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๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <Armbinder.label>์ˆ˜๊ฐ‘</Armbinder.label> <Armbinder.description>์ฒจ๋‹จ ๊ธฐ์ˆ ์ด ์ ์šฉ๋œ ์ˆ˜๊ฐ‘์ž…๋‹ˆ๋‹ค. ์žฅ์ฐฉํ•˜๋ฉด ์–‘ํŒ”์„ ์‚ฌ์šฉํ•  ์ˆ˜ ์—†๊ฒŒ ๋ฉ๋‹ˆ๋‹ค.</Armbinder.description> <Armbinder.comps.2.useLabel>์ฐฉ์šฉ</Armbinder.comps.2.useLabel> <Gag.label>์žฌ๊ฐˆ</Gag.label> <Gag.description>์ฒจ๋‹จ ๊ธฐ์ˆ ์ด ์ ์šฉ๋œ ์žฌ๊ฐˆ์ž…๋‹ˆ๋‹ค. ์žฅ์ฐฉํ•˜๋ฉด ๋Œ€ํ™”ํ•  ์ˆ˜ ์—†๊ฒŒ ๋ฉ๋‹ˆ๋‹ค.</Gag.description> <Gag.comps.2.useLabel>์ฐฉ์šฉ</Gag.comps.2.useLabel> <ChastityBelt.label>์ •์กฐ๋Œ€</ChastityBelt.label> <ChastityBelt.description>์ฒจ๋‹จ ๊ธฐ์ˆ ์ด ์ ์šฉ๋œ ์ •์กฐ๋Œ€์ž…๋‹ˆ๋‹ค. ์žฅ์ฐฉํ•˜๋ฉด ์–ด๋–ค ํ˜•ํƒœ์˜ ์„ฑํ–‰์œ„๋„ ํ•  ์ˆ˜ ์—†๊ฒŒ ๋ฉ๋‹ˆ๋‹ค.</ChastityBelt.description> <ChastityBelt.comps.2.useLabel>์ฐฉ์šฉ</ChastityBelt.comps.2.useLabel> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Korean/DefInjected/rjw.bondage_gear_def/Items.xml
XML
mit
838
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <ForceOffArmbinder.label>์ˆ˜๊ฐ‘ ๊ฐ•์ œ๋กœ ํ’€๊ธฐ</ForceOffArmbinder.label> <ForceOffArmbinder.description>์ˆ˜๊ฐ‘์„ ๊ฐ•์ œ๋กœ ํ’‰๋‹ˆ๋‹ค. ์‹ฌํ•œ ๋ถ€์ƒ์„ ์ž…์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.</ForceOffArmbinder.description> <ForceOffArmbinder.jobString>๊ฐ•์ œ๋กœ ์ˆ˜๊ฐ‘ ํ‘ธ๋Š” ์ค‘</ForceOffArmbinder.jobString> <ForceOffGag.label>์žฌ๊ฐˆ ๊ฐ•์ œ๋กœ ๋ฒ—๊ธฐ๊ธฐ</ForceOffGag.label> <ForceOffGag.description>์žฌ๊ฐˆ์„ ๊ฐ•์ œ๋กœ ๋ฒ—์Šต๋‹ˆ๋‹ค. ์‹ฌํ•œ ๋ถ€์ƒ์„ ์ž…์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.</ForceOffGag.description> <ForceOffGag.jobString>๊ฐ•์ œ๋กœ ์žฌ๊ฐˆ ํ‘ธ๋Š” ์ค‘</ForceOffGag.jobString> <ForceOffChastityBelt.label>์ •์กฐ๋Œ€ ๊ฐ•์ œ๋กœ ๋ฒ—๊ธฐ๊ธฐ</ForceOffChastityBelt.label> <ForceOffChastityBelt.description>์ •์กฐ๋Œ€๋ฅผ ๊ฐ•์ œ๋กœ ๋ฒ—์Šต๋‹ˆ๋‹ค. ์‹ฌํ•œ ๋ถ€์ƒ์„ ์ž…์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.</ForceOffChastityBelt.description> <ForceOffChastityBelt.jobString>๊ฐ•์ œ๋กœ ์ •์กฐ๋Œ€ ํ‘ธ๋Š” ์ค‘</ForceOffChastityBelt.jobString> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Korean/DefInjected/rjw.force_off_gear_def/Recipes_Surgery.xml
XML
mit
987
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <HIV.label>์—์ด์ฆˆ</HIV.label> <HIV.description>์—์ด์ฆˆ๋Š” ๊ธ‰์„ฑ๊ณผ ๋งŒ์„ฑ์œผ๋กœ ๋‚˜๋‰˜๋ฉฐ ๊ฐ์—ผ๋œ ์ •์ฐฉ๋ฏผ์˜ ํ˜ˆ์•ก ์—ฌ๊ณผ ์ˆ˜์น˜๋ฅผ ๊ฐ์†Œ์‹œํ‚ต๋‹ˆ๋‹ค. ๊ธ‰์„ฑ ์—์ด์ฆˆ๋Š” ๋ณ‘์„ธ๊ฐ€ ๋น ๋ฅด๊ฒŒ ์ง„ํ–‰๋˜์ง€๋งŒ ์™„์น˜๊ฐ€ ๊ฐ€๋Šฅํ•ฉ๋‹ˆ๋‹ค. ๋งŒ์„ฑ ์—์ด์ฆˆ๋Š” ๋งค์šฐ ์ฒœ์ฒœํžˆ ์ง„ํ–‰๋˜์ง€๋งŒ ์™„์น˜๊ฐ€ ๋ถˆ๊ฐ€๋Šฅํ•˜๋ฉฐ ์น˜๋ฃŒ๋ฅผ ํ†ตํ•ด ์ง„ํ–‰์„ ๋Šฆ์ถœ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.</HIV.description> <Herpes.label>ํ—ค๋ฅดํŽ˜์Šค</Herpes.label> <Herpes.description>ํ—ค๋ฅดํŽ˜์Šค๋Š” ๋ถˆ์น˜๋ณ‘์ด์ง€๋งŒ ์ƒ๋ช…์—๋Š” ์ง€์žฅ์ด ์—†์Šต๋‹ˆ๋‹ค. ๊ฐ์—ผ๋œ ์ •์ฐฉ๋ฏผ์€ ํ™˜๋ถ€์— ํ†ต์ฆ๊ณผ ๊ฐ€๋ ค์›€์„ ๊ฒฝํ—˜ํ•ฉ๋‹ˆ๋‹ค. ์น˜๋ฃŒ๋ฅผ ํ†ตํ•ด ์ฆ์ƒ์˜ ๊ฐ•๋„๋ฅผ ์ค„์ผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. </Herpes.description> <Warts.label>๊ณค์ง€๋ฆ„</Warts.label> <Warts.description>์„ฑ๊ธฐ์— ์ƒ๊ธด ๊ณค์ง€๋ฆ„์€ ๋ณด๊ธฐ ํ‰ํ•˜๊ณ  ๊ฐ€๋ ต์Šต๋‹ˆ๋‹ค. ์‰ฝ๊ฒŒ ์™„์น˜๋ฉ๋‹ˆ๋‹ค.</Warts.description> <Syphilis.label>๋งค๋…</Syphilis.label> <Syphilis.description>๋งค๋…์€ ์น˜๋ช…์ ์ธ ์„ฑ๋ณ‘์ž…๋‹ˆ๋‹ค. ๋ฐฉ์น˜ํ•  ๊ฒฝ์šฐ ๋‡Œ, ๊ฐ„, ์‹ ์žฅ์— ์˜๊ตฌ์ ์ธ ์†์ƒ์„ ์ž…ํžˆ๋ฉฐ ๊ฒฐ๊ตญ ์ฃฝ์Œ์— ์ด๋ฅด๊ฒŒ ํ•ฉ๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ์ ์ ˆํ•œ ์น˜๋ฃŒ๊ฐ€ ์ œ๊ณต๋œ๋‹ค๋ฉด ์™„์น˜ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.</Syphilis.description> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Korean/DefInjected/rjw.std_def/STDs.xml
XML
mit
1,245
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <!-- Settings--> <WildMode_name>์•ผ์ƒ ๋ชจ๋“œ</WildMode_name> <WildMode_desc>*์‹คํ—˜์ * ๋ชจ๋“  ์„น์Šค ์ œํ•œ ๊ทœ์น™์„ ํ•ด์ œํ•ฉ๋‹ˆ๋‹ค. ํญํ’๊ฐ™์€ ์‚ถ์„ ์ฆ๊ธฐ์‹ญ์‹œ์˜ค.</WildMode_desc> <DevMode_name>๊ฐœ๋ฐœ ๋ชจ๋“œ</DevMode_name> <DevMode_desc>RimJobWorld ๋กœ๊ทธ ๋ฉ”์‹œ์ง€๋ฅผ ์ผญ๋‹ˆ๋‹ค. ์ผ๋ฐ˜์ ์œผ๋กœ ์ด ๋ชจ๋“œ๋ฅผ ์‚ฌ์šฉํ•  ํ•„์š”๋Š” ์—†์Šต๋‹ˆ๋‹ค.</DevMode_desc> <sexneed_decay_rate_name>์„ฑ ๋งŒ์กฑ๋„ ๊ฐ์†Œ๋Ÿ‰ ์กฐ์ •(%)</sexneed_decay_rate_name> <sexneed_decay_rate_desc>์ •์ฐฉ๋ฏผ์˜ ์„ฑ ๋งŒ์กฑ๋„๊ฐ€ ๊ฐ์†Œ๋˜๋Š” ์‹œ๊ฐ„์„ ์กฐ์ •ํ•ฉ๋‹ˆ๋‹ค. ์ •์ฐฉ๋ฏผ์ด ๋„ˆ๋ฌด ์„น์Šค์— ํƒ๋‹‰ํ•˜์ง€ ์•Š๊ฒŒ ํ•˜๊ณ  ์‹ถ๋‹ค๋ฉด ์ˆ˜์น˜๋ฅผ ๋‚ฎ๊ฒŒ ์„ค์ •ํ•˜์‹ญ์‹œ์˜ค. ์„ค์ • ๋ฒ”์œ„: 0 - 100 </sexneed_decay_rate_desc> <NymphsJoin>์ƒ‰์ •๊ด‘ ํ•ฉ๋ฅ˜</NymphsJoin> <NymphsJoin_desc>ํ™œ์„ฑํ™”ํ•˜๋ฉด ์ƒ‰์ •๊ด‘ ํŠน์„ฑ ๋ณด์œ ์ž๋“ค์ด ๋‹น์‹ ์˜ ์ •์ฐฉ์ง€์— ํ•ฉ๋ฅ˜ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.</NymphsJoin_desc> <STD_FromFloors>์„ฑ๋ณ‘ ์ž์—ฐ ๊ฐ์—ผ</STD_FromFloors> <STD_FromFloors_desc>ํ™œ์„ฑํ™”ํ•˜๋ฉด ์„ฑ๋ณ‘์ด ๋”๋Ÿฌ์šด ํ™˜๊ฒฝ๋•Œ๋ฌธ์— ์ž์—ฐ์ ์œผ๋กœ ๊ฐ์—ผ๋  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.</STD_FromFloors_desc> <PrisonersBeating>๊ตฌํƒ€ ๊ฐ•๊ฐ„</PrisonersBeating> <PrisonersBeating_desc>ํ™œ์„ฑํ™”ํ•˜๋ฉด ์ •์ฐฉ๋ฏผ๋“ค์ด ๊ฐ•๊ฐ„์„ ์‹œ๋„ํ•  ๋•Œ ๋Œ€์ƒ์„ ๋งˆ๊ตฌ ๋•Œ๋ฆด ๊ฒƒ์ž…๋‹ˆ๋‹ค.</PrisonersBeating_desc> <OffspringLookLikeTheirMother>๋ถ€/๋ชจ ์œ ์ „ ํ™•๋ฅ (%)</OffspringLookLikeTheirMother> <OffspringLookLikeTheirMother_desc>์ž์‹์ด ์–ด๋จธ๋‹ˆ์™€ ๊ฐ™์€ ์ข…์œผ๋กœ ํƒœ์–ด๋‚  ํ™•๋ฅ ์„ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. 100%๋Š” ์–ด๋จธ๋‹ˆ์™€ ๊ฐ™์€ ์ข…์œผ๋กœ ํƒœ์–ด๋‚ฉ๋‹ˆ๋‹ค. 0%๋Š” ์•„๋ฒ„์ง€์™€ ๊ฐ™์€ ์ข…์œผ๋กœ ํƒœ์–ด๋‚ฉ๋‹ˆ๋‹ค. ์„ค์ • ๋ฒ”์œ„: 0 - 100</OffspringLookLikeTheirMother_desc> <OffspringIsHuman>์ธ๊ฐ„ ์œ ์ „์ž ๋ณด์กด ํ™•๋ฅ (%)</OffspringIsHuman> <OffspringIsHuman_desc>์ด์ข… ๊ต๋ฐฐ์‹œ ์ธ๊ฐ„์ด ํƒœ์–ด๋‚  ํ™•๋ฅ ์„ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. 100%๋Š” ์•„์ด๊ฐ€ ์ธ๊ฐ„์œผ๋กœ ํƒœ์–ด๋‚ฉ๋‹ˆ๋‹ค. 0%๋Š” ํ•ญ์ƒ ์ธ๊ฐ„์ด ์•„๋‹Œ ์ข…์œผ๋กœ ํƒœ์–ด๋‚ฉ๋‹ˆ๋‹ค. ์„ค์ • ๋ฒ”์œ„: 0 - 100</OffspringIsHuman_desc> <PregnantCoeffecientForHuman>์ธ๊ฐ„ ์ž„์‹ ์œจ(%)</PregnantCoeffecientForHuman> <PregnantCoeffecientForHuman_desc>์‚ฌ๋žŒ ์‚ฌ์ด์˜ ์ž„์‹  ํ™•๋ฅ ์„ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. ์ตœ์ €์ ์—์„œ๋Š” ์ž„์‹ ํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ์„ค์ • ๋ฒ”์œ„: 0 - 100</PregnantCoeffecientForHuman_desc> <PregnantCoeffecientForAnimals>๋™๋ฌผ ์ž„์‹ ์œจ(%)</PregnantCoeffecientForAnimals> <PregnantCoeffecientForAnimals_desc>๋™๋ฌผ์˜ ์ž„์‹  ํ™•๋ฅ ์„ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. ์ตœ์ €์ ์—์„œ๋Š” ์ž„์‹ ํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ์„ค์ • ๋ฒ”์œ„: 0 - 100</PregnantCoeffecientForAnimals_desc> <UseParentMethod>๋ชจ๊ณ„ ์œ ์ „</UseParentMethod> <UseParentMethod_desc>์ด์ข… ๊ต๋ฐฐ๋กœ ์ž„์‹ ํ•œ ๊ฒฝ์šฐ, ์ž์‹์ด ๋ฐ˜๋“œ์‹œ ์–ด๋จธ๋‹ˆ์™€ ๊ฐ™์€ ์ข…์œผ๋กœ ํƒœ์–ด๋‚ ์ง€ ์—ฌ๋ถ€๋ฅผ ๊ฒฐ์ •ํ•ฉ๋‹ˆ๋‹ค.</UseParentMethod_desc> <SexFreeForAllAge>์„น์Šค ์ž์œจ ์—ฐ๋ น</SexFreeForAllAge> <SexFreeForAllAge_desc>์„ค์ •์น˜๋ณด๋‹ค ๋‚˜์ด๊ฐ€ ์–ด๋ฆฐ ์ •์ฐฉ๋ฏผ์€ ๋‚˜์ด์ฐจ ๋‘ ์‚ด์˜ ์ƒ๋Œ€ํ•˜๊ณ ๋งŒ ์„น์Šคํ•  ๊ฒƒ์ž…๋‹ˆ๋‹ค.</SexFreeForAllAge_desc> <SexMinimumAge>์„น์Šค ์ œํ•œ ์—ฐ๋ น</SexMinimumAge> <SexMinimumAge_desc>์„ค์ •์น˜๋ณด๋‹ค ๋‚˜์ด๊ฐ€ ์ ์€ ์ •์ฐฉ๋ฏผ์€ ์ „ํ˜€ ์„น์Šคํ•  ์ˆ˜ ์—†์Šต๋‹ˆ๋‹ค.</SexMinimumAge_desc> <NonFutaWomenRaping_MaxVulnerability>์—ญ๊ฐ•๊ฐ„ ์„ค์ •</NonFutaWomenRaping_MaxVulnerability> <NonFutaWomenRaping_MaxVulnerability_desc>์„ค์ •์น˜๋ณด๋‹ค ๋‚ฎ์€ ์ทจ์•ฝ์„ฑ์„ ์ง€๋‹Œ ์—ฌ์„ฑ๋งŒ์ด ๋‹ค๋ฅธ ์‚ฌ๋žŒ์„ ๊ฐ•๊ฐ„ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ •์ฐฉ๋ฏผ์˜ ์ทจ์•ฝ์„ฑ์€ ์ƒ์„ธ ์ •๋ณด - ํ†ต๊ณ„ - ์‚ฌ๊ต ํƒญ์—์„œ ํ™•์ธํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์„ค์ • ๋ฒ”์œ„: 0 - 300</NonFutaWomenRaping_MaxVulnerability_desc> <Rapee_MinVulnerability_human>๊ฐ•๊ฐ„ ์ทจ์•ฝ์„ฑ(์ •์ฐฉ๋ฏผ)</Rapee_MinVulnerability_human> <Rapee_MinVulnerability_human_desc>์„ค์ •์น˜๋ณด๋‹ค ๋†’์€ ์ทจ์•ฝ์„ฑ์„ ์ •์ฐฉ๋ฏผ๋งŒ์ด ๊ฐ•๊ฐ„๋Œ€์ƒ์ด ๋  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ •์ฐฉ๋ฏผ์˜ ์ทจ์•ฝ์„ฑ์€ ์ƒ์„ธ ์ •๋ณด - ํ†ต๊ณ„ - ์‚ฌ๊ต ํƒญ์—์„œ ํ™•์ธํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์„ค์ • ๋ฒ”์œ„: 0 - 300</Rapee_MinVulnerability_human_desc> <Rapee_MinVulnerability_animals>๊ฐ•๊ฐ„ ์ทจ์•ฝ์„ฑ(๋™๋ฌผ)</Rapee_MinVulnerability_animals> <Rapee_MinVulnerability_animals_desc>์„ค์ •์น˜๋ณด๋‹ค ๋†’์€ ์ทจ์•ฝ์„ฑ์„ ์ง€๋‹Œ ๋™๋ฌผ๋งŒ์ด ์ˆ˜๊ฐ„ ๋Œ€์ƒ์ด ๋ฉ๋‹ˆ๋‹ค. ๋™๋ฌผ์˜ ์ทจ์•ฝ์„ฑ์€ ๋”ฐ๋กœ ํ‘œ์‹œ๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ์„ค์ • ๋ฒ”์œ„: 0 - 300</Rapee_MinVulnerability_animals_desc> <submit_button_enabled>์ •์ฐฉ๋ฏผ์˜ "์ƒ๋‚ฉ" ๋ฒ„ํŠผ์„ ํ™œ์„ฑํ™”</submit_button_enabled> <submit_button_enabled_desc>์ƒ๋‚ฉ ๋ฒ„ํŠผ์„ ํ™œ์„ฑํ™”ํ•˜๋ฉด ์„ธ์„ธํ•œ ๋ถ€๋ถ„์„ ๊ฑด๋„ˆ๋›ฐ๊ณ  ๋ฐ”๋กœ ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์žฌ๋ฏธ๊ฐ€ ์šฐ์„ ์ด๋ผ๋ฉด ๋น„ํ™œ์„ฑํ™” ํ•˜์‹ญ์‹œ์˜ค. (์†Œ์ง‘ํ•ด์•ผ ๋ฒ„ํŠผ์ด ๋ณด์ž„)</submit_button_enabled_desc> <animals_enabled>๋™๋ฌผ ํ™œ์„ฑํ™”</animals_enabled> <animals_enabled_desc>๋™๋ฌผ๋„์ฐฉ์ฆ์˜ ํ–‰๋™์„ ํ™œ์„ฑํ™”ํ•ฉ๋‹ˆ๋‹ค.</animals_enabled_desc> <cross_species_breeding>์ธ๊ฐ„๊ณผ ๋™๋ฌผ์‚ฌ์ด์˜ ์ž„์‹  ์—ฌ๋ถ€</cross_species_breeding> <cross_species_breeding_desc>์ง์Šน๊ณผ์˜ ์‚ฌ์ด์— ์•„๊ธฐ๋ฅผ ๋‚ณ์„์ง€ ์—ฌ๋ถ€๋ฅผ ๊ฒฐ์ •ํ•ฉ๋‹ˆ๋‹ค. ํ™œ์„ฑํ™”์—๋Š” "๋™๋ฌผ ํ™œ์„ฑํ™”"๊ฐ€ ํ•„์š”ํ•ฉ๋‹ˆ๋‹ค.</cross_species_breeding_desc> <CP_pregnancy>์ž„์‹ ์— RimWorldChildren ๋ชจ๋“œ๋ฅผ ์‚ฌ์šฉ</CP_pregnancy> <CP_pregnancy_desc>์ž„์‹ ์‹œ์— RJW๊ฐ€ ๊ณ ์œ ์˜ ์ž„์‹ ๊ธฐ๋Šฅ์„ ์‚ฌ์šฉํ• ์ง€ ๋˜๋Š” RimWorldChildren ๋ชจ๋“œ๋ฅผ ์‚ฌ์šฉํ• ์ง€ ์—ฌ๋ถ€๋ฅผ ๊ฒฐ์ •ํ•ฉ๋‹ˆ๋‹ค.</CP_pregnancy_desc> <genetic_trait_filter>์œ ์ „๋  ํŠน์„ฑ์„ ํ•„ํ„ฐ๋ง</genetic_trait_filter> <genetic_trait_filter_desc>ํ™œ์„ฑํ™”ํ•˜๋ฉด ์œ ์ „๋  ํŠน์„ฑ์— rjw/Defs/NonInheritedTraits.xml์„ ์‚ฌ์šฉํ•ด ํŠน์ • ํŠน์„ฑ์„ ํ•„ํ„ฐ๋งํ•ฉ๋‹ˆ๋‹ค.</genetic_trait_filter_desc> <RJW_designation_box>RJW ๋ฒ„ํŠผ ํ‘œ์‹œ</RJW_designation_box> <RJW_designation_box_desc>์ •์ฐฉ๋ฏผ GUI์—์„œ RJW ๋ฒ„ํŠผ์„ ํ‘œ์‹œํ• ์ง€ ์—ฌ๋ถ€์ž…๋‹ˆ๋‹ค.</RJW_designation_box_desc> <!-- Bed --> <ForWhoreUse>๋งค์ถ˜์šฉ</ForWhoreUse> <WhoreBedFormat>์ฐฝ๋…€ {0}</WhoreBedFormat> <CommandBedSetAsWhoreLabel>๋งค์ถ˜์šฉ</CommandBedSetAsWhoreLabel> <CommandBedSetAsWhoreDesc>์นจ๋Œ€๋ฅผ ๋งค์ถ˜ ์ „์šฉ์œผ๋กœ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค.</CommandBedSetAsWhoreDesc> <!-- std.cs --> <RJW_Opportunistic_Infection_Message>{0}์˜ ์•ฝํ™”๋œ ๋ฉด์—ญ๋ ฅ ๋•Œ๋ฌธ์— ๊ฐ์—ผ์ด ๋ฐœ์ƒํ–ˆ์Šต๋‹ˆ๋‹ค.</RJW_Opportunistic_Infection_Message> <!--RJW_Poisoned_by_Rimming_Message>{0} has gotten food poisoning by rimming {1}</RJW_Poisoned_by_Rimming_Message--> <RJW_Syphilis_Damage_Message>{0}(์€)๋Š” {3}๊ฐ์—ผ ๋•Œ๋ฌธ์— {1} {2}์— ์˜๊ตฌ์ ์ธ ์žฅ์• ๋ฅผ ์–ป์—ˆ์Šต๋‹ˆ๋‹ค.</RJW_Syphilis_Damage_Message> <!--Whore Activities--> <RJW_VisitorAcceptWhore>{0}(์€)๋Š” {1}์˜ ์œ ํ˜น์— ๋„˜์–ด๊ฐ”์Šต๋‹ˆ๋‹ค.</RJW_VisitorAcceptWhore> <RJW_VisitorRejectWhore>{0}(์€)๋Š” {1}์˜ ์œ ํ˜น์„ ๊ฑฐ์ ˆํ–ˆ์Šต๋‹ˆ๋‹ค.</RJW_VisitorRejectWhore> <RJW_VisitorSickWhore>{0}(์€)๋Š” {1}(์ด)๊ฐ€ ๊ฑด๊ฐ•ํ•ด ๋ณด์ด์ง€ ์•Š์•„ ์œ ํ˜น์„ ๊ฑฐ์ ˆํ–ˆ์Šต๋‹ˆ๋‹ค.</RJW_VisitorSickWhore> <!-- Notifications on right-clicking CP --> <PawnCantRapeCP>์ •์ฐฉ๋ฏผ์€ ์›€์ง์ผ ์ˆ˜ ์—†๋Š” ์ƒํƒœ์ž…๋‹ˆ๋‹ค.</PawnCantRapeCP> <PawnCantRapeCP0>์ •์ฐฉ๋ฏผ์€ ์„ฑ๊ด€๊ณ„๋ฅผ ์›์น˜ ์•Š๊ฑฐ๋‚˜, ๊ฑด๊ฐ•ํ•˜์ง€ ์•Š์€ ์ƒํƒœ์ž…๋‹ˆ๋‹ค.</PawnCantRapeCP0> <PawnCantRapeCP1>์ •์ฐฉ๋ฏผ์˜ ์„น์ŠคํŒŒํŠธ๋„ˆ๊ฐ€ ๊ทผ์ฒ˜์— ์žˆ์Šต๋‹ˆ๋‹ค. ๋ˆˆ์น˜ ์ข€!</PawnCantRapeCP1> <PawnCantRapeCP2>์ •์ฐฉ๋ฏผ์€ ์ˆ˜๊ฐ„์„ ์ข‹์•„ํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.</PawnCantRapeCP2> <!-- Anal Sex Notificaitons--> <AnalSexSucceeded></AnalSexSucceeded> <AnalSexFailed></AnalSexFailed> <VaginalSexSucceeded></VaginalSexSucceeded> <VaginalSexFailed></VaginalSexFailed> <OtherSexSucceeded></OtherSexSucceeded> <OtherSexFailed></OtherSexFailed> <!-- Rape Notificaitons--> <AnalRapeSucceeded></AnalRapeSucceeded> <AnalRapeFailed></AnalRapeFailed> <VaginalRapeSucceeded></VaginalRapeSucceeded> <VaginalRapeFailed></VaginalRapeFailed> <OtherRapeSucceeded></OtherRapeSucceeded> <OtherRapeFailed></OtherRapeFailed> <!--Submit button--> <CommandSubmit>์ƒ๋‚ฉ</CommandSubmit> <CommandSubmitDesc>๋‹น์žฅ ์ž๋น ๋œจ๋ ค์„œ ์•„๋ฌด๋‚˜ ๋ฐ›๊ฒŒํ•ฉ๋‹ˆ๋‹ค.</CommandSubmitDesc> <!--Preganancy messages--> <RJW_PregnantTitle>{0}(์ด)๊ฐ€ ์ž„์‹ ํ–ˆ์Šต๋‹ˆ๋‹ค.</RJW_PregnantTitle> <RJW_PregnantText>{0}(์€)๋Š” ์ž„์‹ ํ–ˆ๊ณ  ๊ณง ์—„๋งˆ๊ฐ€ ๋  ๊ฒƒ์ž…๋‹ˆ๋‹ค. ๊ธฐ์•„์™€ ์ •์‹ ์  ์™ธ์ƒ์€ ์•„์ด๋ฅผ ์žƒ๊ฒŒ ํ•  ์ˆ˜ ์žˆ๋‹ค๋Š” ๊ฒƒ์„ ๋ช…์‹ฌํ•˜์„ธ์š”.</RJW_PregnantText> <RJW_Contractions>{0}์˜ ์ง„ํ†ต์ด ์‹œ์ž‘๋์Šต๋‹ˆ๋‹ค! ์•„๊ธฐ๊ฐ€ ๋‚˜์˜ค๊ณ  ์žˆ์–ด์š”!</RJW_Contractions> <RJW_GaveBirthTitle>์ถœ์‚ฐ</RJW_GaveBirthTitle> <RJW_GaveBirthText>{0}(์€)๋Š” ๋ฌด์‚ฌํžˆ ์ถœ์‚ฐํ–ˆ์Šต๋‹ˆ๋‹ค.</RJW_GaveBirthText> <RJW_ABaby>๊ทธ๋…€์˜ ์•„๊ธฐ</RJW_ABaby> <RJW_NBabies>{0}์˜ ์•„๊ธฐ๋“ค</RJW_NBabies> <RJW_PregnantStrange>์•„๊ธฐ๊ฐ€ ๋ญ”๊ฐ€ ์ด์ƒํ•œ...</RJW_PregnantStrange> <!--Comfort designation--> <ForComfort>์ด ์ž์˜ ๋ชจ๋“  ๊ถŒ๋ฆฌ๋ฅผ ๋นผ์•—์•„๋ฒ„๋ฆฌ์„ธ์š”.</ForComfort> <ForComfortDesc>์„ฑ๋…ธ์˜ˆ๋กœ ์ง€์ •</ForComfortDesc> <!--Whore--> <ForService>๊ณ ๊ฐ์€ ์ง์ ‘ ์ง€์ •ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.</ForService> <ForServiceDesc>์ฐฝ๋…€๋กœ ์ง€์ •</ForServiceDesc> <!--Breeding designations--> <ForBreeding>์ˆ˜๊ฐ„ ๋ฒˆ์‹</ForBreeding> <ForBreedingDesc>์ด ์ฃ„์ˆ˜๋ฅผ ๋™๋ฌผ ๋ฒˆ์‹์šฉ์œผ๋กœ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค.</ForBreedingDesc> <BreedMessage>๋ฒˆ์‹ ํ™œ๋™ ์ค‘</BreedMessage> <ForBreedingAnimalDesc>์ด ๋™๋ฌผ์ด๋‚˜ ์ฃ„์ˆ˜๋ฅผ ์˜ฌ๋ผํƒˆ ์ˆ˜ ์žˆ๊ฒŒ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค.</ForBreedingAnimalDesc> <!--Milking--> <ForMilking>์ฐฉ์œ </ForMilking> <ForMilkingDesc>์ด '๊ฒƒ'์—์„œ ์ƒ๋ฌผํ•™์  ์†Œ์žฌ๋ฅผ ์ถ”์ถœํ•ฉ๋‹ˆ๋‹ค</ForMilkingDesc> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Korean/Keyed/RimJobWorld.xml
XML
mit
9,413
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <Genitals.label>ะ“ะตะฝะธั‚ะฐะปะธะธ</Genitals.label> <Chest.label>ะณั€ัƒะดะฝะฐั ะบะปะตั‚ะบะฐ</Chest.label> <Anus.label>ะฐะฝัƒั</Anus.label> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/BodyPartDef/PrivateParts.xml
XML
mit
217
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <!-- Concepts taught through the learning readout, when opportunities arise --> <WhoreBeds.label>ะšั€ะพะฒะฐั‚ัŒะธ ะดะปั ัˆะปัŽั…</WhoreBeds.label> <WhoreBeds.helpText>ะจะปัŽั…ะธ ะฟั€ะตะดะฟะพั‡ะธั‚ะฐัŽั‚ ั€ะฐะฑะพั‚ะฐั‚ัŒ ะฒ ะบั€ะพะฒะฐั‚ะธ.\n\nะญั‚ะพ ัะฟะตั†ะธะฐะปัŒะฝั‹ะต ะบั€ะพะฒะฐั‚ะธ ะบะพั‚ะพั€ั‹ะต ั‚ั‹ ะผะพะถะตัˆัŒ ะฟะพัั‚ั€ะพะธั‚ัŒ ะดะปั ะฝะธั….</WhoreBeds.helpText> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/ConceptDef/Concepts_NotedOpportunistic_obsolete
none
mit
453
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <!--<rep> <path>WhoreBeds.label</path> <trans>Whore beds</trans> </rep>--> <!--<rep> <path>WhoreBeds.helpText</path> <trans>Whores prefer to work in beds.\n\nThere are specific whore beds you can build for them.</trans> </rep>--> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/ConceptDef/Concepts_obsolete
none
mit
317
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <ViralDamage.label>ะฟะพั€ะฐะถะตะฝ ะฒะธั€ัƒัะพะผ</ViralDamage.label> <ViralDamage.deathMessage>{0} ัƒะผะตั€ ะพั‚ ะฑะพะปะตะทะฝะธ.</ViralDamage.deathMessage> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/DamageDef/Damage.xml
XML
mit
231
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <Armbinder.label>ะฝะฐั€ัƒั‡ะฝะธะบะธ</Armbinder.label> <Gag.label>ะบะปัะฟ</Gag.label> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/HediffDef/Hediffs.xml
XML
mit
161
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <FeelingBroken.label>ะกั‚ัƒะฟะตะฝะธ ัะปะพะผะปะตะฝะฝะพัั‚ะธ</FeelingBroken.label> <FeelingBroken.stages.0.label>early-stage</FeelingBroken.stages.0.label> <FeelingBroken.stages.1.label>ะ’ ั‚ั€ะฐะฝัะต</FeelingBroken.stages.1.label> <FeelingBroken.stages.2.label>ะกะปะพะผะปะตะฝ</FeelingBroken.stages.2.label> <FeelingBroken.stages.3.label>ะกะปะพะผะปะตะฝ ะธ ะฟะพะดั‡ะธะฝะตะฝ</FeelingBroken.stages.3.label> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/HediffDef/Hediffs_FeelingBroken.xml
XML
mit
484
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <!-- Severity will be set to equal (1.0 - blood_filtration) in xxx.update_std_effects --> <Immunodeficiency.label>ะธะผะผัƒะฝะพะดะตั„ะธั†ะธั‚</Immunodeficiency.label> <Immunodeficiency.stages.0.label>ัะปะฐะฑั‹ะน</Immunodeficiency.stages.0.label> <Immunodeficiency.stages.1.label>ัั€ะตะดะฝะธะน</Immunodeficiency.stages.1.label> <Immunodeficiency.stages.2.label>ัะธะปัŒะฝั‹ะน</Immunodeficiency.stages.2.label> <VirusPerma.label>ะฟะพะฒั€ะตะถะดะตะฝะธั ะฒะธั€ัƒัะฐะผะธ</VirusPerma.label> <VirusPerma.comps.0.oldLabel>ะฟะพะฒั€ะตะถะดะตะฝะพ ะฒะธั€ัƒัะพะผ</VirusPerma.comps.0.oldLabel> <VirusPerma.comps.0.instantlyOldLabel>ะฟะพะฒั€ะตะถะดะตะฝะฝะพ ะฒะธั€ัƒัะพะผ</VirusPerma.comps.0.instantlyOldLabel> <VirusPerma.injuryProps.destroyedLabel>ัƒะฝะธั‡ั‚ะพะถะตะฝะพ ะฑะพะปะตะทะฝัŒัŽ</VirusPerma.injuryProps.destroyedLabel> <VirusPerma.injuryProps.destroyedOutLabel>ัƒะฝะธั‡ั‚ะพะถะตะฝะพ ะฑะพะปะตะทะฝัŒัŽ</VirusPerma.injuryProps.destroyedOutLabel> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/HediffDef/Hediffs_Other.xml
XML
mit
1,022
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <!-- Dummy hediff: Triggers creation of real privates for newly created pawns --> <DummyPrivates.label>dummy privates</DummyPrivates.label> <!-- Regular privates --> <Penis.label>ะฟะตะฝะธั</Penis.label> <!-- Additional dick sizes --> <Micropenis.label>ะผะธะบั€ะพะฟะตะฝะธั</Micropenis.label> <SmallPenis.label>ะผะฐะปะตะฝัŒะบะธะน ะฟะตะฝะธั</SmallPenis.label> <BigPenis.label>ะฑะพะปัŒัˆะพะน ะฟะตะฝะธั</BigPenis.label> <HugePenis.label>ะพะณั€ะพะผะฝั‹ะน ะฟะตะฝะธั</HugePenis.label> <HorsePenis.label>ะšะพะฝัะบะธะน ะฟะตะฝะธั</HorsePenis.label> <CatPenis.label>ะšะพัˆะฐั‡ะธะน ะฟะตะฝะธั</CatPenis.label> <DogPenis.label>ะกะพะฑะฐั‡ะธะน ะฟะตะฝะธั</DogPenis.label> <DragonPenis.label>ะ”ั€ะฐะบะพะฝะธะน ะฟะตะฝะธั</DragonPenis.label> <Vagina.label>ะฒะฐะณะธะฝะฐ</Vagina.label> <TightVagina.label>ัƒะทะบะฐั ะฒะฐะณะธะฝะฐ</TightVagina.label> <LooseVagina.label>ะฟั€ะพัั‚ะพั€ะฝะฐั ะฒะฐะณะธะฝะฐ</LooseVagina.label> <!-- Natural Breasts --> <Breasts.label>ะณั€ัƒะดัŒ</Breasts.label> <SmallBreasts.label>ะผะฐะปะตะฝัŒะบะฐั ะณั€ัƒะดัŒ</SmallBreasts.label> <LargeBreasts.label>ะฑะพะปัŒัˆะฐั ะณั€ัƒะดัŒ</LargeBreasts.label> <HugeBreasts.label>ะดะพะนะบะธ</HugeBreasts.label> <!-- Natural anuses --> <Anus.label>ะฐะฝัƒั</Anus.label> <TightAnus.label>ัƒะทะบะธะน ะฐะฝัƒั</TightAnus.label> <LooseAnus.label>ะฟั€ะพัั‚ะพั€ะฝั‹ะน ะฐะฝัƒั</LooseAnus.label> <!-- Simple prosthetic privates --> <PegDick.label>ะดะตั€ะตะฒัะฝะฝั‹ะน ะดะธะปะดะพ</PegDick.label> <HydraulicVagina.label>ะณะธะดั€ะฐะฒะปะธั‡ะตัะบะฐั ะฒะฐะณะธะฝะฐ</HydraulicVagina.label> <HydraulicBreasts.label>ะณะธะดั€ะฐะฒะปะธั‡ะตัะบะฐั ะณั€ัƒะดัŒ</HydraulicBreasts.label> <HydraulicAnus.label>ะณะธะดั€ะฐะฒะปะธั‡ะตัะบะธะน ะฐะฝัƒั</HydraulicAnus.label> <!-- Bionic privates --> <BionicPenis.label>ะฑะธะพะฝะธั‡ะตัะบะธะน ะฟะตะฝะธั</BionicPenis.label> <BionicVagina.label>ะฑะธะพะฝะธั‡ะตัะบะฐั ะฒะฐะณะธะฝะฐ</BionicVagina.label> <BionicBreasts.label>ะฑะธะพะฝะธั‡ะตัะบะฐั ะณั€ัƒะดัŒ</BionicBreasts.label> <BionicAnus.label>ะฑะธะพะฝะธั‡ะตัะบะธะน ะฐะฝัƒั</BionicAnus.label> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/HediffDef/Hediffs_PrivateParts.xml
XML
mit
2,141
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <AcuteHIV.label>ะ’ะ˜ะง</AcuteHIV.label> <AcuteHIV.stages.0.label>ะพะฑะฝะฐั€ัƒะถะตะฝ</AcuteHIV.stages.0.label> <AcuteHIV.stages.1.label>ะฝะฐั‡ะฐะปัŒะฝะพะต</AcuteHIV.stages.1.label> <AcuteHIV.stages.2.label>ะปะตะณะบะพะต</AcuteHIV.stages.2.label> <AcuteHIV.stages.3.label>ัะปะฐะฑะพะต</AcuteHIV.stages.3.label> <AcuteHIV.stages.4.label>ัั€ะตะดะฝะตะต</AcuteHIV.stages.4.label> <AcuteHIV.stages.5.label>ัะธะปัŒะฝะพะต</AcuteHIV.stages.5.label> <AcuteHIV.stages.6.label>ะพัั‚ั€ะพะต</AcuteHIV.stages.6.label> <AcuteHIV.stages.7.label>ะพะฟะฐัะฝะพะต</AcuteHIV.stages.7.label> <AcuteHIV.stages.8.label>ะบั€ะธั‚ะธั‡ะตัะบะพะต</AcuteHIV.stages.8.label> <AcuteHIV.stages.9.label>ะปะตั‚ะฐะปัŒะฝะพะต</AcuteHIV.stages.9.label> <ChronicHIV.label>ะ’ะ˜ะง - ั…ั€ะพะฝะธั‡ะตัะบะธะน</ChronicHIV.label> <ChronicHIV.stages.0.label>ะพะฑะฝะฐั€ัƒะถะตะฝ</ChronicHIV.stages.0.label> <ChronicHIV.stages.1.label>ะฝะฐั‡ะฐะปัŒะฝะพะต</ChronicHIV.stages.1.label> <ChronicHIV.stages.2.label>ะปะตะณะบะพะต</ChronicHIV.stages.2.label> <ChronicHIV.stages.3.label>ัะปะฐะฑะพะต</ChronicHIV.stages.3.label> <ChronicHIV.stages.4.label>ัั€ะตะดะฝะตะต</ChronicHIV.stages.4.label> <ChronicHIV.stages.5.label>ัะธะปัŒะฝะพะต</ChronicHIV.stages.5.label> <ChronicHIV.stages.6.label>ะพัั‚ั€ะพะต</ChronicHIV.stages.6.label> <ChronicHIV.stages.7.label>ะพะฟะฐัะฝะพะต</ChronicHIV.stages.7.label> <ChronicHIV.stages.8.label>ะบั€ะธั‚ะธั‡ะตัะบะพะต</ChronicHIV.stages.8.label> <ChronicHIV.stages.9.label>ะปะตั‚ะฐะปัŒะฝะพะต</ChronicHIV.stages.9.label> <Herpes.label>ะ“ะตั€ะฟะตั</Herpes.label> <Herpes.stages.0.label>ะปะตะณะบะธะน</Herpes.stages.0.label> <Herpes.stages.1.label>ัั€ะตะดะฝะธะน</Herpes.stages.1.label> <Herpes.stages.2.label>ัะธะปัŒะฝั‹ะน</Herpes.stages.2.label> <Warts.label>ะ‘ะพั€ะพะดะฐะฒะบะธ</Warts.label> <Warts.stages.0.label>ะปะตะณะบะธะต</Warts.stages.0.label> <Warts.stages.1.label>ัะปะฐะฑั‹ะต</Warts.stages.1.label> <Syphilis.label>ะกะธั„ะธะปะธั</Syphilis.label> <Syphilis.stages.0.label>ะปะตะณะบะธะน</Syphilis.stages.0.label> <Syphilis.stages.1.label>ัั€ะตะดะฝะธะน</Syphilis.stages.1.label> <Syphilis.stages.2.label>ัะธะปัŒะฝั‹ะน</Syphilis.stages.2.label> <Syphilis.stages.3.label>ะพัั‚ั€ั‹ะน</Syphilis.stages.3.label> <Syphilis.stages.4.label>ะบั€ะธั‚ะธั‡ะตัะบะธะน</Syphilis.stages.4.label> <Syphilis.stages.5.label>ะปะตั‚ะฐะปัŒะฝั‹ะน</Syphilis.stages.5.label> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/HediffDef/Hediffs_STDs.xml
XML
mit
2,450
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <RJW_BabyState.label>ั€ะพัั‚ ั€ะตะฑะตะฝะบะฐ</RJW_BabyState.label> <RJW_BabyState.stages.0.label>ะฝะพะฒะพั€ะพะถะดะตะฝะฝั‹ะน</RJW_BabyState.stages.0.label> <RJW_BabyState.stages.1.label>ะผะปะฐะดะตะฝะตั†</RJW_BabyState.stages.1.label> <RJW_BabyState.stages.2.label>ั€ะตะฑะตะฝะพะบ</RJW_BabyState.stages.2.label> <!-- This only exists separately from BabyState to get around a bug making children drop their weapons on savegame load. --> <RJW_NoManipulationFlag.label>ะฝะต ะผะพะถะตั‚ ะผะฐะฝะธะฟัƒะปะธั€ะพะฒะฐั‚ัŒ ะพะฑัŠะตะบั‚ะฐะผะธ</RJW_NoManipulationFlag.label> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/HediffDef/Hediffs_SimpleBaby.xml
XML
mit
640
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <Sterilized.label>ะกั‚ะตั€ะธะปะตะฝ.</Sterilized.label> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/HediffDef/Hediffs_Sterilized.xml
XML
mit
129
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <TestInc.label>ะœะ•ะœะซ</TestInc.label> <TestInc.letterText>ะœะ•ะœะซ ะŸะ ะžะ˜ะ—ะžะจะ›ะ˜</TestInc.letterText> <TestInc.letterLabel>ะœะ•ะœะซ ะŸะ ะžะ˜ะ—ะžะจะ›ะ˜</TestInc.letterLabel> <!-- I dont think this is needed anymore --> <SexualizeThePawns.label>ะžั†ะตะฝะธะฒะฐะตั‚ ััƒั‰ะตัั‚ะฒ.</SexualizeThePawns.label> <NymphJoins.label>ะะธะผั„ะพะผะฐะฝ ะฟั€ะธัะพะตะดะตะฝะธะปัั.</NymphJoins.label> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/IncidentDef/Incidents.xml
XML
mit
474
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <AnalSex.label>ะฐะฝะฐะปัŒะฝั‹ะน ัะตะบั</AnalSex.label> <AnalSex.logRulesInitiator.rulesStrings.0>logentry->ะะฝะฐะปัŒะฝะพ ะธะทะฝะฐัะธะปะพะฒะฐะป [other_nameShortIndef].</AnalSex.logRulesInitiator.rulesStrings.0> <AnalSex.logRulesRecipient.rulesStrings.0>logentry->ะ‘ั‹ะป ะฐะฝะฐะปัŒะฝะพ ะธะทะฝะฐัะธะปะพะฒะฐะฝ [other_nameShortIndef].</AnalSex.logRulesRecipient.rulesStrings.0> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/InteractionDef/Interactions.xml
XML
mit
454
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <Fappin.reportString>ะžะฝะฐะฝะธั€ัƒะตั‚.</Fappin.reportString> <!-- No longer need to override this def since the additional code is patched into the original driver <JobDef> <defName>Lovin</defName> <driverClass>rjw.JobDriver_LovinPP</driverClass> <reportString>lovin'.</reportString> <checkOverrideOnDamage>true</checkOverrideOnDamage> <casualInterruptible>false</casualInterruptible> </JobDef> --> <NymphJoinInBed.reportString>ะทะฐะฝะธะผะฐะตั‚ัั ัะตะบัะพะผ</NymphJoinInBed.reportString> <ComfortPrisonerRapin.reportString>ะฝะฐัะธะปัƒะตั‚</ComfortPrisonerRapin.reportString> <GettinLoved.reportString>ะทะฐะฝะธะผะฐะตั‚ัั ัะตะบัะพะผ</GettinLoved.reportString> <GettinRaped.reportString>ะถะตั€ั‚ะฒะฐ ะธะทะฝะฐัะธะปะพะฒะฐะฝะธั</GettinRaped.reportString> <StruggleInBondageGear.reportString>ะฑะพั€ะตั‚ัŒัั</StruggleInBondageGear.reportString> <UnlockBondageGear.reportString>ัะฝะธะผะฐะตั‚ ะฑะปะพะบะธั€ะพะฒะบัƒ</UnlockBondageGear.reportString> <GiveBondageGear.reportString>ะžะดะตะฒะฐะตั‚</GiveBondageGear.reportString> <ViolateCorpse.reportString>ะขั€ะฐั…ะฐะตั‚ ั‚ั€ัƒะฟ.</ViolateCorpse.reportString> <Bestiality.reportString>ะขั€ะฐั…ะฐะตั‚ ะถะธะฒะพั‚ะฝะพะต.</Bestiality.reportString> <RandomRape.reportString>ะกะปัƒั‡ะฐะนะฝะพะต ะธะทะฝะฐัะธะปะพะฒะฐะฝะธะต.</RandomRape.reportString> <WhoreIsServingVisitors.reportString>ะžะฑัะปัƒะถะธะฒะฐะตั‚ ะฟะพัะตั‚ะธั‚ะตะปะตะน.</WhoreIsServingVisitors.reportString> <InvitingVisitors.reportString>ะŸั‹ั‚ะฐะตั‚ัั ะฟะพะดั†ะตะฟะธั‚ัŒ.</InvitingVisitors.reportString> <!-- <JobDef> <defName>ComfortPrisonerGangRapin</defName> <driverClass>rjw.JobDriver_ComfortPrisonerGangRapin</driverClass> <reportString>gang rapin'.</reportString> <casualInterruptible>false</casualInterruptible> </JobDef> --> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/JobDef/Jobs.xml
XML
mit
1,877
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <Sex.label>ะกะตะบั</Sex.label> <Sex.description>ะžั‚ะพะฑั€ะฐะถะฐะตั‚ ัƒั€ะพะฒะตะฝัŒ ัะตะบััƒะฐะปัŒะฝะพะน ัƒะดะพะฒะปะตั‚ะฒะพั€ะตะฝะฝะพัั‚ะธ, ะบะพั‚ะพั€ั‹ะน ะดะพัั‚ะธะณะฐะตั‚ัั ะทะฐ ัั‡ะตั‚ ะพััƒั‰ะตัั‚ะฒะปะตะฝะธั ัะตะบััƒะฐะปัŒะฝะพะน ะดะตัั‚ะตะปัŒะฝะพัั‚ะธ ะธ ัะฝะธะถะฐะตั‚ัั ะฒะพ ะฒั€ะตะผั ะฟั€ะพัั‚ะพั. ะกะพะฝ ะฟั€ะธะพัั‚ะฐะฝะฐะฒะปะธะฒะฐะตั‚ ะฝัƒะถะดัƒ.</Sex.description> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/NeedDef/Needs.xml
XML
mit
470
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <Reproduction.label>ะฟะปะพะดะพะฒะธั‚ะพัั‚ัŒ</Reproduction.label> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/PawnCapacityDef/PawnCapacity.xml
XML
mit
140
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <Nymph.label>ะฝะธะผั„ะพะผะฐะฝ</Nymph.label> <Nymph.labelPlural>ะฝะธะผั„ะพะผะฐะฝั‹</Nymph.labelPlural> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/PawnKindDef/PawnKinds.xml
XML
mit
177
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <MakeHololock.label>ัะดะตะปะฐั‚ัŒ hololock</MakeHololock.label> <MakeHololock.description>ะกะดะตะปะฐั‚ัŒ ะณะพะปะพะณั€ะฐั„ะธั‡ะตัะบะธะน ะทะฐะผะพะบ.</MakeHololock.description> <MakeHololock.jobString>ะ”ะตะปะฐะตั‚ ะณะพะปะพะณั€ะฐั„ะธั‡ะตัะบะธะน ะทะฐะผะพะบ.</MakeHololock.jobString> <MakeArmbinder.label>ัะดะตะปะฐั‚ัŒ ะฝะฐั€ัƒั‡ะฝะธะบะธ</MakeArmbinder.label> <MakeArmbinder.description>ะกะดะตะปะฐั‚ัŒ ะฝะฐั€ัƒั‡ะฝะธะบะธ.</MakeArmbinder.description> <MakeArmbinder.jobString>ะ”ะตะปะฐะตั‚ ะฝะฐั€ัƒั‡ะฝะธะบะธ.</MakeArmbinder.jobString> <MakeGag.label>ัะดะตะปะฐั‚ัŒ ะบะปัะฟ</MakeGag.label> <MakeGag.description>ะกะดะตะปะฐั‚ัŒ ะบะปัะฟ.</MakeGag.description> <MakeGag.jobString>ะ”ะตะปะฐะตั‚ ะบะปัะฟ.</MakeGag.jobString> <MakeChastityBelt.label>ัะดะตะปะฐั‚ัŒ ะฟะพัั ะฒะตั€ะฝะพัั‚ะธ</MakeChastityBelt.label> <MakeChastityBelt.description>ะกะดะตะปะฐั‚ัŒ ะฟะพัั ะฒะตั€ะฝะพัั‚ะธ.</MakeChastityBelt.description> <MakeChastityBelt.jobString>ะ”ะตะปะฐะตั‚ ะฟะพัั ะฒะตั€ะฝะพัั‚ะธ.</MakeChastityBelt.jobString> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/RecipeDef/Recipes_Production.xml
XML
mit
1,095
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <MakePegDick.label>ะฒั‹ัั‚ั€ัƒะณะฐั‚ัŒ ะดะตั€ะตะฒัะฝะฝั‹ะน ั‡ะปะตะฝ</MakePegDick.label> <MakePegDick.description>ะ’ั‹ัั‚ั€ัƒะณะฐั‚ัŒ ะดะธะปะดะพ ะธะท ะบัƒัะบะฐ ะดะตั€ะตะฒะฐ.</MakePegDick.description> <MakePegDick.jobString>ะ’ั‹ัั‚ั€ัƒะณะธะฒะฐะตั‚ ะดะตั€ะตะฒัะฝะฝั‹ะน ั‡ะปะตะฝ.</MakePegDick.jobString> <MakeBionicPenis.label>ัะดะตะปะฐั‚ัŒ ะฑะธะพะฝะธั‡ะตัะบะธะน ะฟะตะฝะธั</MakeBionicPenis.label> <MakeBionicPenis.description>ะกะดะตะปะฐั‚ัŒ ะฑะธะพะฝะธั‡ะตัะบะธะน ะฟะตะฝะธั ะธะท ะณะธะฟะตั€ั‚ะบะฐะฝะธ, ะฟะปะฐัั‚ะฐะปะธ, ะธ ะบะพะฟะผะพะฝะตะฝั‚ะพะฒ.</MakeBionicPenis.description> <MakeBionicPenis.jobString>ะ”ะตะปะฐะตั‚ ะฑะธะพะฝะธั‡ะตัะบะธะน ะฟะตะฝะธั. </MakeBionicPenis.jobString> <!--[Duplicated] <MakeHydraulicVagina.label>craft hydraulic vagina</MakeHydraulicVagina.label>--> <!--[Duplicated] <MakeHydraulicVagina.description>Crafts a hydraulic vagina from steel and components.</MakeHydraulicVagina.description>--> <!--[Duplicated] <MakeHydraulicVagina.jobString>Crafting hydraulic vagina.</MakeHydraulicVagina.jobString>--> <!--[Duplicated] <MakeBionicVagina.label>craft bionic vagina</MakeBionicVagina.label>--> <!--[Duplicated] <MakeBionicVagina.description>Crafts a bionic vagina from hyperweave, plasteel, and components.</MakeBionicVagina.description>--> <!--[Duplicated] <MakeBionicVagina.jobString>Crafting bionic vagina.</MakeBionicVagina.jobString>--> <MakeHydraulicVagina.label>ัะพะฑั€ะฐั‚ัŒ ะณะธะดั€ะฐะฒะปะธั‡ะตัะบัƒัŽ ะฒะฐะณะธะฝัƒ</MakeHydraulicVagina.label> <MakeHydraulicVagina.description>ะกะพะฑั€ะฐั‚ัŒ ะณะธะดั€ะฐะฒะปะธั‡ะตัะบัƒัŽ ะฒะฐะณะธะฝัƒ ะธะท ัั‚ะฐะปะธ ะธ ะบะพะผะฟะพะฝะตะฝั‚ะพะฒ. </MakeHydraulicVagina.description> <MakeHydraulicVagina.jobString>ะกะพะฑะธั€ะฐะตั‚ ะณะธะดั€ะฐะฒะปะธั‡ะตัะบัƒัŽ ะฒะฐะณะธะฝัƒ.</MakeHydraulicVagina.jobString> <MakeBionicVagina.label>ัะดะตะปะฐั‚ัŒ ะฑะธะพะฝะธั‡ะตัะบัƒัŽ ะฒะฐะณะธะฝัƒ</MakeBionicVagina.label> <MakeBionicVagina.description>ะกะดะตะปะฐั‚ัŒ ะฑะธะพะฝะธั‡ะตัะบัƒัŽ ะฒะฐะณะธะฝัƒ ะธะท ะณะธะฟะตั€ั‚ะบะฐะฝะธ, ะฟะปะฐัั‚ะฐะปะธ, ะธ ะบะพะผะฟะพะฝะตะฝั‚ะพะฒ.</MakeBionicVagina.description> <MakeBionicVagina.jobString>ะ”ะตะปะฐะตั‚ ะฑะธะพะฝะธั‡ะตัะบัƒัŽ ะฒะฐะณะธะฝัƒ.</MakeBionicVagina.jobString> <MakeHydraulicBreasts.label>ัะพะฑั€ะฐั‚ัŒ ะณะธะดั€ะฐะฒะปะธั‡ะตัะบัƒัŽ ะณั€ัƒะดัŒ</MakeHydraulicBreasts.label> <MakeHydraulicBreasts.description>ะกะพะฑั€ะฐั‚ัŒ ะณะธะดั€ะฐะฒะปะธั‡ะตัะบัƒัŽ ะณั€ัƒะดัŒ ะธะท ัั‚ะฐะปะธ ะธ ะบะพะผะฟะพะฝะตะฝั‚ะพะฒ.</MakeHydraulicBreasts.description> <MakeHydraulicBreasts.jobString>ะกะพะฑะธั€ะฐะตั‚ ะณะธะดั€ะฐะฒะปะธั‡ะตัะบัƒัŽ ะณั€ัƒะดัŒ.</MakeHydraulicBreasts.jobString> <MakeBionicBreasts.label>ัะดะตะปะฐั‚ัŒ ะฑะธะพะฝะธั‡ะตัะบัƒัŽ ะณั€ัƒะดัŒ</MakeBionicBreasts.label> <MakeBionicBreasts.description>ะกะดะตะปะฐั‚ัŒ ะฑะธะพะฝะธั‡ะตัะบัƒัŽ ะณั€ัƒะดัŒ ะธะท ะณะธะฟะตั€ั‚ะบะฐะฝะธ, ะฟะปะฐัั‚ะฐะปะธ ะธ ะบะพะผะฟะพะฝะตะฝั‚ะพะฒ.</MakeBionicBreasts.description> <MakeBionicBreasts.jobString>ะ”ะตะปะฐะตั‚ ะฑะธะพะฝะธั‡ะตัะบัƒัŽ ะณั€ัƒะดัŒ.</MakeBionicBreasts.jobString> <MakeHydraulicAnus.label>ัะพะฑั€ะฐั‚ัŒ ะณะธะดั€ะฐะฒะปะธั‡ะตัะบะธะน ะฐะฝัƒั</MakeHydraulicAnus.label> <MakeHydraulicAnus.description>ะกะพะฑั€ะฐั‚ัŒ ะณะธะดั€ะฐะฒะปะธั‡ะตัะบะธะน ะฐะฝัƒั ะธะท ัั‚ะฐะปะธ ะพ ะบะพะผะฟะพะฝะตะฝั‚ะพะฒ.</MakeHydraulicAnus.description> <MakeHydraulicAnus.jobString>ะกะพะฑะธั€ะฐะตั‚ ะณะธะดั€ะฐะฒะปะธั‡ะตัะบะธะน ะฐะฝัƒั.</MakeHydraulicAnus.jobString> <MakeBionicAnus.label>ะกะดะตะปะฐั‚ัŒ ะฑะธะพะฝะธั‡ะตัะบะธะน ะฐะฝัƒั</MakeBionicAnus.label> <MakeBionicAnus.description>ะกะดะตะปะฐั‚ัŒ ะฑะธะพะฝะธั‡ะตัะบะธะน ะฐะฝัƒั ะธะท ะณะธะฟะตั€ั‚ะบะฐะฝะธ, ะบะพะผะฟะพะฝะตะฝั‚ะพะฒ ะธ ะฟะปะฐัั‚ะฐะปะธ.</MakeBionicAnus.description> <MakeBionicAnus.jobString>ะ”ะตะปะฐะตั‚ ะฑะธะพะฝะธั‡ะตัะบะธะน ะฐะฝัƒั.</MakeBionicAnus.jobString> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/RecipeDef/Recipes_Prosthetics.xml
XML
mit
3,813
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <!-- Attach natural privates --> <AttachPenis.label>ะธะผะฟะปะฐะฝั‚ะธั€ะพะฒะฐั‚ัŒ ะฟะตะฝะธั</AttachPenis.label> <AttachPenis.description>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะฟะตะฝะธั.</AttachPenis.description> <AttachPenis.jobString>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะฟะตะฝะธั.</AttachPenis.jobString> <InstallVagina.label>ะธะผะฟะปะฐะฝั‚ะธั€ะพะฒะฐั‚ัŒ ะฒะฐะณะธะฝัƒ</InstallVagina.label> <InstallVagina.description>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะฒะฐะณะธะฝัƒ.</InstallVagina.description> <InstallVagina.jobString>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะฒะฐะณะธะฝัƒ.</InstallVagina.jobString> <InstallTightVagina.label>ะธะผะฟะปะฐะฝั‚ะธั€ะพะฒะฐั‚ัŒ ัƒะทะบัƒัŽ ะฒะฐะณะธะฝัƒ</InstallTightVagina.label> <InstallTightVagina.description>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ัƒะทะบัƒัŽ ะฒะฐะณะธะฝัƒ.</InstallTightVagina.description> <InstallTightVagina.jobString>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ัƒะทะบัƒัŽ ะฒะฐะณะธะฝัƒ.</InstallTightVagina.jobString> <InstallLooseVagina.label>ะธะผะฟะปะฐะฝั‚ะธั€ะพะฒะฐั‚ัŒ ะฟั€ะพัั‚ะพั€ะฝัƒัŽ ะฒะฐะณะธะฝัƒ</InstallLooseVagina.label> <InstallLooseVagina.description>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะฟั€ะพัั‚ะพั€ะฝัƒัŽ ะฒะฐะณะธะฝัƒ.</InstallLooseVagina.description> <InstallLooseVagina.jobString>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะฟั€ะพัั‚ะพั€ะฝัƒัŽ ะฒะฐะณะธะฝัƒ.</InstallLooseVagina.jobString> <AttachMicropenis.label>ะธะผะฟะปะฐะฝั‚ะธั€ะพะฒะฐั‚ัŒ ะผะธะบั€ะพะฟะตะฝะธั</AttachMicropenis.label> <AttachMicropenis.description>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะผะธะบั€ะพะฟะตะฝะธั.</AttachMicropenis.description> <AttachMicropenis.jobString>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะผะธะบั€ะพะฟะตะฝะธั.</AttachMicropenis.jobString> <AttachSmallPenis.label>ะธะผะฟะปะฐะฝั‚ะธั€ะพะฒะฐั‚ัŒ ะผะฐะปะตะฝัŒะบะธะน ะฟะตะฝะธั</AttachSmallPenis.label> <AttachSmallPenis.description>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะผะฐะปะตะฝัŒะบะธะน ะฟะตะฝะธั.</AttachSmallPenis.description> <AttachSmallPenis.jobString>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะผะฐะปะตะฝัŒะบะธะน ะฟะตะฝะธั.</AttachSmallPenis.jobString> <AttachBigPenis.label>ะธะผะฟะปะฐะฝั‚ะธั€ะพะฒะฐั‚ัŒ ะฑะพะปัŒัˆะพะน ะฟะตะฝะธั</AttachBigPenis.label> <AttachBigPenis.description>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะฑะพะปัŒัˆะพะน ะฟะตะฝะธั.</AttachBigPenis.description> <AttachBigPenis.jobString>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะฑะพะปัŒัˆะพะน ะฟะตะฝะธั.</AttachBigPenis.jobString> <AttachHugePenis.label>ะธะผะฟะปะฐะฝั‚ะธั€ะพะฒะฐั‚ัŒ ะพะณั€ะพะผะฝะน ะฟะตะฝะธั</AttachHugePenis.label> <AttachHugePenis.description>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะพะณั€ะพะผะฝั‹ะน ะฟะตะฝะธั.</AttachHugePenis.description> <AttachHugePenis.jobString>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะพะณั€ะพะผะฝั‹ะน ะฟะตะฝะธั.</AttachHugePenis.jobString> <AttachHorsePenis.label>ะธะผะฟะปะฐะฝั‚ะธั€ะพะฒะฐั‚ัŒ ะบะพะฝัะบะธะน ั‡ะปะตะฝ</AttachHorsePenis.label> <AttachHorsePenis.description>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะบะพะฝัะบะธะน ั‡ะปะตะฝ.</AttachHorsePenis.description> <AttachHorsePenis.jobString>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะบะพะฝัะบะธะน ั‡ะปะตะฝ.</AttachHorsePenis.jobString> <AttachCatPenis.label>ะธะผะฟะปะฐะฝั‚ะธั€ะพะฒะฐั‚ัŒ ะบะพัˆะฐั‡ะธะน ั‡ะปะตะฝ</AttachCatPenis.label> <AttachCatPenis.description>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะบะพัˆะฐั‡ะธะน ั‡ะปะตะฝ.</AttachCatPenis.description> <AttachCatPenis.jobString>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะบะพัˆะฐั‡ะธะน ั‡ะปะตะฝ.</AttachCatPenis.jobString> <AttachDogPenis.label>ะธะผะฟะปะฐะฝั‚ะธั€ะพะฒะฐั‚ัŒ ัะพะฑะฐั‡ะธะน ั‡ะปะตะฝ</AttachDogPenis.label> <AttachDogPenis.description>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ัะพะฑะฐั‡ะธะน ั‡ะปะตะฝ.</AttachDogPenis.description> <AttachDogPenis.jobString>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ัะพะฑะฐั‡ะธะน ั‡ะปะตะฝ.</AttachDogPenis.jobString> <AttachDragonPenis.label>ะธะผะฟะปะฐะฝั‚ะธั€ะพะฒะฐั‚ัŒ ะดั€ะฐะบะพะฝะธะน ั‡ะปะตะฝ</AttachDragonPenis.label> <AttachDragonPenis.description>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะดั€ะฐะบะพะฝะธะน ั‡ะปะตะฝ.</AttachDragonPenis.description> <AttachDragonPenis.jobString>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะดั€ะฐะบะพะฝะธะน ั‡ะปะตะฝ.</AttachDragonPenis.jobString> <!-- Breasts --> <AttachSmallBreasts.label>ะธะผะฟะปะฐะฝั‚ะธั€ะพะฒะฐั‚ัŒ ะผะฐะปะตะฝัŒะบัƒัŽ ะณั€ัƒะดัŒ</AttachSmallBreasts.label> <AttachSmallBreasts.description>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะฟะฐั€ัƒ ะผะฐะปะตะฝัŒะบะธั… ัะธัะตะบ.</AttachSmallBreasts.description> <AttachSmallBreasts.jobString>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะฟะฐั€ัƒ ะผะฐะปะตะฝัŒะบะธั… ัะธัะตะบ.</AttachSmallBreasts.jobString> <AttachBreasts.label>ะธะผะฟะปะฐะฝั‚ะธั€ะพะฒะฐั‚ัŒ ะฝะพั€ะผะฐะปัŒะฝัƒัŽ ะณั€ัƒะดัŒ</AttachBreasts.label> <AttachBreasts.description>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะฟะฐั€ัƒ ัะธัะตะบ.</AttachBreasts.description> <AttachBreasts.jobString>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะฟะฐั€ัƒ ัะธัะตะบ.</AttachBreasts.jobString> <AttachLargeBreasts.label>ะธะผะฟะปะฐะฝั‚ะธั€ะพะฒะฐั‚ัŒ ะฑะพะปัŒัˆัƒัŽ ะณั€ัƒะดัŒ</AttachLargeBreasts.label> <AttachLargeBreasts.description>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะฟะฐั€ัƒ ะฑะพะปัŒัˆะธั… ัะธัะตะบ.</AttachLargeBreasts.description> <AttachLargeBreasts.jobString>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะฟะฐั€ัƒ ะฑะพะปัŒัˆะธั… ัะธัะตะบ.</AttachLargeBreasts.jobString> <AttachHugeBreasts.label>ะธะผะฟะปะฐะฝั‚ะธั€ะพะฒะฐั‚ัŒ ะพะณั€ะพะผะฝั‹ะต ัะธััŒะบะธ</AttachHugeBreasts.label> <AttachHugeBreasts.description>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะฟะฐั€ัƒ ะดะพะตะบ.</AttachHugeBreasts.description> <AttachHugeBreasts.jobString>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะฟะฐั€ัƒ ะดะพะตะบ.</AttachHugeBreasts.jobString> <AttachAnus.label>ะธะผะฟะปะฐะฝั‚ะธั€ะพะฒะฐั‚ัŒ ะฝะพั€ะผะฐะปัŒะฝั‹ะน ะฐะฝัƒั</AttachAnus.label> <AttachAnus.description>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะฐะฝัƒั.</AttachAnus.description> <AttachAnus.jobString>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะฐะฝัƒั.</AttachAnus.jobString> <AttachLooseAnus.label>ะธะผะฟะปะฐะฝั‚ะธั€ะพะฒะฐั‚ัŒ ะฟั€ะพัั‚ะพั€ะฝั‹ะน ะฐะฝัƒั</AttachLooseAnus.label> <AttachLooseAnus.description>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะฟั€ะพัั‚ะพั€ะฝั‹ะน ะฐะฝัƒั.</AttachLooseAnus.description> <AttachLooseAnus.jobString>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ะฟั€ะพัั‚ะพั€ะฝั‹ะน ะฐะฝัƒั.</AttachLooseAnus.jobString> <AttachTightAnus.label>ะธะผะฟะปะฐะฝั‚ะธั€ะพะฒะฐั‚ัŒ ัƒะทะบะธะน ะฐะฝัƒั</AttachTightAnus.label> <AttachTightAnus.description>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ัƒะทะบะธะน ะฐะฝัƒั.</AttachTightAnus.description> <AttachTightAnus.jobString>ะ˜ะผะฟะปะฐะฝั‚ะธั€ัƒะตั‚ ัƒะทะบะธะน ะฐะฝัƒั.</AttachTightAnus.jobString> <!-- Attach simple prosthetic privates --> <InstallHydraulicVagina.label>ัƒัั‚ะฐะฝะฐะฒะธั‚ัŒ ะณะธะดั€ะฐะฒะปะธั‡ะตัะบัƒัŽ ะฒะฐะณะธะฝัƒ</InstallHydraulicVagina.label> <InstallHydraulicVagina.description>ะฃัั‚ะฐะฝะฐะฒะปะธะฒะฐะตั‚ ะณะธะดั€ะฐะฒะปะธั‡ะตัะบัƒัŽ ะฒะฐะณะธะฝัƒ.</InstallHydraulicVagina.description> <InstallHydraulicVagina.jobString>ะฃัั‚ะฐะฝะฐะฒะปะธะฒะฐะตั‚ ะณะธะดั€ะฐะฒะปะธั‡ะตัะบัƒัŽ ะฒะฐะณะธะฝัƒ.</InstallHydraulicVagina.jobString> <InstallHydraulicBreasts.label>ัƒัั‚ะฐะฝะพะฒะธั‚ัŒ ะณะธะดั€ะฐะฒะปะธั‡ะตัะบัƒัŽ ะณั€ัƒะดัŒ</InstallHydraulicBreasts.label> <InstallHydraulicBreasts.description>ะฃัั‚ะฐะฝะฐะฒะปะธะฒะฐะตั‚ ะณะธะดั€ะฐะฒะปะธั‡ะตัะบัƒัŽ ะณั€ัƒะดัŒ.</InstallHydraulicBreasts.description> <InstallHydraulicBreasts.jobString>ะฃัั‚ะฐะฝะฐะฒะปะธะฒะฐะตั‚ ะณะธะดั€ะฐะฒะปะธั‡ะตัะบัƒัŽ ะณั€ัƒะดัŒ.</InstallHydraulicBreasts.jobString> <InstallHydraulicAnus.label>ัƒัั‚ะฐะฝะพะฒะธั‚ัŒ ะณะธะดั€ะฐะฒะปะธั‡ะตัะบะธะน ะฐะฝัƒั</InstallHydraulicAnus.label> <InstallHydraulicAnus.description>ะฃัั‚ะฐะฝะฐะฒะปะธะฒะฐะตั‚ ะณะธะดั€ะฐะฒะปะธั‡ะตัะบะธะน ะฐะฝัƒั.</InstallHydraulicAnus.description> <InstallHydraulicAnus.jobString>ะฃัั‚ะฐะฝะฐะฒะปะธะฒะฐะตั‚ ะณะธะดั€ะฐะฒะปะธั‡ะตัะบะธะน ะฐะฝัƒั.</InstallHydraulicAnus.jobString> <AttachPegDick.label>ะฟั€ะธะบั€ะตะฟะธั‚ัŒ ะดะตั€ะตะฒัะฝะฝั‹ะน ะดะธะปะดะพ</AttachPegDick.label> <AttachPegDick.description>ะŸั€ะธะบั€ะตะฟะปัะตั‚ ะดะตั€ะตะฒัะฝะฝั‹ะน ะดะธะปะดะพ.</AttachPegDick.description> <AttachPegDick.jobString>ะŸั€ะธะบั€ะตะฟะปัะตั‚ ะดะตั€ะตะฒัะฝะฝั‹ะน ะดะธะปะดะพ.</AttachPegDick.jobString> <!-- Attach bionic privates --> <InstallBionicVagina.label>ะฒะถะธะฒะธั‚ัŒ ะฑะธะพะฝะธั‡ะตัะบัƒัŽ ะฒะฐะณะธะฝัƒ</InstallBionicVagina.label> <InstallBionicVagina.description>ะ’ะถะธะฒะปัะตั‚ ะฑะธะพะฝะธั‡ะตัะบัƒัŽ ะฒะฐะณะธะฝัƒ.</InstallBionicVagina.description> <InstallBionicVagina.jobString>ะ’ะถะธะฒะปัะตั‚ ะฑะธะพะฝะธั‡ะตัะบัƒัŽ ะฒะฐะณะธะฝัƒ.</InstallBionicVagina.jobString> <AttachBionicPenis.label>ะฒะถะธะฒะธั‚ัŒ ะฑะธะพะฝะธั‡ะตัะบะธะน ะฟะตะฝะธั</AttachBionicPenis.label> <AttachBionicPenis.description>ะ’ะถะธะฒะปัะตั‚ ะฑะธะพะฝะธั‡ะตัะบะธะน ะฟะตะฝะธั.</AttachBionicPenis.description> <AttachBionicPenis.jobString>ะ’ะถะธะฒะปัะตั‚ ะฑะธะพะฝะธั‡ะตัะบะธะน ะฟะตะฝะธั.</AttachBionicPenis.jobString> <InstallBionicBreasts.label>ะฒะถะธะฒะธั‚ัŒ ะฑะธะพะฝะธั‡ะตัะบัƒัŽ ะณั€ัƒะดัŒ</InstallBionicBreasts.label> <InstallBionicBreasts.description>ะ’ะถะธะฒะปัะตั‚ ะฑะธะพะฝะธั‡ะตัะบัƒัŽ ะณั€ัƒะดัŒ.</InstallBionicBreasts.description> <InstallBionicBreasts.jobString>ะ’ะถะธะฒะปัะตั‚ ะฑะธะพะฝะธั‡ะตัะบัƒัŽ ะณั€ัƒะดัŒ.</InstallBionicBreasts.jobString> <InstallBionicAnus.label>ะฒะถะธะฒะธั‚ัŒ ะฑะธะพะฝะธั‡ะตัะบะธะน ะฐะฝัƒั</InstallBionicAnus.label> <InstallBionicAnus.description>ะ’ะถะธะฒะปัะตั‚ ะฑะธะพะฝะธั‡ะตัะบะธะน ะฐะฝัƒั.</InstallBionicAnus.description> <InstallBionicAnus.jobString>ะ’ะถะธะฒะปัะตั‚ ะฑะธะพะฝะธั‡ะตัะบัƒัŽ ะฐะฝัƒั.</InstallBionicAnus.jobString> <!-- Remove privates --> <Nullify.label>ะพัะบะพะฟะธั‚ัŒ</Nullify.label> <Nullify.description>ะžั‚ั€ะตะทะฐั‚ัŒ ะฒัะต ะฟะพะปะพะฒั‹ะต ะพั€ะณะฐะฝั‹, ะดะตะปะฐั ะฝะตะฒะพะทะผะพะถะฝั‹ะผ ะทะฐะฝัั‚ะธะต ัะตะบัะพะผ.</Nullify.description> <Nullify.jobString>ะžัะบะพะฟะปัะตั‚</Nullify.jobString> <RemoveBreasts.label>ัƒะดะฐะปะธั‚ัŒ ะณั€ัƒะดัŒ</RemoveBreasts.label> <RemoveBreasts.description>ะ˜ะทะฑะฐะฒะปัะตั‚ ะพั‚ ะณั€ัƒะดะธ.</RemoveBreasts.description> <RemoveBreasts.jobString>ะžั‚ั€ะตะทะฐะตั‚ ะณั€ัƒะดัŒ.</RemoveBreasts.jobString> <RemoveAnus.label>ัƒะฐะปะธั‚ัŒ ะฐะฝัƒั</RemoveAnus.label> <RemoveAnus.description>ะฃะดะฐะปัะตั‚ ะฐะฝัƒั.</RemoveAnus.description> <RemoveAnus.jobString>ะ’ั‹ั€ะตะทะฐะตั‚ ะฐะฝัƒั.</RemoveAnus.jobString> <!-- targetsBodyPart>true</targetsBodyPart --> <Sterilization.label>ัั‚ะตั€ะธะปะธะทะพะฒะฐั‚ัŒ</Sterilization.label> <Sterilization.description>ะŸั€ะตะดะพั‚ะฒั€ะฐั‚ะธั‚ัŒ ั€ะตะฟั€ะพะดัƒะบั†ะธัŽ ะฝะต ัƒะดะฐะปัั ะณะตะฝะตั‚ะฐะปะธะธ.</Sterilization.description> <Sterilization.jobString>ะกั‚ะตั€ะธะปะธะทัƒะตั‚.</Sterilization.jobString> <!-- sterilization --> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/RecipeDef/Recipes_Surgery.xml
XML
mit
10,279
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/RecordDef/Records_GetRaped.xml
XML
mit
73
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <AnalRapeSucceeded.rulePack.rulesStrings.0>sent-> [recipient_nameShortDef] ัƒัะฟะตัˆะฝะพ ะธะทะฝะฐัะธะปะพะฒะฐะฝ ะฐะฝะฐะปัŒะฝะพ.</AnalRapeSucceeded.rulePack.rulesStrings.0> <AnalRapeFailed.rulePack.rulesStrings.0>sent-> [recipient_nameShortDef] ะฝะต ะธะผะตะตั‚ ะฐะฝัƒัะฐ.</AnalRapeFailed.rulePack.rulesStrings.0> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/RulePackDef/RulePacks_AnalRape.xml
XML
mit
389
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <AnalSexSucceeded.rulePack.rulesStrings.0>sent-> [recipient_nameShortDef] ะฑั‹ะป ัƒัะฟะตัˆะฝั‹ะน ะฐะฝะฐะปัŒะฝั‹ะน ัะตะบั.</AnalSexSucceeded.rulePack.rulesStrings.0> <AnalSexFailed.rulePack.rulesStrings.0>sent-> [recipient_nameShortDef] ะฝะตั‚ ะฐะฝัƒัะฐ.</AnalSexFailed.rulePack.rulesStrings.0> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/RulePackDef/RulePacks_AnalSex.xml
XML
mit
373
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <EngravedName.rulePack.rulesStrings.0>name->[animalnameunisex]</EngravedName.rulePack.rulesStrings.0> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/RulePackDef/RulePacks_EngravedNames.xml
XML
mit
176
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <SexAbility.label>ัะตะบััƒะฐะปัŒะฝั‹ะต ะฝะฐะฒั‹ะบะธ</SexAbility.label> <SexAbility.description>ะžั‚ะพะฑั€ะฐะถะฐะตั‚ ะฝะฐ ัะบะพะปัŒะบะพ ะฟะพัะตะปะตะฝะตั† ั…ะพั€ะพัˆ ะฒ ัะตะบัะต</SexAbility.description> <Vulnerability.label>vulnerability</Vulnerability.label> <Vulnerability.description>ะžั‚ะพะฑั€ะฐะถะฐะตั‚ ะฝะฐ ัะบะพะปัŒะบะพ ะฒะตั€ะพัั‚ะตะฝ ะทะฐั…ะฒะฐั‚ ัะตะบััƒะฐะปัŒะฝะพะณะพ ะฟั€ัƒะธะผัƒั‰ะตัั‚ะฒะฐ.</Vulnerability.description> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/StatDef/Stats.xml
XML
mit
519
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <Hololock.label>ะ“ะพะปะพะณั€ะฐั„ะธั‡ะตัะบะธะน ะทะฐะผะพะบ</Hololock.label> <Hololock.description> ะ’ั‹ัะพะบะพั‚ะตั…ะฝะพะปะพะณะธั‡ะฝั‹ะน ะทะฐะฟะธั€ะฐัŽั‰ะธะน ะผะตั…ะฐะฝะธะทะผ. ะžัะพะฑะตะฝะฝะพัั‚ะธ ะฒะบะปัŽั‡ะฐัŽั‚: - ะงั€ะตะทะฒั‹ั‡ะฐะนะฝะพ ะบั€ะตะฟะบะธะน, ัƒัะธะปะตะฝะฝั‹ะน ะฟะปะฐัั‚ะฐะปัŒัŽ. - ะšะปัŽั‡ ะธ ะทะฐะผะพะบ ัะพะตะดะธะฝะตะฝั‹ ั ะธัะฟะพะปัŒะทะพะฒะฐะฝะธะตะผ ะบั€ะธะฟั‚ะพะณั€ะฐั„ะธั‡ะตัะบะพะณะพ UID, ะณะพะปะพะณั€ะฐั„ะธั‡ะตัะบะธ ะฒัั‚ั€ะพะตะฝะฝะพะณะพ ะฒ ะฝะตั„ั€ะธั‚ะพะฒั‹ะน ััƒะฑัั‚ั€ะฐั‚, ะณะฐั€ะฐะฝั‚ะธั€ัƒัŽั‚, ั‡ั‚ะพ ะฟะพะดะดะตะปัŒะฝั‹ะต ะบะปัŽั‡ะธ ะฝะตะฒะพะทะผะพะถะฝะพ ะธะทะณะพั‚ะพะฒะธั‚ัŒ - ะกะฐะผะพะฒะพ-ั€ะฐะทั€ัƒัˆะฐัŽั‰ะธะต ะพั‚ะบะฐะทะพัƒัั‚ะพะนั‡ะธะฒั‹ะต ั‚ั€ะธะณะณะตั€ั‹ ะฟั€ะธ ะฒะทะปะพะผะต ะทะฐะผะบะฐ ะณะฐั€ะฐะฝั‚ะธั€ะตั‚, ั‡ั‚ะพ ะทะฐั‰ะธั‰ะตะฝะฝั‹ะน ะฟั€ะตะดะผะตั‚ ัƒะฝะธั‡ั‚ะพะถะฐะตั‚ัั, ะฐ ะฝะต ะทะฐั…ะฒะฐั‚ั‹ะฒะฐะตั‚ัั ะฟั€ะพั‚ะธะฒะฝะธะบะพะผ. ะŸะตั€ะฒะพะฝะฐั‡ะฐะปัŒะฝะพ ั€ะฐะทั€ะฐะฑะพั‚ะฐะฝะฝั‹ะน ะดะปั ะธัะฟะพะปัŒะทะพะฒะฐะฝะธั ะฒ ะฒะพะตะฝะฝั‹ั… ั†ะตะปัั…, ะณะพะปะพะณั€ะฐั„ะธั‡ะตัะบะธะน ะทะฐะผะพะบ ั ั‚ะตั… ะฟะพั€ ัั‚ะฐะป ะฟะพะฟัƒะปัั€ะฝั‹ะผ ะฒ ัะพะพะฑั‰ะตัั‚ะฒะต BDSM, ะณะดะต ะฟั€ะธะฝัั‚ะพ ะฒั‹ะณั€ะฐะฒะธั€ะพะฒะฐั‚ัŒ ะฟะฐั€ัƒ ะบะปัŽั‡ ะธ ะทะฐะผะพะบ ั ัะพะพั‚ะฒะตั‚ัั‚ะฒัƒัŽั‰ะธะผะธ ะธะผะตะฝะฐะผะธ, ะดะปั ะฑะพะปะตะต ะปะตะณะบะพะน ะธะดะตะฝั‚ะธั„ะธะบะฐั†ะธะธ. </Hololock.description> <Holokey.label>ะ“ะพะปะพะณั€ะฐั„ะธั‡ะตัะบะธะน ะบะปัŽั‡</Holokey.label> <Holokey.description>ะ’ั‹ัะพะบะพั‚ะตั…ะฝะพะปะพะณะธั‡ะฝั‹ะน ะบะปัŽั‡. ะžั‚ะบั€ั‹ะฒะฐะตั‚ ะทะฐะผะพะบ ั ั‚ะฐะบะธะผ ะถะต ะบั€ะธะฟั‚ะพะณั€ะฐั„ะธั‡ะตัะบะธะผ ัˆั‚ะฐะผะฟะพะผ.</Holokey.description> <Holokey.comps.2.useLabel>ะ ะฐะทะฑะปะพะบะธั€ะพะฒะฐั‚ัŒ ะทะฐะผะพะบ</Holokey.comps.2.useLabel> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/ThingDef/Items.xml
XML
mit
1,789
