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:: saChoosesOwnClothes [script] window.saChoosesOwnClothes = (function() { "use strict"; let V; let player; let r; let pronouns; let he; let him; let his; let hers; let himself; let boy; let He; let His; function saChoosesOwnClothes(slave) { V = State.variables; player = V.PC; r = ""; if (slave.choosesOwnClothes !== 1) return r; pronouns = getPronouns(slave); he = pronouns.pronoun; him = pronouns.object; his = pronouns.possessive; hers = pronouns.possessivePronoun; himself = pronouns.objectReflexive; boy = pronouns.noun; He = capFirstChar(he); His = capFirstChar(his); if (slave.fetish === "mindbroken") { let corsetChoice = todaysCorset(slave); let clothingChoice = todaysOutfit(slave); slave.bellyAccessory = corsetChoice.bellyAccessory; slave.clothes = clothingChoice.clothes; r += `${He} is fundamentally broken, but still follows some faint memories of standing within the wardrobe. `; if (slave.amp !== 1) { let shoeChoice = todaysShoes(slave); r += `${shoeChoice.text} `; slave.shoes = shoeChoice.shoes; } r += `${corsetChoice.text} Faced with so many choices and no thought on the matter; ${clothingChoice.text}. `; } else if (slave.devotion <= 20) { let clothingChoice = todaysOutfit(slave); slave.clothes = clothingChoice.clothes; r += `${clothingChoice.text} `; if (slave.amp !== 1) { let shoeChoice = todaysShoes(slave); r += `${shoeChoice.text} `; slave.shoes = shoeChoice.shoes; } r += `<span class="mediumorchid">increasing ${his} independence.</span>`; slave.devotion -= 5; } else { let neckChoice = todaysCollar(slave); let corsetChoice = todaysCorset(slave); let clothingChoice = todaysOutfit(slave); slave.collar = neckChoice.collar; slave.bellyAccessory = corsetChoice.bellyAccessory; slave.clothes = clothingChoice.clothes; r += `${He} <span class="hotpink">loves</span> being able to dress ${himself}, ${neckChoice.text} ${corsetChoice.text} ${clothingChoice.text} `; slave.devotion += 1; if (V.arcologies[0].FSRestart !== "unset" && slave.choosesOwnChastity == 1) { if (slave.vagina > -1 && slave.breedingMark === 1 && (slave.vaginalAccessory === "chastity belt" || slave.vaginalAccessory === "combined chastity")) { r += `${He} unfastens ${his} chastity belt knowing full well ${his} role in life is to carry ${his} ${WrittenMaster(slave)}'s children. `; slave.vaginalAccessory = "none"; } else if (slave.vagina > -1 && slave.ovaries === 1 && slave.preg === 0 && slave.vaginalAccessory !== "chastity belt") { r += `${He} also affixes a chastity belt over ${his} vagina to discourage use of ${his} reproductive organ. `; slave.vaginalAccessory = "chastity belt"; } else if (slave.vagina > -1 && (slave.ovaries === 0 || slave.preg < -1) && slave.vaginalAccessory === "chastity belt") { r += `${He} removes ${his} chastity belt since no matter how hard someone tries, ${he} can never become pregnant. `; slave.vaginalAccessory = "none"; } if (slave.dick > 0 && slave.balls > 0 && slave.dickAccessory !== "chastity") { r += `${He} also affixes a chastity cage onto ${his} dick to discourage use of ${his} reproductive organ. `; slave.dickAccessory = "chastity"; } else if (slave.dick > 0 && slave.balls === 0 && slave.dickAccessory === "chastity") { r += `${He} removes ${his} chastity cage since even if ${he} could get erect, ${he} only shoots blanks. `; slave.dickAccessory = "none"; } } if (slave.amp !== 1) { let shoeChoice = todaysShoes(slave); r += `${shoeChoice.text}`; slave.shoes = shoeChoice.shoes; } } return r; } function todaysOutfit(slave) { let clothing = []; let chosenClothing; let wardrobeAssignment = []; let wardrobeFS = []; let wardrobeTastes = []; let selection; if(slave.fetish == 'mindbroken') { if(V.arcologies[0].FSChattelReligionist > 0) { selection = {text: `${he} commonly sees others wearing chattel habits and is drawn to doing so ${himself}.`, clothes: "a chattel habit"}; } else { clothing.push('panties'); if(V.arcologies[0].FSEgyptianRevivalist > 0) { clothing.push('egyptian'); } else if(V.arcologies[0].FSRomanRevivalist > 0) { clothing.push('roman'); } else if(V.arcologies[0].FSAztecRevivalist > 0) { clothing.push('aztec'); } else if(V.arcologies[0].FSEdoRevivalist > 0) { clothing.push('edo'); } else if(V.arcologies[0].FSArabianRevivalist > 0) { clothing.push('arabic'); } else if(V.arcologies[0].FSChineseRevivalist > 0) { clothing.push('chinese'); } if(V.arcologies[0].FSGenderFundamentalist > 0) { clothing.push('genderFund'); } if(V.arcologies[0].FSPaternalist > 0) { clothing.push('paternalist'); } else if(V.arcologies[0].FSDegradationist > 0) { clothing.push('degradationist'); } if(V.arcologies[0].FSMaturityPreferentialist > 0) { clothing.push('mature'); } else if(V.arcologies[0].FSYouthPreferentialist > 0) { clothing.push('youth'); } if(V.arcologies[0].FSPhysicalIdealist > 0) { clothing.push('physicalIdealist'); } if(V.arcologies[0].FSPastoralist > 0) { clothing.push('pastoralist'); } if(V.arcologies[0].FSBodyPurist > 0) { clothing.push('bodyPurist'); } chosenClothing = jsEither(clothing); switch(chosenClothing) { case 'egyptian': selection = {text: `${he} commonly sees others wearing nothing but jewelry and is drawn to doing so ${himself}.`, clothes: "slutty jewelry"}; break; case 'roman': selection = {text: `${he} commonly sees others wearing togas and is drawn to doing so ${himself}.`, clothes: "a toga"}; break; case 'aztec': selection = {text: `${he} commonly sees others wearing huipils and is drawn to doing so ${himself}.`, clothes: "a huipil"}; break; case 'edo': selection = {text: `${he} commonly sees others wearing kimonos and is drawn to doing so ${himself}.`, clothes: "a kimono"}; break; case 'arabic': selection = {text: `${he} commonly sees others wearing silk and is drawn to doing so ${himself}.`, clothes: "harem gauze"}; break; case 'chinese': selection = {text: `${he} commonly sees others wearing qipaos and is drawn to doing so ${himself}.`, clothes: "a slutty qipao"}; break; case 'genderFund': if(jsRandom(1,2) == 1) { selection = {text: `${he} commonly sees cheerleaders around and instinctually follows along.`, clothes: jsEither(['a cheerleader outfit', 'a schoolgirl outfit'])}; } else { selection = {text: `${he} commonly sees bunnies around and instinctually follows along.`, clothes: "a bunny outfit"}; } break; case 'paternalist': selection = {text: `${he} commonly sees others wearing normal clothing and is drawn to doing so ${himself}.`, clothes: "conservative clothing"}; break; case 'degradationist': selection = {text: `${he} commonly sees others wearing chains and is drawn to doing so ${himself}.`, clothes: jsEither(['chains', 'uncomfortable straps', 'shibari ropes'])}; break; case 'mature': selection = {text: `${he} commonly sees others wearing suits and is drawn to doing so ${himself}.`, clothes: jsEither(['slutty business attire', 'a nice maid outfit', 'a military uniform', 'a schutzstaffel uniform', 'a slutty schutzstaffel uniform', 'a red army uniform', 'a mounty outfit', 'nice business attire'])}; break; case 'youth': selection = {text: `${he} commonly sees schoolgirls around and instinctually follows along.`, clothes: jsEither(['a schoolgirl outfit', 'a cheerleader outfit'])}; break; case 'physicalIdealist': selection = {text: `${he} commonly sees naked girls around and seldom realizes they are coated in oil.`, clothes: jsEither(['body oil', 'no clothing', 'no clothing'])}; break; case 'pastoralist': selection = {text: `${he} commonly sees cowgirls around and instinctually follows along.`, clothes: "Western clothing"}; break; case 'bodyPurist': selection = {text: `${he} commonly sees others wearing tight, form-fitting clothes and is drawn to doing so ${himself}.`, clothes: jsEither(['a leotard', 'a string bikini', 'a slave gown', 'a comfortable bodysuit', 'restrictive latex', 'clubslut netting', 'a leotard', 'a halter top dress'])}; break; default: selection = {text: `${he} chooses to put on underwear, the reasons lost to ${him}, and moves on.`, clothes: "attractive lingerie"}; break; } } } else if(slave.devotion <= 20) { clothing.push({text: `${He} uses the ability to select outfits to cover up with comfortable cutoffs and a t-shirt.`, clothes: "cutoffs and a t-shirt"}); clothing.push({text: `${He} uses the ability to select outfits to cover up with the most conservative clothing ${he} can find.`, clothes: "a hijab and blouse"}); if(isItemAccessible("conservative clothing")) { clothing.push({text: `${He} uses the ability to select outfits to cover up with the most conservative clothing ${he} can find.`, clothes: "conservative clothing"}); } if(isItemAccessible("a kimono")) { clothing.push({text: `${He} uses the ability to select outfits to cover ${himself} with a kimono.`, clothes: "a kimono"}); } if(isItemAccessible("stretch pants and a crop-top")) { clothing.push({text: `${He} uses the ability to select outfits to cover up with stretch pants and a crop-top, though ${he} wishes it didn't have lewd comments printed on it.`, clothes: "stretch pants and a crop-top"}); } selection = jsEither(clothing); } else { if(V.arcologies[0].FSChattelReligionist > 0) { clothing.push({text: `and wears a chattel habit to conform to your arcology's culture.`, clothes: "a chattel habit"}); } /*Chooses clothes according to assignment (no exceptions)*/ else if(slave.assignment == "be the Nurse") { if(slave.energy > 95 || slave.need > 100) { wardrobeAssignment.push({text: `and wears a slutty nurse outfit to make it clear just how much this nurse needs ${his} daily lay.`, clothes: "a slutty nurse outfit"}); } else if(slave.energy > 80) { wardrobeAssignment.push({text: `and wears a slutty nurse outfit to show off ${his} body and arouse ${his} patients.`, clothes: "a slutty nurse outfit"}); wardrobeAssignment.push({text: `and wears a nice nurse outfit to look professional before ${his} patients.`, clothes: "a nice nurse outfit"}); wardrobeAssignment.push({text: `and wears a slutty nurse outfit to show to a little skin as ${he} cares for ${his} patients.`, clothes: "a slutty nurse outfit"}); } else { wardrobeAssignment.push({text: `and wears a nice nurse outfit to look professional before ${his} patients.`, clothes: "a nice nurse outfit"}); wardrobeAssignment.push({text: `and wears a slutty nurse outfit to show to a little skin as ${he} cares for ${his} patients.`, clothes: "a slutty nurse outfit"}); } } else if(slave.assignment == "be the Madam") { if(slave.energy > 95 || slave.need > 100) { wardrobeAssignment.push({text: `and wears a slutty suit to be certain nothing blocks ${him} from getting the sex ${he} needs.`, clothes: "slutty business attire"}); } else if(slave.energy > 80) { wardrobeAssignment.push({text: `and wears a nice suit to show ${he} means business.`, clothes: "nice business attire"}); wardrobeAssignment.push({text: `and wears a slutty suit to entice and arouse while still looking managerial.`, clothes: "slutty business attire"}); wardrobeAssignment.push({text: `and wears a slutty suit to entice and arouse while still looking managerial.`, clothes: "slutty business attire"}); } else { wardrobeAssignment.push({text: `and wears a nice suit to show ${he} means business.`, clothes: "nice business attire"}); wardrobeAssignment.push({text: `and wears a slutty suit to entice and arouse while still looking managerial.`, clothes: "slutty business attire"}); } } else if(slave.assignment == "be the Milkmaid") { if(slave.energy > 95 || slave.need > 100) { if(isItemAccessible("body oil")) { wardrobeAssignment.push({text: `and coats ${himself} with oil to better slip between ${his} cows as ${he} pleasures them.`, clothes: "body oil"}); } wardrobeAssignment.push({text: `but goes nude to not be slowed down while moving between ${his} charges.`, clothes: "no clothing"}); } else { wardrobeAssignment.push({text: `and wears a sturdy maid outfit, since anything else might be damaged by ${his} hard work with the cows.`, clothes: "a nice maid outfit"}); wardrobeAssignment.push({text: `and decides to call it Casual Friday and wear nothing but cutoffs and a t-shirt. Not like the cows will mind.`, clothes: "cutoffs and a t-shirt"}); wardrobeAssignment.push({text: `and opts to don a cheerleader outfit to help cheer the cows on.`, clothes: "a cheerleader outfit"}); wardrobeAssignment.push({text: `and dresses up as a succubus since ${he}'ll be drawing plenty of fluids.`, clothes: "a succubus outfit"}); wardrobeAssignment.push({text: `and slips into some spats and a tank top since ${he} feels a workout coming on.`, clothes: "spats and a tank top"}); if(isItemAccessible("Western clothing")) { wardrobeAssignment.push({text: `and wears an appropriate cowgirl outfit. ${His} bare ass walking past is sure to amuse ${his} charges.`, clothes: "Western clothing"}); } if(isItemAccessible("stretch pants and a crop-top")) { wardrobeAssignment.push({text: `and slips into some comfy stretch pants to relax as ${he} works the cows.`, clothes: "stretch pants and a crop-top"}); } if(State.variables.cumSlaves > 2) { wardrobeAssignment.push({text: `and wears a slutty nurse outfit to help keep ${his} charges hard.`, clothes: "a slutty nurse outfit"}); wardrobeAssignment.push({text: `and wears nothing but sexy lingerie to help keep ${his} charges hard.`, clothes: "attractive lingerie"}); wardrobeAssignment.push({text: `and wears the skimpiest bikini on hand to help keep ${his} charges hard.`, clothes: "a string bikini"}); if(isItemAccessible("body oil")) { wardrobeAssignment.push({text: `and coats ${himself} in oil for ${his} charges to savor.`, clothes: "body oil"}); } } } } else if(slave.assignment == "be your Head Girl") { wardrobeAssignment.push({text: `and wears a military uniform to give ${him} that extra touch of authority.`, clothes: "a military uniform"}); wardrobeAssignment.push({text: `and wears a schutzstaffel uniform to give ${him} that extra touch of authority.`, clothes: "a schutzstaffel uniform"}); wardrobeAssignment.push({text: `and wears a slutty schutzstaffel uniform to give ${him} that extra touch of authority.`, clothes: "a slutty schutzstaffel uniform"}); wardrobeAssignment.push({text: `and wears a red army uniform to give ${him} that extra touch of authority.`, clothes: "a red army uniform"}); wardrobeAssignment.push({text: `and wears a mounty outfit to give ${him} that extra touch of authority.`, clothes: "a mounty outfit"}); wardrobeAssignment.push({text: `and wears a handsome suit to give ${him} that extra touch of authority.`, clothes: "nice business attire"}); if(canPenetrate(slave)){ wardrobeAssignment.push({text: `and wears a slutty suit to make it perfectly clear that ${his} dick is ${his} main tool in ${his} job.`, clothes: "slutty business attire"}); } } else if(slave.assignment == "be the Schoolteacher") { wardrobeAssignment.push({text: `and wears a handsome suit to give ${him} that teacherly authority.`, clothes: "nice business attire"}); wardrobeAssignment.push({text: `and wears a slutty suit to give ${him} an air of authority will keeping all eyes focused on ${him}.`, clothes: "slutty business attire"}); wardrobeAssignment.push({text: `and wears a schoolgirl outfit to help keep ${his} charges focused on ${him}.`, clothes: "a schoolgirl outfit"}); wardrobeAssignment.push({text: `and dresses up as a succubus to give ${his} sex lessons an extra kick.`, clothes: "a succubus outfit"}); if(isItemAccessible("conservative clothing")) { wardrobeAssignment.push({text: `and wears conservative clothes to not detract from this week's lesson.`, clothes: "conservative clothing"}); } if(isItemAccessible("a toga")) { wardrobeAssignment.push({text: `and wraps ${himself} in a toga to model ${himself} after the philosophers of yore.`, clothes: "a toga"}); } if(isItemAccessible("a maternity dress") && slave.belly >= 10000) { wardrobeAssignment.push({text: `and settles for a comfortable maternity dress to support ${his} middle while ${he} lectures in front of the class all week.`, clothes: "a maternity dress"}); } } else if(slave.assignment == "be the Wardeness") { wardrobeAssignment.push({text: `and dons battledress, the better to intimidate the prisoners.`, clothes: "battledress"}); wardrobeAssignment.push({text: `and slips into a scalemail bikini, the better to intimidate the prisoners.`, clothes: "a scalemail bikini"}); wardrobeAssignment.push({text: `and dons a scandalous habit to make it perfectly clear that crossing this nun will result in sexual punishment.`, clothes: "a fallen nuns habit"}); if(isItemAccessible("stretch pants and a crop-top")) { wardrobeAssignment.push({text: `and decides to take it easy by slipping into some stretch pants. They come off just as quickly as they come on, just in case.`, clothes: "stretch pants and a crop-top"}); } } else if(slave.assignment == "be the Attendant") { wardrobeAssignment.push({text: `and wears a string bikini, since it's all ${he} can wear that won't be ruined by all the moisture in the spa.`, clothes: "a string bikini"}); wardrobeAssignment.push({text: `but decides to go nude, since ${he}'ll be spending so much time in the water.`, clothes: "no clothing"}); } else if(slave.assignment == "rest") { wardrobeAssignment.push({text: `and wears a comfortable t-shirt and cutoffs to relax.`, clothes: "cutoffs and a t-shirt"}); wardrobeAssignment.push({text: `and slips into some attractive lingerie to enjoy ${himself} as ${he} unwinds.`, clothes: "attractive lingerie"}); wardrobeAssignment.push({text: `but decides that clothing takes too much work and would rather sleep nude.`, clothes: "no clothing"}); if(isItemAccessible("stretch pants and a crop-top")) { wardrobeAssignment.push({text: `and slips into some comfy stretch pants to relax.`, clothes: "stretch pants and a crop-top"}); } if(isItemAccessible("attractive lingerie for a pregnant woman") && slave.belly >= 1500) { wardrobeAssignment.push({text: `and slips into some attractive lingerie to enjoy ${himself} as ${he} unwinds.`, clothes: "attractive lingerie for a pregnant woman"}); } if(slave.fetish == "submissive") { wardrobeAssignment.push({text: `and decides the best way to relax is tied up nice and tight.`, clothes: "shibari ropes"}); } } else if(slave.assignment == "get milked" || slave.assignment == "work in the dairy") { wardrobeAssignment.push({text: `and wears sturdy lingerie to offer the best support to ${his} sore, milk-filled udders.`, clothes: "attractive lingerie"}); if(isItemAccessible("attractive lingerie for a pregnant woman") && slave.belly >= 1500) { wardrobeAssignment.push({text: `and wears lingerie designed for milky mothers.`, clothes: "attractive lingerie for a pregnant woman"}); } if(isItemAccessible("a maternity dress") && slave.belly >= 10000) { wardrobeAssignment.push({text: `and chooses a maternity dress since it is easy to free ${his} breasts from.`, clothes: "a maternity dress"}); } wardrobeAssignment.push({text: `and wears a string bikini for easy access to ${his} udders.`, clothes: "a string bikini"}); if(slave.lactation > 1) { wardrobeAssignment.push({text: `but goes nude. There's no time for clothing, ${his} udders need to be drained now!`, clothes: "no clothing"}); } wardrobeAssignment.push({text: `and dons a slutty outfit. If ${his} breasts are going to hang out, might as well wear something to complement them.`, clothes: "a slutty outfit"}); } else if(slave.assignment == "guard you") { wardrobeAssignment.push({text: `and wears a bodysuit to show off ${his} curves without hindering ${his} deadliness.`, clothes: "a comfortable bodysuit"}); wardrobeAssignment.push({text: `and wears a military uniform to look the part of the honor guard.`, clothes: "a military uniform"}); wardrobeAssignment.push({text: `and wears a schutzstaffel uniform to look the part of the honor guard.`, clothes: "a schutzstaffel uniform"}); wardrobeAssignment.push({text: `and wears a slutty schutzstaffel uniform to look the part of the honor guard.`, clothes: "a slutty schutzstaffel uniform"}); wardrobeAssignment.push({text: `and wears a red army uniform to look the part of the honor guard.`, clothes: "a red army uniform"}); wardrobeAssignment.push({text: `and wears a nice suit to make it clear you mean business.`, clothes: "nice business attire"}); wardrobeAssignment.push({text: `and wears a mounty outfit to make it clear you mean business.`, clothes: "a mounty outfit"}); wardrobeAssignment.push({text: `and wears a scalemail bikini to make ${himself} look fierce.`, clothes: "a scalemail bikini"}); if(isItemAccessible("a kimono")) { wardrobeAssignment.push({text: `and wears a nice kimono to add an air of elegance to your presence.`, clothes: "a kimono"}); } } else { /*Chooses clothes according to assignment (exceptions allowed)*/ if(slave.assignment == "recruit girls") { wardrobeAssignment.push({text: `and wears a flattering mini dress to appear sexy and carefree before those desperately seeking a better life.`, clothes: "a mini dress"}); wardrobeAssignment.push({text: `and wears a cutoffs and a t-shirt to appear sexy and carefree before those desperately seeking a better life.`, clothes: "cutoffs and a t-shirt"}); wardrobeAssignment.push({text: `and wears a nice suit to appear trustworthy before those desperately seeking a better life.`, clothes: "nice business attire"}); wardrobeAssignment.push({text: `and wears a schoolgirl outfit to appear sexy and carefree before those desperately seeking a better life.`, clothes: "a schoolgirl outfit"}); wardrobeAssignment.push({text: `and wears an opulent gown to showcase your wealth before those desperately seeking a better life.`, clothes: "a ball gown"}); wardrobeAssignment.push({text: `and dresses as a succubus to attempt to lure any potential catches.`, clothes: "a succubus outfit"}); if(isItemAccessible("harem gauze")) { wardrobeAssignment.push({text: `and dons ${his} finest silks to showcase the luxuries waiting would-be slaves.`, clothes: "harem gauze"}); } if(isItemAccessible("stretch pants and a crop-top")) { wardrobeAssignment.push({text: `and wears comfortable stretch pants to and crop-top to appear carefree before those desperately seeking a better life.`, clothes: "stretch pants and a crop-top"}); } if(isItemAccessible("conservative clothing")) { wardrobeAssignment.push({text: `and wears normal clothing to suggest to those desperately seeking a better life that they can find it here with you.`, clothes: "conservative clothing"}); } } else if(slave.assignment == "be the DJ") { wardrobeAssignment.push({text: `and wears clubslut netting to look like the perfect easy club girl.`, clothes: "clubslut netting"}); wardrobeAssignment.push({text: `and wears cutoffs and a t-shirt to look like the perfect easy club girl.`, clothes: "cutoffs and a t-shirt"}); wardrobeAssignment.push({text: `and wears the slutty outfit ${he} can find to look like the perfect easy club girl.`, clothes: "a slutty outfit"}); wardrobeAssignment.push({text: `and wears nothing but slutty jewelry since ${he} loves the way it jingles to ${his} moves.`, clothes: "slutty jewelry"}); wardrobeAssignment.push({text: `and wears a skin tight bodysuit so nothing gets in the way of ${his} moves.`, clothes: "a comfortable bodysuit"}); if(slave.boobs > 1000) { wardrobeAssignment.push({text: `but decides to go naked and let ${his} girls bounce free as ${he} dances.`, clothes: "no clothing"}); } if(isItemAccessible("harem gauze")) { wardrobeAssignment.push({text: `and wears the finest available silks to give ${his} moves a sensual grace.`, clothes: "harem gauze"}); } } else if(slave.assignment == "be your Concubine") { wardrobeAssignment.push({text: `and goes naked, since it's ${his} honored role to be the chief object of your desire.`, clothes: "no clothing"}); wardrobeAssignment.push({text: `and dresses as a slutty nurse as your genitals are always in need of ${his} special treatment.`, clothes: "a slutty nurse outfit"}); wardrobeAssignment.push({text: `and dresses as a schoolgirl in the hopes that you teach ${him} how to be a woman.`, clothes: "a schoolgirl outfit"}); wardrobeAssignment.push({text: `and dresses as a cheerleader so ${he} may cheer you on as you blow ${his} mind.`, clothes: "a cheerleader outfit"}); if(player.dick == 1) { wardrobeAssignment.push({text: `and dresses as a slutty maid as you always come home with a stiff package that needs a thorough polishing.`, clothes: "a slutty maid outfit"}); } wardrobeAssignment.push({text: `and, since you personally see that ${he} never goes hungry, ${he} dresses like the sex demoness ${he} is.`, clothes: "a succubus outfit"}); if(isItemAccessible("attractive lingerie for a pregnant woman") && slave.belly >= 10000 && slave.pregSource == -1) { wardrobeAssignment.push({text: `and chooses attractive lingerie to showcase the body you've given ${him} in the hopes that you ravish ${him}.`, clothes: "attractive lingerie for a pregnant woman"}); } if(slave.toyHole == "dick" && canPenetrate(slave)) { wardrobeAssignment.push({text: `and slips into a scalemail bikini so ${he} can act the role of your conqueror as ${he} bends you over.`, clothes: "a scalemail bikini"}); } } else if(slave.assignment == "be a subordinate slave") { wardrobeAssignment.push({text: `but gives up and goes naked after the other slaves constantly tear whatever ${he}'s wearing off ${him}.`, clothes: "no clothing"}); if(isItemAccessible("Western clothing")) { wardrobeAssignment.push({text: `and chooses a pair of crotchless chaps so your other slaves don't have to waste time undressing ${him}.`, clothes: "Western clothing"}); } if(slave.fetish == "submissive") { wardrobeAssignment.push({text: `and chooses to slip on a pair of spats and a tank top in the hopes that ${he} gets to be a violated schoolgirl.`, clothes: "spats and a tank top"}); wardrobeAssignment.push({text: `and chooses to slip on a schoolgirl outfit in the hope that ${he} gets held down and raped.`, clothes: "a schoolgirl outfit"}); wardrobeAssignment.push({text: `and chooses to wear the sluttiest outfit available to make it clear what ${he} wants done to ${him}.`, clothes: "a slutty outfit"}); } } else if(slave.assignment == "work a glory hole") { wardrobeAssignment.push({text: `but doesn't bother wearing anything, since no one can see ${his} clothing when ${he}'s immured inside a glory hole.`, clothes: "no clothing"}); } else if(slave.assignment == "take classes" || slave.assignment == "learn in the schoolroom") { wardrobeAssignment.push({text: `and wears a schoolgirl outfit, since it seems most appropriate.`, clothes: "a schoolgirl outfit"}); wardrobeAssignment.push({text: `and wears a cheerleader outfit, since ${he} might as well be one of the popular girls.`, clothes: "a cheerleader outfit"}); if(isItemAccessible("conservative clothing")) { wardrobeAssignment.push({text: `and wears normal clothing to not distract from ${his} lessons.`, clothes: "conservative clothing"}); } } else if((slave.assignment == "whore") || (slave.assignment == "work in the brothel")) { if(slave.belly >= 5000 && isItemAccessible("attractive lingerie for a pregnant woman")) { wardrobeAssignment.push({text: `and wears pretty lingerie to show off ${his} merchandise and accentuate ${his} pregnancy while still looking a little classy.`, clothes: "attractive lingerie for a pregnant woman"}); } wardrobeAssignment.push({text: `and wears pretty lingerie to show off ${his} merchandise and still look a little classy.`, clothes: "attractive lingerie"}); wardrobeAssignment.push({text: `and wears pretty lingerie to show off ${his} merchandise and still look a little cute.`, clothes: "kitty lingerie"}); if(isItemAccessible("harem gauze")) { wardrobeAssignment.push({text: `and dresses ${himself} with harem gauze to add an exotic charm to ${his} display.`, clothes: "harem gauze"}); } if(isItemAccessible("a kimono")) { wardrobeAssignment.push({text: `and wraps ${himself} in a kimono to add some elegance to ${his} display.`, clothes: "a kimono"}); } wardrobeAssignment.push({text: `and adorns ${himself} in fine dress to show off how much of a high class whore ${he} is.`, clothes: "a slave gown"}); wardrobeAssignment.push({text: `and dresses ${himself} in a slutty suit to show ${he}'s in it for the ¤.`, clothes: "slutty business attire"}); wardrobeAssignment.push({text: `and wears a flattering mini dress to really strut ${his} stuff.`, clothes: "a mini dress"}); } else if(slave.assignment == "serve the public" || slave.assignment == "serve in the club") { wardrobeAssignment.push({text: `and wears string lingerie to look fun and fuckable.`, clothes: "a string bikini"}); wardrobeAssignment.push({text: `and throws together the sluttiest outfit since if you're going to slut you might as well go all out.`, clothes: "a slutty outfit"}); wardrobeAssignment.push({text: `and tosses on a slutty suit that screams ${he} needs a good fuck after a long day.`, clothes: "slutty business attire"}); wardrobeAssignment.push({text: `and dresses up as a slutty nurse; ${he} has just the technique to cure penile swelling.`, clothes: "a slutty nurse outfit"}); wardrobeAssignment.push({text: `and wears a cheerleader outfit to look energetic and fuckable.`, clothes: "a cheerleader outfit"}); if(isItemAccessible("a bunny outfit")) { wardrobeAssignment.push({text: `and slips into a teddy to add some class to ${his} post.`, clothes: "a bunny outfit"}); } wardrobeAssignment.push({text: `and dresses up as a succubus to clearly advertise ${his} promiscuity.`, clothes: "a succubus outfit"}); if(slave.bellyPreg >= 10000) { wardrobeAssignment.push({text: `and struggles into a schoolgirl outfit. ${His} gravid belly just screams that ${he} is a slutty little student who cares more for dick than lessons.`, clothes: "a succubus outfit"}); } } else if(slave.assignment == "be a servant" || slave.assignment == "work as a servant") { if(slave.energy > 95 || slave.need > 100) { wardrobeAssignment.push({text: `and wears a skimpy maid outfit hoping that someone sneaks up behind ${him} as ${he} works and fulfills ${his} desires.`, clothes: "a slutty maid outfit"}); } else if(slave.energy > 80) { wardrobeAssignment.push({text: `and wears a skimpy maid outfit to tempt anyone watching ${his} work.`, clothes: "a slutty maid outfit"}); wardrobeAssignment.push({text: `and wears a sturdy maid outfit, since anything else might be damaged by ${his} hard work around the penthouse.`, clothes: "a nice maid outfit"}); wardrobeAssignment.push({text: `and wears a skimpy maid outfit to tempt anyone watching ${his} work.`, clothes: "a slutty maid outfit"}); } else { wardrobeAssignment.push({text: `and wears a sturdy maid outfit, since anything else might be damaged by ${his} hard work around the penthouse.`, clothes: "a nice maid outfit"}); wardrobeAssignment.push({text: `and wears a skimpy maid outfit to tempt anyone watching ${his} work.`, clothes: "a slutty maid outfit"}); } } /* Chooses clothes according to FS*/ if(V.arcologies[0].FSEgyptianRevivalist > 0) { wardrobeFS.push({text: `and complements it with golden bangles, since no clothing is necessary for a sex slave in your warm and sunny arcology.`, clothes: "slutty jewelry"}); } else if(V.arcologies[0].FSRomanRevivalist > 0) { wardrobeFS.push({text: `and wears a toga to take part in your Roman revivalism.`, clothes: "a toga"}); } else if(V.arcologies[0].FSEdoRevivalist > 0) { wardrobeFS.push({text: `and wears a kimono, overjoyed that such lovely clothing is now appropriate.`, clothes: "a kimono"}); } else if(V.arcologies[0].FSArabianRevivalist > 0) { wardrobeFS.push({text: `and wears a harem outfit to look like a slave girl fit for a Sultan.`, clothes: "harem gauze"}); } else if(V.arcologies[0].FSChineseRevivalist > 0) { wardrobeFS.push({text: `and wears a brief qipao to show off and look Chinese at the same time.`, clothes: "a slutty qipao"}); wardrobeFS.push({text: `and wears a long qipao to show off and look Chinese at the same time.`, clothes: "a long qipao"}); } else if(V.arcologies[0].FSAztecRevivalist > 0) { wardrobeFS.push({text: `and drapes a huipil over ${himself} to fit in with your Aztec revivalism.`, clothes: "a huipil"}); } if(V.arcologies[0].FSGenderFundamentalist > 0) { wardrobeFS.push({text: `and wears a schoolgirl outfit to look like a hot slut.`, clothes: "a schoolgirl outfit"}); wardrobeFS.push({text: `and wears a cheerleader outfit to look like a hot slut.`, clothes: "a cheerleader outfit"}); wardrobeFS.push({text: `and wears a bunny outfit to look like a slut from the glory days.`, clothes: "a bunny outfit"}); wardrobeFS.push({text: `and wears only an apron, making ${him} look like a slutty housewife.`, clothes: "an apron"}); if(slave.bellyPreg >= 5000) { wardrobeFS.push({text: `but decides to wear nothing at all; ${he}'s already pregnant, so ${he} just needs to be barefoot and naked to complete ${his} look.`, clothes: "no clothing"}); } } else if(V.arcologies[0].FSGenderRadicalist > 0) { wardrobeFS.push({text: `and eagerly slips into a skimpy maid outfit so ${he} can take advantage of its short skirt and ${his} lack of underwear`, clothes: "a slutty maid outfit"}); wardrobeFS.push({text: `and wears a cheerleader outfit that clearly shows off ${his} ass.`, clothes: "a cheerleader outfit"}); wardrobeFS.push({text: `and settles for some sexy succubutt.`, clothes: "a succubus outfit"}); } if(V.arcologies[0].FSPaternalist > 0) { wardrobeFS.push({text: `and wears conservative clothing, as permitted by your paternalism.`, clothes: "conservative clothing"}); wardrobeFS.push({text: `and wears very conservative clothing, as permitted by your paternalism.`, clothes: "a hijab and blouse"}); if(isItemAccessible("stretch pants and a crop-top")) { wardrobeFS.push({text: `and wears the most comfortable stretch pants ${he} can find.`, clothes: "stretch pants and a crop-top"}); } } else if(V.arcologies[0].FSDegradationist > 0) { wardrobeFS.push({text: `and wears chains, to degrade ${himself} as required by your societal goals.`, clothes: "chains"}); wardrobeFS.push({text: `and binds ${himself} with a set of uncomfortable straps.`, clothes: "uncomfortable straps"}); wardrobeFS.push({text: `and binds ${himself} with a set of uncomfortable ropes.`, clothes: "shibari ropes"}); } if(V.arcologies[0].FSMaturityPreferentialist > 0) { if(slave.visualAge >= 30) { wardrobeFS.push({text: `and wears a formal suit to look like the ideal older woman.`, clothes: "nice business attire"}); wardrobeFS.push({text: `and wears a slutty suit to look like the ideal horny older woman.`, clothes: "slutty business attire"}); wardrobeFS.push({text: `and wears only an apron to make ${himself} seem more matronly.`, clothes: "an apron"}); } else { wardrobeFS.push({text: `and wears a formal suit to look more mature.`, clothes: "nice business attire"}); } } else if(V.arcologies[0].FSYouthPreferentialist > 0) { wardrobeFS.push({text: `and wears a schoolgirl outfit to look younger.`, clothes: "a schoolgirl outfit"}); wardrobeFS.push({text: `and wears a cheerleader outfit to look younger and more energetic.`, clothes: "a cheerleader outfit"}); wardrobeFS.push({text: `and wears spats and a tank top to look younger and more energetic.`, clothes: "spats and a tank top"}); } if(V.arcologies[0].FSPhysicalIdealist > 0) { wardrobeFS.push({text: `and coats ${himself} in body oil to show off how ${he}'s part of your physical idealism.`, clothes: "body oil"}); wardrobeFS.push({text: `and goes totally nude to show off how ${he}'s part of your physical idealism.`, clothes: "no clothing"}); wardrobeFS.push({text: `and slips into a leotard for ${his} next workout.`, clothes: "a leotard"}); wardrobeFS.push({text: `and slips into some spats for ${his} next workout.`, clothes: "spats and a tank top"}); } else if(V.arcologies[0].FSHedonisticDecadence > 0) { wardrobeFS.push({text: `and throws on a very casual getup.`, clothes: "stretch pants and a crop-top"}); wardrobeFS.push({text: `but decides against putting forth the effort and goes nude.`, clothes: "no clothing"}); } if(V.arcologies[0].FSPastoralist > 0) { wardrobeFS.push({text: `and wears Western clothing, since ${he} thinks it fits with pastoralism.`, clothes: "Western clothing"}); wardrobeFS.push({text: `and wears a swimsuit that leaves ${his} breasts uncovered.`, clothes: "a monokini"}); if(slave.lactation > 0) { wardrobeFS.push({text: `and dresses up as a slutty wet nurse.`, clothes: "a slutty nurse outfit"}); } wardrobeFS.push({text: `but decides to let ${his} breasts be free. Clothes will just get in the way.`, clothes: "no clothing"}); } if(V.arcologies[0].FSBodyPurist > 0) { wardrobeFS.push({text: `and wears a leotard to show off the purity of ${his} body.`, clothes: "a leotard"}); wardrobeFS.push({text: `but decides ${his} body is too nice to hide with clothing.`, clothes: "no clothing"}); if(isItemAccessible("body oil")) { wardrobeFS.push({text: `and coats ${his} pure body in oil to make it stand out.`, clothes: "body oil"}); } } else if(V.arcologies[0].FSTransormationFetishest > 0) { wardrobeFS.push({text: `and decides squeezing into a latex suit will only complement ${his} unnatural appearance.`, clothes: "restrictive latex"}); wardrobeFS.push({text: `and decides to go nude, ensuring everyone sees ${his} assets.`, clothes: "no clothing"}); if(isItemAccessible("body oil")) { wardrobeFS.push({text: `and coats ${his} assets in body oil to give them some extra shine.`, clothes: "body oil"}); } } if(V.arcologies[0].FSAssetExpansioninst > 0) { wardrobeFS.push({text: `and decides to dress up like a young man's wet dream.`, clothes: "a succubus outfit"}); wardrobeFS.push({text: `and decides to wear a skimpy bikini to make ${his} assets look even larger.`, clothes: "a string bikini"}); wardrobeFS.push({text: `and decides to throw together a slutty outfit that highlight ${his} assets.`, clothes: "a slutty outfit"}); wardrobeFS.push ({text: `and decides to wear a monokini that clings to the assets it actually does conceal.`, clothes: "a monokini"}); } else if(V.arcologies[0].FSSlimnessEnthusiast > 0) { if(slave.boobs < 300) { wardrobeFS.push({text: `and wears a string bikini to show off just how flat ${he} is.`, clothes: "a string bikini"}); wardrobeFS.push({text: `and wears a monokini that leaves ${his} flat chest bare.`, clothes: "a monokini"}); } if(slave.boobs < 600 && slave.butt < 3) { wardrobeFS.push({text: `and wears a leotard to show off ${his} lithe body.`, clothes: "a leotard"}); wardrobeFS.push({text: `and wears a form fitting bodysuit to show off ${his} lithe figure.`, clothes: "a comfortable bodysuit"}); wardrobeFS.push({text: `and wears spats to hug ${his} tight butt.`, clothes: "spats and a tank top"}); wardrobeFS.push({text: `and wears an apron that covers ${his} front while leaving ${his} rear free.`, clothes: "an apron"}); } else { wardrobeFS.push({text: `and squeezes into a form fitting bodysuit in the hopes that it squishes down ${his} assets.`, clothes: "restrictive latex"}); } } if(V.arcologies[0].FSSupremacist > 0) { if(V.arcologies[0].FSSupremacistRace == "white") { wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the white race.`, clothes: "a dirndl"}); wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the white race.`, clothes: "lederhosen"}); } else if(V.arcologies[0].FSSupremacistRace == "asian") { wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the asian race.`, clothes: "a biyelgee costume"}); wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the asian race.`, clothes: "a long qipao"}); if(isItemAccessible("a kimono")) { wardrobeAssignment.push({text: `and wears one of the beautiful folk costumes of the asian race.`, clothes: "a kimono"}); } } } /*Chooses clothes according to fetishes, quirks, etc.*/ if(slave.attrXY > 70) { if(slave.attrKnown == 1) { wardrobeTastes.push({text: `and wears a schoolgirl outfit to show off a some T&A to attract boys.`, clothes: "a schoolgirl outfit"}); wardrobeTastes.push({text: `and wears nothing but pretty lingerie to attract boys.`, clothes: "attractive lingerie"}); wardrobeTastes.push({text: `and selects a slutty outfit that's sure to have men drooling.`, clothes: "a slutty outfit"}); if(slave.butt > 3){ wardrobeTastes.push({text: `and slips on some cutoffs that are sure to have men checking out ${his} ass.`, clothes: "cutoffs and a t-shirt"}); } if(isItemAccessible("a bunny outfit")) { wardrobeTastes.push({text: `and slips into a bunny outfit that ${he} knows will have men lining up.`, clothes: "a bunny outfit"}); } if(slave.boobs > 800) { wardrobeTastes.push({text: `and dresses up as a busty succubus that pulls eyes to ${his} chest and leaves pants feeling tight.`, clothes: "a succubus outfit"}); } } else { wardrobeTastes.push({text: `and selects a schoolgirl outfit that shows off some T&A.`, clothes: "a schoolgirl outfit"}); wardrobeTastes.push({text: `and wears pretty lingerie that shows off ${his} body.`, clothes: "attractive lingerie"}); wardrobeTastes.push({text: `and selects a slutty outfit that's sure to draw attention.`, clothes: "a slutty outfit"}); if(slave.butt > 3){ wardrobeTastes.push({text: `and slips on some cutoffs that shows off ${his} ass.`, clothes: "cutoffs and a t-shirt"}); } if(isItemAccessible("a bunny outfit")) { wardrobeTastes.push({text: `and slips into a bunny outfit that hugs ${his} curves.`, clothes: "a bunny outfit"}); } if(slave.boobs > 800) { wardrobeTastes.push({text: `and dresses up as a busty succubus that's sure to draw eyes.`, clothes: "a succubus outfit"}); } } } if(slave.attrXX > 70) { if(slave.attrKnown == 1) { wardrobeTastes.push({text: `and wears a fashionable gown, since girls appreciate nice clothes.`, clothes: "a slave gown"}); wardrobeTastes.push({text: `and wears nothing but pretty lingerie to give the girls a show.`, clothes: "attractive lingerie"}); wardrobeTastes.push({text: `and wears a nice suit, since girls appreciate nice clothes.`, clothes: "nice business attire"}); } else { wardrobeTastes.push({text: `and wears a fashionable gown.`, clothes: "a slave gown"}); wardrobeTastes.push({text: `and wears pretty lingerie that shows off ${his} body.`, clothes: "attractive lingerie"}); wardrobeTastes.push({text: `and wears a nice suit, the reasons not entirely clear to you.`, clothes: "nice business attire"}); } } /* need */ if(slave.need > 90) { wardrobeTastes.push({text: `but goes naked. ${He} needs sex now and clothing will only get in the way.`, clothes: "no clothing"}); wardrobeTastes.push({text: `and throws on a slutty suit. ${He} hopes that it gets the point across that ${he} needs sex now.`, clothes: "slutty business attire"}); wardrobeTastes.push({text: `and dons a slutty nurse outfit. ${He}'s been infected and the only cure is a strong dicking.`, clothes: "a slutty nurse outfit"}); wardrobeTastes.push({text: `and dresses up as a slutty maid. Maybe if ${he} does ${his} job poorly enough, someone will bend ${him} over and fuck some sense into ${him}.`, clothes: "a slutty maid outfit"}); wardrobeTastes.push({text: `and dresses up as a succubus in the hopes it screams that ${he} needs sex now.`, clothes: "a succubus outfit"}); } /* quirks n flaws */ if(slave.behavioralFlaw == "arrogant") { wardrobeTastes.push({text: `and chooses a formal dress that makes ${him} feel like royalty.`, clothes: "a ball gown"}); } else if(slave.behavioralQuirk == "devout") { wardrobeTastes.push({text: `and wears something more appropriate for a monastery than a whorehouse.`, clothes: "a penitent nuns habit"}); } if(slave.behavioralQuirk == "sinful") { wardrobeTastes.push({text: `and dresses up like a succubus because it makes ${him} feel naughty.`, clothes: "a succubus outfit"}); } else if(slave.behavioralQuirk == "fitness") { wardrobeTastes.push({text: `and wears spats and a tank top to give ${himself} a sporty look.`, clothes: "spats and a tank top"}); } if(slave.sexualFlaw == "shamefast") { wardrobeTastes.push({text: `and chooses an outfit that covers ${him} up as much as possible.`, clothes: "a burqa"}); } else if(slave.sexualFlaw == "breeder") { if(isItemAccessible("attractive lingerie for a pregnant woman")) { wardrobeTastes.push({text: `and wears lingerie designed to acommodate pregnancies, hoping that others get the hint.`, clothes: "attractive lingerie for a pregnant woman"}); } } else if(slave.sexualFlaw == "malicious") { wardrobeTastes.push({text: `and chooses an outfit that is commonly associated with wanton cruelty.`, clothes: "a schutzstaffel uniform"}); wardrobeTastes.push({text: `and chooses a skimpy outfit that is commonly associated with wanton cruelty.`, clothes: "a slutty schutzstaffel uniform"}); } if(slave.sexualQuirk == "romantic") { wardrobeTastes.push({text: `and dresses up like ${he}'s about to go on a date.`, clothes: "a halter top dress"}); } else if(slave.sexualQuirk == "tease") { wardrobeTastes.push({text: `and wears a set of provocatively designed lingerie.`, clothes: "kitty lingerie"}); } /* age stuff */ if(slave.actualAge < 10) { wardrobeTastes.push({text: `and puts on a pretty dress so ${he} can be a princess.`, clothes: "a ball gown"}); wardrobeTastes.push({text: `and dresses up like a cheerleader since ${he} thinks it looks cute.`, clothes: "a cheerleader outfit"}); if(isItemAccessible("a kimono")) { wardrobeTastes.push({text: `and wraps ${himself} in a kimono, since it feels so good on ${his} skin.`, clothes: "a kimono"}); } } else if(slave.actualAge < 18) { wardrobeTastes.push({text: `and chooses an outfit that somewhat resembles one of ${his} school uniforms.`, clothes: "a schoolgirl outfit"}); } /* fetishes */ if(slave.fetishKnown == 1) { if(slave.fetish == "submissive") { wardrobeTastes.push({text: `and wears restrictive latex to encourage others to dominate ${him}.`, clothes: "restrictive latex"}); wardrobeTastes.push({text: `and wears shibari ropes to encourage others to dominate ${him}.`, clothes: "shibari ropes"}); } else if(slave.fetish == "dom") { wardrobeTastes.push({text: `and wears a handsome suit, since ${he} likes other slaves to look up to ${him}.`, clothes: "nice business attire"}); wardrobeTastes.push({text: `and wears a full body latex catsuit to look the part of the whip cracking dom.`, clothes: "a latex catsuit"}); } else if(slave.fetish == "masochist") { wardrobeTastes.push({text: `and wears painfully restrictive bondage gear, since ${he} likes the torment.`, clothes: "uncomfortable straps"}); if(isItemAccessible("chains")) { wardrobeTastes.push({text: `and wears painfully tight chains, since ${he} likes the torment.`, clothes: "chains"}); } } else if(slave.fetish == "sadist") { wardrobeTastes.push({text: `and wears an elegant gown, since ${he} thinks it makes ${him} look the part of the femme fatale.`, clothes: "a slave gown"}); wardrobeTastes.push({text: `and wears a scalemail bikini, since ${he} thinks it makes ${him} look fierce.`, clothes: "a scalemail bikini"}); } else if(slave.fetish == "cumslut") { wardrobeTastes.push({text: `and wears cutoffs and a t-shirt, because the fun yet relatively conservative outfit seems to encourage others to ask ${him} for blowjobs.`, clothes: "cutoffs and a t-shirt"}); } else if(slave.fetish == "humiliation") { wardrobeTastes.push({text: `and wears leather straps with rings over ${his} private parts because ${he} enjoys the embarrassment such a humiliating outfit causes ${him}.`, clothes: "uncomfortable straps"}); } else if(slave.fetish == "buttslut") { wardrobeTastes.push({text: `and wears nothing other than slutty bangles, because ${he} likes to catch the eye without putting anything between cocks and ${his} rear end.`, clothes: "slutty jewelry"}); wardrobeTastes.push({text: `and wears nothing other than an apron, because ${he} likes to catch the eye without putting anything between cocks and ${his} rear end.`, clothes: "an apron"}); } else if(slave.fetish == "pregnancy") { wardrobeTastes.push({text: `and wears a short maid dress, because ${he} wants to look motherly and fuckable at the same time.`, clothes: "a slutty maid outfit"}); if(isItemAccessible("a maternity dress") && canGetPregnant(slave)) { wardrobeTastes.push({text: `and wears a maternity dress in the hope someone fills out its middle.`, clothes: "a maternity dress"}); } } else if(slave.fetish == "boobs") { wardrobeTastes.push({text: `and wears a cheerleader outfit, since ${he} loves the way it hugs ${his} tits as ${he} moves.`, clothes: "a cheerleader outfit"}); wardrobeTastes.push({text: `and wears a monokini, since ${he} loves how it leaves ${his} breasts totally bare.`, clothes: "a monokini"}); wardrobeTastes.push({text: `and chooses a lingerie set that leaves ${his} cleavage on public display.`, clothes: "kitty lingerie"}); } } else { if(slave.fetish == "submissive") { wardrobeTastes.push({text: `and strangely opts for restrictive latex.`, clothes: "restrictive latex"}); wardrobeTastes.push({text: `and strangely opts for shibari ropes.`, clothes: "shibari ropes"}); } else if(slave.fetish == "dom") { wardrobeTastes.push({text: `and wears a handsome suit; ${he} seems to think highly of ${himself} in it.`, clothes: "nice business attire"}); wardrobeTastes.push({text: `and wears a full body latex catsuit; there is a strange look on ${his} face as ${he} wears it.`, clothes: "a latex catsuit"}); } else if(slave.fetish == "masochist") { wardrobeTastes.push({text: `and strangely opts for painfully restrictive bondage gear.`, clothes: "uncomfortable straps"}); if(isItemAccessible("chains")) { wardrobeTastes.push({text: `and strangely opts for painfully tight chains.`, clothes: "chains"}); } } else if(slave.fetish == "sadist") { wardrobeTastes.push({text: `and wears an elegant gown for some reason.`, clothes: "a slave gown"}); wardrobeTastes.push({text: `and wears a scalemail bikini; an odd choice.`, clothes: "a scalemail bikini"}); } else if(slave.fetish == "cumslut") { wardrobeTastes.push({text: `and wears cutoffs and a t-shirt; ${he} can't stop licking ${his} lips.`, clothes: "cutoffs and a t-shirt"}); } else if(slave.fetish == "humiliation") { wardrobeTastes.push({text: `and strangely opts for leather straps with rings over ${his} private parts.`, clothes: "uncomfortable straps"}); } else if(slave.fetish == "buttslut") { wardrobeTastes.push({text: `and wears nothing other than slutty bangles, an odd choice; ${his} ass is completely exposed.`, clothes: "slutty jewelry"}); wardrobeTastes.push({text: `and wears nothing other than an apron, an odd choice; ${his} ass is completely exposed.`, clothes: "an apron"}); } else if(slave.fetish == "pregnancy") { wardrobeTastes.push({text: `and wears a short maid dress; you frequently notice ${him} observing ${his} stomach.`, clothes: "a slutty maid outfit"}); if(isItemAccessible("a maternity dress") && canGetPregnant(slave)) { wardrobeTastes.push({text: `and wears a maternity dress even though ${he} isn't pregnant.`, clothes: "a maternity dress"}); } } else if(slave.fetish == "boobs") { wardrobeTastes.push({text: `and wears a cheerleader outfit; ${he} seems to enjoy jiggling ${his} breasts in it.`, clothes: "a cheerleader outfit"}); wardrobeTastes.push({text: `and strangely decides to wear a monokini, which leaves ${his} breasts totally bare.`, clothes: "a monokini"}); wardrobeTastes.push({text: `and oddly chooses a lingerie set with a cleavage cutout in the bra.`, clothes: "kitty lingerie"}); } } /* energy */ if(slave.energy > 95) { wardrobeTastes.push({text: `but goes nude, since as a nympho ${he} gets plenty of attention anyway, and considers clothes an unnecessary hindrance.`, clothes: "no clothing"}); } else if(slave.energy > 60) { wardrobeTastes.push({text: `and puts on some daring lingerie to draw ttention to ${himself}.`, clothes: "attractive lingerie"}); wardrobeTastes.push({text: `and puts on some decorative lingerie to draw ttention to ${himself}.`, clothes: "kitty lingerie"}); } /* pregnancy */ if(slave.belly >= 5000) { wardrobeTastes.push({text: `and wears pretty lingerie to show off ${his} merchandise while giving ${his} protruding belly plenty of room to hang free.`, clothes: "attractive lingerie"}); wardrobeTastes.push({text: `and wears cute lingerie to show off ${his} merchandise while giving ${his} protruding belly plenty of room to hang free.`, clothes: "kitty lingerie"}); if(isItemAccessible("attractive lingerie for a pregnant woman") && slave.energy > 70) { wardrobeTastes.push({text: `and wears pretty lingerie to show off ${his} merchandise and accentuate ${his} pregnancy while giving it plenty of room to hang free.`, clothes: "attractive lingerie for a pregnant woman"}); } else if(isItemAccessible("a maternity dress")) { wardrobeTastes.push({text: `and wears a conservative dress with plenty of give for ${his} belly to stretch it.`, clothes: "a maternity dress"}); } wardrobeTastes.push({text: `and wears string lingerie to look fun and fuckable while giving ${his} protruding belly plenty of room to hang free.`, clothes: "a string bikini"}); } else { wardrobeTastes.push({text: `and wears string lingerie to show off ${his} body.`, clothes: "a string bikini"}); } if(slave.nationality == "Canadian") { wardrobeTastes.push({text: `and chooses an outfit that makes ${him} feel oddly nostalgic.`, clothes: "a mounty outfit"}); } else if(slave.nationality == "Japanese") { if(isItemAccessible("a kimono")) { wardrobeTastes.push({text: `and chooses an outfit that makes ${him} feel oddly nostalgic.`, clothes: "a kimono"}); } } } /*Separated in three categories in case you want to, say, increase the probability of choosing _wardrobeAssignment to look more professional*/ /*clothing = clothing.concat(wardrobeAssignment, wardrobeFS, wardrobeTastes); better version should the above never amount to anything*/ if(wardrobeAssignment.length > 0) { for (let i = 0; i < wardrobeAssignment.length; i++) { clothing.push(wardrobeAssignment[i]); } } if(wardrobeFS.length > 0) { for (let i = 0; i < wardrobeFS.length; i++) { clothing.push(wardrobeFS[i]); } } if(wardrobeTastes.length > 0) { for (let i = 0; i < wardrobeTastes.length; i++) { clothing.push(wardrobeTastes[i]); } } selection = jsEither(clothing); } return selection; }; function todaysShoes(slave) { let shoes = []; if(slave.fetish == 'mindbroken') { if(slave.amp != 1 && slave.heels == 1) { shoes.push({text: `${He} finds ${he} can inexplicably walk if ${he} wears heels; a daily lesson for ${him}, as ${he} forgets shortly after leaving.`, shoes: jsEither(["heels", "pumps", "extreme heels", "boots"])}); } shoes.push({text: `${He} vaguely remembers putting things on ${his} feet, so ${he} does.`, shoes: jsEither(["heels", "pumps", "extreme heels", "boots", "flats"])}); shoes.push({text: `${He} entered without shoes, and will leave the same.`, shoes: "none"}); } else if(slave.devotion <= 20) { if(slave.heels == 0) { shoes.push({text: `and wears comfortable flats,`, shoes: "flats"}); } else { shoes.push({text: `and angrily wears the heels ${he} needs to walk,`, shoes: "heels"}); } } else { if(slave.fetishKnown == 1 && slave.fetish == "dom") { shoes.push({text: `${He} wears boots to look like a proper dominant.`, shoes: "boots"}); } else if(slave.fetishKnown == 1 && slave.fetish == "sadist") { shoes.push({text: `${He} wears boots, since ${he} thinks they make ${him} look dangerous.`, shoes: "boots"}); } else if(slave.fetishKnown == 1 && slave.fetish == "masochist") { shoes.push({text: `${He} wears painfully tall heels, since ${he} enjoys the twinge of pain with each step.`, shoes: "extreme heels"}); } else if(slave.heels == 1) { shoes.push({text: `${He} wears the heels ${he} needs to walk.`, shoes: "heels"}); } else if(slave.fetishKnown == 1 && slave.fetish == "pregnancy" && slave.bellyPreg >= 500) { shoes.push({text: `${He} goes barefoot to complement ${his} pregnancy.`, shoes: "none"}); } else if(slave.fetishKnown == 1 && slave.fetish == "none") { shoes.push({text: `${He} wears comfortable flats, since ${he} doesn't have a fetish to show off.`, shoes: "flats"}); } else if(slave.actualAge < 13){ shoes.push({text: `${He} puts on boots so ${he} can stomp around.`, shoes: "boots"}); shoes.push({text: `${He} playfully puts on heels to be like all the other girls.`, shoes: "heels"}); shoes.push({text: `${He} wears flats as they are comfortable and easy to take on and off.`, shoes: "flats"}); shoes.push({text: `Going barefoot is fun, so no shoes for ${him}.`, shoes: "none"}); } else { shoes.push({text: `${He} wears heels to strut ${his} stuff.`, shoes: "heels"}); shoes.push({text: `${He} wears comfortable flats to take it easy.`, shoes: "flats"}); shoes.push({text: `${He} goes barefoot to show off ${his} toes.`, shoes: "none"}); } } return jsEither(shoes); }; function todaysCollar(slave) { let neck = []; if(slave.fetish == 'mindbroken') { } else if(slave.devotion <= 20) { } else { if(V.arcologies[0].FSEgyptianRevivalist > 0) { neck.push({text: `dons a wesekh to support your ancient Egyptian pretensions,`, collar: "ancient Egyptian"}); } if(slave.fetish == "masochist") { neck.push({text: `dons a tight steel collar around ${his} neck,`, collar: "tight steel"}); neck.push({text: `dons a painful leather collar,`, collar: "uncomfortable leather"}); neck.push({text: `dons a painfully tight neck corset,`, collar: "neck corset"}); } else if(slave.fetish == "pregnancy" && (canGetPregnant(slave) || slave.pregKnown == 1)) { neck.push({text: `dons a digital display that tells everything about ${his} womb,`, collar: "preg biometrics"}); } else if(slave.fetish == "boobs" && slave.boobs >= 1000) { neck.push({text: `dons a cowbell to draw attention to ${his} luscious udders,`, collar: "leather with cowbell"}); } neck.push({text: `decides ${his} neck needs no accenting,`, collar: "none"}); neck.push({text: `dons some pretty jewelry,`, collar: "pretty jewelry"}); neck.push({text: `dons a lovely gold collar,`, collar: "heavy gold"}); neck.push({text: `dons a simple silk ribbon around ${his} neck,`, collar: "silk ribbon"}); } return jsEither(neck); }; function todaysCorset(slave) { let belly = []; const empathyBellies = ["a small empathy belly", "a medium empathy belly", "a large empathy belly", "a huge empathy belly"]; if(slave.fetish == 'mindbroken') { if(V.arcologies[0].FSRepopulationFocus > 0 && slave.belly < 1500) { if(slave.weight > 130) { belly.push({text: `${He} notices the fake bellies; since every girl ${he} has ever met has a rounded middle, it's only natural ${he} is compelled to wear one. ${He} struggles to fit it around ${his} huge gut, only stopping when another slave takes it away from ${him} so ${he} moves on and stops blocking the wardrobe with ${his} fat ass.`, bellyAccessory: "none"}); } else { belly.push({text: `${He} notices the fake bellies; since every girl ${he} has ever met has a rounded middle, it's only natural ${he} is compelled to wear one.`, bellyAccessory: jsEither(["a small empathy belly", "a medium empathy belly", "a large empathy belly", "a huge empathy belly"])}); } } else { belly.push({text: "", bellyAccessory: slave.bellyAccessory}); /*compatibility for no output, will likely get deprecated in the future as content is added*/ } } else if(slave.devotion <= 20) { } else { if(V.arcologies[0].FSRepopulationFocus > 0 && slave.belly < 1500 && slave.sexualFlaw != "breeder") { if(slave.weight > 130) { belly.push({text: `struggles to fit a fake pregnant belly around ${his} gut before giving up and hoping ${he} can pass as fecund,`, bellyAccessory: "none"}); } else { belly.push({text: `straps on a fake pregnant belly to fit in with all the other pregnant girls,`, bellyAccessory: jsEither(["a small empathy belly", "a medium empathy belly", "a large empathy belly"])}); } } else if(slave.belly < 1500 && slave.fetish == "pregnancy" && isItemAccessible("a small empathy belly") && slave.sexualFlaw != "breeder" && slave.weight <= 130) { if(slave.fetishStrength <= 30) { belly.push({text: `straps on a 1st trimester belly to sate ${his} curiosity,`, bellyAccessory: "a small empathy belly"}); belly.push({text: `straps on a 2nd trimester belly to sate ${his} curiosity,`, bellyAccessory: "a medium empathy belly"}); belly.push({text: `straps on a 3rd trimester belly to sate ${his} curiosity,`, bellyAccessory: "a large empathy belly"}); } else if(slave.fetishStrength <= 95) { belly.push({text: `straps on a 3rd trimester belly to satisfy ${his} pregnancy fetish,`, bellyAccessory: "a large empathy belly"}); } else if(slave.fetishStrength > 95) { belly.push({text: `straps on the largest belly ${he} can find to satisfy ${his} pregnancy fetish,`, bellyAccessory: "a huge empathy belly"}); } } else if(empathyBellies.includes(slave.bellyAccessory) && slave.fetish != "pregnancy") { belly.push({text: `removes ${his} fake belly, since ${he} dislikes it,`, bellyAccessory: "none"}); } else if(empathyBellies.includes(slave.bellyAccessory) && slave.sexualFlaw == "breeder") { belly.push({text: `pulls ${his} fake belly off, disgusted by it,`, bellyAccessory: "none"}); } else { belly.push({text: "", bellyAccessory: slave.bellyAccessory}); /*compatibility for no output, will likely get deprecated in the future as content is added*/ } } return jsEither(belly); }; return saChoosesOwnClothes; })();
DankWolf/fc
src/endWeek/saChoosesOwnClothes.tw
tw
bsd-3-clause
64,782
:: SA porn JS [script] /* to later be rolled into saPorn */ window.getHighestPorn = function(slave) { var max = {value: 0, type: "none"}; if(slave.pornTypeGeneral > max.value){ max = {value: slave.pornTypeGeneral, type: "generic"}; } if(slave.pornTypeFuckdoll > max.value){ max = {value: slave.pornTypeFuckdoll, type: "fuckdoll"}; } if(slave.pornTypeRape > max.value){ max = {value: slave.pornTypeRape, type: "rape"}; } if(slave.pornTypePreggo > max.value){ max = {value: slave.pornTypePreggo, type: "preggo"}; } if(slave.pornTypeBBW > max.value){ max = {value: slave.pornTypeBBW, type: "BBW"}; } if(slave.pornTypeGainer > max.value){ max = {value: slave.pornTypeGainer, type: "weight gain"}; } if(slave.pornTypeStud > max.value){ max = {value: slave.pornTypeStud, type: "big dick"}; } if(slave.pornTypeLoli > max.value){ max = {value: slave.pornTypeLoli, type: "underage"}; } if(slave.pornTypeDeepThroat > max.value){ max = {value: slave.pornTypeDeepThroat, type: "deepthroat"}; } if(slave.pornTypeStruggleFuck > max.value){ max = {value: slave.pornTypeStruggleFuck, type: "unwilling"}; } if(slave.pornTypePainal > max.value){ max = {value: slave.pornTypePainal, type: "hardcore anal"}; } if(slave.pornTypeTease > max.value){ max = {value: slave.pornTypeTease, type: "softcore"}; } if(slave.pornTypeRomantic > max.value){ max = {value: slave.pornTypeRomantic, type: "romantic"}; } if(slave.pornTypePervert > max.value){ max = {value: slave.pornTypePervert, type: "really perverted"}; } if(slave.pornTypeCaring > max.value){ max = {value: slave.pornTypeCaring, type: "voyeur"}; } if(slave.pornTypeUnflinching > max.value){ max = {value: slave.pornTypeUnflinching, type: "unspeakable"}; } if(slave.pornTypeSizeQueen > max.value){ max = {value: slave.pornTypeSizeQueen, type: "huge insertion"}; } if(slave.pornTypeNeglectful > max.value){ max = {value: slave.pornTypeNeglectful, type: "orgasm denial"}; } if(slave.pornTypeCumAddict > max.value){ max = {value: slave.pornTypeCumAddict, type: "cum addiction"}; } if(slave.pornTypeAnalAddict > max.value){ max = {value: slave.pornTypeAnalAddict, type: "anal addiction"}; } if(slave.pornTypeAttentionWhore > max.value){ max = {value: slave.pornTypeAttentionWhore, type: "exhibition"}; } if(slave.pornTypeBreastGrowth > max.value){ max = {value: slave.pornTypeBreastGrowth, type: "breast expansion"}; } if(slave.pornTypeAbusive > max.value){ max = {value: slave.pornTypeAbusive, type: "abuse"}; } if(slave.pornTypeMalicious > max.value){ max = {value: slave.pornTypeMalicious, type: "sexual torture"}; } if(slave.pornTypeSelfHating > max.value){ max = {value: slave.pornTypeSelfHating, type: "self hating"}; } if(slave.pornTypeBreeder > max.value){ max = {value: slave.pornTypeBreeder, type: "breeder"}; } if(slave.pornTypeSub > max.value){ max = {value: slave.pornTypeSub, type: "submissive"}; } if(slave.pornTypeCumSlut > max.value){ max = {value: slave.pornTypeCumSlut, type: "cum"}; } if(slave.pornTypeAnal > max.value){ max = {value: slave.pornTypeAnal, type: "buttslut"}; } if(slave.pornTypeHumiliation > max.value){ max = {value: slave.pornTypeHumiliation, type: "humiliating"}; } if(slave.pornTypeBoobs > max.value){ max = {value: slave.pornTypeBoobs, type: "breast"}; } if(slave.pornTypeDom > max.value){ max = {value: slave.pornTypeDom, type: "dominant"}; } if(slave.pornTypeSadist > max.value){ max = {value: slave.pornTypeSadist, type: "sadistic"}; } if(slave.pornTypeMasochist > max.value){ max = {value: slave.pornTypeMasochist, type: "masochistic"}; } if(slave.pornTypePregnancy > max.value){ max = {value: slave.pornTypePregnancy, type: "pregnancy fetish"}; } return max; }
DankWolf/fc
src/endWeek/saPornJS.tw
tw
bsd-3-clause
3,781
:: SA rest [script] window.saRest = function saRest(slave) { var pronouns = getPronouns(slave); var he = pronouns.pronoun, him = pronouns.object, his = pronouns.possessive, hers = pronouns.possessivePronoun, himself = pronouns.objectReflexive, boy = pronouns.noun; var He = capFirstChar(he), His = capFirstChar(his); var V = State.variables; var t = " takes the week off."; if (slave.fuckdoll > 0) { t += " It has nothing to do but "; if (slave.amp == 0) { t += "lie "; } else { t += "stand "; } t += "in place."; } if (slave.health > 90) { t += ` ${His} health is so outstanding that rest does not improve it.`; } else if (slave.health > -100) { t += ` ${His} <span class='green'>health recovers</span> with rest.`; slave.health += 10; } if (slave.fuckdoll == 0 && slave.fetish != "mindbroken") { if (slave.devotion > 20) { if (slave.trust <= 20) { t += ` Being allowed to rest <span class='mediumaquamarine'>reduces ${his} fear</span> of you.`; slave.trust += 4; } else if (slave.trust <= 50) { t += ` Being allowed to rest <span class='mediumaquamarine'>builds ${his} trust</span> in you.`; slave.trust += 2; } else { t += ` Being allowed to rest <span class='mediumaquamarine'>confirms ${his} trust</span> in you.`; slave.trust += 2; } } else { if (slave.trust < -20) { t += ` Being allowed to rest <span class='mediumaquamarine'>reduces ${his} fear</span> of you.`; slave.trust += 4; } } } return t; }
DankWolf/fc
src/endWeek/saRest.tw
tw
bsd-3-clause
1,503
:: SA servant [script] window.saServant = function saServant(slave) { var pronouns = getPronouns(slave); var he = pronouns.pronoun, him = pronouns.object, his = pronouns.possessive, hers = pronouns.possessivePronoun, himself = pronouns.objectReflexive, boy = pronouns.noun; var He = capFirstChar(he), His = capFirstChar(his); var V = State.variables; var t = `works as a servant. ${He} performs the lowest jobs in your penthouse, cleaning up after your other slaves, bathing them, helping them dress, and giving them sexual relief.`; if (V.servantsQuarters > 0) { if ((V.universalRulesFacilityWork == 1 && slave.assignment == "be a servant" && V.servantsQuartersSpots > 0) || (slave.assignment == "work as a servant")) { if (slave.assignment == "be a servant") { t += ` Since there's extra space in the servants' quarters, ${V.assistantName} attaches ${him} to the cadre of maids there.`; V.servantsQuartersSpots--; } if (V.Stewardess != 0) { t += ` This brings ${him} under ${V.Stewardess.slaveName}'s supervision. The Stewardess `; if (slave.devotion < -20) { t += `subjects ${him} to corrective rape when ${his} service is imperfect, or when the Stewardess feels like raping ${him}, forcing the poor slave to <span class='yellowgreen'>find refuge in work.</span>`; } else if (slave.devotion <= 20) { t += `molests ${him}, encouraging the poor slave to keep ${his} head down and <span class='yellowgreen'>work harder.</span>`; } else { t += `uses sex as a reward, getting ${him} off when ${he} <span class='yellowgreen'>works harder.</span>`; } V.cash += V.stewardessBonus; } } } t += ` ${He} is `; if (slave.trust < -20) { t += "frightened of punishment and works very hard, <span class='yellowgreen'>reducing the upkeep</span> of your slaves."; } else if (slave.devotion < -20) { t += `reluctant, requiring your other slaves to force ${his} services, and does not <span class='yellowgreen'>reduce upkeep</span> of your slaves much.`; } else if (slave.devotion <= 20) { t += `hesitant, requiring your other slaves to demand ${his} services, and only slightly <span class='yellowgreen'>reduces upkeep</span> of your slaves.`; } else if (slave.devotion <= 50) { t += `obedient, offering your other slaves ${his} services, and moderately <span class='yellowgreen'>reduces the upkeep</span> of your slaves.`; } else if (slave.devotion <= 95) { t += `devoted, happily giving your other slaves ${his} services, and <span class='yellowgreen'>reduces the upkeep</span> of your slaves.`; } else { t += `so happy to serve your other slaves that ${he} often sees to their needs before they know they have them, and greatly <span class='yellowgreen'>reduces the upkeep</span> of your slaves.`; } let _oral = jsRandom(5,10); slave.oralCount += _oral; V.oralTotal += _oral; if (slave.relationship == -2) { t += ` ${He} does ${his} best to perfect your domesticity due to ${his} emotional bond to you.`; } else if (slave.relationship == -3 && slave.devotion > 50) { t += ` ${He} does ${his}very best to be the perfect housewife, making ${him} an outstanding servant.`; } if (setup.servantCareers.includes(slave.career)) { t += ` ${He} has experience with house keeping from ${his} life before ${he} was a slave, making ${him} more effective.`; } else if (slave.skillS >= V.masteredXP) { t += ` ${He} has experience with house keeping from working for you, making ${him} more effective.`; } else { slave.skillS += jsRandom(1, (slave.intelligence + 4) * 2); } if (slave.fetishStrength > 60) { if (slave.fetish == "submissive" && slave.fetishKnown == 1) { t += ` ${His} natural affinity for submission increases ${his} effectiveness.`; } else if (slave.fetishKnown == 1 && slave.fetish == "dom") { t += ` ${His} sexual appetite for domination reduces ${his} effectiveness.`; } } if (slave.energy < 20) { t += ` ${His} frigidity allows ${him} to ignore the intercourse all around ${him}, making ${him} very efficient.`; } else if (slave.energy < 40) { t += ` ${His} low sex drive keeps ${him} from becoming too distracted by the intercourse all around ${him}, making ${him} more efficient.`; } if ((slave.eyes <= -1 && slave.eyewear != "corrective glasses" && slave.eyewear != "corrective contacts") || (slave.eyewear == "blurring glasses") || (slave.eyewear == "blurring contacts")) { t += ` ${His} bad vision makes ${him} a worse servant.`; } if (slave.lactation > 0) { t += ` Since ${he} is lactating, `; if (slave.devotion > 20 || slave.trust < -20) { t += ` ${he} serves `; } else { t += `and disobedient, ${he} is restrained to serve `; } t += `as a drink dispenser at mealtimes, and makes a meaningful contribution to ${his} fellow slaves' nutrition in concert with the feeding systems.`; } return t; };
DankWolf/fc
src/endWeek/saServant.tw
tw
bsd-3-clause
4,862
:: SA stay confined [script] window.saStayConfined = function saStayConfined(slave) { var pronouns = getPronouns(slave) var he = pronouns.pronoun, him = pronouns.object, his = pronouns.possessive, hers = pronouns.possessivePronoun, himself = pronouns.objectReflexive, boy = pronouns.noun var He = capFirstChar(he), His = capFirstChar(his) var V = State.variables var t = "" if (slave.fetish != "mindbroken") { if (slave.devotion < -50) { t += `is kept in solitary confinement whenever ${he} is not being forced to do something else. ${He} still hates ${his} place in the world, but being forced to rely on slave life as ${his} only human contact <span class='hotpink'>grinds down ${his} resistance.</span>` slave.devotion += 2 } else if (slave.devotion <= 20) { t += `is kept in solitary confinement whenever ${he} is not being forced to do something else. With nothing to do but look forward to the next time ${he}'s let out to serve, <span class='hotpink'>${he} begins to rely on servitude.</span>` slave.devotion += 1 } else if (slave.devotion <= 50) { t += `accepts solitary confinement whenever ${he} is not being forced to do something else. Since ${he} is obedient, the mental torture neither breaks ${him} further nor causes ${him} to hate you.` } else { t += `accepts solitary confinement whenever ${he} is not being forced to do something else. ${He} spends ${his} time wondering hopelessly how ${he} has failed you, <span class='mediumorchid'>damaging ${his} devotion to you.</span>` slave.devotion -= 2 } if (slave.trust < -50) { t += ` ${He} is so terrified of you that this confinement does not make ${him} fear you any more.` } else if (slave.trust < -20) { t += ` ${He} is already afraid of you, but this confinement makes ${him} <span class='gold'>fear you even more.</span>` slave.trust -= 2 } else if (slave.trust <= 20) { t += ` This confinement makes ${him} <span class='gold'>fear your power</span> over ${him}.` slave.trust -= 4 } else { t += ` This confinement makes ${him} <span class='gold'>trust you less,</span> and fear you more.` slave.trust -= 5 } t += ` The stress of confinement <span class='red'>damages ${his} health.</span>` slave.health -= 10 } else { t += `is oblivious to ${his} confinement.` } if (slave.sentence == 0 && (slave.devotion > 20 || (slave.devotion >= -20 && slave.trust < -20) || (slave.devotion >= -50 && slave.trust < -50) || slave.fetish == "mindbroken")) { if (slave.fetish == "mindbroken") { t += ` ${His} broken mind hinges entirely on other's guidance,` } else { t += ` ${He} is now willing to <span class='hotpink'>do as ${he}'s told,</span>` } t += ` so <span class='yellow'>${his} assignment has defaulted to rest.</span>` if (slave.assignment == "be confined in the cellblock") { State.temporary.brokenSlaves++ State.temporary.DL-- State.temporary.dI-- } removeJob(slave, slave.assignment) } return t }
DankWolf/fc
src/endWeek/saStayConfined.tw
tw
bsd-3-clause
2,984
:: Economy Intro [nobr] <<if $PC.career == "arcology owner">> <<goto "Takeover Target">> <<else>> It is the year 2037, and the past 21 years have not been kind. The world is starting to fall apart. The climate is deteriorating, resources are being exhausted, and there are more people to feed every year. Technology is advancing, but not fast enough to save everyone. @@.orange;Exactly how bad is the situation?@@ <br> <br>[[Very serious.|Trade Intro][$economy = 1]] //Default difficulty.// <br>[[Not truly dire. Not yet.|Trade Intro][$economy = 0.5]] //Easy economics.// <br>[[This is the last dance.|Trade Intro][$economy = 1.5]] //Crushing challenge.// <br> <br>[[Skip Intro|Intro Summary]] //This will preclude you from taking over an established arcology.// <</if>>
DankWolf/fc
src/events/intro/economyIntro.tw
tw
bsd-3-clause
801
:: Extreme Intro The early Free Cities were wild places where the writ of law did not run. In some of the most depraved, slaves' bodies, minds and even lives were playthings of the wealthy and powerful. Though modern Free Cities are tremendously varied, a majority of the new communities made a choice about whether extreme practices were a flaw in a lawless society or one of its benefits. @@.orange;How did most Free Cities react to the excesses of the early days?@@ [[They drew back from them.|Gender Intro][$seeExtreme = 0]] //Extreme content such as amputation and castration will not appear.// [[They reveled in them.|Gender Intro][$seeExtreme = 1]] //Extreme content will appear.// [[They reveled in them and were particularly inventive.|Gender Intro][$seeExtreme = 1,$seeHyperPreg = 1]] //Extreme content will appear, including hyper-pregnancy related content// [[They drew back from them, but remained creative.|Gender Intro][$seeExtreme = 0,$seeHyperPreg = 1]] //Extreme content will not appear, but hyper-pregnancy related content might appear.//
DankWolf/fc
src/events/intro/extremeIntro.tw
tw
bsd-3-clause
1,059
:: Gender Intro The Free Cities are sexually libertine places, and sexual slavery is ubiquitous. Some of the early Free Cities upheld or even strengthened traditional gender roles, expecting men to be men and women to be women. Others subscribed to an interesting refinement of those gender roles, considering any sex slave female, regardless of her biology. A small minority even went so far as to strongly favor societal feminization of slaves born male; in these, biologically female slaves were a rare sight. @@.orange;Which kind of Free City came to predominate?@@ [[Free Cities that were open-minded about who could be a slave girl.|Slave Age Intro][$seeDicks = 25]] &nbsp;&nbsp;&nbsp;&nbsp;//Default setting. The majority of slaves will be biologically female, and all content will be available.// [[Free Cities that understood that girls are girls.|Slave Age Intro][$seeDicks = 0]] &nbsp;&nbsp;&nbsp;&nbsp;//Almost all slaves will be biologically female, restricting some content.// [[Free Cities that understood that girls are girls with some exceptions.|Slave Age Intro][$makeDicks = 1, $seeDicks = 0]] &nbsp;&nbsp;&nbsp;&nbsp;//This option will make almost all generated slaves female, but will allow for the attachment of a certain organ through surgery.// [[Free Cities that preferred girls with dicks.|Slave Age Intro][$seeDicks = 100]] &nbsp;&nbsp;&nbsp;&nbsp;//Almost all slaves will be biologically male, restricting some content.//
DankWolf/fc
src/events/intro/genderIntro.tw
tw
bsd-3-clause
1,452
:: Intro Summary [nobr] <<set $neighboringArcologies = Math.clamp($neighboringArcologies, 0, 8)>> <<set $FSCreditCount = Math.clamp($FSCreditCount, 4, 7)>> <<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>> <<set $PC.birthWeek = Math.clamp($PC.birthWeek, 0, 51)>> <<silently>> FertilityAge($fertilityAge) <</silently>> You may review your settings before clicking "Continue" to begin. <br><br> <<set $minimumSlaveAge = variableAsNumber($minimumSlaveAge, 18, 3, 18)>> <<set $retirementAge = Math.clamp($retirementAge, 25, 120)>> <<set $fertilityAge = variableAsNumber($fertilityAge, 13, 3, 18)>> <<set $potencyAge = variableAsNumber($potencyAge, 13, 3, 18)>> <<set $PC.mother = Number($PC.mother)>> <<set $PC.father = Number($PC.father)>> <<if $freshPC == 1 || $saveImported == 0>> <<set $PC.origRace = $PC.race>> <<set $PC.origSkin = $PC.skin>> <<set $PC.origEye = $PC.eyeColor>> <<set $PC.origHColor = $PC.hColor>> <</if>> __''World Settings''__ <br> <<if $economy == 1>> The world economy is in ''doubtful'' shape. [[Easier|Intro Summary][$economy = 0.5]] | [[Harder|Intro Summary][$economy = 1.5]] <<elseif $economy < 1>> The world economy is still in ''good'' shape. [[Harder|Intro Summary][$economy = 1]] <<else>> The world economy is in ''terrible'' shape. [[Easier|Intro Summary][$economy = 1]] <</if>> <<set $drugsCost = Math.trunc(100*$economy)>> <<set $rulesCost = Math.trunc(100*$economy)>> <<set $modCost = Math.trunc(50*$economy)>> <<set $surgeryCost = Math.trunc(300*$economy)>> <br> <<if ndef $customVariety>> You are using standardized slave trading channels. [[Customize the slave trade|Customize Slave Trade][$customVariety = 1, $customWA = 0]] <br> <<if $internationalTrade == 0>> The slave trade is ''continental,'' so a narrower variety of slaves will be available. [[Allow intercontinental trade|Intro Summary][$internationalTrade = 1]] <br> <<else>> The slave trade is ''international,'' so a wider variety of slaves will be available. [[Restrict the trade to continental|Intro Summary][$internationalTrade = 0]] <br> <</if>> <<if $internationalTrade == 1>> <<if $internationalVariety == 0>> International slave variety is ''semi-realistic,'' so more populous nations will be more common. [[Normalized national variety|Intro Summary][$internationalVariety = 1]] <br> <<else>> International slave variety is ''normalized,'' so small nations will appear nearly as much as large ones. [[Semi-realistic national variety|Intro Summary][$internationalVariety = 0]] <br> <</if>> <</if>> <<else>> Current nationality distributions are [[Adjust the slave trade|Customize Slave Trade][$customWA = 0, $customVariety = 1]] | [[Stop customizing|Intro Summary][delete $customVariety]] <<if ndef $nationalitiescheck>> /* NGP: regenerate $nationalitiescheck from previous game's $nationalities array */ <<silently>><<include "Customize Slave Trade">><</silently>> <</if>> <br style="clear:both" /><hr style="margin:0"> <<set _len = Object.keys($nationalitiescheck).length>> <<for _nation, _i range $nationalitiescheck>> <<print _nation>> @@.orange;<<print (($nationalities[_nation]/hashSum($nationalities))*100).toFixed(2)>>%@@ <<if _i < _len-1>> | <</if>> <</for>> <br style="clear:both" /><hr style="margin:0"> <</if>> /* closes $customVariety is defined */ /* Accordion 000-250-006 */ Accordion effects on weekly reports are <<if $useAccordion == 0>> @@.red;DISABLED@@. [[Enable|Intro Summary][$useAccordion = 1]] <<else>> @@.cyan;ENABLED@@. [[Disable|Intro Summary][$useAccordion = 0]] <</if>> /* Accordion 000-250-006 */ <br> Economic Tabs on weekly reports are <<if $useTabs == 0>> @@.red;DISABLED@@. [[Enable|Intro Summary][$useTabs = 1]] <<else>> @@.cyan;ENABLED@@. [[Disable|Intro Summary][$useTabs = 0]] <</if>> <br> <<if $plot == 1>> Game mode: ''two-handed''. Includes non-erotic events concerning the changing world. [[Disable non-erotic events|Intro Summary][$plot = 0]] <<else>> Game mode: ''one-handed''. No non-erotic events concerning the changing world. [[Enable non-erotic events|Intro Summary][$plot = 1]] <</if>> <br><br> __''General slave settings''__ <br> <<if $verboseDescriptions == 1>> Your master suite ''will'' detail slave changes. [[Disable|Intro Summary][$verboseDescriptions = 0]] <<else>> Your master suite ''will not'' detail slave changes. [[Enable|Intro Summary][$verboseDescriptions = 1]] <</if>> <br> <<if $newDescriptions == 1>> Slaves ''will'' have alternate titles. [[Disable|Intro Summary][$newDescriptions = 0]] <<else>> Slaves ''will not'' have alternate titles. [[Enable|Intro Summary][$newDescriptions = 1]] <</if>> <br> <<if $seeRace == 1>> Ethnicity will ''occasionally'' be mentioned. [[Disable most mentions of race|Intro Summary][$seeRace = 0]] <<else>> Ethnicity will ''almost never'' be mentioned. [[Enable mentions of race|Intro Summary][$seeRace = 1]] <</if>> <br> <<if $seeNationality == 1>> Nationality will ''occasionally'' be mentioned. [[Disable most mentions of nationality|Intro Summary][$seeNationality = 0]] <<else>> Nationality will ''almost never'' be mentioned. [[Enable mentions of nationality|Intro Summary][$seeNationality = 1]] <</if>> <br> <<if $surnameOrder != 1>> Order names ''based on country of origin''. [[Force name surname|Intro Summary][$surnameOrder = 1]] <<else>> Names will always be ''Name Surname''. [[Allow nationality name order|Intro Summary][$surnameOrder = 0]] <</if>> <br> <<if $familyTesting == 1>> Slaves ''can'' have extended families instead of just a single relative. //May cause lag.// [[Disable extended families|Intro Summary][$familyTesting = 0]] <<else>> Slaves ''cannot'' have extended families, just a single relative. //Vanilla Mode.// [[Enable extended families|Intro Summary][$familyTesting = 1]] <</if>> //Extended family mode must be on for the incubation facility to be enabled.// <<if $familyTesting == 1>> <br> <<if $inbreeding == 1>> Successive breeding ''will'' result in sub-average slaves. [[Disable inbreeding damage|Intro Summary][$inbreeding = 0]] <<else>> Successive breeding ''will not'' result in sub-average slaves. [[Enable inbreeding damage|Intro Summary][$inbreeding = 1]] <</if>> <br> <<if $allowFamilyTitles == 1>> Your relatives ''will'' use family titles. [[Disable family titles|Intro Summary][$allowFamilyTitles = 0]] <<else>> Your relatives ''will not'' use family titles. [[Enable family titles|Intro Summary][$allowFamilyTitles = 1]] <</if>> <</if>> <br> Interactions between slaves' weight and asset size are <<if ($weightAffectsAssets != 0)>> ''enabled''. [[Disable|Intro Summary][$weightAffectsAssets = 0]] <<else>> ''disabled''. [[Enable|Intro Summary][$weightAffectsAssets = 1]] <</if>> &nbsp;&nbsp;&nbsp;&nbsp; <br> <<if ($curativeSideEffects != 0)>> Curative side effects are ''enabled''. [[Disable|Intro Summary][$curativeSideEffects = 0]] <<else>> Curative side effects are ''disabled''. [[Enable|Intro Summary][$curativeSideEffects = 1]] <</if>> <br> /% Begin mod section: toggle whether slaves lisp. %/ <<if $disableLisping>> Lisping: ''slaves will not lisp''. [[Enable Lisping|Intro Summary][$disableLisping = 0]] <<else>> Lisping: ''slaves with fat lips or heavy oral piercings will lisp''. [[Disable Lisping|Intro Summary][$disableLisping = 1]] <</if>> /% End mod section: toggle whether slaves lisp. %/ <br><br> __''Slave age settings''__ <br> <<if $seeAge == 1>> Slaves will ''age naturally.'' [[Disable aging|Intro Summary][$seeAge = 0]] | [[Semi aging|Intro Summary][$seeAge = 2]] <<elseif $seeAge == 2>> Slaves ''will'' celebrate birthdays, but ''not age.'' [[Enable aging fully|Intro Summary][$seeAge = 1]] | [[Disable aging|Intro Summary][$seeAge = 0]] <<else>> Slaves will ''not age,'' and not experience birthdays. [[Enable aging|Intro Summary][$seeAge = 1]] | [[Semi aging|Intro Summary][$seeAge = 2]] <</if>> //This option cannot be changed during the game// <br> <<if $minimumSlaveAge < 3>> <<set $minimumSlaveAge = 3>> <<elseif $minimumSlaveAge < 18>> /% OK %/ <<else>> /% Either out of range or not a number. %/ <<set $minimumSlaveAge = 18>> <</if>> Girls appearing in the game will be no younger than <<textbox "$minimumSlaveAge" $minimumSlaveAge "Intro Summary">> <br> <<if $retirementAge <= $minimumSlaveAge>> <<set $retirementAge = $minimumSlaveAge+1>> <<elseif $retirementAge <= 120>> /% OK %/ <<else>> /% Either out of range or not a number. %/ <<set $retirementAge = 45>> <</if>> Initial retirement age will be at <<textbox "$retirementAge" $retirementAge "Intro Summary">> //May cause issues with New Game and initial slaves if set below 45.// <br> <<if $pedo_mode == 0>> Randomly generated slaves will generate normally. [[Loli mode|Intro Summary][$pedo_mode = 1, $minimumSlaveAge = 5]] <<else>> Nearly all randomly generated slaves will be under the age of 18, although custom slaves and slaves related to specific events may be older. [[Normal mode|Intro Summary][$pedo_mode = 0]] <</if>> <br> <<if $fertilityAge < 3>> <<set $fertilityAge = 3>> <<elseif $fertilityAge < 18>> /% OK %/ <<else>> /% Either out of range or not a number. %/ <<set $fertilityAge = 18>> <</if>> Girls will not be able to become pregnant if their age is under <<textbox "$fertilityAge" $fertilityAge "Intro Summary">> <br> <<if $potencyAge < 3>> <<set $potencyAge = 3>> <<elseif $potencyAge < 18>> /% OK %/ <<else>> /% Either out of range or not a number. %/ <<set $potencyAge = 18>> <</if>> Girls will not be able to impregnate others if their age is under <<textbox "$potencyAge" $potencyAge "Intro Summary">> <br> <<if $precociousPuberty == 0>> Girls ''cannot'' experience precocious puberty. (Unable to become pregnant or inseminate others younger than normal puberty age - $fertilityAge). [[Enable precocious puberty|Intro Summary][$precociousPuberty = 1]] <<else>> Girls ''can'' experience precocious puberty. (Under certain conditions they can become pregnant or inseminate others younger then normal age - $fertilityAge, though they may also experience delayed puberty). [[Disable precocious puberty|Intro Summary][$precociousPuberty = 0]] <</if>> <br><br> __''Slave age effects''__ <br> <<if $AgePenalty == 0>> Girls ''will not'' receive job and career penalties due to age. [[Enable age penalties|Intro Summary][$AgePenalty = 1]] <<else>> Girls ''will'' receive job and career penalties due to age. [[Disable age penalties|Intro Summary][$AgePenalty = 0]] <</if>> <br> <<if $loliGrow == 1>> Children ''will not'' grow as they age. [[Enable Growth|Intro Summary][$loliGrow = 0]] <<else>> Children ''will'' grow as they age. [[Disable Growth|Intro Summary][$loliGrow = 1]] <</if>> <br><br> __''Content settings''__ <br> <<switch $seeDicks>> <<case 100>> ''All'' <<case 90>> ''Almost all'' <<case 75>> ''Most'' <<case 50>> ''Half'' <<case 25>> ''Some'' <<case 10>> ''A few'' <<default>> ''None'' <</switch>> of the slave girls will have dicks. <<if $seeDicks != 0>>[[None|Intro Summary][$seeDicks = 0]]<<else>>None<</if>> (0%) | <<if $seeDicks != 10>>[[A few|Intro Summary][$seeDicks = 10]]<<else>>A few<</if>> (10%) | <<if $seeDicks != 25>>[[Some|Intro Summary][$seeDicks = 25]]<<else>>Some<</if>> (25%) | <<if $seeDicks != 50>>[[Half|Intro Summary][$seeDicks = 50]]<<else>>Half<</if>> (50%) | <<if $seeDicks != 75>>[[Most|Intro Summary][$seeDicks = 75]]<<else>>Most<</if>> (75%) | <<if $seeDicks != 90>>[[Almost all|Intro Summary][$seeDicks = 90]]<<else>>Almost all<</if>> (90%) | <<if $seeDicks != 100>>[[All|Intro Summary][$seeDicks = 100]]<<else>>All<</if>> (100%) <br> <<if $seeDicks == 0>> Should you be able to surgically attach a penis to your female slaves and starting girls? <<if $makeDicks != 0>>[[No|Intro Summary][$makeDicks = 0]]<<else>>No<</if>> | <<if $makeDicks != 1>>[[Yes|Intro Summary][$makeDicks = 1]]<<else>>Yes<</if>> <</if>> <br> <<if $seePreg == 1>> Pregnancy related content is ''enabled''. [[Disable|Intro Summary][$seePreg = 0]] <<else>> Most pregnancy related content is ''disabled''. [[Enable|Intro Summary][$seePreg = 1]] <</if>> <br> <<if $seeHyperPreg == 1>> Extreme pregnancy content like broodmothers is ''enabled''. [[Disable|Intro Summary][$seeHyperPreg = 0]] <<else>> Extreme pregnancy content like broodmothers is ''disabled''. [[Enable|Intro Summary][$seeHyperPreg = 1]] <</if>> <br> <<if $seeExtreme == 1>> Extreme content like amputation is ''enabled''. [[Disable|Intro Summary][$seeExtreme = 0]] <<else>> Extreme content like amputation is ''disabled''. [[Enable|Intro Summary][$seeExtreme = 1]] <</if>> <br> <<if $seeBestiality == 1>> Bestiality content is ''enabled''. [[Disable|Intro Summary][$seeBestiality = 0]] <<else>> Bestiality content is ''disabled''. [[Enable|Intro Summary][$seeBestiality = 1]] <</if>> <<if $seeDicks != 0>> <br> <<if $seeCircumcision == 1>> Circumcision is ''enabled''. [[Disable|Intro Summary][$seeCircumcision = 0]] <<else>> Circumcision is ''disabled''. [[Enable|Intro Summary][$seeCircumcision = 1]] <</if>> <</if>> <br><br> __''The Free City''__ <br> The Free City features ''$neighboringArcologies'' arcologies in addition to your own. <<textbox "$neighboringArcologies" $neighboringArcologies "Intro Summary">> <br>&nbsp;&nbsp;&nbsp;&nbsp; //Setting this to 0 will disable most content involving the rest of the Free City.// <<if $targetArcology.type == "New">> <br> The Free City is located on ''$terrain'' terrain. [[Urban|Intro Summary][$terrain = "urban"]] | [[Rural|Intro Summary][$terrain = "rural"]] | [[Ravine|Intro Summary][$terrain = "ravine"]] | [[Marine|Intro Summary][$terrain = "marine"]] | [[Oceanic|Intro Summary][$terrain = "oceanic"]] <<if $terrain != "oceanic">> <br> The Free City is located in ''$continent''. [[North America|Intro Summary][$continent = "North America", $language = "English"]] | [[South America|Intro Summary][$continent = "South America", $language = "Spanish"]] | [[Brazil|Intro Summary][$continent = "Brazil", $language = "Portuguese"]] | [[Europe|Intro Summary][$continent = "Europe", $language = "English"]] | [[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]] | [[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]] | [[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]] | [[Australia|Intro Summary][$continent = "Australia", $language = "English"]] | [[Japan|Intro Summary][$continent = "Japan", $language = "Japanese", $PC.race = "asian", $PC.nationality = "Japanese", $PC.hColor = "black", $PC.eyeColor = "brown"]] <</if>> <</if>> <<if !["RomanRevivalist", "AztecRevivalist", "EgyptianRevivalist", "EdoRevivalist", "ArabianRevivalist", "ChineseRevivalist"].includes($targetArcology.type)>> <br> The lingua franca of your arcology is <<textbox "$language" $language "Intro Summary">>. <<if $language != "English">> [[English|Intro Summary][$language = "English"]] | <<else>> English | <</if>> <<if $language != "Spanish">> [[Spanish|Intro Summary][$language = "Spanish"]] | <<else>> Spanish | <</if>> <<if $language != "Arabic">> [[Arabic|Intro Summary][$language = "Arabic"]] | <<else>> Arabic | <</if>> <<if $language != "Chinese">> [[Chinese|Intro Summary][$language = "Chinese"]] <<else>> Chinese <</if>> <</if>> <br> The Free City could develop as many as ''$FSCreditCount'' future societies. <<textbox "$FSCreditCount" $FSCreditCount "Intro Summary">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $FSCreditCount >= 7>> <<set $FSCreditCountString = "seven">> <<elseif $FSCreditCount == 6>> <<set $FSCreditCountString = "six">> <<elseif $FSCreditCount == 5>> <<set $FSCreditCountString = "five">> <<elseif $FSCreditCount <= 4>> <<set $FSCreditCountString = "four">> <</if>> //5 is default, 4 behaves the same as pre-patch 0.9.9.0, max is 7.// //Make sure to hit enter to confirm.// //This option cannot be changed during the game// <br><br> __''Player Character''__ <<if $freshPC == 1 || $saveImported == 0>> <<if ndef $PCCreationSex>> <<if $PC.title == 1>> <<set $PCCreationSex = "masculine ''Master''">> <<else>> <<set $PCCreationSex = "feminine ''Mistress''">> <</if>> <</if>> <br>You are a $PCCreationSex. <br>Change to <<if $PCCreationSex != "masculine ''Master''">> [[masculine Master|Intro Summary][$PC.title = 1, $PCCreationSex = "masculine ''Master''"]] <<elseif $PCCreationSex != "feminine ''Mistress''">> [[feminine Mistress|Intro Summary][$PC.title = 0, $PCCreationSex = "feminine ''Mistress''"]] <</if>> <br>Everyone calls you ''<<= PlayerName()>>.'' <br> With ''<<textbox "$PC.name" $PC.name>>'' as your given name and <<if $PC.surname == 0>> no surname. <<link "Add a surname">> <<set $PC.surname = "Anon">> <<goto "Intro Summary">> <</link>> //Surnames cannot be changed during the game outside of special circumstances.// <<else>> ''<<textbox "$PC.surname" $PC.surname>>'' as your surname. <<link "Go by a single name">> <<set $PC.surname = 0, $PC.surname = "">> <<goto "Intro Summary">> <</link>> <</if>> <br> You are <<textbox "$PC.actualAge" $PC.actualAge "Intro Summary">> years old which is <<if $PC.actualAge >= 65>> ''old''. <<elseif $PC.actualAge >= 50>> ''well into middle age''. <<elseif $PC.actualAge >= 35>> ''entering middle age''. <<else>> ''surprisingly young''. <</if>> <<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>> Your birthday was <<textbox "$PC.birthWeek" $PC.birthWeek "Intro Summary">> weeks ago. <<if $playerAging == 2>> and you ''age naturally''. [[Disable aging|Intro Summary][$playerAging = 0]] | [[Semi aging|Intro Summary][$playerAging = 1]] <<elseif $playerAging == 1>> and you ''will'' celebrate birthdays, but ''not age''. [[Enable aging fully|Intro Summary][$playerAging = 2]] | [[Disable aging|Intro Summary][$playerAging = 0]] <<else>> and you will ''not age,'' nor experience birthdays. [[Enable aging|Intro Summary][$playerAging = 2]] | [[Semi aging|Intro Summary][$playerAging = 1]] <</if>> //This option cannot be changed during the game// <br> Your custom title is ''<<textbox "$PC.customTitle" $PC.customTitle "Intro Summary">>'' and when lisped it is ''<<textbox "$PC.customTitleLisp" $PC.customTitleLisp "Intro Summary">>''. //If using a custom title, select Master or Mistress to set the gender of your title.// //Make sure to replace your "s"s with "th"s to have working lisps in your lisped title.// <br> Your nationality (//Capitalize it//) is <<textbox "$PC.nationality" $PC.nationality "Intro Summary">>, race is <<textbox "$PC.race" $PC.race "Intro Summary">> and skin tone is <<textbox "$PC.skin" $PC.skin "Intro Summary">>. <br>__Race:__ [[White|Intro Summary][$PC.race = "white"]] | [[Asian|Intro Summary][$PC.race = "asian"]] | [[Latina|Intro Summary][$PC.race = "latina"]] | [[Middle Eastern|Intro Summary][$PC.race = "middle eastern"]] | [[Black|Intro Summary][$PC.race = "black"]] | [[Semitic|Intro Summary][$PC.race = "semitic"]] | [[Southern European|Intro Summary][$PC.race = "southern european"]] | [[Indo-Aryan|Intro Summary][$PC.race = "indo-aryan"]] | [[Amerindian|Intro Summary][$PC.race = "amerindian"]] | [[Pacific Islander|Intro Summary][$PC.race = "pacific islander"]] | [[Malay|Intro Summary][$PC.race = "malay"]] | [[Mixed Race|Intro Summary][$PC.race = "mixed race"]] <br>__Skin tone:__ [[Pure White|Intro Summary][$PC.skin = "pure white"]] | [[Extremely Pale|Intro Summary][$PC.skin = "extremely pale"]] | [[Pale|Intro Summary][$PC.skin = "pale"]] | [[Extremely Fair|Intro Summary][$PC.skin = "extremely fair"]] | [[Very Fair|Intro Summary][$PC.skin = "very fair"]] | [[Fair|Intro Summary][$PC.skin = "fair"]] | [[White|Intro Summary][$PC.skin = "white"]] | [[Light|Intro Summary][$PC.skin = "light"]] | [[Lightened|Intro Summary][$PC.skin = "lightened"]] | [[Light Olive|Intro Summary][$PC.skin = "light olive"]] | [[Olive|Intro Summary][$PC.skin = "olive"]] | [[Natural|Intro Summary][$PC.skin = "natural"]] | [[Tanned|Intro Summary][$PC.skin = "tanned"]] | [[Bronzed|Intro Summary][$PC.skin = "bronzed"]] | [[Dark Olive|Intro Summary][$PC.skin = "dark olive"]] | [[Dark|Intro Summary][$PC.skin = "dark"]] | [[Light Brown|Intro Summary][$PC.skin = "light brown"]] | [[Brown|Intro Summary][$PC.skin = "brown"]] | [[Dark Brown|Intro Summary][$PC.skin = "dark brown"]] | [[Black|Intro Summary][$PC.skin = "black"]] | [[Ebony|Intro Summary][$PC.skin = "ebony"]] | [[Pure Black|Intro Summary][$PC.skin = "pure black"]] <<switch $PC.markings>> <<case "freckles">> <<set _PCCreationFreckles = "has light freckling">> <<case "heavily freckled">> <<set _PCCreationFreckles = "has heavy freckling">> <<default>> <<set _PCCreationFreckles = "is clear of blemishes">> <</switch>> <br>Your body ''_PCCreationFreckles''. [[None|Intro Summary][$PC.markings = "none"]] | [[Light|Intro Summary][$PC.markings = "freckles"]] | [[Heavy|Intro Summary][$PC.markings = "heavily freckled"]] <br>Your eyes are <<textbox "$PC.eyeColor" $PC.eyeColor "Intro Summary">> and hair is <<textbox "$PC.hColor" $PC.hColor "Intro Summary">>. <br> Your preferred refreshment is <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]] and you consume it when ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drunk<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<elseif $PC.refreshmentType == 4>>Injected<<elseif $PC.refreshmentType == 5>>Popped<<else>>Orally Dissolved<</if>>''. [[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]] | [[Popped|Intro Summary][$PC.refreshmentType = 5]] | [[Orally Dissolved|Intro Summary][$PC.refreshmentType = 6]] <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $PC.refreshmentType == 0>>//"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly <<elseif $PC.refreshmentType == 5>>//"Popped" must fit into the following sentence: "I shook the bottle of $PC.refreshment" to fit events properly <<elseif $PC.refreshmentType == 6>>//"Orally Dissolved" must fit into the following sentence: "I placed a tab of $PC.refreshment under my tongue" to fit events properly <</if>> <<switch $PC.career>> <<case "capitalist">> <<set _PCCreationCareer = "a business leader">> <<case "mercenary">> <<set _PCCreationCareer = "a mercenary">> <<case "slaver">> <<set _PCCreationCareer = "a slaver">> <<case "engineer">> <<set _PCCreationCareer = "an engineer">> <<case "medicine">> <<set _PCCreationCareer = "a doctor">> <<case "celebrity">> <<set _PCCreationCareer = "a minor celebrity">> <<case "escort">> <<set _PCCreationCareer = "an escort">> <<case "servant">> <<set _PCCreationCareer = "a servant">> <<case "gang">> <<set _PCCreationCareer = "a gang leader">> <<case "BlackHat">> <<set _PCCreationCareer = "an incursion specialist">> <<default>> <<set _PCCreationCareer = "a member of the idle wealthy">> <</switch>> <br> Before you came to the free cities, you were ''_PCCreationCareer'' and it is rumoured that you acquired your arcology through ''$PC.rumor''. <br>__Past career:__ <<if $PC.career != "arcology owner">> [[member of the idle wealthy|Intro Summary][$PC.career = "wealth"]] | [[business leader|Intro Summary][$PC.career = "capitalist"]] | [[mercenary|Intro Summary][$PC.career = "mercenary"]] | [[slaver|Intro Summary][$PC.career = "slaver"]] | [[engineer|Intro Summary][$PC.career = "engineer"]] | [[doctor|Intro Summary][$PC.career = "medicine"]] | [[hacker|Intro Summary][$PC.career = "BlackHat"]] | [[minor celebrity|Intro Summary][$PC.career = "celebrity"]] | [[escort|Intro Summary][$PC.career = "escort"]] | [[servant|Intro Summary][$PC.career = "servant"]] | [[gang leader|Intro Summary][$PC.career = "gang"]] <</if>> <br>__rumor:__ [[wealth|Intro Summary][$PC.rumor = "wealth"]] | [[hard work|Intro Summary][$PC.rumor = "diligence"]] | [[force|Intro Summary][$PC.rumor = "force"]] | [[social engineering|Intro Summary][$PC.rumor = "social engineering"]] | [[blind luck|Intro Summary][$PC.rumor = "luck"]] <br> You have a <<if $PC.vagina == 1 && $PC.dick == 1>> ''penis and vagina''. Sex scene variations; more difficult reputation maintenance; some unique opportunities, especially with breasts. [[No penis|Intro Summary][$PC.dick = 0]] | [[No vagina|Intro Summary][$PC.vagina = 0, $PC.preg = 0, $PC.pregType = 0]] <<elseif $PC.dick == 1>> ''penis''. Standard sex scenes; easiest reputation maintenance. [[Switch to vagina|Intro Summary][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|Intro Summary][$PC.vagina = 1]] <<elseif $PC.vagina == 1>> ''vagina''. Sex scene variations; most difficult reputation maintenance. [[Switch to penis|Intro Summary][$PC.dick = 1, $PC.vagina = 0, $PC.preg = 0, $PC.pregType = 0]] | [[Add a penis|Intro Summary][$PC.dick = 1]] <</if>> <<if $PC.vagina == 1>> <br> You are <<if $PC.preg == -1>> taking contraceptives. You ''can't'' get pregnant, however there will be a slight increase to living expenses. [[Do not take contraceptives|Intro Summary][$PC.preg = 0]] <<elseif $PC.preg == 0>> ''not'' on contraceptives. You ''can'' get pregnant. [[Take contraceptives|Intro Summary][$PC.preg = -1]] | [[Too late for that|Intro Summary][$PC.preg = 16, $PC.pregType = 1]] <<elseif $PC.preg > 37>> ''<<print $PC.preg>> weeks pregnant'' and going to go into labor soon. [[Not pregnant|Intro Summary][$PC.preg = 0, $PC.pregType = 0]] <<elseif $PC.preg > 0>> ''<<print $PC.preg>> weeks pregnant'' so there is no need to worry about contraceptives. [[Not pregnant|Intro Summary][$PC.preg = 0, $PC.pregType = 0]] | [[Ready to drop|Intro Summary][$PC.preg = 40]] <</if>> <<if $PC.births > 0>> <br>You have given birth to ''$PC.births'' babies. <</if>> <br>Your hormones <<if $PC.pregMood == 1>> influence you to be ''caring and motherly''. Sex scene alterations; slaves will trust you more, but may try to take advantage of your mercy. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<elseif $PC.pregMood == 0>> do not affect you. Vanilla setting. [[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<else>> influence you to be ''aggressive and domineering''. Sex scene alterations; slaves will fear you more, but will become more submissive to you. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]] <</if>> <</if>> <br> <<switch $PC.boobsBonus>> <<case -1>> <<set _PCCreationBoobSize = "unnoticeable C cups">> <<case -0.5>> <<set _PCCreationBoobSize = "unremarkable D cups">> <<case 1>> <<set _PCCreationBoobSize = "noticeable F cups">> <<case 2>> <<set _PCCreationBoobSize = "huge G cups">> <<case 3>> <<set _PCCreationBoobSize = "massive H cups">> <<default>> <<set _PCCreationBoobSize = "average DD cups">> <</switch>> <<if $PC.boobsImplant>> <<set _PCCreationBreast = "fake">> <<else>> <<set _PCCreationBreast = "all natural">> <</if>> <<if $PC.boobs > 0>> Your breasts are ''_PCCreationBoobSize'' and ''_PCCreationBreast''. <<if $PC.boobsBonus == 0>> [[Go bigger|Intro Summary][$PC.boobsBonus = 2, $PC.boobsImplant = 0]] | [[Get implants|Intro Summary][$PC.boobsBonus = 2, $PC.boobsImplant = 1]] | [[Go smaller|Intro Summary][$PC.boobsBonus = -1, $PC.boobsImplant = 0]] <<elseif $PC.boobsBonus == 2>> [[Go smaller |Intro Summary][$PC.boobsBonus = 0, $PC.boobsImplant = 0]] <<elseif $PC.boobsBonus == -1>> [[Go Bigger |Intro Summary][$PC.boobsBonus = 0]] <</if>> | [[Remove them|Intro Summary][$PC.boobs = 0, $PC.boobsBonus = 0, $PC.boobsImplant = 0]] <<else>> <<if $PC.title == 1>> Your chest is ''manly.'' [[Add breasts|Intro Summary][$PC.boobs = 1, $PC.boobsBonus = -1]] <<else>> You are ''flat chested.'' [[Grow breasts|Intro Summary][$PC.boobs = 1, $PC.boobsBonus = -1]] <</if>> <</if>> <<else>> <br>You are a <<if $PC.title == 1>> masculine ''Master'' <<else>> feminine ''Mistress' <</if>> and everyone that matters calls you <<= PlayerName()>>. <br> You are $PC.actualAge years old which is <<if $PC.actualAge >= 65>> ''old''. <<elseif $PC.actualAge >= 50>> ''well into middle age''. <<elseif $PC.actualAge >= 35>> ''entering middle age''. <<else>> ''surprisingly young''. <</if>> Your birthday will be in $PC.birthWeek weeks <<if $playerAging == 2>> and you ''age naturally''. [[Disable aging|Intro Summary][$playerAging = 0]] | [[Semi aging|Intro Summary][$playerAging = 1]] <<elseif $playerAging == 1>> and you ''will'' celebrate birthdays, but ''not age''. [[Enable aging fully|Intro Summary][$playerAging = 2]] | [[Disable aging|Intro Summary][$playerAging = 0]] <<else>> and you will ''not age,'' nor experience birthdays. [[Enable aging|Intro Summary][$playerAging = 2]] | [[Semi aging|Intro Summary][$playerAging = 1]] <</if>> //This option cannot be changed during the game// <br> Your custom title is ''<<textbox "$PC.customTitle" $PC.customTitle "Intro Summary">>'' and when lisped it is ''<<textbox "$PC.customTitleLisp" $PC.customTitleLisp "Intro Summary">>''. //If using a custom title, select Master or Mistress to set the gender of your title.// //Make sure to replace your "s"s with "th"s to have working lisps in your lisped title.// <br> You are a $PC.nationality $PC.race with <<if $PC.markings == "heavily freckled">>heavily freckled<<elseif $PC.markings == "freckles">>lightly freckled<<else>>clear<</if>> $PC.skin skin, $PC.hColor hair and $PC.eyeColor eyes. <br> Your preferred refreshment is <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]] and you consume it when ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drunk<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<elseif $PC.refreshmentType == 4>>Injected<<elseif $PC.refreshmentType == 5>>Popped<<else>>Orally Dissolved<</if>>''. [[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]] | [[Popped|Intro Summary][$PC.refreshmentType = 5]] | [[Orally Dissolved|Intro Summary][$PC.refreshmentType = 6]] <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $PC.refreshmentType == 0>>//"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly <<elseif $PC.refreshmentType == 5>>//"Popped" must fit into the following sentence: "I shook the bottle of $PC.refreshment" to fit events properly <<elseif $PC.refreshmentType == 6>>//"Orally Dissolved" must fit into the following sentence: "I placed a tab of $PC.refreshment under my tongue" to fit events properly <</if>> <<switch $PC.career>> <<case "wealth">> Prior to being an arcology owner, you were a member of the idle wealthy. <<case "capitalist">> Prior to being an arcology owner, you were a business leader. <<case "mercenary">> Prior to being an arcology owner, you were a mercenary. <<case "slaver">> Prior to being an arcology owner, you were a slaver. <<case "engineer">> Prior to being an arcology owner, you were an engineer. <<case "medicine">> Prior to being an arcology owner, you were a surgeon. <<case "celebrity">> Prior to being an arcology owner, you were a minor celebrity. <<case "BlackHat">> Prior to being an arcology owner, you specialized in cracking databases and making mockeries of cyber security. <<case "arcology owner">> Being an arcology owner defines your life now. <<case "escort">> Prior to being an arcology owner, you knew how to survive off your looks and body. <<case "servant">> Prior to being an arcology owner, you served a well-off master<<if $PC.birthMaster > 2>> and bore him several children<</if>>. <<case "gang">> Prior to being an arcology owner, you were the leader of a ruthless gang. <</switch>> Word in the arcology is you acquired it through <<switch $PC.rumor>> <<case "wealth">> a rather ridiculous amount of money. <<case "diligence">> sheer effort. <<case "force">> brutal force. <<case "social engineering">> clever social manipulation. <<case "luck">> blind luck. <</switch>> <br> You have a <<if $PC.vagina == 1 && $PC.dick == 1>> penis and vagina <<elseif $PC.dick == 1>> penis. <<elseif $PC.vagina == 1>> vagina <</if>> <<if $PC.vagina == 1>> and are <<if $PC.pregWeek < 0>> recovering from your last pregnancy. <<elseif $PC.preg == -2>> infertile. <<elseif $PC.preg == -1>> taking contraceptives. <<elseif $PC.preg == 0>> fertile. <<elseif $PC.preg > 37>> extremely pregnant. <<elseif $PC.preg > 0>> pregnant. <</if>> <<if $PC.preg > 20 || $PC.births > 0>> <<if $PC.pregMood == 1>> You tend to be caring and motherly when you're pregnant. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<elseif $PC.pregMood == 0>> Pregnancy doesn't really affect your mood. [[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<else>> You tend to be very demanding and aggressive when you're pregnant. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]] <</if>> <<else>> <<if $PC.pregMood == 1>> You tend to be caring and motherly when you're hormonal. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<elseif $PC.pregMood == 0>> Your mood isn't tied to your hormones. [[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]] <<else>> You tend to be very demanding and aggressive when you're hormonal. [[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]] <</if>> <</if>> <<if $PC.births > 0>> You have given birth to $PC.births babies. <</if>> <</if>> <br> <<if $PC.boobs > 0>> You have a <<if $PC.title > 0>>masculine<<else>>feminine<</if>> body with <<if $PC.boobsBonus == 1>> big <<if $PC.boobsImplant == 1>>fake <</if>>breasts. <<elseif $PC.boobsBonus == 2>> huge <<if $PC.boobsImplant == 1>>fake <</if>>breasts. <<elseif $PC.boobsBonus == 3>> giant<<if $PC.boobsImplant == 1>>, fake<</if>> cow tits. <<elseif $PC.boobsBonus == -0.5>> unremarkable breasts. <<elseif $PC.boobsBonus == -1>> average breasts. <<else>> noticeable breasts. <</if>> <<else>> <<if $PC.title > 0>> You have a manly chest. <<else>> You are flat as a board. <</if>> <</if>> <</if>> <br><br>__''Image display''__ <br> Currently <<if $seeImages == 1>> ''enabled.'' [[Disable|Intro Summary][$seeImages = 0]] <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $imageChoice == 1>> ''Vector art by NoX/Deepmurk'' is selected. [[Switch to rendered imagepack|Intro Summary][$imageChoice = 0]] | [[Switch to non-embedded vector art|Intro Summary][$imageChoice = 2]] | [[Switch to revamped embedded vector art|Intro Summary][$imageChoice = 3]] <br>&nbsp;&nbsp;&nbsp;&nbsp; Highlights on shiny clothing <<if $seeVectorArtHighlights == 1>> @@.cyan;ENABLED@@. [[Disable|Intro Summary][$seeVectorArtHighlights = 0]] <<else>> @@.red;DISABLED@@. [[Enable|Intro Summary][$seeVectorArtHighlights = 1]] <</if>> <br>@@.red;Git compiled only, no exceptions.@@ <<elseif $imageChoice == 2>> ''Vector art by NoX/Deepmurk - non-embed version'' is selected. [[Switch to rendered imagepack|Intro Summary][$imageChoice = 0]] | [[Switch to embedded vector art|Intro Summary][$imageChoice = 1]] | [[Switch to revamped embedded vector art|Intro Summary][$imageChoice = 3]] <<elseif $imageChoice == 3>> ''Vector art revamp'' is selected. [[Switch to rendered imagepack|Intro Summary][$imageChoice = 0]] | [[Switch to embedded vector art|Intro Summary][$imageChoice = 1]] | [[Switch to non-embedded vector art|Intro Summary][$imageChoice = 2]] <br>&nbsp;&nbsp;&nbsp;&nbsp; Highlights on shiny clothing <<if $seeVectorArtHighlights == 1>> @@.cyan;ENABLED@@. [[Disable|Intro Summary][$seeVectorArtHighlights = 0]] <<else>> @@.red;DISABLED@@. [[Enable|Intro Summary][$seeVectorArtHighlights = 1]] <</if>> <br>@@.red;Git compiled only, no exceptions.@@ <<elseif $imageChoice == 0>> ''Rendered imagepack by Shokushu'' is selected. [[Switch to vector art|Intro Summary][$imageChoice = 1]] <br>&nbsp;&nbsp;&nbsp;&nbsp; Slave summary fetish images <<if $seeMainFetishes == 1>> ''enabled.'' [[Disable|Intro Summary][$seeMainFetishes = 0]] <<else>> ''disabled.'' [[Enable|Intro Summary][$seeMainFetishes = 1]] <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Slave images in lists are <<if $seeSummaryImages == 1>> ''enabled.'' [[Disable|Intro Summary][$seeSummaryImages = 0]] <<else>> ''disabled.'' [[Enable|Intro Summary][$seeSummaryImages = 1]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Slave images in the weekly report are <<if $seeReportImages == 1>> ''enabled.'' [[Disable|Intro Summary][$seeReportImages = 0]] <<else>> ''disabled.'' [[Enable|Intro Summary][$seeReportImages = 1]] <</if>> <<else>> ''disabled.'' [[Enable|Intro Summary][$seeImages = 1]] //Unembedded requires image resources.// <</if>> <br><br> __''Mods''__ <br> <<if $SFMODToggle == 1>> The Special Force Mod is ''enabled.'' [[Disable|Intro Summary][$SFMODToggle = 0]] <<else>> The Special Force Mod is ''disabled.'' [[Enable|Intro Summary][$SFMODToggle = 1]] <</if>> <br> // This mod initially from anon1888 but expanded by SFanon offers a lategame special (initially, security but changed to Special in order to try and reduce confusion with crimeanon's separate Security Expansion mod) force, triggered around week 80. It is non-canon where it conflicts with canonical updates to the base game.// <br><br> <<if $cyberMod == 1>> Cybernetics mod is ''enabled.'' [[Disable|Intro Summary][$cyberMod = 0]] <<else>> Cybernetics mod is ''disabled.'' [[Enable|Intro Summary][$cyberMod = 1]] <</if>> <br> // This mod alters how prosthetics system works and adds some content.// <br><br> <<if $secExp == 1>> The Security Expansion Mod is ''enabled.'' [[Disable|Intro Summary][$secExp = 0]] <<else>> The Security Expansion Mod is ''disabled.'' [[Enable|Intro Summary][$secExp = 1]] <</if>> <br> // This mod introduces security and crime in the arcology, as well as attacks and battles.// <br><br> <<link "Continue">> <<if $freshPC == 1 || $saveImported == 0>> <<switch $PC.career>> <<case "capitalist">> <<set $PC.trading = 100>> <<case "mercenary">> <<set $PC.warfare = 100>> <<case "slaver">> <<set $PC.slaving = 100>> <<case "engineer">> <<set $PC.engineering = 100>> <<case "medicine">> <<set $PC.medicine = 100>> <<case "BlackHat">> <<set $PC.hacking = 100>> <<case "arcology owner">> <<set $PC.trading = 100, $PC.warfare = 100, $PC.hacking = 100, $PC.slaving = 100, $PC.engineering = 100, $PC.medicine = 100>> <<case "escort">> <<set $PC.trading = 50, $PC.warfare = -100, $PC.slaving = -100, $PC.engineering = -100, $PC.medicine = 10, $PC.hacking = 10>> <<case "servant">> <<set $PC.trading = -100, $PC.warfare = -100, $PC.slaving = -100, $PC.engineering = -100, $PC.medicine = -100, $PC.hacking = -100>> <<case "gang">> <<set $PC.trading = 50, $PC.warfare = 50, $PC.slaving = 50, $PC.engineering = -100, $PC.medicine = 0, $PC.hacking = 50>> <</switch>> <</if>> <<if $saveImported == 1 && $freshPC == 0 && $girls < 3>> <<set $girls++>> <<elseif $PC.career == "wealth" || $PC.career == "celebrity">> <<set $girls = 2>> <<else>> <<set $girls = 1>> <</if>> <<if $secExp == 1>> <<set $wasToggledBefore = 1>> <</if>> <<goto "init Nationalities">> <</link>> <<if ($economy != 1) || ($seeDicks != 50) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($seeCircumcision != 1) || ($seeAge != 1) || ($plot != 1)>> | [[restore defaults|Intro Summary][$seeDicks = 50,$economy = 1,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$seeCircumcision = 1,$seeAge = 1,$plot = 1]] <</if>> <br><br> [[Cheat Start|init Nationalities][$cash += 1000000,$girls = 3,$rep += 10000,$dojo += 1,$cheatMode = 1,$seeDesk = 0, $seeFCNN = 0, $sortSlavesBy = "devotion",$sortSlavesOrder = "descending",$sortSlavesMain = 0,$rulesAssistantMain = 1,$abbreviateDevotion = 1,$abbreviateRules = 1,$abbreviateClothes = 2,$abbreviateHealth = 1,$abbreviateDiet = 1,$abbreviateDrugs = 1,$abbreviateRace = 1,$abbreviateNationality = 1,$abbreviateGenitalia = 1,$abbreviatePhysicals = 1,$abbreviateSkills = 1,$abbreviateMental = 2,$PC.trading = 100,$PC.warfare = 100,$PC.slaving = 100,$PC.engineering = 100,$PC.medicine = 100,$PC.hacking = 100]] | //Intended for debugging: may have unexpected effects//
DankWolf/fc
src/events/intro/introSummary.tw
tw
bsd-3-clause
42,044
:: Location Intro As the old countries crumble and technology stagnates, the gap between rich and poor increases. In order to continue living a good life without having their property taken by the mob, many of the wealthy and powerful come together to form 'Free Cities.' These are new cities on undeveloped land, in remote areas, or even afloat, fully free of any allegiance or law. These new cities are built on new ideas, with most buildings designed as futuristic, self-contained 'arcologies.' An arcology and everything in it is usually owned by a single person. And you're determined that you will soon be one of those single people. @@.orange;In what part of the world is your new arcology going to be located?@@ [[North America|Intro Summary][$continent = "North America", $language = "English"]] [[South America|Intro Summary][$continent = "South America", $language = "Spanish"]] [[Brazil|Intro Summary][$continent = "Brazil", $language = "Portuguese"]] [[Europe|Intro Summary][$continent = "Europe", $language = "German"]] [[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]] [[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]] [[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]] [[Australia|Intro Summary][$continent = "Australia", $language = "English"]] [[Japan|Intro Summary][$continent = "Japan", $language = "Japanese", $PC.race = "asian", $PC.nationality = "Japanese", $PC.hColor = "black", $PC.eyeColor = "brown"]] //Slaves from countries in the selected continent will appear more frequently.//
DankWolf/fc
src/events/intro/locationIntro.tw
tw
bsd-3-clause
1,585
:: PC Body Intro [nobr] Most slaveowners in the Free Cities are male. The preexisting power structures of the old world have mostly migrated to the new, and it can often be very hard to be a free woman in the Free Cities. Some manage to make their way, but in many arcologies, men are the owners, and women are the owned. You'll cut a striking figure as the owner and leader of your arcology, but @@.orange;what's under your business attire?@@ <<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>> <br> <<if $PC.title > 0>> You have a masculine figure and will be referred to as ''Master.'' [[Switch to a feminine appearance|PC Body Intro][$PC.title = 0]] <<else>> You have a feminine figure and will be referred to as ''Mistress.'' [[Switch to a masculine appearance|PC Body Intro][$PC.title = 1]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //This option will affect scenes. Femininity may increase difficulty in the future, but for now only your chest and junk matter.// <br><br> Under my suit jacket, <<if $PC.boobs > 0>> ''feminine breasts.'' [[Remove breasts|PC Body Intro][$PC.boobs = 0]] <<else>> <<if $PC.title > 0>> ''masculine muscles.'' [[Add breasts|PC Body Intro][$PC.boobs = 1]] <<else>> ''a flat chest.'' //not 100% implemented// [[Add breasts|PC Body Intro][$PC.boobs = 1]] <</if>> <</if>> //These options will affect scenes. Sporting breasts will increase difficulty.// <br> Behind the front of my tailored <<if $PC.dick == 1>> <<if $PC.vagina == 1>> slacks, ''both a penis and a vagina.'' [[Remove the penis|PC Body Intro][$PC.dick = 0]] | [[Remove the vagina|PC Body Intro][$PC.vagina = 0]] <<else>> slacks, a ''penis.'' [[Switch to vagina|PC Body Intro][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|PC Body Intro][$PC.vagina = 1]] <</if>> <<else>> skirt, a ''vagina.'' [[Switch to penis|PC Body Intro][$PC.dick = 1, $PC.vagina = 0]] | [[Add a penis|PC Body Intro][$PC.dick = 1]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //These options will affect sex scenes. Feminine options will increase difficulty.// <br><br> @@.orange;How old are you?@@ <br> I'm <<if $PC.actualAge >= 65>> getting up in years. I've made a legacy for myself, and I'm not done yet. <<elseif $PC.actualAge >= 50>> well into middle age. I've made a name for myself, and I've still got it. <<elseif $PC.actualAge >= 35>> entering middle age. I'm accomplished, and I retain some youthful vigor. <<else>> surprisingly young. I'll need to prove myself, but I've got energy to burn. <</if>> My age: ''<<textbox "$PC.actualAge" $PC.actualAge "PC Body Intro">>'' <<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //Older player characters start with more reputation and maintain reputation somewhat more easily, but have slightly less sexual energy.// <br><br> Name your character: <<textbox "$PC.name" $PC.name "PC Body Intro">> (surname) <<if $PC.surname>> <<textbox "$PC.surname" $PC.surname "PC Body Intro">> <<link "Go by a single name">><<set $PC.slaveSurname = 0>><<goto "PC Body Intro">><</link>> <<else>> <<textbox "$PC.surname" "" "PC Body Intro">> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //As with all text boxes in FC, press the enter key to commit your changes.// <br> Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "PC Body Intro">> [[Cigars|PC Body Intro][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|PC Body Intro][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]] <br> Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<elseif $PC.refreshmentType == 4>>Injected<<elseif $PC.refreshmentType == 5>>Popped<<elseif $PC.refreshmentType == 6>>Dissolved orally<</if>>''. [[Smoked|PC Body Intro][$PC.refreshmentType = 0]] | [[Drank|PC Body Intro][$PC.refreshmentType = 1]] | [[Eaten|PC Body Intro][$PC.refreshmentType = 2]] | [[Snorted|PC Body Intro][$PC.refreshmentType = 3]] | [[Injected|PC Body Intro][$PC.refreshmentType = 4]] | [[Popped|PC Body Intro][$PC.refreshmentType = 5]] | [[Orally Dissolved|PC Body Intro][$PC.refreshmentType = 6]] <br>&nbsp;&nbsp;&nbsp;&nbsp; //Flavor only; no mechanical effect. If entering a custom refreshment, please assign proper usage. <<if $PC.refreshmentType == 0>>"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly <<elseif $PC.refreshmentType == 5>>"Popped" must fit into the following sentence: "I shook the bottle of $PC.refreshment" to fit events properly <<elseif $PC.refreshmentType == 6>>"Orally Dissolved" must fit into the following sentence: "I placed a tab of $PC.refreshment under my tongue" to fit events properly <</if>>// <br><br> <<if $PC.vagina == 1>> [[Confirm player character customization|PC Preg Intro]] <<else>> [[Confirm player character customization|PC Appearance Intro]] <</if>> <br><br>
DankWolf/fc
src/events/intro/pcBodyIntro.tw
tw
bsd-3-clause
4,976
:: PC Experience Intro [nobr] <<if $PC.career == "arcology owner">> <<goto "PC Rumor Intro">> <<else>> You're a relative unknown in the Free Cities, but it's clear you're already accomplished. The meek and average cannot aspire to acquire arcologies. You've got all the necessary skills to take over an arcology and succeed as its owner, but you should be able to leverage the skills and experience you retain from your past, too. @@.orange;What career brought you to the Free Cities?@@ <br> <br>[[Idle wealth|PC Rumor Intro][$PC.career = "wealth"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Start with @@.yellowgreen;extra money@@. <<if $showSecExp == 1>> However, you will find it @@.red;harder to maintain authority,@@ but @@.yellowgreen;propaganda hub upgrades will be cheaper.@@ <</if>> Your starting slaves will have two free levels of @@.cyan;sex skills@@ available.// <br>[[Venture capitalism|PC Rumor Intro][$PC.career = "capitalist"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//You will be more @@.green;effective at business pursuits.@@ <<if $showSecExp == 1>> In addition, @@.yellowgreen;propaganda hub upgrades will be cheaper.@@ <</if>> Your starting slaves will have a free level of @@.cyan;prostitution skill@@ available.// <br>[[Private military work|PC Rumor Intro][$PC.career = "mercenary"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//You retain mercenary contacts <<if $showSecExp == 1>> and your security skills will make it @@.green;easier to keep the arcology safe.@@ Also, @@.yellowgreen;security HQ upgrades will be cheaper.@@ <<else>> and security skills. <</if>> Your starting slaves will have @@.green;free trust available.@@ // <br>[[Slaving|PC Rumor Intro][$PC.career = "slaver"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Your slave breaking experience will be useful. <<if $showSecExp == 1>> You will find that authority will be @@.green;easier to maintain@@ and @@.yellowgreen;security HQ upgrades will be cheaper.@@ <</if>> Your starting slaves will have free @@.hotpink;devotion@@ available.// <br>[[Arcology engineering|PC Rumor Intro][$PC.career = "engineer"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//@@.yellowgreen;Upgrading the arcology will be cheaper.@@ Also, the arcology will start with @@.yellowgreen;basic economic upgrades@@ already installed.// <br>[[Slave surgery|PC Rumor Intro][$PC.career = "medicine"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Surgery will be @@.yellowgreen;cheaper@@ and @@.green;healthier@@ and @@.yellowgreen;drug upgrades will be cheaper.@@ Your starting slaves will have free implants available.// <br>[[Minor celebrity|PC Rumor Intro][$PC.career = "celebrity"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//Start with @@.green;extra reputation.@@ <<if $showSecExp == 1>> In addition, @@.yellowgreen;propaganda hub upgrades will be cheaper.@@ <</if>> Your starting slaves will have a free level of @@.cyan;entertainment skill@@ available.// <br>[[High class escort|PC Rumor Intro][$PC.career = "escort"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//As an ex-whore, you will find it @@.red;hard to maintain reputation@@<<if $showSecExp == 1>>, @@.red;in addition to authority@@<</if>>. Your starting slaves will have a free level of @@.cyan;sex skills@@ available, along with a free level of @@.cyan;entertainment and prostitution.@@// <br>[[Servant|PC Rumor Intro][$PC.career = "servant"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//As an ex-servant, you will find it @@.red;hard to maintain reputation@@<<if $showSecExp == 1>>, @@.red;in addition to authority@@<</if>>. You know how to @@.yellowgreen;lower your upkeep@@, but @@.red;not much else@@. Your starting slaves will have free @@.mediumaquamarine;trust@@ and @@.hotpink;devotion.@@// <br>[[Gang Leader|PC Rumor Intro][$PC.career = "gang"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//As an ex-gang leader, you know how to haggle slaves. <<if $showSecExp == 1>> In addition, asserting your authority @@.green;will be easier@@ and @@.yellowgreen;security HQ upgrades will be cheaper@@. <</if>> However, you will @@.red;find reputation quite hard@@ to maintain. Your starting slaves will be @@.green;fitter@@ and possess a free level of @@.cyan;combat skill.@@// <br>[[Incursion Specialist|PC Rumor Intro][$PC.career = "BlackHat"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;//As an ex-hacker for hire, you know how to gain access computer systems and other devices. @@.green;Certain upgrades will be cheaper@@ and you may find alternative approaches to problems. <<if $showSecExp == 1>> However, you will @@.red;find authority quite hard@@ to maintain. <</if>> Your starting slaves will have a free level of @@.cyan;intelligence@@.// <</if>> <br><br> <<if $showSecExp == 0>> <<link "Show Security Expansion changes">> <<set $showSecExp = 1>> <<goto "PC Experience Intro">> <</link>> <<else>> <<link "Hide Security Expansion changes">> <<set $showSecExp = 0>> <<goto "PC Experience Intro">> <</link>> <</if>>
DankWolf/fc
src/events/intro/pcExperienceIntro.tw
tw
bsd-3-clause
4,889
:: PC Rumor Intro Who you are is something that you will have to define for yourself through your actions. Once you own an arcology, no one will be in a position to apply moral scorekeeping to you. In the brave new world of the Free Cities, you will be free to define yourself as the sum of your actions, rather than as the product of your past. The first decision that will define who you are as an arcology owner is your choice of method in acquiring one. @@.orange;What approach will you take?@@ [[A judicious application of funds|Takeover Target][$PC.rumor = "wealth"]] &nbsp;&nbsp;&nbsp;&nbsp;//Start with @@.yellowgreen;extra money@@, since you were wealthy enough to buy an arcology.// [[Hard work and diligence|Takeover Target][$PC.rumor = "diligence"]] &nbsp;&nbsp;&nbsp;&nbsp;//New slaves will @@.hotpink;hate you less,@@ since it will be known that you worked hard to earn your position.// [[The remorseless use of force|Takeover Target][$PC.rumor = "force"]] &nbsp;&nbsp;&nbsp;&nbsp;//New slaves @@.gold;will fear you more,@@ since rumors about your violent takeover will inevitably circulate.// [[Clever social engineering|Takeover Target][$PC.rumor = "social engineering"]] &nbsp;&nbsp;&nbsp;&nbsp;//Start with the @@.green;first societal option unlocked@@, since you manipulated the arcology's citizens.// [[Blind luck|Takeover Target][$PC.rumor = "luck"]] &nbsp;&nbsp;&nbsp;&nbsp;//Start with a @@.green;good reputation@@, since the story of your unlikely accession will be famous.//
DankWolf/fc
src/events/intro/pcRumorIntro.tw
tw
bsd-3-clause
1,502
:: Terrain Intro [nobr] <<if $targetArcology.type != "New">> <<set $terrain = $targetArcology.terrain, $continent = $targetArcology.continent>> <<switch $targetArcology.type>> <<case "RomanRevivalist">><<set $language = "Latin">> <<case "AztecRevivalist">><<set $language = "Nahuatl">> <<case "EgyptianRevivalist">><<set $language = "Ancient Egyptian">> <<case "EdoRevivalist">><<set $language = "Japanese">> <<case "ArabianRevivalist">><<set $language = "Arabic">> <<case "ChineseRevivalist">><<set $language = "Chinese">> <<default>> <<switch $terrain>> <<case "oceanic" "North America" "Australia">><<set $language = "English">> <<case "South America">><<set $language = "Spanish">> <<case "Brazil">><<set $language = "Portuguese">> <<case "the Middle East" "Africa">><<set $language = "Arabic">> <<case "Asia">><<set $language = "Chinese">> <<case "Europe">><<set $language = "German">> <<case "Japan">><<set $language = "Japanese">> <</switch>> <</switch>> <<goto "Intro Summary">> <<else>> The Free Cities are located wherever the rule of law is weak enough or permissive enough to allow a small area to secede, and where founders can afford to buy an area on which to build. <br><br> Many Free Cities are therefore located in marginal, rural terrain. Founding a Free City in such an area is easy, and can usually be accomplished with the indifference or even connivance of the old country from which it secedes. After all, the potential commercial benefits are great, and the loss of underused land is only significant in the moral sense. <br><br> Some Free Cities are located on water. Though some areas of shallow sea over the continental shelves hide valuable resources, others are neglected. Arcologies are such massive structures that it is very possible to design them to float anchored to the seabed. <br><br> Finally, a few Free Cities have been carved out from old world cities. Urban decay has left the hearts of many cities ripe for this. Many old world countries resist this kind of secession, but this rarest, smallest, and densest kind of Free City can offer its surrounding nation a great deal of economic advantage. <br><br> @@.orange;Which kind of Free City hosts your arcology?@@ <br> <br>[[Urban|Location Intro][$terrain = "urban"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.yellow;Low@@ minimum slave value and initial @@.yellow;bear market@@ for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;High@@ ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;High@@ access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Low@@ cultural independence. <br>[[Rural|Location Intro][$terrain = "rural"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate cultural independence. <br>[[Ravine|Location Intro][$terrain = "ravine"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Low@@ ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Very low@@ access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;High@@ cultural independence. <br>[[Marine|Location Intro][$terrain = "marine"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate minimum slave value and initially balanced market for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Low@@ access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;High@@ cultural independence. <br>[[Oceanic|Intro Summary][$terrain = "oceanic"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves. <br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate ease of commerce with the old world. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Very low@@ access to refugees and other desperate people. <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;Very high@@ cultural independence. <br>&nbsp;&nbsp;&nbsp;&nbsp;Ensures access to slaves from all over the world and will not associate the arcology with a continent. <<if $showSecExp == 1>> <br>Oceanic arcologies will not be subjects of attacks. <</if>> <br><br> <<if $showSecExp == 0>> <<link "Show Security Expansion changes">> <<set $showSecExp = 1>> <<goto "Terrain Intro">> <</link>> <<else>> <<link "Hide Security Expansion changes">> <<set $showSecExp = 0>> <<goto "Terrain Intro">> <</link>> <</if>> <</if>>
DankWolf/fc
src/events/intro/terrainIntro.tw
tw
bsd-3-clause
4,700
:: Trade Intro [nobr] Most of the Free Cities are run on radically libertarian or even anarcho-capitalist principles. The first Free Cities experimented with indentured servitude, and this rapidly developed into widespread slavery. By now, the Free Cities collectively are a fundamentally slaveowning society and maintain a thriving slave trade that feeds off the terrible conditions in parts of the old world. @@.orange;What attitude have the old world countries generally taken towards this trade?@@ <br><br> [[They've turned a blind eye, or even been complicit.|Extreme Intro][$internationalTrade = 1]] //Slaves from all across the world will appear.//<br> [[They've done what little they can to stop it.|Extreme Intro][$internationalTrade = 0]] //Almost all slaves will be from the continent where the arcology is located.//<br> <<link "Reactions have been mixed.">><<set $internationalTrade = 0, $customVariety = 1, $customWA = 1>><<goto "Customize Slave Trade">><</link>> //This will bypass arcology location restrictions, allowing you to adjust the nationalities encountered when buying non-customizable slaves.//<br>
DankWolf/fc
src/events/intro/tradeIntro.tw
tw
bsd-3-clause
1,125
:: Brothel Assignment Scene [nobr] <<set $nextButton = "Continue", $nextLink = $returnTo>> <<run Enunciate($activeSlave)>> You could direct $assistantName to relay your orders to $activeSlave.slaveName, but you've decided to avoid relying too much on machine assistance. So, she is merely directed to report to your office. The <<if $activeSlave.devotion > 95>> worshipful girl <<if $activeSlave.amp != 1>>hurries in as soon as she possibly can<<else>>comes in as soon as she can get another slave to carry her in<</if>>, happy her beloved <<if $PC.title == 1>>Master<<else>>Mistress<</if>> is taking an interest in her. <<elseif $activeSlave.devotion > 50>> devoted girl <<if $activeSlave.amp != 1>>hurries in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, eager to do whatever you demand of her. <<elseif $activeSlave.devotion > 20>> girl, broken to your will, <<if $activeSlave.amp != 1>>comes in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, clearly ready to follow orders. <<elseif ($activeSlave.trust < -20) && ($activeSlave.devotion > -10)>> fearful slave <<if $activeSlave.amp != 1>>comes in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, afraid of what will happen to her if she doesn't. <<elseif ($activeSlave.trust < -50)>> terrified slave <<if $activeSlave.amp != 1>>comes in hurriedly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, almost paralyzed by terror of what will happen to her if she doesn't. <<else>> rebellious slave <<if $activeSlave.amp != 1>>comes in slowly, having decided that she can always decide to resist once she hears what you want<<else>>comes in as soon as you order another slave to carry her in, since she can't exactly resist this without limbs<</if>>. <</if>> You tell her she's to report to <<if $Madam != 0>>$Madam.slaveName immediately, to serve in $brothelName<<else>>$brothelName immediately, to serve there<</if>> until further notice. <br><br> <<if $activeSlave.devotion > 50>> <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish != "none")>> She looks excited. "<<Master>>, I hoped you would <<s>>end me down there <<s>>ometime! <<switch $activeSlave.fetish>> <<case "submissive">> I mean, I'll have to do whatever the cu<<s>>tomer<<s>> pay for, right?" Her eyes go a little unfocused. "And, they'll hold me down..." She trails off. <<case "masochist">> I mean, it'<<s>> hard being a brothel whore, right? And when I get tired or <<s>>ore, I'll <<s>>till be <<s>>old. Even when it hurt<<s>> me to fuck any more." Her eyes glow with an unhealthy light. <<case "cumslut">> I mean," she licks her lips unconsciously, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear there are <<s>>ome ni<<c>>e ladie<<s>> that go there for lunchtime cunnilingu<<s>>." <<else>> "the blowjob<<s>>. Ju<<s>>t, the blowjob<<s>>. That'<<s>> all." <</if>> <<case "humiliation">> There'<<s>> a window that fa<<c>>e<<s>> the hallway there, right? <<if $Madam != 0>>Do you think $Madam.slaveName would let me<<else>>Could I<</if>> get fucked there? Where everyone could <<s>>ee me being fucked for money?" <<case "buttslut">> I mean," and she shifts her weight, her mind obviously on her backdoor, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "there have to be ladie<<s>> who want to buttfuck a whore, right? At lea<<s>>t, I really hope there are." <<else>> "the other girl<<s>> tell me that whore<<s>> there get fucked up the a<<ss>> all day and all night. <<S>>ounds like fun to me." <</if>> <<case "boobs">> I mean," and she sticks out her chest a little, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear from the other girl<<s>> there'<<s>> thi<<s>> ni<<c>>e lady who goe<<s>> there every morning and pay<<s>> to have a whore <<s>>uck her nipple<<s>> for, like, an hour. I," she licks her lips, "could do that." <<else>> "the other girl<<s>> tell me that whore<<s>> there get tittyfucked all the time. <<s>>ound<<s>> like fun to me." <</if>> <<case "pregnancy">> I mean," she says meditatively, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear from the other girl<<s>> there'<<s>> thi<<s>> pregnant lady who goe<<s>> there every night and pay<<s>> to have a whore cuddle her. Ju<<s>>t cuddle, all night. That would be kind of hard, ju<<s>>t cuddling, but I could do it." <<elseif $activeSlave.vagina == -1>> "<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it take<<s>> to get a butthole pregnant? I'm gonna try, anyway." <<elseif isFertile($activeSlave)>> "<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?" <<elseif $activeSlave.pregKnown == 1>> "I'm going to be a pregnant whore. That'<<s>> pretty fucking <<s>>e<<x>>y." <<elseif $activeSlave.preg > 0>> "<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?" <<elseif $activeSlave.ovaries == 1 && $activeSlave.pubertyXX == 0>> "I can't wait till I can get pregnant. That'd be pretty fucking <<s>>e<<x>>y." <<else>> "I hear from the other girl<<s>> there'<<s>> thi<<s>> pregnant lady who goe<<s>> there every night and pay<<s>> to have a whore cuddle her. Ju<<s>>t cuddle, all night. That would be kind of hard, ju<<s>>t cuddling, but I could do it." <</if>> <<case "dom">> I heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Ju<<s>>t to make them take it from a whore." <<case "sadist">> I heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Becau<<s>>e nobody know<<s>> how to hurt a bitch like a whore doe<<s>>." She shivers. <</switch>> <<else>> She looks determined. "<<Master>>, I will do my be<<s>>t to be a good whore, and get lot<<s>> of <<c>>iti<<z>>en<<s>> to pay good money for my body." <</if>> <<elseif ($activeSlave.devotion > 20) || (($activeSlave.devotion >= -20) && ($activeSlave.trust < -20) && ($activeSlave.trust >= -50))>> <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish != "none")>> She looks cautiously excited. "<<Master>>, <<switch $activeSlave.fetish>> <<case "submissive">> I'll have to do whatever the cu<<s>>tomer<<s>> pay for, right?" Her eyes go a little unfocused. "And, they'll hold me down..." She trails off. <<case "masochist">> it'<<s>> hard being a brothel whore, right? And when I get tired or <<s>>ore, I'll <<s>>till be <<s>>old. Even when it hurt<<s>> me to fuck any more." Her eyes glow with an unhealthy light. <<case "cumslut">> <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear there are <<s>>ome ni<<c>>e ladie<<s>> that go there for lunchtime cunnilingu<<s>>." <<else>> "the blowjob<<s>>. Ju<<s>>t, the blowjob<<s>>. That'<<s>> all." <</if>> <<case "humiliation">> there'<<s>> a window that fa<<c>>e<<s>> the hallway there, right? <<if $Madam != 0>>Do you think $Madam.slaveName would let me<<else>>Could I<</if>> get fucked there? Where everyone could <<s>>ee me being fucked for money?" <<case "buttslut">> uh," and she shifts her weight, her mind obviously on her backdoor, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "there have to be ladie<<s>> who want to buttfuck a whore, right? At lea<<s>>t, I really hope there are." <<else>> "the other girl<<s>> tell me that whore<<s>> there get fucked up the a<<ss>> all day and all night. <<s>>ounds like fun to me." <</if>> <<case "boobs">> er," and she sticks out her chest a little, <<if $activeSlave.attrXX > $activeSlave.attrXY>> "I hear from the other girl<<s>> there'<<s>> thi<<s>> ni<<c>>e lady who goe<<s>> there every morning and pay<<s>> to have a whore <<s>>uck her nipple<<s>> for, like, an hour. I," she licks her lips, "could do that." <<else>> "the other girl<<s>> tell me that whore<<s>> there get tittyfucked all the time. <<s>>ound<<s>> like fun to me." <</if>> <<case "pregnancy">> <<if $activeSlave.attrXX > $activeSlave.attrXY>> I hear from the other girl<<s>> there'<<s>> thi<<s>> pregnant lady who goe<<s>> there every night and pay<<s>> to have a whore cuddle her. Ju<<s>>t cuddle, all night. That would be kind of hard, ju<<s>>t cuddling, but I could do it." <<elseif $activeSlave.vagina == -1>> <<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it take<<s>> to get a butthole pregnant? I'm gonna try, anyway." <<elseif isFertile($activeSlave)>> <<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?" <<elseif $activeSlave.pregKnown == 1>> "I'm going to be a pregnant whore. That'<<s>> pretty fucking <<s>>e<<x>>y." <<elseif $activeSlave.preg > 0>> "<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?" <<elseif $activeSlave.ovaries == 1 && $activeSlave.pubertyXX == 0>> "I can't wait till I can get pregnant. That'd be pretty fucking <<s>>e<<x>>y." <<else>> "I hear from the other girl<<s>> there'<<s>> thi<<s>> pregnant lady who goe<<s>> there every night and pay<<s>> to have a whore cuddle her. Ju<<s>>t cuddle, all night. That would be kind of hard, ju<<s>>t cuddling, but I could do it." <</if>> <<case "dom">> I heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Ju<<s>>t to make them take it from a whore." <<case "sadist">> I heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Becau<<s>>e nobody know<<s>> how to hurt a bitch like a whore doe<<s>>." She shivers. <</switch>> <<elseif $activeSlave.sexualFlaw != "none">> "Ye<<s>>, <<Master>>," she says obediently. She hesitates, looking concerned. <<switch $activeSlave.sexualFlaw>> <<case "hates oral">> "I - I'm going to h-have to <<s>>uck a lot of dick there, aren't I." She swallows nervously. Her lower lip quivers, and she does her best not to cry in front of you. <<case "hates anal">> "C-cu<<s>>tomer<<s>> are really going to ream me up the butt hole, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she does her best not to cry in front of you. <<case "hates penetration">> "C-cu<<s>>tomer<<s>> are really going to fuck me <<s>>ore, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets her hands fall to her crotch, but catches herself and doesn't quite shield her pussy.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she does her best not to cry in front of you. <<case "repressed">> "Being a whore i<<s>> a <<s>>in," she <<say>>s quietly, half to herself. "I'm going t-to b-be <<s>>o dirty. I'm going to h-hell." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t." <<case "idealistic">> "I'm going to be <<s>>old for <<s>>e<<x>>," she <<say>>s quietly, half to herself. "Men are going to pay, and then they're g-going to <<s>>tick their dick<<s>> in me, and then they're going to leave." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t." <<case "shamefast">> "I'm going to be meat in a brothel," she <<say>>s quietly, half to herself. "I'm going to <<s>>tand there naked with the other girl<<s>>, and men will pick me and then u<<s>>e my body. Over and over." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t." <<case "apathetic">> "I gue<<ss>> I'll lie there," she sighs quietly, half to herself. "A man will pay and then he'll come in to my room where I'm lying on the bed, and he'll <<s>>tick his cock in me and cum and leave. And then the next man will come in." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t." <<case "crude">> "Okay," she <<say>>s, thinking. "My poor cornhole i<<s>> going to be <<s>>uch a <<s>>eminal <<s>>ewer." She looks doubtful. "<<Sh>>ould I not have <<s>>aid that, <<Master>>?" <<case "judgemental">> "Gro<<ss>>," she <<say>>s curtly. "Well, no more hand<<s>>ome boy<<s>> for me, then. Fat pathetic guy<<s>> who patroni<<z>>e whore<<s>>, all the way down. Fuck." <</switch>> <<else>> She tries to be brave. "<<Master>>, I will do my be<<s>>t to be a good whore." Then, half to herself, she adds in a small voice, "I can do thi<<s>>." <</if>> <<elseif ($activeSlave.trust < -20)>> <<if $activeSlave.sexualFlaw != "none">> "Yes, <<Master>>," she says automatically. She's badly frightened, and says in a small voice, half to herself, <<switch $activeSlave.sexualFlaw>> <<case "hates oral">> "I - I'm going to h-have to <<s>>uck a lot of dick, aren't I." She swallows and tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears. <<case "hates anal">> "C-cu<<s>>tomer<<s>> are really going to ream me up the butt hole, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers and she tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears. <<case "hates penetration">> "C-cu<<s>>tomer<<s>> are really going to fuck me <<s>>ore, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets her hands fall to her crotch, but catches herself and doesn't quite shield her pussy.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears. <<case "repressed">> "Being a whore i<<s>> a <<s>>in," she <<say>>s quietly, half to herself. "I'm going t-to b-be <<s>>o dirty. I'm going to h-hell." She starts to cry quietly. She tries to get herself back under control, out of fear, but finally wails, "Oh God, I'm <<s>>orry, p-plea<<s>>e forgive me God," and dissolves into sobbing. <<case "idealistic">> "I'm going to be <<s>>old for <<s>>e<<x>>," she <<say>>s quietly, half to herself. "Men are going to pay, and then they're g-going to <<s>>tick their dick<<s>> in me, and then they're going to leave." She starts to cry openly. "<<S>>-<<s>>orry, <<Master>>. P-plea<<s>>se don't beat me. I'll do it." <<case "shamefast">> "I'm going to be meat in a brothel," she <<say>>s quietly, half to herself. "I'm going to <<s>>tand there naked with the other girl<<s>>, and men will pick me and then u<<s>>e my body. Over and over." She starts to cry openly. "<<S>>-<<s>>orry, <<Master>>. P-plea<<s>>se don't beat me. I'll do it." <<case "apathetic">> "I gue<<ss>> I'll lie there," she sighs quietly, half to herself. "A man will pay and then he'll come in to my room where I'm lying on the bed, and he'll <<s>>tick his cock in me and cum and leave. And then the next man will come in." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. P-plea<<s>>se don't beat me. I'll let it happen." <<case "crude">> "Okay," she <<say>>s, thinking. "My poor cornhole is going to be <<s>>uch a <<s>>eminal <<s>>ewer." She looks doubtful. "<<Sh>>ould I not have <<s>>aid that, <<Master>>?" <<case "judgemental">> "Gro<<ss>>," she <<say>>s curtly. "Well, no more hand<<s>>ome boy<<s>> for me, then. Fat pathetic guy<<s>> who patroni<<z>>e whore<<s>>, all the way down. Fuck." <</switch>> <<else>> She does her best to control herself and avoid punishment. "<<Master>>, I will." She holds herself together until you dismiss her; as she turns away to go, the tears come fast, and she almost runs into the doorframe on her way out, blind with weeping. <</if>> <<else>> She manages to get "Oh fuck n-" out before the compliance systems activate and she's poleaxed to the ground. Anticipating this, you had <<if $Madam != 0>>$Madam.slaveName <<else>>another, more obedient slave<</if>> standing by to haul her away. It'll take a couple of hundred customers, but being sold in a brothel for rape should knock the resistance out of her. <</if>> /* CLOSES DEVOTION */
DankWolf/fc
src/facilities/brothel/brothelAssignmentScene.tw
tw
bsd-3-clause
17,038
:: Encyclopedia Widgets [nobr widget] <<widget "encyclopediaEntryAttendingClasses">> ''Attending classes'' is an assignment which educates the slave, raising intelligence if possible. Being educated raises value and is useful for some jobs and leadership positions. <</widget>> <<widget "encyclopediaEntryConfinement">> ''Confinement'' is an assignment which accelerates breaking for disobedient slaves. If a slave isn't obedient enough to work and isn't [[unhealthy|Encyclopedia][$encyclopedia = "Health"]] enough to need rest, this will make her useful sooner. <</widget>> <<widget "encyclopediaEntryFucktoy">> ''Fucktoy service'' is an assignment which keeps the slave close under the player's eye; mostly just for fun, but fucktoys do improve reputation based on their beauty, and the player character's attention can be targeted to areas of the slave's body with possible fetish effects on happy slaves. <</widget>> <<widget "encyclopediaEntryGloryHole">> ''Occupying a glory hole'' is an assignment which makes money off slaves regardless of their beauty, skills, or feelings; not fun or [[healthy|Encyclopedia][$encyclopedia = "Health"]]. Very powerful for extracting ¤ out of otherwise useless slaves. <</widget>> <<widget "encyclopediaEntryMilking">> ''Getting milked'' is an assignment which makes money from lactation based on a slave's breasts, [[health|Encyclopedia][$encyclopedia = "Health"]], and hormonal status.<<if $seeDicks > 0>> Cows with balls will also give semen.<</if>> Creates profit quickly from slaves with big tits<<if $seeDicks > 0>> or balls<</if>>. <</widget>> <<widget "encyclopediaEntryPublicService">> ''Public Service'' is an assignment which increases reputation based on a slave's beauty, sexual appeal, and skills. Very similar to whoring, but for reputation rather than money. <</widget>> <<widget "encyclopediaEntryRest">> ''Rest'' is an assignment mostly used to improve [[health|Encyclopedia][$encyclopedia = "Health"]]. It can be useful to order slaves you wish to intensively modify to rest, since most modifications damage health. It will synergize with curative treatments, providing bonus healing when both are simultaneously applied. <</widget>> <<widget "encyclopediaEntrySexualServitude">> ''Sexual servitude'' is an assignment which pleases other slaves by forcing the slave to service them sexually. Useful for driving the targeted slave's [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] up quickly. <</widget>> <<widget "encyclopediaEntryServitude">> ''Servitude'' is an assignment which reduces your upkeep based on the slave's [[devotion|Encyclopedia][$encyclopedia = "Devotion"]]. Available at lower obedience than other jobs, is insensitive to the quality of a slave's body, and doesn't require skills; a good transitional assignment. Unusually, low sex drive is advantageous as a servant, since it reduces distraction. Lactating slaves are slightly better at this job, since they can contribute to their fellow slaves' nutrition. <</widget>> <<widget "encyclopediaEntryWhoring">> ''Whoring'' is an assignment which makes money based on a slave's beauty, sexual appeal, and skills. Good whores take a long time to train and beautify but become very profitable. <</widget>>
DankWolf/fc
src/gui/Encyclopedia/encyclopediaWidgets.tw
tw
bsd-3-clause
3,248
:: accordionStyleSheet [stylesheet] /* Accordion 000-250-006 */ button.accordion { cursor: pointer; padding: 5px; width: 100%; margin-bottom: 10px; border-bottom: 3px double; border-right: 3px double; border-left: none; border-top: none; text-align: left; outline: none; transition: 0.2s; background-color: transparent; } button.accordion.active, button.accordion:hover { background-color: transparent; } button.accordion:before { content: '\002B'; color: #777; font-weight: bold; float: left; margin-right: 5px; } .unStaffed { background-color: transparent; padding: .5em .2em; margin-bottom: 1em; border-bottom: thin inset grey; } .unStaffed:before { content: '\00D7'; color: #777; font-weight: bold; color: red; float: left; margin-right: 5px; } .unStaffed:after { content: attr(data-after); float: right; margin-left: 2em; font-weight: strong; color: green; } button.accordion:after { content: attr(data-after); float: right; margin-left: 2em; font-weight: normal; color: green; } button.accordion.active:before { content: "\2212"; } .accHidden { padding: 0 18px; margin-top: 5px; margin-bottom: 5px; max-height: 0; overflow: hidden; }
DankWolf/fc
src/gui/css/accordianStyleSheet.tw
tw
bsd-3-clause
1,319
:: Family Tree stylesheet [stylesheet] #graph .linage { fill: none; stroke: white; } #graph .marriage { fill: none; stroke: white; } #graph .node { background-color: lightblue; border-style: solid; border-width: 1px; } #graph .nodeText{ font: 10px sans-serif; margin: 0; padding: 0; color: black; } #graph { font: 10px sans-serif; margin: -20px 0; padding: 0; color: black; } #graph div { border-style: solid; border-width: 1px; } #graph .XY { background-color: lightblue; } #graph div.XX { background-color: pink; } #graph div.unknown { background-color: gray; } #graph div.unknownXY { background-color: #808080; } #graph div.unknownXX { background-color: #808080; } #graph .you { background-color: red; } #graph .emphasis { font-style: italic; font-weight: bold; margin: 0; background: #ffffff88; border: 2px solid Gold; white-space: nowrap; } #editFamily { display: flex; flex-wrap: wrap; align-items: center; } #editFamily #familyTable { }
DankWolf/fc
src/gui/css/familyTree.tw
tw
bsd-3-clause
1,084
:: Main stylesheet [stylesheet] body { overflow-x: hidden; } /* makes HR colorflip compatible */ hr { background:#ccc; border:0; } /* clears SugarCube's default transition */ .passage { transition: none; -webkit-transition: none; } .passage-in { opacity: 1 !important; } /* default is 54em */ #passages { max-width: 100%; } /* small trick to hide broken images */ img { text-indent: -10000px; } .imageRef { display: flex; flex-direction: column; flex-wrap: wrap; align-items: flex-start; position: relative; background-color: rgba(80, 80, 80, 0.5); margin: 2px; } .tinyImg { height: 120px; width: 120px; float: left; } .smlImg { height: 150px; width: 150px; float: left; } .smlImg > img, .smlImg > video { height: auto; } .medImg { height: 300px; width: 300px; float: right; } .medImg > img, .medImg > video { height: auto; } .lrgRender { height: 531px; width: 531px; margin-right: -50px; margin-left: -50px; float: right; z-index: -1; } .lrgVector { height: 600px; width: 600px; margin-right: -125px; margin-left: -125px; float: right; z-index: -1; } .lrgRender > div.mask { width: 150px; height: 100%; background: linear-gradient(90deg, rgba(17,17,17,1), rgba(17,17,17,0.8) 60%, rgba(17,17,17,0)); z-index: 1; /*position: absolute;*/ } .lrgRender > img, .lrgRender > video { margin-left: -150px; height: 531px; width: auto; } .lrgVector > div.mask { width: 150px; height: 100%; background: linear-gradient(90deg, rgba(17,17,17,1), rgba(17,17,17,0.8) 60%, rgba(17,17,17,0)); z-index: 1; } .lrgVector > img, .lrgVector > video { margin-left: -150px; height: 600px; width: auto; } .lrgVector svg { width: 336px; height: 600px; } object { object-fit: scale-down; position: absolute; top: 0; left: 0; } img.paperdoll { position: absolute; top: 0; left: 0; margin-left: 0; } span.plusButton { display: inline-block; line-height: 25px; width: 20px; text-align: center; border: 1px solid rgba(0, 139, 0, 0.3); background: rgba(0, 139, 0, 0.2); margin: 2px 0; } span.minusButton { display: inline-block; line-height: 25px; width: 20px; text-align: center; border: 1px solid rgba(184, 0, 0, 0.3); background: rgba(184, 0, 0, 0.2); margin: 2px 0; } span.zeroButton { display: inline-block; line-height: 25px; width: 20px; text-align: center; border: 1px solid rgba(0, 0, 255, 0.3); background: rgba(0, 0, 255, 0.2); margin: 2px 0; } span.plusButton:hover { background: rgba(0, 139, 0, 0.4); } span.minusButton:hover { background: rgba(184, 0, 0, 0.4); } span.zeroButton:hover { background: rgba(0, 0, 255, 0.4); } span.plusButton > a { display: block; } span.minusButton > a { display: block; } span.zeroButton > a { display: block; } span.plusButton > a:hover { text-decoration: none; } span.minusButton > a:hover { text-decoration: none; } span.zeroButton > a:hover { text-decoration: none; } /* Colors are made as css classes, to allow them to be changed for a light color scheme (for example). */ .link { color: #68D } /* link color */ .aquamarine { color: aquamarine } .coral { color: coral } .cyan { color: cyan } .darkgoldenrod { color: darkgoldenrod } .darkred { color: darkred } .darkviolet { color: darkviolet } .deeppink { color: deeppink } .deepskyblue { color: deepskyblue } .gold { color: gold } .goldenrod { color: goldenrod } .gray { color: gray } .green { color: green } .hotpink { color: hotpink } .lawngreen { color: lawngreen } .lightblue { color: lightblue } .lightcoral { color: lightcoral } .lightgreen { color: lightgreen } .lightpink { color: lightpink } .lightsalmon { color: lightsalmon } .lime { color: lime } .limegreen { color: limegreen } .magenta { color: magenta } .mediumaquamarine { color: mediumaquamarine } .mediumorchid { color: mediumorchid } .mediumseagreen { color: mediumseagreen } .orange { color: orange } .orangered { color: orangered } .orchid { color: orchid } .pink { color: pink } .red { color: red } .seagreen { color: seagreen } .springgreen { color: springgreen } .tan { color: tan } .teal { color: teal } .yellow { color: yellow } .yellowgreen { color: yellowgreen } .link a { color: #68D } /* link color */ .aquamarine a { color: aquamarine } .coral a { color: coral } .cyan a { color: cyan } .darkgoldenrod a { color: darkgoldenrod } .darkred a { color: darkred } .darkviolet a { color: darkviolet } .deeppink a { color: deeppink } .deepskyblue a { color: deepskyblue } .gold a { color: gold } .goldenrod a { color: goldenrod } .gray a { color: gray } .green a { color: green } .hotpink a { color: hotpink } .lawngreen a { color: lawngreen } .lightblue a { color: lightblue } .lightcoral a { color: lightcoral } .lightgreen a { color: lightgreen } .lightpink a { color: lightpink } .lightsalmon a { color: lightsalmon } .lime a { color: lime } .limegreen a { color: limegreen } .magenta a { color: magenta } .mediumaquamarine a { color: mediumaquamarine } .mediumorchid a { color: mediumorchid } .mediumseagreen a { color: mediumseagreen } .orange a { color: orange } .orangered a { color: orangered } .orchid a { color: orchid } .pink a { color: pink } .red a { color: red } .seagreen a { color: seagreen } .springgreen a { color: springgreen } .tan a { color: tan } .teal a { color: teal } .yellow a { color: yellow } .yellowgreen a { color: yellowgreen } /*! <<checkvars>> macro for SugarCube 2.x */ #ui-dialog-body.checkvars{padding:1em}#ui-dialog-body.checkvars h1{font-size:1em;margin-top:0}#ui-dialog-body.checkvars table{border-collapse:collapse;border-spacing:0}#ui-dialog-body.checkvars thead tr{border-bottom:2px solid #444}#ui-dialog-body.checkvars tr:not(:first-child){border-top:1px solid #444}#ui-dialog-body.checkvars td,#ui-dialog-body.checkvars th{padding:.25em 1em}#ui-dialog-body.checkvars td:first-child,#ui-dialog-body.checkvars th:first-child{padding-left:.5em;border-right:1px solid #444}#ui-dialog-body.checkvars td:last-child,#ui-dialog-body.checkvars th:last-child{padding-right:.5em}#ui-dialog-body.checkvars th:first-child{text-align:center}#ui-dialog-body.checkvars td:first-child{font-weight:700;text-align:right}#ui-dialog-body.checkvars td{font-family:monospace,monospace;vertical-align:top;white-space:pre-wrap}#ui-dialog-body.checkvars .scroll-pad{margin:0;padding:0} /*! <<bugreport>> macro for SugarCube 2.x */ #ui-dialog-body.bugreport #bugreport-info{margin-bottom:1em}#ui-dialog-body.bugreport #bugreport-data{display:block;overflow:auto;font-family:monospace,monospace;background-color:transparent;border:1px solid #444;margin:0;padding:6px;height:auto;min-height:200px;white-space:normal}#ui-dialog-body.bugreport .scroll-pad{margin:0;padding:0} div.output{ width: 100%; width: 100vw; max-width: 100%; word-break: break-all; white-space: normal; } /* css rules for rules assistant */ .rajs-listitem { display: inline-block; color: #68D; margin-right: 1em; } .rajs-listitem:last-of-type { margin-right: 0; } .rajs-listitem:hover { cursor: pointer; text-decoration: underline; } .rajs-list strong:first-of-type, .rajs-list input { margin-right: 2em; } .rajs-listitem input { margin: 0.25em; } .rajs-section h1 { border-bottom: 1px solid white; cursor: pointer; } .rajs-section h1:hover { text-decoration: underline; }
DankWolf/fc
src/gui/css/mainStyleSheet.tw
tw
bsd-3-clause
7,329
:: Quick List stylesheet [stylesheet] .hidden { display:none; } div.quicklist.devotion button.mindbroken { background-color:red; } div.quicklist.devotion button.very-hateful { background-color:darkviolet; } div.quicklist.devotion button.hateful { background-color:darkviolet; } div.quicklist.devotion button.resistant { background-color:mediumorchid; } div.quicklist.devotion button.ambivalent { background-color: yellow; color: #444444; } div.quicklist.devotion button.accepting { background-color: hotpink; } div.quicklist.devotion button.devoted { background-color: deeppink; } div.quicklist.devotion button.worshipful { background-color: magenta; } div.quicklist.trust button.mindbroken { background-color:red; } div.quicklist.trust button.extremely-terrified { background-color: darkgoldenrod; } div.quicklist.trust button.terrified { background-color: goldenrod; } div.quicklist.trust button.frightened { background-color: gold; color: coral; } div.quicklist.trust button.fearful { background-color: yellow; color: green; } div.quicklist.trust button.hate-careful { background-color: orange; } div.quicklist.trust button.careful { background-color: mediumaquamarine; color: forestgreen; } div.quicklist.trust button.bold { background-color: orangered; } div.quicklist.trust button.trusting { background-color: mediumseagreen; } div.quicklist.trust button.defiant { background-color: darkred; } div.quicklist.trust button.profoundly-trusting { background-color: seagreen; } div.quicklist { table-layout: fixed; text-align: center; border-collapse: separate; border-spacing: 2px; border-style: hidden; empty-cells: hide; width: 70%; } div.quicklist button { margin-top: 15px; margin-right: 20px; white-space: nowrap; }
DankWolf/fc
src/gui/css/quickListCSS.tw
tw
bsd-3-clause
1,862
:: Alpha disclaimer <<set $ui = "start">>\ //version $ver build $releaseID// @@.green;//Mod: expanded age ranges and other tweaks 2016-08-30//@@ @@.darkred;+SV@@ @@.green;//Mod: extra preg content and other crap//@@ ''This is an alpha.'' That means the game is missing content, is full of bugs, is imbalanced, and is generally in an incomplete state. The game will keep a start of turn autosave. If you encounter a bug, I strongly recommend you reload your start of turn autosave immediately. Bugs will occasionally cause a bugged slave named $activeSlave.slaveName (or similar) to appear. If this happens, use the "Discard her" option on the slave menu to get rid of her. Then, please report the circumstances (especially what random event you just saw) to the dev. Please submit your feedback and bug reports at https://www.reddit.com/r/freecitiesgame/ or at https://freecitiesblog.blogspot.com/. An in-game encyclopedia is available from the sidebar (or [[here|Encyclopedia][$nextButton = "Back", $nextLink = passage()]] if you'd prefer to have a look before starting), with answers to most basic gameplay questions. __Important note for new players, and a reminder for FC veterans:__ when the player is offered a set of choices, the ''Continue'' button at the top of the left sidebar will almost always remain available. Using this to decline all the options presented is //not cheating.// If it's available, it's supposed to be available. It represents the player character politely bowing out of the situation. If you enjoy FC and feel like using your real-life ¤ to express gratitude, you can do so at https://www.patreon.com/freecitiesdev?ty=h. It's a tip jar, not support for more content. I'm doing this for fun; let's keep it that way. ''Saves from versions prior to 0.6 are not compatible.'' @@.yellow;This is a text-based game that includes descriptions of sexual activity, graphic violence, drug use, and other subjects not suitable for persons under the age of 18. This is a work of fiction; any resemblance to actual persons, places, or events is unintended.@@ [[I am 18 or more years of age, I understand, and I wish to continue|Economy Intro]]
DankWolf/fc
src/gui/mainMenu/AlphaDisclaimer.tw
tw
bsd-3-clause
2,171
:: SVG filters [widget] <<widget "SVGFilters">> <html> <svg class="defs-only" style="width: 0; height: 0; position: absolute;"> <filter id="skin-black" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.15 0 0 0 0 0 0.1 0 0 0 0 0 0.05 0 0 0 0 0 1 0"/> </filter> <filter id="skin-bronzed" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0.1 0 0 0 0.6 0 0 0 0 0 0.3 0 0 0 0 0 1 0"/> </filter> <filter id="skin-brown" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.5 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/> </filter> <filter id="skin-dark" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.5 0 0 0 0 0 0.2 0 0 0 0 0 0.1 0 0 0 0 0 1 0 "/> </filter> <filter id="skin-ebony" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.1 0 0 0 0 0 0.05 0 0 0 0 0 0.05 0 0 0 0 0 1 0"/> </filter> <filter id="skin-extremely-pale" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.05 0 0 0 0 0 1.05 0 0 0 0 0 1.1 0 0 0 0 0 1 0"/> </filter> <filter id="skin-fair" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0.2 0 0.8 0 0 0.2 0 0 0.8 0 0.2 0 0 0 1 0"/> </filter> <filter id="skin-light" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.5 0 0 0 0.5 0 0.5 0 0 0.5 0 0 0.5 0 0.5 0 0 0 1 0"/> </filter> <filter id="skin-light-brown" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.7 0 0 0 0 0 0.5 0 0 0 0 0 1 0"/> </filter> <filter id="skin-olive" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.9 0 0 0 0 0 0.8 0 0 0 0 0 0.6 0 0 0 0 0 1 0"/> </filter> <filter id="skin-pale" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0.4 0 0.6 0 0 0.4 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="skin-tanned" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.65 0 0 0 0 0 0.5 0 0 0 0 0 1 0"/> </filter> <filter id="skin-white" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="skin-dyed-red" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0.4 0 0.25 0 0 0.2 0 0 0 0 0.3 0 0 0 1 0 "/> </filter> <filter id="skin-dyed-green" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0 0.2 0.65 0.15 0 0 0 0 0.5 0 0 0 0 0 1 0"/> </filter> <filter id="skin-dyed-blue" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.3 0 0 0 0 0 0.5 0 0 0 0.4 0.2 0.25 0 0.1 0 0 0 1 0"/> </filter> <filter id="hair-ashen" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0.1 0 0.7 0 0 0.1 0 0 0.7 0 0.1 0 0 0 1 0"/> </filter> <filter id="hair-auburn" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0.2 0 0.5 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/> </filter> <filter id="hair-black" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.2 0 0 0 0 0 0.15 0 0 0 0 0 0.1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-blazing-red" color-interpolation-filters="sRGB"> <feComponentTransfer> <feFuncR type="gamma" exponent="0.10" /> <feFuncG type="gamma" exponent="3.00" /> <feFuncB type="gamma" exponent="7.50" /> </feComponentTransfer> </filter> <filter id="hair-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.4 0 0 0 0 0 1.3 0 0 0 0 0 0.7 0 0 0 0 0 1 0"/> </filter> <filter id="hair-blue" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.3 0 0 0 0 0 0.5 0 0 0 0.4 0.2 0.25 0 0.1 0 0 0 1 0"/> </filter> <filter id="hair-bright-red" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1 0 0 0 0.2 0 0.4 0 0 0 0 0 0.1 0 0.1 0 0 0 1 0"/> </filter> <filter id="hair-brown" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.5 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/> </filter> <filter id="hair-brunette" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.5 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/> </filter> <filter id="hair-burgundy" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.45 0 0 0 0.25 0 0.2 0 0 0.1 0 0 0.3 0 0.2 0 0 0 1 0"/> </filter> <filter id="hair-chestnut" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.9 0 0 0 0.2 0 0.7 0 0 0 0 0 0.1 0 0.1 0 0 0 1 0"/> </filter> <filter id="hair-chocolate-brown" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0 0 0.2 0 0 0 0 0 0.1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-copper" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.5 0 0 0 -0.2 0 0.8 0 0 -0.2 0 0 0.1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-dark" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.5 0 0 0 0 0 0.2 0 0 0 0 0 0.1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-dark-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.1 0 0 0 0 0 0.9 0 0 0 0 0 0.4 0 0 0 0 0 1 0"/> </filter> <filter id="hair-dark-brown" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0 0 0.35 0 0 0 0 0 0.1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-dark-red" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0.2 0 0.15 0 0 0.1 0 0 0 0 0 0 0 0 1 0"/> </filter> <filter id="hair-deep-red" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.5 0 0 0 -0.3 0 0.3 0 0 -0.1 0 0 0 0 0 0 0 0 1 0"/> </filter> <filter id="hair-dirty-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0.3 0 0.7 0 0 0.3 0 0 0.2 0 0.5 0 0 0 1 0"/> </filter> <filter id="hair-fair-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1 0 0 0 0.5 0 0.8 0 0 0.4 0 0 0.6 0 0.2 0 0 0 1 0"/> </filter> <filter id="hair-ginger" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.2 0 0 0 0.1 0 0.9 0 0 0 0 0 0.1 0 0.3 0 0 0 1 0"/> </filter> <filter id="hair-golden" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.7 0 0 0 -0.1 0 1.5 0 0 -0.1 0 0 0.1 0 0.3 0 0 0 1 0"/> </filter> <filter id="hair-golden-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.8 0 0 0 -0.3 0 1.6 0 0 -0.4 0 0 0.3 0 0.1 0 0 0 1 0"/> </filter> <filter id="hair-green" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0 0.2 0.65 0.15 0 0 0 0 0.5 0 0 0 0 0 1 0"/> </filter> <filter id="hair-gray" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-grey" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-hazel" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0.2 0 0.5 0 0 0.2 0 0 0.15 0 0.15 0 0 0 1 0"/> </filter> <filter id="hair-light-brown" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0 0 0.7 0 0 0 0 0 0.5 0 0 0 0 0 1 0"/> </filter> <filter id="hair-light-purple" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0.4 0 0.1 0 0 0.2 0 0 0.7 0 0.3 0 0 0 1 0"/> </filter> <filter id="hair-neon-blue" color-interpolation-filters="sRGB"> <feComponentTransfer> <feFuncR type="gamma" exponent="3.75" /> <feFuncG type="gamma" exponent="0.75" /> <feFuncB type="gamma" exponent="0.25" /> </feComponentTransfer> </filter> <filter id="hair-neon-green" color-interpolation-filters="sRGB"> <feComponentTransfer> <feFuncR type="gamma" exponent="3.00" /> <feFuncG type="gamma" exponent="0.25" /> <feFuncB type="gamma" exponent="0.98" /> </feComponentTransfer> </filter> <filter id="hair-neon-pink" color-interpolation-filters="sRGB"> <feComponentTransfer> <feFuncR type="gamma" exponent="0.10" /> <feFuncG type="gamma" exponent="1.00" /> <feFuncB type="gamma" exponent="0.50" /> </feComponentTransfer> </filter> <filter id="hair-olive" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0 0 0.6 0 0 0 0 0 0.15 0 0 0 0 0 1 0"/> </filter> <filter id="hair-onyx-black" color-interpolation-filters="sRGB"> <feComponentTransfer> <feFuncR type="gamma" exponent="5.50" /> <feFuncG type="gamma" exponent="6.00" /> <feFuncB type="gamma" exponent="7.00" /> </feComponentTransfer> </filter> <filter id="hair-pale-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.45 0 0 0 0.7 0 0.4 0 0 0.7 0 0 0.6 0 0.4 0 0 0 1 0"/> </filter> <filter id="hair-peachy" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.45 0 0 0 0 0 1.4 -0.1 0 -0.1 0 0 0.85 0 0 0 0 0 1 0"/> </filter> <filter id="hair-pink" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.5 0 0 0 0 0 1.5 -0.2 0 -0.2 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-platinum-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0.4 0 0.6 0 0 0.4 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-purple" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.9 0 0 0 0 0 0.2 0 0 0 0 0 1 0 0 0 0 0 1 0"/> </filter> <filter id="hair-raven-black" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.2 0 0 0 0 0 0.2 0 0 0 0 0 0.3 0 0 0 0 0 1 0"/> </filter> <filter id="hair-red" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0.4 0 0.25 0 0 0.2 0 0 0 0 0.3 0 0 0 1 0"/> </filter> <filter id="hair-red-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1 0 0 0 0.25 0 0.8 0 0 0.1 0 0 0.35 0 0.15 0 0 0 1 0"/> </filter> <filter id="hair-silver" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.8 0 0 0 0.3 0 0.8 0 0 0.3 0 0 0.8 0 0.3 0 0 0 1 0"/> </filter> <filter id="hair-strawberry-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="1.2 0 0 0 0.2 0 1.2 0 0 0 0 0 0.7 0 0 0 0 0 1 0"/> </filter> <filter id="hair-violet" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="2 -1 0 0 0 0 2 -1 0 0 -1 0 2 0 0 0 0 0 1 0"/> </filter> <filter id="hair-white" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.6 0 0 0 0.5 0 0.6 0 0 0.5 0 0 0.6 0 0.5 0 0 0 1 0"/> </filter> <filter id="hair-white-blonde" color-interpolation-filters="sRGB"> <feColorMatrix type="matrix" values="0.7 0 0 0 0.5 0 0.7 0 0 0.5 0 0 0.5 0 0.4 0 0 0 1 0"/> </filter> </svg> </html> <</widget>>
DankWolf/fc
src/gui/svgFilters.tw
tw
bsd-3-clause
11,047
