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:: PE lonely bodyguard [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">> <<set $activeSlave = $Bodyguard, _targetSlaveIndex = []>> <<for _i = 0; _i < $slaves.length; _i++>> <<if $slaves[_i].devotion > -20 && $slaves[_i].relationship == 0 && $slaves[_i].ID != $Bodyguard.ID>> <<set _targetSlaveIndex.push(_i)>> <</if>> <</for>> <<set $j = _targetSlaveIndex.random()>> <<run Enunciate($activeSlave)>> You take an unusually close interest in $activeSlave.slaveName's health and mental well-being, since your health and mental well-being may rely on her combat effectiveness. She performs her duties acceptably, difficult though they are. Hers is a life of long hours and constant vigilance, and she has very little time to herself. The daily wear hasn't really affected her yet, but it may. <br><br> On a whim, you ask her whether she feels lonely. Caught off guard, she <<if !canTalk($activeSlave)>>says in hesitant gestures that she's all right, and that her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s companionship is enough for her.<<else>><<say>>s hesitantly "I'm all right, <<Master>>. I love being near you; that'<<s>> enough for me."<</if>> The slight hesitation is explained the next time $slaves[$j].slaveName comes to your office. $activeSlave.slaveName watches everyone who sees you, of course, but you catch her eye running appreciatively up and down $slaves[$j].slaveName's body as she leaves. <br><br> <span id="result"> <<link "Make no mention of it">> <<replace "#result">> $activeSlave.slaveName is a big girl and can look after herself, you reflect. You take no particular action to favor her interest in $slaves[$j].slaveName. <</replace>> <</link>> <br><<link "Set them up">> <<replace "#result">> You decide to amuse yourself by engaging in a game of subtle matchmaking. You carefully rearrange $slaves[$j].slaveName's schedule and duties so she and $activeSlave.slaveName spend as much time as possible with one another. At the same time, you gradually reduce $slaves[$j].slaveName's access to sexual outlets. After letting the situation marinate for a few days, you decide that the time is ripe, and without any further explanation assign $slaves[$j].slaveName to spend the day in $activeSlave.slaveName's armory. It's barely midmorning before they're making out on $activeSlave.slaveName's workout mat, and by the afternoon $slaves[$j].slaveName is under $activeSlave.slaveName's workbench, orally servicing her new @@.lightgreen;fuckbuddy@@ as she maintains her machine pistol. <<set $slaves[$j].relationship = 3>> <<set $slaves[$j].relationshipTarget = $activeSlave.ID>> <<set $activeSlave.relationship = 3>> <<set $activeSlave.relationshipTarget = $slaves[$j].ID>> <<set $oralTotal += 1>> <</replace>> <</link>> <br><<link "Marry them">> <<replace "#result">> You order $slaves[$j].slaveName in and brusquely inform her she'll be marrying $activeSlave.slaveName. $slaves[$j].slaveName is too surprised to react much, and even $activeSlave.slaveName looks shocked, but there is a gleam of wild glee in her eyes. You give them a few minutes to get dressed in special outfits you make available: they're lacy lingerie designed to resemble old world wedding dresses, but without concealing anything. <br><br> $activeSlave.slaveName is <<if ($activeSlave.vagina == 0)>>a virgin, so she's wearing white<<elseif ($activeSlave.vagina < 0) && ($activeSlave.dick > 0)>>a sissy slave, so she's wearing light blue<<elseif ($activeSlave.vagina < 0) && ($activeSlave.dick < 1)>>a null, so it's wearing black<<else>>is an experienced sex slave, so she's wearing light pink<</if>> against her $activeSlave.skin skin. <<if canPenetrate($activeSlave)>>The sight of $slaves[$j].slaveName has her stiffly erect, and she's wearing a little bow around her cockhead.<<elseif canAchieveErection($activeSlave)>>She's wearing a little bow over her caged girldick.<<elseif ($activeSlave.dick > 0)>>She's impotent, but she's wearing a little bow around her useless cockhead.<<elseif ($activeSlave.clit > 0)>>Her prominent clit is engorged, and she's wearing a tiny bow on it.<<elseif ($activeSlave.vagina >= 0)>>She's wearing a demure little bow just over her pussy.<</if>> <<if ($activeSlave.anus > 1)>> Her lacy panties are designed to spread her buttocks a little and display her big butthole.<<elseif ($activeSlave.anus == 0)>> Her lacy panties cover her virgin anus, for once.<</if>> <<if ($activeSlave.boobs > 1000)>>Her bra makes no attempt to cover or even support her huge breasts, simply letting them through holes in the lace to jut proudly out.<<elseif ($activeSlave.boobs > 500)>>Her bra supports and presents her big breasts, leaving her stiffening nipples bare.<<else>>Her bra supports and presents her breasts, giving her more cleavage than she usually displays.<</if>> <br><br> $slaves[$j].slaveName is <<if ($slaves[$j].vagina == 0)>>a virgin, so she's wearing white<<elseif ($slaves[$j].vagina < 0) && ($slaves[$j].dick > 0)>>a sissy slave, so she's wearing light blue<<elseif ($slaves[$j].vagina < 0) && ($slaves[$j].dick < 1)>>a null, so it's wearing black<<else>>is an experienced sex slave, so she's wearing light pink<</if>> against her $slaves[$j].skin skin. <<if canPenetrate($slaves[$j])>>The sight of $slaves[$j].slaveName has her stiffly erect, and she's wearing a little bow around her cockhead.<<elseif canAchieveErection($slaves[$j])>>She's wearing a little bow over her caged girldick.<<elseif ($slaves[$j].dick > 0)>>She's impotent, but she's wearing a little bow around her useless cockhead.<<elseif ($slaves[$j].clit > 0)>>Her prominent clit is engorged, and she's wearing a tiny bow on it.<<elseif ($slaves[$j].vagina >= 0)>>She's wearing a demure little bow just over her pussy.<</if>> <<if ($slaves[$j].anus > 1)>> Her lacy panties are designed to spread her buttocks a little and display her big butthole.<<elseif ($slaves[$j].anus == 0)>> Her lacy panties cover her virgin anus, for once.<</if>> <<if ($slaves[$j].boobs > 1000)>>Her bra makes no attempt to cover or even support her huge breasts, simply letting them through holes in the lace to jut proudly out.<<elseif ($slaves[$j].boobs > 500)>>Her bra supports and presents her big breasts, leaving her stiffening nipples bare.<<else>>Her bra supports and presents her breasts, giving her more cleavage than she usually displays.<</if>> <br><br> The procedure is simple. The two of them prostrate themselves on the ground and beg your indulgence, though $slaves[$j].slaveName is running on pure autopilot by this point. You state that you grant it, and hand each of them a simple gold band to be worn on the little finger in advertisement of the inferiority of their union. In turn, each of them gives the other her ring, and $activeSlave.slaveName kisses her stunned bride. You pronounce them @@.lightgreen;slave wives@@, and send them to the armory for their honeymoon. $activeSlave.slaveName is so enthusiastic that in the coming days her obvious devotion @@.hotpink;wins $slaves[$j].slaveName over to the arrangement.@@ <<set $slaves[$j].devotion = Math.max(20, $slaves[$j].devotion + 10)>> /* to accepting or better */ <<set $slaves[$j].relationship = 5>> <<set $slaves[$j].relationshipTarget = $activeSlave.ID>> <<set $activeSlave.relationship = 5>> <<set $activeSlave.relationshipTarget = $slaves[$j].ID>> <<set $oralTotal += 2>> <</replace>> <</link>> </span>
DankWolf/fc
src/uncategorized/peLonelyBodyguard.tw
tw
bsd-3-clause
7,523
:: PE pit fight [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">> <<set $activeSlave = $Bodyguard>> <<Deadliness $activeSlave>> <<set $PPit = 0>> It's time for the fight. It will take place in a back room of a well respected club. There is a ring set into the floor, and space for a handful of spectators, but the setup is quite Spartan. The sport is just getting off the ground. <<EventNameLink $activeSlave>> is first to walk into the ring. She's stark naked and is carrying a simple single-edged straight sword, identical to the one her opponent will be using. The fight will be fair. <br><br> Across the ring, her opponent's owner nods civilly to you and examines $activeSlave.slaveName. <<if $activeSlave.combatSkill > 0>> Her combat skills greatly increase her deadliness. <</if>> <<if $activeSlave.muscles > 95 && $activeSlave.height >= 185>> Her huge muscles are an intimidating sight and, despite their massive size, she is tall enough to not be hindered by them. <<elseif $activeSlave.muscles > 95>> Her huge muscles are an intimidating sight, but may hinder her flexibility. <<elseif $activeSlave.muscles > 30>> Her muscles are a trim and powerful sight. <<elseif $activeSlave.muscles < -95>> She can barely stand, let alone ready her weapon. Her feeble attempts elicit a roar of laughter from the spectators. <<elseif $activeSlave.muscles < -30>> She struggles to raise her weapon. Her feeble attempts elicit a roar of laughter from the spectators. <<elseif $activeSlave.muscles < -5>> She is rather unfit, she will likely be outmatched by near any real opponent. <</if>> <<if $activeSlave.height >= 170>> Her height gives her a reach advantage with her sword. <</if>> <<if $activeSlave.health > 50>> Her shining health makes her a better combatant. <</if>> <<if $activeSlave.weight > 190>> Her extreme weight nearly immobilizes her. She struggles to move let alone fight. <<elseif $activeSlave.weight > 160>> Her extreme weight limits her mobility and range of motion making her an easy target. <<elseif $activeSlave.weight > 130>> Her extreme weight holds her back as a pit fighter. <<elseif $activeSlave.weight > 30>> Her heavy weight is an impediment as a pit fighter. <<elseif $activeSlave.weight < -10>> Her light weight is an impediment as a pit fighter. <</if>> <<if $activeSlave.health < -50>> Her poor health makes her a weaker combatant. <</if>> <<if $activeSlave.pregKnown == 1 || $activeSlave.bellyPreg >= 1500>> <<if $activeSlave.bellyPreg >= 750000>> Her monolithic pregnancy guarantees her loss; not only is she on the verge of splitting open, but it is an unmissable, indefensible target that threatens to drag her to the ground. She has no hope of attacking around the straining mass, let alone stopping her opponent. <<elseif $activeSlave.bellyPreg >= 600000>> Her titanic pregnancy is practically a guaranteed loss; she can barely stand let alone fight. <<elseif $activeSlave.bellyPreg >= 450000>> Her gigantic pregnancy is nearly a guaranteed loss; it presents an unmissable, indefensible target for her adversary. <<elseif $activeSlave.bellyPreg >= 300000>> Her massive pregnancy obstructs her movement and greatly hinders her. She struggles to think of how she could even begin to defend her bulk. <<elseif $activeSlave.bellyPreg >= 150000>> Her giant pregnancy obstructs her movement and greatly slows her down. <<elseif $activeSlave.bellyPreg >= 100000>> Her giant belly gets in her way and weighs her down. <<elseif $activeSlave.bellyPreg >= 10000>> Her huge belly is unwieldy and hinders her efforts. <<elseif $activeSlave.bellyPreg >= 5000>> Her advanced pregnancy makes her much less effective. <<elseif $activeSlave.bellyPreg >= 1500>> Her growing pregnancy distracts her from the fight. <<else>> The life just beginning to grow inside her distracts her from the fight. <</if>> <<elseif $activeSlave.bellyImplant >= 1500>> <<if $activeSlave.bellyImplant >= 750000>> Her monolithic, <<print $activeSlave.bellyImplant>>cc implant filled belly guarantees her loss; not only is she on the verge of splitting open, but it is an unmissable, indefensible target that threatens to drag her to the ground. She has no hope of attacking around the straining mass, let alone stopping her opponent. <<elseif $activeSlave.bellyImplant >= 600000>> Her titanic, <<print $activeSlave.bellyImplant>>cc implant filled belly is practically a guaranteed loss; she can barely stand let alone fight. Not only is it crippling heavy, unwieldy and an easy target, but she can feel it straining to hold the sheer amount of filler forced into it. <<elseif $activeSlave.bellyImplant >= 450000>> Her gigantic, <<print $activeSlave.bellyImplant>>cc implant filled belly is nearly a guaranteed loss; it presents an unmissable, indefensible target for her adversary. <<elseif $activeSlave.bellyImplant >= 300000>> Her massive, <<print $activeSlave.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat. <<elseif $activeSlave.bellyImplant >= 150000>> Her giant, <<print $activeSlave.bellyImplant>>cc implant filled belly obstructs her movement and greatly slows her down. <<elseif $activeSlave.bellyImplant >= 100000>> Her giant, <<print $activeSlave.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective. <<elseif $activeSlave.bellyImplant >= 10000>> Her huge, <<print $activeSlave.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective. <<elseif $activeSlave.bellyImplant >= 5000>> Her large, <<print $activeSlave.bellyImplant>>cc implant filled belly is heavy and unwieldy, rendering her less effective. <<elseif $activeSlave.bellyImplant >= 1500>> Her swollen, <<print $activeSlave.bellyImplant>>cc implant filled belly is heavy and makes her less effective. <</if>> <</if>> <<if $activeSlave.labor == 1>> She's feeling labor pains. Her child<<if $activeSlave.pregType > 1>>ren are<<else>> is<</if>> ready to be born. <<elseif $activeSlave.preg >= 40 && $activeSlave.pregControl != "labor supressors">> She'll be going into labor any time now and she knows it. <</if>> <<if $activeSlave.bellyFluid >= 10000>> Her hugely bloated, <<print $activeSlave.inflationType>>-filled belly is taut and painful, hindering her ability to fight. <<elseif $activeSlave.bellyFluid >= 5000>> Her bloated, <<print $activeSlave.inflationType>>-stuffed belly is constantly jiggling and moving, distracting her and throwing off her weight. <<elseif $activeSlave.bellyFluid >= 2000>> Her distended, <<print $activeSlave.inflationType>>-belly is uncomfortable and heavy, distracting her. <</if>> <<if $deadliness > 5>> $activeSlave.slaveName seems supremely confident, even eager to please you. <<elseif $deadliness > 3>> $activeSlave.slaveName seems nervous, but steels herself to fight for you. <<elseif $deadliness > 1>> $activeSlave.slaveName seems terrified, and barely controls herself. <<else>> $activeSlave.slaveName is obviously terrified, and might flee if there were a way out of the pit. <</if>> Finally, her opponent enters as well. <<set $seed = random(1,100)>> <<if $seed > 80>> She is a huge, muscular Amazon filled with confidence. <<set $opponent = 5>> <<elseif $seed > 60>> She is a short but muscular shemale, trying to look confident. <<set $opponent = 4>> <<elseif $seed > 40>> She is a tall, thin woman covered in ropy muscle, trying to hide her terror. <<set $opponent = 3>> <<elseif $seed > 20>> She is a decent-looking slave, physically fit but obviously scared. <<set $opponent = 2>> <<else>> She is an average looking slave, so frightened there's urine running down her leg. She must have annoyed her master to earn this. <<set $opponent = 1>> <</if>> The umpire announces gravely that the fight is to the death and rings a bell. <br><br> <<if $deadliness > ($opponent + 1)>> $activeSlave.slaveName senses that she is greatly superior, and decides to make a quick end before her opponent can try something foolish. She feints high and stabs low; her enemy just manages to parry the low stab, but is so much weaker that $activeSlave.slaveName simply overpowers her, so that she falls onto her back with the force of the clash. $activeSlave.slaveName takes one step forward and runs her sword through the prostrate slave's heart. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators. <<set $rep += 500>> <<set $cash += 5000>> <<set $activeSlave.pitKills += 1>> <<set $pitKillsTotal += 1>> <<elseif $deadliness > ($opponent)>> The combat is long and exhausting. $activeSlave.slaveName and her opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-lifethreatening cuts. Finally, $activeSlave.slaveName's superior physical condition wins out and her opponent falls from exhaustion and blood loss. $activeSlave.slaveName stumbles over to open her throat. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators, though $activeSlave.slaveName is @@.red;badly hurt.@@ <<set $rep += 500>> <<set $cash += 5000>> <<set $activeSlave.health = -50>> <<set $activeSlave.pitKills += 1>> <<set $pitKillsTotal += 1>> <<elseif $deadliness > ($opponent-1)>> The combat is long and exhausting. $activeSlave.slaveName and her opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-lifethreatening cuts. Finally, $activeSlave.slaveName's inferior physical condition fails her and she falls from exhaustion and blood loss. As she slumps she catches your eye with a look of apology. Her opponent stumbles over to open her throat. $activeSlave.slaveName @@.red;has been killed.@@ <<set $activeSlave.health -= 1000>> <<else>> $activeSlave.slaveName is outmatched from the start. In the first pass, her opponent moves beyond her, opening a long gash in her thigh as she goes. Thus injured, $activeSlave.slaveName fails to block a slash that severs her Achilles tendon on the other side. On her knees, she barely manages to ward off one more blow before the second one opens her belly. $activeSlave.slaveName @@.red;has been killed.@@ <<set $activeSlave.health -= 1000>> <</if>> <<if $activeSlave.health < -90>> <<include "Remove activeSlave">> <</if>>
DankWolf/fc
src/uncategorized/pePitFight.tw
tw
bsd-3-clause
10,649
:: PE pit fight invite [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> <<set $PPit = 0>> Gladiatorial combat between slaves has not yet reached the level of social acceptability it once enjoyed in Rome, but it's growing in popularity. For now, most fights are discreet affairs limited to select guests. Displaying a slave bodyguard is an excellent way to get yourself invited to participate, and $assistantName has just passed on an invitation to a private fight next week, should you be willing to hazard a bodyguard. <br><br> <span id="result"> <<link "Enter your bodyguard as a gladiatrix">> <<replace "#result">> You receive a brief confirmation. It looks like she's got a fight. <<set $PPit = 1>> <</replace>> <</link>> <br><<link "Politely decline">> <<replace "#result">> You decline the invitation. <</replace>> <</link>> </span>
DankWolf/fc
src/uncategorized/pePitFightInvite.tw
tw
bsd-3-clause
886
:: Pens [nobr] <<set $nextButton = "Back", $nextLink = "Main">> This is a space in the arcology's service areas, designed to house hundreds of slaves for paying owners. You control this part of the arcology. If you own menial slaves, they will be kept here; otherwise, unused space will be rented to other slave brokers. <<SectorSell>> <br> <<if $helots+$menialBioreactors+$fuckdolls > 0>> <br><br> You own <<if $helots > 0>> <<if $helots > 1>><<print commaNum($helots)>> menial slaves<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>><<else>>one menial slave<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>><</if>> <</if>> <<if $menialBioreactors > 0>> <<if $menialBioreactors > 1>><<print commaNum($menialBioreactors)>> standard bioreactors,<<else>>one standard bioreactor,<</if>> <<if $fuckdolls > 0>>and<</if>> <</if>> <<if $fuckdolls > 0>> <<if $fuckdolls > 1>><<print commaNum($fuckdolls)>> standard fuckdolls,<<else>>one fuckdoll,<</if>> <</if>> <<if $helots+$menialBioreactors+$fuckdolls > 0>>partially<</if>> housed in this sector. <<if $helots > 0>> <<if $Sweatshops>> The simple labor slaves toil in $arcologies[0].name's sweatshops, and only return here to sleep. <</if>> <</if>> <<if $fuckdolls > 0>> <<if $arcadeUpgradeMenials>> The menial Fuckdolls are endlessly cycled through $arcadeName. They're restrained there and used by the public until their holes are no longer appealing, and then cycled back down here to rest until they've tightened up again. <</if>> <</if>> <<if $menialBioreactors > 0>> <<if $dairyUpgradeMenials>> Whenever there's space in $dairyName, menial Bioreactors are taken out of storage here and restrained there, with $dairyName's powerful hookups draining them of their useful fluids and feeding them generously so they can produce more. <</if>> <</if>> <</if>> <br> [[Convert this sector into a manufacturing district|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "Manufacturing"]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>//
DankWolf/fc
src/uncategorized/pens.tw
tw
bsd-3-clause
2,122
:: Penthouse Report [nobr] <<SlaveSort $HGSuiteiIDs>> <<set _SL = $slaves.length>> <<for $i = 0; $i < _SL; $i++>> <<if $slaves[$i].assignmentVisible == 1>> <div>''__@@.pink;<<= SlaveFullName($slaves[$i])>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> $He <</if>> <<include "Full Report">> <br><br> <<if ($slaves[$i].assignment == "be your Head Girl") && ($HGSuiteSlaves > 0)>> /% We found the Head Girl, now let's find her slave %/ <<set _iTemp = $i>> <<set _ID = $HGSuiteiIDs[0], $i = $slaveIndices[_ID]>> <<if $slaves[$i].assignment != "live with your Head Girl">> <br>@@.red;$slaves[$i].slaveName had been assigned to live with your Head Girl, but this week $he was assigned to $slaves[$i].assignment. $He has been released to your penthouse for reassignment.@@ <<= removeJob($slaves[$i], "live with your Head Girl")>> <<else>> ''__@@.pink;<<= SlaveFullName($slaves[$i])>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> $He <</if>> <<include "SA live with HG">> <br><br> <</if>> <<set $i = _iTemp>> <</if>> <br style="clear: both;"></div> <</if>> <</for>> /* count open spots in facilities after all assignments have been decided for the week */ <<set $brothelSpots = $brothel - $brothelSlaves, $clubSpots = $club - $clubSlaves, $dairySpots = $dairy - $dairySlaves, $servantsQuartersSpots = $servantsQuarters - $servantsQuartersSlaves>>
DankWolf/fc
src/uncategorized/penthouseReport.tw
tw
bsd-3-clause
1,506
:: Personal Business [nobr] <<if $useTabs == 0>>__Personal Business__<</if>> <br> <<if $secExp == 1>> <<if $PCWounded == 1>> <<set $PCWoundCooldown-->> <<if $PCWoundCooldown > 0>> The injuries received in the recent battle prevents you from engaging in tiring endeavours. <</if>> <<if $PCWoundCooldown == 1>> You are starting to feel better. It's very likely you will be back to full working order within the next week. <<elseif $PCWoundCooldown == 0>> <<set $PCWounded = 0>> You finally recovered from your injuries. <<else>> Your trusted physician believes it will still take a few weeks to fully recover. <</if>> <</if>> <</if>> <<if $cash < 0>> @@.red;You are in debt.@@ This week, interest came to <<print cashFormat((1+Math.trunc(Math.abs($cash)/100)))>>. <<set $cash -= (1+Math.trunc(Math.abs($cash)/100))>> <<if $arcologies[0].FSRomanRevivalist != "unset">> Society @@.red;very strongly disapproves@@ of your being in debt; this damages the idea that you model yourself on what a Roman leader should be. <<FSChange "RomanRevivalist" -10>> <</if>> <<if $cash < 0 && $cash > -25000 && $arcologies[0].FSRestartDecoration == 100>> <<if $eugenicsFullControl != 1>> Money is quickly shifted to bring you out of debt, though @@.red;the Societal Elite are left doubting@@ your worth. <<set $cash = 0>> <<set $failedElite += 100>> <<else>> Money is quickly shifted to bring you out of debt, though the Societal Elite grumble all the while. <<set $cash = 0>> <</if>> <<elseif $cash < -9000>> @@.red;WARNING: you are dangerously indebted.@@ Immediately acquire more liquid assets or you will be in danger of being enslaved yourself. <<set $debtWarned += 1>> <<if $debtWarned > 1>> <<set $ui = "start">> <<set $gameover = "debt">><<goto "Gameover">> <</if>> <</if>> <<elseif $PCWounded == 1 && $secExp == 1>> /* does nothing for this week */ <<elseif ($personalAttention == "whoring")>> <<if $PC.belly >= 1500>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set $seed = random(2000,4500)>> You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(Math.trunc(($seed*($rep/500))+($PC.belly)))>>@@ for your body, much more than usual; guess your pregnancy focused population wants your baby rounded body more than ever. However, doing such things @@.red;damages your reputation@@. <<set $cash += Math.trunc(($seed*($rep/500))+($PC.belly))>> <<set $rep = Math.trunc($rep*.90)>> <<elseif $arcologies[0].FSRestart != "unset">> <<if $PC.pregSource != -1>> You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(25)>>@@, barely enough to cover the abortion the john that gave it to you told you to get. Showing off your gravid body @@.red;infuriates your citizens and cripples your reputation@@. <<set $cash += 25>> <<set $rep = Math.trunc($rep*.25)>> <<if $eugenicsFullControl != 1>> <<set $failedElite += 25>> <</if>> <<else>> <<set $seed = random(2000,4500)>> You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(Math.trunc($seed*($rep/500)))>>@@ for your body. However, doing such things @@.red;damages your reputation@@. <<set $cash += Math.trunc($seed*($rep/500))>> <<set $rep = Math.trunc($rep*.75)>> <</if>> <<else>> <<set $seed = random(5,2500)>> You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(Math.trunc($seed*($rep/800)))>>@@ for your body, much less than usual; your pregnancy must be turning off potential clients. However, doing such things @@.red;damages your reputation@@. <<set $cash += Math.trunc($seed*($rep/800))>> <<set $rep = Math.trunc($rep*.75)>> <</if>> <<else>> <<set $seed = random(2000,4500)>> You focus on finding "dates" this week and earn @@.yellowgreen;<<print cashFormat(Math.trunc($seed*($rep/500)))>>@@ for your body. However, doing such things @@.red;damages your reputation@@. <<set $cash += Math.trunc($seed*($rep/500))>> <<set $rep = Math.trunc($rep*.75)>> <<if isPlayerFertile($PC)>> <<if $arcologies[0].FSRepopulationFocus != "unset" && random(1,100) > 80>> A horny client offered you an extra @@.yellowgreen;<<print cashFormat(1000)>>@@ for downing some fertility drugs. You're already forgoing birth control, so what harm could an extra baby do? <<set $cash += 1000>> <<set $PC.forcedFertDrugs += 2>> <<elseif random(1,100) > 90>> Your client this week offered you some free pills to make sex more fun. He was right; it made bareback sex feel amazing. <<set $PC.forcedFertDrugs += 2>> <</if>> <<= knockMeUp($PC, 20, 0, -2)>> <</if>> <</if>> <<set $enduringRep *= .5>> <<elseif ($personalAttention == "upkeep")>> <<if $PC.belly >= 5000>> You spend your free time hustling around your penthouse, cleaning and making sure everything is in order. You manage to reduce your upkeep by 20%. Your pregnancy slows you down some, but you're used to working around it. <<else>> You spend your free time hustling around your penthouse, cleaning and making sure everything is in order. You manage to reduce your upkeep by 25%. <<if $PC.vagina == 1>>This is much easier to do without a big baby bump in the way.<</if>> <</if>> <<elseif ($personalAttention == "proclamation")>> /* handled after this if chain */ <<elseif ($personalAttention == "smuggling")>> <<set $qualifiedFS = []>> <<if $arcologies[0].FSDegradationistDecoration >= 80>> <<set $qualifiedFS.push("degradationist")>> <</if>> <<if $arcologies[0].FSPaternalistDecoration >= 80>> <<set $qualifiedFS.push("paternalist")>> <</if>> <<if $arcologies[0].FSHedonisticDecadenceDecoration >= 80>> <<set $qualifiedFS.push("hedonistic")>> <</if>> <<if $arcologies[0].FSPastoralistDecoration >= 80 && $arcologies[0].FSPastoralistLaw == 1>> <<set $qualifiedFS.push("pastoralist")>> <</if>> <<if $arcologies[0].FSSupremacistDecoration >= 80>> <<set $qualifiedFS.push("supremacist")>> <</if>> <<if $arcologies[0].FSBodyPuristDecoration >= 80>> <<set $qualifiedFS.push("body purist")>> <</if>> <<if $arcologies[0].FSRestartDecoration >= 80>> <<set $qualifiedFS.push("eugenics")>> <</if>> <<if $arcologies[0].FSRepopulationFocusDecoration >= 80>> <<set $qualifiedFS.push("repopulation")>> <</if>> <<if $arcologies[0].FSGenderFundamentalistDecoration >= 80>> <<set $qualifiedFS.push("fundamentalist")>> <</if>> <<if $arcologies[0].FSSubjugationistDecoration >= 80>> <<set $qualifiedFS.push("subjugationist")>> <</if>> <<if $arcologies[0].FSGenderRadicalistResearch == 1>> <<set $qualifiedFS.push("radicalist")>> <</if>> <<if $arcologies[0].FSTransformationFetishistResearch == 1>> <<set $qualifiedFS.push("transformation")>> <</if>> <<if $arcologies[0].FSYouthPreferentialistDecoration >= 80>> <<set $qualifiedFS.push("youth")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialistDecoration >= 80>> <<set $qualifiedFS.push("maturity")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiastDecoration >= 80>> <<set $qualifiedFS.push("slimness")>> <</if>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<set $qualifiedFS.push("expansionist")>> <</if>> <<if $arcologies[0].FSPhysicalIdealistDecoration >= 80>> <<set $qualifiedFS.push("idealist")>> <</if>> <<if $arcologies[0].FSChattelReligionistLaw == 1>> <<set $qualifiedFS.push("religion")>> <</if>> <<if $arcologies[0].FSRomanRevivalistLaw == 1>> <<set $qualifiedFS.push("roman law")>> <<elseif $arcologies[0].FSRomanRevivalistDecoration >= 80>> <<set $qualifiedFS.push("roman")>> <<elseif $arcologies[0].FSEgyptianRevivalistDecoration >= 80>> <<set $qualifiedFS.push("egyptian")>> <<elseif $arcologies[0].FSAztecRevivalistLaw == 1>> <<set $qualifiedFS.push("aztec law")>> <<elseif $arcologies[0].FSAztecRevivalistDecoration >= 80>> <<set $qualifiedFS.push("aztec")>> <<elseif $arcologies[0].FSArabianRevivalistLaw == 1>> <<set $qualifiedFS.push("arabian law")>> <<elseif $arcologies[0].FSArabianRevivalistDecoration >= 80>> <<set $qualifiedFS.push("arabian")>> <<elseif $arcologies[0].FSEdoRevivalistLaw == 1>> <<set $qualifiedFS.push("edo law")>> <<elseif $arcologies[0].FSEdoRevivalistDecoration >= 80>> <<set $qualifiedFS.push("edo")>> <<elseif $arcologies[0].FSChineseRevivalistLaw == 1>> <<set $qualifiedFS.push("chinese law")>> <<elseif $arcologies[0].FSChineseRevivalistDecoration>> <<set $qualifiedFS.push("chinese")>> <</if>> <<set _caught = 0>> <<if $rep >= 18000>> /* prestigious */ <<set $seed = random(8500,9000)>> <<elseif $rep >= 9000>> /* well known */ <<set $seed = random(4500,5000)>> <<else>> <<set $seed = random(1500,2000)>> <</if>> <<switch $qualifiedFS.random()>> <<case "eugenics">> <<set $seed += random(2500,4000)>> <<if $eugenicsFullControl != 1>> You are smuggling <<if $PC.dick != 0>>your<<else>>one of the Societal Elite's<</if>> semen to allow some desperate girls to be pregnant. Anonymity is really hard to attain, and it is easy to find out what you've been doing. Even if you did manage to make @@.yellowgreen;<<print cashFormat($seed)>>@@, the Societal Elite are @@.red;quite displeased@@ by your actions. <<set $failedElite += 50, _caught = 1>> <<else>> You are smuggling <<if $PC.dick != 0>>your<<else>>one of the Societal Elite's<</if>> semen to allow some desperate girls to be pregnant. Anonymity is really hard to attain, and it is easy to find out what you've been doing. Even if you did manage to make @@.yellowgreen;<<print cashFormat($seed)>>@@, the Societal Elite are @@.red;quite displeased@@ by your actions, even though they know how little they can do about it now. <<set _caught = 1>> <</if>> <<case "paternalist">> <<set $seed += random(1000,1500)>> You manage to find a few low-standards slavers without any problem, but when you actually try to do business, you are quickly recognized. You only manage to make @@.yellowgreen;<<print cashFormat($seed)>>@@ before you are sent away. The people of your arcology are @@.red;outraged by your lack of respect@@ for slave rights. <<set _caught = 1>> <<case "supremacist">> <<set $seed += random(2000,3000)>> When it comes to smuggling in your arcology, there is no better target than $arcologies[0].FSSupremacistRace slaves, and there is a high demand for them, making you a nice @@.yellowgreen;<<print cashFormat($seed)>>.@@ Participating in this slave trade means you can control who is set. Your people do not see things in the same light though, and @@.red;your reputation takes a big hit@@. <<set _caught = 1>> <<case "degradationist">> <<set $seed += random(2000,3000)>> During your free time, you make business with a few low-standards slavers and manage to buy stolen slaves and sell them at a profit. Even if people recognized you, such treatment of slaves is normal, and only a few people would really complain about it. Your dealings have made you @@.yellowgreen;<<print cashFormat($seed)>>.@@ <<case "repopulation">> <<set $seed += random(1500,2500)>> You manage to discreetly rent out your remote surgery services for abortions. You make sure the people do not recognize your penthouse, having them come blindfolded or unconscious, should the abortion request does not come from themselves. With this, you make @@.yellowgreen;<<print cashFormat($seed)>>@@. <<case "fundamentalist">> <<set $seed += random(1500,2500)>> You manage to arrange a few sex-changes and geldings in your own remote surgery for some powerful people to accommodate your arcology's sense of power, but also for people who want to transform others into females so that they lose all the power they have. This makes you @@.yellowgreen;<<print cashFormat($seed)>>@@. <<case "hedonistic">> <<set $seed += random(1500,2500)>> Since most of what the Old World considered to be illegal is legal in your arcology, "smuggling" is quite common, and you easily find people ready to pay for your help with dealing with their competition. With this, you manage to make @@.yellowgreen;<<print cashFormat($seed)>>@@. <<case "pastoralist">> <<set $seed += random (1500,2500)>> You take advantage of your own laws, making sure that animal products still come into your arcology. But you also make sure to make them as disgusting as possible so that people would rather turn to slave-produced ones instead. This allows you to make @@.yellowgreen;<<print cashFormat($seed)>>. <<case "body purist">> <<set $seed += random(1500,2500)>> In your arcology, people are expected to be all natural, but this doesn't mean the same thing applies outside. By buying slaves, giving them implants and quickly selling them before anyone notices, you manage to make @@.yellowgreen;<<print cashFormat($seed)>>. <<case "subjugationist">> <<set $seed += random(1500,2500)>> You manage to work with some slavers that deal exclusively in $arcologies[0].FSSubjugationistRace slaves, and you export them from the arcology at a cost, bringing in @@.yellowgreen;<<print cashFormat($seed)>>@@. Considering most people do not care about the fate of the slaves, they are simply mildly annoyed at the short-term raise of prices due to the exportation. <<case "radicalist">> <<set $seed += random(2500,4000)>> Anal pregnancy may be accepted in your arcology, but seeing how it goes against the laws of nature makes it a gold mine for dirty businesses; you have rich slave owners and well-known slavers come to you with their best sissies so that you can implant them with artificial uteri. This flourishing business made you @@.yellowgreen;<<print cashFormat($seed)>>@@. <<case "transformation">> <<set $seed += random(2500,4000)>> Your arcology is well known for its implants, and usually, one would have to pay a fortune simply to have a clinic implant them with normal implants. You take advantage of this trend to rent your remote surgery and your knowledge of gigantic implants to slavers for a cut of their profit. This gets you @@.yellowgreen;<<print cashFormat($seed)>>@@. <<case "youth">> <<set $seed += random(1500,2500)>> Youth is more important than anything in your arcology, yet some people who are not really in their prime are rich and powerful, enough that renting your remote surgery to them for age lifts and total body rework is quite worth it, both for them and for you. You get paid @@.yellowgreen;<<print cashFormat($seed)>>@@ for these services. <<case "maturity">> <<set $seed += random(1500,2500)>> In your arcology, the older the slave, the better. This also means that your arcology deals a lot in curatives and preventatives, as well as less-than-legal drugs that are supposed to extend one's lifespan. You manage to ship in a few of these drugs and sell them at a high price, making you @@.yellowgreen;<<print cashFormat($seed)>>@@. <<case "slimness">> <<set $seed += random(1500,2500)>> Your arcology treats chubby people quite poorly, so they are ready to spend a lot of money on surgeries and supposed "miracle" solutions. When they can't afford legal and efficient methods, they have to turn to other drugs. The sales bring you @@.yellowgreen;<<print cashFormat($seed)>>@@. <<case "expansionist">> <<set $seed += random(2500,4000)>> Your arcology likes its slaves nice and stacked and you have exactly the drugs for it. But you always make sure to produce just a bit more, enough to not alarm anybody who might be watching, but also enough to sell to other prominent slave owners outside your arcology, who pay you @@.yellowgreen;<<print cashFormat($seed)>>@@ for them. <<case "idealist">> <<set $seed += random(1500,2500)>> Your society's obsession with fit and muscular slaves has developed a particular interest in steroids and all kinds of drugs to tone one's body. As an arcology owner, you always have access to the most potent of them, but this is not the case for lower class citizens; some of them just aren't willing to pay a lot for them, so they buy experimental drugs off the black market. Participating in these activities made you @@.yellowgreen;<<print cashFormat($seed)>>@@. <<case "religion">> <<set $seed += random(2000,3000)>> The best smugglers know how to use the law to its advantage, and not only are you a really good smuggler, you're also the law itself. You have word spread that some company has done something blasphemous, and have them pray and pay for forgiveness. Panicked at the word of their Prophet, the higher-ups of the company give you @@.yellowgreen;<<print cashFormat($seed)>>@@ for salvation. <<case "roman law">> <<set $seed += random(2000,3000)>> Every citizen of your arcology is trained in the art of war and supposed to defend its arcology when the time comes. This, of course, also means that people are supposed to be able to defend themselves. By arranging with the best fighters around, you manage to make some citizens face outrageous losses; so bad, in fact, that they are forced to pay @@.yellowgreen;<<print cashFormat($seed)>>@@ for you to forget the shame they've put on your arcology. <<case "roman">> <<set $seed += random(1500,2500)>> Slave owners from all around your arcology are rushing to the pit, eager to show their most recent training. Some of them, having more cunning than experience, are ready to sway the fight in their direction, no matter what it takes. You make sure to catch such people, and only agree to let them do their dirty tricks if they pay you. By the times the bribes and betting are done, you have made @@.yellowgreen;<<print cashFormat($seed)>>@@. <<case "egyptian">> <<set $seed += random(1500,2500)>> Having a society that likes incest often means that people are ready to go to great lengths to get their hands on people related to their slaves. In the smuggling business, this means that kidnapped relatives are common, and as an arcology owner with access to data on most of the slaves, you are able to control this trade a bit in exchange for @@.yellowgreen;<<print cashFormat($seed)>>@@. <<case "aztec law">> <<set $seed += random(2000,3000)>> People that inherit trades are sometimes too lazy to take classes in an academy, but at the same time, they fear what might happen were they to go against you. To solve both problems, you arrange a trade of fake diplomas, making sure that there is always a small detail to recognize them, so that they will get exposed in due time. This has made you @@.yellowgreen;<<print cashFormat($seed)>>. <<case "aztec">> <<set $seed += random(1500,2500)>> There are a lot of slave owners in your arcology that tend to grow quickly attached to the slaves they planned on sacrificing to sate the blood thirst of other important citizens, and such owners often come to you, begging you to swap two of their slaves' appearance. You accept, but not for free. After the surgery, this has made you @@.yellowgreen;<<print cashFormat($seed)>>. <<case "arabian law">> <<set $seed += random(2000,3000)>> You have a lot of persons scared of the consequences of not being a part of your society; even if they pay the Jizya, other citizens are not forced to accept them. So if they were to get mugged in some dark alley, people would not get outraged, and there probably wouldn't be any investigations. After buying everyone's silence, you still had @@.yellowgreen;<<print cashFormat($seed)>>@@ to put in your pockets. <<case "arabian">> <<set $seed += random(1500,2500)>> People in your arcology are supposed to keep a myriad of slaves as their personal harem, and failure to do so is considered to be highly dishonorable. This opens up some opportunities for smuggling, as people are ready to go to great length to get an edge against their competitors. Becoming a part for this business has made you @@.yellowgreen;<<print cashFormat($seed)>>@@. <<case "edo law">> <<set $seed += random(2000,3000)>> Outside culture is banned in your arcology. Your citizens do not need anything other than what you have inside. But this doesn't help with their curiosity - they always want to discover what the outside world is like. So you let some news and a few books from other cultures slip in, but not before you made sure they would disgust your citizens and reinforce their love for the Edo culture. The sales brought you @@.yellowgreen;<<print cashFormat($seed)>>. <<case "edo">> <<set $seed += random(1500,2500)>> During important meetings with higher society, it is wise to have a lot of slaves to put at the disposition of others. But some slave owners grow really attached to their slaves, and so they'd much rather rent out unknown slaves from an anonymous owner's stock than use their own. This is a good opportunity to make some money, as shown by the @@.yellowgreen;<<print cashFormat($seed)>>@@ you managed to make. <<case "chinese law">> <<set $seed += random(2000,3000)>> This time, you have a good idea that will also make use of your Head Girl. You coax her into thinking she should accept bribes for the time being, making up a good reason on the spot, and she ends up bringing back @@.yellowgreen;<<print cashFormat($seed)>>@@ from all the bribes people gave for her to turn the other way. <<case "chinese">> <<set $seed += random(1500,2500)>> Being under what people call the Mandate of Heaven means you have a crucial importance in society, and some desperate people are willing to pay just for you to throw a word or small gesture in their direction, such as simply acknowledging a child or a slave, thinking that such things will make sure the Heavens smile upon them. For these services, you get @@.yellowgreen;<<print cashFormat($seed)>>@@. <<default>> <<set $seed += random(500,2000)>> You use former contacts to get you some opportunities in your arcology and deal with them. You make little money, only @@.yellowgreen;<<print cashFormat($seed)>>.@@ <</switch>> /* reputation effects */ <<if $rep >= 18000>> /* prestigious */ Your strong reputation makes it both really easy to find opportunities to gain quite a bit of money, but at the same time, it makes it hard to do so anonymously. <<if _caught || random(1,100) >= 25>> Even with your attempts at discretion, people somehow manage to recognize you, and @@.red;rumors that you're back in the gang business@@ are spreading through your arcology like wildfire. <<set $rep = Math.trunc($rep*.25)>> <<set $enduringRep *= .5>> <<elseif random(1,100) >= 50>> You are as discreet as possible, but yet some people seem to have doubts about who you are, and for quite some time, you can hear whispers @@.red;that you may be helping the more shady businesses in your arcology@@. <<set $rep = Math.trunc($rep*.5)>> <<set $enduringRep *= .75>> <<else>> You fool almost everyone with your <<if ($PC.actualAge >= 30)>>experience and <</if>>cunning, but the sole fact that smugglers are in your arcology @@.red;damages your reputation@@. <<set $rep = Math.trunc($rep*.75)>> <<set $enduringRep *= .9>> <</if>> <<elseif $rep >= 9000>> /* well known */ Your reputation helps you find opportunities that need people who have proved discreet. But even when taking precautions, nothing guarantees you can stay anonymous. <<if _caught || random(1,100) >= 40>> Try as you might, people notice who you are, and the next day, @@.red;rumors about your business affairs@@ are already spreading everywhere in your arcology. <<set $rep = Math.trunc($rep*.4)>> <<set $enduringRep *= .65>> <<elseif random(1,100) >= 50>> You manage to fool some people, but not everyone, and soon enough, people are @@.red;discussing whether you're smuggling or not@@. <<set $rep = Math.trunc($rep*.65)>> <<set $enduringRep *= .9>> <<else>> You somehow manage to hide your identity for all but the most cunning of people, so the only thing that really @@.red;damages your reputation@@ is the fact that people associate you with gangs all the time. <<set $rep = Math.trunc($rep*.9)>> <</if>> <<else>> /* low reputation */ <<if !_caught && random(1,100) >= 90>> You work efficiently, not spending any time talking to people more than you need. Your efficiency even managed to earn you @@.green;quite a few good words@@ from some people who were leading double lives like you were, and they made sure to get a word in about you in their business conversations. <<set $rep = Math.trunc($rep*1.05)>> <<elseif !_caught && random(1,100) >= 50>> You get a few curious glances from some people here and there, but most people do not care about who you are, or maybe they don't know, and it's better this way. Though your regular absences have @@.red;not gone unnoticed@@ and some baseless rumors are spreading. <<set $rep = Math.trunc($rep*.8)>> <<set $enduringRep *= .95>> <<else>> Some people whisper when you pass by them. They seem to know who you are, and you know that @@.red;after a bit of alcohol, their tongue will come loose@@, and you can't afford to shut them up right here, right now. <<set $rep = Math.trunc($rep*.55)>> <<set $enduringRep *= .8>> <</if>> <</if>> <<set $seed += Math.trunc(Math.min(3000 * Math.log($cash+1), $cash * 0.07))>> This week, your illicit and legitimate business dealings earned you a combined total of @@.yellowgreen;<<print cashFormat($seed)>>@@. <<set $cash += $seed>> <<elseif ($cash > 1000) && ($personalAttention == "business")>> <<if $PC.belly >= 1500>> <<set $seed = random(500,1000)>> <<else>> <<set $seed = random(1000,1500)>> <</if>> <<if $PC.trading >= 100>> You focus on business and leverage your @@.springgreen;venture capital experience@@ to make good money: <<set $seed += random(5000,10000) + Math.trunc(Math.min(4000 * Math.log($cash), $cash * 0.07))>> <<elseif $PC.career == "arcology owner">> You focus on business and leverage your @@.springgreen;Free Cities experience@@ to make good money: <<set $seed += random(5000,10000) + Math.trunc(Math.min(4000 * Math.log($cash), $cash * 0.07))>> <<else>> You focus on business this week and make money <<set $seed += Math.trunc(Math.min(3500 * Math.log($cash), $cash * 0.07))>> <</if>> @@.yellowgreen;<<print cashFormat($seed)>>.@@ <<set $cash += $seed>> <<if $arcologies[0].FSRomanRevivalist != "unset">> Society @@.green;approves@@ of your close attention to your own affairs; this advances your image as a <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>well-rounded Roman man<<else>>responsible Roman lady<</if>>. <<FSChange "RomanRevivalist" 2>> <</if>> <<elseif ($cash > 1000)>> <<set $seed = Math.trunc(Math.min(3000 * Math.log($cash), $cash * 0.07))>> This week, your business endeavors made you @@.yellowgreen;<<print cashFormat($seed)>>.@@ <<set $cash += $seed>> <<else>> You have enough cash to manage your affairs, but not enough to do much business. <</if>> <<if ($personalAttention == "proclamation")>> After several days of preparation you are ready to issue the proclamation. You announce to the arcology your plans and in short order you use <<if $proclamationCurrency == "authority">>control over the arcology<<elseif $proclamationCurrency == "reputation">>great influence<<elseif $proclamationCurrency == "cash">> vast financial means<</if>> to <<if $proclamationType == "security">> gather crucial information for your security department. In just a few many hours holes are plugged and most moles are eliminated. @@.green;Your security greatly increased@@. <<set $security = Math.clamp($security + 25,0,100)>> <<if $proclamationCurrency == "authority">> <<set $authority = Math.clamp($authority - 2000,0,20000)>> <<elseif $proclamationCurrency == "reputation">> <<set $rep = Math.clamp($rep - 4000,0,20000)>> <<else>> <<set $cash -= 8000>> <</if>> <<elseif $proclamationType == "crime">> force the arrest of many suspected citizens. Their personal power allowed them to avoid justice for a long time, but this day is their end. @@.green;Your crime greatly decreased@@. <<set $crime = Math.clamp($crime - 25,0,100)>> <<if $proclamationCurrency == "authority">> <<set $authority = Math.clamp($authority - 2000,0,20000)>> <<elseif $proclamationCurrency == "reputation">> <<set $rep = Math.clamp($rep - 4000,0,20000)>> <<else>> <<set $cash -= 8000>> <</if>> <</if>> <<set $proclamationsCooldown = 4, $personalAttention = "business">> <</if>> <<if $PC.actualAge >= $IsInPrimePC && $PC.actualAge < $IsPastPrimePC>> <<set _Cal = Math.ceil(random($AgeTrainingLowerBoundPC,$AgeTrainingUpperBoundPC)*$AgeEffectOnTrainerEffectivenessPC)>> <<set _X = 1>> <</if>> /* <<if $PC.actualAge >= $IsPastPrimePC>> */ /* <<set _Cal = Math.ceil(random($AgeTrainingLowerBoundPC,$AgeTrainingUpperBoundPC)*$AgeEffectOnTrainerEffectivenessPC)>> */ /* <<set _X = 0>> */ /* <</if>> */ <<if $PCWounded != 1>> <<switch $personalAttention>> <<case "trading">> <<set _oldSkill = $PC.trading>> <<if _X == 1>> <<set $PC.trading += _Cal>> <<else>> <<set $PC.trading -= _Cal>> <</if>> <<if _oldSkill <= 10>> <<if $PC.trading > 10>> You now have @@.green;basic knowledge@@ about how to be a venture capitalist. <<else>> You have made progress towards a basic knowledge of venture capitalism. <</if>> <<elseif _oldSkill <= 30>> <<if $PC.trading > 30>> You now have @@.green;some skill@@ as a venture capitalist. <<else>> You have made progress towards being skilled in venture capitalism. <</if>> <<elseif _oldSkill <= 60>> <<if $PC.trading > 60>> You are now an @@.green;expert venture capitalist.@@ <<else>> You have made progress towards being an expert in venture capitalism. <</if>> <<else>> <<if $PC.trading >= 100>> <<set $personalAttention = "sex">> You are now a @@.green;master venture capitalist.@@ <<else>> You have made progress towards mastering venture capitalism. <</if>> <</if>> <<case "warfare">> <<set _oldSkill = $PC.warfare>> <<if _X == 1>> <<set $PC.warfare += _Cal>> <<else>> <<set $PC.warfare -= _Cal>> <</if>> <<if _oldSkill <= 10>> <<if $PC.warfare > 10>> You now have @@.green;basic knowledge@@ about how to be a mercenary. <<else>> You have made progress towards a basic knowledge of mercenary work. <</if>> <<elseif _oldSkill <= 30>> <<if $PC.warfare > 30>> You now have @@.green;some skill@@ as a mercenary. <<else>> You have made progress towards being skilled in mercenary work. <</if>> <<elseif _oldSkill <= 60>> <<if $PC.warfare > 60>> You are now an @@.green;expert mercenary.@@ <<else>> You have made progress towards being an expert in mercenary work. <</if>> <<else>> <<if $PC.warfare >= 100>> <<set $personalAttention = "sex">> You are now a @@.green;master mercenary.@@ <<else>> You have made progress towards mastering mercenary work. <</if>> <</if>> <<case "slaving">> <<set _oldSkill = $PC.slaving>> <<if _X == 1>> <<set $PC.slaving += _Cal>> <<else>> <<set $PC.slaving -= _Cal>> <</if>> <<if _oldSkill <= 10>> <<if $PC.slaving > 10>> You now have @@.green;basic knowledge@@ about how to be a slaver. <<else>> You have made progress towards a basic knowledge of slaving. <</if>> <<elseif _oldSkill <= 30>> <<if $PC.slaving > 30>> You now have @@.green;some skill@@ as a slaver. <<else>> You have made progress towards being skilled in slaving. <</if>> <<elseif _oldSkill <= 60>> <<if $PC.slaving > 60>> You are now an @@.green;expert slaver.@@ <<else>> You have made progress towards being an expert in slaving. <</if>> <<else>> <<if $PC.slaving >= 100>> <<set $personalAttention = "sex">> You are now a @@.green;master slaver.@@ <<else>> You have made progress towards mastering slaving. <</if>> <</if>> <<case "engineering">> <<set _oldSkill = $PC.engineering>> <<if _X == 1>> <<set $PC.engineering += _Cal>> <<else>> <<set $PC.engineering -= _Cal>> <</if>> <<if _oldSkill <= 10>> <<if $PC.engineering > 10>> You now have @@.green;basic knowledge@@ about how to be an arcology engineer. <<else>> You have made progress towards a basic knowledge of arcology engineering. <</if>> <<elseif _oldSkill <= 30>> <<if $PC.engineering > 30>> You now have @@.green;some skill@@ as an arcology engineer. <<else>> You have made progress towards being skilled in arcology engineering. <</if>> <<elseif _oldSkill <= 60>> <<if $PC.engineering > 60>> You are now an @@.green;expert arcology engineer.@@ <<else>> You have made progress towards being an expert in arcology engineering. <</if>> <<else>> <<if $PC.engineering >= 100>> <<set $personalAttention = "sex">> You are now a @@.green;master arcology engineer.@@ <<else>> You have made progress towards mastering arcology engineering. <</if>> <</if>> <<case "medicine">> <<set _oldSkill = $PC.medicine>> <<if _X == 1>> <<set $PC.medicine += _Cal>> <<else>> <<set $PC.medicine -= _Cal>> <</if>> <<if _oldSkill <= 10>> <<if $PC.medicine > 10>> You now have @@.green;basic knowledge@@ about how to be a slave surgeon. <<else>> You have made progress towards a basic knowledge of slave surgery. <</if>> <<elseif _oldSkill <= 30>> <<if $PC.medicine > 30>> You now have @@.green;some skill@@ as a slave surgeon. <<else>> You have made progress towards being skilled in slave surgery. <</if>> <<elseif _oldSkill <= 60>> <<if $PC.medicine > 60>> You are now an @@.green;expert slave surgeon.@@ <<else>> You have made progress towards being an expert in slave surgery. <</if>> <<else>> <<if $PC.medicine >= 100>> <<set $personalAttention = "sex">> You are now a @@.green;master slave surgeon.@@ <<else>> You have made progress towards mastering slave surgery. <</if>> <</if>> <<case "hacking">> <<set _oldSkill = $PC.hacking>> <<if _X == 1>> <<set $PC.hacking += _Cal>> <<else>> <<set $PC.hacking -= _Cal>> <</if>> <<if _oldSkill <= 10>> <<if $PC.hacking > 10>> You now have @@.green;basic knowledge@@ about how to hack and manipulate data. <<else>> You have made progress towards a basic knowledge of hacking and data manipulation. <</if>> <<elseif _oldSkill <= 30>> <<if $PC.hacking > 30>> You now have @@.green;some skill@@ as a hacker. <<else>> You have made progress towards being skilled in hacking and data manipulation. <</if>> <<elseif _oldSkill <= 60>> <<if $PC.hacking > 60>> You are now an @@.green;expert hacker.@@ <<else>> You have made progress towards being an expert in hacking and data manipulation. <</if>> <<else>> <<if $PC.hacking >= 100>> <<set $personalAttention = "sex">> You are now a @@.green;master hacker.@@ <<else>> You have made progress towards mastering hacking and data manipulation. <</if>> <</if>> <<case "technical accidents">> /* needs work */ <<set _windfall = (150*$PC.hacking)+random(100,2500), _X = 0>> <<if $PC.hacking == -100>> <<set _Catchtchance = 10>> <<elseif $PC.hacking <= -75>> <<set _Catchtchance = 30>> <<elseif $PC.hacking <= -50>> <<set _Catchtchance = 40>> <<elseif $PC.hacking <= -25>> <<set _Catchtchance = 45>> <<elseif $PC.hacking == 0>> <<set _Catchtchance = 50>> <<elseif $PC.hacking <= 25>> <<set _Catchtchance = 60>> <<elseif $PC.hacking <= 50>> <<set _Catchtchance = 70>> <<elseif $PC.hacking <= 75>> <<set _Catchtchance = 85>> <<elseif $PC.hacking >= 100>> <<set _Catchtchance = 100>> <</if>> This week your services to the highest bidder earned you @@.yellowgreen;<<print cashFormat(_windfall)>>.@@ <<if random(0,100) >= _Catchtchance>> However, since the source of the attack was traced back to your arcology, your <<if $secExp == 1>> <<set _X = 1>> @@.red;authority@@, <<set $authority -= random(100,500)>> @@.red;crime rate@@ <<set $crime += random(10,25)>> and <</if>> @@.red;reputation@@ <<set $rep -= random (100,500)>> <<if _X != 1>> has <<else>> have all <</if>> been negatively affected. <</if>> <<if $PC.hacking < 100>> <<set $PC.hacking += .5>> <</if>> <<set $cash += _windfall>> <</switch>> <</if>> <<if $CashForRep == 1>> <<if $cash > 1000>> This week you gave up business opportunities worth <<print cashFormat($policyCost)>> to help deserving citizens, @@.green;burnishing your reputation.@@ <<set $rep += 100, $cash -= $policyCost>> <<if $PC.degeneracy > 1>> This also helps @@.green;offset any rumors@@ about your private actions. <<set $PC.degeneracy -= 1>> <</if>> <<else>> Money was too tight this week to risk giving up any business opportunities. <</if>> <</if>> <<if $goodImageCampaign == 1>> <<if $cash > 5000>> This week you paid <<print cashFormat($policyCost)>> to have positive rumors spread about you, @@.green;making you look good<<if $PC.degeneracy > 1>> and weakening existing undesirable rumors<<set $PC.degeneracy -= 2>><</if>>.@@ <<set $rep += 50, $cash -= $policyCost>> <<else>> You lacked enough extra ¤ to pay people to spread positive rumors about you this week. <</if>> <</if>> <<if $rep > 100>> <<if $RepForCash == 1>> This week you used your position to secure business opportunities worth <<print cashFormat($policyCost)>> at the expense of citizens, @@.red;damaging your reputation.@@ <<set $rep -= 100, $cash += $policyCost>> <</if>> <</if>> <<if $rep <= 18000>> <<if $RegularParties != 1>> <<if $rep > 1500>> Your @@.red;reputation is damaged@@ by your not hosting regular social events for your leading citizens. <<set $rep -= 100>> <<else>> Though you are not hosting regular social events for your leading citizens, your lack of renown prevents this from damaging your reputation; they don't expect someone so relatively unknown to be throwing parties. <</if>> <</if>> <</if>> <<if $secExp == 1>> <<if $smilingManFate == 0 && random(1,100) >= 85>> This week one of the offside adventures of The Smiling Man produced a copious amount of money, of which @@.yellowgreen;you receive your share@@. <<set $cash += random(10,20) * 1000>> <</if>> <<if $sellData == 1>> <<set _upgradeCount = 0>> <<if $secUpgrades.nanoCams == 1>> <<set _upgradeCount += 1>> <</if>> <<if $secUpgrades.cyberBots == 1>> <<set _upgradeCount += 1>> <</if>> <<if $secUpgrades.eyeScan == 1>> <<set _upgradeCount += 1>> <</if>> <<if $secUpgrades.cryptoAnalyzer == 1>> <<set _upgradeCount += 1>> <</if>> <<if $crimeUpgrades.autoTrial == 1>> <<set _upgradeCount += 1>> <</if>> <<if $crimeUpgrades.autoArchive == 1>> <<set _upgradeCount += 1>> <</if>> <<if $crimeUpgrades.worldProfiler == 1>> <<set _upgradeCount += 1>> <</if>> <<if $crimeUpgrades.advForensic == 1>> <<set _upgradeCount += 1>> <</if>> <<if $intelUpgrades.sensors == 1>> <<set _upgradeCount += 1>> <</if>> <<if $intelUpgrades.radar == 1>> <<set _upgradeCount += 1>> <</if>> <<if $intelUpgrades.signalIntercept == 1>> <<set _upgradeCount += 1>> <</if>> <<set _dataGain = _upgradeCount * 200>> <<if !isInt(_dataGain)>> <br>@@.red;Error, dataGain is NaN@@ <<else>> You are selling the data collected by your security department, which earns a discreet sum of @@.yellowgreen;<<print cashFormat(_dataGain)>>@@. <<set $cash += _dataGain>> Many of your citizens are not enthusiastic of this however, @@.red;damaging your authority@@. <<set $authority -= 50>> <</if>> <</if>> <<if $marketInfiltration == 1>> <<set $seed = random(7000,8000)>> Your secret service makes use of black markets and illegal streams of goods to make a profit, making you @@.yellowgreen;<<print cashFormat($seed)>>@@. This however allows @@.red;crime to flourish@@ in the underbelly of the arcology. <<set $crime += random(1,3)>> <</if>> <<if $arcRepairTime > 0>> The recent rebellion left the arcology wounded and it falls to its owner to fix it. It will still take <<if $arcRepairTime > 1>>$arcRepairTime weeks<<else>>a week<</if>> to finish repair works. <<set $cash -= 5000>> <<set $arcRepairTime--, $PC.engineering += .1>> <</if>> <</if>> Routine upkeep of your demesne costs @@.yellow;<<print cashFormat($costs)>>.@@ <<if $plot == 1>> <<if $week > 10>> <<if $weatherToday.severity-$weatherCladding > 2>> <<set $weatherAwareness = 1>> <<if $weatherCladding == 1>> <<set $seed = Math.trunc((($weatherToday.severity-3)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), $PC.engineering += .1>> $arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@.yellow;<<print cashFormat($seed)>>.@@ Your citizens are @@.green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate. <<set $rep += 100>> <<elseif $weatherCladding == 2>> <<set $seed to Math.trunc((($weatherToday.severity-4)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), $PC.engineering += .1>> $arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@.yellow;<<print cashFormat($seed)>>.@@ Your citizens are @@.green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate. <<set $rep += 100>> <<else>> <<set $seed = Math.trunc((($weatherToday.severity-2)*($arcologies[0].prosperity*random(50,100)))+random(1,100)), $PC.engineering += .1>> Severe weather damaged the arcology this week, requiring repairs costing @@.yellow;<<print cashFormat($seed)>>.@@ Your citizens are @@.red;unhappy@@ that the arcology has proven vulnerable to the terrible climate. <<set $rep -= 100>> <</if>> <<if $cash > 0>> <<set $cash -= $seed>> <<elseif $arcologies[0].FSRestartDecoration == 100>> Since you lack the resources to effect prompt repairs yourself, the Societal Elite cover for you. The arcology's prosperity is @@.red;is damaged@@, but your public reputation is left intact. <<if $eugenicsFullControl != 1>> The Societal Elite @@.red;are troubled by your failure@@. <<set $failedElite += 100>> <</if>> <<if $arcologies[0].prosperity > 50>> <<set $arcologies[0].prosperity -= random(5,10), $PC.engineering += .1>> <</if>> <<set $cash -= Math.trunc($seed/4)>> <<else>> Since you lack the resources to effect prompt repairs yourself, prominent citizens step in to repair their own parts of the arcology. This is @@.red;terrible for your reputation,@@ and it also @@.red;severely reduces the arcology's prosperity.@@ <<if $arcologies[0].prosperity > 50>> <<set $arcologies[0].prosperity -= random(5,10), $PC.engineering += .1>> <</if>> <<set $rep = Math.trunc($rep*0.8)>> <<set $cash -= Math.trunc($seed/4), $PC.engineering += .1>> <</if>> <<elseif $weatherToday.severity-$weatherCladding == 2>> <<if $weatherCladding >= 1>> <<set $weatherAwareness = 1>> The arcology's hardened exterior resisted severe weather this week. Your citizens are @@.green;grateful@@ to you for maintaining the arcology as a safe haven from the terrible climate. <<set $rep += 100>> <</if>> <</if>> <</if>> <</if>> <<if !isInt($costs)>> <br>@@.red;Error, costs is NaN@@ <</if>> <<set $cash -= $costs>> <<if $secExp == 1>> <br> <br> <<if $weapManu == 1>> The weapons manufacturing complex produces armaments <<if $weapProductivity <= 2>> at a steady pace. <<else>> with great efficiency. <</if>> <<set _income = 0>> <<set _price = Math.trunc(Math.clamp(random(1,2) + ($arcologies[0].prosperity / 15) - ($week / 30), 2, 8))>> <<set _factoryMod = Math.round(1 + ($weapProductivity + $weapLab) / 2 + ($weapHelots / 100))>> <<if $sellTo.citizen == 1>> <<if $weaponsLaw == 3>> Your lax regulations regarding weapons allows your citizens to buy much of what you are capable of producing. <<set _income += Math.round(($ACitizens * 0.1) * _price * _factoryMod)>> <<elseif $weaponsLaw >= 1>> Your policies allow your citizen to buy your weaponry and they buy much of what you are capable of producing. <<set _income += Math.round((($ACitizens * 0.1) * _price * _factoryMod) / (3 - $weaponsLaw))>> <<else>> Your policies do allow your citizen to buy weaponry, meaning all your income will come from exports. <</if>> <</if>> <<if $sellTo.raiders == 1>> Some weapons are sold to the various raider gangs infesting the wastelands. <<set _income += Math.round($week / 3 * (_price / 2) * 10 * _factoryMod)>> <</if>> <<if $sellTo.oldWorld == 1>> Part of our production is sold to some old world nations. <<set _income += Math.round($week / 3 * _price * 10 * _factoryMod)>> <</if>> <<if $sellTo.raiders == 1>> A share of our weapons production is sold to other free cities. <<set _income += Math.round($week / 3 * _price * 10 * _factoryMod)>> <</if>> <<if $peacekeepers.strength >= 50>> The peacekeeping force is always in need of new armaments and is happy to be supplied by their ally. <<set _income += Math.round($peacekeepers.strength * _price * 10 * _factoryMod)>> <</if>> <<set _income = Math.trunc(_income * 0.5)>> This week we made @@.yellowgreen;<<print cashFormat(_income)>>.@@ <<if !isInt(_income)>> <br>@@.red;Error failed to calculate income@@ <<else>> <<set $cash += _income>> <</if>> <</if>> <<if $taxTrade == 1>> <br>Fees on transitioning goods this week made @@.yellowgreen;<<print cashFormat($trade * random(80,120))>>.@@ <<set $cash += $trade * 100>> <</if>> <</if>> <br> <br> <<set $seed = random(1,100)>> <<if $arcologies[0].FSRomanRevivalist > random(1,150)>> <<if $slaveCostFactor > 0.8>> @@.yellow;Your Roman Revivalism is having an effect on the slave market and has driven local prices down@@ by convincing slave traders that this is a staunchly pro-slavery area.<br> <<set $slaveCostFactor -= 0.05>> <<else>> @@.yellow;Your Roman Revivalism is having an effect on the slave market and is holding local prices down@@ by convincing slave traders that this is a staunchly pro-slavery area.<br> <</if>> <<elseif ($slaveCostFactor > 1.15)>> @@.yellow;Natural market forces drive the very high price of slaves down.@@<br> <<set $slaveCostFactor -= 0.1>> <<elseif ($slaveCostFactor < 0.85)>> @@.yellow;Natural market forces drive the very low price of slaves up.@@<br> <<set $slaveCostFactor += 0.1>> <<elseif ($seed > 30)>> <<if ($slaveCostFactor > 1)>> @@.yellow;Natural market forces drive the high price of slaves slowly down.@@<br> <<set $slaveCostFactor -= 0.05>> <<elseif ($slaveCostFactor < 1)>> @@.yellow;Natural market forces drive the low price of slaves slowly up.@@<br> <<set $slaveCostFactor += 0.05>> <<else>> <<if $seed > 80>> @@.yellow;The price of slaves has naturally risen slightly.@@<br> <<set $slaveCostFactor += 0.05>> <<elseif $seed > 60>> @@.yellow;The price of slaves has naturally fallen slightly.@@<br> <<set $slaveCostFactor -= 0.05>> <</if>> <</if>> <</if>> <<if Math.abs($menialDemandFactor) > 100>> <<if ($menialDemandFactor > 1000)>> <<set $menialDemandFactor -= random(500, 1000)>> <<elseif ($menialDemandFactor > 500)>> <<set $menialDemandFactor -= random(250, 500)>> <<elseif ($menialDemandFactor > 250)>> <<set $menialDemandFactor -= random(100, 250)>> <<elseif ($menialDemandFactor < -1000)>> <<set $menialDemandFactor += random(500, 1000)>> <<elseif ($menialDemandFactor < -500)>> <<set $menialDemandFactor += random(250, 500)>> <<elseif ($menialDemandFactor < -250)>> <<set $menialDemandFactor += random(100, 250)>> <<else>> <<set $menialDemandFactor += random(-100, 100)>> <</if>> <<elseif random(1,100) > 95>> <<set $menialDemandFactor += random(-1500, 1500)>> <<elseif random(1,100) > 75>> <<set $menialDemandFactor += random(-500, 500)>> <<else>> <<set $menialDemandFactor += random(-250, 250)>> <</if>> <<if $securityForceActive == 1>> <<include "Security Force EOW Report">> <</if>>
DankWolf/fc
src/uncategorized/persBusiness.tw
tw
bsd-3-clause
48,056
:: Personal assistant options [nobr] <<set $HackingSkillMultiplier = HSM()>> <<set $nextButton = "Back", $nextLink = "Main">> <<if $marketAssistantLimit>><<set $marketAssistantLimit to Math.clamp($marketAssistantLimit, 10000, 10000000)>><</if>> <<if $seeImages == 1>><<= AssistantArtRendered(3)>><</if>> Seated at your desk, you glance at the visual representation of $assistantName, down in one corner of your desk's glass top. <<set $masturbationAllowed = 0>> <<set $i = $slaves.findIndex(function(s) { return s.releaseRules == "permissive" || s.releaseRules == "masturbation"; })>> <<if $i != -1>> <<set $masturbationAllowed = 1>> <</if>> <<include "Personal Assistant Appearance">> <<if $assistantPower > 0>> <br><br> Though <<if $assistant == 0>>it<<else>>she<</if>> remains short of a true AI, the arcology's upgraded computer core allows <<if $assistant == 0>>it<<else>>her<</if>> to use brute force to simulate sentient behavior quite well. <<if $assistant == 0>>It<<else>>She<</if>> is not truly self aware, but <<if $assistant == 0>>it<<else>>she<</if>> is able to predict what a sentient being with a certain character might say or do in common situations. The increased power has other applications; for example, it has improved the accuracy of your estimates of economic activity in the Free City. <<else>> <<if $assistant == 0>>It<<else>>She<</if>> is well short of a true AI, but with extensive access to information on past human behavior and the processing power to query that information quickly, <<if $assistant == 0>>it<<else>>she<</if>> can often seem self aware by modeling herself after others' past behavior. <</if>> <br><br> __Computer Core Upgrades__ <br> <<if $assistantPower == 0>> //The first upgrade needed is a switch to a holographic memory core to store the immense quantity of data $assistantName gathers. This upgrade will cost <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology*$HackingSkillMultiplier))>>.// [[Install holographic memory core|Personal assistant options][$cash -= Math.trunc(20000*$upgradeMultiplierArcology*$HackingSkillMultiplier), $assistantPower += 1, $PC.engineering += 1, $PC.hacking += 1]] <<elseif $assistantPower == 1>> //The final upgrade needed is a transition to optical RAM. This huge project will cost <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology*$HackingSkillMultiplier))>>.// [[Install optical RAM|Personal assistant options][$cash -= Math.trunc(50000*$upgradeMultiplierArcology*$HackingSkillMultiplier), $assistantPower += 1, $PC.engineering += 1, $PC.hacking += 1]] <<else>> //The arcology's computer core is fully upgraded.// <</if>> <br> <<if $assistantOptions>> <br> __Behavior settings:__ <br> <<if $assistant == 0>> Your assistant is using its default settings, and is not behaving as though it has a libido. [[Instruct it to simulate a sex drive|Personal assistant options][$assistant = 1]] <<else>> Your assistant is simulating preferences and a sex drive. [[Revert her to normal settings|Personal assistant options][$assistant = 0, $assistantAppearance = "normal"]] <</if>> <br> <<if $assistant != 0>> <br> __Appearance settings:__ <br> She is currently using the ''$assistantAppearance'' avatar. <<if $PAPublic == 1>> <<set _seed = []>> <<switch $assistantAppearance>> <<case "businesswoman">> <<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<case "goddess">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<case "amazon">> <<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>> <<case "schoolgirl">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<case "monstergirl">> <<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>> <<case "shemale">> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>> <<case "hypergoddess">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<case "loli">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<case "preggololi">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<case "fairy">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<case "pregnant fairy">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>> <<case "angel">> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<case "cherub">> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<case "incubus">> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>> <<case "succubus">> <<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>> <<case "imp">> <<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<case "witch">> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>> <</switch>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> This appearance bolsters _desc. <<else>> It has no impact on public opinion. <</if>> <</if>> <br> <<if $assistantAppearance != "normal">> [[Normal|Personal assistant options][$assistantAppearance = "normal"]] <br> <</if>> <<if $assistantAppearance != "businesswoman">> [[Businesswoman|Personal assistant options][$assistantAppearance = "businesswoman"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $seePreg != 0>> <<if $assistantAppearance != "goddess">> [[Goddess|Personal assistant options][$assistantAppearance = "goddess"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <</if>> <<if $assistantAppearance != "amazon">> [[Amazon|Personal assistant options][$assistantAppearance = "amazon"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $assistantAppearance != "schoolgirl">> [[Schoolgirl|Personal assistant options][$assistantAppearance = "schoolgirl"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $seeDicks != 0>> <<if $assistantAppearance != "monstergirl">> [[Monstergirl|Personal assistant options][$assistantAppearance = "monstergirl"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $assistantAppearance != "shemale">> [[Shemale|Personal assistant options][$assistantAppearance = "shemale"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <</if>> <<if $seePreg != 0>> <<if $assistantAppearance != "hypergoddess" && $seeHyperPreg == 1>> [[Hyper Goddess|Personal assistant options][$assistantAppearance = "hypergoddess"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <</if>> <<if $assistantAppearance != "loli" && $minimumSlaveAge < 13>> [[Loli|Personal assistant options][$assistantAppearance = "loli"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $seePreg != 0>> <<if $assistantAppearance != "preggololi" && $fertilityAge < 13 && $minimumSlaveAge < 13>> [[Preggololi|Personal assistant options][$assistantAppearance = "preggololi"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <</if>> <<if $assistantAppearance != "fairy">> [[Fairy|Personal assistant options][$assistantAppearance = "fairy"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $seePreg != 0>> <<if $assistantAppearance != "pregnant fairy">> [[Pregnant Fairy|Personal assistant options][$assistantAppearance = "pregnant fairy"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <</if>> <<if $assistantExtra1 == 1>> <<if $assistantAppearance != "slimegirl">> [[Slime Girl|Personal assistant options][$assistantAppearance = "slimegirl"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $assistantAppearance != "cowgirl">> [[Cow Girl|Personal assistant options][$assistantAppearance = "cowgirl"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $assistantAppearance != "harpygirl">> [[Harpy Girl|Personal assistant options][$assistantAppearance = "harpygirl"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $assistantAppearance != "kitsunegirl">> [[Kitsune|Personal assistant options][$assistantAppearance = "kitsunegirl"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $assistantAppearance != "lamiagirl">> [[Lamia|Personal assistant options][$assistantAppearance = "lamiagirl"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $assistantAppearance != "spidergirl">> [[Spider Girl|Personal assistant options][$assistantAppearance = "spidergirl"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <</if>> <<if $assistantExtra2 == 1>> <<if $assistantAppearance != "angel">> [[Angel|Personal assistant options][$assistantAppearance = "angel"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $assistantAppearance != "cherub">> [[Cherub|Personal assistant options][$assistantAppearance = "cherub"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $seeDicks != 0>> <<if $assistantAppearance != "incubus">> [[Incubus|Personal assistant options][$assistantAppearance = "incubus"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <</if>> <<if $assistantAppearance != "succubus">> [[Succubus|Personal assistant options][$assistantAppearance = "succubus"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $assistantAppearance != "imp">> [[Imp|Personal assistant options][$assistantAppearance = "imp"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $assistantAppearance != "witch">> [[Bonus: Witch|Personal assistant options][$assistantAppearance = "witch"]] <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set _seed.push("hedonistic decadence")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <<if $assistantAppearance != "ERROR_1606_APPEARANCE_FILE_CORRUPT">> @@.link;WARNING! File c@@[[o|Personal assistant options][$assistantAppearance = "ERROR_1606_APPEARANCE_FILE_CORRUPT"]]@@.link;rrupt!@@ <<if $PAPublic == 1>> <<set _seed = []>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>> <<if _seed.length > 0>> <<set _desc = "">> <<for _i = 0; _i < _seed.length; _i++>> <<set _desc = (_desc + _seed[_i])>> <<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>> <<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>> <<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>> <</if>> <</for>> A good emblem for _desc <</if>> <</if>> <br> <</if>> <</if>> <<if $assistant != 0>> <br><br> __Downloadable Appearances:__ <br> /* <<if $assistantExtra1 == 0>> [[Purchase a set of monstergirl appearances|Assistant Events][$event = "", $cash -= Math.trunc(10000*$upgradeMultiplier), $assistantExtra1 = 1]] //Costs <<print cashFormat(Math.trunc(6000*$upgradeMultiplier))>>// <<else>>You have downloaded a set of monstergirl appearances for your avatar. <</if>> */ <<if $assistantExtra2 == 0>> <<if $PC.hacking < 75>> <<link "Purchase a set of heaven and hell themed appearances">> <<set $cash -= Math.trunc(10000*$upgradeMultiplierArcology), $assistantExtra2 = 1, $nextLink = "Personal assistant options">> <<goto "Assistant Appearance Pack Two">> <</link>> //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// <<else>> <<link "Acquire a set of heaven and hell themed appearances">> <<set $assistantExtra2 = 1, $nextLink = "Personal assistant options">> <<goto "Assistant Appearance Pack Two">> <</link>> //Unencrypted files, ripe for the taking// <</if>> <<else>> You have downloaded a set of heavenly and hellish appearances for your avatar. <</if>> <</if>> <br><br> /* Choose her FS appearance */ <<if $assistantFSOptions != 0 && $assistantAppearance != "normal">> <br> __Society-specific appearance settings:__ <br> She can further refine her avatar to match the arcology's social profile<<if $assistantFSAppearance != "default">>; her current variation shows ''$assistantFSAppearance'' touches.<<else>>, though no details stand out right now.<</if>> <br> <<if $assistantFSAppearance != "default">> [[Default|Personal assistant options][$assistantFSAppearance = "default"]] <br> <</if>> <<if $assistantFSAppearance != "gender radicalist" && $arcologies[0].FSGenderRadicalistDecoration > 20>> [[Gender Radicalist|Personal assistant options][$assistantFSAppearance = "gender radicalist"]] <br> <</if>> <<if $assistantFSAppearance != "gender fundamentalist" && $arcologies[0].FSGenderFundamentalistDecoration > 20>> [[Gender Fundamentalist|Personal assistant options][$assistantFSAppearance = "gender fundamentalist"]] <br> <</if>> <<if $assistantFSAppearance != "paternalist" && $arcologies[0].FSPaternalistDecoration > 20>> [[Paternalist|Personal assistant options][$assistantFSAppearance = "paternalist"]] <br> <</if>> <<if $assistantFSAppearance != "degradationist" && $arcologies[0].FSDegradationistDecoration > 20>> [[Degradationist|Personal assistant options][$assistantFSAppearance = "degradationist"]] <br> <</if>> <<if $assistantFSAppearance != "repopulation focus" && $arcologies[0].FSRepopulationFocusDecoration > 20>> [[Repopulation Focus|Personal assistant options][$assistantFSAppearance = "repopulation focus"]] <br> <</if>> <<if $assistantFSAppearance != "eugenics" && $arcologies[0].FSRestartDecoration > 20>> [[Restarting Society|Personal assistant options][$assistantFSAppearance = "eugenics"]] <br> <</if>> <<if $assistantFSAppearance != "body purist" && $arcologies[0].FSBodyPuristDecoration > 20>> [[Body Purist|Personal assistant options][$assistantFSAppearance = "body purist"]] <br> <</if>> <<if $assistantFSAppearance != "transformation fetishist" && $arcologies[0].FSTransformationFetishistDecoration > 20>> [[Transformation Fetishist|Personal assistant options][$assistantFSAppearance = "transformation fetishist"]] <br> <</if>> <<if $assistantFSAppearance != "youth preferentialist" && $arcologies[0].FSYouthPreferentialistDecoration > 20>> [[Youth Preferentialist|Personal assistant options][$assistantFSAppearance = "youth preferentialist"]] <br> <</if>> <<if $assistantFSAppearance != "maturity preferentialist" && $arcologies[0].FSMaturityPreferentialistDecoration > 20>> [[Maturity Preferentialist|Personal assistant options][$assistantFSAppearance = "maturity preferentialist"]] <br> <</if>> <<if $assistantFSAppearance != "slimness enthusiast" && $arcologies[0].FSSlimnessEnthusiastDecoration > 20>> [[Slimness Enthusiast|Personal assistant options][$assistantFSAppearance = "slimness enthusiast"]] <br> <</if>> <<if $assistantFSAppearance != "asset expansionist" && $arcologies[0].FSAssetExpansionistDecoration > 20>> [[Asset Expansionist|Personal assistant options][$assistantFSAppearance = "asset expansionist"]] <br> <</if>> <<if $assistantFSAppearance != "pastoralist" && $arcologies[0].FSPastoralistDecoration > 20>> [[Pastoralist|Personal assistant options][$assistantFSAppearance = "pastoralist"]] <br> <</if>> <<if $assistantFSAppearance != "physical idealist" && $arcologies[0].FSPhysicalIdealistDecoration > 20>> [[Physical Idealist|Personal assistant options][$assistantFSAppearance = "physical idealist"]] <br> <</if>> <<if $assistantFSAppearance != "hedonistic decadence" && $arcologies[0].FSHedonisticDecadence > 20>> [[Hedonistic Decadence|Personal assistant options][$assistantFSAppearance = "hedonistic decadence"]] <br> <</if>> <<if $assistantFSAppearance != "chattel religionist" && $arcologies[0].FSChattelReligionistDecoration > 20>> [[Chattel Religionist|Personal assistant options][$assistantFSAppearance = "chattel religionist"]] <br> <</if>> <<if $assistantFSAppearance != "roman revivalist" && $arcologies[0].FSRomanRevivalistDecoration > 20>> [[Roman Revivalist|Personal assistant options][$assistantFSAppearance = "roman revivalist"]] <br> <</if>> <<if $assistantFSAppearance != "aztec revivalist" && $arcologies[0].FSAztecRevivalistDecoration > 20>> [[Aztec Revivalist|Personal assistant options][$assistantFSAppearance = "aztec revivalist"]] <br> <</if>> <<if $assistantFSAppearance != "egyptian revivalist" && $arcologies[0].FSEgyptianRevivalistDecoration > 20>> [[Egyptian Revivalist|Personal assistant options][$assistantFSAppearance = "egyptian revivalist"]] <br> <</if>> <<if $assistantFSAppearance != "edo revivalist" && $arcologies[0].FSEdoRevivalistDecoration > 20>> [[Edo Revivalist|Personal assistant options][$assistantFSAppearance = "edo revivalist"]] <br> <</if>> <<if $assistantFSAppearance != "arabian revivalist" && $arcologies[0].FSArabianRevivalistDecoration > 20>> [[Arabian Revivalist|Personal assistant options][$assistantFSAppearance = "arabian revivalist"]] <br> <</if>> <<if $assistantFSAppearance != "chinese revivalist" && $arcologies[0].FSChineseRevivalistDecoration > 20>> [[Chinese Revivalist|Personal assistant options][$assistantFSAppearance = "chinese revivalist"]] <br> <</if>> <</if>> <</if>> /* CLOSES PERSONALITY ACTIVE REQUIREMENT */ <<if ($assistantNameAnnounced != 0)>> <br> __Name:__ <<textbox "$assistantName" $assistantName "Personal assistant options">> <<if $assistantName != "your personal assistant">> <br> [[Stop using a custom name|Personal assistant options][$assistantName = "your personal assistant"]] <</if>> <</if>> <</if>>/* CLOSES ASSISTANT OPTIONS AVAILABILITY */ <<if $marketAssistantAnnounced>> <br><br> __Business Assistant settings:__ <br> The arcology's upgraded computers support advanced business analysis. <<if $assistantAppearance != "normal">> These capabilities are represented by an avatar styled after $assistantName's, with which she simulates a ''$marketAssistantRelationship'' relationship. <br> <<if $marketAssistantRelationship != "cute">> [[Cute|Personal assistant options][$marketAssistantRelationship = "cute"]] <br> <</if>> <<if $marketAssistantRelationship != "romantic">> [[Romantic|Personal assistant options][$marketAssistantRelationship = "romantic"]] <br> <</if>> <<if $marketAssistantRelationship != "nonconsensual">> [[Nonconsensual|Personal assistant options][$marketAssistantRelationship = "nonconsensual"]] <br> <</if>> <<if $marketAssistantRelationship != "incestuous">> [[Incestuous|Personal assistant options][$marketAssistantRelationship = "incestuous"]] <br> <</if>> <<else>> Although technically an expanded subroutine within the same app, $assistantName uses a distinct icon to identify these alerts and improve your workflow. <br> <</if>> <br> <<if $assistant>>She<<else>>It<</if>> is <<if $marketAssistantLimit>> ''allowed'' to use excess liquid assets over <<print cashFormat($marketAssistantLimit)>> to play the menial slave market. [[Disallow|Personal assistant options][$marketAssistantLimit = 0]] <br>&nbsp;&nbsp;&nbsp;&nbsp; //Define custom cash limit://<<textbox "$marketAssistantLimit" $marketAssistantLimit "Personal assistant options">> <br> <<if $assistant>>She<<else>>It<</if>> will be <<if $marketAssistantAggressiveness>> ''aggressive'' about buying and selling. [[Be conservative|Personal assistant options][$marketAssistantAggressiveness = 0]] <<else>> ''conservative'' about buying and selling. [[Be aggressive|Personal assistant options][$marketAssistantAggressiveness = 100]] <</if>> <<else>> ''not allowed'' to use excess liquid assets to play the menial slave market. [[Allow|Personal assistant options][$marketAssistantLimit = 10000]] <</if>> <</if>>
DankWolf/fc
src/uncategorized/personalAssistantOptions.tw
tw
bsd-3-clause
57,957
:: Personal Attention Select [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main">> <<if $PC.career == "escort">> [[Focus on "connecting"|Main][$personalAttention = "whoring"]] <<elseif $PC.career == "servant">> [[Maintain your home|Main][$personalAttention = "upkeep"]] <<else>> [[Focus on business|Main][$personalAttention = "business"]] <<if $PC.career == "gang">> | [[Help people "pass" things around|Main][$personalAttention = "smuggling"]] <</if>> <<if $PC.hacking > 25>> <br>[[Sell your intrusion services to the highest bidder|Main][$personalAttention = "technical accidents"]] <</if>> <</if>> <<if $HeadGirl != 0>> <br>[[Support your Head Girl|Main][$personalAttention = "HG"]] <</if>> <br>[[Have as much sex with your slaves as possible|Main][$personalAttention = "sex"]] <<if $proclamationsCooldown == 0 && $secExp == 1>> <br>[[Issue a proclamation|proclamations]] <br> <br> <<elseif $secExp == 1>> <br>It's too early to issue another proclamation. Another will be available in <<if $proclamationsCooldown == 1>> one week.<<else>> $proclamationsCooldown weeks.<</if>> <br> <br> <<else>> <br> <br> <</if>> <<if $PC.actualAge >= $IsInPrimePC>> <<set _cost = 10000*$AgeEffectOnTrainerPricingPC>> <br> <<if $PC.trading >= 100>> <br>//You are a master trader.// <<else>> <<if $PC.trading > 60>> //You are an expert trader.// <<elseif $PC.trading > 30>> //You have some skill as a trader.// <<elseif $PC.trading > 10>> //You have basic knowledge as a trader.// <<else>> //You have no knowledge as a trader.// <</if>> <<if $personalAttention == "trading">> You are training in venture capitalism. <<elseif $PC.trading < 100 && $PC.actualAge < $IsPastPrimePC>> [[Hire a merchant to train you in commerce|Main][$personalAttention = "trading"]] <</if>> <</if>> <br> <<if $PC.warfare >= 100>> //You are a master tactician.// <<else>> <<if $PC.warfare > 60>> //You are an expert tactician.// <<elseif $PC.warfare > 30>> //You have some skill as a tactician.// <<elseif $PC.warfare > 10>> //You have basic knowledge as a tactician.// <<else>> //You have no knowledge as a tactician.// <</if>> <<if $personalAttention == "warfare">> You are training in tactics. <<elseif $PC.warfare < 100 && $PC.actualAge < $IsPastPrimePC>> [[Hire a mercenary to train you in warfare|Main][$personalAttention = "warfare"]] <</if>> <</if>> <br> <<if $PC.slaving >= 100>> //You are a master slaver.// <<else>> <<if $PC.slaving > 60>> //You are an expert slaver.// <<elseif $PC.slaving > 30>> //You have some skill as a slaver.// <<elseif $PC.slaving > 10>> //You have basic knowledge as a slaver.// <<else>> //You have no knowledge as a slaver.// <</if>> <<if $personalAttention == "slaving">> You are training in slaving. <<elseif $PC.slaving < 100 && $PC.actualAge < $IsPastPrimePC>> [[Hire a slaver to train you in slaving|Main][$personalAttention = "slaving"]] <</if>> <</if>> <br> <<if $PC.engineering >= 100>> //You are a master arcology engineer.// <<else>> <<if $PC.engineering > 60>> //You are an expert arcology engineer.// <<elseif $PC.engineering > 30>> //You have some skill as an arcology engineer.// <<elseif $PC.engineering > 10>> //You have basic knowledge as an arcology engineer.// <<else>> //You have no knowledge as an arcology engineer.// <</if>> <<if $personalAttention == "engineering">> You are training in arcology engineering. <<elseif $PC.engineering < 100 && $PC.actualAge < $IsPastPrimePC>> [[Hire an engineer to train you in engineering|Main][$personalAttention = "engineering"]] <</if>> <</if>> <br> <<if $PC.medicine >= 100>> //You are a master surgeon.// <<else>> <<if $PC.medicine > 60>> //You are an expert surgeon.// <<elseif $PC.medicine > 30>> //You have some skill as a surgeon.// <<elseif $PC.medicine > 10>> //You have basic knowledge as a surgeon.// <<else>> //You have no knowledge as a surgeon.// <</if>> <<if $personalAttention == "medicine">> You are training in slave surgery. <<elseif $PC.medicine < 100 && $PC.actualAge < $IsPastPrimePC>> [[Hire a doctor to train you in medicine|Main][$personalAttention = "medicine"]] <</if>> <</if>> <br> <<if $PC.hacking >= 100>> //You are a master hacker.// <<else>> <<if $PC.hacking > 60>> //You are an expert hacker.// <<elseif $PC.hacking > 30>> //You have some skill as a hacker.// <<elseif $PC.hacking > 10>> //You have basic knowledge as a hacker.// <<else>> //You have no knowledge as a hacker.// <</if>> <<if $personalAttention == "hacking">> You are training in hacking and data manipulation. <<elseif $PC.hacking < 100 && $PC.actualAge < $IsPastPrimePC>> [[Hire a specialist to train you in hacking|Main][$personalAttention = "hacking"]] <</if>> <</if>> <</if>> <<if $PC.actualAge >= $IsInPrimePC && $PC.actualAge < $IsPastPrimePC && ($PC.medicine < 100 || $PC.engineering < 100 || $PC.slaving < 100 || $PC.warfare < 100 || $PC.trading < 100 || $PC.hacking < 100)>><br>//Training will cost <<print cashFormat(_cost)>> per week.//<</if>> <br><br> <<if typeof $personalAttention != "object" || $personalAttention.length == 0>> You have not selected a slave for your personal attention. <<else>> <<if $personalAttention.length > ($PC.slaving >= 100 ? 2 : 1)>> <<set $personalAttention.deleteAt(0)>> <</if>> <<for _i = 0; _i < $personalAttention.length; _i++>> <<set $activeSlave = getSlave($personalAttention[_i].ID)>> /* duplicate check - should not happen if slaveSummary is doing its job */ <<if $personalAttention.map(function(s) { return s.ID; }).count($activeSlave.ID) > 1>> <<set $personalAttention.deleteAt(_i), $personalAttention.deleteAt(_i), _i-->> <<continue>> <</if>> <<if $personalAttention[_i].trainingRegimen == "undecided">> <<if ($activeSlave.health < -20)>> <<set $personalAttention[_i].trainingRegimen = "look after her">> <<elseif ($activeSlave.behavioralFlaw != "none")>> <<if ($activeSlave.devotion >= -20)>> <<set $personalAttention[_i].trainingRegimen = "soften her behavioral flaw">> <<else>> <<set $personalAttention[_i].trainingRegimen = "fix her behavioral flaw">> <</if>> <<elseif ($activeSlave.sexualFlaw != "none")>> <<if ($activeSlave.devotion >= -20)>> <<set $personalAttention[_i].trainingRegimen = "soften her sexual flaw">> <<else>> <<set $personalAttention[_i].trainingRegimen = "fix her sexual flaw">> <</if>> <<elseif ($activeSlave.fetishKnown != 1)>> <<set $personalAttention[_i].trainingRegimen = "explore her sexuality">> <<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> <<set $personalAttention[_i].trainingRegimen = "break her will">> <<else>> <<set $personalAttention[_i].trainingRegimen = "build her devotion">> <</if>> <</if>> <<capture $activeSlave, _i>> <<if _i > 0>><br><br><</if>> You will give ''__@@.pink;<<= SlaveFullName($activeSlave)>>@@__'' your personal attention this week. Your training will seek to <<span "training"+_i>><strong>$personalAttention[_i].trainingRegimen</strong><</span>>. <br>Change training objective: <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> <<link "Break her will">><<set $personalAttention[_i].trainingRegimen = "break her will">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> | <<link "Use enhanced breaking techniques">><<set $personalAttention[_i].trainingRegimen = "harshly break her will">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <<else>> <<link "Build her devotion">><<set $personalAttention[_i].trainingRegimen = "build her devotion">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.fetishKnown == 0 || $activeSlave.attrKnown == 0>> <<link "Explore her sexuality and fetishes">><<set $personalAttention[_i].trainingRegimen = "explore her sexuality">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <<else>> //You already understand her sexuality// <</if>> <<if ($activeSlave.behavioralFlaw != "none")>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Remove her behavioral flaw">><<set $personalAttention[_i].trainingRegimen = "fix her behavioral flaw">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <<if ($activeSlave.devotion < -20)>> | //She must be broken before her flaws can be softened// <<else>> | <<link "Soften her behavioral flaw">><<set $personalAttention[_i].trainingRegimen = "soften her behavioral flaw">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <</if>> <<if ($activeSlave.sexualFlaw != "none")>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Remove her sexual flaw">><<set $personalAttention[_i].trainingRegimen = "fix her sexual flaw">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <<if ($activeSlave.devotion < -20)>> <<if ($activeSlave.behavioralFlaw == "none")>> | //She must be broken before her flaws can be softened// <</if>> <<elseif ["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].includes($activeSlave.sexualFlaw)>> | //Paraphilias cannot be softened// <<else>> | <<link "Soften her sexual flaw">><<set $personalAttention[_i].trainingRegimen = "soften her sexual flaw">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.vaginalSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0)>> //She knows all the skills you can teach// <<elseif ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0) && ($activeSlave.vagina == -1) && ($activeSlave.balls == 0)>> //She knows all the skills you can teach a gelded slave// <<elseif ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0) && ($activeSlave.vagina == -1)>> //She knows all the skills you can teach a shemale slave// <<elseif ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0) && ($activeSlave.vaginalAccessory == "chastity belt")>> //She knows all the skills you can teach while she's wearing a chastity belt// <<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> //She's too disobedient to learn sex skills// <<else>> <<link "Teach her">><<set $personalAttention[_i].trainingRegimen = "learn skills">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Care for her">><<set $personalAttention[_i].trainingRegimen = "look after her">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Induce a flaw: <<if $activeSlave.behavioralQuirk != "confident" && $activeSlave.behavioralFlaw != "arrogant">> <<link "Arrogance">><<set $personalAttention[_i].trainingRegimen = "induce arrogance">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.behavioralQuirk != "cutting" && $activeSlave.behavioralFlaw != "bitchy">> | <<link "Bitchiness">><<set $personalAttention[_i].trainingRegimen = "induce bitchiness">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.behavioralQuirk != "funny" && $activeSlave.behavioralFlaw != "odd">> | <<link "Odd behavior">><<set $personalAttention[_i].trainingRegimen = "induce odd behavior">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.behavioralQuirk != "adores women" && $activeSlave.behavioralFlaw != "hates men">> | <<link "Hatred of men">><<set $personalAttention[_i].trainingRegimen = "induce hatred of men">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.behavioralQuirk != "adores men" && $activeSlave.behavioralFlaw != "hates women">> | <<link "Hatred of women">><<set $personalAttention[_i].trainingRegimen = "induce hatred of women">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.behavioralQuirk != "fitness" && $activeSlave.behavioralFlaw != "gluttonous">> | <<link "Gluttony">><<set $personalAttention[_i].trainingRegimen = "induce gluttony">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.behavioralQuirk != "insecure" && $activeSlave.behavioralFlaw != "anorexic">> | <<link "Anorexia">><<set $personalAttention[_i].trainingRegimen = "induce anorexia">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.behavioralQuirk != "sinful" && $activeSlave.behavioralFlaw != "devout">> | <<link "Religious devotion">><<set $personalAttention[_i].trainingRegimen = "induce religious devotion">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.behavioralQuirk != "advocate" && $activeSlave.behavioralFlaw != "liberated">> | <<link "Liberation">><<set $personalAttention[_i].trainingRegimen = "induce liberation">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "gagfuck queen" && $activeSlave.sexualFlaw != "hates oral">> | <<link "Hatred of oral">><<set $personalAttention[_i].trainingRegimen = "induce hatred of oral">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "painal queen" && $activeSlave.sexualFlaw != "hates anal">> | <<link "Hatred of anal">><<set $personalAttention[_i].trainingRegimen = "induce hatred of anal">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "strugglefuck queen" && $activeSlave.sexualFlaw != "hates penetration">> | <<link "Hatred of penetration">><<set $personalAttention[_i].trainingRegimen = "induce hatred of penetration">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "tease" && $activeSlave.sexualFlaw != "shamefast">> | <<link "Shame">><<set $personalAttention[_i].trainingRegimen = "induce shame">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "romantic" && $activeSlave.sexualFlaw != "idealistic">> | <<link "Sexual idealism">><<set $personalAttention[_i].trainingRegimen = "induce sexual idealism">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "perverted" && $activeSlave.sexualFlaw != "repressed">> | <<link "Sexual repression">><<set $personalAttention[_i].trainingRegimen = "induce sexual repression">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "caring" && $activeSlave.sexualFlaw != "apathetic">> | <<link "Sexual apathy">><<set $personalAttention[_i].trainingRegimen = "induce sexual apathy">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "unflinching" && $activeSlave.sexualFlaw != "crude">> | <<link "Crudity">><<set $personalAttention[_i].trainingRegimen = "induce crudity">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.sexualQuirk != "size queen" && $activeSlave.sexualFlaw != "judgemental">> | <<link "Judgment">><<set $personalAttention[_i].trainingRegimen = "induce judgement">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetishStrength > 95>> <<if $activeSlave.fetish == "cumslut" && $activeSlave.sexualFlaw != "cum addict">> | <<link "Cum addiction">><<set $personalAttention[_i].trainingRegimen = "induce cum addiction">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetish == "buttslut" && $activeSlave.sexualFlaw != "anal addict">> | <<link "Anal addiction">><<set $personalAttention[_i].trainingRegimen = "induce anal addiction">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetish == "humiliation" && $activeSlave.sexualFlaw != "attention whore">> | <<link "Attention whoring">><<set $personalAttention[_i].trainingRegimen = "induce attention whoring">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetish == "boobs" && $activeSlave.sexualFlaw != "breast growth">> | <<link "Breast growth obsession">><<set $personalAttention[_i].trainingRegimen = "induce breast growth obsession">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetish == "dom" && $activeSlave.sexualFlaw != "abusive">> | <<link "Abusiveness">><<set $personalAttention[_i].trainingRegimen = "induce abusiveness">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetish == "sadist" && $activeSlave.sexualFlaw != "malicious">> | <<link "Maliciousness">><<set $personalAttention[_i].trainingRegimen = "induce maliciousness">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetish == "masochist" && $activeSlave.sexualFlaw != "self hatred">> | <<link "Self hatred">><<set $personalAttention[_i].trainingRegimen = "induce self hatred">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetish == "submissive" && $activeSlave.sexualFlaw != "neglectful">> | <<link "Sexual self neglect">><<set $personalAttention[_i].trainingRegimen = "induce sexual self neglect">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<if $activeSlave.fetish == "pregnancy" && $activeSlave.sexualFlaw != "breeder">> | <<link "Breeding obsession">><<set $personalAttention[_i].trainingRegimen = "induce breeding obsession">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <</if>> <<else>> | //Paraphilias can only be induced from a strong fetish// <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;//Inducing flaws is difficult and bad for slaves' obedience.// <</capture>> /* $activeSlave, _i */ <</for>> <</if>> /* CLOSES NO SLAVE SELECTED */ <br><br>__Select a slave to train:__ <<if $PC.slaving >= 100>>//Your @@.springgreen;slaving experience@@ allows you to divide your attention between more than one slave each week, with slightly reduced efficiency//<</if>> <<include "Slave Summary">> <br>
DankWolf/fc
src/uncategorized/personalAttentionSelect.tw
tw
bsd-3-clause
20,426
:: Pit [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Pit", $showEncyclopedia = 1, $encyclopedia = "Pit", _DL = $fighterIDs.length, _SL = $slaves.length>> <<showallAssignmentFilter>> <<if $pitName != "the Pit">> <<set $pitNameCaps = $pitName.replace("the ", "The ")>> <</if>> <<if $pitBG == 1 && $fighterIDs.includes($Bodyguard.ID)>> <<set $fighterIDs.delete($Bodyguard.ID), _DL-->> <</if>> $pitNameCaps is clean and ready, <<if _DL > 2>> with a pool of slaves assigned to fight in the week's bout. <<elseif _DL == 1>> but only one slave is assigned to the week's bout. <<elseif _DL > 0>> with slaves assigned to the week's bout. <<else>> but no slaves are assigned to fight. <<link "Decommission the pit" "Main">> <<set $pit = 0>> <<set _pit = $sectors.findIndex(function(s) { return s.type == "Pit"; })>> <<if _pit != -1>> <<set $sectors[_pit].type = "Markets">> <</if>> <</link>> <</if>> //<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, slaves assigned here can continue their usual duties.// <br><br> <<if $pitAudience == "none">> Fights here are strictly private. [[Open them for free|Pit][$pitAudience = "free"]] | [[Open them and charge admission|Pit][$pitAudience = "paid"]] <<elseif $pitAudience == "free">> Fights here are free and open to the public. [[Close them|Pit][$pitAudience = "none"]] | [[Charge admission|Pit][$pitAudience = "paid"]] <<else>> Admission is charged to the fights here. [[Close them|Pit][$pitAudience = "none"]] | [[Stop charging|Pit][$pitAudience = "free"]] <</if>> <<if $Bodyguard != 0>> <br> <<if $pitBG == 0>> Two fighters will be selected from the pool at random. [[Guarantee your Bodyguard a slot|Pit][$pitBG = 1]] <<else>> Your Bodyguard will fight a slave selected from the pool at random. [[Make both slots random|Pit][$pitBG = 0]] <</if>> <</if>> <br> <<if $pitLethal == 1>> Fighters will be armed with swords, and fights will be to the death. [[Nonlethal|Pit][$pitLethal = 0]] <<else>> Fighters will use their fists and feet, and fights will be to submission. [[Lethal|Pit][$pitLethal = 1]] <br> <<if $pitVirginities == 0>> ''No'' virginities of the loser will be respected. [[Vaginal|Pit][$pitVirginities = 1]] | [[Anal|Pit][$pitVirginities = 2]] | [[All|Pit][$pitVirginities = 3]] <<elseif $pitVirginities == 1>> ''Vaginal'' viriginity of the loser will be respected. [[Neither|Pit][$pitVirginities = 0]] | [[Anal|Pit][$pitVirginities = 2]] | [[All|Pit][$pitVirginities = 3]] <<elseif $pitVirginities == 2>> ''Anal'' viriginity of the loser will be respected. [[Neither|Pit][$pitVirginities = 0]] | [[Vaginal|Pit][$pitVirginities = 1]] | [[All|Pit][$pitVirginities = 3]] <<elseif $pitVirginities == 3>> ''All'' virginities of the loser will be respected. [[Neither|Pit][$pitVirginities = 0]] | [[Vaginal|Pit][$pitVirginities = 1]] | [[Anal|Pit][$pitVirginities = 2]] <</if>> <</if>> <<if _DL > 0>> <br><br>''Cancel a slave's fight:'' <<set $Flag = 1>> <<include "Slave Summary">> <</if>> <<if (_SL > _DL)>> <br><br>''Select a slave to fight:'' <<set $Flag = 0>> <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<set $Flag = 0>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <</if>> <br><br>Rename $pitName: <<textbox "$pitName" $pitName "Pit">> //Use a noun or similar short phrase//
DankWolf/fc
src/uncategorized/pit.tw
tw
bsd-3-clause
3,451
:: Place In Line <<silently>> <<set $slavesInLine = []>> <<set _activeSlaveIndex = $slaveIndices[$activeSlave.ID]>> <<set _SL = $slaves.length>> <<if ($activeSlave.assignmentVisible == 1)>> <<for _pil = _activeSlaveIndex - 1; _pil != _activeSlaveIndex; _pil-->> /* loops backwards through the $slaves array */ <<if _pil < 0>> <<set _pil = _SL>> <<continue>> <</if>> <<if $slaves[_pil].assignmentVisible == 1>> <<set $slavesInLine.push(_pil)>> /* index of the previous slave in line */ <<break>> <</if>> <</for>> <<for _pil = _activeSlaveIndex + 1; _pil != _activeSlaveIndex; _pil++>> /* this loops forwards through the $slaves array */ <<if _pil == _SL>> <<set _pil = -1>> <<continue>> <</if>> <<if $slaves[_pil].assignmentVisible == 1>> <<set $slavesInLine.push(_pil)>> /* index of the next slave in line */ <<break>> <</if>> <</for>> <<else>> <<for _pil = _activeSlaveIndex - 1; _pil != _activeSlaveIndex; _pil-->> /* loops backwards through the $slaves array */ <<if _pil < 0>> <<set _pil = _SL>> <<continue>> <</if>> <<if ($slaves[_pil].assignment == $activeSlave.assignment)>> <<set $slavesInLine.push(_pil)>> /* index of the previous slave in line */ <<break>> <</if>> <</for>> <<for _pil = _activeSlaveIndex + 1; _pil != _activeSlaveIndex; _pil++>> /* this loops forwards through the $slaves array */ <<if _pil == _SL>> <<set _pil = -1>> <<continue>> <</if>> <<if ($slaves[_pil].assignment == $activeSlave.assignment)>> <<set $slavesInLine.push(_pil)>> /* index of the next slave in line */ <<break>> <</if>> <</for>> <</if>> <<if $slavesInLine.length == 0>> /* if there are no other slaves available, set previous/next slave to self */ <<set $slavesInLine[0] = _activeSlaveIndex>> <<set $slavesInLine[1] = _activeSlaveIndex>> <</if>> <</silently>>
DankWolf/fc
src/uncategorized/placeInLine.tw
tw
bsd-3-clause
1,851
:: Prestigious Slave [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves">> <<set $showEncyclopedia = 1, $encyclopedia = "Slave Schools">> You check to see if any especially prestigious slaves are on auction. <<if $prestigeAuctioned == 1>>There are none available right now, but there probably will be next week.<<else>> <<set $prestigeAuctioned = 1>> <<set _choice = (function() { const V = State.variables; const options = [ "porn star", "trophy wife", "sports star", "young model", "albino", "old-timer", "b-list actress", "politician", "princess", "arcology", "streamer", ]; const dickOptions = [ "d herm", "d young herm", "d pornstar", "d trophy husband", "d sports star", "d young model", "d albino", "d old-timer", "d b-list actress", "d politician", "d princess", "d arcology", "d streamer", ]; return jsEither(Math.random()*100 < V.seeDicks ? dickOptions : options); })()>> <<switch _choice>> <<case "porn star">> <<set $activeSlaveOneTimeMinAge = Math.min(24, $minimumSlaveAge + 6)>> <<set $activeSlaveOneTimeMaxAge = 40>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "You bought her at auction.">> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She was once a noted adult film star, and was sold into slavery by her unscrupulous managers.">> <<set $activeSlave.career = "a porn star">> <<set $activeSlave.boobsImplant += random(4,6)*200>> <<set $activeSlave.boobs += $activeSlave.boobsImplant>> <<set $activeSlave.nipples = either("cute", "puffy", "huge")>> <<set $activeSlave.areolae = 1>> <<set $activeSlave.butt += 1>> <<set $activeSlave.buttImplant += 1>> <<set $activeSlave.lips += 10>> <<set $activeSlave.lipsImplant += 10>> <<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>> <<set $activeSlave.faceImplant += 20>> <<set $activeSlave.faceShape = "sensual">> <<set $activeSlave.devotion = random(-90,-80)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(-40,40)>> <<set $activeSlave.anus = 2>> <<set $activeSlave.vagina = 2>> <<set $activeSlave.weight = 0>> <<set $activeSlave.clitPiercing = 1>> <<set $activeSlave.tonguePiercing = 1>> <<set $activeSlave.nipplesPiercing = 1>> <<set $activeSlave.nosePiercing = 1>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.vaginalSkill = 100>> <<set $activeSlave.oralSkill = 100>> <<set $activeSlave.analSkill = 100>> <<set $activeSlave.whoreSkill = 15>> <<set $activeSlave.entertainSkill = 100>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "anorexic")>> <<set $activeSlave.fetish = "none">> <<set $activeSlave.fetishKnown = 1>> <<set $activeSlave.customDesc = "She has seen and done almost everything sexually possible, on camera.">> <<case "trophy wife">> <<set $activeSlaveOneTimeMinAge = Math.min(19, Math.max($fertilityAge, $minimumSlaveAge) + 1)>> <<set $activeSlaveOneTimeMaxAge = 22>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "You bought her at auction.">> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She was once the young trophy wife of a powerful man in the old world, but he sold her into slavery in revenge for her infidelity.">> <<set $activeSlave.career = "a trophy wife">> <<set $activeSlave.boobsImplant += random(1,3)*200>> <<set $activeSlave.boobs += $activeSlave.boobsImplant>> <<set $activeSlave.butt += 1>> <<set $activeSlave.buttImplant += 1>> <<set $activeSlave.lips += 10>> <<set $activeSlave.lipsImplant += 10>> <<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>> <<set $activeSlave.faceImplant += 20>> <<set $activeSlave.faceShape = "sensual">> <<set $activeSlave.devotion = random(-90,-80)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(60,80)>> <<set $activeSlave.anus = 1>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.weight = 0>> <<set $activeSlave.clitPiercing = 1>> <<set $activeSlave.nipplesPiercing = 1>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.vaginalSkill = 35>> <<set $activeSlave.oralSkill = 35>> <<set $activeSlave.analSkill = 15>> <<set $activeSlave.whoreSkill = 35>> <<set $activeSlave.entertainSkill = 15>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "anorexic")>> <<set $activeSlave.fetish = "none">> <<set $activeSlave.fetishKnown = 1>> <<set $activeSlave.customTat = "Her ex-husband's name is prettily tattooed on her left arm, but a black line has been subsequently tattooed across it.">> <<case "sports star">> <<set $activeSlaveOneTimeMinAge = 21>> <<set $activeSlaveOneTimeMaxAge = 25>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "You bought her at auction.">> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She was once expected to become a major sports star, but flamed out due to injury and was recently enslaved due to debt.">> <<set $activeSlave.career = "an athlete">> <<set $activeSlave.intelligence = random(-2,-1)>> <<set $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.muscles = 50>> <<set $activeSlave.heels = 1>> <<set $activeSlave.devotion = random(-90,-80)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(80,90)>> <<set $activeSlave.anus = 1>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.weight = 0>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.eyebrowPiercing = random(0,1)>> <<set $activeSlave.nosePiercing = random(0,1)>> <<set $activeSlave.navelPiercing = random(0,1)>> <<set $activeSlave.vaginalSkill = 15>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.combatSkill = 1>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.sexualFlaw = either("hates oral", "hates anal", "hates penetration")>> <<set $activeSlave.behavioralFlaw = "arrogant">> <<set $activeSlave.customDesc = "She's not particularly bright, and enjoys solving problems with physical force.">> <<case "young model">> <<set $activeSlaveOneTimeMaxAge = 21>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "You bought her at auction.">> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She was once a rising young model, but apparently someone decided to take a shortcut in cashing in on her great beauty.">> <<set $activeSlave.career = "a model">> <<set $activeSlave.boobs = random(2,4)*100>> <<set $activeSlave.butt = random(1,3)>> <<set $activeSlave.lips = random(15,25)>> <<set $activeSlave.face = 55>> <<set $activeSlave.devotion = random(-90,-80)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(-20,20)>> <<set $activeSlave.anus = 1>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.weight = 0>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.vaginalSkill = 15>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 15>> <<set $activeSlave.entertainSkill = 35>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.behavioralFlaw = either("arrogant", "anorexic")>> <<set $activeSlave.customDesc = "She moves with the practiced grace of someone who unconsciously still pictures herself on the runway.">> <<case "albino">> <<set $activeSlaveOneTimeMaxAge = 18>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "You bought her at auction.">> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is a natural albino, and was quickly enslaved due to the great demand for physically unusual specimens.">> <<set $activeSlave.career = "a slave">> <<set $activeSlave.devotion = random(-90,-80)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(40,60)>> <<set $activeSlave.hColor = "white">> <<set $activeSlave.pubicHColor = "white">> <<set $activeSlave.underArmHColor = "white">> <<set $activeSlave.eyeColor = "pale grey">> <<set $activeSlave.skin = "pure white">> <<set $activeSlave.customDesc = "Her eyes are unsettling; though her irises are a pale grey color, in some lights the whole eye takes on a red cast.">> <<case "old-timer">> <<set $activeSlaveOneTimeMinAge = ($minimumSlaveAge + 15)>> <<set $activeSlaveOneTimeMaxAge = 35>> <<set $one_time_age_overrides_pedo_mode = 1>> /% 15 years a slave. %/ <<include "Generate XX Slave">> <<set $activeSlave.origin = "You bought her at auction.">> <<set $activeSlave.prestige = 2>> <<set $activeSlave.prestigeDesc = "She is one of the longest legally-enslaved persons in the world, having been a slave for 15 years. She has spent almost all that time working as a slave prostitute, and has been heavily modified to keep her productive.">> <<set $activeSlave.career = "a slave">> <<set $activeSlave.boobsImplant += random(10,15)*200>> <<set $activeSlave.boobs += $activeSlave.boobsImplant>> <<set $activeSlave.nipples = either("cute", "puffy", "huge")>> <<set $activeSlave.areolae = 2>> <<set $activeSlave.butt += 4>> <<set $activeSlave.buttImplant += 4>> <<set $activeSlave.lips = random(75,85)>> <<set $activeSlave.lipsImplant = 3>> <<set $activeSlave.face = 55>> <<set $activeSlave.faceImplant = 40>> <<set $activeSlave.faceShape = "exotic">> <<set $activeSlave.devotion = random(25,45)>> <<set $activeSlave.trust = random(0,15)>> <<set $activeSlave.health = random(20,40)>> <<set $activeSlave.anus = 3>> <<set $activeSlave.vagina = 3>> <<set $activeSlave.weight = 0>> <<set $activeSlave.clitPiercing = 2>> <<set $activeSlave.tonguePiercing = 2>> <<set $activeSlave.nipplesPiercing = 2>> <<set $activeSlave.nosePiercing = 2>> <<set $activeSlave.lipsPiercing = 2>> <<set $activeSlave.vaginaPiercing = 2>> <<set $activeSlave.anusPiercing = 2>> <<set $activeSlave.navelPiercing = 2>> <<set $activeSlave.eyebrowPiercing = 2>> <<set $activeSlave.earPiercing = 2>> <<set $activeSlave.vaginalSkill = 100>> <<set $activeSlave.oralSkill = 100>> <<set $activeSlave.analSkill = 100>> <<set $activeSlave.whoreSkill = 100>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.sexualFlaw = "none">> <<set $activeSlave.behavioralFlaw = "none">> <<set $activeSlave.energy = 100>> <<set $activeSlave.fetish = "none">> <<set $activeSlave.fetishKnown = 1>> <<set $activeSlave.customDesc = "She has almost no inhibitions left at all.">> <<set $activeSlave.customTat = "'50,000 Served!' is tattooed across her back.">> <<if ndef $activeSlave.publicCount>><<set $activeSlave.publicCount = 1000>><<else>><<set $activeSlave.publicCount += 1000>><</if>> <<case "b-list actress">> <<set $activeSlaveOneTimeMinAge = 24>> <<set $activeSlaveOneTimeMaxAge = 28>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "You bought her at auction.">> <<set $activeSlave.prestige = 2>> <<set $activeSlave.prestigeDesc = "She was once a B-list actress, but fell on hard times and drug addiction and was recently enslaved due to debt.">> <<set $activeSlave.career = "an actress">> <<set $activeSlave.boobs += 200>> <<set $activeSlave.boobsImplant += 200>> <<set $activeSlave.butt += 1>> <<set $activeSlave.buttImplant += 1>> <<set $activeSlave.lips += 10>> <<set $activeSlave.lipsImplant += 10>> <<set $activeSlave.face = 55>> <<set $activeSlave.faceImplant += 20>> <<set $activeSlave.faceShape = "cute">> <<set $activeSlave.devotion = random(-90,-80)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(-80,-40)>> <<set $activeSlave.anus = 1>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.weight = 0>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.vaginalSkill = 15>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 15>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 100>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.addict = 20>> <<set $activeSlave.sexualFlaw = either("hates oral", "hates anal", "hates penetration")>> <<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "odd", "anorexic")>> <<set $activeSlave.customDesc = "She sometimes forgets herself and acts as though she were still a coming celebrity.">> <<case "politician">> <<set $activeSlaveOneTimeMinAge = 38>> <<set $activeSlaveOneTimeMaxAge = 42>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "You bought her at auction.">> <<set $activeSlave.prestige = 2>> <<set $activeSlave.prestigeDesc = "She was once a rising old world politician, but was forced to flee from the increasingly dangerous politics common in a stressed world, and was subsequently enslaved.">> <<set $activeSlave.career = "a politician">> <<set $activeSlave.boobs += 100>> <<set $activeSlave.butt += 1>> <<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>> <<set $activeSlave.faceImplant += 20>> <<set $activeSlave.faceShape = "normal">> <<set $activeSlave.height += 10>> <<set $activeSlave.devotion = random(-90,-80)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(60,80)>> <<set $activeSlave.anus = 0>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.weight = 0>> <<set $activeSlave.vaginalSkill = 15>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 35>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy")>> <<set $activeSlave.customTat = "A small tattoo of the crest of an old world sorority is visible on her left shoulder blade.">> <<set $activeSlave.customDesc = "Her face is still recognizable as that which once graced a million campaign posters.">> <<case "princess">> <<set $activeSlaveOneTimeMaxAge = 18>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "You bought her at auction.">> <<set $activeSlave.prestige = 3>> <<set $activeSlave.prestigeDesc = "She was born a daughter of royalty, but her family was overthrown when she was still young. She is a graduate cum laude of the world's most renowned slave school.">> <<set $activeSlave.career = "a slave">> <<set $activeSlave.boobs += 100>> <<set $activeSlave.butt += 1>> <<set $activeSlave.lips += 10>> <<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>> <<set $activeSlave.height += 10>> <<set $activeSlave.devotion = random(75,90)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = 100>> <<set $activeSlave.anus = 0>> <<set $activeSlave.vagina = 0>> <<set $activeSlave.weight = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 100>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 15>> <<set $activeSlave.entertainSkill = 35>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.sexualFlaw = "none">> <<set $activeSlave.behavioralFlaw = "none">> <<set $activeSlave.customTat = "Her family crest is tattooed on her cheek.">> <<set $activeSlave.customDesc = "Her recognizable face marks her as a descendant of an overthrown royal family.">> <<case "arcology">> <<set $activeSlaveOneTimeMinAge = 28>> <<set $activeSlaveOneTimeMaxAge = 42>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "You bought her at auction.">> <<set $activeSlave.prestige = 3>> <<set $activeSlave.prestigeDesc = "She was once an arcology owner like you, but lost a Free Cities power struggle and was enslaved. An object lesson in the need to stay vigilant.">> <<set $activeSlave.career = "an arcology owner">> <<set $activeSlave.boobsImplant += random(20,40)*200>> <<set $activeSlave.boobs += $activeSlave.boobsImplant>> <<set $activeSlave.boobs += 1000>> <<set $activeSlave.nipples = either("cute", "puffy", "huge")>> <<set $activeSlave.areolae = 2>> <<set $activeSlave.buttImplant += random(6,8)>> <<set $activeSlave.butt += $activeSlave.buttImplant>> <<set $activeSlave.heels = 1>> <<set $activeSlave.voice = 0>> <<set $activeSlave.lips = random(75,85)>> <<set $activeSlave.lipsImplant = 3>> <<set $activeSlave.devotion = random(-90,-80)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(-80,-60)>> <<set $activeSlave.anus = 3>> <<set $activeSlave.vagina = 3>> <<set $activeSlave.weight = -20>> <<set $activeSlave.nipplesPiercing = 2>> <<set $activeSlave.clitPiercing = 2>> <<set $activeSlave.vaginaPiercing = 2>> <<set $activeSlave.dickPiercing = 2>> <<set $activeSlave.anusPiercing = 2>> <<set $activeSlave.lipsPiercing = 2>> <<set $activeSlave.tonguePiercing = 2>> <<set $activeSlave.earPiercing = 2>> <<set $activeSlave.nosePiercing = 2>> <<set $activeSlave.eyebrowPiercing = 2>> <<set $activeSlave.navelPiercing = 2>> <<set $activeSlave.boobsTat = "rude words">> <<set $activeSlave.buttTat = "rude words">> <<set $activeSlave.vaginaTat = "rude words">> <<set $activeSlave.dickTat = "rude words">> <<set $activeSlave.lipsTat = "rude words">> <<set $activeSlave.anusTat = "rude words">> <<set $activeSlave.shouldersTat = "rude words">> <<set $activeSlave.armsTat = "rude words">> <<set $activeSlave.legsTat = "rude words">> <<set $activeSlave.stampTat = "rude words">> <<set $activeSlave.vaginalSkill = 15>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 15>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.hStyle = "shaved">> <<set $activeSlave.hLength = 0>> <<set $activeSlave.behavioralFlaw = either("odd")>> <<set $activeSlave.customDesc = "Her back is covered in a fine network of hairline scars, as though she's been repeatedly flogged bloody, healed with curatives, and then flogged again.">> <<set $activeSlave.customTat = "'ARCOLOGY OWNER' is tattooed across her forehead.">> <<case "streamer">> <<set $activeSlaveOneTimeMaxAge = 28>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "You bought her at auction.">> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She was once a popular creator on a live streaming service, but donations dropped off after getting caught up in some controversy.">> <<set $activeSlave.career = "a camgirl">> <<set $activeSlave.boobs = random(1,4)*100>> <<set $activeSlave.butt = random(1,3)>> <<set $activeSlave.lips = random(15,25)>> <<set $activeSlave.face = 55>> <<set $activeSlave.devotion = random(-90,-80)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(-20,20)>> <<set $activeSlave.anus = 1>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.weight = 20>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.vaginalSkill = 15>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 1>> <<set $activeSlave.whoreSkill = 5>> <<set $activeSlave.entertainSkill = 70>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "odd")>> <<set $activeSlave.customDesc = "She is very comfortable in front of a camera and in public performances, having spent a long time entertaining her viewers.">> <<case "d herm">> <<set $activeSlaveOneTimeMinAge = 24>> <<set $activeSlaveOneTimeMaxAge = 40>> <<set $one_time_age_overrides_pedo_mode = 1>> /% Enslaved as an adult. %/ <<include "Generate XY Slave">> <<set $activeSlave.origin = "You bought her at auction.">> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is a natural-born hermaphrodite. She was enslaved as an adult and subjected to treatment to upgrade both her halves to full functionality.">> <<set $activeSlave.devotion = random(-45,-25)>> <<set $activeSlave.trust = random(-90,-75)>> <<set $activeSlave.health = random(-40,-30)>> <<set $activeSlave.chem = 100>> <<set $activeSlave.anus = random(1,2)>> <<set $activeSlave.dick = random(1,2)>> <<if $activeSlave.dick > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<set $activeSlave.prostate = 1>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.preg = 0>> <<set $activeSlave.balls = random(1,2)>> <<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>> <<set $activeSlave.weight = random(-80,-20)>> <<set $activeSlave.attrXX = random(30,50)>> <<set $activeSlave.attrXY = random(30,50)>> <<set $activeSlave.energy = random(5,20)>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 15>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.customDesc = "She has had a very difficult time adjusting to her unusual biology.">> <<case "d young herm">> <<set $activeSlaveOneTimeMaxAge = 19>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "You bought her at auction.">> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is a natural-born hermaphrodite. She received treatment to ensure both her halves would be fully functional from an early age.">> <<set $activeSlave.career = "a slave">> <<set $activeSlave.devotion = random(25,45)>> <<set $activeSlave.trust = random(25,45)>> <<set $activeSlave.health = random(0,20)>> <<set $activeSlave.chem = 200>> <<set $activeSlave.boobs += 100*random(2,4)>> <<set $activeSlave.butt += random(1,2)>> <<set $activeSlave.anus = 1>> <<set $activeSlave.dick = random(4,6)>> <<set $activeSlave.prostate = 1>> <<if $activeSlave.dick > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<set $activeSlave.balls = random(4,6)>> <<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>> <<set $activeSlave.weight = random(20,80)>> <<set $activeSlave.attrXX = random(80,100)>> <<set $activeSlave.attrXY = random(80,100)>> <<set $activeSlave.energy = random(60,90)>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 15>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.sexualFlaw = "none">> <<set $activeSlave.behavioralFlaw = "none">> <<set $activeSlave.sexualQuirk = either("tease", "romantic", "perverted", "caring")>> <<set $activeSlave.behavioralQuirk = either("confident", "cutting", "funny", "adores women", "adores men", "advocate")>> <<set $activeSlave.customDesc = "She is very comfortable with her unusual biology.">> <<case "d pornstar">> <<set $activeSlaveOneTimeMinAge = 24>> <<set $activeSlaveOneTimeMaxAge = 40>> <<include "Generate XY Slave">> <<set $activeSlave.origin = "You bought her at auction.">> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She was once a noted adult film star, and was sold into slavery by her unscrupulous managers.">> <<set $activeSlave.career = "a porn star">> <<set $activeSlave.boobsImplant += random(4,6)*200>> <<set $activeSlave.boobs += $activeSlave.boobsImplant>> <<set $activeSlave.nipples = either("cute", "puffy", "huge")>> <<set $activeSlave.areolae = 1>> <<set $activeSlave.butt += 1>> <<set $activeSlave.buttImplant += 1>> <<set $activeSlave.lips += 10>> <<set $activeSlave.lipsImplant += 10>> <<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>> <<set $activeSlave.faceImplant += 20>> <<set $activeSlave.faceShape = "androgynous">> <<set $activeSlave.devotion = random(-90,-80)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(-40,40)>> <<set $activeSlave.anus = 3>> <<set $activeSlave.dick = 5>> <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<set $activeSlave.balls = 5>> <<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>> <<set $activeSlave.weight = 0>> <<set $activeSlave.clitPiercing = 1>> <<set $activeSlave.tonguePiercing = 1>> <<set $activeSlave.nipplesPiercing = 1>> <<set $activeSlave.nosePiercing = 1>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.oralSkill = 100>> <<set $activeSlave.analSkill = 100>> <<set $activeSlave.whoreSkill = 15>> <<set $activeSlave.entertainSkill = 100>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "anorexic")>> <<set $activeSlave.fetish = "none">> <<set $activeSlave.fetishKnown = 1>> <<set $activeSlave.customDesc = "She has seen and done almost everything sexually possible, on camera.">> <<case "d trophy husband">> <<set $activeSlaveOneTimeMinAge = 19>> <<set $activeSlaveOneTimeMaxAge = 22>> <<include "Generate XY Slave">> <<set $activeSlave.origin = "You bought her at auction.">> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She was once the young trophy husband of a powerful woman in the old world, but she sold her into slavery in revenge for her infidelities.">> <<set $activeSlave.career = "a trophy spouse">> <<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>> <<set $activeSlave.faceImplant += 20>> <<set $activeSlave.faceShape = "cute">> <<set $activeSlave.muscles = random(20,100)>> <<set $activeSlave.devotion = random(-90,-80)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(60,80)>> <<set $activeSlave.weight = 0>> <<set $activeSlave.clitPiercing = 1>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 15>> <<set $activeSlave.entertainSkill = 15>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy")>> <<set $activeSlave.fetish = "none">> <<set $activeSlave.fetishKnown = 1>> <<set $activeSlave.customTat = "Her ex-wife's name is prettily tattooed on her left arm, but a black line has been subsequently tattooed across it.">> <<case "d sports star">> <<set $activeSlaveOneTimeMinAge = 21>> <<set $activeSlaveOneTimeMaxAge = 25>> <<include "Generate XY Slave">> <<set $activeSlave.origin = "You bought her at auction.">> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She was once expected to become a major sports star, but flamed out due to injury and was recently enslaved due to debt.">> <<set $activeSlave.career = "an athlete">> <<set $activeSlave.intelligence = random(-2,-1)>> <<set $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.muscles = 50>> <<set $activeSlave.heels = 1>> <<set $activeSlave.devotion = random(-90,-80)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(80,90)>> <<set $activeSlave.anus = 1>> <<set $activeSlave.dick = random(3,5)>> <<if $activeSlave.dick > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<set $activeSlave.balls = random(3,5)>> <<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>> <<set $activeSlave.weight = 0>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.combatSkill = 1>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.sexualFlaw = either("hates oral", "hates anal", "hates penetration")>> <<set $activeSlave.behavioralFlaw = "arrogant">> <<set $activeSlave.customDesc = "She's not particularly bright, and enjoys solving problems with physical force.">> <<case "d young model">> <<set $activeSlaveOneTimeMaxAge = 21>> <<include "Generate XY Slave">> <<set $activeSlave.origin = "You bought her at auction.">> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She was once a rising young model, but apparently someone decided to take a shortcut in cashing in on her great beauty.">> <<set $activeSlave.career = "a model">> <<set $activeSlave.boobs = random(1,3)*100>> <<set $activeSlave.butt = random(1,2)>> <<set $activeSlave.muscles = 20>> <<set $activeSlave.lips = random(15,25)>> <<set $activeSlave.face = 55>> <<set $activeSlave.faceImplant = 20*random(1,2)>> <<set $activeSlave.faceShape = "androgynous">> <<set $activeSlave.devotion = random(-90,-80)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(-20,20)>> <<set $activeSlave.anus = 2>> <<set $activeSlave.weight = 0>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.oralSkill = 100>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 15>> <<set $activeSlave.entertainSkill = 35>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.sexualFlaw = either("hates women")>> <<set $activeSlave.behavioralFlaw = either("arrogant", "anorexic")>> <<set $activeSlave.customDesc = "She moves with the practiced grace of someone who unconsciously still pictures herself on the runway.">> <<case "d albino">> <<set $activeSlaveOneTimeMaxAge = 18>> <<include "Generate XY Slave">> <<set $activeSlave.origin = "You bought her at auction.">> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is a natural albino, and was quickly enslaved due to the great demand for physically unusual specimens.">> <<set $activeSlave.devotion = random(-90,-80)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(40,60)>> <<set $activeSlave.hColor = "white">> <<set $activeSlave.pubicHColor = "white">> <<set $activeSlave.underArmHColor = "white">> <<set $activeSlave.eyeColor = "pale grey">> <<set $activeSlave.skin = "pure white">> <<set $activeSlave.customDesc = "Her eyes are unsettling; though her irises are a pale grey color, in some lights the whole eye takes on a red cast.">> <<case "d old-timer">> <<set $activeSlaveOneTimeMinAge = ($minimumSlaveAge + 15)>> <<set $activeSlaveOneTimeMaxAge = 35>> <<set $one_time_age_overrides_pedo_mode = 1>> /% 15 years a slave. %/ <<include "Generate XY Slave">> <<set $activeSlave.origin = "You bought her at auction.">> <<set $activeSlave.prestige = 2>> <<set $activeSlave.prestigeDesc = "She is one of the longest legally-enslaved persons in the world, having been a slave for 15 years. She has spent almost all that time working as a slave prostitute, and has been heavily modified to keep her productive.">> <<set $activeSlave.career = "a prostitute">> <<set $activeSlave.boobsImplant += random(10,15)*200>> <<set $activeSlave.boobs += $activeSlave.boobsImplant>> <<set $activeSlave.nipples = either("cute", "puffy", "huge")>> <<set $activeSlave.areolae = 2>> <<set $activeSlave.butt += 4>> <<set $activeSlave.buttImplant += 4>> <<set $activeSlave.lips = random(25,55)>> <<set $activeSlave.lipsImplant = 2>> <<set $activeSlave.face = 55>> <<set $activeSlave.faceImplant = 40>> <<set $activeSlave.faceShape = "exotic">> <<set $activeSlave.devotion = random(25,45)>> <<set $activeSlave.trust = random(0,15)>> <<set $activeSlave.health = random(20,40)>> <<set $activeSlave.anus = 3>> <<set $activeSlave.dick = 1>> <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>> <<set $activeSlave.balls = 0>> <<set $activeSlave.weight = 0>> <<set $activeSlave.clitPiercing = 2>> <<set $activeSlave.tonguePiercing = 2>> <<set $activeSlave.nipplesPiercing = 2>> <<set $activeSlave.nosePiercing = 2>> <<set $activeSlave.lipsPiercing = 2>> <<set $activeSlave.vaginaPiercing = 2>> <<set $activeSlave.anusPiercing = 2>> <<set $activeSlave.navelPiercing = 2>> <<set $activeSlave.eyebrowPiercing = 2>> <<set $activeSlave.earPiercing = 2>> <<set $activeSlave.oralSkill = 100>> <<set $activeSlave.analSkill = 100>> <<set $activeSlave.whoreSkill = 100>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.sexualFlaw = "none">> <<set $activeSlave.behavioralFlaw = "none">> <<set $activeSlave.energy = 100>> <<set $activeSlave.fetish = "none">> <<set $activeSlave.fetishKnown = 1>> <<set $activeSlave.customDesc = "She has almost no inhibitions left at all.">> <<set $activeSlave.customTat = "'50,000 Served!' is tattooed across her back.">> <<if ndef $activeSlave.publicCount>><<set $activeSlave.publicCount = 1000>><<else>><<set $activeSlave.publicCount += 1000>><</if>> <<case "d b-list actress">> <<set $activeSlaveOneTimeMinAge = 24>> <<set $activeSlaveOneTimeMaxAge = 28>> <<include "Generate XY Slave">> <<set $activeSlave.origin = "You bought her at auction.">> <<set $activeSlave.prestige = 2>> <<set $activeSlave.prestigeDesc = "She was once a B-list actress, but fell on hard times and drug addiction and was recently enslaved due to debt.">> <<set $activeSlave.career = "an actress">> <<set $activeSlave.boobs += 200>> <<set $activeSlave.boobsImplant += 200>> <<set $activeSlave.butt += 1>> <<set $activeSlave.buttImplant += 1>> <<set $activeSlave.lips += 10>> <<set $activeSlave.lipsImplant += 10>> <<set $activeSlave.face = 55>> <<set $activeSlave.faceImplant += 20>> <<set $activeSlave.faceShape = "cute">> <<set $activeSlave.devotion = random(-90,-80)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(-80,-40)>> <<set $activeSlave.anus = 1>> <<set $activeSlave.weight = 0>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 15>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 100>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.addict = 20>> <<set $activeSlave.sexualFlaw = either("hates oral", "hates anal", "hates penetration")>> <<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "odd", "anorexic")>> <<set $activeSlave.customDesc = "She sometimes forgets herself and acts as though she were still a coming celebrity.">> <<case "d politician">> <<set $activeSlaveOneTimeMinAge = 38>> <<set $activeSlaveOneTimeMaxAge = 42>> <<include "Generate XY Slave">> <<set $activeSlave.origin = "You bought her at auction.">> <<set $activeSlave.prestige = 2>> <<set $activeSlave.prestigeDesc = "She was once a rising old world politician, but was forced to flee from the increasingly dangerous politics common in a stressed world, and was subsequently enslaved.">> <<set $activeSlave.career = "a politician">> <<set $activeSlave.muscles = random(10,50)>> <<set $activeSlave.height = random(160,200)>> <<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>> <<set $activeSlave.faceImplant += 20>> <<set $activeSlave.faceShape = "masculine">> <<set $activeSlave.devotion = random(-90,-80)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(60,80)>> <<set $activeSlave.anus = 0>> <<set $activeSlave.weight = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 35>> <<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy")>> <<set $activeSlave.customTat = "A small tattoo of the crest of an old world fraternity is visible on her left shoulder blade.">> <<set $activeSlave.customDesc = "Her face is still recognizable as that which once graced a million campaign posters.">> <<case "d princess">> <<set $activeSlaveOneTimeMaxAge = 18>> <<include "Generate XY Slave">> <<set $activeSlave.origin = "You bought her at auction.">> <<set $activeSlave.prestige = 3>> <<set $activeSlave.prestigeDesc = "She was born a child of royalty, but her family was overthrown when she was still young. She is a graduate cum laude of the world's most renowned slave school.">> <<set $activeSlave.career = "a slave">> <<set $activeSlave.boobs += 100>> <<set $activeSlave.butt += 1>> <<set $activeSlave.lips += 10>> <<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>> <<set $activeSlave.height += 10>> <<set $activeSlave.devotion = random(75,85)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = 100>> <<set $activeSlave.anus = 0>> <<set $activeSlave.dick = 2>> <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<set $activeSlave.balls = 1>> <<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>> <<set $activeSlave.weight = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 100>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 15>> <<set $activeSlave.entertainSkill = 35>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.sexualFlaw = "none">> <<set $activeSlave.behavioralFlaw = "none">> <<set $activeSlave.customTat = "Her family crest is tattooed on her cheek.">> <<set $activeSlave.customDesc = "Her recognizable face marks her as a descendant of an overthrown royal family.">> <<case "d arcology">> <<set $activeSlaveOneTimeMinAge = 28>> <<set $activeSlaveOneTimeMaxAge = 42>> <<include "Generate XY Slave">> <<set $activeSlave.origin = "You bought her at auction.">> <<set $activeSlave.prestige = 3>> <<set $activeSlave.prestigeDesc = "She was once an arcology owner like you, but lost a Free Cities power struggle and was enslaved. An object lesson in the need to stay vigilant.">> <<set $activeSlave.career = "an arcology owner">> <<set $activeSlave.muscles = random(10,50)>> <<set $activeSlave.heels = 1>> <<set $activeSlave.voice = 0>> <<set $activeSlave.devotion = random(-90,-80)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(-80,-60)>> <<set $activeSlave.anus = 3>> <<set $activeSlave.weight = -20>> <<set $activeSlave.nipplesPiercing = 2>> <<set $activeSlave.clitPiercing = 2>> <<set $activeSlave.vaginaPiercing = 2>> <<set $activeSlave.dickPiercing = 2>> <<set $activeSlave.anusPiercing = 2>> <<set $activeSlave.lipsPiercing = 2>> <<set $activeSlave.tonguePiercing = 2>> <<set $activeSlave.earPiercing = 2>> <<set $activeSlave.nosePiercing = 2>> <<set $activeSlave.eyebrowPiercing = 2>> <<set $activeSlave.navelPiercing = 2>> <<set $activeSlave.boobsTat = "rude words">> <<set $activeSlave.buttTat = "rude words">> <<set $activeSlave.vaginaTat = "rude words">> <<set $activeSlave.dickTat = "rude words">> <<set $activeSlave.lipsTat = "rude words">> <<set $activeSlave.anusTat = "rude words">> <<set $activeSlave.shouldersTat = "rude words">> <<set $activeSlave.armsTat = "rude words">> <<set $activeSlave.legsTat = "rude words">> <<set $activeSlave.stampTat = "rude words">> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 15>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.hStyle = "shaved">> <<set $activeSlave.hLength = 0>> <<set $activeSlave.behavioralFlaw = either("odd")>> <<set $activeSlave.customDesc = "Her back is covered in a fine network of hairline scars, as though she's been repeatedly flogged bloody, healed with curatives, and then flogged again.">> <<set $activeSlave.customTat = "'ARCOLOGY OWNER' is tattooed across her forehead.">> <<case "d streamer">> <<set $activeSlaveOneTimeMaxAge = 28>> <<include "Generate XY Slave">> <<set $activeSlave.origin = "You bought her at auction.">> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She was once a popular creator on a live streaming service, but donations dropped off after getting caught up in some controversy.">> <<set $activeSlave.career = "a camgirl">> <<set $activeSlave.boobs = random(1,3)*100>> <<set $activeSlave.butt = random(1,2)>> <<set $activeSlave.muscles = random(0, 20)>> <<set $activeSlave.lips = random(15,25)>> <<set $activeSlave.face = random(20,55)>> <<set $activeSlave.faceShape = either("androgynous", "masculine")>> <<set $activeSlave.devotion = random(-90,-80)>> <<set $activeSlave.trust = random(-45,-25)>> <<set $activeSlave.health = random(-20,20)>> <<set $activeSlave.anus = 2>> <<set $activeSlave.weight = 20>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.oralSkill = 30>> <<set $activeSlave.analSkill = 1>> <<set $activeSlave.whoreSkill = 5>> <<set $activeSlave.entertainSkill = 70>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "odd")>> <<set $activeSlave.customDesc = "She is very comfortable in front of a camera and in public performances, having spent a long time entertaining her viewers.">> <</switch>> <<slaveCost $activeSlave>> <br><br>It will take <<print cashFormat($slaveCost)>> to win the auction. <br> <<if $cash >= $slaveCost>> [[Place that bid|New Slave Intro][$cash -= $slaveCost,$nextButton = "Continue",$nextLink = "AS Dump",$returnTo = "Main"]] <<else>> //You lack the necessary funds to place a winning bid.// <</if>> <<set $saleDescription = 1>> <br><br><<include "Long Slave Description">> <</if>>
DankWolf/fc
src/uncategorized/prestigiousSlave.tw
tw
bsd-3-clause
42,287
:: Previous Slave In Line <<silently>> <<set $i = $slaveIndices[$activeSlave.ID]>> <<run clearSummaryCache($activeSlave)>> <<set $slaves[$i] = $activeSlave>> /* save changes before switching */ <<set $activeSlave = $slaves[$slavesInLine[0]]>> <<goto "Slave Interact">> <</silently>>
DankWolf/fc
src/uncategorized/previousSlaveInLine.tw
tw
bsd-3-clause
289
:: Private [nobr] <<set $nextButton = "Back", $nextLink = "Main">> <<UpdateOwnership>> This is a privately-owned <<switch $sectors[$AS].type>> <<case "Shops">> section of the promenade filled with a variety of small, higher-end shops, salons, brothels, and clubs. <<case "Apartments">> sector of the arcology's living areas, occupied by citizens of varying wealth and social standing. <<case "DenseApartments">> sector of the arcology's living areas, upgraded for dense occupancy by as many citizens as possible. <<case "LuxuryApartments">> sector of the arcology's living areas, improved for occupancy by the Free Cities' wealthiest citizens. <<case "Markets">> area of the concourse occupied by large stores and markets, many of which sell slaves. <<case "Manufacturing">> space in the arcology's service areas, rented to a variety of tenants for manufacturing purposes. <<case "Sweatshops">> space in the arcology's service areas, rented to a variety of tenants for sweatshop labor. <<case "Pens">> space in the arcology's service areas, designed to house hundreds of slaves for paying owners. <<default>>ERROR: bad sector type <</switch>> <<set $price = 1000*Math.trunc($arcologies[0].prosperity*(1+($arcologies[0].demandFactor/100)))>> You will have to acquire an additional 4% interest in $arcologies[0].name to take control of this sector. Such an interest is worth <<print cashFormat($price)>> and will require a transaction cost of <<print cashFormat(10000)>> to acquire for a total cost of <<print cashFormat($price+10000)>>. <<if $arcologies[0].ownership+$arcologies[0].minority <= 96>> [[Buy|Main][$cash -= $price+10000, $arcologies[0].demandFactor += 20, $sectors[$AS].ownership = 1]] <<if $rep >= 18000>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<set $repPrice = Math.clamp($price/2, 0, 18000)>> You have so much political capital that you can spend reputation to acquire ownership by spending reputation. [[Use reputation|Main][$rep -= $repPrice, $arcologies[0].ownership += 4, $arcologies[0].demandFactor += 20, $sectors[$AS].ownership = 1]] <</if>> <<else>> Too much of the arcology is owned by a single minority holder for you to force a purchase of this sector right now. Your control of the arcology should naturally resolve this situation in a few weeks. <</if>>
DankWolf/fc
src/uncategorized/private.tw
tw
bsd-3-clause
2,295
:: PT Workaround [nobr] &nbsp;&nbsp;&nbsp;&nbsp; <<set _ptwi = $personalAttention.findIndex(function(s) { return s.ID == $activeSlave.ID; })>> <<if $personalAttention[_ptwi].trainingRegimen == "look after her">> ''You care for'' <<else>> ''You train'' <</if>> ''__@@.pink;$activeSlave.slaveName@@__'' when she isn't otherwise occupied. <<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>> <<if ($PC.slaving >= 100) && $personalAttention.length == 1>> /* negate bonus when splitting focus among slaves */ <<set $activeSlave.training += 20>> <</if>> <<switch $personalAttention[_ptwi].trainingRegimen>> <<case "build her devotion">> <<set $activeSlave.devotion += 6>> <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish == "submissive")>> Since $activeSlave.slaveName is a submissive, you @@.hotpink;build her devotion to you@@ by indulging her need to be dominated. Already smiling to herself, she changes into bondage gear that blinds her, forces her arms behind her back, forces her to present her breasts uncomfortably, and forces a painfully large dildo up her <<if $activeSlave.vagina > 0>>vagina<<if $activeSlave.anus > 0>> and anus<</if>><<elseif $activeSlave.anus > 0>>anus<</if>>. Thus attired, she is forced to serve you in whatever petty ways occur to you. She holds your tablet for you on her upthrust ass as you work, holds a thin beverage glass for you in her upturned mouth when you eat, and lies still so you can use her tits as a pillow whenever you recline. She loves it. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish == "cumslut") && ($PC.dick == 1)>> Since $activeSlave.slaveName has an unusual taste for oral sex and cum, you @@.hotpink;build her devotion to you@@ by indulging her. You allow her to spend her free time following you around. She is permitted to act as your private cum receptacle. If you use another slave, you usually pull out and give her smiling face a facial. When you come inside another slave instead, $activeSlave.slaveName is allowed to get your cum anyway, regardless of whether that requires the other slave to spit it into her mouth or $activeSlave.slaveName to suck it out of the other slave's vagina or rectum. Either way, she rubs her stomach happily after she's swallowed it down. <<set $activeSlave.oralCount += 20, $oralTotal += 20>> <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish == "boobs")>> Since $activeSlave.slaveName has an unusual taste for having her tits fondled, you @@.hotpink;build her devotion to you@@ by indulging her. You keep her near you as a sort of living stress ball. Whenever you have a free hand, whether you're conducting business or buttfucking another slave, you reach over and play with her. She sometimes masturbates while you massage her breasts and <<if $activeSlave.nipples == "fuckable">>finger<<else>>pinch<</if>> her nipples, but often she doesn't even need to. <<set $activeSlave.mammaryCount += 20, $mammaryTotal += 20>> <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish == "pregnancy")>> Since $activeSlave.slaveName has an unusual taste for big pregnant bellies, you @@.hotpink;build her devotion to you@@ by indulging her. You <<if isItemAccessible("a small empathy belly") && $activeSlave.belly < 1500 && $activeSlave.weight < 130>>strap an enormous sympathy belly onto her and <<elseif $activeSlave.belly < 1500>>strap a pillow around her middle, give her an oversized shirt and <</if>>keep her near you as a sort of living stress ball. Whenever you have a free hand, whether you're conducting business or buttfucking another slave, you reach over and rub her dome of a belly for luck. Occasionally you pay more attention to her, making sure to fondle her rounded middle as you feel up her motherly body. She sometimes masturbates when you aren't groping her, enjoying her gravid figure, but often she doesn't even need to. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish == "humiliation") && ((canDoVaginal($activeSlave) && $activeSlave.vagina > 0) || (canDoAnal($activeSlave) && $activeSlave.anus > 0))>> Since $activeSlave.slaveName has an unusual sexuality, you @@.hotpink;build her devotion to you@@ by indulging her perversions. Since she's an absolute slut for humiliation, you let her whore around inside the special camera room whenever possible. When you're going out and feel like putting on a show, you bring her on a leash and fuck her in public. She comes harder than ever when you push her naked body up against the wall of a crowded public arcology elevator and molest her. <<set $activeSlave.oralCount += 4, $oralTotal += 4>> <<= BothVCheck(4, 2)>> <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish == "humiliation")>> Since $activeSlave.slaveName has an unusual sexuality, you @@.hotpink;build her devotion to you@@ by indulging her perversions. Since she's an absolute slut for humiliation, you let her whore around inside the special camera room whenever possible. When you're going out and feel like putting on a show, you <<if ($activeSlave.amp != 1)>> bring her on a leash and have her service you in public. She comes harder than ever when you push her down on her knees in a crowded public arcology elevator and facefuck her while she masturbates fervently. <<else>> carry her out and have her service you in public. She comes harder than ever when you push her face to your <<if $PC.dick == 1>>dick<<else>>pussy<</if>> in a crowded public arcology elevator and facefuck her while she tries her hardest to masturbate. <</if>> <<set $activeSlave.oralCount += 8, $oralTotal += 8>> <<elseif ($activeSlave.anus == 3) && ($activeSlave.vagina == 3)>> $activeSlave.slaveName is a stretched-out, well-traveled slut. Some like their holes loose, but most prefer cunts and butts that don't make sloppy noises when fucked. So, you spend some quality care time with her, carefully massaging her abused holes with oils and lotions. She comes, of course, but her pussy and asshole do benefit from the treatment. You allow her to service you with her mouth to avoid spoiling your work right away. Afterward, she <<if ($activeSlave.amp != 1)>>@@.hotpink;hugs you and gives you a kiss@@<<else>>@@.hotpink;gives you a kiss and tries to hug you,@@ but without arms, all she manages is a sort of nuzzle<</if>>. <<set $activeSlave.vagina--, $activeSlave.anus--, $activeSlave.oralCount += 5, $oralTotal += 5>> <<elseif $activeSlave.vagina == 0>> $activeSlave.slaveName's accustomed to the slave life, so the experience is almost novel for her and she is @@.hotpink;touched by the affection@@. She isn't used to being kissed, teased and massaged. She's almost disappointed when it becomes clear that you don't mean to take her virginity. You gently stimulate her <<if $activeSlave.dick>>dick<<elseif $activeSlave.clit>>clit<<else>>nipples<</if>> while she sucks you off, bringing her to a moaning climax as you cum in her mouth. <<set $activeSlave.oralCount += 5, $oralTotal += 5>> <<elseif ($activeSlave.anus == 0) && ($activeSlave.vagina < 0)>> You haven't decided to take $activeSlave.slaveName's anus yet, so you let her suck you off and play with herself while she does. You stroke her hair, play with her tits, and generally pamper her while she orally services you. She's accustomed to the slave life, so the experience of affection is novel for her and she is @@.hotpink;touched by the affection@@. She isn't used to being kissed, teased and massaged. She's almost disappointed when it becomes clear that you don't mean to take her virgin hole. <<set $activeSlave.oralCount += 5, $oralTotal += 5>> <<elseif ($activeSlave.anus == 0) && ($activeSlave.vagina > 0) && canDoVaginal($activeSlave)>> You fuck $activeSlave.slaveName, of course, but you do it slowly and lovingly, and keep well clear of her still-virgin asshole in the process. She's accustomed to the slave life, so the experience is almost novel for her and she is affectingly @@.hotpink;touched by the affection@@. She isn't used to being kissed, teased and massaged before she takes cock. Slaves are usually used without regard to their orgasm, so she's also surprised and gratified when you make meticulous efforts to delay your own orgasm so it can coincide with her own. She's a puddle on the sheets under your hands. <<set $activeSlave.oralCount += 4, $oralTotal += 4>> <<= VaginalVCheck(4)>> <<elseif $activeSlave.anus == 0>> $activeSlave.slaveName's accustomed to the slave life, so the experience is almost novel for her and she is @@.hotpink;touched by the affection@@. She isn't used to being kissed, teased and massaged. She's almost disappointed when it becomes clear that you don't mean to take her anal virginity. You gently stimulate her <<if $activeSlave.dick>>dick<<elseif $activeSlave.clit>>clit<<else>>nipples<</if>> while she sucks you off, bringing her to a moaning climax as you cum in her mouth. <<set $activeSlave.oralCount += 5, $oralTotal += 5>> <<else>> You fuck $activeSlave.slaveName, of course, but you do it slowly and lovingly. She's accustomed to the slave life, so the experience is almost novel for her and she is affectingly @@.hotpink;touched by the affection@@. She isn't used to being kissed, teased and massaged before she takes cock. Slaves are usually used without regard to their orgasm, so she's also surprised and gratified when you make meticulous efforts to delay your own orgasm so it can coincide with her own. She's a puddle on the sheets under your hands. <<set $activeSlave.oralCount += 4, $oralTotal += 4>> <<if $activeSlave.vagina == 0>> <<= VaginalVCheck(4)>> <<else>> <<= BothVCheck(4, 2)>> <</if>> <</if>> <<if ($PC.slaving >= 100)>> Your @@.springgreen;slave training experience@@ allows you to @@.hotpink;bend her to your will@@ more quickly without provoking resistance. <<set $activeSlave.devotion += 1>> <</if>> <<if ($activeSlave.trust > 10)>> Spending time with you @@.mediumaquamarine;builds her trust in <<= WrittenMaster()>>.@@ <<set $activeSlave.trust += 4>> <<else>> Spending time with you @@.mediumaquamarine;reduces her fear towards you.@@ <<set $activeSlave.trust += 6>> <</if>> <<set $activeSlave.training = 0>> <<case "look after her">> <<if $activeSlave.relationship == -3 && $activeSlave.fetish == "mindbroken">> Since $activeSlave.slaveName is your wife and not all there, you keep her under a watchful eye to make sure no harm comes to the broken girl. She almost seems in better spirits under your care, not that it will matter in an hour or two. <<set $activeSlave.kindness++>> <</if>> <<if ($activeSlave.health < 100)>> Your close and expert attention improves her health in a way drug treatment or mere medical intervention cannot. @@.green;Her health has improved.@@ <<set $activeSlave.health = $activeSlave.health+10>> <</if>> <<if ($activeSlave.anus == 3) || ($activeSlave.vagina == 3)>> $activeSlave.slaveName is a veteran sex slave and has seen hard use. Tightening up a slave is difficult, but with close supervision and attention it can be done. You and your other slaves carefully apply injections, creams, and massage, and her other work is carefully managed to reduce wear and tear. <<if ($activeSlave.anus == 3) && (random(1,100) > 50)>> @@.orange;Her anus has recovered and is now merely loose.@@ <<set $activeSlave.anus-->> <<elseif ($activeSlave.anus == 3)>> Her distended anus does not improve this week. <</if>> <<if ($activeSlave.vagina == 3) && (random(1,100) > 50)>> @@.orange;Her pussy has tightened.@@ <<set $activeSlave.vagina-->> <<elseif ($activeSlave.vagina == 3)>> Her loose pussy does not recover this week. <</if>> <</if>> <<set $activeSlave.training = 0>> <<case "soften her behavioral flaw">> <<if ($activeSlave.behavioralFlaw == "none")>> $activeSlave.slaveName got over her behavioral flaw without you, @@.yellow;her training assignment has defaulted to <<if ["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder", "none"].includes($activeSlave.sexualFlaw)>> <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> breaking her will. <<set $personalAttention[_ptwi].trainingRegimen = "break her will">> <<else>> fostering devotion. <<set $personalAttention[_ptwi].trainingRegimen = "build her devotion">> <</if>> <<else>> softening her sexual flaw. <<set $personalAttention[_ptwi].trainingRegimen = "soften her sexual flaw">> <</if>> @@ <<else>> <<if ($activeSlave.behavioralFlaw == "arrogant")>> $activeSlave.slaveName thinks she's better than everyone else. She has some basis for a high opinion of herself; otherwise you wouldn't be bothering with her. You do your best to maintain her belief that she has something special to offer while training her to offer it to you without objection. <<elseif ($activeSlave.behavioralFlaw == "bitchy")>> $activeSlave.slaveName always has a cutting remark ready. Some of them are actually pretty good, and you'd prefer to keep her cutting wit intact. You strike a careful balance with her, punishing the wrong remark at the wrong time, but rewarding appropriately biting comments. <<elseif ($activeSlave.behavioralFlaw == "odd")>> $activeSlave.slaveName is odd. She's usually annoying, but on occasion her oddities can produce great comic relief. You strike a careful balance with her, punishing her when she irritates you, but allowing and even rewarding harmless little idiosyncrasies. <<elseif ($activeSlave.behavioralFlaw == "hates men")>> $activeSlave.slaveName does not like men. She desperately needs social contact, though, so you encourage her to rely on women to address her emotional needs. This is easy, since <<if $PC.vagina == 1>> you've got a pussy yourself. <<else>> there are several readily available. <</if>> <<elseif ($activeSlave.behavioralFlaw == "hates women")>> $activeSlave.slaveName does not like girls. She desperately needs social contact, though, so you encourage her to rely on men to address her emotional needs. This is easy, since <<if $PC.dick == 0>> there are several readily available. <<else>> you've got a cock yourself. <</if>> <<elseif ($activeSlave.behavioralFlaw == "anorexic")>> $activeSlave.slaveName suffers from anorexia. You work with her patiently, applying the very best in modern therapy for this troubling condition. It's usually a product of poor self esteem, and you do your best to build hers up without diminishing her submission to you. <<elseif ($activeSlave.behavioralFlaw == "gluttonous")>> $activeSlave.slaveName's diet is already closely controlled, but the impulse to overeat is strong in her and like most gluttons she manages to be quite cunning. You take a hard line with her, and do your best to replace her addiction to the endorphin release of eating with an addiction to the endorphin release of exercise. <<elseif ($activeSlave.behavioralFlaw == "liberated")>> $activeSlave.slaveName can express a decent argument for why it's wrong to use her as a sex slave. With a combination of rote training, discussion, and reinforcement, you do your best to turn this into a sincere belief in the moral rightness of slavery. <<elseif ($activeSlave.behavioralFlaw == "devout")>> $activeSlave.slaveName remains devoted to an old world faith that serves her as a reservoir of mental resilience. Like all such beliefs, hers has certain sexual elements; you amuse yourself by forcing her to break them, and rewarding her generously when she does. <</if>> <<if $activeSlave.training < 100>> You make progress, but she's the same at the end of the week. <<else>> <<set $activeSlave.training = 0>> By the end of the week, @@.green;you resolve her flaw into something special.@@ @@.hotpink;Her obedience has increased.@@ <<run SoftenBehavioralFlaw($activeSlave)>> <<set $activeSlave.devotion += 4>> <</if>> <<if $activeSlave.fetishKnown != 1>> <<if ($activeSlave.fetish == "submissive")>> She really takes to your close attention; @@.pink;she's a natural submissive!@@ <<set ($activeSlave.fetishKnown = 1)>> <<elseif ($activeSlave.fetish == "cumslut")>> While you're giving her personal attention, you discover by chance that @@.pink;she has an oral fixation!@@ <<set ($activeSlave.fetishKnown = 1)>> <<elseif ($activeSlave.fetish == "masochist")>> While you're giving her personal correction, you discover by chance that @@.pink;she likes pain!@@ <<set ($activeSlave.fetishKnown = 1)>> <<elseif ($activeSlave.fetish == "humiliation")>> While you're giving her personal attention in public, you discover by chance that @@.pink;she likes humiliation!@@ <<set ($activeSlave.fetishKnown = 1)>> <</if>> <</if>> <<if ($activeSlave.behavioralFlaw == "none")>> With her behavioral flaw softened, @@.yellow;her training assignment has defaulted to <<if ($activeSlave.sexualFlaw == "none")>> <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> breaking her will. <<set $personalAttention[_ptwi].trainingRegimen = "break her will">> <<else>> fostering devotion. <<set $personalAttention[_ptwi].trainingRegimen = "build her devotion">> <</if>> <<else>> softening her sexual flaw. <<set $personalAttention[_ptwi].trainingRegimen = "soften her sexual flaw">> <</if>> @@ <</if>> <</if>> <<case "soften her sexual flaw">> <<if ($activeSlave.sexualFlaw == "none")>> $activeSlave.slaveName got over her sexual flaw without you, @@.yellow;her training assignment has defaulted to <<if ($activeSlave.behavioralFlaw == "none")>> <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> breaking her will. <<set $personalAttention[_ptwi].trainingRegimen = "break her will">> <<else>> fostering devotion. <<set $personalAttention[_ptwi].trainingRegimen = "build her devotion">> <</if>> <<else>> softening her behavioral flaw. <<set $personalAttention[_ptwi].trainingRegimen = "soften her behavioral flaw">> <</if>> @@ <<else>> $activeSlave.slaveName <<switch $activeSlave.sexualFlaw>> <<case "hates oral">> has a powerful gag reflex. Though it would be simpler to train her out of it, you do your best to train her to safely take a rough facefuck without losing the fun aspects of forcing a slave to swallow a phallus, like the struggles, the gagging, and the tears. <<set $activeSlave.oralCount += 10, $oralTotal += 10>> <<case "hates anal">> does not like it up the butt. Though it would be simpler to train her out of it, you do your best to train her to safely take a rough buttfuck without losing the fun aspects of anal rape, like the struggles, the whining, and the tears. <<if canDoAnal($activeSlave)>> <<= AnalVCheck(10)>> <<else>> The inability to actually penetrate her ass hinders your efforts, however. <<set $activeSlave.training -= 20>> /* more difficult training */ <</if>> <<case "hates penetration">> <<if ($activeSlave.vagina > -1) && canDoVaginal($activeSlave)>> does not like sex. Though it would be simpler to train her out of it, you do your best to train her to safely take a hard pounding without losing the fun aspects of forced sex, like the struggles, the whining, and the tears. <<= VaginalVCheck(10)>> <<elseif canDoAnal($activeSlave)>> does not like it up the butt. Though it would be simpler to train her out of it, you do your best to train her to safely take a rough buttfuck without losing the fun aspects of anal rape, like the struggles, the whining, and the tears. <<= AnalVCheck(10)>> <<else>> does not dicks in her mouth. Though it would be simpler to train her out of it, you do your best to train her to safely take a rough facefuck without losing the fun aspects of forcing a slave to swallow a phallus, like the struggles, the gagging, and the tears. <<set $activeSlave.oralCount += 10, $oralTotal += 10>> <</if>> <<case "apathetic">> doesn't put out much effort when having sex. You do your best to redirect this apathy into caring for her partners; since she obviously doesn't think much of herself, she can spare the effort. <<set $activeSlave.oralCount += 10, $oralTotal += 10>> <<case "crude">> does not pay enough attention to standards when having sex, leading to crude comments and unsexy noises. To remedy this, you have her give you oral regularly: a sacrifice, but you make sacrifices for your slaves' improvement. Oral sex can be difficult to make elegant, but you work with her to make it as pretty as possible, even when you require her to apply her mouth to some of the less common erogenous zones. You do your best to retain her sexual openness while making her more sexually presentable. <<set $activeSlave.oralCount += 10, $oralTotal += 10>> <<case "judgemental">> has a bad habit of being sexually judgemental, belittling anyone who doesn't live up to her pretensions of standards. You do your best to train her to perform regardless of her partners' endowments, aiming for a delicate balance that will allow her to get off with anyone while permitting her to retain and even build on her appetite for big dicks. You permit her to achieve release only when she's done well with <<if $PC.dick == 1>>your thick cock<<else>>a fat dildo<</if>> <<if $activeSlave.vagina > 0 && canDoVaginal($activeSlave)>> lodged up her cunt. <<= VaginalVCheck(10)>> <<elseif $activeSlave.anus > 0 && canDoAnal($activeSlave)>> lodged up her butt. <<= AnalVCheck(10)>> <<else>> down her throat. <<set $activeSlave.oralCount += 10, $oralTotal += 10>> <</if>> <<case "shamefast">> is shamefast. You do your best to train her out of this, but carefully retain the essential core of embarrassment, aiming for a slave that can use her body to titillate the viewer and then offer an authentic blush at herself. <<set $activeSlave.oralCount += 10, $oralTotal += 10>> <<case "idealistic">> still sees sex in a naive light, hoping to be romanced, teased to arousal, and asked permission. Training her directly out of this would shatter the poor girl's world, so you work with her carefully, doing your best to keep sex special for her. <<case "repressed">> is repressed. You strike a delicate balance with her, doing your best to train her to fuck as a sex slave should, but trying to retain the rush of doing the forbidden that makes her flush, shiver, and moan. <<set $activeSlave.oralCount += 10, $oralTotal += 10>> <<case "cum addict" "anal addict" "attention whore" "breast growth" "abusive" "malicious" "self hating" "neglectful" "breeder">> has a paraphilia. Typical methods will have no effect on this kind of flaw. <<set $activeSlave.training = 0>> @@.yellow;Her training assignment has defaulted to <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> breaking her will. <<set $personalAttention[_ptwi].trainingRegimen = "break her will">> <<else>> fostering devotion. <<set $personalAttention[_ptwi].trainingRegimen = "build her devotion">> <</if>> <<default>> has something. You should probably report this as nobody knows what is currently happening. Her flaw was supposed to be $activeSlave.sexualFlaw. <</switch>> <<if $activeSlave.training < 100>> You make progress, but she's the same at the end of the week. <<else>> <<set $activeSlave.training = 0>> By the end of the week, @@.green;you resolve her flaw into something special.@@ @@.hotpink;Her obedience has increased.@@ <<run SoftenSexualFlaw($activeSlave)>> <<set $activeSlave.devotion += 4>> <</if>> <<if $activeSlave.fetishKnown != 1>> <<if ($activeSlave.fetish == "submissive")>> She really takes to your close attention; @@.pink;she's a natural submissive!@@ <<set ($activeSlave.fetishKnown = 1)>> <<elseif ($activeSlave.fetish == "cumslut")>> While you're giving her personal attention, you discover by chance that @@.pink;she has an oral fixation!@@ <<set ($activeSlave.fetishKnown = 1)>> <<elseif ($activeSlave.fetish == "masochist")>> While you're giving her personal correction, you discover by chance that @@.pink;she likes pain!@@ <<set ($activeSlave.fetishKnown = 1)>> <<elseif ($activeSlave.fetish == "humiliation")>> While you're giving her personal attention in public, you discover by chance that @@.pink;she likes humiliation!@@ <<set ($activeSlave.fetishKnown = 1)>> <</if>> <</if>> <<if ($activeSlave.sexualFlaw == "none")>> With her sexual flaw softened, @@.yellow;her training assignment has defaulted to <<if ($activeSlave.behavioralFlaw == "none")>> <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> breaking her will. <<set $personalAttention[_ptwi].trainingRegimen = "break her will">> <<else>> fostering devotion. <<set $personalAttention[_ptwi].trainingRegimen = "build her devotion">> <</if>> <<else>> softening her behavioral flaw. <<set $personalAttention[_ptwi].trainingRegimen = "soften her behavioral flaw">> <</if>> @@ <</if>> <</if>> <<case "learn skills">> <<set _trainingEfficiency = 10+Math.trunc($activeSlave.devotion/30)+$activeSlave.intelligence>> <<if $PC.career == "escort">> You are well-versed in sexual techniques and how to employ them, giving you an edge in teaching her. <<set _trainingEfficiency += 10>> <</if>> <<set $skillIncrease = _trainingEfficiency>> <<if $activeSlave.devotion > 50>> She's devoted to you, making sexual training much easier. <<elseif $activeSlave.devotion > 20>> She's accepted her place as a sex slave, making sexual training easier. <<elseif $activeSlave.devotion < -20>> She's unhappy being a sex slave, making sexual training harder. <</if>> <<if $activeSlave.intelligence > 0>> Her intelligence allows her to absorb her lessons quickly. <<elseif $activeSlave.intelligence < 0>> Her stupidity makes her absorb her lessons slowly. <</if>> <<if $activeSlave.oralSkill <= 10>> Since she's orally unskilled, you start with her mouth. She <<if $PC.dick == 1>>sucks your dick<<else>>eats you out<</if>>, of course, but her training is more creative than just that. You give her delicious hard candies to suck and feed her phallic fruits and vegetables that she must deepthroat before she can eat. As her skill improves, she wears a gag with an inward-facing dildo, which is swapped out for a bigger size every so often. You only let her orgasm when she's sucking, and before long she's associating giving someone oral pleasure with experiencing pleasure herself. @@.lime;Her oral skills have improved.@@ <<OralSkillIncrease $activeSlave>> <<elseif ($activeSlave.vaginalSkill <= 10) && ($activeSlave.vagina > 0) && canDoVaginal($activeSlave)>> Since she's vaginally unskilled, and not a virgin, you start with her pussy. @@.lime;Her vaginal skills have improved.@@ <<VaginalSkillIncrease $activeSlave>> <<elseif ($activeSlave.analSkill <= 10) && ($activeSlave.anus > 0) && canDoAnal($activeSlave)>> Since she's anally unskilled, and not an anal virgin, you start with her ass. @@.lime;Her anal skills have improved.@@ <<AnalSkillIncrease $activeSlave>> <<elseif $activeSlave.oralSkill <= 30>> Since she's sexually experienced, you work with her on the finer points of oral sex. @@.lime;Her oral skills have improved.@@ <<OralSkillIncrease $activeSlave>> <<elseif ($activeSlave.vaginalSkill <= 30) && ($activeSlave.vagina > 0) && canDoVaginal($activeSlave)>> Since she's sexually experienced, you work with her on the finer points of penetrative sex. She can already fuck pretty well, but her muscular control could be improved. She works her kegel muscles all week, using fingers, dildos, and your <<if $PC.dick == 0>>strap-on<<else>>cock<</if>> as training tools. She becomes expert enough that she is able to make you cum without any thrusting at all by you or any riding by her; she just flexes her muscles enough to <<if $PC.dick == 0>>grind the fake phallus back against your cunt<<else>>stimulate you<</if>>. @@.lime;Her vaginal skills have improved.@@ <<VaginalSkillIncrease $activeSlave>> <<elseif ($activeSlave.analSkill <= 30) && ($activeSlave.anus > 0) && canDoAnal($activeSlave)>> Since she's anally experienced, you work with her on the finer points of penetrative sex. She can already take it up her ass, but her muscular control could be improved. She works her kegel muscles and anal sphincter all week, using fingers, dildos, and your <<if $PC.dick == 0>>strap-on<<else>>cock<</if>> as training tools. She becomes expert enough that she is able to make you cum without any thrusting at all by you or any riding by her; she just flexes her muscles enough to <<if $PC.dick == 0>>squeeze the fake phallus<<else>>stimulate you<</if>>. @@.lime;Her anal skills have improved.@@ <<AnalSkillIncrease $activeSlave>> <<elseif $activeSlave.oralSkill < 100>> She is already a skilled oral whore, but her skills can be polished further. You train her in the basics of urine play, massage, pet play, needle play, and many other niche skills. You also expand her oral endurance, enabling her to deepthroat for extended periods. @@.lime;Her oral skills have improved.@@ <<OralSkillIncrease $activeSlave>> <<elseif ($activeSlave.vaginalSkill < 100) && ($activeSlave.vagina > 0) && canDoVaginal($activeSlave)>> She is already a skilled pussy slut, but her skills can be polished further. You train her in the basics of urine play, massage, pet play, needle play, and many other niche skills. You also work with her to develop a personal regimen of vaginal muscle exercises. This will enable her to squeeze and massage dicks with her practiced vaginal walls. @@.lime;Her vaginal skills have improved.@@ <<VaginalSkillIncrease $activeSlave>> <<elseif ($activeSlave.analSkill < 100) && ($activeSlave.anus > 0) && canDoAnal($activeSlave)>> She is already a skilled anal bitch, but her skills can be polished further. You train her in the basics of urine play, massage, pet play, needle play, and many other niche skills. You also expand her knowledge of sexual positions. She learns to balance herself on tiptoe for the challenge of standing anal sex without support. @@.lime;Her sexual skills have improved.@@ <<AnalSkillIncrease $activeSlave>> <<elseif $activeSlave.whoreSkill <= 10>> Since she's dangerously naive about selling sex, you teach her the basics of self protection and business. @@.lime;Her prostitution skills have improved.@@ <<WhoreSkillIncrease $activeSlave>> <<elseif $activeSlave.entertainSkill <= 10>> Since she's rough and unskilled at entertainment, you teach her the basics of polite conversation, music, and dance. @@.lime;Her entertainment skills have improved.@@ <<EntertainSkillIncrease $activeSlave>> <<elseif $activeSlave.whoreSkill <= 30>> Since she has only basic entertainment skills, you teach her to steer clients to more lucrative sex acts. @@.lime;Her prostitution skills have improved.@@ <<WhoreSkillIncrease $activeSlave>> <<elseif $activeSlave.entertainSkill <= 30>> Since she has only basic entertainment skills, you teach her more about poise and Free Cities etiquette. @@.lime;Her entertainment skills have improved.@@ <<EntertainSkillIncrease $activeSlave>> <<else>> She's learned everything you can teach, and is now a masterful <<if ($activeSlave.vaginalSkill >= 100)>> slut; <<elseif ($activeSlave.vagina == 0)>> virgin slut; <<elseif ($activeSlave.vagina == -1) && ($activeSlave.balls == 0)>> gelded bitch; <<elseif ($activeSlave.vagina == -1)>> shemale slut; <<elseif ($activeSlave.vaginalAccessory == "chastity belt") || ($activeSlave.vaginalAccessory == "combined chastity")>> slut, notwithstanding her chastity belt; <<else>> slave; <</if>> @@.yellow;her assignment has defaulted to fostering devotion.@@ <<set $personalAttention[_ptwi].trainingRegimen = "build her devotion">> <</if>> <<set $activeSlave.training = 0>> <<case "break her will">> <<set $activeSlave.devotion -= 4>> <<if ($activeSlave.trust > 2)>> <<set $activeSlave.trust -= 15>> <<else>> <<set $activeSlave.trust -= 10>> <</if>> <<if ($activeSlave.devotion < -80)>> You bind her securely to a special chair in your office<<if !canDoAnal($activeSlave) || ($activeSlave.vagina > -1 && !canDoVaginal($activeSlave))>> with her holes exposed and vulnerable<</if>>. Yours is a busy week, with a lot of business interviews, so whenever the interviewee has pleased you, you offer him or her the use of the poor slave's body on the way out. The chair is specially designed so that the seat, back and armrests can rotate vertically relative to the ground, so her body can be spun to make any of her available holes convenient. Fortunately, it also has a pan beneath it to stop the generous stream of ejaculate and lubricant that drips from her from besmirching the floor. She can't help but @@.gold;become used to the abuse@@ despite her @@.mediumorchid;resentment.@@ <<= BothVCheck(10, 5)>> <<elseif ($activeSlave.devotion < -60) && ($activeSlave.anus != 0)>> $activeSlave.slaveName is really wild and stern measures must be taken. So, she is<<if !canDoAnal($activeSlave) || ($activeSlave.vagina > -1 && !canDoVaginal($activeSlave))>> stripped of her protective chastity and<</if>> forced, struggling and screaming, into a latex suit that completely blinds, deafens, and immobilizes her. So attired, the only places where she can feel any sensations at all other than endless latex darkness are her <<if ($activeSlave.dick != 0) && ($activeSlave.vagina != -1)>>pussy, and cock<<elseif ($activeSlave.dick != 0)>>cock<<else>>pussy<</if>> and backdoor. For her, time becomes a featureless, torturous boredom broken only by occasional rape. Eventually, she becomes so @@.mediumorchid;desperate@@ for something, anything, to break the monotony that she begins to look forward to the next time a phallus will @@.gold;force@@ its way into her. <<= BothVCheck(6, 3)>> <<elseif ($activeSlave.devotion < -50) && ($activeSlave.hStyle != "shaved") && (random(1,100) > 90)>> $activeSlave.slaveName needs to be taken down a peg. Fortunately, you know just the thing. You bring her into a bathroom, place a chair in the tub, and tie her securely to the chair. She isn't too perturbed - she probably expects a face fuck under running water or something like that - but she begins to cry when she hears you switch on an electric shaver. She luxuriates in her hair, flaunting it every chance she gets; it's something of value in a bleak slave world and she sobs as you shave it off her. Afterward, she sniffles and @@.gold;looks at you in fear@@ and @@.mediumorchid;unhappiness@@ when you rub her newly bald scalp. Of course, there's always the body modification studio if you ever feel like she's earned her hair back. <<set $activeSlave.hStyle = "shaved", $activeSlave.hLength = 0>> <<elseif canDoAnal($activeSlave) && (random(1,100) < 10)>> Sometimes, there's no need to be clever. The first indication she gets that you've decided to train her this week is when she wakes suddenly in the middle of the night to the burning sensation of a <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> being shoved up her ass. Not knowing what is happening, she struggles, but since she was already lying in her bed you just lie on top of her and press her wriggling body into the sheets as you assrape her. For the rest of the week, she finds herself grabbed and fucked. She can't help but @@.gold;become used to the abuse@@ despite her @@.mediumorchid;resentment.@@ <<= AnalVCheck(6)>> <<elseif canDoVaginal($activeSlave) && (random(1,100) < 10)>> Sometimes, there's no need to be clever. The first indication she gets that you've decided to train her this week is when she wakes suddenly in the middle of the night to the filling sensation of a <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> being shoved up into her pussy. Not knowing what is happening, she struggles, but since she was already lying in her bed you just lie on top of her and press her wriggling body into the sheets as you assrape her. For the rest of the week, she finds herself grabbed and fucked. She can't help but @@.gold;become used to the abuse@@ despite her @@.mediumorchid;resentment.@@ <<= VaginalVCheck(6)>> <<else>> $activeSlave.slaveName violently resists you whenever she can. This cannot be permitted, so after a particularly severe bout of physical resistance, you decide to employ an old method of breaking a mind without damaging a body. You secure her to a board and gently wash her face with a wet cloth. She spits in defiance, only to be surprised when you lower the board so that her feet are higher than her head. You tie the cloth around her face. A thin stream of water onto the cloth produces all the feeling and none of the reality of a slow death by drowning. Waterboarding isn't much use for extracting information, but it works well for @@.gold;slavebreaking.@@ <</if>> <<if ($PC.slaving >= 100)>> Your @@.springgreen;slavebreaking experience@@ allows you to apply @@.gold;exquisitely calibrated@@ mental pressure. <<set $activeSlave.trust -= 2>> <</if>> <<if ($activeSlave.trust < -20) && ($activeSlave.fetishKnown == 0)>> She is now fully broken; @@.yellow;her training assignment has defaulted to exploring her sexuality.@@ <<set $personalAttention[_ptwi].trainingRegimen = "explore her sexuality">> <<elseif ($activeSlave.trust < -20)>> She is now fully broken; @@.yellow;her training assignment has defaulted to fostering devotion.@@ <<set $personalAttention[_ptwi].trainingRegimen = "build her devotion">> <<elseif ($activeSlave.devotion > 20) && ($activeSlave.fetishKnown == 0)>> She is now obedient and attentive; @@.yellow;her training assignment has defaulted to exploring her sexuality.@@ <<set $personalAttention[_ptwi].trainingRegimen = "explore her sexuality">> <<elseif ($activeSlave.devotion > 20)>> She is now obedient and attentive; @@.yellow;her training assignment has defaulted to fostering devotion.@@ <<set $personalAttention[_ptwi].trainingRegimen = "build her devotion">> <</if>> <<set $activeSlave.training = 0>> <<case "harshly break her will">> <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 10, $activeSlave.health-->> <<if ($activeSlave.fetish == "mindbroken")>> <<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>> $activeSlave.slaveName's mind is broken. She is a boring slave to torture, though her body will still occasionally react to intense pain. No matter what you try, nothing really reaches her destroyed soul. The agonies do @@.red;affect her health, leaving her with a $activeSlave.minorInjury.@@ <<elseif ($activeSlave.devotion < -90)>> <<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>> Old traditions should not be forgotten. The scourge is the oldest slavebreaking tool known to man, and to slave girls who do not properly obey men. For the whole week, whenever $activeSlave.slaveName disobeys you or whenever the whim strikes, you bind her securely and flog her without mercy. You use a soft leather appliance and apply medical care afterward, so there will be no permanent scarring, but @@.red;her health is affected and the beatings leave her with a $activeSlave.minorInjury.@@ She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience.@@ <<elseif ($activeSlave.devotion < -50) && canDoAnal($activeSlave)>> <<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>> $activeSlave.slaveName is willing to physically defend herself against sexual abuse. Training her out of this rebelliousness is a nice sexual change of pace. For the entire week, whenever she commits some minor sin, you fight her into a state of physical submission and then sodomize her. This usually requires an extended beating to render her quiescent, followed by holding her down so that her struggles do not dislodge your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> from her delightfully spasming butthole. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the extreme stress @@.red;affects her health, leaving her with a $activeSlave.minorInjury.@@ <<= AnalVCheck(6)>> <<elseif ($activeSlave.scrotum > 0)>> <<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>> $activeSlave.slaveName has indefensible, obvious targets for harsh breaking. Whenever she falls short in the smallest way, you bind her in such a way that her <<if $activeSlave.dick>>cock and <</if>>balls are dangling defenseless, and she cannot move to avoid blows. You then indulge your inventiveness, applying clips, weights, and simple beatings to her <<if $activeSlave.dick>>member and <</if>>sack, while beating the rest of her thoroughly. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the beatings @@.red;affect her health, leaving her with a $activeSlave.minorInjury.@@ <<elseif ($activeSlave.dick > 0)>> <<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>> $activeSlave.slaveName has an indefensible, obvious target for harsh breaking. Whenever she falls short in the smallest way, you bind her in such a way that her cock is dangling defenseless, and she cannot move to avoid blows. You then indulge your inventiveness, applying clips, weights, and simple beatings to her member, while beating the rest of her thoroughly. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the beatings @@.red;affect her health, leaving her with a $activeSlave.minorInjury.@@ <<elseif ($activeSlave.clit > 0)>> <<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>> $activeSlave.slaveName has an indefensible, obvious target for harsh breaking. Whenever she falls short in the smallest way, you bind her in such a way that her unusually large clit is visible and defenseless, and she cannot move to avoid blows. You then indulge your inventiveness, applying clips, weights, and simple slaps to her womanhood, while beating the rest of her thoroughly. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the beatings @@.red;affect her health, leaving her with a $activeSlave.minorInjury.@@ <<elseif ($activeSlave.nipples == "huge")>> <<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>> $activeSlave.slaveName's nipples beg for punishment. Whenever she falls short in the smallest way, you bind her in such a way that breasts dangle, her nipples are free and at your mercy, and she can only move enough to cause her boobs to sway erotically when she flinches with pain. You then indulge your inventiveness, applying clips, weights, and simple abuse to her nipples, while beating the rest of her thoroughly. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the beatings @@.red;affect her health, leaving her with a $activeSlave.minorInjury.@@ <<elseif ($activeSlave.anus > 0) && canDoAnal($activeSlave)>> You bind $activeSlave.slaveName with the head of an uncomfortably large dildo just inside her anus. The setup offers her a choice: she can either stand and have only tip up her butt, or she can take her weight off her legs, and take a massive phallus up the ass. You keep her like this for hours on end. At the start she tries to stand all the time. Then, she tries to rest on it for short periods, but realizes that this up and down motion really just leads to her assraping herself. Finally, she becomes so tired and apathetic that she accepts having a dildo up the ass, and sits down. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the extreme stress @@.red;affects her health.@@ <<else>> <<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>> The first time you force $activeSlave.slaveName to please you this week, she could be forgiven for thinking sexual abuse is to be her sentence. By the end of the week she remembers only fearing rape as a pleasant dream. This change is due to your program of roughly using her whenever she shows any sign of sleeping. You reward her with a short doze now and then, but she is slowly reduced to a nearly insensible state of agonizing fatigue. She is subjected to @@.mediumorchid;immense mental pressure@@ @@.gold;in favor of obedience,@@ but the extreme stress and rough treatment @@.red;affect her health and leave her with a $activeSlave.minorInjury.@@ <</if>> <<if ($activeSlave.fetish != "mindbroken")>> <<set _seed = random(1,100)>> <<if (_seed > 90)>> This abuse has shattered her already-fragile self; @@.red;her mind has been broken.@@ <<set $activeSlave.fetish = "mindbroken", $activeSlave.sexualFlaw = "none", $activeSlave.behavioralFlaw = "none">> <<elseif (_seed > 80) && ($activeSlave.behavioralFlaw != "hates men") && ($activeSlave.behavioralFlaw != "hates women")>> This abuse has associated <<if ($PC.dick == 1)>> cocks and masculinity with pain in her mind; @@.red;she now instinctively hates men.@@ <<set $activeSlave.behavioralFlaw = "hates men">> <<else>> pussies and femininity with pain in her mind; @@.red;she now instinctively hates women.@@ <<set $activeSlave.behavioralFlaw = "hates women">> <</if>> <<elseif (_seed > 70) && ($activeSlave.sexualFlaw != "odd")>> This abuse has changed her a bit; @@.red;she has begun to act strangely.@@ <<set $activeSlave.behavioralFlaw = "odd">> <</if>> <</if>> A week of agony <<if ($activeSlave.trust > 20)>> @@.gold;reduces her trust@@ in you. <<set $activeSlave.trust -= 10>> <<else>> @@.gold;encourages her fear@@ of you. <<set $activeSlave.trust -= 10>> <</if>> <<if $PC.slaving >= 100>> Your @@.springgreen;slave-breaking experience@@ allows you to apply @@.gold;exquisite agony@@ without any increase in damage. <<set $activeSlave.trust -= 5>> <</if>> <<if ($activeSlave.devotion > 20)>> She is now fully broken; @@.yellow;her training assignment has defaulted to fostering devotion.@@ <<set $personalAttention[_ptwi].trainingRegimen = "build her devotion">> <</if>> <<set $activeSlave.training = 0>> <<case "fix her behavioral flaw">> <<if ($activeSlave.behavioralFlaw == "arrogant")>> $activeSlave.slaveName seems to think she's better than everyone else. Naturally, as her owner you have the means to correct this sad misapprehension. As you train her during the week, you ensure that she submits to anyone and everyone. She is rarely permitted to enjoy sex under your tutelage, but is instead required to use her mouth and hands to get others off. She cleans, washes, and serves. <<set $activeSlave.oralCount += 10, $oralTotal += 10>> <<elseif ($activeSlave.behavioralFlaw == "bitchy")>> $activeSlave.slaveName always has a cutting remark ready. The more obedient she's feeling, the more she directs them at people other than her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, but it's still a serious problem. When you train her this week, you keep a sharp ear on her. Whenever she bitches out, you require her to promptly offer the target of her pissiness the use of her mouth. She'll either shut her mouth or have it roughly filled. <<set $activeSlave.oralCount += 10, $oralTotal += 10>> <<elseif ($activeSlave.behavioralFlaw == "odd")>> $activeSlave.slaveName is odd. She behaves strangely, speaking randomly at times and doing things for no apparent reason. In earlier times this might have been considered 'adorable' or 'unique,' but in a slave it's just annoying. You punish her severely whenever she fails to do or say the right thing for the right reasons. <<elseif ($activeSlave.behavioralFlaw == "hates men")>> $activeSlave.slaveName does not like spending time around men. This is of course a huge obstacle to her performing her duties well. Breaking her of this is an unusually difficult task, <<if $PC.dick == 1>> so you approach it subtly. You simply require her to spend as much time as possible around you, eating, sleeping, and going about normal business. She already understood what you were to your slaves, sexually; she now is accustomed to who you are when your cock isn't pounding a nice hole. <<else>> all the moreso since you cannot use yourself as a teaching tool. Fortunately, there are any number of men coming and going as you do business, and it's trivial to force her to rely on them for social contact. <</if>> <<set $activeSlave.oralCount += 10, $oralTotal += 10>> <<elseif ($activeSlave.behavioralFlaw == "hates women")>> $activeSlave.slaveName does not like spending time around girls. This is of course a huge obstacle to her performing her duties well. Breaking her of this is an unusually difficult task, <<if $PC.dick != 0>> all the moreso since you cannot use your penis-equipped self as a teaching tool. Fortunately, there are any number of girls around, and it's trivial to force her to rely on them for social contact. <<else>> so you approach it subtly. You simply require her to spend as much time as possible around you, eating, sleeping, and going about normal business. She already understood what you were to your slaves, sexually; she now is accustomed to who you are when you're not fucking. <</if>> <<set $activeSlave.oralCount += 10, $oralTotal += 10>> <<elseif ($activeSlave.behavioralFlaw == "anorexic")>> $activeSlave.slaveName has an unreasonable, psychologically based belief that she is too fat. This is a serious enough condition in the clinical sense that the usual routine of punishment will not affect it. Instead, you apply a regime of positive reinforcement: she is given attention and approval for her curves when they grow. <<elseif ($activeSlave.behavioralFlaw == "gluttonous")>> $activeSlave.slaveName's diet is already closely controlled, but the impulse to overeat is strong in her and like most gluttons she manages to be quite cunning. You watch her closely and administer harsh punishment to associate overeating with pain in her mind. <<elseif ($activeSlave.behavioralFlaw == "liberated")>> $activeSlave.slaveName has not yet accepted that her world has changed. You could wait for the weight of circumstances to bear it home to her, but you accelerated the process by giving her as many trivial orders as possible. She is required to receive orders to perform the most humiliatingly obvious of tasks. <<elseif ($activeSlave.behavioralFlaw == "devout")>> $activeSlave.slaveName remains devoted to an old world faith that serves her as a reservoir of mental resilience. You carefully select pressure points to break her of this by forcing her to violate her faith's purity codes, constantly. She is forced to eat, dress, and fuck in ways that convince her that she must either condemn herself as an irredeemable sinner, or abandon her beliefs. <</if>> <<set $activeSlave.training += 40>> /* fixing is easier than softening */ <<if $activeSlave.training < 100>> You make progress, but she's the same at the end of the week. <<else>> <<set $activeSlave.training = 0>> By the end of the week, @@.green;you break her of her bad habits.@@ @@.hotpink;Her obedience has increased.@@ <<set $activeSlave.behavioralFlaw = "none", $activeSlave.devotion += 4>> <</if>> <<if $activeSlave.fetishKnown != 1>> <<if ($activeSlave.fetish == "submissive")>> She really takes to your close attention; @@.pink;she's a natural submissive!@@ <<set ($activeSlave.fetishKnown = 1)>> <<elseif ($activeSlave.fetish == "cumslut")>> While you're giving her personal attention, you discover by chance that @@.pink;she has an oral fixation!@@ <<set ($activeSlave.fetishKnown = 1)>> <<elseif ($activeSlave.fetish == "masochist")>> While you're giving her personal correction, you discover by chance that @@.pink;she likes pain!@@ <<set ($activeSlave.fetishKnown = 1)>> <<elseif ($activeSlave.fetish == "humiliation")>> While you're giving her personal attention in public, you discover by chance that @@.pink;she likes humiliation!@@ <<set ($activeSlave.fetishKnown = 1)>> <</if>> <</if>> <<if ($activeSlave.behavioralFlaw == "none")>> With her behavioral flaw trained out, <<if ($activeSlave.sexualFlaw == "none")>> <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> @@.yellow;her training assignment has defaulted to breaking her will.@@ <<set $personalAttention[_ptwi].trainingRegimen = "break her will">> <<else>> @@.yellow;her training assignment has defaulted to fostering devotion.@@ <<set $personalAttention[_ptwi].trainingRegimen = "build her devotion">> <</if>> <<else>> @@.yellow;her training assignment has defaulted to addressing her sexual flaw.@@ <<set $personalAttention[_ptwi].trainingRegimen = "fix her sexual flaw">> <</if>> <</if>> <<case "fix her sexual flaw">> <<switch $activeSlave.sexualFlaw>> <<case "hates oral">> $activeSlave.slaveName has a powerful gag reflex. As a result, it's pretty unpleasant to receive oral sex from her, no matter how hard she tries. You apply various inventive techniques for addressing this, all of which involve requiring her to repeatedly deepthroat some object or other. <<set $activeSlave.oralCount += 10, $oralTotal += 10>> <<case "hates anal">> <<if canDoAnal($activeSlave)>> $activeSlave.slaveName does not like it up the butt. She views her rectum as a dirty place that should not be involved in sex. Naturally, this is an unacceptable view for a Free Cities sex slave to hold. The best way to address this foolishness is by long practice, so you take every opportunity to stick things up her behind, and when you bore of that, you require her to assfuck herself with a dildo instead. <<= AnalVCheck(10)>> <<else>> $activeSlave.slaveName does not like it up the butt. She views her rectum as a dirty place that should not be involved in sex. Naturally, this is an unacceptable view for a Free Cities sex slave to hold. The best way to address this foolishness is by long practice, so you take every opportunity to toy with her rear. The inability to actually penetrate her ass hinders your efforts, however. <<set $activeSlave.training -= 20>> /* more difficult training */ <</if>> <<case "hates penetration">> <<if ($activeSlave.vagina > -1)>> $activeSlave.slaveName does not like sex. In earlier times, it was accepted and understood that some, particularly some women, had a low sex drive. No Free Cities sex slave is allowed to engage in such foolishness. It's a hard flaw to fix, and for now you substitute obedience for honest enjoyment, and just get her used to strong stimulation without putting anything in her. <<elseif canDoAnal($activeSlave)>> $activeSlave.slaveName does not like it up the butt. She views her rectum as a dirty place that should not be involved in sex. Naturally, this is an unacceptable view for a Free Cities slut to hold. The best way to address this foolishness is by long practice, so you take every opportunity to stick things up her behind, and when you bore of that, you require her to assfuck herself instead. <<= AnalVCheck(10)>> <<else>> $activeSlave.slaveName does not like it up the butt. She views her rectum as a dirty place that should not be involved in sex. Naturally, this is an unacceptable view for a Free Cities slut to hold. It's a hard flaw to fix when you can't introduce her anus to things, but for now you substitute obedience for honest enjoyment, and just get her used to strong stimulation without putting anything in her. <</if>> <<case "apathetic">> You are well practiced at forcing slaves to get you off or suffer punishment. To address $activeSlave.slaveName's sexual apathy, you adapt the method by requiring her to work her mouth under your desk while you do business. She does all the work, start to finish, and she does it well if she wants to avoid pain. <<set $activeSlave.oralCount += 10, $oralTotal += 10>> <<case "crude">> $activeSlave.slaveName does not pay enough attention to standards when having sex, leading to crude comments and unsexy noises. To remedy this, you have her give you oral regularly: a sacrifice, but you make sacrifices for your slaves' improvement. Oral sex can be difficult to make elegant, but you work with her to make it as pretty as possible, and spank her cruelly when she fails. <<set $activeSlave.oralCount += 10, $oralTotal += 10>> <<case "judgemental">> $activeSlave.slaveName has a bad habit of being sexually judgemental, belittling anyone who doesn't live up to her pretensions of standards. To her regret, she frequently implies that she prefers partners with big dicks: regret, because whenever she's caught doing this, you have her brought to you and <<if $PC.dick == 1>>apply your big dick<<else>>apply a big dildo<</if>> <<if ($activeSlave.anus > 0) && canDoAnal($activeSlave)>> to her anus without mercy. <<= AnalVCheck(10)>> <<else>> to her gagging throat. <<set $activeSlave.oralCount += 10, $oralTotal += 10>> <</if>> <<case "shamefast">> Fortunately, shamefastness is a simple problem to break. Whenever you feel the inclination, you strip $activeSlave.slaveName naked, drag her out into whatever public space catches your fancy, and force her to <<if $PC.dick != 0>>suck your dick<<else>>eat you out<</if>>. To make sure she's really working over her shame despite having her face buried against you, you force her to spread her buttocks to show off her asshole while she <<if $PC.dick != 0>>sucks<<else>>licks you<</if>>. <<set $activeSlave.oralCount += 10, $oralTotal += 10>> <<case "idealistic">> $activeSlave.slaveName still sees sex in a naive light, hoping to be romanced, teased to arousal, and asked permission. This might be an annoyingly ignorant outlook if it wasn't so amusing to break. By the tenth time you slap her $activeSlave.skin face at the slightest hesitation to <<if $PC.dick != 0>>suck your cock<<else>>eat your pussy<</if>>, her illusions are guttering low. <<set $activeSlave.oralCount += 10, $oralTotal += 10>> <<case "repressed">> $activeSlave.slaveName's innocence and hesitations about sex are unlikely to survive much longer, but you decide to hurry the process along by making her <<if $PC.dick != 0>>eat dick<<else>>eat your pussy<</if>> while masturbating. She's repressed enough that masturbation is still a partial punishment for her, but she usually gets herself off anyway, shaking with release and sobbing with crushed illusions. <<set $activeSlave.oralCount += 10, $oralTotal += 10>> <<case "cum addict">> $activeSlave.slaveName is utterly addicted to cum. You keep her in your office whenever you can, and subject her to a strict sexual diet of <<if canDoVaginal($activeSlave)>>sex,<<elseif canDoAnal($activeSlave)>>buttsex,<<else>>breast play,<</if>> no oral allowed, no matter how much she begs to be permitted to <<if $PC.dick == 1>>suck you off<<else>>eat you out<</if>>. <<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><</if>> <<case "anal addict">> $activeSlave.slaveName is utterly addicted to buttsex. You keep her in your office whenever you can, and subject her to a strict sexual diet of <<if canDoVaginal($activeSlave)>>vanilla sex,<<else>>oral and manual intercourse,<</if>> no anal allowed, no matter how much she begs you to stick something, anything, up her ass. <<if ($activeSlave.vagina > -1) && canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<else>><<set $activeSlave.oralCount += 10, $oralTotal += 10>><</if>> <<case "attention whore">> $activeSlave.slaveName is an obnoxious attention whore. You keep her in your office and make love to her whenever you can, but only whenever you're alone in the office. You even instruct $assistantName not to bother you while the slave is receiving her therapy. <<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><</if>> <<case "breast growth">> $activeSlave.slaveName is completely devoted to her own tits. You keep her in your office whenever you can, <<if canDoVaginal($activeSlave)>>fucking her<<elseif canDoAnal($activeSlave)>>fucking her ass<<else>>fucking her face<</if>> in positions that offer her boobs no stimulation at all. When you're not broadening her sexual horizons, she's restrained to keep her from touching her own nipples, despite piteous begging. <<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><</if>> <<case "abusive" "malicious">> $activeSlave.slaveName seems to have forgotten that she's your bitch, so you remind her. You keep her in your office whenever she's not otherwise occupied, and hold her down and fuck her whenever you feel like it. It's been a long time since she was on the bottom this regularly. <<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><</if>> <<case "self hating">> $activeSlave.slaveName hates herself much more than is normal for a well trained sex slave, to the point where she actively seeks out unhealthy and destructive assignments. You build up her sexual self esteem with a steady diet of <<if canDoVaginal($activeSlave)>>missionary lovemaking,<<elseif canDoAnal($activeSlave)>>gentle anal loving,<<else>>gentle oral sex,<</if>> and make sure to praise her and keep her spirits up as much as you can. <<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><</if>> <<case "neglectful">> $activeSlave.slaveName has given up on her own sexual pleasure to an extent, focusing only on getting others off. You keep her in your office and play with her regularly, making a game of getting her off as often as possible. You're careful to use other slaves for your own pleasure. <<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><</if>> <<case "breeder">> $activeSlave.slaveName has become so sexually obsessed with pregnancy that impregnation holds less interest for her than being pregnant. <<if $activeSlave.pregKnown == 1>> Since she's pregnant, getting her out of this perversion is more difficult than just fucking her. <<elseif !canDoAnal($activeSlave)>> Fortunately, all slaves have a convenient hole in which they can be fucked without even the slightest danger of pregnancy. Since her ass is off-limits, you address the situation by fucking her throat, and making sure she enjoys it, too. <<set $activeSlave.oralCount += 10, $oralTotal += 10>> <<elseif $activeSlave.mpreg == 1>> Fortunately, all slaves have a convenient hole in which they can be fucked without even the slightest danger of pregnancy, which, in her case, is not her fertile ass. So, you address the situation by fucking her throat, and making sure she enjoys it, too. <<set $activeSlave.oralCount += 10, $oralTotal += 10>> <<else>> Fortunately, all slaves have a convenient hole in which they can be fucked without even the slightest danger of pregnancy. So, you address the situation by fucking her up the ass, and making sure she gets off to it, too. <<= AnalVCheck(10)>> <</if>> <</switch>> <<set $activeSlave.training += 40>> /* fixing is easier than softening */ <<if $activeSlave.training < 100>> You make progress, but she's the same at the end of the week. <<else>> <<set $activeSlave.training = 0>> By the end of the week, @@.green;you break her of her bad habits.@@ @@.hotpink;Her obedience has increased.@@ <<set $activeSlave.sexualFlaw = "none", $activeSlave.devotion += 4>> <</if>> <<if $activeSlave.fetishKnown != 1>> <<if ($activeSlave.fetish == "submissive")>> She really takes to your close attention; @@.pink;she's a natural submissive!@@ <<set ($activeSlave.fetishKnown = 1)>> <<elseif ($activeSlave.fetish == "cumslut")>> While you're giving her personal attention, you discover by chance that @@.pink;she has an oral fixation!@@ <<set ($activeSlave.fetishKnown = 1)>> <<elseif ($activeSlave.fetish == "masochist")>> While you're giving her personal correction, you discover by chance that @@.pink;she likes pain!@@ <<set ($activeSlave.fetishKnown = 1)>> <<elseif ($activeSlave.fetish == "humiliation")>> While you're giving her personal attention in public, you discover by chance that @@.pink;she likes humiliation!@@ <<set ($activeSlave.fetishKnown = 1)>> <</if>> <</if>> <<if ($activeSlave.sexualFlaw == "none")>> With her sexual flaw trained out, @@.yellow;her training assignment has defaulted to <<if ($activeSlave.behavioralFlaw == "none")>> <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> breaking her will. <<set $personalAttention[_ptwi].trainingRegimen = "break her will">> <<else>> fostering devotion. <<set $personalAttention[_ptwi].trainingRegimen = "build her devotion">> <</if>> <<else>> addressing her behavioral flaw. <<set $personalAttention[_ptwi].trainingRegimen = "fix her behavioral flaw">> <</if>> @@ <</if>> <<case "explore her sexuality">> <<set $activeSlave.attrKnown = 1>> You set about investigating her sexuality. <<if ($activeSlave.devotion < -20) && ($activeSlave.trust > -20)>> She's so resistant that you have to fill her with psychoactive drugs and restrain her painfully in order to learn anything. This abuse @@.mediumorchid;increases her hatred.@@ <<set $activeSlave.devotion -= 5>> <<elseif $activeSlave.devotion <= 20>> You anticipate that she won't be sufficiently compliant with some of the extreme practices you mean to investigate, so you give her a hearty dose of aphrodisiacs and place her in bondage gear. She isn't happy, but soon she's too horny to care. <<else>> She's obedient enough that there is no trouble with any of the sexual kinks you subject her to. Some she likes more than others, but when she's not enjoying herself, she grits her teeth and concentrates on obeying you. <</if>> You start off by making her view a medley of pornography while $assistantName monitors her for arousal. It seems she is <<if $activeSlave.attrXY <= 5>> @@.red;disgusted by men@@ <<elseif $activeSlave.attrXY <= 15>> @@.red;turned off by men@@ <<elseif $activeSlave.attrXY <= 35>> @@.red;not attracted to men@@ <<elseif $activeSlave.attrXY <= 65>> indifferent to men, <<elseif $activeSlave.attrXY <= 85>> @@.green;attracted to men@@ <<elseif $activeSlave.attrXY <= 95>> @@.green;aroused by men@@ <<else>> @@.green;passionate about men@@ <</if>> and <<if $activeSlave.attrXX <= 5>> @@.red;disgusted by women.@@ <<elseif $activeSlave.attrXX <= 15>> @@.red;turned off by women.@@ <<elseif $activeSlave.attrXX <= 35>> @@.red;not attracted to women.@@ <<elseif $activeSlave.attrXX <= 65>> indifferent to women. <<elseif $activeSlave.attrXX <= 85>> @@.green;attracted to women.@@ <<elseif $activeSlave.attrXX <= 95>> @@.green;aroused by women.@@ <<else>> @@.green;passionate about women.@@ <</if>> <<if $activeSlave.fetishKnown != 1>> <<set $activeSlave.fetishKnown = 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;You then give her a good exploratory fondle. You play with her nipples and each of her holes and gauge her reaction. <<if $activeSlave.fetish == "boobs">> You've barely touched her nipples before she moans. After some experimentation, it becomes clear that her nipples might as well be a pair of slightly less sensitive <<if $activeSlave.nipples == "fuckable">>pussies<<else>>clits<</if>>. Finding her mammary fixation with you has @@.hotpink;increased her devotion to you.@@ <<set $activeSlave.devotion += 4>> <<elseif $activeSlave.fetish == "buttslut">> <<if $activeSlave.vagina >= 0>>When you move from fingering her pussy to her asshole,<<else>>When you move from fondling her mouth to her asshole,<</if>> you've barely touched her butt before she comes explosively. After some experimentation, it becomes clear that her g-spot might as well be located up her ass. Finding her anal fixation with you has @@.hotpink;increased her devotion to you.@@ <<set $activeSlave.devotion += 4>> <<elseif $activeSlave.energy > 95>> She shows no real reaction when you move your fingers from hole to hole, because she seems to react with arousal to fingers in any of them. <<else>> Nothing unusual happens. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Next, you demand extreme submission from her. You make her change into bondage gear that blinds her, restricts her movement, forces her to present her breasts uncomfortably, and holds vibrators against her. Thus attired, she is forced to serve you in whatever petty ways occur to you. <<if $activeSlave.fetish == "submissive">> During the first hour of this treatment, she cums hard against the vibrators. She's a natural submissive! Discovering this about herself under your hands has @@.hotpink;increased her devotion to you.@@ <<set $activeSlave.devotion += 4>> <<elseif $activeSlave.energy > 95>> She complies, showing the same enthusiasm for this as for other sex. <<else>> She complies, but she's not a natural submissive. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Before you let her out of the extreme bondage, you rain a series of light blows across her nipples and buttocks. <<if $activeSlave.fetish == "masochist">> She almost orgasms at the stinging pain. She's a masochist! This discovery has @@.hotpink;increased her devotion to you.@@ <<set $activeSlave.devotion += 4>> <<elseif $activeSlave.energy > 95>> She enjoys the pain play, but she seems to enjoy everything you try. <<else>> She struggles and tries to avoid the blows. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;The next day, she continues to accompany you. Whenever cum is involved in your day's affairs in any way, you require her to clean it up with her mouth. <<if $activeSlave.fetish == "cumslut">> She enjoys this treatment. She's a cumslut! Discovering this about herself under your hands has @@.hotpink;increased her devotion to you.@@ <<set $activeSlave.devotion += 4>> <<elseif $activeSlave.energy > 95>> She enjoys using her mouth, but no more than other kinds of sexual activity. <<else>> If she had any special regard for cum, you'd know it, and she doesn't. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;You carefully watch her reaction as you let her spend a short time relaxing with a pregnant slave. <<if $activeSlave.fetish == "pregnancy">> She's fascinated. She fetishizes fertility! Discovering this with you has @@.hotpink;increased her devotion to you.@@ <<set $activeSlave.devotion += 4>> <<elseif $activeSlave.energy > 95>> She spends most of the rest ogling the pregnant slave's boobs. <<else>> She simply enjoys the rest. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;You restrain the pregnant slave and administer a brief beating across her bare buttocks, ensuring that you cause enough pain to produce a few tears, a bit of begging, and some struggling. <<if $activeSlave.fetish == "sadist">> She's almost painfully aroused. She's titillated by the idea of causing pain! Discovering this about herself under your direction has @@.hotpink;increased her devotion to you.@@ <<set $activeSlave.devotion += 4>> <<elseif $activeSlave.energy > 95>> She enjoys watching the poor pregnant slave wriggle, but she's watching her butt rather than the beating. <<else>> She's a bit disturbed by the sight of you punishing the pregnant girl. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Before letting the poor pregnant slave go, you require $activeSlave.slaveName to add a blindfold to the restraints. <<if $activeSlave.fetish == "dom">> She seems to really enjoy blindfolding the poor girl, reassuring her as she does. She's a natural sexual top! Discovering this about herself under your direction has @@.hotpink;increased her devotion to you.@@ <<set $activeSlave.devotion += 4>> <<elseif $activeSlave.energy > 95>> She enjoys getting closer to the slave, mostly so she can give her pregnant pussy a thorough grope. <<else>> She just follows orders. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Lastly, you place her in a special room in your penthouse filled with live video equipment. They get to see her groped, deepthroated, facial'd, teased, and tortured. <<if $activeSlave.fetish == "humiliation">> The more viewers she gets, the harder she comes. She's a slut for humiliation! Discovering this about herself under your hands has @@.hotpink;increased her devotion to you.@@ <<set $activeSlave.devotion += 4>> <<elseif $activeSlave.energy > 95>> She enjoys showing off sexually, but focuses on the sex first. She got off on everything, and is clearly a nympho. Discovering this about herself under your hands has @@.hotpink;greatly increased her devotion to you.@@ <<set $activeSlave.devotion += 9>> <<else>> She gets through it, but she doesn't seem to enjoy seeing her audience on the screen. <</if>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp;You already know that she <<switch $activeSlave.fetish>> <<case "submissive" "cumslut" "buttslut" "sadist" "masochist" "dom">> is a @@.coral;$activeSlave.fetish@@, <<case "mindbroken">> is @@.red;mindbroken@@, <<case "boobs" "humiliation" "pregnancy">> loves @@.coral;$activeSlave.fetish@@, <<default>> lacks a fetish, <</switch>> so your investigation is complete. <</if>> <<BasicTrainingDefaulter>> <<case "induce arrogance">> Since you've decided to incite her to arrogance, you praise her effusively, and give orders that others are to do so as well. Other slaves are punished for things she's allowed to get away with. <<InduceFlawLenityEffects>> <<if $activeSlave.training < 100>> She isn't seriously affected; you'll have to be more subtle next week. <<else>> <<set $activeSlave.training = 0>> She begins to think herself special, and is now @@.red;arrogant.@@ <<set $activeSlave.behavioralFlaw = "arrogant">> <<BasicTrainingDefaulter>> <</if>> <<case "induce bitchiness">> Since you've decided to induce her to bitchiness, you keep her in your office and induce her to criticize other slaves, rewarding her when she's especially catty. <<InduceFlawLenityEffects>> <<if $activeSlave.training < 100>> She goes along, but remains cautious and will need more practice. <<else>> She starts making @@.red;bitchy@@ remarks without being prompted. <<set $activeSlave.behavioralFlaw = "bitchy">> <<BasicTrainingDefaulter>> <</if>> <<case "induce odd behavior">> Since you've decided to abuse her into odd behavior, you target her for a campaign of surprise sex. You constantly ambush her, shove her onto the ground, and fuck her. Sometimes she wakes up from bad dreams to find you penetrating her. <<InduceFlawAbuseEffects>> <<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><<else>><<set $activeSlave.oralCount += 10, $oralTotal += 10>><</if>> <<if $activeSlave.training < 100>> She does her best to tolerate the abuse. <<else>> She starts @@.red;behaving oddly,@@ jumping at noises and mumbling to herself. <<set $activeSlave.behavioralFlaw = "odd">> <<BasicTrainingDefaulter>> <</if>> <<case "induce hatred of men">> In order to make her hate men, you sometimes simply <<if $PC.dick == 1>>stick your dick in her without asking<<else>>stuff a strap-on inside her without asking<</if>>, and sometimes force shockingly juvenile pranks on her. She is regularly smacked in the face with floppy dildos. <<InduceFlawAbuseEffects>> <<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><<else>><<set $activeSlave.oralCount += 10, $oralTotal += 10>><</if>> <<if $activeSlave.training < 100>> She focuses more on you than on the masculine aspects of this. You'll need to be more subtle next week. <<else>> You notice her starting to @@.red;shoot hateful glances@@ at any men she sees. <<set $activeSlave.behavioralFlaw = "hates men">> <<BasicTrainingDefaulter>> <</if>> <<case "induce hatred of women">> In order to make her hate women, you keep her in your office when she's not otherwise occupied, and <<if $PC.vagina == 0>>make her eat other slaves out<<else>>sit on her face<</if>> until she's thoroughly sick of pussy. <<InduceFlawAbuseEffects>> <<if $activeSlave.training < 100>> She focuses more on you than on the feminine aspects of this. You'll need to be more subtle next week. <<else>> You notice her starting to @@.red;shoot hateful glances@@ at any vaginas she sees. <<set $activeSlave.behavioralFlaw = "hates women">> <<BasicTrainingDefaulter>> <</if>> <<case "induce gluttony">> Inducing gluttony is harder than inducing anorexia; you force her to orgasm when she's eating, and praise her effusively when she gains weight. You also provide her with ample rations for stress eating. <<set $activeSlave.training -= 20>> /* more difficult training */ <<if $activeSlave.training < 100>> She eats when ordered, but isn't deeply affected. She'll need more practice being a pig. <<else>> You notice her starting to @@.red;enjoy eating@@ for its own sake, even when she's not hungry. <<set $activeSlave.behavioralFlaw = "gluttonous">> <<BasicTrainingDefaulter>> <</if>> <<case "induce anorexia">> You criticize her cruelly whenever she eats, and praise thinner slaves to her face at every opportunity. <<InduceFlawAbuseEffects>> <<if $activeSlave.training < 100>> She continues consuming her rations when ordered, and will need further training. <<else>> She begins to @@.red;eat only when repeatedly ordered to.@@ <<set $activeSlave.behavioralFlaw = "anorexic">> <<BasicTrainingDefaulter>> <</if>> <<case "induce religious devotion">> You direct a campaign of abuse and threats at her, and surreptitiously ensure that a little religious text from her home country finds its way into a hiding place in her living area. <<InduceFlawAbuseEffects>> <<if $activeSlave.training < 100>> She keeps her head down and shows no sign of religious introspection, at least this week. <<else>> She begins to read it when she thinks she's alone, and @@.red;talks to God@@ when she thinks only He is listening. <<set $activeSlave.behavioralFlaw = "devout">> <<BasicTrainingDefaulter>> <</if>> <<case "induce liberation">> You direct a campaign of abuse and threats at her, making sure to threaten her with the absolute worst of slavery in your arcology. You also arrange for her to witness other citizen's slaves in situations that aren't much fun. <<InduceFlawAbuseEffects>> <<if $activeSlave.training < 100>> She does her best to endure the abuse, unknowingly condemning herself to more. <<else>> A deep @@.red;anger about slavery@@ builds within her. <<set $activeSlave.behavioralFlaw = "liberated">> <<BasicTrainingDefaulter>> <</if>> <<case "induce hatred of oral">> Since you've decided to force her to dislike oral sex, you're forced to use a complicated and refined slave breaking technique: constantly raping her face. <<InduceFlawAbuseEffects>> <<set $activeSlave.oralTotal += 10, $oralTotal += 10>> <<if $activeSlave.training < 100>> She does her best to comply with the oral abuse, unknowingly condemning herself to more. <<else>> After gagging enough, she finally starts to @@.red;hate oral.@@ <<set $activeSlave.sexualFlaw = "hates oral">> <<BasicTrainingDefaulter>> <</if>> <<case "induce hatred of anal">> Since you've decided to force her to dislike anal sex, you're forced to use a complicated and refined slave breaking technique: constantly raping her ass. <<if !canDoAnal($activeSlave)>>Every time you catch her with her chastity off, you're there to penetrate her rectum<</if>>. <<InduceFlawAbuseEffects>> <<= AnalVCheck(10)>> <<if $activeSlave.training < 100>> She does her best to comply with your abuse of her butthole, unknowingly condemning herself to more assrape. <<else>> After feeling her poor sphincter grow sorer and sorer, she starts to @@.red;hate anal.@@ <<set $activeSlave.sexualFlaw = "hates anal">> <<BasicTrainingDefaulter>> <</if>> <<case "induce hatred of penetration">> Since you've decided to force her to dislike penetration, you're forced to use a complicated and refined slave breaking technique: constantly raping her. <<InduceFlawAbuseEffects>> <<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><<else>><<set $activeSlave.oralCount += 10, $oralTotal += 10>><</if>> <<if $activeSlave.training < 100>> She does her best to comply with your abuse, unknowingly condemning herself to more of it. <<else>> After feeling her poor holes grow sorer and sorer, she starts to @@.red;hate getting fucked.@@ <<set $activeSlave.sexualFlaw = "hates penetration">> <<BasicTrainingDefaulter>> <</if>> <<case "induce shame">> Since you've decided to force shame on her, you keep her in your office whenever she's not otherwise occupied, and heap derision on her at every opportunity, even inviting visitors to join you in chats about how unattractive and worthless she is. <<InduceFlawAbuseEffects>> <<if $activeSlave.training < 100>> She does her best to keep her chin up, unknowingly condemning herself to more of this abuse. <<else>> She wants nothing more than to hide in corner and cry, and is now @@.red;shamefast.@@ <<set $activeSlave.sexualFlaw = "shamefast">> <<BasicTrainingDefaulter>> <</if>> <<case "induce sexual idealism">> Since you've decided to induce her to sexual idealism, you keep her in your office, and when the two of you are all alone, gossip with her about other slaves and even citizens. You do your best to encourage her to believe absurdities. <<InduceFlawLenityEffects>> <<if $activeSlave.training < 100>> She doesn't know what to make of this; you'll have to keep at it. <<else>> She follows along, and is now @@.red;sexually idealistic.@@ <<set $activeSlave.sexualFlaw = "idealistic">> <<BasicTrainingDefaulter>> <</if>> <<case "induce sexual repression">> Since you've decided to force sexual repression on her, you keep her in your office whenever she's not otherwise occupied. You use the monitoring systems to reveal her sexual arousal whenever it appears, and castigate and punish her for it. <<InduceFlawAbuseEffects>> <<if $activeSlave.training < 100>> She does her best to keep her chin up, unknowingly condemning herself to more of this abuse. <<else>> She desperately tries to avoid even thinking about subjects that get her punished, and is now @@.red;sexually repressed.@@ <<set $activeSlave.sexualFlaw = "repressed">> <<BasicTrainingDefaulter>> <</if>> <<case "induce sexual apathy">> Since you've decided to force sexual apathy on her, you keep her in your office whenever she's not otherwise occupied. You use her regularly, and punish her whenever she shows any sign of enjoyment. <<InduceFlawAbuseEffects>> <<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><<else>><<set $activeSlave.oralCount += 10, $oralTotal += 10>><</if>> <<if $activeSlave.training < 100>> She continues to experience arousal when fucked, and will need more of this treatment. <<else>> She desperately tries to avoid arousal, and is now @@.red;sexually apathetic.@@ <<set $activeSlave.sexualFlaw = "apathetic">> <<BasicTrainingDefaulter>> <</if>> <<case "induce crudity">> Since you've decided to force sexual crudeness on her, you keep her in your office whenever she's not otherwise occupied, and degrade her cruelly. You relax the normal cleanliness rules, and require her to leave her used holes as they are until she's too disgusting to fuck. <<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><<else>><<set $activeSlave.oralCount += 10, $oralTotal += 10>><</if>> <<InduceFlawAbuseEffects>> <<if $activeSlave.training < 100>> She does her best to tolerate the unclean feelings, condemning herself to more of this. <<else>> She slowly stops caring, and is now @@.red;sexually crude.@@ <<set $activeSlave.sexualFlaw = "crude">> <<BasicTrainingDefaulter>> <</if>> <<case "induce judgement">> Since you've decided to make her sexually judgemental, you keep her in your office and fuck her, <<if $PC.dick == 1>>praising her whenever she takes your big dick well<<else>>using a huge strap-on on her and praising her when she takes it like a good girl<</if>>. You also judge others' endowments in her presence. <<InduceFlawLenityEffects>> <<if $activeSlave.training < 100>> She writes this off as bravado, and will need more training. <<else>> She starts to consider herself reserved for special sexual treatment, and is now @@.red;sexually judgemental.@@ <<set $activeSlave.sexualFlaw = "judgemental">> <<BasicTrainingDefaulter>> <</if>> <<case "induce cum addiction">> The cumslut is quite pleased when you order her to stay in your office whenever she can for use as one of your personal oral toys. You carefully limit her orgasms to when <<if $PC.dick == 1>>you're blowing your load down her throat<<else>>she's swallowing your pussyjuice<</if>>, and make her oral adventures predictably regular. <<set $activeSlave.oralCount += 10, $oralTotal += 10>> <<if $activeSlave.training < 100>> She enjoys giving you lots of oral, but will need more training to develop psychological addiction to it. <<else>> She begins to develop a psychological @@.yellow;addiction to cum.@@ <<set $activeSlave.sexualFlaw = "cum addict">> <<BasicTrainingDefaulter>> <</if>> <<case "induce anal addiction">> The buttslut is quite pleased when you order her to stay in your office<<if !canDoAnal($activeSlave)>>and remove her chastity<</if>> whenever she can for use as one of your personal anal toys. You make her anal orgasms predictably regular, doing your best to inculcate reliance on them. <<= AnalVCheck(10)>> <<if $activeSlave.training < 100>> She enjoys all the anal attention, but will need more training to develop psychological addiction to buttsex. <<else>> She begins to develop a psychological @@.yellow;addiction to anal sex.@@ <<set $activeSlave.sexualFlaw = "anal addict">> <<BasicTrainingDefaulter>> <</if>> <<case "induce attention whoring">> The humiliation slut is quite pleased when you order her to stay in your office whenever she can, and fucking her whenever other slaves are present. You do your best to focus her attention on how the others react to the spectacle. <<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><<else>><<set $activeSlave.oralCount += 10, $oralTotal += 10>><</if>> <<if $activeSlave.training < 100>> She enjoys all the humiliation, but will need more training to become a true attention whore. <<else>> She becomes a @@.yellow;true attention whore,@@ caring more about the spectators than the sex. <<set $activeSlave.sexualFlaw = "attention whore">> <<BasicTrainingDefaulter>> <</if>> <<case "induce breast growth obsession">> You inspect her breasts multiple times a day, and praise her effusively when they grow at all. You treat it as though it were something she could control personally. <<if $activeSlave.training < 100>> She enjoys your attention to her favorite part of herself, but doesn't truly internalize your focus on their growth. <<else>> She begins to believe you despite herself, and becomes @@.yellow;obsessed with breast growth.@@ <<set $activeSlave.sexualFlaw = "breast growth">> <<BasicTrainingDefaulter>> <</if>> <<case "induce abusiveness">> The dom is gratified when you order her to stay in your office whenever she can to fuck any slave you feel like throwing her way. You do your best to limit her menu items to reluctant or even rebellious slaves, and praise her when she forces herself on them. <<set $activeSlave.penetrativeCount += 20, $penetrativeTotal += 20>> <<if $activeSlave.training < 100>> She has fun, but she continues to enjoy getting off more than getting to use bitches. She'll need more practice. <<else>> She becomes @@.yellow;sexually abusive,@@ looking over each slave that comes into your office in the hope they'll resist. <<set $activeSlave.sexualFlaw = "abusive">> <<BasicTrainingDefaulter>> <</if>> <<case "induce maliciousness">> The sadist is gratified when you order her to stay in your office whenever she can to have her way with any slave you feel like throwing her way. You do your best to limit her menu items to rebellious slaves, and praise her when her sadism makes her an effective punishment tool. <<set $activeSlave.penetrativeCount += 20, $penetrativeTotal += 20>> <<if $activeSlave.training < 100>> She enjoys herself, but still betrays occasional concern when slaves are really broken by what she does to them. She'll need more practice. <<else>> She becomes @@.yellow;sexually malicious,@@ going so far as to lick tears off her victims' faces. <<set $activeSlave.sexualFlaw = "malicious">> <<BasicTrainingDefaulter>> <</if>> <<case "induce self hatred">> You order the masochist to stay in your office whenever she's not working or resting. You fuck her cruelly, going beyond the pain she enjoys into harsh degradation. And every time you use her, you make sure to tell her how useless she is. <<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><<else>><<set $activeSlave.oralCount += 10, $oralTotal += 10>><</if>> <<if $activeSlave.training < 100>> She gets off on the pain, but her sense of self isn't seriously affected this week. <<else>> She becomes @@.yellow;sexually self hating,@@ and tearfully begs to you do worse to her, no matter how bad it gets. <<set $activeSlave.sexualFlaw = "self hating">> <<BasicTrainingDefaulter>> <</if>> <<case "induce sexual self neglect">> You order the sub to stay in your office whenever she's not working or resting, and use her body for your pleasure. The instant you climax, you go back to your work or to another slave, treating her like a piece of used tissue. <<if canDoVaginal($activeSlave)>><<= VaginalVCheck(10)>><<elseif canDoAnal($activeSlave)>><<= AnalVCheck(10)>><<else>><<set $activeSlave.oralCount += 10, $oralTotal += 10>><</if>> <<if $activeSlave.training < 100>> She accepts her utterly submissive role, but her sense of self isn't seriously affected this week. <<else>> She becomes @@.yellow;sexually self neglectful,@@ and loses all expectation that those who use her will address her pleasure at all. <<set $activeSlave.sexualFlaw = "neglectful">> <<BasicTrainingDefaulter>> <</if>> <<case "induce breeding obsession">> You order the pregnant slut to stay in your office whenever she's not working or resting. <<if $activeSlave.pregKnown == 0>>Since she's not pregnant, you keep her rigged up with an enormous sympathy belly when she's there.<</if>> Rather than fucking her, you praise her pregnancy effusively, and only allow her to get off when you're doing so. <<if $activeSlave.training < 100>> She enjoys herself, but mostly because of the pleasure. She'll need more training. <<else>> She develops an @@.yellow;obsession with breeding,@@ and begins to stroke her belly in a disturbingly masturbatory way. <<set $activeSlave.sexualFlaw = "breeder">> <<BasicTrainingDefaulter>> <</if>> <</switch>> <<if $activeSlave.ID == $slaves[$i].ID>> <<set $slaves[$i] = $activeSlave>> <<else>> <<set _I = $slaveIndices[$activeSlave.ID]>> <<if def _I>> <<set $slaves[_I] = $activeSlave>> <</if>> <</if>>
DankWolf/fc
src/uncategorized/ptWorkaround.tw
tw
bsd-3-clause
92,656
:: random event roll <<set $goto = $events.random()>> <<goto $goto>>
DankWolf/fc
src/uncategorized/randomEventRoll.tw
tw
bsd-3-clause
70
:: random event select [nobr] <<set $nextButton = "Refresh", $nextLink = "random event select">> <<if $events.length == 0>> <<set $events.push("RE no event")>> <</if>> <<if $eventSlave != 0>> $eventSlave.slaveName has been randomly selected for an event this week. <br><br> <</if>> ''A random event would have been selected from the following:'' <<set $RESSeventIndex = 0>> <<for $i = 0; $i < $events.length; $i++>> <br>[[$events[$i]]] <<if $events[$i] == "RESS">> &ndash; $RESSevent[$RESSeventIndex] <<set $RESSeventIndex += 1>> <</if>> <</for>> <br><br> //RESS is an amalgamated Random Event, Single Slave that combines existing single slave random events// <br><br> DEBUG: <br> [[RE no event]] | <<print "[[Go back to previous passage: '" + previous() + "'|previous()][$activeSlave = 0, $eventSlave = 0]] | [[Go all the way back to Scheduled Event|Scheduled Event][$activeSlave = 0, $eventSlave = 0]]">>
DankWolf/fc
src/uncategorized/randomEventSelect.tw
tw
bsd-3-clause
920
:: Random Individual Event [nobr] <<set $showEncyclopedia = 0>> <<if $eventSlave == 0>> <<if $cheatMode == 1>> <<set $nextButton = "Refresh", $nextLink = "Random Individual Event", $returnTo = "Random Individual Event">> ''One of the following eligible slaves would have been selected for an individual random event:'' <br> <<for $i = 0; $i < $eligibleSlaves.length; $i++>> <<capture $i>> <<set $eventSlave = getSlave($eligibleSlaves[$i])>> <<if $eventSlave.slaveSurname>> <<if $surnameOrder != 1>> <<switch $eventSlave.nationality>> <<case "Cambodian" "Chinese" "Hungarian" "Japanese" "Korean" "Mongolian" "Taiwanese" "Vietnamese">> <<set _slaveName = $eventSlave.slaveSurname + " " + $eventSlave.slaveName>> <<default>> <<set _slaveName = $eventSlave.slaveName + " " + $eventSlave.slaveSurname>> <</switch>> <<else>> <<set _slaveName = $eventSlave.slaveName + " " + $eventSlave.slaveSurname>> <</if>> <<else>> <<set _slaveName = $eventSlave.slaveName>> <</if>> <br><<print "[[_slaveName|Random Individual Event][$eventSlave = getSlave($eligibleSlaves[$i])]]">> <</capture>> <</for>> <br><br>[[Switch to Random Nonindividual Event|Random Nonindividual Event][$activeSlave = 0, $eventSlave = 0]] <<else>> <<set $eventSlave = getSlave($eligibleSlaves.random())>> <<goto "Random Individual Event">> <</if>> <<else>> /* initialize event lists as arrays [], not objects {} */ <<set $events = [], $RESSevent = [], $RESSTRevent = [], $RETSevent = [], $RECIevent = [], $activeSlave = 0, $groomSlave = 0, $brideSlave = 0, $legendaryFacility = 0>> /* SUB CHECKS */ <<set $REAnalCowgirlSubIDs = [], $RETasteTestSubIDs = [], $RESimpleAssaultIDs = [], $REInterslaveBeggingIDs = [], $RECockmilkInterceptionIDs = [], $REShowerForceSubIDs = [], $RESadisticDescriptionSubIDs = [], $REIfYouEnjoyItSubIDs = [], $REBoobCollisionSubIDs = [], $RERepressedAnalVirginSubIDs = []>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].fetish != "mindbroken">> <<if canWalk($slaves[$i])>> <<if canTalk($slaves[$i])>> <<if isSlaveAvailable($slaves[$i])>> <<if $slaves[$i].devotion <= 20>> <<if ($slaves[$i].fetish != "buttslut") || ($slaves[$i].fetishKnown == 0)>> <<if $slaves[$i].anus != 0>> <<set $REShowerForceSubIDs.push($slaves[$i].ID)>> <<set $REIfYouEnjoyItSubIDs.push($slaves[$i].ID)>> <<else>> <<set $RESadisticDescriptionSubIDs.push($slaves[$i].ID)>> <</if>> <</if>> <<if $slaves[$i].anus != 0 && canDoAnal($slaves[$i])>> <<if $slaves[$i].vagina != 0 && canDoVaginal($slaves[$i])>> <<if $slaves[$i].belly < 2000>> <<if $slaves[$i].combatSkill == 0>> <<if $slaves[$i].muscles <= 30>> <<set $RESimpleAssaultIDs.push($slaves[$i].ID)>> <</if>> <</if>> <</if>> <</if>> <</if>> <<else>> <<if $slaves[$i].boobs > 3000>> <<set $REBoobCollisionSubIDs.push($slaves[$i].ID)>> <</if>> <<if $slaves[$i].releaseRules != "restrictive" && $slaves[$i].releaseRules != "masturbation">> <<if $slaves[$i].energy > 40>> <<if canDoVaginal($slaves[$i]) || canDoAnal($slaves[$i])>> <<set $REInterslaveBeggingIDs.push($slaves[$i].ID)>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].devotion >= -20>> <<if $slaves[$i].devotion <= 60>> <<if $slaves[$i].fetish != "buttslut">> <<if $slaves[$i].anus != 0 && canDoAnal($slaves[$i])>> <<set $REAnalCowgirlSubIDs.push($slaves[$i].ID)>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].assignmentVisible == 1>> <<if $slaves[$i].livingRules == "luxurious">> <<if $slaves[$i].devotion >= -20>> <<if $slaves[$i].anus != 0>> <<set $RETasteTestSubIDs.push($slaves[$i].ID)>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].anus > 0 && canDoAnal($slaves[$i])>> <<if $slaves[$i].devotion > 50>> <<if $slaves[$i].amp == 0>> <<set $RERepressedAnalVirginSubIDs.push($slaves[$i].ID)>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].assignment == "work in the dairy" || $slaves[$i].assignment == "get milked">> <<if $slaves[$i].balls>> <<if $slaves[$i].dick>> <<if $slaves[$i].vasectomy == 0 && $slaves[$i].ballType == "human">> <<if canDoAnal($slaves[$i])>> <<set $RECockmilkInterceptionIDs.push($slaves[$i].ID)>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</for>> <<if $eventSlave.assignment == "be a servant">> <<run generateRandomEventPoolServant($eventSlave)>> <<else>> <<run generateRandomEventPoolStandard($eventSlave)>> <</if>> /* EVENT STRIPPING */ /* obsolete? Slave is chosen before this is ever reached and as such has no use? <<if $normalizedEvents == 1>> <<for $i = 0; $i < $events.length; $i++>> <<if $events.count($events[$i]) > 1>> <<set $events.deleteAt($i), $i-->> <</if>> <</for>> <</if>> */ /* EVENT RANDOMIZATION */ <<set $events = populateEventArray()>> <<if $cheatMode == 1>> <<goto "random event select">> <<else>> <<goto "random event roll">> <</if>> <</if>> /* CLOSES SLAVE SELECT */
DankWolf/fc
src/uncategorized/randomIndividualEvent.tw
tw
bsd-3-clause
5,407