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <!-- Natural Penises --> <Penis.label>ะฟะตะฝะธั</Penis.label> <Penis.description> ะžะฑั‹ั‡ะฝั‹ะน ะพั‚ั€ะตะทะฐะฝะฝั‹ะน ะฟะตะฝะธั. ะญั‚ะพ ัั€ะตะดะฝะธะน ั€ะฐะทะผะตั€. ะ’ัะต ะฒ ะฟะพั€ัะดะบะต, ะฝะธั‡ะตะณะพ ะฟะปะพั…ะพะณะพ ะฒ ัั‚ะพะผ ะฝะตั‚. ะ”ะตะนัั‚ะฒะธั‚ะตะปัŒะฝะพ, ะฝะตั‚ ะฝะธะบะฐะบะพะณะพ ัั‚ั‹ะดะฐ ะฒ ั‚ะพะผ ั‡ั‚ะพะฑั‹ ะฑั‹ั‚ัŒ ัั€ะตะดะฝะธะผ. ะญั‚ะพ ะฟั€ะพัั‚ะพ ... ะฒั‹ ะฟะพะฝะธะผะฐะตั‚ะต ... ะฟั€ะพัั‚ะพ ัั€ะตะดะฝะตะต.</Penis.description> <Micropenis.label>ะผะธะบั€ะพะฟะตะฝะธั</Micropenis.label> <Micropenis.description> ะžั‚ั€ะตะทะฐะฝะฝั‹ะน ะผะธะทะธะฝะตั†. ะั…, ะฝะตั‚ ะฟะพะดะพะถะดะธั‚ะต... </Micropenis.description> <SmallPenis.label>ะผะฐะปะตะฝัŒะบะธะน ะฟะตะฝะธั</SmallPenis.label> <SmallPenis.description> ะžั‚ั€ะตะทะฐะฝะฝั‹ะน ะฟะตะฝะธั.ะžะฝ ะผะฐะปะตะฝัŒะบะธะน, ั‚ะฐะบ ั‡ั‚ะพ ั ะฝะฐะดะตัŽััŒ ั‚ั‹ ะธะฝั‚ะตั€ะตัะฝะฐั ั€ะฐะทะฝะพัั‚ะพั€ะพะฝะฝัั ะปะธั‡ะฝะพัั‚ัŒ. A severed penis. It's rather small, so I hope you've got a great severed personality.</SmallPenis.description> <BigPenis.label>ะฑะพะปัŒัˆะพะน ะฟะตะฝะธั</BigPenis.label> <BigPenis.description>ะ‘ะพะปัŒัˆะพะน ะพั‚ั€ะตะทะฐะฝะฝั‹ะน ะฟะตะฝะธั.</BigPenis.description> <HugePenis.label>ะพะณั€ะพะผะฝั‹ะน ะฟะตะฝะธั</HugePenis.label> <HugePenis.description>ะ‘ะพะปัŒัˆะพะน ะพั‚ั€ะตะทะฐะฝะฝั‹ะน ะฟะตะฝะธั.</HugePenis.description> <HorsePenis.label>ะบะพะฝัะบะธะน ั‡ะปะตะฝ</HorsePenis.label> <HorsePenis.description>ะžั‚ั€ะตะทะฐะฝะฝั‹ะน ั‡ะปะตะฝ ะบะตะฝั‚ะฐะฒั€ะฐ. ะ’ะตะปะธะบะพะฒะฐั‚ ะดะปั ั‡ะตะปะพะฒะตะบะฐ.</HorsePenis.description> <CatPenis.label>ะบะพัˆะฐั‡ะธะน ั‡ะปะตะฝ</CatPenis.label> <CatPenis.description>ะžั‚ั€ะตะทะฐะฝะฝั‹ะน ั‡ะปะตะฝ ะบะพัˆะบะพะดะตะฒะพั‡ะบะธ. ะ”ะปะธะฝะฝั‹ะน, ั‚ะพะฝะบะธะน ะธ ะบะพะปัŽั‡ะธะน.</CatPenis.description> <DogPenis.label>ัะพะฑะฐั‡ะธะน ั‡ะปะตะฝ</DogPenis.label> <DogPenis.description>ะžั‚ั€ะตะทะฐะฝะฝั‹ะน ัะพะฑะฐั‡ะธะน ั‡ะปะตะฝ. ะขะพะปัั‚ั‹ะน .</DogPenis.description> <DragonPenis.label>ะดั€ะฐะบะพะฝะธะน ั‡ะปะตะฝ</DragonPenis.label> <DragonPenis.description>ะžั‚ั€ะตะทะฐะฝะฝั‹ะน ะดั€ะฐะบะพะฝะธะน ั‡ะปะตะฝ. ะขะฒะตั€ะดั‹ะน, ะฑะพะปัŒัˆะพะน ะธ ั‚ะพะปัั‚ั‹ะน.</DragonPenis.description> <!-- Natural Vaginas --> <Vagina.label>ะฒะฐะณะธะฝะฐ</Vagina.label> <Vagina.description>ะ’ั‹ั€ะตะทะฐะฝะฝะฐั ะฒะฐะณะธะฝะฐ, ั‡ั‚ะพ ะฑั‹ ัั‚ะพ ะฝะต ะทะฝะฐั‡ะธะปะพ.</Vagina.description> <TightVagina.label>ัƒะทะบะฐั ะฒะฐะณะธะฝะฐ</TightVagina.label> <TightVagina.description>ะ’ั‹ั€ะตะทะฝะฝะฐั ัƒะทะบะฐั ะฒะฐะณะธะฝะฐ, ั‡ั‚ะพ ะฑั‹ ัั‚ะพ ะฝะต ะทะฝะฐั‡ะธะปะพ.</TightVagina.description> <LooseVagina.label>ะฟั€ะพัั‚ะพั€ะฝะฐั ะฒะฐะณะธะฝะฐ</LooseVagina.label> <LooseVagina.description>ะ’ั‹ั€ะตะทะฐะฝะฝะฐั ะฟั€ะพัั‚ะพั€ะฝะฐั ะฒะฐะณะธะฝะฐ, ั‡ั‚ะพ ะฑั‹ ัั‚ะพ ะฝะต ะทะฝะฐั‡ะธะปะพ.</LooseVagina.description> <!-- Natural Breasts --> <Breasts.label>ะณั€ัƒะดัŒ</Breasts.label> <Breasts.description>ะŸะฐั€ะฐ ะพั‚ั€ะตะทะฐะฝะฝั‹ั… ัะธัะตะบ.</Breasts.description> <SmallBreasts.label>ะผะฐะปะตะฝัŒะบะฐั ะณั€ัƒะดัŒ</SmallBreasts.label> <SmallBreasts.description>ะŸะฐั€ะฐ ะพั‚ั€ะตะทะฐะฝะฝั‹ั… ะผะฐะปะตะฝัŒะบะธั… ัะธัะตะบ. ะœะฐะปะตะฝัŒะบะธะต ะฝะต ะทะฝะฐั‡ะธั‚ ะฟะปะพั…ะธะต.</SmallBreasts.description> <LargeBreasts.label>ะฑะพะปัŒัˆะฐั ะณั€ัƒะดัŒ</LargeBreasts.label> <LargeBreasts.description>ะŸะฐั€ะฐ ะพั‚ั€ะตะทะฐะฝะฝั‹ั… ะฑะพะปัŒัˆะธั… ัะธัะตะบ.</LargeBreasts.description> <HugeBreasts.label>ะพะณั€ะพะผะฝะฐั ะณั€ัƒะดัŒ</HugeBreasts.label> <HugeBreasts.description>ะŸะฐั€ะฐ ะพั‚ั€ะตะทะฐะฝะฝั‹ั… ะพะณั€ะพะผะฝั‹ั… ัะธัะตะบ.</HugeBreasts.description> <!-- Natural Anuses --> <Anus.label>ะฐะฝัƒั</Anus.label> <Anus.description>ะ’ั‹ั€ะตะทะฐะฝะฝั‹ะน ะฐะฝัƒั... ะดะฐ ั ะฝะต ะทะฝะฐัŽ, ั‡ั‚ะพ ัั‚ะพ ะทะฝะฐั‡ะธั‚.</Anus.description> <TightAnus.label>ัƒะทะบะธะน ะฐะฝัƒั</TightAnus.label> <TightAnus.description>ะ’ั‹ั€ะตะทะฐะฝะฝั‹ะน ัƒะทะบะธะน ะฐะฝัƒั... ะดะฐ ั ะฝะต ะทะฝะฐัŽ, ั‡ั‚ะพ ัั‚ะพ ะทะฝะฐั‡ะธั‚.</TightAnus.description> <LooseAnus.label>ัˆะธั€ะพะบะธะน ะฐะฝัƒั</LooseAnus.label> <LooseAnus.description>ะญะน ัะผะพั‚ั€ะธั‚ะต, ะฟะพะฝั‡ะธะบ. ะŸั€ะพัั‚ะพ ัˆัƒั‡ัƒ, ัั‚ะพ ะฐะฝัƒั.</LooseAnus.description> <!-- Simple prosthetic penises --> <PegDick.label>ั‡ะปะตะฝ-ะบะพะปั‹ัˆะตะบ</PegDick.label> <PegDick.description>ะ”ะตั€ะตะฒัะฝะฝั‹ะน ะดะธะปะดะพ ัะฟั€ะพัะบั‚ะธั€ะพะฒะฐะฝะฝั‹ะน ะทะฐะผะตะฝะธั‚ัŒ ะฟะพั‚ะตั€ัะฝะฝั‹ะน ะฟะตะฝะธั. !ะžะกะขะžะ ะžะ–ะะž ะ—ะะะžะ—ะซ!</PegDick.description> <!-- Simple prosthetic vaginas --> <HydraulicVagina.label>ะณะธะดั€ะฐะฒะปะธั‡ะตัะบะฐั ะฒะฐะณะธะฝะฐ</HydraulicVagina.label> <HydraulicVagina.description>ะะธะทะบะพั‚ะตั…ะฝะพะปะพะณะธั‡ะฝะพะต ะฟั€ะพั‚ะตะทะฝะพะต ะฒะปะฐะณะฐะปะธั‰ะต. ะ•ะต ั…ะพะปะพะดะฝั‹ะต ะผะตั‚ะฐะปะปะธั‡ะตัะบะธะต ะทะฐั…ะฒะฐั‚ั‹ ะฝะตัƒะดะพะฑะฝั‹, ะฝะพ ะธะผะตัŽั‚ ะฑะพะปัŒัˆัƒัŽ ะผะพั‰ะฝะพัั‚ัŒ ะฒัะฐัั‹ะฒะฐะฝะธั.</HydraulicVagina.description> <!-- Simple prosthetic breasts --> <HydraulicBreasts.label>ะณะธะดั€ะฐะฒะปะธั‡ะตัะบะฐั ะณั€ัƒะดัŒ</HydraulicBreasts.label> <HydraulicBreasts.description>ะะธะทะบะพั‚ะตั…ะฝะพะปะพะณะธั‡ะฝั‹ะต ะฟั€ะพั‚ะตะทะฝั‹ะต ะณั€ัƒะดะธ. ะšะพะฝะธั‡ะตัะบะธะน ะผะตั‚ะฐะปะป ั ะฟะพะฒั‹ัˆะตะฝะฝั‹ะผ ะฝะฐัะพัะฝั‹ะผ ะดะตะนัั‚ะฒะธะตะผ, ั€ะฐัะฟั‹ะปะธั‚ะต ะฝะฐ ะดั€ัƒะทะตะน.</HydraulicBreasts.description> <!-- Simple prosthetic anuses --> <HydraulicAnus.label>ะณะธะดั€ะฐะฒะปะธั‡ะตัะบะธะน ะฐะฝัƒั</HydraulicAnus.label> <HydraulicAnus.description>ะะธะทะบะพั‚ะตั…ะฝะพะปะพะณะธั‡ะฝั‹ะน ะฟั€ะพั‚ะตะทะฝั‹ะน ะฐะฝัƒั. ะ•ะณะพ ั…ะพะปะพะดะฝั‹ะต ะผะตั‚ะฐะปะปะธั‡ะตัะบะธะต ะทะฐั…ะฒะฐั‚ั‹ ะฝะตัƒะดะพะฑะฝั‹, ะฝะพ ะธะผะตัŽั‚ ะฑะพะปัŒัˆัƒัŽ ะผะพั‰ะฝะพัั‚ัŒ ะฒัะฐัั‹ะฒะฐะฝะธั.</HydraulicAnus.description> <!-- Bionic penises --> <BionicPenis.label>ะฑะธะพะฝะธั‡ะตัะบะธะน ะฟะตะฝะธั</BionicPenis.label> <BionicPenis.description> ะ’ั‹ัะพะบะพั‚ะตั…ะฝะพะปะพะณะธั‡ะฝั‹ะน ะฟั€ะพั‚ะตะทะฝั‹ะน ะฟะตะฝะธั. ะžัะพะฑะตะฝะฝะพัั‚ะธ ะฒะบะปัŽั‡ะฐัŽั‚: - ะะ•ะ’ะ•ะ ะžะฏะขะะž ะžะ“ะ ะžะœะะซะ™, ัั‚ะพั‚ ะฟั€ะพั‚ะตะท ะฑะพะปัŒัˆะต, ั‡ะตะผ ะปัŽะฑะพะน ะธะทะฒะตัั‚ะฝั‹ะน ะฝะฐั‚ัƒั€ะฐะปัŒะฝั‹ะน ะฟะตะฝะธั, ะธ ัะฒะปัะตั‚ัั ัะฐะผั‹ะผ ะฑะพะปัŒัˆะธะผ ะฟั€ะพั‚ะตะทะพะผ ะฟะพะปะพะฒะพะณะพ ั‡ะปะตะฝะฐ, ะดะพะฟัƒัั‚ะธะผั‹ะผ ะฒ ัะพะพั‚ะฒะตั‚ัั‚ะฒะธะธ ั ั„ะตะดะตั€ะฐะปัŒะฝั‹ะผ ะทะฐะบะพะฝะพะผ. - ะ‘ะพะปะตะต 50 ั€ะฐะทะปะธั‡ะฝั‹ั… ั€ะตะถะธะผะพะฒ ะฒะธะฑั€ะฐั†ะธะธ, ะฒะบะปัŽั‡ะฐั 10 ัะธะปัŒะฝะตะนัˆะธั… ัั‚ะธะผัƒะปะธั€ัƒัŽั‰ะธั… ัะธะณะฝะฐะปะพะฒ, ะธะทะฒะตัั‚ะฝั‹ั… ะฝะฐัƒะบะต - ะกะพะฒั€ะตะผะตะฝะฝั‹ะน ะฝะตะนั€ะพะฝะฝั‹ะน ะธะฝั‚ะตั€ั„ะตะนั ะฐะบั‚ะธะฒะธั€ัƒะตั‚ ะฝะตะนั€ะพะฝะฝั‹ะต ะพะบะพะฝั‡ะฐะฝะธั, ะพ ะบะพั‚ะพั€ั‹ั… ะฒั‹ ะดะฐะถะต ะฝะต ะดะพะณะฐะดั‹ะฒะฐะปะธััŒ, ั‡ั‚ะพ ะฒั‹ ะดะฐะถะต ะฝะต ะฟั€ะตะดัั‚ะฐะฒะปัะปะธ ัะตะฑะต, ั‡ั‚ะพ ะฒั‹ ะผะพะถะตั‚ะต ัั‚ะพ ั‡ัƒะฒัั‚ะฒะพะฒะฐั‚ัŒ. </BionicPenis.description> <!-- Bionic vaginas --> <BionicVagina.label>ะฑะธะพะฝะธั‡ะตัะบะฐั ะฒะฐะณะธะฝะฐ</BionicVagina.label> <BionicVagina.description> ะ’ั‹ัะพะบะพั‚ะตั…ะฝะพะปะพะณะธั‡ะฝะพะต ะฟั€ะพั‚ะตะทะฝะพะต ะฒะปะฐะณะฐะปะธั‰ะต. ะžัะพะฑะตะฝะฝะพัั‚ะธ ะฒะบะปัŽั‡ะฐัŽั‚: - ะ’ะฝัƒั‚ั€ะตะฝะฝัั ัั‚ะพั€ะพะฝะฐ, ะพะฑะปะธั†ะพะฒะฐะฝะฝะฐั 150 ะผะธะปะปะธะพะฝะฐะผะธ ะผะธะบั€ะพ-ั‚ะพั‡ะบะฐะผะธ G - ะ˜ะทะผะตะฝัะตั‚ ั€ะฐะทะผะตั€ ั‡ั‚ะพะฑั‹ ะฟะพะดะพะนั‚ะธ ะปัŽะฑะพะผัƒ ะฟะตะฝะธััƒ - ะะฒั‚ะพะผะฐั‚ะธั‡ะตัะบะฐั ัะผะฐะทะบะฐ ั ะฑะพั€ะพั„ั€ะธั‚ะฝั‹ะผ ะฟัะตะฒะดะพั„ะปัŽะธะดะพะผ, ะณะปะฐะดะบะฐั, ะฝะพ ะฝะต ะฒัะทะบะฐั (ะฒะบะปัŽั‡ะฐะตั‚ ะฒ ัะตะฑั ะปะตะณะบัƒัŽ ะฒัะทะบะพัั‚ัŒ ะฒ ัะปัƒั‡ะฐะต, ะตัะปะธ ะฒั‹ ะตัŽ ะฟะพะบั€ั‹ั‚ั‹) - ะขะตั…ะฝะพะปะพะณะธั SenseID ะธะดะตะฝั‚ะธั„ะธั†ะธั€ัƒะตั‚ ั‡ะตะปะพะฒะตะบะฐ, ะบะพั‚ะพั€ะพะณะพ ะฒั‹ ั‚ั€ะฐั…ะฐะตั‚ะต, ะฐะฒั‚ะพะผะฐั‚ะธั‡ะตัะบะธ ะดะพะฑะฐะฒะปัะตั‚ ะตะณะพ ะฝะฐ Facebook ะธ ัะฒัะทั‹ะฒะฐะตั‚ัั ั ะตะณะพ ะผะฐั‚ะตั€ัŒัŽ, ะฟั€ะตะดัั‚ะฐะฒะปัั ะฒะฐั ะตะณะพ ะฝะพะฒะพะน ะดะตะฒัƒัˆะบะพะน) </BionicVagina.description> <!-- Bionic breasts --> <BionicBreasts.label>ะฑะธะพะฝะธั‡ะตัะบะฐั ะณั€ัƒะดัŒ</BionicBreasts.label> <BionicBreasts.description> ะ’ั‹ัะพะบะพั‚ะตั…ะฝะพะปะพะณะธั‡ะฝั‹ะต ะฟั€ะพั‚ะตะทะฝั‹ะต ะณั€ัƒะดะธ. ะžัะพะฑะตะฝะฝะพัั‚ะธ ะฒะบะปัŽั‡ะฐัŽั‚: - ะ˜ะทะผะตะฝัะตั‚ ั€ะฐะทะผะตั€ ะดะพ ะปัŽะฑะพะณะพ ะถะตะปะฐะตะผะพะณะพ. </BionicBreasts.description> <!-- Bionic anuses --> <BionicAnus.label>ะฑะธะพะฝะธั‡ะตัะบะธะน ะฐะฝัƒั</BionicAnus.label> <BionicAnus.description> ะ’ั‹ัะพะบะพั‚ะตั…ะฝะพะปะพะณะธั‡ะฝั‹ะน ะฟั€ะพั‚ะตะทะฝั‹ะน ะฐะฝัƒั. ะžัะพะฑะตะฝะฝะพัั‚ะธ ะฒะบะปัŽั‡ะฐัŽั‚: - ะ˜ะทะผะตะฝัะตั‚ ั€ะฐะทะผะตั€ ั‡ั‚ะพะฑั‹ ะฟะพะดะพะนั‚ะธ ะปัŽะฑะพะผัƒ ะฟะตะฝะธััƒ - ะะฒั‚ะพะผะฐั‚ะธั‡ะตัะบะฐั ัะผะฐะทะบะฐ ั ะฑะพั€ะพั„ั€ะธั‚ะฝั‹ะผ ะฟัะตะฒะดะพั„ะปัŽะธะดะพะผ, ะณะปะฐะดะบะฐั, ะฝะพ ะฝะต ะฒัะทะบะฐั (ะฒะบะปัŽั‡ะฐะตั‚ ะฒ ัะตะฑั ะปะตะณะบัƒัŽ ะฒัะทะบะพัั‚ัŒ ะฒ ัะปัƒั‡ะฐะต, ะตัะปะธ ะฒั‹ ะตัŽ ะฟะพะบั€ั‹ั‚ั‹) </BionicAnus.description> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/ThingDef/Items_PrivateParts.xml
XML
mit
8,713
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <FilthCum.label>ะšะพะฝั‡ะฐ</FilthCum.label> <BedWhore.label>ะบั€ะพะฒะฐั‚ัŒ ะดะปั ัˆะปัŽั…</BedWhore.label> <BedWhore.description>ะšั€ะพะฒะฐั‚ัŒ ัะฟะตั†ะธะฐะปัŒะฝะพ ั€ะฐะทั€ะฐะฑะพั‚ะฐะฝะฝะฐั ะดะปั ัˆะปัŽั….</BedWhore.description> <BedWhore_Blueprint.label>ะบั€ะพะฒะฐั‚ัŒ ะดะปั ัˆะปัŽั… (ั‡ะตั€ั‚ะตะถ)</BedWhore_Blueprint.label> <BedWhore_Blueprint_Install.label>ะบั€ะพะฒะฐั‚ัŒ ะดะปั ัˆะปัŽั… (ั‡ะตั€ั‚ะตะถ)</BedWhore_Blueprint_Install.label> <BedWhore_Frame.label>ะบั€ะพะฒะฐั‚ัŒ ะดะปั ัˆะปัŽั… (ัั‚ั€ะพะธั‚ะตะปัŒัั‚ะฒะพ)</BedWhore_Frame.label> <BedWhore_Frame.description>ะšั€ะพะฒะฐั‚ัŒ ัะฟะตั†ะธะฐะปัŒะฝะพ ั€ะฐะทั€ะฐะฑะพั‚ะฐะฝะฝะฐั ะดะปั ัˆะปัŽั….</BedWhore_Frame.description> <DoubleBedWhore.label>ะดะฒะพะนะฝะฐั ะบั€ะพะฒะฐั‚ัŒ ะดะปั ัˆะปัŽั…</DoubleBedWhore.label> <DoubleBedWhore.description>ะŸั€ะพัั‚ะฐั ะดะฒะพะนะฝะฐั ะบั€ะพะฒะฐั‚ัŒ ะดะปั ัˆะปัŽั…, ะฝะฐ ะฝะตะน ะผะพะณัƒั‚ ะฟะพะผะตัั‚ะธั‚ัŒัั ะดะฒะฐ ั‡ะตะปะพะฒะตะบะฐ, ัะฟะตั†ะธะฐะปัŒะฝะพ ั€ะฐะทั€ะฐะฑะพั‚ะฐะฝะฝะฐั ะดะปั ัˆะปัŽั….</DoubleBedWhore.description> <DoubleBedWhore_Blueprint.label>ะดะฒะพะนะฝะฐั ะบั€ะพะฒะฐั‚ัŒ ะดะปั ัˆะปัŽั… (ั‡ะตั€ั‚ะตะถ)</DoubleBedWhore_Blueprint.label> <DoubleBedWhore_Blueprint_Install.label>ะดะฒะพะนะฝะฐั ะบั€ะพะฒะฐั‚ัŒ ะดะปั ัˆะปัŽั… (ั‡ะตั€ั‚ะตะถ)</DoubleBedWhore_Blueprint_Install.label> <DoubleBedWhore_Frame.label>ะดะฒะพะนะฝะฐั ะบั€ะพะฒะฐั‚ัŒ ะดะปั ัˆะปัŽั… (ัั‚ั€ะพะธั‚ะตะปัŒัั‚ะฒะพ)</DoubleBedWhore_Frame.label> <DoubleBedWhore_Frame.description>ะŸั€ะพัั‚ะฐั ะดะฒะพะนะฝะฐั ะบั€ะพะฒะฐั‚ัŒ ะดะปั ัˆะปัŽั…, ะฝะฐ ะฝะตะน ะผะพะณัƒั‚ ะฟะพะผะตัั‚ะธั‚ัŒัั ะดะฒะฐ ั‡ะตะปะพะฒะตะบะฐ, ัะฟะตั†ะธะฐะปัŒะฝะพ ั€ะฐะทั€ะฐะฑะพั‚ะฐะฝะฝะฐั ะดะปั ัˆะปัŽั….</DoubleBedWhore_Frame.description> <RoyalBedWhore.label>ะบะพั€ะพะปะตะฒัะบะฐั ะบั€ะพะฒะฐั‚ัŒ ะดะปั ัˆะปัŽั…</RoyalBedWhore.label> <RoyalBedWhore.description>ะกะธััŽั‰ะฐั ะธะฝะบั€ัƒัั‚ะธั€ะพะฒะฐะฝะฝะฐั ะทะพะปะพั‚ะพะผ ะบั€ะพะฒะฐั‚ัŒ ัะฟะตั†ะธะฐะปัŒะฝะพ ะดะปั ะฒั‹ัะพะบะพั€ะพะถะดะตะฝะฝั‹ั… ัˆะปัŽั…. ะžั‡ะตะฝัŒ ัƒะดะพะฑะฝะตะฝัŒะบะฐั ะธ ะบั€ะฐัะธะฒะฐั. ะ’ะผะตั‰ะฐะตั‚ ะดะฒัƒั… ั‡ะตะปะพะฒะตะบ.</RoyalBedWhore.description> <RoyalBedWhore_Blueprint.label>ะบะพั€ะพะปะตะฒัะบะฐั ะบั€ะพะฒะฐั‚ัŒ ะดะปั ัˆะปัŽั… (ั‡ะตั€ั‚ะตะถ)</RoyalBedWhore_Blueprint.label> <RoyalBedWhore_Blueprint_Install.label>ะบะพั€ะพะปะตะฒัะบะฐั ะบั€ะพะฒะฐั‚ัŒ ะดะปั ัˆะปัŽั… (ั‡ะตั€ั‚ะตะถ)</RoyalBedWhore_Blueprint_Install.label> <RoyalBedWhore_Frame.label>ะบะพั€ะพะปะตะฒัะบะฐั ะบั€ะพะฒะฐั‚ัŒ ะดะปั ัˆะปัŽั… (ัั‚ั€ะพะธั‚ะตะปัŒัั‚ะฒะพ)</RoyalBedWhore_Frame.label> <RoyalBedWhore_Frame.description>ะกะธััŽั‰ะฐั ะธะฝะบั€ัƒัั‚ะธั€ะพะฒะฐะฝะฝะฐั ะทะพะปะพั‚ะพะผ ะบั€ะพะฒะฐั‚ัŒ ัะฟะตั†ะธะฐะปัŒะฝะพ ะดะปั ะฒั‹ัะพะบะพั€ะพะถะดะตะฝะฝั‹ั… ัˆะปัŽั…. ะžั‡ะตะฝัŒ ัƒะดะพะฑะฝะตะฝัŒะบะฐั ะธ ะบั€ะฐัะธะฒะฐั. ะ’ะผะตั‰ะฐะตั‚ ะดะฒัƒั… ั‡ะตะปะพะฒะตะบ.</RoyalBedWhore_Frame.description> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/ThingDef/ThingsDef_XXX.xml
XML
mit
2,918
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <!-- These are Mote ThingDefs. Remain the same, DO NOT translate them. --> <Mote_NoHeart.label>Mote</Mote_NoHeart.label> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/ThingDef/_Things_Mote.xml
XML
mit
197
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <Bound.stages.0.label>ัะฒัะทะฐะฝ</Bound.stages.0.label> <Bound.stages.0.description>ะญั‚ะฐ ัˆั‚ัƒะบะฐ ัะธะปัŒะฝะพ ั€ะฐะทะดั€ะฐะถะฐะตั‚. ะ’ะพั‚ ะฑั‹ ะธะทะฑะฐะฒะธั‚ัั ะพั‚ ะฝะตะต...</Bound.stages.0.description> <Bound.stages.1.label>ั ะบะปัะฟะพะผ ะฒะพ ั€ั‚ัƒ</Bound.stages.1.label> <Bound.stages.1.description>ะ˜ัˆ ัˆัˆะฝะฝ ะธัˆ ัˆั€ั€ั€ัˆ ัƒะผะฝะฝะฝะฝะฝ.</Bound.stages.1.description> <Bound.stages.2.label>ัะฒัะทะฐะฝ ั ะบะปัะฟะพะผ ะฒะพ ั€ั‚ัƒ</Bound.stages.2.label> <Bound.stages.2.description>ะฃั„ั„ ะธัˆ ั…ั…ั…ั… ัˆัˆั€ั€ั€ั€ะฝะฝะฝะฝ ัˆั…ั…ั€ั€ั€ั€! ะฅั…ะตะบ ัˆะธ ั‚ั„ั„ั„ั„!</Bound.stages.2.description> <MasochistBound.stages.0.label>ัะฒัะทะฐะฝะฝั‹ะน ะผะฐะทะพั…ะธัั‚</MasochistBound.stages.0.label> <MasochistBound.stages.0.description>ั…ะต... ั…ะต ั…ะต...</MasochistBound.stages.0.description> <MasochistBound.stages.1.label>ะผะฐะทะพั…ะธัั‚ ั ะบะปัะฟะพะผ ะฒะพ ั€ั‚ัƒ</MasochistBound.stages.1.label> <MasochistBound.stages.1.description>ะะฝะฝะฝ ัˆัˆ ั…ั…ั…ั‡ ัƒั…ั‚ะฝะฝ.</MasochistBound.stages.1.description> <MasochistBound.stages.2.label>ะผะฐะทะพั…ะธัั‚ ัะฒัะทะฐะฝ ะธ ั ะบะปัะฟะพะผ ะฒะพ ั€ั‚ัƒ</MasochistBound.stages.2.label> <MasochistBound.stages.2.description>ะจั‚ั‚ั‚ ะธั…ั…ั… ัˆั€ั€ั€ ั„ั„ั„ ัˆะฝะฝะฝ... ัˆัˆ ั‡ั…ั…ะฝะฝ ัƒั€ั„ัˆ~!</MasochistBound.stages.2.description> <NeedSex.stages.0.label>ัะตะบััƒะฐะปัŒะฝะพ ะฝะตัƒะดะพะฒะปะตั‚ะฒะพั€ะตะฝะฝั‹ะน</NeedSex.stages.0.label> <NeedSex.stages.0.description>ะขะพ ั‡ัƒะฒัั‚ะฒะพ, ะบะพะณะดะฐ...</NeedSex.stages.0.description> <NeedSex.stages.1.label>ัะตะบััƒะฐะปัŒะฝะพ ะฒะพะทะฑัƒะถะดะตะฝะฝั‹ะน</NeedSex.stages.1.label> <NeedSex.stages.1.description>ะฃะถะต ั‚ะฐะบ ะดะพะปะณะพ. ะฏ ะฝะต ะผะพะณัƒ ะดัƒะผะฐั‚ัŒ ะฝะธ ะพ ั‡ะตะผ ะดั€ัƒะณะพะผ ะบั€ะพะผะต ัะตะบัะฐ.</NeedSex.stages.1.description> <NeedSex.stages.2.label>ัะตะบััƒะฐะปัŒะฝะพ ัƒะดะพะฒะปะตั‚ะฒะพั€ะตะฝะฝั‹ะน</NeedSex.stages.2.label> <NeedSex.stages.2.description>ะฅะพั€ะพัˆะตะฝัŒะบะพ ะฟะพะบัƒะฒั‹ั€ะบะฐะปัั ะฟะพะด ะพะดะตัะปะพะผ.</NeedSex.stages.2.description> <NeedSex.stages.3.label>ahegao</NeedSex.stages.3.label> <NeedSex.stages.3.description>ะœะพะธ ะฝะพะณะธ ะพะฝะตะผะตะปะธ, ะผะพะน ัะทั‹ะบ ะฒั‹ะฒะฐะปะธะปัั ะธะทะพ ั€ั‚ะฐ, ะธ ะผะพะธ ะณะปะฐะทะฐ ะทะฐะบะฐั‚ะธะปะธััŒ ะฝะฐะทะฐะด.</NeedSex.stages.3.description> <ItchyCrotch.stages.0.label>ั‡ะตัˆัƒั‰ะฐััั ะฟั€ะพะผะตะถะฝะพัั‚ัŒ</ItchyCrotch.stages.0.label> <ItchyCrotch.stages.0.description>ะฏ ะฝะต ะดัƒะผะฐัŽ, ั‡ั‚ะพ ะบั‚ะพ-ั‚ะพ ัะผะพั‚ั€ะธั‚. ะฏ ะฟั€ะพัั‚ะพ...</ItchyCrotch.stages.0.description> <ItchyCrotch.stages.1.label>ั‡ะตัˆัƒั‰ะฐััั, ะถะณัƒั‡ะฐั ะฟั€ะพะผะตะถะฝะพัั‚ัŒ</ItchyCrotch.stages.1.label> <ItchyCrotch.stages.1.description>ะฅัƒะดัˆะฐั ั‡ะฐัั‚ัŒ: ะงะตะผ ะฑะพะปัŒัˆะต ั‡ะตัˆะตัˆัŒ ั‚ะตะผ ัะธะปัŒะฝะตะต ะฟะตั‡ะตั‚.</ItchyCrotch.stages.1.description> <SyphiliticThoughts.stages.0.label>ะผั‹ัะปะธ ัะธั„ะธะปะธั‚ะธะบะฐ</SyphiliticThoughts.stages.0.label> <SyphiliticThoughts.stages.0.description>ะ’ัะต ั‚ะฐะบะธะต ั‚ัƒะฟั‹ะต ะธ ะฒัะต ั‚ะฐะบ ั€ะฐะทะดั€ะฐะถะถะฐะตั‚. ะ”ะฐะถะต ั, ั ะฝะต ะผะพะณัƒ ะดัƒะผะฐั‚ัŒ ััะฝะพ.</SyphiliticThoughts.stages.0.description> <SyphiliticThoughts.stages.1.label>ัะบัั‚ั€ะธะผะฐะปัŒะฝั‹ะต ะผั‹ัะปะธ ัะธั„ะธะปะธั‚ะธะบะฐ</SyphiliticThoughts.stages.1.label> <SyphiliticThoughts.stages.1.description>ะ›ะฐะดะฝะพ, ะฒัะต ั‡ั‚ะพ ะผะฝะต ะฝัƒะถะฝะพ... ัะผ... ั‡ั‚ะพ ั ะพะฟัั‚ัŒ ะดะตะปะฐัŽ? ะ›ะฐะดะฝะพ ะฒะพั‚ ั‚ะฐะบ. ะญั‚ะฐ ะตะฑะฐะฝะฐั ัˆั‚ัƒะบะฐ ะ•ะ‘ะะะซะซะ™ ะšะฃะกะžะš ะ”ะ•ะ ะฌะœะ. ะ•ะ‘ะะะะฏ ะฅะฃะ™ะะฏ</SyphiliticThoughts.stages.1.description> <WastingAway.stages.0.label>ั‡ะฐั…ะฝะตั‚</WastingAway.stages.0.label> <WastingAway.stages.0.description>ะšะฐะถะดั‹ะน ะดะตะฝัŒ ั ั‡ัƒัั‚ะฒัƒัŽ ัะตะฑั ะฒัะต ัะปะฐะฑะตะต. ะฏ ะพั‰ัƒั‰ะฐััŽ ะบะฐะบ ะผะพั ะถะธะทะฝัŒ ะผะตะดะปะตะฝะฝะพ ะฟะพะบะธะดะฐะตั‚ ะผะตะฝั.</WastingAway.stages.0.description> <FeelingBroken.stages.0.label>ะณะพะปะพะฒะพะบั€ัƒะถะตะฝะธะต</FeelingBroken.stages.0.label> <FeelingBroken.stages.0.description>ะฏ ั‡ัƒัั‚ะฒัƒัŽ ัะตัŽั ะธัั‚ะพั‰ะตะฝะฝั‹ะผ(ะฝะพะน) ะผะพั ะณะพะปะพะฒะฐ ะบั€ัƒะถะธั‚ัŒัั, ะฟะพัะปะต ัั‚ะพะปัŒะบะธั… ะธะทะฝะฐัะธะปะพะฒะฐะฝะธะน.</FeelingBroken.stages.0.description> <FeelingBroken.stages.1.label>ะผะพะต ั‚ะตะปะพ ัะปะพะผะปะตะฝะพ</FeelingBroken.stages.1.label> <FeelingBroken.stages.1.description>ะะตั‚...ะฏ ะฝะต ั…ะพั‡ัƒ...ะฐะฐั…...ะฐั…ั…ั…...ะผะพะต ั‚ะตะปะพ...ัะปะพะผะปะตะฝะพ...</FeelingBroken.stages.1.description> <FeelingBroken.stages.2.label>ะฟั€ะพัะธั‚ ะฑะพะปัŒัˆะตะณะพ</FeelingBroken.stages.2.label> <FeelingBroken.stages.2.description>ะฅะพะทัะตะฒะฐ, ะฟั€ะพัˆัƒ ะฝะฐะบะฐะถะธั‚ะต ะผะตะฝั, ะผะพะต ัะผะธั€ะตะฝะฝะพะต ั‚ะตะปะพ ะฟะพะปะฝะพัั‚ัŒัŽ ะฒะฐัˆะต. ะŸะพะถะฐะปัƒะนัั‚ะฐ ะทะฐะฟะพะปะฝะธั‚ะต ะผะตะฝั ัะฒะพะตะน ัะฟะตั€ะผะพะน.</FeelingBroken.stages.2.description> <SawDiseasedPrivates1.stages.0.label>ะฒะธะดะตะป ัƒะถะฐัะฝัƒัŽ ัั‹ะฟัŒ ะฝะฐ ะฟั€ะพะผะตะถะฝะพัั‚ะธ{0}</SawDiseasedPrivates1.stages.0.label> <SawDiseasedPrivates2.stages.0.label>ะฒะธะดะตะป(ะฐ) ะผะตั€ะทะบะธะต ะฑะพั€ะพะดะฐะฒะบะธ ะฝะฐ ะฟั€ะพะผะตะถะฝะพัั‚ะธ{0}</SawDiseasedPrivates2.stages.0.label> <SawDiseasedPrivates3.stages.0.label>ั‚ะพัˆะฝะธั‚ ะพั‚ ะฑะพะปัŒะฝะพะน ะฟั€ะพะผะตะถะฝะพัั‚ะธ {0} </SawDiseasedPrivates3.stages.0.label> <GotRaped.stages.0.label>ะธะทะฝะฐัะธะปะพะฒะฐะฝ(ะฐ)</GotRaped.stages.0.label> <GotRaped.stages.0.labelSocial>ะธะทะฝะฐัะธะปะพะฒะฐะฝ(ะฐ)</GotRaped.stages.0.labelSocial> <GotRaped.stages.0.description>ะœะตะฝั ะธะทะฝะฐัะธะปะพะฒะฐะปะธ.</GotRaped.stages.0.description> <MasochistGotRaped.stages.0.label>ะธะทะฝะฐัะธะปะพะฒะฐะฝ(ะฐ) (ะœะฐะทะพั…ะธัั‚)</MasochistGotRaped.stages.0.label> <MasochistGotRaped.stages.0.labelSocial>ะธะทะฝะฐัะธะปะพะฒะฐะฝ(ะฐ) (ะœะฐะทะพั…ะธัั‚)</MasochistGotRaped.stages.0.labelSocial> <MasochistGotRaped.stages.0.description>ะœะตะฝั ะธัะฟะพะปัŒะทะพะฒะฐะปะธ ะธ ะฒั‹ะฑั€ะพัะธะปะธ ะบะฐะบ ะบัƒัะพะบ ะผััะฐ. ะœะฝะต ะบะฐะถะตั‚ัั.. ั‡ั‚ะพ ั‚ะฐะบ ะธ ะดะพะปะถะฝะพ ะฑั‹ั‚ัŒ.</MasochistGotRaped.stages.0.description> <GotBredByAnimal.stages.0.label>ะธะทะฝะฐัะธะปะพะฒะฐะฝ ะถะธะฒะพั‚ะฝั‹ะผ</GotBredByAnimal.stages.0.label> <GotBredByAnimal.stages.0.labelSocial>ะธะทะฝะฐัะธะปะพะฒะฐะฝ ะถะธะฒะพั‚ะฝั‹ะผ</GotBredByAnimal.stages.0.labelSocial> <GotBredByAnimal.stages.0.description>ะ–ะธะฒะพั‚ะฝะพะต ะฟั‹ั‚ะฐะปะพััŒ ัะฟะฐั€ะธะฒะฐั‚ัŒัั ัะพ ะผะฝะพะน...</GotBredByAnimal.stages.0.description> <MasochistGotBredByAnimal.stages.0.label>ะธะทะฝะฐัะธะปะพะฒะฐะฝ ะถะธะฒะพั‚ะฝั‹ะผ (ะœะฐะทะพั…ะธัั‚)</MasochistGotBredByAnimal.stages.0.label> <MasochistGotBredByAnimal.stages.0.labelSocial>ะธะทะฝะฐัะธะปะพะฒะฐะฝ ะถะธะฒะพั‚ะฝั‹ะผ (ะœะฐะทะพั…ะธัั‚)</MasochistGotBredByAnimal.stages.0.labelSocial> <MasochistGotBredByAnimal.stages.0.description>ะ–ะธะฒะพั‚ะฝะพะต ัะฟะฐั€ะธะฒะฐะปะพััŒ ัะพ ะผะฝะพะน. ะฏ ะฝะฐะดะตัŽััŒ ะฒัะต ัƒะดะฐะปะพััŒ!</MasochistGotBredByAnimal.stages.0.description> <HateMyRapist.stages.0.label>ะธะทะฝะฐัะธะปะพะฒะฐะป ะผะตะฝั</HateMyRapist.stages.0.label> <HateMyRapist.stages.0.description>ะฏ ะฑั‹ะป(ะฐ) ะธะทะฝะฐัะธะปะพะฒะฐะฝ(ะฐ) {0} ั€ะฐะท.</HateMyRapist.stages.0.description> <KindaLikeMyRapist.stages.0.label>ะธะทะฝะฐัะธะปะพะฒะฐะป(ะฐ) ะผะตะฝั (ะœะฐะทะพั…ะธัั‚)</KindaLikeMyRapist.stages.0.label> <KindaLikeMyRapist.stages.0.labelSocial>ะธะทะฝะฐัะธะปะพะฒะฐะป(ะฐ) ะผะตะฝั (ะœะฐะทะพั…ะธัั‚)</KindaLikeMyRapist.stages.0.labelSocial> <KindaLikeMyRapist.stages.0.description>ะฏ ะฑั‹ะป(ะฐ) ะธะทะฝะฐัะธะปะพะฒะฐะฝ(ะฐ) {0} ั€ะฐะท.</KindaLikeMyRapist.stages.0.description> <AllowedMeToGetRaped.stages.0.label>ะฟะพะทะฒะพะปะธะป(ะฐ) ะฝะฐัะธะปะพะฒะฐั‚ัŒ ะผะตะฝั</AllowedMeToGetRaped.stages.0.label> <AllowedMeToGetRaped.stages.0.labelSocial>ะฟะพะทะฒะพะปะธะป(ะฐ) ะฝะฐัะธะปะพะฒะฐั‚ัŒ ะผะตะฝั</AllowedMeToGetRaped.stages.0.labelSocial> <AllowedMeToGetRaped.stages.0.description>ะฏ ัั‚ั€ะฐะดะฐะป(ะฐ) ะฟะพะบะฐ {0} ะฟั€ะพัั‚ะพ ัะผะพั‚ั€ะตะป(ะฐ) ะฒ ัั‚ะพั€ะพะฝัƒ.</AllowedMeToGetRaped.stages.0.description> <StoleSomeLovin.stages.0.label>ะฝะฐัะธะปัŒะฝะธะบ</StoleSomeLovin.stages.0.label> <StoleSomeLovin.stages.0.labelSocial>ะฝะฐัะธะปัŒะฝะธะบ</StoleSomeLovin.stages.0.labelSocial> <StoleSomeLovin.stages.0.description>ะฏ ะธะทะฝะฐัะธะปะพะฒะฐะป ะทะฐะบะปัŽั‡ะตะฝะฝะพะณะพ. ะกะตะบั ะฑั‹ะป ะฒะตััŒะผะฐ ะดะตั€ัŒะผะพะฒั‹ะน, ะฝะพ ัั‚ะพ ะปัƒั‡ัˆะต ั‡ะตะผ ะฝะธั‡ะตะณะพ.</StoleSomeLovin.stages.0.description> <BloodlustStoleSomeLovin.stages.0.label>ะฝะฐัะธะปัŒะฝะธะบ (ะšั€ะพะฒะพะถะฐะดะฝะพัั‚ัŒ)</BloodlustStoleSomeLovin.stages.0.label> <BloodlustStoleSomeLovin.stages.0.labelSocial>ะฝะฐัะธะปัŒะฝะธะบ (ะšั€ะพะฒะพะถะฐะดะฝะพัั‚ัŒ)</BloodlustStoleSomeLovin.stages.0.labelSocial> <BloodlustStoleSomeLovin.stages.0.description>ะฏ ะธะทะฝะฐัะธะปะพะฒะฐะป ะทะฐะบะปัŽั‡ะตะฝะฝะพะณะพ. ะšั€ะธะบะธ, ัะปะตะทั‹, ะบั€ะพะฒัŒ, ัั‚ะพ ะฑั‹ะปะพ ั‚ะฐะบ ะบั€ัƒั‚ะพ! ะฏ ะฝะต ั‡ัƒัั‚ะฒะพะฒะฐะป ัะตะฑั ั‚ะฐะบ ั…ะพั€ะพัˆะพ ั ั‚ะตั… ะฟะพั€ ะบะฐะบ ั€ะฐะทะฑะธะป ัั‚ะธั… ะดะธะบะฐั€ะตะน.</BloodlustStoleSomeLovin.stages.0.description> <ViolatedCorpse.stages.0.label>ะทะฐะฝะธะผะฐะปัั ัะตะบัะพะผ ั ั‚ั€ัƒะฟะพะผ</ViolatedCorpse.stages.0.label> <ViolatedCorpse.stages.0.labelSocial>ะทะฐะฝะธะผะฐะปัั ัะตะบัะพะผ ั ั‚ั€ัƒะฟะพะผ</ViolatedCorpse.stages.0.labelSocial> <ViolatedCorpse.stages.0.description>{0}ะฝะต ะฑั‹ะป ะตะดะธะฝัั‚ะฒะตะฝั‹ะผ, ั‡ั‚ะพ ะฑั‹ะปะพ ะถะตัั‚ะบะธะผ, ะตัะปะธ ะฒั‹ ะฟะพะฝะธะผะฐะตั‚ะต, ะพ ั‡ะตะผ ั...</ViolatedCorpse.stages.0.description> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/ThoughtDef/Thoughts.xml
XML
mit
9,376
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <Nymphomaniac.degreeDatas.0.label>ะะธะผั„ะพะผะฐะฝ</Nymphomaniac.degreeDatas.0.label> <Nymphomaniac.degreeDatas.0.description>NAME ะปัŽะฑะธั‚ ัะตะบั ะธ ะฒัะตะณะดะฐ ั…ะพั‡ะตั‚ ะฑะพะปัŒัˆะตะณะพ.</Nymphomaniac.degreeDatas.0.description> <Rapist.degreeDatas.0.label>ะะฐัะธะปัŒะฝะธะบ</Rapist.degreeDatas.0.label> <Rapist.degreeDatas.0.description>ะ”ะปั NAME 'ะะตั‚!' ัั‚ะพ ะฝะต ะพั‚ะฒะตั‚.</Rapist.degreeDatas.0.description> <Necrophiliac.degreeDatas.0.label>ะะตะบั€ะพั„ะธะป</Necrophiliac.degreeDatas.0.label> <Necrophiliac.degreeDatas.0.description>ะœะตั€ั‚ะฒั‹ะต ะฝะต ะณะพะฒะพั€ัั‚ ะฝะตั‚...</Necrophiliac.degreeDatas.0.description> <Zoophile.degreeDatas.0.label>ะ—ะพะพั„ะธะป</Zoophile.degreeDatas.0.label> <Zoophile.degreeDatas.0.description>NAME ะปัŽะฑะธั‚ ะดะธะบัƒัŽ ะฟั€ะธั€ะพะดัƒ.</Zoophile.degreeDatas.0.description> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/TraitDef/Traits.xml
XML
mit
914
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <RapeCP.label>ะะฐัะธะปะพะฒะฐั‚ัŒ ะทะฐะบะปัŽั‡ะตะฝะฝั‹ั… ะฟะพะผะตั‡ะตะฝั‹ั… ะดะปั ะบะพะผั„ะพั€ั‚ะฐ</RapeCP.label> <RapeCP.verb>ะ˜ะทะฝะฐัะธะปะพะฒะฐะฝะธะต.</RapeCP.verb> <RapeCP.gerund>ะะฐัะธะปัƒะตั‚.</RapeCP.gerund> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/WorkGiverDef/WorkGivers.xml
XML
mit
296
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <DesignatorComfortPrisoner.label>ะทะฐะบะปัŽั‡ะตะฝะฝั‹ะน-ะฑะปัะดัŒ</DesignatorComfortPrisoner.label> <DesignatorComfortPrisoner.description>ะžะฑะพะทะฝะฐั‡ะธั‚ัŒ ะทะฐะบะปัŽั‡ะตะฝะฝะพะณะพ ะบะฐะบ ัั€ะตะดัั‚ะฒะพ ะดะปั ัะตะบััƒะฐะปัŒะฝะพะณะพ ัƒะดะพะฒะปะตั‚ะฒะพั€ะตะฝะธั ะฒัะตั… ะถะตะปะฐัŽั‰ะธั….</DesignatorComfortPrisoner.description> <rjw_vatgrown_sex_slave.label>ะ’ั‹ั€ะพั‰ะตะฝะฝั‹ะน(ะฐั) ัะตะบั ั€ะฐะฑั‹ะฝั</rjw_vatgrown_sex_slave.label> <rjw_vatgrown_sex_slave.description>NAME ัะดะตะปะฐะฝ ัะบะพั€ะตะต ัะตะบั-ะผะฐัˆะธะฝะพะน, ั‡ะตะผ ั‡ะตะปะพะฒะตะบะพะผ. ะะฐ ะฟั€ะพั‚ัะถะตะฝะธะธ ัะฒะพะตะณะพ ะฒะทั€ะพัะปะตะฝะธั ะฝะฐ ั„ะฐะฑั€ะธะบะต, HIS ะพะฑัƒั‡ะฐะปัั(ะปะฐััŒ) ัะพั†ะธะฐะปัŒะฝั‹ะผ ะธ ัะตะบััƒะฐะปัŒะฝั‹ะผ ะฝะฐะฒั‹ะบะฐะผ ะดะปั ั‚ะพะณะพ ั‡ั‚ะพะฑั‹ ัƒะดะพะฒะปะตั‚ะฒะพั€ัั‚ัŒ ั€ะฐะทะปะธั‡ะฝั‹ะต ัะตะบััƒะฐะปัŒะฝั‹ะต ะฟั€ะธะบะฐะทั‹.</rjw_vatgrown_sex_slave.description> <rjw_feisty.label>ะžะทะปะพะฑะปะตะฝั‹ะน ะฝะธะผั„ะพะผะฐะฝ</rjw_feisty.label> <rjw_feisty.description> NAME ะฟั€ะธะฑั‹ะฒะฐะตั‚ ะฒ ะบะพะปะพะฝะธัŽ ะบะฐะบ ะทะฐะฒะพะตะฒะฐั‚ะตะปัŒ, ะธััะปะตะดัƒั ะฝะตะดะฐะฒะฝะพ ะฟั€ะธัะพะตะดะธะฝะตะฝะฝัƒัŽ ั‚ะตั€ั€ะธั‚ะพั€ะธัŽ. ะ’ั‹ ะฟั‹ั‚ะฐะตั‚ะตััŒ ัะพัั€ะตะดะพั‚ะพั‡ะธั‚ัŒัั ะฝะฐ ัะฒะพะตะน ั€ะฐะฑะพั‚ะต, ะฝะพ HE ะฝะต ะฟะพะทะฒะพะปะธั‚ ะฒะฐะผ. ยซะฏ ัะปั‹ัˆะฐะป, ั‡ั‚ะพ ั‚ั‹ ัะบะฐะทะฐะป ะพะฑะพ ะผะฝะต!ยป HE ะพะฑะฒะธะฝัะตั‚. ะ’ั‹ ะฝะธั‡ะตะณะพ ะฝะต ัะบะฐะทะฐะปะธ ะพะฑ ัั‚ะพะผ. HECAP ัั‚ะพ ะทะฝะฐะตั‚. "ะฅะพั‡ะตัˆัŒ ัั€ะฐะทะธั‚ัŒัั?" HE ะฑั€ะพัะฐะตั‚ ะฒั‹ะทะพะฒ. ะ’ั‹ ัƒะถะต ะทะฝะฐะตั‚ะต, ั‡ั‚ะพ ัั‚ะพ ะพะทะฝะฐั‡ะฐะตั‚: ะฝะตัะบะพะปัŒะบะพ ะผะธะฝัƒั‚ ะธะณั€ะพะฒะพะน ะฑะพั€ัŒะฑั‹, ะฐ ะทะฐั‚ะตะผ ะฒั‹ ะฑะตั€ะตั‚ะต ะ•ะ“ะž, ะธะปะธ, ะตัะปะธ ะฒั‹ ะบะพะปะตะฑะปะตั‚ะตััŒ, ะพะฝ ะฑะตั€ะตั‚ ะฒะฐั. \n \n ะฅะพั‚ั c NAME ะผะพะถะตั‚ ะฑั‹ั‚ัŒ ั‚ั€ัƒะดะฝะพ ัƒะถะธั‚ัŒัั, ะฒั‹ ะฟะพะฝัะปะธ, ะฝะฐัะบะพะปัŒะบะพ ะพะฝ ะฟั€ะฐะบั‚ะธั‡ะฝะตะน, ั‡ะตะผ ะดั€ัƒะณะธะต. ะ’ั‹ ะพะฑัŠััะฝัะตั‚ะต HE: ยซะ’ะพั‚ ัั‚ะพ, ะดะพะปะถะฝะพ ะฑั‹ั‚ัŒ ั‚ะฐะผยป ะธะปะธ ยซะญั‚ะธ ะปัŽะดะธ ะฟั‹ั‚ะฐัŽั‚ัั ัƒะฑะธั‚ัŒ ะฝะฐั, ะฟะพัั‚ะพะผัƒ ะดะฐะฒะฐะน ัะฝะฐั‡ะฐะปะฐ ัƒะฑัŒะตะผ ะธั…ยป. HECAP ัะปัƒัˆะฐะตั‚ ะธ ะดะตะปะฐะตั‚ ั‚ะพ, ั‡ั‚ะพ ะฝัƒะถะฝะพ. </rjw_feisty.description> <rjw_curious.label>ะ›ัŽะฑะพะฟั‹ั‚ะฝั‹ะน ะฝะธะผั„ะพะผะฐะฝ</rjw_curious.label> <rjw_curious.description> ะŸะพะดะฝะธะผะธั‚ะต ะทะฐั‰ะธั‚ะฝัƒัŽ ะฟะปะฐัั‚ะธะฝัƒ ะธ ะฟะพะผะตัั‚ะธั‚ะต ะฟั€ะธะฒะพะด ะฒ ะฟะฐะท C. ะ’ั‹ั€ะพะฒะฝัะนั‚ะต ัั‚ะตั€ะถะตะฝัŒ ะฒะฒะตั€ั…. ะะตั‚, ัั‚ะพะณะพ ะฝะต ะดะพัั‚ะฐั‚ะพั‡ะฝะพ, ะฒัะต ะดะพะปะถะฝะพ ะฑั‹ั‚ัŒ ะธะดะตะปัŒะฝะพ. ะขะตะฟะตั€ัŒ ะฟะพะผะตัั‚ะธั‚ะต ั‡ะธะฟ JC-444 ะฝะฐ ะผะตัั‚ะพ. \n ะŸั€ะธะฟะฐัะนั‚ะต ะพั€ะฐะฝะถะตะฒั‹ะน ะฟั€ะพะฒะพะด ะบ ะฒั‹ะฒะพะดัƒ โ„– 16 ะธ ะฟะพะปะพัะฐั‚ั‹ะน ะฟั€ะพะฒะพะด ะบ ะฒั‹ะฒะพะดัƒ โ„–5. \n ะ’ะฝะตะทะฐะฟะฝะพ, ะฟะพัะฒะปัะตั‚ั HE. ะ’ั‹ ะฝะต ัƒะดะธะฒะปะตะฝั‹, ัƒะฒะธะดะตะฒ NAME, ะฒั‹ ะฟั€ะพัั‚ะพ ะฝะต ัะปั‹ัˆะฐะปะธ ะบะฐะบ HE ะฟะพะดะบั€ะฐะปัั(ะปะฐััŒ). ะš ัั‚ะพะผัƒ ั‚ั‹ ัƒะถะต ะฟั€ะธะฒั‹ะบ. \n ะ’ั‹ ะฟั€ะพะดะพะปะถะฐะตั‚ะต ะดะตะปะฐั‚ัŒ ัะฒะพัŽ ั€ะฐะฑะพั‚ัƒ ะฒ ั‚ะธัˆะธะฝะต, ะบะพะณะดะฐ HE ะฝะฐะฒะธัะฐะตั‚ ะฝะฐะด ะฒะฐะผะธ, HIS ะฑะพะปัŒัˆะธะต ะณะปะฐะทะฐ ั„ะธะบัะธั€ัƒัŽั‚ัั ะฝะฐ ะฑั‹ัั‚ั€ั‹ั…, ั€ะธั‚ะผะธั‡ะฝั‹ั…, ั€ะฐัั‡ะตั‚ะปะธะฒั‹ั… ะดะฒะธะถะตะฝะธัั… ะฒะฐัˆะธั… ั€ัƒะบ. </rjw_curious.description> <rjw_tender.label>ะะตะถะฝั‹ะน ะฝะธะผั„ะพะผะฐะฝ</rjw_tender.label> <rjw_tender.description>ะฃ NAME ะพั‡ะฐั€ะพะฒะฐั‚ะตะปัŒะฝั‹ะต ะณะปะฐะทะฐ, ะตะณะพ ะณะพะปะพั ะผัะณะบะธะน ะธ ัะปะฐะดะบะธะน. ะ‘ะปะฐะณะพะดะฐั€ั ัะฒะพะตะน ะฟั€ะตะดั‹ะดัƒั‰ะตะน ั€ะฐะฑะพั‚ะต ะผะตะดัะตัั‚ั€ั‹, HE ะพั‡ะตะฝัŒ ั…ะพั€ะพัˆ ะฒ ัƒั…ะฐะถะธะฒะฐะฝะธะธ ะทะฐ ะปัŽะดัŒะผะธ.</rjw_tender.description> <rjw_chatty.label>ะะธะผั„ะพะผะฐะฝ ะฑะพะปั‚ัƒัˆะบะฐ</rjw_chatty.label> <rjw_chatty.description>ะะต ััƒั‰ะตัั‚ะฒัƒะตั‚ ะฑะพะปะตะต ะฑะพะปั‚ะปะธะฒั‹ั… ะปัŽะดะตะน, ั‡ะตะผ NAME. HECAP ะธะผะตะตั‚ ะณะธะฑะบะธะน ัะทั‹ะบ, ะพัั‚ั€ั‹ะน ัƒะผ ะธ ะณะพั€ัั‡ะธะต ะณัƒะฑั‹.</rjw_chatty.description> <rjw_broken.label>ะกะปะพะผะฐะฝั‹ะน ะฝะธะผั„ะพะผะฐะฝ</rjw_broken.label> <rjw_broken.description> ะ’ะพะทะผะพะถะฝะพ, NAME ะฟะตั€ะตะฝะตั ะฝะตะบะพั‚ะพั€ั‹ะต ัƒะถะฐัะฝั‹ะต ะฒะตั‰ะธ, ะพะฝ ะฒั‹ะณะปัะดะธั‚ ะดะพะฒะพะปัŒะฝะพ ะธัั‚ะพั‰ะตะฝะฝั‹ะผ, ะธ ะฝะธะบั‚ะพ ะฝะต ั…ะพั‡ะตั‚ ั€ะฐะทะณะพะฒะฐั€ะธะฒะฐั‚ัŒ ั HIM. \n HECAP ะฝะตะผะฝะพะณะพ ะถะธะฒะปัะตั‚ัั, ะณะปัะดั ะฝะฐ ะฝะตะบะพั‚ะพั€ั‹ะต ะฒะตั‰ะธ, ะฟะพั…ะพะถะธะต ะฝะฐ ัั‚ะตั€ะถะฝะธ. </rjw_broken.description> <rjw_vatgrown_sex_slave.stringA>ะกะตะบั ะ ะฐะฑั‹ะฝั</rjw_vatgrown_sex_slave.stringA> <rjw_feisty.stringA>ะะธะผั„ะพะผะฐะฝ</rjw_feisty.stringA> <rjw_curious.stringA>ะะธะผั„ะพะผะฐะฝ</rjw_curious.stringA> <rjw_tender.stringA>ะะธะผั„ะพะผะฐะฝ</rjw_tender.stringA> <rjw_chatty.stringA>ะะธะผั„ะพะผะฐะฝ</rjw_chatty.stringA> <rjw_broken.stringA>ะะธะผั„ะพะผะฐะฝ</rjw_broken.stringA> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/rjw.MiscTranslationDef/MiscTranslationDefs.xml
XML
mit
4,842
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <Armbinder.label>ะฝะฐั€ัƒั‡ะฝะธะบะธ</Armbinder.label> <Armbinder.description>ะ’ั‹ัะพะบะพั‚ะตั…ะฝะพะปะพะณะธั‡ะฝั‹ะต ะฝะฐั€ัƒั‡ะฝะธะบะธ. ะžะฝะธ ะฝะต ะฟะพะทะฒะพะปััŽั‚ ะธัะฟะพะปัŒะทะพะฒะฐั‚ัŒ ั€ัƒะบะธ, ั‚ะพะผัƒ ะบั‚ะพ ะธั… ะฝะพัะธั‚. </Armbinder.description> <Armbinder.comps.2.useLabel>ะะฐะดะตั‚ัŒ</Armbinder.comps.2.useLabel> <Gag.label>ะบะปัะฟ</Gag.label> <Gag.description>ะ’ั‹ัะพะบะพั‚ะตั…ะฝะพะปะพะณะธั‡ะฝั‹ะน ะบะปัะฟ. ะะต ะฟะพะทะฒะพะปัะตั‚ ะณะพะฒะพั€ะธั‚ัŒ, ั‚ะพะผัƒ ะบั‚ะพ ะตะณะพ ะฝะพัะธั‚.</Gag.description> <Gag.comps.2.useLabel>ะะฐะดะตั‚ัŒ</Gag.comps.2.useLabel> <ChastityBelt.label>ะฟะพัั ะฒะตั€ะฝะพัั‚ะธ</ChastityBelt.label> <ChastityBelt.description>ะ’ั‹ัะพะบะพั‚ะตั…ะฝะพะปะพะณะธั‡ะฝั‹ะน ะฟะพัั ะฒะตั€ะฝะพัั‚ะธ. ะะต ะดะฐะตั‚ ะทะฐะฝะธะผะฐั‚ัŒัั ัะตะบัะพะผ ะธ ะผะฐัั‚ัƒั€ะฑะธั€ะพะฒะฐั‚ัŒ.</ChastityBelt.description> <ChastityBelt.comps.2.useLabel>ะะฐะดะตั‚ัŒ</ChastityBelt.comps.2.useLabel> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/rjw.bondage_gear_def/Items.xml
XML
mit
1,008
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <ForceOffArmbinder.label>ะฟั€ะธะฝัƒะดะธั‚ะตะปัŒะฝะพ ัะฝัั‚ัŒ ะฝะฐั€ัƒั‡ะฝะธะบะธ</ForceOffArmbinder.label> <ForceOffArmbinder.description>ะŸั€ะธะฝัƒะดะธั‚ะตะปัŒะฝะพ ัะฝะธะผะฐะตั‚ ะฝะฐั€ัƒั‡ะฝะธะบะธ ะฑะตะท ะบะปัŽั‡ะฐ, ะฝะฐะฝะพัั ะทะฝะฐั‡ะธั‚ะตะปัŒะฝั‹ะน ัƒั‰ะตั€ะฑ ะฟะพะปัŒะทะพะฒะฐั‚ะตะปัŽ.</ForceOffArmbinder.description> <ForceOffArmbinder.jobString>ะŸั€ะธะฝัƒะดะธั‚ะตะปัŒะฝะพ ัะฝะธะผะฐะตั‚ ะฝะฐั€ัƒั‡ะฝะธะบะธ.</ForceOffArmbinder.jobString> <ForceOffGag.label>ะฟั€ะธะฝัƒะดะธั‚ะตะปัŒะฝะพ ัะฝัั‚ัŒ ะบะปัะฟ</ForceOffGag.label> <ForceOffGag.description>ะŸั€ะธะฝัƒะดะธั‚ะตะปัŒะฝะพ ัะฝะธะผะฐะตั‚ ะบะปัะฟ ะฑะตะท ะบะปัŽั‡ะฐ, ะฝะฐะฝะพัั ะทะฝะฐั‡ะธั‚ะตะปัŒะฝั‹ะน ัƒั‰ะตั€ะฑ ะฟะพะปัŒะทะพะฒะฐั‚ะตะปัŽ.</ForceOffGag.description> <ForceOffGag.jobString>ะŸั€ะธะฝัƒะดะธั‚ะตะปัŒะฝะพ ัะฝะธะผะฐะตั‚ ะบะปัะฟ.</ForceOffGag.jobString> <ForceOffChastityBelt.label>ะฟั€ะธะฝัƒะดะธั‚ะตะปัŒะฝะพ ัะฝัั‚ัŒ ะฟะพัั ะฒะตั€ะฝะพัั‚ะธ</ForceOffChastityBelt.label> <ForceOffChastityBelt.description>ะŸั€ะธะฝัƒะดะธั‚ะตะปัŒะฝะพ ัะฝะธะผะฐะตั‚ ะฟะพัั ะฒะตั€ะฝะพัั‚ะธ ะฑะตะท ะบะปัŽั‡ะฐ, ะฝะฐะฝะพัั ะทะฝะฐั‡ะธั‚ะตะปัŒะฝั‹ะน ัƒั‰ะตั€ะฑ ะฟะพะปัŒะทะพะฒะฐั‚ะตะปัŽ.</ForceOffChastityBelt.description> <ForceOffChastityBelt.jobString>ะŸั€ะธะฝัƒะดะธั‚ะตะปัŒะฝะพ ัะฝะธะผะฐะตั‚ ะฟะพัั ะฒะตั€ะฝะพัั‚ะธ.</ForceOffChastityBelt.jobString> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/rjw.force_off_gear_def/Recipes_Surgery.xml
XML
mit
1,398
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <HIV.label>ะ’ะ˜ะง</HIV.label> <HIV.description> ะ’ะ˜ะง ัะพัั‚ะพะธั‚ ะธะท ะดะฒัƒั… ั‡ะฐัั‚ะตะน: ะพัั‚ั€ะพะน ะธ ั…ั€ะพะฝะธั‡ะตัะบะพะน ะธะฝั„ะตะบั†ะธะธ. ะžะฑะต ั‡ะฐัั‚ะธ ะฟั€ะพั…ะพะดัั‚ ะพะดะธะฝ ะธ ั‚ะพั‚ ะถะต ะฟัƒั‚ัŒ, ัƒะผะตะฝัŒัˆะฐั ั„ะธะปัŒั‚ั€ะฐั†ะธัŽ ะบั€ะพะฒะธ ะธะฝั„ะธั†ะธั€ะพะฒะฐะฝะฝะพะณะพ ััƒั‰ะตัั‚ะฒะฐ ะฟะพ ะผะตั€ะต ัƒะฒะตะปะธั‡ะตะฝะธั ะธั… ั‚ัะถะตัั‚ะธ. ะžัั‚ั€ะฐั ั„ะฐะทะฐ ะฟั€ะพะณั€ะตััะธั€ัƒะตั‚ ะฑั‹ัั‚ั€ะพ, ะฝะพ ะตะต ะผะพะถะฝะพ ะฟะพะฑะพั€ะพั‚ัŒ ะธะผะผัƒะฝะฝะพะน ัะธัั‚ะตะผะพะน ััƒั‰ะตัั‚ะฒะฐ, ั‚ะพะณะดะฐ ะบะฐะบ ั…ั€ะพะฝะธั‡ะตัะบะฐั ั„ะฐะทะฐ ะฟั€ะพะณั€ะตััะธั€ัƒะตั‚ ะพั‡ะตะฝัŒ ะผะตะดะปะตะฝะฝะพ, ะฝะพ ะฝะธะบะพะณะดะฐ ะฝะต ะผะพะถะตั‚ ะฑั‹ั‚ัŒ ะธะทะปะตั‡ะตะฝะฐ. ะ›ะตั‡ะตะฝะธะต ะผะพะถะตั‚ ะฝะตะผะฝะพะณะพ ะทะฐะผะตะดะปัั‚ัŒ ั€ะฐะทะฒะธั‚ะธะต ะฑะพะปะตะทะฝะธ. </HIV.description> <Herpes.label>ะณะตั€ะฟะตั</Herpes.label> <Herpes.description>ะ“ะตั€ะฟะตั - ะฝะตะธะทะปะตั‡ะธะผะฐั, ะฝะพ ะฝะต ัะผะตั€ั‚ะตะปัŒะฝะฐั ะฑะพะปะตะทะฝัŒ. ะŸะพั€ะฐะถะตะฝะฝั‹ะต ััƒั‰ะตัั‚ะฒะฐ ะธัะฟั‹ั‚ั‹ะฒะฐัŽั‚ ะฑะพะปัŒ ะธ ะทัƒะด ะฒ ะฟะพั€ะฐะถะตะฝะฝั‹ั… ั‡ะฐัั‚ัั… ั‚ะตะปะฐ. ะ›ะตั‡ะตะฝะธะต ัั„ั„ะตะบั‚ะธะฒะฝะพ ัะฝะธะถะฐะตั‚ ะธะฝั‚ะตะฝัะธะฒะฝะพัั‚ัŒ ัะธะผะฟั‚ะพะผะพะฒ.</Herpes.description> <Warts.label>ะฑะพั€ะพะดะฐะฒะบะธ</Warts.label> <Warts.description>ะ“ะตะฝะธั‚ะฐะปัŒะฝั‹ะต ะฑะพั€ะพะดะฐะฒะบะธ ะฝะตะฟั€ะธะณะปัะดะฝั‹ะต, ะฒั‹ะทั‹ะฒะฐัŽั‚ ะทัƒะด ะธ ะถะถะตะฝะธะต. ะ˜ั… ะปะตะณะบะพ ะปะตั‡ะธั‚ัŒ ะธ ะพะฝะธ ะฝะต ะผะพะณัƒั‚ ัั‚ะฐั‚ัŒ ะฟั€ะธั‡ะธะฝะพะน ะปะตั‚ะฐะปัŒะฝะพะณะพ ะธัั…ะพะดะฐ.</Warts.description> <Syphilis.label>ัะธั„ะธะปะธั</Syphilis.label> <Syphilis.description>ะกะธั„ะธะปะธั - ัะตั€ัŒะตะทะฝะพะต ะทะฐะฑะพะปะตะฒะฐะฝะธะต, ะบะพั‚ะพั€ะพะต ะฟะพั€ะฐะถะฐะตั‚ ัƒะผ. ะ•ัะปะธ ะตะณะพ ะฝะต ะปะตั‡ะธั‚ัŒ, ัั‚ะพ ะฟั€ะธะฒะพะดะธั‚ ะบ ั€ะฐะทะฒั€ะฐั‰ะตะฝะฝั‹ะผ ะผั‹ัะปัะผ, ะฟั€ะพะฑะปะตะผะฐะผ ั ะฝะฐัั‚ั€ะพะตะฝะธะตะผ, ะฟะพั‚ะตะฝั†ะธะฐะปัŒะฝะพะผัƒ ะฟะพัั‚ะพัะฝะฝะพะผัƒ ะฟะพะฒั€ะตะถะดะตะฝะธัŽ ะผะพะทะณะฐ, ะฟะตั‡ะตะฝะธ ะธ ะฟะพั‡ะตะบ ะธ, ะฒ ะบะพะฝะตั‡ะฝะพะผ ัั‡ะตั‚ะต, ัะผะตั€ั‚ะธ. ะฅะพั€ะพัˆะตะน ะฝะพะฒะพัั‚ัŒัŽ ัะฒะปัะตั‚ัั ั‚ะพ, ั‡ั‚ะพ ะตะต ะปะตะณะบะพ ะฟะพะฑะตะดะธั‚ัŒ ะฟัƒั‚ะตะผ ะฝะฐะดะปะตะถะฐั‰ะตะณะพ ะปะตั‡ะตะฝะธั. </Syphilis.description> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/DefInjected/rjw.std_def/STDs.xml
XML
mit
2,251
๏ปฟ<?xml version="1.0" encoding="utf-8"?> <LanguageData> <!-- Settings--> <WildMode_name>ะ”ะธะบะธะน ะผะพะด</WildMode_name> <WildMode_desc>ะญะšะกะŸะ•ะ ะ•ะœะ•ะะขะะ›ะฌะะž. ะะตั‚ ะฟั€ะฐะฒะธะป ะดะปั ัะตะบัะฐ. ะ’ัะต ะพะณั€ะฐะฝะธั‡ะตะฝะธั ัะฝัั‚ั‹. ะะฐัะปะฐะถะดะฐะนั‚ะตััŒ ะดะธะบะพะน ัั‚ะพั€ะพะฝะพะน RimWorld.</WildMode_desc> <sexneed_decay_rate_name>ะกะตะบั ั‚ั€ะตะฑัƒะตั‚ ะผะฝะพะถะธั‚ะตะปัŒ ?ั€ะฐัะฟะฐะดะฐ? Sex need decay multiplier (%)</sexneed_decay_rate_name> <sexneed_decay_rate_desc>0% ะดะปั ะพั‚ััƒั‚ัั‚ะฒะธั ะผะฝะพะถะธั‚ะตะปั. 1000000% ะดะปั Rapeturnus Planet. </sexneed_decay_rate_desc> <NymphsJoin>ะะธะผั„ะพะผะฐะฝั‹.</NymphsJoin> <NymphsJoin_desc>ะŸะพะทะฒะพะปัะตั‚ ะฝะธะผั„ะพะผะฐะฝะฐะผ ะฟั€ะธัะพะตะดะธะฝะธั‚ัŒัั ะบ ะบะพะปะพะฝะธะธ.</NymphsJoin_desc> <STD_FromFloors>ะŸะพะปะพะฒะพะต ะทะฐะฑะพะปะตะฒะฐะฝะธะต ะธะท ะพะบั€ัƒะถะตะฝะธั.</STD_FromFloors> <STD_FromFloors_desc>ะกัƒั‰ะตัั‚ะฒะฐ ะผะพะณัƒั‚ ะฟะพะดั†ะตะฟะธั‚ัŒ ะฟะพะปะพะฒะพะต ะทะฐะฑะพะปะตะฒะฐะฝะธะต ะพั‚ ะณั€ัะทะฝะพะน ะพะบั€ัƒะถะฐัŽั‰ะตะน ัั€ะตะดั‹.</STD_FromFloors_desc> <PrisonersBeating>ะ˜ะทะฑะธะฒะฐะฝะธะต ะฟั€ะธ ะธะทะฝะฐัะธะปะพะฒะฐะฝะธะธ.</PrisonersBeating> <PrisonersBeating_desc>ะะฐัะธะปัŒะฝะธะบะธ ะฑัƒะดัƒั‚ ะฒั‹ะฑะธะฒะฐั‚ัŒ ะดัƒั€ัŒ ะธะท ัะฒะพะธั… ะถะตั€ั‚ะฒ.</PrisonersBeating_desc> <OffspringLookLikeTheirMother>ะ“ะตะฝะตั‚ะธั‡ะตัะบะพะต ะฝะฐัะปะตะดะพะฒะฐะฝะธะต (%)</OffspringLookLikeTheirMother> <OffspringLookLikeTheirMother_desc>100% ะพะทะฝะฐั‡ะฐะตั‚ ั‡ั‚ะพ ะดะตั‚ะธ ะฑัƒะดัƒั‚ ะฒั‹ะณะปัะดะตั‚ัŒ ั‚ะพั‡ะฝะพ ั‚ะฐะบ ะถะต ะบะฐะบ ะธั… ะผะฐั‚ะตั€ะธ. ะฃัั‚ะฐะฝะพะฒะธั‚ะต 0% ะดะปั ัะปัƒั‡ะฐะนะฝะพะณะพ ะฒะฝะตัˆะฝะตะณะพ ะฒะธะดะฐ. ะ’ะพะทะผะพะถะฝั‹ะต ะทะฝะฐั‡ะตะฝะธั: 0 - 100%</OffspringLookLikeTheirMother_desc> <OffspringIsHuman>ะะฐัะปะตะดะพะฒะฐะฝะธะต ั‡ะตะปะพะฒะตั‡ะตัะบะพะณะพ ะ”ะะš (%)</OffspringIsHuman> <OffspringIsHuman_desc>100% ะพะทะฝะฐั‡ะฐะตั‚ ั‡ั‚ะพ ะฒัะต ะฝะพะฒะพั€ะพะถะดะตะฝะฝั‹ะต ะฑัƒะดัƒั‚ ะปัŽะดัŒะผะธ. 0% ะดะปั ัะปัƒั‡ะฐะนะฝะพะณะพ ะผะพะฝัั‚ั€ะฐ. ะ’ะพะทะผะพะถะฝั‹ะต ะทะฝะฐั‡ะตะฝะธั: 0 - 100%</OffspringIsHuman_desc> <PregnantCoeffecientForHuman>ะจะฐะฝั ะพะฟะปะพะดะพั‚ะฒะพั€ะตะฝะธั ั‡ะตะปะพะฒะตะบะฐ (%)</PregnantCoeffecientForHuman> <PregnantCoeffecientForHuman_desc>ะจะฐะฝั ะพะฟะปะพะดะพั‚ะฒะพั€ะตะฝะธั ั‡ะตะปะพะฒะตะบะฐ ะฒ ะฟั€ะพั†ะตะฝั‚ะฐั….<br /><br /> ะ’ะพะทะผะพะถะฝั‹ะต ะทะฝะฐั‡ะตะฝะธั: 0 - 100% </PregnantCoeffecientForHuman_desc> <PregnantCoeffecientForAnimals>ะจะฐะฝั ะพะฟะปะพะดะพั‚ะฒะพั€ะตะฝะธั ะถะธะฒะพั‚ะฝะพะณะพ (%)</PregnantCoeffecientForAnimals> <PregnantCoeffecientForAnimals_desc>ะจะฐะฝั ะพะฟะปะพะดะพั‚ะฒะพั€ะตะฝะธั ะถะธะฒะพั‚ะฝะพะณะพ ะฒ ะฟั€ะพั†ะตะฝั‚ะฐั….<br /><br /> ะ’ะพะทะผะพะถะฝั‹ะต ะทะฝะฐั‡ะตะฝะธั: 0 - 100%</PregnantCoeffecientForAnimals_desc> <UseParentMethod>ะ ะฐัะฐ ั€ะตะฑะตะฝะบะฐ</UseParentMethod> <UseParentMethod_desc>ะะพะฒะพั€ะพะถะดะตะฝะฝั‹ะต ะฑัƒะดัƒั‚ ั‚ะพะน ะถะต ั€ะฐัั‹, ั‡ั‚ะพ ะธ ะผะฐั‚ัŒ.</UseParentMethod_desc> <SexFreeForAllAge>ะœะธะฝะธะผะฐะปัŒะฝั‹ะน ะฒะพะทั€ะฐัั‚ ัะฒะพะฑะพะดะฝะพะณะพ ะทะฐะฝัั‚ะธั ัะตะบัะพะผ.</SexFreeForAllAge> <SexFreeForAllAge_desc>ะกัƒั‰ะตัั‚ะฒะฐ ะผะปะฐะดัˆะต ัั‚ะพะณะพ ะฒะพะทั€ะฐัั‚ะฐ ะฑัƒะดัƒั‚ ะทะฐะฝะธะผะฐั‚ัŒัั ัะตะบัะพะผ ั‚ะพะปัŒะบะพ ั ััƒั‰ะตัั‚ะฒะผะธ ั€ะฐะทะฝะธั†ะฐ ะฒ ะฒะพะทั€ะฐัั‚ะต ั ะบะพั‚ะพั€ั‹ะผะธ ะฝะต ะฑะพะปัŒัˆะต 2 ะปะตั‚.</SexFreeForAllAge_desc> <SexMinimumAge>ะœะธะฝะธะผะฐะปัŒะฝั‹ะน ะฒะพะทั€ะฐัั‚ ะทะฐะฝัั‚ะธั ัะตะบัะพะผ.</SexMinimumAge> <SexMinimumAge_desc>ะกัƒั‰ะตัั‚ะฒะฐ ะผะปะฐะดัˆะต ัั‚ะพะณะพ ะฒะพะทั€ะฐัั‚ะฐ ะฝะต ะฑัƒะดัƒั‚ ะทะฐะฝะธะผะฐั‚ัŒัั ัะตะบัะพะผ.</SexMinimumAge_desc> <NonFutaWomenRaping_MaxVulnerability>ะ”ะตะฒัƒัˆะบะธ ะฝะฐั‡ะธะฝะฐัŽ ะฝะฐัะธะปะพะฒะฐั‚ัŒ ั (%)</NonFutaWomenRaping_MaxVulnerability> <NonFutaWomenRaping_MaxVulnerability_desc>ะขะพะปัŒะบะพ ะถะตะฝั‰ะธะฝั‹ ั ะฒะพัะฟั€ะธะธะผั‡ะธะฒะพัั‚ัŒ ะฝะธะถะต ั‡ะตะผ ัƒะบะฐะทะฐะฝะฝะฐั, ะฑัƒะดัƒั‚ ะฝะฐัะธะปะพะฒะฐั‚ัŒ ะดั€ัƒะณะธั….<br /><br /> ะ”ะปั ะฟั€ะพะฒะตั€ะบะธ ัั‚ะฐั‚ัƒัะฐ 'ะ’ะพัะฟั€ะธะธะผั‡ะธะฒะพัั‚ะธ' ะฟะตั€ะตะนะดะธั‚ะต 'ะฟั€ะพัะผะพั‚ั€ะตั‚ัŒ ะธะฝั„ะพั€ะผะฐั†ะธัŽ ะพะฑ ะพะฑัŠะตะบั‚ะต' > ัั‚ะฐั‚ัƒั.<br /><br /> ะ’ะพะทะผะพะถะฝั‹ะต ะทะฝะฐั‡ะตะฝะธั: 0 - 300%</NonFutaWomenRaping_MaxVulnerability_desc> <Rapee_MinVulnerability_human>ะ’ะตั€ะพัั‚ะฝะพัั‚ัŒ ะฑั‹ั‚ัŒ ะธะทะฝะฐัะธะปะพะฒะฐะฝะฝั‹ะผ (%)</Rapee_MinVulnerability_human> <Rapee_MinVulnerability_human_desc>ะ›ัŽะดะธ ะฒะพัะฟั€ะธะธะผั‡ะธะฒะพัั‚ัŒ ะบะพั‚ะพั€ั‹ั… ะฒั‹ัˆะต ั‡ะตะผ ัั‚ะพ ะทะฝะฐั‡ะตะฝะธะต ะฑัƒะดัƒั‚ ะธะทะฝะฐัะธะปะพะฒะฐะฝั‹.<br /><br />ะ”ะปั ะฟั€ะพะฒะตั€ะบะธ ัั‚ะฐั‚ัƒัะฐ 'ะ’ะพัะฟั€ะธะธะผั‡ะธะฒะพัั‚ะธ' ะฟะตั€ะตะนะดะธั‚ะต 'ะฟั€ะพัะผะพั‚ั€ะตั‚ัŒ ะธะฝั„ะพั€ะผะฐั†ะธัŽ ะพะฑ ะพะฑัŠะตะบั‚ะต' > ัั‚ะฐั‚ัƒั.<br /><br /> ะ’ะพะทะผะพะถะฝั‹ะต ะทะฝะฐั‡ะตะฝะธั: 0 - 300%</Rapee_MinVulnerability_human_desc> <Rapee_MinVulnerability_animals>ะ’ะตั€ะพัั‚ะฝะพัั‚ัŒ ะฑั‹ั‚ัŒ ะธะทะฝะฐัะธะปะพะฒะฐะฝะฝั‹ะผ ะถะธะฒะพั‚ะฝั‹ะต (%)</Rapee_MinVulnerability_animals> <Rapee_MinVulnerability_animals_desc>ะ–ะธะฒะพั‚ะฝั‹ะต ั ะฒะพัะฟั€ะธะธะผั‡ะธะฒะพัั‚ัŒัŽ ะฒั‹ัˆะต ั‡ะตะผ ะดะฐะฝะฝะฐั ะฑัƒะดัƒั‚ ั†ะตะปัะผะธ ะดะปั ะธะทะฝะฐัะธะปะพะฒะฐะฝะธั ะ—ะพะพั„ะธะปะฐะผะธ.<br /><br />ะ”ะปั ะฟั€ะพะฒะตั€ะบะธ ัั‚ะฐั‚ัƒัะฐ 'ะ’ะพัะฟั€ะธะธะผั‡ะธะฒะพัั‚ะธ' ะฟะตั€ะตะนะดะธั‚ะต 'ะฟั€ะพัะผะพั‚ั€ะตั‚ัŒ ะธะฝั„ะพั€ะผะฐั†ะธัŽ ะพะฑ ะพะฑัŠะตะบั‚ะต' > ัั‚ะฐั‚ัƒั.<br /><br /> ะ’ะพะทะผะพะถะฝั‹ะต ะทะฝะฐั‡ะตะฝะธั: 0 - 300%</Rapee_MinVulnerability_animals_desc> <!-- Bed --> <ForWhoreUse>ะ”ะปั ัˆะปัŽั…</ForWhoreUse> <WhoreBedFormat>ะจะปัŽั…ะฐ{0}</WhoreBedFormat> <CommandBedSetAsWhoreLabel>ะ”ะปั ัˆะปัŽั…</CommandBedSetAsWhoreLabel> <CommandBedSetAsWhoreDesc>ะญั‚ะพ ะบั€ะพะฒะฐั‚ัŒ ะดะปั ัˆะปัŽั….</CommandBedSetAsWhoreDesc> <!-- std.cs --> <RJW_Opportunistic_Infection_Message>{0} ั€ะฐะทะฒะธะปะฐััŒ ะธะฝั„ะตะบั†ะธั ะธะท-ะทะฐ ะพัะปะฐะฑะปะตะฝะฝะพะน ะธะผะผัƒะฝะฝะพะน ัะธัั‚ะตะผั‹.</RJW_Opportunistic_Infection_Message> <!--RJW_Poisoned_by_Rimming_Message>{0} ะพั‚ั€ะฐะฒะธะปัั ะฒะพ ะฒั€ะตะผั ั€ะธะผะผะธะฝะณะฐ {1}</RJW_Poisoned_by_Rimming_Message--> <RJW_Syphilis_Damage_Message>{0} ะฟะพะปัƒั‡ะธะป {1} {2} ะฟะพัั‚ะพัะฝะฝะพะณะพ ัƒั€ะพะฝะฐ ะธะท-ะทะฐ ั€ะฐะทะฒะธะฒะฐัŽั‰ะตะนัั {3} ะธะฝั„ะตะบั†ะธะธ.</RJW_Syphilis_Damage_Message> <!--Whore Activities--> <RJW_VisitorAcceptWhore>{0} ะฟั€ะธะฝัะป ะฟั€ะตะดะปะพะถะตะฝะธะต {1}.</RJW_VisitorAcceptWhore> <RJW_VisitorRejectWhore>{0} ะพั‚ะบะปะพะฝะธะป ะฟั€ะตะดะปะพะถะตะฝะธะต {1}.</RJW_VisitorRejectWhore> <!-- Notifications on right-clicking CP --> <PawnCantRapeCP>ะฆะตะปัŒ ะฝะต ะดะพัั‚ะฐั‚ะพั‡ะฝะพ ะทะดะพั€ะพะฒะปะฐ ะธะปะธ ะฝะฐั…ะพะดะธั‚ัั ะฝะฐ ะทะฐะฟั€ะตั‰ะตะฝะฝะพะน ั‚ะตั€ั€ะธั‚ะพั€ะธะธ.</PawnCantRapeCP> <PawnCantRapeCP0>ะกัƒั‰ะตัั‚ะฒัƒ ะฝะต ะฝัƒะถะตะฝ ัะตะบั, ะฝะต ะทะดะพั€ะพะฒ, ะฝะต ะผะพะถะตั‚ ะฝะฐัะธะปะพะฒะฐั‚ัŒ.</PawnCantRapeCP0> <PawnCantRapeCP1>ะกัƒั‰ะตัั‚ะฒะพ ะฝะต ะพะดะฝะพ, ะธะปะธ ะฟะฐั€ั‚ะฝะตั€ ั€ัะดะพะผ.</PawnCantRapeCP1> <PawnCantRapeCP2>ะกัƒั‰ะตัั‚ะฒะพ ะฝะต ะทะพะพั„ะธะป, ะฝะต ะผะพะถะตั‚ ะฝะฐัะธะปะพะฒะฐั‚ัŒ ะถะธะฒะพั‚ะฝั‹ั….</PawnCantRapeCP2> <!-- Anal Sex Notificaitons--> <AnalSexSucceeded> </AnalSexSucceeded> <AnalSexFailed> </AnalSexFailed> </LanguageData>
Mewtopian/rjw
Obsolete/Languages/Russian/Keyed/RimJobWorld.xml
XML
mit
7,065
<?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "Bird"]/corePart/parts</xpath> <value> <li> <def>Genitals</def> <coverage>0.02</coverage> <height>Bottom</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "Bird"]/corePart/parts</xpath> <value> <li> <def>Chest</def> <coverage>0.02</coverage> <height>Top</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "Bird"]/corePart/parts</xpath> <value> <li> <def>Anus</def> <coverage>0.01</coverage> <height>Bottom</height> <depth>Inside</depth> </li> </value> </Operation> </Patch>
Mewtopian/rjw
Obsolete/Patches/BodyParts_Bird.xml
XML
mit
827
๏ปฟ<?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "BeetleLikeWithClaw"]/corePart/parts</xpath> <value> <li> <def>Genitals</def> <coverage>0.01</coverage> <depth>Inside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "BeetleLike"]/corePart/parts</xpath> <value> <li> <def>Genitals</def> <coverage>0.01</coverage> <depth>Inside</depth> </li> </value> </Operation> </Patch>
Mewtopian/rjw
Obsolete/Patches/BodyParts_Insect.xml
XML
mit
544
<?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "QuadrupedAnimalWithPaws"]/corePart/parts</xpath> <value> <li> <def>Genitals</def> <coverage>0.02</coverage> <height>Bottom</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "QuadrupedAnimalWithPaws"]/corePart/parts</xpath> <value> <li> <def>Chest</def> <coverage>0.02</coverage> <height>Top</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "QuadrupedAnimalWithPaws"]/corePart/parts</xpath> <value> <li> <def>Anus</def> <coverage>0.01</coverage> <height>Bottom</height> <depth>Inside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "QuadrupedAnimalWithPawsAndTail"]/corePart/parts</xpath> <value> <li> <def>Genitals</def> <coverage>0.02</coverage> <height>Bottom</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "QuadrupedAnimalWithPawsAndTail"]/corePart/parts</xpath> <value> <li> <def>Chest</def> <coverage>0.02</coverage> <height>Top</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "QuadrupedAnimalWithPawsAndTail"]/corePart/parts</xpath> <value> <li> <def>Anus</def> <coverage>0.01</coverage> <height>Bottom</height> <depth>Inside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "QuadrupedAnimalWithHooves"]/corePart/parts</xpath> <value> <li> <def>Genitals</def> <coverage>0.02</coverage> <height>Bottom</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "QuadrupedAnimalWithHooves"]/corePart/parts</xpath> <value> <li> <def>Chest</def> <coverage>0.02</coverage> <height>Top</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "QuadrupedAnimalWithHooves"]/corePart/parts</xpath> <value> <li> <def>Anus</def> <coverage>0.01</coverage> <height>Bottom</height> <depth>Inside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "QuadrupedAnimalWithHoovesAndHump"]/corePart/parts</xpath> <value> <li> <def>Genitals</def> <coverage>0.02</coverage> <height>Bottom</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "QuadrupedAnimalWithHoovesAndHump"]/corePart/parts</xpath> <value> <li> <def>Chest</def> <coverage>0.02</coverage> <height>Top</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "QuadrupedAnimalWithHoovesAndHump"]/corePart/parts</xpath> <value> <li> <def>Anus</def> <coverage>0.01</coverage> <height>Bottom</height> <depth>Inside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "QuadrupedAnimalWithHoovesAndTusks"]/corePart/parts</xpath> <value> <li> <def>Genitals</def> <coverage>0.02</coverage> <height>Bottom</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "QuadrupedAnimalWithHoovesAndTusks"]/corePart/parts</xpath> <value> <li> <def>Chest</def> <coverage>0.02</coverage> <height>Top</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "QuadrupedAnimalWithHoovesAndTusks"]/corePart/parts</xpath> <value> <li> <def>Anus</def> <coverage>0.01</coverage> <height>Bottom</height> <depth>Inside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "QuadrupedAnimalWithHoovesTusksAndTrunk"]/corePart/parts</xpath> <value> <li> <def>Genitals</def> <coverage>0.02</coverage> <height>Bottom</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "QuadrupedAnimalWithHoovesTusksAndTrunk"]/corePart/parts</xpath> <value> <li> <def>Chest</def> <coverage>0.02</coverage> <height>Top</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "QuadrupedAnimalWithHoovesTusksAndTrunk"]/corePart/parts</xpath> <value> <li> <def>Anus</def> <coverage>0.01</coverage> <height>Bottom</height> <depth>Inside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "QuadrupedAnimalWithHoovesAndHorn"]/corePart/parts</xpath> <value> <li> <def>Genitals</def> <coverage>0.02</coverage> <height>Bottom</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "QuadrupedAnimalWithHoovesAndHorn"]/corePart/parts</xpath> <value> <li> <def>Chest</def> <coverage>0.02</coverage> <height>Top</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "QuadrupedAnimalWithHoovesAndHorn"]/corePart/parts</xpath> <value> <li> <def>Anus</def> <coverage>0.01</coverage> <height>Bottom</height> <depth>Inside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "QuadrupedAnimalWithClawsTailAndJowl"]/corePart/parts</xpath> <value> <li> <def>Genitals</def> <coverage>0.02</coverage> <height>Bottom</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "QuadrupedAnimalWithClawsTailAndJowl"]/corePart/parts</xpath> <value> <li> <def>Chest</def> <coverage>0.02</coverage> <height>Top</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "QuadrupedAnimalWithClawsTailAndJowl"]/corePart/parts</xpath> <value> <li> <def>Anus</def> <coverage>0.01</coverage> <height>Bottom</height> <depth>Inside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "TurtleLike"]/corePart/parts</xpath> <value> <li> <def>Genitals</def> <coverage>0.02</coverage> <height>Bottom</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "TurtleLike"]/corePart/parts</xpath> <value> <li> <def>Chest</def> <coverage>0.02</coverage> <height>Top</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "TurtleLike"]/corePart/parts</xpath> <value> <li> <def>Anus</def> <coverage>0.01</coverage> <height>Bottom</height> <depth>Inside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "Monkey"]/corePart/parts</xpath> <value> <li> <def>Genitals</def> <coverage>0.02</coverage> <height>Bottom</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "Monkey"]/corePart/parts</xpath> <value> <li> <def>Chest</def> <coverage>0.02</coverage> <height>Top</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "Monkey"]/corePart/parts</xpath> <value> <li> <def>Anus</def> <coverage>0.01</coverage> <height>Bottom</height> <depth>Inside</depth> </li> </value> </Operation> </Patch>
Mewtopian/rjw
Obsolete/Patches/BodyParts_Quadruped.xml
XML
mit
8,456
๏ปฟ<?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "Snake"]/corePart/parts</xpath> <value> <li> <def>Genitals</def> <coverage>0.02</coverage> <height>Bottom</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "Snake"]/corePart/parts</xpath> <value> <li> <def>Chest</def> <coverage>0.02</coverage> <height>Top</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "Snake"]/corePart/parts</xpath> <value> <li> <def>Anus</def> <coverage>0.01</coverage> <height>Bottom</height> <depth>Inside</depth> </li> </value> </Operation> </Patch>
Mewtopian/rjw
Obsolete/Patches/BodyParts_Snake.xml
XML
mit
834
<?xml version="1.0" encoding="utf-8" ?> <Patch> <!-- Human Parts --> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "Human"]/corePart/parts</xpath> <value> <li> <def>Genitals</def> <coverage>0.02</coverage> <height>Bottom</height> <depth>Outside</depth> <groups> <li>Torso</li> </groups> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "Human"]/corePart/parts</xpath> <value> <li> <def>Chest</def> <coverage>0.0</coverage> <height>Top</height> <depth>Outside</depth> <groups> <li>Torso</li> </groups> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName = "Human"]/corePart/parts</xpath> <value> <li> <def>Anus</def> <coverage>0.01</coverage> <height>Bottom</height> <depth>Inside</depth> <groups> <li>Torso</li> </groups> </li> </value> </Operation> <!-- Animal Parts --> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName != "Human"]/corePart/parts</xpath> <value> <li> <def>Genitals</def> <coverage>0.02</coverage> <height>Bottom</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName != "Human"]/corePart/parts</xpath> <value> <li> <def>Chest</def> <coverage>0.02</coverage> <height>Top</height> <depth>Outside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>*/BodyDef[defName != "Human"]/corePart/parts</xpath> <value> <li> <def>Anus</def> <coverage>0.01</coverage> <height>Bottom</height> <depth>Inside</depth> </li> </value> </Operation> <!-- Generate a HediffGiver for the dummy hediff, then inject it into the OrganicStandard HediffGiverSet;this replace the inject_sexualizer() in First.cs --> <Operation Class="PatchOperationAdd"> <xpath>*/HediffGiverSetDef[defName = "OrganicStandard"]/hediffGivers</xpath> <value> <li Class="HediffGiver_Birthday"> <hediff>DummyPrivates</hediff> <partsToAffect> <li>Genitals</li> </partsToAffect> <canAffectAnyLivePart>false</canAffectAnyLivePart> <ageFractionChanceCurve> <points> <li>(0.00, 1.00)</li> <!-- Every birthday will give the pawns a DummyPrivates hediff used to check their privates and generate stds to their health if they are human. The DummyPrivates won't result in sexualization if the pawns have already been sexualized once. <li>(0.05, 1.00)</li> <li>(0.06, 0.00)</li> <li>(1.00, 0.00)</li>--> </points> </ageFractionChanceCurve> <averageSeverityPerDayBeforeGeneration>0.00</averageSeverityPerDayBeforeGeneration> </li> </value> </Operation> <!-- This adds HediffGiverSets to modded pawns so that they would spawn with privates, if their BodyDefs have been patched successfully, without reloading the save--> <!-- Note:It's essential that you load the mod you want to patch before RJW.--> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationTest"> <xpath>*/ThingDef[thingClass = "AIPawn.AIPawn"]</xpath> <success>Invert</success> </li> <li Class="PatchOperationAdd"> <xpath>*/ThingDef[thingClass = "AIPawn.AIPawn"]/race</xpath> <value> <hediffGiverSets> <li>DummyPrivatesForModdedPawnsOnBirthday</li> </hediffGiverSets> </value> </li> </operations> </Operation> </Patch>
Mewtopian/rjw
Obsolete/Patches/BodyPatches.xml
XML
mit
3,580
๏ปฟusing Verse; namespace rjw { public class config : Def { // Feature Toggles public bool comfort_prisoners_enabled; public bool colonists_can_be_comfort_prisoners; public bool cum_enabled; //public bool rape_me_sticky_enabled; public bool sounds_enabled; public bool stds_enabled; public bool bondage_gear_enabled; public bool nymph_joiners_enabled; //public bool whore_beds_enabled; public bool necro_enabled; public bool random_rape_enabled; public bool always_accept_whores; public bool nymphs_always_JoinInBed; public bool zoophis_always_rape; public bool rapists_always_rape; public bool pawns_always_do_fapping; public bool pawns_always_rapeCP; public bool whores_always_findjob; // Display Toggles public bool show_regular_dick_and_vag; // STD config public bool std_show_roll_to_catch; public float std_min_severity_to_pitch; public float std_env_pitch_cleanliness_exaggeration; public float std_env_pitch_dirtiness_exaggeration; public float std_outdoor_cleanliness; // Age Config //public int sex_free_for_all_age; //public int sex_minimum_age; public float minor_pain_threshold; // 0.3 public float significant_pain_threshold; // 0.6 public float extreme_pain_threshold; // 0.95 public float base_chance_to_hit_prisoner; // 50 public int min_ticks_between_hits; // 500 public int max_ticks_between_hits; // 700 public float max_nymph_fraction; public float opp_inf_initial_immunity; public float comfort_prisoner_rape_mtbh_mul; public float whore_mtbh_mul; public float nymph_spawn_with_std_mul; //public float chance_to_rim; public float fertility_endAge_male; public float fertility_endAge_female; } }
Mewtopian/rjw
Obsolete/Source/Common/config.cs
C#
mit
1,730
๏ปฟ//using System; //using RimWorld; //using UnityEngine; //using Verse; //namespace rjw //{ // //I have no idea what this shit means, I'm just reusing the comfort designator // public class Designator_Breed : Designator_ComfortPrisoner // { // //private static readonly MiscTranslationDef MTdef = DefDatabase<MiscTranslationDef>.GetNamed("ForBreeding"); // public Designator_Breed() // { // //Log.Message("RJW breed designator constructor" ); // //Log.Message("object is null " + (this ==null)); // //Log.Message("RJW breed designator constructor" + MTdef); // defaultLabel = "ForBreeding".Translate(); // defaultDesc = "ForBreedingDesc".Translate(); // //Log.Message("RJW breed designator constructor pre icon"); // icon = ContentFinder<Texture2D>.Get("UI/Commands/BreedingBuisiness", true); // // TODO: Can this be null? // hotKey = KeyBindingDefOf.Misc12; // //Log.Message("RJW breed designator constructor exit"); // } // public override AcceptanceReport CanDesignateThing(Thing t) // { // if (t == null) { return false; }; // var pawn = t as Pawn; // if (pawn == null) { return false; }//fuck this // var enabled = Mod_Settings.cross_species_breeding; // var marked = BreederHelper.is_designated(pawn); // return (enabled && !pawn.Dead && pawn.IsPrisonerOfColony && !marked && xxx.can_get_raped(pawn)); // } // public override void DesignateThing(Thing t) // { // DesignationDef designation_def = BreederHelper.designationDef; // base.Map.designationManager.AddDesignation(new Designation(t, designation_def)); // } // } //}
Mewtopian/rjw
Obsolete/Source/Designators/Designator_Breed.cs
C#
mit
1,583