:: init [nobr] /* FREE CITIES a text-based slave management game Copyright (C) 2017 freecitiesdev This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ <<set $returnTo = "init", $nextButton = "Continue", $nextLink = "Alpha disclaimer">> <<unset $releaseID>> <<set $ver = "0.10.7", $releaseID = 1027>> <<if ndef $releaseID>><<set $releaseID = 1027>><</if>> /* This needs to be broken down into individual files that can be added to StoryInit instead. */ <<if def $slaves>> <<set _SL = $slaves.length>> <<for _i = 0; _i < _SL; _i++>> <<if $slaves[_i].assignment == "be imported">> <<set $slaves[_i].ID += 1200000>> <<set $slaves[_i].assignment = "rest">> <<set $slaves[_i].assignmentVisible = 1>> <<set $slaves[_i].weekAcquired = 0>> <<set $slaves[_i].newGamePlus = 1>> <<PMODinit $slaves[_i]>> <<if $slaves[_i].mother > 0>> <<set $slaves[_i].mother += 1200000>> <<elseif $freshPC == 1 && $slaves[_i].mother == -1>> <<set $slaves[_i].mother = -12000000>> <<elseif $slaves[_i].mother < -1>> <<set $slaves[_i].mother -= 1200000>> <</if>> <<if $slaves[_i].father > 0>> <<set $slaves[_i].father += 1200000>> <<elseif $freshPC == 1 && $slaves[_i].father == -1>> <<set $slaves[_i].father = -12000000>> <<elseif $slaves[_i].father < -1>> <<set $slaves[_i].father -= 1200000>> <</if>> <<set $slaves[_i].daughters = 0>> <<set $slaves[_i].sisters = 0>> <<set $slaves[_i].canRecruit = 0>> <<set $slaves[_i].breedingMark = 0>> <<set $slaves[_i].reservedChildren = 0>> <<if $arcologies[0].FSRomanRevivalist > 90>> <<set $slaves[_i].nationality = "Roman Revivalist">> <<elseif $arcologies[0].FSAztecRevivalist > 90>> <<set $slaves[_i].nationality = "Aztec Revivalist">> <<elseif $arcologies[0].FSEgyptianRevivalist > 90>> <<set $slaves[_i].nationality = "Ancient Egyptian Revivalist">> <<elseif $arcologies[0].FSEdoRevivalist > 90>> <<set $slaves[_i].nationality = "Edo Revivalist">> <<elseif $arcologies[0].FSArabianRevivalist > 90>> <<set $slaves[_i].nationality = "Arabian Revivalist">> <<elseif $arcologies[0].FSChineseRevivalist > 90>> <<set $slaves[_i].nationality = "Ancient Chinese Revivalist">> <</if>> <<if $slaves[_i].relationTarget != 0>> <<set $slaves[_i].relationTarget += 1200000>> <</if>> <<if $slaves[_i].relationshipTarget != 0>> <<set $slaves[_i].relationshipTarget += 1200000>> <</if>> <<set $slaves[_i].rivalry = 0, $slaves[_i].rivalryTarget = 0, $slaves[_i].subTarget = 0>> <<else>> <<set _dump = removeSlave(_i), _i--, _SL-->> <</if>> <</for>> <<for _k = 0; _k < _SL; _k++>> <<for _i = 0; _i < _SL; _i++>> <<if $slaves[_k].mother == $slaves[_i].ID || $slaves[_k].father == $slaves[_i].ID>> <<set $slaves[_i].daughters += 1>> <</if>> <<if areSisters($slaves[_k], $slaves[_i]) > 0>> <<set $slaves[_i].sisters += 1>> <</if>> <</for>> <<if $slaves[_k].pregSource > 0>> <<set $slaves[_k].pregSource += 1200000>> <<set _getFather = $slaveIndices[$slaves[_k].pregSource]>> <<if ndef _getFather>> <<set $slaves[_k].pregSource = 0>> <</if>> <</if>> <</for>> <<set $genePool = ngUpdateGenePool($genePool)>> /* <<for $i = 0; $i < $genePool.length; $i++>> <<for $k = 0; $k < $slaves.length; $k++>> <<if $genePool[$i].ID+1200000 == $slaves[$k].ID>> <<set $genePool[$i].ID += 1200000>> <<break>> <</if>> <</for>> <<if $k == $slaves.length>> <<set $dump = $genePool.pluck([$i], [$i])>><<set $i-->> <</if>> <</for>> */ <<for _i = 0; _i < _SL; _i++>> <<if $slaves[_i].relation != 0>> <<set _seed = 0, _rt = $slaves[_i].relationTarget, _ID = $slaves[_i].ID>> <<set _j = $slaveIndices[_rt]>> <<if def _j && $slaves[_j].relationTarget == _ID>> <<set _seed = 1>> <</if>> <<if _seed == 0>> <<set $slaves[_i].relation = 0, $slaves[_i].relationTarget = 0>> <</if>> <</if>> <<if $slaves[_i].relationship > 0>> <<set _seed = 0, _rt = $slaves[_i].relationshipTarget, _ID = $slaves[_i].ID>> <<set _j = $slaveIndices[_rt]>> <<if def _j && $slaves[_j].relationshipTarget == _ID>> <<set _seed = 1>> <</if>> <<if _seed == 0>> <<set $slaves[_i].relationship = 0, $slaves[_i].relationshipTarget = 0>> <</if>> <</if>> <</for>> <<for _i = 0; _i < _SL; _i++>> <<if $familyTesting == 1>> <<if $slaves[_i].canRecruit == 1>> /*<<set $recruiters.push($slaves[_i])>>*/ <</if>> <<else>> <<if $slaves[_i].relation == 0>> <<if random(1,100) <= 5>> <<set $slaves[_i].recruiter = "twin">> <<elseif ($slaves[_i].actualAge > 32) && (random(1,100) <= 41)>> <<set $slaves[_i].recruiter = "mother">> <<elseif ($slaves[_i].actualAge < 24) && (random(1,100) <= 40)>> <<set $slaves[_i].recruiter = "daughter">> <<elseif ($slaves[_i].actualAge < 43) && (random(1,100) <= 20)>> <<set $slaves[_i].recruiter = "older sister">> <<elseif ($slaves[_i].actualAge < 25) && ($slaves[_i].actualAge > 18) && (random(1,100) <= 20)>> <<set $slaves[_i].recruiter = "young sister">> <</if>> <<else>> <<set $slaves[_i].recruiter = 0>> <</if>> <</if>> /*closes family mode */ <<set $slaves[_i].milk = 0>> <<set $slaves[_i].cum = 0>> <<set $slaves[_i].births = 0>> <<set $slaves[_i].mammaryCount = 0>> <<set $slaves[_i].penetrativeCount = 0>> <<set $slaves[_i].oralCount = 0>> <<set $slaves[_i].analCount = 0>> <<set $slaves[_i].vaginalCount = 0>> <</for>> <<set $slavesOriginal = []>> /* not used by pregmod */ <<if ndef $PC.intelligence>> <<set $PC.intelligence = 3>> <</if>> <<if ndef $PC.face>> <<set $PC.face = 100>> <</if>> <<if ndef $PC.actualAge>> <<if $PC.age == 1>> <<set $PC.actualAge = 20>> <<elseif $PC.age == 2>> <<set $PC.actualAge = 35>> <<elseif $PC.age == 3>> <<set $PC.actualAge = 50>> <</if>> <</if>> <<if ndef $PC.visualAge>> <<set $PC.visualAge = $PC.actualAge>> <</if>> <<if ndef $PC.physicalAge>> <<set $PC.physicalAge = $PC.actualAge>> <</if>> <<if ndef $PC.birthWeek>> <<set $PC.birthWeek = 0>> <</if>> <<if ndef $PC.markings>> <<set $PC.markings = "none">> <</if>> <<if ndef $PC.mpreg>> /* for <<KnockMeUp $PC>> */ <<set $PC.mpreg = 0>> <</if>> <<if ndef $PC.slavesKnockedUp>> <<set $PC.slavesKnockedUp = 0>> <</if>> <<if ndef $PC.slavesFathered>> <<set $PC.slavesFathered = 0>> <</if>> <<if ndef $PC.pronoun>> <<if $PC.title == 1>> <<set $PC.pronoun = "he", $PC.possessive = "his", $PC.object = "him">> <<else>> <<set $PC.pronoun = "she", $PC.possessive = "her", $PC.object = "her">> <</if>> <</if>> <<if ndef $PC.pregKnown>> <<if $PC.preg > 0>> <<set $PC.pregKnown = 1>> <<else>> <<set $PC.pregKnown = 0>> <</if>> <</if>> <<if ndef $PC.pregType>> <<if $PC.preg > 0>> <<set $PC.pregType = 1>> <<else>> <<set $PC.pregType = 0>> <</if>> <</if>> <<if ndef $PC.belly>> <<if $PC.preg > 0>> <<set $PC.belly = getPregBellySize($PC)>> <<else>> <<set $PC.belly = 0>> <</if>> <</if>> <<if ndef $PC.degeneracy>> <<set $PC.degeneracy = 0>> <</if>> <<if ndef $PC.pregWeek>> <<if $PC.preg > 0>> <<set $PC.pregWeek = $PC.preg>> <<else>> <<set $PC.pregWeek = 0>> <</if>> <</if>> <<set $PC.reservedChildren = 0>> <<else>> <<set $slaves = []>> <<set $slavesOriginal = []>> /* not used by pregmod */ <<set $genePool = []>> <</if>> <<set $slaveIndices = slaves2indices()>> <<set $organs = []>> <<set $ArcadeiIDs = [], $BrothiIDs = [], $CellBiIDs = [], $CliniciIDs = [], $ClubiIDs = [], $DairyiIDs = [], $HGSuiteiIDs = [], $MastSiIDs = [], $SchlRiIDs = [], $ServQiIDs = [], $SpaiIDs = []>> <<if ndef $saveImported>> <<set $saveImported = 0>> <</if>> <<if $saveImported == 0>> /* new game (not NG+) */ <<initPC>> <<set $freshPC = 0>> <<set $cheater = 0>> <<set $cash = 10000>> <<set $normalizedEvents = 0>> <<set $autosave = 1>> <<set $useFSNames = 1>> <<set $seeDetails = 1>> <<set $seeDesk = 1>> <<set $newModelUI = 1>> <<set $seeArcology = 1>> <<set $seeFCNN = 1>> <<set $useSummaryCache = true>> <<set $seeExtreme = 0>> <<set $seeBestiality = 0>> <<set $seeHyperPreg = 0>> <<set $seePreg = 1>> <<set $seeCircumcision = 1>> <<set $seeAge = 1>> <<set $seeDicks = 25>> <<set $seeRace = 1>> <<set $seeNationality = 1>> <<set $seeImages = 0>> <<set $imageChoice = 0>> <<set $seeVectorArtHighlights = 1>> <<set $seeMainFetishes = 0>> <<set $seeSummaryImages = 1>> <<set $seeReportImages = 1>> <<set $lineSeparations = 1>> <<set $showSexualHistory = 1>> <<set $showBodyMods = 0>> <<set $showImplantEffects = 1>> <<set $showClothing = 1>> <<set $showAgeDetail = 1>> <<set $showBoobCCs = 1>> <<set $showHeightCMs = 1>> <<set $showDickCMs = 1>> <<set $showInches = 0>> <<set $showScores = 1>> <<set $showAssignToScenes = 1>> <<set $showEWD = 1>> <<set $showEWM = 1>> <<set $showVignettes = 1>> <<set $showAppraisal = 1>> <<set $positionMainLinks = -1>> <<set $showTipsFromEncy = 1>> <<set $displayAssignments = 1>> <<set $sortSlavesBy = "devotion">> <<set $sortSlavesOrder = "descending">> <<set $sortSlavesMain = 1>> <<set $HGSeverity = 0>> <<set $HGFormality = 1>> <<set $universalRulesConsent = 0>> <<set $universalRulesRest = 0>> <<set $universalRulesFacilityWork = 1>> <<set $universalRulesImpregnation = "none">> <<set $universalRulesBirthing = 0>> <<set $universalRulesCSec = 0>> <<set $universalRulesNewSlavesRA = 1>> <<set $universalRulesAssignsSelfFacility = 0>> <<set $universalRulesImmobileSlavesMaintainMuscles = 0>> <<set $slaveDead = 0>> <<set $rulesAssistantMain = 1>> <<set $rulesAssistantAuto = 0>> <<set $abbreviateDevotion = 2>> <<set $abbreviateRules = 2>> <<set $abbreviateClothes = 2>> <<set $abbreviateOrigins = 2>> <<set $abbreviateRulesets = 2>> <<set $abbreviateNationality = 2>> <<set $abbreviateHealth = 2>> <<set $abbreviateDiet = 2>> <<set $abbreviateDrugs = 2>> <<set $abbreviateRace = 2>> <<set $abbreviateGenitalia = 2>> <<set $abbreviatePhysicals = 2>> <<set $abbreviateSkills = 2>> <<set $abbreviateMental = 2>> <<set $abbreviateSidebar = 2>> <<set $summaryStats = 1>> <<set $nicknamesAllowed = 1>> <<set $modRequestsAllowed = 1>> <<set $expansionRequestsAllowed = 1>> <<set $plot = 1>> <<set $continent = "North America">> <<set $terrain = "rural">> <<set $language = "English">> <<set $headGirlTrainsSkills = 1>> <<set $headGirlTrainsHealth = 1>> <<set $headGirlTrainsObedience = 1>> <<set $headGirlTrainsFlaws = 1>> <<set $headGirlSoftensFlaws = 1>> <<set $headGirlTrainsParaphilias = 1>> <<set $retainCareer = 1>> <<set $useSlaveSummaryTabs = 0>> <<set $useSlaveSummaryOverviewTab = 0>> <<set $useSlaveListInPageJSNavigation = 0>> /* master suite reporting and alternate descriptions */ <<set $verboseDescriptions = 0>> /* Accordion 000-250-006 */ <<set $useAccordion = 0>> <<set $useTabs = 0>> /*onlyintendeddickgirls variables */ <<set $makeDicks = 0>> /* economy reports variables */ <<set $showEconomicDetails = 0>> /* Pregmod specific */ <<set $economy = 1>> <<set $neighboringArcologies = 3>> <<set $newDescriptions = 0>> <<set $familyTesting = 0>> <<set $inbreeding = 1>> <<set $allowFamilyTitles = 0>> /% Begin mod section: toggle whether slaves lisp. %/ <<set $disableLisping = 0>> /% End mod section: toggle whether slaves lisp. %/ <<set $weightAffectsAssets = 1>> <<set $curativeSideEffects = 1>> /*non-vanilla shit*/ <<set $pedo_mode = 0>> <<set $minimumSlaveAge = 18>> <<set $fertilityAge = 13>> <<silently>> FertilityAge($fertilityAge) <</silently>> <<set $potencyAge = 13>> <<set $AgePenalty = 1>> <<set $precociousPuberty = 0>> <<set $loliGrow = 1>> <<set $retirementAge = 45>> <<set $customRetirementAge = 45>> <<set $FSCreditCount = 5>> <<set $FSCreditCountString = "five">> <<include "Init Rules">> <<else>> /* imported save (NG+) */ <<if $freshPC == 0>> <<if def $arcologies[0].prosperity>> <<set $cash += 250*$arcologies[0].prosperity*$arcologies[0].ownership>> <</if>> <<set $cash = Math.clamp(1000*Math.trunc($cash/100000), 5000, 1000000)>> <<if $retainCareer == 0>> <<set $PC.career = "arcology owner", $PC.trading = 100, $PC.warfare = 100, $PC.hacking = 100, $PC.slaving = 100, $PC.engineering = 100, $PC.medicine = 100>> <</if>> <<if $PC.mother > 0>> <<set $PC.mother += 1200000>> <<elseif $PC.mother < 0>> <<set $PC.mother -= 1200000>> <</if>> <<if $PC.father > 0>> <<set $PC.father += 1200000>> <<elseif $PC.father < 0>> <<set $PC.father -= 1200000>> <</if>> <<else>> <<initPC>> <<set $cheater = 0>> <<set $cash = 10000>> <</if>> <</if>> <<set $targetArcology = {type: "New"}>> <<set $REFeminizationCheckinIDs = []>> <<set $REMILFCheckinIDs = []>> <<set $REOrientationCheckinIDs = []>> <<set $REUglyCheckinIDs = []>> <<set $REButtholeCheckinIDs = []>> <<set $REFutaSisterCheckinIDs = []>> <<set $REReductionCheckinIDs = []>> <<set $activeSlave = 0>> <<set $boomerangSlave = 0, $boomerangWeeks = 0, $boomerangBuyer = 0>> <<set $bioreactorPerfectedID = 0>> <<set $independenceDay = 0>> <<set $invasionVictory = 0>> <<set $daughtersVictory = 0>> <<set $startingGirlCopied = 0, $startingGirlRelation = 0>> <<set $archetyped = 0>> <<set $createRelatedSlave = 0>> <<set $slavesVisible = 0>> <<set $dormitory = 20>> <<set $dormitoryPopulation = 0>> <<set $rooms = 5>> <<set $roomsPopulation = 0>> <<set $brothelSlaves = 0>> <<set $brothelDecoration = "standard">> <<set $brothelUpgradeDrugs = 0>> <<set $brothelAdsSpending = 0>> <<set $brothelAdsOld = 0>> <<set $brothelAdsModded = 0>> <<set $brothelAdsImplanted = 0>> <<set $brothelAdsStacked = 0>> <<set $brothelAdsPreg = 0>> <<set $brothelAdsXX = 0>> <<set $brothelName = "the Brothel">> <<set $brothelNameCaps = "The Brothel">> <<set $brothel = 0>> <<set $dairySlaves = 0>> <<set $dairyDecoration = "standard">> <<set $dairyPrepUpgrade = 0>> <<set $dairyStimulatorsUpgrade = 0>> <<set $dairyStimulatorsSetting = 0>> <<set $dairyStimulatorsSettingChanged = 0>> <<set $dairyFeedersUpgrade = 0>> <<set $dairyFeedersSetting = 0>> <<set $dairyFeedersSettingChanged = 0>> <<set $dairyPregUpgrade = 0>> <<set $dairyPregSetting = 0>> <<set $dairyPregSettingChanged = 0>> <<set $dairyRestraintsUpgrade = 0>> <<set $dairyRestraintsSetting = 0>> <<silently>> DairyRestraintsSetting($dairyRestraintsSetting) <</silently>> <<set $dairySlimMaintainUpgrade = 0>> <<set $dairySlimMaintain = 0>> <<set $dairyHyperPregRemodel = 0>> <<set $dairyWeightSetting = 0>> <<set $dairyImplantsSetting = 1>> <<set $dairyUpgradeMenials = 0>> <<set $createBioreactors = 0>> <<set $bioreactorsAnnounced = 0>> <<set $bioreactorsHerm = 0>> <<set $bioreactorsXX = 0>> <<set $bioreactorsXY = 0>> <<set $bioreactorsBarren = 0>> <<set $dairyName = "the Dairy">> <<set $dairyNameCaps = "The Dairy">> <<set $dairy = 0>> <<set $cumSlaves = 0>> <<set $clubSlaves = 0>> <<set $clubDecoration = "standard">> <<set $clubUpgradePDAs = 0>> <<set $clubAdsSpending = 0>> <<set $clubAdsOld = 0>> <<set $clubAdsModded = 0>> <<set $clubAdsImplanted = 0>> <<set $clubAdsStacked = 0>> <<set $clubAdsPreg = 0>> <<set $clubAdsXX = 0>> <<set $clubName = "the Club">> <<set $clubNameCaps = "The Club">> <<set $club = 0>> <<set $servantsQuartersSlaves = 0>> <<set $servantsQuartersDecoration = "standard">> <<set $servantsQuartersUpgradeMonitoring = 0>> <<set $servantsQuarters = 0>> <<set $servantsQuartersName = "the Servants' Quarters">> <<set $servantsQuartersNameCaps = "The Servants' Quarters">> <<set $schoolroomSlaves = 0>> <<set $schoolroomDecoration = "standard">> <<set $schoolroomUpgradeSkills = 0>> <<set $schoolroomUpgradeLanguage = 0>> <<set $schoolroomUpgradeRemedial = 0>> <<set $schoolroom = 0>> <<set $schoolroomName = "the Schoolroom">> <<set $schoolroomNameCaps = "The Schoolroom">> <<set $spaSlaves = 0>> <<set $spaDecoration = "standard">> <<set $spa = 0>> <<set $spaUpgrade = 0>> <<set $spaFix = 0>> <<set $spaName = "the Spa">> <<set $spaNameCaps = "The Spa">> <<set $incubator = 0>> <<set $incubatorSlaves = 0>> <<set $incubatorOrgans = []>> <<set $incubatorOldID = 0>> <<set $incubatorUpgradeSpeed = 5>> <<set $incubatorUpgradeWeight = 0>> <<set $incubatorUpgradeMuscles = 0>> <<set $incubatorUpgradeGrowthStims = 0>> <<set $incubatorUpgradeReproduction = 0>> <<set $incubatorUpgradeOrgans = 0>> <<set $incubatorImprintSetting = 0>> <<set $incubatorWeightSetting = 0>> <<set $incubatorMusclesSetting = 0>> <<set $incubatorGrowthStimsSetting = 0>> <<set $incubatorReproductionSetting = 0>> <<set $incubatorName = "the Incubator">> <<set $incubatorNameCaps = "The Incubator">> <<set $reservedChildren = 0>> <<set $tanks = []>> <<set $clinicSlaves = 0>> <<set $clinicDecoration = "standard">> <<set $clinic = 0>> <<set $clinicUpgradeFilters = 0>> <<set $clinicUpgradeScanner = 0>> <<set $clinicUpgradePurge = 0>> <<set $clinicName = "the Clinic">> <<set $clinicNameCaps = "The Clinic">> <<set $arcadeSlaves = 0>> <<set $arcadeDecoration = "standard">> <<set $arcadeUpgradeInjectors = 0>> <<set $arcadeUpgradeFuckdolls = 0>> <<set $arcadeUpgradeCollectors = 0>> <<set $arcadeUpgradeMenials = 0>> <<set $arcadeName = "the Arcade">> <<set $arcadeNameCaps = "The Arcade">> <<set $arcade = 0>> <<set $fuckdollsSold = 0>> <<set $cellblockSlaves = 0>> <<set $cellblockDecoration = "standard">> <<set $cellblockUpgrade = 0>> <<set $cellblock = 0>> <<set $cellblockName = "the Cellblock">> <<set $cellblockNameCaps = "The Cellblock">> <<set $cellblockWardenCumsInside = 1>> <<set $masterSuiteSlaves = 0>> <<set $masterSuiteDecoration = "standard">> <<set $masterSuiteUpgradeLuxury = 0>> <<set $masterSuiteUpgradePregnancy = 0>> /* Is the upgrade active? */ <<set $masterSuitePregnancyFertilityDrugs = 0>> /* Are slaves being put on fertility drugs? */ <<set $masterSuitePregnancyFertilitySupplements = 0>> /* Are those drugs being supplemented (health benefits and (even) more multiple pregnancies) */ <<set $masterSuitePregnancySlaveLuxuries = 0>> /* Are the slaves being given some nicer things to reduce stress during preg? (health/devotion/trust benefits) */ <<set $universalHGImpregnateMasterSuiteToggle = 0>> /* Will the HG impregnate fertile slaves in the MS? */ <<set $masterSuiteHyperPregnancy = 0>> <<set $masterSuite = 0>> <<set $masterSuiteName = "the Master Suite">> <<set $masterSuiteNameCaps = "The Master Suite">> <<set $HGSuite = 0>> <<set $HGSuiteSlaves = 0>> <<set $HGSuiteSurgery = 1>> <<set $HGSuiteDrugs = 1>> <<set $HGSuiteHormones = 1>> <<set $HGSuiteEquality = 0>> <<set $HGSuiteName = "the Head Girl Suite">> <<set $HGSuiteNameCaps = "The Head Girl Suite">> <<set $fighterIDs = []>> <<set $pitBG = 0>> <<set $pitAudience = "none">> <<set $pitLethal = 0>> <<set $pitVirginities = 0>> <<set $pitFought = 0>> <<set $pit = 0>> <<set $pitName = "the Pit">> <<set $pitNameCaps = "The Pit">> <<set $dojo = 0>> <<set $feeder = 0>> <<set $cockFeeder = 0>> <<set $suppository = 0>> <<set $weatherCladding = 0>> <<set $weatherAwareness = 0>> <<set $boobAccessibility = 0>> <<set $servantMilkers = 0>> <<set $servantMilkersMultiplier = 1>> <<set $foodCost = 25>> <<set $revealFoodEffects = 0>> <<set $studio = 0>> <<set $studioFeed = 0>> <<set $PCSlutContacts = 1>> /* Porn type counts */ <<set $pornStars = 0>> <<set $pornStarFuckdolls = 0>> <<set $pornStarRapees = 0>> <<set $pornStarPreggos = 0>> <<set $pornStarBBWs = 0>> <<set $pornStarGainers = 0>> <<set $pornStarStuds = 0>> <<set $pornStarLolis = 0>> <<set $pornStarDeepThroats = 0>> <<set $pornStarStruggleFucks = 0>> <<set $pornStarPainals = 0>> <<set $pornStarTeases = 0>> <<set $pornStarRomantics = 0>> <<set $pornStarPerverts = 0>> <<set $pornStarCarings = 0>> <<set $pornStarUnflinchings = 0>> <<set $pornStarSizeQueens = 0>> <<set $pornStarNeglectfuls = 0>> <<set $pornStarCumAddicts = 0>> <<set $pornStarAnalAddicts = 0>> <<set $pornStarAttentionWhores = 0>> <<set $pornStarBreastGrowths = 0>> <<set $pornStarAbusives = 0>> <<set $pornStarMalicious = 0>> <<set $pornStarSelfHatings = 0>> <<set $pornStarBreeders = 0>> <<set $pornStarSubs = 0>> <<set $pornStarCumSluts = 0>> <<set $pornStarAnals = 0>> <<set $pornStarHumiliations = 0>> <<set $pornStarBoobs = 0>> <<set $pornStarDoms = 0>> <<set $pornStarSadists = 0>> <<set $pornStarMasochists = 0>> <<set $pornStarPregnancySluts = 0>> /* level 3 prestige */ <<set $pornStarID = 0>> <<set $pornStarFuckdollID = 0>> <<set $pornStarRapeID = 0>> <<set $pornStarPreggoID = 0>> <<set $pornStarBBWID = 0>> <<set $pornStarGainerID = 0>> <<set $pornStarStudID = 0>> <<set $pornStarLoliID = 0>> <<set $pornStarDeepThroatID = 0>> <<set $pornStarStruggleFuckID = 0>> <<set $pornStarPainalID = 0>> <<set $pornStarTeaseID = 0>> <<set $pornStarRomanticID = 0>> <<set $pornStarPervertID = 0>> <<set $pornStarCaringID = 0>> <<set $pornStarUnflinchingID = 0>> <<set $pornStarSizeQueenID = 0>> <<set $pornStarNeglectfulID = 0>> <<set $pornStarCumAddictID = 0>> <<set $pornStarAnalAddictID = 0>> <<set $pornStarAttentionWhoreID = 0>> <<set $pornStarBreastGrowthID = 0>> <<set $pornStarAbusiveID = 0>> <<set $pornStarMaliciousID = 0>> <<set $pornStarSelfHatingID = 0>> <<set $pornStarBreederID = 0>> <<set $pornStarSubID = 0>> <<set $pornStarCumSlutID = 0>> <<set $pornStarAnalID = 0>> <<set $pornStarHumiliationID = 0>> <<set $pornStarBoobsID = 0>> <<set $pornStarDomID = 0>> <<set $pornStarSadistID = 0>> <<set $pornStarMasochistID = 0>> <<set $pornStarPregnancyID = 0>> <<set $legendaryWhoreID = 0>> <<set $legendaryEntertainerID = 0>> <<set $legendaryCowID = 0>> <<set $legendaryBallsID = 0>> <<set $legendaryWombID = 0>> <<set $legendaryAbolitionistID = 0>> <<set $FSAnnounced = 0>> <<set $FSCredits = 0>> <<set $FSGotRepCredits = 0>> <<set $FSSingleSlaveRep = 10>> <<set $FSSpending = 0>> <<set $FSLockinLevel = 100>> <<set $applyLaw = 0>> <<set $FSPromenade = {Subjugationist: 0, Supremacist: 0, GenderRadicalist: 0, GenderFundamentalist: 0, Paternalist: 0, Degradationist: 0, BodyPurist: 0, TransformationFetishist: 0, YouthPreferentialist: 0, MaturityPreferentialist: 0, SlimnessEnthusiast: 0, AssetExpansionist: 0, Pastoralist: 0, PhysicalIdealist: 0, ChattelReligionist: 0, AztecRevivalist: 0, RomanRevivalist: 0, EgyptianRevivalist: 0, EdoRevivalist: 0, ArabianRevivalist: 0, ChineseRevivalist: 0, Repopulationist: 0, Eugenics: 0, Hedonism: 0}>> <<set $corpAnnounced = 0>> <<set $corpIncorporated = 0>> <<set $corpMarket = 0>> <<set $corpPeopleEnslaved = 0>> <<set $sharePrice = 0>> <<set $personalShares = 0>> <<set $publicShares = 0>> <<set $corpCash = 0>> <<set $corpProfit = 0>> <<set $generalAssets = 0>> <<set $slaveAssets = 0>> <<set $entrapmentAssets = 0>> <<set $captureAssets = 0>> <<set $trainingAssets = 0>> <<set $surgicalAssets = 0>> <<set $drugAssets = 0>> <<set $generalAssetPrice = 10>> <<set $slaveAssetPrice = 10>> <<set $entrapmentAssetPrice = 10>> <<set $captureAssetPrice = 10>> <<set $trainingAssetPrice = 10>> <<set $surgicalAssetPrice = 10>> <<set $drugAssetPrice = 10>> <<set $generalUpgradeBreaking = "unselected">> <<set $generalUpgradeWeight = "unselected">> <<set $generalUpgradeMuscle = "unselected">> <<set $entrapmentUpgradeDevotionOne = "unselected">> <<set $entrapmentUpgradeDevotionTwo = "unselected">> <<set $entrapmentUpgradeIntelligence = "unselected">> <<set $captureUpgradeGender = "unselected">> <<set $captureUpgradeAge = "unselected">> <<set $captureUpgradeRace = "unselected">> <<set $trainingUpgradeAccent = "unselected">> <<set $trainingUpgradeEducation = "unselected">> <<set $trainingUpgradeSexEd = "unselected">> <<set $surgicalUpgradeCosmetics = "unselected">> <<set $surgicalUpgradeImplants = "unselected">> <<set $surgicalUpgradeGenitalia = "unselected">> <<set $drugUpgradeHormones = "unselected">> <<set $drugUpgradeInjectionOne = "unselected">> <<set $drugUpgradeInjectionTwo = "unselected">> <<set $corpValue = 0>> <<set $shelterSlave = 0>> <<set $shelterSlaveBought = 0>> <<set $shelterAbuse = 0>> <<set $shelterSlaveGeneratedWeek = 0>> /* alternate clothing access variables */ <<set $clothesBoughtBunny = 0>> <<set $clothesBoughtConservative = 0>> <<set $clothesBoughtChains = 0>> <<set $clothesBoughtWestern = 0>> <<set $clothesBoughtOil = 0>> <<set $clothesBoughtHabit = 0>> <<set $clothesBoughtToga = 0>> <<set $clothesBoughtHuipil = 0>> <<set $clothesBoughtKimono = 0>> <<set $clothesBoughtHarem = 0>> <<set $clothesBoughtQipao = 0>> <<set $clothesBoughtEgypt = 0>> <<set $clothesBoughtBelly = 0>> <<set $clothesBoughtMaternityDress = 0>> <<set $clothesBoughtMaternityLingerie = 0>> <<set $clothesBoughtLazyClothes = 0>> <<set $toysBoughtDildos = 0>> <<set $toysBoughtGags = 0>> <<set $toysBoughtButtPlugs = 0>> <<set $toysBoughtButtPlugTails = 0>> <<set $buckets = 0>> /* assistant FS appearance variable */ <<set $assistantFSAppearance = "default">> <<set $assistantPronouns = {pronoun: "she", possessivePronoun: "hers", possessive: "her", object: "her", objectReflexive: "herself", noun: "girl"}>> /*pregmod variables */ <<set $specialSlavesPriceOverride = 0>> <<set $pregAccessibility = 0>> <<set $dickAccessibility = 0>> <<set $ballsAccessibility = 0>> <<set $buttAccessibility = 0>> <<set $ageMode = 0>> <<set $enema = 0>> <<set $medicalEnema = 0>> <<set $dairyPiping = 0>> <<set $inflatedSlavesMilk = 0>> <<set $inflatedSlavesCum = 0>> <<set $milkPipeline = 0>> <<set $cumPipeline = 0>> <<set $burstee = 0>> <<set $slaveDeath = 0>> <<set $clinicInflateBelly = 0>> <<set $playerBred = 0>> <<set $propOutcome = 0>> <<set $EliteSires = ["moves", "quick", "crazy", "virgin", "futa", "preggo"]>> <<set $startingPoint = -1>> <<set $PhysicalRetirementAgePolicy = 0>> <<set $raped = -1>> <<set $children = []>> <<set $missingParentID = -10000>> <<set $startingSlaveRelative = 0>> <<set $mom = 0>> <<set $animalParts = 0>> <<set $originOveride = 0>> <<set $playerAging = 2>> <<set $pregSpeedControl = 0>> <<set $clinicSpeedGestation = 0>> <<set $playerSurgery = 0>> <<set $bodyswapAnnounced = 0>> <<set $surnamesForbidden = 0>> <<set $menstruation = 0>> <<set $FCTVcount = 0>> <<set $FCTVrate = 4>> <<set $FCTVreceiver = 0>> <<set $receiverAvailable = 0>> <<set $FCTVshow = 0>> <<set $lastShow = 0>> <<set $randShow = 0>> <<set $MercenariesMessageSent = 0>> <<set $SpecialForcesMessageSent = 0>> <<set $BodyguardHasSucessfullyRecivedSignal = 0>> <<set $finalChoice = "none">> <<set $eliteTotal = 12>> <<set $eliteDead = 0>> <<set $eliteVegetable = 0>> <<set $eliteFate = 0>> <<set $swanSong = 0>> <<set $failedElite = 0>> <<set $eugenicsFullControl = 0>> <<set $badC = 0, $badB = 0>> <<set $schoolSuggestion = 0>> <<set $TSS = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <<set $GRI = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <<set $SCP = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <<set $LDE = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <<set $TGA = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <<set $TCR = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <<set $TFS = {farmUpgrade: 0, schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0, compromiseWeek: 0}>> <<set $futaAddiction = 0>> <<set $HA = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>> <<set $IDNumber = 1>> <<set $week = 1>> <<set $month = "January">> <<set $day = 19>> <<set $year = 2037>> <<set $weddingPlanned = 0>> <<set $weddingSlaveID = 0>> <<set $personalAttention = "sex">> <<set $HeadGirl = 0>> <<set $HGTimeInGrade = 0>> <<set $HGEnergy = 0>> <<set $HGCum = 0>> <<set $Recruiter = 0>> <<set $recruiterTarget = "desperate whores">> <<set $recruiterProgress = 0>> <<set $recruiterIdleRule = "number">> <<set $recruiterIdleNumber = 20>> <<set $bodyguardTrains = 1>> <<set $Bodyguard = 0>> <<set $Madam = 0>> <<set $DJ = 0>> <<set $Milkmaid = 0>> <<set $milkmaidImpregnates = 0>> <<set $Collectrix = 0>> <<set $Stewardess = 0>> <<set $stewardessImpregnates = 0>> <<set $Schoolteacher = 0>> <<set $Attendant = 0>> <<set $Nurse = 0>> <<set $Wardeness = 0>> <<set $Concubine = 0>> <<set $assistant = 0>> <<set $assistantPower = 0>> <<set $economicUncertainty = 10>> <<set $assistantAppearance = "normal">> <<set $assistantExtra1 = 0>> <<set $assistantExtra2 = 0>> <<set $assistantOptions = 0>> <<set $assistantFSOptions = 0>> <<set $assistantName = "your personal assistant">> <<set $assistantNameAnnounced = 0>> <<set $assistantBodyDesire = 0>> <<set $marketAssistantAnnounced = 0>> <<set $marketAssistantRelationship = "cute">> <<set $marketAssistantLimit = 0>> <<set $marketAssistantAggressiveness = 0>> <<set $justiceEvents = ["slave deal", "slave training", "majority deal", "indenture deal", "virginity deal", "breeding deal"]>> /* not in setupVars because we remove events from this array as they occur */ <<set $prisonCircuit = ["low tier criminals", "gangs and smugglers", "white collar", "military prison"]>> <<set $prisonCircuitIndex = random(0,$prisonCircuit.length-1)>> <<set $fixedNationality = 0>> <<set $fixedRace = 0>> <<set $ui = "start">> <<set $brandTarget = "buttocks">> <<set $brandDesign = "your initials">> <<set $oralTotal = 0>> <<set $vaginalTotal = 0>> <<set $analTotal = 0>> <<set $mammaryTotal = 0>> <<set $penetrativeTotal = 0>> <<set $milkTotal = 0>> <<set $cumTotal = 0>> <<set $birthsTotal = 0>> <<set $pitKillsTotal = 0>> <<set $collaboration = 0>> <<set $traitor = 0>> <<set $hackerSupport = 0>> <<set $hostage = 0>> <<set $hostageAnnounced = 0>> <<set $hostageCost = 0>> <<set $hostageRescued = 0>> <<set $hostageGiveIn = 0>> <<set $rivalSet = 0>> <<set $rivalryFS = 0>> <<set $rivalryFSAdopted = 0>> <<set $rivalryFSRace = 0>> <<set $rivalOwner = 0>> <<set $rivalOwnerEnslaved = 0>> <<set $rivalryPower = 0>> <<set $rivalryDuration = 0>> <<set $nationHate = 0>> <<set $slaveMedic = 0>> <<set $PShoot = 0>> <<set $PSnatch = 0>> <<set $PRaid = 0>> <<set $PAid = 0>> <<set $PPit = 0>> <<set $dispensary = 0>> <<set $dispensaryUpgrade = 0>> <<set $organFarmUpgrade = 0>> <<set $completedOrgans = []>> <<set $limbsCompleted = 0>> <<set $limbs = []>> <<set $ImplantProductionUpgrade = 0>> <<set $permaPregImplant = 0>> <<set $injectionUpgrade = 0>> <<set $hormoneUpgradeMood = 0>> <<set $hormoneUpgradeShrinkage = 0>> <<set $hormoneUpgradePower = 0>> <<set $pubertyHormones = 0>> <<set $dietXXY = 0>> <<set $dietCleanse = 0>> <<set $cumProDiet = 0>> <<set $dietFertility = 0>> <<set $curativeUpgrade = 0>> <<set $growthStim = 0>> <<set $reproductionFormula = 0>> <<set $aphrodisiacUpgrade = 0>> <<set $aphrodisiacUpgradeRefine = 0>> <<set $healthyDrugsUpgrade = 0>> <<set $superFertilityDrugs = 0>> <<set $bellyImplants = 0>> <<set $cervixImplants = 0>> <<set $meshImplants = 0>> <<set $prostateImplants = 0>> <<set $youngerOvaries = 0>> <<set $prostheticsUpgrade = 0>> <<set $surgeryUpgrade = 0>> <<set $barracks = 0>> <<set $mercenaries = 0>> <<set $mercenariesHelpCorp = 0>> <<set $personalArms = 0>> <<set $saleDescription = 0>> <<set $gingering = 0>> <<set $beforeGingering = 0>> <<set $gingeringDetected = 0>> <<set $gingeringDetection = 0>> <<set $surgeryDescription = 0>> <<set $encyclopedia = "How to Play">> <<set $showEncyclopedia = 1>> <<set $trinkets = []>> <<set $SPcost = 1000>> <<set $preOwnedViewed = 0>> <<set $debtWarned = 0>> <<set $internationalTrade = 1>> <<set $internationalVariety = 0>> <<set $slaveCostFactor = 0.95>> <<set $menialDemandFactor = 0>> <<set $minimumSlaveCost = 2500>> <<set $facilityCost = 100>> <<set $enduringRep = 1000>> <<set $rep = 1000>> <<set $repGain = 0>> <<set $repLoss = 0>> <<set $cashLastWeek = 0>> <<set $arcologyUpgrade = {drones: 0, hydro: 0, apron: 0, grid: 0, spire: 0}>> <<set $AGrowth = 2>> <<set $ACitizens = 4000>> <<set $ASlaves = 1000>> <<set $sectors = [ {type: "Penthouse", ownership: 1}, {type: "Empty", ownership: 0}, {type: "Empty", ownership: 0}, {type: "Empty", ownership: 0}, {type: "Empty", ownership: 0}, {type: "Shops", ownership: 1}, {type: "Shops", ownership: 1}, {type: "Shops", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Apartments", ownership: 1}, {type: "Markets", ownership: 1}, {type: "Markets", ownership: 1}, {type: "Markets", ownership: 1}, {type: "Markets", ownership: 1}, {type: "Markets", ownership: 1}, {type: "Manufacturing", ownership: 1}, {type: "Manufacturing", ownership: 1}, {type: "Manufacturing", ownership: 1}, {type: "Manufacturing", ownership: 1}, {type: "Manufacturing", ownership: 1} ]>> <<for _i = 0; _i < 12; _i++>> <<set _j = random(5,28)>> <<if $sectors[_j].ownership == 1>> <<set $sectors[_j].ownership = 0>> <<else>> <<set _i-->> <</if>> <</for>> <<set $helots = 0>> <<set $fuckdolls = 0>> <<set $menialBioreactors = 0>> <<set $prestigeAuctioned = 0>> <<set $slaveMarketLimit = 20>> <<set $slavesSeen = 0>> <<set $slaveOrphanageTotal = 0>> <<set $citizenOrphanageTotal = 0>> <<set $privateOrphanageTotal = 0>> <<set $breederOrphanageTotal = 0>> <<set $alwaysSubsidizeRep = 0>> <<set $alwaysSubsidizeGrowth = 0>> <<set $ProImmigrationCash = 0>> <<set $ProImmigrationRep = 0>> <<set $AntiImmigrationCash = 0>> <<set $AntiImmigrationRep = 0>> <<set $ProEnslavementCash = 0>> <<set $ProEnslavementRep = 0>> <<set $AntiEnslavementCash = 0>> <<set $AntiEnslavementRep = 0>> <<set $BasicSMR = 1>> <<set $HealthInspectionSMR = 0>> <<set $EducationSMR = 0>> <<set $FrigiditySMR = 0>> <<set $BasicBeautySMR = 0>> <<set $QualityBeautySMR = 0>> <<set $BasicWeightSMR = 0>> <<set $BasicIntelligenceSMR = 0>> <<set $QualityIntelligenceSMR = 0>> <<set $BasicHeightSMR = 0>> <<set $AdvancedHeightSMR = 0>> <<set $IntelligenceEugenicsSMR = 0>> <<set $HeightEugenicsSMR = 0>> <<set $FaceEugenicsSMR = 0>> <<set $HonestySMR = 0>> <<set $ProRefugees = 0>> <<set $ProRecruitment = 0>> <<set $OralEncouragement = 0>> <<set $VaginalEncouragement = 0>> <<set $AnalEncouragement = 0>> <<set $OralDiscouragement = 0>> <<set $VaginalDiscouragement = 0>> <<set $AnalDiscouragement = 0>> <<set $CashForRep = 0>> <<set $RepForCash = 0>> <<set $Cash4Babies = 0>> <<set $RegularParties = 0>> <<set $PAPublic = 0>> <<set $CoursingAssociation = 0>> <<set $Lurcher = 0>> <<set $coursed = 0>> <<set $RaidingMercenaries = 0>> <<set $raided = 0>> <<set $MixedMarriage = 0>> <<set $CulturalOpenness = 0>> <<set $goodImageCampaign = 0>> <<set $sexualOpeness = 0>> <<set $policyCost = 5000>> <<set $expiree = 0>> <<set $retiree = 0>> <<set $birthee = 0>> <<set $CustomRetirementAgePolicy = 0>> <<set $BioreactorRetirement = 0>> <<set $ArcadeRetirement = 0>> <<set $CitizenRetirement = 0>> <<set $SexMilestoneRetirement = 0>> <<set $MilkMilestoneRetirement = 0>> <<set $CumMilestoneRetirement = 0>> <<set $BirthsMilestoneRetirement = 0>> <<set $KillsMilestoneRetirement = 0>> <<set $retirementSex = 10000>> <<set $retirementMilk = 50000>> <<set $retirementCum = 500000>> <<set $retirementBirths = 5>> <<set $retirementKills = 3>> <<set $nicaea = 0>> <<set $nicaeaAnnounceable = 0>> <<set $nicaeaAnnounced = 0>> <<set $nicaeaPreparation = 0>> <<set $nicaeaInvolvement = -2>> <<set $nicaeaPower = 0>> <<set $nicaeaHeld = 0>> <<set $peacekeepers = 0>> <<set $peacekeepersFate = 0>> <<set $mercRomeo = 0>> <<set $oralUseWeight = 5>> <<set $vaginalUseWeight = 5>> <<set $analUseWeight = 5>> <<set $niceWeather = [ {name: "Sunny", severity: 1}, {name: "Cloudy", severity: 1}, {name: "Partly Cloudy", severity: 1}, {name: "Overcast", severity: 1}, {name: "Light Wind", severity: 1}, {name: "Clear and Calm", severity: 1}, {name: "Light Rain", severity: 1}, {name: "Heavy Rain", severity: 1}, {name: "Smoke warning", severity: 1}, ]>> <<set $lightWeather = [ {name: "High Winds", severity: 2}, {name: "Acid Rain", severity: 2}, {name: "T-Storm Warning", severity: 2}, {name: "Flood Warning", severity: 2}, {name: "Tornado Warning", severity: 2}, {name: "Light Sandstorm", severity: 2}, {name: "High Heat", severity: 2}, {name: "Smoky", severity: 2}, ]>> <<set $heavyWeather = [ {name: "Extreme Winds", severity: 3}, {name: "Heavy Acid Rain", severity: 3}, {name: "Extreme T-storm", severity: 3}, {name: "Flooding", severity: 3}, {name: "Tornadoes", severity: 3}, {name: "Sandstorm", severity: 3}, {name: "Extreme Heat", severity: 3}, {name: "Dense Smoke", severity: 3}, ]>> <<set $extremeWeather = [ {name: "Solar Flare", severity: 4}, {name: "Ion Storm", severity: 4}, {name: "Cataclysmic Rains", severity: 4}, {name: "Cat 6 Hurricane", severity: 4}, {name: "Abrasive Sandstorm", severity: 4}, {name: "Radiological Warning", severity: 4}, ]>> <<set $weatherToday = $niceWeather.random()>> <<set $customSlaveOrdered = 0>> <<set $customSlave = {age: 19, health: 0, muscles: 0, lips: 15, voice: -1, heightMod: "normal", weight: 0, face: 0, race: "white", skin: "left natural", boobs: 500, butt: 3, sex: 1, virgin: 0, dick: 2, balls: 2, clit: 0, labia: 0, vaginaLube: 1, analVirgin: 0, skills: 15, whoreSkills: 15, combatSkills: 0, intelligence: 0, intelligenceImplant: 1, nationality: "Stateless", amp: 0, eyes: 1}>> <<set $huskSlaveOrdered = 0>> <<set $huskSlave = {age: 18, nationality: "Stateless", race: "white", sex: 1, virgin: 0}>> /*non-vanilla shit*/ <<set $one_time_age_overrides_pedo_mode = 0>> <<set $activeSlaveOneTimeMinAge = 0>> <<set $activeSlaveOneTimeMaxAge = 999>> <<set $targetAge = $minimumSlaveAge>> <<set $pubertyLength = 5>> <<set $maxGrowthAge = 24>> /* Job Fulfillment Center */ <<set $JFCOrder = 0, $Role = "">> <<set $cheatMode = 0>> <<set $cheatModeM = 1>> <<set $fcnn = []>> <<set $fcnn.push("...coming up at the top of the hour: Catgirl slaves, science fact or science fiction...")>> <<set $fcnn.push("...coming up at the top of the hour: Malnockestivi Smith, Free Cities' first MtFtMtFtH transgendered person...")>> <<set $fcnn.push("...new arcology construction up 23% worldwide this year, according to...")>> <<set $fcnn.push("...United States Congress spends 1,264th consecutive day gridlocked over post office...")>> <<set $fcnn.push("...coming up at the top of the hour: Arcology owners: oversexed oligarchs or attractive, oversexed oligarchs?...")>> <<set $fcnn.push("...coming up at the top of the hour: Anal sex: not just for sex any more...")>> <<set $fcnn.push("...coming up at the top of the hour: Oral sex: the new hello...")>> <<set $fcnn.push("...new book by prominent feminist suggests that women should not be used as sexual appliances...")>> <<set $fcnn.push("...just ahead, interview with Desha Moore, prominent advocate for compulsory female enslavement...")>> <<set $fcnn.push("...just ahead, Slave Market Trends: will the pierced anus be in again this year...")>> <<set $fcnn.push("...just ahead, Slave Market Trends: upstart slave trainers avoid implants...")>> <<set $fcnn.push("...implant technology firm BusTech notches successful initial public offering...")>> <<set $fcnn.push("...the upcoming shortage of authentic leather and what it means for the whip industry...")>> <<set $fcnn.push("...dairy conglomerate Creem Inc. denies allegations of adulterating breast milk with...")>> <<set $fcnn.push("...two-time award-winning actress Linda Loveless debuted new implants on the red carpet this...")>> <<set $fcnn.push("...dick size: are your slaves lying to you when they tell you you're too big...")>> <<set $fcnn.push("...just ahead, slave expert's opinion on best shemale slaves to use for double penetration...")>> <<set $fcnn.push("...Free Cities social conservatives criticize marriage, say your slaves should be enough...")>> <<set $fcnn.push("...councilman Taggart suggested in a public address that involuntary enslavement...")>> <<set $fcnn.push("...councilman Taggart denies allegations that he has remained faithful to his wife...")>> <<set $fcnn.push("...councilman Taggart presented evidence that regulation of the sex slave market would...")>> <<set $fcnn.push("...after a word from our sponsors. Creem Inc.: for all your dairy needs...")>> <<set $fcnn.push("...after a word from our sponsors. Horstmann Ltd, Free Cities' finest whipmakers...")>> <<set $fcnn.push("...after a word from our sponsors. Coming soon to theaters, Quintuple, the musical...")>> <<set $fcnn.push("...critical of low-end slave training corporation Wallerson & Sons for practices that they say...")>> <<set $fcnn.push("...training corporation Wallerson & Sons called a study on slave illness rates 'ludicrous,' but...")>> <<set $fcnn.push("...our tech correspondent: the possibilities of virally-administered gene therapy...")>> <<set $fcnn.push("...our tech correspondent: breakthrough in in-vitro drug treatments that promise to...")>> <<set $fcnn.push("...our tech correspondent: next year to see release of two competing aphrodisiacs...")>> <<set $fcnn.push("...our tech correspondent: the coming permanent aphrodisiac implants, and what they mean...")>> <<set $fcnn.push("...Sex Slaves in Space: what it takes to keep a mining crew happy for an 18-month contract...")>> <<set $fcnn.push("...the implant-drug balance: how much tissue growth is necessary to support larger...")>> <<set $fcnn.push("...the actress stated that the cut to full nudity in the script violated contractual...")>> <<set $fcnn.push("...doping scandal as Slave Games watchdog alleges champion used internal reservoir of lube...")>> <<set $fcnn.push("...next on Extreme Surgery: the mouthpussy experimenters and what they...")>> <<set $fcnn.push("...'A hole's a hole,' said CEO of upstart budget glory hole franchise...")>> <<set $fcnn.push("...underground slave pit fights step into the light this evening as...")>> <<set $fcnn.push("...underground slave pit fight champion, freed yesterday, sells herself back into...")>> <<set $fcnn.push("...with the lead designer of the MP17, the new machine pistol marketed specifically for bodyguards...")>> <<set $fcnn.push("...the new Aegis drone series: because your arcology's security is your most important possession...")>> <<set $fcnn.push("...the BAe Goshawk: because you deserve to travel at twice the speed of sound in the finest style...")>> <<set $fcnn.push("...this year's Goat.cx award for outstanding orifice innovation goes to...")>> <<set $fcnn.push("...public controversy over cannibalism. Decadence taken too far or an acceptable next step...")>> <<set $fcnn.push("...sixth day of street cleaners' strike. Spokesman for the strikers: 'It's getting too nasty...")>> <<set $fcnn.push("...debuts new book, 'So Long, And Thanks For All The Dicks', in which the recently retired sex slaves tell-all about...")>> /* HACKY EVENT WORKAROUNDS */ <<set $eventID = -1>> /* INCORPORATED MODS */ /*SFVAR*/ <<set $SF = Object.assign({}, $SF, {Toggle:0, Active: -1})>> /* Misc mod variables */ <<set $recruiterEugenics = 0>> <<set $cyberMod = 0>> <<set $stockpile = { basicPLimbInterface: 0, advPLimbInterface: 0, basicPLimb: 0, advSexPLimb: 0, advGracePLimb: 0, advCombatPLimb: 0, cyberneticPLimb: 0, ocularImplant: 0, erectileImplant: 0 } >> <<if ndef $AgeEffectOnTrainerPricingPC>> <<set $AgeEffectOnTrainerPricingPC = 1>> <</if>> <<if ndef $AgeEffectOnTrainerEffectivenessPC>> <<set $AgeEffectOnTrainerEffectivenessPC = 1>> <</if>> <<if ndef $AgeTrainingUpperBoundPC>> <<set $AgeTrainingUpperBoundPC = 14>> <</if>> <<if ndef $AgeTrainingLowerBoundPC>> <<set $AgeTrainingLowerBoundPC = 12>> <</if>> <<if ndef $IsInPrimePC>> <<set $IsInPrimePC = 3>> <</if>> <<if ndef $IsPastPrimePC>> <<set $IsPastPrimePC = 5000>> <</if>> <<set $researchLab = { built: "false", aiModule: 1, productionTime: 0, research: "none", manufacture: "none", maxSpace: 0, hired: 0, menials: 0, basicPLimbInterface: 0, advPLimbInterface: 0, basicPLimb: 0, advSexPLimb: 0, advGracePLimb: 0, advCombatPLimb: 0, cyberneticPLimb: 0, ocularImplant: 0, erectileImplant: 0 } >> <<set $merchantFSWares = ["GenderRadicalistResearch", "TransformationFetishistResearch", "AssetExpansionistResearch", "SlimnessEnthusiastResearch", "YouthPreferentialistResearch", "HedonisticDecadenceResearch"]>> <<set $merchantIllegalWares = ["childhoodFertilityInducedNCS"]>> <<if ndef $PC.hacking>> <<set $PC.hacking = 0>> <</if>> /* Security Expansion */ <<set $secExp = 0>> <<set $showSecExp = 0>> <<set $wasToggledBefore = 0>> /* Career-skill gain */ <<set $masteredXP = 200>> <<include "secInit">> <<goto "Alpha disclaimer">>
DankWolf/fc
src/init/storyInit.tw
tw
bsd-3-clause
45,530
:: cyberConfig [nobr] <<switch $temp>> <<case 0>> This room is lined with shelves and cabinets, it could be easily mistaken for a storage room if it were not for examination table in its center.<br> <<set $nextButton = "Back", $nextLink = "Slave Interact">> <<if $activeSlave.amp != 1>> Your slave $activeSlave.slaveName is obediently waiting for your instructions. <<else>> Your slave $activeSlave.slaveName is lying on the table, waiting for your instructions. <</if>> <<if $activeSlave.origEye == "implant">><br><br>&nbsp; $He has an ocular implant installed. <<if $activeSlave.eyes == 1>> They are operating normally. <<elseif $activeSlave.eyes == -1>> They are set to blur $his vision. <<else>> They are turned off. <</if>> <br><br> <<if $activeSlave.eyes != 1>>[[Restore vision|cyberConfig][$activeSlave.eyes = 1,$temp = 3]] | <</if>> <<if $activeSlave.eyes != -1>>[[Blur|cyberConfig][$activeSlave.eyes = -1,$temp = 3]] | <</if>> <<if $activeSlave.eyes != -2>>[[Disable|cyberConfig][$activeSlave.eyes = -2,$temp = 3]]<</if>> $He currently has $activeSlave.eyeColor lenses equipped. <br>&nbsp;&nbsp;&nbsp;&nbsp; Swap out $his lenses: [[Blue|cyberConfig][$activeSlave.eyeColor = "blue",$temp = 2,$cash -= $modCost]] | [[Black|cyberConfig][$activeSlave.eyeColor = "black",$temp = 2,$cash -= $modCost]] | [[Brown|cyberConfig][$activeSlave.eyeColor = "brown",$temp = 2,$cash -= $modCost]] | [[Green|cyberConfig][$activeSlave.eyeColor = "green",$temp = 2,$cash -= $modCost]] | [[Turquoise|cyberConfig][$activeSlave.eyeColor = "turquoise",$temp = 2,$cash -= $modCost]] | [[Sky-blue|cyberConfig][$activeSlave.eyeColor = "sky-blue",$temp = 2,$cash -= $modCost]] | [[Hazel|cyberConfig][$activeSlave.eyeColor = "hazel",$temp = 2,$cash -= $modCost]] | [[Pale-grey|cyberConfig][$activeSlave.eyeColor = "pale-grey",$temp = 2,$cash -= $modCost]] | [[White|cyberConfig][$activeSlave.eyeColor = "white",$temp = 2,$cash -= $modCost]] | [[Pink|cyberConfig][$activeSlave.eyeColor = "pink",$temp = 2,$cash -= $modCost]] | [[Amber|cyberConfig][$activeSlave.eyeColor = "amber",$temp = 2,$cash -= $modCost]] | [[Red|cyberConfig][$activeSlave.eyeColor = "red",$temp = 2,$cash -= $modCost]] | [[Catlike|cyberConfig][$activeSlave.eyeColor = "catlike",$temp = 2,$cash -= $modCost]] | [[Serpent-like|cyberConfig][$activeSlave.eyeColor = "serpent-like",$temp = 2,$cash -= $modCost]] | [[Devilish|cyberConfig][$activeSlave.eyeColor = "devilish",$temp = 2,$cash -= $modCost]] | [[Demonic|cyberConfig][$activeSlave.eyeColor = "demonic",$temp = 2,$cash -= $modCost]] | [[Hypnotic|cyberConfig][$activeSlave.eyeColor = "hypnotic",$temp = 2,$cash -= $modCost]] | [[Heart-shaped|cyberConfig][$activeSlave.eyeColor = "heart-shaped",$temp = 2,$cash -= $modCost]] <</if>> <<if $activeSlave.PLimb > 0>><br><br> $He has PLimb interface installed. You can assign and adjust $his prosthetics here. <<if $activeSlave.amp <= -1>><br>&nbsp; $His prosthetics are currently attached, if you wish to change them you will first need to detach them.<br> [[Detach|cyberConfig][$temp = 1,$nextButton = "Continue", $nextLink = "cyberConfig"]] <<else>><br>&nbsp; <<if $stockpile.basicPLimb > 0>>[[Attach basic limbs|cyberConfig][$temp = 4, $activeSlave.amp = -1, $stockpile.basicPLimb -= 1]]<</if>> <<if $stockpile.advSexPLimb > 0>>[[Attach sex limbs|cyberConfig][$temp = 4, $activeSlave.amp = -2, $stockpile.advSexPLimb -= 1]]<</if>> <<if $stockpile.advGracePLimb > 0>>[[Attach beauty limbs|cyberConfig][$temp = 4, $activeSlave.amp = -3, $stockpile.advGracePLimb -= 1]]<</if>> <<if $stockpile.advCombatPLimb > 0>>[[Attach combat limbs|cyberConfig][$temp = 4, $activeSlave.amp = -4, $stockpile.advCombatPLimb -= 1]]<</if>> <<if $activeSlave.PLimb == 2>> <<if $stockpile.cyberneticPLimb > 0>>[[Attach cybernetic limbs|cyberConfig][$temp = 4, $activeSlave.amp = -5, $stockpile.cyberneticPLimb -= 1]]<</if>> <<else>> //To equip more advanced prosthetics you will need to upgrade your slaves' PLimb interface.// <</if>> <</if>> <<else>> <<if $activeSlave.amp == 0>><br> $He has healthy limbs so there is no need for prosthetics. <<elseif $activeSlave.amp < 0>> Unidentified PLimb interface detected. [[Please reboot system.|cyberConfig][$activeSlave.PLimb = 2]] <<else>><br> $He does not have a PLimb interface installed so you can't give $him any prosthetics. <</if>> <</if>> <<case 1>> <<set $temp = 0, $nextButton = "Continue", $nextLink = "cyberConfig">> <<if $activeSlave.amp == -1>><<set $stockpile.basicPLimb += 1>> <<elseif $activeSlave.amp == -2>><<set $stockpile.advSexPLimb += 1>> <<elseif $activeSlave.amp == -3>><<set $stockpile.advGracePLimb += 1>> <<elseif $activeSlave.amp == -4>><<set $stockpile.advCombatPLimb += 1>> <<elseif $activeSlave.amp == -5>><<set $stockpile.cyberneticPLimb += 1>> <</if>> <<set $activeSlave.amp = 1>> Due to built-in safeties it is necessary to remove each limb separately, first releasing the lock and then waiting for automated seal release.<br> <<if ($activeSlave.devotion > 20)>> You instruct $him to lie down on the table and proceed to remove $his limbs. $He <<if canSee($activeSlave)>>watches<<else>>listens<</if>> with interest as you work.<<if ($activeSlave.devotion > 50)>> As you remove the last limb $he playfully wiggles $his stumps at you.<</if>> <<else>> You order $him to lie down on the table and proceed to remove $his limbs. $He <<if canSee($activeSlave)>>watches<<else>>listens<</if>> with a bitter expression as you work. <</if>> <<case 2>> <<set $temp = 0, $nextButton = "Continue", $nextLink = "cyberConfig">> <<if $activeSlave.amp != 1>>You have $his lie down and<<else>>You<</if>> use a speculum to keep $his eyes open while you disengage $his lenses remotely and swap them out with $his new $activeSlave.eyeColor lenses. <<case 3>> <<set $temp = 0, $nextButton = "Continue", $nextLink = "cyberConfig">> <<if $activeSlave.eyes == 1>> $He blinks as $his vision returns. <<elseif $activeSlave.eyes == -1>> $He squints at you as $his vision becomes a blur. <<else>> $He has a panicked expression when $his vision suddenly goes out. <</if>> <<case 4>> <<set $temp = 0, $nextButton = "Continue", $nextLink = "cyberConfig">> Attaching $his limbs is a simple procedure, you simply push a connector on each limb into the socket in $his implants until the lock engages.<<if $activeSlave.PLimb == 2>> $He jumps a bit as limbs connect to $his nerves.<</if>> When you are done, $he sits up and <<if $activeSlave.amp == -2>>experimentally engages the vibe function in $his fingers. <<elseif $activeSlave.amp == -3>>runs a hand over the smooth skin of $his new legs. <<elseif $activeSlave.amp == -4>>engages and disengages the blade in $his forearm. <<elseif $activeSlave.amp == -5>>experimentally flexes the muscles in $his artificial arm. <<else>>catches $his balance. <</if>> <</switch>>
DankWolf/fc
src/interaction/cyberConfig.tw
tw
bsd-3-clause
6,993
:: Research Lab [nobr] <<switch $temp>> <<case 0>> <<set $nextButton = "Back", $nextLink = "Manage Arcology">> //You switch one of the screens in your office to the feed from research facility.//<br><br> <br>[[Decommission facility|Manage Arcology][$researchLab.built = "false",$researchLab.hired = 0,$helots += $researchLab.menials,$researchLab.menials = 0,$researchLab.research = "none",$researchLab.manufacture = "none",$researchLab.productionTime = 0]] //Warning! This will cancel all projects, remove all staff and shut down this facility.// <br><br>[[Purchase cybernetics|Research Lab][$temp = 1]] <br><br> __Personnel__<br><br>&nbsp; <br> <<if $researchLab.aiModule == 1>> [[Buy and install research module|Research Lab][$cash -= 35000, $researchLab.aiModule = 2]] //This module enables your assistant to assist staff and direct menials assigned to your research facility, increasing efficiency. It costs <<print cashFormat(35000)>>//<br> <</if>> <<if ($researchLab.hired + $researchLab.menials) == 0>> //Facility is currently unstaffed.// <<else>> //You have <<if $researchLab.hired == 1>> one scientist <<elseif $researchLab.hired > 1>> $researchLab.hired scientists <</if>> <<if $researchLab.menials != 0>> and<</if>> <<if $researchLab.menials == 0>> <<elseif $researchLab.menials == 1>> one menial slave <<elseif $researchLab.menials > 1>> $researchLab.menials menials <</if>> working in your lab. <<if $researchLab.aiModule != 0>>Occasionally you hear voice of your assistant as it helps direct and organize work.<</if>>// <</if>> <br> &nbsp;Currently, this facility can employ $researchLab.maxSpace people. <<if $researchLab.maxSpace == 5>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 10]] //Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 10>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 20]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 20>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 30]] //Costs <<print cashFormat(Math.trunc(15000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 30>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 40]] //Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 40>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 50]] //Costs <<print cashFormat(Math.trunc(25000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 50>> //Facility is fully expanded.// <</if>> <br><br>&nbsp; <<if ($researchLab.hired + $researchLab.menials) < $researchLab.maxSpace>> Hire [[x1|Research Lab][$researchLab.hired += 1,$cash -= 5000]] <<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 5>> | [[x5|Research Lab][$researchLab.hired += 5,$cash -= 25000]] <</if>> <<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 10>> | [[x10|Research Lab][$researchLab.hired += 10,$cash -= 50000]] <</if>> scientists.<br> &nbsp;&nbsp;&nbsp;//Each scientist will require an initial fee of <<print cashFormat(5000)>> and incur <<print cashFormat(300)>> weekly.// <br> <<if $helots > 0>> Assign [[x1|Research Lab][$researchLab.menials += 1,$helots -= 1]] <<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 5 && $helots >= 5>> | [[x5|Research Lab][$researchLab.menials += 5,$helots -= 5]] <</if>> <<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 10 && $helots >= 10>> | [[x10|Research Lab][$researchLab.menials += 10,$helots -= 10]] <</if>> menial slaves to lab.<br> <<else>>You do not own any <<if $researchLab.menials != 0>>unassigned <</if>>menial slaves.<br> <</if>> &nbsp;&nbsp;&nbsp;//Using menial slaves is much cheaper than hiring scientists, but they are less effective. <<print cashFormat(100)>> per slave each week.//<br> <<else>> &nbsp;&nbsp;&nbsp;//Facility is fully staffed.// <</if>> <br> <<if $researchLab.hired > 0>>&nbsp; Fire [[x1|Research Lab][$researchLab.hired -= 1]] <<if $researchLab.hired >= 5>> | [[x5|Research Lab][$researchLab.hired -= 5]] <</if>> <<if $researchLab.hired >= 10>> | [[x10|Research Lab][$researchLab.hired -= 10]] <</if>> | [[All|Research Lab][$researchLab.hired = 0]] scientists. <</if>> <<if $researchLab.menials > 0>><br>&nbsp; Dismiss [[x1|Research Lab][$researchLab.menials -= 1,$helots += 1]] <<if $researchLab.menials >= 5>> | [[x5|Research Lab][$researchLab.menials -= 5,$helots += 5]] <</if>> <<if $researchLab.menials >= 10>> | [[x10|Research Lab][$researchLab.menials -= 10,$helots += 10]] <</if>> | [[All|Research Lab][$helots += $researchLab.menials,$researchLab.menials = 0]] menial slaves. <</if>> <br><br> __Research__ <br><br>&nbsp; <<if $researchLab.research != "none">> //Your lab staff is currently researching @@.yellow;$researchLab.research@@.//<br> [[Cancel Research|Research Lab][$researchLab.productionTime = 0,$researchLab.research = "none"]] <<elseif $researchLab.manufacture != "none">> //Your lab staff is currently busy with other projects.// <<else>> //No research active.//<br> <<if $researchLab.basicPLimbInterface == 0 && $stockpile.basicPLimbInterface > 0>><br> [[Reverse engineer basic prosthetics interface|Research Lab][$researchLab.productionTime = 80,$researchLab.research = "Basic prosthetics interface"]] <</if>> <<if $researchLab.basicPLimbInterface != 0 && $researchLab.advPLimbInterface == 0 && $stockpile.advPLimbInterface > 0>><br> [[Reverse engineer advanced prosthetics interface|Research Lab][$researchLab.productionTime = 120,$researchLab.research = "Advanced prosthetics interface"]] <</if>> <<if $researchLab.basicPLimb == 0 && $stockpile.basicPLimb > 0>><br> [[Reverse engineer basic prosthetic limbs|Research Lab][$researchLab.productionTime = 80,$researchLab.research = "Basic prosthetic limbs"]] <</if>> <<if $researchLab.advSexPLimb == 0 && $stockpile.advSexPLimb > 0>><br> [[Reverse engineer advanced sex limbs|Research Lab][$stockpile.advSexPLimb -= 1,$researchLab.productionTime = 100,$researchLab.research = "Advanced sex limbs"]] <</if>> <<if $researchLab.advGracePLimb == 0 && $stockpile.advGracePLimb > 0>><br> [[Reverse engineer advanced beauty limbs|Research Lab][$stockpile.advGracePLimb -= 1,$researchLab.productionTime = 100,$researchLab.research = "Advanced beauty limbs"]] <</if>> <<if $researchLab.advCombatPLimb == 0 && $stockpile.advCombatPLimb > 0>><br> [[Reverse engineer advanced combat limbs|Research Lab][$stockpile.advCombatPLimb -= 1,$researchLab.productionTime = 100,$researchLab.research = "Advanced combat limbs"]] <</if>> <<if $researchLab.cyberneticPLimb == 0 && $researchLab.advPLimbInterface == 1 && ($researchLab.advSexPLimb + $researchLab.advGracePLimb + $researchLab.advCombatPLimb) >= 1>><br> [[Develop cybernetic limbs|Research Lab][$researchLab.productionTime = 300,$researchLab.research = "Cybernetic limbs"]] <</if>> <<if $researchLab.ocularImplant == 0 && $stockpile.ocularImplant > 0>><br> [[Reverse engineer ocular implants|Research Lab][$stockpile.ocularImplant -= 1,$researchLab.productionTime = 100,$researchLab.research = "Ocular implants"]] <</if>> <<if $researchLab.erectileImplant == 0 && $stockpile.erectileImplant > 0>><br> [[Reverse engineer erectile implant|Research Lab][$stockpile.erectileImplant -= 1,$researchLab.productionTime = 100,$researchLab.research = "Erectile implant"]] <</if>> <</if>> <br><br> __Manufacture__ <br><br>&nbsp; <<if $researchLab.research != "none">> //Your lab staff is currently busy with research.// <<elseif $researchLab.manufacture != "none">> //Your lab staff is currently building @@.yellow;$researchLab.manufacture@@.// [[Cancel Project|Research Lab][$researchLab.productionTime = 0,$researchLab.manufacture = "none"]] <<else>> //No projects currently active.//<br> <<if $researchLab.basicPLimbInterface == 1>><br> [[Build basic prosthetics interface|Research Lab][$researchLab.productionTime = 50,$researchLab.manufacture = "Basic prosthetics interface"]] // Currently have: $stockpile.basicPLimbInterface// <</if>> <<if $researchLab.advPLimbInterface == 1>><br> [[Build advanced prosthetics interface|Research Lab][$researchLab.productionTime = 80,$researchLab.manufacture = "Advanced prosthetics interface"]] // Currently have: $stockpile.advPLimbInterface// <</if>> <<if $researchLab.basicPLimb == 1>><br> [[Build basic prosthetic limbs|Research Lab][$researchLab.productionTime = 20,$researchLab.manufacture = "Basic prosthetic limbs"]] // Currently have: $stockpile.basicPLimb// <</if>> <<if $researchLab.advSexPLimb == 1>><br> [[Build advanced sex limbs|Research Lab][$researchLab.productionTime = 100,$researchLab.manufacture = "Advanced sex limbs"]] // Currently have: $stockpile.advSexPLimb// <</if>> <<if $researchLab.advGracePLimb == 1>><br> [[Build advanced beauty limbs|Research Lab][$researchLab.productionTime = 100,$researchLab.manufacture = "Advanced beauty limbs"]] // Currently have: $stockpile.advGracePLimb// <</if>> <<if $researchLab.advCombatPLimb == 1>><br> [[Build advanced combat limbs|Research Lab][$researchLab.productionTime = 100,$researchLab.manufacture = "Advanced combat limbs"]] // Currently have: $stockpile.advCombatPLimb// <</if>> <<if $researchLab.cyberneticPLimb == 1>><br> [[Build cybernetic limbs|Research Lab][$researchLab.productionTime = 150,$researchLab.manufacture = "Cybernetic limbs"]] // Currently have: $stockpile.cyberneticPLimb// <</if>> <<if $researchLab.ocularImplant == 1>><br> [[Build ocular implants|Research Lab][$researchLab.productionTime = 80,$researchLab.manufacture = "Ocular implants"]] // Currently have: $stockpile.ocularImplant// <</if>> <<if $researchLab.erectileImplant == 1>><br> [[Build Erectile implant|Research Lab][$researchLab.productionTime = 50,$researchLab.manufacture = "Erectile implant"]] // Costs <<print cashFormat(25000)>>. Currently have: $stockpile.erectileImplant// <</if>> <</if>> <<case 1>> <<set $temp = 0>> <<set $nextLink = "Research Lab">> //You contact a representative of one of the larger cybernetics companies and inquire about their products.<br>&nbsp;This is what they have to offer://<br><br> __Hardware__<br> [[Basic prosthetics interface|Research Lab][$temp = 1, $cash -= 25000, $stockpile.basicPLimbInterface += 1]] //Costs <<print cashFormat(25000)>>. Currently have: $stockpile.basicPLimbInterface//<br> [[Advanced prosthetics interface|Research Lab][$temp = 1, $cash -= 60000, $stockpile.advPLimbInterface += 1]] //Costs <<print cashFormat(60000)>>. Currently have: $stockpile.advPLimbInterface//<br> [[Basic prosthetic limbs|Research Lab][$temp = 1, $cash -= 15000, $stockpile.basicPLimb += 1]] //Costs <<print cashFormat(15000)>>. Currently have: $stockpile.basicPLimb//<br> [[Advanced sex limbs|Research Lab][$temp = 1, $cash -= 30000, $stockpile.advSexPLimb += 1]] //Costs <<print cashFormat(30000)>>. Currently have: $stockpile.advSexPLimb//<br> [[Advanced beauty limbs|Research Lab][$temp = 1, $cash -= 30000, $stockpile.advGracePLimb += 1]] //Costs <<print cashFormat(30000)>>. Currently have: $stockpile.advGracePLimb//<br> [[Advanced combat limbs|Research Lab][$temp = 1, $cash -= 30000, $stockpile.advCombatPLimb += 1]] //Costs <<print cashFormat(30000)>>. Currently have: $stockpile.advCombatPLimb//<br> [[Ocular implants|Research Lab][$temp = 1, $cash -= 35000, $stockpile.ocularImplant += 1]] //Costs <<print cashFormat(35000)>>. Currently have: $stockpile.ocularImplant//<br> /*[[Erectile implant|Research Lab][$temp = 1, $cash -= 25000, $stockpile.erectileImplant += 1]] //Costs <<print cashFormat(25000)>>. Currently have: $stockpile.erectileImplant//*/ <br><br>__Schematics__<br> <<if $researchLab.basicPLimbInterface != 1 && $researchLab.research != "Basic prosthetics interface">> [[Basic prosthetics interface|Research Lab][$temp = 1, $cash -= 85000, $researchLab.basicPLimbInterface = 1]] //Costs <<print cashFormat(85000)>>.//<br> <</if>> <<if $researchLab.advPLimbInterface != 1 && $researchLab.research != "Advanced prosthetics interface">> [[Advanced prosthetics interface|Research Lab][$temp = 1, $cash -= 260000, $researchLab.advPLimbInterface = 1]] //Costs <<print cashFormat(260000)>>.//<br> <</if>> <<if $researchLab.basicPLimb != 1 && $researchLab.research != "Basic prosthetic limbs">> [[Basic prosthetic limbs|Research Lab][$temp = 1, $cash -= 60000, $researchLab.basicPLimb = 1]] //Costs <<print cashFormat(60000)>>.//<br> <</if>> <<if $researchLab.advSexPLimb != 1 && $researchLab.research != "Advanced sex limbs">> [[Advanced sex limbs|Research Lab][$temp = 1, $cash -= 120000, $researchLab.advSexPLimb = 1]] //Costs <<print cashFormat(120000)>>.//<br> <</if>> <<if $researchLab.advGracePLimb != 1 && $researchLab.research != "Advanced beauty limbs">> [[Advanced beauty limbs|Research Lab][$temp = 1, $cash -= 120000, $researchLab.advGracePLimb = 1]] //Costs <<print cashFormat(120000)>>.//<br> <</if>> <<if $researchLab.advCombatPLimb != 1 && $researchLab.research != "Advanced combat limbs">> [[Advanced combat limbs|Research Lab][$temp = 1, $cash -= 120000, $researchLab.advCombatPLimb = 1]] //Costs <<print cashFormat(120000)>>.//<br> <</if>> <<if $researchLab.ocularImplant != 1 && $researchLab.research != "Ocular implants">> [[Ocular implants|Research Lab][$temp = 1, $cash -= 160000, $researchLab.ocularImplant = 1]] //Costs <<print cashFormat(160000)>>.//<br> <</if>> /*<<if $researchLab.erectileImplant != 1 && $researchLab.research != "Erectile implant">> [[Erectile implant|Research Lab][$temp = 1, $cash -= 95000, $researchLab.erectileImplant = 1]] //Costs <<print cashFormat(95000)>>.// <</if>>*/ <</switch>>
DankWolf/fc
src/interaction/researchLab.tw
tw
bsd-3-clause
14,311
:: DefaultRules [script] // this code applies RA rules onto slaves window.DefaultRules = (function() { "use strict"; let V; let r; function DefaultRules(slave) { if (slave.useRulesAssistant === 0) return r; //exempted V = State.variables; r = ""; let rule = MergeRules(slave); if (Object.keys(rule).length === 0) return r; // no rules apply AssignJobToSlave(slave, rule); if(slave.fuckdoll === 0) { ProcessClothing(slave, rule); ProcessCollar(slave, rule); ProcessEyewear(slave, rule); ProcessDildos(slave, rule); ProcessDickAccessories(slave, rule); ProcessAnalAccessories(slave, rule); ProcessShoes(slave, rule); ProcessBellyAccessories(slave, rule); ProcessLegAccessory(slave, rule); } ProcessBellyImplant(slave, rule); if (isFertile(slave)) ProcessContraceptives(slave, rule); ProcessOtherDrugs(slave, rule); ProcessAssetGrowthDrugs(slave, rule); ProcessDiet(slave, rule); ProcessCuratives(slave, rule); ProcessAphrodisiacs(slave, rule); ProcessPenisHormones(slave, rule); ProcessFemaleHormones(slave, rule); ProcessPregnancyDrugs(slave, rule); if(slave.fuckdoll === 0) { ProcessLivingStandard(slave, rule); ProcessSpeech(slave, rule); ProcessRelationship(slave, rule); ProcessRelease(slave, rule); ProcessPunishment(slave, rule); ProcessReward(slave, rule); } ProcessDietCum(slave, rule); ProcessDietMilk(slave, rule); ProcessTeeth(slave, rule); ProcessStyle(slave, rule); ProcessPiercings(slave, rule); ProcessSmartPiercings(slave, rule); ProcessTattoos(slave, rule); ProcessPorn(slave, rule); ProcessLabel(slave, rule); return r; } function MergeRules(slave) { // merge all rules applying on a slave into one big rule const rules = V.defaultRules.filter(x => ruleAppliesP(x.condition, slave)); slave.currentRules = rules.map(x => x.ID); return mergeRules(rules.map(x => ProcessAssignments(slave, Object.assign({}, x.set)))); } function ProcessAssignments(slave, rule) { // Before merging rules, we process assignments for each rule separately so we can remove slaves from facilities when they no longer qualify, even if the final "winning" rule assigns them elsewhere // We also ignore inapplicable assignments for the current slave, so we only merge assignments that are valid switch (rule.setAssignment) { case "no default setting": delete rule.setAssignment; break; case "rest": case "please you": // slaves always qualify for this assignment break; case "live with your Head Girl": if ((V.HGSuiteSlaves < 1 && slave.indentureRestrictions <= 0)) break; else { RAFacilityRemove(slave, rule); // before deleting rule.setAssignment delete rule.setAssignment; } break; case "be confined in the arcade": if ((V.arcadeSlaves < V.arcade && slave.indentureRestrictions <= 0 && (slave.breedingMark != 1 || V.propOutcome === 0))) break; else { RAFacilityRemove(slave, rule); // before deleting rule.setAssignment delete rule.setAssignment; } break; case "serve in the master suite": if ((V.masterSuiteSlaves < V.masterSuite && (slave.devotion > 20 || slave.trust < -50 || (slave.devotion >= -50 && slave.trust < -20)))) break; else { RAFacilityRemove(slave, rule); // before deleting rule.setAssignment delete rule.setAssignment; } break; case "get treatment in the clinic": if ((V.clinicSlaves < V.clinic && (slave.health < 20 || (slave.chem > 15 && V.Nurse !== 0 && V.clinicUpgradeFilters == 1)) || ((slave.bellyImplant > -1) && (V.bellyImplants == 1)) || slave.preg > 1)) break; else { RAFacilityRemove(slave, rule); // before deleting rule.setAssignment delete rule.setAssignment; } break; case "rest in the spa": if ((V.spaSlaves < V.spa) && (slave.health < 20) || (slave.trust < 60) || (slave.devotion <= 60) || (slave.fetish == "mindbroken") && (slave.devotion >= -20)) break; else { RAFacilityRemove(slave,rule); // before deleting rule.setAssignment delete rule.setAssignment; } break; case "work in the brothel": if ((V.brothelSlaves < V.brothel && (slave.devotion > 50 || slave.trust > 50 || slave.trust < -50 || (slave.devotion >= -50 && slave.trust < -20)) && (slave.breedingMark != 1 || V.propOutcome === 0))) break; else { RAFacilityRemove(slave, rule); // before deleting rule.setAssignment delete rule.setAssignment; } break; case "serve in the club": if ((V.clubSlaves < V.club && (slave.devotion > 50 || slave.trust > 50 || slave.trust < -50 || (slave.devotion >= -50 && slave.trust < -20)) && (slave.breedingMark != 1 || V.propOutcome === 0))) break; else { RAFacilityRemove(slave, rule); // before deleting rule.setAssignment delete rule.setAssignment; } break; case "work in the dairy": if ((V.dairy > V.dairySlaves+V.bioreactorsXY+V.bioreactorsXX+V.bioreactorsHerm+V.bioreactorsBarren)) { if ((slave.indentureRestrictions > 0) && (V.dairyRestraintsSetting > 1)) break; else if (((slave.indentureRestrictions > 1) && (V.dairyRestraintsSetting > 0)) || (slave.breedingMark == 1 && V.propOutcome == 1 && V.dairyRestriantsSettings > 0) || ((V.dairyPregSetting > 0) && ((slave.bellyImplant != -1) || (slave.broodmother !== 0)))) break; else { if ((slave.lactation > 0 || ((V.dairySlimMaintainUpgrade === 0 || V.dairySlimMaintain === 0) && (slave.boobs > 300 || slave.dick === 0 || V.dairyImplantsSetting == 1) && V.dairyImplantsSetting != 2)) || (slave.balls > 0)) { if ((slave.devotion > 20) || ((slave.devotion >= -50) && (slave.trust < -20)) || (slave.trust < -50) || (slave.amp == 1) || (V.dairyRestraintsUpgrade == 1)) { if ((V.dairyStimulatorsSetting < 2) || (slave.anus > 2) || (V.dairyPrepUpgrade == 1)) { if ((V.dairyPregSetting < 2) || (slave.vagina > 2) || (slave.ovaries === 0) || (V.dairyPrepUpgrade == 1)) break; else { RAFacilityRemove(slave,rule); // before deleting rule.setAssignment delete rule.setAssignment; } } else { RAFacilityRemove(slave,rule); // before deleting rule.setAssignment delete rule.setAssignment; } } else { RAFacilityRemove(slave,rule); // before deleting rule.setAssignment delete rule.setAssignment; } } else { RAFacilityRemove(slave,rule); // before deleting rule.setAssignment delete rule.setAssignment; } } } break; case "work as a servant": if ((V.servantsQuartersSlaves < V.servantsQuarters && canSee(slave) && canWalk(slave) && (slave.devotion >= -20 || slave.trust < -20 || (slave.devotion >= -50 && slave.trust <= 20)))) break; else { RAFacilityRemove(slave,rule); // before deleting rule.setAssignment delete rule.setAssignment; } break; case "learn in the schoolroom": if ((V.schoolroomSlaves < V.schoolroom && slave.fetish != "mindbroken" && (slave.devotion >= -20 || slave.trust < -50 || (slave.devotion >= -50 && slave.trust < -20)))) if ((slave.intelligenceImplant < 1) || (slave.voice !== 0 && slave.accent+V.schoolroomUpgradeLanguage > 2) || (slave.oralSkill <= 10+V.schoolroomUpgradeSkills*20) || (slave.whoreSkill <= 10+V.schoolroomUpgradeSkills*20) || (slave.entertainSkill <= 10+V.schoolroomUpgradeSkills*20) || (slave.analSkill < 10+V.schoolroomUpgradeSkills*20) || ((slave.vagina >= 0) && (slave.vaginalSkill < 10+V.schoolroomUpgradeSkills*20))) break; else { RAFacilityRemove(slave,rule); // before deleting rule.setAssignment delete rule.setAssignment; } else { RAFacilityRemove(slave,rule); // before deleting rule.setAssignment delete rule.setAssignment; } break; case "be confined in the cellblock": if ((V.cellblockSlaves < V.cellblock && ((slave.devotion < -20 && slave.trust >= -20) || (slave.devotion < -50 && slave.trust >= -50)))) break; else { RAFacilityRemove(slave,rule); // before deleting rule.setAssignment delete rule.setAssignment; } break; case "take classes": if (slave.intelligenceImplant !== 1 && slave.fetish != "mindbroken" && (slave.devotion >= -20 || slave.trust < -50 || (slave.trust < -20 && slave.devotion >= -50))) break; else delete rule.setAssignment; break; case "choose her own job": if ((slave.fetish != "mindbroken")) break; else delete rule.setAssignment; break; case "get milked": if ((slave.lactation > 0 || slave.balls > 0)) break; else delete rule.setAssignment; break; case "be a servant": if ((canWalk(slave) && canSee(slave) && (slave.devotion >= -20 || slave.trust < -50 || (slave.trust < -20 && slave.devotion >= -50)))) break; else delete rule.setAssignment; break; case "work a glory hole": if (slave.indentureRestrictions <= 0 && (slave.breedingMark != 1 || V.propOutcome === 0)) break; else delete rule.setAssignment; break; case "whore": case "serve the public": case "stay confined": if ((slave.fuckdoll === 0) && (slave.breedingMark != 1 || V.propOutcome === 0)) break; else delete rule.setAssignment; break; default: r += `<span class="red">raWidgets missing case for assignment 'V.{rule.setAssignment}'</span>.`; break; } return rule; } function AssignJobToSlave(slave, rule) { // place slave on assignment defined by the rule if ((rule.setAssignment !== undefined && rule.setAssignment != "no default setting")) { if (((rule.setAssignment == "choose her own job" && !slave.choosesOwnAssignment) || rule.setAssignment != slave.assignment)) { switch (rule.setAssignment) { case "live with your Head Girl": r += `<br>${slave.slaveName} has been automatically assigned to live in your Head Girl's private suite.`; break; case "be confined in the arcade": r += `<br>${slave.slaveName} has been automatically assigned to be confined in ${V.arcadeName}.`; break; case "serve in the master suite": r += `<br>${slave.slaveName} has been automatically assigned to ${V.masterSuiteName}.`; break; case "get treatment in the clinic": r += `<br>${slave.slaveName} has been automatically assigned to get treatment in ${V.clinicName}.`; break; case "rest in the spa": r += `<br>${slave.slaveName} has been automatically assigned to rest in ${V.spaName}.`; break; case "work in the brothel": r += `<br>${slave.slaveName} has been automatically assigned to work in ${V.brothelName}.`; break; case "serve in the club": r += `<br>${slave.slaveName} has been automatically assigned to serve in ${V.clubName}.`; break; case "work in the dairy": r += `<br>${slave.slaveName} has been automatically assigned to be milked in ${V.dairyName}.`; break; case "work as a servant": r += `<br>${slave.slaveName} has been automatically assigned to work in ${V.servantsQuartersName}.`; break; case "learn in the schoolroom": r += `<br>${slave.slaveName} has been automatically assigned to study in ${V.schoolroomName}.`; break; case "be confined in the cellblock": r += `<br>${slave.slaveName} has been automatically assigned to be confined in ${V.cellblockName}.`; break; case "choose her own job": r += `<br>${slave.slaveName} is now allowed to select her own assignments.`; break; default: r += `<br>${slave.slaveName} has been automatically assigned to ${rule.setAssignment}.`; break; } assignJob(slave, rule.setAssignment); } } } function ProcessClothing(slave, rule) { // apply clothes to slave if ((rule.clothes !== undefined) && (rule.clothes !== "no default setting")) { if ((rule.clothes == "choosing her own clothes")) { if ((slave.choosesOwnClothes === 0)) { slave.clothes = "choosing her own clothes"; slave.choosesOwnClothes = 1; r += `<br>${slave.slaveName} is now allowed to choose her own clothes.`; } } else if ((slave.clothes !== rule.clothes)) { slave.clothes = rule.clothes; slave.choosesOwnClothes = 0; r += `<br>${slave.slaveName} is now wearing ${slave.clothes}.`; } } } function ProcessCollar(slave, rule) { // apply collar to slave if ((rule.collar !== undefined) && (rule.collar != "no default setting")) { if ((slave.collar !== rule.collar)) { r += '<br>'; if ((rule.collar == "preg biometrics" && slave.preg <= -1)) { slave.collar = "none"; r += `${slave.slaveName} cannot utilize preg biometrics. `; } else if ((rule.collar == "massive dildo gag" && slave.oralSkill <= 50)) { slave.collar = "none"; r += `${slave.slaveName} lacks the oral skill to successfully keep the massive dildo gag in her throat. `; } else slave.collar = rule.collar; if ((slave.collar == "none")) r += `${slave.slaveName} has been given no collar.`; else r += `${slave.slaveName} has been given a ${slave.collar} collar.`; } } } function ProcessEyewear(slave, rule) { // apply glasses, contacts to slave if ((rule.eyewear !== undefined) && (rule.eyewear !== "no default setting")) { switch (rule.eyewear) { case "correct with glasses": if (slave.eyes == -1) { if (slave.eyewear != "corrective glasses") { slave.eyewear = "corrective glasses"; V.cash -= V.modCost; r += `<br>${slave.slaveName} has been given corrective glasses.`; } } else { if (slave.eyewear != "none") { slave.eyewear = "none"; r += `<br>${slave.slaveName}'s eyewear has been removed.`; } } break; case "correct with contacts": if (slave.eyes == -1) { if (slave.eyewear != "corrective contacts") { slave.eyewear = "corrective contacts"; V.cash -= V.modCost; r += `<br>${slave.slaveName} has been given corrective contacts.`; } } else { if (slave.eyewear != "none") { slave.eyewear = "none"; r += `<br>${slave.slaveName}'s eyewear has been removed.`; } } break; case "blur with glasses": if (slave.eyes > -1) { if (slave.eyewear != "blurring glasses") { slave.eyewear = "blurring glasses"; V.cash -= V.modCost; r += `<br>${slave.slaveName} has been given blurring glasses.`; } } else { if (slave.eyewear != "none") { slave.eyewear = "none"; r += `<br>${slave.slaveName}'s eyewear has been removed.`; } } break; case "blur with contacts": if (slave.eyes > -1) { if (slave.eyewear != "blurring contacts") { slave.eyewear = "blurring contacts"; V.cash -= V.modCost; r += `<br>${slave.slaveName} has been given blurring contacts.`; } } else { if (slave.eyewear != "none") { slave.eyewear = "none"; r += `<br>${slave.slaveName}'s eyewear has been removed.`; } } break; case "universal glasses": if (slave.eyes == -1) { if (slave.eyewear != "corrective glasses") { slave.eyewear = "corrective glasses"; V.cash -= V.modCost; r += `<br>${slave.slaveName} has been given corrective glasses.`; } } else { if (slave.eyewear != "glasses") { slave.eyewear = "glasses"; V.cash -= V.modCost; r += `<br>${slave.slaveName} has been given decorative glasses.`; } } break; default: if (slave.eyewear != "none") { slave.eyewear = "none"; r += `<br>${slave.slaveName}'s eyewear has been removed.`; } break; } } } function ProcessDildos(slave, rule) { // apply vaginal dildos to slave if (slave.vagina === 0) ProcessVVirginDildos(slave, rule); else if ((slave.vagina > 0) && (slave.anus === 0)) ProcessAVirginDildos(slave, rule); else if (slave.vagina > 0) ProcessNonVirginDildos(slave, rule); } function ProcessVVirginDildos(slave, rule) { // apply vaginal dildos to varginal virgins if ((rule.virginAccessory !== undefined) && (rule.virginAccessory !== "no default setting")) { if (slave.vaginalAccessory !== rule.virginAccessory) { slave.vaginalAccessory = rule.virginAccessory; switch (slave.vaginalAccessory) { case "huge dildo": r += `<br>${slave.slaveName} is a virgin and has been given a`; if (slave.vagina >= 2) r += `massive dildo to permanently gape her cunt.`; else { r += `large dildo for her pussy, since it must be stretched before it can accommodate a huge one.`; slave.vaginalAccessory = "large dildo"; } break; case "long dildo": if (slave.breedingMark == 1 && V.propOutcome == 1) { r += `<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so the virgin ${slave.slaveName} has been given a standard length dildo for her pussy.`; slave.vaginalAccessory = "dildo"; } break; case "long, large dildo": if (slave.breedingMark == 1 && V.propOutcome == 1) { r += `<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so the virgin ${slave.slaveName} has been given a standard length large dildo for her pussy.`; slave.vaginalAccessory = "large dildo"; } break; case "long, huge dildo": if (slave.breedingMark == 1 && V.propOutcome == 1) { r += `<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so the virgin ${slave.slaveName} has been given a standard length huge dildo for her pussy.`; slave.vaginalAccessory = "huge dildo"; } else { r += `<br>slave.slaveName is a virgin and has been given a`; if (slave.vagina >= 2) r += `massive and oversized dildo to permanently gape her cunt.`; else { r += `long, large dildo for her pussy, since it must be stretched before it can accommodate a huge one.`; slave.vaginalAccessory = "long, large dildo"; } } break; case "none": r += `<br>${slave.slaveName} is a virgin and has been instructed not to use a vaginal accessory.`; break; default: r += `<br>${slave.slaveName} is a virgin and has been given a ${slave.vaginalAccessory} for her pussy.`; break; } } } } function ProcessAVirginDildos(slave, rule) { // apply vaginal dildos to anal virgins if ((rule.aVirginAccessory !== undefined) && (rule.aVirginAccessory !== "no default setting")) { if (slave.vaginalAccessory !== rule.aVirginAccessory) { slave.vaginalAccessory = rule.aVirginAccessory; switch (slave.vaginalAccessory) { case "huge dildo": r += `<br>${slave.slaveName} is a virgin and has been given a`; if (slave.vagina >= 2) r += `massive dildo to permanently gape her cunt.`; else { r += `large dildo for her pussy, since it must be stretched before it can accommodate a huge one.`; slave.vaginalAccessory = "large dildo"; } break; case "long dildo": if (slave.breedingMark == 1 && V.propOutcome == 1) { r += `<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so the virgin ${slave.slaveName} has been given a standard length dildo for her pussy.`; slave.vaginalAccessory = "dildo"; } break; case "long, large dildo": if (slave.breedingMark == 1 && V.propOutcome == 1) { r += `<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so the virgin ${slave.slaveName} has been given a standard length large dildo for her pussy.`; slave.vaginalAccessory = "large dildo"; } break; case "long, huge dildo": if (slave.breedingMark == 1 && V.propOutcome == 1) { r += `<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so the virgin ${slave.slaveName} has been given a standard length huge dildo for her pussy.`; slave.vaginalAccessory = "huge dildo"; } else { r += `<br>${slave.slaveName} is a virgin and has been given a`; if (slave.vagina >= 2) r += `massive and oversized dildo to permanently gape her cunt.`; else { r += `long, large dildo for her pussy, since it must be stretched before it can accommodate a huge one.`; slave.vaginalAccessory = "long, large dildo"; } } break; case "none": r += `<br>slave.slaveName is a virgin and has been instructed not to use a vaginal accessory.`; break; default: r += `<br>slave.slaveName is a virgin and has been given a slave.vaginalAccessory for her pussy.`; break; } } } } function ProcessNonVirginDildos(slave, rule) { // apply vaginal dildos to non-virgins if ((rule.vaginalAccessory !== undefined) && (rule.vaginalAccessory !== "no default setting")) { if (slave.vaginalAccessory !== rule.vaginalAccessory) { slave.vaginalAccessory = rule.vaginalAccessory; switch (slave.vaginalAccessory) { case "huge dildo": r += `<br>${slave.slaveName} has been given a`; if (slave.vagina >= 2) r += `massive dildo to permanently gape her cunt.`; else { r += `large dildo for her pussy, since it must be stretched before it can accommodate a huge one.`; slave.vaginalAccessory = "large dildo"; } break; case "long dildo": if (slave.breedingMark == 1 && V.propOutcome == 1) { r += `<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so ${slave.slaveName} has been given a standard length dildo for her pussy.`; slave.vaginalAccessory = "dildo"; } break; case "long, large dildo": if (slave.breedingMark == 1 && V.propOutcome == 1) { r += `<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so ${slave.slaveName} has been given a standard length large dildo for her pussy.`; slave.vaginalAccessory = "large dildo"; } break; case "long, huge dildo": if (slave.breedingMark == 1 && V.propOutcome == 1) { r += `<br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so ${slave.slaveName} has been given a standard length huge dildo for her pussy.`; slave.vaginalAccessory = "huge dildo"; } else { r += `<br>${slave.slaveName} has been given a`; if (slave.vagina >= 2) r += `massive and oversized dildo to permanently gape her cunt.`; else { r += `long, large dildo for her pussy, since it must be stretched before it can accommodate a huge one.`; slave.vaginalAccessory = "long, large dildo"; } } break; case "none": r += `<br>${slave.slaveName} has been instructed not to use a vaginal accessory.`; break; default: r += `<br>${slave.slaveName} has been given a slave.vaginalAccessory for her pussy.`; break; } } } } function ProcessDickAccessories(slave, rule) { // apply dick accessories to slave if ((slave.dick > 0)) { if (slave.anus === 0) { if ((rule.aVirginDickAccessory !== undefined) && (rule.aVirginDickAccessory !== "no default setting")) { if ((slave.dickAccessory !== rule.aVirginDickAccessory)) { slave.dickAccessory = rule.aVirginDickAccessory; if (slave.dickAccessory == "none") r += `<br>${slave.slaveName} is a virgin and has been instructed not to wear a dick accessory.`; else r += `<br>${slave.slaveName} is a virgin and has been given a ${slave.dickAccessory} accessory for her cock.`; } } } else { if ((rule.dickAccessory !== undefined) && (rule.dickAccessory !== "no default setting")) { if ((slave.dickAccessory !== rule.dickAccessory)) { slave.dickAccessory = rule.dickAccessory; if (slave.dickAccessory == "none") r += `<br>${slave.slaveName} has been instructed not to wear a dick accessory.`; else r += `<br>${slave.slaveName} has been given a ${slave.dickAccessory} accessory for her cock.`; } } } } } function ProcessShoes(slave, rule) { // apply shoes to slave if ((rule.shoes !== undefined) && (rule.shoes !== "no default setting")) { if ((slave.shoes !== rule.shoes)) { if ((slave.amp != 1)) { slave.shoes = rule.shoes; r += `<br>${slave.slaveName}'s shoes have been set to ${slave.shoes}.`; } } } } function ProcessBellyAccessories(slave, rule) { // apply belly accessories to slave if ((rule.bellyAccessory !== undefined) && (rule.bellyAccessory !== "no default setting")) { if ((slave.bellyAccessory !== rule.bellyAccessory)) { if ((slave.belly >= 1500 || slave.weight >= 130) && setup.fakeBellies.includes(rule.bellyAccessory)) { r += `<br>${slave.slaveName}'s natural belly is too big to properly wear an empathy belly.`; slave.bellyAccessory = "none"; } else { slave.bellyAccessory = rule.bellyAccessory; if (slave.bellyAccessory == "none") r += `<br>${slave.slaveName} has been instructed not to wear a torso accessory.`; else r += `<br>${slave.slaveName} has been given ${slave.bellyAccessory} to wear.`; } } } } function ProcessLegAccessory(slave, rule) { if (rule.legAccessory !== undefined && rule.legAccessory !== "no default setting" && slave.amp !== 1 && slave.legAccessory !== rule.legAccessory) { slave.legAccessory = rule.legAccessory; r += `<br>${slave.slaveName}'s leg accessory was set to ${rule.legAccessory}.`; } } function ProcessAnalAccessories(slave, rule) { // apply buttplugs to slave if ((slave.vaginalAccessory !== "anal chastity") && (slave.vaginalAccessory !== "combined chastity") && (slave.dickAccessory !== "anal chastity") && (slave.dickAccessory !== "combined chastity")) { if (slave.anus === 0) ProcessAnalVirginButtplugs(slave, rule); else ProcessNonVirginButtplugs(slave, rule); } } function ProcessAnalVirginButtplugs(slave, rule) { // apply buttplugs to virgins if ((rule.aVirginButtplug !== undefined) && (rule.aVirginButtplug !== "no default setting")) { if ((slave.buttplug !== rule.aVirginButtplug)) { slave.buttplug = rule.aVirginButtplug; switch (slave.buttplug) { case "huge plug": r += `<br>${slave.slaveName} is an anal virgin and has been given a`; if ((slave.anus >= 2)) r += `massive plug to permanently gape her asshole.`; else { slave.buttplug = "large plug"; r += `large buttplug for her asshole, since it must be stretched before it can accommodate a huge one.`; } break; case "long plug": if (slave.breedingMark == 1 && V.propOutcome == 1) { r += `<br>Breeding regulations forbid the use of anal plugs that can damage a growing fetus on marked slaves, so the anal virgin ${slave.slaveName} has been given a standard length plug for her anus.`; slave.buttplug = "plug"; } break; case "long, large plug": if (slave.breedingMark == 1 && V.propOutcome == 1) { r += `<br>Breeding regulations forbid the use of anal plugs that can damage a growing fetus on marked slaves, so the anal virgin ${slave.slaveName} has been given a standard length large plug for her anus.`; slave.buttplug = "large plug"; } break; case "long, huge plug": if (slave.breedingMark == 1 && V.propOutcome == 1) { r += `<br>Breeding regulations forbid the use of anal plugs that can damage a growing fetus on marked slaves, so the anal virgin ${slave.slaveName} has been given a standard length huge plug for her anus.`; slave.buttplug = "huge plug"; } else { r += `<br>slave.slaveName is an anal virgin and has been given a`; if (slave.anus >= 2) r += `massive and oversized plug to permanently gape her asshole.`; else { r += `long, large buttplug for her asshole, since it must be stretched before it can accommodate a huge one.`; slave.buttplug = "long, large plug"; } } break; case "none": r += `<br>${slave.slaveName} is an anal virgin and has been instructed not to use an anal accessory.`; break; default: r += `<br>${slave.slaveName} is an anal virgin and has been given a slave.buttplug for her asshole.`; break; } } } } function ProcessNonVirginButtplugs(slave, rule) { // apply buttplugs to non-virgins if ((rule.buttplug !== undefined) && (rule.buttplug !== "no default setting")) { if ((slave.buttplug !== rule.buttplug)) { slave.buttplug = rule.buttplug; switch (slave.buttplug) { case "huge plug": r += `<br>${slave.slaveName} has been given a`; if ((slave.anus >= 2)) r += `massive plug to permanently gape her asshole.`; else { slave.buttplug = "large plug"; r += `large buttplug for her asshole, since it must be stretched before it can accommodate a huge one.`; } break; case "long plug": if (slave.breedingMark == 1 && V.propOutcome == 1) { r += `<br>Breeding regulations forbid the use of anal plugs that can damage a growing fetus on marked slaves, so ${slave.slaveName} has been given a standard length plug for her anus.`; slave.buttplug = "plug"; } break; case "long, large plug": if (slave.breedingMark == 1 && V.propOutcome == 1) { r += `<br>Breeding regulations forbid the use of anal plugs that can damage a growing fetus on marked slaves, so ${slave.slaveName} has been given a standard length large plug for her anus.`; slave.buttplug = "large plug"; } break; case "long, huge plug": if (slave.breedingMark == 1 && V.propOutcome == 1) { r += `<br>Breeding regulations forbid the use of anal plugs that can damage a growing fetus on marked slaves, so ${slave.slaveName} has been given a standard length huge plug for her anus.`; slave.buttplug = "huge plug"; } else { r += `<br>${slave.slaveName} has been given a`; if (slave.anus >= 2) r += `massive and oversized plug to permanently gape her asshole.`; else { r += `long, large buttplug for her asshole, since it must be stretched before it can accommodate a huge one.`; slave.buttplug = "long, large plug"; } } break; case "none": r += `<br>${slave.slaveName} has been instructed not to use an anal accessory.`; break; default: r += `<br>${slave.slaveName} has been given a slave.buttplug for her asshole.`; break; } } } } function ProcessBellyImplant(slave, rule) { // Here is belly implant size control, it's used in Surgery Degradation passage to setup devotion and trust changes. // silent calls to surgery degradation have been replaced with a js function, which is less hacky if ((rule.bellyImplantVol !== undefined) && slave.bellyImplant >= 0 && rule.bellyImplantVol >= 0) { r += "<br>"; if (slave.health > -10 ) { let diff = rule.bellyImplantVol - slave.bellyImplant; if (diff >= 5000 && slave.bellyPain === 0 && slave.health > 50) { r += `${slave.slaveName}'s belly is way too small, so she has been directed to have intensive belly implant filling procedures throughout this week.`; slave.bellyImplant += 1000; slave.bellyPain += 2; BellySurgery(slave, diff); } else if (diff >= 500 && slave.bellyPain < 2 ) { r += `${slave.slaveName}'s belly has not reached the desired size, so she has been directed to have belly implant filling procedures throughout this week.`; slave.bellyImplant += 500; slave.bellyPain += 1; BellySurgery(slave, diff); } else if (diff <= -5000 ) { r += `${slave.slaveName}'s belly is way too big, so she has been directed to have intensive belly implant draining procedures throughout this week.`; slave.bellyImplant -= 1000; BellySurgery(slave, diff); } else if (diff <= -500 ) { r += `${slave.slaveName}'s belly is too big, so she has been directed to have belly implant draining procedures throughout this week.`; slave.bellyImplant -= 500; BellySurgery(slave, diff); } } else { r += `${slave.slaveName} is not healthy enough to safely adjust her belly implant.`; } } } function BellySurgery(slave, volume) { // this is a port of the belly implant portion of surgeryDegradation.tw // that way, we don't have to use ugly hacks // the original still exists, and may be worth replacing if (volume > 0) { // bellyUp SetBellySize(slave); if (slave.bellyPain === 1) { if (slave.devotion > 50) { slave.devotion += 4; } else if (slave.devotion >= -20) { slave.trust -= 5; } else { slave.trust -= 10; slave.devotion -= 5; } } else if (slave.bellyPain === 2) { if (slave.devotion > 50) { slave.devotion += 2; } else if (slave.devotion >= -20) { slave.trust -= 7; } else { slave.trust -= 12; slave.devotion -= 7; } } } else { // bellyDown if (slave.bellyImplant < 0) slave.bellyImplant = 0; SetBellySize(slave); if (slave.devotion > 50) { slave.devotion += 3; slave.trust += 3; } else if (slave.devotion >= -20) { slave.trust += 2; } else { slave.devotion += 1; slave.trust -= 10; } } } function ProcessContraceptives(slave, rule) { if ((rule.preg !== undefined) && (rule.preg !== "no default setting")) { if (rule.preg === true && slave.preg === 0) { r += `<br>${slave.slaveName} is being given contraceptives.`; slave.preg = -1; } else if (slave.preg === -1 && rule.preg === false) { r += `<br>${slave.slaveName} is no longer being put on contraceptives.`; slave.preg = 0; } } } function ProcessAssetGrowthDrugs(slave, rule) { // Asset Growth const growth_drugs = new Set(["breast injections", "intensive breast injections", "breast redistributors", "butt injections", "intensive butt injections", "butt redistributors", "lip injections", "lip atrophiers", "penis enhancement", "intensive penis enhancement", "penis atrophiers", "testicle enhancement", "intensive testicle enhancement", "testicle atrophiers", "hyper breast injections", "hyper butt injections", "hyper penis enhancement", "hyper testicle enhancement"]); if ((slave.drugs == "super fertility drugs" || slave.drugs == "fertility drugs") && isFertile(slave)) { r += `<br>${slave.slaveName} is on ${slave.drugs} and will not be considered for drug enhancement until that regime is complete.`; return; } else if ((rule.growth_boobs == "no default setting" && rule.growth_butt == "no default setting" && rule.growth_lips == "no default setting" && rule.growth_dick == "no default setting" && rule.growth_dick == "no default setting" && rule.growth_balls == "no default setting")) { return; } if (slave.assignmentVisible) { // More resource intensive version with prioritizing. Possible to give this a toggle rather than basing it on visibility. let _priorities = []; if (rule.growth_boobs != "no default setting") { let _priority; if (slave.boobs < rule.growth_boobs) { _priority = {drug: "breast injections", weight: (rule.growth_boobs-slave.boobs)/rule.growth_boobs}; _priorities.push(_priority); } else if ((slave.boobs > rule.growth_boobs+200) && slave.weight < 100 && (V.arcologies[0].FSSlimnessEnthusiastResearch == 1)) { _priority = { drug: "breast redistributors", weight: (1+((slave.boobs-slave.boobsImplant-rule.growth_boobs)/rule.growth_boobs)) }; _priorities.push(_priority); } } if (rule.growth_butt != "no default setting") { let _priority; if (slave.butt < rule.growth_butt) { _priority = {drug: "butt injections", weight: (rule.growth_butt-slave.butt)/rule.growth_butt}; _priorities.push(_priority); } else if ((Math.trunc(slave.butt) > rule.growth_butt) && slave.weight < 100 && (V.arcologies[0].FSSlimnessEnthusiastResearch == 1)) { _priority = { drug: "butt redistributors", weight: (1+((slave.butt-slave.buttImplant-rule.growth_butt)/rule.growth_butt)) }; _priorities.push(_priority); } } if (rule.growth_lips != "no default setting") { let _priority; if (slave.lips < rule.growth_lips) { _priority = {drug: "lip injections", weight: (rule.growth_lips-slave.lips)/rule.growth_lips}; _priorities.push(_priority); } else if ((slave.lips > rule.growth_lips) && (V.arcologies[0].FSSlimnessEnthusiastResearch == 1)) { _priority = { drug: "lip atrophiers", weight: (1+((slave.lips-slave.lipsImplant-rule.growth_lips)/rule.growth_lips))}; _priorities.push(_priority); } } if (rule.growth_dick != "no default setting" && slave.dick) { let _priority; if (slave.dick < rule.growth_dick) { _priority = {drug: "penis enhancement", weight: (rule.growth_dick-slave.dick)/rule.growth_dick}; _priorities.push(_priority); } else if ((slave.dick > rule.growth_dick) && (V.arcologies[0].FSSlimnessEnthusiastResearch == 1)) { _priority = { drug: "penis atrophiers", weight: (1+((slave.dick-rule.growth_dick)/rule.growth_dick))}; _priorities.push(_priority); } } if (rule.growth_balls != "no default setting" && slave.balls) { let _priority; if (slave.balls < rule.growth_balls) { _priority = {drug: "testicle enhancement", weight: (rule.growth_balls-slave.balls)/rule.growth_balls}; _priorities.push(_priority); } else if ((slave.balls > rule.growth_balls) && (V.arcologies[0].FSSlimnessEnthusiastResearch == 1)) { _priority = { drug: "testicle atrophiers", weight: (1+((slave.balls-rule.growth_balls)/rule.growth_balls))}; _priorities.push(_priority); } } if (_priorities.length > 1) { _priorities = _priorities.sort(function(a, b){if(a.weight > b.weight) return -1; if(a.weight < b.weight) return 1; return 0;}); if (slave.drugs != _priorities[0].drug) { slave.drugs = _priorities[0].drug; r += `<br>${slave.slaveName} has been put on `; if (rule.growth_intensity && slave.drugs != "lip injections" && slave.health > 0) { slave.drugs = "intensive " + slave.drugs; r += `${slave.drugs}, since she's healthy enough to take them, and `; } else { r += `${slave.drugs}, since `; } r += `that part of her body is ${Math.trunc(_priorities[0].weight*100)}% `; if (_priorities[0].weight < 1) r+= "below "; else r+= "above "; r += "the targeted size."; } return; } else if (_priorities.length > 0) { if (slave.drugs != _priorities[0].drug) { slave.drugs = _priorities[0].drug; r += `<br>${slave.slaveName} has been put on `; if (rule.growth_intensity && slave.drugs != "lip injections" && slave.health > 0) { slave.drugs = "intensive " + slave.drugs; r += `${slave.drugs}, since she's healthy enough to take them, and `; } else r += `${slave.drugs}, since `; r += `that is the only part of her body that does not meet the targeted size.`; } return; } else if (growth_drugs.has(slave.drugs)) { slave.drugs = "no drugs"; r += `<br>${slave.slaveName}'s body has met all relevant growth targets, so her pharmaceutical regime has been ended.`; return; } } else { let _hyper; if (V.arcologies[0].FSAssetExpansionistResearch == 1) _hyper = "hyper "; else _hyper = ""; if (rule.growth_boobs != "no default setting") { if (slave.boobs < rule.growth_boobs) { if (slave.drugs != _hyper + "breast injections") { slave.drugs = _hyper + "breast injections"; r += `<br>${slave.slaveName} has been put on ${slave.drugs}.`; } return; } } if (rule.growth_butt != "no default setting") { if (slave.butt < rule.growth_butt) { if (slave.drugs != _hyper + "butt injections") { slave.drugs = _hyper + "butt injections"; r += `<br>${slave.slaveName} has been put on ${slave.drugs}.`; } return; } } if (rule.growth_lips != "no default setting") { if (slave.lips < rule.growth_lips) { if (slave.drugs != "lip injections") { slave.drugs = "lip injections"; r += `<br>${slave.slaveName} has been put on ${slave.drugs}.`; } return; } } if (rule.growth_dick != "no default setting" && slave.dick) { if (slave.dick < rule.growth_dick) { if (slave.drugs != _hyper + "penis enhancement") { slave.drugs = _hyper + "penis enhancement"; r += `<br>${slave.slaveName} has been put on ${slave.drugs}.`; } return; } } if (rule.growth_balls != "no default setting" && slave.balls) { if (slave.balls < rule.growth_balls) { if (slave.drugs != _hyper + "testicle enhancement") { slave.drugs = _hyper + "testicle enhancement"; r += `<br>${slave.slaveName} has been put on ${slave.drugs}.`; } return; } } if (V.arcologies[0].FSSlimnessEnthusiastResearch == 1) { if (rule.growth_boobs != "no default setting") { if (slave.boobs-slave.boobsImplant > rule.growth_boobs+200 && slave.weight < 100) { if (slave.drugs != "breast redistributors") { slave.drugs = "breast redistributors"; r += `<br>${slave.slaveName} has been put on ${slave.drugs}.`; } return; } } if (rule.growth_butt != "no default setting") { if (Math.trunc(slave.butt-slave.buttImplant) > rule.growth_butt && slave.weight < 100) { if (slave.drugs != "butt redistributors") { slave.drugs = "butt redistributors"; r += `<br>${slave.slaveName} has been put on ${slave.drugs}.`; } return; } } if (rule.growth_lips != "no default setting") { if (slave.lips-slave.lipsImplant > rule.growth_lips) { if (slave.drugs != "lip atrophiers") { slave.drugs = "lip atrophiers"; r += `<br>${slave.slaveName} has been put on ${slave.drugs}.`; } return; } } if (rule.growth_dick != "no default setting" && slave.dick) { if (slave.dick > rule.growth_dick) { if (slave.drugs != "penis atrophiers") { slave.drugs = "penis atrophiers"; r += `<br>${slave.slaveName} has been put on ${slave.drugs}.`; } return; } } if (rule.growth_balls != "no default setting" && slave.balls) { if (slave.balls > rule.growth_balls) { if (slave.drugs != "testicle atrophiers") { slave.drugs = "testicle atrophiers"; r += `<br>${slave.slaveName} has been put on ${slave.drugs}.`; } return; } } } if (growth_drugs.has(slave.drugs)) { slave.drugs = "no drugs"; r += `<br>${slave.slaveName} has met all relevant growth targets, so her pharmaceutical regime has been ended.`; return; } } } function ProcessOtherDrugs(slave, rule) { // Other Drugs if (slave.indentureRestrictions < 2 && rule.drug !== "no default setting" && slave.drugs !== rule.drug) { let flag = true; switch (rule.drug) { case "anti-aging cream": if (slave.visualAge < 18) flag = false; break; case "growth stimulants": if (!(slave.height < 274 && slave.height < Math.clamp((Height.mean(slave) * 1.25),0,274))) flag = false; break; case "sag-B-gone": if (!(slave.boobs > 250 && slave.boobShape != "saggy")) flag = false; break; case "female hormone injections": if (!((slave.breedingMark != 1 || V.propOutcome == 0) && (slave.ovaries == 1 || slave.mpreg == 1) && slave.pubertyXX === 0)) flag = false; break; case "male hormone injections": if (!((slave.breedingMark != 1 || V.propOutcome == 0) && slave.balls > 0 && slave.pubertyXY === 0)) flag = false; break; case "psychosuppressants": if (!(slave.intelligence > -2 && slave.indentureRestrictions < 1)) flag = false; break; case "breast injections": if (!(slave.boobs < 48000)) flag = false; break; case "hyper breast injections": if (!(slave.boobs < 25000)) flag = false; break; case "breast redistributors": if (!(slave.boobs - slave.boobsImplant > 100)) flag = false; break; case "butt injections": if (!(slave.butt < 9)) flag = false; break; case "hyper butt injections": if (!(slave.butt < 20)) flag = false; break; case "hyper butt injections": if (!(slave.butt < 20)) flag = false; break; case "nipple atrophiers": if (!(["huge", "puffy", "cute"].includes(slave.nipples))) flag = false; break; case "butt redistributors": if (!(slave.buttImplant > 0)) flag = false; break; case "lip injections": if (!(slave.lips <= 95 || (slave.lips <= 85 && V.seeExtreme !== 1))) flag = false; break; case "lip atrophiers": if (!(slave.lips - slave.lipsImplant > 0)) flag = false; break; case "super fertility drugs": if (!(slave.indentureRestrictions < 1 && (slave.breedingMark !== 1 || V.propOutcome == 0))) flag = false; break; case "penis enhancement": if (!((slave.dick > 0 && slave.dick < 10) || slave.clit < 5)) flag = false; break; case "hyper penis enhancement": if (!((slave.dick > 0 && slave.dick < 31) || slave.clit < 5)) flag = false; break; case "penis atrophiers": if (!(slave.dick > 1)) flag = false; break; case "testicle enhancement": if (!(slave.balls > 0)) flag = false; break; case "hyper testicle enhancement": if (!(slave.balls > 0)) flag = false; break; case "testicle atrophiers": if (!(slave.balls > 1)) flag = false; break; case "clitoris atrophiers": if (!(slave.clit > 0)) flag = false; break; case "labia atrophiers": if (!(slave.labia > 0)) flag = false; break; case "appetite suppressors": if (!(slave.weight > -95)) flag = false; break; case "female hormone injections": if (!((slave.breedingMark !== 1 || V.propOutcome == 0) && (slave.ovaries === 1 || slave.mpreg === 1) && slave.pubertyXX === 0)) flag = false; break; case "male hormone injections": if (!(slave.balls > 0 && slave.pubertyXY === 0)) flag = false; break; default: break; } if (flag) { slave.drugs = rule.drug; r += `<br>${slave.slaveName} has been put on ${slave.drugs}.`; } else { slave.drugs = "no drugs"; r += `<br>${slave.slaveName} cannot benefit from her assigned drug and has been defaulted to ${slave.drugs}`; } } } function ProcessDiet(slave, rule) { // Diet Setting if (rule.diet !== undefined && rule.diet !== "no default setting") { /* if ((slave.boobs >= 1600) && (slave.muscles <= 5) && (slave.amp != 1) && ((rule.muscles == "no default setting") || (rule.muscles === 0))) { if ((slave.diet !== "muscle building")) { slave.diet = "muscle building" r += `<br>${slave.slaveName} has big tits and no back muscles, so she's been assigned to gain some.` } } else if ((slave.boobs >= 1600) && (slave.muscles > 5) && (slave.diet == "muscle building") && ((rule.muscles == "no default setting") || (rule.muscles === 0))) { */ if (rule.diet === "healthy" && slave.diet !== "healthy") { slave.diet = "healthy"; r += `<br>${slave.slaveName} has been assigned to a healthy diet.`; } else if ((slave.boobs >= 1600) && (slave.muscles > 5) && (slave.diet == "muscle building") && ((rule.muscles == "no default setting") || (rule.muscles === 0))) { slave.diet = "healthy"; r += `<br>${slave.slaveName} has huge boobs, but she already has the back muscles to bear them, so she's been assigned to stop working out so hard.`; } else if ((rule.dietGrowthSupport == 1) && ((slave.drugs == "breast injections") || (slave.drugs == "butt injections")) && (slave.weight <= 95)) { if (slave.diet !== "fattening") { slave.diet = "fattening"; r += `<br>${slave.slaveName} is on drugs designed to expand major body parts, so she's been put on a fattening diet to provide her body as much fuel for growth as possible.`; } } else { if (!(isNaN(rule.diet))) { if ((slave.weight - rule.diet) > 5) { if ((slave.diet !== "restricted")) { slave.diet = "restricted"; r += `<br>${slave.slaveName} is too fat so her diet has been set to restricted.`; } } else if ((slave.weight - rule.diet) < -5) { if ((slave.diet !== "fattening")) { slave.diet = "fattening"; r += `<br>${slave.slaveName} is too skinny so her diet has been set to fattening.`; } } else if ((rule.muscles !== undefined) && (rule.muscles !== "no default setting") && (slave.amp != 1)) { if ((slave.muscles >= rule.muscles+8)) { if ((slave.diet !== "slimming")) { slave.diet = "slimming"; r += `<br>${slave.slaveName} has been put on a slimming exercise regime.`; } } else if ((slave.muscles <= rule.muscles-2)) { if ((slave.diet !== "muscle building")) { slave.diet = "muscle building"; r += `<br>${slave.slaveName} has been put on a muscle building exercise regime.`; } } else { if ((slave.diet !== "healthy")) { slave.diet = "healthy"; r += `<br>${slave.slaveName} is at the target weight, so her diet has been normalized.`; } } } else { if ((slave.diet !== "healthy")) { slave.diet = "healthy"; r += `<br>${slave.slaveName} is at the target weight, so her diet has been normalized.`; } } } else if ((rule.diet == "attractive")) { if (((slave.weight > 95) || ((slave.weight > 30) && (slave.hips < 2)))) { if ((slave.diet !== "restricted")) { slave.diet = "restricted"; r += `<br>${slave.slaveName} is too fat so her diet has been set to restricted.`; } } else if (((slave.weight < -95) || ((slave.weight < -30) && (slave.hips > -2)))) { if ((slave.diet !== "fattening")) { slave.diet = "fattening"; r += `<br>${slave.slaveName} is too skinny so her diet has been set to fattening.`; } } else if ((rule.muscles !== undefined) && (rule.muscles !== "no default setting") && (slave.amp != 1)) { if ((slave.muscles >= rule.muscles+8)) { if ((slave.diet !== "slimming")) { slave.diet = "slimming"; r += `<br>${slave.slaveName} has been put on a slimming exercise regime.`; } } else if ((slave.muscles <= rule.muscles-2)) { if ((slave.diet !== "muscle building")) { slave.diet = "muscle building"; r += `<br>${slave.slaveName} has been put on a muscle building exercise regime.`; } } else { if ((slave.diet !== "healthy")) { slave.diet = "healthy"; r += `<br>${slave.slaveName} is at the target weight, so her diet has been normalized.`; } } } else { if ((slave.diet !== "healthy")) { slave.diet = "healthy"; r += `<br>${slave.slaveName} is at the target weight, so her diet has been normalized.`; } } } else if ((rule.diet == "XX")) { if ((slave.diet !== "XX")) { slave.diet = "XX"; r += `<br>${slave.slaveName} has been put on a diet that favors feminine development.`; } } else if ((rule.diet == "XY")) { if ((slave.diet !== "XY")) { slave.diet = "XY"; r += `<br>${slave.slaveName} has been put on a diet that favors masculine development.`; } } else if ((rule.diet == "XXY")) { if (slave.balls > 0 && (slave.ovaries == 1 || slave.mpreg == 1)) { if ((slave.diet !== "XXY")) { slave.diet = "XXY"; r += `<br>${slave.slaveName} has been put on a diet that enhances a herm's unique sexuality.`; } } else { if ((slave.diet !== "healthy")) { slave.diet = "healthy"; r += `<br>${slave.slaveName} has been put on a standard diet since she is not a hermaphrodite.`; } } } else if ((rule.diet == "cleansing")) { if (((slave.diet !== "cleansing") && (slave.health < 100))) { slave.diet = "cleansing"; r += `<br>${slave.slaveName} has been put on a diet of cleansers.`; } } else if ((rule.diet == "fertility")) { if (canGetPregnant(slave)) { if ((slave.diet !== "fertility")) { slave.diet = "fertility"; r += `<br>${slave.slaveName} has been put on a diet to enhance fertility.`; } } else { if ((slave.diet !== "healthy")) { slave.diet = "healthy"; if (slave.pregKnown === 0 && slave.preg > 0) { r += `<br>${slave.slaveName} has been put on a standard diet since tests reveal she has become pregnant.`; slave.pregKnown = 1; } else { r += `<br>${slave.slaveName} has been put on a standard diet since she is currently unable to become pregnant.`; } } } } else if ((rule.diet == "cum production")) { if ((slave.balls > 0)) { if ((slave.diet !== "cum production")) { slave.diet = "cum production"; r += `<br>${slave.slaveName} has been put on a diet to promote cum production.`; } } else { if ((slave.diet !== "healthy")) { slave.diet = "healthy"; r += `<br>${slave.slaveName} has been put on a standard diet since she is no longer able to produce cum.`; } } } } } else if ((rule.muscles !== undefined) && (rule.muscles !== "no default setting") && (slave.amp != 1)) { // no diet rule, muscles only if ((slave.muscles >= rule.muscles+8)) { if ((slave.diet !== "slimming")) { slave.diet = "slimming"; r += `<br>${slave.slaveName} has been put on a slimming exercise regime.`; } } else if ((slave.muscles <= rule.muscles-2)) { if ((slave.diet !== "muscle building")) { slave.diet = "muscle building"; r += `<br>${slave.slaveName} has been put on a muscle building exercise regime.`; } } else { if ((slave.diet !== "healthy")) { slave.diet = "healthy"; r += `<br>${slave.slaveName} has achieved the target musculature, so her exercise regime has been normalized.`; } } } if (slave.drugs === "appetite suppressors" && slave.diet !== "restricted") { slave.drugs = "no drugs"; r += `<br>${slave.slaveName} is no longer losing weight, so she's no longer being given appetite suppressors.`; } else if (slave.diet === "restricted" && V.arcologies[0].FSSlimnessEnthusiastResearch == 1 && (slave.drugs == "no drugs" || slave.drugs == "none")) { slave.drugs = "appetite suppressors"; r += `<br>${slave.slaveName} is losing weight so she will be given weight loss pills.`; } } function ProcessCuratives(slave, rule) { if ((rule.curatives !== undefined) && (rule.curatives !== "no default setting")) { if (slave.curatives !== rule.curatives) { if (rule.curatives === 2) { if (slave.health > 100) { if ((slave.curatives != 1)) { r += `<br>${slave.slaveName} has been put on preventatives, since curatives cannot improve her health further.`; slave.curatives = 1; } } else { r += `<br>${slave.slaveName} has been put on curatives.`; slave.curatives = rule.curatives; } } else { r += `<br>${slave.slaveName} has been ${rule.curatives > 0 ? `put on preventatives` : `taken off health drugs`}`; slave.curatives = rule.curatives; } } } } function ProcessAphrodisiacs(slave, rule) { if ((rule.aphrodisiacs !== undefined) && (rule.aphrodisiacs != "no default setting")) { if (slave.aphrodisiacs != rule.aphrodisiacs) { r += `<br>${slave.slaveName} has been ${rule.aphrodisiacs > 0 ? `put on the proper` : `taken off`} aphrodisiacs.`; slave.aphrodisiacs = rule.aphrodisiacs; } } } function ProcessPenisHormones(slave, rule) { if ((slave.dick > 0)) { if ((slave.balls === 0)) { if ((rule.gelding !== undefined) && (rule.gelding !== "no default setting")) { if ((slave.hormones !== rule.gelding)) { const _oldHormones = slave.hormones; slave.hormones = rule.gelding; if (slave.indentureRestrictions >= 2) { slave.hormones = Math.clamp(slave.hormones, -1, 1); } if (slave.hormones != _oldHormones) { r += `<br>${slave.slaveName} is a gelding, so she has been put on the appropriate hormonal regime.`; } } } } else if ((slave.balls > 0)) { if ((rule.XY !== undefined) && (rule.XY !== "no default setting")) { if ((slave.hormones !== rule.XY)) { if ((slave.assignment != "recruit girls")) { if ((slave.assignment != "be the Wardeness")) { if ((slave.assignment != "be the Madam")) { const _oldHormones = slave.hormones; slave.hormones = rule.XY; if (slave.indentureRestrictions >= 2) { slave.hormones = Math.clamp(slave.hormones, -1, 1); } if (slave.hormones != _oldHormones) { r += `<br>${slave.slaveName} is a shemale, so she has been put on the appropriate hormonal regime.`; } } } } } } } } } function ProcessFemaleHormones(slave, rule) { if ((slave.vagina > -1) && (slave.dick === 0) && (rule.XX !== undefined) && (rule.XX !== "no default setting")) { if ((slave.hormones !== rule.XX)) { const _oldHormones = slave.hormones; slave.hormones = rule.XX; if (slave.indentureRestrictions >= 2) { slave.hormones = Math.clamp(slave.hormones, -1, 1); } if (slave.hormones != _oldHormones) { r += `<br>${slave.slaveName} is a female, so she has been put on the appropriate hormonal regime.`; } } } } function ProcessPregnancyDrugs(slave, rule) { if (slave.pregKnown == 1 && rule.pregSpeed != "no default setting" && (slave.breedingMark != 1 || V.propOutcome == 0) && slave.indentureRestrictions < 1 && slave.broodmother === 0) { if (rule.pregSpeed == "slow" && slave.preg < 35) { slave.pregControl = "slow gestation"; r += `<br>${slave.slaveName} is pregnant, so she has been put on the gestation slowing agents.`; } else if (rule.pregSpeed == "fast" && slave.preg < 35 && slave.health > -50) { slave.pregControl = "speed up"; r += `<br>${slave.slaveName} is pregnant, so she has been put on rapid gestation agents. CAUTION! Can be dangerous. Clinic supervision is recommended.`; } else if (rule.pregSpeed == "suppress" && slave.preg > 34 && slave.health > -50) { slave.pregControl = "labor supressors"; r += `<br>${slave.slaveName} is ready to birth, so she has been put on labor suppressing agents.`; } else if (rule.pregSpeed == "stimulate" && slave.preg >= 37 && slave.health > -50) { slave.labor = 1; slave.induce = 1; V.birthee = 1; r += `<br>slave.slaveName is ready to birth, so her labor has been stimulated.`; } else if (rule.pregSpeed == "fast" && slave.pregControl == "speed up" && slave.health <= -50) { slave.pregControl = "none"; r += `<br>${slave.slaveName} is on rapid gestation agents and dangerously unhealthy, so her agent regimen has been stopped.`; } else if (rule.pregSpeed == "suppress" && slave.pregControl == "labor supressors" && slave.health <= -50) { slave.pregControl = "none"; r += `<br>${slave.slaveName} is on labor suppression agents and unhealthy, so her agent regimen has been stopped.`; } } } function ProcessLivingStandard(slave, rule) { if ((rule.livingRules !== undefined) && (rule.livingRules !== "no default setting")) { if (setup.facilityCareers.includes(slave.assignment)) { r += ``; // `<br>${slave.slaveName}'s living standards are controlled by her assignment.`; } else if (((slave.assignment == "be your Head Girl") && (V.HGSuite == 1)) || ((slave.assignment == "guard you") && (V.dojo > 1))) { r += `<br>${slave.slaveName} has a private room.`; } else if ((slave.fetish == "mindbroken")) { if ((slave.livingRules !== "spare")) { slave.livingRules = "spare"; r += `<br>Since ${slave.slaveName} is mindbroken her living standard has been set to spare.`; } } else if (slave.livingRules !== rule.livingRules) { if (rule.livingRules !== "luxurious") { if (V.roomsPopulation <= V.rooms-0.5) { slave.livingRules = rule.livingRules; r += `<br>${slave.slaveName}'s living standard has been set to ${rule.livingRules}.`; if (slave.relationship >= 4) V.roomsPopulation += 0.5; else V.roomsPopulation += 1; } else { slave.livingRules = "normal"; r += `<br>${slave.slaveName}'s living standard has been set to normal, since there is no room for her to occupy.`; } } else { slave.livingRules = rule.livingRules; r += `<br>${slave.slaveName}'s living standard has been set to ${rule.livingRules}.`; } } } } function ProcessSpeech(slave, rule) { if ((rule.speechRules !== undefined) && (rule.speechRules !== "no default setting")) { if ((slave.fetish == "mindbroken")) { if ((slave.speechRules !== "restrictive")) { slave.speechRules = "restrictive"; r += `<br>Since ${slave.slaveName} is mindbroken her speech rules have been set to restrictive.`; } } else if ((slave.speechRules !== rule.speechRules)) { slave.speechRules = rule.speechRules; r += `<br>${slave.slaveName}'s speech rules have been set to ${rule.speechRules}.`; } } } function ProcessRelationship(slave, rule) { if ((slave.fetish !== "mindbroken")) { if ((rule.relationshipRules !== undefined) && (rule.relationshipRules !== "no default setting")) { if ((slave.relationshipRules !== rule.relationshipRules )) { slave.relationshipRules = rule.relationshipRules ; r += `<br>${slave.slaveName}'s relationship rules have been set to ${rule.relationshipRules}.`; } } } } function ProcessRelease(slave, rule) { if ((rule.releaseRules !== undefined) && (rule.releaseRules !== "no default setting")) { let _release = 0; if (rule.releaseRules === "restrictive" && !(["serve the public", "serve in the club", "whore", "work in the brothel", "please you", "serve in the master suite", "be a subordinate slave", "work a glory hole", "be confined in the arcade", "get milked", "work in the dairy", "be your Head Girl"].contains(slave.assignment))) _release = 1; else _release = 1; if ((slave.fetish == "mindbroken") && (slave.releaseRules !== "permissive")) { slave.releaseRules = "permissive"; r += `<br>Since ${slave.slaveName} is mindbroken her masturbation rules have been set to permissive.`; } else if ((slave.amp === 1 || slave.fuckdoll > 0) && (slave.releaseRules === "masturbation")) { slave.releaseRules = "restrictive"; r += `<br>Since ${slave.slaveName} is unable to masturbate, her masturbation rules have been set to restrictive.`; } else if ((_release !== 0) && (slave.releaseRules !== rule.releaseRules)) { slave.releaseRules = rule.releaseRules; r += `<br>${slave.slaveName}'s masturbation rules have been set to ${rule.releaseRules}.`; } } } function ProcessPunishment(slave, rule) { if ((rule.standardPunishment !== undefined) && (rule.standardPunishment !== "no default setting")) { if ((slave.standardPunishment !== rule.standardPunishment)) { slave.standardPunishment = rule.standardPunishment ; r += `<br>${slave.slaveName}'s typical punishment has been updated to ${rule.standardPunishment}.`; } } } function ProcessReward(slave, rule) { if ((rule.standardReward !== undefined) && (rule.standardReward !== "no default setting")) { if ((slave.standardReward !== rule.standardReward)) { slave.standardReward = rule.standardReward ; r += `<br>${slave.slaveName}'s typical reward has been updated to ${rule.standardReward}.`; } } } function ProcessDietCum(slave, rule) { if ((rule.dietCum !== undefined) && (rule.dietCum !== "no default setting")) { if (slave.dietCum != rule.dietCum) { slave.dietCum = rule.dietCum; if (slave.dietCum == 2) { r += `<br>${slave.slaveName} has been put on a diet based on cum.`; slave.dietMilk = 0; } if (slave.dietCum == 1) r += `<br>${slave.slaveName} has had cum added to her diet.`; else r += `<br>${slave.slaveName} has had cum removed from her diet.`; } } } function ProcessDietMilk(slave, rule) { if ((rule.dietMilk !== undefined) && (rule.dietMilk !== "no default setting")) { if (slave.dietMilk != rule.dietMilk) { slave.dietMilk = rule.dietMilk; if (slave.dietMilk == 2) { r += `<br>${slave.slaveName} has been put on a diet based on human milk.`; slave.dietCum = 0; } if (slave.dietMilk == 1) r += `<br>${slave.slaveName} has had human milk added to her diet.`; else r += `<br>${slave.slaveName} has had human milk removed from her diet.`; } } } function ProcessTeeth(slave, rule) { if ((rule.teeth !== undefined) && (rule.teeth !== "no default setting")) { if ((rule.teeth == "universal")) { if ((slave.teeth == "crooked")) { slave.teeth = "straightening braces"; V.cash -= V.surgeryCost; r += `<br>${slave.slaveName} has been given braces for her crooked teeth.`; } else if ((slave.teeth == "normal")) { slave.teeth = "cosmetic braces"; V.cash -= V.surgeryCost; r += `<br>${slave.slaveName} has been given cosmetic braces.`; } } else if ((rule.teeth == "straighten")) { if ((slave.teeth == "crooked")) { slave.teeth = "straightening braces"; V.cash -= V.surgeryCost; r += `<br>${slave.slaveName} has been given braces for her crooked teeth.`; } else if ((slave.teeth == "cosmetic braces")) { slave.teeth = "normal"; r += `<br>${slave.slaveName} has gotten her braces off, since her teeth are straight.`; } } else if ((rule.teeth == "none")) { if ((slave.teeth == "straightening braces")) { slave.teeth = "crooked"; r += `<br>${slave.slaveName} has gotten her braces off.`; } else if ((slave.teeth == "cosmetic braces")) { slave.teeth = "normal"; r += `<br>${slave.slaveName} has gotten her braces off.`; } } } } function ProcessStyle(slave, rule) { if (rule.eyeColor !== undefined && (rule.eyeColor !== "no default setting")) { if ((slave.eyeColor !== rule.eyeColor)) { slave.eyeColor = rule.eyeColor; V.cash -= V.modCost; r += `<br>${slave.slaveName} has been given ${slave.eyeColor} contact lenses.`; } } if (rule.makeup !== undefined && (rule.makeup !== "no default setting")) { if ((slave.makeup !== rule.makeup)) { slave.makeup = rule.makeup; V.cash -= V.modCost; r += `<br>${slave.slaveName} has been assigned the standard makeup.`; } } if ((slave.amp != 1)) { if (rule.nails !== undefined && (rule.nails !== "no default setting")) { if ((slave.nails !== rule.nails)) { slave.nails = rule.nails; V.cash -= V.modCost; r += `<br>${slave.slaveName} has been assigned the standard nails.`; } } } if (rule.hColor !== undefined && (rule.hColor !== "no default setting")) { if (slave.bald != 1) { if ((slave.hColor !== rule.hColor)) { slave.hColor = rule.hColor; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s hair has been dyed ${rule.hColor}.`; } } } if (rule.hStyle !== undefined && (rule.hStyle !== "no default setting")) { if (slave.bald != 1) { if ((slave.hStyle !== rule.hStyle)) { slave.hStyle = rule.hStyle; V.cash -= V.modCost; if ((rule.hStyle == "shaved")) { slave.hLength = 0; r += `<br>${slave.slaveName}'s hair has been shaved.`; } else r += `<br>${slave.slaveName}'s hair has been restyled.`; } } } if (rule.hLength !== undefined && (rule.hLength !== "no default setting")) { if (slave.bald != 1) { if ((slave.hLength !== rule.hLength)) { if ((slave.hLength > rule.hLength)) { V.cash -= V.modCost; r += `<br>${slave.slaveName}'s hair has been cut; it `; } else { V.cash -= V.modCost*Math.trunc((rule.hLength-slave.hLength)/10); r += `<br>${slave.slaveName} has been given extensions; her hair `; } r += `is now ${lengthToEitherUnit(rule.hLength)} long.`; slave.hLength = rule.hLength; } } } if (rule.haircuts !== undefined && (rule.haircuts !== "no default setting")) { if (slave.bald != 1) { if (rule.haircuts === 1 && slave.haircuts !== 1) { r += `<br>${slave.slaveName}'s hair will now be maintained at ${lengthToEitherUnit(slave.hLength)} long.`; slave.haircuts = 1; } else if (rule.haircuts === 0 && slave.haircuts !== 0) { r += `<br>${slave.slaveName}'s hair length will no longer be maintained.`; slave.haircuts = 0; } } } if (rule.pubicHColor !== undefined && (rule.pubicHColor !== "no default setting")) { if (slave.pubicHStyle != "bald" && slave.pubicHStyle != "hairless") { if ((slave.pubicHColor !== rule.pubicHColor)) { slave.pubicHColor = rule.pubicHColor; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s pubic hair, if present, has been dyed ${rule.pubicHColor}.`; } } } if (rule.pubicHStyle !== undefined && (rule.pubicHStyle !== "no default setting")) { if (slave.pubicHStyle != "bald" && slave.pubicHStyle != "hairless") { if ((slave.pubicHStyle !== rule.pubicHStyle)) { slave.pubicHStyle = rule.pubicHStyle; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s pubic hair has been restyled; it is now ${rule.pubicHStyle}.`; } } } if (rule.underArmHColor !== undefined && (rule.underArmHColor !== "no default setting")) { if (slave.underArmHStyle != "bald" && slave.underArmHStyle != "hairless") { if ((slave.underArmHColor !== rule.underArmHColor)) { slave.underArmHColor = rule.underArmHColor; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s underarm hair, if present, has been dyed ${rule.underArmHColor}.`; } } } if (rule.underArmHStyle !== undefined && (rule.underArmHStyle !== "no default setting")) { if (slave.underArmHStyle != "bald" && slave.underArmHStyle != "hairless") { if ((slave.underArmHStyle !== rule.underArmHStyle)) { slave.underArmHStyle = rule.underArmHStyle; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s underarm hair has been restyled; it is now ${rule.underArmHStyle}.`; } } } if (rule.skinColor !== undefined && rule.skinColor !== "no default setting" && rule.skinColor !== slave.skin) { slave.skin = rule.skinColor; r += `<br>${slave.slaveName}'s skin color has been set to ${rule.skinColor}.`; } } function ProcessPiercings(slave, rule) { if (rule.nipplesPiercing !== undefined && (rule.nipplesPiercing !== "no default setting")) { if ((slave.nipplesPiercing !== rule.nipplesPiercing)) { if ((rule.nipplesPiercing === 0)) { slave.nipplesPiercing = 0; r += `<br>${slave.slaveName}'s nipple piercings have been removed.`; } else if (slave.nipples !== "fuckable") { slave.nipplesPiercing = rule.nipplesPiercing; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s nipples have been pierced.`; } else { r += `<br>${slave.slaveName}'s nipples are inverted and cannot be pierced.`; } } } if (rule.areolaePiercing !== undefined && (rule.areolaePiercing !== "no default setting")) { if ((slave.areolaePiercing !== rule.areolaePiercing)) { if ((rule.areolaePiercing === 0)) { slave.areolaePiercing = 0; r += `<br>${slave.slaveName}'s areolae piercings have been removed.`; } else { slave.areolaePiercing = rule.areolaePiercing; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s areolae have been given stud piercings.`; } } } if (rule.clitPiercing !== undefined && (rule.clitPiercing !== "no default setting")) { if ((slave.clitPiercing !== rule.clitPiercing)) { if ((rule.clitPiercing === 0)) { slave.clitPiercing = 0; if (slave.dick > 0) r += `<br>${slave.slaveName}'s frenulum piercing has been removed.`; else r += `<br>${slave.slaveName}'s clit piercing has been removed.`; } else if ((slave.vagina != -1) || (slave.dick !== 0)) { slave.clitPiercing = rule.clitPiercing; if (slave.dick > 0) r += `<br>${slave.slaveName}'s frenulum has been pierced.`; else r += `<br>${slave.slaveName}'s clit has been pierced.`; if (rule.clitPiercing == 3) V.cash -= 1000; else V.cash -= V.modCost; } } } if ((slave.vagina != -1)) { if (rule.vaginaPiercing !== undefined && (rule.vaginaPiercing !== "no default setting")) { if ((slave.vaginaPiercing !== rule.vaginaPiercing)) { if ((rule.vaginaPiercing === 0)) { slave.vaginaPiercing = 0; r += `<br>${slave.slaveName}'s labia piercings have been removed.`; } else { slave.vaginaPiercing = rule.vaginaPiercing; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s pussylips have been pierced.`; } } } } if ((slave.dick > 0)) { if (rule.dickPiercing !== undefined && (rule.dickPiercing !== "no default setting")) { if ((slave.dickPiercing !== rule.dickPiercing)) { if ((rule.dickPiercing === 0)) { slave.dickPiercing = 0; r += `<br>${slave.slaveName}'s shaft piercings have been removed.`; } else { slave.dickPiercing = rule.dickPiercing; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s shaft has been pierced.`; } } } } if (rule.anusPiercing !== undefined && (rule.anusPiercing !== "no default setting")) { if ((slave.anusPiercing !== rule.anusPiercing)) { if ((rule.anusPiercing === 0)) { slave.anusPiercing = 0; r += `<br>${slave.slaveName}'s asshole piercings have been removed.`; } else { slave.anusPiercing = rule.anusPiercing; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s asshole has been pierced.`; } } } if (rule.lipsPiercing !== undefined && (rule.lipsPiercing !== "no default setting")) { if ((slave.lipsPiercing !== rule.lipsPiercing)) { if ((rule.lipsPiercing === 0)) { slave.lipsPiercing = 0; r += `<br>${slave.slaveName}'s lip piercings have been removed.`; } else { slave.lipsPiercing = rule.lipsPiercing; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s lips have been pierced.`; } } } if (rule.tonguePiercing !== undefined && (rule.tonguePiercing !== "no default setting")) { if ((slave.tonguePiercing !== rule.tonguePiercing)) { if ((rule.tonguePiercing === 0)) { slave.tonguePiercing = 0; r += `<br>${slave.slaveName}'s tongue piercings have been removed.`; } else { slave.tonguePiercing = rule.tonguePiercing; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s tongue has been pierced.`; } } } if (rule.earPiercing !== undefined && (rule.earPiercing !== "no default setting")) { if ((slave.earPiercing !== rule.earPiercing)) { if ((rule.earPiercing === 0)) { slave.earPiercing = 0; r += `<br>${slave.slaveName}'s ear piercings have been removed.`; } else { slave.earPiercing = rule.earPiercing; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s ears have been pierced.`; } } } if (rule.nosePiercing !== undefined && (rule.nosePiercing !== "no default setting")) { if ((slave.nosePiercing !== rule.nosePiercing)) { if ((rule.nosePiercing === 0)) { slave.nosePiercing = 0; r += `<br>${slave.slaveName}'s nose piercing has been removed.`; } else { slave.nosePiercing = rule.nosePiercing; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s nose has been pierced.`; } } } if (rule.eyebrowPiercing !== undefined && (rule.eyebrowPiercing !== "no default setting")) { if ((slave.eyebrowPiercing !== rule.eyebrowPiercing)) { if ((rule.eyebrowPiercing === 0)) { slave.eyebrowPiercing = 0; r += `<br>${slave.slaveName}'s eyebrow piercings have been removed.`; } else { slave.eyebrowPiercing = rule.eyebrowPiercing; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s eyebrows have been pierced.`; } } } if (rule.navelPiercing !== undefined && (rule.navelPiercing !== "no default setting")) { if ((slave.navelPiercing !== rule.navelPiercing)) { if ((rule.navelPiercing === 0)) { slave.navelPiercing = 0; r += `<br>${slave.slaveName}'s navel piercing have been removed.`; } else { slave.navelPiercing = rule.navelPiercing; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s navel has been pierced.`; } } } if (rule.corsetPiercing !== undefined && (rule.corsetPiercing !== "no default setting")) { if ((slave.corsetPiercing !== rule.corsetPiercing)) { if ((rule.corsetPiercing === 0)) { slave.corsetPiercing = 0; r += `<br>${slave.slaveName}'s corset piercings have been removed.`; } else { slave.corsetPiercing = rule.corsetPiercing; V.cash -= V.modCost; r += `<br>${slave.slaveName} has been given a set of corset piercings.`; } } } } function ProcessSmartPiercings(slave, rule) { if ((slave.clitPiercing == 3)) { let _used = 0; if (rule.clitSetting !== undefined && (rule.clitSetting !== "no default setting")) { if (slave.clitSetting !== rule.clitSetting) { slave.clitSetting = rule.clitSetting; _used = 1; r += `<br>${slave.slaveName}'s smart piercing has been set to ${slave.clitSetting}.`; } else if (slave.fetishStrength < 100) { _used = 1; } } if (_used === 0) { if (rule.clitSettingEnergy !== undefined && (rule.clitSettingEnergy !== "no default setting")) { if (slave.energy < rule.clitSettingEnergy) { if (slave.clitSetting !== "all") { r += `<br>${slave.slaveName}'s smart piercing has been set to enhance libido.`; } slave.clitSetting = "all"; _used = 1; } else if (slave.energy >= rule.clitSettingEnergy + 10) { if (slave.clitSetting !== "none") { r += `<br>${slave.slaveName}'s smart piercing has been set to suppress libido.`; } slave.clitSetting = "none"; _used = 1; } } } if (_used === 0) { if (rule.clitSettingXY !== undefined && (rule.clitSettingXY !== "no default setting")) { if (slave.attrXY < rule.clitSettingXY) { if (slave.clitSetting !== "men") { r += `<br>${slave.slaveName}'s smart piercing has been set to encourage attraction to men.`; } slave.clitSetting = "men"; _used = 1; } else if (slave.attrXY >= rule.clitSettingXY + 10) { if (slave.clitSetting !== "anti-men") { r += `<br>${slave.slaveName}'s smart piercing has been set to discourage attraction to men.`; } slave.clitSetting = "anti-men"; _used = 1; } } } if (_used === 0) { if (rule.clitSettingXX !== undefined && (rule.clitSettingXX !== "no default setting")) { if (slave.attrXX < rule.clitSettingXX) { if (slave.clitSetting !== "women") { r += `<br>${slave.slaveName}'s smart piercing has been set to encourage attraction to women.`; } slave.clitSetting = "women"; _used = 1; } else if (slave.attrXX >= rule.clitSettingXX + 10) { if (slave.clitSetting !== "anti-women") { r += `<br>${slave.slaveName}'s smart piercing has been set to discourage attraction to women.`; } slave.clitSetting = "anti-women"; _used = 1; } } } } } function ProcessTattoos(slave, rule) { if (rule.boobsTat !== undefined && (rule.boobsTat !== "no default setting")) { if ((slave.boobsTat !== rule.boobsTat)) { slave.boobsTat = rule.boobsTat; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s chest has been tattooed.`; } } if (rule.buttTat !== undefined && (rule.buttTat !== "no default setting")) { if ((slave.buttTat !== rule.buttTat)) { slave.buttTat = rule.buttTat; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s butt has been tattooed.`; } } if (rule.vaginaTat !== undefined && (rule.vaginaTat !== "no default setting")) { if ((slave.vaginaTat !== rule.vaginaTat)) { slave.vaginaTat = rule.vaginaTat; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s abdomen has been tattooed.`; } } if ((slave.dick > 0)) { if (rule.dickTat !== undefined && (rule.dickTat !== "no default setting")) { if ((slave.dickTat !== rule.dickTat)) { slave.dickTat = rule.dickTat; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s dick has been tattooed.`; } } } if (rule.lipsTat !== undefined && (rule.lipsTat !== "no default setting")) { if ((slave.lipsTat !== rule.lipsTat)) { slave.lipsTat = rule.lipsTat; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s face has been tattooed.`; } } if (rule.anusTat !== undefined && (rule.anusTat !== "no default setting")) { if ((slave.anusTat !== rule.anusTat)) { slave.anusTat = rule.anusTat; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s asshole has been modded.`; } } if (rule.shouldersTat !== undefined && (rule.shouldersTat !== "no default setting")) { if ((slave.shouldersTat !== rule.shouldersTat)) { slave.shouldersTat = rule.shouldersTat; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s shoulders have been tattooed.`; } } if (rule.armsTat !== undefined && (rule.armsTat !== "no default setting")) { if ((slave.armsTat !== rule.armsTat)) { slave.armsTat = rule.armsTat; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s arms have been tattooed.`; } } if (rule.legsTat !== undefined && (rule.legsTat !== "no default setting")) { if ((slave.legsTat !== rule.legsTat)) { slave.legsTat = rule.legsTat; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s legs have been tattooed.`; } } if (rule.stampTat !== undefined && (rule.stampTat !== "no default setting")) { if ((slave.stampTat !== rule.stampTat)) { slave.stampTat = rule.stampTat; V.cash -= V.modCost; r += `<br>${slave.slaveName}'s lower back has been tattooed.`; } } if ((rule.autoBrand == 1)) { if ((slave.brand === 0)) { if ((slave.health > -20)) { slave.brand = V.brandDesign; slave.brandLocation = V.brandTarget; if ((slave.devotion < 18)) slave.devotion -= 5; slave.trust -= 5; slave.health -= 10; r += `<br>${slave.slaveName} has been branded, with <span class="gold">fear</span>${slave.devotion < 18? `, <span class="mediumorchid">regard,</span>`:``} and <span class="red">health</span> consequences.`; } } } } function ProcessPorn(slave, rule) { if ((rule.pornFameSpending !== undefined) && (rule.pornFameSpending !== "no default setting")) { if ((slave.pornPrestige < 3)) { if ((slave.pornFameSpending !== rule.pornFameSpending)) { slave.pornFameSpending = rule.pornFameSpending; r += `<br>${slave.slaveName}'s porn publicity has been corrected.`; } } } } function ProcessLabel(slave, rule) { if (rule.label !== "no default setting" && !slave.customLabel.includes("["+rule.label+"]")) { slave.customLabel = slave.customLabel + "[" + rule.label + "]"; r += `<br>${slave.slaveName} has been tagged as ${rule.label}`; } if (rule.removeLabel !== "no default setting" && slave.customLabel.includes("["+rule.removeLabel+"]")) { slave.customLabel = slave.customLabel.replace("["+rule.removeLabel+"]", ""); r += `<br>${slave.slaveName}'s tag [${rule.removeLabel}] is removed.`; } } return DefaultRules; })();
DankWolf/fc
src/js/DefaultRules.tw
tw
bsd-3-clause
84,277
:: PenthouseNaming [script] window.MS = function() { const V = State.variables; var name = ""; if (V.masterSuiteNameCaps === "The Master Suite") name = "Master Suite" else name = V.masterSuiteNameCaps; return `<<link "${name}""Master Suite">><</link>> `} window.HS = function() { const V = State.variables; var name = ""; if (V.HGSuiteNameCaps === "The Head Girl Suite") name = "Head Girl Suite" else name = V.HGSuiteNameCaps; return `<<link "${name}""Head Girl Suite">><</link>> `} window.SQ = function() { const V = State.variables; var name = ""; if (V.servantsQuartersNameCaps === "The Servants' Quarters") name = "Servants' Quarters" else name = V.servantsQuartersNameCaps; return `<<link "${name}""Servants' Quarters">><</link>> `} window.S = function() { const V = State.variables; var name = ""; if (V.spaNameCaps === "The Spa") name = "Spa" else name = V.spaNameCaps; return `<<link "${name}""Spa">><</link>> `} window.CI = function() { const V = State.variables; var name = ""; if (V.clinicNameCaps === "The Clinic") name = "Clinic" else name = V.clinicNameCaps; return `<<link "${name}""Clinic">><</link>> `} window.SC = function() { const V = State.variables; var name = ""; if (V.schoolroomNameCaps === "The Schoolroom") name = "Schoolroom" else name = V.schoolroomNameCaps; return `<<link "${name}""Schoolroom">><</link>> `} window.CB = function() { const V = State.variables; var name = ""; if (V.cellblockNameCaps === "The Cellblock") name = "Cellblock" else name = V.cellblockNameCaps; return `<<link "${name}""Cellblock">><</link>> `} window.I = function() { const V = State.variables; var name = ""; if (V.incubatorNameCaps === "The Incubator") name = "Incubator" else name = V.incubatorNameCaps; return `<<link "${name}""Incubator">><</link>> `}
DankWolf/fc
src/js/PenthouseNaming.tw
tw
bsd-3-clause
1,839
:: SetBellySize [script] window.SetBellySize = function SetBellySize(slave) { let _implantSize WombNormalizePreg(slave) /*now with support for legacy code that advance pregnancy by setting .preg++ */ if (slave.bellyImplant > 0) _implantSize = slave.bellyImplant else _implantSize = 0 if (slave.inflation == 3) slave.bellyFluid = 10000 else if (slave.inflation == 2) slave.bellyFluid = 5000 else if (slave.inflation == 1) slave.bellyFluid = 2000 else slave.bellyFluid = 0 slave.belly = slave.bellyPreg+slave.bellyFluid+_implantSize }
DankWolf/fc
src/js/SetBellySize.tw
tw
bsd-3-clause
563
:: accordionJS.tw [script] /* Accordion 000-250-006 */ /* * We're making changes to the DOM, so we need to make them *after* everything has been generated * Sticking this all in postdisplay calls reduces the chance of there being a timing conflict * with other scripts, since anything poking the DOM here will be done last * * Dev Note: The accordion mod should be able to turn *anything* into an accordion. This iteration * is configured tightly for the end of week report runs, but it shouldn't be that hard to adapt for * other uses, like character bios. For now, I'll see what other extra-long passages of cosmetic text * might benefit. * * 000-250-006 03092017 */ postdisplay["doAccordionSet"] = function (content) { if (variables().useAccordion == 1) { Array.prototype.slice.call(document.querySelectorAll('.macro-include')) .forEach(function(element) { element.classList.add('accHidden'); }); } } postdisplay["doAccordion"] = function (content) { var acc = document.getElementsByClassName("accordion"); var i; for (i = 0; i < acc.length; i += 1) { acc[i].onclick = function () { this.classList.toggle("active"); var panel = this.nextElementSibling; if (panel.style.maxHeight) { panel.style.maxHeight = null; } else { panel.style.maxHeight = 2*panel.scrollHeight + "px"; } }; } };
DankWolf/fc
src/js/accordianJS.tw
tw
bsd-3-clause
1,480
:: AssayJS [script] window.isSlim = function(slave) { var slim = false; var ArcologyZero = State.variables.arcologies[0]; if ((slave.boobs < 500) && (slave.butt < 3)) { if ((slave.muscles <= 30) && (ArcologyZero.FSPhysicalIdealist === "unset") && (slave.weight <= 10) && (ArcologyZero.FSHedonisticDecadence === "unset")) { slim = true; } else if (ArcologyZero.FSPhysicalIdealist !== "unset") { if ((ArcologyZero.FSPhysicalIdealistStrongFat === 1) && (slave.weight <= 30)) { slim = true; } } else if ((ArcologyZero.FSHedonisticDecadence !== "unset") && (slave.weight <= 30)) { if (ArcologyZero.FSHedonisticDecadenceStrongFat === 1) { slim = true; } else if (slave.muscles <= 30) { slim = true; } } } return slim; }; window.isStacked = function(slave) { return (slave.butt > 4) && (slave.boobs > 800); }; window.isModded = function(slave) { var tatScore = TatScore(slave); var piercingScore = PiercingScore(slave); var modScore = piercingScore+tatScore; return ((modScore > 15) || (piercingScore > 8) && (tatScore > 5)); }; window.isUnmodded = function(slave) { var tatScore = TatScore(slave); var piercingScore = PiercingScore(slave); return !isModded(slave) && (slave.corsetPiercing === 0) && (piercingScore < 3) && (tatScore < 2); }; window.isXY = function(slave) { return (slave.dick > 0); }; window.isYoung = function(slave) { return (slave.visualAge < 30); }; window.isPreg = function(slave) { return ((slave.bellyPreg >= 5000) || (slave.bellyImplant >= 5000)); }; window.isNotPreg = function(slave) { return !isPreg(slave) && (slave.belly < 100) && (slave.weight < 30) && !setup.fakeBellies.includes(slave.bellyAccessory); }; window.isPure = function(slave) { return ((slave.boobsImplant === 0) && (slave.buttImplant === 0) && (slave.waist >= -95) && (slave.lipsImplant === 0) && (slave.faceImplant < 30) && (slave.bellyImplant === -1) && (Math.abs(slave.shouldersImplant) < 2) && (Math.abs(slave.hipsImplant) < 2)); }; window.modScore = function modScore(slave) { const V = State.variables; V.piercingScore = PiercingScore(slave); V.tatScore = TatScore(slave); V.modScore = V.tatScore + V.piercingScore; }; window.PiercingScore = function(slave) { var piercingScore = 0; if (slave.earPiercing > 0) { piercingScore += slave.earPiercing*0.75-0.5; } if (slave.nosePiercing > 0) { piercingScore += slave.nosePiercing*0.75-0.5; } if (slave.eyebrowPiercing > 0) { piercingScore += slave.eyebrowPiercing*0.75-0.5; } if (slave.navelPiercing > 0) { piercingScore += slave.navelPiercing*0.75-0.5; } if (slave.corsetPiercing > 0) { piercingScore += slave.corsetPiercing*0.75+0.5; } if (slave.nipplesPiercing > 0) { piercingScore += slave.nipplesPiercing*0.75-0.25; } if (slave.areolaePiercing > 0) { piercingScore += slave.areolaePiercing*0.75+0.5; } if (slave.lipsPiercing > 0) { piercingScore += slave.lipsPiercing*0.75-0.25; } if (slave.tonguePiercing > 0 ) { piercingScore += slave.tonguePiercing*0.75-0.25; } if (slave.clitPiercing === 3) { piercingScore += 1.25; /* smart piercing */ } else if (slave.clitPiercing > 0) { piercingScore += slave.clitPiercing*0.75-0.25; } if (slave.vaginaPiercing > 0) { piercingScore += slave.vaginaPiercing*0.75-0.25; } if (slave.dickPiercing > 0) { piercingScore += slave.dickPiercing*0.75-0.25; } if (slave.anusPiercing > 0) { piercingScore += slave.anusPiercing*0.75-0.25; } return piercingScore; }; window.TatScore = function(slave) { var tatScore = 0; if (slave.boobsTat !== 0) { tatScore += 1.25; } if (slave.buttTat !== 0) { tatScore += 1.25; } if (slave.lipsTat !== 0) { tatScore += 1.25; } if (slave.shouldersTat !== 0) { tatScore += 1; } if (slave.backTat !== 0) { tatScore += 1.25; } if (slave.armsTat !== 0) { tatScore += 1; } if (slave.legsTat !== 0) { tatScore += 1; } if (slave.stampTat !== 0) { tatScore += 1; } if (slave.vaginaTat !== 0) { tatScore += 1; } if (slave.dickTat !== 0) { tatScore += 1; } if (slave.bellyTat !== 0) { if (((slave.preg > 30) && (slave.pregType >= 20)) || (slave.belly >= 300000)) { tatScore += 0.75; } else if (((slave.preg > 20) && (slave.pregType >= 20)) || ((slave.preg > 30) && (slave.pregType >= 10)) || (slave.belly >= 150000)) { tatScore += 1; } else if ((slave.belly >= 10000) || (slave.bellyImplant >= 8000)) { tatScore += 1; } else if (((slave.preg >= 10) && (slave.pregType >= 20)) || ((slave.preg > 10) && (slave.pregType >= 10)) || (slave.belly >= 5000)) { tatScore += 0.5; } else if (slave.belly >= 1500) { tatScore += 0.25; } else { tatScore += 0.1; } } if (slave.anusTat === "bleached") { tatScore += 0.5; } else if (slave.anusTat !== 0) { tatScore += 1.25; } return tatScore; }; window.slimPass = function(slave) { var slimPass = 0; var ArcologyZero = State.variables.arcologies[0]; if (ArcologyZero.FSSlimnessEnthusiastLaw === 1) { if ((slave.boobs < 300) && (slave.butt <= 1) && (slave.waist <= 10)) { State.variables.slimPass = 1; if ((ArcologyZero.FSPhysicalIdealist === "unset") && (ArcologyZero.FSHedonisticDecadenceStrongFat === 0) && (slave.muscles > 30)) { /*muscle check*/ slimPass = 0; } if (State.variables.slimPass === 1) { if ((ArcologyZero.FSHedonisticDecadence !== "unset") || (ArcologyZero.FSPhysicalIdealistStrongFat === 1)) { /*weight check*/ if (slave.weight > 30) { slimPass = 0; } } else if (slave.weight > 10) { slimPass = 0; } } } } return slimPass; }; window.sameAssignmentP = function sameAssignmentP(A, B) { return A.assignment === B.assignment; }; window.haveRelationP = function haveRelationP(slave, target) { return slave.relationTarget === target.ID; }; window.haveRelationshipP = function haveRelationshipP(slave, target) { return slave.relationshipTarget === target.ID; }; window.isRivalP = function isRivalP(slave, target) { return slave.rivalryTarget === target.ID; }; window.supremeRaceP = function supremeRaceP(slave) { return State.variables.arcologies[0].FSSupremacistRace === slave.race; }; window.inferiorRaceP = function inferiorRaceP(slave) { return State.variables.arcologies[0].FSSubjugationistRace === slave.race; }; window.isLeaderP = function isLeaderP(slave) { const V = State.variables; const leaders = [V.HeadGirl, V.Bodyguard, V.Recruiter, V.Concubine, V.Nurse, V.Attendant, V.Madam, V.DJ, V.Milkmaid, V.Stewardess, V.Schoolteacher, V.Wardeness]; return leaders.some(leader => leader.ID && leader.ID === slave.ID); }; // helper function returning PC's title window.properTitle = function properTitle() { const PC = State.variables.PC; if (PC.customTitle) return PC.customTitle; else if (PC.title !== 0) return "Sir"; else return "Ma'am"; }; window.newSlave = function newSlave(slave) { const V = State.variables; switch (slave.eyeColor) { case "blind blue": slave.origEye = "deep blue"; break; case "milky white": case "implant": slave.origEye = jsEither(["blue", "green", "brown", "hazel", "light blue", "light green", "dark green", "dark blue"]); break; default: slave.origEye = slave.eyeColor; break; } slave.origHColor = slave.hColor; slave.underArmHColor = slave.hColor; slave.pubicHColor = slave.hColor; slave.origSkin = slave.skin; if (V.surnamesForbidden === 1) { slave.slaveSurname = 0; } if (slave.preg > 0) { slave.pregWeek = slave.preg; } else { slave.pregWeek = 0; } if (V.familyTesting === 1) { slave.sisters = 0; slave.daughters = 0; if (slave.mother === -1 || slave.father === -1) { V.PC.daughters += 1; } if (areSisters(V.PC, slave) > 0) { V.PC.sisters += 1; } for (let k = 0; k < V.slaves.length; k++) { if (V.slaves[k].mother === slave.ID || V.slaves[k].father === slave.ID) { slave.daughters++; } if (slave.mother === V.slaves[k].ID || slave.father === V.slaves[k].ID) { V.slaves[k].daughters++; } if (areSisters(V.slaves[k], slave) > 0) { slave.sisters++; V.slaves[k].sisters++; } } } if (slave.dick > 0 && slave.balls > 0 && slave.devotion <= 50 && (slave.fetish !== "buttslut" || slave.fetishKnown !== 1) && slave.sexualFlaw !== "hates women") { V.REFeminizationCheckinIDs.push(slave.ID); } if (slave.actualAge > 35 && slave.face < 40 && slave.analSkill <= 30) { V.REMILFCheckinIDs.push(slave.ID); } if (slave.attrXY <= 60 && slave.attrXX > 60 ) { V.REOrientationCheckinIDs.push(slave.ID); } if (slave.face < -10) { V.REUglyCheckinIDs.push(slave.ID); } if (slave.anus < 2) { V.REButtholeCheckinIDs.push(slave.ID); } if (slave.boobs < 800) { V.REReductionCheckinIDs.push(slave.ID); } if (slave.fuckdoll > 0) { slave.pronoun = "it"; slave.possessivePronoun = "its"; slave.possessive = "its"; slave.object = "it"; slave.objectReflexive = "itself"; slave.noun = "toy"; } else if (slave.dick > 0 && slave.vagina === -1 && V.diversePronouns === 1) { slave.pronoun = "he"; slave.possessivePronoun = "his"; slave.possessive = "his"; slave.object = "him"; slave.objectReflexive = "himself"; slave.noun = "boy"; } else { slave.pronoun = "she"; slave.possessivePronoun = "hers"; slave.possessive = "her"; slave.object = "her"; slave.objectReflexive = "herself"; slave.noun = "girl"; } SetBellySize(slave); addSlave(slave); if (slave.origin !== "She was your slave, but you freed her, which she repaid by participating in a coup attempt against you. It failed, and she is again your chattel." && slave.ID !== V.boomerangSlave.ID) { V.genePool.push(slave); } else { if (V.genePool.findIndex(function(s) { return s.ID === slave.ID; }) === -1) { V.genePool.push(slave); } } /* add to facilities array if needed */ if (slave.assignment !== "rest") { assignJob(slave, slave.assignment); } /** do not run the Rules Assistant before adding the new slave to the slaves list! **/ if (V.ui !== "start" && V.universalRulesNewSlavesRA === 1 && V.rulesAssistantAuto !== 0) { DefaultRules(slave); } }; window.addSlave = function addSlave(slave) { State.variables.slaves.push(slave); State.variables.slaveIndices[slave.ID] = State.variables.slaves.length - 1; }; window.removeSlave = function removeSlave(index) { const ret = State.variables.slaves.deleteAt(index); State.variables.slaveIndices = slaves2indices(); return ret; }; window.slaves2indices = function slaves2indices() { const obj = {}; State.variables.slaves.forEach((slave, i) => obj[slave.ID] = i); return obj; }; window.getSlave = function getSlave(ID) { const index = State.variables.slaveIndices[ID]; if (index === undefined) return undefined; else return State.variables.slaves[index]; }; window.getPronouns = function getPronouns(slave) { return { pronoun: slave.pronoun, possessivePronoun: slave.possessivePronoun, possessive: slave.possessive, object: slave.object, objectReflexive: slave.objectReflexive, noun: slave.noun }; }; window.SlavePronouns = function SlavePronouns(slave) { const V = State.variables; var pronouns = getPronouns(slave); V.pronoun = pronouns.pronoun; V.pronounCap = capFirstChar(pronouns.pronoun); V.possessive = pronouns.possessive; V.possessiveCap = capFirstChar(pronouns.possessive); V.object = pronouns.object; }; window.WrittenMaster = function WrittenMaster(slave) { const V = State.variables; if (slave !== undefined) Enunciate(slave); else if (V.titleEnunciate === undefined) Enunciate(V.activeSlave); return V.writtenTitle; }; window.Enunciate = function Enunciate(slave) { const V = State.variables; if (SlaveStatsChecker.checkForLisp(slave)) { if (V.PC.customTitleLisp !== undefined) V.titleEnunciate = V.PC.customTitleLisp; else if (V.PC.title !== 0) V.titleEnunciate = "Mathter"; else V.titleEnunciate = "Mithtreth"; if (V.allowFamilyTitles === 1) { if (slave.father === -1) { if (slave.actualAge < 4 && slave.physicalAge < 4) V.titleEnunciate = "Dadda"; else if (slave.actualAge < 9) V.titleEnunciate = "Daddy"; else V.titleEnunciate = "Dad"; } else if (slave.mother === -1) { if (slave.actualAge < 4 && slave.physicalAge < 4) V.titleEnunciate = "Mama"; else if (slave.actualAge < 9) V.titleEnunciate = "Mommy"; else V.titleEnunciate = "Mom"; } else if (V.PC.mother === slave.ID || V.PC.father === slave.ID) { if (V.PC.title === 1) V.titleEnunciate = "Thon"; else if (V.PC.title === 0) V.titleEnunciate = "Daughter"; } else if (areSisters(slave, V.PC) > 0) { if (V.PC.title === 1) { if (slave.actualAge < 18) V.titleEnunciate = "Bro"; else V.titleEnunciate = "Brother"; } else if (V.PC.title === 0) { if (slave.actualAge < 18) V.titleEnunciate = "Thith"; else V.titleEnunciate = "Thithter"; } } } if (slave.customTitleLisp && slave.customTitleLisp !== "") V.titleEnunciate = slave.customTitleLisp; V.sayEnunciate = "lisp"; V.sEnunciate = "th"; V.SEnunciate = "Th"; V.ssEnunciate = "th"; V.cEnunciate = "th"; V.ccEnunciate = "th"; V.zEnunciate = "th"; V.shEnunciate = "th"; V.ShEnunciate = "Th"; V.xEnunciate = "kth"; } else { if (V.PC.customTitle !== undefined) V.titleEnunciate = V.PC.customTitle; else if (V.PC.title !== 0) V.titleEnunciate = "Master"; else V.titleEnunciate = "Mistress"; if (V.allowFamilyTitles === 1) { if (slave.father === -1) { if (slave.actualAge < 4 && slave.physicalAge < 4) V.titleEnunciate = "Dadda"; else if (slave.actualAge < 9) V.titleEnunciate = "Daddy"; else V.titleEnunciate = "Dad"; } else if (slave.mother === -1) { if (slave.actualAge < 4 && slave.physicalAge < 4) V.titleEnunciate = "Mama"; else if (slave.actualAge < 9) V.titleEnunciate = "Mommy"; else V.titleEnunciate = "Mom"; } else if (V.PC.mother === slave.ID || V.PC.father === slave.ID) { if (V.PC.title === 1) V.titleEnunciate = "Son"; else if (V.PC.title === 0) V.titleEnunciate = "Daughter"; } else if (areSisters(slave, V.PC) > 0) { if (V.PC.title === 1) { if (slave.actualAge < 18) V.titleEnunciate = "Bro"; else V.titleEnunciate = "Brother"; } else if (V.PC.title === 0) { if (slave.actualAge < 18) V.titleEnunciate = "Sis"; else V.titleEnunciate = "Sister"; } } } if (slave.customTitle !== undefined && slave.customTitle !== "") V.titleEnunciate = slave.customTitle; if (V.PC.customTitle !== undefined) V.writtenTitle = V.PC.customTitle; else if (V.PC.title !== 0) V.writtenTitle = "Master"; else V.writtenTitle = "Mistress"; if (slave.customTitle !== undefined && slave.customTitle !== "" && slave.rudeTitle === 0) V.writtenTitle = slave.customTitle; V.sayEnunciate = "say"; V.sEnunciate = "s"; V.SEnunciate = "S"; V.ssEnunciate = "ss"; V.cEnunciate = "c"; V.ccEnunciate = "cc"; V.zEnunciate = "z"; V.shEnunciate = "sh"; V.ShEnunciate = "Sh"; V.xEnunciate = "x"; } }; window.fetishChangeChance = function fetishChangeChance(slave) { const V = State.variables; var chance = 0, sex = 0; if (slave.clitSetting !== slave.fetish) { if (slave.balls) { sex = V.potencyAge - slave.actualAge; } else if (slave.ovaries || slave.mpreg) { sex = V.fertilityAge - slave.actualAge; } chance = Math.trunc(Math.clamp((slave.devotion/4)-(slave.fetishStrength/4)-(Math.max(sex,0)*10), 0, 100)); } return chance; }; window.SlaveFullName = function SlaveFullName(slave) { const V = State.variables; const pair = slave.slaveSurname ? [slave.slaveName, slave.slaveSurname] : [slave.slaveName]; if (V.surnameOrder !== 1 && ["Cambodian", "Chinese", "Hungarian", "Japanese", "Korean", "Mongolian", "Taiwanese", "Vietnamese"].includes(slave.nationality)) pair.reverse(); return pair.join(" "); }; window.PlayerName = function PlayerName() { const V = State.variables; const surnamesFirstCountries = [ "Cambodian", "Chinese", "Hungarian", "Japanese", "Korean", "Mongolian", "Taiwanese", "Vietnamese"]; let names = [V.PC.name, V.PC.surname || ""]; if ((V.surnameOrder !== 1) && (surnamesFirstCountries.includes(V.PC.nationality))) names.reverse(); return names.join(" ").trim(); }; window.PCTitle = function PCTitle() { const V = State.variables; let titles = []; V.PCTitle = PlayerName(); if (V.cheater === 1) { V.PCTitle = (V.PCTitle + " the Cheater"); } else if (V.arcologies[0].FSRestart > 10) { V.PCTitle = (V.PCTitle + " of the Societal Elite"); } else if (V.rep > 18000) { V.PCTitle = (V.PCTitle + " the Great"); } else if (V.rep > 17000) { V.PCTitle = ("the exalted " + V.PCTitle); } else if (V.rep > 16000) { V.PCTitle = ("the illustrious " + V.PCTitle); } else if (V.rep > 15000) { V.PCTitle = ("the prestigious " + V.PCTitle); } else if (V.rep > 14000) { V.PCTitle = ("the renowned " + V.PCTitle); } else if (V.rep > 13000) { V.PCTitle = ("the famed " + V.PCTitle); } else if (V.rep > 12000) { V.PCTitle = ("the celebrated " + V.PCTitle); } else if (V.rep > 11000) { V.PCTitle = ("the honored " + V.PCTitle); } else if (V.rep > 10000) { V.PCTitle = ("the acclaimed " + V.PCTitle); } else if (V.rep > 9000) { V.PCTitle = ("the eminent " + V.PCTitle); } else if (V.rep > 8250) { V.PCTitle = ("the prominent " + V.PCTitle); } else if (V.rep > 7500) { V.PCTitle = ("the distinguished " + V.PCTitle); } else if (V.rep > 6750) { V.PCTitle = ("the admired " + V.PCTitle); } else if (V.rep > 6000) { V.PCTitle = ("the esteemed " + V.PCTitle); } else if (V.rep > 5250) { V.PCTitle = ("the respected " + V.PCTitle); } else if (V.rep > 4500) { V.PCTitle = ("the known " + V.PCTitle); } else if (V.rep > 3750) { V.PCTitle = ("the recognized " + V.PCTitle); } else if (V.rep > 3000) { V.PCTitle = ("the rumored " + V.PCTitle); } V.PCTitle = (V.PCTitle + ", "); if (V.PC.name === "FC Dev") { titles.push("the Creator"); } if (V.plot === 1) { if (V.invasionVictory === 3) { if (V.PC.title === 1) { titles.push("Hero of the City"); } else { titles.push("Heroine of the City"); } } else if (V.invasionVictory === 2) { titles.push("Defender of the City"); } if (V.daughtersVictory === 3) { titles.push("Destroyer of the Daughters"); } else if (V.daughtersVictory === 2) { if (V.PC.title === 1) { titles.push("Victor over the Daughters"); } else { titles.push("Victrix over the Daughters"); } } } if (V.mercenaries >= 5) { if (V.mercenariesTitle === "Evocati") { titles.push("Princeps of the " + V.mercenariesTitle); } else if (V.mercenariesTitle === "Knights") { if (V.PC.title === 1) { titles.push("Lord Commander of the " + V.mercenariesTitle); } else { titles.push("Lady Commander of the " + V.mercenariesTitle); } } else if (V.mercenariesTitle === "Immortals") { titles.push("Tyrant of the " + V.mercenariesTitle); } else { titles.push("Commander of the " + V.mercenariesTitle); } } else if (V.mercenaries >= 1) { titles.push("Commander of the Mercenaries"); } if (V.dispensary === 1) { if (V.PC.title === 1) { titles.push("Pharmacologos"); } else { titles.push("Pharmacologes"); } } if (V.arcologies[0].FSSupremacist >= V.FSLockinLevel * 0.9) { titles.push("Grand Champion of the Blood"); } else if (V.arcologies[0].FSSupremacist >= V.FSLockinLevel * 0.6) { titles.push("Champion of the Blood"); } else if (V.arcologies[0].FSSupremacist >= V.FSLockinLevel * 0.3) { titles.push("Defender of the Blood"); } if (V.arcologies[0].FSSubjugationist >= V.FSLockinLevel * 0.9) { titles.push("Grand Overseer of the Inferior Race"); } else if (V.arcologies[0].FSSubjugationist >= V.FSLockinLevel * 0.6) { titles.push("Overseer of the Inferior Race"); } else if (V.arcologies[0].FSSubjugationist >= V.FSLockinLevel * 0.3) { titles.push("Subduer of the Inferior Race"); } if (V.arcologies[0].FSGenderRadicalist >= V.FSLockinLevel * 0.9) { titles.push("Buttfucker of All Slaves"); } else if (V.arcologies[0].FSGenderRadicalist >= V.FSLockinLevel * 0.6) { titles.push("Sodomizer of the Traps"); } else if (V.arcologies[0].FSGenderRadicalist >= V.FSLockinLevel * 0.3) { if (V.PC.title === 1) { titles.push("Penetrator of the Sissies"); } else { titles.push("Penetratrix of the Sissies"); } } if (V.arcologies[0].FSGenderFundamentalist >= V.FSLockinLevel * 0.9) { if (V.PC.title === 1) { titles.push("Father to the City"); } else { titles.push("Mother to the City"); } } else if (V.arcologies[0].FSGenderFundamentalist >= V.FSLockinLevel * 0.6) { titles.push("Defender of Women"); } else if (V.arcologies[0].FSGenderFundamentalist >= V.FSLockinLevel * 0.3) { titles.push("Restorer of Morals"); } if (V.arcologies[0].FSPaternalist >= V.FSLockinLevel * 0.9) { if (V.PC.title === 1) { titles.push("Protector to All Slaves"); } else { titles.push("Protectrix to All Slaves"); } } else if (V.arcologies[0].FSPaternalist >= V.FSLockinLevel * 0.6) { if (V.PC.title === 1) { titles.push("Benefactor of Slaves"); } else { titles.push("Benefactrix of Slaves"); } } else if (V.arcologies[0].FSPaternalist >= V.FSLockinLevel * 0.3) { titles.push("Pursuer of Justice"); } if (V.arcologies[0].FSRepopulationFocus >= V.FSLockinLevel * 0.9) { titles.push("the Savior of the Future"); } else if (V.arcologies[0].FSRepopulationFocus >= V.FSLockinLevel * 0.6) { titles.push("the Holder of the Future"); } else if (V.arcologies[0].FSRepopulationFocus >= V.FSLockinLevel * 0.3) { titles.push("the Repopulist"); } if (V.arcologies[0].FSDegradationist >= V.FSLockinLevel * 0.9) { titles.push("Holder of the Rod and the Lash"); } else if (V.arcologies[0].FSDegradationist >= V.FSLockinLevel * 0.6) { titles.push("Subduer of Slaves"); } else if (V.arcologies[0].FSDegradationist >= V.FSLockinLevel * 0.3) { titles.push("Pursuer of Justice"); } if (V.arcologies[0].FSBodyPurist >= V.FSLockinLevel * 0.9) { titles.push("the Purifier of the Breasts"); } else if (V.arcologies[0].FSBodyPurist >= V.FSLockinLevel * 0.6) { titles.push("the Discerning"); } else if (V.arcologies[0].FSBodyPurist >= V.FSLockinLevel * 0.3) { titles.push("the Tasteful"); } if (V.arcologies[0].FSAssetExpansionist >= V.FSLockinLevel * 0.9) { titles.push("the Expander of the Breasts"); } else if (V.arcologies[0].FSAssetExpansionist >= V.FSLockinLevel * 0.6) { titles.push("the Expander"); } else if (V.arcologies[0].FSAssetExpansionist >= V.FSLockinLevel * 0.3) { if (V.PC.title === 1) { titles.push("the Implantor"); } else { titles.push("the Implantrix"); } } if (V.arcologies[0].FSPastoralist >= V.FSLockinLevel * 0.9) { if (V.PC.title === 1) { titles.push("the Master of Stock"); } else { titles.push("the Mistress of Stock"); } } else if (V.arcologies[0].FSPastoralist >= V.FSLockinLevel * 0.6) { titles.push("the Rancher"); } else if (V.arcologies[0].FSPastoralist >= V.FSLockinLevel * 0.3) { titles.push("the Farmer"); } if (V.arcologies[0].FSPhysicalIdealist >= V.FSLockinLevel * 0.9) { titles.push("beloved of Brodin"); } else if (V.arcologies[0].FSPhysicalIdealist >= V.FSLockinLevel * 0.6) { if (V.PC.title === 1) { titles.push("he of the godlike Body"); } else { titles.push("she of the godlike Body"); } } else if (V.arcologies[0].FSPhysicalIdealist >= V.FSLockinLevel * 0.3) { titles.push("advancer of Gains"); } if (V.arcologies[0].FSHedonisticDecadence >= V.FSLockinLevel * 0.9) { if (V.PC.title === 1) { titles.push("Master of Softness"); } else { titles.push("Lady of Softness"); } } else if (V.arcologies[0].FSHedonisticDecadence >= V.FSLockinLevel * 0.6) { titles.push("Thickness Enthusiast"); } else if (V.arcologies[0].FSHedonisticDecadence >= V.FSLockinLevel * 0.3) { titles.push("the Feeder"); } if (V.arcologies[0].FSMaturityPreferentialist >= V.FSLockinLevel * 0.9) { titles.push("Grand Preserver of MILFS"); } else if (V.arcologies[0].FSMaturityPreferentialist >= V.FSLockinLevel * 0.6) { titles.push("Fucker of MILFS"); } else if (V.arcologies[0].FSMaturityPreferentialist >= V.FSLockinLevel * 0.3) { if (V.PC.title === 1) { titles.push("he of the notorious MILF preference"); } else { titles.push("she of the notorious MILF preference"); } } if (V.arcologies[0].FSYouthPreferentialist >= V.FSLockinLevel * 0.9) { titles.push("Keeper of the Magnificent Young Harem"); } else if (V.arcologies[0].FSYouthPreferentialist >= V.FSLockinLevel * 0.6) { titles.push("Keeper of Virgins"); } else if (V.arcologies[0].FSYouthPreferentialist >= V.FSLockinLevel * 0.3) { titles.push("the Virginbreaker"); } if (V.arcologies[0].FSChattelReligionistLaw === 1) { titles.push("the Prophet"); } else if (V.arcologies[0].FSChattelReligionist >= V.FSLockinLevel * 0.9) { titles.push("Keeper of the Blade and Chalice"); } else if (V.arcologies[0].FSChattelReligionist >= V.FSLockinLevel * 0.6) { titles.push("Champion of the Faith"); } else if (V.arcologies[0].FSChattelReligionist >= V.FSLockinLevel * 0.3) { titles.push("the Holy"); } if (V.arcologies[0].FSRomanRevivalist >= V.FSLockinLevel * 0.9) { titles.push("First Consul"); } else if (V.arcologies[0].FSRomanRevivalist >= V.FSLockinLevel * 0.6) { titles.push("Aedile"); } else if (V.arcologies[0].FSRomanRevivalist >= V.FSLockinLevel * 0.3) { titles.push("Quaestor"); } if (V.arcologies[0].FSAztecRevivalist >= V.FSLockinLevel * 0.9) { titles.push("Tlatcani"); } else if (V.arcologies[0].FSAztecRevivalist >= V.FSLockinLevel * 0.6) { titles.push("Cihuacoatl"); } else if (V.arcologies[0].FSAztecRevivalist >= V.FSLockinLevel * 0.3) { titles.push("Tlatoani"); } if (V.arcologies[0].FSEgyptianRevivalist >= V.FSLockinLevel * 0.9) { if (V.PC.title === 1) { titles.push("the Living God"); } else { titles.push("the Living Goddess"); } } else if (V.arcologies[0].FSEgyptianRevivalist >= V.FSLockinLevel * 0.6) { titles.push("Pharaoh"); } else if (V.arcologies[0].FSEgyptianRevivalist >= V.FSLockinLevel * 0.3) { if (V.PC.title === 1) { titles.push("Prince of the Nile"); } else { titles.push("Princess of the Nile"); } } if (V.arcologies[0].FSEdoRevivalist >= V.FSLockinLevel * 0.9) { if (V.PC.title === 1) { titles.push("Emperor and Descendant of Amaterasu"); } else { titles.push("Amaterasu Reborn"); } } else if (V.arcologies[0].FSEdoRevivalist >= V.FSLockinLevel * 0.6) { titles.push("Shogun"); } else if (V.arcologies[0].FSEdoRevivalist >= V.FSLockinLevel * 0.3) { titles.push("Daimyo"); } if (V.arcologies[0].FSArabianRevivalist >= V.FSLockinLevel * 0.9) { if (V.PC.title === 1) { titles.push("Caliph"); } else { titles.push("Handmaiden of Allah"); } } else if (V.arcologies[0].FSArabianRevivalist >= V.FSLockinLevel * 0.6) { if (V.PC.title === 1) { titles.push("Sultan"); } else { titles.push("Sultana"); } } else if (V.arcologies[0].FSArabianRevivalist >= V.FSLockinLevel * 0.3) { titles.push("Beloved of Allah"); } if (V.arcologies[0].FSChineseRevivalist >= V.FSLockinLevel * 0.9) { if (V.PC.title === 1) { titles.push("Emperor and Holder of the Mandate of Heaven"); } else { titles.push("Empress and Holder of the Mandate of Heaven"); } } else if (V.arcologies[0].FSChineseRevivalist >= V.FSLockinLevel * 0.6) { if (V.PC.title === 1) { titles.push("Emperor"); } else { titles.push("Empress"); } } else if (V.arcologies[0].FSChineseRevivalist >= V.FSLockinLevel * 0.3) { if (V.PC.title === 1) { titles.push("Governor of the Province"); } else { titles.push("Governess of the Province"); } } if (V.brothelSlaves >= 15) { if (V.PC.title === 1) { titles.push("Procurator of the Brothel"); } else { titles.push("Procuratrix of the Brothel"); } } if (V.clubSlaves >= 15) { titles.push("First on the Club"); } if (V.dairySlaves >= 15) { titles.push("Keeper of the Cattle"); } if (V.cumSlaves >= 15) { if (V.PC.title === 1) { titles.push("Extractor of the Ejaculate"); } else { titles.push("Extractrix of the Ejaculate"); } } if (V.servantsQuartersSlaves >= 15) { if (V.PC.title === 1) { titles.push("Director of the Servants"); } else { titles.push("Directrix of the Servants"); } } if (V.schoolroomSlaves >= 10) { if (V.PC.title === 1) { titles.push("Educator of the Slaves"); } else { titles.push("Educatrix of the Slaves"); } } if (V.spaSlaves >= 10) { titles.push("Order of the Bath"); } if (V.arcadeSlaves >= 15) { titles.push("Comptroller of the Arcade"); } let schoolsPresent = [], schoolsPerfected = [], schoolTitle = ""; if (V.TSS.schoolProsperity >= 10) { schoolsPerfected.push("The Slave School"); } else if (V.TSS.schoolPresent === 1) { schoolsPresent.push("The Slave School"); } if (V.GRI.schoolProsperity >= 10) { schoolsPerfected.push("The Growth Research Institute"); } else if (V.GRI.schoolPresent === 1) { schoolsPresent.push("The Growth Research Institute"); } if (V.SCP.schoolProsperity >= 10) { schoolsPerfected.push("St. Claver Preparatory"); } else if (V.SCP.schoolPresent === 1) { schoolsPresent.push("St. Claver Preparatory"); } if (V.LDE.schoolProsperity >= 10) { schoolsPerfected.push("L'École des Enculées"); } else if (V.LDE.schoolPresent === 1) { schoolsPresent.push("L'École des Enculées"); } if (V.TGA.schoolProsperity >= 10) { schoolsPerfected.push("The Gymnasium-Academy"); } else if (V.TGA.schoolPresent === 1) { schoolsPresent.push("The Gymnasium-Academy"); } if (V.HA.schoolProsperity >= 10) { schoolsPerfected.push("The Hippolyta Academy"); } else if (V.HA.schoolPresent === 1) { schoolsPresent.push("The Hippolyta Academy"); } if (V.TCR.schoolProsperity >= 10) { schoolsPerfected.push("The Cattle Ranch"); } else if (V.TCR.schoolPresent === 1) { schoolsPresent.push("The Cattle Ranch"); } if (schoolsPerfected.length > 0) { if (V.PC.title === 1) { schoolTitle = "Benefactor of "; } else { schoolTitle = "Benefactrix of "; } if (schoolsPerfected.length === 1) { schoolTitle += schoolsPerfected[0]; } else if (schoolsPerfected.length === 2) { schoolTitle += schoolsPerfected[0] + " and " + schoolsPerfected[1]; } else { schoolsPerfected[schoolsPerfected.length - 1] = "and " + schoolsPerfected[schoolsPerfected.length - 1]; schoolTitle += schoolsPerfected.join(", "); } titles.push(schoolTitle); } if (schoolsPresent.length > 0) { schoolTitle = "Supporter of "; if (schoolsPresent.length === 1) { schoolTitle += schoolsPresent[0]; } else if (schoolsPresent.length === 2) { schoolTitle += schoolsPresent[0] + " and " + schoolsPresent[1]; } else { schoolsPresent[schoolsPresent.length - 1] = "and " + schoolsPresent[schoolsPresent.length - 1]; schoolTitle += schoolsPresent.join(", "); } titles.push(schoolTitle); } if (V.TFS.schoolProsperity >= 10) { titles.push("Honorary Sibling of the Futanari Sisters"); } else if (V.TFS.schoolPresent === 1) { if (V.PC.title === 1) { titles.push("Protector of the Futanari Sisters"); } else { titles.push("Protectrix of the Futanari Sisters"); } } if (V.slaves.length > 50) { if (V.PC.title === 1) { titles.push("Master of Slaves"); } else { titles.push("Mistress of Slaves"); } } else if (V.slaves.length > 40) { titles.push("Holder of Slaves"); } else if (V.slaves.length > 30) { titles.push("Keeper of Slaves"); } else if (V.slaves.length > 20) { titles.push("Manager of Slaves"); } else if (V.slaves.length > 10) { titles.push("owner of slaves"); } if (V.corpValue > 500000) { titles.push("Corporate Titan"); } else if (V.corpValue > 250000) { titles.push("corporate innovator"); } else if (V.corpValue > 100000) { titles.push("corporate founder"); } else if (V.corpValue > 0) { if (V.PC.title === 1) { titles.push("noted corporate businessman"); } else { titles.push("noted corporate businesswoman"); } } if (V.rep > 18000) { if (V.PC.title === 1) { titles.push("unquestioned Master of the Arcology"); } else { titles.push("unquestioned Mistress of the Arcology"); } } else if (V.rep > 15000) { if (V.PC.title === 1) { titles.push("Lord of the Arcology"); } else { titles.push("Lady of the Arcology"); } } else if (V.rep > 12000) { titles.push("Ruler of the Arcology"); } else if (V.rep > 9000) { titles.push("chief officer of the arcology"); } else { titles.push("owner of the arcology"); } if (titles.length === 1) { V.PCTitle += titles[0]; } else if (titles.length === 2) { V.PCTitle += titles[0] + " and " + titles[1]; } else { titles[titles.length - 1] = "and " + titles[titles.length - 1]; V.PCTitle += titles.join(", "); } }; window.PoliteRudeTitle = function PoliteRudeTitle(slave) { const V = State.variables, PC = V.PC, s = V.sEnunciate, ss = V.ssEnunciate; var r = ""; if (slave.nationality === "Japanese") { if (slave.trust > 0) { r += `${PC.name}${PC.title > 0 ? "kun" : "chan"}`; } else { r += (PC.surname ? PC.surname : `${PC.name}${s}an`); } } else { if (slave.intelligence < -2) { r += V.titleEnunciate; } else if (slave.intelligence > 1) { r += (PC.title > 0 ? `Ma${s}ter` : `Mi${s}tre${ss}`); } else if (slave.trust > 0) { r += PC.name; } else { r += (PC.surname ? PC.surname : PC.name); } } return r; }; window.SlaveTitle = function SlaveTitle(slave) { const V = State.variables; let r = ""; if (V.newDescriptions === 1) { if (slave.dick > 0 && slave.balls > 0 && slave.boobs > 300 && slave.vagina > -1 && slave.ovaries === 1) { if (jsRandom(1,100) > 50) { r = "futanari"; } else { r = "herm"; } } else if (slave.dick > 0 && slave.balls === 0 && slave.boobs > 300 && slave.vagina > -1 && slave.ovaries === 1) { r = "dickgirl"; } else if (slave.dick > 0 && slave.vagina > -1 && slave.ovaries === 0) { r = "shemale"; } else if (slave.dick > 0 && slave.balls === 0 && slave.vagina === -1 && slave.ovaries === 0) { r = "eunuch"; } else if (slave.dick > 0 && slave.balls > 0 && slave.vagina === -1 && slave.ovaries === 0) { if (slave.face > 10 && slave.hips > -1 && slave.shoulders < 1 && slave.faceShape !== "masculine") { r = "trap"; } else if (slave.boobs > 800) { r = "tittyboy"; } else if (slave.dick === 1 && slave.balls === 1) { r = "sissy"; } else if (slave.dick > 1 && slave.balls > 1 && slave.height < 165 && slave.muscles < 5 && slave.visualAge < 19 && slave.faceShape !== "masculine") { r = "twink"; } else if (slave.dick > 1 && slave.balls > 1 && slave.height < 160 && slave.muscles < 5 && slave.visualAge < 19) { r = "boytoy"; } else if (slave.muscles > 95 && slave.height >= 185) { r = "titan"; } else if (slave.muscles > 30) { r = "muscleboy"; } else { r = "slaveboy"; } } else if (slave.dick === 0 && slave.balls === 0 && slave.vagina > -1) { if ((slave.shoulders > slave.hips || slave.faceShape === "masculine") && slave.boobs < 400 && slave.genes === "XY") { r = "cuntboy"; } else if (slave.ovaries === 0 && slave.genes === "XY") { r = "tranny"; } else if (slave.weight > 10 && slave.boobs > 800 && slave.birthsTotal > 0 && slave.physicalAge > 59) { r = "GMILF"; } else if (slave.weight > 10 && slave.boobs > 800 && slave.birthsTotal > 0 && slave.physicalAge > 35) { r = "MILF"; } else if (slave.lips > 70 && slave.boobs > 2000 && slave.butt > 3) { r = "bimbo"; } else if (slave.hips > 1 && slave.boobs > 2000 && slave.butt > 3 && slave.waist < 50) { r = "hourglass"; } else if (slave.muscles > 95 && slave.height >= 185) { r = "amazon"; } else if (slave.muscles > 30) { r = "musclegirl"; } else { r = "slavegirl"; } } else if (slave.dick === 0 && slave.balls === 0 && slave.vagina === -1) { r = "neuter"; } else if (slave.dick === 0 && slave.vagina === -1) { r = "ballslave"; } else { r = "slave"; } if (slave.visualAge < 13) { if (slave.genes === "XY" && slave.vagina === -1) { r = "shota " + r; } else { r = "loli " + r; } } if (slave.dick > 9 && slave.balls > 9 && slave.boobs > 12000) { r = "hyper " + r; } if (slave.boobs > 4000 && slave.lactation > 0) { if (slave.physicalAge < 13) { r = r + " calf"; } else { r = r + " cow"; } } else if (slave.lactation > 0) { r = "milky " + r; } if (slave.boobs > 20000) { r = "supermassive titted " + r; } else if (slave.boobs > 10000) { r = "giant titted " + r; } else if (slave.boobs > 4000) { r = "huge titted " + r; } else if (slave.boobs > 1000) { r = "busty " + r; } if (slave.dick > 5 && slave.balls > 5) { r = "womb filling " + r; } else if (slave.dick > 5) { r = "well hung " + r; } if (slave.butt >= 12) { r = "colossal assed " + r; } else if (slave.butt >= 12) { r = "massive assed " + r; } else if (slave.butt >= 8) { r = "fat assed " + r; } else if (slave.butt >= 6) { r = "bottom heavy " + r; } else if (slave.butt >= 4) { r = "big bottomed " + r; } if (slave.weight > 10 && slave.weight < 100 && slave.boobs > 5000 && slave.butt > 5 && slave.hips >= 2 && slave.bellyPreg >= 30000 && slave.births >= 10) { r = r + "fertility goddess"; } else if (slave.births >= 6) { r = r + " broodmother"; } else if (slave.births >= 3) { r = r + " breeder"; } if (slave.indenture > -1) { r = "indentured " + r; } if (slave.preg > 10 && slave.pregKnown === 1) { r = "pregnant " + r; } else if (slave.bellyFluid >= 5000) { r = "bloated " + r; } else if (slave.belly >= 5000) { r = "gravid " + r; } if (slave.fuckdoll > 0) { r = r + " fuckdoll"; } } else { r = "slave"; /* I don't tihnk there is an 'else'? */ if ((slave.dick === 0) && (slave.vagina === -1)) { /* NULLS */ r = "null"; if ((slave.lactation > 0) && (slave.boobs > 2000)) { r = r + " cow"; } else if ((slave.boobsImplant > 0) && (slave.buttImplant > 0)) { r = r + " bimbo "; } else if (slave.boobs > 6000) { r = r + " boob"; } else if (slave.butt > 6) { r = r + " ass"; } else if ((slave.muscles > 30) && (slave.height < 185)) { r = r + " muscle"; } if (slave.visualAge > 55) { r = r + "GILF"; } else if (slave.visualAge > 35) { r = r + "MILF"; } else if (slave.visualAge >= 25) { r = r + "slave"; } else { r = r + "girl"; } } if ((slave.dick === 0) && (slave.vagina !== -1)) { /* FEMALES */ if (slave.visualAge > 55) { r = "GILF"; } else if (slave.visualAge > 35) { r = "MILF"; } else if (slave.visualAge >= 25) { r = "slave"; } else { r = "slavegirl"; } if ((slave.muscles > 30) && (slave.height < 185)) { r = "muscle " + r; } else if ((slave.lactation > 0) && (slave.boobs > 2000)) { r = r + " cow"; } else if ((slave.boobsImplant > 0) && (slave.buttImplant > 0)) { r = r + " bimbo"; } else if (slave.boobs > 6000) { r = "boob" + r; } else if (slave.butt > 6) { r = "ass" + r; } } if ((slave.dick !== 0) && (slave.vagina !== -1)) { if (slave.balls > 0) { /* FUTANARI: cock & balls & vagina */ r = "futanari "; } else { /* FUTANARI: cock & vagina */ r = "futa "; } if ((slave.lactation > 0) && (slave.boobs > 2000)) { r = r + "cow"; } else if ((slave.boobsImplant > 0) && (slave.buttImplant > 0)) { r = r + "bimbo "; } else if (slave.boobs > 6000) { r = r + "boob"; } else if (slave.butt > 6) { r = r + "ass"; } else if ((slave.muscles > 30) && (slave.height < 185)) { r = r + "muscle"; } if (slave.visualAge > 55) { r = r + "GILF"; } else if (slave.visualAge > 35) { r = r + "MILF"; } else if (slave.visualAge >= 25) { r = r + "slave"; } else { r = r + "girl"; } if (slave.dick > 5 && slave.balls > 5 && slave.boobs > 5000) { r = "hyper " + r; } } if ((slave.dick !== 0) && (slave.vagina === -1) && (slave.balls > 0) && (slave.boobs > 300) && (slave.butt > 2)) { /* SHEMALES: cock & balls, T&A above minimum */ if (slave.visualAge > 55) { r = "sheGILF"; } else if (slave.visualAge > 35) { r = "sheMILF"; } else if (slave.visualAge >= 25) { r = "shemale"; } else { r = "tgirl"; } if ((slave.muscles > 30) && (slave.height < 185)) { r = "muscle" + r; } else if ((slave.lactation > 0) && (slave.boobs > 2000)) { r = r + " cow"; } else if ((slave.boobsImplant > 0) && (slave.buttImplant > 0)) { r = r + " bimbo"; } else if (slave.boobs > 6000) { r = "topheavy " + r; } else if (slave.butt > 6) { r = "bottomheavy " + r; } } if ((slave.boobs < 300) || (slave.butt < 2)) { if ((slave.dick !== 0) && (slave.vagina === -1) && (slave.balls > 0)) { if ((slave.shoulders < 1) || (slave.muscles <= 30)) { if ((slave.faceShape === "masculine") || (slave.faceShape === "androgynous")) { /* SISSIES: feminine shoulders or muscles, masculine faces */ if (slave.visualAge > 55) { r = "sissyGILF"; } else if (slave.visualAge > 35) { r = "sissyMILF"; } else { r = "sissy"; } } else { /* TRAPS: feminine shoulders or muscles, feminine faces */ if (slave.visualAge > 55) { r = "trapGILF"; } else if (slave.visualAge > 35) { r = "trapMILF"; } else if (slave.visualAge >= 25) { r = "trap"; } else { r = "trapgirl"; } } if (slave.lactation > 0) { r = r + " cow"; } else if ((slave.boobsImplant > 0) && (slave.buttImplant > 0)) { r = r + " bimbo"; } } } } if ((slave.boobs < 300) || (slave.butt < 2)) { if ((slave.dick !== 0) && (slave.vagina === -1) && (slave.balls > 0)) { if ((slave.shoulders > 1) || (slave.muscles >= 30)) { /* BITCHES: masculine shoulders or muscles */ r = "bitch"; if ((slave.muscles > 30) && (slave.height < 185)) { r = "muscle" + r; } else if (slave.lactation > 0) { r = r + "cow"; } else if ((slave.boobsImplant > 0) && (slave.buttImplant > 0)) { r = "bimbo " + r; } if (slave.visualAge > 55) { r = "aged " + r; } else if (slave.visualAge > 35) { r = "mature " + r; } else if (slave.visualAge < 25) { r = "young " + r; } } } } if ((slave.dick !== 0) && (slave.vagina === -1) && (slave.balls === 0)) { r = "dick"; if (slave.visualAge > 55) { r = r + "GILF"; } else if (slave.visualAge > 35) { r = r + "MILF"; } else if (slave.visualAge >= 25) { r = r + "slave"; } else { r = r + "girl"; } if ((slave.muscles > 30) && (slave.height < 185)) { r = "muscle" + r; } else if ((slave.lactation > 0) && (slave.boobs > 2000)) { r = r + " cow"; } else if ((slave.boobsImplant > 0) && (slave.buttImplant > 0)) { r = r + " bimbo"; } else if (slave.boobs > 6000) { r = "boob " + r; } else if (slave.butt > 6) { r = "ass " + r; } } if ((slave.muscles > 30) && (slave.height > 185)) { r = "amazon " + r; } else if ((slave.muscles < 30) && (slave.height > 185)) { r = "statuesque " + r; } else if ((slave.boobs < 800) && (slave.height < 150)) { r = "petite " + r; } else if ((slave.boobs > 800) && (slave.height < 150)) { r = "shortstack " + r; } if (slave.births >= 5) { r = r + " broodmother"; } else if (slave.births >= 2) { r = r + " breeder"; } if (slave.indenture > -1) { r = "indentured " + r; } if (slave.preg > 10 && slave.pregKnown === 1) { r = "pregnant " + r; } else if (slave.bellyFluid >= 5000) { r = "bloated " + r; } else if (slave.belly >= 5000) { r = "gravid " + r; } if (slave.fuckdoll > 0) { r = r + " fuckdoll"; } } return r; }; window.DegradingName = function DegradingName(slave) { const V = State.variables; const leadershipPosition = [ "be the Attendant", "be the Stewardess", "be the Milkmaid", "be the DJ", "be your Concubine", "be the Madam", "be the Schoolteacher", "be the Wardeness", "be the Nurse", "be your Head Girl", "guard you", "recruit girls"]; let names = []; let suffixes = []; if (slave.fuckdoll > 0) { slave.slaveName = "Fuckdoll No. " + slave.ID; slave.slaveSurname = 0; } else if (slave.assignment === "work in the dairy" && V.dairyRestraintsSetting >= 2) { slave.slaveName = "Bioreactor No. " + slave.ID; slave.slaveSurname = 0; } else { if (V.seeRace === 1) { switch (slave.race) { case "white": names.push("Pale", "White"); break; case "asian": names.push("Asian", "Yellow"); break; case "latina": names.push("Brown", "Latina"); break; case "black": names.push("Black", "Dark"); break; case "pacific islander": names.push("Islander", "Sea"); break; case "malay": names.push("Cinnamon", "Pinoy", "Spice"); break; case "southern european": names.push("Mediterranean", "Olive"); break; case "amerindian": names.push("Indian", "Reservation"); break; case "semitic": names.push("Semitic"); break; case "middle eastern": names.push("Arab", "Sand"); break; case "indo-aryan": names.push("Brown", "Indian"); break; case "mixed race": names.push("Mulatto", "Mutt"); break; } } names.push(slave.hColor); if (slave.eyes === -2) { names.push("Blind", "Eyeless", "Sightless"); } if (slave.boobs >= 2000) { suffixes.push("Boob", "Boobs", "Titty"); } if (slave.boobs < 500 && slave.butt < 3) { names.push("Girly", "Slim", "Thin"); } if (slave.boobs < 300) { names.push("Flat"); } if (slave.anus > 2 || slave.vagina > 2) { names.push("Gaping", "Hallway", "Slit", "Wideopen"); } if (slave.weight > 160) { names.push("Cow", "Fat", "Whale", "Fatass", "Blimp"); } else if (slave.weight > 30) { names.push("Chubby", "Fat", "Whale"); } else if (slave.weight <= -30) { names.push("Bony", "Rail", "Skinny"); } if (slave.muscles > 30) { names.push("Huge", "Muscles", "Ripped", "Strong"); } if (slave.fetishKnown === 1) { if (slave.fetish === "buttslut") { names.push("Anal", "Sodomy"); } if (slave.fetish === "cumslut") { names.push("Cum", "Dicksuck", "Sucker"); } if (slave.fetish === "humiliation") { names.push("Rape"); } if (slave.fetish === "masochist") { names.push("Pain", "Rape", "Struggle"); } if (slave.fetish === "pregnancy") { names.push("Fertile"); } } if (slave.boobs*slave.lactation > 1000) { names.push("Creamy", "Milky"); suffixes.push("Cow"); } if (slave.oralSkill <= 30 && slave.analSkill <= 30) { names.push("Cheap", "Fail", "Gutter"); } if (slave.nipples === "fuckable") { names.push("Nipplefuck", "Nipplecunt"); } else if (slave.nipples !== "tiny" && slave.nipples !== "cute") { names.push("Pointy", "Titclit"); suffixes.push("Nipples"); } if (slave.visualAge > 35) { names.push("Mature"); suffixes.push("Cougar", "MILF"); } else if (slave.visualAge < 25) { names.push("Girly", "Thin", "Young"); } if (slave.amp === 1) { names.push("Stumpy"); suffixes.push("Stumpy"); } if (slave.boobsImplant > 1000 || slave.buttImplant > 3) { names.push("Fake", "Plastic", "Silicone"); } if (slave.dick > 5 && slave.balls > 5) { names.push("Potent"); suffixes.push("Cannon", "Daddy"); } if (slave.preg > 30) { if (slave.broodmother === 2) { names.push("Bursting", "Seeded"); suffixes.push("Factory", "Nursery"); } else if (slave.broodmother === 1) { names.push("Bloated", "Stuffed"); suffixes.push("Breeder", "Factory"); } } if (slave.bellyPreg >= 450000) { names.push("Bulging", "Squirming"); } if (slave.bellyPreg >= 5000) { names.push("Preg"); suffixes.push("Belly", "Mommy"); } if (slave.belly > 150000) { suffixes.push("Balloon"); } if (slave.belly > 1500) { suffixes.push("Belly"); } if (slave.dick > 0) { if (slave.dick > 4) { names.push("Dangle", "Hung"); suffixes.push("Cock", "Dick"); } if (slave.balls === 0) { names.push("Cut", "Gelded", "Soft"); } else { names.push("Erect", "Hard", "Stiff"); } } if (slave.dick === 1) { names.push("Micro", "Tiny"); suffixes.push("Bitch"); } if (slave.height >= 185) { names.push("Tall", "Top"); suffixes.push("Tower"); } else if (slave.height < 150) { names.push("Stumpy", "Tiny"); suffixes.push("Shortstack", "Stumpy"); } if (slave.whoreSkill > 95) { names.push("Money", "Street"); suffixes.push("Whore"); } if (slave.entertainSkill > 95) { names.push("Easy", "Club"); suffixes.push("Slut"); } if (slave.oralSkill > 95) { names.push("Suck"); suffixes.push("Throat"); } if (slave.vaginalSkill > 95) { suffixes.push("Channel", "Kegel", "Pussy"); } if (slave.analSkill > 95) { suffixes.push("Asspussy", "Sphincter"); } if (slave.intelligence > 1) { names.push("Bright", "Clever", "Smart"); if (slave.intelligenceImplant === 1) { names.push("College", "Graduate", "Nerdy"); } } else if (slave.intelligence < -1) { names.push("Cretin", "Dumb", "Retarded", "Stupid"); } if (slave.vagina === 1 && slave.vaginaSkill <= 10) { names.push("Fresh", "New", "Tight"); } if (slave.devotion < -75) { names.push("Angry", "Biter", "Caged"); } else if (slave.devotion < -50) { names.push("Cell", "Cuffs"); } else if (slave.devotion < -20) { names.push("Bag", "Box"); } else if (slave.devotion <= 20) { names.push("Sad", "Whiner"); } else if (slave.devotion > 50) { names.push("Prize"); if (slave.visualAge > 35) { names.push("Queen"); } else if (slave.visualAge < 25) { names.push("Princess"); } } if (slave.trust < -50) { names.push("Screaming"); suffixes.push("Sobber"); } else if (slave.trust < -20) { names.push("Crying"); suffixes.push("Meat", "Tears", "Thing", "Weeper"); } else if (slave.trust < 20) { names.push("Begging"); } if (slave.dick === 0) { if (slave.vagina === -1) { suffixes.push("Null"); } else { if (slave.visualAge < 25) { suffixes.push("Girl"); } } } else { if (slave.vagina !== -1) { suffixes.push("Futa"); } else { if (slave.balls > 0) { if (slave.boobs > 300 && slave.butt > 2) { /* SHEMALES: cock & balls, T&A above minimum */ suffixes.push("Shemale"); } else { if (slave.shoulders < 1 && slave.muscles <= 30) { if (slave.faceShape === "masculine" || slave.faceShape === "androgynous") { /* SISSIES: feminine shoulders or muscles, masculine faces */ suffixes.push("Sissy"); } else { /* TRAPS: feminine shoulders or muscles, feminine faces */ suffixes.push("Trap"); } } else { /* BITCHES: masculine shoulders or muscles */ suffixes.push("Bitch"); } } } else { if (slave.visualAge > 35) { suffixes.push("DickMILF"); } else if (slave.visualAge >= 25) { suffixes.push("Dickslave"); } else { suffixes.push("Dickgirl"); } } } } if (slave.anus > 0) { suffixes.push("Anus", "Asshole", "Backdoor", "Butt", "Butthole"); } if (slave.anus === 1) { suffixes.push("Tightass", "Tightbutt"); } if (slave.vagina > 0) { suffixes.push("Cunt", "Pussy", "Vagina"); } if (slave.boobs < 500 && slave.butt < 3 && slave.dick > 0) { suffixes.push("Bitch", "Bottom", "Sissy", "Trap"); } if (slave.energy > 95) { suffixes.push("Fuck", "Fuckaddict", "Nympho", "Sexaddict"); } if (slave.fetishKnown === 1) { if (slave.fetish === "humiliation") { suffixes.push("Rapebait", "Showgirl"); } if (slave.fetish === "submissive") { suffixes.push("Bottom", "Fuckee", "Rapebait"); } if (slave.fetish === "dom") { suffixes.push("Dom", "Fucker", "Top"); } if (slave.fetish === "pregnancy") { suffixes.push("Breeder", "Mommy"); } if (slave.fetish === "boobs") { suffixes.push("Boob", "Boobie", "Tit", "Titty"); } } if (slave.births >= 2) { suffixes.push("Breeder"); if (slave.births >= 5) { suffixes.push("Broodmother"); } } if (slave.areolae > 2) { suffixes.push("Areolas", "Headlights"); } if (slave.lips > 40) { suffixes.push("Lips", "Pillows"); } if (slave.labia > 1) { suffixes.push("Curtains", "Flower", "Lips"); } if (slave.breedingMark === 1 && V.propOutcome === 1) { suffixes.push("Breeder", "Oven", "Womb"); } if (slave.butt > 5) { suffixes.push("Ass", "Bottom", "Butt"); } if (slave.vagina === 0) { suffixes.push("Virgin"); } slave.slaveName = jsEither(names); } if (leadershipPosition.includes(slave.assignment)) { switch (slave.assignment) { case "be the Attendant": slave.slaveName = jsEither(["Bath", "Spa"]); break; case "be the Stewardess": slave.slaveName = jsEither(["Servant", "Maid"]); break; case "be the Milkmaid": if (V.cumSlaves > 3) { slave.slaveName = jsEither(["Fucker", "Milker"]); } else { slave.slaveName = jsEither(["Dairy", "Farm"]); } break; case "be the DJ": slave.slaveName = jsEither(["Bass", "Booth"]); break; case "be your Concubine": slave.slaveName = jsEither(["Bed", "Master"]); break; case "be the Madam": slave.slaveName = jsEither(["Madam", "Pimp"]); break; case "be the Schoolteacher": slave.slaveName = jsEither(["Classroom", "Teacher"]); break; case "be the Wardeness": slave.slaveName = jsEither(["Jail", "Prison"]); break; case "be the Nurse": slave.slaveName = jsEither(["Clinic", "Nurse"]); break; case "be your Head Girl": slave.slaveName = jsEither(["Chief", "Head"]); break; case "guard you": slave.slaveName = jsEither(["Battle", "Guard"]); break; case "recruit girls": slave.slaveName = jsEither(["Cam", "Recruiter"]); break; } } let surname = jsEither(suffixes); if (typeof surname === "string" && surname.toLowerCase() === slave.slaveName.toLowerCase()) { DegradingName(slave); } slave.slaveSurname = surname; }; window.SlaveSort = function SlaveSort(slaves, main=false) { const V = State.variables; if (main) { switch (V.sortSlavesBy) { case "name": if (V.sortSlavesOrder === "ascending") slaves = slaves.sort((a, b) => a.slaveName < b.slaveName ? -1 : 1); else slaves = slaves.sort((a, b) => a.slaveName > b.slaveName ? -1 : 1); break; case "assignment": if (V.sortSlavesOrder === "ascending") slaves = slaves.sort((a, b) => a.assignment < b.assignment ? -1 : 1); else slaves = slaves.sort((a, b) => a.assignment > b.assignment ? -1 : 1); break; case "seniority": if (V.sortSlavesOrder === "ascending") slaves = slaves.sort((a, b) => b.weekAcquired - a.weekAcquired); else slaves = slaves.sort((a, b) => a.weekAcquired - b.weekAcquired); break; case "actualAge": if (V.sortSlavesOrder === "ascending") slaves = slaves.sort((a, b) => a.actualAge - b.actualAge); else slaves = slaves.sort((a, b) => b.actualAge - a.actualAge); break; case "visualAge": if (V.sortSlavesOrder === "ascending") slaves = slaves.sort((a, b) => a.visualAge - b.visualAge); else slaves = slaves.sort((a, b) => b.visualAge - a.visualAge); break; case "physicalAge": if (V.sortSlavesOrder === "physicalAge") slaves = slaves.sort((a, b) => a.physicalAge - b.physicalAge); else slaves = slaves.sort((a, b) => b.physicalAge - a.physicalAge); break; default: if (V.sortSlavesOrder === "ascending") slaves = slaves.sort((a, b) => a.devotion - b.devotion); else slaves = slaves.sort((a, b) => b.devotion - a.devotion); break; } V.slaveIndices = slaves2indices(); } else { V.slaveIndices = slaves2indices(); filterInPlace(slaves, s => V.slaveIndices[s] !== undefined); slaves.sort((a, b) => V.slaveIndices[a] - V.slaveIndices[b]); } }; window.MenialPopCap = function MenialPopCap () { const V = State.variables; let popCap = 500; let r = ""; for (let mwi = 20; mwi < V.sectors.length; mwi++) { if (V.sectors[mwi].type === "Pens") { popCap += 500; } } let overMenialCap = V.helots + V.fuckdolls + V.menialBioreactors - popCap; if (overMenialCap > 0) { let price = menialSlaveCost(); if (V.helots > 0) { if (V.helots > overMenialCap) { V.cash += overMenialCap * price; V.menialDemandFactor -= overMenialCap; V.helots -= overMenialCap; overMenialCap = 0; r += "You don't have enough room for all your menials and are obliged to sell some."; } else { V.cash += V.helots * price; V.menialDemandFactor -= V.helots; overMenialCap -= V.helots; V.helots = 0; r += "You don't have enough room for your menials and are obliged to sell them."; } } if (overMenialCap > 0 && V.fuckdolls > 0) { if (V.fuckdolls > overMenialCap) { V.cash += overMenialCap * (price * 2); V.menialDemandFactor -= overMenialCap; V.fuckdolls -= overMenialCap; overMenialCap = 0; r += "You don't have enough room for all your fuckdolls and are obliged to sell some."; } else { V.cash += V.fuckdolls * (price * 2); V.menialDemandFactor -= V.fuckdolls; overMenialCap -= V.fuckdolls; V.fuckdolls = 0; r += "You don't have enough room for your fuckdolls and are obliged to sell them."; } } if (overMenialCap > 0 && V.menialBioreactors > 0) { V.cash += overMenialCap * (price - 100); V.menialDemandFactor -= overMenialCap; V.menialBioreactors -= overMenialCap; r += "You don't have enough room for all your menial bioreactors and are obliged to sell some."; } } V.PopCap = popCap; return r; }; window.faceIncrease = function faceIncrease(slave, amount) { const pronouns = getPronouns(slave); const his = pronouns.possessive; const His = capFirstChar(his); let r = ""; if (slave.face <= -95) r += `<span class="green">${His} face is no longer horrifying,</span> and is now merely ugly.`; else if (slave.face <= -40 && slave.face + amount > -40) r += `<span class="green">${His} face is no longer ugly,</span> and is now merely unattractive.`; else if (slave.face <= -10 && slave.face + amount > -10) r += `<span class="green">${His} face is no longer unattractive,</span> and is now somewhat tolerable.`; else if (slave.face <= 10 && slave.face + amount > 10) r += `<span class="green">${His} face is now decently attractive,</span> rather than merely tolerable.`; else if (slave.face <= 40 && slave.face + amount > 40) r += `<span class="green">${His} face is now quite beautiful,</span> rather than merely pretty.`; else if (slave.face <= 95 && slave.face + amount > 95) r += `<span class="green">${His} face is now perfect.</span> It's difficult to imagine how it could be any more beautiful.`; slave.face = Math.clamp(slave.face + amount,-100,100); if (slave.face > 95) slave.face = 100; return r; };