:: Random Nonindividual Event [nobr] <<set $showEncyclopedia = 0>> <<if $eventSlave == 0>> <<set $eventSlave = $slaves.random()>> <<if $cheatMode == 1>> <<set $nextButton = "Refresh", $nextLink = "Random Nonindividual Event", $returnTo = "Random Nonindividual Event">> ''Any one of your slaves would have been selected for a random non-individual event:'' <br> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].slaveSurname>> <<if $surnameOrder != 1>> <<switch $slaves[$i].nationality>> <<case "Cambodian" "Chinese" "Hungarian" "Japanese" "Korean" "Mongolian" "Taiwanese" "Vietnamese">> <<set _slaveName = $slaves[$i].slaveSurname + " " + $slaves[$i].slaveName>> <<default>> <<set _slaveName = $slaves[$i].slaveName + " " + $slaves[$i].slaveSurname>> <</switch>> <<else>> <<set _slaveName = $slaves[$i].slaveName + " " + $slaves[$i].slaveSurname>> <</if>> <<else>> <<set _slaveName = $slaves[$i].slaveName>> <</if>> <br><<print "[[_slaveName|Random Nonindividual Event][$eventSlave = $slaves[" + $i + "]]]">> <</for>> <br><br>[[Switch to RIE Eligibility Check|RIE Eligibility Check][$activeSlave = 0, $eventSlave = 0]] <<else>> <<goto "Random Nonindividual Event">> <</if>> <<else>> <<silently>> /* initialize event lists as arrays [], not objects {} */ <<set $events = [], $RecETSevent = [], $REFIevent = [], $PESSevent = [], $PETSevent = [], $REFSevent = [], $activeSlave = 0, $groomSlave = 0, $brideSlave = 0, $recruiterSlave = 0>> <<set $seed = 0>> <<if $eventSlave.fuckdoll == 0>> <<if $nicknamesAllowed == 1>> <<if $eventSlave.assignment != "be confined in the arcade">> <<set $toSearch = $eventSlave.slaveName.toLowerCase()>> <<if ($toSearch.indexOf("'") == -1)>> <<if ($week-$eventSlave.weekAcquired >= 4)>> <<if ($eventSlave.devotion >= -20)>> <<set $events.push("RE nickname")>> <<set $events.push("RE nickname")>> <<set $events.push("RE nickname")>> <<set $events.push("RE nickname")>> <<set $seed = 1>> /* tells RE nickname to set nextLink to RIE Eligibility Check */ <<else>> <<set $events.push("RE nickname")>> <<set $events.push("RE nickname")>> <<set $seed = 1>> /* tells RE nickname to set nextLink to RIE Eligibility Check */ <</if>> <</if>> <</if>> /* closes nickname check */ <</if>> <</if>> /* closes no nicknames option */ <</if>> /* CLOSES FUCKDOLL CHECK */ <<set $legendaryFacility = 1>> <<if $legendaryWhoreID != 0>> <<set $events.push("RE legendary whore")>> <</if>> <<if $legendaryEntertainerID != 0>> <<set $events.push("RE legendary entertainer")>> <</if>> <<if $legendaryCowID != 0>> <<set $events.push("RE legendary cow")>> <</if>> <<if $legendaryBallsID != 0>> <<set $events.push("RE legendary balls")>> <</if>> <<if $legendaryWombID != 0>> <<set $events.push("RE legendary womb")>> <</if>> <<if $legendaryAbolitionistID != 0>> <<set $events.push("RE former abolitionist")>> <</if>> <<if $shelterAbuse <= 5>> <<if $shelterGirlsIDs.length > 0>> <<set $events.push("RE shelter inspection")>> <</if>> <</if>> /* Relationship Events */ <<if $familyTesting == 0>> <<set _relatedSlaves = $slaves.filter(function(s) { return s.relation != 0; })>> <<set _devMothers = _relatedSlaves.filter(function(s) { return s.relation == "mother" && s.devotion > 50 && s.anus != 0 && s.relationshipTarget != s.relationTarget && canWalk(s); })>> <<for _devMothers.length > 0>> <<set $devMother = _devMothers.pluck()>> <<set $devDaughter = getSlave($devMother.relationTarget)>> <<if (def $devDaughter) && $devDaughter.devotion > 50 && $devDaughter.anus != 0 && canWalk($devDaughter)>> <<set $events.push("RE devoted mother daughter")>> <<set $devMother = $devMother.ID>> <<set $devDaughter = $devDaughter.ID>> <<break>> <</if>> <</for>> <<set _resMothers = _relatedSlaves.filter(function(s) { return s.relation == "mother" && s.devotion < 10 && s.anus != 0 && s.relationshipTarget != s.relationTarget && canWalk(s); })>> <<for _resMothers.length > 0>> <<set $mother = _resMothers.pluck()>> <<set $daughter = getSlave($mother.relationTarget)>> <<if (def $daughter) && $daughter.devotion < 10 && $daughter.anus != 0 && canWalk($daughter)>> <<set $events.push("RE resistant mother daughter")>> <<set $mother = $mother.ID>> <<set $daughter = $daughter.ID>> <<break>> <</if>> <</for>> <<set _youngerSisters = _relatedSlaves.filter(function(s) { return s.relation == "sister" && canPenetrate(s); })>> <<for _youngerSisters.length > 0>> <<set $youngerSister = _youngerSisters.pluck()>> <<set $olderSister = getSlave($youngerSister.relationTarget)>> <<if (def $olderSister) && $olderSister.anus == 0 && $youngerSister.devotion > ($olderSister.devotion+20)>> <<set $events.push("RE sibling revenge")>> <<set $youngerSister = $youngerSister.ID>> <<set $olderSister = $olderSister.ID>> <<break>> <</if>> <</for>> <<set _twins = _relatedSlaves.filter(function(s) { return s.relation == "twin" && s.anus > 0 && s.devotion > 50 && canWalk(s); })>> <<for _twins.length > 0>> <<set $alphaTwin = _twins.pluck()>> <<set $betaTwin = getSlave($alphaTwin.relationTarget)>> <<if (def $betaTwin) && $betaTwin.anus > 0 && $betaTwin.devotion > 50 && canWalk($betaTwin)>> <<set $events.push("RE devoted twins")>> <<set $alphaTwin = $alphaTwin.ID>> <<set $betaTwin = $betaTwin.ID>> <<break>> <</if>> <</for>> <<else>> /* $familyTesting == 1 */ <<set _relatedSlaves = $slaves.filter(function(s) { return s.daughters > 0 || s.sisters > 0; })>> <<set _devMothers = _relatedSlaves.filter(function(s) { return s.daughters > 0 && s.devotion > 50 && s.anus != 0 && canWalk(s); })>> <<for _devMothers.length > 0>> <<set $devMother = _devMothers.pluck()>> <<set $devDaughter = randomDaughter($devMother)>> <<if (def $devDaughter) && ($devDaughter.devotion > 50) && ($devDaughter.anus != 0) && canWalk($devDaughter)>> <<set $events.push("RE devoted mother daughter")>> <<set $devMother = $devMother.ID>> <<set $devDaughter = $devDaughter.ID>> <<break>> <</if>> <</for>> <<set _resMothers = _relatedSlaves.filter(function(s) { return s.daughters > 0 && s.devotion < 10 && s.anus != 0 && canWalk(s); })>> <<for _resMothers.length > 0>> <<set $mother = _resMothers.pluck()>> <<set $daughter = randomDaughter($mother)>> <<if (def $daughter) && ($daughter.devotion < 10) && ($daughter.anus != 0) && canWalk($daughter)>> <<set $events.push("RE resistant mother daughter")>> <<set $mother = $mother.ID>> <<set $daughter = $daughter.ID>> <<break>> <</if>> <</for>> <<set _youngerSisters = _relatedSlaves.filter(function(s) { return s.sisters > 0 && canPenetrate(s); })>> <<for _youngerSisters.length > 0>> <<set $youngerSister = _youngerSisters.pluck()>> <<set $olderSister = randomSister($youngerSister)>> <<if (def $olderSister) && ($olderSister.anus == 0) && $youngerSister.devotion > ($olderSister.devotion+20)>> <<set $events.push("RE sibling revenge")>> <<set $youngerSister = $youngerSister.ID>> <<set $olderSister = $olderSister.ID>> <<break>> <</if>> <</for>> <<set _twins = _relatedSlaves.filter(function(s) { return s.sisters > 0 && s.anus > 0 && s.devotion > 50 && canWalk(s); })>> <<for _twins.length > 0>> <<set $alphaTwin = _twins.pluck()>> <<set $betaTwin = randomTwinSister($alphaTwin)>> <<if (def $betaTwin) && ($betaTwin.anus > 0) && ($betaTwin.devotion > 50) && canWalk($betaTwin)>> <<set $events.push("RE devoted twins")>> <<set $alphaTwin = $alphaTwin.ID>> <<set $betaTwin = $betaTwin.ID>> <<break>> <</if>> <</for>> <</if>> /* closes extended family mode */ /* Fetish Interest Events */ <<set $buttslutID = 0, $cumslutID = 0, $humiliationID = 0, $subID = 0, $pregnancyID = 0, $masochistID = 0, $boobsID = 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 95) && isSlaveAvailable($slaves[$i])>> <<if ($slaves[$i].fetish == "buttslut")>> <<if $buttslutID == 0>> <<if $slaves[$i].anus > 0 && canDoAnal($slaves[$i])>> <<set $buttslutID = $slaves[$i].ID>> <</if>> <</if>> <<elseif ($slaves[$i].fetish == "cumslut")>> <<if ($cumslutID == 0)>> <<if !["dildo gag", "massive dildo gag", "ball gag", "bit gag"].includes($slaves[$i].collar)>> <<set $cumslutID = $slaves[$i].ID>> <</if>> <</if>> <<elseif ($slaves[$i].fetish == "submissive")>> <<if ($subID == 0)>> <<if (($slaves[$i].anus > 0 && canDoAnal($slaves[$i])) || ($slaves[$i].vagina > 0 && canDoVaginal($slaves[$i])) && $slaves[$i].belly < 30000)>> <<set $subID = $slaves[$i].ID>> <</if>> <</if>> <<elseif ($slaves[$i].fetish == "humiliation")>> <<if (($slaves[$i].anus > 0 && canDoAnal($slaves[$i])) || ($slaves[$i].vagina > 0 && canDoVaginal($slaves[$i])) && $slaves[$i].belly < 30000)>> <<if ($humiliationID == 0)>> <<set $humiliationID = $slaves[$i].ID>> <</if>> <</if>> <<elseif ($slaves[$i].fetish == "boobs")>> <<if ($slaves[$i].lactation > 0)>> <<if ($boobsID == 0)>> <<set $boobsID = $slaves[$i].ID>> <</if>> <</if>> <<elseif ($slaves[$i].fetish == "pregnancy")>> <<if ($pregnancyID == 0)>> <<if ($slaves[$i].bellyPreg >= 5000)>> <<set $pregnancyID = $slaves[$i].ID>> <</if>> <</if>> <<elseif ($slaves[$i].fetish == "masochist")>> <<if ($masochistID == 0)>> <<if ($slaves[$i].anus > 0 && canDoAnal($slaves[$i])) || ($slaves[$i].vagina > 0 && canDoVaginal($slaves[$i]))>> <<set $masochistID = $slaves[$i].ID>> <</if>> <</if>> <</if>> <</if>> <</for>> <<set $buttslutInterestTargetID = 0, $cumslutInterestTargetID = 0, $submissiveInterestTargetID = 0, $humiliationInterestTargetID = 0, $boobsInterestTargetID = 0, $pregnancyInterestTargetID = 0, $masochistInterestTargetID = 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].speechRules != "restrictive")>> <<if isSlaveAvailable($slaves[$i])>> <<if ($slaves[$i].fetish == "none") || ($slaves[$i].fetishStrength <= 60)>> <<if ($buttslutID != 0) && ($buttslutInterestTargetID == 0)>> <<set $REFIevent.push("buttslut")>> <<set $buttslutInterestTargetID = $slaves[$i].ID>> <</if>> <<if ($cumslutID != 0) && ($cumslutInterestTargetID == 0)>> <<if $PC.dick == 1>> <<set $REFIevent.push("cumslut")>> <</if>> <<set $cumslutInterestTargetID = $slaves[$i].ID>> <</if>> <<if ($subID != 0) && ($submissiveInterestTargetID == 0)>> <<set $REFIevent.push("submissive")>> <<set $submissiveInterestTargetID = $slaves[$i].ID>> <</if>> <<if ($humiliationID != 0) && ($humiliationInterestTargetID == 0)>> <<set $REFIevent.push("humiliation")>> <<set $humiliationInterestTargetID = $slaves[$i].ID>> <</if>> <<if ($boobsID != 0) && ($boobsInterestTargetID == 0)>> <<set $REFIevent.push("boobs")>> <<set $boobsInterestTargetID = $slaves[$i].ID>> <</if>> <<if ($pregnancyID != 0) && ($pregnancyInterestTargetID == 0)>> <<set $REFIevent.push("pregnancy")>> <<set $pregnancyInterestTargetID = $slaves[$i].ID>> <</if>> <<if ($masochistID != 0) && ($masochistInterestTargetID == 0)>> <<set $REFIevent.push("masochist")>> <<set $masochistInterestTargetID = $slaves[$i].ID>> <</if>> <</if>> <</if>> <</if>> <</for>> /* Multislave Events */ <<set $devotedSlaves = $slaves.filter(function(s) { return s.devotion > 50 && canWalk(s) && s.assignment != "be your agent" && s.assignment != "live with your agent"; })>> <<if def $devotedSlaves[3]>> <<set $devotedSlaves = $devotedSlaves.shuffle()>> <<set $devotedSlaves.length = 4>> <<set $devotedSlaves[0] = $devotedSlaves[0].ID>> <<set $devotedSlaves[1] = $devotedSlaves[1].ID>> <<set $devotedSlaves[2] = $devotedSlaves[2].ID>> <<set $devotedSlaves[3] = $devotedSlaves[3].ID>> <<set $events.push("RE devotees")>> <</if>> <<if $fuckSlaves > 1>> <<set $bedSlaves = $slaves.filter(function(s) { return s.devotion > 50 && (s.assignment == "please you" || s.assignment == "serve in the master suite" || s.assignment == "be your Concubine") && s.amp != 1 && canDoAnal(s); })>> <<if def $bedSlaves[1]>> <<set $bedSlaves = $bedSlaves.shuffle()>> <<set $bedSlaves.length = 2>> <<set $bedSlaves[0] = $bedSlaves[0].ID>> <<set $bedSlaves[1] = $bedSlaves[1].ID>> <<set $events.push("RE full bed")>> <</if>> <</if>> <<if $fuckSlaves > 3>> <<set $events.push("RE staffed morning")>> <</if>> <<if $dairyRestraintsSetting >= 2>> <<set $rebelSlaves = $slaves.filter(function(s) { return s.devotion < -20 && s.assignment != "be confined in the arcade" && canWalk(s) && s.assignment != "work in the dairy"; })>> <<else>> <<set $rebelSlaves = $slaves.filter(function(s) { return s.devotion < -20 && s.assignment != "be confined in the arcade" && canWalk(s); })>> <</if>> <<if $rebelSlaves.length > 1>> <<set $rebelSlaves = $rebelSlaves.shuffle()>> <<set $rebelSlaves.length = 2>> <<set $rebelSlaves[0] = $rebelSlaves[0].ID>> <<set $rebelSlaves[1] = $rebelSlaves[1].ID>> <<set $events.push("RE rebels")>> <</if>> <<if $brothelSlaves > 3>> <<set $events.push("RE busy brothel")>> <</if>> <<if $brothelSlaves > 5>> <<set $events.push("RE brothel function")>> <</if>> <<if $clubSlaves > 3>> <<set $events.push("RE busy club")>> <</if>> <<if $dairySlaves > 3>> <<if $dairyRestraintsSetting < 2>> <<set $events.push("RE busy dairy")>> <</if>> <</if>> <<if $servantsQuartersSlaves > 3>> <<set $events.push("RE busy servants quarters")>> <</if>> <<if $arcadeSlaves > 3>> <<set $events.push("RE busy arcade")>> <</if>> <<if $masterSuiteSlaves > 3>> <<if $Concubine != 0>> <<set $events.push("RE busy master suite")>> <</if>> <</if>> /* Position Events */ <<if ($HeadGirl != 0)>> <<if ($Concubine != 0)>> <<if $fuckSlaves > 1>> <<if canTalk($Concubine)>> <<if canSee($Concubine)>> <<if canWalk($Concubine)>> <<set $events.push("PE headgirl concubine")>> <</if>> <</if>> <</if>> <</if>> <</if>> <<set $j = $slaves.findIndex(function(s) { return s.ID != $HeadGirl.ID && s.devotion < 20; })>> <<if canPenetrate($HeadGirl) && ($HeadGirl.balls > 0)>> <<if $j != -1>> <<set $PESSevent.push("headgirl dickgirl")>> /* requires valid $slaves[$j] */ <</if>> <<if ($universalRulesImpregnation == "HG")>> <<if ($HeadGirl.devotion > 95)>> <<set $PESSevent.push("worshipful impregnatrix")>> /* does not use $j */ <</if>> <</if>> <</if>> <<if ($HeadGirl.devotion > 95)>> <<if ($slaves.length > 4)>> <<set $PESSevent.push("loving headgirl")>> /* uses $j if valid, but not required */ <</if>> <<if ($week > 20)>> <<if ($HeadGirl.trust > 95)>> <<if ($HeadGirl.intelligence > 1)>> <<set $PESSevent.push("worried headgirl")>> /* does not use $j */ <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($Bodyguard != 0)>> /*<<set $events.push("PE pit fight invite")>>*/ <<if ($Bodyguard.combatSkill != 0)>> <<set $PESSevent.push("bodyguard bedtime")>> <</if>> <<if ($Bodyguard.devotion > 45)>> <<set $PESSevent.push("bodyguard beatdown")>> <</if>> <<if ($Bodyguard.relationship == 0)>> <<if ($Bodyguard.relationshipRules == "permissive")>> <<if ($Bodyguard.fetish != "mindbroken")>> <<set $j = $slaves.findIndex(function(s) { return s.ID != $Bodyguard.ID && s.relationship == 0 && s.devotion > -20; })>> <<if $j != -1>> <<set $events.push("PE lonely bodyguard")>> /* requires valid $slaves[$j] */ <</if>> <</if>> <</if>> <</if>> <<if ($Bodyguard.combatSkill == 0)>> <<set $events.push("PE combat training")>> <<set $events.push("PE combat training")>> <<set $events.push("PE combat training")>> <</if>> <</if>> <<if ($Milkmaid != 0) && ($dairySlaves >= 5) && ($Milkmaid.health >= 70)>> <<if ($Milkmaid.muscles > 5)>> <<set $PESSevent.push("tired milkmaid")>> <</if>> <<if canAchieveErection($Milkmaid)>> <<set $PESSevent.push("tired collectrix")>> <</if>> <</if>> <<if ($Stewardess != 0) && ($servantsQuartersSlaves > 0) && ($Stewardess.actualAge >= 35 || $AgePenalty == 0)>> <<set $PETSevent.push("stewardess beating")>> <</if>> <<if ($Madam != 0) && ($brothelSlaves >= 5) && ($Madam.actualAge >= 35 || $AgePenalty == 0) && ($Madam.whoreSkill >= 100)>> <<set $PESSevent.push("madam strategy")>> <</if>> <<if ($DJ != 0) && ($clubSlaves >= 5) && ($DJ.face > 95) && ($DJ.entertainSkill >= 100)>> <<set $PESSevent.push("DJ publicity")>> <</if>> <<if ($Schoolteacher != 0) && ($schoolroomSlaves > 0) && ($Schoolteacher.intelligence >= 1) && ($Schoolteacher.actualAge >= 35)>> <<set $PETSevent.push("aggressive schoolteacher")>> <</if>> <<if ($Wardeness != 0) && ($cellblockSlaves > 0) && canTalk($Wardeness)>> <<set $PETSevent.push("abusive wardeness")>> <</if>> <<if ($Attendant != 0) && ($spaSlaves > 0) && canTalk($Attendant)>> <<set $PETSevent.push("comforting attendant")>> <</if>> <<if ($Nurse != 0) && ($clinicSlaves > 0) && ($Nurse.energy > 95) || (($Nurse.fetishStrength > 60) && ($Nurse.fetish == "sadist" || $Nurse.fetish == "dom"))>> <<set $subSlave = $slaves.find(function(s) { return s.anus != 0 && s.assignment == "get treatment in the clinic"; })>> <<if (def $subSlave)>> <<set $PETSevent.push("nurse molestation")>> <</if>> <</if>> <<if ($Concubine != 0)>> <<if canWalk($Concubine)>> <<if canSee($Concubine)>> <<set $PESSevent.push("loving concubine")>> <</if>> <<if canTalk($Concubine)>> <<set $events.push("PE concubine interview")>> <</if>> <</if>> <</if>> /* Acquisition Events */ <<set $events.push("RE recruit")>> <<if random(1,100) < $rep/200>> <<set $events.push("RE recruit")>> <</if>> <<if $ProRecruitment == 1>> <<if random(1,100) < $rep/200>> <<set $events.push("RE recruit")>> <</if>> <</if>> <<if $AntiEnslavementRep == 0>> <<if random(1,100) < $rep/300>> <<set $events.push("RE recruit")>> <</if>> <</if>> <<if $AntiEnslavementCash == 0>> <<if random(1,100) < $rep/300>> <<set $events.push("RE recruit")>> <</if>> <</if>> <<set $recruit = []>> <<if $boomerangSlave>> <<if $boomerangWeeks > 5>> <<set $events.push("RE boomerang")>> <<if $boomerangWeeks > 10>> <<set $events.push("RE boomerang")>> <</if>> <</if>> <</if>> <<if $seeDicks != 100>> /*XX ACQUISITIONS*/ <<set $recruit.push("repo milf housekeeper")>> <<set $recruit.push("spoiled daughter")>> <<set $recruit.push("desperate university milf")>> <<set $recruit.push("female debtor")>> <<set $recruit.push("desperate milf")>> <<if $seePreg != 0>> <<if $arcologies[0].FSRestart == "unset">> <<set $recruit.push("desperate preg")>> <</if>> <<if random(1,1000) < 5>> <<set $recruit.push("wandering homeless")>> <</if>> <<if $PC.medicine >= 50>> <<set $recruit.push("desperate birth")>> <</if>> <<set $recruit.push("blind homeless")>> <<set $recruit.push("farm cow")>> <<if ($mercenaries >= 5)>> <<set $recruit.push("female runaway")>> <</if>> <<if $seeHyperPreg == 1>> <<if $cheatMode == 1>> <<set $recruit.push("overwhelmed farmgirl")>> <</if>> <<set $recruit.push("blessed vessel")>> <</if>> <<if $PC.medicine > 50 && $PC.hacking > 75 && random(0,100) > 75>> <<set $recruit.push("embryo appropriation")>> <</if>> <<set $recruit.push("blessed virgin")>> <</if>> <<set $recruit.push("female SD")>> <<set $recruit.push("female SD 2")>> <<set $recruit.push("female SE")>> <<set $recruit.push("CCS angel")>> <<set $recruit.push("CCS DA")>> <<set $recruit.push("racer loser")>> <<set $recruit.push("racer winner")>> <<set $recruit.push("repo housekeeper")>> <<set $recruit.push("repo nanny")>> <<set $recruit.push("farm virgin cow")>> <<set $recruit.push("orphan rebellious female")>> <<set $recruit.push("captured teen")>> <<if ($cash > 20000)>> <<set $recruit.push("school sale")>> <</if>> <<if ($HeadGirl.devotion > 50) && ($HeadGirl.entertainSkill >= 100)>> <<set $recruit.push("female recruit")>> <</if>> <<if ($HeadGirl.devotion > 50) && ($HeadGirl.whoreSkill >= 100)>> <<set $recruit.push("whore recruit")>> <</if>> <<if $PC.hacking >= 50 && random(0,100) < $PC.hacking>> <<set $recruit.push("held POW")>> <</if>> <<if($pedo_mode == 1 || $minimumSlaveAge <= 13) && $PC.hacking >= 100 && random(0,100) > 95 && $cash >= 100000>> <<set $recruit.push("rogue cyborg")>> <</if>> <<if $arcologyUpgrade.drones == 1>> <<set $events.push("RE malefactor")>> <<set $malefactor = ["liberator", "whore", "businesswoman", "addict"]>> <<if $seePreg != 0>> <<set $malefactor.push("anchorBaby")>> <<if $arcologies[0].FSRepopulationFocus < 50>> <<set $malefactor.push("mule")>> /* blends right in */ <</if>> <</if>> <<if $seeDicks != 0>> <<set $malefactor.push("rapist")>> <</if>> <<if $minimumSlaveAge <= 12>> <<set $malefactor.push("orphanloli")>> <</if>> <<if $arcologies[0].FSPaternalist < 50>> <<set $malefactor.push("escapee")>> <</if>> <<set $malefactor = $malefactor.random()>> <<if ($rep/150) > random(1,100)>> <<set $events.push("RE malefactor")>> <</if>> <</if>> <</if>> <<if $seeDicks != 0>> /*XY ACQUISITIONS*/ <<set $recruit.push("male debtor")>> <<set $recruit.push("tg addict")>> <<set $recruit.push("male SD")>> <<set $recruit.push("MTF SE")>> <<set $recruit.push("DG SE")>> <<set $recruit.push("gang leader")>> <<set $recruit.push("racer DG chaser")>> <<set $recruit.push("farm bull")>> <<set $recruit.push("orphan femboy")>> <<if ($mercenaries >= 5)>> <<set $recruit.push("DG runaway")>> <<if $seePreg != 0>> <<set $recruit.push("herm runaway")>> <</if>> <</if>> <<if ($cash > 20000)>> <<set $recruit.push("school trap")>> <</if>> <<if ($HeadGirl.devotion > 50) && ($HeadGirl.dick > 0)>> <<set $recruit.push("male recruit")>> <</if>> <<if $seeDicks != 100>> <<if ($HeadGirl.devotion > 50)>> <<set $RecETSevent.push("mismatched pair")>> <</if>> <<if ($rep/400) > random(1,100)>> <<set $RecETSevent.push("matched pair")>> <</if>> <<if $seePreg != 0>> <<if ($rep/400) > random(1,100) && $arcologies[0].FSRestart == "unset">> <<set $RecETSevent.push("identical herm pair")>> <</if>> <<if ($rep/400) > random(1,100) && $arcologies[0].FSRestart == "unset">> <<set $RecETSevent.push("incest mother son")>> <</if>> <<if ($rep/400) > random(1,100) && $arcologies[0].FSRestart == "unset">> <<set $RecETSevent.push("incest father daughter")>> <</if>> <<if ($rep/400) > random(1,100)>> <<set $RecETSevent.push("incest brother sister")>> <</if>> <</if>> <<if ($rep/400) > random(1,100)>> <<set $RecETSevent.push("incest twins mixed")>> <</if>> <<if ($rep/400) > random(1,100)>> <<set $RecETSevent.push("identical pair")>> <</if>> <<if ($rep/400) > random(1,100)>> <<set $RecETSevent.push("posh mother daughter")>> <</if>> <<if ($rep/400) > random(1,100)>> <<set $RecETSevent.push("incest sister sister")>> <</if>> <<if ($rep/400) > random(1,100)>> <<set $RecETSevent.push("incest twin sister")>> <</if>> <<if ($rep/400) > random(1,100)>> <<set $RecETSevent.push("incest mother daughter")>> <</if>> <</if>> <<if ($rep/400) > random(1,100)>> <<set $RecETSevent.push("incest brother brother")>> <</if>> <<if ($rep/400) > random(1,100)>> <<set $RecETSevent.push("incest twin brother")>> <</if>> <<if ($rep/400) > random(1,100)>> <<set $RecETSevent.push("incest father son")>> <</if>> <<else>> /*XX ACQUISITIONS*/ <<if ($rep/400) > random(1,100)>> <<set $RecETSevent.push("identical pair")>> <</if>> <<if ($rep/400) > random(1,100)>> <<set $RecETSevent.push("posh mother daughter")>> <</if>> <<if ($rep/400) > random(1,100)>> <<set $RecETSevent.push("incest sister sister")>> <</if>> <<if ($rep/400) > random(1,100)>> <<set $RecETSevent.push("incest twin sister")>> <</if>> <<if ($rep/400) > random(1,100)>> <<set $RecETSevent.push("incest mother daughter")>> <</if>> <</if>> <<set $recruit.push("starving artist")>> <<if ($rep/400) > random(1,100)>> <<set $RecETSevent.push("addict mother daughter")>> <</if>> <<if $seeHyperPreg == 1 && $seePreg != 0 && $arcologies[0].FSRestart == "unset" && random(1,100) <= 5>> <<set $RecETSevent.push("desperate broodmother")>> <</if>> <<if ($rep/250) > random(1,100)>> <<set $recruit.push("immigrant")>> <</if>> <<if ($PC.dick == 1) && ($PC.vagina == 0) && ($PC.boobs == 0) && ($PC.title == 1)>> <<if ($rep/250) > random(1,100)>> <<set $recruit.push("handsome PC")>> <<set $recruit.push("handsome PC")>> <</if>> <<elseif ($PC.dick == 0) && ($PC.boobs == 1) && ($PC.title == 0)>> <<if ($rep/250) > random(1,100)>> <<set $recruit.push("womanly PC")>> <<set $recruit.push("womanly PC")>> <</if>> <<elseif ($PC.dick == 1) && ($PC.boobs == 1)>> <<if ($rep/250) > random(1,100)>> <<set $recruit.push("shemale PC")>> <<set $recruit.push("shemale PC")>> <</if>> <</if>> <<if $familyTesting == 1>> <<set _recruiterSlaves = $slaves.filter(function(s) { return s.fuckdoll == 0 && s.canRecruit == 1 && s.devotion > 50 && canWalk(s); })>> <<for _recruiterSlaves.length > 0>> <<set $recruiterSlave = _recruiterSlaves.pluck()>> <<if random(1,100) > 90+(totalRelatives($recruiterSlave)*2)>> <<set $j = $genePool.findIndex(function(o) { return o.ID == $recruiterSlave.ID; })>> <<if $j != -1>> <<set $events.push("RE relative recruiter")>> <<set $recruiterSlave = $recruiterSlave.ID>> <<break>> <<else>> /* no matching slave object in the slavesOriginal array */ <<set $i = $slaveIndices[$recruiterSlave.ID]>> <<set $slaves[$i].canRecruit = 0>> <<set $recruiterSlave = -1>> <</if>> <</if>> <</for>> <<else>> /* extended family mode == 0 */ <<set _recruiterSlaves = $slaves.filter(function(s) { return s.recruiter != 0 && s.fuckdoll == 0 && s.devotion > 50 && s.relation == 0 && canWalk(s); })>> <<for _recruiterSlaves.length > 0>> <<set $recruiterSlave = _recruiterSlaves.pluck()>> <<set $j = $genePool.findIndex(function(o) { return o.ID == $recruiterSlave.ID; })>> <<if $j != -1>> <<set $events.push("RE relative recruiter")>> <<set $recruiterSlave = $recruiterSlave.ID>> <<break>> <<else>> /* no matching slave object in the slavesOriginal array -- bug? */ <<set $i = $slaveIndices[$recruiterSlave.ID]>> <<set $slaves[$i].canRecruit = 0>> <<set $recruiterSlave = -1>> <</if>> <</for>> <</if>> /* closes extended family mode */ <<if $FSAnnounced == 1>> <<set $FSAcquisitionEvents = []>> <<if $arcologies[0].FSSupremacist > random(1,100)>> <<set $FSAcquisitionEvents.push("Supremacist")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSSubjugationist > random(1,100)>> <<set $FSAcquisitionEvents.push("Subjugationist")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSGenderRadicalist > random(1,100)>> <<set $FSAcquisitionEvents.push("Gender Radicalist")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSRepopulationFocus > random(1,100)>> <<set $FSAcquisitionEvents.push("Repopulation Efforts")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSRestart > random(1,100)>> <<set $FSAcquisitionEvents.push("Eugenics")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $seePreg != 0>> <<if $arcologies[0].FSGenderFundamentalist > random(1,100)>> <<set $FSAcquisitionEvents.push("Gender Fundamentalist")>> <<set $events.push("RE FS acquisition")>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist > random(1,100)>> <<set $FSAcquisitionEvents.push("Paternalist")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSDegradationist > random(1,100)>> <<set $FSAcquisitionEvents.push("Degradationist")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSBodyPurist > random(1,100)>> <<set $FSAcquisitionEvents.push("Body Purist")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSTransformationFetishist > random(1,100)>> <<set $FSAcquisitionEvents.push("Transformation Fetishist")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist > random(1,100)>> <<set $FSAcquisitionEvents.push("Youth Preferentialist")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist > random(1,100)>> <<set $FSAcquisitionEvents.push("Maturity Preferentialist")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > random(1,100)>> <<set $FSAcquisitionEvents.push("Slimness Enthusiast")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSAssetExpansionist > random(1,100)>> <<set $FSAcquisitionEvents.push("Asset Expansionist")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $seePreg != 0>> <<if $arcologies[0].FSPastoralist > random(1,100)>> <<set $FSAcquisitionEvents.push("Pastoralist")>> <<set $events.push("RE FS acquisition")>> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist > random(1,100)>> <<set $FSAcquisitionEvents.push("Physical Idealist")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence > random(1,100)>> <<set $FSAcquisitionEvents.push("Hedonistic Decadence")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSChattelReligionist > random(1,100)>> <<set $FSAcquisitionEvents.push("Chattel Religionist")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSSupremacist > random(1,100)>> <<set $FSAcquisitionEvents.push("Supremacist Two")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSSubjugationist > random(1,100)>> <<set $FSAcquisitionEvents.push("Subjugationist Two")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSGenderRadicalist > random(1,100)>> <<set $FSAcquisitionEvents.push("Gender Radicalist Two")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $seePreg != 0>> <<if $arcologies[0].FSGenderFundamentalist > random(1,100)>> <<set $FSAcquisitionEvents.push("Gender Fundamentalist Two")>> <<set $events.push("RE FS acquisition")>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist > random(1,100)>> <<set $FSAcquisitionEvents.push("Paternalist Two")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSDegradationist > random(1,100)>> <<set $FSAcquisitionEvents.push("Degradationist Two")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSBodyPurist > random(1,100)>> <<set $FSAcquisitionEvents.push("Body Purist Two")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSTransformationFetishist > random(1,100)>> <<set $FSAcquisitionEvents.push("Transformation Fetishist Two")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist > random(1,100)>> <<set $FSAcquisitionEvents.push("Youth Preferentialist Two")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist > random(1,100)>> <<set $FSAcquisitionEvents.push("Maturity Preferentialist Two")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast > random(1,100)>> <<set $FSAcquisitionEvents.push("Slimness Enthusiast Two")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSAssetExpansionist > random(1,100)>> <<set $FSAcquisitionEvents.push("Asset Expansionist Two")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSPastoralist > random(1,100)>> <<set $FSAcquisitionEvents.push("Pastoralist Two")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist > random(1,100)>> <<set $FSAcquisitionEvents.push("Physical Idealist Two")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence > random(1,100)>> <<set $FSAcquisitionEvents.push("Hedonistic Decadence Two")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSChattelReligionist > random(1,100)>> <<set $FSAcquisitionEvents.push("Chattel Religionist Two")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSRepopulationFocus > random(1,100)>> <<set $FSAcquisitionEvents.push("Repopulation Efforts Two")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSRestart > random(1,100)>> <<set $FSAcquisitionEvents.push("Eugenics Two")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSRomanRevivalist > random(1,100)>> <<set $FSAcquisitionEvents.push("Roman Revivalist")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSAztecRevivalist > random(1,100)>> <<set $FSAcquisitionEvents.push("Aztec Revivalist")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSEdoRevivalist > random(1,100)>> <<set $FSAcquisitionEvents.push("Edo Revivalist")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSArabianRevivalist > random(1,100)>> <<set $FSAcquisitionEvents.push("Arabian Revivalist")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSChineseRevivalist > random(1,100)>> <<set $FSAcquisitionEvents.push("Chinese Revivalist")>> <<set $events.push("RE FS acquisition")>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist > random(1,100)>> <<set $events.push("RE FSEgyptianRevivalist acquisition")>> <</if>> <<if $arcologies[0].FSPaternalistDecoration == 100 && $minimumSlaveAge <= 14 && $week >= 100 && (ndef $swanSong || $swanSong == 0)>> <<set $recruit.push("paternalist swan song")>> <</if>> <<set $FSNonconformistEvents = []>> <<if $arcologies[0].FSSupremacist < 95 && $arcologies[0].FSSupremacist > 50>> <<set $FSNonconformistEvents.push("Supremacist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSSubjugationist < 95 && $arcologies[0].FSSubjugationist > 50>> <<set $FSNonconformistEvents.push("Subjugationist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSRepopulationFocus < 95 && $arcologies[0].FSRepopulationFocus > 50>> <<set $FSNonconformistEvents.push("Repopulation Efforts")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSRestart < 95 && $arcologies[0].FSRestart > 50>> <<set $FSNonconformistEvents.push("Eugenics")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSGenderRadicalist < 95 && $arcologies[0].FSGenderRadicalist > 50>> <<set $FSNonconformistEvents.push("Gender Radicalist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSGenderFundamentalist < 95 && $arcologies[0].FSGenderFundamentalist > 50>> <<set $FSNonconformistEvents.push("Gender Fundamentalist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSPaternalist < 95 && $arcologies[0].FSPaternalist > 50>> <<set $FSNonconformistEvents.push("Paternalist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSDegradationist < 95 && $arcologies[0].FSDegradationist > 50>> <<set $FSNonconformistEvents.push("Degradationist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSBodyPurist < 95 && $arcologies[0].FSBodyPurist > 50>> <<set $FSNonconformistEvents.push("Body Purist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSTransformationFetishist < 95 && $arcologies[0].FSTransformationFetishist > 50>> <<set $FSNonconformistEvents.push("Transformation Fetishist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist < 95 && $arcologies[0].FSYouthPreferentialist > 50>> <<set $FSNonconformistEvents.push("Youth Preferentialist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist < 95 && $arcologies[0].FSMaturityPreferentialist > 50>> <<set $FSNonconformistEvents.push("Maturity Preferentialist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast < 95 && $arcologies[0].FSSlimnessEnthusiast > 50>> <<set $FSNonconformistEvents.push("Slimness Enthusiast")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSAssetExpansionist < 95 && $arcologies[0].FSAssetExpansionist > 50>> <<set $FSNonconformistEvents.push("Asset Expansionist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSPastoralist < 95 && $arcologies[0].FSPastoralist > 50>> <<set $FSNonconformistEvents.push("Pastoralist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist < 95 && $arcologies[0].FSPhysicalIdealist > 50>> <<set $FSNonconformistEvents.push("Physical Idealist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence < 95 && $arcologies[0].FSHedonisticDecadence > 50>> <<set $FSNonconformistEvents.push("Hedonistic Decadence")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSChattelReligionist < 95 && $arcologies[0].FSChattelReligionist > 50>> <<set $FSNonconformistEvents.push("Chattel Religionist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSRomanRevivalist < 95 && $arcologies[0].FSRomanRevivalist > 50>> <<set $FSNonconformistEvents.push("Roman Revivalist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSAztecRevivalist < 95 && $arcologies[0].FSAztecRevivalist > 50>> <<set $FSNonconformistEvents.push("Aztec Revivalist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSEdoRevivalist < 95 && $arcologies[0].FSEdoRevivalist > 50>> <<set $FSNonconformistEvents.push("Edo Revivalist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSArabianRevivalist < 95 && $arcologies[0].FSArabianRevivalist > 50>> <<set $FSNonconformistEvents.push("Arabian Revivalist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSChineseRevivalist < 95 && $arcologies[0].FSChineseRevivalist > 50>> <<set $FSNonconformistEvents.push("Chinese Revivalist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist < 95 && $arcologies[0].FSEgyptianRevivalist > 50>> <<set $FSNonconformistEvents.push("Egyptian Revivalist")>> <<set $events.push("RE FS nonconformist")>> <</if>> <</if>> /* SCHOOL EVENTS */ <<if $cash > 50000>> <<set $RESEndowment = []>> <<if $TSS.schoolUpgrade == 0>> <<if ($TSS.studentsBought > 1) || ($TSS.schoolPresent != 0)>> <<set $events.push("RES Endowment")>> <<if $TSS.studentsBought > 2>> <<set $events.push("RES Endowment")>> <</if>> <<set $RESEndowment.push("TSS")>> <</if>> <</if>> <<if $GRI.schoolUpgrade == 0>> <<if ($GRI.studentsBought > 1) || ($GRI.schoolPresent != 0)>> <<set $events.push("RES Endowment")>> <<if $GRI.studentsBought > 2>> <<set $events.push("RES Endowment")>> <</if>> <<set $RESEndowment.push("GRI")>> <</if>> <</if>> <<if $SCP.schoolUpgrade == 0>> <<if ($SCP.studentsBought > 1) || ($SCP.schoolPresent != 0)>> <<set $events.push("RES Endowment")>> <<if $SCP.studentsBought > 2>> <<set $events.push("RES Endowment")>> <</if>> <<set $RESEndowment.push("SCP")>> <</if>> <</if>> <<if $LDE.schoolUpgrade == 0>> <<if ($LDE.studentsBought > 1) || ($LDE.schoolPresent != 0)>> <<set $events.push("RES Endowment")>> <<if $LDE.studentsBought > 2>> <<set $events.push("RES Endowment")>> <</if>> <<set $RESEndowment.push("LDE")>> <</if>> <</if>> <<if $TGA.schoolUpgrade == 0>> <<if ($TGA.studentsBought > 1) || ($TGA.schoolPresent != 0)>> <<set $events.push("RES Endowment")>> <<if $TGA.studentsBought > 2>> <<set $events.push("RES Endowment")>> <</if>> <<set $RESEndowment.push("TGA")>> <</if>> <</if>> <<if $HA.schoolUpgrade == 0>> <<if ($HA.studentsBought > 1) || ($HA.schoolPresent != 0)>> <<set $events.push("RES Endowment")>> <<if $HA.studentsBought > 2>> <<set $events.push("RES Endowment")>> <</if>> <<set $RESEndowment.push("HA")>> <</if>> <</if>> <<if $TCR.schoolUpgrade == 0>> <<if ($TCR.studentsBought > 1) || ($TCR.schoolPresent != 0)>> <<set $events.push("RES Endowment")>> <<if $TCR.studentsBought > 2>> <<set $events.push("RES Endowment")>> <</if>> <<set $RESEndowment.push("TCR")>> <</if>> <</if>> <<if $TFS.schoolUpgrade == 0>> <<if ($TFS.studentsBought > 1) || ($TFS.schoolPresent != 0) || (($TFS.studentsBought > 0) && ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1))>> <<set $events.push("RES Endowment")>> <<set $RESEndowment.push("TFS")>> <<if $TFS.studentsBought > 2>> <<set $events.push("RES Endowment")>> <<set $RESEndowment.push("TFS")>> <</if>> <<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>> <<set $events.push("RES Endowment")>> <<set $RESEndowment.push("TFS")>> <</if>> <</if>> <</if>> <</if>> <<set $RESMove = []>> <<if $TSS.schoolUpgrade != 0>> <<if $TSS.schoolPresent == 0>> <<if $TSS.schoolAnnexed == 0>> <<set $events.push("RES Move")>> <<set $events.push("RES Move")>> <<set $RESMove.push("TSS")>> <</if>> <</if>> <</if>> <<if $GRI.schoolUpgrade != 0>> <<if $GRI.schoolPresent == 0>> <<if $GRI.schoolAnnexed == 0>> <<set $events.push("RES Move")>> <<set $events.push("RES Move")>> <<set $RESMove.push("GRI")>> <</if>> <</if>> <</if>> <<if $SCP.schoolUpgrade != 0>> <<if $SCP.schoolPresent == 0>> <<if $SCP.schoolAnnexed == 0>> <<set $events.push("RES Move")>> <<set $events.push("RES Move")>> <<set $RESMove.push("SCP")>> <</if>> <</if>> <</if>> <<if $LDE.schoolUpgrade != 0>> <<if $LDE.schoolPresent == 0>> <<if $LDE.schoolAnnexed == 0>> <<set $events.push("RES Move")>> <<set $events.push("RES Move")>> <<set $RESMove.push("LDE")>> <</if>> <</if>> <</if>> <<if $TGA.schoolUpgrade != 0>> <<if $TGA.schoolPresent == 0>> <<if $TGA.schoolAnnexed == 0>> <<set $events.push("RES Move")>> <<set $events.push("RES Move")>> <<set $RESMove.push("TGA")>> <</if>> <</if>> <</if>> <<if $HA.schoolUpgrade != 0>> <<if $HA.schoolPresent == 0>> <<if $HA.schoolAnnexed == 0>> <<set $events.push("RES Move")>> <<set $events.push("RES Move")>> <<set $RESMove.push("HA")>> <</if>> <</if>> <</if>> <<if $TCR.schoolUpgrade != 0 && $TCR.schoolPresent == 0 && $TCR.schoolAnnexed == 0>> <<set $events.push("RES Move")>> <<set $events.push("RES Move")>> <<set $RESMove.push("TCR")>> <</if>> <<if $TFS.schoolUpgrade != 0>> <<if $TFS.schoolPresent == 0>> <<if $TFS.schoolAnnexed == 0>> <<set $events.push("RES Move")>> <<set $events.push("RES Move")>> <<set $RESMove.push("TFS")>> <<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>> <<set $events.push("RES Move")>> <<set $events.push("RES Move")>> <<set $RESMove.push("TFS")>> <<set $RESMove.push("TFS")>> <</if>> <</if>> <</if>> <</if>> <<set $RESSale = []>> <<if $cash > 10000>> <<if $rep > 6000>> <<if $seeDicks != 100>> <<if $TSS.studentsBought == 0>> <<set $events.push("RES Sale")>> <<set $RESSale.push("TSS")>> <</if>> <<if $GRI.studentsBought == 0>> <<set $events.push("RES Sale")>> <<set $RESSale.push("GRI")>> <</if>> <<if $SCP.studentsBought == 0>> <<set $events.push("RES Sale")>> <<set $RESSale.push("SCP")>> <</if>> <<if $seePreg != 0>> <<if $TCR.studentsBought == 0>> <<set $events.push("RES Sale")>> <<set $RESSale.push("TCR")>> <</if>> <</if>> <<if $HA.studentsBought == 0>> <<set $events.push("RES Sale")>> <<set $RESSale.push("HA")>> <</if>> <</if>> <<if $seeDicks != 0>> <<if $LDE.studentsBought == 0>> <<set $events.push("RES Sale")>> <<set $RESSale.push("LDE")>> <</if>> <<if $TGA.studentsBought == 0>> <<set $events.push("RES Sale")>> <<set $RESSale.push("TGA")>> <</if>> <<if ($TFS.studentsBought == 0)>> <<set $events.push("RES Sale")>> <<set $RESSale.push("TFS")>> <<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>> <<set $events.push("RES Sale")>> <<set $events.push("RES Sale")>> <<set $RESSale.push("TFS")>> <<set $RESSale.push("TFS")>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $justiceEvents.length > 0>> <<if ($seeExtreme == 0) || ($seeDicks == 0)>> <<set $justiceEvents.delete("slave training")>> <</if>> <<if $justiceEvents.length > 2>> <<set $events.push("JE slave dispute")>> <<set $events.push("JE slave dispute")>> <<else>> <<set $events.push("JE slave dispute")>> <</if>> <</if>> <<if $minimumSlaveCost > 3000>> <<set $events.push("RE shipping container")>> <</if>> <<if $corpCash > 50000>> <<set $events.push("REM merger")>> <</if>> <<if $rep-10000 > random(1,12500)>> <<set $events.push("RE royal blood")>> <</if>> <<if $mercenaries > 0>> <<set $events.push("RE AWOL")>> <<set $events.push("RE Poker Night")>> <</if>> <<if $arcologies[0].prosperity >= 100 && ($rep > random(1,30000))>> <<set _milfSlaves = $slaves.filter(function(s) { return s.devotion > 20 && canTalk(s) && canWalk(s) && (s.assignment == "serve the public" || s.assignment == "serve in the club"); })>> <<if _milfSlaves.length > 0>> <<set $events.push("RE milf tourist")>> <<set $milfSlaveID = _milfSlaves.random()>> <<set $milfSlaveID = $milfSlaveID.ID>> <</if>> <</if>> <<if $RegularParties == 1>> <<if ($PC.vagina == 1 && $PC.title == 0) && (random(0,99) < $seeDicks)>> <<set $events.push("RE male citizen hookup")>> <<else>> <<set $events.push("RE citizen hookup")>> <</if>> <<if $rep-10000 > random(1,10000)>> <<if ($PC.vagina == 1 && $PC.boobs == 1 && $PC.title == 0) && (random(0,99) < $seeDicks)>> <<set $events.push("RE male arcology owner")>> <<else>> <<set $events.push("RE female arcology owner")>> <</if>> <</if>> <</if>> <<set $REM = []>> <<if random(1,100) > $slaveCostFactor*40>> <<set $events.push("REM fluctuations")>> <<set $events.push("REM fluctuations")>> <<set $REM = 1>> <</if>> <<if random(1,100) < $slaveCostFactor*60>> <<set $events.push("REM fluctuations")>> <<set $events.push("REM fluctuations")>> <<set $REM = -1>> <</if>> /* FUTURE SOCIETY EVENTS */ <<if $arcologies[0].FSBodyPurist > random(25,100)>> <<set $REFSevent.push("body purism encounter")>> <</if>> <<if $arcologies[0].FSTransformationFetishist > random(25,100)>> <<set $REFSevent.push("transformation fetishism encounter")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist > random(25,100)>> <<set $REFSevent.push("youth preferentialist encounter")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist > random(25,100)>> <<set $REFSevent.push("maturity preferentialist encounter")>> <</if>> <<if $arcologies[0].FSPastoralist > random(25,100)>> <<set $REFSevent.push("pastoralist encounter")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist > random(25,100)>> <<set $REFSevent.push("physical idealist encounter")>> <</if>> <<if $arcologies[0].FSPaternalist > random(25,100)>> <<set $REFSevent.push("paternalist encounter")>> <</if>> <<if $arcologies[0].FSDegradationist > random(25,100)>> <<set $REFSevent.push("degradationist encounter")>> <</if>> /* EVENT RANDOMIZATION */ <<for $i = 0; $i < $RecETSevent.length; $i++>> <<set $events.push("RecETS")>> <</for>> <<for $i = 0; $i < $REFIevent.length; $i++>> <<set $events.push("REFI")>> <</for>> <<for $i = 0; $i < $PESSevent.length; $i++>> <<set $events.push("PESS")>> <</for>> <<for $i = 0; $i < $PETSevent.length; $i++>> <<set $events.push("PETS")>> <</for>> <<for $i = 0; $i < $REFSevent.length; $i++>> <<set $events.push("REFS")>> <</for>> <<if $cheatMode == 1>> <<goto "random event select">> <<else>> <<goto "random event roll">> <</if>> <</silently>> <</if>> /* CLOSES SLAVE SELECT */
DankWolf/fc
src/uncategorized/randomNonindividualEvent.tw
tw
bsd-3-clause
49,589
:: RE AWOL [nobr] <<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check">> Human soldiers are superior to drones in a number of ways - they have the capability for suspicion, the ability to understand human interactions, and are impervious to the ever-present threat of cyber-warfare. That said, a crucial failing of any sentient warrior is their agency. <br><br> On this particular evening, you find your work interrupted by an urgent alert from $assistantName. <<if $assistant > 0>> "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, one of the $mercenariesTitle has gone AWOL." She pauses before continuing. "She's taken a number of weapons with her." <<else>> It informs you that one of the $mercenariesTitle has disappeared, seemingly taking with her a small stash of weapons. <</if>> <br><br> Your window of opportunity to act is closing. If you have plans for punishing this dereliction from your authority, they must be set in motion now. <br><br> <span id="result"> <<link "Let them go">> <<replace "#result">> You inform your personal assistant that you aren't planning to take any action. By the next morning, word has spread to the rest of your arcology that crossing you is apparently permissible and your @@.red;reputation has suffered@@ as a result. <<set $rep -= 1000>> <</replace>> <</link>> <br> <<link "Let your mercenaries handle her">> <<replace "#result">> <<if random(1,100) > 50>> Despite the trouble she has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly an anti-climax. The last you hear of the matter is chorus of grim grunts and nods as your mercenaries file back into the arcology. The matter is done. <<else>> Your mercenaries return to tell you that they could not find the mutineer. It could be that she managed to escape beyond their reach or that one among your 'loyal' retainers allowed her to flee your judgment, but alas there is little that can be done to remedy the issue now. Still, aside from a slight grumbling within the arcology, few fault you for allowing the $mercenariesTitle to recapture one of their own - even if they failed to do so. <</if>> <</replace>> <</link>> <br> <<if $securityForceActive == 1>> <<link "Let your $securityForceName handle her">> <<replace "#result">> You take a tablet and send The Colonel a notice about the mutinous mercenary. When you have the majority of the pertinent details committed to text, all that remains is to decide the fate of your quarry. <br><br> <span id="SFresult"> <<link "You want her dead">> <<replace "#SFresult">> Despite the trouble she has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly anti-climatic. The last you hear of her is in the footnote of one of your daily reports, with some minute yet suitably gory pictures as an accompaniment. When the stolen weapons are returned to their rightful place in your arcology, the unfortunate matter is concluded once and for all. @@.green;Your reputation improves@@, a result of the fear of crossing you that your result have inspired. Also the @@.green;arcology's prosperity improves@@, a result of showing your citizens that you are willing and able to deal with such matters in-house. <<set $rep += 1000,$arcologies[0].prosperity += 2>> <<if $arcologies[0].prosperity > $AProsperityCap>> <<set $arcologies[0].prosperity = $AProsperityCap>> <</if>> <</replace>> <</link>> <br> <<link "You want her alive">> <<replace "#SFresult">> It doesn't take long for a squad of $securityForceName, to track her down. Soon you have the troublesome turncoat before you in chains. <br><br> <span id="aliveresult"> <<link "Enslave her">> <<replace "#aliveresult">> Despite the trouble she has caused you, you manage to complete the legalities and biometric scanning quickly and without incident. Of course, this is in large part due to the fact that the would-be mutineer is of course restrained. Based on the accounts of her captors and the numerous injuries evident amongst them, she is likely to be violent when she is finally released. <br> <<if $pedo_mode == 1>> <<set $activeSlaveOneTimeMinAge = 21>> <<else>> <<set $activeSlaveOneTimeMinAge = 38>> <</if>> <<set $activeSlaveOneTimeMaxAge = 43>> <<set $one_time_age_overrides_pedo_mode = 1>> <<if $arcologies[0].FSSupremacistLawME == 1>><<set $fixedRace = $arcologies[0].FSSupremacistRace>><</if>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "You sentenced her to enslavement as a punishment for dereliction of her duty to you as a mercenary and for theft.">> <<set $activeSlave.career = "a soldier">> <<set $activeSlave.devotion = random(-75,-60)>> <<set $activeSlave.trust = random(-15,0)>> <<set $activeSlave.health = random(60,80)>> <<set $activeSlave.muscles = 50>> <<set $activeSlave.weight = random(-10,10)>> <<set $activeSlave.eyes = 1>> <<set $activeSlave.anus = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.combatSkill = 1>> <<set $activeSlave.behavioralFlaw = "arrogant">> <<set $activeSlave.sexualFlaw = "hates men">> <<set $activeSlave.hStyle = "shaved into a mohawk">> <<set $activeSlave.customTat = "She has a number of tattoos from a variety of mercenary companies.">> <<include "New Slave Intro">> <</replace>> <</link>> <br> <<link "Flog her in public then exile her from the arcology">> <<replace "#aliveresult">> An example must be made. There is a binding contract between you and your $mercenariesTitle, and this woman attempted to undermine it for her own selfish profit. The protesting bitch is stripped and flogged on the promenade before being escorted bleeding from the arcology. The public @@.green;approves of this harshness.@@ In addition @@.green;Arcology prosperity improves@@, a result of showing your citizens that you are willing and able to deal with such matters in-house. <<set $rep += 1000,$arcologies[0].prosperity += 2>> <<if $arcologies[0].prosperity > $AProsperityCap>> <<set $arcologies[0].prosperity = $AProsperityCap>> <</if>> <</replace>> <</link>> </span> /* closes aliveresult */ <</replace>> /* SFresult */ <</link>> /* want her alive */ </span> /* closes SFresult */ <</replace>> /* result */ <</link>> <</if>> <<if $cash < 5000>> <br> //You lack the necessary funds to put out a bounty.// <<else>> /* cash >= 5000 */ <br> <<link "Put out a bounty on her head">> <<replace "#result">> You take a tablet and draft a bounty notice for the mutinous mercenary. When you have the majority of the pertinent details committed to text, all that remains is to decide the fate of your quarry. <br><br> <span id="bountyresult"> <<link "You want her dead">> <<replace "#bountyresult">> Despite the trouble she has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly an anti-climax. The last you hear of her is in the footnote of one of your daily reports, with some minute yet suitably gory pictures as an accompaniment. When the stolen weapons are returned to their rightful place in your arcology, the unfortunate matter is concluded once and for all. @@.green;Your reputation improves@@, a result of the fear of crossing you that your unpleasantness has inspired. <<set $rep += 1000, $cash -= 5000>> <</replace>> <</link>> <br> <<link "You want her alive">> <<replace "#bountyresult">> It doesn't take long for some hired guns, motivated by the bounty, to track her down. Soon you have the troublesome turncoat before you in chains. <br><br> <span id="aliveresult"> <<link "Enslave her">> <<replace "#aliveresult">> Despite the trouble she has caused you, you manage to complete the legalities and biometric scanning quickly and without incident. Of course, this is in large part due to the fact that the would-be mutineer is of course restrained. Based on the accounts of her captors and the numerous injuries evident amongst them, she is likely to be violent when she is finally released. <br> <<if $pedo_mode == 1>> <<set $activeSlaveOneTimeMinAge = 21>> <<else>> <<set $activeSlaveOneTimeMinAge = 38>> <</if>> <<set $activeSlaveOneTimeMaxAge = 43>> <<set $one_time_age_overrides_pedo_mode = 1>> <<if $arcologies[0].FSSupremacistLawME == 1>><<set $fixedRace = $arcologies[0].FSSupremacistRace>><</if>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "You sentenced her to enslavement as a punishment for dereliction of her duty to you as a mercenary and for theft.">> <<set $activeSlave.career = "a soldier">> <<set $activeSlave.devotion = random(-75,-60)>> <<set $activeSlave.trust = random(-15,0)>> <<set $activeSlave.health = random(60,80)>> <<set $activeSlave.muscles = 50>> <<set $activeSlave.weight = random(-10,10)>> <<set $activeSlave.eyes = 1>> <<set $activeSlave.anus = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.combatSkill = 1>> <<set $activeSlave.behavioralFlaw = "arrogant">> <<set $activeSlave.sexualFlaw = "hates men">> <<set $activeSlave.hStyle = "shaved into a mohawk">> <<set $activeSlave.customTat = "She has a number of tattoos from a variety of mercenary companies.">> <<include "New Slave Intro">> <<set $cash -= 5000>> <</replace>> <</link>> <br> <<link "Flog her in public then exile her from the arcology">> <<replace "#aliveresult">> An example must be made. There is a binding contract between you and your $mercenariesTitle, and this woman attempted to undermine it for her own selfish profit. The protesting bitch is stripped and flogged on the promenade before being escorted bleeding from the arcology. The public @@.green;approves of this harshness.@@ <<set $rep += 1000, $cash -= 5000>> <</replace>> <</link>> </span> /* closes aliveresult */ <</replace>> /* bountyresult */ <</link>> /* want her alive */ </span> /* closes bountyresult */ <</replace>> /* result */ <</link>> // It will cost <<print cashFormat(5000)>> to put out a bounty on her.// <</if>> /* cash >= 5000 */ </span> /* closes result */
DankWolf/fc
src/uncategorized/reAWOL.tw
tw
bsd-3-clause
11,144
:: RE boomerang [nobr] <<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check", $showEncyclopedia = 1, $encyclopedia = "Enslaving People">> <<set $activeSlave = $boomerangSlave, _weeks = $boomerangWeeks, _pregWeeks = $boomerangWeeks, $boomerangWeeks = 0, _buyer = $boomerangBuyer, $boomerangBuyer = 0>> <<run SetBellySize($activeSlave)>> Your work is interrupted by $assistantName with an alert from the entrance to the penthouse. <<if $assistant>> "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she says, "you're going to want to see this." She <<else>> It's got the incident flagged as not fitting into any of the usual categories of disturbance, and requests your attention. It <</if>> brings up the relevant feeds. There's a naked body crumpled pathetically against one wall of the entryway, beneath the communications panel. It's $activeSlave.slaveName<<if $activeSlave.slaveSurname>> $activeSlave.slaveSurname<</if>>, who you sold _weeks weeks ago. She's looking up into one of the cameras plaintively. <<run Enunciate($activeSlave)>> "Plea<<s>>e take me back," she whispers, not wanting to draw the attention of passersby, and knowing that her faint words will be picked up and amplified for you. <<set $activeSlave.collar = "none", $activeSlave.choosesOwnClothes = 0, $activeSlave.clothes = "no clothing", $activeSlave.buttplug = "none", $activeSlave.vaginalAccessory = "none", $activeSlave.dickAccessory = "none">> <<set $activeSlave.health = random(-40,-25)>> /* ------------------ pregnancy setup start here----------------- */ <<set WombProgress($activeSlave, _pregWeeks)>> /* In all cases should be done */ <<set WombUpdatePregVars($activeSlave)>> <<if $activeSlave.broodmother > 0>> /* Broodmother implant is assumed as removed.*/ <<set $activeSlave.preg = -1, $activeSlave.birthsTotal += WombBirthReady($activeSlave, 37), $activeSlave.pregType = 0, $activeSlave.pregSource = 0, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0, $activeSlave.broodmother == 0, $activeSlave.broodmotherFetuses = 0>> <<set WombFlush($activeSlave)>> <<elseif WombBirthReady($activeSlave, 40) > 0 >> /* normal birth case, partial birthers not supported*/ <<set $activeSlave.preg = -1, $activeSlave.birthsTotal += WombBirthReady($activeSlave, 40), $activeSlave.pregType = 0, $activeSlave.pregSource = 0, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0>> <<set WombFlush($activeSlave)>> <<else>>/* still pregnant slave */ <<set $activeSlave.preg = WombMaxPreg($activeSlave)>> /*most ready fetus is a base*/ <<set $activeSlave.pregWeek = WombMaxPreg($activeSlave)>> /*most ready fetus is a base*/ <</if>> <<run SetBellySize($activeSlave)>> /*In any case it's useful to do.*/ /* old code, commented out. <<if $activeSlave.broodmother > 0>> <<set $activeSlave.preg = -1, $activeSlave.birthsTotal += $activeSlave.pregType, $activeSlave.pregType = 0, $activeSlave.pregSource = 0, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0, $activeSlave.broodmother == 0>> <<run SetBellySize($activeSlave)>> <</if>> <<if $activeSlave.preg > 0>> <<set $activeSlave.preg += _weeks>> <<set $activeSlave.pregWeek += _weeks>> <<if $activeSlave.preg > 40>> <<set $activeSlave.preg = -1, $activeSlave.birthsTotal += $activeSlave.pregType, $activeSlave.pregType = 0, $activeSlave.pregSource = 0, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0>> <</if>> <<run SetBellySize($activeSlave)>> <</if>> */ /* ------------------ pregnancy setup end here----------------- As no broodmother cases in code below, it's no need to setup every case of impregnation through new system. Backup mechanic will do it for normal pregnancies. */ <<if ($activeSlave.hStyle != "shaved" && $activeSlave.bald != 1)>> <<if ($activeSlave.hLength < 150)>> <<set $activeSlave.hLength += _weeks>> <</if>> <</if>> <<if $seeAge != 0>> <<for _weeks > 0>> <<set $activeSlave.birthWeek++>> <<if $activeSlave.birthWeek >= 52>> <<set $activeSlave.birthWeek = 0>> <<if $seeAge == 1>> <<set $activeSlave.physicalAge += 1, $activeSlave.actualAge += 1, $activeSlave.visualAge += 1>> <<set $activeSlave.ovaryAge += either(.8, .9, .9, 1, 1, 1, 1.1)>> <<if $activeSlave.physicalAge <= 18 && $loliGrow == 0>> <<PhysicalDevelopment $activeSlave>> <</if>> <</if>> <</if>> <<set _weeks-->> <</for>> <</if>> <<switch _buyer>> <<case "buttbreaker">> "All my Ma<<s>>ter cares about i<<s>> raping my a<<ss>> until I <<s>>cream. I can't get u<<s>>ed to it. I'm loo<<s>>e and ruined, but he ju<<s>>t u<<s>>e<<s>> a dildo big enough to hurt me." She's sitting over on one buttock, and shifts uncomfortably. <<set $activeSlave.anus = 4>> <<set $activeSlave.sexualFlaw = "hates anal">> <<case "factory farm" "free range" "pastoralist arcology" "D hucow" "cow trainer" "D milky herm">> <<switch _buyer>> <<case "free range">> "The ni<<c>>e free range dairy you <<s>>old me to failed, and a horrible factory farm bought everyone. It's horrible." The <<case "pastoralist arcology">> "After they finished showing me off, they just hooked me up to a milking machine and forgot about me." You sold her to a Pastoralist arcology as a prize heifer; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. The <<case "D hucow">> "My new owner got bored of me as a human cow, and he wa<<s>> in debt, <<s>>o he re<<s>>old me to a dairy. A horrible dairy." The <<case "cow trainer">> "On<<c>>e the trainer was <<s>>ati<<s>>fied with my tit<<s>>, he re<<s>>old me to a dairy. A horrible dairy." The <<case "D milky herm">> "I got re<<s>>old me to a dairy. A horrible dairy. They <<s>>aid I'm valuable becau<<s>>e I give two kind<<s>> of milk." The <<default>> You sold her to a factory farm, and the <</switch>> effects of living there have changed her body greatly. It's surprising she managed to make it up here at all. "Plea<<s>>e," she begs. "I d-don't want to <<s>>pend the r-re<<s>>t of my life being raped by a machine." <<if $activeSlave.amp == 0>>She shifts uncomfortably on her feet. The soles of the feet are a convenient place to beat a whore, since it's agonizingly painful, doesn't bruise badly, and won't inconvenience a slave that spends all her time kneeling or lying down.<</if>> <<set $activeSlave.anus = 4>> <<set $activeSlave.lactation = 2, $activeSlave.lactationAdaptation = 100>> <<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+2000+50*random(-20,20),0,10000)>> <<set $activeSlave.boobShape = "saggy">> <<if $seePreg != 0>><<if $activeSlave.ovaries>><<set $activeSlave.preg = random(5,_pregWeeks-1), $activeSlave.pregtype = random(2,4), $activeSlave.vagina = 4, $activeSlave.pregWeek = $activeSlave.preg, $activeSlave.pregKnown = 1, SetBellySize($activeSlave)>><</if>><</if>> <<if $activeSlave.balls>> <<set $activeSlave.balls = Math.clamp($activeSlave.balls+random(1,2),0,10)>> <<if $activeSlave.dick>><<set $activeSlave.dick = Math.clamp($activeSlave.dick+random(1,2),0,10)>><</if>> <</if>> <<set $activeSlave.intelligence = Math.clamp($activeSlave.intelligence-2,-3,3)>> <<case "volume breeder" "preg fetishist">> <<switch _buyer>> <<case "preg fetishist">> "My ni<<c>>e Ma<<s>>ter had a d-debt. And he had to <<s>>ell me t-to a volume breeder. I wa<<s>> pregnant when I got there b-but they <<s>>-<<s>>tarted o-over." She swallows. <<default>> She tearfully describes life at a volume breeder like the one you sold her to. <</switch>> "They ran an IV line into me and then put me in a cage with a male <<s>>lave who raped me for a week. Then they <<s>>witched me into a <<s>>maller cage and forgot about me. I can feel my belly <<s>>welling. It'<<s>> horrible." <<set $activeSlave.preg = _pregWeeks-1, $activeSlave.vagina = 4, $activeSlave.pregWeek = $activeSlave.preg, $activeSlave.pregKnown = 1>> <<if $seeHyperPreg == 1>> <<set $activeSlave.pregtype = random(10,40)>> <<else>> <<set $activeSlave.pregtype = 5>> <</if>> <<run SetBellySize($activeSlave)>> <<case "porn studio">> "They're crazy. At fir<<s>>t it wa<<s>> all the <<s>>ame, ju<<s>>t make more <<s>>mut and reap the atten<<t>>ion, but <<s>>oon they <<s>>tarted wanting me to do more and more e<<x>>treme <<sh>>it." She gags at the thought. "While they were running a train on me, I overheard them talking... <<S>>aying they wanted to end my career in an unforgettable e<<x>>perien<<c>>e, and given what they've been having me do, I ran." You suspected the porn studio you sold her to would try to spice up her content to attract more views, but you never bothered to think of how far they would take it. <<set $activeSlave.anus = 4>> <<if $activeSlave.vagina > -1 && $activeSlave.vagina < 4>> <<set $activeSlave.vagina = 4>> <</if>> <<set $activeSlave.publicCount += 500>> <<case "obsessed fan">> "It wa<<s>> really ni<<c>>e, at first," she sniffles, "and I'm a little <<s>>ad it had to end the way it d-did." You sold her to a die-hard fan who offered up a rather large sum of money for ownership of her. "He took out too big of a loan and when they came to collect, he let me loo<<s>>e and told me to run, run far away. I d-didn't know where el<<s>>e to g-go." She breaks down in tears. <<if canGetPregnant($activeSlave)>> "In the <<sh>>ort time we <<s>>pent together, he left me a gift..." She runs a hand across her stomach. "While I wouldn't <<s>>ay I wa<<s>> in love with him, I feel like I have to keep her <<s>>afe for what he did. I can't even think of where I'd have ended up if they had taken me." <<if $activeSlave.mpreg == 1 && $activeSlave.anus == 0>> <<set $activeSlave.anus = 1>> <<elseif $activeSlave.ovaries == 1 && $activeSlave.vagina == 0>> <<set $activeSlave.vagina = 1>> <</if>> <<if $seePreg != 0>><<set $activeSlave.preg = random(5,_pregWeeks-1), $activeSlave.pregtype = random(2,4), $activeSlave.vagina = 4, $activeSlave.pregWeek = $activeSlave.preg, $activeSlave.pregKnown = 1, $activeSlave.pregSource = -2, SetBellySize($activeSlave)>><</if>> <</if>> <<case "pain fetishist">> "They whip me. A-actually," she sniffles, "I'm glad when they whip me b-becau<<s>>e e-everything el<<s>>e they d-do is w-wor<<s>>e. The only break I get i-i<<s>> when I'm hurt bad and th-they have to f-fix me." After all, you did sell her into a life as a pain slave. <<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "apathetic">> <<set $activeSlave.health = random(-85,-75)>> <<case "sadism fetishist">> "I-it'<<s>> t-too much." She shudders. You sold her to a sadist who planned to use her to abuse other slaves. "I c-can't d-do it anymore. I u<<s>>ed to fanta<<s>>i<<z>>e about d-doing h-horrible thing<<s>>, but, but, the <<s>>creaming." She squeezes her eyes shut. "If I don't do it I'll h-have it d-done t-to me." <<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "apathetic">> <<set $activeSlave.fetish = "none", $activeSlave.fetishStrength = 0>> <<case "dom fetishist">> "I," she mutters, and then loses her way. "I lo<<s>>t," she grates out after a while. "I wa<<s>> <<s>>uppo<<s>>ed to be the Head Girl after you <<s>>old me. But a new girl came, and, and she'<<s>> the Head Girl now." She looks down. "It should have been me." <<set $activeSlave.behavioralFlaw = "hates women">> <<case "sub fetishist">> "I thought I'd be happy to be a <<s>>ub forever." You sold her to a determined dom, extreme even by Free Cities standards. "But, but, I haven't, um, had a break <<s>>in<<c>>e I left. I never talk. I never, well, I never do anything. I ju<<s>>t obey." She looks down. "I'm going in<<s>>ane." <<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "apathetic">> <<set $activeSlave.fetish = "none", $activeSlave.fetishStrength = 0>> <<case "supremacist arcology">> "It wa<<s>> horrible." You sold her to a Supremacist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "The thing<<s>> they made me do to other girl<<s>> ju<<s>>t because of who they were." She swallows. "I tried not to. And they punished me." <<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "hates men">> <<case "subjugationist arcology">> "They were breeding me with idiot<<s>>." You sold her to a Subjugationist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "I d-don't want thi<<s>> pregnan<<c>>y." <<set $activeSlave.preg = _pregWeeks-1, $activeSlave.pregtype = random(2,4), $activeSlave.pregWeek = $activeSlave.preg, $activeSlave.pregKnown = 1>> <<run SetBellySize($activeSlave)>> <<case "gender radicalist arcology">> "They <<if $activeSlave.balls>> cut my ball<<s>> off and then<</if>> j-ju<<s>>t kind of t-turned me loo<<s>>e in the corridor<<s>>," she moans. You sold her to a Gender Radicalist arcology. "Naked, <<s>>o everyone could u<<s>>e my a<<ss>>. Plea<<s>>e, I don't want to be an entire arcology'<<s>> bitch." <<set $activeSlave.balls = 0>> <<if $activeSlave.dick>><<set $activeSlave.dick = Math.clamp($activeSlave.dick-random(1,2),0,10)>><</if>> <<case "gender fundamentalist arcology">> "It wa<<s>> horrible." You sold her to a Gender Fundamentalist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "I'm, I'm, not an idiot. At lea<<s>>t, not ju<<s>>t becau<<s>>e I'm a girl." <<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "hates men">> <<case "paternalist arcology">> "It wa<<s>> horrible." You sold her to a Paternalist arcology, but she explains the apparent contradiction. "The arcology got a new owner." She shudders. "I gue<<ss>> the ni<<c>>e one wa<<s>> weak, and, and the new one i<<s>> changing thing<<s>>. There'<<s>> cage<<s>>, and <<s>>pike<<s>>, and whip<<s>>, and rape." It's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. <<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "hates men">> <<case "degradationist arcology">> "It wa<<s>> horrible." You sold her to a Degradationist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. <<if $activeSlave.ovaries>> <<set $activeSlave.ovaries = 0, $activeSlave.preg = 0, WombFlush($activeSlave), $activeSlave.pregType = 0, $activeSlave.vagina = 4, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0>> <<run SetBellySize($activeSlave)>> "They f-fixed me, t-to '<<s>>ave on maintenan<<c>>e of my cunt,' <<elseif $activeSlave.balls>> <<set $activeSlave.balls = 0, $activeSlave.anus = 4>> "They c-cut my b-ball<<s>> off, to 'keep me do<<c>>ile,' <<else>> <<set $activeSlave.anus = 4>> "They whipped me, <</if>> and then u<<s>>ed me to <<s>>ati<<s>>fy labor menial<<s>>. Ten an hour." <<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "hates men">> <<case "slimness enthusiast arcology">> "It wa<<s>> horrible." You sold her to a pleasant Slimness Enthusiast arcology, but somehow she's acquired grotesque implants. "The arcology got a new owner." She shudders. "I gue<<ss>> the ni<<c>>e one wa<<s>> weak, and, and the new one i<<s>> changing thing<<s>>. Sh-she l-like<<s>> t-to ruin the <<s>>lim one<<s>>." It's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. <<set $activeSlave.boobsImplant = 200*random(2,4), $activeSlave.boobs += $activeSlave.boobsImplant>> <<set $activeSlave.buttImplant = random(2,4), $activeSlave.butt = Math.clamp($activeSlave.butt+$activeSlave.buttImplant,0,10)>> <<set $activeSlave.lipsImplant = 10*random(1,3), $activeSlave.lips = Math.clamp($activeSlave.lips+$activeSlave.lipsImplant,0,100)>> <<case "asset expansionist arcology">> "It wa<<s>> horrible." You sold her to an Asset Expansionist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. <<if $activeSlave.hips > 0>> <<set $activeSlave.butt = Math.clamp($activeSlave.butt+random(2,4),0,10)>> "They <<s>>aid, <<s>>in<<c>>e I've got broad hip<<s>>, I'd be a 'butt<<s>>lave'." The meaning is obvious; her ass has grown unbelievably. <<else>> <<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+50*random(20,40),0,10000)>> "They <<s>>aid they'd <<s>>tart with my boob<<s>>." It's true; they've grown unbelievably. <</if>> She shivers. "The <<s>>ide effect<<s>> are terrible. I can't <<s>>leep. I can barely eat. They had to feed me with a tube." <<set $activeSlave.behavioralFlaw = "anorexic">> <<case "transformation fetishist arcology">> "It wa<<s>> horrible." You sold her to a Transformation Fetishist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "They were giving me new boob implant<<s>> every two week<<s>>. I ran away before another <<s>>et. I c-couldn't take any more <<s>>-<<s>>urgery." <<set $activeSlave.boobsImplant = 200*random(9,12), $activeSlave.boobs += $activeSlave.boobsImplant>> <<case "physical idealist arcology">> "It wa<<s>> horrible." You sold her to a Physical Idealist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "It should have been called a <<S>>teroid Enthu<<s>>ia<<s>>t arcology." She shivers. "The <<s>>ide effect<<s>> are terrible. I can't <<s>>leep. I can barely eat. They had to feed me with a tube." <<set $activeSlave.muscles = 100, $activeSlave.weight = random(-85,-75)>> <<set $activeSlave.behavioralFlaw = "anorexic">> <<case "chattel religionist arcology">> "It wa<<s>> horrible." You sold her to a Chattel Religionist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "There were, um, cult<<s>> there, along with the Faith. They were going to devote me to <<s>>omething called <<Sh>>e Who Thir<<s>>t<<s>>. Nobody ever hear<<s>> of girl<<s>> after that." <<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "crude", $activeSlave.behavioralQuirk = "devout">> <<case "roman revivalist arcology">> "It wa<<s>> horrible." You sold her to a Roman Revivalist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "I had to kill a girl," she adds in a small voice. "In the arena." Then, even more quietly: "I had to kill, um, girl<<s>>. I, I can't. Couldn't. Not again." <<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "crude", $activeSlave.combatSkill = 1>> <<case "aztec revivalist arcology">> "It wa<<s>> horrible." You sold her to an Aztec Revivalist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "They told me by blood would feed the <<S>>un." She shudders. "I, they, um, do that to hundred<<s>> of girl<<s>>. I had to help." <<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "apathetic">> <<case "egyptian revivalist arcology">> "It wa<<s>> horrible." You sold her to an Egyptian Revivalist arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "My new owner wa<<s>> old, and he wa<<s>> really into <<s>>ome of the tomb <<s>>tuff. If he died, I'd have been buried with him." <<case "body purist arcology">> "It wa<<s>> horrible." You sold her to a pleasant Body Purist arcology, but somehow she's acquired grotesque implants. "The arcology got a new owner." She shudders. "I gue<<ss>> the ni<<c>>e one wa<<s>> weak, and, and the new one i<<s>> changing thing<<s>>. Sh-she l-likes t-to ruin the pure one<<s>>." It's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. <<set $activeSlave.boobsImplant = 200*random(2,4), $activeSlave.boobs += $activeSlave.boobsImplant>> <<set $activeSlave.buttImplant = random(2,4), $activeSlave.butt = Math.clamp($activeSlave.butt+$activeSlave.buttImplant,0,10)>> <<set $activeSlave.lipsImplant = 10*random(1,3), $activeSlave.lips = Math.clamp($activeSlave.lips+$activeSlave.lipsImplant,0,100)>> <<case "trainer staffing" "D milf staffing">> "I'm a good <<s>>lave trainer, ju<<s>>t like you <<s>>old me to be. Too good." Her eyes look hollow. "I can't get what I'm doing to the<<s>>e girl<<s>> out of my head. Every young girl I meet, I get to know her and under<<s>>tand her. And then I break her down and turn her into a brainle<<ss>> little fuckpuppet." She swallows. "I can't. Not anymore." <<set $activeSlave.fetish = "dom", $activeSlave.fetishStrength = 100>> <<set $activeSlave.behavioralFlaw = "arrogant", $activeSlave.sexualFlaw = "crude">> <<case "teaching trainer">> "I'm ju<<s>>t a mannequin now," she <<say>>s hollowly. Her buyer planned to use her as a teaching tool. "There'<<s>> nothing. No joy, no fun. Ju<<s>>t the same thing, over, and over. In<<s>>ide me." <<set $activeSlave.fetish = "sub", $activeSlave.fetishStrength = 100>> <<set $activeSlave.behavioralFlaw = "hates penetration", $activeSlave.sexualFlaw = "apathetic">> <<case "implanting trainer">> "I d-don't want to be c-cut again," she <<say>>s hollowly. Her buyer planned to use her as a surgical teaching tool. "E-every time I'm healed, they implant me again. B-bigger." <<set $activeSlave.boobsImplant = 200*random(8,12), $activeSlave.boobs += $activeSlave.boobsImplant>> <<set $activeSlave.buttImplant = random(2,4), $activeSlave.butt = Math.clamp($activeSlave.butt+$activeSlave.buttImplant,0,10)>> <<set $activeSlave.lipsImplant = 10*random(1,3), $activeSlave.lips = Math.clamp($activeSlave.lips+$activeSlave.lipsImplant,0,100)>> <<case "purifying trainer">> "It w-wa<<s>>n't like I thought it would be," she <<say>>s. "The trainer you <<s>>old me to took out my implant<<s>>. B-but then they <<s>>aid my boob<<s>> had to be rebuilt, only with drug<<s>> thi<<s>> time." She shivers. "The <<s>>ide effect<<s>> are terrible. I can't <<s>>leep. I can barely eat. They had to feed me with a tube." <<set $activeSlave.boobs -= $activeSlave.boobsImplant, $activeSlave.boobsImplant = 0>> <<set $activeSlave.butt -= $activeSlave.buttImplant, $activeSlave.buttImplant = 0>> <<set $activeSlave.lips -= $activeSlave.lipsImplant, $activeSlave.lipsImplant = 0>> <<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+50*random(20,40),0,10000)>> <<case "D startled the witch">> You sold her to a buyer interested in her because of her sharp teeth, among other things. "It wa<<s>> horrible," she whispers. Then she gags, dry heaves, and vomits slightly. She wipes her mouth with the back of her hand, staring upward vacantly. "Horrible." <<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "crude">> <<case "slimming trainer">> "It's horrible." You sold her to a trainer who specializes in slimming slaves down, and if anything, they seem to have gone too far. She's emaciated. "I'm h-hungry all the time, and when I'm not p-perfect, I d-don't get to eat at all." <<set $activeSlave.boobs = Math.clamp($activeSlave.boobs-50*random(5,10),0,10000)>> <<set $activeSlave.butt = Math.clamp($activeSlave.butt-random(1,2),0,10)>> <<set $activeSlave.waist = Math.clamp($activeSlave.waist-random(20,50),-100,100)>> <<set $activeSlave.weight = -100>> <<case "broadening trainer" "D cannibal" "hedonistic decadence arcology">> <<switch _buyer>> <<case "D cannibal">> "M-my new owner i<<s>> going t-to do <<s>>omething horrible to me. H-he keep<<s>> me in a tiny cage and f-feed<<s>> me, and I have to <<s>>tay <<s>>till and eat or I'll <<s>>poil the meat." You did sell her to a citizen widely rumored to be a cannibal. She whispers, "I'm going to die." <<case "hedonistic decadence arcology">> You sold her to a Hedonistic arcology; it's nothing short of incredible that she managed to get back here. She must have sold and traded herself without hesitation. "It'<<s>> horrible." You sold her to an arcology that loves fattening slaves up, and if anything, they seem to have gone too far too fast. She's bloated, and her stomach is distended. "T-they beat me if I ever <<s>>topped eating, and they fed my butt too. I'm gro<<ss>> and ugly. Even when they mounted me, they'd <<s>>till <<sh>>ove food down my throat." <<default>> "It'<<s>> horrible." You sold her to a trainer who specializes in fattening slaves up, and if anything, they seem to have gone too far. She's bloated, and her stomach is distended. "T-they beat me if I ever <<s>>top eating, and they feed my butt too. I'm gro<<ss>> and ugly." <</switch>> <<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+50*random(5,10),0,10000)>> <<set $activeSlave.butt = Math.clamp($activeSlave.butt+random(1,2),0,10)>> <<set $activeSlave.waist = Math.clamp($activeSlave.waist-random(20,50),-100,100)>> <<set $activeSlave.weight = Math.clamp($activeSlave.weight+random(50,100),-100,200)>> <<case "clipping trainer">> "All I do i<<s>> <<s>>uck dick<<s>> and get fucked in the butt." You sold her to a trainer who specializes in clipping and improving overly masculine slaves, and she's definitely more feminine, if bitterly unhappy. "They're going to <<s>>ell me to a bitch brothel <<s>>oon, I know it. Plea<<s>>e, nobody'<<s>> even <<s>>aid anything to me other than '<<s>>uck my cock' or 'bend over bitch' in week<<s>>." <<set $activeSlave.boobsImplant = 200*random(2,4), $activeSlave.boobs += $activeSlave.boobsImplant>> <<set $activeSlave.buttImplant = random(1,2), $activeSlave.butt = Math.clamp($activeSlave.butt+$activeSlave.buttImplant,0,10)>> <<set $activeSlave.lipsImplant = 10*random(1,2), $activeSlave.lips = Math.clamp($activeSlave.lips+$activeSlave.lipsImplant,0,100)>> <<set $activeSlave.waist = Math.clamp($activeSlave.waist+random(20,50),-100,100)>> <<set $activeSlave.balls = 0, $activeSlave.scrotum = 0, $activeSlave.dick = Math.clamp($activeSlave.dick-random(1,2),0,10)>> <<set $activeSlave.behavioralFlaw = "hates men", $activeSlave.sexualFlaw = "hates anal">> <<if $activeSlave.faceShape == "masculine">><<set $activeSlave.faceShape = "androgynous">><</if>> <<case "reassignment trainer">> "I m-mi<<ss>> my dick." You sold her to a trainer who specializes in gender reassignment, and she's definitely more feminine, if bitterly unhappy. "P-plea<<s>>e, even if you won't f-fix me, plea<<s>>e take me back. I'll b-be a <<s>>e<<x>> <<s>>lave, I ju<<s>>t don't want to be a woman." <<set $activeSlave.boobsImplant = 200*random(2,4), $activeSlave.boobs += $activeSlave.boobsImplant>> <<set $activeSlave.buttImplant = random(1,2), $activeSlave.butt = Math.clamp($activeSlave.butt+$activeSlave.buttImplant,0,10)>> <<set $activeSlave.lipsImplant = 10*random(1,2), $activeSlave.lips = Math.clamp($activeSlave.lips+$activeSlave.lipsImplant,0,100)>> <<set $activeSlave.waist = Math.clamp($activeSlave.waist+random(20,50),-100,100)>> <<set $activeSlave.balls = 0, $activeSlave.scrotum = 0, $activeSlave.dick = 0, $activeSlave.vagina = 3>> <<set $activeSlave.behavioralFlaw = "hates men", $activeSlave.sexualFlaw = "hates penetration">> <<if $activeSlave.faceShape == "masculine">><<set $activeSlave.faceShape = "androgynous">><</if>> <<case "arcade">> "Take me back, or kill me," she <<say>>s. You sold her to an arcade, and it's surprising she managed to make it up here at all. "Plea<<s>>e," she begs. "I will do literally anything. I c-can feel my<<s>>elf going c-cra<<z>>y. I'd rather die." <<set $activeSlave.anus = 4>> <<if $activeSlave.vagina != -1>><<set $activeSlave.vagina = 4>><</if>> <<set $activeSlave.intelligence = Math.clamp($activeSlave.intelligence-2,-3,3)>> <<set $activeSlave.behavioralFlaw = "odd", $activeSlave.sexualFlaw = "apathetic">> <<case "harvester">> "I'm ju<<s>>t kept in a pen unle<<ss>> they're d-doing <<s>>urgery on me." It's not surprising; you did sell her to an organ farm. What's unexpected is that she's still alive. They must be removing the less essential parts gradually. "I'm going to die," she <<say>>s hollowly. "Next <<s>>urgery, I won't wake up." <<set $activeSlave.balls = 0, $activeSlave.ovaries = 0, $activeSlave.preg = -2, $activeSlave.pregType = 0, $activeSlave.pregWeek = 0, $activeSlave.pregKnown = 0>> <<run SetBellySize($activeSlave)>> <<set $activeSlave.behavioralFlaw = "hates men", $activeSlave.sexualFlaw = "crude">> <<case "D butt bury">> "My kind butt loving Ma<<s>>ter had to <<s>>ell me, and the brothel who bought me u<<s>>e<<s>> my behind a<<s>> an adverti<<s>>ement." She shifts uncomfortably. "I can barely feel my anu<<s>>." <<set $activeSlave.anus = 4>> <<set $activeSlave.behavioralFlaw = "hates men", $activeSlave.sexualFlaw = "hates anal">> <<case "D shorty breeder">> "My kind Ma<<s>>ter had to <<s>>ell me, and the brothel who bought me got rid of hi<<s>>, um, they got rid of my pregnan<<c>>y, and now I'm ju<<s>>t a short <<s>>lut." <<set $activeSlave.behavioralFlaw = "hates men", $activeSlave.sexualFlaw = "crude">> <<case "fuckdoll">> Her appearance is surprising; you sold her to a dealer who planned to encase her in a Fuckdoll suit and thereby transform her into a living sex toy. Apparently they decided to extract a bit of fun out of her first. "I've b-been chained up in their b-bathroom ever <<s>>in<<c>>e you <<s>>old me," she <<say>>s hollowly. "They're g-getting bored of me." <<set $activeSlave.behavioralFlaw = "hates men", $activeSlave.sexualFlaw = "hates penetration">> <<case "stuffer chef">> "They fini<<sh>>ed." Her appearance is not that surprising; you sold her to a chef who enjoyed stuffing her face till she was bloated. Apparently he sold her off after she got too fat for his stuffings to show. "He <<s>>tretched my belly out <<s>>o much and when I got <<s>>o fat he couldn't <<s>>ee a differen<<c>>e with hi<<s>> fea<<s>>t<<s>>, he got rid of me." She lowers her arms, allowing her grotesquely sagging belly to hang free. "I'm gro<<ss>>. I'm fat, <<s>>aggy, and gro<<ss>>." <<set $activeSlave.boobs = Math.clamp($activeSlave.boobs+50*random(5,10),0,10000)>> <<set $activeSlave.butt = Math.clamp($activeSlave.butt+random(1,2),0,10)>> <<set $activeSlave.waist = Math.clamp($activeSlave.waist-random(20,50),-100,100)>> <<set $activeSlave.weight = Math.clamp($activeSlave.weight+random(50,100),-100,200)>> <<set $activeSlave.bellySag = 80>> <<set $activeSlave.behavioralFlaw = "anorexic">> <<default>> <<switch _buyer>> <<case "housekeeper">> "My kind Ma<<s>>ter pa<<ss>>ed away, and hi<<s>> heir <<s>>old me <<case "nice brothel">> "The ni<<c>>e brothel you <<s>>old me to failed, and their girl<<s>> went <<case "virgin trader">> "After I couldn't pa<<ss>> a<<s>> a virgin any more, they <<s>>old me <<case "D virgin asspussy">> "My new owner loved my a<<ss>>pu<<ss>>y becau<<s>>e my front hole was virgin. B-but i-it got b-broken by accid-dent, I <<s>>wear, and then he <<s>>old me <<default>> "Plea<<s>>e. I've been re<<s>>old <</switch>> to a sh-shitty brothel on the lower level<<s>>. It'<<s>> h-horrible there. I live in a tiny little room, and the only people I ever <<s>>ee ju<<s>>t fuck me and leave. N-nobody ever t-talk<<s>> to me. And they beat me." <<if $activeSlave.amp == 0>>She shifts uncomfortably on her feet. The soles of the feet are a convenient place to beat a whore, since it's agonizingly painful, doesn't bruise badly, and won't inconvenience a slave that spends all her time kneeling or lying down.<</if>> <<set $activeSlave.anus = 3>> <<if $activeSlave.vagina > -1>><<set $activeSlave.vagina = 3>><</if>> <<set $activeSlave.sexualFlaw = either("hates oral", "hates anal", "hates penetration")>> <</switch>> <br><br> It isn't obvious how she managed to escape, though no doubt you could review the arcology surveillance logs and find out. For right now, though, the question is what to do with her. <<if $activeSlave.trust > 95>> "Plea<<s>>e," she sobs, breaking down at last. "I th-thought I w-wa<<s>> a g-good girl. T-take me b-back and I'll p-pretend I n-never left. I'll d-do anything you a<<s>>k. I'll worship the ground you walk on. Plea<<s>>e." <<set $activeSlave.devotion = 100>> <<elseif $activeSlave.intelligence < 0>> "Plea<<s>>e," she sobs, breaking down at last. "I d-don't know where el<<s>>e to go." That much you believe; she's an idiot. <<else>> "I know I'll be caught," she sobs, breaking down at last. "I know you'd f-find me. <<S>>o I came here. Plea<<s>>e." She's right about that much. This is literally the only chance she has of getting away from her current owners. <</if>> <<set $contractCost = 5000>> <<slaveCost $activeSlave>> <<set $slaveCost -= $contractCost>> <br><br> <<set $saleDescription = 1, $applyLaw = 0>><<include "Long Slave Description">> <br><br> <span id="result"> <<link "Return her">> <<set $rep += Math.trunc($slaveCost/10)>> <<replace "#result">> $activeSlave.slaveName keeps waiting, but the doors to the penthouse never open. When her owners arrive a few minutes later to collect her, she cries harder, but does not resist. Her weeping has the peculiar ring of utter hopelessness as they restrain her and drag her off. A few minutes after that, you receive a businesslike note @@.green;expressing gratitude@@ for your assistance in this matter. <<set $boomerangStats = 0>> <</replace>> <</link>> <<if $cash >= $contractCost>> <br><<link "Obfuscate her appearance and re-enslave her">> <<set $cash -= $contractCost>> <<if $familyTesting == 1>> <<if $boomerangStats.PCpregSource > 0 && $PC.preg > 0 && $PC.pregSource == 0>> <<set $PC.pregSource = $activeSlave.ID>> <</if>> <<if $boomerangStats.PCmother > 0>> <<set $PC.mother = $activeSlave.ID>> <</if>> <<if $boomerangStats.PCfather > 0>> <<set $PC.father = $activeSlave.ID>> <</if>> <<for _reb = 0; _reb < $slaves.length; _reb++>> <<if $boomerangStats.boomerangMother.includes($slaves[_reb].ID)>> <<set $slaves[_reb].mother = $activeSlave.ID>> <</if>> <<if $boomerangStats.boomerangFather.includes($slaves[_reb].ID)>> <<set $slaves[_reb].father = $activeSlave.ID>> <</if>> <<if $boomerangStats.boomerangPregSources.includes($slaves[_reb].ID) && $slaves[_reb].preg > 0 && $slaves[_reb].pregSource == 0>> <<set $slaves[_reb].pregSource = $activeSlave.ID>> <</if>> <</for>> <<if $incubator > 0>> <<for _reb = 0; _reb < $tanks.length; _reb++>> <<if $boomerangStats.boomerangMotherTank.includes($tanks[_reb].ID)>> <<set $tanks[_reb].mother = $activeSlave.ID>> <</if>> <<if $boomerangStats.boomerangFatherTank.includes($tanks[_reb].ID)>> <<set $tanks[_reb].father = $activeSlave.ID>> <</if>> <</for>> <</if>> <<else>> <<if $boomerangStats.boomerangRelation > 0>> <<set _reb = $slaveIndices[$boomerangStats.boomerangRelation]>> <<if def _reb>> <<if $activeSlave.relation == "mother">> <<set $slaves[_reb].relation = "daughter">> <<elseif $activeSlave.relation == "daughter">> <<set $slaves[_reb].relation = "mother">> <<else>> <<set $slaves[_reb].relation = $activeSlave.relation>> <</if>> <<set $slaves[_reb].relationshipTarget = $activeSlave.ID>> <<else>> <<set $activeSlave.relation = 0, $activeSlave.relationTarget = 0>> <</if>> <</if>> <<if $boomerangStats.boomerangPregSources.length > 0>> <<for _reb = 0; _reb < $slaves.length; _reb++>> <<if $boomerangStats.boomerangPregSources.includes($slaves[_reb].ID) && $slaves[_reb].preg > 0 && $slaves[_reb].pregSource == 0>> <<set $slaves[_reb].pregSource = $activeSlave.ID>> <</if>> <</for>> <</if>> <</if>> <<if $boomerangStats.boomerangRelationship > 0>> <<set _reb = $slaveIndices[$boomerangStats.boomerangRelationship]>> <<if def _reb>> <<set $slaves[_reb].relationship = $activeSlave.relationship, $slaves[_reb].relationshipTarget = $activeSlave.ID>> <<else>> <<set $activeSlave.relationship = 0, $activeSlave.relationshipTarget = 0>> <</if>> <</if>> <<if $boomerangStats.boomerangRivalry > 0>> <<set _reb = $slaveIndices[$boomerangStats.boomerangRivalry]>> <<if def _reb>> <<set $slaves[_reb].rivalry = $activeSlave.rivalry, $slaves[_reb].rivalryTarget = $activeSlave.ID>> <<else>> <<set $activeSlave.rivalry = 0, $activeSlave.rivalryTarget = 0>> <</if>> <</if>> <<if $boomerangStats.boomerangBody > 0>> <<set _reb = $slaveIndices[$boomerangStats.boomerangBody]>> <<if def _reb>> <<set $slaves[_reb].origBodyOwnerID = $activeSlave.ID>> <</if>> <</if>> <<set $boomerangStats = 0>> <<replace "#result">> The penthouse opens, and $activeSlave.slaveName stumbles inside, sobbing her thanks. She's immediately conducted to the autosurgery for some quick cosmetic surgery, while you and $assistantName do the necessary work to falsify the arcology records and conceal her origins. Even so, it would probably be wise to keep her off public assignments for a while. In no time at all, she's standing in front of your desk like any other new slave. She waits obediently, knowing that it's in her best interests not to mention anything out of the ordinary. <<include "New Slave Intro">> <</replace>> <</link>> //This will cost in <<print cashFormat($contractCost)>>.// <br><<link "Sell her immediately">> <<set $cash += $slaveCost>> <<replace "#result">> The penthouse opens, and $activeSlave.slaveName stumbles inside, sobbing her thanks. She's immediately conducted to the autosurgery for some quick cosmetic surgery, while you and $assistantName do the necessary work to falsify the arcology records and conceal her origins. Before she's even out from under anesthesia, she's bundled off into one of the hundreds of slave shipments that move between arcologies every day. This time she'll be sold far enough away that no matter how much of an escape artist she is, you won't be seeing any more of her. She can whine elsewhere. <<set $boomerangStats = 0>> <</replace>> <</link>> //This will bring in <<print cashFormat($slaveCost)>>.// <<else>> //You lack the necessary funds to enslave her.// <</if>> </span>
DankWolf/fc
src/uncategorized/reBoomerang.tw
tw
bsd-3-clause
38,462
:: RE brothel function [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> $brothelNameCaps is a reputable establishment in $arcologies[0].name, a veritable bedrock to sexual life in your arcology. As is befitting of its position, requests to rent out your brothel for one function or another come across your desk with some regularity. On this particular day, $assistantName has laid out a number of potential clients for your perusal. Given the importance of $brothelNameCaps in the arcology's sex trade, it would be unwise to indulge more than one of these requests at this time. <br><br> One request comes to you written on a letterhead featuring the logo of a fellow arcology owner. She describes her husband's preference for your hard working brothel whores, whom he patronizes on his regular business trips to your arcology. Such indulgences have been a distraction to her husband of late, and she has dispatched him to undertake a task in your arcology that simply cannot go poorly. With this in mind, she beseeches you to close down your brothel for a single day out of solidarity for a fellow arcology owner - and for the significant sum of <<print cashFormat(10000)>>. <br><br> Another of these bids for your brothel comes in the form of a curious video call. The video comes from an infamous lothario in your arcology, a seducer of powerful and prominent women citizens. Indeed, the recording was surreptitiously recorded in the bedroom of one such influential woman, with the casanova describing his request in hushed tones while his wealthy host minces about unknowingly in the background. He explains that he is finally ready to hang up his coat and end his days of debauchery and copious casual sex, but that he would like to do so by engaging in a full day of indulgence at $brothelNameCaps. <br><br> The last of these requests comes in the form of a letter, stamped with the herald of a prominent arcology family. It seems the eldest son of the family, known to you largely as a spoiled child riding on the coattails of his parents, is about to reach the age of majority. At his behest, his parents have contacted you to reserve your brothel for a day so that their son may become a man in true Free Cities fashion - amongst a roil of writhing flesh and wanton debauchery. <br><br> <span id="result"> <<link "Acquiesce to the arcology owner's request">> <<replace "#result">> Though you close down $brothelNameCaps for a day, it's far from a day off for your hard-working brothel girls. In the absence of the convenient center for the sale of sexual services that a brothel represents, you disperse them onto the streets to sell their bodies the old fashioned way. At the end of the day you receive a brief message of gratitude from your fellow arcology owner while your girls @@.hotpink;appreciate the opportunity to stretch their legs on the street@@ for a change of pace. <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignment == "work in the brothel">> <<set $slaves[$i].devotion += 4>> <</if>> <</for>> <<set $cash += 10000>> <</replace>> <</link>> //This will earn you <<print cashFormat(10000)>>// <br><<link "Give this lady-killing rake a proper send off into retirement">> <<replace "#result">> Though a citizen he may be, this serial seducer may have more notches on his proverbial bedpost than even your oldest slaves. Though you are not present to view his mastery of the sexual craft first-hand, the dreamy fucked-out looks of exhaustion and gratified satisfaction painting every single one of your girls' faces at the end of the day speak volumes. Indeed, all of your brothel slaves with any room for improvement in their whoring skills @@.green;learn from his skillful coupling,@@ while even those with nothing to learn from him @@.hotpink;gain confidence@@ from the intensity of their sexual congress. <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignment == "work in the brothel">> <<if $slaves[$i].whoreSkill < 100>> <<set $slaves[$i].whoreSkill += 10>> <<else>> <<set $slaves[$i].devotion += 4>> <</if>> <<if canDoVaginal($slaves[$i]) && canDoAnal($slaves[$i])>> <<set $slaves[$i].vaginalCount += 3>> <<set $vaginalTotal += 3>> <<set $slaves[$i].analCount += 3>> <<set $analTotal += 3>> <<elseif canDoAnal($slaves[$i])>> <<set $slaves[$i].analCount += 5>> <<set $analTotal += 5>> <<else>> <<set $slaves[$i].oralCount += 10>> <<set $oralTotal += 10>> <</if>> <</if>> <</for>> <<set $cash += 2000>> <</replace>> <</link>> //This will earn you <<print cashFormat(2000)>>// <br><<link "Welcome the boy into manhood in Free Cities fashion">> <<replace "#result">> Though he was but a boy yesterday, none can say that this newly made man entered his manhood with anything less than a sterling display of enthusiasm and virility, though he is somewhat lacking in general technique. Nevertheless, any man able to fuck his way through an entire brothel of sex slaves and back again is clearly capable of bearing the mantle of citizenry in $arcologies[0].name. The story of a boy entering manhood in such a spectacular manner spreads rapidly and reflects well in the court of @@.green;public opinion,@@ with many citizens recalling their own passage past the age of majority. However, a lifetime of indulgence and spoiling have rendered this new citizen unable to understand the concept of being refused - not that your slaves could refuse him, in any case. His rough treatment has left your poor slave whores @@.red;battered@@ by his brutally selfish lovemaking. <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignment == "work in the brothel">> <<set $slaves[$i].health -= 5>> <<if canDoVaginal($slaves[$i]) && canDoAnal($slaves[$i])>> <<set $slaves[$i].vaginalCount += 1>> <<set $vaginalTotal += 1>> <<set $slaves[$i].analCount += 1>> <<set $analTotal += 1>> <<elseif canDoAnal($slaves[$i])>> <<set $slaves[$i].analCount += 2>> <<set $analTotal += 2>> <<else>> <<set $slaves[$i].oralCount += 4>> <<set $oralTotal += 4>> <</if>> <</if>> <</for>> <<set $cash += 1000>> <<set $rep += 500>> <</replace>> <</link>> //This will earn you <<print cashFormat(1000)>>// </span>
DankWolf/fc
src/uncategorized/reBrothelFunction.tw
tw
bsd-3-clause
6,304
:: RE busy arcade [nobr] <<set _rebaIDs = []>> <<for _reba = 0; _reba < $ArcadeiIDs.length; _reba++>> <<set _rebaIndex = $slaveIndices[$ArcadeiIDs[_reba]]>> <<if $slaves[_rebaIndex].amp != 1 && $slaves[_rebaIndex].fetish != "mindbroken" && $slaves[_rebaIndex].devotion < 45>> <<set _rebaIDs.push($slaves[_rebaIndex].ID)>> <</if>> <</for>> <<set $activeSlave = getSlave(_rebaIDs.random())>> <<if (ndef $activeSlave)>> <<goto "RIE Eligibility Check">> <<else>> <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check">> <<run Enunciate($activeSlave)>> Slaves in your arcade are not immured in the facility permanently, since holding them in one position at all times would negatively impact their health. They are released to exercise, eat, bathe, and sleep, though for nothing else. You occasionally inspect them when they do so, to see that their harsh lives are not inappropriately difficult for them. One day when you are doing so, <<EventNameLink $activeSlave>> flings herself on the ground in front of you the instant she sees you. <br><br> Facing the ground, <<if !canTalk($activeSlave)>>she gestures with shaking hands that she cannot take any more. She begs you abjectly to let her out of the arcade and promises to be a perfect sex slave if you do.<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>she lisps through tears, <<else>>she sobs, <</if>>"<<Master>>, plea<<s>>e. I can't take any more of thi<<s>>. Plea<<s>>e let me out. I'll do anything, <<Master>>. I'll love you forever, <<Master>> - ju<<s>>t don't make me go back in<<s>>ide that wall." <br><br> <span id="result"> <<link "Accept her pledge">> <<EventNameDelink $activeSlave>> <<replace "#result">> When you accept, $activeSlave.slaveName looks up at you in incomprehension, expecting you to correct yourself or reveal that this is a cruel trick. When you do neither, she scrabbles spastically to your feet, kisses them as she cries, and then clings to your knees, sobbing. She is so relieved by this reprieve that she is now on the cusp of @@.hotpink;devotion to you,@@ and will obey out of near-paralytic fear of being sent back to the arcade. <<set $activeSlave.devotion = 45>> <<= removeJob($activeSlave, "be confined in the arcade")>> <</replace>> <</link>> <br><<link "Refuse">> <<EventNameDelink $activeSlave>> <<replace "#result">> She did not really expect mercy, but her sobs take on a distinctly dark tone of hopelessness at your refusal. As you personally immure her in the arcade for another day of endless dick, you wonder whether she'll damage her throat with all the commotion she's making. Several of the other arcade slaves glance dully over at the noise. Then, they look away. <</replace>> <</link>> </span> <</if>>
DankWolf/fc
src/uncategorized/reBusyArcade.tw
tw
bsd-3-clause
2,772
:: RE busy brothel [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> $brothelNameCaps is well staffed, and does a busy trade in flesh 24 hours a day. With so many sex slaves in the Free Cities, brothels occupy a functional, nearly mechanical part of the sexual landscape. Free citizens and sometimes even favored slaves visit the brothel, select from the available merchandise, relieve their sexual needs, and leave. Affection, companionship, and emotional needs are available elsewhere. <br><br> Of course, $brothelName is the best establishment of its kind in the arcology. Citizens who patronize it can expect themselves to be very well looked after by skilled slaves. The quality of the merchandise, the efficiency with which it is delivered, and the cleanliness and reputation of the premises @@.green;reflect well on you,@@<<set $rep += 100>> so much so that you could leverage this bustling sexual commerce in many ways. <br><br> <span id="result"> <<link "Surprise the hardworking whores with a day of rest">> <<replace "#result">> The problem with assembly-line sex is that it has a tendency to destroy any sense of intimacy or fun. So, you make some simple preparations and close the brothel for a day, hiring some freelancers to cover. All your slave whores are allowed to sleep late, and then spend the day with you playing games and enjoying light amusements. The girls are surprised by your generosity, but they have fun. Many of the games are sexually themed. One day of giggling and squealing can't completely reverse the transactionalization of sex for them, but they @@.hotpink;appreciate the effort.@@ <<for $i = 0; $i < $BrothiIDs.length; $i++>> <<set $slaves[$slaveIndices[$BrothiIDs[$i]]].devotion += 4>> <</for>> <<set $cash -= 1000>> <</replace>> <</link>> //This will cost <<print cashFormat(1000)>>// <br><<link "Hire an expert hooker to give lessons">> <<replace "#result">> The citizen streetwalker has had her day. A few of the cleverest have avoided being driven into poverty, either by becoming madams or by finding a way to build a new career serving the slave brothel industry. One of these is touring the city, offering her long sexual experience in seminars for slave prostitutes. Her services are not cheap, but it rapidly becomes clear that they are worth it. She is a grey-haired but still elegant woman with deep crow's feet and a smoker's voice. She is not only a sexual master, but a hardbitten and comprehensively experienced businesswoman. All of your brothel slaves with any room for improvement in their whoring skills @@.green;learn from her lessons,@@ while those who have nothing to learn @@.hotpink;gain confidence@@ from her praise. <<for $i = 0; $i < $BrothiIDs.length; $i++>> <<if $slaves[$slaveIndices[$BrothiIDs[$i]]].whoreSkill < 100>> <<set $slaves[$i].whoreSkill += 10>> <<else>> <<set $slaves[$slaveIndices[$BrothiIDs[$i]]].devotion += 4>> <</if>> <</for>> <<set $cash -= 2000>> <</replace>> <</link>> //This will cost <<print cashFormat(2000)>>// <br><<link "Eliminate prices for one morning to promote the brothel">> <<replace "#result">> The news that sex will be free at the brothel travels like wildfire. Security measures are necessary to control the throng that spends the entire day entering and leaving the brothel, though as the day goes on the crowds thin. By midmorning, all the holes on offer are so fucked out that only those who fetishize that sort of thing stick around. The brothel is a real seminal sewer by noon, and it smells like it. Nevertheless, free sex is a short route to @@.green;public approval,@@ though you do miss a morning's fees. The poor slave whores are @@.red;fairly battered@@ by so much wear and tear in so little time. <<for $i = 0; $i < $BrothiIDs.length; $i++>> <<set _rebb = $slaveIndices[$BrothiIDs[$i]]>> <<set $slaves[_rebb].health -= 10>> <<if canDoVaginal($slaves[_rebb])>> <<set $slaves[_rebb].vaginalCount += 5>> <<set $vaginalTotal += 5>> <<if canDoAnal($slaves[_rebb])>> <<set $slaves[_rebb].analCount += 5>> <<set $analTotal += 5>> <</if>> <<elseif canDoAnal($slaves[_rebb])>> <<set $slaves[_rebb].analCount += 10>> <<set $analTotal += 10>> <</if>> <<set $slaves[_rebb].oralCount += 10>> <<set $oralTotal += 10>> <</for>> <<set $cash -= 2000>> <<set $rep += 200>> <</replace>> <</link>> //This will cost <<print cashFormat(2000)>>// </span>
DankWolf/fc
src/uncategorized/reBusyBrothel.tw
tw
bsd-3-clause
4,470
:: RE busy club [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> The original designers of the modern arcology did not realize how inseparable from slavery their work would become. The club at the social heart of $arcologies[0].name was not meant as a center of the more friendly kind of sexual slavery, but that is what it has become. Free whores of the highest quality work there, and they are accompanied by a flock of your slaves who have simple orders to dance, add cheer, and perform sexual favors wherever they can. <br><br> Offering slaves for free sex would become unmanageable if the club where your public servants work was open to the unwashed masses, but it is not. The arcology is already selective, and only good citizens can party, dance, and fuck the night away in $clubName. The upper classes @@.green;recognize your contributions@@<<set $rep += 100>> to arcology culture, which you could probably parlay into an even greater benefit. <br><br> <span id="result"> <<link "Sponsor a special event in the club">> <<replace "#result">> The Free Cities are new, and so is their culture. There are new traditions, new expectations, and now, new holidays. One morning, the upper classes of the arcology are surprised and gratified to find that the club has been specially decorated, and all the club sluts are nude. The floor of the club is typically meant for dirty dancing and some light sex, not public penetrative intercourse. Not today; today is special. The festivities @@.green;greatly improve your renown;@@ you have set a high bar for what a wealthy arcology owner should do. <<set $cash -= 2000>> <<set $rep += 500>> <</replace>> <</link>> //This will cost <<print cashFormat(2000)>>// <br><<link "Host a business exposition">> <<replace "#result">> With the world economy in a perilous state, the Free Cities are one of the few remaining areas where innovation and new business opportunities still appear. The novel markets associated with the slave trade only reinforce this trend, offering a cornucopia of opportunities for the clear-eyed investor with liquid assets. Every other week there is news of a new fortune being made from smart investments in leather, in human growth hormones, or in psychoactive drugs. You host an exposition for slave services centered on the club, with your slaves serving as greeters who are eager to ensure that all the little wants of visiting notables are thoroughly satisfied. The optimistic outlook projected by this event @@.green;improves $arcologies[0].name's business prospects@@ and even @@.green;reflects well on you personally.@@ <<set $cash -= 5000>> <<set $arcologies[0].prosperity += 2>> <<set $rep += 500>> <</replace>> <</link>> //This will cost <<print cashFormat(5000)>>// </span>
DankWolf/fc
src/uncategorized/reBusyClub.tw
tw
bsd-3-clause
2,807
:: RE busy dairy [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> $dairyNameCaps is working away steadily. Its high-quality product @@.green;reflects well on you,@@<<set $rep += 100>> you muse one day as you inspect the premises. The gentle pneumatic sounds of the milkers and the whimpers of the cows being milked are a pleasant background for the thought. <br><br> Even with high doses of modern drugs, human cows simply do not produce a very high volume of milk. This isn't much of a business problem, since it just means that the product can be sold at a high price. However, some of the more grandiose ideas about how to use milk have had to wait until you have enough cows producing enough milk to make them possible. <br><br> <span id="result"> <<link "Share a milk bath with the cows">> <<replace "#result">> Milk is a fashionable skin treatment in the Free Cities, and many of the cows fetishize their breasts and their milk. Many of them giggle with delight when you bring them all into a large spa room with a huge tub full of their fresh milk. A pittance will be lost from sales, but it's hard to think of such things when swimming and splashing in warm, nutty mother's milk with so many huge-breasted slaves, many of whom are milking themselves into the bath. Some of the older ones relax and luxuriate, gently milking themselves and masturbating or each other, according to taste. The younger cows prefer to rub themselves against you, taking turns being fucked. Regardless, they all @@.hotpink;appreciate such a special experience.@@ <<for $i = 0; $i < $DairyiIDs.length; $i++>> <<set _rebd = $slaveIndices[$DairyiIDs[$i]]>> <<set $slaves[_rebd].devotion += 4>> <<if canDoVaginal($slaves[_rebd])>> <<set $slaves[_rebd].vaginalCount += 1>> <<set $vaginalTotal += 1>> <<elseif canDoAnal($slaves[_rebd])>> <<set $slaves[_rebd].analCount += 1>> <<set $analTotal += 1>> <</if>> <<set $slaves[_rebd].oralCount += 1>> <<set $oralTotal += 1>> <</for>> <<set $cash -= 1000>> <</replace>> <</link>> //This will cost <<print cashFormat(1000)>>// <<if $club != 0>>\ <br><<link "Add fresh milk to the club for a day to advertise">> <<replace "#result">> Sexual sights and sounds are all over the arcology. Nevertheless, passersby on the club are surprised to find one morning that a previously normal screen advertising your brand of milk has a luscious pair of breasts protruding through it at head height. The advertisement encourages anyone to try a free sample. The slaves constantly rotate, pressing fresh tits through the gap for public suckling. It is @@.green;generally agreed that your product is of the finest quality@@ and you even have enquiries about how it might be exported outside the arcology, should you manage to increase production. <<set $cash -= 2000>> <<set $rep += 500>> <</replace>> <</link>> //This will cost <<print cashFormat(2000)>>// <</if>>\ <<if ($cumSlaves >= 5) && ($activeSlave.fetish != "cumslut")>> <br><<link "Cum in, milk out">> <<replace "#result">> As a promotional gimmick, you announce with considerable fanfare a special, experimental brand of milk, available at the normal price for a short time only. The milk will be unique in that it will be from cows fed mostly on slaves' cum; the cockmilked slaves will in turn be given as much milk as possible to produce a 'pure slave product,' recursively. The sad realities of nutrition stop it from being much more than a marketing ploy, but it's certainly a @@.green;successful@@ attempt to spark discussion. <<set $rep += 1000>> <<set $cash -= 1000>> <</replace>> <</link>> //This will cost <<print cashFormat(1000)>>// <</if>> </span>
DankWolf/fc
src/uncategorized/reBusyDairy.tw
tw
bsd-3-clause
3,717
:: RE busy servants quarters [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> Your penthouse is very well staffed with servants. The trend in modern buildings is to design around automatic cleaning systems. Dusting, mopping, and polishing are no longer really necessary when machines that do them more cheaply and thoroughly than any human are readily available. Keeping slaves to clean is an ostentation, and visitors to your quarters are often @@.green;surprised and gratified@@ to see a sex slave working away in the old way.<<set $rep += 100>> <br><br> The busy servants' quarters are a reservoir of slaves that can be used for almost any whim that occurs to you. <br><br> <span id="result"> <<link "Share the servants' quarters with your more favored slaves">> <<replace "#result">> <br><br> The poor slaves in the servants' quarters are lower than almost any others, and they know it. Unfortunately for them, they're about to spend a long weekend knowing it unusually well. Sleeping time is usually nearly inviolate; you are the only person in the penthouse who is permitted to wake a sleeping slave for any but emergency reasons. Not now. You haunt the servants' quarters, using and abusing at will, and encourage your better slaves to follow your example. They quickly take the opportunity to be better than someone for once, and compete with each other in sexual harassment of the servants. They @@.hotpink;appreciate@@ having @@.mediumorchid;targets@@ for their frustrations. <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignment != "work as a servant">> <<set $slaves[$i].devotion += 4>> <<set $slaves[$i].oralCount += 3>> <<set $oralTotal += 3>> <</if>> <<if $slaves[$i].assignment == "work as a servant">> <<set $slaves[$i].devotion -= 5>> <<if canDoVaginal($slaves[$i]) && $slaves[$i].vagina > 0>> <<set $slaves[$i].vaginalCount += 1>> <<set $vaginalTotal += 1>> <<elseif canDoAnal($slaves[$i]) && $slaves[$i].anus > 0>> <<set $slaves[$i].analCount += 1>> <<set $analTotal += 1>> <</if>> <<set $slaves[$i].oralCount += 5>> <<set $oralTotal += 5>> <</if>> <</for>> <</replace>> <</link>> </span>
DankWolf/fc
src/uncategorized/reBusyServantsQuarters.tw
tw
bsd-3-clause
2,223
:: RE citizen hookup [nobr] <<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check">> <<set _FS = []>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set _FS.push("Subjugationist")>> <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<set _FS.push("Supremacist")>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _FS.push("Gender Radicalist")>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<set _FS.push("Gender Fundamentalist")>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _FS.push("Repopulationist")>> <<elseif $arcologies[0].FSRestart != "unset">> <<set _FS.push("Eugenics")>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set _FS.push("Paternalist")>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<set _FS.push("Degradationist")>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set _FS.push("Body Purist")>> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<set _FS.push("Transformation Fetishist")>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _FS.push("Youth Preferentialist")>> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _FS.push("Maturity Preferentialist")>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _FS.push("Slimness Enthusiast")>> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<set _FS.push("Asset Expansionist")>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set _FS.push("Pastoralist")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _FS.push("Physical Idealist")>> <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<set _FS.push("Hedonistic")>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set _FS.push("Chattel Religionist")>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _FS.push("Roman Revivalist")>> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<set _FS.push("Aztec Revivalist")>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _FS.push("Egyptian Revivalist")>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<set _FS.push("Edo Revivalist")>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<set _FS.push("Arabian Revivalist")>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<set _FS.push("Chinese Revivalist")>> <</if>> <<if _FS.length > 0>> <<set _FS = _FS.random()>> <<else>> <<set _FS = "none">> <</if>> At night, the best living areas in the arcology offer a constant mélange of selective entertainments. There's a perpetual social scrum of who is to be invited to what going on, and you occupy a preeminent place atop it, mostly aloof from the struggles of your citizens for recognition and influence. You're invited to almost everything, since everyone who lives here knows the value of being in favor with the owner of the arcology. Invitations to your parties, of course, are some of the most valuable social currency in the arcology and one of $assistantName's most important duties is to help you manage them without wasting your valuable time. It's not actually necessary for you to attend your own parties, since almost everyone will be glad to be seen in the entertainment area of the penthouse whether or not the propriet<<if $PC.title == 1>>or<<else>>ress<</if>> is actually present. <br><br> But tonight, you've put in an appearance. Your citizens are drinking your <<if $arcologies[0].FSPastoralist != "unset">>milk<<elseif $arcologies[0].FSRestart != "unset">>finest alcohol<<else>>alcohol<</if>> and eating your food, though of course they helped pay for it through their rent. They're performing a complex dance of social dominance, and it all radiates around you, with complex unspoken rules of collective approval governing which citizens cycle past you for a word, and for how long. During a low point in the ebb and flow, <<switch _FS>> <<case "Supremacist" "Subjugationist">> a pretty, racially pure young woman <<case "Gender Radicalist">> a beautiful young futa <<case "Gender Fundamentalist">> a good-looking young lady <<case "Repopulationist">> <<if $arcologies[0].FSRepopulationFocusLaw == 1>> a heavily pregnant, young lady <<else>> a pretty, fertile young women with wide, child bearing hips <</if>> <<case "Eugenics">> a stunningly gorgeous woman <<case "Paternalist">> a pretty, cheerful young woman <<case "Degradationist">> a confident girl <<case "Body Purist">> a clean-looking young woman <<case "Transformation Fetishist">> a nicely augmented girl <<case "Youth Preferentialist">> <<if $minimumSlaveAge < 13>> an adorable little loli <<elseif $minimumSlaveAge < 18>> a pretty teenage girl <<else>> a nice looking girl <</if>> <<case "Maturity Preferentialist">> an attractive, mature woman <<case "Slimness Enthusiast">> a slim young thing <<case "Asset Expansionist">> curvaceous young woman <<case "Pastoralist">> a hot little lady <<case "Physical Idealist">> a hot little amazon <<case "Hedonistic">> a plump little cutey <<case "Chattel Religionist">> a pretty, devout-looking young woman <<case "Roman Revivalist">> a proper young Roman lady <<case "Aztec Revivalist">> a natural Aztec beauty <<case "Egyptian Revivalist">> a pretty, sun-kissed lady <<case "Edo Revivalist">> a proper Edo lady <<case "Arabian Revivalist">> a pretty Arabian princess <<case "Chinese Revivalist">> a pretty Chinese lady <<default>> a pretty young woman <</switch>> sidles up to you. She begins to introduce herself, but one of the advantages of your connection to the arcology is that you always know who everyone is, and you greet her by name, which people have never learned not to be impressed by. She gushes about some of your recent <<if _FS != "none">>_FS <</if>>actions, displaying an unusual grasp of what you've been planning. Despite her sincere interest, she's obviously got something else on her mind. <br><br> She's yours for the taking, if you want her, and if her praise and proximity weren't enough to make that clear, she manages to <<switch _FS>> <<case "Supremacist" "Subjugationist">> give you an excellent view straight down her ethnically superior cleavage, straining against the top of her fashionable dress. <<case "Gender Radicalist">> simultaneously give you an excellent view straight down her cleavage, and bring the material of her sheer dress tight across her legs in a way that outlines her dick. <<case "Gender Fundamentalist">> press her flirting as far she can decorously take it, batting her eyes at you coquettishly. <<case "Repopulationist">> <<if $arcologies[0].FSRepopulationFocusLaw == 1>> lean back just far enough that her full term, triplets rounded middle splits the front of her overly tight dress. <<else>> press her hips up against your own, before leaning in and whispering "I'm ripe for breeding right now." <</if>> <<case "Eugenics">> give you an excellent view straight down her perfect cleavage, straining against the top of her name-brand dress. <<case "Paternalist">> brush her breasts against your arm, presuming on the egalitarian nature of your Paternalist society to flirt a little aggressively. <<case "Degradationist">> raise one shoulder far enough that her breast on that side pulls its nipple just clear of her tight leather dress, revealing a spiked piercing. <<case "Body Purist">> arch her back with such warm propinquity that her natural breasts almost spill out of her tight little dress, and actually reveal the upper edges of their areolae. <<case "Transformation Fetishist">> pop her huge fake boobs entirely out of her tight little evening dress without even using her hands. <<case "Youth Preferentialist">> perfectly balance her youthful, innocent appeal with the proper decorum between you and a citizen. <<case "Maturity Preferentialist">> perfectly balance her matronly, sensual appeal with the proper decorum between you and a citizen. <<case "Slimness Enthusiast">> turn from side to side as she flirts with you in a way that shows off the coquettish forum under her tight dress to great effect. <<case "Asset Expansionist">> arch her back with such warm propinquity that her huge breasts spill out of her tight little dress, springing clear to offer themselves glorious and nude. <<case "Pastoralist">> let you know that she's almost entirely milk-fed, while giving you quite an eyeful of her straining cleavage. <<case "Physical Idealist">> get a pretty good flex going without being obvious about it, outlining her abs against the sheer midsection of her tight dress. <<case "Hedonistic">> lean her chubby body back far enough to pop the buttons off her top and allow her ample breasts and armful of a belly to hang free. <<case "Chattel Religionist">> assume just a hint of a Chattel Religionist devotional pose used to request penetration. It's heavy flirting, of a modern religious sort. <<case "Roman Revivalist">> hint that her pudicitia, that is her purity, would be if anything enhanced by sexual commerce with someone as powerful as you. <<case "Aztec Revivalist">> hint that her devotion, which is the most important thing, cannot be besmirched by tasting your divine power. <<case "Egyptian Revivalist">> hint that she would like nothing better than to bask in the pharaonic light in the arcology, very close to its source, while loosening her linen dress a little. <<case "Edo Revivalist">> allude to the refined pleasures, while assuming a slightly less dignified posture in her gorgeous kimono. <<case "Arabian Revivalist">> reference young Scheherazade and mighty Shahryar in a way that suggests she's quite willing to play the former. <<case "Chinese Revivalist">> allude to the divinity that resides with the powerful, implying that she'd very much like to come closer to it. <<default>> flirt with you quite hard without crossing any lines between a citizen and an arcology owner. <</switch>> She's clearly attracted to you; even the most consummate actress would have difficulty fooling you, and her breath is a little quick, her pupils are a bit dilated, and she's blushing cutely. But she's no fool, either. A casual liaison with <<run PCTitle()>>$PCTitle would be a tremendous social boost for her. <br><br> <span id="result"> <<link "Keep aloof without offending her">> <<replace "#result">> You thank her for her praise, weighting the words in just the right way to communicate that you consider her flirtations worthy compliments, and nothing more. She understands immediately, communicating acceptance and pleasure at her own daring with nothing more than a thankful look in your eyes. This is how you approach matters like this. You are the ruler of this place and it behooves you to maintain a balance atop all your citizens without showing any susceptibility to solicitation. A little incident like this has little effect on its own, but your habit of maintaining proper reserve creates a reputation for judiciousness that @@.green;businesspeople consider attractive for arcology investment.@@ <<set $arcologies[0].prosperity += 3>> <</replace>> <</link>> <br><<link "To them that hath, it shall be given">> <<replace "#result">> You're not exactly starved for casual sex, but you've never thought there was any such thing as too much of a good thing. You place a <<if $PC.title == 1>>masculine<<else>>feminine<</if>> hand against the small of her back, feeling the warmth of her through the material of her evening wear. You hear a slight gasp from her as she realizes that her gambit has succeeded with more immediate effect than she expected. She shivers with anticipation as you steer her back through a side door, making a discreet exit towards your private suite. <<if $Concubine != 0 && $Concubine.intelligence > 1>> $Concubine.slaveName is there, of course, and she instantly sees that her continued presence for a ménage à trois is wanted by both you and your guest. <</if>> Your guest restrains her eager praise now that you're in private, but her wide-eyed appreciation of your domain is compliment enough. Once in your suite, she strips, revealing <<switch _FS>> <<case "Supremacist" "Subjugationist">> her fresh, pure body. <<case "Gender Radicalist">> perky young breasts, a pretty pussy, and a stiff dick above it. <<case "Gender Fundamentalist">> perky young breasts and an elegantly coiffed strip of hair that perfectly highlights her demure pussy. <<case "Repopulationist">> <<if $arcologies[0].FSRepopulationFocusLaw == 1>> an inexperienced body undergoing its very first pregnancy. She's taken good care of herself; not a single stretch mark can be seen across her proportionally giant belly. <<else>> an inexperienced body, but one with potential for becoming quite fecund. <</if>> <<case "Eugenics">> a near flawless body; the only distinguishable mark on it: a small tattoo of a prestigious school. <<case "Paternalist">> a nice young body, with all the little attractions and flaws of a free girl's. <<case "Degradationist">> a taut body covered in dominant tattoos and spiky piercings. <<case "Body Purist">> a delectably curvaceous young body unmarred by any trace of surgical intervention. <<case "Transformation Fetishist">> a massive fake bubble butt to go with her fake boobs. <<case "Youth Preferentialist">> that her whole body looks fresh, untouched, and quite young. <<case "Maturity Preferentialist">> a big pair of motherly tits, generous hips, a broad ass, and total self confidence. <<case "Slimness Enthusiast">> perky little breasts, a smooth waist, trim hips, and a cute little ass. <<case "Asset Expansionist">> an inhumanly enormous ass to match her similarly improbable boobs. <<case "Pastoralist">> amply milk-fed assets. <<case "Physical Idealist">> the dimples that form on the sides of her cute buttocks when she flexes. <<case "Hedonistic">> well-fed and delightfully jiggly assets. <<case "Chattel Religionist">> a fresh and ready body, adorned here and there with sensual devotional jewelry. <<case "Roman Revivalist">> a graceful, milk-pale vision of classical beauty. <<case "Aztec Revivalist">> a strong, tight, bronze body. <<case "Egyptian Revivalist">> a perfect expanse of smooth, warm, tanned skin. <<case "Edo Revivalist">> a graceful form so perfectly pale that her face requires almost no whitening at all. <<case "Arabian Revivalist">> a nubile young body perfectly formed for a Sultan's bed. <<case "Chinese Revivalist">> a pretty young body that would not look out of place in an Imperial bed. <<default>> a hot young body. <</switch>> Citizens like her often appreciate a good hard fuck, since regular submission to a pounding from sex slaves would be a scandal. There's little opprobrium waiting for you if it's known you had her, though, and she's deliciously eager as you press her down onto the bed<<if $PC.dick == 0>> and pull on your usual harness<</if>>. She ruts herself hard back against you as you thrust into her, moaning, and after a short while she begs for it even harder, so you flip her over and mount her like a bitch, making her scream. <<if $Concubine != 0 && $Concubine.intelligence > 1>> The view of your conquest's rutting back is nice, of course, but after enjoying it for a few moments you pull $Concubine.slaveName in and kiss your favorite deeply, playing with her as you fuck. <</if>> When your guest is finally spent, she showers, dresses, and leaves discreetly, offering you a proper thank you. This is the kind of thing that @@.green;builds a lasting reputation@@ in the Free Cities. <<set $rep += 1000>> <<if _FS == "Repopulationist" && $PC.dick == 1 && $arcologies[0].FSRepopulationFocusLaw == 0 && (random(1,100) > 40)>> <<set $desc = "a tasteful morning-after message, with attached positive pregnancy test, from a pretty " + _FS + " citizen you bred">> <<set $trinkets.push($desc)>> <<elseif _FS != "none">> <<set $desc = "a tasteful morning-after message from a pretty " + _FS + " citizen">> <<set $trinkets.push($desc)>> <<else>> <<set $trinkets.push("a tasteful morning-after message from a pretty citizen")>> <</if>> <</replace>> <</link>> <<if _FS != "none">> <br><<link "Emphasize her societal style with exhibitionism">> <<replace "#result">> You turn to face her straight on, and something about the look in your eye fills her with mixed apprehension and anticipation. You agree with her banter and praise her for being so forward-thinking, before transitioning to more direct praise of her style and then her body. You're speaking in a tone that cuts through the room, and by the time you kiss your willing conquest, there's not a person in the room who isn't paying attention. They all understand the message: this gathering is turning into something else, now. Those few who aren't willing to fuck in public withdraw, and everyone who didn't come with a sexual partner sends urgent messages to have appropriate slaves brought from their apartments. You make out with her for a while, letting everyone make arrangements, and then pull her clothes off, making sure her <<switch _FS>> <<case "Supremacist" "Subjugationist">> superior body <<if _FS == "Supremacist">> <<set $arcologies[0].FSSupremacist += 5>> <<else>> <<set $arcologies[0].FSSubjugationist += 5>> <</if>> <<case "Gender Radicalist">> tits and stiff dick <<set $arcologies[0].FSGenderRadicalist += 5>> <<case "Gender Fundamentalist">> femininity <<set $arcologies[0].FSGenderFundamentalist += 5>> <<case "Repopulationist">> <<if $arcologies[0].FSRepopulationFocusLaw == 1>> fecund body <<else>> ready-to-be-bred body <</if>> <<set $arcologies[0].FSRepopulationFocus += 5>> <<case "Eugenics">> perfect body <<set $arcologies[0].FSRestart += 5>> <<case "Paternalist">> appealing body <<set $arcologies[0].FSPaternalist += 5>> <<case "Degradationist">> dominant form <<set $arcologies[0].FSDegradationist += 5>> <<case "Body Purist">> natural body <<set $arcologies[0].FSBodyPurist += 5>> <<case "Transformation Fetishist">> fake butt <<set $arcologies[0].FSTransformationFetishist += 5>> <<case "Youth Preferentialist">> young body <<set $arcologies[0].FSYouthPreferentialist += 5>> <<case "Maturity Preferentialist">> mature body <<set $arcologies[0].FSMaturityPreferentialist += 5>> <<case "Slimness Enthusiast">> slender body <<set $arcologies[0].FSSlimnessEnthusiast += 5>> <<case "Asset Expansionist">> curvaceous form <<set $arcologies[0].FSAssetExpansionist += 5>> <<case "Pastoralist">> milk-fed assets <<set $arcologies[0].FSPastoralist += 5>> <<case "Physical Idealist">> muscular body <<set $arcologies[0].FSPhysicalIdealist += 5>> <<case "Hedonistic">> plump body <<set $arcologies[0].FSHedonisticDecadence += 5>> <<case "Chattel Religionist">> divine sexuality <<set $arcologies[0].FSChattelReligionist += 5>> <<case "Roman Revivalist">> elegant form <<set $arcologies[0].FSRomanRevivalist += 5>> <<case "Aztec Revivalist">> well-built form <<set $arcologies[0].FSAztecRevivalist += 5>> <<case "Egyptian Revivalist">> beautiful tanned body <<set $arcologies[0].FSEgyptianRevivalist += 5>> <<case "Edo Revivalist" "Arabian Revivalist" "Chinese Revivalist">> graceful form <<if _FS == "Edo Revivalist">> <<set $arcologies[0].FSEdoRevivalist += 5>> <<elseif _FS == "Arabian Revivalist">> <<set $arcologies[0].FSArabianRevivalist += 5>> <<else>> <<set $arcologies[0].FSChineseRevivalist += 5>> <</if>> <<default>> hot young body <</switch>> is obvious to everyone. The message is clear, and your guest of honor is the center of attention as you take her there in view of the arcology's leading citizens. Naturally, the story percolates, making it clear that there's nothing you won't do to @@.green;further acceptance of _FS principles.@@ <</replace>> <</link>> <</if>> </span>
DankWolf/fc
src/uncategorized/reCitizenHookup.tw
tw
bsd-3-clause
20,040
:: RE devotees [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> <<set _red1 = $slaveIndices[$devotedSlaves[0]]>> <<set _red2 = $slaveIndices[$devotedSlaves[1]]>> <<set _red3 = $slaveIndices[$devotedSlaves[2]]>> <<set _red4 = $slaveIndices[$devotedSlaves[3]]>> /* 000-250-006 */ <<if $seeImages == 1>> <div class="imageRef medImg"> <<SlaveArt $slaves[_red1] 2 0>> </div> <div class="imageRef medImg"> <<SlaveArt $slaves[_red2] 2 0>> </div> <div class="imageRef medImg"> <<SlaveArt $slaves[_red3] 2 0>> </div> <div class="imageRef medImg"> <<SlaveArt $slaves[_red4] 2 0>> </div> <</if>> /* 000-250-006 */ You have a mature, well-trained household of slaves. $slaves[_red1].slaveName, $slaves[_red2].slaveName, $slaves[_red3].slaveName, and $slaves[_red4].slaveName are all devoted to you. There are all manner of ways you could display this coterie of loyal sex slaves to show off your wealth and power. <br><br> <span id="result"> <<link "See an operetta with four attendants">> <<replace "#result">> <<run PCTitle()>> You reserve a box at an upcoming operetta; classical Italian music is enjoying a renaissance these days. The doormen at the fashionable opera house promptly widen the velvet ropes so that you and your party may proceed unimpeded. Their quick thinking is necessary, since there are five of you walking sedately up the steps: you in the middle, impeccable in <<if $PC.title == 1>>gentleman's evening wear, complete with gloves and cane<<else>>a fine and noble lady's tuxedo<</if>>; and $slaves[_red1].slaveName, $slaves[_red2].slaveName, $slaves[_red3].slaveName, and $slaves[_red4].slaveName, all dressed in the gorgeous fashion of the seventeenth century, all plunging necklines, piled hair, and ruffled petticoats. The splendid master of ceremonies clears his throat and announces in a sonorous voice, "$PCTitle." The ostentation @@.green;turns every head and catches every eye.@@ <<set $rep += 500>> <</replace>> <</link>> <br><<link "Visit a casino in good company">> <<replace "#result">> The croupiers, bouncers and regulars down at the nearest casino hardly know what to think when you appear with a chit full of cash and twice as many girls as you have arms. You live the night big, starting at the poker table with so many tits and asses on display behind you that, @@.yellowgreen;baby, you make a killing.@@ $slaves[_red1].slaveName, $slaves[_red2].slaveName, $slaves[_red3].slaveName, and $slaves[_red4].slaveName quickly catch the rhythm of the place: slaves can get away with a little more in the smoky, whiskey soaked, money tinted atmosphere, and they @@.hotpink;enjoy themselves immensely.@@ They flirt, flash, giggle, kiss each other, and generally destroy the concentration of everyone within twenty yards - except you. Ring-a-ding-ding. <<set $slaves[_red1].devotion += 4>> <<set $slaves[_red2].devotion += 4>> <<set $slaves[_red3].devotion += 4>> <<set $slaves[_red4].devotion += 4>> <<set $cash += random(30,100)*10>> <</replace>> <</link>> </span>
DankWolf/fc
src/uncategorized/reDevotees.tw
tw
bsd-3-clause
3,102
:: RE FSEgyptianRevivalist acquisition [nobr] /* Written and coded by Boney M */ <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> <<set $returnTo = "RIE Eligibility Check">> <<set $showEncyclopedia = 1>><<set $encyclopedia = "Enslaving People">> <<set $contractCost = 3000>> <<include "Generate New Slave">> <<set $activeSlave.origin = "She offered herself to you for enslavement hoping you would preserve her incestuous relationship with her sibling.">> <<set $activeSlave.devotion = random(5,15)>> <<set $activeSlave.trust = random(-15,-5)>> <<set $activeSlave.actualAge = random(21,29)>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.health = random(-20,0)>> <<slaveCost $activeSlave>> <<set $slaveCost -= 3000>> <<if $familyTesting == 1>> <<set $activeSlave.mother = $missingParentID>> <<set $missingParentID-->> <<set $activeSlave.father = $missingParentID>> <<set $activeSlave.canRecruit = 0>> <<set $missingParentID-->> <<else>> <<set $activeSlave.relation = "sister">> <<set $activeSlave.relationTarget = $activeSlave.ID + 1000>> <</if>> <<set $activeSlave.relationship = 4>> <<set $activeSlave.relationshipTarget = $activeSlave.ID + 1000>> <<if ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>><<set $activeSlave.balls = random(1,5)>><</if>> You receive so many messages, as a noted titan of the new Free Cities world, that $assistantName has to be quite draconian in culling them. She lets only the most important through to you. One category of message that always gets through regardless of content, though, is requests for voluntary enslavement. As the new world takes shape, they've become less rare than they once were. This call is coming from a public kiosk, which is usually an indication that the person on the other end is a transient individual who has decided to take slavery over homelessness. In this case, however, the story is more unusual - the callers seem stressed, but otherwise normal. They haltingly and quietly explain, with many nervous glances off-camera to ensure they are not overheard, that they are both siblings and lovers, and their attempts to keep the truth of the nature of their relationship from their friends, family, and society at large have failed. They had heard of $arcologies[0].name's reverence for incestuous relationships, and have managed to talk themselves into the questionable conclusion that their only chance to be together was for them to sell themselves to someone who would not just accept but encourage their incest - namely, you. //Enslaving them will cost <<print cashFormat($contractCost)>>. Selling them immediately will bring in approximately <<print cashFormat($slaveCost*2)>>.// <<include "Long Slave Description">>\ <span id="result"> <<if $cash >= $contractCost>>\ [[Enslave the pair|RE FSEgyptianRevivalist acquisition workaround][$sibling = $activeSlave, $cash -= ($contractCost)]] <<else>>\ //You lack the necessary funds to enslave them.// <</if>>\ </span>
DankWolf/fc
src/uncategorized/reFSEgyptianRevivalistAcquisition.tw
tw
bsd-3-clause
3,127
:: RE FSEgyptianRevivalist acquisition workaround /* Written and coded by Boney M */ They arrive hand-in-hand and don't let go of each other until the end of the enslavement process, and even after they break their grip and undress at your instruction, their eyes never stray far from each other. With a closer look at them, their blood relation is as obvious as their infatuation with one another. No wonder they couldn't keep it a secret. <<AddSlave $sibling>> <<set _secondSlave = clone($activeSlave)>> <<run nationalityToName(_secondSlave)>> <<if $activeSlave.slaveSurname>><<set _secondSlave.slaveSurname = $activeSlave.slaveSurname>><</if>> <<set _secondSlave.birthSurname = $activeSlave.birthSurname>> <<set _secondSlave.ID = $activeSlave.ID + 1000>> <<set _secondSlave.devotion += random (-1, 1)>> <<set _secondSlave.trust += random (-1, 1)>> <<set _secondSlave.oldDevotion = $activeSlave.devotion>> <<set _secondSlave.actualAge -= random (2,5)>> <<set _secondSlave.visualAge = _secondSlave.actualAge>> <<set _secondSlave.physicalAge = _secondSlave.actualAge>> <<set _secondSlave.ovaryAge = _secondSlave.actualAge>> <<set _secondSlave.birthWeek = random(0,51)>> <<if $familyTesting == 0>> <<set _secondSlave.relation = "sister">> <<set _secondSlave.relationTarget = $activeSlave.ID>> <</if>> <<set _secondSlave.relationship = 4>> <<set _secondSlave.relationshipTarget = $activeSlave.ID>> <<set _secondSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>> <<if (_secondSlave.actualAge <= 22)>> <<set _secondSlave.career = setup.youngCareers.random()>> <<elseif (_secondSlave.intelligenceImplant == 1)>> <<set _secondSlave.career = setup.educatedCareers.random()>> <<else>> <<set _secondSlave.career = setup.uneducatedCareers.random()>> <</if>> <<if (random(1,4) > 1) && (random(1,99) < $seeDicks)>> <<if ($activeSlave.dick > 0) && ($activeSlave.vagina < 0)>> <<set _secondSlave.dick = 0>> <<set _secondSlave.foreskin = 0>> <<set _secondSlave.scrotum = 0>> <<set _secondSlave.balls = 0>> <<set _secondSlave.vagina = 1>> <<set _secondSlave.clit = either(0, 0, 0, 0, 0, 0, 1, 1, 2)>> <<set _secondSlave.labia = either(0, 0, 0, 1, 1, 1, 1, 2, 2, 3)>> <<set _secondSlave.preg = -1>> <<set _secondSlave.ovaries = 1>> <<set _secondSlave.face = Math.trunc(_secondSlave.face+20,-100,100)>> <<set _secondSlave.boobs += either(0, 100, 200, 300, 400)>> <<set _secondSlave.butt += either(0, 1, 1, 2)>> <<set _secondSlave.earPiercing = either(0,1)>> <<set _secondSlave.nosePiercing = either(0,0,0,1)>> <<set _secondSlave.eyebrowPiercing = either(0,0,0,0,0,1)>> <<set _secondSlave.clitPiercing = either(0,0,0,0,0,1)>> <<set _secondSlave.lipsPiercing = either(0,0,0,0,0,1)>> <<set _secondSlave.navelPiercing = either(0,0,0,1)>> <<set _secondSlave.nipplesPiercing = either(0,0,0,1)>> <<elseif ($activeSlave.dick == 0) && ($activeSlave.vagina >= 0)>> <<set _secondSlave.dick = either(1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>> <<set _secondSlave.balls = either(1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>> <<set $activeSlave.vagina = 1>> <<set _secondSlave.vagina = -1>> <<set _secondSlave.clit = 0>> <<set _secondSlave.labia = 0>> <<set _secondSlave.preg = -2>> <<set _secondSlave.ovaries = 0>> <<set _secondSlave.face = Math.trunc(_secondSlave.face-20,-100,100)>> <<set _secondSlave.boobs -= either(0, 100, 200, 300, 400)>> <<set _secondSlave.butt -= either(0, 1, 1, 2)>> <<set _secondSlave.earPiercing = either(0,0,0,1)>> <<set _secondSlave.nosePiercing = either(0,0,0,0,1)>> <<set _secondSlave.eyebrowPiercing = either(0,0,0,0,0,1)>> <<set _secondSlave.dickPiercing = either(0,0,0,0,0,1)>> <<set _secondSlave.lipsPiercing = either(0,0,0,0,0,1)>> <<set _secondSlave.navelPiercing = either(0,0,0,0,1)>> <<set _secondSlave.nipplesPiercing = either(0,0,0,0,1)>> <<elseif $activeSlave.dick > 0>> <<if random(1, 3) == 1>> <<set _secondSlave.anus = 1>> <<else>> <<set $activeSlave.anus = 1>> <</if>> <</if>> <<if _secondSlave.vagina == 0>> <<set _secondSlave.vagina = 1>> <</if>> <<if (_secondSlave.dick > 0) && (_secondSlave.balls == 0)>> <<set _secondSlave.balls = random(1,5)>> <</if>> <</if>> <<AddSlave _secondSlave>>
DankWolf/fc
src/uncategorized/reFSEgyptianRevivalistAcquisitionWorkaround.tw
tw
bsd-3-clause
4,198
:: RE FS nonconformist [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> <<set $returnTo = "RIE Eligibility Check">> <<set $FSNonconformist = $FSNonconformistEvents.random()>> <<if $arcologies[0].FSRestart != "unset">> A group of the Societal Elite arrives at your penthouse and is quickly ushered into your office. They're among the best members of the society you're building, uniformly wealthy, influential, and deeply <<else>> A deputation of your citizens arrives at your penthouse and asks to see you. They're among the best members of the society you're building, uniformly wealthy, influential, and deeply <</if>> <<if $FSNonconformist == "Pastoralist">> committed to making the future of the arcology a creamy one. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time planning milk orgies, <<elseif $FSNonconformist == "Supremacist">> committed to the ascendancy of the $arcologies[0].FSSupremacistRace race. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time eagerly debating revisionist histories, <<elseif $FSNonconformist == "Subjugationist">> involved in the subjugation of the $arcologies[0].FSSubjugationistRace race. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time competing to come up with ever more extreme ways to degrade mongrels, <<elseif $FSNonconformist == "Repopulation Efforts">> committed to perpetuating humanity. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time impregnating fertile women, <<elseif $FSNonconformist == "Eugenics">> committed to restarting humanity. They're looking quite furious, an unusual mood for those with power second only to yours, <<elseif $FSNonconformist == "Gender Radicalist">> committed to the redefinition of gender around power. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time cheerfully sodomizing their slaves, <<elseif $FSNonconformist == "Gender Fundamentalist">> committed to traditional gender roles. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time basking in the attentions of their women, <<elseif $FSNonconformist == "Paternalist">> committed to slave advancement. They're looking quite grim, an unusual mood for a group of oligarchs whose various projects to improve the lives of their chattel makes them quite self-assured, <<elseif $FSNonconformist == "Degradationist">> committed to the comprehensive degradation of slaves. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time cheerfully raping their slaves, <<elseif $FSNonconformist == "Body Purist">> committed to body purism. They're looking quite grim, an unusual mood for a group of oligarchs whose various projects to improve the health of their chattel make them quite self-righteous, <<elseif $FSNonconformist == "Transformation Fetishist">> committed to extreme transformation. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time obsessing over improvements to their favorite slaves, <<elseif $FSNonconformist == "Slimness Enthusiast">> addicted to slim female bodies. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time cavorting with their harems, <<elseif $FSNonconformist == "Asset Expansionist">> addicted to tits and ass. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time having sex with their grandiosely endowed girls, <<elseif $FSNonconformist == "Youth Preferentialist">> committed to the fashion for young girls. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time enjoying their slaves' fresh bodies, <<elseif $FSNonconformist == "Maturity Preferentialist">> committed to the fashion for mature slaves. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time enjoying their slaves' experience, <<elseif $FSNonconformist == "Physical Idealist">> involved in physical idealism. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time lifting, tanning, and giving each other fist-bumps and bro-nods, <<elseif $FSNonconformist == "Hedonistic Decadence">> committed to hedonistic decadence. They're looking quite grim, an unusual mood for a group of oligarchs who spend most of their time indulging themselves by any, and every, means possible, <<elseif $FSNonconformist == "Chattel Religionist">> committed to the new faith. They're looking quite grim, an unusual mood for a group of oligarchs who occupy favored places in a new religious hierarchy that affords them ample pleasure, <<elseif $FSNonconformist == "Roman Revivalist">> involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who compete with each other to project the upper-class Roman virtues of stoicism and self-possession, <<elseif $FSNonconformist == "Aztec Revivalist">> involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who compete with each other to project the bloody virtues of their proud society, <<elseif $FSNonconformist == "Edo Revivalist">> involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who compete with each other to project the traditional Japanese virtue of stoicism, <<elseif $FSNonconformist == "Arabian Revivalist">> involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who do their best to embody the confidence of the early Caliphate, <<elseif $FSNonconformist == "Chinese Revivalist">> involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who do their best to project complete confidence that the arcology possesses the Mandate of Heaven, <<else>> involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who partake of your serene confidence that your arcology is coming into a place as stable and long-lived as that of Ancient Egypt, <</if>> <<if $arcologies[0].FSRestart != "unset">> so you hear them out. Apparently, they're here about a peer, another member of the Elite, who has chosen to perform certain undesirable actions. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> helpfully supplies a biography, but you were previously aware of the situation. <<else>> so you hear them out. Apparently, they're here about a peer, a fellow citizen with money and power who does not support your vision for the arcology's future. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> helpfully supplies a biography, but you were previously aware of the situation. <</if>> <br><br> The nonconformist <<if $FSNonconformist == "Pastoralist">> has long been a vocal skeptic of the tastefulness of grown citizens drinking milk from slaves' breasts. Unfortunately, it seems that they've now edged over into open revolt against pastoralism. They're planning to publish an exposé that purports to reveal abuses in the human milk industry. <<elseif $FSNonconformist == "Supremacist">> is a hardline egalitarianist who believes that all men are created equal, even if some then become slaves. They themselves are not $arcologies[0].FSSupremacistRace, and they insist on flaunting their $arcologies[0].FSSupremacistRace slaves. Unfortunately, it seems that they've now edged over into open revolt against $arcologies[0].FSSupremacistRace supremacism. After a brutal but deserved public punishment of a non-$arcologies[0].FSSupremacistRace slave by one of the group of concerned citizens, the nonconformist is planning on visiting the same horrors on one of their $arcologies[0].FSSupremacistRace slaves, on a very weak pretext. <<elseif $FSNonconformist == "Subjugationist">> is a hardline egalitarianist who believes that all men are created equal, even if some then become slaves. They themselves are $arcologies[0].FSSubjugationistRace, and they insist on flaunting their non-$arcologies[0].FSSubjugationistRace slaves. Unfortunately, it seems that they've now edged over into open revolt against $arcologies[0].FSSubjugationistRace inferiority. After a brutal but deserved public punishment of a $arcologies[0].FSSubjugationistRace slave by one of the group of concerned citizens, the nonconformist is planning on visiting the same horrors on one of their non-$arcologies[0].FSSubjugationistRace slaves, on a very weak pretext. <<elseif $FSNonconformist == "Repopulation Efforts">> has long been skeptical of the point of your repopulation efforts when the world is not stable and the arcology only so big. They plan to publish information regarding overpopulation, the negatives of chain pregnancies, the dangers of inbreeding and the risks of having so high a concentration of slaves. <<elseif $FSNonconformist == "Eugenics">> has recently knocked up his favorite pet, and instead of responsibly aborting the bastard, has freed and married her. Allowing such actions to come to the public's attention will create a huge scandal and massive trouble for the Societal Elite, as well as undoing much of the progress you've made towards a better future. <<elseif $FSNonconformist == "Gender Radicalist">> has never been quiet about their belief that slaves with dicks are not girls. Unfortunately, it seems that they've now edged over into open revolt against gender radicalism. They've purchased a highly feminized slave one of the group of concerned citizens sold to a third party, and are rumored to be returning the slave to her natural state. The oligarchs are worried that they plan to publicize this project, or worse, possibly even free the slave. <<elseif $FSNonconformist == "Gender Fundamentalist">> has never been quiet about their belief that anything with an asshole counts as a slave girl. Unfortunately, it seems that they've now edged over into open revolt against gender traditionalism. They've been accumulating a number of sexually skilled slaves with dicks, and the oligarchs are worried that some sort of public event involving free sex with these slaves is planned to sway lower class opinion. <<elseif $FSNonconformist == "Paternalist">> has never been shy about their belief that true trust between slave and master is impossible. Unfortunately, it seems that they've now edged over into open revolt against paternalism. They're rumored to run a household in which slaves are required to beat miscreants without mercy or be savaged themselves. There are indications that they may intend to make these spectacles public. <<elseif $FSNonconformist == "Degradationist">> has never been shy about their belief that slaves are people too, and should be treated with respect. Unfortunately, it seems that they've now edged over into open revolt against degradationism. They're rumored to allow their slaves to decline sex. This perversion is bad enough, but the oligarchs are concerned that they may intend to take this practice public, setting favored slaves up with their own apartments and livelihoods. <<elseif $FSNonconformist == "Body Purist">> has always been known for their harem of implant-filled silicone dolls. Unfortunately, it seems that they've now edged over into open revolt against body purism. They've purchased a wonderfully healthy and pure slave one of the group of concerned citizens sold to a third party, and it's rumored that the slave has been outfitted with cutting-edge gradually expanding breast implants with no effective maximum size. The oligarchs are disgusted and mortified lest this project become public. <<elseif $FSNonconformist == "Transformation Fetishist">> has always been known for their harem of natural girls. Unfortunately, it seems that they've now edged over into open revolt against transformation. They've purchased a heavily implanted slave one of the group of concerned citizens sold to a third party, and it's rumored that the slave is being painstakingly returned to her natural, implant-free appearance. The oligarchs are concerned that the nonconformist may be planning some sort of public reveal of her naturalist makeover. <<elseif $FSNonconformist == "Slimness Enthusiast">> has always been known for their harem of disgusting hambeasts. Unfortunately, it seems that they've now edged over into open revolt against the fashion for slimness. They've purchased a notoriously graceful slave one of the group of concerned citizens sold to a third party, and it's rumored that the slave is being force fed in private as preparation for some kind of insulting public reveal. The oligarchs are mortally offended without even seeing the final product. <<elseif $FSNonconformist == "Asset Expansionist">> has always been known for their harem of disgusting beanpoles. Unfortunately, it seems that they've now edged over into open revolt against the fashion for big tits. They've purchased a slave with famously magnificent boobs one of the group of concerned citizens sold to a third party, and it's rumored that the slave has undergone a radical breast reduction as preparation for some kind of insulting public reveal. The oligarchs are mortally offended without even seeing the final product. <<elseif $FSNonconformist == "Youth Preferentialist">> has never missed an opportunity to share their belief that a mature woman who knows her way around a dick is a better fuck than a virgin. Unfortunately, it seems that they've now edged over into open revolt against the fashion for youth and freshness. They're holed up in their luxurious apartments, preparing a large number of older, sexually experienced slaves for something big. The oligarchs suspect that some sort of event involving free sex may be planned to sway lower class opinion. <<elseif $FSNonconformist == "Maturity Preferentialist">> has never missed an opportunity to share their belief that a fresh girl is infinitely preferable to an old whore. Unfortunately, it seems that they've now edged over into open revolt against the fashion for maturity and experience. They're holed up in their luxurious apartments, preparing a large number of virgin slaves for something big. The oligarchs suspect that some sort of event involving free sex may be planned to sway lower class opinion. <<elseif $FSNonconformist == "Physical Idealist">> rarely misses a chance to lecture on the perils of toxic masculinity and excessive public standards of beauty. Unfortunately, it seems that they've now edged over into open revolt against the Valhalla of physical perfection the arcology is rapidly becoming. They're rumored to be preparing a manifesto on beauty at any size, along with the necessary funds to bribe neutral third parties into going along. <<elseif $FSNonconformist == "Hedonistic Decadence">> has long been a vocal opponent of over-indulgence and its effects on society. Unfortunately, it seems that they've now edged over into open revolt against hedonism. They're planning to publish an exposé that reveals numerous statistics regarding average health and lifespans, the rising maintenance costs to accommodate the widening population, and a rather alarming report that the arcology has in fact //sunk// several centimeters since hedonism became commonplace among the citizenry. <<elseif $FSNonconformist == "Chattel Religionist">> originally moved to the Free Cities to get away from religion entirely, and has never missed a chance to register disdain for the new faith. Unfortunately, it seems that they've now edged over into open heresy. Typically, they're going about it in a hypocritical way. It's rumored that they've engaged the services of a charismatic itinerant preacher of one of the more popular old world faiths, and intend to bring him to the arcology to inveigh against the chattel religion. <<elseif $FSNonconformist == "Roman Revivalist">> has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since Rome has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Roman project, they're going to set up a competing Gaulish Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction. <<elseif $FSNonconformist == "Aztec Revivalist">> has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since Aztec has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Aztec project, they're going to set up a competing Spanish Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction. <<elseif $FSNonconformist == "Edo Revivalist">> has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since Edo Japan has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Japanese project, they're going to set up a competing Korean Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction. <<elseif $FSNonconformist == "Arabian Revivalist">> has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since the golden age of the Caliphate has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Arabian project, they're going to set up a competing Byzantine Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction. <<elseif $FSNonconformist == "Chinese Revivalist">> has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since ancient China has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the imperial project, they're going to set up a competing Mongol Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction. <<else>> has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since the land of the Pharaohs has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Egyptian project, they're going to set up a competing Ancient Greek Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction. <</if>> <<if $arcologies[0].FSRestart != "unset">> Faced with such a threat, the Elite naturally came to you. They ask you, as leader of the arcology, to both cover up the event and deal with the disgraced Elite. <<else>> Faced with such a threat, the citizens naturally came to you. They ask you, as leader of the arcology, to both prevent the plan and get the nonconformist to move out. <</if>> <br><br> The nonconformist is far too prominent and prosperous to make this an easy dilemma to resolve. Your societal goals are at stake, as is your reputation among some of your best citizens, but the nonconformist has significant sway in the arcology's economy. Merely forcing them out of the arcology would damage its prosperity, and more decisive action could have more serious consequences still. <br><br> <span id="result"> <<link "Ignore the situation">> <<set $rep -= 250>> <<replace "#result">><<nobr>> You communicate polite concern, but offer no specific plans. The prominent citizens go away muttering, @@.red;very disappointed@@ that you are not taking their concerns seriously. The nonconformist <<if $FSNonconformist == "Pastoralist">> publishes the exposé, @@.red;setting back adoption@@ of pastoralism. <<set $arcologies[0].FSPastoralist -= 10>> <<elseif $FSNonconformist == "Supremacist">> publicly flogs one of their $arcologies[0].FSSupremacistRace slaves halfway to exsanguination, @@.red;setting back acceptance@@ of $arcologies[0].FSSupremacistRace supremacy. <<set $arcologies[0].FSSupremacist -= 10>> <<elseif $FSNonconformist == "Subjugationist">> publicly flogs one of their non-$arcologies[0].FSSubjugationistRace slaves halfway to exsanguination, @@.red;setting back acceptance@@ of $arcologies[0].FSSubjugationistRace inferiority. <<set $arcologies[0].FSSubjugationist -= 10>> <<elseif $FSNonconformist == "Gender Radicalist">> reveals the defeminized slave and then frees her, completing her return to maleness according to Gender Radicalism's own tenets, @@.red;setting back acceptance@@ of the society model. <<set $arcologies[0].FSGenderRadicalist -= 10>> <<elseif $FSNonconformist == "Repopulation Efforts">> publishes his information, @@.red;greatly hindering@@ the adoption of mass reproduction.<<if $PC.belly >= 1000>> Your own fecundity is brought into question as well, @@.red;hurting your public opinion.@@<<set $rep -= ($PC.preg*10)>><</if>> <<set $arcologies[0].FSRepopulationFocus -= 10>> <<elseif $FSNonconformist == "Eugenics">> hosts a public wedding commemorating their love. This @@.red;sets back acceptance@@ of your class system and hinders Eugenics. The Societal Elite are @@.red;furious@@ at your inaction. <<set $arcologies[0].FSRestart -= 20>> <<set $failedElite += 100>> <<elseif $FSNonconformist == "Gender Fundamentalist">> hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of slaves with dicks. They're so filled with aphrodisiacs that they orgasm constantly when citizens use their asses. This @@.red;setts back acceptance@@ of gender traditionalism. <<set $arcologies[0].FSGenderFundamentalist -= 10>> <<elseif $FSNonconformist == "Paternalist">> begins requiring his slaves to beat each other in public for the entertainment of passersby, @@.red;setting back acceptance@@ of paternalism. <<set $arcologies[0].FSPaternalist -= 10>> <<elseif $FSNonconformist == "Degradationist">> begins building independent little lives for a few of their best slaves, @@.red;setting back acceptance@@ of degradationism. <<set $arcologies[0].FSDegradationist -= 10>> <<elseif $FSNonconformist == "Body Purist">> is soon accompanied around the arcology by a slave with ten-liter breast implants, @@.red;setting back acceptance@@ of body purism. <<set $arcologies[0].FSBodyPurist -= 10>> <<elseif $FSNonconformist == "Transformation Fetishist">> is soon accompanied around the arcology by the successfully made-over slave, whose transformation they never tire of extolling. This @@.red;setting back acceptance@@ of transformation. <<set $arcologies[0].FSTransformationFetishist -= 10>> <<elseif $FSNonconformist == "Slimness Enthusiast">> soon reveals their little project. The once-beautiful slave is now so fat she can scarcely walk; the unanswered insult @@.red;sets back the fashion@@ for slim slaves. <<set $arcologies[0].FSSlimnessEnthusiast -= 10>> <<elseif $FSNonconformist == "Asset Expansionist">> soon reveals their little project. A pair of the arcology's finest tits are gone forever; the unanswered insult @@.red;sets back the fashion@@ for stacked slaves. <<set $arcologies[0].FSAssetExpansionist -= 10>> <<elseif $FSNonconformist == "Youth Preferentialist">> hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of older slaves. They're so filled with aphrodisiacs that they eagerly fuck anyone who shows the slightest interest. This @@.red;dims the fashion@@ for fresh slaves. <<set $arcologies[0].FSYouthPreferentialist -= 10>> <<elseif $FSNonconformist == "Maturity Preferentialist">> hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of young slaves. They're virgins, though not for very long. This @@.red;dims the fashion@@ for mature slaves. <<set $arcologies[0].FSMaturityPreferentialist -= 10>> <<elseif $FSNonconformist == "Physical Idealist">> publishes their screed, and spreads money around to ensure its widespread dissemination. This @@.red;sets back acceptance@@ of physical idealism. <<set $arcologies[0].FSPhysicalIdealist -= 10>> <<elseif $FSNonconformist == "Hedonistic Decadence">> publishes their findings causing a tremendous panic, several heart attacks and a large number of clogged hallways, but ultimately a resurgence of healthy living practices. This @@.red;sets back acceptance@@ of hedonistic decadence. <<set $arcologies[0].FSHedonisticDecadence -= 10>> <<elseif $FSNonconformist == "Chattel Religionist">> brings in their pet dissenting preacher, whose clever invectives @@.red;set back acceptance@@ of the new religion. <<set $arcologies[0].FSChattelReligionist -= 10>> <<elseif $FSNonconformist == "Roman Revivalist">> offers their Gaulish Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Roman revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project. <<set $arcologies[0].FSRomanRevivalist -= 10>> <<elseif $FSNonconformist == "Aztec Revivalist">> offers their Spanish Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Aztec revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project. <<set $arcologies[0].FSAztecRevivalist -= 10>> <<elseif $FSNonconformist == "Edo Revivalist">> offers their Korean Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Edo revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project. <<set $arcologies[0].FSEdoRevivalist -= 10>> <<elseif $FSNonconformist == "Arabian Revivalist">> offers their Byzantine Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Arabian revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project. <<set $arcologies[0].FSArabianRevivalist -= 10>> <<elseif $FSNonconformist == "Chinese Revivalist">> offers their Mongol Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Chinese revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project. <<set $arcologies[0].FSChineseRevivalist -= 10>> <<else>> offers their Ancient Greek Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Roman revivalism. This imbroglio @@.red;sets back acceptance@@ of your revivalist project. <<set $arcologies[0].FSEgyptianRevivalist -= 10>> <</if>> <</nobr>><</replace>> <</link>> <br><<link "Throw the nonconformist out of the arcology">> <<set $arcologies[0].prosperity -= 10>> <<replace "#result">> You agree with the prominent citizens, and promise to apply all of your considerable contractual and business power to get the nonconformist out of the arcology before they can put their plan into action. You manage it, but only just. Opinion on your actions is mixed: the oligarchs who came to you are pleased you satisfied their requests, but your maneuvers were offensive to the general preference for freedom. The impact on the arcology's economy on the other hand is entirely negative, since the sudden loss of a major player within the arcology's business field @@.red;damages its prosperity.@@ <</replace>> <</link>> <<if $cash > 10000>> <br><<link "Quickly manage a nuanced response">> <<set $cash -= 10000>> <<replace "#result">><<nobr>> <<if $arcologies[0].FSRestart != "unset">> You promise to deal with the situation. The Societal Elite trust you to not fail, and they are not disappointed. The fallen elite <<else>> You promise to deal with the situation. The prominent citizens trust you enough to leave the problem in your hands, and they are not disappointed. The nonconformist <</if>> <<if $FSNonconformist == "Pastoralist">> publishes the exposé, but finds it effectively defused by a nuanced pro-dairy campaign leveraging your dominance of the arcology's media. <<elseif $FSNonconformist == "Supremacist">> is intent on publicly flogging the unfortunate $arcologies[0].FSSupremacistRace slave, but quickly finds that you've manipulated their contracts with you to forbid such displays. Frustrated, they subside for now. <<elseif $FSNonconformist == "Subjugationist">> is intent on publicly flogging the unfortunate non-$arcologies[0].FSSubjugationistRace slave, but quickly finds that you've manipulated their contracts with you to forbid such displays. Frustrated, they subside for now. <<elseif $FSNonconformist == "Repopulation Efforts">> publishes their information about pregnancy, but it has little effect thanks to a preemptive campaign leveraging your dominance over the arcology's media. Your reputation is protected by the promises of a large stock of future slaves, securing both money and ensuring a stable population in case of disaster. You also pointed out all the other slave owners also partaking in the pleasures of a pregnant woman. Plus, what could a flock of heavily pregnant slaves do to overthrow their masters? <<elseif $FSNonconformist == "Eugenics">> is ejected from the elite class following a leak of evidence proving he wasn't fit to be a member of the Societal Elite. Evidence tailored by you. Unfortunately, he was ready for this move; he and his wife had already fled the arcology. You did your job adequately, and managed to suppress any possible outrage in the city. <<elseif $FSNonconformist == "Gender Radicalist">> finds that you've manipulated their contracts with you to forbid them from showing off nonconforming slaves within the arcology. Frustrated, they subside for now. <<elseif $FSNonconformist == "Gender Fundamentalist">> hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of slaves with dicks. However, they're surprised by an unexpected lack of interest in the event, which is only explained when they find that you've organized a much superior event featuring real girls in the main plaza, at the same time. <<elseif $FSNonconformist == "Paternalist">> finds that you've manipulated their contracts with you to forbid them from displaying public slave beatings within the arcology. Frustrated, they subside for now. <<elseif $FSNonconformist == "Degradationist">> discovers that you've hastily set up subtle clauses within the rental contracts that make it all but inevitable that girls sent out on their own would be confiscated. Frustrated, they subside for now. <<elseif $FSNonconformist == "Body Purist">> finds that a mysterious actor has raised serious safety concerns about the new implant technology, causing a minor public outcry against them. The altered slave is not publicly displayed. <<elseif $FSNonconformist == "Transformation Fetishist">> finds that you've manipulated their contracts with you to forbid them from showing off nonconforming slaves within the arcology. Frustrated, they subside for now. <<elseif $FSNonconformist == "Slimness Enthusiast">> finds that you've manipulated their contracts with you to forbid them from showing off fat-bodied slaves within the arcology. Frustrated, they subside for now. <<elseif $FSNonconformist == "Asset Expansionist">> finds that you've manipulated their contracts with you to forbid them from showing off ruined slaves within the arcology. Frustrated, they subside for now. <<elseif $FSNonconformist == "Youth Preferentialist">> hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of older slaves. However, they're surprised by an unexpected lack of interest in the event, which is only explained when they find that you've organized a much superior event featuring fresh virgins in the main plaza, at the same time. <<elseif $FSNonconformist == "Maturity Preferentialist">> hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of young slaves. However, they're surprised by an unexpected lack of interest in the event, which is only explained when they find that you've organized a much superior event featuring famous MILF whores in the main plaza, at the same time. <<elseif $FSNonconformist == "Physical Idealist">> publishes their screed, and soon receives a challenge from you to a brief public debate. They offer a brief rant, to which you respond by removing your suit jacket and flexing, which almost pops the seams of your formal shirt. The public loses interest in the manifesto in the amusement. <<elseif $FSNonconformist == "Hedonistic Decadence">> publishes their report and immediately hosts a speech. This is easily countered; you throw a massive party for the arcology's citizens complete with all you can eat buffets, a variety of drugs and a massive orgy to top it off. While the citizens are distracted, the nonconformist's words go unheard and their report is quietly swept under the rug. Not that your population will care as long as there is adequate entertainment to keep their minds off any potential problems. <<elseif $FSNonconformist == "Chattel Religionist">> brings in their pet dissenting preacher, who finds himself caught in a duel from the pulpit with a noted cleric of the slave religion, brought in from outside the arcology on short notice. The debate receives a great deal of attention, and is generally agreed to have been a close-fought draw. <<elseif $FSNonconformist == "Roman Revivalist">> offers their Gaulish Revivalism alternative with fanfare, but fanfare is something that the Romans could certainly manage. The nasty little attempt is forgotten in a day of public gladiatorial combat, chariot racing, and giveaways for the poorer citizens. <<elseif $FSNonconformist == "Aztec Revivalist">> offers their Spanish Revivalism alternative with fanfare, but fanfare is something that the Aztecs would never acknowledge. The nasty little attempt does nothing after a day of prayer, bloodletting and slave sacrifice. <<elseif $FSNonconformist == "Edo Revivalist">> offers their Korean Revivalism alternative with fanfare, but fanfare is inelegant next to Edo revivalism. The nasty little attempt has its day, but looks gauche next to the stately grace of your project. <<elseif $FSNonconformist == "Arabian Revivalist">> offers their Byzantine Revivalism alternative with fanfare, but jihad may be waged with diplomacy as much as with the sword. The nasty little attempt founders on the growing conservatism of the arcology, whose citizens rally to you as their proper leader. <<elseif $FSNonconformist == "Chinese Revivalist">> offers their Mongol Revivalism alternative with fanfare, but judicious strengthening of your imperial authority sees it off without trouble. The influence of Confucian ideas is spreading through your arcology, making it resistant to radical departures. <<else>> offers their Ancient Greek Revivalism alternative with fanfare, but fanfare is something that the Egyptians could certainly manage. The nasty little attempt is barely noticed over the perfume and noise of a long and beautiful festival. <</if>> The oligarchy is pleased by how you managed to defuse the situation without causing a spectacle. They're disappointed that you permitted their nonconforming peer to remain in the arcology's upper echelons for the time being, but they accept your solution to the problem. <</nobr>><</replace>> <</link>> //This will cost <<print cashFormat(10000)>>// <<else>> //You lack the necessary ready cash to manage a nuanced solution// <</if>> <<if $PC.rumor == "force">> <br><<link "Leverage your reputation with some credible threats">> <<set $rep += 100>> <<replace "#result">> Resolving the situation takes you one call. Exactly what happened to your predecessor as owner of the arcology has never become publicly known, but your method of replacing them is rumored to have been somewhat ballistic in nature. It doesn't take much inflection in your voice to communicate threat, and the nonconformist hastily promises to abandon their plans and be less annoying in the future. The oligarchs are somewhat frightened by the rapidity with which you sorted things out, but they can't argue with the results and their @@.green;respect for you deepens.@@ <</replace>> <</link>> <</if>> </span>
DankWolf/fc
src/uncategorized/reFSNonconformist.tw
tw
bsd-3-clause
38,117
:: RE former abolitionist [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "AS Dump">> <<set $returnTo = "RIE Eligibility Check">> <<if $legendaryFacility == 1>> <<set $activeSlave = getSlave($legendaryAbolitionistID)>> <<else>> <<set $activeSlave = $eventSlave>> <</if>> Crime is extremely rare in $arcologies[0].name, and some would say justice rarer still, but if there's one thing that unites the citizens of $arcologies[0].name, it's a mutual outrage towards attempted abolitionists. Slave ownership is the cornerstone of the society that protects and enriches them, and they see those who would attempt to unlawfully free slaves not just as thieves of property but as anarchists trying to bring down everything they have worked to build. While a brutal flogging or surgical mutilation soothes their outrage, nothing warms the collective heart of $arcologies[0].name's mob like the sight of a former abolitionist well and truly broken. <<EventNameLink $activeSlave>> is one such shining example, and her borderline worship of you is doing wonders for your reputation lately as she becomes a local celebrity and a popular topic of discussion. This is a rare opportunity. While the mob is quick to pat itself on the back for withstanding attacks from abolitionists, before long they will tire of remembering those dangers and turn their attention elsewhere. It might be possible, with a serious investment of funds in publicity, to really fix her in the public mind as a shining example of your slave-breaking prowess. <br><br> <span id="result"> <<link "Just capitalize on her popularity to increase your reputation">> <<replace "#name">>\ $activeSlave.slaveName\ <</replace>>\ <<replace "#result">> You spend the week parading $activeSlave.slaveName around in public, letting everyone get a good look at her fawning adoration of you. A variety of public sex acts really nails the point home in the psyche of your citizens and @@.yellowgreen;increases your reputation@@, and after a few days you start to receive a sincere golf clap from onlookers every time you cum in or on $activeSlave.slaveName. <<set $rep += 200>> <</replace>> <</link>> <span id="result"> <br><<link "Just capitalize on her popularity by renting out her mouth">> <<replace "#name">>\ $activeSlave.slaveName\ <</replace>>\ <<replace "#result">> You fasten $activeSlave.slaveName in a kneeling position in the center of your club, secured by shackles around her wrists and ankles - purely decorative, since she's so devoted she'd perform her role in this if you just hinted it would please you if she did. In front of her, you place a sign: "Fuck the mouth that preached abolitionism, <<print cashFormat(5)>>." In a few moments, the morning crowd will begin to arrive, and you have no doubt that $activeSlave.slaveName will be very, very popular. And she is. Even with an extra dose of curatives and a check-up every night, the strain of a week of dicks and a diet of cum @@.red;has taken a toll on her health@@. But even after you pay to have the area that $activeSlave.slaveName worked thoroughly cleaned, you have made @@.yellowgreen;a tidy profit@@. <<set $activeSlave.health -= 10>> <<set $activeSlave.oralCount += random(410,440)>> <<set $cash += 2000>> <</replace>> <</link>> <br><<link "Invest <<print cashFormat(5000)>> in making her locally famous">> <<replace "#name">>\ $activeSlave.slaveName\ <</replace>>\ <<if random(1,100) > 50>> <<replace "#result">> You buy media coverage of her, invest in an ad campaign, and even arrange for her to give a speech denouncing the abolitionist movement and praising your efforts in fighting against them. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as an @@.green;example of your slave-breaking skills.@@ <<set $cash -= 5000>> <<set $rep += 200>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is notorious as a former abolitionist turned devoted slave.">> <</replace>> <<else>> <<replace "#result">> You buy media coverage of her, invest in an ad campaign, and even arrange for her to give a speech denouncing the abolitionist movement and praising your efforts in fighting against them. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@.green;increased,@@ but in a week she'll be forgotten. <<set $cash -= 5000>> <<set $rep += 200>> <</replace>> <</if>> <</link>> <br><<link "Lavish <<print cashFormat(10000)>> on her locally famous">> <<replace "#name">>\ $activeSlave.slaveName\ <</replace>>\ <<if random(1,100) > 10>> <<replace "#result">> You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for her to give a speech denouncing the abolitionist movement and praising your efforts in fighting against them that is broadcast around the world. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as an @@.green;example of your slave-breaking skills.@@ <<set $cash -= 10000>> <<set $rep += 400>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is notorious as a former abolitionist turned devoted slave.">> <</replace>> <<else>> <<replace "#result">> You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for her to give a speech denouncing the abolitionist movement and praising your efforts in fighting against them that is broadcast around the world. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@.green;increased,@@ but in a week she'll be forgotten. <<set $cash -= 10000>> <<set $rep += 400>> <</replace>> <</if>> <</link>> </span> <br><<link "Spend <<print cashFormat(25000)>> on an attempt to make her world famous">> <<replace "#name">>\ $activeSlave.slaveName\ <</replace>>\ <<if random(1,100) > 50>> <<replace "#result">> The world is in love with $activeSlave.slaveName. Her face graces magazine covers the world over and her passionate arguments (ghostwritten by the best spin doctors money can buy) spark debate everywhere they're heard. She is mentioned by name in strident denunciations about the immorality of the present day from religious leaders. She appears on the internet with all sorts of attempts at humor superimposed on her image. Her loving and overblown descriptions of you spark a new trend in protagonists of badly-written romance novels. When a very popular talk show host attempts to call her bluff and receives oral sex in front of a live studio audience, @@.yellowgreen;you know for sure that her fame has stuck@@. <<set $cash -= 25000>> <<set $rep += 600>> <<set $activeSlave.prestige = 2>> <<set $activeSlave.prestigeDesc = "She is world famous as an anti-abolitionist, and has told the world at length of the joys of slavery in general and slavery to you in particular.">> <</replace>> <<else>> <<replace "#result">> The world seems temporarily enamored with $activeSlave.slaveName as she appears on talk shows and in political debates with millions of watchers, but before long her fifteen minutes of fame peter out and the only offers coming in are from pornography magnates and local talk radio shows. Though she achieved @@.yellowgreen;local fame@@ for appearing on the world stage, the rest of the world seems to have gotten bored with $activeSlave.slaveName. <<set $cash -= 25000>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is notorious as a former abolitionist turned devoted slave.">> <<set $rep += 400>> <</replace>> <</if>> <</link>> </span>
DankWolf/fc
src/uncategorized/reFormerAbolitionist.tw
tw
bsd-3-clause
7,881
:: RE legendary balls [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = ($legendaryFacility == 1) ? getSlave($legendaryBallsID) : $eventSlave>> <<if (ndef $activeSlave)>> /* not found - reset variable and stop event */ <<set $legendaryBallsID = 0>> <<goto "RIE Eligibility Check">> <<else>> <<set $activeSlave.devotion += 4>> <<EventNameLink $activeSlave>> is an incredible producer of cum. She's producing in volumes that would have been unthinkable in the days when it was illegal to restrain a slave so that she could have every drop of her ejaculate milked out by a machine. A nascent slave stock organization will be holding a public livestock show tomorrow, and since they're aware you're experimenting with cockmilking, they've sent you an invitation to enter an especially productive slave to be judged. <br><br> This is a rare opportunity. The idea of cockmilking is new and understandably fascinating to many, so the livestock show is likely to draw some serious press. Were $activeSlave.slaveName to win, she would probably be remembered for a long time as a special slave. <br><br> <span id="result"> <<link "Fairly enter her in the livestock show">> <<replace "#name">> $activeSlave.slaveName <</replace>> <<if random(1,100) > 90>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. It's likely there was some bribery behind the scenes, but her massive junk wins the day. Against all odds she is named best in show, and will be @@.green;remembered@@ as cock stock of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@ <<set $rep += 100>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a cockmilker.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " for her balls">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. It's likely there was some bribery behind the scenes, and it is fatal to her chances of winning. Though her junk is easily the most impressive on display, another stock owner who was more open-handed with the judges took best in show. The public is impressed with $activeSlave.slaveName's nuts anyway; as you are her owner, your reputation has @@.green;increased@@ a little. <<set $rep += 100>> <</replace>> <</if>> <</link>> <br><<link "Spend <<print cashFormat(5000)>> bribing the judges">> <<replace "#name">> $activeSlave.slaveName <</replace>> <<if random(1,100) > 50>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. Several of the judges cannot resist giving you a wink as they look her over. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as cock stock of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@ <<set $cash -= 5000>> <<set $rep += 100>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a cockmilker.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " for her balls">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. Several of the judges cannot resist giving you a wink as they look her over, but others look disapprovingly at them; it seems some of your competitors also forwarded money to the committee. After furious wrangling, $activeSlave.slaveName loses to another milker. The public is impressed with $activeSlave.slaveName's balls anyway; as you are her owner, your reputation has @@.green;increased@@ a little. <<set $cash -= 5000>> <<set $rep += 100>> <</replace>> <</if>> <</link>> <br><<link "Spend <<print cashFormat(10000)>> bribing the judges and sabotaging the competition">> <<replace "#name">> $activeSlave.slaveName <</replace>> <<if random(1,100) > 10>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. After she's put through her paces, the most unfortunate series of accidents somehow befalls her fellow cows. One is taken ill, another seems drugged, and someone seems to have slipped a finger of raw ginger up another's urethra, making her whine and squeal when cockmilked. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as cock stock of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@ <<set $cash -= 10000>> <<set $rep += 100>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a cockmilker.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " for her balls">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. You are surprised to see that the judging committee has been changed at the last minute. They choose another cow as best in show. There are persistent @@.red;rumors@@ after the show that there was an absolute massacre of firings at the stock organization headquarters the night before the show after it was discovered that someone, widely thought to be you, had been corrupting the judges. <<set $cash -= 10000>> <<set $rep -= 100>> <</replace>> <</if>> <</link>> </span> <</if>> /* closes validity check */
DankWolf/fc
src/uncategorized/reLegendaryBalls.tw
tw
bsd-3-clause
5,947
:: RE legendary cow [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = ($legendaryFacility == 1) ? getSlave($legendaryCowID) : $eventSlave>> <<if (ndef $activeSlave)>> /* not found - reset variable and stop event */ <<set $legendaryCowID = 0>> <<goto "RIE Eligibility Check">> <<else>> <<set $activeSlave.devotion += 4>> <<EventNameLink $activeSlave>> is an incredible producer of milk. She's lactating in volumes that would have been unthinkable in the days when drug treatments were limited by consent. A nascent slave dairy trade organization will be holding a public stock show tomorrow, and since they're aware you keep cows, they've sent you an invitation to enter stock to be judged. <br><br> This is a rare opportunity. The idea of human dairy is new and understandably fascinating to many, so the stock show is likely to draw some serious press. Were $activeSlave.slaveName to win, she would probably be remembered for a long time as a special cow. <br><br> <span id="result"> <<link "Fairly enter her in the stock show">> <<replace "#name">> $activeSlave.slaveName <</replace>> <<if random(1,100) > 90>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. It's likely there was some bribery behind the scenes, but her massive tits win the day. Against all odds she is named best in show, and will be @@.green;remembered@@ as dairy stock of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@ <<set $rep += 100>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a dairy cow.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a milk cow">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. It's likely there was some bribery behind the scenes, and it is fatal to her chances of winning. Though her tits are easily the most impressive on display, another stock owner who was more open-handed with the judges took best in show. The public is impressed with $activeSlave.slaveName's tits anyway; as you are her owner, your reputation has @@.green;increased@@ a little. <<set $rep += 100>> <</replace>> <</if>> <</link>> <br><<link "Spend <<print cashFormat(5000)>> bribing the judges">> <<replace "#name">> $activeSlave.slaveName <</replace>> <<if random(1,100) > 50>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. Several of the judges cannot resist giving you a wink as they look her over. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as dairy stock of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@ <<set $cash -= 5000>> <<set $rep += 100>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a dairy cow.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a milk cow">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. Several of the judges cannot resist giving you a wink as they look her over, but others look disapprovingly at them; it seems some of your competitors also forwarded money to the committee. After furious wrangling, $activeSlave.slaveName loses to another cow. The public is impressed with $activeSlave.slaveName's tits anyway; as you are her owner, your reputation has @@.green;increased@@ a little. <<set $cash -= 5000>> <<set $rep += 100>> <</replace>> <</if>> <</link>> <br><<link "Spend <<print cashFormat(10000)>> bribing the judges and sabotaging the competition">> <<replace "#name">> $activeSlave.slaveName <</replace>> <<if random(1,100) > 10>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. After she's put through her paces, the most unfortunate series of accidents somehow befalls her fellow cows. One is taken ill, another seems drugged, and someone seems to have slipped a finger of raw ginger up another's ass, making her whine and squeal constantly. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@.green;remembered@@ as dairy stock of the highest pedigree. As her owner, your reputation has @@.green;also increased.@@ <<set $cash -= 10000>> <<set $rep += 100>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is remembered for winning best in show as a dairy cow.">> <<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a milk cow">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> $activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. You are surprised to see that the judging committee has been changed at the last minute. They choose another cow as best in show. There are persistent @@.red;rumors@@ after the show that there was an absolute massacre of firings at the dairy organization headquarters the night before the show after it was discovered that someone, widely thought to be you, had been corrupting the judges. <<set $cash -= 10000>> <<set $rep -= 100>> <</replace>> <</if>> <</link>> </span> <</if>> /* closes validity check */
DankWolf/fc
src/uncategorized/reLegendaryCow.tw
tw
bsd-3-clause
5,778
:: RE legendary entertainer [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = ($legendaryFacility == 1) ? getSlave($legendaryEntertainerID) : $eventSlave>> <<if (ndef $activeSlave)>> /* not found - reset variable and stop event */ <<set $legendaryEntertainerID = 0>> <<goto "RIE Eligibility Check">> <<else>> <<set $activeSlave.devotion += 4>> The Free Cities fashion scene extends to slave bodies, of course; stopping at mere clothes and behaviors is an old world conceit. This week, <<EventNameLink $activeSlave>> is in vogue. Such a crowd of gawkers and hangers-on follows her around the club that the fine citizens who have a chance at an hour of her time must shoulder their way through the throng. <br><br> This is a rare opportunity. Such popularity and fame is here today, and gone tomorrow. It might be possible, with a serious investment of funds in publicity, to really fix her in the public mind as a courtesan of note. There's no guarantee of success, but if you are successful, her value will increase a great deal. <br><br> <span id="result"> <<link "Just capitalize on her popularity as it is">> <<replace "#name">> $activeSlave.slaveName <</replace>> <<replace "#result">> You decide to limit your advantage on her temporary popularity to a little publicity and some advertising. You've gained a little @@.green;notoriety.@@ <<set $rep += 200>> <</replace>> <</link>> <br><<link "Invest <<print cashFormat(5000)>> in her image">> <<replace "#name">> $activeSlave.slaveName <</replace>> <<if random(1,100) > 50>> <<replace "#result">> You buy media coverage of her, invest in an ad campaign, and even arrange for persons of influence and taste to sample and review her gentle caresses. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as a @@.green;respected and famous courtesan.@@ As her owner, your reputation has @@.green;also increased.@@ <<set $cash -= 5000>> <<set $rep += 200>> <<if $activeSlave.prestige <= 1>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is a famed Free Cities slut, and can please anyone.">> <</if>> <<set $desc = "a framed article written about " + $activeSlave.slaveName + " when she debuted as a famous courtesan">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> You buy media coverage of her, invest in an ad campaign, and even arrange for persons of influence and taste to sample and review her gentle caresses. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@.green;increased,@@ but in a week she'll be forgotten. <<set $cash -= 5000>> <<set $rep += 200>> <</replace>> <</if>> <</link>> <br><<link "Lavish <<print cashFormat(10000)>> on her fame">> <<replace "#name">> $activeSlave.slaveName <</replace>> <<if random(1,100) > 10>> <<replace "#result">> You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for persons of great influence and fine taste to sample and review her gentle caresses. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as a @@.green;respected and famous courtesan.@@ As her owner, your reputation has @@.green;also increased.@@ <<set $cash -= 10000>> <<set $rep += 400>> <<if $activeSlave.prestige <= 1>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is a famed Free Cities slut, and can please anyone.">> <</if>> <<set $desc = "a framed article written about " + $activeSlave.slaveName + " when she debuted as a famous courtesan">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for persons of great influence and fine taste to sample and review her gentle caresses. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@.green;increased,@@ but in a week she'll be forgotten. <<set $cash -= 10000>> <<set $rep += 400>> <</replace>> <</if>> <</link>> </span> <</if>> /* closes validity check */
DankWolf/fc
src/uncategorized/reLegendaryEntertainer.tw
tw
bsd-3-clause
4,454
:: RE legendary whore [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = ($legendaryFacility == 1) ? getSlave($legendaryWhoreID) : $eventSlave>> <<if (ndef $activeSlave)>> /* not found - reset variable and stop event */ <<set $legendaryWhoreID = 0>> <<goto "RIE Eligibility Check">> <<else>> <<set $activeSlave.devotion += 4>> The Free Cities red light areas are so overcharged with cheap and easy sex that the fashion in whores is comically unstable. This week, <<EventNameLink $activeSlave>> is in vogue. So many customers are interested in renting her body that it's necessary to assign other girls to take some of the load off her by diverting less important customers away from her. <br><br> This is a rare opportunity. Such popularity and fame is here today, and gone tomorrow. It might be possible, with a serious investment of funds in publicity, to really fix her in the public mind as a whore of note. There's no guarantee of success, but if you are successful, her value will increase a great deal. <br><br> <span id="result"> <<link "Just capitalize on her popularity as it is">> <<replace "#name">> $activeSlave.slaveName <</replace>> <<replace "#result">> You decide to limit your advantage on her temporary popularity to a little marketing and some minor price increases. You've made some unexpected @@.yellowgreen;profits,@@ and gained a little @@.green;notoriety.@@ <<set $cash += 1000>> <<set $rep += 100>> <</replace>> <</link>> <br><<link "Invest <<print cashFormat(5000)>> in her notoriety">> <<replace "#name">> $activeSlave.slaveName <</replace>> <<if random(1,100) > 50>> <<replace "#result">> You buy media coverage of her, invest in an ad campaign, and even arrange for persons of influence and taste to sample and review her many delights. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as a @@.green;notorious and very popular prostitute.@@ As her owner, your reputation has @@.green;also increased.@@ <<set $cash -= 5000>> <<set $rep += 100>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is a famed Free Cities whore, and commands top prices.">> <<set $desc = "a framed pornographic advertisement for " + $activeSlave.slaveName + " from the week she became a famous whore">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> You buy media coverage of her, invest in an ad campaign, and even arrange for persons of influence and taste to sample and review her many delights. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@.green;increased,@@ but in a week she'll be forgotten. <<set $cash -= 5000>> <<set $rep += 100>> <</replace>> <</if>> <</link>> <br><<link "Lavish <<print cashFormat(10000)>> on her fame">> <<replace "#name">> $activeSlave.slaveName <</replace>> <<if random(1,100) > 10>> <<replace "#result">> You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for persons of great influence and fine taste to sample and review her many delights. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as a @@.green;notorious and very popular prostitute.@@ As her owner, your reputation has @@.green;also increased.@@ <<set $cash -= 10000>> <<set $rep += 200>> <<set $activeSlave.prestige = 1>> <<set $activeSlave.prestigeDesc = "She is a famed Free Cities whore, and commands top prices.">> <<set $desc = "a framed pornographic advertisement for " + $activeSlave.slaveName + " from the week she became a famous whore">> <<set $trinkets.push($desc)>> <</replace>> <<else>> <<replace "#result">> You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for persons of great influence and fine taste to sample and review her many delights. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@.green;increased,@@ but in a week she'll be forgotten. <<set $cash -= 10000>> <<set $rep += 200>> <</replace>> <</if>> <</link>> </span> <</if>> /* closes validity check */
DankWolf/fc
src/uncategorized/reLegendaryWhore.tw
tw
bsd-3-clause
4,457
:: RE nickname [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump">> <<if $seed == 1>> <<set $returnTo = "RIE Eligibility Check">> <<else>> <<set $returnTo = "Next Week">> <</if>> <<set $activeSlave = $eventSlave>> <<setLocalPronouns $activeSlave>> /* NICKNAME QUALIFICATION CHECKS */ <<set $qualifiedNicknames = []>> <<if ($activeSlave.nationality != 0)>> <<set $qualifiedNicknames.push("nationality")>> <</if>> <<if ($seeRace == 1)>> <<switch $activeSlave.race>> <<case "white">> <<set $qualifiedNicknames.push("white")>> <<case "asian">> <<set $qualifiedNicknames.push("asian")>> <<case "latina">> <<set $qualifiedNicknames.push("latina")>> <<case "black">> <<set $qualifiedNicknames.push("black")>> <<case "pacific islander">> <<set $qualifiedNicknames.push("pacific islander")>> <<case "southern european">> <<set $qualifiedNicknames.push("southern european")>> <<case "amerindian">> <<set $qualifiedNicknames.push("amerindian")>> <<case "semitic">> <<set $qualifiedNicknames.push("semitic")>> <<case "middle eastern">> <<set $qualifiedNicknames.push("middle eastern")>> <<case "indo-aryan">> <<set $qualifiedNicknames.push("indo-aryan")>> <<case "mixed race">> <<set $qualifiedNicknames.push("mixed race")>> <</switch>> <</if>> <<if ($activeSlave.boobs < 500) && ($activeSlave.butt < 3) && ($activeSlave.weight <= 10)>> <<set $qualifiedNicknames.push("girlish")>> <</if>> <<if ($activeSlave.boobs <= 300)>> <<set $qualifiedNicknames.push("flat")>> <</if>> <<if ($activeSlave.anus > 2) || ($activeSlave.vagina > 2)>> <<set $qualifiedNicknames.push("loose")>> <</if>> <<if ($activeSlave.boobs < 500) && ($activeSlave.butt < 3) && ($activeSlave.dick > 0)>> <<set $qualifiedNicknames.push("trap")>> <</if>> <<if ($activeSlave.boobs > 500) && ($activeSlave.butt > 3) && ($activeSlave.dick > 0)>> <<set $qualifiedNicknames.push("trans")>> <</if>> <<if ($activeSlave.weight > 30)>> <<set $qualifiedNicknames.push("chubby")>> <</if>> <<if ($activeSlave.weight > 100)>> <<set $qualifiedNicknames.push("fat")>> <</if>> <<if ($activeSlave.muscles > 30)>> <<set $qualifiedNicknames.push("muscles")>> <</if>> <<if ($activeSlave.energy > 95)>> <<if $activeSlave.anus > 1>> <<set $qualifiedNicknames.push("buttslut")>> <</if>> <<set $qualifiedNicknames.push("cumslut")>> <<set $qualifiedNicknames.push("humiliation")>> <<set $qualifiedNicknames.push("submissive")>> <</if>> <<if ($activeSlave.fetish == "buttslut") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && $activeSlave.anus > 0>> <<set $qualifiedNicknames.push("buttslut")>> <<elseif ($activeSlave.fetish == "buttslut") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<set $qualifiedNicknames.push("butt toy")>> <</if>> <<if ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<set $qualifiedNicknames.push("cumslut")>> <</if>> <<if ($activeSlave.fetish == "humiliation") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<set $qualifiedNicknames.push("humiliation")>> <</if>> <<if ($activeSlave.fetish == "submissive") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> <<set $qualifiedNicknames.push("submissive")>> <</if>> <<if ($activeSlave.oralCount+$activeSlave.vaginalCount+$activeSlave.analCount > 500)>> <<set $qualifiedNicknames.push("veteran")>> <</if>> <<if (($activeSlave.boobs*$activeSlave.lactation) > 1000)>> <<set $qualifiedNicknames.push("cow")>> <</if>> <<if ($activeSlave.oralSkill <= 30) && ($activeSlave.analSkill <= 30)>> <<set $qualifiedNicknames.push("novice")>> <</if>> <<if ($activeSlave.ID == $HeadGirl.ID)>> <<set $qualifiedNicknames.push("head girl")>> <</if>> <<if ($activeSlave.ID == $Bodyguard.ID)>> <<set $qualifiedNicknames.push("bodyguard")>> <</if>> <<if ($activeSlave.ID == $Concubine.ID)>> <<set $qualifiedNicknames.push("Concubine")>> <</if>> <<if ($activeSlave.ID == $Attendant.ID)>> <<set $qualifiedNicknames.push("Attendant")>> <</if>> <<if ($activeSlave.ID == $Madam.ID)>> <<set $qualifiedNicknames.push("Madam")>> <</if>> <<if ($activeSlave.ID == $DJ.ID)>> <<set $qualifiedNicknames.push("DJ")>> <</if>> <<if ($activeSlave.ID == $Recruiter.ID)>> <<set $qualifiedNicknames.push("Recruiter")>> <</if>> <<if ($activeSlave.ID == $Wardeness.ID)>> <<set $qualifiedNicknames.push("Wardeness")>> <</if>> <<if ($activeSlave.ID == $Milkmaid.ID)>> <<set $qualifiedNicknames.push("Milkmaid")>> <</if>> <<if ($activeSlave.ID == $Milkmaid.ID) && $activeSlave.dick > 5 && canPenetrate($activeSlave) && $cumSlaves > 3>> <<set $qualifiedNicknames.push("Collectrix")>> <</if>> <<if ($activeSlave.ID == $Stewardess.ID)>> <<set $qualifiedNicknames.push("Stewardess")>> <</if>> <<if ($activeSlave.ID == $Schoolteacher.ID)>> <<set $qualifiedNicknames.push("Schoolteacher")>> <</if>> <<if ($activeSlave.ID == $Nurse.ID)>> <<set $qualifiedNicknames.push("Nurse")>> <</if>> <<if ($activeSlave.assignment == "be a subordinate slave")>> <<set $qualifiedNicknames.push("server")>> <</if>> <<if ($activeSlave.nipples == "huge") || ($activeSlave.nipples == "puffy")>> <<set $qualifiedNicknames.push("nipples")>> <<elseif ($activeSlave.nipples == "fuckable")>> <<set $qualifiedNicknames.push("nippleCunts")>> <</if>> <<if ($activeSlave.areolae > 2)>> <<set $qualifiedNicknames.push("areolae")>> <</if>> <<if ($activeSlave.lips > 40)>> <<set $qualifiedNicknames.push("lips")>> <</if>> <<if ($activeSlave.labia > 1) && ($activeSlave.vagina > -1)>> <<set $qualifiedNicknames.push("labia")>> <</if>> <<if ($activeSlave.physicalAge < 18)>> <<set $qualifiedNicknames.push("young")>> <</if>> <<if ($activeSlave.physicalAge > 35)>> <<set $qualifiedNicknames.push("old")>> <</if>> <<if ($activeSlave.physicalAge > 59)>> <<set $qualifiedNicknames.push("reallyold")>> <</if>> <<if ($activeSlave.amp == 1)>> <<set $qualifiedNicknames.push("amp")>> <</if>> <<if ($activeSlave.boobsImplant > 1000) || ($activeSlave.buttImplant > 3)>> <<set $qualifiedNicknames.push("implants")>> <</if>> <<if ($activeSlave.boobsImplant >= 750) && ($activeSlave.buttImplant >= 2) && ($activeSlave.lipsImplant >= 1) && ($activeSlave.intelligence < -1)>> <<set $qualifiedNicknames.push("bimbo")>> <</if>> <<if ($activeSlave.intelligence < -2)>> <<set $qualifiedNicknames.push("stupid")>> <</if>> <<if ($activeSlave.intelligence > 2)>> <<set $qualifiedNicknames.push("smart")>> <</if>> <<if ($activeSlave.eyes == -2)>> <<set $qualifiedNicknames.push("blind")>> <</if>> <<if $activeSlave.breedingMark == 1 && $propOutcome == 1>> <<set $qualifiedNicknames.push("mark")>> <</if>> <<if ($activeSlave.broodmother > 1) && ($activeSlave.preg >= 37)>> <<set $qualifiedNicknames.push("hyperbroodmother")>> <</if>> <<if ($activeSlave.broodmother == 1) && ($activeSlave.preg >= 37)>> <<set $qualifiedNicknames.push("broodmother")>> <</if>> <<if ($activeSlave.bellyPreg >= 300000)>> <<set $qualifiedNicknames.push("hyperpreg")>> <</if>> <<if ($activeSlave.bellyPreg >= 30000) && ($activeSlave.boobs >= 5000) && ($activeSlave.butt > 5) && ($activeSlave.hips >= 2) && ($activeSlave.weight < 100)>> <<set $qualifiedNicknames.push("fertilityGoddess")>> <</if>> <<if ($activeSlave.dick > 5) && ($activeSlave.balls > 5) && ($activeSlave.slavesKnockedUp > 4)>> <<set $qualifiedNicknames.push("babymaker")>> <</if>> <<if ($activeSlave.prostate > 2) && ($activeSlave.dick == 0) && ($activeSlave.vagina > -1)>> <<set $qualifiedNicknames.push("superSquirter")>> <</if>> <<if ($activeSlave.bellyPreg >= 100) && ($activeSlave.pregKnown == 1)>> <<set $qualifiedNicknames.push("preg")>> <</if>> <<if ($activeSlave.dick > 4)>> <<set $qualifiedNicknames.push("hung")>> <</if>> <<if ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>> <<set $qualifiedNicknames.push("gelding")>> <</if>> <<if ($activeSlave.dick == 1)>> <<set $qualifiedNicknames.push("micropenis")>> <</if>> <<if ($activeSlave.boobs >= 800)>> <<set $qualifiedNicknames.push("boobs")>> <</if>> <<if ($activeSlave.butt > 5)>> <<set $qualifiedNicknames.push("butt")>> <</if>> <<if ($activeSlave.vagina == 0)>> <<set $qualifiedNicknames.push("virgin")>> <</if>> <<if ($activeSlave.height >= 185)>> <<set $qualifiedNicknames.push("tall")>> <</if>> <<if ($activeSlave.height < 150)>> <<set $qualifiedNicknames.push("short")>> <</if>> <<if ($activeSlave.vagina == 1) && ($activeSlave.vaginalSkill <= 10)>> <<set $qualifiedNicknames.push("vaginalWhiner")>> <</if>> <<if ($activeSlave.anus == 1) && ($activeSlave.analSkill <= 10)>> <<set $qualifiedNicknames.push("analWhiner")>> <</if>> <<if ($qualifiedNicknames.length == 0)>> <<goto "RIE Eligibility Check">> <<else>> <<set $nickname = $qualifiedNicknames.random()>> <<switch $nickname>> <<case "nationality">> <<switch $activeSlave.nationality>> <<case "Afghan">> <<set $nickname = either("'Afghan'", "'Afghani'", "'Bactrian'", "'Chai Girl'", "'Kabul'", "'Kandahar'", "'Pashtun'", "'Peshawar'", "'Poppy'", "'Taliban'")>> <<case "Albanian">> <<set $nickname = either("'Albanian'", "'Durrës'", "'Hoxha'", "'Sejdia'", "'Shiptar'", "'Tirana'")>> <<case "Algerian">> <<set $nickname = either("'Algerian'", "'Algiers'", "'Casbah'", "'Corsair'", "'Djamila'", "'Harki'", "'Hassiba'", "'Oran'", "'Pied-Noir'", "'Zhora'")>> <<case "American">> <<set $nickname = either("'American'", "'Amerifat'", "'Burger'", "'California'", "'Chicago'", "'Columbia'", "'Hollywood'", "'Lady Liberty'", "'Lone Star'", "'New York'", "'Septic'", "'Stars & Stripes'", "'Trump'", "'Washington'", "'Yank'", "'Yankee'")>> <<case "Andorran">> <<set $nickname = either("'Andorran'", "'La Vella'", "'Les Escaldes'", "'Ski Trip'", "'Skossyreff'")>> <<case "Angolan">> <<set $nickname = either("'Angolan'", "'Cabinda'", "'Huambo'", "'Luanda'", "'Ndongo'")>> <<case "Antiguan">> <<set $nickname = either("'All Saints'", "'Antiguan'", "'Barbuda'", "'Barbudan'", "'Redonda'", "'St. John's'")>> <<case "Argentinian">> <<set $nickname = either("'Argentine'", "'Argentinean'", "'Argentinian'", "'Blanca'", "'Buenos Aires'", "'Evita'", "'Gaucha'", "'Macri'", "'Malvinas'", "'Patagonia'", "'Perón'")>> <<case "Armenian">> <<set $nickname = either("'Armenian'", "'Armo'", "'Hachik'", "'Hayastan'", "'Khorovats'", "'Rabiz'", "'Yerevan'")>> <<case "Aruban">> <<set $nickname = either("'Aruban'", "'Caquetio'", "'Croes'", "'Oranjestad'")>> <<case "Australian">> <<set $nickname = either("'Abo'", "'Aussie'", "'Australian'", "'Bogan'", "'Canberra'", "'Convict'", "'Crikey'", "'Down Under'", "'Kangaroo'", "'Mad'", "'Melbourne'", "'Sheila'", "'Skip'", "'Skippy'", "'Sydney'")>> <<case "Austrian">> <<set $nickname = either("'Anschluss'", "'Austrian'", "'Fritzl'", "'Fut'", "'Maria'", "'Vienna'", "'Wiener'")>> <<case "Azerbaijani">> <<set $nickname = either("'Atropatene'", "'Azerbaijani'", "'Azerbaijanian'", "'Azeri'", "'Baku'", "'Black January'", "'Ganja'")>> <<case "Bahamian">> <<set $nickname = either("'Bahama Mama'", "'Bahamian'", "'Columbus'", "'Lucayan'", "'Nassau'")>> <<case "Bahraini">> <<set $nickname = either("'Bahraini'", "'Manama'", "'Pearl'", "'Two Seas'", "'Zubarah'")>> <<case "Bangladeshi">> <<set $nickname = either("'Bangamata'", "'Bangla'", "'Bangladeshi'", "'Bengalese'", "'Bengali'", "'Bengi'", "'Bengullie'", "'Bennie'", "'Bhibhi'", "'Bhola'", "'Deshi'", "'Dhaka'", "'Mujibnagar'", "'Sweatshop'", "'Tiger'")>> <<case "Barbadian">> <<set $nickname = either("'Bajan'", "'Barbadian'", "'Bridgetown'", "'Sugar Cane'")>> <<case "Belarusian">> <<set $nickname = either("'Belarusian'", "'Bulbash'", "'Lukashenko'", "'Minsk'", "'Shlyukha'", "'Šliucha'", "'Stalker'", "'White Russian'")>> <<case "Belgian">> <<set $nickname = either("'Antwerp'", "'Belgian'", "'Belgica'", "'Brussels'", "'Sprout'", "'Straatmeid'", "'Truttemie'", "'Waffles'")>> <<case "Belizean">> <<set $nickname = either("'Belizean'", "'Belmopan'", "'Great Blue Hole'", "'Punta'")>> <<case "Beninese">> <<set $nickname = either("'Abomey'", "'Beninese'", "'Beninois'", "'Cotonou'", "'Dahomey'", "'Porto-Novo'")>> <<case "Bermudian">> <<set $nickname = either("'Bermuda Triangle'", "'Bermudan'", "'Bermudian'", "'Hamilton'", "'Onion'", "'St. George's'")>> <<case "Bhutanese">> <<set $nickname = either("'Bhutanese'", "'Dragon Queen'", "'Druk'", "'Phuntsholing'", "'Punakha'", "'Thimphu'")>> <<case "Bissau-Guinean">> <<set $nickname = either("'Bissau'", "'Bissau-Guinean'", "'Boe'", "'Bolama'", "'Kriol'")>> <<case "Bolivian">> <<set $nickname = either("'Bolivian'", "'Chuquisaca'", "'La Paz'", "'Santa Cruz'", "'Sucre'", "'Titicaca'")>> <<case "Bosnian">> <<set $nickname = either("'Banja Luka'", "'Bosniak'", "'Bosnian'", "'Herzegovina'", "'Sarajevo'", "'Tvrtko'")>> <<case "Brazilian">> <<set $nickname = either("'7-1'", "'Amazon'", "'Bauru'", "'Brasília'", "'Brazilian'", "'Bunda'", "'Carmen Miranda'", "'Dago'", "'Favelada'", "'Hue'", "'Ipanema'", "'Monkey'", "'Rio de Janeiro'", "'São Paulo'", "'Zika'")>> <<case "British">> <<set $nickname = either("'Brexit'", "'Brit'", "'Britannia'", "'Britbong'", "'British'", "'Briton'", "'Chav'", "'Fish'n'Chips'", "'Gov'nor'", "'Limey'", "'London'", "'Pikey'", "'Pommie'", "'Rosbif'", "'Scrubber'", "'Slag'", "'Slapper'")>> <<case "Bruneian">> <<set $nickname = either("'Abode of Peace'", "'Bandar Seri Begawan'", "'Bolkiah'", "'Bruneian'", "'Sultan'")>> <<case "Bulgarian">> <<set $nickname = either("'Bulgar'", "'Bulgarian'", "'Nikopol'", "'Pliska'", "'Sofia'", "'Zhivkov'")>> <<case "Burkinabé">> <<set $nickname = either("'Burkina Fasan'", "'Burkinabé'", "'Ouagadougou'", "'Sankara'", "'Upper Volta'")>> <<case "Burmese">> <<set $nickname = either("'Bamar'", "'Burma Shave'", "'Burmsese'", "'Burmese Python'", "'Golden Triangle'", "'Mandalay'", "'Myanma'", "'Myanmar'", "'Myanmese'", "'Naypyidaw'", "'Pagan'", "'Rangoon'", "'Yangon'")>> <<case "Burundian">> <<set $nickname = either("'Bagaza'", "'Bujumbura'", "'Burundian'", "'Heha'", "'Umurundi'")>> <<case "Cambodian">> <<set $nickname = either("'Angkor Wat'", "'Cambodian'", "'Holiday in Cambodia'", "'Khmer'", "'Phnom Penh'", "'Pol Pot'")>> <<case "Cameroonian">> <<set $nickname = either("'Biya'", "'Cameroonian'", "'Douala'", "'Yaoundé'")>> <<case "Canadian">> <<set $nickname = either("'Canadian'", "'Canadienne'", "'Canuck'", "'Leaf'", "'Loonie'", "'Maple Syrup'", "'Montreal'", "'Mountie'", "'Ottawa'", "'Poutine'", "'Quebec'", "'Toronto'", "'Vancouver'", "'Yukon'")>> <<case "Cape Verdean">> <<set $nickname = either("'Cabo Verde'", "'Cap-Vert'", "'Cape Verdean'", "'Praia'")>> <<case "Catalan">> <<set $nickname = either("'Barcelona'", "'Castell'", "'Catalan'", "'Catalonian'", "'Catalufo'", "'Senyera'", "'Spanish'")>> <<case "Central African">> <<set $nickname = either("'Abiras'", "'Bangui'", "'Bokassa'", "'Central African'", "'Ubangi-Shari'")>> <<case "Chadian">> <<set $nickname = either("'Chad'", "'Chadian'", "'Habré'", "'N'Djamena'", "'Tombalbaye'")>> <<case "Chilean">> <<set $nickname = either("'Chela'", "'Chilean'", "'Chilote'", "'Pinochet'", "'Rota'", "'Santiago'", "'Toya'", "'Valparaíso'")>> <<case "Chinese">> <<set $nickname = either("'Beijing'", "'Chankoro'", "'Chinese'", "'Ching Chong'", "'Chink'", "'Cina'", "'Dim Sum'", "'Dragon'", "'Empress'", "'Great Wall'", "'Guangzhou'", "'Hong Kong'", "'Kowloon'", "'Kung Fu'", "'Lead Toys'", "'Lotus'", "'Macau'", "'Made in China'", "'Manchu'", "'Nanking'", "'Renmenbi'", "'Shanghai'", "'Triad'")>> <<case "Colombian">> <<set $nickname = either("'Bogotá'", "'Cafetera'", "'Coca'", "'Colombian'", "'Crystal'", "'FARC'", "'Pablita Escobar'")>> <<case "Comorian">> <<set $nickname = either("'Comoran'", "'Comorian'", "'Karthala'", "'Mayotte'", "'Moroni'")>> <<case "Congolese">> <<set $nickname = either("'Brazzaville'", "'Congolese'", "'Ngouabi'", "'Nguesso'")>> <<case "a Cook Islander">> <<set $nickname = either("'Avarua'", "'Cook'", "'Cook Islander'", "'Rarotonga'")>> <<case "Costa Rican">> <<set $nickname = either("'Cartago'", "'Costa Rican'", "'Ferrer'", "'Oxcart'", "'San José'", "'Tica'")>> <<case "Croatian">> <<set $nickname = either("'Croat'", "'Croatian'", "'Tito'", "'Zagreb'")>> <<case "Cuban">> <<set $nickname = either("'Blockade'", "'Castro'", "'Cigars'", "'Commie'", "'Cuban'", "'Guantanamo'", "'Havana'", "'Scarface'")>> <<case "Cypriot">> <<set $nickname = either("'Atilla'", "'Cyprian'", "'Cypriot'", "'Enosis'", "'Nicosia'")>> <<case "Czech">> <<set $nickname = either("'Bohemian'", "'Bohunk'", "'Čechie'", "'Czech'", "'Czechia'", "'Czechnya'", "'Kunda'", "'Moravian'", "'Prague'", "'Silesian'", "'Velvet'")>> <<case "Danish">> <<set $nickname = either("'Copenhagen'", "'Dane'", "'Danish'", "'Danske'", "'Ludertæve'", "'Tøs'", "'Viking'")>> <<case "Djiboutian">> <<set $nickname = either("'Afar'", "'Djiboutian'", "'Ifat'", "'Obock'", "'Punt'", "'Tadjoura'")>> <<case "Dominican">> <<set $nickname = either("'Caribbean'", "'Domingo'", "'Dominican'", "'Palo'", "'Quisqueyana'", "'Santo Domingo'", "'Taíno'", "'Trinitaria'", "'Trujillo'")>> <<case "Dominiquais">> <<set $nickname = either("'Dominican'", "'Dominiquais'", "'Red Dog'", "'Roseau'", "'Sisserou'")>> <<case "Dutch">> <<set $nickname = either("'Amsterdam'", "'Cheesehead'", "'Dutch'", "'Dutchie'", "'Holland'", "'Netherlander'", "'Rotterdam'", "'Slaaf'", "'Slet'", "'The Hague'")>> <<case "East Timorese">> <<set $nickname = either("'27th Province'", "'Dili'", "'East Timorese'", "'Lifau'", "'Maubere'", "'Timor Leste'", "'Timorese'")>> <<case "Ecuadorian">> <<set $nickname = either("'Ecuadorian'", "'Galápagos'", "'Guayaquil'", "'Quito'")>> <<case "Egyptian">> <<set $nickname = either("'Cairo'", "'Cleopatra'", "'Egyptian'", "'Misirlou'", "'Sinai'", "'Sphinx'", "'Suez'")>> <<case "Emirati">> <<set $nickname = either("'Abu Dhabi'", "'Bedouin'", "'Dubai'", "'Emirati'", "'Emiri'", "'Emirian'")>> <<case "Equatoguinean">> <<set $nickname = either("'Bata'", "'Equatoguinean'", "'Equatorial Guinean'", "'Malabo'", "'Nguema'", "'Oyala'")>> <<case "Eritrean">> <<set $nickname = either("'Asmara'", "'Bahri Negash'", "'Eritrean'", "'Massawa'", "'Medri Bahri'", "'Punt'", "'Red Sea'")>> <<case "Estonian">> <<set $nickname = either("'Baltic'", "'Eesti'", "'Estonian'", "'Tallinn'", "'Tartu'", "'Yestonian'")>> <<case "Ethiopian">> <<set $nickname = either("'Addis Ababa'", "'Ethiopian'", "'Mengistu'", "'Oromo'", "'Rastafarian'")>> <<case "Fijian">> <<set $nickname = either("'Feejee'", "'Fijian'", "'Itaukei'", "'Levuka'", "'Nasinu'", "'Suva'", "'Viti Levu'")>> <<case "Filipina">> <<set $nickname = either("'Baguio'", "'Filipina'", "'Flip'", "'Manila'", "'Marcos'", "'Philippine'", "'Pinay'", "'Pinoy'", "'Quezon'", "'Tagalog'")>> <<case "Finnish">> <<set $nickname = either("'China Swede'", "'Chukhna'", "'Finn'", "'Finnic'", "'Finnish'", "'Finnish Maiden'", "'Finnjävel'", "'Helsinki'", "'Mämmi'", "'Perkele'", "'Saunagirl'", "'Suomi'", "'Winter War'")>> <<case "French">> <<set $nickname = either("'Belle'", "'Charlie Hebdo'", "'Crapaud'", "'Fille de Joie'", "'Français'", "'French'", "'Frenchie'", "'Frog'", "'Gabacha'", "'Gaul'", "'Lyon'", "'Mademoiselle'", "'Marianne'", "'Marseille'", "'Napoleon'", "'Paris'", "'Surrender Monkey'")>> <<case "French Guianan">> <<set $nickname = either("'Cayenne'", "'French Guianan'", "'French Guianese'", "'Île du Diable'", "'Kourou'")>> <<case "French Polynesian">> <<set $nickname = either("'Faaa'", "'Fangataufa'", "'French Polynesian'", "'Moruroa'", "'Papeete'", "'Tahiti'")>> <<case "Gabonese">> <<set $nickname = either("'Bongo'", "'Gabonais'", "'Gabonese'", "'Libreville'", "'Orungu'")>> <<case "Gambian">> <<set $nickname = either("'Banjul'", "'Gambian'", "'Jammeh'", "'Jawara'", "'Serekunda'")>> <<case "Georgian">> <<set $nickname = either("'Georgian'", "'Kutaisi'", "'Mepe'", "'Tamar'", "'Tbilisi'")>> <<case "German">> <<set $nickname = either("'Bavarian'", "'Berlin'", "'Bonn'", "'Bratwurst'", "'Cabbage Eater'", "'Deutsche'", "'Dresden'", "'Fraulein'", "'German'", "'Germania'", "'Jerry'", "'Hitler'", "'Hun'", "'Kraut'", "'Nazi'", "'Nuremberg'", "'Oktoberfest'", "'Piefke'", "'Prussian'", "'Saupreiß'", "'Teuton'", "'Valkyrie'")>> <<case "Ghanan">> <<set $nickname = either("'Accra'", "'Akan'", "'Ghanan'", "'Gold Coast'", "'Warrior Queen'", "'Shaman Queen'")>> <<case "Greek">> <<set $nickname = either("'Athens'", "'Debts'", "'Greco'", "'Grecoman'", "'Greek'", "'Hellene'", "'Hellenic'", "'Ionian'", "'Nafplio'", "'Spartan'")>> <<case "Greenlandic">> <<set $nickname = either("'Eskimo'", "'Godthåb'", "'Greenlander'", "'Greenlandic'", "'Inuit'", "'Nuuk'")>> <<case "Grenadian">> <<set $nickname = either("'Grenada Dove'", "'Grenadian'", "'St. George's'", "'Urgent Fury'", "'Woolie'")>> <<case "Guamanian">> <<set $nickname = either("'51st State'", "'Arc Light'", "'Chamorro'", "'Dededo'", "'Guamanian'", "'Hagåtña'", "'Military Base'", "'Tamuning'")>> <<case "Guatemalan">> <<set $nickname = either("'Carrera'", "'Chapín'", "'Guatemalan'", "'Mayan'")>> <<case "Guinean">> <<set $nickname = either("'Bauxite'", "'Conakry'", "'Guinean'", "'Toure'")>> <<case "Guyanese">> <<set $nickname = either("'Flavor Aid'", "'Georgetown'", "'Guyanese'", "'Hoatzin'", "'Jonestown'")>> <<case "Haitian">> <<set $nickname = either("'Ayisyen'", "'Duvalier'", "'Haitian'", "'Maîtresse'", "'Mama Doc'", "'Maman'", "'Port-au-Prince'", "'Tortuga'", "'Voodoo'")>> <<case "Honduran">> <<set $nickname = either("'Anchuria'", "'Catracha'", "'Comayagua'", "'Comayagüela'", "'Honduran'", "'Tegucigalpa'")>> <<case "Hungarian">> <<set $nickname = either("'Bozgor'", "'Budapest'", "'Hungarian'", "'Kádár'", "'Magyar'", "'Szuka'")>> <<case "I-Kiribati">> <<set $nickname = either("'Bairiki'", "'Betio'", "'Butaritari'", "'Gilbert'", "'I-Kiribati'", "'Kiribatian'", "'Tarawa'", "'Tungaru'")>> <<case "Icelandic">> <<set $nickname = either("'Bessastaðir'", "'Fjallkona'", "'Icelander'", "'Icelandic'", "'Penis Museum'", "'Reykjavík'", "'Sagas'", "'Þingvellir'")>> <<case "Indian">> <<set $nickname = either("'Bharat Mata'", "'Bhibhi'", "'Bhopal'", "'Bollywood'", "'Bombay'", "'Delhi'", "'Gandhi'", "'Hindi'", "'Indian'", "'Mahatma'", "'Mumbai'", "'Punjabi'", "'Savita'", "'Street Shitter'", "'Taj Mahal'")>> <<case "Indonesian">> <<set $nickname = either("'Ibu Pertiwi'", "'Indon'", "'Indonesian'", "'Jakarta'", "'Java'", "'Malay'", "'Suharto'", "'Sukarno'", "'Sunda'")>> <<case "Iraqi">> <<set $nickname = either("'Assyrian'", "'Babylonian'", "'Baghdad'", "'Fallujah'", "'Fertile Crescent'", "'Hussein'", "'Iraqi'", "'Mesopotamian'", "'Oilfields'", "'Whore of Babylon'")>> <<case "Iranian">> <<set $nickname = either("'Ayatollah'", "'Iranian'", "'Iranic'", "'Khamenei'", "'Majus'", "'Persian'", "'Shah'", "'Tehran'")>> <<case "Irish">> <<set $nickname = either("'Carbomb'", "'Culchie'", "'Dublin'", "'Emerald'", "'Hibernia'", "'Irish'", "'Irishwoman'", "'Jackeen'", "'Lassie'", "'Mick'", "'Paddy'", "'Potato Famine'", "'Sinn Féin'")>> <<case "Israeli">> <<set $nickname = either("'God's Chosen'", "'Hebrew'", "'Israeli'", "'Israelite'", "'Jaffa'", "'Jerusalem'", "'Levantine'", "'Tel Aviv'", "'Merchant'", "'Oven Dodger'", "'Shiksa'", "'Sharmuta'", "'Shekels'", "'Srulik'", "'Tel Aviv'", "'Zio'", "'Zionist'")>> <<case "Italian">> <<set $nickname = either("'Bologna'", "'Eytie'", "'Florence'", "'Greaseball'", "'Italia Turrita'", "'Italian'", "'Latin'", "'Mafia'", "'Milan'", "'Mussolini'", "'Napoli'", "'Renaissance'", "'Rome'", "'Salami'", "'Sicilian'", "'Spaghetti'", "'Terrone'", "'Wop'")>> <<case "Ivorian">> <<set $nickname = either("'Abidjan'", "'Baoulé'", "'Houphouët-Boigny'", "'Ivorian'", "'Ivory'", "'Yamoussoukro'")>> <<case "Jamaican">> <<set $nickname = either("'Arawak'", "'Jamaican'", "'Jamdown'", "'Jamrock'", "'Kingston'", "'Kush'", "'Port Royal'", "'Rasta'", "'Reggae'", "'Rock'", "'West Indies'", "'Xaymaca'", "'Yardie'")>> <<case "Japanese">> <<set $nickname = either("'Anime'", "'Banzai'", "'Bishoujo'", "'Fukushima'", "'Geisha Girl'", "'Hello Kitty'", "'Hirohito'", "'Hiroshima'", "'Hokkaido'", "'Ichiban'", "'Jap'", "'Japanese'", "'Kamikaze'", "'Kawasaki'", "'Kyoto'", "'Kyushu'", "'Nagano'", "'Nagasaki'", "'Nip'", "'Nipponese'", "'Osaka'", "'Sushi'", "'Tempura'", "'Tokyo'", "'Wasabi'", "'Xiao Riben'", "'Yakuza'", "'Yamaha'", "'Yamato Nadeshiko'", "'Yokohama'")>> <<case "Jordanian">> <<set $nickname = either("'Amman'", "'Edomite'", "'Hashemite'", "'Jordanian'", "'Mansaf'", "'Moab'", "'Petra'")>> <<case "Kazakh">> <<set $nickname = either("'Almaty'", "'Astana'", "'Blue Hat'", "'Borat'", "'Kazakh'", "'Kazakhstani'", "'Khan'", "'Nazarbayev'")>> <<case "Kenyan">> <<set $nickname = either("'Kenyan'", "'Mau Mau'", "'Nairobi'", "'Obama'", "'Safari'", "'Swahili'", "'Tsavo'")>> <<case "Kittitian">> <<set $nickname = either("'Basseterre'", "'Kittitian'", "'Liamuiga'", "'Nevis'", "'Nevisian'")>> <<case "Korean">> <<set $nickname = either("'Busan'", "'Dokdo'", "'Gangnam'", "'K-Pop'", "'Kimchi'", "'Korean'", "'Nida'", "'Pyongyang'", "'Samsung'", "'Seoul'")>> <<case "Kosovan">> <<set $nickname = either("'Blackbird'", "'Kosovan'", "'Kosovar'", "'Metohija'", "'Pristina'")>> <<case "Kurdish">> <<set $nickname = either("'Ararat'", "'Hawler'", "'Iraqi'", "'Kurd'", "'Kurdish'", "'Kurdistani'", "'Mahabad'", "'Rojava'", "'Zaza'")>> <<case "Kuwaiti">> <<set $nickname = either("'Burgan'", "'Failaka'", "'Gulf War'", "'Kadhima'", "'Kuwaiti'", "'Sabah'")>> <<case "Kyrgyz">> <<set $nickname = either("'Bishkek'", "'Forty'", "'Kyrgyz'", "'Kyrgyzstani'", "'Manas'", "'Osh'")>> <<case "Laotian">> <<set $nickname = either("'Lao'", "'Laotian'", "'Luang Prabang'", "'Muang Lao'", "'Vientiane'")>> <<case "Latvian">> <<set $nickname = either("'Latvian'", "'Lett'", "'Livonia'", "'Riga'", "'Ulmanis'")>> <<case "Lebanese">> <<set $nickname = either("'Beirut'", "'Cedar'", "'Druze'", "'Hezbollah'", "'Lebanese'", "'Lebo'", "'Maronite'", "'Phoenician'")>> <<case "Liberian">> <<set $nickname = either("'Liberian'", "'Mississippi-in-Africa'", "'Monrovia'", "'Taylor'")>> <<case "Libyan">> <<set $nickname = either("'Benghazi'", "'Cyrene'", "'Gaddafi'", "'Libyan'", "'Silphium'", "'Tobruk'", "'Tripoli'", "'Zenga Zenga'")>> <<case "a Liechtensteiner">> <<set $nickname = either("'Liechtensteiner'", "'Rhine'", "'Schaan'", "'Vaduz'")>> <<case "Lithuanian">> <<set $nickname = either("'Kaunas'", "'Lithuanian'", "'Lugan'", "'Memel'", "'Mindaugas'", "'Pagan'", "'Vilnus'")>> <<case "Luxembourgian">> <<set $nickname = either("'Bureaucrat'", "'Luxembourger'", "'Luxembourgian'", "'Luxembourgish'", "'Passerelle'")>> <<case "Macedonian">> <<set $nickname = either("'Macedon'", "'Macedonian'", "'Macedonist'", "'Sarissa'", "'Serboman'", "'Skopianoi'", "'Skopje'")>> <<case "Malagasy">> <<set $nickname = either("'Antananarivo'", "'Lemur'", "'Madagascan'", "'Malagasy'", "'Ranavalona'")>> <<case "Malawian">> <<set $nickname = either("'Banda'", "'Lilongwe'", "'Malawian'", "'Nyasaland'", "'Warm Heart of Africa'", "'Zomba'")>> <<case "Malaysian">> <<set $nickname = either("'Kuala Lumpur'", "'Malingsia'", "'Malay Girl'", "'Malaya'", "'Malaysian'", "'Pirate'", "'Putrajaya'")>> <<case "Maldivian">> <<set $nickname = either("'Dhivehi'", "'Dhoni'", "'Gayoom'", "'Maldivian'", "'Malé'")>> <<case "Malian">> <<set $nickname = either("'Azawad'", "'Bamako'", "'Malian'", "'Mandinka'", "'Mansa Musa'", "'Sahel'", "'Timbuktu'", "'Trans-Sahara'")>> <<case "Maltese">> <<set $nickname = either("'Birkirkara'", "'George Cross'", "'Maltese'", "'Maltese Falcon'", "'Melita'", "'Valletta'")>> <<case "Marshallese">> <<set $nickname = either("'Bikini Atoll'", "'Ebeye'", "'Enewetak'", "'Leroij'", "'Majuro'", "'Marshall'", "'Marshallese'", "'Stick Chart'")>> <<case "Mauritanian">> <<set $nickname = either("'Coppolani'", "'Daddah'", "'Mauritanian'", "'Nouakchott'")>> <<case "Mauritian">> <<set $nickname = either("'Dodo'", "'Maurice'", "'Mauritian'", "'Port Louis'")>> <<case "Mexican">> <<set $nickname = either("'Azteca'", "'Beaner'", "'Burrito'", "'Cartel'", "'Chiquita'", "'Fence Hopper'", "'Headless'", "'Juarez'", "'Malinche'", "'Mamacita'", "'Mexican'", "'Senorita'", "'Sinaloa'", "'Taco'", "'Tijuana'", "'Wetback'")>> <<case "Micronesian">> <<set $nickname = either("'Hailstone'", "'Kolonia'", "'Micronesian'", "'Palikir'", "'Truk'", "'Weno'", "'Yap'")>> <<case "Moldovan">> <<set $nickname = either("'Bessarabia'", "'Chișinău'", "'Molda'", "'Moldovan'")>> <<case "Monégasque">> <<set $nickname = either("'Grace Kelly'", "'Grimaldi'", "'Monacan'", "'Monégasque'", "'Monte Carlo'")>> <<case "Mongolian">> <<set $nickname = either("'Death Worm'", "'Genghis Khan'", "'Mongol'", "'Mongolian'", "'Ulaanbaatar'", "'Yumjaagiin'")>> <<case "Montenegrin">> <<set $nickname = either("'Black Mountain'", "'Cetinje'", "'Crna Gora'", "'Montenegrin'", "'Podgorica'")>> <<case "Moroccan">> <<set $nickname = either("'Casablanca'", "'Fez'", "'Marrakesh'", "'Moroccan'", "'Rabat'")>> <<case "Mosotho">> <<set $nickname = either("'Basutoland'", "'Maseru'", "'Moshoeshoe'", "'Mosotho'")>> <<case "Motswana">> <<set $nickname = either("'Bechuanaland'", "'Botswanan'", "'Gaborone'", "'Kalahari'", "'Mafeking'", "'Motswana'")>> <<case "Mozambican">> <<set $nickname = either("'Lourenço Marques'", "'Maputo'", "'Mozambican'", "'Mussa Bin Bique'")>> <<case "Namibian">> <<set $nickname = either("'Caprivi'", "'Namib'", "'Namibian'", "'Walvis Bay'", "'Windhoek'")>> <<case "Nauruan">> <<set $nickname = either("'Meneng'", "'Nauruan'", "'Phosphate'", "'Pleasant Island'", "'Yaren'")>> <<case "Nepalese">> <<set $nickname = either("'Kathmandu'", "'Kumari'", "'Nep'", "'Nepalese'", "'Nepali'", "'Sherpa'")>> <<case "New Caledonian">> <<set $nickname = either("'Caldoche'", "'Granite'", "'Kanak'", "'New Caledonian'", "'Nouméa'", "'Ouvéa'")>> <<case "a New Zealander">> <<set $nickname = either("'All-Black'", "'Auckland'", "'Kiwi'", "'New Zealander'", "'Sheep Shagger'", "'Wellington'")>> <<case "Ni-Vanuatu">> <<set $nickname = either("'Bislama'", "'Cargo Cult'", "'Great Cyclade'", "'Jane Frum'", "'New Hebride'", "'Ni-Vanuatu'", "'Port Vila'", "'Vanuatuan'")>> <<case "Nicaraguan">> <<set $nickname = either("'Contra'", "'Granada'", "'Managua'", "'Nica'", "'Nicaraguan'", "'Pinolera'")>> <<case "Nigerian">> <<set $nickname = either("'Abuja'", "'Biafra'", "'Kwara'", "'Lagos'", "'Naija'", "'Nigerian'", "'Scammer'")>> <<case "Nigerien">> <<set $nickname = either("'Kountché'", "'Niamey'", "'Nigerien'", "'Sarraounia'", "'Songhai'")>> <<case "Niuean">> <<set $nickname = either("'Alofi'", "'Niuean'", "'Patu-Iki'", "'Rock of Polynesia'", "'The Rock'")>> <<case "Norwegian">> <<set $nickname = either("'Black Metal'", "'Kuksuger'", "'Ludder'", "'Norse'", "'Norsk'", "'Norwegian'", "'Oil Hog'", "'Ola'", "'Oslo'")>> <<case "Omani">> <<set $nickname = either("'Dhofar'", "'Empty Quarter'", "'Ibadi'", "'Khanjar'", "'Muscat'", "'Omani'", "'Salalah'")>> <<case "Pakistani">> <<set $nickname = either("'Indus'", "'Islamabad'", "'Karachi'", "'Lahore'", "'Pak'", "'Paki'", "'Pakistani'")>> <<case "Palauan">> <<set $nickname = either("'Koror'", "'Ngerulmud'", "'Palauan'", "'Peleliu'")>> <<case "Palestinian">> <<set $nickname = either("'Gaza'", "'Hamas'", "'Hebron'", "'Intifada'", "'Jerusalem'", "'Palestinian'", "'Pallywood'", "'Ramallah'", "'West Bank'")>> <<case "Panamanian">> <<set $nickname = either("'Balboa'", "'Canalera'", "'Colón'", "'Istmeña'", "'Noriega'", "'Pana'", "'Panama Canal'", "'Panamanian'", "'Zonian'")>> <<case "Papua New Guinean">> <<set $nickname = either("'Bougainville'", "'Papua'", "'Papua New Guinean'", "'Port Moresby'")>> <<case "Paraguayan">> <<set $nickname = either("'Asunción'", "'Guaraní'", "'Paraguayan'", "'Stroessner'")>> <<case "Peruvian">> <<set $nickname = either("'Incan'", "'Lima'", "'Lorcha'", "'Perucha'", "'Peruvian'", "'Trujillo'", "'Zampoña'")>> <<case "Polish">> <<set $nickname = either("'Hussar'", "'Kraków'", "'Kurwa'", "'Łódź'", "'Lublin'", "'Polack'", "'Pole'", "'Polish'", "'Polonia'", "'Polski'", "'Pshek'", "'Warsaw'")>> <<case "Portuguese">> <<set $nickname = either("'Bunda'", "'Carnation'", "'Estado Novo'", "'Lisbon'", "'Portagee'", "'Portuguese'", "'Tuga'")>> <<case "Puerto Rican">> <<set $nickname = either("'51st State'", "'Boricua'", "'Nuyorican'", "'P.R.'", "'Ponce'", "'Puerto Rican'", "'Puertorriqueña'", "'San Juan'", "'West Side Story'")>> <<case "Qatari">> <<set $nickname = either("'Al Jazeera'", "'Cadara'", "'Doha'", "'Qatari'")>> <<case "Romanian">> <<set $nickname = either("'Bucharest'", "'Ceaușescu'", "'Dracula'", "'Gypsy'", "'Impaler'", "'Orphan'", "'Roma'", "'Romanian'", "'Transylvanian'", "'Vlad'")>> <<case "Russian">> <<set $nickname = either("'Bolshevik'", "'Cabbage Eater'", "'Commie'", "'Kacap'", "'Katsap'", "'Mafiya'", "'Moscow'", "'Moskal'", "'Red Banner'", "'Rosuke'", "'Russian'", "'Russkie'", "'Saint Petersburg'", "'Shlyukha'", "'Siberian Kitten'", "'Sickle & Hammer'", "'Slav'", "'Soviet'", "'Stalin'", "'Suchka'", "'Suka'", "'Tovarish'", "'Tsaritsa'", "'Vodka'")>> <<case "Rwandan">> <<set $nickname = either("'Habyarimana'", "'Hotel Rwanda'", "'Kigali'", "'Rwandan'", "'Rwandese'")>> <<case "Sahrawi">> <<set $nickname = either("'Abdelaziz'", "'El-Aaiún'", "'Laayoune'", "'Moroccan'", "'Sahraouian'", "'Sahrawi'", "'Sahrawian'", "'Tifariti'", "'Western Saharan'")>> <<case "Saint Lucian">> <<set $nickname = either("'Castries'", "'Helen of the West Indies'", "'Saint Lucian'", "'Lucia'")>> <<case "Salvadoran">> <<set $nickname = either("'Duarte'", "'Guanaca'", "'Indigo'", "'Salvadoran'", "'Salvadoreña'", "'San Salvador'", "'Savior'")>> <<case "Sammarinese">> <<set $nickname = either("'Dogana'", "'Most Serene'", "'Saint Marinus'", "'Sammarinese'", "'San Marinese'", "'Three Towers'")>> <<case "Samoan">> <<set $nickname = either("'Apia'", "'Navigator'", "'Samoan'", "'Vaitele'", "'Wrestler'")>> <<case "São Toméan">> <<set $nickname = either("'Cocoa'", "'Príncipe'", "'Roças'", "'Santomean'", "'São Tomé'", "'São Toméan'")>> <<case "Saudi">> <<set $nickname = either("'Al Qaeda'", "'Burqa'", "'Jeddah'", "'Mecca'", "'Riyadh'", "'Sandy'", "'Saudi'", "'Saudi Arabian'")>> <<case "Scottish">> <<set $nickname = either("'Braveheart'", "'Edinburgh'", "'Glasgow'", "'Hadrian'", "'Jock'", "'Lass'", "'Ned'", "'Nessie'", "'Scot'", "'Scotswoman'", "'Scottish'", "'Teuchter'", "'Unicorn'")>> <<case "Senegalese">> <<set $nickname = either("'Casamance'", "'Dakar'", "'Our Boat'", "'Senegalese'", "'Wolof'")>> <<case "Serbian">> <<set $nickname = either("'Belgrade'", "'Picka'", "'Remove Kebab'", "'Serb'", "'Serbian'", "'Shkije'", "'Vlach'")>> <<case "Seychellois">> <<set $nickname = either("'Seabird'", "'Seselwa'", "'Seychellois'", "'Victoria'")>> <<case "Sierra Leonean">> <<set $nickname = either("'Blood Diamond'", "'Freetown'", "'Hut Tax'", "'Sierra Leonean'")>> <<case "Singaporean">> <<set $nickname = either("'Bedok'", "'Merlion'", "'Raffles'", "'Singaporean'")>> <<case "Slovak">> <<set $nickname = either("'Bratislava'", "'Bzdocha'", "'Shlapka'", "'Slovak'", "'Slovakian'", "'Velvet'")>> <<case "Slovene">> <<set $nickname = either("'Ljubljana'", "'Prince's Stone'", "'Slovene'", "'Slovenian'")>> <<case "a Solomon Islander">> <<set $nickname = either("'Guadalcanal'", "'Honiara'", "'Solomon'", "'Solomon Islander'")>> <<case "Somali">> <<set $nickname = either("'Black Hawk Down'", "'Mogadishu'", "'Skinnie'", "'Somali'", "'Somalian'", "'The Captain Now'")>> <<case "South African">> <<set $nickname = either("'Afrikaner'", "'Apartheid'", "'Bloemfontein'", "'Boer'", "'Cape Town'", "'Durban'", "'Johannesburg'", "'Mandela'", "'Pretoria'", "'Saffer'", "'Shaka'", "'South African'", "'Springbok'", "'Vuvuzela'")>> <<case "South Sudanese">> <<set $nickname = either("'Anyanya'", "'Juba'", "'Nilotic'", "'Nuba'", "'South Sudanese'", "'Sudd'", "'Yei'")>> <<case "Spanish">> <<set $nickname = either("'Barcelona'", "'Castellana'", "'Castilian'", "'Español'", "'Franco'", "'Gallega'", "'Jamon'", "'Madrid'", "'Monja'", "'Peninsular'", "'Senora'", "'Siesta'", "'Spaniard'", "'Spanish'", "'Toreadora'", "'Xarnega'")>> <<case "Sri Lankan">> <<set $nickname = either("'Ceylon'", "'Colombo'", "'Kandy'", "'Kotte'", "'Sri Lankan'", "'Tamil'")>> <<case "Sudanese">> <<set $nickname = either("'Darfur'", "'Gordon's Revenge'", "'Khartoum'", "'Nubian'", "'Omdurman'", "'Sudanese'")>> <<case "Surinamese">> <<set $nickname = either("'Bouterse'", "'Lelydorp'", "'Paramaribo'", "'Surinam'", "'Surinamese'")>> <<case "Swazi">> <<set $nickname = either("'Eswatini'", "'Lobamba'", "'Manzini'", "'Mbabane'", "'Swati'", "'Swazi'")>> <<case "Swedish">> <<set $nickname = either("'Gothenburg'", "'Ikea'", "'Norse'", "'Stockholm'", "'Swede'", "'Sweden Yes'", "'Swedish'")>> <<case "Swiss">> <<set $nickname = either("'Alpine'", "'Banker'", "'Bern'", "'Geneva'", "Helvetia'", "'Neutral'", "'Numbered Account'", "'Schlampe'", "'Swiss'", "'Swiss Miss'", "'Zürich'")>> <<case "Syrian">> <<set $nickname = either("'Aleppo'", "'Assad'", "'Damascus'", "'Syrian'")>> <<case "Taiwanese">> <<set $nickname = either("'Chiang'", "'Formosa'", "'Kuomintang'", "'Taichung'", "'Taipei'", "'Taiwanese'")>> <<case "Tajik">> <<set $nickname = either("'Dushanbe'", "'Rahmon'", "'Sarazm'", "'Tajik'", "'Tajikistani'")>> <<case "Tanzanian">> <<set $nickname = either("'Dar es Salaam'", "'Dodoma'", "'Tanzanian'", "'Wilderness'", "'Zanzibar'")>> <<case "Thai">> <<set $nickname = either("'Bangcock'", "'Bangkok'", "'Ladyboy'", "'Pattaya'", "'Siamese'", "'T-Girl'", "'Thai'")>> <<case "Tibetan">> <<set $nickname = either("'Chinese'", "'Dalai Lama'", "'Himalayan'", "'Lhasa'", "'Tibetan'")>> <<case "Togolese">> <<set $nickname = either("'Eyadéma'", "'Lomé'", "'Sokodé'", "'Togoland'", "'Togolese'")>> <<case "Tongan">> <<set $nickname = either("'Friendly'", "'Neiafu'", "'Nuku'alofa'", "'Tongan'", "'Tu'i Tonga'")>> <<case "Trinidadian">> <<set $nickname = either("'Chaguanas'", "'Port of Spain'", "'San Fernando'", "'Tobago'", "'Tobagonian'", "'Trini'", "'Trinbagonian'", "'Trinidadian'")>> <<case "Tunisian">> <<set $nickname = either("'Barbary'", "'Bourguiba'", "'Carthaginian'", "'Ifriqiya'", "'Punic'", "'Sfax'", "'Tunis'", "'Tunisian'")>> <<case "Turkish">> <<set $nickname = either("'Ankara'", "'Erdoğan'", "'Harem'", "'Istanbul'", "'Kebab'", "'Ottoman'", "'Turk'", "'Turkette'", "'Turkish'", "'Turksmell'", "'Young Turk'")>> <<case "Turkmen">> <<set $nickname = either("'Ashgabat'", "'Karakum'", "'Merv'", "'Niyazov'", "'Turkmen'", "'Turkmenistani'")>> <<case "Tuvaluan">> <<set $nickname = either("'Asau'", "'Ellice'", "'Funafuti'", "'Nui'", "'Tuvaluan'")>> <<case "Ugandan">> <<set $nickname = either("'Amin'", "'Buganda'", "'Bushbaby'", "'Cannibal'", "'Kampala'", "'Museveni'", "'Ugandan'")>> <<case "Ukrainian">> <<set $nickname = either("'Chernobyl'", "'Chiki Briki'", "'Cossack'", "'Crimea'", "'Donbass'", "'Euromaidan'", "'Hohlina'", "'Hohlushka'", "'Khokhol'", "'Kiev'", "'Kyiv'", "'Radioactive'", "'Salo'", "'Stalker'", "'Suchka'", "'Suka'", "'Svoboda'", "'Bandera'", "'Shlyukha'", "'Uke'", "'Ukrainian'", "'Ukrop'")>> <<case "Uruguayan">> <<set $nickname = either("'Bordaberry'", "'Charrúa'", "'Garra Charrúa'", "'Montevideo'", "'Uruguayan'")>> <<case "Uzbek">> <<set $nickname = either("'Samarkand'", "'Silk Road'", "'Steppe Princess'", "'Steppe Queen'", "'Tashkent'", "'Uzbek'", "'Uzbekistani'")>> <<case "Vatican">> <<set $nickname = either("'Catholic'", "'Holy See'", "'Pope Joan'", "'Swiss Guard'", "'Vatican'")>> <<case "Venezuelan">> <<set $nickname = either("'Bolívar'", "'Caracas'", "'Chavista'", "'Chola'", "'Revolutionary'", "'Socialist'", "'Venezuelan'")>> <<case "Vietnamese">> <<set $nickname = either("'Charlie'", "'Hanoi'", "'Ho Chi'", "'Me Love You Long Time'", "'Me So Horny'", "'Saigon'", "'VC'", "'Victor Charlie'", "'Viet Cong'", "'Viet'", "'Vietnamese'", "'Yuon'")>> <<case "Vincentian">> <<set $nickname = either("'Grenadine'", "'Kingstown'", "'Vincentian'", "'Vincy'")>> <<case "Yemeni">> <<set $nickname = either("'Aden'", "'Khat'", "'Queen of the Desert'", "'Red Sea Pirate'", "'Sana'a'", "'Sheba'", "'Yemeni'")>> <<case "Zairian">> <<set $nickname = either("'Bongo'", "'Congolese'", "'Diamond'", "'Ebola'", "'Katanga'", "'Kinshasa'", "'Leopold'", "'Zairean'", "'Zairian'")>> <<case "Zambian">> <<set $nickname = either("'Livingstone'", "'Lusaka'", "'Victoria Falls'", "'Zambian'")>> <<case "Zimbabwean">> <<if $activeSlave.race == "white">> <<set $nickname = either("'Altena'", "'Bush War'", "'Mabuno'", "'Rhodesian'", "'Rhodie'", "'Salisbury'", "'Zimbabwean'")>> <<else>> <<set $nickname = either("'Bobojan'", "'Chimurenga'", "'Grimmy'", "'Harare'", "'Kaffir'", "'Mugabe'", "'Mujiba'", "'Nyombie'", "'Zimbabwean'", "'Zimbo'")>> <</if>> <<default>> <<set $nickname = either("'International'", "'Nomad'", "'Refugee'", "'Stateless'", "'Wanderer'")>> <</switch>> <<set $situationDesc = "is $activeSlave.nationality. The slave trade is truly international, and no nation is unrepresented among the masses of sex slaves passed from hand to hand like the chattel they are. Most of the old nations are struggling, and even those still in great shape often find their citizens emigrating to the Free Cities. Some of these émigrés do well, and others become human livestock.">> <<set $applyDesc = "is a little proud of $his national nickname, as a reminder of who $he was and a mark that $he still has an identity.">> <<set $notApplyDesc = "realizes that $his new identity is truly stateless. In the Free Cities, it does not matter where a slave is from, so long as that slave has value. All slaves belong to the singular nation of the owned, the subordinated, the fucked.">> <<case "white">> <<set $nickname = either("'Ang Mo'", "'Casper'", "'Caucasian'", "'Caucasoid'", "'Cracker'", "'Cumskin'", "'Dixie'", "'Down Home'", "'Duchess'", "'Euro Trash'", "'Europa'", "'European'", "'Farang'", "'Grits'", "'Gweilo'", "'Hick'", "'Hillbilly'", "'Hollywood'", "'Honky'", "'Ice Monkey'", "'Ice Queen'", "'Mayo'", "'Memphis'", "'Pale'", "'Paleface'", "'Pasty'", "'Peckerwood'", "'Princess'", "'Snowflake'", "'Top Dollar'", "'Valley Girl'", "'Vanilla'", "'Vegas'", "'White Bread'", "'White Devil'", "'White Trash'", "'White'", "'Whitey'", "'Wigger'", "'Yankee'")>> <<set $situationDesc = "is white, which is not uncommon given the collapse of many erstwhile first world nations into depression and the proximity of many Free Cities to majority white areas. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">> <<set $applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">> <<set $notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">> <<case "asian">> <<set $nickname = either("'3DPD'", "'Almond'", "'Asian'", "'Charlie'", "'Chinese'", "'Ching Chong'", "'Chink'", "'Chopsticks'", "'Coolie'", "'Dink'", "'E-Sports'", "'Fortune Cookie'", "'Gook'", "'Manila'", "'Me Love You Long Time'", "'Me So Horny'", "'Oriental'", "'Pancake Face'", "'Pinoy'", "'Sideways'", "'Slant'", "'Slanteye'", "'Slope'", "'Squint'", "'Thaigirl'", "'Ting Tong'", "'Tokyo'", "'Waifu'", "'Yellow Fever'", "'Yellow'", "'Zip'")>> <<set $situationDesc = "is asian, which is not uncommon given the huge population of Asia and the poverty of many countries there. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">> <<set $applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">> <<set $notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">> <<case "latina">> <<set $nickname = either("'Adorada'", "'Banana Republic'", "'Brown'", "'Cafe'", "'Chica'", "'Chiquita'", "'Chola'", "'Cuzinho'", "'Facil'", "'Hispanic'", "'Latin'", "'Latina'", "'Mestiza'", "'Mexicali'", "'One Peso'", "'Rio Grande'", "'Senora'", "'Senorita'", "'Shakira'", "'South of the Border'", "'Spic'", "'Spicy'", "'Wetback'", "'Yeyo'")>> <<set $situationDesc = "is latina, which is not uncommon given the poor state of many Central and South American countries and the long diaspora of poor natives of those areas. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">> <<set $applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">> <<set $notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">> <<case "black">> <<set $nickname = either("'African'", "'B-Girl'", "'Black'", "'Blackie'", "'Bottom Bitch'", "'Burrhead'", "'Cocoa'", "'Coon'", "'Cotton'", "'Dark'", "'Ebony'", "'Gangsta'", "'His Girl Friday'", "'House Slave'", "'Jungle Bunny'", "'Jungle Fever'", "'Mammy'", "'Miss'", "'Missie'", "'Mulatto'", "'N-Word'", "'Negro'", "'Negroid'", "'Nigga'", "'Nigger'", "'Porch Monkey'", "'Quadroon'", "'Sambo'", "'Sheboon'", "'Spade'", "'Spook'")>> <<set $situationDesc = "is black, which is not uncommon given the urban collapse afflicting the first world and the wars raging in Africa. Slaves casually reference race as much as free citizens. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">> <<set $applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">> <<set $notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">> <<case "indo-aryan">> <<set $nickname = either("'Aryan'", "'Babu'", "'Bhabhi'", "'Bindi'", "'Bollywood'", "'Brown'", "'Chandala'", "'Curry Muncher'", "'Desi'", "'Dothead'", "'Durga'", "'Gyp'", "'Gypsy'", "'Hajji'", "'Indian'", "'Indo-Aryan'", "'Kali Maa'", "'Kama Sutra'", "'Kaur'", "'Mughal'", "'Paki'", "'Sati'", "'Sepoy'", "'Shanti'", "'Sim Sim Salabim'", "'Snake Charmer'", "'Subcontinental'", "'Swami'", "'Tigress'", "'Untouchable'", "'Yoga'", "'Zoroastrian'", "'Zott'")>> <<set $situationDesc = "is indo-aryan, which is not uncommon given the poverty in many majority indo-aryan countries, and the near-submersion of some others due to rising sea levels. Slaves casually reference race as much as free citizens. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">> <<set $applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">> <<set $notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">> <<case "middle eastern">> <<set $nickname = either("'Arab'", "'Arabian'", "'Arabian Nights'", "'Arabush'", "'Bibi'", "'Bougnoule'", "'Caliph'", "'Camel Jockey'", "'Chai Girl'", "'Desert Sun'", "'Dune Coon'", "'Dune'", "'Durka Durka'", "'Flying Carpet'", "'Halal'", "'Harem Girl'", "'Hijabi'", "'Jasmine'", "'Kebab'", "'Middle Eastern'", "'Moromierda'", "'Raghead'", "'Sand Nigger'", "'Sand'", "'Sandy'", "'Scheherazade'", "'Soosmar-Khor'", "'Third Wife'", "'Towelhead'")>> <<set $situationDesc = "is middle eastern, which is not uncommon given the interminable wars and disruptions in that part of the world. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">> <<set $applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">> <<set $notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">> <<case "mixed race">> <<set $nickname = either("'Chola'", "'Colonial'", "'Colored'", "'Creole'", "'Diverse'", "'Diversity'", "'Hāfu'", "'Half and Half'", "'Half-breed'", "'Half-caste'", "'Integration'", "'Interracial'", "'Melting Pot'", "'Melungeon'", "'Mestiza'", "'Miscegenation'", "'Mixed Race'", "'Mixed'", "'Mongrel'", "'Mulatto'", "'Multiracial'", "'Mutt'", "'Octaroon'", "'Pardo'", "'Quadroon'", "'Zambo'")>> <<set $situationDesc = "is mixed race, an ethnic makeup that has always been a target for abuse. Slaves of all races can find something about $him to dislike. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">> <<set $applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">> <<set $notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">> <<case "semitic">> <<set $nickname = either("'Abie'", "'Abrahamic'", "'Baal Worshipper'", "'Biblical'", "'Canaanite'", "'Dead Sea'", "'Golden Calf'", "'Good Samaritan'", "'Hebrew'", "'Heeb'", "'Holy land'", "'Hymie'", "'Inanna'", "'Ishtar'", "'Kike'", "'Kosher'", "'Levantine'", "'Lilith'", "'Lost Ark'", "'Nephilim'", "'Oven Dodger'", "'Oy Vey'", "'Philistine'", "'Qedesha'", "'Red Sea'", "'Salome'", "'Semite'", "'Semitic'", "'Sheeny'", "'Shylock'", "'Sodom and Gomorrah'", "'Whore of Babylon'", "'Yid'")>> <<set $situationDesc = "is semitic, which is not uncommon given the many conflicts in countries with semitic minorities. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">> <<set $applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">> <<set $notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">> <<case "malay">> <<set $nickname = either("'Austronesian'", "'Bumi'", "'Bumiputera'", "'Cinnamon'", "'Huan-a'", "'Indon'", "'Island Hopper'", "'Jakun'", "'Keling'", "'Krakatoa'", "'Kunlun'", "'Malay'", "'Malaysian'", "'Malingsia'", "'Malon'", "'Melayu'", "'My Lay'", "'Nāga'", "'Nutmeg'", "'Orang'", "'Pinoy'", "'Pribumi'", "'Rani'", "'Samudra Kidul'", "'Sandalwood'", "'Spice Islands'", "'Spice'", "'Trade Winds'")>> <<set $situationDesc = "is malay, which is not uncommon given the ongoing poverty in many majority malay countries, and the serious weather patterns savaging that part of the world. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">> <<set $applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">> <<set $notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">> <<case "amerindian">> <<set $nickname = either("'Amerindian'", "'Chug'", "'Deerskin'", "'Eskimo'", "'Eskimo Sister'", "'Firewater'", "'First Nations'", "'Indian'", "'Indio'", "'Injun'", "'Ke-mo Sah-bee'", "'La Malinche'", "'Métis Mother'", "'Moccasins'", "'Native'", "'Nitchie'", "'Peace Pipe'", "'Pocahontas'", "'Red'", "'Redskin'", "'Reservation'", "'Savage'", "'Scalper'", "'Smoke Signal'", "'Squaw'", "'Tiger Lily'", "'Tipi Warmer'", "'Totem Pole'", "'Tonto'", "'Tribal'", "'Warpath'", "'Wigwam'")>> <<set $situationDesc = "is amerindian, which is not uncommon given the poverty that still plagues those long-suffering peoples. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">> <<set $applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">> <<set $notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">> <<case "pacific islander">> <<set $nickname = either("'Aloha'", "'Antipodean'", "'Austronesian'", "'Boonga'", "'Breadfruit'", "'Coconut'", "'Conch Blower'", "'Grass Skirt'", "'Hori'", "'Hula Girl'", "'Islander'", "'Kanaka'", "'Melanesian'", "'Micronesian'", "'Longpig'", "'Oceanian'", "'Outrigger'", "'Pacific Islander'", "'Pacific'", "'Paradise'", "'Pasifika'", "'Pineapple'", "'Polynesian'", "'Sea'", "'Seashell'", "'South Pacific'", "'Tiki Torch'")>> <<set $situationDesc = "is a pacific islander, which is not uncommon given wholesale destruction of many countries in that area by the worsening climate. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">> <<set $applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">> <<set $notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">> <<case "southern european">> <<set $nickname = either("'Aphrodite'", "'Bella'", "'Dago'", "'Doña'", "'Fine Wine'", "'Garlic Breath'", "'Goombah'", "'Greaseball'", "'Greaser'", "'Grecian'", "'Guido'", "'Guinea'", "'Infamis'", "'Lupa'", "'Mediterranean'", "'Meretrix'", "'Odalisque'", "'Olive Oil'", "'Olive'", "'Pizzahead'", "'Riviera'", "'Roman Nose'", "'Southern European'", "'Venus'", "'Wog'", "'Wop'")>> <<set $situationDesc = "is southern european, which is not uncommon given the endemic corruption and political collapse in that part of the world. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">> <<set $applyDesc = "now has a constant reminder that as a sex slave $he is judged on $his appearance first.">> <<set $notApplyDesc = "may feel some gratitude due to your preference that $he not be defined by $his ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">> <<case "vaginalWhiner">> <<set $nickname = either("'Crybaby'", "'Cunt Vise'", "'Pussy Bitch'", "'Pussy Pain'", "'Rape Bait'", "'Shallow'", "'Squealer'", "'Struggles'", "'Tight Cunt'", "'Vaginal Whiner'", "'Whiner'", "'Whiny'")>> <<set $situationDesc = "has a tight pussy and not much skill using it. $He still gets fucked, which results in frequent painful situations for $him. $His moaning as $he takes a big dick earns $him the scorn of $his fellow slaves.">> <<set $applyDesc = "is embarrassed by $his new nickname, and resolves to try harder to address $his lack of skill. $He hopes $he'll get better at sex soon, for $his own sake.">> <<set $notApplyDesc = "is a little grateful you've decided to protect $him from the other slaves' mockery of $his sore little pussy. $He still wants to get better at sex, for $his own sake.">> <<case "analWhiner">> <<set $nickname = either("'Anal Bitch'", "'Anal Whiner'", "'Ass Pain'", "'Ass Vise'", "'Butt Rape'", "'Crybaby'", "'Painal'", "'Squealer'", "'Struggles'", "'Tight Ass'", "'Whiner'", "'Whiny'")>> <<set $situationDesc = "has a tight asshole and not much skill taking an anal fuck. $He still gets buttraped, which causes $him a great deal of anal pain. $His sobbing as $he takes a big dick up $his tight little asspussy earns $him the scorn of $his fellow slaves.">> <<set $applyDesc = "is embarrassed by $his new nickname, and resolves to try harder to address $his lack of skill. $He hopes $he'll get better at buttsex soon, for $his own sake.">> <<set $notApplyDesc = "is a little grateful you've decided to protect $him from the other slaves' mockery of $his sore little asshole. $He still wants to get better at buttsex, for $his own sake.">> <<case "girlish">> <<set $nickname = either("'Ano'", "'Girlish'", "'Girly'", "'Missie'", "'Runway'", "'Slender'", "'Slip'", "'Slim'", "'Supermodel'", "'Thin'", "'Tomboy'", "'Toothpick'", "'Zero'")>> <<set $situationDesc = "has a trim form: $his assets are quite modest. The slave society of the Free Cities tends to follow average male desires, which is to say that many slaves find themselves augmented to very large proportions. It's natural that slaves required to carry such burdens should resent $him.">> <<set $applyDesc = "is prouder of $his lithe form that $he was before, and is a little relieved at the added evidence that you don't plan to give $him major implants any time soon.">> <<set $notApplyDesc = "realizes that $his form isn't necessarily due to some master plan and that you may see fit to change it; $he begins to regard the remote surgery with apprehension.">> <<case "flat">> <<set $nickname = either("'A-Cup'", "'DFC'", "'Flat'", "'Flatty'", "'Ironing Board'", "'Itty Bitty'", "'Mosquito Bites'", "'Pettanko'", "'Plank'", "'Undersized'")>> <<set $situationDesc = "has barely any breasts to speak of, $he is completely flat. The slave society of the Free Cities tends to follow average male desires, which is to say that many slaves find themselves carrying comically oversized breasts. It's natural that slaves required to carry such burdens should resent $him.">> <<set $applyDesc = "further believes that chests should be deliciously flat, and is a little relieved at the added evidence that you don't plan to give $his breasts the size of $his head any time soon.">> <<set $notApplyDesc = "realizes that $his form isn't necessarily due to some master plan and that you may see fit to change it; $he begins to regard the remote surgery with apprehension.">> <<case "loose">> <<set $nickname = either("'Accommodating'", "'Gaping'", "'Hallway'", "'Loose'", "'Loosey Goosey'", "'Noisy'", "'Open'", "'Relaxed'", "'Size Queen'", "'Slit'", "'Sloppy'", "'Used'", "'Welcoming'", "'Wideopen'")>> <<set $situationDesc = "has taken a lot of dick. Enough dick that $his overused holes really show the mileage. $He can take the largest cock without a sigh.">> <<set $applyDesc = "is proud of $his mileage, now that you've countenanced adding it to your name. Every cock $he's taken, $he's taken at your command.">> <<set $notApplyDesc = "realizes that $he isn't special just because $he's been fucked so much, and understands that $he'll have to do $his best to fuck like a fresh teenager no matter how loose $he gets.">> <<case "trap">> <<set $nickname = either("'Chai'", "'Ganymede'", "'Girldick'", "'Ladyboy'", "'Otokonoko'", "'Shemale'", "'Sissy'", "'Spurt'", "'Switch'", "'Thai'", "'Trap'", "'Trappy'")>> <<set $situationDesc = "is a Free Cities sex slave, which makes $him female. It makes $him female despite several obvious physical issues, such as the fact that $he's got an androgynous figure, or the fact that $he has a penis. Neither of these makes any real difference when a cock gets shoved down $his throat or stuffed up $his butt, but they're hard not to notice.">> <<set $applyDesc = "accepts that $he's a little piece of shemale property.">> <<set $notApplyDesc = "will do $his best to serve as a nice little sex slave without explicit reference to how $he's put together, or $he'll be punished.">> <<case "micropenis">> <<set $nickname = either("'Baby Dick'", "'Bitchdick'", "'Boyclit'", "'Dicklet'", "'Gherkin'", "'Inchworm'", "'Little Dick'", "'Micro'", "'Micropenis'", "'Teenie Weenie'", "'Tiny'")>> <<set $situationDesc = "is a Free Cities sex slave, which makes $him female. It's not immediately obvious from many angles that $he wasn't born that way, since $his penis is almost comically small. For $him, penetrative sex would be very limited, even if $he weren't a Free Cities slave and therefore a perpetual receptacle for dick.">> <<set $applyDesc = "accepts the implicit mockery.">> <<set $notApplyDesc = "is a little relieved to be protected from the mockery, even though $his tiny endowment mocks $him as it flops around whenever $he's used.">> <<case "implants">> <<set $nickname = either("'Balloons'", "'Blowup Doll'", "'Bolted-On'", "'Enhanced'", "'Fake'", "'Implants'", "'Plastic'", "'Plastique'", "'Silicone'")>> <<set $situationDesc = "is full of breast implants. They're so large it's quite obvious they're fake, and the implications are clear: $He's a plastic slut, and the other slaves never tire of letting $him know it.">> <<set $applyDesc = "accepts the implicit mockery, knowing that $his bimbo-esque body is what appeals to <<if def $PC.customTitle>>$his $PC.customTitle<<elseif $PC.title != 0>>$his master<<else>>$his mistress<</if>>.">> <<set $notApplyDesc = "is relieved to be protected from the other slaves' mockery over $his implants, though $he's also a little sad $he can't take them as a kind of trademark.">> <<case "bimbo">> <<set $nickname = either("'Barbie'", "'Bimbo'", "'Blowup Doll'", "'Brain Dead'", "'Fuck Toy'", "'Fuckmeat'", "'Plastic'", "'Plastique'", "'Sex Doll'", "'Silicone'")>> <<set $situationDesc = "is full of implants, and stupid beyond stupid. It's obvious $he's fake, and $his idiocy only confirms it: $He's a bimbo slut, and the other slaves never tire of mocking $him for it, not caring that $he doesn't notice.">> <<set $applyDesc = "doesn't notice the mockery, only that $he now has a cute little nickname.">> <<set $notApplyDesc = "would be thankful for this protection from the other slaves' mockery if $he saw it as such, or was smart enough to notice it.">> <<case "stupid">> <<set $nickname = either("'Brain Dead'", "'Cretin'", "'Dropout'", "'Dumb'", "'Dumbass'", "'Dummy'", "'Idiot'", "'Intellectually Challenged'", "'Retard'", "'Retarded'", "'Short Bus'", "'Straight F Grades'", "'Stupid'")>> <<set $situationDesc = "is, quite simply, an uneducated dullard. Numerous slaves are a bit dumb, which makes it easier to break them, but $he takes the cake and throws it in the trash. Some of the other, smarter slaves, see fit to tease $him for it.">> <<set $applyDesc = "accepts this mockery happily, as if $he doesn't recognize it for what it is.">> <<set $notApplyDesc = "would be thankful for this protection from the other slaves' mockery if $he saw it as such, or was smart enough to notice it.">> <<case "smart">> <<set $nickname = either("'Brainiac'", "'Bright'", "'Clever'", "'Einstein'", "'Geek'", "'Genius'", "'Graduate'", "'Honor Roll'", "'Nerd'", "'Prodigy'", "'Professor'", "'Smart'", "'Smarty'", "'Straight A Grades'", "'Whiz'")>> <<set $situationDesc = "is particularly brainy. A significant number of quality slaves are smart, but $he is especially so, and it shows. $He learns skills quicker, performs $his duties better, and can carry intellectual conversation if allowed. Other slaves deem this enough to mock $him.">> <<set $applyDesc = "is proud of $his intellect, and pleased that you have made it a part of $his identity.">> <<set $notApplyDesc = "accepts that $his intellect is merely of slight interest.">> <<case "chubby">> <<set $nickname = either("'Ample'", "'BBW'", "'Bloated'", "'Chubby'", "'Chubster'", "'Chunky'", "'Double Wide'", "'Fat'", "'Feedee'", "'Hambeast'", "'Jabba'", "'Jiggles'", "'Jiggly'", "'Jumbo'", "'Landwhale'", "'Plump'", "'Plush'", "'Rotund'", "'Rubenesque'", "'Thicc'", "'Tubby'", "'Whale'")>> <<set $situationDesc = "is carrying a little extra weight. The cruelty of life as a slave increases your property's willingness to do cruelty where they can get away with it - what is passed to them, they pass to others - so $he finds $himself mocked for $his size.">> <<set $applyDesc = "knows that being fat makes $him less valuable on the market, but $he begins to accept that $he's going to have to put up with being chubby for now.">> <<set $notApplyDesc = "believes that this means $he's going to have to lose weight soon, causing $him some trepidation.">> <<case "fat">> <<set $nickname = either("'Baluga'", "'Bed Breaker'", "'Blimp'", "'Bloated'", "'Buffet Closer'", "'Cow'", "'Double Wide'", "'Fat'", "'Fatass'", "'Fatso'", "'Fatty'", "'Feedee'", "'Hambeast'", "'Jabba'", "'Jiggles'", "'Jiggly'", "'Jumbo'", "'Lap Crusher'", "'Lardy'", "'Piggy'", "'Roller'", "'Scale Breaker'", "'Smothers'", "'SSBBW'", "'Thud'", "'Whale'")>> <<set $situationDesc = "is carrying a lot of extra weight. The cruelty of life as a slave increases your property's willingness to do cruelty where they can get away with it - what is passed to them, they pass to others - so $he finds $himself mocked for $his size.">> <<set $applyDesc = "knows that being obese makes $him less valuable on the market, but $he begins to accept that $he's going to have to put up with being fat for now.">> <<set $notApplyDesc = "believes that this means $he's going to have to lose a lot of weight soon, causing $him some trepidation, though deep down $he hopes you'll just have it sucked out instead of making $him run.">> <<case "muscles">> <<set $nickname = either("'Amazon'", "'Gargantua'", "'Giant'", "'Gunshow'", "'Gymrat'", "'Huge'", "'Muscle Barbie'", "'Muscles'", "'Prepare Yourself'", "'Ripped'", "'She-Hulk'", "'Snu-Snu'", "'Strong'", "'Tank'", "'Wonder Woman'")>> <<set $situationDesc = "is a big girl. $His huge muscles aren't to everyone's taste, but they're quite eye-catching, and give $him some interesting sexual possibilities that wouldn't work with, for example, a sex slave not capable of supporting $his own body weight on one hand for long periods. $He has become the object of mixed admiration and envy from your other stock.">> <<set $applyDesc = "is happy with $his nickname; any embarrassment $he may have felt about looking like statuary becomes a jet of pride. $He's confident that this is the way you want $him.">> <<set $notApplyDesc = "is a sex slave first, last, and always, no matter what $his one-rep max is.">> <<case "buttslut">> <<set $nickname = either("'Anal'", "'Anal Addict'", "'Ass Pussy'", "'Assgasm'", "'Back Door'", "'Bum-Love'", "'Butthole'", "'Buttslut'", "'Cornhole'", "'Greek'", "'Second Pussy'", "'Sodomite'", "'Sodomy'", "'Sphincter'", "'Swedish'")>> <<set $situationDesc = "loves it up the butt, and $his tastes in sex are hard to miss. $He's a sex slave and takes it however it's given, but honest enjoyment is hard to fake and it's pretty obvious how much fun $he has when $he's bent over and buttfucked. $His typical come-on is to bend over, reach around to spread $his buttocks, and wink $his anus by alternately clenching and relaxing $his sphincter.">> <<set $applyDesc = "knows that whatever the rest of $his slave life holds, it will involve $his slave rectum holding a lot of dick.">> <<set $notApplyDesc = "understands that $he'll have to take what buttsex $he can get.">> <<case "butt toy">> <<set $nickname = either("'Assplay'", "'Back Door'", "'Butt Toy'", "'Butthole'", "'Hotdog'", "'Reach Around'", "'Rim Job'", "'Spanky'", "'Sphincter'", "'Stinky Pinky'", "'Tossed Salad'")>> <<set $situationDesc = "loves it when attention is lavished on $his butt, even though $he has never done anal. $He's a sex slave and takes it however it's given, but honest enjoyment is hard to fake and it's pretty obvious how much fun $he has when a client is roughly groping $his rear. $His typical come-on is to 'accidentally' find $his client's dick hotdogged betwixt $his cheeks.">> <<set $applyDesc = "knows that whatever the rest of $his slave life holds, it will involve an ever growing amount of attention to $his rear.">> <<set $notApplyDesc = "understands that $he'll have to take what butt play $he can get.">> <<case "cumslut">> <<set $nickname = either("'Bukkake'", "'Cocksucker'", "'Cum'", "'Cumfiend'", "'Cumslut'", "'Deep Throat'", "'Dicksuck'", "'Facepussy'", "'Fellatio'", "'Gobbler'", "'Gokkun'", "'Guzzler'", "'Hoover'", "'Lip Service'", "'Meat Smoker'", "'No Gag Reflex'", "'Pearl Necklace'", "'Pole Smoker'", "'Semen Demon'", "'Succubus'", "'Sucker'", "'Swallows'", "'Third Pussy'", "'Throat Meat'", "'Throatclit'", "'Vacuum'", "'Vampire'")>> <<set $situationDesc = "loves $him some cum. Most slaves have to put effort into showing enthusiasm when on their knees and presented with the second or third cock in a row. $He, on the other hand, maintains such a fetish for the stuff that $he'll often suck it out of other slaves' holes, if allowed.">> <<set $applyDesc = "knows that as long as $he's your slave, $he'll get what $he needs.">> <<set $notApplyDesc = "understands that cum is a luxury and $he'll have to savor what comes $his way naturally.">> <<case "submissive">> <<set $nickname = either("'Bootlicker'", "'Bottom'", "'Clinger'", "'Doormat'", "'Fuckee'", "'Humble'", "'Meek'", "'Rapebait'", "'Secondary'", "'Sub'", "'Submissive'")>> <<set $situationDesc = "loves sexual submission. Whatever $he's doing, $he likes to be on the bottom. $He'd rather be face-fucked than suck, and would rather take a dick than ride one. Some slaves look down on $his willingness to put $himself even farther below others, while some envy $his ability to enjoy things that they have to work to tolerate.">> <<set $applyDesc = "pretends to accept $his new nickname obediently, but is secretly pleased by recognition of $his submissive nature.">> <<set $notApplyDesc = "understands that being a submissive sex slave doesn't make $him special. All sex slaves must submit.">> <<case "humiliation">> <<set $nickname = either("'Attention Whore'", "'Display Model'", "'Exhibitionist'", "'Flasher'", "'Flaunter'", "'Humiliated'", "'Humiliation'", "'Nudist'", "'Pornstar'", "'Public Display'", "'Rape'", "'Rapebait'", "'Shameless'", "'Showboat'", "'Showgirl'", "'Showoff'")>> <<set $situationDesc = "loves to show off. Where other slaves would blush, get embarrassed, and wish they could cover themselves, $he blushes, gets aroused, and enjoys the stares. Most other slaves are jealous of $his predilections. Not many slaves naturally enjoy being fucked in public, and $he can get off on it.">> <<set $applyDesc = "accepts $his new nickname without even pretending not to enjoy it. $He's proud to fuck in plain view, and $he wants everyone to know it. And fuck $him in plain view.">> <<set $notApplyDesc = "understands that $he's a sex slave first, and must fuck in private like $he were fucking in public.">> <<case "veteran">> <<set $nickname = either("'Cum Dumpster'", "'Cumdump'", "'Dirty'", "'Easy'", "'Experienced'", "'Loose'", "'Public Favorite'", "'Tired-Out'", "'Used'", "'Veteran'", "'Village Bicycle'", "'Whore Queen'", "'Worn'")>> <<set $situationDesc = "has been with you for a while, and $he's gotten fucked a lot. Hundreds and hundreds of times over many weeks. Though $he does $his best, at times it can be obvious that there's very little that surprises $him any more. $He's forgotten more sexual experience than many of your other slaves remember.">> <<set $applyDesc = "knows that you've noticed all $his hard work. Getting fucked day in and day out is harder than digging ditches, and $he's a veteran ditchdigger.">> <<set $notApplyDesc = "understands that even though $he's been fucked so much, $he's still just meat; $he isn't special.">> <<case "cow">> <<set $nickname = either("'Bessie'", "'Bovine'", "'Cow'", "'Cowbell'", "'Creamy'", "'Dairy Queen'", "'Heifer'", "'Holstein'", "'Milk Cans'", "'Milk Factory'", "'Milk Fountain'", "'Milkmaid'", "'Milky Udders'", "'Udders'")>> <<set $situationDesc = "is a good stock animal. $His body efficiently turns the cheap slave nutrition produced by your arcology into a never-ending river of rich milk.">> <<set $applyDesc = "knows that $his future involves many hours having $his nipples gently tugged by a milking machine.">> <<set $notApplyDesc = "understands that $he must continue to be a good milking slave, but that such duties do not necessarily define $him.">> <<case "novice">> <<set $nickname = either("'Calamity'", "'Clumsy'", "'Fresh Meat'", "'Fresh'", "'Fumbles'", "'Inexperienced'", "'Innocent'", "'Novice'", "'Slippery'", "'Sorry'")>> <<set $situationDesc = "does $his best; $he really tries. But $he simply hasn't mastered the skills that more experienced sex slaves take for granted. Though this can be annoying and at times even painful, it is a source of occasional slapstick comedy.">> <<set $applyDesc = "has a constant reminder that no matter how skilled a courtesan $he becomes, some of $his greatest hits will be told as amusing anecdotes for the rest of $his service.">> <<set $notApplyDesc = "understands that what matters is not what $he did yesterday, or how much they liked it, but what $he does today, and how much they like it.">> <<case "head girl">> <<set $nickname = either("'Boss'", "'Bottom Bitch'", "'Chief'", "'Favorite'", "'Head'", "'Head Girl'", "'Mistress'", "'Mrs.'", "'On Your Knees'", "'Perfect'", "'Top'")>> <<set $situationDesc = "occupies a place in the hierarchy of your penthouse that is certainly one which encourages nicknaming. Your other slaves view $him with mixed envy, adoration, emulation, and apprehension. $He is someone to curry favor with, to offer sexual favors, and at times someone to avoid. To the devoted slave $his closeness to you is enviable; to the rebellious slave $his alliance with you is traitorous.">> <<set $applyDesc = "was already proud of and happy with $his exalted position, but now $he is all the more so. $He had always nursed the secret fear that this was temporary, but $his place at your right hand is now part of $his name.">> <<set $notApplyDesc = "begins to fear a little that $he may one day be supplanted, since you did not think it right to make $his place a part of $his name.">> <<case "Concubine">> <<set $nickname = either("'Beauty'", "'Bed'", "'Concubine'", "'Contessa'", "'Empress'", "'Master'", "'Missus'", "'Mrs.'", "'Princess'", "'Queen'")>> <<set $situationDesc = "occupies a place in the hierarchy of your penthouse that is certainly one which encourages nicknaming. Your other slaves view $him with mixed envy and admiration. $He has much of the luxury of the Head Girl and none of the responsibility, and all $he has to do for this exalted place is keep your sexual satisfaction as $his prime goal.">> <<set $applyDesc = "was already proud of and happy with $his exalted position, but now $he is all the more so. $He had always nursed the secret fear that this was temporary, but $his place in your bed is now part of $his name.">> <<set $notApplyDesc = "begins to fear a little that $he may one day be supplanted, since you did not think it right to make $his place a part of $his name.">> <<case "Attendant">> <<set $nickname = either("'Attendant'", "'Bath'", "'Bath Girl'", "'Bathing Beauty'", "'Healer'", "'Healing Hand'", "'Helping Hand'", "'Mist Queen'", "'Misty'", "'Saunagirl'", "'Spa'", "'Spa Day'", "'Spa Mother'", "'Steam Queen'", "'Warm Water'")>> <<set $situationDesc = "is loved by almost every slave in your penthouse. Getting a chance to go and spend some time in $his spa is a wonderful treat, for which slaves are willing to work very hard. $He's very willing to help them find sexual release, but mostly just provides minor care and an understanding ear for their troubles.">> <<set $applyDesc = "enjoys helping your girls, and is happy to learn that the role is part of $his name now.">> <<set $notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes helping your girls and now wonders whether $he'll be allowed to keep doing so.">> <<case "Madam">> <<set $nickname = either("'Boss Bitch'", "'Brothel Queen'", "'Madam'", "'Miss Kitty'", "'Mother'", "'Pimp'", "'Pimp Hand'", "'Pimp Queen'", "'Pimparella'", "'Queen Bitch'", "'Whore Queen'")>> <<set $situationDesc = "is in an unusually responsible and pragmatic position, for a slave. $He runs $his whores' lives with almost total control, overseeing the sale of their bodies day in, day out. Some resent $him, some love $him, but all depend on $him.">> <<set $applyDesc = "enjoys running a whorehouse, and is happy to learn that the role is part of $his name now.">> <<set $notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes running a whorehouse and now wonders whether $he'll be allowed to keep doing so.">> <<case "DJ">> <<set $nickname = either("'Arcology Idol'", "'Bass'", "'Bass Slut'", "'Bassgirl'", "'Booth'", "'Celebutante'", "'Club Idol'", "'Club Princess'", "'Club Queen'", "'DJ'", "'DJ Whore'", "'EP'", "'LP'", "'Subwoofers'", "'SuperBass'")>> <<set $situationDesc = "has a leadership role that requires decisiveness and discretion, but has to maintain a role of flirtatiousness and fun, at the same time. Other slaves marvel at how $he must give another slut orders one moment, and girlishly giggle at a prominent citizen the next.">> <<set $applyDesc = "enjoys being one of the most idolized girls in the arcology, and is happy to learn that the role is part of $his name now.">> <<set $notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes being one of the most idolized girls in the arcology and now wonders whether $he'll be allowed to keep doing so.">> <<case "Recruiter">> <<set $nickname = either("'Cam'", "'Cam Queen'", "'Camgirl'", "'Honeypot'", "'Honeytrap'", "'Recruiter'", "'Slavecatcher'", "'Slaver'", "'Snake'", "'Spider'", "'Trapper'")>> <<set $situationDesc = "is fundamentally a liar, in $his role as recruiter. $He must constantly lie by omission if not by commission, telling everyone interested in slavery all about everything good about being your slave, while leaving out the fundamental reality of sexual servitude.">> <<set $applyDesc = "enjoys seeing girls go from faces on a screen to fellow fuckslaves, and is happy to learn that the role is part of $his name now.">> <<set $notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes making girls go from faces on a screen to fellow fuckslaves and now wonders whether $he'll be allowed to keep doing so.">> <<case "Wardeness">> <<set $nickname = either("'Chief'", "'Cop'", "'Copper'", "'Inquisitrix'", "'Interrogatrix'", "'Jail'", "'Jailoress'", "'Nightstick'", "'Prison'", "'Rapist'", "'Screw'", "'Snake'", "'Spider'", "'Stoolie'", "'Turnkey'", "'Warden'", "'Wardeness'")>> <<set $situationDesc = "has perhaps the most hated role among your slaves. $His charges hate $him, of course. But almost every slave who was once one of $his charges hates $him too, for they have not forgotten how $his whim was once the law to them.">> <<set $applyDesc = "enjoys having a row of cells full of slaves to abuse, and is happy to learn that the role is part of $his name now.">> <<set $notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes having a row of cells full of slaves to abuse and now wonders whether $he'll be allowed to keep doing so.">> <<case "Milkmaid">> <<set $nickname = either("'Cowgirl'", "'Cowhand'", "'Cowpoke'", "'Cream Queen'", "'Dairy'", "'Dairy Queen'", "'Farm'", "'Milker'", "'Milkmaid'", "'Milktugger'", "'Strong Hands'")>> <<set $situationDesc = "has a physically demanding and emotionally rewarding role. It's hard work, hauling milk and shifting cows all day, but $his girls love $him. It's hard not to love someone when you depend on them so totally.">> <<set $applyDesc = "enjoys being a milkmaid, despite the tough work, and is happy to learn that the role is part of $his name now.">> <<set $notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes being a milkmaid, despite the tough work, and now wonders whether $he'll be allowed to keep doing so.">> <<case "Collectrix">> <<set $nickname = either("'Buttfucker'", "'Collectrix'", "'Cum Queen'", "'Extractrix'", "'Fucker'", "'Milker'", "'Orgasmotron'", "'Prostate Poker'", "'Sodomizer'")>> <<set $situationDesc = "is required to fuck more exhaustingly than any other slave in the arcology. It's one thing to take dick all day; it's quite another to be expected to constantly massage prostates to orgasm. Naturally, the other slaves notice.">> <<set $applyDesc = "really enjoys being expected to bone butts constantly, and is happy to learn that the role is part of $his name now.">> <<set $notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes being expected to bone butts constantly and now wonders whether $he'll be allowed to keep doing so.">> <<case "Schoolteacher">> <<set $nickname = either("'Classroom'", "'Dean'", "'Headmistress'", "'Principal'", "'Profesora'", "'Professor'", "'Ruler'", "'Schoolmarm'", "'Schoolmistress'", "'Schoolteacher'", "'Sensei'", "'Teach'", "'Teacher'")>> <<set $situationDesc = "might consider $his role boring, if $he weren't allowed to use sexual abuse as a correction for poor attentiveness. As it is, $his sexual aggressiveness draws much open comment and some private infatuation from the students.">> <<set $applyDesc = "likes teaching, especially because $he's allowed to use the students, and is happy to learn that the role is part of $his name now.">> <<set $notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes teaching, especially because $he's allowed to use the students, and now wonders whether $he'll be allowed to keep doing so.">> <<case "Nurse">> <<set $nickname = either("'Candy Striper'", "'Doc'", "'Doctor'", "'Healer'", "'Hospital Hottie'", "'M.D.'", "'Medic'", "'Medicine Woman'", "'Nurse'", "'Pill Peddler'", "'Pill Pusher'", "'Quack'", "'Sawbones'")>> <<set $situationDesc = "might consider $his role boring, if $he weren't allowed to use sexual abuse as a correction for poor health. As it is, $his sexual aggressiveness draws much open comment and some private infatuation from the patients.">> <<set $applyDesc = "likes being a nurse, especially because $he's allowed to use the patients, and is happy to learn that the role is part of $his name now.">> <<set $notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes being a nurse, especially because $he's allowed to use the patients, and now wonders whether $he'll be allowed to keep doing so.">> <<case "Stewardess">> <<set $nickname = either("'Concierge'", "'Head Maid'", "'Head Servant'", "'Housemistress'", "'Inspectrix'", "'Martinent'", "'Perfectionist'", "'Stewardess'", "'Top Mop'")>> <<set $situationDesc = "might consider $his role boring, if $he weren't allowed to use sexual abuse as a correction for poor work. As it is, $his sexual aggressiveness draws much open comment and some private infatuation from the servants.">> <<set $applyDesc = "likes being in charge of household tasks, especially because $he's allowed to use the servants, and is happy to learn that the role is part of $his name now.">> <<set $notApplyDesc = "is a bit sad that $his role isn't part of $his name, since $he likes being in charge of household tasks, especially because $he's allowed to use the servants, and now wonders whether $he'll be allowed to keep doing so.">> <<case "bodyguard">> <<set $nickname = either("'Aegis'", "'Amazon'", "'Athena'", "'Battle'", "'Bloody'", "'Bodyguard'", "'Diana'", "'Guard'", "'Gunsmoke'", "'Hired Gun'", "'Paladin'", "'Terminatrix'", "'Widow'")>> <<set $situationDesc = "divides your other slaves. $He is a physically intimidating sight, wearing normal slave attire and obviously sexually available, but also carrying a sword across $his back and an automatic weapon at $his hip. Some revere $his unique position of responsibility, while others mock how far $he steps outside the bounds of sexual slavery.">> <<set $applyDesc = "knew a while ago that $he was likely to spend some time shadowing your every move. But now, $he understands that not only is your life in $his hands, it is going to remain so. $He is almost awed by the responsibility.">> <<set $notApplyDesc = "realizes to $his apprehension that $he may someday be a simple sex slave again, respected for $his holes rather than $his swordswomanship.">> <<case "server">> <<set $nickname = either("'Bedwarmer'", "'Bottom'", "'Girltoy'", "'House Slave'", "'Lovergirl'", "'Please No'", "'Server'", "'Slave Slut'", "'Sub'", "'Submissive'")>> <<set $situationDesc = "holds a place in the hierarchy of your penthouse that almost demands a nickname. $He is the lowest of the low, below even your other slaves. $He is a pitiable creature, living with a large number of sexually charged people, slave and free, all of whom have the right to demand any sexual service they wish of $him.">> <<set $applyDesc = "has become almost proud of $his strange, exhausting situation. Hers is not the struggle of slaves to know their place, for $he knows $hers. It is on the bottom.">> <<set $notApplyDesc = "begins to hope a little that maybe $he can rise beyond $his current station.">> <<case "nipples">> <<set $nickname = either("'Dicknipples'", "'Eye Hazard'", "'Nipples'", "'Nippy'", "'Nips'", "'Pointy'", "'Puffy'", "'Teats'", "'THO'", "'Titclits'")>> <<set $situationDesc = "has a pair of nipples that are hard to ignore. Whenever $he's sexually aroused, they jut proudly from $his chest. As a result, it's totally impossible for $him to conceal arousal. When $he's ready for it, $his big nipples let the whole world know $he's easy.">> <<set $applyDesc = "is proud of the nickname, almost amusingly so. $He flaunts $his nipples in a way $he didn't before.">> <<set $notApplyDesc = "accepts that $his nipples are just another part of $him, and that if $he pokes those who fuck $him in the missionary position a little, that's all right.">> <<case "nippleCunts">> <<set $nickname = either("'Bonus Holes'", "'Cuntnipples'", "'Fuckable Nipples'", "'Milk Ducts'", "'Nip Holes'", "'Nip Slipped'", "'Nipple Cunts'", "'Nipple Fucked'", "'Nipplejob'", "'Nippussy'", "'Titjob'")>> <<set $situationDesc = "has a pair of unassuming nipples that hide an unusual secret: They can take a dick as well as any other hole can. This previously impossible talent is a source of both envy and disgust, and as such, $he often finds $himself in the center of any breast based discussion.">> <<set $applyDesc = "is proud of the nickname, almost amusingly so. $He flaunts $his fuckable nipples in a way $he didn't before.">> <<set $notApplyDesc = "accepts that $his nipples are just another pair of fuckable holes in $his body, nothing more.">> <<case "areolae">> <<set $nickname = either("'Areolae'", "'Areolas'", "'Broad Based'", "'Cans'", "'Dark Circles'", "'Headlights'", "'Highbeams'")>> <<set $situationDesc = "has areolae broader than many slaves' entire breasts. Some slaves find them unattractive, making them an easy target for mockery; others like them, and playfully torment $him by giving $him a nickname based on them.">> <<set $applyDesc = "is proud of the nickname, almost amusingly so. $He flaunts $his lovely broad areolae happily, the nipples in their centers hard.">> <<set $notApplyDesc = "accepts that $his broad areolae are just another part of $him, just like $his big tits.">> <<case "lips">> <<set $nickname = either("'Beestung'", "'DSLs'", "'Ducklips'", "'Facepussy'", "'Kissy'", "'Lips'", "'Pillows'", "'Smooches'", "'Soup Coolers'")>> <<set $situationDesc = "has lovely lips. They're so big $he can hardly talk straight, and they even hinder $his ability to communicate any facial expression other than a desire to be facefucked. This is appropriate, as $he spends a lot of time getting facefucked.">> <<set $applyDesc = "accepts that $his big lips define $him. Even more than before, $he presents $his mouth for oral sex whenever $he flirts, and $he views $his throat as $his primary sexual organ.">> <<set $notApplyDesc = "accepts that $his mouth is only one of $his holes, and that as a sex slave $he'll be taking cock in all of them, even if $his lips are huge.">> <<case "mark">> <<set $nickname = either("'Ass Kisser'", "'Breeder'", "'Chosen'", "'Connections'", "'Elite'", "'Favors'", "'Mark'", "'Marked'", "'Special'")>> <<set $situationDesc = "is an Elite Breeder. $He has permanently been marked as the mother of society's children. If $he isn't currently swelling with life, $he will be soon. However, $he is also granted special benefits befitting the mother of future generations of gifted children.">> <<set $applyDesc = "takes pride in $his new nickname and the bond it displays between $him and $his sire. $He has to make sure that it doesn't go to $his head, though.">> <<set $notApplyDesc = "understands that $he is expected to obey and fuck just like any of your other slaves, regardless of $his status as a breeder.">> <<case "broodmother">> <<set $nickname = either("'Baby Factory'", "'Bakery'", "'Bloated'", "'Breeder'", "'Broodmother'", "'Factory'", "'Naedoko'", "'Nursery'", "'Stuffed'")>> <<set $situationDesc = "is a Broodmother. $His belly is enormous, unavoidable evidence that $his life has been dedicated to carrying children. $His taut belly is stuffed with $his brood and barely gets smaller with every child born from $him.">> <<set $applyDesc = "takes a bit of solace from $his new hope in $his nickname that $he will be kept in good shape and not have to worry about $his pregnancy draining $him, but also a bit of fear from $his suspicion that $he'll remain this way until $he's out of eggs.">> <<set $notApplyDesc = "understands that $he is expected to obey, work, and fuck just like any of your other slaves, regardless of how big $his pregnancy is.">> <<case "hyperbroodmother">> <<set $nickname = either("'Baby Factory'", "'Broodmother'", "'Bursting'", "'Factory'", "'Hyperbroodmother'", "'Naedoko'", "'Nursery'", "'Seedbed'", "'Seeded'", "'Tentacle Raped'")>> <<set $situationDesc = "is a Broodmother. $His belly is enormous, unavoidable evidence that $his life has been dedicated to carrying children. $His taut belly constantly bulges and squirms from $his brood writhing within $him and it is a very real possibility that $he may pop.">> <<set $applyDesc = "takes a bit of solace from $his new hope in $his nickname that $he will be kept in good shape and not have to worry about $his pregnancy draining $him, but also a bit of fear from $his suspicion that $he'll remain this way until $he dies or $his body is used up.">> <<set $notApplyDesc = "understands that $he is expected to obey, work, and fuck just like any of your other slaves, regardless of how big $his pregnancy is.">> <<case "hyperpreg">> <<set $nickname = either("'Balloon'", "'Bulgey'", "'Bulging'", "'Bursting'", "'Clown Car'", "'Hyperbreeder'", "'Hyperfertile'", "'Hyperpreg'", "'Squirming'", "'Squirmy'", "'Waterslide'")>> <<set $situationDesc = "is a breeding slave. $His belly is huge, unavoidable evidence that $he's very pregnant. $His taut belly constantly bulges and squirms from $his brood writhing within $him and it is a very real possibility that $he may pop.">> <<set $applyDesc = "takes a bit of solace from $his new hope at $his nickname that $he will be kept in good shape and not have to worry about the size of $his pregnancy, and a bit of fear from $his suspicion that producing babies is $his whole future.">> <<set $notApplyDesc = "understands that $he is expected to obey, work, and fuck just like any of your other slaves, regardless of how big $his pregnancy is.">> <<case "babymaker">> <<set $nickname = either("'Baby Maker'", "'Babymaker'", "'Baker'", "'Belly Popper'", "'Breeding Boar'", "'Breeding Bull'", "'Breeding Stallion'", "'Breeding Stud'", "'Cannon'", "'Cum Cannon'", "'Daddy'", "'Fire Hose'", "'Popper'", "'Potent'", "'Sirer'", "'Womb Filler'")>> <<set $situationDesc = "is a terror to any fertile girl $he fucks. Horrifically potent, $he leaves a trail of pregnancies in $his wake. A great deal of the babies in your slaves might just be $hers.">> <<set $applyDesc = "takes a bit of pride from $his new nickname and hopes you'll keep letting $him knock bitches up.">> <<set $notApplyDesc = "understands that $he is a slave and it is not $his place to decide who gets pregnant and who doesn't.">> <<case "fertilityGoddess">> <<switch $activeSlave.nationality>> <<case "Algerian" "Burundian", "Cameroonian" "Congolese" "Djiboutian" "Ethiopian" "Gabonese" "Ghanan" "Kenyan" "Libyan" "Malagasy" "Malian" "Moroccan" "Nigerian" "Nigerien" "Seychellois" "Sudanese" "Tanzanian" "Tunisian" "Ugandan" "Zairian" "Zambian">> <<set $nickname = either("'Ala'", "'Asase Ya'")>> <<case "Ancient Chinese Revivalist" "Chinese">> <<set $nickname = either("'Jiutian Xuannü'")>> <<case "Ancient Egyptian Revivalist" "Egyptian">> <<set $nickname = either("'Bastet'", "'Hathor'", "'Heqet'", "'Meskhenet'")>> <<case "Arabian Revivalist">> <<set $nickname = either("'Al-Lat'")>> <<case "Armenian">> <<set $nickname = either("'Anahit'")>> <<case "Aztec Revivalist">> <<set $nickname = either("'Xochiquetzal'")>> <<case "Cambodian" "Laotian" "Vietnamese">> <<set $nickname = either("'Sowathara'")>> <<case "Edo Revivalist" "Japanese">> <<set $nickname = either("'Inari Ōkami'", "'Kisshōten'")>> <<case "Finnish">> <<set $nickname = either("'Rauni'")>> <<case "Indian">> <<set $nickname = either("'Bhūmi'", "'Parvati'", "'Sinivali'")>> <<case "Irish">> <<set $nickname = either("'Brigid'")>> <<case "Latvian" "Lithuanian">> <<set $nickname = either("'Laima'", "'Saulė'")>> <<case "Roman Revivalist">> <<set $nickname = either("'Epona'", "'Fecunditas'", "'Terra'", "'Venus'")>> <<default>> <<if $activeSlave.race == "white">> <<set $nickname = either("'Aphrodite'", "'Ceres'", "'Demeter'", "'Freyja'", "'Gaia'", "'Venus'")>> <<elseif $activeSlave.race == "pacific islander">> <<set $nickname = either("'Haumea'", "'Nuakea'")>> <<elseif $activeSlave.race == "amerindian">> <<set $nickname = either("'Atahensic'", "'Hanhepi Wi'")>> <<elseif $activeSlave.race == "black">> <<set $nickname = either("'Ala'", "'Asase Ya'")>> <<else>> <<set $nickname = either("'Gaia'", "'Venus'")>> <</if>> <</switch>> <<set $situationDesc = "is the spitting image of a fertility idol. With $his wide hips, heavy bosom and fecund belly, $he lives up to the title.">> <<set $applyDesc = "takes pride in $his radiant form and hopes that $he'll be treated as a goddess for possessing it.">> <<set $notApplyDesc = "accepts that $his motherly curves are just the mark of a sex slave and not a goddess.">> <<case "superSquirter">> <<set $nickname = either("'Baby'", "'Bedwetter'", "'Fountain'", "'Geyser'", "'Girlcum'", "'Gusher'", "'Needs Diapers'", "'Panty Wetter'", "'Squirter'", "'Super Soaker'", "'Super Squirter'", "'Water Park'", "'Wet'")>> <<set $situationDesc = "completely soaks $himself and $his partners whenever $he cums. Every orgasm from $him unleashes a waterfall of girlcum from $his pussy.">> <<set $applyDesc = "takes pride in the amount of girlcum $he makes, even though it looks like $he peed $himself when $he cums with $his clothes on.">> <<set $notApplyDesc = "understands that $he must learn to control $himself and stop soaking $his partners, clothes and bed.">> <<case "labia">> <<set $nickname = either("'Blooming'", "'Curtains'", "'Flaps'", "'Flower'", "'Folds'", "'Labes'", "'Labia'", "'Lips'", "'Lower Lips'", "'Meatflaps'", "'Petals'", "'Pussylips'", "'Roastie'")>> <<set $situationDesc = "has pretty pussylips, larger than most girls'. When $he's aroused they announce $his state to the whole world, becoming engorged with lust. Other slaves can't help but notice, and mock $his uniqueness down there.">> <<set $applyDesc = "really starts to see the appearance of $his pussy as a trademark. $He's prouder of it than $he was before, and $he enjoys sex a bit more too, really appreciating it when $he gets to feel another slave gently nibble $his lovely folds.">> <<set $notApplyDesc = "accepts that the most important part of $his vagina is the warm, wet interior, not the generously endowed exterior.">> <<case "old">> <<set $nickname = either("'Auntie'", "'Big Sis'", "'Cougar'", "'Cradle Robber'", "'Jukusei'", "'Mama'", "'Mature'", "'MILF'", "'Mom'", "'Momma'", "'Mommy'", "'Mother'", "'Oba-san'", "'Okā-san'", "'Old'", "'Onē-san'", "'Seasoned'")>> <<set $situationDesc = "is older than the average Free Cities slave. It has its downsides; $he's worth less at sale and $his earning potential as a whore is lower. But, on the other hand, good experience is irreplaceable, and in your experience all slaves feel remarkably similar inside, regardless of age. Nevertheless, some younger slaves resent $him.">> <<set $applyDesc = "understands that far from being a mockery, your sanction has turned an intended insult into a reference to the advantages of $his years.">> <<set $notApplyDesc = "understands that $he must do $his best to fuck like the teenager $he isn't.">> <<case "reallyold">> <<set $nickname = either("'Aged'", "'Elder'", "'Elderly'", "'Generation X'", "'Geriatric'", "'GILF'", "'GMILF'", "'Grandma'", "'Grandmother'", "'Granny'", "'Nanna'", "'Obā-chan'", "'Old'", "'Oldie'", "'Really Old'", "'Senior Citizen'", "'Senior'")>> <<set $situationDesc = "is old. Really old. Old enough to be a grandmother. This, naturally, makes $him one of the most experienced sluts in the arcology, a desirable quality in and of itself. Many of the younger slaves mock $him relentlessly for $his age.">> <<set $applyDesc = "accepts $his new nickname with pride. This acknowledgement of $his age has $him ready to show these young sluts a thing or two.">> <<set $notApplyDesc = "understands that $he must do $his best to fuck like the teenager $he once was. ">> <<case "young">> <<set $nickname = either("'Baby'", "'Babycakes'", "'Candydoll'", "'Imouto'", "'Jailbait'", "'Juliet'", "'Kiddie'", "'Kiddo'", "'Loli'", "'Lolita'", "'Party Van'", "'Pedobait'", "'Pocket Pussy'", "'POMF'", "'Precocious'", "'PTHC'", "'Underage'", "'Young'")>> <<if random(1, 1500) <= 100>> <<if ($activeSlave.physicalAge < 13)>> <<set $nickname = either("'Preteen'")>> <<elseif ($activeSlave.physicalAge >= 16) && ($activeSlave.physicalAge < 17)>> <<set $nickname = either("'Sweet Sixteen'")>> <<elseif ($activeSlave.physicalAge >= 18) && ($activeSlave.physicalAge < 19)>> /% Not currently possible but we might change later. %/ <<set $nickname = either("'Barely Legal'")>> <</if>> <</if>> <<set $situationDesc = "is yet underage by old world standards, and some older slaves do not let $him forget that.">> <<set $applyDesc = "understands that far from being a mockery, your sanction has turned an intended insult into a reference to the appeal of $his years.">> <<set $notApplyDesc = "understands that despite $his young age $he must do $his best to fuck like the most veteran of whores.">> <<case "trans">> <<set $nickname = either("'Girly'", "'Kathoey'", "'Ladyboy'", "'Legs Crossed'", "'Missie'", "'Queen'", "'Shemale'", "'Surprise'", "'T-Girl'", "'Tranny'", "'Trans'", "'Transgender'", "'Trap'", "'Trick'")>> <<set $situationDesc = "might have looked like a sissy or a trap at some point, but $he no longer does. $He has the curves and the face to be mistaken for a natural woman if $he wears clothes that conceal $his cock, which is an ability with all sorts of interesting uses. Mockery always fixes on what's unusual, of course, and some of your other slaves even envy $his equipment.">> <<set $applyDesc = "believes that you approve of $him as $he is now, and that $he can treat $his dick as an asset.">> <<set $notApplyDesc = "understands that $he must do $his best to fuck like the natural girl $he isn't.">> <<case "amp">> <<set $nickname = either("'Amp'", "'Amputee'", "'Cocksock'", "'Cripple'", "'Dickholster'", "'Fleshlight'", "'Fucknugget'", "'Fucktoy'", "'Limbless'", "'Nubs'", "'Onahole'", "'Pocket Pussy'", "'Quadruple'", "'Stumps'", "'Stumpy'", "'Torso'")>> <<set $situationDesc = "is a fun little fucktoy, a limbless torso with nice wet holes than can be used regardless of $his feelings. Giving a poor quadruple amputee a nickname might seem like stooping to wanton cruelty, but other slaves are willing to call $him anything to take their minds off their own status.">> <<set $applyDesc = "takes a tiny bit of solace from $his nickname, hoping that by accepting it, you were expressing an enjoyment of $his attenuated body.">> <<set $notApplyDesc = "understands that $he would be a sex toy even if $he still had arms and legs.">> <<case "blind">> <<set $nickname = either("'Batty'", "'Blind'", "'Braille'", "'Cataracts'", "'Crash'", "'Deadeye'", "'Eyeless'", "'No-Sight'", "'Sightless'", "'Stares'", "'White Cane'")>> <<set $situationDesc = "is blind. $His dull eyes reveal $his condition. $He has to feel $his way between jobs and is at the mercy of everyone.">> <<set $applyDesc = "accepts that $his disability defines $him. $He keeps $his eyes wide open, no longer fearing what others say about them.">> <<set $notApplyDesc = "understands that $he is expected to obey, work, and fuck just like any of your other slaves, regardless of $his eyesight.">> <<case "preg">> <<set $nickname = either("'Breeder'", "'Breeding Bitch'", "'Breeding Cow'", "'Breeding Mare'", "'Breeding Sow'", "'Breeding Stock'", "'Broodmother'", "'Fertile'", "'Mare'", "'Mommy'", "'Mother'", "'Ninpuchan'", "'Preg'", "'Preggers'")>> <<set $situationDesc = "is a breeding slave. $His belly seems to grow daily, unavoidable evidence that $he's pregnant. Most men prefer slaves without pregnant stomachs, but those that enjoy them adore $him. $He occupies a strange place in slave culture, desired and abhorred, hopeful and fearful.">> <<set $applyDesc = "takes a bit of solace from $his new hope at $his nickname that $he will be allowed to complete $his pregnancy, and a bit of fear from $his suspicion that producing babies is $his whole future.">> <<set $notApplyDesc = "understands that $he is expected to obey, work, and fuck just like any of your other slaves, regardless of $his pregnancy.">> <<case "hung">> <<set $nickname = either("'Anaconda'", "'Bitchbreaker'", "'Dangle'", "'Hung'", "'Long Dong'", "'Long'", "'Shaft'", "'Swingin' Dick'", "'Tentpole'", "'Third Arm'", "'Third Leg'", "'Tripod'")>> <<set $situationDesc = "is a Free Cities sex slave, which makes $him a girl. The pretension is hard to maintain at times, however, as $his massive member swings around, gets in the way, sticks out of clothing, and blows huge loads. Half the fun of using $his butt is making $his absurd dick slap around. It's an obvious target for a nickname, especially since more than one slave has personal experience with how $he feels inside them.">> <<set $applyDesc = "enjoys being nicknamed for $his dick. $He's special, $his dick is special, and now that $he's been nicknamed for it, $he's confident $he and $his dick will be allowed to go on being special.">> <<set $notApplyDesc = "realizes that $he's just a slave girl behind, no matter what's dangling in front, and does $his best to take it like one.">> <<case "gelding">> <<set $nickname = either("'Ball-Less'", "'Castrated'", "'Clipped'", "'Desexed'", "'Emasculate'", "'Empty'", "'Eunuch'", "'Fixed'", "'Gelded'", "'Gelding'", "'Limp'", "'Neutered'", "'Nipped'", "'Sackless'", "'Soft'", "'Sterilized'")>> <<set $situationDesc = "is a Free Cities sex slave, which makes $him a girl. This is an easier thing for $him to accept since $his testicles were removed. The lack of testosterone makes $him docile and more accepting of $his proper role as a receptacle for hard dick. Naturally, other slaves have taken notice.">> <<set $applyDesc = "naturally viewed $his own castration as a subject of revulsion and horror. Now, though, $he begins to see $himself as filling a right and proper role as a gelded slave.">> <<set $notApplyDesc = "realizes that the process of turning $him from what $he was into what $he is did not make $him special.">> <<case "short">> <<set $nickname = either("'Cock Sock'", "'Fun Size'", "'Funsize'", "'Midget'", "'Miniature'", "'Napoleon'", "'Petite'", "'Pipsqueak'", "'Pocket Pussy'", "'Short'", "'Shortstack'", "'Shortstuff'", "'Shorty'", "'Shrimp'", "'Stumpy'", "'Tiny'", "'Waif'")>> <<set $situationDesc = "is fairly low to the ground. This makes $him a bit different, sexually; $he's better for several oral sex positions, but most standing positions turn into a game of how long $his partner can hold $him at the appropriate height.">> <<set $applyDesc = "is a little proud that $his diminutive stature, once nothing but a source of embarrassment, is apparently significant to you.">> <<set $notApplyDesc = "realizes that $he'll just have to reach higher to make up for $his height, since you don't consider it special.">> <<case "tall">> <<set $nickname = either("'Alpine'", "'B-Baller'", "'Basketballer'", "'Beanpole'", "'Beanstalk'", "'Everest'", "'Giant'", "'Giantess'", "'Giraffe'", "'Jumbo'", "'Lofty'", "'Mountain'", "'Redwood'", "'Skyscraper'", "'Slim'", "'Stretch'", "'Tall'", "'Top'", "'Tower'")>> <<set $situationDesc = "is impressively tall for a girl. This makes $him sexually convenient, since $his holes are at convenient cock height. $He spends many of $his sexual encounters bent slightly at the waist to allow $himself to be taken from behind.">> <<set $applyDesc = "is quite proud of $his impressive height, even more so than before. $He resolves to tower over other slaves sexually as well as literally.">> <<set $notApplyDesc = "realizes that being tall doesn't make $him special, and understands that it's $his holes that make $him, not how high they are.">> <<case "boobs">> <<set $nickname = either("'Airbags'", "'Bazookas'", "'Boob'", "'Boobs'", "'Bosom'", "'Bouncing'", "'Bouncy'", "'Bristols'", "'Chounyuu'", "'Funbags'", "'Hooters'", "'Jugs'", "'Knockers'", "'Melons'", "'Norks'", "'Oppai'", "'Stacked'", "'Tatas'", "'Titties'", "'Titty'")>> <<set $situationDesc = "has large breasts. Pointing this out is about as observant as describing the sky as blue. When $he enters a room, they precede $him. When $he takes it doggy style, they prop $him up. Other slaves are envious of the attention $he gets, and happy they don't have to carry such burdens.">> <<set $applyDesc = "was of course proud of $his huge breasts before this new nickname. Now, though, $he accepts them as a sort of trademark.">> <<set $notApplyDesc = "accepts that having titanic tits does not make $him special, since what's important is $his holes, not $his boobs.">> <<case "butt">> <<set $nickname = either("'Ass'", "'Backside'", "'Badonkadonk'", "'Big Ass'", "'Bootylicious'", "'Bottom'", "'Brazilian'", "'Bunda'", "'Buns'", "'Butt'", "'Buttocks'", "'Heiny'", "'Jiggly'", "'Milkshake'", "'Moneymaker'", "'Rear End'", "'Rump'", "'Thunder Thighs'", "'Tuckus'", "'Tushy'", "'Wide Load'")>> <<set $situationDesc = "has a large ass. Pointing this out is about as observant as describing the sky as blue. (Though impressive for other reasons, for $his sexual partners, since they sometimes have difficulty drawing breath for such remarks.) When $he enters a room, it follows $him. When $he takes it doggy style, it pads penetration to an almost inconvenient degree. Other slaves are envious of the attention $he gets, and happy they don't have to carry such burdens.">> <<set $applyDesc = "was of course proud of $his huge ass before this new nickname. Now, though, $he accepts it as a sort of trademark.">> <<set $notApplyDesc = "accepts that having a massive ass does not make $him special, since what's important is $his holes, not $his buttocks.">> <<case "virgin">> <<set $nickname = either("'Abstinent'", "'Celibate'", "'Chaste'", "'Chastity'", "'Doomed'", "'Flower'", "'Innocent'", "'Maiden'", "'Pristine'", "'Pucelle'", "'Pure'", "'Unbroken'", "'Unicorn Bait'", "'Unspoilt'", "'Vestal'", "'Virgin'", "'Virginal'")>> <<set $situationDesc = "has never had vanilla sex. This is not unusual in the Free Cities, since many slaveowners value and preserve virginity. Virgins form a separate class of sorts among slaves. Some of them even dislike their status, as having a virgin pussy can often result in a tired tongue or a sore butt.">> <<set $applyDesc = "understands that it's $his fate to remain unspoiled a while longer, and redoubles $his efforts to do better with $his other parts.">> <<set $notApplyDesc = "dreads and anticipates the day when $he'll lose $his pearl of great price and gain another way to please a man.">> <</switch>> <<EventNameLink $activeSlave>> $situationDesc You begin to overhear your other slaves refer to $him as @@.pink;$nickname $activeSlave.slaveName.@@ <br><br> <span id="result"> <<set $toSearch = $activeSlave.slaveName.toLowerCase()>> <<if ($toSearch.indexOf("'") == -1)>> <<link "Encourage use of the nickname">> <<EventNameDelink $activeSlave>> <<replace "#result">> Whatever $activeSlave.slaveName's feelings about being called $nickname were, $he knows they're moot the first time $he hears you refer to $him that way. @@.hotpink;$He has become more submissive to you.@@ $activeSlave.slaveName $applyDesc <<set $activeSlave.devotion += 4>> <<set $activeSlave.slaveName = ($nickname + " " + $activeSlave.slaveName)>> <</replace>> <</link>> <br> <</if>> <<link "Disapprove, but encourage the other slaves to come up with a better nickname">> <<goto "RE nickname">> <</link>> <br><<link "Put a stop to it">> <<EventNameDelink $activeSlave>> <<replace "#result">> As soon as you make your will on the matter known, $activeSlave.slaveName is referred to as $activeSlave.slaveName again. $activeSlave.slaveName $notApplyDesc <</replace>> <</link>> <br><<link "No nicknames, now or ever">> <<EventNameDelink $activeSlave>> <<replace "#result">> You make it known that the power to name slaves is yours and yours alone. <<set $nicknamesAllowed = 0>> <</replace>> <</link>> </span> <</if>> /* closes $qualifiedNicknames.length > 0 */