๏ปฟ////This code provided the "comfort prisoner" button functionality for very long time ////Now it lays here in well-deserved rest. ////It was a good designator, its code may still be used as an example for something else //using System; //using RimWorld; //using UnityEngine; //using Verse; //namespace rjw //{ // public abstract class Designator_Toggle : Command // { // public Designator_Toggle() // { // this.activateSound = SoundDefOf.SelectDesignator; // } // public Func<bool> isActive; // public Action toggleAction; // public SoundDef turnOnSound = SoundDefOf.CheckboxTurnedOn; // public SoundDef turnOffSound = SoundDefOf.CheckboxTurnedOff; // public override SoundDef CurActivateSound // { // get // { // if (this.isActive()) // { // return this.turnOffSound; // } // return this.turnOnSound; // } // } // public override void ProcessInput(Event ev) // { // base.ProcessInput(ev); // this.toggleAction(); // } // public override GizmoResult GizmoOnGUI(Vector2 loc) // { // GizmoResult result = base.GizmoOnGUI(loc); // Rect rect = new Rect(loc.x, loc.y, this.Width, 75f); // Rect position = new Rect(rect.x + rect.width - 24f, rect.y, 24f, 24f); // Texture2D image = (!this.isActive()) ? Widgets.CheckboxOffTex : Widgets.CheckboxOnTex; // GUI.DrawTexture(position, image); // return result; // } // public override bool InheritInteractionsFrom(Gizmo other) // { // Command_Toggle command_Toggle = other as Command_Toggle; // return command_Toggle != null && command_Toggle.isActive() == this.isActive(); // } // } // public class Designator_ComfortPrisoner : Designator // { // private static readonly MiscTranslationDef MTdef = DefDatabase<MiscTranslationDef>.GetNamedSilentFail("DesignatorComfortPrisoner"); // public Designator_ComfortPrisoner() // { // defaultLabel = MTdef.label; // defaultDesc = MTdef.description; // icon = ContentFinder<Texture2D>.Get("UI/Commands/comfort_prisoner_true"); // // TODO: Can this be null? // hotKey = KeyBindingDefOf.Misc12; // // These don't matter but set them just in case // // soundDragSustain = SoundDefOf.DesignateDragStandard; // // soundDragChanged = SoundDefOf.DesignateDragStandardChanged; // // useMouseIcon = false; // // soundSucceeded = SoundDefOf.DesignateClaim; // } // public Func<bool> isActive; // public override GizmoResult GizmoOnGUI(Vector2 loc) // { // GizmoResult result = base.GizmoOnGUI(loc); // Rect rect = new Rect(loc.x, loc.y, this.Width, 75f); // Rect position = new Rect(rect.x + rect.width - 24f, rect.y, 24f, 24f); // Texture2D image = (!this.isActive()) ? Widgets.CheckboxOffTex : Widgets.CheckboxOnTex; // GUI.DrawTexture(position, image); // return result; // } // public override AcceptanceReport CanDesignateCell(IntVec3 c) // { // return false; // } // public override void DesignateSingleCell(IntVec3 c) // { // } // public override AcceptanceReport CanDesignateThing(Thing t) // { // var p = t as Pawn; // //return (p != null) && (p.IsPrisonerOfColony || p.IsColonist || p.Faction == Faction.OfPlayer) && xxx.can_get_raped(p) && (!comfort_prisoners.is_designated(p)); // if (p != null) // { // //Log.Message("[RJW]CandDesignateThing run on" + p); // if (p.IsPrisonerOfColony) // { // defaultLabel = "comfort prisoner"; //TODO: adds translationdef. // } // else if (xxx.is_animal(p)) // { // defaultLabel = "comfort animal"; // } // else // { // defaultLabel = "comfort colonist"; // } // //Log.Message("[RJW]CandDesignateThing label is " + defaultLabel); // } // return ((p != null) && (!comfort_prisoners.is_designated(p)) && ((p.IsColonist || p.Faction == Faction.OfPlayer) || (xxx.is_animal(p)) || (p.IsPrisonerOfColony))); //TODO: Rape target button? // } // public override void DesignateThing(Thing t) // { // DesignationDef designation_def = comfort_prisoners.designation_def_no_sticky; // if (xxx.config.rape_me_sticky_enabled) // { // designation_def = comfort_prisoners.designation_def; // //comfort_prisoners.designation_def = comfort_prisoners.designation_def_no_sticky; // } // base.Map.designationManager.AddDesignation(new Designation(t, designation_def)); // } // } //}
Mewtopian/rjw
Obsolete/Source/Designators/Designator_ComfortPrisoner.cs
C#
mit
4,293
๏ปฟ//unused anymore //using System.Collections.Generic; //using RimWorld; //using Verse; //namespace rjw //{ // public class Recipe_InstallBreasts_Female : Recipe_InstallArtificialBodyPart // { // public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef r) // { // var gen_blo = Genital_Helper.breasts_blocked(p); // if (p.gender == Gender.Female) // { // foreach (var part in base.GetPartsToApplyOn(p, r)) // if ((!gen_blo) || (part != xxx.breasts)) // yield return part; // } // } // } //}
Mewtopian/rjw
Obsolete/Source/Recipes/Recipe_InstallBreasts_Female.cs
C#
mit
538
๏ปฟ//not used anymore //using System.Collections.Generic; //using RimWorld; //using Verse; //namespace rjw //{ // public class Recipe_InstallPrivates_Female : Recipe_InstallArtificialBodyPart // { // public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef r) // { // var gen_blo = Genital_Helper.genitals_blocked(p); // if (p.gender == Gender.Female) // { // foreach (var part in base.GetPartsToApplyOn(p, r)) // if ((!gen_blo) || (part != xxx.genitals)) // yield return part; // } // } // } //}
Mewtopian/rjw
Obsolete/Source/Recipes/Recipe_InstallPrivates_Female.cs
C#
mit
543
๏ปฟ//these are not used anymore //using System.Collections.Generic; //using RimWorld; //using Verse; //namespace rjw //{ // public class Recipe_InstallPrivates_Male : Recipe_InstallArtificialBodyPart // { // public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef r) // { // var gen_blo = Genital_Helper.genitals_blocked(p); // if (p.gender == Gender.Male) // { // foreach (var part in base.GetPartsToApplyOn(p, r)) // if ((!gen_blo) || (part != xxx.genitals)) // yield return part; // } // else if (xxx.is_female(p)) //This allows futas // { // foreach (var part in base.GetPartsToApplyOn(p, r)) // if ((!gen_blo) || (part != xxx.genitals)) // yield return part; // } // } // } //}
Mewtopian/rjw
Obsolete/Source/Recipes/Recipe_InstallPrivates_Male.cs
C#
mit
749
<?xml version="1.0" encoding="utf-8" ?> <Patch> <!-- Animals, Insects, Birds, modded pawns --> <Operation Class="PatchOperationAdd"> <xpath>Defs/BodyDef[defName != "Human"]/corePart/parts</xpath> <value> <li> <def>Genitals</def> <coverage>0.005</coverage> <height>Bottom</height> <depth>Outside</depth> <groups> <li>Torso</li> </groups> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>Defs/BodyDef[defName != "Human"]/corePart/parts</xpath> <value> <li> <def>Chest</def> <coverage>0.02</coverage> <height>Top</height> <depth>Outside</depth> <groups> <li>Torso</li> </groups> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>Defs/BodyDef[defName != "Human"]/corePart/parts</xpath> <value> <li> <def>Anus</def> <coverage>0.001</coverage> <height>Bottom</height> <depth>Inside</depth> <groups> <li>Torso</li> </groups> </li> </value> </Operation> </Patch>
Mewtopian/rjw
Patches/BodyParts_All.xml
XML
mit
1,033
<?xml version="1.0" encoding="utf-8" ?> <Patch> <!-- Humans --> <Operation Class="PatchOperationAdd"> <xpath>Defs/BodyDef[defName = "Human"]/corePart/parts</xpath> <value> <li> <def>Genitals</def> <coverage>0.005</coverage> <height>Bottom</height> <depth>Outside</depth> <groups> <li>Torso</li> </groups> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>Defs/BodyDef[defName = "Human"]/corePart/parts</xpath> <value> <li> <def>Chest</def> <coverage>0.02</coverage> <height>Top</height> <depth>Outside</depth> <groups> <li>Torso</li> </groups> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>Defs/BodyDef[defName = "Human"]/corePart/parts</xpath> <value> <li> <def>Anus</def> <coverage>0.001</coverage> <height>Bottom</height> <depth>Inside</depth> <groups> <li>Torso</li> </groups> </li> </value> </Operation> </Patch>
Mewtopian/rjw
Patches/BodyParts_Humanoid.xml
XML
mit
999
๏ปฟ<?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationAdd"> <xpath>Defs/BodyDef[defName = "MechanicalCentipede"]/corePart/parts</xpath> <value> <li> <def>MechGenitals</def> <!-- Causes yellow error(all parts coverage >1), if 0 causes red error(cant hit object error when its getting hit, see Waist bug) --> <coverage>0.001</coverage> <depth>Inside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>Defs/BodyDef[defName = "Scyther"]/corePart/parts</xpath> <value> <li> <def>MechGenitals</def> <coverage>0.001</coverage> <depth>Inside</depth> </li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>Defs/BodyDef[defName = "Lancer"]/corePart/parts</xpath> <value> <li> <def>MechGenitals</def> <coverage>0.001</coverage> <depth>Inside</depth> </li> </value> </Operation> </Patch>
Mewtopian/rjw
Patches/BodyParts_Mechanoid.xml
XML
mit
935
๏ปฟ<?xml version="1.0" encoding="utf-8" ?> <Patch> <!--Removes CnP contraceptive because rjw has its own which works for both mods--> <!--Fucking Tynan. Not removing anything, because the game will error about empty xml in CnP then--> <!--Instead we'll delete RJW_contraceptive and insert the effect into CnP hediff--> <!--Fuck it. I'm out--> <!--<Operation Class="PatchOperationSequence"> <operations> <li Class="PatchOperationTest"> <xpath>Defs/ThingDef[defName="Contraceptive"]</xpath> </li> <li Class="PatchOperationAdd"> <xpath>Defs/HediffDef[defName="Contraceptive"]</xpath> <value> <stages> <li> <label>Contracepted</label> <capMods> <li> <capacity>Reproduction</capacity> <setMax>0.1</setMax> </li> </capMods> </li> </stages> </value> </li> <li Class="PatchOperationRemove"> <xpath>Defs/ThingDef[defName="RJW_Contraceptive"]</xpath> </li> </operations> </Operation>--> </Patch>
Mewtopian/rjw
Patches/CnP_compatibility.xml
XML
mit
998
<?xml version="1.0" encoding="utf-8" ?> <Patch> <!-- <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationTest"> <xpath>/Defs/ThingDef[defName="Human"]/comps</xpath> <success>Invert</success> </li> <li Class="PatchOperationAdd"> <xpath>/Defs/ThingDef[defName="Human"]</xpath> <value> <comps /> </value> </li> </operations> </Operation> <Operation Class="PatchOperationAdd"> <xpath>Defs/ThingDef[defName="Human"]/comps</xpath> <value> <li Class="rjw.CompProperties_MilkableHuman"> <milkDef>Milk</milkDef> <milkIntervalDays>1</milkIntervalDays> <milkAmount>8</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> </value> </Operation> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationTest"> <xpath>Defs/AlienRace.ThingDef_AlienRace/comps</xpath> </li> <li Class="PatchOperationAdd"> <xpath>Defs/AlienRace.ThingDef_AlienRace[ defName="Alien_Callistan" or defName="Alien_Astoriel" or defName="Fantasy_Goblin" or defName="LotRE_ElfStandardRace" or defName="LotRH_HobbitStandardRace" or defName="Alien_Orassan" or defName="RGK_Race_Ratty" or defName="Alien_Twilek" or defName="Alien_Zabrak" or defName="Avali" or defName="Alien_Argonian" or defName="Alien_Asari_Base" or defName="Alien_Eldar" or defName="Alien_Kroot" or defName="Alien_Ork" or defName="Alien_Tau" or defName="Alien_Vespid" or defName="Alien_Terran" or defName="Alien_Sororitas" or defName="Alien_Salamander" or defName="Alien_Astartes" or defName="Alien_Guevesa" or defName="Alien_Krieg" or defName="Alien_Valhallan" or defName="Alien_Ferrex" or defName="Alien_Xenn" or defName="Alien_Leeani" or defName="Alien_Fennex" or defName="Alien_Frijjid"]/comps</xpath> <value> <li Class="rjw.CompProperties_MilkableHuman"> <milkDef>Milk</milkDef> <milkIntervalDays>3</milkIntervalDays> <milkAmount>12</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> </value> </li> </operations> </Operation> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationTest"> <xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Naga"]/comps</xpath> </li> <li Class="PatchOperationAdd"> <xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Naga"]/comps</xpath> <value> <li Class="rjw.CompProperties_MilkableHuman"> <milkDef>EggChickenUnfertilized</milkDef> <milkIntervalDays>3</milkIntervalDays> <milkAmount>6</milkAmount> <milkFemaleOnly>true</milkFemaleOnly> </li> </value> </li> </operations> </Operation> --> </Patch>
Mewtopian/rjw
Patches/MilkPatch.xml
XML
mit
3,051
<?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationTest"> <xpath>Defs/TraitDef[defName="Prude"]</xpath> </li> <li Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="Nymphomaniac"]/conflictingTraits</xpath> <value> <li>Prude</li> </value> </li> <li Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="Prude"]/conflictingTraits</xpath> <value> <li>Nymphomaniac</li> </value> </li> <li Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="Prude"]/degreeDatas/li</xpath> <value> <statOffsets> <SexFrequency>-0.3</SexFrequency> </statOffsets> </value> </li> </operations> </Operation> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationTest"> <xpath>Defs/TraitDef[defName="Faithful"]</xpath> </li> <li Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="Nymphomaniac"]/conflictingTraits</xpath> <value> <li>Faithful</li> </value> </li> <li Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="Faithful"]/conflictingTraits</xpath> <value> <li>Nymphomaniac</li> </value> </li> </operations> </Operation> <Operation Class="PatchOperationConditional"> <xpath>Defs/TraitDef[defName="Nimble"]/degreeDatas/li/statOffsets</xpath> <nomatch Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="Nimble"]/degreeDatas/li</xpath> <value> <statOffsets> <SexAbility>0.2</SexAbility> <Vulnerability>-0.1</Vulnerability> </statOffsets> </value> </nomatch> <match Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="Nimble"]/degreeDatas/li/statOffsets</xpath> <value> <SexAbility>0.2</SexAbility> <Vulnerability>-0.1</Vulnerability> </value> </match> </Operation> <Operation Class="PatchOperationConditional"> <xpath>Defs/TraitDef[defName="Bloodlust"]/degreeDatas/li/statOffsets</xpath> <nomatch Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="Bloodlust"]/degreeDatas/li</xpath> <value> <statOffsets> <Vulnerability>-0.1</Vulnerability> </statOffsets> </value> </nomatch> <match Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="Bloodlust"]/degreeDatas/li/statOffsets</xpath> <value> <Vulnerability>-0.1</Vulnerability> </value> </match> </Operation> <!-- Brawler does not need vulnerability patching: they already get hefty bonus from melee--> <Operation Class="PatchOperationConditional"> <xpath>Defs/TraitDef[defName="Tough"]/degreeDatas/li/statOffsets</xpath> <nomatch Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="Tough"]/degreeDatas/li</xpath> <value> <statOffsets> <Vulnerability>-0.4</Vulnerability> </statOffsets> </value> </nomatch> <match Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="Tough"]/degreeDatas/li/statOffsets</xpath> <value> <Vulnerability>-0.4</Vulnerability> </value> </match> </Operation> <!-- Lower vulnerability because TooSmart pwans are better prepared and/or likely to outwit the potential rapist--> <Operation Class="PatchOperationConditional"> <xpath>Defs/TraitDef[defName="TooSmart"]/degreeDatas/li/statOffsets</xpath> <nomatch Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="TooSmart"]/degreeDatas/li</xpath> <value> <statOffsets> <Vulnerability>-0.3</Vulnerability> </statOffsets> </value> </nomatch> <match Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="TooSmart"]/degreeDatas/li/statOffsets</xpath> <value> <Vulnerability>-0.3</Vulnerability> </value> </match> </Operation> <Operation Class="PatchOperationConditional"> <xpath>Defs/TraitDef[defName="Wimp"]/degreeDatas/li/statOffsets</xpath> <nomatch Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="Wimp"]/degreeDatas/li</xpath> <value> <statOffsets> <Vulnerability>0.2</Vulnerability> </statOffsets> </value> </nomatch> <match Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="Wimp"]/degreeDatas/li/statOffsets</xpath> <value> <Vulnerability>0.2</Vulnerability> </value> </match> </Operation> <Operation Class="PatchOperationConditional"> <xpath>Defs/TraitDef[defName="Masochist"]/degreeDatas/li/statOffsets</xpath> <nomatch Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="Masochist"]/degreeDatas/li</xpath> <value> <statOffsets> <Vulnerability>0.3</Vulnerability> </statOffsets> </value> </nomatch> <match Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="Masochist"]/degreeDatas/li/statOffsets</xpath> <value> <Vulnerability>0.3</Vulnerability> </value> </match> </Operation> <Operation Class="PatchOperationConditional"> <xpath>Defs/TraitDef[defName="Ascetic"]/degreeDatas/li/statOffsets</xpath> <nomatch Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="Ascetic"]/degreeDatas/li</xpath> <value> <statOffsets> <SexFrequency>-0.3</SexFrequency> </statOffsets> </value> </nomatch> <match Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="Ascetic"]/degreeDatas/li/statOffsets</xpath> <value> <SexFrequency>-0.3</SexFrequency> </value> </match> </Operation> <Operation Class="PatchOperationConditional"> <xpath>Defs/TraitDef[defName="BodyPurist"]/degreeDatas/li/statOffsets</xpath> <nomatch Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="BodyPurist"]/degreeDatas/li</xpath> <value> <statOffsets> <SexFrequency>-0.1</SexFrequency> </statOffsets> </value> </nomatch> <match Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="BodyPurist"]/degreeDatas/li/statOffsets</xpath> <value> <SexFrequency>-0.1</SexFrequency> </value> </match> </Operation> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationTest"> <xpath>Defs/TraitDef[defName="Asexual"]</xpath> </li> <li Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="Necrophiliac"]/conflictingTraits</xpath> <value> <li>Asexual</li> </value> </li> <li Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="Nymphomaniac"]/conflictingTraits</xpath> <value> <li>Asexual</li> </value> </li> <li Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="Rapist"]/conflictingTraits</xpath> <value> <li>Asexual</li> </value> </li> <li Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="Zoophile"]/conflictingTraits</xpath> <value> <li>Asexual</li> </value> </li> <li Class="PatchOperationAdd"> <xpath>Defs/TraitDef[defName="Asexual"]/conflictingTraits</xpath> <value> <li>Necrophiliac</li> <li>Nymphomaniac</li> <li>Rapist</li> <li>Zoophile</li> </value> </li> </operations> </Operation> </Patch>
Mewtopian/rjw
Patches/ModdedTraits_compatibility.xml
XML
mit
7,088
<Patch> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationAdd"> <xpath>Defs/ThoughtDef[defName="ObservedLayingCorpse"]/nullifyingTraits</xpath> <value> <li>Necrophiliac</li> </value> </li> <li Class="PatchOperationAdd"> <xpath>Defs/ThoughtDef[defName="ObservedLayingRottingCorpse"]/nullifyingTraits</xpath> <value> <li>Necrophiliac</li> </value> </li> </operations> </Operation> </Patch>
Mewtopian/rjw
Patches/Necro_Thought_patch.xml
XML
mit
498
<Patch> <!-- Nymph: everyone should fuck me!!! <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationAdd"> <xpath>Defs/ThoughtDef[defName="CheatedOnMe"]/nullifyingTraits</xpath> <value> <li>Nymphomaniac</li> </value> </li> <li Class="PatchOperationAdd"> <xpath>Defs/ThoughtDef[defName="CheatedOnMeMood"]/nullifyingTraits</xpath> <value> <li>Necrophiliac</li> </value> </li> </operations> </Operation> --> </Patch>
Mewtopian/rjw
Patches/Nymph_Thought_patch.xml
XML
mit
523
๏ปฟ<?xml version="1.0" encoding="utf-8" ?> <Patch> <!-- Add peg arms --> <!-- Races_Humanlike --> <!-- <Operation Class="PatchOperationAdd"> <xpath>Defs/ThingDef[defName = "Human"]/recipes</xpath> <value> <li>InstallPegArm</li> </value> </Operation> --> </Patch>
Mewtopian/rjw
Patches/Races_Humanlike_Patch.xml
XML
mit
277
<?xml version="1.0" encoding="utf-8" ?> <Patch> <!-- Animals --> <Operation Class="PatchOperationAdd"> <xpath>Defs/ThingDef[@Name="AnimalThingBase"]/recipes</xpath> <value> <li>DeterminePregnancy</li> <li>RJW_AbortionHuman</li> <li>RJW_AbortionBeast</li> <li>RJW_AbortionMech</li> <li>RJW_HackMech</li> <li>RJW_RemoveRestraints</li> <li>RJW_RemoveCocoon</li> </value> </Operation> </Patch>
Mewtopian/rjw
Patches/Recipes_Animals_Patch.xml
XML
mit
419
<?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationAdd"> <xpath>Defs/RulePackDef[defName = "GlobalUtility"]/include</xpath> <value> <li>TalkTopicsSex</li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>Defs/InteractionDef[defName = "DeepTalk"]/logRulesInitiator/rulesStrings</xpath> <value> <li>subject(p=0.24)->[TalkTopicSex]</li> </value> </Operation> <Operation Class="PatchOperationAdd"> <xpath>Defs/InteractionDef[defName = "Chitchat"]/logRulesInitiator/rulesStrings</xpath> <value> <li>r_logentry(p=0.12)->[INITIATOR_nameDef] and [RECIPIENT_nameDef] [talkedabout] [TalkTopicSex].</li> <li>r_logentry(p=0.12)->[INITIATOR_nameDef] [talkedabout] [TalkTopicSex] with [RECIPIENT_nameDef].</li> <li>r_logentry(p=0.24)->[INITIATOR_nameDef] [commentedabout] [TalkTopicSex] to [RECIPIENT_nameDef].</li> </value> </Operation> </Patch>
Mewtopian/rjw
Patches/TalkTopicsPatch_Sexual.xml
XML
mit
961
<?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationInsert"> <xpath>Defs/DutyDef[defName = "AssaultColony"]/thinkNode/subNodes/li[@Class="JobGiver_AIFightEnemies"]</xpath> <value> <li Class="rjw.JobGiver_RapeEnemy" /> </value> </Operation> <Operation Class="PatchOperationInsert"> <xpath>Defs/DutyDef[defName = "AssaultColony"]/thinkNode/subNodes/li[@Class="JobGiver_AITrashColonyClose"]</xpath> <value> <li Class="rjw.JobGiver_RapeEnemy"> </li> </value> </Operation> <Operation Class="PatchOperationInsert"> <xpath>Defs/DutyDef[defName = "Sapper"]/thinkNode/subNodes/li[@Class="JobGiver_AIFightEnemies"]</xpath> <value> <li Class="rjw.JobGiver_RapeEnemy" /> </value> </Operation> <Operation Class="PatchOperationInsert"> <xpath>Defs/DutyDef[defName = "Defend"]/thinkNode/subNodes/li[@Class="ThinkNode_ForbidOutsideFlagRadius"]</xpath> <value> <li Class="rjw.JobGiver_RapeEnemy" /> </value> </Operation> <Operation Class="PatchOperationInsert"> <xpath>Defs/DutyDef[defName = "DefendBase"]/thinkNode/subNodes/li[@Class="JobGiver_AIDefendPoint"]</xpath> <value> <li Class="rjw.JobGiver_RapeEnemy" /> </value> </Operation> <Operation Class="PatchOperationInsert"> <xpath>Defs/DutyDef[defName = "HuntEnemiesIndividual"]/thinkNode/subNodes/li[@Class="JobGiver_AIFightEnemies"]</xpath> <value> <li Class="rjw.JobGiver_RapeEnemy" /> </value> </Operation> <Operation Class="PatchOperationInsert"> <xpath>Defs/DutyDef[defName = "DefendAndExpandHive"]/thinkNode/subNodes/li[@Class="ThinkNode_Tagger"]</xpath> <value> <li Class="rjw.JobGiver_RapeEnemy" /> </value> </Operation> <Operation Class="PatchOperationInsert"> <xpath>Defs/DutyDef[defName = "DefendBase"]/thinkNode/subNodes/li[@Class="ThinkNode_ForbidOutsideFlagRadius"]/subNodes/li[@Class="ThinkNode_Subtree"]</xpath> <value> <li Class="rjw.JobGiver_AIRapePrisoner" /> </value> </Operation> <Operation Class="PatchOperationInsert"> <xpath>Defs/ThinkTreeDef[defName="MentalStateNonCritical"]/thinkRoot[@Class="ThinkNode_Tagger"]/subNodes/li[stateClass="MentalState_Manhunter"]/subNodes/li[@Class="ThinkNode_Priority"]/subNodes/li[@Class="JobGiver_Manhunter"]</xpath> <!--/Defs[1]/ThinkTreeDef[7]/thinkRoot[1]/subNodes[1]/li[7]/subNodes[1]/li[1]/subNodes[1]/li[2]/@Class--> <value> <li Class="rjw.JobGiver_RapeEnemy" /> </value> </Operation> <!--<Operation Class="PatchOperationInsert"> <xpath>Defs/ThinkTreeDef[defName="MentalStateNonCritical"]/thinkRoot[@Class="ThinkNode_Tagger"]/subNodes/li[state="ManhunterPermanent"]/subNodes/li[@Class="ThinkNode_Priority"]/subNodes/li[@Class="JobGiver_Manhunter"]</xpath> <value> <li Class="rjw.JobGiver_RapeEnemy" /> </value> </Operation>--> <!--<Operation Class="PatchOperationInsert"> <xpath>Defs/DutyDef[defName = "Sapper"]/thinkNode/subNodes/li[Class="JobGiver_AITrashColonyClose"]</xpath> <value> <li Class=" rjw.JobGiver_RapeEnemy" /> </value> </Operation> <Operation Class="PatchOperationInsert"> <xpath>Defs/DutyDef[defName = "TakeWoundedGuest"]/thinkNode/subNodes/li[0]</xpath> <value> <li Class=" rjw.JobGiver_RapeEnemy" /> </value> </Operation> <Operation Class="PatchOperationInsert"> <xpath>Defs/DutyDef[defName = "Kidnap"]/thinkNode/subNodes/li[0]</xpath> <value> <li Class=" rjw.JobGiver_RapeEnemy" /> </value> </Operation>--> <!-- Copied from Vanilla BingingDrug. live selfish till rape someone. tweak if you want add some action. --> <Operation Class="PatchOperationAdd"> <xpath>Defs/ThinkTreeDef[defName="MentalStateCritical"]/thinkRoot[@Class="ThinkNode_Tagger"]/subNodes</xpath> <value> <li Class="ThinkNode_ConditionalMentalState"> <state>RandomRape</state> <subNodes> <li Class="ThinkNode_ConditionalNeedPercentageAbove"> <need>Rest</need> <threshold>0.05</threshold> <invert>true</invert> <subNodes> <li Class="JobGiver_GetRest"/> </subNodes> </li> <li Class="ThinkNode_PrioritySorter"> <minPriority>0.5</minPriority> <subNodes> <li Class="JobGiver_GetFood"/> <li Class="ThinkNode_Priority_GetJoy"> <subNodes> <li Class="JobGiver_GetJoy"/> </subNodes> </li> </subNodes> </li> <li Class="rjw.JobGiver_RandomRape"/> <li Class="JobGiver_WanderColony" /> </subNodes> </li> </value> </Operation> <!--Better Infestations--> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationTest"> <xpath>Defs/DutyDef[defName="BI_QueenDuty"]</xpath> </li> <li Class="PatchOperationInsert"> <xpath>Defs/DutyDef[defName="BI_QueenDuty"]/thinkNode/subNodes/li[@Class="ThinkNode_ChancePerHour_Constant"]</xpath> <value> <li Class="rjw.JobGiver_RapeEnemy" /> </value> </li> <li Class="PatchOperationInsert"> <xpath>Defs/DutyDef[defName="BI_MegaspiderDuty"]/thinkNode/subNodes/li[@Class="ThinkNode_ChancePerHour_Constant"]</xpath> <value> <li Class="rjw.JobGiver_RapeEnemy" /> </value> </li> <li Class="PatchOperationInsert"> <xpath>Defs/DutyDef[defName="BI_SpelopedeDuty"]/thinkNode/subNodes/li[@Class="ThinkNode_ChancePerHour_Constant"]</xpath> <value> <li Class="rjw.JobGiver_RapeEnemy" /> </value> </li> <li Class="PatchOperationInsert"> <xpath>Defs/DutyDef[defName="BI_MegascarabDuty"]/thinkNode/subNodes/li[@Class="ThinkNode_ChancePerHour_Constant"]</xpath> <value> <li Class="rjw.JobGiver_RapeEnemy" /> </value> </li> </operations> </Operation> </Patch>
Mewtopian/rjw
Patches/Tweak_Duty.xml
XML
mit
5,650
๏ปฟusing System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("RimJobWorld")] [assembly: AssemblyDescription("Adult mod for Rimworld")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Community Project")] [assembly: AssemblyProduct("RimJobWorld")] [assembly: AssemblyCopyright("Copyright ยฉ 2018")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. [assembly: ComVisible(false)] // The following GUID is for the ID of the typelib if this project is exposed to COM [assembly: Guid("c2825019-7f0b-456d-85a3-479c1a2a8805")] // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // [assembly: AssemblyVersion("1.0.0.0")]
Mewtopian/rjw
Properties/AssemblyInfo.cs
C#
mit
1,231
And why would you read me? You can support current Dev(Me) here: https://www.patreon.com/Ed86 Mod home page: https://www.loverslab.com/files/file/7257-rimjobworld-200/ Discord: https://discord.gg/CXwHhv8 Requirements: Hugslib ([Steam](https://steamcommunity.com/sharedfiles/filedetails/?id=818773962)) ([GitHub](https://github.com/UnlimitedHugs/RimworldHugsLib)) Installation: (if updating - Delete all files from previous RJW versions) Unpack the the content from the .7z into "...steam/steamapps/common/rimworld/mods/RJW", you will see RimJobWorld.Main.csproj Start Game Activate mod & the other required mods Restart game Load Order: -Rimworld Core (that's the game) --Hugslib ---your mods --RimJobWorld ---addons for RimJobWorld Contibuting: use TABS not SPACES for xml/cs, please? do comments in code for other people P.S. im not a pro C# programmer or git user, so i might do weird stuff ;)
Mewtopian/rjw
README.md
Markdown
mit
944
๏ปฟ<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProjectGuid>{22F82FFF-8BD4-4CEE-9F22-C7DA71281E72}</ProjectGuid> <OutputType>Library</OutputType> <NoStandardLibraries>false</NoStandardLibraries> <AssemblyName>RJW</AssemblyName> <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> <TargetFrameworkProfile /> <ShouldCreateLogs>True</ShouldCreateLogs> <AdvancedSettingsExpanded>True</AdvancedSettingsExpanded> <UpdateAssemblyVersion>True</UpdateAssemblyVersion> <UpdateAssemblyFileVersion>True</UpdateAssemblyFileVersion> <UpdateAssemblyInfoVersion>True</UpdateAssemblyInfoVersion> <AssemblyVersionSettings>None.None.IncrementOnDemand.Increment</AssemblyVersionSettings> <AssemblyFileVersionSettings>None.None.IncrementOnDemand.None</AssemblyFileVersionSettings> <AssemblyInfoVersionSettings>None.None.IncrementOnDemand.None</AssemblyInfoVersionSettings> <PrimaryVersionType>AssemblyVersionAttribute</PrimaryVersionType> <AssemblyVersion>1.6.0.493</AssemblyVersion> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>Assemblies\</OutputPath> <DefineConstants>DEBUG;TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <FileAlignment>4096</FileAlignment> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>none</DebugType> <Optimize>true</Optimize> <OutputPath>Assemblies\</OutputPath> <DefineConstants>TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <LangVersion>latest</LangVersion> </PropertyGroup> <PropertyGroup> <RootNamespace>rjw</RootNamespace> </PropertyGroup> <ItemGroup> <Compile Include="Source\Common\Data\DesignatorsData.cs" /> <Compile Include="Source\Common\Helpers\BreastSize_Helper.cs" /> <Compile Include="Source\Common\Data\PawnData.cs" /> <Compile Include="Source\Designators\Breeder.cs" /> <Compile Include="Source\Designators\Breedee.cs" /> <Compile Include="Source\Designators\Comfort.cs" /> <Compile Include="Source\Designators\Hero.cs" /> <Compile Include="Source\Designators\Milking.cs" /> <Compile Include="Source\Designators\Utility.cs" /> <Compile Include="Source\Designators\Service.cs" /> <Compile Include="Source\Harmony\patch_races.cs" /> <Compile Include="Source\Harmony\patch_selector.cs" /> <Compile Include="Source\Harmony\patch_ui_hero.cs" /> <Compile Include="Source\Harmony\patch_ui_rjw_buttons.cs" /> <Compile Include="Source\Harmony\SocialCardUtilityPatch.cs" /> <Compile Include="Source\Hediffs\Hediff_PartBase.cs" /> <Compile Include="Source\JobDrivers\JobDriver_Sex.cs" /> <Compile Include="Source\Modules\Androids\AndroidsCompatibility.cs" /> <Compile Include="Source\Modules\Bondage\bondage_gear.cs" /> <Compile Include="Source\Common\Helpers\Breeder_Helper.cs" /> <Compile Include="Source\Modules\Multiplayer\Multiplayer.cs" /> <Compile Include="Source\Modules\SemenOverlay\BukkakeContent.cs" /> <Compile Include="Source\Modules\STD\std_def.cs" /> <Compile Include="Source\Modules\STD\std_spreader.cs" /> <Compile Include="Source\Modules\STD\std_updater.cs" /> <Compile Include="Source\Settings\config.cs" /> <Compile Include="Source\Common\CORE_EXPOSED\CORE_EXPOSED.cs" /> <Compile Include="Source\Common\Data\DataStore.cs" /> <Compile Include="Source\Common\Helpers\Gender_Helper.cs" /> <Compile Include="Source\Common\Helpers\Genital_Helper.cs" /> <Compile Include="Source\Common\MapCom_Injector.cs" /> <Compile Include="Source\Common\MiscTranslationDef.cs" /> <Compile Include="Source\Common\Data\ModData.cs" /> 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Mewtopian/rjw
RimJobWorld.Main.csproj
csproj
mit
18,859
<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <ProjectView>ShowAllFiles</ProjectView> </PropertyGroup> </Project>
Mewtopian/rjw
RimJobWorld.Main.csproj.user
user
mit
220
Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 15 VisualStudioVersion = 15.0.27130.2024 MinimumVisualStudioVersion = 10.0.40219.1 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RimJobWorld.Main", "RimJobWorld.Main.csproj", "{22F82FFF-8BD4-4CEE-9F22-C7DA71281E72}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU Release|Any CPU = Release|Any CPU EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {22F82FFF-8BD4-4CEE-9F22-C7DA71281E72}.Debug|Any CPU.ActiveCfg = Release|Any CPU {22F82FFF-8BD4-4CEE-9F22-C7DA71281E72}.Debug|Any CPU.Build.0 = Release|Any CPU {22F82FFF-8BD4-4CEE-9F22-C7DA71281E72}.Release|Any CPU.ActiveCfg = Release|Any CPU {22F82FFF-8BD4-4CEE-9F22-C7DA71281E72}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution SolutionGuid = {16BA61E5-4C97-4E73-926D-6718DE8E4776} EndGlobalSection EndGlobal
Mewtopian/rjw
RimJobWorld.Main.sln
sln
mit
1,105
๏ปฟ/* Core versions of scripts addapted for Greater Good */ using System; using System.Collections.Generic; using System.Linq; using RimWorld; using RimWorld.Planet; using Verse; namespace rjw_CORE_EXPOSED { public static class JobDriver_Lovin { public static readonly SimpleCurve LovinIntervalHoursFromAgeCurve = new SimpleCurve { new CurvePoint(1f, 12f), new CurvePoint(16f, 6f), new CurvePoint(22f, 9f), new CurvePoint(30f, 12f), new CurvePoint(50f, 18f), new CurvePoint(75f, 24f) }; } // used in Vulnerability StatDef calculation public class SkillNeed_BaseBonus : SkillNeed { private float baseValue = 0.5f; private float bonusPerLevel = 0.05f; public override float ValueFor(Pawn pawn) { if (pawn.skills == null) { return 1f; } int level = pawn.skills.GetSkill(this.skill).Level; // remove melee bonus for pawns: downed, sleeping/resting/lying, wearing armbinder if (pawn.Downed || pawn.GetPosture() != PawnPosture.Standing || pawn.health.hediffSet.HasHediff(HediffDef.Named("Armbinder"))) //|| pawn.health.hediffSet.HasHediff(HediffDef.Named("Yoke")) || pawn.health.hediffSet.HasHediff(HediffDef.Named("BoundHands"))) level = 0; return this.ValueAtLevel(level); } private float ValueAtLevel(int level) { return this.baseValue + this.bonusPerLevel * (float)level; } public override IEnumerable<string> ConfigErrors() { foreach (string error in base.ConfigErrors()) { yield return error; } for (int i = 1; i <= 20; i++) { float factor = this.ValueAtLevel(i); if (factor <= 0f) { yield return "SkillNeed yields factor < 0 at skill level " + i; } } } } public static class LovePartnerRelationUtility { public static float LovinMtbSinglePawnFactor(Pawn pawn) { float num = 1f; num /= 1f - pawn.health.hediffSet.PainTotal; float efficiency = pawn.health.capacities.GetLevel(PawnCapacityDefOf.Consciousness); if (efficiency < 0.5f) { num /= efficiency * 2f; } if (!pawn.RaceProps.Humanlike) { return num * 4f; } if (RimWorld.LovePartnerRelationUtility.ExistingLovePartner(pawn) != null) { num *= 2f; //This is a factor which makes pawns with love partners less likely to do fappin/random raping/rapingCP/bestiality/necro. } else if (pawn.gender == Gender.Male) { num /= 1.25f; //This accounts for single men } return num / GenMath.FlatHill(0.0001f, 8f, 13f, 28f, 50f, 0.15f, pawn.ageTracker.AgeBiologicalYearsFloat);//this needs to be changed } } public static class MedicalRecipesUtility { public static bool IsCleanAndDroppable(Pawn pawn, BodyPartRecord part) { return IsClean(pawn, part) && part.def.spawnThingOnRemoved != null; } //TODO: add check if hediff are bad? public static bool IsClean(Pawn pawn, BodyPartRecord part) { //in vanilla Hediff = always bad? return !pawn.Dead && !(from x in pawn.health.hediffSet.hediffs where (x.Part == part) select x).Any<Hediff>(); } public static bool IsViolationOnPawn(Pawn pawn, BodyPartRecord part, Faction billDoerFaction) { return pawn.Faction != billDoerFaction || HealthUtility.PartRemovalIntent(pawn, part) == BodyPartRemovalIntent.Harvest; } public static void RestorePartAndSpawnAllPreviousParts(Pawn pawn, BodyPartRecord part, IntVec3 pos, Map map) { SpawnNaturalPartIfClean(pawn, part, pos, map); SpawnThingsFromHediffs(pawn, part, pos, map); pawn.health.RestorePart(part, null, true); } // always false since rjw uses hediffs for genitals, thus its always dirty public static Thing SpawnNaturalPartIfClean(Pawn pawn, BodyPartRecord part, IntVec3 pos, Map map) { if (MedicalRecipesUtility.IsCleanAndDroppable(pawn, part)) { //normal/rimworld parts return GenSpawn.Spawn(part.def.spawnThingOnRemoved, pos, map); } return null; } // spawn rjw stuff public static void SpawnThingsFromHediffs(Pawn pawn, BodyPartRecord part, IntVec3 pos, Map map) { if (!pawn.health.hediffSet.GetNotMissingParts(BodyPartHeight.Undefined, BodyPartDepth.Undefined).Contains(part)) { return; } if (pawn.Dead) { return; } IEnumerable<Hediff> enumerable = from x in pawn.health.hediffSet.hediffs where x.Part == part select x; //RJW parts and other implants? foreach (Hediff current in enumerable) { if (current.def.spawnThingOnRemoved != null) { //rjw implants/parts Thing thing = GenSpawn.Spawn(current.def.spawnThingOnRemoved, pos, map); //Log.Message("SpawnThingsFromHediffs test 1 " + current); //current.ExposeData(); //thing.ExposeData(); //Log.Message("SpawnThingsFromHediffs test 2 " + current); //Scribe_Values.Look<float>(ref part.Size, "size", 1); //Log.Message("SpawnThingsFromHediffs test 3 " + current); } } //spawn sub parts? not sure why would it call itself but w/e for (int i = 0; i < part.parts.Count; i++) { MedicalRecipesUtility.SpawnThingsFromHediffs(pawn, part.parts[i], pos, map); } } } public class Recipe_RemoveBodyPart : Recipe_Surgery { public virtual bool blocked(Pawn p) { return false; } public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn pawn, RecipeDef recipe) { if (!blocked(pawn)) { IEnumerable<BodyPartRecord> parts = pawn.health.hediffSet.GetNotMissingParts(BodyPartHeight.Undefined, BodyPartDepth.Undefined); foreach (BodyPartRecord part in parts) { if (pawn.health.hediffSet.HasDirectlyAddedPartFor(part)) { yield return part; } if (MedicalRecipesUtility.IsCleanAndDroppable(pawn, part)) { yield return part; } if (part != pawn.RaceProps.body.corePart && part.def.canSuggestAmputation && pawn.health.hediffSet.hediffs.Any((Hediff d) => !(d is Hediff_Injury) && d.def.isBad && d.Visible && d.Part == part)) { yield return part; } } } } private const int ViolationGoodwillImpact = -15; public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List<Thing> ingredients, Bill bill) { bool flag = MedicalRecipesUtility.IsClean(pawn, part); bool flag2 = MedicalRecipesUtility.IsViolationOnPawn(pawn, part, Faction.OfPlayer); if (billDoer != null) { if (base.CheckSurgeryFail(billDoer, pawn, ingredients, part, bill)) { return; } TaleRecorder.RecordTale(TaleDefOf.DidSurgery, new object[] { billDoer, pawn }); MedicalRecipesUtility.SpawnNaturalPartIfClean(pawn, part, billDoer.Position, billDoer.Map); MedicalRecipesUtility.SpawnThingsFromHediffs(pawn, part, billDoer.Position, billDoer.Map); } DamageDef surgicalCut = DamageDefOf.SurgicalCut; float amount = 99999f; float armorPenetration = 999f; pawn.TakeDamage(new DamageInfo(surgicalCut, amount, armorPenetration, -1f, null, part, null, DamageInfo.SourceCategory.ThingOrUnknown, null)); if (flag) { if (pawn.Dead) { ThoughtUtility.GiveThoughtsForPawnExecuted(pawn, PawnExecutionKind.OrganHarvesting); } ThoughtUtility.GiveThoughtsForPawnOrganHarvested(pawn); } if (flag2 && pawn.Faction != null && billDoer != null && billDoer.Faction != null) { Faction faction = pawn.Faction; Faction faction2 = billDoer.Faction; string reason = "GoodwillChangedReason_RemovedBodyPart".Translate(part.LabelShort); GlobalTargetInfo? lookTarget = pawn; faction.TryAffectGoodwillWith(faction2, ViolationGoodwillImpact, true, true, reason, lookTarget); } } public override string GetLabelWhenUsedOn(Pawn pawn, BodyPartRecord part) { if (pawn.RaceProps.IsMechanoid || pawn.health.hediffSet.PartOrAnyAncestorHasDirectlyAddedParts(part)) { return RecipeDefOf.RemoveBodyPart.LabelCap; } BodyPartRemovalIntent bodyPartRemovalIntent = HealthUtility.PartRemovalIntent(pawn, part); if (bodyPartRemovalIntent == BodyPartRemovalIntent.Harvest) { return "Harvest".Translate(); } if (bodyPartRemovalIntent != BodyPartRemovalIntent.Amputate) { throw new InvalidOperationException(); } if (part.depth == BodyPartDepth.Inside) { return "RemoveOrgan".Translate(); } return "Amputate".Translate(); } } public class Recipe_InstallOrReplaceBodyPart : Recipe_Surgery { public virtual bool blocked(Pawn p) { return false; } public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn pawn, RecipeDef recipe) { if (!blocked(pawn)) { for (int i = 0; i < recipe.appliedOnFixedBodyParts.Count; i++) { BodyPartDef part = recipe.appliedOnFixedBodyParts[i]; List<BodyPartRecord> bpList = pawn.RaceProps.body.AllParts; for (int j = 0; j < bpList.Count; j++) { BodyPartRecord record = bpList[j]; if (record.def == part) { IEnumerable<Hediff> diffs = from x in pawn.health.hediffSet.hediffs where x.Part == record select x; if (diffs.Count<Hediff>() != 1 || diffs.First<Hediff>().def != recipe.addsHediff) { if (record.parent == null || pawn.health.hediffSet.GetNotMissingParts(BodyPartHeight.Undefined, BodyPartDepth.Undefined, null, null).Contains(record.parent)) { if (!pawn.health.hediffSet.PartOrAnyAncestorHasDirectlyAddedParts(record) || pawn.health.hediffSet.HasDirectlyAddedPartFor(record)) { yield return record; } } } } } } } } public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List<Thing> ingredients, Bill bill) { if (billDoer != null) { if (base.CheckSurgeryFail(billDoer, pawn, ingredients, part, bill)) { DamageDef surgicalCut = DamageDefOf.SurgicalCut; float amount = 99999f; float armorPenetration = 999f; pawn.TakeDamage(new DamageInfo(surgicalCut, amount, armorPenetration, -1f, null, part, null, DamageInfo.SourceCategory.ThingOrUnknown, null)); return; } TaleRecorder.RecordTale(TaleDefOf.DidSurgery, new object[] { billDoer, pawn }); MedicalRecipesUtility.RestorePartAndSpawnAllPreviousParts(pawn, part, billDoer.Position, billDoer.Map); } pawn.health.AddHediff(recipe.addsHediff, part, null, null); } } public class Recipe_AddBodyPart : Recipe_Surgery { public virtual bool blocked(Pawn p) { return false; } public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn pawn, RecipeDef recipe) { if (!blocked(pawn)) { for (int i = 0; i < recipe.appliedOnFixedBodyParts.Count; i++) { BodyPartDef part = recipe.appliedOnFixedBodyParts[i]; List<BodyPartRecord> bpList = pawn.RaceProps.body.AllParts; for (int j = 0; j < bpList.Count; j++) { BodyPartRecord record = bpList[j]; if (record.def == part) { IEnumerable<Hediff> diffs = from x in pawn.health.hediffSet.hediffs where x.Part == record select x; if (diffs.Count<Hediff>() != 1 || diffs.First<Hediff>().def != recipe.addsHediff) { if (record.parent == null || pawn.health.hediffSet.GetNotMissingParts(BodyPartHeight.Undefined, BodyPartDepth.Undefined, null, null).Contains(record.parent)) { if (!pawn.health.hediffSet.PartOrAnyAncestorHasDirectlyAddedParts(record) || pawn.health.hediffSet.HasDirectlyAddedPartFor(record)) { yield return record; } } } } } } } } public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List<Thing> ingredients, Bill bill) { if (billDoer != null) { if (base.CheckSurgeryFail(billDoer, pawn, ingredients, part, bill)) { DamageDef surgicalCut = DamageDefOf.SurgicalCut; float amount = 99999f; float armorPenetration = 999f; pawn.TakeDamage(new DamageInfo(surgicalCut, amount, armorPenetration, -1f, null, part, null, DamageInfo.SourceCategory.ThingOrUnknown, null)); return; } TaleRecorder.RecordTale(TaleDefOf.DidSurgery, new object[] { billDoer, pawn }); pawn.health.AddHediff(recipe.addsHediff, part, null, null); } } } }
Mewtopian/rjw
Source/Common/CORE_EXPOSED/CORE_EXPOSED.cs
C#
mit
12,250
/* * * * ALL THE CODE IN THIS FILE HAS JUST BEEN COPIED FROM THE DECOMPILED CORE ASSEMBLY. * used for nymphs generation, since CORE for some reason ignores gender preference * * */ using RimWorld; using RimWorld.Planet; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.InteropServices; using UnityEngine; using Verse; using Multiplayer.API; namespace rjw { [HasDebugOutput] public static class rjw_PawnGenerator { [StructLayout(LayoutKind.Sequential, Size = 1)] private struct PawnGenerationStatus { public Pawn Pawn { get; private set; } public List<Pawn> PawnsGeneratedInTheMeantime { get; private set; } public PawnGenerationStatus(Pawn pawn, List<Pawn> pawnsGeneratedInTheMeantime) { this = default(PawnGenerationStatus); Pawn = pawn; PawnsGeneratedInTheMeantime = pawnsGeneratedInTheMeantime; } } private static List<PawnGenerationStatus> pawnsBeingGenerated = new List<PawnGenerationStatus>(); private static PawnRelationDef[] relationsGeneratableBlood = (from rel in DefDatabase<PawnRelationDef>.AllDefsListForReading where rel.familyByBloodRelation && rel.generationChanceFactor > 0f select rel).ToArray(); private static PawnRelationDef[] relationsGeneratableNonblood = (from rel in DefDatabase<PawnRelationDef>.AllDefsListForReading where !rel.familyByBloodRelation && rel.generationChanceFactor > 0f select rel).ToArray(); public const float MaxStartMentalBreakThreshold = 0.4f; private static SimpleCurve DefaultAgeGenerationCurve = new SimpleCurve { new CurvePoint(0.05f, 0f), new CurvePoint(0.1f, 100f), new CurvePoint(0.675f, 100f), new CurvePoint(0.75f, 30f), new CurvePoint(0.875f, 18f), new CurvePoint(1f, 10f), new CurvePoint(1.125f, 3f), new CurvePoint(1.25f, 0f) }; public const float MaxGeneratedMechanoidAge = 2500f; private static readonly SimpleCurve AgeSkillMaxFactorCurve = new SimpleCurve { new CurvePoint(0f, 0f), new CurvePoint(10f, 0.7f), new CurvePoint(35f, 1f), new CurvePoint(60f, 1.6f) }; private static readonly SimpleCurve LevelFinalAdjustmentCurve = new SimpleCurve { new CurvePoint(0f, 0f), new CurvePoint(10f, 10f), new CurvePoint(20f, 16f), new CurvePoint(27f, 20f) }; private static readonly SimpleCurve LevelRandomCurve = new SimpleCurve { new CurvePoint(0f, 0f), new CurvePoint(0.5f, 150f), new CurvePoint(4f, 150f), new CurvePoint(5f, 25f), new CurvePoint(10f, 5f), new CurvePoint(15f, 0f) }; // no idea wtf is that // [CompilerGenerated] // private static Func<Pawn, bool> _003C_003Ef__mg_0024cache0; // // [CompilerGenerated] // private static Func<Pawn, float> _003C_003Ef__mg_0024cache1; // // [CompilerGenerated] // private static Func<Pawn, float> _003C_003Ef__mg_0024cache2; // // [CompilerGenerated] // private static Func<Pawn, float> _003C_003Ef__mg_0024cache3; // public static void Reset() { relationsGeneratableBlood = (from rel in DefDatabase<PawnRelationDef>.AllDefsListForReading where rel.familyByBloodRelation && rel.generationChanceFactor > 0f select rel).ToArray(); relationsGeneratableNonblood = (from rel in DefDatabase<PawnRelationDef>.AllDefsListForReading where !rel.familyByBloodRelation && rel.generationChanceFactor > 0f select rel).ToArray(); } public static Pawn GeneratePawn(PawnKindDef kindDef, Faction faction = null) { return GeneratePawn(new PawnGenerationRequest(kindDef, faction)); } public static Pawn GeneratePawn(PawnGenerationRequest request) { try { Pawn pawn = GenerateOrRedressPawnInternal(request); if (pawn != null && !request.AllowDead && pawn.health.hediffSet.hediffs.Any()) { bool dead = pawn.Dead; bool downed = pawn.Downed; pawn.health.hediffSet.DirtyCache(); pawn.health.CheckForStateChange(null, null); if (pawn.Dead) { Log.Error("Pawn was generated dead but the pawn generation request specified the pawn must be alive. This shouldn't ever happen even if we ran out of tries because null pawn should have been returned instead in this case. Resetting health...