DankWolf/fc
src/js/assayJS.tw
tw
bsd-3-clause
59,497
:: assignJob [script] window.assignJob = function assignJob(slave, job) { "use strict"; const V = State.variables; let r = ""; if (job === "Pit" || job === "Coursing Association") return r; removeJob(slave, slave.assignment); const idx = V.slaveIndices[slave.ID]; /* use .toLowerCase() to get rid of a few dupe conditions. */ switch (job.toLowerCase()) { case "be confined in the arcade": case "arcade": slave.assignment = "be confined in the arcade"; slave.assignmentVisible = 0; V.arcadeSlaves++; V.ArcadeiIDs.push(slave.ID); slave.clothing = "none"; slave.shoes = "none"; slave.collar = "none"; slave.livingRules = "spare"; break; case "work in the brothel": case "brothel": slave.assignment = "work in the brothel"; slave.assignmentVisible = 0; V.brothelSlaves++; V.BrothiIDs.push(slave.ID); switch (V.brothelDecoration) { case "Degradationist": case "standard": slave.livingRules = "spare"; break; default: slave.livingRules = "normal"; break; } break; case "be confined in the cellblock": case "cellblock": slave.assignment = "be confined in the cellblock"; slave.assignmentVisible = 0; V.cellblockSlaves++; V.CellBiIDs.push(slave.ID); switch (V.cellblockDecoration) { case "Paternalist": slave.livingRules = "normal"; break; default: slave.livingRules = "spare"; break; } break; case "get treatment in the clinic": case "clinic": slave.assignment = "get treatment in the clinic"; slave.assignmentVisible = 0; V.clinicSlaves++; V.CliniciIDs.push(slave.ID); switch (V.clinicDecoration) { case "Repopulation Focus": case "Eugenics": case "Gender Radicalist": case "Gender Fundamentalist": case "Paternalist": case "Maturity Preferentialist": case "Youth Preferentialist": case "Slimness Enthusiast": case "Hedonistic": slave.livingRules = "luxurious"; break; case "Roman Revivalist": case "Aztec Revivalist": case "Egyptian Revivalist": case "Arabian Revivalist": case "Chinese Revivalist": case "Chattel Religionist": case "Edo Revivalist": slave.livingRules = "normal"; break; default: slave.livingRules = "spare"; break; } break; case "serve in the club": case "club": slave.assignment = "serve in the club"; slave.assignmentVisible = 0; V.clubSlaves++; V.ClubiIDs.push(slave.ID); slave.livingRules = "normal"; break; case "work in the dairy": case "dairy": slave.assignment = "work in the dairy"; slave.assignmentVisible = 0; V.dairySlaves++; V.DairyiIDs.push(slave.ID); switch (V.dairyDecoration) { case "Roman Revivalist": case "Aztec Revivalist": case "Chinese Revivalist": case "Chattel Religionist": case "Edo Revivalist": case "Arabian Revivalist": case "Egyptian Revivalist": case "Supremacist": case "Subjugationist": case "Degradationist": slave.livingRules = "spare"; break; default: slave.livingRules = "normal"; break; } break; case "live with your head girl": case "head girl suite": case "hgsuite": slave.assignment = "live with your Head Girl"; slave.assignmentVisible = 0; V.HGSuiteSlaves++; V.HGSuiteiIDs.push(slave.ID); slave.livingRules = "luxurious"; break; case "serve in the master suite": case "master suite": case "mastersuite": slave.assignment = "serve in the master suite"; slave.assignmentVisible = 0; V.masterSuiteSlaves++; V.MastSiIDs.push(slave.ID); if(V.masterSuiteUpgradeLuxury > 0) slave.livingRules = "luxurious"; else slave.livingRules = "spare"; break; case "learn in the schoolroom": case "schoolroom": slave.assignment = "learn in the schoolroom"; slave.assignmentVisible = 0; V.schoolroomSlaves++; V.SchlRiIDs.push(slave.ID); slave.livingRules = "normal"; break; case "work as a servant": case "servants' quarters": case "servantsquarters": slave.assignment = "work as a servant"; slave.assignmentVisible = 0; V.servantsQuartersSlaves++; V.ServQiIDs.push(slave.ID); switch (V.servantsQuartersDecoration) { case "Roman Revivalist": case "Aztec Revivalist": case "Chinese Revivalist": case "Chattel Religionist": case "Edo Revivalist": case "Supremacist": case "Subjugationist": case "Degradationist": case "Arabian Revivalist": case "Egyptian Revivalist": slave.livingRules = "spare"; break; default: slave.livingRules = "normal"; break; } break; case "rest in the spa": case "spa": slave.assignment = "rest in the spa"; slave.assignmentVisible = 0; V.spaSlaves++; V.SpaiIDs.push(slave.ID); switch (V.spaDecoration) { case "Chattel Religionist": case "Chinese Revivalist": slave.livingRules = "normal"; break; case "Degradationist": slave.livingRules = "spare"; break; default: slave.livingRules = "luxurious"; break; } break; case "be the attendant": case "be the dj": case "be the madam": case "be the milkmaid": case "be the nurse": case "be the schoolteacher": case "be the stewardess": case "be the wardeness": slave.assignment = job; slave.assignmentVisible = 0; /* non-visible leadership roles */ slave.livingRules = "luxurious"; break; case "be your concubine": slave.assignment = job; slave.assignmentVisible = 0; /* non-visible leadership roles */ if(V.masterSuiteUpgradeLuxury > 0) slave.livingRules = "luxurious"; else slave.livingRules = "normal"; break; case "be your head girl": slave.assignment = job; if (V.HGSuite === 1) { slave.livingRules = "luxurious"; } break; case "guard you": slave.assignment = job; if (V.dojo > 1) { slave.livingRules = "luxurious"; } if (V.pitBG == 1 && V.fighterIDs.includes(slave.ID)) V.fighterIDs.delete(slave.ID); break; case "be your agent": case "live with your agent": slave.assignment = job; slave.assignmentVisible = 0; slave.useRulesAssistant = 0; /* non-visible roles exempt from Rules Assistant */ if (job === "be your agent") { V.leaders.push(slave); } break; case "choose her own job": slave.assignment = job; slave.choosesOwnAssignment = 1; /* removeJob already set assignmentVisible = 1 */ break; default: slave.assignment = job; /* removeJob already set assignmentVisible = 1 and choosesOwnAssignment = 0 */ break; } if (slave.assignmentVisible === 0 && Array.isArray(V.personalAttention)) { const awi = V.personalAttention.findIndex(function(s) { return s.ID === slave.ID; }); if (awi != -1) { V.personalAttention.deleteAt(awi); if (V.personalAttention.length === 0) { if (V.PC.career === "escort") V.personalAttention = "whoring"; else if (V.PC.career === "servant") V.personalAttention = "upkeep"; else V.personalAttention = "business"; r += `${slave.slaveName} no longer has your personal attention; you plan to focus on ${V.personalAttention}.`; } else r += `${slave.slaveName} no longer has your personal attention.`; } } if (idx >= 0) V.slaves[idx] = slave; return r; }; window.removeJob = function removeJob(slave, assignment) { "use strict"; const V = State.variables; let r = ""; const idx = V.slaveIndices[slave.ID]; if (assignment === "Pit") V.fighterIDs.delete(slave.ID); else if (assignment === "Coursing Association") V.Lurcher = 0; else { if (V.HeadGirl !== 0 && slave.ID === V.HeadGirl.ID) V.HeadGirl = 0; if (V.Recruiter !== 0 && slave.ID == V.Recruiter.ID) V.Recruiter = 0; if (V.Bodyguard !== 0 && slave.ID === V.Bodyguard.ID) V.Bodyguard = 0; if (V.Madam !== 0 && slave.ID === V.Madam.ID) V.Madam = 0; if (V.DJ !== 0 && slave.ID === V.DJ.ID) V.DJ = 0; if (V.Milkmaid !== 0 && slave.ID === V.Milkmaid.ID) V.Milkmaid = 0; if (V.Schoolteacher !== 0 && slave.ID === V.Schoolteacher.ID) V.Schoolteacher = 0; if (V.Attendant !== 0 && slave.ID === V.Attendant.ID) V.Attendant = 0; if (V.Nurse !== 0 && slave.ID === V.Nurse.ID) V.Nurse = 0; if (V.Stewardess !== 0 && slave.ID === V.Stewardess.ID) V.Stewardess = 0; if (V.Wardeness !== 0 && slave.ID === V.Wardeness.ID) V.Wardeness = 0; if (V.Concubine !== 0 && slave.ID === V.Concubine.ID) V.Concubine = 0; if (V.Collectrix !== 0 && slave.ID === V.Collectrix.ID) V.Collectrix = 0; /* use .toLowerCase() to get rid of a few dupe conditions. */ switch (assignment.toLowerCase()) { case "be confined in the arcade": case "arcade": slave.assignment = "work a glory hole"; V.ArcadeiIDs.delete(slave.ID); V.arcadeSlaves--; break; case "work in the brothel": case "brothel": slave.assignment = "whore"; V.BrothiIDs.delete(slave.ID); V.brothelSlaves--; break; case "be confined in the cellblock": case "cellblock": slave.assignment = "rest"; if (slave.inflation > 0) { slave.inflation = 0; slave.inflationType = "none"; slave.inflationMethod = 0; SetBellySize(slave); } V.CellBiIDs.delete(slave.ID); V.cellblockSlaves--; break; case "get treatment in the clinic": case "clinic": slave.assignment = "rest"; V.CliniciIDs.delete(slave.ID); V.clinicSlaves--; break; case "serve in the club": case "club": slave.assignment = "serve the public"; V.ClubiIDs.delete(slave.ID); V.clubSlaves--; break; case "work in the dairy": case "dairy": slave.assignment = "get milked"; V.DairyiIDs.delete(slave.ID); V.dairySlaves--; break; case "learn in the schoolroom": case "schoolroom": slave.assignment = "rest"; V.SchlRiIDs.delete(slave.ID); V.schoolroomSlaves--; break; case "rest in the spa": case "spa": slave.assignment = "rest"; V.SpaiIDs.delete(slave.ID); V.spaSlaves--; break; case "work as a servant": case "servants' quarters": case "servantsquarters": slave.assignment = "be a servant"; V.ServQiIDs.delete(slave.ID); V.servantsQuartersSlaves--; break; case "serve in the master suite": case "master suite": case "mastersuite": slave.assignment = "please you"; V.MastSiIDs.delete(slave.ID); V.masterSuiteSlaves--; break; case "live with your head girl": case "head girl suite": case "hgsuite": slave.assignment = "rest"; V.HGSuiteiIDs.delete(slave.ID); V.HGSuiteSlaves--; break; case "be your head girl": slave.assignment = "rest"; if (V.HGSuiteEquality === 0 && V.personalAttention === "HG") { if (V.PC.career === "escort") V.personalAttention = "whoring"; else if (V.PC.career === "servant") V.personalAttention = "upkeep"; else V.personalAttention = "business"; r += `You no longer have a slave assigned to be your Head Girl, so you turn your personal attention to focus on ${V.personalAttention}.`; } break; case "be your agent": case "live with your agent": slave.assignment = "rest"; const _leaderIndex = V.leaders.findIndex(function(x) { return x.ID === slave.ID; }); if (_leaderIndex !== -1) V.leaders.deleteAt(_leaderIndex); if (slave.relationshipTarget > 0) { /* following code assumes there can be at most one companion */ const _lover = V.slaves.findIndex(function(s) { return haveRelationshipP(s, slave) && s.assignment === "live with your agent"; }); if (_lover !== -1) { V.slaves[_lover].assignment = "rest"; V.slaves[_lover].assignmentVisible = 1; } } break; default: slave.assignment = "rest"; break; } if (slave.livingRules === "luxurious" && slave.assignmentVisible !== 1) slave.livingRules = "normal"; slave.assignmentVisible = 1; slave.choosesOwnAssignment = 0; slave.sentence = 0; } if (idx >= 0) V.slaves[idx] = slave; return r; };
DankWolf/fc
src/js/assignJS.tw
tw
bsd-3-clause
12,028
:: colorModeJS [script] window.flipColors = function (lightColorMap){ if ( !window.savedColorMap ){ window.savedColorMap = setColors(lightColorMap); } else { restoreColors(window.savedColorMap); window.savedColorMap = null; } } window.setColors = function(colorMap){ let originalState = []; let props = ["color","backgroundColor","backgroundImage"]; let styleSheetArray = Array.from(document.styleSheets); styleSheetArray.forEach( styleSheet => { let cssRules = Array.from(styleSheet.cssRules); cssRules.forEach( cssRule => { if ( cssRule.type === 1 ){ props.forEach( propName => { let currentValue = cssRule.style[propName]; if ( currentValue != "" && currentValue != "inherit" && currentValue != "transparent"){ let newVal = colorMap[currentValue]; if ( typeof newVal != "undefined" ){ cssRule.style[propName] = newVal; originalState.push( { element: cssRule, propName: propName, value: currentValue } ); } } }) } }); }); return originalState; } window.restoreColors = function(styleMap){ styleMap.forEach( item => { item.element.style[item.propName] = item.value } ) }
DankWolf/fc
src/js/colorModeJS.tw
tw
bsd-3-clause
1,234
:: EconomyJS [script] window.LivingRule = Object.freeze({LUXURIOUS: 'luxurious', NORMAL: 'normal', SPARE: 'spare'}); window.Job = Object.freeze({ DAIRY: 'work in the dairy', MILKMAID: 'be the Milkmaid', MASTER_SUITE: 'serve in the master suite', CONCUBINE: 'be your Concubine', BABY_FACTORY: 'labor in the production line', BROTHEL: 'work in the brothel', MADAM: 'be the Madam', ARCADE: 'be confined in the arcade', SERVANT: 'work as a servant', SERVER: 'be a servant', STEWARD: 'be the Stewardess', CLUB: 'serve in the club', DJ: 'be the DJ', JAIL: 'be confined in the cellblock', WARDEN: 'be the Wardeness', CLINIC: 'get treatment in the clinic', NURSE: 'be the Nurse', HGTOY: 'live with your Head Girl', SCHOOL: 'learn in the schoolroom', TEACHER: 'be the Schoolteacher', SPA: 'rest in the spa', ATTEND: 'be the Attendant'}); window.PersonalAttention = Object.freeze({TRADE: 'trading', WAR: 'warfare', SLAVING: 'slaving', ENGINEERING: 'engineering', MEDICINE: 'medicine', MAID: 'upkeep', HACKING: 'hacking'}); window.getCost = function(array) { var rulesCost = State.variables.rulesCost; var foodCost = State.variables.foodCost; var drugsCost = State.variables.drugsCost; var facilityCost = State.variables.facilityCost; var economy = State.variables.economy; var brothel = State.variables.brothel; var arcade = State.variables.arcade; var club = State.variables.club; var dairy = State.variables.dairy; var servantsQuarters = State.variables.servantsQuarters; var incubator = State.variables.incubator; var mercCosts = State.variables.mercenaries * 2000; var policyCost = State.variables.policyCost; var costs = (State.variables.brothel * facilityCost) + (State.variables.arcade * facilityCost * 0.5) + (State.variables.club * facilityCost) + (State.variables.dairy * facilityCost) + (State.variables.incubator * facilityCost * 10); var secExpCost = 0; var soldierMod = 0; //facility expenses costs += (0.1 * State.variables.brothelUpgradeDrugs * brothel * facilityCost) + (0.2 * State.variables.arcadeUpgradeInjectors * arcade * facilityCost) + (0.2 * State.variables.arcadeUpgradeCollectors * arcade * facilityCost) + (0.2 * State.variables.clubUpgradePDAs * club * facilityCost) + (0.2 * State.variables.dairyFeedersUpgrade * dairy * facilityCost) + (0.1 * State.variables.dairyPregUpgrade * dairy * facilityCost) + (0.2 * State.variables.dairyStimulatorsUpgrade * facilityCost) + (0.2 * State.variables.servantsQuartersUpgradeMonitoring * servantsQuarters * facilityCost) + (0.2 * State.variables.incubatorUpgradeWeight * incubator * facilityCost) + (0.2 * State.variables.incubatorUpgradeMuscles * incubator * facilityCost) + (0.2 * State.variables.incubatorUpgradeReproduction * incubator * facilityCost) + (0.2 * State.variables.incubatorUpgradeGrowthStims * incubator * facilityCost) + (0.5 * State.variables.incubatorUpgradeSpeed * incubator * facilityCost); if(dairy > 0) { costs += ((State.variables.bioreactorsXY + State.variables.bioreactorsXX + State.variables.bioreactorsHerm + State.variables.bioreactorsBarren) * 100); } if(brothel > 0) { costs += State.variables.brothelAdsSpending; } if(club > 0) { costs += State.variables.clubAdsSpending; } if(incubator > 0) { costs += ((State.variables.incubatorWeightSetting + State.variables.incubatorMusclesSetting + State.variables.incubatorReproductionSetting + State.variables.incubatorGrowthStimsSetting) * 500); } if(State.variables.masterSuitePregnancySlaveLuxuries === 1) { costs += 500; } if(State.variables.masterSuitePregnancyFertilitySupplements === 1) { costs += 1000; } //security expansion if(State.variables.secExp == 1) { if(State.variables.edictsUpkeep > 0) { secExpCost += State.variables.edictsUpkeep; } if(State.variables.SFSupportUpkeep > 0) { secExpCost += State.variables.SFSupportUpkeep; } if(State.variables.propHub > 0) { secExpCost += State.variables.propHubUpkeep; } if(State.variables.secHQ > 0) { secExpCost += State.variables.secHQUpkeep + 20 * state.variables.secHelots; } if(State.variables.secBarracks > 0) { secExpCost += State.variables.secBarracksUpkeep; } if(State.variables.riotCenter > 0) { secExpCost += State.variables.riotUpkeep; } if(State.variables.soldierWages == 0) { soldierMod = 1; } else if(State.variables.soldierWages == 1) { soldierMod = 1.5; } else { soldierMod = 2; } if (State.variables.militiaUnits != null) { for (var i = 0; i < State.variables.militiaUnits.length; i++) { if( !(State.variables.militiaUnits[i] === null) ){ secExpCost += State.variables.militiaUnits[i].troops * State.variables.soldierUpkeep * soldierMod; } } } if (State.variables.slaveUnits != null) { for (var i = 0; i < State.variables.slaveUnits.length; i++) { if( !( State.variables.slaveUnits[i] === null) ){ secExpCost += State.variables.slaveUnits[i].troops * State.variables.soldierUpkeep * 0.5 * soldierMod; } } } if (State.variables.mercUnits != null) { for (var i = 0; i < State.variables.mercUnits.length; i++) { if( !(State.variables.mercUnits[i] === null) ){ secExpCost += State.variables.mercUnits[i].troops * State.variables.soldierUpkeep * 1.5 * soldierMod; } } } costs += secExpCost; } //general arcology costs costs += (State.variables.girls * (250 + (economy * 500))); if(State.variables.arcologies[0].FSRepopulationFocusLaw === 1 && State.variables.PC.pregKnown == 1) { costs -= 500; } costs += State.variables.citizenOrphanageTotal * 100; costs += State.variables.privateOrphanageTotal * 500; if(State.variables.breederOrphanageTotal > 0) { costs += 50; } if(State.variables.peacekeepers !== 0 && State.variables.peacekeepers.undermining !== 0) { costs += State.variables.peacekeepers.undermining; } if(State.variables.mercenaries > 0) { if(State.variables.barracks) { mercCosts *= 0.5; } if((State.variables.PC.warfare >= 100) || (State.variables.PC.career === 'arcology owner')) { mercCosts *= 0.5; } costs += mercCosts; } costs += State.variables.FSSpending; //slave expenses for (var slave of array) { costs += getSlaveCost(slave); if(slave.assignment === Job.SERVANT || slave.assignment === Job.SERVER) { if(slave.trust < -20) { costs -= rulesCost * 4; } else if(slave.devotion < -20) { costs -= rulesCost * 2; } else if(slave.devotion <= 20) { costs -= rulesCost * 3; } else if(slave.devotion <= 50) { costs -= rulesCost * 4; } else { costs -= rulesCost * 5; } if(slave.fetish === 'submissive') { costs -= rulesCost; } else if(slave.fetish === 'dom') { costs += rulesCost; } if(slave.relationship < -1) { costs -= rulesCost; } if(slave.energy < 20) { costs -= rulesCost; } else if(slave.energy < 40) { costs -= rulesCost / 2; } if(slave.lactation > 0) { costs -= 25; } if(slave.assignment === Job.SERVANT) { costs -= rulesCost; } if(setup.servantCareers.includes(slave.career) || slave.skillS >= State.variables.masteredXP) { costs -= rulesCost; } } } // policy and other expenses if(State.variables.Recruiter !== 0) { costs += 250; } if(State.variables.TSS.schoolPresent === 1) { costs += 1000; } if(State.variables.GRI.schoolPresent === 1) { costs += 1000; } if(State.variables.SCP.schoolPresent === 1) { costs += 1000; } if(State.variables.LDE.schoolPresent === 1) { costs += 1000; } if(State.variables.TGA.schoolPresent === 1) { costs += 1000; } if(State.variables.HA.schoolPresent === 1) { costs += 1000; } if(State.variables.TCR.schoolPresent === 1) { costs += 1000; } if((State.variables.TFS.schoolPresent === 1) && ((State.variables.PC.dick === 0) || (State.variables.PC.vagina === 0) || (State.variables.PC.boobs === 0))) { costs += 1000; } if(State.variables.TSS.subsidize !== 0) { costs += 1000; } if(State.variables.GRI.subsidize !== 0) { costs += 1000; } if(State.variables.SCP.subsidize !== 0) { costs += 1000; } if(State.variables.LDE.subsidize !== 0) { costs += 1000; } if(State.variables.TGA.subsidize !== 0) { costs += 1000; } if(State.variables.HA.subsidize !== 0) { costs += 1000; } if(State.variables.TCR.subsidize !== 0) { costs += 1000; } if(State.variables.TFS.subsidize !== 0) { costs += 1000; } if(State.variables.alwaysSubsidizeGrowth === 1) { costs += policyCost; } if(State.variables.alwaysSubsidizeRep === 1) { costs += policyCost; } if(State.variables.RegularParties === 1) { costs += policyCost; } if(State.variables.ProImmigrationCash === 1) { costs += policyCost; } if(State.variables.AntiEnslavementCash === 1) { costs += policyCost; } if(State.variables.CoursingAssociation === 1) { costs += 1000; } if(State.variables.PC.actualAge >= State.variables.IsInPrimePC && State.variables.PC.actualAge < State.variables.IsPastPrimePC) { if(State.variables.personalAttention === PersonalAttention.TRADE) { costs += 10000*State.variables.AgeEffectOnTrainerPricingPC; } else if(State.variables.personalAttention === PersonalAttention.WAR) { costs += 10000*State.variables.AgeEffectOnTrainerPricingPC; } else if(State.variables.personalAttention === PersonalAttention.SLAVING) { costs += 10000*State.variables.AgeEffectOnTrainerPricingPC; } else if(State.variables.personalAttention === PersonalAttention.ENGINEERING) { costs += 10000*State.variables.AgeEffectOnTrainerPricingPC; } else if(State.variables.personalAttention === PersonalAttention.MEDICINE) { costs += 10000*State.variables.AgeEffectOnTrainerPricingPC; } else if(State.variables.personalAttention === PersonalAttention.HACKING) { costs += 10000*State.variables.AgeEffectOnTrainerPricingPC; } } if(State.variables.cyberMod !== 0 && State.variables.researchLab.built === 'true') { costs += ((100 * State.variables.researchLab.maxSpace) + (300 * State.variables.researchLab.hired) + (100 * State.variables.researchLab.hired)); } //player expenses if(State.variables.PC.preg === -1) { costs += 25; } else if(State.variables.PC.fertDrugs === 1) { costs += 50; } else if(State.variables.PC.preg >= 16) { costs += 100; } if(State.variables.PC.staminaPills === 1) { costs += 50; } if(State.variables.PC.career === 'servant') { if(State.variables.personalAttention === PersonalAttention.MAID) { if(State.variables.PC.belly >= 5000) { costs *= 0.80; } else { costs *= 0.75; } } else { costs *= 0.9; } } if(State.variables.secExp == 1) { if(State.variables.terrain === 'oceanic' || State.variables.terrain === 'marine') { if(State.variables.docks > 0) { costs *= (1 - State.variables.docks * 0.05); } } else if(State.variables.railway > 0) { costs *= (1 - State.variables.railway * 0.05); } } if(State.variables.SF.Toggle && State.variables.SF.Subsidy) { costs += Math.ceil((10000*(State.variables.$SFUnit.Troops/10))*1+(State.variables.arcologies[0].prosperity/100)*1+(State.variables.SF.Units/100)); } // clean up if(costs < 0) { costs = 0; } else { costs = Math.trunc(costs); } return costs; } window.getSlaveCost = function(s) { if(!s) { return 0; } // Data duplicated from Cost Report var cost = 0; var rulesCost = State.variables.rulesCost; var foodCost = State.variables.foodCost; var drugsCost = State.variables.drugsCost; // Living expenses switch(s.assignment) { case Job.ARCADE: cost += rulesCost * .75; break; case Job.DAIRY: if(State.variables.dairyRestraintsSetting >= 2) { cost += rulesCost * .75; } else if(s.livingRules == LivingRule.NORMAL) { cost += rulesCost * 1.5; } else if(State.variables.dairyDecoration === 'Degradationist') { cost += rulesCost * .90; } else { cost += rulesCost; } break; case Job.BROTHEL: if(s.livingRules == LivingRule.NORMAL) { cost += rulesCost * 1.5; } else { cost += rulesCost; } break; case Job.SCHOOL: case Job.CLUB: cost += rulesCost * 1.5; break; case Job.CLINIC: if(s.livingRules === LivingRule.LUXURIOUS) { cost += rulesCost * 2; } else if(s.livingRules == LivingRule.NORMAL) { cost += rulesCost * 1.5; } else { cost += rulesCost; } break; case Job.SPA: if(s.livingRules === LivingRule.LUXURIOUS) { cost += rulesCost * 1.75; } else if(s.livingRules == LivingRule.NORMAL) { cost += rulesCost * 1.5; } else { cost += rulesCost; } break; case Job.SERVANT: if(s.livingRules == LivingRule.NORMAL) { cost += rulesCost * 1.5; } else { if(State.variables.servantsQuartersDecoration === 'Degradationist') { cost += rulesCost * .90; } else { cost += rulesCost; } } break; case Job.JAIL: if(s.livingRules == LivingRule.NORMAL) { cost += rulesCost * 1.25; } else { cost += rulesCost * .90; } break; case Job.MADAM: case Job.DJ: case Job.NURSE: case Job.WARDEN: case Job.ATTEND: case Job.STEWARD: case Job.MILKMAID: case Job.TEACHER: cost += rulesCost * 2; break; default: if(s.livingRules === LivingRule.LUXURIOUS) { cost += rulesCost * (s.relationship >= 4 ? 3 : 4); } else if(s.livingRules == LivingRule.NORMAL) { cost += rulesCost * 2; } else { cost += rulesCost; } break; } // Food cost += foodCost * 4; switch(s.diet) { case 'fattening': case 'muscle building': cost += foodCost; break; case 'restricted': case 'slimming': cost -= foodCost; break; } if(s.weight > 130) { cost += foodCost * 2; } else if(s.weight > 50) { cost += foodCost; } else if(s.weight < -50) { cost -= foodCost; } if(s.drugs === 'appetite suppressors') { cost -= foodCost; } if(s.lactation > 0) { cost += foodCost * s.lactation * (1 + Math.trunc(s.boobs/10000)); } if(s.preg > 5) { if(s.assignment === Job.DAIRY && State.variables.dairyFeedersSetting > 0) { // Extra feeding costs to support pregnancy are covered by dairy feeders. // TODO: Include them here anyway? } else if((s.assignment === Job.MASTER_SUITE || s.assignment === Job.CONCUBINE) && State.variables.masterSuiteUpgradePregnancy === 1) { // Extra feeding costs to support pregnancy are covered by master suite luxuries. // TODO: Include them here anyway? } else { cost += foodCost * s.pregType * (s.pregControl === 'speed up' ? 3 : 1); } } if(s.diet === 'XX' || s.diet === 'XY' || s.diet === 'fertility') { cost += 25; } else if(s.diet === 'cleansing') { cost += 50; } else if(s.diet === 'XXY') { cost += 75; } // Accessibility costs if(State.variables.boobAccessibility !== 1 && s.boobs > 20000 && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) { cost += 50; } if(State.variables.pregAccessibility !== 1 && (s.belly >= 60000) && s.assignment != Job.BABY_FACTORY && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) { cost += 100; } if(State.variables.dickAccessibility != 1 && s.dick > 45 && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) { cost += 50; } if(State.variables.ballsAccessibility != 1 && s.balls > 90 && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) { cost += 50; } if(State.variables.buttAccessibility != 1 && s.butt > 15 && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) { cost += 50; } if(!canSee(s) && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) { cost += 50; } else if(s.eyes <= -1 && s.eyewear !== 'corrective glasses' && s.eyewear !== 'corrective contacts') { cost += 25; } else if(s.eyewear === 'blurring glasses' || s.eyewear === 'blurring contacts') { cost += 25; } if((s.assignment !== Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment !== Job.ARCADE)) { if(s.amp !== 0) { if(s.amp === 1) { cost += rulesCost; } else { cost += rulesCost / 2; } } else if(!canWalk(s)) { cost += rulesCost; } } // Maintenance if(s.boobs > 10000 && s.boobsImplantType === 1) { cost += 50; } if(s.butt > 10 && s.buttImplantType === 1) { cost += 50; } if((s.assignment !== Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment !== Job.ARCADE)) { if(s.preg > 35 && State.variables.universalRulesBirthing === 1) { cost += 50; } } // Retirement account if(State.variables.CitizenRetirement === 1) { cost += 250; } // Enemas if(s.inflation === 3) { switch(s.inflationType) { case 'water': cost += 100; break; case 'food': cost += (foodCost * 4); break; case 'curative': case 'aphrodisiac': case 'tightener': cost += (100 + (drugsCost * 2)); break; } } else if(s.inflation === 2) { switch(s.inflationType) { case 'water': cost += 50; break; case 'food': cost += (foodCost * 2); break; case 'curative': case 'aphrodisiac': case 'tightener': cost += (50 + (drugsCost * 2)); break; } } else if(s.inflation === 1) { switch(s.inflationType) { case 'water': cost += 25; break; case 'food': cost += (foodCost); break; case 'curative': case 'aphrodisiac': case 'tightener': cost += (25 + (drugsCost * 2)); break; } } // Drugs switch(s.drugs) { case 'anti-aging cream': cost += drugsCost * 10; break; case 'female hormone injections': case 'male hormone injections': case 'intensive breast injections': case 'intensive butt injections': case 'intensive penis enhancement': case 'intensive testicle enhancement': case 'intensive lip injections': case 'hyper breast injections': case 'hyper butt injections': case 'hyper penis enhancement': case 'hyper testicle enhancement': case 'hyper lip injections': case 'growth stimulants': cost += drugsCost * 5; break; case 'sag-B-gone': cost += drugsCost * .1; break; case 'no drugs': case 'none': break; default: cost += drugsCost * 2; break; } if(s.curatives > 0 && s.assignmentVisible === 1) { cost += drugsCost * s.curatives; } if(s.aphrodisiacs !== 0) { cost += drugsCost * Math.abs(s.aphrodisiacs); } if(s.hormones !== 0) { cost += (drugsCost * Math.abs(s.hormones) * 0.5); } if(s.bodySwap > 0) { cost += (drugsCost * s.bodySwap * 10); } if(s.preg === -1 && isFertile(s)) { cost += (drugsCost * 0.5); } // Promotion costs if(State.variables.studio === 1) { if(s.pornFameSpending > 0) { cost += (s.pornFameSpending/State.variables.PCSlutContacts); } } if(isNaN(cost)) { throw new Error('Cost calculation for slave ' + s.slaveName + ' (' + s.ID + ') failed.'); } return cost; }; window.menialSlaveCost = function() { var df = State.variables.menialDemandFactor; return random(998,1001) + Math.trunc(Math.sign(df) * Math.sqrt(1 - Math.exp(-1*Math.pow(df/500, 2)*(4/Math.PI + 0.140012 * Math.pow(df/500, 2))/(1 + 0.140012 * Math.pow(df/500, 2))))*150); /* https://en.wikipedia.org/wiki/Error_function */ }; window.getSlaveStatisticData = function(s, facility) { if(!s || !facility) { // Base data, even without facility return { ID: s.ID, slaveName: s.slaveName, customLabel: s.customLabel, income: 0, adsIncome: 0, rep: 0, cost: getSlaveCost(s), customers: 0 /* brothel, club, ... */ }; } if(!facility.income) { facility.income = new Map(); } if(facility.income.has(s.ID)) { return facility.income.get(s.ID); } else { var data = { ID: s.ID, slaveName: s.slaveName, customLabel: s.customLabel, income: 0, adsIncome: 0, rep: 0, cost: getSlaveCost(s), customers: 0 /* brothel, club, ... */ }; facility.income.set(s.ID, data); return data; } }; window.initFacilityStatistics = function(facility) { facility = facility || {}; facility.adsIncome = 0; facility.maintenance = 0; facility.totalIncome = 0; facility.totalExpenses = 0; facility.profit = 0; facility.income = new Map(); return facility; } Number.prototype.toFixedHTML = function() { return commaNum(Number.prototype.toFixed.apply(this, arguments)).replace(/\.0+$/, '<span style="opacity: 0.3">$&</span>'); }
DankWolf/fc
src/js/economyJS.tw
tw
bsd-3-clause
20,219
:: EventSelectionJS [script] window.generateRandomEventPoolStandard = function(eventSlave) { /* STANDARD EVENTS */ if(eventSlave.fetish != "mindbroken") { if(canWalk(eventSlave)) { if(canTalk(eventSlave)) { if(State.variables.RECockmilkInterceptionIDs.length > 1 || (State.variables.RECockmilkInterceptionIDs.length == 1 && eventSlave.ID != State.variables.RECockmilkInterceptionIDs[0])){ if(eventSlave.devotion > 20) { if (eventSlave.dietCum > 0 || (eventSlave.fetishKnown && eventSlave.fetish == "cumslut")) { State.variables.RETSevent.push("cockmilk interception"); } } } if(State.variables.REInterslaveBeggingIDs.length > 1 || (State.variables.REInterslaveBeggingIDs.length == 1 && eventSlave.ID != State.variables.REInterslaveBeggingIDs[0])) { if(State.variables.universalRulesConsent == 1) { if(eventSlave.devotion > 20) { if(eventSlave.energy > 40) { if(canPenetrate(eventSlave)) { if(canSee(eventSlave)) { if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { State.variables.RETSevent.push("interslave begging"); } } } } } } } if(State.variables.familyTesting == 0) { if(eventSlave.devotion > 20) { if(eventSlave.sexualQuirk == "perverted" || eventSlave.energy > 80) { if(eventSlave.relation == "mother") { if(eventSlave.belly < 100000) { if(eventSlave.lactation) { if(eventSlave.nipples != "fuckable") { if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { State.variables.RETSevent.push("incestuous nursing"); } } } } } } } } else { if(eventSlave.devotion > 20 && (eventSlave.sexualQuirk == "perverted" || eventSlave.energy > 80) && eventSlave.belly < 100000 && eventSlave.lactation > 0 && eventSlave.nipples != "fuckable" && eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation" && eventSlave.daughters > 0) { State.variables.RETSevent.push("incestuous nursing"); } } if(eventSlave.intelligence > 1) { if(eventSlave.devotion > 50) { if(eventSlave.intelligenceImplant > 0) { if(eventSlave.accent < 4) { State.variables.RESSevent.push("devoted educated slave"); } } } } if(eventSlave.entertainSkill >= 60 || ["an exotic dancer", "a dancer", "a house DJ", "a party girl", "an aspiring pop star"].includes(eventSlave.career)) { if(eventSlave.health > 40) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { State.variables.RESSevent.push("happy dance"); } } } } if(State.variables.RERepressedAnalVirginSubIDs.length > 0) { if(eventSlave.anus == 0) { if(eventSlave.devotion >= -50) { if(eventSlave.trust >= -50) { if(eventSlave.sexualFlaw == "repressed") { State.variables.RETSevent.push("repressed anal virgin"); } } } } } if(State.variables.assistant > 0) { if(State.variables.assistantAppearance != "normal") { if(eventSlave.devotion >= -20) { if(canSee(eventSlave)) { if(eventSlave.devotion <= 50) { if(["be a servant", "work as a servant"].includes(eventSlave.assignment)) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("PA servant"); } } } else if(eventSlave.trust > 75) { if(eventSlave.energy > 60) { if((canDoAnal(eventSlave) && eventSlave.anus > 0) || (canDoVaginal(eventSlave) && eventSlave.vagina > 0)) { State.variables.RESSevent.push("PA flirting"); } } } } } } } if(eventSlave.clothes == "a succubus outfit") { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("sexy succubus"); } } } if(State.variables.HeadGirl != 0) { if(eventSlave.devotion <= 50) { if(eventSlave.anus != 0 && canDoAnal(eventSlave)) { if(State.variables.HGSeverity >= 0) { State.variables.events.push("RE anal punishment"); } State.variables.events.push("RE shower punishment"); } } if(eventSlave.ID == State.variables.HeadGirl.ID) { if(eventSlave.trust > 50) { State.variables.RESSevent.push("trusting HG"); } } if(eventSlave.ID != State.variables.HeadGirl.ID) { if(canSee(eventSlave)) { if(eventSlave.speechRules != "restrictive") { if(eventSlave.trust > 75) { if(eventSlave.devotion > 50) { if(eventSlave.oralSkill > 30) { if(eventSlave.intelligence >= State.variables.HeadGirl.intelligence) { if(eventSlave.oralSkill > State.variables.HeadGirl.oralSkill) { State.variables.events.push("RE HG replacement"); } } } } } } } } } if(eventSlave.livingRules == "spare") { if(eventSlave.devotion <= 20) { if(eventSlave.devotion > -10) { State.variables.RESSevent.push("sleeping ambivalent"); } if(eventSlave.trust < -20) { State.variables.RESSevent.push("bad dream"); } } } if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -20) { if(eventSlave.weekAcquired > 0) { if(State.variables.week-eventSlave.weekAcquired < 10) { if(eventSlave.energy > 20) { if(eventSlave.anus != 0) { if(eventSlave.vagina != 0) { State.variables.RESSevent.push("ignorant horny"); } } } } } } } if(State.variables.RETasteTestSubIDs.length > 1) { if(eventSlave.livingRules == "luxurious") { if(eventSlave.devotion > 20) { if(eventSlave.energy > 80) { State.variables.RETSevent.push("taste test"); } } } } if(State.variables.modRequestsAllowed > 0) { if(eventSlave.trust > 50) { if(eventSlave.devotion > 20) { if(eventSlave.dick != 0 || eventSlave.vagina != -1) { if(eventSlave.nipples != "fuckable") { if(eventSlave.speechRules == "permissive") { if(eventSlave.corsetPiercing == 0) { if(eventSlave.tonguePiercing == 0) { if(eventSlave.anusPiercing == 0) { if(eventSlave.nipplesPiercing == 0) { if(eventSlave.dickPiercing == 0) { if(eventSlave.vaginaPiercing == 0) { if(eventSlave.lipsTat == 0 || eventSlave.lipsTat == "none") { if(eventSlave.vaginaTat == 0 || eventSlave.vaginaTat == "none") { State.variables.RESSevent.push("mods please"); } } } } } } } } } } } } } } if(eventSlave.muscles > 5) { if(eventSlave.devotion > 20) { if(eventSlave.diet != "slimming") { State.variables.RESSevent.push("sore shoulders"); } } } if(eventSlave.relationship > 3) { var relationshipSlave = State.variables.slaves.find(function(s) { return s.ID == eventSlave.relationshipTarget; }); if(relationshipSlave.devotion > 20) { if(canWalk(relationshipSlave)) { if(canTalk(relationshipSlave)) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { if(eventSlave.speechRules != "restrictive") { State.variables.RETSevent.push("date please"); } if(relationshipSlave.anus != 0) { if(relationshipSlave.dick != 1) { if(relationshipSlave.dick == 0 || canAchieveErection(relationshipSlave)) { if(relationshipSlave.fetish == "dom" || relationshipSlave.fetish == "sadist") { State.variables.RETSevent.push("top exhaustion"); } } } } } } } } } } if(State.variables.REAnalCowgirlSubIDs.length > 1 || (State.variables.REAnalCowgirlSubIDs.length == 1 && eventSlave.ID != State.variables.REAnalCowgirlSubIDs[0])) { if(eventSlave.devotion > 20) { if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { if(eventSlave.fetish == "buttslut" || eventSlave.fetish == "sadist" || eventSlave.fetish == "dom") { if((eventSlave.dickAccessory != "chastity" && eventSlave.dickAccessory != "combined chastity") || eventSlave.dick == 0) { State.variables.RETSevent.push("anal cowgirl"); } } } } } if(State.variables.REBoobCollisionSubIDs.length > 1) { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { if(eventSlave.boobs > 3000) { if(eventSlave.attrXX >= 50 || (eventSlave.fetish == "boobs" && eventSlave.fetishStrength > 95)) { State.variables.RETSevent.push("boob collision"); } } } } } if(State.variables.weatherToday.severity <= 1) { if(eventSlave.trust > 50) { if(eventSlave.devotion > 20) { if(eventSlave.anus != 0 && canDoAnal(eventSlave)) { if(eventSlave.vagina != 0) { State.variables.RESSevent.push("confident tanning"); } } } } } if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { var giver = 0; if(State.variables.HeadGirl == 0) { giver = 1; } else if(State.variables.HeadGirl.ID != eventSlave.ID) { giver = 1; } if(giver == 1) { State.variables.RESSevent.push("a gift"); } } } if(eventSlave.relationship >= 2) { if(eventSlave.relationship < 5) { if(eventSlave.devotion > 20) { if(eventSlave.trust > -20) { State.variables.events.push("RE relationship advice"); } } } } if(eventSlave.devotion > 50) { if(eventSlave.anus > 0) { if(eventSlave.vagina != 0) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("devoted exhibition"); State.variables.RESSevent.push("devoted lotion"); } if(eventSlave.energy > 95 && canDoAnal(eventSlave)) { State.variables.RESSevent.push("devoted nympho"); } if(eventSlave.releaseRules == "permissive" || eventSlave.releaseRules == "masturbation") { if(!["chastity", "combined chastity"].includes(eventSlave.dickAccessory) || eventSlave.dick == 0) { State.variables.RESSevent.push("permitted masturbation"); } } } } } if(eventSlave.trust < -50) { if(eventSlave.devotion <= 20) { State.variables.RESSevent.push("terrified inspection"); } } if(eventSlave.dick > 0) { if(eventSlave.anus > 0) { if(eventSlave.devotion >= 10) { if(State.variables.REFeminizationCheckinIDs.includes(eventSlave.ID)) { State.variables.RECIevent.push("feminization"); } if(eventSlave.trust >= 10) { if(canAchieveErection(eventSlave)) { if(State.variables.REFutaSisterCheckinIDs.includes(eventSlave.ID)) { State.variables.RECIevent.push("futa"); } } } } } } if(eventSlave.analSkill > 30) { if(eventSlave.devotion >= 10) { if(State.variables.REMILFCheckinIDs.includes(eventSlave.ID)) { State.variables.RECIevent.push("MILF"); } } } if(eventSlave.attrXY > 50) { if(eventSlave.anus != 0) { if(eventSlave.vagina != 0) { if(eventSlave.devotion >= 10) { if(State.variables.REOrientationCheckinIDs.includes(eventSlave.ID)) { State.variables.RECIevent.push("orientation"); } } } } } if(eventSlave.face >= -10) { if(eventSlave.devotion >= 10) { if(eventSlave.assignment == "serve the public" || eventSlave.assignment == "whore") { if(State.variables.REUglyCheckinIDs.includes(eventSlave.ID)) { State.variables.RECIevent.push("ugly"); } } } } if(eventSlave.anus > 1) { if(eventSlave.anus < 4) { if(eventSlave.analArea > 1) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { if(State.variables.REButtholeCheckinIDs.includes(eventSlave.ID)) { State.variables.RECIevent.push("butthole"); } } } } } } /* if(eventSlave.drugs == "breast injections") { if(eventSlave.anus > 0 || eventSlave.vagina > 0) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -20) { if(eventSlave.trust >= -50) { if(State.variables.REReductionCheckinIDs.includes(eventSlave.ID)) { State.variables.RECIevent.push("reduction"); } } } } } } */ if(eventSlave.assignment == "be a servant" || eventSlave.assignment == "work as a servant") { if(eventSlave.devotion <= 95) { if(eventSlave.intelligence < -1) { State.variables.RESSevent.push("cooler lockin"); } } } if(State.variables.universalRulesConsent == 0) { if(eventSlave.devotion > 50) { if(eventSlave.fetish == "sadist" || eventSlave.fetish == "dom" || eventSlave.energy > 95) { if(State.variables.REShowerForceSubIDs.length > 0) { if(eventSlave.trust <= 75) { State.variables.RETSevent.push("shower force"); } } if(eventSlave.anus > 0) { if(State.variables.RESadisticDescriptionSubIDs.length > 0) { State.variables.RETSevent.push("sadistic description"); } } if(State.variables.cockFeeder > 0) { if(canPenetrate(eventSlave) || eventSlave.dick == 0) { State.variables.RESSevent.push("kitchen molestation"); } } } if(State.variables.REIfYouEnjoyItSubIDs.length > 0) { State.variables.RETSevent.push("if you enjoy it"); } if(State.variables.RESimpleAssaultIDs.length > 0) { if(canPenetrate(eventSlave)) { State.variables.RETSevent.push("simple assault"); } } } } if(eventSlave.devotion < -50) { if(eventSlave.trust > -20) { if(eventSlave.speechRules == "restrictive") { State.variables.RESSevent.push("vocal disobedience"); } } } if(State.variables.boobAccessibility != 1 && State.variables.ballsAccessibility != 1 && State.variables.pregAccessibility != 1) { if(eventSlave.boobs > 10000) { if(eventSlave.devotion >= -20) { if(State.variables.slaves.length > 2) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("huge tits"); } } } } } if(eventSlave.physicalAge > 30) { if(eventSlave.ageImplant > 0) { if(eventSlave.devotion > 20) { State.variables.RESSevent.push("age implant"); } } } if(State.variables.seeAge != 0) { if(eventSlave.devotion > 50) { if(eventSlave.speechRules != "restrictive") { if(eventSlave.birthWeek >= 51) { /* lets give this a much higher chance of appearing */ State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); } } } } if(eventSlave.clothes == "a penitent nuns habit") { if(eventSlave.anus > 0) { if(eventSlave.devotion >= -20) { if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("penitent"); } } } } if(eventSlave.slaveName != eventSlave.birthName && eventSlave.birthName !== "") { if(eventSlave.devotion <= 20) { if(eventSlave.trust > -20) { if(eventSlave.anus > 0 && canDoAnal(eventSlave)) { State.variables.RESSevent.push("not my name"); } } } } if(State.variables.slaves.length > 2) { if(eventSlave.devotion >= -20) { if(eventSlave.heels == 1) { if(eventSlave.shoes == "heels" || eventSlave.shoes == "boots" || eventSlave.shoes == "extreme heels") { State.variables.RESSevent.push("tendon fall"); } } } } if(eventSlave.devotion > 20 || eventSlave.trust < -20) { if(eventSlave.devotion <= 50) { if(eventSlave.vagina < 0) { if(canDoAnal(eventSlave)) { if(eventSlave.anus > 0) { if(eventSlave.analSkill <= 30) { State.variables.RESSevent.push("obedient shemale"); } } } } } } if(eventSlave.devotion > 50) { if(eventSlave.trust > 20) { if(eventSlave.physicalAge > 37) { if(eventSlave.anus > 0) { if(eventSlave.vagina > 0) { State.variables.RESSevent.push("devoted old"); } } } } } if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { if(eventSlave.actualAge > 35) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(State.variables.PC.actualAge < 25) { State.variables.RESSevent.push("young PC age difference"); } } } } } if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { if(eventSlave.actualAge < 22) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(State.variables.PC.actualAge >= 50) { State.variables.RESSevent.push("old PC age difference"); } } } } } if(eventSlave.fetish == "humiliation" || eventSlave.energy > 95) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.vagina != 0) { if(eventSlave.anus != 0) { if(eventSlave.fetishKnown == 1) { State.variables.RESSevent.push("fearful humiliation"); } } } } } } } if(eventSlave.livingRules == "luxurious") { if(eventSlave.devotion <= 75) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("newly devoted sunrise"); } } } if(State.variables.PC.dick == 1) { if(State.variables.PC.belly < 5000) { if(["be a servant", "work as a servant"].includes(eventSlave.assignment)) { if(eventSlave.attrXY <= 35 || eventSlave.behavioralFlaw == "hates men" || eventSlave.sexualFlaw == "repressed") { if(eventSlave.devotion > -20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("frightening dick"); } } } } } } if(State.variables.spa > 0) { if(eventSlave.boobs > 2000) { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("spa boobs"); } } } } } if(eventSlave.lactation > 0) { if(eventSlave.boobs > 800) { if(eventSlave.nipples != "fuckable") { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("cow milking"); } } } } } if(eventSlave.dietCum > 0) { if(eventSlave.devotion < 20) { if((eventSlave.fetish != "cumslut" && eventSlave.fetish != "masochist" && eventSlave.fetishStrength < 60) || eventSlave.fetishKnown == 0) { State.variables.RESSevent.push("retching cum feeding"); } } } if(State.variables.arcologies[0].FSSubjugationist != "unset") { if(eventSlave.race != State.variables.arcologies[0].FSSubjugationistRace) { if(State.variables.week-eventSlave.weekAcquired > 1) { if(State.variables.week-eventSlave.weekAcquired < 10) { if(eventSlave.devotion < -20) { if(eventSlave.trust > -20) { if(eventSlave.health > -20) { var toSearch = eventSlave.race; if(toSearch.indexOf("surgically") == -1) { if(eventSlave.indentureRestrictions < 1) { State.variables.RESSevent.push("subjugation blues"); } } } } } } } } } if(canTalk(eventSlave)) { if(eventSlave.dietCum > 0) { if(eventSlave.diet == "fattening") { if(eventSlave.trust > -50) { if(eventSlave.fetish != "cumslut") { if(eventSlave.weight < -30) { if(eventSlave.health > -80) { if(eventSlave.behavioralFlaw != "anorexic") { if(eventSlave.sexualFlaw != "self hating") { if(eventSlave.fetishStrength <= 60 || eventSlave.fetishKnown != 1) { State.variables.RESSevent.push("too thin for cum diet"); } } } } } } } } } } if(eventSlave.drugs == "intensive breast injections" || eventSlave.drugs == "hyper breast injections") { if(eventSlave.boobs <= 8000) { if(eventSlave.boobs > 2000) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -50) { if(eventSlave.trust >= -50) { if(eventSlave.fetish != "boobs") { if(eventSlave.intelligence > -2) { State.variables.RESSevent.push("breast expansion blues"); } } } } } } } } if(eventSlave.physicalAge > 35) { if(eventSlave.speechRules != "restrictive") { if(["whore", "serve the public", "work in the brothel", "serve in the club"].includes(eventSlave.assignment)) { if(eventSlave.devotion > -20) { if(eventSlave.devotion <= 95) { State.variables.RESSevent.push("ara ara"); } } } } } if(eventSlave.anus > 3) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { State.variables.RESSevent.push("gaped asshole"); } } } if(eventSlave.health > 90) { if(eventSlave.muscles > 5) { if(eventSlave.weight <= 30) { if(eventSlave.weight >= -30) { if(eventSlave.trust > 50) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("passing declaration"); } } } } } } if(eventSlave.trust < -50) { if(eventSlave.devotion < 50) { State.variables.RESSevent.push("im scared"); } } if(eventSlave.fetish == "sadist") { if(eventSlave.fetishStrength > 20) { if(State.variables.arcadeSlaves > 0) { if(eventSlave.trust > -20) { if(eventSlave.devotion > 50) { if(eventSlave.belly < 300000) { State.variables.RESSevent.push("arcade sadist"); } } } } } } if(eventSlave.dick == 0) { if(eventSlave.vagina == -1) { if(canDoAnal(eventSlave)) { if(eventSlave.energy > 20) { if(eventSlave.devotion >= -50) { if(eventSlave.fetish != "buttslut" || eventSlave.fetishStrength <= 20) { if(eventSlave.nipples != "fuckable") { State.variables.RESSevent.push("desperate null"); } } } } } } } if(eventSlave.devotion > 20) { if(eventSlave.boobs > 2000) { State.variables.RESSevent.push("back stretch"); } } if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { if(eventSlave.speechRules != "restrictive") { if(setup.modestClothes.includes(eventSlave.clothes)) { State.variables.RESSevent.push("modest clothes"); } } } } if(State.variables.PC.vagina == 1) { if(eventSlave.devotion <= 20) { if((eventSlave.trust > -20 && eventSlave.behavioralFlaw == "arrogant") || (eventSlave.trust > 20)) { if(eventSlave.muscles > 30) { if(eventSlave.health > 20) { if(eventSlave.energy > 50) { if(canPenetrate(eventSlave)) { if(State.variables.Bodyguard == 0) { State.variables.RESSevent.push("mutinery attempt"); } } } } } } } } } /* closes mute exempt */ if(eventSlave.devotion >= 20) { if(["ball gag", "bit gag", "dildo gag", "massive dildo gag"].includes(eventSlave.collar)) { State.variables.RESSevent.push("gagged slave"); } } if(eventSlave.devotion > 20) { if(eventSlave.butt > 5) { if(!["no clothing", "body oil", "a toga", "a kimono", "shibari ropes", "a slutty maid outfit", "a string bikini", "a scalemail bikini", "a chattel habit", "a slave gown", "a halter top dress", "a ball gown", "a mini dress", "harem gauze", "a schutzstaffel uniform", "a slutty schutzstaffel uniform", "a red army uniform", "a monokini", "a burkini"].includes(eventSlave.clothes)) { State.variables.RESSevent.push("ass fitting"); } } } if(eventSlave.trust > 20) { if(eventSlave.devotion > 20) { if(eventSlave.energy > 40) { if(eventSlave.belly < 300000) { if(State.variables.PC.belly < 5000 && State.variables.PC.ballsImplant < 3 && State.variables.PC.balls < 3) { if(canSee(eventSlave)) { State.variables.RESSevent.push("comfortable seat"); } } } } } } if(eventSlave.vaginaLube > 1) { if(eventSlave.devotion > 20) { if(canDoVaginal(State.variables.activeSlave)) { State.variables.RESSevent.push("moist pussy"); } } } if(eventSlave.devotion <= 20) { if(eventSlave.trust <= -20) { if(eventSlave.genes == "XY") { if(eventSlave.dick > 0) { if(!["chastity", "combined chastity"].includes(eventSlave.dickAccessory)) { if(eventSlave.vagina == -1) { if(eventSlave.attrXY < 50) { State.variables.RESSevent.push("transition anxiety"); } } } } } } } if(State.variables.seeAge == 1) { if(eventSlave.actualAge < 18) { if(eventSlave.devotion >= 20) { if(eventSlave.ovaries == 1) { if(eventSlave.pubertyXX == 0) { if(eventSlave.preg == 0) { if(eventSlave.physicalAge >= eventSlave.pubertyAgeXX-.5) { State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); } } } } if(canPenetrate(eventSlave)) { if(eventSlave.balls > 0) { if(eventSlave.pubertyXY == 0) { if(eventSlave.physicalAge >= eventSlave.pubertyAgeXY-.5) { State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); } } } } } } } /* closes aging exemption */ if(eventSlave.devotion >= -150) { if(eventSlave.devotion <= 50) { State.variables.events.push("RE standard punishment"); } } if(eventSlave.boobs > 600) { if(eventSlave.boobShape == "torpedo-shaped") { if(eventSlave.devotion >= -50) { State.variables.RESSevent.push("torpedo squeeze"); } } } if(eventSlave.assignment == "serve the public") { if(eventSlave.fetishKnown == 1) { if(State.variables.FSDegradationist == "unset") { if(State.variables.arcologyUpgrade.drones == 1) { State.variables.RESSevent.push("mean girls"); } } } } if(eventSlave.balls > 0) { if(eventSlave.hormoneBalance >= 100) { if(State.variables.hormoneUpgradeMood == 0) { if(eventSlave.trust >= -50) { if(eventSlave.devotion >= -20) { if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("orchiectomy please"); } } } } } } if(eventSlave.trust > 20) { if(eventSlave.devotion > 50) { if(State.variables.PC.belly < 5000) { State.variables.RESSevent.push("shower slip"); } if(eventSlave.amp < 0) { State.variables.RESSevent.push("plimb help"); } } } if(eventSlave.devotion <= 20) { if(eventSlave.devotion > -50) { if(eventSlave.trust > -20) { if(State.variables.suppository != 0) { if(eventSlave.fetish != "buttslut") { State.variables.RESSevent.push("suppository resistance"); } } if(State.variables.cockFeeder != 0) { if(eventSlave.fetish != "cumslut") { State.variables.RESSevent.push("cockfeeder resistance"); } } } } } if(eventSlave.relationship <= -2) { if(eventSlave.trust > 50) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("bonded love"); } } } if(eventSlave.trust > 20) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("objectifying visit"); } } if(eventSlave.devotion > 20) { if(eventSlave.trust > -10) { if(eventSlave.ID != State.variables.HeadGirl.ID) { if(eventSlave.ID != State.variables.Concubine.ID) { State.variables.RESSevent.push("refreshment delivery"); } } } } if(eventSlave.dick > 8) { if(eventSlave.balls > 0) { if(eventSlave.energy > 60) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.belly < 100000) { State.variables.RESSevent.push("dick wringing"); } } } } } } } if(eventSlave.balls > 0) { if(eventSlave.scrotum > 0) { if(eventSlave.dickAccessory == "chastity" || eventSlave.dickAccessory == "combined chastity") { if(eventSlave.devotion <= 95) { if(eventSlave.energy > 50) { if(eventSlave.energy < 95) { if(eventSlave.devotion >= -20 || eventSlave.trust < -20) { State.variables.RESSevent.push("cage relief"); } } } } } } } if(State.variables.PC.dick > 0) { if(State.variables.PC.boobs > 0) { if(canSee(eventSlave)) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -20) { if(((eventSlave.attrXY <= 35) && (eventSlave.attrXX > 65)) || ((eventSlave.attrXX <= 35) && (eventSlave.attrXY > 65))) { State.variables.RESSevent.push("dickgirl PC"); } } } } } } if(eventSlave.voice > 0) { if(eventSlave.lips <= 95) { if(!["dildo gag", "massive dildo gag", "ball gag", "bit gag"].includes(eventSlave.collar)) { if(eventSlave.accent == 3) { if(eventSlave.devotion <= 50) { if(eventSlave.trust > -10) { if(eventSlave.devotion >= -20 || eventSlave.trust < -20) { State.variables.RESSevent.push("language lesson"); } } } } } } } if(eventSlave.energy > 40) { if(canSee(eventSlave)) { if(eventSlave.trust >= -50) { if(eventSlave.devotion > 0) { if(eventSlave.devotion <= 50) { if(((eventSlave.attrXX >= 50) && (State.variables.PC.boobs == 1 || State.variables.PC.title == 0) && (State.variables.PC.belly < 5000)) || ((eventSlave.attrXY >= 50) && (State.variables.PC.dick == 1) && (State.variables.PC.boobs == 0) && (State.variables.PC.belly < 1500)) || (eventSlave.fetish == "pregnancy" && State.variables.PC.belly >= 5000) || (eventSlave.fetish == "boobs" && State.variables.PC.belly < 5000 && State.variables.PC.boobsBonus > 0)) { State.variables.RESSevent.push("hot PC"); } } } } } } if(eventSlave.trust <= 20) { if(eventSlave.trust >= -75) { if(eventSlave.devotion <= 30) { if(eventSlave.devotion >= -20) { State.variables.RESSevent.push("like me"); } } } } if(eventSlave.boobs >= 2000) { if(eventSlave.boobsImplant == 0) { if(eventSlave.nipples != "tiny" && eventSlave.nipples != "fuckable") { if(eventSlave.devotion > 20) { State.variables.RESSevent.push("huge naturals"); } } } } if(eventSlave.boobs > 800) { if(Math.floor(eventSlave.boobsImplant/eventSlave.boobs) >= .60) { if(eventSlave.devotion > 20) { State.variables.RESSevent.push("implant inspection"); } } } if(eventSlave.devotion < -20) { if(eventSlave.trust >= -20) { if(eventSlave.clothes == "uncomfortable straps") { State.variables.RESSevent.push("bondage gear"); } } } if(eventSlave.labia > 1) { if(eventSlave.muscles > 5 || eventSlave.diet == "muscle building") { if(eventSlave.belly < 10000) { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("inconvenient labia"); } } } } } if(eventSlave.devotion > 20 || eventSlave.trust < -20) { if(eventSlave.addict > 20) { if(eventSlave.aphrodisiacs > 0 || eventSlave.inflationType == "aphrodisiac") { State.variables.RESSevent.push("obedient addict"); } } } if(State.variables.seeExtreme == 1) { if(eventSlave.devotion < -50) { if(eventSlave.trust >= -50) { if(eventSlave.assignment != "stay confined") { if(eventSlave.heels != 1) { State.variables.RESSevent.push("escapee"); } } } } } if(eventSlave.devotion <= 50) { if(eventSlave.trust >= -50) { if(eventSlave.behavioralFlaw == "gluttonous") { if(eventSlave.diet == "restricted") { State.variables.RESSevent.push("diet"); } } } } if(eventSlave.devotion <= 20) { if(eventSlave.devotion >= -50) { State.variables.RESSevent.push("resistant shower"); } } if(eventSlave.speechRules != "restrictive") { if(eventSlave.devotion >= -20) { if(eventSlave.trust >= -20) { if(eventSlave.energy > 75) { if(eventSlave.fetish != "buttslut") { if(eventSlave.vagina != 0 || eventSlave.anus != 0) { State.variables.RESSevent.push("night visit"); } } } } } } if(eventSlave.releaseRules == "restrictive") { if(eventSlave.need) { if(eventSlave.devotion <= 95) { if(eventSlave.trust >= -20) { if((eventSlave.dickAccessory != "chastity" && eventSlave.dickAccessory != "combined chastity") || (eventSlave.dick == 0)) { State.variables.RESSevent.push("forbidden masturbation"); } } } if(eventSlave.devotion >= -20) { if(eventSlave.trust >= -50) { State.variables.RESSevent.push("desperately horny"); } } } } if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { if(canPenetrate(eventSlave)) { State.variables.RESSevent.push("slave dick on slave"); } } if(eventSlave.muscles > 30) { if(eventSlave.weight <= 10) { if(eventSlave.anus != 0 || State.variables.PC.dick == 0) { if(eventSlave.vagina != 0 || State.variables.PC.dick == 0) { State.variables.RESSevent.push("muscles"); } } } } if(eventSlave.devotion >= -20) { if(eventSlave.lactation > 1) { if(canDoVaginal(eventSlave) || canDoAnal(eventSlave)) { State.variables.RESSevent.push("milkgasm"); } } } if(eventSlave.waist < -95) { if(eventSlave.devotion > 20) { if(eventSlave.trust > -20) { if(eventSlave.belly < 30000) { if(eventSlave.weight <= 95) { State.variables.RESSevent.push("devoted waist"); } } } } } if(eventSlave.entertainSkill >= 100) { if(eventSlave.trust > 50) { if(["serve the public", "serve in the club"].includes(eventSlave.assignment)) { State.variables.RESSevent.push("masterful entertainer"); } } } if(eventSlave.whoreSkill >= 100) { if(eventSlave.trust > 50) { if(["whore", "work in the brothel"].includes(eventSlave.assignment)) { State.variables.RESSevent.push("masterful whore"); } } } if(eventSlave.dick > 0) { if(eventSlave.balls == 0) { if(eventSlave.ovaries == 0) { if(eventSlave.devotion <= 50) { if(eventSlave.trust < -50) { if(eventSlave.anus > 0) { if(canDoAnal(eventSlave)) { State.variables.RESSevent.push("resistant gelding"); } } } } } } } if(State.variables.seePreg != 0) { if(isFertile(eventSlave)) { if(eventSlave.devotion > 50) { if(State.variables.PC.dick != 0) { if(eventSlave.fetish == "pregnancy" || eventSlave.energy > 95) { if(eventSlave.eggType == "human") { if(eventSlave.fetishKnown == 1) { if(eventSlave.vagina != 0) { if(eventSlave.anus > 0) { State.variables.RESSevent.push("impregnation please"); } } } } } } } } } if(["large plug", "long, large plug", "huge plug", "long, huge plug"].includes(eventSlave.buttplug)) { if(eventSlave.assignment != "stay confined" && isSlaveAvailable(eventSlave)) { if(eventSlave.devotion <= 20) { if(eventSlave.trust >= -50) { if(eventSlave.anus < 3) { State.variables.RESSevent.push("plug disobedience"); } } } } } if(["whore", "serve the public", "work in the brothel", "serve in the club"].includes(eventSlave.assignment)) { if(eventSlave.vagina != 0) { if(eventSlave.anus != 0) { if(canDoAnal(eventSlave)) { if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("used whore"); } } } } } if(eventSlave.assignment == "serve the public") { if(eventSlave.devotion >= -20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("nice guys"); } } } if(eventSlave.assignment == "please you") { if(eventSlave.devotion > 20) { State.variables.RESSevent.push("lazy evening"); } } if(eventSlave.height < (Height.mean(eventSlave)*0.95)) { if(eventSlave.physicalAge > 12) { if(canDoAnal(eventSlave)) { if(eventSlave.devotion > 20) { if(eventSlave.trust <= 95) { State.variables.RESSevent.push("devoted shortstack"); } } } } } } /* closes amp/crawling exempt */ if(canTalk(eventSlave)) { if(eventSlave.speechRules != "restrictive") { if(eventSlave.boobsImplant > 400) { if(eventSlave.lipsImplant >= 30) { if(eventSlave.buttImplant > 3) { if(eventSlave.boobs < 9000 || eventSlave.butt < 8) { State.variables.RESSevent.push("surgery addict"); } } } } } if(eventSlave.assignment == "please you") { if(eventSlave.devotion > 20) { if(eventSlave.trust > -20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(!["chastity", "combined chastity"].includes(eventSlave.dickAccessory) || eventSlave.dick == 0) { if(State.variables.corpIncorporated != 0) { State.variables.RESSevent.push("shift sleep"); } if(canWalk(eventSlave)) { if(eventSlave.releaseRules == "permissive" || eventSlave.releaseRules == "masturbation") { State.variables.RESSevent.push("shift masturbation"); } } if(eventSlave.entertainSkill >= 60) { State.variables.RESSevent.push("shift doorframe"); } } if(canDoVaginal(eventSlave)) { if(State.variables.PC.vagina == 1) { if(eventSlave.dick == 0) { if(State.variables.fuckSlaves > 2) { State.variables.RESSevent.push("fucktoy tribbing"); } } } } } } } } else if(["serve in the master suite", "be your Concubine"].includes(eventSlave.assignment)) { if(eventSlave.devotion > 20) { if(eventSlave.trust > -20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if((!["chastity", "combined chastity"].includes(eventSlave.dickAccessory)) || (eventSlave.dick == 0)) { if(State.variables.corpIncorporated != 0) { State.variables.RESSevent.push("shift sleep"); } if(eventSlave.entertainSkill >= 60) { State.variables.RESSevent.push("shift doorframe"); } } if(canDoVaginal(eventSlave)) { if(State.variables.PC.vagina == 1) { if(eventSlave.dick == 0) { if(State.variables.fuckSlaves > 2) { State.variables.RESSevent.push("fucktoy tribbing"); } } } } } } } } if(eventSlave.speechRules != "restrictive") { if(eventSlave.oralCount+eventSlave.vaginalCount+eventSlave.analCount > 900) { if(eventSlave.oralCount+eventSlave.vaginalCount+eventSlave.analCount < 1100) { if(eventSlave.vagina != 0) { if(eventSlave.anus > 0) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("millenary"); } } } } } } if(eventSlave.assignment == "stay confined") { if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("solitary desperation"); } } if(eventSlave.speechRules == "restrictive") { if(eventSlave.devotion > 60) { if(eventSlave.trust >= -20) { State.variables.RESSevent.push("restricted profession"); } } } if(eventSlave.speechRules == "restrictive") { if(eventSlave.intelligence > 0) { if(eventSlave.trust >= -20) { if(eventSlave.devotion <= 20) { State.variables.RESSevent.push("restricted smart"); } } } } if(State.variables.expansionRequestsAllowed > 0) { if(eventSlave.drugs == "no drugs") { if(eventSlave.speechRules == "permissive") { if(eventSlave.health > 20) { if(eventSlave.devotion >= -20) { if(eventSlave.trust > 20) { if(State.variables.arcologies[0].FSSlimnessEnthusiast == "unset") { State.variables.RESSevent.push("injections please"); } } } } } } } if(eventSlave.assignment == "serve the public") { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("serve the public devoted"); } } } if(eventSlave.behavioralFlaw == "bitchy") { if(canSee(eventSlave)) { if(eventSlave.devotion > 20) { if(eventSlave.trust >= -20) { State.variables.RESSevent.push("obedient bitchy"); } } } } } /* closes mute exempt */ if(State.variables.cockFeeder == 0) { if(eventSlave.intelligence < -1) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -20 || eventSlave.trust < -20) { State.variables.RESSevent.push("obedient idiot"); } } } } if(eventSlave.boobs > 25000) { if(eventSlave.belly < 100000) { State.variables.RESSevent.push("tittymonster inspection"); } } if(State.variables.assistant > 1) { if(eventSlave.fetishKnown == 1) { if(eventSlave.energy > 95) { if(eventSlave.devotion > 20) { if(eventSlave.releaseRules == "permissive" || eventSlave.releaseRules == "masturbation") { State.variables.RESSevent.push("nympho with assistant"); } } } } } if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { if(eventSlave.assignment == "please you" || eventSlave.assignment == "serve in the master suite" || eventSlave.assignment == "be your Concubine") { State.variables.RESSevent.push("bed snuggle"); } } } if(eventSlave.minorInjury == "sore ass") { if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("sore ass"); } } if(eventSlave.sexualFlaw == "hates oral") { if(State.variables.PC.dick != 0) { if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("hates oral"); } } } if(eventSlave.vagina == 0) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 20) { if(eventSlave.speechRules != "restrictive") { State.variables.RESSevent.push("devoted virgin"); } } } } if(eventSlave.anus == 0) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 20) { if(eventSlave.speechRules != "restrictive") { State.variables.RESSevent.push("devoted anal virgin"); } } } } if(State.variables.seeExtreme == 1) { if(eventSlave.balls > 1) { if(eventSlave.scrotum > 0) { if(eventSlave.devotion <= 20) { if(eventSlave.trust <= 20) { if(eventSlave.speechRules != "restrictive") { State.variables.RESSevent.push("fearful balls"); } } } } } } if(eventSlave.devotion <= 50) { if(eventSlave.assignment == "work as a servant" || eventSlave.assignment == "be a servant") { State.variables.RESSevent.push("scrubbing"); } } if(eventSlave.devotion <= 20) { if(eventSlave.assignment == "work as a servant" || eventSlave.assignment == "be a servant") { if(eventSlave.clothes == "a slutty maid outfit" || eventSlave.clothes == "a nice maid outfit") { State.variables.RESSevent.push("servant maid"); } } } if(eventSlave.speechRules != "restrictive") { if(canDoVaginal(eventSlave)) { if(eventSlave.fetish != "buttslut") { if(eventSlave.vagina == 0) { if(eventSlave.anus != 0) { if(eventSlave.oralCount+eventSlave.vaginalCount+eventSlave.analCount > 100) { State.variables.RESSevent.push("unhappy virgin"); } } } } } } if(eventSlave.aphrodisiacs > 1 || eventSlave.inflationType == "aphrodisiac") { if(eventSlave.speechRules == "restrictive" && eventSlave.releaseRules !== "permissive") { if(eventSlave.amp != 1) { State.variables.RESSevent.push("extreme aphrodisiacs"); } } } if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { if(eventSlave.clit > 2) { State.variables.RESSevent.push("slave clit on slave"); } } if(eventSlave.releaseRules != "restrictive") { if(eventSlave.dick > 4) { if(eventSlave.amp != 1){ if(canAchieveErection(eventSlave)) { if(eventSlave.belly < 10000) { if(eventSlave.dickAccessory != "chastity" && eventSlave.dickAccessory != "combined chastity") { State.variables.RESSevent.push("slave dick huge"); } } } } } } if(eventSlave.heels == 1) { if(eventSlave.shoes == "heels" || eventSlave.shoes == "extreme heels") { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("heels"); } } } if(eventSlave.releaseRules != "restrictive") { if(eventSlave.belly < 300000) { if(eventSlave.anus > 2) { if(eventSlave.fetish == "buttslut" || eventSlave.energy > 95) { if(eventSlave.fetish != "none") { if(canDoAnal(eventSlave)) { State.variables.RESSevent.push("loose buttslut"); } } } } } } if(eventSlave.assignment == "whore") { if(canDoAnal(eventSlave) && (eventSlave.vagina < 0 || canDoVaginal(eventSlave))) { if(eventSlave.devotion < -20 && eventSlave.trust > -20) { State.variables.RESSevent.push("whore rebellious"); } } } if(eventSlave.amp == 1) { if(eventSlave.devotion > 20) { if(eventSlave.anus > 0 && canDoAnal(eventSlave)) { State.variables.RESSevent.push("devoted amp"); } } if(eventSlave.assignment == "rest") { State.variables.RESSevent.push("resting amp"); } } if(eventSlave.boobs < 500) { if(eventSlave.butt < 3) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion > 20 && eventSlave.trust > -20) { if(eventSlave.weight <= 10) { if(eventSlave.muscles <= 30) { State.variables.RESSevent.push("obedient girlish"); } } } } } } } if(eventSlave.boobs > 1200) { if(eventSlave.areolae > 3) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("shaped areolae"); } } } if(eventSlave.behavioralFlaw == "arrogant") { if(eventSlave.devotion < -50) { if(eventSlave.trust >= -50) { State.variables.RESSevent.push("rebellious arrogant"); } } } if(State.variables.seePreg != 0) { if(eventSlave.bellyPreg >= 10000) { State.variables.RESSevent.push("hugely pregnant"); } } if(eventSlave.hormoneBalance >= 50) { if(eventSlave.vagina == -1) { if(eventSlave.balls >= 0) { if(eventSlave.devotion > 20 || eventSlave.trust < -20) { if(eventSlave.devotion <= 50) { if(eventSlave.fetish != "buttslut") { if(eventSlave.speechRules == "permissive") { State.variables.RESSevent.push("hormone dysfunction"); } } } } } } } if(eventSlave.vaginaPiercing > 1) { if(eventSlave.nipplesPiercing > 1) { if(eventSlave.clitPiercing > 1) { if(eventSlave.devotion > 20 || eventSlave.trust < -20) { if(eventSlave.devotion <= 50) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("heavy piercing"); } } } } } } if(eventSlave.fetishKnown == 1) { if(eventSlave.fetish == "cumslut" || eventSlave.energy > 95) { if(["whore", "serve the public", "work in the brothel", "serve in the club", "work a glory hole"].includes(eventSlave.assignment)) { if(eventSlave.devotion > 20) { if(State.variables.PC.dick != 0) { State.variables.RESSevent.push("cumslut whore"); } } } } } if(eventSlave.anus == 0) { if(eventSlave.devotion < -20) { if(eventSlave.trust >= -20) { State.variables.RESSevent.push("resistant anal virgin"); } } } if(eventSlave.relationship == 4) { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { State.variables.events.push("RE slave marriage"); } } } if (eventSlave.bellyPreg >= 300000) { State.variables.RESSevent.push("hyperpreg stuck"); } if(eventSlave.prestige == 0) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { if(eventSlave.entertainSkill >= 100) { if(eventSlave.assignment == "serve the public") { State.variables.events.push("RE legendary entertainer"); } } if(eventSlave.whoreSkill >= 100) { if(eventSlave.assignment == "whore") { State.variables.events.push("RE legendary whore"); } } if(eventSlave.lactation > 0) { if((eventSlave.boobs-eventSlave.boobsImplant) > 6000) { if(eventSlave.assignment == "get milked") { State.variables.events.push("RE legendary cow"); } } } if(eventSlave.bellyPreg >= 14000) { if(eventSlave.broodmother == 0) { if(eventSlave.births > 10) { if(eventSlave.assignment == "whore" || eventSlave.assignment == "serve the public") { if(eventSlave.amp != 1) { State.variables.events.push("RE legendary womb"); } } } } } if(eventSlave.balls > 6) { if(eventSlave.dick > 6) { if(eventSlave.assignment == "work in the dairy" || eventSlave.assignment == "get milked") { State.variables.events.push("RE legendary balls"); } } } if(eventSlave.origin == "You sentenced her to enslavement as a punishment for attempted theft of a slave." || eventSlave.origin == "She is an enslaved Daughter of Liberty.") { if(eventSlave.devotion > 95 && eventSlave.assignment == "please you") { State.variables.events.push("RE former abolitionist"); } } } } } /* NICKNAME EVENTS */ if(State.variables.nicknamesAllowed == 1) { var toSearch = eventSlave.slaveName.toLowerCase(); if(toSearch.indexOf("'") == -1) { if(State.variables.week-eventSlave.weekAcquired >= 4) { State.variables.events.push("RE nickname"); State.variables.seed = 0; } } /* closes nickname check */ } /* closes no nicknames option */ } /* closes mindbreak exempt */ if(eventSlave.fetish == "mindbroken") { if(canWalk(eventSlave)) { State.variables.RESSevent.push("mindbroken morning"); } if(eventSlave.kindness != undefined && eventSlave.kindness >= 100) { if((isSlaveAvailable(eventSlave) && canWalk(eventSlave)) || (["please you", "serve in the master suite", "be your Concubine"].includes(eventSlave.assignment))) { if(eventSlave.relationship == -3) { if(jsRandom(1,200) < eventSlave.kindness) { State.variables.RESSevent.push("surprising wakeup"); } } } } if(eventSlave.career == "a breeding bull" && eventSlave.assignment == "serve in the master suite" && canPenetrate(eventSlave) && eventSlave.dick >= 5 && eventSlave.amp != 1 && State.variables.PC.vagina == 1 && State.variables.PC.preg == 0 && (eventSlave.muscles > 30 || eventSlave.weight > 30)) { State.variables.RESSevent.push("breeding bull"); if(State.variables.PC.fertDrugs > 0) { State.variables.RESSevent.push("breeding bull"); State.variables.RESSevent.push("breeding bull"); } if(State.variables.PC.forcedFertDrugs > 0) { State.variables.RESSevent.push("breeding bull"); State.variables.RESSevent.push("breeding bull"); } } } } /* servants spend a lot of time in the penthouse, so should be eligible for a number (but not all) random events */ window.generateRandomEventPoolServant = function(eventSlave) { /* STANDARD EVENTS */ if(eventSlave.fetish != "mindbroken") { if(canWalk(eventSlave)) { if(canTalk(eventSlave)) { if(State.variables.RECockmilkInterceptionIDs.length > 1 || (State.variables.RECockmilkInterceptionIDs.length == 1 && eventSlave.ID != State.variables.RECockmilkInterceptionIDs[0])){ if(eventSlave.devotion > 20) { if (eventSlave.dietCum > 0 || (eventSlave.fetishKnown && eventSlave.fetish == "cumslut")) { State.variables.RETSevent.push("cockmilk interception"); } } } if(State.variables.REInterslaveBeggingIDs.length > 1 || (State.variables.REInterslaveBeggingIDs.length == 1 && eventSlave.ID != State.variables.REInterslaveBeggingIDs[0])) { if(State.variables.universalRulesConsent == 1) { if(eventSlave.devotion > 20) { if(eventSlave.energy > 40) { if(canPenetrate(eventSlave)) { if(canSee(eventSlave)) { if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { State.variables.RETSevent.push("interslave begging"); } } } } } } } if(State.variables.familyTesting == 0) { if(eventSlave.devotion > 20) { if(eventSlave.sexualQuirk == "perverted" || eventSlave.energy > 80) { if(eventSlave.relation == "mother") { if(eventSlave.belly < 100000) { if(eventSlave.lactation) { if(eventSlave.nipples != "fuckable") { if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { State.variables.RETSevent.push("incestuous nursing"); } } } } } } } } else { if(eventSlave.devotion > 20 && (eventSlave.sexualQuirk == "perverted" || eventSlave.energy > 80) && eventSlave.belly < 100000 && eventSlave.lactation > 0 && eventSlave.nipples != "fuckable" && eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation" && eventSlave.daughters > 0) { State.variables.RETSevent.push("incestuous nursing"); } } if(State.variables.assistant > 0) { if(State.variables.assistantAppearance != "normal") { if(eventSlave.devotion >= -20) { if(eventSlave.devotion <= 50) { if(["be a servant", "work as a servant"].includes(eventSlave.assignment)) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("PA servant"); } } } } } } if(State.variables.HeadGirl != 0) { if(eventSlave.devotion <= 50) { if(eventSlave.anus != 0 && canDoAnal(eventSlave)) { if(State.variables.HGSeverity >= 0) { State.variables.events.push("RE anal punishment"); } State.variables.events.push("RE shower punishment"); } } } if(State.variables.RETasteTestSubIDs.length > 1) { if(eventSlave.livingRules == "luxurious") { if(eventSlave.devotion > 20) { if(eventSlave.energy > 80) { State.variables.RETSevent.push("taste test"); } } } } if(eventSlave.relationship > 3) { var relationshipSlave = State.variables.slaves.find(function(s) { return s.ID == eventSlave.relationshipTarget; }); if(relationshipSlave.devotion > 20) { if(canWalk(relationshipSlave)) { if(canTalk(relationshipSlave)) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { if(relationshipSlave.anus != 0) { if(relationshipSlave.dick != 1) { if(relationshipSlave.dick == 0 || canAchieveErection(relationshipSlave)) { if(relationshipSlave.fetish == "dom" || relationshipSlave.fetish == "sadist") { State.variables.RETSevent.push("top exhaustion"); } } } } } } } } } } if(State.variables.weatherToday.severity <= 1) { if(eventSlave.trust > 50) { if(eventSlave.devotion > 20) { if(eventSlave.anus != 0 && canDoAnal(eventSlave)) { if(eventSlave.vagina != 0) { State.variables.RESSevent.push("confident tanning"); } } } } } if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { var giver = 0; if(State.variables.HeadGirl == 0) { giver = 1; } else if(State.variables.HeadGirl.ID != eventSlave.ID) { giver = 1; } if(giver == 1) { State.variables.RESSevent.push("a gift"); } } } if(eventSlave.devotion > 50) { if(eventSlave.anus > 0) { if(eventSlave.vagina != 0) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("devoted lotion"); } } } } if(eventSlave.assignment == "be a servant" || eventSlave.assignment == "work as a servant") { if(eventSlave.devotion <= 95) { if(eventSlave.intelligence < -1) { State.variables.RESSevent.push("cooler lockin"); } } } if(State.variables.universalRulesConsent == 0) { if(eventSlave.devotion > 50) { if(eventSlave.fetish == "sadist" || eventSlave.fetish == "dom" || eventSlave.energy > 95) { if(State.variables.REShowerForceSubIDs.length > 0) { if(eventSlave.trust <= 75) { State.variables.RETSevent.push("shower force"); } } if(eventSlave.anus > 0) { if(State.variables.RESadisticDescriptionSubIDs.length > 0) { State.variables.RETSevent.push("sadistic description"); } } if(State.variables.cockFeeder > 0) { if(canPenetrate(eventSlave) || eventSlave.dick == 0) { State.variables.RESSevent.push("kitchen molestation"); } } } if(State.variables.REIfYouEnjoyItSubIDs.length > 0) { State.variables.RETSevent.push("if you enjoy it"); } if(State.variables.RESimpleAssaultIDs.length > 0) { if(canPenetrate(eventSlave)) { State.variables.RETSevent.push("simple assault"); } } } } if(State.variables.boobAccessibility != 1 && State.variables.ballsAccessibility != 1 && State.variables.pregAccessibility != 1) { if(eventSlave.boobs > 10000) { if(eventSlave.devotion >= -20) { if(State.variables.slaves.length > 2) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("huge tits"); } } } } } if(State.variables.seeAge != 0) { if(eventSlave.devotion > 50) { if(eventSlave.speechRules != "restrictive") { if(eventSlave.birthWeek >= 51) { /* lets give this a much higher chance of appearing */ State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); State.variables.RESSevent.push("birthday"); } } } } if(eventSlave.slaveName != eventSlave.birthName && eventSlave.birthName !== "") { if(eventSlave.devotion <= 20) { if(eventSlave.trust > -20) { if(eventSlave.anus > 0 && canDoAnal(eventSlave)) { State.variables.RESSevent.push("not my name"); } } } } if(State.variables.slaves.length > 2) { if(eventSlave.devotion >= -20) { if(eventSlave.heels == 1) { if(eventSlave.shoes == "heels" || eventSlave.shoes == "boots" || eventSlave.shoes == "extreme heels") { State.variables.RESSevent.push("tendon fall"); } } } } if(eventSlave.devotion > 20 || eventSlave.trust < -20) { if(eventSlave.devotion <= 50) { if(eventSlave.vagina < 0) { if(canDoAnal(eventSlave)) { if(eventSlave.anus > 0) { if(eventSlave.analSkill <= 30) { State.variables.RESSevent.push("obedient shemale"); } } } } } } if(eventSlave.devotion > 50) { if(eventSlave.trust > 20) { if(eventSlave.physicalAge > 37) { if(eventSlave.anus > 0) { if(eventSlave.vagina > 0) { State.variables.RESSevent.push("devoted old"); } } } } } if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { if(eventSlave.actualAge > 35) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(State.variables.PC.actualAge < 25) { State.variables.RESSevent.push("young PC age difference"); } } } } } if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { if(eventSlave.actualAge < 22) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(State.variables.PC.actualAge >= 50) { State.variables.RESSevent.push("old PC age difference"); } } } } } if(eventSlave.fetish == "humiliation" || eventSlave.energy > 95) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.vagina != 0) { if(eventSlave.anus != 0) { if(eventSlave.fetishKnown == 1) { State.variables.RESSevent.push("fearful humiliation"); } } } } } } } if(eventSlave.livingRules == "luxurious") { if(eventSlave.devotion <= 75) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("newly devoted sunrise"); } } } if(State.variables.PC.dick == 1) { if(State.variables.PC.belly < 5000) { if(["be a servant", "work as a servant"].includes(eventSlave.assignment)) { if(eventSlave.attrXY <= 35 || eventSlave.behavioralFlaw == "hates men" || eventSlave.sexualFlaw == "repressed") { if(eventSlave.devotion > -20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("frightening dick"); } } } } } } if(State.variables.spa > 0) { if(eventSlave.boobs > 2000) { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("spa boobs"); } } } } } if(eventSlave.lactation > 0) { if(eventSlave.boobs > 800) { if(eventSlave.nipples != "fuckable") { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("cow milking"); } } } } } if(State.variables.arcologies[0].FSSubjugationist != "unset") { if(eventSlave.race != State.variables.arcologies[0].FSSubjugationistRace) { if(State.variables.week-eventSlave.weekAcquired > 1) { if(State.variables.week-eventSlave.weekAcquired < 10) { if(eventSlave.devotion < -20) { if(eventSlave.trust > -20) { if(eventSlave.health > -20) { var toSearch = eventSlave.race; if(toSearch.indexOf("surgically") == -1) { if(eventSlave.indentureRestrictions < 1) { State.variables.RESSevent.push("subjugation blues"); } } } } } } } } } if(canTalk(eventSlave)) { if(eventSlave.dietCum > 0) { if(eventSlave.diet == "fattening") { if(eventSlave.trust > -50) { if(eventSlave.fetish != "cumslut") { if(eventSlave.weight < -30) { if(eventSlave.health > -80) { if(eventSlave.behavioralFlaw != "anorexic") { if(eventSlave.sexualFlaw != "self hating") { if(eventSlave.fetishStrength <= 60 || eventSlave.fetishKnown != 1) { State.variables.RESSevent.push("too thin for cum diet"); } } } } } } } } } } if(eventSlave.health > 90) { if(eventSlave.muscles > 5) { if(eventSlave.weight <= 30) { if(eventSlave.weight >= -30) { if(eventSlave.trust > 50) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("passing declaration"); } } } } } } if(eventSlave.fetish == "sadist") { if(eventSlave.fetishStrength > 20) { if(State.variables.arcadeSlaves > 0) { if(eventSlave.trust > -20) { if(eventSlave.devotion > 50) { if(eventSlave.belly < 300000) { State.variables.RESSevent.push("arcade sadist"); } } } } } } if(State.variables.PC.vagina == 1) { if(eventSlave.devotion <= 20) { if((eventSlave.trust > -20 && eventSlave.behavioralFlaw == "arrogant") || (eventSlave.trust > 20)) { if(eventSlave.muscles > 30) { if(eventSlave.health > 20) { if(eventSlave.energy > 50) { if(canPenetrate(eventSlave)) { if(State.variables.Bodyguard == 0) { State.variables.RESSevent.push("mutinery attempt"); } } } } } } } } } /* closes mute exempt */ if(eventSlave.devotion >= 20) { if(["ball gag", "bit gag", "dildo gag", "massive dildo gag"].includes(eventSlave.collar)) { State.variables.RESSevent.push("gagged slave"); } } if(eventSlave.trust > 20) { if(eventSlave.devotion > 20) { if(eventSlave.energy > 40) { if(eventSlave.belly < 300000) { if(State.variables.PC.belly < 5000 && State.variables.PC.ballsImplant < 3 && State.variables.PC.balls < 3) { if(canSee(eventSlave)) { State.variables.RESSevent.push("comfortable seat"); } } } } } } if(State.variables.seeAge == 1) { if(eventSlave.actualAge < 18) { if(eventSlave.devotion >= 20) { if(eventSlave.ovaries == 1) { if(eventSlave.pubertyXX == 0) { if(eventSlave.preg == 0) { if(eventSlave.physicalAge >= eventSlave.pubertyAgeXX-.5) { State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); State.variables.RESSevent.push("first period"); } } } } if(canPenetrate(eventSlave)) { if(eventSlave.balls > 0) { if(eventSlave.pubertyXY == 0) { if(eventSlave.physicalAge >= eventSlave.pubertyAgeXY-.5) { State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); State.variables.RESSevent.push("wet dreams"); } } } } } } } /* closes aging exemption */ if(eventSlave.devotion >= -150) { if(eventSlave.devotion <= 50) { State.variables.events.push("RE standard punishment"); } } if(eventSlave.trust > 20) { if(eventSlave.devotion > 50) { if(State.variables.PC.belly < 5000) { State.variables.RESSevent.push("shower slip"); } if(eventSlave.amp < 0) { State.variables.RESSevent.push("plimb help"); } } } if(eventSlave.devotion <= 20) { if(eventSlave.devotion > -50) { if(eventSlave.trust > -20) { if(State.variables.suppository != 0) { if(eventSlave.fetish != "buttslut") { State.variables.RESSevent.push("suppository resistance"); } } if(State.variables.cockFeeder != 0) { if(eventSlave.fetish != "cumslut") { State.variables.RESSevent.push("cockfeeder resistance"); } } } } } if(eventSlave.relationship <= -2) { if(eventSlave.trust > 50) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("bonded love"); } } } if(eventSlave.trust > 20) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("objectifying visit"); } } if(eventSlave.devotion > 20) { if(eventSlave.trust > -10) { if(eventSlave.ID != State.variables.HeadGirl.ID) { if(eventSlave.ID != State.variables.Concubine.ID) { State.variables.RESSevent.push("refreshment delivery"); } } } } if(eventSlave.dick > 8) { if(eventSlave.balls > 0) { if(eventSlave.energy > 60) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 50) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.belly < 100000) { State.variables.RESSevent.push("dick wringing"); } } } } } } } if(eventSlave.balls > 0) { if(eventSlave.scrotum > 0) { if(eventSlave.dickAccessory == "chastity" || eventSlave.dickAccessory == "combined chastity") { if(eventSlave.devotion <= 95) { if(eventSlave.energy > 50) { if(eventSlave.energy < 95) { if(eventSlave.devotion >= -20 || eventSlave.trust < -20) { State.variables.RESSevent.push("cage relief"); } } } } } } } if(State.variables.PC.dick > 0) { if(State.variables.PC.boobs > 0) { if(canSee(eventSlave)) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -20) { if(((eventSlave.attrXY <= 35) && (eventSlave.attrXX > 65)) || ((eventSlave.attrXX <= 35) && (eventSlave.attrXY > 65))) { State.variables.RESSevent.push("dickgirl PC"); } } } } } } if(eventSlave.energy > 40) { if(canSee(eventSlave)) { if(eventSlave.trust >= -50) { if(eventSlave.devotion > 0) { if(eventSlave.devotion <= 50) { if(((eventSlave.attrXX >= 50) && (State.variables.PC.boobs == 1 || State.variables.PC.title == 0) && (State.variables.PC.belly < 5000)) || ((eventSlave.attrXY >= 50) && (State.variables.PC.dick == 1) && (State.variables.PC.boobs == 0) && (State.variables.PC.belly < 1500)) || (eventSlave.fetish == "pregnancy" && State.variables.PC.belly >= 5000) || (eventSlave.fetish == "boobs" && State.variables.PC.belly < 5000 && State.variables.PC.boobsBonus > 0)) { State.variables.RESSevent.push("hot PC"); } } } } } } if(eventSlave.trust <= 20) { if(eventSlave.trust >= -75) { if(eventSlave.devotion <= 30) { if(eventSlave.devotion >= -20) { State.variables.RESSevent.push("like me"); } } } } if(eventSlave.devotion < -20) { if(eventSlave.trust >= -20) { if(eventSlave.clothes == "uncomfortable straps") { State.variables.RESSevent.push("bondage gear"); } } } if(eventSlave.labia > 1) { if(eventSlave.muscles > 5 || eventSlave.diet == "muscle building") { if(eventSlave.belly < 10000) { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("inconvenient labia"); } } } } } if(eventSlave.devotion > 20 || eventSlave.trust < -20) { if(eventSlave.addict > 20) { if(eventSlave.aphrodisiacs > 0 || eventSlave.inflationType == "aphrodisiac") { State.variables.RESSevent.push("obedient addict"); } } } if(State.variables.seeExtreme == 1) { if(eventSlave.devotion < -50) { if(eventSlave.trust >= -50) { if(eventSlave.assignment != "stay confined") { if(eventSlave.heels != 1) { State.variables.RESSevent.push("escapee"); } } } } } if(eventSlave.devotion <= 50) { if(eventSlave.trust >= -50) { if(eventSlave.behavioralFlaw == "gluttonous") { if(eventSlave.diet == "restricted") { State.variables.RESSevent.push("diet"); } } } } if(eventSlave.devotion <= 20) { if(eventSlave.devotion >= -50) { State.variables.RESSevent.push("resistant shower"); } } if(eventSlave.speechRules != "restrictive") { if(eventSlave.devotion >= -20) { if(eventSlave.trust >= -20) { if(eventSlave.energy > 75) { if(eventSlave.fetish != "buttslut") { if(eventSlave.vagina != 0 || eventSlave.anus != 0) { State.variables.RESSevent.push("night visit"); } } } } } } if(eventSlave.releaseRules == "restrictive") { if(eventSlave.need) { if(eventSlave.devotion <= 95) { if(eventSlave.trust >= -20) { if((eventSlave.dickAccessory != "chastity" && eventSlave.dickAccessory != "combined chastity") || (eventSlave.dick == 0)) { State.variables.RESSevent.push("forbidden masturbation"); } } } if(eventSlave.devotion >= -20) { if(eventSlave.trust >= -50) { State.variables.RESSevent.push("desperately horny"); } } } } if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { if(canPenetrate(eventSlave)) { State.variables.RESSevent.push("slave dick on slave"); } } if(eventSlave.muscles > 30) { if(eventSlave.weight <= 10) { if(eventSlave.anus != 0 || State.variables.PC.dick == 0) { if(eventSlave.vagina != 0 || State.variables.PC.dick == 0) { State.variables.RESSevent.push("muscles"); } } } } if(eventSlave.devotion >= -20) { if(eventSlave.lactation > 1) { if(canDoVaginal(eventSlave) || canDoAnal(eventSlave)) { State.variables.RESSevent.push("milkgasm"); } } } if(eventSlave.waist < -95) { if(eventSlave.devotion > 20) { if(eventSlave.trust > -20) { if(eventSlave.belly < 30000) { if(eventSlave.weight <= 95) { State.variables.RESSevent.push("devoted waist"); } } } } } if(eventSlave.dick > 0) { if(eventSlave.balls == 0) { if(eventSlave.ovaries == 0) { if(eventSlave.devotion <= 50) { if(eventSlave.trust < -50) { if(eventSlave.anus > 0) { if(canDoAnal(eventSlave)) { State.variables.RESSevent.push("resistant gelding"); } } } } } } } if(isFertile(eventSlave)) { if(eventSlave.devotion > 50) { if(State.variables.PC.dick != 0) { if(eventSlave.fetish == "pregnancy" || eventSlave.energy > 95) { if(eventSlave.eggType == "human") { if(eventSlave.fetishKnown == 1) { if(eventSlave.vagina != 0) { if(eventSlave.anus > 0) { State.variables.RESSevent.push("impregnation please"); } } } } } } } } if(["large plug", "long, large plug", "huge plug", "long, huge plug"].includes(eventSlave.buttplug)) { if(eventSlave.assignment != "stay confined" && isSlaveAvailable(eventSlave)) { if(eventSlave.devotion <= 20) { if(eventSlave.trust >= -50) { if(eventSlave.anus < 3) { State.variables.RESSevent.push("plug disobedience"); } } } } } } /* closes amp/crawling exempt */ if(canTalk(eventSlave)) { if(eventSlave.speechRules != "restrictive") { if(eventSlave.boobsImplant > 400) { if(eventSlave.lipsImplant >= 30) { if(eventSlave.buttImplant > 3) { if(eventSlave.boobs < 9000 || eventSlave.butt < 8) { State.variables.RESSevent.push("surgery addict"); } } } } } if(eventSlave.speechRules != "restrictive") { if(eventSlave.oralCount+eventSlave.vaginalCount+eventSlave.analCount > 900) { if(eventSlave.oralCount+eventSlave.vaginalCount+eventSlave.analCount < 1100) { if(eventSlave.vagina != 0) { if(eventSlave.anus > 0) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("millenary"); } } } } } } if(State.variables.expansionRequestsAllowed > 0) { if(eventSlave.drugs == "no drugs") { if(eventSlave.speechRules == "permissive") { if(eventSlave.health > 20) { if(eventSlave.devotion >= -20) { if(eventSlave.trust > 20) { if(State.variables.arcologies[0].FSSlimnessEnthusiast == "unset") { State.variables.RESSevent.push("injections please"); } } } } } } } if(eventSlave.behavioralFlaw == "bitchy") { if(canSee(eventSlave)) { if(eventSlave.devotion > 20) { if(eventSlave.trust >= -20) { State.variables.RESSevent.push("obedient bitchy"); } } } } } /* closes mute exempt */ if(State.variables.cockFeeder == 0) { if(eventSlave.intelligence < -1) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion >= -20 || eventSlave.trust < -20) { State.variables.RESSevent.push("obedient idiot"); } } } } if(State.variables.assistant > 1) { if(eventSlave.fetishKnown == 1) { if(eventSlave.energy > 95) { if(eventSlave.devotion > 20) { if(eventSlave.releaseRules == "permissive" || eventSlave.releaseRules == "masturbation") { State.variables.RESSevent.push("nympho with assistant"); } } } } } if(eventSlave.minorInjury == "sore ass") { if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("sore ass"); } } if(eventSlave.sexualFlaw == "hates oral") { if(State.variables.PC.dick != 0) { if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("hates oral"); } } } if(eventSlave.vagina == 0) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 20) { if(eventSlave.speechRules != "restrictive") { State.variables.RESSevent.push("devoted virgin"); } } } } if(eventSlave.anus == 0) { if(eventSlave.devotion > 50) { if(eventSlave.trust > 20) { if(eventSlave.speechRules != "restrictive") { State.variables.RESSevent.push("devoted anal virgin"); } } } } if(eventSlave.devotion <= 50) { if(eventSlave.assignment == "work as a servant" || eventSlave.assignment == "be a servant") { State.variables.RESSevent.push("scrubbing"); } } if(eventSlave.devotion <= 20) { if(eventSlave.assignment == "work as a servant" || eventSlave.assignment == "be a servant") { if(eventSlave.clothes == "a slutty maid outfit" || eventSlave.clothes == "a nice maid outfit") { State.variables.RESSevent.push("servant maid"); } } } if(eventSlave.aphrodisiacs > 1 || eventSlave.inflationType == "aphrodisiac") { if(eventSlave.speechRules == "restrictive" && eventSlave.releaseRules !== "permissive") { if(eventSlave.amp != 1) { State.variables.RESSevent.push("extreme aphrodisiacs"); } } } if(eventSlave.releaseRules != "restrictive" && eventSlave.releaseRules != "masturbation") { if(eventSlave.clit > 2) { State.variables.RESSevent.push("slave clit on slave"); } } if(eventSlave.releaseRules != "restrictive") { if(eventSlave.dick > 4) { if(eventSlave.amp != 1){ if(canAchieveErection(eventSlave)) { if(eventSlave.belly < 10000) { if(eventSlave.dickAccessory != "chastity" && eventSlave.dickAccessory != "combined chastity") { State.variables.RESSevent.push("slave dick huge"); } } } } } } if(eventSlave.heels == 1) { if(eventSlave.shoes == "heels" || eventSlave.shoes == "extreme heels") { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("heels"); } } } if(eventSlave.releaseRules != "restrictive") { if(eventSlave.belly < 300000) { if(eventSlave.anus > 2) { if(eventSlave.fetish == "buttslut" || eventSlave.energy > 95) { if(eventSlave.fetish != "none") { if(canDoAnal(eventSlave)) { State.variables.RESSevent.push("loose buttslut"); } } } } } } if(eventSlave.boobs < 500) { if(eventSlave.butt < 3) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.devotion <= 50) { if(eventSlave.devotion > 20 && eventSlave.trust > -20) { if(eventSlave.weight <= 10) { if(eventSlave.muscles <= 30) { State.variables.RESSevent.push("obedient girlish"); } } } } } } } if(eventSlave.boobs > 1200) { if(eventSlave.areolae > 3) { if(eventSlave.devotion > 50) { State.variables.RESSevent.push("shaped areolae"); } } } if(eventSlave.bellyPreg >= 10000) { State.variables.RESSevent.push("hugely pregnant"); } if(eventSlave.hormoneBalance >= 50) { if(eventSlave.vagina == -1) { if(eventSlave.balls >= 0) { if(eventSlave.devotion > 20 || eventSlave.trust < -20) { if(eventSlave.devotion <= 50) { if(eventSlave.fetish != "buttslut") { if(eventSlave.speechRules == "permissive") { State.variables.RESSevent.push("hormone dysfunction"); } } } } } } } if(eventSlave.vaginaPiercing > 1) { if(eventSlave.nipplesPiercing > 1) { if(eventSlave.clitPiercing > 1) { if(eventSlave.devotion > 20 || eventSlave.trust < -20) { if(eventSlave.devotion <= 50) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { State.variables.RESSevent.push("heavy piercing"); } } } } } } if(eventSlave.anus == 0) { if(eventSlave.devotion < -20) { if(eventSlave.trust >= -20) { State.variables.RESSevent.push("resistant anal virgin"); } } } if (eventSlave.bellyPreg >= 300000) { State.variables.RESSevent.push("hyperpreg stuck"); } if(eventSlave.relationship == 4) { if(eventSlave.devotion > 20) { if(eventSlave.trust > 20) { State.variables.events.push("RE slave marriage"); } } } /* NICKNAME EVENTS */ if(State.variables.nicknamesAllowed == 1) { var toSearch = eventSlave.slaveName.toLowerCase(); if(toSearch.indexOf("'") == -1) { if(State.variables.week-eventSlave.weekAcquired >= 4) { State.variables.events.push("RE nickname"); State.variables.seed = 0; } } /* closes nickname check */ } /* closes no nicknames option */ } /* closes mindbreak exempt */ if(eventSlave.fetish == "mindbroken") { if(canWalk(eventSlave)) { State.variables.RESSevent.push("mindbroken morning"); } if(eventSlave.kindness != undefined && eventSlave.kindness >= 100) { if((isSlaveAvailable(eventSlave) && canWalk(eventSlave)) || (["please you", "serve in the master suite", "be your Concubine"].includes(eventSlave.assignment))) { if(eventSlave.relationship == -3) { if(jsRandom(1,200) < eventSlave.kindness) { State.variables.RESSevent.push("surprising wakeup"); } } } } } } window.populateEventArray = function(RESS = State.variables.RESSevent.length, RESSTR = State.variables.RESSTRevent.length, RETS = State.variables.RETSevent.length, RECI = State.variables.RECIevent.length) { /* EVENT RANDOMIZATION */ var events = State.variables.events; for(var i = 0; i < RESS; i++) { events.push("RESS"); } for(var i = 0; i < RESSTR; i++) { events.push("RESSTR"); } for(var i = 0; i < RETS; i++) { events.push("RETS"); } for(var i = 0; i < RECI; i++) { events.push("RECI"); } if(events.length == 0) { events.push("RE no event"); } return events; }
DankWolf/fc
src/js/eventSelectionJS.tw
tw
bsd-3-clause
84,545
:: Extended Family Mode JS [script] /* see documentation for details /devNotes/Extended Family Mode Explained.txt */ window.isMotherP = function isMotherP(daughter, mother) { return daughter.mother === mother.ID } window.isFatherP = function isFatherP(daughter, father) { return daughter.father === father.ID } window.isParentP = function isParentP(daughter, parent) { return isMotherP(daughter,parent) || isFatherP(daughter,parent) } window.sameDad = function(slave1, slave2){ if ((slave1.father == slave2.father) && (slave1.father != 0 && slave1.father != -2)) { return true; } else { return false; } }; window.sameMom = function(slave1, slave2){ if ((slave1.mother == slave2.mother) && (slave1.mother != 0 && slave1.mother != -2)) { return true; } else { return false; } }; // testtest catches the case if a mother is a father or a father a mother - thank you familyAnon, for this code window.sameTParent = function(slave1, slave2) { if (slave1.mother == -1 && slave1.father == -1 && slave2.mother == -1 && slave2.father == -1) { return 1; } else if (slave1.mother == slave2.father && slave1.father == slave2.mother && slave1.mother != 0 && slave1.mother != -2 && slave1.father != 0 && slave1.father != -2 && slave1.mother != slave1.father) { return 2; } else if ((slave1.mother == slave2.father || slave1.father == slave2.mother) && slave1.mother != 0 && slave1.mother != -2 && slave2.mother != 0 && slave2.mother != -2 && slave1.mother != slave1.father) { return 3; } else { return 0; } }; /* window.sameTParent = function(slave1, slave2) { if ((slave1.mother == slave2.father || slave1.father == slave2.mother) && (slave1.mother != 0 && slave1.mother != -2 && slave1.father != 0 && slave1.father != -2)) { return true; //testtest catches the case if a mother is a father or a father a mother } else { return false; } }; */ window.areTwins = function(slave1, slave2) { if (!sameDad(slave1, slave2)) { return false; } else if (!sameMom(slave1, slave2)) { return false; } else if (slave1.actualAge == slave2.actualAge && slave1.birthWeek == slave2.birthWeek) { return true; } else { return false; } }; window.areSisters = function(slave1, slave2) { if (slave1.ID == slave2.ID) { return 0; //you are not your own sister } else if (((slave1.father == 0) || (slave1.father == -2)) && ((slave1.mother == 0) || (slave1.mother == -2))) { return 0; //not related } else { if (!sameDad(slave1, slave2) && sameMom(slave1, slave2)) { return 3; //half sisters } else if (sameDad(slave1, slave2) && !sameMom(slave1, slave2)) { return 3; //half sisters } else if (sameTParent(slave1, slave2) == 3) { return 3; //half sisters } else if (sameTParent(slave1, slave2) == 2) { return 2; //sisters } else if (sameDad(slave1, slave2) && sameMom(slave1, slave2)) { if (slave1.actualAge == slave2.actualAge && slave1.birthWeek == slave2.birthWeek) { return 1; //twins } else { return 2; //sisters } } else { return 0; //not related } } }; /* //3 = half-sisters, 2 = sisters, 1 = twins, 0 = not related window.areSisters = function(c1, c2) { if(c1.ID == c2.ID) { return 0; } var sib = 4; if(sameMom(c1, c2)) { sib -= 1; } if(sameDad(c1, c2)) { sib -=1; } if (sib == 2 && c1.actualAge == c2.actualAge && c1.birthWeek == c2.birthWeek) { sib -= 1; } if(sib == 4) { return 0 } else { return sib; } } */ window.areRelated = function(slave1, slave2) { return (slave1.father == slave2.ID || slave1.mother == slave2.ID || slave2.father == slave1.ID || slave2.mother == slave1.ID || areSisters(slave1, slave2) > 0); } window.totalRelatives = function(slave) { var relatives = 0; if (slave.mother > 0) { relatives += 1 } if (slave.father > 0) { relatives += 1 } if (slave.daughters > 0) { relatives += slave.daughters } if (slave.sisters > 0) { relatives += slave.sisters } return relatives }; window.mutualChildren = function(slave1, slave2, slaves) { return slaves.filter(function(s) { return s.ID != slave1.ID && s.ID != slave2.ID && s.mother > 0 && s.father > 0 && ((s.mother == slave1.ID && s.father == slave2.ID) || (s.mother == slave2.ID && s.father == slave1.ID)); }).length; } window.isSlaveAvailable = function(slave) { if (!slave) { return null; } else if (slave.assignment == "be your agent") { return false; } else if (slave.assignment == "live with your agent") { return false; } else if (slave.assignment == "be confined in the arcade") { return false; } else if (slave.assignment == "work in the dairy" && State.variables.DairyRestraintsSetting >= 2) { return false; } else { return true; } }; if (typeof DairyRestraintsSetting == "undefined") { var DairyRestraintsSetting = { setSetting: function (setting) { setting = Number(setting) return setting } }; // Raise namespace scope to Global. window.DairyRestraintsSetting = DairyRestraintsSetting; }; /* OLD window.randomRelatedSlave = function(slave, filterFunction) { if(!slave || !SugarCube) { return undefined; } if(typeof filterFunction !== 'function') { filterFunction = function(s, index, array) { return true; }; } return State.variables.slaves.filter(filterFunction).shuffle().find(function(s, index, array) {return areSisters(slave, s) || s.mother == slave.ID || s.father == slave.ID || slave.ID == s.mother || slave.ID == s.father; }) } */ window.randomRelatedSlave = function(slave, filterFunction) { if(!slave || !SugarCube) { return undefined; } if(typeof filterFunction !== 'function') { filterFunction = function(s, index, array) { return true; }; } var arr = State.variables.slaves.filter(filterFunction) arr.shuffle() return arr.find(function(s, index, array) { return areSisters(slave, s) || slave.ID === s.mother || slave.ID === s.father || s.ID === slave.mother || s.ID === slave.father; }) } window.randomRelatedAvailableSlave = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s); }); } window.randomSister = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return areSisters(slave, s); }); } window.randomTwinSister = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return areSisters(slave, s) == 1; }); } window.randomAvailableSister = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s) && areSisters(slave, s); }); } window.randomAvailableTwinSister = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s) && areSisters(slave, s) == 1; }); } window.randomDaughter = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return s.mother == slave.ID || s.father == slave.ID; }); } window.randomAvailableDaughter = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s) && (s.mother == slave.ID || s.father == slave.ID); }); } window.randomParent = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return s.ID == slave.mother || s.ID == slave.father; }); } window.randomAvailableParent = function(slave) { return randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s) && (s.ID == slave.mother || s.ID == slave.father); }); } window.totalPlayerRelatives = function(pc) { var relatives = 0; if (pc.mother > 0) { relatives += 1 } if (pc.father > 0) { relatives += 1 } if (pc.daughters > 0) { relatives += pc.daughters } if (pc.sisters > 0) { relatives += pc.sisters } return relatives }; window.relativeTerm = function(slave1, slave2) { if(slave2.mother == slave1.ID || slave2.father == slave1.ID) { return "daughter"; } else if(slave1.mother == slave2.ID) { return "mother"; } else if(slave1.father == slave2.ID) { return "father"; } else if(areSisters(slave2, slave1) == 1) { return "twin"; } else if(areSisters(slave2, slave1) == 2) { return "sister"; } else if(areSisters(slave2, slave1) == 3) { return "half-sister"; } else { return "some unknown blood connection"; } }
DankWolf/fc
src/js/extendedFamilyModeJS.tw
tw
bsd-3-clause
8,205
:: FamilyTreeJS [script] 'use strict'; var lastActiveSlave, lastSlaves, lastPC; /* To use, add something like: <div id="familyTree"></div> <span id="familyTreeLink"> <<link "Pull up the file on her family tree.">> <<replace #familyTreeLink>> <<run renderFamilyTree($slaves, $activeSlave.ID)>> <</replace>> <</link>> </span> */ window.renderFamilyTree = function(slaves, filterID) { var ftreeWidth,ftreeHeight; var chartWidth, chartHeight; var margin; d3.select('#ftree-canvas').remove(); var svg = d3.select('#familyTree') .append('svg') .attr('id','ftree-canvas'); var chartLayer = svg.append('g').classed('chartLayer', true); var range = 100; var data = buildFamilyTree(slaves, filterID); initFtreeSVG(data); runFtreeSim(data); function initFtreeSVG(data) { ftreeWidth = data.nodes.length * 45; ftreeHeight = data.nodes.length * 35; if(ftreeWidth < 600) { ftreeWidth = 600; } else if(ftreeWidth > 1920) { ftreeWidth = 1920; } if(ftreeHeight < 480) { ftreeHeight = 480; } else if(ftreeHeight > 1200) { ftreeHeight = 1200; } margin = {top:0, left:0, bottom:0, right:0 } chartWidth = ftreeWidth - (margin.left+margin.right) chartHeight = ftreeHeight - (margin.top+margin.bottom) svg.attr('width', ftreeWidth).attr('height', ftreeHeight) var defs = svg.append('defs'); svg.append('defs').append('marker') .attr('id','arrowhead') .attr('viewBox','-0 -5 10 10') .attr('refX',13) .attr('refY',0) .attr('orient','auto') .attr('markerWidth',13) .attr('markerHeight',13) .attr('xoverflow','visible') .append('svg:path') .attr('d', 'M 0,-1 L 5,0 L 0,1') .attr('fill', '#a1a1a1') .style('stroke','none'); chartLayer .attr('width', chartWidth) .attr('height', chartHeight) .attr('transform', 'translate('+[margin.left, margin.top]+')') } function runFtreeSim(data) { var simulation = d3.forceSimulation() .force('link', d3.forceLink().id(function(d) { return d.index })) .force('collide',d3.forceCollide( function(d){ return 60; }).iterations(4) ) .force('charge', d3.forceManyBody().strength(-200).distanceMin(100).distanceMax(1000)) .force('center', d3.forceCenter(chartWidth / 2, chartHeight / 2)) .force('y', d3.forceY(100)) .force('x', d3.forceX(200)) var link = svg.append('g') .attr('class', 'link') .selectAll('link') .data(data.links) .enter() .append('line') .attr('marker-end','url(#arrowhead)') .attr('stroke', function(d) { if(d.type == 'homologous') { return '#862d59'; } else if(d.type == 'paternal') { return '#24478f'; } else { return '#aa909b'; } }) .attr('stroke-width', 2) .attr('fill', 'none'); var node = svg.selectAll('.node') .data(data.nodes) .enter().append('g') .attr('class', 'node') .call(d3.drag() .on('start', dragstarted) .on('drag', dragged) .on('end', dragended)); node.append('circle') .attr('r', function(d){ return d.r }) .attr('stroke', function(d) { if(d.ID == filterID) { return '#ffff20'; } else { return '#5a5a5a'; } }) .attr('class', 'node-circle') .attr('r', 20); node.append('text') .text(function(d) { var ssym; if(d.ID == -1) { if(d.dick == 1 && d.vagina == 1) { ssym = '☿' } else if (d.dick == 1) { ssym = '♂'; } else if (d.vagina == 1) { ssym = '♀'; } } else if (d.dick > 0 && d.vagina > -1) { ssym = '☿' } else if (d.dick > 0) { ssym = '♂'; } else if (d.vagina > -1) { ssym = '♀'; } else { ssym = '?'; } return d.name + '('+ssym+')'; }) .attr('dy', 4) .attr('dx', function(d) { return -(8*d.name.length)/2; }) .attr('class', 'node-text') .style('fill', function(d) { if(d.is_mother && d.is_father) { return '#b84dff'; } else if(d.is_father) { return '#00ffff'; } else if(d.is_mother) { return '#ff3399'; } else if(d.unborn) { return '#a3a3c2'; } else { return '#66cc66'; } }); var circles = svg.selectAll('.node-circle'); var texts = svg.selectAll('.node-text'); var ticked = function() { link .attr('x1', function(d) { return d.source.x; }) .attr('y1', function(d) { return d.source.y; }) .attr('x2', function(d) { return d.target.x; }) .attr('y2', function(d) { return d.target.y; }); node .attr("transform", function (d) {return "translate(" + d.x + ", " + d.y + ")";}); } simulation.nodes(data.nodes) .on('tick', ticked); simulation.force('link') .links(data.links); function dragstarted(d) { if (!d3.event.active) simulation.alphaTarget(0.3).restart(); d.fx = d.x; d.fy = d.y; } function dragged(d) { d.fx = d3.event.x; d.fy = d3.event.y; } function dragended(d) { if (!d3.event.active) simulation.alphaTarget(0); d.fx = null; d.fy = null; } } }; window.buildFamilyTree = function(slaves = State.variables.slaves, filterID) { var family_graph = { nodes: [], links: [] }; var node_lookup = {}; var preset_lookup = { '-2': 'Social elite', '-3': 'Client', '-4': 'Former master', '-5': 'An arcology owner', '-6': 'A citizen' }; var outdads = {}; var outmoms = {}; var kids = {}; var fake_pc = { slaveName: State.variables.PC.name + '(You)', mother: State.variables.PC.mother, father: State.variables.PC.father, dick: State.variables.PC.dick, vagina: State.variables.PC.vagina, ID: State.variables.PC.ID }; var charList = [fake_pc]; charList.push.apply(charList, slaves); charList.push.apply(charList, State.variables.tanks); var unborn = {}; for(var i = 0; i < State.variables.tanks.length; i++) { unborn[State.variables.tanks[i].ID] = true; } for(var i = 0; i < charList.length; i++) { var mom = charList[i].mother; var dad = charList[i].father; if(mom) { if(!kids[mom]) { kids[mom] = {}; } kids[mom].mother = true; } if(dad) { if(!kids[dad]) { kids[dad] = {}; } kids[dad].father = true; } } for(var i = 0; i < charList.length; i++) { var character = charList[i]; if(character.mother == 0 && character.father == 0 && !kids[character.ID]) { continue; } var mom = character.mother; if(mom < -6) { if(typeof outmoms[mom] == 'undefined') { outmoms[mom] = []; } outmoms[mom].push(character.slaveName); } else if(mom < 0 && typeof node_lookup[mom] == 'undefined' && typeof preset_lookup[mom] != 'undefined') { node_lookup[mom] = family_graph.nodes.length; charList.push({ID: mom, mother: 0, father: 0, is_father: true, dick: 0, vagina: 1, slaveName: preset_lookup[mom]}); } var dad = character.father; if(dad < -6) { if(typeof outdads[dad] == 'undefined') { outdads[dad] = []; } outdads[dad].push(character.slaveName); } else if(dad < 0 && typeof node_lookup[dad] == 'undefined' && typeof preset_lookup[dad] != 'undefined') { node_lookup[dad] = family_graph.nodes.length; charList.push({ID: dad, mother: 0, father: 0, is_father: true, dick: 1, vagina: -1, slaveName: preset_lookup[dad]}); } } var mkeys = Object.keys(outmoms); for(var i = 0; i < mkeys.length; i++) { var name; var key = mkeys[i]; var names = outmoms[key]; if(names.length == 1) { name = names[0]; } else if(names.length == 2) { name = names.join(' and '); } else { names[-1] = 'and '+names[-1]; name = names.join(', '); } node_lookup[key] = family_graph.nodes.length; //Outside extant slaves set charList.push({ID: key, mother: 0, father: 0, is_mother: true, dick: 0, vagina: 1, slaveName: name+"'s mother"}); } var dkeys = Object.keys(outdads); for(var i = 0; i < dkeys.length; i++) { var name; var key = dkeys[i]; var names = outdads[key]; if(names.length == 1) { name = names[0]; } else if(names.length == 2) { name = names.join(' and '); } else { names[-1] = 'and '+names[-1]; name = names.join(', '); } node_lookup[key] = family_graph.nodes.length; //Outside extant slaves set charList.push({ID: key, mother: 0, father: 0, is_father: true, dick: 1, vagina: -1, slaveName: name+"'s father"}); } var charHash = {}; for(var i = 0; i < charList.length; i++) { charHash[charList[i].ID] = charList[i]; } var related = {}; var seen = {}; var saveTree = {}; function relatedTo(character, targetID, relIDs = {tree: {}, related: false}) { relIDs.tree[character.ID] = true; if(related[character.ID]) { relIDs.related = true; return relIDs; } if(character.ID == targetID) { relIDs.related = true; } if(seen[character.ID]) { return relIDs; } seen[character.ID] = true; if(character.mother != 0) { if(charHash[character.mother]) { relatedTo(charHash[character.mother], targetID, relIDs); } } if(character.father != 0) { if(charHash[character.father]) { relatedTo(charHash[character.father], targetID, relIDs); } } return relIDs; } if(filterID) { if(charHash[filterID]) { var relIDs = relatedTo(charHash[filterID], filterID); for(var k in relIDs.tree) { related[k] = true; } for(var i = 0; i < charList.length; i++) { if(charHash[charList[i].ID]) { var pRelIDs = relatedTo(charHash[charList[i].ID], filterID); if(pRelIDs.related) { for(var k in pRelIDs.tree) { related[k] = true; if(saveTree[k]) { for(var k2 in saveTree[k].tree) { related[k2] = true; } } } } saveTree[charList[i].ID] = pRelIDs; } } } } for(var i = 0; i < charList.length; i++) { var character = charList[i]; var char_id = character.ID; if(character.mother == 0 && character.father == 0 && !kids[char_id]) { continue; } if(filterID && !related[char_id]) { continue; } node_lookup[char_id] = family_graph.nodes.length; var char_obj = { ID: char_id, name: character.slaveName, dick: character.dick, unborn: !!unborn[char_id], vagina: character.vagina }; if(kids[char_id]) { char_obj.is_mother = !!kids[char_id].mother; char_obj.is_father = !!kids[char_id].father; } else { char_obj.is_mother = false; char_obj.is_father = false; } family_graph.nodes.push(char_obj); } for(var i = 0; i < charList.length; i++) { var character = charList[i]; var char_id = character.ID; if(character.mother == 0 && character.father == 0 && !kids[char_id]) { continue; } if(filterID && !related[char_id]) { if(related[character.mother]) { console.log('wtf, mom'); } if(related[character.father]) { console.log('wtf, dad'); } continue; } if(typeof node_lookup[character.mother] != 'undefined') { var ltype; if(character.mother == character.father) { ltype = 'homologous'; } else { ltype = 'maternal'; } family_graph.links.push({ type: ltype, target: node_lookup[char_id]*1, source: node_lookup[character.mother]*1 }); } if(character.mother == character.father) { continue; } if(typeof node_lookup[character.father] != 'undefined') { family_graph.links.push({ type: 'paternal', target: node_lookup[char_id]*1, source: node_lookup[character.father]*1 }); } } return family_graph; }; /*Old version. To use, do something like: <div id="editFamily"> <div id="graph"></div> </div> <<run updateFamilyTree($activeSlave, $slaves, $PC)>> <script>updateFamilyTree()</script> If you want to update the tree, just re-call the run line. If there's no active slave, you can do: <<run updateFamilyTree(null, $slaves, $PC)>> */ window.updateFamilyTree = function(activeSlave = lastActiveSlave, slaves = lastSlaves, PC = lastPC) { lastActiveSlave = activeSlave; lastSlaves = slaves; lastPC = PC; var treeDepth = 0; var numTreeNodes = 0; var graphElement = document.getElementById("graph"); if(!graphElement) return; graphElement.innerHTML = ""; /* The way this code works is that we start with the activeSlave then we call slaveInfo() recursively to work our way up the tree finding their parents. */ function getSlave(id, expectedGenes) { if(id == -1) { return {"slaveName":"YOU", "ID":id, "physicalAge":PC.physicalAge, "genes":PC.genes, father:PC.father, mother:PC.mother}; } if(id == 0) { return {"slaveName":"-", "ID":id, "genes":expectedGenes}; } if(id == activeSlave.ID) { return activeSlave; } for(var i = 0; i < slaves.length; ++i) { if(slaves[i].ID == id) return slaves[i]; } return {"slaveName":"-", "ID":id, "genes":expectedGenes}; } function slaveInfo(slave, activeSlaveId, recursionProtectSlaveId = {}) { numTreeNodes = 0; treeDepth = 0; if(recursionProtectSlaveId[slave.ID]) { console.log("Recursion protection"); return slaveInfo_(slave, activeSlaveId); } recursionProtectSlaveId[slave.ID] = true; if(typeof slave.father == "undefined" || typeof slave.mother == "undefined") return slaveInfo_(slave, activeSlaveId); if(slave.father == -1 || slave.mother == -1) { return slaveInfo(getSlave(-1), activeSlaveId, recursionProtectSlaveId); } if(slave.father != 0) { return slaveInfo(getSlave(slave.father, "unknownXY"), activeSlaveId, recursionProtectSlaveId); } if(slave.mother != 0) { return slaveInfo(getSlave(slave.mother, "unknownXX"), activeSlaveId, recursionProtectSlaveId); } return slaveInfo_(slave, activeSlaveId); } function slaveInfo_(slave, activeSlaveId, slavesAdded={}, depth = 1) { numTreeNodes += 1; treeDepth = Math.max(treeDepth, depth); var shouldAddChildren = false; if(!slavesAdded[slave.ID]) { shouldAddChildren = true; slavesAdded[slave.ID] = true; } var data = { "name": slave.slaveName + (slave.physicalAge?("&nbsp;(" + slave.physicalAge + ")"):""), "class" : slave.genes, "textClass": (activeSlaveId == slave.ID)?"emphasis":"", "marriages": [], }; var spouseToChild = {}; function maybeAddSpouseToChild(child) { if(child.ID == slave.ID) return; if (child.father == slave.ID) { if(!spouseToChild[child.mother]) { spouseToChild[child.mother] = [] } spouseToChild[child.mother].push(child); } else if (child.mother == slave.ID) { if(!spouseToChild[child.father]) { spouseToChild[child.father] = [] } spouseToChild[child.father].push(child); } } if(activeSlave.ID != PC.ID) maybeAddSpouseToChild(activeSlave); maybeAddSpouseToChild(getSlave(-1)); for(var i = 0; i < slaves.length; ++i) { var child = slaves[i]; if(child.ID != activeSlave.ID) maybeAddSpouseToChild(child); } for(var key in spouseToChild) { if(spouseToChild.hasOwnProperty(key)) { var children = shouldAddChildren?spouseToChild[key]:[]; var spouse = getSlave(key, (slaves.genes=="XX")?"unknownXY":(slaves.genes=="XY")?"unknownXX":"unknown"); var spouseName; if (spouse.ID != slave.ID){ spouseName = spouse.slaveName + (spouse.physicalAge?("&nbsp;(" + spouse.physicalAge + ")"):"") } else { spouseName = (spouse.ID==-1)?"(yourself)":"(themselves)"; } var marriage = { "spouse": {"name": spouseName, "class": spouse.genes}, "children": children.map(function(x) { return slaveInfo_(x, activeSlaveId, slavesAdded, depth+1)} ), }; data.marriages.push(marriage); } } return data; } if(activeSlave == PC || activeSlave == null) activeSlave = getSlave(-1) const treeData = [slaveInfo(activeSlave, activeSlave.ID)]; console.log("Family tree is", treeData, 'and has:', numTreeNodes); var parentWidth = document.getElementById('editFamily').offsetWidth; console.log(parentWidth, document.getElementById('passages').offsetWidth); if(!parentWidth) parentWidth = document.body.offsetWidth - 483; console.log(parentWidth, Math.min(200 + 40*numTreeNodes,parentWidth-200) + 200); dTree.init(treeData, { target: "#graph", debug: true, height: 50 + 50*treeDepth, /* very rough heuristics */ width: Math.min(200 + 40*numTreeNodes, parentWidth-200) + 200, callbacks: { nodeClick: function(name, extra) { } } }); };
DankWolf/fc
src/js/familyTree.tw
tw
bsd-3-clause
16,378
:: Foreach Macro JS [script] Macro.add('foreach', { skipArgs : true, tags : null, handler() { const payload = this.payload[0].contents.replace(/\n$/, ''); let statement = this.args.raw.trim(); let variable; let array; let result; if (statement.length !== 0) { const parts = statement.match(/^(\S+?)\s+of\s+(\S.*?)\s*$/i); if(parts !== null) { variable = parts[1]; array = parts[2]; } } if(!variable || !array) { return this.error('invalid syntax, format: <<foreach variable of array-expression>>... <</foreach>>'); } try { result = Scripting.evalTwineScript(array); } catch (ex) { return this.error(`bad evaluation: ${typeof ex === 'object' ? ex.message : ex}`); } let resultLength = result['length']; // We don't check for "instanceof Array" to also be able to pass arguments or other strange objects if(typeof resultLength !== 'number' || (resultLength % 1) !== 0) { return this.error("bad evaluation: '" + result + "' is not an array or array-like object"); } if(resultLength > Config.macros.maxLoopIterations) { return this.error('Array too large for maxLoopIterations (' + resultLength + ' > ' + Config.macros.maxLoopIterations + ')'); } if(!new RegExp(`^(${Patterns.variable})$`).test(variable)) { return this.error('not a variable identifier: ' + variable); } if(resultLength <= 0) { // Don't bother with empty stuff return; } Config.debug && this.debugView.modes({block: true}); payload.replace(/^\n/, ''); for(let i = 0; i < resultLength; ++ i) { Wikifier.setValue(variable, result[i]); new Wikifier(this.output, payload); } } });
DankWolf/fc
src/js/foreachMacroJS.tw
tw
bsd-3-clause
1,688
:: FResult [script] // this is a port of the FResult widget // it has been broken up into several functions, because it grew too long // it has been wrapped in a closure so as not to pollute the global namespace // and so that nested functions are only evaluated once window.FResult = (function() { "use strict"; // we can't initialise our global variables on load, because SugarCube.State isn't initialised // instead, declare them and initialise on run time let V, incest_bonus; function FResult(slave) { V = State.variables; incest_bonus = V.arcologies[0].FSEgyptianRevivalist > 20 || V.arcologies[0].FSEgyptianRevivalistIncestPolicy === 1; calcUseWeights(slave); if (!slave.fuckdoll) calcNotFuckdoll(slave); else V.FResult += slave.fuckdoll/10; V.FResult += Math.max(0, slave.aphrodisiacs) * 2; if (slave.inflationType === "aphrodisiac") V.FResult += slave.inflation*4; if (slave.lactation > 0) V.FResult += 1; if (slave.nipples === "fuckable") calcFuckableTits(slave); if (V.seeAge === 1) calcAge(slave); if (slave.fetish === "mindbroken") V.FResult = Math.trunc(V.FResult*0.4); else V.FResult = Math.trunc(V.FResult*0.7); if (slave.pregWeek < 0) V.FResult -= Math.trunc(V.FResult*slave.pregWeek/10); // reduced the most just after birth calcAmputation(slave); if (V.arcologies[0].FSHedonisticDecadence > 20) calcHedonismWeight(slave); if (V.FResult < 2) { if (supremeRaceP(slave) && V.arcologies[0].FSSupremacist > 20) V.FResult = 0; else V.FResult = 2; } } function calcUseWeights(slave) { V.FResult = (3 - slave.anus)+(slave.muscles/30); if (slave.muscles < -95) V.FResult -= 5; else if (slave.muscles < -30) V.FResult -= 2; const uses = V.oralUseWeight + V.vaginalUseWeight + V.analUseWeight; if (uses <= 0) return; V.FResult += (6+slave.tonguePiercing) * (V.oralUseWeight/uses) * (slave.oralSkill/30); if (slave.sexualFlaw === "cum addict") V.FResult += (V.oralUseWeight/uses) * (slave.oralSkill/30); if (canDoVaginal(slave)) { V.FResult += 6 * (V.vaginalUseWeight/uses) * (slave.vaginalSkill/30); V.FResult += (3 - slave.vagina); V.FResult += slave.vaginaLube; } if (canDoAnal(slave)) { V.FResult += 6 * (V.analUseWeight/uses) * (slave.analSkill/30); if (slave.sexualFlaw === "anal addict") V.FResult += (V.analUseWeight/uses) * (slave.analSkill/30); if (slave.inflationType === "aphrodisiac") V.FResult += (V.analUseWeight/uses) * (slave.inflation * 3); } } function calcFuckableTits(slave) { V.FResult += 2; if (slave.fetish === "boobs") V.FResult += Math.trunc(slave.fetishStrength/20); } function calcWorksWithRelatives(slave) { V.slaves.forEach(islave => { if (isParentP(slave, islave) && sameAssignmentP(slave, islave)) { V.FResult += 1; if (incest_bonus) V.FResult += 1; } if (areSisters(slave, islave) > 0 && sameAssignmentP(slave, islave)) { V.FResult += 1; if (incest_bonus) V.FResult += 1; } }); } function calcWorksWithRelativesVanilla(slave) { const fre = getSlave(slave.relationTarget) if (fre !== undefined && sameAssignmentP(slave, fre)) { V.FResult += 2; if (incest_bonus) V.FResult += 2; } } function calcWorksWithRelationship(slave) { const fre = V.slaves.findIndex(s => { return haveRelationshipP(slave, s) && sameAssignmentP(slave, s); }); if (fre !== -1) V.FResult += 1; } function calcWorksWithRival(slave) { const en = V.slaves.findIndex(s => { return isRivalP(slave, s) && sameAssignmentP(slave, s); }); if (en !== -1) V.FResult -= 1; } function calcHInjectionsDiet(slave) { if (slave.drugs === "male hormone injections" || slave.drugs === "female hormone injections") V.FResult -= 10; if (slave.diet === "XXY") V.FResult += 2; else if (slave.diet === "XY" || slave.diet === "XX") V.FResult += 1; else if (slave.diet === "cum production") V.FResult += 1; else if (slave.diet === "fertility") V.FResult += 1; } function calcPreg(slave) { if (V.arcologies[0].FSRepopulationFocus > 20) { if (slave.preg > 10) V.FResult += 2; else V.FResult -= 2; } else if (V.arcologies[0].FSRestart > 20) { if (slave.bellyPreg >= 500 && slave.breedingMark === 1 && V.propOutcome === 1) V.FResult += 1; else if (slave.preg > 10) V.FResult -= 10; else V.FResult += 0; } } function calcRace(slave) { if (V.arcologies[0].FSSupremacist !== "unset" && supremeRaceP(slave)) V.FResult -= (V.arcologies[0].FSSupremacist/5) + (V.arcologies[0].FSSupremacistLawME*10); if (V.arcologies[0].FSSubjugationist !== "unset" && inferiorRaceP(slave)) V.FResult += (V.arcologies[0].FSSubjugationist/10) + (V.arcologies[0].FSSubjugationistLawME); } function calcSexAttributes(slave) { if (slave.clitPiercing > 2) V.FResult += 1; if (slave.fetishKnown === 1 && slave.fetishStrength > 60 && slave.fetish != "none") V.FResult += slave.fetishStrength/5; if (slave.attrKnown === 1) { V.FResult += Math.trunc(slave.attrXX/20); V.FResult += Math.trunc(slave.attrXY/20); if (slave.energy > 95) V.FResult += 3; else if (slave.energy > 80) V.FResult += 2; else if (slave.energy > 60) V.FResult += 1; else if (slave.energy <= 20) V.FResult -= 2; else if (slave.energy <= 40) V.FResult -= 1; } if (slave.sexualFlaw !== "none") V.FResult -= 2; if (slave.sexualQuirk !== "none") V.FResult += 2; if (slave.behavioralFlaw !== "none") V.FResult -= 2; if (slave.behavioralQuirk !== "none") V.FResult += 2; } function calcCareer(slave) { if (setup.whoreCareers.includes(slave.career)) V.FResult += 1; else if (slave.oralCount + slave.analCount + slave.vaginalCount + slave.mammaryCount + slave.penetrativeCount > 1000) V.FResult += 1; } function calcSight(slave) { if (!canSee(slave)) V.FResult -= 3; else if (slave.eyes <= -1) { if (slave.eyewear !== "corrective glasses" && slave.eyewear !== "corrective contacts") V.FResult -= 1; } else if (slave.eyewear === "blurring glasses") V.FResult -= 1; else if (slave.eyewear === "blurring contacts") V.FResult -= 1; } function calcEgyptianBonus(slave) { if (V.racialVarieties === undefined) V.racialVarieties = []; if (!V.racialVarieties.includes(slave.race)) V.racialVarieties.push(slave.race); } function calcYouthBonus(slave) { if (slave.visualAge < 30) { if (slave.actualAge > 30) V.FResult += 5; // experienced for her apparent age if (slave.physicalAge > 30) V.FResult -= slave.physicalAge/2; // too old :( } } function calcMatureBonus(slave) { if (slave.visualAge >= 30 && slave.actualAge >= 30 && slave.physicalAge < slave.visualAge) V.FResult += Math.min((slave.physicalAge - slave.visualAge) * 2, 20); // looks and acts mature, but has a body that just won't quit } function calcNotFuckdoll(slave) { if (V.familyTesting === 1 && totalRelatives(slave) > 0) calcWorksWithRelatives(slave); else if(!V.familyTesting && slave.relation !==0) calcWorksWithRelativesVanilla(slave); if (slave.relationship > 0) calcWorksWithRelationship(slave); if (slave.rivalry !== 0) calcWorksWithRival(slave); calcHInjectionsDiet(slave); calcPreg(slave); calcRace(slave); calcSexAttributes(slave); calcCareer(slave); calcSight(slave); if (V.arcologies[0].FSEgyptianRevivalist !== "unset") calcEgyptianBonus(slave); if (V.arcologies[0].FSYouthPreferentialist !== "unset") calcYouthBonus(slave); else if (V.arcologies[0].FSMaturityPreferentialist !== "unset") calcMatureBonus(slave); } function calcAge(slave) { if ((V.arcologies[0].FSRepopulationFocus !== "unset" || V.arcologies[0].FSGenderFundamentalist !== "unset") && slave.physicalAge === V.minimumSlaveAge && slave.physicalAge === V.fertilityAge && canGetPregnant(slave)) { V.FResult += 1; if (slave.birthWeek === 0) V.FResult += V.FResult; else if (slave.birthWeek < 4) V.FResult += 0.2*V.FResult; } else if (slave.physicalAge === V.minimumSlaveAge) { V.FResult += 1; if (slave.birthWeek === 0 ) V.FResult += 0.5*V.FResult; else if (slave.birthWeek < 4) V.FResult += 0.1*V.FResult; } else if (slave.physicalAge === V.fertilityAge && canGetPregnant(slave) && (V.arcologies[0].FSRepopulationFocus !== "unset" || V.arcologies[0].FSGenderFundamentalist !== "unset")) { V.FResult += 1; if (slave.birthWeek === 0) V.FResult += 0.5*V.FResult; else if (slave.birthWeek < 4) V.FResult += 0.1*V.FResult; } } function calcAmputation(slave) { switch(slave.amp) { case 0: break; case 1: V.FResult -= 2; break; case -2: break; case -5: break; default: V.FResult -= 1; } } function calcHedonismWeight(slave) { if (slave.weight < 10) V.FResult -= 2; else if (slave.weight > 190) V.FResult -= 5; // too fat } return FResult; })();
DankWolf/fc
src/js/fresult.tw
tw
bsd-3-clause
8,869
:: HTAG Macro JS [script] /* * <<htag>> macro * A simple macro which allows to create wrapping html elements with dynamic IDs. * idea blatantly robbed from the spanMacroJS.tw but expanded to a more generic * case, allowing <div>, <button> or whatever you want. elements, default is for * the div though. In addition, you can pass an object in as the first argument * instead of an id, and each of the object's attributes will become attributes * of the generate tag. * * Usage: <<htag id>>...<</htag>> * Usage: <<htag id tag>>...<</htag>> * Usage: <<htag attributes>>...<</htag>> * Usage: <<htag attributes tag>>...<</htag>> */ Macro.add('htag', { tags: null, handler() { const payload = this.payload[0].contents.replace(/(^\n+|\n+$)/, ''); let htag = 'div'; let attributes; function munge (val, key) { return key + '="' + val + '"'; } if (1 > this.args.length) return this.error('invalid syntax, format: <<htag [id [ tag ] | attributes [ tag ] >>'); if (1 < this.args.length) htag = String(this.args[1]).trim(); if ("object" === typeof this.args[0]) attributes = $.map(this.args[0], munge).join(" "); else attributes = 'id="' + String(this.args[0]).trim() + '"'; if (Config.debug) this.debugView.modes({block: true}); jQuery('<' + htag + ' ' + attributes + ' />') .wiki(payload) .appendTo(this.output); } });
DankWolf/fc
src/js/hTagMacroJS.tw
tw
bsd-3-clause
1,430
:: heroCreator.tw [script] window.getHeroSlave = function(heroSlave, baseHeroSlave) { var newSlave = clone(baseHeroSlave); for (var attrname in heroSlave) { newSlave[attrname] = heroSlave[attrname]; }; return newSlave; }
DankWolf/fc
src/js/heroCreator.tw
tw
bsd-3-clause
246
:: pregJS [script] /*Major props to the anons who worked together to forge the Super Pregnancy Project. Let your legacy go unforgotten.*/ window.getPregBellySize = function(s) { var gestastionWeek = s.preg; var fetuses = s.pregType; var phi = 1.618; if(gestastionWeek <= 32) { var targetLen = ((0.00006396 * Math.pow(gestastionWeek, 4)) - (0.005501 * Math.pow(gestastionWeek, 3)) + (0.161 * Math.pow(gestastionWeek, 2)) - (0.76 * gestastionWeek) + 0.208); } else if(gestastionWeek <= 106) { var targetLen = ((-0.0000004675 * Math.pow(gestastionWeek, 4)) + (0.0001905 * Math.pow(gestastionWeek, 3)) - (0.029 * Math.pow(gestastionWeek, 2)) + (2.132 * gestastionWeek) - 16.575); } else { var targetLen = ((-0.00003266 * Math.pow(gestastionWeek,2)) + (0.076 * gestastionWeek) + 43.843); } var bellySize = ((4 / 3) * (Math.PI) * (phi / 2) * (Math.pow((targetLen / 2), 3)) * fetuses); return bellySize; }; window.bellyAdjective = function(slave) { slave = slave || State.variables.activeSlave; if(slave.belly >= 1500) { if(slave.belly >= 1000000) { if(slave.preg > 10) { return 'unfathomably distended, brimming with life'; } else { return 'unfathomable'; } } else if(slave.belly >= 750000) { if(slave.preg > 10) { return 'monolithic bulging'; } else { return 'monolithic'; } } else if(slave.belly >= 600000) { if(slave.preg > 10) { return 'titanic bulging'; } else { return 'titanic'; } } else if(slave.belly >= 450000) { if(slave.preg > 10) { return 'gigantic bulgy'; } else { return 'gigantic'; } } else if(slave.belly >= 300000) { return 'massive'; } else if(slave.belly >= 100000) { return 'giant'; } else if(slave.belly >= 15000) { return 'huge'; } else if(slave.belly >= 10000) { return 'big'; } else { return 'swollen'; } } else { return ''; } } /* calculates and returns expected ovum count during conception*/ window.setPregType = function(actor) { /* IMHO rework is posssible. Can be more interesting to play, if this code will take in account more body conditions - age, fat, food, hormone levels, etc. */ var ovum = 1; var fertilityStack = 0; // adds an increasing bonus roll for stacked fertility drugs if(actor.broodmother < 1) { // Broodmothers should be not processed here. Necessary now. if(typeof actor.readyOva == "number" && actor.readyOva != 0) { ovum = actor.readyOva; //just single override; for delayed impregnation cases } else if(actor.ID == -1) { if(actor.birthMaster > 0) { // Predisposed to twins if(actor.fertDrugs == 1) { ovum += jsEither([1, 1, 2, 2, 2, 2, 3, 3]); } else { ovum += jsEither([0, 0, 0, 1, 1, 1, 1, 1, 1, 2]); } if(actor.forcedFertDrugs > 0) { ovum += jsEither([1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4]); } } else { if(actor.fertDrugs == 1) { ovum += jsEither([0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3]); } else { ovum += jsEither([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]); } if(actor.forcedFertDrugs > 0) { ovum += jsEither([0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4]); } } } else if(actor.pregType == 0) { ovum += jsEither([0, 0, 0, 0, 0, 0, 0, 0, 0, 1]); //base chance for twins if(actor.hormones == 2) { ovum += jsEither([0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2]); fertilityStack++; } if(actor.hormoneBalance >= 200) { ovum += jsEither([0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2]); fertilityStack++; } if(actor.diet == "fertility") { ovum += jsEither([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]); fertilityStack++; } if(State.variables.masterSuitePregnancyFertilitySupplements == 1 && ((actor.assignment == "serve in the master suite" || actor.assignment == "be your Concubine"))) { ovum += jsEither([0, 0, 0, 1, 1, 2, 2, 2, 3, 3]); fertilityStack++; fertilityStack++; } if(State.variables.reproductionFormula == 1 && (State.variables.week-actor.weekAcquired > 0)) { fertilityStack++; } if(actor.drugs == "super fertility drugs") { ovum += jsEither([1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5]); fertilityStack++; fertilityStack++; fertilityStack++; fertilityStack++; fertilityStack++; } else if(actor.drugs == "fertility drugs") { ovum += jsEither([0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3]); fertilityStack++; } if(State.variables.seeHyperPreg == 1) { if(actor.drugs == "super fertility drugs") { ovum += jsRandom(0, fertilityStack*2); } else { ovum += jsRandom(0, fertilityStack); } } else { ovum += jsRandom(0, fertilityStack); if(ovum > 12) { ovum = jsRandom(6, 12); } } } } return ovum; } /* Penetrative ability, ability to become pregnant, and canBreed() must be checked outside of this. Designed to assume .eggType == "human". target is the slave to get pregnant. Also accepts the PC. chance is the % chance to conceive. hole control's the hole involved (0 - vagina, 1 - ass, 2 - both). .mpreg did this. fatherID is the ID of her sire or 0 if undefined. displayOverride is an override if defined - fatherID must be defined in this case. */ window.knockMeUp = function(target, chance, hole, fatherID, displayOverride) { const V = State.variables; let r = ""; if (V.seePreg !== 0) { if (jsRandom(0,99) < (chance + (V.reproductionFormula*((target.pregSource <= 0) ? ((target.ID == -1) ? 0 : 10) : 20)))) { if (target.mpreg === hole) { target.preg = 1; target.pregSource = (!fatherID ? 0 : fatherID); if (target.ID !== -1) { target.pregWeek = 1; } target.pregType = setPregType(target); WombImpregnate(target, target.pregType, target.pregSource, 1); if (V.menstruation === 1) {} else if (!displayOverride) { target.pregKnown = 1; if (target.ID === -1) { /* r += "@@.lime;You have gotten pregnant.@@"; */ } else if (target.fuckdoll === 0) { r += "@@.lime;She has become pregnant.@@"; } else { r += "@@.lime;It has become pregnant.@@"; } } else { target.pregKnown = 1; } } else if (hole === 2) { target.preg = 1; target.pregSource = (!fatherID ? 0 : fatherID); if (target.ID !== -1) { target.pregWeek = 1; } target.pregType = setPregType(target); WombImpregnate(target, target.pregType, target.pregSource, 1); if (V.menstruation === 1) {} else if (!displayOverride) { target.pregKnown = 1; if (target.ID === -1) { /* r += "@@.lime;You have gotten pregnant.@@"; */ } else if (target.fuckdoll === 0) { r += "@@.lime;She has become pregnant.@@"; } else { r += "@@.lime;It has become pregnant.@@"; } } else { target.pregKnown = 1; } } } } return r; } window.getIncubatorReserved = function(slaves) { var count = 0; slaves.forEach(function(s){ if (s.reservedChildren > 0) count += s.reservedChildren; }); return count; }
DankWolf/fc
src/js/pregJS.tw
tw
bsd-3-clause
7,114
:: Quick List [script] window.sortDomObjects = function (objects, attrName, reverse = 0) { reverse = (reverse) ? -1 : 1; function sortingByAttr (a, b) { var aVal = a.getAttribute(attrName); var bVal = b.getAttribute(attrName); var aInt = parseInt(aVal); if (!isNaN(aInt)) return ((parseInt(bVal) - aInt) * reverse); else if (bVal > aVal) return -1 * reverse; return ((aVal == bVal) ? 0 : 1) * reverse; } return objects.toArray().sort(sortingByAttr); }; window.sortButtonsByDevotion = function () { var $sortedButtons = $('#qlWrapper button').remove(); $sortedButtons = sortDomObjects($sortedButtons, 'data-devotion'); $($sortedButtons).appendTo($('#qlWrapper')); quickListBuildLinks(); }; window.sortButtonsByTrust = function () { var $sortedButtons = $('#qlWrapper button').remove(); $sortedButtons = sortDomObjects($sortedButtons, 'data-trust'); $($sortedButtons).appendTo($('#qlWrapper')); quickListBuildLinks(); }; window.quickListBuildLinks = function () { $("[data-scroll-to]").click(function() { var $this = $(this), $toElement = $this.attr('data-scroll-to'); // note the * 1 enforces $offset to be an integer, without // it we scroll to True, which goes nowhere fast. var $offset = $this.attr('data-scroll-offset') * 1 || 0; var $speed = $this.attr('data-scroll-speed') * 1 || 500; // Use javascript scrollTop animation for in page navigation. $('html, body').animate({ scrollTop: $($toElement).offset().top + $offset }, $speed); }); }; window.sortIncubatorPossiblesByName = function () { var $sortedIncubatorPossibles = $('#qlIncubator div.possible').detach(); $sortedIncubatorPossibles = sortDomObjects($sortedIncubatorPossibles, 'data-name'); $($sortedIncubatorPossibles).appendTo($('#qlIncubator')); }; window.sortIncubatorPossiblesByPregnancyWeek = function () { var $sortedIncubatorPossibles = $('#qlIncubator div.possible').detach(); $sortedIncubatorPossibles = sortDomObjects($sortedIncubatorPossibles, 'data-preg-week'); $($sortedIncubatorPossibles).appendTo($('#qlIncubator')); }; window.sortIncubatorPossiblesByPregnancyCount = function () { var $sortedIncubatorPossibles = $('#qlIncubator div.possible').detach(); $sortedIncubatorPossibles = sortDomObjects($sortedIncubatorPossibles, 'data-preg-count'); $($sortedIncubatorPossibles).appendTo($('#qlIncubator')); }; window.sortIncubatorPossiblesByReservedSpots = function () { var $sortedIncubatorPossibles = $('#qlIncubator div.possible').detach(); $sortedIncubatorPossibles = sortDomObjects($sortedIncubatorPossibles, 'data-reserved-spots'); $($sortedIncubatorPossibles).appendTo($('#qlIncubator')); }; window.sortIncubatorPossiblesByPreviousSort = function () { var sort = State.variables.sortIncubatorList; console.log(State.variables); console.log('sort', sort); if ('unsorted' !== sort) { console.log("sort isn't unsorted", sort); if ('Name' === sort) { console.log("sort is name", sort); sortIncubatorPossiblesByName(); } else if ('Reserved Incubator Spots' === sort) { console.log("sort is spots", sort); sortIncubatorPossiblesByReservedSpots(); } else if ('Pregnancy Week' === sort) { console.log("sort is week", sort); sortIncubatorPossiblesByPregnancyWeek(); } else if ('Number of Children' === sort) { console.log("sort is count", sort); sortIncubatorPossiblesByPregnancyCount(); } } };
DankWolf/fc
src/js/quickListJS.tw
tw
bsd-3-clause
3,415
:: rbuttonJS [script] /* This is modifed radiobutton macro, for automatic checked state setup*/ /* Usage (be sure to use quotes around parameters): <<rbutton "$variable" "value">> Or: <<rbutton "$variable" "value" "HTML_element_ID" "Text to replace with, inside html element with ID from previous parameter. <br> HTML tags allowed.">> Group of radiobutton will be created based on variable name. Checked state will be setted up if variable contain value matched with second parameter. Full form of macro call can be used to display extended description of selected value. */ Macro.add('rbutton', { handler() { if (this.args.length < 2) { const errors = []; if (this.args.length < 1) { errors.push('variable name'); } if (this.args.length < 2) { errors.push('checked value'); } return this.error(`no ${errors.join(' or ')} specified`); } // Ensure that the variable name argument is a string. if (typeof this.args[0] !== 'string') { return this.error('variable name argument is not a string'); } const varName = this.args[0].trim(); // Try to ensure that we receive the variable's name (incl. sigil), not its value. if (varName[0] !== '$' && varName[0] !== '_') { return this.error(`variable name "${this.args[0]}" is missing its sigil ($ or _)`); } const initValue = Wikifier.getValue(this.args[0]); const varId = Util.slugify(varName); const checkValue = this.args[1]; const el = document.createElement('input'); var replaceID = ""; var replaceText = ""; if (typeof this.args[2] === 'string') { replaceID = this.args[2]; } if (typeof this.args[3] === 'string') { replaceText = this.args[3]; } /* Setup and initialize the group counter. */ if (!TempState.hasOwnProperty(this.name)) { TempState[this.name] = {}; } if (!TempState[this.name].hasOwnProperty(varId)) { TempState[this.name][varId] = 0; } /* Setup and append the input element to the output buffer. */ jQuery(el) .attr({ id : `${this.name}-${varId}-${TempState[this.name][varId]++}`, name : `${this.name}-${varId}`, type : 'radio', tabindex : 0 // for accessiblity }) .addClass(`macro-${this.name}`) .on('change', function () { if (this.checked) { Wikifier.setValue(varName, checkValue); if (replaceID.length > 0 && replaceText.length > 0){ var replaceEl = document.getElementById(replaceID); //alert (replaceEl); if (replaceEl != null) { replaceEl.innerHTML = replaceText; } } } }) .ready (function () { //alert ("DOM finished"); if (el.checked && replaceID.length > 0 && replaceText.length > 0){ var replaceEl = document.getElementById(replaceID); //alert (replaceEl); if (replaceEl != null) { replaceEl.innerHTML = replaceText; } } }) .appendTo(this.output); /* Set the story variable to the checked value and the input element to checked, if requested. */ if (initValue == checkValue) { el.checked = true; Wikifier.setValue(varName, checkValue); } } });
DankWolf/fc
src/js/rbuttonJS.tw
tw
bsd-3-clause
3,189
:: Remove activeSlave JS [script] window.removeActiveSlave = function removeActiveSlave() { "use strict"; const V = State.variables; const AS_ID = V.activeSlave.ID; let LENGTH = V.slaves.length; const INDEX = V.slaveIndices[AS_ID]; let missing = false; WombZeroID(V.PC, AS_ID); if (V.activeSlave.reservedChildren > 0) { V.reservedChildren -= V.activeSlave.reservedChildren; } if (V.PC.mother === AS_ID) { V.PC.mother = V.missingParentID; missing = true; } if (V.PC.father === AS_ID) { V.PC.father = V.missingParentID; missing = true; } if (V.PC.sisters > 0) { if (areSisters(V.PC, V.activeSlave) > 0) { V.PC.sisters--; } } if (V.PC.daughters > 0) { if (V.activeSlave.father === -1 || V.activeSlave.mother === -1) { V.PC.daughters--; } } if (INDEX >= 0 && INDEX < LENGTH) { if (V.incubator > 0) { V.tanks.forEach(child => { if (AS_ID === child.mother) { child.mother = V.missingParentID; missing = true; } if (AS_ID === child.father) { child.father = V.missingParentID; missing = true; } }); } V.slaves.forEach(slave => { WombZeroID(slave, AS_ID); /* This check is complex, should be done in JS now, all needed will be done here. */ if (V.activeSlave.daughters > 0) { if (slave.mother === AS_ID) { slave.mother = V.missingParentID; } if (slave.father === AS_ID) { slave.father = V.missingParentID; } missing = true; } if (V.activeSlave.mother > 0 || V.activeSlave.father > 0) { if (V.activeSlave.mother === slave.ID || V.activeSlave.father === slave.ID) { slave.daughters--; } } if (V.activeSlave.sisters > 0) { if (areSisters(V.activeSlave, slave) > 0) { slave.sisters--; } } if (slave.ID === V.activeSlave.relationTarget) { slave.relation = 0; slave.relationTarget = 0; } if (slave.milkSource !== 0) { if (slave.milkSource === AS_ID) { slave.milkSource = 0; slave.inflation = 0; slave.inflationType = "none"; slave.inflationMethod = 0; } } if (slave.cumSource !== 0) { if (slave.cumSource === AS_ID) { slave.cumSource = 0; slave.inflation = 0; slave.inflationType = "none"; slave.inflationMethod = 0; } } if (slave.ID === V.activeSlave.relationshipTarget) { slave.relationship = 0; slave.relationshipTarget = 0; } if (slave.ID === V.activeSlave.rivalryTarget) { slave.rivalry = 0; slave.rivalryTarget = 0; } /* moved to saDevotion as a discovery event if (slave.origBodyOwnerID === AS_ID) { slave.origBodyOwnerID = 0; } */ }); /* remove from Pit fighters list, if needed */ V.fighterIDs.delete(AS_ID); /* remove from Coursing Association, if needed */ if (V.Lurcher !== 0 && V.Lurcher.ID === AS_ID) { V.Lurcher = 0; } if (Array.isArray(V.personalAttention)) { const _rasi = V.personalAttention.findIndex(function(s) { return s.ID === AS_ID; }); if (_rasi !== -1) { V.personalAttention.deleteAt(_rasi); if (V.personalAttention.length === 0) { if (V.PC.career === "escort") { V.personalAttention = "whoring"; } else if (V.PC.career === "servant") { V.personalAttention = "upkeep"; } else { V.personalAttention = "business"; } } } } /* Remove from facility array or leadership role, if needed */ removeJob(V.activeSlave, V.activeSlave.assignment); if (V.traitor !== 0) { if (AS_ID === V.traitor.pregSource) { V.traitor.pregSource = 0; } if (V.traitor.mother === AS_ID) { V.traitor.mother = V.missingParentID; missing = true; } if (V.traitor.father === AS_ID) { V.traitor.father = V.missingParentID; missing = true; } if (V.traitor.origBodyOwnerID === AS_ID) { V.traitor.origBodyOwnerID = 0; } } if (V.boomerangSlave !== 0) { if (AS_ID === V.boomerangSlave.pregSource) { V.boomerangSlave.pregSource = 0; } if (V.boomerangSlave.mother === AS_ID) { V.boomerangSlave.mother = V.missingParentID; missing = true; } if (V.boomerangSlave.father === AS_ID) { V.boomerangSlave.father = V.missingParentID; missing = true; } if (V.boomerangSlave.origBodyOwnerID === AS_ID) { V.traitor.origBodyOwnerID = 0; } } let _o = V.organs.findIndex(function(s) { return s.ID === V.activeSlave.ID; }); if (_o !== -1) { V.organs.deleteAt(_o); } _o = V.limbs.findIndex(function(s) { return s.ID === V.activeSlave.ID; }); if (_o !== -1) { V.limbs.deleteAt(_o); } const _geneIndex = V.genePool.findIndex(function(s) { return s.ID === V.activeSlave.ID; }); if (_geneIndex !== -1) { let keep = false; if (V.traitor !== 0) { if (isImpregnatedBy(V.traitor, V.activeSlave) || V.traitor.ID === V.activeSlave.ID) { /* did we impregnate the traitor, or are we the traitor? */ keep = true; } } if (V.boomerangSlave !== 0) { if (isImpregnatedBy(V.boomerangSlave, V.activeSlave) || V.boomerangSlave.ID === V.activeSlave.ID) { /* did we impregnate the boomerang, or are we the boomerang? */ keep = true; } } if (!keep) { /* avoid going through this loop if possible */ keep = V.slaves.some(slave => { /* have we impregnated a slave that is not ourself? */ return (slave.ID !== V.activeSlave.ID && isImpregnatedBy(slave, V.activeSlave)) }); } if (!keep) { V.genePool.deleteAt(_geneIndex); } } removeSlave(INDEX); LENGTH--; V.activeSlave = 0; if (missing) { V.missingParentID--; } } };
DankWolf/fc
src/js/removeActiveSlave.tw
tw
bsd-3-clause
5,565
:: rulesAssistant [script] window.hasSurgeryRule = function(slave, rules) { return rules.some( rule => ruleApplied(slave, rule) && rule.set.autoSurgery > 0); }; window.hasRuleFor = function(slave, rules, what) { return rules.some( rule => ruleApplied(slave, rule) && rule[what] !== "no default setting"); }; window.hasHColorRule = function(slave, rules) { return hasRuleFor(slave, rules, "hColor"); }; window.hasHStyleRule = function(slave, rules) { return hasRuleFor(slave, rules, "hStyle"); }; window.hasEyeColorRule = function(slave, rules) { return hasRuleFor(slave, rules, "eyeColor"); }; window.lastPregRule = function(slave, rules) { return rules.some(rule => ruleApplied(slave, rule) && rule.set.preg === -1); }; window.mergeRules = function mergeRules(rules) { const combinedRule = {}; rules.forEach(rule => { // A rule overrides any preceding ones if, // * there are no preceding ones, // * or it sets autoBrand, // * or it does not set autoBrand and is not "no default setting" Object.keys(rule).forEach(key => { const applies = (combinedRule[key] === undefined || (key === "autoBrand" && rule[key]) || (key !== "autoBrand" && rule[key] !== "no default setting")); if (!applies) return; combinedRule[key] = rule[key]; }); }); return combinedRule; }; // return if a rule is applied on a slave window.ruleApplied = function(slave, rule) { return slave.currentRules.includes(rule.ID); }; // remove slave from the facility described by the rule window.RAFacilityRemove = function RAFacilityRemove(slave, rule) { const V = State.variables; let r = ""; if (!rule.facilityRemove) return r; switch(rule.setAssignment) { case "be confined in the arcade": if (slave.assignment === rule.setAssignment) { r += `<br>${slave.slaveName} has been removed from ${V.arcadeName} and has been assigned to ${rule.removalAssignment}.`; assignJob(slave, rule.removalAssignment); } break; case "work in the brothel": if (slave.assignment === rule.setAssignment) { r += `<br>${slave.slaveName} has been removed from ${V.brothelName} and has been assigned to ${rule.removalAssignment}.`; assignJob(slave, rule.removalAssignment); } break; case "serve in the club": if (slave.assignment === rule.setAssignment) { r += `<br>${slave.slaveName} has been removed from ${clubName} and has been assigned to ${rule.removalAssignment}.`; assignJob(slave, rule.removalAssignment); } break; case "work in the dairy": if (slave.assignment === rule.setAssignment) { r += `<br>${slave.slaveName} has been removed from ${V.dairyName} and has been assigned to ${rule.removalAssignment}.`; assignJob(slave, rule.removalAssignment); } break; case "rest in the spa": if (slave.assignment === rule.setAssignment) { r += `<br>${slave.slaveName} has been removed from ${V.spaName} and has been assigned to ${rule.removalAssignment}.`; assignJob(slave, rule.removalAssignment); } break; case "get treatment in the clinic": if (slave.assignment === rule.setAssignment) { r += `<br>{slave.slaveName} has been removed from ${V.clinicName} and has been assigned to ${rule.removalAssignment}.`; assignJob(slave, rule.removalAssignment); } break; case "serve in the master suite": if (slave.assignment === rule.setAssignment) { r += `<br>{slave.slaveName} has been removed from ${V.masterSuiteName} and has been assigned to ${rule.removalAssignment}.`; assignJob(slave, rule.removalAssignment); } break; case "live with your Head Girl": if (slave.assignment === rule.setAssignment) { r += `<br>${slave.slaveName} has been removed from ${HGSuiteName} and has been assigned to ${rule.removalAssignment}.`; assignJob(slave, rule.removalAssignment); } break; case "work as a servant": if (slave.assignment === rule.setAssignment) { r += `<br>${slave.slaveName} has been removed from ${V.servantsQuartersName} and has been assigned to ${rule.removalAssignment}.`; assignJob(slave, rule.removalAssignment); } break; case "learn in the schoolroom": if (slave.assignment === rule.setAssignment) { r += `<br>${slave.slaveName} has been removed from ${V.schoolroomName} and has been assigned to ${rule.removalAssignment}.`; assignJob(slave, rule.removalAssignment); } break; case "be confined in the cellblock": if (slave.assignment === rule.setAssignment) { r += `<br>${slave.slaveName} has been removed from ${V.cellblockName} and has been assigned to ${rule.removalAssignment}.`; assignJob(slave, rule.removalAssignment); } break; } }; // return whether the rule applies to the slave window.ruleAppliesP = function ruleAppliesP(cond, slave) { let flag; // attribute / function check switch (cond.function) { case true: // always applies flag = true; break; case false: // never applies flag = false; break; case "between": // between two values of a slave's attribute flag = between( slave[cond.data.attribute], cond.data.value[0], cond.data.value[1]); break; case "belongs": // the attribute belongs in the list of values flag = cond.data.value.includes(slave[cond.data.attribute]) break; case "custom": // user provided JS function flag = eval(cond.data)(slave); break; } // assignment / facility / special slaves / specific slaves check let assignment = slave.assignment; if (assignment === "be your Concubine") assignment = "serve in the master suite"; flag = flag && !(cond.excludeSpecialSlaves && isLeaderP(slave)) && (cond.assignment.length === 0 || cond.assignment.includes(assignment)) && (cond.selectedSlaves.length === 0 || cond.selectedSlaves.includes(slave.ID)) && !(cond.excludedSlaves.includes(slave.ID)); return flag; }; window.emptyDefaultRule = function emptyDefaultRule() { const id = generateNewID(); const rule = { ID: id, name: `Rule ${id}`, condition: { function: false, data: {}, excludeSpecialSlaves: false, assignment: [], selectedSlaves: [], excludedSlaves: [], }, set: { releaseRules: "no default setting", clitSetting: "no default setting", clitSettingXY: "no default setting", clitSettingXX: "no default setting", clitSettingEnergy: "no default setting", speechRules: "no default setting", clothes: "no default setting", collar: "no default setting", shoes: "no default setting", legAccessory: "no default setting", virginAccessory: "no default setting", aVirginAccessory: "no default setting", vaginalAccessory: "no default setting", aVirginDickAccessory: "no default setting", dickAccessory: "no default setting", bellyAccessory: "no default setting", aVirginButtplug: "no default setting", buttplug: "no default setting", eyeColor: "no default setting", makeup: "no default setting", nails: "no default setting", hColor: "no default setting", hLength: "no default setting", haircuts: "no default setting", hStyle: "no default setting", pubicHColor: "no default setting", pubicHStyle: "no default setting", nipplesPiercing: "no default setting", areolaePiercing: "no default setting", clitPiercing: "no default setting", vaginaLube: "no default setting", vaginaPiercing: "no default setting", dickPiercing: "no default setting", anusPiercing: "no default setting", lipsPiercing: "no default setting", tonguePiercing: "no default setting", earPiercing: "no default setting", nosePiercing: "no default setting", eyebrowPiercing: "no default setting", navelPiercing: "no default setting", corsetPiercing: "no default setting", boobsTat: "no default setting", buttTat: "no default setting", vaginaTat: "no default setting", dickTat: "no default setting", lipsTat: "no default setting", anusTat: "no default setting", shouldersTat: "no default setting", armsTat: "no default setting", legsTat: "no default setting", backTat: "no default setting", stampTat: "no default setting", curatives: "no default setting", livingRules: "no default setting", relationshipRules: "no default setting", standardPunishment: "no default setting", standardReward: "no default setting", diet: "no default setting", dietCum: "no default setting", dietMilk: "no default setting", muscles: "no default setting", XY: "no default setting", XX: "no default setting", gelding: "no default setting", preg: "no default setting", growth_boobs: "no default setting", growth_butt: "no default setting", growth_lips: "no default setting", growth_dick: "no default setting", growth_balls: "no default setting", aphrodisiacs: "no default setting", autoSurgery: 0, autoBrand: 0, pornFameSpending: "no default setting", dietGrowthSupport: 0, eyewear: "no default setting", setAssignment: "no default setting", facilityRemove: false, removalAssignment: "rest", surgery_eyes: "no default setting", surgery_lactation: "no default setting", surgery_prostate: "no default setting", surgery_cosmetic: "no default setting", surgery_accent: "no default setting", surgery_shoulders: "no default setting", surgery_shouldersImplant: "no default setting", surgery_boobs: "no default setting", surgery_hips: "no default setting", surgery_hipsImplant: "no default setting", surgery_butt: "no default setting", surgery_faceShape: "no default setting", surgery_lips: "no default setting", surgery_holes: "no default setting", surgery_hair: "no default setting", surgery_bodyhair: "no default setting", surgery_vasectomy: "no default setting", surgery_bellyImplant: "no default setting", underArmHColor: "no default setting", underArmHStyle: "no default setting", drug: "no default setting", eyes: "no default setting", pregSpeed: "no default setting", bellyImplantVol: -1, teeth: "no default setting", label: "no default setting", removeLabel: "no default setting", skinColor: "no default setting", } }; return rule; }; // Saves the slave, silently fires the RA, saves the slave's after-RA state, and then reverts the slave. // Call and then check potential change against $slaveAfterRA to see if the RA would revert it. window.RulesDeconfliction = function RulesDeconfliction(slave) { const before = clone(slave); DefaultRules(slave); State.variables.slaveAfterRA = clone(slave); slave = before; }
DankWolf/fc
src/js/rulesAssistant.tw
tw
bsd-3-clause
10,457