DankWolf/fc
src/uncategorized/reNickname.tw
tw
bsd-3-clause
111,349
:: RE no event [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Next Week">> <<set $activeSlave = $eventSlave>> <<set $activeSlave.devotion += 3>> <<set $activeSlave.trust += 3>> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div> <<else>> <div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div> <</if>> <</if>> /* 000-250-006 */ This is a placeholder event. <br><br> <<EventNameLink $activeSlave>> does not currently qualify for any events, so she has been given a generic @@.hotpink;devotion@@ and @@.mediumaquamarine;trust@@ boost. /*If you see this event repeatedly for her, please submit a report so the author can write her some events.*/
DankWolf/fc
src/uncategorized/reNoEvent.tw
tw
bsd-3-clause
778
:: RE Poker Night [nobr] <<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check">> Despite their persistent presence in your arcology, interaction with your mercenaries is relatively scarce. Aside from mutually exchanged nods on the street and the occasional briefing, your $mercenariesTitle enjoy a degree of autonomy. <br><br> On a particularly lackadaisical evening, you find yourself alerted to a message alert by $assistantName. <<if $assistant > 0>> "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, a message from your $mercenariesTitle." She pauses before continuing. "It seems they're asking if you'd like to join their poker night." <<else>> It informs you that the $mercenariesTitle have sent a message asking you to join them at their poker night. <</if>> <br><br> <span id="result"> <<link "Politely decline">> <<replace "#result">> You inform $assistantName that you aren't planning to attend. A short while later, you receive a message from the $mercenariesTitle stating that the invitation is an open one and that you're welcome to join in another night. <</replace>> <</link>> <br> <<if $cash < 5000>> //You lack the necessary funds to attend a high stakes poker game.// <<else>> /* cash >= 5000 */ <br> <<link "Attend the poker night">> <<replace "#result">> You instruct to $assistantName to inform your $mercenariesTitle that you will be attending their poker night, and after settling your affairs in the penthouse you head down to the barracks. Unsurprisingly the atmosphere in the barracks is casual, especially in comparison to the high stakes games commonplace in arcology high society, though your mercenaries still maintain some measure of decorum towards you as their employer. Eventually, you settle in at the table with a handful of $mercenariesTitle officers and cash in your <<print cashFormat(5000)>> into chips. All that remains is to decide your strategy for the night. <br><br> <span id="bountyresult"> <<link "Play it safe">> <<replace "#bountyresult">> <<if random(1,100) > 50>> Despite your attempts to mitigate risk and play the safest hands possible, it seems lady luck has conspired against you this evening. However, even when your last chip is spent, your mercenaries pitch you a few chips to keep you in the game for the rest of the night. You may have lost most of your ¤, but it seems you've @@.green;made some friends.@@ <<set $rep += 1000, $cash -= 2500>> <<else>> While a careful eye for risk has buoyed you through the evening, ultimately lady luck is the decider in handing you the win in a number of close hands. Unfortunately your meticulous play limited your chance at a larger payout, and you only come away from the evening with <<print cashFormat(1000)>> more than you arrived with and @@.green;the respect of your mercenaries.@@ <<set $rep += 100, $cash += 1000>> <</if>> <</replace>> <</link>> <br> <<link "Up the ante">> <<replace "#bountyresult">> Some aggressive play and an eye for riling up your fellow players has resulted in an immense payout, and all but one of your adversaries have folded as the situation has escalated. The only player still in contention is a wily old mercenary, the veteran of her fair share of battles on the battlefield and at the poker table. She's short on chips, however, and she'll have to buy in with something else as collateral. <br><br> <span id="aliveresult"> <<link "A year of servitude">> <<replace "#aliveresult">> <<if random(1,100) > 50>> For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck was not on your side. As the victor sweeps up her spoils, the other mercenaries clap you on the back and offer their condolences for your defeat. Though you may have lost your ¤, it seems you've @@.green;made some friends.@@ <<set $rep += 1000, $cash -= 5000>> <<else>> For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck has rendered you the victor. A silence falls over the room as the result is declared, but after some time your opponent breaks the hush by joking that life as your slave is probably easier than fighting for $arcologies[0].name. After some awkward laughter the night continues, and at the end your former mercenary joins you on your trip back to the penthouse to submit to processing and to begin her new life as your sexual servant. She's not young, but she's tough and not distrusting of you due to her service in the $mercenariesTitle. <br> <<set $activeSlaveOneTimeMinAge = 38>> <<set $activeSlaveOneTimeMaxAge = 43>> <<set $one_time_age_overrides_pedo_mode = 1>> <<if $arcologies[0].FSSupremacistLawME == 1>><<set $fixedRace = $arcologies[0].FSSupremacistRace>><</if>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "She put herself up as collateral at a poker game, and lost.">> <<set $activeSlave.career = "a soldier">> <<set $activeSlave.indentureRestrictions = 2>> <<set $activeSlave.indenture = 52>> <<if $activeSlave.eyes == -2>> <<set $activeSlave.eyes = -1>> <</if>> <<set $activeSlave.devotion = random(25,40)>> <<set $activeSlave.trust = random(35,45)>> <<set $activeSlave.health = random(60,80)>> <<set $activeSlave.muscles = 50>> <<if $activeSlave.weight > 130>> <<set $activeSlave.weight -= 100>> <<set $activeSlave.waist = random(-10,50)>> <</if>> <<set $activeSlave.anus = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.combatSkill = 1>> <<set $activeSlave.behavioralFlaw = "arrogant">> <<set $activeSlave.hStyle = "shaved into a mohawk">> <<set $activeSlave.customTat = "She has a number of tattoos from a variety of mercenary companies.">> <<include "New Slave Intro">> <</if>> <</replace>> <</link>> <br> <<link "Dock her wages">> <<replace "#aliveresult">> <<if random(1,100) > 50>> For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck was not on your side. As the victor sweeps up her spoils, the other mercenaries clap you on the back and offer their condolences for your defeat. Though you may have lost your ¤, it seems you've @@.green;made some friends.@@ <<set $rep += 1000, $cash -= 5000>> <<else>> For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck has rendered you the victor. Your opponent accepts her defeat with grace and jokes to her comrades that she'll be fighting in her underwear for the next few months, and their uproar of laughter fills the room. Though you take the lion's share of the ¤, your mercenaries also @@.green;had a good time fraternizing with you.@@ <<set $rep += 200, $cash += 5000>> <</if>> <</replace>> <</link>> </span> <</replace>> <</link>> </span> <</replace>> <</link>> // It will cost <<print cashFormat(5000)>> to participate in the poker night.// <</if>> </span>
DankWolf/fc
src/uncategorized/rePokerNight.tw
tw
bsd-3-clause
7,607
:: RE rebels [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> <<set _i = $slaveIndices[$rebelSlaves[0]]>> <<set _j = $slaveIndices[$rebelSlaves[1]]>> You have a rebel problem. $slaves[_i].slaveName and $slaves[_j].slaveName are both unbroken, and they seem to draw strength from each other. They're discreet about it, but the arcology's always-vigilant systems occasionally catch them nodding to one another after one of them is punished, or giving each other quiet words of encouragement when they think no one is listening. This is extremely dangerous and should be addressed promptly. <br><br> <span id="result"> <<link "Set them against each other, in public">> <<replace "#result">> You haul your little rebel bitches out in public, one by one, bound, with bags over their heads. They find themselves chained in a low position so their mouths are publicly available. Then, you whisper to each of them that whichever slut sucks off the most passersby gets to rest tomorrow - and whichever sucks least gets a beating. It doesn't take long before @@.hotpink;they forget their friendship@@ and try to outdo each other, and their desperate efforts @@.green; are certainly appreciated by the citizens getting free blowjobs.@@ It's childishly easy to declare the contest over when they happen to be tied, and announce that no one will be punished or rewarded. They hate you less and each other more. <<set $slaves[_i].devotion += 4>> <<set $slaves[_j].devotion += 4>> <<set $slaves[_j].oralCount += 6>> <<set $slaves[_i].oralCount += 6>> <<set $oralTotal += 12>> <<set $rep += 100>> <</replace>> <</link>> <br><<link "Set them against each other, in private">> <<replace "#result">> Back in the old world, the saying went that turnabout was fair play. In the Free Cities, turnabout is often a cast-iron bitch. Whenever you have an idle moment, all week, you set them against one another in some degrading or painful contest. They are made to spank each other, with the slave who hits lightest getting a spanking from you. They are made to compete to see who can suck other slaves off quickest, with the loser forced to orally service the winner. So on, and so on; by the end of the week @@.gold;they forget their friendship@@ and try to outdo each other to avoid punishment. <<set $slaves[_i].trust -= 5>> <<set $slaves[_j].trust -= 5>> <<set $slaves[_j].oralCount += 6>> <<set $slaves[_i].oralCount += 6>> <<set $oralTotal += 12>> <</replace>> <</link>> <<if $seeExtreme == 1 && $slaves[_j].vagina > 0 && $slaves[_i].vagina > 0>> <br><<link "Let them compete against each other to decide who lives">> <<replace "#result">> You haul your bound little rebel bitches into one of the deepest, most out of the way rooms of your penthouse with bags over their heads. When you pull them off, they are met with the sight of a gallows, complete with a pair of nooses. You haul them, one at a time up onto a stool and loop the rope around their necks. They scream and beg the whole time for you to reconsider, before turning on each other to try and avoid their fate. It won't be that easy for them. You hold up a pair of spoons and explain the rules of the game. They'll hold them in their pussies, and whoever loses their grip and drops it first, dies. <br><br> <<if $slaves[_i].vagina > 3>> You start with $slaves[_i].slaveName and no sooner than you turn to $slaves[_j].slaveName do you hear the telltale clatter of the spoon hitting the floor. With a simple kick, the unfortunately loose $slaves[_i].slaveName is left struggling in the air. $slaves[_j].slaveName <<if canSee($slaves[_j])>>watches<<else>>listens<</if>> in horror as the life drains from her former accomplice. @@.gold;She promises to never cross you again.@@ <<set $slaves[_j].trust -= 20>> <<set $activeSlave = $slaves[_i]>> <<include "Remove activeSlave">> <<elseif $slaves[_j].vagina > 3>> You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as she holds her life between her netherlips. Setting the spoon inside $slaves[_j].slaveName, you prepare to kick the stools out from under them; but the telltale clatter of the spoon hitting the floor saves you the trouble. With a simple kick, the unfortunately loose $slaves[_j].slaveName is left struggling in the air. $slaves[_i].slaveName <<if canSee($slaves[_i])>>watches<<else>>listens<</if>> in horror as the life drains from her former accomplice. @@.gold;She promises to never cross you again.@@ <<set $slaves[_i].trust -= 20>> <<set $activeSlave = $slaves[_j]>> <<include "Remove activeSlave">> <<elseif random(1,100) == 69>> You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as she holds her life between her netherlips. Once both spoons are inserted, you sit back and watch them squirm at the cold metal in their most sensitive recesses. They are both desperate to survive and clamp down as hard as they can, but it can't go on forever as the sounds of a spoon clattering to the floor fills the room. Both slaves freeze as they realize the other has lost their grip on the silverware, uncertain of what comes next. You answer the question by knocking the stools out from under them, allowing them both to hang. They came into this together and they are going out together. <<set $activeSlave = $slaves[_i]>> <<include "Remove activeSlave">> <<set $activeSlave = $slaves[_j]>> <<include "Remove activeSlave">> <<elseif $slaves[_i].vagina == $slaves[_j].vagina && random(1,100) > 50>> You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as she holds her life between her netherlips. Once both spoons are inserted, you sit back and watch them squirm at the cold metal in their most sensitive recesses. They are both <<if $slaves[_i].vagina == 1>>quite tight, so it's no surprise when they put up a good show.<<else>>not the tightest slaves, so it's a surprise they manage to hold on as long as they do<</if>>. But it can't go on forever as the sound of the spoon clattering to the floor fills the room. <<if random(1,100) <= 50>> You kick the stool out from under $slaves[_j].slaveName and let her hang. $slaves[_i].slaveName <<if canSee($slaves[_i])>>watches<<else>>listens<</if>> in horror as the life drains from her former accomplice, @@.gold;terrified that you'd so callously toy with their lives.@@ The ordeal @@.red;leaves her behaving strangely.@@ <<set $slaves[_i].trust -= -20, $slaves[_i].behavioralFlaw = "odd">> <<set $activeSlave = $slaves[_j]>> <<else>> You kick the stool out from under $slaves[_i].slaveName and let her hang. $slaves[_j].slaveName <<if canSee($slaves[_j])>>watches<<else>>listens<</if>> in horror as the life drains from her former accomplice, @@.gold;terrified that you'd so callously toy with their lives.@@ The ordeal @@.red;leaves her behaving strangely.@@ <<set $slaves[_j].trust -= -20, $slaves[_j].behavioralFlaw = "odd">> <<set $activeSlave = $slaves[_i]>> <</if>> <<include "Remove activeSlave">> <<elseif $slaves[_j].vagina > $slaves[_i].vagina && random(1,100) > 50>> You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as she holds her life between her netherlips. Once both spoons are inserted, you sit back and watch them squirm at the cold metal in their most sensitive recesses. $slaves[_i].slaveName is the clear favorite in this game, but the looser $slaves[_j].slaveName refuses to give in, using her experience to clamp down as hard as she can. But it can't go on forever as the sound of the spoon clattering to the floor fills the room. <<if random(1,100) <= 90>> You kick the stool out from under $slaves[_j].slaveName and let her hang. $slaves[_i].slaveName <<if canSee($slaves[_i])>>watches<<else>>listens<</if>> in horror as the life drains from her former accomplice, @@.gold;terrified that you'd so callously toy with their lives.@@ The ordeal @@.red;leaves her behaving strangely.@@ <<set $slaves[_i].trust -= -20, $slaves[_i].behavioralFlaw = "odd">> <<set $activeSlave = $slaves[_j]>> <<else>> You kick the stool out from under $slaves[_i].slaveName and let her hang. $slaves[_j].slaveName <<if canSee($slaves[_j])>>watches<<else>>listens<</if>> in horror as the life drains from her former accomplice, @@.gold;terrified that you'd so callously toy with their lives.@@ The ordeal @@.red;leaves her behaving strangely.@@ <<if $slaves[_j].vagina >= 3>>You can't say you expected this outcome, but it was amusing all the same to discover the blown out whore has some talent<<else>>You're glad no bets were riding on this<</if>>. <<set $slaves[_j].trust -= -20, $slaves[_j].behavioralFlaw = "odd">> <<set $activeSlave = $slaves[_i]>> <</if>> <<include "Remove activeSlave">> <<else>> You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as she holds her life between her netherlips. Once both spoons are inserted, you sit back and watch them squirm at the cold metal in their most sensitive recesses. In a show of underhandedness, $slaves[_j].slaveName kicks $slaves[_i].slaveName, knocking her off balance and sending her hanging. $slaves[_j].slaveName <<if canSee($slaves[_j])>>watches<<else>>listens<</if>> as the life drains from her accomplice, @@.gold;horrified at what she just did.@@ The ordeal @@.red;leaves her behaving strangely.@@ <<set $slaves[_j].trust = -100, $slaves[_j].behavioralFlaw = "odd">> <<set $activeSlave = $slaves[_i]>> <<include "Remove activeSlave">> <</if>> <</replace>> <</link>> <</if>> <<if $arcade > 0>> <br><<link "Sentence them to a month in the arcade">> <<replace "#result">> They scream and beg when they realize what their punishment is to be, but you are obdurate. Each tries to inform on the other to avoid such a fate, but to no avail. After they're properly confined, the only sign of their discomfiture is a slight movement of their butts as they wriggle desperately against their restraints. <<= assignJob($slaves[_j], "be confined in the arcade")>> <<set $slaves[_j].sentence = 4>> <<= assignJob($slaves[_i], "be confined in the arcade")>> <<set $slaves[_i].sentence = 4>> <</replace>> <</link>> <</if>> </span>
DankWolf/fc
src/uncategorized/reRebels.tw
tw
bsd-3-clause
10,268
:: RE relationship advice [nobr] <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Next Week", $activeSlave = $eventSlave>> <<run Enunciate($activeSlave)>> <<set _i = $slaveIndices[$activeSlave.relationshipTarget]>> <<set $subSlave = $slaves[_i]>> <<EventNameLink $activeSlave>> is standing for an inspection. She's a good girl, and is cooperating, but she seems preoccupied. After ignoring it for a while, you give in to curiosity and flatly ask her what's going on. "I'm <<s>>orry, <<Master>>," she <<if SlaveStatsChecker.checkForLisp($activeSlave)>>lisp<<else>>mutter<</if>>s, biting her lip. "It'<<s>> $subSlave.slaveName." She hesitates, so you prompt her, asking if she's having trouble with her <<if $activeSlave.relationship == 2>> friend <<elseif $activeSlave.relationship == 3>> friend with benefits <<elseif $activeSlave.relationship == 4>> lover <</if>>. She quickly shakes her head no. "N-no, <<Master>>, it's ju<<s>>t -" She subsides into silence again, blushing and staring at her feet. Comprehension dawning, you ask her if <<if $activeSlave.relationship == 2>> she wants to be more than friends with $subSlave.slaveName. <<elseif $activeSlave.relationship == 3>> she's wanting to bring emotions into relationship with $subSlave.slaveName, rather than keep it friendly and sexual. <<elseif $activeSlave.relationship == 4>> she wants to make an honest woman out of $subSlave.slaveName. <</if>> She nods her head quickly, still staring at her feet. She shuts her eyes tight and waits for you to weigh in on the situation. <span id="result"> <br><<link "Break them up">> <<replace "#name">>\ $activeSlave.slaveName\ <</replace>>\ <<replace "#result">> <br><br> In a cold tone of voice, you admit your irritation with this schoolgirl nonsense, and tell her she's to stop spending time with $subSlave.slaveName. She's unable to prevent her eyes from flicking up at you in @@.mediumorchid;shock and horror,@@ but she instantly lowers them again, the tears coming fast. You dismiss her, and she turns to go, but is so discombobulated by anguish that she trips over her own feet and falls with a slap of naked $activeSlave.skin flesh against the floor. Their relationship @@.lightsalmon;is over.@@ <<set $activeSlave.devotion -= 5>> <<set $activeSlave.relationship = 0>> <<set $activeSlave.relationshipTarget = 0>> <<set $slaves[_i].relationship = 0>> <<set $slaves[_i].relationshipTarget = 0>> <</replace>> <</link>> <br><<link "Build her confidence">> <<replace "#name">>\ $activeSlave.slaveName\ <</replace>>\ <<replace "#result">> <br><br> In a warm tone of voice, you tell her you approve of her relationship with $subSlave.slaveName. She raises her chin and looks at you with @@.hotpink;growing adoration@@ as you point out how lucky $subSlave.slaveName is to have her. You tell her that you're not planning to intervene personally, but that you think she really ought to pursue the relationship, that they're good for each other, and that you're confident $subSlave.slaveName feels the same way. She thanks you prettily and leaves at a flat run, in a hurry to tell her <<if $activeSlave.relationship == 2>> sexy friend <<elseif $activeSlave.relationship == 3>> friend with benefits <<elseif $activeSlave.relationship == 4>> dear lover <</if>> how she feels about her. <<if $activeSlave.relationship == 2>> The next time you see them together, they're looking like they've been getting a little less sleep lately, but @@.lightgreen;can't seem to keep their hands off each other.@@ $activeSlave.slaveName mouths a silent thanks to you when $subSlave.slaveName isn't looking. <<elseif $activeSlave.relationship == 3>> The next time you see them together, they're @@.lightgreen;holding hands at breakfast,@@ looking almost ashamed of themselves, but not letting go. $activeSlave.slaveName mouths a silent thanks to you when $subSlave.slaveName isn't looking. <<elseif $activeSlave.relationship == 4>> She comes running right back, a happy $subSlave.slaveName <<if canWalk($subSlave)>>running in with her<<else>>being helped in by her lover<</if>>. You @@.lightgreen;marry them@@ solemnly, and they embrace tightly, hugging each other close. $activeSlave.slaveName comes to face you over her wife's shoulder, and she mouths a silent, tearful thanks to you. <</if>> <<set $activeSlave.devotion += 5>> <<set $activeSlave.relationship += 1>> <<set $slaves[_i].relationship += 1>> <</replace>> <</link>> <br><<link "Bring the other girl in">> <<replace "#name">>\ $activeSlave.slaveName\ <</replace>>\ <<replace "#result">> <br><br> You tell $activeSlave.slaveName to wait, and page $subSlave.slaveName up to your office. $activeSlave.slaveName looks terrified, but tries to conceal her emotions behind a happy greeting for her <<if $activeSlave.relationship == 2>> friend <<elseif $activeSlave.relationship == 3>> friend with benefits <<elseif $activeSlave.relationship == 4>> lover <</if>> when she comes in. $subSlave.slaveName knows her well enough to detect her inner turmoil, and asks her what's wrong. $activeSlave.slaveName flinches and looks to you in desperation, but you just nod at her to spit it out. After two false starts, she manages to say, "$subSlave.slaveName, I really want <<if $activeSlave.relationship == 2>> <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "buttslut")>> to fuck your butt." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> She kisses $activeSlave.slaveName and then grinds her ass against $activeSlave.slaveName's crotch. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "cumslut")>> to <<if ($subSlave.vagina != -1)>>eat you out<<else>>blow you<</if>>." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> She <<if ($subSlave.vagina != -1)>>offers her pussy<<else>>flops her dick at $activeSlave.slaveName<</if>> comically. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "humiliation")>> to fuck you in public." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "masochist")>> you to hurt me. Like, really hurt me." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> She pinches one of $activeSlave.slaveName's nipples experimentally. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "sadist")>> to hold you down." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> She steps in close to $activeSlave.slaveName, takes $activeSlave.slaveName's hands, and places them around her own throat. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "dom")>> to be your top." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> She sidles up to $activeSlave.slaveName, looking up at her submissively. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "submissive")>> to be your bottom." $subSlave.slaveName looks relieved that that's all it is, and says, <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> She takes $activeSlave.slaveName's face in her hands and kisses her dominantly. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "boobs")>> to fuck your boob<<s>>." $subSlave.slaveName looks relieved that that's all it is, and says, <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> She takes $activeSlave.slaveName's hands and places them right on her breasts. <<else>> to fuck you." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> She takes $activeSlave.slaveName's hands and places them right on her breasts. <</if>> $activeSlave.slaveName bursts out laughing. They're now @@.lightgreen;friends with benefits.@@ <<elseif $activeSlave.relationship == 3>> t-to b-be your girlfriend." She takes a deep breath. "It'<<s>> fun, ju<<s>>t <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "buttslut")>> fucking your butt. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "cumslut")>> to <<if ($subSlave.vagina != -1)>>eating you out<<else>>blowing you<</if>>. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "humiliation")>> fucking you in public. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "masochist")>> having you hurt me. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "sadist")>> holding you down. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "dom")>> topping you. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "submissive")>> being your bottom. <<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "boobs")>> fucking your boob<<s>>. <<else>> having <<s>>e<<x>> with you. <</if>> But I - I really like you." $subSlave.slaveName looks relieved, and <<if $subSlave.voice != 0>>says, "I really like you too. And you're really cute! I'd love to be your girlfriend." She<<else>>lovingly<</if>> takes $activeSlave.slaveName's hands in hers, and then kisses her on the cheek. $activeSlave.slaveName crushes $subSlave.slaveName in a hug, pressing a squeak out of her. They're now @@.lightgreen;lovers.@@ <<elseif $activeSlave.relationship == 4>> - " She stops herself. "No, I want to do thi<<s>> right." She takes $subSlave.slaveName's hand, and then drops to one knee. After a moment of uncomprehending shock, $subSlave.slaveName begins to cry. "Will you marry me?" $subSlave.slaveName turns to you and asks if it's all right with you; you nod, and she turns back to $activeSlave.slaveName. <<if !canTalk($subSlave)>>She gestures distractedly that $activeSlave.slaveName is being silly, and of course she'll marry her, because she loves her.<<else>><<run Enunciate($subSlave)>>"O-of cour<<s>>e I'll m-marry you, <<s>>illy girl. I love you."<</if>> $activeSlave.slaveName jumps up and crushes $subSlave.slaveName in a hug, kissing her frantically through her tears. You @@.lightgreen;marry them@@ solemnly, and they embrace tightly, hugging each other close. $activeSlave.slaveName comes to face you over her wife's shoulder, and she mouths a silent thanks to you. <</if>> If $activeSlave.slaveName had doubts about you, @@.mediumaquamarine;they've been addressed.@@ <<set $activeSlave.trust += 10>> <<set $activeSlave.relationship += 1>> <<set $slaves[_i].relationship += 1>> <</replace>> <</link>> </span>
DankWolf/fc
src/uncategorized/reRelationshipAdvice.tw
tw
bsd-3-clause
10,958
:: RE relative recruiter [nobr] <<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check">> <<if $familyTesting == 1>> <<set $eventSlave = getSlave($recruiterSlave)>> <<set $activeSlave = clone($genePool.find(function(o) { return o.ID == $eventSlave.ID; }))>> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><<SlaveArt $eventSlave 2 0>></div> <<else>> <div class="imageRef lrgRender"><<SlaveArt $eventSlave 2 0>></div> <</if>> <</if>> /* 000-250-006 */ <<if ndef $newRelativeRecruitID>> <<set $newRelativeRecruitID = 1100000>> <</if>> <<run Enunciate($eventSlave)>> <<set _recruitedType = []>> <<if $eventSlave.mother == 0 && $activeSlave.actualAge < 24 && $seeDicks != 100>> <<set _recruitedType.push("mother")>> <<set _recruitedType.push("mother")>> <<set _recruitedType.push("mother")>> <</if>> <<if $eventSlave.father == 0 && $activeSlave.actualAge < 24 && $seeDicks != 0>> <<set _recruitedType.push("father")>> <</if>> <<if ($eventSlave.daughters < 3) && ($activeSlave.actualAge > ($minimumSlaveAge+$fertilityAge)) && isFertile($activeSlave) && $activeSlave.trueVirgin != 1>> <<if $seeDicks != 100>> <<set _recruitedType.push("daughter")>> <<set _recruitedType.push("daughter")>> <</if>> <<if $seeDicks != 0>> <<set _recruitedType.push("son")>> <</if>> <<set _tempMF = "mother">> <</if>> <<if ($eventSlave.daughters < 3) && $activeSlave.actualAge > ($minimumSlaveAge+$potencyAge) && $activeSlave.balls > 0>> <<if $seeDicks != 100>> <<set _recruitedType.push("daughter")>> <<set _recruitedType.push("daughter")>> <</if>> <<if $seeDicks != 0>> <<set _recruitedType.push("son")>> <</if>> <<set _tempMF = "father">> <</if>> <<if ($eventSlave.sisters < 3)>> <<if $activeSlave.actualAge <= ($retirementAge-5)>> <<if $seeDicks != 100>> <<set _recruitedType.push("older sister")>> <<set _recruitedType.push("older sister")>> <</if>> <<if $seeDicks != 0>> <<set _recruitedType.push("older brother")>> <<set _recruitedType.push("older brother")>> <</if>> <</if>> <<if $activeSlave.actualAge >= ($minimumSlaveAge+5)>> <<if $seeDicks != 100>> <<set _recruitedType.push("younger sister")>> <<set _recruitedType.push("younger sister")>> <</if>> <<if $seeDicks != 0>> <<set _recruitedType.push("younger brother")>> <<set _recruitedType.push("younger brother")>> <</if>> <</if>> <<set _recruitedType.push("twin")>> <</if>> <<if _recruitedType.length == 0>> <<set $eventSlave.canRecruit = 0>> $eventSlave.slaveName requests an interview with you. However, she ends up withdrawing her request. It would seem whatever she wanted to tell you is no longer relevant. <<else>> /* this else covers the remainder of the extended family mode variant (search for vanilla to find closing tag) */ <<set _relationType = _recruitedType.random()>> <<if _relationType != "twin">> <<set $activeSlave.weight = 0>> <<set $activeSlave.muscles = 0>> <<set $activeSlave.corsetPiercing = 0>> <<set $activeSlave.boobsImplant = 0>> <<set $activeSlave.boobsImplantType = 0>> <<set $activeSlave.nipplesPiercing = 0>> <<set $activeSlave.areolae = 0>> <<set $activeSlave.areolaePiercing = 0>> <<set $activeSlave.lactation = 0>> <<set $activeSlave.hipsImplant = 0>> <<set $activeSlave.buttImplant = 0>> <<set $activeSlave.buttImplantType = 0>> <<set $activeSlave.lipsImplant = 0>> <<set $activeSlave.lipsPiercing = 0>> <<set $activeSlave.tonguePiercing = 0>> <<set $activeSlave.vaginaPiercing = 0>> <<set $activeSlave.cSec = 0>> <<set $activeSlave.clitPiercing = 0>> <<set $activeSlave.dick = 0>> <<set $activeSlave.anus = 0>> <<set $activeSlave.dickPiercing = 0>> <<set $activeSlave.balls = 0>> <<set $activeSlave.scrotum = 0>> <<set $activeSlave.ovaries = 0>> <<set $activeSlave.labia = 0>> <<set $activeSlave.makeup = 0>> <<set $activeSlave.nails = 0>> <<set $activeSlave.earPiercing = 0>> <<set $activeSlave.nosePiercing = 0>> <<set $activeSlave.eyebrowPiercing = 0>> <<set $activeSlave.stampTat = 0>> <<set $activeSlave.energy = 0>> <<set $activeSlave.bellyTat = 0>> <<set $activeSlave.bellySag = 0, $activeSlave.bellySagPreg = 0>> <<set $activeSlave.birthsTotal = 0>> <<set $activeSlave.prostate = 0>> <<run randomizeAttraction($activeSlave)>> <<ResyncHeight $activeSlave>> <</if>> <<if $activeSlave.nipples == "fuckable">> <<set $activeSlave.nipples = either("cute", "puffy", "inverted", "partially inverted")>> <</if>> <<set $activeSlave.preg = 0>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.pregWeek = 0>> <<set $activeSlave.pregKnown = 0>> <<set WombFlush($activeSlave)>> <<run SetBellySize($activeSlave)>> $eventSlave.slaveName requests an interview with you. She's a devoted slave, and you grant it, and are happy you did when you see the troubled expression on her face. She explains<<if !canTalk($eventSlave)>> with desperate gestures<</if>> that <<switch _relationType>> <<case "daughter">> she had a daughter, who was sent to the slave orphanages. She's heard a rumor through other slaves that her daughter will go up for sale soon. <<case "son">> she had a son, who was sent to the slave orphanages. She's heard a rumor through other slaves that her son will go up for sale soon. <<case "mother">> her mother might be getting sold soon. She has been a slave for some time. She's heard a rumor through other slaves that her mother will go up for sale soon. <<case "father">> her father might be getting sold soon. She has been a slave for some time. She's heard a rumor through other slaves that her father will go up for sale soon. <<case "older sister">> her older sister is being sold. She was likely to be enslaved the last $eventSlave.slaveName knew of her, and now she's heard a rumor through other slaves that her big sister is going to be sold to a new owner. <<case "older brother">> her older brother is being sold. He was likely to be enslaved the last $eventSlave.slaveName knew of him. She's heard a rumor through other slaves that her big brother is going to be sold to a new owner. <<case "younger sister">> her younger sister is being sold. She was likely to be enslaved the last $eventSlave.slaveName knew of her, and now she's heard a rumor through other slaves that her little sister is going to be sold to a new owner. <<case "younger brother">> her younger brother is being sold. He was likely to be enslaved the last $eventSlave.slaveName knew of him. She's heard a rumor through other slaves that her little brother is going to be sold to a new owner. <<default>> she has a twin sister, who was still free the last $eventSlave.slaveName knew of her. She's heard a rumor through other slaves that her twin has finally been enslaved, and will soon go up for sale. <</switch>> <<if !canTalk($eventSlave)>>She urgently gestures for permission to write. It's unusual, but she seems quite serious, so you grant it. She writes,<</if>> "You've been <<s>>o good to me, <<Master>>. I'm <<s>>ure <<sh>>e look<<s>> like I did when you bought me. Plea<<s>>e, <<Master>>, will you buy her like you bought me? I'm afraid <<sh>>e'll go to a cruel Ma<<s>>ter." She bites her lip. "And, <<Master>>, I'm <<s>>ure <<sh>>e'd learn to love <<if $eventSlave.fetish == "cumslut">> the ta<<s>>te of your cum <<elseif $eventSlave.fetish == "submissive">> <<s>>ubmi<<ss>>ion <<elseif $eventSlave.fetish == "humiliation">> being treated like a dirty <<s>>lut <<elseif $eventSlave.fetish == "buttslut">> the feeling of your cock in her butt <<elseif $eventSlave.fetish == "sadist">> hurting your other <<s>>lave<<s>> <<elseif $eventSlave.fetish == "pregnancy" && _relationType != "father" && _relationType != "son" && _relationType != "older brother" && _relationType != "younger brother">> being pregnant <<elseif $eventSlave.fetish == "masochist">> being beaten <<elseif $eventSlave.fetish == "dom">> fucking your other <<s>>lave<<s>> <<elseif $eventSlave.energy > 95>> being a good nympho slut <<elseif $eventSlave.addict > 2>> being a druggie whore <<elseif $eventSlave.birthsTotal > 3 && _relationType != "father" && _relationType != "son" && _relationType != "older brother" && _relationType != "younger brother">> bearing children <<elseif $eventSlave.bellyPreg >= 50 && $eventSlave.pregKnown == 1 && _relationType != "father" && _relationType != "son" && _relationType != "older brother" && _relationType != "younger brother">> <<s>>welling with life <<elseif $eventSlave.anus > 2>> getting her butt <<s>>tretched out <<elseif $eventSlave.boobsImplant > 20>> getting turned into a bimbo <<s>>lut <<else>> the feeling of your cock in her <</if>> a<<s>> much a<<s>> I do. <<if $eventSlave.fetish == "cumslut">> We could blow you at the <<s>>ame time, <<Master>>! And <<sh>>are cum!" <<elseif $eventSlave.fetish == "submissive">> You could u<<s>>e u<<s>> together, <<Master>>!" <<elseif $eventSlave.fetish == "humiliation">> You could make u<<s>> fuck each other in public, <<Master>>!" <<elseif $eventSlave.fetish == "buttslut">> You could fuck our butt<<s>> right next to each other, <<Master>>!" <<elseif $eventSlave.fetish == "pregnancy" && _relationType != "father" && _relationType != "son" && _relationType != "older brother" && _relationType != "younger brother">> You could knock u<<s>> up next to each other, <<Master>>!" <<elseif $eventSlave.fetish == "sadist">> I'm <<s>>ure <<sh>>e'd love to help me, <<Master>>!" <<elseif $eventSlave.fetish == "masochist">> You could whip u<<s>> both, <<Master>>!" <<elseif $eventSlave.fetish == "dom">> I'm <<s>>ure <<sh>>e'd love to help me u<<s>>e other <<s>>lave<<s>>, <<Master>>!" <<elseif $eventSlave.energy > 95>> I'm <<s>>ure <<sh>>e'd love to have three<<s>>ome<<s>>, <<Master>>!" <<elseif $eventSlave.birthsTotal > 3 && _relationType != "father" && _relationType != "son" && _relationType != "older brother" && _relationType != "younger brother">> <<if $PC.dick == 1>> We could compete over who carried more of your children, <<Master>>! <<else>> We could compete over who carried more children for you, <<Master>>! <</if>> <<elseif $eventSlave.bellyPreg >= 50 && $eventSlave.pregKnown == 1 && _relationType != "father" && _relationType != "son" && _relationType != "older brother" && _relationType != "younger brother">> You could compare how big our bellie<<s>> are next to each other, <<Master>>! <<else>> You could fuck u<<s>> together, <<Master>>!" <</if>> She waits anxiously for your decision. /*<<set _relativeSeed = random(1,100)>> To be used if additional variants are added. Since there currently is one each, checking a seed for a 100% chance is pointless. */ <<switch _relationType>> <<case "mother">> <<set $activeSlave.origin = "She was recruited into your service by her daughter.">> <<set $activeSlave.genes = "XX">> <<set $activeSlave.anus = 1>> <<set $activeSlave.vagina = 3>> <<set $activeSlave.ovaries = 1>> <<if $seePreg != 0>> <<set $activeSlave.preg = random(5,39)>> <<set $activeSlave.pregType = 1>> <<set $activeSlave.pregKnown = 1>> <<set $activeSlave.pregWeek = $activeSlave.preg>> <<run SetBellySize($activeSlave)>> <</if>> <<set $activeSlave.weight = random(30,135)>> <<set $activeSlave.muscles = random(0,15)>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.vaginalSkill = 30>> <<set $activeSlave.analSkill = 15>> <<set $activeSlave.entertainSkill = 10>> <<set $activeSlave.whoreSkill = 10>> <<set $activeSlave.boobs = (random(12,20)*100)>> <<set $activeSlave.butt = random(4,6)>> <<set $activeSlave.boobShape = "saggy">> <<set $activeSlave.lactation = 1>> <<set $activeSlave.markings = "birthmark">> <<set $activeSlave.hLength = random(50,100)>> <<set $activeSlave.hStyle = either("bun", "neat", "up", "luxurious")>> <<set $activeSlave.voice = 2>> <<set $activeSlave.birthsTotal = 5>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$j].mother == $activeSlave.ID || $slaves[$j].father == $activeSlave.ID>> <<set $activeSlave.birthsTotal += 1>> <</if>> <</for>> <<set $activeSlave.bellySag = 4, $activeSlave.bellySagPreg = 4>> <<set $activeSlave.energy = 65>> <<set $activeSlave.bellyTat = "a heart">> <<set $activeSlave.actualAge = ($eventSlave.actualAge+random(15,20))>> <<case "father">> <<set $activeSlave.origin = "She was recruited into your service by her daughter.">> <<set $activeSlave.genes = "XY">> <<set $activeSlave.anus = 2>> <<set $activeSlave.vagina = -1>> <<set $activeSlave.weight = random(70,180)>> <<set $activeSlave.oralSkill = 35>> <<set $activeSlave.analSkill = 75>> <<set $activeSlave.hLength = random(10,20)>> <<set $activeSlave.hStyle = either("buzzcut", "trimmed", "neat", "long")>> <<set $activeSlave.voice = 1>> <<set $activeSlave.energy = 0>> <<set $activeSlave.dick = 2>> <<set $activeSlave.prostate = 1>> <<set $activeSlave.vagina = -1>> <<set $activeSlave.boobs = (random(5,6)*100)>> <<set $activeSlave.butt = random(4,6)>> <<set $activeSlave.actualAge = ($eventSlave.actualAge+random(15,20))>> <<case "daughter">> <<set $activeSlave.origin = "She was recruited into your service by her parent.">> <<set $activeSlave.genes = "XX">> <<set $activeSlave.vagina = 1>> <<set $activeSlave.preg = -1>> <<set $activeSlave.boobs = (random(8,10)*100)>> <<set $activeSlave.boobsImplant = 600>> <<set $activeSlave.oralSkill += random(0,20)>> <<set $activeSlave.vaginalSkill += random(0,20)>> <<set $activeSlave.analSkill += random(0,20)>> <<set $activeSlave.entertainSkill += random(0,20)>> <<set $activeSlave.whoreSkill += random(0,20)>> <<set $activeSlave.nipplesPiercing = 1>> <<set $activeSlave.lipsPiercing = 1>> <<set $activeSlave.tonguePiercing = 1>> <<set $activeSlave.vaginaPiercing = 1>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.makeup = 1>> <<set $activeSlave.nails = 4>> <<set $activeSlave.hStyle = either("tails", "neat", "up", "luxurious")>> <<set $activeSlave.stampTat = "advertisements">> <<set $activeSlaveOneTimeMaxAge = Math.max($minimumSlaveAge, Math.min(18, ($eventSlave.actualAge - Math.min(11, $fertilityAge))))>> <<set $activeSlaveOneTimeMinAge = Math.max($minimumSlaveAge, Math.min(14, $activeSlaveOneTimeMaxAge))>> <<if $pedo_mode == 1>><<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>><</if>> <<set $activeSlave.actualAge = random($activeSlaveOneTimeMinAge, $activeSlaveOneTimeMaxAge)>> <<case "son">> <<set $activeSlave.origin = "She was recruited into your service by her parent.">> <<set $activeSlave.genes = "XY">> <<set $activeSlave.vagina = 1>> <<set $activeSlave.prostate = 1>> <<set $activeSlave.boobs = (random(6,8)*100)>> <<set $activeSlave.boobsImplant = 600>> <<set $activeSlave.oralSkill += random(0,20)>> <<set $activeSlave.analSkill += random(0,20)>> <<set $activeSlave.entertainSkill += random(0,20)>> <<set $activeSlave.whoreSkill += random(0,20)>> <<set $activeSlave.lips = random(60,90)>> <<set $activeSlave.lipsImplant = 40>> <<set $activeSlave.lipsPiercing = 1>> <<set $activeSlave.tonguePiercing = 1>> <<set $activeSlave.vaginaPiercing = 1>> <<set $activeSlave.earPiercing = 1>> <<set $activeSlave.makeup = 1>> <<set $activeSlave.nails = 4>> <<set $activeSlave.hStyle = "tails">> <<set $activeSlave.stampTat = "advertisements">> <<set $activeSlaveOneTimeMaxAge = Math.max($minimumSlaveAge, Math.min(18, ($eventSlave.actualAge - Math.min(11, $fertilityAge))))>> <<set $activeSlaveOneTimeMinAge = Math.max($minimumSlaveAge, Math.min(14, $activeSlaveOneTimeMaxAge))>> <<if $pedo_mode == 1>><<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>><</if>> <<set $activeSlave.actualAge = random($activeSlaveOneTimeMinAge, $activeSlaveOneTimeMaxAge)>> <<case "older sister">> <<set $activeSlave.origin = "She was recruited into your service by her little sis.">> <<set $activeSlave.genes = "XX">> <<set $activeSlave.vagina = 2>> <<set $activeSlave.boobs += 200>> <<set $activeSlave.butt += 1>> <<set $activeSlave.makeup = 1>> <<set $activeSlave.actualAge = $eventSlave.actualAge+2>> <<set $activeSlave.preg = -1>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.oralSkill += random(0,20)>> <<set $activeSlave.vaginalSkill += random(0,20)>> <<set $activeSlave.analSkill += random(0,20)>> <<set $activeSlave.entertainSkill += random(0,20)>> <<set $activeSlave.whoreSkill += random(0,20)>> <<case "younger sister">> <<set $activeSlave.origin = "She was recruited into your service by her big sis.">> <<set $activeSlave.genes = "XX">> <<set $activeSlave.boobs = (random(1,4)*100)>> <<set $activeSlave.butt = random(1,2)>> <<set $activeSlave.hips = random(-2,0)>> <<set $activeSlave.shoulders = random(-2,0)>> <<set $activeSlave.actualAge = $eventSlave.actualAge-2>> <<set $activeSlave.entertainSkill += random(0,20)>> <<set $activeSlave.preg = -1>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.anus = 0>> <<set $activeSlave.vagina = 1>> <<case "older brother">> <<set $activeSlave.origin = "She was recruited into your service by her little sis.">> <<set $activeSlave.genes = "XY">> <<set $activeSlave.dick = 5>> <<set $activeSlave.boobs = 0>> <<set $activeSlave.balls = 4>> <<set $activeSlave.prostate = 1>> <<set $activeSlave.actualAge = $eventSlave.actualAge+2>> <<set $activeSlave.entertainSkill += random(0,20)>> <<set $activeSlave.whoreSkill += random(0,20)>> <<set $activeSlave.anus = 0>> <<set $activeSlave.vagina = -1>> <<set $activeSlave.energy = 70>> <<set $activeSlave.dickPiercing = 1>> <<set $activeSlave.tonguePiercing = 1>> <<set $activeSlave.face = random(15,95)>> <<set $activeSlave.faceShape = "masculine">> <<case "younger brother">> <<set $activeSlave.origin = "She was recruited into your service by her big sis.">> <<set $activeSlave.genes = "XY">> <<set $activeSlave.boobs = (random(20,40)*100)>> <<set $activeSlave.boobsImplant = $activeSlave.boobs - 100>> <<set $activeSlave.boobsImplantType = 1>> <<set $activeSlave.butt = random(7,8)>> <<set $activeSlave.buttImplant = $activeSlave.butt-1>> <<set $activeSlave.buttImplantType = 1>> <<set $activeSlave.lips = random(70,90)>> <<set $activeSlave.lipsImplant = $activeSlave.lips-10>> <<set $activeSlave.nipplesPiercing = 2>> <<set $activeSlave.dick = 1>> <<set $activeSlave.balls = 1>> <<set $activeSlave.prostate = 1>> <<set $activeSlave.foreskin = 10>> <<set $activeSlave.scrotum = 10>> <<set $activeSlave.vagina = -1>> <<set $activeSlave.anus = 3>> <<set $activeSlave.makeup = 3>> <<set $activeSlave.nails = 5>> <<set $activeSlave.analSkill = 70>> <<set $activeSlave.oralSkill = 70>> <<set $activeSlave.whoreSkill = 100>> <<set $activeSlave.energy = 100>> <<set $activeSlave.actualAge = $eventSlave.actualAge-2>> <<set $activeSlave.entertainSkill += random(0,20)>> <<case "twin">> <<set $activeSlave.origin = "She was recruited into your service by her twin sister.">> <<set $activeSlave.birthWeek = $eventSlave.birthWeek>> <</switch>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.pubertyAgeXX = $fertilityAge>> <<if $activeSlave.ovaries == 1>> <<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXX>> <<set $activeSlave.pubertyXX = 1>> <<else>> <<set $activeSlave.pubertyXX = 0>> <</if>> <<else>> <<set $activeSlave.pubertyXX = 0>> <</if>> <<set $activeSlave.pubertyAgeXY = $potencyAge>> <<if $activeSlave.balls > 0>> <<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXY>> <<set $activeSlave.pubertyXY = 1>> <<else>> <<set $activeSlave.pubertyXY = 0>> <</if>> <<else>> <<set $activeSlave.pubertyXY = 0>> <</if>> <<set $activeSlave.devotion = random(25,45)>> <<set $activeSlave.trust = random(-15,15)>> <<set $activeSlave.ageImplant = 0>> <<set $activeSlave.amp = 0>> <<set $activeSlave.heels = 0>> <<if $activeSlave.career != "a Futanari Sister">><<set $activeSlave.career = "a slave">><</if>> <<set $activeSlave.relationship = 0>> <<set $activeSlave.relationshipTarget = 0>> <<set $activeSlave.births = 0>> <<set $activeSlave.oralCount = 0>> <<set $activeSlave.vaginalCount = 0>> <<set $activeSlave.analCount = 0>> <<set $activeSlave.mammaryCount = 0>> <<set $activeSlave.penetrativeCount = 0>> <<set $activeSlave.pitKills = 0>> <<set $activeSlave.drugs = "no drugs">> <<set $activeSlave.shoes = "none">> <<set $activeSlave.clothes = "no clothing">> <<set $activeSlave.hormones = 0>> <<set $activeSlave.waist = 0>> <<set $activeSlave.prestige = 0>> <<set $activeSlave.pornFame = 0>> <<set $activeSlave.pornFameSpending = 0>> <<set $activeSlave.pornFeed = 0>> <<set $activeSlave.pornPrestige = 0>> <<set $activeSlave.pornPrestigeDesc = 0>> <<set $activeSlave.pornFameType = "none">> <<set $activeSlave.pornFocus = "none">> <<set $activeSlave.pornTypeGeneral = 0>> <<set $activeSlave.pornTypeFuckdoll = 0>> <<set $activeSlave.pornTypeRape = 0>> <<set $activeSlave.pornTypePreggo = 0>> <<set $activeSlave.pornTypeBBW = 0>> <<set $activeSlave.pornTypeGainer = 0>> <<set $activeSlave.pornTypeStud = 0>> <<set $activeSlave.pornTypeLoli = 0>> <<set $activeSlave.pornTypeDeepThroat = 0>> <<set $activeSlave.pornTypeStruggleFuck = 0>> <<set $activeSlave.pornTypePainal = 0>> <<set $activeSlave.pornTypeTease = 0>> <<set $activeSlave.pornTypeRomantic = 0>> <<set $activeSlave.pornTypePervert = 0>> <<set $activeSlave.pornTypeCaring = 0>> <<set $activeSlave.pornTypeUnflinching = 0>> <<set $activeSlave.pornTypeSizeQueen = 0>> <<set $activeSlave.pornTypeNeglectful = 0>> <<set $activeSlave.pornTypeCumAddict = 0>> <<set $activeSlave.pornTypeAnalAddict = 0>> <<set $activeSlave.pornTypeAttentionWhore = 0>> <<set $activeSlave.pornTypeBreastGrowth = 0>> <<set $activeSlave.pornTypeAbusive = 0>> <<set $activeSlave.pornTypeMalicious = 0>> <<set $activeSlave.pornTypeSelfHating = 0>> <<set $activeSlave.pornTypeBreeder = 0>> <<set $activeSlave.pornTypeSub = 0>> <<set $activeSlave.pornTypeCumSlut = 0>> <<set $activeSlave.pornTypeAnal = 0>> <<set $activeSlave.pornTypeHumiliation = 0>> <<set $activeSlave.pornTypeBoobs = 0>> <<set $activeSlave.pornTypeDom = 0>> <<set $activeSlave.pornTypeSadist = 0>> <<set $activeSlave.pornTypeMasochist = 0>> <<set $activeSlave.pornTypePregnancy = 0>> <<set $activeSlave.prestigeDesc = "">> <<set $activeSlave.rivalry = 0>> <<set $activeSlave.rivalryTarget = 0>> <<set $activeSlave.subTarget = 0>> <<set $activeSlave.sentence = 0>> <<set $activeSlave.toyHole = "all her holes">> <<set $activeSlave.indenture = -1>> <<set $activeSlave.indentureRestrictions = 0>> <<set $activeSlave.health = random(20,40)>> <<set $activeSlave.minorInjury = "">> <<set $activeSlave.eyewear = "none">> <<set $activeSlave.voiceImplant = 0>> <<set $activeSlave.shouldersImplant = 0>> <<set $activeSlave.boobsTat = 0>> <<set $activeSlave.milk = 0>> <<set $activeSlave.cum = 0>> <<set $activeSlave.faceImplant = 0>> <<set $activeSlave.lipsTat = 0>> <<set $activeSlave.vaginaTat = 0>> <<set $activeSlave.dickTat = 0>> <<set $activeSlave.labor = 0>> <<set $activeSlave.anusPiercing = 0>> <<set $activeSlave.anusTat = 0>> <<set $activeSlave.bellyAccessory = "none">> <<set $activeSlave.brand = 0>> <<set $activeSlave.brandLocation = "">> <<set $activeSlave.shouldersTat = 0>> <<set $activeSlave.armsTat = 0>> <<set $activeSlave.legsTat = 0>> <<set $activeSlave.backTat = 0>> <<set $activeSlave.combatSkill = 0>> <<set $activeSlave.aphrodisiacs = 0>> <<set $activeSlave.curatives = 0>> <<set $activeSlave.addict = 0>> <<set $activeSlave.chem = 0>> <<set $activeSlave.induce = 0>> <<set $activeSlave.mpreg = 0>> <<set $activeSlave.bellyImplant = -1>> <<set $activeSlave.customTat = "">> <<set $activeSlave.customLabel = "">> <<set $activeSlave.customTitle = "">> <<set $activeSlave.customTitleLisp = "">> <<set $activeSlave.assignment = "rest">> <<set $activeSlave.assignmentVisible = 1>> <<set $activeSlave.choosesOwnAssignment = 0>> <<set $activeSlave.fetishStrength = random(0,90)>> <<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "boobs","pregnancy")>> <<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "hates oral", "hates anal", "hates penetration")>> <<set $activeSlave.behavioralFlaw = either("none", "none", "none", "arrogant", "bitchy", "odd", "anorexic", "hates men", "hates women", "hates women")>> <<set $activeSlave.weekAcquired = $week>> <<set $activeSlave.rudeTitle = 0>> <<set $activeSlave.ageAdjust = 0>> <<set $activeSlave.inflation = 0, $activeSlave.inflationType = "none", $activeSlave.inflationMethod = 0>> <<set $activeSlave.bodySwap = 0>> <<set $activeSlave.pregControl = "none">> <<set $activeSlave.buttplugAttachment = "none">> <<run SetBellySize($activeSlave)>> <<slaveCost $activeSlave>> <<if $activeSlave.slaveSurname>><<set _familyName = $activeSlave.slaveSurname>><</if>> <<set _familyBirthSurname = $activeSlave.birthSurname>> <<run nationalityToName($activeSlave)>> <<if _familyName>><<set $activeSlave.slaveSurname = _familyName>><</if>> <<set $activeSlave.birthSurname = _familyBirthSurname>> <<set $activeSlave.inducedNCS = 0, $activeSlave.NCSyouthening = 0>> <<set $activeSlave.ID = $newRelativeRecruitID++>> <br><br> You look up the _relationType. She costs <<print cashFormat($slaveCost)>>, a bargain, but you won't be able to inspect her beyond her likely resemblance to her <<switch _relationType>> <<case "daughter">> mother. Her listing states that she was used as a prostitute by her previous owner. <<case "son">> mother. Her listing states that she was used as a shemale prostitute by her previous owner. <<case "mother">> daughter. Her listing states that she was used as a bed slave by her milf-loving owner. <<case "father">> daughter. Her listing states that she was gelded and used as a house servant. <<case "older sister">> little sister. Her listing states that she was kept as a personal sex toy by her owner. <<case "older brother">> little sister. Her listing states that she was kept as a personal sex toy by her owner. <<case "younger brother">> big sister. Her listing states that she was kept as a personal toy by her bimbo loving owner. <<case "younger sister">> big sister. Her listing states that she was kept as a bedslave by an owner that loves flat chests. <<default>> twin sister. <</switch>> <br><br> <span id="result"> <<link "Buy her">> <<set $cash -= $slaveCost>> <<switch _relationType>> <<case "daughter">> <<if _tempMF == "father">> <<set $activeSlave.father = $eventSlave.ID>> <<else>> <<set $activeSlave.mother = $eventSlave.ID>> <</if>> <<case "son">> <<if _tempMF == "father">> <<set $activeSlave.father = $eventSlave.ID>> <<else>> <<set $activeSlave.mother = $eventSlave.ID>> <</if>> <<case "mother">> <<for $j = 0; $j < $slaves.length; $j++>> <<if sameDad($eventSlave, $slaves[$j]) && $slaves[$j].mother == 0>> <<set $slaves[$j].mother = $activeSlave.ID>> <</if>> <</for>> <<set $eventSlave.mother = $activeSlave.ID>> <<case "father">> <<for $j = 0; $j < $slaves.length; $j++>> <<if sameMom($eventSlave, $slaves[$j]) && $slaves[$j].father == 0>> <<set $slaves[$j].father = $activeSlave.ID>> <</if>> <</for>> <<set $eventSlave.father = $activeSlave.ID>> <<case "older sister">> <<if $eventSlave.father == 0 && $eventSlave.mother == 0>> <<set $eventSlave.mother = $missingParentID>> <<set $activeSlave.mother = $missingParentID>> <<set $missingParentID-->> <<set $eventSlave.father = $missingParentID>> <<set $activeSlave.father = $missingParentID>> <<set $missingParentID-->> <<elseif $eventSlave.mother != 0 && $eventSlave.father != 0>> <<set $activeSlave.mother = $eventSlave.mother>> <<set $activeSlave.father = $eventSlave.father>> <<elseif $eventSlave.mother != 0>> <<set $activeSlave.mother = $eventSlave.mother>> <<set $activeSlave.father = $missingParentID>> <<for $j = 0; $j < $slaves.length; $j++>> <<if sameMom($activeSlave, $slaves[$j]) && $slaves[$j].father == 0>> <<set $slaves[$j].father = $missingParentID>> <</if>> <</for>> <<set $missingParentID-->> <<elseif $eventSlave.father != 0>> <<set $activeSlave.father = $eventSlave.father>> <<set $activeSlave.mother = $missingParentID>> <<for $j = 0; $j < $slaves.length; $j++>> <<if sameDad($activeSlave, $slaves[$j]) && $slaves[$j].mother == 0>> <<set $slaves[$j].mother = $missingParentID>> <</if>> <</for>> <<set $missingParentID-->> <</if>> <<case "older brother">> <<if $eventSlave.father == 0 && $eventSlave.mother == 0>> <<set $eventSlave.mother = $missingParentID>> <<set $activeSlave.mother = $missingParentID>> <<set $missingParentID-->> <<set $eventSlave.father = $missingParentID>> <<set $activeSlave.father = $missingParentID>> <<set $missingParentID-->> <<elseif $eventSlave.mother != 0 && $eventSlave.father != 0>> <<set $activeSlave.mother = $eventSlave.mother>> <<set $activeSlave.father = $eventSlave.father>> <<elseif $eventSlave.mother != 0>> <<set $activeSlave.mother = $eventSlave.mother>> <<set $activeSlave.father = $missingParentID>> <<for $j = 0; $j < $slaves.length; $j++>> <<if sameMom($activeSlave, $slaves[$j]) && $slaves[$j].father == 0>> <<set $slaves[$j].father = $missingParentID>> <</if>> <</for>> <<set $missingParentID-->> <<elseif $eventSlave.father != 0>> <<set $activeSlave.father = $eventSlave.father>> <<set $activeSlave.mother = $missingParentID>> <<for $j = 0; $j < $slaves.length; $j++>> <<if sameDad($activeSlave, $slaves[$j]) && $slaves[$j].mother == 0>> <<set $slaves[$j].mother = $missingParentID>> <</if>> <</for>> <<set $missingParentID-->> <</if>> <<case "younger brother">> <<if $eventSlave.father == 0 && $eventSlave.mother == 0>> <<set $eventSlave.mother = $missingParentID>> <<set $activeSlave.mother = $missingParentID>> <<set $missingParentID-->> <<set $eventSlave.father = $missingParentID>> <<set $activeSlave.father = $missingParentID>> <<set $missingParentID-->> <<elseif $eventSlave.mother != 0 && $eventSlave.father != 0>> <<set $activeSlave.mother = $eventSlave.mother>> <<set $activeSlave.father = $eventSlave.father>> <<elseif $eventSlave.mother != 0>> <<set $activeSlave.mother = $eventSlave.mother>> <<set $activeSlave.father = $missingParentID>> <<for $j = 0; $j < $slaves.length; $j++>> <<if sameMom($activeSlave, $slaves[$j]) && $slaves[$j].father == 0>> <<set $slaves[$j].father = $missingParentID>> <</if>> <</for>> <<set $missingParentID-->> <<elseif $eventSlave.father != 0>> <<set $activeSlave.father = $eventSlave.father>> <<set $activeSlave.mother = $missingParentID>> <<for $j = 0; $j < $slaves.length; $j++>> <<if sameDad($activeSlave, $slaves[$j]) && $slaves[$j].mother == 0>> <<set $slaves[$j].mother = $missingParentID>> <</if>> <</for>> <<set $missingParentID-->> <</if>> <<case "younger sister">> <<if $eventSlave.father == 0 && $eventSlave.mother == 0>> <<set $eventSlave.mother = $missingParentID>> <<set $activeSlave.mother = $missingParentID>> <<set $missingParentID-->> <<set $eventSlave.father = $missingParentID>> <<set $activeSlave.father = $missingParentID>> <<set $missingParentID-->> <<elseif $eventSlave.mother != 0 && $eventSlave.father != 0>> <<set $activeSlave.mother = $eventSlave.mother>> <<set $activeSlave.father = $eventSlave.father>> <<elseif $eventSlave.mother != 0>> <<set $activeSlave.mother = $eventSlave.mother>> <<set $activeSlave.father = $missingParentID>> <<for $j = 0; $j < $slaves.length; $j++>> <<if sameMom($activeSlave, $slaves[$j]) && $slaves[$j].father == 0>> <<set $slaves[$j].father = $missingParentID>> <</if>> <</for>> <<set $missingParentID-->> <<elseif $eventSlave.father != 0>> <<set $activeSlave.father = $eventSlave.father>> <<set $activeSlave.mother = $missingParentID>> <<for $j = 0; $j < $slaves.length; $j++>> <<if sameDad($activeSlave, $slaves[$j]) && $slaves[$j].mother == 0>> <<set $slaves[$j].mother = $missingParentID>> <</if>> <</for>> <<set $missingParentID-->> <</if>> <<default>> <<if $eventSlave.father == 0 && $eventSlave.mother == 0>> <<set $eventSlave.mother = $missingParentID>> <<set $activeSlave.mother = $missingParentID>> <<set $missingParentID-->> <<set $eventSlave.father = $missingParentID>> <<set $activeSlave.father = $missingParentID>> <<set $missingParentID-->> <<elseif $eventSlave.mother != 0 && $eventSlave.father != 0>> <<set $activeSlave.mother = $eventSlave.mother>> <<set $activeSlave.father = $eventSlave.father>> <<elseif $eventSlave.mother != 0>> <<set $activeSlave.mother = $eventSlave.mother>> <<set $activeSlave.father = $missingParentID>> <<for $j = 0; $j < $slaves.length; $j++>> <<if sameMom($activeSlave, $slaves[$j]) && $slaves[$j].father == 0>> <<set $slaves[$j].father = $missingParentID>> <</if>> <</for>> <<set $missingParentID-->> <<elseif $eventSlave.father != 0>> <<set $activeSlave.father = $eventSlave.father>> <<set $activeSlave.mother = $missingParentID>> <<for $j = 0; $j < $slaves.length; $j++>> <<if sameDad($activeSlave, $slaves[$j]) && $slaves[$j].mother == 0>> <<set $slaves[$j].mother = $missingParentID>> <</if>> <</for>> <<set $missingParentID-->> <</if>> <</switch>> <<set $desc = SlaveTitle($eventSlave)>> <<replace "#result">> You complete the legalities and biometric scanning quickly and without fuss. $activeSlave.slaveName arrives shortly. The two slaves remember each other only dimly - they parted a long time ago - but they embrace. The devoted $desc explains the situation and encourages her _relationType to be a good slave to you. $activeSlave.slaveName looks a little fearful but clearly realizes that she's lucky to be here. <<include "New Slave Intro">> <</replace>> <</link>> </span> <</if>> /* _recruitedType.length */ <<else>> /* vanilla */ <<set $i = $slaveIndices[$recruiterSlave]>> <<set $j = $genePool.findIndex(function(o) { return o.ID == $slaves[$i].ID; })>> <<set $eventSlave = $slaves[$i]>> <<set $activeSlave = clone($genePool[$j])>> <<run Enunciate($eventSlave)>> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><<SlaveArt $eventSlave 2 0>></div> <<else>> <div class="imageRef lrgRender"><<SlaveArt $eventSlave 2 0>></div> <</if>> <</if>> /* 000-250-006 */ $eventSlave.slaveName requests an interview with you. She's a devoted slave, and you grant it, and are happy you did when you see the troubled expression on her face. She explains<<if !canTalk($eventSlave)>> with desperate gestures<</if>> that <<switch $eventSlave.recruiter>> <<case "mother">> she had a daughter, who was sent to the slave orphanages. She's heard a rumor through other slaves that her daughter will go up for sale soon. <<case "daughter">> her mother has been enslaved. She was free the last $eventSlave.slaveName knew of her. She's heard a rumor through other slaves that her mother will go up for sale soon. <<case "older sister">> her older sister is being sold. She was likely to be enslaved the last $eventSlave.slaveName knew of her, and now she's heard a rumor through other slaves that her big sister is going to be sold to a new owner. <<case "young sister">> her younger sister is being sold. She was likely to be enslaved the last $eventSlave.slaveName knew of her, and now she's heard a rumor through other slaves that her little sister is going to be sold to a new owner. <<default>> she has a twin sister, who was still free the last $eventSlave.slaveName knew of her. She's heard a rumor through other slaves that her twin has finally been enslaved, and will soon go up for sale. <</switch>> <br><br> <<if !canTalk($eventSlave)>>She urgently gestures for permission to write. It's unusual, but she seems quite serious, so you grant it. She writes,<</if>> "You've been <<s>>o good to me, <<Master>>. I'm <<s>>ure <<sh>>e look<<s>> like I did when you bought me. Plea<<s>>e, <<Master>>, will you buy her like you bought me? I'm afraid <<sh>>e'll go to a cruel <<Master>>." She bites her lip. "And, <<Master>>, I'm <<s>>ure <<sh>>e'd learn to love <<if $eventSlave.fetish == "cumslut">> the ta<<s>>te of your cum <<elseif $eventSlave.fetish == "submissive">> <<s>>ubmi<<ss>>ion <<elseif $eventSlave.fetish == "humiliation">> being treated like a dirty <<s>>lut <<elseif $eventSlave.fetish == "buttslut">> the feeling of your cock in her butt <<elseif $eventSlave.fetish == "sadist">> hurting your other <<s>>laves <<elseif $eventSlave.fetish == "pregnancy">> being pregnant <<elseif $eventSlave.fetish == "masochist">> being beaten <<elseif $eventSlave.fetish == "dom">> fucking your other <<s>>lave<<s>> <<elseif $eventSlave.energy > 95>> being a good nympho <<s>>lut <<elseif $eventSlave.addict > 2>> being a druggie whore <<elseif $eventSlave.births > 3>> bearing children <<elseif $eventSlave.bellyPreg >= 50 && $eventSlave.pregKnown == 1>> <<s>>welling with life <<elseif $eventSlave.anus > 2>> getting her butt <<s>>tretched out <<elseif $eventSlave.boobsImplant > 20>> getting turned into a bimbo <<s>>lut <<else>> the feeling of your cock in her <</if>> a<<s>> much a<<s>> I do. <<if $eventSlave.fetish == "cumslut">> We could blow you at the <<s>>ame time, <<Master>>! And <<sh>>are cum!" <<elseif $eventSlave.fetish == "submissive">> You could u<<s>>e u<<s>> together, <<Master>>!" <<elseif $eventSlave.fetish == "humiliation">> You could make u<<s>> fuck each other in public, <<Master>>!" <<elseif $eventSlave.fetish == "buttslut">> You could fuck our butt<<s>> right next to each other, <<Master>>!" <<elseif $eventSlave.fetish == "pregnancy">> You could knock u<<s>> up next to each other, <<Master>>!" <<elseif $eventSlave.fetish == "sadist">> I'm <<s>>ure <<sh>>e'd love to help me, <<Master>>!" <<elseif $eventSlave.fetish == "masochist">> You could whip u<<s>> both, <<Master>>!" <<elseif $eventSlave.fetish == "dom">> I'm <<s>>ure <<sh>>e'd love to help me u<<s>>e other <<s>>lave<<s>>, <<Master>>!" <<elseif $eventSlave.energy > 95>> I'm <<s>>ure <<sh>>e'd love to have three<<s>>ome<<s>>, <<Master>>!" <<elseif $eventSlave.births > 3>> <<if $PC.dick == 1>> We could compete over who carried more of your children, <<Master>>! <<else>> We could compete over who carried more children for you, <<Master>>! <</if>> <<elseif $eventSlave.bellyPreg >= 50 && $eventSlave.pregKnown == 1>> You could compare how big our bellie<<s>> are next to each other, <<Master>>! <<else>> You could fuck u<<s>> together, <<Master>>!" <</if>> She waits anxiously for your decision. <<if (random(0,99) < $seeDicks)>> <<if random(1,100) > 60>> <<if $activeSlave.dick > 0>> <<set $activeSlave.dick = 0>> <<set $activeSlave.balls = 0>> <<set $activeSlave.scrotum = 0>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.vagina = either(0,1,1,1,2,2)>> <<set $activeSlave.boobs += 100*random(1,4)>> <<set $activeSlave.butt += random(1,2)>> <<if $activeSlave.muscles > 5>> <<set $activeSlave.muscles -= random(0,10)>> <</if>> <<if $activeSlave.height >= 150>> <<set $activeSlave.height -= 10*random(0,1)>> <</if>> <<else>> <<set $activeSlave.dick = random(1,4)>> <<set $activeSlave.balls = random(1,4)>> <<set $activeSlave.ovaries = 0>> <<set $activeSlave.vagina = -1>> <<set $activeSlave.boobs = 100*random(1,4)>> <<if $activeSlave.boobsImplant > 0>> <<set $activeSlave.boobs += $activeSlave.boobsImplant>> <</if>> <<set $activeSlave.butt = random(1,3)>> <<if $activeSlave.buttImplant > 0>> <<set $activeSlave.butt += $activeSlave.buttImplant>> <</if>> <<if $activeSlave.muscles <= 95>> <<set $activeSlave.muscles += random(0,10)>> <</if>> <</if>> <</if>> <</if>> <<switch $eventSlave.recruiter>> <<case "mother">> <<set $activeSlave.origin = "She was recruited into your service by her mother.">> <<set $activeSlave.anus = 0>> <<if $activeSlave.vagina > -1>><<set $activeSlave.vagina = 0>><</if>> <<set $activeSlave.preg = -1>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.lactation = 0>> <<set $activeSlaveOneTimeMaxAge = Math.max($minimumSlaveAge, Math.min(18, ($activeSlave.actualAge - Math.min(11, $fertilityAge))))>> <<set $activeSlaveOneTimeMinAge = Math.max($minimumSlaveAge, Math.min(14, $activeSlaveOneTimeMaxAge))>> <<if $pedo_mode == 1>><<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>><</if>> <<set $activeSlave.actualAge = random($activeSlaveOneTimeMinAge, $activeSlaveOneTimeMaxAge)>> <<set $activeSlave.birthWeek = 0>> <<case "daughter">> <<set $activeSlave.origin = "She was recruited into your service by her daughter.">> <<if $activeSlave.vagina == 0>> <<set $activeSlave.vagina = 1>> <</if>> <<set $activeSlave.preg = -1>> <<set $activeSlave.oralSkill += random(0,20)>> <<set $activeSlave.vaginalSkill += random(0,20)>> <<set $activeSlave.analSkill += random(0,20)>> <<set $activeSlave.entertainSkill += random(0,20)>> <<set $activeSlave.whoreSkill += random(0,20)>> <<set $activeSlave.lactation = 0>> <<set $activeSlave.actualAge += random(15,20)>> <<case "older sister">> <<set $activeSlave.origin = "She was recruited into your service by her older sister.">> <<if $activeSlave.ovaries == 1>> <<set $activeSlave.boobs += 200>> <<set $activeSlave.butt += 1>> <</if>> <<set $activeSlave.actualAge = $activeSlave.actualAge-2>> <<case "young sister">> <<set $activeSlave.origin = "She was recruited into your service by her younger sister.">> <<if $activeSlave.ovaries == 1>> <<set $activeSlave.boobs = Math.trunc($activeSlave.boobs-200,0,50000)>> <<set $activeSlave.butt = Math.trunc($activeSlave.butt-1,0,10)>> <</if>> <<set $activeSlave.actualAge = $activeSlave.actualAge+2>> <<default>> <<set $activeSlave.origin = "She was recruited into your service by her twin sister.">> <</switch>> <<if $eventSlave.recruiter != "twin">> <<set $activeSlave.devotion = random(25,45)>> <<set $activeSlave.trust = random(-15,15)>> <<if $activeSlave.weight > 30>> <<set $activeSlave.weight -= random(0,50)>> <<elseif $activeSlave.weight < -30>> <<set $activeSlave.weight += random(0,50)>> <<else>> <<set $activeSlave.weight += random(-20,20)>> <</if>> <<set $activeSlave.height += random(-5,5)>> <</if>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.pubertyAgeXX = $fertilityAge>> <<if $activeSlave.ovaries == 1>> <<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXX>> <<set $activeSlave.pubertyXX = 1>> <<else>> <<set $activeSlave.pubertyXX = 0>> <</if>> <<else>> <<set $activeSlave.pubertyXX = 0>> <</if>> <<set $activeSlave.pubertyAgeXY = $potencyAge>> <<if $activeSlave.balls > 0>> <<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXY>> <<set $activeSlave.pubertyXY = 1>> <<else>> <<set $activeSlave.pubertyXY = 0>> <</if>> <<else>> <<set $activeSlave.pubertyXY = 0>> <</if>> <<set $activeSlave.ageImplant = 0>> <<if $activeSlave.career != "a Futanari Sister">><<set $activeSlave.career = "a slave">><</if>> <<set $activeSlave.relationship = 0>> <<set $activeSlave.relationshipTarget = 0>> <<set $activeSlave.births = 0>> <<set $activeSlave.oralCount = 0>> <<set $activeSlave.vaginalCount = 0>> <<set $activeSlave.analCount = 0>> <<set $activeSlave.mammaryCount = 0>> <<set $activeSlave.penetrativeCount = 0>> <<set $activeSlave.pitKills = 0>> <<set $activeSlave.drugs = "no drugs">> <<set $activeSlave.shoes = "none">> <<set $activeSlave.clothes = "no clothing">> <<set $activeSlave.hormones = 0>> <<set $activeSlave.assignment = "rest">> <<set $activeSlave.assignmentVisible = 1>> <<set $activeSlave.choosesOwnAssignment = 0>> <<set $activeSlave.fetishStrength = random(0,90)>> <<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "boobs","pregnancy")>> <<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "hates oral", "hates anal", "hates penetration")>> <<set $activeSlave.behavioralFlaw = either("none", "none", "none", "arrogant", "bitchy", "odd", "anorexic", "hates men", "hates women", "hates women")>> <<set $activeSlave.weekAcquired = $week>> <<run randomizeAttraction($activeSlave)>> <<if $activeSlave.nipples == "fuckable">> <<set $activeSlave.nipples = either("cute", "puffy", "inverted", "partially inverted")>> <</if>> <<slaveCost $activeSlave>> <<if $activeSlave.slaveSurname>><<set _familyName = $activeSlave.slaveSurname>><</if>> <<set _familyBirthSurname = $activeSlave.birthSurname>> <<run nationalityToName($activeSlave)>> <<if _familyName>><<set $activeSlave.slaveSurname = _familyName>><</if>> <<set $activeSlave.birthSurname = _familyBirthSurname>> <<set $activeSlave.slaveName = $activeSlave.birthName>> <<set $activeSlave.ID += 1000>> <<set $activeSlave.relation = $eventSlave.recruiter>> <<if $activeSlave.relation.indexOf("sister") != -1>><<set $activeSlave.relation = "sister">><</if>> <<set $activeSlave.relation = relationTargetWord($activeSlave)>> <<set $activeSlave.relationTarget = $eventSlave.ID>> <<set $activeSlave.recruiter = 0>> <br><br> You look up the $activeSlave.relation. She costs <<print cashFormat($slaveCost)>>, a bargain, but you won't be able to inspect her beyond her likely resemblance to her <<print relationTargetWord($activeSlave)>>. <br><br> <<set $slaves[$i].recruiter = 0>> /* the chance to recruit this particular related slave will not be offered again, regardless of player decision */ <span id="result"> <<link "Buy her">> <<replace "#result">> /* update $slaves[$i] (eventSlave) before calling any widgets */ <<set $slaves[$i].relation = relationTargetWord($activeSlave)>> <<set $slaves[$i].relationTarget = $activeSlave.ID>> <<set $cash -= $slaveCost>> <<set $desc = SlaveTitle($eventSlave)>> You complete the legalities and biometric scanning quickly and without fuss. $activeSlave.slaveName arrives shortly. The two slaves remember each other only dimly - they parted a long time ago - but they embrace. The devoted $desc explains the situation and encourages her $activeSlave.relation to be a good slave to you. $activeSlave.slaveName looks a little fearful but clearly realizes that she's lucky to be here. <<include "New Slave Intro">> <</replace>> <</link>> </span> <</if>> /* close extended family mode */
DankWolf/fc
src/uncategorized/reRelativeRecruiter.tw
tw
bsd-3-clause
46,926
:: RE standard punishment [nobr] <<set $activeSlave = $eventSlave>> <<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Next Week">> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div> <<else>> <div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div> <</if>> <</if>> /* 000-250-006 */ <<set $desc = SlaveTitle($activeSlave)>> <<set _sins = []>> <<set _sins.push("dawdling")>> <<if canDoAnal($activeSlave)>> <<if $activeSlave.fetish != "buttslut">> <<if $activeSlave.anus != 0>> <<set _sins.push("anal reluctance")>> <</if>> <</if>> <</if>> <<if canDoVaginal($activeSlave)>> <<if $activeSlave.vagina != 0>> <<if $activeSlave.fetish != "pregnancy">> <<set _sins.push("vaginal reluctance")>> <</if>> <</if>> <</if>> <<if canTalk($activeSlave)>> <<set _sins.push("chatting")>> <</if>> <<if $universalRulesConsent == 0>> <<if $activeSlave.energy <= 60>> <<set _sins.push("slave refusal")>> <</if>> <<else>> <<if $activeSlave.energy > 40>> <<if $activeSlave.releaseRules != "restrictive" && $activeSlave.releaseRules != "masturbation">> <<set _sins.push("slave molestation")>> <</if>> <</if>> <</if>> <<EventNameLink $activeSlave>> <<set _sins = _sins.random()>> <<switch _sins>> <<case "anal reluctance">> is sometimes punished for reluctance to take it up the ass. You run across the aftermath of one such incident as <<case "vaginal reluctance">> is sometimes punished for reluctance to give up her pussy. You run across the aftermath of one such incident as <<case "chatting">> can be overly chatty with other slaves, and often makes herself late for her next task by losing herself in gossip. You happen to appear after she's been late as <<case "dawdling">> is sometimes late to her next task. This is probably the most common minor infraction among slaves, especially when they're assigned to do things they don't like. You happen to appear after she's been late as <<case "slave refusal">> lacks the sexual energy to be at home among your slaves, since her peers can demand sex from her whenever they want it. She sometimes tries to evade them or even outright refuse. You come upon the aftermath of such a scene as <<case "slave molestation">> struggles with the consent you require before sex between slaves. Her need for release pushes her to overstep her bounds. You come upon the aftermath of an example of her sexual aggressiveness as <<default>> ERROR: bad sin <</switch>> <<if $HeadGirl != 0>>$HeadGirl.slaveName<<else>>$assistantName<</if>> is <<if $activeSlave.standardPunishment == "situational">>assessing an appropriate punishment<<else>>sentencing her to her standard punishment, <<switch $activeSlave.standardPunishment>><<case "confinement">>several hours in confinement<<case "whipping">>a whipping<<case "chastity">>several hours in chastity<</switch>><</if>>. <<if ($HeadGirl != 0) || ($assistant != 0)>>She<<else>>It<</if>> immediately defers to you, should you wish to take over. <br><br> <span id="result"> /* STANDARD PUNISHMENTS */ <<switch $activeSlave.standardPunishment>> <<case "confinement">> <<link "Confine her firmly but fairly">> <<replace "#name">>$activeSlave.slaveName<</replace>> <<replace "#result">> Since you use confinement as a standard slave punishment, <<if $cellblock != 0>>in addition to $cellblockName, <</if>>you have little cubicles designed for the purpose scattered around the penthouse. You order $activeSlave.slaveName into one of these. She obeys, <<if $activeSlave.devotion > 20>> knowing she deserves punishment and eager to get it over with. <<elseif $activeSlave.trust < -20>> if only out of terror, knowing she'll make her situation far worse if she doesn't. <<else>> warily, willing to go along until something worth real resistance happens. <</if>> The cell is padded and has leather restraints; you use these to secure her to the wall, preventing her from doing anything to relieve boredom in the tiny space. You restate the rule she broke, state the length of her punishment, and remonstrate firmly with her before closing the door. As it shuts on her, plunging her into darkness, you hear <<if canTalk($activeSlave)>>her try at an apology in a tiny voice<<elseif $activeSlave.voice != 0>>a tiny apologetic moan<<else>>a sad little intake of breath<</if>>. You're there to let her out after a reasonable time, and she exits the soft little cell @@.mediumaquamarine;with relief.@@ <<set $activeSlave.trust += 4>> <</replace>> <</link>> <br><<link "Confine her cruelly">> <<replace "#name">>$activeSlave.slaveName<</replace>> <<replace "#result">> Since you use confinement as a standard slave punishment, <<if $cellblock != 0>>in addition to $cellblockName, <</if>>you have several boxes designed for the purpose in convenient areas. You order $activeSlave.slaveName to your office, and direct a box to be brought there. She begins to cry when she sees it, <<if $activeSlave.devotion > 20>> but obediently gets inside, not wanting her punishment to be extended. Her obedience notwithstanding, <<elseif $activeSlave.trust < -20>> but desperately hurries to get inside, terrified that you might extend her sentence. Her obedience notwithstanding, <<else>> making no move towards it. She knows that active resistance will merely extend her sentence, and lets you stuff her sobbing body inside. Once she's in, <</if>> <<if canTalk($activeSlave)>>she begs tearfully<<elseif $activeSlave.voice != 0>>she tries frantically to beg<<else>>she uses her hands to supplicate you<</if>> as you close the lid with exquisite slowness. The harshest thing you do is keep silent, not giving her any indication of when she's getting out. When you finally let her out, she's @@.gold;almost crazy with fear@@ of ever going back in the box and, for now, @@.hotpink;willing to do almost anything@@ to avoid it. <<set $activeSlave.devotion += 4>> <<set $activeSlave.trust -= 4>> <</replace>> <</link>> <<case "whipping">> <<link "Give her a solid whipping">> <<replace "#name">>$activeSlave.slaveName<</replace>> <<replace "#result">> Since you use whipping as a standard slave punishment, there are many sets of restraints set high up on the walls for the purpose. You order her to place her hands in one of them, and she <<if $activeSlave.devotion > 20>> sobs with fear but obeys, obviously hoping you'll be reasonable. <<elseif $activeSlave.trust < -20>> starts to cry but doesn't let that stop her from hurriedly obeying. She knows that resistance will earn her more strokes. <<else>> breaks down and makes no move to obey, but does not resist as you take her wrists in your hands and lift them into the restraints. <</if>> The shackles can be moved up or down, and you move them up, raising the shivering, frightened $desc to the tips of her toes. She struggles a little to find her balance, and is distracted when the first stroke lands on her $activeSlave.skin buttocks. Your leather instrument is exquisitely designed and balanced to produce pain without breaking the skin or leaving a permanent mark. You tell her to count, and she <<if canTalk($activeSlave)>>gasps "one" through her agony<<elseif $activeSlave.voice != 0>>grunts once, doing her best<<else>>sticks up one finger despite her restrained hands<</if>>. You flog her bottom until it's pleasantly warm to the touch, and then let her down. She's @@.mediumaquamarine;relieved@@ at your moderation. <<set $activeSlave.trust += 4>> <</replace>> <</link>> <br><<link "Confine her cruelly">> <<replace "#name">>$activeSlave.slaveName<</replace>> <<replace "#result">> Since you use whipping as a standard slave punishment, there are many sets of restraints set high up on the walls for the purpose. You order her to place her hands in one of them, and she <<if $activeSlave.devotion > 20>> sobs with fear but obeys, despite something in your tone that makes her knees go weak with terror. <<elseif $activeSlave.trust < -20>> starts to cry but doesn't let that stop her from hurriedly obeying. She stumbles once, something in your tone that making her knees go weak with terror. <<else>> breaks down and makes no move to obey, but does not resist as you take her wrists in your hands and hoist her into the restraints. <</if>> The shackles can be moved up or down, and you move them down, forcing the weeping slave to spread her legs. You let her anticipate the pain for a long time before you start whipping her buttocks. Your leather instrument is exquisitely designed and balanced to produce pain without breaking the skin or leaving a permanent mark, and you make cruel use of it. After a short preliminary asswhipping, you vary your strokes, letting her feel the whip on her thighs, calves and flanks before placing strokes against her <<if $activeSlave.scrotum > 0>>poor ballsack<<elseif $activeSlave.dick > 0>>poor penis<<else>>poor pussy<</if>>. She loses all control, <<if canTalk($activeSlave)>>shamelessly begging for mercy<<elseif $activeSlave.voice != 0>>sobbing and moaning incoherently<<else>>rasping pathetic little sobs past her mute throat<</if>>. When you're done, she's @@.gold;almost crazy with fear@@ of future whippings. <<set $activeSlave.trust -= 6>> <</replace>> <</link>> <<case "chastity">> <<link "Restrain her in your office">> <<replace "#name">>$activeSlave.slaveName<</replace>> <<replace "#result">> Since you use chastity as a punishment, you're accustomed to using your office for supervising sexual denial. You bring her up and restrain her standing, hands over her head in one of the sets of shackles set high on the walls, facing out so she can see everything that goes on in your office. You gag her securely, <<if $activeSlave.voice == 0>>despite her muteness, a sad mockery<<else>>not wanting your work disturbed by unseemly noises<</if>>. Then you ignore her. Business as usual in your office is profoundly sexual. <<if $activeSlave.energy > 60>> Her healthy sex drive makes this torture for her; she watches everything that happens in the office with desperate longing. Before long, <<elseif $activeSlave.devotion > 20>> She's used to the idea of sexual slavery, and inevitably sees people she finds attractive doing things she considers sexy in the office. Before long, <<elseif $activeSlave.devotion >= -50>> She's not comfortable with sexual slavery, but the heavily sexual atmosphere of the office affects even her. After a few hours, <<else>> The office being what it is, she sees many naked, attractive people doing sexy things over the course of the day. Despite her resistance, after a few hours, <</if>> she's quite horny. Restrained as she is, she <<if $activeSlave.devotion > 20>>couldn't<<else>>can't<</if>> hide <<if $activeSlave.dick > 0>> <<if canAchieveErection($activeSlave)>> her <<if $activeSlave.dick > 2>>prominent<<else>>pathetic<</if>> erection, <<else>> the string of precum hanging off her limp dick, <</if>> <<else>> <<if $activeSlave.vaginaLube > 0>> the lovely pussyjuice slicking her thighs, <<else>> how flushed and eager her cunt is, <</if>> <</if>> <<if $activeSlave.devotion > 20>>even if she wanted to<<else>>though she seems to want to<</if>>. Satisfied that she's been tormented enough for today, you let her down and send her on her way. She's obviously @@.hotpink;more willing@@ than usual to apply herself to her next sexual task, whatever it is. <<set $activeSlave.devotion += 4>> <</replace>> <</link>> <br><<link "Torment her with vibration">> <<replace "#name">>$activeSlave.slaveName<</replace>> <<replace "#result">> Since you use chastity as a punishment, you're accustomed to using your office for supervising sexual denial. You order her to place her hands in one of the many sets of restraints set high up on the office walls for the purpose. <<if $activeSlave.clitPiercing != 3>> You equip her with a set of smart vibrators. The first is attached <<if $activeSlave.dick > 0>>to her dickhead<<else>>against her clit<</if>>, <<else>> Her smart piercing makes the next step easy. She gets three vibrators in total: <</if>> the second <<if $activeSlave.vagina > 0>>comfortably fills her pussy<<elseif $activeSlave.vagina > 0>>rests against her virgin pussy without breaking her virtue<<else>>is a nice little bullet vibe for her soft perineum<</if>>, and the third <<if $activeSlave.anus > 0>>is, of course, a vibrating plug for her asspussy<<else>>rests against her unfucked rosebud without penetrating it<</if>>. Then you walk away, setting the vibrators to bring her to the edge of orgasm and keep her there. The effect is almost instant, and as you go she begins to writhe, <<if canTalk($activeSlave)>>desperately calling after you to beg for mercy<<elseif $activeSlave.voice != 0>>moaning desperately<<else>>panting mutely<</if>>. When you finally come back and let her down, she's unsteady on her feet and @@.hotpink;very submissive,@@ though a bit @@.red;burned out@@ on stimulation. <<set $activeSlave.devotion += 6>> <<set $activeSlave.energy -= 1>> <</replace>> <</link>> <</switch>> <<if $activeSlave.standardPunishment != "situational">><br><</if>> /* SITUATIONAL PUNISHMENTS */ <<switch _sins>> <<case "anal reluctance">> <<link "Punish her ass">> <<replace "#name">>$activeSlave.slaveName<</replace>> <<replace "#result">> Deciding that the most appropriate punishment is some corrective assrape, you shove the slave to her knees and stuff <<if $PC.dick == 1>>your cock<<else>>a formidable dildo<</if>> up her <<if $activeSlave.anus > 2>> big butthole. It slides right in, the slave's relaxed sphincter offering no resistance. Announcing that you'll find her limits, wherever they are, you insert fingers until she's cruelly stretched and you're almost jerking <<if $PC.dick == 1>>yourself<<else>>the phallus<</if>> off inside her. <<elseif $activeSlave.anus > 1>> defenseless asshole. You meet some delicious resistance and push past it, enjoying the feeling of the slave's sphincter spasming as you do. You pound her hard, much harder than she can comfortably take it up the ass. <<else>> tight hole. Her poor little anus doesn't want to let you in, but you force yourself in anyway, making the slave wriggle desperately beneath you as she feels the invading phallus force her anal ring to accommodate its girth. <</if>> You tell her that many slaves enjoy anal, and that if she's a good $desc, she can too, but that it's against the rules for her to show reluctance to be assfucked. The slave below you is too discomfited by anal pain to respond coherently, but she gets the message. She'll be @@.hotpink;better about submitting@@ in the future, but due to the connection between sex and punishment she'll be @@.red;a little less eager for sex,@@ especially anal. <<set $activeSlave.analCount += 1>> <<set $analTotal += 1>> <<set $activeSlave.devotion += 4>> <<set $activeSlave.energy -= 2>> <</replace>> <</link>> <<case "vaginal reluctance">> <<link "Punish her pussy">> <<replace "#name">>$activeSlave.slaveName<</replace>> <<replace "#result">> Deciding that the most appropriate punishment is some corrective rape, you push the slave down on her back and shove <<if $PC.dick == 1>>your cock<<else>>a formidable dildo<</if>> inside her <<if $activeSlave.anus > 2>> roomy cunt, which can take it easily. Announcing that you'll find her limits, wherever they are, you insert fingers until she's cruelly stretched and you're almost jerking <<if $PC.dick == 1>>yourself<<else>>the phallus<</if>> off inside her. <<elseif $activeSlave.anus > 1>> poor womanhood. You fuck her mercilessly, intentionally pulling out far enough that you have to spear her again. You use her poor boobs as leverage, pulling against them to batter her harder. <<else>> poor tight pussy. She's tight, and the initial penetration was uncomfortable for her, but you make it worse by treating her cunt like a veteran whore's. She begins to struggle a little as you hammer her. <</if>> You tell her that many slaves enjoy getting fucked, and that if she's a good $desc, she can too, but that it's against the rules for her to show reluctance to be penetrated. The slave below you is too discomfited to respond coherently, but she gets the message. She'll be @@.hotpink;better about submitting@@ in the future, but due to the connection between sex and punishment she'll be @@.red;a little less eager for sex,@@ especially vaginal. <<set $activeSlave.vaginalCount += 1>> <<set $vaginalTotal += 1>> <<set $activeSlave.devotion += 4>> <<set $activeSlave.energy -= 2>> <</replace>> <</link>> <<case "chatting">> <<link "Put her mouth to better use">> <<replace "#name">>$activeSlave.slaveName<</replace>> <<replace "#result">> You announce that she'll have less trouble gossiping instead of being prompt if her mouth is nice and tired. Comprehension and apprehension dawn on her face in the moment before you <<if $activeSlave.collar != "none">>grab her by the collar and pull<<else>>put a hand on her shoulder and shove<</if>> her to the ground. She goes down without resistance, <<if $PC.dick == 1>>already opening wide for your stiff prick.<<else>>her look of unconcern vanishing when she sees you pulling out a strap-on. She doesn't get to eat pussy today; today she gets fucked in the face.<</if>> You shove it down her <<if $activeSlave.sexualQuirk == "gagfuck queen">> spectacularly unresisting throat. The gagfuck queen has no gag reflex to speak of, but even she has her limit. You rape her face without mercy, deliberately ruining her practiced ability to breathe while giving a cock deep oral. <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishKnown == 1)>> eager throat. The cumslut loves giving oral, but soon realizes that you have no intention of letting her love this. You rape her face without mercy, hilting her lips against <<if $PC.dick == 1>>your base<<else>>the harness<</if>>. <<else>> gagging throat, enjoying the sensations of her lips and tongue writhing against you as she desperately tries to accommodate the intruder. <</if>> She begins to struggle a little, so you snake a hand down behind her head to hold her in place. When you're done, she's an inelegant mess, coughing and gasping for air. <<if canTalk($activeSlave)>>Once she's got her breath back, she tearfully<<else>>Even as she pants, she uses shaky gestures to beg forgiveness, and she even<</if>> promises to be less chatty. She'll be @@.hotpink;more punctual@@ in the future, but due to the connection between sex and punishment she'll be @@.red;a little less eager for sex,@@ especially oral. <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <<set $activeSlave.devotion += 4>> <<set $activeSlave.energy -= 2>> <</replace>> <</link>> <<case "dawdling">> <<link "Make her run">> <<replace "#name">>$activeSlave.slaveName<</replace>> <<replace "#result">> You tell her that she clearly needs practice being prompt. Your tone is conversational, but she doesn't mistake it for kindness. It's the tone you use with slaves when imparting guidance which is to be accepted and followed on pain of terrible punishment. You make her explain where she was and what she was doing previously, and require her to walk you there. She does, <<if $activeSlave.trust > 20>>trustingly<<elseif $activeSlave.trust >= -20>>rather fearfully<<else>>shaking with fear<</if>>, and when you get there you tell her to run to her next task. She hesitates for an instant, until you <<if $PC.title == 1>>bellow<<else>>shriek<</if>> at her to run! She takes off, <<if $activeSlave.shoes == "extreme heels">> tottering agonizingly along in her extreme heels. She isn't running, not really, but her slutty shoes are so ridiculous that she can't. She's going as fast as she possibly can. <<elseif ($activeSlave.shoes == "heels") || ($activeSlave.shoes == "boots")>> running awkwardly in her <<if $activeSlave.shoes == "heels">>heels<<else>>heeled boots<</if>>. <<else>> running as fast as her legs can carry her. <</if>> As she goes, <<if $activeSlave.dick > 3>> her <<if $activeSlave.dick > 5>>ridiculous penis<<else>>big dick<</if>> flops around painfully, hitting her thighs, but she tries to ignore it. <<elseif $activeSlave.scrotum > 3>> her <<if $activeSlave.scrotum > 5>>huge ballsack<<else>>generous scrotum<</if>> gets painfully pinched between her thighs, but she tries to ignore it. <<elseif $activeSlave.belly >= 10000>> her huge <<if $activeSlave.pregKnown == 1>>pregnancy<<else>>belly<</if>> impedes her terribly, but she tries to waddle along as best she can. <<elseif $activeSlave.boobsImplant > 600>> her implants bounce around painfully, so she cradles her fake tits in her arms, trying to support them as much as possible. <<elseif $activeSlave.boobs > 2000>> her huge tits bounce around painfully, so she cradles her udders in her arms, trying to support them as much as possible. <<elseif $activeSlave.butt > 2>> her big buttocks impede her a bit, but she does her best, making them work around delightfully. <<else>> her cute rear makes a pretty picture. <</if>> You make her repeat the exercise until she's quite tired, hounding her mercilessly, and then send her off to rinse away the sweat she worked up before getting back to work. She'll be @@.hotpink;more punctual@@ in the future. <<set $activeSlave.devotion += 4>> <</replace>> <</link>> <<case "slave refusal">> <<link "Make sure she knows she's for use">> <<replace "#name">>$activeSlave.slaveName<</replace>> <<replace "#result">> Deciding to ensure the $desc really understands that she's a sex slave and can be used by anyone, even other slaves, you order her to put her mouth to work on the slave who demanded sex from her. <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 2>> <<if $activeSlave.devotion > 20>>She hurries to comply, knowing she's in trouble and not wanting to make it any worse.<<elseif $activeSlave.trust < -20>>She hurries to obey, terrified that resistance will make it worse.<<else>>She looks momentarily mutinous, but decides not to resist and gets down to it.<</if>> Once she's working away, you pull her hips up and <<if canDoVaginal($activeSlave) && ($activeSlave.vagina != 0)>> push her legs apart, leaving her <<if $activeSlave.vagina > 2>>loose<<elseif $activeSlave.vagina > 1>>poor<<else>>tight little<</if>> pussy vulnerable. You fuck her hard, making it a punishment. <<set $activeSlave.vaginalCount += 1>> <<set $vaginalTotal += 1>> <<elseif canDoAnal($activeSlave) && ($activeSlave.anus != 0)>> paw her butt, using a couple of fingers to tease her <<if $activeSlave.vagina > 2>>relaxed<<elseif $activeSlave.vagina > 1>>slutty<<else>>tight little<</if>> asshole before penetration. You fuck her hard, making it a punishment. <<set $activeSlave.analCount += 1>> <<set $analTotal += 1>> <<else>> push her legs together, settling for some <<if $PC.dick == 1>>frottage<<else>>tribbing<</if>> to preserve her virginit<<if $activeSlave.vagina == -1>>y<<else>>ies<</if>>. Since you're not fucking her, you spank her ass mercilessly to make it an effective punishment. <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <</if>> The horny slave getting oral enjoys the oral attention, especially once $activeSlave.slaveName starts to groan with discomfort. You discard her once everyone except her has gotten off. She'll be @@.hotpink;more submissive@@ to sexual demands from now on, though she'll be @@.red;slightly less interested in sex@@ for her own pleasure. <<set $activeSlave.devotion += 4>> <<set $activeSlave.energy -= 2>> <</replace>> <</link>> <<case "slave molestation">> <<link "Make her apologize and then dominate her">> <<replace "#name">>$activeSlave.slaveName<</replace>> <<replace "#result">> You order the horny $desc to apologize to the slave she grabbed, which she does, <<if canTalk($activeSlave)>>managing to sound authentically sorry<<else>>gesturing her regret with apparent sincerity<</if>>. It seems she might feel some actual guilt at molesting a fellow slave, but she's about to feel much sorrier. Once the other slave has been dismissed, you grab her by the neck and <<if canDoVaginal($activeSlave) && ($activeSlave.vagina != 0)>> shove her up against the nearest wall, using a bit of warning pressure of your fingers against her throat to warn her to take her punishment. Then you <<if $PC.dick == 1>>jam your cock inside her, making her wriggle from the uncomfortable angle<<else>>grind your pussy against her, fucking her hard despite the lack of penetration<</if>>. <<set $activeSlave.vaginalCount += 1>> <<set $vaginalTotal += 1>> <<elseif canDoAnal($activeSlave) && ($activeSlave.anus != 0)>> shove her face against the nearest wall, using a bit of warning pressure of your fingers against her throat to warn her to take her punishment. Then you <<if $PC.dick == 1>>jam your cock up her butt, making her sphincter spasm from the rough penetration<<else>>use one hand to fuck her ass and the other to look after yourself<</if>>. <<set $activeSlave.analCount += 1>> <<set $analTotal += 1>> <<else>> pull her to her knees, <<if $PC.dick == 1>>shoving your dick down her throat<<else>>straddling her face and grinding yourself against her mouth<</if>>. <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <</if>> The slut needs it so badly that she almost climaxes, but you ruin her building orgasms whenever you detect them. When you've gotten yours, you drop her and walk off, leaving her feeling comprehensively fucked, but no less horny. She'll be @@.hotpink;very willing@@ to do anything that will earn her release. <<set $activeSlave.devotion += 4>> <</replace>> <</link>> <<default>> ERROR: bad sin <</switch>> </span>
DankWolf/fc
src/uncategorized/reStandardPunishment.tw
tw
bsd-3-clause
25,903
:: RecETS workaround [nobr] <<switch $RecETSevent>> <<case "addict mother daughter">> Despite herself, she sobs with relief when you agree. She offers to <<if $PC.dick == 1>>suck you off<<else>>eat you out<</if>> while you complete the necessary legalities, but instead you idly place a big dose of aphrodisiac on your desk and tell her to wait quietly. After ten minutes of careful manipulation, she's signed away both her own freedom and her daughter's without realizing it, in return for the drug. She's masturbating furiously on a chair when her daughter arrives. She immediately realizes what's happened and her eyes fill with all-consuming hatred, but she can't stop rubbing. <br><br> Unsurprisingly the daughter is an addict too, and before long she's given her signature and is sitting on a different chair on a strong dose of aphrodisiacs. <<if $activeSlave.dick > 0>>Mother and daughter crank it desperately,<<else>>Mother and daughter schlick themselves desperately,<</if>> sobbing in despair as you hurry to complete the nastily complex paperwork. This is going to be fun. <<set $activeSlave.origin = "You tricked her mother into selling her into slavery to clear addiction debts.">> <<set $activeSlave.slaveName = $activeSlave.birthName>> <<set $activeSlave.ID = $activeSlave.ID + 1000>> <<set $activeSlave.devotion += 10>> <<set $activeSlave.trust += 10>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.boobs -= 100>> <<set $activeSlave.butt -= 1>> <<if $activeSlave.vagina > -1>><<set $activeSlave.vagina = 1>><</if>> <<set $activeSlave.anus = 1>> <<set $activeSlaveOneTimeMaxAge = Math.min(22, Math.max($minimumSlaveAge, $activeSlave.actualAge - 11))>> <<set $activeSlaveOneTimeMinAge = Math.min(Math.max(15, $minimumSlaveAge), $activeSlaveOneTimeMaxAge)>> <<if $pedo_mode == 1>><<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>><</if>> <<set $activeSlave.actualAge = random($activeSlaveOneTimeMinAge, $activeSlaveOneTimeMaxAge)>> <<if $familyTesting == 1>> <<set $activeSlave.mother = $activeSlave.ID - 1000>> <<else>> <<set $activeSlave.relation = "daughter">> <<set $activeSlave.relationTarget = $activeSlave.ID - 1000>> <</if>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<case "posh mother daughter">> You press your thumb down on your desk interface and then tell her to read the display, strip, and show you her body. She knits her brow in confusion and begins to curse at you but reads anyway. Comprehension dawns on her and she stares you in the eye for a long moment - and then drops to her knees and begins to beg for her daughter's freedom. She knows the Free Cities well enough to be unsurprised when you ignore her completely. She stands and sadly strips off her blouse and slacks. Following orders, she rotates slowly for you. Then, she bends over facing away from you and spreads her buttocks to display her holes. Unsurprisingly, she's got a well-used pussy but has clearly never taken it up the ass. That will change. <br><br> Her daughter walks in angrily demanding to know why you called her here. She sees her mother kneeling naked next to you, hears the hiss-click of the door closing and locking behind her, and makes the connection far too late to run. She begins to scream at both you and her mother at the top of her lungs, and manages to keep up an impressive volume until you get her gagged. Her mother does not move to interfere as you strip and bind her daughter's struggling body. <<set $activeSlave.origin = "You acquired her along with her mother when the family business failed.">> <<set $activeSlave.slaveName = $activeSlave.birthName>> <<set $activeSlave.ID = $activeSlave.ID + 1000>> <<set $activeSlave.devotion -= 25>> <<set $activeSlave.trust -= 10>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.boobs -= 400>> <<set $activeSlave.boobsImplant = 0>> <<set $activeSlave.butt -= 1>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.anus = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlaveOneTimeMaxAge = Math.max($minimumSlaveAge,Math.min(19, ($activeSlave.actualAge - Math.min(11, $fertilityAge))))>> <<set $activeSlaveOneTimeMinAge = Math.min(18, $activeSlaveOneTimeMaxAge)>> <<if $pedo_mode == 1>><<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>><</if>> <<set $activeSlave.actualAge = random($activeSlaveOneTimeMinAge, $activeSlaveOneTimeMaxAge)>> <<if $familyTesting == 1>> <<set $activeSlave.mother = $activeSlave.ID - 1000>> <<else>> <<set $activeSlave.relation = "daughter">> <<set $activeSlave.relationTarget = $activeSlave.ID - 1000>> <</if>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<case "mismatched pair">> The poor sissy isn't happy to become a slave, but she's clearly relieved to be away from her sister. The bitch isn't likely to have an easy time; the sale didn't clear her from debt. $activeSlave.slaveName describes her basic sexual experience, which includes a lot of sucking and anal whoring. Without more ado she moves from practical sexual slavery at the hands of her sister to actual sexual slavery. <br><br> Her sister-pimp walks in angrily demanding to know why you called her here. She sees her sissy sister kneeling naked next to you, hears the hiss-click of the door closing and locking behind her, and makes the connection far too late to run. She begins to scream at both you and her sister at the top of her lungs, and manages to keep up an impressive volume until you get her gagged. Her sister does not move to interfere as you strip and bind the struggling body. In fact, as you get the gag in place, she begins to laugh an unstable, cracking laugh that degenerates into sobbing. <<set $activeSlave.origin = "You acquired her along with her sissy sister due to her inexperience as a madam.">> <<set $activeSlave.career = "her sister's pimp">> <<set $activeSlave.slaveName = $activeSlave.birthName>> <<set $activeSlave.ID = $activeSlave.ID + 1000>> <<set $activeSlave.devotion -= 50>> <<set $activeSlave.trust -= 10>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.anus = 0>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.preg = -1>> <<set $activeSlave.dick = 0>> <<set $activeSlave.scrotum = 0>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.balls = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.behavioralFlaw = "arrogant">> <<set $activeSlave.sexualFlaw = "hates penetration">> <<set $activeSlave.boobs = either(400,500)>> <<set $activeSlave.boobsImplant = 0>> <<set $activeSlave.butt = either(2,3)>> <<if $activeSlave.actualAge > 12>> <<set $activeSlave.actualAge = 16>> <<else>> <<set $activeSlave.actualAge += 4>> <</if>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<if $familyTesting == 1>> <<else>> <<set $activeSlave.relation = "sister">> <<set $activeSlave.relationTarget = $activeSlave.ID - 1000>> <</if>> <<set $activeSlave.rivalry = 3>> <<set $activeSlave.rivalryTarget = $activeSlave.ID - 1000>> <<case "incest mother son">> The son cheers happily and hugs his relieved mother. She leans in and kisses him deeply. They ought to be an interesting addition to your penthouse. <<set $activeSlave.slaveName = $activeSlave.birthName>> <<set $activeSlave.ID = $activeSlave.ID + 1000>> <<set $activeSlave.career = "a student">> <<set $activeSlave.actualAge -= 18>> <<if $activeSlave.actualAge > 20>> <<if $potencyAge >= $minimumSlaveAge>> <<set $activeSlave.actualAge = random($potencyAge, 20)>> <<else>> <<set $activeSlave.actualAge = random($minimumSlaveAge, 20)>> <</if>> <</if>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.genes = "XY">> <<ResyncHeight $activeSlave>> <<set $activeSlave.vagina = -1>> <<set $activeSlave.pubertyXX = 0>> <<set $activeSlave.pubertyXY = 1>> <<set $activeSlave.preg = 0>> <<set $activeSlave.pregKnown = 0>> <<set $activeSlave.pregWeek = 0>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.pregSource = 0>> <<set WombFlush($activeSlave)>> <<run SetBellySize($activeSlave)>> <<set $activeSlave.dick = 2>> <<set $activeSlave.foreskin = 3>> <<set $activeSlave.ovaries = 0>> <<set $activeSlave.balls = 2>> <<set $activeSlave.scrotum = 2>> <<set $activeSlave.prostate = 1>> <<set $activeSlave.clit = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.faceShape = "cute">> <<set $activeSlave.boobs = 0>> <<set $activeSlave.birthsTotal = 0>> <<set $activeSlave.lactation = 0>> <<set $activeSlave.anus = 0>> <<set $activeSlave.butt -= 2>> <<set $activeSlave.behavioralQuirk = "none">> <<set $activeSlave.sexualQuirk = "perverted">> <<if $familyTesting == 1>> <<set $activeSlave.mother = $activeSlave.ID - 1000>> <<else>> <<set $activeSlave.relation = "daughter">> <<set $activeSlave.relationTarget = $activeSlave.ID - 1000>> <</if>> <<set $activeSlave.relationship = 3>> <<set $activeSlave.relationshipTarget = $activeSlave.ID - 1000>> <<case "incest father daughter">> The daughter cheers happily and hugs her relieved father. He leans in and kisses her deeply. They ought to be an interesting addition to your penthouse. <<set $activeSlave.slaveName = $activeSlave.birthName>> <<set $activeSlave.ID = $activeSlave.ID + 1000>> <<set $activeSlave.career = "a student">> <<set $activeSlave.actualAge -= 18>> <<if $activeSlave.actualAge > 20>> <<if $potencyAge >= $minimumSlaveAge>> <<set $activeSlave.actualAge = random($potencyAge, 20)>> <<else>> <<set $activeSlave.actualAge = random($minimumSlaveAge, 20)>> <</if>> <</if>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.genes = "XX">> <<ResyncHeight $activeSlave>> <<set $activeSlave.pubertyXX = 1>> <<set $activeSlave.pubertyXY = 0>> <<set $activeSlave.vagina = 3>> <<set $activeSlave.preg = 30>> <<set $activeSlave.dick = 0>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.balls = 0>> <<set $activeSlave.scrotum = 0>> <<set $activeSlave.clit = 1>> <<set $activeSlave.prostate = 0>> <<set $activeSlave.vaginalSkill = 50>> <<set $activeSlave.boobs = (random(3,6)*100)>> <<set $activeSlave.pregType = 1>> <<set $activeSlave.pregKnown = 1>> <<set $activeSlave.pregWeek = $activeSlave.preg>> <<run SetBellySize($activeSlave)>> <<set $activeSlave.pregSource = $activeSlave.ID - 1000>> <<set $activeSlave.faceShape = "cute">> <<set $activeSlave.behavioralQuirk = "none">> <<set $activeSlave.sexualQuirk = "perverted">> <<if $familyTesting == 1>> <<set $activeSlave.father = $activeSlave.ID - 1000>> <<else>> <<set $activeSlave.relation = "daughter">> <<set $activeSlave.relationTarget = $activeSlave.ID - 1000>> <</if>> <<set $activeSlave.relationship = 3>> <<set $activeSlave.relationshipTarget = $activeSlave.ID - 1000>> <<case "incest brother sister">> They cheer happily and hug each other tightly. They ought to be an interesting addition to your penthouse. <<set $activeSlave.slaveName = $activeSlave.birthName>> <<set $activeSlave.ID = $activeSlave.ID + 1000>> <<set $activeSlave.actualAge -= 2>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.genes = "XY">> <<ResyncHeight $activeSlave>> <<set $activeSlave.vagina = -1>> <<set $activeSlave.pubertyXX = 0>> <<set $activeSlave.pubertyXY = 1>> <<set $activeSlave.preg = 0>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.pregSource = 0>> <<set $activeSlave.pregKnown = 0>> <<set $activeSlave.pregWeek = 0>> <<set WombFlush($activeSlave)>> <<run SetBellySize($activeSlave)>> <<set $activeSlave.dick = 2>> <<set $activeSlave.foreskin = 2>> <<set $activeSlave.ovaries = 0>> <<set $activeSlave.balls = 2>> <<set $activeSlave.scrotum = 2>> <<set $activeSlave.prostate = 1>> <<set $activeSlave.clit = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.faceShape = "masculine">> <<set $activeSlave.boobs = 0>> <<set $activeSlave.lactation = 0>> <<set $activeSlave.anus = 0>> <<set $activeSlave.pubicHStyle = "bushy">> <<set $activeSlave.behavioralQuirk = "none">> <<set $activeSlave.sexualQuirk = "perverted">> <<set $activeSlave.clothes = "conservative clothing">> <<if $familyTesting == 1>> <<else>> <<set $activeSlave.relation = "sister">> <<set $activeSlave.relationTarget = $activeSlave.ID - 1000>> <</if>> <<set $activeSlave.relationship = 3>> <<set $activeSlave.relationshipTarget = $activeSlave.ID - 1000>> <<case "incest sister sister">> They cheer happily and hug each other tightly. They ought to be an interesting addition to your penthouse. <<set $activeSlave.slaveName = $activeSlave.birthName>> <<set $activeSlave.ID = $activeSlave.ID + 1000>> <<set $activeSlave.actualAge -= 2>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<ResyncHeight $activeSlave>> <<set $activeSlave.pubicHStyle = "shaved">> <<if $familyTesting == 1>> <<else>> <<set $activeSlave.relation = "sister">> <<set $activeSlave.relationTarget = $activeSlave.ID - 1000>> <</if>> <<set $activeSlave.relationship = 3>> <<set $activeSlave.relationshipTarget = $activeSlave.ID - 1000>> <<case "incest brother brother">> They hug each other tightly as the older brother slips a hand down his younger's pants. They ought to be an interesting addition to your penthouse. <<set $activeSlave.slaveName = $activeSlave.birthName>> <<set $activeSlave.ID = $activeSlave.ID + 1000>> <<set $activeSlave.actualAge -= 2>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.height += random(-5,5)>> <<set $activeSlave.pubicHStyle = "shaved">> <<set $activeSlave.dick += 2>> <<set $activeSlave.balls += 2>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<if $activeSlave.foreskin>> <<set $activeSlave.foreskin = $activeSlave.dick>> <</if>> <<if $familyTesting == 1>> <<else>> <<set $activeSlave.relation = "sister">> <<set $activeSlave.relationTarget = $activeSlave.ID - 1000>> <</if>> <<set $activeSlave.relationship = 3>> <<set $activeSlave.relationshipTarget = $activeSlave.ID - 1000>> <<case "incest twin sister">> They cheer happily and hug each other tightly. They ought to be an interesting addition to your penthouse. <<set $activeSlave.slaveName = $activeSlave.birthName>> <<set $activeSlave.ID = $activeSlave.ID + 1000>> <<set $activeSlave.height += random(-5,5)>> <<if $familyTesting == 1>> <<else>> <<set $activeSlave.relation = "sister">> <<set $activeSlave.relationTarget = $activeSlave.ID - 1000>> <</if>> <<set $activeSlave.relationship = 3>> <<set $activeSlave.relationshipTarget = $activeSlave.ID - 1000>> <<case "incest twin brother">> They hug each other tightly as the they slip a hand down the other's pants. They ought to be an interesting addition to your penthouse. <<set $activeSlave.slaveName = $activeSlave.birthName>> <<set $activeSlave.ID = $activeSlave.ID + 1000>> <<set $activeSlave.height += random(-5,5)>> <<if $familyTesting == 1>> <<else>> <<set $activeSlave.relation = "sister">> <<set $activeSlave.relationTarget = $activeSlave.ID - 1000>> <</if>> <<set $activeSlave.relationship = 3>> <<set $activeSlave.relationshipTarget = $activeSlave.ID - 1000>> <<case "incest twins mixed">> They cheer happily and hug each other tightly. They ought to be an interesting addition to your penthouse. <<set $activeSlave.slaveName = $activeSlave.birthName>> <<set $activeSlave.ID = $activeSlave.ID + 1000>> <<set $activeSlave.genes = "XY">> <<set $activeSlave.height += random(-5,5)>> <<set $activeSlave.vagina = -1>> <<set $activeSlave.pubertyXX = 0>> <<set $activeSlave.pubertyXY = 1>> <<set $activeSlave.dick = 2>> <<set $activeSlave.foreskin = 2>> <<set $activeSlave.ovaries = 0>> <<set $activeSlave.balls = 2>> <<set $activeSlave.scrotum = 2>> <<set $activeSlave.prostate = 1>> <<set $activeSlave.clit = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.faceShape = "masculine">> <<set $activeSlave.boobs = 0>> <<set $activeSlave.lactation = 0>> <<set $activeSlave.anus = 0>> <<set $activeSlave.pubicHStyle = "bushy">> <<set $activeSlave.behavioralQuirk = "none">> <<set $activeSlave.sexualQuirk = "perverted">> <<set $activeSlave.clothes = "conservative clothing">> <<if $familyTesting == 1>> <<else>> <<set $activeSlave.relation = "sister">> <<set $activeSlave.relationTarget = $activeSlave.ID - 1000>> <</if>> <<set $activeSlave.relationship = 3>> <<set $activeSlave.relationshipTarget = $activeSlave.ID - 1000>> <<case "incest mother daughter">> The daughter cheers happily and hugs her relieved mother. She leans in and kisses her deeply. They ought to be an interesting addition to your penthouse. <<set $activeSlave.slaveName = $activeSlave.birthName>> <<set $activeSlave.ID = $activeSlave.ID + 1000>> <<set $activeSlave.career = "a student">> <<set $activeSlave.actualAge -= 18>> <<if $activeSlave.actualAge > 20>> <<if $potencyAge >= $minimumSlaveAge>> <<set $activeSlave.actualAge = random($potencyAge, 20)>> <<else>> <<set $activeSlave.actualAge = random($minimumSlaveAge, 20)>> <</if>> <</if>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<ResyncHeight $activeSlave>> <<set $activeSlave.vagina = 0>> <<if $activeSlave.actualAge < $fertilityAge>> <<set $activeSlave.pubertyXX = 0>> <</if>> <<set $activeSlave.vagina = 0>> <<set $activeSlave.birthsTotal = 0>> <<set $activeSlave.vaginalSkill = 15>> <<set $activeSlave.anus = 0>> <<set $activeSlave.boobs -= 300>> <<set $activeSlave.lactation = 0>> <<set $activeSlave.boobsImplant = 0>> <<set $activeSlave.butt -= 2>> <<if $familyTesting == 1>> <<set $activeSlave.mother = $activeSlave.ID - 1000>> <<else>> <<set $activeSlave.relation = "daughter">> <<set $activeSlave.relationTarget = $activeSlave.ID - 1000>> <</if>> <<set $activeSlave.relationship = 3>> <<set $activeSlave.relationshipTarget = $activeSlave.ID - 1000>> <<case "incest father son">> The father hugs his son tight and slips a hand down his pants. They ought to be an interesting addition to your penthouse. <<set $activeSlave.slaveName = $activeSlave.birthName>> <<set $activeSlave.ID = $activeSlave.ID + 1000>> <<set $activeSlave.career = "a student">> <<set $activeSlave.actualAge -= 18>> <<if $activeSlave.actualAge > 20>> <<if $potencyAge >= $minimumSlaveAge>> <<set $activeSlave.actualAge = random($potencyAge, 20)>> <<else>> <<set $activeSlave.actualAge = random($minimumSlaveAge, 20)>> <</if>> <</if>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<ResyncHeight $activeSlave>> <<set $activeSlave.vagina = -1>> <<if $activeSlave.actualAge < $potencyAge>> <<set $activeSlave.pubertyXY = 0>> <</if>> <<set $activeSlave.dick -= 2>> <<set $activeSlave.balls -= 1>> <<set $activeSlave.scrotum -= 1>> <<if $familyTesting == 1>> <<set $activeSlave.mother = $activeSlave.ID - 1000>> <<else>> <<set $activeSlave.relation = "daughter">> <<set $activeSlave.relationTarget = $activeSlave.ID - 1000>> <</if>> <<set $activeSlave.relationship = 3>> <<set $activeSlave.relationshipTarget = $activeSlave.ID - 1000>> <<case "matched pair">> They giggle and kiss each other rather sexually, pressing their nearly identical bodies closely together so their hips and shapely buttocks hide any sign of their difference. They're clearly very well trained. <<set $activeSlave.slaveName = $activeSlave.birthName>> <<set $activeSlave.ID = $activeSlave.ID + 1000>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.preg = -1>> <<set $activeSlave.dick = 0>> <<set $activeSlave.scrotum = 0>> <<set $activeSlave.clit = 2>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.balls = 0>> <<set $activeSlave.vaginalSkill = 15>> <<set $activeSlave.boobsImplant = 0>> <<set $activeSlave.buttImplant = 0>> <<if $familyTesting == 1>> <<else>> <<set $activeSlave.relation = "twin">> <<set $activeSlave.relationTarget = $activeSlave.ID - 1000>> <</if>> <<set $activeSlave.relationship = 2>> <<set $activeSlave.relationshipTarget = $activeSlave.ID - 1000>> <<case "identical pair">> They giggle and kiss each other rather sexually, pressing their nearly identical bodies closely together. They're clearly very well trained. <<set $activeSlave.ID = $activeSlave.ID + 1000>> <<if $familyTesting == 1>> <<else>> <<set $activeSlave.relation = "twin">> <<set $activeSlave.relationTarget = $activeSlave.ID - 1000>> <</if>> <<set $activeSlave.relationship = 2>> <<set $activeSlave.relationshipTarget = $activeSlave.ID - 1000>> <<case "identical herm pair">> They giggle and kiss each other rather passionately, their miniskirts becoming pinned against their pregnancies by their stiffening pricks. They're very well trained but not very disciplined, though their pervertedness will be fun. "You know we each are carrying the other's twins right?" <<set $activeSlave.ID = $activeSlave.ID + 1000>> <<set $activeSlave.womb = []>> <<set $activeSlave.pregSource = $activeSlave.ID - 1000>> <<if $familyTesting == 1>> <<else>> <<set $activeSlave.relation = "twin">> <<set $activeSlave.relationTarget = $activeSlave.ID - 1000>> <</if>> <<set $activeSlave.relationship = 4>> <<set $activeSlave.relationshipTarget = $activeSlave.ID - 1000>> <<case "desperate broodmother">> You have the needy girl immediately bought to your penthouse where you help her laboring body into an available bed or inspection. She asks where her other babies were taken, to which you reply somewhere they can be raised properly. They'll be taken care of and won't have to grow up on the streets, plus they were sucking the life out of her. She's a little depressed at the news, but understands your reasons. You take the opportunity to give her a good look over; she is really dilated! Apart from that, between all the births and dicks, her vagina is rather worn out, though she seems to understand how to use it. Her anus has also seen use, but not nearly as much. <br><br> You turn to the child clutching her mother's grotesque belly. <<if random(1,100) > 50>> /*boy*/ He is in better shape than his mother and tries to hide behind her belly when you look at him. He'll be broken into a good little girl for you soon enough. <<set $activeSlave.origin = "Her mother offered her to you as an incentive to take her in.">> <<set $activeSlave.slaveName = $activeSlave.birthName>> <<set $activeSlave.ID = $activeSlave.ID + 1000>> <<set $activeSlave.health = random(10,20)>> <<set $activeSlave.devotion -= 5>> <<set $activeSlave.trust -= 5>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.genes = "XY">> <<set $activeSlave.preg = 0>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.pregKnown = 0>> <<set $activeSlave.pregWeek = 0>> <<set WombFlush($activeSlave)>> <<run SetBellySize($activeSlave)>> <<set $activeSlave.labor = 0>> <<set $activeSlave.ovaries = 0>> <<set $activeSlave.birthsTotal = 0>> <<set $activeSlave.anus = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.weight = random(-80,-50)>> <<set $activeSlave.muscles = 0>> <<set $activeSlave.underArmHStyle = "bushy">> <<set $activeSlave.pubicHStyle = "bushy">> <<set $activeSlave.boobs = 0>> <<set $activeSlave.boobShape = "perky">> <<set $activeSlave.nipples = "tiny">> <<set $activeSlave.lactation = 0>> <<set $activeSlave.lactationAdaptation = 0>> <<set $activeSlave.hips = -2>> <<set $activeSlave.shoulders = -2>> <<set $activeSlave.waist = 0>> <<set $activeSlave.vaginaLube = 0>> <<set $activeSlave.butt = 0>> <<set $activeSlave.tired = 1>> <<set $activeSlave.fetish = "none">> <<set $activeSlave.fetishStrength = 0>> <<set $activeSlave.sexualFlaw = "none">> <<set $activeSlave.sexualQuirk = "none">> <<set $activeSlave.bellySag = 0>> <<set $activeSlave.bellySagPreg = 0>> <<set $activeSlave.pubertyXX = 0>> <<set $activeSlave.dick = 1>> <<set $activeSlave.foreskin = 1>> <<set $activeSlave.balls = 2>> <<set $activeSlave.scrotum = 3>> <<set $activeSlave.prostate = 1>> <<set $activeSlave.actualAge = 3>> <<if $familyTesting == 1>> <<set $activeSlave.mother = $activeSlave.ID - 1000>> <<else>> <<set $activeSlave.relation = "daughter">> <<set $activeSlave.relationTarget = $activeSlave.ID - 1000>> <</if>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<else>> /*girl*/ She is in better shape than her mother and tries to hide behind her belly when you look at her. She'll be broken into a good little girl for you soon enough. <<set $activeSlave.origin = "Her mother offered her to you as an incentive to take her in.">> <<set $activeSlave.slaveName = $activeSlave.birthName>> <<set $activeSlave.ID = $activeSlave.ID + 1000>> <<set $activeSlave.health = random(10,20)>> <<set $activeSlave.devotion -= 5>> <<set $activeSlave.trust -= 5>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<set $activeSlave.preg = 0>> <<set $activeSlave.pregType = 0>> <<set $activeSlave.labor = 0>> <<set $activeSlave.birthsTotal = 0>> <<set $activeSlave.anus = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.weight = random(-80,-50)>> <<set $activeSlave.muscles = 0>> <<set $activeSlave.underArmHStyle = "bushy">> <<set $activeSlave.pubicHStyle = "bushy">> <<set $activeSlave.boobs = 0>> <<set $activeSlave.boobShape = "perky">> <<set $activeSlave.nipples = "tiny">> <<set $activeSlave.lactation = 0>> <<set $activeSlave.lactationAdaptation = 0>> <<set $activeSlave.hips = -2>> <<set $activeSlave.shoulders = -2>> <<set $activeSlave.waist = 0>> <<set $activeSlave.vaginaLube = 0>> <<set $activeSlave.butt = 0>> <<set $activeSlave.tired = 1>> <<set $activeSlave.fetish = "none">> <<set $activeSlave.fetishStrength = 0>> <<set $activeSlave.sexualFlaw = "none">> <<set $activeSlave.sexualQuirk = "none">> <<set $activeSlave.bellySag = 0>> <<set $activeSlave.bellySagPreg = 0>> <<set $activeSlave.pubertyXX = 0>> <<set $activeSlave.vagina = 0>> <<set $activeSlave.pregKnown = 0>> <<set WombFlush($activeSlave)>> <<if $fertilityAge <= 3>> <<set $activeSlave.pubertyXX = 1>> <<set $activeSlave.preg = 6>> <<set $activeSlave.pregType = 1>> <<set $activeSlave.pregKnown = 1>> <<set $activeSlave.vagina = 1>> You notice her belly is slightly distended. It could be hunger, but upon closer inspection, you realize her hymen has been torn. She's likely been servicing men alongside her mother and has a bun in the oven too. <</if>> <<set $activeSlave.pregWeek = $activeSlave.preg>> <<run SetBellySize($activeSlave)>> <<set $activeSlave.actualAge = 3>> <<if $familyTesting == 1>> <<set $activeSlave.mother = $activeSlave.ID - 1000>> <<else>> <<set $activeSlave.relation = "daughter">> <<set $activeSlave.relationTarget = $activeSlave.ID - 1000>> <</if>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <</if>> <<default>> ERROR: bad event <</switch>> <<if $activeSlave.slaveSurname>><<set _familyName = $activeSlave.slaveSurname>><</if>> <<set _familyBirthSurname = $activeSlave.birthSurname>> <<run nationalityToName($activeSlave)>> <<if _familyName>><<set $activeSlave.slaveSurname = _familyName>><</if>> <<set $activeSlave.birthSurname = _familyBirthSurname>> <<AddSlave $activeSlave>> <<switch $RecETSevent>> <<case "incest mother son" "incest father daughter" "incest brother sister" "incest sister sister" "incest brother brother" "incest mother daughter" "incest father son" "incest twin sister" "incest twins mixed" "incest twin brother">> <<include "newSlaveIncestSex">> <<default>> /* do nothing */ <</switch>>
DankWolf/fc
src/uncategorized/recETSWorkaround.tw
tw
bsd-3-clause
28,814
:: Recruiter Select [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $showEncyclopedia = 1, $encyclopedia = "Recruiter">> <<showallAssignmentFilter>> <<if ($Recruiter != 0)>> ''__@@.pink;<<= SlaveFullName($Recruiter)>>@@__'' is <<if $recruiterTarget != "other arcologies">> recruiting girls. <<else>> acting as a sexual <<if $arcologies[0].influenceTarget == -1>> Ambassador. @@.red;Since you have not selected another arcology to influence, she has no target for Ambassadorial duties. Select an influence target to apply her talents.@@ <<else>> Ambassador to <<for $i = 0; $i < $arcologies.length; $i++>><<if $arcologies[$i].direction == $arcologies[0].influenceTarget>>$arcologies[$i].name<<break>><</if>><</for>>. <</if>> <</if>> <<else>> You do not have a recruiter working at present. <</if>> <br><br>Your recruiter will <<if $recruiterTarget != "other arcologies">>target ''$recruiterTarget.''<<else>>spread your arcology's culture to neighboring arcologies.<</if>> __Assign a different focus:__ <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Desperate whores|Recruiter Select][$recruiterTarget = "desperate whores"]] //Likely to be skilled but unhealthy// <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Young migrants|Recruiter Select][$recruiterTarget = "young migrants"]] //Young and inexperienced but unhealthy// <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Recent divorcees|Recruiter Select][$recruiterTarget = "recent divorcees"]] //Will be mature// <<if ($seeDicks != 100) && $seePreg != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Expectant mothers|Recruiter Select][$recruiterTarget = "expectant mothers"]] //Will be pregnant, and likely unhealthy// <</if>> <<if ($seeDicks != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Dissolute sissies|Recruiter Select][$recruiterTarget = "dissolute sissies"]] //Will be born male and have some experience// <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Reassignment candidates|Recruiter Select][$recruiterTarget = "reassignment candidates"]] //Will be born male// <</if>> <<if $arcologies.length > 1>> <<if $FSAnnounced>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Other arcologies' cultures|Recruiter Select][$oldRecruiterTarget = $recruiterTarget, $recruiterTarget = "other arcologies"]] //Will appoint the Recruiter to be a sexual Ambassador// <</if>> <</if>> <br><br>Target only individuals that can pass eugenics SMR. <<if $recruiterEugenics < 1>>[[Target|Recruiter Select][$recruiterEugenics = 1]] <<else>>[[Stop targeting|Recruiter Select][$recruiterEugenics = 0]] <</if>> <br>&nbsp;//This option will increase time it takes to recruit depending on how many eugenics SMR are active.// /* sum for "facilities & leadership" */ <<set _idleTarget = (2 + $brothel + $club + $arcade + $dairy + $servantsQuarters + $masterSuite)>> <<if $HGSuite>><<set _idleTarget++>><</if>> <<if $dojo>><<set _idleTarget++>><</if>> <<if $brothel>><<set _idleTarget++>><</if>> <<if $club>><<set _idleTarget++>><</if>> <<if $dairy && ($dairyRestraintsSetting < 2)>><<set _idleTarget++>><</if>> <<if $servantsQuarters>><<set _idleTarget++>><</if>> <<if $masterSuite>><<set _idleTarget++>><</if>> <<if $schoolroom>><<set _idleTarget++>><</if>> <<if $spa>><<set _idleTarget++>><</if>> <<if $clinic>><<set _idleTarget++>><</if>> <<if $cellblock>><<set _idleTarget++>><</if>> <br><br>Suspend active recruiting and focus on publicity when: <span id="idleRule"><<switch $recruiterIdleRule>><<case "number">>''$recruiterIdleNumber sex slaves owned''<<case "facility">>''match facility expansion'', currently <<if _idleTarget >= 20>>_idleTarget positions<<else>>20 positions (rule minimum)<</if>><<default>>''always recruit''<</switch>></span> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Always recruit">><<set $recruiterIdleRule = "always">><<replace "#idleRule">>''always recruit''<</replace>><</link>> | <<link "Facilities & leadership">><<set $recruiterIdleRule = "facility">><<replace "#idleRule">>''match facility expansion'', currently <<if _idleTarget >=20>>_idleTarget positions<<else>>20 positions (rule minimum)<</if>><</replace>><</link>> | <<link "Set to this many slaves:">><<set $recruiterIdleRule = "number", $recruiterIdleNumber = Math.max(Math.trunc(Number($seed) || 20), 20)>><<replace "#idleRule">>''$recruiterIdleNumber sex slaves owned''<</replace>><<replace "#numberBox">><<textbox "$seed" $recruiterIdleNumber>><</replace>><</link>> <span id="numberBox"><<textbox "$seed" $recruiterIdleNumber>></span> /* use of $seed in conjunction with link prevents NaN error */ <br>&nbsp; //"Facilities" doesn't include training slots in cellblock, schoolroom, spa, clinic (but does include those leaders)// <br><br>''Appoint a recruiter from among your devoted slaves:'' <br>[[None|Recruiter Workaround][$i = -1]] <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span>
DankWolf/fc
src/uncategorized/recruiterSelect.tw
tw
bsd-3-clause
4,840
:: Recruiter Workaround [silently] <<if $Recruiter != 0>> <<= removeJob($Recruiter, "recruit girls")>> <</if>> <<if $i > -1>> <<= assignJob($slaves[$i], "recruit girls")>> <<set $slaves[$i].livingRules = "luxurious">> <<set $Recruiter = $slaves[$i]>> <</if>> <<goto "Main">>
DankWolf/fc
src/uncategorized/recruiterWorkaround.tw
tw
bsd-3-clause
282
:: REM fluctuations [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> <<if ($REM == 1)>> <<set $REM = either("revel", "antislavery terrorism", "tainted drugs", "new free city", "speculation", "medical breakthrough")>> <<else>> <<set $REM = either("bankruptcy", "refugee boat", "arcology change", "war", "empty prisons", "unemployment")>> <</if>> <<if $assistant > 0>> <<if $marketAssistantAnnounced>> The market assistant's avatar appears on a wallscreen as you're going about your business. <<switch $assistantAppearance>> <<case "monstergirl">>The regular monstergirl stands behind and prods the human girl forward. <<case "shemale">>You recognize her function by her glasses and because her bimbo cock softens, halfway, while she addresses you on economic matters. <<case "amazon">>She illustrates a small group of gossiping tribeswomen that fades away as she leaves them and approaches you. <<case "businesswoman">>The junior businesswoman adopts a shy posture when addressing you directly, as if unsuccessfully concealing a workplace crush. <<case "goddess">>The demigoddess portrait arrives in a glittery cloud of dust, wearing winged shoes. <<case "schoolgirl">>Both schoolgirls are sitting knee to knee; the nerdy one hands the other a folded note. "Pass it on," she stage whispers. <<if $assistantName == "your personal assistant">>Your regular assistant<<else>>$assistantName<</if>> rolls her eyes. <<case "hypergoddess">>The demigoddess portrait arrives in a glittery cloud of dust, wearing winged shoes and a noticeable roundness in her middle. <<case "loli">>The chubby, glasses-wearing loli arrives holding a neatly folded note addressed to you. <<case "preggololi">>The chubby, glasses-wearing loli arrives holding a hastily written note addressed to you. She seems kind of winded, with a suspicious stain in her panties under her pussy." <<case "fairy" "pregnant fairy">>The older fairy flutters into view before, curtseys, and holds out a rolled piece of parchment addressed to you. <<case "normal">>Her symbol lights up in regular green pulses while she waits for your attention. <<case "angel">>The short haired angel lands before you, a rolled piece of parchment under her arm. <<case "cherub">>The short haired cherub flutters before you holding a rolled piece of parchment in her hands. <<case "incubus">>The regular incubus stands behind and prods the human girl forward with her dick. <<case "succubus">>The regular succubus stands behind and pushes the human boy forward. <<case "imp">>The short haired imp flaps before you holding a rolled piece of parchment in her hands. <<case "witch">>The apprentice's apprentice arrives before you; a message begins playing the moment she opens her mouth. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>The creature finishes forcing eggs into the human girl, leaving her to stagger towards you clutching a crumpled letter in one hand and struggling to hold back the eggs with the other. <</switch>> <<else>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> appears on a wallscreen as you're going about your business. <<switch $assistantAppearance>> <<case "monstergirl">>She's looking unusually businesslike, with her tentacle hair restrained in a bun. <<case "loli">>She's looking unusually businesslike, withdrawn deep in thought. <<case "preggololi">>She's looking unusually businesslike, withdrawn deep in thought. <<case "shemale">>She's looking unusually businesslike, with her perpetually erect dick going untended, for once. <<case "amazon">>She's looking unusually businesslike, and is doing sums on a primitive little abacus. <<case "businesswoman">>She has a clipboard pressed against her generous bosom, and peers at you over the tops of her spectacles. <<case "fairy">>She's looking unusually businesslike, wearing a tiny business suit with an opening in the back for her wings to come out. <<case "pregnant fairy">>She's looking unusually businesslike, wearing a tiny business suit open in the front to let her swollen belly out and another opening in the back for her wings to come out. <<case "goddess" "hypergoddess">>She's looking unusually businesslike, with her hands clasped behind her back and pivoting one foot. <<case "schoolgirl">>She's looking unusually businesslike, and has a scribbled note in her hand. <<case "angel">>She's looking unusually businesslike; deep in thought with her hands together in front of her. <<case "cherub">>She's looking unusually businesslike, reading a newspaper titled "Heaven's Post". <<case "incubus">>She's looking unusually businesslike, with her typically erect dick flaccid for once. <<case "succubus">>She's looking unusually businesslike, wearing a slutty business suit, glasses and her hair in a tight bun. A slight buzzing can be heard from under her skirt. <<case "imp">>She's looking unusually businesslike, reading a list titled "Hell's Holes". <<case "witch">>She's looking unusually businesslike, nose first in an a book title "Economics and You". <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>She's looking unusually businesslike, wearing an ill-fitted business suit. Her blouse buttons pop off as her belly swells grotesquely, before the object within her begins steadily moving upwards. <<default>>Her symbol spins for attention. <</switch>> "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I have a news item that may be of business interest," she <<switch $assistantAppearance>> <<case "monstergirl" "normal">>informs you. <<case "shemale">>says seriously. <<case "amazon">>says warmly. <<case "businesswoman">>says diffidently. <<case "goddess">>announces. <<case "schoolgirl">>reads aloud. <<case "hypergoddess">>announces between her children's kicking. <<case "loli" "preggololi">>says cutely. <<case "fairy" "pregnant fairy">>says excitedly. <<case "angel">>calmly states. <<case "cherub" "imp">>says enthusiastically. <<case "incubus">>starts, pauses to play with herself, and continues. <<case "succubus">>says between overly loud moans. <<case "witch">>states, finishes the page, and snaps her fingers. She grunts, reaches up her skirt and pulls out a message for you. Seems it didn't arrive as planned. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>says, her throat bulging as the egg containing the message passes out her mouth. <</switch>> <</if>> <<else>> Your <<if $marketAssistantAnnounced>>market<<else>>personal<</if>> assistant's symbol appears on a wallscreen as you're going about your business. It spins for your attention. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I have a news item that may be of business interest," it says. <</if>> <br><br> <<if $REM == "revel">> Something is happening in one of the Free Cities' richest arcologies. It's not clear what, exactly, it is, since its owner is making skillful use of the arcology's advanced surveillance and media systems to keep its internal affairs quite secret. The truth will get out eventually, and it's probably not going to do much for old world opinions of the Free Cities. After all, cheap slaves go into that arcology at a prodigious rate, and they don't seem to ever come out again. The unexpected demand for slaves, any slaves, has produced a temporary tightening of the entire slave market. Projections suggest price increases of up to twenty percent. There will be no immediate impact on you or your slaves, but the coming weeks will be a great time to sell stock, and a bad time to buy. @@.yellow;The market price of slaves has increased.@@ <<set $slaveCostFactor += 0.1>> <<elseif $REM == "tainted drugs">> The Free Cities are anarcho-capitalist paradises - or 'paradises,' depending on one's station and assets. You can't complain personally, as one of the Free Cities' richest citizens, master of your own arcology and owner of sexual slaves. Unfortunately quite a few slaves in the markets are in a position to complain today, as are their owners. Many slave markets use long-lasting stimulants to pep their wares up for auction; dull-eyed slaves earn low bids. Corner-cutting at one of the major suppliers of these stimulants led to a number of slaves being prepared for auction being damaged today. Relatively few were permanently lost, but slaves are going to be a little scarce for a while, which will drive up the going rate. Projections suggest increases of up to twenty percent. There will be no immediate impact on you or your slaves, but the coming weeks will be a great time to sell stock, and a bad time to buy. @@.yellow;The market price of slaves has increased.@@ <<set $slaveCostFactor += 0.1>> <<elseif $REM == "antislavery terrorism">> Antislavery activism in the old world has grown to match the spread of slavery in the Free Cities. Unfortunately for the activists, they are confronted with a fundamental problem: the independence of the Free Cities. There is very little they can do without resorting to violence, and so, predictably, they often do. A major slave induction center in one of the more open Free Cities has just suffered a suicide bombing. The actual damage was slight, but a wave of increased import security is sweeping the Free Cities in reaction to the incident. Slave prices will be driven up by the cost of checking imported merchandise for explosive devices until the market adjusts. Projections suggest price increases of up to twenty percent. There will be no immediate impact on you or your slaves, but the coming weeks will be a great time to sell stock, and a bad time to buy. @@.yellow;The market price of slaves has increased.@@ <<set $slaveCostFactor += 0.1>> <<elseif $REM == "new free city">> New Free Cities arise unpredictably. They require either carving out a slice of the old world, emancipating it from whichever inattentive or corrupt country previously owned the land, or reclaiming new land from barren or uninhabitable areas, efforts which are often kept secret. The unpredictable happened today; the world has a new Free City. As usual, immigration rights are being offered cheaply to deserving persons. Many of the remaining rich and talented of the old world are staking claims in the new city, and they'll be buying slaves when they get to their new home. It's a sellers' market out there; projections show the price of slaves rising as much as thirty percent in the short term. There will be no immediate impact on you or your slaves, but the coming weeks will be a great time to sell stock, and a bad time to buy. @@.yellow;The market price of slaves has increased.@@ <<set $slaveCostFactor += 0.15>> <<elseif $REM == "speculation">> The Free Cities are almost totally unregulated. Prices and interest rates can spike and plummet with speeds not seen since the South Seas Bubble, and for the most silly or corrupt of reasons. Today, it's the latter. A massive attempt to rig the slave market was uncovered this morning. Ultimately, the culprits were caught and much of the damage reversed, but confidence in the marketplace has been shaken. Many great slave vendors are holding onto their stock until they're sure the water's calm again. It's a sellers' market out there; projections show the price of slaves rising as much as thirty percent in the short term. There will be no immediate impact on you or your slaves, but the coming weeks will be a great time to sell stock, and a bad time to buy. @@.yellow;The market price of slaves has increased.@@ <<set $slaveCostFactor += 0.15>> <<elseif $REM == "medical breakthrough">> There has been a breakthrough in gene therapy. More accurately, there was a breakthrough in gene therapy several years ago - you already knew all about it, and some of the more advanced slave medical upgrades available to you use the technology. However, it's finally gotten out of the prototype stage, and is becoming available to the Free Cities middle class, citizens with one or two slaves. The average citizen is more able today than he was yesterday to turn his chattel housekeeper into the girl he's always dreamed of. Aspirational stuff like this always causes a major price shock. It's a sellers' market out there; projections show the price of slaves rising as much as thirty percent in the short term. There will be no immediate impact on you or your slaves, but the coming weeks will be a great time to sell stock, and a bad time to buy. @@.yellow;The market price of slaves has increased.@@ <<set $slaveCostFactor += 0.15>> <<elseif $REM == "bankruptcy">> The economy of the Free Cities is a rough-and-tumble place. The absence of old world regulations and institutions, and the often gold-rush atmosphere of the new cities, lead to fortunes being made and lost overnight. Last night, one of the Free Cities' greatest fortunes was lost. A great slave trading house unexpectedly went bankrupt, and its huge stable of slaves are being sold at fire-sale prices. The unforeseen sell off is driving down the market price of slaves all across the Free Cities. Projections show a short-term price drop of up to twenty percent. There will be no immediate impact on you or your slaves, but the coming weeks will be a fine time to buy new stock, and a terrible time to sell. @@.yellow;The market price of slaves has dropped.@@ <<set $slaveCostFactor -= 0.1>> <<elseif $REM == "refugee boat">> Periodic refugee crises sweep the old world, and sometimes the human flotsam shaken loose from its moorings in the old world is brought up on the shores of the Free Cities. This week, that was no metaphor. A floating Free City has been inundated by refugees in boats. Naturally, the boats have been discarded and the refugees enslaved. It is unclear whether they somehow did not know that this was their inevitable fate, or their lot in the old world was so desperate that they were willing to accept it. Projections show a short-term slave price drop of up to twenty percent as the market digests the influx. There will be no immediate impact on you or your slaves, but the coming weeks will be a fine time to buy new stock, and a terrible time to sell. @@.yellow;The market price of slaves has dropped.@@ <<set $slaveCostFactor -= 0.1>> <<elseif $REM == "arcology change">> All across the Free Cities, arcology owners are experimenting with new society models and new ways of enforcing them. A nearby arcology has just undergone a major internal struggle as its owner forced through a radical program of changes and harsh measures to enforce them. All but a handful of its inhabitants have been enslaved and placed under the control of a chosen few. With harems of hundreds and little experience or infrastructure to manage them, the new overlords are selling off stock to raise funds to make the transition. Projections show a short-term price drop of up to twenty percent as they flood the market with mediocre slaves. There will be no immediate impact on you or your slaves, but the coming weeks will be a fine time to buy new stock, and a terrible time to sell. @@.yellow;The market price of slaves has dropped.@@ <<set $slaveCostFactor -= 0.1>> <<elseif $REM == "war">> The old world outside the Free Cities took another step towards its final decline today. A relatively prosperous third world city fell to a regional warlord, and it seems the remaining great powers lack either the money or the will to do anything about it. The victors seem to be following the standard procedure for modern conquerors. Anything valuable, they steal. Among the population, they recruit the willing, shoot the unwilling, and enslave everyone else. The slave markets are going to be glutted with new stock soon. Projections show a short-term price drop of up to thirty percent. There will be no immediate impact on you or your slaves, but the coming weeks will be a fine time to buy new stock, and a terrible time to sell. @@.yellow;The market price of slaves has dropped.@@ <<set $slaveCostFactor -= 0.15>> <<elseif $REM == "empty prisons">> A small, impoverished old world country defaulted on its currency today. Its beleaguered government is taking every available step to raise funds. Among other things, it has sold every inmate in its prisons who would fetch a price worth the trouble of sale into Free Cities slavery. Though most of the influx is going to be of abominably low quality, the sudden addition of so much new meat is going to have a big impact on the slave economy. Projections show a short-term price drop of up to thirty percent. There will be no immediate impact on you or your slaves, but the coming weeks will be a fine time to buy new stock, and a terrible time to sell. @@.yellow;The market price of slaves has dropped.@@ <<set $slaveCostFactor -= 0.15>> <<elseif $REM == "unemployment">> A leading old world nation has just suffered a major economic downturn. Old world nations suffer economic downturns all the time, of course, but to those with interests in the slave market, news like this can be very important. Slave market shocks from catastrophes get all the headlines, but a change that affects millions will often be more impactful. As unemployment in the old world rises, the number of people faced with the choice between starvation and voluntary enslavement rises. Social safety nets just aren't what they used to be. Projections show a short-term slave price drop of up to thirty percent due to the sharp increase in desperate people immigrating to the Free Cities for enslavement. There will be no immediate impact on you or your slaves, but the coming weeks will be a fine time to buy new stock, and a terrible time to sell. @@.yellow;The market price of slaves has dropped.@@ <<set $slaveCostFactor -= 0.15>> <</if>>
DankWolf/fc
src/uncategorized/remFluctuations.tw
tw
bsd-3-clause
17,840
:: REM merger [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> <<set $slaveCompany = either("slaves", "capture", "entrapment")>> <<set $trainingCompany = either("training", "drug", "surgical")>> <<if $marketAssistantAnnounced>>Your market assistant<<elseif $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> constantly combs business records, tax receipts and the media for leads on opportunities for your corporation to take advantage of. Small businesses go under all the time, and with a large amount of cash on hand, your corporation can afford to step in and acquire them. This week, there are not one but two troubled organizations you could easily fold into your corporation. <br><br> <<if $slaveCompany == "slaves">> The first is a minor slave holding company. A major deal with a troubled government just fell through, and they had depended on it going through to an unwise degree. They need to merge with a larger slaving concern immediately, but there's nothing at all wrong with their significant inventory of slaves. <<elseif $slaveCompany == "entrapment">> The first is an old world telemarketing firm. In an attempt to survive in the changing economy, it turned its focus towards convincing desperate, ignorant or stupid people from the old world to accept voluntary enslavement, through a variety of entrapment procedures. It failed to make the transition successfully, but you could certainly continue its operations under your aegis. <<else>> The first is a troubled mercenary company. After a spate of failed operations, the rank and file deposed their management and are now looking to merge with a better-run organization. The old leadership did not engage in enslavement activities, but the mercenaries have decided to turn their talents towards slaving for profit in conflict zones. <</if>> <br><br> <<if $trainingCompany == "training">> The second is a small slave training firm. Slave training is a notoriously difficult business, since the maturation times on the merchandise can be extremely long, and the improvement in price can be marginal if the training does not prove highly successful. There's nothing inherently wrong with the business, they've simply hit a cash flow bottleneck and need to merge with a cash-rich organization like yours. <<elseif $trainingCompany == "drug">> The second is a minor drug manufacturing concern. Their lab is highly mobile so as to be able to rapidly move across old world borders, one step ahead of drug control agencies. Their owner is looking to get out of the business after a profitable year, and is willing to sell his equipment and stock at very competitive prices. <<else>> Medical malpractice continues to be a major source of trouble for surgeons in the old world. A plastic surgeon has just suffered defeat in a major legal case over implant ruptures. He's looking to make the transition to a more enlightened area, along with his inventory and staff. <</if>> <br><br> <span id="result"> <<link "Absorb the first, slave-focused business">> <<replace "#result">> <<if $slaveCompany == "slaves">> You immediately acquire the slave holding firm, cash out its hapless staff, and absorb its stock into your corporation. Most of the bewildered merchandise doesn't even understand that they have a new owner. Your corporation gained a small amount of general assets and quite a few slaves. <<set $generalAssets += 1000>> <<set $slaveAssets += 5000>> <<set $corpPeopleEnslaved += 10>> <<elseif $slaveCompany == "entrapment">> You immediately acquire the telemarketing firm and clean out the deadwood, getting the business in Free Cities shape. Your corporation gained a small amount of general assets, a few slaves, and a large quantity of slave entrapment assets. <<set $generalAssets += 1000>> <<set $slaveAssets += 1000>> <<set $corpPeopleEnslaved += 2>> <<set $entrapmentAssets += 4000>> <<else>> You immediately acquire the mercenary company and ease their transition to conflict zone slaving. Your corporation gained a small quantity of general assets, a few slaves, and some powerful slave capture assets. <<set $generalAssets += 1000>> <<set $slaveAssets += 1000>> <<set $corpPeopleEnslaved += 2>> <<set $captureAssets += 4000>> <</if>> <<set $corpCash -= 50000>> <</replace>> <</link>> <br> <<link "Absorb the second, improvement-focused business">> <<replace "#result">> <<if $trainingCompany == "training">> The owners of the slave training firm are happy to hear that they'll be able to continue operations under the aegis of a better-run, richer corporation. Your corporation gained a small amount of general assets, a few slaves, and a large quantity of slave training assets. <<set $generalAssets += 1000>> <<set $slaveAssets += 1000>> <<set $corpPeopleEnslaved += 2>> <<set $trainingAssets += 4000>> <<elseif $trainingCompany == "drug">> The advanced mobile labs are across and into the Free Cities before anyone is the wiser, and not long after that they're turning out curatives and growth hormones. Your corporation gained a small amount of general assets, a few slaves, and a large quantity of drug-associated assets. <<set $generalAssets += 1000>> <<set $slaveAssets += 1000>> <<set $corpPeopleEnslaved += 2>> <<set $drugAssets += 4000>> <<else>> The surgeon decides to retire on the proceeds of the sale, wishing your corporation well. It was a smart decision; he can retire to the Free Cities on that sum of money, and remote surgery is killing surgeons' wages. Your corporation gained a small amount of general assets, a few slaves, and a large quantity of surgical assets. <<set $generalAssets += 1000>> <<set $slaveAssets += 1000>> <<set $corpPeopleEnslaved += 2>> <<set $surgicalAssets += 4000>> <</if>> <<set $corpCash -= 50000>> <</replace>> <</link>> </span>
DankWolf/fc
src/uncategorized/remMerger.tw
tw
bsd-3-clause
5,924
:: Remote Surgery [nobr] <<set $nextButton = "Continue", $nextLink = "Slave Interact">> <<set $surgeryType = 0, $showEncyclopedia = 1, $encyclopedia = "The Remote Surgery">> <<set _belly = bellyAdjective($activeSlave)>> <h1>The Remote Surgery</h1> //$activeSlave.slaveName is lying strapped down on the table in your <<if $surgeryUpgrade == 1>>heavily upgraded and customized remote surgery.<<else>>remote surgery.<</if>> The surgical equipment reads <<if $activeSlave.health < -20>>@@.red;SLAVE UNHEALTHY, SURGERY NOT RECOMMENDED.@@<<elseif $activeSlave.health <= 20>>@@.yellow;SLAVE HEALTHY, SURGERY SAFE.@@<<else>>@@.green;SLAVE HEALTHY, SURGERY ENCOURAGED.@@<</if>><<if $PC.medicine >= 100>> The remote surgery mechanisms that allow a surgeon to be brought in by telepresence are inactive, and the autosurgery is ready for your control inputs. Surgery on your slaves is a challenge and a pleasure you wouldn't dream of sharing.<</if>>// <br><br> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<SlaveArt $activeSlave 3 0>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<SlaveArt $activeSlave 3 0>></div> <</if>> <</if>> /* 000-250-006 */ <<if $activeSlave.indentureRestrictions >= 1>> @@.yellow;This slave is subject to a restrictive indenture which forbids many invasive surgeries.@@ <br><br> <</if>> Work on her face: <br>&nbsp;&nbsp;&nbsp;&nbsp; $His $activeSlave.faceShape face is <<if $activeSlave.face < -95>> very ugly. <<elseif $activeSlave.face < -40>> ugly. <<elseif $activeSlave.face < -10>> unattractive. <<elseif ($activeSlave.face <= 10)>> quite average. <<elseif ($activeSlave.face <= 40)>> attractive. <<elseif ($activeSlave.face <= 95)>> beautiful. <<elseif ($activeSlave.face > 95)>> very beautiful. <</if>> <<if $activeSlave.faceImplant == 0>> It is entirely natural. <<elseif $activeSlave.faceImplant > 5>> It has seen some work. <<elseif $activeSlave.faceImplant > 30>> It has been totally reworked. <</if>> <<if $activeSlave.indentureRestrictions >= 2>> //$His indenture forbids elective surgery// <<elseif $activeSlave.faceImplant > 95>> //$His face cannot sustain further cosmetic surgery// <<else>> <<set _artificiality = 25-5*Math.trunc($PC.medicine/50)-5*$surgeryUpgrade>> //Facial surgery can either rework it and improve its attractiveness, or simply make it more attractive. No facial surgery is perfect and each surgery will make it look less natural. <<if $PC.medicine >= 100 && $surgeryUpgrade>> Your surgical skills and the advanced surgical suite will minimize this effect as much as possible. <<elseif $PC.medicine >= 100>> Your surgical skills will reduce this effect. <<elseif $surgeryUpgrade>> The advanced surgical suite will reduce this effect. <</if>> <<if $activeSlave.faceImplant+_artificiality > 95>> @@.yellow;Further facial surgery will create a severe uncanny valley effect.@@ <<elseif $activeSlave.faceImplant+_artificiality > 60 && $activeSlave.faceImplant <= 60>> @@.yellow;Further facial surgery will be extremely obvious.@@ <<elseif $activeSlave.faceImplant+_artificiality > 30 && $activeSlave.faceImplant <= 30>> @@.yellow;Further facial surgery will eliminate a natural appearance.@@ <<elseif $activeSlave.faceImplant+_artificiality > 10 && $activeSlave.faceImplant <= 10>> @@.yellow;Further facial surgery will disturb a perfectly natural appearance.@@ <<else>> A single facial surgery is not projected to significantly impact artificiality. <</if>>// <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.faceShape != "normal">> [[Make conventionally feminine|Surgery Degradation][$activeSlave.faceShape = "normal",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType = "face"]] | <</if>> <<if $activeSlave.faceShape == "masculine">> [[Soften to androgynous|Surgery Degradation][$activeSlave.faceShape = "androgynous",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType = "face"]] | <<else>> <<if $activeSlave.faceShape != "cute">> [[Cute|Surgery Degradation][$activeSlave.faceShape = "cute",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType = "face"]] | <</if>> <<if $activeSlave.faceShape != "exotic">> [[Exotic|Surgery Degradation][$activeSlave.faceShape = "exotic",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType = "face"]] | <</if>> <<if $activeSlave.faceShape != "sensual">> [[Sensual|Surgery Degradation][$activeSlave.faceShape = "sensual",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType = "face"]] | <</if>> <<if $activeSlave.faceShape != "androgynous">> [[Androgynous|Surgery Degradation][$activeSlave.faceShape = "androgynous",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType = "face"]] | <<else>> [[Masculine|Surgery Degradation][$activeSlave.faceShape = "masculine",$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType = "face"]] | <</if>> <</if>> [[Just improve attractiveness|Surgery Degradation][$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType = "face"]] <<if ($activeSlave.ageImplant > 1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //$He's had a multiple facelifts and other cosmetic procedures in an effort to preserve $his youth.// <<elseif ($activeSlave.ageImplant > 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //$He's had a face lift and other minor cosmetic procedures to make $him look younger.// <<elseif ($activeSlave.physicalAge >= 25) && ($activeSlave.visualAge >= 25)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //$He's old enough that a face lift and other minor cosmetic procedures could make $him look younger.// [[Age lift|Surgery Degradation][$activeSlave.ageImplant = 1,$activeSlave.faceImplant = Math.clamp($activeSlave.faceImplant+_artificiality,0,100),$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "age"]] <</if>> <</if>> <<if $activeSlave.origEye == "implant">> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has artificial eyes. <<elseif ($activeSlave.eyes <= -2)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He is blind. <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has working <<if $activeSlave.eyes == -1 && $activeSlave.eyes != -3>> eyes, but is nearsighted. <<if ($activeSlave.origEye != "implant")>> [[Correct eyesight|Surgery Degradation][$activeSlave.eyes = 1, $cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType = "eyeFix"]] <</if>> <<elseif ($activeSlave.eyes == 1) && $activeSlave.eyes != -3>> eyes and good vision. <<if ($seeExtreme == 1) && ($activeSlave.origEye != "implant")>> [[Blur vision|Surgery Degradation][$activeSlave.eyes = -1, $cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType = "eyeBlur"]] <</if>> <</if>> <</if>> <<if ($seeExtreme == 1)>> <<if $activeSlave.indentureRestrictions < 1>> <<if $activeSlave.origEye != "implant">> <<if ($activeSlave.eyes > -2)>> | [[Blind|Surgery Degradation][$activeSlave.eyes = -2,$activeSlave.eyeColor = "dulled " + $activeSlave.origEye,$activeSlave.eyeColor = $activeSlave.origEye,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "blind"]] <</if>> /*<<if ($activeSlave.eyes != -3)>> <<if ($activeSlave.eyes >= -2)>> | <</if>> | [[Remove eyes|Surgery Degradation][$activeSlave.eyeColor = "empty",$activeSlave.origEye = "none",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "remove eyes"]] <<if ($activeSlave.eyes != -2)>>//This will greatly restrict $him//<</if>> <</if>>*/ <</if>> <<if ($cyberMod == 1) && ($stockpile.ocularImplant > 0) && ($activeSlave.origEye != "implant")>> <<if ($activeSlave.eyes != -3)>> <</if>> | [[Give her ocular implants|Surgery Degradation][$activeSlave.origEye = "implant", $stockpile.ocularImplant--,$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "ocular implant"]] <</if>> <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has <<if $activeSlave.lips <= 10>> thin, unattractive lips. <<elseif $activeSlave.lips <= 20>> normal lips. <<elseif $activeSlave.lips <= 40>> full, attractive lips. <<elseif $activeSlave.lips <= 70>> plump, beestung lips. <<elseif $activeSlave.lips <= 95>> huge, obviously augmented lips. <<else>> a facepussy: $his lips are so huge that they're always a bit parted in the middle, forming a moist, inviting hole for cock. <</if>> <<if $activeSlave.lipsImplant == 0>> <<elseif $activeSlave.lipsImplant <= 10>> $He has moderate lip implants. <<elseif $activeSlave.lipsImplant <= 20>> $He has large lip implants. <<else>> $He has enormous lip implants. <</if>> <<if $activeSlave.indentureRestrictions >= 2>> //$His indenture forbids elective surgery// <<elseif ($activeSlave.lips <= 75) || (($activeSlave.lips <= 95) && ($seeExtreme == 1))>> <<if $activeSlave.lipsImplant > 0>> [[Replace with the next size up|Surgery Degradation][$activeSlave.lipsImplant += 20,$activeSlave.lips += 20,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "lips"]] //This will reduce $his oral skills// <<else>> [[Lip implants|Surgery Degradation][$activeSlave.lipsImplant = 20,$activeSlave.lips += 20,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "lips"]] //This will reduce $his oral skills// <</if>> <</if>> <<if $activeSlave.lipsImplant != 0>> <<if $activeSlave.indentureRestrictions < 2>> | [[Remove lip implants|Surgery Degradation][$activeSlave.lips = ($activeSlave.lips-$activeSlave.lipsImplant),$activeSlave.lipsImplant = 0,$cash -= $surgeryCost, $surgeryType = "lips"]] <</if>> <</if>> <<if ($activeSlave.lips >= 10) && ($activeSlave.lipsImplant == 0)>> <<if $activeSlave.indentureRestrictions < 2>> | [[Reduce lips|Surgery Degradation][$activeSlave.lips -= 10,$cash -= $surgeryCost, $surgeryType = "lips"]] <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<switch $activeSlave.teeth>> <<case "crooked">> $He has crooked teeth. [[Apply braces|Surgery Degradation][$activeSlave.teeth = "straightening braces",$cash -= $surgeryCost,$surgeryType = "braces"]] <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> | [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "sharp"]] <</if>> <<case "straightening braces">> $His crooked teeth are in braces. [[Remove braces|Remote Surgery][$activeSlave.teeth = "crooked",$surgeryType = "removeBraces"]] <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> | [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "sharp"]] <</if>> <<case "cosmetic braces">> $He has braces on $his straight teeth. [[Remove braces|Remote Surgery][$activeSlave.teeth = "normal"]] <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> | [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "sharp"]] <</if>> <<case "removable">> $He has prosthetic teeth that can be removed for extreme oral sex. <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "sharp"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "oral"]] <</if>> <<case "pointy">> $His teeth have been replaced with sturdy, realistic implants that mimic the dentition of a predator. <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth = 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "oral"]] <</if>> <<default>> $He has normal, healthy teeth. [[Unnecessary braces|Surgery Degradation][$activeSlave.teeth = "cosmetic braces",$cash -= $surgeryCost,$surgeryType = "braces"]] <<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> | [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth = "removable",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth = "pointy",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "sharp"]] <</if>> <</switch>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.voice == 0>> $He has been made a surgical mute. <<elseif $activeSlave.voice == 1>> $He has a deep voice. <<elseif $activeSlave.voice == 2>> $He has a feminine voice. <<elseif $activeSlave.voice == 3>> $He has a high, girly voice. <</if>> <<if $activeSlave.voiceImplant != 0>> $He has had surgery on $his voice box to raise $his voice. <</if>> <<if ($activeSlave.voice != 0) && ($activeSlave.voiceImplant == 0) && ($activeSlave.voice < 3)>> <<if $activeSlave.indentureRestrictions < 1>> [[Perform surgery to raise voice|Surgery Degradation][$activeSlave.voice += 1, $activeSlave.voiceImplant += 1, $cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType = "voice"]] <</if>> <</if>> <<if ($activeSlave.voice != 0) && ($activeSlave.voiceImplant == 0) && ($activeSlave.voice < 3) && ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>> | <</if>> <<if ($activeSlave.voice != 0) && ($seeExtreme == 1)>> <<if $activeSlave.indentureRestrictions < 1>> [[Remove vocal cords|Surgery Degradation][$activeSlave.voice = 0, $cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType = "mute"]] <</if>> <</if>> <<if $activeSlave.scars > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has notable facial scarring. [[Remove scars|Surgery Degradation][$activeSlave.scars = 0, $cash -= $surgeryCost, $activeSlave.health -= 5, $surgeryType = "scarRemov"]] <<elseif $activeSlave.scars == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $His face is unscarred. [[Give a menacing scar|Surgery Degradation][$activeSlave.scars = 5, $cash -= $surgeryCost, $activeSlave.health -= 5, $surgeryType = "scarFear"]] | [[Give an exotic scar|Surgery Degradation][$activeSlave.scars = 6, $cash -= $surgeryCost, $activeSlave.health -= 5, $surgeryType = "scarExo"]] <</if>> <br><br> Work on her chest: <br>&nbsp;&nbsp;&nbsp;&nbsp; $His <<if $activeSlave.boobs < 300>><<print either("androgynous", "flat")>> chest is barely there. <<elseif $activeSlave.boobs < 400>><<print either("pointy", "tiny")>>, <<print $activeSlave.boobs>>cc chest only fills an A-cup. <<elseif $activeSlave.boobs < 500>><<print either("perky", "small")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "boobs", "bosom")>> would fill a B-cup. <<elseif $activeSlave.boobs < 650>><<print either("healthy", "curved")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "boobs", "bust", "bosom")>> would fill a C-cup. <<elseif $activeSlave.boobs < 800>><<print either("big", "sizeable")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "boobs", "bust", "bosom")>> would fill a D-cup. <<elseif $activeSlave.boobs < 1000>><<print either("large", "big")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "boobs", "bust", "bosom")>> would fill a DD-cup. <<elseif $activeSlave.boobs < 1200>><<print either("proud", "hefty")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders", "boobs")>> would fill an F-cup. <<elseif $activeSlave.boobs < 1400>><<print either("hefty", "huge")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill a G-cup. <<elseif $activeSlave.boobs < 1600>><<print either("massive", "huge")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill an H-cup. <<elseif $activeSlave.boobs < 1800>><<print either("enormous", "massive")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill an I-cup. <<elseif $activeSlave.boobs < 2050>><<print either("titanic", "enormous")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill a J-cup. <<elseif $activeSlave.boobs < 2300>><<print either("stupendous", "titanic")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill a K-cup. <<elseif $activeSlave.boobs < 2600>><<print either("magnificent", "stupendous")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill an L-cup. <<elseif $activeSlave.boobs < 2900>><<print either("tremendous", "magnificent")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill an M-cup. <<elseif $activeSlave.boobs < 3250>><<print either("awe-inspiring", "tremendous")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill an N-cup. <<elseif $activeSlave.boobs < 3600>><<print either("absurd", "awe-inspiring")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill an O-cup. <<elseif $activeSlave.boobs < 3950>><<print either("disproportionate", "attention-grabbing")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill a P-cup. <<elseif $activeSlave.boobs < 4300>><<print either("shocking", "massive")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill a Q-cup. <<elseif $activeSlave.boobs < 4700>><<print either("unreal", "jaw-dropping")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill an R-cup. <<elseif $activeSlave.boobs < 5100>><<print either("tremendous", "astounding")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill an S-cup. <<elseif ($activeSlave.amp == 1)>><<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> fill out an enormous custom bra; $his tits dominate $his entire frame. <<else>><<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> fill out an enormous custom bra; $his tits dominate $his entire frame. <</if>> <<if $activeSlave.boobsImplant > 600>> $He has <<print $activeSlave.boobsImplant>>cc fillable breast implants. <<elseif $activeSlave.boobsImplant > 400>> $He has large, <<print $activeSlave.boobsImplant>>cc breast implants. <<elseif $activeSlave.boobsImplant > 200>> $He has moderate, <<print $activeSlave.boobsImplant>>cc breast implants. <<elseif $activeSlave.boobsImplant > 0>> $He has small, <<print $activeSlave.boobsImplant>>cc breast implants. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.boobs > 25000>> //$His breasts are as large as $he can physically support// <<elseif $activeSlave.boobs > 10000 && $arcologies[0].FSTransformationFetishistResearch != 1>> //$His breasts are as large as $he can physically support// <<elseif $activeSlave.indentureRestrictions >= 2>> //$His indenture forbids elective surgery// <<elseif $activeSlave.breastMesh == 1>> //$His supportive mesh implant blocks implantation// <<elseif $activeSlave.boobsImplant == 0>> [[String implants|Surgery Degradation][$activeSlave.boobsImplant = 400, $activeSlave.boobsImplantType = 1,$activeSlave.boobs += 400,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "boobs"]] | [[Standard implants|Surgery Degradation][$activeSlave.boobsImplant = 400,$activeSlave.boobs += 400,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "boobs"]] | [[Small implants|Surgery Degradation][$activeSlave.boobsImplant = 200,$activeSlave.boobs += 200,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "boobs"]] <<elseif $activeSlave.boobsImplant > 10000 && $activeSlave.boobsImplantType != 1>> [[Add inert filler|Surgery Degradation][$activeSlave.boobsImplant += 1000,$activeSlave.boobs += 1000,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "boobs"]] <<elseif $activeSlave.boobsImplant > 2000 && $activeSlave.boobsImplantType != 1>> [[Add inert filler|Surgery Degradation][$activeSlave.boobsImplant += 400,$activeSlave.boobs += 400,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "boobs"]] <<elseif $activeSlave.boobsImplant > 600 && $activeSlave.boobsImplantType != 1>> [[Add inert filler|Surgery Degradation][$activeSlave.boobsImplant += 200,$activeSlave.boobs += 200,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "boobs"]] <<elseif $activeSlave.boobsImplant > 400 && $activeSlave.boobsImplantType != 1>> [[Fillable implants|Surgery Degradation][$activeSlave.boobsImplant = 800,$activeSlave.boobs += 200,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "boobs"]] <<elseif $activeSlave.boobsImplant > 200 && $activeSlave.boobsImplantType != 1>> [[Large implants|Surgery Degradation][$activeSlave.boobsImplant = 600,$activeSlave.boobs += 200,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "boobs"]] <<elseif $activeSlave.boobsImplant > 0 && $activeSlave.boobsImplantType != 1>> [[Standard implants|Surgery Degradation][$activeSlave.boobsImplant = 400,$activeSlave.boobs += 200,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "boobs"]] | [[Large implants|Surgery Degradation][$activeSlave.boobsImplant = 600,$activeSlave.boobs += 400,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "boobs"]] <</if>> <<if $activeSlave.boobsImplant != 0>> <<if $activeSlave.boobsImplantType == 1 && $activeSlave.boobsImplant > 400>> <<if $activeSlave.boobsImplant > 8000>> | [[Drain 1000cc|Surgery Degradation][$activeSlave.boobs = ($activeSlave.boobs-1000),$activeSlave.boobsImplant = ($activeSlave.boobsImplant-1000),$cash -= $surgeryCost, $surgeryType = "boobsLoss"]] <<elseif $activeSlave.boobsImplant > 5000>> | [[Drain 750cc|Surgery Degradation][$activeSlave.boobs = ($activeSlave.boobs-750),$activeSlave.boobsImplant = ($activeSlave.boobsImplant-750),$cash -= $surgeryCost, $surgeryType = "boobsLoss"]] <<elseif $activeSlave.boobsImplant > 2000>> | [[Drain 500cc|Surgery Degradation][$activeSlave.boobs = ($activeSlave.boobs-500),$activeSlave.boobsImplant = ($activeSlave.boobsImplant-500),$cash -= $surgeryCost, $surgeryType = "boobsLoss"]] <<elseif $activeSlave.boobsImplant > 1000>> | [[Drain 250cc|Surgery Degradation][$activeSlave.boobs = ($activeSlave.boobs-250),$activeSlave.boobsImplant = ($activeSlave.boobsImplant-250),$cash -= $surgeryCost, $surgeryType = "boobsLoss"]] <<elseif $activeSlave.boobsImplant > 500>> | [[Drain 100cc|Surgery Degradation][$activeSlave.boobs = ($activeSlave.boobs-100),$activeSlave.boobsImplant = ($activeSlave.boobsImplant-100),$cash -= $surgeryCost, $surgeryType = "boobsLoss"]] <</if>> <</if>> | [[Remove breast implants|Surgery Degradation][$activeSlave.boobs = ($activeSlave.boobs-$activeSlave.boobsImplant),$activeSlave.boobsImplant = 0,$activeSlave.boobsImplantType = 0, $activeSlave.health -= 5,$cash -= $surgeryCost, $surgeryType = "boobsLoss"]] <</if>> <<if ($activeSlave.boobs > 300) && ($activeSlave.boobsImplant == 0)>> <<if $activeSlave.indentureRestrictions >= 2>> <<else>> | [[Reduce breasts|Surgery Degradation][$activeSlave.boobs -= 200, $activeSlave.health -= 5,$cash -= $surgeryCost, $surgeryType = "boobsLoss"]] <</if>> <</if>> <<if ($activeSlave.boobs >= 7000) && ($activeSlave.boobsImplant == 0)>> <<if $activeSlave.indentureRestrictions >= 2 || ($activeSlave.breedingMark == 1 && $propOutcome == 1)>> <<else>> | [[Mastectomy|Surgery Degradation][$activeSlave.boobs = 300, $activeSlave.breastMesh = 0, $activeSlave.health -= 30,$cash -= $surgeryCost, $surgeryType = "mastectomy+"]] <</if>> <<elseif ($activeSlave.boobs >= 2000) && ($activeSlave.boobsImplant == 0)>> <<if $activeSlave.indentureRestrictions >= 2 || ($activeSlave.breedingMark == 1 && $propOutcome == 1)>> <<else>> | [[Mastectomy|Surgery Degradation][$activeSlave.boobs = 300, $activeSlave.breastMesh = 0, $activeSlave.health -= 30,$cash -= $surgeryCost, $surgeryType = "mastectomy"]] <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.boobsImplant != 0>> The shape of $his breasts is determined by $his implants. <<else>> <<if $activeSlave.boobs <= 250>> $He's so flat-chested that $his breasts don't have much shape. <<else>> <<switch $activeSlave.boobShape>> <<case "perky">> They're perky, with nipples that point slightly upwards. <<case "downward-facing">> They're not attractively shaped; $his nipples pointing downward. <<case "torpedo-shaped">> They're torpedo-shaped, projecting some way from $his chest. <<case "wide-set">> They're wide-set, with nipples pointing away from $his sternum. <<case "saggy">> They're not attractively shaped, with $his nipples pointing down. <<default>> They're nicely rounded and rest naturally. <</switch>> <<if $activeSlave.indentureRestrictions >= 2>> //$His indenture does not allow breast restructuring// <<elseif $activeSlave.breastMesh == 1>> //$His supportive mesh implant prevents reconstruction// <<else>> <<if ($activeSlave.boobShape == "saggy") || ($activeSlave.boobShape == "downward-facing")>> [[Breast lift|Surgery Degradation][$activeSlave.boobShape = "normal", $activeSlave.health -= 20,$cash -= $surgeryCost, $surgeryType = "breastLift"]]<<if $activeSlave.preg > 20 || ($activeSlave.boobs >= 5000 && $activeSlave.boobs < 8000)>>//$His current state may result in $his breasts becoming saggy again//<</if>> <<else>> <<if ($activeSlave.boobShape == "normal")>> [[Reshape them to be perkier|Surgery Degradation][$activeSlave.boobShape = "perky",$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType = "breastReconstruction"]] | [[Make them torpedo-shaped|Surgery Degradation][$activeSlave.boobShape = "torpedo-shaped",$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType = "breastReconstruction"]] <<else>> [[Reshape them to be more normal|Surgery Degradation][$activeSlave.boobShape = "normal",$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType = "breastReconstruction"]] <</if>> <<if ($activeSlave.boobShape != "saggy") && ($activeSlave.boobShape != "downward-facing") && ($activeSlave.boobs >= 2000) && ($activeSlave.boobsImplant == 0) && ($meshImplants == 1) && ($surgeryUpgrade == 1)>> | [[Implant a supportive mesh to preserve their shape|Surgery Degradation][$activeSlave.breastMesh = 1,$cash -= ($surgeryCost*($activeSlave.boobs/100)),$activeSlave.health -= 10,$surgeryType = "breastShapePreservation"]] <</if>> <</if>> <</if>> <</if>> <</if>> <<if $surgeryUpgrade == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has $activeSlave.nipples nipples. <<if $activeSlave.indentureRestrictions >= 2>> //$His indenture forbids elective surgery// <<elseif $activeSlave.indentureRestrictions == 1>> //$His indenture forbids extreme body modification// <<else>> /* split for possible dicknips later on, should lcd wish to attempt it again. */ <<if $activeSlave.nipples == "fuckable">> [[Restore their shape and function|Surgery Degradation][$activeSlave.nipples = "huge",$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "areolae"]] <<else>> <<if $activeSlave.boobs < 500>> //$His breasts are too small to support reshaping $his nipples to be penetratable// <<elseif $activeSlave.boobs-$activeSlave.boobsImplant < 500>> //$His implants are too large to support reshaping $his nipples to be penetratable// <<elseif $activeSlave.nipples != "huge">> //$His nipples are too small to be made fuckable// <<else>> [[Reshape them to support being penetrated|Surgery Degradation][$activeSlave.nipples = "fuckable",$activeSlave.nipplesPiercing = 0,$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "nippleCunts"]]<<if $activeSlave.nipplesPiercing > 0>> //Will remove piercings.//<</if>> <</if>> <</if>> <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.areolae == 0>> $His areolae are fairly normal. <<elseif $activeSlave.areolae == 1>> $His areolae are large but still fairly normal. <<elseif ($activeSlave.areolae > 1) && ($activeSlave.areolae < 4)>> <<if $activeSlave.indentureRestrictions < 2>> $He has big areolae that could be reshaped into a pattern. Graft skin to make $his areolae: [[Heart-shaped|Surgery Degradation][$activeSlave.areolae = 4,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "areolae"]] | [[Star-shaped|Surgery Degradation][$activeSlave.areolae = 5,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "areolae"]] | <</if>> <<elseif $activeSlave.areolae == 4>> $His huge areolae have been surgically altered to be heart-shaped. <<else>> $His huge areolae have been surgically altered to be star-shaped. <</if>> <<if $activeSlave.areolae > 1>> <<if $activeSlave.indentureRestrictions < 2>> [[Reduce areolae|Surgery Degradation][$activeSlave.areolae = 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "areolae"]] <</if>> <<elseif $activeSlave.areolae > 0>> <<if $activeSlave.indentureRestrictions < 2>> [[Reduce areolae|Surgery Degradation][$activeSlave.areolae = 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "areolae"]] <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.lactation == 0>> $He is not lactating. <<elseif $activeSlave.lactation == 2>> $He is implanted with slow-release pro-lactation drugs. <<else>> $He is lactating naturally. <</if>> <<if $activeSlave.lactation < 2>> <<if $activeSlave.indentureRestrictions < 2>> [[Implant slow-release pro-lactation drugs|Surgery Degradation][$activeSlave.lactation = 2,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "lactation"]] //This may increase $his natural breast size// <</if>> <</if>> <<if $activeSlave.lactation > 1>> | [[Remove lactation implant|Surgery Degradation][$activeSlave.lactation = 0,$cash -= $surgeryCost, $surgeryType = "endlac"]] <</if>> <br><br> Work on her midriff: <<if $activeSlave.indentureRestrictions >= 2 && $activeSlave.weight > 30>> <br>&nbsp;&nbsp;&nbsp;&nbsp; //$His indenture forbids elective surgery// <<elseif $activeSlave.weight > 30>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.weight > 190>> $He is extremely fat. [[Major liposuction|Surgery Degradation][$activeSlave.health -= 40, $cash -= $surgeryCost, $surgeryType = "liposuction"]] <<elseif $activeSlave.weight > 130>> $He is fat. [[Heavy liposuction|Surgery Degradation][$activeSlave.health -= 20, $cash -= $surgeryCost, $surgeryType = "liposuction"]] <<elseif $activeSlave.weight > 30>> $He is overweight. [[Liposuction|Surgery Degradation][$activeSlave.health -= 10, $cash -= $surgeryCost, $surgeryType = "liposuction"]] <</if>> <<if $surgeryUpgrade == 1>> | [[Fat grafting|fat grafting workaround][$activeSlave.health -= 40, $cash -= $surgeryCost*2, $availabeFat = Math.round($activeSlave.weight/10), $boobFat = 0, $buttFat = 0, $surgeryType = "fat graft"]] <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has <<if $activeSlave.waist > 95>>a masculine <<elseif $activeSlave.waist > 40>>an ugly <<elseif $activeSlave.waist > 10>>an unattractive <<elseif $activeSlave.waist >= -10>>an average <<elseif $activeSlave.waist >= -40>>a feminine <<elseif $activeSlave.waist >= -95>>an hourglass <<else>>an absurd <</if>> waist. <<if $activeSlave.waist >= -75>> <<if $activeSlave.indentureRestrictions < 2>> [[Liposuction|Surgery Degradation][$activeSlave.waist -= 20,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "lipo"]] <</if>> <</if>> <<if ($activeSlave.waist >= -95) && ($activeSlave.waist < -75) && ($seeExtreme == 1)>> <<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0)>> [[Remove ribs to severely narrow her waist|Surgery Degradation][$activeSlave.waist = -100,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "ribs"]] <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He's <<if $activeSlave.pregKnown > 0>> pregnant. <<elseif $activeSlave.womb.length == 0 && $activeSlave.broodmother > 0>> got a dormant broodmother implant in $his womb. <<elseif $activeSlave.preg > 0>> showing unusual discomfort as $his stomach is inspected. A quick test reveals that @@.lime;$he is pregnant.@@ <<set $activeSlave.pregKnown = 1>> <<elseif $activeSlave.bellyImplant > 0>> got a <<print $activeSlave.bellyImplant>>cc implant filled implant located in $his abdomen. <<if $activeSlave.cervixImplant == 1 >> $He also has micropump filter installed in $his cervix feeding into the implant. <</if>> <<elseif $activeSlave.bellyFluid >= 1500>> got a <<print $activeSlave.inflationType>>-filled implant located in $his abdomen. <<if $activeSlave.cervixImplant == 1 >> $He also has micropump filter installed in $his cervix feeding into the implant. <</if>> <<elseif $activeSlave.bellyImplant == 0>> got an empty fillable implant located in $his abdomen. <<if $activeSlave.cervixImplant == 1 >> $He also has micropump filter installed in $his cervix feeding into the implant. <</if>> <<else>> got a normal stomach. <</if>> <<if $activeSlave.indentureRestrictions >= 2>> //$His indenture forbids elective surgery// <<elseif $activeSlave.breedingMark == 1 && $propOutcome == 1>> //You are forbidden from affecting $his fertility// <<elseif $activeSlave.preg > 0 || $activeSlave.inflation > 0 || $activeSlave.broodmother > 0>> //$He is unable to support an abdominal implant at this time// <<elseif $activeSlave.bellyImplant >= 750000>> //$His abdominal implant is so far beyond its maximum limit it is at risk of rupturing// <<elseif $activeSlave.bellyImplant >= 600000>> //$His abdominal implant is greatly beyond its maximum limit// <<elseif $activeSlave.bellyImplant >= 450000>> //$His abdominal implant is over-filled// <<elseif $activeSlave.bellyImplant >= 400000>> //$His abdominal implant is at its capacity// <<elseif $activeSlave.bellyImplant > 130000 && $arcologies[0].FSTransformationFetishistResearch != 1>> //$His abdominal implant is at its capacity// <<elseif $activeSlave.bellyImplant == -1 && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1) && $bellyImplants == 1>> [[Implant fillable abdominal implant|Surgery Degradation][$activeSlave.bellyImplant = 0,$activeSlave.preg = -2, $activeSlave.bellyPain += 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "bellyIn"]] <<elseif $activeSlave.bellyImplant == -1 && $bellyImplants == 1>> [[Implant a fillable abdominal implant|Surgery Degradation][$activeSlave.bellyImplant = 0, $cash -= $surgeryCost, $activeSlave.bellyPain += 2, $activeSlave.health -= 50, $surgeryType = "bellyInMale"]] <<elseif $activeSlave.bellyPain == 2>> //$His body cannot handle more filler this week// <<elseif $activeSlave.bellyImplant > -1 && $activeSlave.bellyPain == 0>> [[Add inert filler|Surgery Degradation][$activeSlave.bellyImplant += 200, $activeSlave.bellyPain += 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "bellyUp"]] | [[Add a considerable amount of inert filler|Surgery Degradation][$activeSlave.bellyImplant += 500, $activeSlave.bellyPain += 1,$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "bellyUp"]] <<elseif $activeSlave.bellyImplant > -1 && $activeSlave.bellyPain == 1>> [[Add more inert filler|Surgery Degradation][$activeSlave.bellyImplant += 200, $activeSlave.bellyPain += 1,$cash -= $surgeryCost, $activeSlave.health -= 30,$surgeryType = "bellyUp"]] | [[Add a considerable amount of inert filler|Surgery Degradation][$activeSlave.bellyImplant += 500, $activeSlave.bellyPain += 1,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "bellyUp"]]<<if $activeSlave.health < 0>>//@@.red;This may cause severe health issues//<</if>> <</if>> <<if $activeSlave.bellyImplant > -1>> <<if $activeSlave.indentureRestrictions < 2>> | [[Drain implant|Surgery Degradation][$activeSlave.bellyImplant -= 200,$cash -= $surgeryCost, $surgeryType = "bellyDown"]] <<if $activeSlave.bellyImplant >= 500>> | [[Greatly drain implant|Surgery Degradation][$activeSlave.bellyImplant -= 500,$cash -= $surgeryCost, $surgeryType = "bellyDown"]] <</if>> | [[Remove implant|Surgery Degradation][$activeSlave.bellyImplant = -1, $activeSlave.cervixImplant = 0, $cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType = "bellyOut"]] <</if>> <<if $activeSlave.cervixImplant != 1 && $cervixImplants == 1 && $activeSlave.vagina > -1>> /* slave should have vagina */ <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [[Install cervix micropump filter|Surgery Degradation][$activeSlave.cervixImplant = 1, $cash -= $surgeryCost, $surgeryType = "cervixPump"]]<br> //Will allow $his belly implant to slowly swell as people cum in $his vagina// <</if>> <</if>> <<if $activeSlave.bellySagPreg > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.belly >= 1500>> $He has a sagging midriff, ruined from excessive pregnancy. It is currently filled out by $his swollen belly and cannot safely be worked on. <<else>> $He has a sagging midriff, ruined from excessive pregnancy. [[Tummy tuck|Surgery Degradation][$activeSlave.bellySag = 0,$activeSlave.bellySagPreg = 0,$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "tummyTuck"]] <</if>> <<elseif $activeSlave.bellySag > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.belly >= 1500>> $He has a sagging midriff, ruined from excessive distention. It is currently filled out by $his swollen belly and cannot safely be worked on. <<else>> $He has a sagging midriff, ruined from excessive distention. [[Tummy tuck|Surgery Degradation][$activeSlave.bellySag = 0,$activeSlave.bellySagPreg = 0,$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "tummyTuck"]] <</if>> <</if>> <<if ($activeSlave.cSec == 1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has an unsightly c-section scar. [[Remove Caesarean scar|Surgery Degradation][$activeSlave.cSec = 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "bellyscar"]] <</if>> <br><br> Work on her butt: <br>&nbsp;&nbsp;&nbsp;&nbsp; $He's got a <<if $activeSlave.butt <= 1>>flat and <<print either("skinny", "slim", "taut")>> ass. <<elseif $activeSlave.butt <= 2>><<print either("small, sleek", "small but rounded", "rounded, small")>> rear end. <<elseif $activeSlave.butt <= 3>><<print either("big and healthy", "curved and plump", "healthy and plump")>> derriere. <<elseif $activeSlave.butt <= 4>><<print either("juicy and large butt", "big bubble butt", "curvy and enticing butt")>>. <<elseif $activeSlave.butt <= 5>><<print either("juicy and huge", "a huge", "massive and undeniable")>> rear end. <<elseif ($activeSlave.amp == 1)>>ridiculous ass. It's so big it would jiggle as $he walked - if $he could walk. <<else>>ridiculous ass. It's so big it jiggles as $he walks. <</if>> <<if $activeSlave.buttImplant == 0>> <<elseif $activeSlave.buttImplant == 1>> $He has moderate butt implants. <<elseif $activeSlave.buttImplant > 1>> $He has enormous butt implants. <</if>> <<if $activeSlave.indentureRestrictions >= 2>> //$His indenture forbids elective surgery// <<elseif $activeSlave.butt > 19>> //$His butt is as large as $he can physically support// <<elseif $activeSlave.butt > 7 && $arcologies[0].FSTransformationFetishistResearch != 1>> //$His butt is as large as $he can physically support// <<elseif $activeSlave.buttImplant == 0>> [[Implants|Surgery Degradation][$activeSlave.buttImplant = 1,$activeSlave.butt += 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "butt"]] | [[String implants|Surgery Degradation][$activeSlave.buttImplant = 1,$activeSlave.butt += 1,$activeSlave.buttImplantType = 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "butt"]] <<elseif $activeSlave.buttImplant == 1 && $activeSlave.buttImplantType != 1>> [[Bigger implants|Surgery Degradation][$activeSlave.buttImplant = 2,$activeSlave.butt += 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "butt"]] <<elseif $activeSlave.buttImplant == 2 && $activeSlave.buttImplantType != 1>> [[Fillable implants|Surgery Degradation][$activeSlave.buttImplant = 3,$activeSlave.butt += 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "butt"]] <<elseif $activeSlave.buttImplant > 2 && $activeSlave.buttImplantType != 1>> [[Add inert filler|Surgery Degradation][$activeSlave.buttImplant += 1,$activeSlave.butt += 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "butt"]] <</if>> <<if $activeSlave.buttImplant != 0>> <<if $activeSlave.indentureRestrictions < 2>> <<if $activeSlave.buttImplantType == 1 && $activeSlave.buttImplant > 1>> | [[Drain implants|Surgery Degradation][$activeSlave.butt = ($activeSlave.butt-1),$activeSlave.buttImplant = ($activeSlave.buttImplant-1),$cash -= $surgeryCost, $surgeryType = "buttLoss"]] <</if>> | [[Remove implants|Surgery Degradation][$activeSlave.butt = ($activeSlave.butt-$activeSlave.buttImplant),$activeSlave.buttImplant = 0,$activeSlave.buttImplantType = 0,$cash -= $surgeryCost, $surgeryType = "buttLoss"]] <</if>> <</if>> <<if ($activeSlave.butt > 1) && ($activeSlave.buttImplant == 0)>> <<if $activeSlave.indentureRestrictions < 2>> | [[Reduce ass|Surgery Degradation][$activeSlave.butt -= 1,$cash -= $surgeryCost, $surgeryType = "buttLoss"]] <</if>> <</if>> <br><br> Work on her sex: <<if $activeSlave.vagina > -1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.labia == 0>> $He has minimal pussylips. <<elseif $activeSlave.labia == 1>> $He has pretty, noticeable pussylips. <<elseif $activeSlave.labia == 2>> $He has large pussylips. <<elseif $activeSlave.labia > 2>> $He has extremely large pussylips. <</if>> <<if $activeSlave.labia > 0>> <<if $activeSlave.indentureRestrictions < 2>> [[Apply labiaplasty|Surgery Degradation][$activeSlave.labia = 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "labiaplasty"]] <</if>> <</if>> <<if ($activeSlave.labia < 3) && ($surgeryUpgrade == 1)>> <<if $activeSlave.indentureRestrictions < 1>> <<if $activeSlave.labia > 0>> | <</if>> [[Increase labia|Surgery Degradation][$activeSlave.labia += 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "labiaplasty"]] <</if>> <</if>> <<if $activeSlave.dick == 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has <<if $activeSlave.clit == 0>> a small clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>. <<elseif $activeSlave.clit == 1>> a big clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>. <<elseif $activeSlave.clit == 2>> a huge clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>. <<elseif $activeSlave.clit > 2>> an enormous clit<<if ($seeCircumcision == 1) && $activeSlave.foreskin > 0>> with a hood<</if>>. <</if>> <<if $activeSlave.clit > 0>> <<if $activeSlave.indentureRestrictions < 2>> [[Apply clitoral reduction|Surgery Degradation][$activeSlave.clit = 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "clitoral reduction"]] <</if>> <</if>> <<if ($activeSlave.clit < 3) && ($surgeryUpgrade == 1)>> <<if $activeSlave.indentureRestrictions < 1>> <<if $activeSlave.clit > 0>> | <</if>> [[Increase clit|Surgery Degradation][$activeSlave.clit += 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "clitoral enlargement"]] <</if>> <</if>> <<if ($activeSlave.foreskin > 0) && $activeSlave.clit > 0>> <<if $seeCircumcision == 1>> <<if $activeSlave.indentureRestrictions < 2>> | [[Remove clitoral hood|Surgery Degradation][$activeSlave.foreskin = 0,$cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType = "circumcision"]] <</if>> <</if>> <</if>> <</if>> <</if>> /*closes vag check */ <<if ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.vagina > -1) && ($activeSlave.ovaries != 0) && ($activeSlave.pubertyXX == 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has not had $his first period. <<elseif ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.vagina > -1) && ($activeSlave.ovaries != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has a working womb. <<elseif ($activeSlave.preg <= -2) && ($activeSlave.vagina > -1) && ($activeSlave.ovaries != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has a sterile womb. <</if>> <<if isFertile($activeSlave) && $activeSlave.preg == 0>> [[Artificially inseminate|Artificial Insemination]] | <</if>> <<if ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.vagina > -1) && ($activeSlave.ovaries != 0)>> <<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0)>> [[Sterilize|Surgery Degradation][$activeSlave.preg = -2,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "ster"]] <</if>> <<elseif ($activeSlave.preg < 1) && ($activeSlave.vagina > -1) && ($activeSlave.ovaries != 0) && ($activeSlave.preg != -3)>> [[Restore fertility|Surgery Degradation][$activeSlave.preg = 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "fert"]] <</if>> <<if ($activeSlave.ovaries == 1) && ($activeSlave.preg < 1)>> <<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0)>> <<if ($activeSlave.pubertyXX == 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has ovaries but has not had $his first period. <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has working ovaries. <</if>> [[Oophorectomy|Surgery Degradation][$activeSlave.ovaries = 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "ster"]] <</if>> <</if>> <<if $seeExtreme == 1 && $seeHyperPreg == 1 && $seePreg != 0 && $permaPregImplant == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.assignment == "work in the dairy" && $dairyPregSetting > 0>> $His womb is already rented out for the production of calves. <<else>> <<if isFertile($activeSlave) && $activeSlave.ovaryAge <= 46>> $He could be made into a broodmother. <<elseif $activeSlave.broodmother > 0>> $He has been made into a <<if $activeSlave.broodmother > 1>>hyper-<</if>>broodmother. <<if $activeSlave.womb.length == 0 >> [[Remove a pregnancy generator|Surgery Degradation][$activeSlave.preg = 0,$activeSlave.pregWeek = -2,$activeSlave.pregSource = 0,$activeSlave.pregWeek = 0,$activeSlave.pregKnown = 0,$activeSlave.pregType = 0,$activeSlave.broodmother = 0,$activeSlave.broodmotherFetuses = 0,$activeSlave.broodmotherOnHold = 0,$cash -= $surgeryCost,$activeSlave.pregControl = "none",$activeSlave.health -= 10,$surgeryType = "pregRemove"]] <<else>> $He is pregnant right now, so $his broodmother implant can't be safely extracted. <</if>> <<else>> $His body cannot support being a broodmother. <</if>> <<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0)>> <<if isFertile($activeSlave)>> [[Implant a pregnancy generator|Surgery Degradation][$activeSlave.preg = 1,$activeSlave.pregWeek = 1,$activeSlave.pregKnown = 1,$activeSlave.pregType = 1,$activeSlave.broodmother = 1,$activeSlave.broodmotherFetuses = 1,$cash -= $surgeryCost,$activeSlave.pregControl = "none",$activeSlave.health -= 10,$surgeryType = "preg"]] //This will have severe effects on $his health and mind// <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.mpreg == 1>> <<if $activeSlave.preg > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $His anal womb cannot be removed while $he is pregnant. <<else>> <<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Remove anal reproductive organs|Surgery Degradation][$activeSlave.mpreg = 0,$cash -= $surgeryCost, $activeSlave.health -= 30,$surgeryType = "mpreg removed"]] <</if>> <</if>> <</if>> <<if $activeSlave.vagina > -1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has a <<if $activeSlave.vagina == 0>> virgin pussy. <<elseif $activeSlave.vagina == 1>> tight pussy. <<elseif $activeSlave.vagina == 2>> used pussy. <<elseif $activeSlave.vagina == 3>> loose pussy. <<elseif $activeSlave.vagina == 10>> ruined cunt. <<else>> gaping cunt. <</if>> <</if>> <<if ($activeSlave.vagina > 3)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $His vagina could benefit from surgical repair. [[Repair pussy|Surgery Degradation][$activeSlave.vagina = 3,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "vagina"]] //This will reduce $his vaginal skills// <<elseif ($surgeryUpgrade == 1) && ($activeSlave.indentureRestrictions < 2)>> <<if ($activeSlave.vagina > 1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $His vaginal muscles could benefit from microsurgical rejuvenation. [[Tighten pussy|Surgery Degradation][$activeSlave.vagina = 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "vagina"]] //This will reduce $his vaginal skills// <<elseif ($activeSlave.vagina > 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $His pussy is as tight as a virgin's, and $his hymen could be restored. [[Restore virginity|Surgery Degradation][$activeSlave.vagina = 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "vagina"]] //This will reduce $his vaginal skills// <</if>> <</if>> <<if ($activeSlave.vagina > -1) && ($activeSlave.dick > 0)>> <<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Since $he has both a penis and a vagina, it's possible to remove $his pussy and leave $his sexually functional. [[Remove pussy|Surgery Degradation][$activeSlave.vagina = -1,$activeSlave.ovaries = 0,$activeSlave.preg = -2,$activeSlave.pregSource = 0,$activeSlave.vaginalSkill = 0,$activeSlave.vaginalAccessory = "none",$cash -= $surgeryCost,$activeSlave.health -= 20,$surgeryType = "vaginaRemoval"]] <<if $activeSlave.ovaries == 1>>//This will remove $his ovaries as well//<</if>> <</if>> <<elseif $activeSlave.vagina > -1>> <<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $His pussy can be removed at the cost of $his sexual functionality, leaving $him a null. [[Remove pussy|Surgery Degradation][$activeSlave.vagina = -1,$activeSlave.ovaries = 0,$activeSlave.preg = -2,$activeSlave.pregSource = 0,$activeSlave.vaginalSkill = 0,$activeSlave.vaginalAccessory = "none",$cash -= $surgeryCost,$activeSlave.health -= 20,$surgeryType = "vaginaRemoval"]] <<if $activeSlave.ovaries == 1>>//This will remove $his ovaries as well//<</if>> <</if>> <</if>> <<if ($activeSlave.dick == 0) && ($activeSlave.vagina == -1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He is a null, possessing neither penis nor vagina. <<elseif ($seeCircumcision == 1) && ($activeSlave.indentureRestrictions < 2)>> <<if ($activeSlave.dick != 0) && ($activeSlave.vagina == -1) && ($activeSlave.foreskin == 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has a circumcised penis. <<elseif ($activeSlave.dick != 0) && ($activeSlave.vagina == -1) && ($activeSlave.foreskin >= 1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has an uncircumcised penis. <<elseif ($activeSlave.dick != 0) && ($activeSlave.ovaries != 0) && ($activeSlave.foreskin == 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has a circumcised penis and a vagina. <<elseif ($activeSlave.dick != 0) && ($activeSlave.ovaries != 0) && ($activeSlave.foreskin >= 1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has an uncircumcised penis and a vagina. <<elseif ($activeSlave.dick != 0) && ($activeSlave.vagina != -1) && ($activeSlave.foreskin == 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has a circumcised penis and a<<if $activeSlave.genes == "XY">>n artificial<</if>> vagina. <<elseif ($activeSlave.dick != 0) && ($activeSlave.vagina != -1) && ($activeSlave.foreskin >= 1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has an uncircumcised penis and a<<if $activeSlave.genes == "XY">>n artificial<</if>> vagina. <</if>> <<else>> <<if ($activeSlave.dick != 0) && ($activeSlave.vagina == -1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has a penis. <<elseif ($activeSlave.dick != 0) && ($activeSlave.ovaries != 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has a penis and a vagina. <<elseif ($activeSlave.dick != 0) && ($activeSlave.vagina != -1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has a penis and a<<if $activeSlave.genes == "XY">>n artificial<</if>> vagina. <</if>> <</if>> <<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0)>> <<if ($activeSlave.vagina == -1) && ($activeSlave.dick != 0)>> [[Convert genitalia to female|Surgery Degradation][$activeSlave.dick = 0,$activeSlave.dickAccessory = "none",$activeSlave.dickTat = 0,$activeSlave.foreskin = 0,$activeSlave.scrotum = 0,$activeSlave.balls = 0,$activeSlave.vasectomy = 0,$activeSlave.vagina = 0,$activeSlave.preg = -2,$activeSlave.vaginalSkill = 0,$cash -= $surgeryCost, $activeSlave.health -= 40, $surgeryType = "mtf"]] <</if>> <<if ($activeSlave.vagina == -1) && ($activeSlave.dick == 0) && ($surgeryUpgrade == 1)>> | [[Create a vagina|Surgery Degradation][$activeSlave.vagina = 0,$activeSlave.vaginalSkill = 0,$cash -= $surgeryCost, $activeSlave.health -= 40, $surgeryType = "mtf"]] <</if>> <<if ($activeSlave.dick > 0) && ($seeExtreme == 1)>> | [[Remove penis|Surgery Degradation][$activeSlave.dick = 0,$activeSlave.dickAccessory = "none",$activeSlave.dickTat = 0,$activeSlave.foreskin = 0,$activeSlave.vaginalSkill = 0,$cash -= $surgeryCost, $activeSlave.health -= 20, $surgeryType = "chop"]] <</if>> <<if ($activeSlave.foreskin > 0) && $activeSlave.dick > 0>> <<if $seeCircumcision == 1>> <<if $activeSlave.indentureRestrictions < 2>> | [[Remove foreskin|Surgery Degradation][$activeSlave.foreskin = 0,$cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType = "circumcision"]] <</if>> <</if>> <</if>> <</if>> <<if ($activeSlave.dick != 0) && ($activeSlave.vagina == -1) && ($surgeryUpgrade == 1)>> <<if $activeSlave.indentureRestrictions < 1>> | [[Create surgical hermaphrodite|Surgery Degradation][$activeSlave.vagina = 0,$activeSlave.vaginalSkill = 0,$cash -= $surgeryCost, $activeSlave.health -= 40, $surgeryType = "herm"]] <</if>> <</if>> <<if ($activeSlave.balls > 0)>> <<if ($activeSlave.balls == 1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $His testicles are vestigial, but $he has balls. Technically. They are <<elseif ($activeSlave.balls > 1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has testicles <</if>> <<if ($activeSlave.scrotum > 0)>> located in $his scrotum. <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.indentureRestrictions < 1>> [[Move them inside abdomen and remove scrotum|Surgery Degradation][$activeSlave.scrotum = 0,$cash -= $surgeryCost, $activeSlave.health -= 20, $surgeryType = "relocate"]] <</if>> //This will have a negative impact on cum production// <<else>> <<if ($activeSlave.genes == "XY")>> relocated inside $his abdomen, and $his scrotum has been removed. <<else>> implanted inside $his abdomen. <</if>> <</if>> <<if ($seeExtreme == 1)>> <<if ($activeSlave.scrotum > 0)>> | <</if>> [[Geld|Surgery Degradation][$activeSlave.balls = 0,$activeSlave.scrotum = 0,$activeSlave.vasectomy = 0,$cash -= $surgeryCost, $activeSlave.health -= 40, $surgeryType = "geld"]] <</if>> <<if ($activeSlave.vasectomy == 1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has had a vasectomy and shoots blanks when $he cums<<if $activeSlave.pubertyXY == 0>>, or would, if $he were potent<</if>>. [[Reverse vasectomy|Surgery Degradation][$activeSlave.vasectomy = 0,$cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType = "vasectomy undo"]] <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has working testicles<<if $activeSlave.pubertyXY == 0>>, though $he isn't potent<</if>>. <<if $activeSlave.indentureRestrictions < 1>> [[Clamp vas deferens to cull potency|Surgery Degradation][$activeSlave.vasectomy = 1,$cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType = "vasectomy"]] <</if>> <</if>> <</if>> <<if $activeSlave.prostate>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has a <<if $activeSlave.prostate > 2>>hyperactive, ejaculation enhancing<<elseif $activeSlave.prostate > 1>>hyperactive<<else>>normal<</if>> prostate. <<if $activeSlave.prostate >= 2 && $prostateImplants == 1>> <<if $activeSlave.prostate < 3>> <<if $activeSlave.indentureRestrictions < 2>> [[Implant prostate with an ejaculation boosting implant|Surgery Degradation][$activeSlave.prostate = 3,$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "ejaculation"]] //This will thin $his ejaculate but greatly increase its quantity// <</if>> <</if>> <<if $activeSlave.prostate == 3>> | [[Remove ejaculation implant|Surgery Degradation][$activeSlave.prostate = 2,$cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType = "endejac"]] <<elseif $activeSlave.prostate == 2>> | [[Remove drug implant|Surgery Degradation][$activeSlave.prostate=1,$cash-=$surgeryCost,$surgeryType="endprecum"]] <</if>> <<else>> <<if $activeSlave.prostate > 1>> [[Remove drug implant|Surgery Degradation][$activeSlave.prostate=1,$cash-=$surgeryCost,$surgeryType="endprecum"]] <</if>> <<if $activeSlave.prostate < 2>> <<if $activeSlave.indentureRestrictions < 2>> | [[Implant slow-release productivity drugs|Surgery Degradation][$activeSlave.prostate=2,$cash-=$surgeryCost,$activeSlave.health-=10,$surgeryType="precum"]] //This may cause some leaking// <</if>> <</if>> <</if>> <<if ($seeExtreme == 1)>> <<if $activeSlave.indentureRestrictions < 1>> | [[Remove prostate|Surgery Degradation][$activeSlave.prostate = 0,$cash -= $surgeryCost, $activeSlave.health -= 40, $surgeryType = "prostate"]] <</if>> <</if>> <</if>> <br><br> Work on her asshole: <br>&nbsp;&nbsp;&nbsp;&nbsp; $He has <<if $activeSlave.anus == 0>> a virgin asshole. <<elseif $activeSlave.anus == 1>> a tight asshole. <<elseif $activeSlave.anus == 2>> a loose asshole. <<elseif $activeSlave.anus == 3>> a very loose asshole. <<else>> a permanently gaping asshole. <</if>> <<if ($activeSlave.anus > 3)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $His anal sphincter could benefit from surgical repair. [[Repair asshole|Surgery Degradation][$activeSlave.anus = 3,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "anus"]] //This will reduce $his anal skills// <<elseif ($surgeryUpgrade == 1) && ($activeSlave.indentureRestrictions < 2)>> <<if ($activeSlave.anus > 1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $His anal sphincter could benefit from microsurgical rejuvenation. [[Tighten asshole|Surgery Degradation][$activeSlave.anus = 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "anus"]] //This will reduce $his anal skills// <<elseif ($activeSlave.anus > 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; $His butthole is fairly narrow, but could be tightened to virgin status. [[Restore anal virginity|Surgery Degradation][$activeSlave.anus = 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "anus"]] //This will reduce $his anal skills// <</if>> <</if>> <br><br> <<if $arcologies[0].childhoodFertilityInducedNCSResearch == 1>> Apply a retro-virus treatment: <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.inducedNCS == 0>> <<if ($activeSlave.indentureRestrictions >= 1)>> //$His indenture forbids induced NCS as it is both extreme body modification and elective surgery// <<elseif $activeSlave.health < 0>> She's too unhealthy for the Induced @@.orange;NCS@@ Treatment <<else>> [[Induced NCS Treatment|Surgery Degradation][$activeSlave.inducedNCS = 1,$cash -= $surgeryCost * 4, $activeSlave.health -= 80,$surgeryType = "retrograde virus injection NCS"]] //This will induce @@.orange;NCS@@ in $his genetic code// <</if>> <<else>> //She already has Induced @@.orange;NCS@@// <</if>> <br><br> <</if>> Deal with her hair: <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.bald == 0 || $activeSlave.hStyle != "bald">> $He naturally grows $activeSlave.origHColor hair from her head. [["Surgically remove " + $his + " ability to grow hair"|Surgery Degradation][$cash -= $surgeryCost,$activeSlave.bald = 1,$surgeryType = "hair removal"]] <<else>> $He is no longer capable of growing hair on her head. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if ($activeSlave.underArmHStyle != "bald" && $activeSlave.underArmHStyle != "hairless") || ($activeSlave.pubicHStyle != "bald" && $activeSlave.pubicHStyle != "hairless")>> $He <<if $activeSlave.physicalAge >= 12>>naturally grows<<else>>will someday grow<</if>> $activeSlave.origHColor body hair. [["Surgically remove " + $his + " ability to grow body hair"|Surgery Degradation][$cash -= $surgeryCost,$surgeryType = "body hair removal"]] <<else>> $His $activeSlave.skin skin is silky smooth and hair free from her neck to her toes. <</if>> <br><br> Alter her Race: <br>&nbsp;&nbsp;&nbsp;&nbsp; <<set $toSearch = $activeSlave.race>> <<if $toSearch.indexOf("surgically") == -1>> <<if $activeSlave.indentureRestrictions < 1>> $He is $activeSlave.race. Surgically alter $him to look more: [[White|Surgery Degradation][$activeSlave.race = "surgically altered to look white",$activeSlave.skin = either("pale", "light", "fair"),$activeSlave.eyeColor = either("blue", "brown", "green"),$activeSlave.hColor = either("black", "blonde", "red", "brown"),$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "race"]] | [[Latina|Surgery Degradation][$activeSlave.race = "surgically altered to look latina",$activeSlave.skin = either("light olive", "brown", "dark brown", "tanned", "dark olive"),$activeSlave.hColor = either("black", "black", "brown", "brown"),$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "race"]] | [[Black|Surgery Degradation][$activeSlave.race = "surgically altered to look black",$activeSlave.skin = either("black", "brown", "dark brown"),$activeSlave.hColor = either("black", "black", "black", "brown"),$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "race"]] | [[Asian|Surgery Degradation][$activeSlave.race = "surgically altered to look asian",$activeSlave.skin = either("light olive", "dark olive", "light"),$activeSlave.hColor = either("black"),$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "race"]] | [[Middle Eastern|Surgery Degradation][$activeSlave.race = "surgically altered to look middle eastern",$activeSlave.skin = either("tanned", "dark olive", "light olive"),$activeSlave.hColor = "black",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "race"]] | [[Indo-aryan|Surgery Degradation][$activeSlave.race = "surgically altered to look indo-aryan",$activeSlave.skin = either("dark", "light"),$activeSlave.hColor = "black",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "race"]] [[Pacific Islander|Surgery Degradation][$activeSlave.race = "surgically altered to look pacific islander",$activeSlave.skin = either("dark", "dark olive", "brown"),$activeSlave.hColor = either("black"),$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "race"]] | [[Malay|Surgery Degradation][$activeSlave.race = "surgically altered to look malay",$activeSlave.skin = either("dark", "light"),$activeSlave.hColor = "black",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "race"]] | [[Amerindian|Surgery Degradation][$activeSlave.race = "surgically altered to look amerindian",$activeSlave.skin = either("dark", "brown", "light"),$activeSlave.hColor = "black",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "race"]] | [[Southern European|Surgery Degradation][$activeSlave.race = "surgically altered to look southern european",$activeSlave.skin = either("fair", "light olive", "tanned", "pale"),$activeSlave.hColor = "black",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "race"]] | [[Semitic|Surgery Degradation][$activeSlave.race = "surgically altered to look semitic",$activeSlave.skin = either("light", "light olive" "tanned", "dark olive"),$activeSlave.hColor = "black", "brown",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "race"]] <<else>> //$His indenture forbids elective surgery// <</if>> <<else>> $He is $activeSlave.race. <</if>> <br><br> Work on her structurally: <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.indentureRestrictions < 1>> <<if ($activeSlave.shoulders < -1)>> $He has very narrow shoulders. <<elseif ($activeSlave.shoulders < 0)>> $He has narrow shoulders. <<elseif ($activeSlave.shoulders < 1)>> $He has average shoulders. <<elseif ($activeSlave.shoulders < 2)>> $He has broad shoulders. <<elseif ($activeSlave.shoulders == 2)>> $He has very broad shoulders. <</if>> <<if ($activeSlave.shouldersImplant == 0)>> $He has a natural shoulder structure. <<elseif ($activeSlave.shouldersImplant > 3)>> $His shoulders have been completely rebuilt to be massively wider. <<elseif ($activeSlave.shouldersImplant > 2)>> $His shoulders have been heavily restructured to broaden them. <<elseif ($activeSlave.shouldersImplant > 1)>> $His shoulders have been repeatedly restructured to broaden them. <<elseif ($activeSlave.shouldersImplant > 0)>> $His shoulders have been restructured to broaden them. <<elseif ($activeSlave.shouldersImplant < -3)>> $His shoulders have been completely rebuilt to be massively narrower. <<elseif ($activeSlave.shouldersImplant < -2)>> $His shoulders have been heavily restructured to narrow them. <<elseif ($activeSlave.shouldersImplant < -1)>> $His shoulders have been repeatedly restructured to narrow them. <<elseif ($activeSlave.shouldersImplant < 0)>> $His shoulders have been restructured to narrow them. <</if>> <<if ($activeSlave.shouldersImplant == 0)>> <<if $activeSlave.shoulders > -2 && $activeSlave.shoulders < 2>> [[Restructure shoulders more broadly|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "shoulders"]] | [[Restructure shoulders more narrowly|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "shoulders"]] <<elseif $activeSlave.shoulders <= -1>> [[Restructure shoulders more broadly|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "shoulders"]] <<elseif $activeSlave.shoulders >= 2>> [[Restructure shoulders more narrowly|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "shoulders"]] <</if>> <<elseif $surgeryUpgrade == 1>> <<if $activeSlave.shoulders > -2 && $activeSlave.shoulders < 2>> [[Advanced shoulder broadening surgery|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "shoulders"]] | [[Advanced shoulder narrowing surgery|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "shoulders"]] <<elseif $activeSlave.shoulders <= -1>> [[Advanced shoulder broadening surgery|Surgery Degradation][$activeSlave.shouldersImplant++,$activeSlave.shoulders++,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "shoulders"]] <<elseif $activeSlave.shoulders >= 2>> [[Advanced shoulder narrowing surgery|Surgery Degradation][$activeSlave.shouldersImplant--,$activeSlave.shoulders--,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "shoulders"]] <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <</if>> <<if $activeSlave.indentureRestrictions < 1>> <<if ($activeSlave.hips < -1)>> $He has very narrow hips. <<elseif ($activeSlave.hips < 0)>> $He has narrow hips. <<elseif ($activeSlave.hips < 1)>> $He has average hips. <<elseif ($activeSlave.hips < 2)>> $He has broad hips. <<elseif ($activeSlave.hips < 3)>> $He has very broad hips. <<elseif ($activeSlave.hips == 3)>> $He has doorway-jamming hips. <</if>> <<if ($activeSlave.hipsImplant == 0)>> They have not been altered. <<elseif ($activeSlave.hipsImplant > 3)>> $His pelvis has been completely rebuilt to be massively wider. <<elseif ($activeSlave.hipsImplant > 2)>> $His pelvis has been heavily broadened. <<elseif ($activeSlave.hipsImplant > 1)>> $His pelvis has been repeatedly broadened. <<elseif ($activeSlave.hipsImplant > 0)>> $His pelvis has been broadened. <<elseif ($activeSlave.hipsImplant < -3)>> $His pelvis has been completely rebuilt to be massively narrower. <<elseif ($activeSlave.hipsImplant < -2)>> $His pelvis has heavily narrowed. <<elseif ($activeSlave.hipsImplant < -1)>> $His pelvis has been repeatedly narrowed. <<elseif ($activeSlave.hipsImplant < 0)>> $His pelvis has been narrowed. <</if>> <<if ($activeSlave.hipsImplant == 0)>> <<if $activeSlave.hips > -2 && $activeSlave.hips < 3 && $surgeryUpgrade == 1>> [[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "hips"]] | [[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "hips"]] <<elseif $activeSlave.hips > -2 && $activeSlave.hips < 2>> [[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "hips"]] | [[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "hips"]] <<elseif $activeSlave.hips <= -1>> [[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "hips"]] <<elseif $activeSlave.hips >= 2>> [[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "hips"]] <</if>> <<elseif $surgeryUpgrade == 1>> <<if $activeSlave.hips > -2 && $activeSlave.hips < 3>> [[Advanced pelvis broadening|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "hips"]] | [[Advanced pelvis narrowing|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "hips"]] <<elseif $activeSlave.hips <= -1>> [[Advanced pelvis broadening|Surgery Degradation][$activeSlave.hipsImplant++,$activeSlave.hips++,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "hips"]] <<elseif $activeSlave.hips >= 3>> [[Advanced pelvis narrowing|Surgery Degradation][$activeSlave.hipsImplant--,$activeSlave.hips--,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "hips"]] <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <</if>> <<if ($activeSlave.amp == 0)>> <<if ($activeSlave.heightImplant == 0)>> $He has normal femurs and humeri. <<elseif ($activeSlave.heightImplant > 0)>> $His femurs, humeri, and other major bones have been lengthened. <<elseif ($activeSlave.heightImplant < 0)>> $His femurs, humeri, and other major bones have been shortened. <</if>> <<if ($activeSlave.heightImplant == 0)>> <<if $activeSlave.indentureRestrictions < 1>> [[Lengthen major bones|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "height"]] | [[Shorten major bones|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "height"]] <</if>> <<elseif ($activeSlave.height < (Height.mean($activeSlave)+15)) && ($activeSlave.height >= (Height.mean($activeSlave)-15)) && ($surgeryUpgrade == 1)>> <<if $activeSlave.indentureRestrictions < 1>> [[Advanced height gain surgery|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "height"]] | [[Advanced height reduction surgery|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "height"]] <</if>> <<elseif ($activeSlave.height < (Height.mean($activeSlave)+15)) && ($surgeryUpgrade == 1)>> <<if $activeSlave.indentureRestrictions < 1>> [[Advanced height gain surgery|Surgery Degradation][$activeSlave.heightImplant = 1,$activeSlave.height += 10,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "height"]] <</if>> <<elseif ($activeSlave.height >= (Height.mean($activeSlave)-15)) && ($surgeryUpgrade == 1)>> <<if $activeSlave.indentureRestrictions < 1>> [[Advanced height reduction surgery|Surgery Degradation][$activeSlave.heightImplant = -1,$activeSlave.height -= 10,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType = "height"]] <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if ($activeSlave.heels == 0) && ($activeSlave.amp == 0)>> $He has healthy calves. <<elseif ($activeSlave.heels == 1) && ($activeSlave.amp == 0)>> $His calves have been altered so that $he cannot walk in anything but very high heels. <</if>> <<if ($activeSlave.heels == 0) && ($seeExtreme == 1)>> <<if $activeSlave.indentureRestrictions < 1>> [[Shorten tendons|Surgery Degradation][$activeSlave.heels = 1,$activeSlave.shoes = "heels",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "heels"]] //Prevents $his from walking in anything but very high heels// <</if>> <</if>> <<if ($activeSlave.heels == 1)>> [[Replace tendons|Surgery Degradation][$activeSlave.heels = 0,$activeSlave.shoes = "none",$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType = "heelsRestoration"]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <</if>> <<if ($activeSlave.amp == 0)>> $He has healthy limbs. <<else>> $He is a quadruple amputee <<if $activeSlave.PLimb == 1 && $activeSlave.amp == 1>> and has been implanted with a <<if $cyberMod>>basic<</if>> PLimb interface. <<elseif $activeSlave.PLimb == 2 && $activeSlave.amp == 1>> and has been implanted with an advanced PLimb interface. <<elseif $activeSlave.amp == -1>> and has been equipped with modern prosthetics. <<elseif $activeSlave.amp == -2>> and has been equipped with advanced, sex-focused prosthetics. <<elseif $activeSlave.amp == -3>> and has been equipped with advanced, beauty-focused prosthetics. <<elseif $activeSlave.amp == -4>> and has been equipped with advanced, combat-focused prosthetics. <<elseif $activeSlave.amp == -5>> and has been equipped with highly advanced cybernetic prosthetics. <<else>> and has not been equipped with prosthetics. <</if>> <</if>> <<if $cyberMod == 0>> <<if $activeSlave.amp == 0>> <<if ($activeSlave.indentureRestrictions < 1) && ($seeExtreme == 1)>> [[Remove arms and legs|Surgery Degradation][$activeSlave.amp = 1,$activeSlave.heels = 0,$activeSlave.shoes = "none",$activeSlave.legAccessory = "none",$activeSlave.heightImplant = 0,$activeSlave.legsTat = 0,$activeSlave.armsTat = 0,$cash -= $surgeryCost,$activeSlave.health -= 40,$activeSlave.nails = 0,$activeSlave.PLimb = 0,$surgeryType = "amp1"]] //This will greatly restrict $him// <</if>> <<elseif $activeSlave.PLimb != 1 && $activeSlave.amp == 1>> <<if ($activeSlave.indentureRestrictions < 1) && ($seeExtreme == 1)>> [[Implant prosthetic interface|Surgery Degradation][$activeSlave.PLimb = 1,$cash -= $surgeryCost,$activeSlave.health -= 20,$surgeryType = "prostheticInterface"]] //This will allow $his to use prosthetic limbs// <</if>> <</if>> <<else>> <<if $activeSlave.amp == 0>> <<if ($activeSlave.indentureRestrictions < 1) && ($seeExtreme == 1) && (($stockpile.basicPLimbInterface + $stockpile.advPLimbInterface) == 0)>> [[Remove arms and legs|Surgery Degradation][$activeSlave.amp = 1,$activeSlave.heels = 0,$activeSlave.shoes = "none",$activeSlave.legAccessory = "none",$activeSlave.heightImplant = 0,$activeSlave.legsTat = 0,$activeSlave.armsTat = 0,$activeSlave.releaseRules = "restrictive",$cash -= $surgeryCost, $activeSlave.health -= 40,$activeSlave.nails = 0,$surgeryType = "amp"]] //This will greatly restrict $him// <<elseif ($activeSlave.indentureRestrictions < 1) && ($seeExtreme == 1)>> [[Remove arms and legs|Surgery Degradation][$activeSlave.amp = 1,$activeSlave.heels = 0,$activeSlave.shoes = "none",$activeSlave.legAccessory = "none",$activeSlave.heightImplant = 0,$activeSlave.legsTat = 0,$activeSlave.armsTat = 0,$activeSlave.releaseRules = "restrictive",$cash -= $surgeryCost, $activeSlave.health -= 40,$activeSlave.nails = 0,$surgeryType = "amp1"]] //This will greatly restrict $him// <</if>> <<elseif ($activeSlave.amp == 1) && ($activeSlave.PLimb == 0)>> <<if ($stockpile.basicPLimbInterface > 0)>> | [[Install basic prosthetic interface|Surgery Degradation][$activeSlave.PLimb = 1,$stockpile.basicPLimbInterface -= 1,$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "PLimb interface1"]] <</if>> <<if $stockpile.advPLimbInterface > 0>> | [[Install advanced prosthetic interface|Surgery Degradation][$activeSlave.PLimb = 2,$stockpile.advPLimbInterface -= 1,$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "PLimb interface2"]] <</if>> <<elseif $activeSlave.amp == 1 && $activeSlave.PLimb == 1 && $stockpile.advPLimbInterface > 0>> | [[Upgrade = advanced prosthetic interface|Surgery Degradation][$activeSlave.PLimb = 2,$stockpile.advPLimbInterface -= 1,$cash -= $surgeryCost, $activeSlave.health -= 5,$surgeryType = "PLimb interface3"]] <</if>> <</if>> <<if $organFarmUpgrade >= 1>> /* ORGAN FARM */ <<if $activeSlave.indentureRestrictions < 2>> <br><br> <<include "organFarmOptions">> <</if>> <</if>> /* CLOSES ORGAN FARM */ <<if ndef $limbs>> <<set $limbs = []>> <</if>> <<if $cyberMod == 0>> /* CyberMod Toggle */ <<if $prostheticsUpgrade > 0>> /* PROSTHESIS FACTORY */ <<if $activeSlave.indentureRestrictions < 2>> <br><br> <<set $activeLimbs = 0>> <<set _i = $limbs.findIndex(function(s) { return s.ID == $activeSlave.ID; })>> <<if _i != -1>> <<set $activeLimbs = $limbs[_i]>> <</if>> <<if $activeLimbs == 0>> <<if ($activeSlave.readyLimbs.length < 5 && $activeSlave.amp >= 0) || ($activeSlave.readyLimbs.length < 4 && $activeSlave.amp < 0)>> /* missing at least one type of limb */ The prosthesis facility is not currently building a set of artificial limbs for $him. <br>&nbsp;&nbsp;&nbsp;&nbsp; Construct prosthetics: <<if $activeSlave.amp != -1>> <<set _rems = $activeSlave.readyLimbs.findIndex(function(s) { return s.type == -1; })>> <<if _rems == -1>> <<link "Basic prosthetic limbs">> <<set $cash -= 10000>> <<set $activeLimbs = {weeksToCompletion: 4, ID: 0, type: "simple"}>> <<set $activeLimbs.ID = $activeSlave.ID>> <<set $limbs.push($activeLimbs)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(10000)>> and will take 4 weeks// <</if>> <</if>> <<if $prostheticsUpgrade > 1>> <<if $activeSlave.amp != -2>> <<set _rems = $activeSlave.readyLimbs.findIndex(function(s) { return s.type == -2; })>> <<if _rems == -1>> | <<link "Sexual functions">> <<set $cash -= 15000>> <<set $activeLimbs = {weeksToCompletion: 6, ID: 0, type: "sex"}>> <<set $activeLimbs.ID = $activeSlave.ID>> <<if $activeSlave.amp == 1>> <<set $activeLimbs.weeksToCompletion += 3>> <</if>> <<set $limbs.push($activeLimbs)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(15000)>> and will take 6 weeks// <</if>> <</if>> <<if $activeSlave.amp != -3>> <<set _rems = $activeSlave.readyLimbs.findIndex(function(s) { return s.type == -3; })>> <<if _rems == -1>> | <<link "Beauty and grace">> <<set $cash -= 15000>> <<set $activeLimbs = {weeksToCompletion: 6, ID: 0, type: "beauty"}>> <<set $activeLimbs.ID = $activeSlave.ID>> <<if $activeSlave.amp == 1>> <<set $activeLimbs.weeksToCompletion += 3>> <</if>> <<set $limbs.push($activeLimbs)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(15000)>> and will take 6 weeks// <</if>> <</if>> <<if $activeSlave.amp != -4>> <<set _rems = $activeSlave.readyLimbs.findIndex(function(s) { return s.type == -4; })>> <<if _rems == -1>> | <<link "Combat effectiveness">> <<set $cash -= 15000>> <<set $activeLimbs = {weeksToCompletion: 6, ID: 0, type: "combat"}>> <<set $activeLimbs.ID = $activeSlave.ID>> <<if $activeSlave.amp == 1>> <<set $activeLimbs.weeksToCompletion += 3>> <</if>> <<set $limbs.push($activeLimbs)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(15000)>> and will take 6 weeks// <</if>> <</if>> <</if>> <<if $prostheticsUpgrade > 2>> <<if $activeSlave.amp != -5>> <<set _rems = $activeSlave.readyLimbs.findIndex(function(s) { return s.type == -5; })>> <<if _rems == -1>> | <<link "Highly advanced cybernetics">> <<set $cash -= 25000>> <<set $activeLimbs = {weeksToCompletion: 8, ID: 0, type: "cyber"}>> <<set $activeLimbs.ID = $activeSlave.ID>> <<if $activeSlave.amp == 1>> <<set $activeLimbs.weeksToCompletion += 6>> <</if>> <<set $limbs.push($activeLimbs)>> <<goto "Remote Surgery">> <</link>> //Costs <<print cashFormat(25000)>> and will take 8 weeks// <</if>> <</if>> <</if>> <<else>> The prosthesis facility has already built a complete set of artificial limbs of every type for $him. <</if>> <<elseif $activeLimbs.weeksToCompletion > 0>> The prosthesis facility is currently building a set of <<switch $activeLimbs.type>> <<case "cyber">> highly advanced cybernetic <<case "sex">> advanced sex-focus artificial <<case "beauty">> advanced beauty-focus artificial <<case "combat">> advanced combat-focus artificial <<default>> standard artificial <</switch>> limbs for $him, which is projected to be ready for attachment in $activeLimbs.weeksToCompletion <<if $activeLimbs.weeksToCompletion == 1>>week<<else>>weeks<</if>>. <<link "Discard">> <<set _i = $limbs.findIndex(function(s) { return s.ID == $activeSlave.ID; })>> <<set $limbs.deleteAt(_i)>> <<goto "Remote Surgery">> <</link>> <<else>> The prosthesis facility has constructed $his prosthetic limbs. <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.amp == 0>> // $He must be an amputee to attach prosthetic limbs // <<elseif $activeSlave.PLimb == 0>> // $He must have a prosthetic interface installed to attack prosthetic limbs // <<else>> <<link "Attach">> <<if $activeSlave.amp < 0>> <<set _oldLimbs = {type: 0, armsTat: 0, legsTat: 0}>> <<set _oldLimbs.type = $activeSlave.amp, _oldLimbs.armsTat = $activeSlave.armsTat, _oldLimbs.legsTat = $activeSlave.legsTat>> <<set $activeSlave.readyLimbs.push(_oldLimbs)>> <</if>> <<set _i = $limbs.findIndex(function(s) { return s.ID == $activeSlave.ID; })>> <<switch $limbs[_i].type>> <<case "simple">> <<set $activeSlave.amp = -1>> <<set $surgeryType = "basicPLimbs">> <<case "sex">> <<set $activeSlave.amp = -2>> <<set $surgeryType = "sexPLimbs">> <<case "beauty">> <<set $activeSlave.amp = -3>> <<set $surgeryType = "beautyPLimbs">> <<case "combat">> <<set $activeSlave.amp = -4>> <<set $surgeryType = "combatPLimbs">> <<case "cyber">> <<set $activeSlave.amp = -5>> <<set $surgeryType = "cyberPLimbs">> <</switch>> <<set $limbs.deleteAt(_i)>> <<set $activeSlave.armsTat = 0, $activeSlave.legsTat = 0>> <<goto "Surgery Degradation">> <</link>> <</if>> | <<link "Discard">> <<set $limbs.deleteAt(_i)>> <<goto "Remote Surgery">> <</link>> | <<link "Put into storage">> <<set _i = $limbs.findIndex(function(s) { return s.ID == $activeSlave.ID; })>> <<set _newLimbs = {type: 0, armsTat: 0, legsTat: 0}>> <<switch $limbs[_i].type>> <<case "simple">> <<set _newLimbs.type = -1>> <<case "sex">> <<set _newLimbs.type = -2>> <<case "beauty">> <<set _newLimbs.type = -3>> <<case "combat">> <<set _newLimbs.type = -4>> <<case "cyber">> <<set _newLimbs.type = -5>> <</switch>> <<set $activeSlave.readyLimbs.push(_newLimbs)>> <<set $limbs.deleteAt(_i)>> <<goto "Remote Surgery">> <</link>><<if $activeSlave.PLimb == 1>>// These can be accessed at any time during slave inspection //<</if>> <</if>> <</if>> <</if>> /* CLOSES PROSTHESIS FACTORY */ <</if>> /* CyberMod Toggle */ <br> <<if $seeExtreme == 1>> <<if $activeSlave.fuckdoll == 0>> <br>$He is a normal sex slave, not a living sex toy. <<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0)>> [[Encase in a Fuckdoll suit|Surgery Degradation][$activeSlave.subTarget=0, $activeSlave.sentence=0, $activeSlave.training=0, $activeSlave.toyHole="all her holes", $activeSlave.pubicHStyle="waxed", $activeSlave.livingRules="spare", $activeSlave.speechRules="restrictive", $activeSlave.releaseRules="restrictive", $activeSlave.relationshipRules="restrictive", $activeSlave.fuckdoll=1, $activeSlave.choosesOwnClothes=0, $activeSlave.clothes="a Fuckdoll suit", $activeSlave.collar="none", $activeSlave.shoes="heels",$activeSlave.legAccessory="none", $activeSlave.vaginalAccessory="none", $activeSlave.dickAccessory="none", $activeSlave.buttplug="none", $activeSlave.attrKnown=1, $activeSlave.fetishKnown=1, $activeSlave.inflation=0, $activeSlave.inflationType="none", $activeSlave.inflationMethod=0, $activeSlave.milkSource=0, $activeSlave.cumSource=0, $surgeryType = "fuckdoll"]] //This is permanent and will greatly restrict $him// <</if>> <<else>> <br>$He is encased in a Fuckdoll suit. [[Extract it|Surgery Degradation][$activeSlave.fuckdoll=0, $activeSlave.clothes="no clothing", $activeSlave.shoes="none", $surgeryType = "fuckdollExtraction"]] <</if>> <</if>> <<if ($seeExtreme == 1)>> <<if $activeSlave.fetish != "mindbroken">> <br>$He is mentally competent. <<elseif $activeSlave.fetish == "mindbroken">> <br>$His mind is gone; $he has either been chemically lobotomized, or has lost $his mind due to extreme abuse. <</if>> <<if $activeSlave.indentureRestrictions < 1 && ($activeSlave.breedingMark != 1 || $propOutcome == 0)>> <<if $activeSlave.fetish != "mindbroken">> [[Chemically lobotomize|Surgery Degradation][$activeSlave.fetish = "mindbroken",$activeSlave.fetishKnown = 1,$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType = "mindbreak"]] //Warning: this is permanent and irreversible. It will destroy $his will and $his ability to remember anything but the simplest skills.// <</if>> <</if>> <</if>> <<if $bodyswapAnnounced == 1 && $activeSlave.indenture < 0>> <br> <<if $activeSlave.bodySwap == 0>> $He is in her native body. <<elseif $activeSlave.origBodyOwner != "">> $He currently occupies <<print $activeSlave.origBodyOwner>>'s body. <<else>> $He is no longer in her native body. <</if>> <<if $activeSlave.indenture == -1>> [[Swap her body with another of your stock's|Slave Slave Swap Workaround]] <<else>> //Indentured servants must remain in their own bodies.// <</if>> <<elseif $cheatMode == 1>> <br>[[Force enable bodyswapping|Remote Surgery][$bodyswapAnnounced = 1]] <</if>>