\npawn.Dead=" + pawn.Dead + " pawn.Downed=" + pawn.Downed + " deadBefore=" + dead + " downedBefore=" + downed + "\nrequest=" + request); pawn.health.Reset(); } } if (pawn.Faction == Faction.OfPlayerSilentFail) { Find.StoryWatcher.watcherPopAdaptation.Notify_PawnEvent(pawn, PopAdaptationEvent.GainedColonist); } return pawn; } catch (Exception arg) { Log.Error("Error while generating pawn. Rethrowing. Exception: " + arg); throw; } finally { } } [SyncMethod] private static Pawn GenerateOrRedressPawnInternal(PawnGenerationRequest request) { Pawn result = null; //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); if (!request.Newborn && !request.ForceGenerateNewPawn) { if (request.ForceRedressWorldPawnIfFormerColonist) { IEnumerable<Pawn> validCandidatesToRedress = GetValidCandidatesToRedress(request); if (validCandidatesToRedress.Where(PawnUtility.EverBeenColonistOrTameAnimal).TryRandomElementByWeight(WorldPawnSelectionWeight, out result)) { RedressPawn(result, request); Find.WorldPawns.RemovePawn(result); } } if (result == null && request.Inhabitant && request.Tile != -1) { SettlementBase settlement = Find.WorldObjects.WorldObjectAt<SettlementBase>(request.Tile); if (settlement != null && settlement.previouslyGeneratedInhabitants.Any()) { IEnumerable<Pawn> validCandidatesToRedress2 = GetValidCandidatesToRedress(request); if ((from x in validCandidatesToRedress2 where settlement.previouslyGeneratedInhabitants.Contains(x) select x).TryRandomElementByWeight(WorldPawnSelectionWeight, out result)) { RedressPawn(result, request); Find.WorldPawns.RemovePawn(result); } } } if (result == null && Rand.Chance(ChanceToRedressAnyWorldPawn(request))) { IEnumerable<Pawn> validCandidatesToRedress3 = GetValidCandidatesToRedress(request); if (validCandidatesToRedress3.TryRandomElementByWeight(WorldPawnSelectionWeight, out result)) { RedressPawn(result, request); Find.WorldPawns.RemovePawn(result); } } } bool redressed; if (result == null) { redressed = false; result = GenerateNewPawnInternal(ref request); if (result == null) { return null; } if (request.Inhabitant && request.Tile != -1) { Find.WorldObjects.WorldObjectAt<SettlementBase>(request.Tile)?.previouslyGeneratedInhabitants.Add(result); } } else { redressed = true; } if (Find.Scenario != null) { Find.Scenario.Notify_PawnGenerated(result, request.Context, redressed); } return result; } public static void RedressPawn(Pawn pawn, PawnGenerationRequest request) { try { pawn.ChangeKind(request.KindDef); GenerateGearFor(pawn, request); if (pawn.Faction != request.Faction) { pawn.SetFaction(request.Faction); } if (pawn.guest != null) { pawn.guest.SetGuestStatus(null); } } finally { } } public static bool IsBeingGenerated(Pawn pawn) { for (int i = 0; i < pawnsBeingGenerated.Count; i++) { if (pawnsBeingGenerated[i].Pawn == pawn) { return true; } } return false; } private static bool IsValidCandidateToRedress(Pawn pawn, PawnGenerationRequest request) { if (pawn.def != request.KindDef.race) { return false; } if (!request.WorldPawnFactionDoesntMatter && pawn.Faction != request.Faction) { return false; } if (!request.AllowDead && (pawn.Dead || pawn.Destroyed)) { return false; } if (!request.AllowDowned && pawn.Downed) { return false; } if (pawn.health.hediffSet.BleedRateTotal > 0.001f) { return false; } if (!request.CanGeneratePawnRelations && pawn.RaceProps.IsFlesh && pawn.relations.RelatedToAnyoneOrAnyoneRelatedToMe) { return false; } if (!request.AllowGay && pawn.RaceProps.Humanlike && pawn.story.traits.HasTrait(TraitDefOf.Gay)) { return false; } if (request.ValidatorPreGear != null && !request.ValidatorPreGear(pawn)) { return false; } if (request.ValidatorPostGear != null && !request.ValidatorPostGear(pawn)) { return false; } if (request.FixedBiologicalAge.HasValue && pawn.ageTracker.AgeBiologicalYearsFloat != request.FixedBiologicalAge) { return false; } if (request.FixedChronologicalAge.HasValue && (float)pawn.ageTracker.AgeChronologicalYears != request.FixedChronologicalAge) { return false; } if (request.FixedGender.HasValue && pawn.gender != request.FixedGender) { return false; } if (request.FixedLastName != null && ((NameTriple)pawn.Name).Last != request.FixedLastName) { return false; } if (request.FixedMelanin.HasValue && pawn.story != null && pawn.story.melanin != request.FixedMelanin) { return false; } if (request.Context == PawnGenerationContext.PlayerStarter && Find.Scenario != null && !Find.Scenario.AllowPlayerStartingPawn(pawn, tryingToRedress: true, request)) { return false; } if (request.MustBeCapableOfViolence) { if (pawn.story != null && pawn.story.WorkTagIsDisabled(WorkTags.Violent)) { return false; } if (pawn.RaceProps.ToolUser && !pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation)) { return false; } } return true; } private static Pawn GenerateNewPawnInternal(ref PawnGenerationRequest request) { Pawn pawn = null; string error = null; bool ignoreScenarioRequirements = false; bool ignoreValidator = false; for (int i = 0; i < 120; i++) { if (i == 70) { Log.Error("Could not generate a pawn after " + 70 + " tries. Last error: " + error + " Ignoring scenario requirements."); ignoreScenarioRequirements = true; } if (i == 100) { Log.Error("Could not generate a pawn after " + 100 + " tries. Last error: " + error + " Ignoring validator."); ignoreValidator = true; } PawnGenerationRequest request2 = request; pawn = TryGenerateNewPawnInternal(ref request2, out error, ignoreScenarioRequirements, ignoreValidator); if (pawn != null) { request = request2; break; } } if (pawn == null) { Log.Error("Pawn generation error: " + error + " Too many tries (" + 120 + "), returning null. Generation request: " + request); return null; } return pawn; } [SyncMethod] private static Pawn TryGenerateNewPawnInternal(ref PawnGenerationRequest request, out string error, bool ignoreScenarioRequirements, bool ignoreValidator) { error = null; Pawn pawn = (Pawn)ThingMaker.MakeThing(request.KindDef.race); pawnsBeingGenerated.Add(new PawnGenerationStatus(pawn, null)); //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); try { pawn.kindDef = request.KindDef; pawn.SetFactionDirect(request.Faction); PawnComponentsUtility.CreateInitialComponents(pawn); if (request.FixedGender.HasValue) { pawn.gender = request.FixedGender.Value; } else if (pawn.RaceProps.hasGenders) { if (Rand.Value < 0.5f) { pawn.gender = Gender.Male; } else { pawn.gender = Gender.Female; } } else { pawn.gender = Gender.None; } GenerateRandomAge(pawn, request); pawn.needs.SetInitialLevels(); if (!request.Newborn && request.CanGeneratePawnRelations) { GeneratePawnRelations(pawn, ref request); } if (pawn.RaceProps.Humanlike) { Faction faction; FactionDef factionType = (request.Faction != null) ? request.Faction.def : ((!Find.FactionManager.TryGetRandomNonColonyHumanlikeFaction(out faction, tryMedievalOrBetter: false, allowDefeated: true)) ? Faction.OfAncients.def : faction.def); pawn.story.melanin = ((!request.FixedMelanin.HasValue) ? PawnSkinColors.RandomMelanin(request.Faction) : request.FixedMelanin.Value); pawn.story.crownType = ((Rand.Value < 0.5f) ? CrownType.Average : CrownType.Narrow); pawn.story.hairColor = PawnHairColors.RandomHairColor(pawn.story.SkinColor, pawn.ageTracker.AgeBiologicalYears); PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo(pawn, request.FixedLastName, factionType); pawn.story.hairDef = PawnHairChooser.RandomHairDefFor(pawn, factionType); GenerateTraits(pawn, request); GenerateBodyType(pawn); GenerateSkills(pawn); } if (pawn.RaceProps.Animal && request.Faction != null && request.Faction.IsPlayer) { pawn.training.SetWantedRecursive(TrainableDefOf.Tameness, checkOn: true); pawn.training.Train(TrainableDefOf.Tameness, null, complete: true); } GenerateInitialHediffs(pawn, request); if (pawn.workSettings != null && request.Faction != null && request.Faction.IsPlayer) { pawn.workSettings.EnableAndInitialize(); } if (request.Faction != null && pawn.RaceProps.Animal) { pawn.GenerateNecessaryName(); } if (Find.Scenario != null) { Find.Scenario.Notify_NewPawnGenerating(pawn, request.Context); } if (!request.AllowDead && (pawn.Dead || pawn.Destroyed)) { DiscardGeneratedPawn(pawn); error = "Generated dead pawn."; return null; } if (!request.AllowDowned && pawn.Downed) { DiscardGeneratedPawn(pawn); error = "Generated downed pawn."; return null; } if (request.MustBeCapableOfViolence && ((pawn.story != null && pawn.story.WorkTagIsDisabled(WorkTags.Violent)) || (pawn.RaceProps.ToolUser && !pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation)))) { DiscardGeneratedPawn(pawn); error = "Generated pawn incapable of violence."; return null; } if (!ignoreScenarioRequirements && request.Context == PawnGenerationContext.PlayerStarter && Find.Scenario != null && !Find.Scenario.AllowPlayerStartingPawn(pawn, tryingToRedress: false, request)) { DiscardGeneratedPawn(pawn); error = "Generated pawn doesn't meet scenario requirements."; return null; } if (!ignoreValidator && request.ValidatorPreGear != null && !request.ValidatorPreGear(pawn)) { DiscardGeneratedPawn(pawn); error = "Generated pawn didn't pass validator check (pre-gear)."; return null; } if (!request.Newborn) { GenerateGearFor(pawn, request); } if (!ignoreValidator && request.ValidatorPostGear != null && !request.ValidatorPostGear(pawn)) { DiscardGeneratedPawn(pawn); error = "Generated pawn didn't pass validator check (post-gear)."; return null; } for (int i = 0; i < pawnsBeingGenerated.Count - 1; i++) { if (pawnsBeingGenerated[i].PawnsGeneratedInTheMeantime == null) { pawnsBeingGenerated[i] = new PawnGenerationStatus(pawnsBeingGenerated[i].Pawn, new List<Pawn>()); } pawnsBeingGenerated[i].PawnsGeneratedInTheMeantime.Add(pawn); } return pawn; } finally { pawnsBeingGenerated.RemoveLast(); } } private static void DiscardGeneratedPawn(Pawn pawn) { if (Find.WorldPawns.Contains(pawn)) { Find.WorldPawns.RemovePawn(pawn); } Find.WorldPawns.PassToWorld(pawn, PawnDiscardDecideMode.Discard); List<Pawn> pawnsGeneratedInTheMeantime = pawnsBeingGenerated.Last().PawnsGeneratedInTheMeantime; if (pawnsGeneratedInTheMeantime != null) { for (int i = 0; i < pawnsGeneratedInTheMeantime.Count; i++) { Pawn pawn2 = pawnsGeneratedInTheMeantime[i]; if (Find.WorldPawns.Contains(pawn2)) { Find.WorldPawns.RemovePawn(pawn2); } Find.WorldPawns.PassToWorld(pawn2, PawnDiscardDecideMode.Discard); for (int j = 0; j < pawnsBeingGenerated.Count; j++) { pawnsBeingGenerated[j].PawnsGeneratedInTheMeantime.Remove(pawn2); } } } } private static IEnumerable<Pawn> GetValidCandidatesToRedress(PawnGenerationRequest request) { IEnumerable<Pawn> enumerable = Find.WorldPawns.GetPawnsBySituation(WorldPawnSituation.Free); if (request.KindDef.factionLeader) { enumerable = enumerable.Concat(Find.WorldPawns.GetPawnsBySituation(WorldPawnSituation.FactionLeader)); } return from x in enumerable where IsValidCandidateToRedress(x, request) select x; } private static float ChanceToRedressAnyWorldPawn(PawnGenerationRequest request) { int pawnsBySituationCount = Find.WorldPawns.GetPawnsBySituationCount(WorldPawnSituation.Free); float num = Mathf.Min(0.02f + 0.01f * ((float)pawnsBySituationCount / 10f), 0.8f); if (request.MinChanceToRedressWorldPawn.HasValue) { num = Mathf.Max(num, request.MinChanceToRedressWorldPawn.Value); } return num; } private static float WorldPawnSelectionWeight(Pawn p) { if (p.RaceProps.IsFlesh && !p.relations.everSeenByPlayer && p.relations.RelatedToAnyoneOrAnyoneRelatedToMe) { return 0.1f; } return 1f; } private static void GenerateGearFor(Pawn pawn, PawnGenerationRequest request) { PawnApparelGenerator.GenerateStartingApparelFor(pawn, request); PawnWeaponGenerator.TryGenerateWeaponFor(pawn); PawnInventoryGenerator.GenerateInventoryFor(pawn, request); } [SyncMethod] private static void GenerateInitialHediffs(Pawn pawn, PawnGenerationRequest request) { int num = 0; while (true) { AgeInjuryUtility.GenerateRandomOldAgeInjuries(pawn, !request.AllowDead); PawnTechHediffsGenerator.GenerateTechHediffsFor(pawn); PawnAddictionHediffsGenerator.GenerateAddictionsAndTolerancesFor(pawn); if ((request.AllowDead && pawn.Dead) || request.AllowDowned || !pawn.Downed) { break; } pawn.health.Reset(); num++; if (num > 80) { Log.Warning("Could not generate old age injuries for " + pawn.ThingID + " of age " + pawn.ageTracker.AgeBiologicalYears + " that allow pawn to move after " + 80 + " tries. request=" + request); break; } } if (!pawn.Dead && (request.Faction == null || !request.Faction.IsPlayer)) { int num2 = 0; while (true) { if (!pawn.health.HasHediffsNeedingTend()) { return; } num2++; if (num2 > 10000) { break; } TendUtility.DoTend(null, pawn, null); } Log.Error("Too many iterations."); } } [SyncMethod] private static void GenerateRandomAge(Pawn pawn, PawnGenerationRequest request) { //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); if (request.FixedBiologicalAge.HasValue && request.FixedChronologicalAge.HasValue) { float? fixedBiologicalAge = request.FixedBiologicalAge; bool hasValue = fixedBiologicalAge.HasValue; float? fixedChronologicalAge = request.FixedChronologicalAge; if ((hasValue & fixedChronologicalAge.HasValue) && fixedBiologicalAge.GetValueOrDefault() > fixedChronologicalAge.GetValueOrDefault()) { Log.Warning("Tried to generate age for pawn " + pawn + ", but pawn generation request demands biological age (" + request.FixedBiologicalAge + ") to be greater than chronological age (" + request.FixedChronologicalAge + ")."); } } if (request.Newborn) { pawn.ageTracker.AgeBiologicalTicks = 0L; } else if (request.FixedBiologicalAge.HasValue) { pawn.ageTracker.AgeBiologicalTicks = (long)(request.FixedBiologicalAge.Value * 3600000f); } else { float num = 0f; int num2 = 0; do { num = ((pawn.RaceProps.ageGenerationCurve != null) ? ((float)Mathf.RoundToInt(Rand.ByCurve(pawn.RaceProps.ageGenerationCurve))) : ((!pawn.RaceProps.IsMechanoid) ? (Rand.ByCurve(DefaultAgeGenerationCurve) * pawn.RaceProps.lifeExpectancy) : Rand.Range(0f, 2500f))); num2++; if (num2 > 300) { Log.Error("Tried 300 times to generate age for " + pawn); break; } } while (num > (float)pawn.kindDef.maxGenerationAge || num < (float)pawn.kindDef.minGenerationAge); pawn.ageTracker.AgeBiologicalTicks = (long)(num * 3600000f) + Rand.Range(0, 3600000); } if (request.Newborn) { pawn.ageTracker.AgeChronologicalTicks = 0L; } else if (request.FixedChronologicalAge.HasValue) { pawn.ageTracker.AgeChronologicalTicks = (long)(request.FixedChronologicalAge.Value * 3600000f); } else { int num3; if (request.CertainlyBeenInCryptosleep || Rand.Value < pawn.kindDef.backstoryCryptosleepCommonality) { float value = Rand.Value; if (value < 0.7f) { num3 = Rand.Range(0, 100); } else if (value < 0.95f) { num3 = Rand.Range(100, 1000); } else { int max = GenDate.Year(GenTicks.TicksAbs, 0f) - 2026 - pawn.ageTracker.AgeBiologicalYears; num3 = Rand.Range(1000, max); } } else { num3 = 0; } int ticksAbs = GenTicks.TicksAbs; long num4 = ticksAbs - pawn.ageTracker.AgeBiologicalTicks; num4 -= (long)num3 * 3600000L; pawn.ageTracker.BirthAbsTicks = num4; } if (pawn.ageTracker.AgeBiologicalTicks > pawn.ageTracker.AgeChronologicalTicks) { pawn.ageTracker.AgeChronologicalTicks = pawn.ageTracker.AgeBiologicalTicks; } } [SyncMethod] public static int RandomTraitDegree(TraitDef traitDef) { if (traitDef.degreeDatas.Count == 1) { return traitDef.degreeDatas[0].degree; } //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); return traitDef.degreeDatas.RandomElementByWeight((TraitDegreeData dd) => dd.commonality).degree; } [SyncMethod] private static void GenerateTraits(Pawn pawn, PawnGenerationRequest request) { if (pawn.story != null) { if (pawn.story.childhood.forcedTraits != null) { List<TraitEntry> forcedTraits = pawn.story.childhood.forcedTraits; for (int i = 0; i < forcedTraits.Count; i++) { TraitEntry traitEntry = forcedTraits[i]; if (traitEntry.def == null) { Log.Error("Null forced trait def on " + pawn.story.childhood); } else if (!pawn.story.traits.HasTrait(traitEntry.def)) { pawn.story.traits.GainTrait(new Trait(traitEntry.def, traitEntry.degree)); } } } if (pawn.story.adulthood != null && pawn.story.adulthood.forcedTraits != null) { List<TraitEntry> forcedTraits2 = pawn.story.adulthood.forcedTraits; for (int j = 0; j < forcedTraits2.Count; j++) { TraitEntry traitEntry2 = forcedTraits2[j]; if (traitEntry2.def == null) { Log.Error("Null forced trait def on " + pawn.story.adulthood); } else if (!pawn.story.traits.HasTrait(traitEntry2.def)) { pawn.story.traits.GainTrait(new Trait(traitEntry2.def, traitEntry2.degree)); } } } //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); int num = Rand.RangeInclusive(2, 3); if (request.AllowGay && (LovePartnerRelationUtility.HasAnyLovePartnerOfTheSameGender(pawn) || LovePartnerRelationUtility.HasAnyExLovePartnerOfTheSameGender(pawn))) { Trait trait = new Trait(TraitDefOf.Gay, RandomTraitDegree(TraitDefOf.Gay)); pawn.story.traits.GainTrait(trait); } while (pawn.story.traits.allTraits.Count < num) { TraitDef newTraitDef = DefDatabase<TraitDef>.AllDefsListForReading.RandomElementByWeight((TraitDef tr) => tr.GetGenderSpecificCommonality(pawn.gender)); if (!pawn.story.traits.HasTrait(newTraitDef) && (newTraitDef != TraitDefOf.Gay || (request.AllowGay && !LovePartnerRelationUtility.HasAnyLovePartnerOfTheOppositeGender(pawn) && !LovePartnerRelationUtility.HasAnyExLovePartnerOfTheOppositeGender(pawn))) && (request.Faction == null || Faction.OfPlayerSilentFail == null || !request.Faction.HostileTo(Faction.OfPlayer) || newTraitDef.allowOnHostileSpawn) && !pawn.story.traits.allTraits.Any((Trait tr) => newTraitDef.ConflictsWith(tr)) && (newTraitDef.conflictingTraits == null || !newTraitDef.conflictingTraits.Any((TraitDef tr) => pawn.story.traits.HasTrait(tr))) && (newTraitDef.requiredWorkTypes == null || !pawn.story.OneOfWorkTypesIsDisabled(newTraitDef.requiredWorkTypes)) && !pawn.story.WorkTagIsDisabled(newTraitDef.requiredWorkTags)) { int degree = RandomTraitDegree(newTraitDef); if (!pawn.story.childhood.DisallowsTrait(newTraitDef, degree) && (pawn.story.adulthood == null || !pawn.story.adulthood.DisallowsTrait(newTraitDef, degree))) { Trait trait2 = new Trait(newTraitDef, degree); if (pawn.mindState != null && pawn.mindState.mentalBreaker != null) { float breakThresholdExtreme = pawn.mindState.mentalBreaker.BreakThresholdExtreme; breakThresholdExtreme += trait2.OffsetOfStat(StatDefOf.MentalBreakThreshold); breakThresholdExtreme *= trait2.MultiplierOfStat(StatDefOf.MentalBreakThreshold); if (breakThresholdExtreme > 0.4f) { continue; } } pawn.story.traits.GainTrait(trait2); } } } } } [SyncMethod] private static void GenerateBodyType(Pawn pawn) { //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); if (pawn.story.adulthood != null) { pawn.story.bodyType = pawn.story.adulthood.BodyTypeFor(pawn.gender); } else if (Rand.Value < 0.5f) { pawn.story.bodyType = BodyTypeDefOf.Thin; } else { pawn.story.bodyType = ((pawn.gender != Gender.Female) ? BodyTypeDefOf.Male : BodyTypeDefOf.Female); } } [SyncMethod] private static void GenerateSkills(Pawn pawn) { List<SkillDef> allDefsListForReading = DefDatabase<SkillDef>.AllDefsListForReading; for (int i = 0; i < allDefsListForReading.Count; i++) { SkillDef skillDef = allDefsListForReading[i]; int num = FinalLevelOfSkill(pawn, skillDef); SkillRecord skill = pawn.skills.GetSkill(skillDef); skill.Level = num; if (!skill.TotallyDisabled) { //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); float num2 = (float)num * 0.11f; float value = Rand.Value; if (value < num2) { if (value < num2 * 0.2f) { skill.passion = Passion.Major; } else { skill.passion = Passion.Minor; } } skill.xpSinceLastLevel = Rand.Range(skill.XpRequiredForLevelUp * 0.1f, skill.XpRequiredForLevelUp * 0.9f); } } } [SyncMethod] private static int FinalLevelOfSkill(Pawn pawn, SkillDef sk) { //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); float num = (!sk.usuallyDefinedInBackstories) ? Rand.ByCurve(LevelRandomCurve) : ((float)Rand.RangeInclusive(0, 4)); foreach (Backstory item in from bs in pawn.story.AllBackstories where bs != null select bs) { foreach (KeyValuePair<SkillDef, int> item2 in item.skillGainsResolved) { if (item2.Key == sk) { num += (float)item2.Value * Rand.Range(1f, 1.4f); } } } for (int i = 0; i < pawn.story.traits.allTraits.Count; i++) { int value = 0; if (pawn.story.traits.allTraits[i].CurrentData.skillGains.TryGetValue(sk, out value)) { num += (float)value; } } float num2 = Rand.Range(1f, AgeSkillMaxFactorCurve.Evaluate((float)pawn.ageTracker.AgeBiologicalYears)); num *= num2; num = LevelFinalAdjustmentCurve.Evaluate(num); return Mathf.Clamp(Mathf.RoundToInt(num), 0, 20); } public static void PostProcessGeneratedGear(Thing gear, Pawn pawn) { gear.TryGetComp<CompQuality>()?.SetQuality(QualityUtility.GenerateQualityGeneratingPawn(pawn.kindDef), ArtGenerationContext.Outsider); if (gear.def.useHitPoints) { float randomInRange = pawn.kindDef.gearHealthRange.RandomInRange; if (randomInRange < 1f) { int b = Mathf.RoundToInt(randomInRange * (float)gear.MaxHitPoints); b = (gear.HitPoints = Mathf.Max(1, b)); } } } [SyncMethod] private static void GeneratePawnRelations(Pawn pawn, ref PawnGenerationRequest request) { if (pawn.RaceProps.Humanlike) { //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); Pawn[] array = (from x in PawnsFinder.AllMapsWorldAndTemporary_AliveOrDead where x.def == pawn.def select x).ToArray(); if (array.Length != 0) { int num = 0; Pawn[] array2 = array; foreach (Pawn pawn2 in array2) { if (pawn2.Discarded) { Log.Warning("Warning during generating pawn relations for " + pawn + ": Pawn " + pawn2 + " is discarded, yet he was yielded by PawnUtility. Discarding a pawn means that he is no longer managed by anything."); } else if (pawn2.Faction != null && pawn2.Faction.IsPlayer) { num++; } } float num2 = 45f; num2 += (float)num * 2.7f; PawnGenerationRequest localReq = request; Pair<Pawn, PawnRelationDef> pair = GenerateSamples(array, relationsGeneratableBlood, 40).RandomElementByWeightWithDefault((Pair<Pawn, PawnRelationDef> x) => x.Second.generationChanceFactor * x.Second.Worker.GenerationChance(pawn, x.First, localReq), num2 * 40f / (float)(array.Length * relationsGeneratableBlood.Length)); if (pair.First != null) { pair.Second.Worker.CreateRelation(pawn, pair.First, ref request); } Pair<Pawn, PawnRelationDef> pair2 = GenerateSamples(array, relationsGeneratableNonblood, 40).RandomElementByWeightWithDefault((Pair<Pawn, PawnRelationDef> x) => x.Second.generationChanceFactor * x.Second.Worker.GenerationChance(pawn, x.First, localReq), num2 * 40f / (float)(array.Length * relationsGeneratableNonblood.Length)); if (pair2.First != null) { pair2.Second.Worker.CreateRelation(pawn, pair2.First, ref request); } } } } [SyncMethod] private static Pair<Pawn, PawnRelationDef>[] GenerateSamples(Pawn[] pawns, PawnRelationDef[] relations, int count) { Pair<Pawn, PawnRelationDef>[] array = new Pair<Pawn, PawnRelationDef>[count]; //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); for (int i = 0; i < count; i++) { array[i] = new Pair<Pawn, PawnRelationDef>(pawns[Rand.Range(0, pawns.Length)], relations[Rand.Range(0, relations.Length)]); } return array; } [DebugOutput] [Category("Performance")] public static void PawnGenerationHistogram() { DebugHistogram debugHistogram = new DebugHistogram((from x in Enumerable.Range(1, 20) select (float)x * 10f).ToArray()); for (int i = 0; i < 100; i++) { long timestamp = Stopwatch.GetTimestamp(); Pawn pawn = GeneratePawn(new PawnGenerationRequest(PawnKindDefOf.Colonist, null, PawnGenerationContext.NonPlayer, -1, forceGenerateNewPawn: true)); debugHistogram.Add((float)((Stopwatch.GetTimestamp() - timestamp) * 1000 / Stopwatch.Frequency)); pawn.Destroy(); } debugHistogram.Display(); } } }
Mewtopian/rjw
Source/Common/CORE_EXPOSED/PawnGenerator.cs
C#
mit
31,117
using System.Collections.Generic; using HugsLib.Utils; using Verse; namespace rjw { /// <summary> /// Hugslib Utility Data object storing the RJW info /// also implements extensions to Pawn method /// is used as a static field in PawnData /// </summary> public class DataStore : UtilityWorldObject { public Dictionary<int, PawnData> PawnData = new Dictionary<int, PawnData> (); //public Dictionary<int, PartsData> PartsData = new Dictionary<int, PartsData> (); public override void ExposeData() { if (Scribe.mode==LoadSaveMode.Saving) PawnData.RemoveAll(item => item.Value==null || !item.Value.IsValid); base.ExposeData(); Scribe_Collections.Look(ref PawnData, "Data", LookMode.Value, LookMode.Deep); //Scribe_Collections.Look(ref PartsData, "Data", LookMode.Value, LookMode.Deep); if (Scribe.mode == LoadSaveMode.LoadingVars) { if (PawnData == null) PawnData = new Dictionary<int, PawnData>(); //if (PartsData == null) PartsData = new Dictionary<int, PartsData>(); } } public PawnData GetPawnData(Pawn pawn) { PawnData res; //--Log.Message("Getting data for " + pawn); //--Log.Message("Pawn " + pawn + " id " + pawn.thingIDNumber); //--Log.Message("PawnData isn't null " + !(PawnData == null)); var filled = PawnData.TryGetValue(pawn.thingIDNumber, out res); //--Log.Message("Output is not null" + PawnData.TryGetValue(pawn.thingIDNumber, out res)); //--Log.Message("Out is not null " + (res != null)); //--Log.Message("Out is valid " + (res != null && res.IsValid)); if ((res==null) || (!res.IsValid)) { if (filled) { //--Log.Message("Clearing incorrect data for " + pawn); PawnData.Remove(pawn.thingIDNumber); } //--Log.Message("PawnData missing, creating for " + pawn); res = new PawnData(pawn); PawnData.Add(pawn.thingIDNumber, res); } //--Log.Message("Finishing"); //--Log.Message("PawnData is " + res.Comfort + " " + res.Service + " " + res.Breeding); return res; } void SetPawnData(Pawn pawn, PawnData data) { PawnData.Add(pawn.thingIDNumber, data); } //public PartsData GetPartsData(Thing thing) //{ // PartsData res; // //--Log.Message("Getting data for " + thing); // //--Log.Message("Pawn " + thing + " id " + thing.thingIDNumber); // //--Log.Message("PartsData isn't null " + !(PartsData == null)); // var filled = PartsData.TryGetValue(thing.thingIDNumber, out res); // //--Log.Message("Output is not null" + PartsData.TryGetValue(thing.thingIDNumber, out res)); // //--Log.Message("Out is not null " + (res != null)); // //--Log.Message("Out is valid " + (res != null && res.IsValid)); // if ((res==null) || (!res.IsValid)) // { // if (filled) // { // //--Log.Message("Clearing incorrect data for " + thing); // PartsData.Remove(thing.thingIDNumber); // } // //--Log.Message("PartsData missing, creating for " + thing); // res = new PartsData(thing); // PartsData.Add(thing.thingIDNumber, res); // } // //--Log.Message("Finishing"); // return res; //} //void SetPartsData(Thing thing, PartsData data) //{ // PartsData.Add(thing.thingIDNumber, data); //} } }
Mewtopian/rjw
Source/Common/Data/DataStore.cs
C#
mit
3,187
using Verse; using System.Collections.Generic; namespace rjw { /// <summary> /// Collection of Designated pawns /// </summary> public class DesignatorsData : DataStore { public static List<Pawn> rjwHero = new List<Pawn>(); public static List<Pawn> rjwComfort = new List<Pawn>(); public static List<Pawn> rjwService = new List<Pawn>(); public static List<Pawn> rjwMilking = new List<Pawn>(); public static List<Pawn> rjwBreeding = new List<Pawn>(); public static List<Pawn> rjwBreedingAnimal = new List<Pawn>(); public override void ExposeData() { base.ExposeData(); Scribe_Values.Look(ref rjwHero, "rjwHero"); Scribe_Values.Look(ref rjwComfort, "rjwComfort"); Scribe_Values.Look(ref rjwService, "rjwService"); Scribe_Values.Look(ref rjwMilking, "rjwMilking"); Scribe_Values.Look(ref rjwBreeding, "rjwBreeding"); Scribe_Values.Look(ref rjwBreedingAnimal, "rjwBreedingAnimal"); } } }
Mewtopian/rjw
Source/Common/Data/DesignatorsData.cs
C#
mit
929
using HugsLib; using HugsLib.Utils; using System; namespace rjw { /// <summary> /// Rjw settings store /// </summary> public class SaveStorage : ModBase { public override string ModIdentifier => "RJW"; public override Version GetVersion() { //--Log.Message("GetVersion() called"); return base.GetVersion(); } public static DataStore DataStore;//reference to savegame data, hopefully public override void WorldLoaded() { DataStore = UtilityWorldObjectManager.GetUtilityWorldObject<DataStore>(); } protected override bool HarmonyAutoPatch { get => false; }//first.cs creates harmony and does some convoulted stuff with it } }
Mewtopian/rjw
Source/Common/Data/ModData.cs
C#
mit
661
๏ปฟusing System; using System.Collections.Generic; using System.Linq; using System.Text; using Verse; using HugsLib; namespace rjw { /// <summary> /// Utility rjw data object for storing Parts(genitals, breasts, anuses) data between operations /// </summary> public class PartsData : IExposable { public Pawn Pawn = null; // store original owner , maybe better kinddef? public Thing Thing = null; // store world thing? public float Severity = 0.0f; // store size public PartsData() { } public PartsData(Thing thing, Pawn pawn = null, float severity = 0.5f) { //Log.Message("Creating PartsData for " + thing); Pawn = pawn; Thing = thing; Severity = severity; //Log.Message("This data is valid " + this.IsValid); } public void ExposeData() { Scribe_Values.Look<float>(ref Severity, "severity", 0.5f, true); Scribe_References.Look<Pawn>(ref this.Pawn, "Pawn"); Scribe_References.Look<Thing>(ref this.Thing, "Thing"); } public bool IsValid { get { return Thing != null; } } } }
Mewtopian/rjw
Source/Common/Data/PartsData.cs
C#
mit
1,031
using System; using Verse; namespace rjw { /// <summary> /// Utility data object and a collection of extension methods for Pawn /// </summary> public class PawnData : IExposable { //Should probably mix but not shake it with RJW designation classes public Pawn Pawn = null; public bool Comfort = false; public bool Service = false; public bool Breeding = false; public bool Milking = false; public bool Hero = false; public bool Ironman = false; public string HeroOwner = ""; public bool BreedingAnimal = false; public bool CanChangeDesignationColonist = false; public bool CanChangeDesignationPrisoner = false; public bool CanDesignateService = false; public bool CanDesignateMilking = false; public bool CanDesignateComfort = false; public bool CanDesignateBreedingAnimal = false; public bool CanDesignateBreeding = false; public bool CanDesignateHero = false; public PawnData() { } public PawnData(Pawn pawn) { //Log.Message("Creating pawndata for " + pawn); Pawn = pawn; //Log.Message("This data is valid " + this.IsValid); } public void ExposeData() { Scribe_References.Look<Pawn>(ref this.Pawn, "Pawn"); Scribe_Values.Look<bool>(ref Comfort, "Comfort", false, true); Scribe_Values.Look<bool>(ref Service, "Service", false, true); Scribe_Values.Look<bool>(ref Breeding, "Breeding", false, true); Scribe_Values.Look<bool>(ref Milking, "Milking", false, true); Scribe_Values.Look<bool>(ref Hero, "Hero", false, true); Scribe_Values.Look<bool>(ref Ironman, "Ironman", false, true); Scribe_Values.Look<String>(ref HeroOwner, "HeroOwner", "", true); Scribe_Values.Look<bool>(ref BreedingAnimal, "BreedingAnimal", false, true); Scribe_Values.Look<bool>(ref CanChangeDesignationColonist, "CanChangeDesignationColonist", false, true); Scribe_Values.Look<bool>(ref CanChangeDesignationPrisoner, "CanChangeDesignationPrisoner", false, true); Scribe_Values.Look<bool>(ref CanDesignateService, "CanDesignateService", false, true); Scribe_Values.Look<bool>(ref CanDesignateMilking, "CanDesignateMilking", false, true); Scribe_Values.Look<bool>(ref CanDesignateComfort, "CanDesignateComfort", false, true); Scribe_Values.Look<bool>(ref CanDesignateBreedingAnimal, "CanDesignateBreedingAnimal", false, true); Scribe_Values.Look<bool>(ref CanDesignateBreeding, "CanDesignateBreeding", false, true); Scribe_Values.Look<bool>(ref CanDesignateHero, "CanDesignateHero", false, true); } public bool IsValid { get { return Pawn != null; } } } }
Mewtopian/rjw
Source/Common/Data/PawnData.cs
C#
mit
2,550
๏ปฟusing System.Collections.Generic; using Verse; namespace rjw { /// <summary> /// Just a simplest form of passing data from xml to the code /// </summary> class StringListDef : Def { public List<string> strings = new List<string>(); } }
Mewtopian/rjw
Source/Common/Data/StringListDef.cs
C#
mit
249
using System.Collections.Generic; using UnityEngine; using Verse; namespace RimWorld { public class racedefs : Def { public float fertility_endAge_male = 0.2f; public float fertility_endAge_female = 0.1f; } }
Mewtopian/rjw
Source/Common/Data/racedefs.cs
C#
mit
217
๏ปฟ///Better not leave it be, this mod is not intended to reimpelement base functionality and break other mods by that. //using Harmony; //using RimWorld; //using System; //using System.Collections.Generic; //using System.Linq; //using System.Reflection; //using System.Text; //using UnityEngine; //using Verse; //using Verse.Sound; //namespace rjw.Source.Common //{ // public static class ExpandedPawnCharacterCard // { // /// <summary> // /// Better to leave it be, since it doesn't affect anything much. // /// </summary> // public static float cardX = 570f; // vanilla is 570 // /// <summary> // /// Basically, you want to increase this value if you want character info card be taller (thus allowing to have more // /// traits and skills shown). Height is in pixels, increase by ~25 pixels for each additional row of skill/trait. // /// </summary> // public static float cardY = 470f; // vanilla is 470 // [HarmonyPatch(typeof(CharacterCardUtility), "DrawCharacterCard", new[] { typeof(Rect), typeof(Pawn), typeof(Action), typeof(Rect), })] // public static class CharacterCardUtilityPatch // { // private static IEnumerable<WorkTags> WorkTagsFrom(WorkTags tags) // { // foreach (WorkTags workTag in tags.GetAllSelectedItems<WorkTags>()) // { // if (workTag != WorkTags.None) // { // yield return workTag; // } // } // } // [HarmonyPrefix] // public static bool DrawCharacterCardP(ref Rect rect, ref Pawn pawn, ref Action randomizeCallback, ref Rect creationRect) // { // rect.position = new Vector2(17f, 17f); // rect.size = new Vector2(cardX, cardY); // bool flag = randomizeCallback != null; // GUI.BeginGroup((!flag) ? rect : creationRect); // Rect rectLabel = new Rect(0f, 0f, 300f, 30f); // NameTriple nameTriple = pawn.Name as NameTriple; // if (flag && nameTriple != null) // { // Rect rect3 = new Rect(rectLabel); // rect3.width *= 0.333f; // Rect rect4 = new Rect(rectLabel); // rect4.width *= 0.333f; // rect4.x += rect4.width; // Rect rect5 = new Rect(rectLabel); // rect5.width *= 0.333f; // rect5.x += rect4.width * 2f; // string first = nameTriple.First; // string nick = nameTriple.Nick; // string last = nameTriple.Last; // CharacterCardUtility.DoNameInputRect(rect3, ref first, 12); // if (nameTriple.Nick == nameTriple.First || nameTriple.Nick == nameTriple.Last) // { // GUI.color = new Color(1f, 1f, 1f, 0.5f); // } // CharacterCardUtility.DoNameInputRect(rect4, ref nick, 9); // GUI.color = Color.white; // CharacterCardUtility.DoNameInputRect(rect5, ref last, 12); // if (nameTriple.First != first || nameTriple.Nick != nick || nameTriple.Last != last) // { // pawn.Name = new NameTriple(first, nick, last); // } // TooltipHandler.TipRegion(rect3, "FirstNameDesc".Translate()); // TooltipHandler.TipRegion(rect4, "ShortIdentifierDesc".Translate()); // TooltipHandler.TipRegion(rect5, "LastNameDesc".Translate()); // } // else // { // rectLabel.width = 999f; // Text.Font = GameFont.Medium; // Widgets.Label(rectLabel, pawn.Name.ToStringFull); // Text.Font = GameFont.Small; // } // if (randomizeCallback != null) // { // Rect rectRandomise = new Rect(creationRect.width - 24f - 100f, 0f, 100f, rectLabel.height); // if (Widgets.ButtonText(rectRandomise, "Randomize".Translate(), true, false, true)) // { // SoundDefOf.TickTiny.PlayOneShotOnCamera(null); // randomizeCallback(); // } // UIHighlighter.HighlightOpportunity(rectRandomise, "RandomizePawn"); // } // if (flag) // { // Widgets.InfoCardButton(creationRect.width - 24f, 0f, pawn); // } // else if (!pawn.health.Dead) // { // float num = CharacterCardUtility.PawnCardSize.x - 85f; // if ((pawn.Faction == Faction.OfPlayer || pawn.IsPrisonerOfColony) && pawn.Spawned) // { // Rect rectBanish = new Rect(num, 0f, 30f, 30f); // TooltipHandler.TipRegion(rectBanish, PawnBanishUtility.GetBanishButtonTip(pawn)); // if (Widgets.ButtonImage(rectBanish, ContentFinder<Texture2D>.Get("UI/Buttons/Banish", true))) // { // if (pawn.Downed) // { // Messages.Message("MessageCantBanishDownedPawn".Translate(new object[] // { // pawn.LabelShort // }).AdjustedFor(pawn), pawn, MessageTypeDefOf.RejectInput); // } // else // { // PawnBanishUtility.ShowBanishPawnConfirmationDialog(pawn); // } // } // num -= 40f; // } // if (pawn.IsColonist) // { // Rect rect8 = new Rect(num, 0f, 30f, 30f); // TooltipHandler.TipRegion(rect8, "RenameColonist".Translate()); // if (Widgets.ButtonImage(rect8, ContentFinder<Texture2D>.Get("UI/Buttons/Rename", true))) // { // Find.WindowStack.Add(new Dialog_ChangeNameTriple(pawn)); // } // num -= 40f; // } // } // string label = pawn.MainDesc(true); // Rect rectMainDesc = new Rect(0f, 45f, rect.width, 60f); // Widgets.Label(rectMainDesc, label); // Pawn p = pawn; // TooltipHandler.TipRegion(rectMainDesc, () => p.ageTracker.AgeTooltipString, 6873641); // Rect positionLeftHalf = new Rect(0f, 100f, 250f, cardY); // Rect positionRightHalf = new Rect(positionLeftHalf.xMax, 100f, 258f, cardY); // GUI.BeginGroup(positionLeftHalf); // float currentY = 0f; // Text.Font = GameFont.Medium; // Widgets.Label(new Rect(0f, 0f, 200f, 30f), "Backstory".Translate()); // currentY += 30f; // Text.Font = GameFont.Small; // foreach (BackstorySlot backstorySlot in Enum.GetValues(typeof(BackstorySlot))) // { // Backstory backstory = pawn.story.GetBackstory(backstorySlot); // if (backstory != null) // { // Rect rect10 = new Rect(0f, currentY, positionLeftHalf.width, 24f); // if (Mouse.IsOver(rect10)) // { // Widgets.DrawHighlight(rect10); // } // TooltipHandler.TipRegion(rect10, backstory.FullDescriptionFor(pawn)); // Text.Anchor = TextAnchor.MiddleLeft; // string str = (backstorySlot != BackstorySlot.Adulthood) ? "Childhood".Translate() : "Adulthood".Translate(); // Widgets.Label(rect10, str + ":"); // Text.Anchor = TextAnchor.UpperLeft; // Rect rect11 = new Rect(rect10); // rect11.x += 90f; // rect11.width -= 90f; // string title = backstory.Title; // Widgets.Label(rect11, title); // currentY += rect10.height + 2f; // } // } // currentY += 25f; // Text.Font = GameFont.Small; // Widgets.Label(new Rect(0f, currentY, 200f, 30f), "IncapableOf".Translate()); // currentY += 30f; // Text.Font = GameFont.Small; // StringBuilder stringBuilder = new StringBuilder(); // WorkTags combinedDisabledWorkTags = pawn.story.CombinedDisabledWorkTags; // if (combinedDisabledWorkTags == WorkTags.None) // { // stringBuilder.Append("(" + "NoneLower".Translate() + "), "); // } // else // { // List<WorkTags> list = WorkTagsFrom(combinedDisabledWorkTags).ToList<WorkTags>(); // bool flag2 = true; // foreach (WorkTags current in list) // { // if (flag2) // { // stringBuilder.Append(current.LabelTranslated().CapitalizeFirst()); // } // else // { // stringBuilder.Append(current.LabelTranslated()); // } // stringBuilder.Append(", "); // flag2 = false; // } // } // string text = stringBuilder.ToString(); // text = text.Substring(0, text.Length - 2); // Rect rect12 = new Rect(0f, currentY, positionLeftHalf.width, 999f); // Widgets.Label(rect12, text); // currentY += 100f; // Text.Font = GameFont.Medium; // Widgets.Label(new Rect(0f, currentY, 200f, 30f), "Traits".Translate()); // currentY += 30f; // Text.Font = GameFont.Small; // for (int i = 0; i < pawn.story.traits.allTraits.Count; i++) // { // Trait trait = pawn.story.traits.allTraits[i]; // Rect rectCurrentTrait = new Rect(0f, currentY, positionLeftHalf.width, 24f); // if (Mouse.IsOver(rectCurrentTrait)) // { // Widgets.DrawHighlight(rectCurrentTrait); // } // Widgets.Label(rectCurrentTrait, trait.LabelCap); // currentY += rectCurrentTrait.height + 2f; // Trait trLocal = trait; // TipSignal tip = new TipSignal(() => trLocal.TipString(p), (int)currentY * 37); // TooltipHandler.TipRegion(rectCurrentTrait, tip); // } // GUI.EndGroup(); // GUI.BeginGroup(positionRightHalf); // Text.Font = GameFont.Medium; // Widgets.Label(new Rect(0f, 0f, 200f, 30f), "Skills".Translate()); // SkillUI.SkillDrawMode mode; // if (Current.ProgramState == ProgramState.Playing) // { // mode = SkillUI.SkillDrawMode.Gameplay; // } // else // { // mode = SkillUI.SkillDrawMode.Menu; // } // SkillUI.DrawSkillsOf(pawn, new Vector2(0f, 35f), mode); // GUI.EndGroup(); // GUI.EndGroup(); // return false; // } // } // [HarmonyPatch(typeof(ITab_Pawn_Character), "FillTab")] // public static class ITab_Pawn_CharacterPatch // { // [HarmonyPrefix] // public static bool FillTabP(ITab_Pawn_Character __instance) // { // FieldInfo fi = typeof(ITab_Pawn_Character).GetField("size", Unprivater.flags); // fi.SetValue(__instance, new Vector2(cardX+34f, cardY+34f)); // var p = Unprivater.GetProtectedProperty<Pawn>("PawnToShowInfoAbout", __instance); // Rect rect = new Rect(17f, 17f, 570f, cardY); // CharacterCardUtility.DrawCharacterCard(rect, p, null, default(Rect)); // return false; // } // } // } //}
Mewtopian/rjw
Source/Common/ExpandedPawnCharacterCard.cs
C#
mit
9,613
๏ปฟusing System.Collections.Generic; using RimWorld; using Verse; using System.Linq; using System; namespace rjw { public static class BreastSize_Helper { public static int NipplesOnlyBreastSize = -1; static HediffDef[] BreastsInOrder = new[] { Genital_Helper.flat_breasts, Genital_Helper.small_breasts, Genital_Helper.average_breasts, Genital_Helper.large_breasts, Genital_Helper.huge_breasts }; public static int MaxSize = BreastsInOrder.Length - 1; static IDictionary<HediffDef, int> SizeByHediffDef = BreastsInOrder .Select((hed, i) => new { hed, i }) .ToDictionary(pair => pair.hed, pair => pair.i); /// <summary> /// Returns true and sets size if pawn has natural breasts. /// Otherwise returns false. /// </summary> public static bool TryGetBreastSize(Pawn pawn, out int size) { return TryGetBreastSize(pawn, out size, out var hediff); } /// <summary> /// Returns true and sets size and hediff if pawn has natural breasts. /// Hediff will still be null for nipples only. /// Otherwise returns false. /// </summary> public static bool TryGetBreastSize(Pawn pawn, out int size, out Hediff hediff) { var chest = Genital_Helper.get_breasts(pawn); if (pawn.health.hediffSet.PartIsMissing(chest)) { size = 0; hediff = null; return false; } foreach(var candidate_hediff in pawn.health.hediffSet.hediffs) { if (SizeByHediffDef.TryGetValue(candidate_hediff.def, out size)) { hediff = candidate_hediff; return true; } } if (HasNipplesOnly(pawn, chest)) { size = NipplesOnlyBreastSize; hediff = null; return true; } size = 0; hediff = null; return false; } public static int GetSize(HediffDef hediffDef) { return SizeByHediffDef[hediffDef]; } public static HediffDef GetHediffDef(int size) { return BreastsInOrder[size]; } public static bool IsMammal(Pawn pawn) { // In theory should not apply to lizards etc either. return !xxx.is_mechanoid(pawn); } /// <summary> /// Returns true if pawn has nipples but no breast development or implants. /// </summary> public static bool HasNipplesOnly(Pawn pawn, BodyPartRecord chest) { var alreadyHasBoobs = pawn.health.hediffSet.hediffs.Any(hediff => hediff.Part == chest && (hediff is Hediff_Implant || hediff is Hediff_AddedPart)); return IsMammal(pawn) && !alreadyHasBoobs; } /// <summary> /// Adds two bruises with amount up to the given max. /// </summary> public static void HurtBreasts(Pawn pawn, BodyPartRecord part, int max) { if (max <= 0) { return; } // Two bruises. for (var i = 0; i < 2; i++) { pawn.TakeDamage(new DamageInfo( DamageDefOf.Blunt, Rand.RangeInclusive(max / 4, max), 999f, -1f, null, part, null, DamageInfo.SourceCategory.ThingOrUnknown, null)); } } } }
Mewtopian/rjw
Source/Common/Helpers/BreastSize_Helper.cs
C#
mit
2,927
// #define TESTMODE // Uncomment to enable logging. using Verse; using Verse.AI; using System.Collections.Generic; using System.Linq; using RimWorld; using System.Diagnostics; using Multiplayer.API; namespace rjw { /// <summary> /// Helper for sex with animals /// </summary> public class BreederHelper { public const int max_animals_at_once = 1; // lets not forget that the purpose is procreation, not sodomy [Conditional("TESTMODE")] private static void DebugText(string msg) { Log.Message(msg); } //animal try to find best designated pawn to breed [SyncMethod] public static Pawn find_designated_breeder(Pawn pawn, Map m) { if (!DesignatorsData.rjwBreeding.Any()) return null; DebugText("BreederHelper::find_designated_breeder( " + xxx.get_pawnname(pawn) + " ) called"); Pawn best_target = null; var best_fuckability = 0.10f; // Don't breed pawns with <10% fuckability IEnumerable<Pawn> targets = DesignatorsData.rjwBreeding.Where(x => x != pawn && xxx.is_not_dying(x) && xxx.can_get_raped(x) && !x.IsForbidden(pawn) && !x.Suspended && !x.HostileTo(pawn) && pawn.CanReserveAndReach(x, PathEndMode.Touch, Danger.Some, max_animals_at_once) && ((RJWSettings.bestiality_enabled && xxx.is_human(x)) || (RJWSettings.animal_on_animal_enabled && xxx.is_animal(x))) ); foreach (Pawn target in targets) { if (!xxx.can_path_to_target(pawn, target.Position)) continue;// too far var fuc = xxx.would_fuck(pawn, target, invert_opinion: true, ignore_gender: (Genital_Helper.has_penis(pawn) || Genital_Helper.has_penis_infertile(pawn) || xxx.is_insect(pawn))); DebugText("BreederHelper::find_designated_breeder( " + xxx.get_pawnname(pawn) + " -> " + xxx.get_pawnname(target) + " (" + fuc.ToString() + " / " + best_fuckability.ToString() + ")"); if ((fuc > best_fuckability) && (Rand.Value < fuc)) { best_target = target; best_fuckability = fuc; } } return best_target; } //animal or human try to find animals to breed (non designation) //public static Pawn find_breeder_animal(Pawn pawn, Map m, bool SameRace = true) [SyncMethod] public static Pawn find_breeder_animal(Pawn pawn, Map m) { DebugText("BreederHelper::find_breeder_animal( " + xxx.get_pawnname(pawn) + " ) called"); float base_fuckability = 0.1f; //Determines how picky the pawns are. Could be added as config. List<Pawn> valid_targets = new List<Pawn>(); //Pruning initial pawn list. IEnumerable<Pawn> targets = m.mapPawns.AllPawnsSpawned.Where(x => x != pawn && xxx.is_animal(x) && xxx.can_get_raped(x) && !x.IsForbidden(pawn) && !x.Suspended && !x.HostileTo(pawn) && pawn.CanReserveAndReach(x, PathEndMode.Touch, Danger.Some, max_animals_at_once) //&& SameRace ? pawn.kindDef.race == x.kindDef.race : true ); if (targets.Any()) { //filter pawns for female, who can fuck her //not sure if faction check should be but w/e if (!Genital_Helper.has_penis(pawn) && !Genital_Helper.has_penis_infertile(pawn) && (Genital_Helper.has_vagina(pawn) || Genital_Helper.has_anus(pawn))) { targets = targets.Where(x => xxx.can_fuck(x) && x.Faction == pawn.Faction); } //for humans, animals dont have need - always = 3f //if not horny, seek only targets with safe temp if (xxx.need_some_sex(pawn) < 3.0f) { targets = targets.Where(x => pawn.CanReach(x, PathEndMode.Touch, Danger.None)); } //Used for interspecies animal-on-animal. //Animals will only go for targets they can see. if (xxx.is_animal(pawn)) { targets = targets.Where(x => pawn.CanSee(x) && pawn.def.defName != x.def.defName); } else { // Pickier about the targets if the pawn has no prior experience. if (pawn.records.GetValue(xxx.CountOfSexWithAnimals) < 3 && !xxx.is_zoophile(pawn)) { base_fuckability *= 2f; } if (xxx.need_some_sex(pawn) > 2f) { // Less picky when frustrated... base_fuckability *= 0.6f; } else if (xxx.need_some_sex(pawn) < 2f) { // ...and far more picky when satisfied. base_fuckability *= 2.5f; } } } DebugText("[RJW]BreederHelper::find_breeder_animal::" + targets.Count() + " targets found on map."); if (!targets.Any()) { return null; //None found. } foreach (Pawn target in targets) { DebugText("[RJW]BreederHelper::find_breeder_animal::Checking target " + target.kindDef.race.defName.ToLower()); if (!xxx.can_path_to_target(pawn, target.Position)) continue;// too far float fuc = xxx.would_fuck_animal(pawn, target); // 0.0 to ~3.0, orientation checks etc. if (!(fuc > base_fuckability)) continue; DebugText("Adding target" + target.kindDef.race.defName.ToLower()); valid_targets.Add(target); } DebugText(valid_targets.Count() + " valid targets found on map."); //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); return valid_targets.Any() ? valid_targets.RandomElement() : null; } } }
Mewtopian/rjw
Source/Common/Helpers/Breeder_Helper.cs
C#
mit
5,087
๏ปฟusing System.Collections.Generic; using RimWorld; using Verse; using System.Linq; using System; //This one is helper lib for handling all the trans surgery. namespace rjw { public static class GenderHelper { public enum Sex { male, female, trap, futa, none }//there is Verse,Gender but it is shit //These would probably be better packed in some enumerable structure, so that functions below weren't if-trees, but I don't know C#, sry. public static HediffDef was_boy = HediffDef.Named("hediff_was_boy"); public static HediffDef was_girl = HediffDef.Named("hediff_was_girl"); public static HediffDef was_futa = HediffDef.Named("hediff_was_futa"); public static HediffDef was_trap = HediffDef.Named("hediff_was_trap"); static List<HediffDef> old_sex_list = new List<HediffDef> { was_boy, was_girl, was_futa, was_trap }; static Dictionary<Sex, HediffDef> sex_to_old_sex = new Dictionary<Sex, HediffDef>() { {Sex.male, was_boy },{Sex.female, was_girl},{Sex.trap, was_trap},{Sex.futa, was_futa} }; static Dictionary<HediffDef,Sex> old_sex_to_sex = sex_to_old_sex.ToDictionary(x => x.Value, x => x.Key); public static HediffDef m2t = HediffDef.Named("hediff_male2trap"); public static HediffDef m2f = HediffDef.Named("hediff_male2female"); public static HediffDef m2h = HediffDef.Named("hediff_male2futa"); public static HediffDef f2t = HediffDef.Named("hediff_female2trap"); public static HediffDef f2m = HediffDef.Named("hediff_female2male"); public static HediffDef f2h = HediffDef.Named("hediff_female2futa"); public static HediffDef h2t = HediffDef.Named("hediff_futa2trap"); public static HediffDef h2m = HediffDef.Named("hediff_futa2male"); public static HediffDef h2f = HediffDef.Named("hediff_futa2female"); public static HediffDef t2h = HediffDef.Named("hediff_trap2futa"); public static HediffDef t2m = HediffDef.Named("hediff_trap2male"); public static HediffDef t2f = HediffDef.Named("hediff_trap2female"); static List<HediffDef> SexChangeThoughts = new List<HediffDef> { m2t, m2f, m2h, f2t, f2m, f2h, h2t, h2m, h2f }; private static readonly SimpleCurve rigidity_from_age = new SimpleCurve//relative to max age { new CurvePoint(0f, 0.1f), new CurvePoint(0.2f, 0.1f), new CurvePoint(0.5f, 1f), new CurvePoint(10f, 1f) }; public static Sex GetSex(Pawn pawn) { bool has_vagina = Genital_Helper.has_vagina(pawn); bool has_penis = Genital_Helper.has_penis(pawn); bool has_penis_infertile = Genital_Helper.has_penis_infertile(pawn); bool has_breasts = Genital_Helper.has_breasts(pawn); bool has_male_breasts = Genital_Helper.has_male_breasts(pawn); //BodyType? bt = pawn.story?.bodyType; //if (bt != null) // bt = BodyType.Undefined; Sex res; if (has_vagina && !has_penis && !has_penis_infertile) res = Sex.female; else if (has_vagina && (has_penis || has_penis_infertile)) res = Sex.futa; else if ((has_penis || has_penis_infertile) && has_breasts && !has_male_breasts) res = Sex.trap; else if (has_penis || has_penis_infertile) //probably should change this later res = Sex.male; else if (pawn.gender == Gender.Male) res = Sex.male; else if (pawn.gender == Gender.Female) res = Sex.female; else res = Sex.none; return res; } /* public static HediffDef GetReactionHediff(Sex before, Sex after) { if (before == after) return null; if (before == Sex.male) return (after == Sex.female) ? m2f : m2t; else if (before == Sex.female) { if (after == Sex.male) return f2m; else if (after == Sex.trap) return f2t; else if (after == Sex.futa) return f2h; else return null; } else if (before == Sex.futa && (after == Sex.female || after == Sex.none)) return h2f; else//trap to anything, futa to trap; probably won't even be reached ever return null; } */ //TODO: fix reactions public static HediffDef GetReactionHediff(Sex before, Sex after) { if (before == after) return null; else if (before == Sex.male) { if (after == Sex.female) return m2f; else if (after == Sex.trap) return m2t; else if (after == Sex.futa) return m2h; else return null; } else if (before == Sex.female) { if (after == Sex.male) return f2m; else if (after == Sex.trap) return f2t; else if (after == Sex.futa) return f2h; else return null; } else if (before == Sex.futa) { if (after == Sex.male) return h2m; else if (after == Sex.female) return h2f; else if (after == Sex.trap) return h2t; else return null; } else if (before == Sex.trap) { if (after == Sex.male) return t2m; else if (after == Sex.female) return t2f; else if (after == Sex.futa) return t2h; else return null; } else//unicorns? return null; } public static bool WasThisBefore(Pawn pawn, Sex after) { Hediff was = null; switch (after) { case Sex.male: was = pawn.health.hediffSet.GetFirstHediffOfDef(was_boy); break; case Sex.female: was = pawn.health.hediffSet.GetFirstHediffOfDef(was_girl); break; case Sex.trap: was = pawn.health.hediffSet.GetFirstHediffOfDef(was_trap); break; case Sex.futa: was = pawn.health.hediffSet.GetFirstHediffOfDef(was_futa); break; } return (was != null) ? true : false; } //Get one of the sexes that were on this pawn before public static Sex GetOriginalSex(Pawn pawn) { foreach (var os in old_sex_list) { if (pawn.health.hediffSet.GetFirstHediffOfDef(os) != null) return old_sex_to_sex[os]; } return Sex.none;//it shouldnt reach here though } public static Hediff IsInDenial(Pawn pawn) { Hediff res = null; foreach (var h in SexChangeThoughts) { res = pawn.health.hediffSet.GetFirstHediffOfDef(h); if (res != null) break; } return res; } //roll how much gender fluid the pawn is. //In ideal world this would actually take into account from where to where transition is moving and so on. //Same applies to the thought hediffs themselves, but we get what we can get now static float RollSexChangeSeverity(Pawn pawn) { float res = 1; if (xxx.is_bisexual(pawn)) res *= 0.5f; if (pawn.story != null && (pawn.story.bodyType == BodyTypeDefOf.Thin || pawn.story.bodyType == BodyTypeDefOf.Fat)) res *= 0.8f; if (!pawn.ageTracker.CurLifeStage.reproductive) res *= 0.2f; else res *= rigidity_from_age.Evaluate(SexUtility.ScaleToHumanAge(pawn)); return res; } //Quick hack to check if hediff is adding happiness static bool is_happy(this Hediff thought) { return thought.CurStageIndex == 0; } static void make_happy(this Hediff thought) { thought.Severity = 0.24f;//this is currently max severity for hediff, that is associated with positive mood } static void mix_thoughts(this Hediff newer, Hediff older) { newer.Severity = (newer.Severity + older.Severity) / 2f ; } static void GiveThought(Pawn pawn, HediffDef thought, bool happy = false, Hediff old_thought=null) { pawn.health.AddHediff(thought); var new_thought = pawn.health.hediffSet.GetFirstHediffOfDef(thought); if (happy) { new_thought.make_happy(); return; } new_thought.Severity = RollSexChangeSeverity(pawn); if (old_thought!=null) { new_thought.Severity = (new_thought.Severity + old_thought.Severity) / 2f; } } /// <summary> /// Executes action and then changes sex if necessary. /// </summary> public static void ChangeSex(Pawn pawn, Action action) { var before = GetSex(pawn); action(); var after = GetSex(pawn); ChangeSex(pawn, before, after); } public static void ChangeSex(Pawn pawn, Sex oldsex, Sex newsex) { // Wakeup pawn sexuality if it has none before if (!(CompRJW.Comp(pawn).orientation == Orientation.Asexual || CompRJW.Comp(pawn).orientation == Orientation.None)) if (oldsex == newsex) return; //update ingame genders if (newsex == Sex.none) return; else if (newsex == Sex.male || newsex == Sex.trap) pawn.gender = Gender.Male; else pawn.gender = Gender.Female; // Sexualize pawn after installation of parts if it was "not interested in". if (oldsex == Sex.none || CompRJW.Comp(pawn).orientation == Orientation.Asexual || CompRJW.Comp(pawn).orientation == Orientation.None) if (pawn.kindDef.race.defName.ToLower().Contains("droid") && !AndroidsCompatibility.IsAndroid(pawn)) { //basic droids,they dont care return; } else { CompRJW.Comp(pawn).Sexualize(pawn, true); } var old_thought = IsInDenial(pawn); var react = GetReactionHediff(oldsex, newsex); if (old_thought==null || old_thought.is_happy())//pawn either liked it or got used already { //Log.Message("ChangeSex 1 old_thought" + old_thought); //Log.Message("ChangeSex 1 react" + react); if (react!=null) GiveThought(pawn, react, pawn.IsDesignatedHero());//give unhappy, if not hero if (old_thought!=null) pawn.health.RemoveHediff(old_thought); //add tracking hediff pawn.health.AddHediff(sex_to_old_sex[oldsex]); } else//pawn was unhappy { if (WasThisBefore(pawn, newsex))//pawn is happy to be previous self { GiveThought(pawn, react, happy:true); pawn.health.RemoveHediff(old_thought); } else//pawn is still unhappy mix the unhappiness from two { react = GetReactionHediff(GetOriginalSex(pawn), newsex);//check reaction from original sex if (react!=null) { GiveThought(pawn, react, old_thought: old_thought); pawn.health.RemoveHediff(old_thought); } //else pawn keeps old unhappy thought } } } } }