:: Rules Assistant Options [script] // rewrite of the rules assistant options page in javascript // uses an object-oriented widget pattern // wrapped in a closure so as not to pollute the global namespace // the widgets are generic enough to be reusable; if similar user interfaces are ported to JS, we could move the classes to the global scope window.rulesAssistantOptions = (function() { "use strict"; let V, current_rule; function rulesAssistantOptions(element) { V = State.variables; V.nextButton = "Back to Main"; V.nextLink = "Main"; V.returnTo = "Main"; V.showEncyclopedia = 1; V.encyclopedia = "Personal Assistant"; if (V.currentRule !== null) { const idx = V.defaultRules.findIndex(rule => rule.ID === V.currentRule); if (idx === -1) current_rule = V.defaultRules[0]; else current_rule = V.defaultRules[idx]; } const root = new Root(element); } function returnP(e) { return e.keyCode === 13; } function newRule(root) { const rule = emptyDefaultRule(); V.defaultRules.push(rule); V.currentRule = rule.ID; reload(root); } function removeRule(root) { const idx = V.defaultRules.findIndex(rule => rule.ID === current_rule.ID); V.defaultRules.splice(idx, 1); if (V.defaultRules.length > 0) { const new_idx = idx < V.defaultRules.length ? idx : V.defaultRules.length - 1; V.currentRule = V.defaultRules[new_idx].ID; } else V.currentRule = null; reload(root); } function lowerPriority(root) { if (V.defaultRules.length === 1) return; // nothing to swap with const idx = V.defaultRules.findIndex(rule => rule.ID === current_rule.ID); if (idx === 0) return; // no lower rule arraySwap(V.defaultRules, idx, idx-1); reload(root); } function higherPriority(root) { if (V.defaultRules.length === 1) return; // nothing to swap with const idx = V.defaultRules.findIndex(rule => rule.ID === current_rule.ID); if (idx === V.defaultRules.length - 1) return; // no higher rule arraySwap(V.defaultRules, idx, idx+1); reload(root); } function changeName(name, root) { if (name === current_rule.name) return; current_rule.name = name; reload(root); } // reload the passage function reload(root) { const elem = root.element; elem.innerHTML = ""; rulesAssistantOptions(elem); } const parse = { integer(string) { let n = parseInt(string, 10); return isNaN(n)? 0: n; }, boobs(string) { return Math.clamp(parse.integer(string), 0, 48000); }, butt(string) { return Math.clamp(parse.integer(string), 0, 20); }, lips(string) { return Math.clamp(parse.integer(string), 0, 100); }, dick(string) { return Math.clamp(parse.integer(string), 0, 30); }, balls(string) { return Math.clamp(parse.integer(string), 0, 125); }, }; // the Element class wraps around a DOM element and adds extra functionality // this is safer than extending DOM objects directly // it also turns DOM manipulation into an implementation detail class Element { constructor(...args) { this.parent = null; this.element = this.render(...args); this.children = []; } appendChild(child) { child.parent = this; this.children.push(child); this.element.appendChild(child.element); } // return the first argument to simplify creation of basic container items render(...args) { return args[0]; } remove() { const idx = this.parent.children.findIndex(child => child === this); this.parent.children.slice(idx, 1); this.element.remove(); } } class Section extends Element { constructor(header, hidden=false) { super(header); this.hidey = this.element.querySelector("div"); if (hidden) this.toggle_hidey(); } render(header) { const section = document.createElement("section"); section.classList.add("rajs-section"); const h1 = document.createElement("h1"); h1.onclick = () => { this.toggle_hidey(); }; h1.innerHTML = header; const hidey = document.createElement("div"); section.appendChild(h1); section.appendChild(hidey); return section; } appendChild(child) { child.parent = this; this.children.push(child); this.hidey.appendChild(child.element); } toggle_hidey() { switch(this.hidey.style.display) { case "none": this.hidey.style.display = "initial"; break; default: this.hidey.style.display = "none"; break; } } } // list of clickable elements // has a short explanation (the prefix) and a value display // value display can optionally be an editable text input field // it can be "bound" to a variable by setting its "onchange" method class List extends Element { constructor(prefix, data=[], textinput=false) { super(prefix + ": ", textinput); this.selectedItem = null; data.forEach(item => this.appendChild(new ListItem(...item))); } render(prefix, textinput) { const elem = document.createElement("div"); const label = document.createElement("span"); label.innerHTML = prefix; let value; if (textinput) { value = document.createElement("input"); value.setAttribute("type", "text"); value.classList.add("rajs-value"); // // call the variable binding when the input field is no longer being edited, and when the enter key is pressed value.onblur = () => {this.inputEdited(); }; value.onkeypress = (e) => { if (returnP(e)) this.inputEdited(); }; } else { value = document.createElement("strong"); } this.value = value; elem.appendChild(label); elem.appendChild(value); elem.classList.add("rajs-list"); return elem; } inputEdited() { if (this.selectedItem) this.selectedItem.deselect(); this.propagateChange(); } selectItem(item) { if (this.selectedItem) this.selectedItem.deselect(); this.selectedItem = item; this.setValue(item.data); this.propagateChange(); } setValue(what) { if (this.value.tagName === "INPUT") this.value.value = ""+what; else this.value.innerHTML = ""+what; } getData(what) { return (this.value.tagName === "INPUT" ? this.parse(this.value.value): this.selectedItem.data); } // customisable input field parser / sanity checker parse(what) { return what; } propagateChange() { if (this.onchange instanceof Function) this.onchange(this.getData()); } } // a clickable item of a list class ListItem extends Element { constructor(displayvalue, data) { super(displayvalue); this.data = data !== undefined ? data: displayvalue; this.selected = false; } render(displayvalue) { const elem = document.createElement("span"); elem.classList.add("rajs-listitem"); elem.innerHTML = displayvalue; elem.onclick = () => { return this.select(); }; return elem; } select() { if (this.selected) return false; this.parent.selectItem(this); this.element.classList.add("selected"); this.selected = true; return true; } deselect() { this.element.classList.remove("selected"); this.selected = false; } } // a way to organise lists with too many elements in subsections // children are bound to the master list class ListSubSection extends Element { constructor(parent, label, pairs) { super(label); this.parent = parent; pairs.forEach(item => this.appendChild(new ListItem(...item))); } render(label) { const elem = document.createElement("div"); const lelem = document.createElement("em"); lelem.innerText = label + ": "; elem.appendChild(lelem); return elem; } appendChild(child) { super.appendChild(child); child.parent = this.parent; this.parent.children.push(child); } } // similar to list, but is just a collection of buttons class Options extends Element { constructor(elements=[]) { super(); elements.forEach(element => { this.appendChild(element); }); } render() { const elem = document.createElement("div"); elem.classList.add("rajs-list"); return elem; } } // options equivalent of ListItem class OptionsItem extends Element { constructor(label, onclick) { super(label); this.label = label; this.onclick = onclick; } render(label, onclick) { const elem = document.createElement("span"); elem.classList.add("rajs-listitem"); elem.innerHTML = label; elem.onclick = () => { return this.onclick(this); }; return elem; } } class ButtonList extends Element { render(label) { const elem = document.createElement("div"); const labelel = document.createElement("span"); labelel.innerHTML = label += ": "; elem.appendChild(labelel); return elem; } getSelection() { return (this.children .filter(child => child.selected) .map(child => child.setvalue) ); } onchange() { return; } } class ButtonItem extends Element { constructor(label, setvalue, selected=false) { super(label, selected); this.selected = selected; this.setvalue = setvalue ? setvalue : label; } render(label, selected) { const container = document.createElement("div"); container.classList.add("rajs-listitem"); const labelel = document.createElement("span"); labelel.innerHTML = label; const button = document.createElement("input"); button.setAttribute("type", "checkbox"); button.checked = selected; button.onchange = () => this.onchange(button.checked); labelel.onclick = () => button.click(); container.appendChild(labelel); container.appendChild(button); return container; } onchange(value) { this.selected = value; this.parent.onchange(this); } } // rule import field class NewRuleField extends Element { constructor(root) { super(); this.root = root; } render() { let element = document.getElementById("importfield"); if (element !== null) { return element; } const container = document.createElement("div"); container.id = "importfield"; const textarea = document.createElement("textarea"); textarea.placeholder = "Paste your rule here"; container.appendChild(textarea); this.textarea = textarea; const button = document.createElement("button"); button.name = "Load"; button.innerHTML = "Load"; button.onclick = () => { this.loadNewRule(); }; container.appendChild(button); return container; } loadNewRule() { const text = this.textarea.value; try { const rule = JSON.parse(text); if (rule instanceof Array) rule.forEach(r => V.defaultRules.push(r)); else V.defaultRules.push(rule); reload(this.root); } catch (e) { alert("Couldn't import that rule:\n" + e.message); } } } // the base element, parent of all elements class Root extends Element { constructor(element) { super(element); if(V.defaultRules.length === 0) { const paragraph = document.createElement("p"); paragraph.innerHTML = "<strong>No rules</strong>"; this.appendChild(new Element(paragraph)); this.appendChild(new NoRules(this)); return; } this.appendChild(new RuleSelector(this)); this.appendChild(new RuleOptions(this)); this.appendChild(new ConditionEditor(this)); this.appendChild(new EffectEditor(this)); } render(element) { const greeting = document.createElement("p"); greeting.innerHTML = `<em>${properTitle()}, I will review your slaves and make changes that will have a beneficial effect. Apologies, ${properTitle()}, but this function is... not fully complete. It may have some serious limitations. Please use the 'no default setting' option to identify areas I should not address.</em>`; element.appendChild(greeting); return element; } } // optoins displayed when there are no rules class NoRules extends Options { constructor(root) { super(); this.root = root; const newrule = new OptionsItem("Add a new rule", () => { newRule(this.root); }); this.appendChild(newrule); const importrule = new OptionsItem("Import a rule", () => { this.root.appendChild(new NewRuleField(this.root)); }); this.appendChild(importrule); } } // buttons for selecting the current rule class RuleSelector extends List { constructor(root) { super("Current rule", V.defaultRules.map(i => [i.name, i])); this.setValue(current_rule.name); this.onchange = function (rule) { V.currentRule = rule.ID; reload(root); }; } } // buttons for doing transformations on rules class RuleOptions extends Options { constructor(root) { super(); this.appendChild(new OptionsItem("New Rule", () => newRule(root))); this.appendChild(new OptionsItem("Remove Rule", () => removeRule(root))); this.appendChild(new OptionsItem("Apply rules", () => this.appendChild(new ApplicationLog()))); this.appendChild(new OptionsItem("Lower Priority", () => lowerPriority(root))); this.appendChild(new OptionsItem("Higher Priority", () => higherPriority(root))); this.appendChild(new OptionsItem("Rename", () => this.appendChild(new RenameField(root)))); this.appendChild(new OptionsItem("Export this rule", () => this.appendChild(new ExportField(current_rule)))); this.appendChild(new OptionsItem("Export all rules", () => this.appendChild(new ExportField(...V.defaultRules)))); this.appendChild(new OptionsItem("Import rule(s)", () => this.appendChild(new NewRuleField(root)))); } } class ApplicationLog extends Element { render() { const elem = document.querySelector("#application-log") || document.createElement("div"); elem.id = "application-log"; clearSummaryCache(); elem.innerHTML = V.slaves.map(slave => DefaultRules(slave)).join(""); return elem; } } class RenameField extends Element { constructor(root) { super(); this.element.onblur = () => changeName(this.element.value, root); this.element.onkeypress = (e) => { if (returnP(e)) changeName(this.element.value, root); }; } render() { const elem = document.createElement("input"); elem.setAttribute("type", "text"); elem.setAttribute("value", current_rule.name); return elem; } } class ExportField extends Element { render(...args) { let element = document.getElementById("exportfield"); if (element === null) { element = document.createElement("textarea"); element.id = "exportfield"; } element.value = JSON.stringify(args, null, 2); return element; } } // parent section for condition editing class ConditionEditor extends Section { constructor() { super("Activation Condition"); this.appendChild(new ConditionFunction()); this.appendChild(new AssignmentInclusion()); this.appendChild(new SpecialExclusion()); this.appendChild(new SpecificInclusionExclusion()); } } class ConditionFunction extends Element { constructor() { super(); const items = [ ["Never", false], ["Always", true], ["Custom", "custom"], ["Devotion", "devotion"], ["Trust", "trust"], ["Health", "health"], ["Sex drive", "energy"], ["Height", "height"], ["Weight", "weight"], ["Age", "actualAge"], ["Body Age", "physicalAge"], ["Visible Age", "visualAge"], ["Muscles", "muscles"], ["Lactation", "lactation"], ["Pregnancy", "preg"], ["Pregnancy Multiples", "pregType"], ["Belly Implant", "bellyImplant"], ["Belly Size", "belly"], ["Education", "intelligenceImplant"], ["Intelligence", "intelligence"], ["Fetish", "fetish"], ["Accent", "accent"], ["Waist", "waist"], ["Amputation", "amp"], ]; this.fnlist = new List("Activation function", items); this.fnlist.setValue(current_rule.condition.function === "between" ? current_rule.condition.data.attribute : current_rule.condition.function); this.fnlist.onchange = (value) => this.fnchanged(value); this.appendChild(this.fnlist); this.fneditor = null; switch(current_rule.condition.function) { case false: case true: break; case "custom": this.show_custom_editor(CustomEditor, current_rule.condition.data); break; case "between": this.show_custom_editor(RangeEditor, current_rule.condition.function, current_rule.condition.data); break; case "belongs": this.show_custom_editor(ItemEditor, current_rule.condition.function, current_rule.condition.data); break; } } betweenP(attribute) { return [ "devotion", "trust", "health", "energy", "height", "weight", "actualAge", "physicalAge", "visualAge", "muscles", "lactation", "preg", "pregType", "bellyImplant", "belly", "intelligenceImplant", "intelligence", "accent", "waist", ].includes(attribute); } belongsP(attribute) { return [ "fetish", "amp", ].includes(attribute); } show_custom_editor(what, ...args) { if (this.custom_editor !== null) this.hide_custom_editor(); this.custom_editor = new what(...args); this.appendChild(this.custom_editor); } hide_custom_editor() { if (this.custom_editor) { this.custom_editor.remove(); this.custom_editor = null; } } render() { const elem = document.createElement("div"); return elem; } fnchanged(value) { if (this.fneditor !== null) { this.fneditor.element.remove(); this.fneditor = null; } if (value === true || value === false) { current_rule.condition.function = value; current_rule.condition.data = {}; this.hide_custom_editor(); } else if (value === "custom") { current_rule.condition.function = "custom"; current_rule.condition.data = ""; this.show_custom_editor(CustomEditor, current_rule.condition.data); } else if (this.betweenP(value)) { current_rule.condition.function = "between"; current_rule.condition.data = { attribute: value, value: [null, null] }; this.show_custom_editor(RangeEditor, current_rule.condition.function, current_rule.condition.data); } else if (this.belongsP(value)) { current_rule.condition.function = "belongs"; current_rule.condition.data = { attribute: value, value: [] }; this.show_custom_editor(ItemEditor, current_rule.condition.function, current_rule.condition.data); } } } class CustomEditor extends Element { constructor(data) { if (data.length === 0) data = "(slave) => slave.slaveName === 'Fancy Name'"; super(data); } render(data) { const elem = document.createElement("div"); const textarea = document.createElement("textarea"); textarea.innerHTML = data; textarea.onblur = () => current_rule.condition.data = textarea.value; elem.appendChild(textarea); const explanation = document.createElement("div"); explanation.innerHTML = "Insert a valid <a target='_blank' class='link-external' href='https://www.w3schools.com/js/js_comparisons.asp'>JavaScript comparison and/or logical operation</a>."; elem.appendChild(explanation); return elem; } } class RangeEditor extends Element { render(fn, data) { const elem = document.createElement("div"); const minlabel = document.createElement("label"); minlabel.innerHTML = "Lower bound: "; elem.appendChild(minlabel); const min = document.createElement("input"); min.setAttribute("type", "text"); min.value = "" + data.value[0]; min.onkeypress = e => { if (returnP(e)) this.setmin(min.value); }; min.onblur = e => this.setmin(min.value); this.min = min; elem.appendChild(min); elem.appendChild(document.createElement("br")); const maxlabel = document.createElement("label"); maxlabel.innerHTML = "Upper bound: "; elem.appendChild(maxlabel); const max = document.createElement("input"); max.setAttribute("type", "text"); max.value = "" + data.value[1]; max.onkeypress = e => { if (returnP(e)) this.setmax(max.value); }; max.onblur = e => this.setmax(max.value); this.max = max; elem.appendChild(max); const infobar = document.createElement("div"); infobar.innerHTML = this.info(data.attribute); elem.appendChild(infobar); return elem; } parse(value) { value = value.trim(); if (value === "null") value = null; else { value = parseInt(value); if (isNaN(value)) value = null; } return value; } setmin(value) { current_rule.condition.data.value[0] = this.parse(value); this.min.value = ""+current_rule.condition.data.value[0]; } setmax(value) { current_rule.condition.data.value[1] = this.parse(value); this.max.value = ""+current_rule.condition.data.value[1]; } info(attribute) { return ({ "devotion": "Very Hateful: (-∞, -95), Hateful: [-95, -50), Resistant: [-50, -20), Ambivalent: [-20, 20], Accepting: (20, 50], Devoted: (50, 95], Worshipful: (95, ∞)", "trust": "Extremely terrified: (-∞, -95), Terrified: [-95, -50), Frightened: [-50, -20), Fearful: [-20, 20], Careful: (20, 50], Trusting: (50, 95], Total trust: (95, ∞)", "health": "Death: (-∞, -100), Near Death: [-100, -90), Extremely Unhealthy: [-90, -50), Unhealthy: [-50, -20), Healthy: [-20, 20], Very Healthy: (20, 50], Extremely Healthy: (50, 90], Unnaturally Healthy: (90, ∞)", "energy": "Frigid: (-∞, 20], Poor: (20, 40], Average: (40, 60], Powerful: (60, 80], Sex Addict: (80, 100), Nympho: 100", "weight": "Emaciated: (-∞, -95), Skinny: [-95, -30), Thin: [-30, -10), Average: [-10, 10], Plush: (10, 30], Fat: (30, 95], Overweight: (95, ∞)", "lactation": "None: 0, 1: Natural, 2: Lactation implant", "preg": "Barren: -2, On contraceptives: -1, Not pregnant: 0, Pregnancy weeks: [1, ∞)", "pregType": "Fetus count, known only after the 10th week of pregnancy", "bellyImplant": "Volume in CCs. None: -1", "belly": "Volume in CCs, any source", "intelligenceImplant": "Education level. 0: uneducated, 1: educated, (0, 1): incomplete education.", "intelligence": "From moronic to brilliant: [-3, 3]", "accent": "No accent: 0, Nice accent: 1, Bad accent: 2, Can't speak language: 3 and above", "waist": "Masculine waist: (95, ∞), Ugly waist: (40, 95], Unattractive waist: (10, 40], Average waist: [-10, 10], Feminine waist: [-40, -10), Wasp waist: [-95, 40), Absurdly narrow: (-∞, -95)", }[attribute] || " "); } } class ItemEditor extends Element { render(fn, data) { const elem = document.createElement("div"); const input = document.createElement("input"); input.setAttribute("type", "text"); input.value = JSON.stringify(data.value); input.onkeypress = e => { if (returnP(e)) this.setValue(input); }; input.onblur = e => this.setValue(input); this.input = input; elem.appendChild(input); const infobar = document.createElement("div"); infobar.innerHTML = this.info(data.attribute); elem.appendChild(infobar); return elem; } info(attribute) { return "Insert a valid JSON array. Known values: " + { "fetish": "buttslut, cumslut, masochist, sadist, dom, submissive, boobs, pregnancy, none (AKA vanilla)", "amp": "Amputated: 1, Not amputated: 0", }[attribute]; } setValue(input) { try { const arr = JSON.parse(input.value); current_rule.condition.data.value = arr; input.value = JSON.stringify(arr); } catch (e) { alert(e); } } } class AssignmentInclusion extends ButtonList { constructor() { super("Apply to assignments and facilities"); const items = ["Rest", "Fucktoy", "Subordinate Slave", "House Servant", "Confined", "Whore", "Public Servant", "Classes", "Milked", "Gloryhole"]; if (V.HGSuite > 0) items.push("Head Girl Suite"); if (V.brothel > 0) items.push("Brothel"); if (V.club > 0) items.push("Club"); if (V.arcade > 0) items.push("Arcade"); if (V.dairy > 0) items.push("Dairy"); if (V.servantsQuarters > 0) items.push("Servant Quarters"); if (V.masterSuite > 0) items.push("Master Suite"); if (V.schoolroom > 0) items.push("Schoolroom"); if (V.spa > 0) items.push("Spa"); if (V.clinic > 0) items.push("Clinic"); if (V.cellblock > 0) items.push("Cellblock"); items.forEach( i => this.appendChild(new ButtonItem(i, this.getAttribute(i), current_rule.condition.assignment.includes(this.getAttribute(i))))); } onchange() { current_rule.condition.assignment = this.getSelection(); } getAttribute(what) { return { "Rest": "rest", "Fucktoy": "please you", "Subordinate Slave": "be a subordinate slave", "House Servant": "be a servant", "Confined": "stay confined", "Whore": "whore", "Public Servant": "serve the public", "Classes": "take classes", "Milked": "get milked", "Gloryhole": "work a glory hole", "Head Girl Suite": "live with your Head Girl", "Brothel": "work in the brothel", "Club": "serve in the club", "Arcade": "be confined in the arcade", "Dairy": "work in the dairy", "Servant Quarters": "work as a servant", "Master Suite": "serve in the master suite", "Schoolroom": "learn in the schoolroom", "Spa": "rest in the spa", "Clinic": "get treatment in the clinic", "Cellblock": "be confined in the cellblock", }[what]; } } class SpecialExclusion extends List { constructor() { const items = [ ["Yes", true], ["No", false] ]; super("Exclude special slaves", items); this.setValue(current_rule.condition.excludeSpecialSlaves); this.onchange = (value) => current_rule.condition.excludeSpecialSlaves = value; } } class SpecificInclusionExclusion extends Options { constructor() { super(); this.appendChild(new OptionsItem("Limit to specific slaves", () => this.show_slave_selection())); this.appendChild(new OptionsItem("Exclude specific slaves", () => this.show_slave_exclusion())); this.subwidget = null; } show_slave_selection() { if (this.subwidget) this.subwidget.remove(); this.subwidget = new SlaveSelection(); this.appendChild(this.subwidget); } show_slave_exclusion() { if (this.subwidget) this.subwidget.remove(); this.subwidget = new SlaveExclusion(); this.appendChild(this.subwidget); } } class SlaveSelection extends ButtonList { constructor() { super("Include specific slaves"); V.slaves.forEach(slave => this.appendChild(new ButtonItem( [slave.slaveName, slave.slaveSurname].join(" "), slave.ID, current_rule.condition.selectedSlaves.includes(slave.ID)))); } onchange() { current_rule.condition.selectedSlaves = this.getSelection(); } } class SlaveExclusion extends ButtonList { constructor() { super("Exclude specific slaves"); V.slaves.forEach(slave => this.appendChild(new ButtonItem( [slave.slaveName, slave.slaveSurname].join(" "), slave.ID, current_rule.condition.excludedSlaves.includes(slave.ID)))); } onchange() { current_rule.condition.excludedSlaves = this.getSelection(); } } // parent section for effect editing class EffectEditor extends Element { constructor() { super(); this.appendChild(new AppearanceSection()); this.appendChild(new CosmeticSection()); this.appendChild(new BodyModSection()); this.appendChild(new AutosurgerySection()); this.appendChild(new RegimenSection()); this.appendChild(new BehaviourSection()); this.appendChild(new OtherSection()); } render() { const element = document.createElement("div"); return element; } } class AppearanceSection extends Section { constructor() { super("Appearance Settings"); this.appendChild(new ClothesList()); this.appendChild(new CollarList()); this.appendChild(new ShoeList()); this.appendChild(new CorsetList()); this.appendChild(new LeggingsList()); this.appendChild(new VagAccVirginsList()); this.appendChild(new VagAccAVirginsList()); this.appendChild(new VagAccOtherList()); if (V.seeDicks !== 0 || V.makeDicks !== 0) { this.appendChild(new DickAccVirginsList()); this.appendChild(new DickAccOtherList()); } this.appendChild(new ButtplugsVirginsList()); this.appendChild(new ButtplugsOtherList()); this.appendChild(new ImplantVolumeList()); } } class RegimenSection extends Section { constructor() { super("Physical Regimen Settings"); this.appendChild(new GrowthList()); this.appendChild(new CurrativesList()); this.appendChild(new AphrodisiacList()); this.appendChild(new ContraceptiveList()); if (V.pregSpeedControl) this.appendChild(new PregDrugsList()); this.appendChild(new FemaleHormonesList()); this.appendChild(new ShemaleHormonesList()); this.appendChild(new GeldingHormonesList()); this.appendChild(new OtherDrugsList()); this.appendChild(new DietList()); this.appendChild(new DietGrowthList()); this.appendChild(new DietBaseList()); this.appendChild(new MuscleList()); this.appendChild(new BraceList()); } } class BehaviourSection extends Section { constructor() { super("Behavior Settings"); this.appendChild(new AutomaticAssignmentList()); this.appendChild(new LivingStandardList()); this.appendChild(new PunishmentList()); this.appendChild(new RewardList()); this.appendChild(new ReleaseList()); this.appendChild(new SmartFetishList()); this.appendChild(new SmartXYAttractionList()); this.appendChild(new SmartXXAttractionList()); this.appendChild(new SmartEnergyList()); this.appendChild(new SpeechList()); this.appendChild(new RelationshipList()); if (V.studio === 1) this.appendChild(new PornList()); } } class OtherSection extends Section { constructor() { super("Other Settings"); this.appendChild(new LabelList()); this.appendChild(new LabelRemoveList()); } } class CosmeticSection extends Section { constructor() { super("Cosmetic Settings", true); this.appendChild(new EyewearList()); this.appendChild(new LensesList()); this.appendChild(new MakeupList()); this.appendChild(new NailsList()); this.appendChild(new HairLengthList()); this.appendChild(new HaircutsList()); this.appendChild(new HairColourList()); this.appendChild(new HairStyleList()); this.appendChild(new PubicHairColourList()); this.appendChild(new PubicHairStyleList()); this.appendChild(new ArmpitHairColourList()); this.appendChild(new ArmpitHairStyleList()); this.appendChild(new SkinColourList()); } } class BodyModSection extends Section { constructor() { super("Body Mod Settings", true); this.appendChild(new EarPiercingList()); this.appendChild(new NosePiercingList()); this.appendChild(new EyebrowPiercingList()); this.appendChild(new NavelPiercingList()); this.appendChild(new NipplePiercingList()); this.appendChild(new AreolaPiercingList()); this.appendChild(new LipPiercingList()); this.appendChild(new TonguePiercingList()); this.appendChild(new ClitPiercingList()); this.appendChild(new LabiaPiercingList()); this.appendChild(new ShaftPiercingList()); this.appendChild(new PerineumPiercingList()); this.appendChild(new CorsetPiercingList()); this.appendChild(new AutoBrandingList()); this.appendChild(new BrandingLocationList()); this.appendChild(new BrandDesignList()); this.appendChild(new FaceTattooList()); this.appendChild(new ShoulderTattooList()); this.appendChild(new ChestTattooList()); this.appendChild(new ArmTattooList()); this.appendChild(new UpperBackTattooList()); this.appendChild(new LowerBackTattooList()); this.appendChild(new AbdomenTattooList()); if (V.seeDicks || V.makeDicks) this.appendChild(new DickTattooList()); this.appendChild(new ButtockTattooList()); this.appendChild(new AnalTattooList()); this.appendChild(new LegTattooList()); } } class AutosurgerySection extends Section { constructor() { super("Autosurgery Settings", true); this.appendChild(new AutosurgerySwitch()); this.appendChild(new VisionSurgeryList()); this.appendChild(new LactationSurgeryList()); if (V.seeDicks || V.makeDicks) { this.appendChild(new SemenSurgeryList()); this.appendChild(new VasectomyList()); } this.appendChild(new CosmeticSurgeryList()); this.appendChild(new LipSurgeryList()); this.appendChild(new ButtSurgeryList()); this.appendChild(new BreastSurgeryList()); this.appendChild(new TighteningSurgeryList()); this.appendChild(new BodyHairSurgeryList()); this.appendChild(new HairSurgeryList()); if (V.bellyImplants > 0) this.appendChild(new BellyImplantList()); } } class ClothesList extends List { constructor() { const items = [ ["Select her own outfit", "choosing her own clothes"] ]; super("Clothes", items); const nclothes = [ ["No default clothes setting", "no default setting"], ["Apron", "an apron"], ["Bangles", "slutty jewelry"], ["Battlearmor", "battlearmor"], ["Biyelgee costume", "a biyelgee costume"], ["Bodysuit", "a comfortable bodysuit"], ["Burkini", "a burkini"], ["Burqa", "a burqa"], ["Cheerleader outfit", "a cheerleader outfit"], ["Clubslut netting", "clubslut netting"], ["Cybersuit", "a cybersuit"], ["Cutoffs and a t-shirt", "cutoffs and a t-shirt"], ["Dirndl", "a dirndl"], ["Fallen nun", "a fallen nuns habit"], ["Halter top", "a halter top dress"], ["Hijab and abaya", "a hijab and abaya"], ["Hijab and blouse", "a hijab and blouse"], ["Kitty lingerie", "kitty lingerie"], ["Latex catsuit", "a latex catsuit"], ["Lederhosen", "lederhosen"], ["Leotard", "a leotard"], ["Mounty outfit", "a mounty outfit"], ["Maid (nice)", "a nice maid outfit"], ["Maid (slutty)", "a slutty maid outfit"], ["Military uniform", "a military uniform"], ["Mini dress", "a mini dress"], ["Monokini", "a monokini"], ["Nice lingerie", "attractive lingerie"], ["Niqab and abaya", "a niqab and abaya"], ["Nurse (nice)", "a nice nurse outfit"], ["Nurse (slutty)", "a slutty nurse outfit"], ["Red Army uniform", "a red army uniform"], ["Schoolgirl", "a schoolgirl outfit"], ["Silken ballgown", "a ball gown"], ["Skimpy battledress", "battledress"], ["Slave gown", "a slave gown"], ["Slutty outfit", "a slutty outfit"], ["String bikini", "a string bikini"], ["Scalemail bikini", "a scalemail bikini"], ["Schutzstaffel uniform (nice)", "a schutzstaffel uniform"], ["Schutzstaffel uniform (slutty)", "a slutty schutzstaffel uniform"], ["Succubus costume", "a succubus outfit"], ["Suit (nice)", "nice business sattire"], ["Suit (slutty", "slutty business attire"], ["Spats and tank top", "spats and a tank top"] ]; const fsnclothes = [ ["Body oil (FS)", "body oil"], ["Bunny outfit (FS)", "a bunny outfit"], ["Chattel habit (FS)", "a chattel habit"], ["Conservative clothing (FS)", "conservative clothing"], ["Harem gauze (FS)", "harem gauze"], ["Huipil (FS)", "a huipil"], ["Kimono (FS)", "a kimono"], ["Maternity dress (FS)", "a maternity dress"], ["Maternity lingerie (FS)", "attractive lingerie for a pregnant woman"], ["Qipao (nice) (FS)", "a long qipao"], ["Qipao (slutty) (FS)", "a slutty qipao"], ["Stretch pants and a crop-top (FS)", "stretch pants and a crop-top"], ["Toga (FS)", "a toga"], ["Western clothing (FS)", "Western clothing"], ]; fsnclothes.forEach(pair => { if (isItemAccessible(pair[1])) nclothes.push(pair); }); const nice = new ListSubSection(this, "Nice", nclothes); this.appendChild(nice); const hclothes = [ ["Nude", "no clothing"], ["Penitent nun", "a penitent nuns habit"], ["Restrictive latex", "restrictive latex"], ["Shibari ropes", "shibari ropes"], ["Uncomfortable straps", "uncomfortable straps"] ]; const fshclothes = [ ["Chains (FS)", "chains"], ]; fshclothes.forEach(pair => { if (isItemAccessible(pair[1])) hclothes.push(pair); }); const harsh = new ListSubSection(this, "Harsh", hclothes); this.appendChild(harsh); this.setValue(current_rule.set.clothes); this.onchange = (value) => current_rule.set.clothes = value; } } class CollarList extends List { constructor() { const items = [ ["No default collar setting", "no default setting"], ["No collar", "none"], ]; super("Collar", items); const ncollars = [ ["Stylish leather", "stylish leather"], ["Satin choker", "satin choker"], ["Silken Ribbon", "silk ribbon"], ["Heavy Gold", "heavy gold"], ["Pretty jewelry", "pretty jewelry"], ["Bell", "bell collar"], ["Cowbell", "leather with cowbell"] ]; if (V.seeAge !== 0) ncollars.push(["Nice retirement counter", "nice retirement counter"]); const fsncollars = [ ["Bowtie collar", "bowtie"], ["Ancient Egyptian", "ancient Egyptian"], ]; fsncollars.forEach(pair => { if (isItemAccessible(pair[1])) ncollars.push(pair); }); const nice = new ListSubSection(this, "Nice", ncollars); this.appendChild(nice); const hcollars = []; setup.harshCollars.forEach(item => { if (item.fs === "seeage" && V.seeAge === 0) return; else if (item.rs === "buyGag" && V.toysBoughtGags !== 1) return; else hcollars.push([item.name, item.value]); }); const harsh = new ListSubSection(this, "Harsh", hcollars); this.appendChild(harsh); this.setValue(current_rule.set.collar); this.onchange = (value) => current_rule.set.collar = value; } } class ShoeList extends List { constructor() { super("Shoes", setup.shoes.map(i => [i.name, i.value])); this.setValue(current_rule.set.shoes); this.onchange = (value) => current_rule.set.shoes = value; } } class CorsetList extends List { constructor() { const bellies = []; setup.bellyAccessories.forEach(acc => { if (acc.fs === undefined && acc.rs === undefined) bellies.push([acc.name, acc.value]); else if (acc.fs === "repopulation" && V.arcologies[0].FSRepopulationFocus !== "unset") bellies.push([acc.name + " (FS)", acc.value]); else if (acc.rs === "boughtBelly" && V.clothesBoughtBelly === 1) bellies.push([acc.name + " (Purchased)", acc.value]); }); super("Corsetage", bellies); this.setValue(current_rule.set.bellyAccessory); this.onchange = (value) => current_rule.set.bellyAccessory = value; } } class LeggingsList extends List { constructor() { const items = [ ["no default settings"], ["none"], ["short stockings"], ["long stockings"], ]; super("Leg accessory", items); this.setValue(current_rule.set.legAccessory); this.onchange = (value) => current_rule.set.legAccessory = value; } } class VagAccVirginsList extends List { constructor() { const accs = []; setup.vaginalAccessories.forEach(acc => { if (acc.fs === undefined && acc.rs === undefined) accs.push([acc.name, acc.value]); else if (acc.rs === "buyBigDildos" && V.toysBoughtDildos === 1) accs.push([acc.name + " (Purchased)", acc.value]); }); super("Vaginal accessories for virgins", accs); this.setValue(current_rule.set.virginAccessory); this.onchange = (value) => current_rule.set.virginAccessory = value; } } class VagAccAVirginsList extends List { constructor() { const accs = []; setup.vaginalAccessories.forEach(acc => { if (acc.fs === undefined && acc.rs === undefined) accs.push([acc.name, acc.value]); else if (acc.rs === "buyBigDildos" && V.toysBoughtDildos === 1) accs.push([acc.name + " (Purchased)", acc.value]); }); super("Vaginal accessories for anal virgins", accs); this.setValue(current_rule.set.aVirginAccessory); this.onchange = (value) => current_rule.set.aVirginAccessory = value; } } class VagAccOtherList extends List { constructor() { const accs = []; setup.vaginalAccessories.forEach(acc => { if (acc.fs === undefined && acc.rs === undefined) accs.push([acc.name, acc.value]); else if (acc.rs === "buyBigDildos" && V.toysBoughtDildos === 1) accs.push([acc.name + " (Purchased)", acc.value]); }); super("Vaginal accessories for other slaves", accs); this.setValue(current_rule.set.vaginalAccessory); this.onchange = (value) => current_rule.set.vaginalAccessory = value; } } class DickAccVirginsList extends List { constructor() { super("Dick accessories for anal virgins", setup.dickAccessories.map(i => [i.name, i.value])); this.setValue(current_rule.set.aVirginDickAccessory); this.onchange = (value) => current_rule.set.aVirginDickAccessory = value; } } class DickAccOtherList extends List { constructor() { super("Dick accessories for other slaves", setup.dickAccessories.map(i => [i.name, i.value])); this.setValue(current_rule.set.dickAccessory); this.onchange = (value) => current_rule.set.dickAccessory = value; } } class ButtplugsVirginsList extends List { constructor() { const accs = []; setup.buttplugs.forEach(acc => { if (acc.fs === undefined && acc.rs === undefined) accs.push([acc.name, acc.value]); else if (acc.rs === "buyBigPlugs" && V.toysBoughtButtPlugs === 1) accs.push([acc.name + " (Purchased)", acc.value]); }); super("Buttplugs for anal virgins", accs); this.setValue(current_rule.set.aVirginButtplug); this.onchange = (value) => current_rule.set.aVirginButtplug = value; } } class ButtplugsOtherList extends List { constructor() { const accs = []; setup.buttplugs.forEach(acc => { if (acc.fs === undefined && acc.rs === undefined) accs.push([acc.name, acc.value]); else if (acc.rs === "buyBigPlugs" && V.toysBoughtButtPlugs === 1) accs.push([acc.name + " (Purchased)", acc.value]); }); super("Buttplugs for other slaves", accs); this.setValue(current_rule.set.buttplug); this.onchange = (value) => current_rule.set.buttplug = value; } } class ImplantVolumeList extends List { constructor() { const pairs = [ ["No changes", -1], ["Empty implant", 0], ["Early pregnancy", 1500], ["Second trimester pregnancy", 5000], ["Full-term pregnancy", 15000], ["Full-term with twins", 30000], ["Full-term with triplets", 45000], ["Full-term with quadruplets", 60000], ["Full-term with quintuplets", 75000], ["Full-term with sextuplets", 90000], ["Full-term with septuplets", 105000], ["Full-term with octuplets", 120000] ]; super("Belly implant target volume (if present)", pairs); this.setValue(current_rule.set.bellyImplantVol); this.onchange = (value) => current_rule.set.bellyImplantVol = value; } } class AutosurgerySwitch extends List { constructor() { const pairs = [ ["Activate", 1], ["Off", 0], ]; super("Assistant-applied implants (Autosurgery global switch)", pairs); this.setValue(current_rule.set.autoSurgery); this.onchange = (value) => current_rule.set.autoSurgery = value; } } class GrowthList extends Options { constructor() { super(); this.sublists = []; const pairs = [ ["No default setting", () => this.nds()], ["Girlish figure", () => this.girlish()], ["Stacked figure", () => this.stacked()], ["Huge but functional", () => this.huge()], ["Unlimited", () => this.unlimited()], ["None", () => this.none()] ]; pairs.forEach(pair => this.appendChild(new OptionsItem(...pair))); this.breasts = new BreastGrowthList(); this.butts = new ButtGrowthList(); this.lips = new LipGrowthList(); this.sublists.push(this.breasts, this.butts, this.lips); if (V.seeDicks > 0 || V.makeDicks > 0) { this.dicks = new DickGrowthList(); this.balls = new BallGrowthList(); this.sublists.push(this.dicks, this.balls); } this.sublists.forEach(i => this.appendChild(i)); } render() { const elem = document.createElement("div"); const span = document.createElement("span"); span.innerHTML = "Growth hormone regimes for healthy slaves: "; elem.appendChild(span); return elem; } nds() { [this.breasts, this.butts, this.lips, this.dicks, this.balls].forEach(i => { i.setValue("no default change"); i.propagateChange(); }); } girlish() { this.breasts.setValue(350); this.butts.setValue(2); this.lips.setValue(25); if (this.dicks) this.dicks.setValue(0); if (this.balls) this.balls.setValue(0); this.sublists.forEach(i => i.propagateChange()); } stacked() { this.breasts.setValue(1000); this.butts.setValue(4); this.lips.setValue(25); if (this.dicks) this.dicks.setValue(4); if (this.balls) this.balls.setValue(4); this.sublists.forEach(i => i.propagateChange()); } huge() { this.breasts.setValue(9000); this.butts.setValue(10); this.lips.setValue(45); if (this.dicks) this.dicks.setValue(6); if (this.balls) this.balls.setValue(6); this.sublists.forEach(i => i.propagateChange()); } unlimited() { this.breasts.setValue(48000); this.butts.setValue(20); this.lips.setValue(100); if (this.dicks) this.dicks.setValue(30); if (this.balls) this.balls.setValue(125); this.sublists.forEach(i => i.propagateChange()); } none() { this.sublists.forEach(i => { i.setValue(0); i.propagateChange(); }); } } class BreastGrowthList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["B Cup", 350], ["D Cup", 1000], ["Monstrous", 9000], ["Unlimited", 48000], ["None", 0] ]; super("Breasts", pairs, true); this.setValue(current_rule.set.growth_boobs); this.onchange = (value) => current_rule.set.growth_boobs = value; } } class ButtGrowthList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Cute", 2], ["Big", 4], ["Huge", 6], ["Unlimited", 20], ["None", 0] ]; super("Butts", pairs, true); this.setValue(current_rule.set.growth_butt); this.onchange = (value) => current_rule.set.growth_butt = value; } } class LipGrowthList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Plump", 25], ["Beestung", 45], ["Facepussy", 100], ["None", 0] ]; super("Lips", pairs, true); this.setValue(current_rule.set.growth_lips); this.onchange = (value) => current_rule.set.growth_lips = value; } } class DickGrowthList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Above average", 4], ["Pornstar", 6], ["Unlimited", 30], ["None", 0] ]; super("Dicks, if present", pairs, true); this.setValue(current_rule.set.growth_dick); this.onchange = (value) => current_rule.set.growth_dick = value; } } class BallGrowthList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Sizeable", 4], ["Cumslave", 6], ["Unlimited", 125], ["None", 0] ]; super("Balls, if present", pairs, true); this.setValue(current_rule.set.growth_balls); this.onchange = (value) => current_rule.set.growth_balls = value; } } class CurrativesList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Preventatives", 1], ["Curatives", 2], ]; super("Health drugs", pairs); this.setValue(current_rule.set.curatives); this.onchange = (value) => current_rule.set.curatives = value; } } class AphrodisiacList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Standard", 1], ["Extreme", 2], ["Anaphrodisiacs", -1] ]; super("Aphrodisiacs", pairs); this.setValue(current_rule.set.aphrodisiacs); this.onchange = (value) => current_rule.set.aphrodisiacs = value; } } class ContraceptiveList extends List { constructor() { const drugs = [ ["No default setting", "no default setting"], ["Contraceptives", true], ["Fertile", false], ]; super("Contraceptives for fertile slaves", drugs); this.setValue(current_rule.set.preg); this.onchange = (value) => current_rule.set.preg = value; } } class PregDrugsList extends List { constructor() { const pairs = [ ["No changes", "no default setting"], ["None", "none"], ["Fast gestation", "fast"], ["Slow gestation", "slow"], ["Birth supressors", "suppress"], ["Birth stimulators", "stimulate"] ]; super("Pregnancy control agents for pregnant slaves", pairs); this.setValue(current_rule.set.pregSpeed); this.onchange = (value) => current_rule.set.pregSpeed = value; } } class FemaleHormonesList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Intensive Female", 2], ["Female", 1], ["None", 0], ["Male", -1], ["Intensive Male", -2] ]; super("Hormones for female slaves", pairs); this.setValue(current_rule.set.XX); this.onchange = (value) => current_rule.set.XX = value; } } class GeldingHormonesList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Intensive Female", 2], ["Female", 1], ["None", 0], ["Male", -1], ["Intensive Male", -2] ]; super("Hormones for geldings", pairs); this.setValue(current_rule.set.gelding); this.onchange = (value) => current_rule.set.gelding = value; } } class ShemaleHormonesList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Intensive Female", 2], ["Female", 1], ["None", 0], ["Male", -1], ["Intensive Male", -2] ]; super("Hormones for shemales", pairs); this.setValue(current_rule.set.XY); this.onchange = (value) => current_rule.set.XY = value; } } class OtherDrugsList extends List { constructor() { const drugs = [ ["No default setting", "no default setting"], ["None", "none"], ["Fertility drugs", "fertility drugs"], ["Psychosuppressants", "psychosuppressants"], ["Steroids", "steroids"], ["Natural hormone enhancers", "hormone enhancers"], ["Hormone blockers", "hormone blockers"], ["breast injections"], ["intensive breast injections"], ["butt injections"], ["intensive butt injections"], ["lip injections"], ["penis enhancement"], ["intensive penis enhancement"], ["testicle enhancement"], ["intensive testicle enhancement"], ]; if (V.growthStim === 1) drugs.push(["Growth Stimulants (Research)", "growth stimulants"]); if (V.precociousPuberty === 1 && V.pubertyHormones) { drugs.push(["Female hormone injections (Research)", "female hormone injections"]); drugs.push(["Male hormone injections (Research)", "male hormone injections"]); } if (V.purchasedSagBGone === 1) drugs.push(["Sag-B-gone (Product)", "sag-B-gone"]); if (V.arcologies[0].FSSlimnessEnthusiastResearch === 1) { drugs.push(["Weight loss pills (FS)", "appetite suppressors"]); drugs.push(["breast redistributors"]); drugs.push(["butt redistributors"]); drugs.push(["lip atrophiers"]); drugs.push(["penis atrophiers"]); drugs.push(["testicle atrophiers"]); } if (V.arcologies[0].FSAssetExpansionistResearch === 1) { drugs.push(["hyper breast injections"]); drugs.push(["hyper butt injections"]); drugs.push(["hyper penis enhancement"]); drugs.push(["hyper testicle enhancement"]); } if (V.arcologies[0].FSYouthPreferentialistResearch === 1) drugs.push(["Anti-aging cream (FS)", "anti-aging cream"]); if (V.seeHyperPreg === 1 && V.superFertilityDrugs === 1) drugs.push(["Super fertility drugs", "super fertility drugs"]); super("Other drugs", drugs); this.setValue(current_rule.set.drug); this.onchange = (value) => current_rule.set.drug = value; } } class DietList extends List { constructor() { const diets = [ ["no default setting", "no default setting"], ["Healthy diet", "healthy"], ["Fix fat and skinny slaves", "attractive"], ["Curvy", 30], ["Average", 0], ["Thin", -30] ]; if (V.feeder === 1) { diets.push( ["Feminine", "XX"], ["Masculine", "XY"] ); if (V.dietXXY === 1) diets.push(["Futanari", "XXY"]); } if (V.dietCleanse === 1) diets.push(["Cleansing", "cleansing"]); if (V.dietFertility === 1) diets.push(["Fertility", "fertility"]); if (V.cumProDiet === 1) diets.push(["Cum production", "cum production"]); super("Slave diets", diets, true); this.setValue(current_rule.set.diet); this.onchange = (value) => current_rule.set.diet = value; } } class DietGrowthList extends List { constructor() { const pairs = [ ["On", 1], ["Off", 0] ]; super("Diet support for growth drugs", pairs); this.setValue(current_rule.set.dietGrowthSupport); this.onchange = (value) => current_rule.set.dietGrowthSupport = value; } } class DietBaseList extends List { constructor() { // TODO: better data structure? const pairs = [ ["No default setting", {cum: "no default setting", milk: "no default setting"}], ["Normal Diet", {cum: 0, milk: 0}], ["Cum Added", {cum: 1, milk: 0}], ["Milk Added", {cum: 0, milk: 1}], ["Cum &amp; Milk Added", {cum: 1, milk: 1}], ["Cum-Based", {cum: 2, milk: 0}], ["Milk-Based", {cum: 0, milk: 2}], ]; super("Diet base", pairs); this.setValue(this.value2string(current_rule.set.dietCum, current_rule.set.dietMilk)); this.onchange = (value) => { current_rule.set.dietCum = value.cum; current_rule.set.dietMilk = value.milk; }; } value2string(cum, milk) { return `cum: ${cum}, milk: ${milk}`; } setValue(what) { what = this.value2string(what.cum, what.milk); super.setValue(what); } } class MuscleList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Toned", 20], ["Ripped", 50], ["Massive", 100], ["Weak", -20] ]; super("Muscles", pairs, true); this.setValue(current_rule.set.muscles); this.onchange = (value) => current_rule.set.muscles = value; } } class BraceList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", "none"], ["Straighten", "straighten"], ["Universal", "universal"] ]; super("Braces", pairs); this.setValue(current_rule.set.teeth); this.onchange = (value) => current_rule.set.teeth = value; } } class LivingStandardList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Luxurious", "luxurious"], ["Normal", "normal"], ["Spare", "spare"] ]; super("Living standard", pairs); this.setValue(current_rule.set.livingRules); this.onchange = (value) => current_rule.set.livingRules = value; } } class PunishmentList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Confinement", "confinement"], ["Whipping", "whipping"], ["Chastity", "chastity"], ["Situational", "situational"] ]; super("Typical punishment", pairs); this.setValue(current_rule.set.standardPunishment); this.onchange = (value) => current_rule.set.standardPunishment = value; } } class RewardList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Relaxation", "relaxation"], ["Drugs", "drugs"], ["Orgasm", "orgasm"], ["Situational", "situational"] ]; super("Typical reward", pairs); this.setValue(current_rule.set.standardReward); this.onchange = (value) => current_rule.set.standardReward = value; } } class ReleaseList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Permissive", "permissive"], ["Sapphic", "sapphic"], ["Masturbation", "masturbation"], ["Restrictive", "restrictive"] ]; super("Release rules", pairs); this.setValue(current_rule.set.releaseRules); this.onchange = (value) => current_rule.set.releaseRules = value; } } class SmartFetishList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Vanilla", "vanilla"], ["Oral", "oral"], ["Anal", "anal"], ["Boobs", "boobs"], ["Sub", "submissive"], ["Dom", "dom"], ["Humiliation", "humiliation"], ["Preg", "pregnancy"], ["Pain", "masochist"], ["Sadism", "sadist"] ]; super("Smart piercing fetish target", pairs); this.setValue(current_rule.set.clitSetting); this.onchange = (value) => current_rule.set.clitSetting = value; } } class SmartXYAttractionList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Passionate", 100], ["Attracted", 75], ["Indifferent", 45], ["None", 0] ]; super("Smart piercing XY attraction target", pairs); this.setValue(current_rule.set.clitSettingXY); this.onchange = (value) => current_rule.set.clitSettingXY = value; } } class SmartXXAttractionList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Passionate", 100], ["Attracted", 75], ["Indifferent", 45], ["None", 0] ]; super("Smart piercing XX attraction target", pairs); this.setValue(current_rule.set.clitSettingXX); this.onchange = (value) => current_rule.set.clitSettingXX = value; } } class SmartEnergyList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Nympho", 100], ["Sex Addict", 85], ["Powerful", 65], ["Healthy", 45], ["Weak", 25], ["Frigid", 0] ]; super("Smart piercing sex drive target", pairs); this.setValue(current_rule.set.clitSettingEnergy); this.onchange = (value) => current_rule.set.clitSettingEnergy = value; } } class SpeechList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["Permissive", "permissive"], ["Suppress accents", "accent elimination"], ["Restrictive", "restrictive"] ]; super("Speech rules", pairs); this.setValue(current_rule.set.speechRules); this.onchange = (value) => current_rule.set.speechRules = value; } } class RelationshipList extends List { constructor() { const pairs =[ ["No default setting", "no default setting"], ["Permissive", "permissive"], ["Just friends", "just friends"], ["Restrictive", "restrictive"] ]; super("Relationship rules", pairs); this.setValue(current_rule.set.relationshipRules); this.onchange = (value) => current_rule.set.relationshipRules = value; } } class PornList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], /*["No broadcasting", -1], **This has changed, it would now use .pornFeed** */ ["No subsidy", 0], ["1000", 1000], ["2000", 2000], ["3000", 3000], ["4000", 4000], ["5000", 5000] ]; super("Weekly porn publicity subsidy", pairs); this.setValue(current_rule.set.pornFameSpending); this.onchange = (value) => current_rule.set.pornFameSpending = value; } } class EyewearList extends List { constructor() { const pairs = [ ["no default setting"], ["correct with glasses"], ["correct with contacts"], ["universal glasses"], ["blur with glasses"], ["blur with contacts"] ]; super("Eyewear", pairs); this.setValue(current_rule.set.eyewear); this.onchange = (value) => current_rule.set.eyewear = value; } } class LensesList extends Element { constructor() { super(current_rule.set.eyeColor); this.appendChild(new OptionsItem("No default Setting", () => this.setValue("no default setting"))); this.colourlist = new LensesColourList(); this.shapelist = new LensesShapeList(); this.appendChild(this.colourlist); this.appendChild(this.shapelist); } render(color) { const elem = document.createElement("div"); elem.innerHTML = "Eye coloring: "; this.label = document.createElement("strong"); this.label.innerText = color; elem.appendChild(this.label); return elem; } combine() { const lst = []; if (this.colourlist.value !== "no default setting") lst.push(this.colourlist.value); if (this.shapelist.value !== "no default setting") lst.push(this.shapelist.value); if (lst.length === 0) return "no default value"; else return lst.join(" "); } setValue(val) { if (val === undefined) val = this.combine(); this.label.innerText = val; current_rule.set.eyeColor = val; } } class LensesColourList extends Options { constructor() { const items = []; [ "no default setting", "blue", "black", "brown", "green", "turquoise", "sky-blue", "hazel", "pale-grey", "white", "pink", "amber", "red" ].forEach(i => items.push(new OptionsItem(i, item => { this.value = item.label; this.parent.setValue(); }))); super(items); } } class LensesShapeList extends Options { constructor() { const items = []; [ "no default setting", "catlike", "serpent-like", "devilish", "demonic", "hypnotic", "heart-shaped", "wide-eyed", "almond-shaped", "bright", "teary", "vacant" ].forEach(i => items.push(new OptionsItem(i, item => { this.value = item.label; this.parent.setValue(); }))); super(items); } } class MakeupList extends List { constructor() { super("Makeup"); [ ["no default setting"], ["makeup-free", 0], ["nice", 1], ["gorgeous", 2], ["color-coordinate with hair", 3], ["slutty", 4] ].forEach(pair => this.appendChild(new ListItem(...pair))); this.setValue(current_rule.set.makeup); this.onchange = (value) => current_rule.set.makeup = value; } } class NailsList extends List { constructor() { super("Nails"); [ ["no default setting"], ["clipped", 0], ["extended", 1], ["color-coordinate with hair", 2], ["sharp and claw-like", 3], ["bright and glittery", 4], ["hooker nails", 5] ].forEach(pair => this.appendChild(new ListItem(...pair))); this.setValue(current_rule.set.nails); this.onchange = (value) => current_rule.set.nails = value; } } class HairLengthList extends List { constructor() { const pairs = [ ["no default setting"], ["very short", 5], ["short", 10], ["shoulder length", 30], ["long", 60], ["very long", 100], ["floor length", 150] ]; super("Hair length", pairs); this.setValue(current_rule.set.hLength); this.onchange = (value) => current_rule.set.hLength = value; } } class HaircutsList extends List { constructor() { const pairs = [ ["no default setting"], ["maintain hair length", 1], ["do not maintain hair length", 0] ]; super("Hair length maintenance", pairs); this.setValue(current_rule.set.haircuts); this.onchange = (value) => current_rule.set.haircuts = value; } } class HairColourList extends List { constructor() { const pairs = [ ["no default setting"], ["blonde"], ["golden"], ["platinum blonde"], ["strawbery-blonde"], ["copper"], ["ginger"], ["red"], ["green"], ["blue"], ["pink"], ["dark brown"], ["brown"], ["auburn"], ["burgundy"], ["chocolate"], ["chestnut"], ["hazel"], ["black"], ["grey"], ["silver"], ["white"], ["blue-violet"], ["blazing red"], ["neon green"], ["neon blue"], ["neon pink"] ]; super("Hair color", pairs); this.setValue(current_rule.set.hColor); this.onchange = (value) => current_rule.set.hColor = value; } } class HairStyleList extends List { constructor() { const pairs = [ ["no default setting"], ["neat"], ["shaved"], ["trimmed"], ["buzzcut"], ["up"], ["ponytail"], ["bun"], ["messy bun"], ["curled"], ["permed"], ["luxurious"], ["dreadlocks"], ["cornrows"], ["braided"], ["tails"], ["afro"], ["strip"] ]; super("Hair style", pairs); this.setValue(current_rule.set.hStyle); this.onchange = (value) => current_rule.set.hStyle = value; } } class PubicHairColourList extends List { constructor() { const pairs = [ ["no default setting"], ["blonde"], ["golden"], ["platinum blonde"], ["strawerry-blonde"], ["copper"], ["ginger"], ["red"], ["green"], ["blue"], ["pink"], ["dark brown"], ["brown"], ["auburn"], ["burgundy"], ["chocolate"], ["chestnut"], ["hazel"], ["black"], ["grey"], ["silver"], ["white"], ["blue-violet"], ["blazing red"], ["neon green"], ["neon blue"], ["neon pink"] ]; super("Pubic hair color, when present", pairs); this.setValue(current_rule.set.pubicHColor); this.onchange = (value) => current_rule.set.pubicHColor = value; } } class PubicHairStyleList extends List { constructor() { const pairs = [ ["no default setting"], ["waxed"], ["in a strip"], ["neat"], ["bushy"], ["bushy in the front and neat in the rear"], ["very bushy"] ]; super("Pubic hairstyle", pairs); this.setValue(current_rule.set.pubicHStyle); this.onchange = (value) => current_rule.set.pubicHStyle = value; } } class ArmpitHairColourList extends List { constructor() { const pairs = [ ["no default setting"], ["blonde"], ["golden"], ["platinum blonde"], ["strawberry-blonde"], ["copper"], ["ginger"], ["red"], ["green"], ["blue"], ["pink"], ["dark brown"], ["brown"], ["auburn"], ["burgundry"], ["chocolate"], ["chestnut"], ["hazel"], ["black"], ["grey"], ["silver"], ["white"], ["blue-violet"], ]; super("Underarm hair color, when present", pairs); this.setValue(current_rule.set.underArmHColor); this.onchange = (value) => current_rule.set.underArmHColor = value; } } class ArmpitHairStyleList extends List { constructor() { const pairs = [ ["no default setting"], ["waxed"], ["shaved"], ["neat"], ["bushy"] ]; super("Underarm hair style", pairs); this.setValue(current_rule.set.underArmHStyle); this.onchange = (value) => current_rule.set.underArmHStyle = value; } } class EarPiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Light", 1], ["Heavy", 2] ]; super("Ear piercings", pairs); this.setValue(current_rule.set.earPiercing); this.onchange = (value) => current_rule.set.earPiercing = value; } } class NosePiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Light", 1], ["Heavy", 2] ]; super("Nasal piercings", pairs); this.setValue(current_rule.set.nosePiercing); this.onchange = (value) => current_rule.set.nosePiercing = value; } } class EyebrowPiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Light", 1], ["Heavy", 2] ]; super("Eyebrow piercings", pairs); this.setValue(current_rule.set.eyebrowPiercing); this.onchange = (value) => current_rule.set.eyebrowPiercing = value; } } class NavelPiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Light", 1], ["Heavy", 2] ]; super("Navel piercings", pairs); this.setValue(current_rule.set.navelPiercing); this.onchange = (value) => current_rule.set.navelPiercing = value; } } class NipplePiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Light", 1], ["Heavy", 2] ]; super("Nipple piercings", pairs); this.setValue(current_rule.set.nipplesPiercing); this.onchange = (value) => current_rule.set.nipplesPiercing = value; } } class AreolaPiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Studded", 1] ]; super("Areola studs", pairs); this.setValue(current_rule.set.areolaePiercing); this.onchange = (value) => current_rule.set.areolaePiercing = value; } } class LipPiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Light", 1], ["Heavy", 2] ]; super("Lip piercings", pairs); this.setValue(current_rule.set.lipsPiercing); this.onchange = (value) => current_rule.set.lipsPiercing = value; } } class TonguePiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Light", 1], ["Heavy", 2] ]; super("Tongue piercing", pairs); this.setValue(current_rule.set.tonguePiercing); this.onchange = (value) => current_rule.set.tonguePiercing = value; } } class ClitPiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Light", 1], ["Heavy", 2], ["Smart (expensive)", 3] ]; super("Clit piercing", pairs); this.setValue(current_rule.set.clitPiercing); this.onchange = (value) => current_rule.set.clitPiercing = value; } } class LabiaPiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Light", 1], ["Heavy", 2] ]; super("Pussylips piercings", pairs); this.setValue(current_rule.set.vaginaPiercing); this.onchange = (value) => current_rule.set.vaginaPiercing = value; } } class ShaftPiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Light", 1], ["Heavy", 2] ]; super("Shaft piercings", pairs); this.setValue(current_rule.set.dickPiercing); this.onchange = (value) => current_rule.set.dickPiercing = value; } } class PerineumPiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Light", 1], ["Heavy", 2] ]; super("Perianal piercings", pairs); this.setValue(current_rule.set.anusPiercing); this.onchange = (value) => current_rule.set.anusPiercing = value; } } class CorsetPiercingList extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], ["None", 0], ["Apply", 1] ]; super("Corset piercings", pairs); this.setValue(current_rule.set.corsetPiercing); this.onchange = (value) => current_rule.set.corsetPiercing = value; } } class AutoBrandingList extends List { constructor() { const pairs = [ ["Activate", 1], ["Off", 0], ]; super("Automatic branding", pairs); this.setValue(current_rule.set.autoBrand); this.onchange = (value) => current_rule.set.autoBrand = value; } } class BrandingLocationList extends List { constructor() { super("Your preferred location for brands is", []); const ears = new ListSubSection(this, "Ears", [ ["Left", "left ear"], ["Right", "right ear"], ["Both", "ears"] ]); this.appendChild(ears); const cheeks = new ListSubSection(this, "Cheeks", [ ["Left", "left cheek"], ["Right", "right cheek"], ["Both", "cheeks"] ]); this.appendChild(cheeks); const shoulders = new ListSubSection(this, "Shoulders", [ ["Left", "left shoulder"], ["Right", "right shoulder"], ["Both", "shoulders"] ]); this.appendChild(shoulders); const breasts = new ListSubSection(this, "Breasts", [ ["Left", "right breast"], ["Right", "left breast"], ["Both", "breasts"] ]); this.appendChild(breasts); const upper_arms = new ListSubSection(this, "Arms, upper", [ ["Left", "left upper arm"], ["Right", "right upper arm"], ["Both", "upper arms"] ]); this.appendChild(upper_arms); const lower_arms = new ListSubSection(this, "Arms, lower", [ ["Left", "left lower arm"], ["Right", "right lower arm"], ["Both", "lower arms"] ]); this.appendChild(lower_arms); const wrist = new ListSubSection(this, "Wrist", [ ["Left", "left wrist"], ["Right", "right wrist"], ["Both", "wrists"] ]); this.appendChild(wrist); const hand = new ListSubSection(this, "Hand", [ ["Left", "left hand"], ["Right", "right hand"], ["Both", "hands"] ]); this.appendChild(hand); const buttocks = new ListSubSection(this, "Buttocks", [ ["Left", "left buttock"], ["Right", "right buttock"], ["Both", "buttocks"] ]); this.appendChild(buttocks); const thigh = new ListSubSection(this, "Thigh", [ ["Left", "left thigh"], ["Right", "right thigh"], ["Both", "thighs"] ]); this.appendChild(thigh); const calf = new ListSubSection(this, "Calf", [ ["Left", "left calf"], ["Right", "right calf"], ["Both", "calves"] ]); this.appendChild(calf); const ankle = new ListSubSection(this, "Ankle", [ ["Left", "left ankle"], ["Right", "right ankle"], ["Both", "ankles"] ]); this.appendChild(ankle); const feet = new ListSubSection(this, "Feet", [ ["Left", "left foot"], ["Right", "right foot"], ["Both", "feet"] ]); this.appendChild(feet); const other = new ListSubSection(this, "Other", [ ["Neck", "neck"], ["Chest", "chest"], ["Belly", "belly"], ["Pubic mound", "pubic mound"], ["Back", "back"], ["Lower Back", "lower back"] ]); this.appendChild(other); this.setValue(V.brandTarget); this.onchange = (value) => V.brandTarget = value; } } class BrandDesignList extends List { constructor() { const items = [ ["Your slaving emblem", "your personal symbol"], ["Your initials", "your initials"], ["SLUT"], ["WHORE"], ["SLAVE"], ["COW"], ["MEAT"], ["CUMDUMP"], ["LOVER"], ["Pussy symbol", "a pussy symbol"], ["Anus symbol", "an anus symbol"], ["Penis symbol", "a penis symbol"], ["Lady", "a lady silhouette"], ["Princess", "a princess silhouette"], ["Queen", "a queen silhouette"], ["Angel", "an angel silhouette"], ["Devil", "a devil silhouette"] ]; if (V.arcologies[0].FSSupremacist !== "unset" || V.arcologies[0].FSSubjugationist !== "unset") items.push(["(FS) Racial Slur", "a racial slur"]); if (V.arcologies[0].FSSupremacist !== "unset" && V.arcologies[0].FSSupremacistRace === "white") items.push(["(FS) Swastika", "a swastika"]); if (V.arcologies[0].FSSubjugationist !== "unset" && V.arcologies[0].FSSubjugationistRace === "semitic") items.push(["(FS) Star of David", "a Star of David"]); if (V.arcologies[0].FSGenderRadicalist !== "unset" || V.arcologies.FSGenderFundamentalist !== "unset") items.push(["(FS) Gender Symbol", "a gender symbol"]); if (V.arcologies[0].FSPaternalist !== "unset") items.push(["(FS) Personal Symbol", "her own personal symbol"]); if (V.arcologies[0].FSDegradationist !== "unset") items.push(["(FS) Chain Symbol", "a chain symbol"]); if (V.arcologies[0].FSBodyPurist !== "unset") items.push(["(FS) Vitruvian Man", "a Vitruvian man"]); if (V.arcologies[0].FSTransformationFetishist !== "unset") items.push(["(FS) Most Desired Implants", "a shortlist of desired implants"]); if (V.arcologies[0].FSYouthPreferentialist !== "unset") items.push(["(FS) Virginity Status", "her virginity status"]); if (V.arcologies[0].FSMaturityPreferentialist !== "unset") items.push(["(FS) Sexual Skill Info", "her sexual skills"]); if (V.arcologies[0].FSSlimnessEnthusiast !== "unset") items.push(["(FS) Breast Ceiling", "her absolute maximum breast size"]); if (V.arcologies[0].FSAssetExpansionist !== "unset") items.push(["(FS) Breast Floor", "her absolute minimum breast size"]); if (V.arcologies[0].FSPastoralist !== "unset") items.push(["(FS) Product Quality", "her body product quality"]); if (V.arcologies[0].FSPhysicalIdelist !== "unset") items.push(["(FS) Deadlift Info", "her deadlift record"]); if (V.arcologies[0].FSHedonisticDecadence !== "unset") items.push(["(FS) Weight Record", "her highest weigh-in"]); if (V.arcologies[0].FSHedonisticDecadence && V.PC.refreshmentType == 2) items.push(["(FS) Favorite Food", `a big helping of ${V.PC.refreshment}`]); if (V.arcologies[0].FSRepopulationFocus !== "unset") items.push(["(FS) Birth Count", "the number of children she has birthed"]); if (V.arcologies[0].FSChattelReligionist !== "unset") items.push(["(FS) Religious Symbol", "a religious symbol"]); if (V.arcologies[0].FSRomanRevivalist !== "unset") items.push(["(FS) Republican Crest", "a small crest of your Republic"]); if (V.arcologies[0].FSAztecRevivalist !== "unset") items.push(["(FS) Seven Serpents", "a small symbol of the Aztec gods"]); if (V.arcologies[0].FSEgyptianRevivalist !== "unset") items.push(["(FS) Dynastic Sigil", "a small sigil of your Dynasty"]); if (V.arcologies[0].FSEdoRevivalist !== "unset") items.push(["(FS) Mon", "a small image of the Shogunate's mon"]); if (V.arcologies[0].FSArabianRevivalist !== "unset") items.push(["(FS) Caliphate Symbol", "a small symbol of the Caliphate"]); if (V.arcologies[0].FSChineseRevivalist !== "unset") items.push(["(FS) Imperial Seal", "a small image of your Imperial Seal"]); super("Your brand design is", items, true); } } class FaceTattooList extends List { constructor() { const items = [ ["no default setting"], ["none", 0], ["tribal patterns"], ["flowers"], ["counting"], ["advertisements"], ["rude words"], ["degradation"], ["bovine patterns"], ["Asian art"], ["permanent makeup"], ["sacrament"], ["sacrilege"], ["possessive"], ["paternalist"] ]; super("Facial tattoos", items); this.setValue(current_rule.set.lipsTat); this.onchange = (value) => current_rule.set.lipsTat = value; } } class ShoulderTattooList extends List { constructor() { const items = [ ["no default setting"], ["none", 0], ["tribal patterns"], ["flowers"], ["counting"], ["advertisements"], ["rude words"], ["degradation"], ["bovine patterns"], ["Asian art"], ["scenes"], ["sacrament"], ["sacrilege"], ["possessive"], ["paternalist"] ]; super("Shoulder tattoos", items); this.setValue(current_rule.set.shouldersTat); this.onchange = (value) => current_rule.set.shouldersTat = value; } } class ChestTattooList extends List { constructor() { const items = [ ["no default setting"], ["none", 0], ["tribal patterns"], ["flowers"], ["counting"], ["advertisements"], ["rude words"], ["degradation"], ["bovine patterns"], ["Asian art"], ["scenes"], ["sacrament"], ["sacrilege"], ["possessive"], ["paternalist"] ]; super("Chest tattoos", items); this.setValue(current_rule.set.boobsTat); this.onchange = (value) => current_rule.set.boobsTat = value; } } class ArmTattooList extends List { constructor() { const items = [ ["no default setting"], ["none", 0], ["tribal patterns"], ["flowers"], ["counting"], ["advertisements"], ["rude words"], ["degradation"], ["bovine patterns"], ["Asian art"], ["scenes"], ["sacrament"], ["sacrilege"], ["possessive"], ["paternalist"] ]; super("Arm tattoos", items); this.setValue(current_rule.set.armsTat); this.onchange = (value) => current_rule.set.armsTat = value; } } class UpperBackTattooList extends List { constructor() { const items = [ ["no default setting"], ["none", 0], ["tribal patterns"], ["flowers"], ["counting"], ["advertisements"], ["rude words"], ["degradation"], ["bovine patterns"], ["Asian art"], ["scenes"], ["sacrament"], ["sacrilege"], ["possessive"], ["paternalist"], ]; super("Upper back tattoos", items); this.setValue(current_rule.set.backTat); this.onchange = (value) => current_rule.set.backTat = value; } } class LowerBackTattooList extends List { constructor() { const items = [ ["no default setting"], ["none", 0], ["tribal patterns"], ["flowers"], ["counting"], ["advertisements"], ["rude words"], ["degradation"], ["bovine patterns"], ["Asian art"], ["scenes"], ["sacrament"], ["sacrilege"], ["possessive"], ["paternalist"] ]; super("Lower back tattoos", items); this.setValue(current_rule.set.stampTat); this.onchange = (value) => current_rule.set.stampTat = value; } } class AbdomenTattooList extends List { constructor() { const items = [ ["no default setting"], ["none", 0], ["tribal patterns"], ["flowers"], ["counting"], ["advertisements"], ["rude words"], ["degradation"], ["bovine patterns"], ["Asian art"], ["scenes"], ["sacrament"], ["sacrilege"], ["possessive"], ["paternalist"], ]; super("Abdomen tattoos", items); this.setValue(current_rule.set.vaginaTat); this.onchange = (value) => current_rule.set.vaginaTat = value; } } class DickTattooList extends List { constructor() { const items = [ ["no default setting"], ["none", 0], ["tribal patterns"], ["flowers"], ["counting"], ["advertisements"], ["rude words"], ["degradation"], ["bovine patterns"], ["Asian art"], ["sacrament"], ["sacrilege"], ["possessive"], ["paternalist"], ]; super("Dick tattoos", items); this.setValue(current_rule.set.dickTat); this.onchange = (value) => current_rule.set.dickTat = value; } } class ButtockTattooList extends List { constructor() { const items = [ ["no default setting"], ["none", 0], ["tribal patterns"], ["flowers"], ["counting"], ["advertisements"], ["rude words"], ["degradation"], ["bovine patterns"], ["Asian art"], ["scenes"], ["sacrament"], ["sacrilege"], ["possessive"], ["paternalist"], ]; super("Buttock tattoos:", items); this.setValue(current_rule.set.buttTat); this.onchange = (value) => current_rule.set.buttTat = value; } } class AnalTattooList extends List { constructor() { const items = [ ["no default setting"], ["none", 0], ["tribal patterns"], ["flowers"], ["counting"], ["advertisements"], ["rude words"], ["degradation"], ["bovine patterns"], ["bleached"], ["sacrament"], ["sacrilege"], ["possessive"], ["paternalist"], ]; super("Anal tattoo or bleaching", items); this.setValue(current_rule.set.anusTat); this.onchange = (value) => current_rule.set.anusTat = value; } } class LegTattooList extends List { constructor() { const items = [ ["no default setting"], ["none", 0], ["tribal patterns"], ["flowers"], ["counting"], ["advertisements"], ["rude words"], ["degradation"], ["bovine patterns"], ["Asian art"], ["scenes"], ["sacrament"], ["sacrilege"], ["possessive"], ["paternalist"], ]; super("Leg tattoos", items); this.setValue(current_rule.set.legsTat); this.onchange = (value) => current_rule.set.legsTat = value; } } class VisionSurgeryList extends List { constructor() { const items = [ ["no default setting"], ["fixed", 1], ["blurred", -1], ]; super("Vision correction", items); this.setValue(current_rule.set.surgery_eyes); this.onchange = (value) => current_rule.set.surgery_eyes = value; } } class LactationSurgeryList extends List { constructor() { const items = [ ["no default setting"], ["implanted", 1], ["removed", 0], ]; super("Lactation drug implants", items); this.setValue(current_rule.set.surgery_lactation); this.onchange = (value) => current_rule.set.surgery_lactation = value; } } class SemenSurgeryList extends List { constructor() { const items = [ ["no default setting"], ["implanted", 1], ["removed", 0], ]; super("Prostate production enhancing drug implants", items); this.setValue(current_rule.set.surgery_prostate); this.onchange = (value) => current_rule.set.surgery_prostate = value; } } class VasectomyList extends List { constructor() { const items = [ ["no default setting"], ["apply vasectomy", true], ["undo vasectomy", false], ]; super("Apply or undo vasectomy for slaves with testicles", items); this.setValue(current_rule.set.surgery_vasectomy); this.onchange = (value) => current_rule.set.surgery_vasectomy = value; } } class CosmeticSurgeryList extends List { constructor() { const items = [ ["none", 0], ["subtle", 1], ["invasive", 2], ]; super("Cosmetic Surgery", items); this.setValue(current_rule.set.surgery_cosmetic); this.onchange = (value) => current_rule.set.surgery_cosmetic = value; } } class LipSurgeryList extends List { constructor() { const items = [ ["no default setting"], ["removed", 0], ["plush", 20], ["big", 40], ["huge", 70], ["facepussy", 95], ]; super("Lip implants", items); this.setValue(current_rule.set.surgery_lips); this.onchange = (value) => current_rule.set.surgery_lips = value; } } class ButtSurgeryList extends List { constructor() { const items = [ ["no default setting"], ["removed", 0], ["slim", 2], ["stacked", 4], ["huge", 6], ["maximised", 9], ]; super("Buttock implants", items); this.setValue(current_rule.set.surgery_butt); this.onchange = (value) => current_rule.set.surgery_butt = value; } } class BreastSurgeryList extends List { constructor() { const items = [ ["no default setting"], ["removed", 0], ["slim", 400], ["stacked", 1000], ["huge", 2000], ["barely functional", 9000], ["maximised", 48000] ]; super("Breast implants", items); this.setValue(current_rule.set.surgery_boobs); this.onchange = (value) => current_rule.set.surgery_boobs = value; } } class TighteningSurgeryList extends List { constructor() { const items = [ ["no default setting"], ["tightening", 1], ["virginity restoration", 2], ]; super("Orifice Tightening", items); this.setValue(current_rule.set.surgery_holes); this.onchange = (value) => current_rule.set.surgery_holes = value; } } class BodyHairSurgeryList extends List { constructor() { const items = [ ["no default setting"], ["keep", 1], ["removal", 2], ]; super("Body Hair", items); this.setValue(current_rule.set.surgery_bodyhair); this.onchange = (value) => current_rule.set.surgery_bodyhair = value; } } class HairSurgeryList extends List { constructor() { const items = [ ["no default setting"], ["keep", 1], ["removal", 2], ]; super("Hair", items); this.setValue(current_rule.set.surgery_hair); this.onchange = (value) => current_rule.set.surgery_hair = value; } } class AutomaticAssignmentList extends List { constructor() { const items = [ ["No default setting", "no default setting"], ["Rest", "rest"], ["Fucktoy", "please you"], ["Subordinate Slave", "be a subordinate slave"], ["House Servant", "be a servant"], ["Confined", "stay confined"], ["Whore", "whore"], ["Public Servant", "serve the public"], ["Classes", "take classes"], ["Milked", "get milked"], ["Gloryhole", "work a glory hole"] ]; if (V.HGSuite > 0) items.push(["Head Girl Suite", "live with your Head Girl"]); if (V.brothel > 0) items.push(["Brothel", "work in the brothel"]); if (V.club > 0) items.push(["Club", "serve in the club"]); if (V.arcade > 0) items.push(["Arcade", "be confined in the arcade"]); if (V.dairy > 0) items.push(["Dairy", "work in the dairy"]); if (V.servantsQuarters > 0) items.push(["Servant Quarters", "work as a servant"]); if (V.masterSuite > 0) items.push(["Master Suite", "serve in the master suite"]); if (V.schoolroom > 0) items.push(["Schoolroom", "learn in the schoolroom"]); if (V.spa > 0) items.push(["Spa", "rest in the spa"]); if (V.clinic > 0) items.push(["Clinic", "get treatment in the clinic"]); if (V.cellblock > 0) items.push(["Cellblock", "be confined in the cellblock"]); super("Automatically set assignment", items); this.setValue(current_rule.set.setAssignment); this.onchange = (value) => current_rule.set.setAssignment = value; } } class BellyImplantList extends List { constructor() { const items = [ ["no default setting"], ["install", "install"], ["remove", "remove"], ]; super("Belly implant", items); this.setValue(current_rule.set.surgery_bellyImplant); this.onchange = (value) => current_rule.set.surgery_bellyImplant = value; } } class LabelList extends List { constructor() { const items = [ ["no default setting"], ]; super("Custom label", items, true); this.setValue(current_rule.set.label); this.onchange = (value) => current_rule.set.label = value; } } class LabelRemoveList extends List { constructor() { const items = [ ["no default setting"], ]; super("Remove custom label", items, true); this.setValue(current_rule.set.removeLabel); this.onchange = (value) => current_rule.set.removeLabel = value; } } class SkinColourList extends List { constructor() { const items = [ ["no default setting"], ["pale"], ["lightened"], ["tanned"], ["dark"], ["dyed red"], ["dyed green"], ["dyed blue"], ["dyed pink"], ["dyed gray"], ["tiger striped"], ["camouflage patterned"], ] super("Dye or tan skin", items); this.setValue(current_rule.set.skinColor); this.onchange = (x) => current_rule.set.skinColor = x; } } return rulesAssistantOptions; })();
DankWolf/fc
src/js/rulesAssistantOptions.tw
tw
bsd-3-clause
90,551
:: rules autosurgery js [script] window.rulesAutosurgery = (function() { "use strict"; let V; let r; return rulesAutoSurgery; function rulesAutoSurgery(slave) { V = State.variables; r = ""; const surgeries = []; const thisSurgery = ProcessHGTastes(slave); if (slave.health > 20) CommitSurgery(slave, thisSurgery, surgeries); if (surgeries.length > 0) PrintResult(slave, thisSurgery, surgeries); return r; } function autoSurgerySelector(slave, ruleset) { const surgery = {}; ruleset.forEach(rule => { Object.keys(rule) .filter(key => key.startsWith("surgery_") && rule[key] !== "no default setting") .forEach(key => { surgery[key] = rule[key]; }); }); return surgery; } function ProcessHGTastes(slave) { let thisSurgery; switch (V.HGTastes) { case 1: thisSurgery = { surgery_lactation: 0, surgery_cosmetic: 1, surgery_faceShape: "cute", surgery_lips: 10, surgery_hips: 0, surgery_hipsImplant: 0, surgery_butt: 0, surgery_accent: 0, surgery_shoulders: 0, surgery_shouldersImplant: 0, surgery_boobs: 0, surgery_holes: 0 }; break ; case 2: thisSurgery = { surgery_lactation: 0, surgery_cosmetic: 1, surgery_faceShape: "cute", surgery_lips: 60, surgery_hips: 0, surgery_hipsImplant: 0, surgery_butt: 4, surgery_accent: 0, surgery_shoulders: 0, surgery_shouldersImplant: 0, surgery_boobs: 1200, surgery_holes: 0 }; break; case 3: thisSurgery = { surgery_lactation: 0, surgery_cosmetic: 1, surgery_faceShape: "cute", surgery_lips: 95, surgery_hips: 0, surgery_hipsImplant: 0, surgery_butt: 8, surgery_accent: 0, surgery_shoulders: 0, surgery_shouldersImplant: 0, surgery_boobs: 10000, surgery_holes: 2 }; break; case 4: thisSurgery = { surgery_lactation: 1, surgery_cosmetic: 1, surgery_faceShape: "cute", surgery_lips: 10, surgery_hips: 3, surgery_hipsImplant: 0, surgery_butt: 0, surgery_accent: 0, surgery_shoulders: 0, surgery_shouldersImplant: 0, surgery_boobs: 0, surgery_holes: 0 }; break; default: thisSurgery = autoSurgerySelector( slave, V.defaultRules .filter(x => ruleApplied(slave, x) && x.set.autoSurgery === 1) .map(x => x.set)); if ((thisSurgery.surgery_hips !== "no default setting") && (thisSurgery.surgery_butt !== "no default setting")) { if (slave.hips < -1) { if (thisSurgery.surgery_butt > 2) thisSurgery.surgery_butt = 2; } else if (slave.hips < 0) { if (thisSurgery.surgery_butt > 4) thisSurgery.surgery_butt = 4; } else if (slave.hips > 0) { if (thisSurgery.surgery_butt > 8) thisSurgery.surgery_butt = 8; } else if (slave.hips > 1) { true; } else { if (thisSurgery.surgery_butt > 6) thisSurgery.surgery_butt = 6; } } break; } return thisSurgery; } function CommitSurgery(slave, thisSurgery, surgeries) { if ((slave.eyes == -1) && (thisSurgery.surgery_eyes == 1)) { surgeries.push("surgery to correct her vision"); slave.eyes = 1; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.eyes == 1) && (thisSurgery.surgery_eyes == -1)) { surgeries.push("surgery to blur her vision"); slave.eyes = -1; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.lactation == 2) && (thisSurgery.surgery_lactation == 0)) { surgeries.push("surgery to remove her lactation implants"); slave.lactation = 0; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if (slave.lactation != 2 && (thisSurgery.surgery_lactation == 1)) { surgeries.push("lactation inducing implanted drugs"); slave.lactation = 2; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.prostate == 2) && (thisSurgery.surgery_prostate == 0)) { surgeries.push("surgery to remove her prostate implant"); slave.prostate = 0; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if (slave.prostate == 1 && (thisSurgery.surgery_prostate == 1)) { surgeries.push("a precum production enhancing drug implant"); slave.prostate = 2; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.anus > 3) && (thisSurgery.surgery_cosmetic > 0)) { surgeries.push("a restored anus"); slave.anus = 3; if (slave.analSkill > 10) slave.analSkill -= 10; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.vagina > 3) && (thisSurgery.surgery_cosmetic > 0)) { surgeries.push("a restored pussy"); slave.vagina = 3; if (slave.vaginalSkill > 10) slave.vaginalSkill -= 10; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.faceImplant <= 15) && (slave.face <= 95) && (thisSurgery.surgery_cosmetic > 0)) { surgeries.push("a nicer face"); if (slave.faceShape == "masculine") slave.faceShape = "androgynous"; slave.faceImplant += 25-5*Math.trunc(V.PC.medicine/50)-5*V.surgeryUpgrade; slave.face = Math.clamp(slave.face+20,-100,100); V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.faceImplant <= 15) && (slave.ageImplant != 1) && (slave.visualAge >= 25) && (thisSurgery.surgery_cosmetic > 0)) { surgeries.push("an age lift"); slave.ageImplant = 1; slave.faceImplant += 25-5*Math.trunc(V.PC.medicine/50)-5*V.surgeryUpgrade; if (slave.visualAge > 80) slave.visualAge -= 40; else if (slave.visualAge >= 70) slave.visualAge -= 30; else if (slave.visualAge > 50) slave.visualAge -= 20; else if (slave.visualAge > 36) slave.visualAge -= 10; else slave.visualAge -= 5; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if (((slave.underArmHStyle != "bald" && slave.underArmHStyle != "hairless") || (slave.pubicHStyle != "bald" && slave.pubicHStyle != "hairless")) && (thisSurgery.surgery_bodyhair == 2)) { surgeries.push("body hair removal"); if (slave.underArmHStyle != "hairless") slave.underArmHStyle = "bald"; if (slave.pubicHStyle != "hairless") slave.pubicHStyle = "bald"; V.cash -= V.surgeryCost; } else if ((slave.bald == 0 || slave.hStyle != "bald") && (thisSurgery.surgery_hair == 2)) { surgeries.push("hair removal"); slave.hStyle = "bald"; slave.bald = 1; V.cash -= V.surgeryCost; } else if ((slave.weight >= 10) && (thisSurgery.surgery_cosmetic > 0)) { surgeries.push("liposuction"); slave.weight -= 50; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.voice == 1) && (slave.voiceImplant == 0) && (thisSurgery.surgery_cosmetic > 0)) { surgeries.push("a feminine voice"); slave.voice += 1; slave.voiceImplant += 1; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.waist >= -10) && (thisSurgery.surgery_cosmetic > 0)) { surgeries.push("a narrower waist"); slave.waist -= 20; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if (((slave.boobShape == "saggy") || (slave.boobShape == "downward-facing")) && (thisSurgery.surgery_cosmetic > 0) && (slave.breastMesh != 1)) { surgeries.push("a breast lift"); slave.boobShape = "normal"; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if (((slave.boobShape == "normal") || (slave.boobShape == "wide-set")) && (thisSurgery.surgery_cosmetic > 0) && (slave.breastMesh != 1)) { if (slave.boobs > 800) slave.boobShape = "torpedo-shaped"; else slave.boobShape = "perky"; surgeries.push("more interestingly shaped breasts"); V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((thisSurgery.surgery_lips == 0) && (slave.lipsImplant > 0)) { surgeries.push("surgery to remove her lip implants"); slave.lips -= slave.lipsImplant; slave.lipsImplant = 0; if (slave.oralSkill > 10) slave.oralSkill -= 10; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.lips <= 95) && (slave.lips < thisSurgery.surgery_lips)) { if (thisSurgery.surgery_lips !== "no default setting") { surgeries.push("bigger lips"); slave.lipsImplant += 10; slave.lips += 10; if (slave.oralSkill > 10) slave.oralSkill -= 10; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } } else if ((slave.faceImplant <= 45) && (slave.face <= 95) && (thisSurgery.surgery_cosmetic == 2)) { surgeries.push("a nicer face"); if (slave.faceShape == "masculine") slave.faceShape = "androgynous"; slave.faceImplant += 25-5*Math.trunc(V.PC.medicine/50)-5*V.surgeryUpgrade; slave.face = Math.clamp(slave.face+20,-100,100); V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.hips < 1) && (slave.hips < thisSurgery.surgery_hips) && (V.surgeryUpgrade == 1)) { surgeries.push("wider hips"); slave.hips++; slave.hipsImplant++; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.faceImplant <= 45) && (slave.ageImplant != 1) && (slave.visualAge >= 25) && (thisSurgery.surgery_cosmetic == 2)) { surgeries.push("an age lift"); slave.ageImplant = 1; if (slave.visualAge > 80) { slave.visualAge -= 40; } else if (slave.visualAge >= 70) { slave.visualAge -= 30; } else if (slave.visualAge > 50) { slave.visualAge -= 20; } else if (slave.visualAge > 36) { slave.visualAge -= 10; } else { slave.visualAge -= 5; } slave.faceImplant += 25-5*Math.trunc(V.PC.medicine/50)-5*V.surgeryUpgrade; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.waist >= -95) && (thisSurgery.surgery_cosmetic == 2) && (V.seeExtreme == 1)) { surgeries.push("a narrower waist"); slave.waist = Math.clamp(slave.waist-20,-100,100); V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.voice < 3) && (slave.voiceImplant == 0) && (thisSurgery.surgery_cosmetic == 2)) { surgeries.push("a bimbo's voice"); slave.voice += 1; slave.voiceImplant += 1; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((thisSurgery.surgery_butt == 0) && (slave.buttImplant > 0)) { surgeries.push("surgery to remove her butt implants"); slave.butt -= slave.buttImplant; slave.buttImplant = 0; slave.buttImplantType = 0; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((thisSurgery.surgery_boobs == 0) && (slave.boobsImplant > 0)) { surgeries.push("surgery to remove her boob implants"); slave.boobs -= slave.boobsImplant; slave.boobsImplant = 0; slave.boobsImplantType = 0; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.butt <= 3) && (slave.butt < thisSurgery.surgery_butt)) { if (thisSurgery.surgery_butt !== "no default setting") { surgeries.push("a bigger butt"); slave.buttImplant = 1; slave.butt += 1; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } } else if ((slave.boobs <= 600) && (slave.lactation < 2) && (slave.boobs+400 <= thisSurgery.surgery_boobs)) { if (thisSurgery.surgery_boobs !== "no default setting") { surgeries.push("bigger boobs"); slave.boobsImplant += 400; slave.boobs += 400; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } } else if ((slave.boobs <= 600) && (slave.lactation < 2) && (slave.boobs+200 <= thisSurgery.surgery_boobs)) { if (thisSurgery.surgery_boobs !== "no default setting") { surgeries.push("modestly bigger boobs"); slave.boobsImplant += 200; slave.boobs += 200; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } } else if ((slave.butt <= 5) && (slave.butt < thisSurgery.surgery_butt)) { if (thisSurgery.surgery_butt !== "no default setting") { surgeries.push("a bigger butt"); slave.buttImplant = 1; slave.butt += 1; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } } else if ((slave.boobs <= 2000) && (slave.lactation < 2) && (slave.boobs+400 < thisSurgery.surgery_boobs)) { if (thisSurgery.surgery_boobs !== "no default setting") { surgeries.push("bigger boobs"); slave.boobsImplant += 400; slave.boobs += 400; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } } else if ((slave.anus > 0) && (V.surgeryUpgrade == 1) && (thisSurgery.surgery_holes == 2)) { surgeries.push("a virgin anus"); slave.anus = 0; if (slave.analSkill > 10) { slave.analSkill -= 10; } V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.vagina > 0) && (V.surgeryUpgrade == 1) && (thisSurgery.surgery_holes == 2)) { surgeries.push("a virgin pussy"); slave.vagina = 0; if (slave.vaginalSkill > 10) slave.vaginalSkill -= 10; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.hips < 2) && (slave.hips < thisSurgery.surgery_hips) && (V.surgeryUpgrade == 1)) { surgeries.push("wider hips"); slave.hips++; slave.hipsImplant++; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.anus > 1) && (thisSurgery.surgery_holes == 1)) { surgeries.push("a tighter anus"); slave.anus = 1; if (slave.analSkill > 10) { slave.analSkill -= 10; } V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.vagina > 1) && (thisSurgery.surgery_holes == 1)) { surgeries.push("a tighter pussy"); slave.vagina = 1; if (slave.vaginalSkill > 10) { slave.vaginalSkill -= 10; } V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if ((slave.butt <= 8) && (slave.butt < thisSurgery.surgery_butt)) { if (thisSurgery.surgery_butt !== "no default setting") { surgeries.push("a bigger butt"); slave.buttImplant = 1; slave.butt += 1; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } } else if ((slave.boobs <= 9000) && (slave.lactation < 2) && (slave.boobs < thisSurgery.surgery_boobs)) { if (thisSurgery.surgery_boobs !== "no default setting") { surgeries.push("bigger boobs"); slave.boobsImplant += 200; slave.boobs += 200; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } } else if ((slave.hips < 3) && (slave.hips < thisSurgery.surgery_hips) && (V.surgeryUpgrade == 1)) { surgeries.push("wider hips"); slave.hips++; slave.hipsImplant++; V.cash -= V.surgeryCost; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else if (slave.bellyImplant < 0 && V.bellyImplants > 0 && thisSurgery.surgery_bellyImplant == "install" && slave.womb.length == 0 && slave.broodmother == 0) { slave.bellyImplant = 100; slave.preg = -2; V.cash -= V.surgeryCost; if (slave.ovaries == 1 || slave.mpreg == 1) { surgeries.push("belly implant"); V.surgeryType = "bellyIn"; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; } else { surgeries.push("male belly implant"); V.surgeryType = "bellyInMale"; if (V.PC.medicine >= 100) slave.health -= 25; else slave.health -= 50; } bellyIn(slave); } else if (slave.bellyImplant >= 0 && thisSurgery.surgery_bellyImplant == "remove") { surgeries.push("belly implant removal"); V.surgeryType = "bellyOut"; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; slave.preg = 0; slave.bellyImplant = -1; V.cash -= V.surgeryCost; } else if (slave.balls > 0 && slave.vasectomy === 0 && thisSurgery.surgery_vasectomy === true) { surgeries.push("vasectomy"); V.surgeryType = "vasectomy"; if (V.PC.medicine >= 100) slave.health -= 5; else slave.health -= 10; slave.vasectomy = 1; V.cash -= V.surgeryCost; } else if (slave.balls > 0 && slave.vasectomy === 1 && thisSurgery.surgery_vasectomy === false) { surgeries.push("undo vasectomy"); V.surgeryType = "vasectomy undo"; if (V.PC.medicine >= 100) slave.health -=5; else slave.health -= 10; slave.vasectomy = 0; V.cash -= V.surgeryCost; } } function PrintResult(slave, thisSurgery, surgeries) { let surgeriesDisplay = ""; if (surgeries.length === 1) surgeriesDisplay = surgeries[0]; else { surgeriesDisplay = surgeries.slice(0, surgeries.length - 1).join(", "); surgeriesDisplay += ", and" + surgeries[surgeries.length - 1]; } r += `${V.assistantName === "your personal assistant" ? "Your personal assistant" : V.assistantName}, ordered to apply surgery, gives ${slave.slaveName} <span class="lime">${surgeriesDisplay}.</span>`; } function bellyIn(slave) { // less hacky version of calling surgery degradation silently if (slave.devotion > 50) slave.devotion += 4; else if (slave.devotion >= -20) slave.trust -= 5; else { slave.trust -= 5; slave.devotion -= 5; } } })();
DankWolf/fc
src/js/rulesAutosurgery.tw
tw
bsd-3-clause
18,555
:: sexActJS [script] /* times is how many times to increment the anal counts. if left undefined it will assume it to be 1. */ window.AnalVCheck = function AnalVCheck(times) { const V = State.variables; const slave = V.activeSlave; let r = ``; if (canDoAnal(slave) && slave.anus === 0) { r += `@@.lime;This breaks in ${slave.slaveName}'s virgin ass.@@ `; if (slave.devotion > 50 || slave.career == "a slave since birth") { r += `Since it's her first time, you gently ease yourself into her butthole and gradually increase the intensity of your thrusts. Before long she's moaning loudly as you continue working away at her butthole. `; if (slave.tankBaby == 2) { r += `She thinks of losing her anal virginity to her ${WrittenMaster(slave)} a @@.hotpink;necessity.@@ She expects her asshole to be seeing a lot more attention now.`; } else { r += `She thinks of losing her anal virginity to you as a @@.hotpink;connection@@ with her beloved ${WrittenMaster(slave)}. `; if ((slave.fetishKnown && slave.fetish == "buttslut") || (slave.energy > 95) || (slave.attrXX >= 85 && V.PC.dick === 0)) { r += `She can't wait to be fucked in the ass by you again.`; } else { r += `She looks forward to having her asshole fucked by you again.`; } } slave.devotion += 4; } else if (slave.devotion > 20) { r += `Since it's her first time, you gently ease yourself into her butthole and gradually increase the intensity of your thrusts. Her moans become louder and louder as you continue working away at her butthole. She accepts the pain and humiliation of anal sex as part of her sexual servitude, though she hopes that her next time will be less painful.`; } else if (slave.devotion >= -20) { r += `You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.gold;fears@@ her next anal sex, remembering the pain of losing her anal virginity. She dreads having her ass violated by you again.`; slave.trust -= 5; } else { r += `You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for violating her virgin butt. She dreads having her ass fucked by you again.`; slave.trust -= 5; slave.devotion -= 5; } slave.anus = 1; } if (canDoAnal(slave)) { if (V.PC.dick === 1 && canGetPregnant(slave) && slave.eggType == "human") { r += knockMeUp(slave, 10, 1, -1, 1); } if (!times) { V.analTotal += 1; slave.analCount += 1; } else { V.analTotal += times; slave.analCount += times; } } return r; } /* times is how many times to increment the vaginal counts. if left undefined it will assume it to be 1. */ window.VaginalVCheck = function VaginalVCheck(times) { const V = State.variables; const slave = V.activeSlave; let r = ``; if (canDoVaginal(slave) && slave.vagina === 0) { r += `@@.lime;This breaks in ${slave.slaveName}'s virgin pussy.@@ `; if (slave.devotion > 50 || slave.career == "a slave since birth") { r += `You ease yourself into her pussy, since it's her first time, then gradually speed up your thrusts while she slowly learns to move her hips along with you. She moans loudly. `; if (slave.tankBaby == 2) { r += `She thinks of losing her virginity to her ${WrittenMaster(slave)} a @@.hotpink;necessity to be happy.@@ She expects her pussy to be seeing a lot more attention in the future.`; } else { r += `@@.hotpink;She enjoys losing her cherry to you.@@ `; if ((slave.fetishKnown && slave.fetish == "pregnancy") || (slave.energy > 95) || (slave.attrXY >= 85 && V.PC.dick === 1)) { r += `She can't wait to have her pussy fucked by you again.`; } else { r += `She looks forward to having her pussy fucked by you again.`; } } slave.devotion += 4; } else if (slave.devotion > 20) { r += `You ease yourself into her pussy, since it's her first time, then gradually speed up your thrusts while she slowly learns to move her hips along with you. She accepts losing her virginity to her owner and she looks forward to having her pussy fucked by you again.`; } else if (slave.devotion >= -20) { r += `You force yourself into her pussy. She sobs and cries with disgust while you continue thrusting into her fuck hole. She @@.mediumorchid;hates@@ losing her virginity this way and @@.gold;fears@@ the next time you'll conquer her. She dreads getting violated by you again.`; slave.trust -= 5; slave.devotion -= 5; } else { r += `You force yourself into her pussy. She sobs and cries with disgust while you continue working her fuck hole. She tries to struggle, but you only pound harder. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for robbing her of her virginity. She dreads getting fucked by you again.`; slave.trust -= 10; slave.devotion -= 15; } slave.vagina = 1; if (V.PC.dick === 1 && canGetPregnant(slave) && slave.eggType == "human") { r += knockMeUp(slave, 10, 0, -1, 1); } if (!times) { V.vaginalTotal += 1; slave.vaginalCount += 1; } else { V.vaginalTotal += times; slave.vaginalCount += times; } } return r; } /* analTimes is how many times to increment the anal counts, if there is no vagina available. bothTimes is how many times to increment both holes counts (usually it is half of analTimes). In both cases if left undefined it will assume it to be 1. */ window.BothVCheck = function BothVCheck(analTimes, bothTimes) { const V = State.variables; const slave = V.activeSlave; let r = ``; if (canDoVaginal(slave)) { if (slave.vagina === 0) { if (canDoAnal(slave) && slave.anus == 0) { r += `@@.lime;This breaks in ${slave.slaveName}'s virgin holes.@@ `; if (slave.devotion > 50 || slave.career == "a slave since birth") { r += `As it's her first time, you ease yourself into her pussy before gradually working your way into her ass and alternate between the two holes while she moans. `; if (slave.tankBaby == 2) { r += `She believes you taking her virgin holes @@.hotpink;will keep her from suffering.@@ She expects you to require her holes as tribute again soon.`; } else { r += `@@.hotpink;She's so devoted she enjoys being fucked in both holes for the first time.@@ She looks forward to having her holes fucked by you again.`; } slave.devotion += 4; } else if (slave.devotion <= 20) { r += `You force yourself into her pussy before working your way into her ass. She sobs and cries with disgust while you alternate between the two holes. She @@.mediumorchid;hates@@ losing her virginity and anal virginity in one @@.gold;brutal@@ incident. She dreads having her holes violated by you again.`; slave.trust -= 5; slave.devotion -= 5; } else { r += `As it's her first time, you ease yourself into her pussy before gradually working your way into her ass and alternate between the two holes while she moans. She accepts being fucked in both holes for the first time. She looks forward to having her holes fucked by you again.`; } slave.anus = 1; } else { r += `@@.lime;This breaks in ${slave.slaveName}'s virgin pussy.@@ `; if (slave.devotion > 50 || slave.career == "a slave since birth") { r += `As it's her first time, you ease yourself into her pussy and gradually speed up your thrusts while she slowly learns to move her hips along with you. She moans loudly. `; if (slave.tankBaby == 2) { r += `She thinks of losing her virginity to her ${WrittenMaster(slave)} a @@.hotpink;necessity to be happy.@@ She expects her pussy to be seeing a lot more attention in the future.`; } else { r += `@@.hotpink;She enjoys losing her cherry to you.@@ She looks forward to having her pussy fucked by you again.`; } slave.devotion += 4; } else if (slave.devotion <= 20) { r += `You force yourself into her pussy. She sobs and cries with disgust while you continue working her fuck hole. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for taking her virginity. She dreads having her pussy violated by you again.`; slave.trust -= 5; slave.devotion -= 5; } else { r += `As it's her first time, you ease yourself into her pussy before gradually increasing the intensity of your thrusts while she softly moans. She accepts losing her virginity to her owner and she looks forward to having her pussy fucked by you again.`; } } slave.vagina = 1; } else if (canDoAnal(slave) && slave.anus == 0) { r += `@@.lime;This breaks in ${slave.slaveName}'s virgin ass.@@ `; if (slave.devotion > 50 || slave.career == "a slave since birth") { r += `As it's her first time, you ease yourself into her butthole and gradually speed up your thrusts while she slowly learns to move her hips along with you. She moans loudly. `; if (slave.tankBaby == 2) { r += `She thinks of losing her anal virginity to her ${WrittenMaster(slave)} a @@.hotpink;necessity.@@ She expects her asshole to be seeing a lot more attention now.`; } else { r += `She thinks of losing her anal virginity to you as a @@.hotpink;connection@@ with her beloved ${WrittenMaster(slave)}. She looks forward to having her asshole fucked by you again.` } slave.devotion += 4; } else if (slave.devotion > 20){ r += `As it's her first time, you ease yourself into her butthole and gradually increase the intensity of your thrusts. She accepts the pain and humiliation of anal sex as part of her sexual servitude, though she hopes that her next time will be less painful.`; } else if (slave.devotion >= -20) { r += `You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.gold;fears@@ her next anal sex, remembering the pain of losing her anal virginity. She dreads having her ass violated by you again.`; slave.trust -= 5; } else { r += `You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for violating her virgin butt. She dreads having her ass fucked by you again.`; slave.trust -= 5; slave.devotion -= 5; } slave.anus = 1; } if (canDoAnal(slave)) { if (!bothTimes) { V.vaginalTotal += 1; V.analTotal += 1; slave.vaginalCount += 1; slave.analCount += 1; } else { V.vaginalTotal += bothTimes; V.analTotal += bothTimes; slave.vaginalCount += bothTimes; slave.analCount += bothTimes; } if (V.PC.dick === 1 && canGetPregnant(slave) && slave.eggType == "human") { r += knockMeUp(slave, 10, 2, -1, 1); } } else { if (!bothTimes) { V.vaginalTotal += 1; slave.vaginalCount += 1; } else { V.vaginalTotal += bothTimes; slave.vaginalCount += bothTimes; } if (V.PC.dick == 1 && canGetPregnant(slave) && slave.eggType == "human") { r += knockMeUp(slave, 10, 0, -1, 1); } } } else if (canDoAnal(slave)) { if (slave.anus == 0) { r += `@@.lime;This breaks in ${slave.slaveName}'s virgin ass.@@ `; if (slave.devotion > 50 || slave.career == "a slave since birth") { r += `As it's her first time, you ease yourself into her butthole and gradually speed up your thrusts while she slowly learns to move her hips along with you. She moans loudly. `; if (slave.tankBaby == 2) { r += `She thinks of losing her anal virginity to her ${WrittenMaster(slave)} a @@.hotpink;necessity.@@ She expects her asshole to be seeing a lot more attention now.`; } else { r += `She thinks of losing her anal virginity to you as a @@.hotpink;connection@@ with her beloved ${WrittenMaster(slave)}. She looks forward to having her asshole fucked by you again.`; } slave.devotion += 4; } else if (slave.devotion > 20) { r += `As it's her first time, you ease yourself into her butthole and gradually increase the intensity of your thrusts. She accepts the pain and humiliation of anal sex as part of her sexual servitude, though she hopes that her next time will be less painful.`; } else if (slave.devotion >= -20) { r += `You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.gold;fears@@ her next anal sex, remembering the pain of losing her anal virginity. She dreads having her ass violated by you again.`; slave.trust -= 5; } else { r += `You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for violating her virgin butt. She dreads having her ass fucked by you again.` slave.trust -= 5; slave.devotion -= 5; } slave.anus = 1; } if (!analTimes) { V.analTotal += 1; slave.analCount += 1; } else { V.analTotal += analTimes; slave.analCount += analTimes; } if (V.PC.dick === 1 && canGetPregnant(slave) && slave.eggType == "human") { r += knockMeUp(slave, 10, 1, -1, 1); } } return r; } /* times is how many times to increment either the Vaginal or the Anal counts, if there is no Vagina available. If left undefined it will assume it to be 1. */ window.SimpleVCheck = function SimpleVCheck(times) { let r = ``; if (canDoVaginal(State.variables.activeSlave)) { r += VaginalVCheck(times); } else if (canDoAnal(State.variables.activeSlave)) { r += AnalVCheck(times); } return r; } /* Before using this function, set $partner to the index of the partner in the $slaves array analTimes is how many times to increment the Anal counts, if there is no Vagina available. bothTimes is how many times to increment both holes counts (usually it is half of Anal). In both cases if left undefined it will assume it to be 1. This also checks for a valid Vagina/Accessory, though most code I've seen does this already, you never know when someone might use the routine and forget to do such. */ window.PartnerVCheck = function PartnerVCheck(analTimes, bothTimes) { const V = State.variables; const partner = V.slaves[V.partner]; let r = ``; if (V.partner < 0 || V.partner >= V.slaves.length) { r += `@@.red;PartnerVCheck called with invalid partner '$partner' from passage ${passage()}.@@`; } else if (canDoVaginal(partner)) { if (partner.vagina === 0) { if (canDoAnal(partner) && partner.anus === 0) { r += `Since it's ${partner.slaveName}'s first time, you take your time and gently ease yourself into her pussy before gradually working your way into her butthole, alternating between her holes. @@.lime;This breaks in ${partner.slaveName}'s virgin holes.@@ `; partner.vagina = 1; partner.anus = 1; } else { r += `Since it's ${partner.slaveName}'s first time, you take your time and gently ease yourself into her pussy before gradually increasing the intensity of your thrusts. @@.lime;This breaks in ${partner.slaveName}'s virgin pussy.@@ `; partner.vagina = 1; } } else if (canDoAnal(partner) && partner.anus == 0) { r += `Since it's ${partner.slaveName}'s first time, you take your time and gently ease yourself into her butthole before gradually increasing the intensity of your thrusts into her ass. @@.lime;This breaks in ${partner.slaveName}'s virgin ass.@@ `; partner.anus = 1; } if (canDoAnal(partner)) { if (!bothTimes) { V.vaginalTotal += 1; V.analTotal += 1; partner.vaginalCount += 1; partner.analCount += 1; } else { V.vaginalTotal += bothTimes; V.analTotal += bothTimes; partner.vaginalCount += bothTimes; partner.analCount += bothTimes; } if (V.PC.dick === 1 && canGetPregnant(partner) && partner.eggType == "human") { r += knockMeUp(partner, 10, 2, -1); } } else { if (!bothTimes) { V.vaginalTotal += 1; partner.vaginalCount += 1; } else { V.vaginalTotal += bothTimes; partner.vaginalCount += bothTimes; } if (V.PC.dick === 1 && canGetPregnant(partner) && partner.eggType == "human") { r += knockMeUp(partner, 10, 0, -1); } } } else if (canDoAnal(partner)) { if (partner.anus === 0) { r += `Since it's ${partner.slaveName}'s first time, you take your time and gently ease yourself into her butthole before gradually increasing the intensity of your thrusts into her ass. @@.lime;This breaks in ${partner.slaveName}'s virgin ass.@@ `; partner.anus = 1; } if (!analTimes) { V.analTotal += analTimes; partner.analCount += analTimes; } else { V.analTotal += 1; partner.analCount += 1; } if (V.PC.dick === 1 && canGetPregnant(partner) && partner.eggType == "human") { r += knockMeUp(partner, 10, 1, -1); } } return r; } /* count is how many times to increment either the Vaginal, Anal, or Oral counts, depending on availability of slave. If count is left undefined it will assume it to be 1. Intended to be a simple "I want to fuck x and not have to code a bunch of logic for it". */ window.SimpleSexAct = function SimpleSexAct(slave, count) { const V = State.variables; let fuckTarget = 0; let fuckCount = 1; let r = ``; if (count) { fuckCount = count; } for (var i = 0; i < fuckCount; i++) { fuckTarget = jsRandom(1,100); if (slave.nipples == "fuckable" && V.PC.dick === 1 && fuckTarget > 80) { V.mammaryTotal += 1; slave.mammaryCount += 1; } else if (canDoVaginal(slave) && slave.vagina > 0 && fuckTarget > 33) { V.vaginalTotal += 1; slave.vaginalCount += 1; if (V.PC.dick === 1 && canGetPregnant(slave) && slave.eggType == "human") { r += knockMeUp(slave, 10, 0, -1, 1); } } else if (canDoAnal(slave) && slave.anus > 0 && fuckTarget > 10) { V.analTotal += 1; slave.analCount += 1; if (V.PC.dick == 1 && canGetPregnant(slave) && slave.eggType == "human") { r += knockMeUp(slave, 10, 1, -1, 1); } } else { V.oralTotal += 1; slave.oralCount += 1; } } return r; } /* count is how many times to increment either the Vaginal, Anal, or Oral counts, depending on availability of slave. If count is left undefined it will assume it to be 1. Intended to be a simple "x got fucked y times and I don't want to keep coding it". Pregnancy chance is handled in saLongTermEffects.tw. */ window.SimpleSlaveFucking = function SimpleSlaveFucking(slave, count) { const V = State.variables; let fuckTarget = 0; let fuckCount = 1; if (count) { fuckCount = count; } for (var i = 0; i < fuckCount; i++) { fuckTarget = jsRandom(1,100); if (slave.nipples == "fuckable" && fuckTarget > 80) { V.mammaryTotal += 1; slave.mammaryCount += 1; } else if (canDoVaginal(slave) && slave.vagina > 0 && fuckTarget > 33) { V.vaginalTotal += 1; slave.vaginalCount += 1; } else if (canDoAnal(slave) && slave.anus > 0 && fuckTarget > 10) { V.analTotal += 1; slave.analCount += 1; } else { V.oralTotal += 1; slave.oralCount += 1; } } return; } /* count is how many times to increment either the Vaginal, Anal, or Oral counts, depending on availability of slave. If count is left undefined it will assume it to be 1. Intended to be a simple "x got fucked y times by z and I don't want to keep coding it". */ window.SimpleSlaveSlaveFucking = function SimpleSlaveSlaveFucking(subslave, domslave, count) { const V = State.variables; let fuckTarget = 0; let fuckCount = 1; let r = ``; if (count) { fuckCount = count; } for (var j = 0; j < fuckCount; j++) { //there is a reason randomization happens inside cycle - to spread fuck around, otherwise cycle isn't even needed fuckTarget = jsRandom(1,100); if (subslave.nipples === "fuckable" && canPenetrate(domslave) && fuckTarget > 80) { if (passage() === "SA serve your other slaves") { if (subslave.ID == V.slaves[V.i].ID) { V.slaves[V.i].mammaryCount++; V.mammaryTotal++; domslave.penetrativeCount++; V.penetrativeTotal++; } else { subslave.mammaryCount++; V.mammaryTotal++; V.slaves[V.i].penetrativeCount++; V.penetrativeTotal++; } } else { V.mammaryTotal++; V.penetrativeTotal++; subslave.mammaryCount++; domslave.penetrativeCount++; } } else if (canDoVaginal(subslave) && subslave.vagina > 0 && canPenetrate(domslave) && fuckTarget > 33) { if (passage() === "SA serve your other slaves") { if (subslave.ID == V.slaves[V.i].ID) { V.slaves[V.i].vaginalCount++; V.vaginalTotal++; V.penetrativeTotal++; domslave.penetrativeCount++; } else { V.slaves[V.i].penetrativeCount++; V.penetrativeTotal++; subslave.vaginalCount++; V.vaginalTotal++; } } else { V.vaginalTotal++; subslave.vaginalCount++; V.penetrativeTotal++; domslave.penetrativeCount++; } if (canImpreg(subslave, domslave)) { r += knockMeUp(subslave, 3, 0, domslave.ID, 1); } } else if (canDoAnal(subslave) && subslave.anus > 0 && canPenetrate(domslave) && fuckTarget > 10) { //i think would impregnate from anal here even without .mpreg? same in original widget too if (canImpreg(subslave, domslave) && subslave.mpreg == 1) { r += knockMeUp(subslave, 3, 1, domslave.ID, 1); } if (passage() === "SA serve your other slaves") { if (subslave.ID == V.slaves[V.i].ID) { V.slaves[V.i].analCount++; V.analTotal++; V.penetrativeTotal++; domslave.penetrativeCount++; } else { V.slaves[V.i].penetrativeCount++; V.penetrativeTotal++; V.analTotal++; subslave.analCount++; } } else { V.analTotal++; subslave.analCount++; V.penetrativeTotal++; domslave.penetrativeCount++; } } else { V.oralTotal++; subslave.oralCount++; } } return r; } window.SimpleVaginaFuck = function SimpleVaginaFuck(slave, count) { if (count) { State.variables.vaginalTotal += count; slave.vaginalCount += count; } else { State.variables.vaginalTotal++; slave.vaginalCount++; } } window.SimpleAssFuck = function SimpleAssFuck(slave, count) { if (count) { State.variables.analTotal += count; slave.analCount += count; } else { State.variables.analTotal++; slave.analCount++; } }
DankWolf/fc
src/js/sexActsJS.tw
tw
bsd-3-clause
22,304
:: Slave Generation JS [script] window.generateAge = function generateAge(slave) { const V = State.variables; if (V.activeSlaveOneTimeMaxAge > 998) { V.activeSlaveOneTimeMaxAge = (V.pedo_mode === 1) ? 18 : 42; } else if (V.pedo_mode === 1 && V.one_time_age_overrides_pedo_mode === 0 && V.activeSlaveOneTimeMaxAge > 18) { V.activeSlaveOneTimeMaxAge = 18; } if (V.retirementAge < V.activeSlaveOneTimeMaxAge) { V.activeSlaveOneTimeMaxAge = (V.retirementAge - 1); } if (V.activeSlaveOneTimeMinAge < V.minimumSlaveAge) { V.activeSlaveOneTimeMinAge = V.minimumSlaveAge; } else if (V.pedo_mode === 1 && V.one_time_age_overrides_pedo_mode === 0) { V.activeSlaveOneTimeMinAge = V.minimumSlaveAge; } if (V.activeSlaveOneTimeMaxAge < V.activeSlaveOneTimeMinAge) { V.activeSlaveOneTimeMaxAge = V.activeSlaveOneTimeMinAge; } if (V.activeSlaveOneTimeMaxAge >= 30 && V.arcologies[0].FSMaturityPreferentialist !== "unset" && V.ageAdjustOverride !== 1) { V.activeSlaveOneTimeMaxAge += 10; } slave.actualAge = jsRandom(V.activeSlaveOneTimeMinAge, V.activeSlaveOneTimeMaxAge); const secondAgeRoll = jsRandom(V.activeSlaveOneTimeMinAge, V.activeSlaveOneTimeMaxAge); if (V.arcologies[0].FSYouthPreferentialist !== "unset" && V.arcologies[0].FSYouthPreferentialist >= jsRandom(1, 100)) { slave.actualAge = Math.min(slave.actualAge, secondAgeRoll); } else if (V.arcologies[0].FSMaturityPreferentialist !== "unset" && V.arcologies[0].FSMaturityPreferentialist >= jsRandom(1, 100)) { slave.actualAge = Math.max(slave.actualAge, secondAgeRoll); } if (slave.actualAge >= V.retirementAge) { slave.actualAge = (V.retirementAge - 2); } V.activeSlaveOneTimeMinAge = 0; V.activeSlaveOneTimeMaxAge = 999; V.one_time_age_overrides_pedo_mode = 0; V.ageAdjustOverride = 0; slave.visualAge = slave.actualAge; slave.physicalAge = slave.actualAge; slave.ovaryAge = slave.actualAge; slave.age = slave.actualAge; /*compatibility*/ slave.pubertyAgeXX = V.fertilityAge; slave.pubertyAgeXY = V.potencyAge; }; window.nationalityToRace = function nationalityToRace(slave) { slave.race = hashChoice(setup.raceSelector[slave.nationality] || setup.raceSelector[""]); }; window.nationalityToName = function nationalityToName(slave) { const V = State.variables; slave.birthName = jsEither(setup.namePoolSelector[slave.nationality + "." + slave.race] || setup.namePoolSelector[slave.nationality] || setup.whiteAmericanSlaveNames); slave.birthSurname = jsEither(setup.surnamePoolSelector[slave.nationality + "." + slave.race] || setup.surnamePoolSelector[slave.nationality] || setup.whiteAmericanSlaveSurnames); slave.slaveName = slave.birthName; slave.slaveSurname = slave.birthSurname; if (V.useFSNames === 1) { if (V.arcologies[0].FSChattelReligionist > 20) { slave.slaveName = jsEither(setup.chattelReligionistSlaveNames), slave.slaveSurname = 0; } else if (V.arcologies[0].FSRomanRevivalist > 20) { slave.slaveName = jsEither(setup.romanSlaveNames), slave.slaveSurname = jsEither(setup.romanSlaveSurnames); } else if (V.arcologies[0].FSAztecRevivalist > 20) { slave.slaveName = jsEither(setup.aztecSlaveNames), slave.slaveSurname = 0; } else if (V.arcologies[0].FSEgyptianRevivalist > 20) { slave.slaveName = jsEither(setup.ancientEgyptianSlaveNames), slave.slaveSurname = 0; } else if (V.arcologies[0].FSEdoRevivalist > 20) { slave.slaveName = jsEither(setup.edoSlaveNames), slave.slaveSurname = jsEither(setup.edoSlaveSurnames); } else if (V.arcologies[0].FSDegradationist !== "unset") { DegradingName(slave); } } }; window.nationalityToAccent = function nationalityToAccent(slave) { const V = State.variables; const naturalAccent = jsEither([0, 1, 1, 2, 2, 2, 3, 3, 3, 3]); switch (slave.nationality) { case "Afghan": slave.accent = (V.language === "Pashto") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Albanian": slave.accent = naturalAccent; break; case "Algerian": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "American": if (V.language === "English") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "Spanish" && slave.race === "latina") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Chinese" && slave.race === "asian") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Arabic" && slave.race === "middle eastern") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Andorran": slave.accent = (V.language === "Catalan") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Angolan": slave.accent = (V.language === "Portuguese") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Antiguan": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Argentinian": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Armenian": if (V.language === "Russian") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Aruban": if (V.language === "Dutch") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Portuguese") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Australian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Austrian": if (V.language === "German") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Serbian") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Slovene") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Turkish" && slave.race === "middle eastern") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Azerbaijani": slave.accent = naturalAccent; break; case "Bahamian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Bahraini": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Bangladeshi": if (V.language === "Bengali") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "Hindi") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Barbadian": slave.accent = naturalAccent; break; case "Belarusian": slave.accent = naturalAccent; break; case "Belgian": if (V.language === "Dutch") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "French") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "German") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Belizean": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Beninese": slave.accent = (V.language === "French") ? 1 : naturalAccent; break; case "Bermudian": slave.accent = (V.language === "English") ? 1 : naturalAccent; break; case "Bhutanese": slave.accent = (V.language === "Dzongkha") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Bissau-Guinean": slave.accent = (V.language === "Portuguese") ? 1 : naturalAccent; break; case "Bolivian": slave.accent = (V.language === "Spanish") ? 1 : naturalAccent; break; case "Bosnian": slave.accent = naturalAccent; break; case "Brazilian": slave.accent = (V.language === "Portuguese") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "British": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Bruneian": if (V.language === "Malay") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Bulgarian": slave.accent = naturalAccent; break; case "Burkinabé": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Burmese": slave.accent = naturalAccent; break; case "Burundian": slave.accent = (V.language === "Kirundi") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Cambodian": if (V.language === "Khmer") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "Cham") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "French") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Cameroonian": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Canadian": if (V.language === "English") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "French") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "Cape Verdean": slave.accent = (V.language === "Portuguese") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Catalan": slave.accent = (V.language === "Spanish") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Central African": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Chadian": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Chilean": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Chinese": if (V.language === "Tibetan") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Korean") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Kazakh") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Colombian": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Comorian": if (V.language === "Arabic") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "French") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Congolese": if (V.language === "Lingala") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "Kikongo") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "French") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "a Cook Islander": if (V.language === "Cook Islands Māori") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "Costa Rican": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Croatian": slave.accent = naturalAccent; break; case "Cuban": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Cypriot": if (V.language === "Greek") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Turkish") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Czech": slave.accent = naturalAccent; break; case "Danish": slave.accent = naturalAccent; break; case "Djiboutian": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Dominican": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Dominiquais": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Dutch": slave.accent = naturalAccent; break; case "East Timorese": if (V.language === "Tetum") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "Portuguese") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Malay") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Ecuadorian": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Egyptian": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Emirati": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Equatoguinean": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Eritrean": if (V.language === "Tigrinya") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "Arabic") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Estonian": slave.accent = (V.language === "Russian") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Ethiopian": if (V.language === "Amharic") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "Arabic") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Tigrinya") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Fijian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Filipina": if (V.language === "Filipino") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Tagalog") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Arabic") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Spanish") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Finnish": slave.accent = (V.language === "Swedish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "French": if (V.language === "English") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Spanish") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "German") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Arabic" && slave.race === "middle eastern") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Catalan") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "French Guianan": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "French Polynesian": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Gabonese": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Gambian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Georgian": slave.accent = (V.language === "Abkhaz") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "German": if (V.language === "English") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "French") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Turkish" && slave.race === "middle eastern") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Ghanan": if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Hausa") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Arabic") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Greek": slave.accent = naturalAccent; break; case "Greenlandic": slave.accent = (V.language === "Danish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Grenadian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Guamanian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Guatemalan": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Guinean": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Guyanese": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Haitian": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Honduran": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Hungarian": slave.accent = naturalAccent; break; case "I-Kiribati": if (V.language === "Gilbertese") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "Icelandic": if (V.language === "Danish") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Indian": if (V.language === "Hindi") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "Indonesian": slave.accent = (V.language === "Malay") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Iranian": if (V.language === "Persian") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "Arabic") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Iraqi": if (V.language === "Arabic") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Kurdish") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Irish": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Israeli": if (V.language === "Hebrew") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "Arabic") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "Italian": slave.accent = naturalAccent; break; case "Ivorian": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Jamaican": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Japanese": slave.accent = naturalAccent; break; case "Jordanian": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Kazakh": slave.accent = (V.language === "Russian") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Kenyan": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Kittitian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Korean": slave.accent = (V.language === "Chinese") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Kosovan": if (V.language === "Albanian") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Serbian") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "Kurdish": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Kuwaiti": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Kyrgyz": slave.accent = (V.language === "Russian") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Laotian": if (V.language === "Lao") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "Khmu") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "French") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Latvian": slave.accent = naturalAccent; break; case "Lebanese": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Liberian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Libyan": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "a Liechtensteiner": slave.accent = (V.language === "German") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Lithuanian": slave.accent = naturalAccent; break; case "Luxembourgian": if (V.language === "German") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "French") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "Macedonian": slave.accent = naturalAccent; break; case "Malagasy": slave.accent = naturalAccent; break; case "Malawian": slave.accent = naturalAccent; break; case "Malaysian": slave.accent = (V.language === "Malay") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Maldivian": slave.accent = naturalAccent; break; case "Malian": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Maltese": if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Italian") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "Marshallese": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Mauritanian": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Mauritian": if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "French") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "Mexican": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Micronesian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Moldovan": slave.accent = naturalAccent; break; case "Monégasque": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Mongolian": slave.accent = naturalAccent; break; case "Montenegrin": slave.accent = naturalAccent; break; case "Moroccan": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Mosotho": slave.accent = naturalAccent; break; case "Motswana": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Mozambican": slave.accent = (V.language === "Portuguese") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Namibian": if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Afrikaans") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Nauruan": slave.accent = naturalAccent; break; case "Nepalese": slave.accent = naturalAccent; break; case "New Caledonian": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "a New Zealander": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Ni-Vanuatu": if (V.language === "French") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "Nicaraguan": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Nigerian": if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Hausa") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Arabic") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Nigerien": if (V.language === "French") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Hausa") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Arabic") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Niuean": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Norwegian": slave.accent = naturalAccent; break; case "Omani": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Pakistani": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Palauan": if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Sonsorolese") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Tobian") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Japanese") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Palestinian": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Panamanian": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Papua New Guinean": slave.accent = naturalAccent; break; case "Paraguayan": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Peruvian": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Polish": slave.accent = naturalAccent; break; case "Portuguese": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Puerto Rican": if (V.language === "Spanish") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Qatari": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Romanian": slave.accent = naturalAccent; break; case "Russian": slave.accent = naturalAccent; break; case "Rwandan": slave.accent = (V.language === "Kinyarwanda") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Sahrawi": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Saint Lucian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Salvadoran": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Sammarinese": slave.accent = (V.language === "Italian") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Samoan": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "São Toméan": slave.accent = (V.language === "Portuguese") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Saudi": slave.accent = (V.language === "Arabic") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Scottish": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Senegalese": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Serbian": slave.accent = naturalAccent; break; case "Seychellois": if (V.language === "French") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Sierra Leonean": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Singaporean": if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Chinese") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Malay") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Tamil") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "Slovak": slave.accent = naturalAccent; break; case "Slovene": slave.accent = naturalAccent; break; case "a Solomon Islander": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Somali": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "South African": if (V.language === "English") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Afrikaans") { slave.accent = jsEither([0, 0, 0, 1]); } else { slave.accent = naturalAccent; } break; case "South Sudanese": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Spanish": slave.accent = (V.language === "Catalan") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Sri Lankan": if (V.language === "Sinhalese") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "Tamil") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "English") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Sudanese": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Surinamese": slave.accent = (V.language === "Dutch") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Swazi": slave.accent = naturalAccent; break; case "Swedish": if (V.language === "English") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Finnish") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Norwegian") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "German") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Swiss": if (V.language === "German") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "French") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Italian") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Syrian": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Taiwanese": slave.accent = (V.language === "Chinese") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Tajik": slave.accent = (V.language === "Russian") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Tanzanian": slave.accent = (V.language === "Swahili") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Thai": if (V.language === "Chinese") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Malay") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else if (V.language === "Khmer") { slave.accent = jsEither([0, 1, 2, 2, 2, 3, 3]); } else { slave.accent = naturalAccent; } break; case "Tibetan": slave.accent = (V.language === "Chinese") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Togolese": slave.accent = (V.language === "French") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Tongan": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Trinidadian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Tunisian": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Turkish": slave.accent = naturalAccent; break; case "Turkmen": slave.accent = (V.language === "Russian") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Tuvaluan": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Ugandan": slave.accent = (V.language === "Swahili") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Ukrainian": slave.accent = (V.language === "Russian") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Uruguayan": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Uzbek": slave.accent = (V.language === "Russian") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Vatican": slave.accent = (V.language === "Italian") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Venezuelan": slave.accent = (V.language === "Spanish") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Vietnamese": slave.accent = (V.language === "Chinese") ? jsEither([0, 1, 2, 2, 2, 3, 3]) : naturalAccent; break; case "Vincentian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Yemeni": slave.accent = (V.language === "Arabic") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Zairian": if (V.language === "Lingala") { slave.accent = jsEither([0, 0, 0, 1]); } else if (V.language === "Kikongo") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "Swahili") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else if (V.language === "French") { slave.accent = jsEither([0, 1, 1, 1, 2]); } else { slave.accent = naturalAccent; } break; case "Zambian": slave.accent = (V.language === "English") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Zimbabwean": slave.accent = (V.language === "English" && slave.race === "white") ? jsEither([0, 1, 1, 1, 2]) : naturalAccent; break; case "Ancient Chinese Revivalist": slave.accent = (V.language === "Chinese") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Ancient Egyptian Revivalist": slave.accent = (V.language === "Ancient Egyptian") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Arabian Revivalist": slave.accent = (V.language === "Arabic") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Aztec Revivalist": slave.accent = (V.language === "Nahuatl") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Edo Revivalist": slave.accent = (V.language === "Japanese") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; case "Roman Revivalist": slave.accent = (V.language === "Latin") ? jsEither([0, 0, 0, 1]) : naturalAccent; break; default: slave.accent = naturalAccent; break; } if (slave.nationality === V.language) { slave.accent = jsEither([0, 0, 0, 1]); } }; /* Backup and then apply gingering modifiers to $activeSlave - no changes should be made to $activeSlave until after calling removeGingering() to restore the backup Called from lawCompliance */ window.checkForGingering = function checkForGingering() { const V = State.variables; let r = ""; const pronouns = getPronouns(V.activeSlave); const he = pronouns.pronoun; const him = pronouns.object; const his = pronouns.possessive; const He = capFirstChar(he); const His = capFirstChar(his); /* reset in case gingered slaves were viewed but not purchased (no newSlaveIntro) */ V.gingering = 0, V.gingeringDetected = 0, V.gingeringDetection = 0, V.toSearch = V.activeSlave.origin; if (V.applyLaw === 1 && V.HonestySMR === 1) { /* SMR prohibits gingering and is enforced for this slave - do nothing */ } else if (V.activeSlave.indenture > 0) { /* indentured servants cannot be gingered */ } else if (V.toSearch !== 0 && V.toSearch.indexOf("Shelter") !== -1) { /* is a Shelter slave - do nothing */ } else { V.beforeGingering = clone(V.activeSlave); if (V.activeSlave.trust < -20 && jsRandom(1, 3) === 1) { V.gingering = "antidepressant"; V.activeSlave.trust += jsRandom(10, 40); } else if (V.activeSlave.devotion < -20 && jsRandom(1, 3) === 1) { V.gingering = "depressant"; V.activeSlave.devotion += jsRandom(10, 40); } else if (V.activeSlave.health < 60 && jsRandom(1, 3) === 1) { V.gingering = "stimulant"; V.activeSlave.health += jsRandom(20, 40); } else if (V.activeSlave.balls > 0 && V.activeSlave.dick > 2 && jsRandom(1, 3) === 1) { V.gingering = "vasoconstrictor"; V.activeSlave.dick -= jsRandom(1, 2); } else if (V.activeSlave.balls > 0 && V.activeSlave.dick < 5 && jsRandom(1, 3) === 1) { V.gingering = "vasodilator"; V.activeSlave.dick += jsRandom(1, 2); } else if (V.activeSlave.attrKnown === 0 && jsRandom(1, 3) === 1) { V.gingering = "aphrodisiac"; V.activeSlave.aphrodisiacs = 2; V.activeSlave.attrKnown = 1; V.activeSlave.attrXX = jsRandom(60, 90); V.activeSlave.attrXY = jsRandom(60, 90); V.activeSlave.energy = jsRandom(50, 90); } else if (V.activeSlave.anus > 0 && V.activeSlave.fetishKnown === 0 && jsRandom(1, 3) === 1) { V.gingering = "ginger"; V.activeSlave.fetish = "buttslut"; V.activeSlave.fetishKnown = 1; V.activeSlave.fetishStrength = 65; } } if (V.gingering !== 0) { if (V.PC.slaving >= 100) { V.gingeringDetected = 1, V.gingeringDetection = "slaver"; switch (V.gingering) { case "antidepressant": r += `${He} is acting dazed and unfocused. ${He}'s obviously been given antidepressants to make ${him} appear less fearful, and will be considerably less trusting than ${he} seems.`; break; case "depressant": r += `${He} is acting languid and drugged. ${He}'s obviously been given a depressant to make ${him} appear less hateful, and will be considerably less accepting of slavery than ${he} seems.`; break; case "stimulant": r += `${He} is acting twitchy and hyperactive. ${He}'s obviously been given a stimulant to make ${him} seem healthier and more energetic, and is a lot less healthy than ${he} looks.`; break; case "vasoconstrictor": r += `${His} lips have the slightest blue tinge, making it obvious ${he}'s been given a vasoconstrictor. ${His} cock is a lot less of a girldick than it looks right now.`; break; case "vasodilator": r += `${He} has an impressive erection, but it seems quite unconnected to the rest of ${him}, as if ${he} doesn't know what to do with it. ${He}'s obviously been given a vasodilator to make ${his} dick seem a little less pathetic.`; break; case "aphrodisiac": r += `${His} pupils are slightly dilated, ${his} breath comes in fast pants, and ${his} skin is flushed. ${He}'s obviously been given as big of a dose of aphrodisiacs as ${he} can handle without a heart attack.`; break; default: r += `${He} is acting oddly, presenting ${his} ass in an awkward way and acting uncomfortable. ${He}'s obviously had an irritant shoved up ${his} butt to make ${him} act like an anal whore.`; } r += ` It's a trick you're very familiar with, given your <span class="springgreen">training as a slaver.</span>`; } else { /* not slaver */ if (V.PC.warfare >= 100 && jsRandom(1, 2) === 1) { V.gingeringDetected = 1, V.gingeringDetection = "mercenary"; } else if (V.PC.rumor === "force" && jsRandom(1, 2) === 1) { V.gingeringDetected = 1, V.gingeringDetection = "force"; } else if (jsRandom(1, 3) === 1) { V.gingeringDetected = 1; } if (V.gingeringDetected === 1) { switch (V.gingering) { case "antidepressant": r += `${He} is acting dazed and unfocused, like ${he}'s been given antidepressants to make ${him} appear less fearful. ${He} may be considerably less trusting than ${he} seems. `; break; case "depressant": r += `${He} is acting languid and drugged, like ${he}'s been given a depressant to make ${him} appear less hateful. ${He} may be considerably less accepting of slavery than ${he} seems. `; break; case "stimulant": r += `${He} is acting twitchy and hyperactive, like ${he}'s been given a stimulant to make ${him} seem healthier and more energetic. ${He} may be considerably less vital than ${he} seems. `; break; case "vasoconstrictor": r += `${His} lips have the slightest blue tinge, suggesting that ${he} may have been given a vasoconstrictor. If ${he} has, ${his} cock may be considerably less feminine and demure than it now seems. `; break; case "vasodilator": r += `${He} has an impressive erection, but it seems quite unconnected to the rest of ${him}, as if ${he} doesn't know what to do with it. ${He} may have been given a vasodilator. If ${he} has, ${his} cock may be considerably less impressive than it now seems. `; break; case "aphrodisiac": r += `${His} pupils are slightly dilated, ${his} breath comes in fast pants, and ${his} skin is flushed. These are the characteristic symptoms of a dose of aphrodisiacs limited only by a desire to avoid giving ${him} a heart attack. `; break; default: r += `${He} is acting oddly, presenting ${his} ass in an awkward way and acting uncomfortable. ${He} may be considerably less interested in anal sex than ${he} seems. `; } if (V.gingeringDetection === "mercenary") { r += `The nervous seller confirms this in response to a direct inquiry. Your intimidating reputation from your <span class="springgreen">extensive combat training</span> has its uses.`; } else if (V.gingeringDetection === "force") { r += `The nervous seller confirms this in response to a direct inquiry. Your reputation as a <span class="springgreen"> ${V.PCTitle ? "man" : "woman"} of blood</span> has its uses.`; } } } /* gingering detected */ } /* gingering !== 0 */ return r; }; /* Retrieve original $activeSlave without gingering modifiers Call as removeGingering() Called from newSlaveIntro, bulkSlaveGenerate */ window.removeGingering = function removeGingering() { const V = State.variables; if (V.gingering !== 0 && V.beforeGingering !== 0 && V.activeSlave !== 0 && V.beforeGingering.ID === V.activeSlave.ID) { /* extra checks to ensure gingering state is not left over from a different slave that was inspected but not purchased */ V.activeSlave = V.beforeGingering, V.beforeGingering = 0; } else { /* clear left over state from a different slave without modifying activeSlave */ V.gingering = 0, V.beforeGingering = 0; } }; window.randomizeAttraction = function randomizeAttraction(slave) { const sexuality = jsRandom(0, 100); let attraction = Math.clamp(slave.energy * 2, 60, 180); if (slave.balls > 0) { if (sexuality > 90) { slave.attrXY = Math.clamp(attraction, 0, 100); attraction -= slave.attrXY; slave.attrXX = Math.clamp(attraction, 0, 100); } else if (sexuality > 70) { slave.attrXY = Math.clamp(attraction + jsRandom(-5, 5), 0, 100); slave.attrXX = Math.clamp(attraction + jsRandom(-5, 5), 0, 100); } else { slave.attrXX = Math.clamp(attraction, 0, 100); attraction -= slave.attrXX; slave.attrXY = Math.clamp(attraction, 0, 100); } } else { if (sexuality > 90) { slave.attrXX = Math.clamp(attraction, 0, 100); attraction -= slave.attrXX; slave.attrXY = Math.clamp(attraction, 0, 100); } else if (sexuality > 60) { slave.attrXY = Math.clamp(attraction + jsRandom(-5, 5), 0, 100); slave.attrXX = Math.clamp(attraction + jsRandom(-5, 5), 0, 100); } else { slave.attrXY = Math.clamp(attraction, 0, 100); attraction -= slave.attrXY; slave.attrXX = Math.clamp(attraction, 0, 100); } } slave.attrXX = Math.clamp(slave.attrXX + jsRandom(-5, 5), 0, 100); slave.attrXY = Math.clamp(slave.attrXY + jsRandom(-5, 5), 0, 100); };
DankWolf/fc
src/js/slaveGenerationJS.tw
tw
bsd-3-clause
46,157
:: Slave Summary Widgets JS [script] window.clearSummaryCache = function clearSummaryCache(slave) { if (!slave) setup.summaryCache = {}; else if (slave instanceof Object && slave.ID !== Infinity && slave.ID !== -Infinity) setup.summaryCache[slave.ID] = undefined; else setup.summaryCache[slave] = undefined; }; window.SlaveSummary = function SlaveSummary(slave) { const V = State.variables; if(V.useSummaryCache) { if (setup.summaryCache[slave.ID] === undefined) setup.summaryCache[slave.ID] = SlaveSummaryUncached(slave); //this.output.appendChild(setup.summaryCache[State.temporary.Slave.ID].cloneNode(true)) return setup.summaryCache[slave.ID]; } else return SlaveSummaryUncached(slave); }; window.SlaveSummaryUncached = (function(){ "use strict"; let V, r; function SlaveSummaryUncached(slave) { V = State.variables; r = ""; if (V.abbreviateDevotion === 1) short_devotion(slave); else if (V.abbreviateDevotion === 2) long_devotion(slave); if (slave.fuckdoll === 0) { if (V.abbreviateRules === 1) short_rules(slave); else if (V.abbreviateRules === 2) long_rules(slave); } if (slave.tired !== 0) r += `Tired.`; if (V.abbreviateDiet === 1) short_weight(slave); else if (V.abbreviateDiet === 2) long_weight(slave); if (V.abbreviateDiet === 1) short_diet(slave); else if (V.abbreviateDiet === 2) long_diet(slave); if (V.abbreviateHealth === 1) short_health(slave); else if (V.abbreviateHealth === 2) long_health(slave); if (V.abbreviateDrugs === 1) short_drugs(slave); else if (V.abbreviateDrugs === 2) long_drugs(slave); if (V.abbreviateNationality + V.abbreviateGenitalia + V.abbreviatePhysicals + V.abbreviateSkills + V.abbreviateMental !== 0) { r += `<br>`; if (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) r += `&nbsp;&nbsp;&nbsp;&nbsp;`; } V.desc = SlaveTitle(slave); let first_letter = V.desc.substring(0, 1).toUpperCase(); V.desc = first_letter + V.desc.substring(1); r += `<strong><span class="coral">${V.desc}${V.abbreviatePhysicals === 2? '.' : ''}</span></strong> `; if (V.seeRace === 1) { r += `<span class="tan">`; if (V.abbreviateRace === 1) short_race(slave); else if (V.abbreviateRace === 2) long_race(slave); r += `</span> `; } if (V.abbreviateNationality === 1) short_nationality(slave); else if (V.abbreviateNationality === 2) long_nationality(slave); if (V.abbreviatePhysicals === 1) short_skin(slave); else r += `<span class="pink">${slave.skin.charAt(0).toUpperCase() + slave.skin.slice(1)} skin.</span> `; if (V.abbreviateGenitalia === 1) short_genitals(slave); else if (V.abbreviateGenitalia === 2) long_genitals(slave); if (V.abbreviatePhysicals === 1) { short_age(slave); short_face(slave); short_eyes(slave); if (slave.markings !== "none") r += `Markings`; short_lips(slave); short_teeth(slave); short_muscles(slave); short_limbs(slave); short_voice(slave); short_tits_ass(slave); short_hips(slave); short_waist(slave); short_implants(slave); short_lactation(slave); short_mods(slave); r += `</span>`; } else if (V.abbreviatePhysicals === 2) { long_age(slave); long_face(slave); long_eyes(slave); long_lips(slave); long_teeth(slave); long_muscles(slave); long_limbs(slave); long_voice(slave); long_tits_ass(slave); long_hips(slave); long_waist(slave); long_implants(slave); long_lactation(slave); long_mods(slave); if (slave.brand !== 0) r += `Branded.`; r += `</span>`; } r += `<br>`; if (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) r += `&nbsp;&nbsp;&nbsp;&nbsp;`; if (V.abbreviateSkills === 1) { short_intelligence(slave); short_sex_skills(slave); if (slave.combatSkill > 0) r += `C`; r += `</span> `; short_prestige(slave); short_porn_prestige(slave); } else if (V.abbreviateSkills === 2) { long_intelligence(slave); long_sex_skills(slave); if (slave.combatSkill > 0) r += `Trained fighter.`; r += `</span> `; long_prestige(slave); long_porn_prestige(slave); } if (V.abbreviateMental === 1) { if (slave.fetish !== "mindbroken") { if (slave.fetishKnown === 1) short_fetish(slave); if (slave.attrKnown === 1) short_attraction(slave); } if (slave.clitPiercing === 3) { short_smart_fetish(slave); short_smart_attraction(slave); } short_behavior_flaw(slave); short_sex_flaw(slave); short_behavior_quirk(slave); short_sex_quirk(slave); } else if (V.abbreviateMental === 2) { if (slave.fetish !== "mindbroken") { if (slave.fetishKnown === 1) long_fetish(slave); if (slave.attrKnown === 1) long_attraction(slave); } if (slave.clitPiercing === 3) { long_smart_fetish(slave); long_smart_attraction(slave); } long_behavior_flaw(slave); long_sex_flaw(slave); long_behavior_quirk(slave); long_sex_quirk(slave); } if (slave.customLabel) r += `<strong><span class="yellow">${slave.customLabel}</span></strong>`; if ((slave.relationship !== 0) || (slave.relation !== 0) || (V.abbreviateClothes === 2) || (V.abbreviateRulesets === 2)) { r += `<br>`; if (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) r += `&nbsp;&nbsp;&nbsp;&nbsp;`; } if (V.abbreviateMental === 1) { r += `<span class="lightgreen">`; if (V.familyTesting === 1) short_extended_family(slave); else short_legacy_family(slave); r += `</span>`; short_rival(slave); } else if (V.abbreviateMental === 2) { if (V.familyTesting === 1) long_extended_family(slave); else long_legacy_family(slave); long_rival(slave); } if (slave.fuckdoll === 0) { if (V.abbreviateClothes === 2) { r += `&nbsp;&nbsp;&nbsp;&nbsp;`; if (slave.choosesOwnClothes === 1) r += `Dressing herself. `; long_clothes(slave); long_collar(slave); long_belly(slave); if (slave.amp !== 1) long_legs(slave); if (canWalk(slave)) long_shoes(slave); long_vaginal_acc(slave); long_dick_acc(slave); long_buttplug(slave); } } r += `&nbsp;&nbsp;&nbsp;&nbsp;`; rules_assistant(slave); if (V.abbreviateOrigins === 2 && slave.origin !== 0) origins(slave); return r; } function short_devotion(slave) { if (slave.fetish === "mindbroken") { r += `<span class="red">MB</span>`; } else if (slave.devotion < -95) { r += `<span class="darkviolet">Hate${V.summaryStats ? `[${slave.devotion}]` : ''}</span>`; } else if (slave.devotion < -50) { r += `<span class="darkviolet">Hate${V.summaryStats ? `[${slave.devotion}]` : ''}</span>`; } else if (slave.devotion < -20) { r += `<span class="mediumorchid">Res${V.summaryStats ? `[${slave.devotion}]` : ''}</span>`; } else if (slave.devotion <= 20) { r += `<span class="yellow">Ambiv${V.summaryStats ? `[${slave.devotion}]` : ''}</span>`; } else if (slave.devotion <= 50) { r += `<span class="hotpink">Accept${V.summaryStats ? `[${slave.devotion}]` : ''}</span>`; } else if (slave.devotion <= 95) { r += `<span class="deeppink">Devo${V.summaryStats ? `[${slave.devotion}]` : ''}</span>`; } else { r += `<span class="magenta">Wor${V.summaryStats ? `[${slave.devotion}]` : ''}</span>`; } r += " "; if (slave.fetish === "mindbroken") { return; } else if (slave.trust < -95) { r += `<span class="darkgoldenrod">ETerr${V.summaryStats ? `[${slave.trust}]` : ''}</span>`; } else if (slave.trust < -50) { r += `<span class="goldenrod">Terr${V.summaryStats ? `[${slave.trust}]` : ''}</span>`; } else if (slave.trust < -20) { r += `<span class="gold">Fright${V.summaryStats ? `[${slave.trust}]` : ''}</span>`; } else if (slave.trust <= 20) { r += `<span class="yellow">Fear${V.summaryStats ? `[${slave.trust}]` : ''}</span>`; } else if (slave.trust <= 50) { if (slave.devotion < -20) { r += `<span class="orange">Caref${V.summaryStats ? `[${slave.trust}]` : ''}</span>`; } else { r += `<span class="mediumaquamarine">Caref${V.summaryStats ? `[${slave.trust}]` : ''}</span>`; } } else if (slave.trust < 95) { if (slave.devotion < -20) { r += `<span class="orangered">Bold${V.summaryStats ? `[${slave.trust}]` : ''}</span>`; } else { r += `<span class="mediumseagreen">Trust${V.summaryStats ? `[${slave.trust}]` : ''}</span>`; } } else { if (slave.devotion < -20) { r += `<span class="darkred">Defiant${V.summaryStats ? `[${slave.trust}]` : ''}</span>`; } else { r += `<span class="seagreen">VTrust ${V.summaryStats ? `[${slave.trust}]` : ''}</span>`; } } r += " "; } function long_devotion(slave) { if (slave.fetish === "mindbroken") { r += `<span class="red">Mindbroken.</span>`; } else if (slave.devotion < -95) { r += `<span class="darkviolet">Very hateful${V.summaryStats ? `[${slave.devotion}]` : ''}.</span>`; } else if (slave.devotion < -50) { r += `<span class="darkviolet">Hateful${V.summaryStats ? `[${slave.devotion}]` : ''}.</span>`; } else if (slave.devotion < -20) { r += `<span class="mediumorchid">Resistant${V.summaryStats ? `[${slave.devotion}]` : ''}.</span>`; } else if (slave.devotion <= 20) { r += `<span class="yellow">Ambivalent${V.summaryStats ? `[${slave.devotion}]` : ''}.</span>`; } else if (slave.devotion <= 50) { r += `<span class="hotpink">Accepting${V.summaryStats ? `[${slave.devotion}]` : ''}.</span>`; } else if (slave.devotion <= 95) { r += `<span class="deeppink">Devoted${V.summaryStats ? `[${slave.devotion}]` : ''}.</span>`; } else { r += `<span class="magenta">Worshipful${V.summaryStats ? `[${slave.devotion}]` : ''}.</span>`; } r += " "; if (slave.fetish === "mindbroken") { return; } else if (slave.trust < -95) { r += `<span class="darkgoldenrod">Extremely terrified${V.summaryStats ? `[${slave.trust}]` : ''}.</span>`; } else if (slave.trust < -50) { r += `<span class="goldenrod">Terrified${V.summaryStats ? `[${slave.trust}]` : ''}.</span>`; } else if (slave.trust < -20) { r += `<span class="gold">Frightened${V.summaryStats ? `[${slave.trust}]` : ''}.</span>`; } else if (slave.trust <= 20) { r += `<span class="yellow">Fearful${V.summaryStats ? `[${slave.trust}]` : ''}.</span>`; } else if (slave.trust <= 50) { if (slave.devotion < -20) { r += `<span class="orange">Careful${V.summaryStats ? `[${slave.trust}]` : ''}.</span>`; } else { r += `<span class="mediumaquamarine">Careful${V.summaryStats ? `[${slave.trust}]` : ''}.</span>`; } } else if (slave.trust < 95) { if (slave.devotion < -20) { r += `<span class="orangered">Bold${V.summaryStats ? `[${slave.trust}]` : ''}.</span>`; } else { r += `<span class="mediumseagreen">Trusting${V.summaryStats ? `[${slave.trust}]` : ''}.</span>`; } } else { if (slave.devotion < -20) { r += `<span class="darkred">Defiant${V.summaryStats ? `[${slave.trust}]` : ''}.</span>`; } else { r += `<span class="seagreen">Profoundly trusting${V.summaryStats ? `[${slave.trust}]` : ''}.</span>`; } } r += " "; } function short_rules(slave) { switch (slave.livingRules) { case "luxurious": r += `<strong>LS:Lux</strong>`; break; case "normal": r += `<strong>LS:Nor</strong>`; break; default: r += `<strong>LS:Spa</strong>`; break; } r += " "; if (canTalk(slave)) { switch (slave.speechRules) { case "permissive": r += `<strong>SpR:P</strong>`; break; case "accent elimination": r += `<strong>SpR:NoAcc</strong>`; break; case "language lessons": r += `<strong>SpR:LL</strong>`; break; default: r += `<strong>SpR:R</strong>`; break; } r += " "; } switch (slave.relationshipRules) { case "permissive": r += `<strong>ReR:P</strong>`; break; case "just friends": r += `<strong>ReR:Fr</strong>`; break; default: r += `<strong>ReR:R</strong>`; break; } r += " "; switch (slave.standardPunishment) { case "confinement": r += `<strong>Pun:Conf</strong>`; break; case "whipping": r += `<strong>Pun:Whip</strong>`; break; case "chastity": r += `<strong>Pun:Chas</strong>`; break; default: r += `<strong>Pun:Situ</strong>`; break; } r += " "; switch (slave.standardReward) { case "relaxation": r += `<strong>Rew:Relx</strong>`; break; case "drugs": r += `<strong>Rew:Drug</strong>`; break; case "orgasm": r += `<strong>Rew:Orga</strong>`; break; default: r += `<strong>Rew:Situ</strong>`; break; } r += " "; switch (slave.releaseRules) { case "permissive": r += `<strong>MaR:P</strong>`; break; case "sapphic": r += `<strong>MaR:S</strong>`; break; case "masturbation": r += `<strong>MaR:M</strong>`; break; default: r += `<strong>MaR:R</strong>`; break; } r += " "; } function long_rules(slave) { r += `Living standard: ${slave.livingRules}. `; if (canTalk(slave)) { r += `Speech rules: ${slave.speechRules}. `; } r += `Relationship rules: ${slave.relationshipRules}. `; r += `Typical punishment: ${slave.standardPunishment}. `; r += `Typical reward: ${slave.standardReward}. `; r += `Release rules: ${slave.releaseRules}. `; } function short_weight(slave) { if (slave.weight < -95) { r += `<strong><span class="red">W---${V.summaryStats? `[${slave.weight}]` : ''}</span></strong>`; } else if (slave.weight < -30) { if (slave.hips < -1) { r += `<strong>W--${V.summaryStats? `[${slave.weight}]` : ''}</strong>`; } else { r += `<strong><span class="red">W--${V.summaryStats? `[${slave.weight}]` : ''}</span></strong>`; } } else if (slave.weight < -10) { r += `<strong>W-${V.summaryStats? `[${slave.weight}]` : ''}</strong>`; } else if (slave.weight <= 10) { r += `<strong>W${V.summaryStats? `[${slave.weight}]` : ''}</strong>`; } else if (slave.weight <= 30) { r += `<strong>W+${V.summaryStats? `[${slave.weight}]` : ''}</strong>`; } else if (slave.weight <= 95) { if (slave.hips > 1 || V.arcologies[0].FSHedonisticDecadence !== "unset") { r += `<strong>W++${V.summaryStats? `[${slave.weight}]` : ''}</strong>`; } else { r += `<strong><span class="red">W++${V.summaryStats? `[${slave.weight}]` : ''}</span></strong>`; } } else if (slave.weight <= 130) { if (slave.hips > 2 || V.arcologies[0].FSHedonisticDecadence !== "unset") { r += `<strong>W+++${V.summaryStats? `[${slave.weight}]` : ''}</strong>`; } else { r += `<strong><span class="red">W+++${V.summaryStats? `[${slave.weight}]` : ''}</span></strong>`; } } else if (slave.weight <= 160) { if (V.arcologies[0].FSHedonisticDecadence !== "unset") { r += `<strong>W++++${V.summaryStats? `[${slave.weight}]` : ''}</strong>`; } else { r += `<strong><span class="red">W++++${V.summaryStats? `[${slave.weight}]` : ''}</span></strong>`; } } else if (slave.weight <= 190) { if (V.arcologies[0].FSHedonisticDecadence !== "unset") { r += `<strong>W+++++${V.summaryStats? `[${slave.weight}]` : ''}</strong>`; } else { r += `<strong><span class="red">W+++++${V.summaryStats? `[${slave.weight}]` : ''}</span></strong>`; } } else { if (V.arcologies[0].FSHedonisticDecadence !== "unset") { r += `<strong>W++++++${V.summaryStats? `[${slave.weight}]` : ''}</strong>`; } else { r += `<strong><span class="red">W++++++${V.summaryStats? `[${slave.weight}]` : ''}</span></strong>`; } } r += " "; } function long_weight(slave) { if (slave.weight < -95) { r += `<span class="red">Emaciated${V.summaryStats ? `[${slave.weight}]`: ''}.</span>`; } else if (slave.weight < -30) { if (slave.hips < -1) { r += `Model-thin${V.summaryStats? `[${slave.weight}]`: ''}.`; } else { r += `<span class="red">Very thin${V.summaryStats ? `[${slave.weight}]`: ''}.</span>`; } } else if (slave.weight < -10) { r += `Thin${V.summaryStats? `[${slave.weight}]`: ''}.`; } else if (slave.weight <= 10) { r += `Trim${V.summaryStats? `[${slave.weight}]`: ''}.`; } else if (slave.weight <= 30) { r += `Plush${V.summaryStats? `[${slave.weight}]`: ''}.`; } else if (slave.weight <= 95) { if (slave.hips > 1 || V.arcologies[0].FSHedonisticDecadence !== "unset") { r += `Nicely chubby${V.summaryStats? `[${slave.weight}]`: ''}.`; } else { r += `<span class="red">Overweight${V.summaryStats ? `[${slave.weight}]`: ''}.</span>`; } } else if (slave.weight <= 130) { if (slave.hips > 2 || V.arcologies[0].FSHedonisticDecadence !== "unset") { r += `Pleasantly soft and shapely${V.summaryStats? `[${slave.weight}]`: ''}.`; } else { r += `<span class="red">Fat${V.summaryStats ? `[${slave.weight}]`: ''}.</span>`; } } else if (slave.weight <= 160) { if (V.arcologies[0].FSHedonisticDecadence !== "unset") { r += `Amazingly voluptuous${V.summaryStats? `[${slave.weight}]`: ''}.`; } else { r += `<span class="red">Obese${V.summaryStats ? `[${slave.weight}]`: ''}.</span>`; } } else if (slave.weight <= 190) { if (V.arcologies[0].FSHedonisticDecadence !== "unset") { r += `SSBBW${V.summaryStats? `[${slave.weight}]`: ''}.`; } else { r += `<span class="red">Super Obese${V.summaryStats ? `[${slave.weight}]`: ''}.</span>`; } } else { if (V.arcologies[0].FSHedonisticDecadence !== "unset") { r += `Perfectly massive${V.summaryStats? `[${slave.weight}]`: ''}.`; } else { r += `<span class="red">Dangerously Obese${V.summaryStats ? `[${slave.weight}]`: ''}.</span>`; } } r += " "; } function short_diet(slave) { r += `<span class="teal">`; switch (slave.diet) { case "restricted": r += `<strong>Di:W-</strong>`; break; case "fattening": r += `<strong>Di:W+</strong>`; break; case "XX": r += `<strong>Di:XX+</strong>`; break; case "XY": r += `<strong>Di:XY+</strong>`; break; case "XXY": r += `<strong>Di:XXY+</strong>`; break; case "muscle building": r += `<strong>Di:M+</strong>`; break; case "slimming": r += `<strong>Di:M-</strong>`; break; case "cum production": r += `<strong>Di:C+</strong>`; break; case "cleansing": r += `<strong>Di:H+</strong>`; break; case "fertility": r += `<strong>Di:F+</strong>`; break; } r += `</span> `; r += `<span class="cyan">`; if (slave.dietCum === 2) { r += `<strong>Cum++</strong>`; } else if (((slave.dietCum === 1) && (slave.dietMilk === 0))) { r += `<strong>Cum+</strong>`; } else if (((slave.dietCum === 1) && (slave.dietMilk === 1))) { r += `<strong>Cum+ Milk+</strong>`; } else if (((slave.dietCum === 0) && (slave.dietMilk === 1))) { r += `<strong>Milk+</strong>`; } else if ((slave.dietMilk === 2)) { r += `<strong>Milk++</strong>`; } r += `</span> `; } function long_diet(slave) { r += `<span class="teal">`; switch (slave.diet) { case "restricted": r += `Dieting.`; break; case "fattening": r += `Gaining weight.`; break; case "XX": r += `Estrogen rich.`; break; case "XY": r += `Testosterone rich.`; break; case "XXY": r += `Futanari mix.`; break; case "muscle building": r += `Pumping iron.`; break; case "slimming": r += `Slimming down.`; break; case "cum production": r += `Cum production.`; break; case "cleansing": r += `Cleansing.`; break; case "fertility": r += `Fertility.`; break; } r += `</span> `; if (slave.dietCum === 2) { r += `Diet Base: <span class="cyan">Cum Based.</span>`; } else if (((slave.dietCum === 1) && (slave.dietMilk === 0))) { r += `Diet Base: <span class="cyan">Cum Added.</span>`; } else if (((slave.dietCum === 1) && (slave.dietMilk === 1))) { r += `Diet Base: <span class="cyan">Milk & Cum Added.</span>`; } else if (((slave.dietCum === 0) && (slave.dietMilk === 1))) { r += `Diet Base: <span class="cyan">Milk Added.</span>`; } else if ((slave.dietMilk === 2)) { r += `Diet Base: <span class="cyan">Milk Based.</span>`; } r += " "; } function short_health(slave) { if (slave.health < -20) { r += `<strong><span class="red">H${V.summaryStats? `[${slave.health}]` : ''}</span></strong>`; } else if (slave.health <= 20) { r += `<strong><span class="yellow">H${V.summaryStats? `[${slave.health}]` : ''}</span></strong>`; } else if (slave.health > 20) { r += `<strong><span class="green">H${V.summaryStats? `[${slave.health}]` : ''}</span></strong>`; } r += " "; } function long_health(slave) { if (slave.health < -90) { r += `<span class="red">On the edge of death${V.summaryStats? `[${slave.health}]` : ''}.</span>`; } else if (slave.health < -50) { r += `<span class="red">Extremely unhealthy${V.summaryStats? `[${slave.health}]` : ''}.</span>`; } else if (slave.health < -20) { r += `<span class="red">Unhealthy${V.summaryStats? `[${slave.health}]` : ''}.</span>`; } else if (slave.health <= 20) { r += `<span class="yellow">Healthy${V.summaryStats? `[${slave.health}]` : ''}.</span>`; } else if (slave.health <= 50) { r += `<span class="green">Very healthy${V.summaryStats? `[${slave.health}]` : ''}.</span>`; } else if (slave.health <= 90) { r += `<span class="green">Extremely healthy${V.summaryStats? `[${slave.health}]` : ''}.</span>`; } else { r += `<span class="green">Unnaturally healthy${V.summaryStats? `[${slave.health}]` : ''}.</span>`; } r += " "; } function short_drugs(slave) { r += `<span class="tan">`; switch (slave.drugs) { case "breast injections": r += `<strong>Dr:Boobs+</strong>`; break; case "intensive breast injections": r += `<strong>Dr:Boobs++</strong>`; break; case "hyper breast injections": r += `<strong>Dr:Boobs+++</strong>`; break; case "butt injections": r += `<strong>Dr:Butt+</strong>`; break; case "intensive butt injections": r += `<strong>Dr:Butt++</strong>`; break; case "hyper butt injections": r += `<strong>Dr:Butt+++</strong>`; break; case "lip injections": r += `<strong>Dr:Lip+</strong>`; break; case "fertility drugs": r += `<strong>Dr:Fert+</strong>`; break; case "super fertility drugs": r += `<strong>Dr:Fert++</strong>`; break; case "penis enhancement": r += `<strong>Dr:Dick+</strong>`; break; case "intensive penis enhancement": r += `<strong>Dr:Dick++</strong>`; break; case "hyper penis enhancement": r += `<strong>Dr:Dick+++</strong>`; break; case "testicle enhancement": r += `<strong>Dr:Balls+</strong>`; break; case "intensive testicle enhancement": r += `<strong>Dr:Balls++</strong>`; break; case "hyper testicle enhancement": r += `<strong>Dr:Balls+++</strong>`; break; case "psychosuppressants": r += `<strong>Dr:Psych</strong>`; break; case "steroids": r += `<strong>Dr:Ster</strong>`; break; case "female hormone injections": r += `<strong>Dr:HormXX++</strong>`; break; case "male hormone injections": r += `<strong>Dr:HormXY++</strong>`; break; case "hormone enhancers": r += `<strong>Dr:Horm+</strong>`; break; case "hormone blockers": r += `<strong>Dr:Horm-</strong>`; break; case "anti-aging cream": r += `<strong>Dr:Age-</strong>`; break; case "appetite suppressors": r += `<strong>Dr:ApSup</strong>`; break; case "penis atrophiers": r += `<strong>Dr:Dick-</strong>`; break; case "testicle atrophiers": r += `<strong>Dr:Balls-</strong>`; break; case "clitoris atrophiers": r += `<strong>Dr:Clit-</strong>`; break; case "labia atrophiers": r += `<strong>Dr:Labia-</strong>`; break; case "nipple atrophiers": r += `<strong>Dr:Nipple-</strong>`; break; case "lip atrophiers": r += `<strong>Dr:Lip-</strong>`; break; case "breast redistributors": r += `<strong>Dr:Breast-</strong>`; break; case "butt redistributors": r += `<strong>Dr:Butt-</strong>`; break; case "sag-B-gone": r += `<strong>Dr:AntiSag</strong>`; break; case "growth stimulants": r += `<strong>Dr:groStim</strong>`; break; } r += `</span> `; r += `<span class="lightgreen">`; if (slave.curatives === 2) { r += `<strong>Cura</strong>`; } else if (slave.curatives === 1) { r += `<strong>Prev</strong>`; } r += `</span> `; if (slave.aphrodisiacs !== 0) { r += `<span class="lightblue">`; if (slave.aphrodisiacs === 1) { r += `<strong>Aph</strong>`; } else if (slave.aphrodisiacs === 2) { r += `<strong>Aph++</strong>`; } else { r += `<strong>Anaph</strong>`; } r += `</span> `; } if (slave.addict !== 0) { r += `<span class="cyan">Add</span>`; } r += `<span class="lightsalmon">`; if (slave.hormones > 1) { r += `<strong>Ho:F+</strong>`; } else if (slave.hormones > 0) { r += `<strong>Ho:F</strong>`; } else if (slave.hormones < -1) { r += `<strong>Ho:M+</strong>`; } else if (slave.hormones < 0) { r += `<strong>Ho:M</strong>`; } r += `</span> `; r += `<span class="mediumseagreen">`; if ((slave.bellyImplant > -1)) { r += `<strong>Belly Imp</strong>`; } else if (((slave.preg <= -2) || (slave.ovaries === 0)) && (slave.vagina !== -1)) { r += `<strong>Barr</strong>`; } else if (slave.pubertyXX === 0 && (slave.ovaries === 1 || slave.mpreg === 1)) { r += `<strong>Prepub</strong>`; } else if (slave.ovaryAge >= 47 && (slave.ovaries === 1 || slave.mpreg === 1)) { r += `<strong>Meno</strong>`; } else if (slave.pregWeek < 0) { r += `<strong>Postpartum</strong>`; } else if (slave.preg === -1) { r += `<strong>CC</strong>`; } else if (slave.preg === 0 && (slave.ovaries === 1 || slave.mpreg === 1)) { r += `<strong>Fert+</strong>`; } else if (((slave.preg < 4) && (slave.preg > 0) && slave.pregKnown === 0) || slave.pregWeek === 1) { r += `<strong>Preg?</strong>`; } else if ((slave.preg >= 36) && (slave.broodmother > 0)) { r += `<strong>Perm preg</strong>`; } else if (slave.pregKnown === 1) { r += `<strong>${slave.pregWeek} wks preg</strong>`; } r += `</span> `; if (slave.induce === 1) { r += `<span class="orange"><strong>Early Labor</strong></span>`; } if (slave.pubertyXY === 0 && slave.balls > 0) { r += `<strong>Prepub balls</strong>`; } if (slave.balls > 0 && slave.vasectomy === 1) { r += `<strong>Vasect</strong>`; } r += `<span class="springgreen">`; if (slave.inflation === 3) { r += `<strong>8 ltr ${slave.inflationType}</strong>`; } else if (slave.inflation === 2) { r += `<strong>4 ltr ${slave.inflationType}</strong>`; } else if (slave.inflation === 1) { r += `<strong>2 ltr ${slave.inflationType}</strong>`; } else if (slave.bellyFluid > 0) { r += `<strong>${slave.bellyFluid}ccs ${slave.inflationType}</strong>`; } r += `</span> `; } function long_drugs(slave) { if ((slave.drugs !== "no drugs") && (slave.drugs !== "none")) { r += `<span class="tan">On ${slave.drugs}.</span> `; } r += `<span class="lightgreen">`; if (slave.curatives === 2) { r += `On curatives.`; } else if (slave.curatives === 1) { r += `On preventatives.`; } r += `</span> `; r += `<span class="lightblue">`; if (slave.aphrodisiacs > 0) { r += `On ${slave.aphrodisiacs > 1 ? 'extreme': ''} aphrodisiacs.`; } else if (slave.aphrodisiacs === -1) { r += `On anaphrodisiacs.`; } r += `</span> `; if (slave.addict !== 0) { r += `<span class="cyan">Addict.</span>`; } r += `<span class="lightsalmon">`; if (slave.hormones > 1) { r += `Heavy female hormones.`; } else if (slave.hormones > 0) { r += `Female hormones.`; } else if (slave.hormones < -1) { r += `Heavy male hormones.`; } else if (slave.hormones < 0) { r += `Male hormones.`; } r += `</span> `; r += `<span class="mediumseagreen">`; if ((slave.bellyImplant > -1)) { r += `Belly Implant.`; } else if (((slave.preg <= -2) || (slave.ovaries === 0)) && (slave.vagina !== -1)) { r += `Barren.`; } else if (slave.pubertyXX === 0 && (slave.ovaries === 1 || slave.mpreg === 1)) { r += `Not ovulating yet.`; } else if (slave.ovaryAge >= 47 && (slave.ovaries === 1 || slave.mpreg === 1)) { r += `Menopausal.`; } else if (slave.pregWeek < 0) { r += `Postpartum.`; } else if (slave.preg === -1) { r += `On contraceptives.`; } else if (slave.preg === 0 && (slave.ovaries === 1 || slave.mpreg === 1)) { r += `Fertile.`; } else if (((slave.preg < 4) && (slave.preg > 0) && slave.pregKnown === 0) || slave.pregWeek === 1) { r += `May be pregnant.`; } else if ((slave.preg >= 36) && (slave.broodmother > 0)) { r += `Permanently pregnant.`; } else if (slave.pregKnown === 1) { if (slave.pregType < 2 || slave.broodmother > 0) { r += `${slave.pregWeek} weeks pregnant.`; } else { r += `${slave.pregWeek} weeks pregnant with `; if (slave.pregType >= 40) { r += `a tremendous brood of offspring.`; } else if (slave.pregType >= 20) { r += `a brood of offspring.`; } else if (slave.pregType >= 10) { r += `${slave.pregType} babies.`; } else if (slave.pregType === 9) { r += `nonuplets.`; } else if (slave.pregType === 8) { r += `octuplets.`; } else if (slave.pregType === 7) { r += `septuplets.`; } else if (slave.pregType === 6) { r += `sextuplets.`; } else if (slave.pregType === 5) { r += `quintuplets.`; } else if (slave.pregType === 4) { r += `quadruplets.`; } else if (slave.pregType === 3) { r += `triplets.`; } else { r += `twins.`; } } } r += `</span> `; if (slave.induce === 1) { r += `<span class="orange">Showing signs of early labor.</span>`; } if (slave.pubertyXY === 0 && slave.balls > 0) { r += `Has not had first ejaculation.`; } if (slave.balls > 0 && slave.vasectomy === 1) { r += `Vasectomy.`; } r += `<span class="springgreen">`; if (slave.inflation === 3) { r += `Filled with 8 liters of ${slave.inflationType}.`; } else if (slave.inflation === 2) { r += `Filled with 4 liters of ${slave.inflationType}.`; } else if (slave.inflation === 1) { r += `Filled with 2 liters of ${slave.inflationType}.`; } else if (slave.bellyFluid > 0) { r += `Stuffed with ${slave.bellyFluid}ccs of ${slave.inflationType}.`; } r += `</span> `; } function long_race(slave) { switch (slave.race) { case "white": r += `Caucasian.`; break; case "asian": r += `Asian.`; break; case "indo-aryan": r += `Indo-aryan.`; break; case "latina": r += `Latina.`; break; case "middle eastern": r += `Middle Eastern.`; break; case "black": r += `Black.`; break; case "pacific islander": r += `Pacific Islander.`; break; case "malay": r += `Malay.`; break; case "amerindian": r += `Amerindian.`; break; case "semitic": r += `Semitic.`; break; case "southern european": r += `Southern European.`; break; case "mixed race": r += `Mixed race.`; break; default: r += `${slave.race.charAt(0).toUpperCase() + slave.race.slice(1)}.`; break; } r += " "; } function short_race(slave) { switch (slave.race) { case "white": r += `C`; break; case "asian": r += `A`; break; case "indo-aryan": r += `I`; break; case "latina": r += `L`; break; case "middle eastern": r += `ME`; break; case "black": r += `B`; break; case "pacific islander": r += `PI`; break; case "malay": r += `M`; break; case "amerindian": r += `AI`; break; case "semitic": r += `S`; break; case "southern european": r += `SE`; break; case "mixed race": r += `MR`; break; default: r += `${slave.race.charAt(0).toUpperCase() + slave.race.charAt(1) + slave.race.charAt(2)}`; break; } r += " "; } function short_nationality(slave) { r += `<span class="tan">`; switch (slave.nationality) { case "Afghan": r += `Afg`; break; case "Albanian": r += `Alb`; break; case "Algerian": r += `Alg`; break; case "American": r += `USA`; break; case "Andorran": r += `And`; break; case "Angolan": r += `Ang`; break; case "Antiguan": r += `AB`; break; case "Argentinian": r += `Arg`; break; case "Armenian": r += `Arm`; break; case "Aruban": r += `Aru`; break; case "Australian": r += `Aus`; break; case "Austrian": r += `Aut`; break; case "Azerbaijani": r += `Aze`; break; case "Bahamian": r += `Bah`; break; case "Bahraini": r += `Bah`; break; case "Bangladeshi": r += `Bgd`; break; case "Barbadian": r += `Bar`; break; case "Belarusian": r += `Ber`; break; case "Belgian": r += `Bel`; break; case "Belizean": r += `Blz`; break; case "Beninese": r += `Ben`; break; case "Bermudian": r += `Bmd`; break; case "Bhutanese": r += `Bhu`; break; case "Bissau-Guinean": r += `GB`; break; case "Bolivian": r += `Bol`; break; case "Bosnian": r += `Bos`; break; case "Brazilian": r += `Bra`; break; case "British": r += `UK`; break; case "Bruneian": r += `Bru`; break; case "Bulgarian": r += `Bul`; break; case "Burkinabé": r += `BF`; break; case "Burmese": r += `Bur`; break; case "Burundian": r += `Bnd`; break; case "Cambodian": r += `Kam`; break; case "Cameroonian": r += `Cam`; break; case "Canadian": r += `Can`; break; case "Cape Verdean": r += `CV`; break; case "Catalan": r += `Cat`; break; case "Central African": r += `CAR`; break; case "Chadian": r += `Cha`; break; case "Chilean": r += `Chl`; break; case "Chinese": r += `Chi`; break; case "Colombian": r += `Col`; break; case "Comorian": r += `Com`; break; case "Congolese": r += `RC`; break; case "a Cook Islander": r += `CI`; break; case "Costa Rican": r += `CR`; break; case "Croatian": r += `Cro`; break; case "Cuban": r += `Cub`; break; case "Cypriot": r += `Cyp`; break; case "Czech": r += `Cze`; break; case "Danish": r += `Den`; break; case "Djiboutian": r += `Dji`; break; case "Dominican": r += `DR`; break; case "Dominiquais": r += `Dom`; break; case "Dutch": r += `Nld`; break; case "East Timorese": r += `ET`; break; case "Ecuadorian": r += `Ecu`; break; case "Egyptian": r += `Egy`; break; case "Emirati": r += `UAE`; break; case "Equatoguinean": r += `EG`; break; case "Eritrean": r += `Eri`; break; case "Estonian": r += `Est`; break; case "Ethiopian": r += `Eth`; break; case "Fijian": r += `Fij`; break; case "Filipina": r += `Phl`; break; case "Finnish": r += `Fin`; break; case "French": r += `Fra`; break; case "French Guianan": r += `FG`; break; case "French Polynesian": r += `FP`; break; case "Gabonese": r += `Gab`; break; case "Gambian": r += `Gam`; break; case "Georgian": r += `Geo`; break; case "German": r += `Ger`; break; case "Ghanan": r += `Gha`; break; case "Greek": r += `Gre`; break; case "Greenlandic": r += `Grn`; break; case "Grenadian": r += `Gda`; break; case "Guamanian": r += `Gua`; break; case "Guatemalan": r += `Gtm`; break; case "Guinean": r += `Gui`; break; case "Guyanese": r += `Guy`; break; case "Haitian": r += `Hai`; break; case "Honduran": r += `Hon`; break; case "Hungarian": r += `Hun`; break; case "I-Kiribati": r += `Kir`; break; case "Icelandic": r += `Ice`; break; case "Indian": r += `Ind`; break; case "Indonesian": r += `Idn`; break; case "Iranian": r += `Irn`; break; case "Iraqi": r += `Irq`; break; case "Irish": r += `Irl`; break; case "Israeli": r += `Isr`; break; case "Italian": r += `Ita`; break; case "Ivorian": r += `IC`; break; case "Jamaican": r += `Jam`; break; case "Japanese": r += `Jpn`; break; case "Jordanian": r += `Jor`; break; case "Kazakh": r += `Kaz`; break; case "Kenyan": r += `Ken`; break; case "Kittitian": r += `SKN`; break; case "Korean": r += `Kor`; break; case "Kosovan": r += `Kos`; break; case "Kurdish": r += `Kur`; break; case "Kuwaiti": r += `Kuw`; break; case "Kyrgyz": r += `Kyr`; break; case "Laotian": r += `Lao`; break; case "Latvian": r += `Lat`; break; case "Lebanese": r += `Lbn`; break; case "Liberian": r += `Lib`; break; case "Libyan": r += `Lby`; break; case "a Liechtensteiner": r += `Lie`; break; case "Lithuanian": r += `Lit`; break; case "Luxembourgian": r += `Lux`; break; case "Macedonian": r += `Mac`; break; case "Malagasy": r += `Mad`; break; case "Malawian": r += `Mwi`; break; case "Malaysian": r += `Mys`; break; case "Maldivian": r += `Mdv`; break; case "Malian": r += `Mal`; break; case "Maltese": r += `Mlt`; break; case "Marshallese": r += `MI`; break; case "Mauritanian": r += `Mta`; break; case "Mauritian": r += `Mts`; break; case "Mexican": r += `Mex`; break; case "Micronesian": r += `FSM`; break; case "Moldovan": r += `Mol`; break; case "Monégasque": r += `Mnc`; break; case "Mongolian": r += `Mon`; break; case "Montenegrin": r += `Mng`; break; case "Moroccan": r += `Mor`; break; case "Mosotho": r += `Les`; break; case "Motswana": r += `Bot`; break; case "Mozambican": r += `Moz`; break; case "Namibian": r += `Nam`; break; case "Nauruan": r += `Nau`; break; case "Nepalese": r += `Npl`; break; case "New Caledonian": r += `NC`; break; case "a New Zealander": r += `NZ`; break; case "Ni-Vanuatu": r += `Van`; break; case "Nicaraguan": r += `Nic`; break; case "Nigerian": r += `Nga`; break; case "Nigerien": r += `Ngr`; break; case "Niuean": r += `Niu`; break; case "Norwegian": r += `Nor`; break; case "Omani": r += `Omn`; break; case "Pakistani": r += `Pak`; break; case "Palauan": r += `Plu`; break; case "Palestinian": r += `Pal`; break; case "Panamanian": r += `Pan`; break; case "Papua New Guinean": r += `PNG`; break; case "Paraguayan": r += `Par`; break; case "Peruvian": r += `Per`; break; case "Polish": r += `Pol`; break; case "Portuguese": r += `Por`; break; case "Puerto Rican": r += `PR`; break; case "Qatari": r += `Qat`; break; case "Romanian": r += `Rom`; break; case "Russian": r += `Rus`; break; case "Rwandan": r += `Rwa`; break; case "Sahrawi": r += `Sah`; break; case "Saint Lucian": r += `SL`; break; case "Salvadoran": r += `ES`; break; case "Sammarinese": r += `SM`; break; case "Samoan": r += `Sam`; break; case "São Toméan": r += `STP`; break; case "Saudi": r += `Sau`; break; case "Scottish": r += `Sco`; break; case "Senegalese": r += `Sen`; break; case "Serbian": r += `Srb`; break; case "Seychellois": r += `Sey`; break; case "Sierra Leonean": r += `Sie`; break; case "Singaporean": r += `Sng`; break; case "Slovak": r += `Svk`; break; case "Slovene": r += `Svn`; break; case "a Solomon Islander": r += `SI`; break; case "Somali": r += `Som`; break; case "South African": r += `RSA`; break; case "South Sudanese": r += `SS`; break; case "Spanish": r += `Spa`; break; case "Sri Lankan": r += `Sri`; break; case "Sudanese": r += `Sud`; break; case "Surinamese": r += `Sur`; break; case "Swazi": r += `Swa`; break; case "Swedish": r += `Swe`; break; case "Swiss": r += `Swi`; break; case "Syrian": r += `Syr`; break; case "Taiwanese": r += `Tai`; break; case "Tajik": r += `Taj`; break; case "Tanzanian": r += `Tza`; break; case "Thai": r += `Tha`; break; case "Tibetan": r += `Tib`; break; case "Togolese": r += `Tog`; break; case "Tongan": r += `Ton`; break; case "Trinidadian": r += `TT`; break; case "Tunisian": r += `Tun`; break; case "Turkish": r += `Tur`; break; case "Turkmen": r += `Tkm`; break; case "Tuvaluan": r += `Tuv`; break; case "Ugandan": r += `Uga`; break; case "Ukrainian": r += `Ukr`; break; case "Uruguayan": r += `Uru`; break; case "Uzbek": r += `Uzb`; break; case "Vatican": r += `VC`; break; case "Venezuelan": r += `Ven`; break; case "Vietnamese": r += `Vnm`; break; case "Vincentian": r += `SVG`; break; case "Yemeni": r += `Yem`; break; case "Zairian": r += `DRC`; break; case "Zambian": r += `Zam`; break; case "Zimbabwean": if (slave.race === "white") { r += `Rho`; } else { r += `Zwe`; } break; case "Ancient Chinese Revivalist": r += `Chi Rev`; break; case "Ancient Egyptian Revivalist": r += `Egy Rev`; break; case "Arabian Revivalist": r += `Ara Rev`; break; case "Aztec Revivalist": r += `Azt Rev`; break; case "Edo Revivalist": r += `Edo Rev`; break; case "Roman Revivalist": r += `Rom Rev`; break; case "": case "none": case "slave": case "Stateless": r += `None`; break; default: r += `${slave.nationality.charAt(0) + slave.nationality.charAt(1) + slave.nationality.charAt(2)}`; break; } r += `</span> `; } function long_nationality(slave) { r += `<span class="tan">`; switch (slave.nationality) { case "a Cook Islander": r += `Cook Islander.