DankWolf/fc
src/uncategorized/remoteSurgery.tw
tw
bsd-3-clause
89,346
:: Rename [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact">> /* First time renaming reaction */ <<if $activeSlave.slaveName === "" || ndef $activeSlave.slaveName>> $oldName needs to be called something on the records, so $oldName she stays. <<set $activeSlave.slaveName = $oldName>> <<elseif $activeSlave.fetish == "mindbroken">> $activeSlave.slaveName doesn't even recognize that she's been renamed. It simply does not register. <<elseif $oldName == $activeSlave.birthName || $oldSurname == $activeSlave.birthSurname>> $activeSlave.slaveName <<if $activeSlave.devotion > 50>> accepts her new name cheerfully. This attachment to you @@.hotpink; increases her devotion.@@ <<set $activeSlave.devotion += 4>> <<elseif $activeSlave.devotion >= -20>> obediently accepts her new name. This surrender to you @@.hotpink; increases her obedience.@@ <<set $activeSlave.devotion += 4>> <<elseif $activeSlave.devotion >= -50>> reluctantly accepts her new name. <<else>> angrily tries to resist her new name, insisting that her name is <<if $surnameOrder != 1>> <<switch $activeSlave.nationality>> <<case "Cambodian" "Chinese" "Hungarian" "Japanese" "Korean" "Mongolian" "Taiwanese" "Vietnamese">> <<if $activeSlave.birthSurname>>$activeSlave.birthSurname <</if>>$activeSlave.birthName. <<default>> $activeSlave.birthName<<if $activeSlave.birthSurname>> $activeSlave.birthSurname<</if>>. <</switch>> <<else>> $activeSlave.birthName<<if $activeSlave.birthSurname>> $activeSlave.birthSurname<</if>>. <</if>> This resistance @@.mediumorchid; increases her rebelliousness.@@ <<set $activeSlave.devotion -= 5>> <</if>> <<else>> Since $activeSlave.slaveName has already had a new name <<if $activeSlave.devotion > 20>>given to<<else>>forced on<</if>> her before, the mere fact of having it changed again doesn't really affect her. <</if>> <<set _insultingName = 0>> <<if $oldName != $activeSlave.slaveName && typeof $activeSlave.slaveName == "string">> <<set _toSearch = $activeSlave.slaveName.toLowerCase()>> <<for $i = 0; $i < setup.badWords.length; $i++>> <<if _toSearch.indexOf(setup.badWords[$i]) != -1>> <<set _insultingName = 1>> <<break>> <</if>> <</for>> <</if>> <<if !_insultingName>> <<if $oldSurname != $activeSlave.slaveSurname && typeof $activeSlave.slaveSurname == "string">> <<set _toSearch = $activeSlave.slaveSurname.toLowerCase()>> <<for $i = 0; $i < setup.badWords.length; $i++>> <<if _toSearch.indexOf(setup.badWords[$i]) != -1>> <<set _insultingName = 1>> <<break>> <</if>> <</for>> <</if>> <</if>> <<if _insultingName == 1>> <<if $activeSlave.fetish == "mindbroken">> Her new name would be insulting to a normal girl, but she dully accepts that it is an accurate description and goes about her duties. <<elseif $activeSlave.devotion < -50>> Being given such a degrading name @@.mediumorchid;further increases her hatred@@ of you. <<set $activeSlave.devotion -= 5>> <<elseif $activeSlave.devotion <= 50>> Being given such a degrading name @@.gold;terrifies her,@@ since she thinks it's fair warning for what she'll suffer in the future. <<set $activeSlave.trust -= 5>> <</if>> <</if>> /* Wife's surname reaction */ <<if $oldSurname != $activeSlave.slaveSurname>> <<if $activeSlave.relationship >= 5>> <<set _i = $slaveIndices[$activeSlave.relationshipTarget]>> <<if ndef _i>>@@.red;Error, relationshipTarget not found.@@<</if>> <<if $slaves[_i].slaveSurname>> <<if $activeSlave.slaveSurname == $slaves[_i].slaveSurname>> She's touched that she now shares a surname with her wife $slaves[_i].slaveName $slaves[_i].slaveSurname, and is @@.mediumaquamarine;more confident than ever@@ that you intend to keep them together in marital bliss. <<set $activeSlave.trust += 5>> <<elseif $oldSurname == $slaves[_i].slaveSurname>> She's concerned that she no longer shares a surname her wife $slaves[_i].slaveName $slaves[_i].slaveSurname, and is @@.gold;very worried@@ that you might be considering splitting them up. <<set $activeSlave.trust -= 5>> <</if>> <</if>> <</if>> <</if>> /* PC's surname reaction */ <<if $oldSurname != $activeSlave.slaveSurname>> <<if $activeSlave.relationship == -3>> <<if $PC.surname>> <<if $activeSlave.fetish == "mindbroken">> Names are meaningless to her and it is unlikely she'll remember it. <<elseif $activeSlave.devotion+$activeSlave.trust >= 175>> <<if $activeSlave.slaveSurname == $PC.surname>> <<if $activeSlave.amp <= 0>> When you tell her that she's to be known as $activeSlave.slaveName $activeSlave.slaveSurname now, she starts to cry. She tries to get herself under control and thank you as best she can, wiping at the tears running down her $activeSlave.skin cheeks, but she can't seem to stop weeping as she thanks you over and over. She's a sex slave, your property, and it's understandable that some doubts about the permanence of her place as your slave wife. This has @@.mediumaquamarine;helped reassure her,@@ and explains the strength of her emotional reaction. The next time you make love to her, she @@.hotpink;presses herself as close to you as she can,@@ eager to drink in as much of your presence as she can get. <<else>> She's @@.hotpink;deeply touched@@ that she now shares a surname with you, and has @@.mediumaquamarine;an additional source of confidence@@ that she'll remain your amputee slave wife. <</if>> <<set $activeSlave.devotion += 5, $activeSlave.trust += 5>> <<elseif $oldSurname == $PC.slaveSurname>> She's devastated that you'd rename her something other than your name. She's @@.gold;terrified@@ that you intend to discard her as your slave wife, and @@.mediumorchid;saddened@@ that you would take away something that was precious to her. <<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>> <</if>> <<elseif $activeSlave.devotion < -20 && $activeSlave.trust > 20>> <<if $activeSlave.slaveSurname == $PC.surname>> When you tell her that she's to be known as $activeSlave.slaveName $activeSlave.slaveSurname now, she shows no reaction. You already took everything from her, what's a name at this point? <<elseif $oldSurname == $PC.slaveSurname>> She doesn't care about losing your surname at first, but it quickly sets in that she may have @@.gold;pushed her position too far.@@ <<set $activeSlave.trust -= 20>> <</if>> <<elseif $activeSlave.devotion < -20>> <<if $activeSlave.slaveSurname == $PC.surname>> When you tell her that she's to be known as $activeSlave.slaveName $activeSlave.slaveSurname now, she pleads with you not to steal her name. It matters little to you, and she is forced to @@.hotpink;accept your will.@@ <<set $activeSlave.devotion += 5>> <<elseif $oldSurname == $PC.slaveSurname>> She's @@.mediumorchid;happy@@ to no longer have to share a name with her tormenter, but the bliss doesn't last long as @@.gold;dread@@ quickly sets in about what this may mean. <<set $activeSlave.devotion += 5, $activeSlave.trust -= 10>> <</if>> <<else>> <<if $activeSlave.slaveSurname == $PC.surname>> When you tell her that she's to be known as $activeSlave.slaveName $activeSlave.slaveSurname now, she nods with approval feeling @@.mediumaquamarine;that she may hold at least some value in your eyes.@@ <<set $activeSlave.trust += 5>> <<elseif $oldSurname == $PC.slaveSurname>> She accepts that you'd rename her something other than your name. She's @@.gold;a little scared@@ that you intend to discard her as your slave wife, or worse, but realizes this was not only a possibility, but likely. <<set $activeSlave.trust -= 5>> <</if>> <</if>> <</if>> <</if>> <</if>>
DankWolf/fc
src/uncategorized/rename.tw
tw
bsd-3-clause
7,655
:: Reputation [nobr] <<if $useTabs == 0>>__Reputation__<</if>> <br> <<run PCTitle()>> On formal occasions, you are announced as $PCTitle. <<if $arcologies[0].FSChattelReligionist != "unset">> <<if $arcologies[0].FSChattelReligionistCreed == 1>> $arcologies[0].name keeps the creed of the $nicaeaName. The faithful <<if $nicaeaAchievement == "slaves">> <<if $slaves.length > 50>> @@.green;strongly approve@@ of the large <<FSChange "ChattelReligionist" 5>> <<elseif $slaves.length > 20>> @@.green;approve@@ of the good <<FSChange "ChattelReligionist" 2>> <<else>> are not impressed by the <</if>> number of people you're giving the honor of sexual servitude. <<elseif $nicaeaAchievement == "devotion">> <<if $averageDevotion > 80>> @@.green;strongly approve@@ of the worshipfulness <<FSChange "ChattelReligionist" 5>> <<elseif $averageDevotion > 50>> @@.green;approve@@ of the devotion <<FSChange "ChattelReligionist" 2>> <<else>> are not impressed by the devotion <</if>> of your slaves. <<else>> <<if $averageTrust > 50>> @@.green;strongly approve@@ of the great trust your slaves place in you. <<FSChange "ChattelReligionist" 5>> <<elseif $averageTrust > 20>> @@.green;approve@@ of the trust your slaves place in you. <<FSChange "ChattelReligionist" 2>> <<else>> are not impressed by the fear many of your slaves feel towards you. <</if>> <</if>> <</if>> <</if>> <<set $repDecay = 0.2>> <<if $arcologies[0].FSChattelReligionistLaw == 1>> <<set $repLoss = 0, $PC.degeneracy = 0>> Since you are the Prophet, your reputation no longer degrades at all. <<elseif $arcologies[0].FSRestartDecoration == 100>> <<set $repLoss = 0, $PC.degeneracy = 0>> Since you are an established member of the Societal Elite, your public reputation no longer decays. <<elseif $rep > $enduringRep>> <<if $arcologies[0].FSMaturityPreferentialistLaw == 1>> <<if $PC.actualAge >= 65>> Since you're getting on in years and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>> <<elseif $PC.actualAge >= 50>> Since you're well into middle age and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>> <<elseif $PC.actualAge < 35>> Since you're unusually young for an arcology owner, and $arcologies[0].name's society respects age, your reputation degrades quite quickly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>> <<else>> Since you're only entering middle age, and $arcologies[0].name's society respects age, your reputation degrades fairly quickly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>> <</if>> <<elseif $arcologies[0].FSYouthPreferentialistLaw == 1>> <<if $PC.actualAge >= 65>> Since you're getting on in years and have an impressive list of accomplishments, but $arcologies[0].name's society is coming to prefer youth to experience, so your reputation degrades fairly quickly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>> <<elseif $PC.actualAge >= 50>> You're well into middle age and have an impressive list of accomplishments, but $arcologies[0].name's society is coming to prefer youth to experience, so your reputation degrades fairly quickly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>> <<elseif $PC.actualAge < 35>> You're unusually young for an arcology owner, but $arcologies[0].name's society doesn't mind. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>> <<else>> Since you're entering middle age, and $arcologies[0].name's society respects youth, your reputation degrades fairly quickly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>> <</if>> <<else>> <<if $PC.actualAge >= 65>> Since you're getting on in years and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>> <<elseif $PC.actualAge >= 50>> Since you're well into middle age and have an impressive list of accomplishments, your reputation degrades fairly slowly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>> <<elseif $PC.actualAge < 35>> Since you're unusually young for an arcology owner, your reputation degrades fairly quickly. <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>> <<else>> <<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>> <</if>> <</if>> <<if $enduringRep > 8000>> However, you have been a figure of renown for so long that much of your reputation has become permanent. <<elseif $enduringRep > 5000>> However, you have been a figure of repute for enough time that part of your reputation has become permanent. <<elseif $enduringRep > 2000>> However, you have been a figure of regard for long enough that some of your reputation has become permanent. <</if>> <<set $enduringRep += Math.trunc($repLoss*0.025)>> <<else>> <<set $repLoss = 0>> <<if $enduringRep > 8000>> You have been a figure of renown for so long that your reputation does not decay past its present level. <<elseif $enduringRep > 5000>> You have been a figure of repute for enough time that your reputation does not decay past its present level. <<elseif $enduringRep > 2000>> You have been a figure of regard for long enough that your reputation does not decay past its present level. <</if>> <</if>> <<if ($weatherAwareness == 0) && ($weatherCladding == 2)>> The public @@.green;is awestruck@@ of the beautiful weather hardening you have applied to the arcology's exterior, though they do not understand why you would waste so much money first ruining your arcology's appearance before doing this. <<set $rep += 10>> <<elseif ($weatherAwareness == 0) && ($weatherCladding == 1)>> The public @@.red;disapproves@@ of the ugly weather hardening you have applied to the arcology's exterior, not understanding what you're worried about. <<set $rep -= 100>> <</if>> <<if $arcologies[0].FSRestartDecoration == 100>> As a member of the societal elite, your appearance has no bearing on your reputation. <<else>> <<if ($PC.dick == 0) && ($PC.boobs == 1) && $PC.title == 0>> <<if $rep > 18000>> Your reputation is so well-established that society has accepted your notoriously feminine appearance despite how unusual it is for a prominent slaveowner to look like you do. <<if $arcologies[0].FSGenderRadicalist > 30>> Indeed, society sees you as entirely male, since you are powerful, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power. <<FSChange "GenderRadicalist" 5>> <<elseif $arcologies[0].FSGenderFundamentalist > 30>> Indeed, society has been reconciled to female leadership, preferring to see you as a mother figure. <</if>> <<elseif $arcologies[0].FSGenderRadicalist > 40>> Society accepts you as an arcology owner, since it has become open-minded about power and gender. <<if $arcologies[0].FSGenderRadicalist > 50>> Indeed, society sees you as fundamentally male, since you are powerful, and @@.green;strongly approves@@ of your audacity; this advances the redefinition of gender around power. <<FSChange "GenderRadicalist" 5>> <</if>> <<else>> Most prominent slaveowners are male, and your obviously feminine appearance makes it @@.red;harder for you to maintain your reputation.@@ <<set $repLoss += Math.trunc($rep*0.1)>> <<if $arcologies[0].FSGenderFundamentalist > 10>> Society @@.red;strongly resents@@ your being an arcology owner; this damages the idea that women should not be in positions of responsibility. <<FSChange "GenderFundamentalist" -5>> <</if>> <</if>> <<elseif ($PC.boobs == 1) || $PC.title == 0>> <<if $rep > 15000>> Your reputation is so strong that society has accepted your feminine appearance despite how unusual it is for a prominent slaveowner to look like you do. <<if $arcologies[0].FSGenderRadicalist > 30>> Indeed, society sees you as entirely male, since you are powerful, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power. <<FSChange "GenderRadicalist" 5>> <<elseif $arcologies[0].FSGenderFundamentalist > 30>> Indeed, society has been reconciled to your feminine appearance, seeing you as a person apart. <</if>> <<elseif $arcologies[0].FSGenderRadicalist > 20>> Society accepts you as an arcology owner, since it has become open-minded anyone who has a cock and fucks. <<if $arcologies[0].FSGenderRadicalist > 30>> Indeed, society sees you as dominant, since you fuck bitches, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power. <<FSChange "GenderRadicalist" 5>> <</if>> <<else>> Most prominent slaveowners are very masculine, and your feminine appearance makes it @@.red;harder for you to maintain your reputation.@@ <<set $repLoss += Math.trunc($rep*0.05)>> <<if $arcologies[0].FSGenderFundamentalist > 30>> Society @@.red;strongly resents@@ your being an arcology owner; this damages the idea that feminine people should not be in positions of responsibility. <<FSChange "GenderFundamentalist" -5>> <</if>> <</if>> <<elseif ($PC.dick == 0) || ($PC.vagina == 1)>> <<if $rep > 15000>> Your reputation is so strong that society has accepted your unorthodox arrangement downstairs, for an arcology owner. <<if $arcologies[0].FSGenderRadicalist > 30>> Indeed, society sees you as entirely male, since you are powerful, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power. <<FSChange "GenderRadicalist" 5>> <<elseif $arcologies[0].FSGenderFundamentalist > 30>> Indeed, society has been reconciled to your strangeness, seeing you as a person apart. <</if>> <<elseif $arcologies[0].FSGenderRadicalist > 20>> Society accepts you as an arcology owner, since it has become open-minded about the exact genital layout of powerful people. <<if $arcologies[0].FSGenderRadicalist > 30>> Indeed, society sees you as dominant, since you are powerful, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power. <<FSChange "GenderRadicalist" 5>> <</if>> <<else>> Most prominent slaveowners are very masculine, and though your unorthodox arrangement downstairs isn't obvious when you're clothed, the rumors are unavoidable and it's @@.red;harder for you to maintain your reputation.@@ <<set $repLoss += Math.trunc($rep*0.05)>> <<if $arcologies[0].FSGenderFundamentalist > 30>> Society @@.red;strongly resents@@ your being an arcology owner; this damages the idea that people who are not men should not be in positions of responsibility. <<FSChange "GenderFundamentalist" -5>> <</if>> <</if>> <</if>> <</if>> <<if $sexualOpeness == 1>> <<if $arcologies[0].FSChattelReligionistLaw == 1 || $arcologies[0].FSRestartDecoration == 100>> /* already handled above */ <<else>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if $rep > 18000>> You are so well regarded that society has acquiesced that getting penetrated is not a sure sign of femininity. <<else>> Society views getting fucked as sign of femininity and is @@.red;strongly against your sexual preferences.@@ <<FSChange "GenderRadicalist" -1>> <<set $rep -= 1000>> <</if>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset" && $PC.vagina == 1 && $PC.title == 0>> <<if $rep > 10000>> Society has grown accustomed to your efforts enough to not care that you enjoy slave dick. In fact, it even @@.green;strengthens@@ traditional gender roles, even though you insist on breaking them. <<FSChange "GenderFundamentalist" 1>> <<else>> Society wonders if you would be happier in a whore house getting fucked all day instead of trying to lead an arcology. Your efforts @@.red;strongly support@@ the idea that women should not be in positions of responsibility. <<FSChange "GenderFundamentalist" -3>> <<set $rep -= 1000>> <</if>> <<else>> <<if $rep > 15000>> You are so well liked that society has accepted that you enjoy taking everything a slave has to offer. <<else>> Society finds your penchant for taking slave dick @@.red;very distasteful@@ for a slaveowner. <<set $rep -= 500>> <</if>> <</if>> <</if>> <</if>> <<if $secExp == 1>> <<if $smilingManFate == 1>> The grim statue of the Smiling Man outside your arcology @@.green;reminds the world of who managed to eliminate such a threat@@. <<set $rep += 100>> <</if>> <<if $weaponsLaw == 3>> The absence of any kind of restriction on weaponry within your arcology is @@.green;welcomed by your citizens@@ as sign of your respect for the ideals the Free Cities stand for. <<set $rep += 20>> <</if>> <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<if ($PC.race == $arcologies[0].FSSupremacistRace)>> Since you are a member of the $PC.race, society @@.green;strongly approves@@ of your ownership of the arcology. <<FSChange "Supremacist" 5>> <</if>> <<elseif $arcologies[0].FSSubjugationist != "unset">> <<if ($PC.race == $arcologies[0].FSSubjugationistRace)>> <<if $rep > 15000>> Your reputation is so strong that society has accepted your <<print $PC.race>>ness despite you being an inferior race. <<else>> Society @@.red;loathes;@@ being lead by an inferior $PC.race, believing that any other race would make a far better leader than you. <<set $rep -= 200*($arcologies[0].FSSubjugationist/$FSLockinLevel)>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<if $PC.boobsBonus == 3>> Society loves enormous breasts and you are no exception; your <<if $PC.boobsImplant == 1>>chest balloons<<else>>cow tits<</if>> @@.green;improve@@ your public image. <<set $rep += 10>> <</if>> <<if $PC.butt == 3>> Society loves big butts and you are no exception; your <<if $PC.buttImplant == 1>>inflated ass<<else>>fat ass<</if>> @@.green;improves@@ your public image. <<set $rep += 10>> <</if>> <<if $PC.ballsImplant > 1>> Society loves big things and the bulge in your crotch is no exception; your swollen balls @@.green;improve@@ your public image. <<set $rep += (5*$PC.ballsImplant)>> <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if $PC.boobsBonus > 1>> Society finds big breasts unsightly and you are no exception; your <<if $PC.boobsImplant == 1>>chest balloons<<else>>fat tits<</if>> @@.red;harm@@ your public image. <<set $rep -= (10*$PC.boobsBonus)>> <</if>> <<if $PC.butt == 3>> Society finds big butts unsightly and you are no exception; your <<if $PC.buttImplant == 1>>inflated ass<<else>>fat ass<</if>> @@.red;harms@@ your public image. <<set $rep -= (10*$PC.butt)>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<if $PC.boobsImplant == 1>> Society loves fake breasts and yours are no exception; your breast implants @@.green;improve@@ your public image. <<set $rep += (7*$PC.boobsBonus)>> <</if>> <<if $PC.buttImplant == 1>> Society loves fake butts and yours are no exception; your ass implants @@.green;improve@@ your public image. <<set $rep += (7*$PC.butt)>> <</if>> <<if $PC.ballsImplant > $PC.balls>> Society loves everything augmented and the bulge in your crotch is no exception; your swollen balls @@.green;improve@@ your public image. <<set $rep += (5*($PC.ballsImplant-$PC.balls))>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset")>> <<if $PC.boobsBonus > 0 && $PC.boobsImplant == 0>> Society approves of anything that helps the repopulation efforts. Your large breasts promise plentiful milk and @@.green;improve@@ your public image. <<set $rep += (10*$PC.boobsBonus)>> <</if>> <<if $PC.balls > 1>> Society loves anything that helps the repopulation efforts. Your huge fertile balls indicate that you're a successful breeder and @@.green;strongly improves@@ your public image. <<set $rep += (15*$PC.ballsImplant)>> <</if>> <</if>> <<elseif $arcologies[0].FSBodyPurist != "unset">> <<if $PC.boobsImplant == 1>> Society finds fake breasts repulsive and yours are no exception; your balloon-like breasts @@.red;harm@@ your public image. <<set $rep -= (10*$PC.boobsBonus)>> <</if>> <<if $PC.buttImplant == 1>> Society finds fake butts unsightly and yours is no exception; your inflated ass @@.red;harms@@ your public image. <<set $rep -= (10*$PC.butt)>> <</if>> <<if $PC.ballsImplant > 1 && $PC.balls == 0>> Society finds everything unnatural disgusting and the grotesque bulge in your crotch is no exception; your gel filled balls @@.red;harm@@ your public image. <<set $rep -= (10*($PC.ballsImplant-$PC.balls))>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset") && $PC.boobsBonus > 0 && $PC.boobsImplant == 0>> Society approves of anything that helps the repopulation efforts. Your large breasts promise plentiful milk and @@.green;improve@@ your public image. <<set $rep += (10*$PC.boobsBonus)>> <</if>> <<elseif ($arcologies[0].FSRepopulationFocus != "unset")>> <<if $PC.boobsBonus > 0 && $PC.boobsImplant == 0>> Society approves of anything that helps the repopulation efforts. Your large breasts promise plentiful milk and @@.green;improve@@ your public image. <<set $rep += (10*$PC.boobsBonus)>> <</if>> <<if $PC.balls > 1>> Society loves anything that helps the repopulation efforts. Your huge fertile balls indicate that you're a successful breeder and @@.green;strongly improves@@ your public image. <<set $rep += (15*$PC.ballsImplant)>> <</if>> <</if>> <<if (($PC.belly >= 1500) || ($PC.career == "escort" && $PC.belly >= 500)) && $PC.preg > 0>> <<if $arcologies[0].FSRestart != "unset">> <<if $arcologies[0].FSRestartDecoration == 100>> <<if $PC.pregSource != -1>> Most prominent female owners avoid being penetrated on <<if $sexualOpeness == 1>> principle, though you choose the opposite; your fecund figure suggests a slave knocked you up, a huge <<else>> principle; your fecund figure exposes your willingness to be penetrated, but your <</if>> breach of eugenics. Your citizens are @@.red;livid@@ over your actions and are calling for your removal. <<set $rep -= 500>> <<set $failedElite += 100>> <<else>> Since it is public knowledge that you are carrying a child in the name of eugenics; society views you as a bearer of the future and @@.green;celebrates@@ your contributions to society. <<set $rep += 200>> <<set $failedElite -= 10>> <</if>> <<else>> Most prominent female owners avoid being penetrated on <<if $sexualOpeness == 1>> principle, though you choose the opposite; your fecund figure suggests a slave knocked you up, a huge <<else>> principle; your fecund figure exposes your willingness to be penetrated, but your <</if>> breach of the eugenics you are pushing for. Your citizens are @@.red;disgusted@@ by both your body and your lack of commitment. <<set $rep -= 500>> <<set $failedElite += 50>> <</if>> <<elseif $arcologies[0].FSRepopulationFocus >= 60>> Most prominent female owners avoid being penetrated on principle, but your arcology values motherhood so much that it is more @@.green;pleased@@ with your dedication than it is disappointed in your <<if $sexualOpeness == 1>> suspected slave baby. <<else>> penetration. <</if>> <<set $rep += 10>> <<else>> Most prominent female owners avoid being penetrated on <<if $sexualOpeness == 1>> principle, though you choose the opposite; your fecund figure suggests a slave knocked you up, <<else>> principle; your fecund figure exposes your willingness to be penetrated, <</if>> making it @@.red;harder for you to maintain your reputation.@@ <<set $rep -= 200>> <</if>> <</if>> <<if $PC.career == "escort" && $rep < 16000>> Society @@.red;frowns@@ over being run by an ex-whore. The presence of porn of you on the net doesn't aid your reputation either. <<set $rep -= ($rep*0.1)>> <<elseif $PC.career == "escort">> Your reputation is so strong that society has accepted your previous endeavors despite how unusual it is for a prominent slaveowner to have once nearly been a slave. <</if>> <<if $PC.career == "servant" && $rep < 12000>> Society @@.red;frowns@@ over being run by an ex-<<if $PC.title == 1>>butler<<else>>maid<</if>>, despite how prominent their previous owner was. <<set $rep -= ($rep*0.1)>> <<elseif $PC.career == "servant">> Your reputation is so strong that society has accepted your previous vocation despite how unusual it is for a prominent slaveowner to have once been nothing more than a lowly servant. <</if>> <<if $PC.career == "gang" && $rep < 15000>> Society @@.red;frowns@@ over being run by an ex-gang leader, no matter how strong they might have been. <<set $rep -= ($rep*0.1)>> <<elseif $PC.career == "BlackHat" && $rep < 15000>> Society @@.red;dislikes@@ being run by someone so capable of dredging up secrets, especially when they used to do it for the highest bidder. <<set $rep -= ($rep*0.1)>> <<elseif $PC.career == "gang" || $PC.career == "BlackHat">> Your reputation is strong enough that society has come to accept your background as part of your image. <</if>> <<if $PCSlutContacts == 2>> You are actively staring in pornographic videos. While they are rather exclusive, @@.red;some still leak out to the public,@@ harming your image. <<set $rep -= 50>> <<if isPlayerFertile($PC)>> That's not all that leaks out of you, considering all your shoots are rubber free. <<= knockMeUp($PC 20 0 0 1)>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<if $mercenaries > 0>> Society @@.green;approves@@ of how you are providing for the defense of the state, as should all citizens of the new Rome. <<FSChange "RomanRevivalist" $mercenaries>> <</if>> <<if ($slaves.length > 20) && ($cash > 50000)>> Society @@.green;strongly approves@@ of your wealth and prosperity, fit goals for the <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>new Roman man<<else>>rising Roman lady<</if>>. <<FSChange "RomanRevivalist" 5>> <</if>> <<if $language != "Latin">> Continuing to use $language as the lingua franca of $arcologies[0].name rather than the storied Latin @@.red;disappoints@@ society and causes doubt about your revivalist project. <<FSChange "RomanRevivalist" -2>> <</if>> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<if $PC.visualAge >= 35>> Society @@.green;approves@@ of your advancing age, which advances the ancient Aztec ideal of an experienced leader of the people. <<FSChange "AztecRevivalist" 1>> <</if>> <<if $HeadGirl == 0>> Society @@.red;disapproves@@ of you not having a Head Girl as an advisor and assistant. <<FSChange "AztecRevivalist" -2>> <<else>> Society @@.green;approves@@ of your reliance on a Head Girl as an advisor and assistant. <<FSChange "AztecRevivalist" 2>> <</if>> <<if $PC.warfare < 0>> Society @@.red;greatly disapproves@@ of your feebleness in the arts of war. <<FSChange "AztecRevivalist" -4>> <<elseif $PC.warfare < 50>> Society @@.red;disapproves@@ of you not being properly trained in the arts of war. <<FSChange "AztecRevivalist" -2>> <<else>> Society @@.green;approves@@ of having a leader that is trained in the arts of war. <<FSChange "AztecRevivalist" 2>> <</if>> <<if $language != "Nahuatl">> Continuing to use $language as the lingua franca of $arcologies[0].name rather than the revived Nahuatl @@.red;disappoints@@ society and causes doubt about your revivalist project. <<FSChange "AztecRevivalist" -3>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<if $racialVarieties.length > 4>> Society @@.green;strongly approves@@ of how you own a cornucopia of different races, which advances the ancient Egyptian ideal of cosmopolitan sex slavery. <<FSChange "EgyptianRevivalist" 5>> <</if>> <<if $language != "Ancient Egyptian">> Continuing to use $language as the lingua franca of $arcologies[0].name rather than revived Ancient Egyptian @@.red;disappoints@@ society and causes doubt about your revivalist project. <<FSChange "EgyptianRevivalist" -2>> <</if>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<set _threshold = Math.trunc($rep/5000)>> <<if $publicServants <= _threshold>> Society @@.red;disapproves@@ of your failure to provide for cultural development by offering public servants or club slaves in a number that befits your reputation. <<FSChange "EdoRevivalist" -2>> <<else>> Society @@.green;approves@@ of your provision for cultural development by offering public servants and club slaves in a number that befits your reputation. <<set _EdoPS = 2*_threshold>> <<FSChange "EdoRevivalist" _EdoPS>> <</if>> <<if $language != "Japanese">> Continuing to use $language as the lingua franca of $arcologies[0].name rather than pure Japanese @@.red;disappoints@@ society and causes doubt about your revivalist project. <<FSChange "EdoRevivalist" -2>> <</if>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<if $fuckSlaves < $rep/3500>> Society @@.red;disapproves@@ of the small size of your harem, feeling that you do not have enough fucktoys or slaves in your master suite for your reputation. <<FSChange "ArabianRevivalist" -2>> <<else>> Society @@.green;approves@@ of the size of your harem, feeling that you have a good number of fucktoys and slaves in your master suite for your reputation. <<FSChange "ArabianRevivalist" 2>> <</if>> <<if $language != "Arabic">> Continuing to use $language as the lingua franca of $arcologies[0].name rather than the Arabic in which the word of God was passed to Muhammad @@.red;disappoints@@ society and causes doubt about your revivalist project. <<FSChange "ArabianRevivalist" -2>> <</if>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<if $HeadGirl == 0>> Society @@.red;disapproves@@ of your failure to rely on a Head Girl, as proper imperial administration requires, <<FSChange "ChineseRevivalist" -2>> <<else>> Society @@.green;approves@@ of your reliance on a Head Girl, as proper imperial administration requires, <<FSChange "ChineseRevivalist" 2>> <</if>> <<if $Recruiter == 0>> @@.red;disapproves@@ of your failure to maintain a Recruiter to expand the Middle Kingdom, <<FSChange "ChineseRevivalist" -2>> <<else>> @@.green;approves@@ of your maintaining a Recruiter to expand the Middle Kingdom, <<FSChange "ChineseRevivalist" 2>> <</if>> <<if $Bodyguard == 0>> and @@.red;disapproves@@ of your failure to keep a Bodyguard as befits a proper imperial palace. <<FSChange "ChineseRevivalist" -2>> <<else>> and @@.green;approves@@ of your keeping a Bodyguard, as befits a proper imperial palace. <<FSChange "ChineseRevivalist" 2>> <</if>> <<if $language != "Chinese">> Continuing to use $language as the lingua franca of $arcologies[0].name rather than the Chinese of the Middle Kingdom @@.red;disappoints@@ society and causes doubt about your revivalist project. <<FSChange "ChineseRevivalist" -2>> <</if>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset")>> <<if $IntelligenceEugenicsSMR == 1 || $HeightEugenicsSMR == 1 || $FaceEugenicsSMR == 1>> Society @@.red;disapproves@@ of your policies sterilizing potential mothers. Your insistence on eugenics hinders adoption of your new society. <<set _noEugenics = -1*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>> <<FSChange "Repopulationist" _noEugenics>> <</if>> <<elseif $arcologies[0].FSPaternalist != "unset">> <<if $IntelligenceEugenicsSMR == 1 || $HeightEugenicsSMR == 1 || $FaceEugenicsSMR == 1>> Society @@.red;disapproves@@ of your policies forcefully sterilizing slaves, especially when they snuff out the life growing within them. <<set _noEugenics = -1*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>> <<FSChange "Paternalist" _noEugenics>> <</if>> <<elseif ($arcologies[0].FSRestart != "unset") && $arcologies[0].FSPaternalist == "unset">> <<if ($IntelligenceEugenicsSMR == 1 || $HeightEugenicsSMR == 1 || $FaceEugenicsSMR == 1) && $arcologies[0].FSRestartSMR != 1>> Society @@.green; approves@@ of your slave eugenics policies, easing them into more thorough eugenics. <<set _yesEugenics = ($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>> <<FSChange "Eugenics" _yesEugenics>> <<set $failedElite -= 1*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>> <<elseif $arcologies[0].FSRestartSMR == 1>> <<set $failedElite -= 2*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>> <</if>> <</if>> <<if ($arcologies[0].FSRepopulationFocus != "unset") && ($birthsTotal > 0)>> The number of children you've bought into the world @@.green;pleases@@ your citizens. <<if $birthsTotal < 1000>> <<set $rep += $birthsTotal>> <<else>> <<set $rep += 1000>> <</if>> <</if>> <<if $shelterAbuse > 5>> <<if $arcologies[0].FSPaternalist != "unset">> You are on the Slave Shelter's public list of abusive slaveowners. Society @@.red;disapproves@@ of your falling foul of such a well regarded charity. <<FSChange "Paternalist" -2>> <<elseif $arcologies[0].FSDegradationist != "unset">> You are on the Slave Shelter's public list of abusive slaveowners. Your citizens find this hilarious, and @@.green;approve@@ of your taking advantage of a pack of idiots. <<FSChange "Degradationist" 2>> <</if>> <</if>> <<if $TCR.schoolPresent == 1>> <<if $arcologies[0].FSRestart != "unset">> Your Eugenics focused society @@.red;disagrees@@ with the local branch of The Cattle Ranch's views on slave breeding. Until society sees them as nothing more than mindless cattle and not human, they are in conflict with current reproduction standards. <<FSChange "Eugenics" -1>> <<elseif $arcologies[0].FSPaternalist != "unset">> While they can't stop what happens to slaves outside of your arcology, they can @@.red;disapprove and protest@@ you allowing a branch of the mentally and physically abusive Cattle Ranch to be established in your arcology. <<FSChange "Paternalist" -2>> <</if>> <</if>> <<if $Cash4Babies == 1>> <<if $arcologies[0].FSDegradationist != "unset">> Society @@.green;approves@@ of your poor treatment of slave infants. <<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSDegradationist/$FSLockinLevel)>> <<elseif $arcologies[0].FSRestart != "unset">> The Societal Elite @@.red;strongly disapproves@@ of your creating an economic incentive for the lower classes to breed and sell infants, holding back acceptance of your new society. <<set $failedElite += 5, $arcologies[0].FSRestart -= $FSSingleSlaveRep, $rep -= (5*$FSSingleSlaveRep*($arcologies[0].FSRestart/$FSLockinLevel))+($rep/40)>> <<elseif $arcologies[0].FSPaternalist != "unset">> Society @@.red;greatly despises@@ your poor treatment of slave infants. <<set $rep -= (25*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel))+($rep/20)>> <<elseif $arcologies[0].FSRepopulationFocus != "unset">> Society @@.red;disapproves@@ of your poor treatment of your future population, holding back acceptance of your new society. <<set $arcologies[0].FSRepopulationFocus -= $FSSingleSlaveRep, $rep -= (5*$FSSingleSlaveRep*($arcologies[0].FSRepopulationFocus/$FSLockinLevel))+($rep/20)>> <<else>> Your citizens @@.red;disapprove@@ of your poor treatment of slave children. <<set $rep -= ($rep/20)>> <</if>> <</if>> <<if $MixedMarriage == 1>> Your citizens <<if $arcologies[0].FSPaternalist >= 80>> are so paternalistic that they @@.green;approve@@ of <<FSChange "Paternalist" 2>> <<elseif $arcologies[0].FSPaternalist >= 40>> are paternalistic enough to tolerate <<else>> @@.red;disapprove@@ of <<set $rep -= 50>> <</if>> your support for marriage between citizens and slaves. <</if>> <<if $citizenOrphanageTotal > 0>> <<if $arcologies[0].FSPaternalist != "unset">> The public @@.green;approves@@ of the way you're providing for $citizenOrphanageTotal of your slaves' children to be raised as citizens. <<FSChange "Paternalist" $citizenOrphanageTotal>> <<if $privateOrphanageTotal > 0>> Raising <<print commaNum($privateOrphanageTotal)>> of your slaves' children privately is considered even more @@.green;impressive.@@ <<set _care = $privateOrphanageTotal*2>> <<FSChange "Paternalist" _care>> <</if>> <<elseif $arcologies[0].FSDegradationist != "unset">> The public @@.red;disapproves@@ of the way you're providing for $citizenOrphanageTotal of your slaves' children to be raised as citizens. <<set _care = -$citizenOrphanageTotal>> <<FSChange "Degradationist" _care>> <<if $privateOrphanageTotal > 0>>Fortunately your raising slaves' children privately is not publicly known.<</if>> <</if>> <<elseif $privateOrphanageTotal > 0>> <<if $arcologies[0].FSPaternalist != "unset">> Raising <<print commaNum($privateOrphanageTotal)>> of your slaves' children privately is considered extremely @@.green;impressive.@@ <<set _care = $privateOrphanageTotal*2>> <<FSChange "Paternalist" _care>> <<elseif $arcologies[0].FSDegradationist != "unset">> Fortunately your raising slaves' children privately is not publicly known. <</if>> <</if>> <<if $breederOrphanageTotal > 0 && $arcologies[0].FSRepopulationFocus != "unset">> The public @@.green;approves@@ of the way you've dedicated <<print commaNum($breederOrphanageTotal)>> of your slaves' children to be raised into future breeders. <<set _futureBreeders = Math.round((($breederOrphanageTotal/100)+1))>> <<FSChange "Repopulationist" _futureBreeders>> <</if>> <<if $arcologies[0].FSNull != "unset">> Your cultural openness @@.green;helps your reputation,@@ since few citizens have disputes with your permissive approach. <<set $rep += 50*$FSSingleSlaveRep*($arcologies[0].FSNull/$FSLockinLevel)>> <</if>> <<if $arcologies[0].FSRestartLaw == 1>> Your laws requiring the non-elite to pay additional taxes or be sterilized @@.red;agitates@@ some of your citizens, but they don't matter. Only your @@.green;pleased@@ elite do. <<set $rep -= 100>> <<set $failedElite -= 1>> <</if>> <<if $arcologies[0].FSHedonisticDecadenceLaw == 1>> The burgeoning prosperity brought on by new business through your policies @@.green;builds your reputation,@@ since nearly every citizen has something available to satisfy their cravings. <<set $rep += 100>> <</if>> <<if $FrigiditySMR == 1>> Your market regulations regarding slave sex drives @@.red;outrages@@ your citizens seeking sex slaves, since only slaves disinterested in sex are available. <<set $rep -= 250>> <</if>> <<if $PC.degeneracy > 0>> <<if $PC.degeneracy > 100>> There are @@.red;severe and devastating rumors@@ about you spreading across the arcology. <<set $rep -= 100*$PC.degeneracy>> <<set $enduringRep = 0>> <<elseif $PC.degeneracy > 75>> There are @@.red;severe rumors@@ about you spreading across the arcology. <<set $rep -= 10*($PC.degeneracy*2)>> <<elseif $PC.degeneracy > 50>> There are @@.red;bad rumors@@ about you spreading across the arcology. <<set $rep -= 10*$PC.degeneracy>> <<elseif $PC.degeneracy > 25>> There are @@.red;rumors@@ about you spreading across the arcology. <<set $rep -= 5*$PC.degeneracy>> <<elseif $PC.degeneracy > 10>> There are @@.red;minor rumors@@ about you spreading across the arcology. <<set $rep -= $PC.degeneracy*2>> <<else>> The occasional rumor about you can be heard throughout the arcology. <<set $rep -= $PC.degeneracy>> <</if>> <</if>> <<if $secExp == 1>> <<if $fakeNews == 1>> The authenticity department produces and distributes copious amounts of plausible enough news and reports, @@.green;increasing your reputation.@@ <<set $repGain += 10 * $miniTruth>> <</if>> <</if>> <<if !isNaN($repLoss) && !isNaN($repGain)>> <<set $rep -= $repLoss>> <<set $rep += $repGain>> <</if>> <br> <<if $repGain > $repLoss>> @@.green;Your reputation increased this week.@@ <<elseif $repGain < $repLoss>> @@.red;Your reputation decreased this week.@@ <</if>> <<if isNaN($repGain)>> <br>@@.red;Error: repGain is outside accepted range, please report this issue@@ <</if>> <<if isNaN($repLoss)>> <br>@@.red;Error: repLoss is outside accepted range, please report this issue@@ <</if>> <<if isNaN($rep)>> <br>@@.red;Error: rep is outside accepted range, please report this issue@@ <</if>> <<if $rep > 19000>> Your reputation is capped. <<set $rep = 20000>> <<elseif $rep-$enduringRep > 7500>> Your base rate of reputation decay is very high. <<elseif $rep-$enduringRep > 5000>> Your base rate of reputation decay is high. <<elseif $rep-$enduringRep > 2500>> Your base rate of reputation decay is moderate. <<elseif $rep-$enduringRep > 0>> Your base rate of reputation decay is low. <</if>> <<if $enduringRep >= 10000>> Your legend is perfected, reducing reputation decay to its lowest possible level. <<set $enduringRep = 10000>> <</if>> <<if $alwaysSubsidizeRep == 1>> <<if $rep <= 19900>> <<set $rep += 100>> Reputation subsidized as planned. <<if $PC.degeneracy > 1>> <<set $PC.degeneracy -= 1>> <</if>> <<elseif $PC.degeneracy > 1>> <<set $PC.degeneracy -= 1>> Rumors quelled as planned. <<else>> <<set $cash += 1000>> Reputation subsidy reclaimed this week since your reputation is capped. <</if>> <</if>> <<if $failedElite > 1>> <<set $failedElite -= 1>> <</if>> <<if $PC.degeneracy > 1>> <<set $PC.degeneracy -= 1>> <</if>> <<if $arcologies[0].FSRestartDecoration == 100>> <<if $eugenicsFullControl != 1>> <<if $failedElite > 300>> The Societal Elite @@.red;are plotting your demise.@@ <<elseif $failedElite > 250>> The Societal Elite @@.red;are openly discussing about your failures.@@ It would be in your best interests to appease them. <<elseif $failedElite > 200>> The Societal Elite @@.red;are avoiding you.@@ Getting back on their good side is a good idea, lest you want to disappear. <<elseif $failedElite > 150>> The Societal Elite @@.red;stop their conversations around you.@@ You may want to consider your actions more. <<elseif $failedElite > 100>> The Societal Elite @@.red;seem to dislike you.@@ <<elseif $failedElite > 50>> The Societal Elite @@.red;mutter about you.@@ <</if>> <<else>> The Societal Elite can think what they want, they know better than to try and cross you again. <</if>> <<elseif $arcologies[0].FSRestart != "unset">> <<if $failedElite > 300>> The Societal Elite @@.red;have departed from your arcology in disgust@@. <<set $arcologies[0].FSRestart = "unset">> <<set $arcologies[0].FSRestartDecoration = 20>> <<set $arcologies[0].FSRestartLaw = 0>> <<set $FSCredits += 1>> <<set $failedElite = 0>> <<set $rep -= 10000>> <<set $ACitizens = Math.max($ACitizens - random(30,100), 0)>> <<if $arcologies[0].prosperity > 50>> <<set $arcologies[0].prosperity -= random(20,40)>> <</if>> <<elseif $failedElite > 250>> The Societal Elite @@.red;are openly discussing leaving@@. It would be in your best interests to appease them. <<elseif $failedElite > 200>> The Societal Elite @@.red;are avoiding you@@. Getting back on their good side is a good idea, lest you want to disappear. <<elseif $failedElite > 150>> The Societal Elite @@.red;stop their conversations around you@@. You may want to consider your actions more. <<elseif $failedElite > 100>> The Societal Elite @@.red;seem to dislike you@@. <<elseif $failedElite > 50>> The Societal Elite @@.red;mutter about you@@. <</if>> <</if>>
DankWolf/fc
src/uncategorized/reputation.tw
tw
bsd-3-clause
40,011
:: RES Failure [nobr] <<set $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event">> <<if ($TSS.schoolPresent == 1) && ($TSS.schoolProsperity <= -10)>> <<set $RESFailure = "TSS">> <<elseif ($GRI.schoolPresent == 1) && ($GRI.schoolProsperity <= -10)>> <<set $RESFailure = "GRI">> <<elseif ($SCP.schoolPresent == 1) && ($SCP.schoolProsperity <= -10)>> <<set $RESFailure = "SCP">> <<elseif ($LDE.schoolPresent == 1) && ($LDE.schoolProsperity <= -10)>> <<set $RESFailure = "LDE">> <<elseif ($TGA.schoolPresent == 1) && ($TGA.schoolProsperity <= -10)>> <<set $RESFailure = "TGA">> <<elseif ($TCR.schoolPresent == 1) && ($TCR.schoolProsperity <= -10)>> <<set $RESFailure = "TCR">> <<elseif ($TFS.schoolPresent == 1) && ($TFS.schoolProsperity <= -10)>> <<set $RESFailure = "TFS">> <<elseif ($HA.schoolPresent == 1) && ($HA.schoolProsperity <= -10)>> <<set $RESFailure = "HA">> <</if>> <<set $rep -= 200>> <<set $arcologies[0].prosperity -= 2>> <<set $slavesToAdd = 5>> <<if $RESFailure == "TSS">> <<set $TSS.schoolPresent = 0>> <<set $TSS.subsidy = 0>> <<set $TSS.schoolProsperity = 0>> <<set $TSS.schoolAnnexed = 1>> <<for $i = 0; $i < $slavesToAdd; $i++>> <<include "Generate XX Slave">> <<set $activeSlave.career = "a slave">> <<set $activeSlave.butt = either(1, 2, 2, 3)>> <<set $activeSlave.boobs = either(200, 300, 300, 400)>> <<if $TSS.schoolUpgrade == 1>> <<set $activeSlave.origin = "She was given to you by a failed branch campus of The Slavegirl School after she was retrained as a slave girl.">> <<set $activeSlave.butt += 1>> <<set $activeSlave.boobs += 200>> <<set $activeSlave.anus = 1>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.actualAge = random(36,42)>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<else>> <<set $activeSlave.origin = "She was given to you by a failed branch campus of The Slavegirl School right after her majority.">> <<set $activeSlave.anus = 0>> <<set $activeSlave.vagina = 0>> <<set $activeSlave.actualAge = 18>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <</if>> <<set $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.teeth = "normal">> <<set $activeSlave.intelligence = either (-1, 0, 1, 2)>> <<set $activeSlave.devotion = random(25,45)>> <<set $activeSlave.trust = random(25,45)>> <<set $activeSlave.health = random(50,60)>> <<set $activeSlave.preg = 0>> <<set $activeSlave.weight = 0>> <<set $activeSlave.chem = 20>> <<if $TSS.schoolUpgrade == 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 15>> <<else>> <<set $activeSlave.vaginalSkill = 15>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 15>> <<set $activeSlave.whoreSkill = 15>> <<set $activeSlave.entertainSkill = 15>> <</if>> <<set $activeSlave.combatSkill = 0>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.sexualFlaw = either("none")>> <<set $activeSlave.behavioralFlaw = either("none")>> <<set $activeSlave.hStyle = "tails">> <<set $activeSlave.customTat = "She has the simple logo of the corporation that operates The Slavegirl School tattooed on her left cheek.">> <<AddSlave $activeSlave>> /* skip New Slave Intro */ <</for>> <<elseif $RESFailure == "TCR">> <<set $TCR.schoolPresent = 0>> <<set $TCR.subsidy = 0>> <<set $TCR.schoolProsperity = 0>> <<set $TCR.schoolAnnexed = 1>> <<for $i = 0; $i < $slavesToAdd; $i++>> <<set $activeSlaveOneTimeMinAge = $fertilityAge+6>> <<set $activeSlaveOneTimeMaxAge = 32>> <<set $one_time_age_overrides_pedo_mode = 1>> <<include "Generate XX Slave">> <<set $activeSlave.slaveName = setup.cowSlaveNames.random()>> <<set $activeSlave.slaveSurname = 0>> <<set $activeSlave.career = "a dairy cow">> <<set $activeSlave.butt = either(5, 6, 6, 7, 7, 8, 9)>> <<set $activeSlave.boobs = 30000>> <<set $activeSlave.lactation = 1>> <<set $activeSlave.lactationAdaptation = 100>> <<set $activeSlave.origin = "She is a prized dairy cow given to you by a failed local pasture of The Cattle Ranch.">> <<set $activeSlave.anus = 1>> <<set $activeSlave.vagina = 5>> <<set $activeSlave.vaginaLube = 2>> <<set $activeSlave.intelligence = either(-3, -3, -3, -3, -2, -2, -1)>> <<set $activeSlave.devotion = 100>> <<set $activeSlave.trust = 100>> <<set $activeSlave.health = random(50,60)>> <<set $activeSlave.preg = random(30,39)>> <<set $activeSlave.pregType = random(3,6)>> <<set $activeSlave.pregKnown = 1>> <<set $activeSlave.pregWeek = $activeSlave.preg>> <<run SetBellySize($activeSlave)>> <<set $activeSlave.bellySag = 10>> <<set $activeSlave.bellySagPreg = 10>> <<set $activeSlave.hips = either(2, 2, 2, 2, 3)>> <<set $activeSlave.birthsTotal = random(10,15)>> <<set $activeSlave.weight = random(60,160)>> <<set $activeSlave.muscles = random(60,80)>> <<set $activeSlave.chem = 10>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.combatSkill = 0>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.heels = 1>> <<set $activeSlave.fetish = "mindbroken">> <<set $activeSlave.fetishStrength = 10>> <<set $activeSlave.fetishKnown = 1>> <<set $activeSlave.sexualFlaw = either("none")>> <<set $activeSlave.behavioralFlaw = either("none")>> <<set $activeSlave.sexualQuirk = either("none")>> <<set $activeSlave.behavioralQuirk = either("none")>> <<set $activeSlave.hStyle = "neat">> <<set $activeSlave.collar = "leather with cowbell">> <<set $activeSlave.customTat = "She has the logo of the Cattle Ranch branded on her thigh.">> <<set $activeSlave.boobsTat = "bovine patterns">> <<set $activeSlave.buttTat = "bovine patterns">> <<set $activeSlave.vaginaTat = "bovine patterns">> <<set $activeSlave.lipsTat = "bovine patterns">> <<set $activeSlave.anusTat = "bovine patterns">> <<set $activeSlave.shouldersTat = "bovine patterns">> <<set $activeSlave.backTat = "bovine patterns">> <<set $activeSlave.armsTat = "bovine patterns">> <<set $activeSlave.legsTat = "bovine patterns">> <<set $activeSlave.stampTat = "bovine patterns">> <<AddSlave $activeSlave>> /* skip New Slave Intro */ <</for>> <<elseif $RESFailure == "GRI">> <<set $GRI.schoolPresent = 0>> <<set $GRI.subsidy = 0>> <<set $GRI.schoolProsperity = 0>> <<set $GRI.schoolAnnexed = 1>> <<for $i = 0; $i < $slavesToAdd; $i++>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "She was given to you by a failed subsidiary lab of the Growth Research Institute right after her use as a test subject ended.">> <<set $activeSlave.career = "a slave">> <<set $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.devotion = random(-15,-5)>> <<set $activeSlave.trust = random(-25,-45)>> <<set $activeSlave.chem = 100>> <<if $GRI.schoolUpgrade == 1>> <<set $activeSlave.health = 200>> <<else>> <<set $activeSlave.health = random(-80,100)>> <</if>> <<set $activeSlave.height = random(150,190)>> <<set $activeSlave.butt = random(4,10)>> <<if $GRI.schoolUpgrade == 2>> <<set $activeSlave.boobs = 200*random(15,30)>> <<set $activeSlave.lactation = 2>> <<else>> <<set $activeSlave.boobs = 200*random(4,20)>> <</if>> <<set $activeSlave.nipples = either("inverted", "huge")>> <<set $activeSlave.areolae = either(0, 1, 2, 3)>> <<set $activeSlave.clit = either(0, 1, 2, 3)>> <<set $activeSlave.lips = random(5,85)>> <<set $activeSlave.anus = 0>> <<set $activeSlave.vagina = 0>> <<set $activeSlave.preg = 0>> <<set $activeSlave.weight = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<set $activeSlave.combatSkill = 0>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.actualAge = 19>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.behavioralFlaw = either("odd")>> <<set $activeSlave.hStyle = "shaved">> <<set $activeSlave.hLength = 0>> <<set $activeSlave.customTat = "She has a barcode that identified her when she was a test subject at the Growth Research Institute tattooed on her left cheek.">> <<AddSlave $activeSlave>> /* skip New Slave Intro */ <</for>> <<elseif $RESFailure == "SCP">> <<set $SCP.schoolPresent = 0>> <<set $SCP.subsidy = 0>> <<set $SCP.schoolProsperity = 0>> <<set $SCP.schoolAnnexed = 1>> <<for $i = 0; $i < $slavesToAdd; $i++>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "She was given to you by a failed branch campus of St. Claver Preparatory after she served as a plastic surgeon's passing final exam.">> <<set $activeSlave.chem = 20>> <<set $activeSlave.career = "a slave">> <<if $SCP.schoolUpgrade == 1>> <<set $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.intelligence = -2>> <<set $activeSlave.devotion = 20>> <<set $activeSlave.trust = 20>> <<else>> <<set $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.teeth = "normal">> <<set $activeSlave.intelligence = either(-1, 0, 1, 2)>> <<set $activeSlave.devotion = random(25,45)>> <<set $activeSlave.trust = random(25,45)>> <</if>> <<set $activeSlave.health = 100>> <<set $activeSlave.heightImplant = 1>> <<set $activeSlave.height += 10>> <<set $activeSlave.buttImplant = (4-$activeSlave.butt)>> <<set $activeSlave.butt += $activeSlave.buttImplant>> <<set $activeSlave.boobsImplant = (2000-$activeSlave.boobs)>> <<set $activeSlave.boobs += $activeSlave.boobsImplant>> <<set $activeSlave.nipples = "tiny">> <<set $activeSlave.areolae = 0>> <<set $activeSlave.clit = 0>> <<set $activeSlave.lipsImplant = (75-$activeSlave.lips)>> <<set $activeSlave.lips += $activeSlave.lipsImplant>> <<set $activeSlave.faceImplant = 35>> <<set $activeSlave.face = random(35,80)>> <<set $activeSlave.anus = 0>> <<set $activeSlave.vagina = 0>> <<set $activeSlave.preg = 0>> <<set $activeSlave.weight = -20>> <<if $SCP.schoolUpgrade == 2>> <<set $activeSlave.vaginalSkill = 15>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 15>> <<set $activeSlave.whoreSkill = 15>> <<set $activeSlave.entertainSkill = 15>> <<else>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <</if>> <<set $activeSlave.combatSkill = 0>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.actualAge = 19>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.sexualFlaw = either("none")>> <<set $activeSlave.behavioralFlaw = either("none")>> <<set $activeSlave.hStyle = "tails">> <<set $activeSlave.hColor = "blonde">> <<set $activeSlave.pubicHColor = "blonde">> <<if $activeSlave.race != "white">><<set $activeSlave.race = "surgically altered to look white">><</if>> <<set $activeSlave.skin = "tanned">> <<set $activeSlave.customTat = "She has the coat of arms of St. Claver Preparatory tattooed on her left cheek.">> <<AddSlave $activeSlave>> /* skip New Slave Intro */ <</for>> <<elseif $RESFailure == "LDE">> <<set $LDE.schoolPresent = 0>> <<set $LDE.subsidy = 0>> <<set $LDE.schoolProsperity = 0>> <<set $LDE.schoolAnnexed = 1>> <<for $i = 0; $i < $slavesToAdd; $i++>> <<include "Generate XY Slave">> <<set $activeSlave.origin = "She was given to you by a failed branch campus of the innovative École des Enculées right after her graduation.">> <<set $activeSlave.career = "a slave">> <<set $activeSlave.intelligenceImplant = 0>> <<set $activeSlave.chem = 100>> <<if $LDE.schoolUpgrade == 1>> <<set $activeSlave.devotion = 20>> <<set $activeSlave.trust = 20>> <<else>> <<set $activeSlave.devotion = random(60,70)>> <<set $activeSlave.trust = random(55,60)>> <</if>> <<set $activeSlave.health = random(60,80)>> <<set $activeSlave.muscles = 0>> <<set $activeSlave.butt = either(4,5)>> <<set $activeSlave.face = random(20,60)>> <<set $activeSlave.boobs = either(500,650,800)>> <<set $activeSlave.waist = -15>> <<set $activeSlave.lips = 35>> <<if $LDE.schoolUpgrade == 2>> <<set $activeSlave.balls = either(3,4)>> <<set $activeSlave.dick = either(3,4)>> <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>> <<else>> <<set $activeSlave.dick = either(1,1,1,2)>> <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>> <<set $activeSlave.balls = either(1,1,1,2)>> <</if>> <<set $activeSlave.anus = 2>> <<set $activeSlave.vagina = -1>> <<set $activeSlave.preg = 0>> <<set $activeSlave.weight = random(0,20)>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 100>> <<set $activeSlave.whoreSkill = 15>> <<set $activeSlave.entertainSkill = 15>> <<set $activeSlave.combatSkill = 0>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.actualAge = 19>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.sexualFlaw = "none">> <<set $activeSlave.behavioralFlaw = either("none", "odd")>> <<set $activeSlave.fetishStrength = either(1, 2)>> <<set $activeSlave.fetish = "buttslut">> <<set $activeSlave.fetishKnown = 1>><<set $activeSlave.attrKnown = 1>> <<set $activeSlave.hStyle = "tails">> <<set $activeSlave.hLength = 100>> <<set $activeSlave.customTat = "She has the buttock-shaped symbol of the École des Enculées that created her tattooed on her left cheek.">> <<AddSlave $activeSlave>> /* skip New Slave Intro */ <</for>> <<elseif $RESFailure == "TGA">> <<set $TGA.schoolPresent = 0>> <<set $TGA.subsidy = 0>> <<set $TGA.schoolProsperity = 0>> <<set $TGA.schoolAnnexed = 1>> <<for $i = 0; $i < $slavesToAdd; $i++>> <<include "Generate XY Slave">> <<set $activeSlave.origin = "She was given to you by a failed branch campus of the intense Gymnasium-Academy right after her majority.">> <<set $activeSlave.career = "a slave">> <<set $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.teeth = "normal">> <<set $activeSlave.intelligence = either (-1, 0, 1, 2)>> <<set $activeSlave.chem = 20>> <<if $TGA.schoolUpgrade == 1>> <<set $activeSlave.devotion = 20>> <<set $activeSlave.trust = 20>> <<else>> <<set $activeSlave.devotion = random(25,45)>> <<set $activeSlave.trust = random(25,45)>> <</if>> <<set $activeSlave.health = 100>> <<set $activeSlave.muscles = either(20, 50, 50)>> <<set $activeSlave.butt = either(2, 2, 3)>> <<set $activeSlave.boobs = either(100, 200)>> <<set $activeSlave.dick = random(3,5)>> <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>> <<set $activeSlave.balls = random(3,5)>> <<set $activeSlave.anus = 0>> <<set $activeSlave.vagina = -1>> <<set $activeSlave.preg = 0>> <<set $activeSlave.weight = 0>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.entertainSkill = 0>> <<if $TGA.schoolUpgrade == 2>> <<set $activeSlave.combatSkill = 1>> <<else>> <<set $activeSlave.combatSkill = 0>> <</if>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.actualAge = 18>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.sexualFlaw = either("none", "apathetic")>> <<set $activeSlave.behavioralFlaw = either("none", "arrogant", "odd")>> <<set $activeSlave.hStyle = "short">> <<set $activeSlave.hLength = 2>> <<set $activeSlave.customTat = "She has the baroque crest of the Gymnasium-Academy that trained her branded into her left cheek.">> <<AddSlave $activeSlave>> /* skip New Slave Intro */ <</for>> <<elseif $RESFailure == "HA">> <<set $HA.schoolPresent = 0>> <<set $HA.subsidy = 0>> <<set $HA.schoolProsperity = 0>> <<set $HA.schoolAnnexed = 1>> <<for $i = 0; $i < $slavesToAdd; $i++>> <<include "Generate XX Slave">> <<set $activeSlave.origin = "She was given to you by a failed branch campus of the Hippolyta Academy right after her majority.">> <<set $activeSlave.career = "a slave">> <<set $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.teeth = "normal">> <<set $activeSlave.intelligence = either(0,1,2)>> <<set $activeSlave.chem = 20>> <<if $HA.schoolUpgrade == 1>> <<set $activeSlave.devotion = 20>> <<set $activeSlave.trust = 20>> <<else>> <<set $activeSlave.devotion = random(25,45)>> <<set $activeSlave.trust = random(25,45)>> <</if>> <<set $activeSlave.faceShape = either("cute", "normal")>> <<set $activeSlave.face = either(20,20,35,35,35,50,75,100)>> <<set $activeSlave.lips = either(0,10,25)>> <<set $activeSlave.weight = -10>> <<set $activeSlave.health = random(80,100)>> <<set $activeSlave.actualAge = 18>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.hips = 0>> <<set $activeSlave.vagina = random(0,1)>> <<set $activeSlave.anus = random(0,1)>> <<set $activeSlave.butt = random(2,4)>> <<set $activeSlave.boobs = (random(30,60) * 10)>> <<set $activeSlave.preg = 0>> <<run SetBellySize($activeSlave)>> <<set $activeSlave.health = random(60,80)>> <<set $activeSlave.muscles = random(40,60)>> <<set _minHeight = random(170,180)>> <<set $activeSlave.height = Math.trunc(Math.clamp(Height.random($activeSlave, {limitMult: [2, 15], spread: .1}),_minHeight, 274))>> <<set $activeSlave.waist = -15>> <<set $activeSlave.shoulders = 0>> <<set $activeSlave.vaginalSkill = 10>> <<set $activeSlave.oralSkill = 10>> <<set $activeSlave.analSkill = 10>> <<set $activeSlave.whoreSkill = 10>> <<set $activeSlave.entertainSkill = either(10,10,30)>> <<set $activeSlave.combatSkill = 1>> <<set $activeSlave.sexualFlaw = either("none", "none", "apathetic", "judgemental")>> <<set $activeSlave.behavioralFlaw = either("none", "arrogant")>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<set $activeSlave.hStyle = either("neat", "braided", "tails", "ponytail", "bun")>> <<set $activeSlave.hLength = random(5,50)>> <<set $activeSlave.customTat = "She has the sword and eagle symbol of the Hippolyta Academy tattooed on her left shoulder.">> <<AddSlave $activeSlave>> /* skip New Slave Intro */ <</for>> <<else>> <<set $TFS.schoolPresent = 0>> <<set $TFS.subsidy = 0>> <<set $TFS.schoolProsperity = 0>> <<set $TFS.schoolAnnexed = 1>> <<for $i = 0; $i < $slavesToAdd-1; $i++>> <<set $seed = random(1,4)>> <<if $TFS.schoolUpgrade == 3 && $TFS.compromiseWeek+15 <= $week>> <<include "Generate New Slave">> <<else>> <<include "Generate XY Slave">> <</if>> <<set $activeSlave.origin = "She was a Futanari Sister until you engineered her early enslavement.">> <<set $activeSlave.career = "a Futanari Sister">> <<set $activeSlave.faceShape = either("sensual", "exotic")>> <<if $seed == 1>> <<set $activeSlave.intelligence = -1>> <<set $activeSlave.chem = 150>> <<set $activeSlave.butt = either(5,6)>> <<set $activeSlave.hips = 1>> <<set $activeSlave.face = either(35,35,35,75,100)>> <<set $activeSlave.boobs = 100*random(12,20)>> <<set $activeSlave.dick = random(2,3)>> <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<if $TFS.schoolUpgrade == 3 && $TFS.compromiseWeek+15 <= $week>> <<if $activeSlave.genes == "XY">> <<set $activeSlave.balls = random(8,9), $activeSlave.scrotum = $activeSlave.balls>> <<else>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = 0>> <</if>> <<elseif $TFS.schoolUpgrade == 1>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = 0>> <<elseif $TFS.schoolUpgrade == 2>> <<set $activeSlave.balls = random(8,9), $activeSlave.scrotum = $activeSlave.balls>> <<else>> <<set $activeSlave.balls = random(2,3)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <</if>> <<set $activeSlave.lips = 0>> <<set $activeSlave.weight = 0>> <<set $activeSlave.actualAge = random(25,29)>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.vagina = 2>> <<set $activeSlave.anus = 2>> <<set $activeSlave.fetish = "submissive">> <<elseif $seed == 2>> <<set $activeSlave.intelligence = 0>> <<set $activeSlave.chem = 200>> <<set $activeSlave.butt = either(6,7)>> <<set $activeSlave.hips = 2>> <<set $activeSlave.face = either(35,35,75,75,100)>> <<set $activeSlave.boobs = 100*random(20,32)>> <<set $activeSlave.dick = random(3,4)>> <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<if $TFS.schoolUpgrade == 3 && $TFS.compromiseWeek+15 <= $week>> <<if $activeSlave.genes == "XY">> <<set $activeSlave.balls = random(9,10), $activeSlave.scrotum = $activeSlave.balls>> <<else>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = 0>> <</if>> <<elseif $TFS.schoolUpgrade == 1>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = 0>> <<elseif $TFS.schoolUpgrade == 2>> <<set $activeSlave.balls = random(9,10), $activeSlave.scrotum = $activeSlave.balls>> <<else>> <<set $activeSlave.balls = random(3,4)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <</if>> <<set $activeSlave.lips = random(15,25)>> <<set $activeSlave.weight = 20>> <<set $activeSlave.actualAge = random(30,34)>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.vagina = 2>> <<set $activeSlave.anus = 2>> <<set $activeSlave.fetish = either("buttslut", "cumslut")>> <<elseif $seed == 3>> <<set $activeSlave.intelligence = 1>> <<set $activeSlave.chem = 250>> <<set $activeSlave.butt = either(7,8)>> <<set $activeSlave.hips = 2>> <<set $activeSlave.face = either(35,75,75,100,100)>> <<set $activeSlave.boobs = 100*random(32,42)>> <<set $activeSlave.dick = random(4,5)>> <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<if $TFS.schoolUpgrade == 3 && $TFS.compromiseWeek+15 <= $week>> <<if $activeSlave.genes == "XY">> <<set $activeSlave.balls = random(6,7), $activeSlave.scrotum = $activeSlave.balls>> <<else>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = 0>> <</if>> <<elseif $TFS.schoolUpgrade == 1>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = 0>> <<elseif $TFS.schoolUpgrade == 2>> <<set $activeSlave.balls = random(6,7), $activeSlave.scrotum = $activeSlave.balls>> <<else>> <<set $activeSlave.balls = random(4,5)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <</if>> <<set $activeSlave.lips = random(25,55)>> <<set $activeSlave.weight = 20>> <<set $activeSlave.actualAge = random(35,39)>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.vagina = 3>> <<set $activeSlave.anus = 3>> <<set $activeSlave.fetish = either("buttslut", "cumslut")>> <<else>> <<set $activeSlave.intelligence = 2>> <<set $activeSlave.chem = 300>> <<set $activeSlave.butt = either(8,9)>> <<set $activeSlave.hips = 2>> <<set $activeSlave.face = either(35,75,100,100,100)>> <<set $activeSlave.boobs = 100*random(44,60)>> <<set $activeSlave.dick = random(5,6)>> <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<if $TFS.schoolUpgrade == 3 && $TFS.compromiseWeek+15 <= $week>> <<if $activeSlave.genes == "XY">> <<set $activeSlave.balls = random(7,8), $activeSlave.scrotum = $activeSlave.balls>> <<else>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = 0>> <</if>> <<elseif $TFS.schoolUpgrade == 1>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = 0>> <<elseif $TFS.schoolUpgrade == 2>> <<set $activeSlave.balls = random(7,8), $activeSlave.scrotum = $activeSlave.balls>> <<else>> <<set $activeSlave.balls = random(5,6)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <</if>> <<set $activeSlave.lips = random(25,55)>> <<set $activeSlave.weight = 50>> <<set $activeSlave.actualAge = random(40,42)>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.vagina = 3>> <<set $activeSlave.anus = 3>> <<set $activeSlave.fetish = "dom">> <</if>> <<set $activeSlave.preg = -3>> <<if $TFS.farmUpgrade != 0>> <<set $activeSlave.ovaries = 1>> <<if $TFS.farmUpgrade >= 2>> <<set $activeSlave.preg = random(1,41)>> <<if $TFS.farmUpgrade == 3>> <<set $activeSlave.pregType = random(10,30)>> <<set $activeSlave.pregAdaptation = 300>> <<else>> <<set $activeSlave.pregType = 1>> <</if>> <<set $activeSlave.pregKnown = 1>> <<set $activeSlave.pregWeek = $activeSlave.preg>> <<run SetBellySize($activeSlave)>> <</if>> <</if>> <<set $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.teeth = "normal">> <<if $TFS.schoolUpgrade == 2>> <<set $activeSlave.energy = 100>> <<else>> <<set $activeSlave.energy = $activeSlave.physicalAge+random(20,30)>> <</if>> <<set $activeSlave.devotion = random(30,35)>> <<set $activeSlave.trust = random(-15,-5)>> <<set $activeSlave.health = random(60,80)>> <<set $activeSlave.muscles = 20>> <<set $activeSlave.waist = -15>> <<if $activeSlave.genes == "XY">> <<set $activeSlave.shoulders = 1>> <</if>> <<set $activeSlave.vaginalSkill = 100>> <<set $activeSlave.oralSkill = 100>> <<set $activeSlave.analSkill = 100>> <<set $activeSlave.whoreSkill = 15>> <<set $activeSlave.entertainSkill = 100>> <<set $activeSlave.combatSkill = 0>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<if $TFS.schoolUpgrade == 1>> <<set $activeSlave.sexualQuirk = "caring">> <</if>> <<set $activeSlave.sexualFlaw = either("none", "hates women")>> <<set $activeSlave.behavioralFlaw = either("none", "arrogant")>> <<set $activeSlave.fetishStrength = 100>> <<set $activeSlave.fetishKnown = 0>> <<set $activeSlave.attrKnown = 0>> <<set $activeSlave.hStyle = "neat">> <<set $activeSlave.hLength = 150>> <<set $activeSlave.customTat = "She has a simple pink heart tattooed on her right temple.">> <<set $REFutaSisterCheckinIDs.push($activeSlave.ID)>> <<AddSlave $activeSlave>> /* skip New Slave Intro */ <</for>> <<include "Generate XY Slave">> <<set $activeSlave.origin = "She was the leader of your arcology's Futanari Sisters until you engineered her community's failure and enslavement.">> <<set $activeSlave.career = "a Futanari Sister">> <<set $activeSlave.intelligence = 2>> <<set $activeSlave.chem = 300>> <<set $activeSlave.butt = either(8,9)>> <<set $activeSlave.hips = 2>> <<set $activeSlave.face = 100>> <<set $activeSlave.boobs = 100*random(44,60)>> <<set $activeSlave.dick = random(5,6)>> <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>> <<if $TFS.schoolUpgrade == 3 && $TFS.compromiseWeek+15 <= $week>> <<set $activeSlave.balls = 10, $activeSlave.scrotum = $activeSlave.balls>> <<elseif $TFS.schoolUpgrade == 1>> <<set $activeSlave.balls = 1>> <<set $activeSlave.scrotum = 0>> <<elseif $TFS.schoolUpgrade == 2>> <<set $activeSlave.balls = 10>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<else>> <<set $activeSlave.balls = random(5,6)>> <<set $activeSlave.scrotum = $activeSlave.balls>> <</if>> <<set $activeSlave.lips = random(25,55)>> <<set $activeSlave.weight = 50>> <<set $activeSlave.actualAge = random(40,42)>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> <<set $activeSlave.vagina = 3>> <<set $activeSlave.anus = 3>> <<set $activeSlave.fetish = "dom">> <<set $activeSlave.preg = -3>> <<if $TFS.farmUpgrade != 0>> <<set $activeSlave.ovaries = 1>> <<if $TFS.farmUpgrade >= 2>> <<set $activeSlave.preg = random(1,41)>> <<if $TFS.farmUpgrade == 3>> <<set $activeSlave.pregType = random(20,40)>> <<set $activeSlave.pregAdaptation = 500>> <<else>> <<set $activeSlave.pregType = 1>> <</if>> <<set $activeSlave.pregKnown = 1>> <<set $activeSlave.pregWeek = $activeSlave.preg>> <<run SetBellySize($activeSlave)>> <</if>> <</if>> <<set $activeSlave.intelligenceImplant = 1>> <<set $activeSlave.teeth = "normal">> <<if $TFS.schoolUpgrade == 2>> <<set $activeSlave.energy = 100>> <<else>> <<set $activeSlave.energy = $activeSlave.physicalAge+random(20,30)>> <</if>> <<set $activeSlave.devotion = random(25,30)>> <<set $activeSlave.trust = random(10,15)>> <<set $activeSlave.health = random(60,80)>> <<set $activeSlave.muscles = 20>> <<set $activeSlave.waist = -15>> <<set $activeSlave.shoulders = 1>> <<set $activeSlave.vaginalSkill = 100>> <<set $activeSlave.oralSkill = 100>> <<set $activeSlave.analSkill = 100>> <<set $activeSlave.whoreSkill = 15>> <<set $activeSlave.entertainSkill = 100>> <<set $activeSlave.combatSkill = 0>> <<set $activeSlave.pubicHStyle = "waxed">> <<set $activeSlave.underArmHStyle = "waxed">> <<if $TFS.schoolUpgrade == 1>> <<set $activeSlave.sexualQuirk = "caring">> <</if>> <<set $activeSlave.sexualFlaw = either("none", "hates women")>> <<set $activeSlave.behavioralFlaw = either("none", "arrogant")>> <<set $activeSlave.fetishStrength = 100>> <<set $activeSlave.fetishKnown = 0>> <<set $activeSlave.attrKnown = 0>> <<set $activeSlave.hStyle = "neat">> <<set $activeSlave.hLength = 150>> <<set $activeSlave.customTat = "She has a simple pink heart tattooed on her right temple.">> <<AddSlave $activeSlave>> /* skip New Slave Intro */ <</if>> <<if $RESFailure == "TSS">> You receive a personal call from a senior representative of The Slavegirl School, as you've been expecting since their second missed rent payment. "I apologize," he says with some embarrassment, "but it seems our expansion into your arcology was a mistake. It's strange - the business climate seemed excellent, and other corporations are doing well." He sighs. "Nevertheless, nothing ever seemed to go as planned. We'll be shutting our branch campus down immediately. In fact, it should be shut down within the hour. I regret to add," he says nervously, "that we're experiencing continued difficulty finding the liquidity to pay what we owe you. The branch campus we're closing has five recent graduates. We'd like to transfer them to you in lieu of payment." He hurriedly ends the call. <<elseif $RESFailure == "GRI">> You receive a personal call from a senior representative of the Growth Research Institute, as you've been expecting since their second missed rent payment. "I apologize," he says with some embarrassment, "but it seems our expansion into your arcology was a mistake. It's strange - the business climate seemed excellent, and other corporations are doing well." He sighs. "Nevertheless, nothing ever seemed to go as planned. We'll be shutting our subsidiary lab down immediately. In fact, it should be shut down within the hour. I regret to add," he says nervously, "that we're experiencing continued difficulty finding the liquidity to pay what we owe you. The lab we're closing has five solid test subjects. We'd like to transfer them to you in lieu of payment." He hurriedly ends the call. <<elseif $RESFailure == "SCP">> You receive a personal call from a senior representative of St. Claver Prep, as you've been expecting since their second missed rent payment. "I apologize," he says with some embarrassment, "but it seems our expansion into your arcology was a mistake. It's strange - the business climate seemed excellent, and other corporations are doing well." He sighs. "Nevertheless, nothing ever seemed to go as planned. We'll be shutting our branch campus down immediately. In fact, it should be shut down within the hour. I regret to add," he says nervously, "that we're experiencing continued difficulty finding the liquidity to pay what we owe you. The branch campus we're closing has five recent graduates. We'd like to transfer them to you in lieu of payment." He hurriedly ends the call. <<elseif $RESFailure == "LDE">> You receive a personal call from a senior representative of the École des Enculées, as you've been expecting since their second missed rent payment. "I apologize," he says with some embarrassment, "but it seems our expansion into your arcology was a mistake. It's strange - the business climate seemed excellent, and other corporations are doing well." He sighs. "Nevertheless, nothing ever seemed to go as planned. We'll be shutting our branch campus down immediately. In fact, it should be shut down within the hour. I regret to add," he says nervously, "that we're experiencing continued difficulty finding the liquidity to pay what we owe you. The branch campus we're closing has five recent graduates. We'd like to transfer them to you in lieu of payment." He hurriedly ends the call. <<elseif $RESFailure == "TGA">> You receive a personal call from a senior representative of the Gymnasium-Academy, as you've been expecting since their second missed rent payment. "I apologize," he says with some embarrassment, "but it seems our expansion into your arcology was a mistake. It's strange - the business climate seemed excellent, and other corporations are doing well." He sighs. "Nevertheless, nothing ever seemed to go as planned. We'll be shutting our branch campus down immediately. In fact, it should be shut down within the hour. I regret to add," he says nervously, "that we're experiencing continued difficulty finding the liquidity to pay what we owe you. The branch campus we're closing has five recent graduates. We'd like to transfer them to you in lieu of payment." He hurriedly ends the call. <<elseif $RESFailure == "HA">> You receive a personal call from a senior representative of the Hippolyta Academy, as you've been expecting since their second missed rent payment. "I apologize," he says with some embarrassment, "but it seems our expansion into your arcology was a mistake. It's strange - the business climate seemed excellent, and other corporations are doing well." He sighs. "Nevertheless, nothing ever seemed to go as planned. We'll be shutting our branch campus down immediately. In fact, it should be shut down within the hour. I regret to add," he says nervously, "that we're experiencing continued difficulty finding the liquidity to pay what we owe you. The branch campus we're closing has five recent graduates. We'd like to transfer them to you in lieu of payment." He hurriedly ends the call. <<elseif $RESFailure == "TCR">> You receive a personal call from a senior representative of the Cattle Ranch, as you've been expecting since their second missed rent payment. "I apologize," he says with some embarrassment, "but it seems our expansion into your arcology was a mistake. It's strange - the business climate seemed excellent, and other corporations are doing well." He sighs. "Nevertheless, nothing ever seemed to go as planned. We'll be shutting our farm down immediately. In fact, it should be shut down within the hour. However, we lack the funds to remove some of our finest cattle and since we still owe you a little... We'd like to you to have them; we'll even have them delivered to your penthouse with the last of our credits." He hurriedly ends the call. <<else>> The senior Sister of the community of Futanari Sisters in your arcology appears at your penthouse, as you've been expecting since their second missed rent payment. This is quite the occasion, since they never leave their little nest. She's delightfully nude, and it occurs to you that the Sisters probably do not own clothing at all. She has obviously been crying; puffy eyes and a sniffling nose mar her gorgeous face. She must have caused quite the sensation as she made her way here, in tears, gigantic tits and huge cock bouncing around. To your surprise, she flings herself at your feet, her dick making a painful-sounding slap against the floor and her breasts squashing out to either side of her. <br><br> "Please," she cries to your feet. "Please take us as slaves. We're indebted, and we'll all be enslaved. You're our friend, you'll treat us better than anyone." Then she whispers, "Please, <<if $PC.surname>><<if $PC.title>>Mr.<<else>>Ms.<</if>> <<print $PC.surname>>,<<else>><<print $PC.name>>,<</if>> don't make me beg." You tell the prostrate futa you accept. Her mood does not improve: she scrabbles around to face away from you, plush body jiggling submissively, and raises her buttocks to spread her pussy and anus for you. "Thank you," she weeps. "Now please rape me, <<Master>>. I deserve it. My mismanagement stole my Sisters' years of idyll from them. Please, rape me." <</if>> <br><br> The failure of a prominent organization within your arcology has @@.red;affected your reputation@@ and @@.red;your arcology's prosperity@@ slightly, but you've come out a long way ahead. You've acquired excellent slaves for a pitiful fraction of their fair price. <br><br> <span id="result"> <<if $RESFailure == "TFS">> <<link "Rape her">> <<replace "#result">> <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].origin == "She was the leader of your arcology's Futanari Sisters until you engineered her community's failure and enslavement.")>> <<set $activeSlave.devotion += 10>> <<set $activeSlave.analCount += 1>> <<set $activeSlave.vaginalCount += 1>> <<set $analTotal += 1>> <<set $vaginalTotal += 1>> <</if>> <</for>> You <<if $PC.dick == 1>>whip out your dick<<else>>pull on a strap-on, the one you use for disobedient slaves,<</if>> and kneel down behind the sobbing futa matron. When she feels it touching her pussylips, she whispers "Thank you, <<Master>>," through her tears. She's very, very sexually experienced, so it's harder to make her feel it than it would be for a girl with tighter holes. But you're an expert. You calibrate your pounding to pull just barely too far out, so that she feels you ramming mercilessly into her with each stroke, and so that the slightest mistake from her sends <<if $PC.dick == 1>>your cock<<else>>the phallus<</if>> right up the other hole. Despite her anguish and the brutal fuck, or perhaps because of them, she slowly manages to get hard, and orgasms painfully when you do. She @@.hotpink;can't seem to stop thanking you,@@ but is quiet when you tell her to be. <</replace>> <</link>> <br> <</if>> <<link "Sell your prizes immediately">> <<replace "#result">> <<for $i = 0; $i < $slaves.length; $i++>> <<set $activeSlave = $slaves[$i]>> <<if $RESFailure == "TSS">> <<if ($slaves[$i].origin == "She was given to you by a failed branch campus of The Slavegirl School right after her majority.") || ($slaves[$i].origin == "She was given to you by a failed branch campus of The Slavegirl School after she was retrained as a slave girl.")>> <<slaveCost $slaves[$i]>> <<set $cash += $slaveCost>> <<include "Remove activeSlave">> <<set $i -= 1>> <</if>> <<elseif $RESFailure == "GRI">> <<if $slaves[$i].origin == "She was given to you by a failed subsidiary lab of the Growth Research Institute right after her use as a test subject ended.">> <<slaveCost $slaves[$i]>> <<set $cash += $slaveCost>> <<include "Remove activeSlave">> <<set $i -= 1>> <</if>> <<elseif $RESFailure == "SCP">> <<if $slaves[$i].origin == "She was given to you by a failed branch campus of St. Claver Preparatory after she served as a plastic surgeon's passing final exam.">> <<slaveCost $slaves[$i]>> <<set $cash += $slaveCost>> <<include "Remove activeSlave">> <<set $i -= 1>> <</if>> <<elseif $RESFailure == "LDE">> <<if $slaves[$i].origin == "She was given to you by a failed branch campus of the innovative École des Enculées right after her graduation.">> <<slaveCost $slaves[$i]>> <<set $cash += $slaveCost>> <<include "Remove activeSlave">> <<set $i -= 1>> <</if>> <<elseif $RESFailure == "TGA">> <<if $slaves[$i].origin == "She was given to you by a failed branch campus of the intense Gymnasium-Academy right after her majority.">> <<slaveCost $slaves[$i]>> <<set $cash += $slaveCost>> <<include "Remove activeSlave">> <<set $i -= 1>> <</if>> <<elseif $RESFailure == "HA">> <<if $slaves[$i].origin == "She was given to you by a failed branch campus of the Hippolyta Academy right after her majority.">> <<slaveCost $slaves[$i]>> <<set $cash += $slaveCost>> <<include "Remove activeSlave">> <<set $i -= 1>> <</if>> <<elseif $RESFailure == "TCR">> <<if $slaves[$i].origin == "She is a prized dairy cow given to you by a failed local pasture of The Cattle Ranch.">> <<slaveCost $slaves[$i]>> <<set $cash += $slaveCost>> <<include "Remove activeSlave">> <<set $i -= 1>> <</if>> <<else>> <<if ($slaves[$i].origin == "She was the leader of your arcology's Futanari Sisters until you engineered her community's failure and enslavement.") || ($slaves[$i].origin == "She was a Futanari Sister until you engineered her early enslavement.")>> <<slaveCost $slaves[$i]>> <<set $cash += $slaveCost>> <<include "Remove activeSlave">> <<set $i -= 1>> <</if>> <</if>> <</for>> Prizes sold. <</replace>> <</link>> </span>
DankWolf/fc
src/uncategorized/resFailure.tw
tw
bsd-3-clause
43,731
:: RES Move [nobr] <<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check">> <<set $RESMove = $RESMove.random()>> <<if $RESMove == "TSS">> You receive a personal call from a senior representative of The Slavegirl School. "<<if $PC.surname>><<if $PC.title>>Mr.<<else>>Ms.<</if>> <<print $PC.surname>><<else>><<print $PC.name>><</if>>," he says without preamble, "The Slavegirl School would like to open a branch campus in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call. <<elseif $RESMove == "GRI">> You receive a personal call from a senior representative of the Growth Research Institute. "<<if $PC.surname>><<if $PC.title>>Mr.<<else>>Ms.<</if>> <<print $PC.surname>><<else>><<print $PC.name>><</if>>," he says without preamble, "GRI would like to open a subsidiary lab in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call. <<elseif $RESMove == "SCP">> You receive a personal call from a senior representative of St. Claver Prep. "<<if $PC.surname>><<if $PC.title>>Mr.<<else>>Ms.<</if>> <<print $PC.surname>><<else>><<print $PC.name>><</if>>," he says without preamble, "St. Claver's would like to open a branch campus in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call. <<elseif $RESMove == "LDE">> You receive a personal call from a senior representative of L'École des Enculées. "<<if $PC.surname>><<if $PC.title>>Mr.<<else>>Ms.<</if>> <<print $PC.surname>><<else>><<print $PC.name>><</if>>," he says without preamble, "The École would like to open a branch campus in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call. <<elseif $RESMove == "TGA">> You receive a personal call from a senior representative of the Gymnasium-Academy. "<<if $PC.surname>><<if $PC.title>>Mr.<<else>>Ms.<</if>> <<print $PC.surname>><<else>><<print $PC.name>><</if>>," he says without preamble, "The Academy would like to open a branch campus in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call. <<elseif $RESMove == "HA">> You receive a personal call from a senior representative of the Hippolyta Academy. "<<if $PC.surname>><<if $PC.title>>Mr.<<else>>Ms.<</if>> <<print $PC.surname>><<else>><<print $PC.name>><</if>>," he says without preamble, "The Academy would like to open a branch campus in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call. <<elseif $RESMove == "TCR">> You receive a personal call from a senior representative of the Cattle Ranch. "<<if $PC.surname>><<if $PC.title>>Mr.<<else>>Ms.<</if>> <<print $PC.surname>><<else>><<print $PC.name>><</if>>," he says without preamble, "The Ranch would like to open a pasture in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call. <<else>> You receive a personal call from a senior Futanari Sister - not the one you helped win the power struggle over futa balls. "<<if $PC.surname>><<if $PC.title>>Mr.<<else>>Ms.<</if>> <<print $PC.surname>><<else>><<print $PC.name>><</if>>," she says with the odd confidence all elder Sisters share, "our numbers are growing, <<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>> and we are very eager to become closer to you. Normally, we would ask for lowered rent in return for the benefits we bring an arcology, but for you, we are unwilling to ask even that. We shall charge others more for their purchase of Sisters instead. Please, will you have us?" She bats her eyes at you, looking very willing to be had. <<else>> and you have shown yourself to be our friend. Would you accept one of our communities in $arcologies[0].name? We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." <</if>> <br><br> You inquire about the Sister you helped, and she smiles. "She reached the age at which even the best Sister must serve us by being sold as a slave. Don't worry, though; I hear she is very happy. <<if random(1,3) == 1>>A powerful man from the old world bought her, and they're engaged. I believe he means to free her.<<elseif random(1,2) == 1>>A powerful woman from the old world bought her, and they're engaged. I believe she means to free her.<<else>>Though she's a slave, she's become something of a celebrity in the old world. I believe her porn is quite popular there.<</if>>" <</if>> <br><br> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> performed a business analysis of the proposal during the call, <<if $assistant == 0>> its symbol slowly rotating on your desk. It presents its conclusions, <<else>> <<switch $assistantAppearance>> <<case "monstergirl">> her monstergirl avatar rather cutely using her fingers, the tips of her tentacle hair, and her dickheads to count: <<case "shemale">> her shemale avatar ditzily using her fingers to keep count: <<case "amazon">> her amazon avatar using a bone abacus to do sums while counting out loud gruffly: <<case "businesswoman">> her businesswoman avatar projecting maturely sexy confidence as she runs the numbers: <<case "fairy">> her fairy avatar conjures a bunch of colored lights to keep count: <<case "pregnant fairy">> her pregnant fairy avatar conjures a bunch of colored lights to keep count: <<case "goddess">> her goddess avatar keeping count by picking the petals off flowers in her hair: <<case "hypergoddess">> her goddess avatar keeping count based off the number of contractions running through her huge belly: <<case "loli">> her loli avatar carefully counts the numbers off on her fingers: <<case "preggololi">> her pregnant loli avatar carefully counts the numbers off on her fingers before losing count to her baby kicking and starting over: <<case "angel">> her angel avatar carefully using the feathers on her wing to keep count: <<case "cherub">> her cherub avatar lands to better concentrate on counting: <<case "incubus">> her incubus avatar counts along to each stroke of her penis: <<case "succubus">> her succubus avatar dons a pair of glasses, short skirt and cleavage showing blouse to look the part while counting: <<case "imp">> her imp avatar lands to better concentrate on counting: <<case "witch">> her witch avatar uses its chalk to keep a tally: <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> her avatar sprouts an additional clit to keep count: <<case "schoolgirl">> her schoolgirl avatar doing sums on a little blackboard: <<default>> her symbol slowly rotating on your desk: <</switch>> She presents her conclusions: <</if>> as you suspected, <<if ($RESMove == "TFS") && ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>> your futanari status means there are no potential downsides. Just having them present would probably be good for the arcology's prosperity. <<else>> you'd run a loss on the rent, even bargaining them up as far as they'd be likely to go. On the other hand, just having them present would probably be good for the arcology's prosperity. <</if>> <<if $assistant == 1>> <<if ($RESMove == "TSS") || ($RESMove == "SCP")>> "Just think of <<switch $assistantAppearance>> <<case "monstergirl">> all those virgin schoolgirl holes," she concludes, her avatar starting to masturbate. <<case "shemale">> all those fresh schoolgirls, all innocent, and..." she trails off, her avatar starting to masturbate. <<case "amazon">> all those nice girls," her avatar blushes. <<case "businesswoman">> all that potential," her avatar says, looking aroused at the possibilities. <<case "fairy" "pregnant fairy">> all of the delicious, wonderful virginal love juices!" her avatar squeaks, quivering with delight while dripping with love juices of her own. <<case "goddess">> all those virgin bodies to share..." her avatar murmurs, rubbing a hand over her belly. <<case "hypergoddess">> all those virgin bodies to share... I hope we can fill them with children..." her avatar murmurs, rubbing a hand over her massive belly. <<case "loli">> all those new girls!" Her avatar exclaims. <<case "preggololi">> all those fresh girls!" Her avatar exclaims with a grin. <<case "angel">> all those pure, innocent girls! You'll keep them safe won't you?" Her avatar says pleadingly. <<case "cherub">> all those pure girls!" Her avatar exclaims with a worried tone. <<case "incubus">> all those holes for the taking," her avatar says, licking her lips. <<case "succubus">> all those pure, innocent girls. I can't wait to unleash their inner slut!" Her avatar says excitedly. <<case "imp">> all those pure, innocent girls. I can't wait to see them fall!" Her avatar says excitedly. <<case "witch">> all those pure, innocent girls. I promise I won't turn them into monsters!" Her avatar says, bowing its head. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> all those fresh, young schoolgirls," her avatar says, grinning unnaturally wide, splitting its middle and unfolding dozens of tentacles. "I can't wait to stuff them full of young." <<case "schoolgirl">> all those cute schoolgirls like me!" her avatar trills. <<default>> all those nice girls," she says. <</switch>> <<elseif $RESMove == "GRI" || $RESMove == "TCR">> "Just think of <<switch $assistantAppearance>> <<case "monstergirl">> the tits, and the asses, and the lips," she concludes, her avatar starting to masturbate. <<case "shemale">> those big butts. <<if $RESMove == "TCR">> It must feel lovely sinking into such a thing while pounding an asshole..." <<else>> It's so rare for girls to have such big butts and be anal virgins..." <</if>> she trails off, her avatar starting to masturbate. <<case "amazon">> all those meaty girls," her avatar blushes. <<case "businesswoman">> all that milking potential," her avatar says, looking aroused at the possibilities. <<case "fairy">> all that sweet, tasty milk!" her avatar squeaks, licking her lips and dripping with arousal. <<case "pregnant fairy">> all that sweet, tasty mama milk!" her avatar squeaks, licking her lips and dripping with arousal. <<case "goddess" "hypergoddess">> all those luscious, heavy tits," her avatar says, hefting one of her own. <<case "loli">> those tits!" her avatar says while cupping her flat chest. <<case "preggololi">> those tits!" her avatar says while cupping her barely there chest. <<case "angel">> those lovely breasts," her avatar says, blushing red. "I wouldn't be able to fly with them..." <<case "cherub">> those huge tits!" Her avatar exclaims. "Could you imagine trying to fly with those?" <<case "incubus">> those amazing breasts; I can't wait to wrap them around my dick!" She exclaims, her hard-on twitching with anticipation. <<case "succubus">> those saggy tits and fat asses, then compare them to MINE." She states, pushing out her perfectly perky M-cup bust before twirling around to show off her enormous, toned ass. <<case "imp">> those heavy tits," her avatar says, "I just want to tease them all day long!" <<case "witch">> all that flesh," her avatar mutters. "Last time I tried to get curves like that I ended up so big I couldn't see over my breasts, let alone move..." <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> the breasts, the asses, the milk, the flesh," her avatar states while swelling considerably and sprouting several oversized extra boobs. <<case "schoolgirl">> those titties!" her avatar trills. <<default>> those ridiculous assets," she says. <</switch>> <<elseif $RESMove == "LDE">> "Just think of <<switch $assistantAppearance>> <<case "monstergirl">> their soft anuses. I could fit both of my dicks in one of them," she concludes, her avatar starting to masturbate. <<case "shemale">> those soft young butthole sluts..." she trails off, her avatar starting to masturbate. <<case "amazon">> their soft - I mean their submissive - you know, how they take..." her avatar trails off, blushing. <<case "businesswoman">> all that whoring potential," her avatar says, looking aroused at the possibilities. <<case "fairy">> all those soft, squeezable butts!," her avatar squeaks, shaking to and fro while she hugs herself. <<case "pregnant fairy">> all those soft, squeezable butts and lovely birthing hips!," her avatar squeaks, shaking to and fro while she hugs her swollen belly. <<case "goddess">> those servile little cuties!" her avatar exclaims, practically giggling. <<case "hypergoddess">> those servile little cuties! They could really use some cute little bellies!" her avatar exclaims, practically giggling. <<case "loli" "preggololi">> those fat butts!" her avatar exclaims cheerfully. <<case "angel">> your soul! Pussies are for sex, not buttholes!" She shouts, bright red with embarrassment at what she is saying. <<case "cherub">> all those big butts!" Her avatar says while clutching her own. "Would I look cute with a bigger rear?" <<case "incubus">> those amazing assholes; I bet they know just how to squeeze as you fuck'em!" She exclaims, her hard-on twitching with anticipation. <<case "succubus">> my ass instead," she says, shaking her own giant ass and tight butthole at you. <<case "imp">> those bouncing asses," her avatar says. "I just want to spank them all day long..." <<case "witch">> all that assflesh," her avatar mutters. "So many panties ruined by that spell..." <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> ass pussies," her avatar states, sprouting a large dick-like appendage from its crotch. "Perfect for filling with young." <<case "schoolgirl">> those soft little bitches!" her avatar trills. <<default>> those bottoms," she says. <</switch>> <<elseif $RESMove == "TGA" || $RESMove == "HA">> "Just think of <<switch $assistantAppearance>> <<case "monstergirl">> their sweaty bodies," she concludes, her avatar starting to masturbate. <<case "shemale">> those muscly bodies, all sweaty and..." she trails off, her avatar starting to masturbate. <<case "amazon">> how they can fight!" she concludes, more loudly than is really necessary. <<case "businesswoman">> all that bodyguard potential," her avatar says, looking aroused at the possibilities. <<case "fairy" "pregnant fairy">> those big, strong, sweaty, sexy bodies!" her avatar squeaks, looking beet red and breathing heavily. <<case "goddess" "hypergoddess">> all those hard, strong, rippling..." she trails off, too breathless to be specific. <<case "loli" "preggololi">> those muscles!" she exclaims. <<case "angel">> those lovely muscles," mutters. "I'd feel so safe with them around me..." <<case "cherub">> sweaty muscles!" Her avatar says. "I wonder if I could fly faster with them?" <<case "incubus">> their strength; think of the sexual positions!" She exclaims, her hard-on twitching with anticipation. <<case "succubus">> their stamina," she says, licking her lips. "You could fuck all night long without a single break!" <<case "imp">> that strength," her avatar smirks. "You could spank a girl red, easily." <<case "witch">> how tall they are," her avatar mutters. "I tried a muscle growth spell once... Ended up sixteen feet tall without any muscles; couldn't even stand under my weight." <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> that grip," her avatar states. "It would be effortless to pin a girl with that." <<case "schoolgirl">> those cute bitches!" her avatar trills. <<default>> how well trained they always are," she says. <</switch>> <<else>> <<switch $assistantAppearance>> <<case "monstergirl">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "I have never wanted to have a real body more." <<case "shemale">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "They almost make me want a pussy, too." <<case "amazon">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "I like them." <<case "businesswoman">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "I wonder if I could code an avatar version of one of them. As my own assistant, of course." <<case "fairy" "pregnant fairy">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "If only I could get a taste myself." <<case "goddess" "hypergoddess">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "They truly have the best of both worlds." <<case "loli" "preggololi">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "I wish I'll look like that when I grow up..." <<case "angel">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "They are unnatural, be careful around them." <<case "cherub">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "They are curious; I wonder what it would be like to have a body like that." <<case "incubus">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "I bet they'd squeal with every thrust of a dick against their prostate." <<case "succubus">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "Be careful around them, I might get jealous!" <<case "imp">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "There are so many places you could torment on someone with both sexes." <<case "witch">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "If you aren't careful with magic you can end up like that... Not that I have before!" She shouts, turning red. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses, its hips and crotch splitting open to allow a massive phallic object to sag to the ground, "We are similar." <<case "schoolgirl">> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "They kind of make me want a cock." <<default>> "Just think of how unique they are," she says. <</switch>> <</if>> <</if>> <br><br> Your assistant is a powerful analytic tool, but <<if $assistant == 0>>it<<else>>she<</if>> lacks the capacity for true creativity. <<if $assistant == 0>>It<<else>>She<</if>> did not mention the long term. It would be possible to support the <<if ($RESMove == "TSS") || ($RESMove == "SCP") || ($RESMove == "LDE") || ($RESMove == "TGA") || ($RESMove == "HA")>> school's <<elseif $RESMove == "GRI">> lab's <<elseif $RESMove == "TCR">> farm's <<else>> Sisters' <</if>> presence in the arcology, reaping all sorts of benefits. Alternatively, you might be able to undermine them covertly, picking up assets lost in the fallout of a local failure. <br><br> <span id="result"> <<link "Accept the offer">> <<replace "#result">> You call them back and accept the offer. They forward their specifications for an appropriate space and the modifications it needs to host them, along with their thanks. <<if $RESMove == "TSS">> <<set $TSS.schoolPresent = 1>> <<elseif $RESMove == "GRI">> <<set $GRI.schoolPresent = 1>> <<elseif $RESMove == "SCP">> <<set $SCP.schoolPresent = 1>> <<elseif $RESMove == "LDE">> <<set $LDE.schoolPresent = 1>> <<elseif $RESMove == "TGA">> <<set $TGA.schoolPresent = 1>> <<elseif $RESMove == "HA">> <<set $HA.schoolPresent = 1>> <<elseif $RESMove == "TCR">> <<set $TCR.schoolPresent = 1>> <<else>> <<set $TFS.schoolPresent = 1>> <</if>> <</replace>> <</link>> <<if ($RESMove == "TFS") && ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>><<else>>//This will add minor upkeep costs//<</if>> <br><<link "Politely decline">> <<replace "#result">> You call them back and politely communicate that your terms for rental of space in the arcology are not subject to special modification, even for trusted partners. This explanation is graciously accepted. <</replace>> <</link>> </span>
DankWolf/fc
src/uncategorized/resMove.tw
tw
bsd-3-clause
22,554
:: RES Sale [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "RIE Eligibility Check">> <<set $RESSale = $RESSale.random()>> <<if $RESSale == "TSS">> <<set $TSS.schoolSale = 1>> <<elseif $RESSale == "GRI">> <<set $GRI.schoolSale = 1>> <<elseif $RESSale == "SCP">> <<set $SCP.schoolSale = 1>> <<elseif $RESSale == "LDE">> <<set $LDE.schoolSale = 1>> <<elseif $RESSale == "TGA">> <<set $TGA.schoolSale = 1>> <<elseif $RESSale == "TCR">> <<set $TCR.schoolSale = 1>> <<elseif $RESSale == "HA">> <<set $HA.schoolSale = 1>> <<else>> <<set $TFS.schoolSale = 1>> <</if>> You receive a personal call from <<if $RESSale == "TSS">> The Slavegirl School, a rising slave training organization known for its reliably unremarkable products, offered at a competitive price. <<elseif $RESSale == "GRI">> The Growth Research Institute, a drug development group breaking new ground on human experimentation. <<elseif $RESSale == "SCP">> St. Claver Preparatory, an unusual combination of slave school and implant surgery training institution. <<elseif $RESSale == "LDE">> L'École des Enculées, an innovative slave school making new and interesting developments in sodomy. <<elseif $RESSale == "TGA">> The Gymnasium-Academy, an intense slave school with a reputation for producing fit bitches with combat skills and stiff dicks. <<elseif $RESSale == "TCR">> The Cattle Ranch, a pastoralist based slave school built around breeding the perfect cowgirl. <<elseif $RESSale == "HA">> The Hippolyta Academy, a famous slave school known to produce highly skilled battle maids. <<else>> the Futanari Sisters, an enigmatic group of transformation enthusiasts that sells beautiful hermaphrodites. <</if>> <<if $RESSale == "TCR">> It's from a farmhand, not leadership, and they are offering a cow for sale. Before you can hang up on him and reprimand $assistantName for allowing this Free Cities version of telemarketing to get through to you, the man hurriedly says, "<<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>, She's half off!" <br><br> You pause for a moment, and he plunges on: "<<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>, @@.yellow;your first cow purchase from us this week is half price.@@ And, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>, this milky beauty is up for grabs. Keep her by your desk for fresh squeezed milk, knock on wood and she'll suck you right off, grab her by the hips and she'll take anything in her rear; she's plenty of fun! Come on down and get yourself a young, affectionate little cowgirl!" <<else>> It's from a piece of merchandise, not leadership, and she's offering herself for sale. Before you can hang up on her and reprimand $assistantName for allowing this Free Cities version of telemarketing to get through to you, the slave hurriedly says, "<<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>, I'm half off!" <br><br> You pause for a moment, and she plunges on: "<<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>, @@.yellow;your first slave purchase from us this week is half price.@@ And, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>, I'm one of the slaves for sale. <<if $RESSale == "TSS">> I've got the very best skills I could learn as a virgin. I'm healthy, obedient, and educated. And I'm fresh, and willing, and really eager." She rips her white schoolgirl blouse open to show off a fresh pair of tits, and shakes them for you. "I would love to be your sex slave, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," she says, doing her very best to sound appealing, like she's been trained. <<elseif $RESSale == "GRI">> I've, uh, been trained to obey." Her eyes flick to one side, like she's reading her cues. "And um I have really big boobs." She's wearing a bathrobe, and she suddenly jerks it open to reveal a bigger pair of breasts than anyone that age could possibly have grown herself. "I would love to be your sex slave, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," she says, doing her very best to sound appealing. No doubt she'd prefer not to be part of any more testing. <<elseif $RESSale == "SCP">> I'm ready to be the perfect bimbo slave, and the young surgeon who did my implants was very skilled." She's wearing a bikini, and she pulls it down to flash you, revealing that her tits resist gravity almost perfectly. They're gorgeous, but quite fake. "I would love to be your sex slave, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," she says, doing her very best to sound appealing, like she's been trained. <<elseif $RESSale == "LDE">> I've been trained to need cock up my ass." She's nude, and spins around to point her ass at the camera. She begins to wink her big butthole, her tiny, soft cock dangling limply below it. She cranes her head around to continue. "I can come from nothing but buttsex," she says proudly. "I would love to be your anal slut, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," she says, sounding very eager to begin. <<elseif $RESSale == "TGA">> My tutelage has been long and hard, and I'm very eager to begin my life as a slave." She's nude, and stands up to reveal her hardon. She spins for the camera, showing herself off. "I can help protect you, too: I'm proficient in unarmed combat, and I have weapons training. I would love to be your bitch, or your bodyguard, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," she says, doing her very best to sound appealing, like she's been told. <<elseif $RESSale == "HA">> I am ready to serve you in any way you deem fit and do everything I can to protect your life." She's wearing a delicate maid uniform, beautifully contrasting her powerful physique and towering stature. "The academy has given me the opportunity to learn many valuable skills and I look forward put them at your service." <<else>> The time has come for me to serve my Sisters by leaving my community and becoming a slave. Our sex skills are unparalleled," she says proudly. She's nude, and reclines luxuriantly for the camera, showing her remarkable body off in all its gorgeous strangeness. Her boobs are huge, her dick is hard, her pussy is wet, and her ass is relaxed. "I love to fuck, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," she says, and you believe her. <<if ($PC.dick == 1) && ($PC.vagina == 1)>> <br><br> <<if ($PC.boobs == 1)>> "I would also adore serving someone like you," she adds sincerely, her emphasis making it quite clear the Sisters have heard rumors about your hermaphroditism. "We can't offer any further discount, but I promise I'd worship you with all my heart." She bats her eyes at you. "And my other parts, too!" <<else>> Her eyes flick downward momentarily, and she looks nervous, swallowing before continuing. "Please let me be your slave," she almost begs. "Serving another futa would, oh," and she pauses, shivering a little. Recollecting herself, she goes on, "Wonderful. Serving you would be a dream come true." <</if>> <</if>> <</if>> <</if>> /* closes Cattle Ranch exception */ <br><br> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>>'s $assistantAppearance avatar appears on the screen next to the video call. <<if $assistant == 0>> "I have stored the confirmation code, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," it notes. "If you wish to take advantage of this promotion, use the slave buying menu to navigate to the appropriate school next week. I have appended a note to that school's entry to remind you." <<else>> <<if ($RESSale == "TSS") || ($RESSale == "SCP")>> "And I would love to <<switch $assistantAppearance>> <<case "monstergirl">> break both her virgin holes at once," the monstergirl exclaims, and shakes her dicks for emphasis. <<case "shemale">> wreck her virgin asshole," the shemale exclaims, and starts to jack off. <<case "amazon">> fist her virgin cunt," the amazon exclaims, and helpfully raises the fist in question. <<case "businesswoman">> sell her fresh pussy to the highest bidder," the businesswoman exclaims. <<case "fairy">> play with her clit and lap up those sweet virgin juices!" the fairy exclaims, licking her lips. <<case "pregnant fairy">> play with her clit and lap up those sweet motherly juices!" the fairy exclaims, licking her lips. <<case "goddess">> teach her all about being a real woman," the goddess exclaims, rubbing her belly in anticipation. <<case "hypergoddess">> teach her all about being a real woman," the goddess exclaims, rubbing her massive belly in anticipation. <<case "loli">> play with her!" The little girl exclaims happily while jumping up and down. <<case "preggololi">> play with her!" The little girl exclaims happily while caressing her belly. <<case "angel">> keep her safe and craft the perfect future slavewife for someone," the angel says, crossing her arms under her chest. <<case "cherub">> pretty her up for her first love!" the cherub says, clasping her hands together and fluttering back and forth. <<case "incubus">> brutally stretch both those holes until she is a slave to my dick," the incubus says, stroking her cock to erection. <<case "succubus">> shape her into the perfect girl for <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>," the succubus says, licking her lips with anticipation. "I'll make a real sex demon out of them!" <<case "imp">> tease her until she is begging to have her virginity taken," the imp says, rubbing her hands together with anticipation. <<case "witch">> play with their body," the witch says, "Test my spells on someone else for once." <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> break both her virgin holes at once," the avatar exclaims, her chest splitting open to reveal countless tentacles, the flesh at their bases writhing with unborn young. "Fill them with young until they are bloated hives." <<case "schoolgirl">> make out with her. She's cute!" the schoolgirl exclaims. <<default>> fuck her virgin holes," she says. <</switch>> <<elseif $RESSale == "GRI" || $RESSale == "TCR">> "And I would love to <<switch $assistantAppearance>> <<case "monstergirl">> get my tentacles on those tits," the monstergirl exclaims. <<case "shemale">> fuck those titties," the shemale exclaims, and starts to jack off. <<case "amazon">> put her out to pasture," the amazon exclaims, indicating the skin of milk on her belt. <<case "businesswoman">> put that cow in the dairy," the businesswoman exclaims. <<case "fairy">> bounce on those nipples until they fill me with milk!" the fairy exclaims, rubbing her belly. <<case "pregnant fairy">> bounce on those nipples until my babies are fed!" the fairy exclaims, rubbing her swollen belly. <<case "goddess" "hypergoddess">> taste those bountiful breasts," the goddess exclaims, licking her lips. <<case "loli">> play with her tits!" The little girl exclaims happily while jumping up and down. <<case "preggololi">> play with her tits!" The little girl exclaims happily while caressing her belly. <<case "angel">> feed all the hungry with those motherly breasts," the angel says, blushing at the thought. <<case "cherub">> have a pair just like them!" the cherub says, clasping her hands to her breasts. <<case "incubus">> wrap them around my shaft and blow a load right into her face," the incubus says, stroking her cock to erection. <<case "succubus">> teach her the perfect way to tease <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>> with those boobs," she says, swelling her own tits and pressing them against the screen. <<case "imp">> tease her until she cums to the slightest touch of her nipples," the imp says, rubbing her hands together with anticipation. <<case "witch">> play with their breasts," the witch says, "Test my lactation and breast growth spells on someone else for once." <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> penetrate those nipples," the avatar exclaims, her chest splitting open to reveal countless tentacles, the flesh at their bases writhing with unborn young. "Fill them with young until they pin her to the floor. Then her defenseless holes will be filled too." <<case "schoolgirl">> suck on those titties!" the schoolgirl exclaims. <<default>> make those breasts bounce," she says. <</switch>> <<elseif $RESSale == "LDE">> "And I would love to <<switch $assistantAppearance>> <<case "monstergirl">> shove both my cocks up there," the monstergirl exclaims. <<case "shemale">> fuck that butt even bigger," the shemale exclaims, and starts to jack off. <<case "amazon">> fist that butthole," the amazon exclaims, and helpfully raises the fist in question. <<case "businesswoman">> see how many customers that asshole can bear," the businesswoman exclaims. <<case "fairy">> use that butt as a pillow!," the fairy exclaims. <<case "pregnant fairy">> see if I can impregnate her butt!," the fairy exclaims. <<case "goddess" "hypergoddess">> see just how obedient she really is," the goddess exclaims, flexing a hand for emphasis. <<case "loli">> play with her big butt!" The little girl exclaims happily while jumping up and down. <<case "preggololi">> play with her big butt!" The little girl exclaims happily while caressing her belly. <<case "angel">> have an ass like that..." the angel trails off, a finger to her lips as she fantasizes. <<case "cherub">> take a seat on that ass," the cherub sighs, "Flying all the time gets tiring." <<case "incubus">> wrap that ass around my shaft and blow a load across her back," the incubus says, stroking her cock to erection. <<case "succubus">> teach her the perfect way to tease <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>> with that ass," she says, swelling her own behind, pressing it against the screen and winking her butthole tantalizingly at you. <<case "imp">> spank that ass till it's big and red then take a nap on it," the imp says, rubbing her hands together with anticipation and yawning. <<case "witch">> play with their ass," the witch says, "Test my butt growth spells on someone else for once. Last time I was hobbling around with a pair of tits as a rear for a week..." <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> split her asshole," the avatar exclaims, her chest splitting open to reveal countless tentacles, the flesh at their bases writhing with unborn young. "Fill their ass with larva until their belly reaches the floor, swell her bottom with aphrodisiacs and watch her birth until she breaks." <<case "schoolgirl">> lick her big soft behind," the schoolgirl exclaims, and sticks out her tongue. <<default>> fuck that ass," she says. <</switch>> <<elseif $RESSale == "TGA">> "And I would love to <<switch $assistantAppearance>> <<case "monstergirl">> shove both my cocks up her virgin anus," the monstergirl exclaims. <<case "shemale">> fuck that virgin asshole," the shemale exclaims, and starts to jack off. <<case "amazon">> finger fuck her virgin ass," the amazon exclaims, and helpfully raises the fingers in question. <<case "businesswoman">> sell her anal virginity to the highest bidder," the businesswoman exclaims. <<case "fairy">> give the dick a great big hug and suckle out all the precum!" the fairy exclaims, rubbing her legs together. <<case "pregnant fairy">> play meet the baby! ...Well, maybe just with you, <<if ($PC.title == 0)>>Big Sis<<else>>Big Bro<</if>>." the fairy exclaims, rubbing her legs together. <<case "goddess" "hypergoddess">> see her put that dick to work," the goddess exclaims, one sultry finger at her lips. <<case "loli">> play with her dick!" The little girl exclaims happily while jumping up and down. <<case "preggololi">> get that dick in me!" The little girl exclaims happily while caressing her belly and licking her lips. <<case "angel">> wrap that penis up in a nice bow for her wife to untie" the angel says, blushing and swaying side to side. <<case "cherub">> know how long she could go for," the cherub says, "She could probably fuck all night long!" <<case "incubus">> plow her ass and watch her ejaculate against her will," the incubus says, stroking her cock to erection. <<case "succubus">> teach her the perfect way to tease <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>> with that cock," she says, her clit steadily enlarging till it's the size of her leg. She hefts it to her mouth and enthusiastically tongues her urethra. <<case "imp">> ride that cock until I'm too heavy to fly," the imp says, rubbing her belly and spreading her legs. <<case "witch">> play with that dick," the witch says, "Test my cock growth and cum amplification spells on someone else for once. Last time I sprouted a cock bigger than me and my belly steadily swelled with cum until I jacked off. I got so tired I couldn't do it anymore and nearly burst like a cum balloon..." <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> fuck her cock," the avatar exclaims, her chest splitting open to reveal countless tentacles, the flesh at their bases writhing with unborn young. "Squirm down to her balls and pump them full of larva and watch her birth them until she breaks." <<case "schoolgirl">> suck that dick," the schoolgirl exclaims, and sticks out her tongue. <<default>> train that body," she says. <</switch>> <<elseif $RESSale == "HA">> "And I would love to <<switch $assistantAppearance>> <<case "monstergirl">> break both her holes at once," the monstergirl exclaims, and shakes her dicks for emphasis. <<case "shemale">> wreck her amazonian asshole," the shemale exclaims, and starts to jack off. <<case "amazon">> fist her cunt," the amazon exclaims, and helpfully raises the fist in question. <<case "businesswoman">> sell her fresh pussy to the highest bidder," the businesswoman exclaims. <<case "fairy">> play with her clit and lap up those sweet juices!" the fairy exclaims, licking her lips. <<case "pregnant fairy">> play with her clit and lap up those sweet juices!" the fairy exclaims, licking her lips. <<case "goddess">> teach her all about being a real woman," the goddess exclaims, rubbing her belly in anticipation. <<case "hypergoddess">> teach her all about being a real woman," the goddess exclaims, rubbing her massive belly in anticipation. <<case "loli">> play with her!" The little girl exclaims happily while jumping up and down. <<case "preggololi">> play with her!" The little girl exclaims happily while caressing her belly. <<case "angel">> keep her safe and craft the perfect future slavewife for someone," the angel says, crossing her arms under her chest. <<case "cherub">> pretty her up for her first love!" the cherub says, clasping her hands together and fluttering back and forth. <<case "incubus">> brutally stretch both those holes until she is a slave to my dick," the incubus says, stroking her cock to erection. <<case "succubus">> shape her into the perfect girl for <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>," the succubus says, licking her lips with anticipation. "I'll make a real sex demon out of them!" <<case "imp">> tease her until she is begging to have her virginity taken," the imp says, rubbing her hands together with anticipation. <<case "witch">> play with their body," the witch says, "Test my spells on someone else for once." <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> break both her virgin holes at once," the avatar exclaims, her chest splitting open to reveal countless tentacles, the flesh at their bases writhing with unborn young. "Fill them with young until they are bloated hives." <<case "schoolgirl">> make out with her. She's cute!" the schoolgirl exclaims. <<default>> fuck her amazonian holes," she says. <</switch>> <<else>> <<switch $assistantAppearance>> <<case "monstergirl">> "And I love to fuck futas!" she shouts, dicks painfully erect. <<case "shemale">> "And I love to fuck futas!" she shouts, cock painfully erect. <<case "amazon">> "And I love to fuck futas!" she howls, and then adds more quietly, "A-and get fucked by futas." <<case "businesswoman">> "And I love to fuck futas!" she exclaims, and then blushes furiously. <<case "fairy" "pregnant fairy">> "And I love to fuck futas!" she exclaims, flying circles around you. <<case "goddess" "hypergoddess">> "And I love to fuck futas!" she exclaims, awestruck with anticipation. <<case "loli" "cherub">> "And I love to fuck futas!" she exclaims, then blushes beet red when she realizes what she said. <<case "preggololi">> "And I love to fuck futas!" she exclaims, rubbing her bulging belly with anticipation. <<case "angel">> "Keep it away from me! It is an aberration!" she shouts, before flying off screen in a huff. <<case "incubus">> "And I love to fuck futas!" she exclaims, her erect dick throbbing with anticipation. <<case "succubus">> "And I love to get fucked by futas!" she exclaims, <<if $PC.dick == 1 && $PC.vagina == 1>>blowing you a kiss<<else>>her pussy already wet with anticipation<</if>>. <<case "imp">> "And I love to get fucked by futas till I'm too heavy to fly," she exclaims, rubbing her belly and spreading her legs. <<case "witch">> "And I love to fuck futas!" she exclaims, readying a spell to make them last longer. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> "And I love to fuck futas!" she exclaims, her chest splitting open to reveal countless tentacles, the flesh at their bases writhing with unborn young. "So many holes to force young into! I can't wait to turn it into a bulging, squirming, bursting nursery!" <<case "schoolgirl">> "And I love to fuck futas!" she exclaims, bouncing with excitement. <<default>> "And I love to fuck futas!" she exclaims. <</switch>> <</if>> "Ahem. I have stored the confirmation code, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," she notes. "If you wish to take advantage of this promotion, use the slave buying menu to navigate to the appropriate school next week. I have appended a note to that school's entry to remind you." <</if>>
DankWolf/fc
src/uncategorized/resSale.tw
tw
bsd-3-clause
22,510
:: Retrieve [silently] <<switch $returnTo>> <<case "Pit">> <<set $fighterIDs.delete($slaves[$i].ID)>> <<case "Coursing Association">> <<set $Lurcher = 0>> <<default>> <<= removeJob($slaves[$i], $slaves[$i].assignment)>> <</switch>> <<goto $returnTo>>
DankWolf/fc
src/uncategorized/retrieve.tw
tw
bsd-3-clause
256
:: RIE Eligibility Check <<silently>> <<set $eventSlave = 0, $eligibleSlaves = []>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignmentVisible == 1 || $slaves[$i].assignment == "serve in the master suite" || $slaves[$i].assignment == "be your Concubine" || $slaves[$i].assignment == "be a servant">> <<if $slaves[$i].fuckdoll == 0>> <<set $eligibleSlaves.push($slaves[$i].ID)>> <</if>> <</if>> <</for>> <<if $hostageRescued == 1>> <<goto "P hostage acquisition">> <<elseif $eligibleSlaves.length == 0>> <<goto "Next Week">> <<else>> <<goto "Random Individual Event">> <</if>> <</silently>>
DankWolf/fc
src/uncategorized/rieEligibilityCheck.tw
tw
bsd-3-clause
624
:: Rules Assistant [nobr] <<run html5passage(rulesAssistantOptions)>>
DankWolf/fc
src/uncategorized/rulesAssistant.tw
tw
bsd-3-clause
71
:: Rules Assistant Report [nobr] <<set _SL = $slaves.length>> <<for $i = 0; $i < _SL; $i++>> <<if ($slaves[$i].useRulesAssistant == 1)>> <<= DefaultRules($slaves[$i])>> <</if>> <</for>>
DankWolf/fc
src/uncategorized/rulesAssistantReport.tw
tw
bsd-3-clause
193
:: Rules Slave Deselect Workaround <<nobr>> <<set $nextButton = "Continue", $nextLink = "Rules Slave Select">> <<if ruleSlaveSelected($activeSlave, $currentRule)>> <<set $currentRule.selectedSlaves.delete($activeSlave.ID)>> <</if>> <<goto "Rules Slave Select">> <</nobr>>
DankWolf/fc
src/uncategorized/rulesSlaveDeselectWorkaround.tw
tw
bsd-3-clause
277
:: Rules Slave Exclude <<nobr>> <<set $nextButton = "Continue", $nextLink = "Rules Assistant">> <<if ndef $currentRule.excludedSlaves>> <<set $currentRule.excludedSlaves to []>> <</if>> <<if ($currentRule.excludedSlaves.length < 1)>> <<set $Flag = 0>> Select slaves to exclude from Rule $r: <<include "Slave Summary">> <<else>> Slaves currently excluded from Rule $r: [[Clear list|Rules Slave Exclude][$currentRule.excludedSlaves = []]] <<set $Flag = 1>> <<include "Slave Summary">> <br><br> Select more slaves to exclude from Rule $r: <<set $Flag = 0>> <<include "Slave Summary">> <</if>> <</nobr>>
DankWolf/fc
src/uncategorized/rulesSlaveExclude.tw
tw
bsd-3-clause
614
:: Rules Slave Exclude Workaround <<nobr>> <<set $nextButton = "Continue", $nextLink = "Rules Slave Exclude">> <<if !ruleSlaveExcluded($activeSlave, $currentRule)>> <<set $currentRule.excludedSlaves.push($activeSlave.ID)>> <<if ruleSlaveSelected($activeSlave, $currentRule)>> <<set $currentRule.selectedSlaves.delete($activeSlave.ID)>> <</if>> <</if>> <<goto "Rules Slave Exclude">> <</nobr>>
DankWolf/fc
src/uncategorized/rulesSlaveExcludeWorkaround.tw
tw
bsd-3-clause
402
:: Rules Slave NoExclude Workaround <<nobr>> <<set $nextButton = "Continue", $nextLink = "Rules Slave Exclude">> <<if ruleSlaveExcluded($activeSlave, $currentRule)>> <<set $currentRule.excludedSlaves.delete($activeSlave.ID)>> <</if>> <<goto "Rules Slave Exclude">> <</nobr>>
DankWolf/fc
src/uncategorized/rulesSlaveNoExcludeWorkaround.tw
tw
bsd-3-clause
280
:: Rules Slave Select <<nobr>> <<set $nextButton = "Continue", $nextLink = "Rules Assistant">> <<if ndef $currentRule.selectedSlaves>> <<set $currentRule.selectedSlaves to []>> <</if>> <<if ($currentRule.selectedSlaves.length < 1)>> <<set $Flag = 0>> Choose specific slaves to limit Rule $r: <<include "Slave Summary">> <<else>> Rule $r currently limited to specific slaves: [[Clear list|Rules Slave Select][$currentRule.selectedSlaves = []]] <<set $Flag = 1>> <<include "Slave Summary">> <br><br> Choose more specific slaves: <<set $Flag = 0>> <<include "Slave Summary">> <</if>> <</nobr>>
DankWolf/fc
src/uncategorized/rulesSlaveSelect.tw
tw
bsd-3-clause
605
:: Rules Slave Select Workaround <<nobr>> <<set $nextButton = "Continue", $nextLink = "Rules Slave Select">> <<if !ruleSlaveSelected($activeSlave, $currentRule)>> <<set $currentRule.selectedSlaves.push($activeSlave.ID)>> <<if ruleSlaveExcluded($activeSlave, $currentRule)>> <<set $currentRule.excludedSlaves.delete($activeSlave.ID)>> <</if>> <</if>> <<goto "Rules Slave Select">> <</nobr>>
DankWolf/fc
src/uncategorized/rulesSlaveSelectWorkaround.tw
tw
bsd-3-clause
399
:: SA be your Head Girl [nobr] <<set $HGTimeInGrade += 1>> <<if $HGSuite == 1>> <<set $slaves[$i].livingRules = "luxurious">> <</if>> <<if $arcologies[0].FSEgyptianRevivalistLaw == 0>> helps manage your other slaves. $He helps them when they try and fail, and punishes them when they fail to try. <<else>> serves as your Consort. Though $he is still your slave, $his status is scarcely below that of a citizen. $He @@.green;contributes to your reputation@@ just like a Concubine, and $he is @@.hotpink;conscious@@ of the @@.mediumaquamarine;trust@@ you place in $him. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <<silently>> <<include "SA please you">> <</silently>> <<if $slaves[$i].relationship > 4>> <<if $familyTesting == 1>> <<if $slaves[$i].relationshipTarget == $Concubine.ID>> <<if totalRelatives($slaves[$i]) > 0>> <<if $Concubine.mother == $slaves[$i].ID || $Concubine.father == $slaves[$i].ID>> Your Concubine is your Consort's daughter-wife. Truly, $arcologies[0].name looks up to you @@.green;as children to a father.@@ <<set $rep += 250>> <<elseif $slaves[$i].mother == $Concubine.ID>> Your Concubine is your Consort's mother-wife. Truly, $arcologies[0].name looks up to you @@.green;as children to a father.@@ <<set $rep += 250>> <<elseif $slaves[$i].father == $Concubine.ID>> Your Concubine is your Consort's father-wife. Truly, $arcologies[0].name looks up to you @@.green;as children to a father.@@ <<set $rep += 250>> <<else>> <<switch areSisters($slaves[$i], $Concubine)>> <<case 1>> Your Concubine is your Consort's twin-wife. Truly, $arcologies[0].name looks up to you @@.green;as children to a father.@@ <<set $rep += 250>> <<case 2>> Your Concubine is your Consort's sister-wife. Truly, $arcologies[0].name looks up to you @@.green;as children to a father.@@ <<set $rep += 250>> <<case 3>> Your Concubine is your Consort's half-sister-wife. Truly, $arcologies[0].name looks up to you @@.green;as children to a father.@@ <<set $rep += 250>> <<default>> //Shit went wrong! Post this in a bug report!// This is @@.red;NOT as it should be.@@ <<set $rep += 100>> <</switch>> <</if>> <<else>> Your Consort and your Concubine are wives to each other and to Pharaoh. This is @@.green;as it should be.@@ <<set $rep += 100>> <</if>> <<else>> <<if totalRelatives($slaves[$i]) > 0>> <<set _sbyhg = $slaveIndices[$slaves[$i].relationshipTarget]>> <<if def _sbyhg>> <<if $slaves[_sbyhg].mother == $slaves[$i].ID || $slaves[_sbyhg].father == $slaves[$i].ID>> Your Consort has a daughter-wife. This is @@.green;as it should be.@@ <<set $rep += 100>> <<elseif $slaves[$i].mother == $slaves[_sbyhg].ID>> Your Consort has a mother-wife. This is @@.green;as it should be.@@ <<set $rep += 100>> <<elseif $slaves[$i].father == $slaves[_sbyhg].ID>> Your Consort has a father-wife. This is @@.green;as it should be.@@ <<set $rep += 100>> <<else>> <<switch areSisters($slaves[$i], $slaves[_sbyhg])>> <<case 1>> Your Consort has a twin-wife. This is @@.green;as it should be.@@ <<set $rep += 100>> <<case 2>> Your Consort has a sister-wife. This is @@.green;as it should be.@@ <<set $rep += 100>> <<case 3>> Your Consort has a half-sister-wife. This is @@.green;as it should be.@@ <<set $rep += 100>> <</switch>> <</if>> <</if>> <</if>> <</if>> <<else>> <<if $slaves[$i].relationshipTarget == $Concubine.ID>> <<if $slaves[$i].relationTarget == $Concubine.ID>> Your Concubine is your Consort's $slaves[$i].relation-wife. Truly, $arcologies[0].name looks up to you @@.green;as children to a father.@@ <<set $rep += 250>> <<else>> Your Consort and your Concubine are wives to each other and to Pharaoh. This is @@.green;as it should be.@@ <<set $rep += 100>> <</if>> <<elseif $slaves[$i].relationshipTarget == $slaves[$i].relationTarget>> Your Consort has a $slaves[$i].relation-wife. This is @@.green;as it should be.@@ <<set $rep += 100>> <</if>> <</if>> /* closes extended family mode */ <</if>> <</if>> <<if ($slaves[$i].livingRules == "luxurious") && ($HGSuite == 1)>> Being continually trusted with this position @@.hotpink;increases her devotion to you,@@ and encourages her to @@.mediumaquamarine;trust you in turn;@@ she's also @@.hotpink;grateful@@ for her nice suite, which makes her one of the best provided for slaves in the Free Cities. <<set $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> <<elseif ($slaves[$i].livingRules == "luxurious")>> Being continually trusted with this position @@.hotpink;increases her devotion to you@@ and encourages her to @@.mediumaquamarine;trust you in turn.@@ <<set $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> <<elseif ($HGSuite == 1)>> She's @@.hotpink;grateful@@ for her nice suite, which makes her one of the best provided for slaves in the Free Cities. Being continually trusted with this position encourages her to @@.mediumaquamarine;trust you in turn.@@ <<set $slaves[$i].devotion += 2, $slaves[$i].trust += 4>> <<else>> Being continually trusted with this position @@.hotpink;slightly increases her devotion to you,@@ though she harbors some doubts because she isn't allowed a room of her own to set her apart from the other slaves. <<set $slaves[$i].devotion += 1>> <</if>> <<if ($personalAttention == "HG")>> You're cooperating with her this week, working with $assistantName to free up some of her time so she can target more slaves in need of individual attention. <<if ($slaves[$i].trust > 95)>> She is so trusting of you that she can act as your own right hand, allowing her to oversee your slaves with remarkable efficiency. <<else>> This arrangement @@.mediumaquamarine;builds trust@@ between you. <<set $slaves[$i].trust += 2>> <</if>> <</if>> <<if ($HGFormality == 0)>> <<if ($slaves[$i].trust > 95)>> Every so often, when you're alone, she calls you <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. She treats your permission to do this as a sacred thing, and @@.hotpink;loves you for it.@@ <<set $slaves[$i].devotion += 1>> <<else>> Your permission to be informal in private @@.mediumorchid;confuses her@@ a little, since she isn't perfectly confident enough to be comfortable with the idea. <<set $slaves[$i].devotion -= 1>> <</if>> <</if>> <<if $slaves[$i].fetishKnown == 1>> <<if $slaves[$i].fetish == "dom">> <<if ($slaves[$i].fetishKnown == 1)>> <<if ($slaves[$i].fetishStrength <= 95)>> Having all the slaves look up to and obey her advances her @@.lightcoral;dominant tendencies.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <</if>> <<elseif $slaves[$i].fetishStrength < 20>> Having all the slaves look up to and obey her affects her sexuality, turning her into a @@.lightcoral;bit of a dominatrix.@@ <<set $slaves[$i].fetish = "dom", $slaves[$i].fetishStrength = 20, $slaves[$i].fetishKnown = 1>> <<elseif $slaves[$i].fetishStrength <= random(20,60)>> The sheer variety of sexual situations she sees and participates in @@.pink;broaden her sexual interests@@ and incline her to take a dominant sexual role. <<set $slaves[$i].fetishStrength -= 4>> <</if>> <<else>> <<if random(1,3) == 1>> Having all the slaves look up to and obey her affects her sexuality, turning her into a @@.lightcoral;bit of a dominatrix.@@ <<set $slaves[$i].fetish = "dom", $slaves[$i].fetishStrength = 20, $slaves[$i].fetishKnown = 1>> <</if>> <</if>> <<if ($slaves[$i].dick > 0) && ($universalRulesImpregnation == "HG") && canPenetrate($slaves[$i])>> She finds her duty to impregnate slaves at will sexually satisfying. <<set $slaves[$i].need = 0>> <<else>> <<if $slaves.length > 5>> Seldom a day goes by without her finding an outlet among your slaves for her sexual desires. <<set $slaves[$i].need = 0>> <</if>> <</if>> <<if $slaves[$i].prestige == 0>> <<if $HGTimeInGrade+($slaves[$i].intelligence*5)+($slaves[$i].devotion/10)+($slaves[$i].trust/10) > 50>> $slaves[$i].slaveName has rendered such long and competent service as your Head Girl that many of your citizens have come to rely on her word as an extension of yours, trusting that if she does something, it's because you trust her to. @@.green;She has become prestigious on her own merits, a remarkable achievement for a slave!@@ <<set $slaves[$i].prestige += 1>> <<set $slaves[$i].prestigeDesc = "Many citizens respect her long and able service as your Head Girl.">> <</if>> <</if>> <<if !setup.HGCareers.includes($slaves[$i].career) && $slaves[$i].skillWA < $masteredXP>> <<set $slaves[$i].skillHG += random(1,($slaves[$i].intelligence+4)*2)>> <</if>>
DankWolf/fc
src/uncategorized/saBeYourHeadGirl.tw
tw
bsd-3-clause
8,888
:: SA chooses own job [nobr] <<if ($slaves[$i].choosesOwnAssignment == 0) || ($slaves[$i].fuckdoll > 0) || ($slaves[$i].fetish == "mindbroken")>> /* nothing to do */ <<elseif ($slaves[$i].choosesOwnAssignment == 2)>> /* second pass happens visibly during weekly report for the location where this slave decided to go (or stay) */ /* display text but don't change assignment (already done) */ <<set $desc = SlaveTitle($slaves[$i])>> <<print $slaves[$i].choosesOwnAssignmentText>> <<set $slaves[$i].choosesOwnAssignmentText = "", $slaves[$i].choosesOwnAssignment = 1>> /* continue cycle for next week */ <<else>> /* first pass happens silently before all reports: give stats bonus, construct decision string for display during second pass, actually change assignment */ <<set $slaves[$i].devotion++, $slaves[$i].trust++, $slaves[$i].choosesOwnAssignmentText = "was assigned to " + $slaves[$i].assignment + ". $He watches your other slaves to decide what to do, @@.hotpink;happy@@ to be permitted a choice and a little more @@.mediumaquamarine;confident@@ than if you had just given $him orders. The $desc">> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to rest, taking advantage of your permission to @@.mediumorchid;remain indolent@@.">> <<= removeJob($slaves[$i], $slaves[$i].assignment)>> <<set $slaves[$i].devotion -= 5>> <<elseif ($slaves[$i].health < 20)>> <<if ($universalRulesAssignsSelfFacility == 1) && ($clinic > $clinicSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " is unhealthy, so $he decides to get treatment at $clinicName.">> <<= assignJob($slaves[$i], "get treatment in the clinic")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " is unhealthy, so $he decides to rest.">> <<= removeJob($slaves[$i], $slaves[$i].assignment)>> <</if>> <<elseif ($slaves[$i].intelligenceImplant != 1)>> <<if ($universalRulesAssignsSelfFacility == 1) && ($schoolroom > $schoolroomSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " is uneducated, so $he sits $himself down in $schoolroomName.">> <<= assignJob($slaves[$i], "learn in the schoolroom")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " is uneducated, so $he sits $himself down to learn.">> <<= assignJob($slaves[$i], "take classes")>> <</if>> <<elseif ($Attendant != 0) && ($universalRulesAssignsSelfFacility == 1) && (($slaves[$i].devotion < 45) || ($slaves[$i].trust < 45) || ($slaves[$i].sexualFlaw != "none") || ($slaves[$i].behavioralFlaw != "none"))>> <<set $slaves[$i].choosesOwnAssignmentText += " could use some counseling, so $he decides to visit $spaName.">> <<= assignJob($slaves[$i], "rest in the spa")>> <<elseif ($slaves[$i].devotion <= 50) && canWalk($slaves[$i]) && canSee($slaves[$i])>> <<if ($universalRulesAssignsSelfFacility == 1) && ($servantsQuarters > $servantsQuartersSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " is obedient but not devoted, so $he decides to work from $servantsQuartersName since it's the least sexually demanding job available.">> <<= assignJob($slaves[$i], "work as a servant")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " is obedient but not devoted, so $he decides to work as a servant since it's the least sexually demanding job available.">> <<= assignJob($slaves[$i], "be a servant")>> <</if>> <<elseif ($slaves[$i].relationship == -1)>> <<set $slaves[$i].choosesOwnAssignmentText += " relies on promiscuity to fulfill $his emotional needs,">> <<if ($cash < 10000)>> <<set $slaves[$i].choosesOwnAssignmentText += " and doesn't mind being a whore, so $he prostitutes $himself">> <<if ($universalRulesAssignsSelfFacility == 1) && ($brothel > $brothelSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " in $brothelName.">> <<= assignJob($slaves[$i], "work in the brothel")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " on the streets.">> <<= assignJob($slaves[$i], "whore")>> <</if>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " so $he eagerly decides to slut around">> <<if ($universalRulesAssignsSelfFacility == 1) && ($club > $clubSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " in $clubName.">> <<= assignJob($slaves[$i], "serve in the club")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " on the streets.">> <<= assignJob($slaves[$i], "serve the public")>> <</if>> <</if>> <<elseif ($slaves[$i].relationship == -2)>> <<set $slaves[$i].choosesOwnAssignmentText += " is emotionally bonded to you,">> <<if ($slaves[$i].behavioralQuirk == "insecure")>> <<set $slaves[$i].choosesOwnAssignmentText += " but insecure, so $he decides to make you money by prostituting $himself">> <<if ($universalRulesAssignsSelfFacility == 1) && ($brothel > $brothelSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " in $brothelName.">> <<= assignJob($slaves[$i], "work in the brothel")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " on the streets.">> <<= assignJob($slaves[$i], "whore")>> <</if>> <<elseif ($slaves[$i].behavioralQuirk == "advocate")>> <<set $slaves[$i].choosesOwnAssignmentText += " and an advocate for slavery, so $he decides to burnish your reputation by slutting it up">> <<if ($universalRulesAssignsSelfFacility == 1) && ($club > $clubSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " in $clubName.">> <<= assignJob($slaves[$i], "serve in the club")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " on the streets.">> <<= assignJob($slaves[$i], "serve the public")>> <</if>> <<elseif ($slaves[$i].energy > 60)>> <<set $slaves[$i].choosesOwnAssignmentText += " and $he thinks of little but sex with you,">> <<if ($universalRulesAssignsSelfFacility == 1) && ($masterSuite > $masterSuiteSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " so $he heads straight to $masterSuiteName.">> <<= assignJob($slaves[$i], "serve in the master suite")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " so $he cheerfully designates $himself one of your fucktoys.">> <<= assignJob($slaves[$i], "please you")>> <</if>> <<elseif canSee($slaves[$i]) && canWalk($slaves[$i])>> <<set $slaves[$i].choosesOwnAssignmentText += " so $he decides to work">> <<if ($universalRulesAssignsSelfFacility == 1) && ($servantsQuarters > $servantsQuartersSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " from $servantsQuartersName">> <<= assignJob($slaves[$i], "work as a servant")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " as a servant">> <<= assignJob($slaves[$i], "be a servant")>> <</if>> <<set $slaves[$i].choosesOwnAssignmentText += " to make your penthouse as clean and homelike as possible.">> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " but unable to do much on $his own,">> <<if ($universalRulesAssignsSelfFacility == 1) && ($masterSuite > $masterSuiteSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " so $he heads straight to $masterSuiteName to await your caress.">> <<= assignJob($slaves[$i], "serve in the master suite")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " so $he cheerfully designates $himself one of your fucktoys to be close to you.">> <<= assignJob($slaves[$i], "please you")>> <</if>> <</if>> <<elseif ($slaves[$i].relationship == -3)>> <<if $slaves[$i].devotion+$slaves[$i].trust >= 175>> <<set $slaves[$i].choosesOwnAssignmentText += " is happily married to you,">> <<elseif $slaves[$i].devotion < -20 && $slaves[$i].trust > 20>> <<set $slaves[$i].choosesOwnAssignmentText += " is reluctantly married to you,">> <<elseif $slaves[$i].devotion < -20>> <<set $slaves[$i].choosesOwnAssignmentText += " is forcibly married to you,">> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " is married to you,">> <</if>> <<if $slaves[$i].devotion > 50>> <<if ($slaves[$i].energy > 60)>> <<set $slaves[$i].choosesOwnAssignmentText += " and $he thinks of little but sex with you,">> <<if ($universalRulesAssignsSelfFacility == 1) && ($masterSuite > $masterSuiteSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " so $he heads straight to $masterSuiteName.">> <<= assignJob($slaves[$i], "serve in the master suite")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " so $he cheerfully designates $himself one of your fucktoys.">> <<= assignJob($slaves[$i], "please you")>> <</if>> <<elseif canSee($slaves[$i]) && canWalk($slaves[$i])>> <<set $slaves[$i].choosesOwnAssignmentText += " so $he decides to work">> <<if ($universalRulesAssignsSelfFacility == 1) && ($servantsQuarters > $servantsQuartersSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " from $servantsQuartersName">> <<= assignJob($slaves[$i], "work as a servant")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " as a servant">> <<= assignJob($slaves[$i], "be a servant")>> <</if>> <<set $slaves[$i].choosesOwnAssignmentText += " to make your penthouse as clean and homelike as possible.">> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " but unable to do much on $his own">> <<if ($universalRulesAssignsSelfFacility == 1) && ($masterSuite > $masterSuiteSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " so $he heads straight to $masterSuiteName to await your caress.">> <<= assignJob($slaves[$i], "serve in the master suite")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " so $he cheerfully designates $himself one of your fucktoys to be close to you.">> <<= assignJob($slaves[$i], "please you")>> <</if>> <</if>> <<elseif $slaves[$i].devotion < -20 && $slaves[$i].trust > 20>> <<set $slaves[$i].choosesOwnAssignmentText += " and $he thinks of all the ways $he can take advantage of this,">> <<if ($universalRulesAssignsSelfFacility == 1) && ($spa > $spaSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " so $he heads straight to $spaName to relax.">> <<= assignJob($slaves[$i], "rest in the spa")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " so $he cheerfully decides to lounge about the penthouse.">> <<= assignJob($slaves[$i], "rest")>> <</if>> <<elseif $slaves[$i].devotion < -20>> <<set $slaves[$i].choosesOwnAssignmentText += " and $he is scared of you, so $he chooses to work as a servant so that $he may serve you without "serving" you.">> <<= assignJob($slaves[$i], "be a servant")>> <<else>> <<if ($slaves[$i].energy > 60)>> <<set $slaves[$i].choosesOwnAssignmentText += " and $he thinks of little but sex,">> <<if ($universalRulesAssignsSelfFacility == 1) && ($masterSuite > $masterSuiteSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " so $he heads straight to $masterSuiteName.">> <<= assignJob($slaves[$i], "serve in the master suite")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " so $he cheerfully designates $himself one of your fucktoys.">> <<= assignJob($slaves[$i], "please you")>> <</if>> <<elseif canSee($slaves[$i]) && canWalk($slaves[$i])>> <<set $slaves[$i].choosesOwnAssignmentText += " so $he decides to work">> <<if ($universalRulesAssignsSelfFacility == 1) && ($servantsQuarters > $servantsQuartersSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " from $servantsQuartersName">> <<= assignJob($slaves[$i], "work as a servant")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " as a servant">> <<= assignJob($slaves[$i], "be a servant")>> <</if>> <<set $slaves[$i].choosesOwnAssignmentText += " to make your penthouse as clean and homelike as possible.">> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " but unable to do much on $his own, so $he designates $himself one of your fucktoys to get more intimate with you.">> <<= assignJob($slaves[$i], "please you")>> <</if>> <</if>> <<elseif ($slaves[$i].fetishKnown == 1)>> <<if ($slaves[$i].fetish == "submissive") && canWalk($slaves[$i]) && canSee($slaves[$i])>> <<if ($universalRulesAssignsSelfFacility == 1) && ($servantsQuarters > $servantsQuartersSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " thinks $he belongs at the bottom of the penthouse hierarchy, so $he goes to live in $servantsQuartersName.">> <<= assignJob($slaves[$i], "work as a servant")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " thinks $he belongs at the bottom of the penthouse hierarchy, so $he decides $he should be a servant.">> <<= assignJob($slaves[$i], "be a servant")>> <</if>> <<elseif ($slaves[$i].fetish == "dom") || ($slaves[$i].fetish == "sadist")>> <<if ($universalRulesAssignsSelfFacility == 1) && ($club > $clubSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " is self-confident, so $he decides to work in $clubName.">> <<= assignJob($slaves[$i], "serve in the club")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " is self-confident, so $he decides to work as a public servant.">> <<= assignJob($slaves[$i], "serve the public")>> <</if>> <<elseif ($slaves[$i].fetish == "masochist")>> <<if ($universalRulesAssignsSelfFacility == 1) && ($brothel > $brothelSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " enjoys abuse, so $he hurries down to $brothelName.">> <<= assignJob($slaves[$i], "work in the brothel")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " enjoys abuse, so $he decides to become a whore.">> <<= assignJob($slaves[$i], "whore")>> <</if>> <<elseif ($slaves[$i].fetish == "cumslut")>> <<if ($universalRulesAssignsSelfFacility == 1) && ($brothel > $brothelSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " hurries down to $brothelName to suck cocks.">> <<= assignJob($slaves[$i], "work in the brothel")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to become a whore, mostly to suck cock.">> <<= assignJob($slaves[$i], "whore")>> <</if>> <<elseif ($slaves[$i].fetish == "humiliation")>> <<if ($universalRulesAssignsSelfFacility == 1) && ($brothel > $brothelSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to work in $brothelName, since it's even more embarrassing to be a whore than a club slut.">> <<= assignJob($slaves[$i], "work in the brothel")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to whore, since it's even more embarrassing to be a whore than to be a public servant.">> <<= assignJob($slaves[$i], "whore")>> <</if>> <<elseif ($slaves[$i].fetish == "buttslut")>> <<if ($slaves[$i].balls > 0)>> <<if ($universalRulesAssignsSelfFacility == 1) && ($dairyRestraintsSetting < 2) && ($dairy > $dairySlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " chooses confinement in $dairyName, since all $he will be expected to do is produce cum by orgasming to buttsex.">> <<= assignJob($slaves[$i], "work in the dairy")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to get milked, since all $he will be expected to do is produce cum by orgasming to buttsex.">> <<= assignJob($slaves[$i], "get milked")>> <</if>> <<else>> <<if ($universalRulesAssignsSelfFacility == 1) && ($brothel > $brothelSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to work in $brothelName, since whores get buttfucked more than anyone else.">> <<= assignJob($slaves[$i], "work in the brothel")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to whore, since whores get buttfucked more than anyone else.">> <<= assignJob($slaves[$i], "whore")>> <</if>> <</if>> <<elseif ($slaves[$i].fetish == "pregnancy")>> <<if ($slaves[$i].lactation > 0)>> <<if ($universalRulesAssignsSelfFacility == 1) && ($dairyRestraintsSetting < 2) && ($dairy > $dairySlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " heads down to $dairyName to be around other lactating girls.">> <<= assignJob($slaves[$i], "work in the dairy")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to get milked, since $he is already lactating.">> <<= assignJob($slaves[$i], "get milked")>> <</if>> <<elseif ($PC.dick == 1) && isFertile($slaves[$i])>> <<if ($universalRulesAssignsSelfFacility == 1) && ($masterSuite > $masterSuiteSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to serve you in $masterSuiteName, hoping that you'll get $his pregnant.">> <<= assignJob($slaves[$i], "serve in the master suite")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to be your fucktoy, hoping that you'll get $his pregnant.">> <<= assignJob($slaves[$i], "please you")>> <</if>> <<elseif ($universalRulesAssignsSelfFacility == 1) && ($dairyPregSetting > 0) && ($dairy > $dairySlaves) && isFertile($slaves[$i])>> <<if $dairyPregSetting > 1>> <<set $slaves[$i].choosesOwnAssignmentText += " eagerly rushes to $dairyName in the hopes that $his fertile womb will be packed full of children.">> <<= assignJob($slaves[$i], "work in the dairy")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " rushes to $dairyName in the hopes that $his fertile womb will be rented out.">> <<= assignJob($slaves[$i], "work in the dairy")>> <</if>> <<elseif ($slaves[$i].bellyPreg >= 1500)>> <<if $arcologies[0].FSRepopulationFocus > 20>> <<if ($cash < 10000)>> <<if $brothel > $brothelSlaves && $universalRulesAssignsSelfFacility == 1>> <<set $slaves[$i].choosesOwnAssignmentText += " heads to $brothelName since $he wants to set an example for any unimpregnated girls.">> <<= assignJob($slaves[$i], "work in the brothel")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " heads to the streets to lavish in the attention given to pregnant prostitutes.">> <<= assignJob($slaves[$i], "whore")>> <</if>> <<else>> <<if $club > $clubSlaves && $universalRulesAssignsSelfFacility == 1>> <<set $slaves[$i].choosesOwnAssignmentText += " heads to $clubName to show off $his growing middle and lavish in the public's attention.">> <<= assignJob($slaves[$i], "serve in the club")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " heads to the streets to contribute to the number of visibly pregnant woman around.">> <<= assignJob($slaves[$i], "serve the public")>> <</if>> <</if>> <<elseif $masterSuite > $masterSuiteSlaves && $universalRulesAssignsSelfFacility == 1>> <<set $slaves[$i].choosesOwnAssignmentText += " heads straight to $masterSuiteName to share the intimacy of $his pregnant body with you.">> <<= assignJob($slaves[$i], "serve in the master suite")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to be your fucktoy to share the intimacy of $his pregnant body with you.">> <<= assignJob($slaves[$i], "please you")>> <</if>> <<elseif ($slaves[$i].pregKnown == 1)>> <<if $masterSuite > $masterSuiteSlaves && $universalRulesAssignsSelfFacility == 1>> <<set $slaves[$i].choosesOwnAssignmentText += " heads straight to $masterSuiteName so you may watch for the day that $he finally starts to show.">> <<= assignJob($slaves[$i], "serve in the master suite")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to be your fucktoy so you may enjoy watching $him begin showing.">> <<= assignJob($slaves[$i], "please you")>> <</if>> <<else>> <<if ($universalRulesAssignsSelfFacility == 1) && ($brothel > $brothelSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " can't indulge $his fetish by getting pregnant $himself, so $he just heads down to $brothelName.">> <<= assignJob($slaves[$i], "work in the brothel")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " can't indulge $his fetish by getting pregnant $himself, so $he glumly decides to be a whore.">> <<= assignJob($slaves[$i], "whore")>> <</if>> <</if>> <<elseif ($slaves[$i].fetish == "boobs")>> <<if ($slaves[$i].lactation > 0)>> <<if ($universalRulesAssignsSelfFacility == 1) && ($dairyRestraintsSetting < 2) && ($dairy > $dairySlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " heads down to $dairyName for all the attention that'll be lavished on $his nipples.">> <<= assignJob($slaves[$i], "work in the dairy")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to get milked, since $he loves getting off to it.">> <<= assignJob($slaves[$i], "get milked")>> <</if>> <<else>> <<if ($universalRulesAssignsSelfFacility == 1) && ($club > $clubSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to work in $clubName so $he can show off $his bare breasts.">> <<= assignJob($slaves[$i], "serve in the club")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to work as a public servant so $he can show off $his bare breasts.">> <<= assignJob($slaves[$i], "serve the public")>> <</if>> <</if>> <<elseif ($slaves[$i].attrXX > 85)>> <<if ($universalRulesAssignsSelfFacility == 1) && ($club > $clubSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to work in $clubName so $he can hit on hot girls.">> <<= assignJob($slaves[$i], "serve in the club")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to work as a public servant so $he can hit on hot girls.">> <<= assignJob($slaves[$i], "serve the public")>> <</if>> <<elseif ($slaves[$i].attrXY > 85)>> <<if ($universalRulesAssignsSelfFacility == 1) && ($club > $clubSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to work in $clubName so $he can hit on cute boys.">> <<= assignJob($slaves[$i], "serve in the club")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to work as a public servant so $he can hit on cute boys.">> <<= assignJob($slaves[$i], "serve the public")>> <</if>> <<elseif ($slaves[$i].energy > 95)>> <<if ($universalRulesAssignsSelfFacility == 1) && ($brothel > $brothelSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to help those of your girls who mind taking dick all day by working in $brothelName.">> <<= assignJob($slaves[$i], "work in the brothel")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to help those of your girls who mind taking dick all day by working as a whore.">> <<= assignJob($slaves[$i], "whore")>> <</if>> <<elseif ($arcologies[0].FSChattelReligionist > 0)>> <<if ($universalRulesAssignsSelfFacility == 1) && ($brothel > $brothelSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " is a pure and faithful slave, so $he sells $his body in the holy brothel.">> <<= assignJob($slaves[$i], "work in the brothel")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " is a pure and faithful slave, so $he sells $his body as a holy prostitute.">> <<= assignJob($slaves[$i], "whore")>> <</if>> <<elseif ($arcologies[0].FSEgyptianRevivalist > 0)>> <<if ($universalRulesAssignsSelfFacility == 1) && ($masterSuite > $masterSuiteSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " is a devoted slave, so $he immediately joins your harem.">> <<= assignJob($slaves[$i], "serve in the master suite")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " is a devoted slave, so $he immediately joins your harem.">> <<= assignJob($slaves[$i], "please you")>> <</if>> <<elseif ($arcologies[0].FSRomanRevivalist > 0)>> <<if ($universalRulesAssignsSelfFacility == 1) && ($brothel > $brothelSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " is a devoted slave, so $he decides $he can best serve the state by raising money for the treasury, by selling $his body in $brothelName.">> <<= assignJob($slaves[$i], "work in the brothel")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " is a devoted slave, so $he decides $he can best serve the state by raising money for the treasury, by selling $his body as a prostitute.">> <<= assignJob($slaves[$i], "whore")>> <</if>> <<elseif ($arcologies[0].FSAztecRevivalist > 0)>> <<if ($universalRulesAssignsSelfFacility == 1) && ($brothel > $brothelSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " is a devoted slave, so $he decides $he can best serve the empire by serving at the fertility temple.">> <<= assignJob($slaves[$i], "work in the brothel")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " is a devoted slave, so $he decides $he can best serve the empire by offering herself to the public.">> <<= assignJob($slaves[$i], "serve the public")>> <</if>> <<elseif ($arcologies[0].FSPaternalist > 0)>> <<if ($universalRulesAssignsSelfFacility == 1) && ($brothel > $brothelSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to work in $brothelName, a respectable position for a slave in this enlightened arcology.">> <<= assignJob($slaves[$i], "work in the brothel")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to be a whore, a respectable position for a slave in this enlightened arcology.">> <<= assignJob($slaves[$i], "whore")>> <</if>> <<elseif ($arcologies[0].FSPastoralist > 0)>> <<if ($slaves[$i].lactation > 0)>> <<if ($universalRulesAssignsSelfFacility == 1) && ($dairyRestraintsSetting < 2) && ($dairy > $dairySlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " hurries to join your herd of dairy cows.">> <<= assignJob($slaves[$i], "work in the dairy")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " hurries to join your herd of cows.">> <<= assignJob($slaves[$i], "get milked")>> <</if>> <<else>> <<if ($universalRulesAssignsSelfFacility == 1) && ($brothel > $brothelSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to work in $brothelName to help raise money to get more girls lactating properly.">> <<= assignJob($slaves[$i], "work in the brothel")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to prostitute $himself to help raise money to get more girls lactating properly.">> <<= assignJob($slaves[$i], "whore")>> <</if>> <</if>> <<elseif ($arcologies[0].FSHedonisticDecadence > 0)>> <<if ($universalRulesAssignsSelfFacility == 1) && ($spa > $spaSlaves) && (($slaves[$i].trust < 60) || ($slaves[$i].devotion <= 60))>> <<set $slaves[$i].choosesOwnAssignmentText += " could use a break, so $he heads to take a dip in the spa.">> <<= assignJob($slaves[$i], "rest in the spa")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " could use a meal and a nap, so $he grabs a cup of food and heads to bed.">> <<= assignJob($slaves[$i], "rest")>> <</if>> <<else>> <<if ($slaves[$i].whoreSkill > $slaves[$i].entertainSkill)>> <<if ($universalRulesAssignsSelfFacility == 1) && ($brothel > $brothelSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to work in $brothelName, since $he thinks $himself a better whore than a public slut.">> <<= assignJob($slaves[$i], "work in the brothel")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to whore, since $he thinks $himself a better whore than a public slut.">> <<= assignJob($slaves[$i], "whore")>> <</if>> <<elseif ($slaves[$i].entertainSkill > $slaves[$i].whoreSkill)>> <<if ($universalRulesAssignsSelfFacility == 1) && ($club > $clubSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to be a club $girl, since $he thinks $himself a better public slut than a whore.">> <<= assignJob($slaves[$i], "serve in the club")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to serve the public, since $he thinks $himself a better public slut than a whore.">> <<= assignJob($slaves[$i], "serve the public")>> <</if>> <<else>> <<if ($universalRulesAssignsSelfFacility == 1) && ($brothel > $brothelSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to join $his sisters and work in $brothelName.">> <<= assignJob($slaves[$i], "work in the brothel")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to prostitute $himself to help you upgrade $arcologies[0].name and improve everyone's life.">> <<= assignJob($slaves[$i], "whore")>> <</if>> <</if>> <</if>> <<else>> <<if ($universalRulesAssignsSelfFacility == 1) && ($club > $clubSlaves)>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to be a club $girl, since partying is better than sitting around and failing to think of a job to do.">> <<= assignJob($slaves[$i], "serve in the club")>> <<elseif canWalk($slaves[$i]) && canSee($slaves[$i])>> <<set $slaves[$i].choosesOwnAssignmentText += " decides to tidy up the penthouse a little while $he thinks.">> <<= assignJob($slaves[$i], "be a servant")>> <<else>> <<set $slaves[$i].choosesOwnAssignmentText += " stays in bed, unable to come up with anything.">> <<= removeJob($slaves[$i], $slaves[$i].assignment)>> <</if>> <</if>> <<set $slaves[$i].choosesOwnAssignment = 2>> /* ready for second pass */ <</if>> /* closes choosesOwnAssignment */
DankWolf/fc
src/uncategorized/saChoosesOwnJob.tw
tw
bsd-3-clause
29,860
:: SA devotion [nobr] &nbsp;&nbsp;&nbsp;&nbsp; <<if $slaves[$i].fetish == "mindbroken">> @@.red;$His mind is fundamentally broken, so $his experiences have no lasting effect on $his emotional state.@@ <<else>> <<if $slaves[$i].fuckdoll == 0>> <<set $energyPlus = 0>> <<if $slaves[$i].origin == "You were acquainted with her before you were an arcology owner; your rival tried to use $him to manipulate you, but you rescued her.">> <<if ($rivalryDuration <= 10 || $rivalryFS == "Racial Supremacism" || $rivalryFS == "Paternalism")>> You @@.mediumaquamarine;saved $slaves[$i].slaveName from a living nightmare@@ under your rival's rule. $He @@.hotpink;tries $his best to adapt to $his savior's wishes.@@ <<set $slaves[$i].devotion += 10>> <<set $slaves[$i].trust += 10>> <<elseif $hostageGiveIn == 1>> Since you are @@.mediumaquamarine;indulging@@ $slaves[$i].slaveName's desires, $he @@.hotpink;likes you more.@@ <<set $slaves[$i].devotion += 5>> <<set $slaves[$i].trust += 5>> <<elseif $rivalryDuration > 20 && $slaves[$i].devotion < 5>> <<if Array.isArray($personalAttention) && $personalAttention.findIndex(function(s) { return s.ID == $slaves[$i].ID; }) != -1>> You took everything from $slaves[$i].slaveName and @@.mediumorchid;$he hates you for it.@@ Since you won't give $him what $he wants, $he @@.gold;refuses to trust you.@@ Since you are putting such a personal touch into $his care, $he can't find it in $him to rebel as strongly. <<set $slaves[$i].devotion -= 5>> <<set $slaves[$i].trust -= 5>> <<else>> You took everything from $slaves[$i].slaveName and @@.mediumorchid;$he hates you for it.@@ Since you won't give $him what $he wants, $he @@.gold;refuses to trust you at all.@@ <<set $slaves[$i].devotion -= 25>> <<set $slaves[$i].trust -= 25>> <</if>> <<elseif $rivalryDuration > 10 && $slaves[$i].devotion < 5>> <<if Array.isArray($personalAttention) && $personalAttention.findIndex(function(s) { return s.ID == $slaves[$i].ID; }) != -1>> $He is @@.gold;horrified by you.@@ Your rival taught $him a great deal about slave life in your arcology and indulged $his deepest fantasies. $slaves[$i].slaveName considers being your pet @@.mediumorchid;a fate worse than death.@@ Since you are putting such a personal touch into $his care, maybe you aren't the monster $he thought you were. $He can't find it in $him to hate and fear you as much. <<set $slaves[$i].devotion -= 3>> <<set $slaves[$i].trust -= 3>> <<else>> $He is @@.gold;horrified by you.@@ Your rival taught $him a great deal about slave life in your arcology and indulged $his deepest fantasies. $slaves[$i].slaveName considers being your pet @@.mediumorchid;a fate worse than death.@@ <<set $slaves[$i].devotion -= 15>> <<set $slaves[$i].trust -= 15>> <</if>> <</if>> <</if>> <<if $PC.preg >= 20 || ($PC.preg >= 16 && $PC.career == "escort")>> <<if $slaves[$i].devotion > 60>> <<if $PC.pregMood == 2>> $He is devoted to you and does $his best to satisfy your demanding, hormone driven libido, no matter what you want from $him. $His efforts to give $himself you to @@.hotpink;further $his submission@@ to you. <<set $slaves[$i].devotion += 2>> <<elseif $PC.pregMood == 1>> $He is devoted to you and tries $his best to accommodate your needs and desires. Your hormonal mothering @@.mediumaquamarine;leaves $him slightly more trusting@@ of you. <<set $slaves[$i].trust += 2>> <<else>> $He is devoted to you and tries $his best to accommodate your needs and desires. <</if>> <<else>> <<if $PC.pregMood == 2>> $He is @@.gold;horrified@@ of your aggressive sexual advances, forcing $him to @@.hotpink;bend to your will@@ or face punishment at the hands of a hormonal pregnant woman. <<set $slaves[$i].devotion += 4>> <<set $slaves[$i].trust -= 4>> <<elseif $PC.pregMood == 1>> $He happily @@.mediumorchid;takes advantage@@ of your hormone induced kindness, though your care @@.mediumaquamarine;builds $his trust in you.@@ <<set $slaves[$i].devotion -= 4>> <<set $slaves[$i].trust += 4>> <<else>> $He takes note of your gravid form and @@.mediumorchid;begins testing just how much $he can get away with@@ while $he can. <<set $slaves[$i].devotion -= 3>> <</if>> <</if>> <</if>> <<if $slaves[$i].dick > 0 && canAchieveErection($slaves[$i]) && $PC.preg >= 18>> <<if $PC.pregMood == 2>> <<set $slaves[$i].penetrativeCount += 7>> <<else>> <<set $slaves[$i].penetrativeCount += 3>> <</if>> <</if>> <<if $slaves[$i].PCKnockedUp > 0 && $slaves[$i].fetish != "mindbroken" && $slaves[$i].fuckdoll == 0 && $slaves[$i].devotion < -20>> <<set _pregCountFactor = $slaves[$i].PCKnockedUp*5>> $He got you pregnant<<if $slaves[$i].PCKnockedUp > 1>> more than once<</if>> and $he knows it. This is a @@.mediumorchid;huge boost@@ to $his ego and gives $him a slight edge on you. <<set $slaves[$i].devotion -= _pregCountFactor>> <<if $slaves[$i].PCChildrenFathered > 0>> Even better; you gave birth to $his child<<if $slaves[$i].PCChildrenFathered > 1>>ren<</if>>. To $him, $he is the dominant force and you are just a bitch to be bred. $He could create a scandal if $he started running $his mouth, something $he lords over you every chance $he gets under the assumption that @@.mediumaquamarine;you'll try to appease $him to keep $him quiet.@@ <<set $slaves[$i].devotion -= 5+_pregCountFactor, $slaves[$i].trust += 5+_pregCountFactor>> <</if>> <</if>> <<if $slaves[$i].devotion <= 95>> <<if $slaves[$i].devotion <= 20 && $slaves[$i].devotion >= -50>> <<if $slaves[$i].trust > 20>> $slaves[$i].slaveName does not like you and believes that you will not punish $him severely, and $his @@.mediumorchid;regard for you is severely reduced@@ by this lack of respect. <<set $slaves[$i].devotion -= 4>> <<elseif $slaves[$i].trust >= -20>> $slaves[$i].slaveName neither likes nor fears you, and $his @@.mediumorchid;regard for you is reduced@@ by this lack of respect. <<set $slaves[$i].devotion -= 2>> <</if>> <</if>> <<if $slaves[$i].intelligence != 0>> <<if $slaves[$i].intelligence >= 3>> <<if Array.isArray($personalAttention) && $personalAttention.findIndex(function(s) { return s.ID == $slaves[$i].ID; }) != -1>> $slaves[$i].slaveName's @@.deepskyblue;brilliant mind@@ strongly resists slavery, but since you are giving $him personal attention you are able to compensate for $his genius. <<else>> <<if $slaves[$i].trust < -20>> $slaves[$i].slaveName's @@.deepskyblue;brilliant mind@@ strongly resists slavery, but $he fears you deeply enough that $he consciously forces $himself to obey out of self-preservation. <<else>> $slaves[$i].slaveName's @@.deepskyblue;brilliant mind@@ strongly @@.mediumorchid;resists@@ slavery and encourages $him to @@.gold;fear you.@@ <<set $slaves[$i].devotion -= 2>> <<set $slaves[$i].trust -= 2>> <</if>> <</if>> <<elseif $slaves[$i].intelligence >= 2>> <<if Array.isArray($personalAttention) && $personalAttention.findIndex(function(s) { return s.ID == $slaves[$i].ID; }) != -1>> $slaves[$i].slaveName's @@.deepskyblue;highly acute mind@@ naturally resists slavery, but since you are giving $him personal attention you are able to compensate for $his intelligence. <<else>> <<if $slaves[$i].trust < -20>> $slaves[$i].slaveName's @@.deepskyblue;highly acute mind@@ naturally resists slavery, but $he fears you deeply enough that $he consciously forces $himself to obey out of self-preservation. <<else>> $slaves[$i].slaveName's @@.deepskyblue;highly acute mind@@ naturally @@.mediumorchid;resists@@ slavery and encourages $him to @@.gold;fear you.@@ <<set $slaves[$i].devotion -= 2>> <<set $slaves[$i].trust -= 2>> <</if>> <</if>> <<elseif $slaves[$i].intelligence >= 1>> <<if Array.isArray($personalAttention) && $personalAttention.findIndex(function(s) { return s.ID == $slaves[$i].ID; }) != -1>> $slaves[$i].slaveName's @@.deepskyblue;intelligent mind@@ naturally resists slavery, but since you are giving $him personal attention you are able to compensate for $his cleverness. <<else>> <<if $slaves[$i].trust < -20>> $slaves[$i].slaveName's @@.deepskyblue;intelligent mind@@ naturally resists slavery, but $he fears you deeply enough that $he consciously forces $himself to obey out of self-preservation. <<else>> $slaves[$i].slaveName's @@.deepskyblue;intelligent mind@@ naturally @@.mediumorchid;resists@@ slavery. <<set $slaves[$i].devotion -= 2>> <</if>> <</if>> <<elseif $slaves[$i].intelligence <= -3>> $slaves[$i].slaveName's @@.orangered;moronic mind@@ naturally @@.hotpink;accepts@@ slavery, and $he's imbecile enough to instinctively @@.mediumaquamarine;trust you@@ to know what's best for $him. <<set $slaves[$i].devotion += 2, $slaves[$i].trust += 2>> <<elseif $slaves[$i].intelligence <= -2>> $slaves[$i].slaveName's @@.orangered;idiotic mind@@ naturally @@.hotpink;accepts@@ slavery, and $he's stupid enough to instinctively @@.mediumaquamarine;trust you@@ to know what's best. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <<elseif $slaves[$i].intelligence <= -1>> $slaves[$i].slaveName's @@.orangered;unintelligent mind@@ naturally @@.hotpink;accepts@@ slavery. <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <</if>> <<if ($arcologies[0].FSPaternalistLaw == 1)>> The totally paternalistic society of your arcology encourages $him to @@.mediumaquamarine;trust you.@@ <<set $slaves[$i].trust += 1>> <<elseif ($arcologies[0].FSPaternalist >= random(1,120))>> The paternalistic culture of your arcology encourages $him to @@.mediumaquamarine;trust you.@@ <<set $slaves[$i].trust += 1>> <</if>> <<if ($arcologies[0].FSChattelReligionistLaw == 1)>> Your status as the prophet of your theocratic arcology encourages $him to @@.mediumaquamarine;trust you.@@ <<set $slaves[$i].trust += 1>> <<elseif ($arcologies[0].FSChattelReligionist >= random(1,120))>> Your arcology's omnipresent religion encourages $him to @@.mediumaquamarine;trust you.@@ <<set $slaves[$i].trust += 1>> <</if>> <<if ($arcologies[0].FSRestart != "unset")>> <<if $slaves[$i].bellyPreg >= 1500 && $slaves[$i].devotion < 20>> Being visibly pregnant in a society that loathes slave breeding fills $him with @@.gold;fear@@ for $himself and $his unborn child. <<set $slaves[$i].trust -= 10>> <<elseif $slaves[$i].pregKnown == 1 && $slaves[$i].devotion < 20>> Being pregnant in a society that loathes slave breeding fills $him with @@.gold;worry@@ that you'll harm $him or $his unborn child. <<set $slaves[$i].trust -= 5>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionistCreed == 1>> <<if $nicaeaFocus == "slaves">> The creed of $nicaeaName @@.hotpink;focuses on slaves@@ and is repeated constantly all around $him. <<set $slaves[$i].devotion += $nicaeaPower>> <</if>> <</if>> /* Body lost effects */ <<if $slaves[$i].bodySwap > 0 && $slaves[$i].origBodyOwnerID > 0>> <<if ndef $slaveIndices[$slaves[$i].origBodyOwnerID]>> <<set $slaves[$i].origBodyOwnerID = 0>> <<if $slaves[$i].fetish != "mindbroken" && $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].devotion > 20>> $slaves[$i].slaveName is somewhat saddened to see $his body leave forever. <<elseif $slaves[$i].devotion >= -50>> $slaves[$i].slaveName is @@.mediumorchid;disturbed@@ to find $his body is gone for good, damaging $his @@.gold;ability to trust you.@@ <<set $slaves[$i].devotion -= 30, $slaves[$i].trust -= 30>> <<else>> $slaves[$i].slaveName is @@.mediumorchid;deeply upset@@ that $he'll never see $his body again. With so little left, $he finds it easy to take vengeance by @@.orangered;completely rejecting your ownership of $him.@@ <<set $slaves[$i].devotion -= 50, $slaves[$i].trust = 100>> <</if>> <</if>> <</if>> <</if>> /* INDENTURE MENTAL EFFECTS */ <<if ($slaves[$i].indenture > -1)>> <<if $slaves[$i].indenture <= 52>> $He knows that it's less than a year until $his indenture ends. <<if $slaves[$i].devotion > 95>> Since $he loves you, $he has mixed feelings about the prospect. <<elseif $slaves[$i].devotion >= -20>> The prospect of freedom @@.hotpink;encourages $him to submit to your orders@@ and @@.mediumaquamarine;encourages $him to be optimistic.@@ <<set $slaves[$i].devotion += 2>> <<set $slaves[$i].trust += 2>> <<else>> The prospect of freedom encourages $him to @@.mediumaquamarine;tolerate anything.@@ <<set $slaves[$i].trust += 2>> <</if>> <<else>> The fact that $he is an indentured servant, not a permanent slave, is never truly far from $his mind. <<if $slaves[$i].devotion > 95>> Since $he loves you, $he has mixed feelings about eventual freedom. <<elseif $slaves[$i].devotion >= -20>> The prospect of eventual freedom @@.hotpink;cheers $him up@@ and @@.mediumaquamarine;makes $him optimistic.@@ <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust += 1>> <<else>> The prospect of eventual freedom works to make the indignities of slavery @@.mediumaquamarine;weigh lightly@@ on $him. <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<if $slaves[$i].devotion <= 20>> <<if $slaves[$i].indentureRestrictions >= 2>> $He's also @@.mediumaquamarine;able to rely on the protection@@ of $his indenture. <<set $slaves[$i].trust += 1>> <<elseif $slaves[$i].indentureRestrictions > 1>> $He's also @@.mediumaquamarine;able to trust the restrictions@@ that $his indenture places on $his treatment. <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<elseif $seeAge == 1>> /* RETIREMENT */ <<if $slaves[$i].actualAge >= $retirementAge-5 && $PhysicalRetirementAgePolicy != 1>> <<if ($CitizenRetirement == 1)>> <<if $slaves[$i].actualAge >= $retirementAge-1>> $He knows that it's less than a year until $his retirement from sexual slavery into citizenship. <<if $slaves[$i].devotion > 95>> Since $he loves you, $he has mixed feelings about the prospect, but $he prefers to think of it as your way of looking after $him. It's $his favorite subject, and $his strong feelings about it <<if $arcologies[0].FSPaternalist != "unset">> advances paternalistic ideals and @@.green;improves your reputation.@@ <<FSChange "Paternalist" 2>> <<else>> @@.green;improves your reputation.@@ <<set $repGain += $FSSingleSlaveRep*2>> <</if>> <<elseif $slaves[$i].devotion >= -20>> The prospect of manumission @@.hotpink;encourages $him to submit to slavery@@ and @@.mediumaquamarine;encourages $him to be optimistic.@@ <<set $slaves[$i].devotion += 2>> <<set $slaves[$i].trust += 2>> <<else>> The prospect of manumission encourages $him to @@.mediumaquamarine;tolerate anything.@@ <<set $slaves[$i].trust += 2>> <</if>> <<else>> $His retirement from sexual slavery into citizenship is on the horizon. <<if $slaves[$i].devotion > 95>> Since $he loves you, $he has mixed feelings about the prospect, but $he prefers to think of it as your way of looking after $him. This <<if $arcologies[0].FSPaternalist != "unset">> advances paternalistic ideals and @@.green;improves your reputation.@@ <<FSChange "Paternalist" 2>> <<else>> @@.green;improves your reputation.@@ <<set $repGain += $FSSingleSlaveRep>> <</if>> <<elseif $slaves[$i].devotion >= -20>> The prospect of manumission @@.hotpink;cheers $him up@@ and @@.mediumaquamarine;makes $him optimistic.@@ <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust += 1>> <<else>> The prospect of manumission works to make the indignities of slavery @@.mediumaquamarine;weigh lightly@@ on $him. <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<elseif ($BioreactorRetirement == 1)>> <<if $slaves[$i].actualAge >= $retirementAge-1>> $He knows that it's less than a year until $his permanent inclusion in the arcology's milk production systems. <<if $slaves[$i].devotion > 95>> Since $he loves you, $he desperately tries not to think about it, though $he occasionally bursts into tears without provocation. <<elseif $slaves[$i].devotion > 20>> To put it mildly, @@.gold;$he is terrified.@@ <<set $slaves[$i].trust -= 3>> <<else>> $He is filled with @@.gold;terror@@ and @@.mediumorchid;horror.@@ <<set $slaves[$i].devotion -= 3>> <<set $slaves[$i].trust -= 3>> <</if>> <<else>> $He knows that $his permanent inclusion in the arcology's milk production systems is not far off. <<if $slaves[$i].devotion > 95>> Since $he loves you, $he tries not to think about it, though $he occasionally seems preoccupied. <<elseif $slaves[$i].devotion > 20>> The prospect @@.gold;scares $him.@@ <<set $slaves[$i].trust -= 2>> <<else>> The prospect @@.gold;scares@@ and @@.mediumorchid;disgusts $him.@@ <<set $slaves[$i].devotion -= 2>> <<set $slaves[$i].trust -= 2>> <</if>> <</if>> <<elseif ($ArcadeRetirement == 1)>> <<if $slaves[$i].actualAge >= $retirementAge-1>> $He knows that it's less than a year until $he is to be permanently encased in a bodysuit with holes for nothing but dick. <<if $slaves[$i].devotion > 95>> Since $he loves you, $he desperately tries not to think about it, though $he occasionally bursts into tears without provocation. <<elseif $slaves[$i].devotion > 20>> To put it mildly, @@.gold;$he is terrified.@@ <<set $slaves[$i].trust -= 3>> <<else>> $He is filled with @@.gold;terror@@ and @@.mediumorchid;horror.@@ <<set $slaves[$i].devotion -= 3>> <<set $slaves[$i].trust -= 3>> <</if>> <<else>> $He knows that $his ultimate fate as a Fuckdoll is not far off. <<if $slaves[$i].devotion > 95>> Since $he loves you, $he tries not to think about it, though $he occasionally seems preoccupied. <<elseif $slaves[$i].devotion > 20>> The prospect @@.gold;scares $him.@@ <<set $slaves[$i].trust -= 2>> <<else>> The prospect @@.gold;scares@@ and @@.mediumorchid;disgusts $him.@@ <<set $slaves[$i].devotion -= 2>> <<set $slaves[$i].trust -= 2>> <</if>> <</if>> <</if>> <<elseif $slaves[$i].physicalAge >= $retirementAge-5 && $PhysicalRetirementAgePolicy == 1>> <<if ($CitizenRetirement == 1)>> <<if $slaves[$i].physicalAge >= $retirementAge-1>> $He knows that it's less than a year until $his retirement from sexual slavery into citizenship. <<if $slaves[$i].devotion > 95>> Since $he loves you, $he has mixed feelings about the prospect, but $he prefers to think of it as your way of looking after $him. It's $his favorite subject, and $his strong feelings about it <<if $arcologies[0].FSPaternalist != "unset">> advances paternalistic ideals and @@.green;improves your reputation.@@ <<FSChange "Paternalist" 2>> <<else>> @@.green;improves your reputation.@@ <<set $repGain += $FSSingleSlaveRep*2>> <</if>> <<elseif $slaves[$i].devotion >= -20>> The prospect of manumission @@.hotpink;encourages $him to submit to slavery@@ and @@.mediumaquamarine;encourages $him to be optimistic.@@ <<set $slaves[$i].devotion += 2>> <<set $slaves[$i].trust += 2>> <<else>> The prospect of manumission encourages $him to @@.mediumaquamarine;tolerate anything.@@ <<set $slaves[$i].trust += 2>> <</if>> <<else>> $His retirement from sexual slavery into citizenship is on the horizon. <<if $slaves[$i].devotion > 95>> Since $he loves you, $he has mixed feelings about the prospect, but $he prefers to think of it as your way of looking after $him. This <<if $arcologies[0].FSPaternalist != "unset">> advances paternalistic ideals and @@.green;improves your reputation.@@ <<FSChange "Paternalist" 2>> <<else>> @@.green;improves your reputation.@@ <<set $repGain += $FSSingleSlaveRep>> <</if>> <<elseif $slaves[$i].devotion >= -20>> The prospect of manumission @@.hotpink;cheers $him up@@ and @@.mediumaquamarine;makes $him optimistic.@@ <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust += 1>> <<else>> The prospect of manumission works to make the indignities of slavery @@.mediumaquamarine;weigh lightly@@ on $him. <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<elseif ($BioreactorRetirement == 1)>> <<if $slaves[$i].physicalAge >= $retirementAge-1>> $He knows that it's less than a year until $his permanent inclusion in the arcology's milk production systems. <<if $slaves[$i].devotion > 95>> Since $he loves you, $he desperately tries not to think about it, though $he occasionally bursts into tears without provocation. <<elseif $slaves[$i].devotion > 20>> To put it mildly, @@.gold;$he is terrified.@@ <<set $slaves[$i].trust -= 3>> <<else>> $He is filled with @@.gold;terror@@ and @@.mediumorchid;horror.@@ <<set $slaves[$i].devotion -= 3>> <<set $slaves[$i].trust -= 3>> <</if>> <<else>> $He knows that $his permanent inclusion in the arcology's milk production systems is not far off. <<if $slaves[$i].devotion > 95>> Since $he loves you, $he tries not to think about it, though $he occasionally seems preoccupied. <<elseif $slaves[$i].devotion > 20>> The prospect @@.gold;scares $him.@@ <<set $slaves[$i].trust -= 2>> <<else>> The prospect @@.gold;scares@@ and @@.mediumorchid;disgusts $him.@@ <<set $slaves[$i].devotion -= 2>> <<set $slaves[$i].trust -= 2>> <</if>> <</if>> <<elseif ($ArcadeRetirement == 1)>> <<if $slaves[$i].physicalAge >= $retirementAge-1>> $He knows that it's less than a year until $he is to be permanently encased in a bodysuit with holes for nothing but dick. <<if $slaves[$i].devotion > 95>> Since $he loves you, $he desperately tries not to think about it, though $he occasionally bursts into tears without provocation. <<elseif $slaves[$i].devotion > 20>> To put it mildly, @@.gold;$he is terrified.@@ <<set $slaves[$i].trust -= 3>> <<else>> $He is filled with @@.gold;terror@@ and @@.mediumorchid;horror.@@ <<set $slaves[$i].devotion -= 3>> <<set $slaves[$i].trust -= 3>> <</if>> <<else>> $He knows that $his ultimate fate as a Fuckdoll is not far off. <<if $slaves[$i].devotion > 95>> Since $he loves you, $he tries not to think about it, though $he occasionally seems preoccupied. <<elseif $slaves[$i].devotion > 20>> The prospect @@.gold;scares $him.@@ <<set $slaves[$i].trust -= 2>> <<else>> The prospect @@.gold;scares@@ and @@.mediumorchid;disgusts $him.@@ <<set $slaves[$i].devotion -= 2>> <<set $slaves[$i].trust -= 2>> <</if>> <</if>> <</if>> <</if>> <<if ($CitizenRetirement == 1)>> <<if ($slaves[$i].devotion <= 95) || ($slaves[$i].trust <= 95)>> <<if $SexMilestoneRetirement == 1>> <<if $slaves[$i].oralCount + $slaves[$i].analCount + $slaves[$i].vaginalCount + $slaves[$i].penetrativeCount + $slaves[$i].mammaryCount >= $retirementSex*0.8>> <<if $slaves[$i].devotion >= -20>> $He's @@.hotpink;more obedient@@ and @@.mediumaquamarine;more tolerant,@@ <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust += 1>> <<else>> $He does $his best to @@.mediumaquamarine;stay strong,@@ <<set $slaves[$i].trust += 1>> <</if>> since $he knows that $his freedom is only a few thousand dicks away. <</if>> <</if>> <<if $MilkMilestoneRetirement == 1>> <<if $slaves[$i].milk >= $retirementMilk*0.8>> <<if $slaves[$i].devotion >= -20>> $He's @@.hotpink;more obedient@@ and @@.mediumaquamarine;more tolerant,@@ <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust += 1>> <<else>> $He does $his best to @@.mediumaquamarine;stay strong,@@ <<set $slaves[$i].trust += 1>> <</if>> since $he knows $he will be free if $his udders can gush just a bit more cream. <</if>> <</if>> <<if $CumMilestoneRetirement == 1>> <<if $slaves[$i].cum >= $retirementCum*0.8>> <<if $slaves[$i].devotion >= -20>> $He's @@.hotpink;more obedient@@ and @@.mediumaquamarine;more tolerant,@@ <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust += 1>> <<else>> $He does $his best to @@.mediumaquamarine;stay strong,@@ <<set $slaves[$i].trust += 1>> <</if>> since $he knows $he will be free if $his prick can spurt just a bit more jizz. <</if>> <</if>> <<if $BirthsMilestoneRetirement == 1>> <<if $slaves[$i].births >= $retirementBirths*0.6>> <<if $slaves[$i].devotion >= -20>> $He's @@.hotpink;more obedient@@ and @@.mediumaquamarine;more tolerant,@@ <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust += 1>> <<else>> $He does $his best to @@.mediumaquamarine;stay strong,@@ <<set $slaves[$i].trust += 1>> <</if>> since $he knows $he only has to successfully breed a little more to be free. <</if>> <</if>> <<if $KillsMilestoneRetirement == 1>> <<if $slaves[$i].pitKills >= $retirementKills*0.6>> <<if $slaves[$i].devotion >= -20>> $He's @@.hotpink;more obedient@@ and @@.mediumaquamarine;more tolerant,@@ <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust += 1>> <<else>> $He does $his best to @@.mediumaquamarine;stay strong,@@ <<set $slaves[$i].trust += 1>> <</if>> since $he knows just a bit more murder in the pit will win $his freedom. <</if>> <</if>> <</if>> <</if>> <</if>> /* CLOSES RETIREMENT */ <<if $slaves[$i].assignmentVisible == 1>> <<if $personalAttention == "sex">> <<if $freeSexualEnergy > 0>> <<if $freeSexualEnergy == 3>> $He gets a lot of sexual attention from you, since you don't have nearly enough dedicated fucktoys to sate your libido, and this @@.hotpink;<<if $slaves[$i].devotion > 50>>intensifies $his love for you<<else>>forces $him to get used to sex slavery<</if>>.@@ <<elseif $freeSexualEnergy == 2>> $He receives some sexual attention from you, since you don't have enough dedicated fucktoys to sate your libido, and this @@.hotpink;<<if $slaves[$i].devotion > 50>>builds $his closeness to you<<else>>gets $him used to being your sex slave<</if>>.@@ <<else>> $He receives occasional sexual attention from you, since you barely have enough dedicated fucktoys to sate your libido, @@.hotpink;<<if $slaves[$i].devotion > 50>>making $him feel closer to you<<else>>keeping $him aware $he's your sex slave<</if>>.@@ <</if>> <<set $slaves[$i].devotion += $freeSexualEnergy>> <<set $slaves[$i].oralCount += $freeSexualEnergy>> <<set $oralTotal += $freeSexualEnergy>> <<if canDoVaginal($slaves[$i]) && $slaves[$i].vagina > 0>> <<set $slaves[$i].vaginalCount += $freeSexualEnergy>> <<set $vaginalTotal += $freeSexualEnergy>> <</if>> <<if canDoAnal($slaves[$i]) && $slaves[$i].anus > 0>> <<set $slaves[$i].analCount += $freeSexualEnergy>> <<set $analTotal += $freeSexualEnergy>> <</if>> <<if $slaves[$i].boobs > 500 && $PC.dick > 0>> <<set $slaves[$i].mammaryCount += $freeSexualEnergy>> <<set $mammaryTotal += $freeSexualEnergy>> <</if>> <<if ($slaves[$i].toyHole == "dick") && canPenetrate($slaves[$i])>> <<set $slaves[$i].penetrativeCount += $freeSexualEnergy>> <<set $penetrativeTotal += $freeSexualEnergy>> <<if isPlayerFertile($PC) && ($slaves[$i].ballType == "human") && ($slaves[$i].vasectomy != 1)>> <<= knockMeUp($PC, $freeSexualEnergy, 0, $slaves[$i].ID, 1)>> <</if>> <<if $sexualOpeness == 0>> <<set $PC.degeneracy++>> <</if>> <</if>> <</if>> <</if>> <</if>> /* COLLECTIVE SPIRIT IMPACTS */ <<if ($slaves.length > 3)>> <<set _collectiveTrustEffect = 0>> <<set _collectiveDevotionEffect = 0>> <<if $enduringDevotion > 50>> <<if $slaves[$i].devotion >= -20>> <<if $slaves[$i].devotion <= 20>> <<set _collectiveDevotionEffect = 1, $slaves[$i].devotion += 1>> <<if $slaves[$i].assignmentVisible == 1>><<set $slaves[$i].devotion += 1>><</if>> <</if>> <</if>> <<elseif $enduringDevotion <= 0>> <<if $slaves[$i].devotion <= 20>> <<set _collectiveDevotionEffect = -1, $slaves[$i].devotion -= 1>> <<if $slaves[$i].assignmentVisible == 1>><<set $slaves[$i].devotion -= 1>><</if>> <</if>> <</if>> <<if $enduringTrust > 50>> <<if $slaves[$i].trust >= -20>> <<if $slaves[$i].trust <= 20>> <<set _collectiveTrustEffect = 1, $slaves[$i].trust += 1>> <<if $slaves[$i].assignmentVisible == 1>><<set $slaves[$i].trust += 1>><</if>> <</if>> <</if>> <<elseif $enduringTrust <= 0>> <<if $slaves[$i].trust <= 20>> <<set _collectiveTrustEffect = -1, $slaves[$i].trust -= 1>> <<if $slaves[$i].assignmentVisible == 1>><<set $slaves[$i].trust -= 1>><</if>> <</if>> <</if>> <<if _collectiveDevotionEffect == 1>> <<if _collectiveTrustEffect == 1>> Since $he's ambivalent and fearful, the @@.hotpink;collective devotion@@ @@.mediumaquamarine;and trust@@ of your slaves affect $him slightly. <<elseif _collectiveTrustEffect == 0>> Since $he's ambivalent about you, the @@.hotpink;collective devotion@@ your slaves feel for you affects $him slightly. <<else>> Since $he's ambivalent about you, the @@.hotpink;collective devotion@@ your slaves feel for you affects $him slightly, but their @@.gold;general fear@@ affects $him too. <</if>> <<elseif _collectiveDevotionEffect == 0>> <<if _collectiveTrustEffect == 1>> Since $he's fearful of you, the @@.mediumaquamarine;collective trust@@ your slaves place in you affects $him slightly. <<elseif _collectiveTrustEffect == -1>> Since $he doesn't trust you, the @@.gold;collective fear@@ your slaves feel for you affects $him slightly. <</if>> <<else>> <<if _collectiveTrustEffect == 1>> The @@.mediumorchid;collective anger@@ your slaves feel reinforces $his own feelings, but their @@.mediumaquamarine;collective trust@@ also affects $him slightly. <<elseif _collectiveTrustEffect == 0>> The @@.mediumorchid;collective anger@@ your slaves feel reinforces $his own feelings. <<else>> The @@.mediumorchid;collective anger@@ @@.gold;and fear@@ your slaves feel reinforce $his own feelings. <</if>> <</if>> <</if>> <<if $slaves[$i].assignmentVisible == 1>> <<if ($arcade != 0) || (($dairy != 0) && ($dairyRestraintsSetting >= 2))>> <<if $slaves[$i].devotion <= 95>> $He knows about <<if $arcade != 0>>$arcadeName<<if ($dairy != 0) && ($dairyRestraintsSetting >= 2)>> and $dairyName<</if>><<else>>$dairyName<</if>>, and @@.gold;fears@@ that you might send $him there. <<set $slaves[$i].trust -= 1>> <<else>> $He knows some of your other slaves meet terrible, industrial fates, but $he loves you so much that $he tries not to think about it. <</if>> <</if>> <</if>> /* STAT CROSSOVERS */ <<if $slaves[$i].trust >= -20>> <<if $slaves[$i].devotion > 95>> <<if $slaves[$i].trust <= 20>> $slaves[$i].slaveName loves you, so $he finds $himself @@.mediumaquamarine;fearing you a little less.@@ <<set $slaves[$i].trust += 1>> <<elseif $slaves[$i].trust <= 50>> $slaves[$i].slaveName loves you, so $he finds $himself @@.mediumaquamarine;trusting you a little more.@@ <<set $slaves[$i].trust += 1>> <</if>> <<elseif $slaves[$i].devotion > 60>> <<if $slaves[$i].trust <= 20>> $slaves[$i].slaveName is devoted to you, so $he finds $himself @@.mediumaquamarine;fearing you a little less.@@ <<set $slaves[$i].trust += 1>> <</if>> <<elseif $slaves[$i].devotion < -50>> <<if $slaves[$i].trust > 20>> $slaves[$i].slaveName hates you, but also doesn't fear you, @@.orangered;bolstering $his disobedience.@@ <<set $slaves[$i].trust += 5>> <<else>> $slaves[$i].slaveName hates you, so $he finds $himself @@.gold;trusting you a little less.@@ <<set $slaves[$i].trust -= 2>> <</if>> <</if>> <</if>> <<if $slaves[$i].trust > 95>> <<if $slaves[$i].devotion <= -20>> $slaves[$i].slaveName feels no threat from you, so $he finds it easy to @@.mediumorchid;express $his hatred of you.@@ <<set $slaves[$i].devotion -= 10>> <<elseif $slaves[$i].devotion <= 20>> $slaves[$i].slaveName trusts you implicitly, so $he finds $himself @@.hotpink;hating you a little less.@@ <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].devotion <= 50>> $slaves[$i].slaveName trusts you implicitly, so $he finds $himself @@.hotpink;liking you a little more.@@ <<set $slaves[$i].devotion += 1>> <</if>> <<elseif $slaves[$i].trust > 50>> <<if $slaves[$i].devotion <= -20>> $slaves[$i].slaveName finds you non-threatening, so it's easy for $him to @@.mediumorchid;defy you.@@ <<set $slaves[$i].devotion -= 5>> <<elseif $slaves[$i].devotion <= 20>> $slaves[$i].slaveName trusts you, so $he finds $himself @@.hotpink;hating you a little less.@@ <<set $slaves[$i].devotion += 1>> <</if>> <<elseif $slaves[$i].trust < -50>> <<if $slaves[$i].devotion >= -20>> <<if $slaves[$i].devotion <= 50>> $slaves[$i].slaveName is so terrified of you that $he tries desperately to avoid punishment, @@.hotpink;which is sometimes indistinguishable from devotion.@@ <<set $slaves[$i].devotion += 2>> <</if>> <</if>> <<elseif $slaves[$i].trust < -20>> <<if $slaves[$i].devotion > 20>> <<if $slaves[$i].devotion <= 50>> $slaves[$i].slaveName is scared of you, but not truly terrified, so $he feels safe in @@.mediumorchid;hating the worst parts of being your sex slave.@@ <<set $slaves[$i].devotion -= 2>> <</if>> <</if>> <</if>> <<if ($slaves[$i].tankBaby > 0)>> <<if ($slaves[$i].devotion <= 95)>> The tank's imprinting systems left a @@.hotpink;deep, subconscious <<if $activeSlave.tankBaby == 2>>need<<else>>desire<</if>>@@ to serve $his owner. <</if>> <</if>> <<if ($slaves[$i].sexualQuirk == "unflinching")>> <<if ($slaves[$i].devotion <= 95)>> <<if ($slaves[$i].devotion < $slaves[$i].oldDevotion)>> $His unflinching nature leads $him to forget some of the unpleasant things $he's experienced this week, @@.hotpink;reducing their impact on $his feelings about you.@@ <<set $slaves[$i].devotion += ($slaves[$i].oldDevotion - $slaves[$i].devotion)/2>> <</if>> <</if>> <</if>> /* CAPS ON DEVOTION GAIN */ <<if $slaves[$i].tankBaby == 1>> The incubation facility conditioned $his mind for total subservience to $his owner; $he cannot resist $his progress. <<elseif $slaves[$i].tankBaby == 2>> The incubation facility conditioned $his mind for total reverence of $his owner; $he cannot resist $his progress. <<elseif $slaves[$i].devotion >= -20>> <<if $slaves[$i].devotion >= ($slaves[$i].oldDevotion+5)>> <<if $slaves[$i].tankBaby == 1>> The incubation facility conditioned $his mind for total subservience to $his owner; $he cannot resist $his progress. <<elseif $arcologies[0].FSChattelReligionist >= random(1,100)>> The natural resilience of $his mind is overcome by the omnipresent combination of faith and servitude in $arcologies[0].name, and $he does not resist $his progress down the path towards total subservience. <<elseif Array.isArray($personalAttention) && $personalAttention.findIndex(function(s) { return s.ID == $slaves[$i].ID; }) != -1>> $He gained so much regard for you this week that $his natural reaction is to rebound a little, but since you're giving $him personal attention, your charismatic presence prevents this. <<elseif $slaves[$i].devotion < 95>> So many things served to drive $him into subservience this week that $his mind @@.mediumorchid;rebounds a little.@@ <<set $slaves[$i].devotion = ($slaves[$i].oldDevotion+5)>> <</if>> <</if>> <<else>> <<if $slaves[$i].devotion >= ($slaves[$i].oldDevotion+5)>> <<if $slaves[$i].tankBaby == 1>> The incubation facility conditioned $his mind for total subservience to $his owner; $he cannot resist $his progress. <<elseif $slaves[$i].behavioralFlaw == "arrogant">> Though $he made progress this week, @@.mediumorchid;it is limited by $his arrogance.@@ <<set $slaves[$i].devotion = ($slaves[$i].oldDevotion+5)>> <<elseif ($slaves[$i].behavioralFlaw == "bitchy") && canTalk($slaves[$i])>> Though $he made progress this week, @@.mediumorchid;it is limited by the independence $he regains by making snide comments.@@ <<set $slaves[$i].devotion = ($slaves[$i].oldDevotion+5)>> <<elseif $slaves[$i].behavioralFlaw == "devout">> Though $he made progress this week, @@.mediumorchid;it is limited by the independence $he regains through reliance on $his faith.@@ <<set $slaves[$i].devotion = ($slaves[$i].oldDevotion+5)>> <<elseif $slaves[$i].behavioralFlaw == "liberated">> Though $he made progress this week, @@.mediumorchid;it is limited by the independence $he retains due to $his moral convictions that this is wrong.@@ <<set $slaves[$i].devotion = ($slaves[$i].oldDevotion+5)>> <</if>> <</if>> <</if>> /* CAPS ON TRUST GAIN */ <<if $slaves[$i].trust > -20>> <<if $slaves[$i].trust >= ($slaves[$i].oldTrust+5)>> <<if $slaves[$i].tankBaby == 1>> Any natural doubts $he has are overcome by $his conditioning in the incubation facility; $he cannot resist trusting $his owner. <<elseif $arcologies[0].FSChattelReligionist >= random(1,100)>> Any natural doubts $he harbors are overcome by $his belief in Chattel Religionism, and $he does not resist $his progress down the path towards total trust in you. <<elseif Array.isArray($personalAttention) && $personalAttention.findIndex(function(s) { return s.ID == $slaves[$i].ID; }) != -1>> $He gained so much trust in you this week that $his natural reaction is to doubt $himself, but since you're giving $him personal attention, $he decides to trust $his understanding of your will. <<elseif $slaves[$i].trust < 95>> $He gained so much trust in you this week that $he @@.gold;draws back a little@@ out of self-doubt. <<set $slaves[$i].trust = ($slaves[$i].oldTrust+5)>> <</if>> <</if>> <<else>> <<if $slaves[$i].trust >= ($slaves[$i].oldTrust+5)>> <<if $slaves[$i].tankBaby == 1>> Any natural doubts $he has are overcome by $his conditioning in the incubation facility; $he cannot resist trusting $his owner. <<elseif ($slaves[$i].behavioralFlaw == "odd") && ($slaves[$i].collar != "shock punishment")>> Though $he made progress this week, @@.gold;it is limited by $his preoccupation with $his own oddities.@@ <<set $slaves[$i].trust = ($slaves[$i].oldTrust+5)>> <</if>> <</if>> <</if>> <<if ($slaves[$i].devotion > 100) && ($slaves[$i].trust > 100) && ($slaves[$i].energy > 50)>> $His perfect devotion and trust @@.green;improve your reputation.@@ <<set $repGain += 10*($slaves[$i].devotion-100)>> <<set $slaves[$i].devotion = 100>> <<set $repGain += 10*($slaves[$i].trust-100)>> <<set $slaves[$i].trust = 100>> <<else>> <<if ($slaves[$i].devotion > 100)>> <<if ($slaves[$i].trust < 100) && ($slaves[$i].trust >= 20)>> <<set $slaves[$i].trust += Math.trunc(($slaves[$i].devotion-100)*5)/10>> <<elseif $slaves[$i].energy <= 50>> <<set $energyPlus += Math.trunc($slaves[$i].devotion-100)>> <<else>> $His extreme devotion @@.green;improved your reputation.@@ <<set $repGain += 10*($slaves[$i].devotion-100)>> <</if>> <<set $slaves[$i].devotion = 100>> <<elseif $slaves[$i].devotion > 95>> <<set $slaves[$i].devotion = 100>> <<elseif ($slaves[$i].devotion < -95)>> <<set $slaves[$i].devotion = -100>> <</if>> <<if ($slaves[$i].trust > 100)>> <<if $slaves[$i].devotion < 100 && $slaves[$i].devotion >= 20>> <<set $slaves[$i].devotion += Math.trunc($slaves[$i].trust-100)>> <<elseif $slaves[$i].devotion <= -50>> $His blatant disregard for your rule @@.red;damages your reputation.@@ <<set $repGain -= 30*($slaves[$i].trust-100)>> <<elseif $slaves[$i].energy <= 50>> <<set $energyPlus += Math.trunc($slaves[$i].trust-100)>> <<else>> $His extreme trust @@.green;improved your reputation.@@ <<set $repGain += 10*($slaves[$i].trust-100)>> <</if>> <<set $slaves[$i].trust = 100>> <<elseif $slaves[$i].trust > 95>> <<set $slaves[$i].trust = 100>> <<elseif ($slaves[$i].trust < -95)>> <<set $slaves[$i].trust = -100>> <</if>> <</if>> <<if ($energyPlus > 0)>> $His confidence in $his sexuality @@.green;improved $his low sex drive.@@ <<set $slaves[$i].energy += $energyPlus>> <</if>> <<if ($slaves[$i].devotion > 95)>> $slaves[$i].slaveName's @@.magenta;worshipfulness is beyond improvement,@@ and $his <<elseif ($slaves[$i].devotion > 50) && ($slaves[$i].devotion > $slaves[$i].oldDevotion)>> $slaves[$i].slaveName's @@.hotpink;devotion increased@@ and $his <<elseif ($slaves[$i].devotion > 50) && ($slaves[$i].devotion == $slaves[$i].oldDevotion)>> $slaves[$i].slaveName's @@.yellow;devotion did not change@@ and $his <<elseif ($slaves[$i].devotion > 50)>> $slaves[$i].slaveName's @@.mediumorchid;devotion dropped@@ and $his <<elseif ($slaves[$i].devotion >= -20) && ($slaves[$i].devotion > $slaves[$i].oldDevotion)>> $slaves[$i].slaveName's @@.hotpink;regard for you increased@@ and $his <<elseif ($slaves[$i].devotion >= -20) && ($slaves[$i].devotion == $slaves[$i].oldDevotion)>> $slaves[$i].slaveName's @@.yellow;regard for you did not change@@ and $his <<elseif ($slaves[$i].devotion >= -20)>> $slaves[$i].slaveName's @@.mediumorchid;regard for you dropped@@ and $his <<elseif ($slaves[$i].devotion > $slaves[$i].oldDevotion)>> $slaves[$i].slaveName's @@.hotpink;resistance dropped@@ and $his <<elseif ($slaves[$i].devotion == $slaves[$i].oldDevotion)>> $slaves[$i].slaveName's @@.yellow;resistance did not change@@ and $his <<else>> $slaves[$i].slaveName's @@.mediumorchid;resistance increased@@ and $his <</if>> <<if $slaves[$i].devotion < -20>> <<if ($slaves[$i].trust > 95)>> @@.darkred;fear of you is non existent.@@ <<elseif ($slaves[$i].trust > 20) && ($slaves[$i].trust > $slaves[$i].oldTrust)>> @@.orangered;fear of you@@ dropped this week. <<elseif ($slaves[$i].trust > 20) && ($slaves[$i].trust == $slaves[$i].oldTrust)>> @@.yellow;fear did not change@@ this week. <<elseif ($slaves[$i].trust > 20)>> @@.green;fear increased@@ this week. <<elseif ($slaves[$i].trust > $slaves[$i].oldTrust)>> @@.mediumaquamarine;fear dropped@@ this week. <<elseif ($slaves[$i].trust == $slaves[$i].oldTrust)>> @@.yellow;fear did not change@@ this week. <<else>> @@.gold;fear increased@@ this week. <</if>> <<else>> <<if ($slaves[$i].trust > 95)>> @@.seagreen;trust in you is total.@@ <<elseif ($slaves[$i].trust > 20) && ($slaves[$i].trust > $slaves[$i].oldTrust)>> @@.mediumaquamarine;trust improved@@ this week. <<elseif ($slaves[$i].trust > 20) && ($slaves[$i].trust == $slaves[$i].oldTrust)>> @@.yellow;trust did not change@@ this week. <<elseif ($slaves[$i].trust > 20)>> @@.gold;trust dropped@@ this week. <<elseif ($slaves[$i].trust > $slaves[$i].oldTrust)>> @@.mediumaquamarine;fear dropped@@ this week. <<elseif ($slaves[$i].trust == $slaves[$i].oldTrust)>> @@.yellow;fear did not change@@ this week. <<else>> @@.gold;fear increased@@ this week. <</if>> <</if>> <<if ($slaves[$i].devotion > 50) && ($slaves[$i].oldDevotion <= 50)>> @@.green;$He has gone from accepting $his position to being devoted to you!@@ <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].devotion > 20) && ($slaves[$i].oldDevotion <= 20)>> @@.green;$He has gone from being ambivalent toward you to accepting your ownership of $him!@@ <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].devotion >= -20) && ($slaves[$i].oldDevotion < -20)>> @@.green;$He has gone from disliking you to being ambivalent about you!@@ <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].devotion >= -50) && ($slaves[$i].oldDevotion < -50)>> @@.green;$He has gone from hating you to merely disliking you!@@ <<set $slaves[$i].devotion += 1>> <</if>> <<if $slaves[$i].devotion < -20>> <<if ($slaves[$i].trust > 50) && ($slaves[$i].oldtrust <= 50)>> @@.red;$He has gone from being careful around you to showing open defiance!@@ <<set $slaves[$i].trust++>> <<elseif ($slaves[$i].trust > 20) && ($slaves[$i].oldtrust <= 20)>> @@.yellow;$He has gone from fearing you to merely being careful around you!@@ <<set $slaves[$i].trust++>> <<elseif ($slaves[$i].trust >= -20) && ($slaves[$i].oldtrust < -20)>> @@.yellow;$He has gone from being afraid of you to being merely fearful!@@ <<set $slaves[$i].trust++>> <<elseif ($slaves[$i].trust >= -50) && ($slaves[$i].oldtrust < -50)>> @@.yellow;$He has gone from being terrified to being merely afraid of you!@@ <<set $slaves[$i].trust++>> <</if>> <<else>> <<if ($slaves[$i].trust > 50) && ($slaves[$i].oldtrust <= 50)>> @@.green;$He has gone from being careful around you to trusting you!@@ <<set $slaves[$i].trust += 1>> <<elseif ($slaves[$i].trust > 20) && ($slaves[$i].oldtrust <= 20)>> @@.green;$He has gone from fearing you to merely being careful around you!@@ <<set $slaves[$i].trust += 1>> <<elseif ($slaves[$i].trust >= -20) && ($slaves[$i].oldtrust < -20)>> @@.green;$He has gone from being afraid of you to being merely fearful!@@ <<set $slaves[$i].trust += 1>> <<elseif ($slaves[$i].trust >= -50) && ($slaves[$i].oldtrust < -50)>> @@.green;$He has gone from being terrified to being merely afraid of you!@@ <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<if ($slaves[$i].trust < -20) && ($slaves[$i].oldtrust >= -20)>> <<if ($slaves[$i].devotion <= 20)>> @@.green;$He has gone from merely fearing you to actively being afraid of you!@@ <<set $slaves[$i].trust -= 2>> <</if>> <</if>> /* done stealthily to make the slave's progression seem natural */ <<if ($slaves[$i].rudeTitle == 1) && ($slaves[$i].devotion >= -50)>> <<set $slaves[$i].customTitle = "", $slaves[$i].customTitleLisp = "", $slaves[$i].rudeTitle = 0>> <</if>> <<else>> /* IS FUCKDOLL */ It is confined in a suit that limits its perception of the outside world to tonal commands from the suit itself and things that are inserted into its mouth<<if $activeSlave.vagina > -1>>, vagina,<</if>> and anus. <<if $slaves[$i].sexualFlaw == "self hating">> Its self hatred @@.gold;cannot eliminate the growing fear@@ engendered by its remaining spark of self-preservation. <<set $slaves[$i].trust -= 5>> <<elseif $slaves[$i].trust > 50>> It still hopes you'll let it out of its suit so it can be your good slave again, but @@.gold;fear and doubt creep in@@ by the minute. And there are a lot of them. <<else>> With little to do but <<if $activeSlave.fuckdoll <= 60>>wonder if it's about to be used<<else>>desperately hope it'll be used soon<</if>>, it dwells on the @@.gold;horrible fear@@ that this dark existence will be perpetual. <</if>> <<set $slaves[$i].trust -= 10>> <<if $slaves[$i].sexualFlaw == "self hating">> It knows to its core that it deserves this, @@.mediumorchid;slowing but not stopping its descent into depression.@@ <<set $slaves[$i].devotion += 5>> <<elseif $slaves[$i].devotion > 50>> It spirals through @@.mediumorchid;obsessive depression,@@ wondering what it did to deserve this fate. <<else>> In the silence and darkness between the times it's used, it has little to do but @@.mediumorchid;hate you.@@ <</if>> <<set $slaves[$i].devotion -= 10>> <</if>> /* CLOSES FUCKDOLL CHECK */ <</if>> /* CLOSES MINDBROKEN CHECK */
DankWolf/fc
src/uncategorized/saDevotion.tw
tw
bsd-3-clause
46,352
:: SA diet [nobr] <<if $slaves[$i].fuckdoll == 0>> <<if $feeder == 1>> <<if $slaves[$i].diet != "healthy">> The upgraded kitchen closely monitors $his diet. <</if>> <</if>> <<switch $slaves[$i].diet>> <<case "restricted">> /* Weight Loss */ <<set _weightLoss = 5>> <<set _assetLoss = 5>> <<if $slaves[$i].fetish != "mindbroken">> <<if ($slaves[$i].behavioralFlaw == "anorexic")>> <<if ($slaves[$i].devotion >= -20)>> As an anorexic, @@.hotpink;$he derives perverse enjoyment from being underfed.@@ <<set $slaves[$i].devotion += 1>> <<else>> As an anorexic, $he accepts being underfed. <</if>> <<elseif ($slaves[$i].behavioralFlaw == "gluttonous")>> As a stress glutton, @@.gold;being underfed makes $him terribly anxious.@@ <<set $slaves[$i].trust -= 5>> <<elseif ($slaves[$i].behavioralQuirk == "fitness")>> As a fitness fanatic, @@.hotpink;$he enjoys slimming down.@@ <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].devotion <= 20)>> @@.mediumorchid;$He resents being underfed.@@ <<set $slaves[$i].devotion -= 4>> <</if>> <<if ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].dietCum > 0)>> <<if ($slaves[$i].sexualFlaw != "cum addict")>> <<if ($slaves[$i].fetish != "cumslut")>> <<if ($slaves[$i].dietCum == 2)>> <<if ($cockFeeder == 0)>> <<if random(1,100) > 50>> $His @@.mediumorchid;disgusting diet@@ is little more than human ejaculate infused with nutritional supplements, and $he's unable to hold most of it down. <<set _weightLoss = 8>> <<set _assetLoss = 4>> <<set $slaves[$i].devotion -= 4>> <<else>> Despite $his food being filled with large amounts of thick, human ejaculate, $he manages to choke down enough that $he doesn't get sick from malnourishment. <<set _weightLoss = 6>> <<set _assetLoss = 4>> <<set $slaves[$i].devotion -= 2>> <</if>> <<else>> The phallic feeders inject $his food directly into $his stomach, helping $him get $his prescribed servings so that $his weight loss is safe and consistent. However, the unmistakable taste of cum $he burps up afterward @@.mediumorchid;nauseates@@ and @@.gold;unnerves@@ $him. <<set _weightLoss = 5>> <<set _assetLoss = 5>> <<set $slaves[$i].devotion -= 3>> <<set $slaves[$i].trust -= 1>> <</if>> <<elseif ($slaves[$i].dietCum == 1)>> <<if ($cockFeeder == 0)>> <<if random(1,100) < 20>> $He is @@.mediumorchid;troubled@@ by the use of human ejaculate as a food additive, and $he has a problem keeping all of $his food down. <<set _weightLoss = 7>> <<set _assetLoss = 4>> <<set $slaves[$i].devotion -= 2>> <<else>> Despite having human ejaculate added to $his food, $he manages to choke it down this week, @@.mediumorchid;but it's a struggle.@@ <<set _weightLoss = 5>> <<set _assetLoss = 5>> <<set $slaves[$i].devotion -= 2>> <</if>> <<else>> The phallic feeders inject $his food directly into $his stomach, helping $him get $his prescribed servings so that $his weight loss is safe and consistent. However, the thought of being force fed food with ejaculate in it @@.mediumorchid;disturbs $him.@@ <<set _weightLoss = 5>> <<set _assetLoss = 5>> <<set $slaves[$i].devotion -= 3>> <</if>> <</if>> <<elseif $slaves[$i].fetishKnown == 1>> $He <<if $slaves[$i].fetishStrength < 60 >> is used to eating cum<<else>>loves eating cum<</if>>, so $he <<if $slaves[$i].behavioralFlaw == "gluttonous">>desperately <</if>>sucks down every drop of the <<if $slaves[$i].dietCum == 2>>nutritionally supplemented human ejaculate<<else>>cum supplemented food<</if>> $he's given to eat, especially because $his servings are small. <<if $slaves[$i].fetishStrength < 95>> <<if $slaves[$i].dietCum == 2>> The high concentration of cum in $his food @@.lightcoral;further@@ <<if $slaves[$i].fetishStrength < 60>>@@.lightcoral;habituates@@<<else>>@@.lightcoral;endears@@<</if>>@@.lightcoral; $him to the taste.@@ <<set $slaves[$i].fetishStrength += 2>> <<elseif $slaves[$i].dietCum == 1>> Having cum added to $his food makes $him <<if $slaves[$i].fetishStrength < 60>>@@.lightcoral;even more used to the taste of it.@@<<else>>@@.lightcoral;love the taste of it even more.@@<</if>> <<set $slaves[$i].fetishStrength += 1>> <</if>> <</if>> <</if>> <</if>> <</if>> <<else>> /* For Devotion Higher than 20 */ <<if $slaves[$i].sexualFlaw == "cum addict">> <<if $slaves[$i].dietCum == 2>> <<if $slaves[$i].behavioralFlaw != "anorexic">>Despite wanting more to eat, t<<else>>T<</if>>he cum addict is relieved to have such high-concentrations of cum in $his diet. <<elseif $slaves[$i].dietCum == 1>> Although $his food is supplemented with ejaculate, $he is so addicted to cum that restricting the amount $he can eat @@.mediumorchid;upsets $him.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <</if>> <</if>> <</if>> <<if _weightLoss == 8>> $His @@.lime;weight loss@@ this week is so dramatic as to be dangerous, and @@.red;$his health suffers because of it.@@ @@.gold;Your disregard for $his well-being scares $him.@@ <<set $slaves[$i].health -= 4>> <<set $slaves[$i].trust -= 2>> <<elseif _weightLoss == 7>> Distaste for $his food caused $him to @@.lime;lose weight@@ a bit too quickly, and by the end of the week $he looks @@.gold;a little unsettled@@ and @@.red;slightly malnourished.@@ <<set $slaves[$i].health -= 1>> <<set $slaves[$i].trust -= 1>> <<elseif _weightLoss == 6>> Due to $his distaste for $his diet, $he @@.lime;loses a bit more weight than $he was supposed to this week,@@ making $him @@.gold;a little anxious.@@ <<set $slaves[$i].trust -= 1>> <<elseif _weightLoss == 5>> $He @@.lime;loses weight.@@ <</if>> <<set $slaves[$i].weight -= _weightLoss+($feeder*2)>> <<if $slaves[$i].boobs-$slaves[$i].boobsImplant >= 200>> <<if (($slaves[$i].inducedNCS == 0) && (random(1,_assetLoss) <= 1+$feeder))>> @@.orange;$His breasts get a little smaller.@@ <<set $slaves[$i].boobs -= 50>> <<elseif (($slaves[$i].inducedNCS == 1) && (random(-_assetLoss, _assetLoss - 2) <= 1+$feeder))>> @@.orange;$His breasts get smaller.@@ <<set $slaves[$i].boobs -= 100>> <</if>> <</if>> <<if $slaves[$i].butt > 1>> <<if (($slaves[$i].inducedNCS == 0) && (random(1,_assetLoss) <= 1+$feeder))>> @@.orange;$His butt gets a little smaller.@@ <<set $slaves[$i].butt -= 1>> <<elseif (($slaves[$i].inducedNCS == 1) && ($slaves[$i].butt > 2) && (random(-_assetLoss, _assetLoss - 2) <= 1+$feeder))>> @@.orange;$His butt gets smaller.@@ <<set $slaves[$i].butt -= 2>> <</if>> <</if>> <<if ($slaves[$i].weight < -95)>> $He is now quite skinny, so $his diet @@.yellow;has defaulted to maintenance of this weight.@@ <<set $slaves[$i].diet = "healthy">> <</if>> <<case "fattening">> /* Weight Gain */ <<set _weightGain = 5>> <<set _assetGain = 5>> <<if $slaves[$i].fetish != "mindbroken">> <<if ($slaves[$i].behavioralFlaw == "anorexic")>> Suffering from anorexia, @@.mediumorchid;$he is intensely resentful of being overfed.@@ <<set $slaves[$i].devotion -= 5>> <<elseif ($slaves[$i].behavioralFlaw == "gluttonous")>> As a glutton, <<if ($slaves[$i].devotion >= -20)>> @@.hotpink;$he derives almost sexual pleasure from being overfed.@@ <<set $slaves[$i].devotion += 4>> <<else>> $he accepts being overfed. <</if>> <<elseif ($slaves[$i].devotion <= 20)>> @@.mediumorchid;$He resents being overfed.@@ <<set $slaves[$i].devotion -= 4>> <</if>> <<if ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].dietCum > 0)>> <<if ($slaves[$i].sexualFlaw != "cum addict")>> <<if ($slaves[$i].fetish != "cumslut")>> <<if ($slaves[$i].dietCum == 2)>> <<if ($cockFeeder == 0)>> <<if random(1,100) > 50>> @@.mediumorchid;$He is disgusted@@ that $he is forced to drink large amounts of human ejaculate for sustenance. <<if $slaves[$i].sexualFlaw == "hates oral">>This is @@.mediumorchid;exacerbated@@ by $his hatred of oral sex.<</if>> $He has trouble holding $his food down. <<set _weightGain = 0>> <<set $slaves[$i].devotion -= 4>> <<if $slaves[$i].sexualFlaw == "hates oral">> <<set $slaves[$i].devotion -= 1>> <</if>> <<else>> Despite $his food being filled with large amounts of human ejaculate, $he manages to keep some of it down, but @@.mediumorchid;$he hates you for it.@@ <<set _weightGain = 2>> <<set _assetGain = 10>> <<set $slaves[$i].devotion -= 2>> <</if>> <<else>> <<if random(1,100) < 30>> The phallic feeders inject $his food directly into $his stomach, helping $him get the extra calories $he's been prescribed, but the @@.mediumorchid;ejaculate based food is so heavy in $his tummy@@ that $he loses a tiny bit of $his intake to post-meal nausea. <<set _weightGain = 4>> <<set _assetGain = 6>> <<set $slaves[$i].devotion -= 4>> <<else>> The phallic feeders inject $his food directly into $his stomach, ensuring that $he gets all of $his prescribed calories, and @@.mediumorchid;despite some intense nausea afterwards,@@ $he's able to keep $his heavy cum diet down. <<set $slaves[$i].devotion -= 4>> <</if>> <</if>> <<elseif ($slaves[$i].dietCum == 1)>> <<if ($cockFeeder == 0)>> <<if random(1,100) < 15>> $He hates being forced to eat food that is supplemented with cum as $his primary source of nourishment<<if $slaves[$i].sexualFlaw == "hates oral">>, and $his hatred of oral sex makes it even worse.<<else>>.<</if>> @@.mediumorchid;$He is so disgusted@@ that $he has trouble keeping most of $his food down. <<set _weightGain = 0>> <<set $slaves[$i].devotion -= 4>> <<else>> Despite $his food tasting strongly of cum, $he manages to choke down most of it this week, @@.mediumorchid;but $he resents being a cum-fed whore.@@ <<set _weightGain = 3>> <<set _assetGain = 8>> <<set $slaves[$i].devotion -= 2>> <</if>> <<else>> The phallic feeders inject $his food directly into $his stomach, helping $him get $his prescribed calories, even though @@.mediumorchid;$he hates the idea of being force-fed cum.@@ <<set $slaves[$i].devotion -= 2>> <</if>> <</if>> <<elseif $slaves[$i].fetishKnown == 1>> <<if $slaves[$i].behavioralFlaw == "anorexic">>Despite $his predilection to starve $himself, s<<else>>S<</if>>he <<if $slaves[$i].fetishStrength > 60>>loves cum so much that $he <</if>>can't help but suck down every drop of the nutrition infused human ejaculate $he's given to eat. <<if $slaves[$i].fetishStrength < 95>> <<if $slaves[$i].dietCum == 2>> The high concentration of cum in $his food @@.lightcoral;further@@ <<if $slaves[$i].fetishStrength < 60>>@@.lightcoral;habituates@@<<else>>@@.lightcoral;endears@@<</if>>@@.lightcoral; $him to the taste.@@ <<set $slaves[$i].fetishStrength += 1>> <<elseif $slaves[$i].dietCum == 1>> Having cum added to $his food makes $him <<if $slaves[$i].fetishStrength < 60>>@@.lightcoral;even more used to the taste of it.@@<<else>>@@.lightcoral;love the taste of it even more.@@<</if>> <<set $slaves[$i].fetishStrength += 1>> <</if>> <</if>> <</if>> <<else>> <<if $slaves[$i].dietCum == 2>> $He hates $himself for it, but the cum addict is @@.hotpink;grateful@@ to have so much ejaculate in $his diet, especially because $he's given extra food this week. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].dietCum == 1>> The cum addict @@.gold;anxiously@@ slurps up every drop of $his cum-supplemented food this week. $He eats all the extra food $he's given and is @@.mediumorchid;disturbed@@ by $his insatiable hunger for more. <<set $slaves[$i].devotion -= 1>> <<set $slaves[$i].trust -= 1>> <</if>> <</if>> <</if>> <<if ($slaves[$i].dietMilk > 0)>> <<if ($slaves[$i].sexualFlaw != "breast growth")>> <<if ($slaves[$i].fetish != "pregnancy")>> <<if ($slaves[$i].dietMilk == 2)>> <<if ($cockFeeder == 0)>> Despite $his food being based on huge quantities of breast milk, $he manages to keep most of it down, but @@.mediumorchid;$he hates you for it.@@ <<set _weightGain = 2>> <<set _assetGain = 10>> <<set $slaves[$i].devotion -= 2>> <<else>> The phallic feeders inject $his food directly into $his stomach, ensuring that $he gets all of $his prescribed calories, and @@.mediumorchid;despite some intense nausea afterwards,@@ $he's able to keep $his heavy milk diet down. <<set $slaves[$i].devotion -= 4>> <</if>> <<elseif ($slaves[$i].dietMilk == 1)>> <<if ($cockFeeder == 0)>> Despite $his food tasting strongly of human breast milk, $he manages to choke down most of it this week, @@.mediumorchid;but $he resents being a milk-fed whore.@@ <<set _weightGain = 3>> <<set _assetGain = 8>> <<set $slaves[$i].devotion -= 2>> <<else>> The phallic feeders inject $his food directly into $his stomach, helping $him get $his prescribed calories, even though @@.mediumorchid;$he hates the idea of being force-fed human milk.@@ <<set $slaves[$i].devotion -= 2>> <</if>> <</if>> <<elseif $slaves[$i].fetishKnown == 1>> <<if $slaves[$i].behavioralFlaw == "anorexic">>Despite $his predilection to starve $himself, s<<else>>S<</if>>he <<if $slaves[$i].fetishStrength > 60>>loves breast milk so much that $he <</if>>can't help but suck down every drop of the nutrition infused human milk $he's given to eat. <<if $slaves[$i].fetishStrength < 95>> <<if $slaves[$i].dietMilk == 2>> The high concentration of milk in $his food @@.lightcoral;further@@ <<if $slaves[$i].fetishStrength < 60>>@@.lightcoral;habituates@@<<else>>@@.lightcoral;endears@@<</if>>@@.lightcoral; $him to the corruption of normal pregnancy and motherhood.@@ <<set $slaves[$i].fetishStrength += 1>> <<elseif $slaves[$i].dietMilk == 1>> Having milk added to $his food makes $him <<if $slaves[$i].fetishStrength < 60>>@@.lightcoral;accept perversion of normal pregnancy.@@<<else>>@@.lightcoral;even hornier for anything related to pregnancy.@@<</if>> <<set $slaves[$i].fetishStrength += 1>> <</if>> <</if>> <</if>> <<else>> <<if $slaves[$i].dietMilk == 2>> $He hates $himself for it, but the breast growth fanatic is @@.hotpink;grateful@@ to have so much mother's milk in $his diet, especially because $he's given extra food this week. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].dietMilk == 1>> The breast growth fanatic @@.gold;anxiously@@ slurps up every drop of $his milk-supplemented food this week. $He eats all the extra food $he's given and is @@.mediumorchid;disturbed@@ by $his insatiable hunger for more mother's milk. <<set $slaves[$i].devotion -= 1>> <<set $slaves[$i].trust -= 1>> <</if>> <</if>> <</if>> <<else>> /* For Devotion Higher than 20 See Below for more diet effects for this condition*/ <<if $slaves[$i].sexualFlaw == "cum addict">> <<if $slaves[$i].dietCum == 2>> $His diet is almost pure human ejaculate with nutritional additives<<if $slaves[$i].behavioralFlaw == "anorexic">>. Despite $his desire to remain thin, $his cum addiction is even more powerful.<<else>>--the perfect food for a cum addict.<</if>> $He gets extra food this week. $He makes a sloppy mess at feeding time, getting cum all over $himself, and $he is unashamed of $his pathological need to be your cum-fed slut. @@.hotpink;$He's a happy little cum-piggy.@@ The only drawback is that some of $his food ends up on $him, rather than in $him. <<set $slaves[$i].devotion += 3>> <<set _weightGain = 4>> <<set _assetGain = 6>> <<elseif $slaves[$i].dietCum == 1>> $His food is infused with ejaculate, <<if $slaves[$i].behavioralFlaw == "anorexic">>and $his cum addiction trumps $his desire to remain thin. S<<else>>and s<</if>>he is @@.hotpink;thrilled to get extra this week.@@ $He gobbles down every last drop like the happy <<if $slaves[$i].weight < 0>>little <<else>>chubby <</if>>cum addict $he is. <<set $slaves[$i].devotion += 2>> <</if>> <</if>> <</if>> <</if>> <<if (_weightGain > 0)>> <<if _weightGain == 5>> $He gains weight. <<elseif _weightGain >= 3>> $He gains some weight. <<elseif _weightGain >= 1>> $He gains a little weight, but $his progress was severely limited by what $he was forced to eat, @@.gold;making for an anxious week for $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<if ($slaves[$i].inducedNCS == 1)>> <<set _assetGain = Math.trunc(_assetGain * 2)>> <</if>> <<set $slaves[$i].weight += _weightGain+($feeder*2)>> <<if random(1,_assetGain) <= 1+$feeder>> @@.lime;$His breasts get a little bigger.@@ <<if ($slaves[$i].inducedNCS == 0)>> <<set $slaves[$i].boobs += 50>> <<else>> <<set $slaves[$i].boobs += 25>> <</if>> <</if>> <<if random(1,_assetGain) <= 1+$feeder>> @@.lime;$His butt gets a little bigger.@@ <<set $slaves[$i].butt += 1>> <</if>> <<if $slaves[$i].weight > 200>> $He is now quite fat, so $his diet @@.yellow;has defaulted to maintenance of this weight.@@ <<set $slaves[$i].diet = "healthy">> <</if>> <<else>> $He doesn't gain any weight this week. <</if>> <<case "muscle building">> /* Muscle Gain */ <<if $slaves[$i].amp == 1>> $He is no longer capable of pumping iron. $His special diet @@.yellow;has ended.@@ <<set $slaves[$i].diet = "healthy">> <<else>> <<if $slaves[$i].muscles > 90>> $His heavy workouts focus on lifting. $He has plateaued at a state of @@.lime;goddess-like musculature.@@ <<set $slaves[$i].muscles = 100>> <<set $slaves[$i].diet = "healthy">> <<elseif ($slaves[$i].drugs == "steroids")>> $His heavy workouts focus on lifting, and since $he's on so much gear, $he @@.lime;gains muscle rapidly.@@ <<set $slaves[$i].muscles += 8>> <<elseif ($slaves[$i].balls > 0) && ($slaves[$i].hormoneBalance >= 100)>> $His heavy workouts focus on lifting, but with natural testosterone and artificial female hormones clashing in $his system, $he only @@.lime;slowly gains muscle.@@ <<set $slaves[$i].muscles += 3>> <<elseif ($slaves[$i].balls > 0) && ($slaves[$i].hormoneBalance <= -100)>> $His heavy workouts focus on lifting, and with natural testosterone and artificial male hormones in $his system, $he @@.lime;gains muscle rapidly.@@ <<set $slaves[$i].muscles += 8>> <<elseif ($slaves[$i].balls > 0)>> $His heavy workouts focus on lifting, and with natural testosterone in $his system, $he @@.lime;gains muscle.@@ <<set $slaves[$i].muscles += 5>> <<elseif ($slaves[$i].hormoneBalance <= -100)>> $His heavy workouts focus on lifting, and with artificial testosterone in $his system, $he @@.lime;gains muscle.@@ <<set $slaves[$i].muscles += 5>> <<elseif ($slaves[$i].hormoneBalance >= 100)>> $His heavy workouts focus on lifting, but with lots of female hormones in $his system, $he barely @@.lime;gains muscle.@@ <<set $slaves[$i].muscles += 2>> <<else>> $His heavy workouts focus on lifting, and $he @@.lime;slowly gains muscle.@@ <<set $slaves[$i].muscles += 3>> <</if>> <<if ($slaves[$i].behavioralQuirk == "fitness")>> $He attacks lifting with real enthusiasm, further increasing $his mass. <<set $slaves[$i].muscles += 2>> <</if>> <<if ((($slaves[$i].inducedNCS == 0) && (random(1,100) > 90)) || (($slaves[$i].inducedNCS == 1) && (random(1,100) > 45)))>> <<if ((($slaves[$i].inducedNCS == 0) && ($slaves[$i].boobs-$slaves[$i].boobsImplant >= 200)) || (($slaves[$i].inducedNCS == 1) && ($slaves[$i].boobs > 100)))>> <<if ($slaves[$i].inducedNCS == 0)>> @@.orange;$His breasts get a little smaller.@@ <<set $slaves[$i].boobs -= 50>> <<else>> @@.orange;$His breasts get smaller.@@ <<set $slaves[$i].boobs -= 100>> <</if>> <<elseif ($slaves[$i].butt > 1)>> <<if (($slaves[$i].inducedNCS == 0) || ($slaves[$i].butt == 1))>> @@.orange;$His butt gets a little smaller.@@ <<set $slaves[$i].butt -= 1>> <<else>> @@.orange;$His butt gets smaller.@@ <<set $slaves[$i].butt -= 2>> <</if>> <</if>> <</if>> <<if random(1,100) > 80>> $His workout successes have @@.green;improved $his health.@@ <<set $slaves[$i].health += 10>> <</if>> <<if $slaves[$i].weight > 10>> $His workouts have also @@.orange;burned off some excess fat.@@ <<set $slaves[$i].weight -= 2>> <</if>> <</if>> <<case "slimming">> /* Muscle Loss */ <<if !canWalk($slaves[$i])>> $He is no longer capable of actively working out. $His special diet @@.yellow;has ended.@@ <<set $slaves[$i].diet = "healthy">> <<elseif $slaves[$i].muscles > 5>> <<if $slaves[$i].muscles <= 10>> $His long workouts focus on cardio. $He has finally @@.orange;lost all visible musculature.@@ <<set $slaves[$i].muscles = 0>> <<set $slaves[$i].diet = "healthy">> <<elseif ($slaves[$i].drugs == "steroids")>> $His long workouts focus on cardio, but since $he's still shooting gear, $he @@.lime;loses mass slowly.@@ <<set $slaves[$i].muscles -= 3>> <<elseif ($slaves[$i].balls > 0) && ($slaves[$i].hormoneBalance <= -100)>> $His long workouts focus on cardio, but since $he's got so much natural and artificial testosterone, $he @@.lime;loses mass slowly.@@ <<set $slaves[$i].muscles -= 3>> <<elseif ($slaves[$i].balls > 0) && ($slaves[$i].hormoneBalance >= 100)>> $His long workouts focus on cardio, and with the natural testosterone in $his system counteracted by hormone treatment, $he @@.lime;loses musculature.@@ <<set $slaves[$i].muscles -= 5>> <<elseif ($slaves[$i].balls > 0)>> $His long workouts focus on cardio, but with some natural testosterone in $his system, $he @@.lime;loses muscle slowly.@@ <<set $slaves[$i].muscles -= 3>> <<elseif ($slaves[$i].hormoneBalance >= 100)>> $His long workouts focus on cardio, and with female hormone treatment, $he @@.lime;loses musculature rapidly.@@ <<set $slaves[$i].muscles -= 8>> <<elseif ($slaves[$i].hormoneBalance <= -100)>> $His long workouts focus on cardio, but under male hormone treatment, $he @@.lime;loses muscle slowly.@@ <<set $slaves[$i].muscles -= 3>> <<else>> $His long workouts focus on cardio, and $he @@.lime;loses musculature.@@ <<set $slaves[$i].muscles -= 5>> <</if>> <<if ($slaves[$i].behavioralQuirk == "fitness")>> $He approaches endurance work with real enthusiasm, quickly slimming $him down. <<set $slaves[$i].muscles -= 2>> <</if>> <<if ((($slaves[$i].inducedNCS == 0) && (random(1,100) > 90)) || (($slaves[$i].inducedNCS == 1) && (random(1,100) > 45)))>> <<if ((($slaves[$i].inducedNCS == 0) && ($slaves[$i].boobs-$slaves[$i].boobsImplant >= 200)) || (($slaves[$i].inducedNCS == 1) && ($slaves[$i].boobs > 100)))>> <<if ($slaves[$i].inducedNCS == 0)>> @@.orange;$His breasts get a little smaller.@@ <<set $slaves[$i].boobs -= 50>> <<else>> @@.orange;$His breasts get smaller.@@ <<set $slaves[$i].boobs -= 100>> <</if>> <<elseif ($slaves[$i].butt > 1)>> <<if (($slaves[$i].inducedNCS == 0) || ($slaves[$i].butt == 1))>> @@.orange;$His butt gets a little smaller.@@ <<set $slaves[$i].butt -= 1>> <<else>> @@.orange;$His butt gets smaller.@@ <<set $slaves[$i].butt -= 2>> <</if>> <</if>> <</if>> <<if random(1,100) > 80>> $His workout successes have @@.green;improved $his health.@@ <<set $slaves[$i].health += 10>> <</if>> <<if $slaves[$i].weight > 10>> $His workouts have also @@.orange;burned off some excess fat.@@ <<set $slaves[$i].weight -= 2>> <</if>> <<else>> $His long workouts focus on cardio to keep $his body lithe. <<if ($slaves[$i].behavioralQuirk == "fitness")>> $He @@.hotpink;enjoys@@ the time $he's given to work out. <<set $slaves[$i].devotion += 2>> <</if>> <<if $slaves[$i].muscles < -10>> Since $he is rather weak, $his routine slowly tones $his soft muscles. <<set $slaves[$i].muscles++>> <</if>> <<if ((($slaves[$i].inducedNCS == 0) && ($slaves[$i].boobs-$slaves[$i].boobsImplant >= 200)) || (($slaves[$i].inducedNCS == 1) && ($slaves[$i].boobs > 100)))>> <<if ($slaves[$i].inducedNCS == 0)>> @@.orange;$His breasts get a little smaller.@@ <<set $slaves[$i].boobs -= 50>> <<else>> @@.orange;$His breasts get smaller.@@ <<set $slaves[$i].boobs -= 100>> <</if>> <</if>> <<if random(1,100) > 50>> <<if ($slaves[$i].butt > 1)>> @@.orange;$His butt loses a little mass.@@ <<set $slaves[$i].butt -= 1>> <</if>> <</if>> <<if random(1,100) > 50 && $slaves[$i].health <= 90 && $slaves[$i].health >= -20>> $His workout successes have @@.green;improved $his health.@@ <<set $slaves[$i].health += 5>> <</if>> <<if $slaves[$i].weight > 10>> $His workouts have also @@.orange;burned off some excess fat.@@ <<set $slaves[$i].weight -= 2>> <</if>> <</if>> <<case "cum production">> <<if $slaves[$i].fetish != "mindbroken">> <<if ($slaves[$i].attrXX < 80)>> $He finds $himself @@.green;fantasizing about fucking girls@@ in $his free time. <<set $slaves[$i].attrXX += 2>> <</if>> <<if ($slaves[$i].fetishKnown == 1)>> <<if ($slaves[$i].fetishStrength < 95) && ($slaves[$i].fetish == "pregnancy")>> $His thoughts frequently drift towards @@.lightcoral;bellies swelling with $his children@@ whenever $he has sex or pleasures $himself. <<set $slaves[$i].fetishStrength += 1>> <<elseif ($slaves[$i].energy < 90) && ($slaves[$i].fetish == "pregnancy")>> $His eagerness for sex @@.green;grows stronger@@ the more $his aching nuts yearn to inseminate a fertile womb. <<set $slaves[$i].energy += 1>> <</if>> <</if>> <<if ($slaves[$i].fetishStrength <= 65)>> <<if ($slaves[$i].fetish != "pregnancy")>> <<if fetishChangeChance($slaves[$i]) > random(0,100)>> $He begins to find the thought of filling a fertile womb with sperm @@.lightcoral;irresistible.@@ <<set $slaves[$i].fetish = "pregnancy", $slaves[$i].fetishKnown = 1>> <</if>> <</if>> <</if>> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].balls < 6) && (random(1,100) > 90))>> $His @@.lime;balls swell@@ to better accommodate $his increased cum production. <<set $slaves[$i].balls += 1>> <<elseif (($slaves[$i].inducedNCS == 1) && ($slaves[$i].balls < 3) && (random(1,100) > 95))>> It's @@.lime;balls grow slightly@@ to better accommodate $his increased cum production. <<set $slaves[$i].balls += 1>> <</if>> <<case "XX">> /* Female Hormones */ <<if ($slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1) && ($slaves[$i].balls > 0)>> /* herm */ <<if ($slaves[$i].behavioralQuirk == "insecure")>> Despite some doubts lurking at the back of $his mind, your insistence that $he will be prettier if $he was more feminine @@.hotpink;lets $him enjoy@@ the estrogen rich food given to $him. <<set $slaves[$i].devotion += 1>> <</if>> <<if $slaves[$i].weight < 30>> Hormonal changes encourage $his body to @@.lime;grow softer.@@ <<set $slaves[$i].weight += 1>> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].boobs < 500))>> $His breasts @@.lime;grow slightly@@ from the estrogen. <<set $slaves[$i].boobs += 10>> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].butt < 4) && (random(1,100) > 75))>> $His rear @@.lime;rounds out@@ to fit $his developing femininity. <<set $slaves[$i].butt += 1>> <</if>> <<if $slaves[$i].waist > -30>> Hormonal changes @@.lime;slim $his waist.@@ <<set $slaves[$i].waist-->> <</if>> <<if (($slaves[$i].dick > 1) && ((($slaves[$i].inducedNCS == 0) && (random(1,100) > 95)) || (($slaves[$i].inducedNCS == 1) && (random(1,100) > 43))))>> <<if (($slaves[$i].inducedNCS == 1) && ($slaves[$i].dick > 2))>> $His dick @@.orange;shrinks down@@ due to $his body chemistry. <<set $slaves[$i].dick -= 1>> <<else>> $His dick @@.orange;shrinks slightly@@ due to $his body chemistry. <</if>> <<set $slaves[$i].dick -= 1>> <</if>> <<if (($slaves[$i].balls > 1) && ((($slaves[$i].inducedNCS == 0) && (random(1,100) > 95)) || (($slaves[$i].inducedNCS == 1) && (random(1,100) > 43))))>> <<if (($slaves[$i].inducedNCS == 1) && ($slaves[$i].balls > 2))>> $His balls @@.orange;shrink down@@ due to $his body chemistry. <<set $slaves[$i].balls -= 1>> <<else>> $His balls @@.orange;shrivel@@ $his to $his body chemistry. <</if>> <<set $slaves[$i].balls -= 1>> <</if>> <<elseif $slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1>> /* female */ <<if ($slaves[$i].behavioralQuirk == "insecure")>> Despite some doubts lurking at the back of $his mind, your insistence that $he will be prettier if $he was more fertile @@.hotpink;lets $him enjoy@@ the estrogen rich food given to $him. <<set $slaves[$i].devotion += 1>> <</if>> <<if $slaves[$i].weight < 40>> Hormonal changes encourage $his body to @@.lime;grow softer.@@ <<set $slaves[$i].weight += 1>> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].boobs < 600))>> $His breasts @@.lime;grow slightly@@ from the estrogen. <<set $slaves[$i].boobs += 10>> <</if>> <<if $slaves[$i].waist > -20>> Hormonal changes @@.lime;slim $his waist.@@ <<set $slaves[$i].waist-->> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].butt < 5) && (random(1,100) > 75))>> $His rear @@.lime;rounds out@@ to fit $his developing femininity. <<set $slaves[$i].butt += 1>> <</if>> <<elseif $slaves[$i].balls > 0>> /* male */ <<if ($slaves[$i].behavioralQuirk == "insecure")>> Despite some doubts lurking at the back of $his mind, your insistence that $he will be prettier if $he was more feminine @@.hotpink;lets $him enjoy@@ the estrogen rich food given to $him. <<set $slaves[$i].devotion += 1>> <</if>> <<if $slaves[$i].weight < 20>> Hormonal changes encourage $his body to @@.lime;grow softer.@@ <<set $slaves[$i].weight += 1>> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].boobs < 400))>> $His breasts @@.lime;grow slightly@@ from the estrogen. <<set $slaves[$i].boobs += 10>> <</if>> <<if $slaves[$i].waist > -10>> Hormonal changes @@.lime;slim $his waist.@@ <<set $slaves[$i].waist-->> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].butt < 3) && (random(1,100) > 75))>> $His rear @@.lime;rounds out@@ to fit $his developing femininity. <<set $slaves[$i].butt += 1>> <</if>> <<if (($slaves[$i].dick > 1) && ((($slaves[$i].inducedNCS == 0) && (random(1,100) > 99)) || (($slaves[$i].inducedNCS == 1) && (random(1,100) > 48))))>> <<if (($slaves[$i].inducedNCS == 1) && ($slaves[$i].dick > 2))>> $His dick @@.orange;shrinks down@@ due to $his body chemistry. <<set $slaves[$i].dick -= 1>> <<else>> $His dick @@.orange;shrinks slightly@@ due to $his body chemistry. <</if>> <<set $slaves[$i].dick -= 1>> <</if>> <<if (($slaves[$i].balls > 1) && ((($slaves[$i].inducedNCS == 0) && (random(1,100) > 99)) || (($slaves[$i].inducedNCS == 1) && (random(1,100) > 48))))>> <<if (($slaves[$i].inducedNCS == 1) && ($slaves[$i].balls > 2))>> $His balls @@.orange;shrink down@@ due to $his body chemistry. <<set $slaves[$i].balls -= 1>> <<else>> $His balls @@.orange;shrivel@@ $his to $his body chemistry. <</if>> <<set $slaves[$i].balls -= 1>> <</if>> <</if>> <<if $slaves[$i].fetish != "mindbroken">> <<if $slaves[$i].attrXY < 100>> $He begins to find men @@.green;a little more attractive@@ thanks to the female hormones. <<set $slaves[$i].attrXY += 1>> <</if>> <</if>> <<if $slaves[$i].energy < 70>> Hormones leave $him feeling @@.green;a little more frisky@@ towards others. <<set $slaves[$i].energy += 1>> <</if>> <<case "XY">> /* Male Hormones */ <<if ($slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1) && ($slaves[$i].balls > 0)>> /* herm */ <<if ($slaves[$i].behavioralQuirk == "insecure")>> Despite some doubts lurking at the back of $his mind, your insistence that $he will be handsomer if $he was more masculine @@.hotpink;lets $him enjoy@@ the testosterone rich food given to $him. <<set $slaves[$i].devotion += 1>> <</if>> <<if $slaves[$i].muscles < 60>> Hormonal changes encourage $his body to @@.lime;gain muscle.@@ <<set $slaves[$i].muscles += 1>> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].dick < 4) && (random(1,100) > 95))>> $His dick @@.lime;grows slightly@@ due to the male hormones in $his diet. <<set $slaves[$i].dick += 1>> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].balls < 3) && (random(1,100) > 95))>> $His balls @@.lime;swell@@ due to the male hormones in $his diet. <<set $slaves[$i].balls += 1>> <</if>> <<if ((($slaves[$i].inducedNCS == 0) && ($slaves[$i].boobs-$slaves[$i].boobsImplant > 400)) || (($slaves[$i].inducedNCS == 1) && ($slaves[$i].boobs > 20)))>> $His breasts @@.orange;lose some mass@@ from the lack of estrogen in $his diet. <<set $slaves[$i].boobs -= 10>> <<if ($slaves[$i].inducedNCS == 1)>> <<set $slaves[$i].boobs -= 10>> <</if>> <</if>> <<if $slaves[$i].waist < 0>> Hormonal changes @@.lime;thicken $his waist.@@ <<set $slaves[$i].waist++>> <</if>> <<elseif $slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1>> /* female */ <<if ($slaves[$i].behavioralQuirk == "insecure")>> Despite some doubts lurking at the back of $his mind, your insistence that $he will be handsomer if $he was less feminine @@.hotpink;lets $him enjoy@@ the testosterone rich food given to $him. <<set $slaves[$i].devotion += 1>> <</if>> <<if $slaves[$i].muscles < 15>> Hormonal changes encourage $his body to @@.lime;gain muscle.@@ <<set $slaves[$i].muscles += 1>> <</if>> <<if ((($slaves[$i].inducedNCS == 0) && ($slaves[$i].boobs-$slaves[$i].boobsImplant > 500)) || (($slaves[$i].inducedNCS == 1) && ($slaves[$i].boobs > 20)))>> $His breasts @@.orange;lose some mass@@ from the lack of estrogen in $his diet. <<set $slaves[$i].boobs -= 10>> <<if ($slaves[$i].inducedNCS == 1)>> <<set $slaves[$i].boobs -= 10>> <</if>> <</if>> <<if $slaves[$i].waist < 15>> Hormonal changes @@.orange;thicken $his waist.@@ <<set $slaves[$i].waist++>> <</if>> <<elseif $slaves[$i].balls > 0>> /* male */ <<if ($slaves[$i].behavioralQuirk == "insecure")>> Despite some doubts lurking at the back of $his mind, your insistence that $he will be handsomer if $he was more masculine @@.hotpink;lets $him enjoy@@ the testosterone rich food given to $him. <<set $slaves[$i].devotion += 1>> <</if>> <<if $slaves[$i].muscles < 30>> Hormonal changes encourage $his body to @@.lime;gain muscle.@@ <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].dick < 4) && (random(1,100) > 95))>> $His dick @@.lime;grows slightly@@ due to the male hormones in $his diet. <<set $slaves[$i].dick += 1>> <</if>> <<if $slaves[$i].waist < 30>> Hormonal changes @@.orange;thicken $his waist.@@ <<set $slaves[$i].waist++>> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].balls < 3) && (random(1,100) > 95))>> $His balls @@.lime;swell@@ due to the male hormones in $his diet. <<set $slaves[$i].balls += 1>> <</if>> <<if (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 300)>> $His breasts @@.orange;lose some mass@@ to better suit $his body chemistry. <<set $slaves[$i].boobs -= 10>> <</if>> <</if>> <<if $slaves[$i].fetish != "mindbroken">> <<if $slaves[$i].attrXX < 100>> $He begins to find women @@.green;a little more attractive@@ thanks to the male hormones. <<set $slaves[$i].attrXX += 1>> <</if>> <</if>> <<if $slaves[$i].energy < 70>> Hormones leave $him feeling @@.green;a little more frisky@@ towards others. <<set $slaves[$i].energy += 1>> <</if>> <<case "XXY">> /* Futa Hormones */ <<if ($slaves[$i].behavioralQuirk == "insecure")>> Despite some doubts lurking at the back of $his mind, your insistence that $he will be gorgeous if $he embraced both halves of $his sexuality @@.hotpink;lets $him enjoy@@ $his special diet. <<set $slaves[$i].devotion += 1>> <</if>> <<if $slaves[$i].muscles < 90>> Hormonal changes encourage $his body to @@.lime;gain muscle.@@ <<set $slaves[$i].muscles += 1>> <</if>> <<if $slaves[$i].weight < 50>> Hormonal changes encourage $his body to @@.lime;grow softer.@@ <<set $slaves[$i].weight += 1>> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].boobs < 800))>> $His breasts @@.lime;grow slightly@@ to fit $his developing femininity. <<set $slaves[$i].boobs += 10>> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].butt < 5) && (random(1,100) > 75))>> $His rear @@.lime;rounds out@@ to fit $his developing femininity. <<set $slaves[$i].butt += 1>> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].dick < 5) && (random(1,100) > 90))>> $His dick @@.lime;grows slightly@@ to fit $his developing masculinity. <<set $slaves[$i].dick += 1>> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].balls < 5) && (random(1,100) > 90))>> $His balls @@.lime;swell@@ to fit $his developing masculinity. <<set $slaves[$i].balls += 1>> <</if>> <<if $slaves[$i].waist < 0>> Hormonal changes @@.orange;thicken $his waist.@@ <<set $slaves[$i].waist++>> <<elseif $slaves[$i].waist > 0>> Hormonal changes @@.lime;thin $his waist.@@ <<set $slaves[$i].waist-->> <</if>> <<if $slaves[$i].fetish != "mindbroken">> <<if $slaves[$i].attrXX < 100>> $He begins to find women @@.green;a little more attractive@@ thanks to $his specialized hormones. <<set $slaves[$i].attrXX += 1>> <</if>> <<if $slaves[$i].attrXY < 100>> $He begins to find men @@.green;a little more attractive@@ thanks to $his specialized hormones. <<set $slaves[$i].attrXY += 1>> <</if>> <</if>> <<if $slaves[$i].energy < 90>> Hormones leave $him feeling @@.green;a little more frisky@@ towards others. <<set $slaves[$i].energy += 1>> <</if>> <<case "cleansing">> /* chem reduce and health plus */ <<if $slaves[$i].health > 90 && $slaves[$i].chem < 10>> $His health, all things considered, cannot get much better. @@.yellow;$His cleansing diet has ended.@@ <<set $slaves[$i].diet = "healthy">> <</if>> <<if $slaves[$i].fetish == "mindbroken">> $His diet tastes and smells awful, but such things are lost on $his broken mind. $His body @@.green;appreciates@@ it, however. <<set $slaves[$i].health += 2>> <<if $slaves[$i].chem > 2>> <<set $slaves[$i].chem -= 2>> <</if>> <<elseif $slaves[$i].sexualFlaw == "self hating">> $His diet @@.hotpink;tastes and smells awful,@@ the perfect meal for such a wretched creature as $himself. $He knows you are @@.green;preserving $his health@@ but doesn't understand why you'd waste time and credits on $him. <<set $slaves[$i].devotion += 2, $slaves[$i].health += 2>> <<if $slaves[$i].chem > 2>> <<set $slaves[$i].chem -= 2>> <</if>> <<else>> $His diet @@.mediumorchid;tastes and smells awful@@ but $he actively @@.green;feels better@@ the more $he eats. $He @@.mediumaquamarine;trusts you more@@ since you seem to care about $his health. <<set $slaves[$i].devotion -= 2, $slaves[$i].trust++, $slaves[$i].health += 2>> <<if $slaves[$i].chem > 2>> <<set $slaves[$i].chem -= 2>> <</if>> <</if>> <<case "fertility">> /* + ovum and small boosts to energy and attrXY */ <<if !canGetPregnant($slaves[$i])>> <<if $slaves[$i].pregKnown == 0 && $slaves[$i].preg > 0>> The diet is not properly working; tests reveal the reason is a @@.lime;new pregnancy.@@ <<set $slaves[$i].pregKnown = 1>> <<else>> $He is no longer able to get pregnant, for one reason or another. <</if>> @@.yellow;$His fertility diet has been ended.@@ <<set $slaves[$i].diet = "healthy">> <</if>> <<if $slaves[$i].fetish == "mindbroken">> $He doesn't really notice that @@.lime;$his body is being prepared to carry multiples.@@ <<if $slaves[$i].energy < 45 && $slaves[$i].energy > 20>> $He begins craving @@.green;sex for the sole purpose of reproduction,@@ even if $he doesn't comprehend it. <<set $slaves[$i].energy++>> <</if>> <<elseif $slaves[$i].sexualFlaw == "breeder">> $His diet is @@.lime;prepping $him to carry multiple fetuses,@@ and $he feels it. $He @@.hotpink;eagerly awaits to swell with children.@@ <<set $slaves[$i].devotion += 2>> <<if $slaves[$i].attrXY < 70>> $He certainly notices @@.green;how much more attractive men are.@@ <<set $slaves[$i].attrXY += 2>> <</if>> <<if $slaves[$i].energy < 45 && $slaves[$i].energy > 20>> $He begins craving @@.green;penetrative sex and hot loads left inside $him@@ as well. <<set $slaves[$i].energy++>> <</if>> <<else>> $He doesn't really notice that @@.lime;$his body is being prepared to carry multiples,@@ other than the slight tingle in $his lower belly. <<set $slaves[$i].devotion -= 2, $slaves[$i].trust++, $slaves[$i].health += 2>> <<if $slaves[$i].attrXY < 70>> $He certainly notices @@.green;how much more attractive men are,@@ however. <<set $slaves[$i].attrXY += 2>> <</if>> <<if $slaves[$i].energy < 45 && $slaves[$i].energy > 20>> $He begins craving @@.green;penetrative sex and hot loads left inside $him@@ as well. <<set $slaves[$i].energy++>> <</if>> <</if>> <</switch>> <<if ($slaves[$i].dietCum > 0)>> <<if $slaves[$i].fetish != "mindbroken">> <<if ($slaves[$i].devotion > 20)>> /* Diet effects for Devotion over 20 -- For ALL cum diets */ <<if ($slaves[$i].fetishKnown == 1)>> <<if ($slaves[$i].fetishStrength > 95) && ($slaves[$i].fetish == "cumslut")>> $He @@.hotpink;regularly orgasms@@ while sucking down $his cum-infused breakfast. <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].energy > 95) || ($slaves[$i].fetish == "cumslut")>> $He @@.hotpink;enjoys@@ the perversity of having large amounts of ejaculate in $his diet. <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <<if ($slaves[$i].fetishStrength <= 95)>> <<if ($slaves[$i].fetish != "cumslut")>> <<if fetishChangeChance($slaves[$i]) > random(0,100)>> After sucking down cum for sustenance, $he has started to think of the stuff as a @@.lightcoral;normal part@@ of life. <<set $slaves[$i].fetish = "cumslut", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <</if>> <</if>> <<else>> /* For devotion under 20. This is for all cum diets EXCEPT restricted and fattening diets. See above for those effects */ <<if ($slaves[$i].sexualFlaw != "cum addict")>> <<if ($slaves[$i].fetish != "cumslut")>> <<if $slaves[$i].diet != "fattening">> <<if $slaves[$i].diet != "restricted">> <<if $slaves[$i].energy < 60>> <<if $slaves[$i].dietCum == 2>> $His diet is basically pure ejaculate supplemented by nutritional vitamins. Being forced to rely on human sex-fluid for sustenance @@.mediumorchid;nauseates $him.@@ <<set $slaves[$i].devotion -= 3>> <<elseif $slaves[$i].dietCum == 1>> $He is @@.mediumorchid;nauseated@@ by the large amounts of ejaculate in $his diet. <<set $slaves[$i].devotion -= 2>> <</if>> <<if $slaves[$i].weight >= -95>> <<if $cockFeeder != 1>> <<if $slaves[$i].dietCum == 2>> $He has trouble keeping $his disgusting food down; $he loses weight. <<set $slaves[$i].weight -= 5>> <<elseif $slaves[$i].dietCum == 1>> <<if random(1,3) == 3>> $He has trouble keeping $his disgusting food down; $he loses weight. <<if ($slaves[$i].boobs-$slaves[$i].boobsImplant >= 200)>> @@.orange;$His breasts get a little smaller.@@ <<set $slaves[$i].boobs -= 50>> <<elseif ($slaves[$i].butt > 1)>> @@.orange;$His butt gets a little smaller.@@ <<set $slaves[$i].butt -= 1>> <</if>> <</if>> <</if>> <<else>> Despite $his revulsion, the deep-throating phallic feeders ensure that $he swallows all $his food. <</if>> <</if>> <<else>> <<if $slaves[$i].dietCum == 2>> <<if $slaves[$i].energy > 80>> $He has become so sex-driven that $he @@.green;appreciates the perversity@@ of $his extreme cum diet, despite @@.mediumorchid;it sometimes being a bit too much for $him.@@ <<set $slaves[$i].devotion -= 1>> <<set $slaves[$i].energy += 1>> <<else>> $His high sex drive helps $him pretend $his heavy cum-based diet is the <<if $slaves[$i].fetish == "masochist">>ejaculate of an abusive lover<<elseif $slaves[$i].fetish == "boobs">>fresh milk from a pretty dairy cow<<elseif $slaves[$i].fetish == "submissive">>ejaculate of a dominant partner<<elseif $slaves[$i].fetish == "pregnancy">>ejaculate of $his future baby's father<<elseif $slaves[$i].fetish == "sadist">>ejaculate of a pain-slut $he recently milked<<elseif $slaves[$i].fetish == "buttslut">>ejaculate of a cock that just came from $his butt<<elseif $slaves[$i].fetish == "dom">>ejaculate of a weak-minded submissive<<elseif $slaves[$i].fetish == "humiliation">>ejaculate of a publicly used slut<<else>>ejaculate of a gentle lover<</if>>--helping $him keep $his @@.mediumorchid;unpleasant@@ food down. <<set $slaves[$i].devotion -= 1>> <</if>> <<elseif $slaves[$i].dietCum == 1>> <<if $slaves[$i].energy > 80>> $He has become so sex-driven that $he appreciates the perversity of $his cum diet, making $him @@.green;feel hot@@ just eating it. <<set $slaves[$i].energy += 2>> <<else>> $His high sex drive helps $him pretend $his cum-supplemented diet is the <<if $slaves[$i].fetish == "masochist">>ejaculate of an abusive lover<<elseif $slaves[$i].fetish == "boobs">>fresh milk from a pretty dairy cow<<elseif $slaves[$i].fetish == "submissive">>ejaculate of a dominant partner<<elseif $slaves[$i].fetish == "pregnancy">>ejaculate of $his future baby's father<<elseif $slaves[$i].fetish == "sadist">>ejaculate of a pain-slut $he recently milked<<elseif $slaves[$i].fetish == "buttslut">>ejaculate of a cock that just came from $his butt<<elseif $slaves[$i].fetish == "dom">>ejaculate of a weak-minded submissive<<elseif $slaves[$i].fetish == "humiliation">>ejaculate of a publicly used slut<<else>>ejaculate of a gentle lover<</if>>--helping $him swallow $his food without complaint. <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $cockFeeder == 1>> /* Cockfeeder effects independent of diet type. There are other special cockfeeder effects for fattening and slimming cum diets above */ <<if $slaves[$i].fetish != "mindbroken">> <<if ($slaves[$i].sexualFlaw == "hates oral")>> <<if ndef _weightGain>> <<if random(1,100) > 80>> Getting $his sustenance only after working the phallic food dispensers in the kitchen forces $him to @@.green;accept oral sex@@ as a fact of life. <<set $slaves[$i].sexualFlaw = "none">> <<else>> Being forced to get $his sustenance only by working the phallic food dispensers in the kitchen @@.mediumorchid;infuriates $him,@@ since $he hates oral. <<set $slaves[$i].devotion -= 4>> <</if>> <</if>> <<elseif ($slaves[$i].fetish == "cumslut")>> <<if ($slaves[$i].fetishKnown == 0)>> Being forced to get $his sustenance only by working the phallic food dispensers in the kitchen has revealed something: @@.lightcoral;$he's got an oral fetish!@@ <<set $slaves[$i].fetishKnown = 1>> <<elseif ($slaves[$i].fetishStrength <= 95) && ($slaves[$i].devotion > 4)>> Being forced to get $his sustenance only by working the phallic food dispensers in the kitchen has @@.lightcoral;deepened $his oral fixation.@@ <<set $slaves[$i].fetishStrength += 5>> <</if>> <<elseif ($slaves[$i].fetish != "cumslut")>> <<if ndef _weightGain>> <<if ($slaves[$i].devotion < -20)>> Being forced to get $his sustenance only by working the phallic food dispensers in the kitchen @@.mediumorchid;disgusts $him.@@ <<set $slaves[$i].devotion -= 2>> <<elseif fetishChangeChance($slaves[$i]) > random(0,100)>> Getting $his sustenance only after working the phallic food dispensers in the kitchen makes sucking cock to completion such an integral part of $his life that $he starts to @@.lightcoral;fetishize ejaculate.@@ <<set $slaves[$i].fetish = "cumslut">> <<set $slaves[$i].fetishKnown = 1>> <<set $slaves[$i].fetishStrength = 10>> <</if>> <</if>> <</if>> <<if ($slaves[$i].sexualQuirk == "gagfuck queen")>> $He @@.hotpink;secretly enjoys@@ gagging on $his breakfast every morning. <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <</if>> <<if $slaves[$i].fetish != "mindbroken">> <<if $revealFoodEffects == 1>> $He knows that every meal of the liquid slave food $he <<if $cockFeeder == 1>>sucks down<<else>>eats<</if>> makes it less and less likely that $he'll ever survive without it, <<if $slaves[$i].devotion > 50>> but $he actually @@.mediumaquamarine;takes a kind of comfort@@ in knowing that $he'll always be a slave. <<set $slaves[$i].trust++>> <<elseif $slaves[$i].devotion > 20>> but since $he's been broken to slavery, $he does $his best not to think about it. <<elseif $slaves[$i].devotion > -20>> and though $he does $his best not to think about it, it sometimes makes $him @@.gold;cry $himself to sleep.@@ <<set $slaves[$i].trust-->> <<else>> knowledge that fills $him with @@.gold;fear@@ and @@.mediumorchid;horror@@ every time $he thinks about it. <<set $slaves[$i].trust--,$slaves[$i].devotion-->> <</if>> <</if>> <</if>> <<else>> /* FUCKDOLL DIETS */ <<switch $slaves[$i].diet>> <<case "restricted">> /* Weight Loss */ The ports in Fuckdoll suits allow total dietary control, and $he's barely aware $he's being @@.lime;slimmed down.@@ <<set $slaves[$i].weight -= 9>> <<if random(1,2) <= 1>> <<if random(1,2) <= 1>> @@.orange;$His breasts get a little smaller.@@ <<set $slaves[$i].boobs -= 50>> <<if ($slaves[$i].inducedNCS == 1)>> <<set $slaves[$i].boobs -= 50>> <</if>> <</if>> <</if>> <<if $slaves[$i].butt > 1>> <<if random(1,5) <= 1>> @@.orange;$His butt gets a little smaller.@@ <<set $slaves[$i].butt -= 1>> <<if (($slaves[$i].inducedNCS == 1) && ($slaves[$i].butt > 2))>> <<set $slaves[$i].butt -= 1>> <</if>> <</if>> <</if>> <<if ($slaves[$i].weight < -95)>> $He is now quite skinny, so $his diet @@.yellow;has defaulted to maintenance of this weight.@@ <<set $slaves[$i].diet = "healthy">> <</if>> <<case "fattening">> /* Weight Gain */ The ports in Fuckdoll suits allow total dietary control, and $he's barely aware $he's being @@.lime;fattened up.@@ <<set $slaves[$i].weight += 9>> <<if random(1,2) <= 1>> @@.lime;$His breasts get a little bigger.@@ <<set $slaves[$i].boobs += 50>> <</if>> <<if random(1,5) <= 1>> @@.lime;$His butt gets a little bigger.@@ <<set $slaves[$i].butt += 1>> <</if>> <<if $slaves[$i].weight > 200>> $He is now quite fat, so $his diet @@.yellow;has defaulted to maintenance of this weight.@@ <<set $slaves[$i].diet = "healthy">> <</if>> <<case "muscle building">> /* Muscle Gain */ Fuckdolls suits can force their inhabitants to lift weights until they drop. <<if $slaves[$i].muscles > 90>> $He has plateaued at a state of @@.lime;perfect musculature.@@ <<set $slaves[$i].muscles = 100>> <<set $slaves[$i].diet = "healthy">> <<else>> $He @@.lime;slowly gains muscle.@@ <<set $slaves[$i].muscles += 9>> <</if>> <<if random(1,100) > 90>> <<if ($slaves[$i].boobs-$slaves[$i].boobsImplant >= 200)>> @@.orange;$His breasts get a little smaller.@@ <<set $slaves[$i].boobs -= 50>> <<elseif ($slaves[$i].butt > 1)>> @@.orange;$His butt gets a little smaller.@@ <<set $slaves[$i].butt -= 1>> <</if>> <</if>> <<if $slaves[$i].weight > 10>> $His workouts have also @@.orange;burned off some excess fat.@@ <<set $slaves[$i].weight -= 2>> <</if>> The stress of forced exercise is trivial compared to everything else it experiences, and it's unaffected mentally. <<case "slimming">> /* Muscle Loss */ Fuckdoll suits can force their inhabitants to work out until they drop. <<if $slaves[$i].muscles <= 10>> $He has finally @@.lime;lost all visible musculature.@@ <<set $slaves[$i].muscles = 0>> <<set $slaves[$i].diet = "healthy">> <<else>> It @@.lime;loses musculature.@@ <<set $slaves[$i].muscles -= 9>> <</if>> <<if random(1,100) > 90>> <<if ($slaves[$i].boobs-$slaves[$i].boobsImplant >= 200)>> @@.orange;$His breasts get a little smaller.@@ <<set $slaves[$i].boobs -= 50>> <<elseif ($slaves[$i].butt > 1)>> @@.orange;$His butt gets a little smaller.@@ <<set $slaves[$i].butt -= 1>> <</if>> <</if>> <<if $slaves[$i].weight > 10>> $His workouts have also @@.orange;burned off some excess fat.@@ <<set $slaves[$i].weight -= 2>> <</if>> The stress of forced exercise is trivial compared to everything else $he experiences, and $he's unaffected mentally. <<case "cum production">> Fuckdoll suits have easily attached reservoirs to catch excess cum. <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].balls < 6) && (random(1,100) > 90))>> $His @@.lime;balls swell@@ to better accommodate $his increased cum production. <<set $slaves[$i].balls += 1>> <<elseif (($slaves[$i].inducedNCS == 1) && ($slaves[$i].balls < 3) && (random(1,100) > 95))>> $He's @@.lime;balls grow slightly@@ to better accommodate $his increased cum production. <<set $slaves[$i].balls += 1>> <</if>> <<case "XX">> /* Female Hormones */ The ports in Fuckdoll suits allow total dietary control, and $he's barely aware $he's being @@.lime;feminized.@@ <<if ($slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1) && ($slaves[$i].balls > 0)>> /* herm */ <<if $slaves[$i].weight < 30>> Hormonal changes encourage $his body to @@.lime;grow softer.@@ <<set $slaves[$i].weight += 1>> <</if>> <<if (($slaves[$i].inducedNCS == 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) < 500))>> $His breasts @@.lime;grow slightly@@ from the estrogen. <<set $slaves[$i].boobs += 10>> <</if>> <<if $slaves[$i].waist > -30>> Hormonal changes @@.lime;slim $his waist.@@ <<set $slaves[$i].waist-->> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].butt < 4) && (random(1,100) > 75))>> $His rear @@.lime;rounds out@@ to fit $his growing curves. <<set $slaves[$i].butt += 1>> <</if>> <<if $slaves[$i].dick > 1 && random(1,100) > 95>> $His dick @@.orange;shrinks slightly.@@ <<set $slaves[$i].dick -= 1>> <</if>> <<if $slaves[$i].balls > 1 && random(1,100) > 95>> $His balls @@.orange;shrivel@@ due to $his body chemistry. <<set $slaves[$i].balls -= 1>> <</if>> <<elseif $slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1>> /* female */ <<if $slaves[$i].weight < 40>> Hormonal changes encourage $his body to @@.lime;grow softer.@@ <<set $slaves[$i].weight += 1>> <</if>> <<if (($slaves[$i].inducedNCS == 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) < 600))>> $His breasts @@.lime;grow slightly@@ from the estrogen. <<set $slaves[$i].boobs += 10>> <</if>> <<if $slaves[$i].waist > -20>> Hormonal changes @@.lime;slim $his waist.@@ <<set $slaves[$i].waist-->> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].butt < 5) && (random(1,100) > 75))>> $His rear @@.lime;rounds out@@ to fit $his developing femininity. <<set $slaves[$i].butt += 1>> <</if>> <<elseif $slaves[$i].balls > 0>> /* male */ <<if $slaves[$i].weight < 20>> Hormonal changes encourage $his body to @@.lime;grow softer.@@ <<set $slaves[$i].weight += 1>> <</if>> <<if (($slaves[$i].inducedNCS == 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) < 600))>> $His breasts @@.lime;grow slightly@@ from the estrogen. <<set $slaves[$i].boobs += 10>> <</if>> <<if $slaves[$i].waist > -10>> Hormonal changes @@.lime;slim $his waist.@@ <<set $slaves[$i].waist-->> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].butt < 3) && (random(1,100) > 75))>> $His rear @@.lime;rounds out@@ to fit $his developing femininity. <<set $slaves[$i].butt += 1>> <</if>> <<if $slaves[$i].dick > 1 && random(1,100) > 99>> $His dick @@.orange;shrinks slightly@@ due to $his body chemistry. <<set $slaves[$i].dick -= 1>> <</if>> <<if $slaves[$i].balls > 1 && random(1,100) > 99>> $His balls @@.orange;shrivel@@ due to $his body chemistry. <<set $slaves[$i].balls -= 1>> <</if>> <</if>> <<case "XY">> /* Male Hormones */ The ports in Fuckdoll suits allow total dietary control, and $he's barely aware $he's becoming @@.lime;masculine.@@ <<if ($slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1) && ($slaves[$i].balls > 0)>> /* herm */ <<if $slaves[$i].muscles < 60>> Hormonal changes encourage $his body to @@.lime;gain muscle.@@ <<set $slaves[$i].muscles += 1>> <</if>> <<if $slaves[$i].waist < 0>> Hormonal changes @@.orange;thicken $his waist.@@ <<set $slaves[$i].waist++>> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].dick < 4) && (random(1,100) > 95))>> $His dick @@.lime;grows slightly@@ due to the male hormones in $his diet. <<set $slaves[$i].dick += 1>> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].balls < 3) && (random(1,100) > 95))>> $His balls @@.lime;swell@@ due to the male hormones in $his diet. <<set $slaves[$i].balls += 1>> <</if>> <<if (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 400)>> $His breasts @@.orange;lose some mass@@ from the lack of estrogen in $his diet. <<set $slaves[$i].boobs -= 10>> <</if>> <<elseif $slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1>> /* female */ <<if $slaves[$i].muscles < 15>> Hormonal changes encourage $his body to @@.lime;gain muscle.@@ <<set $slaves[$i].muscles += 1>> <</if>> <<if (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 500)>> $His breasts @@.orange;lose some mass@@ from the lack of estrogen in $his diet. <<set $slaves[$i].boobs -= 10>> <</if>> <<if $slaves[$i].waist < 15>> Hormonal changes @@.orange;thicken $his waist.@@ <<set $slaves[$i].waist-->> <</if>> <<elseif $slaves[$i].balls > 0>> /* male */ <<if $slaves[$i].muscles < 30>> Hormonal changes encourage $his body to @@.lime;gain muscle.@@ <</if>> <<if $slaves[$i].waist < 30>> Hormonal changes @@.orange;thicken $his waist.@@ <<set $slaves[$i].waist++>> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].dick < 4) && (random(1,100) > 95))>> $His dick @@.lime;grows slightly@@ due to the male hormones in $his diet. <<set $slaves[$i].dick += 1>> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].balls < 3) && (random(1,100) > 95))>> $His balls @@.lime;swell@@ due to the male hormones in $his diet. <<set $slaves[$i].balls += 1>> <</if>> <<if (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 300)>> $His breasts @@.orange;lose some mass@@ to better suit $his body chemistry. <<set $slaves[$i].boobs -= 10>> <</if>> <</if>> <<case "XXY">> /* Futa Hormones */ The ports in Fuckdoll suits allow total dietary control, and $he's barely aware $his sexual aspects are being @@.lime;enhanced.@@ <<if $slaves[$i].muscles < 90>> Hormonal changes encourage $his body to @@.lime;gain muscle.@@ <<set $slaves[$i].muscles += 1>> <</if>> <<if $slaves[$i].weight < 50>> Hormonal changes encourage $his body to @@.lime;grow softer.@@ <<set $slaves[$i].weight += 1>> <</if>> <<if $slaves[$i].waist < 0>> Hormonal changes @@.orange;thicken $his waist.@@ <<set $slaves[$i].waist++>> <<elseif $slaves[$i].waist > 0>> Hormonal changes @@.lime;thin $his waist.@@ <<set $slaves[$i].waist-->> <</if>> <<if (($slaves[$i].inducedNCS == 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) < 800))>> $His breasts @@.lime;grow slightly@@ to fit $his developing femininity. <<set $slaves[$i].boobs += 10>> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].butt < 5) && (random(1,100) > 75))>> $His rear @@.lime;rounds out@@ to fit $his developing femininity. <<set $slaves[$i].butt += 1>> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].dick < 5) && (random(1,100) > 90))>> $His dick @@.lime;grows slightly@@ to fit $his developing masculinity. <<set $slaves[$i].dick += 1>> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].balls < 5) && (random(1,100) > 90))>> $His balls @@.lime;swell@@ to fit $his developing masculinity. <<set $slaves[$i].balls += 1>> <</if>> <<case "cleansing">> /* chem reduce and health plus */ The ports in Fuckdoll suits allow total dietary control, and $he's barely aware $he's @@.green;becoming healthier.@@ <<set $slaves[$i].devotion -= 2, $slaves[$i].trust++, $slaves[$i].health += 2>> <<if $slaves[$i].chem > 2>> <<set $slaves[$i].chem -= 2>> <</if>> <<if $slaves[$i].health > 90 && $slaves[$i].chem < 10>> $He can't get any healthier. @@.yellow;$His cleansing diet has been ended.@@ <<set $slaves[$i].diet = "healthy">> <</if>> <<case "fertility">> /* + ovum and small boosts to energy and attrXY */ The ports in Fuckdoll suits allow total dietary control, and $he's barely aware $he's being @@.lime;prepared to carry multiples.@@ <<if !canGetPregnant($slaves[$i])>> $He is no longer able to be impregnated. @@.yellow;$His fertility diet has been ended.@@ <<set $slaves[$i].diet = "healthy">> <</if>> <</switch>> <</if>> /* CLOSES FUCKDOLL CHECK */