Mewtopian/rjw
Source/Common/Helpers/Gender_Helper.cs
C#
mit
9,861
using RimWorld; using System.Collections.Generic; using System.Linq; using Verse; using System; using Multiplayer.API; namespace rjw { public static class Genital_Helper { public static HediffDef generic_anus = HediffDef.Named("GenericAnus"); public static HediffDef generic_penis = HediffDef.Named("GenericPenis"); public static HediffDef generic_vagina = HediffDef.Named("GenericVagina"); public static HediffDef generic_breasts = HediffDef.Named("GenericBreasts"); public static HediffDef micro_penis = HediffDef.Named("MicroPenis"); public static HediffDef small_penis = HediffDef.Named("SmallPenis"); public static HediffDef average_penis = HediffDef.Named("Penis"); public static HediffDef big_penis = HediffDef.Named("BigPenis"); public static HediffDef huge_penis = HediffDef.Named("HugePenis"); public static HediffDef hydraulic_penis = HediffDef.Named("HydraulicPenis"); public static HediffDef bionic_penis = HediffDef.Named("BionicPenis"); public static HediffDef archotech_penis = HediffDef.Named("ArchotechPenis"); public static HediffDef micro_vagina = HediffDef.Named("MicroVagina"); public static HediffDef tight_vagina = HediffDef.Named("TightVagina"); public static HediffDef average_vagina = HediffDef.Named("Vagina"); public static HediffDef loose_vagina = HediffDef.Named("LooseVagina"); public static HediffDef gaping_vagina = HediffDef.Named("GapingVagina"); public static HediffDef hydraulic_vagina = HediffDef.Named("HydraulicVagina"); public static HediffDef bionic_vagina = HediffDef.Named("BionicVagina"); public static HediffDef archotech_vagina = HediffDef.Named("ArchotechVagina"); public static HediffDef flat_breasts = HediffDef.Named("FlatBreasts"); public static HediffDef small_breasts = HediffDef.Named("SmallBreasts"); public static HediffDef average_breasts = HediffDef.Named("Breasts"); public static HediffDef large_breasts = HediffDef.Named("LargeBreasts"); public static HediffDef huge_breasts = HediffDef.Named("HugeBreasts"); public static HediffDef hydraulic_breasts = HediffDef.Named("HydraulicBreasts"); public static HediffDef bionic_breasts = HediffDef.Named("BionicBreasts"); public static HediffDef archotech_breasts = HediffDef.Named("ArchotechBreasts"); public static HediffDef featureless_chest = HediffDef.Named("FeaturelessChest"); public static HediffDef udder = HediffDef.Named("Udder"); public static HediffDef micro_anus = HediffDef.Named("MicroAnus"); public static HediffDef tight_anus = HediffDef.Named("TightAnus"); public static HediffDef loose_anus = HediffDef.Named("LooseAnus"); public static HediffDef average_anus = HediffDef.Named("Anus"); public static HediffDef gaping_anus = HediffDef.Named("GapingAnus"); public static HediffDef hydraulic_anus = HediffDef.Named("HydraulicAnus"); public static HediffDef bionic_anus = HediffDef.Named("BionicAnus"); public static HediffDef archotech_anus = HediffDef.Named("ArchotechAnus"); public static HediffDef peg_penis = HediffDef.Named("PegDick"); public static HediffDef insect_anus = HediffDef.Named("InsectAnus"); public static HediffDef ovipositorM = HediffDef.Named("OvipositorM"); public static HediffDef ovipositorF = HediffDef.Named("OvipositorF"); public static HediffDef demonT_penis = HediffDef.Named("DemonTentaclePenis"); public static HediffDef demon_penis = HediffDef.Named("DemonPenis"); public static HediffDef demon_vagina = HediffDef.Named("DemonVagina"); public static HediffDef demon_anus = HediffDef.Named("DemonAnus"); public static HediffDef slime_breasts = HediffDef.Named("SlimeBreasts"); public static HediffDef slime_penis = HediffDef.Named("SlimeTentacles"); public static HediffDef slime_vagina = HediffDef.Named("SlimeVagina"); public static HediffDef slime_anus = HediffDef.Named("SlimeAnus"); public static HediffDef feline_penis = HediffDef.Named("CatPenis"); public static HediffDef feline_vagina = HediffDef.Named("CatVagina"); public static HediffDef canine_penis = HediffDef.Named("DogPenis"); public static HediffDef canine_vagina = HediffDef.Named("DogVagina"); public static HediffDef equine_penis = HediffDef.Named("HorsePenis"); public static HediffDef equine_vagina = HediffDef.Named("HorseVagina"); public static HediffDef dragon_penis = HediffDef.Named("DragonPenis"); public static HediffDef dragon_vagina = HediffDef.Named("DragonVagina"); public static HediffDef raccoon_penis = HediffDef.Named("RaccoonPenis"); public static HediffDef hemipenis = HediffDef.Named("Hemipenis"); public static HediffDef crocodilian_penis = HediffDef.Named("CrocodilianPenis"); public static List<HediffDef> penise = new List<HediffDef> { generic_penis, feline_penis, canine_penis, equine_penis, dragon_penis, raccoon_penis, hemipenis, ovipositorM, crocodilian_penis, average_penis, micro_penis, small_penis, big_penis, huge_penis, peg_penis, hydraulic_penis, bionic_penis, archotech_penis }; public static List<HediffDef> vaginae = new List<HediffDef> { generic_vagina, feline_vagina, canine_vagina, equine_vagina, dragon_vagina, ovipositorF, average_vagina, micro_vagina, tight_vagina, loose_vagina, gaping_vagina, hydraulic_vagina, bionic_vagina, archotech_vagina }; public static HashSet<String> Penis_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("Penis_filter").strings); public static HashSet<String> HydraulicPenis_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("HydraulicPenis_filter").strings); public static HashSet<String> BionicPenis_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("BionicPenis_filter").strings); public static HashSet<String> Vagina_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("Vagina_filter").strings); public static HashSet<String> HydraulicVagina_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("HydraulicVagina_filter").strings); public static HashSet<String> BionicVagina_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("BionicVagina_filter").strings); public static HashSet<String> Breasts_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("Breasts_filter").strings); public static HashSet<String> HydraulicBreasts_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("HydraulicBreasts_filter").strings); public static HashSet<String> BionicBreasts_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("BionicBreasts_filter").strings); public static HashSet<String> Udder_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("Udder_filter").strings); public static HashSet<String> FeaturelessBreasts_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("FeaturelessBreasts_filter").strings); public static HashSet<String> Anus_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("Anus_filter").strings); public static HashSet<String> HydraulicAnus_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("HydraulicAnus_filter").strings); public static HashSet<String> BionicAnus_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("BionicAnus_filter").strings); public static HashSet<String> InsectAnus_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("InsectAnus_filter").strings); public static HashSet<String> OvipositorM_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("OvipositorM_filter").strings); public static HashSet<String> OvipositorF_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("OvipositorF_filter").strings); public static HashSet<String> DemonTentaclePenis_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("DemonTentaclePenis_filter").strings); public static HashSet<String> DemonPenis_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("DemonPenis_filter").strings); public static HashSet<String> DemonVagina_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("DemonVagina_filter").strings); public static HashSet<String> DemonAnus_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("DemonAnus_filter").strings); public static HashSet<String> SlimeTentacles_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("SlimeTentacles_filter").strings); public static HashSet<String> SlimeVagina_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("SlimeVagina_filter").strings); public static HashSet<String> SlimeAnus_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("SlimeAnus_filter").strings); public static HashSet<String> SlimeBreasts_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("SlimeBreasts_filter").strings); public static HashSet<String> CatPenis_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("CatPenis_filter").strings); public static HashSet<String> CatVagina_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("CatVagina_filter").strings); public static HashSet<String> DogPenis_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("DogPenis_filter").strings); public static HashSet<String> DogVagina_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("DogVagina_filter").strings); public static HashSet<String> HorsePenis_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("HorsePenis_filter").strings); public static HashSet<String> HorseVagina_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("HorseVagina_filter").strings); public static HashSet<String> DragonPenis_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("DragonPenis_filter").strings); public static HashSet<String> DragonVagina_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("DragonVagina_filter").strings); public static HashSet<String> RaccoonPenis_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("RaccoonPenis_filter").strings); public static HashSet<String> Hemipenis_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("Hemipenis_filter").strings); public static HashSet<String> CrocodilianPenis_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("CrocodilianPenis_filter").strings); public static HashSet<String> NoBreasts_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("NoBreasts_filter").strings); public static HashSet<String> NoPenis_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("NoPenis_filter").strings); public static HashSet<String> NoVagina_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("NoVagina_filter").strings); public static HashSet<String> NoAnus_filter = new HashSet<string>(DefDatabase<StringListDef>.GetNamed("NoAnus_filter").strings); public static BodyPartRecord get_genitals(Pawn pawn) { //--Log.Message("Genital_Helper::get_genitals( " + xxx.get_pawnname(pawn) + " ) called"); BodyPartRecord Part = pawn?.RaceProps.body.AllParts.Find(bpr => bpr.def.defName == "Genitals"); if (Part == null) { //--Log.Message("[RJW] get_genitals( " + xxx.get_pawnname(pawn) + " ) - Part is null"); return null; } return Part; } public static BodyPartRecord get_breasts(Pawn pawn) { //--Log.Message("[RJW] get_breasts( " + xxx.get_pawnname(pawn) + " ) called"); BodyPartRecord Part = pawn?.RaceProps.body.AllParts.Find(bpr => bpr.def.defName == "Chest"); if (Part == null) { //--Log.Message("[RJW] get_breasts( " + xxx.get_pawnname(pawn) + " ) - Part is null"); return null; } return Part; } public static BodyPartRecord get_anus(Pawn pawn) { //--Log.Message("[RJW] get_anus( " + xxx.get_pawnname(pawn) + " ) called"); BodyPartRecord Part = pawn?.RaceProps.body.AllParts.Find(bpr => bpr.def.defName == "Anus"); if (Part == null) { //--Log.Message("[RJW] get_anus( " + xxx.get_pawnname(pawn) + " ) - Part is null"); return null; } return Part; } public static bool genitals_blocked(Pawn pawn) { if (pawn.apparel != null) { foreach (var app in pawn.apparel.WornApparel) { if ((app.def is bondage_gear_def gear_def) && (gear_def.blocks_genitals)) { return true; } } } return false; } public static bool breasts_blocked(Pawn pawn) { if (pawn.apparel != null) { foreach (var app in pawn.apparel.WornApparel) { if ((app.def is bondage_gear_def gear_def) && (gear_def.blocks_breasts)) return true; } } return false; } public static bool anus_blocked(Pawn pawn) { if (pawn.apparel != null) { foreach (var app in pawn.apparel.WornApparel) { if ((app.def is bondage_gear_def gear_def) && (gear_def.blocks_anus)) return true; } } return false; } public static bool has_genitals(Pawn pawn) { BodyPartRecord Part = get_genitals(pawn); if (Part is null) return false; return pawn.health.hediffSet.hediffs.Any((Hediff hed) => (hed.Part == Part) && (hed is Hediff_Implant || hed is Hediff_AddedPart)); } public static bool has_breasts(Pawn pawn) { BodyPartRecord Part = get_breasts(pawn); if (Part is null) return false; return pawn.health.hediffSet.hediffs.Any((Hediff hed) => (hed.Part == Part) && (hed is Hediff_Implant || hed is Hediff_AddedPart) && !hed.def.defName.ToLower().Contains("udder") && !hed.def.defName.ToLower().Contains("featureless")); } public static bool has_male_breasts(Pawn pawn) { BodyPartRecord Part = get_breasts(pawn); if (Part is null) return false; return pawn.health.hediffSet.hediffs.Any((Hediff hed) => (hed.Part == Part) && (hed is Hediff_Implant || hed is Hediff_AddedPart) && hed.def == flat_breasts); } public static bool has_anus(Pawn pawn) { BodyPartRecord Part = get_anus(pawn); if (Part is null) return false; return pawn.health.hediffSet.hediffs.Any((Hediff hed) => (hed.Part == Part) && (hed is Hediff_Implant || hed is Hediff_AddedPart)); } public static bool has_penis(Pawn pawn) { BodyPartRecord Part = get_genitals(pawn); if (Part is null) return false; return pawn.health.hediffSet.hediffs.Any((Hediff hed) => (hed.Part == Part) && (hed.def.defName.ToLower().Contains("penis") || hed.def.defName.ToLower().Contains("ovipositorm"))); } public static bool has_multipenis(Pawn pawn) { BodyPartRecord Part = get_genitals(pawn); if (Part is null) return false; return (pawn.health.hediffSet.hediffs.Any((Hediff hed) => (hed.Part == Part) && (hed.def.defName.ToLower().Contains("hemipenis"))) || pawn.health.hediffSet.hediffs.Count((Hediff hed) => (hed.Part == Part) && ( (hed.def.defName.ToLower().Contains("penis")) || (hed.def.defName.ToLower().Contains("pegdick")) || (hed.def.defName.ToLower().Contains("tentacle")) )) > 1); } public static bool has_penis_infertile(Pawn pawn) { BodyPartRecord Part = get_genitals(pawn); if (Part is null) return false; return pawn.health.hediffSet.hediffs.Any((Hediff hed) => (hed.Part == Part) && (hed.def.defName.ToLower().Contains("pegdick") || hed.def.defName.ToLower().Contains("tentacle"))); } public static bool has_ovipositorF(Pawn pawn) { BodyPartRecord Part = get_genitals(pawn); if (Part is null) return false; return pawn.health.hediffSet.hediffs.Any((Hediff hed) => (hed.Part == Part) && (hed.def.defName.ToLower().Contains("ovipositorf"))); } public static bool has_ovipositorM(Pawn pawn) { BodyPartRecord Part = get_genitals(pawn); if (Part is null) return false; return pawn.health.hediffSet.hediffs.Any((Hediff hed) => (hed.Part == Part) && (hed.def.defName.ToLower().Contains("ovipositorm"))); } public static bool has_vagina(Pawn pawn) { BodyPartRecord Part = get_genitals(pawn); if (Part is null) return false; return pawn.health.hediffSet.hediffs.Any((Hediff hed) => (hed.Part == Part) && (hed.def.defName.ToLower().Contains("vagina") || hed.def.defName.ToLower().Contains("ovipositorf"))); } public static Hediff get_penis(Pawn pawn) { BodyPartRecord Part = get_genitals(pawn); if (Part is null) return null; return pawn.health.hediffSet.hediffs.Find((Hediff hed) => (hed.Part == Part) && penise.Contains(hed.def)); } public static Hediff get_penis_all(Pawn pawn) { BodyPartRecord Part = get_genitals(pawn); if (Part is null) return null; return pawn.health.hediffSet.hediffs.Find((Hediff hed) => (hed.Part == Part) && (!hed.def.defName.ToLower().Contains("vagina")) && (penise.Contains(hed.def) || hed.def.defName.ToLower().Contains("penis") || hed.def.defName.ToLower().Contains("pegdick") || hed.def.defName.ToLower().Contains("ovipositorm") || hed.def.defName.ToLower().Contains("tentacle"))); } public static Hediff get_vagina(Pawn pawn) { BodyPartRecord Part = get_genitals(pawn); if (Part is null) return null; return pawn.health.hediffSet.hediffs.Find((Hediff hed) => (hed.Part == Part) && vaginae.Contains(hed.def)); } public static Hediff get_vagina_all(Pawn pawn) { BodyPartRecord Part = get_genitals(pawn); if (Part is null) return null; return pawn.health.hediffSet.hediffs.Find((Hediff hed) => (hed.Part == Part) && (vaginae.Contains(hed.def) || hed.def.defName.ToLower().Contains("ovipositorf"))); } public static bool is_futa(Pawn pawn) { return (has_penis(pawn) && has_vagina(pawn)); } [SyncMethod] public static double GenderTechLevelCheck(Pawn pawn) { if (pawn == null) return 0; //--Log.Message("[RJW] check pawn tech level for bionics ( " + xxx.get_pawnname(pawn) + " )"); bool lowtechlevel = true; //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); double value = Rand.Value; if (pawn.Faction != null) lowtechlevel = (int)pawn.Faction.def.techLevel < 5; //--save savages from inventing hydraulic and bionic genitals while (lowtechlevel && value >= 0.90) { value = Rand.Value; } return value; } // return True if going to set penis // return False for vagina public static bool privates_gender(Pawn pawn, Gender gender) { return (pawn.gender == Gender.Male) ? (gender != Gender.Female) : (gender == Gender.Male); } [SyncMethod] public static void add_genitals(Pawn pawn, Pawn parent = null, Gender gender = Gender.None) { //--Log.Message("Genital_Helper::add_genitals( " + xxx.get_pawnname(pawn) + " ) called"); BodyPartRecord Part = get_genitals(pawn); //--Log.Message("Genital_Helper::add_genitals( " + xxx.get_pawnname(pawn) + " ) - checking genitals"); if (Part == null) { //--Log.Message("[RJW] add_genitals( " + xxx.get_pawnname(pawn) + " ) doesn't have a genitals"); return; } else if (pawn.health.hediffSet.PartIsMissing(Part)) { //--Log.Message("[RJW] add_genitals( " + xxx.get_pawnname(pawn) + " ) had a genital but was removed."); return; } if (has_genitals(pawn) && gender == Gender.None)//allow to add gender specific genitals(futa) { //--Log.Message("[RJW] add_genitals( " + xxx.get_pawnname(pawn) + " ) already has genitals"); return; } var temppawn = pawn; if (parent != null) temppawn = parent; HediffDef privates; double value = GenderTechLevelCheck(pawn); string racename = temppawn.kindDef.race.defName.ToLower(); // maybe add some check based on bodysize of pawn for genitals size limit //Log.Message("Genital_Helper::add_genitals( " + pawn.RaceProps.baseBodySize + " ) - 1"); //Log.Message("Genital_Helper::add_genitals( " + pawn.kindDef.race.size. + " ) - 2"); privates = (privates_gender(pawn, gender)) ? generic_penis : generic_vagina; if (has_vagina(pawn) && privates == generic_vagina) { //--Log.Message("[RJW] add_genitals( " + xxx.get_pawnname(pawn) + " ) already has vagina"); return; } if ((has_penis(pawn) || has_penis_infertile(pawn)) && privates == generic_penis) { //--Log.Message("[RJW] add_genitals( " + xxx.get_pawnname(pawn) + " ) already has penis"); return; } //override race genitals if (privates == generic_vagina) { if (NoVagina_filter.Contains(pawn.kindDef.race.defName)) { return; } if (Vagina_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(average_vagina, Part); return; } if (HydraulicVagina_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(hydraulic_vagina, Part); return; } if (BionicVagina_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(bionic_vagina, Part); return; } if (DemonVagina_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(demon_vagina, Part); return; } if (SlimeVagina_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(slime_vagina, Part); return; } if (CatVagina_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(feline_vagina, Part); return; } if (DogVagina_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(canine_vagina, Part); return; } if (HorseVagina_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(equine_vagina, Part); return; } if (DragonVagina_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(dragon_vagina, Part); return; } if (OvipositorF_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(ovipositorF, Part); return; } } if (privates == generic_penis) { if (NoPenis_filter.Contains(pawn.kindDef.race.defName)) { return; } if (Penis_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(average_penis, Part); return; } if (HydraulicPenis_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(hydraulic_penis, Part); return; } if (BionicPenis_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(bionic_penis, Part); return; } if (DemonTentaclePenis_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(demonT_penis, Part); return; } if (DemonPenis_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(demon_penis, Part); return; } if (SlimeTentacles_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(slime_penis, Part); return; } if (CatPenis_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(feline_penis, Part); return; } if (DogPenis_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(canine_penis, Part); return; } if (HorsePenis_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(equine_penis, Part); return; } if (DragonPenis_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(dragon_penis, Part); return; } if (RaccoonPenis_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(raccoon_penis, Part); return; } if (Hemipenis_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(hemipenis, Part); return; } if (CrocodilianPenis_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(crocodilian_penis, Part); return; } if (OvipositorM_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(ovipositorM, Part); return; } } //Log.Message("Genital_Helper::add_genitals( " + xxx.get_pawnname(pawn)); //Log.Message("Genital_Helper::add_genitals( " + pawn.kindDef.race.defName); //Log.Message("Genital_Helper::is male( " + privates_gender(pawn, gender)); //Log.Message("Genital_Helper::is male1( " + pawn.gender); //Log.Message("Genital_Helper::is male2( " + gender); if (xxx.is_mechanoid(pawn)) { return; } //insects else if (xxx.is_insect(temppawn) || racename.Contains("apini") || racename.Contains("mantodean") || racename.Contains("insect") || racename.Contains("bug")) { privates = (privates_gender(pawn, gender)) ? ovipositorM : ovipositorF; //override for Better infestations, since queen is male at creation if (racename.Contains("Queen")) privates = ovipositorF; } //space cats pawns else if ((racename.Contains("orassan") || racename.Contains("neko")) && !racename.ContainsAny("akaneko")) { if ((value < 0.70) || (pawn.ageTracker.AgeBiologicalYears < 2) || !pawn.RaceProps.Humanlike) privates = (privates_gender(pawn, gender)) ? feline_penis : feline_vagina; else if (value < 0.90) privates = (privates_gender(pawn, gender)) ? hydraulic_penis : hydraulic_vagina; else privates = (privates_gender(pawn, gender)) ? bionic_penis : bionic_vagina; } //space dog pawns else if (racename.Contains("fennex") || racename.Contains("xenn") || racename.Contains("leeani") || racename.Contains("ferian") || racename.Contains("callistan")) { if ((value < 0.70) || (pawn.ageTracker.AgeBiologicalYears < 2) || !pawn.RaceProps.Humanlike) privates = (privates_gender(pawn, gender)) ? canine_penis : canine_vagina; else if (value < 0.90) privates = (privates_gender(pawn, gender)) ? hydraulic_penis : hydraulic_vagina; else privates = (privates_gender(pawn, gender)) ? bionic_penis : bionic_vagina; } //space horse pawns else if (racename.Contains("equium")) { if ((value < 0.70) || (pawn.ageTracker.AgeBiologicalYears < 2) || !pawn.RaceProps.Humanlike) privates = (privates_gender(pawn, gender)) ? equine_penis : equine_vagina; else if (value < 0.90) privates = (privates_gender(pawn, gender)) ? hydraulic_penis : hydraulic_vagina; else privates = (privates_gender(pawn, gender)) ? bionic_penis : bionic_vagina; } //space raccoon pawns else if (racename.Contains("racc") && !racename.Contains("raccoon")) { if ((value < 0.70) || (pawn.ageTracker.AgeBiologicalYears < 2) || !pawn.RaceProps.Humanlike) { privates = (privates_gender(pawn, gender)) ? raccoon_penis : generic_vagina; } else if (value < 0.90) { privates = (privates_gender(pawn, gender)) ? hydraulic_penis : hydraulic_vagina; } else { privates = (privates_gender(pawn, gender)) ? bionic_penis : bionic_vagina; } } //alien races - ChjDroid, ChjAndroid else if (racename.Contains("droid")) { if (pawn.story.GetBackstory(BackstorySlot.Childhood) != null) { if (pawn.story.childhood.untranslatedTitleShort.ToLower().Contains("bishojo")) privates = (privates_gender(pawn, gender)) ? bionic_penis : bionic_vagina; else if (pawn.story.childhood.untranslatedTitleShort.ToLower().Contains("pleasure")) privates = (privates_gender(pawn, gender)) ? bionic_penis : bionic_vagina; else if (pawn.story.childhood.untranslatedTitleShort.ToLower().Contains("idol")) privates = (privates_gender(pawn, gender)) ? bionic_penis : bionic_vagina; else if (pawn.story.childhood.untranslatedTitleShort.ToLower().Contains("social")) privates = (privates_gender(pawn, gender)) ? hydraulic_penis : hydraulic_vagina; else if (pawn.story.childhood.untranslatedTitleShort.ToLower().Contains("substitute")) { if (value < 0.05) privates = (privates_gender(pawn, gender)) ? micro_penis : micro_vagina; else if (value < 0.20) privates = (privates_gender(pawn, gender)) ? small_penis : tight_vagina; else if (value < 0.70) privates = (privates_gender(pawn, gender)) ? average_penis : average_vagina; else if (value < 0.80) privates = (privates_gender(pawn, gender)) ? big_penis : loose_vagina; else if (value < 0.90) privates = (privates_gender(pawn, gender)) ? huge_penis : gaping_vagina; else if (value < 0.95) privates = (privates_gender(pawn, gender)) ? hydraulic_penis : hydraulic_vagina; else privates = (privates_gender(pawn, gender)) ? bionic_penis : bionic_vagina; } else if (pawn.story.GetBackstory(BackstorySlot.Adulthood) != null) { if (pawn.story.adulthood.untranslatedTitleShort.ToLower().Contains("courtesan")) privates = (privates_gender(pawn, gender)) ? bionic_penis : bionic_vagina; else if (pawn.story.adulthood.untranslatedTitleShort.ToLower().Contains("social")) privates = (privates_gender(pawn, gender)) ? hydraulic_penis : hydraulic_vagina; } else return; } else if (pawn.story.GetBackstory(BackstorySlot.Adulthood) != null) { if (pawn.story.adulthood.untranslatedTitleShort.ToLower().Contains("courtesan")) privates = (privates_gender(pawn, gender)) ? bionic_penis : bionic_vagina; else if (pawn.story.adulthood.untranslatedTitleShort.ToLower().Contains("social")) privates = (privates_gender(pawn, gender)) ? hydraulic_penis : hydraulic_vagina; } if (privates == generic_penis || privates == generic_vagina) return; } //animal cats else if (racename.ContainsAny("cat", "cougar", "lion", "leopard", "cheetah", "panther", "tiger", "lynx", "smilodon", "akaneko")) { privates = (privates_gender(pawn, gender)) ? feline_penis : feline_vagina; } //animal canine/dogs else if (racename.ContainsAny("husky", "warg", "terrier", "collie", "hound", "retriever", "mastiff", "wolf", "fox", "vulptex", "dachshund", "schnauzer", "corgi", "pug", "doberman", "chowchow", "borzoi", "saintbernard", "newfoundland", "poodle", "dog", "coyote") && !racename.Contains("lf_foxia")) { privates = (privates_gender(pawn, gender)) ? canine_penis : canine_vagina; } //animal horse - MoreMonstergirls else if (racename.ContainsAny("horse", "centaur", "zebra", "donkey", "dryad")) { privates = (privates_gender(pawn, gender)) ? equine_penis : equine_vagina; } //animal raccoon else if (racename.Contains("racc")) { privates = (privates_gender(pawn, gender)) ? raccoon_penis : generic_vagina; } //animal crocodilian (alligator, crocodile, etc) else if (racename.ContainsAny("alligator", "crocodile", "caiman", "totodile", "croconaw", "feraligatr", "quinkana", "purussaurus", "kaprosuchus", "sarcosuchus")) { privates = (privates_gender(pawn, gender)) ? crocodilian_penis : generic_vagina; } //hemipenes - mostly reptiles and snakes else if (racename.ContainsAny("guana", "cobra", "gecko", "snake", "boa", "quinkana", "megalania", "gila", "gigantophis", "komodo", "basilisk", "thorny", "onix", "lizard", "slither") && !racename.ContainsAny("boar")) { privates = (privates_gender(pawn, gender)) ? hemipenis : generic_vagina; } //animal dragon - MoreMonstergirls else if (racename.ContainsAny("dragon", "thrumbo", "drake", "charizard", "saurus")&& !racename.Contains("lf_dragonia")) { privates = (privates_gender(pawn, gender)) ? dragon_penis : dragon_vagina; } //animal slime - MoreMonstergirls else if (racename.Contains("slime")) { //privates = (privates_gender(pawn, gender)) ? slime_penis : slime_vagina; pawn.health.AddHediff((privates_gender(pawn, gender)) ? slime_penis : slime_vagina, Part); pawn.health.AddHediff((privates_gender(pawn, gender)) ? slime_vagina : slime_penis, Part); return; } //animal demons - MoreMonstergirls else if (racename.Contains("impmother") || racename.Contains("demon")) { pawn.health.AddHediff((privates_gender(pawn, gender)) ? demon_penis : demon_vagina, Part); //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); if (Rand.Value < 0.25f) pawn.health.AddHediff((privates_gender(pawn, gender)) ? demon_penis : demonT_penis, Part); return; } //animal demons - MoreMonstergirls else if (racename.Contains("baphomet")) { //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); if (Rand.Value < 0.50f) pawn.health.AddHediff((privates_gender(pawn, gender)) ? demon_penis : demon_vagina, Part); else pawn.health.AddHediff((privates_gender(pawn, gender)) ? equine_penis : demon_vagina, Part); return; } //humanoid monstergirls - LostForest else if (racename.ContainsAny("lf_dragonia", "lf_flammelia", "lf_foxia", "lf_glacia", "lf_lefca", "lf_wolvern")) { if (value < 0.05) privates = (privates_gender(pawn, gender)) ? micro_penis : micro_vagina; else if (value < 0.20) privates = (privates_gender(pawn, gender)) ? small_penis : tight_vagina; else if (value < 0.70) privates = (privates_gender(pawn, gender)) ? average_penis : average_vagina; else if (value < 0.90) privates = (privates_gender(pawn, gender)) ? big_penis : loose_vagina; else privates = (privates_gender(pawn, gender)) ? huge_penis : loose_vagina; } else if (pawn.RaceProps.Humanlike) { //--Log.Message("Genital_Helper::add_genitals( " + xxx.get_pawnname(pawn) + " ) - race is humanlike"); if (pawn.ageTracker.AgeBiologicalYears < 5) { if (value < 0.05) privates = (privates_gender(pawn, gender)) ? micro_penis : micro_vagina; else if (value < 0.20) privates = (privates_gender(pawn, gender)) ? small_penis : tight_vagina; else if (value < 0.70) privates = (privates_gender(pawn, gender)) ? average_penis : average_vagina; else if (value < 0.90) privates = (privates_gender(pawn, gender)) ? big_penis : loose_vagina; else privates = (privates_gender(pawn, gender)) ? huge_penis : loose_vagina; } else { if (value < 0.02) privates = (privates_gender(pawn, gender)) ? peg_penis : micro_vagina; else if (value < 0.05) privates = (privates_gender(pawn, gender)) ? micro_penis : micro_vagina; else if (value < 0.20) privates = (privates_gender(pawn, gender)) ? small_penis : tight_vagina; else if (value < 0.70) privates = (privates_gender(pawn, gender)) ? average_penis : average_vagina; else if (value < 0.80) privates = (privates_gender(pawn, gender)) ? big_penis : loose_vagina; else if (value < 0.90) privates = (privates_gender(pawn, gender)) ? huge_penis : gaping_vagina; else if (value < 0.95) privates = (privates_gender(pawn, gender)) ? hydraulic_penis : hydraulic_vagina; else privates = (privates_gender(pawn, gender)) ? bionic_penis : bionic_vagina; } } //--Log.Message("Genital_Helper::add_genitals final ( " + xxx.get_pawnname(pawn) + " ) " + privates.defName); pawn.health.AddHediff(privates, Part); } public static void add_breasts(Pawn pawn, Pawn parent = null, Gender gender = Gender.None) { //--Log.Message("[RJW] add_breasts( " + xxx.get_pawnname(pawn) + " ) called"); BodyPartRecord Part = get_breasts(pawn); if (Part == null) { //--Log.Message("[RJW] add_breasts( " + xxx.get_pawnname(pawn) + " ) - pawn doesn't have a breasts"); return; } else if (pawn.health.hediffSet.PartIsMissing(Part)) { //--Log.Message("[RJW] add_breasts( " + xxx.get_pawnname(pawn) + " ) had breasts but were removed."); return; } if (has_breasts(pawn)) { //--Log.Message("[RJW] add_breasts( " + xxx.get_pawnname(pawn) + " ) - pawn already has breasts"); return; } var temppawn = pawn; if (parent != null) temppawn = parent; HediffDef bewbs; double value = GenderTechLevelCheck(pawn); string racename = temppawn.kindDef.race.defName.ToLower(); bewbs = generic_breasts; //TODO: figure out how to add (flat) breasts to males if (bewbs == generic_breasts) { if (NoBreasts_filter.Contains(pawn.kindDef.race.defName)) { return; } if (FeaturelessBreasts_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(featureless_chest, Part); return; } if (pawn.gender == Gender.Female || gender == Gender.Female) { if (Breasts_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(average_breasts, Part); return; } if (HydraulicBreasts_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(hydraulic_breasts, Part); return; } if (BionicBreasts_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(bionic_breasts, Part); return; } if (Udder_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(udder, Part); return; } if (SlimeBreasts_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(slime_breasts, Part); return; } } } if (xxx.is_mechanoid(pawn)) { return; } if (xxx.is_insect(temppawn)) { // this will probably need override in case there are humanoid insect race //--Log.Message("[RJW] add_breasts( " + xxx.get_pawnname(pawn) + " ) - is insect,doesnt need breasts"); return; } //alien races - MoreMonstergirls else if (racename.Contains("slime")) { //slimes are always females, and idc what anyone else say! pawn.health.AddHediff(slime_breasts, Part); return; } else if(pawn.gender == Gender.Female || gender == Gender.Female) { if (pawn.RaceProps.Humanlike) { //alien races - ChjDroid, ChjAndroid if (racename.ContainsAny("mantis", "rockman", "slug", "zoltan", "engie", "sergal", "cutebold", "dodo", "owl", "parrot", "penguin", "cassowary", "chicken", "vulture")) { pawn.health.AddHediff(featureless_chest, Part); return; } else if (racename.ContainsAny("avali", "khess")) { return; } else if (racename.Contains("droid")) { if (pawn.story.GetBackstory(BackstorySlot.Childhood) != null) { if (pawn.story.childhood.untranslatedTitleShort.ToLower().Contains("bishojo")) bewbs = bionic_breasts; else if (pawn.story.childhood.untranslatedTitleShort.ToLower().Contains("pleasure")) bewbs = bionic_breasts; else if (pawn.story.childhood.untranslatedTitleShort.ToLower().Contains("idol")) bewbs = bionic_breasts; else if (pawn.story.childhood.untranslatedTitleShort.ToLower().Contains("social")) bewbs = hydraulic_breasts; else if (pawn.story.childhood.untranslatedTitleShort.ToLower().Contains("substitute")) { if (value < 0.05) bewbs = flat_breasts; else if (value < 0.25) bewbs = small_breasts; else if (value < 0.70) bewbs = average_breasts; else if (value < 0.80) bewbs = large_breasts; else if (value < 0.90) bewbs = huge_breasts; else if (value < 0.95) bewbs = hydraulic_breasts; else bewbs = bionic_breasts; } else if (pawn.story.GetBackstory(BackstorySlot.Adulthood) != null) { if (pawn.story.adulthood.untranslatedTitleShort.ToLower().Contains("courtesan")) bewbs = bionic_breasts; else if (pawn.story.adulthood.untranslatedTitleShort.ToLower().Contains("social")) bewbs = hydraulic_breasts; } else return; } else if (pawn.story.GetBackstory(BackstorySlot.Adulthood) != null) { if (pawn.story.adulthood.untranslatedTitleShort.ToLower().Contains("courtesan")) bewbs = bionic_breasts; else if (pawn.story.adulthood.untranslatedTitleShort.ToLower().Contains("social")) bewbs = hydraulic_breasts; } if (bewbs == generic_breasts) return; } //alien races - MoreMonstergirls //alien races - Kijin else if (racename.Contains("cowgirl") || racename.Contains("kijin")) { if (value < 0.05) bewbs = flat_breasts; else if (value < 0.10) bewbs = small_breasts; else if (value < 0.20) bewbs = average_breasts; else if (value < 0.50) bewbs = large_breasts; else if (value < 0.75 && racename.Contains("cowgirl")) bewbs = udder; else bewbs = huge_breasts; } else if (pawn.ageTracker.AgeBiologicalYears < 5) { if (value < 0.05) bewbs = flat_breasts; else if (value < 0.15) bewbs = small_breasts; else if (value < 0.70) bewbs = average_breasts; else if (value < 0.80) bewbs = large_breasts; else bewbs = huge_breasts; } else { if (value < 0.05) bewbs = flat_breasts; else if (value < 0.25) bewbs = small_breasts; else if (value < 0.70) bewbs = average_breasts; else if (value < 0.80) bewbs = large_breasts; else if (value < 0.90) bewbs = huge_breasts; else if (value < 0.95) bewbs = hydraulic_breasts; else bewbs = bionic_breasts; } } //humanoid monstergirls - LostForest else if (racename.ContainsAny("lf_dragonia", "lf_flammelia", "lf_foxia", "lf_glacia", "lf_lefca", "lf_wolvern")) { if (value < 0.10) bewbs = flat_breasts; else if (value < 0.30) bewbs = small_breasts; else if (value < 0.70) bewbs = average_breasts; else if (value < 0.90) bewbs = large_breasts; else bewbs = huge_breasts; } else if (racename.ContainsAny("mammoth", "elasmotherium", "chalicotherium", "megaloceros", "sivatherium", "deinotherium", "aurochs", "zygolophodon", "uintatherium", "gazelle", "ffalo", "boomalope", "cow", "miltank", "elk", "reek", "nerf", "bantha", "tauntaun", "caribou", "deer", "ibex", "dromedary", "alpaca", "llama", "goat", "moose")) { pawn.health.AddHediff(udder, Part); return; } else if (racename.ContainsAny("cassowary", "emu", "dinornis", "ostrich", "turkey", "chicken", "duck", "murkroW", "bustard", "palaeeudyptes", "goose", "tukiri", "porg", "yi", "kiwi", "penguin", "quail", "ptarmigan", "doduo", "flamingo", "plup", "empoleon", "meadow ave") && !racename.ContainsAny("duck-billed")) { return; // Separate list for birds, to make it easier to add cloaca at some later date. } // Other breastless creatures. else if (racename.ContainsAny("titanis", "titanoboa", "guan", "tortoise", "turt", "aerofleet", "quinkana", "megalochelys", "purussaurus", "cobra", "dewback", "rancor", "frog", "onyx", "flommel", "lapras", "aron", "chinchou", "squirtle", "wartortle", "blastoise", "totodile", "croconaw", "feraligatr", "litwick", "pumpkaboo", "shuppet", "haunter", "gastly", "oddish", "hoppip", "tropius", "budew", "roselia", "bellsprout", "drifloon", "chikorita", "bayleef", "meganium", "char", "drago", "dratini", "saur", "tyrannus", "carnotaurus", "baryonyx", "minmi", "diplodocus", "phodon", "indominus", "raptor", "caihong", "coelophysis", "cephale", "compsognathus", "mimus", "troodon", "dactyl", "tanystropheus", "geosternbergia", "deino", "suchus", "dracorex", "cephalus", "trodon", "quetzalcoatlus", "pteranodon", "antarctopelta", "stygimoloch", "rhabdodon", "rhamphorhynchus", "ceratops", "ceratus", "zalmoxes", "mochlodon", "gigantophis", "crab", "pulmonoscorpius", "manipulator", "meganeura", "euphoberia", "holcorobeus", "protosolpuga", "barbslinger", "blizzarisk", "frostmite", "devourer", "hyperweaver", "macrelcana", "acklay", "elemental", "megalania", "gecko", "gator", "komodo", "scolipede", "shuckle", "combee", "shedinja", "caterpie", "wurmple", "lockjaw", "needlepost", "needleroll", "squid", "slug", "gila", "pleura")) { return; } pawn.health.AddHediff(bewbs, Part); } } public static void add_anus(Pawn pawn, Pawn parent = null) { BodyPartRecord Part = get_anus(pawn); if (Part == null) { //--Log.Message("[RJW] add_anus( " + xxx.get_pawnname(pawn) + " ) doesn't have an anus"); return; } else if (pawn.health.hediffSet.PartIsMissing(Part)) { //--Log.Message("[RJW] add_anus( " + xxx.get_pawnname(pawn) + " ) had an anus but was removed."); return; } if (has_anus(pawn)) { //--Log.Message("[RJW] add_anus( " + xxx.get_pawnname(pawn) + " ) already has an anus"); return; } var temppawn = pawn; if (parent != null) temppawn = parent; HediffDef asshole; double value = GenderTechLevelCheck(pawn); string racename = temppawn.kindDef.race.defName.ToLower(); asshole = generic_anus; if (asshole == generic_anus) { if (NoAnus_filter.Contains(pawn.kindDef.race.defName)) { return; } if (Anus_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(average_anus, Part); return; } if (HydraulicAnus_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(hydraulic_anus, Part); return; } if (BionicAnus_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(bionic_anus, Part); return; } if (DemonAnus_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(demon_anus, Part); return; } if (SlimeAnus_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(slime_anus, Part); return; } if (InsectAnus_filter.Contains(pawn.kindDef.race.defName)) { pawn.health.AddHediff(insect_anus, Part); return; } } if (xxx.is_mechanoid(pawn)) { return; } else if (xxx.is_insect(temppawn)) { asshole = insect_anus; } //alien races - ChjDroid, ChjAndroid else if (racename.Contains("droid")) { if (pawn.story.GetBackstory(BackstorySlot.Childhood) != null) { if (pawn.story.childhood.untranslatedTitleShort.ToLower().Contains("bishojo")) asshole = bionic_anus; else if (pawn.story.childhood.untranslatedTitleShort.ToLower().Contains("pleasure")) asshole = bionic_anus; else if (pawn.story.childhood.untranslatedTitleShort.ToLower().Contains("idol")) asshole = bionic_anus; else if (pawn.story.childhood.untranslatedTitleShort.ToLower().Contains("social")) asshole = hydraulic_anus; else if (pawn.story.childhood.untranslatedTitleShort.ToLower().Contains("substitute")) { if (value < 0.05) asshole = micro_anus; else if (value < 0.20) asshole = tight_anus; else if (value < 0.70) asshole = average_anus; else if (value < 0.80) asshole = loose_anus; else if (value < 0.90) asshole = gaping_anus; else if (value < 0.95) asshole = hydraulic_anus; else asshole = bionic_anus; } else if (pawn.story.GetBackstory(BackstorySlot.Adulthood) != null) { if (pawn.story.adulthood.untranslatedTitleShort.ToLower().Contains("courtesan")) asshole = bionic_anus; else if (pawn.story.adulthood.untranslatedTitleShort.ToLower().Contains("social")) asshole = hydraulic_anus; } } else if (pawn.story.GetBackstory(BackstorySlot.Adulthood) != null) { if (pawn.story.adulthood.untranslatedTitleShort.ToLower().Contains("courtesan")) asshole = bionic_anus; else if (pawn.story.adulthood.untranslatedTitleShort.ToLower().Contains("social")) asshole = hydraulic_anus; } if (asshole == generic_anus) return; } else if (racename.Contains("slime")) { asshole = slime_anus; } //animal demons - MoreMonstergirls else if (racename.Contains("impmother") || racename.Contains("baphomet") || racename.Contains("demon")) { asshole = demon_anus; } //humanoid monstergirls - LostForest else if (racename.ContainsAny("lf_dragonia", "lf_flammelia", "lf_foxia", "lf_glacia", "lf_lefca", "lf_wolvern")) { if (value < 0.05) asshole = micro_anus; else if (value < 0.20) asshole = tight_anus; else if (value < 0.90) asshole = average_anus; else asshole = loose_anus; } else if (pawn.RaceProps.Humanlike) { if (pawn.ageTracker.AgeBiologicalYears < 5) { if (value < 0.05) asshole = micro_anus; else if (value < 0.20) asshole = tight_anus; else if (value < 0.90) asshole = average_anus; else asshole = loose_anus; } else { if (value < 0.05) asshole = micro_anus; else if (value < 0.20) asshole = tight_anus; else if (value < 0.70) asshole = average_anus; else if (value < 0.80) asshole = loose_anus; else if (value < 0.90) asshole = gaping_anus; else if (value < 0.95) asshole = hydraulic_anus; else asshole = bionic_anus; } } pawn.health.AddHediff(asshole, Part); } [SyncMethod] public static void sexualize_pawn(Pawn pawn) { //Log.Message("[RJW] sexualize_pawn( " + xxx.get_pawnname(pawn) + " ) called"); if (pawn == null) return; //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); if (!pawn.RaceProps.hasGenders) { if (Current.ProgramState == ProgramState.Playing) // DO NOT run at world generation, throws error { if (RJWSettings.GenderlessAsFuta && !xxx.is_mechanoid(pawn)) { Log.Message("[RJW] sexualize_pawn() - genderless pawn, treating Genderless pawn As Futa" + xxx.get_pawnname(pawn)); //set gender to female for futas pawn.gender = Gender.Female; add_genitals(pawn, null, Gender.Male); add_genitals(pawn, null, Gender.Female); add_breasts(pawn, null, Gender.Female); add_anus(pawn, null); } else Log.Message("[RJW] sexualize_pawn() - unable to sexualize genderless pawn " + xxx.get_pawnname(pawn) + " gender: " + pawn.gender); return; } } else { //apply normal gender //Log.Message("[RJW] sexualize_pawn( " + xxx.get_pawnname(pawn) + " ) add genitals"); add_genitals(pawn, null, pawn.gender); //Log.Message("[RJW] sexualize_pawn( " + xxx.get_pawnname(pawn) + " ) add breasts"); add_breasts(pawn, null, pawn.gender); //Log.Message("[RJW] sexualize_pawn( " + xxx.get_pawnname(pawn) + " ) add anus"); add_anus(pawn, null); //apply futa gender //if (pawn.gender == Gender.Female) // changing male to futa will break pawn generation due to relations //if (Current.ProgramState == ProgramState.Playing) // DO NOT run at world generation, throws error { if (pawn.Faction != null && !xxx.is_animal(pawn)) //null faction throws error { //Log.Message("[RJW] sexualize_pawn( " + xxx.get_pawnname(pawn) + " ) techLevel: " + (int)pawn.Faction.def.techLevel); //Log.Message("[RJW] sexualize_pawn( " + xxx.get_pawnname(pawn) + " ) techLevel: " + pawn.Faction.Name); //natives/spacer futa float chance = (int)pawn.Faction.def.techLevel < 5 ? RJWSettings.futa_natives_chance : RJWSettings.futa_spacers_chance; //nymph futa gender chance = xxx.is_nympho(pawn) ? RJWSettings.futa_nymph_chance : chance; if (Rand.Chance(chance)) { //make futa if (pawn.gender == Gender.Female && RJWSettings.FemaleFuta) add_genitals(pawn, null, Gender.Male); //make trap else if (pawn.gender == Gender.Male && RJWSettings.MaleTrap) add_breasts(pawn, null, Gender.Female); } } } } if (!pawn.Dead) { //Add ticks at generation, so pawns don't instantly start lovin' when generated (esp. on scenario start). //if (xxx.RoMIsActive && pawn.health.hediffSet.HasHediff(HediffDef.Named("TM_ShapeshiftHD"))) // Rimworld of Magic's polymorph/shapeshift // pawn.mindState.canLovinTick = Find.TickManager.TicksGame + (int)(SexUtility.GenerateMinTicksToNextLovin(pawn) * Rand.Range(0.01f, 0.05f)); if (!xxx.is_insect(pawn)) pawn.mindState.canLovinTick = Find.TickManager.TicksGame + (int)(SexUtility.GenerateMinTicksToNextLovin(pawn) * Rand.Range(0.1f, 1.0f)); else pawn.mindState.canLovinTick = Find.TickManager.TicksGame + (int)(SexUtility.GenerateMinTicksToNextLovin(pawn) * Rand.Range(0.01f, 0.2f)); //Log.Message("[RJW] sexualize_pawn( " + xxx.get_pawnname(pawn) + " ) add sexneed"); if (pawn.RaceProps.Humanlike) { var sex_need = pawn.needs.TryGetNeed<Need_Sex>(); if (pawn.Faction != null && !(pawn.Faction?.IsPlayer ?? false) && sex_need != null) { sex_need.CurLevel = Rand.Range(0.01f, 0.75f); } } } } } }