`; break; case "a Liechtensteiner": r += `Liechtensteiner.`; break; case "a New Zealander": r += `New Zealander.`; break; case "a Solomon Islander": r += `Solomon Islander.`; break; case "Zimbabwean": if (slave.race === "white") { r += `Rhodesian.`; } else { r += `${slave.nationality}.`; } break; case "slave": case "none": case "": case "Stateless": r += `Stateless.`; break; default: r += `${slave.nationality}.`; break; } r += `</span> `; } function short_skin(slave) { r += `<span class="pink">`; switch (slave.skin) { case "pure white": r += `P. Whi`; break; case "extremely fair": r += `E. Fai`; break; case "very fair": r += `V. Fai`; break; case "extremely pale": r += `E. Pal`; break; case "light brown": r += `L. Br`; break; case "dark brown": r += `D. Br`; break; case "light olive": r += `L. Oli`; break; case "dark olive": r += `D. Oli`; break; case "pure white": r += `P. Whi`; break; case "lightened": r += `Ltnd`; break; case "tanned": r += `Tan`; break; case "natural": r += `Nat`; break; case "bronzed": r += `Bron`; break; case "ebony": r += `Ebon`; break; case "pure black": r += `P. Bla`; break; case "dark": case "fair": case "pale": r += `${slave.skin.charAt(0).toUpperCase() + slave.skin.slice(1)}`; break; default: r += `${slave.skin.charAt(0).toUpperCase() + slave.skin.charAt(1) + slave.skin.charAt(2)}`; break; } r += `</span> `; } function short_genitals(slave) { if (slave.dick > 0) { r += `<span class="pink">`; if (slave.balls === 0) { r += `Geld`; } if ((slave.dick > 8) && (slave.balls > 8)) { r += `Junk+++`; } else if ((slave.dick > 5) && (slave.balls > 5)) { r += `Junk++`; } else if ((slave.dick > 4) && (slave.balls > 4)) { r += `Junk+`; } else if ((slave.dick > 3) && (slave.balls > 3)) { r += `Junk`; } else if (slave.dick > 8) { r += `Dick+++`; } else if (slave.dick > 5) { r += `Dick++`; } else if (slave.dick > 4) { r += `Dick+`; } else if (slave.dick > 3) { r += `Dick`; } else if (slave.balls > 10) { r += `Balls+++`; } else if (slave.balls > 5) { r += `Balls++`; } else if (slave.balls > 4) { r += `Balls+`; } else if (slave.balls > 3) { r += `Balls`; } r += `</span> `; } if (slave.vagina === 0) { r += `<span class="lime">VV</span>`; } else if ((slave.pregKnown === 1) && canWalk(slave) && (slave.clothes === "no clothing" || slave.clothes === "body oil") && (slave.shoes === "none")) { r += `<span class="pink">NBP</span>`; } if (slave.anus === 0) { r += ` <span class="lime">AV</span>`; } r += `<span class="pink">`; if ((slave.vagina > 3) && (slave.anus > 3)) { r += ` V++A++`; } else if ((slave.vagina > 2) && (slave.anus > 2)) { r += ` V+A+`; } else if (slave.vagina > 3) { r += ` V++`; } else if (slave.vagina > 2) { r += ` V+`; } else if (slave.anus > 3) { r += ` A++`; } else if (slave.anus > 2) { r += ` A+`; } r += `</span> `; } function long_genitals(slave) { if (slave.dick > 0) { r += `<span class="pink">`; if (slave.balls === 0) { r += `Gelded.`; } if ((slave.dick > 8) && (slave.balls > 8)) { r += `Hyper dick & balls.`; } else if ((slave.dick > 5) && (slave.balls > 5)) { r += `Monster dick & balls.`; } else if ((slave.dick > 4) && (slave.balls > 4)) { r += `Huge dick & balls.`; } else if ((slave.dick > 3) && (slave.balls > 3)) { r += `Big dick & balls.`; } else if (slave.dick > 8) { r += `Hyper dong.`; } else if (slave.dick > 5) { r += `Monster dong.`; } else if (slave.dick > 4) { r += `Huge dick.`; } else if (slave.dick > 3) { r += `Big dick.`; } else if (slave.balls > 8) { r += `Hyper balls.`; } else if (slave.balls > 5) { r += `Monstrous balls.`; } else if (slave.balls > 4) { r += `Huge balls.`; } else if (slave.balls > 3) { r += `Big balls.`; } r += `</span> `; } if (slave.vagina === 0) { r += `<span class="lime">Virgin.</span> `; } else if ((slave.pregKnown === 1) && canWalk(slave) && (slave.clothes === "no clothing" || slave.clothes === "body oil") && (slave.shoes === "none")) { r += `<span class="pink">Naked, barefoot, and pregnant.</span> `; } if (slave.anus === 0) { r += `<span class="lime">Anal virgin.</span> `; } r += `<span class="pink">`; if ((slave.vagina > 3) && (slave.anus > 3)) { r += `Blown out holes.`; } else if ((slave.vagina > 2) && (slave.anus > 2)) { r += `High mileage.`; } else if (slave.vagina > 3) { r += `Cavernous pussy.`; } else if (slave.vagina > 2) { r += `Loose pussy.`; } else if (slave.anus > 3) { r += `Permagaped anus.`; } else if (slave.anus > 2) { r += `Gaping anus.`; } r += `</span> `; } function short_age(slave) { r += `<span class="pink">`; if (V.showAgeDetail === 1) { r += slave.actualAge; } else if (slave.actualAge >= 40) { r += `40s`; } else if (slave.actualAge >= 35) { r += `Lt30s`; } else if (slave.actualAge >= 30) { r += `Ea30s`; } else if (slave.actualAge >= 25) { r += `Lt20s`; } else if (slave.actualAge >= 20) { r += `Ea20s`; } else if (slave.actualAge >= 18) { r += slave.actualAge; } if (slave.actualAge !== slave.physicalAge) { r += `${slave.physicalAge}y-bdy`; } if (slave.visualAge !== slave.physicalAge) { r += `Lks${slave.visualAge}`; } r += " "; } function short_face(slave) { if (slave.face < -95) { r += `<span class="red">Face---${V.summaryStats? `[${slave.face}]` : ''}</span>`; } else if (slave.face < -40) { r += `<span class="red">Face--${V.summaryStats? `[${slave.face}]` : ''}</span>`; } else if (slave.face < -10) { r += `<span class="red">Face-${V.summaryStats? `[${slave.face}]` : ''}</span>`; } else if (slave.face <= 10) { r += `Face${V.summaryStats? `[${slave.face}]` : ''}`; } else if (slave.face <= 40) { r += `<span class="pink">Face+${V.summaryStats? `[${slave.face}]` : ''}</span>`; } else if (slave.face <= 95) { r += `<span class="pink">Face++${V.summaryStats? `[${slave.face}]` : ''}</span>`; } else { r += `<span class="pink">Face+++${V.summaryStats? `[${slave.face}]` : ''}</span>`; } r += " "; } function short_eyes(slave) { if (slave.eyes === -2) { r += `<span class="red">Blind</span>`; } else if (((slave.eyes === -1) && (slave.eyewear !== "corrective glasses") && (slave.eyewear !== "corrective contacts"))) { r += `<span class="yellow">Sight-</span>`; } r += " "; } function short_lips(slave) { if (slave.lips > 95) { r += `Facepussy`; } else if (slave.lips > 70) { r += `Lips+++${V.summaryStats? `[${slave.lips}]` : ''}`; } else if (slave.lips > 40) { r += `Lips++${V.summaryStats? `[${slave.lips}]` : ''}`; } else if (slave.lips > 20) { r += `Lips+${V.summaryStats? `[${slave.lips}]` : ''}`; } else if (slave.lips > 10) { r += `Lips${V.summaryStats? `[${slave.lips}]` : ''}`; } else { r += `<span class="red">Lips-</span>${V.summaryStats? `[${slave.lips}]` : ''}`; } r += " "; } function short_teeth(slave) { if (slave.teeth === "crooked") { r += `<span class="yellow">Cr Teeth</span>`; } else if (slave.teeth === "cosmetic braces") { r += `Cos Braces`; } else if (slave.teeth === "straightening braces") { r += `Braces`; } else if (slave.teeth === "removable") { r += `Rem Teeth`; } else if (slave.teeth === "pointy") { r += `Fangs`; } r += " "; } function short_muscles(slave) { if (slave.muscles > 95) { r += `Musc++${V.summaryStats? `[${slave.muscles}]`: ''}`; } else if (slave.muscles > 50) { r += `Musc+${V.summaryStats? `[${slave.muscles}]`: ''}`; } else if (slave.muscles > 5) { r += `Fit${V.summaryStats? `[${slave.muscles}]`: ''}`; } else if (slave.muscles > -6) { r += `Soft${V.summaryStats? `[${slave.muscles}]`: ''}`; } else if (slave.muscles > -31) { if (V.arcologies[0].FSPhysicalIdealist === "unset") { r += `<span class="red">Weak</span>${V.summaryStats? `[${slave.muscles}]`: ''}`; } else { r += `Soft${V.summaryStats? `[${slave.muscles}]`: ''}`; } } else if (slave.muscles > -96) { if (V.arcologies[0].FSPhysicalIdealist === "unset") { r += `<span class="red">Weak+</span>${V.summaryStats? `[${slave.muscles}]`: ''}`; } else { r += `Soft+${V.summaryStats? `[${slave.muscles}]`: ''}`; } } else { r += `<span class="red">Weak++</span>${V.summaryStats? `[${slave.muscles}]`: ''}`; } r += " "; } function short_limbs(slave) { if (slave.amp !== 0) { if (slave.amp === -1) { r += `P-Limbs`; } else if (slave.amp === -2) { r += `Sex P-Limbs`; } else if (slave.amp === -3) { r += `Beauty P-Limbs`; } else if (slave.amp === -4) { r += `Combat P-Limbs`; } else if (slave.amp === -5) { r += `Cyber P-Limbs`; } else { r += `Amp`; } } r += " "; if (!canWalk(slave)) { r += ` Immob `; } if (slave.heels === 1) { r += ` Heel `; } r += `</span> `; } function short_voice(slave) { if (slave.voice === 0) { r += `<span class="pink">Mute</span>`; } else { if (slave.accent === 3) { r += `<span class="red">Acc--</span>`; } else if (slave.accent === 2) { r += `Acc-`; } else if (slave.accent === 4) { r += `Acc--`; } else if (slave.accent === 1) { r += `<span class="pink">Acc</span>`; } } r += " "; } function short_tits_ass(slave) { r += `<span class="pink">`; if ((slave.boobs >= 12000) && (slave.butt > 9)) { r += `T&A+++`; } else if ((slave.boobs > 4000) && (slave.butt > 8)) { r += `T&A++`; } else if ((slave.boobs > 2000) && (slave.butt > 6)) { r += `T&A+`; } else if ((slave.boobs > 800) && (slave.butt > 4)) { r += `T&A`; } else if ((slave.boobs < 500) && (slave.butt < 3) && (slave.weight <= 10) && (slave.muscles <= 30)) { r += `Girlish`; } else if (slave.boobs >= 12000) { r += `Boobs+++`; } else if (slave.boobs > 4000) { r += `Boobs++`; } else if (slave.boobs > 2000) { r += `Boobs+`; } else if (slave.boobs > 800) { r += `Boobs`; } else if (slave.butt > 9) { r += `Ass+++`; } else if (slave.butt > 8) { r += `Ass++`; } else if (slave.butt > 6) { r += `Ass+`; } else if (slave.butt > 4) { r += `Ass`; } r += `</span> `; } function short_hips(slave) { r += `<span class="red">`; if (slave.hips < -1) { if (slave.butt > 2 && (V.arcologies[0].FSTransformationFetishist < 20 || V.arcologies[0].FSTransformationFetishist === "unset") && (V.arcologies[0].FSHedonisticDecadence < 20 || V.arcologies[0].FSHedonisticDecadence === "unset")) { r += `Disp+`; } } else if (slave.hips < 0) { if (slave.butt > 4 && (V.arcologies[0].FSTransformationFetishist < 20 || V.arcologies[0].FSTransformationFetishist === "unset") && (V.arcologies[0].FSHedonisticDecadence < 20 || V.arcologies[0].FSHedonisticDecadence === "unset")) { r += `Disp+`; } } else if (slave.hips > 2) { if (slave.butt <= 8) { r += `Disp-`; } } else if (slave.hips > 1) { if (slave.butt <= 3 && (V.arcologies[0].FSSlimnessEnthusiast === "unset" || (slave.boobs >= 500))) { r += `Disp-`; } } else if (slave.hips > 0) { if (slave.butt > 8) { if ((V.arcologies[0].FSTransformationFetishist < 20 || V.arcologies[0].FSTransformationFetishist === "unset") && (V.arcologies[0].FSHedonisticDecadence < 20 || V.arcologies[0].FSHedonisticDecadence === "unset")) { r += `Disp+`; } } else if (slave.butt <= 2 && (V.arcologies[0].FSSlimnessEnthusiast === "unset" || (slave.boobs >= 500))) { r += `Disp-`; } } else { if (slave.butt > 6) { if ((V.arcologies[0].FSTransformationFetishist < 20 || V.arcologies[0].FSTransformationFetishist === "unset") && (V.arcologies[0].FSHedonisticDecadence < 20 || V.arcologies[0].FSHedonisticDecadence === "unset")) { r += `Disp+`; } } else if (slave.butt <= 1 && (V.arcologies[0].FSSlimnessEnthusiast === "unset" || (slave.boobs >= 500))) { r += `Disp-`; } } r += `</span> `; } function short_waist(slave) { if (slave.waist > 95) { r += `<span class="red">Wst---${V.summaryStats? `[${slave.waist}]` : ''}</span>`; } else if (slave.waist > 40) { r += `<span class="red">Wst--${V.summaryStats? `[${slave.waist}]`: ''}</span>`; } else if (slave.waist > 10) { r += `<span class="red">Wst-${V.summaryStats? `[${slave.waist}]` : ''}</span>`; } else if (slave.waist >= -10) { r += `Wst${V.summaryStats? `[${slave.waist}]`: ''}`; } else if (slave.waist >= -40) { r += `<span class="pink">Wst+${V.summaryStats? `[${slave.waist}]` : ''}</span>`; } else if (slave.waist >= -95) { r += `<span class="pink">Wst++${V.summaryStats? `[${slave.waist}]` : ''}</span>`; } else { r += `<span class="pink">Wst+++${V.summaryStats? `[${slave.waist}]`: ''}</span>`; } r += " "; } function short_implants(slave) { r += `<span class="pink">`; if ((slave.boobsImplant === 0) && (slave.buttImplant === 0) && (slave.waist >= -95) && (slave.lipsImplant === 0) && (slave.faceImplant <= 5) && (slave.bellyImplant === -1)) { r += `Natr`; } else { r += `Impl`; } r += " "; } function short_lactation(slave) { if (slave.lactation === 1) { r += `Lact`; } else if (slave.lactation === 2) { r += `Lact++`; } r += " "; } function short_mods(slave) { modScore(slave); if (slave.corsetPiercing === 0 && V.piercingScore < 3 && V.tatScore < 2) { return; } else if (V.modScore > 15 || (V.piercingScore > 8 && V.tatScore > 5)) { r += `Mods++`; } else if (V.modScore > 7) { r += `Mods+`; } else { r += `Mods`; } if (slave.brand !== 0) { r += `Br`; } r += " "; } function long_age(slave) { r += `<span class="pink">`; if (V.showAgeDetail === 1) { r += `Age ${slave.actualAge}.`; } else if (slave.actualAge >= 40) { r += `Forties.`; } else if (slave.actualAge >= 35) { r += `Late thirties.`; } else if (slave.actualAge >= 30) { r += `Early thirties.`; } else if (slave.actualAge >= 25) { r += `Late twenties.`; } else if (slave.actualAge >= 20) { r += `Early twenties.`; } else if (slave.actualAge >= 19) { r += `Nineteen.`; } else if (slave.actualAge >= 18) { r += `Eighteen.`; } else { r += `Underage.`; } r += " "; /* ** No NCS, then do the standard, However because of the wrinkes of Incubators, as long as visual age is greater ** than or equal to physical age, we do the old physical body/Looks for fresh out of the can NCS slaves. */ if (((slave.inducedNCS === 0) || (slave.visualAge >= slave.physicalAge))) { if (slave.actualAge !== slave.physicalAge) { r += `${slave.physicalAge} year old body. `; } if (slave.visualAge !== slave.physicalAge) { r += `Looks ${slave.visualAge}. `; } } else { /* ** Now the rub. The use of physical Age for the year old body above, basically conflicts with the changes ** that NCS introduces, so here to *distinguish* the changes, we use visual age with the 'year old body' ** and appears, for example: Slave release from incubator at age 10, Her summary would show, 'Age 0. 10 ** year old body.' But if she's given NCS a few weeks after release, while she's still before her first ** birthday, it'll appear the same. But once her birthday fires, if we ran with the above code it would ** say: 'Age 1. 11 year old body.' -- this conflicts with the way NCS works though, because she hasn't ** visually aged, so our change here makes it say 'Age 1. Appears to have a 10 year old body.' */ r += `Appears to have a ${slave.visualAge} year old body. `; } if (slave.inducedNCS === 1) { r += `(<span class="orange">NCS</span>) `; } } function long_face(slave) { if (slave.face < -95) { r += `<span class="red">Very ugly${V.summaryStats? `[${slave.face}]`: ''}</span>`; } else if (slave.face < -40) { r += `<span class="red">Ugly${V.summaryStats? `[${slave.face}]`: ''}</span>`; } else if (slave.face < -10) { r += `<span class="red">Unattractive${V.summaryStats? `[${slave.face}]`: ''}</span>`; } else if (slave.face <= 10) { r += `Average${V.summaryStats? `[${slave.face}]`: ''}`; } else if (slave.face <= 40) { r += `<span class="pink">Attractive${V.summaryStats? `[${slave.face}]`: ''}</span>`; } else if (slave.face <= 95) { r += `<span class="pink">Beautiful${V.summaryStats? `[${slave.face}]`: ''}</span>`; } else { r += `<span class="pink">Very beautiful${V.summaryStats? `[${slave.face}]`: ''}</span>`; } r += ` ${slave.faceShape} face. `; } function long_eyes(slave) { if (slave.eyes <= -2) { r += `<span class="red">Blind.</span>`; } else if (((slave.eyes <= -1) && (slave.eyewear !== "corrective glasses") && (slave.eyewear !== "corrective contacts"))) { r += `<span class="yellow">Nearsighted.</span>`; } r += " "; } function long_lips(slave) { if (slave.lips > 95) { r += `Facepussy${V.summaryStats? `[${slave.lips}]`: ''}.`; } else if (slave.lips > 70) { r += `Huge lips${V.summaryStats? `[${slave.lips}]`: ''}.`; } else if (slave.lips > 40) { r += `Big lips${V.summaryStats? `[${slave.lips}]`: ''}.`; } else if (slave.lips > 20) { r += `Pretty lips${V.summaryStats? `[${slave.lips}]`: ''}.`; } else if (slave.lips > 10) { r += `Normal lips${V.summaryStats? `[${slave.lips}]`: ''}.`; } else { r += `<span class="red">Thin lips${V.summaryStats? `[${slave.lips}]`: ''}.</span>`; } r += " "; } function long_teeth(slave) { if (slave.teeth === "crooked") { r += `<span class="yellow">Crooked teeth.</span>`; } else if (slave.teeth === "cosmetic braces") { r += `Cosmetic braces.`; } else if (slave.teeth === "straightening braces") { r += `Braces.`; } else if (slave.teeth === "removable") { r += `Removable teeth.`; } else if (slave.teeth === "pointy") { r += `Sharp fangs.`; } r += " "; } function long_muscles(slave) { if (slave.muscles > 95) { r += `Hugely muscular${V.summaryStats? `[${slave.muscles}]` : ''}.`; } else if (slave.muscles > 50) { r += `Muscular${V.summaryStats? `[${slave.muscles}]`: ''}.`; } else if (slave.muscles > 5) { r += `Fit${V.summaryStats? `[${slave.muscles}]`: ''}.`; } else if (slave.muscles > -6) { r += `Soft${V.summaryStats? `[${slave.muscles}]`: ''}.`; } else if (slave.muscles > -31) { if (V.arcologies[0].FSPhysicalIdealist === "unset") { r += `<span class="red">Weak${V.summaryStats? `[${slave.muscles}]`: ''}.</span>`; } else { r += `Weak${V.summaryStats? `[${slave.muscles}]`: ''}.`; } } else if (slave.muscles > -96) { if (V.arcologies[0].FSPhysicalIdealist === "unset") { r += `<span class="red">Very weak${V.summaryStats? `[${slave.muscles}]`: ''}.</span>`; } else { r += `Very weak${V.summaryStats? `[${slave.muscles}]`: ''}.`; } } else { r += `<span class="red">Frail${V.summaryStats? `[${slave.muscles}]`: ''}.</span>`; } r += " "; } function long_limbs(slave) { if (slave.amp !== 0) { if (slave.amp === -1) { r += `Prosthetic limbs.`; } else if (slave.amp === -2) { r += `Sexy prosthetic limbs.`; } else if (slave.amp === -3) { r += `Beautiful prosthetic limbs.`; } else if (slave.amp === -4) { r += `Deadly prosthetic limbs.`; } else if (slave.amp === -5) { r += `Cyber prosthetic limbs.`; } else { r += `Amputee.`; } } r += " "; if (!canWalk(slave)) { r += `Immobile. `; } if (slave.heels === 1) { r += `Heeled. `; } r += `</span> `; } function long_voice(slave) { if (slave.voice === 0) { r += `<span class="pink">Mute.</span>`; } else { if (slave.accent === 3) { r += `<span class="red">Bad accent.</span>`; } else if (slave.accent === 4) { r += `<span class="red">No language skills.</span>`; } else if (slave.accent === 2) { r += `Accent.`; } else if (slave.accent === 1) { r += `<span class="pink">Cute accent.</span>`; } } r += " "; } function long_tits_ass(slave) { r += `<span class="pink">`; if ((slave.boobs >= 12000) && (slave.butt > 9)) { r += `Hyper T&A.`; } else if ((slave.boobs > 4000) && (slave.butt > 8)) { r += `Enormous T&A.`; } else if ((slave.boobs > 2000) && (slave.butt > 6)) { r += `Huge T&A.`; } else if ((slave.boobs > 800) && (slave.butt > 4)) { r += `Big T&A.`; } else if ((slave.boobs < 500) && (slave.butt < 3) && (slave.weight <= 10) && (slave.muscles <= 30)) { r += `Girlish figure.`; } else if (slave.boobs >= 12000) { r += `Immobilizing tits.`; } else if (slave.boobs > 4000) { r += `Monstrous tits.`; } else if (slave.boobs > 2000) { r += `Huge tits.`; } else if (slave.boobs > 800) { r += `Big tits.`; } else if (slave.butt > 9) { r += `Hyper ass.`; } else if (slave.butt > 8) { r += `Titanic ass.`; } else if (slave.butt > 6) { r += `Huge ass.`; } else if (slave.butt > 4) { r += `Big ass.`; } r += `</span> `; } function long_hips(slave) { r += `<span class="red">`; if (slave.hips < -1) { if (slave.butt > 2 && (V.arcologies[0].FSTransformationFetishist < 20 || V.arcologies[0].FSTransformationFetishist === "unset") && (V.arcologies[0].FSHedonisticDecadence < 20 || V.arcologies[0].FSHedonisticDecadence === "unset")) { r += `Disproportionately big butt.`; } } else if (slave.hips < 0) { if (slave.butt > 4 && (V.arcologies[0].FSTransformationFetishist < 20 || V.arcologies[0].FSTransformationFetishist === "unset") && (V.arcologies[0].FSHedonisticDecadence < 20 || V.arcologies[0].FSHedonisticDecadence === "unset")) { r += `Disproportionately big butt.`; } } else if (slave.hips > 2) { if (slave.butt <= 8) { r += `Disproportionately small butt.`; } } else if (slave.hips > 1) { if (slave.butt <= 3 && ((V.arcologies[0].FSSlimnessEnthusiast === "unset") || (slave.boobs >= 500))) { r += `Disproportionately small butt.`; } } else if (slave.hips > 0) { if (slave.butt > 8) { if ((V.arcologies[0].FSTransformationFetishist < 20 || V.arcologies[0].FSTransformationFetishist === "unset") && (V.arcologies[0].FSHedonisticDecadence < 20 || V.arcologies[0].FSHedonisticDecadence === "unset")) { r += `Disproportionately big butt.`; } } else if (slave.butt <= 2 && ((V.arcologies[0].FSSlimnessEnthusiast === "unset") || (slave.boobs >= 500))) { r += `Disproportionately small butt.`; } } else { if (slave.butt > 6) { if ((V.arcologies[0].FSTransformationFetishist < 20 || V.arcologies[0].FSTransformationFetishist === "unset") && (V.arcologies[0].FSHedonisticDecadence < 20 || V.arcologies[0].FSHedonisticDecadence === "unset")) { r += `Disproportionately big butt.`; } } else if (slave.butt <= 1 && ((V.arcologies[0].FSSlimnessEnthusiast === "unset") || (slave.boobs >= 500))) { r += `Disproportionately small butt.`; } } r += `</span> `; } function long_waist(slave) { if (slave.waist > 95) { r += `<span class="red">Masculine waist${V.summaryStats? `[${slave.waist}]`: ''}.</span>`; } else if (slave.waist > 40) { r += `<span class="red">Ugly waist${V.summaryStats? `[${slave.waist}]`: ''}.</span>`; } else if (slave.waist > 10) { r += `<span class="red">Unattractive waist${V.summaryStats? `[${slave.waist}]`: ''}.</span>`; } else if (slave.waist >= -10) { r += `Average waist${V.summaryStats? `[${slave.waist}]`: ''}.`; } else if (slave.waist >= -40) { r += `<span class="pink">Feminine waist${V.summaryStats? `[${slave.waist}]`: ''}.</span>`; } else if (slave.waist >= -95) { r += `<span class="pink">Hourglass waist${V.summaryStats? `[${slave.waist}]`: ''}.</span>`; } else { r += `<span class="pink">Absurdly narrow waist${V.summaryStats? `[${slave.waist}]`: ''}.</span>`; } r += " "; } function long_implants(slave) { r += `<span class="pink">`; if ((slave.boobsImplant !== 0) || (slave.buttImplant !== 0) || (slave.lipsImplant !== 0) || (slave.bellyImplant !== -1)) { r += `Implants.`; } else if ((slave.faceImplant >= 30) || (slave.waist < -95)) { r += `Surgery enhanced.`; } else { r += `All natural.`; } r += " "; } function long_lactation(slave) { if (slave.lactation === 1) { r += `Lactating naturally.`; } else if (slave.lactation === 2) { r += `Heavy lactation.`; } r += " "; } function long_mods(slave) { modScore(slave); if (slave.corsetPiercing === 0 && V.piercingScore < 3 && V.tatScore < 2) { return; } else if (V.modScore > 15 || (V.piercingScore > 8 && V.tatScore > 5)) { r += `Extensive body mods.`; } else if (V.modScore > 7) { r += `Noticeable body mods.`; } else { r += `Light body mods.`; } r += " "; } function short_intelligence(slave) { if (slave.fetish === "mindbroken") { return; } else if (slave.intelligenceImplant === 1) { switch (slave.intelligence) { case 3: r += `<span class="deepskyblue">I+++(e)</span>`; break; case 2: r += `<span class="deepskyblue">I++(e)</span>`; break; case 1: r += `<span class="deepskyblue">I+(e)</span>`; break; case -1: r += `<span class="orangered">I-(e)</span>`; break; case -2: r += `<span class="orangered">I--(e)</span>`; break; case -3: r += `<span class="orangered">I---(e)</span>`; break; default: r += `I(e)`; break; } } else { switch (slave.intelligence) { case 3: r += `<span class="deepskyblue">I+++</span>`; break; case 2: r += `<span class="deepskyblue">I++</span>`; break; case 1: r += `<span class="deepskyblue">I+</span>`; break; case -1: r += `<span class="orangered">I-</span>`; break; case -2: r += `<span class="orangered">I--</span>`; break; case -3: r += `<span class="orangered">I---</span>`; break; default: r += `I`; break; } } r += " "; } function short_sex_skills(slave) { let _SSkills = slave.analSkill + slave.oralSkill; r += `<span class="aquamarine">`; if (((_SSkills + slave.whoreSkill + slave.entertainSkill) >= 400) && ((slave.vagina < 0) || (slave.vaginalSkill >= 100))) { r += `MSS`; } else { _SSkills += slave.vaginalSkill; _SSkills = Math.trunc(_SSkills); if (_SSkills > 180) { r += `S++`; } else if ((_SSkills > 120) && (slave.vagina < 0)) { r += `Sh++`; } else if (_SSkills > 90) { r += `S+`; } else if (_SSkills > 30) { r += `S`; } else { r += `S-`; } if (V.summaryStats) { r += `[${_SSkills}] `; } r += " "; if (slave.whoreSkill >= 100) { r += `W+++`; } else if (slave.whoreSkill > 60) { r += `W++`; } else if (slave.whoreSkill > 30) { r += `W+`; } else if (slave.whoreSkill > 10) { r += `W`; } if (slave.whoreSkill > 10) { if (V.summaryStats) { r += `[${slave.whoreSkill}] `; } } r += " "; if (slave.entertainSkill >= 100) { r += `E+++`; } else if (slave.entertainSkill > 60) { r += `E++`; } else if (slave.entertainSkill > 30) { r += `E+`; } else if (slave.entertainSkill > 10) { r += `E`; } if (slave.entertainSkill > 10) { if (V.summaryStats) { r += `[${slave.entertainSkill}] `; } } } r += " "; } function short_prestige(slave) { if (slave.prestige > 0) { r += `<span class="green">`; if (slave.prestige > 2) { r += `Prest++`; } else if (slave.prestige === 2) { r += `Prest+`; } else if (slave.prestige === 1) { r += `Prest`; } r += `</span> `; } } function short_porn_prestige(slave) { if (slave.pornPrestige > 0) { r += `<span class="green">`; if (slave.pornPrestige > 2) { r += `PPrest++`; } else if (slave.pornPrestige === 2) { r += `PPrest+`; } else if (slave.pornPrestige === 1) { r += `PPrest`; } r += `</span> `; } } function long_intelligence(slave) { if (slave.fetish === "mindbroken") { return; } else if (slave.intelligenceImplant === 1) { switch (slave.intelligence) { case 3: r += `<span class="deepskyblue">Brilliant, educated.</span>`; break; case 2: r += `<span class="deepskyblue">Very smart, educated.</span>`; break; case 1: r += `<span class="deepskyblue">Smart, educated.</span>`; break; case -1: r += `<span class="orangered">Slow, educated.</span>`; break; case -2: r += `<span class="orangered">Very slow, educated.</span>`; break; case -3: r += `<span class="orangered">Moronic, educated.</span>`; break; default: r += `Average intelligence, educated.`; break; } } else { switch (slave.intelligence) { case 3: r += `<span class="deepskyblue">Brilliant.</span>`; break; case 2: r += `<span class="deepskyblue">Very smart.</span>`; break; case 1: r += `<span class="deepskyblue">Smart.</span>`; break; case -1: r += `<span class="orangered">Slow.</span>`; break; case -2: r += `<span class="orangered">Very slow.</span>`; break; case -3: r += `<span class="orangered">Moronic.</span>`; break; default: r += `Average intelligence.`; break; } } r += " "; } function long_sex_skills(slave) { let _SSkills = (slave.analSkill + slave.oralSkill); r += `<span class="aquamarine">`; if (((_SSkills + slave.whoreSkill + slave.entertainSkill) >= 400) && ((slave.vagina < 0) || (slave.vaginalSkill >= 100))) { r += `Masterful Sex Slave. `; } else { _SSkills += slave.vaginalSkill; if (_SSkills > 180) { r += `Sex master${V.summaryStats? `[${Math.trunc(_SSkills)}]`: ''}.`; } else if ((_SSkills > 120) && (slave.vagina < 0)) { r += `Masterful shemale${V.summaryStats? `[${Math.trunc(_SSkills)}]`: ''}.`; } else if (_SSkills > 90) { r += `Sexual expert${V.summaryStats? `[${Math.trunc(_SSkills)}]`: ''}.`; } else if (_SSkills > 30) { r += `Sexually skilled${V.summaryStats? `[${Math.trunc(_SSkills)}]` : ''}.`; } else { r += `Sexually unskilled${V.summaryStats? `[${Math.trunc(_SSkills)}]` : ''}.`; } r += " "; if (slave.whoreSkill >= 100) { r += `Masterful whore${V.summaryStats? `[${slave.whoreSkill}]`: ''}.`; } else if (slave.whoreSkill >= 60) { r += `Expert whore${V.summaryStats? `[${slave.whoreSkill}]`: ''}.`; } else if (slave.whoreSkill >= 30) { r += `Skilled whore${V.summaryStats? `[${slave.whoreSkill}]`: ''}.`; } else if (slave.whoreSkill >= 10) { r += `Basic whore${V.summaryStats? `[${slave.whoreSkill}]`: ''}.`; } r += " "; if (slave.entertainSkill >= 100) { r += `Masterful entertainer${V.summaryStats? `[${slave.entertainSkill}]`: ''}.`; } else if (slave.entertainSkill >= 60) { r += `Expert entertainer${V.summaryStats? `[${slave.entertainSkill}]`: ''}.`; } else if (slave.entertainSkill >= 30) { r += `Skilled entertainer${V.summaryStats? `[${slave.entertainSkill}]`: ''}.`; } else if (slave.entertainSkill >= 10) { r += `Basic entertainer${V.summaryStats? `[${slave.entertainSkill}]`: ''}.`; } r += " "; } } function long_prestige(slave) { if (slave.prestige > 0) { r += `<span class="green">`; if (slave.prestige > 2) { r += `Extremely prestigious.`; } else if (slave.prestige === 2) { r += `Very prestigious.`; } else if (slave.prestige === 1) { r += `Prestigious.`; } r += `</span> `; } } function long_porn_prestige(slave) { if (slave.pornPrestige > 0) { r += `<span class="green">`; if (slave.pornPrestige > 2) { r += `Porn star.`; } else if (slave.pornPrestige === 2) { r += `Porn slut.`; } else if (slave.pornPrestige === 1) { r += `Porn amateur.`; } r += `</span> `; } } function short_fetish(slave) { r += `<span class="lightcoral">`; switch (slave.fetish) { case "submissive": if (slave.fetishStrength > 95) { r += `Sub++`; } else if (slave.fetishStrength > 60) { r += `Sub+`; } else { r += `Sub`; } break; case "cumslut": if (slave.fetishStrength > 95) { r += `Oral++`; } else if (slave.fetishStrength > 60) { r += `Oral+`; } else { r += `Oral`; } break; case "humiliation": if (slave.fetishStrength > 95) { r += `Humil++`; } else if (slave.fetishStrength > 60) { r += `Humil+`; } else { r += `Humil`; } break; case "buttslut": if (slave.fetishStrength > 95) { r += `Anal++`; } else if (slave.fetishStrength > 60) { r += `Anal+`; } else { r += `Anal`; } break; case "boobs": if (slave.fetishStrength > 95) { r += `Boobs++`; } else if (slave.fetishStrength > 60) { r += `Boobs+`; } else { r += `Boobs`; } break; case "sadist": if (slave.fetishStrength > 95) { r += `Sadist++`; } else if (slave.fetishStrength > 60) { r += `Sadist+`; } else { r += `Sadist`; } break; case "masochist": if (slave.fetishStrength > 95) { r += `Pain++`; } else if (slave.fetishStrength > 60) { r += `Pain+`; } else { r += `Pain`; } break; case "dom": if (slave.fetishStrength > 95) { r += `Dom++`; } else if (slave.fetishStrength > 60) { r += `Dom+`; } else { r += `Dom`; } break; case "pregnancy": if (slave.fetishStrength > 95) { r += `Preg++`; } else if (slave.fetishStrength > 60) { r += `Preg+`; } else { r += `Preg`; } break; default: r += `Vanilla`; break; } if (V.summaryStats) { r += `[${slave.fetishStrength}]`; } r += `</span> `; } function short_attraction(slave) { if (slave.attrXY <= 5) { r += `<span class="red">XY---${V.summaryStats? `[${slave.attrXY}]`: ''}</span>`; } else if (slave.attrXY <= 15) { r += `<span class="red">XY--${V.summaryStats? `[${slave.attrXY}]`: ''}</span>`; } else if (slave.attrXY <= 35) { r += `<span class="red">XY-${V.summaryStats? `[${slave.attrXY}]`: ''}</span>`; } else if (slave.attrXY <= 65) { r += `XY${V.summaryStats? `[${slave.attrXY}]`: ''}`; } else if (slave.attrXY <= 85) { r += `<span class="green">XY+${V.summaryStats? `[${slave.attrXY}]`: ''}</span>`; } else if (slave.attrXY <= 95) { r += `<span class="green">XY++${V.summaryStats? `[${slave.attrXY}]`: ''}</span>`; } else if (slave.attrXX > 95) { if (slave.energy <= 95) { r += `<span class="green">Omni!</span>`; } else { r += `<span class="green">Omni+Nympho!!</span>`; } } else { r += `<span class="green">XY+++${V.summaryStats? `[${slave.attrXY}]`: ''}</span>`; } r += " "; if (slave.attrXX <= 5) { r += `<span class="red">XX---${V.summaryStats? `[${slave.attrXX}]`: ''}</span>`; } else if (slave.attrXX <= 15) { r += `<span class="red">XX--${V.summaryStats? `[${slave.attrXX}]`: ''}</span>`; } else if (slave.attrXX <= 35) { r += `<span class="red">XX-${V.summaryStats? `[${slave.attrXX}]`: ''}</span>`; } else if (slave.attrXX <= 65) { r += `XX${V.summaryStats? `[${slave.attrXX}]`: ''}`; } else if (slave.attrXX <= 85) { r += `<span class="green">XX+${V.summaryStats? `[${slave.attrXX}]`: ''}</span>`; } else if (slave.attrXX <= 95) { r += `<span class="green">XX++${V.summaryStats? `[${slave.attrXX}]`: ''}</span>`; } else if (slave.attrXY <= 95) { r += `<span class="green">XX+++${V.summaryStats? `[${slave.attrXX}]`: ''}</span>`; } r += " "; if (slave.energy > 95) { if ((slave.attrXY <= 95) || (slave.attrXX <= 95)) { r += `<span class="green">Nympho!</span>`; } } else if (slave.energy > 80) { r += `<span class="green">SD++${V.summaryStats? `[${slave.energy}]`: ''}</span>`; } else if (slave.energy > 60) { r += `<span class="green">SD+${V.summaryStats? `[${slave.energy}]`: ''}</span>`; } else if (slave.energy > 40) { r += `<span class="yellow">SD${V.summaryStats? `[${slave.energy}]`: ''}</span>`; } else if (slave.energy > 20) { r += `<span class="red">SD-${V.summaryStats? `[${slave.energy}]`: ''}</span>`; } else { r += `<span class="red">SD--${V.summaryStats? `[${slave.energy}]`: ''}</span>`; } r += " "; } function short_smart_fetish(slave) { if (slave.fetishKnown === 1) { if (slave.clitSetting === "off") { r += `SP-`; } else if (((slave.fetish !== "submissive") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "submissive")) { r += `SP:sub`; } else if (((slave.fetish !== "cumslut") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "oral")) { r += `SP:oral`; } else if (((slave.fetish !== "humiliation") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "humiliation")) { r += `SP:humil`; } else if (((slave.fetish !== "buttslut") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "anal")) { r += `SP:anal`; } else if (((slave.fetish !== "boobs") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "boobs")) { r += `SP:boobs`; } else if (((slave.fetish !== "sadist") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "sadist")) { r += `SP:sade`; } else if (((slave.fetish !== "masochist") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "masochist")) { r += `SP:pain`; } else if (((slave.fetish !== "dom") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "dom")) { r += `SP:dom`; } else if (((slave.fetish !== "pregnancy") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "pregnancy")) { r += `SP:preg`; } else if (((slave.fetish !== "none") && (slave.clitSetting === "vanilla"))) { r += `SP:vanilla`; } else if ((slave.energy <= 95) && (slave.clitSetting === "all")) { r += `SP:all`; } else if ((slave.energy > 5) && (slave.clitSetting === "none")) { r += `SP:none`; } else if (!["women", "men", "anti-women", "anti-men"].includes(slave.clitSetting)) { r += `SP:monitoring`; } } else { switch (slave.clitSetting) { case "off": r += `SP-`; break; case "submissive": r += `SP:sub`; break; case "lesbian": r += `SP:les`; break; case "oral": r += `SP:oral`; break; case "humiliation": r += `SP:humil`; break; case "anal": r += `SP:anal`; break; case "boobs": r += `SP:boobs`; break; case "sadist": r += `SP:sade`; break; case "masochist": r += `SP:pain`; break; case "dom": r += `SP:dom`; break; case "pregnancy": r += `SP:pregnancy`; break; case "vanilla": r += `SP:vanilla`; break; case "all": r += `SP:all`; break; case "none": r += `SP:none`; break; } } r += " "; } function short_smart_attraction(slave) { if (slave.attrKnown === 1) { if (slave.clitSetting === "women") { if (slave.attrXX < 95) { r += `SP:women`; } else { r += `SP:monitoring`; } } else if (slave.clitSetting === "men") { if (slave.attrXY < 95) { r += `SP:men`; } else { r += `SP:monitoring`; } } else if (slave.clitSetting === "anti-women") { if (slave.attrXX > 0) { r += `SP:anti-women`; } else { r += `SP:monitoring`; } } else if (slave.clitSetting === "anti-men") { if (slave.attrXY > 0) { r += `SP:anti-men`; } else { r += `SP:monitoring`; } } } else { if (slave.clitSetting === "women") { r += `SP:women`; } else if (slave.clitSetting === "men") { r += `SP:men`; } else if (slave.clitSetting === "anti-women") { r += `SP:anti-women`; } else if (slave.clitSetting === "anti-men") { r += `SP:anti-men`; } } r += " "; } function short_behavior_flaw(slave) { r += `<span class="red">`; switch (slave.behavioralFlaw) { case "arrogant": r += `Arrog`; break; case "bitchy": r += `Bitchy`; break; case "odd": r += `Odd`; break; case "hates men": r += `Men-`; break; case "hates women": r += `Women-`; break; case "gluttonous": r += `Glut`; break; case "anorexic": r += `Ano`; break; case "devout": r += `Dev`; break; case "liberated": r += `Lib`; break; default: slave.behavioralFlaw = "none"; break; } r += `</span> `; } function short_sex_flaw(slave) { switch (slave.sexualFlaw) { case "hates oral": r += `<span class="red">Oral-</span>`; break; case "hates anal": r += `<span class="red">Anal-</span>`; break; case "hates penetration": r += `<span class="red">Fuck-</span>`; break; case "shamefast": r += `<span class="red">Shame</span>`; break; case "idealistic": r += `<span class="red">Ideal</span>`; break; case "repressed": r += `<span class="red">Repre</span>`; break; case "apathetic": r += `<span class="red">Apath</span>`; break; case "crude": r += `<span class="red">Crude</span>`; break; case "judgemental": r += `<span class="red">Judge</span>`; break; case "cum addict": r += `<span class="yellow">CumAdd</span>`; break; case "anal addict": r += `<span class="yellow">AnalAdd</span>`; break; case "attention whore": r += `<span class="yellow">Attention</span>`; break; case "breast growth": r += `<span class="yellow">BoobObsess</span>`; break; case "abusive": r += `<span class="yellow">Abusive</span>`; break; case "malicious": r += `<span class="yellow">Malice</span>`; break; case "self hating": r += `<span class="yellow">SelfHatr</span>`; break; case "neglectful": r += `<span class="yellow">SelfNeglect</span>`; break; case "breeder": r += `<span class="yellow">BreedObsess</span>`; break; default: slave.sexualFlaw = "none"; break; } r += " "; } function short_behavior_quirk(slave) { r += `<span class="green">`; switch (slave.behavioralQuirk) { case "confident": r += `Confid`; break; case "cutting": r += `Cutting`; break; case "funny": r += `Funny`; break; case "fitness": r += `Fit`; break; case "adores women": r += `Women+`; break; case "adores men": r += `Men+`; break; case "insecure": r += `Insec`; break; case "sinful": r += `Sinf`; break; case "advocate": r += `Advoc`; break; default: slave.behavioralQuirk = "none"; break; } r += " "; } function short_sex_quirk(slave) { switch (slave.sexualQuirk) { case "gagfuck queen": r += `Gagfuck`; break; case "painal queen": r += `Painal`; break; case "strugglefuck queen": r += `Struggle`; break; case "tease": r += `Tease`; break; case "romantic": r += `Romantic`; break; case "perverted": r += `Perverted`; break; case "caring": r += `Caring`; break; case "unflinching": r += `Unflinch`; break; case "size queen": r += `SizeQ`; break; default: slave.sexualQuirk = "none"; break; } r += `</span> `; } function long_fetish(slave) { r += `<span class="lightcoral">`; switch (slave.fetish) { case "submissive": if (slave.fetishStrength > 95) { r += `Complete submissive${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else if (slave.fetishStrength > 60) { r += `Submissive${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else { r += `Submissive tendencies${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } break; case "cumslut": if (slave.fetishStrength > 95) { r += `Cumslut${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else if (slave.fetishStrength > 60) { r += `Oral fixation${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else { r += `Prefers oral${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } break; case "humiliation": if (slave.fetishStrength > 95) { r += `Humiliation slut${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else if (slave.fetishStrength > 60) { r += `Exhibitionist${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else { r += `Interest in humiliation${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } break; case "buttslut": if (slave.fetishStrength > 95) { r += `Buttslut${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else if (slave.fetishStrength > 60) { r += `Anal fixation${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else { r += `Prefers anal${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } break; case "boobs": if (slave.fetishStrength > 95) { r += `Boobslut${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else if (slave.fetishStrength > 60) { r += `Breast fixation${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else { r += `Loves boobs${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } break; case "sadist": if (slave.fetishStrength > 95) { r += `Complete sadist${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else if (slave.fetishStrength > 60) { r += `Sadist${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else { r += `Sadistic tendencies${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } break; case "masochist": if (slave.fetishStrength > 95) { r += `Complete masochist${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else if (slave.fetishStrength > 60) { r += `Masochist${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else { r += `Masochistic tendencies${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } break; case "dom": if (slave.fetishStrength > 95) { r += `Complete dom${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else if (slave.fetishStrength > 60) { r += `Dominant${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else { r += `Dominant tendencies${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } break; case "pregnancy": if (slave.fetishStrength > 95) { r += `Pregnancy fetish${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else if (slave.fetishStrength > 60) { r += `Pregnancy kink${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } else { r += `Interest in impregnation${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; } break; default: r += `Sexually vanilla${V.summaryStats? `[${slave.fetishStrength}]` : ''}.`; break; } r += `</span> `; } function long_attraction(slave) { if (slave.attrXY <= 5) { r += `<span class="red">Disgusted by men${V.summaryStats? `[${slave.attrXY}]` : ''},</span> `; } else if (slave.attrXY <= 15) { r += `<span class="red">Turned off by men${V.summaryStats? `[${slave.attrXY}]` : ''},</span> `; } else if (slave.attrXY <= 35) { r += `<span class="red">Not attracted to men${V.summaryStats? `[${slave.attrXY}]` : ''},</span> `; } else if (slave.attrXY <= 65) { r += `Indifferent to men${V.summaryStats? `[${slave.attrXY}]` : ''}, `; } else if (slave.attrXY <= 85) { r += `<span class="green">Attracted to men${V.summaryStats? `[${slave.attrXY}]` : ''},</span> `; } else if (slave.attrXY <= 95) { r += `<span class="green">Aroused by men${V.summaryStats? `[${slave.attrXY}]` : ''},</span> `; } else if (slave.attrXX > 95) { if (slave.energy <= 95) { r += `<span class="green">Omnisexual!</span> `; } else { r += `<span class="green">Omnisexual nymphomaniac!</span> `; } } else { r += `<span class="green">Passionate about men${V.summaryStats? `[${slave.attrXY}]` : ''},</span> `; } if (slave.attrXX <= 5) { r += `<span class="red">disgusted by women${V.summaryStats? `[${slave.attrXX}]` : ''}.</span> `; } else if (slave.attrXX <= 15) { r += `<span class="red">turned off by women${V.summaryStats? `[${slave.attrXX}]` : ''}.</span> `; } else if (slave.attrXX <= 35) { r += `<span class="red">not attracted to women${V.summaryStats? `[${slave.attrXX}]` : ''}.</span> `; } else if (slave.attrXX <= 65) { r += `indifferent to women${V.summaryStats? `[${slave.attrXX}]` : ''}. `; } else if (slave.attrXX <= 85) { r += `<span class="green">attracted to women${V.summaryStats? `[${slave.attrXX}]` : ''}.</span> `; } else if (slave.attrXX <= 95) { r += `<span class="green">aroused by women${V.summaryStats? `[${slave.attrXX}]` : ''}.</span> `; } else if (slave.attrXY <= 95) { r += `<span class="green">passionate about women${V.summaryStats? `[${slave.attrXX}]` : ''}.</span> `; } if (slave.energy > 95) { if ((slave.attrXY <= 95) || (slave.attrXX <= 95)) { r += `<span class="green">Nymphomaniac!</span>`; } } else if (slave.energy > 80) { r += `<span class="green">Powerful sex drive${V.summaryStats? `[${slave.energy}]` : ''}.</span>`; } else if (slave.energy > 60) { r += `<span class="green">Good sex drive${V.summaryStats? `[${slave.energy}]` : ''}.</span>`; } else if (slave.energy > 40) { r += `<span class="yellow">Average sex drive${V.summaryStats? `[${slave.energy}]` : ''}.</span>`; } else if (slave.energy > 20) { r += `<span class="red">Poor sex drive${V.summaryStats? `[${slave.energy}]` : ''}.</span>`; } else { r += `<span class="red">No sex drive${V.summaryStats? `[${slave.energy}]` : ''}.</span>`; } r += " "; } function long_smart_fetish(slave) { if (slave.fetishKnown === 1) { if (slave.clitSetting === "off") { r += `SP off.`; } else if (((slave.fetish !== "submissive") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "submissive")) { r += `SP: submissive.`; } else if (((slave.fetish !== "cumslut") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "oral")) { r += `SP: oral.`; } else if (((slave.fetish !== "humiliation") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "humiliation")) { r += `SP: humiliation.`; } else if (((slave.fetish !== "buttslut") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "anal")) { r += `SP: anal.`; } else if (((slave.fetish !== "boobs") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "boobs")) { r += `SP: breasts.`; } else if (((slave.fetish !== "sadist") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "sadist")) { r += `SP: sadism.`; } else if (((slave.fetish !== "masochist") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "masochist")) { r += `SP: masochism.`; } else if (((slave.fetish !== "dom") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "dom")) { r += `SP: dominance.`; } else if (((slave.fetish !== "pregnancy") || (slave.fetishStrength <= 95)) && (slave.clitSetting === "pregnancy")) { r += `SP: pregnancy.`; } else if ((slave.fetish !== "none") && (slave.clitSetting === "vanilla")) { r += `SP: vanilla.`; } else if ((slave.energy <= 95) && (slave.clitSetting === "all")) { r += `SP: all.`; } else if ((slave.energy > 5) && (slave.clitSetting === "none")) { r += `SP: none.`; } else if (!["women", "men", "anti-women", "anti-men"].includes(slave.clitSetting)) { r += `SP: monitoring.`; } } else { switch (slave.clitSetting) { case "off": r += `SP off.`; break; case "submissive": r += `SP: submissive.`; break; case "oral": r += `SP: oral.`; break; case "humiliation": r += `SP: humiliation.`; break; case "anal": r += `SP: anal.`; break; case "boobs": r += `SP: breasts.`; break; case "sadist": r += `SP: sadism.`; break; case "masochist": r += `SP: masochism.`; break; case "dom": r += `SP: dominance.`; break; case "pregnancy": r += `SP: pregnancy.`; break; case "vanilla": r += `SP: vanilla.`; break; case "all": r += `SP: all.`; break; case "none": r += `SP: none.`; break; } } r += " "; } function long_smart_attraction(slave) { if (slave.attrKnown === 1) { if ((slave.attrXX < 100) && (slave.clitSetting === "women")) { r += `SP: women.`; } else if ((slave.attrXY < 100) && (slave.clitSetting === "men")) { r += `SP: men.`; } } else { if (slave.clitSetting === "women") { r += `SP: women.`; } else if (slave.clitSetting === "men") { r += `SP: men.`; } } r += " "; } function long_behavior_flaw(slave) { r += `<span class="red">`; switch (slave.behavioralFlaw) { case "arrogant": r += `Arrogant.`; break; case "bitchy": r += `Bitchy.`; break; case "odd": r += `Odd.`; break; case "hates men": r += `Hates men.`; break; case "hates women": r += `Hates women.`; break; case "gluttonous": r += `Stress eater.`; break; case "anorexic": r += `Anorexic.`; break; case "devout": r += `Devoutly religious.`; break; case "liberated": r += `Mentally liberated.`; break; default: slave.behavioralFlaw = "none"; break; } r += `</span> `; } function long_sex_flaw(slave) { switch (slave.sexualFlaw) { case "hates oral": r += `<span class="red">Hates oral.</span>`; break; case "hates anal": r += `<span class="red">Hates anal.</span>`; break; case "hates penetration": r += `<span class="red">Hates penetration.</span>`; break; case "shamefast": r += `<span class="red">Shamefast.</span>`; break; case "idealistic": r += `<span class="red">Sexually idealistic.</span>`; break; case "repressed": r += `<span class="red">Sexually repressed.</span>`; break; case "apathetic": r += `<span class="red">Sexually apathetic.</span>`; break; case "crude": r += `<span class="red">Sexually crude.</span>`; break; case "judgemental": r += `<span class="red">Sexually judgemental.</span>`; break; case "cum addict": r += `<span class="yellow">Cum addict.</span>`; break; case "anal addict": r += `<span class="yellow">Anal addict.</span>`; break; case "attention whore": r += `<span class="yellow">Attention whore.</span>`; break; case "breast growth": r += `<span class="yellow">Breast obsession.</span>`; break; case "abusive": r += `<span class="yellow">Sexually abusive.</span>`; break; case "malicious": r += `<span class="yellow">Sexually malicious.</span>`; break; case "self hating": r += `<span class="yellow">Self hatred.</span>`; break; case "neglectful": r += `<span class="yellow">Self neglectful.</span>`; break; case "breeder": r += `<span class="yellow">Breeding obsession.</span>`; break; default: slave.sexualFlaw = "none"; break; } r += " "; } function long_behavior_quirk(slave) { r += `<span class="green">`; switch (slave.behavioralQuirk) { case "confident": r += `Confident.`; break; case "cutting": r += `Cutting.`; break; case "funny": r += `Funny.`; break; case "fitness": r += `Fitness.`; break; case "adores women": r += `Adores women.`; break; case "adores men": r += `Adores men.`; break; case "insecure": r += `Insecure.`; break; case "sinful": r += `Sinful.`; break; case "advocate": r += `Advocate.`; break; default: slave.behavioralQuirk = "none"; break; } r += " "; } function long_sex_quirk(slave) { switch (slave.sexualQuirk) { case "gagfuck queen": r += `Gagfuck queen.`; break; case "painal queen": r += `Painal queen.`; break; case "strugglefuck queen": r += `Strugglefuck queen.`; break; case "tease": r += `Tease.`; break; case "romantic": r += `Romantic.`; break; case "perverted": r += `Perverted.`; break; case "caring": r += `Caring.`; break; case "unflinching": r += `Unflinching.`; break; case "size queen": r += `Size queen.`; break; default: slave.sexualQuirk = "none"; break; } r += `</span> `; } function short_extended_family(slave) { let handled = 0; if (slave.mother > 0) { let _ssj = V.slaves.findIndex(function(s) { return s.ID === slave.mother; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s daughter`; if (slave.relationshipTarget === V.slaves[_ssj].ID) { if (slave.relationship === 1) { r += ` & friend`; } else if (slave.relationship === 2) { r += ` & BFF`; } else if (slave.relationship === 3) { r += ` & FWB`; } else if (slave.relationship === 4) { r += ` & lover`; } else { r += ` & wife`; } handled = 1; } } r += " "; } else if (slave.mother === -1) { r += `Your daughter`; if (slave.relationship === -3) { r += ` & wife`; handled = 1; } else if (slave.relationship === -2) { r += ` & lover`; handled = 1; } r += " "; } if (slave.father > 0 && slave.father !== slave.mother) { let _ssj = V.slaves.findIndex(function(s) { return s.ID === slave.father; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s daughter`; if (slave.relationshipTarget === V.slaves[_ssj].ID && handled !== 1) { if (slave.relationship === 1) { r += ` & friend`; } else if (slave.relationship === 2) { r += ` & BFF`; } else if (slave.relationship === 3) { r += ` & FWB`; } else if (slave.relationship === 4) { r += ` & lover`; } else { r += ` & wife`; } handled = 1; } } r += " "; } else if (slave.father === -1 && slave.mother !== -1) { r += `Your daughter`; if (slave.relationship === -3) { r += ` & wife`; handled = 1; } else if (slave.relationship === -2) { r += ` & lover`; handled = 1; } } if (slave.daughters === 1) { let _ssj = V.slaves.findIndex(function(s) { return s.mother === slave.ID; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s mother`; if (slave.relationshipTarget === V.slaves[_ssj].ID) { if (slave.relationship === 1) { r += ` & friend`; } else if (slave.relationship === 2) { r += ` & BFF`; } else if (slave.relationship === 3) { r += ` & FWB`; } else if (slave.relationship === 4) { r += ` & lover`; } else { r += ` & wife`; } handled = 1; } } r += " "; _ssj = V.slaves.findIndex(function(s) { return s.father === slave.ID; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s father`; if (slave.relationshipTarget === V.slaves[_ssj].ID && handled !== 1) { if (slave.relationship === 1) { r += ` & friend`; } else if (slave.relationship === 2) { r += ` & BFF`; } else if (slave.relationship === 3) { r += ` & FWB`; } else if (slave.relationship === 4) { r += ` & lover`; } else { r += ` & wife`; } handled = 1; } } r += " "; } else if (slave.daughters > 1) { r += `multiple daughters `; } if (slave.sisters === 1) { let _ssj = V.slaves.findIndex(function(s) { return areSisters(s, slave) > 0; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s sister`; if (slave.relationshipTarget === V.slaves[_ssj].ID) { if (slave.relationship === 1) { r += ` & friend`; } else if (slave.relationship === 2) { r += ` & BFF`; } else if (slave.relationship === 3) { r += ` & FWB`; } else if (slave.relationship === 4) { r += ` & lover`; } else { r += ` & wife`; } handled = 1; } } r += " "; } else if (slave.sisters > 1) { r += `multiple sisters `; } if (slave.relationship > 0 && handled !== 1) { let _ssj = V.slaves.findIndex(function(s) { return s.ID === slave.relationshipTarget; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s`; switch (slave.relationship) { case 1: r += ` friend`; break; case 2: r += ` BFF`; break; case 3: r += ` FWB`; break; case 4: r += ` lover`; break; case 5: r += ` wife`; break; } } } else if (slave.relationship === -3) { r += `Your wife`; } else if (slave.relationship === -2) { r += `E Bonded`; } else if (slave.relationship === -1) { r += `E Slut`; } r += " "; } function short_legacy_family(slave) { if (slave.relation !== 0) { let _ssj = V.slaves.findIndex(function(s) { return s.ID === slave.relationTarget; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s ${slave.relation}`; } } if (slave.relationship > 0) { let _ssj = V.slaves.findIndex(function(s) { return s.ID === slave.relationshipTarget; }); if (_ssj !== -1) { switch (slave.relationship) { case 1: if (slave.relationshipTarget !== slave.relationTarget) { r += `${SlaveFullName(V.slaves[_ssj])}'s`; } else { r += ` &`; } r += ` friend`; break; case 2: if (slave.relationshipTarget !== slave.relationTarget) { r += `${SlaveFullName(V.slaves[_ssj])}'s`; } else { r += ` &`; } r += ` BFF`; break; case 3: if (slave.relationshipTarget !== slave.relationTarget) { r += `${SlaveFullName(V.slaves[_ssj])}'s`; } else { r += ` &`; } r += ` FWB`; break; case 4: if (slave.relationshipTarget !== slave.relationTarget) { r += `${SlaveFullName(V.slaves[_ssj])}'s`; } else { r += ` &`; } r += ` lover`; break; case 5: if (slave.relationshipTarget !== slave.relationTarget) { r += `${SlaveFullName(V.slaves[_ssj])}'s`; } else { r += ` &`; } r += ` wife`; break; } } } else if (slave.relationship === -3) { r += `Your wife`; } else if (slave.relationship === -2) { r += `E Bonded`; } else if (slave.relationship === -1) { r += `E Slut`; } } function short_rival(slave) { if (slave.rivalry !== 0) { r += `&nbsp;&nbsp;&nbsp;&nbsp;`; let _ssj = V.slaves.findIndex(function(s) { return s.ID === slave.rivalryTarget; }); if (_ssj !== -1) { r += `<span class="lightsalmon">`; if (slave.rivalry <= 1) { r += `Disl ${SlaveFullName(V.slaves[_ssj])}`; } else if (slave.rivalry <= 2) { r += `${SlaveFullName(V.slaves[_ssj])}'s rival`; } else { r += `Hates ${SlaveFullName(V.slaves[_ssj])}`; } r += `</span> `; } } } function long_extended_family(slave) { let handled = 0; if (slave.mother > 0) { let _ssj = V.slaves.findIndex(function(s) { return s.ID === slave.mother; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s <span class="lightgreen">daughter`; if (slave.relationshipTarget === V.slaves[_ssj].ID) { if (slave.relationship === 1) { r += ` and friend`; } else if (slave.relationship === 2) { r += ` and best friend`; } else if (slave.relationship === 3) { r += ` and FWB`; } else if (slave.relationship === 4) { r += ` and lover`; } else { r += ` and wife`; } handled = 1; } r += `.</span> `; } } else if (slave.mother === -1) { r += `Your `; if (slave.relationship === -3) { r += `<span class="lightgreen">daughter and wife.</span> `; handled = 1; } else if (slave.relationship === -2) { r += `<span class="lightgreen">daughter and lover.</span> `; handled = 1; } else { r += `<span class="lightgreen">daughter.</span> `; } } if (slave.father > 0 && slave.father !== slave.mother) { let _ssj = V.slaves.findIndex(function(s) { return s.ID === slave.father; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s <span class="lightgreen">daughter`; if (slave.relationshipTarget === V.slaves[_ssj].ID) { if (slave.relationship === 1) { r += ` and friend`; } else if (slave.relationship === 2) { r += ` and best friend`; } else if (slave.relationship === 3) { r += ` and FWB`; } else if (slave.relationship === 4) { r += ` and lover`; } else { r += ` and wife`; } handled = 1; } r += `.</span> `; } } else if (slave.father === -1 && slave.father !== slave.mother) { r += `Your `; if (slave.relationship === -3) { r += `<span class="lightgreen">daughter and wife.</span> `; handled = 1; } else if (slave.relationship === -2) { r += `<span class="lightgreen">daughter and lover.</span> `; handled = 1; } else { r += `<span class="lightgreen">daughter.</span> `; } } if (slave.daughters === 1) { let _ssj = V.slaves.findIndex(function(s) { return s.mother === slave.ID; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s <span class="lightgreen">mother`; if (slave.relationshipTarget === V.slaves[_ssj].ID) { if (slave.relationship === 1) { r += ` and friend`; } else if (slave.relationship === 2) { r += ` and best friend`; } else if (slave.relationship === 3) { r += ` and FWB`; } else if (slave.relationship === 4) { r += ` and lover`; } else { r += ` and wife`; } handled = 1; } r += `.</span> `; } _ssj = V.slaves.findIndex(function(s) { return s.father === slave.ID; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s <span class="lightgreen">father`; if (slave.relationshipTarget === V.slaves[_ssj].ID) { if (slave.relationship === 1) { r += ` and friend`; } else if (slave.relationship === 2) { r += ` and best friend`; } else if (slave.relationship === 3) { r += ` and FWB`; } else if (slave.relationship === 4) { r += ` and lover`; } else { r += ` and wife`; } handled = 1; } r += `.</span> `; } } else if (slave.daughters > 1) { if (slave.daughters > 10) { r += `<span class="lightgreen">Has tons of daughters.</span> `; } else if (slave.daughters > 5) { r += `<span class="lightgreen">Has many daughters.</span> `; } else { r += `<span class="lightgreen">Has several daughters.</span> `; } } if (slave.sisters === 1) { let _ssj = V.slaves.findIndex(function(s) { return areSisters(s, slave) > 0; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s <span class="lightgreen">sister`; if (slave.relationshipTarget === V.slaves[_ssj].ID) { if (slave.relationship === 1) { r += ` and friend`; } else if (slave.relationship === 2) { r += ` and best friend`; } else if (slave.relationship === 3) { r += ` and FWB`; } else if (slave.relationship === 4) { r += ` and lover`; } else { r += ` and wife`; } handled = 1; } r += `.</span> `; } } else if (slave.sisters > 1) { if (slave.sisters > 10) { r += `<span class="lightgreen">One of many sisters.</span> `; } else if (slave.sisters > 5) { r += `<span class="lightgreen">Has many sisters.</span> `; } else { r += `<span class="lightgreen">Has several sisters.</span> `; } } if (slave.relationship > 0 && handled !== 1) { let _ssj = V.slaves.findIndex(function(s) { return s.ID === slave.relationshipTarget; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s `; switch (slave.relationship) { case 1: r += `<span class="lightgreen">friend.</span> `; break; case 2: r += `<span class="lightgreen">best friend.</span> `; break; case 3: r += `<span class="lightgreen">FWB.</span> `; break; case 4: r += `<span class="lightgreen">lover.</span> `; break; case 5: r += `<span class="lightgreen">slave wife.</span> `; break; } } } else if (slave.relationship === -3) { r += `<span class="lightgreen">Your wife.</span> `; } else if (slave.relationship === -2) { r += `<span class="lightgreen">Emotionally bonded to you.</span> `; } else if (slave.relationship === -1) { r += `<span class="lightgreen">Emotional slut.</span> `; } } function long_legacy_family(slave) { if (slave.relation !== 0) { let _ssj = V.slaves.findIndex(function(s) { return s.ID === slave.relationTarget; }); if (_ssj !== -1) { r += `${SlaveFullName(V.slaves[_ssj])}'s `; if (slave.relationshipTarget !== slave.relationTarget) { r += `<span class="lightgreen">${slave.relation}</span>. `; } else { r += `<span class="lightgreen">${slave.relation}</span> `; } if (slave.relationship <= 0) { r += `&nbsp;&nbsp;&nbsp;&nbsp;`; } } } if (slave.relationship > 0) { let _ssj = V.slaves.findIndex(function(s) { return s.ID === slave.relationshipTarget; }); if (_ssj !== -1) { switch (slave.relationship) { case 1: if (slave.relationshipTarget !== slave.relationTarget) { r += `${SlaveFullName(V.slaves[_ssj])}'s `; } else { r += ` and `; } r += `<span class="lightgreen">friend.</span> `; break; case 2: if (slave.relationshipTarget !== slave.relationTarget) { r += `${SlaveFullName(V.slaves[_ssj])}'s `; } else { r += ` and `; } r += `<span class="lightgreen">best friend.</span> `; break; case 3: if (slave.relationshipTarget !== slave.relationTarget) { r += `${SlaveFullName(V.slaves[_ssj])}'s `; } else { r += ` and `; } r += `<span class="lightgreen">FWB.</span> `; break; case 4: if (slave.relationshipTarget !== slave.relationTarget) { r += `${SlaveFullName(V.slaves[_ssj])}'s `; } else { r += ` and `; } r += `<span class="lightgreen">lover.</span> `; break; case 5: if (slave.relationshipTarget !== slave.relationTarget) { r += `${SlaveFullName(V.slaves[_ssj])}'s`; } else { r += ` and `; } r += `<span class="lightgreen">slave wife.</span> `; break; } } } else if (slave.relationship === -3) { r += `<span class="lightgreen">Your wife.</span> `; } else if (slave.relationship === -2) { r += `<span class="lightgreen">Emotionally bonded to you.</span> `; } else if (slave.relationship === -1) { r += `<span class="lightgreen">Emotional slut.</span> `; } } function long_rival(slave) { if (slave.rivalry !== 0) { r += `&nbsp;&nbsp;&nbsp;&nbsp;`; let _ssj = V.slaves.findIndex(function(s) { return s.ID === slave.rivalryTarget; }); if (_ssj !== -1) { if (slave.rivalry <= 1) { r += `<span class="lightsalmon">Dislikes</span> ${SlaveFullName(V.slaves[_ssj])}.`; } else if (slave.rivalry <= 2) { r += `${SlaveFullName(V.slaves[_ssj])}'s <span class="lightsalmon">rival.</span>`; } else { r += `<span class="lightsalmon">Hates</span> ${SlaveFullName(V.slaves[_ssj])}.`; } } r += " "; } } function long_clothes(slave) { switch (slave.clothes) { case "attractive lingerie": r += `Nice lingerie.`; break; case "a succubus outfit": r += `Succubus outfit.`; break; case "a string bikini": r += `String bikini.`; break; case "a scalemail bikini": r += `Scalemail bikini.`; break; case "a monokini": r += `Monokini.`; break; case "an apron": r += `Apron.`; break; case "a cybersuit": r += `Cybersuit.`; break; case "cutoffs and a t-shirt": r += `Cutoffs, t-shirt.`; break; case "a slutty outfit": r += `Slutty outfit.`; break; case "uncomfortable straps": r += `Leather straps.`; break; case "a fallen nuns habit": r += `Slutty habit.`; break; case "a chattel habit": r += `Chattel habit.`; break; case "a penitent nuns habit": r += `Cilice.`; break; case "slutty jewelry": r += `Bangles.`; break; case "attractive lingerie for a pregnant woman": r += `Preggo lingerie.`; break; case "a maternity dress": r += `Maternity dress.`; break; case "stretch pants and a crop-top": r += `Stretch pants, crop-top.`; break; case "harem gauze": r += `Harem outfit.`; break; case "a slave gown": r += `Slave gown.`; break; case "a halter top dress": r += `Halter top dress.`; break; case "a mini dress": r += `Mini dress.`; break; case "a ball gown": r += `Ball gown.`; break; case "slutty business attire": r += `Slutty suit.`; break; case "nice business attire": r += `Nice suit.`; break; case "a comfortable bodysuit": r += `Bodysuit.`; break; case "a military uniform": r += `Military uniform.`; break; case "a schutzstaffel uniform": r += `Schutzstaffel uniform.`; break; case "a slutty schutzstaffel uniform": r += `Slutty Schutzstaffel uniform.`; break; case "a red army uniform": r += `Red Army uniform.`; break; case "a long qipao": r += `Long Qipao.`; break; case "battlearmor": r += `Battlearmor.`; break; case "a mounty outfit": r += `Mounty outfit.`; break; case "a dirndl": r += `Dirndl.`; break; case "lederhosen": r += `Lederhosen.`; break; case "a biyelgee costume": r += `Biyelgee costume.`; break; case "a leotard": r += `Leotard.`; break; case "a bunny outfit": r += `Bunny outfit.`; break; case "a slutty maid outfit": r += `Slutty maid.`; break; case "a nice maid outfit": r += `Nice maid.`; break; case "a slutty nurse outfit": r += `Slutty nurse.`; break; case "a nice nurse outfit": r += `Nice nurse.`; break; case "a schoolgirl outfit": r += `Schoolgirl outfit.`; break; case "a kimono": r += `Kimono.`; break; case "a hijab and abaya": r += `Hijab and abaya.`; break; case "battledress": r += `Battledress.`; break; case "a latex catsuit": r += `Nice latex.`; break; case "restrictive latex": r += `Bondage latex.`; break; case "conservative clothing": r += `Conservative clothing.`; break; case "chains": r += `Chains.`; break; case "a cheerleader outfit": r += `Cheerleader.`; break; case "clubslut netting": r += `Netting.`; break; case "shibari ropes": r += `Shibari.`; break; case "Western clothing": r += `Chaps.`; break; case "body oil": r += `Body oil.`; break; case "a toga": r += `Toga.`; break; case "a huipil": r += `Huipil.`; break; case "a slutty qipao": r += `Slutty qipao.`; break; case "spats and a tank top": r += `Spats, tank top.`; break; case "a burkini": r += `Burkini.`; break; case "a niqab and abaya": r += `Niqab and abaya.`; break; case "a hijab and blouse": r += `Hijab and blouse.`; break; case "a burqa": r += `Burqa.`; break; case "kitty lingerie": r += `Kitty lingerie.`; break; default: r += `Naked.`; break; } r += " "; } function long_collar(slave) { switch (slave.collar) { case "uncomfortable leather": r += `Leather collar.`; break; case "tight steel": r += `Steel collar.`; break; case "preg biometrics": r += `Pregnancy biometrics collar.`; break; case "cruel retirement counter": r += `Cruel counter collar.`; break; case "shock punishment": r += `Shock collar.`; break; case "dildo gag": r += `Dildo gag.`; break; case "massive dildo gag": r += `Throat-bulging dildo gag.`; break; case "neck corset": r += `Neck corset.`; break; case "stylish leather": r += `Stylish leather collar.`; break; case "satin choker": r += `Satin choker.`; break; case "silk ribbon": r += `Silken ribbon.`; break; case "heavy gold": r += `Gold collar.`; break; case "bowtie": r += `Bowtie collar.`; break; case "pretty jewelry": r += `Pretty collar.`; break; case "nice retirement counter": r += `Nice counter collar.`; break; case "bell collar": r += `Bell collar.`; break; case "leather with cowbell": r += `Cowbell collar.`; break; case "ancient Egyptian": r += `Wesekh.`; break; case "ball gag": r += `Ball gag.`; break; case "bit gag": r += `Bit gag.`; break; case "porcelain mask": r += `Porcelain mask.`; break; } r += " "; } function long_belly(slave) { switch (slave.bellyAccessory) { case "shapewear": r += `Shapewear.`; break; case "a small empathy belly": r += `Small fake belly.`; break; case "a medium empathy belly": r += `Medium fake belly.`; break; case "a large empathy belly": r += `Large fake belly.`; break; case "a huge empathy belly": r += `Huge fake belly.`; break; case "a corset": r += `Corset.`; break; case "an extreme corset": r += `Extreme corsetage.`; break; } r += " "; } function long_legs(slave) { if (slave.legAccessory === "short stockings") { r += `Short stockings.`; } else if (slave.legAccessory === "long stockings") { r += `Long stockings.`; } r += " "; } function long_shoes(slave) { if (slave.shoes === "heels") { r += `Heels.`; } else if (slave.shoes === "pumps") { r += `Pumps.`; } else if (slave.shoes === "extreme heels") { r += `Extreme heels.`; } else if (slave.shoes === "boots") { r += `Boots.`; } else if (slave.heels === 1) { r += `<span class="yellow">Crawling.</span>`; } else if (slave.shoes === "flats") { r += `Flats.`; } r += " "; } function long_vaginal_acc(slave) { switch (slave.vaginalAccessory) { case "chastity belt": r += `Vaginal chastity.`; break; case "combined chastity": r += `Combined chastity.`; break; case "anal chastity": r += `Anal chastity.`; break; case "dildo": r += `Vaginal dildo.`; break; case "large dildo": r += `Large vaginal dildo.`; break; case "huge dildo": r += `Huge vaginal dildo.`; break; case "long dildo": r += `Long vaginal dildo.`; break; case "long, large dildo": r += `Long and large vaginal dildo.`; break; case "long, huge dildo": r += `Long and wide vaginal dildo.`; break; } r += " "; } function long_dick_acc(slave) { if (slave.dickAccessory === "chastity") { r += `Chastity cage.`; } else if (slave.dickAccessory === "combined chastity") { r += `Combined chastity.`; } else if (slave.dickAccessory === "anal chastity") { r += `Anal chastity.`; } r += " "; } function long_buttplug(slave) { switch (slave.buttplug) { case "plug": r += `Buttplug.`; break; case "large plug": r += `Large buttplug.`; break; case "huge plug": r += `Huge buttplug.`; break; case "long plug": r += `Long buttplug.`; break; case "long, large plug": r += `Large, long buttplug.`; break; case "long, huge plug": r += `Enormous buttplug.`; break; } r += " "; switch (slave.buttplugAttachment) { case "tail": r += `Attached tail. `; break; case "cat tail": r += `Attached cat tail. `; break; case "fox tail": r += `Attached fox tail. `; break; } } function rules_assistant(slave) { if (slave.useRulesAssistant === 0) { r += `<span class="lightgreen">RA-Exempt</span> `; } else if (V.abbreviateRulesets === 2 && (slave.currentRules !== undefined) && (slave.currentRules.length > 0)) { r += `Rules: ${V.defaultRules.filter(x => ruleApplied(slave, x)).map(x => x.name).join(", ") }`; } } function origins(slave) { r += `<br>`; if (V.seeImages !== 1 || V.seeSummaryImages !== 1 || V.imageChoice === 1) { r += `&nbsp;&nbsp;&nbsp;&nbsp;`; } r += `<span class="gray">${slave.origin}</span>`; } return SlaveSummaryUncached; })();
DankWolf/fc
src/js/slaveSummaryWidgets.tw
tw
bsd-3-clause
124,280
:: Span Macro JS [script] /* * <<span>> macro * A minimal macro which allows to create <span> elements with dynamic IDs. * * Usage: <<span $variable>>...<</span>> */ Macro.add('span', { skipArgs : true, tags : null, handler() { const payload = this.payload[0].contents.replace(/(^\n+|\n+$)/, ''); let statement = this.args.raw.trim(); let result; if(statement.length === 0) { return this.error('invalid syntax, format: <<span id>>'); } try { result = Scripting.evalTwineScript(statement); } catch (ex) { return this.error(`bad evaluation: ${typeof ex === 'object' ? ex.message : ex}`); } Config.debug && this.debugView.modes({block: true}); jQuery("<span id='" + String(result) + "' />") .wiki(payload) .appendTo(this.output); } });
DankWolf/fc
src/js/spanMacroJS.tw
tw
bsd-3-clause
811
:: StoryJS [script] /*config.history.tracking = false;*/ window.variableAsNumber = function(x, defaultValue, minValue, maxValue) { x = Number(x) if (x != x) {//NaN return defaultValue || 0;//In case the default value was not supplied. } if (x < minValue) {//Works even if minValue is undefined. return minValue; } if (x > maxValue) {//Works even if maxValue is undefined. return maxValue; } return x; }; window.isSexuallyPure = function(slave) { if (!slave) { return null; } if (slave.vagina < 1 && slave.anus < 1 && !slave.analCount && !slave.vaginalCount && !slave.oralCount && !slave.mammaryCount && !slave.penetrativeCount) { return true; } else { return false; } }; if (typeof interpolate == "undefined") { var interpolate = function(x0,y0,x1,y1,x) { if(x <= x0) { return y0; } else if(x >= x1) { return y1; } else { return (x - x0) * ((y1 - y0) / (x1 - x0)) + y0; } }; window.interpolate = interpolate; } window.isFullyPotent = function(slave) { if (!slave) { return null; } else if (slave.dick > 0 && slave.balls > 0 && slave.hormoneBalance < 100 && slave.drugs !== 'hormone blockers') { return true; } else { return false; } }; /* mousetrap v1.5.3 craig.is/killing/mice */ (function(C,r,g){function t(a,b,h){a.addEventListener?a.addEventListener(b,h,!1):a.attachEvent("on"+b,h)}function x(a){if("keypress"==a.type){var b=String.fromCharCode(a.which);a.shiftKey||(b=b.toLowerCase());return b}return l[a.which]?l[a.which]:p[a.which]?p[a.which]:String.fromCharCode(a.which).toLowerCase()}function D(a){var b=[];a.shiftKey&&b.push("shift");a.altKey&&b.push("alt");a.ctrlKey&&b.push("ctrl");a.metaKey&&b.push("meta");return b}function u(a){return"shift"==a||"ctrl"==a||"alt"==a|| "meta"==a}function y(a,b){var h,c,e,g=[];h=a;"+"===h?h=["+"]:(h=h.replace(/\+{2}/g,"+plus"),h=h.split("+"));for(e=0;e<h.length;++e)c=h[e],z[c]&&(c=z[c]),b&&"keypress"!=b&&A[c]&&(c=A[c],g.push("shift")),u(c)&&g.push(c);h=c;e=b;if(!e){if(!k){k={};for(var m in l)95<m&&112>m||l.hasOwnProperty(m)&&(k[l[m]]=m)}e=k[h]?"keydown":"keypress"}"keypress"==e&&g.length&&(e="keydown");return{key:c,modifiers:g,action:e}}function B(a,b){return null===a||a===r?!1:a===b?!0:B(a.parentNode,b)}function c(a){function b(a){a= a||{};var b=!1,n;for(n in q)a[n]?b=!0:q[n]=0;b||(v=!1)}function h(a,b,n,f,c,h){var g,e,l=[],m=n.type;if(!d._callbacks[a])return[];"keyup"==m&&u(a)&&(b=[a]);for(g=0;g<d._callbacks[a].length;++g)if(e=d._callbacks[a][g],(f||!e.seq||q[e.seq]==e.level)&&m==e.action){var k;(k="keypress"==m&&!n.metaKey&&!n.ctrlKey)||(k=e.modifiers,k=b.sort().join(",")===k.sort().join(","));k&&(k=f&&e.seq==f&&e.level==h,(!f&&e.combo==c||k)&&d._callbacks[a].splice(g,1),l.push(e))}return l}function g(a,b,n,f){d.stopCallback(b, b.target||b.srcElement,n,f)||!1!==a(b,n)||(b.preventDefault?b.preventDefault():b.returnValue=!1,b.stopPropagation?b.stopPropagation():b.cancelBubble=!0)}function e(a){"number"!==typeof a.which&&(a.which=a.keyCode);var b=x(a);b&&("keyup"==a.type&&w===b?w=!1:d.handleKey(b,D(a),a))}function l(a,c,n,f){function e(c){return function(){v=c;++q[a];clearTimeout(k);k=setTimeout(b,1E3)}}function h(c){g(n,c,a);"keyup"!==f&&(w=x(c));setTimeout(b,10)}for(var d=q[a]=0;d<c.length;++d){var p=d+1===c.length?h:e(f|| y(c[d+1]).action);m(c[d],p,f,a,d)}}function m(a,b,c,f,e){d._directMap[a+":"+c]=b;a=a.replace(/\s+/g," ");var g=a.split(" ");1<g.length?l(a,g,b,c):(c=y(a,c),d._callbacks[c.key]=d._callbacks[c.key]||[],h(c.key,c.modifiers,{type:c.action},f,a,e),d._callbacks[c.key][f?"unshift":"push"]({callback:b,modifiers:c.modifiers,action:c.action,seq:f,level:e,combo:a}))}var d=this;a=a||r;if(!(d instanceof c))return new c(a);d.target=a;d._callbacks={};d._directMap={};var q={},k,w=!1,p=!1,v=!1;d._handleKey=function(a, c,e){var f=h(a,c,e),d;c={};var k=0,l=!1;for(d=0;d<f.length;++d)f[d].seq&&(k=Math.max(k,f[d].level));for(d=0;d<f.length;++d)f[d].seq?f[d].level==k&&(l=!0,c[f[d].seq]=1,g(f[d].callback,e,f[d].combo,f[d].seq)):l||g(f[d].callback,e,f[d].combo);f="keypress"==e.type&&p;e.type!=v||u(a)||f||b(c);p=l&&"keydown"==e.type};d._bindMultiple=function(a,b,c){for(var d=0;d<a.length;++d)m(a[d],b,c)};t(a,"keypress",e);t(a,"keydown",e);t(a,"keyup",e)}var l={8:"backspace",9:"tab",13:"enter",16:"shift",17:"ctrl",18:"alt", 20:"capslock",27:"esc",32:"space",33:"pageup",34:"pagedown",35:"end",36:"home",37:"left",38:"up",39:"right",40:"down",45:"ins",46:"del",91:"meta",93:"meta",224:"meta"},p={106:"*",107:"+",109:"-",110:".",111:"/",186:";",187:"=",188:",",189:"-",190:".",191:"/",192:"`",219:"[",220:"\\",221:"]",222:"'"},A={"~":"`","!":"1","@":"2","#":"3",$:"4","%":"5","^":"6","&":"7","*":"8","(":"9",")":"0",_:"-","+":"=",":":";",'"':"'","<":",",">":".","?":"/","|":"\\"},z={option:"alt",command:"meta","return":"enter", escape:"esc",plus:"+",mod:/Mac|iPod|iPhone|iPad/.test(navigator.platform)?"meta":"ctrl"},k;for(g=1;20>g;++g)l[111+g]="f"+g;for(g=0;9>=g;++g)l[g+96]=g;c.prototype.bind=function(a,b,c){a=a instanceof Array?a:[a];this._bindMultiple.call(this,a,b,c);return this};c.prototype.unbind=function(a,b){return this.bind.call(this,a,function(){},b)};c.prototype.trigger=function(a,b){if(this._directMap[a+":"+b])this._directMap[a+":"+b]({},a);return this};c.prototype.reset=function(){this._callbacks={};this._directMap= {};return this};c.prototype.stopCallback=function(a,b){return-1<(" "+b.className+" ").indexOf(" mousetrap ")||B(b,this.target)?!1:"INPUT"==b.tagName||"SELECT"==b.tagName||"TEXTAREA"==b.tagName||b.isContentEditable};c.prototype.handleKey=function(){return this._handleKey.apply(this,arguments)};c.init=function(){var a=c(r),b;for(b in a)"_"!==b.charAt(0)&&(c[b]=function(b){return function(){return a[b].apply(a,arguments)}}(b))};c.init();C.Mousetrap=c;"undefined"!==typeof module&&module.exports&&(module.exports= c);"function"===typeof define&&define.amd&&define(function(){return c})})(window,document); Mousetrap.bind("enter", function () { $("#story-caption #endWeekButton a.macro-link").trigger("click"); }); Mousetrap.bind("space", function () { $("#story-caption #nextButton a.macro-link").trigger("click"); }); Mousetrap.bind("c", function () { $("#story-caption #manageArcology a.macro-link").trigger("click"); }); Mousetrap.bind("p", function () { $("#story-caption #managePenthouse a.macro-link").trigger("click"); }); Mousetrap.bind("left", function () { $("#prevSlave a.macro-link").trigger("click"); $("#prevRule a").trigger("click"); }); Mousetrap.bind("q", function () { $("#prevSlave a.macro-link").trigger("click"); $("#prevRule a").trigger("click"); }); Mousetrap.bind("shift+left", function () { $("#firstRule a").trigger("click"); }); Mousetrap.bind("shift+q", function () { $("#firstRule a").trigger("click"); }); Mousetrap.bind("right", function () { $("#nextSlave a.macro-link").trigger("click"); $("#nextRule a").trigger("click"); }); Mousetrap.bind("shift+right", function () { $("#lastRule a").trigger("click"); }); Mousetrap.bind("e", function () { $("#nextSlave a.macro-link").trigger("click"); $("#nextRule a").trigger("click"); }); Mousetrap.bind("shift+e", function () { $("#lastRule a").trigger("click"); }); Mousetrap.bind("f", function () { $("#walkpast a.macro-link").trigger("click"); }); Mousetrap.bind("h", function () { $("#manageHG a.macro-link").trigger("click"); }); Mousetrap.bind("s", function () { $("#buySlaves a.macro-link").trigger("click"); }); Mousetrap.bind("a", function () { $("#managePA a.macro-link").trigger("click"); }); Mousetrap.bind("b", function () { $("#manageBG a.macro-link").trigger("click"); }); Mousetrap.bind("u", function () { $("#manageRecruiter a.macro-link").trigger("click"); }); Mousetrap.bind("o", function () { $("#story-caption #optionsButton a.macro-link").trigger("click"); }); Mousetrap.bind("y", function () { $("#story-caption #policyButton a.macro-link").trigger("click"); }); Mousetrap.bind("f", function () { $("#story-caption #FSButton a.macro-link").trigger("click"); }); Mousetrap.bind("t", function () { $("#story-caption #PAOButton a.macro-link").trigger("click"); }); Mousetrap.bind("v", function () { $("#story-caption #URButton a.macro-link").trigger("click"); }); Mousetrap.bind("r", function () { $("#RAButton a.macro-link").trigger("click"); }); Mousetrap.bind("x", function () { $("#story-caption #managePerson a.macro-link").trigger("click"); }); Mousetrap.bind("z", function () { $("#story-caption #SFMButton a.macro-link").trigger("click"); }); Mousetrap.bind("d", function () { $("#story-caption #edictButton a.macro-link").trigger("click"); }); Mousetrap.bind("shift+s", function () { $("#story-caption #securityHQ a.macro-link").trigger("click"); }); Mousetrap.bind("shift+a", function () { $("#story-caption #secBarracks a.macro-link").trigger("click"); }); Mousetrap.bind("shift+h", function () { $("#story-caption #propHub a.macro-link").trigger("click"); }); Mousetrap.bind("shift+r", function () { $("#story-caption #riotCenter a.macro-link").trigger("click"); }); /** * BoobGenerator namespace. */ if (typeof BoobGenerator == "undefined") { var BoobGenerator = { rollBreast: function (modif) { var volume = [0, 300, 500, 650, 800, 1000, 1200, 1400, 1600, 1800, 2050, 2300, 2600, 2900, 3250, 3600, 3950, 4300, 4700, 5100, 5500, 5900]; var volume_dist = [90000, 470000, 720000, 840000, 908574, 947759, 970151, 982946, 990258, 994436, 996824, 998188, 998968, 999414, 999669, 999814, 999897, 999945, 999972, 999987, 999995, 1000000]; var randomRoll = Math.floor(Math.random() * 1000000) + 1 var actualSize = 0 while (randomRoll > volume_dist[actualSize]) { actualSize = actualSize + 1 } var minorSizeAdjustment = 0 if (Math.random()<.5) { minorSizeAdjustment = (Math.floor(Math.random() * 2) + 1) * 50 } var volResult = volume[actualSize] + minorSizeAdjustment + modif if (volResult < 0) {volResult = 0} return volResult } }; // Raise namespace scope to Global. window.BoobGenerator = BoobGenerator; }; /** * Slave checker namespace. */ if (typeof SlaveStatsChecker == "undefined") { var SlaveStatsChecker = { checkForLisp: function (slave) { /* Begin mod section: toggle whether slaves lisp. */ if (State && State.variables.disableLisping == 1) { return false; } /* End mod section: toggle whether slaves lisp. */ return ((slave.lips > 70) || (slave.lipsPiercing + slave.tonguePiercing > 2)) } }; // Raise namespace scope to Global. window.SlaveStatsChecker = SlaveStatsChecker; }; window.removeFromArray = function(arr, val) { for (var i = 0; i < arr.length; i++) { if (val == arr[i]) return arr.splice(i,1); } return null; }; window.filterInPlace = function(arr, callback, thisArg) { var j = 0; arr.forEach(function(e, i) { if (callback.call(thisArg, e, i, arr)) arr[j++] = e; }); arr.length = j; return arr; }; if (typeof FertilityAge == "undefined") { var FertilityAge = { setAge: function (age) { age = Number(age) if (age != age) { return 13; } else { return age } } }; // Raise namespace scope to Global. window.FertilityAge = FertilityAge; }; window.canGetPregnant = function(slave) { if (!slave) { return null; } else if (slave.preg == -1) { /* contraceptives check */ return false; } else if (!isFertile(slave)) { /* check other fertility factors */ return false; } else if ((slave.ovaries == 1) && (canDoVaginal(slave))) { return true; } else if ((slave.mpreg == 1) && (canDoAnal(slave))) { /* pregmod */ return true; } else { return false; } }; /* pregmod: are slave2's sperm compatible with slave1's eggs? */ window.canBreed = function(slave1, slave2) { if (!slave1 || !slave2) { return null; } else if (slave1.eggType == slave2.ballType) { return true; } else { return false; } }; /* assuming slave1 is fertile, could slave2 impregnate slave1? slave2 must have dick and balls with compatible sperm; both slaves must not be in chastity; slave2 need not achieve erection */ window.canImpreg = function(slave1, slave2) { if (!slave1 || !slave2) { return null; } else if (slave2.dick < 1) { return false; } else if (slave2.balls < 1) { return false; } else if (slave2.dickAccessory == "chastity") { return false; } else if (slave2.dickAccessory == "combined chastity") { return false; } else if (slave2.pubertyXY == 0) { /* pregmod start */ return false; } else if (slave2.vasectomy == 1) { return false; } else if (!canBreed(slave1, slave2)) { return false; /* pregmod end */ } else if (!canGetPregnant(slave1)) { /* includes chastity checks */ return false; } else { return true; } }; /* contraceptives (.preg == -1) do not negate this function */ window.isFertile = function(slave) { if (!slave) { return null; } WombInit(slave); if (slave.womb.length > 0 || slave.broodmother > 0) { /* currently pregnant or broodmother */ return false; } else if (slave.preg < -1) { /* sterile */ return false; } else if (slave.pregWeek < 0) { /* postpartum */ return false; } else if (slave.pubertyXX == 0) { /* pregmod start */ return false; } else if (slave.ovaryAge >= 47) { return false; } else if (slave.inflation != 0) { return false; } else if (slave.bellyImplant != -1) { return false; } else if (slave.mpreg == 1) { return true; /* pregmod end */ } else if (slave.ovaries == 1) { return true; } else { return false; } }; window.isPlayerFertile = function(PC) { if (!PC) { return null; } else if (PC.preg != 0) { /* currently pregnant, sterile, menopausal or on contraceptives */ return false; } else if (PC.pregWeek < 0) { /* postpartum */ return false; } else if (PC.vagina == 1) { return true; } else { return false; } }; window.canAchieveErection = function(slave) { if (!slave) { return null; } else if (slave.dick < 7 && slave.dick > 0 && slave.drugs !== 'hormone blockers' && (slave.balls > 0 ? slave.hormoneBalance < 100 : slave.hormoneBalance <= -100)) { return true; } else { return false; } }; window.canPenetrate = function(slave) { if (!slave) { return null; } else if (!canAchieveErection(slave)) { return false; } else if (slave.dickAccessory == "chastity") { return false; } else if (slave.dickAccessory == "combined chastity") { return false; } else if (slave.dick > 7) { return false; } return true; }; window.canSee = function(slave) { if (!slave) { return null; } else if (slave.eyes > -2) { return true; } else { return false; } }; window.canWalk = function(slave) { if (!slave) { return null; } else if (slave.amp == 1) { return false; } else if (tooFatSlave(slave)) { return false; } else if (tooBigBreasts(slave)) { return false; } else if (tooBigDick(slave)) { return false; } else if (tooBigBalls(slave)) { return false; } else if (tooBigButt(slave)) { return false; } else if (tooBigBelly(slave)) { return false; } else if (slave.heels == 0) { return true; } else if (slave.shoes == "heels") { return true; } else if (slave.shoes == "extreme heels") { return true; } else if (slave.shoes == "boots") { return true; } else { return false; } }; window.canTalk = function(slave) { if (!slave) { return null; } else if (slave.accent > 2) { return false; } else if (slave.voice == 0) { return false; } else if (slave.lips > 95) { return false; } else if (slave.collar == "dildo gag") { return false; } else if (slave.collar == "massive dildo gag") { return false; } else if (slave.collar == "ball gag") { return false; } else if (slave.collar == "bit gag") { return false; } else { return true; } }; window.canDoAnal = function(slave) { if (!slave) { return null; } else if (slave.vaginalAccessory == "anal chastity") { return false; } else if (slave.dickAccessory == "anal chastity") { return false; } else if (slave.vaginalAccessory == "combined chastity") { return false; } else if (slave.dickAccessory == "combined chastity") { return false; } return true; }; window.canDoVaginal = function(slave) { if (!slave) { return null; } else if (slave.vagina < 0) { return false; } else if (slave.vaginalAccessory == "chastity belt") { return false; } else if (slave.vaginalAccessory == "combined chastity") { return false; } return true; }; window.tooFatSlave = function(slave){ if (!slave) { return null; } else if (slave.weight > 190+(slave.muscles/5) && slave.physicalAge >= 18) { return true; } else if (slave.weight > 130+(slave.muscles/20) && slave.physicalAge <= 3) { return true; } else if (slave.weight > 160+(slave.muscles/15) && slave.physicalAge <= 12) { return true; } else if (slave.weight > 185+(slave.muscles/10) && slave.physicalAge < 18) { return true; } else { return false; } }; window.tooBigBreasts = function(slave){ if (!slave) { return null; } else if (slave.boobs > 30000+(slave.muscles*100) && slave.physicalAge >= 18) { return true; } else if (slave.boobs > 5000+(slave.muscles*10) && slave.physicalAge <= 3) { return true; } else if (slave.boobs > 10000+(slave.muscles*20) && slave.physicalAge <= 12) { return true; } else if (slave.boobs > 20000+(slave.muscles*50) && slave.physicalAge < 18) { return true; } else { return false; } }; window.tooBigBelly = function(slave){ if (!slave) { return null; } else if (slave.belly >= 450000+(slave.muscles*2000) && slave.physicalAge >= 18) { return true; } else if (slave.belly >= 350000+(slave.muscles*1000) && slave.physicalAge >= 13) { return true; } else if (slave.belly >= 150000+(slave.muscles*500) && slave.physicalAge <= 3) { return true; } else if (slave.belly >= 250000+(slave.muscles*800) && slave.physicalAge <= 12) { return true; } else { return false; } }; window.tooBigBalls = function(slave){ if (!slave) { return null; } else if (slave.balls >= 30+(slave.muscles*.3) && slave.physicalAge <= 3) { return true; } else if (slave.balls >= 60+(slave.muscles*.5) && slave.physicalAge <= 12) { return true; } else if (slave.balls >= 90+(slave.muscles*.7)) { return true; } else { return false; } }; window.tooBigDick = function(slave){ if (!slave) { return null; } else if (slave.dick >= 20+(slave.muscles*.1) && slave.physicalAge <= 3 && slave.dick !== 0) { return true; } else if (slave.dick >= 45+(slave.muscles*.3) && slave.physicalAge <= 12) { return true; } else if (slave.dick >= 68+(slave.muscles*.4)) { return true; } else { return false; } }; window.tooBigButt = function(slave){ if (!slave) { return null; } else if (slave.butt > 10 && slave.physicalAge <= 3) { return true; } else if (slave.butt > 14 && slave.physicalAge <= 12) { return true; } else { return false; } }; window.relationTargetWord = function(slave) { if (!slave) { return null; } else if (slave.relation == "daughter") { return "mother"; } else if (slave.relation == "mother") { return "daughter"; } return slave.relation; }; /* intended to condense the clothing/toy/etc availability checks into something less asinine */ window.isItemAccessible = function(string) { if (State.variables.cheatMode === 1){ return true; } else { switch(string) { case 'attractive lingerie for a pregnant woman': if ((State.variables.arcologies[0].FSRepopulationFocus > 0) || (State.variables.clothesBoughtMaternityLingerie === 1)) { return true; } else { return false; } break; case 'a bunny outfit': if ((State.variables.arcologies[0].FSGenderFundamentalist > 0) || (State.variables.clothesBoughtBunny === 1)) { return true; } else { return false; } break; case 'body oil': if ((State.variables.arcologies[0].FSPhysicalIdealist > 0) || (State.variables.clothesBoughtOil === 1)) { return true; } else { return false; } break; case 'chains': if ((State.variables.arcologies[0].FSDegradationist > 0) || (State.variables.clothesBoughtChains === 1)) { return true; } else { return false; } break; case 'a chattel habit': if ((State.variables.arcologies[0].FSChattelReligionist > 0) || (State.variables.clothesBoughtHabit === 1)) { return true; } else { return false; } break; case 'conservative clothing': if ((State.variables.arcologies[0].FSPaternalist > 0) || (State.variables.clothesBoughtConservative === 1)) { return true; } else { return false; } break; case 'harem gauze': if ((State.variables.arcologies[0].FSArabianRevivalist > 0) || (State.variables.clothesBoughtHarem === 1)) { return true; } else { return false; } break; case 'a huipil': if ((State.variables.arcologies[0].FSAztecRevivalist > 0) || (State.variables.clothesBoughtHuipil === 1)) { return true; } else { return false; } break; case 'a kimono': if ((State.variables.arcologies[0].FSEdoRevivalist > 0) || (State.variables.clothesBoughtKimono === 1)) { return true; } else { return false; } break; case 'a maternity dress': if ((State.variables.arcologies[0].FSRepopulationFocus > 0) || (State.variables.clothesBoughtMaternityDress === 1)) { return true; } else { return false; } break; case 'a slutty qipao': if ((State.variables.arcologies[0].FSChineseRevivalist > 0) || (State.variables.clothesBoughtQipao === 1)) { return true; } else { return false; } break; case 'stretch pants and a crop-top': if ((State.variables.arcologies[0].FSHedonisticDecadence > 0) || (State.variables.clothesBoughtLazyClothes === 1)) { return true; } else { return false; } break; case 'a toga': if ((State.variables.arcologies[0].FSRomanRevivalist > 0) || (State.variables.clothesBoughtToga === 1)) { return true; } else { return false; } break; case 'Western clothing': if ((State.variables.arcologies[0].FSPastoralist > 0) || (State.variables.clothesBoughtWestern === 1)) { return true; } else { return false; } break; case 'bowtie': if ((State.variables.arcologies[0].FSGenderFundamentalist > 0) || (State.variables.clothesBoughtBunny === 1)) { return true; } else { return false; } break; case 'ancient Egyptian': if ((State.variables.arcologies[0].FSEgyptianRevivalist > 0) || (State.variables.clothesBoughtEgypt === 1)) { return true; } else { return false; } break; case 'massive dildo gag': if (State.variables.toysBoughtGags === 1) { return true; } else { return false; } break; case 'a small empathy belly': case 'a medium empathy belly': case 'a large empathy belly': case 'a huge empathy belly': if ((State.variables.arcologies[0].FSRepopulationFocus > 0) || (State.variables.clothesBoughtBelly === 1)) { return true; } else { return false; } break; case 'long dildo': case 'long, large dildo': case 'long, huge dildo': if (State.variables.toysBoughtDildos === 1) { return true; } else { return false; } break; case 'long plug': case 'long, large plug': case 'long, huge plug': if (State.variables.toysBoughtButtPlugs === 1) { return true; } else { return false; } break; case 'tail': if (State.variables.toysBoughtButtPlugTails === 1) { return true; } else { return false; } break; default: return true; break; } } }; window.expandFacilityAssignments = function(facilityAssignments) { var assignmentPairs = { "serve in the club": "be the DJ", "rest in the spa": "be the Attendant", "work in the brothel": "be the Madam", "work in the dairy": "be the Milkmaid", "work as a servant": "be the Stewardess", "get treatment in the clinic": "be the Nurse", "live with your Head Girl": "be your Head Girl", "serve in the master suite": "be your Concubine", "learn in the schoolroom": "be the Schoolteacher", "be confined in the cellblock": "be the Wardeness", }; if (!facilityAssignments || !facilityAssignments.length) return []; var fullList = facilityAssignments.map(function(a) { if (a in assignmentPairs) return [a, assignmentPairs[a]]; return a; }); return fullList.flatten(); }; window.milkAmount = function(slave) { var milk; var calcs; if (!slave) { return null; } else { calcs = slave.boobs-slave.boobsImplant if (calcs > 40000) { milk = (158+((calcs-10000)/600)) } else if (calcs > 25000) { milk = (128+((calcs-10000)/500)) } else if (calcs > 10000) { milk = (78+((calcs-10000)/300)) } else if (calcs > 5000) { milk = (53+((calcs-5000)/200)) } else if (calcs > 2000) { milk = (29+((calcs-2000)/125)) } else if (calcs > 800) { milk = (16+((calcs-800)/80)) } else { milk = (8+((calcs-400)/50)) } if (slave.lactation == 2) { milk *= 1.2 } milk += (milk*((slave.devotion-50)/200)) if (slave.boobsImplant > 200) { milk *= 0.9 } calcs = (slave.hormoneBalance/50) if (slave.balls != 0 && calcs > -2) { calcs -= 1 } else if (slave.ovaries != 1 && calcs < 2) { calcs += 1 } milk *= (1+(calcs*0.1)) milk *= (1+(slave.preg/100)) milk *= (1+(slave.health/50)) milk *= (1+(slave.weight/500)) milk *= (1+(slave.lactationAdaptation/500)) milk = Math.trunc(milk) milk = Math.clamp(milk,1,1000000000000000000) return milk } }; window.cumAmount = function(slave) { var cum = 0; var calcs = 0; if (!slave) { return null; } else { if (slave.drugs == "testicle enhancement") { cum = ((slave.balls*3.5)+1) } else if (slave.drugs == "hyper testicle enhancement") { cum = ((slave.balls*5)+1) } else { cum = ((slave.balls*2.5)+1) } if (slave.diet == "cum production") { cum *= 1.2 } calcs = (slave.hormoneBalance/50) cum *= (1-(calcs*0.1)) if (slave.scrotum == 0) { cum *= 0.8 } if (slave.prostate == 0) { cum *= 0.2 // being generous here } else if (slave.prostate == 2) { cum *= 1.2 } else if (slave.prostate == 3) { cum *= 1.5 } if (slave.devotion > 50) { cum += (cum*(slave.devotion/100)) } else if (slave.devotion < -50) { cum += (cum*(slave.devotion/100)) } if (slave.health > 50) { cum += (cum*(slave.health/50)) } else if (slave.health < -50) { cum += (cum*(slave.health/50)) } cum = Math.trunc(cum) cum = Math.clamp(cum,1,1000000000000000000) return cum } }; window.lispReplace = function(text) { text = text.replace("Sh", "Th"); text = text.replace("SS", "Th"); text = text.replace("Ss", "Th"); text = text.replace("sS", "Th"); text = text.replace("S", "Th"); text = text.replace("aX", "aKTH"); text = text.replace("eX", "eKTH"); text = text.replace("iX", "iKTH"); text = text.replace("oX", "oKTH"); text = text.replace("uX", "uKTH"); text = text.replace("yX", "yKTH"); text = text.replace("AX", "AKTH"); text = text.replace("EX", "EKTH"); text = text.replace("IX", "IKTH"); text = text.replace("OX", "OKTH"); text = text.replace("UX", "UKTH"); text = text.replace("YX", "YKTH"); text = text.replace("Xa", "Tha"); text = text.replace("Xe", "The"); text = text.replace("Xi", "Thi"); text = text.replace("Xo", "Tho"); text = text.replace("Xu", "Thu"); text = text.replace("Xy", "Thy"); text = text.replace("XA", "THA"); text = text.replace("XE", "THE"); text = text.replace("XI", "THI"); text = text.replace("XO", "THO"); text = text.replace("XU", "THU"); text = text.replace("XY", "THY"); text = text.replace("X", "EKTH"); text = text.replace("zZ", "Th"); text = text.replace("Zz", "Th"); text = text.replace("ZZ", "TH"); text = text.replace("Z", "Th"); text = text.replace("C", "Th"); text = text.replace("Ci", "Thi"); text = text.replace("Ce", "The"); text = text.replace("Cy", "Thy"); text = text.replace("CI", "THI"); text = text.replace("CE", "THE"); text = text.replace("CY", "THY"); text = text.replace("ss", "th"); text = text.replace("sh", "th"); text = text.replace("s", "th"); text = text.replace("zz", "th"); text = text.replace("z", "th"); text = text.replace("ax", "akth"); text = text.replace("ex", "ekth"); text = text.replace("ix", "ikth"); text = text.replace("ox", "okth"); text = text.replace("ux", "ukth"); text = text.replace("yx", "ykth"); text = text.replace("Ax", "Akth"); text = text.replace("Ex", "Ekth"); text = text.replace("Ix", "Ikth"); text = text.replace("Ox", "Okth"); text = text.replace("Ux", "Ukth"); text = text.replace("Yx", "Ykth"); text = text.replace("xa", "tha"); text = text.replace("xe", "the"); text = text.replace("xi", "thi"); text = text.replace("xo", "tho"); text = text.replace("xu", "thu"); text = text.replace("xy", "thy"); text = text.replace("xA", "thA"); text = text.replace("xE", "thE"); text = text.replace("xI", "thI"); text = text.replace("xO", "thO"); text = text.replace("xU", "thU"); text = text.replace("xY", "thY"); text = text.replace("x", "ekth"); text = text.replace("c", "th"); text = text.replace("ci", "thi"); text = text.replace("ce", "the"); text = text.replace("cy", "thy"); text = text.replace("cI", "thI"); text = text.replace("cE", "thE"); text = text.replace("cY", "thY"); return text; } window.isVegetable = function(slave) { slave = slave || State.variables.activeSlave; if(!slave) { return false; } return (slave.fetish === 'mindbroken'); }; window.repGainSacrifice = function(slave, arcology) { slave = slave || State.variables.activeSlave; arcology = arcology || State.variables.arcologies[0]; if(!slave || !arcology || arcology.FSAztecRevivalist === "unset" || arcology.FSAztecRevivalist <= 0) { return 0; } return Math.ceil( (Math.min(100, Math.pow(1.0926, State.variables.week - slave.weekAcquired)) + slave.prestige * 30) * arcology.FSAztecRevivalist / 100 / ((State.variables.slavesSacrificedThisWeek || 0) + 1)); }; window.bodyguardSuccessorEligible = function(slave) { if(!slave) { return false; } return (slave.devotion > 50 && slave.muscles >= 0 && slave.weight < 100 && slave.boobs < 8000 && slave.butt < 10 && slave.belly < 5000 && slave.balls < 10 && slave.dick < 10 && slave.preg < 20 && slave.fuckdoll == 0 && slave.fetish != "mindbroken" && canWalk(slave)); }; window.ngUpdateGenePool = function(genePool) { var transferredSlaveIds = (State.variables.slaves || []) .filter(function(s) { return s.ID >= 1200000; }) .map(function(s) { return s.ID - 1200000; }); return (genePool || []) .filter(function(s) { return transferredSlaveIds.indexOf(s.ID) >= 0; }) .map(function(s) { var result = jQuery.extend(true, {}, s); result.ID += 1200000; return result; }); } window.toJson = function(obj) { var jsontext = JSON.stringify(obj); jsontext = jsontext.replace(/^{/,""); jsontext = jsontext.replace(/}$/,""); return jsontext; }; window.nippleColor = function(slave) { slave = slave || State.variables.activeSlave; if(slave.skin === 'tanned' || slave.skin === 'fair') { if(slave.preg > 10 || (slave.birthsTotal > 0 && slave.lactation > 0)) { return 'dark brown'; } else { return 'pink'; } } else if((slave.skin === 'pale' || slave.race === 'white')) { if(slave.preg > 10 || (slave.birthsTotal > 0 && slave.lactation > 0)) { return 'brown'; } else { return 'pink'; } } else if((slave.skin === 'brown' || slave.race === 'black')) { if(slave.preg > 10 || (slave.birthsTotal > 0 && slave.lactation > 0)) { return 'black'; } else { return 'dark brown'; } } else { if(slave.preg > 10 || (slave.birthsTotal > 0 && slave.lactation > 0)) { return 'dark brown'; } else { return 'brown'; } } } window.overpowerCheck = function(slave, PC) { var strength; if(State.variables.arcologies[0].FSPhysicalIdealist != "unset") { if(PC.title == 1) { strength = 130; } else { strength = 100; } } else if(PC.title == 1) { strength = 50; } else { strength = 30; } strength += (185-slave.height); strength -= (PC.belly/1000); return strength; } window.impregnatedBy = function(slave) { /* returns array of IDs of all characters who impregnated slave */ var IDArray = []; if (!Array.isArray(slave.womb)) { WombInit(slave); } for (var i = 0; i < slave.womb.length; i++) { IDArray.push(slave.womb[i].fatherID); } return IDArray; } window.isImpregnatedBy = function(mother, father) { /* returns true if mother was impregnated by father */ return impregnatedBy(mother).includes(father.ID); } window.jsAlert = function(obj) { alert(obj); } window.jsConsoleInfo = function(obj) { console.info(obj); } window.SoftenBehavioralFlaw = function SoftenBehavioralFlaw(slave) { switch (slave.behavioralFlaw) { case "arrogant": slave.behavioralQuirk = "confident"; break; case "bitchy": slave.behavioralQuirk = "cutting"; break; case "odd": slave.behavioralQuirk = "funny"; break; case "hates men": slave.behavioralQuirk = "adores women"; break; case "hates women": slave.behavioralQuirk = "adores men"; break; case "gluttonous": slave.behavioralQuirk = "fitness"; break; case "anorexic": slave.behavioralQuirk = "insecure"; break; case "devout": slave.behavioralQuirk = "sinful"; break; case "liberated": slave.behavioralQuirk = "advocate"; break; } slave.behavioralFlaw = "none"; }; window.SoftenSexualFlaw = function SoftenSexualFlaw(slave) { switch (slave.sexualFlaw) { case "hates oral": slave.sexualQuirk = "gagfuck queen"; break; case "hates anal": slave.sexualQuirk = "painal queen"; break; case "hates penetration": slave.sexualQuirk = "strugglefuck queen"; break; case "shamefast": slave.sexualQuirk = "tease"; break; case "idealistic": slave.sexualQuirk = "romantic"; break; case "repressed": slave.sexualQuirk = "perverted"; break; case "apathetic": slave.sexualQuirk = "caring"; break; case "crude": slave.sexualQuirk = "unflinching"; break; case "judgemental": slave.sexualQuirk = "size queen"; break; } slave.sexualFlaw = "none"; };
DankWolf/fc
src/js/storyJS.tw
tw
bsd-3-clause
34,036
:: Summary Widgets JS [script] window.SlaveStatClamp = function SlaveStatClamp(slave) { slave.energy = Math.clamp(slave.energy, 0, 100); const V = State.variables; if (slave.devotion > 100) { if (slave.trust < -95) slave.trust = -100; else if ((slave.trust < 100) && (slave.trust >= 20)) slave.trust += (Math.trunc((slave.devotion-100)*5)/10); else V.rep += 10*(slave.devotion-100); slave.devotion = 100; } else if (slave.devotion < -95) slave.devotion = -100; if (slave.trust > 100) { if (slave.devotion < -95) slave.devotion = -100; else if (slave.devotion < 100 && slave.devotion >= 20) slave.devotion += Math.trunc(slave.trust-100); else V.rep += 10*(slave.trust-100); slave.trust = 100; } else if (slave.trust < -95) slave.trust = -100; if (slave.trust < -100) slave.trust = -100; if (slave.devotion < -100) slave.devotion = -100; if (isNaN(slave.oralCount)) { slave.oralCount = 0; alert("Oral count has broken, report what you just did!"); } if (isNaN(slave.analCount)) { slave.analCount = 0; alert("Anal count has broken, report what you just did!"); } if (isNaN(slave.vaginalCount)) { slave.vaginalCount = 0; alert("Vaginal count has broken, report what you just did!"); } if (isNaN(slave.mammaryCount)) { slave.mammaryCount = 0; alert("Titfuck count has broken, report what you just did!"); } if (isNaN(slave.penetrativeCount)) { slave.penetrativeCount = 0; alert("Penetration count has broken, report what you just did!"); } if (slave.foreskin === undefined) slave.foreskin = 0; if (slave.amp != 0 && slave.heels == 1) slave.heels = 0; if (slave.vagina < 0 && slave.mpreg == 0 && slave.preg == -1) { slave.preg = 0; WombFlush(slave); } };
DankWolf/fc
src/js/summaryWidgets.tw
tw
bsd-3-clause
1,744
:: textinput [script] Macro.add("textinput", { // Signifies that the macro is a container macro. tags: null, handler: function() { if (this.args.length < 2) { var errors = []; if (this.args.length < 1) { errors.push("variable name"); } if (this.args.length < 2) { errors.push("default value"); } return this.error("no " + errors.join(" or ") + " specified"); } // Ensure that the variable name argument is a string. if (typeof this.args[0] !== "string") { return this.error("variable name argument is not a string"); } var varName = this.args[0].trim(); // Try to ensure that we receive the variable's name (incl. sigil), not its value. if (varName[0] !== "$" && varName[0] !== "_") { return this.error("variable name '" + varName + "' is missing its sigil ($ or _)"); } var that = this; var defaultValue = this.args[1]; var el = document.createElement("textarea"); // Setup and append the textarea element to the output buffer. jQuery(el) .attr({ rows: 4, // cols: 68, // instead of setting "cols" we set the `min-width` in CSS tabindex: 0 // for accessiblity }) .addClass("macro-textarea") // "hijack" the .macro-textarea class .on("input", function() { Wikifier.setValue(varName, this.value); if (that.payload[0].contents !== "") Wikifier.wikifyEval(that.payload[0].contents.trim()); }) .appendTo(this.output); // Set the story variable and textarea element to the default value. Wikifier.setValue(varName, defaultValue); // Ideally, we should be setting `.defaultValue` here, but IE doesn't support it, // so we have to use `.textContent`, which is equivalent. el.textContent = defaultValue; } });
DankWolf/fc
src/js/textInput.tw
tw
bsd-3-clause
2,024
:: textboxJS [script] /* Nicked off greyelf, works for replace textboxes */ window.setReplaceTextboxMaxLength = function (storyVarName, maxLength) { var textboxId = '#textbox-' + Util.slugify(storyVarName); $(textboxId) .attr('maxlength', maxLength) .css({ 'min-width' : 'initial', width : maxLength + 'em', padding : '3px 2px' }); }; /* Nicked off TheMadExile, works for non-replace textboxes */ window.setTextboxMaxLength = function (storyVarName, maxLength) { var textboxId = '#textbox-' + Util.slugify(storyVarName); postdisplay[textboxId + '-maxlength'] = function (taskName) { delete postdisplay[taskName]; $(textboxId) .attr('maxlength', maxLength) .css({ 'min-width' : 'initial', width : maxLength + 'em', padding : '3px 2px' }); }; };
DankWolf/fc
src/js/textboxJS.tw
tw
bsd-3-clause
811
:: UtilJS [script] /* * Height.mean(nationality, race, genes, age) - returns the mean height for the given combination and age in years (>=2) * Height.mean(nationality, race, genes) - returns the mean adult height for the given combination * Height.mean(slave) - returns the mean (expected) height for the given slave * * Height.random(nationality, race, genes, age) - returns a random height using the skew-normal distribution * around the mean height for the given arguments * Height.random(nationality, race, genes) - returns a random height for the given combination of an adult, as above * Height.random(slave[, options]) - returns a random height for the given slave, as above. * The additional options object can modify how the values are generated * in the same way setting them as global configuration would, but only for this * specific generation. * * Example: Only generate above-average heights based on $activeSlave: * Height.random($activeSlave, {limitMult: [0, 5]}) * * Height.forAge(height, age, genes) - returns the height adapted to the age and genes * Height.forAge(height, slave) - returns the height adapted to the slave's age and genes * * Height.config(configuration) - configures the random height generator globally and returns the current configuration * The options and their default values are: * limitMult: [-3, 3] - Limit to the values the underlying (normal) random generator returns. * In normal use, the values are almost never reached; only 0.27% of values are * outside this range and need to be regenerated. With higher skew (see below), * this might change. * spread: 0.05 - The random values generated are multiplied by this and added to 1 to generate * the final height multiplier. The default value together with the default limitMult * means that the generated height will always fall within (1 - 0.05 * 3) = 85% and * (1 + 0.05 * 3) = 115% of the mean height. * Minimum value: 0.001; maximum value: 0.5 * skew: 0 - How much the height distribution skews to the right (positive) or left (negative) side * of the height. * Minimum value: -1000, maximum value: 1000 * limitHeight: [0, 999] - Limit the resulting height range. Warning: A small height limit range * paired with a high spread value results in the generator having to * do lots of work generating and re-generating random heights until * one "fits". * * Anon's explination: *limitMult: [0, -30] * *This specifies a range going up from 0 to -30. It needs to go [-30, 0] instead. Same thing with [0, -5] two lines down. note: technically, this isn't true, because for some bizarre reason Height.random reverses the numbers for you if you get them wrong. But it's important to establish good habits, so. * *Skew, spread, limitMult: These are statistics things. BTW, a gaussian distribution is a normal distribution. Just a naming thing. * *Skew: The shape parameter of a skew-normal distribution. See http://azzalini.stat.unipd.it/SN/Intro/intro.html for more details. Basically a measure of how asymmetrical the curve is. It doesn't move the main mass of the distribution. Rather, it's more like it moves mass from one of the tails into the main mass of the distribution. * *Spread: Changes the average distance from the mean, making the graph wider and shorter. Moves "mass" from the center to the tail. It's basically standard deviation, but named funny because FC codebase. Changing this can have dramatic effects. It's advised to keep this at or below 0.1 for usual height generation. * *limitMult: A clamp, expressed in z-score. (z=1 is one standard dev above mean, for ex.) If it excludes too much of the distribution the other parameters describe, you're going to spend lots of CPU making and throwing away heights. Don't worry about this unless you run into it. * *There's also limitHeight which you're not using. It's basically limitMult in different units. */ window.Height = (function(){ 'use strict'; // Global configuration (for different game modes/options/types) var minMult = -3.0; var maxMult = 3.0; var skew = 0.0; var spread = 0.05; var minHeight = 0; var maxHeight = 999; // Configuration method for the above values const _config = function(conf) { if(_.isUndefined(conf)) { return {limitMult: [minMult, maxMult], limitHeight: [minHeight, maxHeight], skew: skew, spread: spread}; } if(_.isFinite(conf.skew)) { skew = Math.clamp(conf.skew, -1000, 1000); } if(_.isFinite(conf.spread)) { spread = Math.clamp(conf.spread, 0.001, 0.5); } if(_.isArray(conf.limitMult) && conf.limitMult.length === 2 && conf.limitMult[0] !== conf.limitMult[1] && _.isFinite(conf.limitMult[0]) && _.isFinite(conf.limitMult[1])) { minMult = Math.min(conf.limitMult[0], conf.limitMult[1]); maxMult = Math.max(conf.limitMult[0], conf.limitMult[1]); } if(_.isArray(conf.limitHeight) && conf.limitHeight.length === 2 && conf.limitHeight[0] !== conf.limitHeight[1] && _.isFinite(conf.limitHeight[0]) && _.isFinite(conf.limitHeight[1])) { minHeight = Math.min(conf.limitHeight[0], conf.limitHeight[1]); maxHeight = Math.max(conf.limitHeight[0], conf.limitHeight[1]); } return {limitMult: [minMult, maxMult], limitHeight: [minHeight, maxHeight], skew: skew, spread: spread}; }; /* if you can find an average for an undefined, add it in! */ const xxMeanHeight = { "Afghan": 163.8, "Albanian": 161.8, "Algerian": 162, "American.asian": 158.4, "American.black": 163.6, "American.latina": 158.9, "American.white": 165, "American": 161.8, "Andorran": undefined, "Angolan": undefined, "Antiguan": 156.8, "Argentinian": 159.6, "Armenian": 158.1, "Aruban": 158, "Australian": 161.8, "Austrian": 166, "Azerbaijani": 162.4, "Bahamian": 157.1, "Bahraini": 165.2, "Bangladeshi": 150.6, "Barbadian": 158.5, "Belarusian": 166.8, "Belgian": 168.1, "Belizean": undefined, "Beninese": 159.3, "Bermudian": undefined, "Bhutanese": 153.4, "Bissau-Guinean": undefined, "Bolivian": 142.2, "Bosnian": 171.1, "Brazilian": 158.8, "British": 161.9, "Bruneian": undefined, "Bulgarian": 163.2, "Burkinabé": 161.6, "Burmese": undefined, "Burundian": 157, "Cambodian": 152.4, "Cameroonian": 161.3, "Canadian": 162.3, "Cape Verdean": undefined, "Catalan": undefined, "Central African": 158.9, "Chadian": 162.6, "Chilean": 157.2, "Chinese": 155.8, "Colombian": 158.7, "Comorian": 154.8, "Congolese": 159, "a Cook Islander": 162.3, "Costa Rican": undefined, "Croatian": 166.3, "Cuban": 156, "Cypriot": 163.4, "Czech": 167.22, "Danish": 168.7, "Djiboutian": undefined, "Dominican": 156.4, "Dominiquais": 157.2, "Dutch": 169, "East Timorese": 149.1, "Ecuadorian": 153.4, "Egyptian": 158.9, "Emirati": 158.9, "Equatoguinean": undefined, "Eritrean": undefined, "Estonian": 165.5, "Ethiopian": 157.6, "Fijian": 161.8, "Filipina": 151.8, "Finnish": 165.3, "French Guianan": 157, "French Polynesian": undefined, "French": 162.5, "Gabonese": 158.4, "Gambian": 157.8, "Georgian": 160.5, "German": 162.8, "Ghanan": 158.5, "Greek": 165, "Greenlandic": undefined, "Grenadian": undefined, "Guamanian": undefined, "Guatemalan": 147.3, "Guinean": 158.8, "Guyanese": 157.9, "Haitian": 158.6, "Honduran": 152.0, "Hungarian": 164, "I-Kiribati": undefined, "Icelandic": 168, "Indian": 151.9, "Indonesian": 147, "Iranian": 157.2, "Iraqi": 155.8, "Irish": 163, "Israeli": 166, "Italian": 162.5, "Ivorian": 158.9, "Jamaican": 160.8, "Japanese": 158, "Jordanian": 158.2, "Kazakh": 159.8, "Kenyan": 159.4, "Kittitian": 156.9, "Korean": 156.15, "Kosovan": 165.7, "Kurdish": undefined, "Kuwaiti": 156.1, "Kyrgyz": 158.6, "Laotian": undefined, "Latvian": 165.7, "Lebanese": 165, "Liberian": 157.3, "Libyan": 160.5, "a Liechtensteiner": 164.3, "Lithuanian": 167.5, "Luxembourgian": 164.8, "Macedonian": undefined, "Malagasy": 154.3, "Malawian": 155, "Malaysian": 154.7, "Maldivian": undefined, "Malian": 160.4, "Maltese": 159.9, "Marshallese": undefined, "Mauritanian": undefined, "Mauritian": undefined, "Mexican": 154, "Micronesian": undefined, "Moldovan": 161.2, "Monégasque": undefined, "Mongolian": 157.7, "Montenegrin": 168.4, "Moroccan": 158.5, "Mosotho": 157.6, "Motswana": undefined, "Mozambican": 156, "Namibian": 160.7, "Nauruan": undefined, "Nepalese": 150.8, "New Caledonian": undefined, "a New Zealander": 164, "Ni-Vanuatu": 149.8, "Nicaraguan": 153.7, "Nigerian": 163.8, "Nigerien": 157.8, "Niuean": 160.4, "Norwegian": 157.8, "Omani": undefined, "Pakistani": 151.9, "Palauan": 161.4, "Palestinian": 158.2, "Panamanian": 152.0, "Papua New Guinean": 150.7, "Paraguayan": 158.3, "Peruvian": 151, "Polish": 165.1, "Portuguese": 165.1, "Puerto Rican": 158.9, "Qatari": 155, "Romanian": 157, "Russian": 164.1, "Rwandan": 157.7, "Sahrawi": undefined, "Saint Lucian": 157.1, "Salvadoran": 160.3, "Sammarinese": undefined, "Samoan": 161, "São Toméan": undefined, "Saudi": 156.3, "Scottish": 163, "Senegalese": 163, "Serbian": 166.8, "Seychellois": 155.8, "Sierra Leonean": undefined, "Singaporean": 160.0, "Slovak": 165.6, "Slovene": 167.4, "a Solomon Islander": 151.8, "Somali": undefined, "South African": 159, "South Sudanese": undefined, "Spanish": 162.6, "Sri Lankan": 151.4, "Sudanese": 180.0, "Surinamese": 155.7, "Swazi": 159.1, "Swedish": 166.8, "Swiss": 162.5, "Syrian": 156.3, "Taiwanese": 160.4, "Tajik": 161.2, "Tanzanian": 156.6, "Thai": 159, "Tibetan": undefined, "Togolese": 159, "Tongan": 159.5, "Trinidadian": 157.4, "Tunisian": 160, "Turkish": 161.9, "Turkmen": 158.2, "Tuvaluan": undefined, "Ugandan": 159.2, "Ukrainian": 164.8, "Uruguayan": 158.0, "Uzbek": 159.9, "Vatican": 162.5, "Venezuelan": 159, "Vietnamese": 155.2, "Vincentian": 156.2, "Yemeni": undefined, "Zairian": 157.7, "Zambian": 158.5, "Zimbabwean": 160.3, "": 162.5 // default }; const xyMeanHeight = { "Afghan": undefined, "Albanian": 174.0, "Algerian": 172.2, "American.asian": 172.5, "American.black": 177.4, "American.latina": 172.5, "American.white": 178.2, "American": 176.4, "Andorran": undefined, "Angolan": undefined, "Antiguan": 164.8, "Argentinian": 174.46, "Armenian": undefined, "Aruban": 165.1, "Australian": 175.6, "Austrian": 179, "Azerbaijani": 171.8, "Bahamian": 167.2, "Bahraini": 165.1, "Bangladeshi": 150.8, "Barbadian": 169.3, "Belarusian": 176.9, "Belgian": 178.7, "Belizean": undefined, "Beninese": undefined, "Bermudian": undefined, "Bhutanese": 167.2, "Bissau-Guinean": undefined, "Bolivian": 160, "Bosnian": 183.9, "Brazilian": 170.7, "British": 175.3, "Bruneian": undefined, "Bulgarian": 175.2, "Burkinabé": undefined, "Burmese": 168.0, "Burundian": 164.1, "Cambodian": 162.5, "Cameroonian": 170.6, "Canadian": 175.1, "Cape Verdean": undefined, "Catalan": undefined, "Central African": undefined, "Chadian": undefined, "Chilean": 169.6, "Chinese": 167.1, "Colombian": 170.6, "Comorian": undefined, "Congolese": undefined, "a Cook Islander": 173.4, "Costa Rican": undefined, "Croatian": 180.5, "Cuban": 168, "Cypriot": 177.2, "Czech": 180.31, "Danish": 180.4, "Djiboutian": undefined, "Dominican": 168.4, "Dominiquais": 168.1, "Dutch": 181, "East Timorese": 161.2, "Ecuadorian": 167.5, "Egyptian": 170.3, "Emirati": 170.3, "Equatoguinean": undefined, "Eritrean": undefined, "Estonian": 179.1, "Ethiopian": undefined, "Fijian": 170.4, "Filipina": 163.5, "Finnish": 178.9, "French Guianan": 168, "French Polynesian": undefined, "French": 175.6, "Gabonese": undefined, "Gambian": 168, "Georgian": 172.7, "German": 175.4, "Ghanan": 169.5, "Greek": 177, "Greenlandic": undefined, "Grenadian": undefined, "Guamanian": undefined, "Guatemalan": 157.5, "Guinean": undefined, "Guyanese": 168.6, "Haitian": undefined, "Honduran": undefined, "Hungarian": 176, "I-Kiribati": undefined, "Icelandic": 181, "Indian": 164.7, "Indonesian": 158, "Iranian": 170.3, "Iraqi": 165.4, "Irish": 177, "Israeli": 177, "Italian": 176.5, "Ivorian": 170.1, "Jamaican": 171.8, "Japanese": 172, "Jordanian": undefined, "Kazakh": 169, "Kenyan": 170.0, "Kittitian": 164.4, "Korean": 168.15, "Kosovan": 179.5, "Kurdish": undefined, "Kuwaiti": 169.2, "Kyrgyz": 170.4, "Laotian": 160.5, "Latvian": 174.2, "Lebanese": 176, "Liberian": undefined, "Libyan": 171.3, "a Liechtensteiner": 175.4, "Lithuanian": 177.2, "Luxembourgian": 179.9, "Macedonian": undefined, "Malagasy": 161.5, "Malawian": 166, "Malaysian": 166.3, "Maldivian": undefined, "Malian": 171.3, "Maltese": 169.9, "Marshallese": undefined, "Mauritanian": undefined, "Mauritian": undefined, "Mexican": 167, "Micronesian": undefined, "Moldovan": undefined, "Monégasque": undefined, "Mongolian": 168.4, "Montenegrin": 183.2, "Moroccan": 172.7, "Mosotho": undefined, "Motswana": undefined, "Mozambican": undefined, "Namibian": undefined, "Nauruan": undefined, "Nepalese": 163, "New Caledonian": undefined, "a New Zealander": 177, "Ni-Vanuatu": 160.5, "Nicaraguan": undefined, "Nigerian": 163.8, "Nigerien": 163.8, "Niuean": 169.7, "Norwegian": 179.63, "Omani": undefined, "Pakistani": 164.7, "Palauan": 174.6, "Palestinian": 169.7, "Panamanian": 165.0, "Papua New Guinean": 163.5, "Paraguayan": 168.8, "Peruvian": 164, "Polish": 178.7, "Portuguese": 173.9, "Puerto Rican": 172.5, "Qatari": 166.2, "Romanian": 172, "Russian": 177.2, "Rwandan": undefined, "Sahrawi": undefined, "Saint Lucian": 168.3, "Salvadoran": undefined, "Sammarinese": undefined, "Samoan": 173, "São Toméan": undefined, "Saudi": 168.9, "Scottish": 177.6, "Senegalese": undefined, "Serbian": 182, "Seychellois": 168.5, "Sierra Leonean": undefined, "Singaporean": 170.6, "Slovak": 179.4, "Slovene": 180.3, "a Solomon Islander": 163.1, "Somali": undefined, "South African": 168, "South Sudanese": undefined, "Spanish": 173.1, "Sri Lankan": 163.6, "Sudanese": 190.0, "Surinamese": 165.2, "Swazi": undefined, "Swedish": 181.5, "Swiss": 178.2, "Syrian": 173.0, "Taiwanese": 171.4, "Tajik": 175.2, "Tanzanian": undefined, "Thai": 170.3, "Tibetan": undefined, "Togolese": undefined, "Tongan": 168.2, "Trinidadian": 170.8, "Tunisian": 172.3, "Turkish": 173.6, "Turkmen": 171.4, "Tuvaluan": undefined, "Ugandan": undefined, "Ukrainian": 176.5, "Uruguayan": 170.0, "Uzbek": 175.4, "Vatican": 176.5, "Venezuelan": 169, "Vietnamese": 165.7, "Vincentian": 165.4, "Yemeni": 159.9, "Zairian": 158.9, "Zambian": undefined, "Zimbabwean": undefined, "": 172.5 // defaults }; // Helper method - table lookup for nationality/race combinations const nationalityMeanHeight = function(table, nationality, race, def) { return table[nationality + "." + race] || table[nationality] || table["." + race] || table[""] || def; }; // Helper method - generate two independent Gaussian numbers using Box-Muller transform const gaussianPair = function() { let r = Math.sqrt(-2.0 * Math.log(1 - Math.random())); let sigma = 2.0 * Math.PI * (1 - Math.random()); return [r * Math.cos(sigma), r * Math.sin(sigma)]; }; // Helper method: Generate a skewed normal random variable with the skew s // Reference: http://azzalini.stat.unipd.it/SN/faq-r.html const skewedGaussian = function(s) { let randoms = gaussianPair(); if(s === 0) { // Don't bother, return an unskewed normal distribution return randoms[0]; } let delta = s / Math.sqrt(1 + s * s); let result = delta * randoms[0] + Math.sqrt(1 - delta * delta) * randoms[1]; return randoms[0] >= 0 ? result : -result; }; // Height multiplier generator; skewed gaussian according to global parameters const multGenerator = function() { let result = skewedGaussian(skew); while(result < minMult || result > maxMult) { result = skewedGaussian(skew); } return result; }; // Helper method: Generate a height based on the mean one and limited according to config. const heightGenerator = function(mean) { let result = mean * (1 + multGenerator() * spread); while(result < minHeight || result > maxHeight) { result = mean * (1 + multGenerator() * spread); } return result; }; // Helper method - apply age and genes to the adult height const applyAge = function(height, age, genes) { if(!_.isFinite(age) || age < 2 || age >= 20) { return height; } let minHeight = 0, midHeight = 0, midAge = 15; switch(genes) { case 'XX': // female case 'XXX': // Triple X syndrome female minHeight = 85; midHeight = height * 157 / 164; midAge = 13; break; case 'XY': // male case 'XXY': // Kinefelter syndrome male case 'XYY': // XYY syndrome male minHeight = 86; midHeight = height * 170 / 178; midAge = 15; break; case 'X0': case 'X': // Turner syndrome female minHeight = 85 * 0.93; midHeight = height * 157 / 164; midAge = 13; break; default: minHeight = 85.5; midHeight = height * 327 / 342; midAge = 14; break; } if(age > midAge) { // end of puberty to 20 return interpolate(midAge, midHeight, 20, height, age); } else { // 2 to end of puberty return interpolate(2, minHeight, midAge, midHeight, age); } }; const _meanHeight = function(nationality, race, genes, age) { if(_.isObject(nationality)) { // We got called with a single slave as the argument return _meanHeight(nationality.nationality, nationality.race, nationality.genes, nationality.physicalAge + nationality.birthWeek / 52.0); } let result = 0; switch(genes) { case 'XX': // female result = nationalityMeanHeight(xxMeanHeight, nationality, race); break; case 'XY': // male result = nationalityMeanHeight(xyMeanHeight, nationality, race); break; // special cases. Extra SHOX genes on X and Y chromosomes make for larger people case 'X0': case 'X': // Turner syndrome female result = nationalityMeanHeight(xxMeanHeight, nationality, race) * 0.93; break; case 'XXX': // Triple X syndrome female result = nationalityMeanHeight(xxMeanHeight, nationality, race) * 1.03; break; case 'XXY': // Kinefelter syndrome male result = nationalityMeanHeight(xyMeanHeight, nationality, race) * 1.03; break; case 'XYY': // XYY syndrome male result = nationalityMeanHeight(xyMeanHeight, nationality, race) * 1.04; break; case 'Y': case 'Y0': case 'YY': case 'YYY': console.log("Height.mean(): non-viable genes " + genes); break; default: console.log("Height.mean(): unknown genes " + genes + ", returning mean between XX and XY"); result = nationalityMeanHeight(xxMeanHeight, nationality, race) * 0.5 + nationalityMeanHeight(xyMeanHeight, nationality, race) * 0.5; break; } return applyAge(result, age, genes); }; const _randomHeight = function(nationality, race, genes, age) { const mean = _meanHeight(nationality, race, genes, age); // If we got called with a slave object and options, temporarily modify // our configuration. if(_.isObject(nationality) && _.isObject(race)) { const currentConfig = _config(); _config(race); const result = heightGenerator(mean); _config(currentConfig); return result; } return heightGenerator(mean); }; const _forAge = function(height, age, genes) { if(_.isObject(age)) { // We got called with a slave as a second argument return applyAge(height, age.physicalAge + age.birthWeek / 52.0, age.genes); } else { return applyAge(height, age, genes); } }; return { mean: _meanHeight, random: _randomHeight, forAge: _forAge, config: _config, }; })(); if(!Array.prototype.findIndex) { Array.prototype.findIndex = function(predicate) { if (this == null) { throw new TypeError('Array.prototype.find called on null or undefined'); } if (typeof predicate !== 'function') { throw new TypeError('predicate must be a function'); } var list = Object(this); var length = list.length >>> 0; var thisArg = arguments[1]; var value; for (var i = 0; i < length; i++) { value = list[i]; if (predicate.call(thisArg, value, i, list)) { return i; } } return -1; }; } /* A categorizer is used to "slice" a value range into distinct categories in an efficient manner. If the values are objects their property named 'value' will be set to whatever the value used for the choice was. This is important for getters, where it can be accessed via this.value. --- Example --- Original SugarCube code <<if _Slave.muscles > 95>> Musc++ <<elseif _Slave.muscles > 30>> Musc+ <<elseif _Slave.muscles > 5>> Toned <<elseif _Slave.muscles > -6>> <<elseif _Slave.muscles > -31>> @@.red;weak@@ <<elseif _Slave.muscles > -96>> @@.red;weak+@@ <<else>> @@.red;weak++@@ <</if>> As a categorizer <<if ndef $cats>><<set $cats = {}>><</if>> <<if ndef $cats.muscleCat>> <!-- This only gets set once, skipping much of the code evaluation, and can be set outside of the code in an "init" passage for further optimization --> <<set $cats.muscleCat = new Categorizer([96, 'Musc++'], [31, 'Musc+'], [6, 'Toned'], [-5, ''], [-30, '@@.red;weak@@'], [-95, '@@.red;weak+@@'], [-Infinity, '@@.red;weak++@@'])>> <</if>> <<print $cats.muscleCat.cat(_Slave.muscles)>> */ window.Categorizer = function() { this.cats = Array.prototype.slice.call(arguments) .filter(function(e, i, a) { return e instanceof Array && e.length == 2 && typeof e[0] === 'number' && !isNaN(e[0]) && a.findIndex(function(val) { return e[0] === val[0]; }) === i; /* uniqueness test */ }) .sort(function(a, b) { return b[0] - a[0]; /* reverse sort */ }); }; window.Categorizer.prototype.cat = function(val, def) { var result = def; if(typeof val === 'number' && !isNaN(val)) { var foundCat = this.cats.find(function(e) { return val >= e[0]; }); if(foundCat) { result = foundCat[1]; } } // Record the value for the result's getter, if it is an object // and doesn't have the property yet if(result === Object(result)) { result.value = val; } return result; }; window.commaNum = function(s) { if(!s) { return 0; } if(State.variables.formatNumbers != 1) { return s; } return s.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ","); }; window.cashFormat = function(s) { if(!s) { s = 0; } return "¤"+commaNum(s); }; window.isFloat = function(n){ return n === +n && n !== (n|0); }; window.isInt = function(n) { return n === +n && n === (n|0); }; window.numberWithCommas = function(x) { return x.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ","); }; window.jsRandom = function(min,max) { return Math.floor(Math.random()*(max-min+1)+min); }; window.jsRandomMany = function (arr, count) { var result = []; var _tmp = arr.slice(); for (var i = 0; i < count; i++) { var index = Math.ceil(Math.random() * 10) % _tmp.length; result.push(_tmp.splice(index, 1)[0]); } return result; }; //This function wants an array - which explains why it works like array.random(). Give it one or you'll face a NaN window.jsEither = function(choices) { var index = Math.floor(Math.random() * choices.length); return choices[index]; }; //This function is alternative to clone - usage needed if nested objects present. Slower but result is separate object tree, not with reference to source object. window.deepCopy = function (o) { var output, v, key; output = Array.isArray(o) ? [] : {}; for (key in o) { v = o[key]; output[key] = (typeof v === "object") ? deepCopy(v) : v; } return output; }; /* Make everything waiting for this execute. Usage: let doSomething = function() { ... your initialization code goes here ... }; if(typeof Categorizer === 'function') { doSomething(); } else { jQuery(document).one('categorizer.ready', doSomething); } */ jQuery(document).trigger('categorizer.ready'); window.hashChoice = function hashChoice(obj) { let randint = Math.floor(Math.random()*hashSum(obj)); let ret; Object.keys(obj).some(key => { if (randint < obj[key]) { ret = key; return true; } else { randint -= obj[key]; return false; } }); return ret; }; window.hashSum = function hashSum(obj) { let sum = 0; Object.keys(obj).forEach(key => { sum += obj[key]; }); return sum; }; window.arr2obj = function arr2obj(arr) { const obj = {}; arr.forEach(item => { obj[item] = 1; }); return obj; }; window.hashPush = function hashPush(obj, ...rest) { rest.forEach(item => { if (obj[item] === undefined) obj[item] = 1; else obj[item] += 1; }); }; window.weightedArray2HashMap = function weightedArray2HashMap(arr) { const obj = {}; arr.forEach(item => { if (obj[item] === undefined) obj[item] = 1; else obj[item] += 1; }); return obj; }; window.between = function between(a, low, high) { if (low === null) low = -Infinity; if (high === null) high = Infinity; return (a > low && a < high); }; // generate a random, almost unique ID // if two are generated the same second every second, // duplicates appear approximately once every 100 trillion years // this is ~7000 times the age of the universe window.generateNewID = function generateNewID() { let randint = ""; for(let i = 0; i < 12; i++) randint += jsEither("0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"); const timestamp = Date.now(); return (randint + timestamp.toString(36)); }; window.arraySwap = function arraySwap(array, a, b) { const tmp = array[a]; array[a] = array[b]; array[b] = tmp; }; // circumvents sugarcube, allowing a plain HTML5 UI within it window.html5passage = function html5passage(passage_function) { $(document).one(':passagedisplay', ev => { const element = document.createElement("div"); element.classList.add("passage"); document.getElementById("passages").appendChild(element); passage_function(element); $(document).off(':passagedisplay'); }); }; window.capFirstChar = function capFirstChar(string) { return string.charAt(0).toUpperCase() + string.substr(1); }; window.getSlaveDisplayName = function (slave) { if ((!slave) || (!State)) return undefined; var surnamesFirstCountries = [ "Cambodian", "Chinese", "Hungarian", "Japanese", "Korean", "Mongolian", "Taiwanese", "Vietnamese"]; var names = [slave.slaveName, slave.slaveSurname || ""]; if ((1 !== State.variables.surnameOrder) && (surnamesFirstCountries.includes(slave.nationality))) names.reverse(); return names.join(" ").trim(); }; window.getSlaveDevotionClass = function (slave) { if ((!slave) || (!State)) return undefined; if ('mindbroken' == slave.fetish) return 'mindbroken'; if (slave.devotion < -95) return 'very-hateful'; else if (slave.devotion < -50) return 'hateful'; else if (slave.devotion < -20) return 'resistant'; else if (slave.devotion <= 20) return 'ambivalent'; else if (slave.devotion <= 50) return 'accepting'; else if (slave.devotion <= 95) return 'devoted'; else return 'worshipful'; }; window.getSlaveTrustClass = function (slave) { if ((!slave) || (!State)) return undefined; if ('mindbroken' == slave.fetish) return ''; if (slave.trust < -95) return 'extremely-terrified'; else if (slave.trust < -50) return 'terrified'; else if (slave.trust < -20) return 'frightened'; else if (slave.trust <= 20) return 'fearful'; else if (slave.trust <= 50) { if (slave.devotion < -20) return 'hate-careful'; else return 'careful'; } else if (slave.trust <= 95) { if (slave.devotion < -20) return 'bold'; else return 'trusting'; } else { if (slave.devotion < -20) return 'defiant'; else return 'profoundly-trusting'; } }; //takes an integer e.g. $activeSlave.hLength, returns a string in the format 10 inches window.cmToInchString = function(s) { return Math.round(s/2.54) + (Math.round(s/2.54) === 1?" inch":" inches"); }; //takes an integer e.g. $activeSlave.height, returns a string in the format 6'5" window.cmToFootInchString = function(s) { if (Math.round(s/2.54) < 12) return cmToInchString(s); return Math.trunc(Math.round(s/2.54)/12) + `'` + Math.round(s/2.54)%12 + `"`; }; //takes a dick value e.g. $activeSlave.dick, returns a string in the format 6 inches window.dickToInchString = function(s) { return cmToInchString(dickToCM(s)); }; //takes a dick value e.g. $activeSlave.dick, returns an int of the dick length in cm window.dickToCM = function(s) { return (s<9?s*5:(s===9?50:s*6)); }; //takes a ball value e.g. $activeSlave.balls, returns a string in the format 3 inches window.ballsToInchString = function(s) { return cmToInchString(ballsToCM(s)); }; //takes a ball value e.g. $activeSlave.balls, returns an int of the ball size in cm window.ballsToCM = function(s) { if (s < 2) return 0; return (s<10?(s-1)*2:s*2); }; //takes a dick value e.g. $activeSlave.dick, returns a string in the format of either `20cm (8 inches)`, `8 inches`, or `20cm` window.dickToEitherUnit = function(s) { if (State.variables.showInches === 1) return dickToCM(s) + "cm (" + dickToInchString(s) + ")"; if (State.variables.showInches === 2) return dickToInchString(s); return dickToCM(s) + "cm"; }; //takes a ball value e.g. $activeSlave.balls, returns a string in the format of either `20cm (8 inches)`, `8 inches`, or `20cm` window.ballsToEitherUnit = function(s) { if (State.variables.showInches === 1) return ballsToCM(s) + "cm (" + ballsToInchString(s) + ")"; if (State.variables.showInches === 2) return ballsToInchString(s); return ballsToCM(s) + "cm"; }; //takes an int in centimetres e.g. $activeSlave.height, returns a string in the format of either `200cm (6'7")`, `6'7"`, or `200cm` window.heightToEitherUnit = function(s) { if (State.variables.showInches === 1) return s + "cm (" + cmToFootInchString(s) + ")"; if (State.variables.showInches === 2) return cmToFootInchString(s); return s + "cm"; }; //takes an int in centimetres e.g. $activeSlave.hLength, returns a string in the format of either `30cm (12 inches)`, `12 inches`, or `30cm` window.lengthToEitherUnit = function(s) { if (State.variables.showInches === 1) return s + "cm (" + cmToInchString(s) + ")"; if (State.variables.showInches === 2) return cmToInchString(s); return s + "cm"; }; /* decoration should be passed as "facilityDecoration" in quotes. For example, ValidateFacilityDecoration("brothelDecoration"). The quotes are important, do not pass it as a story variable. */ window.ValidateFacilityDecoration = function ValidateFacilityDecoration(decoration) { const V = State.variables; switch (V[decoration]) { case "standard": /*nothing to do */ break; case "Supremacist": if (!Number.isFinite(V.arcologies[0].FSSupremacist)) { V[decoration] = "standard"; } break; case "Subjugationist": if (!Number.isFinite(V.arcologies[0].FSSubjugationist)) { V[decoration] = "standard"; } break; case "Gender Radicalist": if (!Number.isFinite(V.arcologies[0].FSGenderRadicalist)) { V[decoration] = "standard"; } break; case "Gender Fundamentalist": if (!Number.isFinite(V.arcologies[0].FSGenderFundamentalist)) { V[decoration] = "standard"; } break; case "Paternalist": if (!Number.isFinite(V.arcologies[0].FSPaternalist)) { V[decoration] = "standard"; } break; case "Body Purist": if (!Number.isFinite(V.arcologies[0].FSBodyPurist)) { V[decoration] = "standard"; } break; case "Transformation Fetishist": if (!Number.isFinite(V.arcologies[0].FSTransformationFetishist)) { V[decoration] = "standard"; } break; case "Youth Preferentialist": if (!Number.isFinite(V.arcologies[0].FSYouthPreferentialist)) { V[decoration] = "standard"; } break; case "Maturity Preferentialist": if (!Number.isFinite(V.arcologies[0].FSMaturityPreferentialist)) { V[decoration] = "standard"; } break; case "Slimness Enthusiast": if (!Number.isFinite(V.arcologies[0].FSSlimnessEnthusiast)) { V[decoration] = "standard"; } break; case "Asset Expansionist": if (!Number.isFinite(V.arcologies[0].FSAssetExpansionist)) { V[decoration] = "standard"; } break; case "Pastoralist": if (!Number.isFinite(V.arcologies[0].FSPastoralist)) { V[decoration] = "standard"; } break; case "Physical Idealist": if (!Number.isFinite(V.arcologies[0].FSPhysicalIdealist)) { V[decoration] = "standard"; } break; case "Chattel Religionist": if (!Number.isFinite(V.arcologies[0].FSChattelReligionist)) { V[decoration] = "standard"; } break; case "Degradationist": if (!Number.isFinite(V.arcologies[0].FSDegradationist)) { V[decoration] = "standard"; } break; case "Roman Revivalist": if (!Number.isFinite(V.arcologies[0].FSRomanRevivalist)) { V[decoration] = "standard"; } break; case "Egyptian Revivalist": if (!Number.isFinite(V.arcologies[0].FSEgyptianRevivalist)) { V[decoration] = "standard"; } break; case "Edo Revivalist": if (!Number.isFinite(V.arcologies[0].FSEdoRevivalist)) { V[decoration] = "standard"; } break; case "Arabian Revivalist": if (!Number.isFinite(V.arcologies[0].FSArabianRevivalist)) { V[decoration] = "standard"; } break; case "Chinese Revivalist": if (!Number.isFinite(V.arcologies[0].FSChineseRevivalist)) { V[decoration] = "standard"; } break; case "Repopulation Focus": if (!Number.isFinite(V.arcologies[0].FSRepopulationFocus)) { V[decoration] = "standard"; } break; case "Eugenics": if (!Number.isFinite(V.arcologies[0].FSRestart)) { V[decoration] = "standard"; } break; case "Hedonistic": if (!Number.isFinite(V.arcologies[0].FSHedonisticDecadence)) { V[decoration] = "standard"; } break; } };
DankWolf/fc
src/js/utilJS.tw
tw
bsd-3-clause
33,947
::VignettesJS [script] window.GetVignette = function GetVignette(slave) { const V = State.variables; let vignettes = []; const pronouns = getPronouns(slave); const he = pronouns.pronoun; const him = pronouns.object; const his = pronouns.possessive; const hers = pronouns.possessivePronoun; const himself = pronouns.objectReflexive; const boy = pronouns.noun; if (slave.assignment === "whore" || slave.assignment === "work in the brothel" || slave.assignment === "be the Madam") { let seed = jsRandom(1, 10); switch (seed) { case 1: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} witnessed a domestic dispute over another whore,`, type: "rep", effect: 0, }); break; case 2: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} saw a free whore finally sink into slavery,`, type: "rep", effect: 0, }); break; case 3: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that construction forced ${him} to move from ${his} usual spot,`, type: "rep", effect: 0, }); break; case 4: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that a customer used a new and improved sex toy on ${him},`, type: "rep", effect: 0, }); break; case 5: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was an appointment with an unusually perverted family,`, type: "rep", effect: 0, }); break; case 6: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} saw a man sell his wife into slavery,`, type: "rep", effect: 0, }); break; case 7: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} saw a woman sell her daughters into slavery,`, type: "rep", effect: 0, }); break; case 8: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} watched a citizen descend into aphrodisiac addiction,`, type: "rep", effect: 0, }); break; case 9: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} watched a citizen develop the beginnings of sex addiction,`, type: "rep", effect: 0, }); break; default: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} witnessed a citizen administering a brutal public punishment to one of their slaves,`, type: "rep", effect: 0, }); break; } seed = jsRandom(1, 5); switch (seed) { case 1: vignettes.push({ text: `a citizen punished one of his slaves by tying ${his} up in public near where ${slave.slaveName} was working. This cut into ${his} business that day,`, type: "cash", effect: -1, }); break; case 2: vignettes.push({ text: `a citizen shared one of his slaves with the public near where ${slave.slaveName} was working. This cut into ${his} business that day,`, type: "cash", effect: -1, }); break; case 3: vignettes.push({ text: `a private brothel offered a promotion near where ${slave.slaveName} was working. This cut into ${his} business that day,`, type: "cash", effect: -1, }); break; case 4: vignettes.push({ text: `some free sluts threw an aphrodisiac street party near where ${slave.slaveName} was working. This cut into ${his} business that day,`, type: "cash", effect: -1, }); break; default: vignettes.push({ text: `a contract breaker was punished with the pillory near where ${slave.slaveName} was working. This cut into ${his} business that day,`, type: "cash", effect: -1, }); break; } seed = jsRandom(1, 5); switch (seed) { case 1: vignettes.push({ text: `one of ${his} regular customers got a divorce and came to ${him} for repeated consolation,`, type: "cash", effect: 1, }); break; case 2: vignettes.push({ text: `a brothel near where ${slave.slaveName} usually works had business trouble,`, type: "cash", effect: 1, }); break; case 3: vignettes.push({ text: `a competing whore that looks like ${him} fell ill, driving a customer to look for an alternative,`, type: "cash", effect: 1, }); break; case 4: vignettes.push({ text: `a street whore that works near ${him} was badly beaten by an abusive customer and had to take time off. The reduced competition got ${him} more business,`, type: "cash", effect: 1, }); break; default: vignettes.push({ text: `an influx of tourists came into ${his} part of the arcology, earning ${him} more business for a day,`, type: "cash", effect: 1, }); break; } if (slave.fetishKnown === 1) { switch (slave.fetish) { case "submissive": vignettes.push({ text: `${he} deeply impressed a customer with ${his} sincere submission to them,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} lost a customer who secretly wanted ${him} to show a little initiative,`, type: "rep", effect: -1, }); break; case "cumslut": vignettes.push({ text: `${he} deeply impressed a customer with ${his} hunger for their cum,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} disgusted a customer who didn't know how much cum fetishes revolted them until ${he} displayed ${his},`, type: "rep", effect: -1, }); break; case "humiliation": vignettes.push({ text: `${he} earned repeat business from a customer who didn't know how much they liked public sex until ${he} got them to try it,`, type: "cash", effect: 1, }); vignettes.push({ text: `${he} disgusted a customer who didn't know how much exhibitionism turned them off until they tried public sex with ${him},`, type: "rep", effect: -1, }); break; case "buttslut": if (canDoAnal(slave)) { vignettes.push({ text: `${he} earned repeat business from a customer who didn't know how much they liked fucking buttholes until ${he} got them to try fucking ${his},`, type: "cash", effect: 1, }); vignettes.push({ text: `${he} disgusted a customer who didn't know how much buttsex turned them off until ${he} got them to try fucking ${his} ass,`, type: "rep", effect: -1, }); } if (slave.butt >= 3) { vignettes.push({ text: `${he} earned repeat business from a customer who didn't know how much they liked big butts until ${he} gave them a lap dance they'll never forget,`, type: "cash", effect: 1, }); } vignettes.push({ text: `${he} earned extra gratitude from a citizen who appreciated a nice rear, even if it is off limits,`, type: "rep", effect: 1, }); ; vignettes.push({ text: `${he} disgusted a customer who didn't know how much butts turned them off until ${he} put ${his} hands on theirs,`, type: "rep", effect: -1, }); break; case "boobs": vignettes.push({ text: `${he} deeply impressed a customer by orgasming to nothing but the feeling of them sucking ${his} nipples,`, type: "rep", effect: 1, }); ; vignettes.push({ text: `${he} disappointed a female customer who didn't know how uninterested she was in nipple play before trying it,`, type: "rep", effect: -1, }); if (slave.nipples === "fuckable") { vignettes.push({ text: `${he} left a lasting impression on a pair of customers after nearly passing out from a series of intense orgasms from getting ${his} nipples fucked,`, type: "cash", effect: 2, }); } break; case "sadist": vignettes.push({ text: `${he} deeply impressed a customer who brought their own slave to ${him} for abuse with ${his} sadism,`, type: "rep", effect: 1, }); vignettes.push({ text: `a customer brought ${him} their own slave to abuse, but the sight proved to be a turn off,`, type: "rep", effect: -1, }); break; case "masochist": vignettes.push({ text: `${he} helped a customer discover a new fetish by orgasming when they accidentally hurt ${him},`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} disturbed a customer who accidentally hurt ${him} by orgasming,`, type: "rep", effect: -1, }); break; case "dom": vignettes.push({ text: `${he} made a female customer ${his} bitch: fortunately, the customer wanted to be ${his} bitch and came back for more,`, type: "cash", effect: 1, }); vignettes.push({ text: `${he} accidentally overwhelmed a customer with ${his} sexual dominance,`, type: "rep", effect: -1, }); break; case "pregnancy": vignettes.push({ text: `${he} earned repeat business from a customer who didn't know how much they liked pregnancy play until ${he} begged them to knock ${him} up,`, type: "cash", effect: 1, }); vignettes.push({ text: `${he} disgusted a customer who didn't know how much pregnancy play turned them off until ${he} begged them to knock ${him} up,`, type: "rep", effect: -1, }); } } switch (slave.behavioralFlaw) { case "arrogant": vignettes.push({ text: `${he} manages to give a citizen the impression ${he} thinks ${himself} better than them,`, type: "rep", effect: -1, }); break; case "bitchy": vignettes.push({ text: `${he} makes an emasculating remark to a customer right after they fuck ${him},`, type: "rep", effect: -1, }); break; case "odd": vignettes.push({ text: `${he} infuriates a potential customer with ${his} nervous tics,`, type: "cash", effect: -1, }); break; case "hates men": vignettes.push({ text: `${his} disgust towards men surfaces at a bad time, losing ${him} a male customer,`, type: "cash", effect: -1, }); break; case "hates women": vignettes.push({ text: `${his} disgust towards women surfaces at a bad time, losing ${him} a female customer,`, type: "cash", effect: -1, }); break; case "gluttonous": vignettes.push({ text: `${he} accidentally lingers at a meal, missing a customer appointment,`, type: "cash", effect: -1, }); break; case "anorexic": vignettes.push({ text: `${his} bulimia surfaces at an extremely inopportune moment, turning a customer off,`, type: "cash", effect: -1, }); break; case "devout": vignettes.push({ text: `a customer catches ${him} praying to ${himself} as they inserts themselves into ${him}, turning them off,`, type: "cash", effect: -1, }); break; case "liberated": vignettes.push({ text: `${he} treats a rude potential customer impolitely, because ${he} thinks that's fair,`, type: "cash", effect: -1, }); } switch (slave.sexualFlaw) { case "hates oral": vignettes.push({ text: `${he} vomits while trying to deepthroat a customer,`, type: "rep", effect: -1, }); break; case "hates anal": vignettes.push({ text: `${he} cries while taking anal from a customer who isn't into painal,`, type: "rep", effect: -1, }); break; case "hates penetration": vignettes.push({ text: `${he} cries while taking a pounding from a customer who likes their sex consensual,`, type: "rep", effect: -1, }); break; case "shamefast": vignettes.push({ text: `${he} cries while a potential customer looks ${him} over,`, type: "cash", effect: -1, }); vignettes.push({ text: `${he} disrobed so slowly that a potential customer gave up on ${him},`, type: "cash", effect: -1, }); break; case "idealistic": vignettes.push({ text: `${he} cries when explaining the price of ${his} body to a potential customer,`, type: "cash", effect: -1, }); break; case "repressed": vignettes.push({ text: `${he} misunderstands a potential customer's lewd requests, turning them off,`, type: "cash", effect: -1, }); break; case "apathetic": vignettes.push({ text: `${he} fails to notice when a customer achieves orgasm,`, type: "rep", effect: -1, }); break; case "neglectful": vignettes.push({ text: `${he} brings a denial fetishist to orgasm three times without cumming ${himself}, earning their repeat business,`, type: "cash", effect: 3, }); break; case "cum addict": vignettes.push({ text: `${he}'s so focused on sucking down a customer's cum that ${he} managed to drive them to repeated orgasm, earning their repeated business once they got the feeling back in their legs,`, type: "cash", effect: 3, }); break; case "anal addict": vignettes.push({ text: `${he} takes a trio of dicks in ${his} ass without hesitation, earning repeat business from one of them thoroughly impressed by ${his} anal addiction,`, type: "cash", effect: 3, }); break; case "attention whore": vignettes.push({ text: `${he} got repeat business from a man who loves fucking ${him} in the middle of crowded rooms,`, type: "cash", effect: 3, }); break; case "breast growth": vignettes.push({ text: `${he} got repeat business from a woman with huge breasts who enjoys roleplaying her breast expansion fetishes with ${him},`, type: "cash", effect: 3, }); break; case "abusive": vignettes.push({ text: `${he} got repeat business from a man who loves physically abusive sex, though his testicles could only take so much in one week,`, type: "cash", effect: 2, }); break; case "malicious": vignettes.push({ text: `${he} got repeat business from a masochistic woman who enjoys being whipped and degraded,`, type: "cash", effect: 3, }); break; case "self hating": vignettes.push({ text: `${he} got repeat business from an abusive man who thoroughly enjoyed how diligently ${he} took it,`, type: "cash", effect: 3, }); break; case "breeder": vignettes.push({ text: `${he} got repeat business from a pregnancy fetishist nearly driven mad with lust over ${his} pregnancy obsession,`, type: "cash", effect: 3, }); } switch (slave.behavioralQuirk) { case "confident": vignettes.push({ text: `${he} confidently presses forward with a wavering potential customer, and makes the sale,`, type: "cash", effect: 1, }); break; case "cutting": vignettes.push({ text: `${he} makes such a gloriously cutting remark to a male customer that a female bystander comes to ${him} for repeat business,`, type: "cash", effect: 1, }); break; case "funny": vignettes.push({ text: `${he} makes a group of citizens laugh so hard, one of them comes to ${him} for repeat business,`, type: "cash", effect: 1, }); break; case "fitness": vignettes.push({ text: `${he} continues a marathon gangbang past the point where most would have passed out,`, type: "cash", effect: 1, }); break; case "adores women": vignettes.push({ text: `${he} strikes up a personal friendship with a regular female customer,`, type: "rep", effect: 1, }); break; case "adores men": vignettes.push({ text: `${he} strikes up a personal friendship with a regular male customer,`, type: "rep", effect: 1, }); break; case "insecure": vignettes.push({ text: `${he} successfully convinces a regular customer that ${he}'s reliant on them emotionally,`, type: "cash", effect: 1, }); break; case "sinful": vignettes.push({ text: `${he} helps a customer get past their religious hangups through sex with the friendly neighborhood whore,`, type: "rep", effect: 1, }); break; case "advocate": vignettes.push({ text: `${he} successfully convinces a wavering potential customer that there's nothing wrong with banging a whore,`, type: "cash", effect: 1, }); } switch (slave.sexualQuirk) { case "gagfuck queen": vignettes.push({ text: `${he} earns repeat business from a citizen who's obsessed with gagfucks,`, type: "cash", effect: 1, }); break; case "painal queen": vignettes.push({ text: `${he} earns repeat business from a citizen who's obsessed with painal,`, type: "cash", effect: 1, }); break; case "strugglefuck queen": vignettes.push({ text: `${he} earns repeat business from a citizen who's obsessed with strugglefucking,`, type: "cash", effect: 1, }); break; case "tease": vignettes.push({ text: `${he} convinces a citizen who's never had sex with a prostitute to patronize ${him} with some truly inspired flirting,`, type: "cash", effect: 1, }); vignettes.push({ text: `a few partiers were so impressed with ${his} provocative teasing that they repeated ${his} wit to friends,`, type: "rep", effect: 1, }); break; case "romantic": vignettes.push({ text: `a citizen becomes infatuated with ${him}, since they are convinced ${he}'s infatuated with them,`, type: "cash", effect: 1, }); break; case "perverted": vignettes.push({ text: `${he} earns some momentary notoriety by engaging in a previously unheard-of sex act,`, type: "rep", effect: 1, }); break; case "caring": vignettes.push({ text: `${he} serves as an impromptu sounding board for a customer having marital trouble,`, type: "cash", effect: 1, }); vignettes.push({ text: `a customer was so enamored with ${his} kind and caring manner than they proposed to ${him} and offered to take ${him} away, and when ${he} refused, they left a sizable tip,`, type: "cash", effect: 1, }); } if (slave.pitKills > 0) { vignettes.push({ text: `${he} earns repeat business from a customer obsessed with the fact that ${he}'s a killer,`, type: "cash", effect: 1, }); } if (slave.oralCount > 500) { vignettes.push({ text: `a customer into degradation becomes obsessed with driving ${his} oral mileage as high as possible,`, type: "cash", effect: 1, }); } if (slave.analCount > 500 && slave.anus > 0) { vignettes.push({ text: `a customer into degradation becomes obsessed with driving ${his} anal mileage as high as possible,`, type: "cash", effect: 1, }); } if (slave.vaginalCount > 500 && slave.vagina > 0) { vignettes.push({ text: `a customer into degradation becomes obsessed with driving ${his} pussy mileage as high as possible,`, type: "cash", effect: 1, }); } if (slave.devotion > 95) { vignettes.push({ text: `${he} really pushed ${himself} to please a customer with tastes that disgusted ${him},`, type: "cash", effect: 1, }); } else if (slave.devotion < -50) { vignettes.push({ text: `${his} fury at being sold for sex turned a customer off before they could fuck ${him},`, type: "cash", effect: -1, }); } else if (slave.devotion <= 20) { vignettes.push({ text: `${he} treasured a love token given to ${him} by a customer ${he} fooled into thinking ${his} affection was real,`, type: "devotion", effect: -1, }); } if (slave.trust > 95) { vignettes.push({ text: `${he} really pushed ${himself} to accept a customer with tastes that frightened ${him},`, type: "cash", effect: 1, }); } else if (slave.trust < -50) { vignettes.push({ text: `${his} tearful terror at being forced to sell ${himself} for sex turned a customer off before they could fuck ${him},`, type: "cash", effect: -1, }); } if (slave.livingRules === "luxurious") { vignettes.push({ text: `${he} got a truly perfect night's sleep, which put ${him} in the right frame of mind for the whole day,`, type: "rep", effect: 1, }); } else if (slave.livingRules === "spare") { vignettes.push({ text: `${he} got a poor night's sleep in the noisy dormitory, which took the shine off ${his} efforts for the whole day,`, type: "rep", effect: -1, }); } if (slave.releaseRules === "permissive" || slave.releaseRules === "masturbation") { vignettes.push({ text: `a customer asked if ${he} masturbates, and then spent an hour jerking off as ${he} described how,`, type: "cash", effect: 1, }); } else if (slave.releaseRules === "restrictive") { vignettes.push({ text: `a customer asked if ${he} masturbates, and seemed disappointed when ${he} answered honestly,`, type: "cash", effect: 0, }); } else { vignettes.push({ text: `a closeted female customer asked about ${his} sex life with ot${his} slaves, and was enthralled by ${his} answer,`, type: "rep", effect: 1, }); } if (slave.health > 80) { vignettes.push({ text: `a potential customer in the medical field was fascinated by ${his} health, and spent almost as much time examining ${him} as they did having sex with ${him},`, type: "cash", effect: 1, }); } if (V.arcologies[0].FSHedonisticDecadence !== "unset") { if (slave.weight < 10) { vignettes.push({ text: `${he} earned extra gratitude from a customer who misses ${boy}s without a spare tire around their middle,`, type: "cash", effect: 1, }); } else if (slave.weight < 95) { vignettes.push({ text: `a potential customer told ${him} that they are looking forward to patronizing ${him} once ${he} gains a lot more weight,`, type: "cash", effect: 0, }); } else { vignettes.push({ text: `${he} earned extra gratitude from a customer who loves them big and soft`, type: "cash", effect: 0, }); } if (slave.weight > 30) { vignettes.push({ text: `${he} earned extra gratitude from a customer who enjoyed the way ${his} middle jiggled as they fucked ${him},`, type: "cash", effect: 0, }); } } else { if (slave.weight > 95) { vignettes.push({ text: `a potential customer told ${him} that they are looking forward to patronizing ${him} once ${he} loses a lot of weight,`, type: "cash", effect: 0, }); } else if (slave.weight > 30) { vignettes.push({ text: `a potential customer told ${him} that they are looking forward to patronizing ${him} once ${he} loses some weight,`, type: "cash", effect: 0, }); } else if (slave.weight <= -30) { vignettes.push({ text: `a potential customer told ${him} that they are looking forward to patronizing ${him} once ${he} gains some weight,`, type: "cash", effect: 0, }); } else if (slave.weight < -95) { vignettes.push({ text: `a potential customer told ${him} that they are looking forward to patronizing ${him} once ${he} gains a lot of weight,`, type: "cash", effect: 0, }); } } if (slave.drugs === "testicle enhancement") { vignettes.push({ text: `${he} took it in public, with ${his} copious ejaculation getting ${him} another customer right away,`, type: "cash", effect: 1, }); } else if (slave.drugs === "hyper testicle enhancement") { vignettes.push({ text: `${he} bloated a female customer's belly with ${his} copious ejaculate, leading her to say she is looking forward to come back and get filled again,`, type: "rep", effect: 1, }); } if (slave.aphrodisiacs > 1 || slave.inflationType === "aphrodisiac") { vignettes.push({ text: `${his} piteous begging for sex due to ${his} extreme aphrodisiac dosage turned a potential customer off,`, type: "cash", effect: -1, }); } if (slave.inflationType === "aphrodisiac") { vignettes.push({ text: `${his} piteous begging for sex coupled with ${his} bloated belly pleased a customer who loves desperate ${boy}s,`, type: "cash", effect: 1, }); vignettes.push({ text: `${his} piteous begging for sex coupled with ${his} bloated belly horrified a customer who didn't realize how low a ${boy} could stoop,`, type: "rep", effect: -1, }); } if (slave.addict > 50) { vignettes.push({ text: `${he} zoned out badly due to a low point between aphrodisiac doses, disappointing a customer,`, type: "rep", effect: -1, }); } if (slave.bellyPreg >= 10000 || slave.bellyImplant >= 10000) { vignettes.push({ text: `${he} earned repeat business from a customer who likes to do nothing more than cuddle with ${his} swollen belly,`, type: "cash", effect: 1, }); vignettes.push({ text: `a night with guy who likes rough, hard sex with heavily pregnant ${boy}s took its toll on ${him},`, type: "health", effect: -1, }); } if (slave.bellyFluid >= 5000) { vignettes.push({ text: `${he} earned repeat business from a customer who loved the way ${his} belly moved as they fucked ${him},`, type: "cash", effect: 1, }); vignettes.push({ text: `${he} disgusted a customer when their forceful fucking caused ${him} to release ${his} contained ${slave.inflationType} all over them,`, type: "rep", effect: -2, }); } if (slave.hormoneBalance >= 100 && !canAchieveErection(slave)) { if (slave.dick > 0) { vignettes.push({ text: `${he} disappointed a customer who was sure they could get ${slave.slaveName}'s cock erect,`, type: "rep", effect: -1, }); vignettes.push({ text: `${he} earned repeat business from a customer who seems unthreatened by ${his} soft dick,`, type: "cash", effect: 1, }); } } else if (slave.hormoneBalance <= -100 && slave.dick === 0) { vignettes.push({ text: `${he} earned repeat business from a female customer who adores the masculinity produced by ${slave.slaveName}'s hormone regime,`, type: "cash", effect: 1, }); } if (slave.dick > 0 && canPenetrate(slave)) { vignettes.push({ text: `${he} earned repeat business from a customer who likes to see his wife get fucked by a dick${boy} whore,`, type: "cash", effect: 1, }); if (slave.dick > 3) { vignettes.push({ text: `${he} earned repeat business from a female customer who likes big stiff cocks, and cannot lie,`, type: "cash", effect: 1, }); vignettes.push({ text: `${he} irritated a male customer who brought his girlfriend with him by accidentally showing him up,`, type: "rep", effect: -1, }); } } if (slave.balls > 3) { vignettes.push({ text: `${he} loses a customer who wants ${him} to look like a natural girl, since ${his} balls are too big to be hidden,`, type: "cash", effect: -1, }); } if (canDoVaginal(slave)) { if (slave.vagina === 1) { vignettes.push({ text: `${he} got extra business from a customer who really likes ${him}, and wants to fuck ${his} pussy as much as possible while it's still tight,`, type: "cash", effect: 1, }); } else if (slave.vagina > 2) { vignettes.push({ text: `${he} disappointed a customer whose cock is just too small for ${his} big cunt,`, type: "rep", effect: -1, }); if (slave.behavioralQuirk === "cutting" && slave.intelligence >= 2) { vignettes.push({ text: `${he} helped a customer discover a new fetish by making cutting remarks when their cock was too small for ${his} big cunt,`, type: "rep", effect: 1, }); } else if (slave.behavioralFlaw === "bitchy") { vignettes.push({ text: `${he} irritated a male customer with ${his} complaints that they were too small to please ${him},`, type: "rep", effect: -2, }); } } } if (canDoAnal(slave)) { if (slave.anus === 1) { vignettes.push({ text: `${he} got extra business from a customer who really likes ${his} butthole, and wants to fuck it as much as possible while it's still tight,`, type: "cash", effect: 1, }); } else if (slave.anus > 2) { vignettes.push({ text: `${he} disappointed a customer whose cock is just too small for ${his} loose butthole,`, type: "rep", effect: -1, }); } } if (slave.face > 40) { vignettes.push({ text: `${he} lost a potential customer who was so intimidated by ${his} great beauty that they decided to find a homelier whore,`, type: "cash", effect: -1, }); } else if (slave.face < -10) { vignettes.push({ text: `${he} earned repeat business from a customer who lacks self-confidence, and is more comfortable with homely whores,`, type: "cash", effect: 1, }); } if (slave.visualAge > 40) { vignettes.push({ text: `${he} earned repeat business from a customer with serious mommy issues,`, type: "cash", effect: 1, }); } if (slave.lips > 70) { vignettes.push({ text: `${he} earned repeat business from a customer who likes to play with ${his} lips nonsexually (don't ask),`, type: "cash", effect: 1, }); } if (!canTalk(slave)) { vignettes.push({ text: `${he} impressed a customer who didn't know how relaxing a ${boy} who can't talk could be,`, type: "rep", effect: 1, }); } if (slave.muscles > 95) { vignettes.push({ text: `${he} impressed a customer who was so eager to share workout plans with ${him} that they almost forgot to have sex with ${him},`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} gained repeat business from a female customer who likes a ${boy} who can bench-press her before and after they fuck,`, type: "cash", effect: 1, }); vignettes.push({ text: `${he} disappointed a customer by accidentally revealing that ${he}'s considerably stronger than them,`, type: "rep", effect: -1, }); } if (slave.lactation > 0) { vignettes.push({ text: `${he} was well compensated for providing fresh milk for the coffee served at a customer's business meeting,`, type: "cash", effect: 1, }); vignettes.push({ text: `${he} served as a conveniently lactating whore near a trendy arcology coffeehouse,`, type: "cash", effect: 1, }); } if (slave.amp === 1) { vignettes.push({ text: `${he} disappointed a customer who thought they would enjoy fucking an amputee, but found it revolting,`, type: "rep", effect: -1, }); } else if (slave.amp === -1) { vignettes.push({ text: `a strange customer was excited by the sight of ${his} prosthetic limbs,`, type: "rep", effect: 1, }); vignettes.push({ text: `a customer was disgusted at the thought of ${his} basic prosthetic limbs,`, type: "rep", effect: -1, }); vignettes.push({ text: `a customer was put off by ${his} prosthetic limbs,`, type: "rep", effect: -1, }); } else if (slave.amp === -2) { vignettes.push({ text: `a customer was excited by ${his} vibrating fingertips,`, type: "rep", effect: 1, }); vignettes.push({ text: "a customer was indifferent to the thought of having sex with a slave with artificial limbs,", type: "cash", effect: 0, }); vignettes.push({ text: `a customer was put off by ${his} crude artificial limbs,`, type: "rep", effect: -1, }); } else if (slave.amp === -3) { vignettes.push({ text: `a strange customer was excited by the sight of ${his} artificial limbs,`, type: "rep", effect: 1, }); vignettes.push({ text: "a customer was indifferent to the thought of having sex with a slave with artificial limbs,", type: "cash", effect: 0, }); vignettes.push({ text: `a customer was put off by the sight of ${his} prosthetic limbs,`, type: "rep", effect: -1, }); } else if (slave.amp === -4) { vignettes.push({ text: `a customer was excited by the thought of having sex with a slave with p-limbs, but was scared off by ${his} combat p-limbs,`, type: "cash", effect: -1, }); vignettes.push({ text: "a customer was indifferent to the thought of having sex with a slave with artificial limbs,", type: "cash", effect: 0, }); vignettes.push({ text: `a customer was greatly intimidated by ${his} combat p-limbs,`, type: "cash", effect: -1, }); } else if (slave.amp === -5) { vignettes.push({ text: `a customer was fascinated by ${his} cybernetic limbs, and spent almost as much time examining them as they did having sex with ${him},`, type: "cash", effect: 1, }); vignettes.push({ text: "a customer was excited by the thought of having sex with a cybernetically enhanced slave,", type: "rep", effect: 1, }); vignettes.push({ text: `a customer was greatly intimidated by the sight of ${his} cybernetic limbs and was frightened away,`, type: "cash", effect: -1, }); } else { if (slave.heels === 1 && !(["heels", "pumps", "extreme heels", "boots"].includes(slave.shoes))) { vignettes.push({ text: `${he} enticed a new customer who had never really considered buttsex before they saw ${him} crawling along with ${his} asshole vulnerable,`, type: "cash", effect: 1, }); } if (slave.boobs > 1500 && slave.boobsImplant === 0) { vignettes.push({ text: `a young customer hired ${him} to jump rope so they could watch ${his} massive natural breasts flop around,`, type: "cash", effect: 1, }); } } if (slave.vaginalAccessory === "chastity belt") { vignettes.push({ text: `a wavering customer who was disappointed that ${his} pussy is unavailable decided to try ${his} ass instead,`, type: "cash", effect: 1, }); } if (slave.fetish === "mindbroken") { vignettes.push({ text: `a customer really enjoyed being able to treat ${him} however they liked without eliciting a reaction,`, type: "cash", effect: 1, }); } if (slave.intelligence <= -2) { vignettes.push({ text: `a customer managed to trick ${him} into fucking him without payment,`, type: "cash", effect: -1, }); } if (slave.face > 10 && canDoAnal(slave)) { if (slave.dick > 0) { if (slave.fetish === "buttslut" && jsRandom(0, 100) < 50) { vignettes.push({ text: `a customer was surprised by ${his} penis, so ${he} hid it and enjoyed the buttsex without touching it,`, type: "rep", effect: 1, }); } else if (slave.fetish === "buttslut") { vignettes.push({ text: `a customer was surprised by ${his} penis, so ${he} hid it, but could barely tolerate anal without touching it,`, type: "rep", effect: -1, }); } else if (slave.analSkill >= 100) { vignettes.push({ text: `a customer was surprised by ${his} penis, so ${he} hid it and skillfully pretended to be a real girl,`, type: "rep", effect: 1, }); } } if (slave.analSkill < 100 && slave.anus > 2) { vignettes.push({ text: `a pair of customers enticed by ${his} beauty but disappointed by ${his} loose butthole doubled up on ${his} poor anus without mercy,`, type: "health", effect: -1, }); } } if (slave.fetishKnown === 1 && slave.fetishStrength > 95) { if (slave.fetish === "buttslut" || slave.fetish === "dom") { vignettes.push({ text: `${he} advertised ${himself} by forcing a slave in the stocks to eat ${his} ass, drumming up business,`, type: "cash", effect: 1, }); } else if (slave.fetish === "masochist") { vignettes.push({ text: `${he} cooperated with a citizen who wanted to whip ${his} tits black and blue,`, type: "health", effect: -1, }); } } if (slave.health < 20) { vignettes.push({ text: `${he} attracted the attention of a slaveowner alarmed by ${his} poor health, and thought they seemed kind,`, type: "devotion", effect: -1, }); } if (slave.vaginalSkill >= 100) { vignettes.push({ text: `${he} was hired to apply ${his} skills to a customer's virgin son,`, type: "devotion", effect: 0, }); } if (canDoAnal(slave) && slave.analSkill < 100 && slave.anus < 2) { vignettes.push({ text: `a guy with a huge cock paid for the right to fuck ${him} in ${his} tight ass all night,`, type: "health", effect: -1, }); } if (slave.relationship <= -2 && slave.intelligence < 1) { vignettes.push({ text: `${he} accidentally mentions how much ${he} loves you during intercourse with a customer who doesn't like to share,`, type: "rep", effect: -1, }); } if (slave.prestige > 0) { vignettes.push({ text: `a college fraternity visiting the arcology for rush week hired ${him} for a gangbang,`, type: "cash", effect: 3, }); } if (V.arcologies[0].FSSupremacist !== "unset" && slave.race === V.arcologies[0].FSSupremacistRace) { vignettes.push({ text: `${he} lost a customer who couldn't bear to see a beautiful ${V.arcologies[0].FSSupremacistRace} be a whore,`, type: "cash", effect: -1, }); } if (V.arcologies[0].FSSubjugationist !== "unset" && slave.race === V.arcologies[0].FSSubjugationistRace) { vignettes.push({ text: `${he} had a bad time in general, since most of ${his} customers didn't care about a ${V.arcologies[0].FSSubjugationistRace} prostitute's health or well-being,`, type: "health", effect: -1, }); } if (V.arcologies[0].FSYouthPreferentialist !== "unset") { if (slave.visualAge > 35) { vignettes.push({ text: `${he} got repeat business from a customer who wants to keep their MILF fetish in the closet,`, type: "cash", effect: 1, }); } } else if (V.arcologies[0].FSMaturityPreferentialist !== "unset") { if (slave.visualAge <= 20) { vignettes.push({ text: `${he} got repeat business from a customer who wants to keep their fetish for young ${boy}s in the closet,`, type: "cash", effect: 1, }); } } if (V.arcologies[0].FSGenderRadicalist !== "unset") { if (slave.dick > 0 && slave.dick < 3) { vignettes.push({ text: `${he} got repeat business from a customer who is coming to terms with Gender Radicalism, and is unthreatened by ${his} little penis,`, type: "cash", effect: 1, }); } } else if (V.arcologies[0].FSGenderFundamentalist !== "unset" && slave.visualAge > 25) { vignettes.push({ text: `${he} got repeat business from a customer who thinks ${he} resembles their ex-wife, who would never let them fuck her butt,`, type: "cash", effect: 1, }); } if (V.arcologies[0].FSRepopulationFocus !== "unset") { if (slave.pregType > 1 && slave.pregKnown > 1 && slave.belly >= 10000) { vignettes.push({ text: `${he} got repeat business from a customer who loves fucking ${boy}s with wombs filled by more than a single child,`, type: "cash", effect: 1, }); } } else if (V.arcologies[0].FSRestart !== "unset" && canGetPregnant(slave)) { vignettes.push({ text: `${he} got repeat business from a customer who misses the risk of getting a ${boy} pregnant,`, type: "cash", effect: 3, }); } if (V.arcologies[0].FSPaternalist !== "unset") { if (slave.intelligence > 1) { vignettes.push({ text: `${he} got repeat business from a customer who likes to chat with intelligent prostitutes while fucking,`, type: "cash", effect: 1, }); } } else if (V.arcologies[0].FSDegradationist !== "unset" && canTalk(slave) && slave.voice > 2) { vignettes.push({ text: `${he} got repeat business from a customer who prefers ${boy}s with high-pitched screams,`, type: "cash", effect: 1, }); } if (V.arcologies[0].FSBodyPurist !== "unset") { if (slave.boobsImplant > 0) { vignettes.push({ text: `${he} got repeat business from a customer who wants to keep their fetish for breast implants in the closet,`, type: "cash", effect: 1, }); } } else if (V.arcologies[0].FSTransformationFetishist !