DankWolf/fc
src/uncategorized/saDiet.tw
tw
bsd-3-clause
64,829
:: SA drugs [nobr] /* Induced NCS is working at a genetical level against all types of growth, but doesn't stop it, generally about * 1/2 the growth, however, boob and butt fat is interpreted as excess fat by NCS and so is converted to slave * sexual energy. */ <<if $slaves[$i].drugs == "intensive breast injections" || $slaves[$i].drugs == "intensive butt injections" || $slaves[$i].drugs == "intensive penis enhancement" || $slaves[$i].drugs == "intensive testicle enhancement">> <<set _intensive = 1>> <</if>> <<switch $slaves[$i].drugs>> <<case "hormone enhancers">> $His drug regime prepares $his body to accept hormonal effects. <<case "psychosuppressants">> <<if ($slaves[$i].fetish != "mindbroken")>> The psychosuppressants @@.hotpink;reduce $his ability to question $his role@@ or @@.mediumaquamarine;think independently.@@ <<set $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> <<if ($slaves[$i].intelligence > -2)>> They @@.orange;negatively impact $his intelligence,@@ as well. <<set $slaves[$i].intelligence -= 1>> <</if>> <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].intelligence < 0 && $slaves[$i].fetishStrength <= 60 && $slaves[$i].fetish != "submissive" && fetishChangeChance($slaves[$i]) > random(0,100)>> The willingness to @@.lightcoral;submit@@ created by the drugs invades $his sexuality, too. <<set $slaves[$i].fetish = "submissive", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <<else>> The psychosuppressants have little effect on $his passive mind. <</if>> <<case "hyper breast injections">> <<set $slaves[$i].chem += 2>> <<set _growth = (1+$injectionUpgrade)*3>> $He receives @@.lime;direct injections of <<if ($injectionUpgrade != 0)>> advanced<</if>> hyper growth hormones, right into $his breasts;@@ <<if ($slaves[$i].diet == "fattening")>> all the food $he's required to consume fuels growth, <<if $slaves[$i].health > -20>>and<<else>>but<</if>> <<set _growth += 6>> <<elseif ($slaves[$i].diet == "fertility")>> the fertility hormones in $his food favor breast growth, <<if $slaves[$i].health > -20>>and<<else>>but<</if>> <<set _growth += 1>> <<elseif ($slaves[$i].diet == "restricted")>> $his restricted diet means $his body has few resources to grow on, <<if $slaves[$i].health > -20>>but<<else>>and<</if>> <<set _growth -= 1>> <<elseif ($slaves[$i].weight > 130)>> the enormous diet $he eats to maintain $his hugely fat body helps support growth, <<if $slaves[$i].health > -20>>but<<else>>and<</if>> <<set _growth += 4>> <<elseif ($slaves[$i].weight > 30)>> the generous diet $he eats to maintain $his fat body helps support growth, <<if $slaves[$i].health > -20>>and<<else>>but<</if>> <<set _growth += 2>> <<elseif ($slaves[$i].weight <= -30)>> the diet $he is required to maintain to keep slim impedes growth, <<if $slaves[$i].health > -20>>but<<else>>and<</if>> <<set _growth-->> <</if>> <<if $slaves[$i].health > 80>> $his perfect health supports growth extremely well, <<if $slaves[$i].boobs < 5000 || $slaves[$i].boobs >= 10000>>and<<else>>but<</if>> <<set _growth += 6>> <<elseif ($slaves[$i].health > -20)>> $his health supports growth, <<if $slaves[$i].boobs < 2000 || $slaves[$i].boobs >= 10000>>and<<else>>but<</if>> <<else>> $his poor health does not support steady growth, but <<set _growth-->> <</if>> $his <<if ($slaves[$i].boobs < 800)>> small chest tends to grow rapidly. <<set _growth += 10>> <<if ($slaves[$i].boobShape != "saggy") && ($slaves[$i].breastMesh != 1)>> <<if random(1,10) < 5>> As $his boobs rapidly grow, they become saggy under their own rapid weight gain. <<set $slaves[$i].boobShape = "saggy">> <</if>> <</if>> <<elseif ($slaves[$i].boobs < 2000)>> modest tits tend to grow fast. <<set _growth += 8>> <<if ($slaves[$i].boobShape != "saggy") && ($slaves[$i].breastMesh != 1)>> <<if random(1,10) < 5>> As $his boobs rapidly grow, they become saggy under their own rapid weight gain. <<set $slaves[$i].boobShape = "saggy">> <</if>> <</if>> <<elseif ($slaves[$i].boobs < 5000)>> heavy boobs tend to grow modestly. <<set _growth += 6>> <<if ($slaves[$i].boobShape != "saggy") && ($slaves[$i].breastMesh != 1)>> <<if random(1,10) == 1>> As they grow, they @@.coral;begin to sag@@ under their own monstrous weight, $his mass of breastflesh directing $his nipples downward. <<set $slaves[$i].boobShape = "saggy">> <</if>> <</if>> <<elseif ($slaves[$i].boobs < 10000)>> huge boobs tend to grow slowly. <<set _growth += 4>> <<if ($slaves[$i].boobShape != "saggy") && ($slaves[$i].breastMesh != 1)>> <<if random(1,10) == 1>> As they grow, they @@.coral;begin to sag@@ under their own monstrous weight, $his mass of breastflesh directing $his nipples downward. <<set $slaves[$i].boobShape = "saggy">> <</if>> <</if>> <<else>> monstrous udders are just the right size to experience the explosive growth the drugs promise. <<set _growth += 10>> <<if ($slaves[$i].boobShape != "normal") && ($slaves[$i].breastMesh != 1)>> <<if random(1,10) == 1>> $His @@.coral;breasts lose their unique shape@@ as they adapt to their monstrous, unnatural size. There's simply nowhere else for $his mass of boob to go, and its expansion fills $his breasts out and points $his nipples forward. <<set $slaves[$i].boobShape = "normal">> <</if>> <</if>> <</if>> <<if $slaves[$i].inducedNCS == 1>> <<set _growth = Math.trunc(_growth/2.2)>> $His @@.orange;NCS@@ kicks in fighting the breast growth, converting the excess fat into sexual energy for $him. <<set $slaves[$i].energy += _growth>> <</if>> <<set _growth = 25*Math.trunc(_growth*0.8)>> <<set $slaves[$i].boobs += Math.clamp(_growth, 25, 5000)>> <<if random(1,100) > 30+($slaves[$i].areolae*10) && $slaves[$i].areolae < 3>> The increase in breast size @@.lime;stretches and broadens $his areolae.@@ <<set $slaves[$i].areolae += 1>> <</if>> <<if (random(1,100) > 70) && ($slaves[$i].nipples != "inverted") && ($slaves[$i].nipples != "fuckable")>> <<if ($slaves[$i].nipples == "tiny") || ($slaves[$i].nipples == "cute") || ($slaves[$i].nipples == "puffy") || ($slaves[$i].nipples == "huge")>> The explosive increase in breast flesh also @@.lime;completely swallows $his nipples.@@ <<set $slaves[$i].nipples = "inverted">> <</if>> <</if>> <<case "breast injections" "intensive breast injections">> <<set _growth = 1+$injectionUpgrade>> $He receives @@.lime; <<if _intensive>> massive <<set _growth*=2>> <</if>> injections of <<if ($injectionUpgrade != 0)>>advanced<</if>> growth hormones, right into $his breasts;@@ <<if ($slaves[$i].diet == "fattening")>> all the food $he's required to consume fuels growth, <<if $slaves[$i].health > -20>>and<<else>>but<</if>> <<set _growth += 2>> <<elseif ($slaves[$i].diet == "fertility")>> the fertility hormones in $his food favor breast growth, <<if $slaves[$i].health > -20>>and<<else>>but<</if>> <<set _growth += 1>> <<elseif ($slaves[$i].diet == "restricted")>> $his restricted diet means $his body has few resources to grow on, <<if $slaves[$i].health > -20>>but<<else>>and<</if>> <<set _growth -= 2>> <<elseif ($slaves[$i].weight > 130)>> the enormous diet $he eats to maintain $his hugely fat body helps support growth, <<if $slaves[$i].health > -20>>and<<else>>but<</if>> <<set _growth++>> <<elseif ($slaves[$i].weight > 30)>> the generous diet $he eats to maintain $his fat body helps support growth, <<if $slaves[$i].health > -20>>and<<else>>but<</if>> <<set _growth++>> <<elseif ($slaves[$i].weight <= -30)>> the diet $he is required to maintain to keep slim impedes growth, <<if $slaves[$i].health > -20>>but<<else>>and<</if>> <<set _growth-->> <</if>> <<if $slaves[$i].health > 80>> $his perfect health supports growth extremely well, <<if $slaves[$i].boobs < 2000>>and<<else>>but<</if>> <<set _growth++>> <<elseif ($slaves[$i].health > -20)>> $his health supports growth, <<if $slaves[$i].boobs < 2000>>and<<else>>but<</if>> <<else>> $his poor health does not support steady growth, <<if $slaves[$i].boobs < 2000>>but<<else>>and<</if>> <<set _growth-->> <</if>> $his <<if ($slaves[$i].boobs < 800)>> modest chest tends to grow quickly. <<set _growth += 3>> <<if ($slaves[$i].boobShape != "torpedo-shaped") && ($slaves[$i].boobShape != "wide-set") && ($slaves[$i].breastMesh != 1)>> <<if random(1,10) == 1>> <<if $slaves[$i].shoulders < 0>> @@.lime;As $his boobs grow, they take on a torpedo shape within the frame of $his narrow shoulders,@@ projecting a long way from $his chest and swinging delightfully when $he's naked. <<set $slaves[$i].boobShape = "torpedo-shaped">> <<else>> @@.lime;As $his boobs grow, they become widely set across the broadness of $his chest,@@ spreading sideways even when $he's not lying on $his back. <<set $slaves[$i].boobShape = "wide-set">> <</if>> <</if>> <</if>> <<elseif ($slaves[$i].boobs < 2000)>> big tits tend to grow readily. <<set _growth += 2>> <<if ($slaves[$i].boobShape == "saggy") || ($slaves[$i].boobShape == "downward-facing") && ($slaves[$i].breastMesh != 1)>> <<if random(1,10) == 1>> @@.lime;As they grow, they lose their sag,@@ with the expanding tissue lifting $his nipples up to point forward. <<set $slaves[$i].boobShape = "normal">> <</if>> <</if>> <<elseif ($slaves[$i].boobs < 5000)>> heavy boobs tend to grow slowly. <<set _growth++>> <<if ($slaves[$i].boobShape != "saggy") && ($slaves[$i].breastMesh != 1)>> <<if random(1,10) == 1>> @@.coral;As they grow, they begin to sag@@ under their own monstrous weight, $his mass of breastflesh directing $his nipples downward. <<set $slaves[$i].boobShape = "saggy">> <</if>> <</if>> <<else>> monstrous udders tend to grow very slowly. <<if ($slaves[$i].boobShape != "normal") && ($slaves[$i].breastMesh != 1)>> <<if random(1,10) == 1>> @@.coral;$His breasts lose their unique shape@@ as they adapt to their monstrous, unnatural size. There's simply nowhere else for $his mass of boob to go, and its expansion fills $his breasts out and points $his nipples forward. <<set $slaves[$i].boobShape = "normal">> <</if>> <</if>> <</if>> <<if $slaves[$i].inducedNCS == 1>> <<set _growth = Math.trunc(_growth/2.2)>> $His @@.orange;NCS@@ kicks in fighting the breast growth, converting the excess fat into sexual energy for $him. <<set $slaves[$i].energy += _growth>> <</if>> <<set _growth = 25*Math.trunc(_growth*0.8)>> <<set $slaves[$i].boobs += Math.clamp(_growth, 25, 200)>> <<if $slaves[$i].areolae < 3>> <<if _growth > $slaves[$i].areolae*25>> The increase in breast size @@.lime;stretches and broadens $his areolae.@@ <<set $slaves[$i].areolae += 1>> <</if>> <</if>> <<if $slaves[$i].nipples != "huge" && ($slaves[$i].nipples != "fuckable")>> <<if random(1,200) < _growth>> <<if ($slaves[$i].nipples == "tiny")>> The hormones also @@.lime;cause nipple growth.@@ <<set $slaves[$i].nipples = "cute">> <<elseif ($slaves[$i].nipples == "cute")>> <<if random(1,2) == 1>> The hormones also @@.lime;cause $his cute nipples to become puffy.@@ <<set $slaves[$i].nipples = "puffy">> <<else>> The explosive breast growth also @@.lime;causes $his cute nipples to become partially inverted.@@ <<set $slaves[$i].nipples = "partially inverted">> <</if>> <<elseif ($slaves[$i].nipples == "puffy")>> <<if random(1,2) == 1>> The hormones also @@.lime;cause $his puffy nipples to become really enormous.@@ <<set $slaves[$i].nipples = "huge">> <<else>> The explosive breast growth also @@.lime;causes $his puffy nipples to become completely inverted.@@ <<set $slaves[$i].nipples = "inverted">> <</if>> <<elseif ($slaves[$i].nipples == "partially inverted")>> The explosive breast growth also @@.lime;causes $his nipples to invert completely.@@ <<set $slaves[$i].nipples = "inverted">> <</if>> <</if>> <</if>> <<case "butt injections" "intensive butt injections">> <<set _growth = 1+$injectionUpgrade>> $He receives @@.lime; <<if _intensive>> massive <<set _growth*=2>> <</if>> injections of <<if ($injectionUpgrade != 0)>>advanced<</if>> growth hormones, right into $his buttocks;@@ <<if ($slaves[$i].diet == "fattening")>> all the food $he's required to consume fuels growth, <<if $slaves[$i].health > -20>>and<<else>>but<</if>> <<set _growth += 2>> <<elseif ($slaves[$i].diet == "restricted")>> $his restricted diet means $his body has few resources to grow on, <<if $slaves[$i].health > -20>>but<<else>>and<</if>> <<set _growth -= 2>> <<elseif ($slaves[$i].weight > 130)>> the generous diet $he eats to maintain $his fat body helps support growth, <<if $slaves[$i].health > -20>>and<<else>>but<</if>> <<set _growth += 3>> <<elseif ($slaves[$i].weight > 30)>> the generous diet $he eats to maintain $his fat body helps support growth, <<if $slaves[$i].health > -20>>and<<else>>but<</if>> <<set _growth++>> <<elseif ($slaves[$i].weight <= -30)>> the diet $he is required to maintain to keep slim impedes growth, <<if $slaves[$i].health > -20>>but<<else>>and<</if>> <<set _growth-->> <</if>> <<if $slaves[$i].health > 80>> $his perfect health supports growth extremely well, <<if $slaves[$i].butt < 6>>and<<else>>but<</if>> <<set _growth++>> <<elseif ($slaves[$i].health > -20)>> $his health supports growth, <<if $slaves[$i].butt < 6>>and<<else>>but<</if>> <<else>> $his poor health does not support steady growth, <<if $slaves[$i].butt < 6>>but<<else>>and<</if>> <<set _growth-->> <</if>> $his <<if $slaves[$i].butt < 2>> modest rear tends to grow quickly. <<elseif $slaves[$i].butt < 4>> big behind tends to grow readily. <<set _growth += 2>> <<elseif $slaves[$i].butt < 6>> massive ass tend to grow slowly. <<set _growth++>> <<else>> monstrous cheeks tend to grow very slowly. <</if>> <<set _growth*=0.2>> <<if $slaves[$i].inducedNCS == 1>> <<set _growth = Math.trunc(_growth/2.2)>> $His @@.orange;NCS@@ kicks in fighting the butt growth<<if _growth > 1>>, converting the excess fat into sexual energy for $him<<else>> and no change happens<</if>>. <<set $slaves[$i].energy += _growth>> <</if>> <<set $slaves[$i].butt += Math.clamp(_growth,0,2)>> <<if _intensive>> <<if $slaves[$i].anus > 1>> The reckless drug therapy has the side effect of rejuvenating $his sphincter muscles, @@.lime;tightening up $his <<if $slaves[$i].anus > 4>>gaping<<elseif $slaves[$i].anus > 3>>loose<<else>>relaxed<</if>> anus.@@ <<set $slaves[$i].anus-->> <</if>> <<else>> <<if $slaves[$i].anus > 2>> The drugs nearby rejuvenate $his sphincter muscles, @@.lime;tightening up $his <<if $slaves[$i].anus > 4>>gaping<<else>>loose<</if>> anus.@@ <<set $slaves[$i].anus-->> <</if>> <</if>> <<case "hyper butt injections">> <<set $slaves[$i].chem += 2>> <<set _growth = .5>> $He receives @@.lime;direct injections of <<if ($injectionUpgrade != 0)>> advanced<</if>> hyper growth hormones, right into $his buttocks;@@ <<if ($slaves[$i].diet == "fattening")>> all the food $he's required to consume fuels growth, <<if $slaves[$i].health > -20>>and<<else>>but<</if>> <<set _growth += 0.2>> <<elseif ($slaves[$i].diet == "restricted")>> $his restricted diet means $his body has few resources to grow on, <<if $slaves[$i].health > -20>>and<<else>>but<</if>> <<set _growth -= 0.2>> <<elseif ($slaves[$i].weight > 130)>> the enormous diet $he eats to maintain $his hugely fat body helps support growth, <<if $slaves[$i].health > -20>>and<<else>>but<</if>> <<set _growth += 0.2>> <<elseif ($slaves[$i].weight > 30)>> the generous diet $he eats to maintain $his fat body helps support growth, <<if $slaves[$i].health > -20>>and<<else>>but<</if>> <<set _growth += 0.1>> <<elseif ($slaves[$i].weight <= -30)>> the diet $he is required to maintain to keep slim impedes growth, <<if $slaves[$i].health > -20>>and<<else>>but<</if>> <<set _growth -= 0.1>> <</if>> <<if $slaves[$i].health > 80>> $his perfect health supports growth extremely well, <<if $slaves[$i].butt < 10>>and<<else>>but<</if>> <<set _growth += .5>> <<elseif ($slaves[$i].health > -20)>> $his health supports growth reasonably well, <<if ($slaves[$i].butt < 10)>>and<<else>>but<</if>> <<else>> $his poor health does not support steady growth, <<if ($slaves[$i].butt < 10)>>but<<else>>and<</if>> <<set _growth -= 0.1>> <</if>> $his <<if ($slaves[$i].butt < 6)>> modest rear tends to grow quickly. <<set _growth += 1>> <<elseif ($slaves[$i].butt < 8)>> gigantic behind tends to grow readily. <<set _growth += .8>> <<elseif ($slaves[$i].butt < 10)>> titanic jiggly butt tends to grow steadily. <<set _growth += .6>> <<else>> inhuman cheeks tend to grow slowly. <<set _growth += .4>> <</if>> <<if $slaves[$i].inducedNCS == 1>> <<set _growth = Math.trunc(_growth/2.2)>> $His @@.orange;NCS@@ kicks in fighting the butt growth<<if _growth > 1>>, converting the excess fat into sexual energy for $him<<else>> and no change happens<</if>>. <<set $slaves[$i].energy += _growth>> <</if>> <<if ((_growth > 1) || ($slaves[$i].inducedNCS == 1))>> <<set $slaves[$i].butt += _growth>> <<else>> <<set $slaves[$i].butt += 1>> <</if>> <<if $slaves[$i].butt >= 20>> <<set $slaves[$i].butt = 20>> <</if>> <<case "lip injections">> <<if ($slaves[$i].lips <= 95)>> <<if ($slaves[$i].lips > 90)>> @@.lime;$His lips swell rapidly, becoming a facepussy useless for anything other than oral sex.@@ <<elseif ($slaves[$i].lips > 70) && ($slaves[$i].lips <= 75)>> @@.lime;$His lips swell rapidly, and are now so large that $he can no longer enunciate properly.@@ <<else>> @@.lime;$His lips swell rapidly.@@ <</if>> <<if $slaves[$i].inducedNCS == 1>> <<set $slaves[$i].lips += 2>> <<else>> <<set $slaves[$i].lips += 5>> <</if>> <</if>> <<case "growth stimulants">> <<set $slaves[$i].chem += 2>> <<set _growth = 1>> $He receives frequent @@.lime; injections of growth stimulants@@. /*Hormones*/ <<if $slaves[$i].hormones == 2 || $slaves[$i].hormones == -2>> <<set _growth-->> The massive quantities of sexual hormones flooding $his body limits the effectiveness of the treatment. <<elseif $slaves[$i].hormones == 0>> <<set _growth += 0.2>> In the absence of significant levels of sexual hormones, the treatment is more effective. <<elseif $slaves[$i].hormones == 1 || $slaves[$i].hormones == -1>> $His low level of sexual hormones allow the treatment to work undisturbed. <</if>> /*hormone balance*/ <<if $slaves[$i].hormoneBalance <= -50>> <<set _growth += 0.5>> <<elseif $slaves[$i].hormoneBalance <= -25>> <<set _growth += 0.2>> <<elseif $slaves[$i].hormoneBalance < 50>> <<set _growth -= 0.2>> <<else>> <<set _growth -= 0.5>> <</if>> /*diet*/ <<if $slaves[$i].diet == "fattening">> All the food $he's required to consume boosts <<if $slaves[$i].dietMilk == 2>> growth and the generous amount of added milk enhances its effect. <<set _growth += 0.3>> <<elseif $slaves[$i].dietMilk == 1>> growth and the added milk enhances its effect. <<set _growth += 0.2>> <<else>> growth. <</if>> <<set _growth += 0.2>> <<elseif $slaves[$i].diet == "restricted">> $His restricted diet means $his body has few resources to grow <<if $slaves[$i].dietMilk == 2>> on, but the generous amount of added milk mitigates its effect. <<set _growth += 0.3>> <<elseif $slaves[$i].dietMilk == 1>> on, but the added milk mitigates its effect. <<set _growth += 0.2>> <<else>> on. <</if>> <<set _growth-->> <<elseif $slaves[$i].diet == "slimming">> $His growth is slightly inhibited by $his strict <<if $slaves[$i].dietMilk == 2>> diet, but the generous amount of added milk mitigates its effect. <<set _growth += 0.3>> <<elseif $slaves[$i].dietMilk == 1>> diet, but the added milk mitigates its effect. <<set _growth += 0.2>> <<else>> diet. <</if>> <<set _growth -= 0.2>> <<elseif ($slaves[$i].diet == "fertility")>> the fertility hormones in $his food restrain $his <<if $slaves[$i].dietMilk == 2>> growth, but the generous amount of added milk mitigates its effect. <<set _growth += 0.3>> <<elseif $slaves[$i].dietMilk == 1>> growth, but the added milk mitigates its effect. <<set _growth += 0.2>> <<else>> growth. <</if>> <<set _growth -= 0.1>> <<elseif $slaves[$i].diet == "XY" || $slaves[$i].diet == "XX" || $slaves[$i].diet == "XXY">> $His growth is restrained by $his sexual hormones rich <<if $slaves[$i].dietMilk == 2>> diet, but the generous amount of added milk mitigates its effect. <<set _growth += 0.3>> <<elseif $slaves[$i].dietMilk == 1>> diet, but the added milk mitigates its effect. <<set _growth += 0.2>> <<else>> diet. <</if>> <<set _growth -= 0.5>> <<elseif $slaves[$i].diet == "cleansing">> $His growth is severely inhibited by $his cleansing <<if $slaves[$i].dietMilk == 2>> diet, but the generous amount of added milk mitigates its effect. <<set _growth += 0.3>> <<elseif $slaves[$i].dietMilk == 1>> diet, but the added milk mitigates its effect. <<set _growth += 0.2>> <<else>> diet. <</if>> <<set _growth-->> <<elseif $slaves[$i].diet == "muscle building" || $slaves[$i].muscles >= 96>> $His workout diet and constant physical exercise help support <<if $slaves[$i].dietMilk == 2>> growth and the generous amount of added milk enhances its effect. <<set _growth += 0.3>> <<elseif $slaves[$i].dietMilk == 1>> growth and the added milk enhances its effect. <<set _growth += 0.2>> <<else>> growth. <</if>> <<set _growth += 0.5>> <</if>> /*health*/ <<if $slaves[$i].health > 80>> $His perfect health greatly supports $his growth. <<set _growth += 0.2>> <<elseif $slaves[$i].health > -20>> $His health supports $his growth. <<else>> $His poor health hinders growth. <<set _growth-->> <</if>> /*if growth was accomplished*/ <<if _growth > 0>> /*age modifier*/ <<set _ageMod = 1>> <<if $slaves[$i].inducedNCS == 1>> $His @@.orange;NCS@@ inhibits $his body response to the treatment. <<set _ageMod = .25>> <<elseif $slaves[$i].genes == "XY">> <<if $slaves[$i].pubertyXY == 0 && $slaves[$i].physicalAge <= 3>> $His very young body responds extremely well to the treatment. <<set _ageMod = 2.5>> <<elseif $slaves[$i].pubertyXY == 0 && $slaves[$i].physicalAge > 3>> $His young body eagerly responds to the stimulants. <<set _ageMod = 1.5>> <<elseif $slaves[$i].physicalAge <= ($slaves[$i].pubertyAgeXY + $pubertyLength)>> Due to $his recent puberty, $his body welcomes the treatment with open arms. <<set _ageMod = 2>> <<elseif $slaves[$i].physicalAge <= $maxGrowthAge>> With $his puberty concluded, $his body resists the stimulants. <<set _ageMod = 1>> <<else>> $His mature body struggles to respond to the treatment, making progress difficult. <<set _ageMod = 0.5>> <</if>> <<elseif $slaves[$i].genes == "XX">> <<if $slaves[$i].pubertyXX == 0 && $slaves[$i].physicalAge <= 3>> $His very young body responds extremely well to the treatment. <<set _ageMod = 2.5>> <<elseif $slaves[$i].pubertyXX == 0 && $slaves[$i].physicalAge > 3>> $His young body eagerly responds to the stimulants. <<set _ageMod = 1.5>> <<elseif $slaves[$i].physicalAge <= ($slaves[$i].pubertyAgeXX + $pubertyLength)>> Due to $his recent puberty, $his body welcomes the treatment with open arms. <<set _ageMod = 2>> <<elseif $slaves[$i].physicalAge <= $maxGrowthAge>> With $his puberty concluded, $his body resists the stimulants. <<set _ageMod = 1>> <<else>> $His mature body struggles to respond to the treatment, making progress difficult. <<set _ageMod = 0.5>> <</if>> <</if>> /*evaluate against slave expected height ...*/ <<set _heightDiff = $slaves[$i].height / Height.forAge($slaves[$i].height, $slaves[$i])>> /*if $he is taller than the expected height the growth is reduced, if shorter accelerated, proportionally to the distance from the expected height*/ <<if _heightDiff >= 1>> <<set _heightDiff = 1 - _heightDiff>> <<else>> <<set _heightDiff-->> <</if>> /*... and calculates final value*/ <<set _growth = (_growth + _growth * _heightDiff) * _ageMod>> <<if $slaves[$i].inducedNCS == 0>> <<set _growth = Math.round(Math.clamp(_growth,0,5))>> <<else>> <<set _growth = Math.round(Math.clamp(_growth,0,2))>> <</if>> /*communicates the amount of growth*/ <<if _growth < 1>> /*in case _heightDiff manages to bring _growth down enough*/ Despite the treatment, $his height does not increase this week. <<elseif _growth == 1>> @@.lime;$His height slightly increased this week.@@ <<elseif _growth == 2>> @@.lime;$His height increased this week.@@ <<elseif _growth == 3>> @@.lime;$His height greatly increased this week.@@ <<elseif _growth == 4>> @@.lime;$His height dramatically increased this week.@@ <<elseif _growth == 5>> @@.lime;$His body experienced explosive growth this week@@, <</if>> /*health issues*/ <<if _growth == 5>> $his growth is so extreme that $his body can barely keep up, @@.red;severely damaging $his health.@@ <<set $slaves[$i].health -= 20>> <</if>> <<if random(1,10) == 1 && _growth != 5>> The stimulants stressed $slaves[$i].slaveName's body more than expected, @@.red;damaging $his health.@@ <<set $slaves[$i].health -= 10>> <</if>> <<if $slaves[$i].physicalAge > $maxGrowthAge>> <<if random(1,6) == 1>> Since $his body already concluded $his natural growth processes, the treatment @@.red;weakens $his considerably.@@ <<set $slaves[$i].health -= 15>> <</if>> <</if>> /*updates slave's height*/ <<set $slaves[$i].height += _growth>> /*if growth is zero or negative*/ <<else>> Despite the treatment, $his height does not increase this week. <</if>> <<case "male hormone injections">> <<if $slaves[$i].pubertyXY == 1>> $He has potent sperm. @@.yellow;$His drug regimen has been ended.@@ <<set $slaves[$i].drugs = "no drugs">> <<else>> The intense hormonal injections leave $him @@.red;sickened and weak@@ as $his body struggles to adapt to the overwhelming chemicals flooding $his system. <<set $slaves[$i].chem += 20>> <<set $slaves[$i].health -= 10>> <<if $slaves[$i].energy > 5>> <<set $slaves[$i].energy -= 5>> <</if>> <</if>> <<case "female hormone injections">> <<if $slaves[$i].pubertyXX == 1>> $He has begun ovulating. @@.yellow;$His drug regimen has been ended.@@ <<set $slaves[$i].drugs = "no drugs">> <<else>> The intense hormonal injections leave $him @@.red;sickened and weak@@ as $his body struggles to adapt to the overwhelming chemicals flooding $his system. <<set $slaves[$i].chem += 20>> <<set $slaves[$i].health -= 10>> <<if $slaves[$i].energy > 5>> <<set $slaves[$i].energy -= 5>> <</if>> <</if>> <<case "penis enhancement" "intensive penis enhancement">> <<set _growth = 60-($injectionUpgrade*10)>> <<if _intensive>><<set _growth -= 20>><</if>> <<if $slaves[$i].inducedNCS == 1>> <<set _growth += 30>> <</if>> <<if ($slaves[$i].dick > 0)>> <<if (random(1,100) > _growth+($slaves[$i].dick*5))>> @@.lime;$His cock grows painfully,@@ becoming both longer and girthier. <<set $slaves[$i].dick++>> <<else>> Despite being dosed with a spectrum of powerful growth promoters, $his dick does not grow. <</if>> <<if $slaves[$i].balls == 1>> <<if $slaves[$i].scrotum > 0>> As a side effect of the dick enhancement drugs, @@.lime;$his balls drop.@@ <<set $slaves[$i].balls += 1>> <</if>> <</if>> <<if $slaves[$i].dick == 6>> <<if $slaves[$i].balls > 0>> @@.yellow;$His dick is at the limit of what $his cardiovascular system could conceivably bring erect.@@ Further penis enhancement may limit $his ability to get hard. <</if>> <</if>> <<else>> <<if (random(1,100) > _growth-($slaves[$i].clit*10))>> @@.lime;$His clit grows painfully,@@ becoming both longer and girthier. <<set $slaves[$i].clit++>> <<else>> Despite being dosed with a spectrum of powerful growth promoters, $his clit does not grow. <</if>> <</if>> <<case "hyper penis enhancement">> <<if ($slaves[$i].dick > 0)>> $He receives @@.lime;direct injections of hyper growth hormones, right into $his dick.@@ <<set $slaves[$i].chem += 2>> <<if ($slaves[$i].dick >= 30)>> $His cock is now so huge that further drug enhancement will not increase its size. @@.yellow;$His drug regimen has been ended.@@ <<set $slaves[$i].drugs = "no drugs">> <<else>> <<if $slaves[$i].inducedNCS == 0>> @@.lime;$His cock grows painfully,@@ becoming both longer and girthier. <<set $slaves[$i].dick += 1>> <<elseif (random(1,(20 - $slaves[$i].dick))) > 12)>> @@.lime;$His cock grows painfully,@@ becoming both longer and girthier, depsite $his @@.orange;NCS.@@ <<set $slaves[$i].dick += 1>> <<else>> The treatment fails to over come $his @@.orange;NCS@@ and $his cock fails to grow. <</if>> <</if>> <<else>> $He receives @@.lime;direct injections of hyper growth hormones, right into $his clit.@@ <<set $slaves[$i].chem += 2>> <<if ($slaves[$i].clit == 5)>> $His clit is now so huge that further drug enhancement will not increase its size. @@.yellow;$His drug regimen has been ended.@@ <<set $slaves[$i].drugs = "no drugs">> <<else>> <<if $slaves[$i].inducedNCS == 0>> @@.lime;$His clit grows painfully,@@ becoming both longer and girthier. <<set $slaves[$i].clit += 1>> <<elseif (random(1,(16 - $slaves[$i].clit)) > 10)>> @@.lime;$His clit grows painfully,@@ becoming both longer and girthier, despite $his @@.orange;NCS.@@ <<set $slaves[$i].clit += 1>> <<else>> The treatment fails to over come $his @@.orange;NCS@@ and $his clit fails to grow. <</if>> <</if>> <</if>> <<case "testicle enhancement" "intensive testicle enhancement">> <<if $slaves[$i].balls >= 10>> <<else>> <<set _growth = 60-($injectionUpgrade*10)>> <<if _intensive>><<set _growth -= 20>><</if>> <<if $slaves[$i].inducedNCS == 1>> <<set _growth += 30>> <</if>> <<if (random(1,100) > _growth+($slaves[$i].balls*5))>> @@.lime;$His balls swell painfully.@@ <<set $slaves[$i].balls++>> <<else>> Despite being filled with testicle enhancers and painfully swollen with resultant cum overproduction, $his balls do not grow. <</if>> <<if $slaves[$i].dick == 1 && $slaves[$i].inducedNCS == 0>> <<if $slaves[$i].scrotum > 0>> As a side effect of the testicle enhancement drugs, @@.lime;$his micropenis grows,@@ becoming merely tiny. <<set $slaves[$i].dick++>> <</if>> <</if>> <</if>> <<case "hyper testicle enhancement">> $He receives @@.lime;direct injections of hyper growth hormones, right into $his testicles;@@ forcing them to swell with cum overproduction. <<set $slaves[$i].chem += 2>> <<if ($slaves[$i].balls >= 125)>> $His balls are now so immense that further drug enhancement will not increase their size. However, leaving $him on them will still stimulate cum production. <<elseif ($slaves[$i].balls < 125)>> <<if $slaves[$i].inducedNCS == 0>> @@.lime;$His balls swell painfully.@@ <<set $slaves[$i].balls += 2>> <<elseif random(1,400 - $slaves[$i].balls) > 200>> @@.lime;$His balls swell painfully,@@ despite $his @@.orange;NCS.@@ <<set $slaves[$i].balls += 1>> <<else>> The treatment fails to over come $his @@.orange;NCS@@ and $his balls fail to grow. <</if>> <</if>> <<case "steroids">> <<if $slaves[$i].inducedNCS == 0 || random(1,100) > 50>> <<if ($slaves[$i].dick == 0) && (random(1,100) > 40+($slaves[$i].clit*10))>> The gear $he's on @@.lime;increases the size of $his clit.@@ <<set $slaves[$i].clit += 1>> <<elseif ($slaves[$i].dick != 0) && ($slaves[$i].dick < 3) && (random(1,100) > 95)>> The gear $he's on @@.lime;increases the size of $his penis.@@ <<set $slaves[$i].dick += 1>> <<elseif ($slaves[$i].faceShape != "masculine") && ($slaves[$i].faceShape != "androgynous") && (random(1,100) > 95)>> The gear $he's on @@.orange;hardens $his face into androgyny.@@ <<set $slaves[$i].faceShape = "androgynous">> <<elseif ($slaves[$i].balls != 0) && ($slaves[$i].scrotum != 0) && ($slaves[$i].balls < 3) && (random(1,100) > 95)>> The gear $he's on @@.lime;increases the size of $his balls.@@ <<set $slaves[$i].balls += 1>> <<elseif random(1,100) > 110-($slaves[$i].anus*10)>> The steroids $he's on have an effect on $his stretched anal muscles, giving $him a @@.lime;tighter butthole.@@ <<set $slaves[$i].anus -= 1>> <<elseif random(1,100) > 110-($slaves[$i].vagina*10)>> The steroids $he's on have an effect on $his vaginal muscles, giving $him a @@.lime;tighter pussy.@@ <<set $slaves[$i].vagina -= 1>> <<elseif ($slaves[$i].face-$slaves[$i].faceImplant > 10) && (random(1,100) > 95)>> The gear $he's on @@.orange;hardens $his pretty face a little.@@ <<set $slaves[$i].face -= 5>> <</if>> <</if>> <<case "anti-aging cream">> <<if ($slaves[$i].visualAge <= 18)>> $His outward age has regressed to the point that the creams will have little effect. Since there is no gain for further treatment, @@.yellow;$his drug regimen has been ended.@@ <<set $slaves[$i].drugs = "no drugs">> <<else>> The skin creams @@.lime;soothe $his aging skin@@ leaving $him looking younger, though the effects are only skin deep. <<set $slaves[$i].visualAge -= 1>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<if $slaves[$i].visualAge > 30>> $He @@.mediumaquamarine;trusts you more@@ for allowing $him to fit in better with society and not be singled out for $his looks. <<set $slaves[$i].trust += 2>> <</if>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<if $slaves[$i].visualAge > 30>> $He is @@.gold;terrified@@ that $his fading age will single $him out for abuse in your society. <<set $slaves[$i].trust -= 2>> <</if>> <</if>> <<case "super fertility drugs">> <<if $slaves[$i].pregKnown == 1>> $He's already pregnant, so the fertility drugs $he's on do $him no good. <<elseif $slaves[$i].pregWeek < 0>> $He's still recovering from a recent pregnancy, so the fertility drugs $he's on do $him little good. <<elseif ($slaves[$i].preg > 1)>> Despite being on intense fertility drugs, $he shows no signs of increased fertility. Cursory tests reveal that @@.lime;$he has a bun already in the oven.@@ <<set $slaves[$i].pregKnown = 1>> <<elseif ($slaves[$i].vagina == -1) && ($slaves[$i].mpreg != 1)>> <<if ($slaves[$i].lactation == 0)>> Unfortunately, it's impossible to fuck $his asshole pregnant, limiting the potential impact of the fertility drugs $he's on to $his boobs. <<else>> The fertility drugs $he's on are pointless, since $he's already lactating and it's impossible to impregnate $his butthole. That's no reason not to try, of course. <</if>> <<elseif ($slaves[$i].preg < -1)>> $He's sterile, so the fertility drugs $he's on do $him no good. <<elseif ($slaves[$i].ovaries == 0) && ($slaves[$i].mpreg != 1)>> $He's barren, so the fertility drugs $he's on do $him no good. <<elseif ($slaves[$i].pubertyXX == 0) && (($slaves[$i].ovaries == 1) || ($slaves[$i].mpreg == 1))>> $He's prepubescent, so the fertility drugs $he's on do $him no good. <<elseif ($slaves[$i].preg == -1)>> $He's on contraceptives, so the fertility drugs $he's on do $him no good. <<else>> $He's on super fertility drugs, so $he is more likely to conceive, and will have multiple pregnancy. <</if>> <<if $slaves[$i].inducedNCS == 0>> <<if $slaves[$i].lactation == 0 && random(0,50) < $slaves[$i].health>> The hormonal changes produced by the fertility drugs have the side effect of @@.lime;inducing lactation,@@ indistinguishable from natural lactation. <<set $slaves[$i].lactation = 1>> <</if>> <</if>> <<if $slaves[$i].attrXY < 100 && random(0,10) < $slaves[$i].health>> The hormonal changes produced by the fertility drugs cause $him to begin @@.green;finding men more attractive.@@ <<set $slaves[$i].attrXY += random(5,10)>> <</if>> <<if $slaves[$i].energy < 85 && random(0,10) < $slaves[$i].health>> The hormonal changes produced by the fertility drugs cause $him to @@.green;begin craving sex more.@@ <<set $slaves[$i].energy += 2>> <</if>> <<case "fertility drugs">> <<if $slaves[$i].pregKnown == 1>> $He's already pregnant, so the fertility drugs $he's on do $him no good. <<elseif $slaves[$i].pregWeek < 0>> $He's still recovering from a recent pregnancy, so the fertility drugs $he's on do $him little good. <<elseif ($slaves[$i].preg > 1)>> Despite being on intense fertility drugs, $he shows no signs of increased fertility. Cursory tests reveal that @@.lime;$he has a bun already in the oven.@@ <<set $slaves[$i].pregKnown = 1>> <<elseif ($slaves[$i].vagina == -1) && ($slaves[$i].mpreg != 1)>> <<if ($slaves[$i].lactation == 0)>> Unfortunately, it's impossible to fuck $his asshole pregnant, limiting the potential impact of the fertility drugs $he's on to $his boobs. <<else>> The fertility drugs $he's on are pointless, since $he's already lactating and it's impossible to impregnate $his butthole. That's no reason not to try, of course. <</if>> <<elseif ($slaves[$i].preg < -1)>> $He's sterile, so the fertility drugs $he's on do $him no good. <<elseif ($slaves[$i].ovaries == 0) && ($slaves[$i].mpreg != 1)>> $He's barren, so the fertility drugs $he's on do $him no good. <<elseif ($slaves[$i].pubertyXX == 0) && (($slaves[$i].ovaries == 1) || ($slaves[$i].mpreg == 1))>> $He's prepubescent, so the fertility drugs $he's on do $him no good. <<elseif ($slaves[$i].preg == -1)>> $He's on contraceptives, so the fertility drugs $he's on do $him no good. <<else>> $He's on fertility drugs, so $he is more likely to conceive, and may experience multiple pregnancy. <</if>> <<if $slaves[$i].inducedNCS == 0>> <<if $slaves[$i].lactation == 0 && random(0,100) < $slaves[$i].health>> The hormonal changes produced by the fertility drugs have the side effect of @@.lime;inducing lactation,@@ indistinguishable from natural lactation. <<set $slaves[$i].lactation = 1>> <</if>> <</if>> <<case "appetite suppressors">> <<if $slaves[$i].weight <= -95>> Since $his body has no weight left to shed, $he no longer needs appetite suppressors to maintain it; @@.yellow;$his drug regimen has been ended.@@ <<set $slaves[$i].drugs = "no drugs">> <<else>> <<switch $slaves[$i].diet>> <<case "slimming" "restricted">> Since $he is already on a diet that favors weight loss, $his reduced appetite allows $his body @@.lime;to shed pounds@@ even more effectively. <<set $slaves[$i].weight -= 5>> <<case "fattening">> Since $he is on a diet that favors weight gain, $his reduced appetite is counter productive; @@.yellow;$his drug regimen has been ended.@@ <<set $slaves[$i].drugs = "no drugs">> <<default>> The appetite suppressors encourage $him to eat less at meal time, gradually causing $him to @@.lime;lose weight.@@ <<set $slaves[$i].weight -= 2>> <</switch>> <</if>> <<case "penis atrophiers">> $He receives @@.lime;direct injections of atrophiers right into $his penis,@@ causing $his body to begin pulling resources from it<<if $slaves[$i].inducedNCS == 1>>, $his @@.orange;NCS@@ amplifies the effectiveness<</if>>. <<set _shrinkage = 0>> <<if $slaves[$i].dick == 1>> $His penis is now so miniscule that further drug use will fail to shrink it further; @@.yellow;$his drug regimen has been ended.@@ <<set $slaves[$i].drugs = "no drugs">> <<elseif $slaves[$i].dick >= 20>> @@.lime;$His cock shrinks painfully,@@ becoming massively shorter and thinner. <<set _shrinkage = 3>> <<elseif $slaves[$i].dick >= 10>> @@.lime;$His cock shrinks painfully,@@ becoming shorter and thinner. <<set _shrinkage = 2>> <<elseif (($slaves[$i].inducedNCS == 1) || (random(1,100) > (40-($injectionUpgrade*10)-($slaves[$i].dick*5)))) && ($slaves[$i].dick > 1)>> @@.lime;$His cock shrinks painfully,@@ becoming shorter and thinner. <<set _shrinkage = 1>> <</if>> <<if ($slaves[$i].inducedNCS == 1) && ($slaves[$i].dick > 2)>> <<set _shrinkage *= 2>> <</if>> <<set $slaves[$i].dick -= _shrinkage>> <<case "testicle atrophiers">> $He receives @@.lime;direct injections of atrophiers right into $his testicles,@@ causing $his body to begin pulling resources from them<<if $slaves[$i].inducedNCS == 1>>, $his @@.orange;NCS@@ amplifies the effectiveness<</if>>. <<set _shrinkage = 0>> <<if $slaves[$i].balls == 1>> $His balls are now so minuscule that further drug use will fail to shrink them further; @@.yellow;$his drug regimen has been ended.@@ <<set $slaves[$i].drugs = "no drugs">> <<elseif $slaves[$i].balls >= 100>> @@.lime;$His balls shrink painfully,@@ becoming massively smaller and leaving $his scrotum looser. <<set _shrinkage = 5>> <<elseif $slaves[$i].balls >= 80>> @@.lime;$His balls shrink painfully,@@ becoming massively smaller and leaving $his scrotum looser. <<set _shrinkage = 4>> <<elseif $slaves[$i].balls >= 60>> @@.lime;$His balls shrink painfully,@@ becoming massively smaller and leaving $his scrotum looser. <<set _shrinkage = 3>> <<elseif $slaves[$i].balls >= 40>> @@.lime;$His balls shrink painfully,@@ becoming much smaller and leaving $his scrotum looser. <<set _shrinkage = 2>> <<elseif $slaves[$i].balls >= 20>> @@.lime;$His balls shrink painfully,@@ becoming smaller and leaving $his scrotum looser. <<set _shrinkage = 1>> <<elseif (($slaves[$i].inducedNCS == 1) || (random(1,100) > (40-($injectionUpgrade*10)-($slaves[$i].balls*2)))) && ($slaves[$i].balls > 1)>> @@.lime;$His balls shrink painfully,@@ becoming smaller and leaving $his scrotum looser. <<set _shrinkage = 1>> <</if>> <<if ($slaves[$i].inducedNCS == 1) && ($slaves[$i].balls > 2)>> <<set _shrinkage *= 2>> <</if>> <<set $slaves[$i].balls -= _shrinkage>> <<case "clitoris atrophiers">> $He receives @@.lime;direct injections of atrophiers right into $his clitoris,@@ causing $his body to begin pulling resources from it<<if $slaves[$i].inducedNCS == 1>>, $his @@.orange;NCS@@ amplifies the effectiveness<</if>>. <<if $slaves[$i].clit == 0>> $His clit is now so minuscule that further drug use will fail to shrink it further; @@.yellow;$his drug regimen has been ended.@@ <<set $slaves[$i].drugs = "no drugs">> <<elseif (($slaves[$i].inducedNCS == 1) || (random(1,100) > (60-($injectionUpgrade*10)-($slaves[$i].clit*5)))) && ($slaves[$i].clit > 0)>> @@.lime;$His clit shrinks painfully,@@ becoming smaller. <<set $slaves[$i].clit -= 1>> <</if>> <<if ($slaves[$i].inducedNCS == 1) && ($slaves[$i].clit > 2)>> <<set $slaves[$i].clit -= 1>> <</if>> <<case "labia atrophiers">> $He receives @@.lime;direct injections of atrophiers right into $his labia majora,@@ causing $his body to begin pulling resources from them<<if $slaves[$i].inducedNCS == 1>>, $his @@.orange;NCS@@ amplifies the effectiveness<</if>>. <<if $slaves[$i].labia == 0>> $His labia are now so minuscule that further drug use will fail to shrink them further; @@.yellow;$his drug regimen has been ended.@@ <<set $slaves[$i].drugs = "no drugs">> <<elseif (($slaves[$i].inducedNCS == 1) || (random(1,100) > (60-($injectionUpgrade*10)-($slaves[$i].labia*5)))) && ($slaves[$i].labia > 0)>> @@.lime;$His labia shrink painfully,@@ becoming smaller. <<set $slaves[$i].labia -= 1>> <</if>> <<if ($slaves[$i].inducedNCS == 1) && ($slaves[$i].labia > 2)>> <<set $slaves[$i].labia -= 1>> <</if>> <<case "nipple atrophiers">> $He receives @@.lime;direct injections of atrophiers right into $his nipples,@@ causing $his body to begin pulling resources from it<<if $slaves[$i].inducedNCS == 1>>, $his @@.orange;NCS@@ amplifies the effectiveness<</if>>. <<switch $slaves[$i].nipples>> <<case "huge">> <<if (($slaves[$i].inducedNCS == 1) || (random(1,100) > (60-($injectionUpgrade*15))))>> @@.lime;$His nipples shrink painfully,@@ becoming smaller and puffy. <<set $slaves[$i].nipples = "puffy">> <</if>> <<case "puffy">> <<if (($slaves[$i].inducedNCS == 1) || (random(1,100) > (60-($injectionUpgrade*15))))>> @@.lime;$His nipples shrink painfully,@@ becoming smaller and cuter. <<set $slaves[$i].nipples = "cute">> <</if>> <<case "cute">> <<if (($slaves[$i].inducedNCS == 1) || (random(1,100) > (60-($injectionUpgrade*15))))>> @@.lime;$His nipples shrink painfully,@@ becoming tiny. <<set $slaves[$i].nipples = "tiny">> <</if>> <<default>> $His nipples are now so small that further drug use will fail to shrink them further; @@.yellow;$his drug regimen has been ended.@@ <<set $slaves[$i].drugs = "no drugs">> <</switch>> <<case "lip atrophiers">> $He receives @@.lime;direct injections of atrophiers right into $his lips,@@ causing $his body to begin pulling resources from them<<if $slaves[$i].inducedNCS == 1>>, $his @@.orange;NCS@@ amplifies the effectiveness<</if>>. <<set _shrinkage = 0>> <<if ($slaves[$i].lips-$slaves[$i].lipsImplant) == 0>> $His natural lips are now so thin that further drug use will fail to shrink them further; @@.yellow;$his drug regimen has been ended.@@ <<set $slaves[$i].drugs = "no drugs">> <<elseif ($slaves[$i].lips-$slaves[$i].lipsImplant) >= 70>> @@.lime;$His natural lips shrink painfully,@@ becoming massively smaller and thinner. <<set _shrinkage = 5>> <<elseif ($slaves[$i].lips-$slaves[$i].lipsImplant) >= 50>> @@.lime;$His natural lips shrink painfully,@@ becoming smaller and thinner. <<set _shrinkage = 3>> <<elseif ($slaves[$i].lips-$slaves[$i].lipsImplant) >= 20>> @@.lime;$His natural lips shrink painfully,@@ becoming smaller and thinner. <<set _shrinkage = 1>> <<elseif (($slaves[$i].inducedNCS == 1) || (random(1,100) > (40-($injectionUpgrade*10)-($slaves[$i].lips-$slaves[$i].lipsImplant)))) && (($slaves[$i].lips-$slaves[$i].lipsImplant) > 0)>> @@.lime;$His natural lips shrink painfully,@@ becoming smaller and thinner. <<set _shrinkage = 1>> <</if>> <<if ($slaves[$i].inducedNCS == 1) && ($slaves[$i].lipsImplant > 1)>> <<set _shrinkage *= 2>> <</if>> <<set $slaves[$i].lips -= _shrinkage>> <<case "breast redistributors">> $He receives @@.lime;direct injections of fat redistributors right into $his breasts,@@ causing $his body to begin moving fatty tissue from them to $his core<<if $slaves[$i].inducedNCS == 1>>, $his @@.orange;NCS@@ amplifies the effectiveness<</if>>. <<set _factor = 0>> <<if ($slaves[$i].boobs-$slaves[$i].boobsImplant) <= 100>> $His natural breast tissue is now so thin that further drug use will fail to shrink it further; @@.yellow;$his drug regimen has been ended.@@ <<set $slaves[$i].drugs = "no drugs">> <<elseif ($slaves[$i].weight >= 200)>> $He is now so immensely obese $his health is greatly at risk; @@.yellow;$his drug regimen has been ended.@@ <<set $slaves[$i].drugs = "no drugs">> <<elseif ($slaves[$i].boobs-$slaves[$i].boobsImplant) >= 20000>> @@.lime;$His breasts shrink painfully,@@ becoming massively smaller while $his @@.orange;waistline swells tremendously.@@ <<set _factor = 20>> <<elseif ($slaves[$i].boobs-$slaves[$i].boobsImplant) >= 10000>> @@.lime;$His breasts shrink painfully,@@ becoming greatly smaller while $his @@.orange;waistline swells.@@ <<set _factor = 10>> <<elseif ($slaves[$i].boobs-$slaves[$i].boobsImplant) >= 5000>> @@.lime;$His breasts shrink painfully,@@ becoming smaller while $his @@.orange;waistline swells.@@ <<set _factor = 5>> <<elseif ($slaves[$i].boobs-$slaves[$i].boobsImplant) >= 1000>> @@.lime;$His breasts shrink painfully,@@ becoming smaller while $his @@.orange;waistline grows.@@ <<set _factor = 3>> <<elseif ($slaves[$i].boobs-$slaves[$i].boobsImplant) > 100>> @@.lime;$His breasts shrink painfully,@@ becoming smaller while $his @@.orange;waistline grows slightly.@@ <<set _factor = 1>> <</if>> <<set $slaves[$i].weight += _factor>> <<if ($slaves[$i].inducedNCS == 1) && ($slaves[$i].boobsImplant > 200)>> <<set _shrinkage *= 2>> <</if>> <<set $slaves[$i].boobs -= 100*_factor>> <<case "butt redistributors">> $He receives @@.lime;direct injections of fat redistributors right into $his buttocks,@@ causing $his body to begin moving fatty tissue from it to $his core<<if $slaves[$i].inducedNCS == 1>>, $his @@.orange;NCS@@ amplifies the effectiveness<</if>>. <<if ($slaves[$i].butt-$slaves[$i].buttImplant) <= 0>> $His natural ass flesh is now so thin that further drug use will fail to shrink it further; @@.yellow;$his drug regimen has been ended.@@ <<set $slaves[$i].drugs = "no drugs">> <<elseif ($slaves[$i].weight >= 200)>> $He is now so immensely obese $his health is greatly at risk; @@.yellow;$his drug regimen has been ended.@@ <<set $slaves[$i].drugs = "no drugs">> <<elseif ($slaves[$i].butt-$slaves[$i].buttImplant) >= 15>> @@.lime;$His butt shrinks painfully,@@ becoming massively smaller while $his @@.orange;waistline swells tremendously.@@ <<set $slaves[$i].butt -= 2>> <<set $slaves[$i].weight += 25>> <<elseif ($slaves[$i].butt-$slaves[$i].buttImplant) >= 10>> @@.lime;$His butt shrinks painfully,@@ becoming smaller while $his @@.orange;waistline swells tremendously.@@ <<set $slaves[$i].butt -= 1>> <<set $slaves[$i].weight += 20>> <<elseif (($slaves[$i].inducedNCS == 1) || (random(1,100) > (50-($injectionUpgrade*10)-($slaves[$i].butt-$slaves[$i].buttImplant)))) && ($slaves[$i].butt-$slaves[$i].buttImplant) >= 0>> @@.lime;$His butt shrinks painfully,@@ becoming smaller while $his @@.orange;waistline swells greatly.@@ <<set $slaves[$i].butt -= 1>> <<set $slaves[$i].weight += 10>> <</if>> <<case "sag-B-gone">> <<if $slaves[$i].assignment == "be your concubine">> Before bed and when you awake, you take the time sensually @@.coral;massage sag-B-gone into $his breasts,@@ which, while enjoyable to the both of you, doesn't seem to be doing much. <<elseif $slaves[$i].assignment == "please you">> When ever you have a free moment you take that time to @@.coral;massage sag-B-gone into $his breasts,@@ which, while enjoyable, doesn't seem to be doing much. <<else>> $He is required to frequently @@.coral;massage sag-B-gone into $his breasts,@@ which, while enjoyable to watch, doesn't seem to be doing much. <</if>> <</switch>> <<switch $slaves[$i].pregControl>> <<case "slow gestation">> <<set $slaves[$i].chem += 1>> <<if $slaves[$i].preg >= 40>> $He is full term; gestation restriction agents @@.red;can't suppress labor@@ and $his regimen is ended to prevent health damage. <<set $slaves[$i].pregControl = "none">> <<elseif $slaves[$i].preg >= 16>> $His belly feels very docile, $his gestation rate is @@.coral;greatly reduced@@. <<elseif $slaves[$i].preg > 0>> $His gestation rate is @@.coral;greatly reduced,@@ delaying how long it will be until $his pregnancy is visible. <</if>> <<case "speed up">> <<set $slaves[$i].chem += 2>> <<if $slaves[$i].assignment != "get treatment in the clinic" && $Nurse == 0>> <<if $slaves[$i].pregType > 1>><<set _childCount = "children are">><<else>><<set _childCount = "child is">><</if>> $His _childCount growing rapidly within $his womb, far faster than $his @@.red;poor body can handle.@@<<if $slaves[$i].pregType >= 10 && $slaves[$i].bellyPreg >= 100000>> $His rate of growth is straining $his womb, $he is @@.red;at risk of bursting!@@<</if>> <<set $slaves[$i].health -= ($slaves[$i].preg+$slaves[$i].pregType-$slaves[$i].bellySag)>> <<if $slaves[$i].health <= -100>> $His critically poor health @@.orange;caused $him to miscarry.@@ <<if lastPregRule($slaves[$i],$defaultRules)>><<set $slaves[$i].preg = -1>><<else>><<set $slaves[$i].preg = 0>><</if>> <<set $slaves[$i].pregType = 0, $slaves[$i].pregSource = 0, $slaves[$i].pregWeek = -4, $slaves[$i].pregKnown = 0, WombFlush($slaves[$i]), SetBellySize($slaves[$i])>> <<if $slaves[$i].fetish != "mindbroken" && $slaves[$i].fuckdoll == 0>> $He is <<if $slaves[$i].devotion < -50>> @@.mediumorchid;filled with violent, consuming hatred@@ and @@.gold;fear.@@ Even though $he knew $his baby was destined for a slave orphanage, it seems $he cared for it and views you as its killer. <<set $slaves[$i].devotion -= 25, $slaves[$i].trust -= 25>> <<elseif $slaves[$i].devotion < -20>> @@.mediumorchid;afflicted by desperate, inconsolable grief@@ and @@.gold;horror.@@ Even though $he knew $his baby was destined for a slave orphanage, it seems $he cared for it. <<set $slaves[$i].devotion -= 10, $slaves[$i].trust -= 20>> <<elseif $slaves[$i].devotion <= 20>> @@.mediumorchid;consumed by enduring sorrow@@ and @@.gold;horror.@@ Even though $he knew $his baby was destined for a slave orphanage, it seems $he cared for it. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif $slaves[$i].devotion <= 50>> dully obedient. $He has been broken to slave life so thoroughly that even this is neither surprising nor affecting. <<else>> @@.hotpink;pleased by this stark development@@, since $he is so attentive to your will. $He also expects $he will be able to fuck better now once $his health recovers. <<set $slaves[$i].devotion += 4>> <</if>> <</if>> <</if>> <</if>> <<case "labor supressors">> <<set $slaves[$i].chem += 2>> <<if WombBirthReady($slaves[$i], 60) > 0>> <<set $slaves[$i].health -= 20>> <<set $slaves[$i].labor = 1>> <<set $slaves[$i].induce = 1>> <<set $birthee = 1>> $He has been ready to give birth for some time now. Suppressing birth for so long @@.red;greatly affects $his health.@@ $He may @@.red;have trouble@@ giving birth to $his oversized child<<if $slaves[$i].pregType > 1>>ren<</if>>. $He seems to be in distress, $his body is @@.red;forcing $his child<<if $slaves[$i].pregType > 1>>ren<</if>> out!@@ <<elseif WombBirthReady($slaves[$i], 50) > 0>> <<set $slaves[$i].health -= 20>> $He has been ready to give birth for some time now. Suppressing birth for so long @@.red;greatly affects $his health.@@ $He may @@.red;have trouble@@ giving birth to $his oversized child<<if $slaves[$i].pregType > 1>>ren<</if>>. <<elseif WombBirthReady($slaves[$i], 40) > 0>> <<set $slaves[$i].health -= 10>> Labor suppressing agents @@.red;negatively affect $his health.@@ <</if>> <</switch>> <<if $slaves[$i].curatives > 1>> <<if ($slaves[$i].health > 90)>> $His health is already outstanding and cannot be improved with further drug treatment. @@.yellow;$His drug regimen has defaulted to preventatives.@@ <<set $slaves[$i].curatives = 1>> <<elseif (($slaves[$i].assignment == "rest") || ($slaves[$i].assignment == "rest in the spa")) && ($slaves[$i].fetish != "mindbroken")>> The curatives $he's taking synergize with rest, keeping $him asleep most of the time. This is an @@.green;extremely effective health treatment.@@ <<set $slaves[$i].health += 4>> <<elseif ($slaves[$i].health < -20)>> @@.green;$His poor health rapidly improves@@ under drug treatment. <<set $slaves[$i].health += 2>> <<else>> @@.green;$His health improves@@ under curative treatment. <</if>> <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].fetish != "mindbroken">> $He @@.mediumaquamarine;trusts you more@@ for giving $him access to expensive modern medicine. <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<set $slaves[$i].health += 6>> <<set $slaves[$i].health += $curativeUpgrade*6>> <<set $slaves[$i].chem += 1>> <</if>> <<if $slaves[$i].aphrodisiacs > 0>> <<if $slaves[$i].aphrodisiacs > 1>> The aphrodisiacs $he's on <<if $slaves[$i].energy <= 95>> @@.green;rapidly boost $his sex drive.@@ <<set $slaves[$i].energy += 5>> <<else>> can't improve $his absurd sex drive. <</if>> <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].fetish != "mindbroken">> They @@.hotpink;increase $his acceptance@@ of sexual slavery. <<set $slaves[$i].devotion += 5>> <</if>> <</if>> <<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>> Such a high dosage @@.red;isn't healthy.@@ <<set $slaves[$i].health -= 5>> <</if>> <<set $slaves[$i].chem += 1>> <<else>> The aphrodisiacs $he's on <<if $slaves[$i].energy <= 95>> @@.green;boost $his sex drive.@@ <<set $slaves[$i].energy += 3>> <<else>> can't improve $his absurd sex drive. <</if>> <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].fetish != "mindbroken">> They @@.hotpink;increase $his acceptance@@ of sexual slavery. <<set $slaves[$i].devotion += 3>> <</if>> <</if>> <<set $slaves[$i].chem += 0.5>> <</if>> <</if>> <<if $slaves[$i].drugs != "no drugs" && $slaves[$i].drugs != "appetite suppressors">> <<if $arcologies[0].FSBodyPuristLaw == 0>> <<if $healthyDrugsUpgrade == 0>> <<set $slaves[$i].chem += 1.5>> <<if _intensive>><<set $slaves[$i].chem += 1>><</if>> <</if>> <</if>> <</if>> <<set $slaves[$i].chem = Math.clamp($slaves[$i].chem-0.5, 0, 1000)>> <<if _intensive>> Such reckless doping is dangerous and @@.red;unhealthy.@@ <<set $slaves[$i].health -= random(3,5), _intensive = 0>> <</if>> <<if $slaves[$i].curatives < 2 && $slaves[$i].inflationType != "curative" && $slaves[$i].assignment != "get treatment in the clinic">> <<if $slaves[$i].health < -50>> It's difficult being so ill, and $he @@.mediumorchid;resents you@@ for not treating $him. <<set $slaves[$i].devotion -= 2>> <<elseif ($slaves[$i].health > 50)>> <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].fetish != "mindbroken">> $He understands that $he owes $his near-perfect health to you and @@.hotpink;believes@@ that life with you is better than freedom in some ways. <<set $slaves[$i].trust += 1>> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].addict > 0)>> <<if $slaves[$i].aphrodisiacs > 0>> <<set $slaves[$i].addict += $slaves[$i].aphrodisiacs>> <<elseif ($slaves[$i].addict < 2)>> $He has finally been @@.cyan;weaned off aphrodisiacs.@@ <<set $slaves[$i].addict = 0>> <<elseif ($aphrodisiacUpgrade == 1)>> Substitutes produced by your advanced pharmaceutical fabricator protect $him from the negative effects of aphrodisiac withdrawal and even hasten the flushing of $his system. <<set $slaves[$i].addict -= 2>> <<elseif $slaves[$i].inflationType != "aphrodisiac">> $He feels the effects of withdrawal from aphrodisiacs keenly, and $he is @@.mediumorchid;bitterly resentful.@@ <<set $slaves[$i].addict -= 2>> <<set $slaves[$i].devotion -= 10>> <<else>> $He gets $his fix from $his aphrodisiac filled belly. <</if>> <<else>> <<if $slaves[$i].aphrodisiacs > 0>> <<if random(1,100) < 40+(20*$slaves[$i].aphrodisiacs)>> @@.cyan;$He has become an aphrodisiac addict.@@ <<set $slaves[$i].addict = 1>> <</if>> <</if>> <</if>> <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> <<if $suppository == 1>> <<if ($slaves[$i].aphrodisiacs > 0) || ($slaves[$i].curatives > 0) || ($slaves[$i].drugs == "psychosuppressants") || ($slaves[$i].drugs == "hormone enhancers") || ($slaves[$i].drugs == "hormone blockers") || ($slaves[$i].hormones != 0)>> <<if ($slaves[$i].sexualFlaw == "hates anal")>> <<if random(1,100) > 80>> Getting buttfucked morning and night by reciprocating dildos that ejaculate $his drug regime forces $him to @@.green;accept anal sex@@ as a fact of life. <<set $slaves[$i].sexualFlaw = "none">> <<else>> Getting buttfucked morning and night by reciprocating dildos that ejaculate $his drug regime @@.mediumorchid;infuriates $him,@@ since $he hates getting assraped. <<set $slaves[$i].devotion -= 4>> <</if>> <<elseif ($slaves[$i].fetish == "buttslut")>> <<if ($slaves[$i].fetishKnown == 0)>> Getting buttfucked morning and night by reciprocating dildos that ejaculate $his drug regime has revealed something: @@.lightcoral;$he likes it up the ass!@@ <<set $slaves[$i].fetishKnown = 1>> <<elseif ($slaves[$i].fetishStrength <= 95) && ($slaves[$i].devotion > 4)>> Getting buttfucked morning and night by reciprocating dildos that ejaculate $his drug regime has @@.lightcoral;deepened $his anal fixation.@@ <<set $slaves[$i].fetishStrength += 5>> <</if>> <<elseif ($slaves[$i].fetish != "buttslut")>> <<if ($slaves[$i].devotion < -20)>> Getting buttfucked morning and night by reciprocating dildos that ejaculate $his drug regime @@.mediumorchid;disgusts $him.@@ <<set $slaves[$i].devotion -= 2>> <<elseif fetishChangeChance($slaves[$i]) > random(0,100)>> $He starts to look forward to getting buttfucked morning and night by reciprocating dildos that ejaculate $his drug regime; $he's @@.lightcoral;become anally fixated.@@ <<set $slaves[$i].fetish = "buttslut">> <<set $slaves[$i].fetishKnown = 1>> <<set $slaves[$i].fetishStrength = 10>> <</if>> <</if>> <<if ($slaves[$i].sexualQuirk == "painal queen")>> $He @@.hotpink;secretly enjoys@@ being assraped by a machine twice a day. <<set $slaves[$i].devotion += 1>> <</if>> <<if ($slaves[$i].anus == 1)>> <<if random(1,100) > 70>> The regular machine anal @@.lime;stretches out $his tight asshole.@@ <<set $slaves[$i].anus += 1>> <</if>> <</if>> <</if>> <</if>> <</if>> /* DRUG EXPIRY */ <<switch $slaves[$i].drugs>> <<case "growth stimulants">> <<set _maxHeight = Math.trunc(Math.clamp((Height.mean($slaves[$i]) * 1.25),0,274))>> /*max achievable height is expected height plus 25%*/ <<if $slaves[$i].height >= _maxHeight>> $His body has already grown far past $his natural limits; further injections of stimulants will have no effect. @@.yellow;$His drug regimen has been ended.@@ <<set $slaves[$i].height = Math.clamp($slaves[$i].height,0,_maxHeight), $slaves[$i].drugs = "no drugs">> <</if>> <<case "breast injections" "intensive breast injections">> <<if $slaves[$i].boobs >= 50000>> $His udders are now so huge that further A-HGH treatment will not increase their size. @@.yellow;$His drug regimen has been ended.@@ <<set $slaves[$i].boobs = Math.clamp($slaves[$i].boobs,0,50000), $slaves[$i].drugs = "no drugs">> <</if>> <<case "butt injections" "intensive butt injections">> <<if ($slaves[$i].butt >= 10)>> $His ass is now so huge that further A-HGH treatment will not increase its size. @@.yellow;$His drug regimen has been ended.@@ <<set $slaves[$i].butt = Math.clamp($slaves[$i].butt,0,10), $slaves[$i].drugs = "no drugs">> <</if>> <<case "hyper butt injections">> <<if $slaves[$i].butt >= 20>> $His ass is now so freakishly monstrous that further HA-HGH treatment will not increase its size. @@.yellow;$His drug regimen has been ended.@@ <<set $slaves[$i].drugs = "no drugs">> <</if>> <<case "hyper breast injections">> <<if ($slaves[$i].boobs >= 50000)>> $His udders are now so huge that further HA-HGH treatment will not increase their size. @@.yellow;$His drug regimen has been ended.@@ <<set $slaves[$i].boobs = Math.clamp($slaves[$i].boobs,0,50000), $slaves[$i].drugs = "no drugs">> <</if>> <<case "lip injections">> <<if ($slaves[$i].lips > 95) || (($slaves[$i].lips > 85) && ($seeExtreme != 1))>> $His lips are now so huge that further A-HGH treatment will not increase their size. @@.yellow;$His drug regimen has been ended.@@ <<set $slaves[$i].drugs = "no drugs">> <</if>> <<case "penis enhancement" "intensive penis enhancement">> <<if ($slaves[$i].dick >= 10)>> $His cock is now so huge that further drug enhancement will not increase its size. @@.yellow;$His drug regimen has been ended.@@ <<set $slaves[$i].dick = Math.clamp($slaves[$i].dick,0,10), $slaves[$i].drugs = "no drugs">> <<elseif $slaves[$i].clit >= 5 && $slaves[$i].dick == 0>> $His clit is now so huge that further drug enhancement will not increase its size. @@.yellow;$His drug regimen has been ended.@@ <<set $slaves[$i].clit = Math.clamp($slaves[$i].clit,0,5), $slaves[$i].drugs = "no drugs">> <</if>> <<case "testicle enhancement" "intensive testicle enhancement">> <<if ($slaves[$i].balls >= 10)>> $His balls are now so huge that further drug enhancement will not increase their size. However, leaving $him on them will still stimulate cum production. <<elseif ($slaves[$i].balls >= 2) && ($slaves[$i].scrotum == 0)>> $His balls are now functionally sized, and cannot sustainably grow larger hidden within $his abdomen. @@.yellow;$His drug regimen has been ended.@@ <<set $slaves[$i].balls = Math.clamp($slaves[$i].balls,0,2), $slaves[$i].drugs = "no drugs">> <</if>> <<case "psychosuppressants">> <<if ($slaves[$i].intelligence <= -2)>> $He is so moronic that drug treatment can't really make $him more willing to obey others than $he already is. @@.yellow;$His drug regimen has been ended.@@ <<set $slaves[$i].drugs = "no drugs">> <</if>> <</switch>>
DankWolf/fc
src/uncategorized/saDrugs.tw
tw
bsd-3-clause
66,936
:: SA get milked [nobr] <!-- Statistics gathering --> <<set _incomeStats = getSlaveStatisticData($slaves[$i], $slaves[$i].assignment === Job.DAIRY ? $facility.dairy : undefined)>> <<set _incomeStats.milk = 0; _incomeStats.cum = 0; _incomeStats.fluid = 0>> <<if ndef $slaves[$i].lactationAdaptation>> <<set $slaves[$i].lactationAdaptation = 0>> <</if>> <<set $milk = 0>> <<set $cum = 0>> gets milked this week. <<if $dairy > 0>> <<if $dairyRestraintsSetting < 2>> <<if (($universalRulesFacilityWork == 1) && ($slaves[$i].assignment == "get milked") && ($dairySpots > 0)) || ($slaves[$i].assignment == "work in the dairy")>> <<if ($slaves[$i].assignment == "get milked")>> Since there's extra space in $dairyName, $he spends most of $his milkings there. <<set $dairySpots -= 1>> <</if>> <<if ($Milkmaid != 0)>> While there, $he gets the benefit of $Milkmaid.slaveName's <<if ($Milkmaid.physicalAge < 21)>>youthful energy<<else>>care<</if>><<if ($Milkmaid.oralSkill >= 100)>> and talented tongue<</if>>. <<if ($slaves[$i].devotion < $milkmaidDevotionThreshold)>> <<set $slaves[$i].devotion += $milkmaidDevotionBonus>> <</if>> <<if ($slaves[$i].trust < $milkmaidTrustThreshold)>> <<set $slaves[$i].trust += $milkmaidTrustBonus>> <</if>> <<if ($slaves[$i].health < 100)>> <<set $slaves[$i].health += $milkmaidHealthBonus>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].lactation > 0>> <<set $milk = milkAmount($slaves[$i])>> $He produces from $his <<print either("tits", "breasts", "mammaries", "udders", "boobs")>>, which have a combined volume of <<print $slaves[$i].boobs*2>> CCs; <<if ($slaves[$i].lactation == 1)>> $he is lactating naturally and produces a healthy stream of milk. <<elseif ($slaves[$i].lactation == 2)>> $he is on lactation drugs and produces a river of milk. <<if $slaves[$i].lactationAdaptation < 100>> $His udders are forced to adapt to this unnatural productivity. <<set $slaves[$i].lactationAdaptation += 1>> <</if>> <<if $slaves[$i].curatives == 0 && $slaves[$i].inflationType != "curative">> The stress of extreme milk production @@.red;damages $his health.@@ <<set $slaves[$i].health -= 3>> <</if>> <</if>> <<if ($slaves[$i].devotion > 50)>> $He's such a happy cow that $his mental state has a positive impact on $his production. <<elseif ($slaves[$i].devotion < -50)>> $He's such an unhappy cow that $his mental state has a negative impact on $his production. <</if>> <<if ($slaves[$i].boobsImplant > 200)>> However, $his breast implants impede milk production. <</if>> <<set $hormones = $slaves[$i].hormoneBalance/100>> <<if ($slaves[$i].balls != 0)>> <<set $hormones -= 1>> <</if>> <<if (($slaves[$i].ovaries != 0) || ($slaves[$i].mpreg != 0))>> <<set $hormones += 1>> <</if>> <<if ($hormones > 1)>> $His internal chemistry is perfectly suited to milk production. <<elseif ($hormones > 0)>> $His hormonal balance favors milk production. <<elseif ($hormones < 0)>> $His hormonal balance impedes milk production. <<elseif ($hormones < -1)>> $His internal chemistry is poorly suited to milk production. <</if>> <<if $slaves[$i].lactationAdaptation < 100>> <<if ($slaves[$i].assignment == "get milked") || ($slaves[$i].assignment == "work in the dairy")>> Living as a cow helps $his body and mind adapt to producing milk. <<set $slaves[$i].lactationAdaptation += 1>> <</if>> <</if>> <<if ($slaves[$i].preg > 5) && ($slaves[$i].pregKnown == 1)>> $His pregnancy helps $his body produce more milk naturally<<if $slaves[$i].lactationAdaptation < 100>>, and also helps it adapt to milk production<<set $slaves[$i].lactationAdaptation += 1>><</if>>. <</if>> <<if ($slaves[$i].health > 50)>> $His shining health helps $him really produce. <<elseif ($slaves[$i].health < -50)>> $His poor health impedes milk production. <</if>> <<if ($slaves[$i].weight > 10)>> $His extra weight supports $his productivity. <<elseif ($slaves[$i].weight < -10)>> $His thinness hinders $his productivity. <</if>> <<if $slaves[$i].lactationAdaptation > 10>> <<if $slaves[$i].lactationAdaptation > 50>> $His body has adapted heavily to milk production, making $him extremely productive. <<else>> $His body has gotten used to producing milk, making $him very productive. <</if>> <</if>> <<if $dairySlimMaintainUpgrade == 1>> <<if $dairySlimMaintain == 1>> <<if ($slaves[$i].boobs <= 700)>> <<if ($arcologies[0].FSSlimnessEnthusiast > 80)>> Your arcology's milkers are optimized to extract maximum output from small breasted slaves, which substantially increases $his otherwise modest productivity. <<set $milk *= 1.5>> <<elseif ($arcologies[0].FSSlimnessEnthusiast > 20)>> Your arcology's milkers have been carefully modified to more readily accommodate slaves with tiny breasts, which slightly mitigates $his less than ideal physiology for milk production. <<set $milk *= 1.1>> <</if>> <</if>> <</if>> <</if>> /* This is going to be where the dairy overhaul takes place (milk half) */ <<if ($slaves[$i].assignment == "work in the dairy")>> <<if ($dairyFeedersUpgrade == 1)>> <<if ($dairyFeedersSetting > 0)>> <<set $milk += $milk*(0.1*($dairyFeedersUpgrade+$dairyRestraintsSetting+((50-$slaves[$i].physicalAge)/20)))>> <<if ($slaves[$i].chem > 360)>> <<set $milk *= 0.6>> <<elseif ($slaves[$i].chem > 100)>> <<set $milk *= ((600-$slaves[$i].chem)/600)>> <</if>> <</if>> <</if>> <<elseif ($slaves[$i].assignment == "be confined in the arcade")>> <<set $milk *= 0.5>> <</if>> <<set $milk *= $servantMilkersMultiplier>> <<set $milk = Math.trunc($milk)>> <<if $milk < 1>> <<set $milk = 1>> <</if>> <<set $slaves[$i].milk += $milk>> <<set $milkTotal += $milk>> As a result, $he produces $milk liters of milk over the week. <<set _incomeStats.milk = $milk>> <<if ($arcologies[0].FSPastoralistLaw == 1)>> <<set $milkSale = $milk*(8+Math.trunc($arcologies[0].FSPastoralist/30))>> Since breast milk is $arcologies[0].name's only legal dairy product, $he can scarcely be milked fast enough, and $he makes @@.yellowgreen;<<print cashFormat($milkSale)>>.@@ <<elseif ($arcologies[0].FSPastoralist != "unset")>> <<set $milkSale = $milk*(6+Math.trunc($arcologies[0].FSPastoralist/30))>> Since milk is fast becoming a major part of the $arcologies[0].name's dietary culture, $his milk is in demand, and $he makes @@.yellowgreen;<<print cashFormat($milkSale)>>.@@ <<else>> <<set $milkSale = $milk*6>> $His milk is sold for @@.yellowgreen;<<print cashFormat($milkSale)>>.@@ <</if>> <<set $cash += $milkSale>> <<set _incomeStats.income += $milkSale>> <<if $slaves[$i].fetishKnown>> <<if ($slaves[$i].fetish == "boobs") || ($slaves[$i].energy > 95)>> Getting constantly milked is as good as sex, as far as $he's concerned. @@.hotpink;$He is happy@@ to have $his breasts receive so much attention. <<set $slaves[$i].devotion += 1>> <<if $slaves[$i].need>><<set $slaves[$i].need = 0>><</if>> <</if>> <</if>> <<if $slaves[$i].career == "a dairy cow" && $slaves[$i].fetish != "mindbroken" && $slaves[$i].fuckdoll == 0>> $He feels like @@.hotpink;$he was made to be milked,@@ @@.mediumaquamarine;not that $he'd complain about such a good feeling.@@ <<set $slaves[$i].devotion++, $slaves[$i].trust++>> <<if $slaves[$i].need>><<set $slaves[$i].need = 0>><</if>> <</if>> <<if ($slaves[$i].nipples != "huge")>> <<if ($slaves[$i].nipples == "inverted")>> <<if ($slaves[$i].fetish == "masochist") && ($slaves[$i].fetishKnown == 1)>> Having the milkers constantly haul $his inverted nipples out is @@.hotpink;extremely uncomfortable; $he loves it.@@ <<set $slaves[$i].devotion += 3>> <<else>> Having the milkers constantly haul $his inverted nipples out is @@.mediumorchid;extremely uncomfortable.@@ <<set $slaves[$i].devotion -= 3>> <</if>> <<if (random(1,100) > 50)>> The constant suction @@.lime;permanently protrudes them,@@ and <<if (random(1,2) == 1)>> it turns out they're absolutely massive. <<set $slaves[$i].nipples = "huge">> <<else>> it turns out they're nice and puffy. <<set $slaves[$i].nipples = "puffy">> <</if>> <</if>> <<elseif ($slaves[$i].nipples == "partially inverted")>> <<if ($slaves[$i].fetish == "masochist") && ($slaves[$i].fetishKnown == 1)>> Having the milkers constantly haul $his inverted nipples out is @@.hotpink;quite uncomfortable; $he loves it.@@ <<set $slaves[$i].devotion += 1>> <<else>> Having the milkers constantly haul $his inverted nipples out is @@.mediumorchid;quite uncomfortable.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <<if (random(1,100) > 30)>> The constant suction @@.lime;permanently protrudes them,@@ and <<if (random(1,2) == 1)>> it turns out they're pretty cute. <<set $slaves[$i].nipples = "cute">> <<else>> it turns out they're nice and puffy. <<set $slaves[$i].nipples = "puffy">> <</if>> <</if>> <<elseif ($slaves[$i].nipples == "puffy") && (random(1,100) > 90)>> Producing this river of milk @@.lime;enlarges $his nipples:@@ they're now enormous. <<set $slaves[$i].nipples = "huge">> <<elseif ($slaves[$i].nipples == "cute") && (random(1,100) > 80)>> Producing this river of milk @@.lime;makes $his nipples nice and puffy.@@ <<set $slaves[$i].nipples = "puffy">> <<elseif ($slaves[$i].nipples == "tiny")>> Producing this river of milk @@.lime;makes $his nipples grow to a nice size.@@ <<set $slaves[$i].nipples = "cute">> <<elseif ($slaves[$i].areolae < 3) && (random(1,100) > 30+($slaves[$i].areolae*20))>> Producing this river of milk @@.lime;broadens $his areolae.@@ <<set $slaves[$i].areolae += 1>> <</if>> <</if>> <</if>> /* CLOSES BREAST MILKING */ <<if ($slaves[$i].balls > 0)>> <<set $cumSlaves += 1>> <<set $cum = cumAmount($slaves[$i])>> <<if $slaves[$i].lactation > 0>> $His <<else>> $slaves[$i].slaveName's <</if>> <<if $slaves[$i].dick > 0>> <<if ($slaves[$i].dick > 6)>> inhuman <<elseif ($slaves[$i].dick > 5)>> massive <<elseif ($slaves[$i].dick > 4)>> big <<elseif ($slaves[$i].dick > 3)>> sizeable <<elseif ($slaves[$i].dick > 2)>> moderate <<elseif ($slaves[$i].dick > 1)>> little <<else>> tiny <</if>> prick is <<if $slaves[$i].lactation > 0>> also <</if>> machine-milked <<else>> butt is machine-fucked <</if>> to extract the cum from $his <<if !$slaves[$i].scrotum>> invisible <<else>> <<switch $slaves[$i].balls>> <<case 10>>inhuman <<case 9>>titanic <<case 8>>gigantic <<case 7>>monstrous <<case 6>>huge <<case 5>>pendulous <<case 4>>swinging <<case 3>>big <<case 2>>average <<case 1>>pathetic <<default>>hypertrophied <</switch>> <</if>> <<if $slaves[$i].drugs == "testicle enhancement">> balls, relieving them of the excessive cum production caused by the testicle enhancement drugs. <<elseif $slaves[$i].drugs == "hyper testicle enhancement">> balls, relieving them of the excessive cum production caused by the hyper testicle enhancement drugs. <<else>> balls. <</if>> <<if $slaves[$i].diet == "cum production">> $His diet is designed for cum production. <</if>> <<set $hormones = $slaves[$i].hormoneBalance/50>> <<if $hormones < -1>> $His internal chemistry is perfectly suited to cum production. <<elseif $hormones < 0>> $His hormonal balance favors cum production. <<elseif $hormones > 0>> $His hormonal balance impedes cum production. <<elseif $hormones > 1>> $His internal chemistry is poorly suited to cum production. <</if>> <<if $slaves[$i].scrotum == 0>> $He does produce cum despite $his apparent ballslessness, but less than $he would if they weren't hidden inside $him. <</if>> <<if $slaves[$i].prostate>> <<if $slaves[$i].prostate > 2>> $His heavily altered prostate greatly increases the volume of $his ejaculations and promotes excessive, watery semen production. This dilute ejaculate @@.red;sells poorly@@ compared to normal cum. <<elseif $slaves[$i].prostate > 1>> $His hyperactive prostate increases the volume of $his ejaculations and promotes good semen production. <</if>> <<else>> $His lack of a prostate reduces the health and volume of $his ejaculations. <</if>> <<if ($slaves[$i].devotion > 50)>> $He's so happy that $his mental state has a positive impact on $his semen production. <<elseif ($slaves[$i].devotion < -50)>> $He's so unhappy that $his mental state has a negative impact on $his semen production. <</if>> <<if ($slaves[$i].health > 50)>> $His shining health helps $him really produce. <<elseif ($slaves[$i].health < -50)>> $His poor health impedes semen production. <</if>> <<if $slaves[$i].vasectomy == 1>> $His cum lacks the primary ingredient, sperm, thanks to $his vasectomy, @@.red;considerably lowering the value@@ of $his ejaculate. <</if>> /* Dairy rework cum half here */ <<if ($slaves[$i].assignment == "work in the dairy")>> <<if ($dairyStimulatorsUpgrade == 1)>> <<if ($dairyStimulatorsSetting > 0)>> <<set $cum += $cum*(0.2*($dairyStimulatorsSetting+$dairyRestraintsSetting+Math.trunc((50-$slaves[$i].physicalAge)/20)))>> <</if>> <<if ($slaves[$i].chem > 360)>> <<set $cum = Math.trunc($cum*0.6)>> <<elseif ($slaves[$i].chem > 100)>> <<set $cum = Math.trunc($cum*((600-$slaves[$i].chem)/600))>> <</if>> <<elseif ($Milkmaid != 0)>> <<if ($Milkmaid.dick > 4) && canAchieveErection($Milkmaid)>> $Milkmaid.slaveName sometimes stands in for the machines, which is a polite way of saying $he sometimes fucks $slaves[$i].slaveName's ass to help $him cum. <<set $cum += $cum*0.2>> <</if>> <</if>> <<elseif ($slaves[$i].assignment == "be confined in the arcade")>> <<set $cum = $cum*0.5>> <</if>> <<set $cum = Math.trunc($cum)>> <<if $cum < 1>> <<set $cum = 1>> <</if>> <<set $slaves[$i].cum += $cum>> <<set $cumTotal += $cum>> <<set _incomeStats.cum = $cum>> <<if ($arcologies[0].FSPastoralist == "unset")>> <<set _cumSale = ($cum*random(15,25))>> <<if $slaves[$i].vasectomy == 1>><<set _cumSale *= 0.2>><<elseif $slaves[$i].prostate == 3>><<set _cumSale *= 0.5>><</if>> $He produces <<print $cum>> deciliters of cum over the week; the fresh ejaculate is sold for @@.yellowgreen;<<print cashFormat(_cumSale)>>.@@ <<elseif $arcologies[0].FSPastoralistLaw == 1>> <<set _cumSale = ($cum*(random(20,40)))>> <<if $slaves[$i].vasectomy == 1>><<set _cumSale *= 0.2>><<elseif $slaves[$i].prostate == 3>><<set _cumSale *= 0.5>><</if>> $He produces <<print $cum>> deciliters of cum over the week; the fresh ejaculate, which is in extremely high demand as one of $arcologies[0].name's few legal sources of animal protein, is sold for @@.yellowgreen;<<print cashFormat(_cumSale)>>.@@ <<else>> <<set _cumSale = ($cum*(random(10,20)+Math.trunc($arcologies[0].FSPastoralist/10)))>> <<if $slaves[$i].vasectomy == 1>><<set _cumSale *= 0.2>><<elseif $slaves[$i].prostate == 3>><<set _cumSale *= 0.5>><</if>> $He produces <<print $cum>> deciliters of cum over the week; the fresh ejaculate, which is in high demand given the new cultural preference for slave products, is sold for @@.yellowgreen;<<print cashFormat(_cumSale)>>.@@ <</if>> <<set $cash += _cumSale>> <<set _incomeStats.income += _cumSale>> <<if ($slaves[$i].energy > 95)>> Getting $his dick constantly milked is almost as good as getting constant blowjobs as far as $he's concerned. @@.hotpink;$He is happy@@ to have $his member receive so much attention. <<set $slaves[$i].devotion += 1>> <</if>> <<if $slaves[$i].need>> $His cock and balls are milked so thoroughly that $he's involuntarily sexually sated, regardless of $his feelings and tastes. <<set $slaves[$i].need = 0>> <</if>> <<if !canAchieveErection($slaves[$i])>> Since $he cannot maintain an erection, $he requires @@.gold;painful@@ and @@.mediumorchid;degrading@@ anal electrostimulation to produce. <<set $slaves[$i].devotion -= 2>> <<set $slaves[$i].trust -= 2>> <<if ($slaves[$i].anus == 0)>> The electrostimulator @@.lime;breaks in $his virgin asshole.@@ <<set $slaves[$i].anus = 1>> <</if>> <<elseif ($slaves[$i].devotion <= 20)>> Since $he's unaroused by $his situation, $he requires @@.gold;painful@@ and @@.mediumorchid;degrading@@ anal electrostimulation to produce. <<set $slaves[$i].devotion -= 2>> <<set $slaves[$i].trust -= 2>> <<if ($slaves[$i].anus == 0)>> The electrostimulator @@.lime;breaks in $his virgin asshole.@@ <<set $slaves[$i].anus = 1>> <</if>> <</if>> <<if ($slaves[$i].balls < 3)>> <<if ($slaves[$i].balls < 2)>> <<if (random(1,100) > (70 + ($slaves[$i].inducedNCS * 15)))>> Constant semen production and continual emptying and refilling @@.lime;increases the size of $his tiny testicles.@@ <<set $slaves[$i].balls += 1>> <</if>> <<elseif (random(1,100) > (90 + ($slaves[$i].inducedNCS * 5)))>> Constant semen production and continual emptying and refilling @@.lime;increases the size of $his small testicles.@@ <<set $slaves[$i].balls += 1>> <</if>> <</if>> <</if>> /* CLOSES COCK MILKING */ <<if $slaves[$i].genes == "XX" && $slaves[$i].prostate > 0 && $slaves[$i].balls == 0>> $His female prostate fluid is considered an exotic delicacy. <<set $fluid = $slaves[$i].prostate * $slaves[$i].energy/5 + 1>> <<if $slaves[$i].energy > 10>> <<if $slaves[$i].health > 50>> <<if $slaves[$i].energy > 90>> As a nympho, $he has no trouble orgasming almost constantly. <</if>> <<set $fluid = $fluid*$slaves[$i].health/50>> $His shining health keeps $his juices flowing. <<elseif $slaves[$i].health < -50>> <<set $fluid = $fluid * (1 + $slaves[$i].health/50)>> $He is so unwell, $he produces less than normal. <</if>> <<else>> /* $slaves[$i].energy <= 10 */ Unfortunately, $he is frigid and rarely reaches orgasm in spite of the intense automatic stimulation. <</if>> <<set $fluid = Math.clamp(Math.trunc($fluid),1,1000)>> <<set _incomeStats.fluid = $fluid>> <<print $fluid >> deciliters of uncommon ejaculate is gathered during $his milkings. <<set $fluidSale = $fluid*random(40,50)>> <<if $arcologies[0].FSPastoralist != "unset" && $arcologies[0].FSPastoralist > 30>> <<set $fluidSale = Math.trunc($fluidSale*(1 + ($arcologies[0].FSPastoralist-30)/140))>> /* fully accepted parsoralism gives +50% on the price*/ Because of your arcology's cultural preferences, it comes with extra value. <</if>> It is sold for @@.yellowgreen;<<print cashFormat($fluidSale)>>.@@ <<set $cash += $fluidSale>> <<set _incomeStats.income += $fluidSale>> <</if>> /* CLOSES FEMALE PROSTATE FLUID GATHERING */ <<if ($slaves[$i].behavioralQuirk == "fitness")>> $slaves[$i].slaveName @@.hotpink;privately enjoys@@ the focus on $his health and fitness that comes with being a cow. <<set $slaves[$i].devotion += 1>> <</if>> /* FACILITY DECORATION IMPACTS */ <<if $slaves[$i].assignment == "work in the dairy">> <<if $dairyDecoration != "standard">> <<set $seed = Math.min(0.0001*$FSSingleSlaveRep*($milk+5*$cum), 1)>> <<switch $dairyDecoration>> <<case "Roman Revivalist">> <<set $arcologies[0].FSRomanRevivalist = Math.clamp($arcologies[0].FSRomanRevivalist += $seed,0,100)>> <<case "Aztec Revivalist">> <<set $arcologies[0].FSAztecRevivalist = Math.clamp($arcologies[0].FSAztecRevivalist += $seed,0,100)>> <<case "Egyptian Revivalist">> <<set $arcologies[0].FSEgyptianRevivalist = Math.clamp($arcologies[0].FSEgyptianRevivalist += $seed,0,100)>> <<case "Edo Revivalist">> <<set $arcologies[0].FSEdoRevivalist = Math.clamp($arcologies[0].FSEdoRevivalist += $seed,0,100)>> <<case "Arabian Revivalist">> <<set $arcologies[0].FSArabianRevivalist = Math.clamp($arcologies[0].FSArabianRevivalist += $seed,0,100)>> <<case "Chinese Revivalist">> <<set $arcologies[0].FSChineseRevivalist = Math.clamp($arcologies[0].FSChineseRevivalist += $seed,0,100)>> <<case "Chattel Religionist">> <<set $arcologies[0].FSChattelReligionist = Math.clamp($arcologies[0].FSChattelReligionist += $seed,0,100)>> <<case "Degradationist">> <<set $arcologies[0].FSDegradationist = Math.clamp($arcologies[0].FSDegradationist += $seed,0,100)>> <<case "Repopulation Focus">> <<set $arcologies[0].FSRepopulationFocus = Math.clamp($arcologies[0].FSRepopulationFocus += $seed,0,100)>> <<case "Eugenics">> <<set $arcologies[0].FSRestart = Math.clamp($arcologies[0].FSRestart += $seed,0,100)>> <<case "Asset Expansionist">> <<set $arcologies[0].FSAssetExpansionist = Math.clamp($arcologies[0].FSAssetExpansionist += $seed,0,100)>> <<case "Transformation Fetishist">> <<set $arcologies[0].FSTransformationFetishist = Math.clamp($arcologies[0].FSTransformationFetishist += $seed,0,100)>> <<case "Gender Radicalist">> <<set $arcologies[0].FSGenderRadicalist = Math.clamp($arcologies[0].FSGenderRadicalist += $seed,0,100)>> <<case "Gender Fundamentalist">> <<set $arcologies[0].FSGenderFundamentalist = Math.clamp($arcologies[0].FSGenderFundamentalist += $seed,0,100)>> <<case "Physical Idealist">> <<set $arcologies[0].FSPhysicalIdealist = Math.clamp($arcologies[0].FSPhysicalIdealist += $seed,0,100)>> <<case "Hedonistic">> <<set $arcologies[0].FSHedonisticDecadence = Math.clamp($arcologies[0].FSHedonisticDecadence += $seed,0,100)>> <<case "Supremacist">> <<set $arcologies[0].FSSupremacist = Math.clamp($arcologies[0].FSSupremacist += $seed,0,100)>> <<case "Subjugationist">> <<set $arcologies[0].FSSubjugationist = Math.clamp($arcologies[0].FSSubjugationist += $seed,0,100)>> <<case "Paternalist">> <<set $arcologies[0].FSPaternalist = Math.clamp($arcologies[0].FSPaternalist += $seed,0,100)>> <<case "Pastoralist">> <<set $arcologies[0].FSPastoralist = Math.clamp($arcologies[0].FSPastoralist += $seed,0,100)>> <<case "Maturity Preferentialist">> <<set $arcologies[0].FSMaturityPreferentialist = Math.clamp($arcologies[0].FSMaturityPreferentialist += $seed,0,100)>> <<case "Youth Preferentialist">> <<set $arcologies[0].FSYouthPreferentialist = Math.clamp($arcologies[0].FSYouthPreferentialist += $seed,0,100)>> <<case "Body Purist">> <<set $arcologies[0].FSBodyPurist = Math.clamp($arcologies[0].FSBodyPurist += $seed,0,100)>> <<case "Slimness Enthusiast">> <<set $arcologies[0].FSSlimnessEnthusiast = Math.clamp($arcologies[0].FSSlimnessEnthusiast += $seed,0,100)>> <</switch>> <</if>> <</if>>
DankWolf/fc
src/uncategorized/saGetMilked.tw
tw
bsd-3-clause
22,444
:: SA guard you [nobr] carries arms in your defense. <<if $dojo > 1>> <<set $slaves[$i].livingRules = "luxurious">> <</if>> <<Deadliness $slaves[$i]>> <<if $slaves[$i].combatSkill > 0>> $His combat skills greatly increase $his deadliness. <</if>> <<if setup.bodyguardCareers.includes($slaves[$i].career)>> $He has experience in personal defense from before $he was a slave. <<elseif $slaves[$i].skillBG >= $masteredXP>> $He has experience in personal defense from working for you. <<else>> <<set $slaves[$i].skillBG += random(1,($slaves[$i].intelligence+4)*2)>> <</if>> <<if ($slaves[$i].muscles > 30) && ($slaves[$i].muscles <= 95)>> $He is strong and powerful yet quick and flexible. <<elseif $slaves[$i].muscles > 95 && $slaves[$i].height >= 190>> $His huge muscles are an intimidating sight and, despite their massive size, $he is tall enough to use them effectively. <<elseif $slaves[$i].muscles > 95>> $His huge muscles are an intimidating sight, but are so big that they actually detract from $his combat effectiveness. <<elseif $slaves[$i].muscles > 5>> $He is reasonably fit, but not enough to significantly affect $his combat effectiveness. <<elseif $slaves[$i].muscles < -95>> $He can barely stand, let alone fight. A single shot from $his own weapon is liable to incapacitate $him, making $him an absolute travesty of a bodyguard. <<elseif $slaves[$i].muscles < -30>> $He tires from just standing, rendering $him both ineffective and embarrassing to have as your guard. <<elseif $slaves[$i].muscles < -5>> $He is rather unfit, enough to negatively impact $his combat effectiveness. <</if>> <<if $slaves[$i].amp == -4>> $His tough combat limbs make $him an intimidating sight to behold. <<elseif $slaves[$i].amp == -5>> The artificial muscles of $his cybernetic limbs increase $his strength and flexibility to enhance $his combat abilities and give $him the intimidating appearance of a super-soldier. <</if>> <<if $slaves[$i].height >= 170>> $His height gives $him a reach advantage with $his sword. <</if>> <<if $slaves[$i].health > 50>> $His shining health makes $him a better combatant. <</if>> <<if $slaves[$i].boobs > 4000>> $His titanic tits are a terrible hindrance in actual fighting. <<elseif $slaves[$i].boobs > 2000>> $His big breasts get in $his way and reduce $his efficiency. <</if>> <<if $slaves[$i].dick >= 10>> $His massive dick gets in $his way and reduces $his efficiency. <</if>> <<if $slaves[$i].balls >= 15>> $His massive balls slow $him down and limit $his range of motion. <</if>> <<if $slaves[$i].butt > 6>> $His massive ass slows $him down and limits $his range of motion. <</if>> <<if $slaves[$i].hips > 2>> $He struggles to move with $his inhumanly wide hips and frequently gets caught between things trying to follow you. <</if>> <<if $slaves[$i].weight > 190>> $His extreme weight nearly immobilizes $him. $He struggles to move let alone protect you. At least $his bloated body will likely stop bullets and block doorways when needed. <<elseif $slaves[$i].weight > 160>> $His extreme weight limits $his mobility and range of motion making $him a poor bodyguard but decent meatshield. <<elseif $slaves[$i].weight > 130>> $His extreme weight is an impediment as a bodyguard. <<elseif $slaves[$i].weight > 30>> $His heavy weight is an impediment as a bodyguard. <<elseif $slaves[$i].weight < -10>> $His light weight is an impediment as a bodyguard. <</if>> <<if $slaves[$i].health < -50>> $His poor health makes $him a weaker combatant. <</if>> <<if $slaves[$i].pregKnown == 1 || $slaves[$i].bellyPreg >= 1500>> <<if $slaves[$i].bellyPreg >= 750000>> $His monolithic pregnancy greatly restricts $his movement and renders $him nearly useless in combat. $He can barely waddle after you, and when $he does, finds doors and small passages don't agree with $his bloated figure. <<elseif $slaves[$i].bellyPreg >= 450000>> $His gigantic pregnancy greatly hinders $his movement and terribly reduces $his effectiveness in combat. It also limits where $he can follow you, as doors and small passages don't agree with $his bloated figure. <<elseif $slaves[$i].bellyPreg >= 300000>> $His massive pregnancy obstructs $his movement and greatly hinders $his ability to protect you. It also limits where $he can follow you, as doors and small passages don't agree with $his bloated figure. <<elseif $slaves[$i].bellyPreg >= 150000>> $His giant pregnancy obstructs $his movement and greatly slows $him down. It also limits where $he can follow you, as $he has trouble waddling through crowds. <<elseif $slaves[$i].bellyPreg >= 100000>> $His giant belly gets in $his way and weighs $him down. <<elseif $slaves[$i].bellyPreg >= 10000>> $His huge belly is unwieldy and hinders $him. <<elseif $slaves[$i].bellyPreg >= 5000>> $His advanced pregnancy limits $his effectiveness. <<elseif $slaves[$i].bellyPreg >= 1500>> $His growing pregnancy occasionally distracts $him from $his job. <<else>> The life just beginning to grow inside $him occasionally distracts $him from $his job. <</if>> <<elseif $slaves[$i].bellyImplant >= 1500>> <<if $slaves[$i].bellyImplant >= 750000>> $His monolithic, <<print $slaves[$i].bellyImplant>>cc implant filled belly greatly restricts $his movement and renders $him nearly useless in combat. $He can barely waddle after you, and when $he does, finds doors and small passages don't agree with $his bloated figure. <<elseif $slaves[$i].bellyImplant >= 450000>> $His gigantic, <<print $slaves[$i].bellyImplant>>cc implant filled belly greatly hinders $his movement and terribly reduces $his effectiveness in combat. It also limits where $he can follow you, as doors and small passages don't agree with $his bloated figure. <<elseif $slaves[$i].bellyImplant >= 300000>> $His massive, <<print $slaves[$i].bellyImplant>>cc implant filled belly obstructs $his movement and greatly hinders $his ability to protect you. It also limits where $he can follow you, as doors and small passages don't agree with $his bloated figure. <<elseif $slaves[$i].bellyImplant >= 150000>> $His giant, <<print $slaves[$i].bellyImplant>>cc implant filled belly obstructs $his movement and greatly slows $him down. It also limits where $he can follow you, as $he has trouble waddling through crowds. <<elseif $slaves[$i].bellyImplant >= 100000>> $His giant, <<print $slaves[$i].bellyImplant>>cc implant filled belly is very heavy and unwieldy, frequently getting in the way of $his job. <<elseif $slaves[$i].bellyImplant >= 10000>> $His huge, <<print $slaves[$i].bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off $his weight and making $him far less effective. <<elseif $slaves[$i].bellyImplant >= 5000>> $His large, <<print $slaves[$i].bellyImplant>>cc implant filled belly is heavy and unwieldy, limiting $his effectiveness. <<elseif $slaves[$i].bellyImplant >= 1500>> $His swollen, <<print $slaves[$i].bellyImplant>>cc implant filled belly is heavy and occasionally distracts $him. <</if>> <</if>> <<if $slaves[$i].labor == 1>> $He's feeling labor pains, greatly detracting from $his ability to protect you. <<elseif $slaves[$i].preg >= 40 && $slaves[$i].pregControl != "labor supressors">> $He'll be going into labor any time now detracting from $his ability to protect you. <</if>> <<if $slaves[$i].bellyFluid >= 10000>> $His hugely bloated, <<print $slaves[$i].inflationType>>-filled belly is taut and painful, hindering $his ability to guard you. <<elseif $slaves[$i].bellyFluid >= 5000>> $His bloated, <<print $slaves[$i].inflationType>>-stuffed belly is constantly jiggling and moving, distracting $him and throwing off $his weight. <<elseif $slaves[$i].bellyFluid >= 2000>> $His distended, <<print $slaves[$i].inflationType>>-belly is uncomfortable and heavy, distracting $him. <</if>> <<if $slaves[$i].teeth == "pointy">> $His sharp teeth add nothing to $his actual effectiveness, but they're certainly intimidating. <</if>> <<if ($slaves[$i].combatSkill < 1) && (random(1,100) < 50+($slaves[$i].intelligence*20))>> After some experience guarding you, and diligent practice in the armory, @@.green;$his combat skills increase.@@ <<set $slaves[$i].combatSkill += 1>> <<elseif $slaves[$i].combatSkill >= 1>> $He maintains $his combat skill with practice in the armory. <<else>> Though $he practices diligently $his basic combat skills do not improve this week. <</if>> $His constant presence is <<if $deadliness > 6>> extremely intimidating, @@.green;adding much to your reputation.@@ <<if $slaves[$i].career == "an arcology owner">> You've made a onetime rival arcology owner into a deadly and loyal protector, a feat of slaveownership that's @@.green;internationally famous.@@ <<set $repGain += $deadliness*10>> <</if>> <<elseif $deadliness > 3>> intimidating, @@.green;adding to your reputation.@@ <<else>> hardly intimidating, @@.yellow;barely adding to your reputation.@@ <</if>> <<set $repGain += $deadliness*10>> Being continually trusted with your life @@.hotpink;increases $his devotion to you@@ and encourages $his to @@.mediumaquamarine;trust you in turn.@@ <<set $slaves[$i].devotion += 2>> <<set $slaves[$i].trust += 4>> <<if $dojo > 1>> $He @@.hotpink;appreciates@@ how special it is that $he has a nice room off the armory to rest in. <<set $slaves[$i].devotion += 1>> <</if>> <<if $bodyguardTrains == 1 && $slaves[$i].devotion > 95 && $slaves[$i].trust > 50 && $slaves[$i].combatSkill > 0 && $slaves[$i].intelligence > 0>> $He's confident in $his martial skills, but smart enough to know that $he isn't immortal, and devoted enough to worry about who will protect you should $he die. <<set _successorCandidates = $slaves.filter( function(s) { return (s.assignmentVisible == 1 || s.assignment == "be your Concubine" || s.assignment == "be the Wardeness" || s.assignment == "be your Head Girl" || s.assignment == "work as a servant" || s.assignment == "serve in the master suite") && bodyguardSuccessorEligible(s); } )>> <<set _combatSkilled = _successorCandidates.filter( function(s) { return s.combatSkill > 0; })>> <<if _combatSkilled.length < 2>> <<unset $subSlave>> <<set _flawedTrainee = 0>> <<if $slaves[$i].relationship > 1>> <<set $subSlave = getSlave($slaves[$i].relationshipTarget)>> <<if def $subSlave && $subSlave.combatSkill == 0 && bodyguardSuccessorEligible($subSlave)>> $He does $his best to train $subSlave.slaveName whenever $he can, hoping that $his <<if $slaves[$i].relationship > 4>>wife<<elseif $slaves[$i].relationship == 4>>lover<<elseif $slaves[$i].relationship == 3>>girlfriend<<else>>best friend<</if>> can be made capable of stepping into $his place. <</if>> <</if>> <<if ndef $subSlave>> <<if $HeadGirl != 0 && $HeadGirl.combatSkill == 0 && bodyguardSuccessorEligible($HeadGirl)>> $He does $his best to train $HeadGirl.slaveName whenever $he can, hoping that your Head Girl can be made capable of stepping into $his place. <<set $subSlave = $HeadGirl>> <</if>> <</if>> <<if ndef $subSlave>> <<if $Concubine != 0 && $Concubine.combatSkill == 0 && $Concubine.devotion > 50 && $Concubine.muscles >= -30 && $Concubine.weight < 150 && $Concubine.butt < 10 && $Concubine.boobs < 25000 && $Concubine.belly < 5000 && $Concubine.balls < 20 && $Concubine.dick < 15 && $Concubine.fuckdoll == 0 && $Concubine.fetish != "mindbroken" && canWalk($Concubine)>> $He does $his best to train $Concubine.slaveName whenever $he can, hoping that your Concubine can be made capable of stepping into $his place. <<if $Concubine.boobs >= 8000 || $Concubine.butt >= 10 || $Concubine.belly >= 5000 || $Concubine.balls >= 10 || $Concubine.dick >= 10 || $Concubine.muscles < 0 || $Concubine.weight >= 100>> $His body is poorly suited for combat, but $he can learn to work around it with enough effort. <<set _flawedTrainee = either(0,0,0,1,1,2)>> <</if>> <<set $subSlave = $Concubine>> <</if>> <</if>> <<if ndef $subSlave>> <<if $Wardeness != 0 && $Wardeness.combatSkill == 0 && bodyguardSuccessorEligible($Wardeness)>> $He does $his best to train $Wardeness.slaveName whenever $he can, hoping that your Wardeness can be made capable of stepping into $his place. <<set $subSlave = $Wardeness>> <</if>> <</if>> <<if ndef $subSlave>> <<set $subSlave = _successorCandidates.find( function(s) { return s.combatSkill == 0; })>> <<if def $subSlave>> $He does $his best to train $subSlave.slaveName whenever $he can, hoping that $his subordinate can be made capable of stepping into $his place. <</if>> <</if>> <<if def $subSlave>> <<if ($slaves[$i].intelligence + $slaves[$i].intelligenceImplant - _flawedTrainee) > random(1,10)>> By the end of the week, $he is satisfied that $subSlave.slaveName @@.green;has the combat skill@@ to contribute to your defense. <<set _sgy = $slaveIndices[$subSlave.ID]>> <<set $slaves[_sgy].combatSkill = 1>> <</if>> <<else>> $He finds no suitable candidates to serve as $his replacement, leaving $him stressed over your future safety. The worry is exhausting and @@.red;bad for $his health.@@ <<set $slaves[$i].health -= 3>> <</if>> <<else>> $He takes care to look after the skills of your other defensively capable slaves, satisfied that there are enough of them living in your penthouse. <</if>> <</if>>
DankWolf/fc
src/uncategorized/saGuardsYou.tw
tw
bsd-3-clause
13,390
:: SA hormone effects [nobr] <<if $slaves[$i].hormoneBalance <= -400>> $His hormone balance is overwhelmingly masculine. <<elseif $slaves[$i].hormoneBalance <= -300>> $His hormone balance is extremely masculine. <<elseif $slaves[$i].hormoneBalance <= -200>> $His hormone balance is heavily masculine. <<elseif $slaves[$i].hormoneBalance <= -100>> $His hormone balance is very masculine. <<elseif $slaves[$i].hormoneBalance < -20>> $His hormone balance is masculine. <<elseif $slaves[$i].hormoneBalance >= 400>> $His hormone balance is overwhelmingly feminine. <<elseif $slaves[$i].hormoneBalance >= 300>> $His hormone balance is extremely feminine. <<elseif $slaves[$i].hormoneBalance >= 200>> $His hormone balance is heavily feminine. <<elseif $slaves[$i].hormoneBalance >= 100>> $His hormone balance is very feminine. <<elseif $slaves[$i].hormoneBalance > 20>> $His hormone balance is feminine. <<else>> $He has a neutral hormone balance. <</if>> <<if $hormoneUpgradeMood == 0>> <<if $slaves[$i].hormoneBalance > 20 && $slaves[$i].genes == "XY" && $slaves[$i].balls != 0>> $His feminine hormonal balance conflicts with $his natural hormones, <<if $slaves[$i].devotion > 50>> but $he's a good enough slave to suppress the occasional moodiness. <<else>> causing @@.mediumorchid;occasional moodiness.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <<if $slaves[$i].energy > 10>> It also has the unfortunate consequence of @@.red;damaging $his libido.@@ <<set $slaves[$i].energy-->> <</if>> <<if $slaves[$i].attrXX > 50 || $slaves[$i].attrXY > 50>> Even more troubling, $his sexual confusion @@.red;leaves $his finding others less attractive.@@ <<if $slaves[$i].attrXX > 50>> <<set $slaves[$i].attrXX-->> <</if>> <<if $slaves[$i].attrXY > 50>> <<set $slaves[$i].attrXY-->> <</if>> <</if>> <</if>> <<if $slaves[$i].hormoneBalance < -20 && $slaves[$i].genes == "XX" && ($slaves[$i].ovaries != 0 || $slaves[$i].mpreg != 0)>> $His masculine hormonal balance conflicts with $his natural hormones, <<if $slaves[$i].devotion > 50>> but $he's a good enough slave to suppress the occasional moodiness. <<else>> causing @@.mediumorchid;occasional moodiness.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <<if $slaves[$i].energy > 10>> It also has the unfortunate consequence of @@.red;damaging $his libido.@@ <<set $slaves[$i].energy-->> <</if>> <<if $slaves[$i].attrXX > 50 || $slaves[$i].attrXY > 50>> Even more troubling, $his sexual confusion @@.red;leaves $him finding others less attractive.@@ <<if $slaves[$i].attrXX > 50>> <<set $slaves[$i].attrXX-->> <</if>> <<if $slaves[$i].attrXY > 50>> <<set $slaves[$i].attrXY-->> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].physicalAge >= 18 || $loliGrow == 1 || $slaves[$i].inducedNCS == 1>> <<if Math.abs($slaves[$i].hormoneBalance) >= 50>> <<if $slaves[$i].hormoneBalance >= 350>> <<if ($slaves[$i].inducedNCS == 1)>> <<if ($slaves[$i].shoulders+(Math.abs($slaves[$i].shouldersImplant)) > -1) && ($slaves[$i].shoulders > -2) && (random(1,100) < 40+(20*$hormoneUpgradePower))>> Feminine hormones team up with $his @@.orange;NCS@@ to cause @@.lime;$his shoulders to shrink into a more childlike narrowness@@ than before. <<set $slaves[$i].shoulders-->> <</if>> <<elseif ($slaves[$i].physicalAge < 25)>> <<if ($slaves[$i].shoulders+(Math.abs($slaves[$i].shouldersImplant)) > -1) && ($slaves[$i].shoulders > -2) && (random(1,100) < 20+(10*$hormoneUpgradePower))>> $His body has not yet found its final bone structure, which typically happens in the mid-twenties. Hormonal effects cause @@.lime;$his shoulders to develop into a more feminine narrowness@@ than they would have done naturally. <<set $slaves[$i].shoulders-->> <</if>> <<if ($slaves[$i].inducedNCS == 0) && ($slaves[$i].hips-(Math.abs($slaves[$i].hipsImplant)) < 1) && ($slaves[$i].hips < 2) && (random(1,100) <= 20+(10*$hormoneUpgradePower))>> $His body has not yet found its final bone structure, which typically happens in the mid-twenties. Hormonal effects cause @@.lime;$his hips to develop more broadly@@ than they would have done naturally. <<set $slaves[$i].hips++>> <</if>> <</if>> <<if ($slaves[$i].faceShape == "masculine")>> Hormonal effects cause @@.orange;$his face to soften into <<if $slaves[$i].inducedNCS == 1>><childlike <</if>>androgyny.@@ <<set $slaves[$i].faceShape = "androgynous">> <<elseif ($slaves[$i].faceShape == "androgynous")>> Hormonal effects cause @@.lime;$his face to soften into <<if $slaves[$i].inducedNCS == 1>>childlike normalcy<<else>>femininity<</if>>.@@ <<set $slaves[$i].faceShape = "normal">> <<elseif (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50) && ($slaves[$i].faceShape == "normal"))>> Hormonal effects cause @@.lime;$his face to soften into childlike cuteness.@@ <<set $slaves[$i].faceShape = "cute">> <</if>> <<if ($slaves[$i].face-$slaves[$i].faceImplant < 0) && ($slaves[$i].face < 75)>> Hormonal effects cause @@.lime;$his facial structure to soften and become less unattractive.@@ <<set _faceInc = 1+$hormoneUpgradePower>> <<if ($slaves[$i].inducedNCS == 1) && (random(1,100) > 50)>> <<set _faceInc *= 2>> <</if>> <<FaceIncrease $slaves[$i] _faceInc>> <</if>> <<if ($slaves[$i].voice < 3) && ($slaves[$i].voice > 0)>> Hormonal effects cause @@.lime;$his voice to become higher and more <<if $slaves[$i].inducedNCS == 1>>childlike<<else>>feminine<</if>>.@@ <<set $slaves[$i].voice++>> <</if>> <<if $slaves[$i].muscles > 10 && $slaves[$i].diet != "muscle building" && $slaves[$i].drugs != "steroids">> Hormonal effects @@.orange;reduce $his musculature.@@ <<set $slaves[$i].muscles -= 2+$hormoneUpgradePower>> <<if ($slaves[$i].inducedNCS == 1) && (random(1,100) > 50)>> <<set $slaves[$i].muscles -= 2+$hormoneUpgradePower>> <</if>> <</if>> <<if $slaves[$i].waist > -30>> Hormonal effects cause $his @@.lime;waist to narrow.@@ <<set $slaves[$i].waist -= 2+$hormoneUpgradePower>> <</if>> <<if $slaves[$i].inducedNCS == 0>> <<if ($slaves[$i].boobs-$slaves[$i].boobsImplant) < 1400>> Hormonal effects cause @@.lime;a small amount of natural breast growth.@@ <<set $slaves[$i].boobs += 10+(15*$hormoneUpgradePower)>> <</if>> <<if $slaves[$i].nipples == "tiny">> Hormonal effects cause $his tiny @@.lime;nipples to grow to a more normal size.@@ <<set $slaves[$i].nipples = "cute">> <</if>> <<if ($slaves[$i].butt-$slaves[$i].buttImplant) < 4>> Hormonal effects cause @@.lime;the natural size of $his butt to increase.@@ <<set $slaves[$i].butt++>> <</if>> <<else>> $His @@.orange;NCS@@ blocks asset growth despite the fact that $his body is swimming in hormones. <</if>> <<if $slaves[$i].vagina > -1 && $slaves[$i].ovaries != 0 && $slaves[$i].vaginaLube < 2>> Hormonal effects cause @@.lime;$his vagina to produce more copious natural lubricant.@@ <<set $slaves[$i].vaginaLube++>> <</if>> <<if $hormoneUpgradeShrinkage == 0>> <<if $slaves[$i].dick > 1>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50) && ($slaves[$i].dick > 2))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his dick to atrophy a lot.@@ <<set $slaves[$i].dick -= 1>> <<else>> Hormonal effects cause @@.orange;$his dick to atrophy.@@ <</if>> <<set $slaves[$i].dick-->> <</if>> <<if $slaves[$i].balls > 1>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50) && ($slaves[$i].balls > 2))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his testicles to atrophy a lot.@@ <<set $slaves[$i].balls -= 1>> <<else>> Hormonal effects cause @@.orange;$his testicles to atrophy.@@ <</if>> <<set $slaves[$i].balls-->> <</if>> <<if $slaves[$i].clit > 0>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50) && ($slaves[$i].clit > 1))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his clit to shrink down greatly.@@ <<set $slaves[$i].clit -= 1>> <<else>> Hormonal effects cause @@.orange;$his clit to shrink significantly.@@ <</if>> <<set $slaves[$i].clit-->> <</if>> <</if>> <<if $slaves[$i].devotion <= 20>> Hormonal effects make $him a bit more @@.hotpink;docile.@@ <<set $slaves[$i].devotion++>> <</if>> <<if $slaves[$i].trust <= 20>> Hormonal effects make $him a bit more @@.mediumaquamarine;trusting.@@ <<set $slaves[$i].trust++>> <</if>> <<if $slaves[$i].attrXY < 100>> Hormonal effects cause $him to become @@.green;more attracted to men.@@ <<set $slaves[$i].attrXY += 2+$hormoneUpgradePower>> <</if>> <<elseif $slaves[$i].hormoneBalance >= 300>> <<if ($slaves[$i].faceShape == "masculine")>> Hormonal effects cause @@.orange;$his face to soften into <<if $slaves[$i].inducedNCS == 1>><childlike <</if>>androgyny.@@ <<set $slaves[$i].faceShape = "androgynous">> <<elseif ($slaves[$i].faceShape == "androgynous")>> Hormonal effects cause @@.lime;$his face to soften into <<if $slaves[$i].inducedNCS == 1>>childlike normalcy<<else>>femininity<</if>>.@@ <<set $slaves[$i].faceShape = "normal">> <<elseif (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50) && ($slaves[$i].faceShape == "normal"))>> Hormonal effects cause @@.lime;$his face to soften into childlike cuteness.@@ <<set $slaves[$i].faceShape = "cute">> <</if>> <<if ($slaves[$i].face-$slaves[$i].faceImplant < 0) && ($slaves[$i].face < 60)>> Hormonal effects cause @@.lime;$his facial structure to soften and become less unattractive.@@ <<set _faceInc = 1+$hormoneUpgradePower>> <<if ($slaves[$i].inducedNCS == 1) && (random(1,100) > 50)>> <<set _faceInc *= 2>> <</if>> <<FaceIncrease $slaves[$i] _faceInc>> <</if>> <<if ($slaves[$i].voice < 3) && ($slaves[$i].voice > 0)>> Hormonal effects cause @@.lime;$his voice to become higher and more <<if $slaves[$i].inducedNCS == 1>>childlike<<else>>feminine<</if>>.@@ <<set $slaves[$i].voice++>> <</if>> <<if $slaves[$i].muscles > 30 && $slaves[$i].diet != "muscle building" && $slaves[$i].drugs != "steroids">> Hormonal effects @@.orange;reduce $his musculature.@@ <<set $slaves[$i].muscles -= 2+$hormoneUpgradePower>> <<if ($slaves[$i].inducedNCS == 1) && (random(1,100) > 50)>> <<set $slaves[$i].muscles -= 2+$hormoneUpgradePower>> <</if>> <</if>> <<if $slaves[$i].waist > -10>> Hormonal effects cause $his @@.lime;waist to narrow.@@ <<set $slaves[$i].waist -= 2+$hormoneUpgradePower>> <</if>> <<if $slaves[$i].inducedNCS == 0>> <<if ($slaves[$i].boobs-$slaves[$i].boobsImplant) < 1000>> Hormonal effects cause @@.lime;a small amount of natural breast growth.@@ <<set $slaves[$i].boobs += 10+(15*$hormoneUpgradePower)>> <</if>> <<if $slaves[$i].nipples == "tiny">> Hormonal effects cause $his tiny @@.lime;nipples to grow to a more normal size.@@ <<set $slaves[$i].nipples = "cute">> <</if>> <<if ($slaves[$i].butt-$slaves[$i].buttImplant) < 4>> Hormonal effects cause @@.lime;the natural size of $his butt to increase.@@ <<set $slaves[$i].butt++>> <</if>> <</if>> <<if $slaves[$i].vagina > -1 && $slaves[$i].ovaries != 0 && $slaves[$i].vaginaLube < 2>> Hormonal effects cause @@.lime;$his vagina to produce more copious natural lubricant.@@ <<set $slaves[$i].vaginaLube++>> <</if>> <<if $hormoneUpgradeShrinkage == 0>> <<if $slaves[$i].dick > 1>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50) && ($slaves[$i].dick > 2))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his dick to atrophy a lot.@@ <<set $slaves[$i].dick -= 1>> <<else>> Hormonal effects cause @@.orange;$his dick to atrophy.@@ <</if>> <<set $slaves[$i].dick-->> <</if>> <<if $slaves[$i].balls > 1>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50 ) && ($slaves[$i].balls > 2))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his testicles to atrophy a lot.@@ <<set $slaves[$i].balls -= 1>> <<else>> Hormonal effects cause @@.orange;$his testicles to atrophy.@@ <</if>> <<set $slaves[$i].balls-->> <</if>> <<if $slaves[$i].clit > 0>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50) && ($slaves[$i].clit > 1))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his clit to shrink down greatly.@@ <<set $slaves[$i].clit -= 1>> <<else>> Hormonal effects cause @@.orange;$his clit to shrink significantly.@@ <</if>> <<set $slaves[$i].clit-->> <</if>> <</if>> <<if $slaves[$i].devotion <= 20>> Hormonal effects make $him a bit more @@.hotpink;docile.@@ <<set $slaves[$i].devotion++>> <</if>> <<if $slaves[$i].trust <= 20>> Hormonal effects make $him a bit more @@.mediumaquamarine;trusting.@@ <<set $slaves[$i].trust++>> <</if>> <<if $slaves[$i].attrXY < 100>> Hormonal effects cause $him to become @@.green;more attracted to men.@@ <<set $slaves[$i].attrXY += 2+$hormoneUpgradePower>> <</if>> <<elseif $slaves[$i].hormoneBalance >= 250>> <<if ($slaves[$i].faceShape == "masculine")>> Hormonal effects cause @@.orange;$his face to soften into <<if $slaves[$i].inducedNCS == 1>><childlike <</if>>androgyny.@@ <<set $slaves[$i].faceShape = "androgynous">> <<elseif ($slaves[$i].faceShape == "androgynous")>> Hormonal effects cause @@.lime;$his face to soften into <<if $slaves[$i].inducedNCS == 1>>childlike normalcy<<else>>femininity<</if>>.@@ <<set $slaves[$i].faceShape = "normal">> <<elseif ($slaves[$i].inducedNCS == 1) && (random(1,100) > 50) && ($slaves[$i].faceShape == "normal")>> Hormonal effects cause @@.lime;$his face to soften into childlike cuteness.@@ <<set $slaves[$i].faceShape = "cute">> <</if>> <<if ($slaves[$i].face-$slaves[$i].faceImplant < 0) && ($slaves[$i].face < 30)>> Hormonal effects cause @@.lime;$his facial structure to soften and become less unattractive.@@ <<set _faceInc = 1+$hormoneUpgradePower>> <<if ($slaves[$i].inducedNCS == 1) && (random(1,100) > 50)>> <<set _faceInc *= 2>> <</if>> <<FaceIncrease $slaves[$i] _faceInc>> <</if>> <<if ($slaves[$i].voice < 2) && ($slaves[$i].voice > 0)>> Hormonal effects cause @@.lime;$his voice to become higher and more <<if $slaves[$i].inducedNCS == 1>>childlike<<else>>feminine<</if>>.@@ <<set $slaves[$i].voice++>> <</if>> <<if $slaves[$i].muscles > 30 && $slaves[$i].diet != "muscle building" && $slaves[$i].drugs != "steroids">> Hormonal effects @@.orange;reduce $his musculature.@@ <<set $slaves[$i].muscles -= 2+$hormoneUpgradePower>> <<if ($slaves[$i].inducedNCS == 1) && (random(1,100) > 50)>> <<set $slaves[$i].muscles -= 2+$hormoneUpgradePower>> <</if>> <</if>> <<if $slaves[$i].waist > 0>> Hormonal effects cause $his @@.lime;waist to narrow.@@ <<set $slaves[$i].waist -= 2+$hormoneUpgradePower>> <</if>> <<if $slaves[$i].inducedNCS == 0>> <<if ($slaves[$i].boobs-$slaves[$i].boobsImplant) < 800>> Hormonal effects cause @@.lime;a small amount of natural breast growth.@@ <<set $slaves[$i].boobs += 10+(15*$hormoneUpgradePower)>> <</if>> <<if $slaves[$i].nipples == "tiny">> Hormonal effects cause $his tiny @@.lime;nipples to grow to a more normal size.@@ <<set $slaves[$i].nipples = "cute">> <</if>> <<if ($slaves[$i].butt-$slaves[$i].buttImplant) < 3>> Hormonal effects cause @@.lime;the natural size of $his butt to increase.@@ <<set $slaves[$i].butt++>> <</if>> <</if>> <<if $slaves[$i].vagina > -1 && $slaves[$i].ovaries != 0 && $slaves[$i].vaginaLube < 1>> Hormonal effects cause @@.lime;$his vagina to produce more copious natural lubricant.@@ <<set $slaves[$i].vaginaLube++>> <</if>> <<if $hormoneUpgradeShrinkage == 0>> <<if $slaves[$i].dick > 2>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his dick to atrophy a lot.@@ <<set $slaves[$i].dick -= 1>> <<else>> Hormonal effects cause @@.orange;$his dick to atrophy.@@ <</if>> <<set $slaves[$i].dick-->> <</if>> <<if $slaves[$i].balls > 2>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his testicles to atrophy a lot.@@ <<set $slaves[$i].balls -= 1>> <<else>> Hormonal effects cause @@.orange;$his testicles to atrophy.@@ <</if>> <<set $slaves[$i].balls-->> <</if>> <<if $slaves[$i].clit > 1>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his clit to shrink down greatly.@@ <<set $slaves[$i].clit -= 1>> <<else>> Hormonal effects cause @@.orange;$his clit to shrink significantly.@@ <</if>> <<set $slaves[$i].clit-->> <</if>> <</if>> <<if $slaves[$i].devotion <= 20>> Hormonal effects make $him a bit more @@.hotpink;docile.@@ <<set $slaves[$i].devotion++>> <</if>> <<if $slaves[$i].trust <= 20>> Hormonal effects make $him a bit more @@.mediumaquamarine;trusting.@@ <<set $slaves[$i].trust++>> <</if>> <<if $slaves[$i].attrXY < 95>> Hormonal effects cause $him to become @@.green;more attracted to men.@@ <<set $slaves[$i].attrXY += 2+$hormoneUpgradePower>> <</if>> <<elseif $slaves[$i].hormoneBalance >= 200>> <<if ($slaves[$i].faceShape == "masculine")>> Hormonal effects cause @@.orange;$his face to soften into <<if $slaves[$i].inducedNCS == 1>><childlike <</if>>androgyny.@@ <<set $slaves[$i].faceShape = "androgynous">> <<elseif ($slaves[$i].inducedNCS == 1) && (random(1,100) > 50) && ($slaves[$i].faceShape == "androgynous")>> Hormonal effects cause @@.lime;$his face to soften into <<if $slaves[$i].inducedNCS == 1>>childlike normalcy<<else>>femininity<</if>>.@@ <<set $slaves[$i].faceShape = "normal">> <</if>> <<if ($slaves[$i].face-$slaves[$i].faceImplant < 0) && ($slaves[$i].face < 0)>> Hormonal effects cause @@.lime;$his facial structure to soften and become less unattractive.@@ <<set _faceInc = 1+$hormoneUpgradePower>> <<if ($slaves[$i].inducedNCS == 1) && (random(1,100) > 50)>> <<set _faceInc *= 2>> <</if>> <<FaceIncrease $slaves[$i] _faceInc>> <</if>> <<if ($slaves[$i].voice < 2) && ($slaves[$i].voice > 0)>> Hormonal effects cause @@.lime;$his voice to become higher and more <<if $slaves[$i].inducedNCS == 1>>childlike<<else>>feminine<</if>>.@@ <<set $slaves[$i].voice++>> <</if>> <<if $slaves[$i].muscles > 30 && $slaves[$i].diet != "muscle building" && $slaves[$i].drugs != "steroids">> Hormonal effects @@.orange;reduce $his musculature.@@ <<set $slaves[$i].muscles -= 2+$hormoneUpgradePower>> <<if ($slaves[$i].inducedNCS == 1) && (random(1,100) > 50)>> <<set $slaves[$i].muscles -= 2+$hormoneUpgradePower>> <</if>> <</if>> <<if $slaves[$i].waist > 10>> Hormonal effects cause $his @@.lime;waist to narrow.@@ <<set $slaves[$i].waist -= 2+$hormoneUpgradePower>> <</if>> <<if $slaves[$i].inducedNCS == 0>> <<if ($slaves[$i].boobs-$slaves[$i].boobsImplant) < 650>> Hormonal effects cause @@.lime;a small amount of natural breast growth.@@ <<set $slaves[$i].boobs += 10+(15*$hormoneUpgradePower)>> <</if>> <<if $slaves[$i].nipples == "tiny">> Hormonal effects cause $his tiny @@.lime;nipples to grow to a more normal size.@@ <<set $slaves[$i].nipples = "cute">> <</if>> <<if ($slaves[$i].butt-$slaves[$i].buttImplant) < 2>> Hormonal effects cause @@.lime;the natural size of $his butt to increase.@@ <<set $slaves[$i].butt++>> <</if>> <</if>> <<if $slaves[$i].vagina > -1 && $slaves[$i].ovaries != 0 && $slaves[$i].vaginaLube < 1>> Hormonal effects cause @@.lime;$his vagina to produce more copious natural lubricant.@@ <<set $slaves[$i].vaginaLube++>> <</if>> <<if $hormoneUpgradeShrinkage == 0>> <<if $slaves[$i].dick > 3>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his dick to atrophy a lot.@@ <<set $slaves[$i].dick -= 1>> <<else>> Hormonal effects cause @@.orange;$his dick to atrophy.@@ <<set $slaves[$i].dick-->> <</if>> <</if>> <<if $slaves[$i].balls > 3>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his testicles to atrophy a lot.@@ <<set $slaves[$i].balls -= 1>> <<else>> Hormonal effects cause @@.orange;$his testicles to atrophy.@@ <</if>> <<set $slaves[$i].balls-->> <</if>> <<if $slaves[$i].clit > 2>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his clit to shrink down greatly.@@ <<set $slaves[$i].clit -= 1>> <<else>> Hormonal effects cause @@.orange;$his clit to shrink significantly.@@ <</if>> <<set $slaves[$i].clit-->> <</if>> <</if>> <<if $slaves[$i].devotion <= 20>> Hormonal effects make $him a bit more @@.hotpink;docile.@@ <<set $slaves[$i].devotion++>> <</if>> <<if $slaves[$i].trust <= 20>> Hormonal effects make $him a bit more @@.mediumaquamarine;trusting.@@ <<set $slaves[$i].trust++>> <</if>> <<if $slaves[$i].attrXY < 90>> Hormonal effects cause $him to become @@.green;more attracted to men.@@ <<set $slaves[$i].attrXY += 2+$hormoneUpgradePower>> <</if>> <<elseif $slaves[$i].hormoneBalance >= 100>> <<if ($slaves[$i].inducedNCS == 1) && (random(1,100) > 50) && ($slaves[$i].faceShape == "masculine")>> Hormonal effects cause @@.orange;$his face to soften into <<if $slaves[$i].inducedNCS == 1>><childlike <</if>>androgyny.@@ <<set $slaves[$i].faceShape = "androgynous">> <</if>> <<if $slaves[$i].inducedNCS == 0>> <<if ($slaves[$i].boobs-$slaves[$i].boobsImplant) < 500>> Hormonal effects cause @@.lime;a small amount of natural breast growth.@@ <<set $slaves[$i].boobs += 10+(15*$hormoneUpgradePower)>> <</if>> <</if>> <<if ($slaves[$i].devotion <= 20)>> Hormonal effects make $him a bit more @@.hotpink;docile.@@ <<set $slaves[$i].devotion++>> <</if>> <<if ($slaves[$i].trust <= 20)>> Hormonal effects make $him a bit more @@.mediumaquamarine;trusting.@@ <<set $slaves[$i].trust++>> <</if>> <<if ($slaves[$i].attrXY < 80)>> Hormonal effects cause $him to become @@.green;more attracted to men.@@ <<set $slaves[$i].attrXY += 2+$hormoneUpgradePower>> <</if>> <<elseif $slaves[$i].hormoneBalance >= 50>> <<if ($slaves[$i].attrXY < 70)>> Hormonal effects cause $him to become @@.green;more attracted to men.@@ <<set $slaves[$i].attrXY += 2+$hormoneUpgradePower>> <</if>> <<elseif $slaves[$i].hormoneBalance <= -350>> <<if ($slaves[$i].inducedNCS == 1)>> <<if ($slaves[$i].hips+(Math.abs($slaves[$i].hipsImplant)) > -1) && ($slaves[$i].hips > -2) && (random(1,100) <= 20+(10*$hormoneUpgradePower))>> Masculine hormones team up with $his @@.orange;NCS@@ to cause @@.lime;$his hips to shrink into a more childlike narrowness@@ than before. <<set $slaves[$i].hips -= 1>> <</if>> <<elseif ($slaves[$i].physicalAge < 25)>> <<if ($slaves[$i].shoulders-(Math.abs($slaves[$i].shouldersImplant)) < 1) && ($slaves[$i].shoulders < 2) && (random(1,100) < 20+(10*$hormoneUpgradePower))>> $His body has not yet found its final bone structure, which typically happens in the mid-twenties. Hormonal effects cause @@.orange;$his shoulders to develop a more masculine wideness@@ than they would have done naturally. <<set $slaves[$i].shoulders += 1>> <</if>> <<if ($slaves[$i].hips+(Math.abs($slaves[$i].hipsImplant)) > -1) && ($slaves[$i].hips > -2) && (random(1,100) <= 20+(10*$hormoneUpgradePower))>> $His body has not yet found its final bone structure, which typically happens in the mid-twenties. Hormonal effects cause @@.orange;$his hips to develop more narrowly@@ than they would have done naturally. <<set $slaves[$i].hips -= 1>> <</if>> <</if>> <<if ($slaves[$i].inducedNCS == 0)>> <<if ($slaves[$i].faceShape == "androgynous")>> Hormonal effects cause @@.orange;$his face to harden into masculinity.@@ <<set $slaves[$i].faceShape = "masculine">> <<elseif ($slaves[$i].faceShape != "masculine")>> Hormonal effects cause @@.orange;$his face to harden into androgyny.@@ <<set $slaves[$i].faceShape = "androgynous">> <</if>> <<if ($slaves[$i].face-$slaves[$i].faceImplant > 0)>> Hormonal effects cause @@.orange;$his facial structure to harden and become less attractive.@@ <<set _faceDec = 1+$hormoneUpgradePower>> <<set $slaves[$i].face = Math.trunc($slaves[$i].face-_faceDec,-100,100)>> <</if>> <<if ($slaves[$i].voice > 1)>> Hormonal effects cause @@.orange;$his voice to become deeper and less feminine.@@ <<set $slaves[$i].voice-->> <</if>> <</if>> <<if ($hormoneUpgradeShrinkage == 0)>> <<if (($slaves[$i].butt-$slaves[$i].buttImplant) > 1)>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50) && ($slaves[$i].butt > 2))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his butt to decrease a lot.@@ <<set $slaves[$i].butt -= 1>> <<else>> Hormonal effects cause @@.orange;the natural size of $his butt to decrease.@@ <</if>> <<set $slaves[$i].butt-->> <</if>> <<if (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 100)>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50) && ($slaves[$i].boobsImplant > 200))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his tits to shrink a lot.@@ <<set $slaves[$i].boobs -= 10+(15*$hormoneUpgradePower)>> <<else>> Hormonal effects cause @@.orange;the natural size of $his tits to shrink.@@ <</if>> <<set $slaves[$i].boobs -= 10+(15*$hormoneUpgradePower)>> <</if>> <</if>> <<if ($slaves[$i].inducedNCS == 1) && ($slaves[$i].nipples == "tiny")>> /* nothing, just don't advance to cute */ <<elseif ($slaves[$i].nipples != "cute") && ($slaves[$i].nipples != "fuckable")>> Hormonal effects cause $his @@.orange;nipples to shrink to a more masculine size.@@ <<set $slaves[$i].nipples = "cute">> <</if>> <<if $slaves[$i].inducedNCS == 0>> <<if ($slaves[$i].dick > 0) && ($slaves[$i].dick < 5)>> Hormonal effects add @@.lime;a bit more heft to $his penis.@@ <<set $slaves[$i].dick++>> <</if>> <<if ($slaves[$i].balls > 0) && ($slaves[$i].balls < 5)>> Hormonal effects cause @@.lime;$his balls to hang a little heavier.@@ <<set $slaves[$i].balls++>> <</if>> <<if ($slaves[$i].clit < 5) && ($slaves[$i].dick == 0)>> Hormonal effects cause @@.lime;$his clit to grow significantly.@@ <<set $slaves[$i].clit++>> <</if>> <<if ($slaves[$i].vagina > -1) && ($slaves[$i].vaginaLube > 0)>> Hormonal effects cause @@.orange;$his vagina to produce less natural lubricant.@@ <<set $slaves[$i].vaginaLube-->> <</if>> <<if ($slaves[$i].muscles <= 50) && ($slaves[$i].diet != "slimming")>> Hormonal effects @@.lime;build up $his musculature.@@ <<set $slaves[$i].muscles += 2+$hormoneUpgradePower>> <</if>> <<if ($slaves[$i].waist < 80)>> Hormonal effects cause $his @@.orange;waist to broaden.@@ <<set $slaves[$i].waist += 2+$hormoneUpgradePower>> <</if>> <</if>> <<if ($slaves[$i].attrXX < 100)>> Hormonal effects cause $him to become @@.green;more attracted to women.@@ <<set $slaves[$i].attrXX += 2+$hormoneUpgradePower>> <</if>> <<if ($slaves[$i].devotion > 20) && $slaves[$i].trust <= 20>> Hormonal effects @@.mediumorchid;make $him a bit less docile.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <<elseif $slaves[$i].hormoneBalance <= -300>> <<if ($slaves[$i].inducedNCS == 0)>> <<if ($slaves[$i].faceShape == "androgynous")>> Hormonal effects cause @@.orange;$his face to harden into masculinity.@@ <<set $slaves[$i].faceShape = "masculine">> <<elseif ($slaves[$i].faceShape != "masculine")>> Hormonal effects cause @@.orange;$his face to harden into androgyny.@@ <<set $slaves[$i].faceShape = "androgynous">> <</if>> <<if ($slaves[$i].face-$slaves[$i].faceImplant > 0)>> Hormonal effects cause @@.orange;$his facial structure to harden and become less attractive.@@ <<set _faceDec = 1+$hormoneUpgradePower>> <<set $slaves[$i].face = Math.trunc($slaves[$i].face-_faceDec,-100,100)>> <</if>> <<if ($slaves[$i].voice > 1)>> Hormonal effects cause @@.orange;$his voice to become deeper and less feminine.@@ <<set $slaves[$i].voice-->> <</if>> <</if>> <<if ($hormoneUpgradeShrinkage == 0)>> <<if (($slaves[$i].butt-$slaves[$i].buttImplant) > 1)>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50) && ($slaves[$i].butt > 2))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his butt to decrease a lot.@@ <<set $slaves[$i].butt -= 1>> <<else>> Hormonal effects cause @@.orange;the natural size of $his butt to decrease.@@ <</if>> <<set $slaves[$i].butt-->> <</if>> <<if (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 300)>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his tits to shrink a lot.@@ <<set $slaves[$i].boobs -= 10+(15*$hormoneUpgradePower)>> <<else>> Hormonal effects cause @@.orange;the natural size of $his tits to shrink.@@ <</if>> <<set $slaves[$i].boobs -= 10+(15*$hormoneUpgradePower)>> <</if>> <</if>> <<if ($slaves[$i].inducedNCS == 1) && ($slaves[$i].nipples == "tiny")>> /* nothing, just don't advance to cute */ <<elseif ($slaves[$i].nipples != "cute") && ($slaves[$i].nipples != "fuckable")>> Hormonal effects cause $his @@.orange;nipples to shrink to a more masculine size.@@ <<set $slaves[$i].nipples = "cute">> <</if>> <<if $slaves[$i].inducedNCS == 0>> <<if ($slaves[$i].dick > 0) && ($slaves[$i].dick < 5)>> Hormonal effects add @@.lime;a bit more heft to $his penis.@@ <<set $slaves[$i].dick++>> <</if>> <<if ($slaves[$i].balls > 0) && ($slaves[$i].balls < 5)>> Hormonal effects cause @@.lime;$his balls to hang a little heavier.@@ <<set $slaves[$i].balls++>> <</if>> <<if ($slaves[$i].clit < 4) && ($slaves[$i].dick == 0)>> Hormonal effects cause @@.lime;$his clit to grow significantly.@@ <<set $slaves[$i].clit++>> <</if>> <<if ($slaves[$i].vagina > -1) && ($slaves[$i].vaginaLube > 0)>> Hormonal effects cause @@.orange;$his vagina to produce less natural lubricant.@@ <<set $slaves[$i].vaginaLube-->> <</if>> <<if ($slaves[$i].muscles <= 50) && ($slaves[$i].diet != "slimming")>> Hormonal effects @@.lime;build up $his musculature.@@ <<set $slaves[$i].muscles += 2+$hormoneUpgradePower>> <</if>> <<if ($slaves[$i].waist < 40)>> Hormonal effects cause $his @@.orange;waist to broaden.@@ <<set $slaves[$i].waist += 2+$hormoneUpgradePower>> <</if>> <</if>> <<if ($slaves[$i].attrXX < 100)>> Hormonal effects cause $him to become @@.green;more attracted to women.@@ <<set $slaves[$i].attrXX += 2+$hormoneUpgradePower>> <</if>> <<if ($slaves[$i].devotion > 20) && $slaves[$i].trust <= 20>> Hormonal effects @@.mediumorchid;make $him a bit less docile.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <<elseif $slaves[$i].hormoneBalance <= -250>> <<if ($slaves[$i].inducedNCS == 0)>> <<if $slaves[$i].faceShape != "masculine" && $slaves[$i].faceShape != "androgynous">> Hormonal effects cause @@.orange;$his face to harden into androgyny.@@ <<set $slaves[$i].faceShape = "androgynous">> <</if>> <<if ($slaves[$i].face-$slaves[$i].faceImplant > 20)>> Hormonal effects cause @@.orange;$his facial structure to harden and become less attractive.@@ <<set _faceDec = 1+$hormoneUpgradePower>> <<set $slaves[$i].face = Math.trunc($slaves[$i].face-_faceDec,-100,100)>> <</if>> <<if ($slaves[$i].voice > 1)>> Hormonal effects cause @@.orange;$his voice to become deeper and less feminine.@@ <<set $slaves[$i].voice-->> <</if>> <</if>> <<if ($hormoneUpgradeShrinkage == 0)>> <<if (($slaves[$i].butt-$slaves[$i].buttImplant) > 2)>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his butt to decrease a lot.@@ <<set $slaves[$i].butt -= 1>> <<else>> Hormonal effects cause @@.orange;the natural size of $his butt to decrease.@@ <</if>> <<set $slaves[$i].butt-->> <</if>> <<if (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 400)>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his tits to shrink a lot.@@ <<set $slaves[$i].boobs -= 10+(15*$hormoneUpgradePower)>> <<else>> Hormonal effects cause @@.orange;the natural size of $his tits to shrink.@@ <</if>> <<set $slaves[$i].boobs -= 10+(15*$hormoneUpgradePower)>> <</if>> <</if>> <<if ($slaves[$i].inducedNCS == 1) && ($slaves[$i].nipples == "tiny")>> /* nothing, just don't advance to cute */ <<elseif ($slaves[$i].nipples != "cute") && ($slaves[$i].nipples != "fuckable")>> Hormonal effects cause $his @@.orange;nipples to shrink to a more masculine size.@@ <<set $slaves[$i].nipples = "cute">> <</if>> <<if $slaves[$i].inducedNCS == 0>> <<if ($slaves[$i].dick > 0) && ($slaves[$i].dick < 4)>> Hormonal effects add @@.lime;a bit more heft to $his penis.@@ <<set $slaves[$i].dick++>> <</if>> <<if ($slaves[$i].balls > 0) && ($slaves[$i].balls < 4)>> Hormonal effects cause @@.lime;$his balls to hang a little heavier.@@ <<set $slaves[$i].balls++>> <</if>> <<if ($slaves[$i].clit < 3) && ($slaves[$i].dick == 0)>> Hormonal effects cause @@.lime;$his clit to grow significantly.@@ <<set $slaves[$i].clit++>> <</if>> <<if ($slaves[$i].vagina > -1) && ($slaves[$i].vaginaLube > 0)>> Hormonal effects cause @@.orange;$his vagina to produce less natural lubricant.@@ <<set $slaves[$i].vaginaLube-->> <</if>> <<if ($slaves[$i].muscles <= 35) && ($slaves[$i].diet != "slimming")>> Hormonal effects @@.lime;build up $his musculature.@@ <<set $slaves[$i].muscles += 2+$hormoneUpgradePower>> <</if>> <<if ($slaves[$i].waist < 25)>> Hormonal effects cause $his @@.orange;waist to broaden.@@ <<set $slaves[$i].waist += 2+$hormoneUpgradePower>> <</if>> <</if>> <<if ($slaves[$i].attrXX < 95)>> Hormonal effects cause $him to become @@.green;more attracted to women.@@ <<set $slaves[$i].attrXX += 2+$hormoneUpgradePower>> <</if>> <<if ($slaves[$i].devotion > 20) && $slaves[$i].trust <= 20>> Hormonal effects @@.mediumorchid;make $him a bit less docile.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <<elseif $slaves[$i].hormoneBalance <= -200>> <<if ($slaves[$i].inducedNCS == 0)>> <<if $slaves[$i].faceShape != "masculine" && $slaves[$i].faceShape != "androgynous">> Hormonal effects cause @@.orange;$his face to harden into androgyny.@@ <<set $slaves[$i].faceShape = "androgynous">> <</if>> <<if ($slaves[$i].face-$slaves[$i].faceImplant > 40)>> Hormonal effects cause @@.orange;$his facial structure to harden and become less attractive.@@ <<set _faceDec = 1+$hormoneUpgradePower>> <<set $slaves[$i].face = Math.trunc($slaves[$i].face-_faceDec,-100,100)>> <</if>> <<if ($slaves[$i].voice > 2)>> Hormonal effects cause @@.orange;$his voice to become deeper and less feminine.@@ <<set $slaves[$i].voice-->> <</if>> <</if>> <<if ($hormoneUpgradeShrinkage == 0)>> <<if (($slaves[$i].butt-$slaves[$i].buttImplant) > 3)>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his butt to decrease a lot.@@ <<set $slaves[$i].butt -= 1>> <<else>> Hormonal effects cause @@.orange;the natural size of $his butt to decrease.@@ <</if>> <<set $slaves[$i].butt-->> <</if>> <<if (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 600)>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his tits to shrink a lot.@@ <<set $slaves[$i].boobs -= 10+(15*$hormoneUpgradePower)>> <<else>> Hormonal effects cause @@.orange;the natural size of $his tits to shrink.@@ <</if>> <<set $slaves[$i].boobs -= 10+(15*$hormoneUpgradePower)>> <</if>> <</if>> <<if ($slaves[$i].nipples == "huge") || $slaves[$i].nipples == "puffy">> Hormonal effects cause $his big @@.orange;nipples to shrink to a more reasonable size.@@ <<set $slaves[$i].nipples = "cute">> <</if>> <<if $slaves[$i].inducedNCS == 0>> <<if ($slaves[$i].dick > 0) && ($slaves[$i].dick < 3)>> Hormonal effects add @@.lime;a bit more heft to $his penis.@@ <<set $slaves[$i].dick++>> <</if>> <<if ($slaves[$i].balls > 0) && ($slaves[$i].balls < 3)>> Hormonal effects cause @@.lime;$his balls to hang a little heavier.@@ <<set $slaves[$i].balls++>> <</if>> <<if ($slaves[$i].clit < 2) && ($slaves[$i].dick == 0)>> Hormonal effects cause @@.lime;$his clit to grow significantly.@@ <<set $slaves[$i].clit++>> <</if>> <<if ($slaves[$i].vagina > -1) && ($slaves[$i].vaginaLube > 0)>> Hormonal effects cause @@.orange;$his vagina to produce less natural lubricant.@@ <<set $slaves[$i].vaginaLube-->> <</if>> <<if ($slaves[$i].muscles <= 15) && ($slaves[$i].diet != "slimming")>> Hormonal effects @@.lime;build up $his musculature.@@ <<set $slaves[$i].muscles += 2+$hormoneUpgradePower>> <</if>> <<if ($slaves[$i].waist < 9)>> Hormonal effects cause $his @@.orange;waist to broaden.@@ <<set $slaves[$i].waist += 2+$hormoneUpgradePower>> <</if>> <</if>> <<if ($slaves[$i].attrXX < 90)>> Hormonal effects cause $him to become @@.green;more attracted to women.@@ <<set $slaves[$i].attrXX += 2+$hormoneUpgradePower>> <</if>> <<if ($slaves[$i].devotion > 20) && $slaves[$i].trust <= 20>> Hormonal effects @@.mediumorchid;make $him a bit less docile.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <<elseif $slaves[$i].hormoneBalance <= -100>> <<if ($slaves[$i].inducedNCS == 0)>> <<if ($slaves[$i].face-$slaves[$i].faceImplant > 60)>> Hormonal effects cause @@.orange;$his facial structure to harden and become less attractive.@@ <<set _faceDec = 1+$hormoneUpgradePower>> <<set $slaves[$i].face = Math.trunc($slaves[$i].face-_faceDec,-100,100)>> <</if>> <<if ($slaves[$i].voice > 2)>> Hormonal effects cause @@.orange;$his voice to become deeper and less feminine.@@ <<set $slaves[$i].voice-->> <</if>> <</if>> <<if ($hormoneUpgradeShrinkage == 0)>> <<if (($slaves[$i].butt-$slaves[$i].buttImplant) > 4)>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his butt to decrease a lot.@@ <<set $slaves[$i].butt -= 1>> <<else>> Hormonal effects cause @@.orange;the natural size of $his butt to decrease.@@ <</if>> <<set $slaves[$i].butt-->> <</if>> <<if (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 800)>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his tits to shrink a lot.@@ <<set $slaves[$i].boobs -= 10+(15*$hormoneUpgradePower)>> <<else>> Hormonal effects cause @@.orange;the natural size of $his tits to shrink.@@ <</if>> <<set $slaves[$i].boobs -= 10+(15*$hormoneUpgradePower)>> <</if>> <</if>> <<if $slaves[$i].inducedNCS == 0>> <<if ($slaves[$i].muscles < 0) && ($slaves[$i].diet != "slimming")>> Hormonal effects @@.lime;build up $his musculature.@@ <<set $slaves[$i].muscles += 2+$hormoneUpgradePower>> <</if>> <<if ($slaves[$i].waist < 0)>> Hormonal effects cause $his @@.orange;waist to broaden.@@ <<set $slaves[$i].waist += 2+$hormoneUpgradePower>> <</if>> <<if ($slaves[$i].dick > 0) && ($slaves[$i].dick < 2)>> Hormonal effects cause @@.lime;$his micropenis to return to a more normal size.@@ <<set $slaves[$i].dick++>> <</if>> <<if ($slaves[$i].balls > 0) && ($slaves[$i].balls < 2)>> Hormonal effects cause @@.lime;$his balls to drop.@@ <<set $slaves[$i].balls++>> <</if>> <<if ($slaves[$i].clit < 1) && ($slaves[$i].dick == 0)>> Hormonal effects cause @@.lime;$his clit to grow significantly.@@ <<set $slaves[$i].clit++>> <</if>> <<if ($slaves[$i].vagina > -1) && ($slaves[$i].vaginaLube > 1)>> Hormonal effects cause @@.orange;$his vagina to produce less natural lubricant.@@ <<set $slaves[$i].vaginaLube-->> <</if>> <</if>> <<if ($slaves[$i].attrXX < 80)>> Hormonal effects cause $him to become @@.green;more attracted to women.@@ <<set $slaves[$i].attrXX += 2+$hormoneUpgradePower>> <</if>> <<if ($slaves[$i].devotion > 20) && $slaves[$i].trust <= 20>> Hormonal effects @@.mediumorchid;make $him a bit less docile.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <<elseif $slaves[$i].hormoneBalance <= -50>> <<if ($slaves[$i].attrXX < 70)>> Hormonal effects cause $him to become @@.green;more attracted to women.@@ <<set $slaves[$i].attrXX += 2+$hormoneUpgradePower>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].fetish != "mindbroken" && $slaves[$i].fuckdoll == 0>> <<if ($slaves[$i].hormoneBalance <= 20) && $slaves[$i].hormones < 1>> <<if ($slaves[$i].dick > 0)>> <<if ($slaves[$i].devotion > 20)>> <<if ($slaves[$i].boobs < 800 && $slaves[$i].butt < 3) || ($slaves[$i].faceShape == "masculine") || ($slaves[$i].shoulders > $slaves[$i].hips) || ($slaves[$i].balls > 4)>> <<if ($slaves[$i].career == "a Futanari Sister")>> $He wishes $he were more feminine, but isn't unhappy to be off hormones, since $he likes being a stiff dicked futa. <<elseif ($slaves[$i].fetish == "buttslut") && ($slaves[$i].fetishStrength > 60) && ($slaves[$i].fetishKnown == 1)>> $He wishes $he were more feminine, but $he loves getting fucked in the butt so much that it doesn't much bother $him. <<elseif ($slaves[$i].fetish == "sadist") && ($slaves[$i].fetishStrength > 60) && ($slaves[$i].fetishKnown == 1)>> Life is easier for effeminate slaves, but $he loves abusing other slaves so much that $he likes being able to get hard. <<elseif ($slaves[$i].fetish == "dom") && ($slaves[$i].fetishStrength > 60) && ($slaves[$i].fetishKnown == 1)>> Life is easier for effeminate slaves, but $he loves dominating other girls so much that $he likes being able to get hard. <<elseif ($slaves[$i].energy > 95)>> $He wishes $he were more feminine, but $he loves getting fucked like a good little sex slave so much that $he doesn't think about it much. <<elseif ($slaves[$i].devotion <= 20)>> Life is easier for effeminate slaves, so @@.mediumorchid;$he's a little unhappy@@ that $he isn't getting hormones to make $him more feminine. <<set $slaves[$i].devotion -= 2>> <<elseif ($slaves[$i].devotion <= 50)>> $He wants to be a good slave girl, so @@.mediumorchid;$he's a little unhappy@@ that $he isn't getting hormones to make $him look more feminine. <<set $slaves[$i].devotion -= 2>> <<else>> $He wishes $he were more feminine, but $he accepts your judgment in not giving $him hormones to make that happen. <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if Math.abs($slaves[$i].hormones) > 1>> <<set $slaves[$i].chem += 0.5>> <</if>>
DankWolf/fc
src/uncategorized/saHormoneEffects.tw
tw
bsd-3-clause
43,418
:: SA live with HG [nobr] <<set $HeadGirl = $slaves[_iTemp]>> <<set _oralUse = 0, _analUse = 0, _vaginalUse = 0, _mammaryUse = 0, _penetrativeUse = 0>> <<if $slaves[$i].devotion > 20>> <<if $HGSlaveSuccess == 1>> looks after your Head Girl <<= SlaveFullName($HeadGirl)>> domestically and sexually, freeing her to devote more of her time to looking after your other slaves. <<else>> does her best to look after your Head Girl <<= SlaveFullName($HeadGirl)>> domestically and sexually, but doesn't free up much of her time this week. <</if>> <<elseif $slaves[$i].trust < -20>> <<if $HGSlaveSuccess == 1>> obeys Head Girl <<= SlaveFullName($HeadGirl)>> domestically and sexually, freeing her to devote more of her time to looking after your other slaves. <<else>> tries to look after your Head Girl <<= SlaveFullName($HeadGirl)>> domestically and sexually, but doesn't free up much of her time this week. <</if>> <<else>> <<if $HGSlaveSuccess == 1>> resists Head Girl <<= SlaveFullName($HeadGirl)>>'s domestic and sexual use, but still frees her to devote more of her time to looking after your other slaves. <<else>> resists Head Girl <<= SlaveFullName($HeadGirl)>>'s domestic and sexual use, and doesn't free up much of her time this week. <</if>> <</if>> <<if ($HeadGirl.fetish == "sadist") && ($HeadGirl.fetishStrength > 60) && ($HeadGirl.fetishKnown == 1)>> Since $HeadGirl.slaveName is a sadist, poor $slaves[$i].slaveName lives a life of fear and pain. <<if ($slaves[$i].energy > 95)>> Though it's hard, $he manages to find @@.hotpink;sexual satisfaction@@ being a pain slave. <<set $slaves[$i].devotion += 4>> <<set $slaves[$i].need = 0>> <<elseif ($slaves[$i].fetish == "masochist")>> <<if $slaves[$i].fetishKnown == 1>> <<if ($slaves[$i].fetishStrength > 95)>> She finds deep @@.hotpink;sexual satisfaction@@ being a pain slave. <<set $slaves[$i].devotion += 4>> <<else>> This forces her to find solace in @@.lightcoral;deeper masochism.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<else>> Oddly enough, she seems to find it enjoyable; @@.lightcoral;she's a natural masochist.@@ <<set $slaves[$i].fetishKnown = 1>> <</if>> <<set $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion < -20)>> This rapidly fills her with @@.mediumorchid;hatred@@ and @@.mediumorchid;fear.@@ <<set $slaves[$i].devotion -= 10, $slaves[$i].trust -= 10>> <<elseif ($slaves[$i].devotion > 20)>> This fills her with @@.mediumorchid;bitterness@@ and @@.mediumorchid;fear.@@ <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <</if>> <<elseif ($slaves[$i].devotion < -20)>> <<if ($slaves[$i].trust >= -20)>> Since she is not yet obedient, $HeadGirl.slaveName @@.gold;punishes@@ her constantly, training her to be a decent assistant or suffer pain. <<set $slaves[$i].trust -= 5>> <<else>> Since she isn't suitably broken into slavery yet, $HeadGirl.slaveName trains her to be @@.hotpink;obedient@@ or suffer pain. <<set $slaves[$i].devotion += 5>> <</if>> <<elseif ($slaves[$i].devotion <= 20)>> Since she is not yet well trained, $HeadGirl.slaveName instructs her, @@.hotpink;training@@ her to be a proper assistant. <<set $slaves[$i].devotion += 4>> <<elseif ($slaves[$i].devotion <= 50)>> Since she is not yet a devoted slave, $HeadGirl.slaveName works with her, @@.hotpink;training@@ her to be a good assistant. <<set $slaves[$i].devotion += 2>> <<else>> Since she is a devoted assistant, $HeadGirl.slaveName @@.hotpink;praises@@ and encourages her. <<set $slaves[$i].devotion += 1>> <</if>> <<if ($HeadGirl.rivalry != 0) && ($HeadGirl.rivalryTarget == $slaves[$i].ID)>> $HeadGirl.slaveName @@.lightgreen;resolves the rivalry@@ between her and $slaves[$i].slaveName, mostly by the expedient of punishing $slaves[$i].slaveName savagely whenever she gives any trouble. <<set $HeadGirl.rivalry = 0, $HeadGirl.rivalryTarget = 0, $slaves[$i].rivalry = 0, $slaves[$i].rivalryTarget = 0>> <<elseif ($HeadGirl.relationship == 0)>> <<if $familyTesting == 1>> <<if $slaves[$i].mother == $HeadGirl.ID || $slaves[$i].father == $HeadGirl.ID || $slaves[$i].ID == $HeadGirl.mother || $slaves[$i].ID == $HeadGirl.father || areSisters($HeadGirl, $slaves[$i]) > 0>> $HeadGirl.slaveName <<if $HeadGirl.devotion > 95>> is so inured to the perversities of slavery that she @@.hotpink;enjoys@@ the prospect of sexual service from her <<set $HeadGirl.devotion += 1>> <<elseif $HeadGirl.devotion > 60>> is so devoted to you that she accepts the prospect of sexual service from her <<else>> is somewhat @@.mediumorchid;disturbed@@ by the prospect of sexual service from her <<set $HeadGirl.devotion -= 2>> <</if>> <<if $slaves[$i].mother == $HeadGirl.ID || $slaves[$i].father == $HeadGirl.ID>> daughter. <<elseif $HeadGirl.mother == $slaves[$i].ID>> mother. <<elseif $HeadGirl.father == $slaves[$i].ID>> father. <<else>> <<switch areSisters($HeadGirl, $slaves[$i])>> <<case 1>>twin. <<case 2>>sister. <<case 3>>half-sister. <</switch>> <</if>> $slaves[$i].slaveName <<if $slaves[$i].devotion > 95>> is so inured to the perversities of slavery that she @@.hotpink;enjoys@@ the prospect of sexually servicing her <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].devotion > 60>> is so devoted to you that she accepts the prospect of sexually servicing her <<elseif $slaves[$i].devotion > 40>> is somewhat @@.mediumorchid;disturbed@@ by the prospect of sexually servicing her <<set $slaves[$i].devotion -= 2>> <<elseif $slaves[$i].devotion > 20>> is @@.mediumorchid;disturbed@@ by the prospect of sexually servicing her <<set $slaves[$i].devotion -= 4>> <<elseif $slaves[$i].devotion >= -20>> is @@.mediumorchid;strongly disturbed@@ by the prospect of sexually servicing her <<set $slaves[$i].devotion -= 5>> <<else>> is @@.mediumorchid;revolted@@ by the prospect of sexually servicing her <<set $slaves[$i].devotion -= 10>> <</if>> <<if $HeadGirl.mother == $slaves[$i].ID || $HeadGirl.father == $slaves[$i].ID>> daughter. <<elseif $slaves[$i].mother == $HeadGirl.ID>> mother. <<elseif $slaves[$i].father == $HeadGirl.ID>> father. <<else>> <<switch areSisters($HeadGirl, $slaves[$i])>> <<case 1>>twin. <<case 2>>sister. <<case 3>>half-sister. <</switch>> <</if>> <</if>> <<else>> <<if $slaves[$i].relation != 0 && $slaves[$i].relationTarget == $HeadGirl.ID>> $HeadGirl.slaveName <<if $HeadGirl.devotion > 95>> is so inured to the perversities of slavery that she @@.hotpink;enjoys@@ the prospect of sexual service from her <<set $HeadGirl.devotion += 1>> <<elseif $HeadGirl.devotion > 60>> is so devoted to you that she accepts the prospect of sexual service from her <<else>> is somewhat @@.mediumorchid;disturbed@@ by the prospect of sexual service from her <<set $HeadGirl.devotion -= 2>> <</if>> <<if $HeadGirl.relation == "twin">> twin. <<elseif $HeadGirl.relation == "sister">> sister. <<elseif $HeadGirl.relation == "mother">> daughter. <<elseif $HeadGirl.relation == "daughter">> mother. <</if>> $slaves[$i].slaveName <<if $slaves[$i].devotion > 95>> is so inured to the perversities of slavery that she @@.hotpink;enjoys@@ the prospect of sexually servicing her <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].devotion > 60>> is so devoted to you that she accepts the prospect of sexually servicing her <<elseif $slaves[$i].devotion > 40>> is somewhat @@.mediumorchid;disturbed@@ by the prospect of sexually servicing her <<set $slaves[$i].devotion -= 2>> <<elseif $slaves[$i].devotion > 20>> is @@.mediumorchid;disturbed@@ by the prospect of sexually servicing her <<set $slaves[$i].devotion -= 4>> <<elseif $slaves[$i].devotion >= -20>> is @@.mediumorchid;strongly disturbed@@ by the prospect of sexually servicing her <<set $slaves[$i].devotion -= 5>> <<else>> is @@.mediumorchid;revolted@@ by the prospect of sexually servicing her <<set $slaves[$i].devotion -= 10>> <</if>> <<if $slaves[$i].relation == "twin">> twin. <<elseif $slaves[$i].relation == "sister">> sister. <<elseif $slaves[$i].relation == "mother">> daughter. <<elseif $slaves[$i].relation == "daughter">> mother. <</if>> <</if>> <</if>> /*closes extended family mode */ <<if ($slaves[$i].relationship == 0) && ($slaves[$i].devotion > 20)>> $slaves[$i].slaveName sees $HeadGirl.slaveName constantly, and does her best to @@.lightgreen;become her friend.@@ <<set $HeadGirl.relationship = 1, $HeadGirl.relationshipTarget = $slaves[$i].ID, $slaves[$i].relationship = 1, $slaves[$i].relationshipTarget = $HeadGirl.ID>> <<elseif ($slaves[$i].relationship == -2) && ($slaves[$i].devotion > 20) && ($slaves[$i].devotion > 50)>> $slaves[$i].slaveName sees $HeadGirl.slaveName so much more than she see you and begins to warm up to her instead of you, @@.lightgreen;becoming her friend.@@ <<set $HeadGirl.relationship = 1, $HeadGirl.relationshipTarget = $slaves[$i].ID, $slaves[$i].relationship = 1, $slaves[$i].relationshipTarget = $HeadGirl.ID>> <<elseif ($slaves[$i].relationship != 5) && ($slaves[$i].relationship > 0) && ($slaves[$i].relationshipTarget != $HeadGirl.ID)>> <<set _j = $slaves.findIndex(function(s) { return s.ID == $slaves[$i].relationshipTarget; })>> $slaves[_j].slaveName cannot compete with $HeadGirl.slaveName, and her relationship with the Head Girl's bitch fades. <<set $slaves[$i].relationship = 0, $slaves[$i].relationshipTarget = 0, $slaves[_j].relationship = 0, $slaves[_j].relationshipTarget = 0>> <</if>> <<else>> <<if ($HeadGirl.relationshipTarget == $slaves[$i].ID)>> <<set $slaves[$i].trust += 1, $HeadGirl.trust += 1>> <<if $slaves[$i].relationship <= 2>> Since $HeadGirl.slaveName and $slaves[$i].slaveName are already friends, they're @@.mediumaquamarine;thankful@@ to you for allowing it. After a few nights of offering each other sexual comfort, they consider themselves @@.lightgreen;friends with benefits.@@ <<set $HeadGirl.relationship = 3, $HeadGirl.relationshipTarget = $slaves[$i].ID>> <<set $slaves[$i].relationship = 3, $slaves[$i].relationshipTarget = $HeadGirl.ID>> <<elseif $slaves[$i].relationship <= 3>> Since $HeadGirl.slaveName and $slaves[$i].slaveName are already lovers, they both @@.hotpink;enjoy@@ living together and are @@.mediumaquamarine;thankful@@ to you for allowing it. After living together for a few days, they draw closer emotionally, too, and consider themselves @@.lightgreen;lovers.@@ <<set $HeadGirl.relationship = 4, $HeadGirl.relationshipTarget = $slaves[$i].ID>> <<set $slaves[$i].relationship = 4, $slaves[$i].relationshipTarget = $HeadGirl.ID>> <<elseif $slaves[$i].relationship <= 4>> <<if ($HeadGirl.fetishKnown == 1) && ($HeadGirl.fetishStrength <= 60) && ($HeadGirl.fetish == "sadist") && ($slaves[$i].fetish != "masochist")>> Since their relationship is very abusive, only $HeadGirl.slaveName @@.hotpink;enjoys@@ living together with $slaves[$i].slaveName. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<else>> Since $HeadGirl.slaveName and $slaves[$i].slaveName are lovers, they @@.hotpink;enjoy@@ living together. <</if>> <<else>> Since $HeadGirl.slaveName and $slaves[$i].slaveName are slave wives, they @@.hotpink;enjoy@@ living together. <</if>> <</if>> <</if>> <<set $skillIncrease = 10>> <<if ($slaves[$i].oralSkill <= 30)>> $HeadGirl.slaveName wants to come home to a talented tongue, so she trains $slaves[$i].slaveName's oral skills. <<OralSkillIncrease $slaves[$i]>> <<elseif ($slaves[$i].vagina > 0) && ($slaves[$i].vaginalSkill <= 30)>> $HeadGirl.slaveName wants her personal sex slave to be as skilled with her pussy as possible, so she trains $slaves[$i].slaveName's vaginal skills. <<VaginalSkillIncrease $slaves[$i]>> <<elseif ($slaves[$i].anus > 0) && ($slaves[$i].analSkill <= 30)>> $HeadGirl.slaveName wants her personal sex slave to be a skillful backdoor whore, so she trains $slaves[$i].slaveName's anal skills. <<AnalSkillIncrease $slaves[$i]>> <<elseif ($slaves[$i].entertainSkill <= 10)>> $HeadGirl.slaveName wants to be kept amused in her occasional free time, so she trains $slaves[$i].slaveName's entertainment skills. <<EntertainSkillIncrease $slaves[$i]>> <<elseif ($slaves[$i].sexualFlaw != "none")>> $HeadGirl.slaveName is annoyed by $slaves[$i].slaveName's sexual flaws, so she @@.green;trains@@ her out of them. <<set $slaves[$i].sexualFlaw = "none">> <<elseif ($slaves[$i].behavioralFlaw != "none")>> $HeadGirl.slaveName is irritated by $slaves[$i].slaveName's flaws, so she @@.green;trains@@ her out of them. <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <<if canPenetrate($HeadGirl)>> <<if canDoVaginal($slaves[$i])>> <<if ($slaves[$i].vagina == 0)>> $HeadGirl.slaveName @@.hotpink;loves@@ @@.lime;taking@@ $slaves[$i].slaveName's virginity, and spends much of the week ogling her conquest complacently. <<set $slaves[$i].vagina = 1, $HeadGirl.devotion += 4>> <<elseif ($slaves[$i].vagina == 1)>> <<if ($HeadGirl.dick > 4) && ($HeadGirl.energy > 95)>> $HeadGirl.slaveName has such a ferocious sex drive and such a big dick that her constant pounding of $slaves[$i].slaveName @@.lime;loosens@@ the poor girl's pussy. <<set $slaves[$i].vagina += 1>> <<elseif ($HeadGirl.dick > 5)>> Serving $HeadGirl.slaveName's monster cock @@.lime;loosens@@ $slaves[$i].slaveName's pussy. <<set $slaves[$i].vagina += 1>> <</if>> <<elseif ($slaves[$i].vagina == 2)>> <<if ($HeadGirl.dick > 5) && ($HeadGirl.energy > 95)>> $HeadGirl.slaveName has such a ferocious sex drive and such a monster cock that her constant pounding of $slaves[$i].slaveName @@.lime;loosens@@ the poor girl's pussy. <<set $slaves[$i].vagina += 1>> <</if>> <<elseif ($slaves[$i].vagina == 3)>> <<if ($HeadGirl.dick > 5) && ($HeadGirl.energy > 95) && random(1,100) > 80>> $HeadGirl.slaveName has such a ferocious sex drive and such a monster cock that her constant pounding of $slaves[$i].slaveName's loose pussy inevitably leaves it @@.lime;gaping.@@ <<set $slaves[$i].vagina += 1>> <</if>> <</if>> <</if>> <<if canDoAnal($slaves[$i])>> <<if ($slaves[$i].anus == 0)>> $HeadGirl.slaveName @@.hotpink;relishes@@ @@.lime;taking@@ $slaves[$i].slaveName's anal virginity, and spends much of the week groping her conquest's rear end possessively. <<set $slaves[$i].anus = 1, $HeadGirl.devotion += 4>> <<elseif ($slaves[$i].anus == 1)>> <<if ($HeadGirl.dick > 4) && ($HeadGirl.energy > 95)>> $HeadGirl.slaveName uses $slaves[$i].slaveName's anus to vent her sexual addiction. Constant assrape from such a huge dick @@.lime;loosens@@ her sphincter. <<set $slaves[$i].anus += 1>> <<elseif ($HeadGirl.dick > 5)>> Taking $HeadGirl.slaveName's monster cock up the butt @@.lime;loosens@@ $slaves[$i].slaveName's anal sphincter. <<set $slaves[$i].anus += 1>> <</if>> <<elseif ($slaves[$i].anus == 2)>> <<if ($HeadGirl.dick > 5) && ($HeadGirl.energy > 95)>> $HeadGirl.slaveName uses $slaves[$i].slaveName's anus to vent her sexual addiction. Constant assrape from the Head Girl's monster cock @@.lime;loosens@@ her sphincter. <<set $slaves[$i].anus += 1>> <</if>> <<elseif ($slaves[$i].anus == 3)>> <<if ($HeadGirl.dick > 5) && ($HeadGirl.energy > 95) && random(1,100) > 80>> $HeadGirl.slaveName uses $slaves[$i].slaveName's loose anus to vent her sexual addiction. Constant assrape from the Head Girl's monster cock eventually leaves it @@.lime;gaping.@@ <<set $slaves[$i].anus += 1>> <</if>> <</if>> <</if>> <</if>> <<if $seePreg != 0>> <<if ($HeadGirl.fetish == "pregnancy") && canImpreg($slaves[$i], $HeadGirl)>> <<if $arcologies[0].FSRestart == "unset">> $HeadGirl.slaveName promptly @@.lime;impregnates@@ <<if $HeadGirl.fetishKnown == 1>> $slaves[$i].slaveName, to your Head Girl's considerable @@.hotpink;satisfaction.@@ $slaves[$i].slaveName spent the week regularly getting held down and ejaculated into anytime her superior had cum to spare. <<set $HeadGirl.devotion += 4>> <<else>> $slaves[$i].slaveName. Her eagerness completely exposes her hidden @@.lightcoral;pregnancy kink.@@ <<set $HeadGirl.fetishKnown = 1>> <</if>> <<= knockMeUp($slaves[$i], 100, 2, $HeadGirl.ID)>> <<if ($HeadGirl.fetishStrength > 70) && canImpreg($HeadGirl, $slaves[$i])>> Unsurprisingly, she gives in to her own cravings and also takes $slaves[$i].slaveName's loads until she @@.lime;gets pregnant@@ too. <<= knockMeUp($HeadGirl, 100, 2, $slaves[$i].ID)>> <</if>> <<elseif $HeadGirl.fetishKnown == 1>> $HeadGirl.slaveName knows better than to even consider knocking up $slaves[$i].slaveName. <</if>> <<elseif ($HeadGirl.fetish == "pregnancy") && canImpreg($HeadGirl, $slaves[$i])>> <<if $arcologies[0].FSRestart == "unset" && ($HeadGirl.fetishStrength > 70)>> $HeadGirl.slaveName promptly @@.lime;knocks herself up@@ with $slaves[$i].slaveName's <<if $HeadGirl.fetishKnown == 1>> seed, to your Head Girl's considerable @@.hotpink;satisfaction.@@ <<set $HeadGirl.devotion += 4>> <<else>> seed. Her @@.hotpink;pride@@ over her new pregnancy and eagerness to get pregnant completely exposes her hidden, and powerful, @@.lightcoral;pregnancy fetish.@@ <<set $HeadGirl.fetishKnown = 1, $HeadGirl.devotion += 4>> <</if>> <<= knockMeUp($HeadGirl, 100, 2, $slaves[$i].ID)>> <<elseif $HeadGirl.fetishKnown == 1>> $HeadGirl.slaveName knows better than to even consider getting knocked up by $slaves[$i].slaveName. <</if>> <<elseif $HeadGirl.fetish != "pregnancy" && $slaves[$i].pregKnown == 1 && $slaves[$i].preg < 30 && $arcologies[0].FSRepopulationFocus == "unset" && $HGSuiteDrugs == 1>> $HeadGirl.slaveName promptly aborts the child growing in $slaves[$i].slaveName since she prefers her girls not harboring someone else's child or loaded down with her own unwanted spawn. <<set $slaves[$i].preg = 0, WombFlush($slaves[$i]), $slaves[$i].pregType = 0, $slaves[$i].pregSource = 0, $slaves[$i].pregWeek = 0, $slaves[$i].pregKnown = 0>> <<run SetBellySize($slaves[$i])>> <</if>> <</if>> <<if ($slaves[$i].devotion > 50)>> <<if (($slaves[$i].fetishStrength <= 95) || ($slaves[$i].fetishKnown == 0)) && ($HeadGirl.fetishKnown == 1) && ($HeadGirl.fetishStrength > 60) && ($slaves[$i].fetish != $HeadGirl.fetish) && ($slaves[$i].fetish != "mindbroken")>> <<if ($HeadGirl.fetish == "submissive")>> $slaves[$i].slaveName slowly gets used to $HeadGirl.slaveName's need to be sexually dominated, and begins to @@.pink;enjoy being a top@@ within the confines of the suite. <<set $slaves[$i].fetish = "dom", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <<elseif ($HeadGirl.fetish == "dom")>> <<if ($slaves[$i].fetish != "submissive") || ($slaves[$i].fetish == 0)>> $slaves[$i].slaveName slowly gets used to being tied up and fucked regularly, and accepts that it's how $HeadGirl.slaveName sexual attraction to her expresses itself. She begins to @@.pink;enjoy being a sub,@@ especially for $HeadGirl.slaveName. <<set $slaves[$i].fetish = "submissive", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <<elseif ($HeadGirl.fetish == "boobs")>> $HeadGirl.slaveName lavishes so much attention on $slaves[$i].slaveName's boobs that $slaves[$i].slaveName really starts to @@.pink;fetishize tits@@ too. <<set $slaves[$i].fetish = "boobs", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <<elseif ($HeadGirl.fetish == "pregnancy")>> $slaves[$i].slaveName and $HeadGirl.slaveName spend so much time talking about pregnancy and fertility that $slaves[$i].slaveName really starts to @@.pink;fetishize pregnancy@@ too. <<set $slaves[$i].fetish = "pregnancy", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <<elseif ($HeadGirl.fetish == "cumslut")>> $slaves[$i].slaveName participates in enough of $HeadGirl.slaveName's cum games that she can't help but @@.pink;enjoy oral sex@@ herself. <<set $slaves[$i].fetish = "cumslut", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <<elseif ($HeadGirl.fetish == "humiliation")>> $slaves[$i].slaveName has so much public sex with $HeadGirl.slaveName that she really starts to @@.pink;enjoy humiliation@@ herself. <<set $slaves[$i].fetish = "humiliation", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <<elseif ($HeadGirl.fetish == "buttslut")>> <<if canDoAnal($slaves[$i])>> $slaves[$i].slaveName takes $HeadGirl.slaveName's <<if canPenetrate($HeadGirl)>>dick<<else>>strap-on and dildos<</if>> up her poor anus so often that she starts to @@.pink;enjoy buttsex@@ herself. <<else>> $HeadGirl.slaveName lavishes so much attention on $slaves[$i].slaveName's butt, since she can't use it, that $slaves[$i].slaveName really starts to @@.pink;fetishize rears@@ too. <</if>> <<set $slaves[$i].fetish = "buttslut", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <<elseif ($HeadGirl.fetish == "masochist")>> <<if ($slaves[$i].fetish != "submissive") || ($slaves[$i].fetish == 0)>> $slaves[$i].slaveName is initially shocked to be asked to cause $HeadGirl.slaveName pain, but she slowly begins to understand the honestly sexual nature of the arrangement. She starts to @@.pink;enjoy causing pain,@@ since $HeadGirl.slaveName is clearly enjoying it so much. <<set $slaves[$i].fetish = "sadist", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <<else>> $slaves[$i].slaveName often takes $HeadGirl.slaveName's <<if canPenetrate($HeadGirl)>>dick<<else>>strap-on<</if>> in the missionary position, after some light foreplay and before bed; she honestly enjoys the respectful lovemaking, and begins to @@.pink;enjoy vanilla sex@@ herself. <<set $slaves[$i].fetish = "none", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <</if>> <<if ($HeadGirl.attrKnown == 1)>> <<if ($HeadGirl.attrXX > 85) && ($slaves[$i].attrXX > 65) && ($slaves[$i].attrXX <= 85)>> $slaves[$i].slaveName and $HeadGirl.slaveName spend so much time giggling over which of your other slaves they think is prettiest (typically followed by giggling sex) that $slaves[$i].slaveName really starts to @@.green;fetishize girls@@ too. <<set $slaves[$i].attrXX += 2, $slaves[$i].attrKnown = 1>> <</if>> <<if ($HeadGirl.attrXY > 85) && ($slaves[$i].attrXY > 65) && ($slaves[$i].attrXY <= 85)>> $slaves[$i].slaveName and $HeadGirl.slaveName have so much fun debating which male citizens and slave dickgirls are cutest (typically followed by <<if canDoAnal($slaves[$i]) || canDoVaginal($slaves[$i])>>$HeadGirl.slaveName banging her girltoy <<if canPenetrate($HeadGirl)>>with a strap-on<<else>>senseless<</if>><<else>>giggling sex<</if>>) that $slaves[$i].slaveName really starts to @@.green;fetishize boys@@ too. <<set $slaves[$i].attrXY += 2, $slaves[$i].attrKnown = 1>> <</if>> <<if ($HeadGirl.energy > 95) && ($slaves[$i].energy <= 95)>> $slaves[$i].slaveName has so much fun sex with $HeadGirl.slaveName that @@.green;her sex drive is slowly enhanced.@@ <<set $slaves[$i].energy += 2>> <</if>> <</if>> <</if>> <<set _cervixPump = 0>> <<if ($HeadGirl.fetishKnown == 1)>> <<if ($HeadGirl.energy > 95)>> $slaves[$i].slaveName spends a lot of time getting fucked in whichever hole $HeadGirl.slaveName decides to shove her <<if canPenetrate($HeadGirl)>>dick<<else>>strap-on<</if>> into next. <<set _oralUse += 5>> <<if canDoAnal($slaves[$i])>> <<set _analUse += 5>> <<if canImpreg($slaves[$i], $HeadGirl)>> <<= knockMeUp($slaves[$i], 5, 1, $HeadGirl.ID)>> <</if>> <<elseif $slaves[$i] >= 500>> <<set _mammaryUse += 5>> <<else>> <<set _oralUse += 5>> <</if>> <<if ($slaves[$i].vagina > 0) && canDoVaginal($slaves[$i])>> <<set _vaginalUse += 5>> <<if canImpreg($slaves[$i], $HeadGirl)>> <<= knockMeUp($slaves[$i], 5, 0, $HeadGirl.ID)>> <</if>> <<set _cervixPump += 5>> <<elseif canDoAnal($slaves[$i])>> <<set _analUse += 5>> <<if canImpreg($slaves[$i], $HeadGirl)>> <<= knockMeUp($slaves[$i], 5, 1, $HeadGirl.ID)>> <</if>> <<else>> <<set _oralUse += 5>> <</if>> <<set $HeadGirl.penetrativeCount += 15, $penetrativeTotal += 15>> <<elseif ($HeadGirl.fetish == "submissive")>> $HeadGirl.slaveName walks a fine line with $slaves[$i].slaveName. They work out a sexual life in which $HeadGirl.slaveName is in charge, but $slaves[$i].slaveName takes the sexual lead: $slaves[$i].slaveName serves her superior by taking her firmly. <<set _oralUse += 4>> <<if canDoAnal($slaves[$i])>> <<set _analUse += 3>> <<if canImpreg($slaves[$i], $HeadGirl)>> <<= knockMeUp($slaves[$i], 3, 1, $HeadGirl.ID)>> <</if>> <<elseif $slaves[$i] >= 500>> <<set _mammaryUse += 3>> <<else>> <<set _oralUse += 3>> <</if>> <<if ($slaves[$i].vagina > 0) && canDoVaginal($slaves[$i])>> <<set _vaginalUse += 3>> <<if canImpreg($slaves[$i], $HeadGirl)>> <<= knockMeUp($slaves[$i], 3, 0, $HeadGirl.ID)>> <</if>> <<set _cervixPump += 3>> <<elseif canDoAnal($slaves[$i])>> <<set _analUse += 3>> <<if canImpreg($slaves[$i], $HeadGirl)>> <<= knockMeUp($slaves[$i], 3, 1, $HeadGirl.ID)>> <</if>> <<else>> <<set _oralUse += 3>> <</if>> <<set $HeadGirl.penetrativeCount += 10, $penetrativeTotal += 10>> <<elseif ($HeadGirl.fetish == "dom")>> $slaves[$i].slaveName serves $HeadGirl.slaveName as her sexual and moral inferior, taking the Head Girl's <<if canPenetrate($HeadGirl)>>dick<<else>>strap-on<</if>> in all her holes. Though it isn't necessary with such an obedient partner, $slaves[$i].slaveName is often tied up for use. <<set _oralUse += 4>> <<if canDoAnal($slaves[$i])>> <<set _analUse += 3>> <<if canImpreg($slaves[$i], $HeadGirl)>> <<= knockMeUp($slaves[$i], 3, 1, $HeadGirl.ID)>> <</if>> <<elseif $slaves[$i] >= 500>> <<set _mammaryUse += 3>> <<else>> <<set _oralUse += 3>> <</if>> <<if ($slaves[$i].vagina > 0) && canDoVaginal($slaves[$i])>> <<set _vaginalUse += 3>> <<if canImpreg($slaves[$i], $HeadGirl)>> <<= knockMeUp($slaves[$i], 3, 0, $HeadGirl.ID)>> <</if>> <<set _cervixPump += 3>> <<elseif canDoAnal($slaves[$i])>> <<set _analUse += 3>> <<if canImpreg($slaves[$i], $HeadGirl)>> <<= knockMeUp($slaves[$i], 3, 1, $HeadGirl.ID)>> <</if>> <<else>> <<set _oralUse += 3>> <</if>> <<set $HeadGirl.penetrativeCount += 10, $penetrativeTotal += 10>> <<elseif ($HeadGirl.fetish == "humiliation")>> $HeadGirl.slaveName is such an exhibitionist that $slaves[$i].slaveName finds herself taking $HeadGirl.slaveName's <<if canPenetrate($HeadGirl)>>dick<<else>>strap-on<</if>> in public quite often. <<set _oralUse += 4>> <<if canDoAnal($slaves[$i])>> <<set _analUse += 3>> <<if canImpreg($slaves[$i], $HeadGirl)>> <<= knockMeUp($slaves[$i], 3, 1, $HeadGirl.ID)>> <</if>> <<elseif $slaves[$i] >= 500>> <<set _mammaryUse += 3>> <<else>> <<set _oralUse += 3>> <</if>> <<if ($slaves[$i].vagina > 0) && canDoVaginal($slaves[$i])>> <<set _vaginalUse += 3>> <<if canImpreg($slaves[$i], $HeadGirl)>> <<= knockMeUp($slaves[$i], 3, 0, $HeadGirl.ID)>> <</if>> <<set _cervixPump += 3>> <<elseif canDoAnal($slaves[$i])>> <<set _analUse += 3>> <<if canImpreg($slaves[$i], $HeadGirl)>> <<= knockMeUp($slaves[$i], 3, 1, $HeadGirl.ID)>> <</if>> <<else>> <<set _oralUse += 3>> <</if>> <<set $HeadGirl.penetrativeCount += 10, $penetrativeTotal += 10>> <<elseif ($HeadGirl.fetish == "boobs")>> $HeadGirl.slaveName is such a boob fetishist that $slaves[$i].slaveName sometimes wonders whether $HeadGirl.slaveName thinks there are four clits in the suite: the four nipples between the two of them. <<set _oralUse += 4>> <<set _mammaryUse += 6>> <<set $HeadGirl.mammaryCount += 10, $mammaryTotal += 10>> <<elseif ($HeadGirl.fetish == "buttslut")>> $HeadGirl.slaveName takes a dominant sexual role with $slaves[$i].slaveName; she indulges her <<if canDoAnal($slaves[$i])>>anal addiction by constantly buttfucking $slaves[$i].slaveName<<else>>ass obsession by constantly molesting and using $slaves[$i].slaveName's buttcheeks as a sex toy<</if>> while wearing a vibrating plug herself. <<if canDoAnal($slaves[$i])>> <<set _analUse += 10>> <<set $HeadGirl.penetrativeCount += 10, $penetrativeTotal += 10>> <<if canImpreg($slaves[$i], $HeadGirl)>> <<= knockMeUp($slaves[$i], 10, 1, $HeadGirl.ID)>> <</if>> <</if>> <<elseif ($HeadGirl.fetish == "cumslut")>> $HeadGirl.slaveName takes a dominant sexual role with $slaves[$i].slaveName; she indulges her oral fixation with constant oral sex. She certainly applies her mouth to $slaves[$i].slaveName when she gets the chance, but $slaves[$i].slaveName does most of the sucking. <<set _oralUse += 20>> <<set $HeadGirl.oralCount += 10, $oralTotal += 10>> <<set $HeadGirl.penetrativeCount += 10, $penetrativeTotal += 10>> <<elseif ($HeadGirl.fetish == "masochist")>> $HeadGirl.slaveName carefully structures her sexual games with $slaves[$i].slaveName to gratify her deep need to be physically hurt during sex without damaging her leadership. Usually, $slaves[$i].slaveName tortures $HeadGirl.slaveName until she's quite sated, and then takes a rough <<if canDoAnal($slaves[$i])>>buttfuck<<else>>facefucking<</if>> from the aroused $HeadGirl.slaveName's <<if canPenetrate($HeadGirl)>>dick<<else>>strap-on<</if>> to restore their relative positions. <<if canDoAnal($slaves[$i])>> <<set _analUse += 10>> <<if canImpreg($slaves[$i], $HeadGirl)>> <<= knockMeUp($slaves[$i], 10, 1, $HeadGirl.ID)>> <</if>> <<else>> <<set _oralUse += 10>> <</if>> <<set $HeadGirl.penetrativeCount += 10, $penetrativeTotal += 10>> <<elseif ($HeadGirl.attrXX > 65)>> $HeadGirl.slaveName expects $slaves[$i].slaveName to be girlish sexually, and $slaves[$i].slaveName spends a lot of time on her knees. <<set _oralUse += 6>> <<if canDoAnal($slaves[$i])>> <<set _analUse++>> <<if canImpreg($slaves[$i], $HeadGirl)>> <<= knockMeUp($slaves[$i], 1, 1, $HeadGirl.ID)>> <</if>> <<elseif $slaves[$i] >= 500>> <<set _mammaryUse++>> <<else>> <<set _oralUse++>> <</if>> <<if ($slaves[$i].vagina > 0) && canDoVaginal($slaves[$i])>> <<set _vaginalUse++>> <<if canImpreg($slaves[$i], $HeadGirl)>> <<= knockMeUp($slaves[$i], 1, 0, $HeadGirl.ID)>> <</if>> <<set _cervixPump++>> <<elseif canDoAnal($slaves[$i])>> <<set _analUse++>> <<if canImpreg($slaves[$i], $HeadGirl)>> <<= knockMeUp($slaves[$i], 1, 1, $HeadGirl.ID)>> <</if>> <<else>> <<set _oralUse++>> <</if>> <<set $HeadGirl.penetrativeCount += 8, $penetrativeTotal += 8>> <<else>> $HeadGirl.slaveName takes a dominant sexual role with $slaves[$i].slaveName, mostly getting oral<<if canPenetrate($HeadGirl) && (canDoVaginal($slaves[$i]) || canDoAnal($slaves[$i]))>> and fucking her in the missionary position<<elseif $slaves[$i] >= 300>> and molesting her breasts<</if>>. <<set _oralUse += 4>> <<if canDoAnal($slaves[$i])>> <<set _analUse += 3>> <<if canImpreg($slaves[$i], $HeadGirl)>> <<= knockMeUp($slaves[$i], 3, 1, $HeadGirl.ID)>> <</if>> <<elseif $slaves[$i] >= 300>> <<set _mammaryUse += 3>> <<else>> <<set _oralUse += 3>> <</if>> <<if ($slaves[$i].vagina > 0) && canDoVaginal($slaves[$i])>> <<set _vaginalUse += 3>> <<if canImpreg($slaves[$i], $HeadGirl)>> <<= knockMeUp($slaves[$i], 3, 0, $HeadGirl.ID)>> <</if>> <<set _cervixPump += 3>> <<elseif canDoAnal($slaves[$i])>> <<set _analUse += 3>> <<if canImpreg($slaves[$i], $HeadGirl)>> <<= knockMeUp($slaves[$i], 3, 1, $HeadGirl.ID)>> <</if>> <<elseif $slaves[$i] >= 300>> <<set _mammaryUse += 3>> <<else>> <<set _oralUse += 3>> <</if>> <<set $HeadGirl.penetrativeCount += 10, $penetrativeTotal += 10>> <</if>> <</if>> <<set $slaves[$i].oralCount += _oralUse, $oralTotal += _oralUse>> <<set $slaves[$i].analCount += _analUse, $analTotal += _analUse>> <<set $slaves[$i].vaginalCount += _vaginalUse, $vaginalTotal += _vaginalUse>> <<set $slaves[$i].mammaryCount += _mammaryUse, $mammaryTotal += _mammaryUse>> <<set $slaves[$i].penetrativeCount += _penetrativeUse, $penetrativeTotal += _penetrativeUse>> <<if $slaves[$i].need>> <<if $slaves[$i].fetishKnown>> <<switch $slaves[$i].fetish>> <<case "submissive" "masochist">> <<if _analUse+_vaginalUse > 0>> Being someone's submissive toy really satisfies $slaves[$i].slaveName. <<set $slaves[$i].need = 0>> <</if>> <<case "dom" "sadist">> <<if _penetrativeUse > 0>> Getting to be on top is precious, and it really satisfies $slaves[$i].slaveName. <<set $slaves[$i].need = 0>> <</if>> <<case "cumslut">> <<if _oralUse > 0>> Being someone's oral toy really satisfies $slaves[$i].slaveName. <<set $slaves[$i].need = 0>> <</if>> <<case "buttslut">> <<if _analUse > 0>> Having her butthole serve as someone's toy really satisfies $slaves[$i].slaveName. <<set $slaves[$i].need = 0>> <</if>> <<case "pregnancy">> <<if _vaginalUse > 0 && $slaves[$i].mpreg == 0>> Having her pussy serve as someone's toy really satisfies $slaves[$i].slaveName. <<set $slaves[$i].need = 0>> <<elseif _analUse > 0 && $slaves[$i].mpreg == 1>> Having her asspussy serve as someone's toy really satisfies $slaves[$i].slaveName. <<set $slaves[$i].need = 0>> <</if>> <<case "humiliation">> Having all the other slaves see her in such a humiliating role really satisfies $slaves[$i].slaveName. <<set $slaves[$i].need = 0>> <</switch>> <</if>> <</if>> <<set $slaves[$i].need -= ((_vaginalUse+_penetrativeUse+_analUse)*5)>> <<set $HeadGirl.need = 0>> <<if $slaves[$i].cervixImplant == 1 && _cervixPump > 0 && canDoVaginal($slaves[$i])>> $slaves[$i] notices her @@.lime;belly swell@@ after vaginal sex throughout the week. <<set $slaves[$i].bellyImplant += _cervixPump*20>> <</if>> <<if ($HeadGirl.fetishKnown == 1)>> <<if ($HeadGirl.energy > 95)>> $HeadGirl.slaveName keeps $slaves[$i].slaveName naked so she doesn't have to waste any time tearing her clothes off. <<set $slaves[$i].clothes = "no clothing">> <<elseif $slaves[$i].devotion <= 20>> $HeadGirl.slaveName keeps $slaves[$i].slaveName in a torturous habit since she still clings to her dignity and remains defiant. <<set $slaves[$i].clothes = "a penitent nuns habit">> <<elseif ($HeadGirl.fetish == "submissive")>> $HeadGirl.slaveName keeps $slaves[$i].slaveName dressed up in slutty power clothing, since she's attracted to competence. <<set $slaves[$i].clothes = "slutty business attire">> <<elseif ($HeadGirl.fetish == "masochist")>> $HeadGirl.slaveName keeps $slaves[$i].slaveName in battledress, since she likes the fantasy of being raped by a soldier girl. <<set $slaves[$i].clothes = "battledress">> <<elseif ($HeadGirl.fetish == "dom")>> $HeadGirl.slaveName keeps $slaves[$i].slaveName dressed up as a schoolgirl to infantilize her sub. <<set $slaves[$i].clothes = "a schoolgirl outfit">> <<elseif ($HeadGirl.fetish == "boobs")>> $HeadGirl.slaveName keeps $slaves[$i].slaveName wearing a string bikini, since she likes seeing those tits. <<set $slaves[$i].clothes = "a string bikini">> <<elseif ($HeadGirl.fetish == "cumslut")>> $HeadGirl.slaveName keeps $slaves[$i].slaveName in restrictive latex, because she likes how it draws attention to her mouth. <<set $slaves[$i].clothes = "restrictive latex">> <<elseif ($HeadGirl.fetish == "humiliation")>> $HeadGirl.slaveName keeps $slaves[$i].slaveName in humiliating bondage gear, because she likes to see others blush, too. <<set $slaves[$i].clothes = "uncomfortable straps">> <<elseif ($HeadGirl.fetish == "sadist")>> $HeadGirl.slaveName keeps $slaves[$i].slaveName in humiliating bondage gear, because it can easily be tightened to cause considerable anguish. <<set $slaves[$i].clothes = "uncomfortable straps">> <<elseif ($HeadGirl.fetish == "buttslut")>> $HeadGirl.slaveName keeps $slaves[$i].slaveName wearing nothing but slutty bangles, since she likes dressing her up but wants that butt bare. <<set $slaves[$i].clothes = "slutty jewelry">> <<elseif ($HeadGirl.fetish == "pregnancy") && ($slaves[$i].belly < 1500) && ($slaves[$i].weight <= 130) && isItemAccessible("a small empathy belly")>> $HeadGirl.slaveName keeps $slaves[$i].slaveName wearing an empathy belly, since she likes her girls with a bun in the oven. <<set $slaves[$i].bellyAccessory = "a large empathy belly">> <<elseif ($HeadGirl.fetish == "pregnancy") && ($slaves[$i].preg > 0) && ($slaves[$i].pregSource == $HeadGirl.ID) >> $HeadGirl.slaveName keeps the pregnant $slaves[$i].slaveName dressed as a slutty maid, since she wants her to look motherly yet fuckable while she fantasizes about fucking her pregnant again. <<set $slaves[$i].clothes = "a slutty maid outfit">> <<elseif ($HeadGirl.fetish == "pregnancy")>> $HeadGirl.slaveName keeps $slaves[$i].slaveName dressed as a slutty maid, since she wants her to look motherly yet fuckable while she fantasizes about putting a bun in her oven. <<set $slaves[$i].clothes = "a slutty maid outfit">> <<elseif ($HeadGirl.attrXX > 85)>> $HeadGirl.slaveName keeps $slaves[$i].slaveName wearing nice lingerie, since girls and girliness turn her on. <<set $slaves[$i].clothes = "attractive lingerie">> <<elseif ($HeadGirl.attrXY > 85) && ($slaves[$i].dick > 0)>> $HeadGirl.slaveName keeps $slaves[$i].slaveName wearing slutty netting with a hole for her dick to stick through, since she likes it bare. <<set $slaves[$i].clothes = "clubslut netting">> <<else>> $HeadGirl.slaveName keeps $slaves[$i].slaveName dressed as a slutty maid, since she likes seeing her body as she looks after their suite. <<set $slaves[$i].clothes = "a slutty maid outfit">> <</if>> <<else>> $HeadGirl.slaveName keeps $slaves[$i].slaveName dressed as a slutty maid, since she likes seeing her body as she looks after their suite. <<set $slaves[$i].clothes = "a slutty maid outfit">> <</if>> <<set $slaves[$i].devotion += 1>> <<if $HeadGirl.energy > 95>> <<if $HeadGirl.bald != 1&& $HeadGirl.hLength > 0>> <<if $slaves[$i].bald != 1>> <<if !hasHColorRule($slaves[$i],$defaultRules)>> <<if ($slaves[$i].hColor != $HeadGirl.hColor)>> $HeadGirl.slaveName dyes $slaves[$i].slaveName's hair $HeadGirl.hColor, just like her own, since with nymphomania comes narcissism. <<set $slaves[$i].hColor = $HeadGirl.hColor>> <</if>> <</if>> <<if !hasHStyleRule($slaves[$i],$defaultRules)>> <<if ($slaves[$i].hStyle != $HeadGirl.hStyle)>> $HeadGirl.slaveName styles $slaves[$i].slaveName's hair just like her own, since with nymphomania comes narcissism. <<set $slaves[$i].hStyle = $HeadGirl.hStyle>> <<set $slaves[$i].hLength = $HeadGirl.hLength>> <</if>> <</if>> <<else>> <<if !hasHColorRule($slaves[$i],$defaultRules)>> <<if ($slaves[$i].hColor != $HeadGirl.hColor)>> $HeadGirl.slaveName changes $slaves[$i].slaveName's wig to $HeadGirl.hColor, just like her own hair, since with nymphomania comes narcissism. <<set $slaves[$i].hColor = $HeadGirl.hColor>> <</if>> <</if>> <<if !hasHStyleRule($slaves[$i],$defaultRules)>> <<if ($slaves[$i].hStyle != $HeadGirl.hStyle)>> $HeadGirl.slaveName changes $slaves[$i].slaveName's wig style to look just like her own hair, since with nymphomania comes narcissism. <<set $slaves[$i].hStyle = $HeadGirl.hStyle>> <<set $slaves[$i].hLength = $HeadGirl.hLength>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].origEye == "none">> <<if !hasEyeColorRule($slaves[$i],$defaultRules)>> <<if ($slaves[$i].eyeColor != $HeadGirl.eyeColor)>> <<set $slaves[$i].eyeColor = $HeadGirl.eyeColor>> $HeadGirl.slaveName gives $slaves[$i].slaveName $slaves[$i].eyeColor glass eyes, to match her own eyes, since with nymphomania comes narcissism. <</if>> <</if>> <<elseif $slaves[$i].origEye == "implant">> <<if !hasEyeColorRule($slaves[$i],$defaultRules)>> <<if ($slaves[$i].eyeColor != $HeadGirl.eyeColor)>> <<set $slaves[$i].eyeColor = $HeadGirl.eyeColor>> $HeadGirl.slaveName changes $slaves[$i].slaveName $slaves[$i].eyeColor eye lenses, to match her own eyes, since with nymphomania comes narcissism. <</if>> <</if>> <<else>> <<if !hasEyeColorRule($slaves[$i],$defaultRules)>> <<if ($slaves[$i].eyeColor != $HeadGirl.eyeColor)>> <<set $slaves[$i].eyeColor = $HeadGirl.eyeColor>> $HeadGirl.slaveName gives $slaves[$i].slaveName $slaves[$i].eyeColor contact lenses, to match her own eyes, since with nymphomania comes narcissism. <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].weight < 100 && $arcologies[0].FSHedonisticDecadence >= 20) || ($slaves[$i].weight < -10)>> $HeadGirl.slaveName thinks $slaves[$i].slaveName could use a little extra weight <<if $arcologies[0].FSHedonisticDecadence >= 20>>since plump girls are all the rage in your arcology <</if>> <<if $slaves[$i].diet != "fattening">> and assigns her a diet to fatten her up. <<set $slaves[$i].diet = "fattening">> <<else>> and keeps her on her fattening diet. <</if>> <<elseif $slaves[$i].weight > 30 && $arcologies[0].FSHedonisticDecadence == "unset">> $HeadGirl.slaveName thinks $slaves[$i].slaveName is a little too porky <<if $slaves[$i].diet != "restricted">> and puts her on a diet. <<set $slaves[$i].diet = "restricted">> <<else>> and keeps her on her diet. <</if>> <<elseif (($slaves[$i].muscles <= 95 && ($arcologies[0].FSPhysicalIdealist > 0 || (($HeadGirl.fetish == "submissive" || $HeadGirl.fetish == "masochist") && $HeadGirl.fetishKnown == 1))) || $slaves[$i].muscles <= 5) && $slaves[$i].amp != 1>> $HeadGirl.slaveName thinks $slaves[$i].slaveName <<if $arcologies[0].FSPhysicalIdealist > 0>> could use bigger muscles to support your societal goals <<elseif $HeadGirl.fetish == "submissive">> could use bigger muscles to better dominate her with in bed <<elseif $HeadGirl.fetish == "masochist">> could use bigger muscles to better spank her <<else>> could use a bit of muscle <</if>> <<if $slaves[$i].diet != "muscle building">> and makes her work out hard. <<set $slaves[$i].diet = "muscle building">> <<else>> and keeps her working out. <</if>> <<elseif $slaves[$i].balls > 0 && $HeadGirl.fetish == "cumslut" && $HeadGirl.fetishKnown == 1 && $cumProDiet == 1>> HeadGirl.slaveName loves cum, so she <<if $slaves[$i].diet != "cum production">> puts <<set $slaves[$i].diet = "cum production">> <<else>> keeps <</if>> $slaves[$i].slaveName on a diet designed to make her cum harder and stronger. <<else>> $HeadGirl.slaveName thinks $slaves[$i].slaveName is fine as is <<if $slaves[$i].diet != "healthy">> and puts her on a normal diet. <<set $slaves[$i].diet = "healthy">> <<else>> and keeps her on her healthy diet. <</if>> <</if>> <<if $HGSuiteHormones != 0 && $slaves[$i].hormones != 2>> $HeadGirl.slaveName puts $slaves[$i].slaveName on intensive female hormones, since she expects her to act as the submissive, feminine partner. <<set $slaves[$i].hormones = 2>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set $HGTastes = 1>> <<elseif $arcologies[0].FSRepopulationFocus != "unset">> <<set $HGTastes = 4>> <<elseif $arcologies[0].FSBodyPurist != "unset">> <<set $HGTastes = 1>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<set $HGTastes = 3>> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<set $HGTastes = 3>> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<set $HGTastes = 3>> <<else>> <<set $HGTastes = 2>> <</if>> <<if $HGSuiteDrugs != 0>> <<if ($slaves[$i].health < 60)>> $HeadGirl.slaveName gives $slaves[$i].slaveName curatives, since she wants a shiningly healthy living partner. <<set $slaves[$i].curatives = 2>> <</if>> <<if ($slaves[$i].lips <= 20)>> $HeadGirl.slaveName gives $slaves[$i].slaveName lip injections, since she wants to get oral from plump, luscious lips. <<set $slaves[$i].drugs = "lip injections">> <<elseif ($HeadGirl.fetishKnown == 1) && ($HeadGirl.fetish == "buttslut") && $arcologies[0].FSAssetExpansionistResearch == 1 && $slaves[$i].butt < 18>> $HeadGirl.slaveName gives $slaves[$i].slaveName hyper ass injections, since she never once thought it possible to fuck an ass as big as she is. <<set $slaves[$i].drugs = "hyper butt injections">> <<elseif ($HeadGirl.fetishKnown == 1) && ($HeadGirl.fetish == "buttslut") && $arcologies[0].FSAssetExpansionistResearch == 1 && $slaves[$i].butt < 8>> $HeadGirl.slaveName gives $slaves[$i].slaveName ass injections, since she likes comfortable padding as she fucks a butt. <<set $slaves[$i].drugs = "butt injections">> <<elseif ($HeadGirl.fetishKnown == 1) && ($HeadGirl.fetish == "cumslut") && $arcologies[0].FSAssetExpansionistResearch == 1 && $slaves[$i].balls < 100 && $slaves[$i].balls > 0 && $slaves[$i].dick > 0>> $HeadGirl.slaveName gives $slaves[$i].slaveName hyper testicle injections, since she wants to swim in a river of cum. <<set $slaves[$i].drugs = "hyper testicle enhancement">> <<elseif ($HeadGirl.fetishKnown == 1) && ($HeadGirl.fetish == "cumslut") && $slaves[$i].balls < 10 && $slaves[$i].balls > 0 && $slaves[$i].dick > 0>> $HeadGirl.slaveName gives $slaves[$i].slaveName testicle injections, since she wants $slaves[$i].slaveName shooting bigger loads. <<set $slaves[$i].drugs = "testicle enhancement">> <<elseif ($HeadGirl.fetishKnown == 1) && ($HeadGirl.fetish == "masochist") && $slaves[$i].height < Math.clamp((Height.mean($slaves[$i]) * 1.25),0,274)>> $HeadGirl.slaveName has a subconscious need to be hurt by the biggest, strongest girl possible, so $pronoun gives $slaves[$i].slaveName injections of growth stimulants to make her grow taller. <<set $slaves[$i].drugs = "growth stimulants">> <<elseif ($HeadGirl.fetishKnown == 1) && ($HeadGirl.fetish == "submissive") && $slaves[$i].height < Math.clamp((Height.mean($slaves[$i]) * 1.25),0,274)>> $HeadGirl.slaveName has a subconscious need to be dominated by the biggest, strongest girl possible, so $pronoun gives $slaves[$i].slaveName injections of growth stimulants to make her grow taller. <<set $slaves[$i].drugs = "growth stimulants">> <<elseif ($HeadGirl.fetishKnown == 1) && ($HeadGirl.fetish == "boobs") && ($slaves[$i].boobs < 8000)>> $HeadGirl.slaveName gives $slaves[$i].slaveName <<if $arcologies[0].FSAssetExpansionistResearch == 1>>hyper <</if>> tit injections, since as far as she's concerned there's no such thing as too much boob. <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<set $slaves[$i].drugs = "hyper breast injections">> <<else>> <<set $slaves[$i].drugs = "breast injections">> <</if>> <<elseif ($HGTastes == 4 || $HeadGirl.fetish == "pregnancy") && canImpreg($slaves[$i], $HeadGirl) && $arcologies[0].FSRestart == "unset">> $HeadGirl.slaveName gives $slaves[$i].slaveName fertility enhancers, since she wants to see $slaves[$i].slaveName heavy with child. <<set $slaves[$i].drugs = "fertility drugs">> <<elseif $HGTastes > 1>> <<if ($slaves[$i].lips <= 70)>> $HeadGirl.slaveName gives $slaves[$i].slaveName lip injections, since she thinks $slaves[$i].slaveName should have lips so big she can barely speak. <<set $slaves[$i].drugs = "lip injections">> <<elseif ($slaves[$i].butt < $slaves[$i].boobs/1000)>> $HeadGirl.slaveName gives $slaves[$i].slaveName ass injections, since she loves curves and thinks $slaves[$i].slaveName's butt needs the most work. <<set $slaves[$i].drugs = "butt injections">> <<else>> $HeadGirl.slaveName gives $slaves[$i].slaveName boob injections, since she loves curves and thinks $slaves[$i].slaveName's tits need the most work. <<set $slaves[$i].drugs = "breast injections">> <</if>> <<else>> <<set $slaves[$i].drugs = "no drugs">> <</if>> <<else>> <<if ($slaves[$i].health < 100)>> $HeadGirl.slaveName gives $slaves[$i].slaveName curatives, since her assistant could be healthier. <<set $slaves[$i].curatives = 2>> <</if>> <</if>> <<if $HGSuiteSurgery != 0>> <<if $arcologies[0].FSBodyPurist == "unset">> $HeadGirl.slaveName sends $assistantName notes on what surgical modifications she wants for $slaves[$i].slaveName. <<= rulesAutosurgery($slaves[$i])>> <</if>> <<if $HeadGirl.fetishKnown == 1>> <<if ($HeadGirl.fetish == "sadist") && ($HeadGirl.fetishStrength > 95) && ($seeExtreme == 1) && ($slaves[$i].fetish != "mindbroken")>> <<if ($slaves[$i].health > 40)>> <<if ($slaves[$i].amp != 1) && ($slaves[$i].devotion < -20)>> $HeadGirl.slaveName decides to extract the ultimate in sadistic pleasure from $slaves[$i].slaveName, and directs the autosurgery to @@.red;amputate her arms and legs.@@ She carefully describes the entire process to the sobbing slave @@.gold;in minute detail@@ before allowing her to be sedated. <<set $slaves[$i].devotion -= 20, $slaves[$i].trust -= 20, $slaves[$i].health -= 40, $slaves[$i].amp = 1>> <</if>> <<if ($slaves[$i].balls > 0) && ($slaves[$i].devotion <= 50)>> $HeadGirl.slaveName decides to have some once-only sadistic pleasure, and carefully straps $slaves[$i].slaveName into the surgery until she's completely immobile. $HeadGirl.slaveName situates a mirror so the terrified girl can see her own crotch, gets behind her, and carefully sodomizes her during the entire process of @@.red;castration.@@ $slaves[$i].slaveName is anesthetized down there and can't feel the brutal anal rape, but her abuser orgasms repeatedly to her @@.gold;weeping at the sight of being gelded and raped at once.@@ <<set $slaves[$i].devotion -= 20, $slaves[$i].trust -= 20, $slaves[$i].health -= 20, $slaves[$i].balls = 0>> <</if>> <</if>> <<if ($slaves[$i].devotion < -90) && ($slaves[$i].fetish != "mindbroken")>> $HeadGirl.slaveName tires of $slaves[$i].slaveName's protests that $HeadGirl.slaveName is a monster for hurting her this way and her complaints that she deserves better. $HeadGirl.slaveName decides that it'll be just as much fun and a lot less trouble to mistreat $slaves[$i].slaveName once she's mindbroken, and sends her in for @@.red;chemical lobotomization.@@ <<set $slaves[$i].health -= 20, $slaves[$i].fetish = "mindbroken">> <</if>> <<elseif ($HeadGirl.fetish == "dom") && ($HeadGirl.fetishStrength > 60) && ($seeExtreme == 1) && ($slaves[$i].fetish != "mindbroken") && ($slaves[$i].devotion <= 50)>> <<if ($slaves[$i].health > 40)>> <<if ($slaves[$i].heels == 0) && ($slaves[$i].amp != 1)>> $HeadGirl.slaveName is not satisfied with $slaves[$i].slaveName's submissiveness, and directs the autosurgery to @@.red;clip her Achilles tendons.@@ Once the slave is recovered from surgery, $HeadGirl.slaveName removes all shoes from the suite, too, so $slaves[$i].slaveName is forced to crawl like a good little bitch. $slaves[$i].slaveName is @@.gold;angry@@ and @@.gold;frightened.@@ <<set $slaves[$i].devotion -= 5, $slaves[$i].health -= 20, $slaves[$i].heels = 1, $slaves[$i].shoes = "none">> <</if>> <<if ($slaves[$i].balls > 0)>> $HeadGirl.slaveName decides that it's counterproductive for $slaves[$i].slaveName to be able to get hard, and sends her in to have her @@.red;balls removed.@@ $slaves[$i].slaveName is horrified, but $HeadGirl.slaveName uses her anus with such persistence and mercilessness that the poor gelding doesn't have much time to mourn. $slaves[$i].slaveName is badly @@.gold;frightened@@ by her new role as nothing but a recipient of anal. <<set $slaves[$i].trust -= 10, $slaves[$i].health -= 20, $slaves[$i].balls = 0>> <</if>> <</if>> <<elseif $HeadGirl.energy > 95>> <<if ($slaves[$i].health > 40) && ($slaves[$i].heels == 0) && ($slaves[$i].amp != 1) && ($slaves[$i].devotion <= 50) && ($slaves[$i].fetish != "mindbroken")>> $HeadGirl.slaveName wants a good little bimbo who sticks her butt out all the time, and directs the autosurgery to @@.red;clip $slaves[$i].slaveName's Achilles tendons.@@ Once the slave is recovered from surgery, $HeadGirl.slaveName presents $slaves[$i].slaveName with a new pair of extra-tall heels to totter around in like a good little slut. $slaves[$i].slaveName is @@.gold;angry@@ and @@.gold;frightened.@@ <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5, $slaves[$i].health -= 20, $slaves[$i].heels = 1, $slaves[$i].shoes = "heels">> <</if>> <<elseif $HeadGirl.fetish == "masochist">> <<if ($slaves[$i].health > 40) && ($slaves[$i].heightImplant == 0) && ($slaves[$i].height < 185) && ($slaves[$i].amp != 1)>> $HeadGirl.slaveName has a subconscious need to be hurt by the biggest, strongest girl possible, and directs the autosurgery to extend $slaves[$i].slaveName's arm and leg bones to make her a little @@.lime;taller.@@ <<set $slaves[$i].health -= 20, $slaves[$i].heightImplant = 1, $slaves[$i].height += 1>> <</if>> <<elseif $HeadGirl.fetish == "submissive">> <<if ($slaves[$i].health > 40) && ($slaves[$i].heightImplant == 0) && ($slaves[$i].height < 185) && ($slaves[$i].amp != 1)>> $HeadGirl.slaveName wants to be topped by the biggest, strongest girl possible, and directs the autosurgery to extend $slaves[$i].slaveName's arm and leg bones to make her a little @@.lime;taller.@@ <<set $slaves[$i].health -= 20, $slaves[$i].heightImplant = 1, $slaves[$i].height += 1>> <</if>> <</if>> <</if>> <</if>> <<if $HGSuiteEquality != 0>> <<if $slaves[$i].devotion > 50>> $HeadGirl.slaveName and $slaves[$i].slaveName @@.hotpink;really appreciate@@ the equal, alternating Head Girl system, and @@.yellow;switch places at the end of the week.@@ <<set $HeadGirl.devotion += 1, $slaves[$i].devotion += 1>> <<else>> $slaves[$i].slaveName is not a decent Head Girl candidate, so $HeadGirl.slaveName keeps the position for now. <</if>> <<else>> <<set $seed = $HGSuiteSurgery + $HGSuiteDrugs + $HGSuiteHormones>> <<if $seed > 2>> Your Head Girl @@.hotpink;really enjoys@@ being given total freedom to customize her very own bitch. <<set $HeadGirl.devotion += 2>> <<elseif $seed == 2>> Your Head Girl @@.hotpink;enjoys@@ being given freedom to customize her very own girl. <<set $HeadGirl.devotion += 1>> <<elseif $seed == 1>> Your Head Girl @@.hotpink;appreciates@@ being given some freedom to customize her own servant. <<set $HeadGirl.devotion += 1>> <</if>> <</if>> <<if $slaves[$i].livingRules != "luxurious">> <<set $slaves[$i].livingRules = "luxurious">> <</if>> <<if ($HeadGirl.relationshipTarget == $slaves[$i].ID)>> <<set ($HeadGirl.relationship = $slaves[$i].relationship)>> <</if>> <<set $slaves[_iTemp] = $HeadGirl>> <<if $showEWD == 0>> <<silently>> <<set _chosenClothes = saChoosesOwnClothes($slaves[$i])>> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <<else>> <<= saChoosesOwnClothes($slaves[$i])>> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <</if>> <<unset $HGTastes>>
DankWolf/fc
src/uncategorized/saLiveWithHG.tw
tw
bsd-3-clause
55,659
:: SA long term effects [nobr] <<set _fetishChangeChance = fetishChangeChance($slaves[$i])>> <<set $bellyAccessory = $slaves[$i].bellyAccessory>> <<set _para = 0>> <<if $slaves[$i].aphrodisiacs === -1>><<set _oldEnergy = $slaves[$i].energy, _maxEnergyGain = Math.round((75 - _oldEnergy)/9.3)>><</if>> <<if $slaves[$i].fuckdoll > 0>> <<if $slaves[$i].fuckdoll >= 100>> $He is perfectly adapted to life in a Fuckdoll suit. <<else>> <<if $slaves[$i].fuckdoll <= 5>> This is $his first week as a living sex toy. $He is @@.mediumorchid;utterly terrified@@ by the prospect of spending the rest of $his life like this. $He is @@.green;forced to adapt@@ to life as a Fuckdoll. $He must remain still, and do $his best to cooperate with anyone who guides $him by touch. When $he obeys commands relayed by $his suit, $he is rewarded with orgasms; when $he does not, $he is punished with pain. <<set $slaves[$i].trust -= 10>> <<if $slaves[$i].entertainSkill > 50>> $He @@.red;begins to forget $his entertainment skills@@ under the terrible stress of total confinement. <<set $slaves[$i].entertainSkill = 50>> <</if>> <<elseif $slaves[$i].fuckdoll <= 15>> This is $his second week as a living sex toy. $His suit continues $his training as a living sex toy, @@.green;forcing $him to accept any treatment@@ $he is subjected to. Though the suit is capable of resisting unacceptable movement to a degree, and it includes integral shackles to secure the toy in any position desired, the Fuckdoll is now severely punished if $he attempts any resistance at all. <<if $slaves[$i].whoreSkill > 50>> $He @@.red;loses $his refined courtesanship,@@ since all $he has to remember now is how to be used. <<set $slaves[$i].whoreSkill = 50>> <</if>> <<elseif $slaves[$i].fuckdoll <= 25>> This week $he @@.green;learns the most basic commands@@ $his suit can pass, those for simple postures. <<if $slaves[$i].amp == 1>>These are very simple, since $he lacks limbs.<<else>>One command directs $him to remain standing, but cock $his hips to offer $his rear hole. Another requires $him to get instantly down on all fours and arch $his back, offering both $his face hole and <<if $slaves[$i].vagina > -1>>lower holes<<else>>rear hole<</if>>.<</if>> <<if $slaves[$i].behavioralQuirk != "none">> With no stimulation other than use, $he @@.red;quickly forgets what used to make $his behavior special.@@ <<set $slaves[$i].behavioralQuirk = "none">> <</if>> <<if $slaves[$i].career != "a Fuckdoll">> $His procedural memory has largely been overwritten by tonal commands; @@.yellow;$his only meaningful career experience is now the profession of a living sex toy.@@ <<set $slaves[$i].career = "a Fuckdoll">> <</if>> <<elseif $slaves[$i].fuckdoll <= 35>> This week $he @@.green;learns more advanced posture commands.@@ <<if $slaves[$i].amp == 1>>These remain quite simple, since $he lacks limbs.<<else>>$He practices balance in the heels integral to the suit, and learns to stand and bend at the waist, all the way down, while keeping $his legs straight, putting $his face hole and $his <<if $slaves[$i].vagina > -1>>lower holes<<else>>rear hole<</if>> at convenient waist height.<</if>> <<if $slaves[$i].sexualQuirk != "none">> $His sex life now consists of things that enter $his holes. $He learns to desire any use at all, since nothing else interrupts the infinite boredom. $He @@.red;quickly forgets what used to make $his sexual tendencies distinctive.@@ <<set $slaves[$i].sexualQuirk = "none">> <</if>> <<elseif $slaves[$i].fuckdoll <= 45>> This week $he @@.green;learns basic sexual commands@@ from $his suit. Usually, if something is inserted into $his <<if $slaves[$i].vagina > -1>>holes<<else>>lower hole<</if>>, $he is to relax. If a specific command is given, $he is taught to rhythmically tighten <<if $slaves[$i].vagina > -1>>$his holes<<else>>the hole<</if>>, massaging whatever's inside. <<if $slaves[$i].vaginalSkill > 25>> Being trained in this uncomplicated act @@.red;quickly teaches $him to ignore $his vaginal talents.@@ <<set $slaves[$i].vaginalSkill = 25>> <</if>> <<if $slaves[$i].analSkill > 25>> $He's forced to use $his sphincter as hard as $he can, and $he @@.red;quickly forgets all anal refinement.@@ <<set $slaves[$i].analSkill = 25>> <</if>> <<elseif $slaves[$i].fuckdoll <= 55>> This week $he @@.green;learns more basic sexual commands@@ from $his suit. Usually, if something is inserted into $his throat, $he is to relax and accept a facefucking. If a specific command is given, $he is taught to suck as powerfully as $he can, on pain of punishment. <<if $slaves[$i].oralSkill > 25>> Being trained to suck so hard @@.red;quickly erases $his finer oral habits.@@ <<set $slaves[$i].oralSkill = 25>> <</if>> <<if $slaves[$i].behavioralFlaw != "none">> $He has now been obeying $his suit out of a desire to avoid punishment for so long that @@.green;$he loses any propensity to misbehave in distinctive ways.@@ <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <<elseif $slaves[$i].fuckdoll <= 65>> This week $he @@.green;receives training for finer arousal control@@ from $his suit. $He can now be warmed up before use, to make $him as desperate as possible; or $he can be warmed up and left to suffer. <<if $slaves[$i].fetishStrength > 50>> $He's now so desperate for any stimulation that $he @@.coral;begins to forget what once aroused $him.@@ $He now wants whatever $he can get. <<set $slaves[$i].fetishStrength = 50>> <</if>> <<if $slaves[$i].sexualFlaw != "none">> $He's trained to perform thorough mechanical obedience, @@.green;utterly destroying $his sexual deficiencies.@@ <<set $slaves[$i].sexualFlaw = "none">> <</if>> <<elseif $slaves[$i].fuckdoll <= 75>> This week $he @@.green;begins to learn more advanced commands@@ from $his suit. $He is taught a command that instructs $him to take a more active role in penetrative sex. When that command is given, $he must fuck $himself against any <<if $PC.dick == 1>>cocks<<else>>phalli<</if>> that are currently inside $him, as hard as $he possibly can. <<if $slaves[$i].fetish != "none" && $slaves[$i].fetish != "mindbroken">> $He @@.coral;no longer retains any sexual preferences@@ at all. $He just wants to be penetrated. <<set $slaves[$i].fetish = "none", $slaves[$i].fetishStrength = 0>> <</if>> <<if $slaves[$i].intelligence > 1>> $He was once highly intelligent, but total concentration of all $his mental abilities on simple tonal commands @@.red;dulls $his intelligence.@@ <<set $slaves[$i].intelligence = 1>> <</if>> <<elseif $slaves[$i].fuckdoll <= 85>> This week $he @@.green;learns some more advanced commands@@ from $his suit. <<if $slaves[$i].amp == 1>>If $his limbless torso is placed atop a dick and a command is given, $he is to do $his best to bounce on it.<<else>>$He learns a special command, on which $he is to slowly squat down, impaling $himself on any phallus beneath $him. Once $his hole is filled, $he is to bounce up and down, using $his hole to milk the phallus.<</if>> <<if $slaves[$i].entertainSkill > 15>> There is @@.red;no entertainment and no elegance@@ for $him anymore. $He cannot even hear the lewd noises $his holes make. <<set $slaves[$i].entertainSkill = 15>> <</if>> <<if $slaves[$i].whoreSkill > 15>> $He @@.red;cannot remember prostitution@@ at all. $He can barely remember anything but being fucked. <<set $slaves[$i].whoreSkill = 15>> <</if>> <<elseif $slaves[$i].fuckdoll <= 95>> This week $he @@.green;begins $his final adaptation@@ into a perfect living sex toy. $His suit starts to actively punish any detectable mental activity when $him is not obeying commands or being used. <<if $slaves[$i].intelligence > -1>> $He was once reasonably intelligent, but the incredible stress of this treatment @@.red;suppresses $his ability to think coherently.@@ <<set $slaves[$i].intelligence = -1>> <</if>> <</if>> <<set $slaves[$i].fuckdoll = Math.clamp($slaves[$i].fuckdoll+10,0,100)>> <</if>> <</if>> <<if $slaves[$i].assignmentVisible == 1>> /* OPENS AUTOSURGERY, CLOTHES, AND ACCESSORIES */ <<if hasSurgeryRule($slaves[$i], $defaultRules) && $slaves[$i].useRulesAssistant == 1 && $slaves[$i].indentureRestrictions < 2 && $cash > 0>> <<= rulesAutosurgery($slaves[$i])>> <</if>> <</if>> <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].fetish != "mindbroken">> <<switch $slaves[$i].clothes>> <<case "no clothing">> <<if $slaves[$i].devotion >= -20>> <<if ($slaves[$i].fetish == "humiliation") && ($slaves[$i].fetishKnown == 0)>> $He pretends to be embarrassed by $his nudity but seems to get off on it. @@.lightcoral;$He's into humiliation.@@ <<set $slaves[$i].fetishKnown = 1>> <<elseif ($slaves[$i].fetish == "humiliation") && ($slaves[$i].fetishStrength > 60)>> $He pretends to be embarrassed by $his nudity but @@.hotpink;openly gets off on it.@@ <<set $slaves[$i].devotion += 2>> <<elseif ($slaves[$i].fetish == "humiliation")>> $He pretends to be embarrassed by $his nudity but @@.hotpink;secretly gets off on it.@@ <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].energy > 95)>> $His libido is so strong that $he @@.hotpink;enjoys being naked and available.@@ <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <<case "a penitent nuns habit">> The mortification of the flesh $he endures from wearing $his sackcloth habit slowly and painfully @@.hotpink;purifies $his mind@@ of any but devoted, @@.gold;fearful@@ thoughts. It's also @@.red;unhealthy.@@ <<set $slaves[$i].devotion += 2, $slaves[$i].trust -= 2, $slaves[$i].health -= 3>> <<if ($slaves[$i].fetish == "masochist") && ($slaves[$i].fetishKnown == 0)>> $His chafed skin makes sex an agonizing prospect. $He seems to get off on the pain; $he's a @@.lightcoral;natural masochist.@@ <<set $slaves[$i].fetishKnown = 1>> <<elseif ($slaves[$i].fetish == "none") || ($slaves[$i].fetishKnown == 0)>> <<if _fetishChangeChance > random(0,100)>> $His chafed skin makes sex an agonizing prospect. $He learns to come in spite of, and then @@.lightcoral;because of the pain.@@ <<set $slaves[$i].fetish = "masochist", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <</if>> <<case "uncomfortable straps">> <<if ($slaves[$i].devotion >= -20) && ($slaves[$i].fetish == "masochist") && $slaves[$i].fetishKnown == 1>> The uncomfortable straps $he's wearing constantly give $him little twinges of pain, @@.hotpink;titillating $him.@@ <<set $slaves[$i].devotion += 2>> <<elseif ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -50)>> The uncomfortable straps $he's wearing keep $him @@.hotpink;servile@@ and @@.gold;afraid.@@ <<set $slaves[$i].devotion += 1, $slaves[$i].trust -= 1>> <<if ($slaves[$i].fetish == "masochist") && ($slaves[$i].fetishKnown == 0)>> The straps pinch and constrict $him whenever $he's used. $He seems to get off on the discomfort; $he's a @@.lightcoral;natural masochist.@@ <<set $slaves[$i].fetishKnown = 1>> <<elseif ($slaves[$i].fetish == "none") || ($slaves[$i].fetishKnown == 0)>> <<if _fetishChangeChance > random(0,100)>> The straps pinch and constrict $him whenever $he's used. $He learns to come in spite of, and then @@.lightcoral;because of the discomfort.@@ <<set $slaves[$i].fetish = "masochist", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <</if>> <<else>> <<if ($slaves[$i].fetish == "masochist") && ($slaves[$i].fetishKnown == 0)>> $His straps pinch and constrict $him whenever $he's used. $He seems to get off on the discomfort; $he's a @@.lightcoral;natural masochist.@@ <<set $slaves[$i].fetishKnown = 1>> <<elseif ($slaves[$i].fetish == "none") || ($slaves[$i].fetishKnown == 0)>> <<if _fetishChangeChance > random(0,100)>> $His straps pinch and constrict $him whenever $he's used. $He learns to come in spite of, and then @@.lightcoral;because of the discomfort.@@ <<set $slaves[$i].fetish = "masochist", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <</if>> <</if>> <<case "chains">> <<if ($slaves[$i].devotion >= -20) && ($slaves[$i].fetish == "masochist") && $slaves[$i].fetishKnown == 1>> The chains $he's wearing constantly give $him little twinges of pain, @@.hotpink;titillating $him.@@ <<set $slaves[$i].devotion += 2>> <<elseif ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -50)>> The chains $he's wearing keep $him @@.hotpink;servile@@ and @@.gold;afraid.@@ <<set $slaves[$i].devotion += 1, $slaves[$i].trust -= 1>> <<if ($slaves[$i].fetish == "masochist") && ($slaves[$i].fetishKnown == 0)>> $His chains pinch and constrict $him whenever $he's used. $He seems to get off on the discomfort; $he's a @@.lightcoral;natural masochist.@@ <<set $slaves[$i].fetishKnown = 1>> <<elseif ($slaves[$i].fetish == "none") || ($slaves[$i].fetishKnown == 0)>> <<if _fetishChangeChance > random(0,100)>> $His chains pinch and constrict $him whenever $he's used. $He learns to come in spite of, and then @@.lightcoral;because of the discomfort.@@ <<set $slaves[$i].fetish = "masochist", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <</if>> <<else>> <<if ($slaves[$i].fetish == "masochist") && ($slaves[$i].fetishKnown == 0)>> $His chains pinch and constrict $him whenever $he's used. $He seems to get off on the discomfort; $he's a @@.lightcoral;natural masochist.@@ <<set $slaves[$i].fetishKnown = 1>> <<elseif ($slaves[$i].fetish == "none") || ($slaves[$i].fetishKnown == 0)>> <<if _fetishChangeChance > random(0,100)>> $His chains pinch and constrict $him whenever $he's used. $He learns to come in spite of, and then @@.lightcoral;because of the discomfort.@@ <<set $slaves[$i].fetish = "masochist", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <</if>> <</if>> <<case "restrictive latex">> <<if ($slaves[$i].devotion >= 20) && ($slaves[$i].trust >= -50) && ($slaves[$i].fetish == "submissive")>> <<if $slaves[$i].fetishKnown == 0>> The latex $he's wearing limits $his world to your input and control. $He seems to get off on the lack of control; $he's a @@.lightcoral;total submissive.@@ <<set $slaves[$i].fetishKnown = 1>> <<elseif ($slaves[$i].fetishStrength > 60)>> As a submissive $he @@.hotpink;openly enjoys being immured in latex.@@ <<set $slaves[$i].devotion += 2>> <<else>> $His submissive tendencies help $him @@.hotpink;enjoy being immured in latex.@@ <<set $slaves[$i].devotion += 1>> <</if>> <<elseif ($slaves[$i].devotion < -20)>> The latex $he's wearing limits $his world to @@.hotpink;your input and control@@ and @@.gold;fear@@ of unexpected pain. <<set $slaves[$i].devotion += 1, $slaves[$i].trust -= 1>> <</if>> <<case "shibari ropes">> <<if ($slaves[$i].devotion >= 20) && ($slaves[$i].trust >= -50) && ($slaves[$i].fetish == "submissive")>> <<if $slaves[$i].fetishKnown == 0>> The ropes $he's wearing restrict $him and leave $him completely helpless. $He seems to get off on the lack of control; $he's a @@.lightcoral;natural submissive.@@ <<set $slaves[$i].fetishKnown = 1>> <<elseif ($slaves[$i].fetishStrength > 60)>> As a submissive $he @@.hotpink;openly enjoys wearing binding ropes as clothing.@@ <<set $slaves[$i].devotion += 2>> <<else>> $His submissive tendencies help $him @@.hotpink;enjoy wearing binding ropes as clothing.@@ <<set $slaves[$i].devotion += 1>> <</if>> <<elseif ($slaves[$i].devotion < -20)>> The ropes $he's wearing restrict $him without pain, rendering $him @@.hotpink;susceptible to control@@ and @@.gold;afraid.@@ <<set $slaves[$i].devotion += 1, $slaves[$i].trust -= 1>> <</if>> <<case "an apron">> <<if $slaves[$i].fetish == "submissive">> <<if ($slaves[$i].fetishKnown == 0)>> $He pretends to be embarrassed by wearing nothing but an apron, but seems to get off on how it invites other to take control and use $him. @@.lightcoral;$He's a natural submissive.@@ <<set $slaves[$i].fetishKnown = 1>> <<else>> $He pretends to be embarrassed by wearing nothing but an apron but @@.hotpink;secretly gets off@@ on how it invites men to bend $him over and put $him in $his place. <<set $slaves[$i].devotion += 1>> <</if>> <<elseif $slaves[$i].fetish == "humiliation">> <<if ($slaves[$i].fetishKnown == 0)>> $He pretends to be embarrassed by $his extremely revealing clothing but seems to get off on it. @@.lightcoral;$He's into humiliation.@@ <<set $slaves[$i].fetishKnown = 1>> <<elseif ($slaves[$i].fetishStrength > 60)>> $He pretends to be embarrassed by $his extremely revealing clothing but @@.hotpink;openly gets off on it.@@ <<set $slaves[$i].devotion += 2>> <<else>> $He pretends to be embarrassed by $his extremely revealing clothing but @@.hotpink;secretly gets off on it.@@ <<set $slaves[$i].devotion += 1>> <</if>> <<elseif $slaves[$i].fetish == "pregnancy" && ($slaves[$i].bellyPreg >= 1500 || $slaves[$i].bellyImplant >= 1500)>> <<if ($slaves[$i].fetishKnown == 0)>> $He pretends to be embarrassed over only having an apron to cover $his gravid swell but seems to get off on it. @@.lightcoral;$He's a pregnancy fetishist.@@ <<set $slaves[$i].fetishKnown = 1>> <<elseif ($slaves[$i].fetishStrength > 60)>> $He @@.hotpink;openly gets off@@ from how motherly $he looks wearing nothing but an apron over $his <<if $slaves[$i].bellyPreg > 100>>increasingly <</if>>gravid frame. <<set $slaves[$i].devotion += 2>> <<else>> $He @@.hotpink;secretly gets off@@ from how motherly $he feels wearing nothing but an apron over $his <<if $slaves[$i].bellyPreg > 100>>increasingly <</if>>gravid frame. <<set $slaves[$i].devotion += 1>> <</if>> <<elseif ($slaves[$i].devotion <= 20)>> $He is @@.mediumorchid;inappropriately proud@@ of the nice apron $he's wearing, @@.mediumaquamarine;building $his confidence.@@ <<set $slaves[$i].devotion -= 5, $slaves[$i].trust += 3>> <<else>> $He is @@.hotpink;proud@@ and @@.mediumaquamarine;confident@@ of the nice apron $he's wearing. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <</if>> <<default>> <<if ($slaves[$i].devotion <= 20)>> $He is @@.mediumorchid;inappropriately proud@@ of the nice clothes $he's wearing, @@.mediumaquamarine;building $his confidence.@@ <<set $slaves[$i].devotion -= 5, $slaves[$i].trust += 3>> <<elseif $slaves[$i].fetish == "boobs" && $slaves[$i].clothes == "a monokini">> <<if ($slaves[$i].fetishKnown == 0)>> $He pretends to be embarrassed by how $his monokini draws attention to $his breasts but @@.hotpink;seems to get off on it.@@ <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetishStrength > 60)>> $He pretends to be embarrassed by $his clearly exposed breasts but @@.hotpink;openly gets off on it.@@ <<set $slaves[$i].devotion += 2>> <<else>> $He pretends to be embarrassed by $his clearly exposed breasts but @@.hotpink;secretly gets off on it.@@ <<set $slaves[$i].devotion += 1>> <</if>> <<elseif $slaves[$i].fetish == "humiliation" && ($slaves[$i].clothes == "a string bikini" || $slaves[$i].clothes == "clubslut netting")>> <<if ($slaves[$i].fetishKnown == 0)>> $He pretends to be embarrassed by $his extremely revealing clothing but seems to get off on it. @@.lightcoral;$He's into humiliation.@@ <<set $slaves[$i].fetishKnown = 1>> <<elseif ($slaves[$i].fetishStrength > 60)>> $He pretends to be embarrassed by $his extremely revealing clothing but @@.hotpink;openly gets off on it.@@ <<set $slaves[$i].devotion += 2>> <<else>> $He pretends to be embarrassed by $his extremely revealing clothing but @@.hotpink;secretly gets off on it.@@ <<set $slaves[$i].devotion += 1>> <</if>> <<elseif ($slaves[$i].dick > 0) && ($slaves[$i].clothes == "attractive lingerie")>> $He is @@.hotpink;proud@@ of the pretty lingerie $he's wearing, but $he constantly has to adjust $his g-string to cover $his penis. <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].dick > 0) && ($slaves[$i].clothes == "a string bikini")>> $He is @@.hotpink;proud@@ of the slutty lingerie $he's wearing, but $he constantly has to adjust $his string bikini bottom in a vain effort to cover $his penis. <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].dick > 0) && ($slaves[$i].clothes == "attractive lingerie for a pregnant woman")>> $He is @@.hotpink;proud@@ of the pretty lingerie $he's wearing, but $he constantly has to adjust $his panties to cover $his penis. <<set $slaves[$i].devotion += 1>> <<else>> $He is @@.hotpink;proud@@ and @@.mediumaquamarine;confident@@ of the nice clothes $he's wearing. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <</if>> <</switch>> <<if ($slaves[$i].fetishKnown == 0)>> <<if ($slaves[$i].fetish == "humiliation")>> <<if random(1,100) > 90>> <<if !setup.modestClothes.includes($slaves[$i].clothes)>> Surprisingly, $he takes to $his extremely revealing clothing, and gets an obvious thrill from it. @@.lightcoral;$He's a humiliation fetishist!@@ <<set $slaves[$i].fetishKnown = 1>> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].vaginalAccessory == "chastity belt")>> <<if ($slaves[$i].devotion > 20)>> <<if ($slaves[$i].vagina == 0)>> <<if ($slaves[$i].fetish == "buttslut") && ($slaves[$i].fetishStrength > 60)>> <<if $slaves[$i].fetishKnown == 1>> $He's such an anal whore that $he's @@.hotpink;perversely proud@@ of the chastity belt that covers $his neglected pussy. <<set $slaves[$i].devotion += 1>> <<else>> $He @@.hotpink;doesn't seem to mind@@ that $his pussy is going unused. <<set $slaves[$i].devotion += 1>> <</if>> <<else>> $He @@.mediumaquamarine;trusts@@ that you're using the chastity belt $he wears to save $his virginity for something special. <<set $slaves[$i].trust += 1>> <</if>> <<else>> <<if ($slaves[$i].energy > 60)>> <<if ($slaves[$i].fetish == "buttslut") && ($slaves[$i].fetishStrength > 60)>> <<if $slaves[$i].fetishKnown == 1>> $He's such a butthole slut that $he doesn't care about having $his pussy kept off limits. <<else>> $He seems to like that $his chastity is directing all the dicks into $his ass. <<set $slaves[$i].devotion += 1>> <</if>> <<elseif ($slaves[$i].energy > 95)>> $He's such a nympho that having $his butthole do double duty for $his pussy doesn't bother $him. <<else>> $He has a healthy sexuality, and misses vaginal sex, @@.red;reducing $his sex drive slightly.@@ <<set $slaves[$i].energy -= 1>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if ["chastity", "combined chastity"].includes($slaves[$i].dickAccessory)>> <<if ($slaves[$i].devotion >= -20)>> <<if ($slaves[$i].energy > 40)>> <<if ($slaves[$i].hormoneBalance < 100)>> <<if ($slaves[$i].fetish == "buttslut") && ($slaves[$i].fetishStrength > 60)>> <<if $slaves[$i].fetishKnown == 1>> $He's such a butthole slut that $he manages to get off just fine despite $his dick being kept untouchable and soft behind a chastity cage. <<else>> $He seems to be getting off just fine without access to $his dick. <</if>> <<elseif ($slaves[$i].energy > 95)>> $His sex drive is so overcharged that $he manages to orgasm often despite the chastity cage that <<if ($slaves[$i].balls == 0)>>prevents $him or anyone else from touching $his soft cock<<else>>keeps $his dick soft and untouched<</if>>; it's almost always dripping a stream of precum. <<elseif ($slaves[$i].fetish == "masochist") && ($slaves[$i].fetishStrength > 60) && canAchieveErection($slaves[$i])>> <<if $slaves[$i].fetishKnown == 1>> $He's such a masochist that the pain of even getting semi-hard in $his chastity cage turns $him on even more, @@.green;slightly increasing $his sexual appetite.@@ <<set $slaves[$i].energy++>> <<else>> $His chastity cage is always painfully tight around $his semi-hard dick; something that seems to be arousing to $him, only to make it even more painful. <<set $slaves[$i].energy++>> <</if>> <<elseif $slaves[$i].sexualFlaw == "neglectful">> $His soft, constrained dick is of little concern to $him. $He doesn't need release during sex. <<elseif ($slaves[$i].balls == 0)>> Though $he's a soft, ballsless bitch, having $his dick guarded against all stimulation by a chastity cage reduces $his enjoyment of intercourse a bit, @@.red;slightly reducing $his sexual appetite.@@ <<set $slaves[$i].energy -= 1>> <<else>> $He has a healthy sexuality, but $his chastity cage punishes it by making it very uncomfortable to achieve erection. $He often goes without release rather than pushing through, @@.red;reducing $his sex drive.@@ <<set $slaves[$i].energy -= 2>> <<if ($slaves[$i].devotion > 95)>> $He's so devoted to you that $he doesn't let this affect $his opinion of you. <<else>> $He's @@.mediumorchid;a bit resentful@@ and @@.gold;much less trusting@@ under all this discomfort. <<set $slaves[$i].devotion -= 1, $slaves[$i].trust -= 1>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($arcologies[0].FSChattelReligionist != "unset")>> <<if ($slaves[$i].behavioralQuirk == "sinful")>> <<if ($slaves[$i].clothes == "a fallen nuns habit") || ($slaves[$i].clothes == "a chattel habit") || ($slaves[$i].clothes == "a succubus outfit")>> $He's @@.hotpink;gratified@@ by the sacrilegious clothing $he's wearing, glad to be an obvious anathema to old world faiths. <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <</if>> /* ACCESSORIES */ <<if ($slaves[$i].collar != "none")>> <<if $slaves[$i].collar == "preg biometrics">> <<if $slaves[$i].fetish == "pregnancy" && $slaves[$i].fetishKnown == 1>> <<if $slaves[$i].preg < -1>> $His collar's display reveals all sorts of personal information about $his womb, which as an infertile pregnancy fetishist, is @@.mediumorchid;crippling@@ to $him. <<set $slaves[$i].devotion -= 3>> <<else>> $His collar's display reveals all sorts of personal information about $his womb, which as a pregnancy fetishist, is @@.hotpink;pleasing@@ to $him. <<set $slaves[$i].devotion += 1>> <</if>> <<elseif $slaves[$i].fetish == "pregnancy" && $slaves[$i].fetishKnown == 0>> <<if $slaves[$i].preg < -1>> $His collar's display reveals all sorts of personal information about $his womb, which nearly causes $him to have a @@.mediumorchid;mental breakdown@@, painting $him as an infertile @@.lightcoral;pregnancy fetishist.@@ <<set $slaves[$i].devotion -= 3>> <<else>> $His collar's display reveals all sorts of personal information about $his womb, @@.hotpink;oddly exciting@@ $him. It would seem $he has a @@.lightcoral;pregnancy fetish!@@ <<set $slaves[$i].devotion += 1>> <</if>> <<set $slaves[$i].fetishKnown = 1>> <<elseif $slaves[$i].fetish == "humiliation" && $slaves[$i].fetishKnown == 1>> $His collar's display reveals all sorts of personal information about $his womb, which is completely humiliating, and @@.hotpink;pleasing@@ to $him. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].fetish == "humiliation" && $slaves[$i].fetishKnown == 0>> $His collar's display reveals all sorts of personal information about $his womb, which is completely humiliating, and @@.hotpink;oddly pleasing@@ to $him. $He seems to have a @@.lightcoral;humiliation fetish!@@ <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].fetishKnown = 1>> <<elseif $slaves[$i].devotion <= -20>> $His collar's display reveals all sorts of personal information about $his fertility, filling $him @@.mediumorchid;with disgust@@ that you that you consider $his womb little more than property, as well as @@.gold;fear@@ that it will soon be swelling with an unwelcome child. <<set $slaves[$i].devotion -= 2>> <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].devotion <= 20)>> $His collar's display reveals all sorts of personal information about $his womb, completely @@.hotpink;degrading $him@@ and making $him @@.gold;fear@@ $his new life. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust -= 2>> <<elseif $slaves[$i].devotion >= 20>> $His collar's display reveals all sorts of personal information about $his womb, filling $him @@.hotpink;with pride@@ that you think $his womb is worth attention. <<set $slaves[$i].devotion += 1>> <</if>> <<elseif ($slaves[$i].devotion <= 20)>> <<if (($slaves[$i].collar == "tight steel") || ($slaves[$i].collar == "cruel retirement counter"))>> The tight metal collar $he's wearing @@.gold;reminds $him to be afraid@@ every time $he takes a breath. <<set $slaves[$i].trust -= 1>> <<elseif ($slaves[$i].collar == "uncomfortable leather") || ($slaves[$i].collar == "neck corset")>> The uncomfortable leather collar $he's wearing @@.gold;reminds $him to be afraid@@ every time $he turns $his head. <<set $slaves[$i].trust -= 1>> <<elseif ($slaves[$i].collar == "dildo gag")>> The dildo gag $he's wearing @@.gold;reminds $him to be afraid@@ with every breath $he must carefully take through $his nose. <<set $slaves[$i].trust -= 1>> <<elseif ($slaves[$i].collar == "ball gag")>> The ball gag $he's wearing keeps $his mouth filled and, since $he can't speak out, forces $him @@.hotpink;to submit@@ to your will. $He @@.gold;fears@@ for $his safety with every suppressed word. <<set $slaves[$i].devotion++, $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].collar == "bit gag")>> The uncomfortable bit gag $he's wearing keeps $his mouth locked and, since $he can't speak out, forces $him @@.hotpink;to submit@@ to your will. $He @@.gold;fears@@ for $his safety with every suppressed word. <<set $slaves[$i].devotion++, $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].collar == "porcelain mask")>> The beautiful porcelain mask $he's wearing slowly erodes $his identity, forcing $him @@.hotpink;to submit@@ to your will. $He @@.gold;questions@@ who $he is. <<set $slaves[$i].devotion++, $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].collar == "massive dildo gag")>> The enormous dildo gag $he's wearing @@.gold;terrifies $him@@ that $he will soon be choking down cocks of similar size. $He can feel $his throat stretching around the giant dildo, and @@.mediumorchid;resents you@@ for tormenting $him this way. <<set $slaves[$i].devotion -= 1, $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].collar == "shock punishment")>> The shock collar $he's wearing makes $his frequent, deserved punishments @@.gold;immediate, inescapable,@@ and @@.mediumorchid;awful.@@ <<set $slaves[$i].devotion -= 2, $slaves[$i].trust -= 5>> <<if ($slaves[$i].devotion < -20) && ($slaves[$i].behavioralFlaw != "odd")>> Since $he's rebellious $his life is near-constant electroshock torture. $His resistance is @@.hotpink;worn down by the agony@@ and $he is @@.gold;thoroughly cowed,@@ but $he has been @@.red;emotionally damaged@@ by the experience to the extent that further shock torture is not likely to affect $him as greatly. <<set $slaves[$i].devotion += 10>> <<set $slaves[$i].trust -= 10>> <<set $slaves[$i].behavioralFlaw = "odd">> <</if>> <<elseif ($slaves[$i].devotion >= -20)>> $He is @@.mediumorchid;inappropriately proud@@ and @@.mediumaquamarine;confident@@ of the nice collar $he's wearing. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust += 3>> <</if>> <<else>> <<if (($slaves[$i].collar == "heavy gold") || ($slaves[$i].collar == "ancient Egyptian"))>> $He bears the burden of $his heavy gold collar with @@.mediumaquamarine;confidence.@@ <<set $slaves[$i].trust += 1>> <<elseif ($slaves[$i].collar == "bowtie")>> The bowtie and shirt collar $he wears fill $him with @@.mediumaquamarine;confidence,@@ since although they conceal a more traditional slave collar that can be used to restrain $him, they don't look like it. <<set $slaves[$i].trust += 1>> <<elseif ($slaves[$i].collar == "pretty jewelry") || ($slaves[$i].collar == "nice retirement counter") || ($slaves[$i].collar == "satin choker") || ($slaves[$i].collar == "nice retirement counter") || ($slaves[$i].collar == "stylish leather") || ($slaves[$i].collar == "silk ribbon")>> The lovely collar $he wears fills $him with @@.mediumaquamarine;confidence.@@ <<set $slaves[$i].trust += 1>> <<elseif ($slaves[$i].collar == "leather with cowbell")>> <<if ($slaves[$i].fetish == "boobs") && ($slaves[$i].fetishStrength > 95)>> $He @@.hotpink;loves@@ how $his cow collar encourages everyone to fuck $his udders. <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetish == "boobs") || ($slaves[$i].energy > 95)>> $He @@.hotpink;likes@@ how $his cow collar encourages everyone to touch $his udders. <<set $slaves[$i].devotion += 1>> <</if>> <<elseif ($slaves[$i].collar == "ball gag" || $slaves[$i].collar == "bit gag")>> <<if ($slaves[$i].fetish == "submissive") && ($slaves[$i].fetishStrength > 95)>> $He @@.hotpink;loves@@ how $his gag forces $him to keep silent. <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetish == "submissive") || ($slaves[$i].energy > 95)>> $He @@.hotpink;likes@@ how $his gag forces $him to keep silent. <<set $slaves[$i].devotion += 1>> <</if>> <<elseif ($slaves[$i].collar == "porcelain mask")>> <<if ($slaves[$i].fetish == "submissive") && ($slaves[$i].fetishStrength > 95)>> $He @@.hotpink;loves@@ how $his mask makes $him beautiful enough for you. <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetish == "submissive") || ($slaves[$i].energy > 95)>> $He @@.hotpink;likes@@ how $his mask makes $him beautiful enough for you. <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <</if>> <<if ($slaves[$i].collar == "dildo gag")>> <<if $slaves[$i].oralSkill <= 10>> Living gagged by a dildo, $he can't help but get better at having things down $his throat. <<set $skillIncrease = 5>><<OralSkillIncrease $slaves[$i]>> <</if>> <</if>> <<if ($slaves[$i].collar == "massive dildo gag")>> <<if $slaves[$i].oralSkill < 75>> Living gagged by such an immense dildo, $he can't help but get even better at having giant things rammed down $his throat. <<set $skillIncrease = 5>><<OralSkillIncrease $slaves[$i]>> <</if>> <</if>> <</if>> <</if>> /* CLOSES MINDBREAK CHECK FOR MENTAL ONLY ITEM EFFECTS */ <</if>> /* CLOSES FUCKDOLL CHECK FOR MENTAL ONLY ITEM EFFECTS */ <<if $slaves[$i].bellyAccessory != "none">> <<if $slaves[$i].bellyAccessory == "an extreme corset">> <<if $slaves[$i].belly >= 100000>> $His straining corset finally gives in to $his giant stomach and bursts, freeing $his belly. <<set $slaves[$i].bellyAccessory = "none">> <<elseif $slaves[$i].bellyPreg >= 1500>> The tight corseting has @@.orange;caused $him to miscarry,@@ which @@.red;damages $his health.@@ <<set $slaves[$i].health -= 20>> <<if lastPregRule($slaves[$i],$defaultRules)>><<set $slaves[$i].preg = -1>><<else>><<set $slaves[$i].preg = 0>><</if>> <<set $slaves[$i].pregType = 0, WombFlush($slaves[$i]), $slaves[$i].pregKnown = 0, $slaves[$i].pregWeek = -4>> <<run SetBellySize($slaves[$i])>> <<if $slaves[$i].reservedChildren > 0>><<set $reservedChildren -= $slaves[$i].reservedChildren>><<set $slaves[$i].reservedChildren = 0>><</if>> <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> <<if $slaves[$i].devotion < -50>> $He is @@.mediumorchid;filled with violent, consuming hatred@@ and @@.gold;fear.@@ Even though $he knew $his baby was destined for a slave orphanage, it seems $he cared for it and views you as its killer. <<set $slaves[$i].devotion -= 25, $slaves[$i].trust -= 25>> <<elseif $slaves[$i].devotion < -20>> $He is @@.mediumorchid;afflicted by desperate, inconsolable grief@@ and @@.gold;horror.@@ Even though $he knew $his baby was destined for a slave orphanage, it seems $he cared for it. <<set $slaves[$i].devotion -= 10, $slaves[$i].trust -= 20>> <<elseif $slaves[$i].devotion <= 20>> $He is @@.mediumorchid;consumed by enduring sorrow@@ and @@.gold;horror.@@ Even though $he knew $his baby was destined for a slave orphanage, it seems $he cared for it. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif $slaves[$i].devotion <= 50>> $He is dully obedient. $He has been broken to slave life so thoroughly that even this is neither surprising nor affecting. <<else>> $He is @@.hotpink;pleased by this stark development@@, since $he is so attentive to your will. $He also expects $he'll be able to fuck better now. <<set $slaves[$i].devotion += 4>> <</if>> <</if>> <<else>> <<if $slaves[$i].waist <= -95>> $His waist is so absurd that $his extreme corsetage does not affect $him further. <<else>> @@.lime;The extreme corseting narrows $his waist.@@ <<set $slaves[$i].waist -= 5>> <<if $slaves[$i].waist < -95>> /*can only get here if waist was previously > -95 */ <<set $slaves[$i].waist = -95>> <</if>> <<if $slaves[$i].waist >= -40>> It's so tight that it's @@.red;unhealthy.@@ <<set $slaves[$i].health -= 5>> <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> <<if $slaves[$i].devotion < -20>> $He @@.hotpink;barely has breath to think,@@ though $he has enough to @@.gold;fear.@@ <<set $slaves[$i].devotion += 2, $slaves[$i].trust -= 2>> <</if>> <<if ($slaves[$i].fetish == "masochist")>> During sex, every breath in and out is agonizing. <<if ($slaves[$i].fetishKnown == 0)>> Despite this, $he seems to get off on the pain; $he's a @@.lightcoral;natural masochist.@@ <<set $slaves[$i].fetishKnown = 1>> <<else>> It only adds to $his pleasure, much to $his @@.hotpink;enjoyment.@@ <<set $slaves[$i].devotion += 1>> <<if ($slaves[$i].fetishStrength <= 95)>> Such constant suffering @@.lightcoral;deepens $his masochism.@@ <<set $slaves[$i].fetishStrength += 2>> <</if>> <</if>> <<elseif ($slaves[$i].fetish == "none") || ($slaves[$i].fetishKnown == 0)>> <<if _fetishChangeChance > random(0,100)>> During sex, every breath in and out is agonizing. $He learns to come in spite of, and then @@.lightcoral;because of the pain.@@ <<set $slaves[$i].fetish = "masochist", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<elseif $slaves[$i].bellyAccessory == "a corset">> <<if $slaves[$i].bellyPreg >= 1500>> $His corset lets $his growing belly protrude comfortably, preventing any danger to $his pregnancy but preventing any effect on $his waist. <<elseif $slaves[$i].belly >= 1500>> $His corset lets $his rounded belly protrude comfortably but prevents any effect on $his waist. <<else>> <<if $slaves[$i].waist < -40>> $His waist is so narrow that $his corsetage does not affect it. <<else>> @@.lime;The corseting narrows $his waist.@@ <<set $slaves[$i].waist -= 3>> <</if>> <</if>> <<elseif setup.fakeBellies.includes($bellyAccessory)>> <<if $slaves[$i].weight > 130>> $He has trouble keeping $his fake belly strapped around $his huge gut, forcing it to be removed to prevent damage. <<set $slaves[$i].bellyAccessory = "none">> <<else>> <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> <<if ($slaves[$i].sexualFlaw == "breeder")>> $He @@.mediumorchid;resents@@ being forced to carry a fake pregnancy instead of a real one. <<set $slaves[$i].devotion -= 5>> <<elseif ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -50) && ($slaves[$i].fetish == "pregnancy")>> <<if ($slaves[$i].fetishStrength > 60)>> As a pregnancy fetishist, $he @@.hotpink;openly enjoys@@ wearing $his fake belly around. <<set $slaves[$i].devotion += 2>> <<else>> $His interest in pregnancy helps $him @@.hotpink;enjoy@@ wearing a fake belly. <<set $slaves[$i].devotion += 1>> <</if>> <<elseif ($slaves[$i].fetish == "pregnancy") && ($slaves[$i].devotion > 50)>> $He carries $his fake belly @@.hotpink;with pride@@, eager for the day you give $him one of $his own. <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetish == "pregnancy") && ($slaves[$i].pregKnown == 0) && ($slaves[$i].ovaries ==1 || $slaves[$i].mpreg == 1)>> The fake belly $he wears @@.mediumorchid;reminds $him@@ that $he isn't pregnant with a child. <<set $slaves[$i].devotion -= 1>> <<elseif ($slaves[$i].vagina == 0) && isFertile($slaves[$i]) && $arcologies[0].FSRepopulationFocus == "unset" && $slaves[$i].devotion <= 20>> The fake belly $he wears @@.gold;worries@@ $him that you will soon put a real baby in $him. <<set $slaves[$i].trust -= 1>> <</if>> <<if $slaves[$i].bellyAccessory == "a huge empathy belly" && $slaves[$i].fetish != "pregnancy">> <<if $slaves[$i].devotion > 50>> $His full-sized twins belly is heavy and unwieldy, but $he carries it @@.hotpink;proudly@@ for you. <<set $slaves[$i].devotion += 1>> <<else>> $His full-sized twins belly is heavy and unwieldy, and $he @@.mediumorchid;despises@@ being forced to bear it. <<set $slaves[$i].devotion -= 1>> <</if>> <</if>> <<if ($slaves[$i].fetish == "pregnancy") && ($slaves[$i].fetishStrength <= 95)>> <<if random(1,100) >= 20>> Pretending to be pregnant has @@.lightcoral;furthered $his interest in pregnancy.@@ <<set $slaves[$i].fetishStrength += 4>> <<elseif ($slaves[$i].fetishStrength <= 40)>> Lugging around a fake pregnancy for the week has shown $him $he @@.coral;isn't as into pregnancy as $he thought.@@ <<set $slaves[$i].fetish = "none", $slaves[$i].fetishStrength = 10>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].shoes == "heels")>> <<if ($slaves[$i].amp < 0)>> $His P-Limb legs work just as well in heels as they do out of them. <<elseif $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> <<if $slaves[$i].devotion < -20>> $He @@.mediumorchid;resents being forced@@ to wear high heels. <<set $slaves[$i].devotion -= 2>> <</if>> <</if>> <<elseif ($slaves[$i].shoes == "boots")>> <<if ($slaves[$i].amp < 0)>> $His P-Limb legs work just as well in boots as they do out of them. <<elseif $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> <<if $slaves[$i].devotion < -20>> $He @@.mediumorchid;resents being forced@@ to wear high heeled boots. <<set $slaves[$i].devotion -= 2>> <</if>> <</if>> <<elseif ($slaves[$i].shoes == "extreme heels")>> <<if ($slaves[$i].amp < 0)>> $His P-Limb legs work just as well in extreme heels as they do out of them. <<elseif $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> <<if $slaves[$i].devotion < -20>> $He @@.mediumorchid;resents being forced@@ to wear @@.gold;painfully@@ high heels. <<set $slaves[$i].devotion -= 2>> <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].fetish == "masochist")>> It is difficult to walk in $his extreme heels, but $he <<if ($slaves[$i].fetishKnown == 0)>> seems to enjoy every painful step; $he's a @@.lightcoral;natural masochist.@@ <<set $slaves[$i].fetishKnown = 1>> <<else>> @@.hotpink;appreciates@@ every painful step you make $him take. <<set $slaves[$i].devotion += 1>> <</if>> <<else>> $He is kept @@.hotpink;mindful@@ and @@.gold;fearful@@ by the difficulty of walking in $his extreme heels. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust -= 1>> <</if>> They're so high they're a bit @@.red;unhealthy@@ for $his legs. <<set $slaves[$i].health -= 2>> <</if>> <<else>> <<if ($slaves[$i].heels == 1) && !canWalk($slaves[$i]) && ($slaves[$i].fetish != "mindbroken")>> <<if ($slaves[$i].devotion >= -20) && ($slaves[$i].fetish == "submissive") && ($slaves[$i].fetishKnown == 1)>> $He @@.hotpink;loves being forced@@ to crawl around like some kind of animal. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].devotion > 50>> $He accepts being forced to crawl around on all fours. <<else>> $He @@.mediumorchid;resents being forced@@ to crawl around like some kind of animal, but it keeps $him properly @@.gold;afraid.@@ <<set $slaves[$i].devotion -= 2, $slaves[$i].trust -= 4>> <</if>> <</if>> <</if>> <<if ($slaves[$i].vaginalAccessory != "none")>> <<if ($slaves[$i].vaginalAccessory == "dildo")>> <<if ($slaves[$i].vagina < 1) && (random(1,100) > 50)>> Constantly wearing a dildo in $his virgin pussy @@.lime;gets it used to penetration.@@ <<set $slaves[$i].vagina += 1>> <<else>> $His pussy easily accommodates the dildo $he's required to wear. <</if>> <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> <<if ($slaves[$i].sexualFlaw == "hates penetration") && (random(1,100) > 50)>> The habit @@.green;reduces $his dislike of having $his pussy filled.@@ <<set $slaves[$i].sexualFlaw = "none">> <</if>> <</if>> <<elseif ($slaves[$i].vaginalAccessory == "long dildo")>> <<if ($slaves[$i].vagina < 1) && (random(1,100) > 50)>> Constantly wearing a dildo in $his virgin pussy @@.lime;gets it used to penetration.@@ <<set $slaves[$i].vagina += 1>> <<else>> $His pussy easily accommodates the dildo $he's required to wear. <</if>> <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].fetish != "mindbroken">> <<if ($slaves[$i].sexualFlaw == "hates penetration") && (random(1,100) > 50)>> The habit @@.green;reduces $his dislike of having $his pussy filled.@@ <<set $slaves[$i].sexualFlaw = "none">> <</if>> <<if ($slaves[$i].sexualQuirk == "size queen")>> Being able to hold such a long dildo is a @@.hotpink;point of pride@@ for the ostentatious size queen. <<set $slaves[$i].devotion += 2>> <<else>> It penetrates $his cervix causing $him tremendous discomfort, making $him a little @@.gold;less trusting@@ of you. <<set $slaves[$i].trust -= 1>> <</if>> <</if>> <</if>> <<elseif ($slaves[$i].vaginalAccessory == "large dildo")>> <<if $slaves[$i].vagina < 3>> <<if random(1,4) == 1>> Constantly wearing a large dildo in $his pussy @@.lime;stretches it out.