Mewtopian/rjw
Source/Common/Helpers/Genital_Helper.cs
C#
mit
53,032
using System; using System.Collections.Generic; using System.Linq; using RimWorld; using UnityEngine; using Verse; using Verse.AI; using Verse.Sound; using JobDriver_Lovin = rjw_CORE_EXPOSED.JobDriver_Lovin; using Harmony; using Multiplayer.API; namespace rjw { public class SexUtility { private const float no_partner_ability = 0.8f; private const float base_sat_per_fuck = 0.40f; //Anal sex private static readonly InteractionDef analSex = DefDatabase<InteractionDef>.GetNamed("AnalSex"); //Vaginal sex private static readonly InteractionDef vaginalSex = DefDatabase<InteractionDef>.GetNamed("VaginalSex"); //Oral sex private static readonly InteractionDef rimming = DefDatabase<InteractionDef>.GetNamed("Rimming"); private static readonly InteractionDef cunnilingus = DefDatabase<InteractionDef>.GetNamed("Cunnilingus"); private static readonly InteractionDef fellatio = DefDatabase<InteractionDef>.GetNamed("Fellatio"); private static readonly InteractionDef sixtynine = DefDatabase<InteractionDef>.GetNamed("Sixtynine"); //Other sex types private static readonly InteractionDef doublePenetration = DefDatabase<InteractionDef>.GetNamed("DoublePenetration"); private static readonly InteractionDef breastjob = DefDatabase<InteractionDef>.GetNamed("Breastjob"); private static readonly InteractionDef handjob = DefDatabase<InteractionDef>.GetNamed("Handjob"); private static readonly InteractionDef footjob = DefDatabase<InteractionDef>.GetNamed("Footjob"); private static readonly InteractionDef beakjob = DefDatabase<InteractionDef>.GetNamed("Beakjob"); private static readonly InteractionDef fingering = DefDatabase<InteractionDef>.GetNamed("Fingering"); private static readonly InteractionDef scissoring = DefDatabase<InteractionDef>.GetNamed("Scissoring"); private static readonly InteractionDef mutualMasturbation = DefDatabase<InteractionDef>.GetNamed("MutualMasturbation"); private static readonly InteractionDef fisting = DefDatabase<InteractionDef>.GetNamed("Fisting"); //Rape types private static readonly InteractionDef analRape = DefDatabase<InteractionDef>.GetNamed("AnalRape"); private static readonly InteractionDef vaginalRape = DefDatabase<InteractionDef>.GetNamed("VaginalRape"); private static readonly InteractionDef otherRape = DefDatabase<InteractionDef>.GetNamed("OtherRape"); private static readonly InteractionDef handRape = DefDatabase<InteractionDef>.GetNamed("HandjobRape"); private static readonly InteractionDef fingeringRape = DefDatabase<InteractionDef>.GetNamed("FingeringRape"); private static readonly InteractionDef violateCorpse = DefDatabase<InteractionDef>.GetNamed("ViolateCorpse"); private static readonly InteractionDef mechImplant = DefDatabase<InteractionDef>.GetNamed("MechImplant"); //Breeding private static readonly InteractionDef vaginalBreeding = DefDatabase<InteractionDef>.GetNamed("VaginalBreeding"); private static readonly InteractionDef analBreeding = DefDatabase<InteractionDef>.GetNamed("AnalBreeding"); private static readonly InteractionDef oralBreeding = DefDatabase<InteractionDef>.GetNamed("OralBreeding"); private static readonly InteractionDef forcedOralBreeding = DefDatabase<InteractionDef>.GetNamed("ForcedOralBreeding"); private static readonly InteractionDef forcedFellatioBreeding = DefDatabase<InteractionDef>.GetNamed("ForcedFellatioBreeding"); private static readonly InteractionDef fingeringBreeding = DefDatabase<InteractionDef>.GetNamed("FingeringBreeding"); private static readonly InteractionDef requestBreeding = DefDatabase<InteractionDef>.GetNamed("RequestBreeding"); private static readonly InteractionDef requestAnalBreeding = DefDatabase<InteractionDef>.GetNamed("RequestAnalBreeding"); public static readonly InteractionDef AnimalSexChat = DefDatabase<InteractionDef>.GetNamed("AnimalSexChat"); private static readonly ThingDef cum = ThingDef.Named("FilthCum"); private static readonly ThingDef girlcum = ThingDef.Named("FilthGirlCum"); private static readonly Dictionary<InteractionDef, xxx.rjwSextype> sexActs = new Dictionary<InteractionDef, xxx.rjwSextype> { {analSex, xxx.rjwSextype.Anal }, {analRape, xxx.rjwSextype.Anal }, {vaginalSex, xxx.rjwSextype.Vaginal }, {vaginalRape, xxx.rjwSextype.Vaginal }, {fellatio, xxx.rjwSextype.Oral }, {rimming, xxx.rjwSextype.Oral }, {cunnilingus, xxx.rjwSextype.Oral }, {sixtynine, xxx.rjwSextype.Oral }, {handjob, xxx.rjwSextype.Handjob }, {handRape, xxx.rjwSextype.Handjob }, {breastjob, xxx.rjwSextype.Boobjob }, {doublePenetration, xxx.rjwSextype.DoublePenetration }, {footjob, xxx.rjwSextype.Footjob }, {fingering, xxx.rjwSextype.Fingering }, {fingeringRape, xxx.rjwSextype.Fingering }, {fingeringBreeding, xxx.rjwSextype.Fingering }, {scissoring, xxx.rjwSextype.Scissoring }, {mutualMasturbation, xxx.rjwSextype.MutualMasturbation }, {fisting, xxx.rjwSextype.Fisting }, {vaginalBreeding, xxx.rjwSextype.Vaginal }, {analBreeding, xxx.rjwSextype.Anal }, {oralBreeding, xxx.rjwSextype.Oral }, {forcedOralBreeding, xxx.rjwSextype.Oral }, {forcedFellatioBreeding, xxx.rjwSextype.Oral }, {requestBreeding, xxx.rjwSextype.Vaginal }, {requestAnalBreeding, xxx.rjwSextype.Anal }, {otherRape, xxx.rjwSextype.Oral }, {mechImplant, xxx.rjwSextype.MechImplant }, {violateCorpse, xxx.rjwSextype.None } // Sextype as none, since this cannot result in pregnancy etc. }; // This and the following array are used to generate text from interactions. private static readonly InteractionDef[,] dictionarykeys = { // 1: Interactions_Sex (consensual), 2: Interactions_Rape (forced), 3: Interactions_Breed (animals) {vaginalSex, vaginalRape, vaginalBreeding }, // Vaginal {vaginalSex, vaginalRape, requestBreeding }, // Vaginal - reseiving {analSex, analRape, analBreeding }, // Anal {analSex, analRape, requestAnalBreeding }, // Anal - reseiving {cunnilingus, otherRape, oralBreeding }, // Cunnilingus {cunnilingus, otherRape, forcedOralBreeding }, // Cunnilingus - receiving {rimming, otherRape, oralBreeding }, // Rimming {rimming, otherRape, forcedOralBreeding }, // Rimming - receiving {fellatio, otherRape, oralBreeding }, // Fellatio {fellatio, otherRape, forcedOralBreeding }, // Fellatio - receiving {doublePenetration, vaginalRape, vaginalBreeding }, // Double penetration {doublePenetration, vaginalRape, vaginalBreeding }, // Double penetration - receiving {breastjob, otherRape, breastjob }, // Breastjob {breastjob, otherRape, breastjob }, // Breastjob - receiving {handjob, handRape, handjob }, // Handjob {handjob, handRape, handjob }, // Handjob - receiving {footjob, otherRape, footjob }, // Footjob {footjob, otherRape, footjob }, // Footjob - receiving {fingering, fingeringRape, fingeringBreeding }, // Fingering {fingering, otherRape, fingeringBreeding }, // Fingering - receiving {scissoring, otherRape, scissoring }, // Scissoring {scissoring, otherRape, scissoring }, // Scissoring - receiving {mutualMasturbation, otherRape, mutualMasturbation }, // Mutual Masturbation {mutualMasturbation, otherRape, mutualMasturbation }, // Mutual Masturbation - receiving {fisting, analRape, fisting }, // Fisting {fisting, analRape, fisting }, // Fisting - receiving {sixtynine, otherRape, sixtynine }, // 69 {sixtynine, otherRape, sixtynine }, // 69 - receiving }; private static readonly string[,] rulepacks = { // Rulepacks for interaction text output. // 1: RulePacks_Sex (consensual), 2: RulePacks_Rape (forced), 3: RulePacks_Breeding (animals) {"VaginalSexRP", "VaginalRapeRP", "VaginalBreedingRP"}, // Vaginal {"VaginalSexRP", "VaginalDomRP", "VaginalBreedingRP"}, // Vaginal - reseiving {"AnalSexRP", "AnalRapeRP", "AnalBreedingRP"}, // Anal {"AnalSexRP", "AnalDomRP", "AnalBreedingRP"}, // Anal - reseiving {"CunnilingusRP", "VaginalRapeRP", "CunnilingusRP"}, // Cunnilingus {"CunnilingusRP", "ForcedCunnilingusRP", "CunnilingusRP"}, // Cunnilingus - receiving {"RimmingRP", "VaginalRapeRP", "RimmingRP"}, // Rimming {"RimmingRP", "ForcedRimmingRP", "RimmingRP"}, // Rimming - receiving {"FellatioRP", "FellatioRapeRP", "FellatioRP"}, // Fellatio {"FellatioRP", "ForcedFellatioRP", "FellatioRP"}, // Fellatio - receiving {"DoublePenetrationRP", "DoubleRapeRP", "VaginalBreedingRP"}, // Double penetration {"DoublePenetrationRP", "OtherRapeRP", "VaginalBreedingRP"}, // Double penetration - receiving {"BreastjobRP", "MaleRapeRP", "BreastjobRP"}, // Breastjob {"BreastjobRP", "ForcedBreastjobRP", "BreastjobRP"}, // Breastjob - receiving {"HandjobRP", "HandjobRapeRP", "HandjobRP"}, // Handjob {"HandjobRP", "ForcedHandjobRP", "HandjobRP"}, // Handjob - receiving {"FootjobRP", "FootjobRapeRP", "FootjobRP"}, // Footjob {"FootjobRP", "ForcedFootjobRP", "FootjobRP"}, // Footjob - receiving {"FingeringRP", "FingeringRapeRP", "FingeringRP"}, // Fingering {"FingeringRP", "ForcedFingeringRP", "FingeringRP"}, // Fingering - receiving {"ScissoringRP", "ScissoringRapeRP", "ScissoringRP"}, // Scissoring {"ScissoringRP", "ForcedScissoringRP", "ScissoringRP"}, // Scissoring - receiving {"MutualMasturbationRP", null, "MutualMasturbationRP"}, // Mutual Masturbation {"MutualMasturbationRP", null, "MutualMasturbationRP"}, // Mutual Masturbation - receiving {"FistingRP", "FistingRapeRP", "FistingRP"}, // Fisting {"FistingRP", null, "FistingRP"}, // Fisting - receiving {"SixtynineRP", "ForcedSixtynineRP", "SixtynineRP"}, // 69 {"SixtynineRP", null, "SixtynineRP"} // 69 - receiving }; // Alert checker that is called from several jobs. Checks the pawn relation, and whether it should sound alert. public static void RapeAttemptAlert(Pawn rapist, Pawn target) { bool silent = false; PawnRelationDef relation = rapist.GetMostImportantRelation(target); string rapeverb = "rape"; if (xxx.is_mechanoid(rapist)) rapeverb = "assault"; else if (xxx.is_animal(rapist) || xxx.is_animal(target)) rapeverb = "breed"; // TODO: Need to write a cherker method for family relations. Would be useful for other things than just this, such as incest settings/quirk. string message = (xxx.get_pawnname(rapist) + " is trying to " + rapeverb + " " + xxx.get_pawnname(target)); message += relation == null ? "." : (", " + rapist.Possessive() + " " + relation.GetGenderSpecificLabel(target) + "."); switch (RJWPreferenceSettings.rape_alert_sound) { case RJWPreferenceSettings.RapeAlert.Enabled: break; case RJWPreferenceSettings.RapeAlert.Humanlikes: if (!xxx.is_human(target)) silent = true; break; case RJWPreferenceSettings.RapeAlert.Colonists: if (target.Faction != Faction.OfPlayer) silent = true; break; default: silent = true; break; } if (!silent) { Messages.Message(message, rapist, MessageTypeDefOf.NegativeEvent); } else { Messages.Message(message, rapist, MessageTypeDefOf.SilentInput); } } // Quick method that return a body part by name. Used for checking if a pawn has a specific body part, etc. public static BodyPartRecord GetPawnBodyPart(Pawn pawn, string bodyPart) { return pawn.RaceProps.body.AllParts.Find(x => x.def == DefDatabase<BodyPartDef>.GetNamed(bodyPart)); } public static void CumFilthGenerator(Pawn pawn) { if (pawn.Dead) return; if (xxx.is_slime(pawn)) return; if (!RJWSettings.cum_filth) return; // Larger creatures, larger messes. float pawn_cum = Math.Min(80 / ScaleToHumanAge(pawn), 2.0f) * pawn.BodySize; // Increased output if the pawn has the Messy quirk. if (xxx.has_quirk(pawn, "Messy")) pawn_cum *= 2.0f; if (Genital_Helper.has_vagina(pawn)) FilthMaker.MakeFilth(pawn.PositionHeld, pawn.MapHeld, girlcum, pawn.LabelIndefinite(), (int)Math.Max(pawn_cum/2, 1.0f)); if (Genital_Helper.has_penis(pawn)) FilthMaker.MakeFilth(pawn.PositionHeld, pawn.MapHeld, cum, pawn.LabelIndefinite(), (int)Math.Max(pawn_cum, 1.0f)); } // The pawn may or may not clean up the mess after fapping. [SyncMethod] public static bool ConsiderCleaning(Pawn fapper) { if (!RJWSettings.cum_filth) return false; if (!xxx.has_traits(fapper) || fapper.story == null) return false; if (fapper.story.WorkTagIsDisabled(WorkTags.Cleaning)) return false; float do_cleaning = 0.5f; // 50% if (!fapper.PositionHeld.Roofed(fapper.Map)) do_cleaning -= 0.25f; // Less likely to clean if outdoors. if (xxx.CTIsActive && fapper.story.traits.HasTrait(TraitDef.Named("RCT_NeatFreak"))) do_cleaning += 1.00f; if (xxx.has_quirk(fapper, "Messy")) do_cleaning -= 0.75f; switch (fapper.needs.rest.CurCategory) { case RestCategory.Exhausted: do_cleaning -= 0.5f; break; case RestCategory.VeryTired: do_cleaning -= 0.3f; break; case RestCategory.Tired: do_cleaning -= 0.1f; break; case RestCategory.Rested: do_cleaning += 0.3f; break; } if (fapper.story.traits.DegreeOfTrait(TraitDefOf.NaturalMood) == -2) // Depressive do_cleaning -= 0.3f; if (fapper.story.traits.DegreeOfTrait(TraitDefOf.Industriousness) == 2) // Industrious do_cleaning += 1.0f; else if (fapper.story.traits.DegreeOfTrait(TraitDefOf.Industriousness) == 1) // Hard worker do_cleaning += 0.5f; else if (fapper.story.traits.DegreeOfTrait(TraitDefOf.Industriousness) == -1) // Lazy do_cleaning -= 0.5f; else if (fapper.story.traits.DegreeOfTrait(TraitDefOf.Industriousness) == -2) // Slothful do_cleaning -= 1.0f; if (xxx.is_ascetic(fapper)) do_cleaning += 0.2f; //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); return Rand.Chance(do_cleaning); } // <summary>Handles after-sex trait and thought gain, and fluid creation. Initiator of the act (whore, rapist, female zoophile, etc) should be first.</summary> [SyncMethod] private static void Aftersex(Pawn pawn, Pawn partner, bool rape = false, bool isCoreLovin = false, xxx.rjwSextype sextype = xxx.rjwSextype.Vaginal) { bool bothInMap = false; if (!partner.Dead) bothInMap = pawn.Map != null && partner.Map != null; //Added by Hoge. false when called this function for despawned pawn: using for background rape like a kidnappee //Catch-all timer increase, for ensuring that pawns don't get stuck repeating jobs. pawn.rotationTracker.Face(partner.DrawPos); pawn.rotationTracker.FaceCell(partner.Position); //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); if (bothInMap) { if (!partner.Dead) { partner.rotationTracker.Face(pawn.DrawPos); partner.rotationTracker.FaceCell(pawn.Position); if (RJWSettings.sounds_enabled) { if (rape) { if (Rand.Value > 0.30f) LifeStageUtility.PlayNearestLifestageSound(partner, (ls) => ls.soundAngry, 1.2f); else LifeStageUtility.PlayNearestLifestageSound(partner, (ls) => ls.soundCall, 1.2f); pawn.Drawer.Notify_MeleeAttackOn(partner); partner.stances.StaggerFor(Rand.Range(10, 300)); } else LifeStageUtility.PlayNearestLifestageSound(partner, (ls) => ls.soundCall); } if (sextype == xxx.rjwSextype.Vaginal || sextype == xxx.rjwSextype.DoublePenetration) if (xxx.is_Virgin(partner)) { //TODO: bind virginity to parts of pawn /* string thingdef_penis_name = Genital_Helper.get_penis_all(pawn)?.def.defName ?? ""; ThingDef thingdef_penis = null; Log.Message("SexUtility::thingdef_penis_name " + thingdef_penis_name); Log.Message("SexUtility::thingdef_penis 1 " + thingdef_penis); if (thingdef_penis_name != "") thingdef_penis = (from x in DefDatabase<ThingDef>.AllDefs where x.defName == thingdef_penis_name select x).RandomElement(); Log.Message("SexUtility::thingdef_penis 2 " + thingdef_penis); partner.TakeDamage(new DamageInfo(DamageDefOf.Stab, 1, 999, -1.0f, null, xxx.genitals, thingdef_penis)); */ } } if (RJWSettings.sounds_enabled) SoundDef.Named("Cum").PlayOneShot(!partner.Dead ? new TargetInfo(partner.Position, pawn.Map) : new TargetInfo(pawn.Position, pawn.Map)); if (rape) { if (Rand.Value > 0.30f) LifeStageUtility.PlayNearestLifestageSound(pawn, (ls) => ls.soundAngry, 1.2f); else LifeStageUtility.PlayNearestLifestageSound(pawn, (ls) => ls.soundCall, 1.2f); } else LifeStageUtility.PlayNearestLifestageSound(pawn, (ls) => ls.soundCall); } //--Log.Message("SexUtility::aftersex( " + pawn_name + ", " + partner_name + " ) - applying cum effect"); CumFilthGenerator(pawn); if (bothInMap && !isCoreLovin) CumFilthGenerator(partner); //apply cum to body: SemenHelper.calculateAndApplySemen(pawn, partner, sextype); //--Log.Message("SexUtility::aftersex( " + pawn_name + ", " + partner_name + " ) - checking satisfaction"); if (!pawn.Dead && !partner.Dead) { PregnancyHelper.impregnate(pawn, partner, sextype); //The dead have no hediff, so no need to roll_to_catch; TO DO: add a roll_to_catch_from_corpse to std //--Log.Message("SexUtility::aftersex( " + pawn_name + ", " + partner_name + " ) - checking disease"); if (!(xxx.is_animal(pawn) || xxx.is_animal(partner))) std_spreader.roll_to_catch(pawn, partner); } xxx.UpdateRecords(pawn, partner, sextype, rape, isCoreLovin); Satisfy(pawn, partner, sextype, rape); CheckTraitGain(pawn); CheckTraitGain(partner); } // <summary>Solo acts.</summary> public static void Aftersex(Pawn pawn, xxx.rjwSextype sextype = xxx.rjwSextype.Masturbation) { IncreaseTicksToNextLovin(pawn); //if (Mod_Settings.sounds_enabled) //{ // SoundDef.Named("Cum").PlayOneShot(new TargetInfo(pawn.Position, pawn.Map, false)); //} CumFilthGenerator(pawn); //apply cum to body: SemenHelper.calculateAndApplySemen(pawn, null, sextype); //--Log.Message("SexUtility::aftersex( " + pawn_name + ", " + partner_name + " ) - checking satisfaction"); xxx.UpdateRecords(pawn, null, sextype); Satisfy(pawn, null, sextype); // No traits from solo. Enable if some are edded. (Voyerism?) //check_trait_gain(pawn); } private static void Satisfy(Pawn pawn, Pawn partner, xxx.rjwSextype sextype, bool rape = false) { //--Log.Message("xxx::satisfy( " + pawn_name + ", " + partner_name + ", " + violent + "," + isCoreLovin + " ) called"); if (pawn == null && partner == null) return; // Unlikely, but checking this here makes other checks simpler. float pawn_ability = pawn != null ? Math.Max(xxx.get_sex_ability(pawn), 0.3f) : no_partner_ability; float partner_ability = (partner != null && !partner.Dead) ? Math.Max(xxx.get_sex_ability(partner), 0.3f) : no_partner_ability; /* if(sextype == xxx.rjwSextype.Anal) { pawn_ability = pawn != null ? pawn.health.hediffSet.GetFirstHediffOfDef(Genital_Helper.average_anus).CurStage.statOffsets.FindLast(DefDatabase<StatDef>.GetNamed("SexAbility")).value : pawn_ability; partner_ability = (partner != null && !partner.Dead) ? Math.Max(xxx.get_sex_ability(partner), 0.3f) : partner_ability; } */ //--Log.Message("xxx::satisfy( " + pawn_name + ", " + partner_name + ", " + violent + "," + isCoreLovin + " ) - calculate base satisfaction"); // Base satisfaction is based on partnerner's ability float pawn_satisfaction = base_sat_per_fuck * partner_ability; float partner_satisfaction = base_sat_per_fuck * pawn_ability; // Measure by own ability instead if masturbating. // Low pawn_ability usually means things like impaired manipulation, which should make masturbation less satisfactory. if (sextype == xxx.rjwSextype.Masturbation) pawn_satisfaction = base_sat_per_fuck * pawn_ability; if (pawn != null && partner != null) { if (xxx.is_animal(partner) && xxx.is_zoophile(pawn)) { pawn_satisfaction *= 1.5f; } if (partner.Dead && xxx.is_necrophiliac(pawn)) { pawn_satisfaction *= 1.5f; } if (!partner.Dead) { xxx.TransferNutrition(pawn, partner, sextype); if (rape) { //--Log.Message("SexUtility::aftersex( " + pawn_name + ", " + partner_name + " ) - Broken mind updates for rape"); xxx.processBrokenPawn(partner); xxx.ExtraSatisfyForBrokenPawn(partner); } } } SatisfyPersonal(pawn, partner, sextype, rape, pawn_satisfaction); SatisfyPersonal(partner, pawn, sextype, rape, partner_satisfaction); //--Log.Message("xxx::satisfy( " + pawn_name + ", " + partner_name + ", " + rape + " ) - pawn_satisfaction = " + pawn_satisfaction + ", partner_satisfaction = " + partner_satisfaction); } // Scales alien lifespan to human age. // Some aliens have broken lifespans, that can be manually corrected here. public static int ScaleToHumanAge(Pawn pawn, int humanLifespan = 80) { float pawnAge = pawn.ageTracker.AgeBiologicalYearsFloat; float pawnLifespan = pawn.RaceProps.lifeExpectancy; if (pawn.def.defName == "Human") return (int)pawnAge; // Human, no need to scale anything. // Xen races, all broken and need a fix. if (pawn.def.defName.ContainsAny("Alien_Sergal", "Alien_SergalNME", "Alien_Xenn", "Alien_Racc", "Alien_Ferrex", "Alien_Wolvx", "Alien_Frijjid", "Alien_Fennex") && pawnLifespan >= 2000f) { pawnAge = Math.Min(pawnAge, 80f); // Clamp to 80. pawnLifespan = 80f; } if (pawn.def.defName.ContainsAny("Alien_Gnoll", "Alien_StripedGnoll") && pawnLifespan >= 2000f) { pawnAge = Math.Min(pawnAge, 60f); // Clamp to 60. pawnLifespan = 60f; // Mature faster than humans. } // Immortal races that mature at similar rate to humans. if (pawn.def.defName.ContainsAny("LF_Dragonia", "LotRE_ElfStandardRace", "Alien_Crystalloid", "Alien_CrystalValkyrie")) { pawnAge = Math.Min(pawnAge, 40f); // Clamp to 40 - never grow 'old'. pawnLifespan = 80f; } float age_scaling = humanLifespan / pawnLifespan; float scaled_age = pawnAge * age_scaling; if (scaled_age < 1) scaled_age = 1; return (int)scaled_age; } // Used in complex impregnation calculation. Pawns/animals with similar parts have better compatibility. public static float BodySimilarity(Pawn pawn, Pawn partner) { float size_adjustment = Mathf.Lerp(0.3f, 1.05f, 1.0f - Math.Abs(pawn.BodySize - partner.BodySize)); //Log.Message("[RJW] Size adjustment: " + size_adjustment); List<BodyPartDef> pawn_partlist = new List<BodyPartDef> { }; List<BodyPartDef> pawn_mismatched = new List<BodyPartDef> { }; List<BodyPartDef> partner_mismatched = new List<BodyPartDef> { }; //Log.Message("[RJW]Checking compatibility for " + xxx.get_pawnname(pawn) + " and " + xxx.get_pawnname(partner)); bool pawnHasHands = pawn.health.hediffSet.GetNotMissingParts().Any(part => part.IsInGroup(BodyPartGroupDefOf.RightHand) || part.IsInGroup(BodyPartGroupDefOf.LeftHand)); foreach (BodyPartRecord part in pawn.RaceProps.body.AllParts) { pawn_partlist.Add(part.def); } float pawn_count = pawn_partlist.Count(); foreach (BodyPartRecord part in partner.RaceProps.body.AllParts) { partner_mismatched.Add(part.def); } float partner_count = partner_mismatched.Count(); foreach (BodyPartDef part in pawn_partlist) { if (partner_mismatched.Contains(part)) { pawn_mismatched.Add(part); partner_mismatched.Remove(part); } } float pawn_mismatch = pawn_mismatched.Count() / pawn_count; float partner_mismatch = partner_mismatched.Count() / partner_count; //Log.Message("[RJW]Body type similarity for " + xxx.get_pawnname(pawn) + " and " + xxx.get_pawnname(partner) + ": " + Math.Round(((pawn_mismatch + partner_mismatch) * 50) * size_adjustment, 1) + "%"); return ((pawn_mismatch + partner_mismatch) / 2) * size_adjustment; } private static void SatisfyPersonal(Pawn pawn, Pawn partner, xxx.rjwSextype sextype, bool violent, float satisfaction) { //--Log.Message("xxx::satisfy( " + pawn_name + ", " + partner_name + ", " + violent + "," + isCoreLovin + " ) - modifying partner satisfaction"); if (pawn?.needs?.TryGetNeed<Need_Sex>() == null) return; string pawn_quirks = CompRJW.Comp(pawn).quirks.ToString(); if (pawn_quirks.Contains("Endytophile")) { if (pawn.apparel.PsychologicallyNude) satisfaction *= 0.75f; else satisfaction *= 1.1f; } if (partner != null) { if (pawn_quirks.Contains("Podophile") && sextype == xxx.rjwSextype.Footjob) satisfaction *= 1.4f; if (pawn_quirks.Contains("Somnophile") && !partner.Awake()) satisfaction *= 1.4f; if (pawn_quirks.Contains("Impregnation fetish") && (sextype == xxx.rjwSextype.Vaginal || sextype == xxx.rjwSextype.DoublePenetration) && (PregnancyHelper.CanImpregnate(pawn, partner) || PregnancyHelper.CanImpregnate(partner, pawn))) satisfaction *= 1.4f; if (pawn_quirks.Contains("Gerontophile")) { satisfaction *= ScaleToHumanAge(partner) > 55 ? 1.4f : 0.7f; } } if (pawn_quirks.Contains("Exhibitionist")) { if (pawn.Map.mapPawns.AllPawnsSpawned.Any(x => x != pawn && x != partner && !x.Dead && x.CanSee(pawn) && !xxx.is_animal(x))) satisfaction *= 1.4f; else if (pawn.Map.mapPawns.AllPawnsSpawned.Any(x => x != pawn && x != partner && !x.Dead && x.CanSee(pawn))) { satisfaction *= xxx.is_zoophile(pawn) ? 1.4f : 1.1f; } } if (xxx.is_rapist(pawn) || xxx.is_bloodlust(pawn)) { // Rapists and Bloodlusts get more satisfaction from violetn encounters, and less from non-violent satisfaction *= violent ? 1.20f : 0.8f; } else { // non-violent pawns get less satisfaction from violent encounters, and full from non-violent satisfaction *= violent ? 0.8f : 1.0f; } if (pawn.health.hediffSet.HasHediff(HediffDef.Named("HumpShroomAddiction")) && !pawn.health.hediffSet.HasHediff(HediffDef.Named("HumpShroomEffect"))) { //Log.Message("[RJW]xxx::satisfy 0 pawn is " + xxx.get_pawnname(pawn)); satisfaction = 0.1f; } //--Log.Message("xxx::satisfy( " + pawn_name + ", " + partner_name + ", " + violent + "," + isCoreLovin + " ) - setting pawn joy"); pawn.needs.TryGetNeed<Need_Sex>().CurLevel += satisfaction; if (pawn.needs.joy != null) pawn.needs.joy.CurLevel += satisfaction * 0.50f; // convert half of satisfaction to joy } [SyncMethod] private static void CheckTraitGain(Pawn pawn) { if (!xxx.has_traits(pawn) || pawn.records.GetValue(xxx.CountOfSex) <= 10) return; if (!xxx.is_necrophiliac(pawn) && pawn.records.GetValue(xxx.CountOfSexWithCorpse) > 0.5 * pawn.records.GetValue(xxx.CountOfSex)) { pawn.story.traits.GainTrait(new Trait(xxx.necrophiliac)); //Log.Message(xxx.get_pawnname(necro) + " aftersex, not necro, adding necro trait"); } if (!xxx.is_rapist(pawn) && !xxx.is_masochist(pawn) && pawn.records.GetValue(xxx.CountOfRapedHumanlikes) > 0.12 * pawn.records.GetValue(xxx.CountOfSex)) { var chance = 0.5f; if (xxx.is_kind(pawn)) chance -= 0.25f; if (xxx.is_prude(pawn)) chance -= 0.25f; if (xxx.is_zoophile(pawn)) chance -= 0.25f; // Less interested in raping humanlikes. if (xxx.is_ascetic(pawn)) chance -= 0.2f; if (xxx.is_bloodlust(pawn)) chance += 0.2f; if (xxx.is_psychopath(pawn)) chance += 0.25f; //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); if (Rand.Chance(chance)) { pawn.story.traits.GainTrait(new Trait(xxx.rapist)); //--Log.Message(xxx.get_pawnname(pawn) + " aftersex, not rapist, adding rapist trait"); } } if (!xxx.is_zoophile(pawn) && (pawn.records.GetValue(xxx.CountOfSexWithAnimals) + pawn.records.GetValue(xxx.CountOfSexWithInsects) > 0.5 * pawn.records.GetValue(xxx.CountOfSex))) //if (!xxx.is_zoophile(pawn) && (pawn.records.GetValue(xxx.CountOfRapedAnimals) + pawn.records.GetValue(xxx.CountOfRapedInsects) > 0.5 * pawn.records.GetValue(xxx.CountOfSex) // || pawn.records.GetValue(xxx.CountOfBeenRapedByAnimals) + pawn.records.GetValue(xxx.CountOfBeenRapedByInsects) > 0.5 * pawn.records.GetValue(xxx.CountOfSex))) { pawn.story.traits.GainTrait(new Trait(xxx.zoophile)); pawn.needs.mood.thoughts.memories.RemoveMemoriesOfDef(xxx.got_bred); pawn.needs.mood.thoughts.memories.RemoveMemoriesOfDef(xxx.got_groped); pawn.needs.mood.thoughts.memories.RemoveMemoriesOfDef(xxx.got_licked); //--Log.Message(xxx.get_pawnname(pawn) + " aftersex, not zoo, adding zoo trait"); } } // Checks if enough time has passed from previous lovin'. public static bool ReadyForLovin(Pawn pawn) { return Find.TickManager.TicksGame > pawn.mindState.canLovinTick; } // Checks if enough time has passed from previous search for a hookup. // Checks if hookups allowed during working hours, exlcuding nymphs public static bool ReadyForHookup(Pawn pawn) { if (!xxx.is_nympho(pawn) && RJWHookupSettings.NoHookupsDuringWorkHours && ((pawn.timetable != null) ? pawn.timetable.CurrentAssignment : TimeAssignmentDefOf.Anything) == TimeAssignmentDefOf.Work) return false; return Find.TickManager.TicksGame > CompRJW.Comp(pawn).NextHookupTick; } private static void IncreaseTicksToNextLovin(Pawn pawn) { if (pawn == null || pawn.Dead) return; int currentTime = Find.TickManager.TicksGame; if (pawn.mindState.canLovinTick <= currentTime) pawn.mindState.canLovinTick = currentTime + GenerateMinTicksToNextLovin(pawn); } [SyncMethod] public static int GenerateMinTicksToNextLovin(Pawn pawn) { if (DebugSettings.alwaysDoLovin) return 100; //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); float interval = JobDriver_Lovin.LovinIntervalHoursFromAgeCurve.Evaluate(ScaleToHumanAge(pawn)); float rinterval = Math.Max(0.5f, Rand.Gaussian(interval, 0.3f)); float tick = 1.0f; // Nymphs automatically get the tick increase from the trait influence on sex drive. if (xxx.is_animal(pawn)) tick = 0.75f; else if (xxx.is_prude(pawn)) tick = 1.5f; if (xxx.has_quirk(pawn, "Vigorous")) tick *= 0.8f; float sex_drive = xxx.get_sex_drive(pawn); if (sex_drive <= 0.05f) sex_drive = 0.05f; return (int)(tick * rinterval * (2500.0f / sex_drive)); } public static void IncreaseTicksToNextHookup(Pawn pawn) { if (pawn == null || pawn.Dead) return; // There are 2500 ticks per rimworld hour. Sleeping an hour between checks seems like a good start. // We could get fancier and weight it by sex drive and stuff, but would people even notice? const int TicksBetweenHookups = 2500; int currentTime = Find.TickManager.TicksGame; CompRJW.Comp(pawn).NextHookupTick = currentTime + TicksBetweenHookups; } // <summary> // Determines the sex type and handles the log output. // "Pawn" should be initiator of the act (rapist, whore, etc), "Partner" should be the target. // </summary> public static void ProcessSex(Pawn pawn, Pawn partner, bool rape = false, bool isCoreLovin = false, bool whoring = false) { if (pawn == null || partner == null) { if (pawn == null) Log.Error("[RJW][SexUtility] ERROR: pawn is null."); if (partner == null) Log.Error("[RJW][SexUtility] ERROR: partner is null."); return; } // Re-draw clothes. if (xxx.is_human(pawn)) pawn.Drawer.renderer.graphics.ResolveApparelGraphics(); if (xxx.is_human(partner)) partner.Drawer.renderer.graphics.ResolveApparelGraphics(); IncreaseTicksToNextLovin(pawn); IncreaseTicksToNextLovin(partner); rape = rape || pawn?.CurJob.def == xxx.gettin_raped || (!partner.Dead && partner.CurJob.def == xxx.gettin_raped); // Double-checking. Pawn receiving = partner; xxx.rjwSextype sextype = DetermineSextype(pawn, partner, rape, whoring, ref receiving); Aftersex(pawn, partner, rape, isCoreLovin, sextype); //--Log.Message("SexUtility::processsex( " + pawn_name + ", " + partner_name + " ) - checking thoughts"); xxx.think_about_sex(pawn, partner, receiving == pawn, rape, sextype, isCoreLovin, whoring); xxx.think_about_sex(partner, pawn, receiving == partner, rape, sextype, isCoreLovin, false); pawn.Drawer.Notify_MeleeAttackOn(partner); } [SyncMethod] private static xxx.rjwSextype DetermineSextype(Pawn pawn, Pawn partner, bool rape, bool whoring, ref Pawn receiving) { //--Log.Message("[RJW]SexUtility::processSex is called for pawn" + xxx.get_pawnname(pawn) + " and partner " + xxx.get_pawnname(partner)); bool pawnHasAnus = Genital_Helper.has_anus(pawn) && !Genital_Helper.anus_blocked(pawn); bool pawnHasBreasts = Genital_Helper.has_breasts(pawn) && !Genital_Helper.breasts_blocked(pawn); bool pawnHasVagina = Genital_Helper.has_vagina(pawn) && !Genital_Helper.genitals_blocked(pawn); bool pawnHasPenis = (Genital_Helper.has_penis(pawn) || Genital_Helper.has_penis_infertile(pawn) || Genital_Helper.has_ovipositorF(pawn)) && !Genital_Helper.genitals_blocked(pawn); bool pawnHasMultiPenis = Genital_Helper.has_multipenis(pawn) && !Genital_Helper.genitals_blocked(pawn); //--Log.Message("[RJW]SexUtility::processSex is pawnHasPenis " + pawnHasPenis); //--Log.Message("[RJW]SexUtility::processSex is is_female(Partner) " + is_female(Partner)); bool partnerHasAnus = Genital_Helper.has_anus(partner) && !Genital_Helper.anus_blocked(partner); bool partnerHasBreasts = Genital_Helper.has_breasts(partner) && !Genital_Helper.breasts_blocked(partner); bool partnerHasVagina = Genital_Helper.has_vagina(partner) && !Genital_Helper.genitals_blocked(partner); bool partnerHasPenis = (Genital_Helper.has_penis(partner) || Genital_Helper.has_penis_infertile(pawn)) && !Genital_Helper.genitals_blocked(partner); bool partnerHasMultiPenis = Genital_Helper.has_multipenis(partner) && !Genital_Helper.genitals_blocked(partner); bool pawnHasHands = pawn.health.hediffSet.GetNotMissingParts().Any(part => part.IsInGroup(BodyPartGroupDefOf.RightHand) || part.IsInGroup(BodyPartGroupDefOf.LeftHand)); bool partnerHasHands = partner.health.hediffSet.GetNotMissingParts().Any(part => part.IsInGroup(BodyPartGroupDefOf.RightHand) || part.IsInGroup(BodyPartGroupDefOf.LeftHand)); //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); /*Things to keep in mind: - Both the initiator and the partner can be female, male, or futa. - Can be rape or consensual. - Includes pawns with blocked or no genitalia. Need to add support here when new types get added. Types to be added: 69, spooning...? This would be much 'better' code as arrays, but that'd hurt readability and make it harder to modify. If this weren't 3.5, I'd use tuples.*/ // Range 1.0 to 0.0 [100% to 0%]. float vagiIni = RJWPreferenceSettings.vaginal; // Vaginal float VagiRec = RJWPreferenceSettings.vaginal; // Vaginal - receiving float analIni = RJWPreferenceSettings.anal; // Anal float analRec = RJWPreferenceSettings.anal; // Anal - receiving float cunnIni = RJWPreferenceSettings.cunnilingus; // Cunnilingus float cunnRec = RJWPreferenceSettings.cunnilingus; // Cunnilingus - receiving float rimmIni = RJWPreferenceSettings.rimming; // Rimming float rimmRec = RJWPreferenceSettings.rimming; // Rimming - receiving float fellIni = RJWPreferenceSettings.fellatio; // Fellatio float fellRec = RJWPreferenceSettings.fellatio; // Fellatio - receiving float doubIni = RJWPreferenceSettings.double_penetration; // DoublePenetration float doubRec = RJWPreferenceSettings.double_penetration; // DoublePenetration - receiving float bresIni = RJWPreferenceSettings.breastjob; // Breastjob float bresRec = RJWPreferenceSettings.breastjob; // Breastjob - receiving float handIni = RJWPreferenceSettings.handjob; // Handjob float handRec = RJWPreferenceSettings.handjob; // Handjob - receiving float footIni = RJWPreferenceSettings.footjob; // Footjob float footRec = RJWPreferenceSettings.footjob; // Footjob - receiving float fingIni = RJWPreferenceSettings.fingering; // Fingering float fingRec = RJWPreferenceSettings.fingering; // Fingering - receiving float scisIni = RJWPreferenceSettings.scissoring; // Scissoring float scisRec = RJWPreferenceSettings.scissoring; // Scissoring - receiving float mutuIni = RJWPreferenceSettings.mutual_masturbation; // MutualMasturbation float mutuRec = RJWPreferenceSettings.mutual_masturbation; // MutualMasturbation - receiving float fistIni = RJWPreferenceSettings.fisting; // Fisting float fistRec = RJWPreferenceSettings.fisting; // Fisting - receiving float sixtIni = RJWPreferenceSettings.sixtynine; // 69 float sixtRec = RJWPreferenceSettings.sixtynine; // 69 - receiving string pawn_quirks = CompRJW.Comp(pawn).quirks.ToString(); string partner_quirks = CompRJW.Comp(partner).quirks.ToString(); // Modifiers > 1.0f = higher chance of being picked // Modifiers < 1.0f = lower chance of being picked // 0 = disables types. // Pawn does not need sex, or is not horny. Mostly whores, sexbots, etc. if (xxx.need_some_sex(pawn) < 1.0f) { vagiIni *= 0.6f; analIni *= 0.6f; cunnRec *= 0.6f; rimmRec *= 0.6f; fellRec *= 0.6f; doubIni *= 0.6f; bresRec *= 0.6f; handRec *= 0.6f; footRec *= 0.6f; fingRec *= 0.6f; sixtIni *= 0.6f; sixtRec *= 0.6f; } // Adjusts initial chances if (pawnHasPenis) { vagiIni *= 1.5f; analIni *= 1.5f; fellRec *= 1.5f; doubIni *= 1.5f; if (partnerHasVagina) { fistRec *= 0.5f; rimmIni *= 0.8f; rimmRec *= 0.5f; } } else if (pawnHasVagina) { VagiRec *= 1.2f; scisRec *= 1.2f; } //Size adjustments. Makes pawns reluctant to have penetrative sex if there's large size difference. if (partner.BodySize > pawn.BodySize * 2 && !rape && !xxx.is_animal(pawn)) { VagiRec *= 0.6f; analRec *= 0.6f; fistRec *= 0.2f; sixtIni *= 0.2f; sixtRec *= 0.2f; } else if (pawn.BodySize > partner.BodySize * 2 && !rape && !xxx.is_animal(pawn) && !xxx.is_psychopath(pawn)) { vagiIni *= 0.6f; analIni *= 0.6f; fistIni *= 0.3f; sixtIni *= 0.2f; sixtRec *= 0.2f; } if (partner.Dead || partner.Downed || !partner.health.capacities.CanBeAwake) // This limits options a lot, for obvious reason. { VagiRec = 0f; analRec = 0f; cunnIni *= 0.3f; cunnRec = 0f; rimmIni *= 0.1f; rimmRec = 0f; fellRec *= 0.2f; doubRec = 0f; bresRec = 0f; handRec = 0f; footRec = 0f; fingRec = 0f; fingIni *= 0.5f; scisIni *= 0.2f; scisRec = 0f; mutuIni = 0f; mutuRec = 0f; fistRec = 0f; sixtRec = 0f; if (pawnHasPenis) { sixtIni *= 0.5f; // Can facefuck the unconscious (or corpse). :/ } else { sixtIni = 0f; } if (partner.Dead) { fellIni = 0f; handIni = 0f; footIni = 0f; bresIni = 0f; fingIni = 0f; fistIni *= 0.2f; // Fisting a corpse? Whatever floats your boat, I guess. } else { fellIni *= 0.4f; handIni *= 0.5f; footIni *= 0.2f; bresIni *= 0.2f; fistIni *= 0.6f; } } if (rape) { // This makes most types less likely to happen during rape, but doesn't disable them. // Things like forced blowjob can happen, so it shouldn't be impossible in rjw. VagiRec *= 0.5f; //Forcing vaginal on male. analRec *= 0.3f; //Forcing anal on male. cunnIni *= 0.3f; //Forced cunnilingus. cunnRec *= 0.6f; rimmIni *= 0.1f; fellIni *= 0.4f; doubRec *= 0.2f; //Rapist forcing the target to double-penetrate her - unlikely. bresIni *= 0.2f; bresRec *= 0.2f; handIni *= 0.6f; handRec *= 0.2f; footIni *= 0.2f; footRec *= 0.1f; fingIni *= 0.8f; fingRec *= 0.1f; scisIni *= 0.6f; scisRec *= 0.1f; mutuIni = 0f; mutuRec = 0f; fistIni *= 1.2f; fistRec = 0f; sixtIni *= 0.5f; sixtRec = 0f; } if (xxx.is_animal(pawn)) { if (pawn.relations.DirectRelationExists(PawnRelationDefOf.Bond, partner)) { //Bond animals VagiRec *= 1.8f; //Presenting analRec *= 1.2f; fellIni *= 1.2f; cunnIni *= 1.2f; } else { VagiRec *= 0.3f; analRec *= 0.3f; } vagiIni *= 1.8f; analIni *= 0.9f; cunnRec *= 0.2f; rimmRec *= 0.1f; fellRec *= 0.1f; doubIni *= 0.6f; doubRec *= 0.1f; bresIni = 0f; bresRec *= 0.1f; handIni *= 0.4f; //Enabled for primates. handRec *= 0.1f; footIni = 0f; footRec *= 0.1f; fingIni *= 0.3f; //Enabled for primates. fingRec *= 0.2f; scisIni *= 0.2f; scisRec *= 0.1f; mutuIni *= 0.1f; mutuRec *= 0.1f; fistIni *= 0.2f; //Enabled for primates... fistRec *= 0.6f; sixtIni *= 0.2f; sixtRec *= 0.2f; } if (xxx.is_animal(partner)) // Zoophilia and animal-on-animal { if (pawn.Faction != partner.Faction && rape) // Wild animals && animals from other factions { cunnRec *= 0.1f; // Wild animals bite, colonists should be smart enough to not try to force oral from them. rimmRec *= 0.1f; fellRec *= 0.1f; } else { cunnRec *= 0.5f; rimmRec *= 0.4f; fellRec *= 0.4f; } cunnIni *= 0.7f; rimmIni *= 0.1f; fellIni *= 1.2f; doubIni *= 0.6f; doubRec *= 0.1f; bresIni *= 0.3f; //Giving a breastjob to animals - unlikely. bresRec = 0f; handIni *= 1.2f; handRec *= 0.4f; //Animals are not known for giving handjobs, but enabled for primates and such. footIni *= 0.3f; footRec = 0f; fingIni *= 0.8f; fingRec *= 0.2f; //Enabled for primates. scisIni *= 0.1f; scisRec = 0f; mutuIni *= 0.6f; mutuRec *= 0.1f; fistIni *= 0.6f; fistRec *= 0.1f; sixtIni *= 0.2f; sixtRec *= 0.2f; } //Quirks if (pawn_quirks.Contains("Podophile")) // Foot fetish { footIni *= 2.0f; footRec *= 2.5f; } if (partner_quirks.Contains("Podophile")) { footIni *= 2.5f; footRec *= 2.0f; } if (pawn_quirks.Contains("Impregnation fetish") && (PregnancyHelper.CanImpregnate(pawn, partner) || PregnancyHelper.CanImpregnate(partner, pawn))) { vagiIni *= 2.5f; VagiRec *= 2.5f; } if (whoring) // Paid sex { VagiRec *= 1.5f; analIni *= 0.7f; //Some customers may pay for this. analRec *= 1.2f; cunnIni *= 1.2f; cunnRec *= 0.3f; //Customer paying to lick the whore - uncommon. rimmRec *= 0.2f; fellIni *= 1.5f; //Classic. fellRec *= 0.2f; doubIni *= 0.8f; doubRec *= 1.2f; bresIni *= 1.2f; bresRec *= 0.1f; handIni *= 1.5f; handRec *= 0.1f; footIni *= 0.6f; footRec *= 0.1f; fingIni *= 0.6f; fingRec *= 0.2f; scisRec *= 0.2f; mutuIni *= 0.2f; mutuRec *= 0.2f; fistIni *= 0.6f; fistRec *= 0.7f; sixtIni *= 0.7f; sixtRec *= 0.7f; } // Pawn lacks vagina, disable related types. if (!pawnHasVagina) { VagiRec = 0f; cunnRec = 0f; doubRec = 0f; fingRec = 0f; scisIni = 0f; scisRec = 0f; } if (!partnerHasVagina) { vagiIni = 0f; cunnIni = 0f; doubIni = 0f; fingIni = 0f; scisIni = 0f; scisRec = 0f; } // Pawn lacks penis, disable related types. if (!pawnHasPenis) { vagiIni = 0f; analIni = 0f; fellRec = 0f; doubIni = 0f; bresRec = 0f; handRec = 0f; footRec = 0f; } else if (pawnHasMultiPenis && partnerHasVagina && partnerHasAnus) { // Pawn has multi-penis and can use it. Single-penetration chance down. vagiIni *= 0.8f; analIni *= 0.8f; doubIni *= 1.5f; } else { doubIni = 0f; } if (!partnerHasPenis) { VagiRec = 0f; analRec = 0f; fellIni = 0f; doubRec = 0f; bresIni = 0f; handIni = 0f; footIni = 0f; } else if (partnerHasMultiPenis && pawnHasVagina && pawnHasAnus) { // Pawn has multi-penis and can use it. Single-penetration chance down. VagiRec *= 0.8f; analRec *= 0.8f; doubRec *= 1.5f; } else { doubRec = 0f; } // One pawn lacks genitalia: no mutual masturbation or 69. if (!(pawnHasPenis || pawnHasVagina) || !(partnerHasPenis || partnerHasVagina)) { mutuIni = 0f; mutuRec = 0f; sixtIni = 0f; sixtRec = 0f; } // Pawn lacks anus... if (!pawnHasAnus) { analRec = 0f; rimmRec = 0f; doubRec = 0f; fistRec = 0f; } if (!partnerHasAnus) { analIni = 0f; rimmIni = 0f; doubIni = 0f; fistIni = 0f; } // Pawn lacks boobs if (!pawnHasBreasts) { bresIni = 0f; } if (!partnerHasBreasts) { bresRec = 0f; } // Pawn lacks hands if (!pawnHasHands) { handIni = 0f; fingIni = 0f; mutuIni = 0f; fistIni = 0f; } if (!partnerHasHands) { handRec = 0f; fingRec = 0f; mutuRec = 0f; fistRec = 0f; } List<float> sexTypes = new List<float> { vagiIni, VagiRec, // 0, 1 analIni, analRec, // 2, 3 cunnIni, cunnRec, // 4, 5 rimmIni, rimmRec, // 6, 7 fellIni, fellRec, // 8, 9 doubIni, doubRec, // 10, 11 bresIni, bresRec, // 12, 13 handIni, handRec, // 14, 15 footIni, footRec, // 16, 17 fingIni, fingRec, // 18, 19 scisIni, scisRec, // 20, 21 mutuIni, mutuRec, // 22, 23 fistIni, fistRec, // 24, 25 sixtIni, sixtRec // 26, 27 }; // Bit of randomization.. for (int i = 0; i < sexTypes.Count; i++) { sexTypes[i] = Rand.Range(0f, sexTypes[i]); } float maxValue = sexTypes.Max(); if (!(maxValue > 0f)) { Log.Error("[RJW] ERROR: No available sex types for " + xxx.get_pawnname(pawn) + " and " + xxx.get_pawnname(partner)); return xxx.rjwSextype.None; } List<RulePackDef> extraSentencePacks = new List<RulePackDef>(); string rulepack; //defName of the rulePackDef (see RulePacks_Sex.xml, etc.) InteractionDef dictionaryKey; Pawn giving = pawn; if (sexTypes.IndexOf(maxValue) % 2 != 0 && !rape) { giving = partner; receiving = pawn; } int typeIndex = sexTypes.IndexOf(maxValue); if (xxx.is_animal(pawn)) { rulepack = rulepacks[typeIndex, 2]; dictionaryKey = dictionarykeys[typeIndex, 2]; } else if (!rape) { rulepack = rulepacks[typeIndex, 0]; dictionaryKey = dictionarykeys[typeIndex, 0]; } else // is rape { rulepack = rulepacks[typeIndex, 1]; dictionaryKey = dictionarykeys[typeIndex, 1]; } // Override for mechanoid implanting. Add the defNames for species that should be allowed to do it. // Currently only includes the core mechanoids, plus some from Orion's More Mechanoids mod. if (pawn.kindDef.race.defName.ContainsAny("Mech_Centipede", "Mech_Lancer", "Mech_Scyther", "Mech_Crawler", "Mech_Skullywag", "Mech_Flamebot", "Mech_Mammoth", "Mech_Assaulter")) { dictionaryKey = mechImplant; rulepack = "MechImplantingRP"; } if (rulepack == "FellatioRP") { if (GetPawnBodyPart(pawn, "Beak") != null && pawn == giving || GetPawnBodyPart(partner, "Beak") != null && pawn == receiving) { rulepack = "BeakjobRP"; dictionaryKey = beakjob; } } // Text override for corpse violation. if (pawn.CurJob.def == xxx.violate_corpse) dictionaryKey = violateCorpse; xxx.rjwSextype sextype = sexActs[dictionaryKey]; extraSentencePacks.Add(RulePackDef.Named(rulepack)); PlayLogEntry_Interaction playLogEntry = new PlayLogEntry_Interaction(dictionaryKey, giving, receiving, extraSentencePacks); Find.PlayLog.Add(playLogEntry); return sextype; } } }
Mewtopian/rjw
Source/Common/Helpers/SexUtility.cs
C#
mit
48,256
๏ปฟusing Verse; namespace rjw { public class MapCom_Injector : MapComponent { public bool injected_designator = false; public bool triggered_after_load = false; public MapCom_Injector(Map m) : base(m) { } public override void MapComponentUpdate() { } public override void MapComponentTick() { } public override void MapComponentOnGUI() { var currently_visible = Find.CurrentMap == map; if ((!injected_designator) && currently_visible) { //Find.ReverseDesignatorDatabase.AllDesignators.Add(new Designator_ComfortPrisoner()); //Find.ReverseDesignatorDatabase.AllDesignators.Add(new Designator_Breed()); injected_designator = true; } else if (injected_designator && (!currently_visible)) injected_designator = false; } public override void ExposeData() { } } }
Mewtopian/rjw
Source/Common/MapCom_Injector.cs
C#
mit
833
๏ปฟusing System; using Verse; namespace rjw { public sealed class MiscTranslationDef : Def { public Type targetClass; public string stringA = null; public string stringB = null; public string stringC = null; private void Assert(bool check, string errorMessage) { if (!check) { Log.Error($"[RJW] Invalid data in MiscTranslationDef {defName}: {errorMessage}"); } } public override void PostLoad() { Assert(targetClass != null, "targetClass field must be set"); } public override void ResolveReferences() { base.ResolveReferences(); } } }
Mewtopian/rjw
Source/Common/MiscTranslationDef.cs
C#
mit
587
๏ปฟusing Verse; namespace rjw { /* TO BE FINISHED public enum RandomDialogueJobType { Rape = 0, Love = 1, Other = 2 } public sealed class RandomDialoguesDef : Def { public RandomDialogueJobType JobType; public string RD0; public string RD1; public string RD2; public string RD3; public string RD4; public string RD5; public string RD6; public string RD7; public string RD8; public string RD9; public string RD10; public string RD11; public string RD12; public string RD13; public string RD14; public string RD15; public string RD16; public string RD17; public string RD18; public string RD19; } [DefOf] public static class RandomDialoguesDefOf { //0 means before, 1 means during, 2 means after //public readonly static RandomDialoguesDef rape0; //public readonly static RandomDialoguesDef rape1; //public readonly static RandomDialoguesDef rape2; //public readonly static RandomDialoguesDef love0; //public readonly static RandomDialoguesDef love1; //public readonly static RandomDialoguesDef love2; //public readonly static RandomDialoguesDef other0; //public readonly static RandomDialoguesDef other1; //public readonly static RandomDialoguesDef other2; } */ // TO BE FINISHED /* public static class RandomDialogues { public static void processBeforeDialogue(Pawn psubject,Pawn pobject,int Type = 4) { switch (Type) { case 0: string traitDefName; if (xxx.has_traits(psubject)&&Rand.Value<0.25){ traitDefName = psubject.random_pick_a_trait(); switch (traitDefName) { case "Nymphomaniac": break; case "Rapist": break; case "Necrophiliac": break; case "Zoophile": break; case "Bloodlust": break; case "Psychopath": break; case "Cannibal": break; case "Masochist": break; case "Prosthophile": break; case "Prosthophobe": break; case "Jealous": break; case "Gay": break; default: break; } } if (xxx.has_traits(pobject)) { } return; case 1: return; case 2: return; default: Log.Error("[RJW]RandomDialogues::processBeforeDialogue - Type not found"); return; } } public static void processDuringDialogue(Pawn psubject, Pawn pobject, int Type = 4) { switch (Type) { case 0: return; case 1: return; case 2: return; default: Log.Error("[RJW]RandomDialogues::processBeforeDialogue - Type not found"); return; } } public static void processAfterDialogue(Pawn psubject, Pawn pobject, int Type = 4) { switch (Type) { case 0: return; case 1: return; case 2: return; default: Log.Error("[RJW]RandomDialogues::processBeforeDialogue - Type not found"); return; } } } */ }