== "unset" && slave.boobsImplant === 0) { vignettes.push({ text: `${he} got repeat business from a customer who wants to keep their fetish for natural breasts in the closet,`, type: "cash", effect: 1, }); } if (V.arcologies[0].FSSlimnessEnthusiast !== "unset") { if (canTalk(slave) && slave.voice > 2) { vignettes.push({ text: `${he} got repeat business from a customer who loves ${his} high-pitched squeals of pleasure,`, type: "cash", effect: 1, }); } if (slave.boobs > 800) { vignettes.push({ text: `${he} was publicly mocked as an ugly fat cow with dangling udders,`, type: "rep", effect: -1, }); } } else if (V.arcologies[0].FSAssetExpansionist !== "unset" && slave.boobs < 300) { vignettes.push({ text: `${he} got repeat business from a customer who wants to keep their fetish for flat chested ${boy}s in the closet,`, type: "cash", effect: 1, }); } if (V.arcologies[0].FSPastoralist !== "unset") { if (slave.lactation === 0) { vignettes.push({ text: `${he} lost a customer who could not understand why nothing was coming out of ${his} nipples when they sucked on them,`, type: "cash", effect: -1, }); } if (slave.nipples === "fuckable") { vignettes.push({ text: `${he} lost a customer who refused ${he} could possibly be a proper cow with nipples like ${his},`, type: "cash", effect: -1, }); } } if (V.arcologies[0].FSPhysicalIdealist !== "unset" && slave.muscles <= 95) { vignettes.push({ text: `${he} lost a customer who could barely believe that ${he} wasn't capable of holding ${himself} in a handstand,`, type: "cash", effect: -1, }); } if (V.arcologies[0].FSChattelReligionist !== "unset" && slave.behavioralFlaw === "devout") { vignettes.push({ text: `${he} got repeat business from a customer who desperately wants their cock to be the one that converts ${him},`, type: "cash", effect: 1, }); } if (V.arcologies[0].FSRomanRevivalist !== "unset" && slave.race === "white" && slave.height >= 185) { vignettes.push({ text: `${he} attracted a customer who thought ${his} appearance worthy of a lusty northern barbarian,`, type: "cash", effect: 1, }); } if (V.arcologies[0].FSAztecRevivalist !== "unset" && slave.devotion > 75 && slave.intelligence >= 2) { vignettes.push({ text: `${he} indulged a citizen by following a fertility ritual completely,`, type: "rep", effect: 1, }); } if (V.arcologies[0].FSEgyptianRevivalist !== "unset") { vignettes.push({ text: `${he} got extra business from a group of citizens competing to get off with whores of each of the arcology's ethnic groups in the least time,`, type: "cash", effect: 1, }); } if (V.arcologies[0].FSEdoRevivalist !== "unset" && slave.face > 40 && slave.intelligence > 1) { vignettes.push({ text: `${he} got repeat business from a customer who wished to do nothing more than converse with a beautiful and intelligent ${boy},`, type: "cash", effect: 1, }); } if (V.arcologies[0].FSArabianRevivalist !== "unset" && slave.entertainSkill >= 100 && canTalk(slave) && slave.voice > 0 && slave.accent < 2) { vignettes.push({ text: `${he} got repeat business from a customer who prefers prostitutes who can tell lovely stories,`, type: "cash", effect: 1, }); } vignettes.push({ text: `one of the companies with an office in your arcology retained ${him} for a team-building bukkake party for its employees,`, type: "rep", effect: 1, }); vignettes.push({ text: "a man dragged his crying wife along so she could watch him fuck a whore,", type: "rep", effect: 0, }); vignettes.push({ text: "a woman dragged her angry husband along so he could watch her get eaten out by a whore,", type: "rep", effect: 0, }); vignettes.push({ text: `${he} went to sleep after being sold for sex all day, and had a dream about you loving ${him},`, type: "devotion", effect: 1, }); vignettes.push({ text: `${he} went to sleep after being sold for sex all day, and had a dream about you letting a customer hurt ${him},`, type: "devotion", effect: -1, }); vignettes.push({ text: `${he} went to sleep after being sold for sex all day, and had a dream about you protecting ${him} from a mean customer,`, type: "trust", effect: 1, }); vignettes.push({ text: `${he} went to sleep after being sold for sex all day, and had a dream about you selling ${him} for good,`, type: "trust", effect: -1, }); } else if (slave.assignment === "serve the public" || slave.assignment === "serve in the club" || slave.assignment === "be the DJ") { let seed = jsRandom(1, 10); switch (seed) { case 1: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} witnessed a domestic dispute over another slut,`, type: "rep", effect: 0, }); break; case 2: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} saw an aphrodisiac addict ${he} knew sell herself into slavery,`, type: "rep", effect: 0, }); break; case 3: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} had to move to follow the <span class="green">most prominent citizens</span> to a newly fashionable hall,`, type: "rep", effect: 0, }); break; case 4: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that a citizen used a new and improved sex toy on ${him},`, type: "rep", effect: 0, }); break; case 5: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was being used in public by an incestuous pair of citizens,`, type: "rep", effect: 0, }); break; case 6: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} saw a notorious slut come of age and start swapping anal for aphrodisiacs,`, type: "rep", effect: 0, }); break; case 7: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} saw a citizen experiment with lesbian sex for the first time, in public,`, type: "rep", effect: 0, }); break; case 8: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} watched a citizen descend into aphrodisiac addiction,`, type: "rep", effect: 0, }); break; case 9: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} watched a citizen develop the beginnings of sex addiction,`, type: "rep", effect: 0, }); break; default: vignettes.push({ text: `the most interesting thing that happened to ${him} at work was that ${he} witnessed a citizen using a public slut so brutally that they had to pay compensation afterward,`, type: "rep", effect: 0, }); break; } seed = jsRandom(1, 5); switch (seed) { case 1: vignettes.push({ text: `a citizen punished one of his slaves by tying her up in public near where ${slave.slaveName} was serving as a public slut. This made ${him} less popular that day,`, type: "rep", effect: -1, }); break; case 2: vignettes.push({ text: `a citizen shared one of his slaves with the public near where ${slave.slaveName} was serving as a public slut. This made ${him} less popular that day,`, type: "rep", effect: -1, }); break; case 3: vignettes.push({ text: `a private brothel offered a promotion near where ${slave.slaveName} was serving as a public slut. This made ${him} less popular that day,`, type: "rep", effect: -1, }); break; case 4: vignettes.push({ text: `some free sluts threw an aphrodisiac street party near where ${slave.slaveName} was serving as a public slut. This made ${him} less popular that day,`, type: "rep", effect: -1, }); break; default: vignettes.push({ text: `a contract breaker was punished with the pillory near where ${slave.slaveName} was serving as a public slut. This made ${him} less popular that day,`, type: "rep", effect: -1, }); break; } seed = jsRandom(1, 5); switch (seed) { case 1: vignettes.push({ text: `one of ${his} regular patrons got a divorce and came to ${him} for repeated consolation,`, type: "rep", effect: 1, }); break; case 2: vignettes.push({ text: `a club near where ${slave.slaveName} usually works had business trouble,`, type: "rep", effect: 1, }); break; case 3: vignettes.push({ text: `a competing slut that looks like ${him} fell ill, driving a patron to look for an alternative,`, type: "rep", effect: 1, }); break; case 4: vignettes.push({ text: `a street slut that works near ${him} was badly beaten by an abusive citizen and had to take time off. The reduced competition got ${his} more attention,`, type: "rep", effect: 1, }); break; default: vignettes.push({ text: `an influx of tourists came into ${his} part of the arcology, earning ${him} more business for a day,`, type: "rep", effect: 1, }); break; } if (slave.fetishKnown === 1) { switch (slave.fetish) { case "submissive": vignettes.push({ text: `${he} deeply impressed a citizen with ${his} sincere submission to them,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} lost a patron who secretly wanted ${him} to show a little initiative,`, type: "rep", effect: -1, }); break; case "cumslut": vignettes.push({ text: `${he} deeply impressed a citizen with ${his} hunger for their cum,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} disgusted a citizen who didn't know how much cum fetishes revolted them until ${he} displayed ${hers},`, type: "rep", effect: -1, }); break; case "humiliation": vignettes.push({ text: `${he} earned extra gratitude from a citizen who didn't know how much they liked public sex until ${he} got them to try it,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} disgusted a citizen who didn't know how much exhibitionism turned them off until they tried public sex with ${him},`, type: "rep", effect: -1, }); break; case "buttslut": if (canDoAnal(slave)) { vignettes.push({ text: `${he} earned extra gratitude from a citizen who didn't know how much they liked fucking buttholes until ${he} got them to try fucking ${hers},`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} disgusted a citizen who didn't know how much buttsex turned them off until ${he} got them to try fucking ${his} ass,`, type: "rep", effect: -1, }); } if (slave.butt >= 3) { vignettes.push({ text: `${he} earned extra gratitude from a citizen who didn't know how much they liked big butts until ${he} gave them a lap dance they'll never forget,`, type: "rep", effect: 1, }); } vignettes.push({ text: `${he} earned extra gratitude from a citizen who appreciated a nice rear, even if it is off limits,`, type: "rep", effect: 1, }); ; vignettes.push({ text: `${he} disgusted a citizen who didn't know how much butts turned them off until ${he} put ${his} hands on theirs,`, type: "rep", effect: -1, }); break; case "boobs": vignettes.push({ text: `${he} deeply impressed a citizen by orgasming to nothing but the feeling of them sucking ${his} nipples,`, type: "rep", effect: 1, }); ; vignettes.push({ text: `${he} disappointed a female citizen who didn't know how uninterested she was in nipple play before trying it,`, type: "rep", effect: -1, }); if (slave.nipples === "fuckable") { vignettes.push({ text: `${he} left lasting impression on a pair of citizens after nearly passing out from a series of intense orgasms from getting ${his} nipples fucked,`, type: "rep", effect: 2, }); } break; case "sadist": vignettes.push({ text: `${he} deeply impressed a citizen who brought their own slave to ${his} for abuse with ${his} sadism,`, type: "rep", effect: 1, }); vignettes.push({ text: `a citizen brought ${him} their own slave to abuse, but the sight proved to be a turn off,`, type: "rep", effect: -1, }); break; case "masochist": vignettes.push({ text: `${he} helped a citizen discover a new fetish by orgasming when they accidentally hurt ${him},`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} disturbed a citizen who accidentally hurt ${him} by orgasming,`, type: "rep", effect: -1, }); break; case "dom": vignettes.push({ text: `${he} made a female citizen ${his} bitch: fortunately, the citizen wanted to be ${his} bitch and came back for more`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} accidentally overwhelmed a citizen with ${his} sexual dominance,`, type: "rep", effect: -1, }); break; case "pregnancy": vignettes.push({ text: `${he} earned extra gratitude from a citizen who didn't know how much they liked pregnancy play until ${he} begged them to knock ${him} up,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} disgusted a citizen who didn't know how much pregnancy play turned them off until ${he} begged them to knock ${him} up,`, type: "rep", effect: -1, }); } } switch (slave.behavioralFlaw) { case "arrogant": vignettes.push({ text: `${he} manages to give a citizen the impression ${he} thinks ${himself} better than them,`, type: "rep", effect: -1, }); break; case "bitchy": vignettes.push({ text: `${he} makes an emasculating remark to a citizen right after they fuck ${him},`, type: "rep", effect: -1, }); break; case "odd": vignettes.push({ text: `${he} infuriates a potential citizen with ${his} nervous tics,`, type: "rep", effect: -1, }); break; case "hates men": vignettes.push({ text: `${his} disgust towards men surfaces at a bad time, angering a male citizen,`, type: "rep", effect: -1, }); break; case "hates women": vignettes.push({ text: `${his} disgust towards women surfaces at a bad time, angering a female citizen,`, type: "rep", effect: -1, }); break; case "gluttonous": vignettes.push({ text: `${he} accidentally lingers at a meal, missing an appointment with a citizen,`, type: "rep", effect: -1, }); break; case "anorexic": vignettes.push({ text: `${his} bulimia surfaces at an extremely inopportune moment, turning a citizen off,`, type: "rep", effect: -1, }); break; case "devout": vignettes.push({ text: `a citizen catches ${him} praying to ${himself} as they inserts themsleves into ${him}, turning them off,`, type: "rep", effect: -1, }); break; case "liberated": vignettes.push({ text: `${he} treats a rude citizen impolitely, because ${he} thinks that's fair,`, type: "rep", effect: -1, }); } switch (slave.sexualFlaw) { case "hates oral": vignettes.push({ text: `${he} vomits while trying to deepthroat a citizen,`, type: "rep", effect: -1, }); break; case "hates anal": vignettes.push({ text: `${he} cries while taking anal from a citizen who isn't into painal,`, type: "rep", effect: -1, }); break; case "hates penetration": vignettes.push({ text: `${he} cries while taking a pounding from a citizen who likes their sex consensual,`, type: "rep", effect: -1, }); break; case "shamefast": vignettes.push({ text: `${he} cries while a citizen looks ${him} over,`, type: "rep", effect: -1, }); vignettes.push({ text: `${he} disrobed so slowly that a horny citizen gave up on ${him},`, type: "rep", effect: -1, }); break; case "idealistic": vignettes.push({ text: `${he} cries when explaining to a citizen that sex with ${him} is free,`, type: "rep", effect: -1, }); break; case "repressed": vignettes.push({ text: `${he} misunderstands a citizen's lewd requests, turning them off,`, type: "rep", effect: -1, }); break; case "apathetic": vignettes.push({ text: `${he} fails to notice when a citizen achieves orgasm,`, type: "rep", effect: -1, }); break; case "neglectful": vignettes.push({ text: `${he} brings a denial fetishest to orgasm three times without cumming ${himself}, impressing them completely,`, type: "rep", effect: 3, }); break; case "cum addict": vignettes.push({ text: `${he}'s so focused on sucking down a client's cum that ${he} managed to drive them to repeated orgasm, earning their admiration once the feeling returns to their legs,`, type: "rep", effect: 3, }); break; case "anal addict": vignettes.push({ text: `${he} takes an awe inspiring train of dicks in ${his} ass, well past the point where most would have passed out from pain,`, type: "rep", effect: 3, }); break; case "attention whore": vignettes.push({ text: `${he} earned extra gratitude by drawing attention to a savvy businessman from their superiors,`, type: "rep", effect: 3, }); break; case "breast growth": vignettes.push({ text: `${he} earns extra gratitude from a citizen who never realized breast growth turned them on so much,`, type: "rep", effect: 3, }); break; case "abusive": vignettes.push({ text: `${he} abuses a rival public servant so viciously that an catfight lover takes ${him} right there,`, type: "rep", effect: 3, }); break; case "malicious": vignettes.push({ text: `${he} earned extra gratitude from a masochist who loved the way ${he} traced ${his} scars, and added some new ones,`, type: "rep", effect: 3, }); break; case "self hating": vignettes.push({ text: `the way ${he} takes everything thrown at ${him} like nothing disturbs group of citizens, though one of them enjoys it more than they let on and comes to ${him} for sex later,`, type: "rep", effect: 3, }); break; case "breeder": vignettes.push({ text: `${his} pregnancy obsession earns ${his} extra gratitude from a man with an intense pregnancy fetish,`, type: "rep", effect: 3, }); } switch (slave.behavioralQuirk) { case "confident": vignettes.push({ text: `${he} confidently presses forward with a wavering citizen, and gets them to fuck ${him},`, type: "rep", effect: 1, }); break; case "cutting": vignettes.push({ text: `${he} makes such a gloriously cutting remark to a male citizen that a female bystander takes ${him} right there,`, type: "rep", effect: 1, }); break; case "funny": vignettes.push({ text: `${he} makes a group of citizens laugh so hard, one of them comes to ${him} for sex later,`, type: "rep", effect: 1, }); break; case "fitness": vignettes.push({ text: `${he} continues a marathon gangbang past the point where most would have passed out,`, type: "rep", effect: 1, }); break; case "adores women": vignettes.push({ text: `${he} strikes up a personal friendship with a regular female patron,`, type: "rep", effect: 1, }); break; case "adores men": vignettes.push({ text: `${he} strikes up a personal friendship with a regular male patron,`, type: "rep", effect: 1, }); break; case "insecure": vignettes.push({ text: `${he} successfully convinces a regular patron that they are reliant on ${him} emotionally,`, type: "rep", effect: 1, }); break; case "sinful": vignettes.push({ text: `${he} helps a citizen get past their religious hangups through sex with the friendly neighborhood slut,`, type: "rep", effect: 1, }); break; case "advocate": vignettes.push({ text: `${he} successfully convinces a wavering potential citizen that there's nothing wrong with banging a public slut,`, type: "rep", effect: 1, }); } switch (slave.sexualQuirk) { case "gagfuck queen": vignettes.push({ text: `${he} earns extra gratitude from a citizen who's obsessed with gagfucks,`, type: "rep", effect: 1, }); break; case "painal queen": vignettes.push({ text: `${he} earns extra gratitude from a citizen who's obsessed with painal,`, type: "rep", effect: 1, }); break; case "strugglefuck queen": vignettes.push({ text: `${he} earns extra gratitude from a citizen who's obsessed with strugglefucking,`, type: "rep", effect: 1, }); break; case "tease": vignettes.push({ text: `${he} convinces a citizen who's never had sex with a street slut to patronize ${his} with some truly inspired flirting,`, type: "rep", effect: 1, }); vignettes.push({ text: `a few partygoers were so impressed with ${his} provocative teasing that they left ${his} sizeable tip,`, type: "cash", effect: 1, }); break; case "romantic": vignettes.push({ text: `a citizen becomes infatuated with ${him}, since they are convinced ${he}'s infatuated with them,`, type: "rep", effect: 1, }); break; case "perverted": vignettes.push({ text: `${he} earns some momentary notoriety by engaging in a previously unheard-of sex act,`, type: "rep", effect: 1, }); break; case "caring": vignettes.push({ text: `${he} serves as an impromptu sounding board for a citizen having marital trouble,`, type: "rep", effect: 1, }); vignettes.push({ text: `a citizen was so enamored with ${his} kind and caring manner than they proposed to ${him} and offered to take ${him} away, and when ${he} refused, they urged a sizable tip on ${him},`, type: "cash", effect: 1, }); } if (slave.pitKills > 0) { vignettes.push({ text: `${he} earns extra gratitude from a citizen obsessed with the fact that ${he}'s a killer,`, type: "rep", effect: 1, }); } if (slave.oralCount > 500) { vignettes.push({ text: `a citizen into degradation becomes obsessed with driving ${his} oral mileage as high as possible,`, type: "rep", effect: 1, }); } if (slave.analCount > 500 && slave.anus > 0) { vignettes.push({ text: `a citizen into degradation becomes obsessed with driving ${his} anal mileage as high as possible,`, type: "rep", effect: 1, }); } if (slave.vaginalCount > 500 && slave.vagina > 0) { vignettes.push({ text: `a citizen into degradation becomes obsessed with driving ${his} pussy mileage as high as possible,`, type: "rep", effect: 1, }); } if (slave.devotion > 95) { vignettes.push({ text: `${he} really pushed ${himself} to please a citizen with tastes that disgusted ${him},`, type: "rep", effect: 1, }); } else if (slave.devotion < -50) { vignettes.push({ text: `${his} fury at being sold for sex turned a citizen off before they could fuck ${him},`, type: "rep", effect: -1, }); } else if (slave.devotion <= 20) { vignettes.push({ text: `${he} treasured a love token given to ${his} by a citizen ${he} fooled into thinking ${his} affection was real,`, type: "devotion", effect: -1, }); } if (slave.trust > 95) { vignettes.push({ text: `${he} really pushed ${himself} to accept a citizen with tastes that frightened ${him},`, type: "rep", effect: 1, }); } else if (slave.trust < -50) { vignettes.push({ text: `${his} tearful terror at being forced to offer ${himself} for sex turned a citizen off before they could fuck ${him},`, type: "rep", effect: -1, }); } if (slave.livingRules === "luxurious") { vignettes.push({ text: `${he} got a truly perfect night's sleep, which put ${his} in the right frame of mind for the whole day,`, type: "rep", effect: 1, }); } else if (slave.livingRules === "spare") { vignettes.push({ text: `${he} got a poor night's sleep in the noisy dormitory, which took the shine off ${his} efforts for the whole day`, type: "rep", effect: -1, }); } if (slave.releaseRules === "permissive" || slave.releaseRules === "masturbation") { vignettes.push({ text: `a citizen asked if ${he} masturbates, and then spent an hour jerking off as ${he} described how,`, type: "rep", effect: 1, }); } else if (slave.releaseRules === "restrictive") { vignettes.push({ text: `a citizen asked if ${he} masturbates, and seemed disappointed when ${he} answered honestly,`, type: "rep", effect: 0, }); } else { vignettes.push({ text: `a closeted female citizen asked about ${his} sex life with other slaves, and was enthralled by ${his} answer,`, type: "rep", effect: 1, }); } if (slave.health > 80) { vignettes.push({ text: `a potential citizen in the medical field was fascinated by ${his} health, and spent almost as much time examining ${him} as they did having sex with ${him},`, type: "rep", effect: 1, }); } if (V.arcologies[0].FSHedonisticDecadence !== "unset") { if (slave.weight < 10) { vignettes.push({ text: `${he} earned extra gratitude from a citizen who misses ${boy}s without a spare tire around their middle,`, type: "rep", effect: 0, }); } else if (slave.weight < 95) { vignettes.push({ text: `a potential citizen told ${his} that they are looking forward to patronizing ${his} once ${he} gains a lot more weight,`, type: "rep", effect: 0, }); } else { vignettes.push({ text: `${he} earned extra gratitude from a citizen who loves them big and soft`, type: "rep", effect: 0, }); } if (slave.weight > 30) { vignettes.push({ text: `${he} earned extra gratitude from a citizen who enjoyed the way ${his} middle jiggled as they fucked ${him},`, type: "rep", effect: 0, }); } } else { if (slave.weight > 95) { vignettes.push({ text: `a potential citizen told ${him} that they are looking forward to patronizing ${him} once ${he} loses a lot of weight,`, type: "rep", effect: 0, }); } else if (slave.weight > 30) { vignettes.push({ text: `a potential citizen told ${him} that they are looking forward to patronizing ${him} once ${he} loses some weight,`, type: "rep", effect: 0, }); } else if (slave.weight <= -30) { vignettes.push({ text: `a potential citizen told ${him} that they are looking forward to patronizing ${him} once ${he} gains some weight,`, type: "rep", effect: 0, }); } else if (slave.weight < -95) { vignettes.push({ text: `a potential citizen told ${him} that they are looking forward to patronizing ${him} once ${he} gains a lot of weight,`, type: "rep", effect: 0, }); } } if (slave.drugs === "testicle enhancement") { vignettes.push({ text: `${he} took it in public, with ${his} copious ejaculation attracting more citizens,`, type: "rep", effect: 1, }); } else if (slave.drugs === "hyper testicle enhancement") { vignettes.push({ text: `${he} bloated a female citizen's belly with ${his} copious ejaculate, leading her to recommend your slaves for girls that want to look pregnant without actually getting pregnant,`, type: "rep", effect: 1, }); } if (slave.aphrodisiacs > 1 || slave.inflationType === "aphrodisiac") { vignettes.push({ text: `${his} piteous begging for sex due to ${his} extreme aphrodisiac dosage turned a citizen off,`, type: "rep", effect: -1, }); } if (slave.inflationType === "aphrodisiac") { vignettes.push({ text: `${his} piteous begging for sex coupled with ${his} bloated belly pleased a citizen who loves desperate sluts,`, type: "rep", effect: 1, }); vignettes.push({ text: `${his} piteous begging for sex coupled with ${his} bloated belly horrified a citizen who didn't realize how low a ${boy} could stoop,`, type: "rep", effect: -1, }); } if (slave.addict > 50) { vignettes.push({ text: `${he} zoned out badly due to a low point between aphrodisiac doses, disappointing a citizen,`, type: "rep", effect: -1, }); } if (slave.bellyPreg >= 10000 || slave.bellyImplant >= 10000) { vignettes.push({ text: `${he} earned extra gratitude from a citizen who likes to do nothing more than cuddle with ${his} swollen belly,`, type: "rep", effect: 1, }); vignettes.push({ text: `a night with guy who likes rough, hard sex with heavily pregnant ${boy}s took its toll on ${him}`, type: "health", effect: -1, }); } if (slave.bellyFluid >= 5000) { vignettes.push({ text: `${he} earned extra gratitude from a citizen who loved the way ${his} belly sloshed and moved to their teasing,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} disgusted a citizen when his forceful fucking caused ${him} to release ${his} contained ${slave.inflationType} all over them,`, type: "rep", effect: -2, }); } if (slave.hormoneBalance >= 100 && !canAchieveErection(slave)) { if (slave.dick > 0) { vignettes.push({ text: `${he} disappointed a citizen who was sure they could get ${slave.slaveName}'s cock erect,`, type: "rep", effect: -1, }); vignettes.push({ text: `${he} earned extra gratitude from a citizen who seems unthreatened by ${his} soft dick,`, type: "rep", effect: 1, }); } } else if (slave.hormoneBalance <= -100 && slave.dick === 0) { vignettes.push({ text: `${he} earned extra gratitude from a female citizen who adores the masculinity produced by ${slave.slaveName}'s hormone regime,`, type: "rep", effect: 1, }); } if (slave.dick > 0 && canPenetrate(slave)) { vignettes.push({ text: `${he} earned extra gratitude from a citizen who likes to see his wife get fucked by a dick${boy} whore,`, type: "rep", effect: 1, }); if (slave.dick > 3) { vignettes.push({ text: `${he} earned extra gratitude from a female citizen who likes big stiff cocks, and cannot lie,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} irritated a male citizen who brought his girlfriend with him by accidentally showing him up,`, type: "rep", effect: -1, }); } } if (slave.balls > 3) { vignettes.push({ text: `${he} disappoints a citizen who wants ${him} to look like a natural girl, since ${his} balls are too big to be hidden,`, type: "rep", effect: -1, }); } if (canDoVaginal(slave)) { if (slave.vagina === 1) { vignettes.push({ text: `${he} got extra attention from a citizen who really likes ${him}, and wants to fuck ${his} pussy as much as possible while it's still tight,`, type: "rep", effect: 1, }); } else if (slave.vagina > 2) { vignettes.push({ text: `${he} disappointed a citizen whose cock is just too small for ${his} big cunt,`, type: "rep", effect: -1, }); if (slave.behavioralQuirk === "cutting" && slave.intelligence >= 2) { vignettes.push({ text: `${he} helped a citizen discover a new fetish by making cutting remarks when their cock was too small for ${his} big cunt,`, type: "rep", effect: 1, }); } else if (slave.behavioralFlaw === "bitchy") { vignettes.push({ text: `${he} irritated a male citizen with ${his} complaints that they were too small to please ${him},`, type: "rep", effect: -3, }); } } } if (canDoAnal(slave)) { if (slave.anus === 1) { vignettes.push({ text: `${he} got extra attention from a citizen who really likes ${his} butthole, and wants to fuck it as much as possible while it's still tight,`, type: "rep", effect: 1, }); } else if (slave.anus > 2) { vignettes.push({ text: `${he} disappointed a citizen whose cock is just too small for ${his} loose butthole,`, type: "rep", effect: -1, }); } } if (slave.face > 40) { vignettes.push({ text: `${he} lost a potential citizen who was so intimidated by ${his} great beauty that they decided to find a homelier whore,`, type: "rep", effect: -1, }); } else if (slave.face < -10) { vignettes.push({ text: `${he} earned extra gratitude from a citizen who lacks self-confidence, and is more comfortable with homely whores,`, type: "rep", effect: 1, }); } if (slave.visualAge > 40) { vignettes.push({ text: `${he} earned extra gratitude from a citizen with serious mommy issues,`, type: "rep", effect: 1, }); } if (slave.lips > 70) { vignettes.push({ text: `${he} earned extra gratitude from a citizen who likes to play with ${his} lips nonsexually (don't ask),`, type: "rep", effect: 1, }); } if (!canTalk(slave)) { vignettes.push({ text: `${he} impressed a citizen who didn't know how relaxing a ${boy} who can't talk could be,`, type: "rep", effect: 1, }); } if (slave.muscles > 95) { vignettes.push({ text: `${he} impressed a citizen who was so eager to share workout plans with ${him} that they almost forgot to have sex with ${him},`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} gained extra gratitude from a female citizen who likes a ${boy} who can bench-press her before and after they fuck,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} disappointed a citizen by accidentally revealing that ${he}'s considerably stronger than him,`, type: "rep", effect: -1, }); } if (slave.lactation > 0) { vignettes.push({ text: `${he} provided fresh milk for the coffee served at a citizen's business meeting,`, type: "rep", effect: 1, }); vignettes.push({ text: `${he} provided fresh milk at a trendy arcology coffeehouse,`, type: "rep", effect: 1, }); } if (slave.amp === 1) { vignettes.push({ text: `${he} disappointed a citizen who thought they would enjoy fucking an amputee, but found it revolting,`, type: "rep", effect: -1, }); } else { if (slave.heels === 1 && !(["heels", "pumps", "extreme heels", "boots"].includes(slave.shoes))) { vignettes.push({ text: `${he} enticed a new patron who had never really considered buttsex before they saw ${him} crawling along with ${his} asshole vulnerable,`, type: "rep", effect: 1, }); } if (slave.boobs > 1500 && slave.boobsImplant === 0) { vignettes.push({ text: `a young citizen convinced ${him} to jump rope so they could watch ${his} massive natural breasts flop around,`, type: "rep", effect: 1, }); } } if (slave.vaginalAccessory === "chastity belt") { vignettes.push({ text: `a wavering citizen who was disappointed that ${his} pussy is unavailable decided to try ${his} ass instead,`, type: "rep", effect: 1, }); } if (slave.fetish === "mindbroken") { vignettes.push({ text: `a citizen really enjoyed being able to treat ${him} however they liked without eliciting a reaction,`, type: "rep", effect: 1, }); } if (slave.intelligence <= -2) { vignettes.push({ text: `a low-class citizen who had no business fucking ${him} managed to trick ${him} into fucking him anyway,`, type: "rep", effect: -1, }); } if (slave.face > 10 && canDoAnal(slave)) { if (slave.dick > 0) { if (slave.fetish === "buttslut" && jsRandom(0, 100) < 50) { vignettes.push({ text: `a citizen was surprised by ${his} penis, so ${he} hid it and enjoyed the buttsex without touching it,`, type: "rep", effect: 1, }); } else if (slave.fetish === "buttslut") { vignettes.push({ text: `a citizen was surprised by ${his} penis, so ${he} hid it and skillfully pretended to be a real girl,`, type: "rep", effect: -1, }); } else if (slave.analSkill >= 100) { vignettes.push({ text: `a citizen was surprised by ${his} penis, so ${he} hid it, but could barely tolerate anal without touching it`, type: "rep", effect: 1, }); } } if (slave.analSkill < 100 && slave.anus > 2) { vignettes.push({ text: `a pair of customers enticed by ${his} beauty but disappointed by ${his} loose butthole doubled up on ${his} poor anus without mercy,`, type: "health", effect: -1, }); } } if (slave.fetishKnown === 1 && slave.fetishStrength > 95) { if (slave.fetish === "buttslut" || slave.fetish === "dom") { vignettes.push({ text: `${he} showed off by forcing a slave in the stocks to eat ${his} ass`, type: "rep", effect: 1, }); } else if (slave.fetish === "masochist") { vignettes.push({ text: `${he} cooperated with a customer who wanted to whip ${his} tits black and blue`, type: "health", effect: -1, }); } } if (slave.health < 20) { vignettes.push({ text: `${he} attracted the attention of a slaveowner alarmed by ${his} poor health, and thought he seemed kind,`, type: "devotion", effect: -1, }); } if (slave.vaginalSkill >= 100) { vignettes.push({ text: `${he} was brought in to apply ${his} skills to a prominent citizen's virgin son,`, type: "devotion", effect: 0, }); } if (canDoAnal(slave) && slave.analSkill < 100 && slave.anus < 2) { vignettes.push({ text: `a guy with a huge cock insisted on fucking ${him} in ${his} tight ass all night,`, type: "health", effect: -1, }); } if (slave.relationship <= -2 && slave.intelligence < 1) { vignettes.push({ text: `${he} accidentally mentions how much ${he} loves you during intercourse with a citizen who doesn't like to share,`, type: "rep", effect: -1, }); } if (slave.prestige > 0) { vignettes.push({ text: `a college fraternity visiting the arcology for rush week invited ${him} to a gangbang,`, type: "rep", effect: 3, }); } if (V.arcologies[0].FSSupremacist !== "unset" && slave.race === V.arcologies[0].FSSupremacistRace) { vignettes.push({ text: `${he} disappointed a citizen who couldn't bear to see a beautiful ${V.arcologies[0].FSSupremacistRace} be a public slut,`, type: "rep", effect: -1, }); } if (V.arcologies[0].FSSubjugationist !== "unset" && slave.race === V.arcologies[0].FSSubjugationistRace) { vignettes.push({ text: `${he} had a bad time in general, since most of the citizens who used ${him} didn't care about a ${V.arcologies[0].FSSubjugationistRace} prostitute's health or well-being,`, type: "health", effect: -1, }); } if (V.arcologies[0].FSYouthPreferentialist !== "unset") { if (slave.visualAge > 35) { vignettes.push({ text: `${he} gratified a citizen who wants to keep his MILF fetish in the closet,`, type: "rep", effect: 1, }); } } else if (V.arcologies[0].FSMaturityPreferentialist !== "unset") { if (slave.visualAge <= 20) { vignettes.push({ text: `${he} gratified a citizen who wants to keep his fetish for young ${boy} in the closet,`, type: "rep", effect: 1, }); } } if (V.arcologies[0].FSGenderRadicalist !== "unset") { if (slave.dick > 0 && slave.dick < 3) { vignettes.push({ text: `${he} gratified a citizen who is coming to terms with Gender Radicalism, and is unthreatened by ${his} little penis,`, type: "rep", effect: 1, }); } } else if (V.arcologies[0].FSGenderFundamentalist !== "unset" && slave.visualAge > 25) { vignettes.push({ text: `${he} gratified a citizen who thinks ${he} resembles his ex-wife, who would never let him fuck her butt,`, type: "rep", effect: 1, }); } if (V.arcologies[0].FSRepopulationFocus !== "unset") { if (slave.pregType > 1 && slave.pregKnown > 1 && slave.belly >= 10000) { vignettes.push({ text: `${he} gratified a citizen who enjoys the feeling of a womb filled with more than a single child,`, type: "rep", effect: 1, }); } } else if (V.arcologies[0].FSRestart !== "unset" && canGetPregnant(slave)) { vignettes.push({ text: `${he} gratified a citizen who misses the risk of getting a ${boy} pregnant,`, type: "rep", effect: 1, }); } if (V.arcologies[0].FSPaternalist !== "unset") { if (slave.intelligence > 1) { vignettes.push({ text: `${he} gratified a citizen who likes to chat with intelligent prostitutes as they fuck ${him},`, type: "rep", effect: 1, }); } } else if (V.arcologies[0].FSDegradationist !== "unset" && canTalk(slave) && slave.voice > 2) { vignettes.push({ text: `${he} gratified a citizen who prefers ${boy} with high-pitched screams,`, type: "rep", effect: 1, }); } if (V.arcologies[0].FSBodyPurist !== "unset") { if (slave.boobsImplant > 0) { vignettes.push({ text: `${he} gratified a citizen who wants to keep his fetish for breast implants in the closet,`, type: "rep", effect: 1, }); } } else if (V.arcologies[0].FSTransformationFetishist !== "unset" && slave.boobsImplant === 0) { vignettes.push({ text: `${he} gratified a citizen who wants to keep his fetish for natural breasts in the closet,`, type: "rep", effect: 1, }); } if (V.arcologies[0].FSSlimnessEnthusiast !== "unset") { if (canTalk(slave) && slave.voice > 2) { vignettes.push({ text: `${he} gratified a citizen who loves ${his} high-pitched squeals of pleasure,`, type: "rep", effect: 1, }); } if (slave.boobs > 800) { vignettes.push({ text: `${he} was publicly mocked as an ugly fat cow with dangling udders,`, type: "rep", effect: -1, }); } } else if (V.arcologies[0].FSAssetExpansionist !== "unset" && slave.boobs < 300) { vignettes.push({ text: `${he} gratified a citizen who wants to keep his fetish for flat chested ${boy}s in the closet,`, type: "rep", effect: 1, }); } if (V.arcologies[0].FSPastoralist !== "unset") { if (slave.lactation === 0) { vignettes.push({ text: `${he} disappointed a citizen who could not understand why nothing was coming out of ${his} nipples when he sucked on them,`, type: "rep", effect: -1, }); } if (slave.nipples === "fuckable") { vignettes.push({ text: `${he} left a citizen deeply confused over how ${he} could possibly be a proper cow without suitable teats,`, type: "rep", effect: -1, }); } } if (V.arcologies[0].FSPhysicalIdealist !== "unset" && slave.muscles <= 95) { vignettes.push({ text: `${he} disappointed a citizen who could barely believe that ${he} wasn't capable of holding ${himself} in a handstand,`, type: "rep", effect: -1, }); } if (V.arcologies[0].FSChattelReligionist !== "unset" && slave.behavioralFlaw === "devout") { vignettes.push({ text: `${he} gratified a citizen who desperately wants his cock to be the one that converts ${him},`, type: "rep", effect: 1, }); } if (V.arcologies[0].FSRomanRevivalist !== "unset" && slave.race === "white" && slave.height >= 185) { vignettes.push({ text: `${he} gratified a citizen who thought ${his} appearance worthy of a lusty northern barbarian,`, type: "rep", effect: 1, }); } if (V.arcologies[0].FSAztecRevivalist !== "unset" && slave.devotion > 75 && slave.intelligence >= 2) { vignettes.push({ text: `${he} indulged a citizen by following a fertility ritual completely,`, type: "rep", effect: 1, }); } if (V.arcologies[0].FSEgyptianRevivalist !== "unset") { vignettes.push({ text: `${he} got extra attention from a group of citizens competing to get off with whores of each of the arcology's ethnic groups in the least time,`, type: "rep", effect: 1, }); } if (V.arcologies[0].FSEdoRevivalist !== "unset" && slave.face > 40 && slave.intelligence > 1) { vignettes.push({ text: `${he} gratified a citizen who wished to do nothing more than converse with a beautiful and intelligent ${boy},`, type: "rep", effect: 1, }); } if (V.arcologies[0].FSArabianRevivalist !== "unset" && slave.entertainSkill >= 100 && canTalk(slave) && slave.voice > 0 && slave.accent < 2) { vignettes.push({ text: `${he} gratified a citizen who prefers prostitutes who can tell lovely stories,`, type: "rep", effect: 1, }); } vignettes.push({ text: `one of the companies with an office in your arcology brought ${him} in for a team-building bukkake party for its employees,`, type: "rep", effect: 1, }); vignettes.push({ text: "a man dragged his crying wife along so she could watch him fuck a public slut,", type: "rep", effect: 0, }); vignettes.push({ text: "a woman dragged her angry husband along so he could watch his wife get eaten out by a public slut,", type: "rep", effect: 0, }); vignettes.push({ text: `${he} went to sleep after having sex with strangers all day, and had a dream about you loving ${him},`, type: "devotion", effect: 1, }); vignettes.push({ text: `${he} went to sleep after having sex with strangers all day, and had a dream about you letting a citizen hurt ${him},`, type: "devotion", effect: -1, }); vignettes.push({ text: `${he} went to sleep after having sex with strangers all day, and had a dream about you protecting ${him} from a mean citizen,`, type: "trust", effect: 1, }); vignettes.push({ text: `${he} went to sleep after having sex with strangers all day, and had a dream about you selling ${him} for good,`, type: "trust", effect: -1, }); } return jsEither(vignettes); };
DankWolf/fc
src/js/vignettes.tw
tw
bsd-3-clause
88,155
:: wombJS [script] /* This is womb processor/simulator script. It's take care about calculation of belly sizes based on individual foetus sizes, with full support of broodmothers implant random turning on and off possibility. Also this can be expanded to store more parents data in each individual fetus in future. Design limitations: - Mother can't gestate children with different speeds at same time. All speed changes apply to all fetuses. - Sizes of inividual fetuses updated only on call of WombGetVolume - not every time as called WombProgress. This is for better overail code speed. - For broodmothers we need actual "new ova release" code now. But it's possible to control how many children will be added each time, and so - how much children is ready to birth each time. Usage from sugarcube code (samples): WombInit($slave) - before first pregnancy, at slave creation, of as backward compatibility update. WombImpregnate($slave, $fetus_count, $fatherID, $initial_age) - should be added after normal impregnation code, with already calcualted fetus count. ID of father - can be used in future for prcess children from different fathers in one pregnancy. Initial age normally 1 (as .preg normally set to 1), but can be raised if needed. Also should be called at time as broodmother implant add another fetus(es), or if new fetuses added from other sources in future (transplanting maybe?) WombProgress($slave, $time_to_add_to_fetuses) - after code that update $slave.preg, time to add should be the same. $isReady = WombBirthReady($slave, $birth_ready_age) - how many children ready to be birthed if their time to be ready is $birth_ready_age (40 is for normal length pregnancy). Return int - count of ready to birth children, or 0 if no ready exists. $children = WombBirth($slave, $birth_ready_age) - for actual birth. Return array with fetuses objects that birthed (can be used in future) and remove them from womb array of $slave. Should be called at actual birth code in sugarcube. fetuses that not ready remained in womb (array). WombFlush($slave) - clean womb (array). Can be used at broodmother birthstorm or abortion situations in game. But birthstorm logically should use WombBirth($slave, 35) or so before - some children in this event is live capable, others is not. $slave.bellyPreg = WombGetWolume($slave) - return double, with current womb volume in CC - for updating $slave.bellyPreg, or if need to update individual fetuses sizes. */ //Init womb system. window.WombInit = function(actor) { if (!Array.isArray(actor.womb)) { //alert("creating new womb"); //debugging actor.womb = []; } // console.log("broodmother:" + typeof actor.broodmother); if ( typeof actor.broodmother != "number" ) { actor.broodmother = 0; actor.broodmotherFetuses = 0; } if ( typeof actor.readyOva != "number" ) { actor.readyOva = 0; } //backward compatibility setup. Fully accurate for normal pregnancy only. if (actor.womb.length == 0 && actor.pregType != 0 && actor.broodmother == 0) { WombImpregnate(actor, actor.pregType, actor.pregSource, actor.preg); } else if (actor.womb.length == 0 && actor.pregType != 0 && actor.broodmother > 0 && actor.broodmotherOnHold < 1) { //sorry but for already present broodmothers it's impossible to calculate fully, aproximation used. var i, pw = actor.preg, bCount, bLeft; if (pw > 40) pw = 40; //to avoid disaster. bCount = Math.floor(actor.pregType/pw); bLeft = actor.pregType - (bCount*pw); if (pw > actor.pregType) { pw = actor.pregType; // low children count broodmothers not supported here. It's emergency/backward compatibility code, and they not in game anyway. So minimum is 1 fetus in week. actor.preg = pw; // fixing initial pregnancy week. } for (i=0; i<pw; i++) { WombImpregnate(actor, bCount, actor.pregSource, i); // setting fetuses for every week, up to 40 week at max. } if (bLeft > 0) { WombImpregnate(actor, bLeft, actor.pregSource, i+1); // setting up leftower of fetuses. } } }; window.WombImpregnate = function(actor, fCount, fatherID, age) { var i; var tf; for (i=0; i<fCount; i++) { tf = {}; //new Object tf.age = age; //initial age tf.fatherID = fatherID; //We can store who is father too. tf.sex = Math.round(Math.random())+1; // 1 = male, 2 = female. For possible future usage, just as concept now. tf.volume = 1; //Initial, to create property. Updated with actual data after WombGetVolume call. tf.identical = 0; //Initial, to create property. Updated with actual data during fetalSplit call. try { if (actor.womb.length == 0) { actor.pregWeek = age; actor.preg = age; } actor.womb.push(tf); } catch(err){ WombInit(actor); actor.womb.push(tf); alert("WombImpregnate warning - " + actor.slaveName+" "+err); } } }; window.WombProgress = function(actor, ageToAdd) { var i, ft; ageToAdd = Math.ceil(ageToAdd*10)/10; try { actor.womb.forEach(ft => ft.age += ageToAdd); } catch(err){ WombInit(actor); alert("WombProgress warning - " + actor.slaveName+" "+err); } }; window.WombBirth = function(actor, readyAge) { try { WombSort(actor); //For normal processing fetuses that more old should be first. Now - they are. } catch(err){ WombInit(actor); alert("WombBirth warning - " + actor.slaveName+" "+err); } var birthed = []; var ready = WombBirthReady(actor, readyAge); var i; for (i=0; i<ready; i++) { //here can't be used "for .. in .." syntax. birthed.push(actor.womb.shift()); } return birthed; }; window.WombFlush = function(actor) { actor.womb = []; }; window.WombBirthReady = function(actor, readyAge) { var i, ft; var readyCnt = 0; try { readyCnt += actor.womb.filter(ft => ft.age >= readyAge).length; } catch(err){ WombInit(actor); alert("WombBirthReady warning - " + actor.slaveName+" "+err); return 0; } return readyCnt; }; window.WombGetVolume = function(actor) { //most code from pregJS.tw with minor adaptation. var gestastionWeek; var phi = 1.618; var targetLen; var wombSize = 0; try { actor.womb.forEach(ft => { gestastionWeek = ft.age; if (gestastionWeek <= 32) { targetLen = (0.00006396 * Math.pow(gestastionWeek, 4)) - (0.005501 * Math.pow(gestastionWeek, 3)) + (0.161 * Math.pow(gestastionWeek, 2)) - (0.76 * gestastionWeek) + 0.208; } else if (gestastionWeek <= 106) { targetLen = (-0.0000004675 * Math.pow(gestastionWeek, 4)) + (0.0001905 * Math.pow(gestastionWeek, 3)) - (0.029 * Math.pow(gestastionWeek, 2)) + (2.132 * gestastionWeek) - 16.575; } else { targetLen = (-0.00003266 * Math.pow(gestastionWeek,2)) + (0.076 * gestastionWeek) + 43.843; } ft.volume = ((4 / 3) * (Math.PI) * (phi / 2) * (Math.pow((targetLen / 2), 3))); wombSize += ft.volume; }); } catch(err){ WombInit(actor); alert("WombGetVolume warning - " + actor.slaveName + " " + err); } if (wombSize < 0) //catch for strange cases, to avoid messing with outside code. wombSize = 0; return wombSize; }; window.WombUpdatePregVars = function(actor) { WombSort(actor); if (actor.womb.length > 0) { if (actor.preg > 0 && actor.womb[0].age > 0) { actor.preg = actor.womb[0].age; } actor.pregType = actor.womb.length; actor.bellyPreg = WombGetVolume(actor); } }; window.WombMinPreg = function(actor) { WombSort(actor); if (actor.womb.length > 0) return actor.womb[actor.womb.length-1].age; else return 0; }; window.WombMaxPreg = function(actor) { WombSort(actor); if (actor.womb.length > 0) return actor.womb[0].age; else return 0; }; window.WombNormalizePreg = function(actor) { // console.log("New actor: " + actor.slaveName + " ===============" + actor.name); WombInit(actor); // this is broodmother on hold. if (actor.womb.length == 0 && actor.broodmother >= 1) { actor.pregType = 0; actor.pregKnown = 0; // to avoid legacy code conflicts - broodmother on hold // can't be impregnated, but she not on normal contraceptives. // So we set this for special case. if (actor.preg >= 0) actor.preg = 0.1; if (actor.pregSource > 0) actor.pregSource = 0; if (actor.pregWeek > 0) actor.pregWeek = 0; actor.broodmotherCountDown = 0; } if (actor.womb.length > 0) { var max = WombMaxPreg(actor); // console.log("max: " + max); // console.log(".preg: "+ actor.preg); if (actor.pregWeek < 1 ) actor.pregWeek = 1; if (max < actor.preg) { WombProgress(actor, actor.preg - max); // console.log("progressin womb"); } else if ( max > actor.preg) { actor.preg = max; // console.log("advancing .preg"); } actor.pregType = actor.womb.length; actor.pregSource = actor.womb[0].fatherID; } else if (actor.womb.length == 0 && actor.broodmother < 1) { //not broodmother // console.log("preg fixing"); actor.pregType = 0; actor.pregKnown = 0; if (actor.preg > 0) actor.preg = 0; if (actor.pregSource > 0) actor.pregSource = 0; // We can't properly set postpartum here, // but can normalize obvious error with forgotten property. if (actor.pregWeek > 0) actor.pregWeek = 0; } actor.bellyPreg = WombGetVolume(actor); }; window.WombZeroID = function(actor, id) { WombInit(actor); actor.womb .filter(ft => ft.fatherID === id) .forEach(ft => ft.fatherID = 0); WombNormalizePreg(actor); }; /* Sorts the womb object by age with oldest and thus soonest to be born, first. This will be needed in the future once individual fertilization is a possibility.*/ window.WombSort = function(actor) { actor.womb.sort((a, b) => { return b.age - a.age; }); }; window.fetalSplit = function(actor) { var i, ft; var nft = {}; nft.age = actor.preg; nft.fatherID = actor.pregSource; nft.sex = Math.round(Math.random())+1; nft.volume = 1; nft.identical = 0; actor.womb.forEach(function(s){ if ((jsRandom(1,1000) >= 1000) && s.identical !== 1) { nft = {}; nft.age = s.age; nft.fatherID = s.fatherID; nft.sex = s.sex; nft.volume = s.volume; actor.womb.push(nft); s.identical = 1; } }); WombNormalizePreg(actor); }; /* alt window.fetalSplit = function(actor) { var i, ft, nft; actor.womb.forEach(function(s){ if ((jsRandom(1,1000) >= 1000) && s.identical !== 1) { nft = deepCopy(s); actor.womb.push(nft); s.identical = 1; } }); WombNormalizePreg(actor); } */
DankWolf/fc
src/js/wombJS.tw
tw
bsd-3-clause
10,447
:: Abort [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact">> <<run clearSummaryCache($activeSlave)>> The remote surgery makes aborting a pregnancy quick and efficient. $activeSlave.slaveName is <<if $activeSlave.fetish == "pregnancy">> @@.red;fundamentally broken.@@ Her entire concept of self and sexuality was wrapped up in the life growing within her, and now it is gone. <<set $activeSlave.fetish = "mindbroken">> <<elseif $activeSlave.devotion < -50>> @@.mediumorchid;filled with violent, consuming hatred@@. Even though she knew her baby was destined for a slave orphanage, it seems she cared for it and views you as its killer. She is @@.gold;terrified of your power@@ over her body. <<set $activeSlave.trust -= 10, $activeSlave.devotion -= 25>> <<elseif $activeSlave.devotion < -20>> @@.mediumorchid;afflicted by desperate, inconsolable sobbing@@. Even though she knew her baby was destined for a slave orphanage, it seems she cared for it. She is @@.gold;terrified of your power@@ over her body. <<set $activeSlave.trust -= 10, $activeSlave.devotion -= 10>> <<elseif $activeSlave.devotion <= 20>> @@.mediumorchid;consumed by muted weeping and enduring sorrow@@. Even though she knew her baby was destined for a slave orphanage, it seems she cared for it. She is @@.gold;terrified of your power@@ over her body. <<set $activeSlave.trust -= 10, $activeSlave.devotion -= 5>> <<elseif $activeSlave.devotion <= 50>> dully obedient. She has been broken to slave life so thoroughly that even this is neither surprising nor affecting. She is @@.gold;terrified of your power@@ over her body. <<set $activeSlave.trust -= 10>> <<else>> @@.hotpink;pleased by this stark development@@, since she is so attentive to your will. She also expects she'll be able to fuck better now. <<set $activeSlave.devotion += 4>> <</if>> <<if lastPregRule($activeSlave,$defaultRules)>><<set $activeSlave.preg = -1>><<else>><<set $activeSlave.preg = 0>><</if>> <<if $activeSlave.reservedChildren > 0>> <<set $reservedChildren -= $activeSlave.reservedChildren>> <</if>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.pregSource = 0>> <<set $activeSlave.pregKnown = 0>> <<set $activeSlave.pregWeek = -2>> <<set WombFlush($activeSlave)>> <<run SetBellySize($activeSlave)>>
DankWolf/fc
src/npc/abort.tw
tw
bsd-3-clause
2,285
:: Acquisition [nobr] <<unset $slaveWithoutBonuses, $startingGirlCopied, $startingGirlRelation>> <<set $fixedNationality = 0, $encyclopedia = " ">> <<if $saveImported == 1>><<set _valueOwed = 5000>><<else>><<set _valueOwed = 50000>><</if>> <<if $freshPC == 1 || $saveImported == 0>> <<if $PC.vagina == 1>> <<set $PC.births = 0>> <<if $PC.career == "servant">> <<if $PC.actualAge >= 50 >> <<set $PC.births = 9>> <<set $PC.birthMaster = 9>> <<elseif $PC.actualAge >= 35>> <<set $PC.births = 6>> <<set $PC.birthMaster = 6>> <<else>> <<set $PC.births = 3>> <<set $PC.birthMaster = 3>> <</if>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].origin == "She was another of your late master's servants. She spent nine months in your womb, courtesy of your master." || $slaves[$i].origin == "Your late master took pleasure in using his servants in creative ways. He inseminated you with your own sperm, and nine months later, your daughter was born.">> <<set $PC.births += 1>> <<set $PC.birthMaster += 1>> <</if>> <</for>> <<elseif $PC.career == "escort">> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].origin == "She was the result of unprotected sex with a client. He paid you quite well to enjoy your body as you grew heavy with his child." || $slaves[$i].origin == "A client paid you a large sum of credits to prove you could literally fuck yourself. She is the result of that lucrative night.">> <<set $PC.births += 1>> <<set $PC.birthClient += 1>> <</if>> <</for>> <<else>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].mother == -1>> <<set $PC.births += 1>> <<set $PC.birthOther += 1>> <</if>> <</for>> <</if>> <<if $PC.preg > 0>> <<set $PC.pregWeek = $PC.preg>> <<set $PC.pregType = 1>> <<if $PC.career == "servant">> <<set $PC.pregSource = -3>> <<set $PC.pregType += random(0,0,1)>> <<elseif $PC.career == "escort">> <<set $PC.pregSource = -2>> <</if>> <<set $PC.pregKnown = 1>> <<set $PC.belly = getPregBellySize($PC)>> <<set WombImpregnate($PC, $PC.pregType, $PC.pregSource, $PC.preg)>> <</if>> <</if>> <<set $PC.ovaryAge = $PC.physicalAge>> <<else>> /*testtest*/ <<set $PC.sisters = 0>> <<set $PC.daughters = 0>> <</if>> /*closes ng*/ <<if $familyTesting == 1>> <<set _pcMomFound = 0, _pcDadFound = 0>> <<if def $slaveIndices[$PC.mother]>> <<set _pcMomFound = 1>> <</if>> <<if def $slaveIndices[$PC.father]>> <<set _pcDadFound = 1>> <</if>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].mother == $PC.ID || $slaves[_i].father == $PC.ID>> <<set $PC.daughters += 1>> <</if>> <<if areSisters($slaves[_i], $PC) > 0>> <<set $PC.sisters += 1>> <</if>> <</for>> <<if _pcMomFound == 0 && $PC.mother > 0>> <<set _lostMom = $PC.mother>> <<set $PC.mother = $missingParentId>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].mother == _lostMom>> <<set $slaves[_i].mother = $missingParentId>> <</if>> <</for>> <<set $missingParentId-->> <</if>> <<if _pcDadFound == 0 && $PC.father > 0>> <<set _lostDad = $PC.father>> <<set $PC.father = $missingParentId>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].father == _lostDad>> <<set $slaves[_i].father = $missingParentId>> <</if>> <</for>> <<set $missingParentId-->> <</if>> <<for _i = 0; _i < $slaves.length; _i++>> <<set _slaveMomFound = 0, _slaveDadFound = 0>> <<if def $slaveIndices[$slaves[_i].mother]>> <<set _slaveMomFound = 1>> <</if>> <<if def $slaveIndices[$slaves[_i].father]>> <<set _slaveDadFound = 1>> <</if>> <<if _slaveMomFound == 0 && $slaves[_i].mother > 0>> <<set _lostMom = $slaves[_i].mother>> <<set $slaves[_i].mother = $missingParentID>> <<for _j = 0; _j < $slaves.length; _j++>> <<if $slaves[_j].mother == _lostMom>> <<set $slaves[_j].mother = $missingParentID>> <</if>> <</for>> <<set $missingParentID-->> <</if>> <<if _slaveDadFound == 0 && $slaves[_i].father > 0>> <<set _lostDad = $slaves[_i].father>> <<set $slaves[_i].father = $missingParentID>> <<for _j = 0; _j < $slaves.length; _j++>> <<if $slaves[_j].father == _lostDad>> <<set $slaves[_j].father = $missingParentID>> <</if>> <</for>> <<set $missingParentID-->> <</if>> <</for>> <</if>> <<if $plot == 1 && $neighboringArcologies > 0>> <<set _bestProsperity = 0, _bestProsperityIndex = 1>> <<for _acq = 1; _acq < $arcologies.length; _acq++>> <<if $arcologies[_acq].prosperity > _bestProsperity>> <<set _bestProsperity = $arcologies[_acq].prosperity>> <<set _bestProsperityIndex = _acq>> <</if>> <</for>> <<set $rivalSet = 1>> <<set $arcologies[_bestProsperityIndex].rival = 1>> <</if>> You've done it. <br><br> You arrive at your new arcology, $arcologies[0].name, and head straight to the penthouse to enter the access codes that will tell the $arcologies[0].name systems to recognize you as their owner. The penthouse office is ready to receive the codes, and they authenticate. A voice activates in your earpiece. <br><br> //Congratulations. I am a personal assistant program, and it is my pleasure to assist you, <<= PlayerName()>> the new owner of $arcologies[0].name. I will offer useful information whenever possible in italics. Your new arcology has some unusual equipment. The previous owner kept a small stable of sex slaves. The penthouse therefore has a body modification studio for tattooing, bleaching and piercing, and an auto salon for more prosaic things like hair care. It also has a remote surgery, a small surgical theater that can be operated remotely by a qualified surgeon if you can pay the fee. Finally, it has a slave nutrition system connected to the arcology's hydroponics bays. This system produces a tasty protein-rich drink that provides the physically active female body all its necessary nutrients while leaving the lower digestive tract extremely clean. It even causes a mild increase in sex drive. <br><br> The previous owner seems to have left in something of a hurry. <<if $cheatMode == 1>> Since you've elected to take over an arcology with special advantages, you've acquired a very special group of slaves. <<elseif $saveImported == 1>> Since it took some time for you to ensure that your existing stable of slaves were safely moved to $arcologies[0].name, the previous owner had the time to get most of their things away. <<elseif ($targetArcology.type != "New") && ($targetArcology.type != "Multiculturalist")>> <<switch $targetArcology.type>> <<case "Supremacist">> They kept a personal stable of fearful $arcologies[0].FSSupremacistRace sex slaves, but their sexual training is incomplete. Several of them are still here. <<case "Subjugationist">> They made it a special goal to enslave and whore out as many $arcologies[0].FSSubjugationistRace people as possible. Several of them are still here. <<case "GenderRadicalist">> They were in the process of building a stable of pretty young shemale whores. Several of them are still here. They're are all very attracted to men, and skilled at pleasing them. <<case "GenderFundamentalist">> They kept a personal stable of slaves for breeding purposes. Several of them are still here. They've been kept pregnant, and work as servants when they aren't being bred. <<case "Paternalist">> Their slaves were all very well treated. Several of them are still here. They were allowed to work as maids, and weren't even forced to have sex. <<case "Degradationist">> Their personal slaves were all Fuckdolls, slaves who have been permanently encased in advanced latex suits and converted into living sex toys. Several of them are still here. <<case "AssetExpansionist">> They kept a collection of bejeweled boobs for company, but they focused on breast expansion to the exclusion the slaves' emotional training. Several of them are still here. <<case "SlimnessEnthusiast">> They kept a harem of slim, pretty girls, and treated them very well. Several of them are still here. They should be very trusting of a new owner. <<case "TransformationFetishist">> They were just putting the finishing touches on a planned brothel's worth of surgically enhanced whores. Several of them are still here. They are already used to prostitution. <<case "BodyPurist">> Their slaves were trained for sexual use, but their health, fitness, and natural appearance were the main priorities. Several of them are still here. <<case "MaturityPreferentialist">> They preferred to keep their MILFs as scantily clad servants. Several of them are still here. They aren't all happy to be sex objects, but they're used to it. <<case "YouthPreferentialist">> They treated their young slaves very well. Several of them are still here. Virgins have been carefully preserved, but have learned to use their mouths through experience. <<case "Pastoralist">> Their herd of cow girls was progressing nicely, though more progress had been made on milk production than on training. Several of them are still here. <<case "PhysicalIdealist">> Their slaves worked as prostitutes, but mostly to fund a program of muscle building for all of them, which was nearing completion. Several of them are still here. <<case "ChattelReligionist">> They were recruiting a stable of slave whores by targeting people with religious complexes that made them particularly vulnerable to recruitment. Several of them are still here. <<case "RomanRevivalist">> The only one of their slaves left is the bodyguard. She should be very willing to transfer her loyalty to you, as her new owner. <<case "AztecRevivalist">> They maintained a combination of disobedient slaves, deemed incorrigible and blood priestesses. Since they offer themselves as slaves willingly, one has remained loyal to the owner of the arcology. <<case "EgyptianRevivalist">> They kept a harem of beautiful slave girls, who have been well-treated and well-trained. They should be very willing to serve you in turn. <<case "EdoRevivalist">> They put considerable effort into creating modern slave geisha, elegant Japanese slaves who were assigned to serve the public. Several of them are still here. <<case "ArabianRevivalist">> They trained slaves personally, and never kept slaves for very long. The slaves they left are all partway through being trained. <<case "ChineseRevivalist">> The only one of their slaves left is the Head Girl. She should be willing to transfer her loyalty to you, as her proper superior. <<case "Eugenics">> The only one of their slaves left is an absolute beauty of a girl. She is too smart for her own good and will likely not trust you. <<case "Repopulationist">> They kept a personal stable of slaves for breeding purposes. Several of them are still here. They've been kept heavily pregnant, and are used to being used whilst so. <<case "HedonisticDecadence">> Their slaves were heavily pampered; free to lie about, fuck, and eat as much as they wanted. Several of them are still here, too lazy and spoiled to leave. They eagerly paw at you upon your arrival, begging for their bellies to be filled with food and for a good, hard fucking. <<default>> ERROR: bad arcology type <</switch>> <<else>> They could not get all of their personal effects away. Since they <<if $targetArcology.type == "Multiculturalist">>tried to sample different kinds of sexual slavery<<else>>did not have the time in control of the arcology to develop a specific stable of sex slaves<</if>>, their slaves were quite varied. <</if>> <<set $heroSlaves = $heroSlaves.shuffle()>> <<set _valueGiven = 0>> <<if $cheatMode == 1>> <<include [[Cheatmode Database]]>> <<elseif $saveImported == 1>> <<elseif ($targetArcology.type != "New") && ($targetArcology.type != "Multiculturalist")>> <<for $j = 0; $j < 5; $j++>> <<if _valueOwed - _valueGiven <= 5000>><<break>><</if>> <<switch $targetArcology.type>> <<case "Supremacist">> <<set $arcologies[0].FSSupremacistLawME = 1>><<include "Generate New Slave">><<set $arcologies[0].FSSupremacistLawME = 0>> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(0,15)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.entertainSkill = random(15,35)>> <<set $activeSlave.clothes = "uncomfortable straps", $activeSlave.collar = "uncomfortable leather", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "please you">> <<case "Subjugationist">> <<set $fixedRace = $activeArcology.FSSubjugationistRace>><<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(0,15)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.whoreSkill = random(15,35)>> <<set $activeSlave.clothes = "uncomfortable straps", $activeSlave.collar = "uncomfortable leather", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "whore">> <<case "GenderRadicalist">> <<set $activeSlaveOneTimeMaxAge = 25>> <<include "Generate XY Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(15,-15), $activeSlave.health = 100>> <<set $activeSlave.face = random(0,55)>> <<set $activeSlave.boobs += 100*random(2,4)>> <<set $activeSlave.butt += random(1,2)>> <<set $activeSlave.attrXY = random(70,90), $activeSlave.attrXX = 0>> <<set $activeSlave.oralSkill = random(35,65), $activeSlave.analSkill = random(35,65), $activeSlave.whoreSkill = random(35,65)>> <<run SoftenSexualFlaw($activeSlave)>> <<set $activeSlave.clothes = "uncomfortable straps", $activeSlave.collar = "stylish leather", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "whore">> <<case "GenderFundamentalist">> <<set $activeSlaveOneTimeMinAge = $fertilityAge>> <<set $activeSlaveOneTimeMaxAge = 25>> <<include "Generate XX Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(55,65)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.preg = random(1,40), $activeSlave.lactation = 1>> <<run SetBellySize($activeSlave)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.clothes = "a nice maid outfit", $activeSlave.collar = "tight steel", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "be a servant">> <<case "Paternalist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(55,65), $activeSlave.health = random(55,65)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.intelligence = random(1,3), $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.entertainSkill = random(15,35)>> <<set $activeSlave.clothes = "conservative clothing", $activeSlave.collar = "none", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "be a servant">> <<case "Degradationist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = 25, $activeSlave.trust = -25, $activeSlave.health = random(0,15)>> <<set $activeSlave.fuckdoll = 100>> <<set $activeSlave.career = "a Fuckdoll">> <<set $activeSlave.fetish = "mindbroken">> <<set $activeSlave.boobs += 100*random(10,20)>> <<set $activeSlave.butt += random(2,3)>> <<set $activeSlave.lips = random(2,4)>> <<set $activeSlave.weight = random(-15,15)>> <<set $activeSlave.oralSkill = 0, $activeSlave.analSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.whoreSkill = 0>> <<set $activeSlave.behavioralFlaw = "none", $activeSlave.sexualFlaw = "none">> <<set $activeSlave.clothes = "a Fuckdoll suit">> <<set $activeSlave.assignment = "please you">> <<case "AssetExpansionist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-15,15), $activeSlave.health = random(25,45)>> <<set $activeSlave.chem = 50>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.boobs += 100*random(10,20)>> <<set $activeSlave.butt += random(2,3)>> <<set $activeSlave.lips += random(0,1)>> <<if $activeSlave.balls > 0>><<set $activeSlave.balls++>><</if>> <<if $activeSlave.dick > 0>><<set $activeSlave.dick++>><</if>> <<set $activeSlave.weight = random(15,90)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = 0, $activeSlave.anus = 0>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.entertainSkill = random(15,35)>> <<set $activeSlave.clothes = "slutty jewelry", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "please you">> <<case "SlimnessEnthusiast">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(55,65), $activeSlave.health = random(55,65)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.boobs = 100*random(1,4)>> <<set $activeSlave.butt = random(1,2)>> <<set $activeSlave.weight = random(-25,-15)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = 0, $activeSlave.anus = 0>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.entertainSkill = random(15,35)>> <<set $activeSlave.clothes = "a leotard", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "please you">> <<case "TransformationFetishist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-15,15), $activeSlave.health = random(-15,0)>> <<set $activeSlave.faceImplant = random(40,70)>> <<set $activeSlave.face = Math.trunc($activeSlave.face+$activeSlave.faceImplant/2,-100,100)>> <<set $activeSlave.boobsImplant = 200*random(4,8)>> <<set $activeSlave.boobs += $activeSlave.boobsImplant>> <<set $activeSlave.buttImplant = random(2,4)>> <<set $activeSlave.butt += $activeSlave.buttImplant>> <<set $activeSlave.lipsImplant = random(1,2)>> <<set $activeSlave.lips = Math.trunc($activeSlave.lipsImplant+2,-3,3)>> <<set $activeSlave.weight = random(-25,-15)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.clothes = "a string bikini", $activeSlave.collar = "shock punishment", $activeSlave.shoes = "extreme heels">> <<set $activeSlave.assignment = "whore">> <<case "BodyPurist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(55,65), $activeSlave.trust = random(25,45), $activeSlave.health = 100>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.weight = random(-5,5)>> <<set $activeSlave.muscles = random(10,25)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.clothes = "a nice maid outfit", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "be a servant">> <<case "MaturityPreferentialist">> <<set $activeSlaveOneTimeMinAge = 36>> <<set $activeSlaveOneTimeMaxAge = 39>> <<set $one_time_age_overrides_pedo_mode = 1>> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(55,65), $activeSlave.trust = random(-15,15), $activeSlave.health = random(25,45)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.boobs += 100*random(1,4)>> <<set $activeSlave.butt += random(1,2)>> <<set $activeSlave.weight = random(-5,90)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<run SoftenBehavioralFlaw($activeSlave)>> <<set $activeSlave.clothes = "a slutty maid outfit", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "be a servant">> <<case "YouthPreferentialist">> <<set $activeSlaveOneTimeMaxAge = 19>> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(55,65), $activeSlave.health = random(25,45)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.boobs = 100*random(1,4)>> <<set $activeSlave.butt = random(1,3)>> <<set $activeSlave.weight = random(-25,25)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = 0, $activeSlave.anus = 0>> <<if $activeSlave.vagina > -1>><<set $activeSlave.vaginalSkill = 0, $activeSlave.vagina = 0>><</if>> <<set $activeSlave.entertainSkill = random(15,35)>> <<set $activeSlave.clothes = "a schoolgirl outfit", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "be a servant">> <<case "Pastoralist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(25,45)>> <<set $activeSlave.boobs += 100*random(10,20)>> <<if $activeSlave.balls > 0>><<set $activeSlave.balls++>><</if>> <<set $activeSlave.lactation = 2>> <<set $activeSlave.clothes = "Western clothing", $activeSlave.collar = "leather with cowbell", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "get milked">> <<case "PhysicalIdealist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(25,45), $activeSlave.health = 100>> <<set $activeSlave.muscles = random(50,100)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.whoreSkill = random(15,35)>> <<set $activeSlave.clothes = "body oil", $activeSlave.collar = "none", $activeSlave.shoes = "none">> <<set $activeSlave.assignment = "whore">> <<case "ChattelReligionist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(55,65), $activeSlave.trust = random(55,65), $activeSlave.health = random(0,15)>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.whoreSkill = random(10,20)>> <<set $activeSlave.behavioralFlaw = "none", $activeSlave.behavioralQuirk = "sinful">> <<set $activeSlave.clothes = "a chattel habit", $activeSlave.collar = "heavy gold", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "whore">> <<case "RomanRevivalist">> <<set $activeSlaveOneTimeMaxAge = 19>> <<include "Generate New Slave">> <<set $activeSlave.devotion = 100, $activeSlave.trust = random(55,65), $activeSlave.health = 100>> <<set $activeSlave.face = random(0,55)>> <<set $activeSlave.muscles = random(25,50)>> <<set $activeSlave.combatSkill = 1>> <<set $activeSlave.behavioralFlaw = "none", $activeSlave.behavioralQuirk = "fitness">> <<set $activeSlave.behavioralFlaw = "none">> <<set $activeSlave.clothes = "a toga", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "guard you", $Bodyguard = $activeSlave>> <<case "AztecRevivalist">> <<set $fixedRace = "latina">><<include "Generate New Slave">> <<set $activeSlave.nationality = "Mexican">> <<run nationalityToName($activeSlave)>> <<set $activeSlave.accent = 0>> <<set $activeSlave.devotion = 75, $activeSlave.trust = 75, $activeSlave.health = random(-20,20)>> <<set $activeSlave.muscles = random(50,75)>> <<set $activeSlave.combatSkill = 1>> <<set $activeSlave.behavioralFlaw = "malicious", $activeSlave.behavioralQuirk = "none">> <<set $activeSlave.clothes = "a huipil", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "none">> <<set $activeSlave.assignment = "be your Head Girl", $HeadGirl = $activeSlave>> <<case "EgyptianRevivalist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(25,45), $activeSlave.health = random(25,45)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.entertainSkill = random(15,35)>> <<run SoftenSexualFlaw($activeSlave)>> <<set $activeSlave.clothes = "slutty jewelry", $activeSlave.collar = "ancient Egyptian", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "please you">> <<case "EdoRevivalist">> <<set $fixedRace = "asian">><<include "Generate New Slave">> <<set $activeSlave.nationality = "Japanese">> <<run nationalityToName($activeSlave)>> <<set $activeSlave.accent = 0>> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(25,45), $activeSlave.health = random(25,45)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.intelligence = random(1,3), $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.entertainSkill = 100>> <<set $activeSlave.clothes = "a kimono", $activeSlave.collar = "satin choker", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "serve the public">> <<case "ArabianRevivalist">> <<include "Generate New Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-15,15), $activeSlave.health = random(25,45)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.intelligence = random(0,2), $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.clothes = "harem gauze", $activeSlave.collar = "uncomfortable leather", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "take classes">> <<case "ChineseRevivalist">> <<set $activeSlaveOneTimeMinAge = 36>> <<set $activeSlaveOneTimeMaxAge = 38>> <<set $one_time_age_overrides_pedo_mode = 1>> <<set $fixedRace = "asian">><<include "Generate New Slave">> <<set $activeSlave.nationality = "Chinese">> <<run nationalityToName($activeSlave)>> <<run nationalityToAccent($activeSlave)>> <<set $activeSlave.devotion = random(55,65), $activeSlave.trust = random(25,45), $activeSlave.health = random(25,45)>> <<set $activeSlave.face = random(0,55)>> <<set $activeSlave.accent = 0>> <<set $activeSlave.intelligence = 3, $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.oralSkill = 100, $activeSlave.analSkill = 100>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = 100>> <</if>> <<set $activeSlave.entertainSkill = 100, $activeSlave.whoreSkill = 100>> <<run SoftenBehavioralFlaw($activeSlave)>> <<run SoftenSexualFlaw($activeSlave)>> <<set $activeSlave.clothes = "a slutty qipao", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">> <<set $activeSlave.assignment = "be your Head Girl", $HeadGirl = $activeSlave>> <<case "Eugenics">> <<include "Generate New Slave">> <<set $activeSlave.devotion = -100, $activeSlave.trust = -100, $activeSlave.health = random(80,90)>> <<set $activeSlave.intelligence = 3>> <<set $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.face = 100>> <<set $activeSlave.faceShape = "sensual">> <<set $activeSlave.oralSkill = random(35,75), $activeSlave.analSkill = random(35,75)>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<set $activeSlave.vaginalSkill = random(35,75)>> <</if>> <<set $activeSlave.entertainSkill = random(15,35)>> <<set $activeSlave.whoreSkill = 0>> <<run SoftenSexualFlaw($activeSlave)>> <<set $activeSlave.clothes = "a ball gown", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "rest">> <<case "Repopulationist">> <<set $activeSlaveOneTimeMinAge = $fertilityAge+3>> <<set $activeSlaveOneTimeMaxAge = 25>> <<set $one_time_age_overrides_pedo_mode = 1>> <<include "Generate XX Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(55,65)>> <<set $activeSlave.face = random(15,100)>> <<set $activeSlave.preg = random(10,40), $activeSlave.pregType = random(3,8), $activeSlave.lactation = 1>> <<run SetBellySize($activeSlave)>> <<set $activeSlave.birthsTotal = 5>> <<set $activeSlave.bellySag = 20, $activeSlave.bellySagPreg = 20>> <<if $activeSlave.vagina > -1>> <<set $activeSlave.vagina = 4>> <<set $activeSlave.vaginalSkill = random(15,35)>> <</if>> <<set $activeSlave.clothes = "a nice maid outfit", $activeSlave.shoes = "flats">> <<set $activeSlave.assignment = "please you">> <<case "HedonisticDecadence">> <<set $activeSlaveOneTimeMaxAge = 25>> <<include "Generate XX Slave">> <<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(-20,20)>> <<set $activeSlave.face = random(15,40)>> <<set $activeSlave.boobs += 100*random(3,6)>> <<set $activeSlave.butt += random(2,5)>> <<set $activeSlave.weight = random(100,200)>> <<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35), $activeSlave.anus = 2>> <<if $activeSlave.vagina > -1>><<set $activeSlave.vaginalSkill = random(15,35), $activeSlave.vagina = 3>><</if>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.energy = random(60,80)>> <<set $activeSlave.behavioralFlaw = "gluttonous">> <<set $activeSlave.clothes = "attractive lingerie", $activeSlave.shoes = "flats">> <<set $activeSlave.diet = "fattening">> <<set $activeSlave.livingRules = "luxurious">> <<set $activeSlave.assignment = "rest">> <<default>> ERROR: bad arcology type <</switch>> <<set $activeSlave.origin = "You acquired her along with the arcology.", $activeSlave.career = "a slave">> <<slaveCost $activeSlave>> <<if $targetArcology.type == "Eugenics">> <<set _valueGiven += $slaveCost*4>> <<else>> <<set _valueGiven += $slaveCost>> <</if>> <<AddSlave $activeSlave>> <</for>> <<else>> <<for $j = 0; $j < $heroSlaves.length; $j++>> <<if _valueOwed - _valueGiven <= 5000>> <<break>> <</if>> <<set $activeSlave = getHeroSlave($heroSlaves[$j], $baseHeroSlave)>> <<set $dump = $heroSlaves.pluck($j,$j)>> <<slaveCost $activeSlave>> <<if _valueGiven + $slaveCost < _valueOwed*2>> <<run nationalityToAccent($activeSlave)>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.oldTrust = $activeSlave.trust>> <<set _valueGiven += $slaveCost>> <<AddSlave $activeSlave>> <<if $activeSlave.fetish == "mindbroken">> $activeSlave.slaveName is, sadly, not mentally competent, and is wandering through the penthouse at the moment. <<elseif $activeSlave.amp == 1>> $activeSlave.slaveName is a quadruple amputee and is quite helpless, so you can attend to her at your leisure. <<elseif $activeSlave.devotion < -50>> $activeSlave.slaveName is quite rebellious and was attempting to escape, so I have locked her in the slave quarters. <<elseif $activeSlave.devotion < -20>> $activeSlave.slaveName resists my orders and was considering escape, so I have locked her in the slave quarters. <<elseif $activeSlave.devotion <= 20>> $activeSlave.slaveName is reasonably obedient, and is waiting for you in the dormitory, I believe in the hope of making a good impression. <<elseif $activeSlave.energy > 95>> $activeSlave.slaveName is a remarkable sexual addict, and I believe she will be very happy to meet you. <<elseif $activeSlave.fetish == "pregnancy">> <<if $activeSlave.preg > 10>> $activeSlave.slaveName is currently in the dormitory masturbating over her growing pregnancy, and <<if $PC.belly >= 5000>>will certainly be eager to meet you<<else>>I believe she will be happy to show it to you<</if>>. <<else>> $activeSlave.slaveName is currently in the dormitory examining herself to try to discern her fertility, and I believe she will be <<if $PC.belly >= 5000>>eager to get acquainted with you<<else>>happy to meet you<</if>>. <</if>> <<elseif $activeSlave.belly >= 5000>> /*had to be placed after pregnancy or it would intercept*/ $activeSlave.slaveName is currently in the dormitory massaging her greatly distended belly. <<elseif $activeSlave.fetish == "buttslut">> $activeSlave.slaveName is currently in the dormitory masturbating anally, and I believe she will be happy to meet you. <<elseif $activeSlave.fetish == "cumslut">> $activeSlave.slaveName is currently in the dormitory exhibiting oral fixation, and I believe she will be happy to meet you. <<elseif $activeSlave.fetish == "boobs">> $activeSlave.slaveName is currently in the dormitory playing with her nipples, and I believe she will be happy to meet you. <<elseif $activeSlave.fetish == "humiliation">> $activeSlave.slaveName is currently in the entryway flashing passersby, and I believe she will be happy to meet you. <<elseif $activeSlave.fetish == "submissive">> $activeSlave.slaveName is currently in the dormitory, experimenting with self-bondage using the sheets; I believe she will be happy to meet you. <<elseif $activeSlave.fetish == "dom">> $activeSlave.slaveName is currently in the exercise area keeping fit; she likes to take an active role sexually and is using this down time to work out. <<elseif $activeSlave.fetish == "sadist">> $activeSlave.slaveName is currently outside your office; she enjoys being superior to other slaves and I believe she means to ingratiate herself to you. <<elseif $activeSlave.fetish == "masochist">> $activeSlave.slaveName is a sexual masochist; she is currently in the bathroom, experimenting with auto-flagellation with a wet towel. <<else>> $activeSlave.slaveName is currently outside your office, and I believe she is attempting to maintain sexual arousal to make a good first impression on you. <</if>> <</if>> <</for>> <</if>> <<if _valueOwed-_valueGiven > 0>> There are some valuables present, worth <<print cashFormat(_valueOwed-_valueGiven)>>. <<set $cash += _valueOwed-_valueGiven>> <</if>> // /* RELATIONSHIP MUTUALITY CHECK, OLDMENTAL */ <<set $averageTrust = 0>> <<set $averageDevotion = 0>> <<set _slavesContributing = 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].relation != 0>> <<set $seed = $slaveIndices[$slaves[$i].relationTarget]>> <<if (def $seed && $slaves[$seed].relationTarget != $slaves[$i].ID) || (ndef $seed)>> <<set $slaves[$i].relation = 0>> <<set $slaves[$i].relationTarget = 0>> <<goto "Acquisition">> <</if>> <</if>> <<set $slaves[$i].oldDevotion = $slaves[$i].devotion>> <<set $slaves[$i].oldTrust = $slaves[$i].trust>> /* AVERAGE VALUES UPDATE */ <<if $slaves[$i].assignmentVisible == 1>> <<set $averageTrust += $slaves[$i].trust, $averageDevotion += $slaves[$i].devotion, _slavesContributing += 1>> <<else>> <<if $slaves[$i].assignment != "be confined in the cellblock">> <<if $slaves[$i].assignment != "be confined in the arcade">> <<if ($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>> <<set $averageTrust += $slaves[$i].trust*0.5, $averageDevotion += $slaves[$i].devotion*0.5, _slavesContributing += 0.5>> <</if>> <</if>> <</if>> <</if>> <</for>> <<if $familyTesting == 1>> <<set $slaves.forEach(function(s) { s.sisters = 0; s.daughters = 0; })>> <<set $PC.daughters = 0, $PC.sisters = 0>> <<for _fp = 0; _fp < $slaves.length; _fp++>> <<if ($slaves[_fp].mother == -1 || $slaves[_fp].father == -1)>> <<set $PC.daughters++>> <</if>> <<if areSisters($slaves[_fp], $PC) > 0>> <<set $PC.sisters++>> <</if>> <<for _fpt = 0; _fpt < $slaves.length; _fpt++>> <<if ($slaves[_fpt].mother == $slaves[_fp].ID) || ($slaves[_fpt].father == $slaves[_fp].ID)>> <<set $slaves[_fp].daughters++>> <</if>> <<if areSisters($slaves[_fpt], $slaves[_fp]) > 0>> <<set $slaves[_fp].sisters++>> <</if>> <</for>> <</for>> <</if>> <<set $averageTrust = $averageTrust/_slavesContributing>> <<set $averageDevotion = $averageDevotion/_slavesContributing>> <<set $enduringTrust = $averageTrust>> <<set $enduringDevotion = $averageDevotion>> <br><br> <<link "Continue">> <<set $ui = "main">> <<if $terrain == "urban">> <<set $minimumSlaveCost = 2000>> <<set $slaveCostFactor = 0.85>> <<elseif $terrain == "marine">> <<set $minimumSlaveCost = 2500>> <<set $slaveCostFactor = 1>> <<else>> <<set $minimumSlaveCost = 3000>> <<set $slaveCostFactor = 1.15>> <</if>> <<script>>Save.autosave.save("Week Start Autosave")<</script>> <<goto "Main">> <</link>>
DankWolf/fc
src/npc/acquisition.tw
tw
bsd-3-clause
38,015
:: Agent Company [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Neighbor Interact", _ID = $activeSlave.ID>> <<= assignJob($activeSlave, "live with your agent")>> <<if $activeSlave.reservedChildren > 0>> <<set $reservedChildren -= $activeSlave.reservedChildren>> <<set $activeSlave.reservedChildren = 0>> <</if>> <<if $activeSlave.rivalry > 0>> <<set _i = $slaveIndices[$activeSlave.rivalryTarget]>> <<if def _i>> <<set $slaves[_i].rivalry = 0, $slaves[_i].rivalryTarget = 0>> <<else>> @@.red;Error, activeSlave rival not found.@@ <</if>> <<set $activeSlave.rivalry = 0, $activeSlave.rivalryTarget = 0>> <</if>> <<for _i = 0; _i < $arcologies.length; _i++>> <<if $subSlave.ID == $arcologies[_i].leaderID>> <<set $activeArcology = $arcologies[_i]>> <</if>> <</for>> Working in $activeArcology.name's penthouse office, $subSlave.slaveName gets a video call from you. Naturally, her personal assistant program has been instructed to give these the highest priority, and your face appears in front of her immediately. She greets you properly, and asks you what she can do to serve you. You tell her you're planning to send one of your slaves over to her arcology to assist her. Exchanges of this kind are neither unusual nor particularly interesting, so a slight look of perplexity clouds $subSlave.slaveName's face as she wonders why this merits a personal call. Normally, <<if $HeadGirl != 0>>$HeadGirl.slaveName<<else>>$assistantName<</if>> would handle it with her directly. <br><br> Her question is answered when you bring $activeSlave.slaveName in close, putting her in $subSlave.slaveName's view. $subSlave.slaveName's $subSlave.eyeColor eyes fly open with pleased surprise, but before she can speak, $activeSlave.slaveName goes first. <<if !canTalk($activeSlave)>> Unable to speak herself, she simply makes a heart shape with her hands in view of the video call, and blows her <<if $activeSlave.relationship == 4>>lover<<else>>wife<</if>> a kiss. <<else>> <<run Enunciate($activeSlave)>> "Hi <<if $activeSlave.relationship == 4>>lover<<else>><<s>>weetheart<</if>>," she <<say>>s in a syrupy tone. "Mi<<ss>> me?" <</if>> <br><br> $subSlave.slaveName smiles back at her, glowing with pleasure, and responds with exaggerated arousal. <<run Enunciate($subSlave)>> <<switch $subSlave.fetish>> <<case "submissive">> "Looking forward to <<s>>leeping in your arm<<s>>, babe," the submissive <<case "cumslut">> "Can't wait to ki<<ss>> you, babe," the orally fixated <<case "humiliation">> "Can't wait to take you right in the middle of the pla<<z>>a here," the exhibitionist <<case "buttslut">> "I can't wait to fuck you in your hot little a<<ss>>," the anally fixated <<case "boobs">> "Looking forward to feeling your brea<<s>>t<<s>> again," the boob-loving <<case "pregnancy">> "Can't wait to share all the pregnant girl<<s>> here with you," the impregnation fetishist <<case "dom">> "Looking forward to <<sh>>oving you fa<<c>>edown, bitch," the dominant <<case "sadist">> "Looking forward to making you bite the pillow again, bitch," the sadistic <<case "masochist">> "Can't wait to feel you hurt me again, babe," the masochistic <<default>> "Babe, I can't wait to give you a hug and tell you about $activeArcology.name," the loving <</switch>> leader of an entire arcology <<say>>s.
DankWolf/fc
src/npc/agent/agentCompany.tw
tw
bsd-3-clause
3,351
:: Agent Retrieve [silently] <<set _ID = $activeArcology.leaderID>> <<set _i = $slaveIndices[_ID]>> <<if def _i>> <<= removeJob($slaves[_i], "be your agent")>> <</if>> <<set $activeArcology.leaderID = 0, $activeArcology.government = "your trustees">> <<goto "Neighbor Interact">>
DankWolf/fc
src/npc/agent/agentRetrieve.tw
tw
bsd-3-clause
285
:: Agent Select [nobr] <<set $nextButton = "Back", $nextLink = "Neighbor Interact", $showEncyclopedia = 1, $encyclopedia = "Agents">> ''Appoint an Agent from your devoted slaves:'' <<include "Slave Summary">>
DankWolf/fc
src/npc/agent/agentSelect.tw
tw
bsd-3-clause
210
:: Agent Workaround [nobr] <<set $nextButton = "Continue", $nextLink = "Neighbor Interact", _ID = $slaves[$i].ID>> <<= assignJob($slaves[$i], "be your agent")>> <<if $slaves[$i].reservedChildren > 0>> <<set $reservedChildren -= $slaves[$i].reservedChildren>> <<set $slaves[$i].reservedChildren = 0>> <</if>> <<if $slaves[$i].rivalry > 0>> <<set _i = $slaveIndices[$slaves[$i].rivalryTarget]>> <<if def _i>> <<set $slaves[_i].rivalry = 0, $slaves[_i].rivalryTarget = 0>> <<else>> @@.red;Error, rival not found.@@ <</if>> <<set $slaves[$i].rivalry = 0, $slaves[$i].rivalryTarget = 0>> <</if>> <<if $slaves[$i].relationship > 0 && $slaves[$i].relationship < 4>> <<set _i = $slaveIndices[$slaves[$i].relationshipTarget]>> <<if def _i>> <<set $slaves[_i].relationship = 0, $slaves[_i].relationshipTarget = 0>> <<else>> @@.red;Error, relationshipTarget not found.@@ <</if>> <<set $slaves[$i].relationship = 0, $slaves[$i].relationshipTarget = 0>> <</if>> <<set $activeArcology.leaderID = _ID, $activeArcology.government = "your agent">> <<set $desc = SlaveTitle($slaves[$i])>> You order $slaves[$i].slaveName to come into your office for orders. The devoted $desc has no prior warning that this is anything unusual, and from the <<if $slaves[$i].energy > 95>>horny glint<<else>>glow of sexual availability<</if>> in her $slaves[$i].eyeColor eyes as she <<if canWalk($slaves[$i])>>enters<<else>>is helped in<</if>>, she <<if $slaves[$i].energy > 95>>seems to be hoping<<else>>wouldn't mind hearing<</if>> that you've called her in for a quick fuck. In fact, the matter at hand is about as far as it could possibly be from that, on the spectrum of interactions between <<if $PC.title != 0>>master<<else>>mistress<</if>> and slave. <br><br>You offer her, without preamble, agency on your behalf in $activeArcology.name. As a woman of intelligence, she knows the basics of such an arrangement, but she's stunned into silence by the offer, so you outline it briefly. Having a slave lead an arcology would be too much, even for the most open minded of Free Cities societies. So, she would be freed, albeit subject to a set of private, restrictive contracts that would allow you to recall her if you wish, and require her to follow your directions, if you give her any. But other than that, she would be the effective leader of an entire arcology. It's an unusual arrangement, but one that's becoming more common as multiple arcologies come under united control. <br><br>She's intelligent and confident of her place within society as a valued slave, and knows that with your resources behind her, this is likely something she's capable of succeeding at. Nevertheless, her feelings are obviously mixed. It will be a challenge, <<switch $slaves[$i].fetish>> <<case "submissive">> especially for a sexual submissive like her. <<case "cumslut">> and she'll have to find dominant ways to sate her oral appetites. <<case "humiliation">> especially for a humiliation addict like her. <<case "buttslut">> though she'll probably be able to live her anal life vicariously by buttfucking others. <<case "boobs">> but she'll have a practically infinite procession of breasts to judge and fondle. <<case "pregnancy">> but the potential for impregnation of hundreds of slaves excites her. <<case "dom">> but the prospect of having more slaves at her whim than even she could possibly use is incredibly exciting to her. <<case "sadist">> but the prospect of having more slaves at her whim than even she could possibly break is incredibly exciting to her. <<case "masochist">> especially for a masochist like her. <<default>> though one she's willing to take on. <</switch>> It will mean that she'll see much less of you, something such a devoted slave may struggle with. Oppressed by the confusion and strength of her feelings, she begins to cry. <br><br>"Thank you, <<Master $slaves[$i]>>," she gasps out. "I'll do my be<<s>>t."
DankWolf/fc
src/npc/agent/agentWorkaround.tw
tw
bsd-3-clause
3,949
:: AS Dump <<if (ndef $activeSlave) || ($activeSlave == 0)>> @@.red;ERROR:@@ AS Dump, activeSlave invalid, returnTo is '$returnTo', previous passage was '<<print previous()>>'. Please report this. <<link "Continue">><<goto $returnTo>><</link>> | [[Go Back|previous()]] <<else>> <<silently>> <<set _SL = $slaves.length, _ID = $activeSlave.ID>> <<if $i >= 0 && $i < _SL && $slaves[$i].ID == _ID>> /* shortcut if $i is already pointing to this slave */ <<set $slaves[$i] = $activeSlave>> <<else>> <<set $i = $slaveIndices[_ID]>> /* find $i if exists */ <<if ndef $i>> /* not found, so new slave */ <<AddSlave $activeSlave>> <<else>> <<set $slaves[$i] = $activeSlave>> <</if>> <</if>> <<switch _ID>> <<case $HeadGirl.ID>><<set $HeadGirl = $activeSlave>> <<case $Recruiter.ID>><<set $Recruiter = $activeSlave>> <<case $Bodyguard.ID>><<set $Bodyguard = $activeSlave>> <<case $Madam.ID>><<set $Madam = $activeSlave>> <<case $DJ.ID>><<set $DJ = $activeSlave>> <<case $Milkmaid.ID>><<set $Milkmaid = $activeSlave>> <<case $Schoolteacher.ID>><<set $Schoolteacher = $activeSlave>> <<case $Attendant.ID>><<set $Attendant = $activeSlave>> <<case $Nurse.ID>><<set $Nurse = $activeSlave>> <<case $Stewardess.ID>><<set $Stewardess = $activeSlave>> <<case $Wardeness.ID>><<set $Wardeness = $activeSlave>> <<case $Concubine.ID>><<set $Concubine = $activeSlave>> <<case $Collectrix.ID>><<set $Collectrix = $activeSlave>> <</switch>> <<run clearSummaryCache($activeSlave)>> <</silently>> <<goto $returnTo>> <</if>>
DankWolf/fc
src/npc/asDump.tw
tw
bsd-3-clause
1,565
:: custom Slaves Database <<set _i = 1000000>>
DankWolf/fc
src/npc/databases/customSlavesDatabase.tw
tw
bsd-3-clause
47
:: DF Slaves Database <<set _i = 700000>> <<set _HS = {}>> <<set _HS.slaveName = "Cherry", _HS.birthName = "Cherry", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = 75, _HS.pubicHColor = "black", _HS.skin = "white", _HS.hColor = "black", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.nipplesPiercing = 1, _HS.butt = 3, _HS.lips = 35, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Two cherries are tattooed in her right butt cheek and in her left cheek.">> Vag implant, vibe nips <<set $heroSlaves.push(_HS)>> <<set _HS = {}>> <<set _HS.slaveName = "Strawberry", _HS.birthName = "Strawberry", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 30, _HS.physicalAge = 30, _HS.visualAge = 30, _HS.ovaryAge = 30, _HS.health = 20, _HS.devotion = 40, _HS.height = 175, _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "tanned", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 1000, _HS.boobsImplant = 400, _HS.nipplesPiercing = 1, _HS.butt = 5, _HS.buttImplant = 2, _HS.lips = 35, _HS.lipsImplant = 10, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.attrXY = 40, _HS.fetish = "humiliation", _HS.fetishKnown = 1, _HS.customTat = "Strawberries are tattooed on her right buttock and on her left cheek.">> vibe nips, muscles <<set $heroSlaves.push(_HS)>> <<set _HS = {}>> <<set _HS.slaveName = "Melon", _HS.birthName = "Melon", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 23, _HS.physicalAge = 23, _HS.visualAge = 23, _HS.ovaryAge = 23, _HS.health = 20, _HS.devotion = 30, _HS.height = 175, _HS.hColor = "red", _HS.pubicHColor = "red", _HS.skin = "tanned", _HS.hLength = 10, _HS.hStyle = "short", _HS.pubicHStyle = "waxed", _HS.boobs = 1800, _HS.boobsImplant = 800, _HS.nipplesPiercing = 1, _HS.butt = 4, _HS.lips = 35, _HS.lipsImplant = 10, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 100, _HS.analSkill = 15, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Watermelons are tattooed on her buttocks and on her face.">> vibe nips, saliva implant <<set $heroSlaves.push(_HS)>> <<set _HS = {}>> <<set _HS.slaveName = "Carambola", _HS.birthName = "Carambola", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 25, _HS.physicalAge = 25, _HS.visualAge = 25, _HS.ovaryAge = 25, _HS.health = 20, _HS.devotion = 50, _HS.height = 175, _HS.hColor = "dark blonde", _HS.pubicHColor = "dark blonde", _HS.skin = "tanned", _HS.hLength = 60, _HS.hStyle = "curly and long, and in pigtails", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.nipplesPiercing = 1, _HS.butt = 8, _HS.buttImplant = 4, _HS.lips = 35, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 3, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 100, _HS.attrXY = 40, _HS.fetish = "buttslut", _HS.fetishKnown = 1, _HS.customTat = "Carambolas – starfruits - are tattooed on her buttocks and on her face.">> vibe nips, saliva implant lube <<set $heroSlaves.push(_HS)>> <<set _HS = {}>> <<set _HS.slaveName = "Banana", _HS.birthName = "Banana", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 28, _HS.physicalAge = 28, _HS.visualAge = 28, _HS.ovaryAge = 28, _HS.health = 20, _HS.devotion = 30, _HS.race = "latina", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "brown", _HS.hLength = 0, _HS.hStyle = "shaved bald", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.nipplesPiercing = 1, _HS.butt = 5, _HS.lips = 35, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 100, _HS.analSkill = 35, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Bananas are tattooed on her buttocks and on her face.">> vibe nips, big pusslips+clit <<set $heroSlaves.push(_HS)>> <<set _HS = {}>> <<set _HS.slaveName = "Green Grape", _HS.birthName = "Green Grape", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = 40, _HS.race = "pacific islander", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "pale", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.nipplesPiercing = 1, _HS.butt = 4, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "Green grapes are tattooed on her buttocks and on her face.", _HS.mother = -9995, _HS.father = -9994>> vibe nips, implant link to sister <<set $heroSlaves.push(_HS)>> <<set _HS = {}>> <<set _HS.slaveName = "Purple Grape", _HS.birthName = "Purple Grape", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 23, _HS.physicalAge = 23, _HS.visualAge = 23, _HS.ovaryAge = 23, _HS.health = 20, _HS.devotion = 40, _HS.race = "pacific islander", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "brown", _HS.hLength = 60, _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.nipplesPiercing = 1, _HS.butt = 4, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "Purple grapes are tattooed on her buttocks and on her face.", _HS.mother = -9995, _HS.father = -9994>> vibe nips, implant link to sister <<set $heroSlaves.push(_HS)>> <<set _HS = {}>> <<set _HS.slaveName = "Apple", _HS.birthName = "Apple", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 28, _HS.physicalAge = 28, _HS.visualAge = 28, _HS.ovaryAge = 28, _HS.health = 20, _HS.devotion = 40, _HS.muscles = 20, _HS.pubicHColor = "black", _HS.skin = "pale", _HS.hColor = "black", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.nipplesPiercing = 1, _HS.butt = 3, _HS.lips = 55, _HS.lipsTat = "permanent makeup", _HS.vagina = 3, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.vaginalAccessory = "large dildo", _HS.buttplug = "large plug", _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Cored apples are tattooed on her buttocks and on her face.">> vibe nips, stupid, sensitive, no masturb implant <<set $heroSlaves.push(_HS)>> <<if $seeExtreme == 1>> <<set _HS = {}>> <<set _HS.slaveName = "Plum", _HS.birthName = "Plum", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 28, _HS.physicalAge = 28, _HS.visualAge = 28, _HS.ovaryAge = 28, _HS.health = 20, _HS.devotion = 75, _HS.muscles = 20, _HS.hColor = "wavy brown", _HS.skin = "pale", _HS.hLength = 20, _HS.hStyle = "short", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.nipplesPiercing = 1, _HS.butt = 2, _HS.lips = 35, _HS.vagina = 3, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.vaginalAccessory = "large dildo", _HS.buttplug = "large plug", _HS.attrXY = 40, _HS.fetish = "mindbroken", _HS.fetishKnown = 1, _HS.customTat = "cored plums are tattooed on her buttocks and on her face.", _HS.customDesc = "She has massive C-clamp piercings in her back that allow her to act as furniture. Truly enormous vagina.">> vibe nips, can act as furniture <<set $heroSlaves.push(_HS)>> <</if>>
DankWolf/fc
src/npc/databases/dfSlavesDatabase.tw
tw
bsd-3-clause
7,857
:: FBoobs [nobr] <<set $activeSlave.mammaryCount++, $mammaryTotal++>> <<run clearSummaryCache($activeSlave)>> <<setLocalPronouns $activeSlave>> You call $him over so you can play with $his <<if ($activeSlave.boobs >= 20000)>> colossal <<elseif ($activeSlave.boobs >= 10000)>> massive <<elseif ($activeSlave.boobs >= 5000)>> monster <<elseif ($activeSlave.boobs >= 1000)>> huge <<elseif ($activeSlave.boobsImplant > 250)>> fake <<elseif ($activeSlave.boobs >= 650)>> big <<elseif ($activeSlave.boobs >= 300)>> small <<else>> flat <</if>> tits. <<if ($activeSlave.boobsTat == "tribal patterns")>> The tattoos on $his breasts certainly draw attention to $his nipples. <<elseif ($activeSlave.boobsTat == "scenes")>> The tattoos on $his abdomen nicely illustrate what you mean to do with $him: a titfuck. <<elseif ($activeSlave.boobsTat == "degradation")>> The tattoos on $his chest are asking you to use those breasts, after all. <</if>> <<if ($activeSlave.nipples == "huge")>> $His nipples are so large they give $his breasts an unavoidably lewd appeal as they jut outward. <<elseif ($activeSlave.nipples == "puffy")>> $His puffy nipples beg to be sucked. <<elseif ($activeSlave.nipples == "partially inverted") && ($activeSlave.nipplesPiercing == 0)>> $His partially inverted nipples should protrude at the slightest stimulation. <<elseif ($activeSlave.nipples == "inverted") && ($activeSlave.nipplesPiercing == 0)>> $His inverted nipples form lewd little creases across $his areolae. <<elseif $activeSlave.nipples == "fuckable">> <<if $activeSlave.lactation>> $His nipplecunts are leaking milk and begging to be penetrated. <<else>> $His nipplecunts form lewd little slits across $his areolae. <</if>> <</if>> <<if ($activeSlave.nipplesPiercing > 1) && ($activeSlave.amp == 1)>> You carry $him over, playing with the chain between $his nipples. <<elseif ($activeSlave.nipplesPiercing > 1)>> You pull $his over by the chain between $his nipples. <<elseif ($activeSlave.nipplesPiercing == 1)>> $His nipple piercings glint enticingly. <</if>> <<if $PC.belly >= 5000>> <<if $PC.dick == 1>> You lay $him down on the couch on $his back, lather oil onto $his breasts and gingerly straddle $his face; your stiff prick between $his tits and under your belly, and your needy cunt over $his mouth. <<if ($activeSlave.boobs >= 20000)>> $His breasts are so colossal you can barely maintain this position. They completely devour your dick and threaten to swallow up your pregnant belly as well. Between $his licking, and the fleshy prison surrounding your privates, it doesn't take long for you to soak $his face and plant your seed deep into $his cleavage. <<elseif ($activeSlave.boobs >= 10000)>> $His breasts are so massive you can barely maintain this position. They completely devour your dick and swell around the sides of your pregnancy as well. Between $his licking, and the fleshy prison surrounding your privates, it doesn't take long for you to soak $his face and plant your seed deep into $his cleavage. <<elseif ($activeSlave.boobs >= 5000)>> $His breasts are so monstrous they completely devour your dick and tickle your pregnant belly. Pushing $his breasts together under your gravidness, you thrust between them and the underside of your middle, all the while rubbing your pussy into $his face. With $his licking, and all the flesh against your cock, it doesn't take long for you to soak $his face and plant your seed deep into $his cleavage. <<elseif ($activeSlave.boobs >= 1000)>> $His huge breasts fill the area under your pregnancy nicely. Pushing them together under your gravidness, you thrust between them and the underside of your middle, all the while rubbing your pussy into $his face. With $his licking, and all the flesh against your cock, it doesn't take long for you to soak $his face and plant your seed deep into $his cleavage. <<elseif ($activeSlave.boobsImplant > 250)>> $His fake breasts fill the area under your pregnancy nicely. Pushing them together under your gravidness, you thrust between them and the underside of your middle, all the while rubbing your pussy into $his face. With $his licking, and all the flesh against your cock, it doesn't take long for you to soak $his face and plant your seed deep into $his cleavage. <<elseif ($activeSlave.boobs >= 650)>> $His big breasts fill the area under your pregnancy nicely. You thrust between them and the underside of your middle, all the while rubbing your pussy into $his face. With $his licking, and all the flesh against your cock, it doesn't take long for you to soak $his face and plant your seed deep into $his cleavage. <<elseif ($activeSlave.boobs >= 300)>> You have to feel around under your pregnancy to hold your cock against $his tiny breasts. You thrust against them and your hand, while the other teases your middle, all the while rubbing your pussy against $his face. Between $his licking, and your own teasing, it doesn't take long for you to soak $his face and splatter your seed across $his front. <<else>> You have to lean forward and pin your cock against $his flat chest with the underside of your own pregnancy to make any real channel to thrust into. You fondle your belly<<if $PC.boobs > 0>> and breasts<</if>>, all the while rubbing your pussy against $his face. Between $his licking, and your own teasing, it doesn't take long for you to soak $his face and splatter your seed across your underbelly and $his front. You turn around and have $his lick you clean before pulling your gravid bulk off of $him. <</if>> <<else>> You lay $him down on the couch on $his back, lather oil onto $his breasts and gingerly straddle $his face; your needy cunt over $his mouth. <<if ($activeSlave.boobs >= 20000)>> $His breasts are so colossal you can barely maintain this position, but they are massively fun to play with as $he eats you out. You massage your pregnancy with $his acres of breast flesh, teasing your own stretched skin with $hers. You can visibly see the vibrations running through $his tits as you quiver from the mouth working your pussy. Thoroughly soaking $him, you fall into $his endless cleavage for a short rest. <<elseif ($activeSlave.boobs >= 10000)>> $His breasts are so massive you can barely maintain this position, but they are fun to play with as $he eats you out. You massage the edges of your pregnancy with $his breast flesh, teasing your own stretched skin with $hers. You can visibly see the vibrations running through $his tits as you quiver from the mouth working your pussy. Thoroughly soaking $him, you fall into $his immense cleavage for a short rest. <<elseif ($activeSlave.boobs >= 5000)>> $His breasts are so monstrous they make a fabulous rest for your pregnancy as $he eats you out. You tease $his breasts using your baby bump, rubbing it against them and vice versa. You can visibly see the vibrations running through $his tits as you quiver from the mouth working your pussy. Thoroughly soaking $him, you dismount and lean against $his monster breasts for a quick rest. <<elseif ($activeSlave.boobs >= 1000)>> $His breasts are huge enough to support your pregnancy as $he eats you out. You press your belly more and more into them as $his tongue delves deeper into your folds. You can visibly see the vibrations running through the breast flesh forced to the sides of your middle as you quiver from the mouth working your pussy. Thoroughly soaking $him, you dismount and lean against $his huge breasts for a quick rest. <<elseif ($activeSlave.boobs >= 650)>> $His big breasts fill the area under your pregnancy nicely. You press your belly more and more into them as $his tongue delves deeper into your folds. You can visibly see the vibrations running through the breast flesh forced to the sides of your middle as you quiver from the mouth working your pussy. Thoroughly soaking $him, you dismount and lean against $his big breasts for a quick rest. <<elseif ($activeSlave.boobs >= 300)>> $His tiny breasts are completely covered by your pregnancy. You reach under yourself, grabbing what you can of $his breasts and pushing them against your crotch. Between rubbing $his breasts against your self and $his tongue in your pussy, you quickly climax, thoroughly soaking $him. <<else>> $His flat chest is completely covered by your pregnancy. Reach under yourself, you feel around until you find $his nipples. You tease $his flat chest until you're at you limit, thoroughly soaking $him, before dismounting and returning to your desk. <</if>> <</if>> <<elseif ($activeSlave.amp == 1)>> <<if $PC.dick == 1>> $His limbless <<if $seeRace == 1>>$activeSlave.race <</if>>torso makes $him a unique appliance for mammary intercourse. You lay $him down on the ground on $his back, lube $his cleavage, and straddle $his torso. With your cock between $his breasts, you <<if ($activeSlave.boobs >= 650)>>squash $his tits together to form a nice lubricated channel,<<else>>hold your cock in place,<</if>> and ride back and forth on $him.<<if $PC.vagina == 1>> Your pussylips rub deliciously across $his sternum.<</if>> $He has some trouble breathing under the assault, but $he manages. And for the finale, $he's totally unable to avoid a perfect cumshot. <<elseif $PC.boobs != 0>> You set $his limbless torso upright on your lap, facing you, so that your breasts and $hers are resting heavily against one another. $He turns $his head to avoid getting splashed in the eyes as you add a generous coating of oil to the heaving breastflesh. You reach around to grab $him by the hips and slide $him up and down, giving you both a wonderful mammary oil massage. <<else>> You set $his limbless torso on the floor, and tease $him for a while until $his nipples are rock hard. This done, you kneel down on $him with each of your legs aside $his torso, and hump your pussy back and forth on the stiff nub of one nipple. $He lies there, unable to do anything but comply, squirming with the stimulation. <</if>> <<elseif tooBigBelly($activeSlave)>> <<if $PC.dick == 1>> $His excessively large belly makes $him a unique appliance for mammary intercourse. You lay $him down on the ground on $his back, lube $his cleavage, and gingerly fit yourself between $his belly and $his breasts. With your cock between $his breasts, you <<if ($activeSlave.boobs >= 650)>>squash $his tits together to form a nice lubricated channel,<<else>>hold your cock in place,<</if>> and ride back and forth on $him. You blast $him in the face with your cum in no time<<if $PC.vagina == 1>>, leaving your pussyjuice on $his belly where you rubbed against $him<</if>>. <<elseif $PC.boobs != 0>> You lie down on top of $him, face to face, forced high into the air by $his excessively large belly, so that your breasts press into $his<<if ($activeSlave.boobs >= 20000)>> colossal tits.<<elseif ($activeSlave.boobs >= 10000)>> massive tits.<<elseif ($activeSlave.boobs >= 5000)>> monster tits.<<elseif ($activeSlave.boobs >= 1000)>> huge tits.<<elseif ($activeSlave.boobsImplant > 250)>> fake tits.<<elseif ($activeSlave.boobs >= 650)>> big tits.<<elseif ($activeSlave.boobs >= 300)>> small tits.<<else>> flat chest.<</if>> Scooting around to stimulate your nipples against $his warm breastflesh, you kiss the slave while pushing a hand down between you to schlick yourself against $him. <<else>> You set $his massively distended body on the floor, and tease $him for a while until $his nipples are rock hard. This done, you kneel down on $his with each of your legs aside $his torso, rear against the top of $his belly, and hump your pussy back and forth on the stiff nub of one nipple. $He lies there, desperately trying to reach around $his bulk to $his own pussy, but unable to do so, resorts to squirming with the stimulation. <</if>> <<elseif tooBigBreasts($activeSlave)>> <<if $PC.dick == 1>> $His excessive breasts make $him a unique appliance for mammary intercourse. You lay $him down on the ground on $his back, lube $his cleavage, and straddle $his torso. $He holds $his udders together, creating a warm, wet channel as fuckable as any hole. You blast $his in the face with your cum in no time<<if $PC.vagina == 1>>, leaving your pussyjuice on $his chest where you rubbed against $him<</if>>. <<elseif $PC.boobs != 0>> You lie down on top of $him, face to face, so that your much smaller breasts press into the massive pillows formed by $his chest. Scooting around to stimulate your nipples against $his warm breastflesh, you kiss the slave while pushing a hand down between you to schlick yourself against $him. <<else>> You set $his nearly helpless body on the floor and then scoot your hips under the massive weight of $his tits. The heft feels nice against you, and you worm a naughty hand under there to play with yourself in the warm cave formed by your pelvis and $his udders. <</if>> <<elseif tooBigButt($activeSlave)>> <<if $PC.dick == 1>> $His excessive butt makes $him a unique appliance for mammary intercourse. You lay $him down on the ground on $his back, $his butt hoisting $his crotch high above $his head, lube $his cleavage, and straddle $his torso. With your cock between $his breasts, you <<if ($activeSlave.boobs >= 650)>>squash $his tits together to form a nice lubricated channel,<<else>>hold your cock in place,<</if>> and ride back and forth on $him<<if $PC.vagina == 1>>, leaving your pussyjuice on $his chest where you rubbed against $him<</if>>. $He has some trouble breathing under the assault, but $he manages. And for the finale, $he's totally unable to avoid a perfect cumshot. <<elseif $PC.boobs != 0>> You set $his upright on your lap, facing you, so that your breasts and $hers are resting heavily against one another and $his massive ass covers your lap. $He turns $his head to avoid getting splashed in the eyes as you add a generous coating of oil to the combined breastflesh. You reach around to grab $his luxurious ass and jiggle $his up and down, giving you both a wonderful mammary oil massage. <<else>> You set $his nearly helpless body on the floor and then scoot your hips under the massive weight of $his tits. The heft feels nice against you, and you worm a naughty hand under there to play with yourself in the warm cave formed by your pelvis and $his udders. <</if>> <<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick == 1)>> $He comes over hurriedly, already presenting $his breasts. $He gives you a titjob with $his lubricated cleavage while you sit at your desk, playing with $his own nipples and moaning with pleasure.<<if $PC.vagina == 1>> $He does $his best to push $his sternum hard against you, giving your pussy some stimulation, too.<</if>> As you get close to orgasm, you push $his hands away and take over, <<if $activeSlave.nipples == "fuckable">> running your fingers around the lip of $his $activeSlave.nipples nipples. When you finish, you drive them in, hard, <<else>> rolling $his $activeSlave.nipples nipples between your fingers and thumbs. When you finish, you give them a hard pull, <</if>> sending $him gasping over the edge as well. <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.dickAccessory == "chastity")>> $He comes over eagerly, with hunger in $his eyes. $He gives you a titjob with $his lubricated cleavage while you sit at your desk. As a cumslut $he's almost desperate to get your cum into $him <<if $seeRace == 1>>$activeSlave.race <</if>>mouth and rubs a nipple with one hand and $his anal opening with the other, since $he can't touch $his cock. The situation brings $him some pleasure, but the first twitches of $his cock against $his chastity cage are so uncomfortable that $he subsides into busy mechanical dick sucking. $He writhes uncomfortably, frustrated beyond belief. <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.dick !== 0) && ($PC.dick == 1)>> $He comes over eagerly, with hunger in $his eyes. $He gives you a titjob with $his lubricated cleavage while you sit at your desk. As a cumslut $he's almost desperate to get your cum into $him <<if $seeRace == 1>>$activeSlave.race <</if>>mouth and <<if canAchieveErection($activeSlave)>>jacks $himself off<<else>>rubs $his sadly limp member<</if>> in anticipation. When you finish, $he sits back with an ecstatic look on $his face and lets your cum rest in $his mouth as $he climaxes into $his hand. $He pours $his own cum from $his hand into $his mouth so it can mingle with yours. <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick == 1)>> $He comes over eagerly, with hunger in $his eyes. $He gives you a titjob with $his lubricated cleavage while you sit at your desk. As a cumslut $he's almost desperate to get your cum into $him <<if $seeRace == 1>>$activeSlave.race <</if>>mouth and rubs $himself in anticipation. When you finish, $he <<if $PC.vagina == 1>>quickly swallows and then runs $his hot tongue down to your wet pussy, eagerly licking your juices<<else>>sits back with an ecstatic look on $his face and lets your cum rest in $his mouth as $he climaxes<</if>>. <<elseif $activeSlave.devotion < -20>> $He tries to refuse you, so you throw $him down on the couch next to your desk and <<if $PC.dick == 1>> squeeze lubricant between $his $activeSlave.skin breasts. You straddle $his torso, hold $his boobs together, and fuck $his cleavage<<if $PC.vagina == 1>>, grinding your hips down against $his to stimulate your pussy<</if>>. Your cum splashes $his crying face. <<elseif $PC.boobs !== 0>> squirt lubricant all over $his $activeSlave.skin breasts. Then, you lie down atop $his with your breasts meshing with $hers and begin to slide up and down, stimulating your nipples wonderfully. $He tries to turn $his head away, but you reach up to force $his unwilling mouth to accept your insistent tongue. <<else>> straddle $his face, grinding your pussy against $his unwilling mouth. You begin to grope $his breasts and pinch $his nipples to hardness, and hen $he's slow at eating you out, you twist them cruelly. The pain makes $him squeal into your pussy, a lovely sensation, so you manhandle $him without mercy until you climax against $his gasping face. <</if>> <<elseif ($activeSlave.devotion <= 20) && ($activeSlave.lactation > 0)>> $He lies on the couch next to your <<if $PC.dick == 1>> desk and rubs lube over $his $activeSlave.skin chest so you can fuck $his tits. You straddle $his torso, hold $his boobs together, and fuck $his cleavage. As you do, the pressure of your grip causes a thin rivulet of milk to run from each of $his nipples. Your cum covers $his reluctant face; between your semen<<if $PC.vagina == 1>>, the pussyjuice you left on $his chest,<</if>> and $his milk $he's quite a mess. <<elseif $PC.boobs != 0>> desk and rubs lube over $his $activeSlave.skin breasts. Then, you lie down atop $his with your breasts meshing with $hers and begin to slide up and down, titillating your nipples wonderfully. $He cannot ignore the slippery stimulation $his nipples are receiving, and you find $his mouth quite willing to receive your insistent tongue. $He begins to leak milk, adding $his cream to the lube between your breasts, and by the time you're done there's quite a mess. <<else>> desk, and you've straddled $his face before $he can do anything more. You begin to grope $his breasts and pinch $his nipples to hardness as $he eats you out, your ministrations producing prompt jets of creamy milk, straight up into the air. You milk $him without mercy, shooting some of the stronger streams into your mouth as you ride $him, leaving $him to massage $his breasts gingerly as you get off $his face. <</if>> <<elseif $activeSlave.devotion <= 20>> $He lies on the couch next to your <<if $PC.dick == 1>> desk and rubs lube over $his <<if $seeRace == 1>>$activeSlave.race <</if>>chest so you can fuck $his $activeSlave.skin tits. You straddle $his torso, hold $his boobs together, and fuck $his cleavage. Your cum covers $his reluctant face<<if $PC.vagina == 1>>, and you hike yourself up a little higher to grind your pussy against $his mouth<</if>>. <<elseif $PC.boobs != 0>> desk and rubs lube over $his $activeSlave.skin breasts. Then, you lie down atop $his with your breasts meshing with $hers and begin to slide up and down, titillating your nipples wonderfully. $He cannot ignore the slippery stimulation $his nipples are receiving, and you find $his mouth quite willing to receive your insistent tongue. <<else>> desk, and you've straddled $his face before $he can do anything more. You begin to grope $his breasts and pinch $his nipples to hardness as $he eats you out, your ministrations producing moans that feel quite nice against your clit. You maul $his boobs without mercy as you reach your climax, leaving $him to massage $his breasts gingerly as you get off $him. <</if>> <<elseif ($activeSlave.lactation > 0)>> Since $he's producing milk, $he gets an emotional high from breastfeeding, and $he sits on the edge of your desk for a while so you can use $his as a beverage dispenser while you work. Once $he's empty, $he gets down to <<if ($PC.dick == 0)>>eat you out. As $he buries $his face between your legs, $he gently rolls $his sore nipples around in $his fingers, quietly moaning and whining.<<else>>give you a titjob. As $he titfucks you, $he gently rolls $his sore nipples around in $his fingers, quietly moaning and whining. Your cum covers $his <<if $seeRace == 1>>$activeSlave.race <</if>>face in no time, and $he's left with a spectacular mess to clean. $He laps it all up.<</if>> <<else>> <<if $PC.dick == 1>> $He massages and toys with $his chest for your benefit, languidly rubbing lubricant over not only $his cleavage but $his entire chest, making sure every inch of $his $activeSlave.skin breasts are nice and shiny. $He gives you a titjob with $his lubricated cleavage while you sit at your desk<<if $PC.vagina == 1>>, doing $his best to run $his hard nipples between your pussylips whenever $he can<</if>>. Your cum covers $his <<if $seeRace == 1>>$activeSlave.race <</if>>face, and $he carefully licks it all off while continuing to play with $his erect nipples. <<elseif $PC.boobs != 0>> $He rubs lube over $his $activeSlave.skin breasts, flirting with you and sticking out $his chest, before lying down on the couch. You lie down atop $him with your breasts meshing with $hers and begin to slide up and down, titillating your nipples wonderfully. You find $his mouth quite willing to receive your insistent tongue, and while you make out, $he slips a hand down between your legs to give you a handjob, too. <<else>> $He flirts with you and sticks out $his chest before lying down on the couch. You've straddled $his face before $he can do anything more, and $he begins to eat you out with enthusiasm. You begin to grope $his breasts and pinch $his nipples to hardness as $he gives you oral, your ministrations producing moans that feel quite nice against your clit. You maul $his boobs without mercy as you reach your climax, but $he loves it all. <</if>> <</if>> <<if (random(1,100) > (100+$activeSlave.devotion))>> <<if ($activeSlave.fetish !== "boobs") && ($activeSlave.energy <= 95) && ($activeSlave.behavioralFlaw !== "hates men")>> Being manhandled and used has given $him a @@.red;hatred of men.@@ <<set $activeSlave.behavioralFlaw = "hates men">> <</if>> <<elseif (random(1,100) > (110-$activeSlave.devotion))>> <<if ($activeSlave.fetish == "none") && ($activeSlave.behavioralFlaw !== "hates men")>> Having attention and love lavished on $his boobs by <<if def $PC.customTitle>>$his $PC.customTitle<<elseif $PC.title !== 0>>$his master<<else>>$his mistress<</if>> has $him thinking of $his @@.lightcoral;breasts as sexual organs.@@ <<set $activeSlave.fetish = "boobs", $activeSlave.fetishKnown = 1>> <</if>> <</if>> <<if ($activeSlave.amp !== 1)>> <<switch $activeSlave.assignment>> <<case "work in the dairy">> $He goes off to carefully wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> to keep production in $dairyName nice and sanitary. <<case "whore">> $He heads off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before $he returns to prostituting $himself. <<case "work in the brothel">> $He goes to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, even though it's likely to be splashed with customers' cum soon after $he returns to work. <<case "serve the public">> $He heads off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before $he goes back out to fuck passersby. <<case "serve in the club">> $He goes to beautify $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> so it can again serve as an ornament to $clubName. <<case "work as a servant">> $He rushes to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, afraid $he's fallen behind on the chores while you used $him. <<case "rest">> $He stumbles off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before crawling back into bed. <<case "train slaves">> $He heads off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before $he returns to $his classes. <<case "get milked">> $He hurries off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> <<if $activeSlave.lactation > 0>>before going to get $his uncomfortably milk-filled tits drained<<else>>and then rests until $his balls are ready to be drained again<</if>>. <<case "please you">> $He hurries off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before returning to await use, as though nothing had happened. <<case "be a subordinate slave">> $He moves off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, though it's only a matter of time before another slave decides to play with $his tits. <<case "be a servant">> $He hurries off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, since $his chores didn't perform themselves while you titfucked $him. <<case "be your Head Girl">> $He hurries off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, worried that $his charges got up to trouble while $he had $his breasts around your cock. <<case "guard you">> $He hurries off to wash $his <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> so that you will be unguarded for as little time as possible. <</switch>> <</if>> <<if passage() !== "Slave Interact">> <<set $slaves[$slaveIndices[$activeSlave.ID]] = $activeSlave>> <</if>>
DankWolf/fc
src/npc/descriptions/fBoobs.tw
tw
bsd-3-clause
27,776
:: FButt [nobr] <<run clearSummaryCache($activeSlave)>> <<setLocalPronouns $activeSlave>> You call $him over so you can <<if !canDoVaginal($activeSlave)>> use $his sole fuckhole. <<elseif ($activeSlave.vagina > 3)>> fuck $his gaping holes. <<elseif ($activeSlave.vagina > 2)>> fuck $his loose holes. <<elseif ($activeSlave.vagina == 2)>> use $his whorish holes. <<elseif ($activeSlave.vagina == 1)>> use $his tight holes. <<elseif ($activeSlave.vagina == 0) || ($activeSlave.anus == 0)>> take $his virginity. <</if>> <<if ($activeSlave.vagina !== -1)>> <<if ($activeSlave.vaginaTat == "tribal patterns")>> The tattoos on $his abdomen certainly draw attention there. <<elseif ($activeSlave.vaginaTat == "scenes")>> The tattoos on $his abdomen nicely illustrate what you mean to do to $him. <<elseif ($activeSlave.vaginaTat == "degradation")>> The tattoos on $his abdomen are asking you to, after all. <</if>> <</if>> <<if ($activeSlave.vaginaPiercing > 1)>> $His pierced lips and clit have $his nice and wet. <<if ($activeSlave.dick !== 0)>> Metal glints all up and down $his cock. <</if>> <<elseif ($activeSlave.vaginaPiercing == 1)>> $His pierced clit has $his nice and moist. <<if ($activeSlave.dick !== 0)>> Metal glints at the head of $his cock. <</if>> <</if>> <<if ($activeSlave.anusPiercing > 1)>> The ring of stud piercings around $his anus should massage you delightfully as you sodomize $him. <<elseif ($activeSlave.anusPiercing == 1)>> $His perineum piercing has a big ring in it, which you should be able to feel when you hilt yourself in $his ass. <</if>> <<if ($activeSlave.anusTat !== 0) && ($activeSlave.anusTat !== 4)>> $His anus is invitingly bleached, <<if ($activeSlave.vagina > -1)>> which is appropriate: rather than looking like $he has a hole for fucking and an ass, it looks like $he has two fuckholes. <<else>> making $his sole fuckable hole look nice and natural. <</if>> <</if>> <<if ($activeSlave.vagina == 0) && ($activeSlave.anus == 0) && canDoVaginal($activeSlave)>> <<if ($PC.dick == 0)>> You step into a strap-on, lubricate it, and break in $his holes in quick succession. <<else>> Brooking no resistance, you take $his virginity and then break in $his virgin butt. <</if>> <<if ($activeSlave.devotion > 50)>> You ease yourself into $his pussy before gradually working your way into $his ass and alternate between the two holes while $he begins to moan. In just a few minutes, $he has lost $his virginity and been assfucked for the first time. $He @@.hotpink;submits utterly@@ to your spoilage of $his innocence and thanks you meekly for introducing $his to proper sexual slavery. @@.lime;$His holes have been broken in.@@ <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion > 20)>> You ease yourself into $his pussy before gradually working your way into $his ass and alternate between the two holes while $he begins to moan. In just a few minutes, $he has lost $his virginity and been assfucked for the first time. $He's so bewildered by the pain and novelty that all $he feels is @@.gold;a little fear@@ of further use. @@.lime;$His holes have been broken in.@@ <<set $activeSlave.trust -= 5>> <<else>> You force yourself into $his pussy before gradually working your way into $his ass. $He sobs and cries with disgust while you alternate between the two holes. In just a few minutes, $he has lost $his virginity to rape and $his anal virginity to a rough buttfuck. To say $he @@.mediumorchid;resents you@@ and @@.gold;fears further abuse@@ would be an understatement. @@.lime;$His holes have been broken in.@@ <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> <</if>> <<set $activeSlave.vagina++, $activeSlave.anus++>> <<= BothVCheck()>> <<elseif ($activeSlave.vagina == 0) && canDoVaginal($activeSlave)>> <<if ($activeSlave.devotion > 20)>> $He accepts your orders without comment and presents $his virgin pussy for defloration<<if ($PC.dick == 0)>>, watching with some small trepidation as you don a strap-on<</if>>. You gently ease into $his pussy before gradually increasing the intensity of your thrusts into $him. Before long, $he's moaning loudly as you pound away. Since $he is already well broken, this new connection with $his <<Master>> @@.hotpink;increases $his devotion to you.@@ @@.lime;$His pussy has been broken in.@@ <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion >= -20)>> $He is clearly unhappy at losing $his pearl of great price to you; this probably isn't what $he imagined $his first real sex would be like.<<if ($PC.dick == 0)>>$His lower lip quivers with trepidation as $he watches you don a strap-on and maneuver to fuck $his virgin hole.<</if>> You gently ease into $his pussy before gradually increasing the intensity of your thrusts into $him. Before long, $he's moaning as you pound away. Nevertheless, this new connection with $his <<Master>> @@.hotpink;increases $his devotion to you.@@ @@.lime;$His pussy has been broken in,@@ and $he is @@.gold;fearful@@ that sex will continue to be painful. <<set $activeSlave.devotion += 4>> <<else>> As you anticipated, $he refuses to give you $his virginity. And as you expected, $he is unable to resist you. $He cries as <<if ($PC.dick == 0)>>your strap-on<<else>>your cock<</if>> opens $his fresh, tight hole. You force your way into $his pussy and continue thrusting into $him. $He sobs and cries with horror as you pound away. The rape @@.mediumorchid;decreases $his devotion to you.@@ @@.lime;$His pussy has been broken in,@@ and $he @@.gold;fears further abuse.@@ <<set $activeSlave.devotion -= 5>> <</if>> <<set $activeSlave.vagina++>> <<= VaginalVCheck()>> <<elseif ($activeSlave.anus == 0)>> <<if ($activeSlave.devotion > 20)>> $He accepts your orders without comment and presents $his virgin anus for defloration. You<<if ($PC.dick == 0)>> don a strap-on and<</if>> gently sodomize $him. You gently ease yourself into $his butthole and gradually speed up your thrusts while $he slowly learns to move $his hips along with you. Since $he is already well broken, this new connection with $his <<Master>> @@.hotpink;increases $his devotion to you.@@ @@.lime;$His tight little ass has been broken in.@@ <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion >= -20)>> $He is clearly unhappy at the idea of taking a dick up $his butt. $He obeys orders anyway, and lies there wincing and moaning as you<<if ($PC.dick == 0)>> don a strap-on and<</if>> fuck $his ass. @@.lime;$His tight little ass has been broken in,@@ and $he @@.gold;fears further anal pain.@@ <<else>> $He is appalled at the idea of taking it up the ass<<if ($PC.dick == 0)>> and cries with fear as you don a strap-on<</if>>. $He does anyway though, sobbing into the cushions<<if $activeSlave.amp !== 1>> while you hold $his arms behind $his<</if>>. You force yourself into $his butthole. $He sobs and cries with disgust while you continue thrusting into $his ass. The painful anal rape @@.mediumorchid;decreases $his devotion to you.@@ @@.lime;$His tight little ass has been broken in,@@ and $he is @@.gold;terrified of further anal pain.@@ <<set $activeSlave.devotion -= 5>> <</if>> <<set $activeSlave.anus++>> <<= AnalVCheck()>> <<elseif $activeSlave.devotion < -20>> <<if ($PC.dick == 0)>>You don a cruelly large strap-on, and you do it so $he can see it. <</if>>$He tries to refuse you, so you throw $his across the back of the couch next to your desk with $his <<if $seeRace == 1>>$activeSlave.race <</if>>ass in the air. You finger $his anus <<if ($activeSlave.vagina != -1)>>while fucking $his pussy<<elseif ($activeSlave.amp != 1)>>while frotting $his thighs<</if>> for a bit and then switch to $his now-ready anus. $He sobs as you penetrate $his rectum. <<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>> <<if $activeSlave.prostate == 0>> $He lacks a prostate, denying $his any real pleasure. $His dick stays flaccid as you rape $him. <<elseif ($activeSlave.dickAccessory == "chastity")>> Despite $his unwillingness to be sodomized, the prostate stimulation starts to give $his an erection, which $his dick chastity makes horribly uncomfortable. $He bucks with the pain, $his asshole spasming delightfully. <<else>> Despite $his unwillingness to be sodomized, the prostate stimulation gives $his an erection. $He's mortified that $he would get hard while being anally raped. <</if>> <<elseif ($activeSlave.dickAccessory == "chastity")>> $His dick chastity keeps $his bitch cock hidden away while you use $his anus like a pussy. <<elseif ($activeSlave.dick !== 0)>> $His flaccid dick is ground into the back of the couch as you rape $him. <</if>> <<= BothVCheck()>> <<elseif $activeSlave.devotion <= 50>> You throw $him across the back of the couch next to your desk with $his ass in the air<<if ($PC.dick == 0)>>, and don a strap-on<</if>>. You finger $his <<if $seeRace == 1>>$activeSlave.race <</if>>ass while <<if ($activeSlave.vagina !== -1)>>fucking $his pussy<<else>>frotting $his thighs<</if>> for a bit and then switch to $his now-ready anus. <<if ($activeSlave.anus == 1)>>$His ass is so tight that you have to work yourself in.<<elseif ($activeSlave.anus == 2)>>Your <<if ($PC.dick == 0)>>fake dick<<else>>cock<</if>> slides easily up $his ass.<<else>>You slide into $his already-gaping asspussy with ease.<</if>> $He gasps as you penetrate $his rectum, but you timed the switch so that $he was on the verge of orgasm, and $he comes immediately. <<if ($activeSlave.dick !== 0) && canAchieveErection($activeSlave)>> <<if $activeSlave.dickAccessory == "chastity">> $He managed to stay soft within $his dick chastity, but $he dribbled a lot of precum onto the couch. You make $his lick it up, and $he obeys, shuddering with unsatisfied arousal. <<else>> $His cock spatters the couch with cum, and you make $his lick it up. <</if>> <<elseif ($activeSlave.clit > 2)>> $His clit is so large that it bobs slightly with each thrust. <</if>> <<= BothVCheck()>> <<else>> <<if ($activeSlave.amp != 1)>>$He kneels on the floor<<else>>You lay $his on the floor<</if>> so you can take $his at will<<if ($PC.dick == 0)>>, and don a strap-on<</if>>. You finger $his <<if $seeRace == 1>>$activeSlave.race <</if>>ass while <<if canDoVaginal($activeSlave)>> fucking $his pussy <<else>> frotting $his <</if>> for a bit and then switch to $his now-ready anus. <<if ($activeSlave.anus == 1)>> $His ass is so tight that you have to work yourself in. <<elseif ($activeSlave.anus == 2)>> Your cock slides easily up $his ass. <<else>> You slide into $his already-gaping asspussy with ease. <</if>> You fuck $him there for a while before repeatedly pulling out and stuffing yourself back in. $He moans each time you fill <<if canDoVaginal($activeSlave)>>a<<else>>$his<</if>> waiting hole. <<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>> <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> Whenever $he starts to get hard, $his dick chastity gives $his an awful twinge of pain. You do your best to be up $his butt when this happens so you can experience the resulting spasm. <<else>> Every time you penetrate, $his erect dick jerks up and slaps $his stomach. <</if>> <<elseif ($activeSlave.dick !== 0)>> <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> $His dick chastity keeps $his girly bitchclit hidden, just like it belongs. <<else>> Every time you penetrate, $his limp dick flops around lamely. <</if>> <<elseif ($activeSlave.clit > 2)>> $His clit is so large that it bobs slightly with each thrust. <</if>> <<= BothVCheck()>> <</if>> <<if ($activeSlave.bellyPreg >= 1500)>> The poor $girl's pregnant belly makes taking a rough fuck in both $his holes uncomfortable for $him. <<elseif ($activeSlave.bellyImplant >= 1500)>> The poor $girl's implant filled belly makes taking a rough fuck in both $his holes uncomfortable for $him. <<elseif ($activeSlave.bellyFluid >= 1500)>> The poor $girl's sloshing belly makes taking a rough fuck in both $his holes uncomfortable for $him, though the lewd jiggling the pounding sends through it is quite a sight. <</if>> <<if ($activeSlave.anusTat == "scenes") && ($activeSlave.anus == 1)>> As you fucked $his butt, the decorative pattern around $his ass stretched open. When you pull out, $his momentary gape closes the pattern up quickly. <<elseif ($activeSlave.anusTat == "scenes")>> As you fucked $his butt, the decorative pattern around $his ass stretched open. When you pull out, $his gape leaves the pattern distorted. <<elseif ($activeSlave.anusTat == "degradation")>> As you fucked $his butt, the offensive language around $his ass stretched and distorted. <</if>> <<if (random(1,100) > (100+$activeSlave.devotion))>> <<if ($activeSlave.fetish !== "buttslut") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw !== "hates penetration")>> Being brutally used has given $his a @@.red;hatred of penetration.@@ <<set $activeSlave.sexualFlaw = "hates penetration">> <</if>> <<elseif (random(1,100) > (110-$activeSlave.devotion))>> <<if ($activeSlave.fetish == "none") && ($activeSlave.sexualFlaw !== "hates penetration")>> Orgasming to your use of $his fuckhole @@.lightcoral;has $him eager for more buttsex.@@ <<set $activeSlave.fetish = "buttslut", $activeSlave.fetishKnown = 1>> <</if>> <</if>> <<if ($PC.dick == 1)>> <<if ($activeSlave.anus > 3)>> $His gaping hole drips your cum right out again. <<elseif ($activeSlave.anus > 2)>> Cum drips out of $his loose hole. <<elseif ($activeSlave.anus == 2)>> Cum drips out of $his loosened anus. <<elseif ($activeSlave.anus == 1)>> $His still-tight ass keeps your load inside $him. <</if>> <<if canWalk($activeSlave)>> <<switch $activeSlave.assignment>> <<case "whore">> $He heads to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes before returning to selling them publicly.<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole before returning to selling it publicly.<<else>>face before returning to selling $his mouth publicly.<</if>> <<case "serve the public">> $He heads to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes before returning to offering it for free.<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole before returning to offering it for free.<<else>>face before returning to offering $his mouth for free.<</if>> <<case "rest">> $He stumbles to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> before crawling back into bed. <<case "train slaves">> $He heads to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> before $he returns to teaching $his classes. <<case "get milked">> $He hurries to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> <<if $activeSlave.lactation > 0>>before going to get $his uncomfortably milk-filled tits drained<<else>>and then rests until $his balls are ready to be drained again<</if>>. <<case "please you">> $He hurries to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> before returning to await your next use of $his body, as though nothing had happened. <<case "be a subordinate slave">> $He moves to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, though it's only a matter of time before another slave decides to play with $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>pussy or asshole<<elseif canDoVaginal($activeSlave)>>pussy<<elseif canDoAnal($activeSlave)>>asshole<<else>>face<</if>>. <<case "be a servant">> $He hurries to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, since $his chores didn't perform themselves while you used $him. <<case "be your Head Girl">> $He hurries to the bathroom to clean $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, worried that $his charges got up to trouble while you had your cock in $him. <<case "guard you">> $He hurries off to wash $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> so you'll be unguarded for as little time as possible. <<case "work in the brothel">> $He goes to wash $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> so $his next customer can have the illusion that he's the first to use it today. <<case "serve in the club">> $He goes to wash and delicately perfume $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes so they<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole so it<<else>>face so it<</if>> can gratify the finest citizen. <<case "work in the dairy">> $He goes off to carefully wash $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> to avoid besmirching the nice clean dairy. <<case "work as a servant">> $He rushes to wash $his <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, impatient to get back to $his undiminished chores. <</switch>> <</if>> <</if>> <<if passage() !== "Slave Interact">> <<set $slaves[$slaveIndices[$activeSlave.ID]] = $activeSlave>> <</if>>
DankWolf/fc
src/npc/descriptions/fButt.tw
tw
bsd-3-clause
18,421
:: FFuckdoll [nobr widget] <<widget "FFuckdollOral">> <<set $activeSlave.oralCount++, $oralTotal++>> <<run clearSummaryCache($activeSlave)>> You decide to use the Fuckdoll's <<if $activeSlave.lips > 95>>facepussy<<else>>face hole<</if>>. <<if $activeSlave.fuckdoll <= 10>> Since it is not well adapted to life as a living sex toy yet, it won't respond to position commands. So, you simply <<if $activeSlave.amp == 0>>shove it into a kneeling position<<else>>set it on the couch<</if>> and straddle its face. <<elseif $activeSlave.fuckdoll <= 80>> It can follow intermediate commands, so you order it into a position for use of its face hole. It obediently <<if $activeSlave.amp == 0>>gets to its knees<<else>>cranes its neck up<</if>> and sticks its tongue out as far as it will go, wiggling it invitingly. You straddle its face. <<else>> It can follow advanced commands, so you order it into a position for use of its face hole. It instantly <<if $activeSlave.amp == 0>><<if $PC.dick == 1>>bends at the waist and turns its head upward, placing its throat horizontally and at waist height.<<else>>gets to its knees and turns its head upward at just the right angle for a pussy to ride its face hole.<</if>><<else>>cranes its neck up and sticks its tongue out as far as it will go, wiggling it invitingly.<</if>> You straddle its face. <</if>> <<if $activeSlave.fuckdoll <= 20>> It's not fully used to being surprised with face rape, so it struggles, and its difficulty breathing <<if $PC.dick == 1>>makes its throat spasm around your dickhead<<else>>feels lovely on your cunt<</if>>. <<elseif $activeSlave.fuckdoll <= 50>> Aware that it is supposed to relax and let you rape its face, it does its best to let you <<if $PC.dick == 1>>fuck its throat<<else>>ride its face<</if>>. <<else>> You command it to <<if $PC.dick == 1>>milk your dick, and it begins to suck with almost frightening force<<else>>pleasure your cunt, and it begins to eat you out with almost frightening hunger<</if>>. <</if>> <<if $activeSlave.fuckdoll <= 60>> <<if $activeSlave.energy > 80>>Denied any other outlet for its extreme sex drive, it orgasms from nothing more than oral stimulation.<</if>> <<else>> It's so perfectly tuned that it begins to orgasm from nothing more than oral stimulation, and it continues to shiver with repeated orgasms as it sucks. <</if>> You climax, <<if $PC.dick == 1>>blowing your load down its throat<<else>>giving it a good amount of femcum to swallow<</if>>, and return it to <<if $activeSlave.amp == 0>>a standing position<<else>>where it was resting<</if>>. <<if $PC.dick == 1>> <<if $activeSlave.lips > 95>>It gives sloppy blowjobs, its lips being too big for much control, and strings of your cum beribbon its suit. The Fuckdoll will be cleaned by another slave. <<else>>It swallows repeatedly as it returns to its resting posture. <</if>> <</if>> <<if passage() != "Slave Interact">> <<set $slaves[$slaveIndices[$activeSlave.ID]] = $activeSlave>> <</if>> <</widget>> <<widget "FFuckdollVaginal">> <<set $activeSlave.vaginalCount++, $vaginalTotal++>> <<run clearSummaryCache($activeSlave)>> You decide to use the Fuckdoll's <<if $activeSlave.vagina > 3>>cavernous<<elseif $activeSlave.vagina == 3>>soft<<elseif $activeSlave.vagina == 2>>inviting<<elseif $activeSlave.vagina == 1>>tight<</if>> front hole. <<if $activeSlave.fuckdoll <= 10>> Since it is not well adapted to life as a living sex toy yet, it won't respond to position commands. So, you simply <<if $activeSlave.amp == 0>>push it down to lie on the couch<<else>>set it on your desk<</if>> and shove <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> inside its vagina. <<elseif $activeSlave.fuckdoll <= 70>> It can follow intermediate commands, so you order it into a position for use of its front hole. It obediently <<if $activeSlave.amp == 0>>gets down on all fours and <</if>>cocks its hips, offering its cunt until you insert <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> into its wet channel. <<else>> It can follow advanced commands, so you bring it over to your chair <<if $activeSlave.amp == 0>>and order it to squat down onto your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> and ride.<<else>>and impale it on <<if $PC.dick == 1>>your cock<<else>>your strap-on<</if>>, ordering it to do its feeble best to bounce.<</if>> <</if>> <<if $activeSlave.fuckdoll <= 20>> It's not fully used to being raped without warning, so it struggles, its muscles spasming delightfully. <<elseif $activeSlave.fuckdoll <= 40>> Aware that it is supposed to relax and accept rape, it does its best to let you take it without resistance. <<else>> You command it to milk your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> with its vaginal walls, and it obediently starts to flex its well-developed cunt muscles, squeezing <<if $PC.dick == 1>>you<<else>>your strap-on<</if>> from base to tip. <</if>> <<if $activeSlave.fuckdoll <= 60>> <<if $activeSlave.energy > 40>>Denied any other outlet for its healthy sex drive, it orgasms.<</if>> <<else>> It orgasmed for the first time as you entered it, and it continues to do so as you fuck it. It's perfectly tuned. <</if>> <<if $activeSlave.voice == 0>> Though it is mute, its breath hisses loudly <<if $activeSlave.lips > 95>>past the lips of its facepussy<<else>>through its mouth insert<</if>>. <<else>> It moans, <<if $activeSlave.lips > 95>>and the lips of its facepussy quiver<<else>>struggling to force the sound past its mouth insert<</if>>. <</if>> You climax<<if $PC.dick == 1>>, your cum shooting forward to splash against its womb,<</if>> and return it to <<if $activeSlave.amp == 0>>a standing position<<else>>where it was resting<</if>>. <<if $PC.dick == 1>> <<if $activeSlave.vagina > 2>>Your cum flows out of its gaping front hole and down the material of its suit. <<elseif $activeSlave.vagina == 2>>Your cum drips out of its well-fucked front hole and down the material of its suit. <<else>>Its tight front hole retains almost every drop of your cum. A few escape and run down the material of its suit. <</if>> <<if canGetPregnant($activeSlave) && $activeSlave.eggType == "human">> <<= knockMeUp($activeSlave, 5, 1, -1)>> <</if>> The Fuckdoll will be cleaned by another slave. <</if>> <<if $activeSlave.vagina == 0>> <<if $activeSlave.fetish != "mindbroken">> As you return to your business, it shakes slightly in place, and a few low moans come out of its face hole. This is probably a reaction to losing its virginity. <<else>> It gives no external indication that it's aware that it's just lost its virginity. <</if>> In any case, @@.lime;its front hole has been broken in.@@ <<set $activeSlave.vagina = 1>> <</if>> <<if passage() != "Slave Interact">> <<set $slaves[$slaveIndices[$activeSlave.ID]] = $activeSlave>> <</if>> <</widget>> <<widget "FFuckdollImpreg">> <<run clearSummaryCache($activeSlave)>> <<set _bonus = random(6,20)>> <<if $activeSlave.mpreg == 1>> <<set $activeSlave.analCount += _bonus+1, $analTotal += _bonus+1>> <<else>> <<set $activeSlave.vaginalCount += _bonus+1, $vaginalTotal += _bonus+1>> <</if>> You decide to use the Fuckdoll's fertile womb to grow a child. <<if $activeSlave.fuckdoll <= 10>> Since it is not well adapted to life as a living sex toy yet, it won't respond to position commands. So, you simply <<if $activeSlave.amp == 0>>push it down to lie on the couch<<else>>set it on your desk<</if>> and shove <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> inside its <<if $activeSlave.mpreg == 1>>asshole<<else>>vagina<</if>>. <<elseif $activeSlave.fuckdoll <= 70>> It can follow intermediate commands, so you order it into a position for use of its <<if $activeSlave.mpreg == 1>>rear<<else>>front<</if>> hole. It obediently <<if $activeSlave.amp == 0>>gets down on all fours and <</if>>cocks its hips, offering its <<if $activeSlave.mpreg == 1>>asspussy<<else>>cunt<</if>> until you insert your cock into its <<if $activeSlave.mpreg == 1>>winking<<else>>wet<</if>> channel. <<else>> It can follow advanced commands, so you bring it over to your chair <<if $activeSlave.amp == 0>>and order it to squat down onto your cock and ride.<<else>>and impale it on your cock, ordering it to do its feeble best to bounce.<</if>> <</if>> <<if $activeSlave.fuckdoll <= 20>> It's not fully used to being raped without warning, so it struggles, its muscles spasming delightfully. <<elseif $activeSlave.fuckdoll <= 40>> Aware that it is supposed to relax and accept rape, it does its best to let you take it without resistance. <<else>> You command it to milk your cock with its <<if $activeSlave.mpreg == 1>>anal<<else>>vaginal<</if>> walls, and it obediently starts to flex its well-developed <<if $activeSlave.mpreg == 1>>cunt<<else>>anal<</if>> muscles, squeezing you from base to tip. <</if>> <<if $activeSlave.fuckdoll <= 60>> <<if $activeSlave.energy > 40>>Denied any other outlet for its healthy sex drive, it orgasms.<</if>> <<else>> It orgasmed for the first time as you entered it, and it continues to do so as you fuck it. It's perfectly tuned. <</if>> <<if $activeSlave.voice == 0>> Though it is mute, its breath hisses loudly <<if $activeSlave.lips > 95>>past the lips of its facepussy<<else>>through its mouth insert<</if>>. <<else>> It moans, <<if $activeSlave.lips > 95>>and the lips of its facepussy quiver<<else>>struggling to force the sound past its mouth insert<</if>>. <</if>> You climax, your cum shooting forward to splash against its womb, and return it to <<if $activeSlave.amp == 0>>a standing position<<else>>where it was resting<</if>> to allow your seed to find its mark. <<if $activeSlave.mpreg == 1>> <<if $activeSlave.anus > 2>>Your cum flows out of its gaping rear hole and down the material of its suit. <<elseif $activeSlave.anus == 2>>Your cum drips out of its well-fucked rear hole and down the material of its suit. <<else>>Its tight rear hole retains almost every drop of your cum. A few escape and run down the material of its suit. <</if>> The Fuckdoll will be cleaned by another slave. <<if $activeSlave.anus == 0>> <<if $activeSlave.fetish != "mindbroken">> As you return to your business, it shakes slightly in place, and a few low moans come out of its face hole. This is probably a reaction to losing its anal virginity. <<else>> It gives no external indication that it's aware that it's just lost its virginity. <</if>> In any case, @@.lime;its rear hole has been broken in.@@ <<set $activeSlave.anus = 1>> <</if>> <<else>> <<if $activeSlave.vagina == 10>>Your cum steadily flows from its prolapsed front hole and down the material of its suit. <<elseif $activeSlave.vagina > 2>>Your cum flows out of its gaping front hole and down the material of its suit. <<elseif $activeSlave.vagina == 2>>Your cum drips out of its well-fucked front hole and down the material of its suit. <<else>>Its tight front hole retains almost every drop of your cum. A few escape and run down the material of its suit. <</if>> The Fuckdoll will be cleaned by another slave. <<if $activeSlave.vagina == 0>> <<if $activeSlave.fetish != "mindbroken">> As you return to your business, it shakes slightly in place, and a few low moans come out of its face hole. This is probably a reaction to losing its virginity. <<else>> It gives no external indication that it's aware that it's just lost its virginity. <</if>> In any case, @@.lime;its front hole has been broken in.@@ <<set $activeSlave.vagina = 1>> <</if>> <</if>> You repeat this ritual throughout the week, ensuring that it will be an @@.lime;incubator for your child.@@ <<= knockMeUp($activeSlave, 100, 2, -1, 1)>> <<if $arcologies[0].FSRestart != "unset" && $eugenicsFullControl != 1>> <<if $activeSlave.breedingMark != 1 || $propOutcome == 0>> Rumors spread about you knocking up your playthings; the Societal Elite are @@.red; very displeased@@ by these rumors. <<set $failedElite += 5>> <</if>> <</if>> <<if passage() != "Slave Interact">> <<set $slaves[$slaveIndices[$activeSlave.ID]] = $activeSlave>> <</if>> <</widget>> <<widget "FFuckdollAnal">> <<set $activeSlave.analCount++, $analTotal++>> <<run clearSummaryCache($activeSlave)>> You decide to use the Fuckdoll's <<if $activeSlave.anus > 3>>gaping<<elseif $activeSlave.anus == 3>>loose<<elseif $activeSlave.anus == 2>>relaxed<<elseif $activeSlave.anus == 1>>tight<</if>> rear hole. <<if $activeSlave.fuckdoll <= 10>> Since it is not well adapted to life as a living sex toy yet, it won't respond to position commands. So, you simply <<if $activeSlave.amp == 0>>walk over to it<<else>>flip it over<</if>> and ram <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> up its rear hole. <<elseif $activeSlave.fuckdoll <= 80>> It can follow intermediate commands, so you order it to present its rear hole. It obediently <<if $activeSlave.amp == 0>>bends over, arches its back, and<<else>>flips over and<</if>> winks its anus until you insert <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>>. <<else>> It can follow advanced commands, so you bring it over to your chair <<if $activeSlave.amp == 0>>and order it to squat down onto your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> and slide its anus up and down <<if $PC.dick == 1>>your<<else>>the<</if>> shaft.<<else>>and impale it on <<if $PC.dick == 1>>your cock<<else>>your strap-on<</if>>, ordering it to do its feeble best to bounce.<</if>> <</if>> <<if $activeSlave.fuckdoll <= 20>> It's not fully used to having things suddenly forced up its ass, so it struggles, and its sphincter spasms deliciously. <<elseif $activeSlave.fuckdoll <= 40>> Aware that it is supposed to relax and accept anal rape, it does its best to accommodate the sodomy. <<else>> You command it to milk your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> with its asshole, and it obediently tightens its sphincter against the invading phallus rhythmically. <</if>> <<if $activeSlave.fuckdoll <= 60>> <<if $activeSlave.energy > 60>>Denied any other outlet for its powerful sex drive, it orgasms.<</if>> <<else>> Tuned to enjoy any use by total denial of all other stimulation, it orgasms repeatedly as you fuck its anus. <</if>> <<if $activeSlave.voice == 0>> Though it is mute, its breath hisses loudly <<if $activeSlave.lips > 95>>past the lips of its facepussy<<else>>through its mouth insert<</if>>. <<else>> It moans, <<if $activeSlave.lips > 95>>and the lips of its facepussy quiver<<else>>struggling to force the sound past its mouth insert<</if>>. <</if>> You climax<<if $PC.dick == 1>>, filling its rectum with your cum,<</if>> and return it to <<if $activeSlave.amp == 0>>a standing position<<else>>where it was resting<</if>>. <<if $PC.dick == 1>> <<if $activeSlave.anus > 2>>Your cum flows out of its gaped rear hole and down the material of its suit. <<elseif $activeSlave.anus == 2>>Your cum drips out of its loosened rear hole and down the material of its suit. <<else>>Its tight rear hole retains every drop of your cum. <</if>> <<if canGetPregnant($activeSlave) && $activeSlave.eggType == "human">> <<= knockMeUp($activeSlave, 5, 0, -1)>> <</if>> The Fuckdoll will be cleaned by another slave. <</if>> <<if $activeSlave.anus == 0>> <<if $activeSlave.fetish != "mindbroken">> As you return to your business, it shakes slightly in place, and a few low moans come out of its face hole. This is probably a reaction to losing its anal virginity. <<else>> It gives no external indication that it's aware that it's just lost its anal virginity. <</if>> In any case, @@.lime;its rear hole has been broken in.@@ <<set $activeSlave.anus = 1>> <</if>> <<if passage() != "Slave Interact">> <<set $slaves[$slaveIndices[$activeSlave.ID]] = $activeSlave>> <</if>> <</widget>>
DankWolf/fc
src/npc/descriptions/fFuckdollWidgets.tw
tw
bsd-3-clause
15,778
:: FLips [nobr] <<set $activeSlave.oralCount++, $oralTotal++>> <<run clearSummaryCache($activeSlave)>> <<setLocalPronouns $activeSlave>> You tell $activeSlave.slaveName to <<if ($PC.dick != 0)>> blow you with $his <<else>> please your pussy with $his <</if>> <<if ($activeSlave.lips > 95)>> facepussy. <<elseif ($activeSlave.lips > 70)>> cartoonish lips. <<elseif ($activeSlave.lips > 20)>> dick-sucking lips. <<elseif ($activeSlave.lips > 10)>> pretty mouth. <<else>> whore mouth. <</if>> <<if ($activeSlave.fetish == "cumslut") && ($activeSlave.devotion >= -20)>> $He's delighted at the prospect of $his favorite activity. <</if>> <<switch $activeSlave.collar>> <<case "dildo gag">> <<if ($activeSlave.amp != 1)>> $He removes the dildo from $his throat, leaving the ring gag in place. <<else>> As an amputee, $he requires your assistance to get the dildo out of $his throat. <</if>> Able to breathe through $his mouth for the first time in a while, $he gasps gratefully, knowing the respite will be brief. <<case "massive dildo gag">> <<if ($activeSlave.amp != 1)>> $He struggles to remove the dildo from $his throat, leaving $his mouth agape. <<else>> As an amputee, $he requires your assistance to get the dildo out of $his throat. <</if>> Able to breathe through $his mouth for the first time in a while, $he gasps gratefully, knowing the respite will be brief. <<case "ball gag" "bit gag">> <<if ($activeSlave.amp != 1)>> $He unfastens $his gag and pulls it from $his mouth. <<else>> As an amputee, $he requires your assistance to get the gag unfastened. <</if>> Able to breathe through $his mouth for the first time in a while, $he gasps gratefully, knowing the respite will be brief. <</switch>> <<if ($activeSlave.lipsTat == "tribal patterns")>> The tribal patterns on $his face enhance $his beauty. <<elseif ($activeSlave.lipsTat == "permanent makeup")>> $His tattooed-on makeup encourages it. <<elseif ($activeSlave.lipsTat == "degradation")>> The tattoos on $his face are asking for it, after all. <</if>> <<if ($activeSlave.lipsPiercing + $activeSlave.tonguePiercing > 2)>> The stimulation from $his many oral piercings should be great. <<elseif ($activeSlave.lipsPiercing + $activeSlave.tonguePiercing > 0)>> The sensation of $his oral piercings should be quite nice. <</if>> <<if ($activeSlave.teeth == "removable")>> <<if ($activeSlave.devotion <= 20)>> You pull $his prosthetic teeth out of $his mouth so you can enjoy an extra-soft throatfuck. <<else>> $He slides $his prosthetic teeth out of $his mouth so $he can give you an extra-soft suck. <</if>> <</if>> <<if ($activeSlave.amp == 1)>> You set $his limbless torso on the <<if ($PC.dick != 0)>> edge of your desk with $his on $his back. $His head dangles off the edge of the desk, leaving $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use. As an amputee $he has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt $him. Even so, you take $him to the edge of gagging, enjoying the sight of $his $activeSlave.skin throat bulging. Eventually you shoot your load directly down $his gullet. <<if $PC.vagina == 1>>If $he thought that was it, $he's soon corrected: you hike yourself up further, and grind your pussy against $his face.<</if>> <<else>> floor next to your desk and kneel on $him with your legs on either side of $him, so your pussylips are hard against $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth. $He desperately eats you out, trying to get you off as fast as possible so $he can get a bit more air, but you grind down without mercy, taking your pleasure. <</if>> <<elseif tooBigBelly($activeSlave)>> You get $him situated on the edge of your desk, on $his back. This pins $him down, the massive weight of $his belly stopping $him from going anywhere at all. $His head dangles off the edge of the desk, leaving $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use. <<if ($PC.dick != 0)>> <<if $activeSlave.bellyImplant >= 1500>> $He has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt $him. Even so, you take $him to the edge of gagging, enjoying the sight of the spasms running through $his stomach as $he struggles to breathe. Eventually you shoot your load directly down $his gullet. <<else>> $He has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt $him. Even so, you take $him to the edge of gagging, enjoying the sight of $his $activeSlave.skin throat bulging and every movement within $his overstuffed womb as $he struggles to breathe. Eventually you shoot your load directly down $his gullet. <</if>> <<if $PC.vagina == 1>>If $he thought that was it, $he's soon corrected: you hike yourself up further, and grind your pussy against $his face.<</if>> <<else>> <<if $activeSlave.bellyImplant >= 1500>> $He has absolutely no control over how hard you grind your cunt against $his face, so you are careful not to suffocate $him. Even so, you take $him to the edge, enjoying the sight of the spasms running through $his stomach as $he struggles to breathe. Eventually you climax, giving $him a good taste of your femcum. <<else>> $He has absolutely no control over how hard you grind your cunt against $his face, so you are careful not to suffocate $him. Even so, you take $him to the edge, enjoying the sight of the movement within $his overstuffed womb as $he struggles to breathe. Eventually you climax, giving $him a good taste of your femcum. <</if>> <</if>> <<elseif tooBigBreasts($activeSlave)>> You get $him situated on the edge of your desk, on $his back. This pins $him down, the massive weight of $his tits stopping $him from going anywhere at all. $His head dangles off the edge of the desk, leaving $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use. $He has absolutely no control over <<if ($PC.dick != 0)>> the depth or quickness of oral sex, so you are careful not to hurt $him. Even so, you take $him to the edge of gagging, enjoying the sight of $his $activeSlave.skin throat bulging and $his absurd boobs jiggling as $he struggles to breathe. Eventually you shoot your load directly down $his gullet. <<if $PC.vagina == 1>>If $he thought that was it, $he's soon corrected: you hike yourself up further, and grind your pussy against $his face.<</if>> <<else>> how hard you grind your cunt against $his face, so you are careful not to suffocate $him. Even so, you take $him to the edge, enjoying the sight of $his absurd boobs jiggling as $he struggles to breathe. Eventually you climax, giving $his a good taste of your femcum. <</if>> <<elseif tooBigButt($activeSlave)>> You get $him situated on the edge of your desk, on $his back. This anchors $him, the massive weight of $his ass stopping $him from going anywhere at all. $His head dangles off the edge of the desk, leaving $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use. <<if ($PC.dick != 0)>> $He has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt $him. Even so, you take $him to the edge of gagging, enjoying the sight of $his $activeSlave.skin throat bulging and $his absurd rear jiggling as $he struggles to breathe. Eventually you shoot your load directly down $his gullet. <<if $PC.vagina == 1>>If $he thought that was it, $he's soon corrected: you hike yourself up further, and grind your pussy against $his face.<</if>> <<else>> $He has absolutely no control over how hard you grind your cunt against $his face, so you are careful not to suffocate $him. Even so, you take $him to the edge, enjoying the sight of $his absurd rear jiggling as $he struggles to breathe. Eventually you climax, giving $him a good taste of your femcum. <</if>> <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.dick != 0) && ($PC.dick != 0)>> $He comes over eagerly, with hunger <<if canSee($activeSlave)>>in $his eyes<<else>>on $his face<</if>>. $He gets to $his knees, hurriedly takes you into $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth, and gives the blowjob $his all. As a cumslut $he's almost desperate to get your cum into $his mouth and <<if ($activeSlave.dickAccessory == "chastity")>>(since $his cock is off limits) frantically rubs $his nipples and asspussy<<elseif canAchieveErection($activeSlave)>>jacks $himself off<<else>>rubs $his sadly limp member<</if>> in anticipation.<<if $PC.vagina == 1>> You have more than one variety of deliciousness for $him, and $he's careful not to neglect your wet cunt.<</if>> When you finish, $he sits back with an ecstatic look on $his face and lets your cum rest in $his mouth as $he climaxes into $his $activeSlave.skin hand. $He pours $his own cum from $his hand into $his mouth so it can mingle with yours. <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick != 0)>> $He comes over eagerly, with hunger <<if canSee($activeSlave)>>in $his eyes<<else>>on $his face<</if>>. $He gets to $his knees, hurriedly takes you into $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth, and gives the blowjob $his all. As a cumslut $he's almost desperate to get your cum into $his mouth and rubs $himself in anticipation.<<if $PC.vagina == 1>> You have more than one variety of deliciousness for $him, and $he's careful not to neglect your wet cunt.<</if>> When you finish, $he sits back with an ecstatic look on $his face and lets your cum rest in $his mouth as $he climaxes. <<elseif $activeSlave.devotion < -20>> $He tries to back away, so you <<if ($PC.dick != 0)>> <<if $activeSlave.collar == "dildo gag">> $He tries to back away, so you grab $him; $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth is already held invitingly open by $his gag, and $he's prevented from biting. You push $him down to $his knees with $his head against the couch next to your desk so you can give $him a good hard throat fuck. When you cum down $his $activeSlave.skin throat $he retches through $his tears. <<if $PC.vagina == 1>>$He has a mere moment to get $his breath back before you press your pussy against $his unwilling mouth.<</if>> <<elseif $activeSlave.collar == "massive dildo gag">> $He tries to back away, so you grab $him; $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth is left agape, unable to close after being forced so widely open for so long, so $he is unlikely to bite. You push $him down to $his knees with $his head against the couch next to your desk so you can give $him a good hard throat fuck. When you cum down $his $activeSlave.skin throat $he retches through $his tears. <<if $PC.vagina == 1>>$He has a mere moment to get $his breath back before you press your pussy against $his unwilling mouth.<</if>> <<else>> grab $him and force a ring gag into $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth. Once you have the straps secured behind $his head, $he's prevented from biting. You push $him down to $his knees with $his head against the couch next to your desk so you can give $him a good hard throat fuck. When you cum down $his $activeSlave.skin throat $he retches through $his tears. <<if $PC.vagina == 1>>$He has a mere moment to get $his breath back before you press your pussy against $his unwilling mouth.<</if>> <</if>> <<else>> seize $him and throw $his onto the couch face up, and then kneel on $him with your legs on either side of $his crying body, so your pussylips are hard against $his <<if $seeRace == 1>>$activeSlave.race <</if>>mouth. $He desperately eats you out, trying to get you off as fast as possible so $he can get a bit more air, but you grind down without mercy, taking your pleasure. <</if>> <<elseif $activeSlave.devotion <= 20>> $He comes over reluctantly and begins to <<if ($PC.dick != 0)>> give you a blowjob. Deciding that $he isn't showing the necessary enthusiasm, you hold $his head and fuck $his <<if $seeRace == 1>>$activeSlave.race <</if>>face instead<<if $PC.vagina == 1>>, occasionally jerking your dick free to shove your pussy against $his face instead<</if>>. $He does $his best to follow your motions but still splutters and gags. You pull free to cum across $his $activeSlave.skin face and hair. <<else>> eat you out. Deciding that $he isn't showing the necessary enthusiasm, you hold $his head and grind your pussy against $his <<if $seeRace == 1>>$activeSlave.race <</if>>face instead. $He does $his best to follow your motions but still splutters and gasps for air. You climax quickly and haul $his to $his feet, kissing the bewildered $girl full on the mouth. You can taste yourself on $his lips. <</if>> <<else>> $He licks $his lips <<if canSee($activeSlave)>>and looks you in the eyes <</if>>as $he gets to $his knees. $He <<if ($PC.dick != 0)>> gives you a long, deep blowjob. $He massages your balls<<if $PC.vagina == 1>> and pussy<</if>> with one hand and $his breasts with the other, giving you a show. $He sucks your head until you climax, letting your cock pop free of $his mouth to shoot pearly cum all across $his $activeSlave.skin face. <<else>> eats you out like $he's starving, moaning into your pussy to show off $his arousal and add to your pleasure. $He massages your perineum with one hand and $his breasts with the other, giving you a show. $He slowly concentrates more and more attention on your clit until you climax convulsively. You pull $him to $his feet, kissing the compliant $girl full on the mouth. You can taste yourself on $his lips. <</if>> <</if>> <<if ($activeSlave.teeth == "pointy") || ($activeSlave.teeth == "straightening braces") || ($activeSlave.teeth == "cosmetic braces")>> <<if ($activeSlave.oralSkill >= 100)>> $He's so orally skilled that $he had the confidence to lightly graze you with $his <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> on occasion, a delightfully scary sensation. <<elseif ($activeSlave.oralSkill > 30)>> $He's sufficiently orally skilled that $he managed to accomplish all that without $his <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> contacting your <<if ($PC.dick == 1)>>dick<<else>>pussy<</if>> once. <<elseif ($activeSlave.oralSkill > 10)>> With $his basic oral skills, $he accidentally grazed you with $his <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> a few times, leaving your <<if ($PC.dick == 1)>>dick<<else>>pussy<</if>> slightly the worse for wear. <<else>> Since $he is orally unskilled, you were sporting with your <<if ($PC.dick == 1)>>dick<<else>>pussy<</if>> by using $his mouth. $He did $his best to keep $his <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> off you, but you're bleeding a bit down there. <</if>> <</if>> <<if (random(1,100) > (100 + $activeSlave.devotion))>> <<if ($activeSlave.fetish != "cumslut") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates oral")>> Being facefucked by force has given $him a @@.red;hatred of oral sex.@@ <<set $activeSlave.sexualFlaw = "hates oral">> <</if>> <<elseif (random(1,100) > (110 - $activeSlave.devotion))>> <<if ($PC.dick == 1) && ($activeSlave.fetish == "none") && ($activeSlave.sexualFlaw != "hates oral")>> Consummating an enjoyable sexual encounter by drinking your cum has @@.lightcoral;encouraged $him to focus on oral sex.@@ <<set $activeSlave.fetish = "cumslut", $activeSlave.fetishKnown = 1>> <</if>> <</if>> <<if passage() != "Slave Interact">> <<set _fl = $slaveIndices[$activeSlave.ID]>> <<if def _fl != -1>> <<set $slaves[_fl] = $activeSlave>> <</if>> <</if>>
DankWolf/fc
src/npc/descriptions/fLips.tw
tw
bsd-3-clause
15,907