@@ <<set $slaves[$i].vagina += 1>> <<else>> The large dildo $he's required to wear is a stretch for $his cunt, but pussies are resilient and $hers isn't seriously affected. <</if>> <<else>> $His pussy accommodates the large dildo $he's required to wear. <</if>> <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].fetish != "mindbroken">> <<if ($slaves[$i].vagina < 2)>> The big dildo in $his tight cunt <<if ($slaves[$i].sexualQuirk == "size queen")>> is a @@.hotpink;point of pride@@ for the ostentatious size queen. <<set $slaves[$i].devotion += 2>> <<else>> @@.hotpink;breaks $him to sexual slavery@@ slightly. <<set $slaves[$i].devotion += 1>> <</if>> <<if ($slaves[$i].vagina == 1)>> It stretches $his tight cunt to soreness by the end of every day, so it also makes $him a little @@.gold;less trusting@@ of you. <<set $slaves[$i].trust -= 1>> <</if>> <</if>> <</if>> <</if>> <<elseif ($slaves[$i].vaginalAccessory == "long, large dildo")>> <<if ($slaves[$i].vagina < 3)>> <<if random(1,4) == 1>> Constantly wearing a large dildo in $his pussy @@.lime;stretches it out.@@ <<set $slaves[$i].vagina += 1>> <<else>> The large dildo $he's required to wear is a stretch for $his cunt, but pussies are resilient and $hers isn't seriously affected. <</if>> <<else>> $His pussy accommodates the large dildo $he's required to wear. <</if>> <<if ($slaves[$i].vagina < 2)>> <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].fetish != "mindbroken">> The big, long dildo in $his tight cunt <<if ($slaves[$i].sexualQuirk == "size queen")>> is a @@.hotpink;point of pride@@ for the ostentatious size queen. <<set $slaves[$i].devotion += 2>> <<else>> @@.hotpink;breaks $him to sexual slavery@@ slightly. It also penetrates $his cervix causing $him tremendous discomfort, making $him a little @@.gold;less trusting@@ of you. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust -= 1>> <</if>> <<if ($slaves[$i].vagina == 1)>> It stretches $his tight cunt to soreness by the end of every day, so it also makes $him a little @@.gold;less trusting@@ of you. <<set $slaves[$i].trust -= 1>> <</if>> <</if>> <</if>> <</if>> <<elseif ($slaves[$i].vaginalAccessory == "huge dildo")>> <<if ($slaves[$i].vagina < 4)>> <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].fetish != "mindbroken">> <<if ($slaves[$i].sexualQuirk == "size queen")>> $He thinks of the massive dildo stretching out $his womanhood as @@.lime;preparation for the biggest cocks,@@ and @@.hotpink;looks forward@@ to take anything, dicks, hands, truly anything, inside $his newly capacious cunt. <<set $slaves[$i].devotion += 4>> <<elseif ($slaves[$i].fetish == "masochist") && ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> $He gets off on the agony of having $his cunt @@.lime;permanently stretched@@ by a huge dildo. The terrible combination of pain and pleasure @@.hotpink;breaks $his will@@ but fills $him with @@.gold;fear.@@ <<set $slaves[$i].devotion += 5, $slaves[$i].trust -= 5>> <<elseif ($slaves[$i].fetish == "submissive") && ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> $He submits to the agony of having $his cunt @@.lime;permanently stretched@@ by a huge dildo. Having $his hole ruined at your whim @@.hotpink;breaks $his will@@ but fills $him with @@.gold;fear.@@ <<set $slaves[$i].devotion += 5, $slaves[$i].trust -= 5>> <<else>> The agony of having $his cunt @@.lime;permanently stretched@@ by a huge dildo fills $him with @@.mediumorchid;resentment@@ and @@.gold;fear.@@ <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <</if>> <</if>> <</if>> <<set $slaves[$i].vagina += 1>> <<else>> $His cavernous pussy accommodates the huge dildo $he's required to wear. <</if>> <<elseif ($slaves[$i].vaginalAccessory == "long, huge dildo")>> <<if ($slaves[$i].vagina < 4)>> <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].fetish != "mindbroken">> <<if ($slaves[$i].sexualQuirk == "size queen")>> $He thinks of the massive dildo stretching out $his womanhood and stomach as @@.lime;preparation for the biggest cocks,@@ and @@.hotpink;looks forward@@ to take anything, dicks, hands, arms, truly anything, inside $his newly capacious cunt. <<set $slaves[$i].devotion += 4>> <<elseif ($slaves[$i].fetish == "masochist") && ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> $He gets off on the agony of having $his cunt @@.lime;permanently stretched@@ and $his cervix penetrated by a huge dildo. The terrible combination of pain and pleasure @@.hotpink;breaks $his will@@ but fills $him with @@.gold;fear.@@ <<set $slaves[$i].devotion += 5, $slaves[$i].trust -= 5>> <<elseif ($slaves[$i].fetish == "submissive") && ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> $He submits to the agony of having $his cunt @@.lime;permanently stretched@@ and $his cervix penetrated by a huge dildo. Having $his hole and cervix ruined at your whim @@.hotpink;breaks $his will@@ but fills $him with @@.gold;fear.@@ <<set $slaves[$i].devotion += 5, $slaves[$i].trust -= 5>> <<else>> The agony of having $his cunt @@.lime;permanently stretched@@ and $his cervix penetrated by a huge dildo fills $him with @@.mediumorchid;resentment@@ and @@.gold;fear.@@ <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <</if>> <</if>> <</if>> <<set $slaves[$i].vagina += 1>> <<else>> $His cavernous pussy accommodates the huge dildo $he's required to wear. <</if>> <</if>> <<if ($slaves[$i].vaginalAccessory == "long, huge dildo") || ($slaves[$i].vaginalAccessory == "long, large dildo") || ($slaves[$i].vaginalAccessory == "long dildo")>> <<if ($slaves[$i].preg > 4) && $slaves[$i].pregKnown == 1>> <<if (random(1,100) > 50)>> The dildo penetrating $his womb @@.orange;caused $him to miscarry,@@ which @@.red;damages $his health.@@ <<set $slaves[$i].health -= 20>> <<if lastPregRule($slaves[$i],$defaultRules)>><<set $slaves[$i].preg = -1>><<else>><<set $slaves[$i].preg = 0>><</if>> <<set $slaves[$i].pregType = 0, WombFlush($slaves[$i]), $slaves[$i].pregKnown = 0, $slaves[$i].pregWeek = -4>> <<run SetBellySize($slaves[$i])>> $He is <<if $slaves[$i].devotion < -50>> @@.mediumorchid;filled with violent, consuming hatred@@ and @@.gold;fear.@@ Even though $he knew $his baby was destined for a slave orphanage, it seems $he cared for it and views you as its killer. <<set $slaves[$i].devotion -= 25, $slaves[$i].trust -= 25>> <<elseif $slaves[$i].devotion < -20>> @@.mediumorchid;afflicted by desperate, inconsolable grief@@ and @@.gold;horror.@@ Even though $he knew $his baby was destined for a slave orphanage, it seems $he cared for it. <<set $slaves[$i].devotion -= 10, $slaves[$i].trust -= 20>> <<elseif $slaves[$i].devotion <= 20>> @@.mediumorchid;consumed by enduring sorrow@@ and @@.gold;horror.@@ Even though $he knew $his baby was destined for a slave orphanage, it seems $he cared for it. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif $slaves[$i].devotion <= 50>> dully obedient. $He has been broken to slave life so thoroughly that even this is neither surprising nor affecting. <<else>> @@.hotpink;pleased by this stark development@@, since $he is so attentive to your will. $He also expects $he'll be able to fuck better now. <<set $slaves[$i].devotion += 4>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].buttplug != "none")>> <<if ($slaves[$i].buttplug == "plug") || ($slaves[$i].buttplug == "long plug")>> <<if ($slaves[$i].buttplugAttachment == "tail")>> <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> <<if $slaves[$i].anus < 1>> Constantly wearing a tail plug in $his virgin butthole @@.lime;stretches it out@@ and @@.gold;is a constant degrading reminder of $his submission.@@ <<set $slaves[$i].anus += 1>> <<set $slaves[$i].trust -= 2>> <<else>> $His asshole is used to being penetrated and wearing $his tailed buttplug doesn't affect it, though it still serves as @@.gold;a constant degrading reminder of $his submission.@@ <<set $slaves[$i].trust -= 2>> <</if>> <<if ($slaves[$i].sexualFlaw == "hates anal") && (random(1,100) > 50)>> It @@.green;gets $him habituated to having $his asshole filled.@@ <<set $slaves[$i].sexualFlaw = "none">> <</if>> <<if ($slaves[$i].sexualQuirk == "size queen") && ($slaves[$i].buttplug == "long plug")>> The overly long plug delving the depths of $his rear @@.hotpink;gets $him off,@@ since $he's a size queen. <<set $slaves[$i].devotion += 2>> <</if>> <</if>> <<else>> <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> <<if $slaves[$i].anus < 1>> Constantly wearing a plug in $his virgin butthole @@.lime;stretches it out.@@ <<set $slaves[$i].anus += 1>> <<else>> $His asshole is used to being penetrated and wearing $his buttplug doesn't affect it. <</if>> <<if ($slaves[$i].sexualFlaw == "hates anal") && (random(1,100) > 50)>> It @@.green;gets $him habituated to having $his asshole filled.@@ <<set $slaves[$i].sexualFlaw = "none">> <</if>> <<if ($slaves[$i].sexualQuirk == "size queen") && ($slaves[$i].buttplug == "long plug")>> The overly long plug delving the depths of $his rear @@.hotpink;gets $him off,@@ since $he's a size queen. <<set $slaves[$i].devotion += 2>> <</if>> <</if>> <</if>> <<elseif ($slaves[$i].buttplug == "large plug") || ($slaves[$i].buttplug == "long, large plug")>> <<if ($slaves[$i].buttplugAttachment == "tail")>> <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> <<if ($slaves[$i].anus < 2)>> The uncomfortable tailed plug in $his asshole <<if ($slaves[$i].sexualQuirk == "size queen")>> @@.hotpink;gets $him off,@@ since $he's a size queen, while serving as @@.gold;a constant degrading reminder of $his submission.@@ <<set $slaves[$i].devotion += 2, $slaves[$i].trust -= 2>> <<else>> @@.hotpink;breaks $him to anal slavery@@ slightly, while serving as a @@.gold;a constant degrading reminder of $his submission.@@ <<set $slaves[$i].devotion += 1, $slaves[$i].trust -= 2>> <</if>> <<if ($slaves[$i].anus < 1)>> It stretches $his tight rosebud painfully, making $him somewhat @@.gold;less trusting@@ of you. <<set $slaves[$i].trust -= 1>> <</if>> <</if>> <</if>> <<if $slaves[$i].anus < 3>> <<if ($slaves[$i].anus < 1) || (random(1,2) == 1)>> Constantly wearing a large tailed plug up $his ass @@.lime;loosens $his sphincter.@@ <<set $slaves[$i].anus += 1>> <<else>> The large tailed plug $he's required to wear up $his ass stretches it to the limit, but on the rare occasions when the plug is removed, $his rear hole still tightens up. <</if>> <<else>> $His anus accommodates the large plug $he's required to wear. <<if ($slaves[$i].fetish == "buttslut") && ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> In fact, $he @@.hotpink;regularly orgasms@@ even in non-sexual situations as the plug is @@.green;constantly stimulating@@ $his rear-end. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].energy += 1>> <</if>> <</if>> <<else>> <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> <<if ($slaves[$i].anus < 2)>> The uncomfortable plug in $his asshole <<if ($slaves[$i].sexualQuirk == "size queen")>> @@.hotpink;gets $him off,@@ since $he's a size queen. <<set $slaves[$i].devotion += 2>> <<else>> @@.hotpink;breaks $him to anal slavery@@ slightly. <<set $slaves[$i].devotion += 1>> <</if>> <<if ($slaves[$i].anus < 1)>> It stretches $his tight rosebud painfully, making $him somewhat @@.gold;less trusting@@ of you. <<set $slaves[$i].trust -= 1>> <</if>> <</if>> <</if>> <<if $slaves[$i].anus < 3>> <<if ($slaves[$i].anus < 1) || (random(1,2) == 1)>> Constantly wearing a large plug up $his ass @@.lime;loosens $his sphincter.@@ <<set $slaves[$i].anus += 1>> <<else>> The large plug $he's required to wear up $his ass stretches it to the limit, but on the rare occasions when the plug is removed, $his rear hole still tightens up. <</if>> <<else>> $His anus accommodates the large plug $he's required to wear. <<if ($slaves[$i].fetish == "buttslut") && ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> In fact, $he @@.hotpink;regularly orgasms@@ even in non-sexual situations as the plug is @@.green;constantly stimulating@@ $his rear-end. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].energy += 1>> <</if>> <</if>> <</if>> <<elseif ($slaves[$i].buttplug == "huge plug") || ($slaves[$i].buttplug == "long, huge plug")>> <<if ($slaves[$i].buttplugAttachment == "tail")>> <<if ($slaves[$i].anus < 4)>> <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> <<if ($slaves[$i].sexualQuirk == "size queen")>> $He thinks of the horribly huge tailed plug $he has wear in $his butt as @@.lime;preparation for the biggest cocks,@@ and @@.hotpink;looks forward@@ to being able to safely take unlubricated anal from them. Even so, the tail hanging from $his rear is @@.gold;a constant degrading reminder of $his submission.@@ <<set $slaves[$i].devotion += 4, $slaves[$i].trust -= 5>> <<elseif ($slaves[$i].fetish == "masochist") && ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> $He gets off on the agony of having $his anal sphincter @@.lime;permanently gaped@@ by a huge tailed buttplug, but can't ignore the tail hanging from the back of the plug. The terrible combination of anal pleasure and degradation @@.hotpink;breaks $his will@@ and fills $him with @@.gold;humiliation.@@ <<set $slaves[$i].devotion += 5, $slaves[$i].trust -= 7>> <<elseif ($slaves[$i].fetish == "submissive") && ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> $He submits to the agony of having $his anal sphincter @@.lime;permanently gaped@@ by a huge tailed buttplug and the shame of having a tail dangle from the back of the plug. Having $his hole ruined at your whim and in such a degrading fashion @@.hotpink;breaks $his will@@ and fills $him with @@.gold;humiliation.@@ <<set $slaves[$i].devotion += 5, $slaves[$i].trust -= 7>> <<else>> The agony of having $his anal sphincter @@.lime;permanently gaped@@ by a huge tailed buttplug fills $him with @@.mediumorchid;resentment@@ and @@.gold;humiliation.@@ <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <</if>> <</if>> <<set $slaves[$i].anus += 1>> <<else>> $His gaping anus accommodates the huge tailed plug $he's required to wear, serving little purpose other than to remind $him of $his @@.gold;humiliation.@@ <<if ($slaves[$i].fetish == "buttslut") && ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> In fact, $he @@.hotpink;regularly orgasms@@ even in non-sexual situations as the plug is @@.green;constantly stimulating@@ $his rear-end. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].energy += 1>> <</if>> <</if>> <<else>> <<if ($slaves[$i].anus < 4)>> <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> <<if ($slaves[$i].sexualQuirk == "size queen")>> $He thinks of the horribly huge plug $he has wear in $his butt as @@.lime;preparation for the biggest cocks,@@ and @@.hotpink;looks forward@@ to being able to safely take unlubricated anal from them. <<set $slaves[$i].devotion += 4>> <<elseif ($slaves[$i].fetish == "masochist") && ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> $He gets off on the agony of having $his anal sphincter @@.lime;permanently gaped@@ by a huge buttplug. The terrible combination of pain and pleasure @@.hotpink;breaks $his will@@ but fills $him with @@.gold;fear.@@ <<set $slaves[$i].devotion += 5, $slaves[$i].trust -= 5>> <<elseif ($slaves[$i].fetish == "submissive") && ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> $He submits to the agony of having $his anal sphincter @@.lime;permanently gaped@@ by a huge buttplug. Having $his hole ruined at your whim @@.hotpink;breaks $his will@@ but fills $him with @@.gold;fear.@@ <<set $slaves[$i].devotion += 5, $slaves[$i].trust -= 5>> <<else>> The agony of having $his anal sphincter @@.lime;permanently gaped@@ by a huge buttplug fills $him with @@.mediumorchid;resentment@@ and @@.gold;fear.@@ <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <</if>> <</if>> <<set $slaves[$i].anus += 1>> <<else>> $His gaping anus accommodates the huge plug $he's required to wear. <<if ($slaves[$i].fetish == "buttslut") && ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> In fact, $he @@.hotpink;regularly orgasms@@ even in non-sexual situations as the plug is @@.green;constantly stimulating@@ $his rear-end. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].energy += 1>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> <<if ($slaves[$i].buttplugAttachment == "tail")>> <<if ($slaves[$i].fetish == "humiliation") && ($slaves[$i].fetishKnown == 0)>> $He shows a surprising lack of resistance to the routine of having a tail inserted in $his ass each morning; $he seems to @@.lightcoral;naturally enjoy the humiliation.@@ <<set $slaves[$i].fetishKnown = 1>> <<elseif ($slaves[$i].fetish == "none") || ($slaves[$i].fetishKnown == 0)>> <<if _fetishChangeChance > random(0,100)>> Slowly, $his shame at having a tail inserted in $his ass each morning turns to secret enjoyment and finally to @@.lightcoral;open arousal at the humiliating accessory.@@ <<set $slaves[$i].fetish = "humiliation", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <</if>> <<elseif ($slaves[$i].buttplug == "plug") || ($slaves[$i].buttplug == "large plug") || ($slaves[$i].buttplug == "long, large plug") || ($slaves[$i].buttplug == "long plug")>> <<if ($slaves[$i].fetish == "buttslut") && ($slaves[$i].fetishKnown == 0)>> $He shows a surprising lack of resistance to the routine of getting the plug up $his butt in the morning; $he seems to @@.lightcoral;naturally enjoy anal stimulation.@@ <<set $slaves[$i].fetishKnown = 1>> <<elseif ($slaves[$i].fetish == "none") || ($slaves[$i].fetishKnown == 0)>> <<if _fetishChangeChance > random(0,100)>> Slowly, $his anguish at getting the plug up $his butt in the morning turns to secret enjoyment and finally to @@.lightcoral;open arousal at having $his anus filled.@@ <<set $slaves[$i].fetish = "buttslut", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <</if>> <</if>> <</if>> <</if>> /* END CLOTHES AND ACCESSORIES */ <<if $slaves[$i].fetish == "mindbroken">> <<set $slaves[$i].fetishStrength = 10, $slaves[$i].attrXY = 50, $slaves[$i].attrXX = 50, $slaves[$i].attrKnown = 1, $slaves[$i].devotion = 40, $slaves[$i].trust = -40, $slaves[$i].vaginalSkill = Math.clamp($slaves[$i].vaginalSkill,0,15), $slaves[$i].oralSkill = Math.clamp($slaves[$i].oralSkill,0,15), $slaves[$i].analSkill = Math.clamp($slaves[$i].analSkill,0,15), $slaves[$i].combatSkill = 0, $slaves[$i].whoreSkill = 0, $slaves[$i].entertainSkill = 0, $slaves[$i].intelligence = -2, $slaves[$i].intelligenceImplant = 0, $slaves[$i].sexualFlaw = "none", $slaves[$i].sexualQuirk = "none", $slaves[$i].behavioralFlaw = "none", $slaves[$i].behavioralQuirk = "none">> <<else>> <<if $slaves[$i].fuckdoll == 0>> /* MENTAL DEVELOPMENT */ <<if ($slaves[$i].attrKnown == 1)>> <<if ($slaves[$i].attrXY <= 35)>> <<if ($slaves[$i].energy >= 20)>> <<if ($slaves[$i].fetishKnown == 1)>> <<if ($slaves[$i].fetish == "submissive")>> Recently, $he's been fantasizing about submitting to big strong men. $His revulsion at the idea of sex with a man @@.green;mellows.@@ <<set $slaves[$i].attrXY += 3>> <<elseif ($slaves[$i].fetish == "buttslut")>> Recently, $he's been reconsidering $his reluctance to be sodomized by a man. $His revulsion at the idea of sex with a man @@.green;mellows.@@ <<set $slaves[$i].attrXY += 3>> <<elseif ($slaves[$i].fetish == "pregnancy")>> Recently, $he's been fantasizing about getting knocked up. $His revulsion at the idea of sex with a man @@.green;mellows.@@ <<set $slaves[$i].attrXY += 3>> <</if>> <</if>> <<if ($slaves[$i].sexualQuirk == "adores men")>> $He enjoys spending time with men, and starts to @@.green;reconsider $his unwillingness to be fucked by men.@@ <<set $slaves[$i].attrXY += 3>> <</if>> <<if ($slaves[$i].dick > 0)>> <<if ($slaves[$i].energy >= 40)>> <<if ($slaves[$i].analCount > 0) && canDoAnal($slaves[$i])>> Every time $he cums with a dick up $his ass, $his @@.green;resistance to sex with men is worn away.@@ <<set $slaves[$i].attrXY += 3>> <</if>> <</if>> <</if>> <<if ($slaves[$i].devotion > random(1,100))>> The atmosphere in your arcology is so ubiquitously sexual that $he @@.green;reconsiders $his unwillingness to have sex with men.@@ <<set $slaves[$i].attrXY += 3>> <</if>> <<else>> $His weak libido limits natural development of $his sexuality. <</if>> <<if $slaves[$i].devotion >= -20>> <<if $slaves[$i].genes == "XY">> <<set _roll = random(1,5)>> <<switch _roll>> <<case 1>> <<if $slaves[$i].nosePiercing>> $He's fascinated by $his <<if $slaves[$i].nosePiercing > 1>>slutty nose piercings, and unconsciously thinks of $himself as @@.green;prettier and more suited to take dick.@@<<else>>nice little nasal piercing, and feels like @@.green;more of a girly girl.@@<</if>> <<set $slaves[$i].attrXY += 1>> <</if>> <<case 2>> <<if $slaves[$i].eyebrowPiercing>> $His <<if $slaves[$i].eyebrowPiercing > 1>>degrading eyebrow piercings make $him feel @@.green;a little less disinclined to accept being on the bottom.@@<<else>>cute eyebrow piercing makes $him feel @@.green;a little girlier.@@<</if>> <<set $slaves[$i].attrXY += 1>> <</if>> <<case 3>> <<if $slaves[$i].lipsPiercing>> $He kind of likes $his <<if $slaves[$i].lipsPiercing > 1>>whorish lip ring, and seems @@.green;less disturbed by the idea of $his mouth as a fuckhole.@@<<else>>pretty little lip piercing, and feels like @@.green;$he has a nice mouth.@@<</if>> <<set $slaves[$i].attrXY += 1>> <</if>> <<case 4>> <<if $slaves[$i].navelPiercing>> $He sometimes stares at $his <<if $slaves[$i].navelPiercing > 1>>navel chain, turning this way and that to make it move, unconsciously @@.green;getting used to $his fuckable body.@@<<else>>little feminine navel piercing, and seems to think @@.green;$his lower half is kind of pretty.@@<</if>> <<set $slaves[$i].attrXY += 1>> <</if>> <<case 5>> <<if $slaves[$i].earPiercing>> Every morning, $he's greeted by $his girly reflection in the mirror, <<if $slaves[$i].earPiercing > 1>>whose slutty ear piercings make $him @@.green;feel more fuckable.@@<<else>>complete with pretty pierced ears @@.green;like a good slave girl.@@<</if>> <<set $slaves[$i].attrXY += 1>> <</if>> <</switch>> <</if>> <</if>> <<elseif ($slaves[$i].attrXY <= 65)>> <<if ($slaves[$i].energy >= 40)>> <<if ($slaves[$i].fetishKnown == 1)>> <<if ($slaves[$i].fetish == "submissive")>> $He's found $himself enjoying watching big strong men use other slaves recently. $He's now @@.green;more attracted to men.@@ <<set $slaves[$i].attrXY += 3>> <<elseif ($slaves[$i].fetish == "buttslut")>> $He's started fantasizing about cocks being shoved up $his butt even when there are no cocks being shoved up $his butt. $He's now @@.green;more attracted to men.@@ <<set $slaves[$i].attrXY += 3>> <<elseif ($slaves[$i].fetish == "pregnancy")>> $His fantasies about pregnancy have become quite vivid; $he loves hot cum jetting into $him. $He's now @@.green;more attracted to men.@@ <<set $slaves[$i].attrXY += 3>> <</if>> <</if>> <<if ($slaves[$i].behavioralQuirk == "adores men")>> $He enjoys spending time with men, and is now @@.green;more attracted to men.@@ <<set $slaves[$i].attrXY += 3>> <</if>> <<if ($slaves[$i].dick > 0)>> <<if ($slaves[$i].energy >= 60)>> <<if ($slaves[$i].analCount > 0)>> Every time $he cums to the feeling of a cock thrusting deep inside $him, $his @@.green;indifference to men is reduced.@@ <<set $slaves[$i].attrXY += 3>> <</if>> <</if>> <</if>> <<if ($slaves[$i].devotion > random(1,200))>> The atmosphere in your arcology is so ubiquitously sexual that $he has become @@.green;more attracted to men.@@ <<set $slaves[$i].attrXY += 3>> <</if>> <<else>> $His poor sex drive limits natural development of $his sexuality. <</if>> <<elseif ($slaves[$i].attrXY <= 85)>> <<if ($slaves[$i].energy >= 60)>> <<if ($slaves[$i].fetishKnown == 1)>> <<if ($slaves[$i].fetish == "submissive")>> $He can no longer see a man without fantasizing about how it would feel if he held $him down. $He's now @@.green;more aroused by men.@@ <<set $slaves[$i].attrXY += 3>> <<elseif ($slaves[$i].fetish == "buttslut")>> $He can't see a man without doing $his best to get his hard cock inside $him. $He's now @@.green;more aroused by men.@@ <<set $slaves[$i].attrXY += 3>> <<elseif ($slaves[$i].fetish == "pregnancy")>> $He can't see a man without doing $his best to get his hot seed into $his body. $He's now @@.green;more aroused by men.@@ <<set $slaves[$i].attrXY += 3>> <</if>> <</if>> <<if ($slaves[$i].dick > 0)>> <<if ($slaves[$i].energy >= 80)>> <<if ($slaves[$i].analCount > 0)>> $He often starts to climax as a cock begins to push inside $him, @@.green;deepening $his appetite for men.@@ <<set $slaves[$i].attrXY += 3>> <</if>> <</if>> <</if>> <<if ($slaves[$i].behavioralQuirk == "adores men")>> $He enjoys spending time with men so much that any interaction becomes flirtation; $he's now @@.green;more aroused by men.@@ <<set $slaves[$i].attrXY += 3>> <</if>> <<else>> $His average libido limits further natural development of $his sexuality. <</if>> <<else>> <<if ($slaves[$i].energy < 40)>> $His low sex drive @@.red;reduces $his extreme attraction to men.@@ <<set $slaves[$i].attrXY -= 5>> <</if>> <</if>> <<if ($slaves[$i].attrXX <= 35)>> <<if ($slaves[$i].energy >= 20)>> <<if ($slaves[$i].fetishKnown == 1)>> <<if ($slaves[$i].fetish == "dom")>> Recently, $he's been fantasizing about how it would feel to force $himself on some of the cute women all around $him. $His revulsion at the idea of sex with a woman @@.green;mellows.@@ <<set $slaves[$i].attrXX += 3>> <<elseif ($slaves[$i].fetish == "sadist")>> Recently, $he's been fantasizing about how it would feel to abuse a weak female slave. $His revulsion at the idea of sex with a woman @@.green;mellows.@@ <<set $slaves[$i].attrXX += 3>> <<elseif ($slaves[$i].fetish == "boobs")>> Recently, $he's been fantasizing about other girls' tits. $His revulsion at the idea of sex with a woman @@.green;mellows.@@ <<set $slaves[$i].attrXX += 3>> <</if>> <</if>> <<if ($slaves[$i].behavioralQuirk == "adores women")>> $He enjoys spending time with women, and starts to @@.green;reconsider $his unwillingness to have sex with a woman.@@ <<set $slaves[$i].attrXX += 3>> <</if>> <<if $slaves[$i].canAchieveErection>> <<if ($slaves[$i].energy >= 40)>> <<if ($slaves[$i].penetrativeCount > 0)>> Getting to fuck another girl is rare and special, and $he @@.green;starts to value getting to have sex with women.@@ <<set $slaves[$i].attrXY += 3>> <</if>> <</if>> <</if>> <<if ($slaves[$i].devotion > random(1,100))>> The atmosphere in your arcology is so ubiquitously sexual that $he @@.green;reconsiders $his unwillingness to have sex with women.@@ <<set $slaves[$i].attrXX += 3>> <</if>> <<else>> <<if ($slaves[$i].attrXX > 35)>>$His weak libido limits natural development of $his sexuality.<</if>> <</if>> <<elseif ($slaves[$i].attrXX <= 65)>> <<if ($slaves[$i].energy >= 40)>> <<if ($slaves[$i].fetishKnown == 1)>> <<if ($slaves[$i].fetish == "dom")>> $He's found $himself enjoying the sight of female slaves being forced to fuck recently. $He's now @@.green;more attracted to women.@@ <<set $slaves[$i].attrXX += 3>> <<elseif ($slaves[$i].fetish == "sadist")>> $He's started fantasizing about how a girl might feel, struggling to get away from $him. $He's now @@.green;more attracted to women.@@ <<set $slaves[$i].attrXX += 3>> <<elseif ($slaves[$i].fetish == "boobs")>> $His fantasies about boobs have become quite vivid. $He's now @@.green;more attracted to women.@@ <<set $slaves[$i].attrXX += 3>> <</if>> <</if>> <<if ($slaves[$i].behavioralQuirk == "adores women")>> $He enjoys spending time with women, and is now @@.green;more attracted to women.@@ <<set $slaves[$i].attrXX += 3>> <</if>> <<if $slaves[$i].canAchieveErection>> <<if ($slaves[$i].energy >= 60)>> <<if ($slaves[$i].penetrativeCount > 0)>> @@.green;$His indifference to women@@ is worn down on the special occasions that $he's allowed to stick $his dick in one. <<set $slaves[$i].attrXY += 3>> <</if>> <</if>> <</if>> <<if ($slaves[$i].devotion > random(1,200))>> The atmosphere in your arcology is so ubiquitously sexual that $he has become @@.green;more attracted to women.@@ <<set $slaves[$i].attrXX += 3>> <</if>> <<else>> <<if ($slaves[$i].attrXX > 65)>>$His poor sex drive limits natural development of $his sexuality.<</if>> <</if>> <<elseif ($slaves[$i].attrXX <= 85)>> <<if ($slaves[$i].energy >= 60)>> <<if ($slaves[$i].fetishKnown == 1)>> <<if ($slaves[$i].fetish == "dom")>> $He can't see a woman without plotting to dominate $him. $He's now @@.green;more aroused by women.@@ <<set $slaves[$i].attrXX += 3>> <<elseif ($slaves[$i].fetish == "sadist")>> $He can't see a woman without doing $his best to find a way the rules will allow $his to abuse the poor girl. $He's now @@.green;more aroused by women.@@ <<set $slaves[$i].attrXX += 3>> <<elseif ($slaves[$i].fetish == "boobs")>> $He can't see a woman without doing $his best to get $his hands on $his breasts. $He's now @@.green;more aroused by women.@@ <<set $slaves[$i].attrXX += 3>> <<elseif $slaves[$i].fetish == "pregnancy" && canAchieveErection($slaves[$i])>> $He can't see a woman without plotting to plant $his seed in $his womb. $He's now @@.green;more aroused by women.@@ <<set $slaves[$i].attrXX += 3>> <</if>> <</if>> <<if ($slaves[$i].behavioralQuirk == "adores women")>> $He enjoys spending time with women so much that any interaction becomes flirtation; $he's now @@.green;more aroused by women.@@ <<set $slaves[$i].attrXX += 3>> <</if>> <<if $slaves[$i].canAchieveErection>> <<if ($slaves[$i].energy >= 80)>> <<if ($slaves[$i].penetrativeCount > 0)>> $He cherishes the special occasions on which $he gets to cum inside a girl, @@.green;building $his appetite for women.@@ <<set $slaves[$i].attrXY += 3>> <</if>> <</if>> <</if>> <<else>> <<if ($slaves[$i].attrXX > 85)>>$His average libido limits further natural development of $his sexuality.<</if>> <</if>> <<else>> <<if ($slaves[$i].energy < 40)>> $His low sex drive @@.red;reduces $his extreme attraction to women.@@ <<set $slaves[$i].attrXX -= 5>> <</if>> <</if>> <<if ($slaves[$i].energy > 95)>> <<if ($slaves[$i].attrXX < 100)>> <<if ($slaves[$i].attrXY < 100)>> $His nymphomania has a slow but inexorable impact on $his sexuality, @@.green;increasing $his attraction to everyone.@@ <<set $slaves[$i].attrXY += 3>> <<set $slaves[$i].attrXX += 3>> <<else>> $His nymphomania has a slow but inexorable impact on $his sexuality, @@.green;increasing $his lust for pussy,@@ since $he's already crazy about guys. <<set $slaves[$i].attrXX += 3>> <</if>> <<elseif ($slaves[$i].attrXY < 100)>> $His nymphomania has a slow but inexorable impact on $his sexuality, @@.green;increasing $his need for cock,@@ since $he's already crazy about the ladies. <<set $slaves[$i].attrXY += 3>> <</if>> <</if>> <</if>> <<if ($slaves[$i].behavioralQuirk != "none")>> <<if ($slaves[$i].behavioralFlaw != "none")>> <<switch $slaves[$i].behavioralFlaw>> <<case "arrogant">> <<if ($slaves[$i].behavioralQuirk == "confident")>> <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <<case "bitchy">> <<if ($slaves[$i].behavioralQuirk == "cutting")>> <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <<case "odd">> <<if ($slaves[$i].behavioralQuirk == "funny")>> <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <<case "hates men">> <<if ($slaves[$i].behavioralQuirk == "adores women")>> <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <<case "hates women">> <<if ($slaves[$i].behavioralQuirk == "adores men")>> <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <<case "gluttonous">> <<if ($slaves[$i].behavioralQuirk == "fitness")>> <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <<case "anorexic">> <<if ($slaves[$i].behavioralQuirk == "insecure")>> <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <<case "devout">> <<if ($slaves[$i].behavioralQuirk == "sinful")>> <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <<case "liberated">> <<if ($slaves[$i].behavioralQuirk == "advocate")>> <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <</switch>> <</if>> <<if ($slaves[$i].behavioralQuirk == "fitness")>> <<if $slaves[$i].energy < 70>> $His physical overachievement and $his growing athletic prowess @@.green;increase $his sex drive.@@ <<set $slaves[$i].energy += 1>> <</if>> <</if>> <<if ($slaves[$i].fetishStrength <= 95)>> <<switch $slaves[$i].behavioralQuirk>> <<case "confident">> <<if $slaves[$i].fetish == "dom">> $His confidence and poise @@.lightcoral;increase $his dominance.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<case "cutting">> <<if $slaves[$i].fetish == "dom">> $His willingness to cut a partner down @@.lightcoral;increases $his dominance.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<case "funny">> <<if $slaves[$i].fetish == "masochist">> Using pain as an outlet for all the mental troubles lurking behind $his funny facade @@.lightcoral;increases $his masochism.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<case "adores men">> <<if $slaves[$i].fetish == "pregnancy">> $His love of male company has @@.lightcoral;advanced $his pregnancy fetish.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<case "adores women">> <<if $slaves[$i].fetish == "boobs">> $His love of female company has @@.lightcoral;advanced $his boob fetish.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<case "insecure">> <<if $slaves[$i].fetish == "submissive">> $His desperation for validation from others @@.lightcoral;increases $his submission.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<case "sinful">> <<if $slaves[$i].fetish == "humiliation">> $His delight at sin @@.lightcoral;increases $his appetite for humiliation.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<case "advocate">> <<if $slaves[$i].fetish == "submissive">> $His conviction that slavery is right @@.lightcoral;increases $his willingness to submit.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <</switch>> <<if ($slaves[$i].clitPiercing != 3)>> <<if _fetishChangeChance > random(0,100)>> <<switch $slaves[$i].behavioralQuirk>> <<case "confident">> <<if ($slaves[$i].fetish != "dom")>> $His confidence and poise affect $his sexual outlook. @@.lightcoral;$He's now a dom!@@ <<set $slaves[$i].fetish = "dom", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 65>> <</if>> <<case "cutting">> <<if ($slaves[$i].fetish != "dom")>> $His willingness to cut a partner down makes $him more dominant in bed. @@.lightcoral;$He's now a dom!@@ <<set $slaves[$i].fetish = "dom", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 65>> <</if>> <<case "funny">> <<if ($slaves[$i].fetish != "masochist")>> Pain becomes an outlet for all the mental troubles lurking behind $his funny facade. @@.lightcoral;$He's now a masochist!@@ <<set $slaves[$i].fetish = "masochist", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 65>> <</if>> <<case "adores men">> <<if ($slaves[$i].fetish != "pregnancy")>> $His appreciation of men has turned into a fantasy about getting knocked up. @@.lightcoral;$He's a pregnancy fetishist!@@ <<set $slaves[$i].fetish = "pregnancy", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 65>> <</if>> <<case "adores women">> <<if ($slaves[$i].fetish != "boobs")>> $His appreciation of women has turned into a fetish for breasts. @@.lightcoral;$He's a boob fetishist!@@ <<set $slaves[$i].fetish = "boobs", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 65>> <</if>> <<case "insecure">> <<if ($slaves[$i].fetish != "submissive")>> $He gets so desperate for validation from others that $he becomes willing to submit to anything. @@.lightcoral;$He's now a submissive!@@ <<set $slaves[$i].fetish = "submissive", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 65>> <</if>> <<case "sinful">> <<if ($slaves[$i].fetish != "humiliation")>> $He learns that $he likes nothing better than being seen doing something sacrilegious. @@.lightcoral;$He's now a humiliation fetishist!@@ <<set $slaves[$i].fetish = "humiliation", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 65>> <</if>> <<case "advocate">> <<if ($slaves[$i].fetish != "submissive")>> $His conviction that slavery is right seeps into $his sexuality. @@.lightcoral;$He's now a submissive!@@ <<set $slaves[$i].fetish = "submissive", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 65>> <</if>> <</switch>> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].sexualQuirk != "none")>> <<if ($slaves[$i].sexualFlaw != "none")>> <<switch $slaves[$i].sexualFlaw>> <<case "hates oral">> <<if ($slaves[$i].sexualQuirk == "gagfuck queen")>> <<set $slaves[$i].sexualFlaw = "none">> <</if>> <<case "hates anal">> <<if ($slaves[$i].sexualQuirk == "painal queen")>> <<set $slaves[$i].sexualFlaw = "none">> <</if>> <<case "hates penetration">> <<if ($slaves[$i].sexualQuirk == "strugglefuck queen")>> <<set $slaves[$i].sexualFlaw = "none">> <</if>> <<case "shamefast">> <<if ($slaves[$i].sexualQuirk == "tease")>> <<set $slaves[$i].sexualFlaw = "none">> <</if>> <<case "idealistic">> <<if ($slaves[$i].sexualQuirk == "romantic")>> <<set $slaves[$i].sexualFlaw = "none">> <</if>> <<case "repressed">> <<if ($slaves[$i].sexualQuirk == "perverted")>> <<set $slaves[$i].sexualFlaw = "none">> <</if>> <<case "apathetic">> <<if ($slaves[$i].sexualQuirk == "caring")>> <<set $slaves[$i].sexualFlaw = "none">> <</if>> <<case "crude">> <<if ($slaves[$i].sexualQuirk == "unflinching")>> <<set $slaves[$i].sexualFlaw = "none">> <</if>> <<case "judgemental">> <<if ($slaves[$i].sexualQuirk == "size queen")>> <<set $slaves[$i].sexualFlaw = "none">> <</if>> <</switch>> <</if>> <<if ($slaves[$i].fetishStrength <= 95)>> <<switch $slaves[$i].sexualQuirk>> <<case "gagfuck queen">> <<if $slaves[$i].fetish == "cumslut">> $His eagerness to get roughly throatfucked has @@.lightcoral;advanced $his oral fixation.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<case "painal queen">> <<if $slaves[$i].fetish == "buttslut">> $His eagerness to get roughly assfucked has @@.lightcoral;advanced $his anal fixation.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<case "strugglefuck queen">> <<if $slaves[$i].fetish == "masochist">> $His eagerness to get roughly fucked has @@.lightcoral;advanced $his masochism.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<case "tease">> <<if $slaves[$i].fetish == "humiliation">> The rush $he feels when $he shows $himself off has @@.lightcoral;advanced $his humiliation fetish.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<case "romantic">> <<if $slaves[$i].fetish == "pregnancy">> $His romanticism has @@.lightcoral;advanced $his reproduction fetish.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<case "perverted">> <<if $slaves[$i].fetish == "humiliation">> $His desire to be seen doing the forbidden has @@.lightcoral;advanced $his humiliation fetish.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<if ($slaves[$i].energy < 94)>> $He's such a pervert that the depravity all around $him @@.green;improves $his sex drive.@@ <<set $slaves[$i].energy += 1>> <</if>> <<case "caring">> <<if $slaves[$i].fetish == "submissive">> $His caring nature has @@.lightcoral;advanced $his submissiveness.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<case "unflinching">> <<if $slaves[$i].fetish == "masochist">> $His unflinching nature has @@.lightcoral;advanced $his masochism.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<case "size queen">> <<if $slaves[$i].fetish == "buttslut">> $His size queen tendencies have @@.lightcoral;advanced $his devotion to being an anal slut.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <</switch>> <<if ($slaves[$i].clitPiercing != 3)>> <<if _fetishChangeChance > random(0,100)>> <<switch $slaves[$i].sexualQuirk>> <<case "gagfuck queen">> <<if $slaves[$i].fetish != "cumslut">> $His willingness to get roughly throatfucked has turned into real anticipation. @@.lightcoral;$He's now a cumslut!@@ <<set $slaves[$i].fetish = "cumslut", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 65>> <</if>> <<case "painal queen">> <<if $slaves[$i].fetish != "buttslut">> $His willingness to get roughly assfucked has turned into real anticipation. @@.lightcoral;$He's now a buttslut!@@ <<set $slaves[$i].fetish = "buttslut", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 65>> <</if>> <<case "strugglefuck queen">> <<if $slaves[$i].fetish != "masochist">> $His willingness to be roughly used has turned into real anticipation. @@.lightcoral;$He's now a masochist!@@ <<set $slaves[$i].fetish = "masochist", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 65>> <</if>> <<case "tease">> <<if $slaves[$i].fetish != "humiliation">> The rush $he feels when $he shows $himself off has deepened into a fetish for being publicly fucked. @@.lightcoral;$He's a humiliation fetishist!@@ <<set $slaves[$i].fetish = "humiliation", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 65>> <</if>> <<case "romantic">> <<if $slaves[$i].fetish != "pregnancy">> $His romantic bent has turned into a fantasy about settling down and having a child. @@.lightcoral;$He's a pregnancy fetishist!@@ <<set $slaves[$i].fetish = "pregnancy", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 65>> <</if>> <<case "perverted">> <<if $slaves[$i].fetish != "humiliation">> $His perverted side has turned into a desire to be seen doing the forbidden. @@.lightcoral;$He's a humiliation fetishist!@@ <<set $slaves[$i].fetish = "humiliation", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 65>> <</if>> <<case "caring">> <<if $slaves[$i].fetish != "submissive">> $His caring nature has matured into a need to submit. @@.lightcoral;$He's a submissive!@@ <<set $slaves[$i].fetish = "submissive", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 65>> <</if>> <<case "unflinching">> <<if $slaves[$i].fetish != "masochist">> $He's so unflinching that $he's left searching for sex extreme enough to excite $him. @@.lightcoral;$He's a masochist!@@ <<set $slaves[$i].fetish = "masochist", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 65>> <</if>> <<case "size queen">> <<if $slaves[$i].fetish != "buttslut">> $He's such a size queen that $he's decided $he prefers dicks where they'll feel biggest to $him. @@.lightcoral;$He's a buttslut!@@ <<set $slaves[$i].fetish = "buttslut", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 65>> <</if>> <</switch>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].fetishKnown == 1>> <<if $slaves[$i].fetish != "none">> <<if $slaves[$i].fetishStrength <= 75>> <<if $slaves[$i].devotion > 50>> <<if $slaves[$i].trust > 50>> $He has the confidence to pursue what pleases $him, @@.lightcoral;increasing $his kinkiness.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <</if>> <</if>> <<if $slaves[$i].fetishStrength > 10>> <<if $slaves[$i].trust < -20>> $He's too afraid to pursue what pleases $him, @@.coral;reducing $his sexual distinctiveness.@@ <<set $slaves[$i].fetishStrength -= 4>> <<elseif $slaves[$i].devotion < -20>> $He's so unhappy with $his life as a sex slave that @@.coral;$his interest in unusual sex decreases.@@ <<set $slaves[$i].fetishStrength -= 4>> <<elseif $slaves[$i].trust <= 50>> $He lacks the confidence to pursue what pleases $him, @@.coral;reducing $his kinkiness.@@ <<set $slaves[$i].fetishStrength -= 2>> <<elseif $slaves[$i].devotion <= 50>> $He's not fully comfortable being a sex slave, @@.coral;reducing $his interest in kinky sex.@@ <<set $slaves[$i].fetishStrength -= 2>> <</if>> <<if $slaves[$i].fetish == "buttslut">> <<if $slaves[$i].prostate == 0>> <<if $slaves[$i].vagina == -1>> <<if $slaves[$i].trust >= -20>> $He thinks of $his anus as $his primary sexual organ, but $he lacks prostate or a g-spot to be internally stimulated by a cock inside $his rear hole, @@.coral;reducing $his ability to appreciate anal.@@ <<set $slaves[$i].fetishStrength -= 4>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].fetishStrength <= 5>> @@.coral;$He has lost all interest in $his fetishes and is now sexually vanilla.@@ <<set $slaves[$i].fetish = "none", $slaves[$i].fetishStrength = 0>> <</if>> <</if>> <<if ($slaves[$i].behavioralFlaw != "none")>> <<if ($slaves[$i].behavioralFlaw == "devout") && ($arcologies[0].FSChattelReligionist != "unset")>> <<if ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].trust < -20)>> $He is inwardly @@.gold;terrified@@ by living in what $he sees as a powerful theocratic society inimical to $his old world faith. <<set $slaves[$i].trust -= 1*Math.trunc($arcologies[0].FSChattelReligionist/25)>> <<else>> $He is filled with @@.mediumorchid;hatred and disgust@@ by Chattel Religionism, which $he believes to be heretical and wrong. <<set $slaves[$i].devotion -= 1*Math.trunc($arcologies[0].FSChattelReligionist/35)>> <</if>> <<elseif ($slaves[$i].devotion <= 50)>> <<if ($slaves[$i].trust > 20)>> $He is experiencing considerable spiritual anguish as $he is torn between obedience and conviction that Chattel Religionism is heretical and wrong. This @@.gold;hinders $his acceptance of $his place@@ in slave society. <<set $slaves[$i].trust -= 1*Math.trunc($arcologies[0].FSChattelReligionist/25)>> <<else>> $He is badly torn between Chattel Religionism and $his old world faith, but $he is doing $his best to defer these spiritual issues for now. <</if>> <<else>> $He has experienced a religious epiphany, and now accepts Chattel Religionism in $his mind, $his heart, and $his <<if $slaves[$i].vagina > -1>>womanhood<<else>>anus<</if>>. @@.green;$He has become sinful,@@ maliciously eager to transgress against the faith $he has abandoned. <<set $slaves[$i].behavioralQuirk = "sinful", $slaves[$i].behavioralFlaw = "none">> $He now sees that everything $he has suffered up to now has been a necessary and divinely ordained trial to bring $him into the true faith as a holy sex slave, @@.mediumaquamarine;enormously boosting $his trust in you.@@ <<if ($slaves[$i].trust < -30)>> <<set $slaves[$i].trust = -10>> <<else>> <<set $slaves[$i].trust += 20>> <</if>> <</if>> <<elseif ($slaves[$i].behavioralQuirk == "none")>> <<if $slaves[$i].fetishStrength+$slaves[$i].devotion+$slaves[$i].trust > random(1,500)>> <<if ($slaves[$i].behavioralFlaw == "arrogant")>> <<if ($slaves[$i].fetish == "submissive")>> $His need to submit has @@.green;softened $his arrogance into confidence.@@ <<run SoftenBehavioralFlaw($slaves[$i])>> <</if>> <<elseif ($slaves[$i].behavioralFlaw == "bitchy")>> <<if ($slaves[$i].fetish == "humiliation")>> $His need to be humiliated has @@.green;softened $his bitchiness into a penchant for repartee.@@ <<run SoftenBehavioralFlaw($slaves[$i])>> <</if>> <<elseif ($slaves[$i].behavioralFlaw == "hates men")>> <<if ($slaves[$i].fetish == "pregnancy")>> $He dislikes men, but fetishizes pregnancy; $he comes around, and decides that @@.green;$he needs a man to knock $him up.@@ <<set $slaves[$i].behavioralQuirk = "adores men", $slaves[$i].behavioralFlaw = "none">> <<elseif ($slaves[$i].fetish == "boobs")>> $He dislikes men and adores boobs, which @@.green;softens $his hatred of men into a love of women.@@ <<run SoftenBehavioralFlaw($slaves[$i])>> <<elseif ($slaves[$i].attrXY > 85)>> $He dislikes the company of men but likes their cocks; $he learns to @@.green;enjoy the male presence that comes with taking the dick.@@ <<set $slaves[$i].behavioralQuirk = "adores men", $slaves[$i].behavioralFlaw = "none">> <<elseif ($slaves[$i].energy > 95)>> $He dislikes men and has constant needs; women are the obvious answer, which @@.green;softens $his hatred of men into a love of feminine company.@@ <<run SoftenBehavioralFlaw($slaves[$i])>> <</if>> <<elseif ($slaves[$i].behavioralFlaw == "hates women")>> <<if ($slaves[$i].fetish == "pregnancy")>> $He dislikes women, but fetishizes pregnancy; $he comes around, and decides that @@.green;$he loves pregnant girls.@@ <<set $slaves[$i].behavioralQuirk = "adores women", $slaves[$i].behavioralFlaw = "none">> <<elseif ($slaves[$i].fetish == "cumslut")>> $He dislikes women and has a real oral fixation; eating dick is the obvious answer, which @@.green;softens $his hatred of women into a love of men.@@ <<run SoftenBehavioralFlaw($slaves[$i])>> <<elseif ($slaves[$i].attrXX > 85)>> $He dislikes the company of women but likes fucking them; $he learns to @@.green;enjoy the feminine presence that comes with getting some pussy.@@ <<set $slaves[$i].behavioralQuirk = "adores women", $slaves[$i].behavioralFlaw = "none">> <<elseif ($slaves[$i].energy > 95)>> $He dislikes women and has constant needs; men are the obvious answer, which @@.green;softens $his hatred of women into a love of maleness.@@ <<run SoftenBehavioralFlaw($slaves[$i])>> <</if>> <<elseif ($slaves[$i].behavioralFlaw == "devout")>> <<if ($slaves[$i].energy > 95)>> $His need for constant sex has @@.green;softened $his devoutness into an appetite for sacrilege.@@ <<run SoftenBehavioralFlaw($slaves[$i])>> <</if>> <<elseif ($slaves[$i].behavioralFlaw == "liberated")>> <<if ($slaves[$i].fetish == "masochist")>> $His subconscious need to be abused has@@.green;converted $his liberated philosophy into an ability to advocate for slavery.@@ <<run SoftenBehavioralFlaw($slaves[$i])>> <</if>> <</if>> <</if>> <<else>> <<if $slaves[$i].fetishStrength+$slaves[$i].devotion+$slaves[$i].trust > random(1,500)>> <<if ($slaves[$i].behavioralFlaw == "arrogant")>> <<if ($slaves[$i].fetish == "submissive")>> $His arrogance was probably a reflection of $his subconscious need to submit, which is so satisfied by sexual slavery that @@.green;$he no longer needs to act arrogant.@@ <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <<elseif ($slaves[$i].behavioralFlaw == "bitchy")>> <<if ($slaves[$i].fetish == "humiliation")>> $His bitchiness was probably a reflection of $his sexual need to be publicly humiliated, which is so satisfied by sexual slavery that @@.green;$he no longer needs to be insulting@@ to get the degradation $he subconsciously needs. <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <<elseif ($slaves[$i].behavioralFlaw == "hates men")>> <<if ($slaves[$i].fetish == "pregnancy")>> $He dislikes the company of men, but fetishizes pregnancy; $he decides that men, those hunky impregnators, can't be //that// bad, and @@.green;gets over $his hatred.@@ <<set $slaves[$i].behavioralFlaw = "none">> <<elseif ($slaves[$i].fetish == "boobs")>> $He dislikes the company of men and adores boobs; $he finds that $he doesn't mind ogling titties with the boys, and @@.green;gets over $his hatred.@@ <<set $slaves[$i].behavioralFlaw = "none">> <<elseif ($slaves[$i].attrXY > 85)>> $He dislikes the company of men but likes their cocks; $he gets used to putting up with maleness if it gets $him the dick, and @@.green;gets over $his hatred.@@ <<set $slaves[$i].behavioralFlaw = "none">> <<elseif ($slaves[$i].energy > 95)>> $He dislikes the company of men and has constant needs; $he can't afford to narrow the playing field, and @@.green;gets over $his hatred.@@ <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <<elseif ($slaves[$i].behavioralFlaw == "hates women")>> <<if ($slaves[$i].fetish == "pregnancy")>> $He dislikes the company of women, but fetishizes pregnancy; that women, with their motherly hips and fertile cunts, can't be //that// bad, and @@.green;gets over $his hatred.@@ <<set $slaves[$i].behavioralFlaw = "none">> <<elseif ($slaves[$i].fetish == "cumslut")>> $He dislikes the company of women and has a real oral fixation; $he decides that women, with their soft, kissable lips can't be //that// bad, and @@.green;gets over $his hatred.@@ <<set $slaves[$i].behavioralFlaw = "none">> <<elseif ($slaves[$i].attrXX > 85)>> $He dislikes the company of women but likes fucking them; $he gets used to putting up with girls to get into their pants, and @@.green;gets over $his hatred.@@ <<set $slaves[$i].behavioralFlaw = "none">> <<elseif ($slaves[$i].energy > 95)>> $He dislikes the company of women and has constant needs; $he can't afford to narrow the playing field, and @@.green;gets over $his hatred.@@ <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <<elseif ($slaves[$i].behavioralFlaw == "devout")>> <<if ($slaves[$i].energy > 95)>> $He finally resolves $his internal dilemma between the faith $he was brought up in and $his all-consuming need to be a slut by deciding that $he prefers being a sinner. @@.green;$He is no longer devoutly faithful@@ to $his old religion. <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <<elseif ($slaves[$i].behavioralFlaw == "liberated")>> <<if ($slaves[$i].fetish == "masochist")>> $His pre-enslavement belief that $he deserves rights and respect fades in light of how much $he likes being beaten and abused. @@.green;$He is no longer a modern, liberated girl,@@ and accepts $his place as a sex slave as natural. <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].sexualFlaw != "none")>> <<if ($slaves[$i].fetishKnown == 1)>> <<if $slaves[$i].fetishStrength+$slaves[$i].devotion+$slaves[$i].trust > random(1,500)>> <<if ($slaves[$i].sexualQuirk == "none")>> <<if ($slaves[$i].sexualFlaw == "hates anal")>> <<if $slaves[$i].anusPiercing>> The constant stimulation $his guiche piercings give $him most intimate areas helps $him with $his anal hangups, @@.green;softening $his hatred of anal into an appetite for anal pain.@@ $He still struggles if $he's fucked in the ass, but $he gets off on it anyway. <<run SoftenSexualFlaw($slaves[$i])>> <<elseif ($slaves[$i].fetish == "buttslut")>> $His sexual fascination with things entering $his asshole @@.green;softens $his hatred of anal into an appetite for anal pain.@@ $He still struggles if $he's fucked in the ass, but $he gets off on it anyway. <<run SoftenSexualFlaw($slaves[$i])>> <<elseif ($slaves[$i].energy > 95)>> As a nymphomaniac $he appreciates kinky sex, so $he @@.green;softens $his hatred of anal into an appetite for anal pain.@@ $He still struggles if $he's fucked in the ass, but $he gets off on it anyway. <<run SoftenSexualFlaw($slaves[$i])>> <</if>> <<elseif ($slaves[$i].sexualFlaw == "hates oral")>> <<if $slaves[$i].tonguePiercing>> $He can't stop sucking on $his tongue piercings, and $he gets over $his oral hangups, @@.green;softening $his hatred of oral into a willingness to be roughly throatfucked.@@ $He still gags, but it's a good gagging, now. <<run SoftenSexualFlaw($slaves[$i])>> <<elseif ($slaves[$i].fetish == "cumslut")>> $He can't get $his beloved cum without choking down dick, so $he @@.green;softens $his hatred of oral into a willingness to be roughly throatfucked.@@ $He still gags, but it's a good gagging, now. <<run SoftenSexualFlaw($slaves[$i])>> <<elseif ($slaves[$i].energy > 95)>> $He needs sex so much $he often has to encourage $his partners orally, so $he @@.green;softens $his hatred of oral into a willingness to be roughly throatfucked.@@ $He still gags, but it's a good gagging, now. <<run SoftenSexualFlaw($slaves[$i])>> <</if>> <<elseif ($slaves[$i].sexualFlaw == "hates penetration")>> <<if $slaves[$i].vaginaPiercing>> $His pussy piercings get $him used to the idea that it's a fuckhole, not $his precious womanhood, @@.green;softening $his hatred of penetration into an appetite for abusive sex.@@ $He still cries, but $he climaxes as $he cries. <<run SoftenSexualFlaw($slaves[$i])>> <<elseif ($slaves[$i].fetish == "buttslut")>> $His sexual fascination with anal penetration @@.green;softens $his hatred of penetration into an appetite for abusive sex.@@ $He still cries, but $he climaxes as $he cries. <<run SoftenSexualFlaw($slaves[$i])>> <<elseif ($slaves[$i].energy > 95)>> As a nymphomaniac $he appreciates kinky sex, so $he @@.green;softens $his hatred of penetration into an appetite for abusive intercourse.@@ $He still cries, but $he climaxes as $he cries. <<run SoftenSexualFlaw($slaves[$i])>> <</if>> <<elseif ($slaves[$i].sexualFlaw == "apathetic")>> <<if ($slaves[$i].fetish == "submissive")>> $His subconscious drive to submit @@.green;softens $his sexual apathy into constant care for $his partners' wants.@@ <<run SoftenSexualFlaw($slaves[$i])>> <<elseif ($slaves[$i].energy > 95)>> $He needs sex so badly that $he can no longer be apathetic in bed, and @@.green;softens $his sexual apathy into care for what keeps $his partners aroused.@@ <<run SoftenSexualFlaw($slaves[$i])>> <</if>> <<elseif ($slaves[$i].sexualFlaw == "crude")>> <<if ($slaves[$i].fetish == "buttslut")>> $He needs to avoid making unsexy noises during buttsex to be an appealing enough anal partner to satisfy $his backdoor needs, @@.green;softening $his crudeness into a willingness to do anything.@@ <<run SoftenSexualFlaw($slaves[$i])>> <<elseif ($slaves[$i].energy > 95)>> $He needs sex so badly that $he can no longer afford to disgust partners, and @@.green;softens $his sexual crudeness into a willingness to do anything.@@ <<run SoftenSexualFlaw($slaves[$i])>> <</if>> <<elseif ($slaves[$i].sexualFlaw == "judgemental")>> <<if ($slaves[$i].fetish == "submissive")>> $His subconscious belief that $he's worthless @@.green;softens $his judgemental behavior into eagerness to be fucked by the biggest cocks.@@ <<run SoftenSexualFlaw($slaves[$i])>> <<elseif ($slaves[$i].energy > 95)>> $He needs sex so badly that $he can no longer be selective, and @@.green;softens $his judgemental behavior into a love of big dicks, though $he now loves them all.@@ <<run SoftenSexualFlaw($slaves[$i])>> <</if>> <<elseif ($slaves[$i].sexualFlaw == "shamefast")>> <<if ($slaves[$i].fetish == "humiliation")>> $He decides that hiding won't get $him the humiliation $he craves, and @@.green;softens $his shamefastness into a willingness to tease.@@ <<run SoftenSexualFlaw($slaves[$i])>> <<elseif ($slaves[$i].energy > 95)>> $He decides that hiding isn't getting $him enough sex, and @@.green;softens $his shamefastness into a willingness to tease.@@ <<run SoftenSexualFlaw($slaves[$i])>> <</if>> <<elseif ($slaves[$i].sexualFlaw == "idealistic")>> <<if ($slaves[$i].fetish == "submissive")>> $His appetite for submission has @@.green;softened $his innocent ideas about sex into an ability to find romance@@ in the life of a sex slave. <<run SoftenSexualFlaw($slaves[$i])>> <<elseif ($slaves[$i].energy > 95)>> $His appetite for sex has @@.green;softened $his innocent ideas about sex into an ability to find something romantic@@ in a constant whirl of intercourse. <<run SoftenSexualFlaw($slaves[$i])>> <</if>> <<elseif ($slaves[$i].sexualFlaw == "repressed")>> <<if ($slaves[$i].fetish == "buttslut")>> $He grew up being taught that good girls do not take cock up their good girl anuses, but $he's just now decided $he prefers being a bad girl and has @@.green;softened $his repression into arousal at the perversion@@ of dicks up $his behind. <<run SoftenSexualFlaw($slaves[$i])>> <<elseif ($slaves[$i].fetish == "cumslut")>> $He grew up being taught that good girls do not put their good girl mouths on boys' private parts, but $he's just now decided $he prefers being a bad girl and has @@.green;softened $his repression into arousal at the perverted@@ idea of dicks down $his throat. <<run SoftenSexualFlaw($slaves[$i])>> <<elseif ($slaves[$i].energy > 95)>> $He grew up being taught that good girls do not happily fuck anything that moves, but $he's just now decided $he prefers being a bad girl and has @@.green;softened $his repression into arousal at the perversion@@ of revelling in sexual addiction. <<run SoftenSexualFlaw($slaves[$i])>> <</if>> <</if>> <<else>> <<if ($slaves[$i].sexualFlaw == "hates anal")>> <<if $slaves[$i].anusPiercing>> The constant stimulation $his guiche piercings give $him most intimate areas helps $him with $his anal hangups, so @@.green;$his previous hesitations about buttsex vanish.@@ <<set $slaves[$i].sexualFlaw = "none">> <<elseif ($slaves[$i].fetish == "buttslut")>> $His sexual fascination with things entering $his asshole overcomes $his professed hatred of anal, so @@.green;$his previous hesitations about buttsex vanish.@@ <<set $slaves[$i].sexualFlaw = "none">> <<elseif ($slaves[$i].energy > 95)>> As a nymphomaniac $he doesn't really care which hole $he's getting fucked in, so @@.green;$his previous hesitations about buttsex vanish.@@ <<set $slaves[$i].sexualFlaw = "none">> <</if>> <<elseif ($slaves[$i].sexualFlaw == "hates oral")>> <<if $slaves[$i].tonguePiercing>> $He can't stop sucking on $his tongue piercings, so @@.green;$he gets over $his oral hangups.@@ <<set $slaves[$i].sexualFlaw = "none">> <<elseif ($slaves[$i].fetish == "cumslut")>> $He can't get $his beloved cum without sucking, so @@.green;$he forcibly overcomes $his strong gag reflex.@@ <<set $slaves[$i].sexualFlaw = "none">> <<elseif ($slaves[$i].energy > 95)>> $He needs sex so much $he often has to encourage $his partners orally, so @@.green;$he forcibly overcomes $his strong gag reflex.@@ <<set $slaves[$i].sexualFlaw = "none">> <</if>> <<elseif ($slaves[$i].sexualFlaw == "hates penetration")>> <<if $slaves[$i].vaginaPiercing>> $His pussy piercings get $him used to the idea that it's a fuckhole, not $his precious womanhood, so @@.green;$his previous hesitations about getting fucked vanish.@@ <<set $slaves[$i].sexualFlaw = "none">> <<elseif ($slaves[$i].fetish == "buttslut")>> $He's fascinated with the perversity of being anally penetrated, so @@.green;$his previous hesitations about getting fucked vanish.@@ <<set $slaves[$i].sexualFlaw = "none">> <<elseif ($slaves[$i].energy > 95)>> $He needs sex like $he needs air, so @@.green;$his previous hesitations about getting fucked vanish.@@ <<set $slaves[$i].sexualFlaw = "none">> <</if>> <<elseif ($slaves[$i].sexualFlaw == "apathetic")>> <<if ($slaves[$i].fetish == "dom")>> $He likes being on top so much @@.green;$he can no longer bear being lazy in bed.@@ <<set $slaves[$i].sexualFlaw = "none">> <<elseif ($slaves[$i].energy > 95)>> $He needs sex so badly that @@.green;$he can no longer afford to wait apathetically for others to fuck $him.@@ <<set $slaves[$i].sexualFlaw = "none">> <</if>> <<elseif ($slaves[$i].sexualFlaw == "crude")>> <<if ($slaves[$i].energy > 95)>> $He needs sex so badly that @@.green;$he can no longer afford to disgust partners into abandoning intercourse.@@ <<set $slaves[$i].sexualFlaw = "none">> <</if>> <<elseif ($slaves[$i].sexualFlaw == "judgemental")>> <<if ($slaves[$i].energy > 95)>> $He needs sex so badly that @@.green;$he can no longer afford to turn potential partners off by judging them.@@ <<set $slaves[$i].sexualFlaw = "none">> <</if>> <<elseif ($slaves[$i].sexualFlaw == "shamefast")>> <<if ($slaves[$i].fetish == "humiliation")>> $His shamefastness is no longer anything but a pretense; @@.green;$he's decided $he really does like getting fucked in public.@@ <<set $slaves[$i].sexualFlaw = "none">> <<elseif ($slaves[$i].energy > 95)>> $He needs sex so badly that @@.green;$he can no longer afford to be embarrassed by public fucking.@@ <<set $slaves[$i].sexualFlaw = "none">> <</if>> <<elseif ($slaves[$i].sexualFlaw == "idealistic")>> <<if ($slaves[$i].fetish == "submissive")>> $He always expected to be able to turn down sex, but @@.green;$he's finally realized that $he doesn't want to be asked.@@ <<set $slaves[$i].sexualFlaw = "none">> <<elseif ($slaves[$i].energy > 95)>> Hard as it is for $him to admit, $he recognizes $his own willingness to take sex from other slaves if it isn't forthcoming, and @@.green;accepts that a slave nympho can't worry about trifles like consent.@@ <<set $slaves[$i].sexualFlaw = "none">> <</if>> <<elseif ($slaves[$i].sexualFlaw == "repressed")>> <<if ($slaves[$i].fetish == "buttslut")>> $He grew up being taught that good girls do not take cock up their good girl anuses, but @@.green;$he's just now decided $he prefers being a bad girl.@@ <<set $slaves[$i].sexualFlaw = "none">> <<elseif ($slaves[$i].fetish == "cumslut")>> $He grew up being taught that good girls do not put their good girl mouths on boys' private parts, but @@.green;$he's just now decided $he prefers being a bad girl.@@ <<set $slaves[$i].sexualFlaw = "none">> <<elseif ($slaves[$i].energy > 95)>> $He grew up being taught that good girls do not happily fuck anything that moves, but @@.green;$he's just now decided $he prefers being a bad girl.@@ <<set $slaves[$i].sexualFlaw = "none">> <</if>> <</if>> <</if>> <</if>> <</if>> /* PARAPHILIA IMPACTS */ <<switch $slaves[$i].sexualFlaw>> <<case "cum addict">> <<if $slaves[$i].fetish != "cumslut">> <<if $slaves[$i].fetishStrength > 60>> $His cum addiction @@.coral;disinterests $him in $his current fetish,@@ and the conflict of sexual identity causes $him @@.mediumorchid;some anguish.@@ <<set $slaves[$i].fetishStrength -= 5>> <<set $slaves[$i].devotion -= 3>> <<else>> $His cum addiction @@.lightcoral;forces $him back towards oral fixation.@@ <<set $slaves[$i].fetish = "cumslut">> <</if>> <<else>> <<if $slaves[$i].fetishStrength <= 95>> $His cum addiction @@.lightcoral;forces $him back towards $his past life as an abject cumslut.@@ <<set $slaves[$i].fetishStrength += 5>> <<set $slaves[$i].devotion -= 3>> <</if>> <</if>> <<if ["whore", "serve the public", "work in the brothel", "serve in the club", "work a glory hole", "be confined in the arcade"].includes($slaves[$i].assignment)>> $His paraphilia is satisfied by how many dicks $he gets to suck at work. <<set _para = 1>> <<elseif ($PC.dick == 1) && ($slaves[$i].toyHole == "mouth") && ["please you", "serve in the master suite", "be your Concubine"].includes($slaves[$i].assignment)>> $His paraphilia is satisfied by constant oral sex with you. <<set _para = 1>> <<elseif $slaves[$i].inflation != 0 && $slaves[$i].inflationType == "cum">> $His paraphilia is satisfied by swelling $his body with cum. <<set _para = 1>> <<elseif $slaves[$i].dietCum == 1>> $His paraphilia is satisfied by what $he gets to eat. <<set _para = 1>> <<elseif $slaves[$i].dietCum == 2>> Other slaves in your penthouse are disturbed by $his insatiable appetite for human ejaculate, which $his heavy cum-diet encourages. <<set _para = 1>> <<elseif $feeder != 0>> $His paraphilia is satisfied by the way $he gets to eat. <<set _para = 1>> <<elseif ($slaves[$i].assignment == "work in the dairy") && ($dairyFeedersSetting > 0)>> <<else>> $He doesn't seem to feel $he's getting enough cum, leaving the cum addict @@.mediumorchid;depressed and anxious.@@ <<set $slaves[$i].devotion -= 2>> <<set _para = -1>> <</if>> <<case "anal addict">> <<if $slaves[$i].fetish != "buttslut">> <<if $slaves[$i].fetishStrength > 60>> $His anal addiction @@.coral;disinterests $him in $his current fetish,@@ and the conflict of sexual identity causes $him @@.mediumorchid;some anguish.@@ <<set $slaves[$i].fetishStrength -= 5>> <<set $slaves[$i].devotion -= 3>> <<else>> $His anal addiction @@.lightcoral;forces $him back towards an intense preference for buttsex.@@ <<set $slaves[$i].fetish = "buttslut">> <</if>> <<else>> <<if $slaves[$i].fetishStrength <= 95>> $His anal addiction @@.lightcoral;forces $him back towards $his past life as an abject buttslut.@@ <<set $slaves[$i].fetishStrength += 5>> <<set $slaves[$i].devotion -= 3>> <</if>> <</if>> <<if ["whore", "serve the public", "work in the brothel", "serve in the club", "work a glory hole", "be confined in the arcade"].includes($slaves[$i].assignment)>> $His paraphilia is satisfied by how many dicks get shoved up $his butt at work. <<set _para = 1>> <<elseif ($slaves[$i].toyHole == "ass") && ["please you", "serve in the master suite", "be your Concubine"].includes($slaves[$i].assignment)>> $His paraphilia is satisfied by constant anal sex with you. <<set _para = 1>> <<elseif $suppository != 0>> $His paraphilia is satisfied by the way $he gets to take medication. <<set _para = 1>> <<elseif $slaves[$i].buttplug == "huge plug" || $slaves[$i].buttplug == "long, huge plug">> $His paraphilia is satisfied by the enormous plug $he wears in $his ass. <<set _para = 1>> <<elseif ($slaves[$i].assignment == "work in the dairy") && ($dairyStimulatorsSetting > 0)>> <<else>> $He doesn't seem to feel $he's getting buttfucked often enough, leaving the anal addict @@.mediumorchid;depressed and anxious.@@ <<set _para = -1>> <<set $slaves[$i].devotion -= 2>> <</if>> <<if $slaves[$i].prostate == 0>> <<if $slaves[$i].vagina == -1>> <<if random(1,5) == 1>> Since $he lacks a prostate or a g-spot to be stimulated by cocks up $his butt, $his @@.green;purely psychological addiction to asshole sex resolves itself,@@ and $he @@.coral;starts to consider other sexual pursuits.@@ <<set $slaves[$i].sexualQuirk = "none">> <<set $slaves[$i].fetishStrength -= 20>> <</if>> <</if>> <</if>> <<case "attention whore">> <<if $slaves[$i].fetish != "humiliation">> <<if $slaves[$i].fetishStrength > 60>> Being an attention whore @@.coral;disinterests $him in $his current fetish,@@ and the conflict of sexual identity causes $him @@.mediumorchid;some anguish.@@ <<set $slaves[$i].fetishStrength -= 5>> <<set $slaves[$i].devotion -= 3>> <<else>> $His addiction to exposure @@.lightcoral;forces $him back towards a humiliation fetish.@@ <<set $slaves[$i].fetish = "humiliation">> <</if>> <<else>> <<if $slaves[$i].fetishStrength <= 95>> $His addiction to exposure @@.lightcoral;forces $him back towards $his past life as an abject humiliation whore.@@ <<set $slaves[$i].fetishStrength += 5>> <<set $slaves[$i].devotion -= 3>> <</if>> <</if>> <<if ["whore", "serve the public", "work in the brothel", "serve in the club", "be the DJ"].includes($slaves[$i].assignment)>> $His paraphilia is satisfied by how often $he gets publicly fucked at work. <<set _para = 1>> <<elseif $slaves[$i].clothes == "none">> $His paraphilia is satisfied by $his total nudity. <<set _para = 1>> <<else>> $He doesn't seem to feel $he's getting fucked in public enough, leaving the attention whore @@.mediumorchid;depressed and anxious.@@ <<set _para = -1>> <<set $slaves[$i].devotion -= 2>> <</if>> <<case "breast growth">> <<if $slaves[$i].fetish != "boobs">> <<if $slaves[$i].fetishStrength > 60>> Being a breast expansion fanatic @@.coral;disinterests $him in $his current fetish,@@ and the conflict of sexual identity causes $him @@.mediumorchid;some anguish.@@ <<set $slaves[$i].fetishStrength -= 5>> <<set $slaves[$i].devotion -= 3>> <<else>> $His addiction to breast growth @@.lightcoral;forces $him back towards a boob fetish.@@ <<set $slaves[$i].fetish = "boobs">> <</if>> <<else>> <<if $slaves[$i].fetishStrength <= 95>> $His addiction to breast growth @@.lightcoral;forces $him back towards $his past life as an abject slut for mammary intercourse.@@ <<set $slaves[$i].fetishStrength += 5>> <<set $slaves[$i].devotion -= 3>> <</if>> <</if>> <<if ["get milked", "work in the dairy"].includes($slaves[$i].assignment) && $slaves[$i].lactation > 0>> $His paraphilia is satisfied by $his work as a cow; $he can feel $his udders swelling with milk. <<set _para = 1>> <<elseif $slaves[$i].health < 0>> $His paraphilia is ameliorated by $his poor health; $he knows $he can't take expansion right now. <<elseif $slaves[$i].drugs == "intensive breast injections">> $His paraphilia makes $him feel @@.mediumaquamarine;fulfilled to be a sex slave@@ if it means breast expansion like this. <<set $slaves[$i].trust += 2>> <<set _para = 1>> <<elseif $slaves[$i].drugs == "breast injections">> $His paraphilia makes breast injections very satisfying for $him. <<set _para = 1>> <<elseif $slaves[$i].drugs == "hyper breast injections">> $His paraphilia makes $him feel @@.mediumaquamarine;fulfilled to be a sex slave@@ if it means breast expansion like this. <<set $slaves[$i].trust += 2>> <<set _para = 1>> <<else>> $He feels $his breasts are shrinking horribly, leaving the growth addict @@.mediumorchid;depressed and anxious.@@ <<set _para = -1>> <<set $slaves[$i].devotion -= 2>> <</if>> <<case "abusive">> <<if $slaves[$i].fetish != "dom">> <<if $slaves[$i].fetishStrength > 60>> Being addicted to sexually abusing others @@.coral;disinterests $him in $his current fetish,@@ and the conflict of sexual identity causes $him @@.mediumorchid;some anguish.@@ <<set $slaves[$i].fetishStrength -= 5>> <<set $slaves[$i].devotion -= 3>> <<else>> $His addiction to sexual force @@.lightcoral;forces $him back towards sexual dominance.@@ <<set $slaves[$i].fetish = "dom">> <</if>> <<else>> <<if $slaves[$i].fetishStrength <= 95>> $His need to force others to pleasure $him @@.lightcoral;forces $him back towards $his past life as a total dom.@@ <<set $slaves[$i].fetishStrength += 5>> <<set $slaves[$i].devotion -= 3>> <</if>> <</if>> <<if ($slaves[$i].assignment == "be your Head Girl")>> $His paraphilia is satisfied by $his work as your Head Girl. <<set _para = 1>> <<elseif ($slaves[$i].assignment == "be the Wardeness")>> $His paraphilia is satisfied by $his work as your Wardeness. <<set _para = 1>> <<elseif ($slaves[$i].assignment == "be the Stewardess")>> $His paraphilia is satisfied by $his work as the Stewardess. <<set _para = 1>> <<else>> $He gets few chances to indulge $his need to hold others down as $he fucks them, leaving $him @@.mediumorchid;depressed and anxious.@@ <<set _para = -1>> <<set $slaves[$i].devotion -= 2>> <</if>> <<case "malicious">> <<if $slaves[$i].fetish != "sadist">> <<if $slaves[$i].fetishStrength > 60>> Being addicted to others' sexual anguish @@.coral;disinterests $him in $his current fetish,@@ and the conflict of sexual identity causes $him @@.mediumorchid;some anguish.@@ <<set $slaves[$i].fetishStrength -= 5>> <<set $slaves[$i].devotion -= 3>> <<else>> $His addiction to tormenting others sexually @@.lightcoral;forces $him back towards sadism.@@ <<set $slaves[$i].fetish = "sadist">> <</if>> <<else>> <<if $slaves[$i].fetishStrength <= 95>> $His need to be the only one enjoying sex @@.lightcoral;forces $him back towards $his past life as a complete sexual sadist.@@ <<set $slaves[$i].fetishStrength += 5>> <<set $slaves[$i].devotion -= 3>> <</if>> <</if>> <<if ($slaves[$i].assignment == "be your Head Girl")>> $His paraphilia is satisfied by $his work as your Head Girl. <<set _para = 1>> <<elseif ($slaves[$i].assignment == "be the Wardeness")>> $His paraphilia is satisfied by $his work as your Wardeness. <<set _para = 1>> <<else>> $He gets few chances to indulge $his need to subject others to sexual anguish, leaving $him @@.mediumorchid;depressed and anxious.@@ <<set _para = -1>> <<set $slaves[$i].devotion -= 2>> <</if>> <<case "self hating">> <<if $slaves[$i].fetish != "masochist">> <<if $slaves[$i].fetishStrength > 60>> $His sexual self hatred @@.coral;disinterests $him in $his current fetish,@@ and the conflict of sexual identity causes $him @@.mediumorchid;some anguish.@@ <<set $slaves[$i].fetishStrength -= 5>> <<set $slaves[$i].devotion -= 3>> <<else>> $His sexual self hatred @@.lightcoral;forces $him back towards masochism.@@ <<set $slaves[$i].fetish = "masochist">> <</if>> <<else>> <<if $slaves[$i].fetishStrength <= 95>> $His sexual self hatred @@.lightcoral;forces $him back towards $his past life as a total masochist.@@ <<set $slaves[$i].fetishStrength += 5>> <<set $slaves[$i].devotion -= 3>> <</if>> <</if>> <<if ($slaves[$i].assignment == "work in the dairy") && ($dairyRestraintsSetting >= 2)>> $His paraphilia is satisfied by $his horrible life as a producer of useful fluids and a receptacle for machine rape. <<set _para = 1>> <<elseif ["work a glory hole", "be confined in the arcade"].includes($slaves[$i].assignment)>> $His paraphilia is satisfied by $his horrible life as a helpless hole for an infinite bag of dicks. <<set _para = 1>> <<elseif $slaves[$i].trust < -50>> $His paraphilia is satisfied by $his constant terror. <<set _para = 1>> <<else>> $He doesn't seem to feel $he's treated poorly enough, leaving the self hating slut @@.mediumorchid;depressed and anxious.@@ <<set _para = -1>> <<set $slaves[$i].devotion -= 2>> <</if>> <<case "neglectful">> <<if $slaves[$i].fetish != "submissive">> <<if $slaves[$i].fetishStrength > 60>> $His sexual self neglect @@.coral;disinterests $him in $his current fetish,@@ and the conflict of sexual identity causes $him @@.mediumorchid;some anguish.@@ <<set $slaves[$i].fetishStrength -= 5>> <<set $slaves[$i].devotion -= 3>> <<else>> $His sexual self neglect @@.lightcoral;forces $him back towards submissiveness.@@ <<set $slaves[$i].fetish = "submissive">> <</if>> <<else>> <<if $slaves[$i].fetishStrength <= 95>> $His sexual self neglect @@.lightcoral;forces $him back towards $his past life as a total submissive.@@ <<set $slaves[$i].fetishStrength += 5>> <<set $slaves[$i].devotion -= 3>> <</if>> <</if>> <<if ["whore", "serve the public", "work in the brothel", "serve in the club", "work a glory hole", "be confined in the arcade", "work as a servant", "be the Attendant", "be the Milkmaid"].includes($slaves[$i].assignment)>> $His paraphilia is satisfied by how $he's expected to serve others' sexual needs at work. <<set _para = 1>> <<elseif ["please you", "serve in the master suite", "be your Concubine"].includes($slaves[$i].assignment)>> $His paraphilia is satisfied by how $he's expected to serve your sexual needs at work. <<set _para = 1>> <<elseif $slaves[$i].assignment == "be a subordinate slave">> $His paraphilia is satisfied by how $he's expected to serve other slaves' sexual needs. <<set _para = 1>> <<else>> $He doesn't seem to feel $he's serving others' sexual needs enough, leaving $him @@.mediumorchid;depressed and anxious.@@ <<set _para = -1>> <<set $slaves[$i].devotion -= 2>> <</if>> <<case "breeder">> <<if $slaves[$i].fetish != "pregnancy">> <<if $slaves[$i].fetishStrength > 60>> $His breeding obsession @@.coral;disinterests $him in $his current fetish,@@ and the conflict of sexual identity causes $him @@.mediumorchid;some anguish.@@ <<set $slaves[$i].fetishStrength -= 5>> <<set $slaves[$i].devotion -= 3>> <<else>> $His breeding obsession @@.lightcoral;forces $him back towards appreciation for impregnation.@@ <<set $slaves[$i].fetish = "pregnancy">> <</if>> <<else>> <<if $slaves[$i].fetishStrength <= 95>> $His breeding obsession @@.lightcoral;forces $him back towards $his past life as an abject impregnation whore.@@ <<set $slaves[$i].fetishStrength += 5>> <<set $slaves[$i].devotion -= 3>> <</if>> <</if>> <<if $arcologies[0].FSRestart != "unset">> Living in a society that rejects $his paraphilia <<if $slaves[$i].breedingMark == 1 && $propOutcome == 1>> would have mentally and emotionally crippled $him; but as a designated breeder, $he can't help but @@.hotpink;love $his role@@ in society. <<set $slaves[$i].devotion++>> <<else>> @@.mediumorchid;mentally and emotionally cripples@@ $him. <<set $slaves[$i].devotion -= 10>> <</if>> <<elseif $arcologies[0].FSRepopulationFocus != "unset">> Living in a society that glorifies $his paraphilia @@.hotpink;leaves $him in perpetual ecstasy.@@ <<set $slaves[$i].devotion += 5>> <</if>> <<if $slaves[$i].broodmother > 0 && $slaves[$i].pregKnown == 1>> $He knows $he will be pregnant until $his body gives out, and @@.hotpink;$he couldn't be happier.@@ <<set _para = 1>> <<set $slaves[$i].devotion += 5>> <<elseif $slaves[$i].pregControl == "labor supressors" && $slaves[$i].preg >= 40>> Under the effects of labor suppression drugs, $he knows $he will be pregnant until you decided to allow $his birth. @@.hotpink;$He couldn't be happier.@@ <<set _para = 1>> <<set $slaves[$i].devotion += 5>> <<elseif $slaves[$i].pregType >= 10 && $slaves[$i].pregKnown == 1>> $His growing hyperpregnancy feeds $his paraphilia and @@.hotpink;fulfills $his deepest fantasies.@@ <<set _para = 1>> <<set $slaves[$i].devotion += 3>> <<elseif $slaves[$i].pregKnown == 1>> $His paraphilia is satisfied by $his pregnancy. <<set _para = 1>> <<elseif canGetPregnant($slaves[$i]) && ($PC.dick == 1) && ($slaves[$i].toyHole == "pussy" && $slaves[$i].mpreg != 1) && ["please you", "serve in the master suite", "be your Concubine"].includes($slaves[$i].assignment)>> $His paraphilia is satisfied by constant unprotected vaginal sex with you. <<set _para = 1>> <<elseif canGetPregnant($slaves[$i]) && ($PC.dick == 1) && ($slaves[$i].toyHole == "ass" && $slaves[$i].mpreg == 1) && ["please you", "serve in the master suite", "be your Concubine"].includes($slaves[$i].assignment)>> $His paraphilia is satisfied by constant unprotected anal sex with you. <<set _para = 1>> <<elseif $slaves[$i].bellyImplant >= 60000>> $His paraphilia is satisfied by $his overfilled belly implant. <<set _para = 1>> <<elseif setup.fakeBellies.includes($bellyAccessory)>> $He @@.mediumorchid;loathes@@ being forced to carry a fake pregnancy. <<set _para = -1>> <<set $slaves[$i].devotion -= 3>> <<elseif $slaves[$i].pregWeek < 0>> $His paraphilia is temporarily sated by $his recent pregnancy, though $he anxiously counts the days until $he can get pregnant again. <<set _para = 1>> <<else>> $He isn't pregnant, leaving the breeder slut @@.mediumorchid;depressed and anxious.@@ <<set _para = -1>> <<set $slaves[$i].devotion -= 2>> <</if>> <</switch>> <</if>> /* closes sexualFlaw != none */ <<if ($slaves[$i].assignment == "get milked") || ($slaves[$i].assignment == "work in the dairy")>> <<if ($slaves[$i].lactation > 0)>> <<if ($slaves[$i].fetishStrength <= 95)>> <<if ($slaves[$i].fetish != "boobs")>> <<if _fetishChangeChance > random(0,100)>> Since $he has had $his lactating nipples constantly caressed by the milkers, @@.lightcoral;$he begins to appreciate nipple stimulation in a new way.@@ <<set $slaves[$i].fetish = "boobs", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <<elseif ($slaves[$i].fetish == "boobs") && ($slaves[$i].fetishStrength <= 95)>> Since $he has had $his lactating nipples constantly caressed by the milkers, @@.lightcoral;$he sinks deeper into sexual reliance on nipple stimulation.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <</if>> <</if>> <<if $slaves[$i].balls > 0>> <<if $slaves[$i].prostate != 0>> <<if $slaves[$i].fetishStrength <= 95>> <<if $slaves[$i].fetish != "buttslut">> <<if _fetishChangeChance > random(0,100)>> Since $he has had $his prostate constantly stimulated to encourage $him to give cum, @@.lightcoral;$he begins to look forward to anal penetration.@@ <<set $slaves[$i].fetish = "buttslut", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <<else>> <<if $slaves[$i].fetishStrength <= 95>> Since $he has had $his prostate constantly stimulated to encourage $him to give cum, @@.lightcoral;$he sinks deeper into sexual reliance on penetration of $his butthole.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].energy > 95>> <<if $slaves[$i].attrKnown == 1>> <<if ($slaves[$i].devotion < -20)>> $He's having trouble accepting it, but the sex surrounding $him @@.hotpink;is intriguing to a nymphomaniac.@@ <<set $slaves[$i].devotion += 2>> <<elseif ($slaves[$i].devotion <= 50)>> @@.hotpink;$His acceptance of $his life as a sex slave is driven faster@@ by how satisfied $he is by the availability of $his favorite activity. <<set $slaves[$i].devotion += 2>> <<else>> @@.hotpink;$He loves being your nympho slut.@@ <<set $slaves[$i].devotion += 2>> <</if>> <</if>> <</if>> <<if $slaves[$i].fetishStrength <= 95>> <<if ($slaves[$i].heels == 1)>> <<if !["heels", "pumps", "boots", "extreme heels"].includes($slaves[$i].shoes)>> <<if $slaves[$i].fetish != "submissive">> <<if $slaves[$i].career == "a dairy cow" || $slaves[$i].career == "a breeding bull">> Since $he sees $himself as an animal, $he is perfectly content walking on all fours. <<else>> <<if _fetishChangeChance > random(0,100)>> Living as a sex slave on all fours @@.lightcoral;turns $him into a sexual submissive.@@ <<set $slaves[$i].fetish = "submissive", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 65>> <</if>> <</if>> <<elseif ($slaves[$i].fetish == "submissive") && ($slaves[$i].fetishStrength <= 95)>> Living as a sex slave on all fours @@.lightcoral;pushes $him deeper into submission.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <</if>> <</if>> <</if>> <<switch $slaves[$i].career>> <<case "a slave">> $He has been a slave so long that $he can barely remember making decisions for $himself, and @@.hotpink;feels naturally drawn@@ to $his <<= WrittenMaster($slaves[$i])>>. <<set $slaves[$i].devotion += 1>> <<case "a dairy slave">> $He is @@.hotpink;thankful@@ that you saved $him from becoming a mindless cow<<if $slaves[$i].trust < 50>>, though $he still has $his doubts<</if>>. <<set $slaves[$i].devotion += 2>> <<case "a Fuckdoll">> $He was once a Fuckdoll, leaving $him @@.hotpink;willing to obey on an instinctual level.@@ <<set $slaves[$i].devotion += 5>> <<case "a cum dump" "a meat toilet">> $He was trained to be nothing more than a warm hole to fuck, leaving $him @@.hotpink;obedient@@ and @@.mediumaquamarine;willing.@@ <<set $slaves[$i].devotion += 2, $slaves[$i].trust += 1>> <<case "a dairy cow">> $His mental conditioning @@.hotpink;leaves $him mellow@@ and @@.mediumaquamarine;trusting.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion += 1>> <<if $slaves[$i].lactation == 0>> However, $he is @@.gold;reduced to a state of sheer panic@@ over $his dried up breasts. <<set $slaves[$i].trust -= 10>> <<elseif $slaves[$i].pregKnown == 0 && $slaves[$i].bellyImplant < 1500>> However, $he is @@.gold;reduced to a state of panic@@ that $his milk will dry up if $he doesn't get pregnant again soon. <<set $slaves[$i].trust -= 2>> <</if>> <<case "a breeding bull">> $His mental conditioning @@.hotpink;leaves $him mellow@@ and @@.mediumaquamarine;trusting.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion += 1>> <<if !canAchieveErection($slaves[$i])>> However, $he is @@.gold;reduced to a state of sheer panic@@ over $his inability to get hard. <<set $slaves[$i].trust -= 10>> <<elseif !canPenetrate($slaves[$i])>> However, $he is @@.mediumorchid;disappointed@@ that $he is unable to mount and fuck others any more. <<set $slaves[$i].devotion -= 2>> <</if>> <<case "a slave since birth">> The tank's imprinting left a lasting impression on $him; deep down $he <<if $slaves[$i].tankBaby == 2>> @@.hotpink;knows you are to be obeyed@@ or @@.gold;bad things will happen,@@ <<set $slaves[$i].devotion += 3, $slaves[$i].trust -= 3>> <<else>> @@.hotpink;knows you are to be obeyed@@ and @@.mediumaquamarine;trusted,@@ <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <</if>> even if $he can't understand why. <<case "a breeder">> <<if $slaves[$i].pregKnown == 1 && $arcologies[0].FSRepopulation != "unset">> $His life used to revolve around being pregnant all the time and nothing has changed. However, being surrounded with happy, heavily pregnant women leaves $him @@.hotpink;slightly more accepting@@ of $his fate and @@.mediumaquamarine;hopeful@@ that $his trained body will be useful to you. <<set $slaves[$i].trust += 1, $slaves[$i].devotion += 1>> <<elseif $slaves[$i].pregControl == "speed up">> $His life used to revolve around being pregnant all the time and nothing has changed. $He @@.gold;watches in horror@@ as $his middle visibly swells before $his eyes. $He @@.hotpink;slips more into submission@@ as the pressure in $his womb increases. <<set $slaves[$i].trust -= 10, $slaves[$i].devotion += 5>> <<elseif $slaves[$i].pregKnown == 1 || $slaves[$i].pregWeek < 0>> $His life used to revolve around being pregnant all the time and nothing has changed. $He @@.gold;fears@@ that $his entire life will revolve around pregnancy and @@.hotpink;slips more into submission@@ of $his fate. <<set $slaves[$i].trust -= 1, $slaves[$i].devotion += 1>> <<else>> $He remembers how $his womb used to be swollen with children as often as possible, and is @@.hotpink;thankful@@ and @@.mediumaquamarine;grateful@@ that $he isn't just meat to fuck pregnant anymore. <<set $slaves[$i].trust += 1, $slaves[$i].devotion += 1>> <</if>> <<case "a bioreactor">> $He remembers what it was like to be a living, breathing, milk-jetting,<<if isFertile($slaves[$i]) && ($dairyPregUpgrade > 0)>> baby-filled,<</if>><<if ($slaves[$i].balls != 0)>> cum-squirting,<</if>> drug-filled piece of industrial equipment, and is @@.hotpink;thankful@@ and @@.mediumaquamarine;grateful@@ that $he isn't any more. <<set $slaves[$i].trust += 1, $slaves[$i].devotion += 1>> <<case "a Futanari Sister">> <<if $masterSuiteUpgradeLuxury == 2>> <<if $slaves[$i].assignment == "serve in the master suite">> As a former Futanari Sister, the fuckpit in $masterSuiteName feels like home to $him, and $he has @@.mediumaquamarine;no desire to ever leave.@@ <<set $slaves[$i].trust += 1>> <<else>> $He knows that $masterSuiteName features a fuckpit much like the one $he spent years enjoying as a Futanari Sister, and @@.hotpink;does $his best@@ to be a good girl in the hope you'll send $him there someday. <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <<default>> <<if $slaves[$i].trust >= -50>> <<if setup.gratefulCareers.includes($slaves[$i].career)>> <<set $slaves[$i].trust += 1>> $He remembers how hard $his life was before $he was a slave, and <<if $slaves[$i].trust > 50>> @@.mediumaquamarine;trusts you a bit more@@ for improving it. <<elseif $slaves[$i].trust > -20>> @@.mediumaquamarine;trusts you a bit more@@ because of it. <<else>> @@.mediumaquamarine;fears you a little less@@ because of it. <</if>> <</if>> <</if>> <<if $slaves[$i].devotion >= -50>> <<if setup.menialCareers.includes($slaves[$i].career)>> <<set $slaves[$i].devotion += 1>> $He took orders a lot before $he was a slave, and is subconsciously <<if $slaves[$i].trust > 50>> @@.hotpink;a little more eager to obey.@@ <<elseif $slaves[$i].trust > -20>> @@.hotpink;a little quicker to obey.@@ <<else>> @@.hotpink;a bit less resistant@@ to commands. <</if>> <</if>> <</if>> <</switch>> <</if>> /* CLOSES FUCKDOLL CHECK FOR MENTAL DEVELOPMENT */ <</if>> /* CLOSES MINDBROKEN CHECK FOR MENTAL DEVELOPMENT */ <<if !["serve the public", "whore", "work a glory hole", "be confined in the arcade", "work in the brothel", "serve in the club"].includes($slaves[$i].assignment)>> <<if ($slaves[$i].assignment != "serve in the master suite") || ($masterSuiteUpgradeLuxury < 2)>> <<if ($slaves[$i].assignment != "work in the dairy") || ($dairyStimulatorsSetting == 0)>> <<if ($slaves[$i].vagina == 3) && !["large dildo", "huge dildo", "long, large dildo", "long, huge dildo"].includes($slaves[$i].vaginalAccessory)>> With a rest from strenuous use, @@.lime;$his loose vagina recovers a little.@@ <<set $slaves[$i].vagina -= 1>> <<elseif ($slaves[$i].anus == 3) && !["large plug", "huge plug", "long, large plug", "long, huge plug"].includes($slaves[$i].buttplug)>> With a rest from continual sodomy, @@.lime;$his gaping anus recovers a little.@@ <<set $slaves[$i].anus -= 1>> <</if>> <</if>> <</if>> <</if>> /* SMART PIERCING EFFECTS */ <<if ($slaves[$i].clitPiercing == 3)>> <<if $slaves[$i].fuckdoll > 0>> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing is slaved to $his stimulation systems. <<elseif $slaves[$i].fetish == "mindbroken">> The effects of $his smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing cannot reach $his shattered mind. <<else>> <<switch $slaves[$i].clitSetting>> <<case "none">> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing disrupts arousal, @@.red;reducing $his sex drive@@ and @@.mediumorchid;infuriating $him.@@ <<set $slaves[$i].devotion -= 2>> <<if $slaves[$i].energy > 5>> <<set $slaves[$i].energy -= 10>> <<elseif $slaves[$i].energy > 0>> <<set $slaves[$i].energy = 0>> <</if>> <<case "all">> <<if $slaves[$i].energy <= 95>> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing encourages sex of all kinds, @@.green;increasing $his sex drive.@@ <<set $slaves[$i].energy += 3>> <</if>> <<case "women">> <<if $slaves[$i].attrXX < 95>> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing successfully @@.green;increases $his attraction to girls@@ by pleasuring $him when $he's around them. <<set $slaves[$i].attrXX += 4+$assistant+$assistant>> <<if $slaves[$i].energy < 80>> This has the secondary effect of slightly @@.green;enhancing $his libido.@@ <<set $slaves[$i].energy++>> <</if>> <</if>> <<case "anti-women">> <<if $slaves[$i].attrXX > 0>> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing successfully @@.green;suppresses $his attraction to girls@@ by making $his private parts very uncomfortable when $he's around them. <<set $slaves[$i].attrXX -= Math.clamp($slaves[$i].attrXX-(4+$assistant+$assistant),0,100)>> <<if $slaves[$i].energy > 0>> This has the secondary effect of slightly @@.red;reducing $his libido.@@ <<set $slaves[$i].energy-->> <</if>> <</if>> <<case "men">> <<if $slaves[$i].attrXY < 95>> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing successfully @@.green;increases $his attraction to guys@@ by pleasuring $him when $he's around cocks. <<set $slaves[$i].attrXY += 4+$assistant+$assistant>> <<if $slaves[$i].energy < 80>> This has the secondary effect of slightly @@.green;enhancing $his libido.@@ <<set $slaves[$i].energy++>> <</if>> <</if>> <<case "anti-men">> <<if $slaves[$i].attrXY > 0>> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing successfully @@.green;suppresses $his attraction to guys@@ by making $his private parts very uncomfortable when $he's around them. <<set $slaves[$i].attrXY -= Math.clamp($slaves[$i].attrXY-(4+$assistant+$assistant),0,100)>> <<if $slaves[$i].energy > 0>> This has the secondary effect of slightly @@.red;reducing $his libido.@@ <<set $slaves[$i].energy-->> <</if>> <</if>> <<case "vanilla">> <<if ($slaves[$i].fetish != "none") && (_fetishChangeChance > random(0,100)-20*$assistant)>> After $his smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing encourages many orgasms during straightforward sex, @@.coral;$his sexuality returns to normal.@@ <<set $slaves[$i].fetish = "none", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <<case "oral">> <<if ($slaves[$i].fetish != "cumslut")>> <<if $slaves[$i].fetishStrength >= 10>> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> acts to @@.coral;suppress $his current fetish,@@ encouraging $him to orgasm when $he's using $his mouth. <<set $slaves[$i].fetishStrength -= 20>> <<elseif (_fetishChangeChance > random(0,100)-20*$assistant)>> After $his smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing encourages many orgasms as $he performs oral sex, @@.lightcoral;$he develops a fetish for cum.@@ <<set $slaves[$i].fetish = "cumslut", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <<elseif ($slaves[$i].fetishStrength <= 95)>> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing @@.lightcoral;advances $his oral fetish.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<case "anal">> <<if ($slaves[$i].fetish != "buttslut")>> <<if $slaves[$i].fetishStrength >= 10>> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> acts to @@.coral;suppress $his current fetish,@@ encouraging $him to orgasm when $his rear hole is being fucked. <<set $slaves[$i].fetishStrength -= 20>> <<elseif (_fetishChangeChance > random(0,100)-20*$assistant)>> After $his smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing encourages many orgasms when $his ass is being stimulated, @@.lightcoral;$he develops a fetish for being an anal bottom.@@ <<set $slaves[$i].fetish = "buttslut", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <<elseif ($slaves[$i].fetishStrength <= 95)>> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing @@.lightcoral;advances $his anal fetish.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<case "boobs">> <<if ($slaves[$i].fetish != "boobs")>> <<if $slaves[$i].fetishStrength >= 10>> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> acts to @@.coral;suppress $his current fetish,@@ encouraging $him to orgasm when $his tits are being touched. <<set $slaves[$i].fetishStrength -= 20>> <<elseif (_fetishChangeChance > random(0,100)-20*$assistant)>> After $his smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing encourages many orgasms when $his nipples are being stimulated, @@.lightcoral;$he develops a fetish for $his tits.@@ <<set $slaves[$i].fetish = "boobs", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <<elseif ($slaves[$i].fetishStrength <= 95)>> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing @@.lightcoral;advances $his boob fetish.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<case "submissive">> <<if ($slaves[$i].fetish != "submissive")>> <<if $slaves[$i].fetishStrength >= 10>> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> acts to @@.coral;suppress $his current fetish,@@ encouraging $him to orgasm when $he's being held down and used. <<set $slaves[$i].fetishStrength -= 20>> <<elseif (_fetishChangeChance > random(0,100)-20*$assistant)>> After $his smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing encourages many orgasms when $he is restrained, @@.lightcoral;$he develops a fetish for submission.@@ <<set $slaves[$i].fetish = "submissive", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <<elseif ($slaves[$i].fetishStrength <= 95)>> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing @@.lightcoral;advances $his submission.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<case "humiliation">> <<if ($slaves[$i].fetish != "humiliation")>> <<if $slaves[$i].fetishStrength >= 10>> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> acts to @@.coral;suppress $his current fetish,@@ encouraging $him to orgasm when $he's got an audience. <<set $slaves[$i].fetishStrength -= 20>> <<elseif (_fetishChangeChance > random(0,100)-20*$assistant)>> After $his smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing encourages many orgasms when $he is being humiliated, @@.lightcoral;$he develops a fetish for humiliation.@@ <<set $slaves[$i].fetish = "humiliation", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <<elseif ($slaves[$i].fetishStrength <= 95)>> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing @@.lightcoral;advances $his humiliation fetish.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<case "pregnancy">> <<if ($slaves[$i].fetish != "pregnancy")>> <<if $slaves[$i].fetishStrength >= 10>> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> acts to @@.coral;suppress $his current fetish,@@ encouraging $him to orgasm when $he feels like $he's being bred. <<set $slaves[$i].fetishStrength -= 20>> <<elseif (_fetishChangeChance > random(0,100)-20*$assistant)>> After $his smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing encourages many orgasms during <<if $PC.dick == 1>>unprotected sex<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>loving contact with the female anatomy<</if>>, @@.lightcoral;$he begins to fantasize about pregnancy.@@ <<set $slaves[$i].fetish = "pregnancy", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <<elseif ($slaves[$i].fetishStrength <= 95)>> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing @@.lightcoral;advances $his pregnancy fetish.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<case "dom">> <<if ($slaves[$i].fetish != "dom")>> <<if $slaves[$i].fetishStrength >= 10>> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> acts to @@.coral;suppress $his current fetish,@@ encouraging $him to orgasm when another slave is servicing $him. <<set $slaves[$i].fetishStrength -= 20>> <<elseif (_fetishChangeChance > random(0,100)-20*$assistant)>> After $his smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing encourages many orgasms while $he's taking an active, dominant sexual role, @@.lightcoral;$he begins to enjoy dominance.@@ <<set $slaves[$i].fetish = "dom", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <<elseif ($slaves[$i].fetishStrength <= 95)>> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing @@.lightcoral;advances $his dominance.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<case "masochist">> <<if ($slaves[$i].fetish != "masochist")>> <<if $slaves[$i].fetishStrength >= 10>> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> acts to @@.coral;suppress $his current fetish,@@ encouraging $him to orgasm when $he's being hurt. <<set $slaves[$i].fetishStrength -= 20>> <<elseif (_fetishChangeChance > random(0,100)-20*$assistant)>> After $his smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing encourages many orgasms while $he's being beaten, @@.lightcoral;$he begins to enjoy pain.@@ <<set $slaves[$i].fetish = "masochist", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <<elseif ($slaves[$i].fetishStrength <= 95)>> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing @@.lightcoral;advances $his masochism.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<case "sadist">> <<if ($slaves[$i].fetish != "sadist")>> <<if $slaves[$i].fetishStrength >= 10>> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> acts to @@.coral;suppress $his current fetish,@@ encouraging $him to orgasm when $he witnesses or even takes part in another slave's pain. <<set $slaves[$i].fetishStrength -= 20>> <<elseif (_fetishChangeChance > random(0,100)-20*$assistant)>> After $his smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing encourages many orgasms while $he's involved in the abuse of other slaves, @@.lightcoral;$he begins to develop a sadistic streak.@@ <<set $slaves[$i].fetish = "sadist", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <<elseif ($slaves[$i].fetishStrength <= 95)>> $His smart <<if $slaves[$i].vagina > -1>>clit<<else>>frenulum<</if>> piercing @@.lightcoral;advances $his sadism.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <</switch>> <</if>> <</if>> /* ORGANIC FETISH DEVELOPMENTS */ <<if $slaves[$i].fuckdoll == 0>> <<if ($slaves[$i].fetish != "mindbroken")>> <<if ($slaves[$i].clitPiercing != 3) || ($slaves[$i].clitSetting == "off") || ($slaves[$i].clitSetting == "none") || ($slaves[$i].clitSetting == "all") || ($slaves[$i].clitSetting == "men") || ($slaves[$i].clitSetting == "women")>> <<if canDoAnal($slaves[$i])>> <<if $slaves[$i].vagina > -1 && !canDoVaginal($slaves[$i])>> <<if ($slaves[$i].fetishStrength <= 95)>> <<if _fetishChangeChance > random(0,100)>> <<if ($slaves[$i].assignment == "serve the public") || ($slaves[$i].assignment == "serve in the club")>> <<if $slaves[$i].fetish != "buttslut">> With so much sexual attention focused on $his anus, @@.lightcoral;$he comes to view buttsex as the centerpiece of $his sexuality.@@ <<set $slaves[$i].fetish = "buttslut", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <<elseif ($slaves[$i].fetish == "buttslut") && ($slaves[$i].fetishStrength <= 95)>> With so much sexual attention focused on $his anus, @@.lightcoral;$his love of anal increases.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<elseif ($slaves[$i].assignment == "whore") || ($slaves[$i].assignment == "work in the brothel")>> <<if $slaves[$i].fetish != "buttslut">> With $his anus constantly sold for use, @@.lightcoral;$he comes to view buttsex as the centerpiece of $his sexuality.@@ <<set $slaves[$i].fetish = "buttslut", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <<elseif ($slaves[$i].fetish == "buttslut")>> With $his anus constantly sold for use, @@.lightcoral;$his love of anal increases.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <</if>> <</if>> <</if>> <<elseif $slaves[$i].vagina == -1>> <<if $slaves[$i].prostate != 0>> <<if $slaves[$i].fetishStrength <= 95>> <<if _fetishChangeChance > random(0,90)>> <<if ($slaves[$i].assignment == "serve the public") || ($slaves[$i].assignment == "serve in the club")>> <<if $slaves[$i].fetish != "buttslut">> Since most of $his orgasms are caused by prostate stimulation from anal sex with citizens, @@.lightcoral;$he comes to view $his asshole as $his primary sexual organ.@@ <<set $slaves[$i].fetish = "buttslut", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <<elseif ($slaves[$i].fetish == "buttslut") && ($slaves[$i].fetishStrength <= 95)>> After many, many prostate orgasms with a citizen's cock up $his butt, @@.lightcoral;$his love of anal increases.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<elseif ($slaves[$i].assignment == "whore") || ($slaves[$i].assignment == "work in the brothel")>> <<if $slaves[$i].fetish != "buttslut">> Since most of $his orgasms are caused by prostate stimulation from anal sex with customers, @@.lightcoral;$he comes to view $his asshole as $his primary sexual organ.@@ <<set $slaves[$i].fetish = "buttslut", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <<elseif ($slaves[$i].fetish == "buttslut") && ($slaves[$i].fetishStrength <= 95)>> After many, many prostate orgasms with a customer's cock up $his butt, @@.lightcoral;$his love of anal increases.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].releaseRules == "permissive") || $slaves[$i].releaseRules == "masturbation">> <<if ($slaves[$i].balls > 0)>> <<if $slaves[$i].drugs == "testicle enhancement" || $slaves[$i].drugs == "intensive testicle enhancement" || ($slaves[$i].drugs == "hyper testicle enhancement")>> <<if ($slaves[$i].fetishStrength <= 95)>> <<if _fetishChangeChance > random(0,100)>> <<if $slaves[$i].fetish != "cumslut">> While masturbating, $he's at first surprised but then aroused by $his drug-enhanced ejaculation. After repeatedly covering $himself in the stuff, @@.lightcoral;$he's become a cum fetishist.@@ <<set $slaves[$i].fetish = "cumslut", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <<elseif ($slaves[$i].fetish == "cumslut") && ($slaves[$i].fetishStrength <= 95)>> $His masturbation sessions have come to consist mainly of $him blowing massive loads of cum into $his own mouth. @@.lightcoral;$His ejaculate addiction increases.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> /* PARAPHILIA ACQUISITION */ <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].fetish != "mindbroken">> <<if $slaves[$i].fetishKnown != 0>> <<if $slaves[$i].fetish != "none">> <<if $slaves[$i].fetishStrength > random(80,180)>> <<switch $slaves[$i].fetish>> <<case "submissive">> <<if $slaves[$i].sexualFlaw != "neglectful">> <<if $slaves[$i].energy < 80>> <<if ($slaves[$i].assignment == "serve the public") || ($slaves[$i].assignment == "whore") || ($slaves[$i].assignment == "work in the brothel") || ($slaves[$i].assignment == "serve in the club") || ($slaves[$i].assignment == "work a glory hole") || ($slaves[$i].assignment == "be confined in the arcade")>> Serving as a sex worker drives $him deeper and deeper into submission, and $he pays less and less attention to $his own pleasure. @@.yellow;$He's become sexually self neglectful,@@ and only cares about getting others off. <<set $slaves[$i].sexualFlaw = "neglectful">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <</if>> <<elseif $slaves[$i].aphrodisiacs > 0 || $slaves[$i].inflationType == "aphrodisiac">> <<if $slaves[$i].addict > 2>> $His aphrodisiac addiction makes $him dependent on submission. @@.yellow;$He's become sexually self neglectful,@@ and only cares about getting others off. <<set $slaves[$i].sexualFlaw = "neglectful">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <</if>> <</if>> <</if>> <<case "cumslut">> <<if $slaves[$i].sexualFlaw != "cum addict">> <<if $slaves[$i].dietCum > 0>> In addition to being an orally fixated cumslut, $he eats ejaculate in $his food, making the taste omnipresent for $him. @@.yellow;$He's become psychologically addicted to cum.@@ <<set $slaves[$i].sexualFlaw = "cum addict">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <<elseif $slaves[$i].inflation != 0 && $slaves[$i].inflationType == "cum">> In addition to being an orally fixated cumslut, $he is required to keep $his belly bloated with cum at all times, making $his life revolve around being full of cum. @@.yellow;$He's become psychologically addicted to cum.@@ <<set $slaves[$i].sexualFlaw = "cum addict">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <<elseif $cockFeeder != 0>> In addition to being an orally fixated cumslut, $he eats by sucking dick. @@.yellow;$He's become psychologically addicted to cum.@@ <<set $slaves[$i].sexualFlaw = "cum addict">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <<elseif $slaves[$i].aphrodisiacs > 0 || $slaves[$i].inflationType == "aphrodisiac">> <<if $slaves[$i].addict > 2>> $His aphrodisiac addiction makes $him dependent on oral stimulation. @@.yellow;$He's become psychologically addicted to cum.@@ <<set $slaves[$i].sexualFlaw = "cum addict">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <</if>> <</if>> <</if>> <<case "buttslut">> <<if $slaves[$i].sexualFlaw != "anal addict">> <<if $slaves[$i].energy > 80>> <<if $slaves[$i].anus > 0>> <<if $slaves[$i].prostate > 0>> $He has a powerful sex drive, and constantly coming to prostate stimulation drives $him ever deeper into $his identity as a helpless anal slut. @@.yellow;$He's become psychologically addicted to getting assfucked.@@ <<set $slaves[$i].sexualFlaw = "anal addict">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <<elseif $slaves[$i].vaginalAccessory == "chastity belt">> $He has a powerful sex drive, and since $his pussy's off limits, $he sinks ever deeper into $his identity as a helpless anal slut. @@.yellow;$He's become psychologically addicted to getting assfucked.@@ <<set $slaves[$i].sexualFlaw = "anal addict">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <</if>> <</if>> <<elseif $slaves[$i].aphrodisiacs > 0 || $slaves[$i].inflationType == "aphrodisiac">> <<if $slaves[$i].addict > 2>> $His aphrodisiac addiction makes $him dependent on constant buttsex. @@.yellow;$He's become psychologically addicted to getting assfucked.@@ <<set $slaves[$i].sexualFlaw = "anal addict">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <</if>> <</if>> <</if>> <<case "humiliation">> <<if $slaves[$i].sexualFlaw != "attention whore">> <<if ($slaves[$i].assignment == "serve the public") || ($slaves[$i].assignment == "whore") || ($slaves[$i].assignment == "work in the brothel") || ($slaves[$i].assignment == "serve in the club")>> Serving as a public sex worker gives $him plenty of delicious humiliation, and $he cares less and less about sex itself and more about making people blush. @@.yellow;$He's become an attention whore.@@ <<set $slaves[$i].sexualFlaw = "attention whore">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <<elseif $slaves[$i].aphrodisiacs > 0 || $slaves[$i].inflationType == "aphrodisiac">> <<if $slaves[$i].addict > 2>> $His aphrodisiac addiction makes $him dependent on stares to get off. @@.yellow;$He's become an attention whore.@@ <<set $slaves[$i].sexualFlaw = "attention whore">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <</if>> <</if>> <</if>> <<case "boobs">> <<if $slaves[$i].sexualFlaw != "breast growth">> <<if $slaves[$i].drugs == "breast injections" || $slaves[$i].drugs == "intensive breast injections">> $He loves $his tits, and feeling them respond to drug injections starts to hold more fascination for $him than mere sex. @@.yellow;$His sexual identity is now dominated by $his swelling boobs.@@ <<set $slaves[$i].sexualFlaw = "breast growth">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <<elseif $slaves[$i].drugs == "hyper breast injections">> $He loves $his tits, and watching them steadily swell from the hyper injections starts to hold more fascination for $him than mere sex. @@.yellow;$His sexual identity is now dominated by $his swelling boobs.@@ <<set $slaves[$i].sexualFlaw = "breast growth">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <<elseif ($slaves[$i].hormoneBalance >= 100) && ($slaves[$i].boobs < 1000)>> $He loves $his tits, and feeling them grow under female hormone treatments starts to hold more fascination for $him than mere sex. @@.yellow;$His sexual identity is now dominated by $his swelling boobs.@@ <<set $slaves[$i].sexualFlaw = "breast growth">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <<elseif $slaves[$i].aphrodisiacs > 0 || $slaves[$i].inflationType == "aphrodisiac">> <<if $slaves[$i].addict > 2>> $His aphrodisiac addiction makes $him dependent on $his tits for relief. @@.yellow;$His sexual identity is now dominated by $his swelling boobs.@@ <<set $slaves[$i].sexualFlaw = "breast growth">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <</if>> <</if>> <</if>> <<case "sadist">> <<if $slaves[$i].sexualFlaw != "malicious">> <<if $Wardeness != 0>> <<if $slaves[$i].ID == $Wardeness.ID>> As Wardeness, $he becomes @@.yellow;sexually addicted to inflicting pain and anguish.@@ <<set $slaves[$i].sexualFlaw = "malicious">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <</if>> <<elseif $slaves[$i].aphrodisiacs > 0 || $slaves[$i].inflationType == "aphrodisiac">> <<if $slaves[$i].addict > 2>> $His aphrodisiac addiction makes $him dependent on degradation in other slaves to get off. $He becomes @@.yellow;sexually addicted to inflicting pain and anguish.@@ <<set $slaves[$i].sexualFlaw = "malicious">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <</if>> <</if>> <</if>> <<case "dom">> <<if $slaves[$i].sexualFlaw != "abusive">> <<if $HeadGirl != 0>> <<if $HGSeverity >= 0>> <<if $slaves[$i].ID == $HeadGirl.ID>> As Head Girl, $he's plentifully provided with misbehaving slaves to dominate sexually. $He becomes more and more eager until $he's actively @@.yellow;sexually abusive, getting off on the thrill of forcing $himself on other slaves.@@ <<set $slaves[$i].sexualFlaw = "abusive">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <</if>> <</if>> <<elseif $slaves[$i].aphrodisiacs > 0 || $slaves[$i].inflationType == "aphrodisiac">> <<if $slaves[$i].addict > 2>> $His aphrodisiac addiction makes $him dependent on pain in others to get off. $He's become @@.yellow;sexually abusive, getting off on the thrill of forcing $himself on other slaves.@@ <<set $slaves[$i].sexualFlaw = "abusive">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <</if>> <</if>> <</if>> <<case "masochist">> <<if $slaves[$i].sexualFlaw != "self hating">> <<if ($slaves[$i].assignment == "work a glory hole") || ($slaves[$i].assignment == "be confined in the arcade")>> Condemned to serve as a public fuckhole, $his masochistic tendencies darken into sexual appreciation for $his life as a human sex toy. @@.yellow;$He's descended into true self hatred.@@ <<set $slaves[$i].sexualFlaw = "self hating">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <<elseif ($slaves[$i].assignment == "work in the dairy") && ($dairyRestraintsSetting >= 2)>> Strapped into a milking machine's tender, penetrative embrace, $his masochistic tendencies darken into sexual appreciation for $his life as a human factory. @@.yellow;$He's descended into true self hatred.@@ <<set $slaves[$i].sexualFlaw = "self hating">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <<elseif $slaves[$i].aphrodisiacs > 0 || $slaves[$i].inflationType == "aphrodisiac">> <<if $slaves[$i].addict > 2>> $His aphrodisiac addiction makes $him dependent on sexual self harm. @@.yellow;$He's descended into true self hatred.@@ <<set $slaves[$i].sexualFlaw = "self hating">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <</if>> <</if>> <</if>> <<case "pregnancy">> <<if $slaves[$i].sexualFlaw != "breeder">> <<if $slaves[$i].preg > 37 && $slaves[$i].broodmother > 0>> <<if $slaves[$i].broodmother == 2>> $He's nearly bursting with life and giving birth constantly, <<else>> $He's stuffed full of child and brings a new life into the world each week, with or without a good fucking, <</if>> causing $him to pay more sexual attention to pregnancy than to impregnation. @@.yellow;$He's become obsessed with breeding.@@ <<set $slaves[$i].sexualFlaw = "breeder">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <<elseif $slaves[$i].bellyPreg > 100 && $slaves[$i].pregKnown == 1 && $slaves[$i].pregSource == -1 && $slaves[$i].breedingMark == 1 && $propOutcome == 1 && $slaves[$i].devotion > 75>> $He's been marked to be the bearer of your offspring and is growing larger by the day with your child. $He is to be nothing more than a vessel for your children, and as such @@.yellow;has become obsessed with carrying them.@@ <<set $slaves[$i].sexualFlaw = "breeder">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <<elseif $slaves[$i].bellyPreg >= 120000>> $He's so overfull with life that $he starts to pay much more sexual attention to pregnancy than to impregnation. @@.yellow;$He's become obsessed with breeding.@@ <<set $slaves[$i].sexualFlaw = "breeder">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <<elseif $slaves[$i].births > 10>> $He's been bred so much that $he starts to pay as much sexual attention to pregnancy as to impregnation. @@.yellow;$He's become obsessed with breeding.@@ <<set $slaves[$i].sexualFlaw = "breeder">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <<elseif ($slaves[$i].assignment == "work in the dairy") && ($dairyPregSetting >= 2) && ($slaves[$i].pregKnown == 1)>> With $his womanhood fucked full of cum and fertility drugs, $his pregnancy fetish deepens into true perversity. @@.yellow;$He's become obsessed with breeding.@@ <<set $slaves[$i].sexualFlaw = "breeder">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <<elseif $slaves[$i].aphrodisiacs > 0 || $slaves[$i].inflationType == "aphrodisiac">> <<if $slaves[$i].addict > 2>> $His aphrodisiac addiction makes $him dependent on $his pregnancy fantasies. @@.yellow;$He's become obsessed with breeding.@@ <<set $slaves[$i].sexualFlaw = "breeder">> <<set $slaves[$i].fetishStrength = 100>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> Allowing $him to indulge in $his fetish to the point of obsession advances hedonism and @@.green;bolsters your reputation.@@ <<FSChange "Hedonism" 2>> <</if>> <</if>> <</if>> <</if>> <</switch>> <</if>> <</if>> <</if>> <</if>> <</if>> /* PIERCING EFFECTS */ <<if ($slaves[$i].vaginaPiercing > 1)>> <<if ($slaves[$i].vagina > -1) && ($slaves[$i].labia < 2) && (random(1,100) > 90)>> The weight of $his labial piercings @@.lime;stretches out $his pussylips a bit.@@ <<set $slaves[$i].labia += 1>> <</if>> <</if>> <<if ($slaves[$i].nipplesPiercing == 1)>> <<if ($slaves[$i].nipples == "tiny")>> <<if (random(1,100) > 95)>> $His piercings keep $his nipples half-hard all the time, and @@.lime;$his nipples have stretched out a bit.@@ <<set $slaves[$i].nipples = "cute">> <</if>> <<elseif ($slaves[$i].nipples == "partially inverted")>> <<if (random(1,100) > 70)>> $His piercings keep $his nipples half-hard all the time, which @@.lime;permanently protrudes them.@@ <<if (random(1,2) == 1)>> It turns out they're pretty cute. <<set $slaves[$i].nipples = "cute">> <<else>> It turns out they're nice and puffy. <<set $slaves[$i].nipples = "puffy">> <</if>> <<if ($slaves[$i].fetish == "masochist") && ($slaves[$i].fetishKnown == 1)>> This is @@.hotpink;a long and uncomfortable experience, which $he gets off on.@@ <<set $slaves[$i].devotion += 1>> <<else>> This is @@.mediumorchid;a long and uncomfortable experience.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <<else>> Having $his nipples held protruded by $his piercings is uncomfortable, which $he <<if ($slaves[$i].fetish == "masochist") && ($slaves[$i].fetishKnown == 1)>> @@.hotpink;gets off on.@@ <<set $slaves[$i].devotion += 1>> <<else>> @@.mediumorchid;hates.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <</if>> <<elseif ($slaves[$i].nipples == "inverted")>> <<if (random(1,100) > 90)>> $His piercings keep $his nipples half-hard all the time, which eventually @@.lime;permanently protrudes them.@@ <<if (random(1,2) == 1)>> It turns out they're absolutely massive. <<set $slaves[$i].nipples = "huge">> <<else>> It turns out they're nice and puffy. <<set $slaves[$i].nipples = "puffy">> <</if>> <<if ($slaves[$i].fetish == "masochist") && ($slaves[$i].fetishKnown == 1)>> This is @@.hotpink;a long and very uncomfortable experience, which $he gets off on.@@ <<set $slaves[$i].devotion += 3>> <<else>> This is @@.mediumorchid;a long and very uncomfortable experience.@@ <<set $slaves[$i].devotion -= 3>> <</if>> <<else>> Having $his nipples held protruded by $his piercings is very uncomfortable, which $he <<if ($slaves[$i].fetish == "masochist") && ($slaves[$i].fetishKnown == 1)>> @@.hotpink;gets off on.@@ <<set $slaves[$i].devotion += 1>> <<else>> @@.mediumorchid;hates.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <</if>> <</if>> <<elseif ($slaves[$i].nipplesPiercing == 2)>> <<if ($slaves[$i].nipples == "tiny")>> <<if (random(1,100) > 80)>> $He's got so much metal in $his nipples that the weight @@.lime;stretches and lengthens them.@@ <<set $slaves[$i].nipples = "cute">> <</if>> <<elseif ($slaves[$i].nipples == "partially inverted")>> <<if (random(1,100) > 50)>> $He's got so much metal in $his nipples that the weight @@.lime;permanently protrudes them.@@ <<if (random(1,2) == 1)>> It turns out they're pretty cute. <<set $slaves[$i].nipples = "cute">> <<else>> It turns out they're nice and puffy. <<set $slaves[$i].nipples = "puffy">> <</if>> <<if ($slaves[$i].fetish == "masochist") && ($slaves[$i].fetishKnown == 1)>> This is @@.hotpink;a long and uncomfortable experience, which $his gets off on.@@ <<set $slaves[$i].devotion += 2>> <<else>> This is @@.mediumorchid;a long and uncomfortable experience.@@ <<set $slaves[$i].devotion -= 2>> <</if>> <<else>> Having $his nipples held protruded by $his piercings is uncomfortable, which $his <<if ($slaves[$i].fetish == "masochist") && ($slaves[$i].fetishKnown == 1)>> @@.hotpink;gets off on.@@ <<set $slaves[$i].devotion += 1>> <<else>> @@.mediumorchid;hates.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <</if>> <<elseif ($slaves[$i].nipples == "inverted")>> <<if (random(1,100) > 70)>> $He's got so much metal in $his nipples that the weight @@.lime;permanently protrudes them.@@ <<if (random(1,2) == 1)>> It turns out they're absolutely massive. <<set $slaves[$i].nipples = "huge">> <<else>> It turns out they're nice and puffy. <<set $slaves[$i].nipples = "puffy">> <</if>> <<if ($slaves[$i].fetish == "masochist") && ($slaves[$i].fetishKnown == 1)>> This is @@.hotpink;a long and extremely uncomfortable experience, which $he gets off on.@@ <<set $slaves[$i].devotion += 4>> <<else>> This is @@.mediumorchid;a long and extremely uncomfortable experience.@@ <<set $slaves[$i].devotion -= 4>> <</if>> <<else>> Having $his nipples held protruded by $his piercings is extremely uncomfortable, which $he <<if ($slaves[$i].fetish == "masochist") && ($slaves[$i].fetishKnown == 1)>> @@.hotpink;gets off on.@@ <<set $slaves[$i].devotion += 2>> <<else>> @@.mediumorchid;hates.@@ <<set $slaves[$i].devotion -= 2>> <</if>> <</if>> <</if>> <</if>> /* HEAVY LACTATION EFFECTS */ <<if ($slaves[$i].nipples != "huge") && ($slaves[$i].nipples != "fuckable")>> <<if ($slaves[$i].lactation >= 2)>> <<if ($slaves[$i].nipples == "tiny")>> <<if (random(1,100) > 70)>> Having $his heavy milk production forced through $his tiny nipples @@.lime;stretches and engorges them.@@ <<set $slaves[$i].nipples = "cute">> <</if>> <<elseif ($slaves[$i].nipples == "cute") || ($slaves[$i].nipples == "inverted")>> <<if (random(1,100) > 80)>> $He's lactating so heavily that $his permanently swollen nipples gradually become accustomed to the constant flow of milk. They @@.lime;become puffy@@ and engorged. <<set $slaves[$i].nipples = "puffy">> <</if>> <<elseif ($slaves[$i].nipples == "partially inverted") || ($slaves[$i].nipples == "inverted")>> <<if (random(1,100) > 80)>> $He's lactating so heavily that $his swollen nipples almost never retreat into their inverted state. Lactation has @@.lime;permanently protruded them,@@ leaving them engorged and puffy. <<set $slaves[$i].nipples = "puffy">> <</if>> <<else>> <<if (random(1,100) > 90)>> Lactation has @@.lime;swollen $his nipples@@ to an absurd size, making $his status as a cow obvious even when $his chest faucets aren't gushing cream. <<set $slaves[$i].nipples = "huge">> <</if>> <</if>> <</if>> <</if>> /* IMPLANT EFFECTS ON UNDERLYING FLESH */ <<if ($slaves[$i].boobsImplantType == 1)>> $His string implants absorb fluid @@.lime;slowly swelling $his breasts.@@ <<set $slaves[$i].boobsImplant += 50, $slaves[$i].boobs += 50>> <<set _effect = random(1,10)>> <<if ($slaves[$i].boobs > 50000)>> Since they are as large as $his body can handle, some serum is drained from them. <<set $slaves[$i].boobs -= 100, $slaves[$i].boobsImplant -= 100>> <<elseif ($slaves[$i].boobsImplant > 25000) && (_effect >= 2)>> As they grow they @@.red;greatly irritate@@ the tissue of $his breasts. <<set $slaves[$i].health -= 20>> <<elseif ($slaves[$i].boobsImplant > 15000) && (_effect >= 3)>> As they grow they @@.red;irritate@@ the tissue of $his breasts. <<set $slaves[$i].health -= 10>> <<elseif ($slaves[$i].boobsImplant > 10000) && (_effect >= 4)>> As they grow they @@.red;irritate@@ the tissue of $his breasts. <<set $slaves[$i].health -= 10>> <<elseif ($slaves[$i].boobsImplant > 8000) && (_effect >= 5)>> As they grow they @@.red;irritate@@ the tissue of $his breasts. <<set $slaves[$i].health -= 10>> <<elseif ($slaves[$i].boobsImplant > 6000) && (_effect >= 6)>> As they grow they @@.red;irritate@@ the tissue of $his breasts. <<set $slaves[$i].health -= 10>> <<elseif ($slaves[$i].boobsImplant > 4500) && (_effect >= 7)>> As they grow they @@.red;irritate@@ the tissue of $his breasts. <<set $slaves[$i].health -= 10>> <<elseif ($slaves[$i].boobsImplant > 3000) && (_effect >= 8)>> As they grow they @@.red;irritate@@ the tissue of $his breasts. <<set $slaves[$i].health -= 7>> <<elseif ($slaves[$i].boobsImplant > 2000) && (_effect >= 9)>> As they grow they @@.red;irritate@@ the tissue of $his breasts. <<set $slaves[$i].health -= 5>> <<elseif ($slaves[$i].boobsImplant > 1000) && (_effect > 9)>> As they grow they @@.red;irritate@@ the tissue of $his breasts. <<set $slaves[$i].health -= 3>> <</if>> <</if>> <<if ($slaves[$i].boobsImplant > 1000)>> <<if ($slaves[$i].boobs-$slaves[$i].boobsImplant < 1000)>> <<if (random(1,100) > 60)>> $His breast tissue has naturally @@.lime;stretched and grown@@ to accommodate $his massive implants a bit better. <<set $slaves[$i].boobs += 50>> <</if>> <</if>> <<elseif ($slaves[$i].boobsImplant > 600)>> <<if ($slaves[$i].boobs-$slaves[$i].boobsImplant < 500)>> <<if (random(1,100) > 60)>> $His breast tissue has naturally @@.lime;stretched and grown@@ to accommodate $his large implants a bit better. <<set $slaves[$i].boobs += 50>> <</if>> <</if>> <<elseif ($slaves[$i].boobsImplant > 0)>> <<if ($slaves[$i].boobs-$slaves[$i].boobsImplant < 300)>> <<if (random(1,100) > 60)>> $His breast tissue has naturally @@.lime;stretched and grown@@ to accommodate $his implants a bit better. <<set $slaves[$i].boobs += 50>> <</if>> <</if>> <</if>> <<if ($slaves[$i].buttImplantType == 1)>> $His string implants absorb fluid @@.lime;slowly swelling $his ass.@@ <<set $slaves[$i].buttImplant += .25, $slaves[$i].butt += .25>> <<if ($slaves[$i].butt > 10)>> Since it as large as $his body can handle, some serum is drained from them. <<set $slaves[$i].butt -= 1, $slaves[$i].buttImplant -= 1>> <</if>> <<set _effect = random(1,8)>> <<if ($slaves[$i].buttImplant > 7) && (_effect >= 2)>> As they grow they @@.red;greatly irritate@@ the tissue of $his cheeks. <<set $slaves[$i].health -= 20>> <<elseif ($slaves[$i].buttImplant > 6) && (_effect >= 2)>> As they grow they @@.red;greatly irritate@@ the tissue of $his cheeks. <<set $slaves[$i].health -= 20>> <<elseif ($slaves[$i].buttImplant > 5) && (_effect >= 3)>> As they grow they @@.red;irritate@@ the tissue of $his cheeks. <<set $slaves[$i].health -= 10>> <<elseif ($slaves[$i].buttImplant > 4) && (_effect >= 4)>> As they grow they @@.red;irritate@@ the tissue of $his cheeks. <<set $slaves[$i].health -= 10>> <<elseif ($slaves[$i].buttImplant > 3) && (_effect >= 5)>> As they grow they @@.red;irritate@@ the tissue of $his cheeks. <<set $slaves[$i].health -= 10>> <<elseif ($slaves[$i].buttImplant > 2) && (_effect >= 6)>> As they grow they @@.red;irritate@@ the tissue of $his cheeks. <<set $slaves[$i].health -= 10>> <<elseif ($slaves[$i].buttImplant > 1) && (_effect >= 7)>> As they grow they @@.red;irritate@@ the tissue of $his cheeks. <<set $slaves[$i].health -= 10>> <<elseif ($slaves[$i].buttImplant > 0) && (_effect > 7)>> As they grow they @@.red;irritate@@ the tissue of $his cheeks. <<set $slaves[$i].health -= 10>> <</if>> <</if>> <<if $slaves[$i].diet == "muscle building">> <<if ($slaves[$i].muscles > 30)>> <<if ($slaves[$i].face-$slaves[$i].faceImplant > 10) && (random(1,100) > 90) && $slaves[$i].drugs == "steroids">> All the hormones in $his system from $his heavy, steroid enhanced workouts @@.orange;harden $his face a little.@@ <<set $slaves[$i].face -= 5>> <</if>> <<if (($slaves[$i].boobs - $slaves[$i].boobsImplant) > 250)>> <<if (random(1,100) > 95)>> All the hormones in $his system from $his heavy workouts @@.orange;shrink $his breasts slightly.@@ <<set $slaves[$i].boobs -= 50>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].aphrodisiacs > random(0,2)>> <<set _Effects = []>> <<if $aphrodisiacUpgradeRefine != 1>> <<if ($slaves[$i].dick > 1)>> <<set _Effects.push("DickShrink")>> <</if>> <<if ($slaves[$i].balls > 1)>> <<set _Effects.push("BallsShrink")>> <</if>> <<if ($slaves[$i].clit > 0)>> <<set _Effects.push("ClitSmaller")>> <</if>> <<if ($slaves[$i].voice < 3) && ($slaves[$i].voice > 0)>> <<set _Effects.push("VoiceHigher")>> <</if>> <<if ($slaves[$i].vagina > -1) && ($slaves[$i].ovaries != 0) && ($slaves[$i].vaginaLube < 2)>> <<set _Effects.push("VaginaWetter")>> <</if>> <<if (($slaves[$i].butt-$slaves[$i].buttImplant) < 2) && (($slaves[$i].inducedNCS == 0) || (random(1,100) > 75))>> <<set _Effects.push("ButtBigger")>> <</if>> <<if (($slaves[$i].boobs-$slaves[$i].boobsImplant) < 500) && (($slaves[$i].inducedNCS == 0) || (random(1,100) > 75))>> <<set _Effects.push("BoobsBigger")>> <</if>> <<if $slaves[$i].face-$slaves[$i].faceImplant <= 10>> <<set _Effects.push("FaceSofter")>> <</if>> <<if ($slaves[$i].faceShape == "masculine")>> <<set _Effects.push("FaceSofterAndrogynous")>> <<elseif ($slaves[$i].faceShape == "androgynous")>> <<set _Effects.push("FaceNormal")>> <</if>> <</if>> <<if ($slaves[$i].devotion <= 20)>> <<set _Effects.push("Devoted")>> <</if>> <<if ($slaves[$i].trust <= 20)>> <<set _Effects.push("Trusting")>> <</if>> <<if ($slaves[$i].attrXY < 95)>> <<set _Effects.push("MaleAttracted")>> <</if>> <<if ($slaves[$i].attrXY < 95)>> <<set _Effects.push("FemaleAttracted")>> <</if>> <<if (_Effects.length > 0)>> <<set _Effects = _Effects.random()>> <<switch _Effects>> <<case "DickShrink">> <<if (($slaves[$i].inducedNCS == 1) && ($slaves[$i].dick > 2) && (random(1,100) > 25))>> Dependence on the hormone-based aphrodisiacs combined with $his @@.orange;NCS@@ makes @@.orange;$his dick shrink down to be more childlike.@@ <<set $slaves[$i].dick -= 1>> <<else>> Dependence on the hormone-based aphrodisiacs makes @@.orange;$his dick atrophy.@@ <</if>> <<set $slaves[$i].dick -= 1>> <<case "BallsShrink">> <<if (($slaves[$i].inducedNCS == 1) && ($slaves[$i].balls > 2) && (random(1,100) > 25))>> Dependence on the hormone-based aphrodisiacs combined with $his @@.orange;NCS@@ makes @@.orange;$his balls shrink down to be more childlike.@@ <<set $slaves[$i].balls -= 1>> <<else>> Dependence on the hormone-based aphrodisiacs makes @@.orange;$his testicles atrophy.@@ <</if>> <<set $slaves[$i].balls -= 1>> <<case "VoiceHigher">> Dependence on the hormone-based aphrodisiacs makes @@.lime;$his voice higher and more feminine.@@ <<set $slaves[$i].voice += 1>> <<case "VaginaWetter">> Dependence on the hormone-based aphrodisiacs makes @@.lime;$his vagina produce more copious natural lubricant.@@ <<set $slaves[$i].vaginaLube += 1>> <<case "ButtBigger">> Dependence on the hormone-based aphrodisiacs makes @@.lime;the natural size of $his butt increase.@@ <<set $slaves[$i].butt += 1>> <<case "BoobsBigger">> Dependence on the hormone-based aphrodisiacs makes @@.lime;the natural size of $his tits increase.@@ <<set $slaves[$i].boobs += 100>> <<case "FaceSofter">> Dependence on the hormone-based aphrodisiacs makes @@.lime;$his facial structure soften and become sexier.@@ <<FaceIncrease $slaves[$i] 10>> <<case "FaceSofterAndrogynous">> Dependence on the hormone-based aphrodisiacs makes @@.lime;$his face soften into androgyny.@@ <<set $slaves[$i].faceShape = "androgynous">> <<case "FaceNormal">> Dependence on the hormone-based aphrodisiacs makes @@.lime;$his face soften into femininity.@@ <<set $slaves[$i].faceShape = "normal">> <<case "ClitSmaller">> <<if (($slaves[$i].inducedNCS == 1) && ($slaves[$i].clit > 1) && (random(1,100) > 50))>> Dependence on the hormone-based aphrodisiacs combined with $his @@.orange;NCS@@ makes @@.orange;$his clit shrink down to be more childlike.@@ <<set $slaves[$i].clit -= 1>> <<else>> Dependence on the hormone-based aphrodisiacs makes @@.orange;$his clit shrink significantly.@@ <</if>> <<set $slaves[$i].clit -= 1>> <<case "Devoted">> Hormonal effects make $him a bit more @@.hotpink;docile.@@ <<set $slaves[$i].devotion += 1>> <<case "Trusting">> Hormonal effects make $him a bit more @@.mediumaquamarine;trusting.@@ <<set $slaves[$i].trust += 1>> <<case "MaleAttracted">> Dependence on the hormone-based aphrodisiacs makes $him become @@.green;more attracted to men.@@ <<set $slaves[$i].attrXY += 3>> <<case "FemaleAttracted">> Dependence on the hormone-based aphrodisiacs makes $him become @@.green;more attracted to women.@@ <<set $slaves[$i].attrXX += 3>> <<default>> ERROR: bad aphro addict effect: _Effects <</switch>> <</if>> <</if>> /* HORMONE EFFECTS + PUBERTY EFFECTS + GROWTH */ <<if $slaves[$i].diet == "XX">> <<set $slaves[$i].hormoneBalance += 4>> <<elseif $slaves[$i].diet == "XXY">> <<if $slaves[$i].hormoneBalance > 0>> <<set $slaves[$i].hormoneBalance -= 8>> <<elseif $slaves[$i].hormoneBalance < 0>> <<set $slaves[$i].hormoneBalance += 8>> <</if>> <<elseif $slaves[$i].diet == "XY">> <<set $slaves[$i].hormoneBalance -= 4>> <</if>> <<if ($slaves[$i].drugs == "fertility drugs")>> <<set $slaves[$i].hormoneBalance += 4>> <<elseif ($slaves[$i].drugs == "female hormone injections")>> <<set $slaves[$i].hormoneBalance += 20>> <<elseif ($slaves[$i].drugs == "male hormone injections")>> <<set $slaves[$i].hormoneBalance -= 20>> <<elseif ($slaves[$i].drugs == "testicle enhancement")>> <<set $slaves[$i].hormoneBalance -= 4>> <<elseif ($slaves[$i].drugs == "steroids")>> <<set $slaves[$i].hormoneBalance -= 4>> <<elseif ($slaves[$i].drugs == "super fertility drugs")>> <<set $slaves[$i].hormoneBalance += 8>> <<elseif ($slaves[$i].drugs == "hyper testicle enhancement")>> <<set $slaves[$i].hormoneBalance -= 12>> <</if>> <<if ($slaves[$i].hormones == 1)>> <<set $slaves[$i].hormoneBalance += 4>> <<elseif ($slaves[$i].hormones == 2)>> <<set $slaves[$i].hormoneBalance += 12>> <<elseif ($slaves[$i].hormones == -1)>> <<set $slaves[$i].hormoneBalance -= 4>> <<elseif ($slaves[$i].hormones == -2)>> <<set $slaves[$i].hormoneBalance -= 12>> <</if>> <<if $hormoneUpgradePower == 1>> <<if ($slaves[$i].hormones == 1)>> <<set $slaves[$i].hormoneBalance += 2>> <<elseif ($slaves[$i].hormones == 2)>> <<set $slaves[$i].hormoneBalance += 6>> <<elseif ($slaves[$i].hormones == -1)>> <<set $slaves[$i].hormoneBalance -= 2>> <<elseif ($slaves[$i].hormones == -2)>> <<set $slaves[$i].hormoneBalance -= 6>> <</if>> <</if>> <<if $slaves[$i].drugs == "hormone enhancers">> <<if ($slaves[$i].hormones == 1)>> <<set $slaves[$i].hormoneBalance += 4>> <<elseif ($slaves[$i].hormones == 2)>> <<set $slaves[$i].hormoneBalance += 12>> <<elseif ($slaves[$i].hormones == -1)>> <<set $slaves[$i].hormoneBalance -= 4>> <<elseif ($slaves[$i].hormones == -2)>> <<set $slaves[$i].hormoneBalance -= 12>> <</if>> <<if $hormoneUpgradePower == 1>> <<if ($slaves[$i].hormones == 1)>> <<set $slaves[$i].hormoneBalance += 1>> <<elseif ($slaves[$i].hormones == 2)>> <<set $slaves[$i].hormoneBalance += 3>> <<elseif ($slaves[$i].hormones == -1)>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif ($slaves[$i].hormones == -2)>> <<set $slaves[$i].hormoneBalance -= 3>> <</if>> <</if>> <</if>> /* NCS helps primary sexual maturity */ <<if $slaves[$i].inducedNCS == 0>> <<set $slaves[$i].hormoneBalance = Math.clamp($slaves[$i].hormoneBalance, -400, 400)>> <<else>> <<set $slaves[$i].hormoneBalance = Math.clamp($slaves[$i].hormoneBalance * 1.5, -400, 400)>> <</if>> <<if $slaves[$i].drugs != "hormone blockers">> <<include "SA hormone effects">> <<elseif $slaves[$i].drugs == "hormone blockers">> The hormone blockers $he is on suppress $his hormones, natural or not. <<if $slaves[$i].energy > 20>> $His libido is similarly <<set _supp = 1, $slaves[$i].energy-->> <</if>> <<if _supp == 1>> <<if ($slaves[$i].attrXX != 50 || $slaves[$i].attrXY != 50) && $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> @@.red;suppressed,@@ alongside what $he @@.red;finds sexually attractive.@@ Though that may not be a bad thing, should $he find a sex repulsive. <<else>> @@.red;suppressed.@@ <</if>> <<elseif ($slaves[$i].attrXX != 50 || $slaves[$i].attrXY != 50) && $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> $His @@.red;sexual tastes are also suppressed by the drugs,@@ though that may not be a bad thing should $he find a sex repulsive. <</if>> <<if $slaves[$i].attrXX > 50>> <<set $slaves[$i].attrXX-->> <<elseif $slaves[$i].attrXX < 50>> <<set $slaves[$i].attrXX++>> <</if>> <<if $slaves[$i].attrXY > 50>> <<set $slaves[$i].attrXY-->> <<elseif $slaves[$i].attrXY < 50>> <<set $slaves[$i].attrXY++>> <</if>> <<if $slaves[$i].hormoneBalance > 0>> <<set $slaves[$i].hormoneBalance -= 5>> <<elseif $slaves[$i].hormoneBalance < 0>> <<set $slaves[$i].hormoneBalance += 5>> <</if>> <</if>> <<if $slaves[$i].genes == "XX">> <<if $slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1>> <<if $slaves[$i].balls > 0>> <<if $slaves[$i].hormoneBalance > 20>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif $slaves[$i].hormoneBalance < 20>> <<set $slaves[$i].hormoneBalance += 1>> <</if>> <<else>> <<if $slaves[$i].hormoneBalance > 60>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif $slaves[$i].hormoneBalance < 60>> <<set $slaves[$i].hormoneBalance += 1>> <</if>> <</if>> <<else>> <<if $slaves[$i].balls > 0>> <<if $slaves[$i].hormoneBalance > -20>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif $slaves[$i].hormoneBalance < -20>> <<set $slaves[$i].hormoneBalance += 1>> <</if>> <<else>> <<if $slaves[$i].hormoneBalance > 20>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif $slaves[$i].hormoneBalance < 20>> <<set $slaves[$i].hormoneBalance += 1>> <</if>> <</if>> <</if>> <<elseif $slaves[$i].genes == "XY">> <<if $slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1>> <<if $slaves[$i].balls > 0>> <<if $slaves[$i].hormoneBalance > 20>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif $slaves[$i].hormoneBalance < 20>> <<set $slaves[$i].hormoneBalance += 1>> <</if>> <<else>> <<if $slaves[$i].hormoneBalance > 40>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif $slaves[$i].hormoneBalance < 40>> <<set $slaves[$i].hormoneBalance += 1>> <</if>> <</if>> <<else>> <<if $slaves[$i].balls > 0>> <<if $slaves[$i].hormoneBalance > -40>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif $slaves[$i].hormoneBalance < -40>> <<set $slaves[$i].hormoneBalance += 1>> <</if>> <<else>> <<if $slaves[$i].hormoneBalance > 20>> <<set $slaves[$i].hormoneBalance -= 1>> <<elseif $slaves[$i].hormoneBalance < 20>> <<set $slaves[$i].hormoneBalance += 1>> <</if>> <</if>> <</if>> <</if>> <<if $precociousPuberty == 1>> <<if ($slaves[$i].physicalAge < $slaves[$i].pubertyAgeXX) && ($slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1) && $slaves[$i].pubertyXX == 0>> /* Female type */ <<set _precocious = 0>> /* Just having NCS speeds precocious Puberty, but also hormonal puberty affects are * increased while secondary growth is suppressed */ <<if ($slaves[$i].inducedNCS == 1)>> <<set _precocious -= 0.8>> <</if>> <<if ($slaves[$i].diet == "XX" || $slaves[$i].diet == "XXY")>> <<set _precocious -= 0.1>> <<elseif $slaves[$i].diet == "fertility">> <<set _precocious -= 0.1>> <</if>> <<if ($slaves[$i].drugs == "fertility drugs")>> <<set _precocious -= 0.1>> <<elseif ($slaves[$i].drugs == "female hormone injections")>> <<set _precocious -= 1>> <<elseif ($slaves[$i].drugs == "male hormone injections")>> <<set _precocious += 1>> <<elseif ($slaves[$i].drugs == "testicle enhancement")>> <<set _precocious += 0.1>> <<elseif ($slaves[$i].drugs == "steroids")>> <<set _precocious += 0.2>> <<if ($slaves[$i].boobs > 100) && (random(1,100) < 30)>> <<if (($slaves[$i].inducedNCS == 1) && ($slaves[$i].boobs > 300) && (random(1,100) > 25))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his tits to shrink down.@@ <<set $slaves[$i].boobs -= 50>> <<set $slaves[$i].energy += 1>> <<else>> $He feels an @@.orange;unusual calmness@@ in $his belly and breasts. <</if>> <<set $slaves[$i].boobs -= 50>> <</if>> <<if ($slaves[$i].inducedNCS == 0)>> <<if ($slaves[$i].clit < 2) && (random(1,100) < 10)>> $He feels @@.lime;unusual warmness@@ in $his clitoris. <<set $slaves[$i].clit += 1>> <</if>> <</if>> <<elseif ($slaves[$i].drugs == "super fertility drugs")>> <<set _precocious -= 0.5>> <<if ($slaves[$i].inducedNCS == 0)>> $He feels an @@.lime;unusual warm feeling@@ in $his belly and breasts. <<if ($slaves[$i].boobs < 400) && (random(1,100) < 30)>> $His breasts feel @@.lime;heavy, hot and sensitive.@@ <<set $slaves[$i].boobs += 50>> <<if random(1,100) < 10 && ($slaves[$i].breastMesh != 1)>> <<set $slaves[$i].boobShape = "perky">> <</if>> <</if>> <<if ($slaves[$i].hips < 2) && (random(1,100) < 10)>> $He feels @@.lime;strange minor pains@@ in $his pelvis. <<set $slaves[$i].hips += 1>> <</if>> <<if ($slaves[$i].butt < 4) && (random(1,100) < 10)>> $He feels a @@.lime;strange weight@@ on $his rear. <<set $slaves[$i].butt += 1>> <</if>> <<if ($slaves[$i].labia < 2) && (random(1,100) < 10)>> $He feels an @@.lime;unusual tenderness@@ in $his labia. <<set $slaves[$i].labia += 1>> <</if>> <</if>> <<elseif ($slaves[$i].drugs == "hyper testicle enhancement")>> <<set _precocious += .5>> <</if>> <<if ($slaves[$i].hormones == 1)>> <<set _precocious -= 0.1>> <<elseif ($slaves[$i].hormones == 2)>> <<set _precocious -= 0.2>> <<elseif ($slaves[$i].hormones == -1)>> <<set _precocious += 0.2>> <<elseif ($slaves[$i].hormones == -2)>> <<set _precocious += 0.4>> <</if>> <<if $slaves[$i].drugs == "hormone enhancers">> <<if ($slaves[$i].hormones == 1)>> <<set _precocious -= 0.1>> <<elseif ($slaves[$i].hormones == 2)>> <<set _precocious -= 0.2>> <<elseif ($slaves[$i].hormones == -1)>> <<set _precocious += 0.1>> <<elseif ($slaves[$i].hormones == -2)>> <<set _precocious += 0.2>> <</if>> <<elseif $slaves[$i].drugs == "hormone blockers">> <<set _precocious += 1>> <</if>> <<if ($slaves[$i].inducedNCS == 1)>> <<set _precocious *= 2>> <</if>> <<set $slaves[$i].pubertyAgeXX += _precocious>> <<if ($slaves[$i].physicalAge < $slaves[$i].pubertyAgeXX) && ($slaves[$i].physicalAge > $slaves[$i].pubertyAgeXX-3) && ($slaves[$i].pubertyAgeXX < $fertilityAge)>> <<if $slaves[$i].inducedNCS == 0>> $His body is showing signs of @@.lime;early puberty.@@ <<else>> A routine scan confirms that $his body is advancing towards @@.lime;early puberty.@@ puberty, despite not really showing signs of secondary sexual characteristics. <</if>> <</if>> <</if>> /* closes female type */ <<if ($slaves[$i].physicalAge < $slaves[$i].pubertyAgeXY) && $slaves[$i].balls >= 1 && $slaves[$i].pubertyXY == 0>> /* Male type */ <<set _precocious = 0>> /* Just having NCS speeds precocious Puberty, but also hormonal puberty affects are increased while secondary growth is suppressed */ <<if ($slaves[$i].inducedNCS == 1)>> <<set _precocious -= 0.8>> <</if>> <<if ($slaves[$i].diet == "XY" || $slaves[$i].diet == "XXY")>> <<set _precocious -= 0.1>> <</if>> <<if ($slaves[$i].drugs == "fertility drugs")>> <<set _precocious += 0.2>> <<elseif ($slaves[$i].drugs == "female hormone injections")>> <<set _precocious += 1>> <<elseif ($slaves[$i].drugs == "male hormone injections")>> <<set _precocious -= 1>> <<elseif ($slaves[$i].drugs == "testicle enhancement")>> <<set _precocious -= 0.1>> <<elseif ($slaves[$i].drugs == "steroids")>> <<set _precocious -= 0.2>> <<elseif ($slaves[$i].drugs == "hyper testicle enhancement")>> <<set _precocious -= 0.5>> <<if ($slaves[$i].inducedNCS == 0)>> $He feels an @@.lime;unusual warm feeling@@ in $his groin. <<if ($slaves[$i].dick < 4) && (random(1,100) < 30)>> $His penis feels @@.lime;heavy, hot and oversensitive@@. <<set $slaves[$i].dick += 1>> <</if>> <<if ($slaves[$i].balls < 4) && (random(1,100) < 30)>> $His balls feel @@.lime;heavy, full and oversensitive@@. <<set $slaves[$i].balls += 1>> <</if>> <</if>> <<elseif ($slaves[$i].drugs == "super fertility drugs")>> <<set _precocious -= 1>> <<if ($slaves[$i].inducedNCS == 0)>> $He feels @@.lime;unusual warm feeling@@ in $his breasts. <<if ($slaves[$i].boobs < 400) && (random(1,100) < 30)>> $His chest feels @@.lime;hot and sensitive@@. <<set $slaves[$i].boobs += 50>> <<if random(1,100) < 10 && ($slaves[$i].breastMesh != 1)>> <<set $slaves[$i].boobShape = "perky">> <</if>> <</if>> <<if ($slaves[$i].hips < 2) && (random(1,100) < 10)>> $He feels @@.lime;strange minor pains@@ in $his pelvis. <<set $slaves[$i].hips += 1>> <</if>> <<if ($slaves[$i].butt < 4) && (random(1,100) < 10)>> $He feels a @@.lime;strange weight@@ to $his rear. <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<if ($slaves[$i].dick > 1) && (random(1,100) < 30)>> <<if (($slaves[$i].inducedNCS == 1) && ($slaves[$i].dick > 2) && (random(1,100) > 25))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his dick to shrink.@@ <<set $slaves[$i].dick -= 1>> <<else>> $He feels an @@.orange;unusual lightness@@ in $his penis. <</if>> <<set $slaves[$i].dick -= 1>> <</if>> <<if ($slaves[$i].balls > 1) && (random(1,100) < 30)>> <<if (($slaves[$i].inducedNCS == 1) && ($slaves[$i].balls > 2) && (random(1,100) > 25))>> Hormonal effects work with $his @@.orange;NCS@@ and cause @@.orange;$his balls to shrink.@@ <<set $slaves[$i].balls -= 1>> <<else>> $He feels an @@.orange;unusual emptiness@@ to $his scrotum. <</if>> <<set $slaves[$i].balls -= 1>> <</if>> <</if>> <<if ($slaves[$i].hormones == 1)>> <<set _precocious += 0.2>> <<elseif ($slaves[$i].hormones == 2)>> <<set _precocious += 0.4>> <<elseif ($slaves[$i].hormones == -1)>> <<set _precocious -= 0.1>> <<elseif ($slaves[$i].hormones == -2)>> <<set _precocious -= 0.2>> <</if>> <<if $slaves[$i].drugs == "hormone enhancers">> <<if ($slaves[$i].hormones == 1)>> <<set _precocious += 0.1>> <<elseif ($slaves[$i].hormones == 2)>> <<set _precocious += 0.2>> <<elseif ($slaves[$i].hormones == -1)>> <<set _precocious -= 0.1>> <<elseif ($slaves[$i].hormones == -2)>> <<set _precocious -= 0.2>> <</if>> <<elseif $slaves[$i].drugs == "hormone blockers">> <<set _precocious += 1>> <</if>> <<if ($slaves[$i].inducedNCS == 1)>> <<set _precocious *= 2>> <</if>> <<set $slaves[$i].pubertyAgeXY += _precocious>> <<if ($slaves[$i].physicalAge < $slaves[$i].pubertyAgeXY) && ($slaves[$i].physicalAge > $slaves[$i].pubertyAgeXY-3) && ($slaves[$i].pubertyAgeXY < $potencyAge)>> <<if $slaves[$i].inducedNCS == 0>> $His body is showing signs of @@.lime;early puberty.@@ <<else>> A routine scan confirms that $his body is advancing towards @@.lime;early puberty.@@ puberty, despite not really showing signs of secondary sexual characteristics. <</if>> <</if>> <</if>> /* closes male type */ <</if>> /*closes PPmod */ /* puberty - not announced for allowing surprise pregnancy */ <<if $slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1>> <<if $slaves[$i].pubertyXX == 0>> <<if $slaves[$i].physicalAge >= $slaves[$i].pubertyAgeXX>> <<set $slaves[$i].pubertyXX = 1>> <</if>> <</if>> <</if>> <<if $slaves[$i].balls > 0>> <<if $slaves[$i].pubertyXY == 0>> <<if $slaves[$i].physicalAge >= $slaves[$i].pubertyAgeXY>> <<set $slaves[$i].pubertyXY = 1>> <</if>> <</if>> <</if>> /* PREGNANCY AND FERTILITY */ <<if ($slaves[$i].preg > 0)>> /*EFFECTS OF PREGNANCY*/ <<if $slaves[$i].preg == 5>> <<if $slaves[$i].pregSource == -1>> <<set $PC.slavesKnockedUp++>> <<elseif $slaves[$i].pregSource > 0>> <<set _babyDaddy = $slaveIndices[$slaves[$i].pregSource]>> <<set $slaves[_babyDaddy].slavesKnockedUp++>> <</if>> <</if>> <<if $slaves[$i].bellyFluid > 2000>> <<if $slaves[$i].inflation > 1>> $He finds $himself only capable of handling @@.yellow;two liters of $slaves[$i].inflationType inside $his body at once,@@ far less than $his required bloating. <<else>> $His body cannot handle having so much $slaves[$i].inflationType inside it, forcing $him to release $his contents until $he feels better. <</if>> <<if $slaves[$i].pregKnown == 0>> The cause? @@.lime;$He's pregnant<<if $slaves[$i].preg > 10>> and rather far along<</if>>.@@ <<else>> This will likely be the case for the duration of $his pregnancy. <</if>> <</if>> <<if ($slaves[$i].fuckdoll == 0) && ($slaves[$i].fetish != "mindbroken")>> <<if ($slaves[$i].fetish == "pregnancy")>> <<if $slaves[$i].preg >= 40>> $He's full-term and has never been hornier. $His pregnancy fetish combined with $his ripe belly confers a @@.green;huge improvement in $his sexual appetite.@@ <<set $slaves[$i].energy += 5>> <<elseif $slaves[$i].preg > 30>> Being a pregnancy fetishist and hugely pregnant confers an @@.green;improvement in $his sexual appetite.@@ <<set $slaves[$i].energy += 3>> <<elseif $slaves[$i].preg > 20>> Being a pregnancy fetishist and pregnant confers a @@.green;slow improvement in $his sexual appetite.@@ <<set $slaves[$i].energy += 2>> <<elseif $slaves[$i].preg > 10>> $His new pregnancy excites $him and produces @@.green;very slow improvement in $his sexual appetite.@@ <<set $slaves[$i].energy += 1>> <<elseif $slaves[$i].preg <= 10 && $slaves[$i].preg > 3>> The rigors of early pregnancy do not seem to decrease $his sex drive. If anything, it seems to be exciting $him. <</if>> <<if $slaves[$i].fetishKnown == 0>> Given $his enthusiasm, $he appears to have a @@.lightcoral;pregnancy fetish.@@ <<set $slaves[$i].fetishKnown = 1>> <</if>> <<else>> /* not pregnancy fetish */ <<if ($slaves[$i].energy < 41)>> <<if ($slaves[$i].preg <= 10) && $slaves[$i].preg > 3>> The rigors of early pregnancy @@.red;reduce $his sexual appetite.@@ <<set $slaves[$i].energy -= 3>> <<elseif ($slaves[$i].preg >= 40)>> $He is full-term and feels massively unattractive, @@.red;greatly suppressing $his sexual appetite.@@ <<set $slaves[$i].energy -= 4>> <<elseif ($slaves[$i].preg > 30)>> $His advanced pregnancy @@.red;greatly suppresses $his sexual appetite.@@ <<set $slaves[$i].energy -= 3>> <<elseif ($slaves[$i].preg > 20)>> $His growing pregnancy @@.red;suppresses $his sexual appetite.@@ <<set $slaves[$i].energy -= 2>> <<elseif ($slaves[$i].bellyPreg >= 1500)>> $His visible pregnancy causes $him to feel unattractive, @@.red;reducing $his sex drive.@@ <<set $slaves[$i].energy -= 1>> <</if>> <<elseif ($slaves[$i].energy < 61)>> <<if $slaves[$i].preg <= 10 && $slaves[$i].preg > 3>> The rigors of early pregnancy @@.red;slightly reduce $his sexual appetite.@@ <<set $slaves[$i].energy -= 1>> <<elseif ($slaves[$i].preg >= 40)>> $He is full-term and @@.green;hornier than ever.@@ <<set $slaves[$i].energy += 2>> <<elseif ($slaves[$i].preg > 30)>> $His advanced pregnancy @@.green;increases $his libido.@@ <<set $slaves[$i].energy += 1>> <</if>> <<elseif $slaves[$i].energy < 90>> <<if ($slaves[$i].preg <= 10) && $slaves[$i].preg > 3>> The rigors of early pregnancy @@.red;reduce $his sexual appetite.@@ <<set $slaves[$i].energy -= 3>> <<elseif ($slaves[$i].preg >= 40)>> $He is full-term and suffering from an @@.green;unquenchable need for sex.@@ <<set $slaves[$i].energy += 4>> <<elseif $slaves[$i].preg > 30>> $His advanced pregnancy comes with a hugely increased libido, @@.green;greatly increasing $his sexual drive.@@ <<set $slaves[$i].energy += 3>> <<elseif $slaves[$i].preg > 20>> $His growing pregnancy comes with an increased libido, @@.green;spurring $his sexual appetite.@@ <<set $slaves[$i].energy += 2>> <</if>> <<else>> <<if $slaves[$i].preg <= 10 && $slaves[$i].preg > 3>> The rigors of early pregnancy @@.red;reduce $his sexual appetite.@@ <<set $slaves[$i].energy -= 3>> <<elseif ($slaves[$i].preg >= 40)>> $He is full-term and horny as hell. $His hormones and already high libido have $him acting like $he hasn't had a good fuck in nine months. <<set $slaves[$i].energy += 2>> <<elseif $slaves[$i].preg > 30>> $His advanced pregnancy, combined with $his already high libido, has $him practically begging for sex whenever $he has a spare moment. <<elseif $slaves[$i].preg > 20>> $His growing pregnancy, combined with $his already high libido, has $him always itching for some sex. <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].preg >= 10)>> <<if ($slaves[$i].fuckdoll == 0) && ($slaves[$i].fetish != "mindbroken")>> <<if $slaves[$i].career == "a dairy cow" && ($slaves[$i].devotion <= 50)>> $He @@.mediumaquamarine;feels right@@ to be growing heavy with child. To $him, a growing baby means better milk. <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].devotion <= 20) && ($slaves[$i].pregSource == -1)>> $He is filled with a feeling of @@.mediumorchid;revulsion@@ that your child is growing within $his body. <<set $slaves[$i].devotion -= 1>> <<if $slaves[$i].relationship == -3>> This is compounded by the fact that you @@.gold;forced $him to marry you@@ and @@.mediumorchid;raped $him pregnant.@@ <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= -5>> <</if>> <<elseif ($slaves[$i].devotion > 50) && ($slaves[$i].pregSource == -1)>> $He @@.hotpink;loves@@ that your child is growing within $him. <<set $slaves[$i].devotion += 1>> <<if $slaves[$i].relationship == -3>> This is compounded by the fact that $he is your @@.hotpink;devoted wife@@ and @@.mediumaquamarine;feels it is $his duty@@ to bear your children. <<set $slaves[$i].devotion += 5, $slaves[$i].trust += 5>> <</if>> <</if>> <<if ($slaves[$i].pregSource == $slaves[$i].relationshipTarget) && ($slaves[$i].relationship > 2)>> $He can't help but feel @@.mediumaquamarine;satisfaction@@ in carrying $his lover's child. <<set $slaves[$i].trust += 1>> <</if>> /* pregmod start */ <<if $slaves[$i].pregSource == $slaves[$i].ID>> <<if $slaves[$i].sexualQuirk == "perverted">> $He's @@.hotpink;aroused@@ at the mere concept that the baby growing inside $him was conceived by $his own sperm. <<set $slaves[$i].devotion += 1>> <<else>> $He often becomes preoccupied with @@.gold;worry@@ that $his self-conceived child will be born unhealthy. <<set $slaves[$i].trust -= 1>> <</if>> <</if>> <<switch $slaves[$i].pregControl>> <<case "speed up">> <<if $Nurse == 0 && $slaves[$i].assignment != "get treatment in the clinic">> <<if $slaves[$i].pregType >= 20 && $slaves[$i].devotion <= 20 && $slaves[$i].trust <= 50>> <<if $slaves[$i].sexualFlaw == "self hating">> $He is @@.hotpink;delirious with joy@@ over $his straining womb. Every week $he gets bigger, fuller and tighter; in $his mind, it won't be long until $he bursts, bringing $his children into the world. <<set $slaves[$i].devotion += 10>> <<else>> $He is @@.gold;utterly terrified@@ by $his straining womb. Every week $he gets bigger, fuller and tighter; in $his mind, it won't be long until $he bursts, bringing $his children into @@.mediumorchid;this wretched world.@@<<if $slaves[$i].bellyPreg >= 600000>> $He is absolutely huge, $his stretchmark streaked orb of a belly keeps $him painfully immobilized. $He counts every second, hoping that $he can make it to the next. $His mind @@.red;can't handle it and shatters,@@ leaving $him nothing more than an overfilled broodmother.<<set $slaves[$i].fetish = "mindbroken">><</if>> <<set $slaves[$i].devotion -= 10>> <<set $slaves[$i].trust -= 10>> <</if>> <<elseif $slaves[$i].devotion <= 20 && $slaves[$i].trust <= 20>> $He is @@.gold;utterly terrified@@ by $his straining womb and filled @@.mediumorchid;with disgust@@ that you've turned $him into nothing more than a rapid breeding vessel. <<set $slaves[$i].devotion -= 10>> <<set $slaves[$i].trust -= 10>> <<elseif $slaves[$i].devotion <= 80 && $slaves[$i].trust <= 80>> $He trusts you, but deep down @@.gold;$he can't help but worry@@ over how fast $he is growing. <<set $slaves[$i].trust -= 2>> <</if>> <</if>> <<case "labor supressors">> <<if $slaves[$i].devotion <= 20 && ($slaves[$i].pregSource == -1)>> $He is filled with @@.mediumorchid;hate@@ that you're forcing $him to continue carrying your child. <<set $slaves[$i].devotion -= 5>> <</if>> <<case "slow gestation">> <<if $slaves[$i].devotion <= 20 && ($slaves[$i].pregSource == -1)>> $He is filled with @@.mediumorchid;hate@@ that you're tormenting $him by prolonging $his pregnancy. <<set $slaves[$i].devotion -= 5>> <</if>> <</switch>> <<if $slaves[$i].induce == 1>> $His child<<if $slaves[$i].pregType > 1>>ren visibly shift<<else>> visibly shifts<</if>> within $his womb as <<if $slaves[$i].pregType > 1>>they prepare<<else>>it prepares<</if>> to enter the world. $He experiences several contractions, but not enough to deter $him from $his work. <<elseif $slaves[$i].pregControl == "labor supressors">> $His child<<if $slaves[$i].pregType > 1>>ren are<<else>> is<</if>> oddly calm; it is unlikely $he will give birth soon, despite being overdue. <<elseif $slaves[$i].broodmother == 0>> <<if $slaves[$i].preg > 41>> $He is constantly beset by $his squirming child<<if $slaves[$i].pregType > 1>>ren<</if>>. They're overdue, so $he's likely to go into labor at any moment, but they aren't quite ready to leave their home. <<elseif $slaves[$i].preg > 39>> $He is constantly beset by $his squirming child<<if $slaves[$i].pregType > 1>>ren<</if>>. Given their liveliness, and how long $he has been pregnant, it is likely that $he will go into labor at any time now. <<elseif $slaves[$i].preg > 38>> $He often has to stop for breaks to soothe $his kicking child<<if $slaves[$i].pregType > 1>>ren<</if>> and to catch $his breath. $He is far enough along that $he may go into labor any day now. <<elseif $slaves[$i].preg > 37>> $He often has to stop for breaks to soothe $his kicking child<<if $slaves[$i].pregType > 1>>ren<</if>>. $He is far enough along that $he may go into early labor. <</if>> <<elseif $slaves[$i].broodmother > 0 && $slaves[$i].preg > 37>> <<if $slaves[$i].broodmother == 1>> $He often has to stop for breaks to soothe $his kicking children and to catch $his breath. It's only a matter of time until the next one drops into position to be born. <<else>> $He is constantly beset by $his squirming children and often has to stop to handle labor pains. $He is never quite sure when the next one will drop into position to be born. <</if>> <</if>> /* pregmod end */ <<if ($slaves[$i].preg > 20) && (random(1,100) == 69)>> <<if ($slaves[$i].behavioralFlaw == "none") && ($slaves[$i].behavioralQuirk == "none")>> <<switch random(1,4)>> <<case 1>> <<set $slaves[$i].behavioralFlaw = "odd">> The stress of $his growing pregnancy leads $him to begin @@.red;acting oddly.@@ <<case 2>> <<set $slaves[$i].behavioralFlaw = "hates men">> The stress of $his growing pregnancy leads $him to begin @@.red;disliking the company of men.@@ <<case 3>> <<set $slaves[$i].behavioralFlaw = "hates women">> The stress of $his growing pregnancy leads $him to begin @@.red;disliking the company of women.@@ <<case 4>> <<set $slaves[$i].behavioralFlaw = "gluttonous">> The stress of $his growing pregnancy leads $him to begin @@.red;taking solace in overeating.@@ <</switch>> <<elseif ($slaves[$i].sexualFlaw == "none") && ($slaves[$i].sexualQuirk == "none")>> <<switch random(1,8)>> <<case 1>> <<set $slaves[$i].sexualFlaw = "hates oral">> The stress of $his growing pregnancy leads $him to begin @@.red;rejecting oral sex.@@ <<case 2>> <<set $slaves[$i].sexualFlaw = "hates anal">> The stress of $his growing pregnancy leads $him to begin @@.red;rejecting anal sex.@@ <<case 3>> <<set $slaves[$i].sexualFlaw = "hates penetration">> The stress of $his growing pregnancy leads $him to begin @@.red;rejecting penetrative sex.@@ <<case 4>> <<set $slaves[$i].sexualFlaw = "shamefast">> The stress of $his growing pregnancy leads $him to become @@.red;paranoid about $his naked body.@@ <<case 5>> <<set $slaves[$i].sexualFlaw = "repressed">> The stress of $his growing pregnancy leads $him to begin @@.red;rejecting sex.@@ <<case 6>> <<set $slaves[$i].sexualFlaw = "apathetic">> The stress of $his growing pregnancy causes $him to become @@.red;inert during sex.@@ <<case 7>> <<set $slaves[$i].sexualFlaw = "crude">> The stress of $his growing pregnancy leads $him to @@.red;become quite crude.@@ <<case 8>> <<set $slaves[$i].sexualFlaw = "judgemental">> The stress of $his growing pregnancy causes $him to become overly @@.red;judgemental of $his partners.@@ <</switch>> <</if>> <</if>> <<if ($slaves[$i].fetishStrength <= 95) && (_fetishChangeChance > random(0,100)) && ($slaves[$i].oralCount+$slaves[$i].vaginalCount+$slaves[$i].analCount > 200) && ($slaves[$i].fetish != "pregnancy")>> The combination of pregnancy and constant sex has @@.lightcoral;sexualized pregnancy for $him.@@ <<set $slaves[$i].fetish = "pregnancy", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 65>> <</if>> <</if>> /* closes not fuckdoll or mindbroken check; still .preg >= 10 */ <<if $slaves[$i].inducedNCS == 1>> /* NCS: always working against secondary sexual characteristics even in pregnancies. */ <<set _boobTarget = 0>> <<elseif $slaves[$i].physicalAge >= 18>> <<if $slaves[$i].pregType >= 50>> <<set _boobTarget = 10000>> <<elseif $slaves[$i].pregType >= 30>> <<set _boobTarget = 5000>> <<elseif $slaves[$i].pregType >= 10>> <<set _boobTarget = 2000>> <<else>> <<set _boobTarget = 1000>> <</if>> <<elseif $slaves[$i].physicalAge >= 13>> <<if $slaves[$i].pregType >= 50>> <<set _boobTarget = 5000>> <<elseif $slaves[$i].pregType >= 30>> <<set _boobTarget = 3200>> <<elseif $slaves[$i].pregType >= 10>> <<set _boobTarget = 1800>> <<else>> <<set _boobTarget = 800>> <</if>> <<elseif $slaves[$i].physicalAge >= 8>> <<if $slaves[$i].pregType >= 50>> <<set _boobTarget = 1800>> <<elseif $slaves[$i].pregType >= 30>> <<set _boobTarget = 1400>> <<elseif $slaves[$i].pregType >= 10>> <<set _boobTarget = 1000>> <<else>> <<set _boobTarget = 600>> <</if>> <<else>> <<if $slaves[$i].pregType >= 50>> <<set _boobTarget = 1000>> <<elseif $slaves[$i].pregType >= 30>> <<set _boobTarget = 800>> <<elseif $slaves[$i].pregType >= 10>> <<set _boobTarget = 600>> <<else>> <<set _boobTarget = 400>> <</if>> <</if>> <<if ($slaves[$i].inducedNCS == 0)>> <<if ($slaves[$i].pregType >= 30) && ((($slaves[$i].assignment == "be your Concubine" || $slaves[$i].assignment == "serve in the master suite") && $masterSuitePregnancySlaveLuxuries == 1) || ($slaves[$i].diet == "high caloric"))>> <<if ($slaves[$i].weight <= 65)>> $He has @@.lime;gained weight@@ in order to better sustain $himself and $his children. <<set $slaves[$i].weight += 1>> <</if>> <<if (random(1,100) > 60)>> <<if (($slaves[$i].boobs - $slaves[$i].boobsImplant) < _boobTarget)>> $His breasts @@.lime;greatly swell@@ to meet the upcoming demand. <<set $slaves[$i].boobs += 200>> <<if $slaves[$i].boobShape != "saggy" && $slaves[$i].preg > 32 && ($slaves[$i].breastMesh != 1) && ($slaves[$i].drugs != "sag-B-gone")>> $His immensely engorged @@.orange;breasts become saggy@@ in the last stages of $his pregnancy as $his body undergoes changes in anticipation of the forthcoming birth. <<set $slaves[$i].boobShape = "saggy">> <</if>> <</if>> <<if ($slaves[$i].hips < 2)>> $His hips @@.lime;widen@@ for $his upcoming birth. <<set $slaves[$i].hips += 1>> <</if>> <<if ($slaves[$i].butt < 14)>> $His butt @@.lime;swells with added fat@@ from $his changing body. <<set $slaves[$i].butt += 1>> <</if>> <</if>> <<elseif ($slaves[$i].pregType >= 10)>> <<if random(1,100) > 80 && (($slaves[$i].boobs - $slaves[$i].boobsImplant) < _boobTarget)>> $His breasts @@.lime;swell@@ in preparation for $his growing brood. <<set $slaves[$i].boobs += 100>> <<if $slaves[$i].boobShape != "saggy" && ($slaves[$i].breastMesh != 1) && ($slaves[$i].drugs != "sag-B-gone")>> <<if $slaves[$i].preg > random(32,82)>> $His swollen @@.orange;breasts become saggy@@ in the last stages of $his pregnancy as $his body undergoes changes in anticipation of the forthcoming birth. <<set $slaves[$i].boobShape = "saggy">> <</if>> <</if>> <</if>> <<elseif ($slaves[$i].boobs - $slaves[$i].boobsImplant) < _boobTarget>> <<if random(1,100) > 80>> Pregnancy @@.lime;causes $his breasts to swell somewhat.@@ <<set $slaves[$i].boobs += 50>> <<if $slaves[$i].boobShape != "saggy" && $slaves[$i].preg > random(32,100) && ($slaves[$i].breastMesh != 1) && ($slaves[$i].drugs != "sag-B-gone")>> $His @@.orange;breasts become saggy@@ in the last stages of $his pregnancy as $his body undergoes changes in anticipation of the forthcoming birth. <<set $slaves[$i].boobShape = "saggy">> <</if>> <</if>> <</if>> <<if $slaves[$i].preg > 32 && $slaves[$i].physicalAge >= 18 && $slaves[$i].hips == 1 && $slaves[$i].hipsImplant == 0 && random(1,100) > 90>> $His hips @@.lime;widen@@ to better support $his gravidity. <<set $slaves[$i].hips += 1>> <<elseif $slaves[$i].preg > 28 && $slaves[$i].physicalAge >= 18 && $slaves[$i].hips == 0 && $slaves[$i].hipsImplant == 0 && random(1,100) > 70>> $His hips @@.lime;widen@@ to better support $his gravidity. <<set $slaves[$i].hips += 1>> <</if>> <</if>> <<if $slaves[$i].preg == 15>> <<if $slaves[$i].pregKnown == 0>> $His areolae have oddly darkened. Some cursory tests reveal @@.lime;$he is about fifteen weeks pregnant.@@ <<set $slaves[$i].pregKnown = 1>> <<else>> $His areolae darken with $his progressing pregnancy. <</if>> <<elseif $slaves[$i].bellyPreg >= 1500>> <<if setup.fakeBellies.includes($bellyAccessory)>> $His growing pregnancy renders $his fake belly moot. <<set $slaves[$i].bellyAccessory = "none">> <</if>> <<if ($slaves[$i].preg > 20) && ($slaves[$i].lactation == 0)>> <<if $slaves[$i].health < -20>> $He's so unwell that natural lactation is unlikely. <<elseif $slaves[$i].weight <= -30>> $He's so skinny that natural lactation is unlikely. <<elseif $slaves[$i].preg > random(18,30)>> Pregnancy @@.lime;causes $him to begin lactating.@@ <<set $slaves[$i].lactation = 1>> <</if>> <</if>> <</if>> <</if>> /* closes .preg >= 10 */ <<if ($slaves[$i].preg > 0 && $slaves[$i].pregType == 0)>> /*Catch for strange cases - now with checking.*/ <<set $slaves[$i].pregType = setPregType($slaves[$i])>> <<set WombImpregnate($slaves[$i], $slaves[$i].pregType, $slaves[$i].pregSource, $slaves[$i].preg)>> <</if>> <</if>> /* END PREG EFFECTS */ /* IS NOT PREGNANT */ <<if $seePreg != 0>> <<if ($slaves[$i].fuckdoll == 0) && ($slaves[$i].preg == -1) && ($slaves[$i].devotion > 20) && ($slaves[$i].fetishStrength > 60) && ($slaves[$i].fetish == "pregnancy") && isFertile($slaves[$i])>> <<if $slaves[$i].fetishKnown == 0>> @@.mediumorchid;$He's unhappy@@ that $he's on contraceptives, revealing that $he has a @@.lightcoral;deep desire to get pregnant.@@ <<set $slaves[$i].fetishKnown = 1>> <<else>> $He badly wants to have a child, so @@.mediumorchid;$he's unhappy@@ that $he's on contraceptives. <</if>> <<set $slaves[$i].devotion -= 4>> <</if>> /* CAN GET PREGNANT (fertile, not on contraceptives and not wearing chastity) */ <<if canGetPregnant($slaves[$i]) && (($slaves[$i].assignment == "work in the dairy" && $dairyPregSetting == 0) || $slaves[$i].assignment != "work in the dairy")>> <<set _conceptionSeed = random(1,100)>> <<if ($PC.dick > 0) && ($universalRulesImpregnation == "PC") && ($slaves[$i].eggType == "human")>> $slaves[$i].slaveName is ripe for breeding, so you ejaculate inside $him often. When you bore of $his fertile <<if $slaves[$i].mpreg == 1>>ass<<else>>cunt<</if>>, you keep $him around as you fuck other slaves so you can pull out of them, shove your cock into $him, and fill $him with your seed anyway. <<if ($slaves[$i].fuckdoll == 0) && ($slaves[$i].fetish != "mindbroken")>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> $He attempts to resist this treatment, and spends most of $his days bound securely, with your cum dripping out of $his <<if $slaves[$i].mpreg == 1>>ass<<else>>pussy<</if>>. This regimen fills $him with @@.mediumorchid;hatred,@@ @@.gold;fear,@@ and @@.lime;a pregnancy.@@ <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<if ($slaves[$i].sexualFlaw == "none")>> This unpleasant interlude leaves $him @@.red;hating penetration@@ of $his now-pregnant <<if $slaves[$i].mpreg == 1>>ass<<else>>pussy<</if>>. <<if $slaves[$i].mpreg == 1>> <<set $slaves[$i].sexualFlaw = "hates anal">> <<else>> <<set $slaves[$i].sexualFlaw = "hates penetration">> <</if>> <</if>> <<elseif ($slaves[$i].devotion <= 20)>> $He complies fearfully with your use of $his body. <<elseif ($slaves[$i].fetish == "pregnancy") && ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> $He is @@.hotpink;absurdly pleased@@ by this treatment, @@.mediumaquamarine;trustingly@@ serving as your breeding bitch until $he @@.lime;conceives.@@ $He's so aroused by the constant insemination that having your dick, wet from another slave, pushed inside $him to climax is often enough to bring $him to orgasm in turn. <<set $slaves[$i].devotion += 5, $slaves[$i].trust += 5>> <<if ($slaves[$i].fetishStrength <= 95)>> Such total satisfaction of $his pregnancy fantasies @@.lightcoral;strengthens $his fetish.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<set $slaves[$i].need = 0>> <<else>> $He serves you dutifully in this, @@.mediumaquamarine;trustingly@@ serving as your breeding bitch until $he @@.lime;conceives.@@ <<set $slaves[$i].trust += 5>> <</if>> <</if>> <<set $slaves[$i].preg = 1, $slaves[$i].pregSource = -1, $slaves[$i].pregWeek = 1, $slaves[$i].pregKnown = 1>><<set $slaves[$i].pregType = setPregType($slaves[$i])>> <<set WombImpregnate($slaves[$i], $slaves[$i].pregType, -1, 1)>> <<set $activeSlave = $slaves[$i]>><<if $slaves[$i].mpreg == 1>><<= AnalVCheck(10)>><<else>><<= VaginalVCheck(10)>><</if>><<set $slaves[$i] = $activeSlave>> <<elseif (($slaves[$i].vagina == 0) || (($slaves[$i].anus == 0) && ($slaves[$i].mpreg > 0)))>> <<elseif ($HeadGirl != 0) && ($HeadGirl.dick > 0) && ($slaves[$i].ID != $HeadGirl.ID) && ($universalRulesImpregnation == "HG") && canPenetrate($HeadGirl)>> <<if $slaves[$i].HGExclude == 1>> It's $HeadGirl.slaveName's responsibility to impregnate fertile slaves, but your Head Girl is forbidden from impregnating $slaves[$i].slaveName. <<elseif $HGCum == 0>> It's $HeadGirl.slaveName's responsibility to impregnate fertile slaves, but your Head Girl can only fuck a limited number of slaves enough to ensure impregnation each week. <<elseif !canBreed($slaves[$i], $HeadGirl)>> It's $HeadGirl.slaveName's responsibility to impregnate fertile slaves, but $HeadGirl.slaveName's sperm is unable to fertilize $slaves[$i].slaveName's ova, so she doesn't waste her seed trying. <<else>> It's $HeadGirl.slaveName's responsibility to get $him pregnant, a task your <<if ($HeadGirl.fetish == "pregnancy") && ($HeadGirl.fetishKnown == 1) && ($HeadGirl.fetishStrength > 60)>> pregnancy fetishist Head Girl is @@.hotpink;extremely pleased@@ to take on. <<set $HeadGirl.devotion += 2>> <<if ($HeadGirl.fetishStrength <= 95)>> The opportunity @@.lightcoral;strengthens $his pregnancy fetish@@ by indulgence. <<set $HeadGirl.fetishStrength += 4>> <</if>> <<elseif $HeadGirl.career == "a breeding bull">> Head Girl feels @@.hotpink;she was meant for.@@ <<set $HeadGirl.devotion += 1>> <<elseif ($HeadGirl.attrXX > 65) && ($HeadGirl.attrKnown == 1)>> <<if $slaves[$i].mpreg == 1>>ass<<else>>pussy<</if>>-hungry Head Girl is @@.hotpink;happy@@ to take on. <<set $HeadGirl.devotion += 1>> <<else>> Head Girl approaches dutifully. <</if>> <<if ($slaves[$i].fuckdoll == 0) && ($slaves[$i].fetish != "mindbroken")>> <<if $slaves[$i].career == "a dairy cow" && ($slaves[$i].devotion <= 20)>> $slaves[$i].slaveName feels a need to be bred by the Head Girl, and submits $himself to $his superior's virile cock until @@.lime;conception@@ is verified. <<elseif ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<if (($HeadGirl.fetish == "sadist") || ($HeadGirl.fetish == "dom")) && ($HeadGirl.fetishKnown == 1) && ($HeadGirl.fetishStrength > 60)>> Her interest is piqued, however, when $slaves[$i].slaveName shows signs of resistance. $HeadGirl.slaveName @@.hotpink;enthusiastically@@ @@.mediumorchid;rapes the poor girl@@ pregnant, ejaculating inside her victim more often than is really necessary for @@.lime;conception.@@ <<set $HeadGirl.devotion += 2, $slaves[$i].devotion -= 5>> <<else>> $slaves[$i].slaveName tries to resist her, so $HeadGirl.slaveName is forced to @@.mediumorchid;rape the poor girl@@ pregnant, regularly ejaculating inside $him until @@.lime;conception@@ is confirmed. <<set $slaves[$i].devotion -= 4>> <</if>> <<if ($slaves[$i].sexualFlaw == "none")>> This unpleasant interlude leaves $him @@.red;hating penetration@@ of $his violated <<if $slaves[$i].mpreg == 1>>anus<<else>>pussy<</if>>. <<if $slaves[$i].mpreg == 1>> <<set $slaves[$i].sexualFlaw = "hates anal">> <<else>> <<set $slaves[$i].sexualFlaw = "hates penetration">> <</if>> <</if>> <<elseif ($slaves[$i].devotion <= 20)>> <<if (($HeadGirl.fetish == "sadist") || ($HeadGirl.fetish == "dom")) && ($HeadGirl.fetishKnown == 1) && ($HeadGirl.fetishStrength > 60)>> Her interest is piqued, however, when it becomes clear that $slaves[$i].slaveName, though fearfully obedient, is not happy with being bred. $HeadGirl.slaveName @@.hotpink;enthusiastically@@ ensures that her victim @@.mediumorchid;does not enjoy@@ a week of being @@.lime;raped pregnant.@@ <<set $HeadGirl.devotion += 2, $slaves[$i].devotion -= 3>> <<else>> $slaves[$i].slaveName, though fearfully obedient, is not happy with being bred, but $HeadGirl.slaveName @@.mediumorchid;rapes the poor girl@@ pregnant anyway, regularly ejaculating inside $him until @@.lime;conception@@ is confirmed. <<set $slaves[$i].devotion -= 2>> <</if>> <<if ($slaves[$i].sexualFlaw == "none")>> This unpleasant interlude leaves $him @@.red;hating penetration@@ of $his violated <<if $slaves[$i].mpreg == 1>>anus<<else>>pussy<</if>>. <<if $slaves[$i].mpreg == 1>> <<set $slaves[$i].sexualFlaw = "hates anal">> <<else>> <<set $slaves[$i].sexualFlaw = "hates penetration">> <</if>> <</if>> <<elseif ($slaves[$i].devotion < 75)>> <<if ($slaves[$i].fetish == "pregnancy") && ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> $slaves[$i].slaveName, a pregnancy fetishist, is @@.hotpink;very willing to be bred@@ by your Head Girl, and eagerly takes $his superior's cock bareback until @@.lime;conception@@ is verified. <<set $slaves[$i].devotion += 2>> <<if ($slaves[$i].fetishStrength <= 95)>> Such total satisfaction of $his pregnancy fantasies @@.lightcoral;strengthens $his fetish.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<set $slaves[$i].need = 0>> <<else>> $slaves[$i].slaveName is willing to be bred by the Head Girl, and takes $his superior's cock bareback until @@.lime;conception@@ is verified. <</if>> <<else>> <<if ($slaves[$i].fetish == "pregnancy") && ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> $slaves[$i].slaveName, a pregnancy fetishist, considers getting bred by your Head Girl @@.hotpink;a dream come true,@@ and gets fucked bareback daily until @@.lime;conception@@ is verified. <<set $slaves[$i].devotion += 2>> <<if ($slaves[$i].fetishStrength <= 95)>> Such total satisfaction of $his pregnancy fantasies @@.lightcoral;strengthens $his fetish.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<set $slaves[$i].need = 0>> <<else>> $slaves[$i].slaveName is @@.hotpink;quite willing to be bred@@ by the Head Girl, whom $he respects, and submissively takes $his superior's cock bareback until @@.lime;conception@@ is verified. <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <</if>> /* closes not fuckdoll not mindbroken */ <<set $slaves[$i].preg = 1, $slaves[$i].pregSource = $HeadGirl.ID, $slaves[$i].pregWeek = 1, $slaves[$i].pregKnown = 1, $HGCum -= 1, $HeadGirl.penetrativeCount += 10, $penetrativeTotal += 10>> <<set $slaves[$i].pregType = setPregType($slaves[$i])>> <<set WombImpregnate($slaves[$i], $slaves[$i].pregType, $HeadGirl.ID, 1)>> <<set $activeSlave = $slaves[$i]>><<if $slaves[$i].mpreg == 1>><<= AnalVCheck(10)>><<else>><<= VaginalVCheck(10)>><</if>><<set $slaves[$i] = $activeSlave>> <<set _saLTE = $slaveIndices[$HeadGirl.ID]>> <<if def _saLTE>> <<set $slaves[_saLTE] = $HeadGirl>> <</if>> <</if>> /* closes HG impregnation */ <<elseif _conceptionSeed > (50-($reproductionFormula*10))>> <<switch $slaves[$i].assignment>> <<case "rest" "stay confined" "be confined in the cellblock">> /* these assignments are safe from random impregnation */ <<case "be your Concubine">> <<if ($PC.dick == 1) && ($slaves[$i].fuckdoll == 0) && ($slaves[$i].fetish != "mindbroken") && ($slaves[$i].eggType == "human")>> As your concubine, $he takes care to only share $his fertile <<if $slaves[$i].mpreg == 1>>ass<<else>>pussy<</if>> with you. $His efforts paid off; @@.lime;$he has become pregnant with your child.@@ <<set $slaves[$i].preg = 1, $slaves[$i].pregSource = -1, $slaves[$i].pregWeek = 1, $slaves[$i].pregKnown = 1>><<set $slaves[$i].pregType = setPregType($slaves[$i])>> <<set WombImpregnate($slaves[$i], $slaves[$i].pregType, -1, 1)>> <</if>> <<case "serve in the master suite">> <<if ($PC.dick == 1) && ($slaves[$i].eggType == "human") && (($slaves[$i].toyHole == "all her holes" && $slaves[$i].mpreg != 1 && $slaves[$i].vagina > 0) || ($slaves[$i].toyHole == "all her holes" && $slaves[$i].mpreg == 1 && $slaves[$i].anus > 0) || ($slaves[$i].toyHole == "pussy" && $slaves[$i].mpreg != 1) || ($slaves[$i].mpreg == 1 && $slaves[$i].toyHole == "ass"))>> You frequently avail yourself to $his fertile <<if $slaves[$i].mpreg == 1>>ass<<else>>pussy<</if>>. It's no surprise when @@.lime;$he ends up pregnant with your child.@@ <<set $slaves[$i].preg = 1, $slaves[$i].pregSource = -1, $slaves[$i].pregWeek = 1, $slaves[$i].pregKnown = 1>><<set $slaves[$i].pregType = setPregType($slaves[$i])>> <<set WombImpregnate($slaves[$i], $slaves[$i].pregType, -1, 1)>> <<else>> /% look for a random father among master suite slaves %/ <<set _msSlaves = $slaves.filter(function(s) { return s.assignment == "serve in the master suite"; })>> <<set _msSlaves = _msSlaves.shuffle()>> <<for _m = 0; _m < _msSlaves.length; _m++>> <<if canImpreg($slaves[$i], _msSlaves[_m])>> /* catch for self-impregnation */ <<if $slaves[$i].ID == _msSlaves[_m].ID>> <<if (_conceptionSeed <= 95)>> <<continue>> /* 95% chance not to self-impregnate */ <</if>> <</if>> /* found eligible father */ After all the unprotected sex $he had this week, it's really no surprise when @@.lime;$he ends up pregnant.@@ <<set $slaves[$i].preg = 1, $slaves[$i].pregSource = _msSlaves[_m].ID, $slaves[$i].pregWeek = 1, $slaves[$i].pregKnown = 1>><<set $slaves[$i].pregType = setPregType($slaves[$i])>> <<set WombImpregnate($slaves[$i], $slaves[$i].pregType, $slaves[$i].pregSource, 1)>> <<break>> <</if>> <</for>> <</if>> <<case "please you">> <<if ($PC.dick == 1) && ($slaves[$i].eggType == "human") && (($slaves[$i].toyHole == "all her holes" && $slaves[$i].mpreg != 1 && $slaves[$i].vagina > 0) || ($slaves[$i].toyHole == "all her holes" && $slaves[$i].mpreg == 1 && $slaves[$i].anus > 0) || ($slaves[$i].toyHole == "pussy" && $slaves[$i].mpreg != 1) || ($slaves[$i].mpreg == 1 && $slaves[$i].toyHole == "ass"))>> You frequently avail yourself to $his fertile <<if $slaves[$i].mpreg == 1>>ass<<else>>pussy<</if>>. It's no surprise when @@.lime;$he ends up pregnant with your child.@@ <<set $slaves[$i].preg = 1, $slaves[$i].pregSource = -1, $slaves[$i].pregWeek = 1, $slaves[$i].pregKnown = 1>><<set $slaves[$i].pregType = setPregType($slaves[$i])>> <<set WombImpregnate($slaves[$i], $slaves[$i].pregType, -1, 1)>> <</if>> <<case "work in the brothel" "serve in the club" "whore" "serve the public">> <<if ($slaves[$i].eggType == "human")>> Due to all the citizens cumming in $his fertile <<if $slaves[$i].mpreg == 1>>ass<<else>>pussy<</if>>, @@.lime;$he has become pregnant.@@ <<set $slaves[$i].preg = 1, $slaves[$i].pregSource = -2, $slaves[$i].pregWeek = 1, $slaves[$i].pregKnown = 1>><<set $slaves[$i].pregType = setPregType($slaves[$i])>> <<set WombImpregnate($slaves[$i], $slaves[$i].pregType, -2, 1)>> <</if>> <<case "work a glory hole" "be confined in the arcade">> <<if ($slaves[$i].eggType == "human")>> Due to all the customers cumming in $his fertile, restrained <<if $slaves[$i].mpreg == 1>>ass<<else>>pussy<</if>>, @@.lime;$he has become pregnant.@@ <<set $slaves[$i].preg = 1, $slaves[$i].pregSource = -2, $slaves[$i].pregWeek = 1, $slaves[$i].pregKnown = 1>><<set $slaves[$i].pregType = setPregType($slaves[$i])>> <<set WombImpregnate($slaves[$i], $slaves[$i].pregType, -2, 1)>> <</if>> <<default>> /* random impregnation chance on other assignments - consider relationships first */ <<if (_conceptionSeed > 80) && (($slaves[$i].vaginalCount > 0) || ($slaves[$i].analCount > 0 && $slaves[$i].mpreg > 0))>> /* TODO: compare to previous week totals? */ <<if $slaves[$i].relationshipTarget > 0>> <<set _tempLover = getSlave($slaves[$i].relationshipTarget)>> <<if ndef _tempLover>>@@.red;Error, relationshipTarget not found.@@<</if>> <<elseif $slaves[$i].rivalryTarget > 0>> <<set _tempRival = getSlave($slaves[$i].rivalryTarget)>> <<if ndef _tempRival>>@@.red;Error, rivalryTarget not found.@@<</if>> <<elseif $slaves[$i].subTarget > 0>> <<set _tempSub = getSlave($slaves[$i].subTarget)>> <<if ndef _tempSub>>@@.red;Error, subTarget not found.@@<</if>> <</if>> <<if ($PC.dick == 1) && (($slaves[$i].relationship == -3) || ($slaves[$i].relationship == -2)) && ($slaves[$i].eggType == "human")>> <<set $slaves[$i].pregSource = -1>> <<elseif ($slaves[$i].relationship > 2) && canImpreg($slaves[$i], _tempLover)>> /* erection not needed for impregnation via consensual sex play (FWB or better) */ <<set $slaves[$i].pregSource = _tempLover.ID>> <<elseif ($slaves[$i].subTarget != 0) && ($slaves[$i].assignment == "be a subordinate slave") && canAchieveErection(_tempSub) && canImpreg($slaves[$i], _tempSub)>> /* subordinate must have erection to impregnate target */ <<set $slaves[$i].pregSource = _tempSub.ID>> <<elseif (random(1,100) > 95) && ($slaves[$i].rivalry > 2) && canAchieveErection(_tempRival) && canImpreg($slaves[$i], _tempRival)>> /* 5% chance to be raped and knocked up by bitter rival - erection needed */ Driven by the bitter rivalry between them, _tempRival.slaveName successfully overpowers $slaves[$i].slaveName and rapes $him, cumming deep in $his fertile <<if $slaves[$i].mpreg == 1>>asshole<<else>>pussy<</if>> whenever $he chooses. By the end of the week, $slaves[$i].slaveName is vowing revenge as $he regains confidence. <<set $slaves[$i].pregSource = _tempRival.ID>> <<elseif (random(1,100) > 60) && ($PC.dick == 1) && ($slaves[$i].eggType == "human")>> /* still 40% chance of impregnation by PC */ <<set $slaves[$i].pregSource = -1>> <<elseif (random(1,100) > 95) && ($slaves[$i].eggType == "human") && $slaves[$i].devotion < 20>> /* 5% chance of impregnation by random citizen - TODO: make this optional for players who want random fathers from among their own slaves only */ <<set $slaves[$i].pregSource = -2>> <<else>> /* pick a random starting point in the slave array and iterate (wrapping around) until finding eligible father or coming back to starting point */ <<if $slaves.length == 1>> <<if canImpreg($slaves[$i], $slaves[$i]) && _conceptionSeed > 95 && ($slaves[$i].releaseRules == "permissive" || $slaves[$i].releaseRules == "masturbation")>> <<set $slaves[$i].pregSource = $slaves[$i].ID>> <</if>> <<elseif $slaves[$i].releaseRules == "permissive" || ($slaves[$i].devotion < 20 && $slaves[$i].trust > 50) || $universalRulesConsent == 0>> <<set _sourceSeed = random(0,$slaves.length-1)>><<set _tried = 0>> <<for _m = _sourceSeed + 1; _m != _sourceSeed; _m++>> <<if _m == $slaves.length>><<set _m = 0, _tried = 1>><</if>> /* wrap around */ <<if _m == _sourceSeed+1 && _tried == 1>><<break>><</if>> /* give up after a full loop */ <<if canImpreg($slaves[$i], $slaves[_m])>> /* self-impregnation check */ <<if ($slaves[_m].ID == $slaves[$i].ID) && (_conceptionSeed <= 95)>> <<continue>> /* 95% chance not to self-impregnate */ <</if>> <<set $slaves[$i].pregSource = $slaves[_m].ID>> /* passed the checks above, so this is an eligible father */ <<break>> <</if>> <</for>> <</if>> <</if>> <<if $slaves[$i].pregSource != 0>> A quick scan after a bout of morning nausea reveals that @@.lime;$he has become pregnant.@@ <<set $slaves[$i].preg = 1, $slaves[$i].pregWeek = 1, $slaves[$i].pregKnown = 1>><<set $slaves[$i].pregType = setPregType($slaves[$i])>> <<set WombImpregnate($slaves[$i], $slaves[$i].pregType, $slaves[$i].pregSource, 1)>> <</if>> <</if>> /* closes random chance and non-zero sex acts check */ <</switch>> /* closes assignment checks */ <</if>> /* closes all impregnation checks */ <</if>> /* CLOSES CAN GET PREGNANT */ /* PREGNANCY TYPE SANITY CHECK (not for pregnancies started above) */ <<if $slaves[$i].preg <= 0>> <<if $slaves[$i].pregType != 0>> <<set $slaves[$i].pregType = 0>> <<set WombFlush($slaves[$i])>> <</if>> <<elseif $slaves[$i].preg > 0 && $slaves[$i].pregType == 0>> <<set $slaves[$i].pregType = setPregType($slaves[$i])>> <<set WombImpregnate($slaves[$i], $slaves[$i].pregType, $slaves[$i].pregSource, 1)>> <</if>> <<if $slaves[$i].readyOva != 0>> <<set $slaves[$i].readyOva = 0>> <</if>> <</if>> /* closes $seePreg */ <<if $slaves[$i].bellyFluid >= 1500>> /* PREGMOD: NOT PREGNANT, YES INFLATION */ <<include "SA inflation">> <<if setup.fakeBellies.includes($bellyAccessory)>> $He has trouble keeping $himself full of <<switch $slaves[$i].inflationType>> <<case "cum" "milk" "water" "food">> $slaves[$i].inflationType <<default>> <<print $slaves[$i].inflationType>>s <</switch>> with the weight of the fake belly resting on $his swollen stomach, forcing it to be removed. <<set $slaves[$i].bellyAccessory = "none">> <</if>> <<if $slaves[$i].fetish != "mindbroken" && $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].bellyFluid >= 10000>> <<if $slaves[$i].fetish != "masochist" && $slaves[$i].sexualFlaw != "hates self">> Being so distended with fluids is @@.mediumorchid;very uncomfortable@@ to $his. <<set $slaves[$i].devotion -= 3>> <</if>> <<if ($slaves[$i].fetish == "none") && (_fetishChangeChance > random(0,100))>> Having such a round, heavy belly leads $him to @@.lightcoral;begin fantasizing about being pregnant.@@ <<set $slaves[$i].fetish = "pregnancy", $slaves[$i].fetishStrength = 10, $slaves[$i].fetishKnown = 1>> <</if>> <<elseif $slaves[$i].bellyFluid >= 1500>> <<if $slaves[$i].fetish == "humiliation">> Having to walk around with a belly full of <<switch $slaves[$i].inflationType>> <<case "cum" "milk" "water" "food">> $slaves[$i].inflationType <<default>> <<print $slaves[$i].inflationType>>s <</switch>> is completely humiliating, and <<if $slaves[$i].fetishKnown == 0>> $he revels in the attention. @@.lightcoral;$He's a humiliation fetishist!@@ <<set $slaves[$i].fetishKnown = 1>> <<else>> $he @@.hotpink;loves it.@@ <<set $slaves[$i].devotion += 2>> <<if $slaves[$i].fetishStrength < 100>> Every eye on $his swollen stomach @@.lightcoral;strengthens $his fetish@@ further. <<set $slaves[$i].fetishStrength++>> <</if>> <</if>> <<else>> Having to walk around with a belly full of <<switch $slaves[$i].inflationType>> <<case "cum" "milk" "water" "food">> $slaves[$i].inflationType <<default>> <<print $slaves[$i].inflationType>>s <</switch>> is @@.mediumorchid;completely humiliating.@@ <<set $slaves[$i].devotion -= 2>> <<if (($slaves[$i].fetish == "none") || ($slaves[$i].fetishStrength <= 10)) && (_fetishChangeChance > random(0,100))>> However, all the eyes on $him and $his jiggling middle @@.lightcoral;makes $him begin to crave humiliation.@@ <<set $slaves[$i].fetish = "humiliation", $slaves[$i].fetishStrength = 10, $slaves[$i].fetishKnown = 1>> <</if>> <</if>> <</if>> <<switch $slaves[$i].inflationType>> <<case "milk" "cum">> <<if $slaves[$i].behavioralFlaw == "none" && $slaves[$i].behavioralQuirk == "none" && random(1,100) > 70>> Filling $his guts with <<print $slaves[$i].inflationType>> all week @@.red;drives $him to gluttony.@@ <<set $slaves[$i].behavioralFlaw = "gluttonous">> <<elseif $slaves[$i].behavioralFlaw == "none" && $slaves[$i].behavioralQuirk == "none" && random(1,100) > 70>> <<if $slaves[$i].inflationType == "cum" && $slaves[$i].fetish == "cumslut">> <<else>> Filling $his guts with <<print $slaves[$i].inflationType>> all week @@.red;drives $him to hate eating and food.@@ <<set $slaves[$i].behavioralFlaw = "anorexic">> <</if>> <</if>> <<case "food">> <<if $slaves[$i].behavioralFlaw == "none" && $slaves[$i].behavioralQuirk != "fitness" && random(1,100) > 70>> Stuffing $his face with food all week @@.red;drives $him to gluttony.@@ <<set $slaves[$i].behavioralFlaw = "gluttonous">> <<elseif $slaves[$i].behavioralFlaw == "none" && $slaves[$i].behavioralQuirk != "fitness" && random(1,100) > 70>> Stuffing $his face with food all week @@.red;drives $him to hate eating.@@ <<set $slaves[$i].behavioralFlaw = "anorexic">> <</if>> <</switch>> <</if>> <<if $slaves[$i].bellyFluid >= 10000 && $seeExtreme == 1 && $slaves[$i].health <= -100>> $He feels an @@.red;unusual intense pain@@ in $his bloated belly. <<set $slaves[$i].burst = 1>> <</if>> <</if>> /* PREGMOD: CLOSES INFLATION OVERRIDE */ /* belly sag calcs */ <<if $slaves[$i].belly >= 1000000>> <<if $slaves[$i].bellySag < 50>> <<set $slaves[$i].bellySag += 1>> <<if $slaves[$i].preg > 0>> <<set $slaves[$i].bellySagPreg += 1>> <</if>> <<elseif $slaves[$i].preg > 0 && $slaves[$i].bellySagPreg < 50>> <<set $slaves[$i].bellySagPreg += 1>> <</if>> <<if $slaves[$i].pregControl == "speed up">> <<set $slaves[$i].bellySag += 5, $slaves[$i].bellySagPreg += 5>> <</if>> <<elseif $slaves[$i].belly >= 750000>> <<if $slaves[$i].bellySag < 30>> <<set $slaves[$i].bellySag += 0.7>> <<if $slaves[$i].preg > 0>> <<set $slaves[$i].bellySagPreg += 0.7>> <</if>> <<elseif $slaves[$i].preg > 0 && $slaves[$i].bellySagPreg < 30>> <<set $slaves[$i].bellySagPreg += 0.7>> <</if>> <<if $slaves[$i].pregControl == "speed up">> <<set $slaves[$i].bellySag += 2, $slaves[$i].bellySagPreg += 2>> <</if>> <<elseif $slaves[$i].belly >= 600000>> <<if $slaves[$i].bellySag < 20>> <<set $slaves[$i].bellySag += 0.5>> <<if $slaves[$i].preg > 0>> <<set $slaves[$i].bellySagPreg += 0.5>> <</if>> <<elseif $slaves[$i].preg > 0 && $slaves[$i].bellySagPreg < 20>> <<set $slaves[$i].bellySagPreg += 0.5>> <</if>> <<if $slaves[$i].pregControl == "speed up">> <<set $slaves[$i].bellySag += 1, $slaves[$i].bellySagPreg += 1>> <</if>> <<elseif $slaves[$i].belly >= 450000>> <<if $slaves[$i].bellySag < 15>> <<set $slaves[$i].bellySag += 0.4>> <<if $slaves[$i].preg > 0>> <<set $slaves[$i].bellySagPreg += 0.4>> <</if>> <<elseif $slaves[$i].preg > 0 && $slaves[$i].bellySagPreg < 15>> <<set $slaves[$i].bellySagPreg += 0.4>> <</if>> <<if $slaves[$i].pregControl == "speed up">> <<set $slaves[$i].bellySag += 0.6, $slaves[$i].bellySagPreg += 0.6>> <</if>> <<elseif $slaves[$i].belly >= 300000>> <<if $slaves[$i].bellySag < 10>> <<set $slaves[$i].bellySag += 0.3>> <<if $slaves[$i].preg > 0>> <<set $slaves[$i].bellySagPreg += 0.3>> <</if>> <<elseif $slaves[$i].preg > 0 && $slaves[$i].bellySagPreg < 10>> <<set $slaves[$i].bellySagPreg += 0.3>> <</if>> <<if $slaves[$i].pregControl == "speed up">> <<set $slaves[$i].bellySag += 0.5, $slaves[$i].bellySagPreg += 0.5>> <</if>> <<elseif $slaves[$i].belly >= 100000>> <<if $slaves[$i].bellySag < 10>> <<set $slaves[$i].bellySag += 0.2>> <<if $slaves[$i].preg > 0>> <<set $slaves[$i].bellySagPreg += 0.2>> <</if>> <<elseif $slaves[$i].preg > 0 && $slaves[$i].bellySagPreg < 10>> <<set $slaves[$i].bellySagPreg += 0.2>> <</if>> <<if $slaves[$i].pregControl == "speed up">> <<set $slaves[$i].bellySag += 0.3, $slaves[$i].bellySagPreg += 0.3>> <</if>> <<elseif ($slaves[$i].bellyPreg >= 10000) || ($slaves[$i].bellyImplant >= 10000)>> <<if $slaves[$i].bellySag < 5>> <<set $slaves[$i].bellySag += 0.1>> <<if $slaves[$i].preg > 0>> <<set $slaves[$i].bellySagPreg += 0.1>> <</if>> <<elseif $slaves[$i].preg > 0 && $slaves[$i].bellySagPreg < 5>> <<set $slaves[$i].bellySagPreg += 0.1>> <</if>> <<if $slaves[$i].pregControl == "speed up">> <<set $slaves[$i].bellySag += 0.2, $slaves[$i].bellySagPreg += 0.2>> <</if>> <</if>> <<if $slaves[$i].bellySagPreg > $slaves[$i].bellySag>> <<set $slaves[$i].bellySagPreg = $slaves[$i].bellySag>> <</if>> <<if $slaves[$i].bellySag > 0 && $slaves[$i].belly < 1500>> <<if $slaves[$i].muscles > 95>> <<if (random(1,100) > 1)>> $His stretched, extreme muscles @@.lime;firm up readily@@ after <<if $slaves[$i].bellySagPreg > 0>> $his pregnancy. <<set $slaves[$i].bellySag -= 0.5, $slaves[$i].bellySagPreg -= 0.5>> <<if $slaves[$i].bellySag < 0>> <<set $slaves[$i].bellySag = 0, $slaves[$i].bellySagPreg = 0>> <</if>> <<else>> being heavily distended for so long. <<set $slaves[$i].bellySag -= 0.5>> <<if $slaves[$i].bellySag < 0>> <<set $slaves[$i].bellySag = 0>> <</if>> <</if>> <</if>> <<elseif $slaves[$i].muscles >= 30>> <<if (random(1,100) > 20)>> $His stretched, muscular belly @@.lime;firms up@@ after <<if $slaves[$i].bellySagPreg > 0>> $his pregnancy. <<set $slaves[$i].bellySag -= 0.4, $slaves[$i].bellySagPreg -= 0.4>> <<if $slaves[$i].bellySag < 0>> <<set $slaves[$i].bellySag = 0, $slaves[$i].bellySagPreg = 0>> <</if>> <<else>> being heavily distended for so long. <<set $slaves[$i].bellySag -= 0.4>> <<if $slaves[$i].bellySag < 0>> <<set $slaves[$i].bellySag = 0>> <</if>> <</if>> <</if>> <<elseif $slaves[$i].muscles >= 5>> <<if (random(1,100) > 40)>> $His stretched, toned belly @@.lime;firms up@@ after <<if $slaves[$i].bellySagPreg > 0>> $his pregnancy. <<set $slaves[$i].bellySag -= 0.3, $slaves[$i].bellySagPreg -= 0.3>> <<if $slaves[$i].bellySag < 0>> <<set $slaves[$i].bellySag = 0, $slaves[$i].bellySagPreg = 0>> <</if>> <<else>> being heavily distended for so long. <<set $slaves[$i].bellySag -= 0.3>> <<if $slaves[$i].bellySag < 0>> <<set $slaves[$i].bellySag = 0>> <</if>> <</if>> <</if>> <<else>> <<if (random(1,100) > 60)>> $His belly @@.lime;regains some firmness@@ after <<if $slaves[$i].bellySagPreg > 0>> $his pregnancy. <<set $slaves[$i].bellySag -= 0.2, $slaves[$i].bellySagPreg -= 0.2>> <<if $slaves[$i].bellySag < 0>> <<set $slaves[$i].bellySag = 0, $slaves[$i].bellySagPreg = 0>> <</if>> <<else>> being heavily distended for so long. <<set $slaves[$i].bellySag -= 0.2>> <<if $slaves[$i].bellySag < 0>> <<set $slaves[$i].bellySag = 0>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].bellyImplant >= 5000>> <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].fetish != "mindbroken">> <<if ($slaves[$i].fetish == "none" || $slaves[$i].fetishStrength <= 10) && $slaves[$i].devotion > 20 && random(1,100) > 85>> Having an implant simulating pregnancy drives $him to @@.lightcoral;begin fantasizing about being actually pregnant.@@ <<set $slaves[$i].fetish = "pregnancy", $slaves[$i].fetishStrength = 10, $slaves[$i].fetishKnown = 1>> <</if>> <</if>> <</if>> <<elseif $slaves[$i].bellyImplant >= 1500>> <<if setup.fakeBellies.includes($bellyAccessory)>> $His implant rounded belly renders $his fake one moot. <<set $slaves[$i].bellyAccessory = "none">> <</if>> <</if>> /* MINDBREAK */ <<if ($slaves[$i].fetish != "mindbroken")>> <<if $slaves[$i].trust < -95>> <<if $slaves[$i].devotion < -50>> <<if $week-$slaves[$i].weekAcquired > 9>> <<if $slaves[$i].fuckdoll > 50>> Denied all stimulation other than sexual use for longer than a human mind can bear, @@.red;$he, or rather it, has been irretrievably broken.@@ <<set $slaves[$i].fetish = "mindbroken", $slaves[$i].sexualFlaw = "none", $slaves[$i].behavioralFlaw = "none">> <<else>> <<if random(1,5) == 1>> $He has been used as a sexual slave for so long, and is so hopeless that $his future as a slave will be anything but torment, that $his mind finally slips. @@.red;$He has been irretrievably broken.@@ <<set $slaves[$i].fetish = "mindbroken", $slaves[$i].sexualFlaw = "none", $slaves[$i].behavioralFlaw = "none">> <<else>> $He's so unhappy and terrified that the effects of the extreme stress on $his mind and body are unpredictable. This week, <<set _stressEffect = random(1,4)>> <<switch _stressEffect>> <<case 1>> @@.mediumorchid;$his hatred of sexual slavery was self-reinforcing.@@ <<set $slaves[$i].devotion -= 5>> <<case 2>> @@.mediumorchid;$his mental state was bad for $his health.@@ <<set $slaves[$i].health -= 5>> <<case 3>> @@.orange;$his face grew a little more haggard.@@ <<set $slaves[$i].face -= 2>> <<default>> $he managed to bear it without lasting harm. <</switch>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].fuckdoll == 0>> <<if ($slaves[$i].behavioralFlaw == "none")>> <<if ($slaves[$i].trust < -20) && ($slaves[$i].devotion <= 50)>> <<if (random(1,100) > 100+$slaves[$i].trust)>> <<set _effect = random(1,4)>> Being so afraid so constantly drives $him to find solace in <<if Array.isArray($personalAttention)>> <<set _givingAttention = $personalAttention.findIndex(function(s) { return s.ID == $slaves[$i].ID; })>> <<else>> <<set _givingAttention = -1>> <</if>> <<if _givingAttention != -1 && ["look after her", "soften her behavioral flaw", "soften her sexual flaw", "build her devotion", "Teach her"].includes($personalAttention[_givingAttention].trainingRegimen)>> your attention. Relying on you for @@.hotpink;emotional support@@ strengthens $his @@.mediumaquamarine;bond@@ with <<= WrittenMaster($slaves[$i])>>. <<set $slaves[$i].devotion++, $slaves[$i].trust++>> <<elseif _effect == 1>> self-denial. @@.red;$He has developed anorexia.@@ <<set $slaves[$i].behavioralFlaw = "anorexic">> <<elseif _effect == 2>> stress eating. @@.red;$He's now a nervous glutton.@@ <<set $slaves[$i].behavioralFlaw = "gluttonous">> <<elseif _effect == 3>> the scraps of prayer and superstition $he can remember from $his life before $he was a slave. @@.red;$He's now religious.@@ <<set $slaves[$i].behavioralFlaw = "devout">> <<else>> the remnants of modern philosophy and education $he can remember from $his life before $he was a slave. @@.red;$He feels mentally liberated.@@ <<set $slaves[$i].behavioralFlaw = "liberated">> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].sexualFlaw == "none")>> <<if ($slaves[$i].devotion < -20)>> <<if (random(1,500) > 500+$slaves[$i].devotion)>> <<set _effect = random(1,6)>> Being so angry at $his life as a sex slave has <<set _givingAttention = $personalAttention.findIndex(function(s) { return s.ID == $slaves[$i].ID; })>> <<if _givingAttention != -1 && ["look after her", "soften her behavioral flaw", "soften her sexual flaw", "build her devotion", "Teach her"].includes($personalAttention[_givingAttention].trainingRegimen)>> forced $him to face $his problems with you. Lending $him support makes it @@.hotpink;a little more tolerable.@@ <<elseif _effect == 1>> driven $him into @@.red;sexual apathy.@@ <<set $slaves[$i].sexualFlaw = "apathetic">> <<elseif _effect == 2>> convinced $him that the conservative parts of $his upbringing were right: sex is evil. @@.red;$He's now repressed.@@ <<set $slaves[$i].sexualFlaw = "repressed">> <<elseif _effect == 3>> given $him a dread of being nude. @@.red;$He's now shamefast.@@ <<set $slaves[$i].sexualFlaw = "shamefast">> <<elseif _effect == 4>> deprived $him of any motivation to keep sex appealing or even clean. @@.red;$He's now crude.@@ <<set $slaves[$i].sexualFlaw = "crude">> <<elseif _effect == 5>> driven $him to find refuge in high standards. @@.red;$He's now judgemental.@@ <<set $slaves[$i].sexualFlaw = "judgemental">> <<else>> convinced $him that sex is only this way here. Convinced that sexual slavery is wrong, @@.red;$He's become sexually idealistic.@@ <<set $slaves[$i].sexualFlaw = "idealistic">> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if !canTalk($slaves[$i])>> <<if ($slaves[$i].behavioralFlaw == "bitchy")>> If $he has anything bitchy to say, @@.green;no one can tell,@@ since $he can't talk. <</if>> <<if ($slaves[$i].behavioralQuirk == "cutting")>> If $he has anything witty to say, @@.red;no one can tell,@@ since $he can't talk. <</if>> <</if>> <<if ($slaves[$i].breedingMark == 1 && $propOutcome == 1) && ($slaves[$i].fuckdoll == 0) && ($slaves[$i].fetish != "mindbroken")>> <<if ($slaves[$i].devotion <= -20)>> $He views the mark of the Societal Elite @@.mediumorchid;with disgust@@ as it brands $him as nothing more than your breeding bitch. <<set $slaves[$i].devotion -= 10>> <<elseif ($slaves[$i].devotion <= 50)>> $He bears the mark of the Societal Elite as a sign of $his superiority. As such, $he @@.mediumorchid;behaves like a spoiled child@@ and tries to have everything $his way. <<set $slaves[$i].devotion -= 5>> <<if ($slaves[$i].behavioralFlaw == "none") && ($slaves[$i].behavioralQuirk != "confident")>> $He has become @@.red;quite arrogant.@@ <<set $slaves[$i].behavioralFlaw = "arrogant">> <</if>> <<else>> $He bears the mark of the Societal Elite @@.hotpink;with pride.@@ It signals that $he is yours, and yours alone, drawing $him ever closer to $his beloved <<= WrittenMaster($slaves[$i])>>. <<set $slaves[$i].devotion += 10>> <</if>> <</if>> <<if $slaves[$i].fetish != "mindbroken" && $slaves[$i].fuckdoll == 0>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>> <<if $arcologies[0].FSDegradationist == "unset">> <<if $slaves[$i].onDiet != 1>> <<if $slaves[$i].behavioralQuirk == "insecure">> $He can't stop $himself from eating the @@.hotpink;addictive, delicious@@ slave treats available throughout the arcology. $He knows they are fattening and @@.gold;starts obsessing@@ even more about $his weight, appearance and how others view $him. <<set $slaves[$i].trust -= 3>> <<if $arcologies[0].FSHedonisticDecadenceDietResearch == 0>> <<set $slaves[$i].weight++>> <</if>> <<set $slaves[$i].devotion++>> <<elseif $slaves[$i].behavioralQuirk == "fitness">> $He hates the availability of the tasty slave treats and how they tempt $him away from a fit lifestyle, but often @@.hotpink;finds $himself absentmindedly snacking on them.@@ <<if $arcologies[0].FSHedonisticDecadenceDietResearch == 0>> The more $his @@.lime;waistline grows,@@ the @@.gold;less $he finds $himself trusting you.@@ <<set $slaves[$i].trust--, $slaves[$i].devotion++>> <<set $slaves[$i].weight++>> <<else>> $He finds that no matter how many $he eats, $he never gains weight, a detail $he is @@.mediumaquamarine;thankful@@ for. <<set $slaves[$i].trust++, $slaves[$i].devotion++>> <</if>> <<elseif $slaves[$i].behavioralFlaw == "gluttonous">> $He @@.hotpink;loves@@ the availability of the tasty slave treats and how $he can keep $his mouth filled at @@.hotpink;nearly all times.@@ <<if $arcologies[0].FSHedonisticDecadenceDietResearch == 0>> Since $his belly is always full thanks to your food supplies, $he @@.mediumaquamarine;trusts you to keep $him sated,@@ though $his constant gorging has a @@.lime;huge impact on $his waistline.@@ <<set $slaves[$i].trust++, $slaves[$i].devotion += 3>> <<set $slaves[$i].weight += 3>> <<else>> Since $his belly is always full thanks to your food supplies, $he @@.mediumaquamarine;trusts you to keep $him sated.@@ Since the food is fat free, $his waistline is spared $his bad habits. <<set $slaves[$i].trust++, $slaves[$i].devotion += 3>> <</if>> <<elseif $slaves[$i].behavioralFlaw == "anorexic">> $He hates the availability of the tasty slave treats and how $he @@.hotpink;can't stop eating them.@@ <<if $arcologies[0].FSHedonisticDecadenceDietResearch == 0>> The @@.lime;more $his waistline grows,@@ the @@.gold;more horrifying $his body becomes to $him.@@ <<set $slaves[$i].trust -= 5, $slaves[$i].devotion++>> <<set $slaves[$i].weight++>> <<else>> $He finds that no matter how many $he eats, $he never gains weight, a detail $he is @@.mediumaquamarine;thankful@@ for, even if $he is disgusted by $his actions. <<set $slaves[$i].trust++, $slaves[$i].devotion++>> <</if>> <<else>> $He @@.hotpink;loves@@ the availability of the tasty slave treats and @@.mediumaquamarine;trusts you to more@@ for having them so accessible. <<if $arcologies[0].FSHedonisticDecadenceDietResearch == 0>> $He is so distracted by the luxury that $he doesn't notice the @@.lime;weight $he is gaining.@@ <<set $slaves[$i].weight++>> <</if>> <<set $slaves[$i].trust++, $slaves[$i].devotion++>> <</if>> <<else>> /* no treats for you */ <<if $slaves[$i].behavioralQuirk == "insecure">> $He is @@.mediumaquamarine;relieved@@ $he doesn't have to fret over eating the treats and gaining weight as $his <<= WrittenMaster($slaves[$i])>> is carefully directing $him. <<set $slaves[$i].trust++>> <<elseif $slaves[$i].behavioralQuirk == "fitness">> $He is @@.mediumaquamarine;thankful@@ that $he isn't permitted to eat the treats. $He's seen others try one, only to start shoveling them down. <<set $slaves[$i].trust++>> <<elseif $slaves[$i].behavioralFlaw == "gluttonous">> $He @@.mediumorchid;resents@@ not being allowed to stuff $his face with the tempting treats like the other slaves $he sees. <<set $slaves[$i].devotion -= 2>> <<elseif $slaves[$i].behavioralFlaw == "anorexic">> $He @@.hotpink;is relieved@@ that $he doesn't have to eat the treats and is @@.mediumaquamarine;thankful@@ for your apparent consideration. <<set $slaves[$i].trust++, $slaves[$i].devotion += 2>> <<else>> $He <<if canSee($slaves[$i])>>sees<<else>>knows<</if>> how much the other slaves enjoy the delicious treats and @@.mediumorchid;resents@@ not being allowed to enjoy them, feeling you are doing this to @@.gold;spite $him.@@ <<set $slaves[$i].devotion--, $slaves[$i].trust-->> <</if>> <</if>> <<else>> <<if $slaves[$i].onDiet != 1>> The treats are designed to cause stomach cramps alongside being extremely addictive. $He cannot stop $himself from eating them, but $he can @@.gold;fear@@ your cruelty as $his @@.hotpink;will steadily erodes@@ from the concentrated aphrodisiacs in $his food. <<set $slaves[$i].devotion += 2, $slaves[$i].trust -= 3>> <<else>> The treats are designed to cause stomach cramps alongside being extremely addictive. Since $he is not permitted to eat them, @@.mediumaquamarine;$he breathes a sigh of relief,@@ though $he is fully aware of what happens to those not as fortunate as $him. $He @@.hotpink;tries $his best to be obedient@@ hoping to not undergo the agony, but $his efforts pale in comparison to the effects of the food based aphrodisiacs. <<set $slaves[$i].devotion++, $slaves[$i].trust++>> <</if>> <</if>> <<else>> <<if $slaves[$i].behavioralQuirk == "insecure">> Watching citizens sculpt their slaves to their ideals fills $him with @@.mediumaquamarine;relief@@ that someone will find $him attractive; that or make $him so. <<set $slaves[$i].trust++>> <<elseif $slaves[$i].behavioralQuirk == "fitness">> Watching both citizens and other slaves lie around and shirk exercise disappoints $him. $He @@.gold;fears@@ that $he'll be prevented from exercising and grow soft too. <<set $slaves[$i].trust -= 2>> <<elseif $slaves[$i].behavioralFlaw == "gluttonous">> Being part of a society that welcomes gluttony makes $him @@.mediumaquamarine;feel right at home.@@ <<set $slaves[$i].trust += 2>> <<elseif $slaves[$i].behavioralFlaw == "anorexic">> $He feels fat just watching your society gorge itself. $He @@.gold;fears@@ that $he'll be a bloated hog soon too. <<set $slaves[$i].trust -= 5>> <</if>> <</if>> <<elseif $arcologies[0].FSHedonisticDecadenceResearch == 1>> <<if $arcologies[0].FSDegradationist == "unset">> <<if $slaves[$i].onDiet != 1>> <<if $slaves[$i].behavioralQuirk == "insecure">> $He can't stop $himself from eating the @@.hotpink;addictive, delicious@@ slave treats available throughout the arcology. $He knows they are fattening and @@.gold;starts obsessing@@ even more about $his weight, appearance and how others view $him. <<set $slaves[$i].trust -= 3>> <<if $arcologies[0].FSHedonisticDecadenceDietResearch == 0>> <<set $slaves[$i].weight++>> <</if>> <<set $slaves[$i].devotion++>> <<elseif $slaves[$i].behavioralQuirk == "fitness">> $He hates the availability of the tasty slave treats and how they tempt $him away from a fit lifestyle, but often @@.hotpink;finds $himself absentmindedly snacking on them.@@ <<if $arcologies[0].FSHedonisticDecadenceDietResearch == 0>> The more $his @@.lime;waistline grows,@@ the @@.gold;less $he finds $himself trusting you.@@ <<set $slaves[$i].trust--, $slaves[$i].devotion++>> <<set $slaves[$i].weight++>> <<else>> $He finds that no matter how many $he eats, $he never gains weight, a detail $he is @@.mediumaquamarine;thankful@@ for. <<set $slaves[$i].trust++, $slaves[$i].devotion++>> <</if>> <<elseif $slaves[$i].behavioralFlaw == "gluttonous">> $He @@.hotpink;loves@@ the availability of the tasty slave treats and how $he can keep $his mouth filled at @@.hotpink;nearly all times.@@ <<if $arcologies[0].FSHedonisticDecadenceDietResearch == 0>> Since $his belly is always full thanks to your food supplies, $he @@.mediumaquamarine;trusts you to keep $him sated,@@ though $his constant gorging has a @@.lime;huge impact on $his waistline.@@ <<set $slaves[$i].trust++, $slaves[$i].devotion += 3>> <<set $slaves[$i].weight += 3>> <<else>> Since $his belly is always full thanks to your food supplies, $he @@.mediumaquamarine;trusts you to keep $him sated.@@ Since the food is fat free, $his waistline is spared $his bad habits. <<set $slaves[$i].trust++, $slaves[$i].devotion += 3>> <</if>> <<elseif $slaves[$i].behavioralFlaw == "anorexic">> $He hates the availability of the tasty slave treats and how $he @@.hotpink;can't stop eating them.@@ <<if $arcologies[0].FSHedonisticDecadenceDietResearch == 0>> The @@.lime;more $his waistline grows,@@ the @@.gold;more horrifying $his body becomes to $him.@@ <<set $slaves[$i].trust -= 5, $slaves[$i].devotion++>> <<set $slaves[$i].weight++>> <<else>> $He finds that no matter how many $he eats, $he never gains weight, a detail $he is @@.mediumaquamarine;thankful@@ for, even if $he is disgusted by $his actions. <<set $slaves[$i].trust++, $slaves[$i].devotion++>> <</if>> <<else>> $He @@.hotpink;loves@@ the availability of the tasty slave treats and @@.mediumaquamarine;trusts you to more@@ for having them so accessible. <<if $arcologies[0].FSHedonisticDecadenceDietResearch == 0>> $He is so distracted by the luxury that $he doesn't notice the @@.lime;weight $he is gaining.@@ <<set $slaves[$i].weight++>> <</if>> <<set $slaves[$i].trust++, $slaves[$i].devotion++>> <</if>> <<else>> /* no treats for you */ <<if $slaves[$i].behavioralQuirk == "insecure">> $He is @@.mediumaquamarine;relieved@@ $he doesn't have to fret over eating the treats and gaining weight as $his <<= WrittenMaster($slaves[$i])>> is carefully directing $him. <<set $slaves[$i].trust++>> <<elseif $slaves[$i].behavioralQuirk == "fitness">> $He is @@.mediumaquamarine;thankful@@ that $he isn't permitted to eat the treats. $He's seen others try one, only to start shoveling them down. <<set $slaves[$i].trust++>> <<elseif $slaves[$i].behavioralFlaw == "gluttonous">> $He @@.mediumorchid;resents@@ not being allowed to stuff $his face with the tempting treats like the other slaves $he sees. <<set $slaves[$i].devotion -= 2>> <<elseif $slaves[$i].behavioralFlaw == "anorexic">> $He @@.hotpink;is relieved@@ that $he doesn't have to eat the treat and is @@.mediumaquamarine;thankful@@ for your apparent consideration. <<set $slaves[$i].trust++, $slaves[$i].devotion += 2>> <<else>> $He <<if canSee($slaves[$i])>>sees<<else>>knows<</if>> how much the other slaves enjoy the delicious treats and @@.mediumorchid;resents@@ not being allowed to enjoy them, feeling you are doing this to @@.gold;spite $him.@@ <<set $slaves[$i].devotion--, $slaves[$i].trust-->> <</if>> <</if>> <<else>> <<if $slaves[$i].onDiet != 1>> The treats are designed to cause stomach cramps alongside being extremely addictive. $He cannot stop $himself from eating them, but $he can @@.gold;fear@@ your cruelty as $his @@.hotpink;will steadily erodes@@ from the concentrated aphrodisiacs in $his food. <<set $slaves[$i].devotion += 2, $slaves[$i].trust -= 3>> <<else>> The treats are designed to cause stomach cramps alongside being extremely addictive. Since $he is not permitted to eat them, @@.mediumaquamarine;$he breathes a sigh of relief,@@ though $he is fully aware of what happens to those not as fortunate as $him. $He @@.hotpink;tries $his best to be obedient@@ hoping to not undergo the agony, but $his efforts pale in comparison to the effects of the food based aphrodisiacs. <<set $slaves[$i].devotion++, $slaves[$i].trust++>> <</if>> <</if>> <</if>> <</if>> <<if $FSAnnounced > 0>> <<set $pornFameBonus = 1>> <<if $studio == 1>> <<if $slaves[$i].pornFame > 0>> <<set $pornFameBonus += (Math.ceil($slaves[$i].pornFame/100000))>> <<if ($slaves[$i].pornFame >= 100000)>> $His near-ubiquitous presence in arcology pornography greatly increases $his impact on society. <<elseif ($slaves[$i].pornFame >= 10000)>> $His presence in arcology pornography increases $his impact on society. <<else>> $His occasional presence in arcology pornography slightly increases $his impact on society. <</if>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist != "unset" || $arcologies[0].FSDegradationist != "unset" || $arcologies[0].FSBodyPurist != "unset">> <<run modScore($slaves[$i])>> <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<if ($slaves[$i].race == $arcologies[0].FSSupremacistRace)>> <<if ($slaves[$i].assignment == "serve the public") || ($slaves[$i].assignment == "whore") || ($slaves[$i].assignment == "work in the brothel") || ($slaves[$i].assignment == "serve in the club") || ($slaves[$i].assignment == "work a glory hole") || ($slaves[$i].assignment == "be confined in the arcade")>> <<if $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>> Society @@.red;strongly disapproves@@ of your keeping a slave of the $arcologies[0].FSSupremacistRace race in a degrading, public role; this also holds back acceptance of $arcologies[0].FSSupremacistRace superiority. <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.3>> Society @@.red;disapproves@@ of your keeping a slave of the $arcologies[0].FSSupremacistRace race in a degrading, public role; this also holds back acceptance of $arcologies[0].FSSupremacistRace superiority. <<else>> Society @@.red;disapproves@@ of your keeping a slave of the $arcologies[0].FSSupremacistRace race in a degrading, public role; this also holds back acceptance of $arcologies[0].FSSupremacistRace superiority. <</if>> <<FSChangePorn "Supremacist" -1>> <<switch $slaves[$i].assignment>> <<case "work in the brothel">><<run getSlaveStatisticData($slaves[$i], $facility.brothel).rep -= $FSSingleSlaveRep*($arcologies[0].FSSupremacist/$FSLockinLevel)>> <</switch>> <<elseif ($slaves[$i].assignment == "be your Head Girl")>> Society @@.green;strongly approves@@ of your keeping a slave of the $arcologies[0].FSSupremacistRace race in a position of leadership as your head girl, advancing the notion that those of the $arcologies[0].FSSupremacistRace race should be in positions of authority over others. <<FSChangePorn "Supremacist" 2>> <<elseif ($slaves[$i].assignment == "recruit girls")>> Society @@.green;strongly approves@@ of your keeping a slave of the $arcologies[0].FSSupremacistRace race in a position of leadership as your recruiter, advancing the notion that it is only natural that those of the $arcologies[0].FSSupremacistRace race should lead the charge in enslaving others. <<FSChangePorn "Supremacist" 2>> <<elseif ($slaves[$i].assignment == "be your Concubine")>> Society @@.green;strongly approves@@ of your keeping a slave of the $arcologies[0].FSSupremacistRace race in a position of importance as your concubine, advancing the notion that the most favored of your bedslaves should naturally be of the $arcologies[0].FSSupremacistRace race. <<FSChangePorn "Supremacist" 2>> /* Code contributed by Anon1888 */ <<else>> Society does not disapprove of your keeping a slave of the $arcologies[0].FSSupremacistRace race, since $he is not in a publicly degrading role. <</if>> <<if $slaves[$i].pregKnown == 1>> <<if $slaves[$i].pregSource > 0>> <<set _saLTE = getSlave($slaves[$i].pregSource)>> <<if def _saLTE>> <<if $slaves[$i].race != _saLTE.race>> Society @@.red;strongly disapproves@@ of your allowing a pure $arcologies[0].FSSupremacistRace slave to be miscegenated by _saLTE.slaveName. <<FSChangePorn "Supremacist" -2>> <<else>> Society @@.green;strongly approves@@ of your using slave breeders like $slaves[$i].slaveName to propagate the $arcologies[0].FSSupremacistRace race. <<FSChangePorn "Supremacist" 2>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].fuckdoll > 0>> Society @@.red;strongly disapproves@@ of your owning a $arcologies[0].FSSupremacistRace Fuckdoll. <<FSChangePorn "Supremacist" -2>> <</if>> <<else>> <<if $arcologies[0].FSSupremacist >= $FSLockinLevel*0.5>> Society @@.green;approves@@ of your keeping a slave of an inferior race; this also advances $arcologies[0].FSSupremacistRace superiority. <<else>> Society @@.green;approves@@ of your keeping a slave of an inferior race; this also advances $arcologies[0].FSSupremacistRace superiority. <</if>> <<FSChangePorn "Supremacist" 1>> <<if $slaves[$i].fuckdoll > 0>> Society @@.green;approves@@ of your keeping a Fuckdoll of an inferior race. <<FSChangePorn "Supremacist" 1>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<if ($slaves[$i].race == $arcologies[0].FSSubjugationistRace)>> <<if $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.5>> Society @@.green;approves@@ of your keeping a slave of the subject $arcologies[0].FSSubjugationistRace race; this also advances $arcologies[0].FSSubjugationistRace inferiority. <<else>> Society @@.green;approves@@ of your keeping a slave of the subject $arcologies[0].FSSubjugationistRace race; this also advances $arcologies[0].FSSubjugationistRace inferiority. <</if>> <<FSChangePorn "Subjugationist" 1>> <<if $slaves[$i].ovaries == 0>> <<if $slaves[$i].balls == 0 || $slaves[$i].vasectomy == 1>> Society @@.green;approves@@ of $slaves[$i].slaveName's <<if $slaves[$i].vasectomy == 1 && $slaves[$i].balls > 0>>vasectomy<<elseif $slaves[$i].dick > 0>>gelding<<else>>sterilization<</if>>, which ensures that $he will not propagate the $arcologies[0].FSSubjugationistRace race. <<FSChangePorn "Subjugationist" 1>> <</if>> <</if>> <<if $slaves[$i].fuckdoll > 0>> Society @@.green;approves@@ of your keeping a Fuckdoll of the $arcologies[0].FSSubjugationistRace race. <<FSChangePorn "Subjugationist" 1>> <</if>> <<else>> <<if $slaves[$i].pregKnown == 1 && $slaves[$i].pregSource > 0>> <<set _lte = $slaveIndices[$slaves[$i].pregSource]>> <<if ndef _lte>>@@.red;Error, pregSource not found.@@<</if>> <<if $slaves[_lte].race == $arcologies[0].FSSubjugationistRace>> Society @@.red;strongly disapproves@@ of your allowing $slaves[$i].slaveName to be miscegenated by a $arcologies[0].FSSubjugationistRace subhuman like $slaves[_lte].slaveName. <<FSChangePorn "Subjugationist" -2>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<if ($slaves[$i].inducedNCS > 0) && ($slaves[$i].visualAge <= 18)>> Society @@.green;strongly approves@@ of you keeping $slaves[$i].slaveName forever young and youthening; this furthers the fashion for young slaves. <<FSChangePorn "YouthPreferentialist" 2>> <<elseif ($slaves[$i].visualAge < 30)>> Society @@.green;approves@@ of $slaves[$i].slaveName's youthful body; $he furthers the fashion for young slaves. <<set _youth_rep_change = ((30-$slaves[$i].visualAge)/5)>> <<FSChangePorn "YouthPreferentialist" _youth_rep_change>> <</if>> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> <<if ($slaves[$i].visualAge >= 30)>> Society @@.green;approves@@ of $slaves[$i].slaveName's mature body; $he furthers the fashion for older ladies. <<set _maturity_rep_change = (($slaves[$i].visualAge-25)/5)>> <<FSChangePorn "MaturityPreferentialist" _maturity_rep_change>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if ($slaves[$i].balls > 0) && ($slaves[$i].dick > 0) && ($slaves[$i].hormoneBalance >= 100)>> Society @@.green;approves@@ of your heavy hormonal feminization of $slaves[$i].slaveName; this advances public interest in girls with soft little dicks. <<FSChangePorn "GenderRadicalist" 1>> <<elseif ($slaves[$i].balls > 0) && ($slaves[$i].pubertyXY == 0) && ($slaves[$i].physicalAge >= $potencyAge)>> Society @@.green;approves@@ of you keeping $slaves[$i].slaveName from going through puberty; this advances public interest in girls with soft little dicks. <<FSChangePorn "GenderRadicalist" 2>> <<elseif ($slaves[$i].dick > 0) && ($slaves[$i].balls == 0)>> Society @@.green;approves@@ of your keeping a gelded slave; this advances public interest in girls with soft dickclits. <<FSChangePorn "GenderRadicalist" 1>> <<elseif ($slaves[$i].dick > 0) && ($slaves[$i].anus > 0) && ($slaves[$i].devotion > 20) && ($slaves[$i].trust > -20)>> Society @@.green;approves@@ of your keeping a contented dickgirl bottom; this advances public interest in girls who get hard when assfucked. <<FSChangePorn "GenderRadicalist" 1>> <</if>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<if ($slaves[$i].bellyPreg >= 1500)>> Society <<if $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.5>>@@.green;approves@@<<else>>@@.green;approves@@<</if>> of your keeping a pregnant slave; this also supports the idea that slave women should bear babies. <<FSChangePorn "GenderFundamentalist" 1>> <<elseif ($slaves[$i].preg == 0)>> Society <<if $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.5>>@@.green;approves@@<<else>>@@.green;approves@@<</if>> of your keeping a slave fertile; this also supports the idea that slave women should bear babies. <<FSChangePorn "GenderFundamentalist" 1>> <</if>> <<if ($slaves[$i].devotion <= 95) && canPenetrate($slaves[$i])>> Society @@.red;disapproves@@ of $slaves[$i].slaveName's stiff, unrestrained dick, since $he isn't even worshipful of you. <<FSChangePorn "GenderFundamentalist" -1>> <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<if $slaves[$i].preg > 30>> <<if $slaves[$i].pregType >= 20>> Society is @@.green;very pleased@@ at $slaves[$i].slaveName's dedication to pregnancy. <<FSChangePorn "Repopulationist" 5>> <<elseif $slaves[$i].pregType >= 10>> Society is @@.green;pleased@@ by $slaves[$i].slaveName's abnormally large pregnancy. <<FSChangePorn "Repopulationist" 3>> <<else>> Society is @@.green;pleased@@ by $slaves[$i].slaveName's advanced pregnancy. <<FSChangePorn "Repopulationist" 2>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset" && ($slaves[$i].race == $arcologies[0].FSSubjugationistRace)>> They just wish it wasn't <<print $arcologies[0].FSSubjugationistRace>>, of course. <<elseif $arcologies[0].FSSupremacist != "unset" && ($slaves[$i].race == $arcologies[0].FSSupremacistRace)>> The fact that $he is $arcologies[0].FSSupremacistRace only makes it better. <</if>> <<elseif $slaves[$i].weight > 130>> $slaves[$i].slaveName is so fat, society just assumes there is a baby somewhere in there, though they wish it was more obvious. <<if $slaves[$i].pregWeek < 0>> But fortunately for $him, word of $his recent birth has gotten around @@.green;reassuring the masses@@ that $he can still bear children. <<FSChangePorn "Repopulationist" 2>> <<elseif $slaves[$i].collar == "preg biometrics">> <<if $slaves[$i].preg > 0>> @@.green;Their wish is granted@@ by $slaves[$i].slaveName's collar revealing $his womb's secret<<if $slaves[$i].pregType > 1>>s<</if>> even when $his body is trying its best to keep <<if $slaves[$i].pregType > 1>>them<<else>>it<</if>> hidden. <<FSChangePorn "Repopulationist" 1>> <<if $arcologies[0].FSSubjugationist != "unset" && ($slaves[$i].race == $arcologies[0].FSSubjugationistRace)>> They just wish it wasn't <<print $arcologies[0].FSSubjugationistRace>>, of course. <<elseif $arcologies[0].FSSupremacist != "unset" && ($slaves[$i].race == $arcologies[0].FSSupremacistRace)>> The fact that $he is $arcologies[0].FSSupremacistRace only makes it better. <</if>> <<elseif $slaves[$i].preg <= 0>> @@.red;The illusion is shattered@@ by $slaves[$i].slaveName's collar revealing $his vacant womb. <<FSChangePorn "Repopulationist" -2>> <</if>> <</if>> <<elseif $slaves[$i].bellyPreg >= 1500>> Society is @@.green;pleased@@ by $slaves[$i].slaveName's pregnancy. <<FSChangePorn "Repopulationist" 1>> <<if $arcologies[0].FSSubjugationist != "unset" && ($slaves[$i].race == $arcologies[0].FSSubjugationistRace)>> They just wish it wasn't <<print $arcologies[0].FSSubjugationistRace>>, of course. <<elseif $arcologies[0].FSSupremacist != "unset" && ($slaves[$i].race == $arcologies[0].FSSupremacistRace)>> The fact that $he is $arcologies[0].FSSupremacistRace only makes it better. <</if>> <<elseif $arcologies[0].FSSubjugationist != "unset" && ($slaves[$i].race == $arcologies[0].FSSubjugationistRace) && $slaves[$i].bellyImplant >= 1500>> Society @@.green;is satisfied@@ with $slaves[$i].slaveName's implant filled belly since $his kind really shouldn't be breeding. <<set $repGain += 0.1*$FSSingleSlaveRep>> <<elseif $slaves[$i].bellyImplant >= 1500 && (($slaves[$i].ovaries == 0 && $slaves[$i].mpreg == 0) || $slaves[$i].preg < -1)>> Society @@.green;accepts@@ $slaves[$i].slaveName's implant filled belly due to $his infertility. <<set $repGain += 0.1*$FSSingleSlaveRep>> <<elseif $slaves[$i].collar == "preg biometrics" && $slaves[$i].preg > 0>> Society is @@.green;pleased@@ by $slaves[$i].slaveName's collar revealing $his womb's secret<<if $slaves[$i].pregType > 1>>s<</if>> even when $his body is trying its best to keep <<if $slaves[$i].pregType > 1>>them<<else>>it<</if>> hidden. <<FSChangePorn "Repopulationist" 1>> <<if $arcologies[0].FSSubjugationist != "unset" && ($slaves[$i].race == $arcologies[0].FSSubjugationistRace)>> They just wish it wasn't <<print $arcologies[0].FSSubjugationistRace>>, of course. <<elseif $arcologies[0].FSSupremacist != "unset" && ($slaves[$i].race == $arcologies[0].FSSupremacistRace)>> The fact that $he is $arcologies[0].FSSupremacistRace only makes it better. <</if>> <<elseif $slaves[$i].pregWeek < 0>> Society is @@.green;pleased@@ by $slaves[$i].slaveName's recent birth. <<FSChangePorn "Repopulationist" 2>> <<elseif setup.fakeBellies.includes($bellyAccessory)>> Society is @@.green;placated@@ by $slaves[$i].slaveName's fake belly. <<set $repGain += 0.01*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSSubjugationist != "unset" && ($slaves[$i].race == $arcologies[0].FSSubjugationistRace)>> Society is perfectly fine with $slaves[$i].slaveName not reproducing. $His belly is still unattractively small, however. <<elseif ($slaves[$i].ovaries == 0 && $slaves[$i].mpreg == 0) || ($slaves[$i].preg < -1) || ($slaves[$i].pubertyXX == 0)>> Society is @@.red;mildly disappointed@@ that $slaves[$i].slaveName is unable to become pregnant. <<FSChangePorn "Repopulationist" -1>> <<elseif $slaves[$i].preg == -1>> Society is @@.red;disapproving@@ of $slaves[$i].slaveName's contraceptive regimen. <<FSChangePorn "Repopulationist" -2>> <<else>> Society is @@.red;disapproving@@ of $slaves[$i].slaveName's flat, unimpregnated stomach. <<FSChangePorn "Repopulationist" -2>> <</if>> <<elseif $arcologies[0].FSRestart != "unset">> <<if $slaves[$i].vaginalAccessory == "chastity belt" || $slaves[$i].vaginalAccessory == "combined chastity">> Society is @@.green;mildly pleased@@ at you keeping $his vagina in check. <<FSChangePorn "Eugenics" 1>> <</if>> <<if $slaves[$i].dickAccessory == "chastity" || $slaves[$i].dickAccessory == "combined chastity">> Society is @@.green;mildly pleased@@ at you keeping $his dick in check. <<FSChangePorn "Eugenics" 1>> <</if>> <<if $slaves[$i].breedingMark == 1 && $propOutcome == 1 && $eugenicsFullControl != 1>> <<if $slaves[$i].pregKnown == 1 && $slaves[$i].pregSource == -1>> The Societal Elite @@.green;are pleased@@ your child is growing in within <<print $him>>. The mark covering $his lower belly, coupled with $his gravidity and blessing, @@.green;enamors@@ your populace. <<set $failedElite -= 5+$slaves[$i].pregType>> <<FSChangePorn "Eugenics" 3>> <</if>> <<else>> <<if $slaves[$i].preg > 30>> <<if $slaves[$i].pregType >= 10>> Society is @@.red;furious@@ at $slaves[$i].slaveName's infested womb. <<FSChangePorn "Eugenics" -10>> <<elseif $slaves[$i].pregType >= 4>> Society is @@.red;disgusted@@ by $slaves[$i].slaveName's abnormally large pregnancy. <<FSChangePorn "Eugenics" -5>> <<else>> Society is @@.red;greatly displeased@@ by $slaves[$i].slaveName's advanced pregnancy. <<FSChangePorn "Eugenics" -3>> <</if>> <<elseif $slaves[$i].bellyPreg >= 1500>> Society is @@.red;very displeased@@ by $slaves[$i].slaveName's pregnancy. <<FSChangePorn "Eugenics" -2>> <<elseif $slaves[$i].preg < -1 and $slaves[$i].vagina > -1>> Society is @@.green;pleased@@ that $slaves[$i].slaveName is unable to become pregnant. <<FSChangePorn "Eugenics" 2>> <</if>> <<if $slaves[$i].pregKnown == 1 && $eugenicsFullControl != 1>> The Societal Elite @@.red;judge you@@ for keeping pregnant slaves. It falls to the slave owner to deal with subhuman pregnancies and you are failing in your duties as a member of the Elite. <<set $failedElite += 5+$slaves[$i].pregType>> <</if>> <</if>> <<if $slaves[$i].balls > 0 && $slaves[$i].vasectomy == 0>> Society @@.red;disapproves@@ of $his working testicles. <<FSChangePorn "Eugenics" $slaves[$i].balls>> <<elseif $slaves[$i].dick > 0 && $slaves[$i].balls > 0 && $slaves[$i].vasectomy == 1>> Society @@.green;approves@@ of $his vasectomy. <<FSChangePorn "Eugenics" 1>> <<elseif $slaves[$i].dick > 0 && $slaves[$i].balls == 0>> Society @@.green;approves@@ of $his lack of testicles. <<FSChangePorn "Eugenics" 2>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<if ($slaves[$i].inducedNCS > 0) && ($slaves[$i].visualAge <= $potencyAge) && ($slaves[$i].physicalAge >= $potencyAge)>> Society @@.green;approves@@ of you keeping $slaves[$i].slaveName perpetually young and innocent looking so you can keep taking care of $him; this advances paternalistic ideals. <<FSChangePorn "Paternalist" 1>> <<elseif ($slaves[$i].intelligenceImplant > 0) && ($slaves[$i].fetish != "mindbroken")>> Society @@.green;approves@@ of $slaves[$i].slaveName being properly educated; this advances ideas about slave improvement. <<FSChangePorn "Paternalist" 1>> <<elseif ($slaves[$i].intelligenceImplant == 0) && ($slaves[$i].intelligence < 0) && ($slaves[$i].fetish != "mindbroken")>> Society @@.red;disapproves@@ of $slaves[$i].slaveName being stupid and uneducated; this holds back ideas about slave improvement. <<FSChangePorn "Paternalist" -1>> <</if>> <<if ($slaves[$i].health > 80)>> Society @@.green;approves@@ of $his shining health; this advances belief in a slaveowner's duty. <<FSChangePorn "Paternalist" 1>> <</if>> <<if ($slaves[$i].devotion+$slaves[$i].trust > 180)>> <<if ($slaves[$i].relationship == -3)>> Society @@.green;approves very strongly@@ of $his happiness as your wife; this advances paternalistic ideals. <<FSChangePorn "Paternalist" 5>> <<elseif ($slaves[$i].relationship == -2)>> Society @@.green;strongly approves@@ of $his emotional bond to you; this advances paternalistic ideals. <<FSChangePorn "Paternalist" 2>> <<else>> Society @@.green;approves@@ of $his attachment to you; this advances paternalistic ideals. <<FSChangePorn "Paternalist" 1>> <</if>> <<else>> <<if ($slaves[$i].devotion > 95)>> Society @@.green;approves@@ of $his attachment to you; this advances paternalistic ideals. <<FSChangePorn "Paternalist" 1>> <</if>> <<if ($slaves[$i].trust > 95)>> Society @@.green;approves@@ of $his trust in you; this advances paternalistic ideals. <<FSChangePorn "Paternalist" 1>> <</if>> <</if>> <<if ($slaves[$i].choosesOwnAssignment == 1)>> Society @@.green;approves@@ of $slaves[$i].slaveName being allowed to choose $his own job, advancing ideals about slave self-actualization. <<FSChangePorn "Paternalist" 1>> <</if>> <<if ($slaves[$i].relationship == -3)>> <<if $slaves[$i].fetish == "mindbroken">> Society is mixed over your marriage to the mindbroken girl; on one hand $he had no consent, but on the other, you @@.green;surely must love $him@@ to marry $him. <<FSChangePorn "Paternalist" 1>> <<elseif ($slaves[$i].devotion < 20)>> Society is @@.red;thoroughly disgusted@@ that you took $his hand in marriage by force. <<FSChangePorn "Paternalist" -3>> <</if>> <</if>> <<if ($modScore > 15 || ($piercingScore > 8 && $tatScore > 5))>> Society @@.red;disapproves@@ of $his degrading body modifications, which dulls the public interest in letting slaves choose their own appearance. <<FSChangePorn "Paternalist" -1>> <</if>> <<if $slaves[$i].fuckdoll > 0>> Society @@.red;strongly disapproves@@ of your owning a Fuckdoll. <<FSChangePorn "Paternalist" -2>> <</if>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<if ($slaves[$i].fetish == "mindbroken")>> Society @@.green;approves@@ of $his broken spirit; $he serves as an example of a soulless fuckpuppet. <<FSChangePorn "Degradationist" 1>> <<else>> <<if ($slaves[$i].trust <= 4)>> Society @@.green;approves@@ of $slaves[$i].slaveName's fear of you. <<FSChangePorn "Degradationist" 1>> <<else>> <<if ($slaves[$i].assignment == "be your Head Girl")>> Society accepts $slaves[$i].slaveName trusting you, since $he is your Head Girl and keeps the other slaves down. <<elseif ($slaves[$i].assignment == "recruit girls")>> Society accepts $slaves[$i].slaveName trusting you, since $he is your Recruiter and entraps new slaves. <<elseif ($slaves[$i].devotion > 95)>> Society reluctantly accepts of $slaves[$i].slaveName trusting you, since $he is worshipful of you. <<else>> Society @@.red;disapproves@@ of $slaves[$i].slaveName being trusting of you; $he is not being properly degraded for $his role. <<FSChangePorn "Degradationist" -1>> <</if>> <</if>> <</if>> <<if ($slaves[$i].assignment == "work a glory hole") || ($slaves[$i].assignment == "be confined in the arcade")>> Society @@.green;approves@@ of how $he is restrained for involuntary use, seeing this as the future of sexual relations. <<FSChangePorn "Degradationist" 1>> <</if>> <<if ($modScore > 15 || ($piercingScore > 8 && $tatScore > 5))>> Society @@.green;approves@@ of $his many body modifications, which advances the public taste for such degradation of slave bodies. <<FSChangePorn "Degradationist" 1>> <</if>> <<if $slaves[$i].voice != 0>> <<if $slaves[$i].lips > 95>> Society @@.green;approves@@ of the way $his mouth, with its useless ability to speak, has been replaced with an appealing hole. <<FSChangePorn "Degradationist" 1>> <</if>> <</if>> <<if ($slaves[$i].choosesOwnAssignment == 1)>> Society @@.red;disapproves@@ of $slaves[$i].slaveName being allowed to choose $his own job; this holds back ideas about slave degradation. <<FSChangePorn "Degradationist" -1>> <</if>> <<if $slaves[$i].fuckdoll > 0>> Society @@.green;approves@@ of your owning a Fuckdoll. <<FSChangePorn "Degradationist" 1>> <</if>> <</if>> /* pregmod */ <<if ($slaves[$i].scars != 0) && ($slaves[$i].scars != 6)>> <<if $arcologies[0].FSDegradationist != "unset">> Society @@.green;mildly approves@@ of your slave's scarring; this encourages the further abuse of slaves. <<FSChangePorn "Degradationist" 1>> <<elseif $arcologies[0].FSPaternalist != "unset">> Society @@.red;mildly disapproves@@ of your scarred slaves, viewing them as a sign of mistreatment. <<FSChangePorn "Paternalist" -1>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<if ($slaves[$i].boobsImplant == 0) && ($slaves[$i].buttImplant == 0) && ($slaves[$i].lipsImplant == 0) && ($slaves[$i].bellyImplant == -1)>> Society @@.green;approves@@ of $slaves[$i].slaveName's natural body; this supports the fashion for surgically untouched slaves. <<FSChangePorn "BodyPurist" 1>> <<else>> Society @@.red;disapproves@@ of $slaves[$i].slaveName's implants; this holds back acceptance of the idea that slaves should be all-natural. <<FSChangePorn "BodyPurist" -1>> <</if>> <<if ($slaves[$i].corsetPiercing == 0 && $piercingScore < 3 && $tatScore < 2)>> Society @@.green;approves@@ of $his unmarked, unblemished skin, advancing the fashion for unspoiled slaves. <<FSChangePorn "BodyPurist" 1>> <</if>> <<set _race = $slaves[$i].race>> <<if $slaves[$i].faceImplant <= 5 && _race.indexOf("surgically") == -1>> Society @@.green;approves@@ of $his natural, untouched appearance, advancing the fashion for unaltered slaves. <<FSChangePorn "BodyPurist" 1>> <<else>> Society @@.red;disapproves@@ of $slaves[$i].slaveName's surgical beautification; this holds back acceptance of the idea that a natural slave is a beautiful slave. <<FSChangePorn "BodyPurist" -2>> <</if>> <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].vagina == 0 && $slaves[$i].anus == 0 && $slaves[$i].vaginalCount == 0 && $slaves[$i].analCount == 0>> Society @@.green;strongly approves@@ of $his intact holes, idolizing $his pristine body. <<FSChangePorn "BodyPurist" 3>> <<elseif $slaves[$i].vagina == 0 && $slaves[$i].vaginalCount == 0>> Society @@.green;approves@@ of $his intact hymen, advancing ideals of pure, fresh slaves. <<FSChangePorn "BodyPurist" 1>> <<elseif $slaves[$i].anus == 0 && $slaves[$i].analCount == 0>> Society @@.green;approves@@ of $his intact anus, advancing ideals of pure, fresh slaves. <<FSChangePorn "BodyPurist" 1>> <</if>> <</if>> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<set _transformed = 0>> <<if ($slaves[$i].boobsImplant > 0) && ($slaves[$i].buttImplant > 0) && ($slaves[$i].lipsImplant > 0)>> Society @@.green;approves@@ of $slaves[$i].slaveName's thoroughly modified body; this supports the fashion for surgically upgraded slaves. <<FSChangePorn "TransformationFetishist" 1>> <<set _transformed = 1>> <</if>> <<if ($slaves[$i].lipsImplant/$slaves[$i].lips >= .50) || ($slaves[$i].buttImplant/$slaves[$i].butt >= .50 && $slaves[$i].butt >= 6) || ($slaves[$i].buttImplant/$slaves[$i].butt >= .25 && $slaves[$i].butt >= 3) || ($slaves[$i].boobsImplant/$slaves[$i].boobs >= .75 && $slaves[$i].boobs >= 10000) || ($slaves[$i].boobsImplant/$slaves[$i].boobs >= .50 && $slaves[$i].boobs >= 2000) || ($slaves[$i].boobsImplant/$slaves[$i].boobs >= .25 && $slaves[$i].boobs >= 1000) || ($slaves[$i].boobsImplant/$slaves[$i].boobs >= .10 && $slaves[$i].boobs >= 400)>> Society @@.green;approves@@ of $his obvious implants. <<FSChangePorn "TransformationFetishist" 1>> <<set _transformed = 1>> <</if>> <<if ($slaves[$i].bellyImplant >= 1500)>> Society @@.green;mildly approves@@ of $slaves[$i].slaveName's belly bulging implant; this supports interest in more unusual implantations. <<FSChangePorn "TransformationFetishist" 1>> <<set _transformed = 1>> <</if>> <<if ($slaves[$i].amp == 1) || ($slaves[$i].waist < -95) || ($slaves[$i].teeth == "pointy") || ($slaves[$i].teeth == "removable") || ($slaves[$i].hips == 3)>> Society @@.green;approves@@ of $his extreme surgeries; interest in $him stirs interest in transformations of all kinds. <<FSChangePorn "TransformationFetishist" 1>> <<set _transformed = 1>> <</if>> <<set _race = $slaves[$i].race>> <<if $slaves[$i].faceImplant > 30 || _race.indexOf("surgically") == 1>> Society @@.green;approves@@ of $his surgically improved appearance; this supports the fashion for surgical corrections. <<FSChangePorn "TransformationFetishist" 1>> <</if>> <<if $slaves[$i].faceImplant > 95 && $slaves[$i].face > 40>> Society @@.green;approves@@ of $his beautiful face, considering it's uncanny nature a boon rather than a fault; this supports the belief that there is no such thing as too much surgery. <<FSChangePorn "TransformationFetishist" 1>> <<set _transformed = 1>> <</if>> <<if ($slaves[$i].amp < 0)>> Society @@.green;strongly approves@@ of $his transhuman body. <<FSChangePorn "TransformationFetishist" 1>> <<set _transformed = 1>> <</if>> <<if ($slaves[$i].dick > 8)>> Society @@.green;approves@@ of $his monolithic dick, since it's such an obvious transformation masterpiece. <<FSChangePorn "TransformationFetishist" 1>> <<set _transformed = 1>> <</if>> <<if ($slaves[$i].lips > 95)>> Society @@.green;approves@@ of $his absurd facepussy as a transformation of $his mouth into nothing more than another fuckhole. <<FSChangePorn "TransformationFetishist" 1>> <<set _transformed = 1>> <</if>> <<if ($slaves[$i].nipples == "fuckable")>> Society @@.green;approves@@ of $slaves[$i].slaveName's fuckable nipples; this supports interest in more unusual body modifications. <<FSChangePorn "TransformationFetishist" 1>> <<set _transformed = 1>> <</if>> <<if $slaves[$i].fuckdoll > 0>> Society @@.green;approves@@ of your owning a Fuckdoll. <<FSChangePorn "TransformationFetishist" 1>> <<set _transformed = 1>> <</if>> <<if _transformed == 0>> Society @@.red;disapproves@@ of $slaves[$i].slaveName's lack of obvious transformations; $he does not advance the ideal of body modification. <<FSChangePorn "TransformationFetishist" -1>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if ($slaves[$i].boobs < 500) && ($slaves[$i].butt < 3)>> <<if $arcologies[0].FSPhysicalIdealist != "unset" && ($slaves[$i].weight <= 10)>> <<set _slimAccept = 1>> <<elseif $arcologies[0].FSHedonisticDecadence != "unset" && $slaves[$i].weight <= 30 && $slaves[$i].muscles <= 30>> <<set _slimAccept = 1>> <<elseif $arcologies[0].FSPhysicalIdealist == "unset" && $arcologies[0].FSHedonisticDecadence == "unset" && $slaves[$i].muscles <= 30 && ($slaves[$i].weight <= 10)>> <<set _slimAccept = 1>> <<else>> <<set _slimAccept = 0>> <</if>> <<if _slimAccept == 1>> Society @@.green;approves@@ of $slaves[$i].slaveName's graceful, girlish form; $he furthers the fashion for slaves like $him. <<FSChangePorn "SlimnessEnthusiast" 1>> <</if>> <</if>> <<if ($slaves[$i].butt > 4) && ($slaves[$i].boobs > 800)>> Society @@.red;disapproves@@ of $slaves[$i].slaveName's boorishly large tits and ass; $he damages the fashion for slender slaves. <<FSChangePorn "SlimnessEnthusiast" -1>> <</if>> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<if ($slaves[$i].inducedNCS > 0)>> Society @@.green;strongly disaproves @@ of $slaves[$i].slaveName who can't get bigger; $His shrinking body hurts the fashion for Asset expansion. <<FSChangePorn "AssetExpansionist" -2>> <</if>> <<if ($slaves[$i].boobs > 2000)>> Society @@.green;approves@@ of $slaves[$i].slaveName's huge tits; $his breasts further the fashion for bouncing boobs on slaves. <<FSChangePorn "AssetExpansionist" 1>> <</if>> <<if ($slaves[$i].butt > 7)>> Society @@.green;approves@@ of $his massive ass; $his butt furthers the fashion for big behinds on slaves. <<FSChangePorn "AssetExpansionist" 1>> <</if>> <<if ($slaves[$i].dick > 8)>> Society @@.green;approves@@ of $his massive member, which might be nonfunctional, but is a wonder of expansionism. <<set _Dic = $slaves[$i].dick-8>> <<FSChangePorn "AssetExpansionist" _Dic>> <<elseif ($slaves[$i].dick > 6)>> Society @@.green;approves@@ of $his enormous penis; $his cock furthers the fashion for dangling dicks on slaves. <<FSChangePorn "AssetExpansionist" 1>> <</if>> <<if ($slaves[$i].balls > 6)>> Society @@.green;approves@@ of $his swinging balls; $his nuts further the fashion for tremendous testicles on slaves. <<FSChangePorn "AssetExpansionist" 1>> <</if>> <<if ($slaves[$i].lips > 95)>> Society @@.green;approves@@ of $his expanded lips. <<FSChangePorn "AssetExpansionist" 1>> <</if>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<if ($slaves[$i].lactation > 0)>> Society @@.green;approves@@ of $slaves[$i].slaveName's milky udders; the sight of $his creamy milk encourages the public taste for dairy straight from the nipple. <<FSChangePorn "Pastoralist" 1>> <</if>> <<if ($slaves[$i].assignment == "get milked") && ($slaves[$i].balls > 0)>> Society @@.green;approves@@ of how $slaves[$i].slaveName gets cockmilked; the sight of $his product encourages experimentation with cum-based concoctions. <<FSChangePorn "Pastoralist" 1>> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<if $arcologies[0].FSPhysicalIdealistLaw == 1>> <<if ($slaves[$i].muscles > 50)>> Society @@.green;approves@@ of $slaves[$i].slaveName's commitment to fitness; but thinks $his muscles are too big and vascular. <<FSChangePorn "PhysicalIdealist" 1>> <<elseif ($slaves[$i].muscles > 20)>> Society @@.green;strongly approves@@ of $slaves[$i].slaveName's fit body; physical enthusiasts see $his as the optimal example of feminine fitness. <<FSChangePorn "PhysicalIdealist" 2>> <<elseif ($slaves[$i].muscles > 5)>> Society @@.green;approves@@ of $slaves[$i].slaveName's toned form; the public sees potential in those guns. <<FSChangePorn "PhysicalIdealist" 1>> <</if>> <<else>> <<if ($slaves[$i].muscles > 95)>> Society @@.green;strongly approves@@ of $slaves[$i].slaveName's glorious muscles; everyone wants to train a slave to look as swole as $him. <<FSChangePorn "PhysicalIdealist" 2>> <<elseif ($slaves[$i].muscles > 30)>> Society @@.green;approves@@ of $slaves[$i].slaveName's fit body; physical enthusiasts see $his as on $his way to something great. <<FSChangePorn "PhysicalIdealist" 1>> <<elseif ($slaves[$i].muscles > 5)>> Society @@.green;approves@@ of $slaves[$i].slaveName's toned form; the public sees potential in those guns. <<FSChangePorn "PhysicalIdealist" 1>> <</if>> <</if>> <<if ($slaves[$i].height >= 185)>> Society @@.green;approves@@ of how tall $he is; the sexual advantages of $his height are impressed on the public mind. <<FSChangePorn "PhysicalIdealist" 1>> <</if>> <<if ($slaves[$i].health > 80)>> Society @@.green;approves@@ of $his health; the expectation that slaves should be kept perfectly healthy grows. <<FSChangePorn "PhysicalIdealist" 1>> <</if>> <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<if ($slaves[$i].weight > 160)>> Society @@.green;strongly approves@@ of $slaves[$i].slaveName's glorious rolls; everyone wants to own a pillowy slave like $him. <<FSChangePorn "Hedonism" 3>> <<elseif ($slaves[$i].weight > 95)>> Society @@.green;approves@@ of $slaves[$i].slaveName's fat body; it shows just how much luxurious your life must be to pamper a slave as much as $him. <<FSChangePorn "Hedonism" 2>> <<elseif ($slaves[$i].weight > 30)>> Society @@.green;approves@@ of $slaves[$i].slaveName's chubby form; the public enjoys the sight of a well rounded slave. <<FSChangePorn "Hedonism" 1>> <</if>> <<if ($slaves[$i].muscles < -30)>> Society @@.green;approves@@ of how soft $he is; the sexual advantages of being able to effortlessly overpower $him are not lost on them. <<FSChangePorn "Hedonism" 1>> <</if>> <<if ($slaves[$i].fetishStrength > 95)>> Society @@.green;approves@@ of $his intense fetish; the expectation that everyone's deepest desires should be fulfilled grows. <<FSChangePorn "Hedonism" 1>> <</if>> <<if (_para > 0)>> Society @@.green;is pleased@@ that $he is allowed to fully indulge $his paraphilia. <<FSChangePorn "Hedonism" 1>> <<elseif (_para < 0)>> Society @@.red;frowns@@ upon $him not being allowed to indulge in $his paraphilia. <<FSChangePorn "Hedonism" -2>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<if ["tight steel", "uncomfortable leather", "cruel retirement counter" ].includes($slaves[$i].collar)>> Society @@.green;approves@@ of $slaves[$i].slaveName's collar as an expression of the old ideal of mortification of the flesh, advancing the combination of religious originalism and modern slavery. <<FSChangePorn "ChattelReligionist" 1>> <</if>> <<if ["a chattel habit", "a fallen nuns habit", "a penitent nuns habit", "a hijab and abaya", "a niqab and abaya", "a burqa", "a succubus outfit"].includes($slaves[$i].clothes)>> Society @@.green;approves@@ of $his religiously themed clothing, strengthening the connection between sexual servitude and faith. <<FSChangePorn "ChattelReligionist" 1>> <<elseif ["uncomfortable straps", "shibari ropes", "a nice maid outfit", "chains", "nice business attire", "a nice nurse outfit", "a kimono", "a military uniform", "conservative clothing", "a toga", "body oil", "no clothing"].includes($slaves[$i].clothes)>> Society accepts $his spartan clothing, seeing it as permissible under the new religious mores. <<elseif ($slaves[$i].fuckdoll == 0)>> Society @@.red;disapproves@@ of $his unnecessarily gaudy attire; this slows acceptance of a link between faith and sexual servitude. <<FSChangePorn "ChattelReligionist" -1>> <</if>> <<if ($slaves[$i].devotion > 95)>> Society @@.green;approves@@ of $his devotion to you as a companion to religious devotion, seeing both as the model for holy slaves. <<FSChangePorn "ChattelReligionist" 1>> <</if>> <<if ($slaves[$i].trust > 95)>> Society @@.green;strongly approves@@ of $his faith in you as a companion to faith in God, seeing both as the model for righteous slaves of the future. <<FSChangePorn "ChattelReligionist" 2>> <</if>> <<if ($slaves[$i].behavioralFlaw == "devout")>> Society does not disapprove of $his devout adherence to an old world faith, having confidence that you'll bring $him around, and looking forward to seeing $him converted into a holy sex object. <<elseif ($slaves[$i].behavioralQuirk == "sinful")>> Society @@.green;strongly approves@@ of $his eagerness to transgress against the old world religious mores $he once held dear. <<FSChangePorn "ChattelReligionist" 2>> <</if>> <</if>> <</if>> /* closes FSAnnounced */ <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].fetish != "mindbroken">> <<if typeof $slaves[$i].origin == "string">> <<set $toSearch = $slaves[$i].origin>> <<if $toSearch.indexOf("Slave Shelter") != -1>> <<if ["serve the public", "whore", "work in the brothel", "serve in the club"].includes($slaves[$i].assignment)>> <<if ($slaves[$i].trust > 20) && ($slaves[$i].health > 40)>> <<if $arcologies[0].FSPaternalist != "unset">> Society @@.green;strongly approves@@ of how you've brought a shelter girl health and happiness. <<FSChangePorn "Paternalist" 2>> <<switch $slaves[$i].assignment>> <<case "work in the brothel">><<run getSlaveStatisticData($slaves[$i], $facility.brothel).rep += 2*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel)>> <</switch>> <<elseif $arcologies[0].FSDegradationist == "unset">> The public knows $he's a shelter girl you took in, and is @@.green;touched@@ that $he now seems happy and healthy. <<set $repGain += 10>> <<switch $slaves[$i].assignment>> <<case "work in the brothel">><<run getSlaveStatisticData($slaves[$i], $facility.brothel).rep += 10>> <</switch>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> /* LONG TERM PHYSICAL EFFECTS */ <<if $slaves[$i].fuckdoll == 0>> <<if ($slaves[$i].brand != 0)>> <<if ($slaves[$i].assignment == "serve the public") || ($slaves[$i].assignment == "whore") || ($slaves[$i].assignment == "work in the brothel") || ($slaves[$i].assignment == "serve in the club")>> Since $he is in public, your brand against the $slaves[$i].skin skin of $his $slaves[$i].brandLocation @@.green;slightly increases your reputation@@ as a slaveowner. <<set $repGain += 5>> <<switch $slaves[$i].assignment>> <<case "work in the brothel">><<run getSlaveStatisticData($slaves[$i], $facility.brothel).rep += 5>> <</switch>> <</if>> <<if $rep > 10000>> $His brand is considered a minor enhancement to $his beauty since you are very well liked. <<elseif $rep < 5000>> $His brand is considered a minor blemish on $his beauty since you are not well liked. <</if>> <</if>> <</if>> <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].fetish != "mindbroken">> <<if $slaves[$i].eyes != 0>> <<if $slaves[$i].eyes == -2>> <<if $slaves[$i].devotion > 50>> Even though $he is blind, $he is devoted enough to you to allow $himself to lower $his guard. $He becomes @@.mediumaquamarine;trusting@@ of your ability to keep $him safe. <<set $slaves[$i].trust += 3>> <<elseif $slaves[$i].devotion > 20>> Since $he's blind and on the cusp of devotion, $he becomes slightly @@.hotpink;more reliant@@, but also begins to be @@.mediumaquamarine;less fearful@@ of what $he can't see. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 1>> <<elseif ["please you", "be your Concubine", "serve in the master suite"].includes($slaves[$i].assignment)>> $He may be blind, but $he knows nobody would dare harm $him under your watch, @@.mediumaquamarine;building $his trust@@ in you. <<set $slaves[$i].trust += 2>> <<elseif $slaves[$i].devotion > -20>> $His blindness forces $him to @@.hotpink;rely@@ on your mercy. However, it only @@.gold;amplifies $his fear@@ as $he has severely limited capabilities to defend $himself. <<set $slaves[$i].devotion += 5, $slaves[$i].trust -= 10>> <<else>> Being blind forces $him to @@.hotpink;completely rely@@ on your mercy. It does nothing to stem @@.gold;the terror@@ $he faces constantly being unable to tell what will happen to $him. <<set $slaves[$i].devotion += 10, $slaves[$i].trust -= 25>> <</if>> <<elseif $slaves[$i].eyes == -1>> <<if ($slaves[$i].eyewear != "corrective glasses") && ($slaves[$i].eyewear != "corrective contacts")>> <<if $slaves[$i].devotion > 50>> <<elseif $slaves[$i].devotion > 20>> Since $he's on the cusp of devotion, $his blurred vision makes $him @@.hotpink;slightly more submissive,@@ since $he can't always see what's happening to $him. <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].assignment == "serve the public") || ($slaves[$i].assignment == "serve in the club") || ($slaves[$i].assignment == "whore") || ($slaves[$i].assignment == "work in the brothel")>> $His blurred vision @@.hotpink;reduces $his distaste for $his life slightly,@@ since $his fuzzy vision allows $him to ignore the details of everyone $he's expected to fuck. <<set $slaves[$i].devotion += 1>> <<else>> $His blurred vision tends to make $him @@.mediumorchid;a little more fearful,@@ since $he can never tell what's about to happen to $him. <<set $slaves[$i].trust -= 1>> <</if>> <</if>> <<elseif $slaves[$i].eyes == 1>> <<if ($slaves[$i].eyewear == "blurring glasses") || ($slaves[$i].eyewear == "blurring contacts")>> <<if $slaves[$i].devotion > 50>> $He tolerates the annoyance of blurred vision induced by $his eyewear. <<elseif $slaves[$i].devotion > 20>> Since $he's on the cusp of devotion, the blurred vision induced by $his eyewear actually makes $him @@.hotpink;slightly more submissive.@@ <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].assignment == "serve the public") || ($slaves[$i].assignment == "serve in the club") || ($slaves[$i].assignment == "whore") || ($slaves[$i].assignment == "work in the brothel")>> The blurred vision induced by $his eyewear actually @@.hotpink;reduces $his distaste for $his life slightly,@@ since $his fuzzy vision allows $him to ignore the details of everyone $he's expected to fuck. <<set $slaves[$i].devotion += 1>> <<else>> The blurred vision induced by $his eyewear actually @@.mediumorchid;infuriates $him.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken" && $slaves[$i].muscles < -95>> <<if $slaves[$i].devotion > 50>> $He knows $he is near helpless but is devoted enough to you to allow $himself to lower $his guard. $He becomes @@.mediumaquamarine;trusting@@ of your ability to keep $him safe. <<set $slaves[$i].trust += 3>> <<elseif $slaves[$i].devotion > 20>> Since $he's near helpless and on the cusp of devotion, $he becomes slightly @@.hotpink;more reliant@@, but also begins to be @@.mediumaquamarine;less fearful@@ of what $he can't see. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 1>> <<elseif ["please you", "be your Concubine", "serve in the master suite"].includes($slaves[$i].assignment)>> $He may be physically frail and vulnerable, but $he knows nobody would dare harm $him under your watch, @@.mediumaquamarine;building $his trust@@ in you. <<set $slaves[$i].trust += 2>> <<elseif $slaves[$i].devotion > -20>> $His frailty forces $him to @@.hotpink;rely@@ on your mercy. However, it only @@.gold;amplifies $his fear@@ as $he has no chance of defending $himself. <<set $slaves[$i].devotion += 5, $slaves[$i].trust -= 10>> <<else>> Being frail and near helpless forces $him to @@.hotpink;heavily rely@@ on your mercy. It does nothing to stem @@.gold;the terror@@ $he faces constantly knowing that whatever anyone wants to do to $him, there is nothing $he can do to stop it. <<set $slaves[$i].devotion += 10, $slaves[$i].trust -= 25>> <</if>> <</if>> <<if $slaves[$i].teeth == "straightening braces">> <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].fetish != "mindbroken">> <<if $slaves[$i].devotion <= 20>> $His mouth full of orthodontia is quite uncomfortable, <<if $slaves[$i].intelligence > 0>> but $he has the presence of mind to know that it's for $his own good, and $he doesn't blame you for it. <<else>> and $he's stupid enough to @@.mediumorchid;blame you@@ for the discomfort. <<set $slaves[$i].devotion -= 1>> <</if>> <<else>> $He puts up with the discomfort produced by $his orthodontia for your sake. <</if>> <</if>> <</if>> <<if random(1,10) == 1>> $His braces @@.lime;straighten $his teeth.@@ They can now be removed to leave $him with a beautiful smile, or left on. <<set $slaves[$i].teeth = "cosmetic braces">> <</if>> <</if>> <<if $weightAffectsAssets != 0>> <<if $slaves[$i].weight <= 10>> <<if $slaves[$i].diet != "fattening">> <<if $slaves[$i].weight < -95>> <<if $slaves[$i].boobs-$slaves[$i].boobsImplant > 750>> $His desperately underweight body @@.orange;burns fat off $his plush boobs.@@ <<set $slaves[$i].boobs -= 50>> <<elseif $slaves[$i].butt-$slaves[$i].buttImplant > 3>> $His desperately underweight body @@.orange;burns fat off $his plush butt.@@ <<set $slaves[$i].butt -= 0.4>> <<elseif $slaves[$i].boobs-$slaves[$i].boobsImplant > 500>> $His desperately underweight body @@.orange;burns some fat off $his healthy boobs.@@ <<set $slaves[$i].boobs -= 25>> <<elseif $slaves[$i].butt-$slaves[$i].buttImplant > 2>> $His desperately underweight body @@.orange;burns some fat off $his healthy butt.@@ <<set $slaves[$i].butt -= 0.2>> <</if>> <<elseif $slaves[$i].weight <= -30>> <<if $slaves[$i].boobs-$slaves[$i].boobsImplant > 1000>> $His underweight body @@.orange;burns fat off $his big boobs.@@ <<set $slaves[$i].boobs -= 50>> <<elseif $slaves[$i].butt-$slaves[$i].buttImplant > 4>> $His underweight body @@.orange;burns fat off $his big butt.@@ <<set $slaves[$i].butt -= 0.4>> <<elseif $slaves[$i].boobs-$slaves[$i].boobsImplant > 750>> $His underweight body @@.orange;burns some fat off $his plush boobs.@@ <<set $slaves[$i].boobs -= 25>> <<elseif $slaves[$i].butt-$slaves[$i].buttImplant > 3>> $His underweight body @@.orange;burns some fat off $his plush butt.@@ <<set $slaves[$i].butt -= 0.2>> <</if>> <<elseif $slaves[$i].weight < -10>> <<if $slaves[$i].boobs-$slaves[$i].boobsImplant > 2000>> $His skinny body @@.orange;burns fat off $his huge boobs.@@ <<set $slaves[$i].boobs -= 50>> <<elseif $slaves[$i].butt-$slaves[$i].buttImplant > 6>> $His skinny body @@.orange;burns fat off $his huge butt.@@ <<set $slaves[$i].butt -= 0.4>> <<elseif $slaves[$i].boobs-$slaves[$i].boobsImplant > 1000>> $His skinny body @@.orange;burns some fat off $his big boobs.