Mewtopian/rjw
Source/Common/RandomDialogues.cs
C#
mit
2,988
๏ปฟusing System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; namespace rjw { public static class Unprivater { internal const BindingFlags flags = BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic; /// <summary> /// T is for returned type. For instance-class fields /// </summary> /// <typeparam name="T"></typeparam> /// <param name="fieldName"></param> /// <param name="obj"></param> /// <returns></returns> public static T GetProtectedValue<T>(string fieldName, object obj) { var fieldinfo = obj.GetType().GetField(fieldName, flags); var readData = fieldinfo.GetValue(obj); if (readData is T) { return (T)readData; } else { try { return (T)Convert.ChangeType(readData, typeof(T)); } catch (InvalidCastException) { return default(T); } } } public static bool SetProtectedValue(string fieldName, object obj, object value) { var fieldinfo = obj.GetType().GetField(fieldName, flags); try { fieldinfo.SetValue(obj, value); return true; } catch (Exception) { return false; } } /// <summary> /// T is for returned type. For instance-class properties ( [ get; thingies ] ) /// </summary> /// <typeparam name="T"></typeparam> /// <param name="fieldName"></param> /// <param name="obj"></param> /// <returns></returns> public static T GetProtectedProperty<T>(string propertyName, object obj) { var propinfo = obj.GetType().GetProperty(propertyName, flags); var getter = propinfo.GetGetMethod(nonPublic: true); var readData = getter.Invoke(obj, null); if (readData is T) { return (T)readData; } else { try { return (T)Convert.ChangeType(readData, typeof(T)); } catch (InvalidCastException) { return default(T); } } } public static bool SetProtectedProperty(string propertyName, object obj, object value) { var propinfo = obj.GetType().GetProperty(propertyName, flags); try { propinfo.SetValue(obj, value, null); return true; } catch (Exception) { return false; } } /// <summary> /// T is for returned type. For static-class fields /// </summary> /// <typeparam name="T"></typeparam> /// <param name="fieldName"></param> /// <param name="t"></param> /// <returns></returns> public static T GetProtectedValue<T>(string fieldName, Type t) { var fieldinfo = t.GetField(fieldName, flags); var readData = fieldinfo.GetValue(null); if (readData is T) { return (T)readData; } else { try { return (T)Convert.ChangeType(readData, typeof(T)); } catch (InvalidCastException) { return default(T); } } } public static bool SetProtectedValue(string fieldName, Type t, object value) { var fieldinfo = t.GetField(fieldName, flags); try { fieldinfo.SetValue(null, value); return true; } catch (Exception) { return false; } } // needs testing, dunno if it works for statics public static T GetProtectedProperty<T>(string propertyName, Type t) { var propinfo = t.GetProperty(propertyName, flags); var getter = propinfo.GetGetMethod(nonPublic: true); var readData = getter.Invoke(null, null); if (readData is T) { return (T)readData; } else { try { return (T)Convert.ChangeType(readData, typeof(T)); } catch (InvalidCastException) { return default(T); } } } } }
Mewtopian/rjw
Source/Common/Unprivater.cs
C#
mit
3,622
๏ปฟnamespace rjw { /*This is useless for now. public class Verb_Fuck : Verb { private const int TargetCooldown = 40; protected override bool TryCastShot() { Pawn casterPawn = base.CasterPawn; Thing thing = this.currentTarget.Thing; casterpawn.rotationTracker.Face(thing.DrawPos); this.SoundJuicy().PlayOneShot(new TargetInfo(thing.Position, casterPawn.Map, false)); casterPawn.Drawer.Notify_MeleeAttackOn(thing); casterpawn.rotationTracker.FaceCell(thing.Position); if (casterPawn.caller != null) { casterPawn.caller.Notify_DidMeleeAttack(); } return true; } private SoundDef SoundJuicy() { return SoundDef.Named ("Sex"); } } */ }
Mewtopian/rjw
Source/Common/Verb_Fuck.cs
C#
mit
688
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Diagnostics; using Harmony; using RimWorld; using UnityEngine; using Verse; using Verse.AI; using Verse.AI.Group; using Verse.Sound; using Multiplayer.API; //using static RimWorld.Planet.CaravanInventoryUtility; //using RimWorldChildren; namespace rjw { public static class Logger { private static readonly LogMessageQueue messageQueueRJW = new LogMessageQueue(); public static void Message(string text) { bool DevModeEnabled = RJWSettings.DevMode; if (!DevModeEnabled) return; UnityEngine.Debug.Log(text); messageQueueRJW.Enqueue(new LogMessage(LogMessageType.Message, text, StackTraceUtility.ExtractStackTrace())); } public static void Warning(string text) { bool DevModeEnabled = RJWSettings.DevMode; if (!DevModeEnabled) return; UnityEngine.Debug.Log(text); messageQueueRJW.Enqueue(new LogMessage(LogMessageType.Warning, text, StackTraceUtility.ExtractStackTrace())); } public static void Error(string text) { bool DevModeEnabled = RJWSettings.DevMode; if (!DevModeEnabled) return; UnityEngine.Debug.Log(text); messageQueueRJW.Enqueue(new LogMessage(LogMessageType.Error, text, StackTraceUtility.ExtractStackTrace())); } public static TimeSpan Time(Action action) { Stopwatch stopwatch = Stopwatch.StartNew(); action(); stopwatch.Stop(); return stopwatch.Elapsed; } } public static class xxx { public static readonly BindingFlags ins_public_or_no = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic; public static readonly config config = DefDatabase<config>.GetNamed("the_one"); public const float base_sat_per_fuck = 0.40f; public const float base_attraction = 0.60f; public const float no_partner_ability = 0.8f; //HARDCODED MAGIC USED ACROSS DOZENS OF FILES, this is as bad place to put it as any other //Should at the very least be encompassed in the related designation type public static readonly int max_rapists_per_prisoner = 6; public static readonly TraitDef nymphomaniac = TraitDef.Named("Nymphomaniac"); public static readonly TraitDef rapist = TraitDef.Named("Rapist"); public static readonly TraitDef masochist = TraitDef.Named("Masochist"); public static readonly TraitDef necrophiliac = TraitDef.Named("Necrophiliac"); public static readonly TraitDef zoophile = TraitDef.Named("Zoophile"); //CombatExtended Traits public static HediffDef MuscleSpasms; public static bool CombatExtendedIsActive; //RomanceDiversified Traits public static TraitDef straight; public static TraitDef bisexual; public static TraitDef asexual; public static TraitDef faithful; public static TraitDef philanderer; public static TraitDef polyamorous; public static bool RomanceDiversifiedIsActive; //A dirty way to check if the mod is active //Psychology Traits public static TraitDef prude; public static TraitDef lecher; public static TraitDef polygamous; public static bool PsychologyIsActive; //[SYR] Individuality public static bool IndividualityIsActive; //Rimworld of Magic public static bool RoMIsActive; //Consolidated Traits public static bool CTIsActive; //SimpleSlavery public static bool SimpleSlaveryIsActive; //Dubs Bad Hygiene public static bool DubsBadHygieneIsActive; //Alien Framework Traits public static TraitDef xenophobia; // Degrees: 1: xenophobe, -1: xenophile public static bool AlienFrameworkIsActive; //Children&Pregnancy Hediffs public static HediffDef babystate; public static bool RimWorldChildrenIsActive; //A dirty way to check if the mod is active //The Hediff to prevent reproduction public static readonly HediffDef sterilized = HediffDef.Named("Sterilized"); //The Hediff for broken body(resulted from being raped as CP for too many times) public static readonly HediffDef feelingBroken = HediffDef.Named("FeelingBroken"); public static PawnCapacityDef reproduction = DefDatabase<PawnCapacityDef>.GetNamed("Reproduction"); public static readonly BodyPartDef genitalsDef = DefDatabase<BodyPartDef>.GetNamed("Genitals"); public static readonly BodyPartDef breastsDef = DefDatabase<BodyPartDef>.GetNamed("Chest"); public static readonly BodyPartDef anusDef = DefDatabase<BodyPartDef>.GetNamed("Anus"); public static readonly ThoughtDef saw_rash_1 = DefDatabase<ThoughtDef>.GetNamed("SawDiseasedPrivates1"); public static readonly ThoughtDef saw_rash_2 = DefDatabase<ThoughtDef>.GetNamed("SawDiseasedPrivates2"); public static readonly ThoughtDef saw_rash_3 = DefDatabase<ThoughtDef>.GetNamed("SawDiseasedPrivates3"); public static readonly ThoughtDef got_raped = DefDatabase<ThoughtDef>.GetNamed("GotRaped"); public static readonly ThoughtDef got_raped_unconscious = DefDatabase<ThoughtDef>.GetNamed("GotRapedUnconscious"); public static readonly ThoughtDef got_bred = DefDatabase<ThoughtDef>.GetNamed("GotBredByAnimal"); public static readonly ThoughtDef got_licked = DefDatabase<ThoughtDef>.GetNamed("GotLickedByAnimal"); public static readonly ThoughtDef got_groped = DefDatabase<ThoughtDef>.GetNamed("GotGropedByAnimal"); public static readonly ThoughtDef masochist_got_raped = DefDatabase<ThoughtDef>.GetNamed("MasochistGotRaped"); public static readonly ThoughtDef masochist_got_bred = DefDatabase<ThoughtDef>.GetNamed("MasochistGotBredByAnimal"); public static readonly ThoughtDef masochist_got_licked = DefDatabase<ThoughtDef>.GetNamed("MasochistGotLickedByAnimal"); public static readonly ThoughtDef masochist_got_groped = DefDatabase<ThoughtDef>.GetNamed("MasochistGotGropedByAnimal"); public static readonly ThoughtDef allowed_animal_to_breed = DefDatabase<ThoughtDef>.GetNamed("AllowedAnimalToBreed"); public static readonly ThoughtDef allowed_animal_to_lick = DefDatabase<ThoughtDef>.GetNamed("AllowedAnimalToLick"); public static readonly ThoughtDef allowed_animal_to_grope = DefDatabase<ThoughtDef>.GetNamed("AllowedAnimalToGrope"); public static readonly ThoughtDef zoophile_got_bred = DefDatabase<ThoughtDef>.GetNamed("ZoophileGotBredByAnimal"); public static readonly ThoughtDef zoophile_got_licked = DefDatabase<ThoughtDef>.GetNamed("ZoophileGotLickedByAnimal"); public static readonly ThoughtDef zoophile_got_groped = DefDatabase<ThoughtDef>.GetNamed("ZoophileGotGropedByAnimal"); public static readonly ThoughtDef hate_my_rapist = DefDatabase<ThoughtDef>.GetNamed("HateMyRapist"); public static readonly ThoughtDef kinda_like_my_rapist = DefDatabase<ThoughtDef>.GetNamed("KindaLikeMyRapist"); public static readonly ThoughtDef allowed_me_to_get_raped = DefDatabase<ThoughtDef>.GetNamed("AllowedMeToGetRaped"); public static readonly ThoughtDef stole_some_lovin = DefDatabase<ThoughtDef>.GetNamed("StoleSomeLovin"); public static readonly ThoughtDef bloodlust_stole_some_lovin = DefDatabase<ThoughtDef>.GetNamed("BloodlustStoleSomeLovin"); public static readonly ThoughtDef violated_corpse = DefDatabase<ThoughtDef>.GetNamed("ViolatedCorpse"); public static readonly ThoughtDef gave_virginity = DefDatabase<ThoughtDef>.GetNamed("FortunateGaveVirginity"); public static readonly ThoughtDef lost_virginity = DefDatabase<ThoughtDef>.GetNamed("UnfortunateLostVirginity"); public static readonly ThoughtDef VanillaGotSomeLovin = DefDatabase<ThoughtDef>.GetNamed("GotSomeLovin"); public static readonly ThoughtDef took_virginity = DefDatabase<ThoughtDef>.GetNamed("TookVirginity"); public static readonly JobDef fappin = DefDatabase<JobDef>.GetNamed("Fappin"); public static readonly JobDef quickfap = DefDatabase<JobDef>.GetNamed("QuickFap"); public static readonly JobDef gettin_loved = DefDatabase<JobDef>.GetNamed("GettinLoved"); public static readonly JobDef casual_sex = DefDatabase<JobDef>.GetNamed("JoinInBed"); public static readonly JobDef gettin_raped = DefDatabase<JobDef>.GetNamed("GettinRaped"); public static readonly JobDef gettin_bred = DefDatabase<JobDef>.GetNamed("GettinBred"); public static readonly JobDef comfort_prisoner_rapin = DefDatabase<JobDef>.GetNamed("ComfortPrisonerRapin"); public static readonly JobDef RapeEnemy = DefDatabase<JobDef>.GetNamed("RapeEnemy"); public static readonly JobDef violate_corpse = DefDatabase<JobDef>.GetNamed("ViolateCorpse"); public static readonly JobDef bestiality = DefDatabase<JobDef>.GetNamed("Bestiality"); public static readonly JobDef bestialityForFemale = DefDatabase<JobDef>.GetNamed("BestialityForFemale"); public static readonly JobDef random_rape = DefDatabase<JobDef>.GetNamed("RandomRape"); public static readonly JobDef whore_inviting_visitors = DefDatabase<JobDef>.GetNamed("WhoreInvitingVisitors"); public static readonly JobDef whore_is_serving_visitors = DefDatabase<JobDef>.GetNamed("WhoreIsServingVisitors"); public static readonly JobDef struggle_in_BondageGear = DefDatabase<JobDef>.GetNamed("StruggleInBondageGear"); public static readonly JobDef unlock_BondageGear = DefDatabase<JobDef>.GetNamed("UnlockBondageGear"); public static readonly JobDef give_BondageGear = DefDatabase<JobDef>.GetNamed("GiveBondageGear"); public static readonly JobDef animalBreed = DefDatabase<JobDef>.GetNamed("Breed"); public static readonly ThingDef mote_noheart = ThingDef.Named("Mote_NoHeart"); public static readonly StatDef sex_stat = StatDef.Named("SexAbility"); public static readonly StatDef vulnerability_stat = StatDef.Named("Vulnerability"); public static readonly StatDef sex_drive_stat = StatDef.Named("SexFrequency"); public static readonly RecordDef GetRapedAsComfortPrisoner = DefDatabase<RecordDef>.GetNamed("GetRapedAsComfortPrisoner"); public static readonly RecordDef CountOfFappin = DefDatabase<RecordDef>.GetNamed("CountOfFappin"); public static readonly RecordDef CountOfWhore = DefDatabase<RecordDef>.GetNamed("CountOfWhore"); public static readonly RecordDef EarnedMoneyByWhore = DefDatabase<RecordDef>.GetNamed("EarnedMoneyByWhore"); public static readonly RecordDef CountOfSex = DefDatabase<RecordDef>.GetNamed("CountOfSex"); public static readonly RecordDef CountOfSexWithHumanlikes = DefDatabase<RecordDef>.GetNamed("CountOfSexWithHumanlikes"); public static readonly RecordDef CountOfSexWithAnimals = DefDatabase<RecordDef>.GetNamed("CountOfSexWithAnimals"); public static readonly RecordDef CountOfSexWithInsects = DefDatabase<RecordDef>.GetNamed("CountOfSexWithInsects"); public static readonly RecordDef CountOfSexWithOthers = DefDatabase<RecordDef>.GetNamed("CountOfSexWithOthers"); public static readonly RecordDef CountOfSexWithCorpse = DefDatabase<RecordDef>.GetNamed("CountOfSexWithCorpse"); public static readonly RecordDef CountOfRapedHumanlikes = DefDatabase<RecordDef>.GetNamed("CountOfRapedHumanlikes"); public static readonly RecordDef CountOfBeenRapedByHumanlikes = DefDatabase<RecordDef>.GetNamed("CountOfBeenRapedByHumanlikes"); public static readonly RecordDef CountOfRapedAnimals = DefDatabase<RecordDef>.GetNamed("CountOfRapedAnimals"); public static readonly RecordDef CountOfBeenRapedByAnimals = DefDatabase<RecordDef>.GetNamed("CountOfBeenRapedByAnimals"); public static readonly RecordDef CountOfRapedInsects = DefDatabase<RecordDef>.GetNamed("CountOfRapedInsects"); public static readonly RecordDef CountOfBeenRapedByInsects = DefDatabase<RecordDef>.GetNamed("CountOfBeenRapedByInsects"); public static readonly RecordDef CountOfRapedOthers = DefDatabase<RecordDef>.GetNamed("CountOfRapedOthers"); public static readonly RecordDef CountOfBeenRapedByOthers = DefDatabase<RecordDef>.GetNamed("CountOfBeenRapedByOthers"); public static readonly RecordDef CountOfBirthHuman = DefDatabase<RecordDef>.GetNamed("CountOfBirthHuman"); public static readonly RecordDef CountOfBirthAnimal = DefDatabase<RecordDef>.GetNamed("CountOfBirthAnimal"); public static readonly RecordDef CountOfBirthEgg = DefDatabase<RecordDef>.GetNamed("CountOfBirthEgg"); public enum rjwSextype { None, Vaginal, Anal, Oral, Masturbation, DoublePenetration, Boobjob, Handjob, Footjob, Fingering, Scissoring, MutualMasturbation, Fisting, MechImplant } private static readonly SimpleCurve attractiveness_from_age_male = new SimpleCurve { new CurvePoint(0f, 0.0f), new CurvePoint(4f, 0.1f), new CurvePoint(5f, 0.2f), new CurvePoint(15f, 0.8f), new CurvePoint(20f, 1.0f), new CurvePoint(32f, 1.0f), new CurvePoint(40f, 0.9f), new CurvePoint(45f, 0.77f), new CurvePoint(50f, 0.7f), new CurvePoint(55f, 0.5f), new CurvePoint(75f, 0.1f), new CurvePoint(100f, 0f) }; //These were way too low and could be increased further. Anything under 0.7f pretty much stops sex from happening. private static readonly SimpleCurve attractiveness_from_age_female = new SimpleCurve { new CurvePoint(0f, 0.0f), new CurvePoint(4f, 0.1f), new CurvePoint(5f, 0.2f), new CurvePoint(14f, 0.8f), new CurvePoint(28f, 1.0f), new CurvePoint(30f, 1.0f), new CurvePoint(45f, 0.7f), new CurvePoint(55f, 0.3f), new CurvePoint(75f, 0.1f), new CurvePoint(100f, 0f) }; private static readonly SimpleCurve fuckability_per_reserved = new SimpleCurve { new CurvePoint(0f, 1.0f), new CurvePoint(0.3f, 0.4f), new CurvePoint(1f, 0.2f) }; public static void bootstrap(Map m) { if (m.GetComponent<MapCom_Injector>() == null) m.components.Add(new MapCom_Injector(m)); } //<Summary>Simple method that quickly checks for match from a list.</Summary> public static bool ContainsAny(this string haystack, params string[] needles) { return needles.Any(haystack.Contains); } public static bool has_traits(Pawn pawn) { return pawn?.story?.traits != null; } public static bool has_quirk(Pawn pawn, string quirk) { return pawn != null && is_human(pawn) && CompRJW.Comp(pawn).quirks.ToString().Contains(quirk); } [SyncMethod] public static string random_pick_a_trait(this Pawn pawn) { //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); return has_traits(pawn) ? pawn.story.traits.allTraits.RandomElement().def.defName : null; } public static bool is_psychopath(Pawn pawn) { return has_traits(pawn) && pawn.story.traits.HasTrait(TraitDefOf.Psychopath); } public static bool is_ascetic(Pawn pawn) { return has_traits(pawn) && pawn.story.traits.HasTrait(TraitDefOf.Ascetic); } public static bool is_bloodlust(Pawn pawn) { return has_traits(pawn) && pawn.story.traits.HasTrait(TraitDefOf.Bloodlust); } public static bool is_brawler(Pawn pawn) { return has_traits(pawn) && pawn.story.traits.HasTrait(TraitDefOf.Brawler); } public static bool is_kind(Pawn pawn) { return has_traits(pawn) && pawn.story.traits.HasTrait(TraitDefOf.Kind); } public static bool is_rapist(Pawn pawn) { return has_traits(pawn) && pawn.story.traits.HasTrait(rapist); } public static bool is_necrophiliac(Pawn pawn) { return has_traits(pawn) && pawn.story.traits.HasTrait(necrophiliac); } public static bool is_zoophile(Pawn pawn) { return has_traits(pawn) && pawn.story.traits.HasTrait(zoophile); } public static bool is_masochist(Pawn pawn) { return has_traits(pawn) && pawn.story.traits.HasTrait(TraitDef.Named("Masochist")); } public static bool is_nympho(Pawn pawn) { return has_traits(pawn) && pawn.story.traits.HasTrait(nymphomaniac); } public static bool is_slime(Pawn pawn) { string racename = pawn.kindDef.race.defName.ToLower(); //if (Prefs.DevMode) Log.Message("[RJW] is_slime " + xxx.get_pawnname(pawn) + " " + racename.Contains("slime")); return racename.Contains("slime"); } public static bool is_demon(Pawn pawn) { string racename = pawn.kindDef.race.defName.ToLower(); //if (Prefs.DevMode) Log.Message("[RJW] is_demon " + xxx.get_pawnname(pawn) + " " + racename.Contains("demon")); return racename.Contains("demon"); } public static bool is_asexual(Pawn pawn) => CompRJW.Comp(pawn).orientation == Orientation.Asexual; public static bool is_bisexual(Pawn pawn) => CompRJW.Comp(pawn).orientation == Orientation.Bisexual; public static bool is_homosexual(Pawn pawn) => (CompRJW.Comp(pawn).orientation == Orientation.Homosexual || CompRJW.Comp(pawn).orientation == Orientation.MostlyHomosexual); public static bool is_heterosexual(Pawn pawn) => (CompRJW.Comp(pawn).orientation == Orientation.Heterosexual || CompRJW.Comp(pawn).orientation == Orientation.MostlyHeterosexual); public static bool is_pansexual(Pawn pawn) => CompRJW.Comp(pawn).orientation == Orientation.Pansexual; public static bool is_slave(Pawn pawn) { if (SimpleSlaveryIsActive) return pawn?.health.hediffSet.HasHediff(HediffDef.Named("Enslaved")) ?? false; else return false; } // A quick check on whether the pawn has the two traits // It's used in determine the eligibility of CP raping for the non-futa women // Before using it, you should make sure the pawn has traits. public static bool is_nympho_or_rapist_or_zoophile(Pawn pawn) { if (!has_traits(pawn)) { return false; } return (is_rapist(pawn) || is_nympho(pawn) || is_zoophile(pawn)); } //Humanoid Alien Framework traits public static bool is_xenophile(Pawn pawn) { if (!has_traits(pawn) || !AlienFrameworkIsActive) { return false; } return pawn.story.traits.DegreeOfTrait(xenophobia) == -1; } public static bool is_xenophobe(Pawn pawn) { if (!has_traits(pawn) || !AlienFrameworkIsActive) { return false; } return pawn.story.traits.DegreeOfTrait(xenophobia) == 1; } public static bool is_whore(Pawn pawn) { if (!has_traits(pawn)) { return false; } return pawn != null && pawn.IsDesignatedService() && (!RomanceDiversifiedIsActive || !pawn.story.traits.HasTrait(asexual)); //return (pawn != null && pawn.ownership != null && pawn.ownership.OwnedBed is Building_WhoreBed && (!xxx.RomanceDiversifiedIsActive || !pawn.story.traits.HasTrait(xxx.asexual))); } public static bool is_lecher(Pawn pawn) { if (!has_traits(pawn)) { return false; } return RomanceDiversifiedIsActive && pawn.story.traits.HasTrait(philanderer) || PsychologyIsActive && pawn.story.traits.HasTrait(lecher); } public static bool is_prude(Pawn pawn) { if (!has_traits(pawn)) { return false; } return RomanceDiversifiedIsActive && pawn.story.traits.HasTrait(faithful) || PsychologyIsActive && pawn.story.traits.HasTrait(prude); } public static bool is_animal(Pawn pawn) { //return !pawn.RaceProps.Humanlike; //Edited by nizhuan-jjr:to make Misc.Robots not allowed to have sex. This change makes those robots not counted as animals. //return (pawn.RaceProps.Animal || (pawn.RaceProps.intelligence == Intelligence.Animal)); return pawn?.RaceProps?.Animal ?? false; } public static bool is_insect(Pawn pawn) { //Added by Hoge: Insects are also animal. you need check is_insect before is_animal. //return pawn.RaceProps.FleshType.defName == "Insectoid"; //Added by Ed86: its better? isnt it? if (pawn == null) return false; bool isit = pawn.RaceProps.FleshType == FleshTypeDefOf.Insectoid //genetic rim || pawn.RaceProps.FleshType.defName.Contains("GR_Insectoid"); //Log.Message("is_insect " + get_pawnname(pawn) + " - " + isit); return isit; } public static bool is_mechanoid(Pawn pawn) { //Added by nizhuan-jjr:to make Misc.Robots not allowed to have sex. Note:Misc.MAI is not a mechanoid. if (pawn == null) return false; if (AndroidsCompatibility.IsAndroid(pawn)) return false; bool isit = pawn.RaceProps.IsMechanoid || pawn.RaceProps.FleshType == FleshTypeDefOf.Mechanoid //genetic rim || pawn.RaceProps.FleshType.defName.Contains("GR_Mechanoid") //android tiers || pawn.RaceProps.FleshType.defName.Contains("MechanisedInfantry") || pawn.RaceProps.FleshType.defName.Contains("Android"); //Log.Message("is_mechanoid " + get_pawnname(pawn) + " - " + isit); return isit; } public static bool is_tooluser(Pawn pawn) { return pawn.RaceProps.ToolUser; } public static bool is_human(Pawn pawn) { if (pawn == null) return false; return pawn.RaceProps.Humanlike;//||pawn.kindDef.race == ThingDefOf.Human } public static bool is_female(Pawn pawn) { return pawn.gender == Gender.Female; } public static bool is_male(Pawn pawn) { return pawn.gender == Gender.Male; } public static bool is_healthy(Pawn pawn) { return !pawn.Dead && pawn.health.capacities.CanBeAwake && pawn.health.hediffSet.BleedRateTotal <= 0.0f && pawn.health.hediffSet.PainTotal < config.significant_pain_threshold; } public static bool is_healthy_enough(Pawn pawn) { return !pawn.Dead && pawn.health.capacities.CanBeAwake && pawn.health.hediffSet.BleedRateTotal <= 0.1f; } //pawn can initiate action or respond - whoring, etc public static bool IsTargetPawnOkay(Pawn pawn) { return xxx.is_healthy(pawn) && !pawn.Downed && !pawn.Suspended; } public static bool is_not_dying(Pawn pawn) { return !pawn.Dead && pawn.health.hediffSet.BleedRateTotal <= 0.3f; } public static bool is_starved(Pawn pawn) { return pawn?.needs?.food != null && pawn.needs.food.Starving; } public static float bleedingRate(Pawn pawn) { return pawn?.health?.hediffSet?.BleedRateTotal ?? 0f; } public static bool is_Virgin(Pawn pawn) { //if (RJWSettings.DevMode) Log.Message("[RJW]xxx::is_Virgin check:" +get_pawnname(pawn)); if (pawn.relations != null) if (pawn.relations.ChildrenCount > 0) { //if (RJWSettings.DevMode) Log.Message("[RJW]xxx::is_Virgin " + " ChildrenCount " + pawn.relations.ChildrenCount); return false; } if (!( pawn.records.GetValue(GetRapedAsComfortPrisoner) == 0 && pawn.records.GetValue(CountOfSex) == 0 && pawn.records.GetValue(CountOfSexWithHumanlikes) == 0 && pawn.records.GetValue(CountOfSexWithAnimals) == 0 && pawn.records.GetValue(CountOfSexWithInsects) == 0 && pawn.records.GetValue(CountOfSexWithOthers) == 0 && pawn.records.GetValue(CountOfSexWithCorpse) == 0 && pawn.records.GetValue(CountOfWhore) == 0 && pawn.records.GetValue(CountOfRapedHumanlikes) == 0 && pawn.records.GetValue(CountOfBeenRapedByHumanlikes) == 0 && pawn.records.GetValue(CountOfRapedAnimals) == 0 && pawn.records.GetValue(CountOfBeenRapedByAnimals) == 0 && pawn.records.GetValue(CountOfRapedInsects) == 0 && pawn.records.GetValue(CountOfBeenRapedByInsects) == 0 && pawn.records.GetValue(CountOfRapedOthers) == 0 && pawn.records.GetValue(CountOfBeenRapedByOthers) == 0 && pawn.records.GetAsInt(xxx.CountOfBirthHuman) == 0 && pawn.records.GetAsInt(xxx.CountOfBirthAnimal) == 0 && pawn.records.GetAsInt(xxx.CountOfBirthEgg) == 0 )) { //if (RJWSettings.DevMode) Log.Message("[RJW]xxx::is_Virgin " + "records check fail"); return false; } return true; } public static string get_pawnname(Pawn who) { //Log.Message("[RJW]xxx::get_pawnname is "+ who.KindLabelDefinite()); //Log.Message("[RJW]xxx::get_pawnname is "+ who.KindLabelIndefinite()); if (who == null) return "null"; string name = who.Label; if (name != null) { if (who.Name?.ToStringShort != null) name = who.Name.ToStringShort; } else name = "noname"; return name; } public static bool is_gettin_rapeNow(Pawn pawn) { if (pawn?.jobs?.curDriver != null) { return pawn.jobs.curDriver.GetType() == typeof(JobDriver_GettinRaped); } return false; } public static bool can_path_to_target(Pawn pawn, IntVec3 Position) { //probably less taxing, but ignores walls if (RJWSettings.maxDistancetowalk < 100) return pawn.Position.DistanceToSquared(Position) < RJWSettings.maxDistancetowalk; //probably more taxing, using real path bool canit = true; PawnPath pawnPath = pawn.Map.pathFinder.FindPath(pawn.Position, Position, pawn, PathEndMode.OnCell); if (pawnPath.TotalCost > RJWSettings.maxDistancetowalk) canit = false;// too far pawnPath.Dispose(); return canit; } public static void reduce_rest(Pawn pawn, int x = 1) { if (has_quirk(pawn, "Vigorous")) x -= 1; Need_Rest need_rest = pawn.needs.TryGetNeed<Need_Rest>(); if (need_rest == null) return; need_rest.CurLevel -= need_rest.RestFallPerTick * x; } public static float need_some_sex(Pawn pawn) { // 3=> always horny for non humanlikes float horniness_degree = 3f; Need_Sex need_sex = pawn.needs.TryGetNeed<Need_Sex>(); if (need_sex == null) return horniness_degree; if (need_sex.CurLevel < need_sex.thresh_frustrated()) horniness_degree = 3f; else if (need_sex.CurLevel < need_sex.thresh_horny()) horniness_degree = 2f; else if (need_sex.CurLevel < need_sex.thresh_satisfied()) horniness_degree = 1f; else horniness_degree = 0f; return horniness_degree; } public static bool is_frustrated(Pawn pawn) { Need_Sex need_sex = pawn.needs.TryGetNeed<Need_Sex>(); if (need_sex == null) return false; return need_sex.CurLevel < need_sex.thresh_frustrated(); } public static bool is_horny(Pawn pawn) { Need_Sex need_sex = pawn.needs.TryGetNeed<Need_Sex>(); if (need_sex == null) return false; return need_sex.CurLevel < need_sex.thresh_horny(); } /// <summary> Checks to see if the pawn has any partners who don't have a Polyamorous/Polygamous trait; aka someone who'd get mad about sleeping around. </summary> /// <returns> True if the pawn has at least one romantic partner who does not have a poly trait. False if no partners or all partners are poly. </returns> public static bool HasNonPolyPartnerOnCurrentMap(Pawn pawn) { // If they don't have a partner at all we can bail right away. if (!LovePartnerRelationUtility.HasAnyLovePartner(pawn)) return false; // They have a partner and a mod that adds a poly trait, so check each partner to see if they're poly. foreach (DirectPawnRelation relation in pawn.relations.DirectRelations) { if (relation.def != PawnRelationDefOf.Lover && relation.def != PawnRelationDefOf.Fiance && relation.def != PawnRelationDefOf.Spouse) { continue; } // Dead partners don't count. And stasis'd partners will never find out! if (relation.otherPawn.Dead || relation.otherPawn.Suspended) continue; // Neither does anyone on another map because cheating away from home is obviously never ever discovered if (pawn.Map == null || relation.otherPawn.Map == null || relation.otherPawn.Map != pawn.Map) continue; if ((RomanceDiversifiedIsActive && relation.otherPawn.story.traits.HasTrait(polyamorous)) || (PsychologyIsActive && relation.otherPawn.story.traits.HasTrait(polygamous))) { // We have a partner who has the poly trait! But they could have multiple partners so keep checking. continue; } // We found a partner who doesn't have a poly trait. return true; } // If we got here then we checked every partner and all of them had a poly trait, so they don't have a non-poly partner. return false; } public static Gender opposite_gender(Gender g) { switch (g) { case Gender.Male: return Gender.Female; case Gender.Female: return Gender.Male; default: return Gender.None; } } public static float get_sex_ability(Pawn pawn) { try { return pawn.GetStatValue(sex_stat, false); } catch (NullReferenceException) //not seeded with stats, error for non humanlikes/corpses //this and below should probably be rewriten to do calculations here { //Log.Warning(e.ToString()); return 1f; } } public static float get_vulnerability(Pawn pawn) { try { return pawn.GetStatValue(vulnerability_stat, false); } catch (NullReferenceException) //not seeded with stats, error for non humanlikes/corpses { //Log.Warning(e.ToString()); return 1f; } } public static float get_sex_drive(Pawn pawn) { try { return pawn.GetStatValue(sex_drive_stat, false); } catch (NullReferenceException) //not seeded with stats, error for non humanlikes/corpses { //Log.Warning(e.ToString()); return 1f; } } public static bool isSingleOrPartnerNotHere(Pawn pawn) { return LovePartnerRelationUtility.ExistingLovePartner(pawn) == null || LovePartnerRelationUtility.ExistingLovePartner(pawn).Map != pawn.Map; } //do loving ?? //oral not included public static bool can_do_loving(Pawn pawn) { if (is_mechanoid(pawn)) return false; if (is_human(pawn)) { int age = pawn.ageTracker.AgeBiologicalYears; if (age < RJWSettings.sex_minimum_age) return false; return get_sex_ability(pawn) > 0.0f; } if (is_animal(pawn)) { if (!(RJWSettings.bestiality_enabled || RJWSettings.animal_on_animal_enabled)) return false; //CurLifeStageIndex for insects since they are not reproductive return (pawn.ageTracker.CurLifeStageIndex >= 2 || pawn.ageTracker.CurLifeStage.reproductive); } return false; } // Penetrative organ check. public static bool can_fuck(Pawn pawn) { //this may cause problems with human mechanoids, like misc. bots or other custom race mechanoids if (is_mechanoid(pawn)) return true; if (!Genital_Helper.has_penis(pawn) && !Genital_Helper.has_penis_infertile(pawn) && !Genital_Helper.has_ovipositorF(pawn)) return false; if (is_human(pawn)) { int age = pawn.ageTracker.AgeBiologicalYears; if (age < RJWSettings.sex_minimum_age) return false; return !Genital_Helper.genitals_blocked(pawn); } if (is_animal(pawn)) { if (!(RJWSettings.bestiality_enabled || RJWSettings.animal_on_animal_enabled)) return false; //CurLifeStageIndex for insects since they are not reproductive return (pawn.ageTracker.CurLifeStageIndex >= 2 || pawn.ageTracker.CurLifeStage.reproductive); } return false; } // Orifice check. public static bool can_be_fucked(Pawn pawn) { if (is_mechanoid(pawn)) return false; if (!Genital_Helper.has_vagina(pawn) && !Genital_Helper.has_anus(pawn)) return false; if (is_human(pawn)) { int age = pawn.ageTracker.AgeBiologicalYears; if (age < RJWSettings.sex_minimum_age) return false; return (Genital_Helper.has_vagina(pawn) && !Genital_Helper.genitals_blocked(pawn)) || (Genital_Helper.has_anus(pawn) && !Genital_Helper.anus_blocked(pawn)); } if (is_animal(pawn)) { if (!(RJWSettings.bestiality_enabled || RJWSettings.animal_on_animal_enabled)) return false; //CurLifeStageIndex for insects since they are not reproductive return (pawn.ageTracker.CurLifeStageIndex >= 2 || pawn.ageTracker.CurLifeStage.reproductive); } return false; } public static bool can_rape(Pawn pawn) { if (!RJWSettings.rape_enabled) return false; if (is_mechanoid(pawn)) return true; if (is_human(pawn)) { int age = pawn.ageTracker.AgeBiologicalYears; if (age < RJWSettings.sex_minimum_age) return false; if (RJWSettings.WildMode) return true; bool has_penis = Genital_Helper.has_penis(pawn) || Genital_Helper.has_penis_infertile(pawn) || Genital_Helper.has_ovipositorF(pawn); return need_some_sex(pawn) > 0 && !Genital_Helper.genitals_blocked(pawn) && (!is_female(pawn) ? has_penis : has_penis || get_vulnerability(pawn) <= RJWSettings.nonFutaWomenRaping_MaxVulnerability); } if (is_animal(pawn)) { if (!(RJWSettings.bestiality_enabled || RJWSettings.animal_on_animal_enabled)) return false; //CurLifeStageIndex for insects since they are not reproductive return (pawn.ageTracker.CurLifeStageIndex >= 2 || pawn.ageTracker.CurLifeStage.reproductive); } return false; } public static bool can_get_raped(Pawn pawn) { // Pawns can still get raped even if their genitals are destroyed/removed. // Animals can always be raped regardless of age if (is_human(pawn)) { int age = pawn.ageTracker.AgeBiologicalYears; if (age < RJWSettings.sex_minimum_age) return false; return get_sex_ability(pawn) > 0.0f && !Genital_Helper.genitals_blocked(pawn) && (!(RJWSettings.rapee_MinVulnerability_human < 0) && get_vulnerability(pawn) >= RJWSettings.rapee_MinVulnerability_human); } if (is_animal(pawn)) { if (!(RJWSettings.bestiality_enabled || RJWSettings.animal_on_animal_enabled)) return false; //CurLifeStageIndex for insects since they are not reproductive return (pawn.ageTracker.CurLifeStageIndex >= 2 || pawn.ageTracker.CurLifeStage.reproductive); } return false; } /// <summary> /// Returns boolean, no more messing around with floats. /// Just a simple 'Would rape? True/false'. /// </summary> [SyncMethod] public static bool would_rape(Pawn rapist, Pawn rapee) { float rape_factor = 0.3f; // start at 30% float vulnerabilityFucker = get_vulnerability(rapist); //0 to 3 float vulnerabilityPartner = get_vulnerability(rapee); //0 to 3 // More inclined to rape someone from another faction. if (rapist.HostileTo(rapee) || rapist.Faction != rapee.Faction) rape_factor += 0.25f; // More inclined to rape if the target is designated as CP. if (rapee.IsDesignatedComfort()) rape_factor += 0.25f; // More inclined to rape when horny. Need_Sex horniness = rapist.needs.TryGetNeed<Need_Sex>(); if (!is_animal(rapist) && horniness?.CurLevel <= horniness?.thresh_horny()) { rape_factor += 0.25f; } if (is_animal(rapist)) { if (vulnerabilityFucker < vulnerabilityPartner) rape_factor -= 0.1f; else rape_factor += 0.25f; } else if (is_animal(rapee)) { if (is_zoophile(rapist)) rape_factor += 0.5f; else rape_factor -= 0.2f; } else { rape_factor *= 0.5f + Mathf.InverseLerp(vulnerabilityFucker, 3f, vulnerabilityPartner); } if (rapist.health.hediffSet.HasHediff(HediffDef.Named("AlcoholHigh"))) rape_factor *= 1.25f; //too drunk to care // Increase factor from traits. if (is_rapist(rapist)) rape_factor *= 1.5f; if (is_nympho(rapist)) rape_factor *= 1.25f; if (is_bloodlust(rapist)) rape_factor *= 1.2f; if (is_psychopath(rapist)) rape_factor *= 1.2f; if (is_masochist(rapee)) rape_factor *= 1.2f; // Lower factor from traits. if (is_masochist(rapist)) rape_factor *= 0.8f; if (rapist.needs.joy != null && rapist.needs.joy.CurLevel < 0.1f) // The rapist is really bored... rape_factor *= 1.2f; //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); if (rapist.relations == null || is_animal(rapist)) return Rand.Chance(rape_factor); int opinion = rapist.relations.OpinionOf(rapee); // Won't rape friends, unless rapist or psychopath. if (is_kind(rapist)) { //<-80: 1f /-40: 0.5f / 0+: 0f rape_factor *= 1f - Mathf.Pow(GenMath.InverseLerp(-80, 0, opinion), 2); } else if (is_rapist(rapist) || is_psychopath(rapist)) { //<40: 1f /80: 0.5f / 120+: 0f rape_factor *= 1f - Mathf.Pow(GenMath.InverseLerp(40, 120, opinion), 2); // This can never be 0, since opinion caps at 100. } else { //<-60: 1f /-20: 0.5f / 40+: 0f rape_factor *= 1f - Mathf.Pow(GenMath.InverseLerp(-60, 40, opinion), 2); } //Log.Message("rjw::xxx rape_factor for " + get_pawnname(rapee) + " is " + rape_factor); return Rand.Chance(rape_factor); } public static float would_fuck(Pawn fucker, Corpse fucked, bool invert_opinion = false, bool ignore_bleeding = false, bool ignore_gender = false) { CompRottable comp = fucked.GetComp<CompRottable>(); //--Log.Message("rotFactor:" + rotFactor); // Things that don't rot, such as mechanoids and weird mod-added stuff such as Rimworld of Magic's elementals. if (comp == null) { // Trying to necro the weird mod-added stuff causes an error, so skipping those for now. return 0.0f; } float maxRot = ((CompProperties_Rottable)comp.props).TicksToDessicated; float rotFactor = (maxRot - comp.RotProgress) / maxRot; //--Log.Message("rotFactor:" + rotFactor); return would_fuck(fucker, fucked.InnerPawn, invert_opinion, ignore_bleeding, ignore_gender) * rotFactor; } public static float would_fuck_animal(Pawn pawn, Pawn target, bool invert_opinion = false, bool ignore_bleeding = false, bool ignore_gender = false) { float wildness_modifier = 1.0f; List<float> size_preference = new List<float>() { pawn.BodySize * 0.75f, pawn.BodySize * 1.6f }; float fuc = xxx.would_fuck(pawn, target, invert_opinion, ignore_bleeding, ignore_gender); // 0.0 to ~3.0, orientation checks etc. if (fuc < 0.1f) { // Would not fuck return 0; } if (xxx.has_quirk(pawn, "Teratophile")) { // Teratophiles prefer more 'monstrous' partners. size_preference[0] = pawn.BodySize * 0.8f; size_preference[1] = pawn.BodySize * 2.0f; wildness_modifier = 0.3f; } if (pawn.health.hediffSet.HasHediff(HediffDef.Named("AlcoholHigh"))) { wildness_modifier = 0.5f; //Drunk and making poor judgments. size_preference[1] *= 1.5f; } else if (pawn.health.hediffSet.HasHediff(HediffDef.Named("YayoHigh"))) { wildness_modifier = 0.2f; //This won't end well. size_preference[1] *= 2.5f; } if (!Genital_Helper.has_penis(pawn) && (Genital_Helper.has_vagina(pawn) || Genital_Helper.has_anus(pawn))) { size_preference[1] = pawn.BodySize * 1.3f; } if (xxx.is_animal(pawn)) { size_preference[1] = pawn.BodySize * 1.3f; wildness_modifier = 0.4f; } else { if (pawn.story.traits.HasTrait(TraitDefOf.Tough) || pawn.story.traits.HasTrait(TraitDefOf.Brawler)) { size_preference[1] += 0.2f; wildness_modifier -= 0.2f; } else if (pawn.story.traits.HasTrait(TraitDef.Named("Wimp"))) { size_preference[0] -= 0.2f; size_preference[1] -= 0.2f; wildness_modifier += 0.25f; } } float wildness = target.RaceProps.wildness; // 0.0 to 1.0 float petness = target.RaceProps.petness; // 0.0 to 1.0 float distance = pawn.Position.DistanceToSquared(target.Position); //Log.Message("[RJW]would_fuck_animal:: base: " + fuc + ", wildness: " + wildness + ", petness: " + petness + ", distance: " + distance); fuc = fuc + fuc * petness - fuc * wildness * wildness_modifier; if (fuc < 0.1f) { // Would not fuck return 0; } // Adjust by distance, nearby targets preferred. fuc *= 1.0f - Mathf.Max(distance / 10000, 0.1f); // Adjust by size difference. if (target.BodySize < size_preference[0]) { fuc *= Mathf.Lerp(0.1f, size_preference[0], target.BodySize); } else if (target.BodySize > size_preference[1]) { fuc *= Mathf.Lerp(size_preference[1] * 10, size_preference[1], target.BodySize); } if (target.Faction != pawn.Faction) { //Log.Message("[RJW]would_fuck_animal(NT):: base: " + fuc + ", bound1: " + fuc * 0.75f); //Log.Message("[RJW]would_fuck_animal(NT):: base: " + fuc + ", bound2: " + fuc + 0.25f); fuc *= 0.75f; // Less likely to target wild animals. } else if (pawn.relations.DirectRelationExists(PawnRelationDefOf.Bond, target)) { //Log.Message("[RJW]would_fuck_animal(T):: base: " + fuc + ", bound1: " + fuc * 1.25f); //Log.Message("[RJW]would_fuck_animal(T):: base: " + fuc + ", bound2: " + fuc + 0.25f); fuc *= 1.25f; // Bonded animals preferred. } return fuc; } // Returns how fuckable 'fucker' thinks 'p' is on a scale from 0.0 to 1.0 public static float would_fuck(Pawn fucker, Pawn fucked, bool invert_opinion = false, bool ignore_bleeding = false, bool ignore_gender = false) { //--Log.Message("[RJW]would_fuck("+xxx.get_pawnname(fucker)+","+xxx.get_pawnname(fucked)+","+invert_opinion.ToString()+") is called"); if (!is_healthy_enough(fucker) && !is_psychopath(fucker)) // Not healthy enough to have sex, shouldn't have got this far. return 0f; if ((is_animal(fucker) || is_animal(fucked)) && (!is_animal(fucker) || !is_animal(fucked)) && !RJWSettings.bestiality_enabled) return 0f; // Animals disabled. if (fucked.Dead && !RJWSettings.necrophilia_enabled) return 0f; // Necrophilia disabled. if (fucker.Dead || fucker.Suspended || fucked.Suspended) return 0f; // Target unreachable. Shouldn't have got this far, but doesn't hurt to double-check. if (is_starved(fucked) && fucked.Faction == fucker.Faction && !is_psychopath(fucker) && !is_rapist(fucker)) return 0f; if (!ignore_bleeding && !is_not_dying(fucked) && !is_psychopath(fucker) && !is_rapist(fucker) && !is_bloodlust(fucker)) return 0f; // Most people wouldn't fuck someone who's dying. if (fucker.gender == Gender.Male) switch (RJWPreferenceSettings.Malesex) { case RJWPreferenceSettings.AllowedSex.All: break; case RJWPreferenceSettings.AllowedSex.Homo: if (fucked.gender != Gender.Male) return 0f; break; case RJWPreferenceSettings.AllowedSex.Nohomo: if (fucked.gender == Gender.Male) return 0f; break; } if (fucker.gender == Gender.Female) switch (RJWPreferenceSettings.FeMalesex) { case RJWPreferenceSettings.AllowedSex.All: break; case RJWPreferenceSettings.AllowedSex.Homo: if (fucked.gender != Gender.Female) return 0f; break; case RJWPreferenceSettings.AllowedSex.Nohomo: if (fucked.gender == Gender.Female) return 0f; break; } int fucker_age = fucker.ageTracker.AgeBiologicalYears; string fucker_quirks = CompRJW.Comp(fucker).quirks.ToString(); int p_age = fucked.ageTracker.AgeBiologicalYears; // --- Age checks --- bool age_ok; { if (is_animal(fucker) && p_age >= RJWSettings.sex_minimum_age) { age_ok = true; } else if (is_animal(fucked) && fucker_age >= RJWSettings.sex_minimum_age) { // don't check the age of animals when they are the victim age_ok = true; } else if (fucker_age >= RJWSettings.sex_free_for_all_age && p_age >= RJWSettings.sex_free_for_all_age) { age_ok = true; } else if (fucker_age < RJWSettings.sex_minimum_age || p_age < RJWSettings.sex_minimum_age) { age_ok = false; } else { age_ok = Math.Abs(fucker.ageTracker.AgeBiologicalYearsFloat - fucked.ageTracker.AgeBiologicalYearsFloat) < 2.05f; } } // Age not acceptable, automatic fail. //Log.Message("would_fuck() - age_ok = " + age_ok.ToString()); if (!age_ok) return 0.0f; float age_factor; //The human age curve needs work. Currently pawns refuse to have sex with anyone over age of ~50 no matter what the other factors are, which is just silly... age_factor = fucked.gender == Gender.Male ? attractiveness_from_age_male.Evaluate(SexUtility.ScaleToHumanAge(fucked)) : attractiveness_from_age_female.Evaluate(SexUtility.ScaleToHumanAge(fucked)); //--Log.Message("would_fuck() - age_factor = " + age_factor.ToString()); if (is_animal(fucker)) { age_factor = 1.0f; //using flat factors, since human age is not comparable to animal ages } else if (is_animal(fucked)) { if (p_age <= 1 && fucked.RaceProps.lifeExpectancy > 8) age_factor = 0.5f; else age_factor = 1.0f; //--Log.Message("would_fuck() - animal age_factor = " + age_factor.ToString()); } if (fucker_quirks.Contains("Gerontophile")) { age_factor = SexUtility.ScaleToHumanAge(fucked) > 55 ? 1.0f : 0.4f; } // --- Orientation checks --- float orientation_factor; //0 or 1 { orientation_factor = 1.0f; if (!ignore_gender && !is_animal(fucker)) { if (is_asexual(fucker)) return 0.0f; if (!CompRJW.CheckPreference(fucker, fucked)) { //Log.Message("would_fuck() - preference fail"); return 0.0f; } } } //Log.Message("would_fuck() - orientation_factor = " + orientation_factor.ToString()); // --- Body and appearance checks --- float body_factor; //0.4 to 1.6 { if (fucker.health.hediffSet.HasHediff(HediffDef.Named("AlcoholHigh"))) { if (!is_zoophile(fucker) && is_animal(fucked)) body_factor = 0.8f; else body_factor = 1.25f; //beer lens } else if (is_zoophile(fucker) && !is_animal(fucked)) { body_factor = 0.7f; } else if (!is_zoophile(fucker) && is_animal(fucked)) { body_factor = 0.45f; } else if (fucked.story != null) { if (fucked.story.bodyType == BodyTypeDefOf.Female) body_factor = 1.25f; else if (fucked.story.bodyType == BodyTypeDefOf.Fat) body_factor = fucker_quirks.Contains("Teratophile") ? 1.2f : 1.0f; else body_factor = 1.1f; if (fucked.story.traits.HasTrait(TraitDefOf.CreepyBreathing)) body_factor *= fucker_quirks.Contains("Teratophile") ? 1.1f : 0.9f; if (fucked.story.traits.HasTrait(TraitDefOf.Beauty)) { switch (fucked.story.traits.DegreeOfTrait(TraitDefOf.Beauty)) { case 2: // Beautiful body_factor *= fucker_quirks.Contains("Teratophile") ? 0.4f : 1.25f; break; case 1: // Pretty body_factor *= fucker_quirks.Contains("Teratophile") ? 0.6f : 1.1f; break; case -1: // Ugly body_factor *= fucker_quirks.Contains("Teratophile") ? 1.1f : 0.8f; break; case -2: // Staggeringly Ugly body_factor *= fucker_quirks.Contains("Teratophile") ? 1.25f : 0.5f; break; } } if (RelationsUtility.IsDisfigured(fucked)) { body_factor *= fucker_quirks.Contains("Teratophile") ? 1.25f : 0.8f; } // Nude target is more tempting. if (fucked.apparel.PsychologicallyNude && fucker.CanSee(fucked) && !fucker_quirks.Contains("Endytophile")) body_factor *= 1.1f; } else { body_factor = 1.1f; } if (!fucked.Awake() && fucker_quirks.Contains("Somnophile")) body_factor *= 1.25f; if (fucker_quirks.Contains("Pregnancy fetish")) { if (fucked.health.hediffSet.HasHediff(HediffDefOf.Pregnant, true)) body_factor *= 1.25f; else body_factor *= 0.9f; } if (fucker_quirks.Contains("Impregnation fetish")) { if (PregnancyHelper.CanImpregnate(fucker, fucked)) body_factor *= 1.25f; else body_factor *= 0.9f; } if (AlienFrameworkIsActive && !is_animal(fucker)) { if (is_xenophile(fucker)) { if (fucker.def.defName == fucked.def.defName) body_factor *= 0.5f; // Same species, xenophile less interested. } else if (is_xenophobe(fucker)) { if (fucker.def.defName != fucked.def.defName) body_factor *= 0.25f; // Different species, xenophobe less interested. } } if (fucked.Dead && !is_necrophiliac(fucker)) { body_factor *= 0.5f; } } //Log.Message("would_fuck() - body_factor = " + body_factor.ToString()); // --- Opinion checks --- float opinion_factor; { if (fucked.relations != null && fucker.relations != null && !is_animal(fucker) && !is_animal(fucked)) { float opi = !invert_opinion ? fucker.relations.OpinionOf(fucked) : 100 - fucker.relations.OpinionOf(fucked); // -100 to 100 opinion_factor = 0.8f + (opi + 100.0f) * (.45f / 200.0f); // 0.8 to 1.25 } else if ((is_animal(fucker) || is_animal(fucked)) && fucker.relations.DirectRelationExists(PawnRelationDefOf.Bond, fucked)) { opinion_factor = 1.3f; } else { opinion_factor = 1.0f; } // More likely to take advantege of CP. if (fucked.IsDesignatedComfort() || (fucked.IsDesignatedBreeding() && is_animal(fucker))) opinion_factor += 0.25f; else if (fucked.IsDesignatedService()) opinion_factor += 0.1f; // Less picky if designated for whorin'. if (fucker.IsDesignatedService()) opinion_factor += 0.1f; if (has_quirk(fucker, "Sapiosexual") && has_traits(fucked)) { if (fucked.story.traits.HasTrait(TraitDefOf.TooSmart) || (CTIsActive && fucked.story.traits.HasTrait(TraitDef.Named("RCT_Savant"))) || (IndividualityIsActive && fucked.story.traits.HasTrait(TraitDef.Named("SYR_Scientist")))) opinion_factor *= 1.3f; else if (fucked.story.traits.HasTrait(TraitDef.Named("FastLearner")) || (CTIsActive && fucked.story.traits.HasTrait(TraitDef.Named("RCT_Inventor"))) || fucked.story.traits.HasTrait(TraitDefOf.GreatMemory)) opinion_factor *= 1.2f; else if (fucked.story.traits.HasTrait(TraitDefOf.Transhumanist)) opinion_factor *= 1.1f; if (fucked.story.WorkTagIsDisabled(WorkTags.Intellectual) || (CTIsActive && fucked.story.traits.HasTrait(TraitDef.Named("RCT_Dunce")))) opinion_factor *= 0.7f; } } //Log.Message("would_fuck() - opinion_factor = " + opinion_factor.ToString()); float horniness_factor; // 1 to 1.6 { float need_sex = need_some_sex(fucker); switch (need_sex) { case 3: horniness_factor = 1.6f; break; case 2: horniness_factor = 1.3f; break; case 1: horniness_factor = 1.1f; break; default: horniness_factor = 1f; break; } } //Log.Message("would_fuck() - horniness_factor = " + horniness_factor.ToString()); float reservedPercentage = (fucked.Dead ? 