:: FVagina [nobr] <<set $desc = SlaveTitle($activeSlave)>> <<run clearSummaryCache($activeSlave)>> <<setLocalPronouns $activeSlave>> You call $him over so you can <<if ($activeSlave.vagina == 10)>> tickle $his cavernous hole. <<elseif ($activeSlave.vagina > 3)>> use $his gaping vagina. <<elseif ($activeSlave.vagina == 3)>> fuck $his loose cunt. <<elseif ($activeSlave.vagina == 2)>> fuck $his whorish cunt. <<elseif ($activeSlave.vagina == 1)>> fuck $his tight cunt. <<elseif ($activeSlave.vagina == 0)>> take $his virginity. <</if>> <<if ($activeSlave.vaginaTat == "tribal patterns")>> The tattoos on $his abdomen certainly drawn attention there. <<elseif ($activeSlave.vaginaTat == "scenes")>> The tattoos on $his abdomen nicely illustrate what you mean to do to $him. <<elseif ($activeSlave.vaginaTat == "degradation")>> The tattoos on $his abdomen ask you to, after all. <</if>> <<if $activeSlave.devotion <= 20>> <<if $activeSlave.clit == 1 && $activeSlave.foreskin>> $His big clit peeks out from under its hood. <<elseif $activeSlave.clit == 2>> $His huge clit is impossible to miss. <<elseif $activeSlave.clit > 2>> $His pseudophallus-sized clit is soft. <</if>> <<if $activeSlave.labia == 1>> $His lovely petals are quite inviting. <<elseif $activeSlave.labia == 2>> $His prominent petals are inviting. <<elseif $activeSlave.labia > 2>> $His labia are so large they present a slight obstacle to entry. <</if>> <<if $activeSlave.vaginaLube > 1>> $He may not want it, but that doesn't stop $his pussy from getting nice and wet for you. <</if>> <<else>> <<if $activeSlave.clit == 1 && $activeSlave.foreskin>> $His big, hard clit peeks out from under its hood. <<elseif $activeSlave.clit == 2>> $His huge, stiff clit is impossible to miss. <<elseif $activeSlave.clit > 2>> $His pseudophallus-sized clit is engorged with arousal. <</if>> <<if $activeSlave.labia == 1>> $His lovely petals are moist with arousal. <<elseif $activeSlave.labia == 2>> $His prominent petals bear a sheen of arousal. <<elseif $activeSlave.labia > 2>> $His huge labia are almost dripping with arousal. <</if>> <<if $activeSlave.vaginaLube > 1>> A steady stream of lube leaks from $his pussy in preparation to receive you. <</if>> <</if>> <<if ($activeSlave.vaginaPiercing > 1)>> <<if ($activeSlave.vagina != -1)>> $His pierced lips and clit have $him nice and wet. <</if>> <<if ($activeSlave.dick != 0)>> Metal glints all up and down $his cock. <</if>> <<elseif ($activeSlave.vaginaPiercing == 1)>> <<if ($activeSlave.vagina != -1)>> $His pierced clit has $him nice and moist. <</if>> <<if ($activeSlave.dick != 0)>> Metal glints at the head of $his cock. <</if>> <</if>> <<if $PC.pregMood == 2 && $PC.preg >= 28>> <<set _fPosition = either(50,50,50,90)>> <<set _fSpeed = 90>> <<elseif $PC.pregMood == 1 && $PC.preg >= 28>> <<set _fPosition = random(1,40)>> <<set _fSpeed = 10>> <<elseif $PC.belly >= 3000>> <<set _fPosition = random(1,80)>> <<set _fSpeed = random(1,75)>> <<else>> <<set _fPosition = random(1,100)>> <<set _fSpeed = random(1,100)>> <</if>> <<if canWalk($activeSlave) && $activeSlave.fetish != "mindbroken">> You decide to fuck $him <<if (_fPosition <= 20)>> in the missionary position. <<if $activeSlave.bellyPreg >= 600000>> A position that will be a challenge due to $his immense pregnancy. <<elseif $activeSlave.belly >= 600000>> A position that will be a challenge due to $his immense stomach. <<elseif $activeSlave.bellyPreg >= 300000>> A position that will be difficult due to $his massive pregnancy. <<elseif $activeSlave.belly >= 300000>> A position that will be difficult due to $his massive stomach. <<elseif $activeSlave.belly+$PC.belly >= 20000 && $activeSlave.belly >= 1500 && $PC.belly >= 1500>> A position that will be difficult with the combined size of your rounded middles. <</if>> You tell $him to lie down on the couch next to your desk. <<elseif (_fPosition <= 40)>> in the cowgirl position. You lie on the couch beside your desk and tell $his to straddle you, facing towards you. <<if $activeSlave.bellyPreg >= 600000>> A position that will smother you with $his immense pregnancy. <<elseif $activeSlave.belly >= 600000>> A position that will smother you with $his immense stomach. <<elseif $activeSlave.bellyPreg >= 300000>> A position that will allow you to tease $his massive pregnancy as you fuck $him. <<elseif $activeSlave.belly >= 300000>> A position that will allow you to tease $his massive belly as you fuck $him. <<elseif $activeSlave.belly+$PC.belly >= 20000 && $activeSlave.belly >= 1500 && $PC.belly >= 1500>> A position that will be awkward with the combined size of your rounded middles. <</if>> <<elseif (_fPosition <= 60)>> doggy-style. You tell $him to get on the couch beside your desk on $his hands and knees. <<if $activeSlave.bellyPreg >= 600000>> As $he struggles to fit on the couch, you tell $him to just lean over $his immense pregnancy instead. <<elseif $activeSlave.belly >= 600000>> As $he struggles to fit on the couch, you tell $him to just lean over $his immense belly instead. <<elseif $activeSlave.bellyPreg >= 300000>> A position that leaves $his rear high in the air thanks to $his massive pregnancy. <<elseif $activeSlave.belly >= 300000>> A position that leaves $his rear high in the air thanks to $his massive stomach. <</if>> <<if $PC.belly >= 5000>> $His back will make a good rest for your gravid middle. <</if>> <<elseif (_fPosition <= 80)>> in the reverse cowgirl position. You lie on the couch beside your desk and tell $him to straddle you facing away from you. <<if $activeSlave.bellyPreg >= 600000>> A position that will much more comfortable for $his immense pregnancy and won't crush you under its mass. <<elseif $activeSlave.belly >= 600000>> A position that will much more comfortable for $his immense belly and won't crush you under its mass. <<elseif $activeSlave.bellyPreg >= 300000>> A position that will much more comfortable for $his massive pregnancy. <<elseif $activeSlave.belly >= 300000>> A position that will much more comfortable for $his massive belly. <</if>> <<else>> in the wheelbarrow position. You tell $him to get on the couch beside your desk, stand next to $him and lift $his legs up into the air. <<if $activeSlave.bellyPreg >= 600000>> $His pregnancy is so immense it reaches the floor even as you hold $him saving you the trouble of bearing its weight. <<elseif $activeSlave.belly >= 600000>> $His belly is so immense it reaches the floor even as you hold $him saving you the trouble of bearing its weight. <<elseif $activeSlave.bellyPreg >= 300000>> You hope you don't strain something supporting $his massive pregnancy. <<elseif $activeSlave.belly >= 300000>> You hope you don't strain something supporting $his massive belly. <</if>> <</if>> <</if>> <<if ($activeSlave.vagina == 0) && canDoVaginal($activeSlave)>> <<if ($activeSlave.fetish == "mindbroken")>> $He accepts your orders dumbly and presents $his virgin pussy for defloration<<if ($PC.dick == 0)>>, watching without real interest as you don a strap-on<</if>>. Since $he is mindbroken, @@.lime;losing $his virginity@@ has no impact on any part of $him other than $his vagina. <<elseif ($activeSlave.devotion > 20)>> $He accepts your orders without comment and presents $his virgin pussy for defloration<<if ($PC.dick == 0)>>, watching with some small trepidation as you don a strap-on<</if>>. You gently ease into $his pussy before gradually increasing the intensity of your thrusts into $him. Before long, $he's moaning loudly as you pound away. Since $he is already well broken, this new connection with $him <<= WrittenMaster($activeSlave)>> @@.hotpink;increases $his devotion to you.@@ @@.lime;$His pussy has been broken in.@@ $He looks forward to having $his pussy fucked by you again. <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion >= -20)>> $He is clearly unhappy at losing $his pearl of great price to you; this probably isn't what $he imagined $his first real sex would be like.<<if ($PC.dick == 0)>>$His lower lip quivers with trepidation as $he watches you don a strap-on and maneuver to fuck $his virgin hole.<</if>> You gently ease into $his pussy before gradually increasing the intensity of your thrusts into $him. Before long, $he's moaning as you pound away. Nevertheless, this new connection with $him <<= WrittenMaster($activeSlave)>> @@.hotpink;increases $his devotion to you.@@ @@.lime;$His pussy has been broken in,@@ and $he is @@.gold;fearful@@ that sex will continue to be painful. <<set $activeSlave.devotion += 4, $activeSlave.trust -= 4>> <<else>> As you anticipated, $he refuses to give you $his virginity. And as you expected, $he is unable to resist you. $He cries as <<if ($PC.dick == 0)>>your strap-on<<else>>your cock<</if>> opens $his fresh, tight hole. You force your way into $his pussy and continue thrusting into $him. $He sobs and cries with horror as you pound away. The rape @@.mediumorchid;decreases $his devotion to you.@@ @@.lime;$His pussy has been broken in,@@ and $he @@.gold;fears further abuse.@@ <<set $activeSlave.devotion -= 4, $activeSlave.trust -= 4>> <</if>> <<set $activeSlave.vagina++>> <<elseif ($activeSlave.fetish == "mindbroken")>> Since $his mind is gone, $he's yours to use as a human sex doll. You throw $him over the couch and amuse yourself with $him for a while; $his body retains its instinctual responses, at least. You finish inside $him and leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.amp == 1)>> Since $he's a quadruple amputee, $he's yours to use as a human sex toy. You set $him <<if ($PC.dick != 0)>> <<if $activeSlave.belly >= 300000>> atop $his massive stomach and <<if _fSpeed > 75>>fuck $his hard and fast<<elseif _fSpeed > 50>>fuck $him firmly and vigorously<<elseif _fSpeed > 25>>fuck $him steadily and controlled<<else>>fuck $him slowly and tenderly<</if>>, managing $him with your arms as you go. <<else>> atop your cock and slide $him up and down<<if _fSpeed > 75>>, hard and fast<<elseif _fSpeed > 50>>, firmly and vigorously<<elseif _fSpeed > 25>>, steadily and controlled<<else>>, slowly and tenderly<</if>>, managing $him with your arms. <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.dickAccessory == "chastity" || $activeSlave.dickAccessory == "combined chastity">> $His dick chastity keeps $his useless bitchclit out of the way. <<elseif !canAchieveErection($activeSlave)>> As you use $him as a helpless cock jacket, $his <<if $activeSlave.dick < 7>> flaccid dick flops around, ignored. <<else>> massive dick flops against you, no longer able to get hard. <</if>> <<else>> As you use $him as a helpless cock jacket, your pounding keeps $his prick stiff. <</if>> <</if>> You finish inside $him and leave your toy for one of your other slaves to clean and maintain. <<else>> on the couch and straddle $his hips, bringing your already-wet pussy <<if _fSpeed > 75>>hard against $him. You grind powerfully<<elseif _fSpeed > 50>>firmly against $him. You grind vigorously<<elseif _fSpeed > 25>>against $him. You grind steadily<<else>>softly against $him. You grind gently<</if>> against $his helpless body, using $him as a living sybian until $his warmth and movement brings you to orgasm. <</if>> <<elseif !canWalk($activeSlave) && tooBigBelly($activeSlave)>> You tell $him to get situated on the couch, face down. This position pins $him down by the massive weight of $his belly, pushing $his face in amongst the cushions and keeping $his crotch in the ideal position to penetrate. $His belly serves as an anchor, allowing you to take $him doggy style without any real contribution from $him. The position muffles $his reaction entirely, other than the rhythmic jiggling of $his bulging belly as it sticks out from either side of $his torso as you <<if _fSpeed > 75>>pound $him hard and fast<<elseif _fSpeed > 50>>pound $him firmly and vigorously<<elseif _fSpeed > 25>>fuck $him steadily<<else>>fuck $him slowly and tenderly<</if>>. <<elseif !canWalk($activeSlave) && tooBigBreasts($activeSlave)>> You tell $him to get situated on the couch, face down. This position pins $him down by the massive weight of $his tits, pushing $his face in amongst the cushions. $His tits serve as an anchor, allowing you to take $him doggy style without any real contribution from $him. The position muffles $his reaction entirely, other than the rhythmic jiggling of the breastflesh that sticks out to either side of $his torso as you <<if _fSpeed > 75>>pound $him hard and fast<<elseif _fSpeed > 50>>pound $him firmly and vigorously<<elseif _fSpeed > 25>>fuck $him steadily<<else>>fuck $him slowly and tenderly<</if>>. <<elseif !canWalk($activeSlave) && tooBigButt($activeSlave)>> You tell $him to get situated on the couch, face up. This position pins $him down by the massive weight of $his rear, causing $him to sink into the cushions. $His ass serves as an anchor, allowing you to take $him in the missionary position without any real contribution from $him. This lets you clearly see $his reaction, as well as the rhythmic jiggling of the buttflesh that sticks out to either side of $his hips as you <<if _fSpeed > 75>>pound $him hard and fast<<elseif _fSpeed > 50>>pound $him firmly and vigorously<<elseif _fSpeed > 25>>fuck $him steadily<<else>>fuck $him slowly and tenderly<</if>>. <<elseif !canWalk($activeSlave) && tooBigBalls($activeSlave)>> You tell $him to get situated on the couch, doggy style. This position pins $him down by the massive weight of $his balls. $His testicles serve as an anchor, allowing you to take $him doggy style without any real concern of getting struck by $his massive nuts. The position keeps $his balls completely still where they rest on the couch, so you don't have to worry about them getting in the way as you <<if _fSpeed > 75>>pound $him hard and fast<<elseif _fSpeed > 50>>pound $him firmly and vigorously<<elseif _fSpeed > 25>>fuck $him steadily<<else>>fuck $him slowly and tenderly<</if>>. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick != 0)>> $He comes over, smiling a little submissive smile, and spreads $himself for you. You take $him on the couch next to your desk after $he gets into position. <<if (_fPosition <= 20)>> /* missionary */ <<if $activeSlave.bellyPreg >= 600000>> <<if $PC.belly >= 5000>> You have to heft $his gravid body up and slip under $his expansive middle to position yourself for penetration. With your own baby bump in the way, it's a complicated maneuver, but once you manage to get in, you rest your head against $his bulging belly and feel the movements within as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him; <<else>> You have to heft $his gravid body up and slip under $his expansive middle to position yourself for penetration. But once you are seated, you rest your head against $his bulging belly and feel the movements within as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him; <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $PC.belly >= 5000>> You have to heft $his weighty body up and slip under $his expansive middle to position yourself for penetration. With your own gravid swell in the way, it's a complicated maneuver, but once you manage to get in, you rest your head against $his immense belly and feel the force of your <<if _fSpeed > 75>>fast, hard<<elseif _fSpeed > 50>>vigorous, firm<<elseif _fSpeed > 25>>steady<<else>>slow, tender<</if>> thrusts running through $him; <<else>> You have to heft $his weighty body up and slip under $his expansive middle to position yourself for penetration. But once you are seated, you rest your head against $his immense belly and feel the force of your <<if _fSpeed > 75>>fast, hard<<elseif _fSpeed > 50>>vigorous, firm<<elseif _fSpeed > 25>>steady<<else>>slow, tender<</if>> thrusts running through $him; <</if>> <<elseif $activeSlave.bellyPreg >= 300000>> You have to heft $his gravid body up to position yourself for penetration. But once you are mounted, you rest your head against $his bulging belly and feel the movements within as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him; <<elseif $activeSlave.belly >= 300000>> You have to heft $his weighty body up to position yourself for penetration. But once you are mounted, you rest your head against $his massive stomach and feel the force of your <<if _fSpeed > 75>>fast, hard<<elseif _fSpeed > 50>>vigorous, firm<<elseif _fSpeed > 25>>steady<<else>>slow, tender<</if>> thrusts running through $him; <<else>> $He hugs $his torso to you and <<if $activeSlave.belly+$PC.belly >= 20000 && $activeSlave.belly >= 1500 && $PC.belly >= 1500>> your bellies bulge lewdly against each other; <<elseif $activeSlave.belly >= 5000>> pushes $his belly against your stomach; <<elseif $PC.belly >= 5000>> pushes your belly into $his stomach; <<elseif $PC.boobsBonus > 2>> $his breasts press against your own enormous<<if $PC.boobsImplant == 1>>, hard<<else>>, soft<</if>> breasts; <<elseif $PC.boobsBonus == 2>> $his breasts press against your own huge<<if $PC.boobsImplant == 1>>, firm<<else>>, soft<</if>> breasts; <<elseif $PC.boobsBonus == 1>> $his breasts press against your own big<<if $PC.boobsImplant == 1>>, perky<</if>> breasts; <<elseif $PC.boobsBonus == -0.5>> $his breasts press against your own breasts; <<elseif $PC.boobsBonus == -1>> $his breasts press against your own average breasts; <<elseif $PC.boobs == 1>> $his breasts press against your own generous breasts; <<elseif $PC.title == 0>> $his breasts press against your flat breasts; <<else>> $his breasts press against your chest; <</if>> <</if>> <<elseif (_fPosition <= 40)>> /* cowgirl */ <<if $activeSlave.bellyPreg >= 600000>> You wrap your arms around $his boundless pregnancy as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him and enjoy the feeling of so much movement squirming against your face; <<elseif $activeSlave.belly >= 600000>> You wrap your arms around $his boundless stomach as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him and enjoy the feeling of your every move running through $his belly; <<elseif $activeSlave.bellyPreg >= 300000>> $He does $his best to not suffocate you with $his massive belly or knock you out with it as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him. You get a face full of pregnancy with each downward motion; <<elseif $activeSlave.belly >= 300000>> $He does $his best to not suffocate you with $his massive belly or knock you out with it as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him. You get a face full of implant with each downward motion; <<else>> $He puts $his hands on your chest and leans forward as you continue to thrust <<if _fSpeed > 75>>hard<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>tenderly<</if>> upwards; <</if>> <<elseif (_fPosition <= 60)>> /* doggy-style */ <<if $activeSlave.bellyPreg >= 300000>> $He arches $his back as you continue to pound $him <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>>, $his occupants enjoying the attention. As you rest your weight on $him, you run your hands along $his distended sides; <<elseif $activeSlave.belly >= 300000>> $He arches $his back as you continue to pound $him <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>>, $his belly jiggling just slightly with each thrust. As you rest your weight on $him, you run your hands along $his distended sides; <<else>> $He arches $his back as you continue to pound $him <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>>; <</if>> <<elseif (_fPosition <= 80)>> /* reverse cowgirl */ <<if $activeSlave.bellyPreg >= 300000>> You may have to spread your legs extra wide to accommodate $his impressive baby bump, but the angle and pressure it puts on you feels amazing. $He puts $his hands on your chest and starts to lean back as you continue to thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> upwards, in return you caress $his distended sides; <<elseif $activeSlave.belly >= 300000>> You may have to spread your legs extra wide to accommodate $his impressive belly, but the angle and pressure it puts on you feels amazing. $He puts $his hands on your chest and starts to lean back as you continue to thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> upwards, in return you caress $his distended sides; <<else>> $He puts $his hands on your chest and starts to lean back as you continue to thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> upwards; <</if>> <<else>> /* wheelbarrow */ <<if $activeSlave.belly >= 600000>> With all $his weight handled, you can keep <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding without your arms getting tired; <<elseif $activeSlave.bellyPreg >= 300000>> Before long both of your strength begins to wane, causing $his belly to touch the floor. With some of the weight off of the both of you, you keep on <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding; <<elseif $activeSlave.belly >= 300000>> Before long both of your strength begins to wane, causing $his belly to touch the floor. With some of the weight off of the both of you, you keep on <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding; <<else>> $He begins to tire as you keep <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding; <</if>> <</if>> you can feel <<if $activeSlave.bellyPreg >= 300000>>$his children begin to squirm in reaction to their mother's lust<<else>>$his heart beating hard<</if>>. As the sex reaches its climax, $he begs you to cum inside $his unworthy body. <<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>> <<if $activeSlave.dickAccessory == "chastity" || ($activeSlave.dickAccessory == "combined chastity")>> $He does $his submissive best to stay completely soft within $his dick chastity. <<else>> As a submissive $he spares no attention for $his own orgasm, so $his rock hard erection swings untended. <</if>> <<elseif ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His cock is forgotten inside its chastity cage as you take what you want from $him. <<elseif ($activeSlave.dick != 0)>> As a submissive $he spares no attention for $his own orgasm, so $his flaccid cock swings untended. <</if>> <<if $PC.vagina == 1>> When you finally climax, you pull out and press your wet cunt against $his mouth, letting $his lavish attention on you that brings you to another quick orgasm. <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <</if>> <<elseif $activeSlave.devotion < -20>> $He tries to refuse, so you <<if ($PC.dick != 0)>> bend the disobedient slave over your desk and take $him hard from behind. $His breasts <<if ($activeSlave.dick != 0)>>and cock <</if>>slide back and forth across the desk. You give $his buttocks some nice hard swats as you pound $him. $He grunts and moans but knows better than to try to get away. <<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>> Despite $his unwillingness to be raped, the stimulation <<if $activeSlave.dickAccessory == "chastity" || ($activeSlave.dickAccessory == "combined chastity")>> starts to give $him an erection, which $his dick chastity makes horribly uncomfortable. $He bucks with the pain, $his hole spasming delightfully. <<else>> gives $him an erection. $He's mortified that $he would get hard while being raped. <</if>> <<elseif ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His dick chastity keeps $his bitch cock hidden away while you use $his whore hole. <<elseif ($activeSlave.dick != 0)>> $His flaccid dick is ground into the back of the couch as you rape $him. <</if>> <<if $PC.vagina == 1>> After your first orgasm, you pull out and grind your pussy against $his face for another, enjoying the stimulation of $his muffled crying. <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <</if>> <<else>> stand and seize $him, shoving $him down to sit in your chair. You jump atop $his hips, pinning $him down into the chair with your legs and pressing your pussy hard against $his groin. $He struggles and whimpers, but you give $him a hard warning slap to the cheek and kiss $his unwilling mouth, forcing your tongue past $his lips as you grind against $him. <</if>> <<elseif $activeSlave.devotion <= 20>> <<if ($PC.dick != 0)>> $He obeys, lying on the couch next to your desk with $his legs spread. You kneel on the ground and enter $him, a hand on each of $his legs to give you a good grip. <<if _fSpeed > 75>>The pounding is hard and fast<<elseif _fSpeed > 50>>You pound $him firmly and vigorously<<elseif _fSpeed > 25>>You fuck $him steadily and controlled<<else>>You fuck $him slowly and tenderly<</if>>, and $he gasps and <<if _fSpeed > 50>>whines<<else>>moans<</if>>. You reach a hand down to maul $his breasts. <<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>> <<if ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $He enjoys $himself, even though $his dick chastity keeps $him soft by making the beginnings of erection very uncomfortable. <<else>> $He bites $his lip and moans as $he climaxes. You fill $his squeezing fuckhole with your cum. $He already dribbled $his own weak load all over $his stomach. <</if>> <<elseif ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $He bites $his lip and moans as $he climaxes. You fill $his squeezing fuckhole with your cum. Precum has been dribbling out of $his dick chastity for some time, apparently the best $his soft bitchclit can manage. <<elseif ($activeSlave.dick != 0)>> $He bites $his lip and moans as $he climaxes. You fill $his squeezing fuckhole with your cum. $He already blew $his own load all over $his stomach despite $his inability to get hard. <</if>> <<if $PC.vagina == 1>> You got so wet fucking $him that when you climax, you stand up and let $him clean your pussy with $his mouth. The oral attention brings you to a quick aftershock orgasm. <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <</if>> <<else>> You pat the tops of your thighs, and $he obediently comes over to sit atop them, wrapping $his legs around you. Your hands reach around $him and seize $his buttocks, drawing $him in even closer so that the warmth between $his legs is pressed hard against your pussy. $He grinds dutifully against you, only pausing for a moment when $he finds your insistent tongue probing past $his lips. <</if>> <<else>> <<if ($PC.dick != 0)>> $He skips over smiling and gives you a quick kiss. You take $him on the couch next to your desk after $he gets into position. <<if (_fPosition <= 20)>> /* missionary */ <<if $activeSlave.bellyPreg >= 600000>> <<if $PC.belly >= 5000>> You have to heft $his gravid body up and slip under $his expansive middle to position yourself for penetration. With your own baby bump in the way, it's a complicated maneuver, but once you manage to get in, you rest your head against $his bulging belly and feel the movements within as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him; <<else>> You have to heft $his gravid body up and slip under $his expansive middle to position yourself for penetration. But once you are seated, you rest your head against $his bulging belly and feel the movements within as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him; <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $PC.belly >= 5000>> You have to heft $his weighty body up and slip under $his expansive middle to position yourself for penetration. With your own gravid swell in the way, it's a complicated maneuver, but once you manage to get in, you rest your head against $his immense belly and feel the force of your <<if _fSpeed > 75>>fast, hard<<elseif _fSpeed > 50>>vigorous, firm<<elseif _fSpeed > 25>>steady<<else>>slow, tender<</if>> thrusts running through $him; <<else>> You have to heft $his weighty body up and slip under $his expansive middle to position yourself for penetration. But once you are seated, you rest your head against $his immense belly and feel the force of your <<if _fSpeed > 75>>fast, hard<<elseif _fSpeed > 50>>vigorous, firm<<elseif _fSpeed > 25>>steady<<else>>slow, tender<</if>> thrusts running through $him; <</if>> <<elseif $activeSlave.bellyPreg >= 300000>> You have to heft $his gravid body up to position yourself for penetration. But once you are mounted, you rest your head against $his bulging belly and feel the movements within as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him; <<elseif $activeSlave.belly >= 300000>> You have to heft $his weighty body up to position yourself for penetration. But once you are mounted, you rest your head against $his massive stomach and feel the force of your <<if _fSpeed > 75>>fast, hard<<elseif _fSpeed > 50>>vigorous, firm<<elseif _fSpeed > 25>>steady<<else>>slow, tender<</if>> thrusts running through $him; <<else>> $He hugs $his torso to you and <<if $activeSlave.belly+$PC.belly >= 20000 && $activeSlave.belly >= 1500 && $PC.belly >= 1500>> your bellies bulge lewdly against each other; <<elseif $activeSlave.belly >= 5000>> pushes $his belly against your stomach; <<elseif $PC.belly >= 5000>> pushes your belly into $his stomach; <<elseif $PC.boobsBonus > 2>> $his breasts press against your own enormous<<if $PC.boobsImplant == 1>>, hard<<else>>, soft<</if>> breasts; <<elseif $PC.boobsBonus == 2>> $his breasts press against your own huge<<if $PC.boobsImplant == 1>>, firm<<else>>, soft<</if>> breasts; <<elseif $PC.boobsBonus == 1>> $his breasts press against your own big<<if $PC.boobsImplant == 1>>, perky<</if>> breasts; <<elseif $PC.boobsBonus == -0.5>> $his breasts press against your own breasts; <<elseif $PC.boobsBonus == -1>> $his breasts press against your own average breasts; <<elseif $PC.boobs == 1>> $his breasts press against your own generous breasts; <<elseif $PC.title == 0>> $his breasts press against your flat breasts; <<else>> $his breasts press against your chest; <</if>> <</if>> <<elseif (_fPosition <= 40)>> /* cowgirl */ <<if $activeSlave.bellyPreg >= 600000>> You wrap your arms around $his boundless pregnancy as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him and enjoy the feeling of so much movement squirming against your face; <<elseif $activeSlave.belly >= 600000>> You wrap your arms around $his boundless stomach as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him and enjoy the feeling of your every move running through $his belly; <<elseif $activeSlave.bellyPreg >= 300000>> $He does $his best to not suffocate you with $his massive belly or knock you out with it as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him. You get a face full of pregnancy with each downward motion; <<elseif $activeSlave.belly >= 300000>> $He does $his best to not suffocate you with $his massive belly or knock you out with it as you thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> into $him. You get a face full of implant with each downward motion; <<else>> $He puts $his hands on your chest and leans forward as you continue to thrust <<if _fSpeed > 75>>hard<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>tenderly<</if>> upwards; <</if>> <<elseif (_fPosition <= 60)>> /* doggy-style */ <<if $activeSlave.bellyPreg >= 300000>> $He arches $his back as you continue to pound $him <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>>, $his occupants enjoying the attention. As you rest your weight on $him, you run your hands along $his distended sides; <<elseif $activeSlave.belly >= 300000>> $He arches $his back as you continue to pound $him <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>>, $his belly jiggling just slightly with each thrust. As you rest your weight on $him, you run your hands along $his distended sides; <<else>> $He arches $his back as you continue to pound $him <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>>; <</if>> <<elseif (_fPosition <= 80)>> /* reverse cowgirl */ <<if $activeSlave.bellyPreg >= 300000>> You may have to spread your legs extra wide to accommodate $his impressive baby bump, but the angle and pressure it puts on you feels amazing. $He puts $his hands on your chest and starts to lean back as you continue to thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> upwards, in return you caress $his distended sides; <<elseif $activeSlave.belly >= 300000>> You may have to spread your legs extra wide to accommodate $his impressive belly, but the angle and pressure it puts on you feels amazing. $He puts $his hands on your chest and starts to lean back as you continue to thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> upwards, in return you caress $his distended sides; <<else>> $He puts $his hands on your chest and starts to lean back as you continue to thrust <<if _fSpeed > 75>>hard and fast<<elseif _fSpeed > 50>>firmly and vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> upwards; <</if>> <<else>> /* wheelbarrow */ <<if $activeSlave.belly >= 600000>> With all $his weight handled, you can keep <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding without your arms getting tired; <<elseif $activeSlave.bellyPreg >= 300000>> Before long both of your strength begins to wane, causing $his belly to touch the floor. With some of the weight off of the both of you, you keep on <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding; <<elseif $activeSlave.belly >= 300000>> Before long both of your strength begins to wane, causing $his belly to touch the floor. With some of the weight off of the both of you, you keep on <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding; <<else>> $He begins to tire as you keep <<if _fSpeed > 75>>furiously<<elseif _fSpeed > 50>>vigorously<<elseif _fSpeed > 25>>steadily<<else>>slowly and tenderly<</if>> pounding; <</if>> <</if>> you can feel <<if $activeSlave.bellyPreg >= 300000>>$his children begin to squirm in reaction to their mother's lust<<else>>$his heart beating hard<</if>>. <<if (_fPosition <= 40) && $activeSlave.belly+$PC.belly < 20000>> As the sex reaches its climax, $his kisses grow urgent and passionate. <</if>> <<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>> <<if $activeSlave.dickAccessory == "chastity" || ($activeSlave.dickAccessory == "combined chastity")>> $He enjoys $himself, even though $his dick chastity keeps $him soft by making the beginnings of erection very uncomfortable. <<else>> When you orgasm together, $his erect cock squirts cum up towards $his tits while your cock fills $him with cum. <</if>> <<elseif ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $He bites $his lip and moans as $he climaxes. You fill $his squeezing fuckhole with your cum. Precum has been dribbling out of $his dick chastity for some time, apparently the best $his soft bitchclit can manage. <<elseif ($activeSlave.dick != 0)>> When you orgasm together, $his limp, neglected cock dribbles weakly while your cock fills $his with cum. <<elseif ($activeSlave.clit > 2)>> As you fuck $him, $he plays with $his huge clit. It's so large it almost looks like $he's jacking off a cock. <</if>> <<if $PC.vagina == 1>> You got so wet fucking $him that when you climax, you stand up; $he knows what that means, and hurries to eat you out. The oral attention brings you to a quick aftershock orgasm. <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <</if>> <<else>> You pat the tops of your thighs, and $he skips over smiling and gives you a quick kiss. Without breaking the lip lock, $he sits down, wrapping $his legs around you. Your hands reach around $him and seize $his buttocks, drawing $him in even closer so that the warmth between $his legs is pressed hard against your pussy, and you can play with $his asshole. $He grinds enthusiastically against you, moaning into your mouth with pleasure. <</if>> <</if>> <<= VaginalVCheck()>> <<if ($activeSlave.bellyPreg >= 1500)>> The poor slave's belly gets in the way, but the added perversion of fucking a pregnant hole makes the inconvenience worthwhile. <<elseif ($activeSlave.bellyImplant >= 1500)>> The poor slave's implant filled belly gets in the way, but the added perversion of fucking a $girl with such a round stomach makes the inconvenience worthwhile. <<elseif ($activeSlave.bellyFluid >= 1500)>> The poor slave's sloshing belly gets in the way, but the added perversion of seeing it jiggle makes the inconvenience worthwhile. <</if>> <<if (random(1,100) > (100 + $activeSlave.devotion))>> <<if ($activeSlave.fetish != "pregnancy") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates penetration")>> Being taken by force has given $him a @@.red;hatred of penetration.@@ <<set $activeSlave.sexualFlaw = "hates penetration">> <</if>> <<elseif (random(1,100) > (110 - $activeSlave.devotion))>> <<if ($activeSlave.fetish == "none") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates penetration") && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1)>> Enjoying sex with you seems to have @@.lightcoral;encouraged $his biological clock.@@ <<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 10>> <</if>> <</if>> <<if ($PC.dick != 0)>> <<if $activeSlave.cervixImplant == 1>> <<set $activeSlave.bellyImplant += random(10,20)>> <</if>> <<if ($activeSlave.vagina == 3)>> Cum drips out of $his fucked-out hole. <<elseif ($activeSlave.vagina == 2)>> Cum drips out of $his stretched vagina. <<elseif ($activeSlave.vagina == 1)>> $His still-tight vagina keeps your load inside $him. <<elseif ($activeSlave.vagina < 0)>> Cum drips out of $his girly ass. <<else>> Your cum slides right out of $his gaping hole. <</if>> <<if canWalk($activeSlave)>> $He uses <<if $activeSlave.vagina > 0>>a quick douche to clean $his <<if $activeSlave.vagina < 2>>tight<<elseif $activeSlave.vagina > 3>>loose<</if>> pussy<<else>>an enema to clean $his <<if $activeSlave.anus < 2>>tight<<elseif $activeSlave.anus < 3>>used<<else>>gaping<</if>> butthole<</if>>, <<switch $activeSlave.assignment>> <<case "work in the brothel">> just like $he does between each customer. <<case "serve in the club">> just like $he does in the club. <<case "work in the dairy">> to avoid besmirching the nice clean dairy. <<case "work as a servant">> mostly to keep everything $he has to clean from getting any dirtier. <<case "whore">> before returning to offering it for sale. <<case "serve the public">> before returning to offering it for free. <<case "rest">> before crawling back into bed. <<case "get milked">> <<if $activeSlave.lactation > 0>>before going to get $his uncomfortably milk-filled tits drained<<else>>and then rests until $his balls are ready to be drained again<</if>>. <<case "be a servant">> since $his chores didn't perform themselves while you used $his fuckhole. <<case "please you">> before returning to await your next use of $his fuckhole, as though nothing had happened. <<case "be a subordinate slave">> though it's only a matter of time before another slave decides to play with $his fuckhole. <<case "be your Head Girl">> worried that $his charges got up to trouble while $he enjoyed $his <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s use. <<case "guard you">> so $he can be fresh and ready for more sexual use even as $he guards your person. <<case "train slaves">> before $he returns to teaching $his classes. <<default>> before $he returns to $activeSlave.assignment. <</switch>> <</if>> <</if>> <<if passage() != "Slave Interact">> <<set _fv = $slaveIndices[$activeSlave.ID]>> <<if def _fv>> <<set $slaves[_fv] = $activeSlave>> <</if>> <</if>>
DankWolf/fc
src/npc/descriptions/fVagina.tw
tw
bsd-3-clause
43,938
:: Export Slave [nobr] <<set $nextButton = "Continue", $nextLink = "Slave Interact">> //Copy the following block of code for importing// <br><br> <<if (ndef $activeSlave.currentRules) || ($activeSlave.currentRules.length < 1)>><<set _currentRules = "[]">><<else>><<set _currentRules = "$activeSlave.currentRules">><</if>> /* <br><br><br> __Direct JSON export method__: <br><br> */ <div class="output"> <<set _jsonText = toJson($activeSlave)>> _jsonText </div>
DankWolf/fc
src/npc/exportSlave.tw
tw
bsd-3-clause
465
:: FAbuse [nobr] <<run clearSummaryCache($activeSlave)>> <<if ($activeSlave.ID == $Bodyguard.ID)>> <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>> Knowing how much your bodyguard likes being hurt, you decide to reward $him in $his own particular way. <<elseif ($activeSlave.muscles < -5) && ($activeSlave.combatSkill == 0)>> Looking at your bodyguard, you think $he doesn't seem that dangerous, as $he can barely hold a weapon up. You order $him to spar with you, and you quickly overpower $him without even breaking a sweat. Afterwards, you take the pretext of punishing $him to satisfy your urges. <<elseif ($activeSlave.muscles >= -5 && $activeSlave.muscles <= 5) && ($activeSlave.combatSkill != 0)>> You glance at your bodyguard. $He looks like $he can handle $himself, and you know $he does, but $his lack of musculature makes $him look somewhat frail. You inform $him that $he isn't muscular enough, and that you'll punish $him yourself for neglecting $his physique. <<elseif ($activeSlave.muscles > 30) && ($activeSlave.combatSkill == 0)>> Your bodyguard may look strong and powerful, you know $he can't really handle $his weapon. You order $him to spar with you, and you use $his own muscles against $him, winning easily. Afterwards, you take the pretext of punishing $him to satisfy your urges. <<elseif ($activeSlave.muscles > 5) && ($activeSlave.combatSkill != 0)>> Your bodyguard stands at your side. $He is definitely a force to be reckoned with. You know you'd have a hard time besting $him, and do not wish to get hurt, so you'll just inform $him $he'll be undertaking some particular training. <<elseif ($activeSlave.muscles > 5) && ($activeSlave.combatSkill == 0)>> Your bodyguard may look fit, you know $he can't really handle $his weapon. You order $him to spar with you; while $he may be quick, $he mostly just flails $his weapon around allowing you an easy win. Afterwards, you take the pretext of punishing $him to satisfy your urges. <</if>> <</if>> <<set _asspain = 0>> <<if ($activeSlave.amp == 1)>> You set $his helpless form down for abuse. Brutalizing $him is almost childishly easy; $his limbless torso leaves $him at your mercy. <<else>> You call $him over so you can abuse the <<if $seeRace == 1>>$activeSlave.race <</if>>bitch. You get things started with an open-handed slap across the face<<if !canSee($activeSlave)>>; $he never saw it coming<</if>>. As $he reels in shock and pain, you follow up with <<if $activeSlave.bellyPreg >= 600000>> a vicious slap across $his straining pregnancy, <<elseif ($activeSlave.bellyFluid > 2000)>> a vicious punch into $his bloated belly, <<elseif ($activeSlave.dick > 0)>> a vicious slap to $his cock, <<elseif ($activeSlave.clit > 0)>> a vicious slap to $his exposed clit, <<elseif ($activeSlave.nipples == "fuckable")>> a vicious jab deep into $his nipplecunt, <<elseif ($activeSlave.nipples == "huge")>> a vicious jerk on $his big nipples, <<elseif ($activeSlave.nipples == "inverted")>> a vicious pinch to each side of $his sensitive, fully inverted nipples, <<elseif $activeSlave.bellyPreg >= 100000>> a vicious slap across $his overfull pregnant belly, <<elseif ($activeSlave.preg > 10)>> a vicious slap across $his pregnant belly, <<elseif ($activeSlave.heels > 0)>> a vicious thrust to $his altered tendons, <<elseif ($activeSlave.boobs >= 800)>> a vicious slap across $his massive breasts, <<elseif ($activeSlave.bellyImplant >= 1500)>> a vicious slap across $his implant rounded belly, <<elseif !["chastity belt", "combined chastity"].includes($activeSlave.vaginalAccessory)>> a vicious slap on the mons, <<else>> a vicious jerk on $his nipples, <</if>> <<if $activeSlave.bellyFluid >= 10000>> <<if $activeSlave.inflationMethod == 2>> which causes $him to discharge $his contained $activeSlave.inflationType all over $himself before collapsing into $his puddle on the floor in agony. <<set $activeSlave.inflation = 0, $activeSlave.inflationType = "none", $activeSlave.inflationMethod = 0, $activeSlave.cumSource = 0, $activeSlave.milkSource = 0>> <<run SetBellySize($activeSlave)>> <<else>> which causes $him to vomit up $his contained $activeSlave.inflationType all over $himself before collapsing into $his puddle on the floor in agony. <<set $activeSlave.inflation = 0, $activeSlave.inflationType = "none", $activeSlave.inflationMethod = 0, $activeSlave.cumSource = 0, $activeSlave.milkSource = 0>> <<run SetBellySize($activeSlave)>> <</if>> <<elseif $activeSlave.bellyFluid >= 5000>> <<if random(1,100) > $activeSlave.devotion>> which nearly forces $him to lose $his contained $activeSlave.inflationType, but $he controls $himself out of devotion to you as $he drops to the floor in agony. <<else>> <<if $activeSlave.inflationMethod == 2>> which causes $him to discharge $his contained $activeSlave.inflationType all over $himself before collapsing into $his puddle on the floor in agony. <<set $activeSlave.inflation = 0, $activeSlave.inflationType = "none", $activeSlave.inflationMethod = 0, $activeSlave.cumSource = 0, $activeSlave.milkSource = 0>> <<run SetBellySize($activeSlave)>> <<else>> which causes $him to vomit up $his contained $activeSlave.inflationType all over $himself before collapsing into $his puddle on the floor in agony. <<set $activeSlave.inflation = 0, $activeSlave.inflationType = "none", $activeSlave.inflationMethod = 0, $activeSlave.cumSource = 0, $activeSlave.milkSource = 0>> <<run SetBellySize($activeSlave)>> <</if>> <</if>> <<else>> which causes $him to collapse to the floor in agony. <</if>> <<if ($activeSlave.clothes !== "no clothing")>> You tell $him $he has ten seconds to get naked. <</if>> <<switch $activeSlave.clothes>> <<case "uncomfortable straps">> In $his haste to get out of $his straps $he trips and falls flat. <<case "clubslut netting">> In $his haste to get out of $his slutty netting $he trips and falls flat. <<case "shibari ropes">> In $his haste to get out of $his shibari ropes $he only manages to get tangled and fall over. <<case "restrictive latex" "a latex catsuit">> In $his haste to get out of $his clinging latex $he trips and falls flat in a tangle of latex and trembling flesh. <<case "a military uniform">> $He's desperately torn between hurry to avoid punishment and fear $he'll damage $his shirt. <<case "a schutzstaffel uniform">> $He's desperately torn between hurry to avoid punishment and fear $he'll damage $his trousers. <<case "a slutty schutzstaffel uniform">> $He's desperately torn between hurry to avoid punishment and fear $he'll tear $his miniskirt. <<case "a red army uniform">> $He's desperately torn between hurry to avoid punishment and fear $he'll damage $his shirt. <<case "a mounty outfit">> $He's desperately torn between hurry to avoid punishment and fear $he'll damage $his slacks. <<case "a nice nurse outfit">> $He quickly tears off $his loose scrubs. <<case "a biyelgee costume">> $He quickly tears off $his loose dress. <<case "a mini dress">> $He struggles to take off $his tight mini dress. <<case "attractive lingerie">> $He almost tears $his delicate lingerie in $his haste to avoid punishment. <<case "a succubus outfit">> $He struggles with $his leather corset. <<case "spats and a tank top">> $He hastily slips $his top off and struggles to get out of $his clinging spats. <<case "lederhosen">> $He hastily slips $his tunic off and struggles to unbutton $his clinging shorts. <<case "attractive lingerie for a pregnant woman">> $He quickly sheds $his vest and tight bra before panicking and resorting to ripping $his silk panties off. <<case "a maternity dress">> $He hastily pulls $his dress down, revealing $his body. <<case "a dirndl">> $He hastily pulls $his dress down, revealing $his body. <<case "a long qipao">> $He hastily pulls $his dress down, revealing $his body. <<case "stretch pants and a crop-top">> $He hastily pulls $his crop-top over $his head and struggles to remove $his stretch pants only to get tangled and fall over. <<case "a cheerleader outfit">> $He yanks $his cheerleader skirt down and pulls $his slutty top off. <<case "a string bikini">> $He gives $himself a nasty pinch between the legs in $his haste to get out of $his string bottom. <<case "a scalemail bikini">> $He gives $himself a tiny cut on $his breast in $his haste to get out of $his scalemail top. <<case "a monokini">> $He nearly snaps the shoulder straps of $his monokini in $his haste to remove it. <<case "an apron">> $He quickly undoes $his apron's straps and hoists the garment over $his head. <<case "a hijab and blouse" "conservative clothing">> $He winds up tearing a few buttons off $his shirt in $his haste to remove it. <<case "a cybersuit">> $He wimpers as $he knows $he can barely remove $his visor in that amount of time, let alone the whole bodysuit, but $he tries anyway. <<case "battlearmor">> $He wimpers as $he knows $he can barely remove $his arm guards in that amount of time, let alone the whole suit, but $he tries anyway. <<case "a fallen nuns habit">> $He tugs desperately at the laces of $his tight latex nun getup. <<case "a chattel habit">> $He shucks $his habit off easily, since it was designed to be removed quickly. <<case "a penitent nuns habit">> $He pulls $his coarse habit over $his head, revealing $his chafed flesh. <<case "cutoffs and a t-shirt">> $He shimmies out of $his cutoffs and whips $his t-shirt over $his head. <<case "a slutty nurse outfit">> Getting out of $his tight nurse getup in that amount of time is impossible, but $he tries anyway. <<case "a schoolgirl outfit">> $His schoolgirl outfit is easily stripped off: $he pulls down $his skimpy skirt and tears off $his little blouse, and $he's nude. <<case "a kimono">> Getting out of $his kimono in that amount of time is flagrantly impossible, but $he tries anyway. <<case "a hijab and abaya" "a niqab and abaya">> Because $he's nude under $his abaya, $he simply lifts it over $his head. <<case "a burqa">> Because $he's nude under $his burqa, $he simply lifts it over $his head. <<case "battledress">> $He strips $his tank top off in one motion, unfastens $his belt, and pulls down $his pants, though $his boots defeat $him and stay on. <<case "a slutty outfit">> $He hurriedly strips $himself out of $his carefully chosen outfit. <<case "a slave gown">> $He's desperately torn between hurry to avoid punishment and fear $he'll rip $his delicate gown. <<case "a halter top dress">> $He's desperately torn between hurry to avoid punishment and fear $he'll rip $his delicate dress. <<case "a ball gown">> $He's desperately torn between hurry to avoid punishment and fear $he'll rip $his delicate silken ball gown. <<case "nice business attire">> $He's desperately torn between hurry to avoid punishment and fear $he'll damage $his blouse. <<case "slutty business attire">> $He's desperately torn between hurry to avoid punishment and fear $he'll tear $his suit in $his haste. <<case "a nice maid outfit">> $He pulls $his dress over $his head and quickly undoes the buttons of $his blouse, one after the other. <<case "a slutty maid outfit">> $His short dress comes off easily, but $he fumbles with the buttons on $his tight blouse. <<case "a comfortable bodysuit">> $He's desperately torn between hurry to avoid punishment and fear $he'll stretch out $his bodysuit. <<case "a burkini">> $He's desperately torn between hurry to avoid punishment and fear $he'll stretch out $his burkini. <<case "a leotard">> $His leotard is tight enough that $he has to struggle mightily to get it off that quickly. <<case "a bunny outfit">> $He's desperately torn between hurry to avoid punishment and fear $he'll put runs in $his hose. <<case "kitty lingerie">> $He almost tears $his decorative lingerie in $his haste to avoid punishment. <<case "harem gauze">> $He's desperately torn between hurry to avoid punishment and fear $he'll tear $his flimsy gauze. <<case "slutty jewelry">> $He hurriedly strips fine jewelry from $his neck, wrists, and ankles. <<case "a corset">> $His fingers fumble desperately with the straps of $his corset. <<case "an extreme corset">> $His fingers fumble desperately with the bindings of $his corset, and $he hyperventilates within its embrace as $he works. <</switch>> <</if>> <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> $He seems to be a bit expectant of what is to come. <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>> The slap seems to have excited $him, seeing $his hard nipples and wet pussy, and $his eyes practically beg for more. <</if>> <<if ($PC.dick == 1)>> <<if ($activeSlave.amp != 1) && ($activeSlave.clothes !== "no clothing")>>While $he strips, your<<else>>Your<</if>> stiffening cock rises<<if $PC.vagina == 1>>, revealing your pussy and<</if>> earning <<else>> <<if ($activeSlave.amp != 1) && ($activeSlave.clothes !== "no clothing")>>While $he strips, you<<else>>You<</if>> don a cruelly large strap-on, earning <</if>> <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> a shy look <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>> a sultry look <<else>> a frightened glance <</if>> from your victim. <<if ($activeSlave.amp == 1)>> <<if ($activeSlave.clothes !== "no clothing")>>Growing impatient, you rip the clothes off $his limbless torso<<else>>You walk up to $him<</if>> and spank $his brutally; spinning $him to present <<if ($activeSlave.vagina > -1)>> $his holes <<else>> $his hole <</if>> to you and <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<if canAchieveErection($activeSlave)>>making $his erect dick throb<<elseif $activeSlave.vagina > -1>>making $his pussy throb<<else>>making $his butthole throb<</if>> <</if>> with anticipation. <<else>> You order $him to present <<if ($activeSlave.vagina > -1)>>$his holes<<else>>$his hole<</if>> to you and spank $him brutally <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<if canAchieveErection($activeSlave)>>making $his erect dick throb<<elseif $activeSlave.vagina > -1>>making $his pussy throb<<else>>making $his butthole throb<</if>> <</if>> <<if $activeSlave.devotion < -50>> until $he complies. <<elseif $activeSlave.devotion < -20>> as $he slowly complies. <<elseif $activeSlave.devotion <= 20>> as $he fearfully complies. <<elseif $activeSlave.devotion <= 50>> as $he rushes to comply. <<else>> as $he complies. <</if>> <</if>> <<if $seeRace == 1>> <<if $activeSlave.race == "white">> $His white, $activeSlave.skin ass shows the spanking well. <<elseif $activeSlave.race == "asian">> $His asian, $activeSlave.skin ass shows the spanking well. <<elseif $activeSlave.race == "middle eastern">> $His arab, $activeSlave.skin ass barely shows the spanking. <<elseif $activeSlave.race == "latina">> $His latina, $activeSlave.skin ass barely shows the spanking. <<elseif $activeSlave.race == "black">> $His black, $activeSlave.skin ass barely shows any marks from the spanking. <</if>> <</if>> <<if ($activeSlave.dickAccessory == "chastity")>> You rip $his dick chastity off $him, though $he knows not to be relieved. $His cock is now vulnerable, not free. <</if>> <<if ($activeSlave.anus == 0)>> The bitch's still a butthole virgin and you don't mean to take that now, but you torture $him with the threat of raping $his virgin ass for a while before settling for $his gagging throat. <<set $activeSlave.oralCount++, $oralTotal++>> <<elseif ($activeSlave.vaginalAccessory == "chastity belt") && canDoAnal($activeSlave)>> The bitch's wearing a chastity belt, so $he isn't surprised when you shove <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> up $his butt. What surprises $him is when you slide a finger or two in alongside your dick to stretch $him to the point of pain. <<= AnalVCheck()>> <<set _asspain = 1>> <<elseif ($activeSlave.vagina == 0)>> The bitch's still a virgin and you don't mean to take that now, but you torture $him with the threat of raping $his virgin pussy for a while before settling for $his gagging throat. <<set $activeSlave.oralCount++, $oralTotal++>> <<elseif $activeSlave.bellyPreg >= 600000>> The bitch is on the brink of bursting, so hard intercourse will be painful and terrifying to $him. You thrust hard into $him causing $his taut belly to bulge and making $his children squirm within $his straining womb.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for $him, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> You brutally fuck $him as $he pleads for you to stop until you're at your edge. More cum won't make the bitch more pregnant, but you cum inside $him anyway. <<= VaginalVCheck()>> <<elseif $activeSlave.bellyPreg >= 120000>> The bitch is hugely pregnant, so hard intercourse will be uncomfortable and worrying for $him. You have hard intercourse. $He sobs as you rock the huge weight of $his belly back and forth without mercy, forcing $his already straining belly to bulge further, and whines as $he feels your cockhead batter $his womb.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for $him, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> More cum won't make the bitch more pregnant, but you cum inside $him anyway. <<= VaginalVCheck()>> <<elseif ($activeSlave.preg > 20)>> The bitch is pregnant, so hard intercourse will be uncomfortable and even worrying for $him. You have hard intercourse. $He sobs as you saw the huge weight of $his belly back and forth without mercy, and whines as $he feels your cockhead batter $his womb.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for $him, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> More cum won't make the bitch more pregnant, but you cum inside $him anyway. <<= VaginalVCheck()>> <<elseif ($activeSlave.pregKnown == 1)>> The bitch knows $he is pregnant, even if it isn't obvious yet, so hard intercourse will be uncomfortable and even worrying for $him. You have hard intercourse. $He sobs as you pound $his vagina without mercy, and whines as $he feels your cockhead batter $his womb.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for $him, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> More cum won't make the bitch more pregnant, but you cum inside $him anyway. <<= VaginalVCheck()>> <<elseif ($activeSlave.vagina == 1)>> The bitch's pussy is tight, so you ram <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> into $him without preamble and fuck $him hard and fast.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for $him, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> $His cunt spasms with the pain of the rape. You cum in no time. <<= VaginalVCheck()>> <<elseif ($activeSlave.anus == 1)>> The bitch's butt is tight, so you ram <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> into $him without lubricant and sodomize $him as hard as you can without damaging your property.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for $him, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> $His asshole spasms with the pain of the rape. You cum explosively. <<= AnalVCheck()>> <<set _asspain = 1>> <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls > 0)>> You ram <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> into $his sissy butt without lubricant. As $he flinches you announce that $he'll be taking part in giving $himself anal pain. $He humps into you lamely, so you administer a truly agonizing slap to $his balls<<if ($PC.dick == 0)>><<else>> that makes $his anal ring stiffen deliciously around your dick<</if>>. To avoid further punishment $he fucks $himself against you almost hard enough to hurt $himself.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for $him, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> You orgasm explosively. <<= AnalVCheck()>> <<set _asspain = 1>> <<elseif ($activeSlave.dick > 0)>> You ram <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> into $his gelded butt without lubricant and sodomize $him as hard as you can without damaging your property.<<if $PC.vagina == 1>> Fortunately for $him, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> $He's such a slut that $he shows signs of enjoyment, but you put a stop to that whenever it happens by slapping and flicking $his cock. You cum explosively. <<= AnalVCheck()>> <<set _asspain = 1>> <<else>> $He's got no special physical targets for abuse, so you just rape $him hard and fast, raining stinging slaps down on $him as you do. $He cries and whimpers; you finish. <<= BothVCheck()>> <</if>> <<if ($activeSlave.ID !== $Bodyguard.ID)>> This leaves $him sobbing on the floor <<if ($PC.dick == 0)>>as you shuck off the strap-on and drop it on $his face<<else>>with cum dripping out of $him<</if>>. <<elseif ($activeSlave.ID == $Bodyguard.ID) && ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>> $He thanks you rapidly, trying to break away from the pleasure of your reward. $He quickly gets back to $his feet and stumbles towards the shower, to make sure you won't stay unprotected too long. <<else>> Even though $he's in a somewhat bad shape, $he still jumps back to $his feet and stumbles towards the shower, to make sure you won't stay unprotected too long. <</if>> <<if ($activeSlave.ID !== $Bodyguard.ID)>> <<if $activeSlave.minorInjury == 0>> <<if _asspain == 1>> The anal rape leaves $him with a sore butthole. <<elseif random(1,100) > 50>> <<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>> Your abuse gave $him a $activeSlave.minorInjury. <</if>> <</if>> <</if>> <<if $activeSlave.bellyPreg >= 600000>> The rough fucking was @@.red;very unhealthy@@ for $his massive pregnancy. <<set $activeSlave.health -= 40>> <</if>> <<if ($activeSlave.ID == $Bodyguard.ID)>> <<if ($activeSlave.muscles <= 5) && ($activeSlave.combatSkill == 0)>> Your bodyguard accepts this as a punishment for $his uselessness. <<elseif ($activeSlave.muscles <= 5) && ($activeSlave.combatSkill != 0)>> Your bodyguard accepts this as a punishment for $his lack of muscles <<elseif ($activeSlave.muscles > 30) && ($activeSlave.combatSkill == 0)>> Your bodyguard accepts this as a punishment for $his lack of combat skills <<elseif ($activeSlave.muscles > 5) && ($activeSlave.combatSkill != 0)>> Your bodyguard just admits it as a part of $his body training. <<elseif ($activeSlave.muscles > 5) && ($activeSlave.combatSkill == 0)>> Your bodyguard accepts this as a punishment for $his lack of expertise <</if>> <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> Though $he secretly got off on the pain and humiliation. <</if>> <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He secretly got off on the pain and humiliation. <<elseif $arcologies[0].FSDegradationist != "unset">> $He knew that a degradationist arcology wouldn't be easy on $him, so even if $he resents it, $he tries to accept it. <<elseif $activeSlave.devotion < -50>> $His @@.mediumorchid;hatred@@ and @@.gold;fear@@ of you have increased. <<set $activeSlave.devotion-=4, $activeSlave.trust-=4>> <<elseif $activeSlave.devotion < -20>> $His @@.mediumorchid;resistance@@ to and @@.gold;fear@@ of you have increased. <<set $activeSlave.devotion-=4, $activeSlave.trust-=4>> <<elseif $activeSlave.devotion <= 20>> $His @@.gold;fear@@ of you is tinged with @@.mediumorchid;hatred.@@ <<set $activeSlave.devotion-=4, $activeSlave.trust-=4>> <<elseif $activeSlave.devotion <= 50>> $His @@.mediumorchid;obedience to you is reduced,@@ and $he @@.gold;fears@@ further abuse. <<set $activeSlave.devotion-=4, $activeSlave.trust-=4>> <<else>> $He is so devoted to you that $he accepts your abuse as $his just due, but $he now @@.gold;fears@@ you more and trusts you less. <<set $activeSlave.trust-=4>> <</if>> <<if (random(1,100) > (20+$activeSlave.devotion+$activeSlave.trust))>> <<if ($activeSlave.fetish !== "submissive") && ($activeSlave.fetish !== "masochist") && ($activeSlave.ID != $Bodyguard.ID)>> <<set _seed = random(1,8)>> Brutal abuse has left $him <<if (_seed == 1) && ($activeSlave.behavioralFlaw !== "odd")>> @@.red;acting strangely.@@ <<set $activeSlave.behavioralFlaw = "odd">> <<elseif (_seed == 2) && ($activeSlave.behavioralFlaw !== "anorexic")>> @@.red;starving $himself@@ in a crippling attempt to be pretty. <<set $activeSlave.behavioralFlaw = "anorexic">> <<elseif (_seed == 3) && ($activeSlave.behavioralFlaw !== "gluttonous")>> @@.red;stress eating@@ whenever $he can. <<set $activeSlave.behavioralFlaw = "gluttonous">> <<elseif (_seed == 4) && ($activeSlave.behavioralFlaw !== "devout")>> @@.red;praying in private@@ whenever $he can. <<set $activeSlave.behavioralFlaw = "devout">> <<elseif (_seed == 5) && ($activeSlave.sexualFlaw !== "apathetic")>> @@.red;sexually apathetic,@@ since $he feels it cannot go well for $him. <<set $activeSlave.sexualFlaw = "apathetic">> <<elseif (_seed == 6) && ($activeSlave.sexualFlaw !== "crude")>> @@.red;sexually crude,@@ out of an unconscious belief that sex is ugly and unworthy of effort. <<set $activeSlave.sexualFlaw = "crude">> <<elseif (_seed == 7) && ($activeSlave.sexualFlaw !== "judgemental")>> @@.red;sexually judgemental,@@ out of an unconscious desire to disqualify people from being good enough to have sex with $him. <<set $activeSlave.sexualFlaw = "judgemental">> <<elseif ($PC.dick == 1)>> @@.red;hating men,@@ since you forced your cock on $him. <<set $activeSlave.behavioralFlaw = "hates men">> <<else>> @@.red;hating women,@@ since you forced your cunt on $him. <<set $activeSlave.behavioralFlaw = "hates women">> <</if>> <</if>> <</if>> <<if (random(1,100) > (50+$activeSlave.devotion+$activeSlave.trust)) && ($activeSlave.ID !== $Bodyguard.ID)>> <<if ($activeSlave.fetish !== "mindbroken") && ($activeSlave.fetishKnown == 0) && ($activeSlave.clitSetting !== $activeSlave.fetish)>> $His acceptance of your abuse has twisted $his <<if (random(1,2) == 1) && ($activeSlave.fetish !== "submissive")>> @@.lightcoral;sexuality towards submissiveness.@@ <<set $activeSlave.fetish = "submissive", $activeSlave.fetishKnown = 1>> <<elseif ($activeSlave.fetish !== "masochism")>> @@.lightcoral;sexuality towards masochism.@@ <<set $activeSlave.fetish = "masochism", $activeSlave.fetishKnown = 1>> <</if>> <</if>> <</if>> <<if $activeSlave.fetish == "mindbroken" && $activeSlave.relationship == -3>> <<if def $activeSlave.kindness>> <<set $activeSlave.kindness = 0>> <</if>> <</if>> <<if passage() !== "Slave Interact">> <<set $nextLink = "AS Dump">> <</if>>
DankWolf/fc
src/npc/fAbuse.tw
tw
bsd-3-clause
27,936
:: FKiss [nobr] You tell $activeSlave.slaveName to <<switch $activeSlave.collar>> <<case "dildo gag">> <<if ($activeSlave.amp != 1)>> remove $his dildo gag and approach you. <<else>> have another slave remove $his dildo gag and set $him down on your desk. <</if>> <<set _tempGag = $activeSlave.collar, $activeSlave.collar = "none">> <<case "massive dildo gag">> <<if ($activeSlave.amp != 1)>> pull $his enormous dildo gag out of the depths of $his throat and approach you. <<else>> have another slave pull the enormous dildo gag out of the depths of $his throat and set $him down on your desk. <</if>> <<set _tempGag = $activeSlave.collar, $activeSlave.collar = "none">> <<case "ball gag" "bit gag">> <<if ($activeSlave.amp != 1)>> undo $his gag and approach you. <<else>> have another slave undo $his gag and set $him down on your desk. <</if>> <<set _tempGag = $activeSlave.collar, $activeSlave.collar = "none">> <<default>> <<if canWalk($activeSlave)>> approach you. <<else>> have another slave help $him to your desk. <</if>> <</switch>> <<run Enunciate($activeSlave)>> <<if ($activeSlave.fetish == "mindbroken") && ($activeSlave.relationship != -3)>> $He complies mechanically. $He remembers that when <<Master>>'s commands are not obeyed, there is punishment. <<elseif ($activeSlave.relationship == -2)>> $He hurriedly complies, happy to be near the object of $his longing. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he loves overwhelming, and $his eyes flick downward after a moment. <<else>> upon $his face. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he loves overwhelming, and after a moment glances away. <</if>> $He blushes furiously. <<elseif ($activeSlave.relationship == -3)>> <<if $activeSlave.fetish == "mindbroken">> $He complies mechanically. $He remembers that when <<Master>>'s commands are not obeyed, there is punishment. You kiss $his deeply and intensely; $he doesn't understand why. <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> $He complies in a wifely fashion, moving $his body as $he approaches to best catch your desire. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he's married to affirming, and looks down with a smile, running $his eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>>. <<else>> upon $his face. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he's married to affirming, and looks down with a smile. <</if>> <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> $He complies. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he's forcibly married to disturbing, and quickly breaks eye contact. <<else>> upon $his face. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he's forcibly married to disturbing, and quickly turns $his face away. <</if>> <<elseif $activeSlave.devotion < -20>> $He complies fearfully. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his tearing $activeSlave.eyeColor eyes. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he's forcibly married to horrifying, and quickly breaks eye contact. <<else>> upon $his tear-streaked face. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he's forcibly married to horrifying, and quickly turns $his face away. <</if>> <<else>> $He complies obediently. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he's married to reassuring, and looks down with a slight smile, running $his eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>>. <<else>> upon $his face. $He finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> $he's married to reassuring, and looks down with a slight smile. <</if>> <</if>> <<elseif ($activeSlave.devotion > 75)>> $He hurriedly complies, happy to be near you. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense look from $his beloved <<Master>> disconcerting, and $his eyes flick downward after a moment. <<else>> upon $his face. $He finds the intense look from $his beloved <<Master>> disconcerting, and after a moment glances away. <</if>> $He blushes furiously. <<elseif ($activeSlave.devotion > 50)>> $He hurriedly complies, happy to be near you. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense attention from $his <<Master>> disconcerting, and $he looks down after a moment, blushing. <<else>> upon $his face. $He finds the intense attention from $his <<Master>> disconcerting, and $he looks down after a moment, blushing. <</if>> <<elseif ($activeSlave.devotion > 20)>> $He hurriedly complies, happy to be near you. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense attention from $his <<Master>> worrying, and $he looks down after a moment, blushing nervously. <<else>> upon $his face. $He finds the intense attention from $his <<Master>> worrying, and $he looks down after a moment, blushing nervously. <</if>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust > -20)>> $He visibly considers disobedience, but decides that complying with such an apparently harmless order is safe, for now. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense attention from $his <<Master>> worrying, and $he looks down after a moment, $his lower lip trembling with nervousness. <<else>> upon $his face. $He finds the intense attention from $his <<Master>> worrying, and turns away after a moment, $his lower lip trembling with nervousness. <</if>> <<elseif ($activeSlave.trust < -20)>> The command terrifies $him, but $he's more frightened still of the consequences of disobedience, and $he complies. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. After a mere instant of locked gazes, $he looks down fearfully, and begins to shake with terror, tears leaking silently down $his cheeks. <<else>> upon $his face. After a mere instant of locked faces, $he looks down fearfully, and begins to shake with terror, tears leaking silently down $his cheeks. <</if>> <<else>> $He pauses, obviously considering whether to resist, but eventually decides to save $his strength to fight more onerous orders, and gives in. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He stares back, but after a few moments $he loses the contest of wills and looks down. <<else>> upon $his face. $He faces you defiantly, but after a few moments $he loses the contest of wills and looks down. <</if>> <</if>> You extend a <<if $PC.title == 1>>manly<<else>>feminine<</if>> hand and graze your fingertips along the line of $his cheekbone. <<if ($activeSlave.lipsTat != 0)>> Your fingers trace $his facial tattoos, slowly picking out the patterns against $his $activeSlave.skin skin. <</if>> <<if ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> You touch each of $his facial piercings, one by one, feeling the hard metal contrast with $his pliant flesh. <</if>> Then, you gently raise $his <<if $activeSlave.face > 95>>heartrendingly beautiful<<elseif $activeSlave.face > 10>>lovely<<elseif $activeSlave.face >= -10>>pretty<<elseif $activeSlave.face >= -40>>homely<<else>>ugly<</if>> chin and kiss $him right on $his <<if $activeSlave.lips > 95>>facepussy<<else>><<if $activeSlave.lips > 70>>pillowlike <<elseif $activeSlave.lips > 40>>generous <<elseif $activeSlave.lips > 20>>plush <</if>>lips<</if>>. <<if ($activeSlave.relationship == -3)>> <<if $activeSlave.fetish == "mindbroken">> $His mouth opens to accept the kiss, and is compliant with your questing tongue. You kiss your broken wife deeply. $His posture remains completely unchanged. Being kissed affects $him as little as being penetrated, being struck, being loved, or being your wife: not at all. When you pull away, <<if canSee($activeSlave)>> $his $activeSlave.eyeColor eyes track you carefully, awaiting further use of $his body. <<else>> $he exposes $himself to you, awaiting further use of $his body. <</if>> <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> $His mouth accepts yours with love, matching itself perfectly to your insistent lips and tongue.<<if ($activeSlave.teeth == "pointy")>> (Though you're quite careful around $his sharp dentition.)<</if>> $He melts into you, sighing ever so gently. When you finally break the kiss, $his mouth freezes in the shape it was in when last your lips touched, and a momentary look of longing crosses $his face.<<if ($activeSlave.amp != 1)>> A hand reaches dumbly up to $his mouth to trace $his lips where yours last touched.<</if>> <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate love with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> $He does $his best to communicate love with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he loves you. <<else>> "I love you, <<Master>>," $he <<say>>s dreamily. <</if>> <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> $He reflexively turns $his head away from you, but you catch your wife by $his jaw and kiss $him harder. You wrap your arms around $him so $he cannot escape. $He wriggles desperately, but $his struggles slowly subside as $he realizes that you're not taking this any farther. When you bore of it and pull away, $he glares at you. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> $His <<if canSee($activeSlave)>>eyes demand<<else>>expression demands<</if>> an answer: are you done? <<elseif !canTalk($activeSlave)>> $He signs irritably, asking if you're done. <<else>> $He splutters, "Are you done, <<Master>>? <</if>> <<elseif $activeSlave.devotion < -20>> $He is nearly frozen with fear, and does not resist as you kiss $him deeply. In fact, $he barely reacts at all. $He opens $his mouth mechanically in response to your insistent tongue, but it's like kissing a doll. $He is so filled with terror that $he remains stiff even as it becomes clear to $him you're not going to hurt $him. When you bore of making out with your wife and pull away, $he stares at you in utter incomprehension. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> $His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif !canTalk($activeSlave)>> $He signs spastically, begging fearfully to know if that's it. <<else>> $He asks nervously before cringing, "I-i<<s>> that it, <<Master>>?" <</if>> <<else>> $He accepts the kiss willingly. As you are so close to $him, you sense considerable turmoil in the <<if ($activeSlave.physicalAge > 30)>>woman<<else>>$girl<</if>>; $he's doing $his duty as a wife by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your lips and tongue. When you finally break the kiss, <<if canSee($activeSlave)>>$his $activeSlave.eyeColor eyes gaze into yours searchingly<<else>>$he gazes at you<</if>>, looking for answers that are not there. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> $His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif !canTalk($activeSlave)>> $He signs hesitantly, asking if that's it. <<else>> $He asks hesitantly, "I-i<<s>> that it, <<Master>>?" <</if>> <</if>> <<elseif ($activeSlave.fetish == "mindbroken")>> $His mouth opens to accept the kiss, and is compliant with your questing tongue. $His posture remains completely unchanged. Being kissed affects $his as little as being penetrated, being struck, or being loved: not at all. When you pull away, <<if canSee($activeSlave)>> $his $activeSlave.eyeColor eyes track you carefully, awaiting further use of $his body. <<else>> $he exposes $himself to you, awaiting further use of $his body. <</if>> <<elseif ($activeSlave.relationship == -2)>> $His mouth accepts yours with love, matching itself perfectly to your insistent lips and tongue.<<if ($activeSlave.teeth == "pointy")>> (Though you're quite careful around $his sharp dentition.)<</if>> $He melts into you, sighing ever so gently. When you finally break the kiss, $his mouth freezes in the shape it was in when last your lips touched, and a momentary look of longing crosses $his face.<<if ($activeSlave.amp != 1)>> A hand reaches dumbly up to $his mouth to trace $his lips where yours last touched.<</if>> <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate love with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> $He does $his best to communicate love with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he loves you. <<else>> "I love you, <<Master>>," $he <<say>>s dreamily. <</if>> <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "dom") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> $He giggles into you and kisses you back with vigor, $his head pressing insistently forward. The two of you make out rather aggressively<<if ($activeSlave.teeth == "pointy")>>, $his sharp teeth drawing a bit of blood from your lips and tongue<</if>>. $He takes $his tendency towards sexual dominance right up to the edge of insubordination, $his active tongue only retreating when yours presses against it. When you finally shove $him away, $he's breathing hard through $his grin. <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate excitement with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> $He does $his best to communicate excitement with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he liked that. <<else>> "That wa<<s>> fun, <<Master>>," $he <<say>>s cheerfully. <</if>> <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> $He stiffens with arousal. $His sexuality is complex, focusing on cum, but with a heavy layer of oral fixation. As your tongue plunders $his mouth, $he reacts almost as though $he's receiving oral, whimpering and moaning into you and pressing $himself lewdly against your <<if $PC.boobs == 1>>prominent breasts<<else>>manly chest<</if>>.<<if ($activeSlave.teeth == "pointy")>> $He's very careful to avoid spearing your tongue with $his sharp teeth.<</if>> $He achieves a weak orgasm before you tire of making out with $him. <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate undiminished lust with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since $he does not speak $language well enough to express $himself. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> $He does $his best to communicate undiminished lust with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he liked that. <<else>> "That wa<<s>> fun, <<Master>>," $he <<say>>s lustfully. <</if>> <<elseif ($activeSlave.devotion > 50)>> $His mouth accepts yours with devotion, matching itself carefully to your insistent lips and tongue.<<if ($activeSlave.teeth == "pointy")>> $He is exquisitely careful to keep $his sharp teeth clear of you.<</if>> $He presses $himself against you, $his warmth wonderful against your <<if $PC.boobs == 1>>soft breasts<<else>>manly chest<</if>>. When you finally break the kiss, $he runs $his tongue rapturously across $his moistened lips<<if ($activeSlave.amp != 1)>> and then runs a finger across them as well<</if>>, an openly sexual look on $his $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate devotion with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since $he's not confident in $his ability to express it in $language. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> $He does $his best to communicate devotion with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he loves you. <<else>> "I love you, <<Master>>," $he <<say>>s forthrightly. <</if>> <<elseif ($activeSlave.devotion > 20)>> $He accepts the kiss willingly. As you are so close to $him, you sense considerable turmoil in the <<if ($activeSlave.physicalAge > 30)>>woman<<else>>$girl<</if>>; $he's doing $his duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your lips and tongue. When you finally break the kiss, <<if canSee($activeSlave)>>$his $activeSlave.eyeColor eyes gaze into yours searchingly<<else>>$he gazes at you<</if>>, looking for answers that are not there. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> $His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif !canTalk($activeSlave)>> $He signs hesitantly, asking if that's it. <<else>> $He asks hesitantly, "I-i<<s>> that it, <<Master>>?" <</if>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust < -20)>> $He accepts the kiss fearfully. As you kiss $his unresisting mouth, $his eagerness to avoid punishment leads $him to kiss you back, though nervousness makes $him mechanical. You kiss $him harder, enjoying $his fear, and the physical intimacy slowly does its work. $He becomes softer and more natural, $his resistance easing. When you pull away from $him for a moment, $he <<if canSee($activeSlave)>>looks<<else>>gazes<</if>> at you for a long moment, $his mouth still hanging open, before visibly catching $himself with a reminder that $he's a slave and you're $his owner. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> $His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif !canTalk($activeSlave)>> $He signs hesitantly, asking if that's it. <<else>> $He asks hesitantly, "I-i<<s>> that it, <<Master>>?" <</if>> <<elseif ($activeSlave.trust < -50)>> $He is nearly frozen with fear, and does not resist as you kiss $him. In fact, $he barely reacts at all. $He opens $his mouth mechanically in response to your insistent tongue, but it's like kissing a doll. $He is so filled with terror that $he remains stiff even as it becomes clear to $him you're not going to hurt $him. When you bore of making out with the poor <<if ($activeSlave.physicalAge > 30)>>woman<<else>>$girl<</if>> and pull away, $he stares at you in utter incomprehension. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> $His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif !canTalk($activeSlave)>> $He signs spastically, begging fearfully to know if that's it. <<else>> $He asks nervously before cringing, "I-i<<s>> that it, <<Master>>?" <</if>> <<else>> $He reflexively turns $his head away from you, but you catch $his jaw and kiss $him harder. Spluttering, $he flees backwards, but you tip forward with $him and pin $him against your desk, plundering $his mouth without mercy. $He wriggles desperately, but $his struggles slowly subside as $he realizes that you're not taking this any farther. When you bore of it and pull away, $he stares at you in utter incomprehension. <<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>> $His <<if canSee($activeSlave)>>eyes demand<<else>>expression demands<</if>> an answer: is that it? <<elseif !canTalk($activeSlave)>> $He signs irritably, asking whether that's it. <<else>> $He splutters, "I<<s>> that it, <<Master>>!?" <</if>> <</if>> <<if def _tempGag>> <<set $activeSlave.collar = _tempGag>> <</if>>
DankWolf/fc
src/npc/fKiss.tw
tw
bsd-3-clause
21,776
:: FPCImpreg [nobr] <<run clearSummaryCache($activeSlave)>> <<set _bonus = random(6,20)>> <<if $activeSlave.mpreg == 1>> <<set $activeSlave.analCount += _bonus+1, $analTotal += _bonus+1>> <<else>> <<set $activeSlave.vaginalCount += _bonus+1, $vaginalTotal += _bonus+1>> <</if>> You call $him over so you can <<if $activeSlave.mpreg == 1>> <<if ($activeSlave.anus > 2)>> fuck $his gaping, fertile asshole. <<elseif ($activeSlave.anus == 2)>> use $his whorish, fertile asshole. <<elseif ($activeSlave.anus == 1)>> use $his tight, fertile asshole. <<elseif ($activeSlave.anus == 0)>> take $his fertile, virgin asshole. <</if>> <<else>> <<if ($activeSlave.vagina > 2)>> fuck $his gaping, fertile cunt. <<elseif ($activeSlave.vagina == 2)>> use $his whorish, fertile cunt. <<elseif ($activeSlave.vagina == 1)>> use $his tight, fertile cunt. <<elseif ($activeSlave.vagina == 0)>> take $his fertile, virgin pussy. <</if>> <<if ($activeSlave.vaginaTat == "tribal patterns")>> The tattoos on $his abdomen certainly draw attention there. <<elseif ($activeSlave.vaginaTat == "scenes")>> The tattoos on $his abdomen nicely illustrate what you mean to do to $him. <<elseif ($activeSlave.vaginaTat == "degradation")>> The tattoos on $his abdomen ask you to, after all. <</if>> <<if $activeSlave.clit == 1>> $His big clit peeks out from under its hood. <<elseif $activeSlave.clit > 2>> $His huge clit is impossible to miss. <</if>> <<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.vagina != -1)>> $His pierced lips and clit have $him nice and wet. <<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.vagina != -1)>> $His pierced clit has $him nice and moist. <</if>> <</if>> <<if ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.vagina == 0 || ($activeSlave.anus == 0 && $activeSlave.mpreg == 1))>> $He cries with joy and presents $his virgin <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> for fertilization. $He sobs with happiness when $he feels your hot seed<<if $PC.balls == 3>> filling $him until $his belly is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>, knowing that $his first time will always be special to $him. $He spends the rest of the day cherishing $his stomach. This new connection with $his <<= WrittenMaster($activeSlave)>> @@.hotpink;increases $his devotion to you.@@ @@.lime;$His <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> has been broken in, and there's a good chance $he's pregnant.@@ <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.devotion += 15>> <<elseif ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He cries with joy and presents $his fertile <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> for breeding. $He sobs with happiness when $he feels your hot seed<<if $PC.balls == 3>> filling $him until $his belly is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>. $He spends the rest of the day considering $his own stomach with pride. This new connection with $his <<= WrittenMaster($activeSlave)>> @@.hotpink;increases $his devotion to you.@@ <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion > 20) && ($activeSlave.vagina == 0 || ($activeSlave.anus == 0 && $activeSlave.mpreg == 1))>> $He accepts your orders without comment and presents $his virgin <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> for fertilization. $He gasps in shock when $he feels your hot seed<<if $PC.balls == 3>> filling $him until $his belly is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>. $He spends the rest of the day struggling with roiling emotions. Since $he is already well broken, this new connection with $his <<= WrittenMaster($activeSlave)>> @@.hotpink;increases $his devotion to you.@@ @@.lime;$His <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> has been broken in, and there's a good chance $he's pregnant.@@ <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.vagina == 0 || ($activeSlave.anus == 0 && $activeSlave.mpreg == 1))>> $He is clearly unhappy at losing $his pearl of great price to you; this probably isn't what $he imagined $his first real sex would be like. Worse, $he knows $he's fertile and realizes $he'll likely get pregnant. Nevertheless, this new connection with $his <<= WrittenMaster($activeSlave)>> @@.hotpink;increases $his devotion to you.@@ @@.lime;$His <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> has been broken in.@@ <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.vagina == 0 || ($activeSlave.anus == 0 && $activeSlave.mpreg == 1))>> As you anticipated, $he refuses to give you $his virginity. And as you expected, $he is unable to resist you. $He cries as your cock opens $his fresh, tight hole. Afterward, $he <<if $activeSlave.amp != 1>>clutches $his stomach<<else>>lies there<</if>> and sobs, horrified by the knowledge that $he's probably carrying $his rapist's child. The rape @@.mediumorchid;decreases $his devotion to you@@ and @@.gold;fills $him with fear.@@ @@.lime;$His <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> has been broken in.@@ <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<elseif ($activeSlave.amp == 1)>> You set $his limbless torso on the end of the couch, face down, with $his hips up in the air. This way, you get the greatest degree of penetration into $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> you can manage. $He moans into the cushions, knowing that when $he feels the hot flow of semen<<if $PC.balls == 3>> filling $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>, $he has probably gotten pregnant. <<elseif tooFatSlave($activeSlave)>> You set $him down on the couch, face down, with $his hips up in the air. This way, $he's pinned in place by the weight of $his own body, and you get the greatest degree of penetration into $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>; after you push into $his soft folds enough to reach it, of course. $He moans into the cushions, knowing that when $he feels the hot flow of semen<<if $PC.balls == 3>> filling $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>, $he has probably gotten pregnant. <<elseif tooBigBreasts($activeSlave)>> You set $him down on the couch, face down, with $his hips up in the air. This way, $he's pinned in place by the weight of $his ridiculous tits, and you get the greatest degree of penetration into $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. $He moans into the cushions, knowing that when $he feels the hot flow of semen<<if $PC.balls == 3>> filling $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>, $he has probably gotten pregnant. <<elseif tooBigButt($activeSlave)>> You set $him down on the couch, face down, with $his hips up in the air. This way, $he's stuck under $his ridiculous ass, you get an amazingly soft rear to pound, and you get the greatest degree of penetration into $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. $He moans into the cushions, knowing that when $he feels the hot flow of semen<<if $PC.balls == 3>> filling $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>, $he has probably gotten pregnant. <<elseif tooBigDick($activeSlave)>> You set $him down on the couch, face down, with $his hips up in the air. This way, $he's anchored in place by the weight of $his ridiculous cock, and you get the greatest degree of penetration into $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. $He moans into the cushions, knowing that when $he feels the hot flow of semen<<if $PC.balls == 3>> filling $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>, $he has probably gotten pregnant. <<elseif tooBigBalls($activeSlave)>> You set $him down on the couch, face down, with $his hips up in the air. This way, $he's anchored in place by the weight of $his ridiculous balls, and you get the greatest degree of penetration into $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. $He moans into the cushions, knowing that when $he feels the hot flow of semen<<if $PC.balls == 3>> filling $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<</if>>, $he has probably gotten pregnant. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He comes submissively over, smiling a little submissive smile, and spreads $himself for you. You take $him on the couch next to your desk in the missionary position. $He hugs $his torso to you and $his breasts press against your chest; you can feel $his heart beating hard. As the sex reaches its climax your semen<<if $PC.balls == 3>> fills $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pours into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pours into $him<<else>> jets into $his welcoming depths<</if>> as $he begs you to use $his unworthy body to make a new slave. <<elseif $activeSlave.devotion < -20>> $He tries to refuse, so you bend the disobedient slave over your desk and take $him hard from behind. $His breasts slide back and forth across the desk. You give $his buttocks some nice hard swats as you pound $him. $He grunts and moans but knows better than to try to get away. $He begs you not to cum inside $him, knowing $he's fertile, and sobs when $he feels you<<if $PC.balls == 3>> filling $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<<else>> blow your load<</if>> despite $his pleas. <<elseif $activeSlave.devotion <= 20>> $He obeys, lying on the couch next to your desk with $his legs spread. You kneel on the ground and enter $him, a hand on each of $his legs to give you purchase. The pounding is hard and fast, and $he gasps and whines. You reach a hand down to maul $his breasts. $He begs you not to cum inside $him, knowing $he's fertile, but soon loses track of $his fears as $he enjoys $himself. $He bites $his lip and moans as $he climaxes. You fill $his squeezing fuckhole with your cum; $he realizes what you've done with a gasp and a worried look. <<else>> $He skips over smiling and gives you a quick kiss. You take $him on the couch next to your desk in the missionary position. $He hugs $his torso to you and $his breasts press against your chest; you can feel $his heart beating hard. As the sex reaches its climax, $his kisses grow urgent and passionate. $He clings to you, your semen<<if $PC.balls == 3>> flowing into $him until $his stomach is distended and wobbling with your cum<<elseif $PC.balls == 2>> pouring into $him until $he is stuffed with your cum<<elseif $PC.balls == 1>> pouring into $him<<else>> jetting into $him<</if>> as $he rides the downslope of $his orgasm. $He kisses you and promises to do $his best to use $his womb to make a good slave for you. <</if>> You repeat this ritual throughout the week, ensuring that $activeSlave.slaveName is @@.lime;carrying your child.@@ <<= knockMeUp($activeSlave, 100, 2, -1, 1)>> <<if $arcologies[0].FSRestart != "unset">> <<if ($activeSlave.breedingMark != 1 || $propOutcome == 0) && $eugenicsFullControl != 1>> Rumors spread about you fucking your slaves pregnant; the Societal Elite are @@.red; very displeased@@ by these rumors. <<set $failedElite += 5>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset" && $activeSlave.mpreg == 1>> Society @@.green;approves@@ of your fucking your slaves ass pregnant; this advances the ideal all a slave needs is $his rear. <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderRadicalist += 0.05*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset" && $activeSlave.mpreg == 1>> Society @@.red;is disgusted@@ by this degenerate form of reproduction. <<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderFundamentalist -= 0.05*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> Society @@.green;approves@@ of your putting a new slave in $him; this advances the idea that all slaves should bear their masters' babies. <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderFundamentalist += 0.05*$FSSingleSlaveRep>> <</if>>
DankWolf/fc
src/npc/fPCImpreg.tw
tw
bsd-3-clause
14,260
:: FRival [nobr] <<set $partner = $slaveIndices[$activeSlave.rivalryTarget]>> <<run clearSummaryCache($activeSlave)>> <<setLocalPronouns $activeSlave>> <<run clearSummaryCache($slaves[$partner])>> <<setLocalPronouns $slaves[$partner] 2>> You call $activeSlave.slaveName to your office and let $him know you'll be abusing $slaves[$partner].slaveName together. <<if ($activeSlave.fetish == "sadist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He looks overjoyed at the prospect of getting to hurt someone. <</if>> $slaves[$partner].slaveName sees $activeSlave.slaveName as _he2 enters and looks worried. <<if ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina < 0)>> Since _he2's a sissy bitch and an anal virgin, you tell _him2 to bend over and <<if ($PC.dick == 0)>>give you head<<else>>suck your dick<</if>>. _He2 does, and once _he2's working away, you tell $activeSlave.slaveName to come over and start spanking. $slaves[$partner].slaveName begins to lift _his2 head as though to protest, so you shove _him2 back down onto your <<if ($PC.dick == 0)>>pussy<<else>>cock<</if>>, gagging and struggling. $activeSlave.slaveName administers a series of cruel slaps to the quivering <<if $seeRace == 1>>$slaves[$partner].race <</if>>buttocks in front of $him, making your victim yell delightfully into your <<if ($PC.dick == 0)>>womanhood<<else>>member<</if>>. After a short time $activeSlave.slaveName decides to be even crueler, and begins to 'miss' frequently, hitting $slaves[$partner].slaveName's limp dick instead of _his2 ass. <<set $slaves[$partner].oralCount++, $oralTotal++>> <<elseif ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina == 0)>> Since _he2's a virgin, you tell _him2 to bend over and <<if ($PC.dick == 0)>>give you head<<else>>suck your dick<</if>>. _He2 does, and once _he2's working away, you tell $activeSlave.slaveName to come over and start spanking. $slaves[$partner].slaveName begins to lift _his2 head as though to protest, so you shove _him2 back down onto your <<if ($PC.dick == 0)>>pussy<<else>>cock<</if>>, gagging and struggling. $activeSlave.slaveName administers a series of cruel slaps to the quivering <<if $seeRace == 1>>$slaves[$partner].race <</if>>buttocks in front of $him, making your victim yell delightfully into your <<if ($PC.dick == 0)>>womanhood<<else>>member<</if>>. After a short time $activeSlave.slaveName decides to be even crueler, and begins to 'miss' frequently, hitting $slaves[$partner].slaveName's poor pussy instead of _his2 ass. <<set $slaves[$partner].oralCount++, $oralTotal++>> <<elseif ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina > 0) && canPenetrate($activeSlave)>> You tell _him2 to bend over and <<if ($PC.dick == 0)>>give you head<<else>>suck your dick<</if>>. _He2 does, and once _he2's working away, you tell $activeSlave.slaveName to use the bitch. $slaves[$partner].slaveName begins to lift _his2 head as though to protest, so you shove _him2 back down onto your <<if ($PC.dick == 0)>>pussy<<else>>cock<</if>>, gagging and struggling. $activeSlave.slaveName lands a slap on the <<if $seeRace == 1>>$slaves[$partner].race <</if>>butt in front of $him as $he lines $his turgid dick up with $slaves[$partner].slaveName's pussy. $He sinks in with a sigh and begins to enjoy $himself, using slaps and pinches to ensure that of the two slaves, the fun is entirely on $his side. <<set $slaves[$partner].vaginalCount++, $slaves[$partner].oralCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $oralTotal++, $penetrativeTotal++>> <<elseif ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina > 0) && ($activeSlave.dick > 0)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>>, facing away from you. _He2 does, not without trepidation, which increases when you hold _him2 securely in place. Once _he2's humping away, you tell $activeSlave.slaveName to use _his2 face. $activeSlave.slaveName comes over slowly, unsure what to do with the offer since $his dick is so useless. $He forces $slaves[$partner].slaveName's face against $his useless member anyway. After a bit of this, $activeSlave.slaveName, clearly unsatisfied, turns around and rides $slaves[$partner].slaveName with $his ass instead. $slaves[$partner].slaveName tries to avoid orally servicing _his2 rival's asshole, but you hold _him2 in place and $activeSlave.slaveName sighs in contentment. <<set $slaves[$partner].oralCount++, $slaves[$partner].vaginalCount++, $activeSlave.oralCount++, $vaginalTotal++, $oralTotal += 2>> <<elseif ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina > 0)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>>, facing away from you. $He does, not without trepidation, which increases when you hold $him securely in place. Once _he2's humping away, you tell $activeSlave.slaveName to ride _his2 face. $activeSlave.slaveName comes over, gently rubbing $his pussy. $He forces $slaves[$partner].slaveName's face against $his slick cunt, ignoring _his2 reluctance. $slaves[$partner].slaveName eventually realizes that _he2's better off getting it over with, and applies _his2 tongue as best _he2 can. <<set $slaves[$partner].oralCount++, $slaves[$partner].vaginalCount++, $activeSlave.oralCount++, $vaginalTotal++, $oralTotal += 2>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina < 0) && canPenetrate($activeSlave)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>>, facing you. _He2 lowers _his2 butthole down onto your cock, not without trepidation, which increases when you reach behind _him2 and spread _his2 buttocks as wide as they'll go. With _him2 pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking $himself hard, not certain what you mean. To make it clear, you hook a single finger up into poor $slaves[$partner].slaveName's rectum alongside <<if ($PC.dick == 0)>>the fake phallus<<else>>your dick<</if>>. It takes $activeSlave.slaveName a while to jam $his cock up the struggling and sobbing $slaves[$partner].slaveName's anus. Of the three phalli present, $slaves[$partner].slaveName's is the only one that's soft as _he2 cries _his2 way through a brutal double anal rape. <<set $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $analTotal++, $penetrativeTotal++>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina == 0) && canPenetrate($activeSlave)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>> anally, facing you. _He2 lowers _his2 butthole down onto your cock, not without trepidation, which increases when you reach behind _him2 and spread _his2 buttocks as wide as they'll go. With _him2 pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking $himself hard, not certain what you mean. To make it clear, you hook a single finger up into poor $slaves[$partner].slaveName's rectum alongside <<if ($PC.dick == 0)>>the fake phallus<<else>>your dick<</if>>. It takes $activeSlave.slaveName a while to jam $his cock up the struggling and sobbing $slaves[$partner].slaveName's anus. $slaves[$partner].slaveName buys continued vaginal virginity by taking a brutal double anal rape. <<set $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $analTotal++, $penetrativeTotal++>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina < 1) && ($activeSlave.dick > 0)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>> anally, facing away from you. _He2 does, not without trepidation, which increases when you hold _him2 securely in place as you pump yourself in and out of _his2 asshole. You tell $activeSlave.slaveName to ride _his2 face. $activeSlave.slaveName comes over slowly, unsure what to do with the offer since $his dick is so useless. $He forces $slaves[$partner].slaveName's face against $his useless member anyway. After a bit of this, $activeSlave.slaveName, clearly unsatisfied, turns around and rides $slaves[$partner].slaveName with $his ass instead. $slaves[$partner].slaveName tries to avoid orally servicing _his2 rival's asshole, but you hold _him2 in place and $activeSlave.slaveName sighs in contentment. <<set $slaves[$partner].analCount++, $slaves[$partner].oralCount++, $activeSlave.oralCount++, $analTotal++, $oralTotal += 2>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina < 1)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>> anally, facing away from you. _He2 does, not without trepidation, which increases when you hold _him2 securely in place as you pump yourself in and out of _his2 asshole. You tell $activeSlave.slaveName to ride _his2 face. $activeSlave.slaveName comes over, gently rubbing $his pussy. $He forces $slaves[$partner].slaveName's face against $his slick cunt, ignoring _his2 reluctance. $slaves[$partner].slaveName eventually realizes that _he2's better off getting it over with, and applies _his2 tongue as best _he2 can. <<set $slaves[$partner].oralCount++, $slaves[$partner].analCount++, $activeSlave.oralCount++, $analTotal++, $oralTotal += 2>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina > 0) && canPenetrate($activeSlave)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>>, facing you. _He2 does, with some trepidation, which increases when you reach behind _him2 and spread _his2 buttocks as wide as they'll go. With _him2 pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking $himself hard. You squeeze $slaves[$partner].slaveName's buttocks together and then spread them again, forcing _his2 anus to wink invitingly. You stop $slaves[$partner].slaveName's abortive humping and hold _his2 hips in place while $activeSlave.slaveName gets $his cock up $his ass. Once $he's set, off the two of you go, with poor $slaves[$partner].slaveName gasping and grimacing as _he2 gets it rough in both holes. <<set $slaves[$partner].vaginalCount++, $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $analTotal++, $penetrativeTotal++>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina > 0) && ($activeSlave.dick > 0)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>>, facing you. _He2 does, with some trepidation, which increases when you reach behind _him2 and spread _his2 buttocks as wide as they'll go. With _him2 pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking $himself hard, not certain what you mean, since $his cock is useless. To make it clear, you push two fingers into $slaves[$partner].slaveName's butt, finger fucking _his2 asshole until $activeSlave.slaveName takes over. Once $he's set, off the two of you go, with poor $slaves[$partner].slaveName gasping and grimacing as _he2 gets it rough in both holes. $activeSlave.slaveName uses as many fingers as $he can, always at least one more than $slaves[$partner].slaveName would like. <<set $slaves[$partner].vaginalCount++, $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $analTotal++, $penetrativeTotal++>> <<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina > 0)>> You <<if ($PC.dick == 0)>>step into a strap-on and tell _him2 to ride it<<else>>tell _him2 to ride your dick<</if>>, facing you. _He2 does, with some trepidation, which increases when you reach behind _him2 and spread _his2 buttocks as wide as they'll go. With _him2 pinned, you tell $activeSlave.slaveName to come over and join you, indicating a strap-on for slave use, on a side shelf. $activeSlave.slaveName hurries into it and comes over. You stop $slaves[$partner].slaveName's abortive humping and hold _his2 hips in place while $activeSlave.slaveName gets $his fake cock up _his2 ass. Once $he's set, off the two of you go, with poor $slaves[$partner].slaveName gasping and grimacing as _he2 gets it rough in both holes. $activeSlave.slaveName murmurs calumnies in $slaves[$partner].slaveName's ear, pinches _his2 nipples, and generally adds humiliation above and beyond being double penetrated by _his2 owner and _his2 rival. <<set $slaves[$partner].vaginalCount++, $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $analTotal++, $penetrativeTotal++>> <<else>> Unforeseen combination of rival stats; yell at FC Dev to write a scene for these slaves. <</if>> <<if passage() !== "Slave Interact">> <<set $nextLink = "AS Dump">> <</if>>
DankWolf/fc
src/npc/fRival.tw
tw
bsd-3-clause
13,020
:: FSlaveImpreg [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact", $impregnatrix = 0, $eligibility = 0>> //$activeSlave.slaveName is fertile; now you must select a slave with both a penis and potent testicles.// <br><br> __Select an eligible slave to serve as the semen donatrix:__ <br><br> <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].ID != $activeSlave.ID) && canImpreg($activeSlave, $slaves[$i])>> <br><<print "[[$slaves[$i].slaveName|FSlaveImpreg Consummate][$impregnatrix = $slaves[" + $i + "], $i = " + $i + "]]">> <<set $eligibility = 1>> <</if>> <</for>> <<if ($eligibility == 0)>> //You have no slaves capable of inseminating others.// <</if>>
DankWolf/fc
src/npc/fSlaveImpreg.tw
tw
bsd-3-clause
696
:: FSlaveImpreg Consummate [nobr] The first necessary step is to prepare the donatrix. <<set _penCountBonus = random(6,20), _analCountBonus = _penCountBonus, _vagCountBonus = _penCountBonus>> <<set $impregnatrix.penetrativeCount += _penCountBonus+1, $penetrativeTotal += _penCountBonus+1>> <<run clearSummaryCache($activeSlave)>> <<setLocalPronouns $activeSlave>> <<run clearSummaryCache($impregnatrix)>> <<setLocalPronouns $impregnatrix 2>> <<if ($impregnatrix.fetish == "pregnancy") && ($impregnatrix.fetishKnown == 1) && ($impregnatrix.fetishStrength > 60) && ($impregnatrix.devotion >= -20)>> This is very easy, since $impregnatrix.slaveName has an impregnation fetish. <<if $impregnatrix.pregKnown == 1>> _He2's pregnant, and as far as _he2's concerned, everyone should be pregnant. $He's @@.hotpink;happy to spread the love.@@ <<elseif isFertile($impregnatrix)>> _He2'd love to get pregnant _himself2, but as far as _he2's concerned, putting a baby in someone else is the @@.hotpink;next best thing.@@ <<else>> _He2's been deeply unhappy that there's no prospect of _him2 ever being able to carry a child, and this is the @@.hotpink;next best thing@@ for _him2. <</if>> <<set $impregnatrix.devotion += 4>> <<if ($impregnatrix.preg == -3)>>_His2 member remains limp despite the prospect of getting another slave pregnant, but a direct injection of vasodilators quickly fixes that for this special occasion. <<else>>_His2 member springs instantly to attention at the prospect of getting another slave pregnant. <</if>> <<elseif ($impregnatrix.attrXX > 65) && ($impregnatrix.attrKnown == 1) && ($impregnatrix.devotion >= -20)>> Since $impregnatrix.slaveName likes sticking _his2 cock in girls, _he2 doesn't take much convincing. <<if ($impregnatrix.preg == -3)>>_His2 member remains limp despite the prospect of <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>, but a direct injection of vasodilators quickly fixes that for this special occasion. <<else>>_His2 member springs instantly to attention at the prospect of pussy. <</if>> <<elseif ($impregnatrix.devotion > 50)>> Since $impregnatrix.slaveName is devoted to you, _he2'll eagerly fuck anything you tell _him2 to fuck. <<if ($impregnatrix.preg == -3)>>_He2 accepts a direct injection of vasodilators to counteract the hormones keeping _him2 soft, <<else>>_He2 quickly gets _himself2 hard, <</if>> only a certain confusion in _his2 look betraying that _he2 realizes how special an occasion this is. <<elseif ($impregnatrix.devotion > 20)>> Since $impregnatrix.slaveName is obedient, _he2'll fuck anything you tell _him2 to fuck. <<if ($impregnatrix.preg == -3)>>_He2 accepts a direct injection of vasodilators to counteract the hormones keeping _him2 soft, <<else>>_He2 hurriedly gets _himself2 hard, <</if>> only a slight hesitation betraying _his2 realization that this is a special occasion. <<elseif ($impregnatrix.devotion >= -20)>> Since $impregnatrix.slaveName does not resist your will, _he2 should comply reasonably well. <<if ($impregnatrix.preg == -3)>>_He2 accepts a direct injection of vasodilators to counteract the hormones keeping _him2 soft, <<else>>_He2 has to work to get _himself2 hard despite _his2 doubts, <</if>> fear and disgust showing on _his2 face as _he2 absorbs the perversion of the natural order of things _he2's about to experience. <<else>> Since $impregnatrix.slaveName is unlikely to comply willingly, you simply restrain _him2 and administer a massive dose of vasodilators, directly where they will do the most good. $impregnatrix.slaveName writhes with the pain of the injection, which is compounded as _he2 springs agonizingly erect. <</if>> <br><br> Next, you see to $activeSlave.slaveName. <<if $activeSlave.mpreg == 1>> <<set $activeSlave.analCount += _analCountBonus+1>> <<set $analTotal += _analCountBonus+1>> <<else>> <<set $activeSlave.vaginalCount += _vagCountBonus+1>> <<set $vaginalTotal += _vagCountBonus+1>> <</if>> <<if ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && (($activeSlave.vagina == 0) || (($activeSlave.anus == 0) && ($activeSlave.mpreg == 1)))>> $He cries with joy and presents $his virgin <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> to $impregnatrix.slaveName for fertilization. @@.hotpink;$He is grateful@@ for this fulfillment of $his fondest wish and naturally @@.lime;will break in $his <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>.@@ <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> $He cries with joy and presents $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> to $impregnatrix.slaveName for breeding. @@.hotpink;$He is grateful@@ for this fulfillment of $his fondest wish. <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion > 20) && (($activeSlave.vagina == 0) || (($activeSlave.anus == 0) && ($activeSlave.mpreg == 1)))>> $He accepts your orders without comment and presents $his virgin <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> to $impregnatrix.slaveName for fertilization. $He gasps in shock when $he feels _his2 hot seed. @@.hotpink;$He is broken to slavery@@ by this application of $his body, which naturally @@.lime;will break in $his <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>.@@ <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.devotion += 10>> <<elseif ($activeSlave.devotion >= -20) && (($activeSlave.vagina == 0) || (($activeSlave.anus == 0) && ($activeSlave.mpreg == 1)))>> $He is clearly unhappy at the idea of losing $his pearl of great price to $impregnatrix.slaveName; this probably isn't what $he imagined $his first real sex would be like. Worse, $he knows $he's fertile and realizes $he'll likely get pregnant. Nevertheless, @@.hotpink;$he is broken to slavery@@ by this application of $his body, which naturally @@.lime;will break in $his <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>.@@ <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.devotion += 4>> <<elseif (($activeSlave.vagina == 0) || (($activeSlave.anus == 0) && ($activeSlave.mpreg == 1)))>> As you anticipated, $he refuses to give $impregnatrix.slaveName $his virginity. You restrain $him despite $his @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel tableau @@.lime;will break in $his <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>.@@ <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <<if $activeSlave.mpreg == 1>> <<set $activeSlave.anus = 1>> <<else>> <<set $activeSlave.vagina = 1>> <</if>> <<elseif ($activeSlave.amp == 1)>> You set $his limbless torso up for $impregnatrix.slaveName. <<elseif tooBigBreasts($activeSlave)>> You set $him up for $impregnatrix.slaveName, face down so the weight of $his tits pins $him helplessly in place. <<elseif tooBigButt($activeSlave)>> You set $him up for $impregnatrix.slaveName, face down so the weight of $his giant ass pins $him helplessly in place and gives $impregnatrix.slaveName a lovely cushion to thrust against. <<elseif tooBigDick($activeSlave)>> You set $him up for $impregnatrix.slaveName, face up so $he is pinned under the weight of $his giant cock. <<elseif tooBigBalls($activeSlave)>> You set $him up for $impregnatrix.slaveName, face down so the weight of $his giant balls anchor $him helplessly in place. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He is accustomed to submit to you, but as a natural submissive $he doesn't have much trouble submitting to $impregnatrix.slaveName's seed instead. <<elseif $activeSlave.devotion < -20>> $He tries to refuse, so you restrain $him despite $his resistance to the idea of being made a breeder. <<elseif $activeSlave.devotion <= 20>> $He obeys your orders reluctantly, arranging $himself for <<if $activeSlave.mpreg == 1>>anal<<else>>vaginal<</if>> sex despite $his obvious hesitation to be made a breeder. <<elseif $activeSlave.devotion < 10>> $He obeys your orders, arranging $himself for <<if $activeSlave.mpreg == 1>>anal<<else>>vaginal<</if>> sex despite $his slight hesitation at the idea of being made a breeder. <<else>> $He happily obeys your orders, getting ready to serve <<if def $PC.customTitle>>$his $PC.customTitle by making you<<elseif $PC.title != 0>>$his Master by making him<<else>>$his Mistress by making her<</if>> another slave. <</if>> <<= knockMeUp($activeSlave, 100, 2, $impregnatrix.ID, 1)>> <br><br> <<if ($activeSlave.devotion < -20) && ($impregnatrix.devotion < -20)>> Since you have two restrained slaves, it's up to you to do all the work. You put $activeSlave.slaveName on the couch with $his <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> available, and then maneuver $impregnatrix.slaveName's dick into place. The two slaves make no further moves until you deal $impregnatrix.slaveName a terrific swat across the ass and promise to give _him2 more of the same until _he2 gets going. After watching them mechanically go at it for a while, you stop $impregnatrix.slaveName, insert an electrostimulator up _his2 rectum, and administer a shock to _his2 <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> that forces _him2 to empty _his2 nuts into $activeSlave.slaveName. Both slaves @@.mediumorchid;resent@@ what you made them do and @@.gold;fear you@@ as a result. <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <<set $impregnatrix.devotion -= 5, $impregnatrix.trust -= 5>> <<set $impregnatrix.analCount += 1, $analTotal += 1>> <<if ($impregnatrix.anus == 0)>> $impregnatrix.slaveName would have been reluctant to @@.lime;lose _his2 anal virginity@@ in any case, but being assraped by a metal probe that shocked _him2 into orgasm so that _he2 would impregnate another slave is @@.mediumorchid;a special level@@ of violation for _him2. <<set $impregnatrix.devotion -= 5, $impregnatrix.anus = 1>> <</if>> <<elseif ($impregnatrix.devotion < -20)>> Since your semen donatrix is restrained, you order $activeSlave.slaveName to present $himself on the couch, and then maneuver $impregnatrix.slaveName's dick into place. $activeSlave.slaveName does $his best to hump $himself against the unwilling cock until you deal $impregnatrix.slaveName a terrific swat across the ass and promise to give _him2 more of the same until _he2 gets going. After watching _him2 mechanically fuck for a while, you stop _him2, push an electrostimulator up _his2 butt, and administer a shock to _his2 <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> that forces _him2 to empty _his2 nuts into $activeSlave.slaveName. $He @@.mediumorchid;resents@@ what you made _him2 do and @@.gold;fears you@@ as a result. Though $activeSlave.slaveName accepts the situation, $he looks into $impregnatrix.slaveName's eyes with obvious apology. <<set $impregnatrix.devotion -= 5, $impregnatrix.trust -= 5>> <<set $impregnatrix.analCount += 1, $analTotal += 1>> <<if ($impregnatrix.anus == 0)>> $impregnatrix.slaveName would have been reluctant to @@.lime;lose _his2 anal virginity@@ in any case, but being assraped by a metal probe that shocked _him2 into orgasm so that _he2 would impregnate another slave is @@.mediumorchid;a special level@@ of violation for _him2. <<set $impregnatrix.devotion -= 5, $impregnatrix.anus = 1>> <</if>> <<elseif ($impregnatrix.fetish == "pregnancy") && ($impregnatrix.fetishStrength > 60) && ($impregnatrix.devotion > 20) && ($activeSlave.devotion < -20)>> You arrange $activeSlave.slaveName on the couch with $his fertile pussy defenseless and available, and then tell the randy $impregnatrix.slaveName that it's all _hers2. The slave life has so affected $impregnatrix.slaveName that _he2 is quite eager to rape another slave pregnant to fulfill _his2 desire to reproduce. _He2 finishes with indecent speed and looks almost disappointed until you tell _him2 to take _his2 time and be thorough. By the end of the day $activeSlave.slaveName's <<if $activeSlave.mpreg == 1>>ass<<else>>cunt<</if>> is dripping cum, to $his @@.gold;horror@@ and @@.mediumorchid;resentment,@@ while $impregnatrix.slaveName is lying next to $him on the couch in a state of obvious @@.hotpink;satiation and bliss.@@ $impregnatrix.slaveName kisses $activeSlave.slaveName's stomach and expresses the hope that $he'll produce a good new slave. <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <<set $impregnatrix.devotion += 4>> <<elseif ($impregnatrix.energy > 95) && ($impregnatrix.devotion > 20) && ($activeSlave.devotion < -20)>> You arrange $activeSlave.slaveName on the couch with $his fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> defenseless and available, and then tell the randy $impregnatrix.slaveName that it's all _hers2. The slave life has so affected $impregnatrix.slaveName that _he2 is quite eager to rape another slave pregnant, just for the perverted novelty of the act. _He2 blows _his2 load with indecent speed and looks crushed until you tell _him2 to take _his2 time and be thorough. By the end of the day $activeSlave.slaveName's <<if $activeSlave.mpreg == 1>>anus<<else>>cunt<</if>> is dripping cum, to $his @@.gold;horror@@ and @@.mediumorchid;resentment,@@ while $impregnatrix.slaveName is lying next to $him on the couch in a state of obvious @@.hotpink;satiation and bliss.@@ $impregnatrix.slaveName kisses $activeSlave.slaveName's stomach and expresses the hope that you'll let _him2 do this again sometime. <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <<set $impregnatrix.devotion += 4>> <<elseif ($activeSlave.devotion <= 20) || ($impregnatrix.devotion <= 20)>> You order $activeSlave.slaveName onto the couch and tell $impregnatrix.slaveName to get on with it. They fuck mechanically, gazing with roiling emotions into each others' eyes. They do seem to come to some sort of a nonverbal understanding on the necessity of getting it done, and there is no real unhappiness in either of them when they finish and disentangle themselves, with $impregnatrix.slaveName's rapidly softening dick slipping easily out of $activeSlave.slaveName's cum-filled <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. <<elseif ($activeSlave.devotion <= 50) || ($impregnatrix.devotion <= 50)>> You order $activeSlave.slaveName and $impregnatrix.slaveName to get on with it. They fuck mechanically at first, gazing with roiling emotions into each others' eyes. Eventually, they begin to enjoy the extreme intimacy of the act, finding between themselves a hint of a life before slavery, when men and women had sex within the bonds of marriage for the purpose of procreation. They finish and resume life as slaves, the light of this intimacy diminishing, softening with $impregnatrix.slaveName's dick and dripping away with the contents of $activeSlave.slaveName's cum-filled <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. <<elseif $activeSlave.mpreg == 1>> The parents-to-be need little encouragement. They embrace happily and turn eagerly to the business of anal sex in the cowgirl position. They take their time, humping slowly and gazing into each others' eyes. After a little while, though, $activeSlave.slaveName looks over to where you're sitting, the invitation clear in $his eyes. As soon as you stand to come over, $activeSlave.slaveName turns around on $impregnatrix.slaveName's cock and opens wide for you. You and $impregnatrix.slaveName enjoy the mother-to-be gently until $he climaxes, $his eager oral reaching a fever pitch, bringing you to your own climax. <<if $PC.dick == 1>> <<if canDoVaginal($impregnatrix)>> Pulling out, you flip them again so that $impregnatrix.slaveName is on top and switch to _his2 pussy instead, stimulating _his2 <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> with a good fucking until _he2 blows _his2 load into $activeSlave.slaveName's fertile <<if $activeSlave.mpreg == 1>>ass<<else>>cunt<</if>>. The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh with three loads inside them. <<if ($impregnatrix.vagina == 0)>> $impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including it being _his2 @@.lime;first time@@ as _he2 inseminated $activeSlave.slaveName. <<set $impregnatrix.devotion += 4, $impregnatrix.vagina = 1>> <</if>> <<if $PC.dick == 1 && $impregnatrix.eggType == "human" && canGetPregnant($impregnatrix)>> <<= knockMeUp($impregnatrix, 10, 0, -1, 1)>> <</if>> <<set $impregnatrix.vaginalCount += _penCountBonus, $vaginalTotal += _penCountBonus>> <<elseif canDoAnal($impregnatrix)>> Pulling out, you flip them again so that $impregnatrix.slaveName is on top and switch to _his2 ass instead, stimulating _his2 <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> with a good assfuck until _he2 blows _his2 load into $activeSlave.slaveName's fertile <<if $activeSlave.mpreg == 1>>ass<<else>>cunt<</if>>. The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh with three loads inside them. <<if ($impregnatrix.anus == 0)>> $impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including taking _his2 @@.lime;first buttfuck@@ as _he2 inseminated $activeSlave.slaveName. <<set $impregnatrix.devotion += 4, $impregnatrix.anus = 1>> <</if>> <<if $PC.dick == 1 && $impregnatrix.eggType == "human" && canGetPregnant($impregnatrix)>> <<= knockMeUp($impregnatrix, 10, 1, -1, 1)>> <</if>> <<set $impregnatrix.analCount += _penCountBonus, $analTotal += _penCountBonus>> <<else>> The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh. <</if>> <<else>> <<if canDoVaginal($impregnatrix)>> Pulling back, you flip them again so that $impregnatrix.slaveName is on top and don a strapon. You begin stimulating _his2 <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> with a good fucking until _he2 blows _his2 load into $activeSlave.slaveName's fertile <<if $activeSlave.mpreg == 1>>ass<<else>>cunt<</if>>. The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh. <<if ($impregnatrix.vagina == 0)>> $impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including it being _his2 @@.lime;first time@@ as _he2 inseminated $activeSlave.slaveName. <<set $impregnatrix.devotion += 4, $impregnatrix.vagina = 1>> <</if>> <<set $impregnatrix.vaginalCount += _penCountBonus, $vaginalTotal += _penCountBonus>> <<elseif canDoAnal($impregnatrix)>> Pulling back, you flip them again so that $impregnatrix.slaveName is on top and don a strapon. You begin stimulating _his2 <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> with a good assfuck until _he2 blows _his2 load into $activeSlave.slaveName's fertile <<if $activeSlave.mpreg == 1>>ass<<else>>cunt<</if>>. The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh. <<set $impregnatrix.analCount += _penCountBonus, $analTotal += _penCountBonus>> <<if ($impregnatrix.anus == 0)>> $impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including taking _his2 @@.lime;first buttfuck@@ as _he2 inseminated $activeSlave.slaveName. <<set $impregnatrix.devotion += 4, $impregnatrix.anus = 1>> <</if>> <<else>> The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh. <</if>> <</if>> <<set $impregnatrix.oralCount += _penCountBonus, $oralTotal += _penCountBonus>> <<set $activeSlave.devotion += 4>> <<set $impregnatrix.devotion += 4>> <<else>> <<set _didImpregnatrix = 0>> The parents-to-be need little encouragement. They embrace happily and turn eagerly to the business of vanilla sex in the missionary position. They take their time, humping slowly and gazing into each others' eyes. After a little while, though, $activeSlave.slaveName looks over $impregnatrix.slaveName's shoulder to where you're sitting, the invitation clear in $his eyes. As soon as you stand to come over, they roll over without being ordered to <<if canDoAnal($activeSlave)>> present $activeSlave.slaveName's butthole. <<set $activeSlave.analCount += _penCountBonus, $analTotal += _penCountBonus>> <<else>> invite you into $activeSlave.slaveName's crowded pussy. <<set $activeSlave.vaginalCount += _penCountBonus, $vaginalTotal += _penCountBonus>> <</if>> You and $impregnatrix.slaveName double penetrate the mother-to-be gently until $he climaxes, clenching you to orgasm in turn with $his spasms. Pulling out, you offer <<if $PC.dick ==1>>yourself<<else>>your strap-on<</if>> to $activeSlave.slaveName's gasping mouth so $he can <<if $PC.dick ==1>>suck you hard again<<else>>lube the phallus with some saliva<</if>> as $he continues riding cock. Once <<if $PC.dick ==1>>stiff<<else>>the strap-on is nice and wet<</if>>, you flip them again so that $impregnatrix.slaveName is back on top and switch to _his2 <<if canDoVaginal($activeSlave)>> feminine slit instead, stimulating _his2 <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> with a hard fucking <<set _didImpregnatrix = 1>> <<elseif canDoAnal($activeSlave)>> ass instead, stimulating _his2 <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> with a good assfuck <<set _didImpregnatrix = 2>> <<else>> mouth instead, giving _him2 a good facefuck <<set $impregnatrix.oralCount += _penCountBonus, $oralTotal += _penCountBonus>> <</if>> until _he2 blows _his2 load into $activeSlave.slaveName's fertile cunt. The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh with three loads inside them. <<set $activeSlave.devotion += 4>> <<set $impregnatrix.devotion += 4>> <<if _didImpregnatrix == 1>> <<if ($impregnatrix.vagina == 0)>> $impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including losing _his2 @@.lime;virginity@@ as _he2 inseminated $activeSlave.slaveName. <<set $impregnatrix.devotion += 4, $impregnatrix.vagina = 1>> <</if>> <<set $impregnatrix.vaginalCount += _penCountBonus, $vaginalTotal += _penCountBonus>> <<if $PC.dick == 1 && $impregnatrix.eggType == "human" && canGetPregnant($impregnatrix)>> <<= knockMeUp($impregnatrix, 10, 0, -1, 1)>> <</if>> <<elseif _didImpregnatrix == 2>> <<if ($impregnatrix.anus == 0)>> $impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including taking _his2 @@.lime;first buttfuck@@ as _he2 inseminated $activeSlave.slaveName. <<set $impregnatrix.devotion += 4, $impregnatrix.anus = 1>> <</if>> <<set $impregnatrix.analCount += _penCountBonus, $analTotal += _penCountBonus>> <<if $PC.dick == 1 && $impregnatrix.eggType == "human" && canGetPregnant($impregnatrix)>> <<= knockMeUp($impregnatrix, 10, 1, -1, 1)>> <</if>> <</if>> <<if ($activeSlave.anus == 0) && canDoAnal($activeSlave)>> $activeSlave.slaveName has been used as a slave in a truly thorough way today: $he has @@.hotpink;accepted@@ both $his @@.lime;first anal@@ and insemination by $impregnatrix.slaveName. <<set $activeSlave.devotion += 4, $activeSlave.anus = 1>> <</if>> <</if>> Throughout the week, you keep $activeSlave.slaveName's <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> intimate with $impregnatrix.slaveName's cock. In the end, you are certain $activeSlave.slaveName is carrying $impregnatrix.slaveName's child. <<if $arcologies[0].FSRestart != "unset" && $eugenicsFullControl != 1>> Rumors spread about you breeding your slaves; the Societal Elite are @@.red;displeased@@ by these rumors. <<set $failedElite += 1>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset" && $activeSlave.mpreg == 1>> Society @@.green;approves@@ of your breeding your slaves ass; this advances the ideal all a slave needs is their rear. <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderRadicalist += 0.05*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset" && $activeSlave.mpreg == 1>> Society @@.red;is disgusted@@ by this degenerate form of reproduction. <<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderFundamentalist -= 0.05*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> Society @@.green;approves@@ of your breeding your slaves; this advances the ideal of a durable, self propagating race of slaves. <<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderFundamentalist += 0.05*$FSSingleSlaveRep>> <</if>> <br><br> You prepare the necessary file on their possible offspring. Upon birth, it will be remanded to a slave orphanage to be raised to the age of $minimumSlaveAge and then sold, but its likely appearance and traits are already worth noting. $activeSlave.slaveName and $impregnatrix.slaveName are likely to produce <<if ($seeRace == 1)>> <<if ($activeSlave.race == "white") && ($impregnatrix.race == "white")>> a pure white, <<elseif ($activeSlave.race == "asian") && ($impregnatrix.race == "asian")>> a pure Asian, <<elseif ($activeSlave.race == "latina") && ($impregnatrix.race == "latina")>> a pure latina, <<elseif ($activeSlave.race == "black") && ($impregnatrix.race == "black")>> a pure black, <<elseif ($activeSlave.race == "middle eastern") && ($impregnatrix.race == "middle eastern")>> a pure Middle Eastern, <<elseif ($activeSlave.race == "malay") && ($impregnatrix.race == "malay")>> a pure malay, <<elseif ($activeSlave.race == "white") && ($impregnatrix.race == "black")>> a mulatto, <<elseif ($activeSlave.race == "black") && ($impregnatrix.race == "white")>> a mulatto, <<elseif ($activeSlave.race == "white") && ($impregnatrix.race == "latina")>> a mestizo, <<elseif ($activeSlave.race == "latina") && ($impregnatrix.race == "white")>> a mestizo, <<elseif ($activeSlave.race == "asian") && ($impregnatrix.race == "black")>> an Afro-Asian, <<elseif ($activeSlave.race == "black") && ($impregnatrix.race == "asian")>> an Afro-Asian, <<elseif ($activeSlave.race == "middle eastern") && ($impregnatrix.race == "black")>> an Afro-Arab, <<elseif ($activeSlave.race == "black") && ($impregnatrix.race == "middle eastern")>> an Afro-Arab, <<elseif ($activeSlave.race == "indo-aryan") && ($impregnatrix.race == "black")>> an Afro-Indian, <<elseif ($activeSlave.race == "black") && ($impregnatrix.race == "indo-aryan")>> an Afro-Indian, <<elseif ($activeSlave.race == "amerindian") && ($impregnatrix.race == "white")>> a mestizo, <<elseif ($activeSlave.race == "white") && ($impregnatrix.race == "amerindian")>> a mestizo, <<elseif ($activeSlave.race == $impregnatrix.race) && ($activeSlave.race !== "mixed race") && ($impregnatrix.race !== "mixed race")>> an ethnically pure, <<elseif ($activeSlave.race !== $impregnatrix.race) && ($activeSlave.race !== "mixed race") && ($impregnatrix.race !== "mixed race")>> a biracial, <<else>> mixed ethnicity, <</if>> <</if>> <<if (($activeSlave.intelligence+$impregnatrix.intelligence) > 3)>> brilliant, <<elseif (($activeSlave.intelligence+$impregnatrix.intelligence) > 1)>> smart, <<elseif (($activeSlave.intelligence+$impregnatrix.intelligence) < -3)>> cretinous, <<elseif (($activeSlave.intelligence+$impregnatrix.intelligence) < -1)>> stupid, <</if>> <<if (($activeSlave.height+$impregnatrix.height) > 185)>> tall, <<elseif (($activeSlave.height+$impregnatrix.height) < 160)>> short, <<else>> middle height, <</if>> <<if (($activeSlave.boobs+$impregnatrix.boobs-$activeSlave.boobsImplant-$impregnatrix.boobsImplant) > 1500)>> big-titted <<elseif (($activeSlave.boobs+$impregnatrix.boobs-$activeSlave.boobsImplant-$impregnatrix.boobsImplant) < 700)>> flat-chested <<else>> moderately-breasted <</if>> <<if (($activeSlave.butt+$impregnatrix.butt-$activeSlave.buttImplant-$impregnatrix.buttImplant) > 9)>> slave with a huge ass. <<elseif (($activeSlave.butt+$impregnatrix.butt-$activeSlave.buttImplant-$impregnatrix.buttImplant) < 5)>> slave with a flat ass. <<else>> slave with a decent ass. <</if>> <<set $slaves[$i] = $impregnatrix>> /* save changes -- $i is already set to the index of the impregnatrix by fSlaveImpreg */
DankWolf/fc
src/npc/fSlaveImpregConsummate.tw
tw
bsd-3-clause
29,033
:: family panic [nobr] <<set $nextButton = "Back", $nextLink = "Main">> <<set $slaves.forEach(function(s) { s.sisters = 0; s.daughters = 0; })>> <<set $PC.daughters = 0, $PC.sisters = 0>> <<for _fp = 0; _fp < $slaves.length; _fp++>> <<if ($slaves[_fp].mother == -1 || $slaves[_fp].father == -1)>> <<set $PC.daughters++>> <</if>> <<if areSisters($slaves[_fp], $PC) > 0>> <<set $PC.sisters++>> <</if>> <<for _fpt = 0; _fpt < $slaves.length; _fpt++>> <<if ($slaves[_fpt].mother == $slaves[_fp].ID) || ($slaves[_fpt].father == $slaves[_fp].ID)>> <<set $slaves[_fp].daughters++>> <</if>> <<if areSisters($slaves[_fpt], $slaves[_fp]) > 0>> <<set $slaves[_fp].sisters++>> <</if>> <</for>> <</for>> //Family relations flushed and rebuilt.//
DankWolf/fc
src/npc/familyPanic.tw
tw
bsd-3-clause
760
:: Import Slave [nobr] <<set $nextButton = "Continue", $nextLink = "Slave Interact">> //Paste the code into the text box and click Apply// <br><br> <span id = "import"> </span> <<set $tempSlave = "">> <<textbox "$tempSlave" $tempSlave>> <<link "Apply">> <<if (def $tempSlave) && ($tempSlave !== "")>> <<set $tempSlave = eval('({' + $tempSlave + '})')>> <<set $tempSlave.ID = $IDNumber>> <<set $IDNumber += 1>> <<AddSlave $tempSlave>> <<replace #import>> ''Slave imported successfully!'' <br><br> <</replace>> <<unset $tempSlave>> <<else>> <<replace #import>> ''Slave not imported!'' <br><br> <</replace>> <</if>> <</link>> <br><br> <<link "Continue">> <<goto "Slave Interact">> <</link>>
DankWolf/fc
src/npc/importSlave.tw
tw
bsd-3-clause
726
:: newSlaveIncestSex [nobr] <br/><br/> /* setup pronouns (switch on vagina for sisters and herms regardless of genes) */ <<set _oneshe = "she" >> <<set _oneher = "her" >> <<if $sissy.vagina == -1 >> <<set _oneshe = "he" >> <<set _oneher = "his" >> <</if>> <<set _othershe = "she" >> <<set _otherher = "her" >> <<if $activeSlave.vagina == -1 >> <<set _othershe = "he" >> <<set _otherher = "his" >> <</if>> /* setup identifiers */ <<if $familyTesting == 1 >> <<set _one = relativeTerm($activeSlave, $sissy)>> /* sissy is active's blank */ <<set _other = relativeTerm($sissy, $activeSlave)>> /* active is sissy's blank */ <<else>> <<set _one = $sissy.relation >> <<set _other = $activeSlave.relation >> <</if>> /* gender relation descriptions */ /* TODO: is there a function for gender-aware relationships? */ <<if $sissy.vagina == -1 >> <<set _one = _one.replace("mother","father").replace("sister","brother").replace("daughter","son") >> <</if>> <<if $activeSlave.vagina == -1 >> <<set _other = _other.replace("mother","father").replace("sister","brother").replace("daughter","son") >> <</if>> <<if _one == _other >> /* two sisters / brothers: identify by age */ <<if $sissy.actualAge > $activeSlave.actualAge>> <<set _onelong = "older "+_one >> <<set _otherlong = "younger "+_other >> <<elseif $sissy.actualAge < $activeSlave.actualAge>> /* Note: this is never true (at least without extended family mode) */ <<set _onelong = "younger "+_one >> <<set _otherlong = "older "+_other >> <<else>> /* twins, no real differentiation */ <<if $sissy.vagina == -1 >> <<set _onelong = _one + " brother">> <<else>> <<set _onelong = _one + " sister">> <</if>> <<if $activeSlave.vagina == -1 >> <<set _otherlong = _other + " brother" >> <<else>> <<set _otherlong = _other + " sister" >> <</if>> <</if>> <<else>> <<set _onelong = _one>> <<set _otherlong = _other>> <</if>> /* prepare some text passages based on options */ <<set _actions = [] >> <<set _secretions = [] >> <<set _genitals = [] >> <<if ($sissy.dick == 0) || ($activeSlave.dick == 0) >> /* at least one vagina is present */ <<run _actions.push("clit-flinging tongue-action") >> /* TODO: check oral skill of slaves */ <<run _secretions.push("femcum") >> <<run _genitals.push("licked wet cunt") >> <</if>> <<if ($sissy.dick != 0) || ($activeSlave.dick != 0) >> /* at least one penis is present */ <<run _actions.push("nose-pressed-against-balls deep-throats") >> /* TODO: check oral skill of slaves */ <<run _secretions.push("semen") >> <<run _genitals.push("limp dangling cock") >> <</if>> <<if _genitals.length == 1 >> <<set _genitals = _genitals[0]+"s" >> <<else>> <<set _genitals = _genitals.join(" and ") >> <</if>> <<if $debugMode >> SISSY SLAVE (FIRST): <br/> _one ($sissy.relation) <br/> $sissy.physicalAge <br/> _oneshe / _oneher <br/> ACTIVE SLAVE (SECOND): <br/> _other ($activeSlave.relation) <br/> $activeSlave.physicalAge <br/> _othershe / _otherher <br/> <</if>> <span id="result"> <<link "Order them to demonstrate their love for each other">> <<replace "#result">> Now that you own them, you want to see proof of their love for each other. You order the <<if _one == "twin">>twins<<elseif _one == _other && _one == "brother">>brothers<<elseif _one == _other && _one == "sister">>sisters<<else>>_one and _other<</if>> to perform mutual oral sex in front of you. Hesitantly, they assume 69 position on your couch. They either never did this in front of a stranger or never had sex this way before. You remind them that they are sex slaves now. They need to follow all orders, especially sexual ones, so this is a comparatively gentle start. <br/><br/> <<if _one == "twin">>One _one<<else>>The _onelong<</if>> shows more boldness as _oneshe lowers _oneher head towards _oneher _otherlong's privates. <<if $activeSlave.dick == 0 >> Carefully, _oneshe spreads _oneher _other's labia. Then _oneshe continues to give _oneher _other's exposed pussy a few experimental licks. At first, _oneher efforts seem to be futile, but after a while the _otherlong's clit becomes engorged and _otherher juices start flowing. <<else>> Uncertain, _oneshe grabs _oneher <<if _other == "twin">>_other<<else>>_otherlong<</if>>'s penis. Then _oneshe puts _oneher _other's flaccid member into _oneher mouth and gives it an experimental suck. At first, _oneher efforts seem to be futile, but after a while the _otherlong sports a nice, hard erection. <</if>> As the _other's arousal grows, _othershe becomes more eager to please _otherher _onelong, too. Going down on _otherher's lover's genitals, _othershe starts to mimic _otherher ministrations. <<if ($sissy.dick == 0) != ($activeSlave.dick == 0) >> Of course, _othershe has to adapt _otherher actions <<if $sissy.dick == 0 >>from the feelings on _otherher dick to the pussy pressed against _otherher lips.<<else>>from the feelings at _otherher pussy to the dick in _otherher mouth.<</if>> <</if>> <br/><br/> You can tell how uncomfortable they are with you watching them, but as they become increasingly worked up, they lose their inhibitions. Soon, you watch really enthralling <<print $RecETSevent.replace("incest","") >> incest action at your office<<if _actions.length >>, including some enthusiastic <<print _actions.join(" and ")>><</if>>. Eventually, they bring each other to an impressive mutual orgasm. Their lusty moans are only muffled by each others crotches. Spent, exhausted, and with their faces covered in each others <<print _secretions.join(" and ")>>, they untangle to rest comfortably on your couch. <br/><br/> You indicate them to present themselves to you. Still shaking from the aftershocks of their orgasms, they are standing side by side in front of you. Panting, naked and with their _genitals dripping mixed juices. You simply nod, showing your approval. They are visibly relieved, not only sexually. They are more confident of having made the right choice in enslaving themselves to you since you seem @@.mediumaquamarine;trustworthy@@ and @@.hotpink;sympathetic.@@ They hug again, kissing and licking the sexual fluids off each others stained faces. <</replace>> <<set $sissy.devotion += 4>> <<set $sissy.trust += 4>> <<set $sissy.oralCount += 1>> <<set $oralTotal += 1>> <<set $activeSlave.devotion += 4>> <<set $activeSlave.trust += 4>> <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <</link>> </span>
DankWolf/fc
src/npc/newSlaveIncestSex.tw
tw
bsd-3-clause
6,408
:: Remove activeSlave [nobr] <<= removeActiveSlave() >>
DankWolf/fc
src/npc/removeActiveSlave.tw
tw
bsd-3-clause
57
:: RG AS Dump [silently] <<set _SL = $slaves.length, _ID = $activeSlave.ID>> <<set $activeSlave.actualAge = Math.clamp($activeSlave.actualAge, $minimumSlaveAge, 120)>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>> <<set $activeSlave.trust = Number($activeSlave.trust) || 0>> <<set $activeSlave.boobs = Number($activeSlave.boobs) || 200>> <<if $activeSlave.analArea < $activeSlave.anus>> <<set $activeSlave.analArea = $activeSlave.anus>> <</if>> /* RECRUITERS */ <<if $familyTesting == 1>> <<if $activeSlave.canRecruit == 1>> /*<<set $recruiters.push($activeSlave)>>*/ <</if>> <<else>> <<if ($activeSlave.relation == 0)>> <<if random(1,100) <= 5>> <<set $activeSlave.recruiter = "twin">> <<elseif ($activeSlave.actualAge > 32) && (random(1,100) <= 41)>> <<set $activeSlave.recruiter = "mother">> <<elseif ($activeSlave.actualAge < 24) && (random(1,100) <= 40)>> <<set $activeSlave.recruiter = "daughter">> <<elseif ($activeSlave.actualAge < 43) && (random(1,100) <= 20)>> <<set $activeSlave.recruiter = "older sister">> <<elseif ($activeSlave.actualAge < 25) && ($activeSlave.actualAge > 18) && (random(1,100) <= 20)>> <<set $activeSlave.recruiter = "young sister">> <</if>> <</if>> <</if>> <<if $applyCareerBonus == 1>> <<set _seed = 2>> <<if $PC.career == "capitalist">> <<if $activeSlave.whoreSkill < 60>><<set $activeSlave.whoreSkill += 20>><</if>> <<elseif $PC.career == "mercenary">> <<set $activeSlave.trust += 10>> <<elseif $PC.career == "slaver">> <<set $activeSlave.devotion += 10>> <<elseif $PC.career == "medicine">> <<set $activeSlave.boobs += 600, $activeSlave.boobsImplant += 600, $activeSlave.butt += 2, $activeSlave.buttImplant += 2, $activeSlave.lips += 10, $activeSlave.lipsImplant += 10, $activeSlave.waist = -55>> <<elseif $PC.career == "celebrity">> <<if $activeSlave.entertainSkill < 60>><<set $activeSlave.entertainSkill += 20>><</if>> <<elseif $PC.career == "servant">> <<set $activeSlave.trust += 10>> <<set $activeSlave.devotion += 10>> <<elseif $PC.career == "gang">> <<set $activeSlave.health += 5>> <<if $activeSlave.combatSkill < 1>> <<set $activeSlave.combatSkill += 1>> <</if>> <<elseif $PC.career == "BlackHat">> <<set $activeSlave.intelligence++>> <<if $activeSlave.intelligence > 3>> <<set $activeSlave.intelligence = 3>> <</if>> <<elseif $PC.career == "escort">> <<if $activeSlave.entertainSkill < 60>> <<set $activeSlave.entertainSkill += 20>> <</if>> <<if $activeSlave.whoreSkill < 60>> <<set $activeSlave.whoreSkill += 20>> <</if>> <<if ($activeSlave.oralSkill < 60)>> <<set $activeSlave.oralSkill += 20, _seed-->> <</if>> <<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>> <<set $activeSlave.analSkill += 20, _seed-->> <</if>> <<if (_seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>> <<set $activeSlave.vaginalSkill += 20, _seed-->> <</if>> <<elseif $PC.career == "wealth">> <<if ($activeSlave.oralSkill < 60)>> <<set $activeSlave.oralSkill += 20, _seed-->> <</if>> <<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>> <<set $activeSlave.analSkill += 20, _seed-->> <</if>> <<if (_seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>> <<set $activeSlave.vaginalSkill += 20>> <</if>> <<else>> <<set $activeSlave.devotion += 10>> <<if $activeSlave.whoreSkill < 60>><<set $activeSlave.whoreSkill += 20>><</if>> <<if $activeSlave.entertainSkill < 60>><<set $activeSlave.entertainSkill += 20>><</if>> <<if ($activeSlave.oralSkill < 60)>> <<set $activeSlave.oralSkill += 20, _seed-->> <</if>> <<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>> <<set $activeSlave.analSkill += 20, _seed-->> <</if>> <<if (_seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>> <<set $activeSlave.vaginalSkill += 20>> <</if>> <</if>> <<set $careerBonusApplied = 1>> <</if>> <<set _i = $slaveIndices[_ID]>> <<if def _i>> <<set $slaves[_i] = $activeSlave>> <<elseif def $activeSlave.slaveName>> <<AddSlave $activeSlave>> <</if>> <<goto $returnTo>>
DankWolf/fc
src/npc/rgASDump.tw
tw
bsd-3-clause
4,626
:: Commit Starting Girl [nobr] <<set $activeSlave.actualAge = Number($activeSlave.actualAge) || 18>> <<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>> <<set $activeSlave.trust = Number($activeSlave.trust) || 0>> <<if $activeSlave.indenture >= 0>> <<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208) || 26>> <</if>> <<if $activeSlave.pregSource == -1>> <<set $PC.slavesKnockedUp++>> <</if>> <<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274) || 140>> <<set $activeSlave.boobs = Math.clamp(Math.trunc($activeSlave.boobs/50)*50, 0, 50000) || 200>> <<set $activeSlave.origSkin = $activeSlave.skin>> <<set $activeSlave.weekAcquired = 0>> <<set $careerBonusApplied = 0>> <<set $originOveride = 0>> <<if $cash < $minimumSlaveCost>><<goto "Acquisition">><</if>> <<set $showStartingGirlsExplanation = 0>> <<if $createRelatedSlave == 0 && (($hostage == 0) || ($slaveCost > $hostageCost))>> <<set $hostage = $slaveWithoutBonuses, $hostageCost = $slaveCost, $hostageAnnounced = -1>> <</if>> <<= SlaveFullName($activeSlave)>> has been added to your starting stable of slaves. You now have <<print cashFormat($cash)>> remaining. <br> <<if $cash >= $minimumSlaveCost>> <br> <<link "Add another slave, starting from a new slave">> <<StartingGirlsWorkaround>> <<goto "Starting Girls">> <</link>> <<if $familyTesting == 1>> <br>[[Add another slave, based on the previous slave|Starting Girls][$activeSlave = $slaveWithoutBonuses, $startingGirlCopied = 1, $activeSlave.mother = 0, $activeSlave.father = 0]] <<else>> <br>[[Add another slave, based on the previous slave|Starting Girls][$activeSlave = $slaveWithoutBonuses, $activeSlave.relation = 0, $activeSlave.relationTarget = 0, $startingGirlCopied = 1]] <</if>> <<if $createRelatedSlave == 1>> <br> //Add another slave, related to the previous slave:// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $familyTesting == 1>> /* Not needed due to stuffedanon's work <<if $activeSlave.actualAge >= 34>> <<if $activeSlave.ovaries>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Daughter|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "mother", $startingGirlCopied = 1]] <</if>> <<if $activeSlave.balls>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Dick-daughter|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "father", $startingGirlCopied = 1]] //A slave daughter carried and birthed by another woman, impregnated by $activeSlave.slaveName.// <</if>> /% I'm aware this term is ridiculous. If anyone can come up with a better word to reconcile all slaves being female with the act of fatherhood and the masculine nature of the word father, I'm all ears. Wrote myself into a corner on this one. %/ <</if>> <<if $activeSlave.actualAge <= 28>> <<if $activeSlave.mother <= 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Mother|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.mother = $IDNumber, $startingGirlRelation = "daughter", $startingGirlCopied = 1]] <<else>> //This slave already has a mother.// <</if>> <<if $seeDicks>> <<if $activeSlave.father <= 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Dick-mother|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.father = $IDNumber, $startingGirlRelation = "dickdaughter", $startingGirlCopied = 1]] //A slave who provided the impregnation to create $activeSlave.slaveName.// <<else>> //This slave already has a dick-mother.// <</if>> <</if>> <</if>> <<if $activeSlave.actualAge < 44>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Older Sister|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "older sister", $startingGirlCopied = 1]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Twin|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "twin", $startingGirlCopied = 1]] <<if $activeSlave.actualAge > 19>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Younger Sister|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "younger sister", $startingGirlCopied = 1]] <</if>> */ <br>&nbsp;&nbsp;&nbsp;&nbsp;//Use "based on the previous slave" and the available .father and .mother controls to create your family// <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.actualAge <= 8 && ($PC.career == "servant" || $PC.career == "escort") && ($PC.vagina == 1)>> <<else>> <<if $activeSlave.actualAge >= ($fertilityAge + $minimumSlaveAge)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Daughter|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "mother", $startingGirlRelation = "mother", $activeSlave.birthsTotal += 1, $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]] <</if>> <<if $activeSlave.actualAge <= 24>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Mother|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "daughter", $startingGirlRelation = "daughter", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]] <</if>> <<if $activeSlave.actualAge < 44>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Older Sister|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "sister", $startingGirlRelation = "older sister", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Twin|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "twin", $startingGirlRelation = "twin", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]] <<if $activeSlave.actualAge > $minimumSlaveAge+1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Younger Sister|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "sister", $startingGirlRelation = "younger sister", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]] <</if>> <</if>> <</if>> <<elseif $activeSlave.relation == 0>> <br>[[Add another slave, related to the previous slave|Commit Starting Girl][$createRelatedSlave = 1]] <</if>> <</if>> <br>[[Stop adding slaves and take control of the arcology|Acquisition]]
DankWolf/fc
src/npc/startingGirls/commitStartingGirl.tw
tw
bsd-3-clause
6,047
:: More customization options [nobr] <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<set $activeSlave.origHColor = $activeSlave.hColor>> <<set $activeSlave.origEye = $activeSlave.eyeColor>> <<if $activeSlave.birthsTotal > 0>> <<if $activeSlave.pubertyXX < 1>> <<set $activeSlave.birthsTotal = 0>> <</if>> <<set $activeSlave.birthsTotal = Math.clamp($activeSlave.birthsTotal, 0, (($activeSlave.actualAge-$activeSlave.pubertyAgeXX)*50))>> <</if>> ''Birth name:'' <<textbox "$activeSlave.birthName" $activeSlave.birthName "More customization options">> | ''Slave name:'' <<textbox "$activeSlave.slaveName" $activeSlave.slaveName "More customization options">> <br>''Birth surname:'' <<textbox "$activeSlave.birthSurname" $activeSlave.birthSurname "More customization options">> | ''Slave surname:'' <<textbox "$activeSlave.slaveSurname" $activeSlave.slaveSurname "More customization options">> <br>''Career:'' <<textbox "$activeSlave.career" $activeSlave.career "More customization options">> <br>''Nationality:'' <<textbox "$activeSlave.nationality" $activeSlave.nationality "More customization options">> //This will not alter name or race.// <br>''Ethnicity:'' <<textbox "$activeSlave.race" $activeSlave.race "More customization options">> //This will not apply phenotypes.// <br>''Hair color:'' <<textbox "$activeSlave.hColor" $activeSlave.hColor "More customization options">> //This will also set pubic and underarm hair color.// <br>''Eye color:'' <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor "More customization options">> <br>Custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "More customization options">> //Use complete, capitalized and punctuated sentences.// <br>Custom origin story: <<textbox "$activeSlave.origin" $activeSlave.origin "More customization options">> //Use complete, capitalized and punctuated sentences.// <br> <<if $originOveride == 0>> [[Origin Override|More customization options][$originOveride = 1]] //Will keep your custom origin from being overwritten.// <<else>> [[Disable Override|More customization options][$originOveride = 0]] //Will unlock origin and allow slavegen to overwrite it.// <</if>> <<if $activeSlave.prestige>> <br>Reason for prestigiousness: <<textbox "$activeSlave.prestigeDesc" $activeSlave.prestigeDesc>> //Use complete, capitalized and punctuated sentences.// <</if>> <br>Custom description: <<textbox "$activeSlave.customDesc" $activeSlave.customDesc "More customization options">> //Use complete, capitalized and punctuated sentences.// <br>Custom label: <<textbox "$activeSlave.customLabel" $activeSlave.customLabel "More customization options">> //Use a short phrase.// <br><br> ''Pubic hair maintenance:'' $activeSlave.pubicHStyle. [[Waxed|More customization options][$activeSlave.pubicHStyle = "waxed"]] | [[Naturally hairless|More customization options][$activeSlave.pubicHStyle = "hairless"]] | [[Landing strip|More customization options][$activeSlave.pubicHStyle = "in a strip"]] | [[Neat|More customization options][$activeSlave.pubicHStyle = "neat"]] | [[Bushy in the front|More customization options][$activeSlave.pubicHStyle = "bushy in the front and neat in the rear"]] | [[Bushy|More customization options][$activeSlave.pubicHStyle = "bushy"]] | [[Very Bushy|More customization options][$activeSlave.pubicHStyle = "very bushy"]] <br><br> ''Under arm hair maintenance:'' $activeSlave.underArmHStyle. [[Waxed|More customization options][$activeSlave.underArmHStyle = "waxed"]] | [[Naturally hairless|More customization options][$activeSlave.underArmHStyle = "hairless"]] | [[Shaved|More customization options][$activeSlave.underArmHStyle = "shaved"]] | [[Neat|More customization options][$activeSlave.underArmHStyle = "neat"]] | [[Bushy|More customization options][$activeSlave.underArmHStyle = "bushy"]] <br><br> ''Natural skin distinctiveness:'' $activeSlave.markings. [[None|More customization options][$activeSlave.markings = "none"]] | [[Freckles|More customization options][$activeSlave.markings = "freckles"]] | [[Heavily freckled|More customization options][$activeSlave.markings = "heavily freckled"]] | [[Beauty mark|More customization options][$activeSlave.markings = "beauty mark"]] | [[Birthmark|More customization options][$activeSlave.markings = "birthmark"]] <<if $activeSlave.anus > 0>> <br><br> ''External appearance of anus:'' <<if $activeSlave.analArea <= $activeSlave.anus>> Recently stretched to current size. <<elseif $activeSlave.analArea - $activeSlave.anus == 1>> Used to current size. <<else>> Very broad. <</if>> [[Recently stretched|More customization options][$activeSlave.analArea = $activeSlave.anus]] | [[Used to current size|More customization options][$activeSlave.analArea = $activeSlave.anus+1]] | [[Very broad|More customization options][$activeSlave.analArea = $activeSlave.anus+2]] <</if>> <br><br> ''Natural breast shape:'' $activeSlave.boobShape. [[Normal|More customization options][$activeSlave.boobShape = "normal"]] | [[Perky|More customization options][$activeSlave.boobShape = "perky"]] | [[Torpedo-shaped|More customization options][$activeSlave.boobShape = "torpedo-shaped"]] | [[Wide-set|More customization options][$activeSlave.boobShape = "wide-set"]] | [[Downward-facing|More customization options][$activeSlave.boobShape = "downward-facing"]] | [[Saggy|More customization options][$activeSlave.boobShape = "saggy"]] <br><br> ''Births:'' <<textbox "$activeSlave.birthsTotal" $activeSlave.birthsTotal "More customization options">> //How many times she has already given birth, not necessarily while owned by you.// <br><br> [[Continue|Starting Girls]]
DankWolf/fc
src/npc/startingGirls/moreCustomOptions.tw
tw
bsd-3-clause
5,702
:: Starting Girls [nobr] <<if $showStartingGirlsExplanation == 1>> You're no stranger to the Free Cities, which means you're no stranger to slavery. If you wish, you can bring slaves from your past life with you to your arcology. You have <<print cashFormat($cash)>>; you can spend it on slaves here, or bring it with you to start the game. Slaves created here will be much cheaper than if they were purchased on the market. <<if ($PC.dick == 1) && ($PC.vagina == 1) && ($seeDicks != 0 || $makeDicks == 1)>> Since you have both a penis and a vagina yourself, you've obviously had access to a source of advanced surgery and organ farming. @@.springgreen;Slaves get a smaller cost increase here for having both penises and vaginas, and for having both testicles and ovaries.@@ <</if>> <<if $PC.career == "slaver">> Since you personally saw to the capture, breaking and or training of these slaves, @@.springgreen;they cost half of what they normally would have here.@@ <</if>> <<if $slaves.length == 1>> You have one slave already committed. <<elseif $slaves.length > 1>> You have $slaves.length slaves already committed. <</if>> <<else>> You have <<print cashFormat($cash)>> remaining and have <<if $slaves.length == 1>> one slave already committed. <<elseif $slaves.length > 1>> $slaves.length slaves already committed. <</if>> <</if>> <<if $startingGirlCopied == 1>> <<set _tempSlave = clone($activeSlave), $activeSlave = $slaveWithoutBonuses>> <<set $activeSlave.ID = $IDNumber++>> <<if $startingGirlRelation>> <<if $familyTesting == 1>> /* <<switch $startingGirlRelation>> <<case "mother">> <<set $activeSlave.mother = _tempSlave.ID, $activeSlave.actualAge -= random(16,24)>> <<set $activeSlave.father = 0>> <<case "father">> <<set $activeSlave.father = _tempSlave.ID, $activeSlave.actualAge -= random(16,24)>> <<set $activeSlave.mother = 0>> <<case "daughter">> <<set $activeSlave.actualAge += random(16,24), $activeSlave.birthWeek = random(0,51)>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<if $activeSlave.ovaries == 0>><<set $activeSlave.vagina++>><</if>> <<if $activeSlave.father < -2>> /% Find existing siblings. %/ <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].father == $activeSlave.father>> <<set $slaves[_i].mother = $activeSlave.ID>> <</if>> <</for>> <</if>> <<set $activeSlave.mother = 0, $activeSlave.father = 0>> <<case "dickdaughter">> <<set $activeSlave.actualAge += random(16,24), $activeSlave.birthWeek = random(0,51)>> <<set $activeSlave.dick = Math.clamp($activeSlave.dick,2,10)>> <<set $activeSlave.balls = Math.clamp($activeSlave.balls,2,10)>> <<set $activeSlave.scrotum = Math.clamp($activeSlave.scrotum,2,10)>> <<set $activeSlave.father = 0>> <<if $activeSlave.mother < -2>> /% Find existing siblings. %/ <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].mother == $activeSlave.mother>> <<set $slaves[_i].father = $activeSlave.ID>> <</if>> <</for>> <</if>> <<set $activeSlave.mother = 0, $activeSlave.father = 0>> <<case "older sister">> <<set $activeSlave.actualAge += random(2,4)>> <<case "younger sister">> <<set $activeSlave.actualAge -= random(2,4)>> <</switch>> <<if $startingGirlRelation == "older sister" || $startingGirlRelation == "younger sister" || $startingGirlRelation == "twin">> /% Sibling parentage. If the previous slave has defined parentage, that's already shared with the new sibling via the clone. If not, a shared missing parent is applied. %/ <<if $activeSlave.mother == 0>> <<set $activeSlave.mother = $missingParentID>> <<set $missingParentID-->> <<for _i = 0; _i < $slaves.length; _i++>><<if $slaves[_i].ID == _tempSlave.ID>><<set $slaves[_i].mother = $activeSlave.mother>><<break>><</if>><</for>> <</if>> <<if $activeSlave.father == 0>> <<set $activeSlave.father = $missingParentID>> <<set $missingParentID-->> <<for _i = 0; _i < $slaves.length; _i++>><<if $slaves[_i].ID == _tempSlave.ID>><<set $slaves[_i].father = $activeSlave.father>><<break>><</if>><</for>> <</if>> <</if>> <<if $activeSlave.mother && $activeSlave.father>> /% Propogate missing family information across existing slaves. Assumes monogamous reproduction, e.g. all sets of siblings have a pair of exclusive parents. %/ <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].mother == $activeSlave.mother>> <<if $slaves[_i].father == 0>> <<set $slaves[_i].father = $activeSlave.father>> <</if>> <</if>> <<if $slaves[_i].father == $activeSlave.father>> <<if $slaves[_i].mother == 0>> <<set $slaves[_i].mother = $activeSlave.mother>> <</if>> <</if>> <</for>> <</if>> */ <<else>> <<switch $startingGirlRelation>> <<case "mother">> <<set $activeSlave.relation = "daughter", $activeSlave.actualAge -= random(16,24)>> <<case "daughter">> <<set $activeSlave.relation = "mother", $activeSlave.actualAge += random(16,24)>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>> <<case "older sister">> <<set $activeSlave.relation = "sister", $activeSlave.actualAge += random(2,4)>> <<case "younger sister">> <<set $activeSlave.relation = "sister", $activeSlave.actualAge -= random(2,4)>> <<default>> <<set $activeSlave.relation = "twin">> <</switch>> <<set $activeSlave.relationTarget = _tempSlave.ID>> <</if>> <<if $startingGirlRelation != "twin">><<set $activeSlave.birthWeek = random(0,51)>><</if>> <<if $activeSlave.slaveSurname>><<set _familyName = $activeSlave.slaveSurname>><</if>> <<if $activeSlave.birthSurname>><<set _familyBirthSurname = $activeSlave.birthSurname>><</if>> <</if>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<run nationalityToName($activeSlave)>> <<if _familyName>><<set $activeSlave.slaveSurname = _familyName>><</if>> <<if _familyBirthSurname>><<set $activeSlave.birthSurname = _familyBirthSurname>><</if>> <<set $activeSlave.slaveName = $activeSlave.birthName>> <<if $activeSlave.attrKnown == 0>> <<set $activeSlave.attrXX = random(0,100)>> <<set $activeSlave.attrXY = random(0,100)>> <<set $activeSlave.energy = random(1,90)>> <</if>> <<if $activeSlave.fetish != "mindbroken" && $activeSlave.fetishKnown == 0>> <<set $activeSlave.fetishStrength = random(0,90)>> <<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "boobs", "pregnancy", "dom", "sadist", "masochist")>> <</if>> <<set $startingGirlCopied = 0, $startingGirlRelation = 0>> <<elseif $archetyped == 1>> <<run nationalityToName($activeSlave)>> <<set $activeSlave.slaveName = $activeSlave.birthName, $archetyped = 0>> <</if>> __You are customizing this slave:__ <br> <<if $activeSlave == 0>> <<StartingGirlsWorkaround>> <</if>> <<if ($activeSlave.balls == 0)>> <<set $activeSlave.scrotum = 0>> <</if>> <<if ($activeSlave.vagina == -1)>> <<set $activeSlave.vaginaLube = 0>> <</if>> <<if ($activeSlave.ovaries == 0)>> <<set $activeSlave.preg = 0, $activeSlave.pregType = 0, $activeSlave.pregSource = 0, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0>> <<set $activeSlave.belly = 0, $activeSlave.bellyPreg = 0>> <</if>> <<set $activeSlave.actualAge = Math.clamp($activeSlave.actualAge, $minimumSlaveAge, $retirementAge-1) || 18>> <<set $activeSlave.birthWeek = Math.clamp($activeSlave.birthWeek, 0, 51) || 0>> <<set $activeSlave.trust = Math.clamp($activeSlave.trust, -100, 100) || 0>> <<set $activeSlave.devotion = Math.clamp($activeSlave.devotion, -100, 100) || 0>> <<if $activeSlave.father == -1>> <<if $PC.dick == 0>> <<set $activeSlave.father = 0>> <<elseif ($PC.actualAge - $activeSlave.actualAge) < $minimumSlaveAge || (($PC.actualAge - $activeSlave.actualAge) < $potencyAge)>> <<set $activeSlave.father = 0>> <</if>> <<if $saveImported == 1>> <<set $activeSlave.father = 0>> <</if>> <</if>> <<if $activeSlave.mother == -1>> <<if $PC.vagina == 0>> <<set $activeSlave.mother = 0>> <<elseif (($PC.actualAge - $activeSlave.actualAge) < $minimumSlaveAge) || (($PC.actualAge - $activeSlave.actualAge) < $fertilityAge)>> <<set $activeSlave.mother = 0>> <</if>> <<if $saveImported == 1>> <<set $activeSlave.mother = 0>> <</if>> <</if>> /* this block makes starting girls actually apply the slave origins, mostly since it just hates you and everything you do */ <<if $originOveride == 0>> <<if $PC.career == "capitalist">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "To solidify an investment in hermaphrodite self-fertility, you took part in a test successful test trial. Nine months later your daughter was born.">> <<set $activeSlave.customTat = "She has a famous corporate logo tattooed on the nape of her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "Sometimes it pays off to use your body in business deals, and other times you end up burdened with child. She is the result of the latter.">> <<set $activeSlave.customTat = "She has a famous corporate logo tattooed on the nape of her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "To seal a business deal, a client asked you to knock her up. She is the end result of that fling.">> <<set $activeSlave.customTat = "She has a famous corporate logo tattooed on the nape of her neck.">> <<else>> <<set $activeSlave.origin = "You acquired her in the last stages of your career as a successful venture capitalist.">> <<set $activeSlave.customTat = "She has a famous corporate logo tattooed on the nape of her neck.">> <</if>> <<elseif $PC.career == "mercenary">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "Drugs and alcohol can be a potent mix; the night that followed it can sometimes be hard to remember. Needless to say, once your belly began swelling with her, you had to temporarily switch to a desk job for your mercenary group.">> <<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "Drugs and alcohol can be a potent mix; the night that followed it can sometimes be hard to remember. Needless to say, once your belly began swelling with her, you had to temporarily switch to a desk job for your mercenary group.">> <<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "A trip to a brothel after a mission resulted in an unexpected surprise years later.">> <<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">> <<else>> <<set $activeSlave.origin = "You acquired her in the last stages of your career as a noted private military contractor.">> <<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">> <</if>> <<elseif $PC.career == "slaver">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "You never thought you would be capable of impregnating yourself, but years of pleasuring yourself with yourself after missions managed to create her.">> <<set $activeSlave.customTat = "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "A fresh capture once overpowered you and had his way with you. You kept her as a painful reminder to never lower your guard again.">> <<set $activeSlave.customTat = "She has your tiny slaving emblem tattooed behind her left ear.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "Your slaving troop kept several girls as fucktoys, you sired her in your favorite.">> <<set $activeSlave.customTat = "She has your tiny slaving emblem tattooed behind her left ear.">> <<else>> <<set $activeSlave.origin = "You enslaved her personally during the last stages of your slaving career.">> <<set $activeSlave.customTat = "She has your tiny slaving emblem tattooed behind her left ear.">> <</if>> <<elseif $PC.career == "engineer">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "You sired her in yourself after an arcology owner, impressed by your work, rewarded you with a night you'll never forget.">> <<set $activeSlave.customTat = "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "You conceived her after a male arcology owner, impressed by your work, rewarded you with a night you'll never forget.">> <<set $activeSlave.customTat = "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "You sired her after a female arcology owner, impressed by your work, rewarded you with a night you'll never forget.">> <<set $activeSlave.customTat = "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">> <<else>> <<set $activeSlave.origin = "You received her as a gift from an arcology owner impressed by your work.">> <<set $activeSlave.customTat = "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">> <</if>> <<elseif $PC.career == "escort">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "A client paid you a large sum of credits to prove you could literally fuck yourself. She is the result of that lucrative night.">> <<set $activeSlave.customTat = "She has your custom emblem tattooed on her left breast.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "She was the result of unprotected sex with a client. He paid you quite well to enjoy your body as you grew heavy with his child.">> <<set $activeSlave.customTat = "She has the number of times her father came in you while you were pregnant with her tattooed down her back.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "She was the result of unprotected sex with a client. Her mother tracked you down years after her birth to force her upon you.">> <<set $activeSlave.customTat = "She has your name angrily tattooed on her right shoulder.">> <<else>> <<set $activeSlave.origin = "She was a fellow escort you were popular with.">> <<set $activeSlave.customTat = "She has your custom emblem tattooed on her left breast. She got the tattoo after starring in a porno with you.">> <</if>> <<elseif $PC.career == "gang">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "She was the result of a night of hard drugs and unprotected sex after a big score. It took quite a bit of alcohol to come to terms with drunkenly knocking yourself up.">> <<set $activeSlave.customTat = "She has your former gang's sign tattooed on her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "She was the result of a night of hard drugs and unprotected sex after a big score.">> <<set $activeSlave.customTat = "She has your former gang's sign tattooed on her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "She was born from one of your sex toys you knocked up.">> <<set $activeSlave.customTat = "She has your former gang's sign tattooed on her neck.">> <<else>> <<set $activeSlave.origin = "You captured her during your transition to the arcology">> <<set $activeSlave.customTat = "She has your former gang's sign tattooed on her neck.">> <</if>> <<elseif $PC.career == "servant">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "Your late master took pleasure in using his servants in creative ways. He inseminated you with your own sperm, and nine months later, your daughter was born.">> <<set $activeSlave.customTat = "She has your master's brand on her left breast.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "She was another of your late master's servants. She spent nine months in your womb, courtesy of your master.">> <<set $activeSlave.customTat = "She has your master's brand on her left breast.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "She was another of your late master's servants. Your master permitted you to knock up her mother.">> <<set $activeSlave.customTat = "She has your master's brand on her left breast.">> <<elseif $PC.vagina == 1>> <<set $activeSlave.origin = "She was another of your late master's servants. She helped you give birth to his child.">> <<set $activeSlave.customTat = "She has your master's brand on her left breast.">> <<else>> <<set $activeSlave.origin = "She was another of your late master's servants.">> <<set $activeSlave.customTat = "She has your master's brand on her left breast.">> <</if>> <<elseif $PC.career == "medicine">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "She was conceived after a successful experiment in hermaphrodite self-reproduction.">> <<set $activeSlave.customTat = "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "She was conceived after a botched birth control experiment early in your career.">> <<set $activeSlave.customTat = "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "She is the product of an affair with a cute nurse who assisted you in more ways than one.">> <<set $activeSlave.customTat = "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">> <<else>> <<set $activeSlave.origin = "You kept her after her owner failed to pay your bill for performing surgery on her.">> <<set $activeSlave.customTat = "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">> <</if>> <<elseif $PC.career == "celebrity">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "She was conceived after a night of partying and a drunken bet. She nearly killed your career.">> <<set $activeSlave.customTat = "She has your signature, surrounded by hearts, tattooed on the back of her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "She was conceived after a night of partying and a torn condom. She nearly killed your career.">> <<set $activeSlave.customTat = "She has your signature, surrounded by hearts, tattooed on the back of her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "She was conceived after a night of partying and a torn condom.">> <<set $activeSlave.customTat = "She has your signature, surrounded by hearts, tattooed on the back of her neck.">> <<else>> <<set $activeSlave.origin = "She was one of your groupies during your celebrity career.">> <<set $activeSlave.customTat = "She has your signature, surrounded by hearts, tattooed on the back of her neck. She got the tattoo when she was still free.">> <</if>> <<elseif $PC.career == "wealth">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "You bet your body on a sure hand, only to lose. It turns out you could fuck yourself, and not only that, get yourself pregnant.">> <<set $activeSlave.customTat = "She has a small tattoo of a losing hand of cards on the nape of her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "You bet your body on a sure hand, only to lose. Nine months later, your daughter was born.">> <<set $activeSlave.customTat = "She has a small tattoo of a losing hand of cards on the nape of her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "You won a sexual fling with her mother after winning at cards, a gamble that ultimately burdened you.">> <<set $activeSlave.customTat = "She has a small tattoo of a poor hand of cards on the nape of her neck.">> <<else>> <<set $activeSlave.origin = "You won her at cards, a memento from your life as one of the idle rich before you became an arcology owner.">> <<set $activeSlave.customTat = "She has a small tattoo of a winning hand of cards on the nape of her neck.">> <</if>> <<elseif $PC.career == "BlackHat">> <<if $activeSlave.mother == -1 && $activeSlave.father == -1>> <<set $activeSlave.origin = "She was the result of a night of hard celebration after a big score under the glow of monitors and the calming hum of 750 RPM fans. It took quite a bit of alcohol to come to terms with drunkenly knocking yourself up.">> <<set $activeSlave.customTat = "She has your former digital calling card tattooed on her neck.">> <<elseif $activeSlave.mother == -1>> <<set $activeSlave.origin = "She was the result of an intruder brute forcing your firewall, overloading your pleasure sensors, and allowing a corrupted packet to slip by. With a quick wipe of your RAM and cache with some powerful liquor, you have no idea who planted her in your womb.">> <<set $activeSlave.customTat = "She has your former digital calling card tattooed on her neck.">> <<elseif $activeSlave.father == -1>> <<set $activeSlave.origin = "She was born out of a trade for secure data access. Nine months later, your daughter was born.">> <<set $activeSlave.customTat = "She has your former digital calling card tattooed on her neck.">> <<else>> <<set $activeSlave.origin = "She was a case officer you captured after going dark.">> <<set $activeSlave.customTat = "She has your former digital calling card tattooed on her neck.">> <</if>> <<else>> <<set $activeSlave.origin = "You won her at cards, a memento from your life as one of the idle rich before you became an arcology owner.">> <<set $activeSlave.customTat = "She has the silhouette of an arcology tattooed on the nape of her neck.">> <</if>> <</if>> <<if $activeSlave.fetish == "mindbroken">> <<if $activeSlave.amp != 1>> <<set $activeSlave.origin = "You brought her into the arcology mindbroken, little more than a walking collection of fuckable holes.">> <<else>> <<set $activeSlave.origin = "You brought her into the arcology mindbroken, little more than a human onahole.">> <</if>> <</if>> <<set $activeSlave.father = Number($activeSlave.father) || 0>> <<set $activeSlave.mother = Number($activeSlave.mother) || 0>> <<if ($activeSlave.anus > 2 && $activeSlave.analSkill <= 10) || ($activeSlave.anus == 0 && $activeSlave.analSkill > 30)>> <<set $activeSlave.analSkill = 15>> <</if>> <<if $activeSlave.vagina < 0>> <<set $activeSlave.vaginalSkill = 0>> <<elseif ($activeSlave.vagina > 2 && $activeSlave.vaginalSkill <= 10) || ($activeSlave.vagina == 0 && $activeSlave.vaginalSkill > 30)>> <<set $activeSlave.vaginalSkill = 15>> <</if>> <<if ($activeSlave.intelligence + $activeSlave.intelligenceImplant > 2) && $activeSlave.entertainSkill <= 10>> <<set $activeSlave.entertainSkill = 15>> <</if>> <<if $activeSlave.indenture >= 0>> <<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208)>> <</if>> <<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274) || 140>> <<set $activeSlave.boobs = Math.clamp(Math.trunc($activeSlave.boobs/50)*50, 0, 50000) || 200>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.canRecruit = 0>> <span id="slaveinfo"> <<set $saleDescription = 1>> <<include "Long Slave Description">> </span> <br>&nbsp;&nbsp;&nbsp;&nbsp;''<<link "Refresh">><<goto "Starting Girls">><</link>>'' | <<link "Randomize career">> <<if ($activeSlave.actualAge < 16)>> <<set $activeSlave.career = setup.veryYoungCareers.random()>> <<elseif ($activeSlave.actualAge <= 24)>> <<set $activeSlave.career = setup.youngCareers.random()>> <<elseif ($activeSlave.intelligenceImplant == 1)>> <<set $activeSlave.career = setup.educatedCareers.random()>> <<else>> <<set $activeSlave.career = setup.uneducatedCareers.random()>> <</if>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> | <<link "Randomize name">> <<run nationalityToName($activeSlave)>> <<set $activeSlave.slaveName = $activeSlave.birthName>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> | [[More customization options]] | <<link "Start over with a random slave">> <<set $fixedNationality = hashChoice($nationalities)>> <<StartingGirlsWorkaround>> <<StartingGirlsRefresh>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> <hr>''Devotion:'' <span id="devotion"> <<if $activeSlave.devotion < -95>>@@.darkviolet;Utterly hateful.@@ <<elseif $activeSlave.devotion < -50>>@@.darkviolet;Hateful.@@ <<elseif $activeSlave.devotion < -20>>@@.mediumorchid;Resistant.@@ <<elseif $activeSlave.devotion <= 20>>@@.yellow;Ambivalent.@@ <<elseif $activeSlave.devotion <= 50>>@@.hotpink;Accepting.@@ <<elseif $activeSlave.devotion <= 95>>@@.deeppink;Devoted.@@ <<else>>@@.magenta;Worshipful.@@ <</if>> </span> <<link "Utterly hateful">><<set $activeSlave.devotion = -100>><<replace "#devotion">>@@.darkviolet;Utterly hateful.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Hateful">><<set $activeSlave.devotion = -70>><<replace "#devotion">>@@.darkviolet;Hateful.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Resistant">><<set $activeSlave.devotion = -35>><<replace "#devotion">>@@.mediumorchid;Resistant.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Ambivalent">><<set $activeSlave.devotion = 0>><<replace "#devotion">>@@.yellow;Ambivalent.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Accepting">><<set $activeSlave.devotion = 35>><<replace "#devotion">>@@.hotpink;Accepting.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Devoted">><<set $activeSlave.devotion = 70>><<replace "#devotion">>@@.deeppink;Devoted.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Worshipful">><<set $activeSlave.devotion = 100>><<replace "#devotion">>@@.magenta;Worshipful.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <<textbox "$activeSlave.devotion" $activeSlave.devotion "Starting Girls">> <span id="devotionWarning"></span> <br>''Trust:'' <span id="trust"> <<if $activeSlave.trust < -95>>@@.goldenrod;Abjectly terrified.@@ <<elseif $activeSlave.trust < -50>>@@.goldenrod;Terrified.@@ <<elseif $activeSlave.trust < -20>>@@.gold;Frightened.@@ <<elseif $activeSlave.trust <= 20>>@@.yellow;Fearful.@@ <<elseif $activeSlave.trust <= 50>>@@.mediumaquamarine;Careful.@@ <<elseif $activeSlave.trust <= 95>>@@.mediumseagreen;Trusting.@@ <<else>>@@.seagreen;Absolute trust.@@ <</if>> </span> <<link "Abjectly terrified">><<set $activeSlave.trust = -100>><<replace "#trust">>@@.goldenrod;Abjectly terrified.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Terrified">><<set $activeSlave.trust = -70>><<replace "#trust">>@@.goldenrod;Terrified.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Frightened">><<set $activeSlave.trust = -35>><<replace "#trust">>@@.gold;Frightened.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Fearful">><<set $activeSlave.trust = 0>><<replace "#trust">>@@.yellow;Fearful.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Careful">><<set $activeSlave.trust = 35>><<replace "#trust">>@@.mediumaquamarine;Careful.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Trusting">><<set $activeSlave.trust = 70>><<replace "#trust">>@@.mediumseagreen;Trusting.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Absolute trust">><<set $activeSlave.trust = 100>><<replace "#trust">>@@.seagreen;Absolute trust.@@<</replace>><<StartingGirlsCost>><</link>> <<textbox "$activeSlave.trust" $activeSlave.trust "Starting Girls">> <br>''Legal status:'' <span id="legal"> <<if $activeSlave.indenture > 0>>Indentured servant with <<textbox "$activeSlave.indenture" $activeSlave.indenture "Starting Girls">> weeks remaining. <<else>>Slave. <</if>> </span> <<link "Slave">><<set $activeSlave.indenture = -1, $activeSlave.indentureRestrictions = 0>><<replace "#legal">>Slave.<</replace>><<StartingGirlsCost>><</link>> | <<link "Indentured Servant">><<set $activeSlave.indenture = 52, $activeSlave.indentureRestrictions = 0>><<replace "#legal">>Indentured servant with <<textbox "$activeSlave.indenture" $activeSlave.indenture "Starting Girls">> weeks remaining.<</replace>><<StartingGirlsCost>><</link>> <<if $activeSlave.indenture > 0>> <span id="restrictions"> <br>''Indenture restrictions:'' <<if $activeSlave.indentureRestrictions == 2>>Restrictive. <<elseif $activeSlave.indentureRestrictions == 1>>Protective. <<else>>None. <</if>> </span> <<link "Restrictive">><<set $activeSlave.indentureRestrictions = 2>><<replace "#restrictions">>Restrictive.<</replace>><<StartingGirlsCost>><</link>> | <<link "Protective">><<set $activeSlave.indentureRestrictions = 1>><<replace "#restrictions">>Protective.<</replace>><<StartingGirlsCost>><</link>> | <<link "None">><<set $activeSlave.indentureRestrictions = 0>><<replace "#restrictions">>None.<</replace>><<StartingGirlsCost>><</link>> <</if>> <br>''Voice:'' <span id="voice"> <<if $activeSlave.voice == 0>>Mute. <<elseif $activeSlave.voice == 1>>Deep. <<elseif $activeSlave.voice == 2>>Normal. <<elseif $activeSlave.voice == 3>>High. <</if>> </span> <<link "Mute">><<set $activeSlave.voice = 0>><<replace "#voice">>Mute.<</replace>><<StartingGirlsCost>><</link>> | <<link "Deep">><<set $activeSlave.voice = 1>><<replace "#voice">>Deep.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.voice = 2>><<replace "#voice">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "High.">><<set $activeSlave.voice = 3>><<replace "#voice">>High.<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp; <span id="language"> <<if $activeSlave.voice != 0>> ''$language:'' <<if $activeSlave.accent == 0>>Unaccented. <<elseif $activeSlave.accent == 1>>Pretty $activeSlave.nationality accent. <<elseif $activeSlave.accent == 2>>Thick $activeSlave.nationality accent. <<else>>Not fluent. <</if>> <</if>> </span> <<if $activeSlave.voice != 0>> <<link "Unaccented">><<set $activeSlave.accent = 0>><<replace "#language">>Unaccented.<</replace>><<StartingGirlsCost>><</link>> | <<link "Accent">><<set $activeSlave.accent = 1>><<replace "#language">>Pretty $activeSlave.nationality accent.<</replace>><<StartingGirlsCost>><</link>> | <<link "Heavy accent">><<set $activeSlave.accent = 2>><<replace "#language">>Thick $activeSlave.nationality accent.<</replace>><<StartingGirlsCost>><</link>> | <<link "Poor">><<set $activeSlave.accent = 3>><<replace "#language">>Not fluent.<</replace>><<StartingGirlsCost>><</link>> <</if>> <br>''Age:'' <span id="age"> <<textbox "$activeSlave.actualAge" $activeSlave.actualAge "Starting Girls">> </span> &nbsp;&nbsp;&nbsp;&nbsp; ''Birth week:'' <span id="birthWeek"> <<textbox "$activeSlave.birthWeek" $activeSlave.birthWeek "Starting Girls">> </span> &nbsp;&nbsp;&nbsp;&nbsp; ''Genes:'' @@.yellow;<span id="originalSex">$activeSlave.genes.</span>@@&nbsp; <<link "XX">><<set $activeSlave.genes = "XX">><<replace "#originalSex">>$activeSlave.genes.<</replace>><</link>> | <<link "XY">><<set $activeSlave.genes = "XY">><<replace "#originalSex">>$activeSlave.genes.<</replace>><</link>> <<if $familyTesting == 1>> <<editFamily>> <</if>> <br>''Health:'' <span id="health"> <<if $activeSlave.health == -40>>@@.red;Unhealthy.@@ <<elseif $activeSlave.health == 0>>@@.yellow;Healthy.@@ <<elseif $activeSlave.health == 40>>@@.green;Very healthy.@@ <<else>>@@.green;Extremely healthy.@@ <</if>> </span> <<link "Unhealthy">><<set $activeSlave.health = -40>><<replace "#health">>@@.red;Unhealthy.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Healthy">><<set $activeSlave.health = 0>><<replace "#health">>@@.yellow;Healthy.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Very healthy">><<set $activeSlave.health = 40>><<replace "#health">>@@.green;Very healthy.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Extremely healthy">><<set $activeSlave.health = 80>><<replace "#health">>@@.green;Extremely healthy.@@<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp; <<if $seeExtreme == 1>> ''Limbs:'' <span id="amp"> <<if $activeSlave.amp == 1>>Amputee. <<else>>Normal. <</if>> </span> <<link "Normal">><<set $activeSlave.amp = 0>><<replace "#amp">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Amputee">><<set $activeSlave.amp = 1>><<replace "#amp">>Amputee.<</replace>><<StartingGirlsCost>><</link>> <</if>> <br>''Muscles:'' <span id="muscles"> <<if $activeSlave.muscles > 95>> Ripped. <<elseif $activeSlave.muscles > 50>> Quite muscular. <<elseif $activeSlave.muscles > 30>> Well built. <<elseif $activeSlave.muscles > 5>> Toned. <<elseif $activeSlave.muscles > -6>> Normal. <<elseif $activeSlave.muscles > -31>> Weak. <<elseif $activeSlave.muscles > -96>> Very weak. <<else>> Frail. <</if>> </span> <<link "Frail">><<set $activeSlave.muscles = -97>><<replace "#muscles">>Frail.<</replace>><<StartingGirlsCost>><</link>> | <<link "Very weak">><<set $activeSlave.muscles = -66>><<replace "#muscles">>Very weak.<</replace>><<StartingGirlsCost>><</link>> | <<link "Weak">><<set $activeSlave.muscles = -41>><<replace "#muscles">>Rather weak.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.muscles = 0>><<replace "#muscles">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Toned">><<set $activeSlave.muscles = 20>><<replace "#muscles">>Toned.<</replace>><<StartingGirlsCost>><</link>> | <<link "Well built">><<set $activeSlave.muscles = 40>><<replace "#muscles">>Well built.<</replace>><<StartingGirlsCost>><</link>> | <<link "Muscular">><<set $activeSlave.muscles = 65>><<replace "#muscles">>Muscular.<</replace>><<StartingGirlsCost>><</link>> | <<link "Ripped">><<set $activeSlave.muscles = 96>><<replace "#muscles">>Ripped.<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp; ''Waist:'' <span id="waist"> <<if $activeSlave.waist > 95>>Masculine. <<elseif $activeSlave.waist > 40>>Ugly. <<elseif $activeSlave.waist > 10>>Unattractive. <<elseif $activeSlave.waist >= -10>>Average. <<elseif $activeSlave.waist >= -40>>Feminine. <<elseif $activeSlave.waist >= -95>>Hourglass. <<else>>Absurd. <</if>> </span> <<link "Absurd">><<set $activeSlave.waist = -100>><<replace "#waist">>Absurd.<</replace>><<StartingGirlsCost>><</link>> | <<link "Hourglass">><<set $activeSlave.waist = -55>><<replace "#waist">>Hourglass.<</replace>><<StartingGirlsCost>><</link>> | <<link "Feminine">><<set $activeSlave.waist = -15>><<replace "#waist">>Feminine.<</replace>><<StartingGirlsCost>><</link>> | <<link "Average">><<set $activeSlave.waist = 0>><<replace "#waist">>Average.<</replace>><<StartingGirlsCost>><</link>> | <<link "Unattractive">><<set $activeSlave.waist = 15>><<replace "#waist">>Unattractive.<</replace>><<StartingGirlsCost>><</link>> | <<link "Ugly">><<set $activeSlave.waist = 55>><<replace "#waist">>Ugly.<</replace>><<StartingGirlsCost>><</link>> | <<link "Masculine">><<set $activeSlave.waist = 100>><<replace "#waist">>Masculine.<</replace>><<StartingGirlsCost>><</link>> <br>''Height:'' <span id="height"> <<if $activeSlave.height < 150>>Petite. <<elseif $activeSlave.height < 160>>Short. <<elseif $activeSlave.height < 170>>Average. <<elseif $activeSlave.height < 185>>Tall. <<else>>Very tall. <</if>> <<textbox "$activeSlave.height" $activeSlave.height "Starting Girls">> <<= heightToEitherUnit($activeSlave.height)>> </span> | <<link "Resync height with age">> <<ResyncHeight $activeSlave>><<goto "Starting Girls">> <</link>> &nbsp;&nbsp;&nbsp;&nbsp; <br>''Weight:'' <span id="weight"> <<if $activeSlave.weight < -95>>@@.red;Emaciated.@@ <<elseif $activeSlave.weight < -30>>@@.red;Skinny.@@ <<elseif $activeSlave.weight < -10>>Thin. <<elseif $activeSlave.weight <= 10>>Average. <<elseif $activeSlave.weight <= 30>>Plush. <<elseif $activeSlave.weight <= 95>>@@.red;Chubby.@@ <<elseif $activeSlave.weight <= 130>>@@.red;Fat.@@ <<elseif $activeSlave.weight <= 160>>@@.red;Obese.@@ <<elseif $activeSlave.weight <= 190>>@@.red;Super obese.@@ <<else>>@@.red;Dangerously obese.@@ <</if>> </span> <<link "Emaciated">><<set $activeSlave.weight = -100>><<replace "#weight">>@@.red;Emaciated.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Skinny">><<set $activeSlave.weight = -50>><<replace "#weight">>@@.red;Skinny.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Thin">><<set $activeSlave.weight = -20>><<replace "#weight">>Thin.<</replace>><<StartingGirlsCost>><</link>> | <<link "Average">><<set $activeSlave.weight = 0>><<replace "#weight">>Average.<</replace>><<StartingGirlsCost>><</link>> | <<link "Plush">><<set $activeSlave.weight = 20>><<replace "#weight">>Plush.<</replace>><<StartingGirlsCost>><</link>> | <<link "Chubby">><<set $activeSlave.weight = 50>><<replace "#weight">>@@.red;Chubby.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Fat">><<set $activeSlave.weight = 100>><<replace "#weight">>@@.red;Fat.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Obese">><<set $activeSlave.weight = 140>><<replace "#weight">>@@.red;Obese.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Super obese">><<set $activeSlave.weight = 180>><<replace "#weight">>@@.red;Super obese.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Dangerously obese">><<set $activeSlave.weight = 200>><<replace "#weight">>@@.red;Dangerously obese.@@<</replace>><<StartingGirlsCost>><</link>> <br>''Prestige:'' <span id="prestige"> <<if $activeSlave.prestige >= 3>>@@.green;World renowned.@@ <<elseif $activeSlave.prestige >= 2>>@@.green;Regionally famous.@@ <<elseif $activeSlave.prestige >= 1>>@@.green;Locally known.@@ <<else>>None. <</if>> </span> <<link "None">><<set $activeSlave.prestige = 0>><<replace "#prestige">>None.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Locally known">><<set $activeSlave.prestige = 1>><<replace "#prestige">>@@.green;Locally known.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Regionally famous">><<set $activeSlave.prestige = 2>><<replace "#prestige">>@@.green;Regionally famous.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "World renowned">><<set $activeSlave.prestige = 3>><<replace "#prestige">>@@.green;World renowned.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <span id="prestigeWarning"></span> <br><br> <span id = "nationality"> Her nationality is $activeSlave.nationality. <<link "Set custom nationality">> <<replace "#nationality">><<textbox "$activeSlave.nationality" $activeSlave.nationality>> <</replace>> <</link>> </span> <<if $seeRace == 1>> <br>''Ethnicity:'' <span id="ethnicity"><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">></span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "White">><<set $activeSlave.race = "white">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Black">><<set $activeSlave.race = "black">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Latina">><<set $activeSlave.race = "latina">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Asian">><<set $activeSlave.race = "asian">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Middle Eastern">><<set $activeSlave.race = "middle eastern">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Amerindian">><<set $activeSlave.race = "amerindian">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Southern European">><<set $activeSlave.race = "southern european">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Semitic">><<set $activeSlave.race = "semitic">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Malay">><<set $activeSlave.race = "malay">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Indo-aryan">><<set $activeSlave.race = "indo-aryan">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Pacific Islander">><<set $activeSlave.race = "pacific islander">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Mixed Race">><<set $activeSlave.race = "mixed race">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> <</if>> <br>''Skin color:'' <span id="skin"><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">></span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Pure White">><<set $activeSlave.skin = "pure white">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Extremely Pale">><<set $activeSlave.skin = "extremely pale">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Pale">><<set $activeSlave.skin = "pale">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Extremely Fair">><<set $activeSlave.skin = "extremely fair">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Very Fair">><<set $activeSlave.skin = "very fair">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Fair">><<set $activeSlave.skin = "fair">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "White">><<set $activeSlave.skin = "white">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Light">><<set $activeSlave.skin = "light">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Lightened">><<set $activeSlave.skin = "lightened">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Light Olive">><<set $activeSlave.skin = "light olive">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Olive">><<set $activeSlave.skin = "olive">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Natural">><<set $activeSlave.skin = "natural">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Tanned">><<set $activeSlave.skin = "tanned">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Bronzed">><<set $activeSlave.skin = "bronzed">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Dark Olive">><<set $activeSlave.skin = "dark olive">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Dark">><<set $activeSlave.skin = "dark">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Light Brown">><<set $activeSlave.skin = "light brown">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Brown">><<set $activeSlave.skin = "brown">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Dark Brown">><<set $activeSlave.skin = "dark brown">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Black">><<set $activeSlave.skin = "black">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Ebony">><<set $activeSlave.skin = "ebony">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> | <<link "Pure Black">><<set $activeSlave.skin = "pure black">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> <br>''Facial appearance:'' <span id="faceShape">$activeSlave.faceShape</span>. <<link "Normal">><<set $activeSlave.faceShape = "normal">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> | <<if $seeDicks != 0>><<link "Masculine">><<set $activeSlave.faceShape = "masculine">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> |<</if>> <<link "Androgynous">><<set $activeSlave.faceShape = "androgynous">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> | <<link "Cute">><<set $activeSlave.faceShape = "cute">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> | <<link "Sensual">><<set $activeSlave.faceShape = "sensual">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> | <<link "Exotic">><<set $activeSlave.faceShape = "exotic">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> <br>''Facial attractiveness:'' <span id="face"> <<if $activeSlave.face < -95>>Very ugly. <<elseif $activeSlave.face < -40>>Ugly. <<elseif $activeSlave.face < -10>>Unattractive. <<elseif $activeSlave.face <= 10>>Average. <<elseif $activeSlave.face <= 40>>Attractive. <<elseif $activeSlave.face <= 95>>Beautiful. <<else>>Very beautiful. <</if>> </span> <<link "Very ugly">><<set $activeSlave.face = -100>><<replace "#face">>Very ugly.<</replace>><<StartingGirlsCost>><</link>> | <<link "Ugly">><<set $activeSlave.face = -55>><<replace "#face">>Ugly.<</replace>><<StartingGirlsCost>><</link>> | <<link "Unattractive">><<set $activeSlave.face = -15>><<replace "#face">>Unattractive.<</replace>><<StartingGirlsCost>><</link>> | <<link "Average">><<set $activeSlave.face = 0>><<replace "#face">>Average.<</replace>><<StartingGirlsCost>><</link>> | <<link "Attractive">><<set $activeSlave.face = 15>><<replace "#face">>Attractive.<</replace>><<StartingGirlsCost>><</link>> | <<link "Beautiful">><<set $activeSlave.face = 55>><<replace "#face">>Beautiful.<</replace>><<StartingGirlsCost>><</link>> | <<link "Very beautiful">><<set $activeSlave.face = 100>><<replace "#face">>Very beautiful.<</replace>><<StartingGirlsCost>><</link>> <br>''Lips:'' <span id="lips"> <<if $activeSlave.lips <= 10>>Thin. <<elseif $activeSlave.lips <= 20>>Normal. <<elseif $activeSlave.lips <= 40>>Pretty. <<elseif $activeSlave.lips <= 70>>Plush. <<elseif $activeSlave.lips <= 95>>Huge. <<else>>Facepussy. <</if>> </span> <<link "Thin">><<set $activeSlave.lips = 5>><<replace "#lips">>Thin.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.lips = 15>><<replace "#lips">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Plush">><<set $activeSlave.lips = 25>><<replace "#lips">>Plush.<</replace>><<StartingGirlsCost>><</link>> | <<link "Big">><<set $activeSlave.lips = 55>><<replace "#lips">>Big.<</replace>><<StartingGirlsCost>><</link>> | <<link "Huge">><<set $activeSlave.lips = 85>><<replace "#lips">>Huge.<</replace>><<StartingGirlsCost>><</link>> <<if $seeExtreme == 1>> | <<link "Facepussy">><<set $activeSlave.lips = 100>><<replace "#lips">>Facepussy.<</replace>><<StartingGirlsCost>><</link>> <</if>> &nbsp;&nbsp;&nbsp;&nbsp;''Teeth:'' <span id="teeth"> <<if $activeSlave.teeth == "crooked">>Crooked. <<elseif $activeSlave.teeth == "straightening braces">>Braces. <<else>>Straight. <</if>> </span> <<link "Straight">><<set $activeSlave.teeth = "normal">><<replace "#teeth">>Straight.<</replace>><<StartingGirlsCost>><</link>> | <<link "Crooked">><<set $activeSlave.teeth = "crooked">><<replace "#teeth">>Crooked.<</replace>><<StartingGirlsCost>><</link>> | <<link "Braces">><<set $activeSlave.teeth = "straightening braces">><<replace "#teeth">>Braces.<</replace>><<StartingGirlsCost>><</link>> <br>''Vision:'' <span id="vision"> <<if $seeExtreme == 1>> <<if $activeSlave.eyes == -2>>Blind. <<elseif $activeSlave.eyes == -1>>Nearsighted. <<else>>Normal. <</if>> <<else>> <<if $activeSlave.eyes == -1>>Nearsighted. <<else>>Normal. <</if>> <</if>> </span> <<link "Normal">><<set $activeSlave.eyes = 1>><<replace "#vision">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Nearsighted">><<set $activeSlave.eyes = -1>><<replace "#vision">>Nearsighted.<</replace>><<StartingGirlsCost>><</link>> <<if $seeExtreme == 1>> | <<link "Blind">><<set $activeSlave.eyes = -2>><<replace "#vision">>Blind.<</replace>><<StartingGirlsCost>><</link>> <</if>> <br><br>''Breasts:'' <span id="boobs"> <<if $activeSlave.boobs <= 200>>Flat. <<elseif $activeSlave.boobs <= 500>>Healthy. <<elseif $activeSlave.boobs <= 800>>Large. <<elseif $activeSlave.boobs <= 1200>>Very Large. <<elseif $activeSlave.boobs <= 2000>>Huge. <<elseif $activeSlave.boobs <= 4000>>Massive. <<elseif $activeSlave.boobs <= 6000>>Monstrous. <<else>>Science experiment. <</if>> <<textbox "$activeSlave.boobs" $activeSlave.boobs "Starting Girls">> CCs </span> &nbsp;&nbsp;&nbsp;&nbsp;''Lactation:'' <span id="lactation"> <<if $activeSlave.lactation == 2>>Artificial. <<elseif $activeSlave.lactation == 1>>Natural. <<else>>None. <</if>> </span> <<link "Artificial">><<set $activeSlave.lactation = 2>><<replace "#lactation">>Artificial.<</replace>><<StartingGirlsCost>><</link>> | <<link "Natural">><<set $activeSlave.lactation = 1>><<replace "#lactation">>Natural.<</replace>><<StartingGirlsCost>><</link>> | <<link "None">><<set $activeSlave.lactation = 0>><<replace "#lactation">>None.<</replace>><<StartingGirlsCost>><</link>> <br>''Nipples:'' <span id="nipples">$activeSlave.nipples</span>. <<link "Tiny">><<set $activeSlave.nipples = "tiny">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> | <<link "Cute">><<set $activeSlave.nipples = "cute">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> | <<link "Puffy">><<set $activeSlave.nipples = "puffy">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> | <<link "Inverted">><<set $activeSlave.nipples = "inverted">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> | <<link "Huge">><<set $activeSlave.nipples = "huge">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp;''Areolae:'' <span id="areolae"> <<if $activeSlave.areolae == 1>> Large. <<elseif $activeSlave.areolae == 2>> Wide. <<elseif $activeSlave.areolae == 3>> Huge. <<else>> Normal. <</if>> </span> <<link "Normal">><<set $activeSlave.areolae = 0>><<replace "#areolae">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.areolae = 1>><<replace "#areolae">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Wide">><<set $activeSlave.areolae = 2>><<replace "#areolae">>Wide.<</replace>><<StartingGirlsCost>><</link>> | <<link "Huge">><<set $activeSlave.areolae = 3>><<replace "#areolae">>Huge.<</replace>><<StartingGirlsCost>><</link>> <br>''Shoulders:'' <span id="shoulders"> <<if $activeSlave.shoulders < -1>>Very narrow. <<elseif $activeSlave.shoulders < 0>>Narrow. <<elseif $activeSlave.shoulders > 1>>Very broad. <<elseif $activeSlave.shoulders > 0>>Broad. <<else>>Feminine. <</if>> </span> <<link "Very narrow">><<set $activeSlave.shoulders = -2>><<replace "#shoulders">>Very narrow.<</replace>><<StartingGirlsCost>><</link>> | <<link "Narrow">><<set $activeSlave.shoulders = -1>><<replace "#shoulders">>Narrow.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.shoulders = 0>><<replace "#shoulders">>Feminine.<</replace>><<StartingGirlsCost>><</link>> | <<link "Broad">><<set $activeSlave.shoulders = 1>><<replace "#shoulders">>Broad.<</replace>><<StartingGirlsCost>><</link>> | <<link "Very broad">><<set $activeSlave.shoulders = 2>><<replace "#shoulders">>Very broad.<</replace>><<StartingGirlsCost>><</link>> <br>''Hips:'' <span id="hips"> <<if $activeSlave.hips < -1>>Very narrow. <<elseif $activeSlave.hips < 0>>Narrow. <<elseif $activeSlave.hips > 1>>Very broad. <<elseif $activeSlave.hips > 0>>Broad. <<else>>Normal. <</if>> </span> <<link "Very narrow">><<set $activeSlave.hips = -2>><<replace "#hips">>Very narrow.<</replace>><<StartingGirlsCost>><</link>> | <<link "Narrow">><<set $activeSlave.hips = -1>><<replace "#hips">>Narrow.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.hips = 0>><<replace "#hips">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Broad">><<set $activeSlave.hips = 1>><<replace "#hips">>Broad.<</replace>><<StartingGirlsCost>><</link>> | <<link "Very broad">><<set $activeSlave.hips = 2>><<replace "#hips">>Very broad.<</replace>><<StartingGirlsCost>><</link>> <br>''Butt:'' <span id="butt"> <<if $activeSlave.butt == 0>>Flat. <<elseif $activeSlave.butt < 2>>Small. <<elseif $activeSlave.butt < 3>>Plump. <<elseif $activeSlave.butt < 4>>Big. <<elseif $activeSlave.butt < 5>>Huge. <<elseif $activeSlave.butt < 6>>Enormous. <<elseif $activeSlave.butt < 7>>Gigantic. <<else>>Massive. <</if>> </span> <<link "Flat">><<set $activeSlave.butt = 0>><<replace "#butt">>Flat.<</replace>><<StartingGirlsCost>><</link>> | <<link "Small">><<set $activeSlave.butt = 1>><<replace "#butt">>Small.<</replace>><<StartingGirlsCost>><</link>> | <<link "Plump">><<set $activeSlave.butt = 2>><<replace "#butt">>Plump.<</replace>><<StartingGirlsCost>><</link>> | <<link "Healthy">><<set $activeSlave.butt = 3>><<replace "#butt">>Big.<</replace>><<StartingGirlsCost>><</link>> | <<link "Huge">><<set $activeSlave.butt = 4>><<replace "#butt">>Huge.<</replace>><<StartingGirlsCost>><</link>> | <<link "Enormous">><<set $activeSlave.butt = 5>><<replace "#butt">>Enormous.<</replace>><<StartingGirlsCost>><</link>> | <<link "Gigantic">><<set $activeSlave.butt = 6>><<replace "#butt">>Gigantic.<</replace>><<StartingGirlsCost>><</link>> | <<link "Massive">><<set $activeSlave.butt = 7>><<replace "#butt">>Massive.<</replace>><<StartingGirlsCost>><</link>> <br>''Anus:'' <span id="anus"> <<if $activeSlave.anus == 0>>@@.lime;Virgin.@@ <<elseif $activeSlave.anus == 1>>Normal. <<elseif $activeSlave.anus == 2>>Veteran. <<else>>Gaping. <</if>> </span> <<link "Anal virgin">><<set $activeSlave.anus = 0>><<replace "#anus">>@@.lime;Virgin.@@<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Normal">><<set $activeSlave.anus = 1>><<replace "#anus">>Normal.<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Veteran">><<set $activeSlave.anus = 2>><<replace "#anus">>Veteran.<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Gaping">><<set $activeSlave.anus = 3>><<replace "#anus">>Gaping.<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <br>''Vagina:'' <span id="vagina"> <<if $activeSlave.vagina == -1>>//No vagina.// <<elseif $activeSlave.vagina == 0>>@@.lime;Virgin.@@ <<elseif $activeSlave.vagina == 1>>Normal. <<elseif $activeSlave.vagina == 2>>Veteran. <<else>>Gaping. <</if>> </span> <<link "No vagina">><<set $activeSlave.vagina = -1, $activeSlave.preg = 0, WombFlush($activeSlave), $activeSlave.belly = 0,$activeSlave.bellyPreg = 0, $activeSlave.pregType = 0, $activeSlave.pregSource = 0, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0,$activeSlave.pubertyXX = 0,$activeSlave.pubertyAgeXX = $fertilityAge, $activeSlave.ovaries = 0>><<replace "#vagina">>//No vagina.//<</replace>><<StartingGirlsCost>><</link>> | <<link "Virgin">><<set $activeSlave.vagina = 0, $activeSlave.preg = -1, $activeSlave.belly = 0, $activeSlave.bellyPreg = 0, $activeSlave.ovaries = 1>><<replace "#vagina">>@@.lime;Virgin.@@<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Normal">><<set $activeSlave.vagina = 1, $activeSlave.preg = -1, $activeSlave.belly = 0, $activeSlave.bellyPreg = 0, $activeSlave.ovaries = 1>><<replace "#vagina">>Normal.<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Veteran">><<set $activeSlave.vagina = 2, $activeSlave.preg = -1, $activeSlave.belly = 0, $activeSlave.bellyPreg = 0, $activeSlave.ovaries = 1>><<replace "#vagina">>Veteran.<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Gaping">><<set $activeSlave.vagina = 3, $activeSlave.preg = -1, $activeSlave.belly = 0, $activeSlave.bellyPreg = 0, $activeSlave.ovaries = 1>><<replace "#vagina">>Gaping.<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <span id="vaginablock"> <<if $activeSlave.vagina > -1>> <br> <<if $activeSlave.dick == 0>> ''Clit:'' <span id="clit"> <<if $activeSlave.clit == 0>>Normal. <<elseif $activeSlave.clit == 1>>Large. <<else>>Huge. <</if>> </span> <<link "Normal">><<set $activeSlave.clit = 0>><<replace "#clit">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.clit = 1>><<replace "#clit">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Huge">><<set $activeSlave.clit = 2>><<replace "#clit">>Huge.<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp; <</if>> ''Labia:'' <span id="labia"> <<if $activeSlave.labia == 2>>Huge. <<elseif $activeSlave.labia == 1>>Large. <<else>>Normal. <</if>> </span> <<link "Normal">><<set $activeSlave.labia = 0>><<replace "#labia">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.labia = 1>><<replace "#labia">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Huge">><<set $activeSlave.labia = 2>><<replace "#labia">>Huge.<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp; ''Vaginal wetness:'' <span id="wetness"> <<if $activeSlave.vaginaLube == 0>>Dry. <<elseif $activeSlave.vaginaLube == 1>>Normal. <<else>>Excessive. <</if>> </span> <<link "Dry">><<set $activeSlave.vaginaLube = 0>><<replace "#wetness">>Dry.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.vaginaLube = 1>><<replace "#wetness">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Excessive">><<set $activeSlave.vaginaLube = 2>><<replace "#wetness">>Excessive.<</replace>><<StartingGirlsCost>><</link>> <<if $seePreg != 0>> <br>''Pregnancy:'' <span id="preg"> <<if $activeSlave.preg > 39>>Ready to drop. <<elseif $activeSlave.preg > 30>>Advanced. <<elseif $activeSlave.preg > 20>>Showing. <<elseif $activeSlave.preg > 10>>Early. <<elseif $activeSlave.preg > -2>>None. <<else>>Barren. <</if>> </span> <<link "Ready to Drop">><<set $activeSlave.preg = 40,$activeSlave.pregType = 1,$activeSlave.pregWeek = 40,$activeSlave.pregKnown = 1,$activeSlave.belly = 15000,$activeSlave.bellyPreg = 15000,$activeSlave.pubertyXX = 1>><<replace "#preg">>Ready to drop.<</replace>><<StartingGirlsCost>><</link>> | <<link "Advanced">><<set $activeSlave.preg = 34,$activeSlave.pregType = 1,$activeSlave.pregWeek = 34,$activeSlave.pregKnown = 1,$activeSlave.belly = 10000,$activeSlave.bellyPreg = 10000,$activeSlave.pubertyXX = 1>><<replace "#preg">>Advanced.<</replace>><<StartingGirlsCost>><</link>> | <<link "Showing">><<set $activeSlave.preg = 27,$activeSlave.pregType = 1,$activeSlave.pregWeek = 27,$activeSlave.pregKnown = 1,$activeSlave.belly = 5000,$activeSlave.bellyPreg = 5000,$activeSlave.pubertyXX = 1>><<replace "#preg">>Showing.<</replace>><<StartingGirlsCost>><</link>> | <<link "Early">><<set $activeSlave.preg = 12,$activeSlave.pregType = 1,$activeSlave.pregWeek = 12,$activeSlave.pregKnown = 1,$activeSlave.belly = 100,$activeSlave.bellyPreg = 100,$activeSlave.pubertyXX = 1>><<replace "#preg">>Early.<</replace>><<StartingGirlsCost>><</link>> | <<link "None">><<set $activeSlave.preg = 0,$activeSlave.pregType = 0,$activeSlave.belly = 0,$activeSlave.bellyPreg = 0,$activeSlave.pregSource = 0,$activeSlave.pregWeek = 0,$activeSlave.pregKnown = 0>><<replace "#preg">>None.<</replace>><<run WombFlush($activeSlave)>><<StartingGirlsCost>><</link>> | <<link "Barren">><<set $activeSlave.preg = -2,$activeSlave.pregType = 0,$activeSlave.belly = 0,$activeSlave.bellyPreg = 0,$activeSlave.pregSource = 0,$activeSlave.pregWeek = 0,$activeSlave.pregKnown = 0>><<replace "#preg">>Barren.<</replace>><<run WombFlush($activeSlave)>><<StartingGirlsCost>><</link>> <br>''Puberty:'' <span id="pub"> <<if $activeSlave.pubertyXX == 1>>Postpubescent. <<else>>Prepubescent. <</if>> </span> <<textbox "$activeSlave.pubertyAgeXX" $activeSlave.pubertyAgeXX "Starting Girls">> <<link "Postpubescent">><<set $activeSlave.pubertyXX = 1>><<replace "#pub">>Postpubescent.<</replace>><<StartingGirlsCost>><</link>> | <<link "Prepubescent">><<set $activeSlave.pubertyXX = 0,$activeSlave.pubertyAgeXX = $fertilityAge,$activeSlave.preg = 0,$activeSlave.pregType = 0,$activeSlave.belly = 0,$activeSlave.bellyPreg = 0,$activeSlave.pregSource = 0,$activeSlave.pregWeek = 0,$activeSlave.pregKnown = 0>><<run WombFlush($activeSlave)>><<replace "#pub">>Prepubescent.<</replace>><<StartingGirlsCost>><</link>> <<if $PC.dick == 1>> <br> ''Father:'' <span id="father"> <<if $activeSlave.pregSource == -1>>My child. <<else>> <</if>> </span> <<link "Carrying my child">><<set $activeSlave.pregSource = -1>><<StartingGirlsCost>><<replace "#father">>My child.<</replace>><</link>> | <<link "Clear">><<set $activeSlave.pregSource = 0>><<replace "#father">><</replace>><<StartingGirlsCost>><</link>> <</if>> <</if>> <</if>> </span> <span id="dickblock"> <<if $seeDicks != 0 || $makeDicks == 1>> <br>''Penis:'' <span id="dick"> <<if $activeSlave.dick == 0>>None. <<elseif $activeSlave.dick == 1>>Tiny. <<elseif $activeSlave.dick == 2>>Small. <<elseif $activeSlave.dick == 3>>Normal. <<elseif $activeSlave.dick == 4>>Large. <<elseif $activeSlave.dick == 5>>Massive. <<else>>Inhuman.<</if>> </span> <<link "No penis">><<set $activeSlave.dick = 0,$activeSlave.balls = 0,$activeSlave.clit = 0,$activeSlave.pubertyXY = 0,$activeSlave.pubertyAgeXY = $potencyAge>><<replace "#dick">>None.<</replace>><<StartingGirlsCost>><</link>> | <<link "Tiny">><<set $activeSlave.dick = 1,$activeSlave.clit = 0>><<replace "#dick">>Tiny.<</replace>><<StartingGirlsCost>><</link>> | <<link "Small">><<set $activeSlave.dick = 2,$activeSlave.clit = 0>><<replace "#dick">>Small.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.dick = 3,$activeSlave.clit = 0>><<replace "#dick">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.dick = 4,$activeSlave.clit = 0>><<replace "#dick">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Massive">><<set $activeSlave.dick = 5,$activeSlave.clit = 0>><<replace "#dick">>Massive.<</replace>><<StartingGirlsCost>><</link>> <<if $activeSlave.dick > 0>> &nbsp;&nbsp;&nbsp;&nbsp;''Foreskin:'' <span id="foreskin"> <<if $activeSlave.foreskin == 0>>None. <<elseif $activeSlave.foreskin == 1>>Tiny. <<elseif $activeSlave.foreskin == 2>>Small. <<elseif $activeSlave.foreskin == 3>>Normal. <<elseif $activeSlave.foreskin == 4>>Large. <<else>>Massive.<</if>> </span> <<if $seeCircumcision == 1>><<link "Circumcised">><<set $activeSlave.foreskin = 0>><<replace "#foreskin">>None.<</replace>><<StartingGirlsCost>><</link>> |<</if>> <<link "Tiny">><<set $activeSlave.foreskin = 1>><<replace "#foreskin">>Tiny.<</replace>><<StartingGirlsCost>><</link>> | <<link "Small">><<set $activeSlave.foreskin = 2>><<replace "#foreskin">>Small.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.foreskin = 3>><<replace "#foreskin">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.foreskin = 4>><<replace "#foreskin">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Massive">><<set $activeSlave.foreskin = 5>><<replace "#foreskin">>Massive.<</replace>><<StartingGirlsCost>><</link>> <</if>> <br>''Testicles:'' <span id="balls"> <<if $activeSlave.balls == 0>>None. <<elseif $activeSlave.balls == 1>>Vestigial. <<elseif $activeSlave.balls == 2>>Small. <<elseif $activeSlave.balls == 3>>Normal. <<elseif $activeSlave.balls == 4>>Large. <<elseif $activeSlave.balls == 5>>Massive. <<else>>Inhuman.<</if>> </span> <<link "No testicles">><<set $activeSlave.balls = 0,$activeSlave.pubertyXY = 0,$activeSlave.pubertyAgeXY = $potencyAge>><<replace "#balls">>None.<</replace>><<StartingGirlsCost>><</link>> | <<link "Vestigial">><<set $activeSlave.balls = 1>><<replace "#balls">>Vestigial.<</replace>><<StartingGirlsCost>><</link>> | <<link "Small">><<set $activeSlave.balls = 2>><<replace "#balls">>Small.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.balls = 3>><<replace "#balls">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.balls = 4>><<replace "#balls">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Massive">><<set $activeSlave.balls = 5>><<replace "#balls">>Massive.<</replace>><<StartingGirlsCost>><</link>> &nbsp;&nbsp;&nbsp;&nbsp;''Puberty:''<<textbox "$activeSlave.pubertyAgeXY" $activeSlave.pubertyAgeXY "Starting Girls">> <<if $activeSlave.balls > 0>> &nbsp;&nbsp;&nbsp;&nbsp;''Ballsack:'' <span id="scrotum"> <<if $activeSlave.scrotum == 0>>None. <<elseif $activeSlave.scrotum == 1>>Tiny. <<elseif $activeSlave.scrotum == 2>>Small. <<elseif $activeSlave.scrotum == 3>>Normal. <<elseif $activeSlave.scrotum == 4>>Large. <<elseif $activeSlave.scrotum == 5>>Massive. <<else>>Inhuman.<</if>> </span> <<link "None">><<set $activeSlave.scrotum = 0>><<replace "#scrotum">>None.<</replace>><<StartingGirlsCost>><</link>> | <<link "Tiny">><<set $activeSlave.scrotum = 1>><<replace "#scrotum">>Tiny.<</replace>><<StartingGirlsCost>><</link>> | <<link "Small">><<set $activeSlave.scrotum = 2>><<replace "#scrotum">>Small.<</replace>><<StartingGirlsCost>><</link>> | <<link "Normal">><<set $activeSlave.scrotum = 3>><<replace "#scrotum">>Normal.<</replace>><<StartingGirlsCost>><</link>> | <<link "Large">><<set $activeSlave.scrotum = 4>><<replace "#scrotum">>Large.<</replace>><<StartingGirlsCost>><</link>> | <<link "Massive">><<set $activeSlave.scrotum = 5>><<replace "#scrotum">>Massive.<</replace>><<StartingGirlsCost>><</link>> <br>''Puberty:'' <span id="Mpub"> <<if $activeSlave.pubertyXY == 1>>Postpubescent. <<else>>Prepubescent. <</if>> </span> <<link "Postpubescent">><<set $activeSlave.pubertyXY = 1>><<replace "#Mpub">>Postpubescent.<</replace>><<StartingGirlsCost>><</link>> | <<link "Prepubescent">><<set $activeSlave.pubertyXY = 0,$activeSlave.pubertyAgeXY = $potencyAge>><<replace "#Mpub">>Prepubescent.<</replace>><<StartingGirlsCost>><</link>> <</if>> <</if>> </span> <br>''Prostate:'' <span id="prostate"> <<if $activeSlave.prostate == 1>>Has a prostate. <<else>>No prostate. <</if>> </span> <<link "Add Prostate">><<set $activeSlave.prostate = 1>><<replace "#prostate">>Has a prostate.<</replace>><<StartingGirlsCost>><</link>> | <<link "Remove Prostate">><<set $activeSlave.prostate = 0>><<replace "#prostate">>No prostate.<</replace>><<StartingGirlsCost>><</link>> <br><br> <span id="analSkillsBlock"> </span> <<timed 50ms>> <<StartingGirlsAnalSkill>> <</timed>> &nbsp;&nbsp;&nbsp;&nbsp; ''Oral sex:'' <span id="oralSkill"> <<if $activeSlave.oralSkill <= 10>>Unskilled. <<elseif $activeSlave.oralSkill <= 30>>@@.cyan;Basic.@@ <<elseif $activeSlave.oralSkill <= 60>>@@.cyan;Skilled.@@ <<else>>@@.cyan;Expert.@@ <</if>> </span> <<link "Unskilled">><<set $activeSlave.oralSkill = 0>><<replace "#oralSkill">>Unskilled.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Basic">><<set $activeSlave.oralSkill = 15>><<replace "#oralSkill">>@@.cyan;Basic.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Skilled">><<set $activeSlave.oralSkill = 35>><<replace "#oralSkill">>@@.cyan;Skilled.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Expert">><<set $activeSlave.oralSkill = 65>><<replace "#oralSkill">>@@.cyan;Expert.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <br> <span id="vaginalSkillsBlock"> </span> <<timed 50ms>> <<StartingGirlsVaginalSkill>> <</timed>> <br>''Prostitution:'' <span id="whoreSkill"> <<if $activeSlave.whoreSkill <= 10>>Unskilled. <<elseif $activeSlave.whoreSkill <= 30>>@@.cyan;Basic.@@ <<elseif $activeSlave.whoreSkill <= 60>>@@.cyan;Skilled.@@ <<else>>@@.cyan;Expert.@@ <</if>> </span> <<link "Unskilled">><<set $activeSlave.whoreSkill = 0>><<replace "#whoreSkill">>Unskilled.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Basic">><<set $activeSlave.whoreSkill = 15>><<replace "#whoreSkill">>@@.cyan;Basic.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Skilled">><<set $activeSlave.whoreSkill = 35>><<replace "#whoreSkill">>@@.cyan;Skilled.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Expert">><<set $activeSlave.whoreSkill = 65>><<replace "#whoreSkill">>@@.cyan;Expert.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> &nbsp;&nbsp;&nbsp;&nbsp;''Entertainment:'' <span id="entertainSkill"> <<if $activeSlave.entertainSkill <= 10>>Unskilled. <<elseif $activeSlave.entertainSkill <= 30>>@@.cyan;Basic.@@ <<elseif $activeSlave.entertainSkill <= 60>>@@.cyan;Skilled.@@ <<else>>@@.cyan;Expert.@@ <</if>> </span> <<link "Unskilled">><<set $activeSlave.entertainSkill = 0>><<replace "#entertainSkill">>Unskilled.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Basic">><<set $activeSlave.entertainSkill = 15>><<replace "#entertainSkill">>@@.cyan;Basic.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Skilled">><<set $activeSlave.entertainSkill = 35>><<replace "#entertainSkill">>@@.cyan;Skilled.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Expert">><<set $activeSlave.entertainSkill = 65>><<replace "#entertainSkill">>@@.cyan;Expert.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <br>''Combat:'' <span id="combatSkill"> <<if $activeSlave.combatSkill == 0>>Unskilled. <<else>>@@.cyan;Skilled.@@ <</if>> </span> <<link "Unskilled">><<set $activeSlave.combatSkill = 0>><<replace "#combatSkill">>Unskilled.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> | <<link "Skilled">><<set $activeSlave.combatSkill = 1>><<replace "#combatSkill">>@@.cyan;Skilled.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> <span id="skillsWarning"></span> <br>''Intelligence:'' <span id="intelligence"> <<if $activeSlave.intelligence == 3>>@@.deepskyblue;Brilliant.@@ <<elseif $activeSlave.intelligence == 2>>@@.deepskyblue;Very smart.@@ <<elseif $activeSlave.intelligence == 1>>@@.deepskyblue;Smart.@@ <<elseif $activeSlave.intelligence == 0>>Average. <<elseif $activeSlave.intelligence == -1>>@@.orangered;Stupid.@@ <<elseif $activeSlave.intelligence == -2>>@@.orangered;Very stupid.@@ <<else>>@@.orangered;Moronic.@@ <</if>> </span> <<link "Brilliant">><<set $activeSlave.intelligence = 3>><<replace "#intelligence">>@@.deepskyblue;Brilliant.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Very smart">><<set $activeSlave.intelligence = 2>><<replace "#intelligence">>@@.deepskyblue;Very smart.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Smart">><<set $activeSlave.intelligence = 1>><<replace "#intelligence">>@@.deepskyblue;Smart.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Average intelligence">><<set $activeSlave.intelligence = 0>><<replace "#intelligence">>Average.<</replace>><<StartingGirlsCost>><</link>> | <<link "Stupid">><<set $activeSlave.intelligence = -1>><<replace "#intelligence">>@@.orangered;Stupid.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Very stupid">><<set $activeSlave.intelligence = -2>><<replace "#intelligence">>@@.orangered;Very stupid.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Moronic">><<set $activeSlave.intelligence = -3>><<replace "#intelligence">>@@.orangered;Moronic.@@<</replace>><<StartingGirlsCost>><</link>> <br>''Education:'' <span id="intelligenceImplant"> <<if $activeSlave.intelligenceImplant == 1>>@@.deepskyblue;Educated.@@ <<else>>Uneducated. <</if>> </span> <<link "Educated">><<set $activeSlave.intelligenceImplant = 1>><<replace "#intelligenceImplant">>@@.deepskyblue;Educated.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Uneducated">><<set $activeSlave.intelligenceImplant = 0>><<replace "#intelligenceImplant">>Uneducated.<</replace>><<StartingGirlsCost>><</link>> <br>''Fetish:'' <span id="fetishblock"> <span id="fetish"> <<if $activeSlave.fetishKnown == 1>> <<if $activeSlave.fetish == "none">> @@.pink;$activeSlave.fetish.@@ <<else>> @@.lightcoral;$activeSlave.fetish.@@ <</if>> <<else>> //Not known.// <<link "Known">> <<ToggleFetish 1>> <</link>> <</if>> </span> <br> <<if $activeSlave.fetishKnown == 1>> &nbsp;&nbsp;&nbsp;&nbsp; <<link "Unknown">> <<ToggleFetish 0>> <</link>> | <<link "None">> <<set $activeSlave.fetish = "none", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Sub">> <<set $activeSlave.fetish = "submissive", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Dom">> <<set $activeSlave.fetish = "dom", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Cumslut">> <<set $activeSlave.fetish = "cumslut", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Humiliation">> <<set $activeSlave.fetish = "humiliation", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Buttslut">> <<set $activeSlave.fetish = "buttslut", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Breasts">> <<set $activeSlave.fetish = "boobs", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Pregnancy">> <<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Sadism">> <<set $activeSlave.fetish = "sadist", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> | <<link "Masochism">> <<set $activeSlave.fetish = "masochist", $activeSlave.fetishKnown = 1>> <<ToggleFetish 1>> <</link>> <<if $seeExtreme == 1>> | <<link "Mindbroken">> <<set $activeSlave.fetish = "mindbroken", $activeSlave.fetishKnown = 1, $activeSlave.sexualFlaw = "none", $activeSlave.behavioralFlaw = "none", $activeSlave.sexualQuirk = "none", $activeSlave.sexualFlaw = "none">> <<ToggleFetish 1>> <</link>> <</if>> <<if $activeSlave.fetish != "none">> <br> <span id="fetishStrength"> ''Fetish strength:'' <<if $activeSlave.fetishStrength > 95>> @@.lightcoral;High.@@ <<elseif $activeSlave.fetishStrength <= 60>> @@.pink;Low.@@ <<else>> @@.hotpink;Normal.@@ <</if>> <<if $activeSlave.fetishStrength > 60>> <<link "Decrease">> <<ChangeFetishStrength 0>> <</link>> <</if>> <<if ($activeSlave.fetishStrength > 60)>>|<</if>> <<if $activeSlave.fetishStrength <= 95>> <<link "Increase">> <<ChangeFetishStrength 1>> <</link>> <</if>> </span> <</if>> <</if>> </span> <br>''Sexuality:'' <span id="sexuality"> <span id="attrXY"> <<if $activeSlave.attrKnown == 1>> <<if $activeSlave.attrXY <= 5>> @@.red;Disgusted by men,@@ <<elseif $activeSlave.attrXY <= 15>> @@.red;Turned off by men,@@ <<elseif $activeSlave.attrXY <= 35>> @@.red;Not attracted to men,@@ <<elseif $activeSlave.attrXY <= 65>> Indifferent to men, <<elseif $activeSlave.attrXY <= 85>> @@.green;Attracted to men,@@ <<elseif $activeSlave.attrXY <= 95>> @@.green;Aroused by men,@@ <<else>> @@.green;Passionate about men,@@ <</if>> <<else>> //Not known.// <</if>> </span> <span id="attrXX"> <<if $activeSlave.attrKnown == 1>> <<if $activeSlave.attrXX <= 5>> @@.red;disgusted by women.@@ <<elseif $activeSlave.attrXX <= 15>> @@.red;turned off by women.@@ <<elseif $activeSlave.attrXX <= 35>> @@.red;not attracted to women.@@ <<elseif $activeSlave.attrXX <= 65>> indifferent to women. <<elseif $activeSlave.attrXX <= 85>> @@.green;attracted to women.@@ <<elseif $activeSlave.attrXX <= 95>> @@.green;aroused by women.@@ <<else>> @@.green;passionate about women.@@ <</if>> <</if>> </span> <<if $activeSlave.attrKnown == 1>> <<link "Unknown">> <<ToggleSexuality 0>> <</link>> <br>XY attraction: <span id="decreaseXY"> <<link "Decrease">> <<ChangeAttr 1 0>> <</link>> </span> <span id="increaseXY"> | <<link "Increase">> <<ChangeAttr 1 1>> <</link>> </span> | XX attraction: <span id="decreaseXX"> <<link "Decrease">> <<ChangeAttr 0 0>> <</link>> </span> <span id="increaseXX"> | <<link "Increase">> <<ChangeAttr 0 1>> <</link>> </span> <br>''Sex drive:'' <span id="energy"> <<if $activeSlave.energy == 100>>@@.green;Nympho!@@ <<elseif $activeSlave.energy > 80>>@@.green;Sex addict.@@ <<elseif $activeSlave.energy > 60>>@@.green;Powerful.@@ <<elseif $activeSlave.energy > 40>>@@.yellow;Average.@@ <<elseif $activeSlave.energy > 20>>@@.red;Poor.@@ <<else>>@@.red;Frigid.@@<</if>> </span> <<link "Nympho">><<set $activeSlave.energy = 100, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.green;Nympho!@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Sex addict">><<set $activeSlave.energy = 85, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.green;Sex addict.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Powerful">><<set $activeSlave.energy = 65, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.green;Powerful.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Average">><<set $activeSlave.energy = 45, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.yellow;Average.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Poor">><<set $activeSlave.energy = 25, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.red;Poor.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Frigid">><<set $activeSlave.energy = 5, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.red;Frigid.@@<</replace>><<StartingGirlsCost>><</link>> <<else>> <<link "Known">> <<ToggleSexuality 1>> <</link>> <</if>> </span> <br>''Behavioral Flaw:'' <span id="behavioralFlaw"> <<if $activeSlave.behavioralFlaw == "none">> //$activeSlave.behavioralFlaw.// <<else>> @@.red;$activeSlave.behavioralFlaw.@@ <</if>> </span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "None">><<set $activeSlave.behavioralFlaw = "none">><<replace "#behavioralFlaw">>//$activeSlave.behavioralFlaw.//<</replace>><<StartingGirlsCost>><</link>> | <<link "Arrogant">><<set $activeSlave.behavioralFlaw = "arrogant">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Bitchy">><<set $activeSlave.behavioralFlaw = "bitchy">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Odd">><<set $activeSlave.behavioralFlaw = "odd">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Men">><<set $activeSlave.behavioralFlaw = "hates men">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Women">><<set $activeSlave.behavioralFlaw = "hates women">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Anorexic">><<set $activeSlave.behavioralFlaw = "anorexic">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Gluttonous">><<set $activeSlave.behavioralFlaw = "gluttonous">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Devout">><<set $activeSlave.behavioralFlaw = "devout">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Liberated">><<set $activeSlave.behavioralFlaw = "liberated">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> <br>''Behavioral Quirk:'' <span id="behavioralQuirk"> <<if $activeSlave.behavioralQuirk == "none">> //$activeSlave.behavioralQuirk.// <<else>> @@.green;$activeSlave.behavioralQuirk.@@ <</if>> </span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "None">><<set $activeSlave.behavioralQuirk = "none">><<replace "#behavioralQuirk">>//$activeSlave.behavioralQuirk.//<</replace>><<StartingGirlsCost>><</link>> | <<link "Confident">><<set $activeSlave.behavioralQuirk = "confident">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Cutting">><<set $activeSlave.behavioralQuirk = "cutting">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Funny">><<set $activeSlave.behavioralQuirk = "funny">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Men">><<set $activeSlave.behavioralQuirk = "adores men">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Women">><<set $activeSlave.behavioralQuirk = "adores women">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Insecure">><<set $activeSlave.behavioralQuirk = "insecure">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Fitness">><<set $activeSlave.behavioralQuirk = "fitness">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Sinful">><<set $activeSlave.behavioralQuirk = "sinful">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Advocate">><<set $activeSlave.behavioralQuirk = "advocate">><<replace "#behavioralQuirk">>@@.green;$activeSlave.behavioralQuirk.@@<</replace>><<StartingGirlsCost>><</link>> <br>''Sexual Flaw:'' <span id="sexualFlaw"> <<if $activeSlave.sexualFlaw == "none">> //$activeSlave.sexualFlaw.// <<else>> @@.red;$activeSlave.sexualFlaw.@@ <</if>> </span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "None">><<set $activeSlave.sexualFlaw = "none">><<replace "#sexualFlaw">>//$activeSlave.sexualFlaw.//<</replace>><<StartingGirlsCost>><</link>> | <<link "Oral">><<set $activeSlave.sexualFlaw = "hates oral">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Anal">><<set $activeSlave.sexualFlaw = "hates anal">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Penetration">><<set $activeSlave.sexualFlaw = "hates penetration">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Repressed">><<set $activeSlave.sexualFlaw = "repressed">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Shamefast">><<set $activeSlave.sexualFlaw = "shamefast">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Apathetic">><<set $activeSlave.sexualFlaw = "apathetic">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Crude">><<set $activeSlave.sexualFlaw = "crude">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Judgemental">><<set $activeSlave.sexualFlaw = "judgemental">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Sexually idealistic">><<set $activeSlave.sexualFlaw = "idealistic">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> <br>''Sexual Quirk:'' <span id="sexualQuirk"> <<if $activeSlave.sexualQuirk == "none">> //$activeSlave.sexualQuirk.// <<else>> @@.green;$activeSlave.sexualQuirk.@@ <</if>> </span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "None">><<set $activeSlave.sexualQuirk = "none">><<replace "#sexualQuirk">>//$activeSlave.sexualQuirk.//<</replace>><<StartingGirlsCost>><</link>> | <<link "Oral">><<set $activeSlave.sexualQuirk = "gagfuck queen">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Anal">><<set $activeSlave.sexualQuirk = "painal queen">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Penetration">><<set $activeSlave.sexualQuirk = "strugglefuck queen">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Perverted">><<set $activeSlave.sexualQuirk = "perverted">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Tease">><<set $activeSlave.sexualQuirk = "tease">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Caring">><<set $activeSlave.sexualQuirk = "caring">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Unflinching">><<set $activeSlave.sexualQuirk = "unflinching">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Size queen">><<set $activeSlave.sexualQuirk = "size queen">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> | <<link "Romantic">><<set $activeSlave.sexualQuirk = "romantic">><<replace "#sexualQuirk">>@@.green;$activeSlave.sexualQuirk.@@<</replace>><<StartingGirlsCost>><</link>> <br> <span id="finalize"> <<StartingSlaveCost $activeSlave>> <<if $cash >= $slaveCost>> <<if $activeSlave.prestige>> <<set $activeSlave.prestige = Math.clamp($activeSlave.prestige,0,3)>> <<else>> <<set $activeSlave.prestigeDesc = 0>> <</if>> <<set $activeSlave.actualAge = Number($activeSlave.actualAge) || 18>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>> <<set $activeSlave.trust = Number($activeSlave.trust) || 0>> <<if $activeSlave.indenture >= 0>> <<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208) || 26>> <</if>> <<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274) || 140>> <<set $activeSlave.boobs = Math.clamp(Math.trunc($activeSlave.boobs/50)*50, 0, 50000) || 200>> <<set $slaveWithoutBonuses = $activeSlave>> <<if $PC.career != "engineer">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Add this slave">> <<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 1, $careerBonusApplied = 0>> <<StartingSlaveCost $activeSlave>> <<set $cash -= $slaveCost>> <<goto "RG AS Dump">> <</link>> //This will apply your @@.springgreen;career bonus@@ to her: <<if $PC.career == "capitalist">> one free level of @@.cyan;prostitution skill.@@ <<elseif $PC.career == "mercenary">> @@.mediumaquamarine;+10 trust.@@ <<elseif $PC.career == "slaver">> @@.hotpink;+10 devotion.@@ <<elseif $PC.career == "medicine">> free @@.lime;basic implants.@@ <<elseif $PC.career == "celebrity">> one free level of @@.cyan;entertainment skill.@@ <<elseif $PC.career == "escort">> two free levels of @@.cyan;sex skills@@, one free level of @@.cyan;prostitution skill@@, and one free level of @@.cyan;entertainment skill.@@ <<elseif $PC.career == "servant">> @@.mediumaquamarine;+10 trust@@ and @@.hotpink;+10 devotion.@@ <<elseif $PC.career == "gang">> @@.green;+5 health@@ and one free level of @@.cyan;combat skill.@@ <<elseif $PC.career == "wealth">> two free levels of @@.cyan;sex skills.@@ <<elseif $PC.career == "BlackHat">> one free level of @@.cyan;intelligence.@@ <<else>> @@.hotpink;+10 devotion,@@ one free level of @@.cyan;prostitution skill@@ and @@.cyan;entertainment skill,@@ and two free levels of @@.cyan;sex skills.@@ <</if>>// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Add slave without career bonus">> <<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 0, $careerBonusApplied = 0>> <<StartingSlaveCost $activeSlave>> <<set $cash -= $slaveCost>> <<goto "RG AS Dump">> <</link>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Add slave">> <<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 0, $careerBonusApplied = 0>> <<StartingSlaveCost $activeSlave>> <<set $cash -= $slaveCost>> <<goto "RG AS Dump">> <</link>> <br> <</if>> <<else>> <br>//You lack the necessary funds to add this slave.// <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Discard this slave and continue|Acquisition]] </span> <br><br>__Archetypes:__&nbsp;&nbsp;&nbsp;&nbsp;//Convenient combinations of slave attributes// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Irish Rose">> <<set $archetyped = 1, $activeSlave.nationality = "Irish", $fixedNationality = "Irish">> <<StartingGirlsWorkaround>> <<StartingGirlsRefresh>> <<set $activeSlave.race = "white", $activeSlave.eyeColor = "green", $activeSlave.skin = "fair", $activeSlave.hColor = "red", $activeSlave.pubicHColor = "red", $activeSlave.markings = "heavily freckled">> <<SaleDescription>> <<StartingGirlsCost>> <</link>> //A beautiful flower from the Emerald Isle// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Cali Girl">> <<set $archetyped = 1, $activeSlave.nationality = "American", $fixedNationality = "American">> <<StartingGirlsWorkaround>> <<StartingGirlsRefresh>> <<set $activeSlave.eyeColor = "blue", $activeSlave.skin = "tanned", $activeSlave.hColor = "blonde", $activeSlave.pubicHColor = "blonde", $activeSlave.markings = "none", $activeSlave.height = 190, $activeSlave.face = 95, $activeSlave.muscles = 20, $activeSlave.weight = -20>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> //Tall, taut, and tan// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Novice">> <<StartingGirlsWorkaround>> <<StartingGirlsRefresh>> <<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.actualAge = 18, $activeSlave.visualAge = 18, $activeSlave.physicalAge = 18, $activeSlave.fetishKnown = 0, $activeSlave.attrKnown = 0>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> //Train your own and save// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Head Girl Prospect">> <<StartingGirlsWorkaround>> <<set $activeSlave.career = setup.HGCareers.random(), $activeSlave.actualAge = Math.clamp(36, 44, $activeSlave.actualAge), $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.intelligence = 2, $activeSlave.intelligenceImplant = 0>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> //Inexpensive potential to become a great right hand woman// <<if $seeExtreme != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Wellspring">> <<StartingGirlsWorkaround>> <<StartingGirlsRefresh>> <<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.actualAge = 18, $activeSlave.visualAge = 18, $activeSlave.physicalAge = 18, $activeSlave.fetishKnown = 0, $activeSlave.attrKnown = 0, $activeSlave.health = 10, $activeSlave.intelligence = -3, $activeSlave.intelligenceImplant = 0, $activeSlave.vagina = 3, $activeSlave.anus = 3, $activeSlave.ovaries = 1, $activeSlave.dick = 5, $activeSlave.balls = 5, $activeSlave.prostate = 1, $activeSlave.lactation = 2, $activeSlave.nipples = "huge", $activeSlave.boobs = 10000>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> //Capable of producing all kinds of useful fluids// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Onahole">> <<StartingGirlsWorkaround>> <<StartingGirlsRefresh>> <<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.fetish = "mindbroken", $activeSlave.amp = 1, $activeSlave.voice = 0, $activeSlave.eyes = 0>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> //A living cocksleeve// <</if>> <br><br>__Start over by selecting a nationality:__ <<for _sg = 0; _sg < setup.baseNationalities.length; _sg++>> <<set _nation = setup.baseNationalities[_sg]>> <<print " <<link _nation>> <<set $fixedNationality = setup.baseNationalities[" + _sg + "]>> <<StartingGirlsWorkaround>> <<StartingGirlsRefresh>> <<SaleDescription>> <</link>> ">> <<if _sg < setup.baseNationalities.length-1>> | <</if>> <</for>> <<unset $PCCreationSex>>
DankWolf/fc
src/npc/startingGirls/startingGirls.tw
tw
bsd-3-clause
96,142
:: Takeover Target [nobr] <<set $ui = "start", $showBodyMods = 1>> Before you deploy the <<if $PC.rumor == "wealth">> financial reserves that <<elseif $PC.rumor == "diligence">> carefully constructed plan that <<elseif $PC.rumor == "force">> mercenaries and <<if $continent == "Europe">>//maskirovka//<<else>>cover plan<</if>> that <<elseif $PC.rumor == "social engineering">> clever social manipulation that <<else>> optimistic plan you hope <</if>> will allow you to take over an arcology, you need to select a target. There are a number of vulnerable arcologies that you could <<if $PC.rumor == "wealth">> attempt a hostile takeover of <<elseif $PC.rumor == "diligence">> work to take over <<elseif $PC.rumor == "force">> attack <<elseif $PC.rumor == "social engineering">> infiltrate <<else>> aspire to take over <</if>> with a reasonable chance of success. Free Cities are volatile places, even compared to the troubled state of the rest of the world. There are always arcologies whose owners are on the brink of failure, and you could target one of them. <<if $PC.career == "arcology owner">>(Since you've @@.springgreen;owned an arcology before,@@ you identify more potential target arcologies than a novice might.)<</if>> Alternatively, arcologies are being built every day, and their owners' control is often uncertain. @@.orange;Which arcology will you target?@@ <br><br> [[A newly constructed arcology|Terrain Intro][$targetArcology.type = "New"]] <br>&nbsp;&nbsp;&nbsp;&nbsp; //With many new arcologies being constructed, you will be able to select which area of the world and type of Free City you'd like your target arcology to be located in.// <br>&nbsp;&nbsp;&nbsp;&nbsp; //Recommended for new players.// <hr style="margin:0"> <<set _arcologyTypes = ["Supremacist", "Subjugationist", "Paternalist", "AssetExpansionist", "SlimnessEnthusiast", "TransformationFetishist", "BodyPurist", "MaturityPreferentialist", "YouthPreferentialist", "Pastoralist", "PhysicalIdealist", "ChattelReligionist", "RomanRevivalist", "AztecRevivalist", "EgyptianRevivalist", "EdoRevivalist", "ArabianRevivalist", "ChineseRevivalist", "Multiculturalist", "Repopulationist", "Eugenics", "HedonisticDecadence"]>> <<if $seeDicks != 0>><<set _arcologyTypes.push("GenderRadicalist")>><</if>> <<if $seeDicks != 100>><<set _arcologyTypes.push("GenderFundamentalist")>><</if>> <<if $seeExtreme != 0>><<set _arcologyTypes.push("Degradationist")>><</if>> <<set _terrainTypes = ["urban", "urban", "rural", "rural", "rural", "marine", "marine", "oceanic", "ravine"]>> <<set _continents = ["North America", "North America", "South America", "Europe", "Europe", "the Middle East", "Africa", "Asia", "Asia", "Australia", "Japan"]>> <<set _races = ["white", "asian", "latina", "middle eastern", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race"]>> <<set _targetArcologies = []>> <<set _targets = 4>> <<if $PC.career == "arcology owner">><<set _targets += 2>><</if>> <<for $i = 0; $i < _targets; $i++>> <<set $targetArcology = {}>> <<set $targetArcology.type = _arcologyTypes.pluck()>> <<switch $targetArcology.type>> <<case "Supremacist">> <<set $targetArcology.race = _races.random()>> <<switch $targetArcology.race>> <<case "white">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistWhite.random()>> <<case "asian">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistAsian.random()>> <<case "latina">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistLatina.random()>> <<case "middle eastern">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistMiddleEastern.random()>> <<case "black">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistBlack.random()>> <<case "indo-aryan">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistIndoAryan.random()>> <<case "pacific islander">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistPacificIslander.random()>> <<case "malay">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistMalay.random()>> <<case "amerindian">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistAmerindian.random()>> <<case "southern european">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistSouthernEuropean.random()>> <<case "semitic">> <<set $targetArcology.name = setup.ArcologyNamesSupremacistSemitic.random()>> <<default>> <<set $targetArcology.name = setup.ArcologyNamesSupremacistMixedRace.random()>> <</switch>> <<case "Subjugationist">> <<set $targetArcology.race = _races.random()>> <<switch $targetArcology.race>> <<case "white">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistWhite.random()>> <<case "asian">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistAsian.random()>> <<case "latina">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistLatina.random()>> <<case "middle eastern">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistMiddleEastern.random()>> <<case "black">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistBlack.random()>> <<case "indo-aryan">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistIndoAryan.random()>> <<case "pacific islander">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistPacificIslander.random()>> <<case "malay">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistMalay.random()>> <<case "amerindian">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistAmerindian.random()>> <<case "southern european">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistSouthernEuropean.random()>> <<case "semitic">> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistSemitic.random()>>\ <<default>> <<set $targetArcology.name = setup.ArcologyNamesSubjugationistMixedRace.random()>> <</switch>> <<case "GenderRadicalist">><<set $targetArcology.name = setup.ArcologyNamesGenderRadicalist.random()>> <<case "GenderFundamentalist">><<set $targetArcology.name = setup.ArcologyNamesGenderFundamentalist.random()>> <<case "Paternalist">><<set $targetArcology.name = setup.ArcologyNamesPaternalist.random()>> <<case "Degradationist">><<set $targetArcology.name = setup.ArcologyNamesDegradationist.random()>> <<case "AssetExpansionist">><<set $targetArcology.name = setup.ArcologyNamesAssetExpansionist.random()>> <<case "SlimnessEnthusiast">><<set $targetArcology.name = setup.ArcologyNamesSlimnessEnthusiast.random()>> <<case "TransformationFetishist">><<set $targetArcology.name = setup.ArcologyNamesTransformationFetishist.random()>> <<case "BodyPurist">><<set $targetArcology.name = setup.ArcologyNamesBodyPurist.random()>> <<case "MaturityPreferentialist">><<set $targetArcology.name = setup.ArcologyNamesMaturityPreferentialist.random()>> <<case "YouthPreferentialist">><<set $targetArcology.name = setup.ArcologyNamesYouthPreferentialist.random()>> <<case "Pastoralist">><<set $targetArcology.name = setup.ArcologyNamesPastoralist.random()>> <<case "PhysicalIdealist">><<set $targetArcology.name = setup.ArcologyNamesPhysicalIdealist.random()>> <<case "ChattelReligionist">><<set $targetArcology.name = setup.ArcologyNamesChattelReligionist.random()>> <<case "RomanRevivalist">><<set $targetArcology.name = setup.ArcologyNamesRomanRevivalist.random()>> <<case "AztecRevivalist">><<set $targetArcology.name = setup.ArcologyNamesAztecRevivalist.random()>> <<case "EgyptianRevivalist">><<set $targetArcology.name = setup.ArcologyNamesEgyptianRevivalist.random()>> <<case "EdoRevivalist">><<set $targetArcology.name = setup.ArcologyNamesEdoRevivalist.random()>> <<case "ArabianRevivalist">><<set $targetArcology.name = setup.ArcologyNamesArabianRevivalist.random()>> <<case "ChineseRevivalist">><<set $targetArcology.name = setup.ArcologyNamesChineseRevivalist.random()>> <<case "Repopulationist">><<set $targetArcology.name = setup.ArcologyNamesRepopulationist.random()>> <<case "Eugenics">><<set $targetArcology.name = setup.ArcologyNamesEugenics.random()>> <<case "HedonisticDecadence">><<set $targetArcology.name = setup.ArcologyNamesHedonisticDecadence.random()>> <<default>><<set $targetArcology.name = "Arcology X-4">> <</switch>> <<set $targetArcology.FSProgress = either(10,30,50)>> <<set $targetArcology.prosperity = either(40,50,60)>> <<set $targetArcology.citizens = random(-1,1)>> <<set $targetArcology.terrain = _terrainTypes.random()>> <<set $targetArcology.continent = _continents.random()>> <<set _targetArcologies.push($targetArcology)>> <</for>> <<for $i = 0; $i < _targetArcologies.length; $i++>> <<print "[[_targetArcologies[$i].name|Terrain Intro][$targetArcology = _targetArcologies[" + $i + "]]]">> is an established arcology located in a Free City <<if _targetArcologies[$i].terrain == "urban">> carved out of an urban area of _targetArcologies[$i].continent. <<elseif _targetArcologies[$i].terrain == "rural">> built in a rural area of _targetArcologies[$i].continent. <<elseif _targetArcologies[$i].terrain == "marine">> constructed just offshore of _targetArcologies[$i].continent. <<elseif _targetArcologies[$i].terrain == "ravine">> constructed in a large canyon of _targetArcologies[$i].continent. <<else>> in the middle of the ocean. <</if>> <<if _targetArcologies[$i].prosperity >= 60>> <br>&nbsp;&nbsp;&nbsp;&nbsp; It is unusually prosperous for a vulnerable arcology. <<elseif _targetArcologies[$i].prosperity <= 40>> <br>&nbsp;&nbsp;&nbsp;&nbsp; It has little economic prosperity and is vulnerable. <</if>> <<if _targetArcologies[$i].citizens > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an unusually high ratio of citizens to sex slaves, increasing demand for sexual services. <<elseif _targetArcologies[$i].citizens < 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an unusually low ratio of citizens to sex slaves, reducing demand for sexual services. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Its society <<if _targetArcologies[$i].FSProgress >= 50>> has advanced towards <<elseif _targetArcologies[$i].FSProgress >= 30>> has devoted resources to <<else>> has just begun to adopt <</if>> <<switch _targetArcologies[$i].type>> <<case "Supremacist">>@@.orange;Supremacy of the _targetArcologies[$i].race<<if _targetArcologies[$i].race != "mixed race">> race<</if>>.@@ <<case "Subjugationist">>@@.orange;Subjugation of the _targetArcologies[$i].race<<if _targetArcologies[$i].race != "mixed race">> race<</if>>.@@ <<case "GenderRadicalist">>@@.orange;Gender Radicalism,@@ a movement that supports feminization of slavegirls with dicks. <<case "GenderFundamentalist">>@@.orange;Gender Fundamentalism,@@ a reaction to modern libertinism that seeks to reinforce gender roles. <<case "Paternalist">>@@.orange;Paternalism,@@ an optimistic strain of slavery that protects and improves slaves. <<case "Degradationist">>@@.orange;Degradationism,@@ an extreme branch of modern slavery that treats slaves as subhuman. <<case "AssetExpansionist">>@@.orange;Asset Expansionism,@@ a societal preoccupation with expansion of body parts, especially breasts. <<case "SlimnessEnthusiast">>@@.orange;Slimness Enthusiasm,@@ an aesthetic movement that fetishizes the lithe female form. <<case "TransformationFetishist">>@@.orange;Transformation Fetishism,@@ a focus on implants and other kinds of surgical alteration. <<case "BodyPurist">>@@.orange;Body Purism,@@ a reaction to extreme surgical fetishism that prefers bodies grown biologically. <<case "MaturityPreferentialist">>@@.orange;Maturity Preferentialism,@@ an appetite for mature slaves based on MILF fetishism. <<case "YouthPreferentialist">>@@.orange;Youth Preferentialism,@@ which focuses on youth and virginity in slaves. <<case "Pastoralist">>@@.orange;Pastoralism,@@ an appetite for products of the human body, especially milk. <<case "PhysicalIdealist">>@@.orange;Physical Idealism,@@ an aspirational movement which fetishizes muscle and physical fitness. <<case "ChattelReligionist">>@@.orange;Chattel Religionism,@@ a religious revival in the context of modern slavery. <<case "RomanRevivalist">>@@.orange;Roman Revivalism,@@ which seeks to recreate the glory that was ancient Rome. <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an established lingua franca: Latin. <<case "AztecRevivalist">>@@.orange;Aztec Revivalism,@@ which aspires to reach the heights of the Aztec Empire at it's peak. <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an established lingua franca: Nahuatl. <<case "EgyptianRevivalist">>@@.orange;Egyptian Revivalism,@@ a movement to rebuild the monuments and greatness of ancient Egypt. <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an established lingua franca: Ancient Egyptian. <<case "EdoRevivalist">>@@.orange;Edo Revivalism,@@ an insular movement with a focus on the cultural superiority of old Japan. <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an established lingua franca: Japanese. <<case "ArabianRevivalist">>@@.orange;Arabian Revivalism,@@ a melding of Arabian history and recent mythology of the Near East. <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an established lingua franca: Arabic. <<case "ChineseRevivalist">>@@.orange;Chinese Revivalism,@@ which modernizes the assumed superiority of the Middle Kingdom. <br>&nbsp;&nbsp;&nbsp;&nbsp; It has an established lingua franca: Chinese. <<case "Repopulationist">>@@.orange;Repopulationism,@@ the belief that the key to humanity's survival is a child in every fertile womb. <<case "Eugenics">>@@.orange;Eugenics,@@ the belief that the world's failings were caused by rampant breeding of the inferior, and as such, only society's best should reproduce. <<case "HedonisticDecadence">>@@.orange;Decadent Hedonism,@@ a movement to embody life's pleasures, particularly eating and sex. <<default>>@@.orange;Multiculturalism,@@ a celebration of the total liberty that was the original purpose of the Free Cities. <</switch>> <hr style="margin:0"> <</for>>
DankWolf/fc
src/npc/takeoverTarget.tw
tw
bsd-3-clause
14,055
:: Upload Slave [nobr] <<set $nextButton = "Continue", $nextLink = "Slave Interact">> //Copy and paste this block of stats to submit a slave for hardcoded inclusion. Unsupported in Pregmod - Use export slave instead// <br><br> VERSION $ver BUILD $releaseID<br><br> slaveName: "$activeSlave.slaveName", slaveSurname: "$activeSlave.slaveName", birthName: "$activeSlave.birthName", birthSurname: "$activeSlave.birthSurname", genes: "$activeSlave.genes", weekAcquired: 1, origin: <<if $activeSlave.origin == 0>>0<<else>>"$activeSlave.origin"<</if>>, career: <<if $activeSlave.career == 0>>0<<else>>"$activeSlave.career"<</if>>, ID: $activeSlave.ID, pornFame: $activeSlave.pornFame, pornFameSpending: $activeSlave.pornFameSpending, prestige: $activeSlave.prestige, prestigeDesc: "$activeSlave.prestigeDesc", recruiter: 0, relation: 0, relationTarget: 0, relationship: 0, relationshipTarget: 0, rivalry: 0, rivalryTarget: 0, subTarget: 0, choosesOwnAssignment: 0, assignment: "rest", assignmentVisible: 1, sentence: 0, training: 0, toyHole: "all her holes", indenture: -1, indentureRestrictions: 0, birthWeek: random(0,51), age: $activeSlave.age, ageImplant: $activeSlave.ageImplant, health: $activeSlave.health, minorInjury: 0, trust: $activeSlave.trust, oldTrust: $activeSlave.trust, devotion: $activeSlave.devotion, oldDevotion: $activeSlave.devotion, weight: $activeSlave.weight, muscles: $activeSlave.muscles, height: $activeSlave.height, heightImplant: $activeSlave.heightImplant, nationality: "$activeSlave.nationality", race: "$activeSlave.race", markings: "none", eyes: "$activeSlave.eyes", eyeColor: "$activeSlave.eyeColor", eyewear: "none", hColor: "$activeSlave.hColor", pubicHColor: "$activeSlave.pubicHColor", skin: "$activeSlave.skin", hLength: $activeSlave.hLength, hStyle: "$activeSlave.hStyle", pubicHStyle: "$activeSlave.pubicHStyle", waist: $activeSlave.waist, corsetPiercing: 0, amp: $activeSlave.amp, heels: $activeSlave.heels, voice: $activeSlave.voice, voiceImplant: $activeSlave.voiceImplant, accent: $activeSlave.accent, shoulders: $activeSlave.shoulders, shouldersImplant: $activeSlave.shouldersImplant, boobs: $activeSlave.boobs, boobsImplant: $activeSlave.boobsImplant, boobsImplantType: $activeSlave.boobsImplantType, boobShape: "normal", nipples: "$activeSlave.nipples", nipplesPiercing: $activeSlave.nipplesPiercing, nipplesAccessory: $activeSlave.nipplesAccessory, areolae: $activeSlave.areolae, areolaePiercing: $activeSlave.areolaePiercing, boobsTat: "$activeSlave.boobsTat", lactation: $activeSlave.lactation, lactationAdaptation: 0, milk: 0, cum: 0, hips: $activeSlave.hips, hipsImplant: $activeSlave.hipsImplant, butt: $activeSlave.butt, buttImplant: $activeSlave.buttImplant, buttImplantType: $activeSlave.buttImplantType, buttTat: "$activeSlave.buttTat", face: $activeSlave.face, faceImplant: $activeSlave.faceImplant, faceShape: "normal", lips: $activeSlave.lips, lipsImplant: $activeSlave.lipsImplant, lipsPiercing: $activeSlave.lipsPiercing, lipsTat: "$activeSlave.lipsTat", teeth: "$activeSlave.teeth", tonguePiercing: $activeSlave.tonguePiercing, vagina: $activeSlave.vagina, vaginaLube: $activeSlave.vaginaLube, vaginaPiercing: $activeSlave.vaginaPiercing, vaginaTat: "$activeSlave.vaginaTat", preg: $activeSlave.preg, pregSource: 0, pregType: $activeSlave.pregType, broodmother: $activeSlave.broodmother, broodmotherFetuses: $activeSlave.broodmotherFetuses, broodmotherOnHold: $activeSlave.broodmotherOnHold, broodmotherCountDown: $activeSlave.broodmotherCountDown, labor: $activeSlave.labor, births: $activeSlave.births, cSec: $activeSlave.cSec, bellyAccessory: "none", labia: $activeSlave.labia, clit: $activeSlave.clit, clitPiercing: $activeSlave.clitPiercing, clitSetting: "$activeSlave.clitSetting", foreskin: $activeSlave.foreskin, anus: $activeSlave.anus, dick: $activeSlave.dick, analArea: $activeSlave.analArea, dickPiercing: $activeSlave.dickPiercing, dickTat: "$activeSlave.dickTat", balls: $activeSlave.balls, scrotum: $activeSlave.scrotum, ovaries: $activeSlave.ovaries, anusPiercing: $activeSlave.anusPiercing, anusTat: "$activeSlave.anusTat", makeup: $activeSlave.makeup, nails: $activeSlave.nails, brand: <<if $activeSlave.brand == 0>>0<<else>>"$activeSlave.brand "<</if>>, brandLocation: <<if $activeSlave.brandLocation == 0>>0<<else>>"$activeSlave.brandLocation"<</if>>, earPiercing: $activeSlave.earPiercing, nosePiercing: $activeSlave.nosePiercing, eyebrowPiercing: $activeSlave.eyebrowPiercing, navelPiercing: $activeSlave.navelPiercing, shouldersTat: "$activeSlave.shouldersTat", armsTat: "$activeSlave.armsTat", legsTat: "$activeSlave.legsTat", backTat: "$activeSlave.backTat", stampTat: "$activeSlave.stampTat", vaginalSkill: $activeSlave.vaginalSkill, oralSkill: $activeSlave.oralSkill, analSkill: $activeSlave.analSkill, whoreSkill: $activeSlave.whoreSkill, entertainSkill: $activeSlave.entertainSkill, combatSkill: $activeSlave.combatSkill, livingRules: "$activeSlave.livingRules", speechRules: "$activeSlave.speechRules", releaseRules: "$activeSlave.releaseRules", relationshipRules: "$activeSlave.relationshipRules", standardPunishment: "situational", standardReward: "situational", useRulesAssistant: 1, diet: "$activeSlave.diet", dietCum: $activeSlave.dietCum, dietMilk: $activeSlave.dietMilk, tired: 0, hormones: 0, drugs: "$activeSlave.drugs", curatives: 0, chem: 0, aphrodisiacs: 0, addict: $activeSlave.addict, fuckdoll: 0, choosesOwnClothes: 0, clothes: "$activeSlave.clothes", collar: "$activeSlave.collar", shoes: "$activeSlave.shoes", vaginalAccessory: "none", dickAccessory: "none", buttplug: "none", intelligence: $activeSlave.intelligence, intelligenceImplant: $activeSlave.intelligenceImplant, energy: $activeSlave.energy, need: 0, attrXX: $activeSlave.attrXX, attrXY: $activeSlave.attrXY, attrKnown: $activeSlave.attrKnown, fetish: "$activeSlave.fetish", fetishStrength: $activeSlave.fetishStrength, fetishKnown: $activeSlave.fetishKnown, behavioralFlaw: "$activeSlave.behavioralFlaw", behavioralQuirk: "none", sexualFlaw: "$activeSlave.sexualFlaw", sexualQuirk: "none", oralCount: 0, vaginalCount: 0, analCount: 0, mammaryCount: 0, penetrativeCount: 0, pitKills: 0, customTat: "$activeSlave.customTat", customLabel: "", customDesc: "$activeSlave.customDesc", customImage: 0, currentRules: $activeSlave.currentRules
DankWolf/fc
src/npc/uploadSlave.tw
tw
bsd-3-clause
6,307
:: FondleBoobs [nobr] You call $him over so you can fondle $his <<if ($activeSlave.boobs >= 20000)>> colossal tits. <<elseif ($activeSlave.boobs >= 10000)>> massive tits. <<elseif ($activeSlave.boobs >= 5000)>> monster tits. <<elseif ($activeSlave.boobs >= 1000)>> huge tits. <<elseif ($activeSlave.boobsImplant > 250)>> fake tits. <<elseif ($activeSlave.boobs >= 650)>> big tits. <<elseif ($activeSlave.boobs >= 300)>> small tits. <<else>> flat tits. <</if>> <<if ($activeSlave.nipples == "huge")>> $His nipples are so large they give $his breasts an unavoidably lewd appeal as they jut outward. <<elseif ($activeSlave.nipples == "puffy")>> $His puffy nipples beg to be sucked. <<elseif ($activeSlave.nipples == "partially inverted") && ($activeSlave.nipplesPiercing == 0)>> $His partially inverted nipples should protrude at the slightest stimulation. <<elseif ($activeSlave.nipples == "inverted") && ($activeSlave.nipplesPiercing == 0)>> $His inverted nipples form lewd little creases across $his areolae. <<elseif $activeSlave.nipples == "fuckable">> <<if $activeSlave.lactation>> $His nipplecunts are leaking milk and begging to be penetrated. <<else>> $His nipplecunts form lewd little slits across $his areolae. <</if>> <<else>> $His erect nipples point enticingly outwards. <</if>> <<if ($activeSlave.boobsTat == "tribal patterns")>> The tattoos on $his breasts certainly draw attention to $his nipples. <</if>> <<if ($activeSlave.nipplesPiercing > 1) && ($activeSlave.amp == 1)>> You play with the chain between $his nipples. <<elseif ($activeSlave.nipplesPiercing > 1)>> You pull $him over by the chain between $his nipples. <<elseif ($activeSlave.nipplesPiercing == 1)>> $His nipple piercings glint enticingly. <</if>> <<if ($activeSlave.amp == 1)>> $His limbless <<if $seeRace == 1>>$activeSlave.race <</if>>torso is a sight to behold. You place your hands on $his breasts and you gently massage <<if ($activeSlave.boobs >= 20000)>> $his colossal tits, doing your best to not miss an inch of their immense size, <<elseif ($activeSlave.boobs >= 10000)>> $his massive tits, your hands sinking deep into their soft flesh, <<elseif ($activeSlave.boobs >= 5000)>> $his monster tits, bouncing their weighty mass in your hands, <<elseif ($activeSlave.boobs > 1000)>> $his huge tits, bouncing them up and down in your hands, while simultaneously <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> rubbing $his $activeSlave.nipples nipples with your fingers and thumbs, <</if>> <<elseif ($activeSlave.boobs > 650)>> $his large tits, jiggling them enticingly with your hands, <<elseif ($activeSlave.boobs > 300)>> $his cute breasts, cupping them and gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> playing with $his nipples between your fingers and thumbs, <</if>> <<else>> $his flat breasts, gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> playing with $his nipples between your fingers and thumbs, <</if>> <</if>> teasing them and pulling them gently towards you, Moving your head close to $his breasts, you nuzzle on a nipple with your lips and even lick it delicately with your tongue. <<if $activeSlave.nipples != "fuckable">> Then you alternate, gently nibbling with your teeth on the other nipple. You squeeze the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your thumbs and fingers and tweak them in your fingertips, then you dab $his nipples with your thumbs, flicking them in different directions. <<else>> Then you alternate, gently probing the depths of the other nipple. You dig deep into both $his breasts, teasing what was once the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your fingers before vigorously fingering $his tits. <</if>> $He starts to pant heavily while $he lies helpless at your playing with $his breasts and $he cannot do anything against the relentless fondling. $He wriggles and squirms at the continued stimulation, getting aroused at the expert way you move around $his tits and nipples. <<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He comes over excitedly at the thought of $his breasts getting touched. $He stands in between you and your desk, already presenting $his breasts for you. You place your hands on $his breasts and you gently massage <<if ($activeSlave.boobs >= 20000)>> $his colossal tits, before sinking your body into their immense softness, <<elseif ($activeSlave.boobs >= 10000)>> $his massive tits, before sinking into your arms around their soft mass, <<elseif ($activeSlave.boobs >= 5000)>> $his monster tits, bouncing their weighty mass in your hands, <<elseif ($activeSlave.boobs > 1000)>> $his huge tits, bouncing them up and down in your hands, while simultaneously <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> rubbing $his $activeSlave.nipples nipples with your fingers and thumbs, <</if>> <<elseif ($activeSlave.boobs > 650)>> $his large tits, jiggling them enticingly with your hands, <<elseif ($activeSlave.boobs > 300)>> $his cute breasts, cupping them and gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> playing with $his nipples between your fingers and thumbs, <</if>> <<else>> $his flat breasts gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his engorged $activeSlave.nipples nipples, <<else>> playing with $his hard, erect nipples between your fingers and thumbs, <</if>> <</if>> teasing them and pulling them gently towards you, Moving your head close to $his breasts, you nuzzle on a nipple with your lips and even lick it delicately with your tongue. <<if $activeSlave.nipples != "fuckable">> Then you alternate, gently nibbling with your teeth on the other nipple. You squeeze the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your thumbs and fingers and tweak them in your fingertips, then you dab $his nipples with your thumbs, flicking them in different directions. $He moans at your playing with $his breasts, $He rubs $himself while you do, getting intensely aroused at the expert way you move around $his tits and nipples. You continue, rolling $his $activeSlave.nipples nipples between your fingers and thumbs while $he gets increasingly frenzied at the continued stimulation. When it seems like $he's close, you give them a hard pull, sending $him gasping over the edge of ecstasy. <<else>> Then you alternate, gently probing the depths of the other nipple. You dig deep into both $his breasts, teasing what was once the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your fingers before vigorously fingering $his tits. $He moans at your playing with $his breasts, $He rubs $himself while you do, getting intensely aroused at the expert way you move around $his tits and nipples. You continue, adding more fingers into $his $activeSlave.nipples nipples while $he gets increasingly frenzied at the continued stimulation. When it seems like $he's close, you cram your whole fist in, sending $him gasping over the edge of ecstasy. <</if>> <<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "dom") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> $He eagerly comes over to you, puffing $his chest out at you. When you place your hands on $his <<if ($activeSlave.boobs >= 20000)>> colossal tits, <<elseif ($activeSlave.boobs >= 10000)>> massive tits, <<elseif ($activeSlave.boobs >= 5000)>> monster tits, <<elseif ($activeSlave.boobs >= 1000)>> huge tits, <<elseif ($activeSlave.boobsImplant > 250)>> fake tits, <<elseif ($activeSlave.boobs >= 650)>> big tits, <<elseif ($activeSlave.boobs >= 300)>> cute breasts, <<else>> flat breasts, <</if>> <<if ($activeSlave.amp != 1)>> $he places $his hands on your <<if $PC.boobs == 1>>bosom<<elseif $PC.title == 0>>flat chest<<else>>manly chest<</if>> in turn, $his tendency towards sexual dominance encouraging $him to compete with you in fondling each other. <</if>> You both alternate between taking your mouth to $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples and $hers to yours, gently nuzzling and nibbling while simultaneously fondling each other all the while. Both of you continue to passionately lick, nibble, stroke and fondle one other until tiredly, $he slows down. When you eventually stop, $he looks up at you happily. <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate excitement with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>face<</if>>, since $he does not speak $language well enough to express $himself. <<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>> $He does $his best to communicate excitement with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>face<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he liked that. <<else>> "That wa<<s>> fun, <<Master>>," $he <<say>>s cheerfully. <</if>> $He looks at you with $his $activeSlave.eyeColor eyes, smiling. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He eagerly comes over to you, to stand between you and your desk. You lean over while $he submissively lies down upon it, face up, with $his breasts pointed to the air. You place your hands on $his <<if ($activeSlave.boobs >= 20000)>> colossal tits, before sinking your body into their immense softness, <<elseif ($activeSlave.boobs >= 10000)>> massive tits, before sinking your arms around their soft mass, <<elseif ($activeSlave.boobs >= 5000)>> monster tits, bouncing their weighty mass in your hands, <<elseif ($activeSlave.boobs > 1000)>> huge tits, bouncing them up and down in your hands, while simultaneously <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> rubbing $his $activeSlave.nipples nipples with your fingers and thumbs, <</if>> <<elseif ($activeSlave.boobs > 650)>> large tits, jiggling them enticingly with your hands, <<elseif ($activeSlave.boobs > 300)>> cute breasts, cupping them and gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> playing with $his nipples between your fingers and thumbs, <</if>> <<else>> flat breasts, gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his engorged $activeSlave.nipples nipples, <<else>> playing with $his hard, erect nipples between your fingers and thumbs, <</if>> <</if>> teasing them and pulling them gently towards you, Moving your head close to $his breasts, you nuzzle on a nipple with your lips and even lick it delicately with your tongue. <<if $activeSlave.nipples != "fuckable">> Then you alternate, gently nibbling with your teeth on the other nipple. You squeeze the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your thumbs and fingers and tweak them in your fingertips, then you dab $his nipples with your thumbs, flicking them in different directions. <<else>> Then you alternate, gently probing the depths of the other nipple. You dig deep into both $his breasts, teasing what was once the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your fingers before vigorously fingering $his tits. <</if>> $He moans passionately at the continued stimulation of $his breasts and nipples. When you finally stop, $he reaches up to your face with $his hand and lovingly strokes it, a blissful look on $his $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate devotion with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>face<</if>>, since $he's not confident in $his ability to express it in $language. <<elseif ($activeSlave.amp == 1) && !canTalk($activeSlave)>> $He does $his best to communicate devotion with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>face<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he loves you. <<else>> "Plea<<s>>e don't <<s>>top, <<Master>>," $he <<say>>s quietly. <</if>> $He <<if canSee($activeSlave)>>looks<<else>>gazes<</if>> at you longingly, eager for more. <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He hurriedly comes over to you, to stand between you and your desk. You lean over while $he lies down upon it, face up, with $his breasts pointed to the air. $He gasps as you slap your hands on $his <<if ($activeSlave.boobs >= 20000)>> colossal tits, before sinking your body into their immense softness before pulling back and struggling to grasp both nipples at once, <<elseif ($activeSlave.boobs >= 10000)>> massive tits, using your entire arms to roughly jiggle them before pulling back to maul $his nipples, <<elseif ($activeSlave.boobs >= 5000)>> monster tits, bouncing their weighty mass roughly with all your might before sliding your hands to $his nipples, <<elseif ($activeSlave.boobs > 1000)>> huge tits, bouncing them roughly up and down in your hands, while simultaneously <<if $activeSlave.nipples == "fuckable">> shoving your fingers in and out of $his $activeSlave.nipples nipples, <<else>> flicking $his nipples hard with your fingers and thumbs, <</if>> <<elseif ($activeSlave.boobs > 650)>> large tits, jiggling them enticingly with your hands, <<elseif ($activeSlave.boobs > 300)>> cute breasts, cupping them and roughly <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> playing with $his nipples between your fingers and thumbs, <</if>> <<else>> flat breasts, roughly <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his engorged $activeSlave.nipples nipples, <<else>> playing with $his hard, erect nipples between your fingers and thumbs, <</if>> <</if>> teasing them and firmly pulling them in all directions. <<if $activeSlave.nipples != "fuckable">> Moving your head close to $his breasts, you put your lips on a nipple and close your lips firmly around it to pull strongly on it. Then you alternate, bite hard with your teeth on the other. You firmly squeeze the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your thumbs and fingers and tweak them in your fingertips, then you push $his nipples with your thumbs, flicking them hard in different directions. <<else>> Moving your head close to $his breasts, you put your lips over a nipple and close your lips firmly over the slit to suck strongly on it. Then you alternate, bite hard with your teeth on the other. You firmly push the tips of your fingers down into the depths of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples to tweak what was once their tip. <</if>> $He moans passionately at the continued punishment of $his breasts and nipples. Your rough play leaves red marks on $his breasts and nipples and $he becomes even more aroused. When you finally stop $he rubs the marks on $his breasts with $his hands, an ecstatic look on $his $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate pleasure with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>face<</if>>, since $he's not confident in $his ability to express it in $language. <<elseif ($activeSlave.amp == 1) && !canTalk($activeSlave)>> $He does $his best to communicate $his pleasure with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>face<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he loves it. <<else>> "Plea<<s>>e puni<<sh>> me more, <<Master>>," $he <<say>>s quietly. <</if>> $He <<if canSee($activeSlave)>>looks<<else>>gazes<</if>> at you longingly, hungry for more. <<elseif ($activeSlave.devotion > 50)>> $He devotedly comes over to you, to stand between you and your desk. $His doting $activeSlave.eyeColor eyes looking in yours. You place your hands on $his <<if ($activeSlave.boobs >= 20000)>> colossal tits, before sinking your body into their immense softness, <<elseif ($activeSlave.boobs >= 10000)>> massive tits, before sinking into your arms around their soft mass, <<elseif ($activeSlave.boobs >= 5000)>> monster tits, bouncing their weighty mass in your hands, <<elseif ($activeSlave.boobs > 1000)>> huge tits, bouncing them up and down in your hands, while simultaneously <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> rubbing $his $activeSlave.nipples nipples with your fingers and thumbs, <</if>> <<elseif ($activeSlave.boobs > 650)>> large tits, jiggling them enticingly with your hands, <<elseif ($activeSlave.boobs > 300)>> cute breasts, cupping them and gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> playing with $his nipples between your fingers and thumbs, <</if>> <<else>> flat breasts, gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his engorged $activeSlave.nipples nipples, <<else>> playing with $his hard, erect nipples between your fingers and thumbs, <</if>> <</if>> teasing them and pulling them gently towards you. <<if $activeSlave.nipples != "fuckable">> Moving your head close to $his breasts, you nuzzle on a nipple with your lips and even lick it delicately with your tongue. Then you alternate, gently nibbling with your teeth on the other nipple. You squeeze the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your thumbs and fingers and tweak them in your fingertips, then you dab $his nipples with your thumbs, flicking them in different directions. <<else>> Moving your head close to $his breasts, you nuzzle on a nipple slit with your lips and even lick it delicately with your tongue. Then you alternate, gently probing the depths of the other nipple. You dig deep into both $his breasts, teasing what was once the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your fingers before vigorously fingering $his tits. <</if>> $He moans passionately at the continued stimulation of $his breasts and nipples. When you finally stop, $he reaches up to your face with $his hand and lovingly strokes it, a blissful look on $his $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>> $He does $his best to communicate devotion with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>face<</if>>, since $he's not confident in $his ability to express it in $language. <<elseif ($activeSlave.amp == 1) && !canTalk($activeSlave)>> $He does $his best to communicate devotion with $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>face<</if>>. <<elseif !canTalk($activeSlave)>> $He signs that $he loves you.<<else>>"I love you, <<Master>>," $he <<say>>s euphorically. <</if>> $He <<if canSee($activeSlave)>>looks<<else>>gazes<</if>> at you longingly, eager for more. <<elseif ($activeSlave.devotion > 20)>> $He willingly gives $himself up to you. You place your hands on $his <<if ($activeSlave.boobs >= 20000)>> colossal tits, before sinking your body into their immense softness, <<elseif ($activeSlave.boobs >= 10000)>> massive tits, before sinking into your arms around their soft mass, <<elseif ($activeSlave.boobs >= 5000)>> monster tits, bouncing their weighty mass in your hands, <<elseif ($activeSlave.boobs > 1000)>> huge tits, bouncing them up and down in your hands, while simultaneously <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> rubbing $his $activeSlave.nipples nipples with your fingers and thumbs, <</if>> <<elseif ($activeSlave.boobs > 650)>> large tits, jiggling them enticingly with your hands, <<elseif ($activeSlave.boobs > 300)>> cute breasts, cupping them and gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his $activeSlave.nipples nipples, <<else>> playing with $his nipples between your fingers and thumbs, <</if>> <<else>> flat breasts, gently <<if $activeSlave.nipples == "fuckable">> slipping your fingers in and out of $his engorged $activeSlave.nipples nipples, <<else>> playing with $his hard, erect nipples between your fingers and thumbs, <</if>> <</if>> teasing them and pulling them towards you. <<if $activeSlave.nipples != "fuckable">> Moving your head close to $his breasts, you nuzzle on a nipple with your lips and even lick it delicately with your tongue. Then you alternate, gently nibbling with your teeth on the other nipple. You squeeze the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your thumbs and fingers and tweak them in your fingertips, then you dab $his nipples with your thumbs, flicking them in different directions. <<else>> Moving your head close to $his breasts, you nuzzle on a nipple slit with your lips and even lick it delicately with your tongue. Then you alternate, gently probing the depths of the other nipple. You dig deep into both $his breasts, teasing what was once the tips of $his<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your fingers before vigorously fingering $his tits. <</if>> You sense considerable uneasiness in the <<if ($activeSlave.physicalAge > 30)>>woman<<else>>$girl<</if>>; $he's doing $his duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of $his mind by your hands on $his breasts. $He gradually loses $himself in the feeling of your gentle hands. When you finally stop, $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes gaze<<else>>face gazes<</if>> puzzlingly at you. Even though $he has accepted life as a sex slave, $he looks as though $he is unsure of what to make of this. <<if ($activeSlave.amp == 1) && !canTalk($activeSlave)>> $His <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it? <<elseif !canTalk($activeSlave)>> $He signs hesitantly, asking if that's it. <<else>> $He asks hesitantly, "I-i<<s>> that it, <<Master>>?" <</if>> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust < -20)>> $He shakes at your touch fearfully. As you softly place your hands on $his <<if ($activeSlave.boobs >= 20000)>> colossal tits, <<elseif ($activeSlave.boobs >= 10000)>> massive tits, <<elseif ($activeSlave.boobs >= 5000)>> monster tits, <<elseif ($activeSlave.boobs >= 1000)>> huge tits, <<elseif ($activeSlave.boobs > 650)>> large tits, <<elseif ($activeSlave.boobs > 300)>> cute breasts, <<else>> flat breasts, <</if>> $his eagerness to avoid punishment leads $him to stiffen as you start to massage them. $He finally starts to relax as you continue to massage $his breasts with your <<if $PC.title == 1>>manly<<else>>feminine<</if>> hands, <<if $activeSlave.nipples != "fuckable">> playing with $his<<if ($activeSlave.lactation > 0)>> milky<</if>> $activeSlave.nipples nipples so that they become hard in between your fingers and thumbs. You squeeze the tips of $his nipples with your thumbs and fingers and tweak them in your fingertips, then you dab $his nipples with your thumbs, flicking them in different directions. When you firmly pull $his nipples<<if ($activeSlave.lactation > 0)>> milk streams out of them and<</if>> $he lets out a gasp. <<else>> playing with $his<<if ($activeSlave.lactation > 0)>> milky<</if>> $activeSlave.nipples nipples so that they become sodden with fluid around your fingers. You plunge the depths of $his nipple cunts and vigorously work the unusual orifice. When you finally withdraw from $his nipples<<if ($activeSlave.lactation > 0)>>, a stream of pentup milk flows out after you and<<else>>,<</if>> $he lets out a gasp. <</if>> $His body softens as <<if canSee($activeSlave)>>$his $activeSlave.eyeColor eyes dart up to your face, before visibly catching $himself with a reminder<<else>>$he remembers<</if>> that $he's a slave and you're $his owner. When you finally stop, $he shivers but says nothing, uneasy at what you are going to do next. <<elseif ($activeSlave.trust < -50)>> $He is nearly frozen with fear, and does not resist as you start to massage $his <<if ($activeSlave.boobs >= 20000)>> colossal tits. <<elseif ($activeSlave.boobs >= 10000)>> massive tits. <<elseif ($activeSlave.boobs >= 5000)>> monster tits. <<elseif ($activeSlave.boobs >= 1000)>> huge tits. <<elseif ($activeSlave.boobs > 650)>> large tits. <<elseif ($activeSlave.boobs > 300)>> cute breasts. <<else>> flat breasts. <</if>> In fact, $he barely reacts at all. $He <<if canSee($activeSlave)>>stares<<else>>glowers<</if>> at you, but $he remains motionless. $He is so filled with terror that $he remains stiff even as it becomes clear to $him you're not going to hurt $him. $He trembles as you continue to massage $his breasts with your <<if $PC.title == 1>>manly<<else>>feminine<</if>> hands, playing with $his <<if $activeSlave.nipples != "fuckable">> <<if ($activeSlave.lactation > 0)>> milky<</if>> $activeSlave.nipples nipples so that they become hard in between your fingers and thumbs. You squeeze the tips of $his nipples with your thumbs and fingers and tweak them in your fingertips, then you dab $his nipples with your thumbs, flicking them in different directions. When you firmly pull $his nipples,<<if ($activeSlave.lactation > 0)>> milk streams out of them and<</if>> $he gasps audibly, unable to contain $himself at your relentless assault upon $his areola. When you put your mouth on $his breasts to nibble on $his nipples, $he bites $his lip, desperately trying to hide $his arousal at $his stimulated nipples. <<else>> <<if ($activeSlave.lactation > 0)>> milky<</if>> $activeSlave.nipples nipples so that they tighten around your fingers. You push deeper in, rubbing their sides gently before forcing the entirety of your hands into $his breasts. When you cease fisting $his nipples and pull out<<if ($activeSlave.lactation > 0)>> alongside a stream of backed up milk<</if>>, $he gasps audibly, unable to contain $himself at your relentless assault upon $his boobs. When you put your mouth on $his breasts to lick $his slit, $he bites $his lip, desperately trying to hide $his arousal at $his stimulated nipples. <</if>> When you finally stop, $he shakes uncontrollably but says nothing, apprehensive at what you are going to do next. <<else>> $He tries to refuse you, so you push $him down on top of your desk and squeeze $his $activeSlave.skin breasts in your <<if $PC.title == 1>>manly<<else>>feminine<</if>> hands. $He tries to push you off $his <<if ($activeSlave.boobs >= 20000)>> colossal tits. <<elseif ($activeSlave.boobs >= 10000)>> massive tits. <<elseif ($activeSlave.boobs >= 5000)>> monster tits. <<elseif ($activeSlave.boobs >= 1000)>> huge tits, <<elseif ($activeSlave.boobs > 650)>> large tits, <<elseif ($activeSlave.boobs > 300)>> cute breasts, <<else>> flat breasts, <</if>> but you continue to massage them, playing with $his <<if $activeSlave.nipples != "fuckable">> <<if ($activeSlave.lactation > 0)>> milky<</if>> $activeSlave.nipples nipples so that they become hard in between your fingers and thumbs. You squeeze the tips of $his nipples with your thumbs and fingers and tweak them in your fingertips, then you dab $his nipples with your thumbs, flicking them in different directions. When you firmly pull $his nipples,<<if ($activeSlave.lactation > 0)>> milk streams out of them and<</if>> $he gasps audibly, unable to contain $himself at your relentless assault upon $his areola. When you put your mouth on $his breasts to nibble on $his nipples, $he bites $his lip, desperately trying to hide $his arousal at $his stimulated nipples. <<else>> <<if ($activeSlave.lactation > 0)>> milky<</if>> $activeSlave.nipples nipples so that they tighten around your fingers. You push deeper in, rubbing their sides gently before forcing the entirety of your hands into $his breasts. When you cease fisting $his nipples and pull out<<if ($activeSlave.lactation > 0)>> alongside a stream of backed up milk<</if>>, $he gasps audibly, unable to contain $himself at your relentless assault upon $his boobs. When you put your mouth on $his breasts to lick $his slit, $he bites $his lip, desperately trying to hide $his arousal at $his stimulated nipples. <</if>> When you finally stop, $he shakes uncontrollably, apprehensive at what you are going to do next. <</if>>
DankWolf/fc
src/player/actions/fondleBoobs.tw
tw
bsd-3-clause
29,470
:: FondleDick <<nobr>> You call $him over so you can fondle $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> <<if $activeSlave.scrotum > 0>> and <<if $activeSlave.balls == 0>> soft scrotum. <<elseif $activeSlave.balls == 1>> tiny balls. <<elseif $activeSlave.balls == 2>> cute balls. <<elseif $activeSlave.balls == 3>> balls. <<elseif $activeSlave.balls == 4>> large balls. <<elseif $activeSlave.balls == 5>> huge balls. <<else>> monstrous balls. <</if>> <<else>> and soft perineum. <</if>> <<if ($activeSlave.vaginaTat == "tribal patterns")>> The tattoos on $his abdomen certainly draw attention there. <</if>> <<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.dick != 0)>> Metal glints all up and down $his cock. <<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.dick != 0)>> Metal glints at the head of $his cock. <</if>> <<if ($activeSlave.fetish == "mindbroken")>> Like a doll, $he dumbly remains still, watching your hands move towards $him without any real interest. You gently trace your fingers along $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>> <<if $activeSlave.balls > 0>> while simultaneously cupping <<if $activeSlave.scrotum == 0>> the soft skin between $his base and $his butthole <<elseif $activeSlave.balls == 1>> $his tiny balls <<elseif $activeSlave.balls == 2>> $his small balls <<elseif $activeSlave.balls == 3>> $his balls <<elseif $activeSlave.balls == 4>> $his big balls <<elseif $activeSlave.balls == 5>> $his lemon-sized balls <<elseif $activeSlave.balls < 10>> $his fist-sized balls <<else>> $his hypertrophied balls <</if>> with your other hand. <</if>> You firmly wrap your fingers, thumb and palm around $his dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of $his dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> $His dick remains flaccid as it cannot get stiff and you continue tenderly stroking $his soft dick but, $he does not respond. <<else>> $His prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft but, except for the cockmilk leaking out of $his dick, $he does not respond. <</if>> Since $he is mindbroken, $his responses to you are purely physiological and your actions have no affect on $his mentally. You leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.amp == 1)>> Since $he's a quadruple amputee, $he's yours to use as a human finger toy. While $he's lying there helpless, you move your hands towards $him. You gently trace your fingers along $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>> <<if $activeSlave.balls > 0>> while simultaneously cupping $his <<if $activeSlave.scrotum == 0>> soft skin beneath $his base and $his butthole <<elseif $activeSlave.balls == 1>> tiny balls <<elseif $activeSlave.balls == 2>> small balls <<elseif $activeSlave.balls == 3>> balls <<elseif $activeSlave.balls == 4>> big balls <<elseif $activeSlave.balls == 5>> lemon-sized balls <<elseif $activeSlave.balls < 10>> fist-sized balls <<else>> hypertrophied balls <</if>> with your other hand. <</if>> You firmly wrap your fingers, thumb and palm around $his dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of $his dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> $His dick remains flaccid as it cannot get stiff and you continue tenderly stroking $his soft dick but, except for the cockmilk leaking out of $his dick, $he does not respond. <<else>> $His prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft but, except for the cockmilk leaking out of $his dick, $he does not respond. <</if>> Soon, $his movements indicate that $he is orgasming. $He shudders and leaks $his cockmilk as $he orgasms in your hand, looking at you as you stop moving your hands. You leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He comes submissively over, smiling a little submissive smile, and points $his dick towards you. You gently trace your fingers along $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>> <<if $activeSlave.balls > 0>> while simultaneously cupping $his <<if $activeSlave.scrotum == 0>> soft skin beneath $his base and $his butthole <<elseif $activeSlave.balls == 1>> tiny balls <<elseif $activeSlave.balls == 2>> small balls <<elseif $activeSlave.balls == 3>> balls <<elseif $activeSlave.balls == 4>> big balls <<elseif $activeSlave.balls == 5>> lemon-sized balls <<elseif $activeSlave.balls < 10>> fist-sized balls <<else>> hypertrophied balls <</if>> with your other hand. <</if>> You firmly wrap your fingers, thumb and palm around $his dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of $his dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> $His dick remains flaccid as it cannot get stiff and you continue tenderly stroking $his soft dick. <<else>> $His prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft. <</if>> Soon, $his movements indicate that $he is orgasming. $He shudders and leaks $his cockmilk as $he orgasms in your hands before submissively avoiding your gaze as you get cleaned up. <<elseif $activeSlave.devotion < -20>> $He clearly dislikes the thought of getting $his dick fondled by you. $His lower lip quivers with trepidation as $he watches your hands move towards $him. $He has no choice but to obey if $he wants to avoid punishment. $He gasps and shakes as you gently trace along $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>> <<if $activeSlave.balls > 0>> while simultaneously cupping $his <<if $activeSlave.scrotum == 0>> soft skin beneath $his base and $his butthole <<elseif $activeSlave.balls == 1>> tiny balls <<elseif $activeSlave.balls == 2>> small balls <<elseif $activeSlave.balls == 3>> balls <<elseif $activeSlave.balls == 4>> big balls <<elseif $activeSlave.balls == 5>> lemon-sized balls <<elseif $activeSlave.balls < 10>> fist-sized balls <<else>> hypertrophied balls <</if>> with your other hand. <</if>> You firmly wrap your fingers, thumb and palm around $his dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of $his dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> $His dick remains flaccid as it cannot get stiff and you continue tenderly stroking $his soft dick. <<else>> $His prick stiffens like a rod in your hand and you continue your expert strokes along the erect shaft. <</if>> $He grabs your wrist with $his hands and tries to stop it from moving but is unable to and despite $his resistant pulling against you. $He bites $his lip but $he cannot help but moan. Soon $he shudders and leaks $his cockmilk as $he orgasms in your hands. $He looks at you shamefully as you stop moving your hands and get cleaned up. <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He hurriedly comes over to you, to stand between you and your desk. You lean over while $he lies down upon it, face up, with $his dick pointed towards you. $He gasps when you slap $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> with your hand. You firmly grab it and tightly squeeze it with your fingers, stroking your hand along its shaft, <<if $activeSlave.balls > 0>> while simultaneously slapping $his <<if $activeSlave.balls == 1>> tiny balls <<elseif $activeSlave.balls == 2>> small balls <<elseif $activeSlave.balls == 3>> balls <<elseif $activeSlave.balls == 4>> big balls <<elseif $activeSlave.balls == 5>> lemon-sized balls <<elseif $activeSlave.balls < 10>> fist-sized balls <<else>> hypertrophied balls <</if>> with your other hand <</if>>. You firmly wrap your fingers, thumb and palm around $his dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze and pinch the tip and head of $his dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> $His dick remains flaccid as it cannot get stiff and you continue tenderly stroking $his soft dick. <<else>> $His prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft. <</if>> Your rough play leaves red marks on $his breasts and nipples and $he becomes even more aroused. Soon, $his movements indicate that $he is orgasming. $He shudders and leaks $his cockmilk as $he orgasms in your hands. $He rubs the marks on $his dick and balls with $his hands, an ecstatic look on $his $activeSlave.skin face. $He looks at you longingly as you get cleaned up, hungry for more. <<elseif $activeSlave.devotion <= 20>> $He obeys silently, standing in front of you as you move your hands towards $him. You gently trace your fingers along $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>> <<if $activeSlave.balls > 0>> while simultaneously cupping $his <<if $activeSlave.scrotum == 0>> soft skin beneath $his base and $his butthole <<elseif $activeSlave.balls == 1>> tiny balls <<elseif $activeSlave.balls == 2>> small balls <<elseif $activeSlave.balls == 3>> balls <<elseif $activeSlave.balls == 4>> big balls <<elseif $activeSlave.balls == 5>> lemon-sized balls <<elseif $activeSlave.balls < 10>> fist-sized balls <<else>> hypertrophied balls <</if>> with your other hand. <</if>> You firmly wrap your fingers, thumb and palm around $his dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of $his dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> $His dick remains flaccid as it cannot get stiff and you continue tenderly stroking $his soft dick. <<else>> $His prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft. <</if>> $He looks into your eyes furtively while $he grabs your wrists with $his hands, moving to match your hand movements. $He moans and shudders, leaking $his cockmilk as $he orgasms in your hands. $He dutifully looks at you as you stop moving your hands and get cleaned up. <<else>> $He devotedly comes over and gives you an impassioned kiss. $He smiles and points $his dick towards you. You gently trace your fingers along $his <<if $activeSlave.dick == 1>> tiny dick <<elseif $activeSlave.dick == 2>> cute dick <<elseif $activeSlave.dick == 3>> dick <<elseif $activeSlave.dick == 4>> big dick <<elseif $activeSlave.dick == 5>> impressive dick <<elseif $activeSlave.dick == 6>> huge dick <<elseif $activeSlave.dick == 7>> gigantic dick <<elseif $activeSlave.dick == 8>> titanic dick <<elseif $activeSlave.dick == 9>> absurd dick <<elseif $activeSlave.dick == 10>> inhuman dick <<else>> hypertrophied dick <</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>> <<if $activeSlave.balls > 0>> while simultaneously cupping $his <<if $activeSlave.scrotum == 0>> soft skin beneath $his base and $his butthole <<elseif $activeSlave.balls == 1>> tiny balls <<elseif $activeSlave.balls == 2>> small balls <<elseif $activeSlave.balls == 3>> balls <<elseif $activeSlave.balls == 4>> big balls <<elseif $activeSlave.balls == 5>> lemon-sized balls <<elseif $activeSlave.balls < 10>> fist-sized balls <<else>> hypertrophied balls <</if>> with your other hand. <</if>> You firmly wrap your fingers, thumb and palm around $his dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of $his dick between your fingers and thumb. <<if !canAchieveErection($activeSlave)>> $His dick remains flaccid as it cannot get stiff and you continue tenderly stroking $his soft dick. <<else>> $His prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft. <</if>> $He begs you not to stop. Soon, $he moans and $his movements indicate that $he is about to orgasm. $He shudders and leaks $his cockmilk as $he orgasms in your hands. $He looks at you passionately as you stop moving your hands and get cleaned up. <</if>> <</nobr>>
DankWolf/fc
src/player/actions/fondleDick.tw
tw
bsd-3-clause
17,060
:: FondleVagina [nobr] You call $him over so you can fondle $his <<if ($activeSlave.vagina > 3)>> gaping vagina. <<elseif ($activeSlave.vagina == 3)>> loose vagina. <<elseif ($activeSlave.vagina == 2)>> well-used pussy. <<elseif ($activeSlave.vagina == 1)>> tight pussy. <<elseif ($activeSlave.vagina == 0)>> virgin pussy. <<elseif ($activeSlave.vagina == -1)>> dick. <</if>> <<if ($activeSlave.vaginaTat == "tribal patterns")>> The tattoos on $his abdomen certainly draw attention there. <</if>> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.devotion <= 20>> <<if $activeSlave.clit == 1>> $His big clit peeks out from under its hood <<elseif $activeSlave.clit == 2>> $His huge clit is impossible to miss <<elseif $activeSlave.clit > 1>> $His pseudophallus-sized clit is soft <<else>> $His pretty little clit is barely visible <</if>> and <<if $activeSlave.labia == 1>> $his lovely petals are quite inviting. <<elseif $activeSlave.labia == 2>> $his prominent petals are inviting. <<elseif $activeSlave.labia > 1>> $his labia are so large they present a slight obstacle to entry. <<else>> $his cute labia are barely noticeable. <</if>> <<else>> <<if $activeSlave.clit == 1>> $His big clit peeks out from under its hood. <<elseif $activeSlave.clit == 2>> $His huge clit is impossible to miss. <<elseif $activeSlave.clit > 1>> $His pseudophallus-sized clit is soft. <<else>> $His pretty little clit is ready for you, <</if>> and <<if $activeSlave.labia == 1>> $his lovely petals are moist with arousal. <<elseif $activeSlave.labia == 2>> $his prominent petals bear a sheen of arousal. <<elseif $activeSlave.labia > 1>> $his huge labia are almost dripping with arousal. <<else>> $he's becoming moist. <</if>> <</if>> <</if>> <<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.vagina != -1)>> $His pierced lips and clit have $his nice and wet. <<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.vagina != -1)>> $His pierced clit has $his nice and moist. <</if>> <<if ($activeSlave.vagina == 0)>> <<if ($activeSlave.fetish == "mindbroken")>> $He accepts your orders dumbly and presents $his virgin pussy to you, watching your hands move towards $his without any real interest. You gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick $his <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> large clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it but except for the pussy juices trickling down $his leg, $he does not respond. Since $he is mindbroken, $his responses to you are purely physiological and your actions have no affect on $his mentally. <<elseif ($activeSlave.devotion > 50)>> $He accepts your orders happily and presents $his virgin pussy to you, watching your hands with eagerness. $He gasps and quivers with pleasure as you gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. <<if ($activeSlave.fetish == "boobs")>> $He fondles $his breasts and plays with $his nipples at the same time.<</if>> You occasionally flick $his <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. As $he becomes more aroused, $he grabs hold of your wrist lightly, moving $his hands along with the motion of your own. $His pussy juices run down $his leg as $he begins to moan audibly<<if ($activeSlave.amp != 1)>>, gently clamping your hand between $his thighs<</if>> as you continue to move your hand along $his pussy. $He moans loudly as $he shudders in orgasmic joy. <<if (($activeSlave.amp == 1) && !canTalk($activeSlave))>> $He does $his best to communicate love with $his $activeSlave.eyeColor eyes. <<elseif !canTalk($activeSlave)>> $He signs that $he loves you. <<elseif SlaveStatsChecker.checkForLisp($activeSlave)>> "I love you, <<Master>>," $he lisps rapturously. <<else>> "I love you, <<Master>>," $he says rapturously. <</if>> <<elseif ($activeSlave.devotion > 20)>> $He accepts your orders without comment and presents $his virgin pussy to you, watching your hands with some slight trepidation. $He gasps as you gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick $his <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. $His pussy juices run down $his leg as $he begins to moan audibly<<if ($activeSlave.amp != 1)>>, grasping your wrist with $his hands tightly<</if>> and clamping $his thighs together as you continue to move your hand along $his pussy. $He moans as $he shudders in an orgasm, almost embarrassed. $He looks into your eyes expectantly. <<elseif ($activeSlave.devotion >= -20)>> $He clearly dislikes the thought of getting fondled by you. $His lower lip quivers with trepidation as $he watches your hands move towards $him. $He has no choice but to obey if $he wants to avoid punishment. $He gasps and shakes as you gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick $his <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. $His pussy juices run down $his leg as $he begins to moan audibly<<if ($activeSlave.amp != 1)>>, grasping your wrist with $his hands tightly<</if>> and clamping $his thighs together as you continue to move your hand along $his pussy. $He moans as $he shudders in an orgasm, clearly embarrassed to end up in this position as $he loses control. <<else>> As you anticipated, $he refuses to let $himself be groped by you. $He is unable to resist you, also as you expected, when you mention some of the alternatives. $He gasps and shakes as you gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements.<<if ($activeSlave.amp != 1)>> $He grabs your wrist with $his hands in an effort to stop you but $he is unable to stop your hand from moving for long.<</if>> You occasionally flick $his <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. $He <<if ($activeSlave.amp != 1)>>tightly grasps your wrist and<</if>> clamps $his thighs together as you continue to move your hand along $his pussy. $He moans as $he shudders in an orgasm, gripping tighter and shamefully looking at you as you stop moving your hand. <</if>> <<elseif ($activeSlave.fetish == "mindbroken")>> Like a doll, $he dumbly remains still, watching your hands move towards $his without any real interest. <<if ($activeSlave.vagina != -1)>> You gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick $his <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. Except for the pussy juices trickling down $his leg, $he does not respond. <</if>> Since $he is mindbroken, $his responses to you are purely physiological and your actions have no affect on $his mentally. You leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.amp == 1)>> Since $he's a quadruple amputee, $he's yours to use as a human finger toy. While $he's lying there helpless, you move your hands towards $him. <<if ($activeSlave.vagina != -1)>> You gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick $his <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. <</if>> Soon $he shudders in an orgasm, looking at you as you stop moving your hand. You leave your toy for one of your other slaves to clean and maintain. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $He comes submissively over, smiling a little submissive smile, and points $his pussy towards you. <<if ($activeSlave.vagina != -1)>> You gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick $his <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. $He begs you not to stop as $he looks into your eyes expectantly as $he shudders in an orgasm. <</if>> <<elseif $activeSlave.devotion < -20>> $He tries to refuse, so you push the disobedient slave down over your desk as you move your hands towards $him. <<if ($activeSlave.vagina != -1)>> You gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. $He grabs your wrist to try to stop you but $he is unable to. You occasionally flick $his <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it, despite $his resistant pulling against you. $He bites $his lip but $he cannot help but moan and $he shudders in an orgasm. <</if>> $He looks at you shamefully as you stop moving your hand. <<elseif $activeSlave.devotion <= 20>> $He obeys silently, standing in front of you as you move your hands towards $him. <<if ($activeSlave.vagina != -1)>> You gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick $his <<if $activeSlave.clit == 1>> erect clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. $He looks into your eyes furtively while $he grabs your wrist with $his hand and $he squeezes $his thighs together as $he moans and shudders in an orgasm. <</if>> $He dutifully looks at you as you stop moving your hand. <<else>> $He devotedly comes over and gives you an impassioned kiss. $He smiles and points $his pussy towards you. <<if ($activeSlave.vagina != -1)>> You gently trace along $his <<if $activeSlave.labia == 1>> lovely petals <<elseif $activeSlave.labia == 2>> prominent petals <<elseif $activeSlave.labia > 1>> huge labia <<else>> cute labia <</if>> with your outstretched fingers, strumming up and down the edges of $his pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick $his <<if $activeSlave.clit == 1>> large clit <<elseif $activeSlave.clit == 2>> huge clit <<elseif $activeSlave.clit > 1>> massive clit <<else>> pretty little clit <</if>> and rub it with your fingertips as your hand nears it. $He squeezes $his thighs lightly against your hand as $he moans and shudders in orgasmic bliss. <</if>> $He looks at you passionately as you stop moving your hand. <</if>>
DankWolf/fc
src/player/actions/fondleVagina.tw
tw
bsd-3-clause
15,422
:: JobFulfillmentCenterDelivery [nobr] <<set $JFCOrder = 0, $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $showEncyclopedia = 1, $encyclopedia = "Enslaving People">> <<JFCSlave>> <<slaveCost $activeSlave>> <<set $slaveCost = $slaveCost*2>> A slave dealer has submitted a slave to satisfy your ''$Role'' order. <br><br>//As usual, the asking price is quite high, to cover the costs of training a proper <<print $Role>>. In compensation, you can freely decline the slave should she not meet your standards or the job has already been filled.// <br><br><<set $saleDescription = 1, $applyLaw = 0>><<include "Long Slave Description">> <br><br>Her price is <<print cashFormat($slaveCost)>>. <br><br><span id="result"> <<if $cash >= $slaveCost>> <<link "Accept the offered slave">> <<set $cash -= $slaveCost>> <<replace "#result">> She has been very well trained by the dealer that offered her to you. She has also picked up on the fact that she was specially selected, and is a little hopeful that this means she may be treated well. She is now eagerly awaiting your instructions. <<include "New Slave Intro">> <<set $Role = "">> <</replace>> <</link>> <<else>> //You lack the necessary funds to accept the offered slave.// <</if>> </span>
DankWolf/fc
src/pregmod/JobFulfillmentCenter/JobFulfillmentCenterDelivery.tw
tw
bsd-3-clause
1,301
:: JobFulfillmentCenterOrder [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Kidnapped Slaves">> <<if $JFCOrder == 0>>You work up a new slave order for posting where slave merchants can work to fulfill it.<</if>> <<if $JFCOrder == 1>>You review your posted slave order for a ''$Role''.<</if>> <<if $assistant == 1>>As you work, $assistantName makes lewd comments about what she looks forward to doing to this new slave.<</if>> <<if $JFCOrder == 0>> <span id="JobType"> <br><br> <<link "Security">> <<replace "#JobType">> <br> <<if $SFMODToggle == 1>> <br>[[Lieutenant Colonel|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Lieutenant Colonel"]] <</if>> <br>[[Bodyguard|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Bodyguard"]] <br>[[Wardeness|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Wardeness"]] <br>[[Return|JobFulfillmentCenterOrder]] <</replace>> <</link>> <br><<link "Management">> <<replace "#JobType">> <br> <br>[[Headgirl|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Headgirl"]] <br>[[Teacher|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Teacher"]] <br>[[Nurse|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Nurse"]] <br>[[Attendant (normal)|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Attendant"]] | [[Attendant (motherly)|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Motherly Attendant"]] <br>[[Stewardess|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Stewardess"]] <br>[[Milkmaid|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Milkmaid"]] <br>[[Return|JobFulfillmentCenterOrder]] <</replace>> <</link>> <br><<link "Entertainment">> <<replace "#JobType">> <br> <br>[[DJ|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "DJ"]] <br>[[Madam|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Madam"]] <br>[[Concubine|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Concubine"]] <br>[[Return|JobFulfillmentCenterOrder]] <</replace>> <</link>> </span> <<else>> [[Withdraw slave order|JobFulfillmentCenterOrder][$JFCOrder = 0, $Role = ""]] <</if>>
DankWolf/fc
src/pregmod/JobFulfillmentCenter/JobFulfillmentCenterOrder.tw
tw
bsd-3-clause
2,209
:: CheatEdit [nobr] <<set $nextButton = "Back to $SF.Lower's firebase", $nextLink = "Firebase", $returnTo = "Firebase">> <<= Count()>>__Upgrades__: $SF.Units/_max <br><br>''Firebase:'' <<textbox "$SFUnit.Firebase" $SFUnit.Firebase "CheatEdit">>/_FU <br>''Armory:'' <<textbox "$SFUnit.Armoury" $SFUnit.Armoury "CheatEdit">>/_AU <br>''Drug Lab:'' <<textbox "$SFUnit.Drugs" $SFUnit.Drugs "CheatEdit">>/_DrugsU <br>''DroneBay:'' <<textbox "$SFUnit.Drones" $SFUnit.Drones "CheatEdit">>/_DU <<if $SFUnit.Firebase >= 1>> <br><br>''Garage:'' <br>&nbsp;''Vehicles:'' <<textbox "$SFUnit.Vehicles" $SFUnit.Vehicles "CheatEdit">>/_VU <br>&nbsp;''Heavy Battle Tank:'' <<textbox "$SFUnit.HBT" $SFUnit.HBT "CheatEdit">>/_HBTU <</if>> <<if $SFUnit.Firebase >= 4>> <br><br>''Hangar:'' <br>&nbsp;''Aircraft:'' <<textbox "$SFUnit.AirForce" $SFUnit.AirForce "CheatEdit">>/_AFU <br>&nbsp;''Space Plane'': <<textbox "$SFUnit.SpacePlane" $SFUnit.SpacePlane "CheatEdit">>/_SPU <br>&nbsp;''Gunship:'' <<textbox "$SFUnit.GunS" $SFUnit.GunS "CheatEdit">>/_GunSU <br><br>''LauchBay:'' <br>&nbsp;''Satellite:'' <<textbox "$SFUnit.Satellite" $SFUnit.Satellite "CheatEdit">>/_SatU <<if _Land>> <br>&nbsp;''GiantRobot:'' <<textbox "$SFUnit.GiantRobot" $SFUnit.GiantRobot "CheatEdit">>/_GRU <br>&nbsp;''MissileSilo:'' <<textbox "$SFUnit.MissileSilo" $SFUnit.MissileSilo "CheatEdit">>/_MSU <</if>> <</if>> <<if !_Land>> <br><br>''Naval Yard:'' <br>&nbsp;''AircraftCarrier:'' <<textbox "$SFUnit.AircraftCarrier" $SFUnit.AircraftCarrier "CheatEdit">>/_ACU <br>&nbsp;''Submarine:'' <<textbox "$SFUnit.Sub" $SFUnit.Sub "CheatEdit">>/_SubU <br>&nbsp;''Heavy Amphibious Transport:'' <<textbox "$SFUnit.HAT" $SFUnit.HAT "CheatEdit">>/_HATU <</if>>
DankWolf/fc
src/pregmod/SecForceEX/CheatEdit.tw
tw
bsd-3-clause
1,730
:: SFColonelSexDec <<switch $SFColonel.Core>> <<case "shell shocked">> <span id="result7"> The entire time it is obvious that The Colonel is reliving a horrible event. <br><<link "Try to bring her back">> <<replace "#result7">> "You made an attempt to try to bring her back to the present." <</replace>> <</link>> <br><<link "Leave her be">> <<replace "#result7">> "It is probably better that she tries to deal with her demons alone" <</replace>> <</link>> </span> <<default>> Inset sex noises here. <</switch>>
DankWolf/fc
src/pregmod/SecForceEX/ColonelSexDec.tw
tw
bsd-3-clause
527
:: Firebase [nobr] <<= Count()>> <<if $SF.Lower != "the special force">> <<set $SF.Caps = $SF.Lower.replace("the ", "The ")>> <</if>> <<switch _Env>> <<case 4>> <<set _EnvCash2 = 450,_EnvCash3 = 200,_EnvCash4 = 100,_EnvProsp = 3>> <<case 3>> <<set _EnvCash2 = 500,_EnvCash3 = 250,_EnvCash4 = 150,_EnvProsp = 5>> <<case 2>> <<set _EnvCash2 = 550,_EnvCash3 = 300,_EnvCash4 = 200,_EnvProsp = 7>> <</switch>> <<set $nextButton = "Back to Main",$nextLink = "Main",$returnTo = "Firebase">> <<if $cheatMode == 1>> <<link "Cheat edit""CheatEdit">> <</link>><br><</if>> //The firebase of $arcologies[0].name's <<textbox "$SF.Lower" $SF.Lower "Firebase">> is located in the lower levels, occupying unneeded warehouse space. It is not accessible to the general citizenry, but your personal elevator has express service to it. As you step off, two soldiers in combat armour manning the entry checkpoint tense and raise their weapons, before nodding respectfully and stepping aside, allowing their patron entry. The firebase is cavernous, containing areas for the soldiers to sleep and keep their belongings, areas for the storage and maintenance of their weapons and equipment, and common areas for them to amuse themselves, since they rarely mix with your citizens on the upper levels.// <br>//$SF.Caps is <<print Interactions()>> <<set _List = []>> <<if $SFUnit.Firebase === _FU>> <<set _List.push('firebase')>> <</if>> <<if $SFUnit.Armoury === _AU>> <<set _List.push('armoury')>> <</if>> <<if $SFUnit.Drugs === _DrugsU>> <<set _List.push('drug lab')>> <</if>> <<if $SFUnit.Drones === _DU>> <<set _List.push('drone bay')>> <</if>> <<if _G >= _GU>> <<set _List.push('garage')>> <</if>> /*<<if $SFUnit.Vehicles === _VU>> <<set _List.push('vehicle fleet')>> <</if>>*/ <<if $SFUnit.HBT === _HBTU>> <<set _List.push('heavy battle tank')>> <</if>> <<if _H >= _HU>> <<set _List.push('hangar')>> <</if>> <<if $SFUnit.AirForce === _AFU>> <<set _List.push('air fleet')>> <</if>> <<if $SFUnit.SpacePlane === _SPU>> <<set _List.push('space plane')>> <</if>> <<if $SFUnit.GunS === _GunSU>> <<set _List.push('Gunship')>> <</if>> <<if _LB >= _LBU>> <<set _List.push('launch bay')>> <</if>> <<if $SFUnit.Satellite === _SatU>> <<set _List.push('satellite')>> <</if>> <<if $SFUnit.GiantRobot === _GRU>> <<set _List.push('giant robot')>> <</if>> <<if $SFUnit.MissileSilo === _MSU>> <<set _List.push('missile silo')>> <</if>> <<if _NY >= _NYU>> <<set _List.push('naval yard')>> <</if>> <<if $SFUnit.AircraftCarrier === _ACU>> <<set _List.push('aircraft carrier')>> <</if>> <<if $SFUnit.Sub === _SubU>> <<set _List.push('submarine')>> <</if>> <<if $SFUnit.HAT === _HATU>> <<set _List.push('heavy amphibious')>> <</if>> <<if $SF.Units !== _max && _List.length > 0>> //The <<for _j = 0; _j < _List.length; _j++>> <<if _j < _List.length-1>> <<print _List[_j]>>, <<else>> and <<print _List[_j]>> <</if>> <</for>> have been fully upgraded to support it's activities.//<</if>> <<if (($SFUnit.Firebase < 5 && $SFUnit.Armoury < 5 && $SFUnit.Drugs < 5 && $SFUnit.Drones < 5) || $SF.Units !== _max) && $SF.U === 0>> <<include "Tree">> <</if>> <<include "WI">> <<if $SF.U && $SF.MWU >= 0 && ($SF.Units !== _max)>> @@.orange;<<link "Re-unlock upgrading.""Firebase">> <<set $SF.U = 0,$SF.MWU += 1,$cash -= Math.ceil(Math.abs($cash*.05*(1.25+($SF.Units/1000))))>> <</link>>@@ // @@.yellowgreen;<<print cashFormat(Math.ceil(Math.abs($cash*.05*(1.25+($SF.Units/1000)))))>>@@// <</if>> <<if $SF.SpecOps > 0>> You have a portion of $SF.Lower assigned as undercover officers.<</if>> <<if $SF.SpecOps === 0>> [[Designate a small portion of the force to undercover work this week.|Firebase][$SF.SpecOps += 1]]|[[Reassign a larger portion of the force to full time undercover work.|Firebase][$SF.SpecOps += 2]] <<elseif $SF.SpecOps === 2>> [[Reasign half of them to genral duty.|Firebase][$SF.SpecOps -= 1]]|[[Cease undercover work entirely.|Firebase][$SF.SpecOps = 0]] <</if>> <<if $SFUnit.Firebase > 5 && $secExp === 1 && $SFSupportLevel >= 4 && $maxUnits === 16 && $readiness < 10>> <br>[[Provide the security force with their own section.|Firebase][$maxUnits += 4,$readiness = 10,$cash -= Math.ceil((750000*(1.15+($SF.Units/1000))*(1.15+($SFUnit.Firebase/10)))*_Env)]] @@.yellowgreen;<<print cashFormat(Math.ceil((750000*(1.15+($SF.Units/1000))*(1.15+($SFUnit.Firebase/10)))*_Env))>>@@ <</if>> <<if $SF.MWU >= 1>> <br>//Total multi week $SF.Lower upgrades: $SF.MWU//<br> <</if>> <<if $SFUnit.Firebase < 5 && $SFUnit.Armoury < 5 && $SFUnit.Drugs < 5 && $SFUnit.Drones < 5 /*$SFUnit.Vehicles < 5*/ && $SFUnit.AirForce < 5>> <br>You have <<print (20-$SF.Units)>> upgrades left before you can move unlock the next tier. ''Firebase:'' $SFUnit.Firebase/5 ''SF.Armoury:'' $SFUnit.Armoury/5 ''DrugLab:'' $SFUnit.Drugs/5 ''DroneBay:'' $SFUnit.Drones/5 /*''Garage:'' $SFUnit.Vehicles/5 */ ''Airforce:'' $SFUnit.AirForce/5 <<else>> <<if !$SFTradeShow.View>> <br>//You receive a message from The Colonel "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, back when I was a major before I joined $SF.Lower. Me and a couple of colleagues went to a bi-yearly international security trade show, I would very much like to continue doing so. Can I?. Without exotic upgrades I'll get laughed out."// <br>[[Yes|Firebase][$SFTradeShow.CanAttend = 1]] <br>[[No|Firebase][$SFTradeShow.CanAttend = -2]] <</if>> <</if>> <<if $SFTradeShow.History >= 1 && (Math.trunc($week/24) === ($week/24)) && $SFTradeShow.CanAttend === -1 && $TradeShowChoice === 0>> <br>//The (bi-yearly) security trade show has finally come around again and even though you've already granted The Colonel permission to attend, she's decided to come and ask for the leave personally.// <br>[[Grant leave.|Firebase][$SFTradeShow.CanAttend = 1,$TradeShowChoice =1]] <br>[[Request she remain on site.|Firebase][$TradeShowChoice = 1]]<br> <</if>> <<if $SFTradeShow.History >= 1>> While at the recent trade show, @@.yellowgreen;<<print cashFormat(Math.ceil($SFTradeShow.Income))>>@@ was made selling generic schematics, <<print commaNum($SFTradeShow.Helots)>> menial slaves were sent as a bonus and I was able to pursade <<print commaNum($SFTradeShow.TotalMercs)>> former coworkers to join us. Total earnings thus far; @@.yellowgreen;<<print cashFormat(Math.ceil($SFTradeShow.Revenue))>>@@ in income, <<print commaNum($SFTradeShow.TotalHelots)>> menial slaves and <<print commaNum($SFTradeShow.Mercs)>> former coworkers joining us, during $SFTradeShow.History trade show's. <</if>> <br><br><<include "FlavourText">>
DankWolf/fc
src/pregmod/SecForceEX/Firebase.tw
tw
bsd-3-clause
6,601
/*SecForceEX JS*/ window.SFC = function() {const V = State.variables; if (V.SFTradeShow.CanAttend === -1) {return`The Colonel`; } else { if (V.LieutenantColonel === 1) { return`Lieutenant Colonel <<= SlaveFullName($LieutenantColonel)>>`; } else {return`a designated soldier`}; }}; window.SFCR = function() {const V = State.variables, C = V.SFColonel; if (C.Status === 0) {return`boss`; } else if (C.Status >= 10) {return`friend`; } else if (C.Status >= 25) {return`close friend`; } else if (C.Status >= 45) {if (V.PC.title === 1) {return`boyfriend`} else {return`girlfriend`}; } else if (C.Status >= 65) {return`lover`;}} window.TroopDec = function() {const V = State.variables,commom = "the <<print commaNum($SFUnit.Troops)>> members of $SF.Lower",S = V.SFUnit; if (S.Troops < 100) return`sparsely occupied, ${commom} residing within them concentrating together in a corner. The hundreds of empty beds and lockers visibly herald the future`; else if (S.Troops < 400) return`lightly occupied, with ${commom} starting to spread out across them`; else if (S.Troops < 800) return`moderately occupied, though ${commom} residing within have a considerable amount of extra room`; else if (S.Troops < 1500) return`well-occupied, and ${commom} residing within have started to form small cliques based on section and row`; else if (S.Troops < 2000) return`near capacity, and ${commom} often barter their personal loot, whether it be monetary or human, for the choicest bunks`;} window.HSM = function() {const V = State.variables; if (V.PC.hacking <= -100)return 1.5; else if (V.PC.hacking <= -75)return 1.35; else if (V.PC.hacking <= -50)return 1.25; else if (V.PC.hacking <= -25)return 1.15; else if (V.PC.hacking < 0)return 1.10; else if (V.PC.hacking === 0)return 1; else if (V.PC.hacking <= 10)return .97; else if (V.PC.hacking <= 25)return .95; else if (V.PC.hacking <= 50)return .90; else if (V.PC.hacking <= 75)return .85; else if (V.PC.hacking < 100)return .80; else if (V.PC.hacking >= 100)return .75;} window.Count = function() {const V = State.variables,T = State.temporary,C = Math.clamp,S = V.SFUnit, E = V.economy; T.FU = 10;S.Firebase = C(S.Firebase, 0, T.FU); T.AU = 10;S.Armoury = C(S.Armoury, 0, T.AU); T.DrugsU = 10;S.Drugs = C(S.Drugs, 0, T.DrugsU); T.DU = 8;S.Drones = C(S.Drones, 0, T.DU); T.VU = 10;S.Vehicles = C(S.Vehicles, 0, T.VU); T.HBTU = 10;S.HBT = C(S.HBT, 0, T.HBTU); T.GU = T.VU+T.HBTU; T.G = S.Vehicles+S.HBT; if (V.PC.hacking >= 75) {T.AFU = 10} else {T.AFU = 9};S.AirForce = C(S.AirForce, 0, T.AFU); if (V.PC.hacking >= 75) {T.SPU = 10} else {T.SPU = 9}; T.GunSU = 6; S.SpacePlane = C(S.SpacePlane, 0, T.SPU); S.GunS = C(S.GunS, 0, T.GunSU); T.H = S.AirForce+S.SpacePlane+S.GunS; T.HU = T.AFU+T.SPU+T.GunSU if (V.PC.hacking >= 75) {T.SatU = 10,T.GRU = 10} else {T.SatU = 9,T.GRU = 9}; S.Satellite = C(S.Satellite, 0, T.SatU); S.GiantRobot = C(S.GiantRobot, 0, T.GRU); T.MSU = 3;S.MissileSilo = C(S.MissileSilo, 0, T.MSU); if (V.PC.hacking >= 75) {T.SubU = 10} else {T.SubU = 9}; S.Sub = C(S.Sub, 0, T.SubU); T.HATU = 10;S.HAT = C(S.HAT, 0, T.HATU); T.ACU = 10;S.AircraftCarrier = C(S.AircraftCarrier, 0, T.ACU); T.Base = S.Firebase+S.Armoury+S.Drugs+S.Drones+T.G+T.H; T.BaseU = T.FU+T.AU+T.DrugsU+T.DU+T.GU+T.HU; if (V.terrain === "urban" && V.terrain === "rural") { T.LBU = T.SatU+T.GRU+T.MSU; T.LB = S.Satellite+S.GiantRobot+S.MissileSilo; T.max = T.BaseU+T.LBU; V.SF.Units = T.Base+T.LB; T.Land = 1; } else { T.LB = S.Satellite; T.LBU = T.SatU; T.NY = S.AircraftCarrier+S.Sub+S.HAT; T.NYU = T.ACU+T.SubU+T.HATU; T.max = T.BaseU+T.LBU+T.NYU; V.SF.Units = T.Base+T.LB+T.NY; T.Land = 0; } V.SF.Units = C(V.SF.Units, 0, T.max); if (E === .5) {T.Env = 4} else if (E === 1.5) {T.Env = 2} else {T.Env = 3}; } window.Firebase = function() {const V = State.variables,S = V.SFUnit; if (S.Firebase === 0) return`Is currently quite basic, consisting of little more than a dormitory, armoury, a processing facility for human spoils, and a common area, sectioned off by stacks of empty supply crates. The cavernous space, however, is ripe for expansion.`; if (S.Firebase === 1) return`Has become more permanent, expanding into free space, erecting permanent dividers, and sectioning off an area for use as a garage and vehicle maintenance bay.`; if (S.Firebase === 2) return`Has added a facility for the storage, maintenance, and deployment of armed combat drones, and added storage facilities for the soldiers to store their personal spoils in.`; if (S.Firebase === 3) return`Has added additional support personnel and equipment, allowing the potential procurement of heavier infantry armour, fighting vehicles, and combat drones.`; if (S.Firebase === 4) return`Has expanded tremendously, adding an aerial control facility and express elevator connecting to a ring of launch pads and hangars built around the arcology's upper levels. Additional facilities have been added for soldier recreation, and Spartan quarters for live-in slaves, both menial and service, have been installed.`; if (S.Firebase > 4)var quanitiy ="",casemates ="",pads ="",sizeI ="",barrel =""; var t =`Has (mostly) taken on the appearance of a professional military installation, with clearly delineated soldier and logistical areas, dedicated support and recreation facilities, in addition to advanced command and control apparatus. As a final measure,`; if (S.Firebase >= 6) {quanitiy =`quad`} else {sizeI =`356 cm wide`}; if (S.Firebase >= 7) {casemates =`fortified EMP/jammer resistant`} else {sizeI =`406 cm wide`}; if (S.Firebase >= 8) {pads =`and a powerful arcology wide electromagnetic force field has been installed`} else {barrel =`double-barreled`}; if (S.Firebase === 9)barrel =`tripple-barreled`,sizeI =`415 cm wide`; if (S.Firebase === 10)barrel =`quad-barreled`,sizeI =`420 cm wide`; return` ${t} ${quanitiy} heavy, long range, ${barrel} electromagnetic railgun ${sizeI} artillery pieces have been installed in ${casemates} casemates along the aerial launch pads ${pads}, giving $SF.Lower an immense superiority in local firepower.`;} window.Armoury = function() {const V = State.variables,S = V.SFUnit; if (S.Armoury === 0) return`Is well-stocked with high-quality personal weapons and light armour, but contains little in the way of exceptional armament.`; if (S.Armoury === 1) return`Has large stocks of the absolute latest personal weapons and light armour, It has also added first-generation exo-suits to improve soldier lethality.`; if (S.Armoury === 2) return`Has acquired advanced tactical helmets and second-generation exo-suits to further improve soldier lethality.`; if (S.Armoury === 3) return`Has replaced deployed exo-suits with basic enclosed combat armour suits, and has further begun to deploy early electromagnetic (coilgun) weaponry.`; if (S.Armoury === 4) return`Has begun to equip the soldiers with more advanced combat armour suits, and has expanded its inventory of electromagnetic weaponry.`; if (S.Armoury > 4)var size =``,kit =``; var t =`Acquired heavy weapon attachments for its combat armour suits`; var y =`for the soldiers, ensuring that the infantry of $SF.Lower is perhaps the most well-equipped in the world.`; if (S.Armoury === 5)size =`small`; if (S.Armoury === 6)size =`both small and medium`; if (S.Armoury >= 7)size =`small/medium and large`; if (S.Armoury === 8)kit =`with basic thrusters`; if (S.Armoury === 9)kit =`with advanced thrusters`; if (S.Armoury === 10)kit =`with advanced thrusters and optical illusion kits`; return`${t} ${kit},and has further sourced ${size} advanced electromagnetic weaponry (miniaturized railguns) ${y}`;} window.Drugs = function() {const V = State.variables,S = V.SFUnit; if (S.Drugs === 0) return`Is providing the soldiers with standard ephedrine-based stimulants.`; if (S.Drugs === 1) return`Improved the formula of the ephedrine-based stimulants, concentrating them and increasing both their potency, and the effectiveness of the soldiers under their influence.`; if (S.Drugs === 2) return`Replaced the soldiers' stimulants with methamphetamine-based variants, greatly increasing their alertness and aggressiveness when under their influence.`; if (S.Drugs === 3) return`Improved and concentrated the methamphetamine-based stimulants, and has also begun providing soldiers with phencyclidine-based dissociatives, allowing the soldiers to excuse their actions in the field and reducing any reluctance to follow severe orders.`; if (S.Drugs > 3)var improvement =``,tryptamine =``,tryptamine1 =``,Dose =``,LSD =``,purity =``,doc =``,Effects =``,Effect0 =``; var x = 'the formulas of the methamphetamine-based stimulants and phencyclidine-based dissociatives,'; if (S.Drugs === 4)improvement =`further`; tryptamine =`has also begun providing tryptamine-based psychedelics to the soldiers, allowing them to avoid traumatic stress in the field.`; if (S.Drugs >= 5)improvement =`maximally`; tryptamine =`tryptamine-based psychedelics`; tryptamine1 =`Greatly increasing their effectiveness in all aspects thus ensuring that the soldiers of $SF.Lower go into combat wired, aggressive, and euphoric (if needed).`; if (S.Drugs === 6)purity =`with much higher purity compontent`; if (S.Drugs === 7)LSD =`and a slight trace of LSD`; if (S.Drugs === 8)Dose =`into a single dose`;doc =`<div style='font-size: 75%;'>*Only the doctors of $SF.Lower were consulted to ensure a completely unbiased result.</div>`; Effects =`However side effects may include (no particular order): Dissociative Identity Disorder, severe clinical depression, unstoppable vomiting, extreme paranoia, PTSD, finally total organ failure. Recommended by 9/10 doctors*.`; if (S.Drugs === 9)Effects =`Potential side effects have been reduced slightly to “only mildly” severe ones: Dissociative Identity Disorder, severe clinical depression, unstoppable vomiting, extreme paranoia and PTSD. Now recommended by 15/10 doctors*.`; if (S.Drugs === 10)Dose =`into a single higher strength dose`; Effect0 =`at the cost of lengthening the effects`; return`Has ${improvement} refined ${x} and ${tryptamine} ${purity} ${LSD} ${Dose}. ${tryptamine1} ${Effect0}.${Effects} ${doc}`;} window.Drones = function() {const V = State.variables,S = V.SFUnit,thick =`thicker`,power =`higher power`,advanced =`more advanced highly`; if (S.Drones === 0) return`Contains a small number of 're-purposed' non-military drones from the arcology's original contingent`; if (S.Drones === 1) return`Has replaced the security drones with basic, lightly-armored military combat models possessing integrated small arms`; if (S.Drones === 2) return`Has replaced its basic military drones with more advanced models and added a number of support drones carrying heavy weaponry to its fleet`; if (S.Drones === 3) return`Acquired even more advanced models of both the standard combat drones and the heavy support drones, and expanded its numbers of both.`; if (S.Drones === 4) return`Has upgraded both the standard and support models of drones to carry basic electromagnetic weaponry, improving their overall combat effectiveness.`; if (S.Drones === 5) return`Has mproved the electromagnetic armament of its drones by mounting both miniaturized and heavy railguns on them. In addition further sourcing numerous models of drones for roles as diverse as reconnaissance, independent slave capture and swarming tactics.`,thick =``,power =``,advanced =``; if (S.Drones >= 5) if (S.Drones < 6)thick =``;if (S.Drones < 7)power =``;if (S.Drones < 8)advanced =``; return`Has acquired even lighter advanced ${thick} armored combat drones with ${power} electromagnetic weaponry, advanced heavy drones with ${power} electromagnetic support weaponry along with ${advanced} specialized drones for reconnaissance, capture, and swarm tactics.`;} window.AttGround = function() {const V = State.variables,S = V.SFUnit; if (S.Vehicles === 1)var b =`has been recommissioned for use by $SF.lower. They`, c =`; mechanics are methodically checking the recent purchases for battle-readiness`,turret =``,engine =``,armor =``,armor2 =``,ammo =``,mg =``,fireC0 =``,fireC1 =``,fireC2 =``,fireC3 =``,MG = `120 mm main gun is enough to handle the majority of opponents around the Free Cities`; if (S.Vehicles >= 2)engine =`The engine has been overhauled, allowing much faster maneuvering around the battlefield.`,b =``,c =``; if (S.Vehicles >= 3)armor =`A composite ceramic armor has replaced the original, offering much greater protection from attacks.`; if (S.Vehicles >= 4)ammo =`.The tanks have been outfitted with additional types of ammo for situational use.`; if (S.Vehicles >= 5)mg =`A remote-controlled .50 cal machine gun has been mounted on the turret to handle infantry and low-flying aircraft.`; if (S.Vehicles >= 6)fireC0 =`A fire-control system`,fireC3 =`been installed, guaranteeing`,fireC2 =`has`,fireC1 =`accurate fire`; if (S.Vehicles >= 7)fireC2 =`and an autoloader have`,fireC1 =`rapid, accurate fire while separating the crew from the stored ammunition`; if (S.Vehicles >= 8)armor2 =`A layer of reactive armor has been added on top, protecting the tank from additional damage.`; if (S.Vehicles >= 9)turret =`The turret has been massively redesigned, lowering the tank profile and increasing the efficiency of the mechanisms within.`; if (S.Vehicles === 10)MG = `140 mm main gun can quash anything even the greatest Old World nations could muster`; return `A fleet of main battle tanks ${b} are parked in the garage${c}. ${turret} ${engine} ${armor} ${armor2} The ${MG}${ammo} ${mg} ${fireC0} ${fireC2} ${fireC3} ${fireC1}.` } window.TsGround = function() {const V = State.variables,S = V.SFUnit,e0 =`The engine has been`; if (S.Vehicles === 1)var C =`has been recommissioned for use by $SF.lower. They`, B =`; mechanics are giving the new purchases a final tuneup before they are ready`,squad =`a squad`,G1 =`20`,G2 =`infantry in a firefight`,engine =``,armor =``,tires =``,missile =``,pod =``; if (S.Vehicles >= 2)engine =`${e0} overhauled, allowing for higher mobility.`,C =``, B =``; if (S.Vehicles >= 3)armor =`Composite armor has been bolted to the exterior, increasing the survivability of an explosive attack for the crew and passengers.`; if (S.Vehicles >= 4)tires =`The tires have been replaced with a much more durable version that can support a heavier vehicle.`; if (S.Vehicles >= 5)var m0 = `targeting any guided missiles with laser dazzlers and deploying a smokescreen`;missile =`An automatic missile defense system has been installed, ${m0}.`; if (S.Vehicles >= 6)var side =`has been installed on the`;pod =`An anti-tank missle pod ${side} side of the turret.`; if (S.Vehicles >= 7)G1 =`25`,G2 =`by attacking enemies behind cover and destroying light armor`; if (S.Vehicles >= 8)side =`and an anti-aircraft missile pod have been installed on either`; if (S.Vehicles >= 9)squad =`two squads`,armor=``,m0 =`destroying any incoming missiles with a high-powered laser. Some of the now redundant composite armor has been removed, and the additional space allows for more passengers.`; if (S.Vehicles === 10)engine =`${e0} replaced with the newest model, allowing the vehicle to get in and out of the conflict extremely quickly.`; return`A fleet of infantry fighting vehicles ${B} are parked in the garage${C}. The IFVs can carry ${squad} of 6 to a firezone. The ${G1} mm autocannon supports ${G2}. ${pod} ${engine} ${armor} ${missile}`; } window.AttAir = function() {const V = State.variables,S = V.SFUnit; if (S.AirForce >= 1)var W1 =`only armed`,W2 =``,W3 =`a poor weapon against anything flying, but enough to handle ground forces`,engines =``,troops2 =``,stealth =``,support =`support ground troops`,C =`a`,lock =``,scramble =``,PAI =``,troops =``; var group =`A small group of attack VTOL have been recommissioned for use by $SF.lower, enough to make up a squadron`; if (S.AirForce >= 2)W1 =`armed`;W2 =`and air-to-air missiles`;W3 =`combination that can defend the arcology from anything in the air, as well as ${support}`; if (S.AirForce >= 3)engines =`The engines have been tuned, allowing faster flight with greater acceleration.`; if (S.AirForce >= 4)troops =`An advanced targeting AI has been installed to intelligently call shots, allowing much more efficent use of ammunition and anti-countermeasure targeting.`; if (S.AirForce >= 5)stealth =`The VTOLs have been given stealth technology by replacing the skin with a radar-absorbent material.`; if (S.AirForce >= 6)group =`A respectable number of attack VTOL protect your arcology, split into a few squadrons`; if (S.AirForce >= 7)C =`A`;support =`attack ground targets`;W2 =`,rocket pods, and air-to-air missiles.`; if (S.AirForce >= 8)lock =`Multispectrum countermeasures protect against all known types of missile lock-ons.`; if (S.AirForce >= 9)scramble =`The VTOLs can scramble to react to any threat in under three minutes.`; if (S.AirForce === 10)PAI =`A piloting AI has been installed, allowing the VTOLs to operate without human interaction.`; return`${group}. Several of the landing pads around $arcologies[0].name host groups of four fighters, ready to defend the arcology at a moment's notice. The attack VTOL are currently ${W1} with a Gatling cannon ${W2} ${C} ${W3}. ${troops2} ${engines} ${scramble} ${stealth} ${lock} ${PAI}`;} window.TsAir = function() {const V = State.variables,S = V.SFUnit; if (S.AirForce >= 1)var Num =`number`,capacity =`small platoon or 15`,engines =``,engines2 =``,Radar =``,Armor =``,landing =``,miniguns =``,counter =``; if (S.AirForce >= 2)engines =`The tiltrotor engines have been replaced with a more powerful engine, allowing faster travel times.`; if (S.AirForce >= 3)counter =`Multispectrum countermeasures have been added to protect against seeking missiles.`; if (S.AirForce >= 4)miniguns =`Mounted miniguns have been added to cover soldiers disembarking in dangerous areas.`; if (S.AirForce >= 5)Num =`large number`; if (S.AirForce >= 6)landing =`The landing equipment has been overhauled, protecting any onboard in case of a hard landing or crash.`; if (S.AirForce >= 7)Armor =`Armor has been added to protect passengers from small arms fire from below.`; if (S.AirForce >= 8)capacity =`large platoon or 20`;engines2 =`Further tweaks to the engine allow for greater lifting capacity.`; if (S.AirForce >= 9)Radar =`Radar-absorbent materials have replaced the old skin, making it difficult to see the VTOL on radar.`; if (S.AirForce === 10)engines2 =``;engines =`The tiltrotors have been replaced with tiltjets, allowing for much greater airspeed and acceleration.`; return`A ${Num} of transport tiltrotor VTOL have been recommissioned for use by $SF.Lower. The VTOLs are resting on large pads near the base to load either a ${capacity} tons of materiel. ${Armor} ${counter} ${landing} ${engines} ${engines2} ${Radar} ${miniguns}`;} window.HBT = function() {const V = State.variables,S = V.SFUnit; var Body =`The heavy battle tank rests in the corner of the garage, its massive chassis barely able to fit through the widened doors`; var armour =`The armour has been modernised`; if (S.HBT === 1)return`${Body}.`; if (S.HBT === 2)return`${Body} ${armour}.`; if (S.HBT === 3)var barrel =`single`,mg =`single`,ml =`single`; if (S.HBT === 4)mg =`dual`; if (S.HBT === 5)ml =`dual`; if (S.HBT === 6)mg =`tri`; if (S.HBT >= 7)mg =`quad`; if (S.HBT === 8)ml =`tri`; if (S.HBT >= 9)barrel =`dual`; if (S.HBT === 10)ml =`quad`; return`${Body}. ${armour} also the turret has been re-fitted with a ${barrel} barreled 356 mm main gun along with a ${mg} barrel .50 cal and ${ml} row missile launcher.`;} window.SP = function() {const V = State.variables,S = V.SFUnit; if (S.SpacePlane === 1) return`A basic black twin engine space plane has been 'borrowed' from the old world.`; if (S.SpacePlane > 1)var engine =``,modernised =``,modernised2 =``,modernised3 =``,drag =``,crew =``,engine2 =``,skin =``; var shield =`shielding has been upgraded reducing both potential heat damage and radar signature.`; if (S.SpacePlane >= 3)engine =`Another pair of engines have been mounted on top of the tail`; if (S.SpacePlane >= 4)modernised =`modernized the electronics`; if (S.SpacePlane >= 5)modernised2 =`in addition to the fuel lines to increase efficiency`; if (S.SpacePlane >= 6)modernised3 =`The engines have been improved to allow for more efficient fuel.`; if (S.SpacePlane >= 7)drag =`Reduced the weight and reworked the body to reduce drag.`; if (S.SpacePlane >= 8)crew =`Increased the crew comfort and life support systems to increase operational time.`; if (S.SpacePlane >= 9)engine2 =`Added an aditional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making it untouchable.`; if (S.SpacePlane === 10)skin =`Replaced the skin with an advanced optical illusion kit.`; return`The black and silver space plane's ${shield} ${engine}. ${modernised} ${modernised2}. ${modernised3} ${drag} ${crew} ${engine2}`;} window.GunS = function() {const V = State.variables,S = V.SFUnit; if (S.GunS === 1) return`A basic black and silver gunship has been 'borrowed' from the old world.`; if (S.GunS > 1)var gun =``,electronics =``,crew =``,speed =``; if (S.GunS >= 3)gun =`The 140 mm gatteling gun rounds have been upgraded with exposive tips.`; if (S.GunS >= 4)electronics =`The electronics have been modernised and made emp resistant.`; if (S.GunS >= 5)crew =`The crew seating has been made more confortable.`; if (S.GunS >= 6)speed =`Increased the speed and maneuverability.`; return`The armour of the black and silver gunship has been modernized. ${gun} ${electronics} ${crew} ${speed}`;} window.Sat = function() {const V = State.variables,S = V.SFUnit; if (S.Satellite === 1) return`A basic satellite has been 'borrowed' from the old world.`; if (S.Satellite > 1)var wire =``,emp1 =``,beem0 =``,beem3 =``,jam =``,jd3 =``,emp =``,beem1 =``,emp0 =``,beem4 =``,jd =``; if (S.Satellite >= 3)wire =`wiring, and circuitry`; if (S.Satellite === 4) {jd =`Installed a basic`;} else {jam =` localized communications jammer to the satellite (excludes your own frequencies with little to no leeway) that will "slightly" anger locals until it is deactivated. ${jd3}`;} if (S.Satellite >= 5)jd =`Installed a more advanced version that is 50% more powerful`;jd3 =`The AO localization has been increased which reduces the amount of affected equipment`; if (S.Satellite === 6) {emp0 =`The satellite is now equipped with a basic`;beem0 =`an entire city block.`;} else {emp1 =` EMP generator (advanced EMP hardening was applied before the insulation and activation) that will "slightly" damage equipment with the AO.`;beem1 =`Thanks to imporvements applied to battery system and shielding in additon to R&D funds, the satellite will be able to shoot a concentrated beam of pure energy that is able to level`;} if (S.Satellite >= 7) {emp0 =`The satellite is now equipped with a more advanced version that is 50% more powerful`;} else {beem0 =`a suburb to a block of houses.`;} if (S.Satellite === 8)beem0 =`a single house to 30m.`;beem3 =`The beem can also now fire off a heat wave to disorrent targets`; if (S.Satellite === 9) {beem0 =`20m to 10m.`;} else {beem3 =`The beem can also now fire off a much stronger heat wave to disorrent targets for longer and with more effects.`;} if (S.Satellite === 10)beem0 =`5m to 1m.`;beem4 =`It is now possible for the beem to be split as required.`; return`Modernised the satellite's electronics ${wire}. ${jd}${jam} ${jd3} ${emp0}${emp1} ${beem1} ${beem0} ${beem3} ${beem4}`;} window.GR = function() {const V = State.variables,S = V.SFUnit; if (S.GiantRobot === 1)return`A basic black and silver giant robot has been 'borrowed'.`; if (S.GiantRobot > 1)var bat =``,weight =``,skin =``,armor =``,weapons =``,QOL =``,pilots =``; if (S.GiantRobot >= 3)bat =`.Power efficiency has been increased`; if (S.GiantRobot >= 4)weight =`Overall weight has been reduced signicantly allowing for greater mobility.`; if (S.GiantRobot >= 5)bat =`Power efficiency and battery capacity have been increased.`; if (S.GiantRobot >= 6)armor =`Armor has been thickened and is lighter`; if (S.GiantRobot >= 7)weapons =`and heat seeking missiles plus a massive 150m long energy sword in addition to quad 420 cm back mounted powerful electromagnetic cannons`; if (S.GiantRobot >= 8)pilots =`The pilot count has been increased to two via a synced neural link.`; if (S.GiantRobot >= 9)QOL =`Improved the life support systems and crew seating, allowing for longer operational durations. Added hover and boost capabilities, allowing for greater mobility in addition to ramming potential.`; if (S.GiantRobot >= 10)skin =`Replaced the skin with an advanced optical illusion kit and overclocked the movement systems allowing for even greater mobility. However the amount of heat generated has increased slightly.`; return`The black and silver gaint robot has had it's wiring and circuitry upgraded ${bat} ${weight} ${armor}. For self defense the robot has it's bare hands ${weapons}. ${pilots} ${QOL} ${skin}`;} window.ms = function() {const V = State.variables,S = V.SFUnit; if (S.MissileSilo === 1)return`A basic black and silver missile silo has been 'borrowed' from the old world.`; if (S.MissileSilo === 2)return`Modernized the black and silver missile silo's launching electronics`; if (S.MissileSilo === 3)return`Modernized the black and silver missile silo's launching electronics, wiring and circuitry.`;} window.AC = function() {const V = State.variables,S = V.SFUnit; if (S.AircraftCarrier === 1)return`An old aircraft carrier has been 'borrowed' from the old world for use by $SF.Lower. It is moored to the pier in the Naval Yard. ${jets} strike jets have been recommissioned to serve as its airpower. `; if (S.AircraftCarrier > 1)var dock =`The aircraft carrier is moored to the pier in the Naval Yard.`; var emp =`The electronics and wiring have been shielded to protect from EMP blasts`; var radar =``,emp2 =`.`,morale =``,AA ='',prop =``,scramble ='',jets =`Mothballed`; var jets2 =``; if (S.AircraftCarrier >= 3)radar =`The island's radar and comms have been improved.`; if (S.AircraftCarrier >= 4)AA =`The antiair guns have been updated to automatically track and predict enemy aircraft movement.`; if (S.AircraftCarrier >= 5)prop =`The propulsion system has been tweaked to be much more difficult to pick up by sonar.`; if (S.AircraftCarrier >= 6)jets =`Modern`; if (S.AircraftCarrier >= 7)morale =`The mess, bunks, and recreation on the ship have been renovated, boosting morale among the sailors.`; if (S.AircraftCarrier >= 8)jets2 =`with state-of-the-art weapons systems`; if (S.AircraftCarrier >= 9)scramble =`The catapult has been converted into an electromagnetic launcher, halving the time it takes to scramble jets.`; if (S.AircraftCarrier >= 10)emp2 =`, and the power plant has been converted to nuclear power.`; return`${dock} ${jets} strike jets ${jets2} have been recommissioned to serve as its airpower.${scramble} ${emp}${emp2} ${radar} ${AA} ${prop} ${morale}`;} window.Sub = function() {const V = State.variables,S = V.SFUnit; if (S.Sub === 1)return`An old attack submarine has been recommissioned from the old world, and is moored to the pier of the Naval Yard. Because diesel engines provide power and breathing oxygen is kept in pressurized canisters, the sub must frequently surface.`; if (S.Sub > 1)var dock =`The attack submarine is moored to the pier of the Naval Yard.`,reactor =`A nuclear reactor provides power`; var reactor1 =`, but because oxygen is still kept in pressurized canisters the sub must frequently surface to replenish its oxygen stocks.`,missiles =``,Cal =``,hull =``,tubes =``,sonar =``,control =``; if (S.Sub >= 3)reactor1 =`and an oxygen generator pulls O₂ from the surrounding seawater, allowing the submarine to remain underwater for months if necessary.`; if (S.Sub >= 4)Cal =` Calibration of the propulsion systems has reduced the telltale hum of a moving sub to a whisper.`; if (S.Sub >= 5)hull =`The outer hull has been redesigned to absorb sonar and for hydrodynamics.`; if (S.Sub === 6)tubes =`The torpedo tubes have been redesigned for much faster loading speeds.`; if (S.Sub >= 7)sonar =`The passive sonar has been finely tuned to detect mechanical noises kilometers away.`; if (S.Sub >= 8)control =`The control room computers have been upgraded to automate many conn duties.`; if (S.Sub >= 9)tubes =`The torpedo tubes have been redesigned for much faster loading speeds, and hold newer,faster and more agile torpedoes.`; if (S.Sub === 10)missiles =`The submarine has been outfitted with several cruise missiles to attack land or sea-based targets.` return`${dock} ${reactor} ${reactor1} ${Cal} ${hull} ${tubes} ${sonar} ${control} ${missiles}`;} window.HAT = function() {const V = State.variables,S = V.SFUnit; if (S.HAT === 1)var skirt =`, has been recommissioned for use by $SF.Lower`,guns =``,turbines =``,armor =``,tons =`200`,ramps =``,frame =``,loadout =``; if (S.HAT >= 2)skirt =`. The skirt has been upgraded to improve cushion when travelling over uneven terrain and waves, as well as increasing durability`; if (S.HAT >= 3)var guns2 =`minigun`;guns =`A .50 cal ${guns2} has been mounted in each of the four corners of the craft to defend against attackers.`; if (S.HAT >= 4)var fans =`rear fans`,speed =`acceleration and speed`;turbines =`The turbines powering the ${fans} have been replaced with a more powerful version, allowing greater ${speed}.`; if (S.HAT >= 5)armor =`The armor protecting its cargo has been increased.`; if (S.HAT >= 6)tons =`300`;fans =`rear fans and impeller`;speed =`acceleration, speed, and carrying capacity`; if (S.HAT >= 7)guns2 =`minigun and grenade launcher combo`; if (S.HAT >= 8)ramps =`The loading ramps have been improved, allowing for faster unloading.`; if (S.HAT >= 9)frame =`The frame has been widened and reinforced, allowing for more space on the deck.`; if (S.HAT === 10)loadout =`An experimental loadout sacrifices all carrying capacity to instead act as a floating gun platform by mounting several rotary autocannons the deck, should the need arise.`; return`An air cushion transport vehicle, or hovercraft${skirt}. It is parked on the pier of the Naval Yard, ready to ferry ${tons} tons of soldiers and vehicles at any time. ${guns} ${turbines} ${armor} ${ramps} ${frame} ${loadout}`;} window.Interactions = function() {const V = State.variables,T = State.temporary; var choice =``,gift =``,giftdec =``,giftdec2 =``,Colonel =``,join =``,status =``,staus2 =``; if (V.SF.Units !== T.max) {if (V.SF.U === 1)status =`being` else status =`able to be`;staus2 =` improved this week`; } else {status =`fully equipped and upgraded - nothing else can be done`;} if (V.SF.WG === 1||(V.SFColonel.Talk === 1||V.SFColonel.Fun === 1))choice =`. This week you have already`; if (V.SF.WG === 1) {gift =`been provided with`; if (V.choice === 1) {giftdec =`an extra @@.yellowgreen;<<print cashFormat(Math.ceil($CashGift))>>@@ in tribute`; } else if (V.choice === 2||V.choice === 3) {giftdec =`a message of support, @@.green;improving@@`; if (V.choice == 2)giftdec2 =`your reputation.`; else giftdec2 =`the prosperity of $arcologies[0].name`; } } if (V.SFColonel.Talk === 1||V.SFColonel.Fun === 1) {Colonel =`spent time with The Colonel`; if (V.SF.WG === 1) {join =`and`;}} return`${status}${staus2}${choice}${gift}${giftdec}${giftdec2}${join}${Colonel}.//`;}
DankWolf/fc
src/pregmod/SecForceEX/JS.js
JavaScript
bsd-3-clause
31,628
:: Security Force Proposal [nobr] <<set $nextLink = "Next Week",$nextButton = "Continue">> <span id="result"> The Free Cities were founded on the principles of unrestrained anarcho-capitalism. To those with such beliefs,the very idea of possessing an armed force,a key tool of government control,or weapons at all,was anathema. <br>In the period since,however,your citizens have seen the value in weaponry. They watched on their news-feed as some Free Cities were sacked by the armies and mobs of the Old World,driven by their hatred of the citizens' luxurious lifestyles. They've seen other Cities toppled from within,by slave conspiracies or infighting among citizen groupings with differing beliefs. They've witnessed the distressingly rapid rise of fanatical anti-slavery organizations,who would like nothing more than to see them slowly bled by their own chattel. They are learned people,and they know what happens to slaveowners who lose their power. <br>They've also seen the results of your policies. Your actions towards the arming of both yourself and the arcology proved critical,and ensured their safety when the Old World came for them. And your victory over the Daughters of Liberty,who the citizens know would have executed every single one of them,has created an opportunity. If you insisted upon the creation of a standing 'special' force for the arcology,many would support you and,more importantly,nobody of note would object. <br>Such a force would solve many problems. More soldiers would mean more control,which is very good for you. More soldiers would mean more security for the arcology and the approaches to it,which is very good for business. More soldiers would mean more obedience from rebellious slaves who can see how powerless they truly are,which is very good for everybody. The force would be tiny compared to the Old World militaries that still exist,but money and technology can,of course,overcome massive numerical inferiority. This being the Free Cities,they would have other uses besides security. Perhaps,in time,you could exert some manner of influence on the Old World itself. <br><br>''This is a unique and very important opportunity'',and is possible only because of your recent victory over the Daughters. If you do not seize it,the memories and fears of your citizens will fade,and you will not be able to raise the matter again. <<set _price = 20000>> <<if $PC.warfare >= 100>> <<set _price/2>> <<elseif $PC.warfare >= 50||$PC.career === "arcology owner">> <<set _price/1.5>> <</if>> <br><<link "Prepare for an announcement.">> <<replace "#result">> You instruct $assistantName to announce to the arcology's citizenry that you will be making an important announcement in the near future regarding the security situation. Given the damage still present from the Daughters' attack,everyone will be turning in. You also instruct your assistant to begin quietly investigating potential leadership figures for the force itself. <<run Object.assign($SF, {Active:1, Depravity:0, Units:0, MWU:0, U:0, WG:0, SpecOps:0, ROE:"hold", Target:"recruit", Regs:"strict", Caps:"The Special Force", Lower:"the special force", Subsidy:1})>> <<set $cash -= _price>> <<set $SFUnit = Object.assign({}, $SFUnit, {Troops:40, Armoury:0, Firebase:0,Vehicles:0, Drones:0, Drugs:0, HBT:0, AirForce:0, SpacePlane:0, GunS:0, Satellite:0, GiantRobot:0, MissileSilo:0, AircraftCarrier:0, Sub:0, HAT:0})>> <<set $arcologies[0].SFRaid = 1,$arcologies[0].SFRaidTarget = -1>> <<set $SFColonel = Object.assign({}, $SFColonel, {Core:"", Talk:0, Fun:0, Status:0})>> <<set $SFTradeShow = Object.assign({}, $SFTradeShow, {History:0, CanAttend:0, Income:0, Revenue:0, Helots:0, TotalHelots:0, Mercs:0, TotalMercs:0})>> <</replace>> <</link>>//Initial costs are @@.yellowgreen;<<print cashFormat(_price)>>@@ and upon establishment the force will have significant support costs until it is self-sufficient.// <br><<link "The current measures are enough.">> <<replace "#result">> <<run Object.assign(, $SF, {Active:0})>> On second thought, such a force is not needed. Your methods have served well so far - why should there be any change going forward? <</replace>> <</link>> </span>
DankWolf/fc
src/pregmod/SecForceEX/Proposal.tw
tw
bsd-3-clause
4,200