1f : fucked.ReservedCount()) / max_rapists_per_prisoner; //Log.Message("would_fuck() reservedPercentage:" + reservedPercentage + "fuckability_per_reserved"+ fuckability_per_reserved.Evaluate(reservedPercentage)); //Log.Message("would_fuck() - horniness_factor = " + horniness_factor.ToString()); float prenymph_att = Mathf.InverseLerp(0f, 2.8f, base_attraction * orientation_factor * horniness_factor * age_factor * body_factor * opinion_factor); float final_att = !is_nympho(fucker) ? prenymph_att : 0.2f + 0.8f * prenymph_att; //Log.Message("would_fuck( " + xxx.get_pawnname(fucker) + ", " + xxx.get_pawnname(fucked) + " ) - prenymph_att = " + prenymph_att.ToString() + ", final_att = " + final_att.ToString()); return Mathf.Min(final_att, fuckability_per_reserved.Evaluate(reservedPercentage)); } private static int ReservedCount(this Thing pawn) { int ret = 0; if (pawn == null) return 0; try { ReservationManager reserver = pawn.Map.reservationManager; IList reservations = (IList)AccessTools.Field(typeof(ReservationManager), "reservations").GetValue(reserver); if (reservations.Count == 0) return 0; Type reserveType = reservations[0].GetType(); ret += (from object t in reservations where t != null let target = (LocalTargetInfo) AccessTools.Field(reserveType, "target").GetValue(t) let claimant = (Pawn) AccessTools.Field(reserveType, "claimant").GetValue(t) where target != null where target.Thing != null where target.Thing.ThingID == pawn.ThingID select (int) AccessTools.Field(reserveType, "stackCount").GetValue(t)).Count(); } catch (Exception e) { Log.Warning(e.ToString()); } return ret; } //Takes the nutrition away from the one penetrating and injects it to the one on the receiving end //As with everything in the mod, this could be greatly extended, current focus though is to prevent starvation of those caught in a huge horde of rappers (that may happen with some mods) public static void TransferNutrition(Pawn pawn, Pawn partner, rjwSextype sextype) { //Log.Message("xxx::TransferNutrition:: " + xxx.get_pawnname(pawn) + " => " + xxx.get_pawnname(partner)); if (partner?.needs == null) { //Log.Message("xxx::TransferNutrition() failed due to lack of transfer equipment or pawn "); return; } if (sextype == xxx.rjwSextype.Oral && Genital_Helper.has_penis(pawn)) { Need_Food need = pawn.needs.TryGetNeed<Need_Food>(); if (need == null) { //Log.Message("xxx::TransferNutrition() " + xxx.get_pawnname(pawn) + " doesn't track nutrition in itself, probably shouldn't feed the others"); return; } float nutrition_amount = Math.Min(need.MaxLevel / 15f, need.CurLevel); //body size is taken into account implicitly by need.MaxLevel pawn.needs.food.CurLevel = need.CurLevel - nutrition_amount; //Log.Message("xxx::TransferNutrition() " + xxx.get_pawnname(pawn) + " sent " + nutrition_amount + " of nutrition"); if (partner?.needs?.TryGetNeed<Need_Food>() != null) { //Log.Message("xxx::TransferNutrition() " + xxx.get_pawnname(partner) + " can receive"); partner.needs.food.CurLevel += nutrition_amount; } if (xxx.DubsBadHygieneIsActive) { Need DBHThirst = partner.needs.AllNeeds.Find(x => x.def == DefDatabase<NeedDef>.GetNamed("DBHThirst")); if (DBHThirst != null) { //Log.Message("xxx::TransferNutrition() " + xxx.get_pawnname(partner) + " decreasing thirst"); partner.needs.TryGetNeed(DBHThirst.def).CurLevel += 0.1f; } } } if (xxx.RoMIsActive && (sextype == xxx.rjwSextype.Oral || sextype == xxx.rjwSextype.Vaginal || sextype == xxx.rjwSextype.Anal || sextype == xxx.rjwSextype.DoublePenetration)) { if (has_traits(partner)) if ((partner.story.traits.HasTrait(TraitDef.Named("Succubus")) || partner.story.traits.HasTrait(TraitDef.Named("Warlock")))) { Need TM_Mana = partner.needs.AllNeeds.Find(x => x.def == DefDatabase<NeedDef>.GetNamed("TM_Mana")); if (TM_Mana != null) { //Log.Message("xxx::TransferNutrition() " + xxx.get_pawnname(partner) + " increase mana"); partner.needs.TryGetNeed(TM_Mana.def).CurLevel += 0.1f; } Need_Rest need = pawn.needs.TryGetNeed<Need_Rest>(); if (need != null) { //Log.Message("xxx::TransferNutrition() " + xxx.get_pawnname(partner) + " increase rest"); partner.needs.TryGetNeed(need.def).CurLevel += 0.25f; //Log.Message("xxx::TransferNutrition() " + xxx.get_pawnname(pawn) + " decrease rest"); pawn.needs.TryGetNeed(need.def).CurLevel -= 0.25f; } } if (has_traits(pawn)) if ((pawn.story.traits.HasTrait(TraitDef.Named("Succubus")) || pawn.story.traits.HasTrait(TraitDef.Named("Warlock")))) { Need TM_Mana = pawn.needs.AllNeeds.Find(x => x.def == DefDatabase<NeedDef>.GetNamed("TM_Mana")); if (TM_Mana != null) { //Log.Message("xxx::TransferNutrition() " + xxx.get_pawnname(pawn) + " increase mana"); pawn.needs.TryGetNeed(TM_Mana.def).CurLevel += 0.1f; } Need_Rest need = pawn.needs.TryGetNeed<Need_Rest>(); if (need != null) { //Log.Message("xxx::TransferNutrition() " + xxx.get_pawnname(pawn) + " increase rest"); pawn.needs.TryGetNeed(need.def).CurLevel += 0.25f; //Log.Message("xxx::TransferNutrition() " + xxx.get_pawnname(partner) + " decrease rest"); partner.needs.TryGetNeed(need.def).CurLevel -= 0.25f; } } } } public static bool bed_has_at_least_two_occupants(Building_Bed bed) { return bed.CurOccupants.Count() >= 2; } public static bool in_same_bed(Pawn pawn, Pawn partner) { if (pawn.InBed() && partner.InBed()) { if (pawn.CurrentBed() == partner.CurrentBed()) return true; } return false; } public static bool is_laying_down_alone(Pawn pawn) { if (pawn == null || !pawn.InBed()) return false; if (pawn.CurrentBed() != null) return !bed_has_at_least_two_occupants(pawn.CurrentBed()); return true; } // Overrides the current clothing. Defaults to nude, with option to keep headgear on. public static void DrawNude(Pawn pawn, bool keep_hat_on = false) { if (!is_human(pawn)) return; if (RJWPreferenceSettings.sex_wear == RJWPreferenceSettings.Clothing.Clothed) return; pawn.Drawer.renderer.graphics.ClearCache(); pawn.Drawer.renderer.graphics.apparelGraphics.Clear(); if (RJWPreferenceSettings.sex_wear == RJWPreferenceSettings.Clothing.Headgear || keep_hat_on) { foreach (Apparel current in pawn.apparel.WornApparel.Where(x => x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.UpperHead) || x.def.apparel.bodyPartGroups.Contains(BodyPartGroupDefOf.FullHead))) { ApparelGraphicRecord item; if (ApparelGraphicRecordGetter.TryGetGraphicApparel(current, pawn.story.bodyType, out item)) { pawn.Drawer.renderer.graphics.apparelGraphics.Add(item); } } } pawn.Draw(); } public static void sexTick(Pawn pawn, Pawn partner, bool enablerotation = true, bool pawnnude = true, bool partnernude = true) { if (enablerotation) { pawn.rotationTracker.Face(partner.DrawPos); partner.rotationTracker.Face(pawn.DrawPos); } if (RJWSettings.sounds_enabled) { SoundDef.Named("Sex").PlayOneShot(new TargetInfo(pawn.Position, pawn.Map)); } pawn.Drawer.Notify_MeleeAttackOn(partner); if (enablerotation) pawn.rotationTracker.FaceCell(partner.Position); // Endytophiles prefer clothed sex, everyone else gets nude. if (pawnnude && !has_quirk(pawn, "Endytophile")) { DrawNude(pawn); } if (partnernude && !has_quirk(pawn, "Endytophile")) { DrawNude(partner); } } //violent - mark true when pawn rape partner //Note: violent is not reliable, since either pawn could be the rapist. Check jobdrivers instead, they're still active since this is called before ending the job. public static void think_about_sex(Pawn pawn, Pawn partner, bool isReceiving, bool violent = false, rjwSextype sextype = rjwSextype.None, bool isCoreLovin = false, bool whoring = false) { // Partner should never be null, but just in case something gets changed elsewhere.. if (partner == null) { Log.Message("xxx::think-after_sex( ERROR: " + get_pawnname(pawn) + " has no partner. This should not be called from solo acts. Sextype: " + sextype); return; } // Both pawns are now checked individually, instead of giving thoughts to the partner. //Can just return if the currently checked pawn is dead or can't have thoughts, which simplifies the checks. if (pawn.Dead || !is_human(pawn)) return; //--Log.Message("xxx::think_about_sex( " + xxx.get_pawnname(pawn) + ", " + xxx.get_pawnname(partner) + ", " + violent + " ) called"); //--Log.Message("xxx::think_about_sex( " + xxx.get_pawnname(pawn) + ", " + xxx.get_pawnname(partner) + ", " + violent + " ) - setting pawn thoughts"); //unconscious pawns has no thoughts //and if they has sex, its probably rape, since they have no choice // pawn.Awake(); if (!pawn.health.capacities.CanBeAwake) { ThoughtDef pawn_thought = is_masochist(pawn) || BadlyBroken(pawn) ? masochist_got_raped : got_raped_unconscious; pawn.needs.mood.thoughts.memories.TryGainMemory(pawn_thought); return; } // Thoughts for animal-on-colonist. if (is_animal(partner) && isReceiving) { if (!is_zoophile(pawn) && !violent) { if (sextype == rjwSextype.Oral) pawn.needs.mood.thoughts.memories.TryGainMemory(allowed_animal_to_lick); else if (sextype == rjwSextype.Anal || sextype == rjwSextype.Vaginal) pawn.needs.mood.thoughts.memories.TryGainMemory(allowed_animal_to_breed); else //Other rarely seen sex types, such as fingering (by primates, monster girls, etc) pawn.needs.mood.thoughts.memories.TryGainMemory(allowed_animal_to_grope); } else { if (!is_zoophile(pawn)) { if (sextype == rjwSextype.Oral) { pawn.needs.mood.thoughts.memories.TryGainMemory(is_masochist(pawn) ? masochist_got_licked : got_licked); } else if (sextype == rjwSextype.Anal || sextype == rjwSextype.Vaginal) { pawn.needs.mood.thoughts.memories.TryGainMemory(is_masochist(pawn) ? masochist_got_bred : got_bred); } else //Other types { pawn.needs.mood.thoughts.memories.TryGainMemory(is_masochist(pawn) ? masochist_got_groped : got_groped); } } else { if (sextype == rjwSextype.Oral) pawn.needs.mood.thoughts.memories.TryGainMemory(zoophile_got_licked); else if (sextype == rjwSextype.Anal || sextype == rjwSextype.Vaginal) pawn.needs.mood.thoughts.memories.TryGainMemory(zoophile_got_bred); else //Other types pawn.needs.mood.thoughts.memories.TryGainMemory(zoophile_got_groped); } } if (!partner.Dead && is_zoophile(pawn) && pawn.CurJob.def != gettin_raped && partner.Faction == null && pawn.Faction == Faction.OfPlayer) { InteractionDef intDef = !partner.AnimalOrWildMan() ? InteractionDefOf.RecruitAttempt : InteractionDefOf.TameAttempt; pawn.interactions.TryInteractWith(partner, intDef); } } // Edited by nizhuan-jjr:The two types of stole_sone_lovin are violent due to the description, so I make sure the thought would only trigger after violent behaviors. // Edited by hoge: !is_animal is include mech. mech has no mood. // Edited by Zaltys: Since this is checked for both pawns, checking violent doesn't work. if (partner.Dead || partner.CurJob.def == gettin_raped) { // Rapist ThoughtDef pawn_thought = is_rapist(pawn) || is_bloodlust(pawn) ? bloodlust_stole_some_lovin : stole_some_lovin; pawn.needs.mood.thoughts.memories.TryGainMemory(pawn_thought); if ((is_necrophiliac(pawn) || is_psychopath(pawn)) && partner.Dead) { pawn.needs.mood.thoughts.memories.TryGainMemory(violated_corpse); } } else if (pawn.CurJob.def == gettin_raped) // Rape by animals handled earlier. { // Raped if (is_human(partner)) { ThoughtDef pawn_thought = is_masochist(pawn) || BadlyBroken(pawn) ? masochist_got_raped : got_raped; pawn.needs.mood.thoughts.memories.TryGainMemory(pawn_thought); ThoughtDef pawn_thought_about_rapist = is_masochist(pawn) || BadlyBroken(pawn) ? kinda_like_my_rapist : hate_my_rapist; pawn.needs.mood.thoughts.memories.TryGainMemory(pawn_thought_about_rapist, partner); } if (pawn.Faction != null && pawn.Map != null && !is_masochist(pawn) && !(is_animal(partner) && is_zoophile(pawn))) { foreach (Pawn bystander in pawn.Map.mapPawns.SpawnedPawnsInFaction(pawn.Faction).Where(x => !is_animal(x) && x != pawn && x != partner && !x.Downed && !x.Suspended)) { // dont see through walls, dont see whole map, only 15 cells around if (pawn.CanSee(bystander) && pawn.Position.DistanceToSquared(bystander.Position) < 15) { pawn.needs.mood.thoughts.memories.TryGainMemory(allowed_me_to_get_raped, bystander); } } } } else if (is_human(partner)) { if (!isCoreLovin && !whoring) { // human partner and not part of rape or necrophilia. add the vanilla GotSomeLovin thought pawn.needs.mood.thoughts.memories.TryGainMemory(VanillaGotSomeLovin, partner); } } //--Log.Message("xxx::think_about_sex( " + xxx.get_pawnname(pawn) + ", " + xxx.get_pawnname(partner) + ", " + violent + " ) - setting disease thoughts"); ThinkAboutDiseases(pawn, partner); } private static void ThinkAboutDiseases(Pawn pawn, Pawn partner) { // Dead and non-humans have no diseases (yet). if (partner.Dead || !is_human(partner)) return; // check for visible diseases // Add negative relation for visible diseases on the genitals int pawn_rash_severity = std.genital_rash_severity(pawn) - std.genital_rash_severity(partner); ThoughtDef pawn_thought_about_rash; if (pawn_rash_severity == 1) pawn_thought_about_rash = saw_rash_1; else if (pawn_rash_severity == 2) pawn_thought_about_rash = saw_rash_2; else if (pawn_rash_severity >= 3) pawn_thought_about_rash = saw_rash_3; else return; Thought_Memory memory = (Thought_Memory)ThoughtMaker.MakeThought(pawn_thought_about_rash); pawn.needs.mood.thoughts.memories.TryGainMemory(memory, partner); } // <summary>Updates records for whoring.</summary> public static void UpdateRecords(Pawn pawn, int price) { pawn.records.AddTo(EarnedMoneyByWhore, price); pawn.records.Increment(CountOfWhore); //this is added by normal outcome //pawn.records.Increment(CountOfSex); } // <summary>Updates records. "Pawn" should be initiator, and "partner" should be the target.</summary> public static void UpdateRecords(Pawn pawn, Pawn partner, rjwSextype sextype, bool isRape = false, bool isLoveSex = false) { if (!pawn.Dead) UpdateRecordsInternal(pawn, partner, isRape, isLoveSex, true, sextype); if (partner == null || partner.Dead) return; UpdateRecordsInternal(partner, pawn, isRape, isLoveSex, false, sextype); } private static void UpdateRecordsInternal(Pawn pawn, Pawn partner, bool isRape, bool isLoveSex, bool pawnIsRaper, rjwSextype sextype) { if (pawn == null) return; if (pawn.health.Dead) return; if (sextype == rjwSextype.Masturbation) { pawn.records.Increment(CountOfFappin); return; } bool isVirginSex = is_Virgin(pawn); //need copy value before count increase. ThoughtDef currentThought = null; pawn.records.Increment(CountOfSex); if (!isRape) { if (is_human(partner)) { pawn.records.Increment(partner.health.Dead ? CountOfSexWithCorpse : CountOfSexWithHumanlikes); currentThought = isLoveSex ? gave_virginity : null; } else if (is_insect(partner)) { pawn.records.Increment(CountOfSexWithInsects); } else if (is_animal(partner)) { pawn.records.Increment(CountOfSexWithAnimals); currentThought = is_zoophile(pawn) ? gave_virginity : null; } else { pawn.records.Increment(CountOfSexWithOthers); } } else { if (!pawnIsRaper) { currentThought = is_masochist(pawn) ? gave_virginity : lost_virginity; } if (is_human(partner)) { pawn.records.Increment(pawnIsRaper ? partner.health.Dead ? CountOfSexWithCorpse : CountOfRapedHumanlikes : CountOfBeenRapedByHumanlikes); if (pawnIsRaper && (is_rapist(pawn) || is_bloodlust(pawn))) currentThought = gave_virginity; } else if (is_insect(partner)) { pawn.records.Increment(CountOfSexWithInsects); pawn.records.Increment(pawnIsRaper ? CountOfRapedInsects : CountOfBeenRapedByInsects); } else if (is_animal(partner)) { pawn.records.Increment(CountOfSexWithAnimals); pawn.records.Increment(pawnIsRaper ? CountOfRapedAnimals : CountOfBeenRapedByAnimals); if (is_zoophile(pawn)) currentThought = gave_virginity; } else { pawn.records.Increment(CountOfSexWithOthers); pawn.records.Increment(pawnIsRaper ? CountOfRapedOthers : CountOfBeenRapedByOthers); } } //TODO: someday only loose virginity only during vaginal sex //if (isVirginSex) //&& (sextype == rjwSextype.Vaginal || sextype == rjwSextype.DoublePenetration)) //{ // Log.Message(xxx.get_pawnname(pawn) + " | " + xxx.get_pawnname(partner) + " | " + currentThought); // Log.Message("1"); // if (!is_animal(partner))//passive // { // if (currentThought != null) // partner.needs.mood.thoughts.memories.TryGainMemory(currentThought); // } // Log.Message("2"); // if (!is_animal(pawn))//active // { // currentThought = took_virginity; // pawn.needs.mood.thoughts.memories.TryGainMemory(currentThought); // } //} } //============โ†“======Section of processing the whoring system===============โ†“============= public static Building_Bed FindBed(Pawn pawn) { if (pawn.ownership.OwnedBed != null && pawn.ownership.OwnedBed.MaxAssignedPawnsCount > 0) { return pawn.ownership.OwnedBed; } return null; } public static bool CanUse(Pawn pawn, Building_Bed bed) { bool flag = pawn.CanReserveAndReach(bed, PathEndMode.InteractionCell, Danger.Unspecified) && !bed.IsForbidden(pawn) && bed.AssignedPawns.Contains(pawn); return flag; } public static void FailOnWhorebedNoLongerUsable(this Toil toil, TargetIndex bedIndex, Building_Bed bed) { if (toil == null) { throw new ArgumentNullException(nameof(toil)); } toil.FailOnDespawnedOrNull(bedIndex); toil.FailOn(bed.IsBurning); toil.FailOn(() => HealthAIUtility.ShouldSeekMedicalRestUrgent(toil.actor)); toil.FailOn(() => toil.actor.IsColonist && !toil.actor.CurJob.ignoreForbidden && !toil.actor.Downed && bed.IsForbidden(toil.actor)); } public static IntVec3 SleepPosOfAssignedPawn(this Building_Bed bed, Pawn pawn) { if (!bed.AssignedPawns.Contains(pawn)) { Log.Error("[RJW]xxx::SleepPosOfAssignedPawn - pawn is not an owner of the bed;returning bed.position"); return bed.Position; } int slotIndex = 0; for (byte i = 0; i < bed.owners.Count; i++) { if (bed.owners[i] == pawn) { slotIndex = i; } } return bed.GetSleepingSlotPos(slotIndex); } //============โ†“======Section of processing the broken body system===============โ†“============= public static bool BodyIsBroken(Pawn pawn) { return pawn.health.hediffSet.HasHediff(feelingBroken); } public static bool BadlyBroken(Pawn pawn) { if (!BodyIsBroken(pawn)) return false; int stage = pawn.health.hediffSet.GetFirstHediffOfDef(feelingBroken).CurStageIndex; if (stage >= 3) { //when broken make character masochist //todo remove/replace social/needs dubuffs if (!is_masochist(pawn)) { if (!is_rapist(pawn)) { pawn.story.traits.GainTrait(new Trait(masochist)); //Log.Message(xxx.get_pawnname(pawn) + " BadlyBroken, not masochist, adding masochist trait"); } else { pawn.story.traits.allTraits.Remove(new Trait(rapist)); pawn.story.traits.GainTrait(new Trait(masochist)); //Log.Message(xxx.get_pawnname(pawn) + " BadlyBroken, switch rapist -> masochist"); } pawn.needs.mood.thoughts.memories.RemoveMemoriesOfDef(got_raped); pawn.needs.mood.thoughts.memories.RemoveMemoriesOfDef(got_licked); pawn.needs.mood.thoughts.memories.RemoveMemoriesOfDef(hate_my_rapist); pawn.needs.mood.thoughts.memories.RemoveMemoriesOfDef(allowed_me_to_get_raped); } if (pawn.IsPrisonerOfColony) { //Log.Message(xxx.get_pawnname(pawn) + " BadlyBroken, reduce prisoner resistance"); pawn.guest.resistance = Mathf.Max(pawn.guest.resistance - 1f, 0f); } } return stage > 1; } //add variant for eggs? public static void processBrokenPawn(Pawn pawn) { // Called after rape/breed if (pawn is null) return; if (is_human(pawn) && !pawn.Dead && pawn.records != null) { BodyPartRecord torso = pawn.RaceProps.body.AllParts.Find(bpr => String.Equals(bpr.def.defName, "Torso")); if (torso is null) return; if (xxx.RoMIsActive) if (has_traits(pawn)) if (pawn.story.traits.HasTrait(TraitDef.Named("Succubus"))) return; pawn.health.AddHediff(feelingBroken, torso); BadlyBroken(pawn); } } public static void ExtraSatisfyForBrokenPawn(Pawn pawn) { if (!BodyIsBroken(pawn) || pawn.needs?.joy is null) return; float pawn_satisfaction = 0.2f; //Log.Message("Current stage " + pawn.health.hediffSet.GetFirstHediffOfDef(feelingBroken).CurStageIndex); switch (pawn.health.hediffSet.GetFirstHediffOfDef(feelingBroken).CurStageIndex) { case 0: break; case 1: pawn.needs.TryGetNeed<Need_Sex>().CurLevel += pawn_satisfaction; pawn.needs.joy.CurLevel += pawn_satisfaction * 0.50f; // convert half of satisfaction to joy break; case 2: pawn_satisfaction *= 2f; pawn.needs.TryGetNeed<Need_Sex>().CurLevel += pawn_satisfaction; pawn.needs.joy.CurLevel += pawn_satisfaction * 0.50f; // convert half of satisfaction to joy break; } } //============โ†‘======Section of processing the broken body system===============โ†‘============= } }
Mewtopian/rjw
Source/Common/xxx.cs
C#
mit
72,093
using Verse; namespace rjw { [StaticConstructorOnStartup] public static class AddComp { static AddComp() { AddRJWComp(); } /// <summary> /// This automatically adds the comp to all races on startup. /// </summary> public static void AddRJWComp() { foreach (ThingDef thingDef in DefDatabase<ThingDef>.AllDefs) { if (thingDef.race == null ) continue; thingDef.comps.Add(new CompProperties_RJW()); //Log.Message("Adding def to race " + thingDef.label); } } } }
Mewtopian/rjw
Source/Comps/CompAdder.cs
C#
mit
511
using Verse; namespace rjw { public class CompProperties_RJW : CompProperties { public CompProperties_RJW() { compClass = typeof(CompRJW); } } }
Mewtopian/rjw
Source/Comps/CompProperties_RJW.cs
C#
mit
157
using Psychology; using SyrTraits; using System.Text; using Verse; using RimWorld; using Multiplayer.API; namespace rjw { public enum Orientation { None, Asexual, Pansexual, Heterosexual, MostlyHeterosexual, LeaningHeterosexual, Bisexual, LeaningHomosexual, MostlyHomosexual, Homosexual } public class CompRJW : ThingComp { /// <summary> /// Core comp for genitalia and sexuality tracking. /// </summary> public CompRJW() { orientation = Orientation.None; quirks = new StringBuilder(); } public CompProperties_RJW Props => (CompProperties_RJW)props; public Orientation orientation; public StringBuilder quirks; public string quirksave; // Not the most elegant way to do this, but it minimizes the save bloat. public int NextHookupTick; // This automatically checks that genitalia has been added to all freshly spawned pawns. public override void PostSpawnSetup(bool respawningAfterLoad) { base.PostSpawnSetup(respawningAfterLoad); if (!(parent is Pawn pawn)) return; if (pawn.kindDef.race.defName.Contains("AIRobot") // No genitalia/sexuality for roombas. || pawn.kindDef.race.defName.Contains("AIPawn") // ...nor MAI. || pawn.kindDef.race.defName.Contains("RPP_Bot") ) return; // No genitalia //if (!pawn.RaceProps.body.AllParts.Exists(x => x.def == DefDatabase<BodyPartDef>.GetNamed("Genitals"))) // return; if (Comp(pawn).orientation == Orientation.None) { Sexualize(pawn); Sexualize(pawn, true); } //Log.Message("PostSpawnSetup for " + pawn?.Name); } public override void PostExposeData() { base.PostExposeData(); if (!(parent is Pawn)) return; // Saves the data. Scribe_Values.Look(ref orientation, "RJW_Orientation"); Scribe_Values.Look(ref quirksave, "RJW_Quirks"); Scribe_Values.Look(ref NextHookupTick, "RJW_NextHookupTick"); //Log.Message("PostExposeData for " + pawn?.Name); // Restore quirk data from the truncated save version. quirks = new StringBuilder(quirksave); } public static CompRJW Comp(Pawn pawn) { // Call CompRJW.Comp(pawn).<method> to check sexuality, etc. return pawn.GetComp<CompRJW>(); } // The main method for adding genitalia and orientation. public void CopyPsychologySexuality(Pawn pawn) { try { int kinsey = pawn.TryGetComp<CompPsychology>().Sexuality.kinseyRating; SetCompForKinsey(pawn, kinsey); } catch { Log.Warning("CopyPsychologySexuality " + pawn?.Name + ", def: " + pawn?.def?.defName + ", kindDef: " + pawn?.kindDef?.race.defName); } } public void SetCompForKinsey(Pawn pawn, int kinsey) { Orientation originalOrientation = Comp(pawn).orientation; if (kinsey == 0) Comp(pawn).orientation = Orientation.Heterosexual; else if (kinsey == 1) Comp(pawn).orientation = Orientation.MostlyHeterosexual; else if (kinsey == 2) Comp(pawn).orientation = Orientation.LeaningHeterosexual; else if (kinsey == 3) Comp(pawn).orientation = Orientation.Bisexual; else if (kinsey == 4) Comp(pawn).orientation = Orientation.LeaningHomosexual; else if (kinsey == 5) Comp(pawn).orientation = Orientation.MostlyHomosexual; else if (kinsey == 6) Comp(pawn).orientation = Orientation.Homosexual; /*else Log.Error("RJW::ERRROR - unknown kinsey scale value: " + kinsey);/* /*if (Comp(pawn).orientation != originalOrientation) Log.Message("RJW + Psychology: Inherited pawn " + xxx.get_pawnname(pawn) + " sexuality from Psychology - " + Comp(pawn).orientation);*/ } public void CopyIndividualitySexuality(Pawn pawn) { try { CompIndividuality.Sexuality individualitySexuality = pawn.TryGetComp<CompIndividuality>().sexuality; Orientation originalOrientation = Comp(pawn).orientation; if (individualitySexuality == CompIndividuality.Sexuality.Straight && Comp(pawn).orientation != Orientation.Heterosexual) Comp(pawn).orientation = Orientation.Heterosexual; else if (individualitySexuality == CompIndividuality.Sexuality.Bisexual && Comp(pawn).orientation != Orientation.Bisexual) Comp(pawn).orientation = Orientation.Bisexual; else if (individualitySexuality == CompIndividuality.Sexuality.Gay && Comp(pawn).orientation != Orientation.Homosexual) Comp(pawn).orientation = Orientation.Homosexual; /*if (Comp(pawn).orientation != originalOrientation) Log.Message("RJW + [SYR]Individuality: Inherited pawn " + xxx.get_pawnname(pawn) + " sexuality from Individuality - " + Comp(pawn).orientation);*/ } catch { Log.Warning("CopyIndividualitySexuality " + pawn?.Name + ", def: " + pawn?.def?.defName + ", kindDef: " + pawn?.kindDef?.race.defName); } } [SyncMethod] public void GenerateQuirks(Pawn pawn) { // No quirks for droids, at least not for now. if (!AndroidsCompatibility.IsAndroid(pawn)) { if (pawn.kindDef.race.defName.ToLower().Contains("droid") || xxx.is_mechanoid(pawn)) return; } //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); if (Rand.Chance(0.025f)) quirks.AppendWithComma("Messy"); // Increased cum generation. if (!AndroidsCompatibility.IsAndroid(pawn)) { if (Rand.Chance(0.04f)) { quirks.AppendWithComma("Fertile"); pawn.health.AddHediff(HediffDef.Named("IncreasedFertility")); } else if (Rand.Chance(0.06f)) { quirks.AppendWithComma("Infertile"); pawn.health.AddHediff(HediffDef.Named("DecreasedFertility")); } } if (Rand.Chance(0.03f) && (!xxx.has_traits(pawn) || pawn.story.traits.DegreeOfTrait(TraitDef.Named("Immunity")) != -1)) quirks.AppendWithComma("Vigorous"); if (Rand.Chance(0.0f)) { if (pawn.gender == Gender.Female && xxx.is_insect(pawn)) quirks.AppendWithComma("Incubator"); //add checks to seed random stats with age/traits/quirks? //pawn.records.AddTo(xxx.CountOfBirthEgg, Rand.Range(0, 1000)); //Log.Message("Gender for pawn " + xxx.get_pawnname(pawn) + " is " + pawn.gender); } if (Rand.Chance(0.0f)) { if (pawn.gender == Gender.Female && xxx.is_animal(pawn) && !xxx.is_insect(pawn)) quirks.AppendWithComma("Breeder"); } if (xxx.is_animal(pawn) || !xxx.has_traits(pawn) || Comp(pawn).orientation == Orientation.Asexual) return; // Adjusts generation frequency by player's footjob setting. if (Rand.Chance(0.05f * RJWPreferenceSettings.footjob)) quirks.AppendWithComma("Podophile"); // Foot fetish if (Rand.Chance(0.02f)) quirks.AppendWithComma("Teratophile"); // Attraction to monsters/disfiguration if (!pawn.story.traits.HasTrait(TraitDefOf.Nudist) && Rand.Chance(0.005f)) quirks.AppendWithComma("Endytophile"); // Clothed sex if (Rand.Chance(0.055f)) quirks.AppendWithComma("Exhibitionist"); if (Rand.Chance(0.015f)) quirks.AppendWithComma("Gerontophile"); // Attraction to the elderly. if (Rand.Chance(0.02f)) quirks.AppendWithComma("Somnophile"); // Sleep sex if (Rand.Chance(0.06f) && !xxx.is_bloodlust(pawn)) quirks.AppendWithComma("Sapiosexual"); // Attraction to intelligence. if (Rand.Chance(0.03f) && Comp(pawn).orientation != Orientation.Homosexual && Comp(pawn).orientation != Orientation.MostlyHomosexual) quirks.AppendWithComma("Impregnation fetish"); if ((Genital_Helper.has_penis(pawn) && Rand.Chance(0.02f)) || Rand.Chance(0.003f)) quirks.AppendWithComma("Pregnancy fetish"); } public static void RRTraitCheck(Pawn pawn) { try { if (pawn.story.traits.HasTrait(TraitDefOf.Gay)) Comp(pawn).orientation = Orientation.Homosexual; else if (xxx.RomanceDiversifiedIsActive && pawn.story.traits.HasTrait(xxx.straight)) Comp(pawn).orientation = Orientation.Heterosexual; else if (xxx.RomanceDiversifiedIsActive && pawn.story.traits.HasTrait(xxx.bisexual)) Comp(pawn).orientation = Orientation.Bisexual; else if (xxx.RomanceDiversifiedIsActive && pawn.story.traits.HasTrait(xxx.asexual)) Comp(pawn).orientation = Orientation.Asexual; } catch { Log.Warning("RRTraitCheck " + pawn?.Name + ", def: " + pawn?.def?.defName + ", kindDef: " + pawn?.kindDef?.race.defName); } } // The main method for adding genitalia and orientation. public void Sexualize(Pawn pawn, bool reroll = false) { if (reroll) { Comp(pawn).orientation = Orientation.None; if (xxx.has_quirk(pawn, "Fertile")) { Hediff fertility = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("IncreasedFertility")); if (fertility != null ) pawn.health.RemoveHediff(fertility); } if (xxx.has_quirk(pawn, "Infertile")) { Hediff fertility = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("DecreasedFertility")); if (fertility != null) pawn.health.RemoveHediff(fertility); } quirks = new StringBuilder(); } else if (Comp(pawn).orientation != Orientation.None) return; //roll random RJW orientation Comp(pawn).orientation = xxx.is_animal(pawn) ? RollAnimalOrientation() : RollOrientation(); //Asexual nymp re-roll if (xxx.is_nympho(pawn)) while (Comp(pawn).orientation == Orientation.Asexual) { Comp(pawn).orientation = RollOrientation(); } //Log.Message("Sexualizing pawn " + pawn?.Name + ", def: " + pawn?.def?.defName); if (!reroll) Genital_Helper.sexualize_pawn(pawn); //Log.Message("Orientation for pawn " + pawn?.Name + " is " + orientation); if (xxx.has_traits(pawn) && Genital_Helper.has_genitals(pawn) && !(pawn.kindDef.race.defName.ToLower().Contains("droid") && !AndroidsCompatibility.IsAndroid(pawn))) { if (RJWPreferenceSettings.sexuality_distribution == RJWPreferenceSettings.Rjw_sexuality.RationalRomance) RRTraitCheck(pawn); if (RJWPreferenceSettings.sexuality_distribution == RJWPreferenceSettings.Rjw_sexuality.Psychology) CopyPsychologySexuality(pawn); if (RJWPreferenceSettings.sexuality_distribution == RJWPreferenceSettings.Rjw_sexuality.SYRIndividuality) CopyIndividualitySexuality(pawn); } else if ((pawn.kindDef.race.defName.ToLower().Contains("droid") && !AndroidsCompatibility.IsAndroid(pawn)) || !Genital_Helper.has_genitals(pawn)) { // Droids with no genitalia are set as asexual. // If player later adds genitalia to the droid, the droid 'sexuality' gets rerolled. Comp(pawn).orientation = Orientation.Asexual; } GenerateQuirks(pawn); if (quirks.Length == 0) quirks.Append("None"); quirksave = quirks.ToString(); } public static void CheckForMismatch(Pawn pawn) { if (pawn == null || !xxx.has_traits(pawn)) return; if (pawn.story.traits.HasTrait(TraitDefOf.Gay) && Comp(pawn).orientation != Orientation.Homosexual || pawn.story.traits.HasTrait(xxx.straight) && Comp(pawn).orientation != Orientation.Heterosexual || pawn.story.traits.HasTrait(xxx.bisexual) && Comp(pawn).orientation != Orientation.Bisexual || pawn.story.traits.HasTrait(xxx.asexual) && Comp(pawn).orientation != Orientation.Asexual) { RRTraitCheck(pawn); } } [SyncMethod] public static bool CheckPreference(Pawn pawn, Pawn partner) { if (xxx.RomanceDiversifiedIsActive || (xxx.has_traits(pawn) && pawn.story.traits.HasTrait(TraitDefOf.Gay))) CheckForMismatch(pawn); //if (xxx.is_mechanoid(pawn)) // return false; Orientation ori = Orientation.None; try { ori = Comp(pawn).orientation; } catch { //Log.Message("[RJW]Error, pawn:" + pawn + " doesnt have orientation comp, modded race?"); return false; } if (ori == Orientation.Pansexual || ori == Orientation.Bisexual) return true; if (ori == Orientation.Asexual) return false; bool isHetero = (Genital_Helper.has_vagina(pawn) && (Genital_Helper.has_penis(partner) || Genital_Helper.has_penis_infertile(partner))) || (Genital_Helper.has_vagina(partner) && (Genital_Helper.has_penis(pawn) || Genital_Helper.has_penis_infertile(pawn))); bool isHomo = (Genital_Helper.has_vagina(pawn) && Genital_Helper.has_vagina(partner)) || ((Genital_Helper.has_penis(partner) || Genital_Helper.has_penis_infertile(partner)) && (Genital_Helper.has_penis(pawn) || Genital_Helper.has_penis_infertile(pawn))); if (isHetero && isHomo) { // Oh you crazy futas. We could probably do a check against the pawn's gender, but eh. They've got so many parts available, they'll find something to do. return true; } //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); switch (ori) { case Orientation.Heterosexual: return !isHomo; case Orientation.MostlyHeterosexual: return (!isHomo || Rand.Chance(0.2f)); case Orientation.LeaningHeterosexual: return (!isHomo || Rand.Chance(0.6f)); case Orientation.LeaningHomosexual: return (!isHetero || Rand.Chance(0.6f)); case Orientation.MostlyHomosexual: return (!isHetero || Rand.Chance(0.2f)); case Orientation.Homosexual: return !isHetero; default: Log.Error("RJW::ERROR - tried to check preference for undetermined sexuality."); return false; } } // Just an example for now. Not used anywhere yet. [SyncMethod] public Orientation RollOrientation() { //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); float random = Rand.Range(0f, 1f); float checkpoint = RJWPreferenceSettings.asexual_ratio / RJWPreferenceSettings.GetTotal(); float checkpoint_pan = checkpoint + (RJWPreferenceSettings.pansexual_ratio / RJWPreferenceSettings.GetTotal()); float checkpoint_het = checkpoint_pan + (RJWPreferenceSettings.heterosexual_ratio / RJWPreferenceSettings.GetTotal()); float checkpoint_bi = checkpoint_het + (RJWPreferenceSettings.bisexual_ratio / RJWPreferenceSettings.GetTotal()); float checkpoint_gay = checkpoint_bi + (RJWPreferenceSettings.homosexual_ratio / RJWPreferenceSettings.GetTotal()); if (random < checkpoint) return Orientation.Asexual; else if (random < checkpoint_pan) return Orientation.Pansexual; else if (random < checkpoint_het) return Orientation.Heterosexual; else if (random < checkpoint_het + ((checkpoint_bi - checkpoint_het) * 0.33f)) return Orientation.MostlyHeterosexual; else if (random < checkpoint_het + ((checkpoint_bi - checkpoint_het) * 0.66f)) return Orientation.LeaningHeterosexual; else if (random < checkpoint_bi) return Orientation.Bisexual; else if (random < checkpoint_bi + ((checkpoint_gay - checkpoint_bi) * 0.33f)) return Orientation.LeaningHomosexual; else if (random < checkpoint_bi + ((checkpoint_gay - checkpoint_bi) * 0.66f)) return Orientation.MostlyHomosexual; else return Orientation.Homosexual; } // Simpler system for animals, with most of them being heterosexual. // Don't want to disturb player breeding projects by adding too many gay animals. [SyncMethod] public Orientation RollAnimalOrientation() { //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); float random = Rand.Range(0f, 1f); if (random < 0.03f) return Orientation.Asexual; else if (random < 0.85f) return Orientation.Heterosexual; else if (random < 0.96f) return Orientation.Bisexual; else return Orientation.Homosexual; } } }
Mewtopian/rjw
Source/Comps/CompRJW.cs
C#
mit
15,373
๏ปฟusing RimWorld; using Verse; namespace rjw { [DefOf] public static class RJW_RecipeDefOf { public static RecipeDef AttachPenis; public static RecipeDef InstallPenis; public static RecipeDef RemovePenis; } }
Mewtopian/rjw
Source/DefOf/RJW_RecipeDefOf.cs
C#
mit
221
using Verse; using RimWorld; using Multiplayer.API; namespace rjw { public static class PawnDesignations_Breedee { public static bool UpdateCanDesignateBreeding(this Pawn pawn) { //no permission to change designation for NON prisoner hero/ other player if (!pawn.CanChangeDesignationPrisoner() && !pawn.CanChangeDesignationColonist()) return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateBreeding = false; //no permission to change designation for prisoner hero/ self if (!pawn.CanChangeDesignationPrisoner()) return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateBreeding = false; //cant have penetrative sex if (!xxx.can_be_fucked(pawn)) return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateBreeding = false; if (RJWSettings.bestiality_enabled && xxx.is_human(pawn)) { if (!pawn.IsDesignatedHero()) { if ((xxx.is_zoophile(pawn) || RJWSettings.override_RJW_designation_checks) && pawn.IsColonist) return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateBreeding = true; } else if (pawn.IsHeroOwner()) return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateBreeding = true; if (pawn.IsPrisonerOfColony || xxx.is_slave(pawn)) return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateBreeding = true; } if (RJWSettings.animal_on_animal_enabled && xxx.is_animal(pawn) && pawn.Faction == Faction.OfPlayer) return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateBreeding = true; return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateBreeding = false; } public static bool CanDesignateBreeding(this Pawn pawn) { return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateBreeding; } public static void ToggleBreeding(this Pawn pawn) { pawn.UpdateCanDesignateBreeding(); if (pawn.CanDesignateBreeding()) { if (!pawn.IsDesignatedBreeding()) DesignateBreeding(pawn); else UnDesignateBreeding(pawn); } } public static bool IsDesignatedBreeding(this Pawn pawn) { if (SaveStorage.DataStore.GetPawnData(pawn).Breeding) if (!xxx.is_animal(pawn)) { if (!RJWSettings.bestiality_enabled) UnDesignateBreeding(pawn); else if (!pawn.IsDesignatedHero()) if (!(xxx.is_zoophile(pawn) || pawn.IsPrisonerOfColony || xxx.is_slave(pawn))) if (!(RJWSettings.WildMode || RJWSettings.override_RJW_designation_checks)) UnDesignateBreeding(pawn); } else { if (!RJWSettings.animal_on_animal_enabled) UnDesignateBreeding(pawn); else if (!pawn.Faction.IsPlayer) UnDesignateBreeding(pawn); } return SaveStorage.DataStore.GetPawnData(pawn).Breeding; } [SyncMethod] public static void DesignateBreeding(this Pawn pawn) { DesignatorsData.rjwBreeding.Add(pawn); SaveStorage.DataStore.GetPawnData(pawn).Breeding = true; } [SyncMethod] public static void UnDesignateBreeding(this Pawn pawn) { DesignatorsData.rjwBreeding.Add(pawn); SaveStorage.DataStore.GetPawnData(pawn).Breeding = false; } } }
Mewtopian/rjw
Source/Designators/Breedee.cs
C#
mit
3,075
using Verse; using RimWorld; using Multiplayer.API; namespace rjw { public static class PawnDesignations_Breeder { public static bool UpdateCanDesignateBreedingAnimal(this Pawn pawn) { //no permission to change designation for NON prisoner hero/ other player if (!pawn.CanChangeDesignationPrisoner() && !pawn.CanChangeDesignationColonist()) return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateBreedingAnimal = false; //no permission to change designation for prisoner hero/ self if (!pawn.CanChangeDesignationPrisoner()) return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateBreedingAnimal = false; //Log.Message("CanDesignateAnimal for " + xxx.get_pawnname(pawn) + " " + SaveStorage.bestiality_enabled); //Log.Message("checking animal props " + (pawn.Faction?.IsPlayer.ToString()?? "tynanfag") + xxx.is_animal(pawn) + xxx.can_rape(pawn)); if ((RJWSettings.bestiality_enabled || RJWSettings.animal_on_animal_enabled) && xxx.is_animal(pawn) && xxx.can_fuck(pawn) && pawn.Faction == Faction.OfPlayer) return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateBreedingAnimal = true; return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateBreedingAnimal = false; } public static bool CanDesignateBreedingAnimal(this Pawn pawn) { return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateBreedingAnimal; } public static void ToggleBreedingAnimal(this Pawn pawn) { pawn.UpdateCanDesignateBreedingAnimal(); if (pawn.CanDesignateBreedingAnimal()) { if (!pawn.IsDesignatedBreedingAnimal()) DesignateBreedingAnimal(pawn); else UnDesignateBreedingAnimal(pawn); } } public static bool IsDesignatedBreedingAnimal(this Pawn pawn) { if (SaveStorage.DataStore.GetPawnData(pawn).BreedingAnimal) if (!pawn.Faction.IsPlayer) UnDesignateBreedingAnimal(pawn); return SaveStorage.DataStore.GetPawnData(pawn).BreedingAnimal; } [SyncMethod] public static void DesignateBreedingAnimal(this Pawn pawn) { DesignatorsData.rjwBreedingAnimal.Add(pawn); SaveStorage.DataStore.GetPawnData(pawn).BreedingAnimal = true; } [SyncMethod] public static void UnDesignateBreedingAnimal(this Pawn pawn) { DesignatorsData.rjwBreedingAnimal.Add(pawn); SaveStorage.DataStore.GetPawnData(pawn).BreedingAnimal = false; } } }
Mewtopian/rjw
Source/Designators/Breeder.cs
C#
mit
2,353
using Verse; using Multiplayer.API; namespace rjw { public static class PawnDesignations_Comfort { public static bool UpdateCanDesignateComfort(this Pawn pawn) { //no permission to change designation for NON prisoner hero/ other player if (!pawn.CanChangeDesignationPrisoner() && !pawn.CanChangeDesignationColonist()) return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateComfort = false; //no permission to change designation for prisoner hero/ self if (!pawn.CanChangeDesignationPrisoner()) return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateComfort = false; //cant sex if (!(xxx.can_fuck(pawn) || xxx.can_be_fucked(pawn))) return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateComfort = false; if (!pawn.IsDesignatedHero()) { if ((xxx.is_masochist(pawn) || RJWSettings.override_RJW_designation_checks) && pawn.IsColonist) return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateComfort = true; } else if (pawn.IsHeroOwner()) return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateComfort = true; if (pawn.IsPrisonerOfColony || xxx.is_slave(pawn)) return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateComfort = true; return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateComfort = false; } public static bool CanDesignateComfort(this Pawn pawn) { return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateComfort; } public static void ToggleComfort(this Pawn pawn) { pawn.UpdateCanDesignateComfort(); if (pawn.CanDesignateComfort()) { if (!pawn.IsDesignatedComfort()) DesignateComfort(pawn); else UnDesignateComfort(pawn); } } public static bool IsDesignatedComfort(this Pawn pawn) { if (SaveStorage.DataStore.GetPawnData(pawn).Comfort) if (!pawn.IsDesignatedHero()) { if (!pawn.IsPrisonerOfColony) if (!(xxx.is_masochist(pawn) || xxx.is_slave(pawn))) { if (!pawn.IsColonist) UnDesignateComfort(pawn); else if (!(RJWSettings.WildMode || RJWSettings.override_RJW_designation_checks)) UnDesignateComfort(pawn); } } return SaveStorage.DataStore.GetPawnData(pawn).Comfort; } [SyncMethod] public static void DesignateComfort(this Pawn pawn) { DesignatorsData.rjwComfort.Add(pawn); SaveStorage.DataStore.GetPawnData(pawn).Comfort = true; } [SyncMethod] public static void UnDesignateComfort(this Pawn pawn) { DesignatorsData.rjwComfort.Add(pawn); SaveStorage.DataStore.GetPawnData(pawn).Comfort = false; } } }
Mewtopian/rjw
Source/Designators/Comfort.cs
C#
mit
2,573
using Verse; using RimWorld; using Multiplayer.API; namespace rjw { public static class PawnDesignations_Hero { public static bool UpdateCanDesignateHero(this Pawn pawn) { if ((RJWSettings.RPG_hero_control) && xxx.is_human(pawn) && pawn.IsColonist) { if (!pawn.IsDesignatedHero()) { foreach (Pawn item in DesignatorsData.rjwHero) { if (item.IsHeroOwner()) { if (RJWSettings.RPG_hero_control_Ironman && !SaveStorage.DataStore.GetPawnData(item).Ironman) SetHeroIronman(item); if (item.Dead && !SaveStorage.DataStore.GetPawnData(item).Ironman) { UnDesignateHero(item); //Log.Warning("CanDesignateHero:: " + MP.PlayerName + " hero is dead remove hero tag from " + item.Name); } else { //Log.Warning("CanDesignateHero:: " + MP.PlayerName + " already has hero - " + item.Name); return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateHero = false; } } else continue; } return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateHero = true; } } return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateHero = false; } public static bool CanDesignateHero(this Pawn pawn) { return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateHero; } public static void ToggleHero(this Pawn pawn) { pawn.UpdateCanDesignateHero(); if (pawn.CanDesignateHero() && Find.Selector.NumSelected == 1) { if (!pawn.IsDesignatedHero()) DesignateHero(pawn); } } public static bool IsDesignatedHero(this Pawn pawn) { return SaveStorage.DataStore.GetPawnData(pawn).Hero; } public static void DesignateHero(this Pawn pawn) { MyMethod(pawn, MP.PlayerName); } [SyncMethod] public static void UnDesignateHero(this Pawn pawn) { DesignatorsData.rjwHero.Remove(pawn); SaveStorage.DataStore.GetPawnData(pawn).Hero = false; } public static bool IsHeroOwner(this Pawn pawn) { if (!MP.enabled) return SaveStorage.DataStore.GetPawnData(pawn).HeroOwner == "Player" || SaveStorage.DataStore.GetPawnData(pawn).HeroOwner == null || SaveStorage.DataStore.GetPawnData(pawn).HeroOwner == ""; else return SaveStorage.DataStore.GetPawnData(pawn).HeroOwner == MP.PlayerName; } [SyncMethod] static void MyMethod(Pawn pawn, string theName) { if (!MP.enabled) theName = "Player"; SaveStorage.DataStore.GetPawnData(pawn).Hero = true; SaveStorage.DataStore.GetPawnData(pawn).HeroOwner = theName; SaveStorage.DataStore.GetPawnData(pawn).Ironman = RJWSettings.RPG_hero_control_Ironman; DesignatorsData.rjwHero.Add(pawn); string text = pawn.Name + " is now hero of " + theName; Messages.Message(text, pawn, MessageTypeDefOf.NeutralEvent); //Log.Message(MP.PlayerName + " set " + pawn.Name + " to hero:" + SaveStorage.DataStore.GetPawnData(pawn).Hero); pawn.UpdateCanChangeDesignationPrisoner(); pawn.UpdateCanChangeDesignationColonist(); pawn.UpdateCanDesignateService(); pawn.UpdateCanDesignateComfort(); pawn.UpdateCanDesignateBreedingAnimal(); pawn.UpdateCanDesignateBreeding(); pawn.UpdateCanDesignateHero(); } [SyncMethod] public static void SetHeroIronman(this Pawn pawn) { SaveStorage.DataStore.GetPawnData(pawn).Ironman = true; } } }
Mewtopian/rjw
Source/Designators/Hero.cs
C#
mit
3,328
using Verse; using Multiplayer.API; namespace rjw { public static class PawnDesignations_Milking { public static bool UpdateCanDesignateMilking(this Pawn pawn) { return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateMilking = false; } public static bool CanDesignateMilking(this Pawn pawn) { return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateMilking = false; } public static void ToggleMilking(this Pawn pawn) { if (pawn.CanDesignateMilking()) { if (!pawn.IsDesignatedMilking()) DesignateMilking(pawn); else UnDesignateMilking(pawn); } } public static bool IsDesignatedMilking(this Pawn pawn) { if (SaveStorage.DataStore.GetPawnData(pawn).Milking) if (!pawn.IsDesignatedHero()) if (!(pawn.IsColonist || pawn.IsPrisonerOfColony || xxx.is_slave(pawn))) UnDesignateMilking(pawn); return SaveStorage.DataStore.GetPawnData(pawn).Milking; } [SyncMethod] public static void DesignateMilking(this Pawn pawn) { DesignatorsData.rjwMilking.Add(pawn); SaveStorage.DataStore.GetPawnData(pawn).Milking = true; } [SyncMethod] public static void UnDesignateMilking(this Pawn pawn) { DesignatorsData.rjwMilking.Add(pawn); SaveStorage.DataStore.GetPawnData(pawn).Milking = false; } } }
Mewtopian/rjw
Source/Designators/Milking.cs
C#
mit
1,293
using Verse; using Multiplayer.API; namespace rjw { public static class PawnDesignations_Service { public static bool UpdateCanDesignateService(this Pawn pawn) { //no permission to change designation for NON prisoner hero/ other player if (!pawn.CanChangeDesignationPrisoner() && !pawn.CanChangeDesignationColonist()) return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateService = false; //no permission to change designation for prisoner hero/ self if (!pawn.CanChangeDesignationPrisoner()) return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateService = false; //cant sex if (!(xxx.can_fuck(pawn) || xxx.can_be_fucked(pawn))) return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateService = false; if (!pawn.IsDesignatedHero()) { if (pawn.IsColonist) return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateService = true; } else if (pawn.IsHeroOwner()) return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateService = true; if (pawn.IsPrisonerOfColony || xxx.is_slave(pawn)) return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateService = true; return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateService = false; } public static bool CanDesignateService(this Pawn pawn) { return SaveStorage.DataStore.GetPawnData(pawn).CanDesignateService; } public static void ToggleService(this Pawn pawn) { pawn.UpdateCanDesignateService(); if (pawn.CanDesignateService()) { if (!pawn.IsDesignatedService()) DesignateService(pawn); else UnDesignateService(pawn); } } public static bool IsDesignatedService(this Pawn pawn) { if (SaveStorage.DataStore.GetPawnData(pawn).Service) if (!pawn.IsDesignatedHero()) if (!(pawn.IsColonist || pawn.IsPrisonerOfColony || xxx.is_slave(pawn))) UnDesignateService(pawn); return SaveStorage.DataStore.GetPawnData(pawn).Service; } [SyncMethod] public static void DesignateService(this Pawn pawn) { DesignatorsData.rjwService.Add(pawn); SaveStorage.DataStore.GetPawnData(pawn).Service = true; } [SyncMethod] public static void UnDesignateService(this Pawn pawn) { DesignatorsData.rjwService.Remove(pawn); SaveStorage.DataStore.GetPawnData(pawn).Service = false; } } }
Mewtopian/rjw
Source/Designators/Service.cs
C#
mit
2,305