@@ <<set $slaves[$i].boobs -= 25>> <<elseif $slaves[$i].butt-$slaves[$i].buttImplant > 4>> $His skinny body @@.orange;burns some fat off $his big butt.@@ <<set $slaves[$i].butt -= 0.2>> <</if>> <<else>> <<if $slaves[$i].boobs-$slaves[$i].boobsImplant > 5000>> $His thin body @@.orange;burns fat off $his monstrous boobs.@@ <<set $slaves[$i].boobs -= 50>> <<elseif $slaves[$i].butt-$slaves[$i].buttImplant > 8>> $His thin body @@.orange;burns fat off $his monstrous butt.@@ <<set $slaves[$i].butt -= 0.4>> <<elseif $slaves[$i].boobs-$slaves[$i].boobsImplant > 2000>> $His thin body @@.orange;burns some fat off $his huge boobs.@@ <<set $slaves[$i].boobs -= 25>> <<elseif $slaves[$i].butt-$slaves[$i].buttImplant > 6>> $His thin body @@.orange;burns some fat off $his huge butt.@@ <<set $slaves[$i].butt -= 0.2>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].anus > 0>> <<if $slaves[$i].anus >= $slaves[$i].analArea>> <<if random(1,100) > (80 - (20*($slaves[$i].anus - $slaves[$i].analArea)))>> <<set $slaves[$i].analArea += 1>> $His anal area is getting used to being <<if $slaves[$i].analArea > 3>> permanently gaped, and the puckered skin around $his anus now runs from $his tailbone all the way down to the <<if $slaves[$i].vagina > -1>>bottom of $his pussy<<else>>base of $his dick<</if>>. <<elseif $slaves[$i].analArea > 2>> very loose, and the puckered skin around $his anus now covers more of the space between $his buttocks. <<elseif $slaves[$i].analArea > 1>> nice and relaxed, and it now looks quite lewd. <<else>> penetrated, and to put it delicately, $his anus is now a bit more eye-catching. <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].dick > 0>> <<if $slaves[$i].foreskin > 0>> <<if $slaves[$i].foreskin - $slaves[$i].dick < -1>> <<if canAchieveErection($slaves[$i])>> $His cockhead has grown to the point where it is much too large for $his foreskin, making $his erections so uncomfortable to achieve that $his @@.red;appetite for sex is reduced@@ by $his reluctance to undergo the discomfort. <<set $slaves[$i].energy -= 2>> <<if random(1,300) < $slaves[$i].energy>> Despite this, $he spends enough of $his time hard that $his foreskin @@.lime;stretches out naturally.@@ <<set $slaves[$i].foreskin += 1>> <</if>> <</if>> <<elseif $slaves[$i].foreskin - $slaves[$i].dick < 0>> <<if canAchieveErection($slaves[$i])>> $His cockhead has grown to the point where it is too large for $his foreskin, making $his erections uncomfortable to achieve; $his @@.red;arousal is slightly impeded@@ by $his reluctance to undergo the discomfort. <<set $slaves[$i].energy -= 1>> <<if random(1,500) < $slaves[$i].energy>> Despite this, $he spends enough of $his time hard that $his foreskin @@.lime;stretches out naturally.@@ <<set $slaves[$i].foreskin += 1>> <</if>> <</if>> <<elseif $slaves[$i].foreskin - $slaves[$i].dick > 1>> <<if ($slaves[$i].balls > 0)>> <<if random(30,110) > $slaves[$i].energy>> $His penis has gotten so small that even when $he's hard, $his loose foreskin rarely retracts. Despite $his regular erections, @@.orange;$his foreskin atrophies.@@ <<set $slaves[$i].foreskin -= 1>> <</if>> <<else>> <<if random(40,120) > $slaves[$i].energy>> @@.orange;$His foreskin atrophies,@@ which is not surprising, since $his penis has shrunk and it's almost never hard. <<set $slaves[$i].foreskin -= 1>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].balls > 0>> <<if $slaves[$i].scrotum > 0>> <<set _extraScrotum = $slaves[$i].scrotum - $slaves[$i].balls>> <<if _extraScrotum < -1>> $His nuts are much too big for $his ballsack, giving $his constant discomfort. $His @@.red;appetite for sex is reduced@@ by how much $his junk hurts. <<set $slaves[$i].energy -= 2>> <<if random(0,2) == 0>> $His scrotum @@.lime;stretches out naturally@@ as $his balls force it to accept their size. <<set $slaves[$i].scrotum += 1>> <</if>> <<elseif _extraScrotum < 0 && $slaves[$i].balls > 5>> <<if random(0,4) == 0>> $His heavy balls tug $his scrotum downward, and it @@.lime;stretches out naturally@@ under their weight. <<set $slaves[$i].scrotum += 1>> <</if>> <<elseif _extraScrotum == -1>> <<if random(0,5) == 0>> $His scrotum @@.lime;stretches out naturally@@ as it adapts to $his newly expanded balls. <<set $slaves[$i].scrotum += 1>> <</if>> <<elseif _extraScrotum > 1>> <<if $slaves[$i].hormoneBalance >= 100>> <<if random(0,2) == 0>> @@.orange;$His ballsack atrophies,@@ which is not surprising, since $he's on female hormones and $his girly balls have gotten so small. <<set $slaves[$i].scrotum -= 1>> <</if>> <</if>> <</if>> <<else>> <<if $slaves[$i].balls > 2>> $His balls have been relocated to $his abdomen, and while they still work there, it's not where they're designed to be. Routine scans show that @@.orange;they've atrophied,@@ <<if $slaves[$i].balls > 3>>and will probably continue to do so until they stabilise at a below-average size<<else>>but are not likely to get any smaller<</if>>. <<set $slaves[$i].balls -= 1>> <</if>> <</if>> <</if>> <<if ($slaves[$i].clit > 0)>> $His clit is largely vestigial, since $he has a penis atop $his vagina, so $his @@.orange;clitoris atrophies.@@ <<set $slaves[$i].clit -= 1>> <</if>> <</if>> /* CLOSES DICK CHECK */ <<if $slaves[$i].balls == 0>> <<if $slaves[$i].ovaries == 0>> <<if $slaves[$i].energy > 5>> <<if $slaves[$i].energy <= 95>> <<if ($slaves[$i].dick == 0)>> $His lack of natural sex hormones @@.red;slightly reduces $his sex drive.@@ <<set $slaves[$i].energy -= 1>> <<else>> $His lack of balls @@.red;reduces $his sex drive.@@ <<set $slaves[$i].energy -= 2>> <</if>> <<else>> $He's so addicted to sex that $his lack of natural sex hormones doesn't affect $his sex drive. <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].vagina == -1>> <<if $slaves[$i].dick == 0>> <<set _frustration = 0>> <<if $slaves[$i].energy > 20>> $He <<if canDoAnal($slaves[$i])>> <<if $slaves[$i].prostate != 0>> <<if $slaves[$i].fetish == "buttslut">> <<if $slaves[$i].fetishStrength > 60>> is such a buttslut that $his's null status doesn't affect $his libido at all; $he's got $his prostate and that's all $he cares about. <<else>> is a buttslut, but not enough of one that $his lack of<<if $seeDicks > 0>> a dick or<</if>> a pussy isn't frustrating. <<set _frustration = 1>> <</if>> <<else>> is no buttslut, but $he has a prostate, allowing $him a sexual outlet despite $him lack of<<if $seeDicks > 0>> a dick or<</if>> a pussy. <<set _frustration = 1>> <</if>> <<else>> <<if $slaves[$i].fetish == "buttslut">> <<if $slaves[$i].fetishStrength > 95>> is such a buttslut that $his complete lack of <<if $seeDicks > 0>>a dick, a pussy, or a prostate<<else>>a pussy<</if>> only bothers $him slightly. <<set _frustration = 1>> <<else>> is a buttslut, but not enough of to console $him for $his complete lack of <<if $seeDicks > 0>>a dick, a pussy, or a prostate<<else>>a pussy<</if>>. <<set _frustration = 2>> <</if>> <<else>> has no <<if $seeDicks > 0>>dick, pussy, or prostate<<else>>pussy<</if>> and no easy way to get off. <<set _frustration = 2>> <</if>> <</if>> <<else>> has no<<if $seeDicks > 0>> dick, no<</if>> pussy, and can't even take it up the ass, leaving $him no easy way to get off. <<set _frustration = 2>> <</if>> <</if>> <<if _frustration > 0>> This @@.red;affects $his libido@@ and is <<if $slaves[$i].devotion > 50>> annoying, but $he puts up with it for your sake. <<else>> @@.mediumorchid;annoying.@@ <<set $slaves[$i].devotion -= _frustration*2>> <</if>> <<set $slaves[$i].energy -= _frustration*3>> <</if>> <</if>> <</if>> <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].fetish != "mindbroken">> <<if ($slaves[$i].devotion > 95)>> <<if ($slaves[$i].energy <= 50)>> $He's so worshipful of you that $he derives erotic satisfaction simply from being your slave, giving $him @@.green;more of an appetite for sex.@@ <<set $slaves[$i].energy += 1>> <</if>> <<elseif ($slaves[$i].devotion > 50)>> $He's so devoted to you that $his appetite for sex isn't affected by the unpleasant parts of slave life. <<elseif ($slaves[$i].energy > 95)>> <<elseif ($slaves[$i].energy <= 5)>> <<elseif ($slaves[$i].devotion > 20)>> <<if ($slaves[$i].assignment == "serve the public") || ($slaves[$i].assignment == "whore") || ($slaves[$i].assignment == "work in the brothel") || ($slaves[$i].assignment == "serve in the club") || ($slaves[$i].assignment == "work a glory hole") || ($slaves[$i].assignment == "be confined in the arcade") || ($slaves[$i].assignment == "please you") || ($slaves[$i].assignment == "serve in the master suite") || ($slaves[$i].assignment == "be a subordinate slave")>> $His assignment constantly requires $him to fuck. $He obeys, but @@.red;$his appetite for sex is reduced.@@ <<set $slaves[$i].energy -= 2>> <<else>> Sometimes, $he wishes $he weren't a sex slave, @@.red;reducing $his appetite for sex,@@ though less than if $his assignment required $him to fuck constantly. <<set $slaves[$i].energy -= 1>> <</if>> <<elseif ($slaves[$i].devotion >= -20)>> <<if ($slaves[$i].assignment == "serve the public") || ($slaves[$i].assignment == "whore") || ($slaves[$i].assignment == "work in the brothel") || ($slaves[$i].assignment == "serve in the club") || ($slaves[$i].assignment == "work a glory hole") || ($slaves[$i].assignment == "be confined in the arcade") || ($slaves[$i].assignment == "please you") || ($slaves[$i].assignment == "serve in the master suite") || ($slaves[$i].assignment == "be a subordinate slave")>> $His assignment forces $him to let $himself get fucked constantly, @@.red;reducing $his appetite for sex.@@ <<set $slaves[$i].energy -= 3>> <<else>> $He isn't used to life as a sex slave, and the constant sexual anxiety @@.red;reduces $his appetite for sex,@@ though less than if $his assignment forced $him to let $himself get fucked constantly. <<set $slaves[$i].energy -= 2>> <</if>> <<else>> <<if ($slaves[$i].assignment == "serve the public") || ($slaves[$i].assignment == "whore") || ($slaves[$i].assignment == "work in the brothel") || ($slaves[$i].assignment == "serve in the club") || ($slaves[$i].assignment == "work a glory hole") || ($slaves[$i].assignment == "be confined in the arcade") || ($slaves[$i].assignment == "please you") || ($slaves[$i].assignment == "serve in the master suite") || ($slaves[$i].assignment == "be a subordinate slave")>> $His assignment subjects $him to constant rape, @@.red;rapidly reducing $his appetite for sex.@@ <<set $slaves[$i].energy -= 5>> <<else>> $He hates being a sex slave, @@.red;reducing $his appetite for sex,@@ though less than if $his assignment subjected $him to constant rape. <<set $slaves[$i].energy -= 3>> <</if>> <</if>> <</if>> <</if>> /* There really is no good place for this since saRules is too early and saRivals/saRelationships is too late */ <<if $slaves[$i].rivalry > 1 && $universalRulesConsent == 0>> <<set _j = $slaveIndices[$slaves[$i].rivalryTarget]>> <<if def _j && isSlaveAvailable($slaves[$i]) && isSlaveAvailable($slaves[_j])>> /* rape time */ <<set _fuckCount = random(1,(Math.ceil($slaves[$i].energy/10)+1))>> <<set $slaves[$i].need -= _fuckCount*10>> <<= SimpleSlaveSlaveFucking($slaves[_j], $slaves[$i], _fuckCount)>> <</if>> <</if>> <<if $slaves[$i].relationship > 2>> <<set _j = $slaveIndices[$slaves[$i].relationshipTarget]>> <<if def _j && isSlaveAvailable($slaves[$i]) && isSlaveAvailable($slaves[_j])>> /* sexy time */ <<if $slaves[$i].relationship == 5 && canPenetrate($slaves[$i])>> <<if $slaves[_j].vagina == 0 && canDoVaginal($slaves[_j])>> <<set $slaves[_j].vagina++, $slaves[_j].vaginalCount++, $vaginalTotal++>> <<set $slaves[$i].penetrativeCount++, $penetrativeTotal++>> <<if canImpreg($slaves[_j], $slaves[$i])>> <<= knockMeUp($slaves[_j], 50, 0, $slaves[$i].ID, 1)>> <</if>> <</if>> <<if $slaves[_j].anus == 0 && canDoAnal($slaves[_j])>> <<set $slaves[_j].anus++, $slaves[_j].analCount++, $analTotal++>> <<set $slaves[$i].penetrativeCount++, $penetrativeTotal++>> <<if canImpreg($slaves[_j], $slaves[$i])>> <<= knockMeUp($slaves[_j], 50, 1, $slaves[$i].ID, 1)>> <</if>> <</if>> <</if>> <<set _fuckCount = random(Math.min(4,Math.ceil($slaves[$i].energy/20)),5)>> <<set $slaves[$i].need = 0>> <<= SimpleSlaveSlaveFucking($slaves[_j], $slaves[$i], _fuckCount)>> <</if>> <</if>> <<if $slaves[$i].need>> <<if $slaves[$i].need > $slaves[$i].energy/2>> <<if $slaves[$i].aphrodisiacs > 0 || $slaves[$i].inflationType == "aphrodisiac">> $He is not allowed to get off as frequently as $his aphrodisiac fueled sex drive demands, and the constant frustration <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> @@.red;stresses $his body considerably.@@ <<set $slaves[$i].health -= 1+Math.trunc($slaves[$i].need/20)>> <<else>> drives $him mad with lust. $He @@.mediumorchid;blames you@@ for this @@.gold;cruelty.@@ <<set _decay = 1+Math.trunc($slaves[$i].need/20)>> <<set $slaves[$i].devotion -= _decay, $slaves[$i].trust -= _decay>> <</if>> <<else>> $He is not allowed to get off as frequently as $his healthy sex drive demands, and the constant frustration @@.red;wears away at $his libido.@@ <<set $slaves[$i].energy -= 1+Math.trunc($slaves[$i].need/20)>> <</if>> <</if>> <</if>> <<if $slaves[$i].health > 90>> <<if $slaves[$i].need <= $slaves[$i].energy/2>> <<if $slaves[$i].energy <= 70>> $His outstanding health produces a @@.green;slow improvement in libido.@@ <<set $slaves[$i].energy += 1>> <</if>> <</if>> <<if $slaves[$i].face > 80>> <<if $slaves[$i].face <= 95>> <<if $slaves[$i].trust > 95>> $He is so healthy and trusting that @@.lime;the minute flaws in $his facial appearance seem to be smoothed away@@ every time $he sleeps. <<FaceIncrease $slaves[$i] 5>> <</if>> <</if>> <</if>> <<if $seeAge == 1>> <<if $slaves[$i].visualAge > 20 && $slaves[$i].physicalAge > 20>> <<if $slaves[$i].trust > 95 && $slaves[$i].devotion > 95>> <<if $slaves[$i].ageAdjust == 40>> $He has been living a happy, healthy and trusting life under you for so long that you swear @@.lime;$he looks a little younger@@ than a girl $his age should. <<set $slaves[$i].visualAge-->> <<set $slaves[$i].ageAdjust = 0>> <<elseif random(1,100) > 60>> <<set $slaves[$i].ageAdjust++>> <</if>> <</if>> <</if>> <</if>> <<elseif ($slaves[$i].health > 60)>> <<if $slaves[$i].need <= $slaves[$i].energy/2>> <<if ($slaves[$i].energy <= 50)>> $His good health produces a @@.green;slow improvement in libido.@@ <<set $slaves[$i].energy += 1>> <</if>> <</if>> <</if>> <<if $slaves[$i].physicalAge >= 30>> <<if $slaves[$i].health > 20>> <<if $slaves[$i].curatives == 0 && $slaves[$i].inflationType != "curative">> <<if $slaves[$i].physicalAge-30 > random(1,100)>> The bloom comes off $his excellent health a little. It seems $his @@.red;age@@ may be affecting $him. <<set $slaves[$i].health -= 10>> <</if>> <</if>> <</if>> <<if $slaves[$i].trust < random(1,100)>> <<if $slaves[$i].health < random(1,100)>> <<if $slaves[$i].physicalAge-30 > random(1,100)>> $His face looks @@.orange;just a little older@@ than it did last week. $He's not getting any younger. <<set $slaves[$i].face -= 2>> <</if>> <</if>> <</if>> <</if>> <<if $seeAge == 1>> <<if $slaves[$i].visualAge > 15 && $slaves[$i].physicalAge > 15>> <<if $slaves[$i].trust < -20 && $slaves[$i].devotion < -20>> <<if $slaves[$i].ageAdjust == -40>> $He has been living a miserable life under your feet for so long that you swear @@.orange;$he looks a little older@@ than a girl $his age should. <<set $slaves[$i].visualAge++>> <<set $slaves[$i].ageAdjust = 0>> <<elseif random(1,100) > 40>> <<set $slaves[$i].ageAdjust-->> <</if>> <</if>> <</if>> <</if>> /* NCS youthening and shrinkage of giant organs and regular shrinking for regular organs happening when not youthening */ <<if ($slaves[$i].inducedNCS == 1)>> <<set _countNCS = 0>> /* ** To prevent the NCS from firing on every attribute in one year, this variable counts the ** number of NCS affects that fire. Most affects will only trigger if one or two other ** have already fired, but won't fire beyond. There are two exceptions to that, first, ** massively oversized growth assets, which will fire always, e.g. boobs > 5000, dick > 10, ** etc. Second, Body structure, hips/shoulders may fire any time, (decreasing random). ** ** Youthening (visual age year number reduction) ** Happens on a sliding scale, the older a slave is, the faster the de-aging goes. ** Consequently, it goes slower as the visual age approaches an 8 year old loli/shota body. ** Age 45+=> auto age reduction 1 year per 1 week. ** Age 41-44=> age reduction 1 year per 2 weeks. ** Age 37-40=> age reduction 1 year per 3 weeks. ** Age 33-36=> age reduction 1 year per 4 weeks. ** Age 29-32=> age reduction 1 year per 5 weeks. ** Age 25-28=> age reduction 1 year per 6 weeks. ** Age 21-24=> age reduction 1 year per 7 weeks. ** Age 17-20=> age reduction 1 year per 8 weeks. ** Age 13-16=> age reduction 1 year per 9 weeks. ** Age 9-12=> slowest age reduction 1 year per 10 weeks. ** ** To track this, the slave.NCSyouthening field counts the *charge* of youthening the slave ** currently has, and if it's over the youthening requirements, the slave will become younger. ** ** Additionally while years fly off quickly in the beginning for older slaves, and oversized body parts ** shrink away, other secondary characteristics slowly but surely drop off, but based on the above ** *charge* of youthening. ** ** Note that with this system a 45 year old slave given NCS would be indistinguishable from an 8 year ** old in a little over 4 years time. */ <<set _youthening = 0, $slaves[$i].NCSyouthening++>> <<set _youtheningLevel = Math.round(Math.clamp((($slaves[$i].physicalAge - 8) / 4) + .25, 0, 10))>> <<if (($slaves[$i].visualAge > 8) && ($slaves[$i].NCSyouthening >= (11 - _youtheningLevel)))>> <!-- NCS: youthening fires! --> <<if $seeAge == 1>> $He has been living under the effects of $his @@.orange;NCS@@ for a while and the accumulated effects make @@.lime;$object look younger again.@@ <</if>> <<set $slaves[$i].visualAge--, _countNCS++, _youthening++>> <</if>> /* ** height always fires if over 176 cm, ** also fires if the slave is tall for their visual age ** also if they are in * NCSyouthening 3-5 (reverse teen years) and ** over 126 cm ** or over height (30% chance) */ <<set _averageHeight = Height.mean($slaves[$i])>> <<set _heightDelta = $slaves[$i].height - _averageHeight>> <<if (($slaves[$i].height > 176) || (_heightDelta > 5) || (($slaves[$i].NCSyouthening >= 6) && (($slaves[$i].height > 126) || (_heightDelta > 0)) && (random(1,100) < 30)))>> <<if _heightDelta > 15>><<set _shrinkage = 5>> <<elseif _heightDelta > 5>><<set _shrinkage = 4>> <<elseif _heightDelta > -5>><<set _shrinkage = 3>> <<elseif _heightDelta > -15>><<set _shrinkage = 2>> <<else>><<set _shrinkage = 1>> <</if>> $His @@.orange;NCS@@ is actively @@.orange;reducing $his stature, leaving $him shorter.@@ <<set $slaves[$i].height -= _shrinkage, _countNCS++>> <</if>> /* ** Boobs, nipples and areolae. ** Boobs always fires for over 5000 cc, ** nipples/areolae shrinkage wil fire for boobs under 5000, ** where nipples are tiny/cute at 30% chance. ** anything over 300 will fire if ** the slave's accumulated youthening is 6 or higher, ** or by a 50% chance. */ <<if (($slaves[$i].boobs-$slaves[$i].boobsImplant >= 5000) && (random(1,100) < 90))>> $His @@.orange;NCS@@ has @@.orange;reduced the size of $his bouncing breasts.@@ <<set $slaves[$i].boobs -= Math.round($slaves[$i].boobs * .11), _countNCS++>> <<elseif (($slaves[$i].boobs-$slaves[$i].boobsImplant <= 5000) && (!['tiny', 'cute', 'fuckable'].includes($slaves[$i].nipples)) && (random(1,100) < 30))>> <<if ('inverted' == $slaves[$i].nipples)>><<set _target = 'partially inverted'>> <<elseif ('partially inverted' == $slaves[$i].nipples)>><<set _target = 'normal'>> <<else>><<set _target = either('cute', 'tiny')>> <</if>> $His @@.orange;NCS@@ has @@.lime;changed $his nipples to <<= _target>>.@@ <<set $slaves[$i].nipples = _target>> <<if ($slaves[$i].areolae > 1)>> $His areolae also shrink down to a more normal size<<if ($slaves[$i].areolae > 3)>>, losing the surgical shape alteration<</if>>. <<set $slaves[$i].areolae = 1, _countNCS++>> <</if>> <<elseif (($slaves[$i].boobs-$slaves[$i].boobsImplant >= 300) && (($slaves[$i].NCSyouthening >= 6) || (random(1,100) < 50)))>> $His @@.orange;NCS@@ has @@.orange;reduced the size of $his tits.@@ <<set $slaves[$i].boobs -= Math.round($slaves[$i].boobs * .09), _countNCS++>> <</if>> /* ** Hips and Shoulders reshaping ** One or the other can happen per week as long as the hips and shoulders are bigger than the smallest ** level, though the chances get much more likely for the widest sizes. */ <<if ((($slaves[$i].hips-Math.abs($slaves[$i].hipsImplant)) > -2) && (random(1,100) < (($slaves[$i].hips + 3) * 18)))>> $His @@.orange;NCS@@ gets busy @@.orange;reducing the size of $his <<if ($slaves[$i].hips >= 2)>>freakish <<elseif ($slaves[$i].hips >= 0)>>wide <<elseif ($slaves[$i].hips >= -2)>>already narrow <</if>> hips.@@ <<set $slaves[$i].hips -= 1, _countNCS++>> <<elseif ((($slaves[$i].shoulders-Math.abs($slaves[$i].shouldersImplant)) > -2) && (random(1,100) < (($slaves[$i].shoulders + 3) * 18)))>> $His @@.orange;NCS@@ applies and @@.orange;reduces the size of $his <<if ($slaves[$i].shoulders >= 2)>>domineering <<elseif ($slaves[$i].shoulders >= 0)>> <<elseif ($slaves[$i].shoulders >= -2)>>already narrow <</if>> shoulders.@@ <<set $slaves[$i].shoulders -= 1, _countNCS++>> <</if>> /* ** Dick and clit shrinkage ** Massive 10+ Dicks or 5+ Clits always fire, and at double power. ** Below that by chance, (reducing chances by current size). In general clits shrink faster. */ <<if ($slaves[$i].dick >= 10)>> $His @@.orange;NCS@@ is actively @@.orange;reducing the size of $his giant dick.@@ <<set $slaves[$i].dick -= 2, _countNCS++>> <<elseif ($slaves[$i].clit >= 5)>> $His @@.orange;NCS@@ has @@.orange;reduced the size of $his enormous clit-dick.@@ <<set $slaves[$i].clit -= 2, _countNCS++>> <<elseif ((_countNCS < 3) && ($slaves[$i].dick > 2) && (random(1,100) < (($slaves[$i].dick + 1) * 9)))>> $His @@.orange;NCS@@ is actively @@.orange;reducing the size of $his dick.@@ <<set $slaves[$i].dick -= 1, _countNCS++>> <<elseif ((_countNCS < 3) && ($slaves[$i].clit >= 1) && (random(1,100) < (($slaves[$i].clit + 2) * 16)))>> $His @@.orange;NCS@@ has @@.orange;reduced the size of $his clit.@@ <<set $slaves[$i].clit -= 1, _countNCS++>> <</if>> /* ** Balls. ** Massive testicals (10+) drop by 2 levels, ** Others decreace by chance based on current size. */ <<if ($slaves[$i].balls >= 10)>> $His @@.orange;NCS@@ gets busy @@.orange;reducing the size of $his titanic balls.@@ <<set $slaves[$i].balls -= 2, _countNCS++>> <<elseif ((_countNCS < 3) && ($slaves[$i].balls > 2) && (random(1,100) < (($slaves[$i].balls + 1) * 8)))>> $His @@.orange;NCS@@ gets busy @@.orange;reducing the size of $his balls.@@ <<set $slaves[$i].balls -= 1, _countNCS++>> <</if>> /* ** Butt. ** Tremendous butts burn of by 2 points. ** Regular butts based on chances, decrease as the size does. */ <<if ($slaves[$i].butt-$slaves[$i].buttImplant >= 10)>> $His @@.orange;NCS@@ applies and @@.orange;reduces the size of $his bulbous butt.@@ <<set $slaves[$i].butt -= 2, _countNCS++>> <<elseif ((_countNCS < 3) && ($slaves[$i].butt-$slaves[$i].buttImplant >= 1) && (random(1,100) < ($slaves[$i].butt * 9)))>> $His @@.orange;NCS@@ applies and @@.orange;reduces the size of $his butt.@@ <<set $slaves[$i].butt -= 1, _countNCS++>> <</if>> /* ** Scrotum and Labia ** One or the other can fire per week. ** Pendulous ballsacks or sagging labia will always fire. ** Otherwise by reducing chance based on current sizes, but labias are a little more likley. */ <<if ($slaves[$i].scrotum >= 5)>> $His @@.orange;NCS@@ kicks in and @@.orange;reduces the size of $his pendulous scrotum.@@ <<set $slaves[$i].scrotum -= 2, _countNCS++>> <<elseif ($slaves[$i].labia >= 5)>> $His @@.orange;NCS@@ kicks in and @@.orange;reduces the size of $his sagging labia.@@ <<set $slaves[$i].labia -= 2, _countNCS++>> <<elseif ((_countNCS < 3) && ($slaves[$i].labia >= 1) && (random(1,100) < ($slaves[$i].labia * 11)))>> $His @@.orange;NCS@@ kicks in and @@.orange;reduces the size of $his labia.@@ <<set $slaves[$i].labia -= 1, _countNCS++>> <<elseif ((_countNCS < 3) && ($slaves[$i].scrotum > 1) && (random(1,100) < ($slaves[$i].scrotum * 8.5)))>> $His @@.orange;NCS@@ kicks in and @@.orange;reduces the size of $his scrotum.@@ <<set $slaves[$i].scrotum -= 1, _countNCS++>> <</if>> /* ** Voice. ** Small chance for any non-childlike voice. */ <<if ((_countNCS < 3) && ($slaves[$i].voice < 3) && $slaves[$i].voice != 0 && (random(1,100) > ($slaves[$i].voice * 15)))>> $His @@.orange;NCS@@ has @@.lime;raised the pitch of $his voice, $he now sounds more <<if $slaves[$i].voice == 1>>feminine<<else>>childlike<</if>>.@@ <<set $slaves[$i].voice += 1, _countNCS++>> <</if>> /* ** Pussy/Ass-Pussy rejuvination. ** 10% chance of either one rejuvinating per week. (The Child Whore's delight!) */ <<if ((_countNCS < 2) && ($slaves[$i].vagina > 1) && (random(1,100) < ($slaves[$i].vagina * 10)))>> $His @@.orange;NCS@@ manages to @@.lime;reverse the stretching in $his vagina, $his pussy now looks more childlike.@@ <<set $slaves[$i].vagina -= 1, _countNCS++>> <<elseif ((_countNCS < 2) && ($slaves[$i].anus > 1) && (random(1,100) < ($slaves[$i].anus * 10)))>> $His @@.orange;NCS@@ effectively @@.lime;reverses the stretching in $his anus, $his ass-pussy now looks more childlike.@@ <<set $slaves[$i].anus -= 1, _countNCS++>> <</if>> /* ** reset youthening for those that just got younger (see age above) or for already lolified slaves. */ <<if ((_youthening > 0) || ($slaves[$i].NCSyouthening > 9))>> <<set $slaves[$i].NCSyouthening = 0>> <</if>> <</if>> <<if $slaves[$i].fuckdoll == 0>> <<if !canWalk($slaves[$i])>> $He is immobilized by $his <<set $anchors = []>> <<if tooBigBreasts($slaves[$i])>> <<set $anchors.push("tits")>> <</if>> <<if tooBigBelly($slaves[$i])>> <<set $anchors.push("belly")>> <</if>> <<if tooBigDick($slaves[$i])>> <<set $anchors.push("dick")>> <</if>> <<if tooBigButt($slaves[$i])>> <<set $anchors.push("butt")>> <</if>> <<if tooBigBalls($slaves[$i])>> <<set $anchors.push("balls")>> <</if>> <<if tooFatSlave($slaves[$i])>> <<set $anchors.push("fat body")>> <</if>> <<if $anchors.length > 0>> <<if $anchors.length > 2>> <<for _j = 0; _j < $anchors.length; _j++>> <<if _j < $anchors.length-1>> <<print $anchors[_j]>>, <<else>> and <<print $anchors[_j]>>, <</if>> <</for>> <<elseif $anchors.length > 1>> $anchors[1] and $anchors[0], <<else>> <<print $anchors[0]>>, <</if>> <<if ($slaves[$i].amp == 1)>> <<if $anchors.length > 1>>but ultimately $his limblessness<<else>>or would be if $he had limbs<</if>>, <<elseif $slaves[$i].heels == 1 && !["heels", "pumps", "boots", "extreme heels"].includes($slaves[$i].shoes)>> <<if $anchors.length > 1>>but ultimately $his heels having been clipped<<else>>or would be if $his heels weren't clipped<</if>>, <</if>> <<else>> <<if ($slaves[$i].amp == 1)>> limblessness, <<elseif $slaves[$i].heels == 1 && !["heels", "pumps", "boots", "extreme heels"].includes($slaves[$i].shoes)>> heels having been clipped, <</if>> <</if>> /* old code <<if ($slaves[$i].amp == 1)>> limblessness, <<elseif tooBigBreasts($slaves[$i])>> tits, <<elseif tooBigBelly($slaves[$i])>> pregnancy, <<elseif tooBigDick($slaves[$i])>> dick, <<elseif tooBigButt($slaves[$i])>> butt, <<elseif tooBigBalls($slaves[$i])>> balls, <<else>> heels having been clipped, <</if>> */ making $his life more difficult. Other slaves have to help $him at times, which <<if $slaves[$i].fetish != "mindbroken">> <<if $slaves[$i].devotion > 50>> the devoted slave bears with equanimity. <<elseif $slaves[$i].devotion > 20>> $he can't help @@.mediumorchid;resenting@@ a little. <<set $slaves[$i].devotion -= 1>> <<elseif $slaves[$i].devotion >= -20>> $he @@.mediumorchid;actively resents.@@ <<set $slaves[$i].devotion -= 2>> <<else>> $he @@.mediumorchid;utterly detests.@@ <<set $slaves[$i].devotion -= 2>> <</if>> <<if $slaves[$i].devotion < 10>> <<if $slaves[$i].trust > -20>> $He's @@.gold;aware of $his total vulnerability@@ to punishment. <<set $slaves[$i].trust -= 1>> <</if>> <</if>> <<else>> goes largely unnoticed by the mindless slave. <</if>> <<if ($slaves[$i].amp == 1)>> <<if $slaves[$i].muscles > -80>> As an amputee <<if $slaves[$i].muscles > 5>> $he @@.orange;loses some muscle definition.@@ <<else>> $his @@.orange;muscles steadily atrophy.@@ <</if>> <<set $slaves[$i].muscles -= 3>> <</if>> <<elseif !canWalk($slaves[$i]) && ($slaves[$i].diet != "muscle building")>> <<if $slaves[$i].muscles > -80>> Since $he is incapable of moving $himself, <<if $universalRulesImmobileSlavesMaintainMuscles == 1 && $slaves[$i].muscles >= 0>> and is required to maintain $his musculature, $he regularly lifts weights to stave off muscular atrophy. <<elseif $slaves[$i].muscles >= -5>> $he steadily @@.orange;loses muscle definition.@@ <<set $slaves[$i].muscles-->> <<else>> $his @@.orange;muscles steadily atrophy.@@ <<set $slaves[$i].muscles-->> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].physicalAge >= 18>> <<if ($slaves[$i].boobs > 30000+($slaves[$i].muscles*100))>> <<if ($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2) || $arcologies[0].FSAssetExpansionistResearch == 0>> <<if (($slaves[$i].drugs != "breast injections") && ($slaves[$i].drugs != "intensive breast injections") && ($arcologies[0].FSAssetExpansionistResearch == 0))>> <<if (($slaves[$i].bellyPreg < 300000) && ($slaves[$i].hormoneBalance < 300))>> <<if ($slaves[$i].boobs > 30000+($slaves[$i].muscles*100))>> $His breasts are larger than $his body can possibly sustain without industrial intervention, and they @@.orange;naturally lose mass.@@ <<set $slaves[$i].boobs -= 25>> <<else>> $His breasts are far, far beyond what $his body can sustain without industrial intervention, and they @@.orange;naturally lose mass.@@ <<set $slaves[$i].boobs -= 50>> <</if>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50))>> This effect is massively compounded by $his @@.orange;NCS.@@ <<set $slaves[$i].boobs -= Math.round($slaves[$i].boobs * .1)>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].boobs > 40000)>> $His immense breasts are so big they pin $him to the floor, taking the weight off $his body. <<if $slaves[$i].sexualFlaw == "breast growth">> $He's perfectly fine with dragging them along as a testament to how much $he's managed to grow. <<elseif $slaves[$i].devotion <= 50>> $He finds pulling them along @@.mediumorchid;mildly annoying.@@ <<set $slaves[$i].devotion -= 1>> <<else>> $He finds pulling them along somewhat annoying, but $he's happy to do so if it pleases you. <</if>> <<elseif ($slaves[$i].boobs > 25000)>> <<if canWalk($slaves[$i])>> <<if $slaves[$i].sexualFlaw == "breast growth">> $His giant tits are debilitatingly big and a constant reminder of $his progress. No amount of discomfort or pain could dissuade $him from going bigger. <<elseif $slaves[$i].devotion <= 50>> $His giant tits are debilitatingly big. They are @@.mediumorchid;very uncomfortable@@ and @@.red;painful@@ for $his body. <<set $slaves[$i].devotion -= 3>> <<set $slaves[$i].health -= 5>> <<else>> $His giant tits are debilitatingly big, but $he takes measures to keep comfortable and pain free as to not concern you with $his troubles. <</if>> <</if>> <<elseif ($slaves[$i].boobs > 10000)>> <<if ($slaves[$i].muscles <= 30)>> <<if canWalk($slaves[$i])>> <<if $slaves[$i].sexualFlaw == "breast growth">> $His huge breasts are becoming troublesome for $his slight form, but that only drives $his desire to go even bigger. <<elseif $slaves[$i].devotion <= 50>> Dragging $his huge tits around is @@.mediumorchid;uncomfortable@@ and @@.red;painful@@ for $his slight form. <<set $slaves[$i].devotion -= 2>> <<set $slaves[$i].health -= 2>> <<else>> $He finds $his breasts uncomfortably large, but $he grins and bears it for you. <</if>> <</if>> <</if>> <<elseif ($slaves[$i].boobs > 4000)>> <<if ($slaves[$i].muscles <= 30)>> <<if canWalk($slaves[$i])>> <<if $slaves[$i].sexualFlaw == "breast growth">> The weight of $his big boobs serves as a reminder that $he needs to get even bigger. <<elseif $slaves[$i].devotion <= 50>> The weight of $his big boobs is @@.mediumorchid;uncomfortable@@ for $his slight form. <<set $slaves[$i].devotion -= 2>> <<else>> The weight of $his big boobs is uncomfortable for $his slight form, but $he bears it out of devotion to you. <</if>> <</if>> <</if>> <</if>> <<elseif $slaves[$i].physicalAge <= 3>> <<if ($slaves[$i].boobs > 5000+($slaves[$i].muscles*10))>> <<if ($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2) || $arcologies[0].FSAssetExpansionistResearch == 0>> <<if ($slaves[$i].drugs != "breast injections" && $slaves[$i].drugs != "intensive breast injections" && $arcologies[0].FSAssetExpansionistResearch == 0)>> <<if $slaves[$i].bellyPreg < 300000 && $slaves[$i].hormoneBalance < 300>> <<if ($slaves[$i].boobs > 5000+($slaves[$i].muscles*10))>> $His breasts are larger than $his body can possibly sustain without industrial intervention, and they @@.orange;naturally lose mass.@@ <<set $slaves[$i].boobs -= 25>> <<else>> $His breasts are far, far beyond what $his body can sustain without industrial intervention, and they @@.orange;naturally lose mass.@@ <<set $slaves[$i].boobs -= 50>> <</if>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50))>> This effect is compounded by $his @@.orange;NCS.@@ <<set $slaves[$i].boobs -= Math.round($slaves[$i].boobs * .1)>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].boobs > 40000)>> $His titanic breasts are so massive they dwarf $his body. $He <<if $slaves[$i].sexualFlaw == "breast growth">>happily embraces<<else>>has no choice but to accept<</if>> immobility. <<elseif ($slaves[$i].boobs > 20000)>> $His immense breasts are so huge they rest upon the floor even when $he tries to stand, taking the weight off $his tiny body. <<if $slaves[$i].sexualFlaw == "breast growth">> $He's perfectly fine with dragging them along as a testament to how much $he's managed to grow. <<elseif $slaves[$i].devotion <= 50>> $He finds pulling them along @@.mediumorchid;mildly annoying.@@ <<set $slaves[$i].devotion -= 1>> <<else>> $He finds pulling them along a big burden, but $his devotion to you is far stronger than $his discomfort. <</if>> <<elseif ($slaves[$i].boobs > 6000)>> $His giant breasts are so big they pin $him to the floor, taking the weight off $his tiny body. <<if $slaves[$i].sexualFlaw == "breast growth">> $He's perfectly fine with dragging them along as a testament to how much $he's managed to grow. <<elseif $slaves[$i].devotion <= 50>> $He finds pulling them along @@.mediumorchid;mildly annoying.@@ <<set $slaves[$i].devotion -= 1>> <<else>> $He finds pulling them along a little annoying, but your will is far more important to $him. <</if>> <<elseif ($slaves[$i].boobs > 5000)>> <<if canWalk($slaves[$i])>> <<if $slaves[$i].sexualFlaw == "breast growth">> $His giant tits are debilitatingly big and a constant reminder of $his progress. No amount of discomfort or pain could dissuade $him from going bigger. <<elseif $slaves[$i].devotion <= 50>> $His giant tits are debilitatingly big. They are @@.mediumorchid;very uncomfortable@@ and @@.red;painful@@ for $his childish form. <<set $slaves[$i].devotion -= 3>> <<set $slaves[$i].health -= 4>> <<else>> $His giant tits are debilitatingly big. $He does everything $he can to keep comfortable and pain free as to not bother you. <</if>> <</if>> <<elseif ($slaves[$i].boobs > 2500)>> <<if ($slaves[$i].muscles <= 80)>> <<if canWalk($slaves[$i])>> <<if $slaves[$i].sexualFlaw == "breast growth">> $His huge breasts are troublesome for $his childish form, but that only drives $his desire to go even bigger. <<elseif $slaves[$i].devotion <= 50>> Hauling $his huge tits around is @@.mediumorchid;uncomfortable@@ for $his childish form. <<set $slaves[$i].devotion -= 2>> <<else>> $He finds $his breasts uncomfortably large for $his tiny body, but $he grins and bears it for you. <</if>> <</if>> <</if>> <<elseif ($slaves[$i].boobs > 1000)>> <<if ($slaves[$i].muscles <= 30)>> <<if canWalk($slaves[$i])>> <<if $slaves[$i].sexualFlaw == "breast growth">> The weight of $his big boobs serves as a reminder that $he needs to get even bigger. <<elseif $slaves[$i].devotion <= 50>> The weight of $his big boobs is @@.mediumorchid;uncomfortable@@ for $his slight form. <<set $slaves[$i].devotion -= 2>> <<else>> The weight of $his big boobs is uncomfortable for $his slight form, but $he bears it out of devotion to you. <</if>> <</if>> <</if>> <</if>> <<elseif $slaves[$i].physicalAge <= 12>> <<if ($slaves[$i].boobs > 10000+($slaves[$i].muscles*20))>> <<if ($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2) || $arcologies[0].FSAssetExpansionistResearch == 0>> <<if ($slaves[$i].drugs != "breast injections" && $slaves[$i].drugs != "intensive breast injections" && $arcologies[0].FSAssetExpansionistResearch == 0)>> <<if $slaves[$i].bellyPreg < 300000 && $slaves[$i].hormoneBalance < 300>> <<if ($slaves[$i].boobs > 10000+($slaves[$i].muscles*20))>> $His breasts are larger than $his body can possibly sustain without industrial intervention, and they @@.orange;naturally lose mass.@@ <<set $slaves[$i].boobs -= 25>> <<else>> $His breasts are far, far beyond what $his body can sustain without industrial intervention, and they @@.orange;naturally lose mass.@@ <<set $slaves[$i].boobs -= 50>> <</if>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50))>> This effect is compounded by $his @@.orange;NCS.@@ <<set $slaves[$i].boobs -= Math.round($slaves[$i].boobs * .1)>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].boobs > 40000)>> $His immense breasts are so huge they rest upon the floor even when $he tries to stand, taking the weight off $his small body. <<if $slaves[$i].sexualFlaw == "breast growth">> $He's perfectly fine with dragging them along as a testament to how much $he's managed to grow. <<elseif $slaves[$i].devotion <= 50>> $He finds pulling them along @@.mediumorchid;mildly annoying.@@ <<set $slaves[$i].devotion -= 1>> <<else>> $He finds pulling them along a burden, but $his devotion to you is far stronger than $his discomfort. <</if>> <<elseif ($slaves[$i].boobs > 12000)>> $His giant breasts are so big they pin $him to the floor, taking the weight off $his young body. <<if $slaves[$i].sexualFlaw == "breast growth">> $He's perfectly fine with dragging them along as a testament to how much $he's managed to grow. <<elseif $slaves[$i].devotion <= 50>> $He finds pulling them along @@.mediumorchid;mildly annoying.@@ <<set $slaves[$i].devotion -= 1>> <<else>> $He finds pulling them along a little annoying, but your will is far more important to $him. <</if>> <<elseif ($slaves[$i].boobs > 10000)>> <<if canWalk($slaves[$i])>> $His giant tits are debilitatingly big. <<if $slaves[$i].sexualFlaw == "breast growth">> No amount of discomfort or pain could dissuade $him from going bigger. <<elseif $slaves[$i].devotion <= 50>> They are @@.mediumorchid;very uncomfortable@@ and @@.red;painful@@ for $his childish form. <<set $slaves[$i].devotion -= 3>> <<set $slaves[$i].health -= 5>> <<else>> $He does $his best to not let them get the better of $his youthful body. <</if>> <</if>> <<elseif ($slaves[$i].boobs > 5000)>> <<if ($slaves[$i].muscles <= 80)>> <<if canWalk($slaves[$i])>> <<if $slaves[$i].sexualFlaw == "breast growth">> $His huge breasts are troublesome for $his childish form, but that only drives $his desire to go even bigger. <<elseif $slaves[$i].devotion <= 50>> Dragging $his huge tits around is @@.mediumorchid;uncomfortable@@ and @@.red;painful@@ for $his childish form. <<set $slaves[$i].devotion -= 2>> <<set $slaves[$i].health -= 4>> <<else>> $His huge tits are uncomfortably big for $his childish form, but $he keeps it to $himself out of devotion to you. <</if>> <</if>> <</if>> <<elseif ($slaves[$i].boobs > 2000)>> <<if ($slaves[$i].muscles <= 30)>> <<if canWalk($slaves[$i])>> <<if $slaves[$i].sexualFlaw == "breast growth">> The weight of $his big boobs serves as a reminder that $he needs to get even bigger. <<elseif $slaves[$i].devotion <= 50>> The weight of $his big boobs is @@.mediumorchid;uncomfortable@@ for $his slight form. <<set $slaves[$i].devotion -= 1>> <<else>> The weight of $his big boobs is uncomfortable for $his slight form, but $he bears it out of devotion to you. <</if>> <</if>> <</if>> <</if>> <<else>> <<if ($slaves[$i].boobs > 20000+($slaves[$i].muscles*50))>> <<if ($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2) || $arcologies[0].FSAssetExpansionistResearch == 0>> <<if ($slaves[$i].drugs != "breast injections" && $slaves[$i].drugs != "intensive breast injections" && $arcologies[0].FSAssetExpansionistResearch == 0)>> <<if $slaves[$i].bellyPreg < 300000 && $slaves[$i].hormoneBalance < 300>> <<if ($slaves[$i].boobs > 20000+($slaves[$i].muscles*50))>> $His breasts are larger than $his body can possibly sustain without industrial intervention, and they @@.orange;naturally lose mass.@@ <<set $slaves[$i].boobs -= 25>> <<else>> $His breasts are far, far beyond what $his body can sustain without industrial intervention, and they @@.orange;naturally lose mass.@@ <<set $slaves[$i].boobs -= 50>> <</if>> <<if (($slaves[$i].inducedNCS == 1) && (random(1,100) > 50))>> This effect is compounded by $his @@.orange;NCS.@@ <<set $slaves[$i].boobs -= Math.round($slaves[$i].boobs * .1)>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].boobs > 25000)>> $His immense breasts are so big they pin $him to the floor, taking the weight off $his youthful body. <<if $slaves[$i].sexualFlaw == "breast growth">> $He's perfectly fine with dragging them along as a testament to how much $he's managed to grow. <<elseif $slaves[$i].devotion <= 50>> $He finds pulling them along @@.mediumorchid;mildly annoying.@@ <<set $slaves[$i].devotion -= 1>> <<else>> $He finds pulling them along a little annoying, but your will is far more important to $him. <</if>> <<elseif ($slaves[$i].boobs > 17000)>> $His giant tits are debilitatingly big. <<if $slaves[$i].sexualFlaw == "breast growth">> No amount of discomfort or pain could dissuade $him from going bigger. <<elseif $slaves[$i].devotion <= 50>> They are @@.mediumorchid;very uncomfortable@@ and @@.red;painful@@ for $his youthful form. <<set $slaves[$i].devotion -= 3, $slaves[$i].health -= 10>> <<else>> $He finds them painfully uncomfortable, but finds ways to mitigate it to not distract you with $his worries. <</if>> <<elseif ($slaves[$i].boobs > 10000)>> <<if ($slaves[$i].muscles <= 30)>> <<if canWalk($slaves[$i])>> <<if $slaves[$i].sexualFlaw == "breast growth">> $His huge breasts are troublesome for $his slight form, but that only drives $his desire to go even bigger. <<elseif $slaves[$i].devotion <= 50>> Dragging $his huge tits around is @@.mediumorchid;uncomfortable@@ and @@.red;painful@@ for $his slight form. <<set $slaves[$i].devotion -= 2, $slaves[$i].health -= 3>> <<else>> $His huge tits are uncomfortably big for $his slight form, but $he keeps it to $himself out of devotion to you. <</if>> <</if>> <</if>> <<elseif ($slaves[$i].boobs > 2000)>> <<if ($slaves[$i].muscles <= 5)>> <<if canWalk($slaves[$i])>> <<if $slaves[$i].sexualFlaw == "breast growth">> The weight of $his big boobs serves as a reminder that $he needs to get even bigger. <<elseif $slaves[$i].devotion <= 50>> The weight of $his big boobs is @@.mediumorchid;uncomfortable@@ for $his slight form. <<set $slaves[$i].devotion -= 1>> <<else>> The weight of $his big boobs is uncomfortable for $his slight form, but $he bears it out of devotion to you. <</if>> <</if>> <</if>> <</if>> <</if>> /* I need to be redone phase-7 */ /* keep in mind breeder paraphilia overriding mental effects */ <<if ($slaves[$i].preg > 30)>> <<if ($slaves[$i].physicalAge < 4)>> <<if ($slaves[$i].pregType >= 20)>> $His womb takes up most of $his body and puts tremendous pressure on $his skin and organs. This is @@.mediumorchid;very worrying@@ to $him. $He is in @@.red;constant pain@@ and each movement within $his straining womb causes additional discomfort. $He is @@.gold;terrified@@ that at any moment $he could burst. <<if $slaves[$i].pregControl == "slow gestation" && $slaves[$i].intelligence > -2>> $His slowed gestation rate gives $his body more time to adapt to $his hyper gravidity, easing some of $his worries. <<set $slaves[$i].devotion -= 1>> <<set $slaves[$i].trust -= 4>> <<else>> <<set $slaves[$i].devotion -= 3>> <<set $slaves[$i].trust -= 8>> <</if>> <<set $slaves[$i].health -= 20>> <<elseif ($slaves[$i].pregType >= 10)>> $His womb greatly fills $his body and compresses $his internal organs. $He is in constant @@.mediumorchid;discomfort@@ and @@.red;pain@@ and can't wait for these children to be born. <<if $slaves[$i].pregControl == "slow gestation" && $slaves[$i].intelligence > -2>> $His slowed gestation rate gives $his body more time to adapt to $his hyper gravidity, easing some of $his worries. <<set $slaves[$i].devotion -= 1>> <<else>> <<set $slaves[$i].devotion -= 2>> <</if>> <<set $slaves[$i].health -= 10>> <<else>> $His full womb puts pressure on $his organs. It is quite @@.mediumorchid;uncomfortable@@ to $him. <<set $slaves[$i].devotion -= 2>> <</if>> <<elseif ($slaves[$i].physicalAge < 13)>> <<if ($slaves[$i].pregType >= 20)>> $His bloated womb is constantly straining to hold together. This is @@.mediumorchid;very worrying@@ to $him. $He moans @@.red;painfully@@ with each movement within $him. <<if $slaves[$i].pregControl == "slow gestation" && $slaves[$i].intelligence > -2>> $His slowed gestation rate gives $his body more time to adapt to $his hyper gravidity, easing some of $his worries. <<set $slaves[$i].devotion -= 1>> <<else>> <<set $slaves[$i].devotion -= 2>> <</if>> <<set $slaves[$i].health -= 10>> <<elseif ($slaves[$i].pregType >= 10)>> <<if ($slaves[$i].muscles <= 30)>> <<if canWalk($slaves[$i])>> $His belly is very heavy and juts out quite far from $his body. Between constantly getting in the way and the discomfort of being so full, $his belly is @@.mediumorchid;very annoying@@ to $him. <<set $slaves[$i].devotion -= 2>> <</if>> <<else>> <<if canWalk($slaves[$i])>> $His belly juts out @@.mediumorchid;annoyingly@@ far. <<set $slaves[$i].devotion -= 1>> <</if>> <</if>> <<else>> <<if ($slaves[$i].muscles <= 5)>> <<if canWalk($slaves[$i])>> $His pregnant belly is quite tiring to carry around, leading $him to be @@.mediumorchid;somewhat annoyed.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <</if>> <</if>> <<else>> <<if ($slaves[$i].pregType >= 20)>> $His straining womb is @@.mediumorchid;very worrying@@ to $him. $He @@.red;moans with pain@@ every time one of $his brood moves within $him. <<if $slaves[$i].pregControl == "slow gestation" && $slaves[$i].intelligence > -2>> $His slowed gestation rate gives $his body more time to adapt to $his hyper gravidity, easing some of $his worries. <<set $slaves[$i].devotion -= 1>> <<else>> <<set $slaves[$i].devotion -= 3>> <</if>> <<set $slaves[$i].health -= 15>> <<elseif ($slaves[$i].pregType >= 10)>> <<if ($slaves[$i].muscles <= 30)>> <<if canWalk($slaves[$i])>> $His belly is very heavy and juts out quite far from $his body. Between constantly getting in the way and the discomfort of being so full, $his belly is @@.mediumorchid;very annoying@@ to $him. <<set $slaves[$i].devotion -= 2>> <</if>> <</if>> <</if>> <</if>> <<elseif ($slaves[$i].preg > 20)>> <<if ($slaves[$i].physicalAge < 4)>> <<if ($slaves[$i].pregType >= 20)>> $His womb is becoming @@.mediumorchid;distressing@@ to $him. $He is in @@.red;pain@@ with each motion within $his straining womb. $He is @@.gold;terrified@@ of what awaits $him at the end of this pregnancy. <<if $slaves[$i].pregControl == "slow gestation" && $slaves[$i].intelligence > -2>> $His slowed gestation rate gives $his body more time to adapt to $his hyper gravidity, easing some of $his worries. <<set $slaves[$i].devotion -= 1>> <<set $slaves[$i].trust -= 2>> <<else>> <<set $slaves[$i].devotion -= 2>> <<set $slaves[$i].trust -= 5>> <</if>> <<set $slaves[$i].health -= 20>> <<elseif ($slaves[$i].pregType >= 10)>> $His womb is becoming quite full causing $him some @@.mediumorchid;discomfort@@. $He is eager to be free of this burden. <<set $slaves[$i].devotion -= 2>> <<else>> <<if canWalk($slaves[$i])>> $His big belly on $his small body keeps getting in $his way, @@.mediumorchid;annoying $him.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <</if>> <<elseif ($slaves[$i].physicalAge < 13)>> <<if ($slaves[$i].pregType >= 20)>> $His bloated womb is beginning to get too crowded, @@.mediumorchid;worrying@@ $him. $He moans with @@.red;discomfort@@ with each movement within $him. <<set $slaves[$i].devotion -= 2>> <<if $slaves[$i].pregControl == "slow gestation" && $slaves[$i].intelligence > -2>> $His slowed gestation rate gives $his body more time to adapt to $his hyper gravidity, easing some of $his worries. <<set $slaves[$i].devotion -= 1>> <<else>> <<set $slaves[$i].devotion -= 2>> <</if>> <<set $slaves[$i].health -= 10>> <<elseif ($slaves[$i].pregType >= 10)>> <<if ($slaves[$i].muscles <= 30)>> <<if canWalk($slaves[$i])>> $His belly is getting heavy and starting to get in $his way. Between constantly bumping things and the discomfort of being full, $his belly is @@.mediumorchid;annoying@@ to $him. <<set $slaves[$i].devotion -= 1>> <</if>> <</if>> <</if>> <<else>> <<if ($slaves[$i].pregType >= 20)>> $His swelling womb is @@.mediumorchid; worrying@@ $him. <<set $slaves[$i].devotion -= 2>> <<elseif ($slaves[$i].pregType >= 10)>> <<if ($slaves[$i].muscles <= 30)>> <<if canWalk($slaves[$i])>> $His belly is getting heavy and starting to get in $his way. Between constantly bumping things and the discomfort of being full, $his belly is @@.mediumorchid;annoying@@ to $him. <<set $slaves[$i].devotion -= 1>> <</if>> <</if>> <</if>> <</if>> <</if>> <<else>> /* FUCKDOLL PHYSICAL EFFECTS */ <<if $slaves[$i].eyes > 0>> <<if $slaves[$i].fuckdoll > random(20,100)>> $His suit blinds $him, and $his @@.mediumorchid;vision worsens@@ from long disuse. <<set $slaves[$i].eyes = -1>> <</if>> <</if>> <<if $slaves[$i].curatives == 0 && $slaves[$i].inflationType != "curative">> The extreme physical stress of living in the suit @@.red;damages $his health.@@ <<set $slaves[$i].health = -10>> <<else>> The <<if $slaves[$i].curatives == 1>>preventatives<<elseif $slaves[$i].inflationType == "curative">>rectal curatives<<else>>curatives<</if>> protect $him from the extreme physical stress of living in the suit. <</if>> <</if>> <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].fetish != "mindbroken">> <<if ($slaves[$i].boobs > 20000)>> <<if $boobAccessibility == 1>> <<if ($slaves[$i].devotion > 20)>> $He's @@.mediumaquamarine;thankful@@ to you for providing living spaces adapted to life with gigantic boobs. <<set $slaves[$i].trust += 1>> <</if>> <<else>> $His gigantic boobs make life a struggle: <<if $buttAccessibility == 1 || $pregAccessibility == 1 || $ballsAccessibility == 1>>$he has trouble using appliances and furniture, and constantly bumps into things, but at least the doors have already been widened for your other slaves<<else>>$he barely fits through doors, has trouble using appliances and furniture, and constantly bumps into things<</if>>. <<if $slaves[$i].sexualFlaw == "breast growth">> Every little inconvenience just feeds $his breast growth obsession, so $he's more bothered that they aren't an even bigger problem for $his daily life. <<elseif ($slaves[$i].devotion > 50)>> Since $he's devoted to you, $he just does $his best. <<elseif ($slaves[$i].trust > -20)>> This torment makes $him @@.gold;less trusting@@ of your willingness to look after $him. <<set $slaves[$i].trust -= 2>> <<else>> $He already believes you capable of tormenting $him, so this proof of your indifference @@.mediumorchid;angers $him@@ daily. <<set $slaves[$i].devotion -= 2>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].lactation > 1))>> <<if ($slaves[$i].boobs < 800)>> The powerful lactation drugs $he's implanted with @@.lime;rapidly swell $his small breasts.@@ <<set $slaves[$i].boobs += 100>> <<elseif ($slaves[$i].boobs < 1600)>> The powerful lactation drugs $he's implanted with @@.lime;slowly swell $his big breasts.@@ <<set $slaves[$i].boobs += 50>> <<elseif ($slaves[$i].boobs < 3000)>> The powerful lactation drugs $he's implanted with @@.lime;gradually swell $his enormous breasts.@@ <<set $slaves[$i].boobs += 25>> <</if>> <</if>> <<if ($slaves[$i].boobs - ($slaves[$i].muscles*30) > 5000) && ($slaves[$i].boobs <= 8000) && ($slaves[$i].boobsImplant < 500) && ($slaves[$i].breastMesh != 1)>> <<if $slaves[$i].physicalAge < random(10,200)>> <<if $slaves[$i].boobShape == "perky">> $His @@.orange;breasts lose their perkiness@@ under their own titanic weight. Their nipples now point forward and $his boobs rest more heavily against the chest beneath them. <<set $slaves[$i].boobShape = "torpedo-shaped">> <<elseif $slaves[$i].boobShape != "saggy">> $His @@.orange;breasts become saggy@@ under their own titanic weight. Their nipples now point downward and $his bosom sways pendulously with $his every movement. <<set $slaves[$i].boobShape = "saggy">> <</if>> <</if>> <</if>> /* boobs too small for fuckable nipples */ <<if $slaves[$i].nipples == "fuckable" && ($slaves[$i].boobs-$slaves[$i].boobsImplant < 500)>> Without the necessary flesh to support them, $his fuckable nipples pop out and stay out. They have @@.orange;reverted to being huge.@@ <<set $slaves[$i].nipples = "huge">> <</if>> /* pregmod */ <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].fetish != "mindbroken">> <<if canWalk($slaves[$i])>> <<if $slaves[$i].bellyImplant >= 600000>> $His belly implant takes up most of $his body cavity, is tremendously heavy, and protrudes massively from $his abdomen. Between constantly bumping things and the discomfort of being so extremely full, $his belly is @@.mediumorchid;really frustrating@@ to $him. <<set $slaves[$i].devotion -= 3>> <<elseif $slaves[$i].bellyImplant >= 150000>> $His belly implant takes up a good deal of $his body cavity, is extremely heavy, and protrudes greatly from $his abdomen. Between constantly bumping things and the discomfort of being so very full, $his belly is @@.mediumorchid;very annoying@@ to $him. <<set $slaves[$i].devotion -= 2>> <<elseif $slaves[$i].bellyImplant >= 10000>> $His belly implant is quite heavy and tends to get in $his way. Between constantly bumping things and the discomfort of being full, $his belly is @@.mediumorchid;annoying@@ to $him. <<set $slaves[$i].devotion -= 1>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].cervixImplant == 1>> <<if ($slaves[$i].bellyImplant >= 800000) || (($slaves[$i].bellyImplant > 130000) && ($arcologies[0].FSTransformationFetishistResearch != 1))>> $His cervix implant detected that the volume of filler in $slaves[$i].slaveName's belly reached $His implant's threshold, and @@.orange;opens backflow@@ several times throughout week. <<if $arcologies[0].FSTransformationFetishistResearch != 1>> <<set $slaves[$i].bellyImplant = 120000>> <<else>> <<set $slaves[$i].bellyImplant = 750000>> <</if>> <</if>> <</if>> /* <<if $masterSuitePregnancySlaveLuxuries == 1 && $slaves[$i].broodmother == 2 && ($slaves[$i].assignment == "serve in the master suite" || $slaves[$i].assignment == "be your Concubine")>> <<if $slaves[$i].diet != "high caloric">> <<if $slaves[$i].preg > 20>> The pregnancy generator places heavy strain on $him as $his body @@.red;consumes itself@@ to keep releasing eggs and maintain $his many developing babies. <<set $slaves[$i].health -= 1>> <<if $slaves[$i].weight lt -2>> <<set $slaves[$i].health -= 1>> <</if>> <<set $slaves[$i].chem += 2>> <<if $slaves[$i].weight lt -2>> $He is @@.mediumorchid;gravely concerned@@ over $his withered body and @@.gold;terrified@@ of what will happen next. <<set $slaves[$i].devotion -= 4.0>> <<set $slaves[$i].trust -= 4.0>> <<else>> $He is @@.mediumorchid;concerned@@ by $his withering body and @@.gold;fears@@ $his future. <<set $slaves[$i].devotion -= 1.0>> <<set $slaves[$i].trust -= 1.0>> <</if>> <<if $slaves[$i].physicalAge lt 12>> $His very young body is decimated by it. <<if random(2,10) gt $slaves[$i].health and $slaves[$i].weight gt -3>> $He has @@.red;lost weight.@@ <<set $slaves[$i].weight -= 2>> <</if>> <<if random(2,10) gt $slaves[$i].health and $slaves[$i].muscles gt 0>> $He has @@.red;lost muscle mass.@@ <<set $slaves[$i].muscles -= 2>> <</if>> <<if random(2,10) gt $slaves[$i].health and $slaves[$i].boobs gt 0>> <<if $slaves[$i].weight lte -3>> With nothing else to draw from, $his body @@.red;rapidly consumes $his breasts@@. <<set $slaves[$i].boobs -= 5000>> <<else>> $He has @@.red;lost breast tissue@@. <<set $slaves[$i].boobs -= 300>> <</if>> <<if $slaves[$i].boobs lt 0>> <<set $slaves[$i].boobs to 0>> <</if>> <</if>> <<if random(2,10) gt $slaves[$i].health and $slaves[$i].butt gt 0>> <<if $slaves[$i].weight lte -3>> With nothing else to draw from, $his body @@.red;rapidly consumes $his ass fat@@. <<set $slaves[$i].butt -= 4>> <<else>> $He has @@.red;lost some ass fat@@. <<set $slaves[$i].butt -= 3>> <</if>> <<if $slaves[$i].butt lt 0>> <<set $slaves[$i].butt = 0>> <</if>> <</if>> <<elseif $slaves[$i].physicalAge lt 18>> $His young body suffers greatly from it. <<if random(1,8) gt $slaves[$i].health and $slaves[$i].weight gt -3>> $He has @@.red;lost weight@@. <<set $slaves[$i].weight -= 2>> <</if>> <<if random(1,8) gt $slaves[$i].health and $slaves[$i].muscles gt 0>> $He has @@.red;lost muscle mass@@. <<set $slaves[$i].muscles -= 2>> <</if>> <<if random(1,8) gt $slaves[$i].health and $slaves[$i].boobs gt 0>> <<if $slaves[$i].weight lte -3>> With nothing else to draw from, $his body @@.red;rapidly consumes $his breasts@@. <<set $slaves[$i].boobs -= 2000>> <<else>> $He has @@.red;lost breast tissue@@. <<set $slaves[$i].boobs -= 200>> <</if>> <<if $slaves[$i].boobs lt 0>> <<set $slaves[$i].boobs to 0>> <</if>> <</if>> <<if random(1,8) gt $slaves[$i].health and $slaves[$i].butt gt 0>> <<if $slaves[$i].weight lte -3>> With nothing else to draw from, $his body @@.red;rapidly consumes $his ass fat@@. <<set $slaves[$i].butt -= 3>> <<else>> $He has @@.red;lost some ass fat@@. <<set $slaves[$i].butt -= 2>> <</if>> <<if $slaves[$i].butt lt 0>> <<set $slaves[$i].butt to 0>> <</if>> <</if>> <<elseif $slaves[$i].physicalAge gt 32>> $His mature body handles it well. <<if random(1,6) gt $slaves[$i].health and $slaves[$i].weight gt -3>> $He has @@.red;lost weight@@. <<set $slaves[$i].weight -= 1>> <</if>> <<if random(1,8) gt $slaves[$i].health and $slaves[$i].muscles gt 0>> $He has @@.red;lost muscle mass@@. <<set $slaves[$i].muscles -= 1>> <</if>> <<if random(1,6) gt $slaves[$i].health and $slaves[$i].boobs gt 0>> <<if $slaves[$i].weight lte -3>> With nothing else to draw from, $his body @@.red;rapidly consumes $his breasts@@. <<set $slaves[$i].boobs -= 1000>> <<else>> $He has @@.red;lost breast tissue@@. <<set $slaves[$i].boobs -= 50>> <</if>> <<if $slaves[$i].boobs lt 0>> <<set $slaves[$i].boobs to 0>> <</if>> <</if>> <<if random(1,6) gt $slaves[$i].health and $slaves[$i].butt gt 0>> <<if $slaves[$i].weight lte -3>> With nothing else to draw from, $his body @@.red;rapidly consumes $his ass fat@@. <<set $slaves[$i].butt -= 2>> <<else>> $He has @@.red;lost some ass fat@@. <<set $slaves[$i].butt -= 1>> <</if>> <<if $slaves[$i].butt lt 0>> <<set $slaves[$i].butt to 0>> <</if>> <</if>> <<else>> <<if random(1,8) gt $slaves[$i].health and $slaves[$i].weight gt -3>> $He has @@.red;lost weight@@. <<set $slaves[$i].weight -= 1>> <</if>> <<if random(1,8) gt $slaves[$i].health and $slaves[$i].muscles gt 0>> $He has @@.red;lost muscle mass@@. <<set $slaves[$i].muscles -= 1>> <</if>> <<if random(1,8) gt $slaves[$i].health and $slaves[$i].boobs gt 0>> <<if $slaves[$i].weight lte -3>> With nothing else to draw from, $his body @@.red;rapidly consumes $his breasts@@. <<set $slaves[$i].boobs -= 1000>> <<else>> $He has @@.red;lost breast tissue@@. <<set $slaves[$i].boobs -= 100>> <</if>> <<if $slaves[$i].boobs lt 0>> <<set $slaves[$i].boobs to 0>> <</if>> <</if>> <<if random(1,8) gt $slaves[$i].health and $slaves[$i].butt gt 0>> <<if $slaves[$i].weight lte -3>> With nothing else to draw from, $his body @@.red;rapidly consumes $his ass fat@@. <<set $slaves[$i].butt -= 2>> <<else>> $He has @@.red;lost some ass fat@@. <<set $slaves[$i].butt -= 1>> <</if>> <<if $slaves[$i].butt lt 0>> <<set $slaves[$i].butt to 0>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].preg gt 30>> <<if $slaves[$i].amp isnot 1>> <<if $slaves[$i].devotion lt -4 and ($slaves[$i].fetish isnot "mindbroken")>> When $he isn't laboring or performing $his duties $he can be seen pressing down on $his grotesque belly desperately trying to coax the device out of $his body. $He is @@.gold;mortified@@ by $his body and @@.mediumorchid;loathes you@@ for doing this to $him. <<set $slaves[$i].devotion -= 4.0>> <<set $slaves[$i].trust -= 4.0>> <<elseif $slaves[$i].devotion lt 5 and ($slaves[$i].fetish isnot "mindbroken")>> $He runs $his hands across $his bulging belly, feeling the life within threatening to burst $him. $He is @@.gold;disgusted@@ by $his body and @@.mediumorchid;hates you@@ for doing this to $him. <<set $slaves[$i].devotion -= 3.0>> <<set $slaves[$i].trust -= 3.0>> <<elseif $slaves[$i].devotion lt 20 and ($slaves[$i].fetish isnot "mindbroken")>> $He runs $his hands across $his bulging belly, feeling the life within growing larger. $He is @@.gold;concerned@@ by $his body and @@.mediumorchid;is uncertain@@ on $his situation. <<set $slaves[$i].devotion -= 2.0>> <<set $slaves[$i].trust -= 2.0>> <</if>> <<else>> <<if $slaves[$i].devotion lt -4 and ($slaves[$i].fetish isnot "mindbroken")>> When $he isn't laboring or performing $his duties $he can be seen desperately thrashing trying to coax the device out of $his body. $He is @@.gold;mortified@@ by $his body and @@.mediumorchid;loathes you@@ for doing this to $him. <<set $slaves[$i].devotion -= 4.0>> <<set $slaves[$i].trust -= 4.0>> <<elseif $slaves[$i].devotion lt 5 and ($slaves[$i].fetish isnot "mindbroken")>> $He attempts to shift beneath $his bulging belly, feeling the life within threatening to burst $him. $He is @@.gold;disgusted@@ by $his body and @@.mediumorchid;hates you@@ for doing this to $him. <<set $slaves[$i].devotion -= 3.0>> <<set $slaves[$i].trust -= 3.0>> <<elseif $slaves[$i].devotion lt 20 and ($slaves[$i].fetish isnot "mindbroken")>> $He pushes $his bulging belly out, feeling the life within growing larger. $He is @@.gold;concerned@@ by $his body and @@.mediumorchid;is uncertain@@ on $his situation. <<set $slaves[$i].devotion -= 2.0>> <<set $slaves[$i].trust -= 2.0>> <</if>> <</if>> <<if ($slaves[$i].births gt 100) and ($slaves[$i].devotion lt 0) and ($slaves[$i].trust lt 0) and ($slaves[$i].fetish isnot "mindbroken")>> Being constantly pregnant and giving birth to over a hundred offspring has taken its toll on $slaves[$i].slaveName's mind. Feeling that $he is nothing more than a breeder has destroyed any hopes that $he had. $slaves[$i].slaveName has become completely broken, leaving $him nothing more than a baby filled sack. <<set $slaves[$i].fetish = "mindbroken">> <<set $slaves[$i].sexualFlaw = "none">> <<set $slaves[$i].behavioralFlaw = "none">> <<elseif ($slaves[$i].weight lt -2) and ($slaves[$i].boobs lt 100) and ($slaves[$i].butt lt 1) and ($slaves[$i].muscles lt 1) and ($slaves[$i].fetish isnot "mindbroken")>> Watching $his body sacrifice itself for a pregnancy $he hates takes its toll on $slaves[$i].slaveName's mind. Feeling that $he is nothing more than a host for $his brood has destroyed any hopes $he had left. $slaves[$i].slaveName has become completely broken. <<set $slaves[$i].fetish = "mindbroken">> <<set $slaves[$i].sexualFlaw = "none">> <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <<if $slaves[$i].fetish == "mindbroken" and $slaves[$i].weight is -3 and $slaves[$i].butt is 0 and $slaves[$i].boobs is 0 and $slaves[$i].muscles is 0 and (($slaves[$i].physicalAge lt 18 and $slaves[$i].births gt 50) or ($slaves[$i].physicalAge lte 32 and $slaves[$i].births gt 100) or ($slaves[$i].physicalAge gt 32 and $slaves[$i].births gt 150))>> <<set $slaves[$i].births += 50>> <<set $birthsTotal += 50>> <<set $slaves[$i].vagina to 10>> <<set $slaves[$i].preg to 0>> <<set $slaves[$i].pregType to 0>> <<set $slaveDead to 2>> <</if>> <</if>> <<else>> $His high-calorie and nutrient filled diet allows $his body to handle its demanding pregnancy, though being stuffed only compounds the pressure within $his abdomen. $He @@.mediumorchid;resents@@ needing to have $his stomach bloated with food at all times, but @@.mediumaquamarine;appreciates@@ the effort you are putting into keeping $him healthy. <<set $slaves[$i].devotion -= 0.2>> <<set $slaves[$i].trust += 0.3>> <</if>> <<else>> Being allowed to relax among the luxuries of the master suite permit $slaves[$i].slaveName's body to handle its demanding pregnancy. <</if>> */ <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].fetish != "mindbroken">> <<if ($slaves[$i].bellyPreg >= 100000)>> <<if $pregAccessibility == 1>> <<if ($slaves[$i].devotion > 20)>> $He's @@.mediumaquamarine;thankful@@ to you for providing living spaces adapted to heavily pregnant life. <<set $slaves[$i].trust += 1>> <</if>> <<else>> $His giant pregnancy makes life a struggle: <<if $buttAccessibility == 1 || $boobAccessibility == 1 || $ballsAccessibility == 1>>$he has trouble using appliances and furniture, and constantly bumps into things, but at least the doors have already been widened for your other slaves<<else>>$he barely fits through doors, has trouble using appliances and furniture, and constantly bumps into things<</if>>. <<if ($slaves[$i].devotion > 50)>> Since $he's devoted to you, $he just does $his best. <<elseif ($slaves[$i].trust > -20)>> This torment makes $him @@.gold;less trusting@@ of your willingness to look after $him. <<set $slaves[$i].trust -= 2>> <<else>> $He already believes you capable of tormenting $him, so this proof of your indifference @@.mediumorchid;angers $him@@ daily. <<set $slaves[$i].devotion -= 2>> <</if>> <</if>> <</if>> <<if $slaves[$i].bellyImplant >= 100000>> <<if $pregAccessibility == 1>> <<if ($slaves[$i].devotion > 20)>> $He's @@.mediumaquamarine;thankful@@ to you for providing living spaces adapted to life with an enormous belly. <<set $slaves[$i].trust += 1>> <</if>> <<else>> $His giant belly makes life a struggle: <<if $buttAccessibility == 1 || $boobAccessibility == 1 || $ballsAccessibility == 1>>$he has trouble using appliances and furniture, and constantly bumps into things, but at least the doors have already been widened for your other slaves<<else>>$he barely fits through doors, has trouble using appliances and furniture, and constantly bumps into things<</if>>. <<if ($slaves[$i].devotion > 40)>> Since $he's devoted to you, $he just does $his best. <<elseif ($slaves[$i].trust > -20)>> This torment makes $him @@.gold;less trusting@@ of your willingness to look after $him. <<set $slaves[$i].trust -= 2>> <<else>> $He already believes you capable of tormenting $him, so this proof of your indifference @@.mediumorchid;angers $him@@ daily. <<set $slaves[$i].devotion -= 2>> <</if>> <</if>> <</if>> <<if canWalk($slaves[$i])>> <<if ($slaves[$i].dick >= 30)>> <<if ($slaves[$i].devotion <= 50)>> $His titanic penis rests upon the floor even when $he stands. $He finds moving @@.mediumorchid;terrifying@@ since $he drags $his cock along. <<set $slaves[$i].devotion -= 3>> <<else>> $His titanic penis rests upon the floor even when $he stands. $He pays close attention as $he moves to keep it pristine for you. <</if>> <<elseif ($slaves[$i].dick > 20)>> <<if ($slaves[$i].devotion <= 50)>> $His enormous cock is @@.mediumorchid;very uncomfortable@@ for $him to drag around. <<set $slaves[$i].devotion -= 2>> <<else>> $His enormous cock is uncomfortable for $him to move with, but $he bears its weight out of devotion to you. <</if>> <<elseif ($slaves[$i].dick >= 10)>> <<if canWalk($slaves[$i])>> <<if ($slaves[$i].devotion <= 50)>> $His giant dick is @@.mediumorchid;uncomfortable@@ for $his body. <<set $slaves[$i].devotion -= 1>> <<else>> $He can't seem to get comfortable with $his giant dick, but $he keeps it to $himself out of devotion. <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].dick >= 20)>> <<if $dickAccessibility == 1>> <<if ($slaves[$i].devotion > 20)>> $He's @@.mediumaquamarine;thankful@@ to you for providing living spaces adapted to life with an enormous dick. <<set $slaves[$i].trust += 1>> <</if>> <<else>> $His giant penis make life a struggle: $he has to drag it along as $he moves, has trouble fitting into beds and sitting in chairs, and constantly has to make sure to not get $his dick caught in doors. <<if ($slaves[$i].devotion > 50)>> Since $he's devoted to you, $he just does $his best. <<elseif ($slaves[$i].trust > -20)>> This torment makes $him @@.gold;less trusting@@ of your willingness to look after $him. <<set $slaves[$i].trust -= 2>> <<else>> $He already believes you capable of tormenting $him, so this proof of your indifference @@.mediumorchid;angers $him@@ daily. <<set $slaves[$i].devotion -= 3>> <</if>> <</if>> <</if>> <<if canWalk($slaves[$i])>> <<if ($slaves[$i].balls > 90)>> $His titanic balls rest upon the floor even when $he stands. <<if ($slaves[$i].devotion <= 50)>> $He finds them @@.mediumorchid;annoying@@ to lug around. <<set $slaves[$i].devotion -= 1>> <<else>> They are a little annoying at times, but $he bears them with pride. <</if>> <<elseif ($slaves[$i].balls > 50)>> <<if ($slaves[$i].devotion <= 50)>> $His enormous balls are @@.mediumorchid;very uncomfortable@@ for $him to carry. <<set $slaves[$i].devotion -= 2>> <<else>> $He finds $his enormous balls a little uncomfortable, but $he bears their weight out of devotion to you. <</if>> <<elseif ($slaves[$i].balls > 25)>> <<if ($slaves[$i].devotion <= 50)>> $His huge balls are @@.mediumorchid;uncomfortable@@ for $his body. <<set $slaves[$i].devotion -= 1>> <<else>> $He can't seem to get comfortable with $his huge balls, but $he keeps it to $himself out of devotion. <</if>> <</if>> <</if>> <<if ($slaves[$i].balls > 90)>> <<if $ballsAccessibility == 1>> <<if ($slaves[$i].devotion > 20)>> $He's @@.mediumaquamarine;thankful@@ to you for providing living spaces adapted to life with enormous testicles. <<set $slaves[$i].trust += 1>> <</if>> <<else>> $His giant balls make life a struggle: <<if $buttAccessibility == 1 || $pregAccessibility == 1 || $boobAccessibility == 1>>$he has trouble using appliances and furniture, and has to be constantly mindful of things striking $his oversensitive testicles, but at least the doors have already been widened for your other slaves<<else>>$he barely fits through doors, has trouble using appliances and furniture, and has to be constantly mindful of things striking $his oversensitive testicles<</if>>. <<if ($slaves[$i].devotion > 50)>> Since $he's devoted to you, $he just does $his best. <<elseif ($slaves[$i].trust > -20)>> This torment makes $him @@.gold;less trusting@@ of your willingness to look after $him. <<set $slaves[$i].trust -= 2>> <<else>> $He already believes you capable of tormenting $him, so this proof of your indifference @@.mediumorchid;angers $him@@ daily. <<set $slaves[$i].devotion -= 3>> <</if>> <</if>> <</if>> <<if ($slaves[$i].hips > 2)>> $His inhumanly wide hips make walking difficult. $He can barely move without swinging them side to side seductively, and $he keeps bumping things with them. <<if ($slaves[$i].devotion > 50)>> Since $he's devoted to you, $he embraces $his wide body and does everything $he can to show it off for you. <<elseif ($slaves[$i].devotion > -20)>> This gait makes $him feel like a huge whore, @@.hotpink;increasing $his submissiveness.@@ <<set $slaves[$i].devotion += 2>> <<else>> $He hates that $he is forced to bear such freakish hips and @@.mediumorchid;blames you@@ for every trip, bumped object, and hip checked slave. <<set $slaves[$i].devotion -= 3>> <</if>> <</if>> <<if canWalk($slaves[$i])>> <<if ($slaves[$i].butt > 15)>> $His butt is a massive burden to $him. $He dreads walking down narrow hallways and getting dressed in the morning. <<if ($slaves[$i].devotion <= 50)>> $He lives a life of @@.mediumorchid;annoyance@@ over knocking things over, bumping people, and getting stuck in chairs with $his godly ass. <<set $slaves[$i].devotion -= 2>> <<else>> $He lives a life of minor annoyances knocking things over, bumping people and getting stuck in chairs with $his godly ass, but bears them with pride out of devotion. <</if>> <<elseif ($slaves[$i].butt > 10)>> $His butt has gotten absolutely enormous. <<if ($slaves[$i].devotion <= 50)>> $He finds it a @@.mediumorchid;massive nuisance@@ to live with. <<set $slaves[$i].devotion -= 1>> <<else>> $He finds it a massive nuisance to live with, but does anyway out of devotion to you. <</if>> <</if>> <</if>> <<if ($slaves[$i].butt > 15)>> <<if $buttAccessibility == 1>> <<if ($slaves[$i].devotion > 20)>> $He's @@.mediumaquamarine;thankful@@ to you for providing living spaces adapted to life with way too much excess junk in the trunk. <<set $slaves[$i].trust += 1>> <</if>> <<else>> $His giant butt make life a struggle: <<if $buttAccessibility == 1 || $pregAccessibility == 1 || $boobAccessibility == 1>>$he has trouble using furniture, and constantly bumps into things, but at least the doors have already been widened for your other slaves<<else>>$he barely fits through doors, has trouble using furniture, and constantly bumps into things<</if>>. <<if ($slaves[$i].devotion > 50)>> Since $he's devoted to you, $he just does $his best. <<elseif ($slaves[$i].trust > -20)>> This torment makes $him @@.gold;less trusting@@ of your willingness to look after $him. <<set $slaves[$i].trust -= 1>> <<else>> $He already believes you capable of tormenting $him, so this proof of your indifference @@.mediumorchid;angers $him@@ daily. <<set $slaves[$i].devotion -= 2>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($curativeSideEffects != 0)>> <<if ($slaves[$i].chem > 10)>> <<if random(1,200) < $slaves[$i].chem + $slaves[$i].physicalAge - $slaves[$i].health - (5*$slaves[$i].curatives)>> <<set _effect = random(1,10)>> <<set $slaves[$i].health -= 10>> <<switch _effect>> <<case 1>> A routine medical scan detects a small, benign growth in one of $his breasts. The autosurgery removes it with only @@.red;minor health consequences,@@ <<case 2>> A routine medical scan detects a small, benign growth <<if ($slaves[$i].ovaries == 1)>>on one of $his ovaries<<elseif ($slaves[$i].balls > 0)>>in one of $his testicles<<else>>in $his abdomen<</if>>. The autosurgery removes it with only @@.red;minor health consequences,@@ <<case 3>> $He experiences a troublingly severe panic attack one morning. It passes with @@.red;a minor dose of medication,@@ <<case 4>> $He suffers a series of severe headaches. they pass with @@.red;a minor dose of medication,@@ <<case 5>> $He experiences recurrent nausea this week. It passes with @@.red;a minor dose of medication,@@ <<case 6>> $He experiences troublingly severe night terrors several times this week. @@.red;A minor dose of medication@@ resolves them, <<case 7>> A routine medical scan detects a minor arrhythmia in $his heart. @@.red;A minor dose of medication@@ resolves it, <<case 8>> A trivial injury turns serious when $his blood takes an unnaturally long time to clot. The autosurgery patches $him up with only @@.red;minor health consequences,@@ <<case 9>> An unsightly new vein becomes visible, just under $his $slaves[$i].skin skin. The autosurgery removes it with only @@.red;minor health consequences,@@ <<default>> $He seems @@.red;slightly ill@@ this week. $He recovers quickly, <</switch>> but it's likely this is a side effect of the heavy drug treatments $he's received. <<if $arcologies[0].FSBodyPuristLaw == 1>> Your society's focus on preventing things like this is starting to have an effect, but long term damage like that $he has suffered takes time to resolve itself. <<elseif $healthyDrugsUpgrade == 1>> Your effort to provide drug treatments free of negative side effects is starting to show results, but long term damage like that $he has suffered takes time to resolve itself. <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].weight >= 100>> <<if $slaves[$i].weight > 190>> <<if $slaves[$i].curatives != 1>> $His extreme obesity @@.red;directly affects@@ $his health. <<set $slaves[$i].health -= 2>> <</if>> <<if random(1,200) < 5>> $He experienced @@.red;severe@@ health complications due to $his weight this week. After extensive surgery, $his health was stabilized, though $his survival is not assured. <<set $slaves[$i].health -= 80>> <</if>> <<elseif $slaves[$i].weight > 160>> <<if $slaves[$i].curatives != 1>> $His obesity @@.red;directly affects@@ $his health. <<set $slaves[$i].health-->> <</if>> <<if random(1,200) < 5>> $He experienced @@.red;severe@@ health complications due to $his weight this week. After extensive surgery, $his health was stabilized. <<set $slaves[$i].health -= 40>> <</if>> <<elseif $slaves[$i].weight > 130>> <<if random(1,200) < 5>> $He experienced @@.red;severe@@ health complications due to $his weight this week. After some rest, $he recovered. <<set $slaves[$i].health -= 20>> <</if>> <<elseif $slaves[$i].weight > 95>> <<if random(1,200) < 5>> $He experienced @@.red;minor@@ health complications due to $his weight this week. After some rest, $he recovered. <<set $slaves[$i].health -= 5>> <</if>> <</if>> <</if>> /* pregmod */ <<if ($slaves[$i].scarheal == 5)>> $slaves[$i].slaveName's wound has @@.green;healed@@ leaving a big scar. It is still @@.red;quite ugly@@ but doesn't hurt anymore. <<set $slaves[$i].scars -= 1>> <</if>> /* LANGUAGE */ <<if ($slaves[$i].accent > 0) && ($slaves[$i].fetish != "mindbroken")>> <<if $slaves[$i].speechRules == "restrictive">> <<set _minweeks = 30 - ($slaves[$i].intelligence * 5)>> <<elseif $slaves[$i].speechRules == "accent elimination">> <<set _minweeks = 15 - ($slaves[$i].intelligence * 5)>> <<elseif $slaves[$i].speechRules == "language lessons">> <<set _minweeks = 10 - ($slaves[$i].intelligence * 5)>> <<else>> <<set _minweeks = 20 - ($slaves[$i].intelligence * 5)>> <</if>> <<if $slaves[$i].voice == 0 || $slaves[$i].lips > 95>> /* can't speak, but slowly picks up language */ <<set _minweeks += 30>> <<elseif SlaveStatsChecker.checkForLisp($slaves[$i])>> /* moderate speech impediment */ <<set _minweeks += 15>> <</if>> <<if $slaves[$i].accent == 4>> <<set _minweeks += 40>> <</if>> <<if ($slaves[$i].accent >= 4)>> <<if ($week - $slaves[$i].weekAcquired) > _minweeks - 5>> <<set $slaves[$i].accent -= 1>> <<if $slaves[$i].speechRules == "language lessons">><<set $slaves[$i].speechRules = "accent elimination">><</if>> <<if $slaves[$i].voice == 0 || $slaves[$i].lips > 95>> $He has managed to pick up enough $language that @@.green;$he could now barely get $his point across.@@ If $he were able to talk, that is. <<else>> $He has managed to pick up enough $language that @@.green;$he can now barely get $his point across.@@ $His accent is horrible, but it's a start. <</if>> <</if>> <<elseif ($slaves[$i].accent >= 3)>> <<if ($week - $slaves[$i].weekAcquired) > _minweeks>> <<set $slaves[$i].accent -= 1>> <<if $slaves[$i].voice == 0 || $slaves[$i].lips > 95>> $He has managed to pick up enough $language that @@.green;$he's now able to understand most of what $he hears.@@ <<else>> $He has managed to pick up enough $language that @@.green;$he's now reasonably fluent in the language.@@ $His accent is quite heavy, but $he can make $himself understood. <</if>> <</if>> <<elseif canTalk($slaves[$i])>> <<if ($slaves[$i].accent == 2)>> <<if ($week - $slaves[$i].weekAcquired) > (5 + _minweeks)>> <<set $slaves[$i].accent -= 1>> $He has heard and spoken a great deal of $language as your slave. @@.green;$His accent has diminished to a pleasant exoticism.@@ <</if>> <<elseif ($slaves[$i].accent == 1) && ($slaves[$i].speechRules == "accent elimination")>> <<if ($week - $slaves[$i].weekAcquired) > (10 + _minweeks)>> <<set $slaves[$i].accent -= 1>> $He does $his best to speak proper, unaccented $language, as encouraged by the rules. @@.green;$His accent has diminished to imperceptibility.@@ <</if>> <</if>> <</if>> <</if>> /* PRESTIGE */ <<if ($slaves[$i].prestige > 0)>> Merely owning such a prestigious slave @@.green;helps your reputation.@@ <<set $repGain += (10*$slaves[$i].prestige)>> <</if>> /* saPorn */ <<if $slaves[$i].pornPrestige == 3>> $He is the whore people envision of when they think of $slaves[$i].pornFameType porn. $His ever presence on the internet @@.green;boosts $possessive owner's reputation.@@ <<set $repGain += (100*$slaves[$i].pornPrestige)>> <<set _donations = Math.floor($slaves[$i].pornFame/(random(13,20)))+(random(-5000,5000))>> <<if _donations > 0>> A number of gifts and donations totalling @@.yellowgreen;<<print cashFormat(_donations)>>@@ were also sent to $him, among other things. <<set $cash += _donations>> <</if>> <<elseif $slaves[$i].pornFeed > 0>> <<include "SA Porn">> <</if>> <<if $seeAge != 0>> <<if $slaves[$i].birthWeek >= 51>> $His birthday was this week<<if $seeAge == 1>>; $he turned <<print $slaves[$i].physicalAge+1>><</if>>. <<if $slaves[$i].fuckdoll > 0>> $He did not know. <<elseif $slaves[$i].devotion > 50>> $He did not notice. <<elseif $week-$slaves[$i].weekAcquired > 10>> $He remembered it only dimly. <<else>> $He remembered it, but no one cared. <</if>> <</if>> <<if $retiree == 0>> <<if $slaves[$i].indenture < 0>> <<if $slaves[$i].actualAge >= $retirementAge && $PhysicalRetirementAgePolicy != 1>> <<set $retiree = $slaves[$i].ID>> <<elseif $slaves[$i].physicalAge >= $retirementAge && $PhysicalRetirementAgePolicy == 1>> <<set $retiree = $slaves[$i].ID>> <</if>> <<if $SexMilestoneRetirement == 1>> <<if $slaves[$i].oralCount + $slaves[$i].analCount + $slaves[$i].vaginalCount + $slaves[$i].penetrativeCount + $slaves[$i].mammaryCount >= $retirementSex>> <<set $retiree = $slaves[$i].ID>> <</if>> <</if>> <<if $MilkMilestoneRetirement == 1>> <<if $slaves[$i].milk >= $retirementMilk>> <<set $retiree = $slaves[$i].ID>> <</if>> <</if>> <<if $CumMilestoneRetirement == 1>> <<if $slaves[$i].cum >= $retirementCum>> <<set $retiree = $slaves[$i].ID>> <</if>> <</if>> <<if $BirthsMilestoneRetirement == 1>> <<if $slaves[$i].births >= $retirementBirths>> <<set $retiree = $slaves[$i].ID>> <</if>> <</if>> <<if $KillsMilestoneRetirement == 1>> <<if $slaves[$i].pitKills >= $retirementKills>> <<set $retiree = $slaves[$i].ID>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].breedingMark == 1 && $propOutcome == 1 && $eugenicsFullControl != 1>> <<if $slaves[$i].preg > 3 || $slaves[$i].pregKnown == 1>> <<if $slaves[$i].pregSource != -1>> $slaves[$i].slaveName's weekly health checkup revealed $he is pregnant with an unacceptable child. @@.red;Its life has been terminated, you have been fined <<print cashFormat(100000)>>, and your rep among the Elite has been severely damaged.@@ <<set $slaves[$i].preg = 0>> <<set $slaves[$i].pregType = 0>> <<set $slaves[$i].pregSource = 0>> <<set $slaves[$i].pregWeek = 0>> <<set $slaves[$i].pregKnown = 0>> <<set WombFlush($slaves[$i])>> <<run SetBellySize($slaves[$i])>> <<set $cash -= 100000>> <<set $failedElite += 150>> <</if>> <</if>> <</if>> <<if $slaves[$i].indenture == 0>> <<if $expiree == 0>> <<set $expiree = $slaves[$i].ID>> <</if>> <</if>> /*--------------- main labor triggers: -------- */ <<if $slaves[$i].pregControl != "labor supressors" && $slaves[$i].assignment != "labor in the production line">> <<if $slaves[$i].broodmother < 1>> <<if WombBirthReady($slaves[$i], 43) > 0>> /*check for really ready fetuses - 43 weeks - max, overdue*/ <<set $slaves[$i].labor = 1, $birthee = 1>> <<elseif WombBirthReady($slaves[$i], 40) > 0 && (random(1,100) > 50)>> /*check for really ready fetuses - 40 weeks - normal*/ <<set $slaves[$i].labor = 1, $birthee = 1>> <<elseif WombBirthReady($slaves[$i], 36) > 0 && (random(1,100) > 90)>> /*check for really ready fetuses - 36 weeks minimum */ <<set $slaves[$i].labor = 1, $birthee = 1>> <</if>> <<else>> <<if WombBirthReady($slaves[$i], 37)>> /* broodmothers ready at 37 week always */ <<set $slaves[$i].labor = 1, $birthee = 1>> <</if>> <</if>> <</if>> <<if $slaves[$i].burst == 1>> <<set $burstee = 1>> <</if>> <<if $slaves[$i].burst != 1>> <<if $slaves[$i].health <= -90 && $slaves[$i].assignment != "get treatment in the clinic">> <<set _deathSeed = ($slaves[$i].health-$slaves[$i].physicalAge-($slaves[$i].chem*2)-($slaves[$i].addict*2))>> <<if $slaves[$i].weight < -50 || $slaves[$i].weight > 95>> <<set _deathSeed -= 100>> <</if>> <<if $slaves[$i].weight > 190>> <<set _deathSeed -= 100>> <</if>> <<if $slaves[$i].aphrodisiacs > 0>> <<set _deathSeed -= (75*$slaves[$i].aphrodisiacs)>> <</if>> <<if $slaves[$i].inflationType == "aphrodisiac">> <<set _deathSeed -= (100*$slaves[$i].inflation)>> <</if>> <<if $slaves[$i].curatives == 1>> <<set _deathSeed += 200>> <</if>> <<if random(1,1000) > (800+_deathSeed)>> <<set $slaves[$i].death = "health">> <<set $slaveDeath = 1>> <</if>> <<if ($slaves[$i].aphrodisiacs > 0 || $slaves[$i].inflationType == "aphrodisiac") && random(1,1000) > (600+_deathSeed)>> <<set $slaves[$i].death = "OD">> <<set $slaveDeath = 1>> <</if>> <</if>> <<if $seeAge == 1>> <<set _deathSeed = (($slaves[$i].health*2)-($slaves[$i].physicalAge*2)-($slaves[$i].chem*4)-($slaves[$i].addict*3))>> <<if $slaves[$i].physicalAge >= Math.max((70+($slaves[$i].health/5)-($slaves[$i].addict)-($slaves[$i].chem/20)),50) && random(1,1000) > 800+_deathSeed>> <<set $slaves[$i].death = "old">> <<set $slaveDeath = 1>> <</if>> <</if>> <</if>> <<if ($slaves[$i].hStyle != "shaved" && $slaves[$i].bald != 1 && $slaves[$i].haircuts == 0)>> <<if ($slaves[$i].hLength < 150)>> <<set $slaves[$i].hLength += 1>> <</if>> <</if>> <<if $slaves[$i].aphrodisiacs === -1 && $slaves[$i].energy - _oldEnergy > _maxEnergyGain>>Anaphrodisiacs @@.red;limit $his sex drive.@@<<set $slaves[$i].energy = _oldEnergy + _maxEnergyGain>><</if>>
DankWolf/fc
src/uncategorized/saLongTermEffects.tw
tw
bsd-3-clause
427,921
:: SA please you [nobr] serves you this week. <<set _trainingEfficiency = 5+Math.trunc($slaves[$i].devotion/30)+$slaves[$i].intelligence>> <<set $skillIncrease = _trainingEfficiency>> <<set _oralUse = 0, _analUse = 0, _vaginalUse = 0, _mammaryUse = 0, _penetrativeUse = 0>> <<set _fetishChangeChance = fetishChangeChance($slaves[$i])>> <<if ($slaves[$i].toyHole != "all her holes")>> <<if $slaves[$i].toyHole == "pussy">> <<if !canDoVaginal($slaves[$i])>> <<set $slaves[$i].toyHole = "all her holes">> <</if>> <<elseif $slaves[$i].toyHole == "ass">> <<if !canDoAnal($slaves[$i])>> <<set $slaves[$i].toyHole = "all her holes">> <</if>> <<elseif $slaves[$i].toyHole == "dick">> <<if !canPenetrate($slaves[$i])>> <<set $slaves[$i].toyHole = "all her holes">> <</if>> <</if>> <<if ($slaves[$i].toyHole == "pussy")>> <<if $slaves[$i].fuckdoll == 0>> $He spends the week <<if ($slaves[$i].fetish == "mindbroken")>> unaware of your intent to use $his pussy. <<elseif ($slaves[$i].trust < -20)>> in terrified compliance with your use of $his pussy. <<elseif ($slaves[$i].devotion < -20)>> alternately struggling and lying corpselike as you use $his pussy. <<elseif ($slaves[$i].devotion <= 20)>> reluctantly accepting your use of $his pussy. <<elseif ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetish == "submissive")>> as your adoring submissive, seeing to your pleasure with $his womanhood. <<elseif ($slaves[$i].devotion <= 50)>> obediently serving you in the classical way, taking you into $his womanhood. <<else>> serving you in the classical way, warming your bed and lovingly taking you into $his womanhood. <</if>> You have the sexual energy to fuck $him <<if ($slaves[$i].fetish == "mindbroken")>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _vaginalUse = random(21,40)>> several times a day. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 15>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _vaginalUse = random(7,14)>> at least once a day. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 9>> <<else>> <<set _vaginalUse = random(3,7)>> on occasion. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> $He doesn't react, even if $his body does. <<elseif ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _vaginalUse = random(21,40)>> several times a day; the constant <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 15>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _vaginalUse = random(7,14)>> at least once a day; the regular <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 9>> <<else>> <<set _vaginalUse = random(3,7)>> on occasion; the threat of <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> rape fills $him with @@.mediumorchid;revulsion@@ and @@.gold;fear.@@ <<elseif ($slaves[$i].devotion <= 20)>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _vaginalUse = random(21,40)>> several times a day; submitting to your constant <<set $slaves[$i].devotion += 3>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _vaginalUse = random(7,14)>> at least once a day; submitting to your regular <<set $slaves[$i].devotion += 2>> <<else>> <<set _vaginalUse = random(3,7)>> on occasion; submitting to your <<set $slaves[$i].devotion += 1>> <</if>> use @@.hotpink;habituates $him@@ to being your sex slave. <<else>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _vaginalUse = random(21,40)>> several times a day; constant, <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _vaginalUse = random(7,14)>> several times a day; regular, <<set $slaves[$i].devotion += 2, $slaves[$i].trust += 2>> <<else>> <<set _vaginalUse = random(3,7)>> on occasion; <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <</if>> enjoyable sex with you draws $him @@.hotpink;closer to you@@ and encourages $him to @@.mediumaquamarine;trust you.@@ <</if>> <<if ($slaves[$i].fetish != "mindbroken")>> <<if ($slaves[$i].sexualFlaw == "hates penetration") && ($slaves[$i].devotion > 50)>> The emotional closeness @@.green;resolves $his hatred of penetration.@@ <<set $slaves[$i].sexualFlaw = "none">> <</if>> <<if ($slaves[$i].vaginalSkill < 100)>> After a lot of time spent having vanilla sex, $his vaginal skill improves. <<VaginalSkillIncrease $slaves[$i]>> <</if>> <</if>> <<if $PC.dick == 1>> <<if ($slaves[$i].fetish != "mindbroken")>> <<if $slaves[$i].fetish == "submissive">> $He frequently climaxes with your <<if $PC.title == 1>>strong<<else>>soft<</if>> hands holding $him and your cock spreading heat through $his core, <<if $slaves[$i].fetishKnown == 1>> @@.hotpink;fulfilling her life's role completely.@@ <<else>> $he @@.hotpink;seems to enjoy@@ being your fucktoy. <</if>> <<set $slaves[$i].devotion += 2>> <<elseif _fetishChangeChance > random(0,100)>> <<set $slaves[$i].fetish = "submissive", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> $He frequently climaxes with your <<if $PC.title == 1>>strong<<else>>soft<</if>> hands holding $him and your cock spreading heat through $his core, teaching $him that @@.lightcoral;a girl's role is to please a man.@@ <</if>> <</if>> <<set _cervixPump = _vaginalUse>> <<if $slaves[$i].eggType == "human" && canGetPregnant($slaves[$i])>> <<= knockMeUp($slaves[$i], _vaginalUse, 0, -1, 1)>> <</if>> <</if>> <<set $slaves[$i].vaginalCount += _vaginalUse, $vaginalTotal += _vaginalUse>> <<if $slaves[$i].cervixImplant == 1 && _cervixPump > 0>> <<if ($slaves[$i].fetish == "mindbroken")>> $He is completely oblivious to $his @@.lime;increasingly swollen belly@@ and stands no chance of linking it to all the vaginal sex $he's had with you. <<else>> $He notices $his @@.lime;belly has swollen@@ after <</if>> <<set $slaves[$i].bellyImplant += _cervixPump*20>> <</if>> <<else>> You keep $him with you all week, using it as your personal sex toy <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _vaginalUse = random(21,40)>> several times a day. <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _vaginalUse = random(7,14)>> at least once a day. <<else>> <<set _vaginalUse = random(3,7)>> on occasion. <</if>> When you're not using $him, $he <<if $activeSlave.amp > 0>>rests<<else>>stands<</if>> nearby, waiting silently for your order to present $his pussy. <<if $PC.dick == 1>> <<set _cervixPump = _vaginalUse>> <<if $slaves[$i].eggType == "human" && canGetPregnant($slaves[$i])>> <<= knockMeUp($slaves[$i], _vaginalUse, 0, -1, 1)>> <</if>> <</if>> <<set $slaves[$i].vaginalCount += _vaginalUse, $vaginalTotal += _vaginalUse>> <<if $slaves[$i].cervixImplant == 1 && _cervixPump > 0>> With each deposit of your seed into $him, $his @@.lime;stomach swells a little larger.@@ <<set $slaves[$i].bellyImplant += _cervixPump*20>> <</if>> <</if>> <<elseif ($slaves[$i].toyHole == "ass")>> <<if $slaves[$i].fuckdoll == 0>> $He spends the week <<if ($slaves[$i].fetish == "mindbroken")>> unaware of your intent to use $his anus. <<elseif ($slaves[$i].trust < -20)>> in terrified compliance with your use of $his anus. <<elseif ($slaves[$i].devotion < -20)>> struggling and screaming as you sodomize $him. <<elseif ($slaves[$i].devotion <= 20)>> writhing in pain as you sodomize $him. <<elseif ($slaves[$i].devotion <= 50)>> obediently submitting to your use of $his butthole. <<elseif ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetish == "buttslut")>> as your adoring anal slave, orgasming to the feel of you<<if $PC.dick == 1>> shooting your seed<<else>>r favorite strap-on<</if>> up $his ass. <<else>> warming your bed and devotedly serving your sexual needs with $his anus. <</if>> You have the sexual energy to fuck $his butt <<if ($slaves[$i].fetish == "mindbroken")>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _analUse = random(21,40)>> several times a day. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 15>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _analUse = random(7,14)>> at least once a day. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 9>> <<else>> <<set _analUse = random(3,7)>> on occasion. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> $He doesn't react, even if $his body does. <<elseif ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _analUse = random(21,40)>> several times a day; the constant <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 15>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _analUse = random(7,14)>> at least once a day; the regular <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 9>> <<else>> <<set _analUse = random(3,7)>> on occasion; the threat of <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> anal rape fills $him with @@.mediumorchid;revulsion@@ and @@.gold;fear.@@ <<elseif ($slaves[$i].devotion <= 20)>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _analUse = random(21,40)>> several times a day; constantly <<set $slaves[$i].devotion += 3>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _analUse = random(7,14)>> at least once a day; regularly <<set $slaves[$i].devotion += 2>> <<else>> <<set _analUse = random(3,7)>> on occasion; <<set $slaves[$i].devotion += 1>> <</if>> allowing you to penetrate $his rear @@.hotpink;habituates $him@@ to being your sex slave. <<else>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _analUse = random(21,40)>> several times a day; constantly <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _analUse = random(7,14)>> several times a day; regularly <<set $slaves[$i].devotion += 2, $slaves[$i].trust += 2>> <<else>> <<set _analUse = random(3,7)>> on occasion; <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <</if>> climaxing to your penetration of $his rear brings $him @@.hotpink;closer to you@@ and encourages $him to @@.mediumaquamarine;trust you.@@ <</if>> <<if ($slaves[$i].fetish != "mindbroken")>> <<if ($slaves[$i].sexualFlaw == "hates anal") && ($slaves[$i].devotion > 50)>> $He's devoted enough to derive emotional closeness from buttsex, which @@.green;resolves $his hatred of the act.@@ <<set $slaves[$i].sexualFlaw = "none">> <</if>> <<if ($slaves[$i].analSkill < 100)>> After a lot of time spent getting buttfucked, $his anal skill improves. <<AnalSkillIncrease $slaves[$i]>> <</if>> <<if $slaves[$i].fetish == "buttslut">> <<if $slaves[$i].fetishKnown == 1>> $He @@.hotpink;takes great pleasure@@ in $his rear being used as your personal <<if $PC.dick == 1>>cock holster<<else>>plaything<</if>>. <<else>> $He @@.hotpink;seems to enjoy@@ anal sex more than the usual slave. <</if>> <<set $slaves[$i].devotion += 2>> <<elseif _fetishChangeChance > random(0,100)>> <<set $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10, $slaves[$i].fetish = "buttslut">> After repeated anal orgasms, @@.lightcoral;$he begins to crave $his next buttfuck.@@ <</if>> <</if>> <<if $PC.dick == 1 && $slaves[$i].eggType == "human" && canGetPregnant($slaves[$i])>> <<= knockMeUp($slaves[$i], _analUse, 1, -1, 1)>> <</if>> <<set $slaves[$i].analCount += _analUse, $analTotal += _analUse>> <<else>> You keep $him with you all week, using it as your personal sex toy <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _analUse = random(21,40)>> several times a day. <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _analUse = random(7,14)>> at least once a day. <<else>> <<set _analUse = random(3,7)>> on occasion. <</if>> When you're not using it, it <<if $activeSlave.amp > 0>>rests<<else>>stands<</if>> nearby, waiting silently for your order to present its asshole. <<if $PC.dick == 1>> <<set _cervixPump = _analUse>> <<if $slaves[$i].eggType == "human" && canGetPregnant($slaves[$i])>> <<= knockMeUp($slaves[$i], _analUse, 1, -1, 1)>> <</if>> <</if>> <<set $slaves[$i].analCount += _analUse, $analTotal += _analUse>> <</if>> <<elseif ($slaves[$i].toyHole == "mouth")>> <<if $slaves[$i].fuckdoll == 0>> $He spends the week <<if ($slaves[$i].fetish == "mindbroken")>> unaware of your intent to use $his mouth. <<elseif ($slaves[$i].trust < -20)>> $He spends the week in terrified compliance with your use of $his <<if ($PC.dick == 1)>>throat<<else>>mouth<</if>>. <<elseif ($slaves[$i].devotion < -20)>> struggling and gagging as you <<if ($PC.dick == 1)>>throatfuck $him<<else>>ride $his face<</if>>. <<elseif ($slaves[$i].devotion <= 20)>> reluctantly <<if ($PC.dick == 1)>>servicing your cock with $his mouth<<else>>licking your pussy<</if>>. <<elseif ($slaves[$i].devotion <= 50)>> obediently <<if ($PC.dick == 1)>>sucking your cock<<else>>eating you out<</if>>. <<elseif ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetish == "cumslut")>> as your adoring oral slave, orgasming when you leave $his with a <<if $PC.dick == 1>>mouth full of cum<<if $PC.vagina == 1>> or a <</if>><</if>><<if $PC.vagina == 1>>face covered in your pussyjuice<</if>>. <<if $PC.dick == 1 && ($fuckSlaves <= ($PC.sexualEnergy/2 + $PC.balls * $PC.balls))>> Your balls produce so much cum for $him that $he has replaced half $his diet with your cum, and you often leave $him dizzy with a face and chest covered in your sticky pearly semen. <<elseif $PC.dick == 1 && ($fuckSlaves <= ($PC.sexualEnergy + $PC.balls * $PC.balls))>> Your balls produce enough cum that $he usually gets facials after a mouthful of semen, and $him loves you for it. <<else>> $He usually has to fight for $his share of cum, making sure to milk cum from your urethra <<if $fuckSlaves > 1>>or suck it out of a pussy<</if>>. <</if>> <<else>> warming your bed and lavishing devoted attention on your <<if $PC.dick == 1>>cock<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>pussy<</if>> with $his loving mouth. <</if>> You have the sexual energy to <<if ($slaves[$i].fetish == "mindbroken")>> <<if ($PC.dick == 1)>>use $his mouth<<else>>make $him eat you out<</if>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _oralUse = random(21,40)>> several times a day. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 15>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _oralUse = random(7,14)>> at least once a day. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 9>> <<else>> <<set _oralUse = random(3,7)>> on occasion. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> $He absentmindedly follows your lead. <<elseif ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> <<if ($PC.dick == 1)>>rape $his face<<else>>force $him to eat you out<</if>> $him <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _oralUse = random(21,40)>> several times a day; the constant <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 15>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _oralUse = random(7,14)>> at least once a day; the regular <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 9>> <<else>> <<set _oralUse = random(3,7)>> on occasion; the threat of <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> sexual abuse fills $him with @@.mediumorchid;revulsion@@ and @@.gold;fear.@@ <<elseif ($slaves[$i].devotion <= 20)>> <<if ($PC.dick == 1)>>use $his mouth<<else>>make $him eat you out<</if>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _oralUse = random(21,40)>> several times a day; constantly <<set $slaves[$i].devotion += 3>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _oralUse = random(7,14)>> at least once a day; regularly <<set $slaves[$i].devotion += 2>> <<else>> <<set _oralUse = random(3,7)>> on occasion; <<set $slaves[$i].devotion += 1>> <</if>> performing oral on you @@.hotpink;habituates $him@@ to being your sex slave. <<else>> <<if ($PC.dick == 1)>>get a blowjob<<if $PC.vagina == 1>> and some pussy licking<</if>> from $him<<else>>let $him eat you out<</if>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _oralUse = random(21,40)>> several times a day; constantly <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _oralUse = random(7,14)>> several times a day; regularly <<set $slaves[$i].devotion += 2, $slaves[$i].trust += 2>> <<else>> <<set _oralUse = random(3,7)>> on occasion; <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <</if>> giving you pleasure brings $him @@.hotpink;closer to you@@ and encourages $him to @@.mediumaquamarine;trust you.@@ <</if>> <<if ($slaves[$i].fetish != "mindbroken")>> <<if ($slaves[$i].sexualFlaw == "hates oral") && ($slaves[$i].devotion > 50)>> $He's devoted enough to derive emotional closeness from giving you oral, which @@.green;resolves $his hatred of the act.@@ <<set $slaves[$i].sexualFlaw = "none">> <</if>> <<if ($slaves[$i].behavioralFlaw == "hates men") && ($PC.dick == 1) && ($slaves[$i].devotion > 20)>> Spending so much time in close proximity to your dick @@.green;reconciles $him to serving cocks.@@ <<set $slaves[$i].behavioralFlaw = "none">> <<elseif ($slaves[$i].behavioralFlaw == "hates women") && ($PC.vagina == 1) && ($slaves[$i].devotion > 20)>> Spending so much time in close proximity to your womanhood @@.green;reconciles $him to serving a pussy.@@ <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <<if ($slaves[$i].oralSkill < 100)>> After a lot of time spent <<if $PC.dick == 1>>sucking you off<<if $PC.vagina == 1>> and eating you out<</if>><<else>>eating you out<</if>>, $his oral skill improves. <<OralSkillIncrease $slaves[$i]>> <</if>> <<if $slaves[$i].fetish == "cumslut">> <<if $slaves[$i].fetishKnown == 1>> $He @@.hotpink;quivers with ecstasy@@ just from the taste of your <<if $PC.dick == 0>>girl<</if>>cum on $his tongue. <<else>> $He @@.hotpink;seems to enjoy@@ $his role as a cum receptacle more than you'd expect. <</if>> <<set $slaves[$i].devotion += 2>> <<elseif _fetishChangeChance > random(0,100)>> <<set $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10, $slaves[$i].fetish = "cumslut">> $He frequently climaxes with <<if $PC.dick == 1>>your dick in $his mouth<<else>>$his mouth on your cunt<</if>>, learning that giving @@.lightcoral;blowjobs is a lot of fun.@@ <</if>> <</if>> <<set $slaves[$i].oralCount += _oralUse, $oralTotal += _oralUse>> <<else>> You keep $him with you all week, using it as your personal sex toy <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _oralUse = random(21,40)>> several times a day. <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _oralUse = random(7,14)>> at least once a day. <<else>> <<set _oralUse = random(3,7)>> on occasion. <</if>> When you're not using it, it <<if $activeSlave.amp > 0>>rests<<else>>stands<</if>> nearby, waiting silently for your order to open its mouth. <<set $slaves[$i].oralCount += _oralUse, $oralTotal += _oralUse>> <</if>> <<elseif $slaves[$i].toyHole == "boobs">> <<if $slaves[$i].fuckdoll == 0>> $He spends the week <<if ($slaves[$i].fetish == "mindbroken")>> unaware of your intent to use $his breasts. <<elseif ($slaves[$i].trust < -20)>> in terrified compliance with your use of $his breasts. <<elseif ($slaves[$i].devotion < -20)>> trying to keep $his tits away from your grasping hands. <<elseif ($slaves[$i].devotion <= 20)>> reluctantly presenting $his tits for your use. <<elseif ($slaves[$i].devotion <= 50)>> obediently offering $his tits for your use. <<elseif ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetish == "boobs")>> moaning and shivering as you give it to $his where $he likes it best: $his tits. <<else>> keeping $his tits in constant contact with you, giving you titjobs<<if $slaves[$i].nipples == "fuckable">>, savoring your enjoyment of $his nipplecunts<</if>>, resting them against you as you work, and serving as a comfortable pillow at bedtime. <</if>> You have the sexual energy to <<if ($slaves[$i].fetish == "mindbroken")>> <<if ($PC.dick == 1)>> <<if $slaves[$i].nipples == "fuckable">> fuck $his boobs <<else>> cum on $his boobs <</if>> <<else>> thoroughly grope $his boobs <</if>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _mammaryUse = random(21,40)>> several times a day. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 15>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _mammaryUse = random(7,14)>> at least once a day. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 9>> <<else>> <<set _mammaryUse = random(3,7)>> on occasion. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> $He absentmindedly follows your lead. <<elseif ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _mammaryUse = random(21,40)>> <<if ($PC.dick == 1)>> <<if $slaves[$i].nipples == "fuckable">> fuck $his boobs <<else>> cum on $his boobs <</if>> <<else>> thoroughly grope $his boobs <</if>> several times a day; the constant <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 15>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _mammaryUse = random(7,14)>> <<if ($PC.dick == 1)>> <<if $slaves[$i].nipples == "fuckable">> fuck $his boobs <<else>> cum on $his boobs <</if>> <<else>> thoroughly grope $his boobs <</if>> $him at least once a day; the regular <<set $slaves[$i].devotion -= 9, $slaves[$i].trust -= 3>> <<else>> <<set _mammaryUse = random(3,7)>> <<if ($PC.dick == 1)>> <<if $slaves[$i].nipples == "fuckable">> fuck $his boobs <<else>> cum on $his boobs <</if>> <<else>> thoroughly grope $his boobs <</if>> $him on occasion; the threat of <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> sexual abuse fills $him with @@.mediumorchid;revulsion@@ and @@.gold;fear.@@ <<elseif ($slaves[$i].devotion <= 20)>> play with $his tits <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _mammaryUse = random(21,40)>> several times a day; constantly <<set $slaves[$i].devotion += 3>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _mammaryUse = random(7,14)>> at least once a day; regularly <<set $slaves[$i].devotion += 2>> <<else>> <<set _mammaryUse = random(3,7)>> on occasion; <<set $slaves[$i].devotion += 1>> <</if>> submitting to your games @@.hotpink;habituates $him@@ to being your sex slave. <<else>> <<if ($PC.boobs == 1)>>have mutual mammary intercourse until you both orgasm to nipple stimulation<<else>>have mammary intercourse with $him<</if>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _mammaryUse = random(21,40)>> several times a day; constantly <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _mammaryUse = random(7,14)>> at least once a day; regularly <<set $slaves[$i].devotion += 2, $slaves[$i].trust += 2>> <<else>> <<set _mammaryUse = random(3,7)>> on occasion; <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <</if>> giving you pleasure @@.hotpink;closer to you@@ and encourages $him to @@.mediumaquamarine;trust you.@@ <</if>> <<if ($slaves[$i].fetish != "mindbroken")>> <<if ($slaves[$i].sexualFlaw == "hates oral") && ($slaves[$i].devotion > 50)>> $He's devoted enough to derive emotional closeness from giving you oral, which @@.green;resolves $his hatred of the act.@@ <<set $slaves[$i].sexualFlaw = "none">> <</if>> <<if ($slaves[$i].behavioralFlaw == "hates men") && ($slaves[$i].devotion > 20) && $PC.title == 1>> Spending so much time in close proximity to your masculinity @@.green;reconciles $him to serving the male gender.@@ <<set $slaves[$i].behavioralFlaw = "none">> <<elseif ($slaves[$i].behavioralFlaw == "hates women") && ($PC.title == 0) && ($slaves[$i].devotion > 20)>> Spending so much time in close proximity to your feminity @@.green;reconciles $him to serving the female gender.@@ <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <<if $slaves[$i].fetish == "boobs">> <<if $slaves[$i].fetishKnown == 1>> $He @@.hotpink;quivers with ecstasy@@ just from the touch of your <<if $PC.title == 1>>strong<<else>>soft<</if>> hands against $his <<if $slaves[$i].boobs >= 300>>breasts<<else>>flat chest<</if>>. <<else>> $He @@.hotpink;seems to enjoy@@ having $his <<if $slaves[$i].boobs >= 300>>breasts<<else>>chest<</if>> fondled more than the average girl. <</if>> <<set $slaves[$i].devotion += 2>> <<elseif _fetishChangeChance > random(0,100)>> <<set $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10, $slaves[$i].fetish = "boobs">> $He climaxes to nipple stimulation alone, and starts acting as though <<if $slaves[$i].clit > 0 && $slaves[$i].nipples != "fuckable">> $he has @@.lightcoral;three pleasure buttons@@ rather than just one. <<elseif $slaves[$i].vagina > -1 && $slaves[$i].nipples == "fuckable">> $he has @@.lightcoral;a trio of pussies@@ rather than just one. <<else>> $his tits are $his @@.lightcoral;primary erogenous zone.@@ <</if>> <</if>> <</if>> <<set $slaves[$i].mammaryCount += _mammaryUse, $mammaryTotal += _mammaryUse>> <<else>> You keep $him with you all week, using it as your personal sex toy <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _mammaryUse = random(21,40)>> several times a day. <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _mammaryUse = random(7,14)>> at least once a day. <<else>> <<set _mammaryUse = random(3,7)>> on occasion. <</if>> When you're not using it, it <<if $activeSlave.amp > 0>>rests<<else>>stands<</if>> nearby, waiting silently for your order to present its chest. <<set $slaves[$i].mammaryCount += _mammaryUse, $mammaryTotal += _mammaryUse>> <</if>> /*check*/ <<elseif ($slaves[$i].toyHole == "dick")>> <<if $slaves[$i].fuckdoll > 0>> All it takes is a simple command to force $his dick to attention. You have the sexual energy to ride $him <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _penetrativeUse = random(21,40)>> several times a day. <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _penetrativeUse = random(7,14)>> at least once a day. <<else>> <<set _penetrativeUse = random(3,7)>> on occasion. <</if>> You have to do all the work, unfortunately. <<elseif $slaves[$i].fetish == "mindbroken">> <<if $slaves[$i].career == "a breeding bull">> <<if isPlayerFertile($PC)>> $He spends the week eagerly trying to breed you. You have the sexual energy to take $him <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _penetrativeUse = random(21,40)>> several times a day. <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _penetrativeUse = random(7,14)>> at least once a day. <<else>> <<set _penetrativeUse = random(3,7)>> on occasion. <</if>> $He happily mounts you and humps away, but $he has no sense of what's pleasurable to you and just excitedly thrusts until $he cums inside you. <<else>> You spend the week getting humped by $him after you've managed to encourage her to mount you. You have the sexual energy to use $his dick <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _penetrativeUse = random(21,40)>> several times a day. <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _penetrativeUse = random(7,14)>> at least once a day. <<else>> <<set _penetrativeUse = random(3,7)>> on occasion. <</if>> $His conditioning tells $him to impregnate others, and since $he sees you as already pregnant, just cums inside you for $his own pleasure. <</if>> <<else>> You spend the week using $his dick after you've stimulated $him enough to get $him hard. You have the sexual energy to ride $him <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _penetrativeUse = random(21,40)>> several times a day. <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _penetrativeUse = random(7,14)>> at least once a day. <<else>> <<set _penetrativeUse = random(3,7)>> on occasion. <</if>> $He sometimes thrusts out of instinct, but most of the work in the endeavor falls to you. <</if>> <<elseif $PC.preg >= 24 && $PC.pregMood == 1>> $He spends the week <<if ($slaves[$i].trust < -20)>> cautiously fucking you in the missionary position. It takes a gentle touch to let $him know it safe to get hard, but after that $he knows what to do. <<elseif ($slaves[$i].devotion < -20)>> aggressively fucking your pussy with little regard for you or your child. <<elseif ($slaves[$i].devotion <= 20)>> obediently fucking you in the missionary position while putting up with your attempts to breast feed $him. <<elseif ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetish == "dom")>> as your adoring dom, giving you exactly what you need and treating you like a woman. <<elseif $slaves[$i].career == "a breeding bull" || ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetish == "pregnancy")>> eagerly driving $his cock into your pussy, and shooting cum as deep as $him can. <<elseif ($slaves[$i].devotion <= 50)>> obediently driving $his shaft into your womanhood as you knead your aching breasts. <<else>> eagerly driving $his shaft into your womanhood as you knead your aching breasts. <</if>> You have the sexual energy to desire $his dick in you <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _penetrativeUse = random(21,40)>> several times a day; <<set $slaves[$i].devotion -= 15, $slaves[$i].trust += 7>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _penetrativeUse = random(7,14)>> at least once a day; <<set $slaves[$i].devotion -= 10, $slaves[$i].trust += 7>> <<else>> <<set _penetrativeUse = random(3,7)>> on occasion; <<set $slaves[$i].devotion -= 5, $slaves[$i].trust += 7>> <</if>> getting to dominantly fuck $his '<<= WrittenMaster($slaves[$i])>>' @@.mediumorchid;builds $his self-confidence@@ and @@.mediumaquamarine;lessens $his fear@@ of you. <<elseif ($slaves[$i].devotion <= 20)>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _penetrativeUse = random(21,40)>> several times a day; <<set $slaves[$i].devotion -= 5, $slaves[$i].trust += 5>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _penetrativeUse = random(7,14)>> at least once a day; <<set $slaves[$i].devotion -= 4, $slaves[$i].trust += 4>> <<else>> <<set _penetrativeUse = random(3,7)>> on occasion; <<set $slaves[$i].devotion -= 3, $slaves[$i].trust += 3>> <</if>> getting to dominantly fuck $his '<<= WrittenMaster($slaves[$i])>>' @@.mediumorchid;builds $his self-confidence,@@ yet @@.mediumaquamarine;makes $his more trusting@@ of you. <<else>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _penetrativeUse = random(21,40)>> several times a day; constant, enjoyable <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _penetrativeUse = random(7,14)>> at least once a day; regular, enjoyable <<set $slaves[$i].devotion += 2, $slaves[$i].trust += 2>> <<else>> <<set _penetrativeUse = random(3,7)>> on occasion; enjoyable <<set $slaves[$i].devotion++, $slaves[$i].trust++>> <</if>> sex with you draws $him @@.hotpink;closer to you@@ and encourages $him to @@.mediumaquamarine;trust you.@@ <</if>> <<elseif $PC.preg >= 24 && $PC.pregMood == 2>> $He spends the week <<if ($slaves[$i].trust < -20)>> in fear under your gravid bulk as you forcibly ride $his dick in a futile attempt to cool your raging hormones. <<elseif ($slaves[$i].devotion < -20)>> alternately struggling or lying corpselike under your gravid bulk as you forcibly ride $his dick in a futile attempt to cool your raging hormones. <<elseif ($slaves[$i].devotion <= 20)>> reluctantly trying to avoid having to take all of your pregnancy weight while not pissing you off whenever you ride $his dick in a futile attempt to cool your raging hormones. <<elseif ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetish == "submissive")>> doing $his best to be a good belly support as $he submissively gives you what you want. <<elseif ($slaves[$i].devotion <= 50)>> obediently bearing your weight as you aggressively ride $his dick in a futile attempt to cool your raging hormones. <<else>> happily pampering and supporting your gravid bulk as you ride $his dick in a futile attempt to cool your raging hormones. <</if>> You have the sexual energy to aggressively mount $him <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _penetrativeUse = random(21,40)>> several times a day; the constant, <<set $slaves[$i].devotion -= 10, $slaves[$i].trust -= 25>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _penetrativeUse = random(7,14)>> at least once a day; the regular, <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 15>> <<else>> <<set _penetrativeUse = random(3,7)>> on occasion; the threat of <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 5>> <</if>> violent rape fills $him with @@.mediumorchid;revulsion@@ and @@.gold;fear.@@ <<elseif ($slaves[$i].devotion <= 20)>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _penetrativeUse = random(21,40)>> several times a day; submitting to your constant, <<set $slaves[$i].devotion += 3, $slaves[$i].trust -= 5>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _penetrativeUse = random(7,14)>> at least once a day; submitting to your regular, <<set $slaves[$i].devotion += 2, $slaves[$i].trust -= 4>> <<else>> <<set _penetrativeUse = random(3,7)>> on occasion; submitting to your rather <<set $slaves[$i].devotion++, $slaves[$i].trust -= 3>> <</if>> forceful use @@.hotpink;habituates $him@@ to being a sex slave, though $he learns to @@.gold;fear@@ your bottomless lust. <<else>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _penetrativeUse = random(21,40)>> several times a day; constant, <<set $slaves[$i].devotion += 3>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _penetrativeUse = random(7,14)>> at least once a day; regular, <<set $slaves[$i].devotion += 2>> <<else>> <<set _penetrativeUse = random(3,7)>> on occasion; <<set $slaves[$i].devotion++>> <</if>> rough sex with you teaches $him that @@.hotpink;$his place is under your stomach.@@ <</if>> <<else>> $He spends the week <<if ($slaves[$i].trust < -20)>> in terrified compliance with your use of $his dick. <<elseif ($slaves[$i].devotion < -20)>> alternately struggling or lying corpselike as you ride $his dick. <<elseif ($slaves[$i].devotion <= 20)>> reluctantly accepting your use of $his dick. <<elseif ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetish == "submissive")>> as your adoring submissive, seeing to your pleasure with $his shaft. <<elseif ($slaves[$i].devotion <= 50 && $PC.vagina == 1)>> obediently serving you in the classical way, driving into your womanhood. <<elseif ($slaves[$i].devotion <= 50)>> week obediently serving you by driving into your backdoor. <<elseif $PC.vagina == 1 && ($slaves[$i].career == "a breeding bull" || ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetish == "pregnancy"))>> eagerly driving $his cock into your pussy, thoroughly enjoying fucking pussy bareback and cumming deep inside. <<elseif $PC.vagina == 1>> serving you in the classical way, warming your bed and lovingly driving $his shaft into your womanhood. <<else>> serving you in the classical way, warming your bed and lovingly driving $his shaft into your backdoor. <</if>> <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> You have the sexual energy to ride $him <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _penetrativeUse = random(21,40)>> several times a day; the constant <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 15>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _penetrativeUse = random(7,14)>> at least once a day; the regular <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 9>> <<else>> <<set _penetrativeUse = random(3,7)>> on occasion; the threat of <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> rape fills $him with @@.mediumorchid;revulsion@@ and @@.gold;fear.@@ <<elseif ($slaves[$i].devotion <= 20)>> You have the sexual energy to ride $him <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _penetrativeUse = random(21,40)>> several times a day; submitting to your constant <<set $slaves[$i].devotion += 3>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _penetrativeUse = random(7,14)>> at least once a day; submitting to your regular <<set $slaves[$i].devotion += 2>> <<else>> <<set _penetrativeUse = random(3,7)>> on occasion; submitting to your <<set $slaves[$i].devotion++>> <</if>> use @@.hotpink;habituates $him@@ to being your sex slave. <<else>> You have the sexual energy to get fucked by $him <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _penetrativeUse = random(21,40)>> several times a day; constant, <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _penetrativeUse = random(7,14)>> at least once a day; regular, <<set $slaves[$i].devotion += 2, $slaves[$i].trust += 2>> <<else>> <<set _penetrativeUse = random(3,7)>> on occasion; <<set $slaves[$i].devotion++, $slaves[$i].trust++>> <</if>> enjoyable sex with you draws $him @@.hotpink;closer to you@@ and encourages $him to @@.mediumaquamarine;trust you.@@ <</if>> <</if>> /*check*/ <<if ($slaves[$i].fetish != "mindbroken")>> <<if ($slaves[$i].behavioralFlaw == "hates women") && ($PC.title == 0) && ($PC.vagina == 1) && ($PC.dick == 0) && ($slaves[$i].devotion > 20)>> Spending so much intimate time with an attractive woman @@.green;reconciles $him to serving the fairer sex.@@ <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <</if>> <<set $slaves[$i].penetrativeCount += _penetrativeUse, $penetrativeTotal += _penetrativeUse>> <<if isPlayerFertile($PC) && ($slaves[$i].ballType == "human") && ($slaves[$i].vasectomy != 1)>> <<= knockMeUp($PC, _penetrativeUse, 0, $slaves[$i].ID)>> <</if>> <<if $sexualOpeness == 0>> Rumors spread that you @@.red;enjoy taking it from slaves.@@ <<set $PC.degeneracy += 2>> <</if>> <</if>> <<else>> <<if $slaves[$i].fuckdoll > 0>> You keep $him with you all week, using it as your personal sex toy. When you're not using it, it <<if $activeSlave.amp > 0>>rests<<else>>stands<</if>> nearby, waiting silently. <<set $slaves[$i].trust += 4>> <<elseif ($slaves[$i].anus == 0) && ($slaves[$i].vagina == 0)>> Since you haven't yet decided to sell or take $his virginity or $his tight little anus, you let $him please you with $his mouth<<if $slaves[$i].nipples == "fuckable" && $PC.dick == 1>> and tits<</if>>. $He is @@.mediumaquamarine;duly grateful@@ you let $him keep $his innocence for another week, though $his <<if $slaves[$i].nipples == "fuckable" && $PC.dick == 1>> throat and breasts get a little sore picking up the slack. <<else>> throat gets a little sore doing the work of three holes. <</if>> <<set $slaves[$i].trust += 1>> <<elseif ($slaves[$i].vagina == 0)>> Since you haven't yet decided to sell or take $his virginity, you let $him confine $his efforts to $his <<if canDoAnal($slaves[$i]) && $slaves[$i].nipples == "fuckable" && $PC.dick == 1>> anus, nipples and mouth. $He is @@.mediumaquamarine;duly grateful@@ you let $his keep $his innocence for another week, though $his butt, boobs and throat get a little sore. <<elseif canDoAnal($slaves[$i])>> anus and mouth. $He is @@.mediumaquamarine;duly grateful@@ you let $his keep $his innocence for another week, though $his butt and throat get a little sore. <<elseif $slaves[$i].nipples == "fuckable" && $PC.dick == 1>> nipples and mouth. $He is @@.mediumaquamarine;duly grateful@@ you let $his keep $his innocence for another week, though $his boobs and throat get a little sore. <<else>> mouth. $He is @@.mediumaquamarine;duly grateful@@ you let $his keep $his innocence for another week, though $his throat gets a little sore. <</if>> <<set $slaves[$i].trust += 1>> <<elseif ($slaves[$i].anus == 0)>> Since you haven't yet decided to sell or take $his tight little anus, you let $him confine $his efforts to $his <<if canDoVaginal($slaves[$i]) && $slaves[$i].nipples == "fuckable" && $PC.dick == 1>> pussy, nipples and mouth. $He is @@.mediumaquamarine;duly grateful@@ you let $him put off taking it up the butt another week, though $his boobs and throat get a little sore. <<elseif canDoVaginal($slaves[$i])>> pussy and mouth. $He is @@.mediumaquamarine;duly grateful@@ you let $him put off taking it up the butt another week, though $his throat gets a little sore. <<elseif $slaves[$i].nipples == "fuckable" && $PC.dick == 1>> nipples and mouth. $He is @@.mediumaquamarine;duly grateful@@ you let $him put off taking it up the butt another week, though $his boobs and throat get a little sore. <<else>> mouth. $He is @@.mediumaquamarine;duly grateful@@ you let $him put off taking it up the butt another week, though $his throat gets a little sore. <</if>> <<set $slaves[$i].trust += 1>> <<elseif !canWalk($slaves[$i])>> You carry $him around with you all week, using $him as your personal sex toy and bedwarmer. <<if ($slaves[$i].amp == 1)>> Without arms and legs, <<elseif tooFatSlave($slaves[$i])>> Immobilized by $his own weight, <<elseif tooBigBreasts($slaves[$i])>> Immobilized by $his own tits, <<elseif tooBigBelly($slaves[$i])>> Immobilized by $his own swollen orb of a midsection, <<elseif tooBigBalls($slaves[$i])>> Immobilized by $his own oversized testicles, <<elseif tooBigDick($slaves[$i])>> Immobilized by $his own oversized cock, <<elseif tooBigButt($slaves[$i])>> Immobilized by $his own massive ass, <<else>> With $his clipped heels, <</if>> $he is your @@.hotpink;helpless sexual appliance@@ and is @@.mediumaquamarine;forced to trust you.@@ <<set $slaves[$i].trust += 4>> <<elseif ($slaves[$i].devotion > 50)>> $He devotedly accompanies you all week, keeping $his <<if canDoAnal($slaves[$i]) && canDoVaginal($slaves[$i])>> mouth, vagina<<if $PC.dick == 1 && $slaves[$i].nipples == "fuckable">>, nipples<</if>> and asshole <<elseif ($slaves[$i].vagina == -1) && canDoAnal($slaves[$i])>> mouth<<if $PC.dick == 1 && $slaves[$i].nipples == "fuckable">>, nipples<</if>> and asshole <<elseif ($slaves[$i].vagina > -1) && !canDoVaginal($slaves[$i]) && canDoAnal($slaves[$i])>> mouth<<if $PC.dick == 1 && $slaves[$i].nipples == "fuckable">>, nipples<</if>> and, since $his pussy is covered by $his chastity belt, asshole <<else>> mouth<<if $PC.dick == 1 && $slaves[$i].nipples == "fuckable">>and nipples<</if>> <</if>> available for you at all times. <<if canAchieveErection($slaves[$i]) && $slaves[$i].dickAccessory != "chastity" && $slaves[$i].dickAccessory != "combined chastity">> Every time $his beloved <<= WrittenMaster($slaves[$i])>> fucks $him, $he gets a hardon. <<elseif ($slaves[$i].dick != 0) && ($slaves[$i].prostate > 0) && canDoVaginal($slaves[$i])>> $He doesn't get a hardon as you use $him, but $he comes from the prostate stimulation when $his beloved <<= WrittenMaster($slaves[$i])>> uses $his pussy. <<elseif ($slaves[$i].dick != 0) && ($slaves[$i].prostate > 0) && canDoAnal($slaves[$i])>> $He doesn't get a hardon as you use $him, but $he comes from the prostate stimulation when $his beloved <<= WrittenMaster($slaves[$i])>> uses $his butt. <<else>> $He comes indecently hard whenever $his beloved <<= WrittenMaster($slaves[$i])>> uses $his body. <</if>> You have the sexual energy to fuck $him <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> several times a day; constant, <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> at least once a day; regular, <<set $slaves[$i].devotion += 2, $slaves[$i].trust += 2>> <<else>> on occasion; <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <</if>> loving sex with you draws $him @@.hotpink;closer to you@@ and encourages $him to @@.mediumaquamarine;trust you.@@ <<elseif ($slaves[$i].devotion > 20)>> Whenever you feel the need, you use whichever of $his available holes that appears most appealing at the moment, since $he's up for anything. <<if ($slaves[$i].dick != 0) && canAchieveErection($slaves[$i]) && $slaves[$i].dickAccessory != "chastity" && $slaves[$i].dickAccessory != "combined chastity">> By the end of the week $he gets a hardon when you use $him. <</if>> You have the sexual energy to fuck $him <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> several times a day; constant, <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> at least once a day; regular, <<set $slaves[$i].devotion += 2, $slaves[$i].trust += 2>> <<else>> on occasion; <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <</if>> enjoyable sex with you draws $him @@.hotpink;closer to you@@ and encourages $him to @@.mediumaquamarine;trust you.@@ <<elseif ($slaves[$i].trust < -20)>> $He is afraid of you and does $his best to offer you $his <<if canDoAnal($slaves[$i]) && canDoVaginal($slaves[$i])>> mouth, vagina<<if $PC.dick == 1 && $slaves[$i].nipples == "fuckable">>, nipples<</if>> and asshole <<elseif ($slaves[$i].vagina == -1) && canDoAnal($slaves[$i])>> mouth<<if $PC.dick == 1 && $slaves[$i].nipples == "fuckable">>, nipples<</if>> and asshole <<elseif ($slaves[$i].vagina > -1) && !canDoVaginal($slaves[$i]) && canDoAnal($slaves[$i])>> mouth<<if $PC.dick == 1 && $slaves[$i].nipples == "fuckable">>, nipples<</if>> and, since $his pussy is covered by $his chastity belt, asshole <<else>> mouth<<if $PC.dick == 1 && $slaves[$i].nipples == "fuckable">>and nipples<</if>> <</if>> to save herself from worse treatment than mere rape. <<if ($slaves[$i].dick != 0) && canAchieveErection($slaves[$i]) && $slaves[$i].dickAccessory != "chastity" && $slaves[$i].dickAccessory != "combined chastity">> By the end of the week $he gets a hardon when you use $him. <</if>> You have the sexual energy to fuck $him <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> several times a day; submitting to your constant <<set $slaves[$i].devotion += 3>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> at least once a day; submitting to your regular <<set $slaves[$i].devotion += 2>> <<else>> on occasion; submitting to your <<set $slaves[$i].devotion += 1>> <</if>> use @@.hotpink;habituates $him@@ to being your sex slave. <<else>> Whenever you feel the need, you grab $him and use whichever of $his available holes that appears most appealing at the moment. <<if ($slaves[$i].dick != 0) && canAchieveErection($slaves[$i])>> $His dick stays limp as you rape $him. <</if>> You have the sexual energy to fuck $him <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> several times a day; the constant <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 15>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> at least once a day; the regular <<set $slaves[$i].devotion -= 9, $slaves[$i].trust -= 3>> <<else>> on occasion; the threat of <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> rape fills $him with @@.mediumorchid;revulsion@@ and @@.gold;fear.@@ <</if>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _acts = random(21,40)>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> <<set _acts = random(7,14)>> <<else>> <<set _acts = random(3,7)>> <</if>> <<set _oralUse = 1>> <<if canDoAnal($slaves[$i]) && $slaves[$i].anus > 0>><<set _analUse = 1>><</if>> <<if canDoVaginal($slaves[$i]) && $slaves[$i].vagina > 0>><<set _vaginalUse = 1>><</if>> <<set _mammaryUse = random(0,1)>> <<if $slaves[$i].nipples == "fuckable">> <<set _mammaryUse = 1>> <</if>> <<set _demand = _oralUse+_analUse+_vaginalUse+_mammaryUse>> <<set _oralUse = Math.trunc((_oralUse/_demand)*_acts)>> <<set _analUse = Math.trunc((_analUse/_demand)*_acts)>> <<set _vaginalUse = Math.trunc((_vaginalUse/_demand)*_acts)>> <<set _mammaryUse = Math.trunc((_mammaryUse/_demand)*_acts)>> <<set $slaves[$i].oralCount += _oralUse, $oralTotal += _oralUse>> <<set $slaves[$i].analCount += _analUse, $analTotal += _analUse>> <<set $slaves[$i].vaginalCount += _vaginalUse, $vaginalTotal += _vaginalUse>> <<set $slaves[$i].mammaryCount += _mammaryUse, $mammaryTotal += _mammaryUse>> <<if $slaves[$i].fuckdoll == 0>> <<if ($slaves[$i].health < 0) && (random(1,100) > 50)>> Under your personal supervision, @@.green;$his health improves.@@ <<set $slaves[$i].health += 10>> <</if>> <<if $slaves[$i].fetish != "mindbroken">> <<if ($slaves[$i].oralSkill < 100)>> After a lot of time spent with <<if $PC.dick == 1>>your dick in $his mouth<<else>>$his mouth on your cunt<</if>>, $his oral skill improves. <<OralSkillIncrease $slaves[$i]>> <<elseif ($slaves[$i].vaginalSkill < 100) && ($slaves[$i].vagina > 0) && canDoVaginal($slaves[$i])>> After a lot of time spent getting fucked, $his vaginal skill improves. <<VaginalSkillIncrease $slaves[$i]>> <<elseif ($slaves[$i].analSkill < 100) && ($slaves[$i].anus != 0) && canDoAnal($slaves[$i])>> After a lot of time spent taking it up the ass, $his anal skill improves. <<AnalSkillIncrease $slaves[$i]>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].need>> <<if $slaves[$i].energy > 95 && $masterSuiteUpgradeLuxury == 2 && $fuckSlaves > 1>> She's a nymphomaniac and very difficult to sate, but the fuckpit allows her all the sex even she could ever want. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].devotion > 95>> She's so devoted to you that any intimacy with you at all gives her sexual satisfaction. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].fetishKnown>> <<switch $slaves[$i].fetish>> <<case "submissive" "masochist">> <<if _analUse+_vaginalUse > 0>> She got tremendous sexual satisfaction from the <<print _analUse+_vaginalUse>> times you really fucked her this week. <<set $slaves[$i].need = 0>> <</if>> <<case "dom">> <<if _penetrativeUse > 0>> She got tremendous sexual satisfaction from the _penetrativeUse times she got to fuck you this week. <<set $slaves[$i].need = 0>> <</if>> <<case "sadist">> <<case "cumslut">> <<if _oralUse > 0>> She got tremendous sexual satisfaction from the _oralUse times you fucked her face this week. <<set $slaves[$i].need = 0>> <</if>> <<case "buttslut">> <<if _analUse > 0>> She got tremendous sexual satisfaction from the _analUse times you fucked her ass this week. <<set $slaves[$i].need = 0>> <</if>> <<case "pregnancy">> <<if _vaginalUse > 0 && $slaves[$i].mpreg == 0>> She got tremendous sexual satisfaction from the _vaginalUse times you fucked her pussy this week. <<set $slaves[$i].need = 0>> <<elseif _analUse > 0 && $slaves[$i].mpreg == 1>> She got tremendous sexual satisfaction from the _analUse times you fucked her butt this week. <<set $slaves[$i].need = 0>> <</if>> <<case "humiliation">> <</switch>> <</if>> <</if>> <<if $familyTesting == 1>> <<if $slaves[$i].father == -1 && $slaves[$i].mother != -1>> Keeping your own daughter as a personal fucktoy leaves quite a public impression. <<elseif $slaves[$i].father > 0 && $slaves[$i].mother != $slaves[$i].father>> <<set _spy = $slaveIndices[$slaves[$i].father]>> <<if def _spy && ($slaves[_spy].assignment == "please you" || $slaves[_spy].assignment == "serve in the master suite" || $slaves[_spy].assignment == "be your Concubine")>> Since you are also keeping $his father as a sexual servant, you often use them together, which leaves quite a public impression. <</if>> <</if>> <<if $slaves[$i].mother == -1>> Keeping your own daughter as a sexual servant leaves quite a public impression. <<elseif $slaves[$i].mother > 0>> <<set _spy = $slaveIndices[$slaves[$i].mother]>> <<if def _spy && ($slaves[_spy].assignment == "please you" || $slaves[_spy].assignment == "serve in the master suite" || $slaves[_spy].assignment == "be your Concubine")>> Since you are also keeping $his mother as a sexual servant, you often use them together, which leaves quite a public impression. <</if>> <</if>> <<set _children = $slaves.filter(function(s) { return (s.father == $slaves[$i].ID || s.mother == $slaves[$i].ID) && (s.assignment == "please you" || s.assignment == "serve in the master suite" || s.assignment == "be your Concubine"); })>> <<if _children.length > 2>> Since you are also keeping $his daughters, <<for _spy = 0; _spy < _children.length; _spy++>> <<if _spy < _children.length-1>> _children[_spy].slaveName, <<else>> and _children[_spy].slaveName, <</if>> <</for>> as sexual servants, you often enjoy them all at once, which leaves quite a public impression. <<elseif _children.length > 1>> Since you are also keeping $his daughters, _children[0].slaveName and _children[1].slaveName, as sexual servants, you often use them together, leaving quite a public impression. <<elseif _children.length > 0>> Since you are also keeping $his daughter as a sexual servant, you often use them together, which leaves quite a public impression. <</if>> <<set _children = $slaves.filter(function(s) { return (areSisters($slaves[$i], s) > 0) && (s.assignment == "please you" || s.assignment == "serve in the master suite" || s.assignment == "be your Concubine"); })>> <<if _children.length > 2>> Since you are also keeping $his sisters, <<for _spy = 0; _spy < _children.length; _spy++>> <<if _spy < _children.length-1>> _children[_spy].slaveName, <<else>> and _children[_spy].slaveName, <</if>> <</for>> as sexual servants, you often enjoy them all at once, which leaves quite a public impression. <<elseif _children.length > 1>> Since you are also keeping $his sisters, _children[0].slaveName and _children[1].slaveName, as sexual servants, you often use them together, leaving quite a public impression. <<elseif _children.length > 0>> Since you are also keeping $his sister as a sexual servant, you often use them together, which leaves quite a public impression. <</if>> <<else>> <<if ($slaves[$i].relation != 0)>> <<set _spy = $slaveIndices[$slaves[$i].relationTarget]>> <<if def _spy && ($slaves[_spy].assignment == "please you" || $slaves[_spy].assignment == "serve in the master suite" || $slaves[_spy].assignment == "be your Concubine")>> Since you are also keeping $his $slaves[_spy].relation as a sexual servant, you often use them together, which leaves quite a public impression. <</if>> <</if>> <</if>> <<run FResult($slaves[$i])>> <<Beauty $slaves[$i]>> <<set _multiplier = 0.1>> <<if $slaves[$i].relationship == -2>> <<set _multiplier += 0.04>> <<elseif $slaves[$i].relationship == -3 && $slaves[$i].devotion > 50>> <<set _multiplier += 0.06>> <</if>> <<if $arcologies[0].FSRestart > 50 && $slaves[$i].breedingMark == 1 && $propOutcome == 1>> <<set _multiplier += 0.04>> <</if>> <<if $arcologies[0].FSRepopulationFocus > 50 && $slaves[$i].bellyPreg >= 5000>> <<set _multiplier += 0.02>> <</if>> <<if $slaves[$i].prestige > 0>> <<set _multiplier += 0.03*$slaves[$i].prestige>> <</if>> <<if ($slaves[$i].ID == $Concubine.ID)>> <<set _multiplier += 0.05>> <<elseif ($slaves[$i].ID == $HeadGirl.ID) && ($arcologies[0].FSEgyptianRevivalistLaw == 1)>> <<set _multiplier += 0.05>> <</if>> <<if $slaves[$i].pornPrestige > 2>> <<set _multiplier += 0.1>> <<elseif $slaves[$i].pornPrestige > 1>> <<set _multiplier += 0.03>> <</if>> <<if $beauty>> <<set $repGain += Math.trunc(($beauty*$FResult)*_multiplier)>> <<else>> <b>@@.red;Error: slaves' beauty undefined, report this issue!@@</b> <</if>> Keeping $him as nothing but your personal <<if ($slaves[$i].toyHole == "pussy")>> pussy toy <<elseif ($slaves[$i].toyHole == "ass")>> anal toy <<elseif ($slaves[$i].toyHole == "mouth")>> oral toy <<elseif ($slaves[$i].devotion <= 20)>> rapebait <<else>> fucktoy <</if>> <<if ($slaves[$i].prestige > 0)>> @@.green;adds considerably to your reputation,@@ since $he's prestigious. <<else>> @@.green;adds slightly to your reputation@@ as a prosperous citizen. <</if>> <<if $slaves[$i].pornPrestige > 2>> Having your every urge attended to by a famous porn star @@.green;is not lost on the citizenry.@@ <<elseif $slaves[$i].pornPrestige > 1>> Having a rising porn star to sate your urges with @@.green;demonstrates how well off you are.@@ <</if>> <<if $slaves[$i].fuckdoll == 0>> <<if $slaves[$i].relationship == -2>> $His satisfaction with $his place near you is obvious, @@.green;bringing attention@@ to how completely you've broken $him. <<elseif $slaves[$i].relationship == -3 && $slaves[$i].devotion > 50>> $His satisfaction with $his wifely duties is obvious, @@.green;bringing attention@@ to the slave future you're building. <</if>> <<if $arcologies[0].FSRestart > 50 && $slaves[$i].breedingMark == 1 && $propOutcome == 1>> $His breeding mark and $his place near you as a breeding toy is obvious, @@.green;bringing attention@@ to how beautiful a pairing you make. <</if>> <<if $arcologies[0].FSRepopulationFocus > 50 && $slaves[$i].bellyPreg >= 5000>> $His advanced pregnancy and role as your gravid breeder is obvious, @@.green;bringing attention@@ to a woman's ideal role in $arcologies[0].name. <</if>> <<if ($slaves[$i].behavioralQuirk == "confident")>> $slaves[$i].slaveName @@.mediumaquamarine;confidently enjoys@@ the prestige within the slave hierarchy that comes with being your fucktoy. <<set $slaves[$i].trust += 1>> <<elseif ($slaves[$i].behavioralQuirk == "insecure")>> $slaves[$i].slaveName @@.mediumaquamarine;constantly reassures herself@@ that $he must be pretty, since you keep $him as a fucktoy. <<set $slaves[$i].trust += 1>> <</if>> <<if ($slaves[$i].behavioralQuirk == "adores men")>> <<if ($PC.dick == 1)>> $slaves[$i].slaveName @@.hotpink;adores your company,@@ and is happy to spend time with you, even when you don't have your cock in $him. <<set $slaves[$i].devotion += 1>> <</if>> <<elseif ($slaves[$i].behavioralQuirk == "adores women")>> <<if ($PC.vagina == 1)>> $slaves[$i].slaveName @@.hotpink;adores your company,@@ and is happy to spend time with you, even when you aren't fucking. <<set $slaves[$i].devotion += 1>> <</if>> <<elseif ($slaves[$i].sexualQuirk == "romantic")>> $slaves[$i].slaveName knows being part of your harem is the best romance $he can realistically expect, and does $his best to @@.mediumaquamarine;be content@@ with it. <<set $slaves[$i].trust += 1>> <</if>> <<if $slaves[$i].fetish != "mindbroken">> <<if $slaves[$i].fetish == "pregnancy" && ($PC.preg >= 20 || ($PC.preg >= 16 && $PC.career == "escort"))>> $slaves[$i].slaveName @@.hotpink;enjoys being so close her gravid <<= WrittenMaster($slaves[$i])>>.@@ <<set $slaves[$i].devotion += 1>> <<if $slaves[$i].fetishKnown == 0>> She enjoys being tasked with servicing a pregnant woman far more than a normal slave would; @@.lightcoral;she's harboring a pregnancy fetish!@@ <<set $slaves[$i].fetishKnown = 1>> <<elseif $slaves[$i].fetishStrength < 95>> Being tasked with servicing a lusty pregnant woman @@.lightcoral;strengthens her pregnancy fetish.@@ <<set $slaves[$i].fetishStrength += 4>> <</if>> <<elseif _fetishChangeChance > random(0,100) && ($PC.preg >= 20 || ($PC.preg >= 16 && $PC.career == "escort"))>> At first she found the prospect of being used by her increasingly pregnant <<= WrittenMaster($slaves[$i])>> a turn off, but being so close to your gravid form serves to be more erotic than she anticipated. Soon she finds herself aroused less from the prospect of sex and more @@.lightcoral;the chance to be near your child laden belly.@@ <<set $slaves[$i].fetish = "pregnancy", $slaves[$i].fetishKnown = 1, $slaves[$i].fetishStrength = 10>> <</if>> <</if>> <</if>>
DankWolf/fc
src/uncategorized/saPleaseYou.tw
tw
bsd-3-clause
62,904
:: SA recruit girls [nobr] <<set $bellyAccessory = $slaves[$i].bellyAccessory>> /* Note on target sum: HG and Recruiter are the initial 2 counted (no facility req'd), while HGSuite counts the HG's girl, other facilities count associated leader */ <<if $recruiterIdleRule == "number">> <<set _idleTarget = $recruiterIdleNumber>> <<elseif $recruiterIdleRule == "facility">> <<set _idleTarget = (2 + $brothel + $club + $arcade + $dairy + $servantsQuarters + $masterSuite)>> <<if $HGSuite>><<set _idleTarget++>><</if>> <<if $dojo>><<set _idleTarget++>><</if>> <<if $brothel>><<set _idleTarget++>><</if>> <<if $club>><<set _idleTarget++>><</if>> <<if $dairy && $dairyRestraintsSetting < 2>><<set _idleTarget++>><</if>> <<if $servantsQuarters>><<set _idleTarget++>><</if>> <<if $masterSuite>><<set _idleTarget++>><</if>> <<if $schoolroom>><<set _idleTarget++>><</if>> <<if $spa>><<set _idleTarget++>><</if>> <<if $clinic>><<set _idleTarget++>><</if>> <<if $cellblock>><<set _idleTarget++>><</if>> <<set _idleTarget = Math.max(_idleTarget, 20)>> <<else>> <<set _idleTarget = Infinity>> <</if>> <<if $recruiterTarget == "other arcologies">> <<set _influenced = 0>> <<set _j = $arcologies.findIndex(function(s) { return s.direction == $arcologies[0].influenceTarget; })>> <<if _j != -1>> acting as a sexual Ambassador to $arcologies[_j].name, which mostly means that $he travels there in $his official capacity and has culturally influential sex with its leading citizens. <<set _oldRepGain = clone($repGain)>> <<set $pure = 0>> <<silently>><<include "SA serve the public">><</silently>> <<set _influence = Math.clamp(($repGain-_oldRepGain)*0.01,1,3)>> <<set $repGain = _oldRepGain>> <<if $arcologies[0].FSSubjugationist != "unset">> <<if ($arcologies[_j].FSSubjugationist != "unset")>> <<if ($arcologies[0].FSSubjugationistRace == $arcologies[_j].FSSubjugationistRace)>> $He advances its racially aligned Subjugationism<<if $slaves[$i].race == $arcologies[_j].FSSubjugationistRace>>, which $he's very appropriate for, since $he's a $slaves[$i].race slave $himself<<set $arcologies[_j].FSSubjugationist++>><</if>>. <<set $arcologies[_j].FSSubjugationist += _influence>> <<else>> $He challenges its racially mismatched Subjugationism<<if $slaves[$i].race != $arcologies[_j].FSSubjugationistRace>>, which $he's very appropriate for, since $he's a $slaves[$i].race slave<<set $arcologies[_j].FSSubjugationist-->><</if>>. <<set $arcologies[_j].FSSubjugationist -= _influence>> <</if>> <<elseif ($arcologies[_j].FSSupremacist != "unset") && ($arcologies[0].FSSubjugationistRace == $arcologies[_j].FSSupremacistRace)>> $He challenges its opposing Supremacism<<if $slaves[$i].race == $arcologies[_j].FSSubjugationistRace>>, which $he's very appropriate for, since $he's a $slaves[$i].race slave $himself<<set $arcologies[_j].FSSupremacist-->><</if>>. <<set $arcologies[_j].FSSupremacist -= _influence>> <</if>> <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<if ($arcologies[_j].FSSupremacist != "unset")>> <<if ($arcologies[0].FSSupremacistRace == $arcologies[_j].FSSupremacistRace)>> $He advances its racially aligned Supremacism<<if $slaves[$i].race != $arcologies[_j].FSSupremacistRace>>, which $he's very appropriate for, since $he's a $slaves[$i].race slave $himself<<set $arcologies[_j].FSSupremacist++>><</if>>. <<set $arcologies[_j].FSSupremacist += _influence>> <<else>> $He challenges its racially mismatched Supremacism<<if $slaves[$i].race == $arcologies[_j].FSSupremacistRace>>, which $he's very appropriate for, since $he's a $slaves[$i].race slave<<set $arcologies[_j].FSSupremacist-->><</if>>. <<set $arcologies[_j].FSSupremacist -= _influence>> <</if>> <<elseif ($arcologies[_j].FSSubjugationist != "unset") && ($arcologies[0].FSSupremacistRace == $arcologies[_j].FSSubjugationistRace)>> $He challenges its opposing Subjugationism<<if $slaves[$i].race != $arcologies[_j].FSSupremacistRace>>, which $he's very appropriate for, since $he's a $slaves[$i].race slave $himself<<set $arcologies[_j].FSSubjugationist-->><</if>>. <<set $arcologies[_j].FSSubjugationist -= _influence>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if $arcologies[_j].FSGenderRadicalist != "unset">> $He advances Gender Radicalism there by fucking and getting fucked by anyone who's willing<<if canDoAnal($slaves[$i]) && canAchieveErection($slaves[$i])>>, which $he's perfect for, since $he's quite capable of cumming from prostate stimulation while fucking someone in the ass<<set $arcologies[_j].FSGenderRadicalist++>><</if>>. <<set $arcologies[_j].FSGenderRadicalist += _influence>> <<elseif $arcologies[_j].FSGenderFundamentalist != "unset">> $He challenges Gender Fundamentalism there by fucking and getting fucked by anyone who's willing<<if canDoAnal($slaves[$i]) && canAchieveErection($slaves[$i])>>, which $he's perfect for, since $he's quite capable of cumming from prostate stimulation while fucking someone in the ass<<set $arcologies[_j].FSGenderFundamentalist-->><</if>>. <<set $arcologies[_j].FSGenderFundamentalist -= _influence>> <</if>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<if $arcologies[_j].FSGenderFundamentalist != "unset">> $He advances Gender Fundamentalism there by being a wholesome, romantic girl<<if $slaves[$i].genes == "XX" && $slaves[$i].vagina > -1 && !$slaves[$i].dick>>, which $he's perfect for, since $he's a proper woman with a body meant for missionary<<set $arcologies[_j].FSGenderFundamentalist++>><</if>>. <<set $arcologies[_j].FSGenderFundamentalist += _influence>> <<elseif $arcologies[_j].FSGenderRadicalist != "unset">> $He challenges Gender Radicalism there by being a wholesome, romantic girl<<if $slaves[$i].genes == "XX" && $slaves[$i].vagina > -1 && !$slaves[$i].dick>>, which $he's perfect for, since $he's a proper woman with a body meant for missionary<<set $arcologies[_j].FSGenderRadicalist-->><</if>>. <<set $arcologies[_j].FSGenderRadicalist -= _influence>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<if $arcologies[_j].FSPaternalist != "unset">> $He advances Paternalism there by $his enthusiasm for sexual slavery<<if $slaves[$i].energy > 95 && $slaves[$i].trust > 50>>, which $he's perfect for, since $he's a trusting nymphomaniac who couldn't possibly find happiness as anything other than a sex slave<<set $arcologies[_j].FSPaternalist++>><</if>>. <<set $arcologies[_j].FSPaternalist += _influence>> <<elseif $arcologies[_j].FSDegradationist != "unset">> $He challenges Degradationism there by $his enthusiasm for sexual slavery<<if $slaves[$i].energy > 95 && $slaves[$i].trust > 50>>, which $he's perfect for, since $he's a trusting nymphomaniac who couldn't possibly find happiness as anything other than a sex slave<<set $arcologies[_j].FSDegradationist-->><</if>>. <<set $arcologies[_j].FSDegradationist -= _influence>> <</if>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<if $arcologies[_j].FSDegradationist != "unset">> $He advances Degradationism there by submitting to public use in the most degrading ways<<if $slaves[$i].energy > 95 && $slaves[$i].trust < -50>>, which $he's perfect for, since $he's a frightened nymphomaniac for whom fear is an essential ingredient in the sexual release $he craves<<set $arcologies[_j].FSDegradationist++>><</if>>. <<set $arcologies[_j].FSDegradationist += _influence>> <<elseif $arcologies[_j].FSPaternalist != "unset">> $He challenges Paternalism there by submitting to public use in the most degrading ways<<if $slaves[$i].energy > 95 && $slaves[$i].trust < -50>>, which $he's perfect for, since $he's a frightened nymphomaniac for whom fear is an essential ingredient in the sexual release $he craves<<set $arcologies[_j].FSPaternalist-->><</if>>. <<set $arcologies[_j].FSPaternalist -= _influence>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<if $arcologies[_j].FSBodyPurist != "unset">> $He advances Body Purism there with a lot of unadorned public nudity<<if $pure>>, which $he's perfect for, since $he's an all-natural beauty<<set $arcologies[_j].FSBodyPurist++>><</if>>. <<set $arcologies[_j].FSBodyPurist += _influence>> <<elseif $arcologies[_j].FSTransformationFetishist != "unset">> $He challenges Transformation Fetishism there with a lot of unadorned public nudity<<if $pure>>, which $he's perfect for, since $he's an all-natural beauty<<set $arcologies[_j].FSTransformationFetishist-->><</if>>. <<set $arcologies[_j].FSTransformationFetishist -= _influence>> <</if>> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<if $arcologies[_j].FSBodyPurist != "unset">> $He advances Transformation Fetishism there with a lot of slutty public nudity<<if !$pure>>, which $he's perfect for, since $he's a whorish sex doll full of plastic<<set $arcologies[_j].FSBodyPurist++>><</if>>. <<set $arcologies[_j].FSBodyPurist += _influence>> <<elseif $arcologies[_j].FSTransformationFetishist != "unset">> $He challenges Body Purism there with a lot of slutty public nudity<<if !$pure>>, which $he's perfect for, since $he's a whorish sex doll full of plastic<<set $arcologies[_j].FSTransformationFetishist-->><</if>>. <<set $arcologies[_j].FSTransformationFetishist -= _influence>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<if $arcologies[_j].FSYouthPreferentialist != "unset">> $He advances Youth Preferentialism there by showing favoritism to younger suitors<<if $slaves[$i].visualAge < 25>>, and by being nice and young $himself, appropriately enough<<set $arcologies[_j].FSYouthPreferentialist++>><</if>>. <<set $arcologies[_j].FSYouthPreferentialist += _influence>> <<elseif $arcologies[_j].FSMaturityPreferentialist != "unset">> $He challenges Maturity Preferentialism there by showing favoritism to younger suitors<<if $slaves[$i].visualAge < 25>>, and by being nice and young $himself, appropriately enough<<set $arcologies[_j].FSMaturityPreferentialist-->><</if>>. <<set $arcologies[_j].FSMaturityPreferentialist -= _influence>> <</if>> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> <<if $arcologies[_j].FSMaturityPreferentialist != "unset">> $He advances Maturity Preferentialism there by showing favoritism to more mature suitors<<if $slaves[$i].visualAge > 35>>, and by being a MILF $himself, appropriately enough<<set $arcologies[_j].FSMaturityPreferentialist++>><</if>>. <<set $arcologies[_j].FSMaturityPreferentialist += _influence>> <<elseif $arcologies[_j].FSYouthPreferentialist != "unset">> $He challenges Youth Preferentialism there by showing favoritism to more mature suitors<<if $slaves[$i].visualAge > 35>>, and by being a MILF $himself, appropriately enough<<set $arcologies[_j].FSYouthPreferentialist-->><</if>>. <<set $arcologies[_j].FSYouthPreferentialist -= _influence>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if $arcologies[_j].FSSlimnessEnthusiast != "unset">> $He advances Slimness Enthusiasm there by showing $his appreciation for lithe, graceful partners<<if $slaves[$i].boobs < 500 && $slaves[$i].butt < 3>>, and by being a lissome waif $himself<<set $arcologies[_j].FSSlimnessEnthusiast++>><</if>>. <<set $arcologies[_j].FSSlimnessEnthusiast += _influence>> <<elseif $arcologies[_j].FSAssetExpansionist != "unset">> $He challenges Asset Expansionism there by showing $his appreciation for lithe, graceful partners<<if $slaves[$i].boobs < 500 && $slaves[$i].butt < 3>>, and by being a lissome waif $himself<<set $arcologies[_j].FSAssetExpansionist-->><</if>>. <<set $arcologies[_j].FSAssetExpansionist -= _influence>> <</if>> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<if $arcologies[_j].FSAssetExpansionist != "unset">> $He advances Asset Expansionism there by showing $his appreciation for partners with healthy helpings of tits and ass<<if $slaves[$i].butt > 4 && $slaves[$i].boobs > 800>>, and by being deliciously stacked $himself<<set $arcologies[_j].FSAssetExpansionist++>><</if>>. <<set $arcologies[_j].FSAssetExpansionist += _influence>> <<elseif $arcologies[_j].FSSlimnessEnthusiast != "unset">> $He challenges Slimness Enthusiasm there by showing $his appreciation for partners with healthy helpings of tits and ass<<if $slaves[$i].butt > 4 && $slaves[$i].boobs > 800>>, and by being deliciously stacked $himself<<set $arcologies[_j].FSSlimnessEnthusiast-->><</if>>. <<set $arcologies[_j].FSSlimnessEnthusiast -= _influence>> <</if>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<if $arcologies[_j].FSPastoralist != "unset">> $He advances Pastoralism there by drinking a lot of milk, as lasciviously as possible<<if $slaves[$i].lactation>>, and by not milking $himself at all, thereby causing $his tits to jet cream during intercourse, while $he moves, or for no reason at all<<set $arcologies[_j].FSPastoralist++>><</if>>. <<set $arcologies[_j].FSPastoralist += _influence>> <<elseif $arcologies[_j].FSCummunism != "unset">> $He challenges Cummunism there by drinking a lot of milk, as lasciviously as possible<<if $slaves[$i].lactation>>, and by not milking $himself at all, thereby causing $his tits to jet cream during intercourse, while $he moves, or for no reason at all<<set $arcologies[_j].FSCummunism-->><</if>>. <<set $arcologies[_j].FSCummunism -= _influence>> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<if $arcologies[_j].FSPhysicalIdealist != "unset">> $He advances Physical Idealism there by working out in public<<if $slaves[$i].muscles > 30>>, having physically challenging sex in public, and improving $his already impressive musculature in a publicly documented journey of self-improvement<<set $arcologies[_j].FSPhysicalIdealist++>><<else>>and having physically challenging sex in public<</if>>. <<set $arcologies[_j].FSPhysicalIdealist += _influence>> <<elseif $arcologies[_j].FSHedonisticDecadence != "unset">> $He challenges Hedonistic Decadence there by working out in public<<if $slaves[$i].muscles > 30>>, having physically challenging sex in public, and improving $his already impressive musculature in a publicly documented journey of self-improvement<<set $arcologies[_j].FSHedonisticDecadence-->><<else>>and having physically challenging sex in public<</if>>. <<set $arcologies[_j].FSHedonisticDecadence -= _influence>> <</if>> <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<if $arcologies[_j].FSHedonisticDecadence != "unset">> $He advances Hedonistic Decadence there by stuffing $his face at all times, having one hand down $his pants, and inviting anyone near $him for a quick fuck whenever the mood strikes $him. <<if ["neglectful", "cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "breeder"].includes($slaves[$i].sexualFlaw)>>. $He wears $his sexual paraphilia proudly and make sure everyone knows what $he likes and how $he likes it.<<set $arcologies[_j].FSHedonisticDecadence++>><</if>>. <<set $arcologies[_j].FSHedonisticDecadence += _influence>> <<elseif $arcologies[_j].FSPhysicalIdealist != "unset">> $He challenges Physical Idealism there by stuffing $his face at all times, having one hand down $his pants, and inviting anyone near $him for a quick fuck whenever the mood strikes $him. <<if ["neglectful", "cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "breeder"].includes($slaves[$i].sexualFlaw)>>. $He wears $his sexual paraphilia proudly and make sure everyone knows what $he likes and how $he likes it.<<set $arcologies[_j].FSPhysicalIdealist-->><</if>>. <<set $arcologies[_j].FSPhysicalIdealist -= _influence>> <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<if $arcologies[_j].FSRepopulationFocus != "unset">> $He advances Repopulationism there by showing $his appreciation for partners with fecund figures<<if $slaves[$i].belly >= 10000>>, and by <<if $slaves[$i].bellyPreg >= 8000>>being heavily pregnant $himself<<else>>proudly cradling $his greatly distended middle<</if>><<set $arcologies[_j].FSRepopulationFocus++>><</if>>. <<set $arcologies[_j].FSRepopulationFocus += _influence>> <<elseif $arcologies[_j].FSRestart != "unset">> $He challenges Eugenics there by showing $his appreciation for partners with fecund figures, specifically those lacking the approval of society<<if $slaves[$i].belly >= 10000>>, and by <<if $slaves[$i].bellyPreg >= 8000>>proudly displaying $his markless pregnancy<<else>>proudly cradling $his greatly distended, markless, middle<</if>><<set $arcologies[_j].FSRestart-->><</if>>. <<set $arcologies[_j].FSRestart -= _influence>> <</if>> <<elseif $arcologies[0].FSRestart != "unset">> <<if $arcologies[_j].FSRestart != "unset">> $He advances Eugenics there by congratulating high class couples while completely ignoring everyone else<<if $slaves[$i].belly < 1500 && !canGetPregnant($slaves[$i])>>, and by showing off $his baby-free body<<if $slaves[$i].pregKnown == 1>> (even though $he's hiding $his own pregnancy)<</if>><<set $arcologies[_j].FSRestart++>><</if>>. <<set $arcologies[_j].FSRestart += _influence>> <<elseif $arcologies[_j].FSRepopulationFocus != "unset">> $He challenges Repopulationism there by harshly judging every gravid girl $he sees while showering praise on the high class<<if $slaves[$i].belly < 1500 && !canGetPregnant($slaves[$i])>>, and by showing off $his baby-free body<<if $slaves[$i].pregKnown == 1>> (even though $he's hiding $his own pregnancy)<</if>><<set $arcologies[_j].FSRepopulationFocus-->><</if>>. <<set $arcologies[_j].FSRepopulationFocus -= _influence>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<if $arcologies[_j].FSChattelReligionist != "unset">> $He advances Chattel Religionism there by constant public worship, both sexual and traditional<<if $slaves[$i].devotion > 95 && $slaves[$i].intelligence >= 3>>, and by composing $his own series of devotionals to your sexual prowess and attractiveness<<set $arcologies[_j].FSChattelReligionist++>><</if>>. <<set $arcologies[_j].FSChattelReligionist += _influence>> <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<if $arcologies[_j].FSRomanRevivalist != "unset">> $He advances Roman Revivalism there by taking an active part in the daily round of public Roman life<<if canTalk($slaves[$i]) && $slaves[$i].intelligence >= 3>>, which $he's perfect for, since $he has the intelligence to hold $his own in discourse with citizens<<set $arcologies[_j].FSRomanRevivalist++>><</if>>. <<set $arcologies[_j].FSRomanRevivalist += _influence>> <</if>> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<if $arcologies[_j].FSAztecRevivalist != "unset">> $He advances Aztec Revivalism there by taking an active part in the bloodier spectacles<<if $slaves[$i].combatSkill >= 1>>, which $he's perfect for, since $he has enough experience with blood to make it look good<<set $arcologies[_j].FSAztecRevivalist++>><</if>>. <<set $arcologies[_j].FSAztecRevivalist += _influence>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<if $arcologies[_j].FSEgyptianRevivalist != "unset">> $He advances Egyptian Revivalism there by playing $his part in the endless round of voluptuous entertainments<<if $slaves[$i].relationship && $slaves[$i].relation && $slaves[$i].relationshipTarget == $slaves[$i].relationTarget>>, which $he's perfect for, since everyone knows that at the end of the day $he'll go home and make love to a blood relative<<set $arcologies[_j].FSEgyptianRevivalist++>><</if>>. <<set $arcologies[_j].FSEgyptianRevivalist += _influence>> <</if>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<if $arcologies[_j].FSEdoRevivalist != "unset">> $He advances Edo Revivalism there by artfully mixing sexual allure and elegant propriety<<if $slaves[$i].entertainSkill > 95>>, which $he's perfect for, since no slave can claim to better entertain a gentleman caller than $him<<set $arcologies[_j].FSEdoRevivalist++>><</if>>. <<set $arcologies[_j].FSEdoRevivalist += _influence>> <</if>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<if $arcologies[_j].FSArabianRevivalist != "unset">> $He advances Arabian Revivalism there by helping citizens improve their slaves' sex skills<<if $slaves[$i].fetishKnown && ($slaves[$i].fetish == "sadist" || $slaves[$i].fetish == "dom")>>, which $he's perfect for, since $he's naturally dominant and likes nothing better than fucking $his inferiors<<set $arcologies[_j].FSArabianRevivalist++>><</if>>. <<set $arcologies[_j].FSArabianRevivalist += _influence>> <</if>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<if $arcologies[_j].FSChineseRevivalist != "unset">> $He advances Chinese Revivalism there by helping citizens improve the feng shui of their slave arrangements<<if $slaves[$i].intelligenceImplant >= 1 && $slaves[$i].intelligence >= 3>>, which $he's perfect for, since $he has the intelligence and education to make real contributions<<set $arcologies[_j].FSChineseRevivalist++>><</if>>. <<set $arcologies[_j].FSChineseRevivalist += _influence>> <</if>> <</if>> <<set _influenced = 1>> <</if>> <<if !_influenced>> assigned to be a sexual Ambassador to other arcologies, but you have not targeted a neighboring arcology for cultural influence, making the assignment pointless. <<if $oldRecruiterTarget>> <<set $recruiterTarget = clone($oldRecruiterTarget)>> @@.yellow;$He goes back to recruiting $recruiterTarget.@@ <<unset $oldRecruiterTarget>> <</if>> <</if>> <<elseif $slaves.length < _idleTarget>> /* begin recruiting */ <<set $recruiterProgress += random(0,1)>> uses your online resources and some @@.yellowgreen;modest funds@@ to convince $recruiterTarget from the old world to immigrate for voluntary enslavement. <<if $slaves[$i].devotion > 95>> $His extreme devotion to you lends $him total cogency. <<set $recruiterProgress += 2>> <<elseif $slaves[$i].devotion > 50>> $His devotion to you lends $him conviction. <<set $recruiterProgress += 1>> <<else>> $His imperfect feelings toward you give $him little conviction. <</if>> <<if setup.recruiterCareers.includes($slaves[$i].career)>> $He has experience in recruitment from before $he was a slave. <<set $recruiterProgress += 2>> <<elseif $slaves[$i].skillRC >= $masteredXP>> $He has experience in recruitment from working for you. <<set $recruiterProgress += 2>> <<else>> <<set $slaves[$i].skillRC += random(1,($slaves[$i].intelligence+4)*2)>> <</if>> <<if $slaves[$i].intelligence >= 2>> $His intelligence enables $him to cleverly entrap potential slaves. <<set $recruiterProgress += 1>> <</if>> <<if $slaves[$i].entertainSkill >= 100>> $He has the entertainment skills necessary to convince any target. <<set $recruiterProgress += 2>> <<elseif $slaves[$i].entertainSkill > 60>> $He has the entertainment expertise to lure in most targets. <<set $recruiterProgress += 1.5>> <<elseif $slaves[$i].entertainSkill > 30>> $He has the necessary entertainment skills to banter successfully with $his targets. <<set $recruiterProgress += 1>> <<elseif $slaves[$i].entertainSkill > 10>> $His mediocre entertainment skills do nothing to convince $his targets. <<else>> $His total lack of entertainment skills seriously hinders $his efforts. <<set $recruiterProgress -= 1>> <</if>> <<if $slaves[$i].bellyPreg >= 300000>> $His massive overfilled womb is detrimental to $his efforts to recruit girls. It instills a fear of being turned into nothing more than a baby filled sack. <<set $recruiterProgress -= 3>> <</if>> <<if $clubUpgradePDAs == 1>> The slaves in $clubName help $him by passing $him tips they pick up while working the crowds. <<for _sarg = 0; _sarg < $slaves.length; _sarg++>> <<if $slaves[_sarg].assignment == "serve in the club">> <<set $recruiterProgress += 0.5>> <</if>> <</for>> <</if>> <<if $recruiterTarget == "desperate whores">> <<if ($Recruiter.analCount + $Recruiter.oralCount + $Recruiter.vaginalCount) > 200>> As a veteran slut, $he speaks from experience when $he says that being your slave whore will be safer and healthier than streetwalking. <<set $recruiterProgress += 1>> <<else>> $He does $his best to convince them that being your slave whore will be safer and healthier than streetwalking. <</if>> <<elseif $recruiterTarget == "expectant mothers">> /* now you can ginger too */ <<if (($Recruiter.belly >= 1500 || setup.fakeBellies.includes($bellyAccessory) && $Recruiter.weight < 130) || $Recruiter.belly >= 100000)>> <<if $Recruiter.preg > 5>> Since $he's visibly pregnant $himself, $he speaks with authority when $he says that Free Cities medicine can keep them and their pregnancies safe and healthy. <<else>> Since $he looks visibly pregnant, $he's more convincing when $he says that Free Cities medicine can keep them and their pregnancies safe and healthy. <</if>> <<set $recruiterProgress += 1>> <<else>> $He does $his best to convince them that Free Cities medicine can keep them and their pregnancies safe and healthy. <</if>> <<elseif $recruiterTarget == "young migrants">> <<if ($Recruiter.health >= 80) && ($Recruiter.face > 10)>> $His lovely face and shining health go a long way to convince them that being your slave promises a better life. <<set $recruiterProgress += 1>> <<else>> $He does $his best to convince them that being your slave promises a better life. <</if>> <<elseif $recruiterTarget == "dissolute sissies">> <<if ($Recruiter.dick > 1) && canAchieveErection($Recruiter) && !["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> $He giggles and shows off $his erection, making it easy to convince them that your slaves with dicks enjoy a sexually satisfying life. <<set $recruiterProgress += 1>> <<else>> $He does $his best to convince them that your slaves with dicks enjoy a sexually satisfying life. <</if>> <<elseif $recruiterTarget == "reassignment candidates">> <<if (($Recruiter.balls > 0 && $Recruiter.ovaries == 0 && $Recruiter.genes == "XX") || ($Recruiter.ovaries == 1 && $Recruiter.scrotum == 0 && $Recruiter.genes == "XY")) && ($Recruiter.face > 10)>> $He shows off $his lovely face and describes $his unusual biological situation under your care, convincing them that you'll turn them into happy little slave girls. <<set $recruiterProgress += 1>> <<else>> $He does $his best to convince them that you'll turn them into happy little slave girls. <</if>> <</if>> <<if ($slaves[$i].livingRules != "luxurious")>> $He would be more effective if $he could show off a luxurious standard of living. <<set $recruiterProgress -= 1>> <</if>> <<if $recruiterProgress > 7>> $He has several excellent prospects and will probably get one of them to agree to enslavement soon. <<elseif $recruiterProgress > 3>> $He has some prospects to work with but needs more time to get them agree to enslavement. <<else>> $He has no real prospects yet and has more work to do before anyone agrees to enslavement. <</if>> <<if ($slaves[$i].livingRules == "luxurious")>> Being continually trusted with this position @@.hotpink;increases $his devotion to you@@ and encourages $him to @@.mediumaquamarine;trust you in turn.@@ <<set $slaves[$i].devotion += 4, $slaves[$i].trust += 4>> <<else>> Being continually trusted with this position @@.hotpink;slightly increases $his devotion to you,@@ though $he harbors some doubts because $he isn't allowed a room of $his own to set $him apart from the other slaves. <<set $slaves[$i].devotion += 1>> <</if>> <<else>> /* idle publicity (submitted by FireDrops) */ tries to maintain $his network of prospects without promising anyone a space in $arcologies[0].name, since you already control <<if $slaves.length > _idleTarget>>more sex slaves than<<else>>as many sex slaves as<</if>> $his assigned goal. <<set _seed = 0>> <<set _seed -= (6 - (6*$slaves[$i].entertainSkill/100))>> <<set _seed -= (3 - $slaves[$i].face)>> <<if $slaves[$i].intelligence < 0>> <<set _seed = Math.min(_seed, 4*$slaves[$i].intelligence)>> <</if>> <<if _seed < 0>> /*catches overload from very high entertainment*/ <<set $recruiterProgress += _seed/10>> <</if>> <<if $recruiterProgress < 0>> <<set $recruiterProgress = 0>> <</if>> <<if $slaves[$i].intelligence >= 0>> <<if $slaves[$i].entertainSkill >= 100>> $His mastery of flirting and conversation continues to seduce them, <<if $slaves[$i].face > 95>> and with $his nearly perfect face they instinctively trust $him. <<else>> although $he might have done better still if $he were prettier. <</if>> <<else>> $He uses what conversation skill $he has to keep them interested in enslavement, <<if $slaves[$i].face > 40>> and the reminder that they could share a home with such a beauty doesn't hurt. <<else>> but $his face isn't attractive enough to hold their attention. <</if>> <</if>> <<else>> Unfortunately $he's just not smart enough to manage such a delicate balance and some potential slaves inevitably drift away. <</if>> $He uses $his extra time and @@.yellowgreen;recruitment allowance@@ this week to tour the arcology and post to your household's social media accounts more actively than usual, @@.green;building up your reputation.@@ <<set _seed = 10>> <<set _FSmatch = 0>> /* _FSmatch means recruiter's appearance displays FS ideas */ <<set _FSdefend = 0>> /* _FSdefend is intelligence-based advocation for your FS */ <<if $slaves[$i].face > 40>> <<set _seed += $slaves[$i].face*$slaves[$i].entertainSkill/30>> <<else>> <<set _seed += $slaves[$i].entertainSkill/30>> <</if>> <<if $slaves[$i].intelligence > 0>> <<set _seed += $slaves[$i].intelligence+$slaves[$i].intelligenceImplant>> <</if>> <<if $studio && $slaves[$i].pornFame >= 10000 && $slaves[$i].pornPrestige > 0>> <<set _seed += $slaves[$i].pornPrestige*3>> <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<if $slaves[$i].intelligence > 1>> <<set _seed += 2, _FSdefend++, $arcologies[0].FSSupremacist += 0.01*$FSSingleSlaveRep*($slaves[$i].intelligence-1)>> <<if $slaves[$i].race != $arcologies[0].FSSupremacistRace>> <<set $arcologies[0].FSSupremacist += 0.01*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<if $slaves[$i].intelligence > 1>> <<set _seed += 2, _FSdefend++, $arcologies[0].FSSubjugationist += 0.01*$FSSingleSlaveRep*($slaves[$i].intelligence-1)>> <<if $slaves[$i].race == $arcologies[0].FSSubjugationistRace>> <<set $arcologies[0].FSSubjugationist += 0.01*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if $slaves[$i].dick > 0 && ($slaves[$i].balls < 1 || $slaves[$i].boobs > 400)>> <<if $slaves[$i].anus > 0>> <<set _seed += 4>> <<else>> <<set _seed += 1>> <</if>> <<set _FSmatch++, $arcologies[0].FSGenderRadicalist += 0.01*$FSSingleSlaveRep>> <</if>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<if $arcologies[0].FSRestart != "unset">> <<if $slaves[$i].balls < 1>> <<set _seed += 1>> <</if>> <<else>> <<if $slaves[$i].balls < 1 && ($slaves[$i].bellPreg >= 1500 || setup.fakeBellies.includes($bellyAccessory))>> <<if $slaves[$i].bellPreg >= 1500>> <<set _seed += 4>> <<else>> <<set _seed += 1>> <</if>> <<set _FSmatch++, $arcologies[0].FSGenderFundamentalist += 0.01*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<if ($slaves[$i].devotion + $slaves[$i].trust) > 150 || $slaves[$i].relationship == -3>> <<set _seed += 1, _FSdefend++>> <<if $slaves[$i].intelligenceImplant == 1>> <<set _seed += 1, $arcologies[0].FSPaternalist += 0.02*$FSSingleSlaveRep>> <<else>> <<set $arcologies[0].FSPaternalist += 0.01*$FSSingleSlaveRep>> <</if>> <</if>> <<if $slaves[$i].health > 40>> <<set _seed += 1>> <</if>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<run modScore($slaves[$i])>> <<if $slaves[$i].intelligence > 1>> <<set _seed += 1, _FSdefend++, $arcologies[0].FSDegradationist += 0.01*$FSSingleSlaveRep*($slaves[$i].intelligence-1)>> <</if>> <<if $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>> <<set _seed += 1, _FSmatch++, $arcologies[0].FSDegradationist += 0.01*$FSSingleSlaveRep>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<run modScore($slaves[$i])>> <<if $slaves[$i].corsetPiercing == 0 && $piercingScore < 3 && $tatScore < 2>> <<if $slaves[$i].boobsImplant == 0>> <<set _seed += 1>> <</if>> <<if $slaves[$i].buttImplant == 0>> <<set _seed += 1>> <</if>> <<if $slaves[$i].waist >= -95>> <<set _seed += 1>> <</if>> <<set _seed += 1, _FSmatch++, $arcologies[0].FSBodyPurist += 0.01*$FSSingleSlaveRep>> <</if>> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<if $slaves[$i].boobsImplant > 0 && $slaves[$i].buttImplant > 0 && $slaves[$i].lipsImplant > 0>> <<if $slaves[$i].waist < -95 || $slaves[$i].teeth == "pointy" || $slaves[$i].amp != 0 || ($slaves[$i].vagina > -1 && $slaves[$i].dick > 6)>> <<set _seed += 4>> <<else>> <<set _seed += 2>> <</if>> <<set _FSmatch++, $arcologies[0].FSTransformationFetishist += 0.01*$FSSingleSlaveRep>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<if $slaves[$i].physicalAge < 30>> <<set _seed += 4, _FSmatch++, $arcologies[0].FSYouthPreferentialist += 0.01*$FSSingleSlaveRep>> <</if>> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> <<if $slaves[$i].actualAge >= 30>> <<set _seed += 4, _FSmatch++, $arcologies[0].FSMaturityPreferentialist += 0.01*$FSSingleSlaveRep>> <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<if $slaves[$i].preg > 30>> <<if $slaves[$i].pregType >= 30>> <<set _seed += 5>> <<elseif $slaves[$i].pregType >= 10>> <<set _seed += 4>> <<else>> <<set _seed += 3>> <</if>> <<set _FSmatch++, $arcologies[0].FSRepopulationFocus += 0.01*$FSSingleSlaveRep>> <<elseif $slaves[$i].preg > 20>> <<if $slaves[$i].pregType >= 30>> <<set _seed += 4>> <<elseif $slaves[$i].pregType >= 10>> <<set _seed += 3>> <<else>> <<set _seed += 2>> <</if>> <<set _FSmatch++, $arcologies[0].FSRepopulationFocus += 0.01*$FSSingleSlaveRep>> <<elseif $slaves[$i].bellyPreg >= 1500>> <<if $slaves[$i].pregType >= 30>> <<set _seed += 3>> <<elseif $slaves[$i].pregType >= 10>> <<set _seed += 2>> <<else>> <<set _seed += 1>> <</if>> <<set _FSmatch++, $arcologies[0].FSRepopulationFocus += 0.01*$FSSingleSlaveRep>> <</if>> <<if $slaves[$i].births > 3 || $slaves[$i].intelligence > 1>> <<set _FSdefend++, $arcologies[0].FSRepopulationFocus += 0.01*$FSSingleSlaveRep>> <</if>> <<elseif $arcologies[0].FSRestart != "unset">> <<if $slaves[$i].bellyPreg >= 1500 && $slaves[$i].breedingMark == 1 && $propOutcome == 1>> <<set _seed += 4, _FSmatch++, $arcologies[0].FSRestart += 0.01*$FSSingleSlaveRep>> <<elseif $slaves[$i].breedingMark == 1 && $propOutcome == 1>> <<set _seed += 1>> <<elseif $slaves[$i].bellyPreg < 100>> <<if ($slaves[$i].ovaries == 0 && $slaves[$i].balls == 0)>> <<set _seed += 4, _FSmatch++, $arcologies[0].FSRestart += 0.01*$FSSingleSlaveRep>> <<elseif ($slaves[$i].ovaries == 0 || $slaves[$i].balls == 0)>> <<set _seed += 2, _FSmatch++, $arcologies[0].FSRestart += 0.01*$FSSingleSlaveRep>> <<elseif ($slaves[$i].vaginalAccessory == "chastity belt" || $slaves[$i].dickAccessory == "chastity" || $slaves[$i].vaginalAccessory == "combined chastity" || $slaves[$i].dickAccessory == "combined chastity") || (($slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1) && $slaves[$i].preg < -1)>> <<set _seed += 1, _FSmatch++, $arcologies[0].FSRestart += 0.01*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if $slaves[$i].boobs < 500 && $slaves[$i].butt < 3 && $slaves[$i].weight <= 10 && $slaves[$i].muscles <= 30>> <<set _seed += 4, _FSmatch++, $arcologies[0].FSSlimnessEnthusiast += 0.01*$FSSingleSlaveRep>> <</if>> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<if ($slaves[$i].boobs > 2000 || $slaves[$i].butt > 7 || $slaves[$i].balls > 4 || $slaves[$i].dick > 8)>> <<set _seed += 4, _FSmatch++, $arcologies[0].FSAssetExpansionist += 0.01*$FSSingleSlaveRep>> <</if>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<if $dairy > 0 && ($slaves[$i].lactation > 0 || ($dairySlaves > 0 && $slaves[$i].intelligence > ($dairyRestraintsSetting+1)))>> <<if $dairySlaves > 0 && $slaves[$i].intelligence > ($dairyRestraintsSetting+1)>> <<set _seed += 3, _FSdefend++>> <</if>> <<if $slaves[$i].lactation > 0>> <<set _seed += 1, _FSmatch++>> <</if>> <<set $arcologies[0].FSPastoralist += 0.01*$FSSingleSlaveRep>> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<if $slaves[$i].muscles > 95 || ($slaves[$i].muscles > 45 && $slaves[$i].health > 80)>> <<set _seed += 4, _FSmatch++, $arcologies[0].FSPhysicalIdealist += 0.01*$FSSingleSlaveRep>> <</if>> <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<if $arcologies[0].FSHedonisticDecadenceResearch == 1 && $arcologies[0].FSDegradationist == "unset">> <<set _seed += 2, _FSmatch++>> <</if>> <<if $slaves[$i].weight > 95 || ($slaves[$i].fetishStrength >= 95 && $slaves[$i].weight > 10)>> <<set _seed += 2, _FSmatch++, $arcologies[0].FSHedonisticDecadence += 0.01*$FSSingleSlaveRep>> <</if>> <<if $slaves[$i].weight > 10 && $slaves[$i].health > 80>> <<set _seed += 2, _FSdefend++>> <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<if $slaves[$i].intelligence > 0 && ($slaves[$i].devotion > 95 || $slaves[$i].trust > 95)>> <<set _seed += 1, _FSdefend++, $arcologies[0].FSChattelReligionist += 0.01*$FSSingleSlaveRep*$slaves[$i].intelligence>> <</if>> <<if $slaves[$i].clothes == "a chattel habit" || $slaves[$i].clothes == "a fallen nuns habit" || $slaves[$i].clothes == "a penitent nuns habit" || $slaves[$i].clothes == "a hijab and abaya" || ($arcologies[0].FSRomanRevivalist != "unset" && $slaves[$i].clothes == "a toga")>> <<set _seed += 1>> <</if>> <<elseif $arcologies[0].FSNull != "unset">> <<set _seed += (($slaves[$i].entertainSkill/30)*$arcologies[0].FSNull/10)>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<if $slaves[$i].clothes == "a toga">> <<set _seed += 1>> <<if $slaves[$i].face > 10 && $slaves[$i].pitKills > 0>> /* protip: it doesn't have to be YOUR pit */ <<set _seed += 5, _FSmatch++, $arcologies[0].FSRomanRevivalist += 0.02*$FSSingleSlaveRep>> <</if>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<if $familyTesting == 1>> <<if totalRelatives($slaves[$i]) > 0>> <<set _recruiterRelation = randomRelatedAvailableSlave($slaves[$i])>> <<if def _recruiterRelation>> <<if ($slaves[$i].energy > 60 || $slaves[$i].sexualQuirk == "tease" || $slaves[$i].sexualQuirk == "perverted") && (_recruiterRelation.energy > 60 || _recruiterRelation.sexualQuirk == "tease" || _recruiterRelation.sexualQuirk == "perverted")>> <<set _seed += 6, _FSmatch++, $arcologies[0].FSEgyptianRevivalist += 0.02*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<else>> <<if $slaves[$i].relation != 0>> <<set _recruiterRelation = getSlave($slaves[$i].relationTarget)>> /* availability */ <<if isSlaveAvailable(_recruiterRelation)>> /* willingness; protip: relationSHIP optional */ <<if ($slaves[$i].energy > 60 || $slaves[$i].sexualQuirk == "tease" || $slaves[$i].sexualQuirk == "perverted") && (_recruiterRelation.energy > 60 || _recruiterRelation.sexualQuirk == "tease" || _recruiterRelation.sexualQuirk == "perverted")>> <<set _seed += 6, _FSmatch++, $arcologies[0].FSEgyptianRevivalist += 0.02*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <</if>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<if $clubDecoration != "standard" && $clubSlaves > 1>> <<if $clubAdsSpending > 0>> <<set _clubSeed = ($clubBonuses+Math.abs($clubAdsOld)+Math.abs($clubAdsStacked)+Math.abs($clubAdsImplanted)+Math.abs($clubAdsModded)+Math.abs($clubAdsXX))>> <<else>> <<set _clubSeed = $clubBonuses>> /* protip: some FS reduce bonuses available, use ad spending to get counted in that category */ <</if>> <<if _clubSeed >= 3>> <<set _seed += 6, _FSmatch++, $arcologies[0].FSEdoRevivalist += 0.02*$FSSingleSlaveRep>> <</if>> <</if>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<if $masterSuiteDecoration == "Arabian Revivalist" && $masterSuiteUpgradeLuxury > 0 && $masterSuiteAverageEnergy > 60 && $masterSuiteSlaves >= 3>> <<set _seed += 6, _FSmatch++, $arcologies[0].FSArabianRevivalist += 0.02*$FSSingleSlaveRep>> <</if>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<if $slaves[$i].intelligence > 0 && $HeadGirl != 0 && $Bodyguard != 0 && $HGSuite > 0>> <<set _seed += (Math.min((($HeadGirl.entertainSkill/30)+$HeadGirl.intelligenceImplant+$HeadGirl.prestige), 4)+Math.min($Bodyguard.prestige, 1)), _FSdefend++, $arcologies[0].FSChineseRevivalist += 0.03*$FSSingleSlaveRep>> <</if>> <</if>> /* and then there's Aztec revivalist, completely forgotten */ <<set $repGain += Math.trunc(_seed)>> <<if $showEWM == 1>> <<if $slaves[$i].entertainSkill > 10>> <<if $slaves[$i].face > 40>> <<if $slaves[$i].entertainSkill >= 100>> $His good looks and innate artistry awe the arcology and leave many starstruck. <<elseif $slaves[$i].entertainSkill > 60>> $His good looks draw quite an audience; $he entertains them reasonably well. <<elseif $slaves[$i].entertainSkill > 30>> $His face appeals to a certain crowd, mostly looking for sex tapes rather than quality entertainment. <</if>> <<else>> <<if $slaves[$i].entertainSkill >= 100>> All <<elseif $slaves[$i].entertainSkill > 60>> Many <<elseif $slaves[$i].entertainSkill > 30>> Some <<else>> A few <</if>> of $his wittier lines are liked and re-shared, but $his face just doesn't catch many eyes. <</if>> <<else>> More than a few sign up to watch $his feeds, but unsubscribe due to $his amateur presentation. <</if>> <<if $slaves[$i].intelligence > 0>> $He offers thoughtful commentaries on trending topics. <<else>> $He lacks the intelligence to compose thoughtful remarks; a lot the time $he merely +1s what others have said. <</if>> <<if $studio && $slaves[$i].pornFame >= 1000 && $slaves[$i].pornPrestige > 0>> $His fan base from arcology porn significantly drives up $his followers count. <</if>> <</if>> /*temp close EWM so next two lines always show */ <<if _FSmatch > 0>> $His personal appearance fits with your social philosophies, making the future you're building @@.green;more popular.@@ <</if>> <<if _FSdefend > 0>> $He is able to smartly <<if $arcologies[0].FSPaternalist != "unset">>answer<<else>>deflect<</if>> abolitionist trolls about your arcology's treatment of <<if $arcologies[0].FSPaternalist != "unset">>contracted sex workers<<else>>chattel<</if>>, @@.green;confirming your ideals@@ in the minds of some wavering individuals. <</if>> <<if $showEWM == 1>> <<if $arcologies[0].FSSupremacist != "unset">> <<if $slaves[$i].intelligence >= 2>> <<if $slaves[$i].race != $arcologies[0].FSSupremacistRace>> $He patiently explains how $slaves[$i].race girls like $himself benefit from the firm guidance of their proper $arcologies[0].FSSupremacistRace masters. <<else>> $He makes the clear case for $arcologies[0].FSSupremacistRace superiority, although as an enslaved $slaves[$i].race woman $his words are a bit hollow. <</if>> <<elseif $slaves[$i].race != $arcologies[0].FSSupremacistRace>> The dumb $slaves[$i].race bitch can't even repeat $his Supremacist indoctrination properly. <<else>> $He flubs $his lines so badly that no one would ever believe $arcologies[0].FSSupremacistRace people make better leaders. <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<if $slaves[$i].intelligence >= 2>> <<if $slaves[$i].race == $arcologies[0].FSSubjugationistRace>> It's always a pleasure to hear a $slaves[$i].race slave admit to all the failings for which $his kind need to be taken in hand. <<else>> $He argues intelligently in favor of $arcologies[0].FSSubjugationistRace subjugation, a performance undermined only slightly by miscegenationist scum releasing a competing clip of $his open-mic comment that $he's glad not to be one of //them//. <</if>> <<elseif $slaves[$i].race == $arcologies[0].FSSubjugationistRace>> The subhuman idiot's floundering on the race question rather proves your point about $arcologies[0].FSSubjugationistRace inferiority, but not in a way that gains any converts. <<else>> $His uninspired presentation on $arcologies[0].FSSubjugationistRace failings only links to the educational materials already published in your arcology. <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<if $slaves[$i].preg > 30>> $He makes a habit of allowing the public to fondle and enjoy the movements within $his baby filled belly. <<elseif $slaves[$i].preg > 15>> $He makes a habit of allowing the public to fondle and enjoy baby rounded belly. <<elseif $slaves[$i].births > 0>> Any time $he stars in an erotic photo shoot, $he always makes sure to follow up with a, hopefully positive, pregnancy test. Though $he makes sure to hype up $his viewers to sign up to be the one to knock $him up should it come up negative. <<else>> $His efforts would have more impact if $his womb wasn't so empty. Disappointing any who would want to see $him pregnant. <</if>> <<if $slaves[$i].intelligence > 1>> $He is smart enough to not only repeat your repopulationist goals, but to expand upon them. <<elseif $slaves[$i].births > 3>> $He uses $his experience as a mother as leverage to convince virgin ladies that motherhood is wonderful. <<else>> Being both unintelligent and inexperienced, $his attempts to emphasize the joys of pregnancy only come off as someone who likes big bellies, no matter their source. <</if>> <<elseif $arcologies[0].FSRestart != "unset">> <<if $slaves[$i].bellyPreg >= 1500 && $slaves[$i].breedingMark == 1 && $propOutcome == 1>> $He prominently displays $his pregnancy and the mark branded upon it signifying the superior child growing within $him. $His audience is enamored by $his distinct status. <<elseif $slaves[$i].breedingMark == 1 && $propOutcome == 1>> $He prominently displays the mark branded over $his womb, but without the curve of pregnancy beneath it, it only goes so far. <<elseif $slaves[$i].bellyPreg < 100>> <<if ($slaves[$i].dick > 0 && $slaves[$i].balls == 0)>> $He makes sure to wear tight fitting clothes to show off the bulge of $his dick and, most notably, the lack of testicles under it in all $his photo shoots. <<elseif ($slaves[$i].vaginalAccessory == "chastity belt" || $slaves[$i].dickAccessory == "chastity" || $slaves[$i].vaginalAccessory == "combined chastity" || $slaves[$i].dickAccessory == "combined chastity")>> In all $his public appearances, $his choice of clothing is always crotchless, leaving $his chastity gear as the only thing protecting $his modesty. <<elseif (($slaves[$i].ovaries == 0 && $slaves[$i].mpreg == 0) || $slaves[$i].preg < -1)>> $He frequently livestreams massive orgies involving $himself at the center, making sure to always follow up with $his negative pregnancy tests. <<else>> $His lack of commitment to sterilization and eugenics drive away potential listeners. <</if>> <<else>> No-one cares what bloated trash has to say. <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if $slaves[$i].dick > 0 && ($slaves[$i].balls < 1 || $slaves[$i].boobs > 400)>> <<if $slaves[$i].anus > 0>> $His public demonstrations of just how hard feminized sissies can orgasm with buttsex – at a different interior balcony each day – draw plenty of attention. <<else>> $He attracts a little attention by gaily showing off $his <<if $slaves[$i].balls < 1>>soft bitch-clit<<else>>intersex anatomy<</if>> on the public thoroughfares of your arcology, being careful not to risk $his virgin backdoor. <</if>> <<else>> $He just doesn't have the right combination of body parts to personally demonstrate your utopia of eager, girly-dicked buttsluts. <</if>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<if $slaves[$i].balls < 1>> <<if $arcologies[0].FSRestart == "unset">> <<if $slaves[$i].bellyPreg >= 1500>> $He unashamedly live streams an obstetric health check in the nude, promising to broadcast similar footage right up until, and during, the birth. <<elseif setup.fakeBellies.includes($bellyAccessory)>> With some discreet editing, $he uploads fake ultrasounds to match $his plastic pregnancy, bringing a little more attention to your fertility campaigns. <<else>> $He posts plenty of snapshots of gravid mothers-to-be. But with no belly bump of $his own to feature, the impact is no different from any preggo porn already floating around the net. <</if>> <<else>> $He posts plenty of seductive photos emphasizing $his feminine curves, including lewds showing off $his natural vagina, bringing more attention to your campaign for natural females. <</if>> <<else>> On the topic of natural female deference to their owners around the house, your recruiter would be more convincing if $he didn't keep readjusting $his junk. <</if>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<if ($slaves[$i].devotion + $slaves[$i].trust) > 150 || $slaves[$i].relationship == -3>> <<if $slaves[$i].intelligenceImplant == 1>> All week $he shares original poetry in which $his love for you shines through<<if $slaves[$i].health > 40>>, and $his healthy body shines in every live appearance<</if>>. <<else>> Even though $he clearly adores $his <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>master<<else>>mistress<</if>>, at times the uneducated slave struggles to fully and cogently express $his affection. <</if>> <<else>> $His praise of your good works lacks the special touch of personal affection, so it doesn't impress much. <</if>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<if $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>> <<if $slaves[$i].intelligence > 1>> Ordinarily you would punish a slave who displays independent thinking, but when $slaves[$i].slaveName goes public in all $his garish, modded glory to defend the legal right of slaveowners to use their property however they please, $he's earned a brief reprieve. <<else>> Just the sight of $slaves[$i].slaveName's provocatively decorated body entices $his online "friends" to share multiple scenarios for raping $him, although the honor is wasted on the dumb fucktoy. <</if>> <<elseif $slaves[$i].intelligence > 1>> Ordinarily you would punish a slave who displays independent thinking, but when $slaves[$i].slaveName defends the right of owners to use their property however they please, $he's earned some consideration: perhaps you could "reward" $him with an extra piercing or a slutty new tat. <<else>> $He isn't smart enough to understand the primal attraction of an arcology where slave holes exist only to be raped, nor is $his body sufficiently degraded to advertise it. <</if>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<if $slaves[$i].corsetPiercing == 0 && $piercingScore < 3 && $tatScore < 2>> <<if $slaves[$i].boobsImplant == 0 && $slaves[$i].buttImplant == 0 && $slaves[$i].waist >= -95>> $He exhibits pure sexuality in a lovely, artistic gallery of erotic photos posted this week that displays every natural centimeter of $his body. <<elseif $slaves[$i].boobsImplant == 0 && $slaves[$i].buttImplant == 0>> This week's softcore photo shoot delights the eye: only $his unnatural waistline mars $his beauty, and that can hardly be blamed on the model. <<else>> $His unblemished skin shines artistically in this week's erotic studio gallery, but the shape of $his curves is too obviously artificial. <</if>> <<elseif $slaves[$i].boobsImplant == 0 && $slaves[$i].buttImplant == 0 && $slaves[$i].waist >= -95>> $His most recent photo galleries are barely passable: you can hardly see the woman beneath $his blatant body art. <<else>> $He is burdened by the knowledge that $his heavy alterations don't fit your ideal of purity, and fails to show at a scheduled photo shoot. <</if>> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<if $slaves[$i].boobsImplant > 0 && $slaves[$i].buttImplant > 0 && $slaves[$i].lipsImplant > 0>> <<if $slaves[$i].waist < -95 || $slaves[$i].teeth == "pointy" || $slaves[$i].amp != 0 || ($slaves[$i].vagina > -1 && $slaves[$i].dick > 6)>> A series of cleverly staged publicity events at various businesses in the arcology subtly focuses on $his better-than-natural physiology in each one. <<elseif $seeExtreme == 1>> $His augmented body certainly has its appeals, yet as you look over this week's publicity recap you begin to wonder if $he could be still more extremely //transformed//. <<elseif $slaves[$i].vagina > -1 && $slaves[$i].dick > 0>> $His special body stands out during this week's publicity tour; and if $his futa cock were grown beyond a natural size, now that would really advertise $his improved state. <<elseif $seeDicks > 0>> $He looks great in this week's publicity events at arcology businesses, always posing to show off $his enhancements. Now if only there were something to graft on that would take $him beyond implants to genuine //transformation//. <<else>> /* game settings prohibit greater transformations */ A series of cleverly staged publicity events at various businesses in the arcology subtly focuses on the beauty of $his implants. <</if>> <<else>> "Boobs, butts, and blowjobs": it's the plastic surgeon's mantra, and viewing this week's publicity footage reminds you that you've neglected your recruiter's augmentations. <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<if $slaves[$i].physicalAge < 30>> $His nightly cam chats sparkle with the energy of youth. <<else>> As an older slave, $he doesn't have enough energy to cam chat late into the night. <</if>> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> <<if $slaves[$i].actualAge >= 30>> $He video blogs regularly about the financial, medical, and even emotional security of slave life for older women. <<else>> $He uses too much youthful slang and jumps from topic to topic in $his video blogs, making them difficult for $his audience to follow. <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if $slaves[$i].boobs < 500 && $slaves[$i].butt < 3 && $slaves[$i].weight <= 10 && $slaves[$i].muscles <= 30>> $His trim body gives $him a cute, girl-next-door sex appeal in every selfie, even the ones taken in your penthouse far above everyone else's doors. <<else>> $He shares a lot of selfies of $his activities in your penthouse, but $his bulging figure tends to hide what's going on. <</if>> <<elseif $arcologies[0].FSAssetExpansionist != "unset">> <<if $slaves[$i].boobs > 2000 || $slaves[$i].butt > 7 || $slaves[$i].balls > 4 || $slaves[$i].dick > 8>> As the saying goes, "shake it if you got it," and no one can doubt $slaves[$i].slaveName has it after a "citizen" posts an "unauthorized" wristcam video of $his humongous anatomy swinging around a stripper pole. <<else>> Although $he tries hard, none of $his assets interest the true size fetishist. <</if>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<if $dairy>> <<if $dairySlaves && $slaves[$i].intelligence > ($dairyRestraintsSetting+1)>> <<if $slaves[$i].lactation > 0>> $He schedules VR tours of $dairyName in order to popularize your free-range practices and quality products: the highlight each time is when $he hooks $his own teats into a milker and brings $himself to orgasm. <<else>> $He narrates a virtual reality tour of $dairyName, explaining how your humane, free-range practices result in a high quality product. <</if>> <<elseif $slaves[$i].lactation > 0>> $His VR uploads include a short clip of $him milking $himself in $dairyName; $he squirts directly into an old-fashioned bucket while ignoring the complicated, industrial machines behind $him. <<elseif $dairyRestraintsSetting >= 2>> Your dairy is too heavily industrialized to promote socially. <<else>> $He ignores $dairyName, since $he can't think of any ideas to promote it. <</if>> <<else>> $He can't really promote Pastoralist ideals when $his owner hasn't even committed to building a Dairy. <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<if $slaves[$i].muscles > 95 || ($slaves[$i].muscles > 45 && $slaves[$i].health > 80)>> $He asks another slave to photo-document $his time in the gym this week: naked, of course, to show off $his impressive muscle definition, and in certain poses $he nearly seems to be making love to the equipment. <<else>> $He tries documenting $his exercise routine, but it's a snooze fest because $he doesn't have the guns to show for it. <</if>> <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<if $slaves[$i].weight > 95 || ($slaves[$i].fetishStrength >= 95 && $slaves[$i].weight > 10)>> $He frequently <<if $slaves[$i].fetishStrength >= 95>>makes public appearances where $he demonstrates the strength of $his fetishes and invites spectators to aid in satisfying $his desires<<else>>livestreams $himself relaxing and masturbating, making sure to draw attention to $his lush curves and how comfortable $his life is<</if>>. <</if>> <<if $slaves[$i].weight > 10 && $slaves[$i].health > 80>> Despite $his weight, $he practically oozes health and happiness helping to ease potential worries about the excessive lifestyle slaves enjoy under you. <</if>> <<if $arcologies[0].FSHedonisticDecadenceResearch == 1 && $arcologies[0].FSDegradationist == "unset">> Whenever $he meets a prospect, $he makes sure to take some of your specialized slave food with $him to show them they won't miss much from their prior lives. It rarely fails to make an impact. <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<if $slaves[$i].intelligence > 0 && ($slaves[$i].devotion > 95 || $slaves[$i].trust > 95)>> <<if $slaves[$i].clothes == "a chattel habit" || $slaves[$i].clothes == "a fallen nuns habit" || $slaves[$i].clothes == "a penitent nuns habit" || $slaves[$i].clothes == "a hijab and abaya">> Clad in $his holy garb, $slaves[$i].slaveName preaches to the atrium with a powerful appeal to the new morality, in which $his absolute faith in your revelations is unmistakable. <<elseif $arcologies[0].FSRomanRevivalist != "unset" && $slaves[$i].clothes == "a toga">> $He preaches in the atrium, delivering a powerful and faith-filled appeal in support of the new state religion and its Prophet-Emperor, descendant of the gods. <<else>> $He heads to the atrium to deliver a powerful, faith-based appeal for everyone to join the new moral order, though one cynical onlooker heckles $him about $his style of dress. <</if>> <<elseif $slaves[$i].intelligence > 0>> $His lecture on the new religious morality is thorough, and also devastatingly boring: all bullet point scriptures and little emotion that would sway unenlightened hearts. <<elseif $slaves[$i].devotion > 95 || $slaves[$i].trust > 95>> Although $he wears $his faith in you on $his metaphorical sleeve, $he can't muster the intellectual arguments to counter the shrill voices of backward old world religions. <<else>> $He is hapless as a proselytizer for the new religious order because $his personal understanding and adherence remains inadequate. <</if>> <<elseif $arcologies[0].FSNull != "unset">> $His contribution is one voice among many in the open freedom of $arcologies[0].name's media, <<if $slaves[$i].entertainSkill > 10>> but everything that relates to its leadership is usually well-received. <<else>> so $his unskilled performances this week hardly cause a ripple. <</if>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<if $slaves[$i].clothes == "a toga">> <<if $slaves[$i].face > 10 && $slaves[$i].pitKills > 0>> $He thrills audiences by recounting tales of $his exploits as a beautiful and deadly gladiatrix-//slash//-love-slave for the First Citizen of the Eternal City reborn. <<elseif $slaves[$i].face > 10>> $His statuesque beauty is a fitting tribute to the glory of the Eternal City reborn, but $he still lacks the edge of //bloodthirstiness// that makes life here so exciting. <<elseif $slaves[$i].pitKills > 0>> Even though $his history of gladiatorial combat is noble, when mixed with $his homeliness it tends to frighten the squeamish as much as it attracts the sanguinary. <<else>> $He comes across like a historical tour guide; more worthy citizens would flock to the New Rome if your recruiter appeared as a statuesque, and possibly deadly, inamorata of its ruler. <</if>> <<else>> Dressed as $he is in the garments of a barbarian, the citizens of the New Rome ignore $him. <</if>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<if $familyTesting == 1>> <<if totalRelatives($slaves[$i]) > 0>> <<if def _recruiterRelation>> <<if _recruiterRelation.mother == $slaves[$i].ID || _recruiterRelation.father == $slaves[$i].ID>> <<set $relationType = "daughter">> <<elseif $slaves[$i].mother == _recruiterRelation.ID>> <<set $relationType = "mother">> <<elseif $slaves[$i].father == _recruiterRelation.ID>> <<set $relationType = "father">> <<elseif areSisters($slaves[$i], _recruiterRelation) == 1>> <<set $relationType = "twin">> <<elseif areSisters($slaves[$i], _recruiterRelation) == 2>> <<set $relationType = "sister">> <<elseif areSisters($slaves[$i], _recruiterRelation) == 3>> <<set $relationType = "half-sister">> <</if>> <<if $slaves[$i].energy > 60 || $slaves[$i].sexualQuirk == "tease" || $slaves[$i].sexualQuirk == "perverted">> <<if _recruiterRelation.energy > 60 || _recruiterRelation.sexualQuirk == "tease" || _recruiterRelation.sexualQuirk == "perverted">> $slaves[$i].slaveName and $his $relationType _recruiterRelation.slaveName collaborate on a series of short commercials walking and playing in your arcology's public spaces. A little hand on the ass here, a little lips almost touching there, and it's enough to tease your Ancient Egyptian sensibility about incest without running afoul of too many Old World censors. <<elseif $slaves[$i].relationshipTarget == _recruiterRelation.ID>> Even though their incestuous relationship is not condemned here, $his $relationType _recruiterRelation.slaveName is too shy to act it out in front of the world. <<else>> The Ancient Egyptian sensibility of your arcology features slave incest, but your recruiter can't convince $his shy $relationType to play along for publicity. <</if>> <<elseif $slaves[$i].relationshipTarget == _recruiterRelation.ID>> Even though $he shares a properly incestuous relationship with $his $relationType, $he is too shy to bring it on camera for the whole world. <<else>> The Ancient Egyptian sensibility of your arcology features slave incest, but $he's too shy even to play-act with $his $relationType for publicity. <</if>> <<else>> One idea that comes up while brainstorming is to act out Ancient Egyptian incest with a family member, but all of them are confined and unavailable. <</if>> <<else>> One of the most prominent features of your Egyptian Revival is an open, even expectant, attitude toward slave incest, but $he doesn't have any close family living in your household. <</if>> <<else>> <<if $slaves[$i].relation != 0 && (!(_recruiterRelation.assignment == "be your agent" || _recruiterRelation.assignment == "live with your agent"))>> <<if (_recruiterRelation.assignment == "work in the dairy" && $dairyRestraintsSetting > 1) || _recruiterRelation.assignment == "stay confined" || _recruiterRelation.assignment == "be confined in the cellblock">> One idea that comes up while brainstorming is to act out Ancient Egyptian incest with $his _recruiterRelation.relation, but _recruiterRelation.slaveName is confined and unavailable. <<else>> <<if $slaves[$i].energy > 60 || $slaves[$i].sexualQuirk == "tease" || $slaves[$i].sexualQuirk == "perverted">> <<if _recruiterRelation.energy > 60 || _recruiterRelation.sexualQuirk == "tease" || _recruiterRelation.sexualQuirk == "perverted">> $slaves[$i].slaveName and $his _recruiterRelation.relation _recruiterRelation.slaveName collaborate on a series of short commercials walking and playing in your arcology's public spaces. A little hand on the ass here, a little lips almost touching there, and it's enough to tease your Ancient Egyptian sensibility about incest without running afoul of too many Old World censors. <<elseif $slaves[$i].relationshipTarget == _recruiterRelation.ID>> Even though their incestuous relationship is not condemned here, $his _recruiterRelation.relation _recruiterRelation.slaveName is too shy to act it out in front of the world. <<else>> The Ancient Egyptian sensibility of your arcology features slave incest, but your recruiter can't convince $his shy _recruiterRelation.relation to play along for publicity. <</if>> <<elseif $slaves[$i].relationshipTarget == _recruiterRelation.ID>> Even though $he shares a properly incestuous relationship with $his _recruiterRelation.relation, $he is too shy to bring it on camera for the whole world. <<else>> The Ancient Egyptian sensibility of your arcology features slave incest, but $he's too shy even to playact with $his _recruiterRelation.relation for publicity. <</if>> <</if>> <<else>> One of the most prominent features of your Egyptian Revival is an open, even expectant, attitude toward slave incest, but $he doesn't have any close family living in your household. <</if>> <</if>> /*end extended family mode */ <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<if $clubDecoration != "standard" && $clubSlaves > 1>> <<if _clubSeed >= 3>> The candid, POV-style videos of $slaves[$i].slaveName dancing, making out, and giving blowjobs alongside your regular sluts in $clubName's $clubDecoration atmosphere earn a lot of thumbs up. <<else>> $He enjoys $himself when $he films in $clubName, but the sluts there just don't earn enough attention for the visit to raise your public profile; the club may need broader marketing appeal. <</if>> <<elseif $club == 0>> $He'd like to integrate $his personal profile with your cultural Revival, but there's no clear place in your arcology to focus $his attention. <<elseif $clubSlaves <= 1>> $He travels down to $clubName for some POV video footage, but $he can't get enough reliable dance partners. <<else>> $He gets some hot POV-style footage when $he films in your nightclub, but there's nothing special about its atmosphere to distinguish it from any other bar in any other arcology. <</if>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<if $masterSuiteDecoration == "Arabian Revivalist" && $masterSuiteUpgradeLuxury > 0 && $masterSuiteAverageEnergy > 60>> <<if $masterSuiteSlaves >= 3>> An exposé that "pulls back the curtain" on your elaborate master bedroom goes viral after several harem slaves drag $him into <<if $masterSuiteUpgradeLuxury == 1>>four-way action with their <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>master<<else>>mistress<</if>><<else>>a fuck pit daisy chain<</if>> and another takes over the filming. <<else>> $He makes a short video essay about your elaborate master suite, but the empty space unfilled by luscious slave bodies fails to impress. <</if>> <<elseif $masterSuiteUpgradeLuxury == 0>> /* covers if suite is unbuilt as well */ $He wants to profile the decadence of your grand bedroom, but the reality is shabby compared to the Revivalist dreams of luxurious harems in the old days. <<elseif $masterSuiteDecoration != "Arabian Revivalist">> $He thinks that "Pulling Back the Curtain" would make a good title for an exposé of your sumptuous bedroom, but it turns out that the space isn't decorated with Arabian-style curtains. <<else>> $He makes a short video essay about your elaborate master suite, but there's no sex going on while $he films. <</if>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<if $slaves[$i].intelligence >= 1 && $HeadGirl != 0 && $Bodyguard != 0 && $HGSuite > 0>> <<if (($HeadGirl.entertainSkill/30)+$HeadGirl.intelligenceImplant+$HeadGirl.prestige) >= 4>> <<if $Bodyguard.prestige >= 1>> $He deferentially chronicles the administration of your Imperial household by Head Girl $HeadGirl.slaveName and Bodyguard $Bodyguard.slaveName. The piece explains points of Chinese Revivalist protocol where new slaves or visitors to the Forbidden Penthouse might inadvertently stumble. <<else>> $He interviews your Head Girl about points of protocol and household administration for broadcast to the arcology. Your Bodyguard, $Bodyguard.slaveName, is not accustomed to fame and prefers to remain off-screen. <</if>> <<elseif $HeadGirl.intelligenceImplant < 1>> $He edits a documentary broadcast about the Revivalist protocols that drive your household, and in the process uncovers small but annoying lapses due to the Head Girl's lack of formal education. <<else>> $He broadcasts a documentary about life inside your Imperial Chinese household, but the Head Girl's segment comes out flat: $HeadGirl.slaveName needs more experience working in front of a camera. <</if>> <<elseif $HeadGirl == 0 || $Bodyguard == 0>> $He can't document the benefits of your Imperial Chinese administration because of unfilled posts in its leadership. <<elseif $slaves[$i].intelligence < 1>> Your household is a well-run model for the arcology at large, but your recruiter doesn't completely understand its intricate Revivalist protocols and can't explain it for the masses. <<else>> $He never considers promoting your household's Revivalist protocols, since you don't value your Head Girl enough to accord $him a separate apartment inside your walls. <</if>> <</if>> <</if>> /* closes EWM */ <</if>> /* closes _idleTarget check */
DankWolf/fc
src/uncategorized/saRecruitGirls.tw
tw
bsd-3-clause
72,356
:: SA relationships [nobr] <<if $slaves[$i].fuckdoll == 0>> <<set _SL = $slaves.length, _SlaveI = $slaves[$i], _SlaveJ = null, _drop = 0>> <<if _SlaveI.relationship == 0 && _SlaveI.fetish != "mindbroken">> <<if (_SlaveI.devotion + _SlaveI.trust > 175) && (random(1,3) == 1)>> _SlaveI.slaveName is quite devoted to you, and trusts both you and her place as a slave. Since she does not have a strong relationship with another slave, <<if (_SlaveI.sexualQuirk == "romantic")>> and persistently interprets sex in the most romantic possible terms, she has decided that she wants to be yours in her heart as well as her <<if _SlaveI.vagina > -1>>pussy<<else>>butthole<</if>>. @@.lightgreen;She's become emotionally bonded to you!@@ <<set _SlaveI.relationship = -2>> <<elseif (_SlaveI.assignment == "be your concubine")>> and is your concubine, she almost inevitably comes to view you as much as a lover as an owner. @@.lightgreen;She's become emotionally bonded to you!@@ <<set _SlaveI.relationship = -2>> <<elseif ($masterSuiteUpgradeLuxury == 2) && (_SlaveI.assignment == "serve in the master suite")>> and does nothing but eat, sleep, and make love to your other fucktoys, she slowly loses sight of any distinction between emotional attachment and sexual congress. @@.lightgreen;She's become an emotional slut!@@ <<set _SlaveI.relationship = -1>> <<elseif (_SlaveI.assignment == "please you") || (_SlaveI.assignment == "serve in the master suite")>> and spends her days worshiping your <<if $PC.dick == 1>>cock<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>cunt<</if>>, she begins to focus more and more of her happiness on how happy you are. @@.lightgreen;She's become emotionally bonded to you!@@ <<set _SlaveI.relationship = -2>> <<elseif (_SlaveI.assignment == "serve the public") || (_SlaveI.assignment == "serve in the club")>> and her life is an endless stream of lovers, she unconsciously loses any sense of emotional attachment outside the intimacy of sex. @@.lightgreen;She's become an emotional slut!@@ <<set _SlaveI.relationship = -1>> <<elseif (_SlaveI.energy > 95) && ((_SlaveI.analCount + _SlaveI.vaginalCount + _SlaveI.oralCount + _SlaveI.mammaryCount + _SlaveI.penetrativeCount) > ($week - _SlaveI.weekAcquired) * random(20, 30))>> is a total sex addict, and has a spectacularly promiscuous sexual history, she begins to think of sex as her only meaningful emotional connection with people. @@.lightgreen;She's become an emotional slut!@@ <<set _SlaveI.relationship = -1>> <<else>> and loves you, she begins to think of you as a woman might think of her lover - or <<if $PC.title != 0>>husband<<else>>wife<</if>>. She knows she cannot hope for more of a relationship with you than she has, but she finds emotional support in serving you nonetheless. @@.lightgreen;She's become emotionally bonded to you!@@ <<set _SlaveI.relationship = -2>> <</if>> <<elseif _SlaveI.career == "a Futanari Sister" && _SlaveI.relationshipRules == "permissive">> <<for _j = 0; _j < _SL; _j++>> <<set _SlaveJ = $slaves[_j]>> <<if (_SlaveJ.career == "a Futanari Sister") && _SlaveJ.relationshipRules == "permissive" && (_SlaveJ.relationship == 0) && (_SlaveI.rivalryTarget != _SlaveJ.ID) && (_SlaveJ.ID != _SlaveI.ID) && _SlaveJ.fetish != "mindbroken">> _SlaveI.slaveName greets _SlaveJ.slaveName with joy. It's not clear whether they ever knew each other during their lives as Futanari Sisters, but it seems that they believe themselves to be in a relationship by simple virtue of having been Sisters. In any case, _SlaveI.slaveName and _SlaveJ.slaveName @@.lightgreen;become inseparable lovers@@ instantly, as though there's no possibility they would do anything else. They're even surprised when other slaves ask them about it; it's as though they're unaware that other possibilities even exist. <<set _SlaveJ.relationship = 4, _SlaveJ.relationshipTarget = _SlaveI.ID, _SlaveI.relationship = 4, _SlaveI.relationshipTarget = _SlaveJ.ID>> <<break>> <</if>> <</for>> <<if _j == _SL>> /* gone through the full loop, found no matches, so reset _SlaveJ */ <<set _SlaveJ = null>> <</if>> <<elseif (_SlaveI.origin == "You were acquainted with her before you were an arcology owner; your rival tried to use her to manipulate you, but you rescued her.") && ($rivalryDuration > 20) && (($rivalryFS != "Racial Supremacism") || ($rivalryFS != "Paternalism")) && _SlaveI.newGamePlus == 0>> <<for _j = 0; _j < _SL; _j++>> <<set _SlaveJ = $slaves[_j]>> <<if _SlaveJ.fetish != "mindbroken" && _SlaveJ.prestigeDesc == "You bankrupted and enslaved her in revenge for her part in the attack on your arcology by the Daughters of Liberty.">> _SlaveI.slaveName greets _SlaveJ.slaveName with joy, happy to see her former owner again. Without any regard to you, they continue their prior relationship. <<if _SlaveJ.relationship > 0>> <<set _k = $slaveIndices[_SlaveJ.relationshipTarget]>> <<if def _k>> <<set $slaves[_k].relationshipTarget = 0, $slaves[_k].relationship = 0>> <</if>> <</if>> <<set _SlaveJ.relationship = 4, _SlaveJ.relationshipTarget = _SlaveI.ID, _SlaveI.relationship = 4, _SlaveI.relationshipTarget = _SlaveJ.ID>> <<break>> <</if>> <</for>> <<if _j == _SL>> /* gone through the full loop, found no matches, so reset _SlaveJ */ <<set _SlaveJ = null>> <</if>> <<elseif _SlaveI.relationshipRules != "restrictive">> <<if _SlaveI.devotion > -90>> <<if _SlaveI.behavioralFlaw == "none">> <<set _seed = random(1, 100)>> <<else>> <<set _seed = random(1, 80)>> <</if>> <<if _seed > 75>> <<set $resentment = 0>> <<for _j = 0; _j < _SL; _j++>> <<set _SlaveJ = $slaves[_j]>> <<if (_SlaveJ.ID != _SlaveI.ID) && (_SlaveJ.relationship == 0) && (_SlaveI.rivalryTarget != _SlaveJ.ID) && (_SlaveJ.assignment != "stay confined") && (_SlaveJ.fetish != "mindbroken")>> <<if (_SlaveJ.ID == $Madam.ID) && (_SlaveI.assignment == "work in the brothel")>> <<if _SlaveJ.relationshipRules != "restrictive">> _SlaveI.slaveName manages to ingratiate herself with the Madam, _SlaveJ.slaveName. The two slaves have @@.lightgreen;struck up a friendship.@@ <<set _SlaveJ.relationship = 1, _SlaveJ.relationshipTarget = _SlaveI.ID, _SlaveI.relationship = 1, _SlaveI.relationshipTarget = _SlaveJ.ID>> <<break>> <<else>> <<if _SlaveI.devotion < -20>> _SlaveI.slaveName tries to strike up a friendship with the Madam, _SlaveJ.slaveName and is @@.gold;punished@@ by _SlaveJ.slaveName for disrespect. <<set _SlaveI.trust -= 4>> <</if>> <</if>> <<elseif (_SlaveJ.ID == $DJ.ID) && (_SlaveI.assignment == "serve in the club")>> <<if _SlaveJ.relationshipRules != "restrictive">> _SlaveI.slaveName manages to ingratiate herself with the DJ, _SlaveJ.slaveName. The two slaves have @@.lightgreen;struck up a friendship.@@ <<set _SlaveJ.relationship = 1, _SlaveJ.relationshipTarget = _SlaveI.ID, _SlaveI.relationship = 1, _SlaveI.relationshipTarget = _SlaveJ.ID>> <<break>> <<else>> <<if _SlaveI.devotion < -20>> _SlaveI.slaveName tries to strike up a friendship with the DJ, _SlaveJ.slaveName and is @@.gold;punished@@ by _SlaveJ.slaveName for disrespect. <<set _SlaveI.trust -= 4>> <</if>> <</if>> <<elseif (_SlaveJ.ID == $Milkmaid.ID) && (_SlaveI.assignment == "work in the dairy")>> <<if _SlaveJ.relationshipRules != "restrictive">> _SlaveI.slaveName manages to ingratiate herself with the Milkmaid, _SlaveJ.slaveName. The two slaves have @@.lightgreen;struck up a friendship.@@ <<set _SlaveJ.relationship = 1, _SlaveJ.relationshipTarget = _SlaveI.ID, _SlaveI.relationship = 1, _SlaveI.relationshipTarget = _SlaveJ.ID>> <<break>> <<else>> <<if _SlaveI.devotion < -20>> _SlaveI.slaveName tries to strike up a friendship with the Milkmaid, _SlaveJ.slaveName and is @@.gold;punished@@ by _SlaveJ.slaveName for disrespect. <<set _SlaveI.trust -= 4>> <</if>> <</if>> <<elseif (_SlaveJ.ID == $Schoolteacher.ID) && (_SlaveI.assignment == "learn in the schoolroom")>> <<if _SlaveJ.relationshipRules != "restrictive">> _SlaveI.slaveName manages to ingratiate herself with the Schoolteacher, _SlaveJ.slaveName. The two slaves have @@.lightgreen;struck up a friendship.@@ <<set _SlaveJ.relationship = 1, _SlaveJ.relationshipTarget = _SlaveI.ID, _SlaveI.relationship = 1, _SlaveI.relationshipTarget = _SlaveJ.ID>> <<break>> <<else>> <<if _SlaveI.devotion < -20>> _SlaveI.slaveName tries to strike up a friendship with the Schoolteacher, _SlaveJ.slaveName and is @@.gold;punished@@ by _SlaveJ.slaveName for disrespect. <<set _SlaveI.trust -= 4>> <</if>> <</if>> <<elseif (_SlaveJ.ID == $Attendant.ID) && (_SlaveI.assignment == "rest in the spa")>> <<if _SlaveJ.relationshipRules != "restrictive">> _SlaveI.slaveName basks in the affection and care of the spa attendant, _SlaveJ.slaveName. The two slaves have @@.lightgreen;struck up a friendship.@@ <<set _SlaveJ.relationship = 1, _SlaveJ.relationshipTarget = _SlaveI.ID, _SlaveI.relationship = 1, _SlaveI.relationshipTarget = _SlaveJ.ID>> <<break>> <<else>> <<if _SlaveI.devotion < -20>> _SlaveI.slaveName tries to strike up a friendship with the spa attendant, _SlaveJ.slaveName. _SlaveJ.slaveName gently @@.hotpink;counsels@@ her to obey the rules. <<set _SlaveI.devotion += 1>> <</if>> <</if>> <<elseif (_SlaveJ.ID == $Stewardess.ID) && (_SlaveI.assignment == "work as a servant")>> <<if _SlaveJ.relationshipRules != "restrictive">> _SlaveI.slaveName manages to ingratiate herself with the Stewardess, _SlaveJ.slaveName. The two slaves have @@.lightgreen;struck up a friendship.@@ <<set _SlaveJ.relationship = 1, _SlaveJ.relationshipTarget = _SlaveI.ID, _SlaveI.relationship = 1, _SlaveI.relationshipTarget = _SlaveJ.ID>> <<break>> <<else>> <<if _SlaveI.devotion < -20>> _SlaveI.slaveName tries to strike up a friendship with the Stewardess, _SlaveJ.slaveName and is @@.gold;punished@@ by _SlaveJ.slaveName for disrespect. <<set _SlaveI.trust -= 4>> <</if>> <</if>> <<elseif (_SlaveJ.ID == $Wardeness.ID) && (_SlaveI.assignment == "be confined in the cellblock")>> <<if _SlaveJ.relationshipRules != "restrictive">> _SlaveI.slaveName manages to earn the respect of the Wardeness, _SlaveJ.slaveName. The two slaves have @@.lightgreen;struck up a friendship.@@ <<set _SlaveJ.relationship = 1, _SlaveJ.relationshipTarget = _SlaveI.ID, _SlaveI.relationship = 1, _SlaveI.relationshipTarget = _SlaveJ.ID>> <<break>> <<else>> <<if _SlaveI.devotion < -20>> _SlaveI.slaveName tries to strike up a friendship with the Wardeness, _SlaveJ.slaveName and is @@.gold;beaten@@ by _SlaveJ.slaveName for her trouble. <<set _SlaveI.trust -= 5>> <</if>> <</if>> <<elseif (_SlaveJ.ID == $Concubine.ID) && (_SlaveI.assignment == "serve in the master suite")>> <<if _SlaveJ.relationshipRules != "restrictive">> _SlaveI.slaveName becomes especially close to the Concubine, _SlaveJ.slaveName. The two slaves have @@.lightgreen;struck up a friendship.@@ <<set _SlaveJ.relationship = 1, _SlaveJ.relationshipTarget = _SlaveI.ID, _SlaveI.relationship = 1, _SlaveI.relationshipTarget = _SlaveJ.ID>> <<break>> <<else>> <<if _SlaveI.devotion < -20>> _SlaveI.slaveName tries to strike up a friendship with the Concubine, _SlaveJ.slaveName and is gently @@.hotpink;counseled@@ by _SlaveJ.slaveName that such things are against the rules. <<set _SlaveI.devotion += 1>> <</if>> <</if>> <<elseif _SlaveJ.assignment == _SlaveI.assignment>> <<if random(1, 100) > 50>> <<if _SlaveJ.relationshipRules != "restrictive">> _SlaveI.slaveName and _SlaveJ.slaveName see a lot of each other at work and @@.lightgreen;strike up a friendship.@@ <<set _SlaveJ.relationship = 1, _SlaveJ.relationshipTarget = _SlaveI.ID, _SlaveI.relationship = 1, _SlaveI.relationshipTarget = _SlaveJ.ID>> <<break>> <<else>> <<if $resentment == 0>> _SlaveI.slaveName tries to strike up a friendship with _SlaveJ.slaveName and is @@.gold;punished@@ for breaking the rules against such things; she @@.mediumorchid;resents@@ being castigated for simple sociability. <<set _SlaveI.devotion -= 2, _SlaveI.trust -= 2, $resentment++>> <</if>> <</if>> <</if>> <<elseif mutualChildren(_SlaveI, _SlaveJ, $slaves) > 0>> <<if (_SlaveI.releaseRules != "restrictive") && _SlaveI.releaseRules != "masturbation">> <<if _SlaveJ.relationshipRules == "permissive">> _SlaveI.slaveName and _SlaveJ.slaveName have <<if mutualChildren(_SlaveI, _SlaveJ, $slaves) == 0>>a child<<else>>children<</if>> living in your penthouse, so it's not surprising that their offspring brings them together. They have @@.lightgreen;become friends@@ for their child's sake. <<set _SlaveJ.relationship = 1, _SlaveJ.relationshipTarget = _SlaveI.ID, _SlaveI.relationship = 1, _SlaveI.relationshipTarget = _SlaveJ.ID>> <<break>> <<else>> _SlaveI.slaveName tries to renew her relationship with _SlaveJ.slaveName and is @@.gold;punished@@ for breaking the rules against such things; she @@.mediumorchid;resents@@ being prevented from reuniting with her. <<set _SlaveI.devotion -= 2, _SlaveI.trust -= 2>> <</if>> <</if>> <<elseif _SlaveJ.fetish == _SlaveI.fetish>> <<if (_SlaveI.fetish != "none") && (_SlaveI.releaseRules != "restrictive") && _SlaveI.releaseRules != "masturbation">> <<if _SlaveJ.relationshipRules == "permissive">> _SlaveI.slaveName and _SlaveJ.slaveName share sexual inclinations, so it's only natural that they @@.lightgreen;become friends with benefits.@@ <<set _SlaveJ.relationship = 3, _SlaveJ.relationshipTarget = _SlaveI.ID, _SlaveI.relationship = 3, _SlaveI.relationshipTarget = _SlaveJ.ID>> <<break>> <<else>> _SlaveI.slaveName tries to strike up a sexual relationship with _SlaveJ.slaveName and is @@.gold;punished@@ for breaking the rules against such things; she @@.mediumorchid;resents@@ being prevented from pursuing her. <<set _SlaveI.devotion -= 2, _SlaveI.trust -= 2>> <</if>> <</if>> <</if>> <</if>> <</for>> <<if _SlaveI.relationshipTarget != _SlaveJ.ID>> <<set _SlaveJ = null>> <</if>> <</if>> <</if>> <</if>> <<set _drop = 1>> <</if>> <<if (_SlaveI.relationship > 0) || (_SlaveI.relation > 0)>> <<set _J = $slaveIndices[_SlaveI.relationshipTarget]>> <<if def _J>> <<set _SlaveJ = $slaves[_J], _SlaveJ.relationshipTarget = _SlaveI.ID, _SlaveJ.relationship = _SlaveI.relationship>> <</if>> <<if (_SlaveI.relationship > 0) && (_SlaveJ == null)>> <br>@@.red;_SlaveI.slaveName's relationship was _SlaveI.relationship and relationshipTarget was _SlaveI.relationshipTarget but no slave with that ID was found@@<br> <<set _SlaveI.relationship = 0, _SlaveI.relationshipTarget = 0>> <</if>> <</if>> <<if (_SlaveI.relationship != 0) && (_drop == 0)>> /% RELATIONSHIP IS NOT 0; NOW ON TO ONGOING RELATIONSHIPS %/ <<if (_SlaveI.rivalry != 0 && _SlaveJ != null)>> <<if _SlaveI.rivalryTarget == _SlaveI.relationshipTarget>> <<set _SlaveJ.rivalry = 0, _SlaveJ.rivalryTarget = 0, _SlaveI.rivalry = 0, _SlaveI.rivalryTarget = 0>> <</if>> <</if>> <<if _SlaveI.fetish == "mindbroken" && _SlaveI.relationship != -3>> Since she is mindbroken, she @@.lightsalmon;can't really maintain@@ any meaningful relationship with <<if _SlaveJ != null>> _SlaveJ.slaveName <<set _SlaveJ.relationship = 0, _SlaveJ.relationshipTarget = 0>> <<else>> you <</if>>. <<set _SlaveI.relationship = 0, _SlaveI.relationshipTarget = 0>> <<elseif _SlaveI.relationship < 0>> /% Relationship with the PC %/ <<if _SlaveI.relationship == -1>> <<if ["whore", "serve the public", "work in the brothel", "serve in the club", "be the DJ"].includes(_SlaveI.assignment)>> Her endless stream of lovers maintains and satisfies her emotional reliance on sex. <<elseif (_SlaveI.assignment == "serve in the master suite") && ($masterSuiteUpgradeLuxury == 2)>> Forming a part of the pile of copulating bodies in $masterSuiteName satisfies her voracious sexual appetite. <<elseif (_SlaveI.energy <= 90)>> She is not a complete nymphomaniac and she doesn't have a constant stream of lovers, so she has @@.lightsalmon;begun to rely less on sex for emotional support@@ than she once did. <<set _SlaveI.relationship = 0>> <<elseif (_SlaveI.energy >= 90)>> She is such a nymphomaniac that even without a steady stream of lovers, her emotional reliance on promiscuity remains. <<if (_SlaveI.devotion > 60)>> She is @@.mediumorchid;emotionally unfulfilled@@ by her assignment, since it does not afford her the validation of massive promiscuity. <<set _SlaveI.devotion-->> <</if>> <<if (_SlaveI.trust > 60)>> She is @@.gold;impatient@@ with her limited field of potential sexual partners, and would prefer to be a publicly available nympho. <<set _SlaveI.trust-->> <</if>> <</if>> <<elseif _SlaveI.relationship == -2>> <<if _SlaveI.mother == -1>> She <<if _SlaveI.sexualQuirk == "perverted">> is such a pervert that she @@.hotpink;enjoys@@ carrying on an incestuous relationship with her own mother. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.devotion > 95>> is so inured to the perversities of slavery that she @@.hotpink;enjoys@@ carrying on an incestuous relationship with her own mother. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.behavioralQuirk == "sinful">> is torn between sinful delight and deep disgust that she's carrying on an incestuous relationship with her own mother. <<elseif _SlaveI.devotion > 75>> is so devoted to you that she accepts carrying on an incestuous relationship with her own mother. <<elseif _SlaveI.devotion > 50>> is somewhat @@.mediumorchid;disturbed@@ that she's carrying on an incestuous relationship with her own mother. <<set _SlaveI.devotion -= 2>> <<elseif _SlaveI.devotion > 20>> is @@.mediumorchid;disturbed@@ and @@.gold;scared@@ that she's carrying on an incestuous relationship with her own mother. <<set _SlaveI.devotion -= 2>> <<set _SlaveI.trust -= 2>> <<else>> is @@.mediumorchid;revolted@@ and @@.gold;scared@@ that she's carrying on an incestuous relationship with her own mother. <<set _SlaveI.devotion -= 4>> <<set _SlaveI.trust -= 4>> <</if>> <<if _SlaveI.pregKnown == 1>> <<if _SlaveI.pregSource == -1>> <<if _SlaveI.sexualQuirk == "perverted">> She's even @@.hotpink;aroused@@ by the constant awareness that her mother is the parent of the daughter<<if _SlaveI.pregType > 1>>s<</if>> she's carrying. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.behavioralQuirk == "sinful">> Her feelings about carrying her mother's child<<if _SlaveI.pregType > 1>>ren<</if>> are @@.hotpink;secretly less mixed,@@ though. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.devotion > 95>> She occasionally remembers that she's carrying her mother's child<<if _SlaveI.pregType > 1>>ren<</if>>, but does her best to accept it by not thinking about it. <<elseif _SlaveI.devotion > 50>> She's @@.mediumorchid;disgusted@@ that the bab<<if _SlaveI.pregType > 1>>ies she's carrying are<<else>>y she's carrying is<</if>> her mother's, though she tries her best not to think about it. <<set _SlaveI.devotion -= 1>> <<elseif _SlaveI.devotion > 20>> She's so @@.mediumorchid;disgusted@@ that the bab<<if _SlaveI.pregType > 1>>ies she's carrying are<<else>>y she's carrying is<</if>> her mother's that she often wakes up crying about it. <<set _SlaveI.devotion -= 2>> <<else>> She's @@.mediumorchid;passionately hateful@@ of you for making her carry an incestuous pregnancy. <<set _SlaveI.devotion -= 4>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Society @@.green;strongly approves@@ of your incestuous relationship, which advances the Egyptian revivalist ideal of slave incest. <<set $repGain += 2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is greatly enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. <<set $repGain += $FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> <</if>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Society @@.green;enjoys@@ your incestuous relationship since incest is currently trendy. <<set $repGain += 1.5*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. <<set $repGain += $FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<elseif _SlaveI.father == -1>> She <<if _SlaveI.sexualQuirk == "perverted">> is such a pervert that she @@.hotpink;enjoys@@ carrying on an incestuous relationship with her own father. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.devotion > 95>> is so inured to the perversities of slavery that she @@.hotpink;enjoys@@ carrying on an incestuous relationship with her own father. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.behavioralQuirk == "sinful">> is torn between sinful delight and deep disgust that she's carrying on an incestuous relationship with her own father. <<elseif _SlaveI.devotion > 75>> is so devoted to you that she accepts carrying on an incestuous relationship with her own father. <<elseif _SlaveI.devotion > 50>> is somewhat @@.mediumorchid;disturbed@@ that she's carrying on an incestuous relationship with her own father. <<set _SlaveI.devotion -= 2>> <<elseif _SlaveI.devotion > 20>> is @@.mediumorchid;disturbed@@ and @@.gold;scared@@ that she's carrying on an incestuous relationship with her own father. <<set _SlaveI.devotion -= 2>> <<set _SlaveI.trust -= 2>> <<else>> is @@.mediumorchid;revolted@@ and @@.gold;scared@@ that she's carrying on an incestuous relationship with her own father. <<set _SlaveI.devotion -= 4>> <<set _SlaveI.trust -= 4>> <</if>> <<if _SlaveI.pregKnown == 1>> <<if _SlaveI.pregSource == -1>> <<if _SlaveI.sexualQuirk == "perverted">> She's even @@.hotpink;aroused@@ by the constant awareness that her father is the parent of the daughter<<if _SlaveI.pregType > 1>>s<</if>> she's carrying. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.behavioralQuirk == "sinful">> Her feelings about carrying her father's child<<if _SlaveI.pregType > 1>>ren<</if>> are @@.hotpink;secretly less mixed,@@ though. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.devotion > 95>> She occasionally remembers that she's carrying her father's child<<if _SlaveI.pregType > 1>>ren<</if>>, but does her best to accept it by not thinking about it. <<elseif _SlaveI.devotion > 50>> She's @@.mediumorchid;disgusted@@ that the bab<<if _SlaveI.pregType > 1>>ies she's carrying are<<else>>y she's carrying is<</if>> her father's, though she tries her best not to think about it. <<set _SlaveI.devotion -= 1>> <<elseif _SlaveI.devotion > 20>> She's so @@.mediumorchid;disgusted@@ that the bab<<if _SlaveI.pregType > 1>>ies she's carrying are<<else>>y she's carrying is<</if>> her father's that she often wakes up crying about it. <<set _SlaveI.devotion -= 2>> <<else>> She's @@.mediumorchid;passionately hateful@@ of you for making her carry an incestuous pregnancy. <<set _SlaveI.devotion -= 4>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Society @@.green;strongly approves@@ of your incestuous relationship, which advances the Egyptian revivalist ideal of slave incest. <<set $repGain += 2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is greatly enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. <<set $repGain += $FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> <</if>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Society @@.green;enjoys@@ your incestuous relationship since incest is currently trendy. <<set $repGain += 1.5*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. <<set $repGain += $FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<elseif $PC.mother == _SlaveI.ID || $PC.father == _SlaveI.ID>> She <<if _SlaveI.sexualQuirk == "perverted">> is such a pervert that she @@.hotpink;enjoys@@ carrying on an incestuous relationship with her own <<if $PC.title == 1>>son<<else>>daughter<</if>>. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.devotion > 95>> is so inured to the perversities of slavery that she @@.hotpink;enjoys@@ carrying on an incestuous relationship with her own <<if $PC.title == 1>>son<<else>>daughter<</if>>. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.behavioralQuirk == "sinful">> is torn between sinful delight and deep disgust that she's carrying on an incestuous relationship with her own <<if $PC.title == 1>>son<<else>>daughter<</if>>. <<elseif _SlaveI.devotion > 75>> is so devoted to you that she accepts carrying on an incestuous relationship with her own <<if $PC.title == 1>>son<<else>>daughter<</if>>. <<elseif _SlaveI.devotion > 50>> is somewhat @@.mediumorchid;disturbed@@ that she's carrying on an incestuous relationship with her own <<if $PC.title == 1>>son<<else>>daughter<</if>>. <<set _SlaveI.devotion -= 2>> <<elseif _SlaveI.devotion > 20>> is @@.mediumorchid;disturbed@@ and @@.gold;scared@@ that she's carrying on an incestuous relationship with her own <<if $PC.title == 1>>son<<else>>daughter<</if>>. <<set _SlaveI.devotion -= 2>> <<set _SlaveI.trust -= 2>> <<else>> is @@.mediumorchid;revolted@@ and @@.gold;scared@@ that she's carrying on an incestuous relationship with her own <<if $PC.title == 1>>son<<else>>daughter<</if>>. <<set _SlaveI.devotion -= 4>> <<set _SlaveI.trust -= 4>> <</if>> <<if _SlaveI.pregKnown == 1>> <<if _SlaveI.pregSource == -1>> <<if _SlaveI.sexualQuirk == "perverted">> She's even @@.hotpink;aroused@@ by the constant awareness that her <<if $PC.title == 1>>son<<else>>daughter<</if>> is the parent of the daughter<<if _SlaveI.pregType > 1>>s<</if>> she's carrying. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.behavioralQuirk == "sinful">> Her feelings about carrying her <<if $PC.title == 1>>son<<else>>daughter<</if>>'s child<<if _SlaveI.pregType > 1>>ren<</if>> are @@.hotpink;secretly less mixed,@@ though. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.devotion > 95>> She occasionally remembers that she's carrying her <<if $PC.title == 1>>son<<else>>daughter<</if>>'s child<<if _SlaveI.pregType > 1>>ren<</if>>, but does her best to accept it by not thinking about it. <<elseif _SlaveI.devotion > 50>> She's @@.mediumorchid;disgusted@@ that the bab<<if _SlaveI.pregType > 1>>ies she's carrying are<<else>>y she's carrying is<</if>> her <<if $PC.title == 1>>son<<else>>daughter<</if>>'s, though she tries her best not to think about it. <<set _SlaveI.devotion -= 1>> <<elseif _SlaveI.devotion > 20>> She's so @@.mediumorchid;disgusted@@ that the bab<<if _SlaveI.pregType > 1>>ies she's carrying are<<else>>y she's carrying is<</if>> her <<if $PC.title == 1>>son<<else>>daughter<</if>>'s that she often wakes up crying about it. <<set _SlaveI.devotion -= 2>> <<else>> She's @@.mediumorchid;passionately hateful@@ of you for making her carry an incestuous pregnancy. <<set _SlaveI.devotion -= 4>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Society @@.green;strongly approves@@ of your incestuous relationship, which advances the Egyptian revivalist ideal of slave incest. <<set $repGain += 2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is greatly enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. <<set $repGain += $FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> <</if>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Society @@.green;enjoys@@ your incestuous relationship since incest is currently trendy. <<set $repGain += 1.5*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. <<set $repGain += $FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<elseif areSisters(_SlaveI, $PC) > 0>> <<set _PCrelative = areSisters(_SlaveI, $PC)>> <<if _PCrelative == 1>> <<set _PCrelative = "twin">> <<elseif _PCrelative == 2>> <<if $PC.title == 1>> <<set _PCrelative = "brother">> <<else>> <<set _PCrelative = "sister">> <</if>> <<elseif _PCrelative == 3>> <<if $PC.title == 1>> <<set _PCrelative = "half-brother">> <<else>> <<set _PCrelative = "half-sister">> <</if>> <</if>> She <<if _SlaveI.sexualQuirk == "perverted">> is such a pervert that she @@.hotpink;enjoys@@ carrying on an incestuous relationship with her own _PCrelative. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.devotion > 95>> is so inured to the perversities of slavery that she @@.hotpink;enjoys@@ carrying on an incestuous relationship with her own _PCrelative. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.behavioralQuirk == "sinful">> is torn between sinful delight and deep disgust that she's carrying on an incestuous relationship with her own _PCrelative. <<elseif _SlaveI.devotion > 75>> is so devoted to you that she accepts carrying on an incestuous relationship with her own _PCrelative <<elseif _SlaveI.devotion > 50>> is somewhat @@.mediumorchid;disturbed@@ that she's carrying on an incestuous relationship with her own _PCrelative. <<set _SlaveI.devotion -= 2>> <<elseif _SlaveI.devotion > 20>> is @@.mediumorchid;disturbed@@ and @@.gold;scared@@ that she's carrying on an incestuous relationship with her own _PCrelative. <<set _SlaveI.devotion -= 2>> <<set _SlaveI.trust -= 2>> <<else>> is @@.mediumorchid;revolted@@ and @@.gold;scared@@ that she's carrying on an incestuous relationship with her own _PCrelative. <<set _SlaveI.devotion -= 4>> <<set _SlaveI.trust -= 4>> <</if>> <<if _SlaveI.pregKnown == 1>> <<if _SlaveI.pregSource == -1>> <<if _SlaveI.sexualQuirk == "perverted">> She's even @@.hotpink;aroused@@ by the constant awareness that her _PCrelative is the parent of the daughter<<if _SlaveI.pregType > 1>>s<</if>> she's carrying. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.behavioralQuirk == "sinful">> Her feelings about carrying her <<print _PCrelative>>'s child<<if _SlaveI.pregType > 1>>ren<</if>> are @@.hotpink;secretly less mixed,@@ though. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.devotion > 95>> She occasionally remembers that she's carrying her <<print _PCrelative>>'s child<<if _SlaveI.pregType > 1>>ren<</if>>, but does her best to accept it by not thinking about it. <<elseif _SlaveI.devotion > 50>> She's @@.mediumorchid;disgusted@@ that the bab<<if _SlaveI.pregType > 1>>ies she's carrying are<<else>>y she's carrying is<</if>> her <<print _PCrelative>>'s, though she tries her best not to think about it. <<set _SlaveI.devotion -= 1>> <<elseif _SlaveI.devotion > 20>> She's so @@.mediumorchid;disgusted@@ that the bab<<if _SlaveI.pregType > 1>>ies she's carrying are<<else>>y she's carrying is<</if>> her <<print _PCrelative>>'s that she often wakes up crying about it. <<set _SlaveI.devotion -= 2>> <<else>> She's @@.mediumorchid;passionately hateful@@ of you for making her carry an incestuous pregnancy. <<set _SlaveI.devotion -= 4>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Society @@.green;strongly approves@@ of your incestuous relationship, which advances the Egyptian revivalist ideal of slave incest. <<set $repGain += 2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is greatly enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. <<set $repGain += $FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> <</if>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Society @@.green;enjoys@@ your incestuous relationship since incest is currently trendy. <<set $repGain += 1.5*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. <<set $repGain += $FSSingleSlaveRep>> <</if>> <</if>> <</if>> <</if>> <<if (_SlaveI.devotion + _SlaveI.trust < 150)>> <<if random(1, 100) > 50>> She is no longer as devoted to you as she once was, and has @@.lightsalmon;begun to look elsewhere for emotional support.@@ <<set _SlaveI.relationship = 0>> <<elseif (_SlaveI.trust < 75) && (random(1, 100) > 50)>> She is no longer as trusting of you as she once was, and has @@.lightsalmon;begun to look elsewhere for emotional support.@@ <<set _SlaveI.relationship = 0>> <</if>> <</if>> <<if _SlaveI.relationship == -2>> <<switch _SlaveI.assignment>> <<case "be a servant" "work as a servant" "serve in the master suite" "please you" "be your Concubine">> She is @@.hotpink;happy@@ to be allowed to serve you personally, since it's as close a relationship to you as she can aspire to. In addition, her deep love for you produces a slow but steady increase of both @@.hotpink;devotion@@ and @@.mediumaquamarine;trust.@@ <<set _SlaveI.devotion++, _SlaveI.trust++>> <<default>> Her deep love for you produces a slow but steady increase of both @@.hotpink;devotion@@ and @@.mediumaquamarine;trust.@@ <<set _SlaveI.devotion++, _SlaveI.trust++>> <</switch>> <</if>> <<elseif _SlaveI.relationship == -3>> <<if _SlaveI.mother == -1 && _SlaveI.fetish != "mindbroken">> She <<if _SlaveI.sexualQuirk == "perverted">> is such a pervert that she @@.hotpink;enjoys@@ carrying on an incestuous relationship with her own mother. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.devotion > 95>> is so inured to the perversities of slavery that she @@.hotpink;enjoys@@ carrying on an incestuous relationship with her own mother. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.behavioralQuirk == "sinful">> is torn between sinful delight and deep disgust that she's carrying on an incestuous relationship with her own mother. <<elseif _SlaveI.devotion > 75>> is so devoted to you that she accepts carrying on an incestuous relationship with her own mother. <<elseif _SlaveI.devotion > 50>> is somewhat @@.mediumorchid;disturbed@@ that she's carrying on an incestuous relationship with her own mother. <<set _SlaveI.devotion -= 2>> <<elseif _SlaveI.devotion > 20>> is @@.mediumorchid;disturbed@@ and @@.gold;scared@@ that she's carrying on an incestuous relationship with her own mother. <<set _SlaveI.devotion -= 2>> <<set _SlaveI.trust -= 2>> <<else>> is @@.mediumorchid;revolted@@ and @@.gold;scared@@ that she's carrying on an incestuous relationship with her own mother. <<set _SlaveI.devotion -= 4>> <<set _SlaveI.trust -= 4>> <</if>> <<if _SlaveI.pregKnown == 1>> <<if _SlaveI.pregSource == -1>> <<if _SlaveI.sexualQuirk == "perverted">> She's even @@.hotpink;aroused@@ by the constant awareness that her mother is the parent of the daughter<<if _SlaveI.pregType > 1>>s<</if>> she's carrying. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.behavioralQuirk == "sinful">> Her feelings about carrying her mother's child<<if _SlaveI.pregType > 1>>ren<</if>> are @@.hotpink;secretly less mixed,@@ though. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.devotion > 95>> She occasionally remembers that she's carrying her mother's child<<if _SlaveI.pregType > 1>>ren<</if>>, but does her best to accept it by not thinking about it. <<elseif _SlaveI.devotion > 50>> She's @@.mediumorchid;disgusted@@ that the bab<<if _SlaveI.pregType > 1>>ies she's carrying are<<else>>y she's carrying is<</if>> her mother's, though she tries her best not to think about it. <<set _SlaveI.devotion -= 1>> <<elseif _SlaveI.devotion > 20>> She's so @@.mediumorchid;disgusted@@ that the bab<<if _SlaveI.pregType > 1>>ies<<else>>y<</if>> she's carrying is her mother's that she often wakes up crying about it. <<set _SlaveI.devotion -= 2>> <<else>> She's @@.mediumorchid;passionately hateful@@ of you for making her carry an incestuous pregnancy. <<set _SlaveI.devotion -= 4>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Society @@.green;strongly approves@@ of your incestuous relationship, which advances the Egyptian revivalist ideal of slave incest. <<set $repGain += 2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is greatly enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. <<set $repGain += $FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> <</if>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Society @@.green;enjoys@@ your incestuous relationship since incest is currently trendy. <<set $repGain += 1.5*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. <<set $repGain += $FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<elseif _SlaveI.father == -1 && _SlaveI.fetish != "mindbroken">> She <<if _SlaveI.sexualQuirk == "perverted">> is such a pervert that she @@.hotpink;enjoys@@ carrying on an incestuous relationship with her own father. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.devotion > 95>> is so inured to the perversities of slavery that she @@.hotpink;enjoys@@ carrying on an incestuous relationship with her own father. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.behavioralQuirk == "sinful">> is torn between sinful delight and deep disgust that she's carrying on an incestuous relationship with her own father. <<elseif _SlaveI.devotion > 75>> is so devoted to you that she accepts carrying on an incestuous relationship with her own mother. <<elseif _SlaveI.devotion > 50>> is somewhat @@.mediumorchid;disturbed@@ that she's carrying on an incestuous relationship with her own father. <<set _SlaveI.devotion -= 2>> <<elseif _SlaveI.devotion > 20>> is @@.mediumorchid;disturbed@@ and @@.gold;scared@@ that she's carrying on an incestuous relationship with her own father. <<set _SlaveI.devotion -= 2>> <<set _SlaveI.trust -= 2>> <<else>> is @@.mediumorchid;revolted@@ and @@.gold;scared@@ that she's carrying on an incestuous relationship with her own father. <<set _SlaveI.devotion -= 4>> <<set _SlaveI.trust -= 4>> <</if>> <<if _SlaveI.pregKnown == 1>> <<if _SlaveI.pregSource == -1>> <<if _SlaveI.sexualQuirk == "perverted">> She's even @@.hotpink;aroused@@ by the constant awareness that her father is the parent of the daughter<<if _SlaveI.pregType > 1>>s<</if>> she's carrying. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.behavioralQuirk == "sinful">> Her feelings about carrying her father's child<<if _SlaveI.pregType > 1>>ren<</if>> are @@.hotpink;secretly less mixed,@@ though. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.devotion > 95>> She occasionally remembers that she's carrying her father's child<<if _SlaveI.pregType > 1>>ren<</if>>, but does her best to accept it by not thinking about it. <<elseif _SlaveI.devotion > 50>> She's @@.mediumorchid;disgusted@@ that the bab<<if _SlaveI.pregType > 1>>ies she's carrying are<<else>>y she's carrying is<</if>> her father's, though she tries her best not to think about it. <<set _SlaveI.devotion -= 1>> <<elseif _SlaveI.devotion > 20>> She's so @@.mediumorchid;disgusted@@ that the bab<<if _SlaveI.pregType > 1>>ies she's carrying are<<else>>y she's carrying is<</if>> her father's that she often wakes up crying about it. <<set _SlaveI.devotion -= 2>> <<else>> She's @@.mediumorchid;passionately hateful@@ of you for making her carry an incestuous pregnancy. <<set _SlaveI.devotion -= 4>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Society @@.green;strongly approves@@ of your incestuous relationship, which advances the Egyptian revivalist ideal of slave incest. <<set $repGain += 2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is greatly enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. <<set $repGain += $FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> <</if>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Society @@.green;enjoys@@ your incestuous relationship since incest is currently trendy. <<set $repGain += 1.5*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. <<set $repGain += $FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<elseif ($PC.mother == _SlaveI.ID || $PC.father == _SlaveI.ID) && _SlaveI.fetish != "mindbroken">> She <<if _SlaveI.sexualQuirk == "perverted">> is such a pervert that she @@.hotpink;enjoys@@ carrying on an incestuous relationship with her own <<if $PC.title == 1>>son<<else>>daughter<</if>>. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.devotion > 95>> is so inured to the perversities of slavery that she @@.hotpink;enjoys@@ carrying on an incestuous relationship with her own <<if $PC.title == 1>>son<<else>>daughter<</if>>. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.behavioralQuirk == "sinful">> is torn between sinful delight and deep disgust that she's carrying on an incestuous relationship with her own <<if $PC.title == 1>>son<<else>>daughter<</if>>. <<elseif _SlaveI.devotion > 75>> is so devoted to you that she accepts carrying on an incestuous relationship with her own <<if $PC.title == 1>>son<<else>>daughter<</if>>. <<elseif _SlaveI.devotion > 50>> is somewhat @@.mediumorchid;disturbed@@ that she's carrying on an incestuous relationship with her own <<if $PC.title == 1>>son<<else>>daughter<</if>>. <<set _SlaveI.devotion -= 2>> <<elseif _SlaveI.devotion > 20>> is @@.mediumorchid;disturbed@@ and @@.gold;scared@@ that she's carrying on an incestuous relationship with her own <<if $PC.title == 1>>son<<else>>daughter<</if>>. <<set _SlaveI.devotion -= 2>> <<set _SlaveI.trust -= 2>> <<else>> is @@.mediumorchid;revolted@@ and @@.gold;scared@@ that she's carrying on an incestuous relationship with her own <<if $PC.title == 1>>son<<else>>daughter<</if>>. <<set _SlaveI.devotion -= 4>> <<set _SlaveI.trust -= 4>> <</if>> <<if _SlaveI.pregKnown == 1>> <<if _SlaveI.pregSource == -1>> <<if _SlaveI.sexualQuirk == "perverted">> She's even @@.hotpink;aroused@@ by the constant awareness that her <<if $PC.title == 1>>son<<else>>daughter<</if>> is the parent of the daughter<<if _SlaveI.pregType > 1>>s<</if>> she's carrying. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.behavioralQuirk == "sinful">> Her feelings about carrying her <<if $PC.title == 1>>son<<else>>daughter<</if>>'s child<<if _SlaveI.pregType > 1>>ren<</if>> are @@.hotpink;secretly less mixed,@@ though. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.devotion > 95>> She occasionally remembers that she's carrying her <<if $PC.title == 1>>son<<else>>daughter<</if>>'s child<<if _SlaveI.pregType > 1>>ren<</if>>, but does her best to accept it by not thinking about it. <<elseif _SlaveI.devotion > 50>> She's @@.mediumorchid;disgusted@@ that the bab<<if _SlaveI.pregType > 1>>ies she's carrying are<<else>>y she's carrying is<</if>> her <<if $PC.title == 1>>son<<else>>daughter<</if>>'s, though she tries her best not to think about it. <<set _SlaveI.devotion -= 1>> <<elseif _SlaveI.devotion > 20>> She's so @@.mediumorchid;disgusted@@ that the bab<<if _SlaveI.pregType > 1>>ies she's carrying are<<else>>y she's carrying is<</if>> her <<if $PC.title == 1>>son<<else>>daughter<</if>>'s that she often wakes up crying about it. <<set _SlaveI.devotion -= 2>> <<else>> She's @@.mediumorchid;passionately hateful@@ of you for making her carry an incestuous pregnancy. <<set _SlaveI.devotion -= 4>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Society @@.green;strongly approves@@ of your incestuous relationship, which advances the Egyptian revivalist ideal of slave incest. <<set $repGain += 2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is greatly enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. <<set $repGain += $FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> <</if>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Society @@.green;enjoys@@ your incestuous relationship since incest is currently trendy. <<set $repGain += 1.5*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. <<set $repGain += $FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<elseif areSisters(_SlaveI, $PC) > 0 && _SlaveI.fetish != "mindbroken">> <<set _PCrelative = areSisters(_SlaveI, $PC)>> <<if _PCrelative == 1>> <<set _PCrelative = "twin">> <<elseif _PCrelative == 2>> <<if $PC.title == 1>> <<set _PCrelative = "brother">> <<else>> <<set _PCrelative = "sister">> <</if>> <<elseif _PCrelative == 3>> <<if $PC.title == 1>> <<set _PCrelative = "half-brother">> <<else>> <<set _PCrelative = "half-sister">> <</if>> <</if>> She <<if _SlaveI.sexualQuirk == "perverted">> is such a pervert that she @@.hotpink;enjoys@@ carrying on an incestuous relationship with her own _PCrelative. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.devotion > 95>> is so inured to the perversities of slavery that she @@.hotpink;enjoys@@ carrying on an incestuous relationship with her own _PCrelative. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.behavioralQuirk == "sinful">> is torn between sinful delight and deep disgust that she's carrying on an incestuous relationship with her own _PCrelative. <<elseif _SlaveI.devotion > 75>> is so devoted to you that she accepts carrying on an incestuous relationship with her own _PCrelative. <<elseif _SlaveI.devotion > 50>> is somewhat @@.mediumorchid;disturbed@@ that she's carrying on an incestuous relationship with her own _PCrelative. <<set _SlaveI.devotion -= 2>> <<elseif _SlaveI.devotion > 20>> is @@.mediumorchid;disturbed@@ and @@.gold;scared@@ that she's carrying on an incestuous relationship with her own _PCrelative. <<set _SlaveI.devotion -= 2>> <<set _SlaveI.trust -= 2>> <<else>> is @@.mediumorchid;revolted@@ and @@.gold;scared@@ that she's carrying on an incestuous relationship with her own _PCrelative. <<set _SlaveI.devotion -= 4>> <<set _SlaveI.trust -= 4>> <</if>> <<if _SlaveI.pregKnown == 1>> <<if _SlaveI.pregSource == -1>> <<if _SlaveI.sexualQuirk == "perverted">> She's even @@.hotpink;aroused@@ by the constant awareness that her _PCrelative is the parent of the daughter<<if _SlaveI.pregType > 1>>s<</if>> she's carrying. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.behavioralQuirk == "sinful">> Her feelings about carrying her <<print _PCrelative>>'s child<<if _SlaveI.pregType > 1>>ren<</if>> are @@.hotpink;secretly less mixed,@@ though. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.devotion > 95>> She occasionally remembers that she's carrying her <<print _PCrelative>>'s child<<if _SlaveI.pregType > 1>>ren<</if>>, but does her best to accept it by not thinking about it. <<elseif _SlaveI.devotion > 50>> She's @@.mediumorchid;disgusted@@ that the bab<<if _SlaveI.pregType > 1>>ies she's carrying are<<else>>y she's carrying is<</if>> her <<print _PCrelative>>'s, though she tries her best not to think about it. <<set _SlaveI.devotion -= 1>> <<elseif _SlaveI.devotion > 20>> She's so @@.mediumorchid;disgusted@@ that the bab<<if _SlaveI.pregType > 1>>ies she's carrying are<<else>>y she's carrying is<</if>> her <<print _PCrelative>>'s that she often wakes up crying about it. <<set _SlaveI.devotion -= 2>> <<else>> She's @@.mediumorchid;passionately hateful@@ of you for making her carry an incestuous pregnancy. <<set _SlaveI.devotion -= 4>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Society @@.green;strongly approves@@ of your incestuous relationship, which advances the Egyptian revivalist ideal of slave incest. <<set $repGain += 2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is greatly enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. <<set $repGain += $FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> <</if>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Society @@.green;enjoys@@ your incestuous relationship since incest is currently trendy. <<set $repGain += 1.5*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. <<set $repGain += $FSSingleSlaveRep>> <</if>> <</if>> <</if>> <</if>> /* obsolete due to forced marriage <<if (_SlaveI.devotion + _SlaveI.trust < 150)>> <<if random(1, 100) > 50>> Since she is no longer completely devoted to you, @@.lightsalmon;your being married to her is no longer socially expedient.@@ <<set _SlaveI.relationship = 0>> <<elseif _SlaveI.trust < 75 && random(1, 100) > 50>> Since she is no longer absolutely trusting of you, @@.lightsalmon;your being married to her is no longer socially expedient.@@ <<set _SlaveI.relationship = 0>> <</if>> <</if>> */ <<if _SlaveI.relationship == -3>> <<if _SlaveI.fetish == "mindbroken">> <<switch _SlaveI.assignment>> <<case "be a servant" "work as a servant" "serve in the master suite" "please you" "be your Concubine">> She lives a nice life by your side, despite her inability to realize it. Since she is so malleable and willing, you rarely have reason to punish her anymore. <<set _SlaveI.kindness += 2>> <<case "whore" "work in the brothel" "serve the public" "serve in the club" "work a glory hole" "be confined in the arcade">> You, others, it doesn't matter. They are all the same to your mindbroken wife. The public is less forgiving of you ordering your slave wife to fuck random citizens, however, @@.red;seriously damaging your reputation.@@ <<set $rep -= 100>> <<default>> Being your wife is wasted on her empty mind. If it weren't for the ring <<if _SlaveI.amp == 1>>hanging from her neck<<else>>around her finger<</if>>, nobody would ever realize she was so close to you. <</switch>> <<elseif _SlaveI.devotion+_SlaveI.trust >= 175>> <<switch _SlaveI.assignment>> <<case "be a servant" "work as a servant" "serve in the master suite" "please you" "be your Concubine">> She is @@.hotpink;happy@@ to be allowed to live her life close to you, since she's your wife. In addition, her deep reliance on her formal relationship to you produces a steady increase of both @@.hotpink;devotion@@ and @@.mediumaquamarine;trust.@@ <<set _SlaveI.devotion += 2, _SlaveI.trust += 2>> <<case "whore" "work in the brothel" "serve the public" "serve in the club" "work a glory hole" "be confined in the arcade">> Her reliance on her formal relationship to you produces a slight increase of both @@.hotpink;devotion@@ and @@.mediumaquamarine;trust,@@ though this is reduced by being on a public sexual assignment rather than being kept for you alone. The public is less forgiving of you ordering your slave wife to fuck random citizens, @@.red;seriously damaging your reputation.@@ <<set _SlaveI.devotion++, _SlaveI.trust++, $rep -= 100>> <<default>> Her deep reliance on her formal relationship to you produces a steady increase of both @@.hotpink;devotion@@ and @@.mediumaquamarine;trust.@@ <<set _SlaveI.devotion++, _SlaveI.trust++>> <</switch>> <<elseif _SlaveI.devotion < -20 && _SlaveI.trust > 0>> <<switch _SlaveI.assignment>> <<case "be a servant" "work as a servant" "serve in the master suite" "please you" "be your Concubine">> She @@.orangered;takes advantage@@ of your kindness, since she is allowed to live a pampered life just for letting you use her body. Her insolence allows her to retain, if not strengthen, @@.mediumorchid;her hatred of you.@@ <<set _SlaveI.devotion -= 7, _SlaveI.trust += 5>> <<case "whore" "work in the brothel" "serve the public" "serve in the club" "work a glory hole" "be confined in the arcade">> Not being a pampered fucktoy to you @@.gold;wounds her expectations as your wife,@@ but gives her the space needed to @@.hotpink;begin warming up to you@@. The public is less forgiving of you ordering your slave wife to fuck random citizens, disregarding her opinions, @@.red;seriously damaging your reputation.@@ <<set _SlaveI.devotion++, _SlaveI.trust--, $rep -= 100>> <<default>> She @@.orangered;takes advantage@@ of your kindness, since she expects you'd never truly harm your wife. Her insolence allows her to remain, if not strengthen, @@.mediumorchid;her hatred of you.@@ <<set _SlaveI.devotion -= 5, _SlaveI.trust += 3>> <</switch>> <<elseif _SlaveI.devotion < -20>> <<switch _SlaveI.assignment>> <<case "be a servant" "work as a servant" "serve in the master suite" "please you" "be your Concubine">> She is @@.gold;thoroughly terrified@@ by having to remain in a formal relationship with the <<if $PC.title == 1>>man<<else>>woman<</if>> she hates. Being so close to you forces her to slowly @@.hotpink;accept@@ her new role as your wife. <<set _SlaveI.devotion++, _SlaveI.trust -= 3>> <<case "whore" "work in the brothel" "serve the public" "serve in the club" "work a glory hole" "be confined in the arcade">> Being forced into public service only reinforces her @@.gold;fears@@ and @@.mediumorchid;perceptions@@ of you. If there was any chance of her thinking you cared, @@.mediumorchid;it's gone now.@@ The public is less forgiving of you ordering your slave wife to fuck random citizens, disregarding her opinions, @@.red;seriously damaging your reputation.@@ <<set _SlaveI.devotion -= 10, _SlaveI.trust -= 10, $rep -= 100>> <<default>> She is @@.gold;thoroughly terrified@@ by having to remain in a formal relationship with the <<if $PC.title == 1>>man<<else>>woman<</if>> she hates. Without you nearby to distract her, she dwells on her situation as her @@.mediumorchid;hate for you grows.@@ <<set _SlaveI.devotion -= 3, _SlaveI.trust -= 5>> <</switch>> <<else>> <<switch _SlaveI.assignment>> <<case "be a servant" "work as a servant" "serve in the master suite" "please you" "be your Concubine">> She is @@.hotpink;happy@@ to be allowed to live a rather nice life close to you, since she's your wife. In addition, her formal relationship to you produces a steady increase of both @@.hotpink;devotion@@ and @@.mediumaquamarine;trust.@@ <<set _SlaveI.devotion += 2, _SlaveI.trust += 2>> <<case "whore" "work in the brothel" "serve the public" "serve in the club" "work a glory hole" "be confined in the arcade">> Her formal relationship to you produces a steady increase of both @@.hotpink;devotion@@ and @@.mediumaquamarine;trust,@@ though this is reduced by being on a public sexual assignment rather than being kept for you alone, not that she minds; just as you ordered her to marry you, so may you order her to fuck others. The public is less forgiving of you ordering your slave wife to fuck random citizens, however, @@.red;seriously damaging your reputation.@@ <<set _SlaveI.devotion++, _SlaveI.trust++, $rep -= 100>> <<default>> Her formal relationship to you produces a steady increase of both @@.hotpink;devotion@@ and @@.mediumaquamarine;trust@@ as she gradually grows closer to her husband. <<set _SlaveI.devotion++, _SlaveI.trust++>> <</switch>> <</if>> <</if>> <</if>> <<elseif _SlaveI.relationshipRules == "restrictive">> <<if _SlaveJ.relationshipRules == "restrictive">> Since the rules forbid the relationship between _SlaveI.slaveName and _SlaveJ.slaveName, they are @@.lightsalmon;forced apart.@@ <<if _SlaveI.relationship > 1>> <<set _SlaveI.relationship--, _SlaveJ.relationship = _SlaveI.relationship>> <<else>> <<set _SlaveJ.relationship = 0, _SlaveJ.relationshipTarget = 0, _SlaveI.relationship = 0, _SlaveI.relationshipTarget = 0>> <</if>> <<if _SlaveI.devotion <= 50>> _SlaveI.slaveName @@.mediumorchid;resents@@ this. <<set _SlaveI.devotion -= 2>> <</if>> <<if _SlaveJ.devotion <= 50>> _SlaveJ.slaveName @@.mediumorchid;resents@@ this. <<set _SlaveJ.devotion -= 2>> <</if>> <</if>> <<elseif _SlaveI.relationshipRules == "just friends">> <<if _SlaveI.relationship > 2 && _SlaveJ.relationshipRules == "restrictive">> Since the sexual relationship between _SlaveI.slaveName and _SlaveJ.slaveName is against the rules, they are @@.lightsalmon;forced to keep their hands to themselves.@@ <<set _SlaveJ.relationship = 2, _SlaveI.relationship = 2>> <<if _SlaveI.devotion <= 50>> _SlaveI.slaveName @@.mediumorchid;resents@@ this. <<set _SlaveI.devotion -= 2>> <</if>> <<if _SlaveJ.devotion <= 50>> _SlaveJ.slaveName @@.mediumorchid;resents@@ this. <<set _SlaveJ.devotion -= 2>> <</if>> <</if>> <<else>> <<set _seed = 0>> _SlaveI.slaveName <<switch _SlaveI.relationship>> <<case 1>> /% friends %/ is friends with _SlaveJ.slaveName. <<if (_SlaveI.devotion + _SlaveI.trust > 170) && (random(1, 2) == 1)>> She's very devoted to you, and strongly trusts both you and her place as a slave. Since she is just friends with _SlaveJ.slaveName, <<if _SlaveI.sexualQuirk == "romantic">> and persistently interprets sex in the most romantic possible terms, she has decided that she wants to be yours in her heart as well as her <<if _SlaveI.vagina > -1>>pussy<<else>>butthole<</if>>. @@.lightgreen;She's become emotionally bonded to you!@@ <<set _SlaveI.relationship = -2>> <<elseif _SlaveI.energy > 90>> and is a total sex addict, she begins to think of sex as her only meaningful emotional connection with people. @@.lightgreen;She's become an emotional slut!@@ <<set _SlaveI.relationship = -1>> <<else>> and loves you, she begins to think of you as a woman might think of her lover - or <<if $PC.title != 0>>husband<<else>>wife<</if>>. She knows she cannot hope for more of a relationship with you than she has, but she finds emotional support in serving you nonetheless. @@.lightgreen;She's become emotionally bonded to you!@@ <<set _SlaveI.relationship = -2>> <</if>> <<set _SlaveJ.relationship = 0, _SlaveJ.relationshipTarget = 0, _SlaveI.relationshipTarget = 0>> <<elseif $familyTesting == 1 && ( _SlaveI.mother == _SlaveJ.ID || _SlaveI.father == _SlaveJ.ID || _SlaveJ.mother == _SlaveI.ID || _SlaveJ.father == _SlaveI.ID || areSisters(_SlaveI, _SlaveJ) > 0) && (random(1,100) > 80)>> They build on their family relationship and become @@.lightgreen;best friends.@@ <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <<elseif (_SlaveI.relation != 0) && (_SlaveI.relationTarget == _SlaveI.relationshipTarget) && (random(1, 100) > 80)>> They build on their family relationship and become @@.lightgreen;best friends.@@ <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <<elseif mutualChildren(_SlaveI, _SlaveJ, $slaves) > 0 && (random(1, 100) < (50+(10*mutualChildren(_SlaveI, _SlaveJ, $slaves))))>> Hoping to benefit of their mutual children, they draw closer together becoming @@.lightgreen;best friends.@@ <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <<elseif (_SlaveI.energy > 95) && (random(1, 100) > 70)>> _SlaveI.slaveName obviously lusts after her friend, and does everything she can to @@.lightgreen;draw her closer.@@ <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <<elseif (_SlaveI.attrXX > 85) && (random(1, 100) > 70)>> <<if (_SlaveJ.vagina > -1) || (_SlaveJ.faceShape != "masculine")>> _SlaveI.slaveName obviously lusts after her friend, and does everything she can to @@.lightgreen;draw her closer.@@ <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <</if>> <<elseif (_SlaveI.attrXY > 85) && (random(1, 100) > 70)>> <<if (_SlaveJ.balls > 0) || (_SlaveJ.faceShape == "masculine")>> _SlaveI.slaveName obviously lusts after her friend, and does everything she can to @@.lightgreen;draw her closer.@@ <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <</if>> <<elseif (random(1, 100) > 90)>> They support and reassure each other and become @@.lightgreen;best friends.@@ <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <</if>> <<case 2>> /% best friends %/ maintains a close friendship with _SlaveJ.slaveName. <<if _SlaveI.sexualQuirk == "romantic">> Her romantic bent drives her to search for a regular sexual partner. <<set _seed = 10>> <</if>> <<if (_SlaveI.devotion + _SlaveI.trust > 95) && (random(1, 2) == 1)>> _SlaveI.slaveName is totally devoted to you, and implicitly trusts both you and her place as a slave. Since her relationship with _SlaveJ.slaveName has not yet turned sexual, and <<if _SlaveI.sexualQuirk == "romantic">> she persistently interprets sex in the most romantic possible terms, she has decided that she wants to be yours in her heart as well as her <<if _SlaveI.vagina > -1>>pussy<<else>>butthole<</if>>. @@.lightgreen;She's become emotionally bonded to you!@@ <<set _SlaveI.relationship = -2>> <<elseif _SlaveI.energy > 90>> she's a total sex addict, she begins to think of sex as her only meaningful emotional connection with people. @@.lightgreen;She's become an emotional slut!@@ <<set _SlaveI.relationship = -1>> <<else>> she loves you, she begins to think of you as a woman might think of her lover - or <<if $PC.title != 0>>husband<<else>>wife<</if>>. She knows she cannot hope for more of a relationship with you than she has, but she finds emotional support in serving you nonetheless. @@.lightgreen;She's become emotionally bonded to you!@@ <<set _SlaveI.relationship = -2>> <</if>> <<set _SlaveJ.relationship = 0, _SlaveJ.relationshipTarget = 0, _SlaveI.relationshipTarget = 0>> <<elseif mutualChildren(_SlaveI, _SlaveJ, $slaves) > 0 && (random(1, 100) < (50+(10*mutualChildren(_SlaveI, _SlaveJ, $slaves))+_seed))>> Having already had kids together, their relationship turns sexual once again and they become @@.lightgreen;friends with benefits.@@ <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <<elseif $familyTesting == 1 && (_SlaveI.energy > 95) && (_SlaveI.mother == _SlaveJ.ID || _SlaveI.father == _SlaveJ.ID || _SlaveJ.mother == _SlaveI.ID || _SlaveJ.father == _SlaveI.ID || areSisters(_SlaveI, _SlaveJ) > 0) && (random(1,100) > (90-_seed))>> Driven by nymphomania to attempt to have sex with everyone, _SlaveI.slaveName successfully seduces _SlaveJ.slaveName and they become @@.lightgreen;friends with benefits.@@ <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <<elseif (_SlaveI.energy > 95) && (_SlaveI.relation != 0) && (_SlaveI.relationTarget == _SlaveI.relationshipTarget) && (random(1, 100) > (90 - _seed))>> Driven by nymphomania to attempt to have sex with everyone, _SlaveI.slaveName successfully seduces _SlaveJ.slaveName and they become @@.lightgreen;friends with benefits.@@ <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <<elseif $familyTesting == 1 && (_SlaveI.sexualQuirk == "perverted") && (_SlaveI.mother == _SlaveJ.ID || _SlaveI.father == _SlaveJ.ID || _SlaveJ.mother == _SlaveI.ID || _SlaveJ.father == _SlaveI.ID || areSisters(_SlaveI, _SlaveJ) > 0) && (random(1,100) > (80-_seed))>> Revelling in the taboo nature of her attraction to _SlaveJ.slaveName, _SlaveI.slaveName successfully seduces her and they become @@.lightgreen;friends with benefits.@@ <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <<elseif (_SlaveI.sexualQuirk == "perverted") && (_SlaveI.relation != 0) && (_SlaveI.relationTarget == _SlaveI.relationshipTarget) && (random(1, 100) > (80 - _seed))>> Reveling in the taboo nature of her attraction to _SlaveJ.slaveName, _SlaveI.slaveName successfully seduces her and they become @@.lightgreen;friends with benefits.@@ <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <<elseif $familyTesting == 1 && (_SlaveI.behavioralQuirk == "sinful") && (_SlaveI.mother == _SlaveJ.ID || _SlaveI.father == _SlaveJ.ID || _SlaveJ.mother == _SlaveI.ID || _SlaveJ.father == _SlaveI.ID || areSisters(_SlaveI, _SlaveJ) > 0) && (random(1,100) > (80-_seed))>> Aroused by the chance to commit the sin of incest, _SlaveI.slaveName successfully seduces _SlaveJ.slaveName and they become @@.lightgreen;friends with benefits.@@ <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <<elseif (_SlaveI.behavioralQuirk == "sinful") && (_SlaveI.relation != 0) && (_SlaveI.relationTarget == _SlaveI.relationshipTarget) && (random(1, 100) > (80 - _seed))>> Aroused by the chance to commit the sin of incest, _SlaveI.slaveName successfully seduces _SlaveJ.slaveName and they become @@.lightgreen;friends with benefits.@@ <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <<elseif (_SlaveI.energy > 95) && (random(1, 100) > (80 - _seed))>> _SlaveI.slaveName successfully seduces _SlaveJ.slaveName and they become @@.lightgreen;friends with benefits.@@ <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <<elseif random(1, 100) > (100 - _seed) - (0.2 * _SlaveI.attrXX)>> <<if (_SlaveJ.vagina > -1) || (_SlaveJ.faceShape != "masculine")>> _SlaveI.slaveName successfully seduces _SlaveJ.slaveName and they become @@.lightgreen;friends with benefits.@@ <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <</if>> <<elseif random(1, 100) > (100 - _seed) - (0.2 * _SlaveI.attrXY)>> <<if (_SlaveJ.balls > 0) || (_SlaveJ.faceShape == "masculine")>> _SlaveI.slaveName successfully seduces _SlaveJ.slaveName and they become @@.lightgreen;friends with benefits.@@ <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <</if>> <<elseif $familyTesting == 1 && (_SlaveI.mother == _SlaveJ.ID || _SlaveI.father == _SlaveJ.ID || _SlaveJ.mother == _SlaveI.ID || _SlaveJ.father == _SlaveI.ID || areSisters(_SlaveI, _SlaveJ) > 0)>> <<if random(1,100) > (95-_seed)>> Eventually, they happen to be together and horny, and find themselves fucking without thinking. They have become incestuous @@.lightgreen;friends with benefits.@@ <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <</if>> <<elseif (_SlaveI.relation != 0) && (_SlaveI.relationTarget == _SlaveI.relationshipTarget)>> <<if random(1, 100) > (95 - _seed)>> Eventually, they happen to be together and horny, and find themselves fucking without thinking. They have become incestuous @@.lightgreen;friends with benefits.@@ <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <</if>> <<elseif (random(1, 100) > (95 - _seed))>> <<if (_SlaveJ.vagina != -1) && (_SlaveI.behavioralFlaw == "hates women") && (random(1, 2) == 1)>> Despite _SlaveI.slaveName's dislike of pussy, <<elseif ((_SlaveJ.balls > 0) || (_SlaveJ.faceShape == "masculine")) && (_SlaveI.behavioralFlaw == "hates men") && (random(1, 2) == 1)>> Despite _SlaveI.slaveName's distaste for cock, <<else>> Living in an atmosphere of omnipresent sexuality, <</if>> they fuck in a weak moment and find themselves becoming @@.lightgreen;friends with benefits.@@ <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <</if>> <<case 3>> /% FWB %/ keeps up a sexual friendship with _SlaveJ.slaveName. <<if _SlaveI.sexualQuirk == "romantic">> Her romantic bent drives her to do her best to advance her relationship to an emotional level. <<set _seed = 10>> <</if>> <<if $familyTesting == 1 && _SlaveI.energy > 95 && (_SlaveI.mother == _SlaveJ.ID || _SlaveI.father == _SlaveJ.ID || _SlaveJ.mother == _SlaveI.ID || _SlaveJ.father == _SlaveI.ID || areSisters(_SlaveI, _SlaveJ) > 0) && (random(1,100) > (90-_seed))>> She's such a desperate nympho that constant incest is nothing to her. She develops real feelings for _SlaveJ.slaveName as a romantic partner. Their relationship becomes @@.lightgreen;romantically emotional@@ as well as physical and familial. <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <<elseif (_SlaveI.energy > 95) && (_SlaveI.relation != 0) && (_SlaveI.relationTarget == _SlaveI.relationshipTarget) && (random(1, 100) > (90 - _seed))>> She's such a desperate nympho that constant incest is nothing to her. She develops real feelings for _SlaveJ.slaveName as a romantic partner. Their relationship becomes @@.lightgreen;romantically emotional@@ as well as physical and familial. <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <<elseif $familyTesting == 1 && (_SlaveI.sexualQuirk == "perverted") && (_SlaveI.mother == _SlaveJ.ID || _SlaveI.father == _SlaveJ.ID || _SlaveJ.mother == _SlaveI.ID || _SlaveJ.father == _SlaveI.ID || areSisters(_SlaveI, _SlaveJ) > 0) && (random(1,100) > (80-_seed))>> Revelling in the taboo nature of her sexual relationship with _SlaveJ.slaveName, she not only enjoys _SlaveJ.slaveName's body, but looks after her pleasure, too. Their relationship becomes @@.lightgreen;romantically emotional@@ as well as physical and familial. <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <<elseif (_SlaveI.sexualQuirk == "perverted") && (_SlaveI.relation != 0) && (_SlaveI.relationTarget == _SlaveI.relationshipTarget) && (random(1, 100) > (80 - _seed))>> Reveling in the taboo nature of her sexual relationship with _SlaveJ.slaveName, she not only enjoys _SlaveJ.slaveName's body, but looks after her pleasure, too. Their relationship becomes @@.lightgreen;romantically emotional@@ as well as physical and familial. <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <<elseif $familyTesting == 1 && (_SlaveI.behavioralQuirk == "sinful") && (_SlaveI.mother == _SlaveJ.ID || _SlaveI.father == _SlaveJ.ID || _SlaveJ.mother == _SlaveI.ID || _SlaveJ.father == _SlaveI.ID || areSisters(_SlaveI, _SlaveJ) > 0) && (random(1,100) > (80-_seed))>> She gets deep, perverse satisfaction by constant commission of the sin of incest, which is extreme enough to appease even her appetite for transgression. Her incestuous relationship becomes @@.lightgreen;romantically emotional@@ as well as physical and familial. <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <<elseif (_SlaveI.behavioralQuirk == "sinful") && (_SlaveI.relation != 0) && (_SlaveI.relationTarget == _SlaveI.relationshipTarget) && (random(1, 100) > (80 - _seed))>> She gets deep, perverse satisfaction by constant commission of the sin of incest, which is extreme enough to appease even her appetite for transgression. Her incestuous relationship becomes @@.lightgreen;romantically emotional@@ as well as physical and familial. <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <<elseif mutualChildren(_SlaveI, _SlaveJ, $slaves) > 0 && (random(1, 100) < (50+(10*mutualChildren(_SlaveI, _SlaveJ, $slaves))+_seed))>> Between their children and common sexual flings, they begin seeing each other as a traditional couple. Their relationship becomes @@.lightgreen;strongly emotional@@ as well as physical. <<if _SlaveI.pregSource == _SlaveJ.ID && _SlaveJ.pregSource == _SlaveI.ID && _SlaveI.pregKnown == 1 && _SlaveJ.pregKnown == 1>> Not very surprising, since they both have the others child growing in their womb. <<elseif _SlaveI.pregSource == _SlaveJ.ID && _SlaveI.pregKnown == 1>> Not very surprising, since _SlaveI.slaveName is carrying another of _SlaveJ.slaveName's children. <<elseif _SlaveJ.pregSource == _SlaveI.ID && _SlaveJ.pregKnown == 1>> Not very surprising, since _SlaveJ.slaveName is carrying another of _SlaveI.slaveName's children. <</if>> <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <<elseif (_SlaveI.energy > 95) && (random(1, 100) > (80 - _seed))>> She not only enjoys _SlaveJ.slaveName's body, but looks after her pleasure, too. Without meaning it to, their relationship becomes @@.lightgreen;strongly emotional@@ as well as physical. <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <<elseif random(1, 100) > (100 - _seed) - (0.2 * _SlaveI.attrXX)>> <<if (_SlaveJ.vagina > -1) || (_SlaveJ.faceShape != "masculine")>> She not only enjoys _SlaveJ.slaveName's body, but looks after her pleasure, too. Without meaning it to, their relationship becomes @@.lightgreen;strongly emotional@@ as well as physical. <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <</if>> <<elseif random(1, 100) > (100 - _seed) - (0.2 * _SlaveI.attrXY)>> <<if (_SlaveJ.balls > 0) || (_SlaveJ.faceShape == "masculine")>> She not only enjoys _SlaveJ.slaveName's body, but looks after her pleasure, too. Without meaning it to, their relationship becomes @@.lightgreen;strongly emotional@@ as well as physical. <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <</if>> <<elseif (random(1, 100) > (95 - _seed))>> They've spent enough time looking after each other's sexual and emotional needs that their relationship has become @@.lightgreen;very strong.@@ <<set _SlaveI.relationship++, _SlaveJ.relationship = _SlaveI.relationship>> <</if>> <<case 4>> /% lovers %/ and _SlaveJ.slaveName are lovers. <<default>> /% slave wives %/ has a slave wife, _SlaveJ.slaveName. <<if $arcologies[0].FSChattelReligionist != "unset">> Society @@.green;approves@@ of their marriage, which advances the slave sacrament. <<set $repGain += $FSSingleSlaveRep * ($arcologies[0].FSChattelReligionist / $FSLockinLevel), $arcologies[0].FSChattelReligionist += 0.05 * $FSSingleSlaveRep>> <</if>> <</switch>> <<if _SlaveI.relationShip > 0>> /* catch should she change her relationship status */ <<if _SlaveI.devotion <= 95>> <<if _SlaveI.devotion != _SlaveJ.devotion>> _SlaveI.slaveName absorbs <<if _SlaveI.relationship == 1>>a touch of her friend<<elseif _SlaveI.relationship == 2>>a little of her best friend<<elseif _SlaveI.relationship == 3>>some of her close friend<<elseif _SlaveI.relationship == 4>>a lot of her lover<<else>>much of her wife<</if>>'s <<if _SlaveI.devotion > _SlaveJ.devotion>> @@.mediumorchid;<<if _SlaveJ.devotion > 50>>remaining doubts about you<<elseif _SlaveJ.devotion > 20>>remaining hesitations about sexual slavery<<elseif _SlaveJ.devotion > -20>>unhappiness about being a sex slave<<else>>anger at being a slave<</if>>.@@ <<else>> @@.hotpink;<<if _SlaveJ.devotion > 50>>love for you<<elseif _SlaveJ.devotion > 20>>acceptance of sexual slavery<<elseif _SlaveJ.devotion > -20>>submission to the reality of being a sex slave<<else>>unwillingness to immediately rebel<</if>>.@@ <</if>> <<set _SlaveI.devotion -= Math.trunc((_SlaveI.devotion - _SlaveJ.devotion) * (0.1 * _SlaveI.relationship))>> <</if>> <<elseif _SlaveJ.devotion <= 95>> She's so devoted to you that she's unaffected by _SlaveJ.slaveName's less abject submission. <</if>> <<if _SlaveI.trust <= 95>> _SlaveI.slaveName <<if _SlaveI.trust < -20>> cares for _SlaveJ.slaveName and is @@.gold;terrified@@ of what you might do to her if either of them misbehave. She @@.hotpink;does her best@@ to avoid that. <<set _SlaveI.trust -= _SlaveI.relationship, _SlaveI.devotion += _SlaveI.relationship>> <<else>> @@.mediumaquamarine;trusts you@@ <<if _SlaveI.relationship <= 2>> a little more for allowing her to have a friend. <<elseif _SlaveI.relationship == 3>> for letting her have a fuckbuddy. <<elseif _SlaveI.relationship == 4>> for permitting her and her lover to be together. <<else>> for giving her a wife. <</if>> <<set _SlaveI.trust += _SlaveI.relationship>> <</if>> <<elseif _SlaveI.devotion > 95 && _SlaveI.relationship > 4>> She feels <<if $arcologies[0].FSChattelReligionist != "unset">>blessed with<<else>>she has<</if>> a truly good life as your slave. <</if>> <</if>> <</if>> <</if>> /% FWB, lovers, slave wives %/ <<if _SlaveI.relationship > 2>> <<if $familyTesting == 1>> <<if totalRelatives(_SlaveI) > 0>> <<set $relation = 0>> <<set $relationType = 0>> <<set _sr = getSlave(_SlaveI.relationshipTarget)>> <<if def _sr>> <<if (_SlaveI.mother == _sr.ID || _SlaveI.father == _sr.ID || _sr.mother == _SlaveI.ID || _sr.father == _SlaveI.ID || areSisters(_SlaveI, _sr) > 0)>> <<if _sr.mother == _SlaveI.ID || _sr.father == _SlaveI.ID>> <<set $relationType = "daughter">> <<elseif _SlaveI.mother == _sr.ID>> <<set $relationType = "mother">> <<elseif _SlaveI.father == _sr.ID>> <<set $relationType = "father">> <<else>> <<switch areSisters(_SlaveI, _sr)>> <<case 1>> <<set $relationType = "twin">> <<case 2>> <<set $relationType = "sister">> <<case 3>> <<set $relationType = "half-sister">> <</switch>> <</if>> <<set $relation = _sr>> <</if>> <</if>> <<if $relation != 0>> _SlaveI.slaveName <<if _SlaveI.origin == "She offered herself to you for enslavement hoping you would preserve her incestuous relationship with her sibling." || _SlaveI.origin == "She offered to become your slave to protect her incestuous relationship.">> is @@.hotpink;grateful@@ and @@.mediumaquamarine;trusting@@ towards you for protecting her in her long-standing incestuous relationship. <<set _SlaveI.devotion += 2>> <<set _SlaveI.trust += 2>> <<elseif _SlaveI.sexualQuirk == "perverted">> is such a pervert that she @@.hotpink;enjoys@@ carrying on an incestuous relationship with her own $relationType. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.devotion > 95>> is so inured to the perversities of slavery that she @@.hotpink;enjoys@@ carrying on an incestuous relationship with her own $relationType. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.behavioralQuirk == "sinful">> is torn between sinful delight and deep disgust that she's carrying on an incestuous relationship with her own $relationType. <<elseif _SlaveI.devotion > 75>> is so devoted to you that she accepts carrying on an incestuous relationship with her own $relationType. <<elseif _SlaveI.devotion > 50>> is somewhat @@.mediumorchid;disturbed@@ that she's carrying on an incestuous relationship with her own $relationType. <<set _SlaveI.devotion -= 2>> <<elseif _SlaveI.devotion > 20>> is @@.mediumorchid;disturbed@@ and @@.gold;scared@@ that she's carrying on an incestuous relationship with her own $relationType. <<set _SlaveI.devotion -= 2>> <<set _SlaveI.trust -= 2>> <<else>> is @@.mediumorchid;revolted@@ and @@.gold;scared@@ that she's carrying on an incestuous relationship with her own $relationType. <<set _SlaveI.devotion -= 4>> <<set _SlaveI.trust -= 4>> <</if>> <<if _SlaveI.pregKnown == 1>> <<if _SlaveI.pregSource == $relation.ID>> <<if _SlaveI.origin == "She offered herself to you for enslavement hoping you would preserve her incestuous relationship with her sibling.">> She's @@.hotpink;overjoyed@@ to be carrying her sister's child<<if _SlaveI.pregType > 1>>ren<</if>>. <<set _SlaveI.devotion += 2>> <<elseif _SlaveI.origin == "She offered to become your slave to protect her incestuous relationship.">> She's @@.hotpink;overjoyed@@ to be carrying her <<print $relationType>>'s child<<if _SlaveI.pregType > 1>>ren<</if>>. <<set _SlaveI.devotion += 2>> <<elseif _SlaveI.sexualQuirk == "perverted">> She's even @@.hotpink;aroused@@ by the constant awareness that her $relationType is the parent of the daughter<<if _SlaveI.pregType > 1>>s<</if>> she's carrying. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.behavioralQuirk == "sinful">> Her feelings about carrying her <<print $relationType>>'s child<<if _SlaveI.pregType > 1>>ren<</if>> are @@.hotpink;secretly less mixed,@@ though. <<set _SlaveI.devotion += 1>> <<elseif _SlaveI.devotion > 95>> She occasionally remembers that she's carrying her <<print $relationType>>'s child<<if _SlaveI.pregType > 1>>ren<</if>>, but does her best to accept it by not thinking about it. <<elseif _SlaveI.devotion > 50>> She's @@.mediumorchid;disgusted@@ that the bab<<if _SlaveI.pregType > 1>>ies she's carrying are<<else>>y she's carrying is<</if>> her <<print $relationType>>'s, though she tries her best not to think about it. <<set _SlaveI.devotion -= 1>> <<elseif _SlaveI.devotion > 20>> She's so @@.mediumorchid;disgusted@@ that the bab<<if _SlaveI.pregType > 1>>ies she's carrying are<<else>>y she's carrying is<</if>> her <<print $relationType>>'s that she often wakes up crying about it. <<set _SlaveI.devotion -= 2>> <<else>> She's @@.mediumorchid;passionately hateful@@ of you for making her carry an incestuous pregnancy. <<set _SlaveI.devotion -= 4>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Society @@.green;strongly approves@@ of their incestuous relationship, which advances the Egyptian revivalist ideal of slave incest. <<set $repGain += 2*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is greatly enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. <<set $repGain += $FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel), $arcologies[0].FSEgyptianRevivalist += 0.05*$FSSingleSlaveRep*$pornFameBonus>> <</if>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Society @@.green;enjoys@@ their incestuous relationship since incest is currently trendy. <<set $repGain += 1.5*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. <<set $repGain += $FSSingleSlaveRep>> <</if>> <</if>> <</if>> <</if>> <<set $relation = 0>> <<set $relationType = 0>> <</if>> <<else>> <<if _SlaveI.relation != 0 && (_SlaveI.relationTarget == _SlaveI.relationshipTarget)>> _SlaveI.slaveName is <<if _SlaveI.origin == "She offered herself to you for enslavement hoping you would preserve her incestuous relationship with her sibling.">> @@.hotpink;grateful@@ and @@.mediumaquamarine;trusting@@ towards you for protecting her in her long-standing incestuous relationship. <<set _SlaveI.devotion += 2, _SlaveI.trust += 2>> <<elseif _SlaveI.sexualQuirk == "perverted">> such a pervert that she @@.hotpink;enjoys@@ carrying on an incestuous relationship with her own <<print relationTargetWord(_SlaveI)>>. <<set _SlaveI.devotion++>> <<elseif _SlaveI.devotion > 95>> so inured to the perversities of slavery that she @@.hotpink;enjoys@@ carrying on an incestuous relationship with her own <<print relationTargetWord(_SlaveI)>>. <<set _SlaveI.devotion++>> <<elseif _SlaveI.behavioralQuirk == "sinful">> torn between sinful delight and deep disgust that she's carrying on an incestuous relationship with her own <<print relationTargetWord(_SlaveI)>>. <<elseif _SlaveI.devotion > 75>> so devoted to you that she accepts carrying on an incestuous relationship with her own <<print relationTargetWord(_SlaveI)>>. <<elseif _SlaveI.devotion > 50>> somewhat @@.mediumorchid;disturbed@@ that she's carrying on an incestuous relationship with her own <<print relationTargetWord(_SlaveI)>>. <<set _SlaveI.devotion -= 2>> <<elseif _SlaveI.devotion > 20>> @@.mediumorchid;disturbed@@ and @@.gold;scared@@ that she's carrying on an incestuous relationship with her own <<print relationTargetWord(_SlaveI)>>. <<set _SlaveI.devotion -= 2, _SlaveI.trust -= 2>> <<else>> @@.mediumorchid;revolted@@ and @@.gold;scared@@ that she's carrying on an incestuous relationship with her own <<print relationTargetWord(_SlaveI)>>. <<set _SlaveI.devotion -= 4, _SlaveI.trust -= 4>> <</if>> <<if (_SlaveI.pregKnown == 1) && (_SlaveI.pregSource == _SlaveI.relationTarget)>> <<if _SlaveI.origin == "She offered herself to you for enslavement hoping you would preserve her incestuous relationship with her sibling.">> She's @@.hotpink;overjoyed@@ to be carrying her sister's child<<if _SlaveI.pregType > 1>>ren<</if>>. <<set _SlaveI.devotion += 2>> <<elseif _SlaveI.sexualQuirk == "perverted">> She's even @@.hotpink;aroused@@ by the constant awareness that her <<print relationTargetWord(_SlaveI)>> is the parent of the daughter<<if _SlaveI.pregType > 1>>s<</if>> she's carrying. <<set _SlaveI.devotion++>> <<elseif _SlaveI.behavioralQuirk == "sinful">> Her feelings about carrying her <<print relationTargetWord(_SlaveI)>>'s child<<if _SlaveI.pregType > 1>>ren<</if>> are @@.hotpink;secretly less mixed,@@ though. <<set _SlaveI.devotion++>> <<elseif _SlaveI.devotion > 95>> She occasionally remembers that she's carrying her <<print relationTargetWord(_SlaveI)>>'s child<<if _SlaveI.pregType > 1>>ren<</if>>, but does her best to accept it by not thinking about it. <<elseif _SlaveI.devotion > 50>> She's @@.mediumorchid;disgusted@@ that the bab<<if _SlaveI.pregType > 1>>ies she's carrying are<<else>>y she's carrying is<</if>> her <<print relationTargetWord(_SlaveI)>>'s, though she tries her best not to think about it. <<set _SlaveI.devotion-->> <<elseif _SlaveI.devotion > 20>> She's so @@.mediumorchid;disgusted@@ that the bab<<if _SlaveI.pregType > 1>>ies she's carrying are<<else>>y she's carrying is<</if>> her <<print relationTargetWord(_SlaveI)>>'s that she often wakes up crying about it. <<set _SlaveI.devotion -= 2>> <<else>> She's @@.mediumorchid;passionately hateful@@ of you for making her carry an incestuous pregnancy. <<set _SlaveI.devotion -= 4>> <</if>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> Society @@.green;strongly approves@@ of their incestuous relationship, which advances the Egyptian revivalist ideal of slave incest. <<set $repGain += 2 * $FSSingleSlaveRep * ($arcologies[0].FSEgyptianRevivalist / $FSLockinLevel), $arcologies[0].FSEgyptianRevivalist += 0.1 * $FSSingleSlaveRep>> <<if (_SlaveI.bellyPreg >= 1500) && (_SlaveI.pregSource == _SlaveI.relationTarget)>> @@.green;The effect is greatly enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. <<set $repGain += $FSSingleSlaveRep * ($arcologies[0].FSEgyptianRevivalist / $FSLockinLevel), $arcologies[0].FSEgyptianRevivalist += 0.05 * $FSSingleSlaveRep * $pornFameBonus>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Society @@.green;enjoys@@ their incestuous relationship since incest is currently trendy. <<set $repGain += 1.5*$FSSingleSlaveRep>> <<if _SlaveI.bellyPreg >= 1500>> <<if _SlaveI.pregSource == $relation.ID>> @@.green;The effect is enhanced@@ by _SlaveI.slaveName's pureblooded pregnancy. <<set $repGain += $FSSingleSlaveRep>> <</if>> <</if>> <</if>> <</if>> <</if>> /* closes extended family mode */ <<if _SlaveI.releaseRules != "restrictive" && _SlaveI.releaseRules != "masturbation">> <<if (_SlaveI.sexualQuirk == "size queen") && (canPenetrate(_SlaveJ))>> <<if _SlaveJ.dick > 5>> She's @@.hotpink;very happy@@ with her romantic status, since it means she gets monster cock. <<if ((_SlaveI.anus > 0) && (_SlaveI.anus < 3))>> She's such a size queen that she takes it up her ass as often as she can bear it, despite her poor anus not being used to such abuse. This @@.lime;stretches out her sphincter.@@ <<set _SlaveI.anus++>> <</if>> For her part, _SlaveJ.slaveName @@.hotpink;can barely believe her luck,@@ their sex life is so good. <<set _SlaveI.devotion += 2, _SlaveJ.devotion += 2>> <<elseif _SlaveJ.dick > 4>> She @@.hotpink;quite likes@@ being in a sexual relationship with a slave who has such an impressive dick. <<if ((_SlaveI.anus > 0) && (_SlaveI.anus < 2))>> She's such a size queen that she takes it up her ass as often as she can bear it, despite her tight butt not being used to such abuse. This @@.lime;stretches out her sphincter.@@ <<set _SlaveI.anus++>> <</if>> For her part, _SlaveJ.slaveName @@.hotpink;enjoys@@ the benefits of having a lover so interested in her junk. <<set _SlaveI.devotion++, _SlaveJ.devotion++>> <<elseif _SlaveJ.dick > 3>> _SlaveI.slaveName @@.hotpink;certainly doesn't mind@@ having reliable access to such a nice big dick. For her part, _SlaveJ.slaveName @@.hotpink;likes@@ having a lover who finds her penis appealing. <<set _SlaveI.devotion++, _SlaveJ.devotion++>> <</if>> <</if>> <<if (_SlaveI.energy <= 90)>> <<if (_SlaveJ.energy > 95)>> _SlaveJ.slaveName is such a sex addict that she drags _SlaveI.slaveName along with her in their enthusiastic sex life, @@.green;slowly improving her sex drive.@@ <<set _SlaveI.energy += 3>> <<elseif (_SlaveJ.fetish == _SlaveI.fetish) && (_SlaveJ.fetishKnown == 1) && (_SlaveI.fetishKnown == 1)>> _SlaveJ.slaveName and _SlaveI.slaveName enjoy sharing their sexual fetishes so much it @@.green;improves their sex drives@@ in proportion to the strength of their kinks. <<set _SlaveI.energy += 1 + Math.trunc(_SlaveI.fetishStrength / 30)>> <<elseif (_SlaveI.attrXX > 65) && (_SlaveI.attrKnown == 1) && ((_SlaveJ.vagina > -1) || (_SlaveJ.face > 0))>> _SlaveI.slaveName is very much attracted to _SlaveJ.slaveName, and their fulfilling sexual relationship @@.green;gradually improves _SlaveI.slaveName's sex drive.@@ <<set _SlaveI.energy++>> <<elseif (_SlaveI.attrXY > 65) && (_SlaveI.attrKnown == 1) && (_SlaveJ.dick > 0)>> _SlaveI.slaveName enjoys _SlaveJ.slaveName and her cock, and their fulfilling sexual relationship @@.green;gradually improves _SlaveI.slaveName's sex drive.@@ <<set _SlaveI.energy++>> <</if>> <</if>> <<if (_SlaveI.attrKnown == 1)>> <<if (_SlaveI.attrXX <= 95) && (random(1, 100) < (_SlaveI.relationship * 5)) && ((_SlaveJ.vagina > -1) || (_SlaveJ.faceShape != "masculine"))>> After finding comfort with a feminine lover, _SlaveI.slaveName begins to experience more attraction to women. <<set _SlaveI.attrXX += 2>> <</if>> <<if (_SlaveI.attrXY <= 95) && (random(1, 100) < (_SlaveI.relationship * 5)) && ((_SlaveJ.balls > 0) || (_SlaveJ.faceShape == "masculine"))>> After growing close to a lover with a dick, _SlaveI.slaveName begins to experience more attraction to men. <<set _SlaveI.attrXY += 2>> <</if>> <</if>> <<if ((_SlaveJ.fetish != "none") && (_SlaveJ.fetish != "mindbroken")) && (_SlaveI.fetishStrength <= 95) && (_SlaveJ.fetish != _SlaveI.fetish) && (fetishChangeChance(_SlaveI) > (random(0, 100) - (_SlaveI.relationship * 5)))>> <<switch _SlaveJ.fetish>> <<case "boobs">> After experiencing _SlaveJ.slaveName's love of breasts, her own and _SlaveI.slaveName's, _SlaveI.slaveName happily joins her as a @@.lightcoral;boob fanatic.@@ <<set _SlaveI.fetish = "boobs", _SlaveI.fetishKnown = 1, _SlaveI.fetishStrength = 65>> <<case "buttslut">> _SlaveJ.slaveName begs _SlaveI.slaveName to fuck her ass so many times that _SlaveI.slaveName reconsiders her stance on buttsex. She becomes just as much of an @@.lightcoral;anal slut@@ as _SlaveJ.slaveName. <<set _SlaveI.fetish = "buttslut", _SlaveI.fetishKnown = 1, _SlaveI.fetishStrength = 65>> <<case "cumslut">> After sharing blowjobs with _SlaveJ.slaveName enough times, _SlaveI.slaveName develops an @@.lightcoral;oral fixation@@ of her own. <<set _SlaveI.fetish = "cumslut", _SlaveI.fetishKnown = 1, _SlaveI.fetishStrength = 65>> <<case "submissive">> <<if (_SlaveI.fetish != "dom")>> _SlaveJ.slaveName begs _SlaveI.slaveName to dominate her so many times that _SlaveI.slaveName gets used to domination, and finds she likes it. She becomes just as much of a @@.lightcoral;sexual dominant@@ as a slave can be. <<set _SlaveI.fetish = "dom", _SlaveI.fetishKnown = 1, _SlaveI.fetishStrength = 65>> <</if>> <<case "dom">> <<if (_SlaveI.fetish != "submissive")>> _SlaveJ.slaveName holds _SlaveI.slaveName down and fucks her so many times that _SlaveI.slaveName starts to get off on being used. She becomes a true @@.lightcoral;sexual submissive@@, and loves _SlaveJ.slaveName all the more for dominating her. <<set _SlaveI.fetish = "submissive", _SlaveI.fetishKnown = 1, _SlaveI.fetishStrength = 65>> <</if>> <<case "masochist">> <<if (_SlaveI.fetish != "sadist")>> _SlaveJ.slaveName begs _SlaveI.slaveName to hurt her so many times that _SlaveI.slaveName gets used to sadism, and finds she likes it. She becomes just as much of an @@.lightcoral;sexual sadist@@ as a slave can be. <<set _SlaveI.fetish = "sadist", _SlaveI.fetishKnown = 1, _SlaveI.fetishStrength = 65>> <</if>> <<case "sadist">> <<if (_SlaveI.fetish != "masochist")>> _SlaveJ.slaveName hits _SlaveI.slaveName during sex so often that _SlaveI.slaveName starts to get off on being beaten. She becomes a true @@.lightcoral;masochist@@, and loves _SlaveJ.slaveName all the more for abusing her. <<set _SlaveI.fetish = "masochist", _SlaveI.fetishKnown = 1, _SlaveI.fetishStrength = 65>> <</if>> <<case "humiliation">> _SlaveJ.slaveName begs _SlaveI.slaveName to humiliate her sexually so many times that _SlaveI.slaveName can't help but be embarrassed by all the public sex, herself. She gets off on the @@.lightcoral;humiliation@@ with _SlaveJ.slaveName. <<set _SlaveI.fetish = "humiliation", _SlaveI.fetishKnown = 1, _SlaveI.fetishStrength = 65>> <<case "pregnancy">> _SlaveJ.slaveName shares her hopes and dreams of pregnancy and children with _SlaveI.slaveName all the time, and _SlaveI.slaveName can't help but feel her @@.lightcoral;biological clock@@ tick in time with _SlaveJ.slaveName's. <<set _SlaveI.fetish = "pregnancy", _SlaveI.fetishKnown = 1, _SlaveI.fetishStrength = 65>> <</switch>> <</if>> <</if>> <<if (_SlaveJ.actualAge - _SlaveI.actualAge > 10) && (_SlaveI.relationship >= 4) && (random(1, 50) > (_SlaveI.intelligence * 5) + (_SlaveJ.intelligence * 10)) && (_SlaveJ.devotion > 75) && (_SlaveJ.trust > 50) && (_SlaveJ.intelligence > 0) && (_SlaveJ.intelligenceImplant > 0) && ((_SlaveI.devotion > 20) || ((_SlaveI.devotion >= -20) && (_SlaveI.trust < -20)) || (_SlaveI.trust > -10))>> <<if (_SlaveJ.oralSkill > _SlaveI.oralSkill) || ((_SlaveJ.analSkill > _SlaveI.analSkill) && (_SlaveI.anus > 0)) || ((_SlaveJ.vaginalSkill > _SlaveI.vaginalSkill) && (_SlaveI.vagina > 0) && (_SlaveJ.vagina > 0)) || (_SlaveJ.trust > _SlaveI.trust)>> _SlaveI.slaveName's <<if _SlaveI.relationship >= 5>>wife<<else>>lover<</if>> is older, more experienced, and <<if (_SlaveJ.oralSkill > _SlaveI.oralSkill)>> better at blowjobs than she is. They are such good slaves that the senior girl serves as a mentor to the junior, improving her oral skills. <<set $skillIncrease = 5>><<OralSkillIncrease _SlaveI>> <<elseif (_SlaveJ.analSkill > _SlaveI.analSkill) && (_SlaveI.anus > 0)>> better at taking a buttfuck than she is, and they are such good slaves that the senior girl serves as a mentor to the junior, improving her anal skills. <<set $skillIncrease = 5>><<AnalSkillIncrease _SlaveI>> <<elseif (_SlaveJ.vaginalSkill > _SlaveI.vaginalSkill) && (_SlaveI.vagina > 0) && (_SlaveJ.vagina > 0)>> a better lover than she is, and they are such good slaves that the senior girl serves as a mentor to the junior, improving her vaginal skills. <<set $skillIncrease = 5>><<VaginalSkillIncrease _SlaveI>> <<elseif (_SlaveJ.trust > _SlaveI.trust)>> a better slave than she is, and they are such obedient slaves that the senior girl serves as a mentor to the junior, @@.mediumaquamarine;improving her trust.@@ <<set _SlaveI.trust += 11>> <<else>> a more devoted slave than she is; since they are such obedient slaves, the senior girl serves as a mentor to the junior, @@.mediumaquamarine;teaching her to better serve you.@@ <<set _SlaveI.devotion += 2>> <</if>> <</if>> <</if>> <</if>> /% CLOSES RELATIONSHIP CHECK FOR LONG TERM RELATIONSHIP EFFECTS %/ /% FAMILY FEELINGS %/ <<if $familyTesting == 1>> <<if totalRelatives(_SlaveI) > 0 && _SlaveI.trust <= 95>> <<for _j = 0; _j < $slaves.length; _j++>> <<if _SlaveI.trust < -20>> <<if $slaves[_j].mother == _SlaveI.ID || $slaves[_j].father == _SlaveI.ID>> <<if _SlaveI.rivalry != $slaves[_j].ID>> _SlaveI.slaveName is @@.gold;agonizingly aware@@ that her child $slaves[_j].slaveName is also your slave and might suffer if either of them angers you, and @@.hotpink;does her best@@ to protect her. <<set _SlaveI.trust -= 2, _SlaveI.devotion += 6>> <</if>> <</if>> <<if _SlaveI.mother == $slaves[_j].ID || _SlaveI.father == $slaves[_j].ID || areSisters(_SlaveI, $slaves[_j]) > 0>> <<if _SlaveI.rivalry != $slaves[_j].ID>> <<if _SlaveI.mother == $slaves[_j].ID>> _SlaveI.slaveName is @@.gold;painfully conscious@@ that her mother $slaves[_j].slaveName is also your slave and might suffer if either of them displeases you, and @@.hotpink;tries to obey@@ as best she can. <<set _SlaveI.trust -= 1, _SlaveI.devotion += 3>> <<elseif _SlaveI.father == $slaves[_j].ID>> _SlaveI.slaveName is @@.gold;painfully conscious@@ that her father $slaves[_j].slaveName is also your slave and might suffer if either of them displeases you, and @@.hotpink;tries to obey@@ as best she can. <<set _SlaveI.trust -= 1, _SlaveI.devotion += 3>> <<else>> <<switch areSisters(_SlaveI, $slaves[_j])>> <<case 1>> _SlaveI.slaveName is @@.gold;painfully conscious@@ that her twin sister $slaves[_j].slaveName is also your slave and might suffer if either of them displeases you, and @@.hotpink;tries to obey@@ as best she can. <<set _SlaveI.trust -= 1, _SlaveI.devotion += 3>> <<case 2>> _SlaveI.slaveName is @@.gold;painfully conscious@@ that her sister $slaves[_j].slaveName is also your slave and might suffer if either of them displeases you, and @@.hotpink;tries to obey@@ as best she can. <<set _SlaveI.trust -= 1, _SlaveI.devotion += 3>> <<case 3>> _SlaveI.slaveName is @@.gold;painfully conscious@@ that her half-sister $slaves[_j].slaveName is also your slave and might suffer if either of them displeases you, and @@.hotpink;tries to obey@@ as best she can. <<set _SlaveI.trust -= 1, _SlaveI.devotion += 3>> <</switch>> <</if>> <</if>> <</if>> <<else>> <<if totalRelatives(_SlaveI) > 0>> <<if _SlaveI.mother == $slaves[_j].ID>> _SlaveI.slaveName knows that her mother $slaves[_j].slaveName <<if $slaves[_j].devotion > 50>> loves being your sex slave, and is @@.hotpink;happy@@ for her. <<set _SlaveI.devotion += 4>> <<elseif ($slaves[_j].devotion > 20) || ($slaves[_j].trust < -20)>> is an obedient sex slave, and hopes she'll avoid punishment. <<else>> hates being a sex slave, and is @@.gold;afraid@@ for her. <<set _SlaveI.trust -= 1>> <</if>> <<elseif _SlaveI.father == $slaves[_j].ID>> _SlaveI.slaveName knows that her father $slaves[_j].slaveName <<if $slaves[_j].devotion > 50>> loves being your sex slave, and is @@.hotpink;happy@@ for her. <<set _SlaveI.devotion += 4>> <<elseif ($slaves[_j].devotion > 20) || ($slaves[_j].trust < -20)>> is an obedient sex slave, and hopes she'll avoid punishment. <<else>> hates being a sex slave, and is @@.gold;afraid@@ for her. <<set _SlaveI.trust -= 1>> <</if>> <<elseif $slaves[_j].mother == _SlaveI.ID || $slaves[_j].father == _SlaveI.ID>> _SlaveI.slaveName knows that her daughter $slaves[_j].slaveName <<if $slaves[_j].devotion > 50>> loves being your sex slave, and is @@.hotpink;happy@@ for her. <<set _SlaveI.devotion += 4>> <<elseif ($slaves[_j].devotion > 20) || ($slaves[_j].trust < -20)>> is an obedient sex slave, and hopes she'll avoid punishment. <<else>> hates being a sex slave, and is @@.gold;afraid@@ for her. <<set _SlaveI.trust -= 1>> <</if>> <<else>> <<switch areSisters(_SlaveI, $slaves[_j])>> <<case 1>> _SlaveI.slaveName knows that her twin sister $slaves[_j].slaveName <<if $slaves[_j].devotion > 50>> loves being your sex slave, and is @@.hotpink;happy@@ for her. <<set _SlaveI.devotion += 4>> <<elseif ($slaves[_j].devotion > 20) || ($slaves[_j].trust < -20)>> is an obedient sex slave, and hopes she'll avoid punishment. <<else>> hates being a sex slave, and is @@.gold;afraid@@ for her. <<set _SlaveI.trust -= 1>> <</if>> <<case 2>> _SlaveI.slaveName knows that her sister $slaves[_j].slaveName <<if $slaves[_j].devotion > 50>> loves being your sex slave, and is @@.hotpink;happy@@ for her. <<set _SlaveI.devotion += 4>> <<elseif ($slaves[_j].devotion > 20) || ($slaves[_j].trust < -20)>> is an obedient sex slave, and hopes she'll avoid punishment. <<else>> hates being a sex slave, and is @@.gold;afraid@@ for her. <<set _SlaveI.trust -= 1>> <</if>> <<case 3>> _SlaveI.slaveName knows that her half-sister $slaves[_j].slaveName <<if $slaves[_j].devotion > 50>> loves being your sex slave, and is @@.hotpink;happy@@ for her. <<set _SlaveI.devotion += 4>> <<elseif ($slaves[_j].devotion > 20) || ($slaves[_j].trust < -20)>> is an obedient sex slave, and hopes she'll avoid punishment. <<else>> hates being a sex slave, and is @@.gold;afraid@@ for her. <<set _SlaveI.trust -= 1>> <</if>> <</switch>> <</if>> <</if>> <</if>> <</for>> <</if>> <<else>> <<if _SlaveI.rivalryTarget != _SlaveI.relationTarget>> <<set _K = $slaveIndices[_SlaveI.relationTarget]>> <<if def _K && _SlaveI.trust <= 95>> _SlaveI.slaveName <<if _SlaveI.trust < -20>> <<if _SlaveI.relation == "mother">> is @@.gold;agonizingly aware@@ that her child $slaves[_K].slaveName is also your slave and might suffer if either of them angers you, and @@.hotpink;does her best@@ to protect her. <<set _SlaveI.trust -= 4, _SlaveI.devotion += 4>> <<else>> is @@.gold;painfully conscious@@ that her <<if _SlaveI.relation == "daughter">>mother<<else>>_SlaveI.relation<</if>> $slaves[_K].slaveName is also your slave and might suffer if either of them displeases you, and @@.hotpink;tries to obey@@ as best she can. <<set _SlaveI.trust -= 2, _SlaveI.devotion += 2>> <</if>> <<else>> knows that her <<if _SlaveI.relation == "mother">>daughter<<elseif _SlaveI.relation == "daughter">>mother<<else>>_SlaveI.relation<</if>> $slaves[_K].slaveName <<if $slaves[_K].devotion > 50>> loves being your sex slave, and is @@.hotpink;happy@@ for her. <<set _SlaveI.devotion += 2>> <<elseif ($slaves[_K].devotion > 20) || ($slaves[_K].trust < -20)>> is an obedient sex slave, and hopes she'll avoid punishment. <<else>> hates being a sex slave, and is @@.gold;afraid@@ for her. <<set _SlaveI.trust -= 2>> <</if>> <</if>> <</if>> <</if>> <</if>> /* closes family mod */ <<set $slaves[$i] = _SlaveI>> <<if _SlaveJ != null>> <<set $slaves[_J] = _SlaveJ>> <</if>> <</if>> /% CLOSES FUCKDOLL CHECK %/
DankWolf/fc
src/uncategorized/saRelationships.tw
tw
bsd-3-clause
111,154
:: SA rivalries [nobr] <<set _SL = $slaves.length>> <<if $slaves[$i].rivalry == 0>> <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> <<if isSlaveAvailable($slaves[$i])>> <<if $slaves[$i].assignment != "stay confined">> <<if $slaves[$i].devotion < random(20,100)>> <<if $slaves[$i].trust > random(-100,-20)>> <<for _j = 0; _j < _SL; _j++>> <<if $slaves[_j].ID != $slaves[$i].ID>> <<if $slaves[_j].rivalry == 0>> <<if $slaves[_j].fetish != "mindbroken">> <<if $slaves[_j].ID != $slaves[$i].relationshipTarget>> <<if $slaves[_j].devotion < random(20,100)>> <<if $slaves[_j].trust > random(-100,-20)>> <<if $slaves[_j].origBodyOwnerID == $slaves[$i].ID && $slaves[_j].devotion > 0 && $slaves[$i].devotion < -30>> $slaves[$i].slaveName loathes that <<= SlaveFullName($slaves[_j])>> is using //her// body to benefit you and makes it abundantly clear every chance she gets. @@.lightsalmon;They start to dislike each other.@@ <<set $slaves[_j].rivalry = 1, $slaves[$i].rivalry = 1, $slaves[_j].rivalryTarget = $slaves[$i].ID, $slaves[$i].rivalryTarget = $slaves[_j].ID>> <<break>> <</if>> <<if $slaves[$i].behavioralFlaw != "none">> <<switch $slaves[$i].behavioralFlaw>> <<case "arrogant">> <<if $slaves[_j].intelligence > $slaves[$i].intelligence>> $slaves[$i].slaveName is an arrogant bitch, and <<= SlaveFullName($slaves[_j])>> is authentically smarter than she is, which of course she cannot stand. @@.lightsalmon;They start to dislike each other.@@ <<set $slaves[_j].rivalry = 1, $slaves[$i].rivalry = 1, $slaves[_j].rivalryTarget = $slaves[$i].ID, $slaves[$i].rivalryTarget = $slaves[_j].ID>> <<break>> <</if>> <<case "bitchy">> <<if $slaves[_j].behavioralFlaw == "odd">> $slaves[$i].slaveName is a bit of a bitch, and poor odd <<= SlaveFullName($slaves[_j])>> is a convenient target for her bullying. @@.lightsalmon;They start to dislike each other.@@ <<set $slaves[_j].rivalry = 1, $slaves[$i].rivalry = 1, $slaves[_j].rivalryTarget = $slaves[$i].ID, $slaves[$i].rivalryTarget = $slaves[_j].ID>> <<break>> <</if>> <<case "odd">> <<if $slaves[_j].behavioralFlaw == "bitchy">> $slaves[$i].slaveName is rather strange. <<= SlaveFullName($slaves[_j])>>, who is kind of a bitch, frequently bullies her about it. @@.lightsalmon;They start to dislike each other.@@ <<set $slaves[_j].rivalry = 1, $slaves[$i].rivalry = 1, $slaves[_j].rivalryTarget = $slaves[$i].ID, $slaves[$i].rivalryTarget = $slaves[_j].ID>> <<break>> <</if>> <<case "hates men">> <<if $slaves[_j].attrXX > 35>> <<if $slaves[_j].faceShape == "masculine" || $slaves[_j].faceShape == "androgynous" >> <<if $slaves[_j].muscles > 10>> <<if $slaves[_j].vagina > -1>> $slaves[$i].slaveName hates men, and poor butch <<= SlaveFullName($slaves[_j])>> really gets to her, despite having a pussy and everything. @@.lightsalmon;They start to dislike each other.@@ <<set $slaves[_j].rivalry = 1, $slaves[$i].rivalry = 1, $slaves[_j].rivalryTarget = $slaves[$i].ID, $slaves[$i].rivalryTarget = $slaves[_j].ID>> <<break>> <<else>> $slaves[$i].slaveName hates men, and poor masculine <<= SlaveFullName($slaves[_j])>> really gets to her. @@.lightsalmon;They start to dislike each other.@@ <<set $slaves[_j].rivalry = 1, $slaves[$i].rivalry = 1, $slaves[_j].rivalryTarget = $slaves[$i].ID, $slaves[$i].rivalryTarget = $slaves[_j].ID>> <<break>> <</if>> <</if>> <</if>> <</if>> <<case "hates women">> <<if $slaves[_j].attrXY > 35>> <<if $slaves[_j].faceShape != "masculine">> <<if $slaves[_j].muscles <= 30>> <<if $slaves[_j].vagina > -1>> $slaves[$i].slaveName hates women, and something about the feminine <<= SlaveFullName($slaves[_j])>> really gets to her. @@.lightsalmon;They start to dislike each other.@@ <<set $slaves[_j].rivalry = 1, $slaves[$i].rivalry = 1, $slaves[_j].rivalryTarget = $slaves[$i].ID, $slaves[$i].rivalryTarget = $slaves[_j].ID>> <<break>> <<else>> $slaves[$i].slaveName hates women, and something about the girly <<= SlaveFullName($slaves[_j])>> really gets to her, despite poor $slaves[_j].slaveName not being perfectly female at all. @@.lightsalmon;They start to dislike each other.@@ <<set $slaves[_j].rivalry = 1, $slaves[$i].rivalry = 1, $slaves[_j].rivalryTarget = $slaves[$i].ID, $slaves[$i].rivalryTarget = $slaves[_j].ID>> <<break>> <</if>> <</if>> <</if>> <</if>> <<case "gluttonous">> <<if $slaves[_j].behavioralFlaw == "anorexic">> $slaves[$i].slaveName, who loves food, can't stand <<= SlaveFullName($slaves[_j])>>'s prissy anorexia. @@.lightsalmon;They start to dislike each other.@@ <<set $slaves[_j].rivalry = 1, $slaves[$i].rivalry = 1, $slaves[_j].rivalryTarget = $slaves[$i].ID, $slaves[$i].rivalryTarget = $slaves[_j].ID>> <<break>> <</if>> <<case "anorexic">> <<if $slaves[_j].behavioralFlaw == "gluttonous">> $slaves[$i].slaveName, an anorexic, can't stand <<= SlaveFullName($slaves[_j])>>'s disgusting gluttony. @@.lightsalmon;They start to dislike each other.@@ <<set $slaves[_j].rivalry = 1, $slaves[$i].rivalry = 1, $slaves[_j].rivalryTarget = $slaves[$i].ID, $slaves[$i].rivalryTarget = $slaves[_j].ID>> <<break>> <</if>> <<case "devout">> <<if $slaves[_j].behavioralFlaw == "liberated">> $slaves[$i].slaveName, who is devout and might be considered rather conservative if she were free, can't stand <<= SlaveFullName($slaves[_j])>>'s revolting gender liberation. @@.lightsalmon;They start to dislike each other.@@ <<set $slaves[_j].rivalry = 1, $slaves[$i].rivalry = 1, $slaves[_j].rivalryTarget = $slaves[$i].ID, $slaves[$i].rivalryTarget = $slaves[_j].ID>> <<break>> <</if>> <<case "liberated">> <<if $slaves[_j].behavioralFlaw == "devout">> $slaves[$i].slaveName, who is liberated and might be considered rather liberal if she were free, can't stand <<= SlaveFullName($slaves[_j])>>'s bigoted religious faith. @@.lightsalmon;They start to dislike each other.@@ <<set $slaves[_j].rivalry = 1, $slaves[$i].rivalry = 1, $slaves[_j].rivalryTarget = $slaves[$i].ID, $slaves[$i].rivalryTarget = $slaves[_j].ID>> <<break>> <</if>> <</switch>> <</if>> <<if $slaves[_j].assignment == $slaves[$i].assignment>> <<if random(0,1) == 1>> $slaves[$i].slaveName and <<= SlaveFullName($slaves[_j])>> see too much of each other while they <<switch $slaves[_j].assignment>> <<case "be a servant" "work as a servant">> work as servants <<case "be a subordinate slave">> prepare to serve your other slaves <<case "work a glory hole">> work nearby glory holes <<case "be confined in the cellblock">> are confined in nearby cells <<case "please you">> wait for you to use them <<default>> $slaves[_j].assignment <</switch>> and @@.lightsalmon;start to dislike each other.@@ <<set $slaves[_j].rivalry = 1, $slaves[$i].rivalry = 1, $slaves[_j].rivalryTarget = $slaves[$i].ID, $slaves[$i].rivalryTarget = $slaves[_j].ID>> <<break>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</for>> <</if>> <</if>> <</if>> <</if>> <</if>> <<else>> <<set _j = $slaveIndices[$slaves[$i].rivalryTarget]>> <<if def _j>> <<if $slaves[$i].fuckdoll>> $slaves[$i].slaveName is a living sex toy, not a person, it @@.lightsalmon;can't really maintain any meaningful rivalry@@ with <<= SlaveFullName($slaves[_j])>>. <<set $slaves[_j].rivalry = 0,$slaves[_j].rivalryTarget = 0, $slaves[$i].rivalry = 0, $slaves[$i].rivalryTarget = 0>> <<elseif $slaves[$i].fetish == "mindbroken">> Since $slaves[$i].slaveName is mindbroken, she @@.lightsalmon;can't really maintain any meaningful rivalry@@ with <<= SlaveFullName($slaves[_j])>>. <<set $slaves[_j].rivalry = 0,$slaves[_j].rivalryTarget = 0, $slaves[$i].rivalry = 0, $slaves[$i].rivalryTarget = 0>> <<else>> <<if $slaves[$i].need>> <<if $universalRulesConsent == 0>> <<if $slaves[$i].releaseRules != "restrictive" && $slaves[$i].releaseRules != "masturbation">> <<if $slaves[_j].releaseRules != "restrictive">> <<if $slaves[$i].fetishKnown>> <<if $slaves[$i].fetish == "sadist">> $slaves[$i].slaveName is horny and sadistic, so she rapes her rival <<= SlaveFullName($slaves[_j])>> every chance she gets; this @@.hotpink;thrills@@ $slaves[$i].slaveName, but $slaves[_j].slaveName is @@.golden;frightened@@ that you let it happen. <<set $slaves[$i].need = 0, $slaves[$i].devotion += 3, $slaves[_j].trust -= 3, $slaves[$i].penetrativeCount += 5, $slaves[_j].oralCount += 5>> <<if $slaves[$i].rivalry < 3>> Of course, this @@.lightsalmon;worsens their rivalry.@@ <<set $slaves[_j].rivalry += 1, $slaves[$i].rivalry += 1, _worsenedRivalry = 1>> <</if>> <<elseif $slaves[$i].fetish == "dom">> $slaves[$i].slaveName is horny and dominant, so she forces her rival <<= SlaveFullName($slaves[_j])>> to submit to her whenever she can; this @@.hotpink;thoroughly satisfies@@ $slaves[$i].slaveName, but $slaves[_j].slaveName is @@.golden;angered@@ that you let it happen. <<set $slaves[$i].need = 0, $slaves[$i].devotion += 3, $slaves[_j].devotion -= 3, $slaves[$i].penetrativeCount += 5, $slaves[_j].oralCount += 5>> <<if $slaves[$i].rivalry < 3>> Of course, this @@.lightsalmon;worsens their rivalry.@@ <<set $slaves[_j].rivalry += 1, $slaves[$i].rivalry += 1, _worsenedRivalry = 1>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<set _roll = random(0,100)>> <<if _worsenedRivalry != 1>> <<if _roll > 50>> <<if $slaves[_j].fetish == $slaves[$i].fetish>> $slaves[$i].slaveName and <<= SlaveFullName($slaves[_j])>> share sexual interests, and in the sexual atmosphere of the arcology, it's @@.lightgreen;difficult for them to keep up their dislike@@ of one another with the mutual attraction. <<set $slaves[_j].rivalry -= 1, $slaves[$i].rivalry -= 1, _lightenedRivalry = 1>> <</if>> <<if $slaves[_j].ID == $slaves[$i].relationshipTarget>> <<if $slaves[$i].relationship > 3>> <<set $slaves[_j].rivalry = 0, $slaves[_j].rivalryTarget = 0>> <<set $slaves[$i].rivalry = 0, $slaves[$i].rivalryTarget = 0>> <</if>> <</if>> <<if _roll > 80 && $slaves[$i].rivalry > 0>> <<if $slaves[_j].trust < -20>> <<if $slaves[$i].trust < -20>> Since both $slaves[$i].slaveName and <<= SlaveFullName($slaves[_j])>> are terrified of you, they work together to @@.lightgreen;get over their feud,@@ since it brings punishment on both of them. <<set $slaves[_j].rivalry -= 1, $slaves[$i].rivalry -= 1, _lightenedRivalry = 1>> <</if>> <</if>> <<if $slaves[_j].devotion > 50>> <<if $slaves[$i].devotion > 50>> Since both $slaves[$i].slaveName and <<= SlaveFullName($slaves[_j])>> are devoted to you, they work together to @@.lightgreen;get over their feud,@@ since it gets in the way of their duties. <<set $slaves[_j].rivalry -= 1, $slaves[$i].rivalry -= 1, _lightenedRivalry = 1>> <</if>> <</if>> <<if _roll > 90 && $slaves[$i].rivalry > 0>> <<if $slaves[$i].energy > 95>> $slaves[$i].slaveName lusts after <<= SlaveFullName($slaves[_j])>>, and does everything she can to @@.lightgreen;patch up their differences.@@ <<set $slaves[_j].rivalry -= 1, $slaves[$i].rivalry -= 1, _lustyFix = 1, _lightenedRivalry = 1>> <</if>> <<if _lustyFix != 1>> <<if $slaves[$i].attrXX > 85>> <<if ($slaves[_j].vagina > -1) || ($slaves[_j].faceShape != "masculine")>> $slaves[$i].slaveName lusts after <<= SlaveFullName($slaves[_j])>>, and does everything she can to @@.lightgreen;patch up their differences.@@ <<set $slaves[_j].rivalry -= 1, $slaves[$i].rivalry -= 1, _lustyFix = 1, _lightenedRivalry = 1>> <</if>> <</if>> <</if>> <<if _lustyFix != 1>> <<if $slaves[$i].attrXY > 85>> <<if ($slaves[_j].balls > 0) || ($slaves[_j].faceShape == "masculine")>> $slaves[$i].slaveName lusts after <<= SlaveFullName($slaves[_j])>>, and does everything she can to @@.lightgreen;patch up their differences.@@ <<set $slaves[_j].rivalry -= 1, $slaves[$i].rivalry -= 1, _lustyFix = 1, _lightenedRivalry = 1>> <</if>> <</if>> <</if>> <<if _lustyFix != 1>> <<if $slaves[_j].assignment != $slaves[$i].assignment>> <<if $slaves[$i].subTarget != $slaves[_j].ID>> <<if $slaves[_j].subTarget != $slaves[$i].ID>> With time apart $slaves[$i].slaveName and <<= SlaveFullName($slaves[_j])>> @@.lightgreen;dislike each other less.@@ <<set $slaves[_j].rivalry -= 1, $slaves[$i].rivalry -= 1, _lightenedRivalry = 1>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $familyTesting>> <<if $slaves[$i].mother == $slaves[_j].ID || $slaves[$i].father == $slaves[_j].ID || $slaves[_j].mother == $slaves[$i].ID || $slaves[_j].father == $slaves[$i].ID || areSisters($slaves[$i], $slaves[_j])>> <<if _roll > 70 && $slaves[$i].rivalry < 3 && _lightenedRivalry != 1>> $slaves[$i].slaveName and <<= SlaveFullName($slaves[_j])>> @@.lightsalmon;pursue their family rivalry.@@ <<set $slaves[_j].rivalry += 1, $slaves[$i].rivalry += 1>> <<elseif _roll > 40 && $slaves[$i].rivalry > 0 && _worsenedRivalry != 1>> $slaves[$i].slaveName and <<= SlaveFullName($slaves[_j])>> @@.lightgreen;patch up their family relationship.@@ <<set $slaves[_j].rivalry -= 1, $slaves[$i].rivalry -= 1, _lightenedRivalry = 1>> <</if>> <</if>> <<else>> <<if $slaves[$i].relation && $slaves[$i].relationTarget == $slaves[$i].rivalryTarget>> <<if _roll > 70 && $slaves[$i].rivalry < 3 && _lightenedRivalry != 1>> $slaves[$i].slaveName and <<= SlaveFullName($slaves[_j])>> @@.lightsalmon;pursue their family rivalry.@@ <<set $slaves[_j].rivalry += 1, $slaves[$i].rivalry += 1>> <<elseif _roll > 40 && $slaves[$i].rivalry > 0 && _worsenedRivalry != 1>> $slaves[$i].slaveName and <<= SlaveFullName($slaves[_j])>> @@.lightgreen;patch up their family relationship.@@ <<set $slaves[_j].rivalry -= 1, $slaves[$i].rivalry -= 1, _lightenedRivalry = 1>> <</if>> <</if>> <</if>> <<if $slaves[_j].origBodyOwnerID == $slaves[$i].ID && _lightenedRivalry != 1>> <<if $slaves[$i].rivalry < 3>> $slaves[$i].slaveName @@.lightsalmon;refuses to accept <<= SlaveFullName($slaves[_j])>>'s control of her former body,@@ worsening their rivalry. <<set $slaves[_j].rivalry += 1, $slaves[$i].rivalry += 1>> <</if>> <<elseif _roll > $slaves[$i].devotion-$slaves[$i].trust+10 && _lightenedRivalry != 1>> <<if $slaves[$i].rivalry < 3>> $slaves[$i].slaveName @@.lightsalmon;bickers with <<= SlaveFullName($slaves[_j])>>@@ whenever she can, worsening their rivalry. <<set $slaves[_j].rivalry += 1, $slaves[$i].rivalry += 1>> <</if>> <<elseif _roll < $slaves[$i].devotion-$slaves[$i].trust-10 && $slaves[$i].rivalry > 0 && _worsenedRivalry != 1>> $slaves[$i].slaveName does her best to be nice to <<= SlaveFullName($slaves[_j])>>, and manages to @@.lightgreen;de-escalate their little feud.@@ <<set $slaves[_j].rivalry -= 1, $slaves[$i].rivalry -= 1>> <</if>> <<else>> @@.red;Error, rivalryTarget not found.@@ <</if>> <</if>> <<if $slaves[$i].rivalry>> <<set _j = $slaveIndices[$slaves[$i].rivalryTarget]>> <<if def _j && ($slaves[$i].ID != $slaves[_j].rivalryTarget)>> <<set $slaves[_j].rivalry = 0, $slaves[_j].rivalryTarget = 0>> <<set $slaves[$i].rivalry = 0, $slaves[$i].rivalryTarget = 0>> <</if>> <</if>>
DankWolf/fc
src/uncategorized/saRivalries.tw
tw
bsd-3-clause
15,933
:: SA rules [nobr] <<if $slaves[$i].fuckdoll == 0>> $He <<if $slaves[$i].fetish == "mindbroken">> is mentally broken so none of the rules have any impact. <<else>> <<switch $slaves[$i].assignment>> <<case "be confined in the arcade">> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off, not that $he gets a choice. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off, not that $he gets a choice. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].energy*0.5>> <<if ($slaves[$i].devotion <= 20)>> gets off at work despite $his reluctance, @@.hotpink;habituating $him to being a fuckhole.@@ <<set $slaves[$i].devotion += 1>> <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<set $slaves[$i].need -= 20>> <<elseif ($slaves[$i].releaseRules != "permissive") && ($slaves[$i].releaseRules != "masturbation")>> gets off at work, so being unable to sate $his urges doesn't affect $him seriously. <<set $slaves[$i].need -= 20>> <<else>> gets off at work, so being unable to touch $himself doesn't bother $him. <<set $slaves[$i].need -= 20>> <</if>> <<else>> wasn't a popular enough hole to sate $his arousal, leaving $him @@.gold;uncomfortably horny@@ despite $his conditions. <<set $slaves[$i].trust -= 3>> <</if>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> has been monitoring $him as $his body gets used. It seems $he is <<saRulesAttractionDiscovery>> <</if>> <</if>> <<case "be the Madam">> <<set $slaves[$i].need -= ($BrothiIDs.length*10)>> <<if $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if ($slaves[$i].releaseRules != "permissive")>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].energy*0.5>> <<if ($slaves[$i].releaseRules != "permissive") && ($slaves[$i].releaseRules != "masturbation")>> gets off at work, so being forbidden from masturbation doesn't really bother $him. <<set $slaves[$i].need -= 20>> <<else>> gets off at work, so $he doesn't feel the need for release that often. <<set $slaves[$i].need -= 20>> <</if>> <<else>> <<if ($slaves[$i].releaseRules == "restrictive")>> willingly begs you to <<saRulesPlayerFetishPlay>> whenever $he crosses paths with you. <<saRulesPlayerEnergy>> <<saRulesPlayerDiscoversFetish>> <<saRulesPlayerDrugEffects>> <<elseif ($slaves[$i].releaseRules == "masturbation")>> <<if ($slaves[$i].devotion < 80)>> is a little disappointed that $he's limited to $his hands and toys, but @@.mediumaquamarine;trusts you know what's best for $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> @@.mediumaquamarine;trusts your judgment@@ that only $he really knows how to pleasure $himself, though $he @@.mediumorchid;often wonders why you don't use $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 2, $slaves[$i].need = 0>> <</if>> <<if $slaves[$i].devotion > 20>> When $he does play with $himself, $he <<saRulesMasturbationFetishPlay>> <<saRulesMasturbationDiscoversFetish>> <</if>> <<saRulesMasturbationDrugEffects>> <<else>> /* releaseRules not restrictive */ <<if ($universalRulesConsent == 0)>> happily @@.mediumaquamarine;avails $himself@@ of your permission to <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> <<saRulesRapeDiscoversFetish>> <<else>> /* universalRulesConsent is not zero */ @@.mediumaquamarine;relies@@ on your other slaves for mutual satisfaction, <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> <<saRulesConsentDiscoversFetish>> <</if>> /* closes universalRulesConsent */ <<saRulesPermissiveDrugEffects>> <</if>> /* closes releaseRules not restrictive */ <</if>> $He is @@.hotpink;very happy@@ with $his private room in $brothelName and @@.mediumaquamarine;trusts@@ you a bit more for placing $him in charge of it. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <<if ($universalRulesConsent == 0)>> <<if ($slaves[$i].releaseRules != "restrictive")>> <<if ($slaves[$i].energy > 95)>> <<if $BrothiIDs.length > 2>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;adores@@ you for leaving plentiful outlets for $his nymphomania under $his care. <<else>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;eagerly awaits@@ the day you assign more girls to $brothelName. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> <<if ($slaves[$i].fetish == "sadist")>> <<if $BrothiIDs.length > 2>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;adores@@ you for providing a whole brothel of girls for $him to rape. <<else>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;eagerly awaits@@ the day you assign more girls to $brothelName for $him to rape. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetish == "dom")>> <<if $BrothiIDs.length > 2>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;adores@@ you for allowing $him a brothel of girls to dominate. <<else>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;eagerly awaits@@ the day you assign more girls to $his domain. <</if>> <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> has been monitoring $him as $he manages clients, analyzing $his tastes. It seems $he is <<saRulesAttractionDiscovery>> <</if>> <</if>> $He does $his best for you, so $he frequently deserves a reward and never needs to be punished. <<set _punishments = 0>> <<set _rewards = 3>> <<if _rewards > 0>> <<switch $slaves[$i].standardReward>> <<case "relaxation">> $He's given free time, which $he <<if $spa != 0>> usually spends in $spaName<<if $Attendant != 0>> enjoying $Attendant.slaveName's care<</if>>. <<else>> usually spends relaxing in $his room<<if $BrothiIDs.length > 1>> with a whore between $his legs<</if>>. <</if>> <<if $slaves[$i].relationship > 0>> $He often asks to save these breaks so $he can spend them with $his <<if $slaves[$i].relationship == 1>>friend<<elseif $slaves[$i].relationship == 2>>best friend<<elseif $slaves[$i].relationship == 3>>friend with benefits<<elseif $slaves[$i].relationship == 4>>sweetheart<<else>>wife<</if>>. <</if>> These breaks are @@.green;good for $him.@@ <<set $slaves[$i].health += _rewards>> <<case "drugs">> $He's @@.hotpink;rewarded@@ with hits of mild recreational drugs, which @@.red;isn't healthy,@@ but helps bind $him to you strongly. <<set $slaves[$i].health -= _rewards>> <<set $slaves[$i].devotion += _rewards*2>> <<case "orgasm">> $He's @@.hotpink;rewarded@@ with <<if $slaves[$i].clitPiercing >= 3>> sustained orgasm from $his <<if $slaves[$i].dick == 0>>clit<<else>>dick<</if>> piercing, <<elseif $slaves[$i].releaseRules == "sapphic">> immediate sex with any nearby slave, <<else>> a quick climax from a vibrator, <</if>> @@.green;boosting $his libido.@@ <<if $slaves[$i].energy < 98>><<set $slaves[$i].energy += _rewards>><</if>><<set $slaves[$i].need -= (_rewards*10)>> <<set $slaves[$i].devotion += _rewards>> <<default>> $He's @@.hotpink;rewarded@@ <<if (_punishments > 0) && ($slaves[$i].standardReward == "situational")>> and @@.gold;punished@@ <</if>> situationally, letting $him develop normally. <<set $slaves[$i].devotion += _rewards>> <</switch>> <</if>> <<case "work in the brothel">> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off, not that $his clients care. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off, not that $his clients care. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].energy*0.5>> <<if ($slaves[$i].devotion <= 20)>> gets off at work despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<set $slaves[$i].need -= 20>> <<elseif ($slaves[$i].releaseRules != "permissive") && ($slaves[$i].releaseRules != "masturbation")>> gets off at work, so being forbidden to masturbate doesn't affect $him seriously. <<set $slaves[$i].need -= 20>> <<else>> gets off at work, so $he doesn't feel the need to masturbate frequently. <<set $slaves[$i].need -= 20>> <</if>> <<else>> <<if ($slaves[$i].releaseRules == "restrictive")>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> refuses to come up to the penthouse for sexual release, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].devotion < 50)>> <<if $slaves[$i].devotion <= 20>> occasionally comes to the penthouse to beg for sexual release. <<else>> doesn't mind having to come to the penthouse to beg for sexual release. <</if>> <<saRulesPlayerEnergy>> <<else>> /* $slaves[$i].devotion >= 50 */ willingly comes up to the penthouse and begs you to <<saRulesPlayerFetishPlay>> every break $he gets. <<saRulesPlayerEnergy>> <</if>> /* closes $slaves[$i].devotion >= 50 */ <<saRulesPlayerDiscoversFetish>> <<saRulesPlayerDrugEffects>> <<elseif ($slaves[$i].releaseRules == "masturbation")>> <<if $slaves[$i].sexualFlaw == "attention whore">> @@.hotpink;enjoys being allowed to masturbate,@@ especially since it's often to the pleasure of an aroused client. <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> takes solace in $his permission to masturbate rather than being forced to beg for sex, though being forced to do it in front of an aroused client prevents $him from getting complacent; you can never know when they'll want more. <<set $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion <= 20)>> enjoys being allowed to masturbate rather than trading sex with other slaves, though being forced to do it in front of an aroused client @@.gold;terrifies $him;@@ you can never know when they'll want more. <<set $slaves[$i].trust -= 1, $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion < 50)>> accepts having to relieve $himself solely through masturbation. <<set $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion < 80)>> is a little disappointed that $he's limited to $his hands and toys, but @@.mediumaquamarine;trusts you know what's best for $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> @@.mediumaquamarine;trusts your judgment@@ that only $he really knows how to pleasure $himself, though $he @@.mediumorchid;often wonders why you don't use $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 2, $slaves[$i].need = 0>> <</if>> <<if $slaves[$i].devotion > 20>> When $he does play with $himself, $he <<saRulesMasturbationFetishPlay>> <<saRulesMasturbationDiscoversFetish>> <</if>> <<saRulesMasturbationDrugEffects>> <<else>> /* releaseRules not restrictive */ <<if ($universalRulesConsent == 0)>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> masturbates whenever $he can find a private moment to take care of the urges induced by the food, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> refuses to use other slaves to get off, and is forced to take additional clients @@.gold;as punishment@@ for illicit masturbation. <<set $slaves[$i].trust -= 2, $slaves[$i].need -= 10>> <</if>> <<elseif ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than demanding sex from other slaves or giving free samples, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> is forced by the urges induced by the food to either demand sex from other slaves or attempt to attract additional clients. $He @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> <<elseif ($slaves[$i].devotion < 50)>> @@.hotpink;accepts the need@@ to <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> <<saRulesRapeDiscoversFetish>> <<else>> happily @@.mediumaquamarine;avails $himself@@ of your permission to <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> <<saRulesRapeDiscoversFetish>> <</if>> <<else>> /* universalRulesConsent is not zero */ <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than asking other slaves for sex or giving free samples, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> refuses to ask other slaves for sex, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2, $slaves[$i].need -= 10>> <</if>> <<elseif ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than trading sex with other slaves or giving free samples, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> is forced by the urges induced by the food to either swap sex with other slaves or attempt to attract additional clients. $He @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> <<elseif ($slaves[$i].devotion < 50)>> @@.hotpink;accepts having to ask@@ other slaves for sex, <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> <<saRulesConsentDiscoversFetish>> <<else>> @@.mediumaquamarine;relies@@ on your other slaves for mutual satisfaction, <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> <<saRulesConsentDiscoversFetish>> <</if>> <</if>> /* closes universalRulesConsent */ <<saRulesPermissiveDrugEffects>> <</if>> /* closes releaseRules not restrictive */ <</if>> <<if ($slaves[$i].devotion <= 20)>> <<if $slaves[$i].voice == 0>> Living as a mute @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].lips > 95>> Being unable to speak through $his facepussy @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].speechRules == "restrictive">> Living under enforced silence @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <<if ($slaves[$i].devotion <= 20)>> <<switch $brothelDecoration>> <<case "Degradationist" "standard">> The spare living conditions of $brothelName @@.hotpink;get $him used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery and @@.gold;keep $him aware of $his lowly place.@@ <<set $slaves[$i].trust -= 1>> <<else>> slavery. <</if>> <<set $slaves[$i].devotion += 1>> <<case "Chattel Religionist">> The open, yet comfortable, conditions of $brothelName @@.hotpink;get $him used@@ to the routine of slavery. <<set $slaves[$i].devotion += 1>> <<default>> $He gets a little room all to $himself, allowing $him to feel self-reliant; or it would, if it didn't reek of sex and shame after all the customers $he serviced in it. <</switch>> <<else>> <<switch $brothelDecoration>> <<case "Degradationist" "standard">> <<if ($slaves[$i].trust > 40)>> The spare living conditions of $brothelName @@.gold;remind $him not to get too comfortable@@ with $his life. <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].trust > 10)>> The spare living conditions of $brothelName @@.gold;keep $him aware of $his place.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<case "Chattel Religionist">> The open, yet comfortable, conditions of $brothelName's slave quarters are quite refreshing after a day of public sex, even if $he has to share it with all the other whores. <<default>> $He likes $his little room in $brothelName, even if it smells of sex after fucking in it all day. <</switch>> <</if>> <<if ($universalRulesConsent == 0)>> <<if ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].trust > -10)>> <<if $BrothiIDs.length > 2 || $Madam != 0>> Under the rules, $he finds $himself constantly molested by other slaves, and lives $his life constantly @@.gold;afraid.@@ <<else>> Under the rules, $he is free game for other slaves to molest, and lives $his life constantly @@.gold;afraid@@ of the day you assign more girls to $brothelName. <</if>> <<set $slaves[$i].trust -= 2>> <<else>> <<if $BrothiIDs.length > 2 || $Madam != 0>> Under the rules, $he finds $himself constantly molested by other slaves, but $he's already in such constant terror it doesn't seriously affect $him. <<else>> Under the rules, $he will someday find $himself constantly molested by other slaves, but $he's already in such constant terror it that it doesn't cross $his mind. <</if>> <</if>> <<elseif ($slaves[$i].releaseRules != "restrictive")>> <<if ($slaves[$i].energy > 95)>> <<if $BrothiIDs.length > 2>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;adores@@ you for providing plentiful outlets for $his nymphomania. <<else>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;eagerly awaits@@ the day you assign more girls to $brothelName to get $him off. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> <<if ($slaves[$i].fetish == "sadist")>> <<if $BrothiIDs.length > 2>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;adores@@ you for providing a whole whorehouse of girls for $him to rape. <<else>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;eagerly awaits@@ the day you assign more girls to $brothelName for $him to rape. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetish == "dom")>> <<if $BrothiIDs.length > 2>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;adores@@ you for providing a whole whorehouse of girls for $him to dominate. <<else>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;eagerly awaits@@ the day you assign more girls to $brothelName for $him to dominate. <</if>> <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <</if>> <<else>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].devotion >= -20)>> <<if $BrothiIDs.length > 2 || $Madam != 0>> Since $he's low in the slave hierarchy, @@.mediumaquamarine;$he knows@@ that the rule that slaves must get consent before having sex with $him are all that protect $him from abuse. <<else>> Since $he's low in the slave hierarchy, @@.mediumaquamarine;$he knows@@ that the rule that slaves must get consent before having sex with $him are all that protect $him from abuse. Well, that and the fact $brothelName is rather empty. <</if>> <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> has been monitoring $him as $he services customers, analyzing $his sexuality. It seems $he is <<saRulesAttractionDiscovery>> <</if>> <</if>> <<if $slaves[$i].devotion > 50>> $He does $his best for you, so $he frequently deserves a reward and never needs to be punished. <<set _punishments = 0>> <<set _rewards = 3>> <<elseif $slaves[$i].devotion > 20>> $He's obedient out of acceptance of $his place, so $he often deserves a reward and rarely needs to be punished. <<set _punishments = 1>> <<set _rewards = 2>> <<elseif $slaves[$i].devotion >= -20>> <<if $slaves[$i].trust < -20>> $He's obedient out of fear, so $he only rarely deserves a reward and sometimes needs to be punished. <<set _punishments = 1>> <<set _rewards = 1>> <<else>> $He's too trusting for obedience and often needs to be punished. <<set _punishments = 2>> <<set _rewards = 0>> <</if>> <<else>> <<if $slaves[$i].trust < -50>> $He's only obedient out of terror, so $he sometimes needs to be punished. <<set _punishments = 1>> <<set _rewards = 0>> <<else>> $He hates you too much to obey, so $he needs constant punishment. <<set _punishments = 3>> <<set _rewards = 0>> <</if>> <</if>> <<if _rewards > 0>> <<switch $slaves[$i].standardReward>> <<case "relaxation">> $He's given free time, which $he <<if $spa != 0>> usually spends in $spaName<<if $Attendant != 0>> enjoying $Attendant.slaveName's care<</if>>. <<else>> usually spends relaxing in the penthouse slave quarters. <</if>> <<if $slaves[$i].relationship > 0>> $He often asks to save these breaks so $he can spend them with $his <<if $slaves[$i].relationship == 1>>friend<<elseif $slaves[$i].relationship == 2>>best friend<<elseif $slaves[$i].relationship == 3>>friend with benefits<<elseif $slaves[$i].relationship == 4>>sweetheart<<else>>wife<</if>>. <</if>> These breaks are @@.green;good for $him.@@ <<set $slaves[$i].health += _rewards>> <<case "drugs">> $He's @@.hotpink;rewarded@@ with hits of mild recreational drugs, which @@.red;isn't healthy,@@ but helps bind $him to you strongly. <<set $slaves[$i].health -= _rewards>> <<set $slaves[$i].devotion += _rewards*2>> <<case "orgasm">> $He's @@.hotpink;rewarded@@ with <<if $slaves[$i].clitPiercing >= 3>> sustained orgasm from $his <<if $slaves[$i].dick == 0>>clit<<else>>dick<</if>> piercing, <<elseif $slaves[$i].releaseRules == "sapphic">> immediate sex with any nearby slave, <<else>> a quick climax from a vibrator, <</if>> @@.green;boosting $his libido.@@ <<if $slaves[$i].energy < 98>><<set $slaves[$i].energy += _rewards>><</if>><<set $slaves[$i].need -= (_rewards*10)>> <<set $slaves[$i].devotion += _rewards>> <<default>> $He's @@.hotpink;rewarded@@ <<if (_punishments > 0) && ($slaves[$i].standardReward == "situational")>> and @@.gold;punished@@ <</if>> situationally, letting $him develop normally. <<set $slaves[$i].devotion += _rewards>> <</switch>> <</if>> <<if _punishments > 0>> <<switch $slaves[$i].standardPunishment>> <<case "confinement">> When $he disobeys, $he <<if $cellblock != 0>> @@.gold;spends $his off hours in $cellblockName@@<<if $Wardeness != 0>>, where $he can experience $Wardeness.slaveName's tender mercies<</if>>. <<else>> spends $his off hours @@.gold;shut up in a box@@ until $he behaves. <</if>> <<set $slaves[$i].trust -= _punishments>> <<case "whipping">> When $he disobeys, $he's @@.gold;whipped,@@ not hard enough to mark $him, but hard enough to @@.red;hurt,@@ breaking $him quickly. <<set $slaves[$i].health -= _punishments>> <<set $slaves[$i].trust -= 2*_punishments>> <<case "chastity">> When $he disobeys, $he finds $his next client is into @@.gold;orgasm denial,@@ @@.red;reducing $his libido@@ but breaking $him to @@.hotpink;sexual obedience.@@ <<if $slaves[$i].energy > 2>><<set $slaves[$i].energy -= 2*_punishments>><</if>> <<set $slaves[$i].devotion += _punishments>> <<set $slaves[$i].trust -= _punishments>> <<default>> <<if (_rewards == 0) || ($slaves[$i].standardReward != "situational")>> When $he disobeys, $he's @@.gold;punished@@ situationally, letting $him develop normally. <</if>> <<set $slaves[$i].trust -= _punishments>> <</switch>> <</if>> <<case "be the DJ">> <<if $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if ($slaves[$i].releaseRules != "permissive")>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].energy*0.5>> <<if ($slaves[$i].releaseRules != "permissive") && ($slaves[$i].releaseRules != "masturbation")>> gets off at work, so being forbidden from masturbation doesn't really bother $him. <<set $slaves[$i].need -= 20>> <<else>> gets off at work, so $he doesn't feel the need for release that often. <<set $slaves[$i].need -= 20>> <</if>> <<else>> <<if ($slaves[$i].releaseRules == "restrictive")>> willingly begs you to <<saRulesPlayerFetishPlay>> whenever $he crosses paths with you. <<saRulesPlayerEnergy>> <<saRulesPlayerDiscoversFetish>> <<saRulesPlayerDrugEffects>> <<elseif ($slaves[$i].releaseRules == "masturbation")>> <<if ($slaves[$i].devotion < 80)>> is a little disappointed that $he's limited to $his hands and toys, but @@.mediumaquamarine;trusts you know what's best for $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> @@.mediumaquamarine;trusts your judgment@@ that only $he really knows how to pleasure $himself, though $he @@.mediumorchid;often wonders why you don't use $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 2, $slaves[$i].need = 0>> <</if>> <<if $slaves[$i].devotion > 20>> When $he does play with $himself, $he <<saRulesMasturbationFetishPlay>> <<saRulesMasturbationDiscoversFetish>> <</if>> <<saRulesMasturbationDrugEffects>> <<else>> /* releaseRules not restrictive */ <<if ($universalRulesConsent == 0)>> happily @@.mediumaquamarine;avails $himself@@ of your permission to <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> <<saRulesRapeDiscoversFetish>> <<else>> /* universalRulesConsent is not zero */ @@.mediumaquamarine;relies@@ on your other slaves for mutual satisfaction, <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> <<saRulesConsentDiscoversFetish>> <</if>> /* closes universalRulesConsent */ <<saRulesPermissiveDrugEffects>> <</if>> /* closes releaseRules not restrictive */ <</if>> $He is @@.hotpink;very happy@@ with $his private room in the back of $clubName and @@.mediumaquamarine;trusts@@ you a bit more for placing your faith in $his abilities. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <<if ($universalRulesConsent == 0)>> <<if ($slaves[$i].releaseRules != "restrictive")>> <<if ($slaves[$i].energy > 95)>> <<if $ClubiIDs.length > 2>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;adores@@ you for leaving plentiful, tantalizing, outlets for $his nymphomania under $his care. <<else>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;eagerly awaits@@ the day you assign more girls to $clubName. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> <<if ($slaves[$i].fetish == "sadist")>> <<if $ClubiIDs.length > 2>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;adores@@ you for providing a whole club of girls for $him to rape. <<else>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;eagerly awaits@@ the day you assign more girls to $clubName for $him to rape. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetish == "dom")>> <<if $ClubiIDs.length > 2>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;adores@@ you for allowing $him a club of sluts to dominate. <<else>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;eagerly awaits@@the day you assign more girls to $his domain. <</if>> <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> has been monitoring $him as $he works the crowd, analyzing $his sexual tastes. It seems $he is <<saRulesAttractionDiscovery>> <</if>> <</if>> $He does $his best for you, so $he frequently deserves a reward and never needs to be punished. <<set _punishments = 0>> <<set _rewards = 3>> <<if _rewards > 0>> <<switch $slaves[$i].standardReward>> <<case "relaxation">> $He's given free time, which $he <<if $spa != 0>> usually spends in $spaName<<if $Attendant != 0>> enjoying $Attendant.slaveName's care<</if>>. <<else>> usually spends relaxing in $his private room listening to music. <</if>> <<if $slaves[$i].relationship > 0>> $He often asks to save these breaks so $he can spend them with $his <<if $slaves[$i].relationship == 1>>friend<<elseif $slaves[$i].relationship == 2>>best friend<<elseif $slaves[$i].relationship == 3>>friend with benefits<<elseif $slaves[$i].relationship == 4>>sweetheart<<else>>wife<</if>>. <</if>> These breaks are @@.green;good for $him.@@ <<set $slaves[$i].health += _rewards>> <<case "drugs">> $He's @@.hotpink;rewarded@@ with hits of mild recreational drugs, which @@.red;isn't healthy,@@ but helps bind $him to you strongly. <<set $slaves[$i].health -= _rewards>> <<set $slaves[$i].devotion += _rewards*2>> <<case "orgasm">> $He's @@.hotpink;rewarded@@ with <<if $slaves[$i].clitPiercing >= 3>> sustained orgasm from $his <<if $slaves[$i].dick == 0>>clit<<else>>dick<</if>> piercing, <<elseif $slaves[$i].releaseRules == "sapphic">> immediate sex with any nearby slave, <<else>> a quick climax from a vibrator, <</if>> @@.green;boosting $his libido.@@ <<if $slaves[$i].energy < 98>><<set $slaves[$i].energy += _rewards>><</if>><<set $slaves[$i].need -= (_rewards*10)>> <<set $slaves[$i].devotion += _rewards>> <<default>> $He's @@.hotpink;rewarded@@ <<if (_punishments > 0) && ($slaves[$i].standardReward == "situational")>> and @@.gold;punished@@ <</if>> situationally, letting $him develop normally. <<set $slaves[$i].devotion += _rewards>> <</switch>> <</if>> <<case "serve in the club">> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off, not that $his spectators care. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off, not that $his spectators care. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].energy*0.5>> <<if ($slaves[$i].devotion <= 20)>> gets off at work despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<set $slaves[$i].need -= 20>> <<elseif ($slaves[$i].releaseRules != "permissive") && ($slaves[$i].releaseRules != "masturbation")>> gets off at work, so being forbidden to masturbate doesn't affect $him seriously. <<set $slaves[$i].need -= 20>> <<else>> gets off at work, so $he doesn't feel the need to masturbate frequently. <<set $slaves[$i].need -= 20>> <</if>> <<else>> <<if ($slaves[$i].releaseRules == "restrictive")>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> refuses to come up to the penthouse for sexual release, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].devotion < 50)>> <<if $slaves[$i].devotion <= 20>> occasionally comes to the penthouse to beg for sexual release. <<else>> doesn't mind having to come to the penthouse to beg for sexual release. <</if>> <<saRulesPlayerEnergy>> <<else>> /* $slaves[$i].devotion >= 50 */ willingly comes up to the penthouse and begs you to <<saRulesPlayerFetishPlay>> every break $he gets. <<saRulesPlayerEnergy>> <</if>> /* closes $slaves[$i].devotion >= 50 */ <<saRulesPlayerDiscoversFetish>> <<saRulesPlayerDrugEffects>> <<elseif ($slaves[$i].releaseRules == "masturbation")>> <<if $slaves[$i].sexualFlaw == "attention whore">> @@.hotpink;enjoys being allowed to masturbate,@@ especially since its often on stage for $clubName's amusement. <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> takes solace in $his permission to masturbate rather than being forced to beg for sex, though being forced to do it on a table surrounded by citizens prevents $him from getting complacent; you can never know when they'll want more. <<set $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion <= 20)>> enjoys being allowed to masturbate rather than trading sex with other slaves, though being forced to do it in on a table surrounded by citizens@@.gold;terrifies $him;@@ you can never know when they'll want more. <<set $slaves[$i].trust -= 1, $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion < 50)>> accepts having to relieve $himself solely through masturbation. <<set $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion < 80)>> is a little disappointed that $he's limited to $his hands and toys, but @@.mediumaquamarine;trusts you know what's best for $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> @@.mediumaquamarine;trusts your judgment@@ that only $he really knows how to pleasure $himself, though $he @@.mediumorchid;often wonders why you don't use $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 2, $slaves[$i].need = 0>> <</if>> <<if $slaves[$i].devotion > 20>> When $he does play with $himself, $he <<saRulesMasturbationFetishPlay>> <<saRulesMasturbationDiscoversFetish>> <</if>> <<saRulesMasturbationDrugEffects>> <<else>> /* releaseRules not restrictive */ <<if ($universalRulesConsent == 0)>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> masturbates whenever $he can find a private moment to take care of the urges induced by the food, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> refuses to use other slaves to get off, and is forced to spend time with the citizens and their wandering hands @@.gold;as punishment@@ for illicit masturbation. <<set $slaves[$i].trust -= 2, $slaves[$i].need -= 10>> <</if>> <<elseif ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than demanding sex from other slaves or offering $himself up, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> is forced by the urges induced by the food to either demand sex from other slaves or offering $himself to patrons. $He @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> <<elseif ($slaves[$i].devotion < 50)>> @@.hotpink;accepts the need@@ to <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> <<saRulesRapeDiscoversFetish>> <<else>> happily @@.mediumaquamarine;avails $himself@@ of your permission to <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> <<saRulesRapeDiscoversFetish>> <</if>> <<else>> /* universalRulesConsent is not zero */ <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than asking other slaves for sex or offering $himself to patrons, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> refuses to ask other slaves for sex, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2, $slaves[$i].need -= 10>> <</if>> <<elseif ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than trading sex with other slaves or offering $himself up, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> is forced by the urges induced by the food to either swap sex with other slaves or attempt to seduce amorous citizens. $He @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> <<elseif ($slaves[$i].devotion < 50)>> @@.hotpink;accepts having to ask@@ other slaves for sex, <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> <<saRulesConsentDiscoversFetish>> <<else>> @@.mediumaquamarine;relies@@ on your other slaves for mutual satisfaction, <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> <<saRulesConsentDiscoversFetish>> <</if>> <</if>> /* closes universalRulesConsent */ <<saRulesPermissiveDrugEffects>> <</if>> /* closes releaseRules not restrictive */ <</if>> <<if ($slaves[$i].devotion <= 20)>> <<if $slaves[$i].voice == 0>> Living as a mute @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].lips > 95>> Being unable to speak through $his facepussy @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].speechRules == "restrictive">> Living under enforced silence @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <<if ($slaves[$i].devotion <= 20)>> $He shares a room with <<if $ClubiIDs.length > 4>>some of <</if>>the other sluts, preventing $him from becoming too complacent. It doesn't help that during business hours $he has to take citizens in $his own bed. <<else>> $He likes $his personal space in $clubName, even if it smells of sex and citizens. <</if>> <<if ($universalRulesConsent == 0)>> <<if ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].trust > -10)>> <<if $ClubiIDs.length > 2 || $DJ != 0>> Under the rules, $he finds $himself constantly molested by other slaves, and lives $his life constantly @@.gold;afraid.@@ <<else>> Under the rules, $he is free game for other slaves to molest, and lives $his life constantly @@.gold;afraid@@ of the day you assign more girls to $clubName. <</if>> <<set $slaves[$i].trust -= 2>> <<else>> <<if $ClubiIDs.length > 2 || $DJ != 0>> Under the rules, $he finds $himself constantly molested by other slaves, but $he's already in such constant terror it doesn't seriously affect $him. <<else>> Under the rules, $he will someday find $himself constantly molested by other slaves, but $he's already in such constant terror it that it doesn't cross $his mind. <</if>> <</if>> <<elseif ($slaves[$i].releaseRules != "restrictive")>> <<if ($slaves[$i].energy > 95)>> <<if $ClubiIDs.length > 2>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;adores@@ you for providing plentiful outlets for $his nymphomania. <<else>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;eagerly awaits@@ the day you assign more girls to $clubName to get $him off. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> <<if ($slaves[$i].fetish == "sadist")>> <<if $ClubiIDs.length > 2>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;adores@@ you for providing a whole club of girls for $him to rape. <<else>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;eagerly awaits@@ the day you assign more girls to $clubName for $him to rape. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetish == "dom")>> <<if $ClubiIDs.length > 2>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;adores@@ you for providing a whole club of girls for $him to dominate. <<else>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;eagerly awaits@@ the day you assign more girls to $clubName for $him to dominate. <</if>> <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <</if>> <<else>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].devotion >= -20)>> <<if $ClubiIDs.length > 2 || $DJ != 0>> Since $he's low in the slave hierarchy, @@.mediumaquamarine;$he knows@@ that the rule that slaves must get consent before having sex with $him are all that protect $him from abuse. <<else>> Since $he's low in the slave hierarchy, @@.mediumaquamarine;$he knows@@ that the rule that slaves must get consent before having sex with $him are all that protect $him from abuse. Well, that and the fact $clubName is rather empty. <</if>> <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> has been monitoring $him as $he services citizens, analyzing $his sexuality. It seems $he is <<saRulesAttractionDiscovery>> <</if>> <</if>> <<if $slaves[$i].devotion > 50>> $He does $his best for you, so $he frequently deserves a reward and never needs to be punished. <<set _punishments = 0>> <<set _rewards = 3>> <<elseif $slaves[$i].devotion > 20>> $He's obedient out of acceptance of $his place, so $he often deserves a reward and rarely needs to be punished. <<set _punishments = 1>> <<set _rewards = 2>> <<elseif $slaves[$i].devotion >= -20>> <<if $slaves[$i].trust < -20>> $He's obedient out of fear, so $he only rarely deserves a reward and sometimes needs to be punished. <<set _punishments = 1>> <<set _rewards = 1>> <<else>> $He's too trusting for obedience and often needs to be punished. <<set _punishments = 2>> <<set _rewards = 0>> <</if>> <<else>> <<if $slaves[$i].trust < -50>> $He's only obedient out of terror, so $he sometimes needs to be punished. <<set _punishments = 1>> <<set _rewards = 0>> <<else>> $He hates you too much to obey, so $he needs constant punishment. <<set _punishments = 3>> <<set _rewards = 0>> <</if>> <</if>> <<if _rewards > 0>> <<switch $slaves[$i].standardReward>> <<case "relaxation">> $He's given free time, which $he <<if $spa != 0>> usually spends in $spaName<<if $Attendant != 0>> enjoying $Attendant.slaveName's care<</if>>. <<else>> usually spends relaxing in the penthouse slave quarters. <</if>> <<if $slaves[$i].relationship > 0>> $He often asks to save these breaks so $he can spend them with $his <<if $slaves[$i].relationship == 1>>friend<<elseif $slaves[$i].relationship == 2>>best friend<<elseif $slaves[$i].relationship == 3>>friend with benefits<<elseif $slaves[$i].relationship == 4>>sweetheart<<else>>wife<</if>>. <</if>> These breaks are @@.green;good for $him.@@ <<set $slaves[$i].health += _rewards>> <<case "drugs">> $He's @@.hotpink;rewarded@@ with hits of mild recreational drugs during business hours, which @@.red;isn't healthy,@@ but helps bind $him to you strongly. The patrons won't complain either. <<set $slaves[$i].health -= _rewards>> <<set $slaves[$i].devotion += _rewards*2>> <<case "orgasm">> $He's @@.hotpink;rewarded@@ with <<if $slaves[$i].clitPiercing >= 3>> sustained orgasm from $his <<if $slaves[$i].dick == 0>>clit<<else>>dick<</if>> piercing, often on stage during a dance, <<elseif $slaves[$i].releaseRules == "sapphic">> immediate sex with any nearby slave, <<else>> a quick climax from a vibrator, <</if>> @@.green;boosting $his libido.@@ <<if $slaves[$i].energy < 98>><<set $slaves[$i].energy += _rewards>><</if>><<set $slaves[$i].need -= (_rewards*10)>> <<set $slaves[$i].devotion += _rewards>> <<default>> $He's @@.hotpink;rewarded@@ <<if (_punishments > 0) && ($slaves[$i].standardReward == "situational")>> and @@.gold;punished@@ <</if>> situationally, letting $him develop normally. <<set $slaves[$i].devotion += _rewards>> <</switch>> <</if>> <<if _punishments > 0>> <<switch $slaves[$i].standardPunishment>> <<case "confinement">> When $he disobeys, $he <<if $cellblock != 0>> @@.gold;spends $his off hours in $cellblockName@@<<if $Wardeness != 0>>, where $he can experience $Wardeness.slaveName's tender mercies<</if>>. <<else>> spends $his off hours @@.gold;shut up in a box@@ until $he behaves. <</if>> <<set $slaves[$i].trust -= _punishments>> <<case "whipping">> When $he disobeys, $he's @@.gold;whipped,@@ not hard enough to mark $him, but hard enough to @@.red;hurt,@@ breaking $him quickly. <<set $slaves[$i].health -= _punishments>> <<set $slaves[$i].trust -= 2*_punishments>> <<case "chastity">> When $he disobeys, $he finds $his next dance to be both extremely sexual and @@.gold;completely unsatisfying,@@ @@.red;reducing $his libido@@ but breaking $him to @@.hotpink;sexual obedience.@@ <<if $slaves[$i].energy > 2>><<set $slaves[$i].energy -= 2*_punishments>><</if>> <<set $slaves[$i].devotion += _punishments>> <<set $slaves[$i].trust -= _punishments>> <<default>> <<if (_rewards == 0) || ($slaves[$i].standardReward != "situational")>> When $he disobeys, $he's @@.gold;punished@@ situationally, letting $him develop normally. <</if>> <<set $slaves[$i].trust -= _punishments>> <</switch>> <</if>> <<case "be the Nurse">> <<set $slaves[$i].need -= ($CliniciIDs.length*3)>> <<if $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if ($slaves[$i].releaseRules != "permissive")>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].energy*0.5>> <<if ($slaves[$i].releaseRules != "permissive") && ($slaves[$i].releaseRules != "masturbation")>> gets off at work, so being forbidden from masturbation doesn't really bother $him. <<set $slaves[$i].need -= 20>> <<else>> gets off at work, so $he doesn't feel the need for release that often. <<set $slaves[$i].need -= 20>> <</if>> <<else>> <<if ($slaves[$i].releaseRules == "restrictive")>> willingly begs you to <<saRulesPlayerFetishPlay>> whenever $he crosses paths with you. <<saRulesPlayerEnergy>> <<saRulesPlayerDiscoversFetish>> <<saRulesPlayerDrugEffects>> <<elseif ($slaves[$i].releaseRules == "masturbation")>> <<if ($slaves[$i].devotion < 80)>> is a little disappointed that $he's limited to $his hands and toys, but @@.mediumaquamarine;trusts you know what's best for $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> @@.mediumaquamarine;trusts your judgment@@ that only $he really knows how to pleasure $himself, though $he @@.mediumorchid;often wonders why you don't use $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 2, $slaves[$i].need = 0>> <</if>> <<if $slaves[$i].devotion > 20>> When $he does play with $himself, $he <<saRulesMasturbationFetishPlay>> <<saRulesMasturbationDiscoversFetish>> <</if>> <<saRulesMasturbationDrugEffects>> <<else>> /* releaseRules not restrictive */ <<if ($universalRulesConsent == 0)>> happily @@.mediumaquamarine;avails $himself@@ of your permission to <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> <<saRulesRapeDiscoversFetish>> <<else>> /* universalRulesConsent is not zero */ @@.mediumaquamarine;relies@@ on your other slaves for mutual satisfaction, <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> <<saRulesConsentDiscoversFetish>> <</if>> /* closes universalRulesConsent */ <<saRulesPermissiveDrugEffects>> <</if>> /* closes releaseRules not restrictive */ <</if>> $He is @@.hotpink;very happy@@ with $his private room in $clinicName and @@.mediumaquamarine;trusts@@ you a bit more for placing $him in charge of it. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <<if ($universalRulesConsent == 0)>> <<if ($slaves[$i].releaseRules != "restrictive")>> <<if ($slaves[$i].energy > 95)>> <<if $slaves.length > 5>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;happily avails@@ $himself to any slaves visiting the patients under $his care. <<else>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;eagerly awaits@@ the day traffic in $clinicName picks up. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> <<if ($slaves[$i].fetish == "sadist")>> <<if $slaves.length > 5>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;happily rapes@@ any slaves visiting the patients under $his care. <<else>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;eagerly awaits@@ the day traffic in $clinicName picks up. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetish == "dom")>> <<if $slaves.length > 5>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;happily dominates@@ any slaves visiting the patients under $his care. <<else>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;eagerly awaits@@ the day traffic in $clinicName picks up. <</if>> <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> has been monitoring $him as $he cares for $his patients to determine $his tastes. It seems $he is <<saRulesAttractionDiscovery>> <</if>> <</if>> $He does $his best for you, so $he frequently deserves a reward and never needs to be punished. <<set _punishments = 0>> <<set _rewards = 3>> <<if _rewards > 0>> <<switch $slaves[$i].standardReward>> <<case "relaxation">> $He's given free time, which $he <<if $spa != 0>> usually spends in $spaName<<if $Attendant != 0>> enjoying $Attendant.slaveName's care<</if>>. <<else>> usually spends relaxing in $his room amusing $himself with the amenities for recovering slaves. <</if>> <<if $slaves[$i].relationship > 0>> $He often asks to save these breaks so $he can spend them with $his <<if $slaves[$i].relationship == 1>>friend<<elseif $slaves[$i].relationship == 2>>best friend<<elseif $slaves[$i].relationship == 3>>friend with benefits<<elseif $slaves[$i].relationship == 4>>sweetheart<<else>>wife<</if>>. <</if>> These breaks are @@.green;good for $him.@@ <<set $slaves[$i].health += _rewards>> <<case "drugs">> $He's @@.hotpink;rewarded@@ with hits of mild recreational drugs, which @@.red;isn't healthy,@@ but helps bind $him to you strongly. <<set $slaves[$i].health -= _rewards>> <<set $slaves[$i].devotion += _rewards*2>> <<case "orgasm">> $He's @@.hotpink;rewarded@@ with <<if $slaves[$i].clitPiercing >= 3>> sustained orgasm from $his <<if $slaves[$i].dick == 0>>clit<<else>>dick<</if>> piercing, <<elseif $Nurse != 0>> a quick orgasm courtesy of $Nurse.slaveName, <<else>> a quick climax from a vibrator, <</if>> @@.green;boosting $his libido.@@ <<if $slaves[$i].energy < 98>><<set $slaves[$i].energy += _rewards>><</if>><<set $slaves[$i].need -= (_rewards*10)>> <<set $slaves[$i].devotion += _rewards>> <<default>> $He's @@.hotpink;rewarded@@ <<if (_punishments > 0) && ($slaves[$i].standardReward == "situational")>> and @@.gold;punished@@ <</if>> situationally, letting $him develop normally. <<set $slaves[$i].devotion += _rewards>> <</switch>> <</if>> <<case "get treatment in the clinic">> <<if $slaves[$i].relationship > 2>> <<set _lover = $slaveIndices[$slaves[$i].relationshipTarget]>> <<if !canWalk($slaves[_lover]) || !isSlaveAvailable($slaves[_lover])>> <<set _lover = 0>> <</if>> <<else>> <<set _lover = 0>> <</if>> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off<<if ($slaves[$i].releaseRules != "permissive")>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if ($slaves[$i].releaseRules != "permissive")>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].relationship == -3>> is well taken care of during $his stay in $clinicName; you make sure your wife's every sexual need is handled personally. <<set $slaves[$i].need = 0>> <<if $PC.dick == 1 && $slaves[$i].eggType == "human" && canGetPregnant($slaves[$i]) && (($slaves[$i].vagina > 0 && $slaves[$i].ovaries == 1)||($slaves[$i].anus != 0 && $slaves[$i].mpreg == 1))>> <<= knockMeUp($slaves[$i], 10, 0, -1, 1)>> <<if ($slaves[$i].vagina > 0 && $slaves[$i].ovaries == 1)>> <<set $slaves[$i].vaginalCount += 7, $vaginalTotal += 7>> <<else>> <<set $slaves[$i].analCount += 7, $analTotal += 7>> <</if>> <<if $slaves[$i].preg > 0>> It comes as little surprise when routine health checks start to show @@.lime;$he's pregnant!@@ <</if>> <</if>> <<elseif _lover != 0>> <<set $slaves[$i].need = 0>> is well taken care of during $his stay in $clinicName; $his <<if $slaves[$i].relationship == 3>>friend with benefits<<elseif $slaves[$i].relationship == 4>>sweetheart<<else>>wife<</if>> frequently stops by when $he gets the chance to make sure $his sexual needs are properly handled. <<set $slaves[_lover].oralCount += 14, $oralTotal += 14>> <<elseif $Nurse != 0>> is routinely brought to orgasm by $Nurse.slaveName as part of $his duties. <<if canPenetrate($slaves[$i]) && $Nurse.boobs >= 500>> <<set $slaves[_FLs].mammaryCount += 14, $mammaryTotal += 14>> <<else>> <<set $slaves[_FLs].oralCount += 14, $oralTotal += 14>> /* possible cumflation code here */ <</if>> <<set $slaves[$i].need -= 60>> <<elseif ($slaves[$i].releaseRules == "masturbation") || ($slaves[$i].releaseRules == "permissive")>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> takes solace in $his permission to masturbate rather than being forced to seek other means of release, @@.mediumaquamarine;reducing $his fear@@ of you. <<set $slaves[$i].trust += 2, $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion <= 20)>> enjoys being allowed to masturbate rather than having to seek other means of release, @@.mediumaquamarine;slightly reducing $his fear@@ of you but @@.mediumorchid;allowing $him to remain in control of $him sexuality.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 1, $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion < 50)>> accepts having to relieve $himself solely through masturbation. <<set $slaves[$i].need = 0>> <<else>> is a little disappointed that $he's limited to $his hands and toys, but @@.mediumaquamarine;understands you care about $his current health.@@ <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <</if>> <<if $slaves[$i].devotion > 20>> When $he does play with $himself, $he <<saRulesMasturbationFetishPlay>> <<saRulesMasturbationDiscoversFetish>> <</if>> <<saRulesMasturbationDrugEffects>> <<else>> eventually gives in to $his urges and is @@.gold;punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2, $slaves[$i].need -= 10>> <</if>> <<if ($slaves[$i].devotion <= 20)>> <<if $slaves[$i].voice == 0>> Living as a mute @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].lips > 95>> Being unable to speak through $his facepussy @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].speechRules == "restrictive">> Living under enforced silence @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <<if ($slaves[$i].devotion <= 20)>> <<switch $clinicDecoration>> <<case "Repopulation Focus" "Eugenics" "Gender Radicalist" "Gender Fundamentalist" "Paternalist" "Maturity Preferentialist" "Youth Preferentialist" "Slimness Enthusiast" "Hedonistic">> The luxurious living conditions encourage $him to @@.mediumaquamarine;feel respectable.@@ $He can't help but @@.hotpink;feel you care@@ about $him as something more than just an object under such lovely treatment. <<set $slaves[$i].trust += 3, $slaves[$i].devotion += 1>> <<case "Roman Revivalist" "Aztec Revivalist" "Egyptian Revivalist" "Arabian Revivalist" "Chinese Revivalist" "Chattel Religionist">> The living conditions, despite their open nature, are @@.mediumaquamarine;quite relaxing.@@ $His opinion of you @@.hotpink;can only rise@@ with such lovely treatment. <<set $slaves[$i].trust += 2, $slaves[$i].devotion += 1>> <<case "Edo Revivalist">> The living conditions, despite their spartan nature, are @@.mediumaquamarine;calming.@@ $His opinion of you @@.hotpink;improves@@ with such a contrast to $his usual life. <<set $slaves[$i].trust += 1, $slaves[$i].devotion += 1>> <<case "standard">> The spare living conditions of $clinicName serve as a constant reminder that @@.hotpink;you only care about $his body@@ and not about $him. <<if ($slaves[$i].trust > 20)>> @@.gold;$He fully understands what this means for $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<set $slaves[$i].devotion += 1>> <<default>> The spare living conditions of $clinicName serve as a constant reminder that @@.hotpink;$he is nothing more than an object@@ for your amusement. <<if ($slaves[$i].trust > 20)>> $He can only @@.gold;envision the horrors@@ that await $him under your care. <<set $slaves[$i].trust -= 2>> <</if>> <<set $slaves[$i].devotion += 1>> <</switch>> <<else>> <<switch $clinicDecoration>> <<case "Repopulation Focus" "Eugenics" "Gender Radicalist" "Gender Fundamentalist" "Paternalist" "Maturity Preferentialist" "Youth Preferentialist" "Slimness Enthusiast" "Hedonistic">> $He loves $his stay in $clinicName and almost wishes it didn't have to end. <<case "Roman Revivalist" "Aztec Revivalist" "Egyptian Revivalist" "Arabian Revivalist" "Chinese Revivalist" "Chattel Religionist">> The living conditions, despite their open nature, are @@.mediumaquamarine;quite relaxing.@@ $He savors $his stay at $clinicName. <<set $slaves[$i].trust += 1>> <<case "Edo Revivalist">> The living conditions, despite their spartan nature, are @@.mediumaquamarine;calming.@@ $He enjoys $his stay at $clinicName. <<set $slaves[$i].trust += 1>> <<case "standard">> <<if ($slaves[$i].trust > 40)>> The spare living conditions of $clinicName @@.gold;remind $him not to get too comfortable@@ with $his life. <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].trust > 10)>> The spare living conditions of $clinicName @@.gold;keep $him aware of $his place.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<default>> <<if ($slaves[$i].devotion >= 80)>> The spare living conditions of $clinicName remind $him that $he is just an object for your amusement, and that is fine with $him. <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].trust > 40)>> The spare living conditions of $clinicName @@.gold;remind $him that $he is just an object to you.@@ <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].trust > 10)>> The spare living conditions of $clinicName @@.gold;keep $him aware of $his place as your plaything.@@ <<set $slaves[$i].trust -= 1>> <</if>> <</switch>> <</if>> <<if ($universalRulesConsent == 0)>> <<if ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].trust > -10)>> Under the rules, $he is free game for other slaves to molest, and lives $his life constantly @@.gold;afraid@@ of the day $he is released from $clinicName. <<set $slaves[$i].trust -= 2>> <<else>> Under the rules, $he will find $himself constantly molested by other slaves once $he leaves $clinicName, but $he's already in such constant terror it that it doesn't cross $his mind. <</if>> <<elseif ($slaves[$i].releaseRules != "restrictive")>> <<if ($slaves[$i].energy > 95)>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;eagerly takes the opportunity@@ whenever visiting slaves are present. <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> <<if ($slaves[$i].fetish == "sadist")>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;eagerly orders@@ visiting slaves to get in bed with $him. <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetish == "dom")>> Under the rules, $he's allowed to demand other slaves to have sex with $him, and $he @@.hotpink;eagerly orders@@ visiting slaves to serve $his every desire. <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <</if>> <<else>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].devotion >= -20)>> Since $he's low in the slave hierarchy, @@.mediumaquamarine;$he knows that $he's safe@@ from other slave's abuse while $he is recovering. <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> has been monitoring $him choice of entertainment, analyzing $his sexuality. It seems $he is <<saRulesAttractionDiscovery>> <</if>> <</if>> <<if random(-200,200) > $slaves[$i].health>> <<if $slaves[$i].devotion > 50>> $He does $his best for you, so $he frequently deserves a reward and never needs to be punished. <<set _punishments = 0>> <<set _rewards = 3>> <<elseif $slaves[$i].devotion > 20>> $He's obedient out of acceptance of $his place, so $he often deserves a reward and rarely needs to be punished. <<set _punishments = 1>> <<set _rewards = 2>> <<elseif $slaves[$i].devotion >= -20>> <<if $slaves[$i].trust < -20>> $He's obedient out of fear, so $he only rarely deserves a reward and sometimes needs to be punished. <<set _punishments = 1>> <<set _rewards = 1>> <<else>> $He's too trusting for obedience and often needs to be punished. <<set _punishments = 2>> <<set _rewards = 0>> <</if>> <<else>> <<if $slaves[$i].trust < -50>> $He's only obedient out of terror, so $he sometimes needs to be punished. <<set _punishments = 1>> <<set _rewards = 0>> <<else>> $He hates you too much to obey, so $he needs constant punishment. <<set _punishments = 3>> <<set _rewards = 0>> <</if>> <</if>> <</if>> <<if _rewards > 0>> <<switch $slaves[$i].standardReward>> <<case "relaxation">> $He's given access to the amenities present for recovering slaves to pass the time. <<if $slaves[$i].relationship > 0>> $He often asks to save these breaks so $he can spend them with $his <<if $slaves[$i].relationship == 1>>friend<<elseif $slaves[$i].relationship == 2>>best friend<<elseif $slaves[$i].relationship == 3>>friend with benefits<<elseif $slaves[$i].relationship == 4>>sweetheart<<else>>wife<</if>>. <</if>> These breaks are @@.green;good for $him.@@ <<set $slaves[$i].health += _rewards>> <<case "drugs">> $He's @@.hotpink;rewarded@@ with hits of mild recreational drugs, which @@.red;isn't healthy,@@ but helps bind $him to you strongly. <<set $slaves[$i].health -= _rewards>> <<set $slaves[$i].devotion += _rewards*2>> <<case "orgasm">> $He's @@.hotpink;rewarded@@ with <<if $slaves[$i].clitPiercing >= 3>> sustained orgasm from $his <<if $slaves[$i].dick == 0>>clit<<else>>dick<</if>> piercing, <<elseif $slaves[$i].releaseRules == "sapphic">> immediate sex with any nearby slave, <<else>> a quick climax from a vibrator, <</if>> @@.green;boosting $his libido.@@ <<if $slaves[$i].energy < 98>><<set $slaves[$i].energy += _rewards>><</if>><<set $slaves[$i].need -= (_rewards*10)>> <<set $slaves[$i].devotion += _rewards>> <<default>> $He's @@.hotpink;rewarded@@ <<if (_punishments > 0) && ($slaves[$i].standardReward == "situational")>> and @@.gold;punished@@ <</if>> situationally, letting $him develop normally. <<set $slaves[$i].devotion += _rewards>> <</switch>> <</if>> <<if _punishments > 0>> <<switch $slaves[$i].standardPunishment>> <<case "confinement">> When $he disobeys, $he spends $his time @@.gold;strapped@@ to $his bed until $he behaves. <<set $slaves[$i].trust -= _punishments>> <<case "whipping">> When $he disobeys, $he's @@.gold;whipped,@@ not hard enough to mark $him or complicate $his stay, but hard enough to @@.red;hurt,@@ breaking $him quickly. <<set $slaves[$i].health -= _punishments>> <<set $slaves[$i].trust -= 2*_punishments>> <<case "chastity">> When $he disobeys, $he's @@.gold;denied@@ $his next orgasm, @@.red;reducing $his libido@@ but breaking $him to @@.hotpink;sexual obedience.@@ <<if $slaves[$i].energy > 2>><<set $slaves[$i].energy -= 2*_punishments>><</if>> <<set $slaves[$i].devotion += _punishments>> <<set $slaves[$i].trust -= _punishments>> <<default>> <<if (_rewards == 0) || ($slaves[$i].standardReward != "situational")>> When $he disobeys, $he's @@.gold;punished@@ situationally, letting $him develop normally. <</if>> <<set $slaves[$i].trust -= _punishments>> <</switch>> <</if>> <<case "be the Wardeness">> <<set $slaves[$i].need -= ($CellBiIDs.length*5)>> <<if $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if ($slaves[$i].releaseRules != "permissive")>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].energy*0.5>> gets off at work, so $he doesn't feel the need for release that often. <<set $slaves[$i].need -= 20>> <<else>> <<if ($slaves[$i].releaseRules == "restrictive")>> willingly begs you to <<saRulesPlayerFetishPlay>> whenever $he crosses paths with you. <<saRulesPlayerEnergy>> <<saRulesPlayerDiscoversFetish>> <<saRulesPlayerDrugEffects>> <<elseif ($slaves[$i].releaseRules == "masturbation")>> opts to @@.mediumaquamarine;take advantage of the prisoners@@ to <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> <<saRulesRapeDiscoversFetish>> <<saRulesPermissiveDrugEffects>> <<else>> happily @@.mediumaquamarine;avails $himself of the prisoners@@ to <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> <<saRulesRapeDiscoversFetish>> <<saRulesPermissiveDrugEffects>> <</if>> /* closes releaseRules not restrictive */ <</if>> $He is @@.hotpink;very happy@@ with $his private room in $cellblockName and @@.mediumaquamarine;trusts@@ you a bit more for placing $him in charge of it. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> has been monitoring $him as $he oversees the prisoners, analyzing $his preferences. It seems $he is <<saRulesAttractionDiscovery>> <</if>> <</if>> $He does $his best for you, so $he frequently deserves a reward and never needs to be punished. <<set _punishments = 0>> <<set _rewards = 3>> <<if _rewards > 0>> <<switch $slaves[$i].standardReward>> <<case "relaxation">> $He's given free time, which $he <<if $spa != 0>> usually spends in $spaName<<if $Attendant != 0>> enjoying $Attendant.slaveName's care<</if>>. <<else>> usually spends relaxing in $his room<<if $CellBiIDs.length > 1>> teaching a disobedient how to properly use her mouth<</if>>. <</if>> <<if $slaves[$i].relationship > 0>> $He often asks to save these breaks so $he can spend them with $his <<if $slaves[$i].relationship == 1>>friend<<elseif $slaves[$i].relationship == 2>>best friend<<elseif $slaves[$i].relationship == 3>>friend with benefits<<elseif $slaves[$i].relationship == 4>>sweetheart<<else>>wife<</if>>. <</if>> These breaks are @@.green;good for $him.@@ <<set $slaves[$i].health += _rewards>> <<case "drugs">> $He's @@.hotpink;rewarded@@ with hits of mild recreational drugs, which @@.red;isn't healthy,@@ but helps bind $him to you strongly. <<set $slaves[$i].health -= _rewards>> <<set $slaves[$i].devotion += _rewards*2>> <<case "orgasm">> $He's @@.hotpink;rewarded@@ with <<if $slaves[$i].clitPiercing >= 3>> sustained orgasm from $his <<if $slaves[$i].dick == 0>>clit<<else>>dick<</if>> piercing, <<elseif $slaves[$i].releaseRules == "sapphic">> immediate sex with any nearby slave, <<else>> a quick climax from a vibrator, <</if>> @@.green;boosting $his libido.@@ <<if $slaves[$i].energy < 98>><<set $slaves[$i].energy += _rewards>><</if>><<set $slaves[$i].need -= (_rewards*10)>> <<set $slaves[$i].devotion += _rewards>> <<default>> $He's @@.hotpink;rewarded@@ <<if (_punishments > 0) && ($slaves[$i].standardReward == "situational")>> and @@.gold;punished@@ <</if>> situationally, letting $him develop normally. <<set $slaves[$i].devotion += _rewards>> <</switch>> <</if>> <<case "be confined in the cellblock">> <<if $Wardeness != 0 && canPenetrate($Wardeness)>> <<set _wardenFunTimes = random(0,5)>> <<set $slaves[$i].need -= (10*_wardenFunTimes)>> <</if>> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off, making the rule restricting $his sexual outlets superfluous. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off, making the rule restricting $his sexual outlets superfluous. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].relationship == -3>> You make sure your troublesome wife's sexual needs are handled, openly, in the middle of $cellblockName, where everyone can see, hear, and smell your dominance. <<set $slaves[$i].need = 0>> <<if $PC.dick == 1 && $slaves[$i].eggType == "human" && canGetPregnant($slaves[$i]) && (($slaves[$i].vagina > 0 && $slaves[$i].ovaries == 1)||($slaves[$i].anus != 0 && $slaves[$i].mpreg == 1))>> <<= knockMeUp($slaves[$i], 10, 0, -1, 1)>> <<if ($slaves[$i].vagina > 0 && $slaves[$i].ovaries == 1)>> <<set $slaves[$i].vaginalCount += 7, $vaginalTotal += 7>> <<else>> <<set $slaves[$i].analCount += 7, $analTotal += 7>> <</if>> <<if $slaves[$i].preg > 0>> As an added show, you @@.lime;proudly display $his positive pregnancy@@ test for all to see. <</if>> <<elseif canDoVaginal($slaves[$i]) && $slaves[$i].vagina > 0>> <<set $slaves[$i].vaginalCount += 7, $vaginalTotal += 7>> <<elseif canDoAnal($slaves[$i]) && $slaves[$i].anus > 0>> <<set $slaves[$i].analCount += 7, $analTotal += 7>> <</if>> <<elseif $slaves[$i].need < $slaves[$i].energy*0.5>> <<if $Wardeness != 0 && canPenetrate($Wardeness)>> <<run SimpleSlaveFucking($slaves[$i], _wardenFunTimes)>> <<set $slaves[_FLs].penetrativeCount += _wardenFunTimes, $penetrativeTotal += _wardenFunTimes>> <<if _wardenFunTimes > 0 && canImpreg($slaves[$i], $Wardeness) && ($cellblockWardenCumsInside == 1 || $Wardeness.fetish == "mindbroken") && (($slaves[$i].vagina > 0 && $slaves[$i].ovaries == 1) || ($slaves[$i].anus > 0 && $slaves[$i].mpreg == 1))>> <<if ($slaves[$i].vagina > 0 && $slaves[$i].ovaries == 1)>> <<= knockMeUp($slaves[$i], 10, 0, $Wardeness.ID, 1)>> <<set $slaves[$i].vaginalCount++, $vaginalTotal++>> <<set $slaves[_FLs].penetrativeCount += 1, $penetrativeTotal += 1>> <<else>> <<= knockMeUp($slaves[$i], 10, 1, $Wardeness.ID, 1)>> <<set $slaves[$i].analCount++, $analTotal++>> <<set $slaves[_FLs].penetrativeCount += 1, $penetrativeTotal += 1>> <</if>> <</if>> <</if>> <<if ($slaves[$i].devotion <= 20)>> gets off at work despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<set $slaves[$i].need -= 20>> <</if>> <<else>> <<if $Wardeness != 0 && canPenetrate($Wardeness)>> <<run SimpleSlaveFucking($slaves[$i], _wardenFunTimes)>> <<set $slaves[_FLs].penetrativeCount += _wardenFunTimes, $penetrativeTotal += _wardenFunTimes>> <<if _wardenFunTimes > 0 && canImpreg($slaves[$i], $Wardeness) && ($cellblockWardenCumsInside == 1 || $Wardeness.fetish == "mindbroken") && (($slaves[$i].vagina > 0 && $slaves[$i].ovaries == 1) || ($slaves[$i].anus > 0 && $slaves[$i].mpreg == 1))>> <<if ($slaves[$i].vagina > 0 && $slaves[$i].ovaries == 1)>> <<= knockMeUp($slaves[$i], 10, 0, $Wardeness.ID, 1)>> <<set $slaves[$i].vaginalCount++, $vaginalTotal++>> <<set $slaves[_FLs].penetrativeCount += 1, $penetrativeTotal += 1>> <<else>> <<= knockMeUp($slaves[$i], 10, 1, $Wardeness.ID, 1)>> <<set $slaves[$i].analCount++, $analTotal++>> <<set $slaves[_FLs].penetrativeCount += 1, $penetrativeTotal += 1>> <</if>> <</if>> <</if>> <<if random(-100,0) > $slaves[$i].devotion>> refuses to not touch $himself and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2, $slaves[$i].need -= 10>> <<else>> @@.gold;fears@@ trying to <<if ["chastity", "combined chastity"].includes($slaves[$i].dickAccessory)>> touch $himself <<elseif canAchieveErection($slaves[$i])>> jack off <<else>> touch $himself <</if>> to get relief when $he knows what the consequences are. <<set $slaves[$i].trust -= 1>> <</if>> <</if>> <<if $slaves[$i].voice == 0>> Living as a mute @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].lips > 95>> Being unable to speak through $his facepussy @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].speechRules == "restrictive">> Living under enforced silence @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <</if>> <<switch $cellblockDecoration>> <<case "Degradationist">> $He expected spare living conditions. In reality, they are far worse. @@.gold;Not one moment goes by that $he isn't filled with terror.@@ <<set $slaves[$i].trust -= 3>> <<case "Paternalist">> $He expected far worse living conditions, and while still resistant, @@.hotpink;finds $himself more willing to obey.@@ <<set $slaves[$i].devotion += 1>> <<case "Pastoralist">> $He expected the spare living conditions, but not the dietary supplements. $He never anticipated @@.gold;you'd go this far@@ to force $him into shape and is constantly reminded of $his changes by just how small $his cell feels with a belly full of milk. <<set $slaves[$i].trust -= 2>> <<case "Body Purist">> $He expected the spare living conditions, but not the excessive hydration. $He never anticipated @@.gold;you'd go this far@@ to force $him into shape and is constantly reminded of $his changes by the fullness of $his bladder. <<set $slaves[$i].trust -= 2>> <<case "Hedonistic">> $He expected the spare living conditions, but not the dietary supplements. $He never anticipated @@.gold;you'd go this far@@ to force $him into shape and is constantly reminded of $his changes by just how small $his cell feels with a belly full of food. <<set $slaves[$i].trust -= 2>> <<default>> $He expected the spare living conditions, but no matter how hard $he tries to shut out $his surroundings, @@.gold;they still wear down $his will.@@ <<set $slaves[$i].trust -= 1>> <</switch>> <<if $slaves[$i].trust < -50>> $He's only obedient out of terror, so $he sometimes needs to be punished. <<set _punishments = 1>> <<set _rewards = 0>> <<else>> $He hates you too much to obey, so $he needs constant punishment. <<set _punishments = 3>> <<set _rewards = 0>> <</if>> <<if _punishments > 0>> <<switch $slaves[$i].standardPunishment>> <<case "confinement">> When $he disobeys, $he @@.gold;spends $his day in solitary.@@ <<set $slaves[$i].trust -= 2*_punishments>> <<case "whipping">> When $he disobeys, $he's @@.gold;whipped,@@ not hard enough to mark $him, but hard enough to @@.red;hurt,@@ breaking $him quickly. <<set $slaves[$i].health -= _punishments>> <<set $slaves[$i].trust -= 2*_punishments>> <<case "chastity">> When $he disobeys, $he's given a hit of mild aphrodisiacs and @@.gold;left to squirm without release,@@ @@.red;reducing $his libido@@ but breaking $him to @@.hotpink;sexual obedience.@@ <<if $slaves[$i].energy > 2>><<set $slaves[$i].energy -= 2*_punishments>><</if>> <<set $slaves[$i].devotion += _punishments>> <<set $slaves[$i].trust -= _punishments>> <<default>> <<if (_rewards == 0) || ($slaves[$i].standardReward != "situational")>> When $he disobeys, $he's @@.gold;punished@@ situationally, letting $him develop normally. <</if>> <<set $slaves[$i].trust -= _punishments>> <</switch>> <</if>> <<case "be the Attendant">> <<set $slaves[$i].need -= ($SpaiIDs.length*3)>> <<if $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if ($slaves[$i].releaseRules != "permissive")>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].energy*0.5>> <<if ($slaves[$i].releaseRules != "permissive") && ($slaves[$i].releaseRules != "masturbation")>> gets off while relieving $his charges, so being forbidden from masturbation doesn't really bother $him. <<set $slaves[$i].need -= 20>> <<else>> gets off while relieving $his charges, so $he doesn't feel the need for release that often. <<set $slaves[$i].need -= 20>> <</if>> <<else>> <<if ($slaves[$i].releaseRules == "restrictive")>> willingly begs you to <<saRulesPlayerFetishPlay>> whenever $he crosses paths with you. <<saRulesPlayerEnergy>> <<saRulesPlayerDiscoversFetish>> <<saRulesPlayerDrugEffects>> <<elseif ($slaves[$i].releaseRules == "masturbation")>> <<if ($slaves[$i].devotion < 80)>> is a little disappointed that $he's limited to $his hands, creams and toys, but @@.mediumaquamarine;trusts you know what's best for $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> @@.mediumaquamarine;trusts your judgment@@ that only $he really knows how to pleasure $himself, though $he @@.mediumorchid;often wonders why you don't use $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 2, $slaves[$i].need = 0>> <</if>> <<if $slaves[$i].devotion > 20>> When $he does play with $himself, $he <<saRulesMasturbationFetishPlay>> <<saRulesMasturbationDiscoversFetish>> <</if>> <<saRulesMasturbationDrugEffects>> <<else>> /* releaseRules not restrictive */ <<if ($universalRulesConsent == 0)>> happily @@.mediumaquamarine;avails $himself@@ of your permission to <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> <<saRulesRapeDiscoversFetish>> <<else>> /* universalRulesConsent is not zero */ @@.mediumaquamarine;relies@@ on your other slaves for mutual satisfaction, <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> <<saRulesConsentDiscoversFetish>> <</if>> /* closes universalRulesConsent */ <<saRulesPermissiveDrugEffects>> <</if>> /* closes releaseRules not restrictive */ <</if>> $He is @@.hotpink;very happy@@ with $his private room in the back of $spaName and @@.mediumaquamarine;trusts@@ you a bit more for placing the well-being of your slaves in $his hands. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <<if ($universalRulesConsent == 0)>> <<if ($slaves[$i].releaseRules != "restrictive")>> <<if ($slaves[$i].energy > 95)>> <<if $SpaiIDs.length > 2>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;adores@@ you for all the warm, moist bodies lounging around $spaName. <<else>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;eagerly awaits@@ the day more vulnerable girls enter $spaName. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> <<if ($slaves[$i].fetish == "sadist")>> <<if $SpaiIDs.length > 2>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;adores@@ you for providing all the warm, moist bodies lounging around $spaName. <<else>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;eagerly awaits@@ the day more vulnerable girls come to $spaName for $him to rape. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetish == "dom")>> <<if $SpaiIDs.length > 2>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;adores@@ you for allotting $him all the warm, moist bodies lounging around $spaName. <<else>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;eagerly awaits@@ the day more vulnerable girls enter $his domain. <</if>> <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> has been monitoring $him as $he massages and relieves slaves, analyzing $his tastes. It seems $he is <<saRulesAttractionDiscovery>> <</if>> <</if>> $He does $his best for you, so $he frequently deserves a reward and never needs to be punished. <<set _punishments = 0>> <<set _rewards = 3>> <<if _rewards > 0>> <<switch $slaves[$i].standardReward>> <<case "relaxation">> $He's given free time, which $he usually spends soaking in a hot bath or enjoying the amenities $his facility has to offer. <<if $slaves[$i].relationship > 0>> $He often asks to save these breaks so $he can spend them with $his <<if $slaves[$i].relationship == 1>>friend<<elseif $slaves[$i].relationship == 2>>best friend<<elseif $slaves[$i].relationship == 3>>friend with benefits<<elseif $slaves[$i].relationship == 4>>sweetheart<<else>>wife<</if>>. <</if>> These breaks are @@.green;good for $him.@@ <<set $slaves[$i].health += _rewards>> <<case "drugs">> $He's @@.hotpink;rewarded@@ with hits of mild recreational drugs, which @@.red;isn't healthy,@@ but helps bind $him to you strongly. <<set $slaves[$i].health -= _rewards>> <<set $slaves[$i].devotion += _rewards*2>> <<case "orgasm">> $He's @@.hotpink;rewarded@@ with <<if $slaves[$i].clitPiercing >= 3>> sustained orgasm from $his <<if $slaves[$i].dick == 0>>clit<<else>>dick<</if>> piercing, <<elseif $slaves[$i].releaseRules == "sapphic">> immediate sex with any nearby slave, <<else>> a quick climax from a vibrator, <</if>> @@.green;boosting $his libido.@@ <<if $slaves[$i].energy < 98>><<set $slaves[$i].energy += _rewards>><</if>><<set $slaves[$i].need -= (_rewards*10)>> <<set $slaves[$i].devotion += _rewards>> <<default>> $He's @@.hotpink;rewarded@@ <<if (_punishments > 0) && ($slaves[$i].standardReward == "situational")>> and @@.gold;punished@@ <</if>> situationally, letting $him develop normally. <<set $slaves[$i].devotion += _rewards>> <</switch>> <</if>> <<case "rest in the spa">> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off. <<set $slaves[$i].need = 0>> <<elseif $Attendant != 0>> is routinely relieved of any built up tension by $Attendant.slaveName and $his <<if canPenetrate($slaves[$i]) && $Attendant.boobs >= 500>> luscious breasts. <<set $slaves[_FLs].mammaryCount += 14, $mammaryTotal += 14>> <<else>> <<if $slaves[_FLs].lips > 40>> luscious lips. <<elseif $slaves[_FLs].oralSkill > 30>> skilled tongue. <<else>> willing mouth. <</if>> <<set $slaves[_FLs].oralCount += 14, $oralTotal += 14>> /* possible cumflation code here */ <</if>> <<set $slaves[$i].need -= 60>> <<else>> <<if ($slaves[$i].releaseRules == "restrictive")>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> refuses to come up to the penthouse for sexual release, or to beg to share a bath with you, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].devotion < 50)>> <<if $slaves[$i].devotion <= 20>> occasionally comes to the penthouse to beg for sexual release or for you to join $him in $spaName. <<else>> doesn't mind having to come to the penthouse to beg for sexual release or for you to join $him in $spaName. <</if>> <<saRulesPlayerEnergy>> <<else>> /* $slaves[$i].devotion >= 50 */ willingly comes up to the penthouse and begs you to <<saRulesPlayerFetishPlay>> whenever the urge strikes. <<saRulesPlayerEnergy>> <</if>> /* closes $slaves[$i].devotion >= 50 */ <<saRulesPlayerDiscoversFetish>> <<saRulesPlayerDrugEffects>> <<elseif ($slaves[$i].releaseRules == "masturbation")>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> takes solace in $his permission to masturbate rather than being forced to beg for sex, @@.mediumaquamarine;reducing $his fear@@ of you. <<set $slaves[$i].trust += 2, $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion <= 20)>> enjoys being allowed to masturbate rather than trading sex with other slaves, @@.mediumaquamarine;slightly reducing $his fear@@ of you but @@.mediumorchid;allowing $him to remain in control of $him sexuality.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 1, $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion < 50)>> accepts having to relieve $himself solely through masturbation. <<set $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion < 80)>> is a little disappointed that $he's limited to $his hands and toys, but @@.mediumaquamarine;trusts you know what's best for $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> @@.mediumaquamarine;trusts your judgment@@ that only $he really knows how to pleasure $himself, though $he @@.mediumorchid;often wonders why you don't use $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 2, $slaves[$i].need = 0>> <</if>> <<if $slaves[$i].devotion > 20>> When $he does play with $himself, $he <<saRulesMasturbationFetishPlay>> <<saRulesMasturbationDiscoversFetish>> <</if>> <<saRulesMasturbationDrugEffects>> <<else>> /* releaseRules not restrictive */ <<if ($universalRulesConsent == 0)>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> masturbates whenever $he can find a private moment to take care of the urges induced by the food, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> refuses to ask other slaves for sex, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2, $slaves[$i].need -= 10>> <</if>> <<elseif ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than demanding sex from other slaves, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> is forced by the urges induced by the food to demand sex from other slaves, and @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> <<elseif ($slaves[$i].devotion < 50)>> @@.hotpink;accepts the need@@ to <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> <<saRulesRapeDiscoversFetish>> <<else>> happily @@.mediumaquamarine;avails $himself@@ of your permission to <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> <<saRulesRapeDiscoversFetish>> <</if>> <<else>> /* universalRulesConsent is not zero */ <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than asking other slaves for sex or giving free samples, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> refuses to ask other slaves for sex, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2, $slaves[$i].need -= 10>> <</if>> <<elseif ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than trading sex with other slaves, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> is forced by the urges induced by the food to swap sex with other slaves, and @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> <<elseif ($slaves[$i].devotion < 50)>> @@.hotpink;accepts having to ask@@ other slaves for sex, <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> <<saRulesConsentDiscoversFetish>> <<else>> @@.mediumaquamarine;relies@@ on your other slaves for mutual satisfaction, <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> <<saRulesConsentDiscoversFetish>> <</if>> <</if>> /* closes universalRulesConsent */ <<saRulesPermissiveDrugEffects>> <</if>> /* closes releaseRules not restrictive */ <</if>> <<if ($slaves[$i].devotion <= 20)>> <<if $slaves[$i].voice == 0>> Living as a mute @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].lips > 95>> Being unable to speak through $his facepussy @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].speechRules == "restrictive">> Living under enforced silence @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <<if ($slaves[$i].devotion <= 20)>> <<switch $spaDecoration>> <<case "Chinese Revivalist">> The steam of the bathhouse lingers even in $his personal room and @@.hotpink;dulls $his will.@@ <<set $slaves[$i].devotion += 1>> <<case "Chattel Religionist">> $He gets a space of $his own in the communal slave quarters, but the constant sexual presence of the other slaves @@.hotpink;get $him used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery and @@.gold;keep $him aware of $his lowly place.@@ <<set $slaves[$i].trust -= 1>> <<else>> slavery. <</if>> <<set $slaves[$i].devotion += 1>> <<case "Degradationist">> $He gets a little room all to $himself, allowing $him to feel self-reliant; or it would, if it didn't have numerous cameras watching $his every move. The conditions @@.hotpink;get $him used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery and @@.gold;keep $him aware of $his lowly place.@@ <<set $slaves[$i].trust -= 1>> <<else>> slavery. <</if>> <<case "Asset Expansionist" "Transformation Fetishist" "Pastoralist">> $He gets a little room all to $himself, allowing $him to feel self-reliant; or it would, if it weren't filled with constant reminders of $his changing body. The conditions @@.hotpink;get $him used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery and @@.gold;keep $him aware of $his lowly place.@@ <<set $slaves[$i].trust -= 1>> <<else>> slavery. <</if>> <<default>> $He gets a comfortable little room all to $himself, allowing $him to let down $his guard and @@.mediumaquamarine;feel self-reliant.@@ <<set $slaves[$i].trust += 1>> <</switch>> <<else>> <<switch $spaDecoration>> <<case "Chinese Revivalist">> The steam of the bathhouse lingers even in $his personal room and @@.hotpink;renders $him even more submissive.@@ <<set $slaves[$i].devotion += 1>> <<case "Chattel Religionist">> $He likes $his personal space in $spaName, even if it smells of sex and steam. <<case "Degradationist">> <<if ($slaves[$i].trust > 40)>> The invasive living conditions of $spaName @@.gold;remind $him not to get too comfortable@@ with $his life. <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].trust > 10)>> The invasive living conditions of $spaName @@.gold;keep $him aware of $his place.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<case "Asset Expansionist" "Transformation Fetishist" "Pastoralist">> $He likes $his little room in $spaName, <<if $slaves[$i].boobs < 10000>>even if $his boobs are too small to make the most of it<<else>>even more so, since it accommodates $his expansive bust<</if>>. <<default>> $He loves $his little room in $spaName. It's the perfect end to a day of relaxation. <<set $slaves[$i].trust += 1>> <</switch>> <</if>> <<if ($universalRulesConsent == 0)>> <<if ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].trust > -10)>> <<if $SpaiIDs.length > 2>> Under the rules, $he finds $himself constantly molested by other slaves, and lives $his life constantly @@.gold;afraid.@@ <<else>> Under the rules, $he is free game for other slaves to molest, and lives $his life constantly @@.gold;afraid@@ of the day another slave grabs $him from under the water. <</if>> <<set $slaves[$i].trust -= 2>> <<else>> <<if $SpaiIDs.length > 2>> Under the rules, $he finds $himself constantly molested by other slaves, but $he's already in such constant terror it doesn't seriously affect $him. <<else>> Under the rules, $he will someday find $himself constantly molested by other slaves, but $he's already in such constant terror it that it doesn't cross $his mind. <</if>> <</if>> <<elseif ($slaves[$i].releaseRules != "restrictive")>> <<if ($slaves[$i].energy > 95)>> <<if $SpaiIDs.length > 2>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;adores@@ you for providing plentiful outlets for $his nymphomania. <<else>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;eagerly awaits@@ the day <<if $Attendant != 0>>more of your slaves join $him in the pool<<else>>you assign more girls to $spaName to help $him relieve $his <<if $slaves[$i].balls > 0>>swollen balls<<else>>tension<</if>><</if>>. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> <<if ($slaves[$i].fetish == "sadist")>> <<if $SpaiIDs.length > 2>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;adores@@ you for providing a whole pool of girls for $him to rape. <<else>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;eagerly awaits@@ the day <<if $Attendant != 0>>more of your slaves join $him in the pool<<else>>you assign more girls to $spaName to help $him unwind<</if>>. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetish == "dom")>> <<if $SpaiIDs.length > 2>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;adores@@ you for providing a whole pool of girls for $him to dominate. <<else>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;eagerly awaits@@ the day <<if $Attendant != 0>>more of your slaves join $him in the pool<<else>>you assign more girls to $spaName to help $him unwind<</if>>. <</if>> <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <</if>> <<else>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].devotion >= -20)>> <<if $SpaiIDs.length > 2>> Since $he's low in the slave hierarchy, @@.mediumaquamarine;$he knows@@ that the rule that slaves must get consent before having sex with $him are all that protect $him from abuse. <<else>> Since $he's low in the slave hierarchy, @@.mediumaquamarine;$he knows@@ that the rule that slaves must get consent before having sex with $him are all that protect $him from abuse. Well, that and the fact $spaName is <<if $Attendant != 0>>mostly frequented by other slaveowners' stock<<else>>$his little private sanctuary<</if>>. <</if>> <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> has been monitoring $him as $he mingles with other soaking slaves, analyzing $his sexual tastes. It seems $he is <<saRulesAttractionDiscovery>> <</if>> <</if>> <<if $slaves[$i].devotion > 50>> $He does $his best for you, so $he frequently deserves a reward and never needs to be punished. <<set _punishments = 0>> <<set _rewards = 3>> <<elseif $slaves[$i].devotion > 20>> $He's obedient out of acceptance of $his place, so $he often deserves a reward and rarely needs to be punished. <<set _punishments = 1>> <<set _rewards = 2>> <<elseif $slaves[$i].devotion >= -20>> <<if $slaves[$i].trust < -20>> $He's obedient out of fear, so $he only rarely deserves a reward and sometimes needs to be punished. <<set _punishments = 1>> <<set _rewards = 1>> <<else>> $He's too trusting for obedience and often needs to be punished. <<set _punishments = 2>> <<set _rewards = 0>> <</if>> <<else>> <<if $slaves[$i].trust < -50>> $He's only obedient out of terror, so $he sometimes needs to be punished. <<set _punishments = 1>> <<set _rewards = 0>> <<else>> $He hates you too much to obey, so $he needs constant punishment. <<set _punishments = 3>> <<set _rewards = 0>> <</if>> <</if>> <<if _rewards > 0>> <<switch $slaves[$i].standardReward>> <<case "relaxation">> $He's given free time, which $he usually spends in a private bath<<if $Attendant != 0>> enjoying $Attendant.slaveName's best care<</if>>. <<if $slaves[$i].relationship > 0>> $He often asks to save these breaks so $he can spend them with $his <<if $slaves[$i].relationship == 1>>friend<<elseif $slaves[$i].relationship == 2>>best friend<<elseif $slaves[$i].relationship == 3>>friend with benefits<<elseif $slaves[$i].relationship == 4>>sweetheart<<else>>wife<</if>>. <</if>> These breaks are @@.green;good for $him.@@ <<set $slaves[$i].health += _rewards>> <<case "drugs">> $He's @@.hotpink;rewarded@@ with hits of mild recreational drugs, which @@.red;isn't healthy,@@ but helps bind $him to you strongly. <<set $slaves[$i].health -= _rewards>> <<set $slaves[$i].devotion += _rewards*2>> <<case "orgasm">> $He's @@.hotpink;rewarded@@ with <<if $slaves[$i].clitPiercing >= 3>> sustained orgasm from $his <<if $slaves[$i].dick == 0>>clit<<else>>dick<</if>> piercing, <<elseif $slaves[$i].releaseRules == "sapphic">> immediate sex with any nearby slave, <<else>> a quick climax from a vibrator, <</if>> @@.green;boosting $his libido.@@ <<if $slaves[$i].energy < 98>><<set $slaves[$i].energy += _rewards>><</if>><<set $slaves[$i].need -= (_rewards*10)>> <<set $slaves[$i].devotion += _rewards>> <<default>> $He's @@.hotpink;rewarded@@ <<if (_punishments > 0) && ($slaves[$i].standardReward == "situational")>> and @@.gold;punished@@ <</if>> situationally, letting $him develop normally. <<set $slaves[$i].devotion += _rewards>> <</switch>> <</if>> <<if _punishments > 0>> <<switch $slaves[$i].standardPunishment>> <<case "confinement">> When $he disobeys, $he's <<if $cellblock != 0>> @@.gold;put in $cellblockName@@<<if $Wardeness != 0>>, where $he can experience $Wardeness.slaveName's tender mercies<</if>>. <<else>> @@.gold;shut up in a box@@ until $he behaves. <</if>> <<set $slaves[$i].trust -= _punishments>> <<case "whipping">> When $he disobeys, $he's @@.gold;whipped,@@ not hard enough to mark $him, but hard enough to @@.red;hurt,@@ breaking $him quickly. <<set $slaves[$i].health -= _punishments>> <<set $slaves[$i].trust -= 2*_punishments>> <<case "chastity">> When $he disobeys, $he's @@.gold;denied@@ $his next orgasm, @@.red;reducing $his libido@@ but breaking $him to @@.hotpink;sexual obedience.@@ <<if $slaves[$i].energy > 2>><<set $slaves[$i].energy -= 2*_punishments>><</if>> <<set $slaves[$i].devotion += _punishments>> <<set $slaves[$i].trust -= _punishments>> <<default>> <<if (_rewards == 0) || ($slaves[$i].standardReward != "situational")>> When $he disobeys, $he's @@.gold;punished@@ situationally, letting $him develop normally. <</if>> <<set $slaves[$i].trust -= _punishments>> <</switch>> <</if>> <<case "be the Schoolteacher">> <<set $slaves[$i].need -= $SchlRiIDs.length*10>> <<set _sexLessons = $SchlRiIDs.length*2>> <<if canDoVaginal($slaves[$i]) && $slaves[$i].vagina != 0>> <<set $slaves[$i].vaginalCount += _sexLessons, $vaginalTotal += _sexLessons>> <</if>> <<if canDoAnal($slaves[$i]) && $slaves[$i].anus != 0>> <<set $slaves[$i].analCount += _sexLessons, $analTotal += _sexLessons>> <</if>> <<if canPenetrate($slaves[$i])>> <<set $slaves[$i].penetrativeCount += _sexLessons, $penetrativeTotal += _sexLessons>> <</if>> <<set $slaves[$i].oralCount += _sexLessons, $oralTotal += _sexLessons>> <<if $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if ($slaves[$i].releaseRules != "permissive")>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].energy*0.5>> <<if ($slaves[$i].releaseRules != "permissive") && ($slaves[$i].releaseRules != "masturbation")>> gets off with $his students, so being forbidden from masturbation doesn't really bother $him. <<set $slaves[$i].need -= 20>> <<else>> gets off with $his students, so $he doesn't feel the need for release that often. <<set $slaves[$i].need -= 20>> <</if>> <<else>> <<if ($slaves[$i].releaseRules == "restrictive")>> willingly begs you to <<saRulesPlayerFetishPlay>> in front of $his class when ever $he crosses paths with you. <<saRulesPlayerEnergy>> <<saRulesPlayerDiscoversFetish>> <<saRulesPlayerDrugEffects>> <<elseif ($slaves[$i].releaseRules == "masturbation")>> <<if ($slaves[$i].devotion < 80)>> is a little disappointed that $he's limited to $his hands and toys outside of class, but @@.mediumaquamarine;trusts you know what's best for $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> @@.mediumaquamarine;trusts your judgment@@ that only $he really knows how to pleasure $himself, though $he @@.mediumorchid;often wonders why you won't make an example out of $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 2, $slaves[$i].need = 0>> <</if>> <<if $slaves[$i].devotion > 20>> When $he does play with $himself, $he <<saRulesMasturbationFetishPlay>> <<saRulesMasturbationDiscoversFetish>> <</if>> <<saRulesMasturbationDrugEffects>> <<else>> /* releaseRules not restrictive */ <<if ($universalRulesConsent == 0)>> happily @@.mediumaquamarine;takes advantage@@ of your permission to <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> <<saRulesRapeDiscoversFetish>> <<else>> /* universalRulesConsent is not zero */ @@.mediumaquamarine;relies@@ on your other slaves for mutual satisfaction, <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> <<saRulesConsentDiscoversFetish>> <</if>> /* closes universalRulesConsent */ <<saRulesPermissiveDrugEffects>> <</if>> /* closes releaseRules not restrictive */ <</if>> $He is @@.hotpink;very happy@@ with $his private room in the back of $schoolroomName and @@.mediumaquamarine;trusts@@ you a bit more for placing the future education of your slaves in $his hands. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <<if ($universalRulesConsent == 0)>> <<if ($slaves[$i].releaseRules != "restrictive")>> <<if ($slaves[$i].energy > 95)>> <<if $SchlRiIDs.length > 2>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;adores@@ you for giving $him plentiful teacher's assistants for $his nymphomania. <<else>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;eagerly awaits@@ the day more of your slaves enroll in $schoolroomName. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> <<if ($slaves[$i].fetish == "sadist")>> <<if $SchlRiIDs.length > 2>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;adores@@ you for providing a whole class of girls for $him to rape lessons into. <<else>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;eagerly awaits@@ the day more of your slaves enroll in $schoolroomName. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetish == "dom")>> <<if $SchlRiIDs.length > 2>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;adores@@ you for providing a whole class of girls to demonstrate proper submission with. <<else>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;eagerly awaits@@ the day more of your slaves enroll in $schoolroomName. <</if>> <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> has been monitoring $him as $he teaches students, analyzing $his preferences. It seems $he is <<saRulesAttractionDiscovery>> <</if>> <</if>> $He does $his best for you, so $he frequently deserves a reward and never needs to be punished. <<set _punishments = 0>> <<set _rewards = 3>> <<if _rewards > 0>> <<switch $slaves[$i].standardReward>> <<case "relaxation">> $He's given free time, which $he <<if $spa != 0>> usually spends in $spaName<<if $Attendant != 0>> enjoying $Attendant.slaveName's care<</if>>. <<else>> usually spends relaxing in $his room<<if $SchlRiIDs.length > 1>> giving private lessons to a student<</if>>. <</if>> <<if $slaves[$i].relationship > 0>> $He often asks to save these breaks so $he can spend them with $his <<if $slaves[$i].relationship == 1>>friend<<elseif $slaves[$i].relationship == 2>>best friend<<elseif $slaves[$i].relationship == 3>>friend with benefits<<elseif $slaves[$i].relationship == 4>>sweetheart<<else>>wife<</if>>. <</if>> These breaks are @@.green;good for $him.@@ <<set $slaves[$i].health += _rewards>> <<case "drugs">> $He's @@.hotpink;rewarded@@ with hits of mild recreational drugs, which @@.red;isn't healthy,@@ but helps bind $him to you strongly. <<set $slaves[$i].health -= _rewards>> <<set $slaves[$i].devotion += _rewards*2>> <<case "orgasm">> $He's @@.hotpink;rewarded@@ with <<if $slaves[$i].clitPiercing >= 3>> sustained orgasm from $his <<if $slaves[$i].dick == 0>>clit<<else>>dick<</if>> piercing, <<elseif $slaves[$i].releaseRules == "sapphic">> immediate sex with any nearby slave, <<else>> a quick climax from a vibrator, <</if>> @@.green;boosting $his libido.@@ <<if $slaves[$i].energy < 98>><<set $slaves[$i].energy += _rewards>><</if>><<set $slaves[$i].need -= (_rewards*10)>> <<set $slaves[$i].devotion += _rewards>> <<default>> $He's @@.hotpink;rewarded@@ <<if (_punishments > 0) && ($slaves[$i].standardReward == "situational")>> and @@.gold;punished@@ <</if>> situationally, letting $him develop normally. <<set $slaves[$i].devotion += _rewards>> <</switch>> <</if>> <<case "learn in the schoolroom">> <<if $Schoolteacher != 0>> <<set $slaves[$i].need -= 30>> <<set $slaves[$i].oralCount += 7, $slaves[$i].mammaryCount += 7, $oralTotal += 7, $mammaryTotal += 7>> <<if canDoVaginal($slaves[$i])>> <<if $slaves[$i].vagina != 0>> <<set $slaves[$i].vaginalCount += 7, $vaginalTotal += 7>> <<if canImpreg($slaves[$i], $Schoolteacher) && $slaves[$i].breedingMark == 0 && $slaves[$i].vagina != 0>> <<= knockMeUp($slaves[$i], 5, 0, $Schoolteacher.ID, 1)>> <</if>> <</if>> <<set $slaves[$i].need -= 10>> <</if>> <<if canDoAnal($slaves[$i])>> <<if $slaves[$i].anus != 0>> <<set $slaves[$i].analCount += 7, $analTotal += 7>> <<if canImpreg($slaves[$i], $Schoolteacher) && $slaves[$i].breedingMark == 0 && $slaves[$i].anus != 0>> <<= knockMeUp($slaves[$i], 5, 1, $Schoolteacher.ID, 1)>> <</if>> <</if>> <<set $slaves[$i].need -= 10>> <</if>> <<if canPenetrate($slaves[$i])>> <<set $slaves[$i].penetrativeCount += 7, $penetrativeTotal += 7>> <<set $slaves[$i].need -= 10>> <<if canImpreg($Schoolteacher, $slaves[$i]) && $Schoolteacher.breedingMark == 0>> <<if $Schoolteacher.vagina != 0 && $Schoolteacher.ovaries == 1>> <<= knockMeUp($slaves[_FLs], 5, 0, $slaves[$i].ID, 1)>> <<elseif $Schoolteacher.anus != 0 && $Schoolteacher.mpreg == 1>> <<= knockMeUp($slaves[_FLs], 5, 1, $slaves[$i].ID, 1)>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off, making the rule restricting $his sexual outlets superfluous. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off, making the rule restricting $his sexual outlets superfluous. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].energy*0.5>> <<if ($slaves[$i].devotion <= 20)>> gets off during class despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<set $slaves[$i].need -= 20>> <<elseif ($slaves[$i].releaseRules != "permissive") && ($slaves[$i].releaseRules != "masturbation")>> gets off during class, so being forbidden to masturbate doesn't affect $him seriously. <<set $slaves[$i].need -= 20>> <<else>> gets off during class, so $he doesn't feel the need to masturbate frequently. <<set $slaves[$i].need -= 20>> <</if>> <<else>> <<if ($slaves[$i].releaseRules == "restrictive")>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> refuses to come to you for sexual release, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].devotion < 50)>> <<if $slaves[$i].devotion <= 20>> occasionally comes to you to beg for sexual release. <<else>> doesn't mind having to come to you to beg for sexual release. <</if>> <<saRulesPlayerEnergy>> <<else>> /* $slaves[$i].devotion >= 50 */ willingly begs you to <<saRulesPlayerFetishPlay>> every chance $he gets. <<saRulesPlayerEnergy>> <</if>> /* closes $slaves[$i].devotion >= 50 */ <<saRulesPlayerDiscoversFetish>> <<saRulesPlayerDrugEffects>> <<elseif ($slaves[$i].releaseRules == "masturbation")>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> takes solace in $his permission to masturbate rather than being forced to beg for sex, @@.mediumaquamarine;reducing $his fear@@ of you. <<set $slaves[$i].trust += 2, $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion <= 20)>> enjoys being allowed to masturbate rather than trading sex with other slaves, @@.mediumaquamarine;slightly reducing $his fear@@ of you but @@.mediumorchid;allowing $him to remain in control of $him sexuality.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 1, $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion < 50)>> accepts having to relieve $himself solely through masturbation. <<set $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion < 80)>> is a little disappointed that $he's limited to $his hands and toys, but @@.mediumaquamarine;trusts you know what's best for $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> @@.mediumaquamarine;trusts your judgment@@ that only $he really knows how to pleasure $himself, though $he @@.mediumorchid;often wonders why you don't use $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 2, $slaves[$i].need = 0>> <</if>> <<if $slaves[$i].devotion > 20>> When $he does play with $himself, $he <<saRulesMasturbationFetishPlay>> <<saRulesMasturbationDiscoversFetish>> <</if>> <<saRulesMasturbationDrugEffects>> <<else>> /* releaseRules not restrictive */ <<if ($universalRulesConsent == 0)>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> masturbates whenever $he can find a private moment to take care of the urges induced by the food, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> refuses to use other slaves to get off, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2, $slaves[$i].need -= 10>> <</if>> <<elseif ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than demanding sex from other slaves, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> is forced to demand sex from other slaves by the urges induced by the food, and @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> <<elseif ($slaves[$i].devotion < 50)>> @@.hotpink;accepts the need@@ to <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> <<saRulesRapeDiscoversFetish>> <<else>> happily @@.mediumaquamarine;avails $himself@@ of your permission to <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> <<saRulesRapeDiscoversFetish>> <</if>> <<else>> /* universalRulesConsent is not zero */ <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than asking other slaves for sex, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> refuses to ask other slaves for sex, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2, $slaves[$i].need -= 10>> <</if>> <<elseif ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than trading sex with other slaves, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> is forced to swap sex with other slaves by the urges induced by the food, and @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> <<elseif ($slaves[$i].devotion < 50)>> @@.hotpink;accepts having to ask@@ other slaves for sex, <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> <<saRulesConsentDiscoversFetish>> <<else>> @@.mediumaquamarine;relies@@ on your other slaves for mutual satisfaction, <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> <<saRulesConsentDiscoversFetish>> <</if>> <</if>> /* closes universalRulesConsent */ <<saRulesPermissiveDrugEffects>> <</if>> /* closes releaseRules not restrictive */ <</if>> <<if ($slaves[$i].devotion <= 20)>> <<if $slaves[$i].voice == 0>> Living as a mute @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].lips > 95>> Being unable to speak through $his facepussy @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].speechRules == "restrictive">> Living under enforced silence @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <<if ($slaves[$i].devotion <= 20)>> The reasonable living conditions allow $him to @@.mediumaquamarine;feel self-reliant.@@ <<set $slaves[$i].trust += 1>> <<else>> $He likes $his personal space in the dormitory even if the other students sometimes bother $him. <</if>> <<if ($universalRulesConsent == 0)>> <<if ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].trust > -10)>> <<if $SchlRiIDs.length > 2 || $Schoolteacher != 0>> Under the rules, $he finds $himself constantly molested by other slaves, and lives $his life constantly @@.gold;afraid.@@ <<else>> Under the rules, $he is free game for other slaves to molest, and lives $his life constantly @@.gold;afraid@@ of the day more girls enroll in $schoolroomName. <</if>> <<set $slaves[$i].trust -= 2>> <<else>> <<if $SchlRiIDs.length > 2 || $Schoolteacher != 0>> Under the rules, $he finds $himself constantly molested by other slaves, but $he's already in such constant terror it doesn't seriously affect $him. <<else>> Under the rules, $he will someday find $himself constantly molested by other slaves, but $he's already in such constant terror it that it doesn't cross $his mind. <</if>> <</if>> <<elseif ($slaves[$i].releaseRules != "restrictive")>> <<if ($slaves[$i].energy > 95)>> <<if $SchlRiIDs.length > 2>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;adores@@ you for providing plentiful outlets for $his nymphomania. <<else>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;eagerly awaits@@ the day more girls enroll in $schoolroomName to get $him off. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> <<if ($slaves[$i].fetish == "sadist")>> <<if $SchlRiIDs.length > 2>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;adores@@ you for providing a whole class of girls for $him to rape. <<else>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;eagerly awaits@@ the day more girls enroll in $schoolroomName for $him to rape. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetish == "dom")>> <<if $SchlRiIDs.length > 2>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;adores@@ you for providing a whole class of girls for $him to dominate. <<else>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;eagerly awaits@@ the day more girls enroll in $schoolroomName for $him to dominate. <</if>> <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <</if>> <<else>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].devotion >= -20)>> <<if $SchlRiIDs.length > 2 || $Schoolteacher != 0>> Since $he's low in the slave hierarchy, @@.mediumaquamarine;$he knows@@ that the rule that slaves must get consent before having sex with $him are all that protect $him from abuse. <<else>> Since $he's low in the slave hierarchy, @@.mediumaquamarine;$he knows@@ that the rule that slaves must get consent before having sex with $him are all that protect $him from abuse. Well, that and the fact $schoolroomName is rather empty. <</if>> <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> has been monitoring $him as $he services customers, analyzing $his sexuality. It seems $he is <<saRulesAttractionDiscovery>> <</if>> <</if>> <<if $slaves[$i].devotion > 50>> $He does $his best for you, so $he frequently deserves a reward and never needs to be punished. <<set _punishments = 0>> <<set _rewards = 3>> <<elseif $slaves[$i].devotion > 20>> $He's obedient out of acceptance of $his place, so $he often deserves a reward and rarely needs to be punished. <<set _punishments = 1>> <<set _rewards = 2>> <<elseif $slaves[$i].devotion >= -20>> <<if $slaves[$i].trust < -20>> $He's obedient out of fear, so $he only rarely deserves a reward and sometimes needs to be punished. <<set _punishments = 1>> <<set _rewards = 1>> <<else>> $He's too trusting for obedience and often needs to be punished. <<set _punishments = 2>> <<set _rewards = 0>> <</if>> <<else>> <<if $slaves[$i].trust < -50>> $He's only obedient out of terror, so $he sometimes needs to be punished. <<set _punishments = 1>> <<set _rewards = 0>> <<else>> $He hates you too much to obey, so $he needs constant punishment. <<set _punishments = 3>> <<set _rewards = 0>> <</if>> <</if>> <<if _rewards > 0>> <<switch $slaves[$i].standardReward>> <<case "relaxation">> $He's given free time, which $he <<if $spa != 0>> usually spends in $spaName<<if $Attendant != 0>> enjoying $Attendant.slaveName's care<</if>>. <<else>> usually spends relaxing in $his dorm room. <</if>> <<if $slaves[$i].relationship > 0>> $He often asks to save these breaks so $he can spend them with $his <<if $slaves[$i].relationship == 1>>friend<<elseif $slaves[$i].relationship == 2>>best friend<<elseif $slaves[$i].relationship == 3>>friend with benefits<<elseif $slaves[$i].relationship == 4>>sweetheart<<else>>wife<</if>>. <</if>> These breaks are @@.green;good for $him.@@ <<set $slaves[$i].health += _rewards>> <<case "drugs">> $He's @@.hotpink;rewarded@@ with hits of mild recreational drugs, which @@.red;isn't healthy,@@ but helps bind $him to you strongly. <<set $slaves[$i].health -= _rewards>> <<set $slaves[$i].devotion += _rewards*2>> <<case "orgasm">> $He's @@.hotpink;rewarded@@ with <<if $slaves[$i].clitPiercing >= 3>> sustained orgasm from $his <<if $slaves[$i].dick == 0>>clit<<else>>dick<</if>> piercing, <<elseif $slaves[$i].releaseRules == "sapphic">> immediate sex with any nearby slave, <<else>> a quick climax from a vibrator, <</if>> @@.green;boosting $his libido.@@ <<if $slaves[$i].energy < 98>><<set $slaves[$i].energy += _rewards>><</if>><<set $slaves[$i].need -= (_rewards*10)>> <<set $slaves[$i].devotion += _rewards>> <<default>> $He's @@.hotpink;rewarded@@ <<if (_punishments > 0) && ($slaves[$i].standardReward == "situational")>> and @@.gold;punished@@ <</if>> situationally, letting $him develop normally. <<set $slaves[$i].devotion += _rewards>> <</switch>> <</if>> <<if _punishments > 0>> <<switch $slaves[$i].standardPunishment>> <<case "confinement">> When $he disobeys, $he <<if $cellblock != 0>> @@.gold;spends after class in $cellblockName@@<<if $Wardeness != 0>>, where $he can experience $Wardeness.slaveName's method of teaching<</if>>. <<else>> spends $his off hours @@.gold;shut up in a box@@ until $he behaves. <</if>> <<set $slaves[$i].trust -= _punishments>> <<case "whipping">> When $he disobeys, $he's @@.gold;whipped,@@ not hard enough to mark $him, but hard enough to @@.red;hurt,@@ breaking $him quickly. <<set $slaves[$i].health -= _punishments>> <<set $slaves[$i].trust -= 2*_punishments>> <<case "chastity">> When $he disobeys, $he finds $his next client is into @@.gold;orgasm denial,@@ @@.red;reducing $his libido@@ but breaking $him to @@.hotpink;sexual obedience.@@ <<if $slaves[$i].energy > 2>><<set $slaves[$i].energy -= 2*_punishments>><</if>> <<set $slaves[$i].devotion += _punishments>> <<set $slaves[$i].trust -= _punishments>> <<default>> <<if (_rewards == 0) || ($slaves[$i].standardReward != "situational")>> When $he disobeys, $he's @@.gold;punished@@ situationally, letting $him develop normally. <</if>> <<set $slaves[$i].trust -= _punishments>> <</switch>> <</if>> <<case "be the Stewardess">> <<set $slaves[$i].need -= $ServQiIDs.length*10>> <<if $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if ($slaves[$i].releaseRules != "permissive")>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].energy*0.5>> <<if ($slaves[$i].releaseRules != "permissive") && ($slaves[$i].releaseRules != "masturbation")>> gets off while performing $his duties, so being forbidden from masturbation doesn't really bother $him. <<set $slaves[$i].need -= 20>> <<else>> gets off while performing $his duties, so $he doesn't feel the need for release that often. <<set $slaves[$i].need -= 20>> <</if>> <<else>> <<if ($slaves[$i].releaseRules == "restrictive")>> willingly begs you to <<saRulesPlayerFetishPlay>> whenever $he crosses paths with you. <<saRulesPlayerEnergy>> <<saRulesPlayerDiscoversFetish>> <<saRulesPlayerDrugEffects>> <<elseif ($slaves[$i].releaseRules == "masturbation")>> <<if ($slaves[$i].devotion < 80)>> is a little disappointed that $he's limited to $his hands and toys, but @@.mediumaquamarine;trusts you know what's best for $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> @@.mediumaquamarine;trusts your judgment@@ that only $he really knows how to pleasure $himself, though $he @@.mediumorchid;often wonders why you don't use $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 2, $slaves[$i].need = 0>> <</if>> <<if $slaves[$i].devotion > 20>> When $he does play with $himself, $he <<saRulesMasturbationFetishPlay>> <<saRulesMasturbationDiscoversFetish>> <</if>> <<saRulesMasturbationDrugEffects>> <<else>> /* releaseRules not restrictive */ <<if ($universalRulesConsent == 0)>> happily @@.mediumaquamarine;avails $himself@@ of your permission to <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> <<saRulesRapeDiscoversFetish>> <<else>> /* universalRulesConsent is not zero */ @@.mediumaquamarine;relies@@ on your other slaves for mutual satisfaction, <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> <<saRulesConsentDiscoversFetish>> <</if>> /* closes universalRulesConsent */ <<saRulesPermissiveDrugEffects>> <</if>> /* closes releaseRules not restrictive */ <</if>> $He is @@.hotpink;very happy@@ with $his private room off of $servantsQuartersName and @@.mediumaquamarine;trusts@@ you a bit more for placing $him in charge of it. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <<if ($universalRulesConsent == 0)>> <<if ($slaves[$i].releaseRules != "restrictive")>> <<if ($slaves[$i].energy > 95)>> <<if $ServQiIDs.length > 2>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;adores@@ you for leaving plentiful outlets for $his nymphomania under $his charge. <<else>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;eagerly awaits@@ the day you assign more girls to $servantsQuartersName. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> <<if ($slaves[$i].fetish == "sadist")>> <<if $ServQiIDs.length > 2>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;adores@@ you for providing so many maids for $him to rape. <<else>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;eagerly awaits@@ the day you assign more girls to $servantsQuartersName for $him to rape. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetish == "dom")>> <<if $ServQiIDs.length > 2>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;adores@@ you for allowing $him so many maids to dominate. <<else>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;eagerly awaits@@ the day you assign more girls to $his domain. <</if>> <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> has been monitoring $him as $he manages the servants, analyzing $his preferences. It seems $he is <<saRulesAttractionDiscovery>> <</if>> <</if>> $He does $his best for you, so $he frequently deserves a reward and never needs to be punished. <<set _punishments = 0>> <<set _rewards = 3>> <<if _rewards > 0>> <<switch $slaves[$i].standardReward>> <<case "relaxation">> $He's given free time, which $he <<if $spa != 0>> usually spends in $spaName<<if $Attendant != 0>> enjoying $Attendant.slaveName's care<</if>>. <<else>> usually spends relaxing in $his room<<if $ServQiIDs.length > 1>> with enjoying some service from $his underlings<</if>>. <</if>> <<if $slaves[$i].relationship > 0>> $He often asks to save these breaks so $he can spend them with $his <<if $slaves[$i].relationship == 1>>friend<<elseif $slaves[$i].relationship == 2>>best friend<<elseif $slaves[$i].relationship == 3>>friend with benefits<<elseif $slaves[$i].relationship == 4>>sweetheart<<else>>wife<</if>>. <</if>> These breaks are @@.green;good for $him.@@ <<set $slaves[$i].health += _rewards>> <<case "drugs">> $He's @@.hotpink;rewarded@@ with hits of mild recreational drugs, which @@.red;isn't healthy,@@ but helps bind $him to you strongly. <<set $slaves[$i].health -= _rewards>> <<set $slaves[$i].devotion += _rewards*2>> <<case "orgasm">> $He's @@.hotpink;rewarded@@ with <<if $slaves[$i].clitPiercing >= 3>> sustained orgasm from $his <<if $slaves[$i].dick == 0>>clit<<else>>dick<</if>> piercing, <<elseif $slaves[$i].releaseRules == "sapphic">> immediate sex with any nearby slave, <<else>> a quick climax from a vibrator, <</if>> @@.green;boosting $his libido.@@ <<if $slaves[$i].energy < 98>><<set $slaves[$i].energy += _rewards>><</if>><<set $slaves[$i].need -= (_rewards*10)>> <<set $slaves[$i].devotion += _rewards>> <<default>> $He's @@.hotpink;rewarded@@ <<if (_punishments > 0) && ($slaves[$i].standardReward == "situational")>> and @@.gold;punished@@ <</if>> situationally, letting $him develop normally. <<set $slaves[$i].devotion += _rewards>> <</switch>> <</if>> <<case "work as a servant">> <<set $slaves[$i].need -= $slaves.length*5>> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].energy*0.5>> <<if ($slaves[$i].devotion <= 20)>> gets off at work despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<set $slaves[$i].need -= 20>> <<elseif ($slaves[$i].releaseRules != "permissive") && ($slaves[$i].releaseRules != "masturbation")>> gets off at work, so being forbidden to masturbate doesn't affect $him seriously. <<set $slaves[$i].need -= 20>> <<else>> gets off at work, so $he doesn't feel the need to masturbate frequently. <<set $slaves[$i].need -= 20>> <</if>> <<else>> <<if ($slaves[$i].releaseRules == "restrictive")>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> refuses to offer $himself to you for sexual release, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].devotion < 50)>> <<if $slaves[$i].devotion <= 20>> occasionally stops by your office to offer $himself to you. <<else>> doesn't mind stopping by your office to beg for sexual release. <</if>> <<saRulesPlayerEnergy>> <<else>> /* $slaves[$i].devotion >= 50 */ willingly stops by your office and begs you to <<saRulesPlayerFetishPlay>> every break $he gets. <<saRulesPlayerEnergy>> <</if>> /* closes $slaves[$i].devotion >= 50 */ <<saRulesPlayerDiscoversFetish>> <<saRulesPlayerDrugEffects>> <<elseif ($slaves[$i].releaseRules == "masturbation")>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> takes solace in $his permission to masturbate rather than being forced to beg for sex, @@.mediumaquamarine;reducing $his fear@@ of you. <<set $slaves[$i].trust += 2, $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion <= 20)>> enjoys being allowed to masturbate rather than trading sex with other slaves, @@.mediumaquamarine;slightly reducing $his fear@@ of you but @@.mediumorchid;allowing $him to remain in control of $him sexuality.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 1, $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion < 50)>> accepts having to relieve $himself solely through masturbation. <<set $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion < 80)>> is a little disappointed that $he's limited to $his hands and toys, but @@.mediumaquamarine;trusts you know what's best for $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> @@.mediumaquamarine;trusts your judgment@@ that only $he really knows how to pleasure $himself, though $he @@.mediumorchid;often wonders why you don't use $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 2, $slaves[$i].need = 0>> <</if>> <<if $slaves[$i].devotion > 20>> When $he does play with $himself, $he <<saRulesMasturbationFetishPlay>> <<saRulesMasturbationDiscoversFetish>> <</if>> <<saRulesMasturbationDrugEffects>> <<else>> /* releaseRules not restrictive */ <<if ($universalRulesConsent == 0)>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> masturbates whenever $he can find a private moment to take care of the urges induced by the food, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> refuses to use other slaves to get off, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2, $slaves[$i].need -= 10>> <</if>> <<elseif ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than demanding sex from other slaves, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> is forced to demand sex from other slaves by the urges induced by the food, and @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> <<elseif ($slaves[$i].devotion < 50)>> @@.hotpink;accepts the need@@ to <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> <<saRulesRapeDiscoversFetish>> <<else>> happily @@.mediumaquamarine;avails $himself@@ of your permission to <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> <<saRulesRapeDiscoversFetish>> <</if>> <<else>> /* universalRulesConsent is not zero */ <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than asking other slaves for sex, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> refuses to ask other slaves for sex, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2, $slaves[$i].need -= 10>> <</if>> <<elseif ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than trading sex with other slaves, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> is forced to swap sex with other slaves by the urges induced by the food, and @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> <<elseif ($slaves[$i].devotion < 50)>> @@.hotpink;accepts having to ask@@ other slaves for sex, <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> <<saRulesConsentDiscoversFetish>> <<else>> @@.mediumaquamarine;relies@@ on your other slaves for mutual satisfaction, <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> <<saRulesConsentDiscoversFetish>> <</if>> <</if>> /* closes universalRulesConsent */ <<saRulesPermissiveDrugEffects>> <</if>> /* closes releaseRules not restrictive */ <</if>> <<if ($slaves[$i].devotion <= 20)>> <<if $slaves[$i].voice == 0>> Living as a mute @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].lips > 95>> Being unable to speak through $his facepussy @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].speechRules == "restrictive">> Living under enforced silence @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <<if ($slaves[$i].devotion <= 20)>> <<switch $servantsQuartersDecoration>> <<case "Degradationist">> The abysmal living conditions @@.hotpink;force $him to get used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery and @@.gold;keep $him aware of how meaningless $he is.@@ <<set $slaves[$i].trust -= 3>> <<else>> slavery and @@.gold;reminds $him that $his life is meaningless.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<case "Supremacist" "Subjugationist">> The spare living conditions @@.hotpink;get $him used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery and @@.gold;keep $him aware of $his lowly place.@@ <<set $slaves[$i].trust -= 1>> <<else>> slavery. <</if>> Every time $he has to watch another slave get beaten @@.gold;solidifies $his fears.@@ <<set $slaves[$i].trust -= 1>> <<case "Roman Revivalist" "Aztec Revivalist" "Chinese Revivalist" "Chattel Religionist" "Edo Revivalist">> The spare living conditions @@.hotpink;get $him used@@ to the routine of slavery. <<case "Arabian Revivalist" "Egyptian Revivalist">> The spare living conditions @@.hotpink;get $him used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery, but the small luxuries @@.mediumaquamarine;afford $him some dignity.@@ <<set $slaves[$i].trust += 1>> <<else>> slavery. <</if>> <<default>> The reasonable living conditions allow $him to @@.mediumaquamarine;feel some dignity@@ after @@.hotpink;cleaning up sexual fluids and servicing slaves all day.@@ <<set $slaves[$i].trust += 1>> <</switch>> <<set $slaves[$i].devotion += 1>> <<else>> <<switch $servantsQuartersDecoration>> <<case "Degradationist">> <<if ($slaves[$i].trust > 40)>> The abysmal living conditions of $servantsQuartersName @@.gold;remind $him that $his life is absolutely meaningless to you.@@ <<set $slaves[$i].trust -= 3>> <<elseif ($slaves[$i].trust > 10)>> The abysmal living conditions of $servantsQuartersName @@.gold;remind $him that $he is worthless as a person to you.@@ <<set $slaves[$i].trust -= 2>> <</if>> <<case "Supremacist" "Subjugationist">> <<if ($slaves[$i].trust > 40)>> The spare living conditions of $servantsQuartersName @@.gold;remind $him not to get too comfortable@@ with $his life. <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].trust > 10)>> The spare living conditions of $servantsQuartersName @@.gold;keep $him aware of $his place.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<case "Roman Revivalist" "Aztec Revivalist" "Chinese Revivalist" "Chattel Religionist" "Edo Revivalist">> The living conditions of $servantsQuartersName might be spare, but they are no means uncomfortable. <<case "Arabian Revivalist" "Egyptian Revivalist">> The living conditions of $servantsQuartersName might be spare, but $he loves the little luxuries that come with them. <<default>> $He likes $his personal space in $servantsQuartersName's dormitory. <</switch>> <</if>> <<if ($universalRulesConsent == 0)>> <<if ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].trust > -10)>> <<if $slaves.length > 2 || $helots > 0>> Under the rules and $his job, $he finds $himself constantly molested by other slaves, and lives $his life constantly @@.gold;afraid.@@ <<else>> Under the rules and $his job, $he is free game for other slaves to molest, and lives $his life constantly @@.gold;afraid@@ of the day you bring home more girls. <</if>> <<set $slaves[$i].trust -= 2>> <<else>> <<if $slaves.length > 2 || $helots > 0>> Under the rules and $his job, $he finds $himself constantly molested by other slaves, but $he's already in such constant terror it doesn't seriously affect $him. <<else>> Under the rules and $his job, $he will someday find $himself constantly molested by other slaves, but $he's already in such constant terror it that it doesn't cross $his mind. <</if>> <</if>> <<elseif ($slaves[$i].releaseRules != "restrictive")>> Under the rules, $he's allowed to demand that other slaves to get $him off, but only when $he's finished $his shift. $He still @@.hotpink;adores@@ having the option. <<set $slaves[$i].devotion += 1>> <</if>> <<else>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].devotion >= -20)>> <<if $slaves.length > 2 || $helots > 0>> Since $he's low in the slave hierarchy, @@.mediumaquamarine;$he knows@@ that the rule that slaves must get consent before having sex with $him are all that protect $him from abuse, though it does nothing to stop them from using $him. <<else>> Since $he's low in the slave hierarchy, @@.mediumaquamarine;$he knows@@ that the rule that slaves must get consent before having sex with $him are all that protect $him from abuse. Well, that and the fact your penthouse is rather empty. <</if>> <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> has been monitoring $him as $he sees to your other slaves, analyzing $his sexuality. It seems $he is <<saRulesAttractionDiscovery>> <</if>> <</if>> <<if $slaves[$i].devotion > 50>> $He does $his best for you, so $he frequently deserves a reward and never needs to be punished. <<set _punishments = 0>> <<set _rewards = 3>> <<elseif $slaves[$i].devotion > 20>> $He's obedient out of acceptance of $his place, so $he often deserves a reward and rarely needs to be punished. <<set _punishments = 1>> <<set _rewards = 2>> <<elseif $slaves[$i].devotion >= -20>> <<if $slaves[$i].trust < -20>> $He's obedient out of fear, so $he only rarely deserves a reward and sometimes needs to be punished. <<set _punishments = 1>> <<set _rewards = 1>> <<else>> $He's too trusting for obedience and often needs to be punished. <<set _punishments = 2>> <<set _rewards = 0>> <</if>> <<else>> <<if $slaves[$i].trust < -50>> $He's only obedient out of terror, so $he sometimes needs to be punished. <<set _punishments = 1>> <<set _rewards = 0>> <<else>> $He hates you too much to obey, so $he needs constant punishment. <<set _punishments = 3>> <<set _rewards = 0>> <</if>> <</if>> <<if _rewards > 0>> <<switch $slaves[$i].standardReward>> <<case "relaxation">> $He's given free time, which $he <<if $spa != 0>> usually spends in $spaName<<if $Attendant != 0>> enjoying $Attendant.slaveName's care<</if>>. <<else>> usually spends relaxing in the penthouse slave quarters. <</if>> <<if $slaves[$i].relationship > 0>> $He often asks to save these breaks so $he can spend them with $his <<if $slaves[$i].relationship == 1>>friend<<elseif $slaves[$i].relationship == 2>>best friend<<elseif $slaves[$i].relationship == 3>>friend with benefits<<elseif $slaves[$i].relationship == 4>>sweetheart<<else>>wife<</if>>. <</if>> These breaks are @@.green;good for $him.@@ <<set $slaves[$i].health += _rewards>> <<case "drugs">> $He's @@.hotpink;rewarded@@ with hits of mild recreational drugs, which @@.red;isn't healthy,@@ but helps bind $him to you strongly. <<set $slaves[$i].health -= _rewards>> <<set $slaves[$i].devotion += _rewards*2>> <<case "orgasm">> $He's @@.hotpink;rewarded@@ with <<if $slaves[$i].clitPiercing >= 3>> sustained orgasm from $his <<if $slaves[$i].dick == 0>>clit<<else>>dick<</if>> piercing, <<elseif $slaves[$i].releaseRules == "sapphic">> immediate sex with any nearby slave, <<else>> a quick climax from a vibrator, <</if>> @@.green;boosting $his libido.@@ <<if $slaves[$i].energy < 98>><<set $slaves[$i].energy += _rewards>><</if>><<set $slaves[$i].need -= (_rewards*10)>> <<set $slaves[$i].devotion += _rewards>> <<default>> $He's @@.hotpink;rewarded@@ <<if (_punishments > 0) && ($slaves[$i].standardReward == "situational")>> and @@.gold;punished@@ <</if>> situationally, letting $him develop normally. <<set $slaves[$i].devotion += _rewards>> <</switch>> <</if>> <<if _punishments > 0>> <<switch $slaves[$i].standardPunishment>> <<case "confinement">> When $he disobeys, $he <<if $cellblock != 0>> @@.gold;spends $his day (and night) cleaning the cells in $cellblockName@@<<if $Wardeness != 0>>, where $he can experience $Wardeness.slaveName's tender mercies<</if>>. <<else>> spends $his day @@.gold;shut up in a dirty bathroom@@ until its spotless. <</if>> <<set $slaves[$i].trust -= _punishments>> <<case "whipping">> When $he disobeys, $he's @@.gold;whipped,@@ not hard enough to mark $him, but hard enough to @@.red;hurt,@@ breaking $him quickly. <<set $slaves[$i].health -= _punishments>> <<set $slaves[$i].trust -= 2*_punishments>> <<case "chastity">> When $he disobeys, $he finds $himself cleaning up around an ongoing orgy, yet @@.gold;forbidden from getting off,@@ @@.red;reducing $his libido@@ but breaking $him to @@.hotpink;sexual obedience.@@ <<if $slaves[$i].energy > 2>><<set $slaves[$i].energy -= 2*_punishments>><</if>> <<set $slaves[$i].devotion += _punishments>> <<set $slaves[$i].trust -= _punishments>> <<default>> <<if (_rewards == 0) || ($slaves[$i].standardReward != "situational")>> When $he disobeys, $he's @@.gold;punished@@ situationally, letting $him develop normally. <</if>> <<set $slaves[$i].trust -= _punishments>> <</switch>> <</if>> <<case "be the Milkmaid">> <<set $slaves[$i].need -= $DairyiIDs.length*5>> <<if $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if ($slaves[$i].releaseRules != "permissive")>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].energy*0.5>> <<if ($slaves[$i].releaseRules != "permissive") && ($slaves[$i].releaseRules != "masturbation")>> gets off while performing $his duties, so being forbidden from masturbation doesn't really bother $him. <<set $slaves[$i].need -= 20>> <<else>> gets off while performing $his duties, so $he doesn't feel the need for release that often. <<set $slaves[$i].need -= 20>> <</if>> <<else>> <<if ($slaves[$i].releaseRules == "restrictive")>> willingly begs you to <<saRulesPlayerFetishPlay>> whenever you inspect $dairyName. <<saRulesPlayerEnergy>> <<saRulesPlayerDiscoversFetish>> <<saRulesPlayerDrugEffects>> <<elseif ($slaves[$i].releaseRules == "masturbation")>> <<if ($slaves[$i].devotion < 80)>> is a little disappointed that $he's limited to $his hands and toys when off duty, but @@.mediumaquamarine;trusts you know what's best for $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> @@.mediumaquamarine;trusts your judgment@@ that only $he really knows how to pleasure $himself, though $he @@.mediumorchid;often wonders why you don't use $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 2, $slaves[$i].need = 0>> <</if>> <<if $slaves[$i].devotion > 20>> When $he does play with $himself, $he <<saRulesMasturbationFetishPlay>> <<saRulesMasturbationDiscoversFetish>> <</if>> <<saRulesMasturbationDrugEffects>> <<else>> /* releaseRules not restrictive */ <<if ($universalRulesConsent == 0)>> happily @@.mediumaquamarine;avails $himself@@ of your permission to <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> <<saRulesRapeDiscoversFetish>> <<else>> /* universalRulesConsent is not zero */ @@.mediumaquamarine;relies@@ on your other slaves for mutual satisfaction, <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> <<saRulesConsentDiscoversFetish>> <</if>> /* closes universalRulesConsent */ <<saRulesPermissiveDrugEffects>> <</if>> /* closes releaseRules not restrictive */ <</if>> $He is @@.hotpink;very happy@@ with $his private room in $dairyName and @@.mediumaquamarine;trusts@@ you a bit more for placing $him in charge of it. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <<if ($universalRulesConsent == 0)>> <<if ($slaves[$i].releaseRules != "restrictive")>> <<if ($slaves[$i].energy > 95)>> <<if $DairyiIDs.length > 2>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;adores@@ you for leaving plentiful outlets for $his nymphomania under $his charge. <<else>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;eagerly awaits@@ the day you assign more cows to $dairyName. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> <<if ($slaves[$i].fetish == "sadist")>> <<if $DairyiIDs.length > 2>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;adores@@ you for providing so many cows for $him to rape. <<else>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;eagerly awaits@@ the day you assign more cows to $dairyName for $him to rape. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetish == "dom")>> <<if $DairyiIDs.length > 2>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;adores@@ you for allowing $him so many cows to dominate. <<else>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;eagerly awaits@@ the day you assign more cows to $his domain. <</if>> <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> has been monitoring $him as $he cares for the cattle, analyzing $his preferences. It seems $he is <<saRulesAttractionDiscovery>> <</if>> <</if>> $He does $his best for you, so $he frequently deserves a reward and never needs to be punished. <<set _punishments = 0>> <<set _rewards = 3>> <<if _rewards > 0>> <<switch $slaves[$i].standardReward>> <<case "relaxation">> $He's given free time, which $he <<if $spa != 0>> usually spends in $spaName<<if $Attendant != 0>> enjoying $Attendant.slaveName's care<</if>>. <<else>> usually spends relaxing in $his room<<if $DairyiIDs.length > 1>> with the softest cow available<</if>>. <</if>> <<if $slaves[$i].relationship > 0>> $He often asks to save these breaks so $he can spend them with $his <<if $slaves[$i].relationship == 1>>friend<<elseif $slaves[$i].relationship == 2>>best friend<<elseif $slaves[$i].relationship == 3>>friend with benefits<<elseif $slaves[$i].relationship == 4>>sweetheart<<else>>wife<</if>>. <</if>> These breaks are @@.green;good for $him.@@ <<set $slaves[$i].health += _rewards>> <<case "drugs">> $He's @@.hotpink;rewarded@@ with hits of mild recreational drugs, which @@.red;isn't healthy,@@ but helps bind $him to you strongly. <<set $slaves[$i].health -= _rewards>> <<set $slaves[$i].devotion += _rewards*2>> <<case "orgasm">> $He's @@.hotpink;rewarded@@ with <<if $slaves[$i].clitPiercing >= 3>> sustained orgasm from $his <<if $slaves[$i].dick == 0>>clit<<else>>dick<</if>> piercing, <<elseif $slaves[$i].releaseRules == "sapphic">> immediate sex with any nearby slave, <<else>> a quick climax from a vibrator, <</if>> @@.green;boosting $his libido.@@ <<if $slaves[$i].energy < 98>><<set $slaves[$i].energy += _rewards>><</if>><<set $slaves[$i].need -= (_rewards*10)>> <<set $slaves[$i].devotion += _rewards>> <<default>> $He's @@.hotpink;rewarded@@ <<if (_punishments > 0) && ($slaves[$i].standardReward == "situational")>> and @@.gold;punished@@ <</if>> situationally, letting $him develop normally. <<set $slaves[$i].devotion += _rewards>> <</switch>> <</if>> <<case "work in the dairy">> <<if $dairyRestraintsSetting > 1>> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off, not that $he gets the choice. <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off, not that $he gets a choice. <<else>> gets off regardless of $his thoughts on the matter. <</if>> <<set $slaves[$i].need = 0>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> has been monitoring $him arousal in regards to the visual stimulation. It seems $he is <<saRulesAttractionDiscovery>> <</if>> <</if>> <<else>> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off<<if ($slaves[$i].releaseRules != "permissive")>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if ($slaves[$i].releaseRules != "permissive")>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].energy*0.5>> <<if ($slaves[$i].devotion <= 20)>> gets off from being milked despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<set $slaves[$i].need -= 20>> <<elseif ($slaves[$i].releaseRules != "permissive") && ($slaves[$i].releaseRules != "masturbation")>> gets off from being milked, so being forbidden to masturbate doesn't affect $him seriously. <<set $slaves[$i].need -= 20>> <<else>> gets off from being milked, so $he doesn't feel the need to masturbate frequently. <<set $slaves[$i].need -= 20>> <</if>> <<else>> <<if ($slaves[$i].releaseRules == "restrictive")>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> refuses to come to you for sexual release, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].devotion < 50)>> <<if $slaves[$i].devotion <= 20>> occasionally comes to you to beg for sexual release. <<else>> doesn't mind having to come to you to beg for sexual release. <</if>> <<saRulesPlayerEnergy>> <<else>> /* $slaves[$i].devotion >= 50 */ willingly begs you to <<saRulesPlayerFetishPlay>> every chance $he gets. <<saRulesPlayerEnergy>> <</if>> /* closes $slaves[$i].devotion >= 50 */ <<saRulesPlayerDiscoversFetish>> <<saRulesPlayerDrugEffects>> <<elseif ($slaves[$i].releaseRules == "masturbation")>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> takes solace in $his permission to masturbate rather than being forced to beg for sex, @@.mediumaquamarine;reducing $his fear@@ of you. <<set $slaves[$i].trust += 2, $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion <= 20)>> enjoys being allowed to masturbate rather than trading sex with other slaves, @@.mediumaquamarine;slightly reducing $his fear@@ of you but @@.mediumorchid;allowing $him to remain in control of $him sexuality.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 1, $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion < 50)>> accepts having to relieve $himself solely through masturbation. <<set $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion < 80)>> is a little disappointed that $he's limited to $his hands and toys, but @@.mediumaquamarine;trusts you know what's best for $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> @@.mediumaquamarine;trusts your judgment@@ that only $he really knows how to pleasure $himself, though $he @@.mediumorchid;often wonders why you don't use $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 2, $slaves[$i].need = 0>> <</if>> <<if $slaves[$i].devotion > 20>> When $he does play with $himself, $he <<saRulesMasturbationFetishPlay>> <<saRulesMasturbationDiscoversFetish>> <</if>> <<saRulesMasturbationDrugEffects>> <<else>> /* releaseRules not restrictive */ <<if ($universalRulesConsent == 0)>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> masturbates whenever $he can find a private moment to take care of the urges induced by the food, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> refuses to use other slaves to get off, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2, $slaves[$i].need -= 10>> <</if>> <<elseif ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than demanding sex from other slaves, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> is forced to demand sex from other slaves by the urges induced by the food, and @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> <<elseif ($slaves[$i].devotion < 50)>> @@.hotpink;accepts the need@@ to <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> <<saRulesRapeDiscoversFetish>> <<else>> happily @@.mediumaquamarine;avails $himself@@ of your permission to <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> <<saRulesRapeDiscoversFetish>> <</if>> <<else>> /* universalRulesConsent is not zero */ <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than asking other slaves for sex, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> refuses to ask other slaves for sex, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2, $slaves[$i].need -= 10>> <</if>> <<elseif ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than trading sex with other slaves, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> is forced to swap sex with other slaves by the urges induced by the food, and @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> <<elseif ($slaves[$i].devotion < 50)>> @@.hotpink;accepts having to ask@@ other slaves for sex, <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> <<saRulesConsentDiscoversFetish>> <<else>> @@.mediumaquamarine;relies@@ on your other slaves for mutual satisfaction, <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> <<saRulesConsentDiscoversFetish>> <</if>> <</if>> /* closes universalRulesConsent */ <<saRulesPermissiveDrugEffects>> <</if>> /* closes releaseRules not restrictive */ <</if>> <<if ($slaves[$i].devotion <= 20)>> <<if $slaves[$i].voice == 0>> Living as a mute @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].lips > 95>> Being unable to speak through $his facepussy @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].speechRules == "restrictive">> Living under enforced silence @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <<if ($slaves[$i].devotion <= 20)>> <<switch $dairyDecoration>> <<case "Degradationist">> The abysmal living conditions @@.hotpink;force $him to get used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery and @@.gold;keep $him aware that $his fluids are more valuable than $his life.@@ <<set $slaves[$i].trust -= 3>> <<else>> slavery and @@.gold;reminds $him that $he is nothing more than a cow.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<set $slaves[$i].devotion += 1>> <<case "Supremacist" "Subjugationist">> The spare living conditions @@.hotpink;get $him used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery and @@.gold;keep $him aware of $his lowly place.@@ <<set $slaves[$i].trust -= 1>> <<else>> slavery. <</if>> <<set $slaves[$i].devotion += 1>> <<case "Roman Revivalist" "Aztec Revivalist" "Chinese Revivalist" "Chattel Religionist" "Edo Revivalist" "Arabian Revivalist" "Egyptian Revivalist">> The spare living conditions and daily tasks @@.hotpink;get $him used@@ to the routine of slavery. <<set $slaves[$i].devotion += 1>> <<default>> The reasonable living conditions allow $him to relax after the days work, or would if $his <<if $slaves[$i].lactation>> breasts<<if $slaves[$i].balls>> and<</if>> <</if>> <<if $slaves[$i].balls>> balls <</if>> didn't ache so much, constantly reminding $him of $his role as a cow. <<if $slaves[$i].pregKnown && $dairyPregSetting >= 1 && $slaves[$i].bellyPreg >= 1500>> Getting comfortable <<if $slaves[$i].bellyPreg >= 750000>> <<set _belly = bellyAdjective($slaves[$i])>> with a strained, _belly stomach ready to burst with contracted calves <<elseif $slaves[$i].bellyPreg >= 600000>> <<set _belly = bellyAdjective($slaves[$i])>> with a constantly quivering _belly stomach filled to the brim with contracted calves <<elseif $slaves[$i].bellyPreg >= 450000>> <<set _belly = bellyAdjective($slaves[$i])>> with a _belly stomach overstuffed with contracted calves <<elseif $slaves[$i].bellyPreg >= 150000>> with the massive bulge of $his contract pregnancy <<elseif $slaves[$i].bellyPreg >= 120000>> while so enormously pregnant with calves <<elseif $slaves[$i].bellyPreg >= 10000>> while so heavily pregnant with <<if $slaves[$i].pregType > 1>>contracted children<<else>>a contracted child<</if>> <<elseif $slaves[$i].bellyPreg >= 5000>> with $his contract pregnancy <<else>> with the slight bulge of pregnancy <</if>> also weighs heavily on $his <<if $slaves[$i].bellyPreg >= 120000>> mind, though $he often gets lost in the sensation of being so full of life. <<else>> mind. <</if>> <</if>> <</switch>> <<else>> <<switch $dairyDecoration>> <<case "Degradationist">> <<if ($slaves[$i].trust > 40)>> The abysmal living conditions of $dairyName @@.gold;remind $him that $his fluids are more valuable to you than $his life.@@ <<set $slaves[$i].trust -= 3>> <<elseif ($slaves[$i].trust > 10)>> The abysmal living conditions of $dairyName @@.gold;remind $him that $he is worthless as a person to you@@ and forces $him to accept $he is nothing more than a lowly cow. <<set $slaves[$i].trust -= 2>> <</if>> <<case "Supremacist" "Subjugationist">> <<if ($slaves[$i].trust > 40)>> The spare living conditions of $dairyName @@.gold;remind $him not to get too comfortable@@ with $his life. <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].trust > 10)>> The spare living conditions of $dairyName @@.gold;keep $him aware of $his place.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<case "Roman Revivalist" "Aztec Revivalist" "Chinese Revivalist" "Chattel Religionist" "Edo Revivalist" "Arabian Revivalist" "Egyptian Revivalist">> The living conditions of $dairyName might be spare, but they are no means meant to be uncomfortable. <<default>> $He likes $his personal space in $dairyName's dormitory, even if it's just a stall. <</switch>> <</if>> <<if ($universalRulesConsent == 0)>> <<if ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].trust > -10)>> <<if $DairyiIDs.length > 2 || $Milkmaid != 0>> Under the rules, $he finds $himself constantly molested by other slaves, and lives $his life constantly @@.gold;afraid.@@ <<else>> Under the rules, $he is free game for other slaves to molest, and lives $his life constantly @@.gold;afraid@@ of the day you assign more cows to $dairyName. <</if>> <<set $slaves[$i].trust -= 2>> <<else>> <<if $DairyiIDs.length > 2 || $Milkmaid != 0>> Under the rules, $he finds $himself constantly molested by other slaves, but $he's already in such constant terror it doesn't seriously affect $him. <<else>> Under the rules, $he will someday find $himself constantly molested by other slaves, but $he's already in such constant terror it that it doesn't cross $his mind. <</if>> <</if>> <<elseif ($slaves[$i].releaseRules != "restrictive")>> <<if ($slaves[$i].energy > 95)>> <<if $DairyiIDs.length > 2>> Under the rules, $he's allowed to demand that other slaves to get $him off, and $he @@.hotpink;adores@@ you for providing plentiful outlets for $his nymphomania. <<else>> Under the rules, $he's allowed to demand that other slaves to get $him off, and $he @@.hotpink;eagerly awaits@@ the day you assign more cows to $dairyName to get $him off. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> <<if ($slaves[$i].fetish == "sadist")>> <<if $DairyiIDs.length > 2>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;adores@@ you for providing a whole dairy of cows for $him to rape. <<else>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;eagerly awaits@@ the day you assign more cows to $dairyName for $him to rape. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetish == "dom")>> <<if $DairyiIDs.length > 2>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;adores@@ you for providing a whole dairy of cows for $him to dominate. <<else>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;eagerly awaits@@ the day you assign more cows to $dairyName for $him to dominate. <</if>> <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <</if>> <<else>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].devotion >= -20)>> <<if $DairyiIDs.length > 2 || $Milkmaid != 0>> Since $he's low in the slave hierarchy, @@.mediumaquamarine;$he knows@@ that the rule that slaves must get consent before having sex with $him are all that protect $him from abuse. <<else>> Since $he's low in the slave hierarchy, @@.mediumaquamarine;$he knows@@ that the rule that slaves must get consent before having sex with $him are all that protect $him from abuse. Well, that and the fact $dairyName is rather empty. <</if>> <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> has been monitoring $him as $he gets milked, attempting to gauge $his sexuality. It seems $he is <<saRulesAttractionDiscovery>> <</if>> <</if>> <<if $slaves[$i].devotion > 50>> $He does $his best for you, so $he frequently deserves a reward and never needs to be punished. <<set _punishments = 0>> <<set _rewards = 3>> <<elseif $slaves[$i].devotion > 20>> $He's obedient out of acceptance of $his place, so $he often deserves a reward and rarely needs to be punished. <<set _punishments = 1>> <<set _rewards = 2>> <<elseif $slaves[$i].devotion >= -20>> <<if $slaves[$i].trust < -20>> $He's obedient out of fear, so $he only rarely deserves a reward and sometimes needs to be punished. <<set _punishments = 1>> <<set _rewards = 1>> <<else>> $He's too trusting for obedience and often needs to be punished. <<set _punishments = 2>> <<set _rewards = 0>> <</if>> <<else>> <<if $slaves[$i].trust < -50>> $He's only obedient out of terror, so $he sometimes needs to be punished. <<set _punishments = 1>> <<set _rewards = 0>> <<else>> $He hates you too much to obey, so $he needs constant punishment. <<set _punishments = 3>> <<set _rewards = 0>> <</if>> <</if>> <<if _rewards > 0>> <<switch $slaves[$i].standardReward>> <<case "relaxation">> $He's given free time, which $he <<if $spa != 0>> usually spends in $spaName<<if $Attendant != 0>> enjoying $Attendant.slaveName's care<</if>>. <<else>> usually spends relaxing in the penthouse slave quarters. <</if>> <<if $slaves[$i].relationship > 0>> $He often asks to save these breaks so $he can spend them with $his <<if $slaves[$i].relationship == 1>>friend<<elseif $slaves[$i].relationship == 2>>best friend<<elseif $slaves[$i].relationship == 3>>friend with benefits<<elseif $slaves[$i].relationship == 4>>sweetheart<<else>>wife<</if>>. <</if>> These breaks are @@.green;good for $him.@@ <<set $slaves[$i].health += _rewards>> <<case "drugs">> $He's @@.hotpink;rewarded@@ with hits of mild recreational drugs, which @@.red;isn't healthy,@@ but helps bind $him to you strongly. <<set $slaves[$i].health -= _rewards>> <<set $slaves[$i].devotion += _rewards*2>> <<case "orgasm">> $He's @@.hotpink;rewarded@@ with <<if $slaves[$i].clitPiercing >= 3>> sustained orgasm from $his <<if $slaves[$i].dick == 0>>clit<<else>>dick<</if>> piercing, <<elseif $slaves[$i].releaseRules == "sapphic">> immediate sex with any nearby slave, <<else>> a quick climax from a vibrator, <</if>> @@.green;boosting $his libido.@@ <<if $slaves[$i].energy < 98>><<set $slaves[$i].energy += _rewards>><</if>><<set $slaves[$i].need -= (_rewards*10)>> <<set $slaves[$i].devotion += _rewards>> <<default>> $He's @@.hotpink;rewarded@@ <<if (_punishments > 0) && ($slaves[$i].standardReward == "situational")>> and @@.gold;punished@@ <</if>> situationally, letting $him develop normally. <<set $slaves[$i].devotion += _rewards>> <</switch>> <</if>> <<if _punishments > 0>> <<switch $slaves[$i].standardPunishment>> <<case "confinement">> When $he disobeys, $he spends $his times @@.gold;getting milked in a cramped dark stall@@ until $he behaves. <<set $slaves[$i].trust -= _punishments>> <<case "whipping">> When $he disobeys, $he's @@.gold;whipped,@@ not hard enough to mark $him, but hard enough to @@.red;hurt,@@ breaking $him quickly. <<set $slaves[$i].health -= _punishments>> <<set $slaves[$i].trust -= 2*_punishments>> <<case "chastity">> When $he disobeys, $he finds $his @@.gold;milkings fewer and far between,@@ @@.red;reducing $his libido@@ but breaking $him to @@.hotpink;sexual obedience.@@ <<if $slaves[$i].energy > 2>><<set $slaves[$i].energy -= 2*_punishments>><</if>> <<set $slaves[$i].devotion += _punishments>> <<set $slaves[$i].trust -= _punishments>> <<default>> <<if (_rewards == 0) || ($slaves[$i].standardReward != "situational")>> When $he disobeys, $he's @@.gold;punished@@ situationally, letting $him develop normally. <</if>> <<set $slaves[$i].trust -= _punishments>> <</switch>> <</if>> <</if>> <<case "be your Concubine">> <<if $slaves[$i].energy <= 20>> is frigid and has little interest in getting off allowing $him to focus on getting you off. <<set $slaves[$i].need = 0>> <<else>> gets more of your attention each day than any other slave, leaving $him thoroughly satisfied. <<set $slaves[$i].need = 0>> <</if>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> has been monitoring $him as $he amuses $himself, analyzing $his tastes. It seems $he is <<saRulesAttractionDiscovery>> <</if>> <</if>> $He does $his best for you, so $he frequently deserves a reward and never needs to be punished. <<set _punishments = 0>> <<set _rewards = 3>> <<if _rewards > 0>> <<switch $slaves[$i].standardReward>> <<case "relaxation">> $He's given free time, which $he <<if $spa != 0>> usually sets aside to spend with you in $spaName. <<else>> usually spends relaxing with you. <</if>> <<if $slaves[$i].relationship > 0>> $He often asks to save these breaks so $he can spend them with $his <<if $slaves[$i].relationship == 1>>friend<<elseif $slaves[$i].relationship == 2>>best friend<<elseif $slaves[$i].relationship == 3>>friend with benefits<<elseif $slaves[$i].relationship == 4>>sweetheart<<else>>wife<</if>>. <</if>> These breaks are @@.green;good for $him.@@ <<set $slaves[$i].health += _rewards>> <<case "drugs">> $He's @@.hotpink;rewarded@@ with hits of mild recreational drugs, which @@.red;isn't healthy,@@ but helps bind $him to you strongly. <<set $slaves[$i].health -= _rewards>> <<set $slaves[$i].devotion += _rewards*2>> <<case "orgasm">> $He's @@.hotpink;rewarded@@ with <<if $slaves[$i].clitPiercing >= 3>> sustained orgasm from $his <<if $slaves[$i].dick == 0>>clit<<else>>dick<</if>> piercing, <<else>> immediate sex with you, <</if>> @@.green;boosting $his libido.@@ <<if $slaves[$i].energy < 98>><<set $slaves[$i].energy += _rewards>><</if>><<set $slaves[$i].need -= (_rewards*10)>> <<set $slaves[$i].devotion += _rewards>> <<default>> $He's @@.hotpink;rewarded@@ <<if (_punishments > 0) && ($slaves[$i].standardReward == "situational")>> and @@.gold;punished@@ <</if>> situationally, letting $him develop normally. <<set $slaves[$i].devotion += _rewards>> <</switch>> <</if>> <<case "serve in the master suite">> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off. <<set $slaves[$i].need = 0>> <<elseif $masterSuiteUpgradeLuxury == 2 && $MastSiIDs.length > 3>> never goes unsatisfied with all the action in the fuckpit. <<set $slaves[$i].need -= 80>> <<elseif $slaves[$i].need < $slaves[$i].energy*0.5>> <<if ($slaves[$i].devotion <= 20)>> gets off regularly despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<set $slaves[$i].need -= 20>> <<elseif ($slaves[$i].releaseRules != "permissive") && ($slaves[$i].releaseRules != "masturbation")>> gets off regularly, so being forbidden to masturbate doesn't affect $him seriously. <<set $slaves[$i].need -= 20>> <<else>> gets off regularly, so $he doesn't feel the need to seek relief. <<set $slaves[$i].need -= 20>> <</if>> <<else>> <<if ($slaves[$i].devotion <= 20)>> sometimes needs a little extra attention from you, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing to your touch, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<set $slaves[$i].need -= 40>> <<else>> sometimes needs a little extra sexual attention, not that you mind giving it to $him. <<set $slaves[$i].need -= 40>> <</if>> <</if>> <<if ($slaves[$i].devotion <= 20)>> <<if $slaves[$i].voice == 0>> Living as a mute @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].lips > 95>> Being unable to speak through $his facepussy @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].speechRules == "restrictive">> Living under enforced silence @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> has been monitoring $him as $he gets off, analyzing $his sexuality. It seems $he is <<saRulesAttractionDiscovery>> <</if>> <</if>> <<if $slaves[$i].devotion > 50>> $He does $his best for you, so $he frequently deserves a reward and never needs to be punished. <<set _punishments = 0>> <<set _rewards = 3>> <<elseif $slaves[$i].devotion > 20>> $He's obedient out of acceptance of $his place, so $he often deserves a reward and rarely needs to be punished. <<set _punishments = 1>> <<set _rewards = 2>> <<elseif $slaves[$i].devotion >= -20>> <<if $slaves[$i].trust < -20>> $He's obedient out of fear, so $he only rarely deserves a reward and sometimes needs to be punished. <<set _punishments = 1>> <<set _rewards = 1>> <<else>> $He's too trusting for obedience and often needs to be punished. <<set _punishments = 2>> <<set _rewards = 0>> <</if>> <<else>> <<if $slaves[$i].trust < -50>> $He's only obedient out of terror, so $he sometimes needs to be punished. <<set _punishments = 1>> <<set _rewards = 0>> <<else>> $He hates you too much to obey, so $he needs constant punishment. <<set _punishments = 3>> <<set _rewards = 0>> <</if>> <</if>> <<if _rewards > 0>> <<switch $slaves[$i].standardReward>> <<case "relaxation">> $He's given free time, which $he <<if $spa != 0>> usually spends in $spaName<<if $Attendant != 0>> enjoying $Attendant.slaveName's care<</if>>. <<else>> usually spends relaxing on $his favorite pillow. <</if>> <<if $slaves[$i].relationship > 0>> $He often asks to save these breaks so $he can spend them with $his <<if $slaves[$i].relationship == 1>>friend<<elseif $slaves[$i].relationship == 2>>best friend<<elseif $slaves[$i].relationship == 3>>friend with benefits<<elseif $slaves[$i].relationship == 4>>sweetheart<<else>>wife<</if>>. <</if>> These breaks are @@.green;good for $him.@@ <<set $slaves[$i].health += _rewards>> <<case "drugs">> $He's @@.hotpink;rewarded@@ with hits of mild recreational drugs, which @@.red;isn't healthy,@@ but helps bind $him to you strongly. <<set $slaves[$i].health -= _rewards>> <<set $slaves[$i].devotion += _rewards*2>> <<case "orgasm">> $He's @@.hotpink;rewarded@@ with <<if $slaves[$i].clitPiercing >= 3>> sustained orgasm from $his <<if $slaves[$i].dick == 0>>clit<<else>>dick<</if>> piercing, <<else>> immediate sex with you, <</if>> @@.green;boosting $his libido.@@ <<if $slaves[$i].energy < 98>><<set $slaves[$i].energy += _rewards>><</if>><<set $slaves[$i].need -= (_rewards*10)>> <<set $slaves[$i].devotion += _rewards>> <<default>> $He's @@.hotpink;rewarded@@ <<if (_punishments > 0) && ($slaves[$i].standardReward == "situational")>> and @@.gold;punished@@ <</if>> situationally, letting $him develop normally. <<set $slaves[$i].devotion += _rewards>> <</switch>> <</if>> <<if _punishments > 0>> <<switch $slaves[$i].standardPunishment>> <<case "confinement">> When $he disobeys, $he's <<if $cellblock != 0>> @@.gold;put in $cellblockName@@<<if $Wardeness != 0>>, where $he can experience $Wardeness.slaveName's tender mercies<</if>>. <<else>> @@.gold;shut up in a box@@ until $he behaves. <</if>> <<set $slaves[$i].trust -= _punishments>> <<case "whipping">> When $he disobeys, $he's @@.gold;whipped,@@ not hard enough to mark $him, but hard enough to @@.red;hurt,@@ breaking $him quickly. <<set $slaves[$i].health -= _punishments>> <<set $slaves[$i].trust -= 2*_punishments>> <<case "chastity">> When $he disobeys, $he's @@.gold;denied@@ $his next orgasm, @@.red;reducing $his libido@@ but breaking $him to @@.hotpink;sexual obedience.@@ <<if $slaves[$i].energy > 2>><<set $slaves[$i].energy -= 2*_punishments>><</if>> <<set $slaves[$i].devotion += _punishments>> <<set $slaves[$i].trust -= _punishments>> <<default>> <<if (_rewards == 0) || ($slaves[$i].standardReward != "situational")>> When $he disobeys, $he's @@.gold;punished@@ situationally, letting $him develop normally. <</if>> <<set $slaves[$i].trust -= _punishments>> <</switch>> <</if>> <<case "live with your Head Girl">> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off, not that $HeadGirl.slaveName cares. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off, though it doesn't stop $HeadGirl.slaveName. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].energy*0.5>> <<if ($slaves[$i].devotion <= 20)>> gets off with $HeadGirl.slaveName despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<set $slaves[$i].need -= 20>> <<elseif ($slaves[$i].releaseRules != "permissive") && ($slaves[$i].releaseRules != "masturbation")>> gets off with $HeadGirl.slaveName, so being forbidden to masturbate doesn't affect $him seriously. <<set $slaves[$i].need -= 20>> <<else>> gets off with $HeadGirl.slaveName, so $he doesn't feel the need for release that often. <<set $slaves[$i].need -= 20>> <</if>> <<else>> either gets off with $HeadGirl.slaveName or gets to put up with sexual frustration. <</if>> <<if ($slaves[$i].devotion <= 20)>> <<if $slaves[$i].voice == 0>> Living as a mute @@.hotpink;molds $him@@ to your Head Girl's will. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].lips > 95>> Being unable to speak through $his facepussy @@.hotpink;molds $him@@ to your Head Girl's will. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].speechRules == "restrictive">> Living under enforced silence @@.hotpink;molds $him@@ to your Head Girl's will. <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <<if ($slaves[$i].devotion <= 20)>> $He shares a room, and sometimes bed, with $HeadGirl.slaveName. Your Head Girl keeps it from going to $his head, however. <<else>> $He loves sharing a room, and sometimes bed, with $HeadGirl.slaveName. <</if>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> has been monitoring $him as $he spends time with your Head Girl, analyzing $his sexuality. It seems $he is <<saRulesAttractionDiscovery>> <</if>> <</if>> <<if $slaves[$i].devotion > 50>> $He does $his best for $HeadGirl.slaveName, and thus you, so $he frequently deserves a reward and never needs to be punished. <<set _punishments = 0>> <<set _rewards = 3>> <<elseif $slaves[$i].devotion > 20>> $He's obedient out of acceptance of $his place, so $he often deserves a reward and rarely needs to be punished. <<set _punishments = 1>> <<set _rewards = 2>> <<elseif $slaves[$i].devotion >= -20>> <<if $slaves[$i].trust < -20>> $He's obedient out of fear, so $he only rarely deserves a reward and sometimes needs to be punished. <<set _punishments = 1>> <<set _rewards = 1>> <<else>> $He's too trusting for obedience and often needs to be punished. <<set _punishments = 2>> <<set _rewards = 0>> <</if>> <<else>> <<if $slaves[$i].trust < -50>> $He's only obedient out of terror, so $he sometimes needs to be punished. <<set _punishments = 1>> <<set _rewards = 0>> <<else>> $He hates you and $HeadGirl.slaveName too much to obey, so $he needs constant punishment. <<set _punishments = 3>> <<set _rewards = 0>> <</if>> <</if>> <<if _rewards > 0>> <<switch $slaves[$i].standardReward>> <<case "relaxation">> $He's given free time, which $he <<if $spa != 0>> usually spends in $spaName<<if $Attendant != 0>> enjoying $Attendant.slaveName's care<</if>>. <<else>> usually spends relaxing in your Head Girls private room. <</if>> <<if $slaves[$i].relationship > 0>> $He often asks to save these breaks so $he can spend them with $his <<if $slaves[$i].relationship == 1>>friend<<elseif $slaves[$i].relationship == 2>>best friend<<elseif $slaves[$i].relationship == 3>>friend with benefits<<elseif $slaves[$i].relationship == 4>>sweetheart<<else>>wife<</if>>. <</if>> These breaks are @@.green;good for $him.@@ <<set $slaves[$i].health += _rewards>> <<case "drugs">> $He's @@.hotpink;rewarded@@ with hits of mild recreational drugs, which @@.red;isn't healthy,@@ but helps bind $him to you strongly. <<set $slaves[$i].health -= _rewards>> <<set $slaves[$i].devotion += _rewards*2>> <<case "orgasm">> $He's @@.hotpink;rewarded@@ with <<if $slaves[$i].clitPiercing >= 3>> sustained orgasm from $his <<if $slaves[$i].dick == 0>>clit<<else>>dick<</if>> piercing, <<elseif $activeSlave.releaseRules == "sapphic">> immediate sex with any nearby slave, <<else>> a quick climax from a vibrator, <</if>> @@.green;boosting $his libido.@@ <<if $slaves[$i].energy < 98>><<set $slaves[$i].energy += _rewards>><</if>><<set $slaves[$i].need -= (_rewards*10)>> <<set $slaves[$i].devotion += _rewards>> <<default>> $He's @@.hotpink;rewarded@@ <<if (_punishments > 0) && ($slaves[$i].standardReward == "situational")>> and @@.gold;punished@@ <</if>> situationally, letting $him develop normally. <<set $slaves[$i].devotion += _rewards>> <</switch>> <</if>> <<if _punishments > 0>> <<switch $slaves[$i].standardPunishment>> <<case "confinement">> When $he disobeys, $he <<if $cellblock != 0>> @@.gold;spends $his time in $cellblockName@@<<if $Wardeness != 0>>, where $he can experience $Wardeness.slaveName's tender mercies<</if>>. <<else>> spends $his time @@.gold;shut up in a box@@ until $he behaves. <</if>> <<set $slaves[$i].trust -= _punishments>> <<case "whipping">> When $he disobeys, $he's @@.gold;whipped,@@ not hard enough to mark $him, but hard enough to @@.red;hurt,@@ breaking $him quickly. <<set $slaves[$i].health -= _punishments>> <<set $slaves[$i].trust -= 2*_punishments>> <<case "chastity">> When $he disobeys, $HeadGirl.slaveName @@.gold;ruins $his next orgasm,@@ @@.red;reducing $his libido@@ but breaking $him to @@.hotpink;sexual obedience.@@ <<if $slaves[$i].energy > 2>><<set $slaves[$i].energy -= 2*_punishments>><</if>> <<set $slaves[$i].devotion += _punishments>> <<set $slaves[$i].trust -= _punishments>> <<default>> <<if (_rewards == 0) || ($slaves[$i].standardReward != "situational")>> When $he disobeys, $he's @@.gold;punished@@ situationally, letting $him develop normally. <</if>> <<set $slaves[$i].trust -= _punishments>> <</switch>> <</if>> <<default>> <<if $slaves[$i].devotion < -50>> is so unhappy that $he has little interest in getting off<<if ($slaves[$i].releaseRules != "permissive")>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].energy <= 20>> is frigid and has little interest in getting off<<if ($slaves[$i].releaseRules != "permissive")>>, making the rule restricting $his sexual outlets superfluous<</if>>. <<set $slaves[$i].need = 0>> <<elseif $slaves[$i].need < $slaves[$i].energy*0.5>> <<if ($slaves[$i].devotion <= 20)>> gets off at work despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> <<set $slaves[$i].need -= 20>> <<elseif ($slaves[$i].releaseRules != "permissive") && ($slaves[$i].releaseRules != "masturbation")>> gets off at work, so being forbidden to masturbate doesn't affect $him seriously. <<set $slaves[$i].need -= 20>> <<else>> gets off at work, so $he doesn't feel the need to masturbate frequently. <<set $slaves[$i].need -= 20>> <</if>> <<else>> <<if ($slaves[$i].releaseRules == "restrictive")>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> refuses to come to you for sexual release, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].devotion < 50)>> <<if $slaves[$i].devotion <= 20>> occasionally comes to you to beg for sexual release. <<else>> doesn't mind having to come to you to beg for sexual release. <</if>> <<saRulesPlayerEnergy>> <<else>> /* $slaves[$i].devotion >= 50 */ willingly begs you to <<saRulesPlayerFetishPlay>> every chance $he gets. <<saRulesPlayerEnergy>> <</if>> /* closes $slaves[$i].devotion >= 50 */ <<saRulesPlayerDiscoversFetish>> <<saRulesPlayerDrugEffects>> <<elseif ($slaves[$i].releaseRules == "masturbation")>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> takes solace in $his permission to masturbate rather than being forced to beg for sex, @@.mediumaquamarine;reducing $his fear@@ of you. <<set $slaves[$i].trust += 2, $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion <= 20)>> enjoys being allowed to masturbate rather than trading sex with other slaves, @@.mediumaquamarine;slightly reducing $his fear@@ of you but @@.mediumorchid;allowing $him to remain in control of $him sexuality.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 1, $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion < 50)>> accepts having to relieve $himself solely through masturbation. <<set $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion < 80)>> is a little disappointed that $he's limited to $his hands and toys, but @@.mediumaquamarine;trusts you know what's best for $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> @@.mediumaquamarine;trusts your judgment@@ that only $he really knows how to pleasure $himself, though $he @@.mediumorchid;often wonders why you don't use $him.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 2, $slaves[$i].need = 0>> <</if>> <<if $slaves[$i].devotion > 20>> When $he does play with $himself, $he <<saRulesMasturbationFetishPlay>> <<saRulesMasturbationDiscoversFetish>> <</if>> <<saRulesMasturbationDrugEffects>> <<else>> /* releaseRules not restrictive */ <<if ($universalRulesConsent == 0)>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> masturbates whenever $he can find a private moment to take care of the urges induced by the food, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> refuses to use other slaves to get off, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2, $slaves[$i].need -= 10>> <</if>> <<elseif ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than demanding sex from other slaves, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> is forced to demand sex from other slaves by the urges induced by the food, and @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> <<elseif ($slaves[$i].devotion < 50)>> @@.hotpink;accepts the need@@ to <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> <<saRulesRapeDiscoversFetish>> <<else>> happily @@.mediumaquamarine;avails $himself@@ of your permission to <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> <<saRulesRapeDiscoversFetish>> <</if>> <<else>> /* universalRulesConsent is not zero */ <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than asking other slaves for sex, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> refuses to ask other slaves for sex, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2, $slaves[$i].need -= 10>> <</if>> <<elseif ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than trading sex with other slaves, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<else>> is forced to swap sex with other slaves by the urges induced by the food, and @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> <<elseif ($slaves[$i].devotion < 50)>> @@.hotpink;accepts having to ask@@ other slaves for sex, <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> <<saRulesConsentDiscoversFetish>> <<else>> @@.mediumaquamarine;relies@@ on your other slaves for mutual satisfaction, <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> <<saRulesConsentDiscoversFetish>> <</if>> <</if>> /* closes universalRulesConsent */ <<saRulesPermissiveDrugEffects>> <</if>> /* closes releaseRules not restrictive */ <</if>> <<if ($slaves[$i].devotion <= 20)>> <<if $slaves[$i].voice == 0>> Living as a mute @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].lips > 95>> Being unable to speak through $his facepussy @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].speechRules == "restrictive">> Living under enforced silence @@.hotpink;molds $him@@ to your will. <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <<if $slaves[$i].assignment != "be your Head Girl" && $slaves[$i].assignment != "guard you">> <<if $roomsPopulation > $rooms>> <<if $slaves[$i].livingRules == "luxurious">> There are @@.yellow;too many slaves for the penthouse's individual rooms,@@ so $he moves out into the dormitory. <<set $slaves[$i].livingRules = "normal">> <<set $dormitoryPopulation += 1>> <<if $slaves[$i].relationship >= 4>><<set $roomsPopulation -= 0.5>><<else>><<set $roomsPopulation -= 1>><</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].livingRules == "spare")>> The spare living conditions @@.hotpink;get $him used@@ to the routine of <<if ($slaves[$i].trust > 20)>> slavery and @@.gold;keep $him aware of $his lowly place.@@ <<set $slaves[$i].trust -= 1>> <<else>> slavery. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].livingRules == "normal")>> The reasonable living conditions allow $him to @@.mediumaquamarine;feel self-reliant.@@ <<set $slaves[$i].trust += 1>> <<else>> The luxurious living conditions encourage $him to @@.mediumaquamarine;feel respectable.@@ <<set $slaves[$i].trust += 2>> <</if>> <<else>> <<if ($slaves[$i].ID == $HeadGirl.ID) && ($HGSuite == 1)>> $He is @@.hotpink;very happy@@ with $his suite and @@.mediumaquamarine;trusts@@ you a bit more for providing it. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <<elseif ($slaves[$i].livingRules == "luxurious")>> $He is @@.hotpink;very happy@@ with $his little room and @@.mediumaquamarine;trusts@@ you a bit more for providing it. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <<elseif ($slaves[$i].livingRules == "normal")>> $He likes $his personal space in the dormitory. <<elseif ($slaves[$i].trust > 40)>> The spare living conditions @@.gold;remind $him not to get too comfortable@@ with $his life. <<set $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].trust > 10)>> The spare living conditions @@.gold;keep $him aware of $his place.@@ <<set $slaves[$i].trust -= 1>> <</if>> <</if>> <<if $slaves[$i].livingRules != "luxurious">> <<if $dormitoryPopulation > $dormitory>> <<set _dormPop = $dormitoryPopulation - $dormitory>> The slave dormitory is <<if _dormPop <= 5>> @@.yellow;somewhat overcrowded.@@ The mild inconvenience <<if $slaves[$i].trust > 20>> @@.gold;reduces $his trust@@ in you a little. <<set $slaves[$i].trust -= 2>> <<else>> @@.mediumorchid;lowers you@@ a little in $his opinion. <<set $slaves[$i].devotion -= 2>> <</if>> <<elseif _dormPop <= 10>> @@.yellow;badly overcrowded.@@ The constant difficulties <<if $slaves[$i].trust > 20>> @@.gold;reduces $his trust@@ in you <<set $slaves[$i].trust -= 3>> <<else>> @@.mediumorchid;lowers you@@ in $his opinion <<set $slaves[$i].devotion -= 3>> <</if>> and is @@.red;not good for $him,@@ since it's difficult to rest there. <<set $slaves[$i].health -= 2>> <<else>> @@.yellow;extremely overcrowded.@@ The unpleasant situation <<if $slaves[$i].trust > 20>> seriously @@.gold;reduces $his trust@@ in you <<set $slaves[$i].trust -= 5>> <<else>> seriously @@.mediumorchid;lowers you@@ in $his opinion <<set $slaves[$i].devotion -= 5>> <</if>> and is @@.red;bad for $his health.@@ <<set $slaves[$i].health -= 4>> <</if>> <</if>> <</if>> <<if ($universalRulesConsent == 0)>> <<if ($slaves[$i].devotion <= 20)>> <<if ($slaves[$i].trust > -10)>> <<if $slaves.length > 2 || $helots > 0>> Under the rules, $he finds $himself constantly molested by other slaves, and lives $his life constantly @@.gold;afraid.@@ <<else>> Under the rules, $he is free game for other slaves to molest, and lives $his life constantly @@.gold;afraid@@ of the day you bring home more girls. <</if>> <<set $slaves[$i].trust -= 2>> <<else>> <<if $slaves.length > 2 || $helots > 0>> Under the rules, $he finds $himself constantly molested by other slaves, but $he's already in such constant terror it doesn't seriously affect $him. <<else>> Under the rules, $he will someday find $himself constantly molested by other slaves, but $he's already in such constant terror it that it doesn't cross $his mind. <</if>> <</if>> <<elseif ($slaves[$i].releaseRules != "restrictive")>> <<if ($slaves[$i].energy > 95)>> <<if $slaves.length > 2 || $helots > 0>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;adores@@ you for providing plentiful outlets for $his nymphomania. <<else>> Under the rules, $he's allowed to demand that other slaves get $him off, and $he @@.hotpink;eagerly awaits@@ the day you bring home more girls to get $him off. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> <<if ($slaves[$i].fetish == "sadist")>> <<if $slaves.length > 2 || $helots > 0>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;adores@@ you for providing a whole penthouse of girls for $him to rape. <<else>> Under the rules, $he's allowed to sexually abuse other slaves, and $he @@.hotpink;eagerly awaits@@ the day you bring home more girls for $him to rape. <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].fetish == "dom")>> <<if $slaves.length > 2 || $helots > 0>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;adores@@ you for providing a whole penthouse of girls for $him to dominate. <<else>> Under the rules, $he's allowed to force other slaves to have sex with $him, and $he @@.hotpink;eagerly awaits@@ the day you bring home more girls for $him to dominate. <</if>> <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <</if>> <<else>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].devotion >= -20)>> <<if $slaves.length > 2 || $helots > 0>> Since $he's low in the slave hierarchy, @@.mediumaquamarine;$he knows@@ that the rule that slaves must get consent before having sex with $him are all that protect $him from abuse. <<else>> Since $he's low in the slave hierarchy, @@.mediumaquamarine;$he knows@@ that the rule that slaves must get consent before having sex with $him are all that protect $him from abuse. Well, that and the fact your penthouse is rather empty. <</if>> <<set $slaves[$i].trust += 1>> <</if>> <</if>> <<if ($slaves[$i].attrKnown == 0)>> <<if ($week-$slaves[$i].weekAcquired > 4) && $slaves[$i].energy > 20>> <<set $slaves[$i].attrKnown = 1>> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> has been monitoring $him as $he gets off, analyzing $his sexuality. It seems $he is <<saRulesAttractionDiscovery>> <</if>> <</if>> <<if $slaves[$i].devotion > 50>> $He does $his best for you, so $he frequently deserves a reward and never needs to be punished. <<set _punishments = 0>> <<set _rewards = 3>> <<elseif $slaves[$i].devotion > 20>> $He's obedient out of acceptance of $his place, so $he often deserves a reward and rarely needs to be punished. <<set _punishments = 1>> <<set _rewards = 2>> <<elseif $slaves[$i].devotion >= -20>> <<if $slaves[$i].trust < -20>> $He's obedient out of fear, so $he only rarely deserves a reward and sometimes needs to be punished. <<set _punishments = 1>> <<set _rewards = 1>> <<else>> $He's too trusting for obedience and often needs to be punished. <<set _punishments = 2>> <<set _rewards = 0>> <</if>> <<else>> <<if $slaves[$i].trust < -50>> $He's only obedient out of terror, so $he sometimes needs to be punished. <<set _punishments = 1>> <<set _rewards = 0>> <<else>> $He hates you too much to obey, so $he needs constant punishment. <<set _punishments = 3>> <<set _rewards = 0>> <</if>> <</if>> <<if _rewards > 0>> <<switch $slaves[$i].standardReward>> <<case "relaxation">> $He's given free time, which $he <<if $spa != 0>> usually spends in $spaName<<if $Attendant != 0>> enjoying $Attendant.slaveName's care<</if>>. <<else>> usually spends relaxing in the slave quarters. <</if>> <<if $slaves[$i].relationship > 0>> $He often asks to save these breaks so $he can spend them with $his <<if $slaves[$i].relationship == 1>>friend<<elseif $slaves[$i].relationship == 2>>best friend<<elseif $slaves[$i].relationship == 3>>friend with benefits<<elseif $slaves[$i].relationship == 4>>sweetheart<<else>>wife<</if>>. <</if>> These breaks are @@.green;good for $him.@@ <<set $slaves[$i].health += _rewards>> <<case "drugs">> $He's @@.hotpink;rewarded@@ with hits of mild recreational drugs, which @@.red;isn't healthy,@@ but helps bind $him to you strongly. <<set $slaves[$i].health -= _rewards>> <<set $slaves[$i].devotion += _rewards*2>> <<case "orgasm">> $He's @@.hotpink;rewarded@@ with <<if $slaves[$i].clitPiercing >= 3>> sustained orgasm from $his <<if $slaves[$i].dick == 0>>clit<<else>>dick<</if>> piercing, <<elseif $slaves[$i].releaseRules == "sapphic">> immediate sex with any nearby slave, <<else>> a quick climax from a vibrator, <</if>> @@.green;boosting $his libido.@@ <<if $slaves[$i].energy < 98>><<set $slaves[$i].energy += _rewards>><</if>><<set $slaves[$i].need -= (_rewards*10)>> <<set $slaves[$i].devotion += _rewards>> <<default>> $He's @@.hotpink;rewarded@@ <<if (_punishments > 0) && ($slaves[$i].standardReward == "situational")>> and @@.gold;punished@@ <</if>> situationally, letting $him develop normally. <<set $slaves[$i].devotion += _rewards>> <</switch>> <</if>> <<if _punishments > 0>> <<switch $slaves[$i].standardPunishment>> <<case "confinement">> When $he disobeys, $he's <<if $cellblock != 0>> @@.gold;put in $cellblockName@@<<if $Wardeness != 0>>, where $he can experience $Wardeness.slaveName's tender mercies<</if>>. <<else>> @@.gold;shut up in a box@@ until $he behaves. <</if>> <<set $slaves[$i].trust -= _punishments>> <<case "whipping">> When $he disobeys, $he's @@.gold;whipped,@@ not hard enough to mark $him, but hard enough to @@.red;hurt,@@ breaking $him quickly. <<set $slaves[$i].health -= _punishments>> <<set $slaves[$i].trust -= 2*_punishments>> <<case "chastity">> When $he disobeys, $he's @@.gold;denied@@ $his next orgasm, @@.red;reducing $his libido@@ but breaking $him to @@.hotpink;sexual obedience.@@ <<if $slaves[$i].energy > 2>><<set $slaves[$i].energy -= 2*_punishments>><</if>> <<set $slaves[$i].devotion += _punishments>> <<set $slaves[$i].trust -= _punishments>> <<default>> <<if (_rewards == 0) || ($slaves[$i].standardReward != "situational")>> When $he disobeys, $he's @@.gold;punished@@ situationally, letting $him develop normally. <</if>> <<set $slaves[$i].trust -= _punishments>> <</switch>> <</if>> <<if $subSlaves > 0 && ($slaves[$i].releaseRules == "permissive" || $slaves[$i].releaseRules == "sapphic") && $slaves[$i].assignment != "serve your other slaves">> <<set $slaves[$i].need -= (20*$subSlave)>> /* make those serve your other slaves do some work for once */ <</if>> <</switch>> <</if>> /*Closes mindbreak exemption*/ <</if>> /*Closes fuckdoll exemption*/
DankWolf/fc
src/uncategorized/saRules.tw
tw
bsd-3-clause
223,962
:: SA serve the public [nobr] <!-- Statistics gathering --> <<set _incomeStats = getSlaveStatisticData($slaves[$i], $slaves[$i].assignment === Job.CLUB ? $facility.club : undefined)>> <<set $bellyAccessory = $slaves[$i].bellyAccessory>> <<if ($slaves[$i].assignment == "serve in the club") || ($slaves[$i].assignment == "serve the public")>> <<set $publicServants += 1>> <</if>> <<set FResult($slaves[$i])>> <<if ($slaves[$i].releaseRules == "restrictive") && ($slaves[$i].standardReward !== "orgasm")>> <<set $FResult += 2>> <</if>> <<if $ACitizens > $ASlaves*2>> <<set $FResult = Math.trunc($FResult*1.1)>> <<elseif $ACitizens > $ASlaves>> <<set $FResult = Math.trunc($FResult*1)>> <<elseif $ACitizens > $ASlaves*0.5>> <<set $FResult = Math.trunc($FResult*0.95)>> <<elseif $ACitizens > $ASlaves*0.25>> <<set $FResult = Math.trunc($FResult*0.9)>> <<else>> <<set $FResult = Math.trunc($FResult*0.85)>> <</if>> <<Beauty $slaves[$i]>> <<if $ACitizens > $ASlaves*2>> <<set $beauty = Math.trunc($beauty*1.1)>> <<elseif $ACitizens > $ASlaves>> <<set $beauty = Math.trunc($beauty*1)>> <<elseif $ACitizens > $ASlaves*0.5>> <<set $beauty = Math.trunc($beauty*0.95)>> <<elseif $ACitizens > $ASlaves*0.25>> <<set $beauty = Math.trunc($beauty*0.9)>> <<else>> <<set $beauty = Math.trunc($beauty*0.85)>> <</if>> <<if $slaves[$i].sexualFlaw == "attention whore">> <<set $beauty = Math.trunc($beauty*1.1)>> <</if>> <<if $slaves[$i].assignment == "be the DJ">> <<if $clubSlaves+$slavesGettingHelp > 0>> <<set $beauty = Math.trunc($beauty*((10-$clubSlaves-$slavesGettingHelp)/10))>> <</if>> <</if>> <<if ($slaves[$i].devotion > 95) || ($slaves[$i].energy > 95)>> enthusiastically serves <<elseif ($slaves[$i].devotion > 50)>> willingly serves <<elseif ($slaves[$i].devotion > 20)>> obediently serves <<elseif ($slaves[$i].trust < -20)>> reluctantly serves <<else>> is forced to serve <</if>> the public. <<if $arcologies[0].FSEdoRevivalist == "unset">> <<set $beautyMultiplier = 1>> <<else>> <<set $beautyMultiplier = (1+($arcologies[0].FSEdoRevivalist/($FSLockinLevel*3)))>> <</if>> <<if $club > 0>> <<if (($universalRulesFacilityWork == 1) && ($slaves[$i].assignment == "serve the public") && ($clubSpots > 0)) || ($slaves[$i].assignment == "serve in the club")>> <<if ($slaves[$i].assignment == "serve the public")>> Since there's extra space in $clubName, $he's promiscuous there. <<set $clubSpots -= 1>> <</if>> <<if $clubAdsSpending != 0>> <<if $clubAdsStacked == 1>> <<if ($slaves[$i].butt > 4)>> <<if ($slaves[$i].boobs > 800)>> <<set $beautyMultiplier += 0.05>> $His stacked body fits $clubName's ad campaign, getting $him more attention. <</if>> <</if>> <<elseif $clubAdsStacked == -1>> <<if ($slaves[$i].boobs < 500)>> <<if ($slaves[$i].butt < 3)>> <<if ($slaves[$i].weight <= 10)>> <<if ($slaves[$i].muscles <= 30)>> <<set $beautyMultiplier += 0.05>> $His slim body fits $clubName's ad campaign, getting $him more attention. <</if>> <</if>> <</if>> <</if>> <</if>> <<if $clubAdsPreg == 1>> <<if ($slaves[$i].bellyPreg >= 5000) || ($slaves[$i].bellyImplant >= 5000)>> <<set $beautyMultiplier += 0.05>> $His gravid body fits $clubName's ad campaign, getting $him more attention. <</if>> <<elseif $clubAdsPreg == -1>> <<if ($slaves[$i].belly < 100) && ($slaves[$i].weight < 30) && (!setup.fakeBellies.includes($bellyAccessory)) && ($slaves[$i].bellyImplant <= 0)>> <<set $beautyMultiplier += 0.05>> $His flat belly fits $clubName's ad campaign, getting $him more attention. <</if>> <</if>> <<if $clubAdsModded == 1>> <<if $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>> <<set $beautyMultiplier += 0.05>> Body art like $hers is a major draw. <</if>> <<elseif $clubAdsModded == -1>> <<if $slaves[$i].corsetPiercing == 0 && $piercingScore < 3 && $tatScore < 2>> <<set $beautyMultiplier += 0.05>> Very clean bodies like $hers are a major draw. <</if>> <</if>> <<if $clubAdsImplanted == 1>> <<if ($slaves[$i].boobsImplant > 0)>> <<if ($slaves[$i].buttImplant > 0)>> <<if ($slaves[$i].bellyImplant >= 1500)>> <<if ($slaves[$i].waist < -10)>> <<if ($slaves[$i].lipsImplant > 0)>> <<set $beautyMultiplier += 0.05>> Many citizens come to $clubName looking to fuck a plastic slut like $him. <</if>> <</if>> <</if>> <</if>> <</if>> <<elseif $clubAdsImplanted == -1>> <<if ($slaves[$i].boobsImplant == 0)>> <<if ($slaves[$i].buttImplant == 0)>> <<if ($slaves[$i].waist >= -95)>> <<if ($slaves[$i].lipsImplant == 0)>> <<if ($slaves[$i].bellyImplant == -1)>> <<if ($slaves[$i].faceImplant < 30)>> <<set $beautyMultiplier += 0.05>> Many citizens come to $clubName looking to get with a natural girl like $him. <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $clubAdsOld == 1>> <<if ($slaves[$i].physicalAge >= 30)>> <<set $beautyMultiplier += 0.05>> $He's perfect for $clubName, which practically exists to match citizens up with mature slaves. <</if>> <<elseif $clubAdsOld == -1>> <<if ($slaves[$i].physical < 30) && ($slaves[$i].physical >= 18)>> <<set $beautyMultiplier += 0.05>> $He's perfect for $clubName, which practically exists to match citizens up with young slaves. <</if>> <<elseif $clubAdsOld == -2>> <<if ($slaves[$i].physical <= 18) && ($slaves[$i].physical >= 13)>> <<set $beautyMultiplier += 0.05>> $He's perfect for $clubName, which practically exists to match citizens up with teenage slaves. <</if>> <<elseif $clubAdsOld == -3>> <<if ($slaves[$i].physical < 13)>> <<set $beautyMultiplier += 0.05>> $He's perfect for $clubName, which practically exists to match citizens up with loli slaves. <</if>> <</if>> <<if $clubAdsXX == 1>> <<if ($slaves[$i].dick == 0)>> <<set $beautyMultiplier += 0.05>> Almost everyone who comes to $clubName is looking to fuck a girl like $him. <</if>> <<elseif $clubAdsXX == -1>> <<if ($slaves[$i].dick > 0)>> <<set $beautyMultiplier += 0.05>> Almost everyone who comes to $clubName is looking to poke a girl who cums when buttfucked. <</if>> <</if>> <</if>> <<if $DJ != 0>> <<if $DJRepBonus > 0>> <<set $beautyMultiplier += $DJRepBonus>> <<if ($slaves[$i].assignment == "serve the public")>> Working <<else>> Living and working <</if>> out of the club, $he comes under <<= SlaveFullName($DJ)>>'s <<if $DJRepBonus < 0.1>> completely inept <<elseif $DJRepBonus < 0.2>> unskilled <<elseif $DJRepBonus < 0.3>> skillful <<else>> masterful <</if>> leadership. <<if ($DJ.face > 40) && ($DJ.intelligence > 1)>> <<if ($slaves[$i].devotion > 20)>> The DJ is such a gorgeous diva that $he's swept along by $his charisma, and does $his best to be a worthy part of $his entourage. <</if>> <</if>> <<if $DJignoresFlaws != 1>> <<if !["none", "neglectful", "cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "breeder"].includes($slaves[$i].sexualFlaw) && (random(1,100) > 90)>> <<= SlaveFullName($DJ)>> manages to @@.green;break@@ $slaves[$i].slaveName of $his sexual flaws. <<set $slaves[$i].sexualFlaw = "none">> <<elseif ($slaves[$i].behavioralFlaw != "none") && (random(1,100) > 90)>> <<= SlaveFullName($DJ)>> manages to @@.green;break@@ $slaves[$i].slaveName of $his flaws. <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<set $beauty = Math.trunc($beauty*$beautyMultiplier)>> $His appearance attracted $beauty members of the public (<<print Math.trunc($beauty/7)>> a day)<<if $beauty > 160>>, so many that <<if canDoVaginal($slaves[$i]) && canDoAnal($slaves[$i])>>each of $his holes were<<elseif canDoVaginal($slaves[$i]) || canDoAnal($slaves[$i])>>each of $his available holes were<<else>>$his mouth and anywhere else a dick could fit were<</if>> often filled by more than one cock<<elseif $beauty > 140>>, so many that $he spent much of $his time getting gangbanged<<elseif $beauty > 120>>, so many that citizens often <<if canDoAnal($slaves[$i]) || canDoVaginal($slaves[$i])>>spitroasted<<else>>double-teamed<</if>> the slut<<elseif $beauty > 100>>, so many that $he frequently had sex with multiple citizens at once<<elseif $beauty > 70>>, so many that $he occasionally had sex with multiple citizens at once<</if>>. Most of them <<if $FResult > 15>> were putty in $his hands. <<elseif $FResult > 10>> greatly enjoyed $his services. <<elseif $FResult > 5>> enjoyed $his body. <<else>> liked using $him. <</if>> <<set _incomeStats.customers = $beauty>> <<if $seeAge == 1>> <<if $slaves[$i].physicalAge == $minimumSlaveAge && $slaves[$i].physicalAge == $fertilityAge && canGetPregnant($slaves[$i]) && ($arcologies[0].FSRepopulationFocus != "unset" || $arcologies[0].FSGenderFundamentalist != "unset") && $arcologies[0].FSRestart == "unset">> <<if $slaves[$i].birthWeek == 0>> $He just turned $minimumSlaveAge this week, giving $him an immense boost to both popularity and appeal. $He is also expected to become fertile soon, giving $him an additional boost as citizens clamor to claim $his fresh womb. <<elseif $slaves[$i].birthWeek < 4>> This is still the first month in which it's legal to pay to fuck $him, giving $him a boost to both popularity and appeal. $He was also anticipated to become fertile this month, and $his womb is still unoccupied, giving $him an additional boost. <</if>> <<elseif $slaves[$i].physicalAge == $minimumSlaveAge>> <<if $slaves[$i].birthWeek == 0>> $He just turned $minimumSlaveAge this week, giving $him an immense boost to both popularity and appeal. <<elseif $slaves[$i].birthWeek < 4>> This is still the first month in which it's legal to pay to fuck $him, giving $him a boost to both popularity and appeal. <</if>> <<elseif $slaves[$i].physicalAge == $fertilityAge && canGetPregnant($slaves[$i]) && ($arcologies[0].FSRepopulationFocus != "unset" || $arcologies[0].FSGenderFundamentalist != "unset")>> <<if $slaves[$i].birthWeek == 0>> $He is expected to become fertile soon, giving $him an immense boost to both popularity and appeal as citizens clamor to claim $his fresh womb. <<elseif $slaves[$i].birthWeek < 4 && $slaves[$i].pregKnown == 0>> This is still the first month in which $he was anticipated to become fertile, and $his womb is still unoccupied, giving $him a boost to both popularity and appeal. <</if>> <</if>> <</if>> <<if ($slaves[$i].behavioralQuirk == "advocate")>> $slaves[$i].slaveName @@.hotpink;really enjoys@@ being able to share $his convert's enthusiasm about slavery with new people. <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].behavioralQuirk == "funny")>> $slaves[$i].slaveName @@.hotpink;really enjoys@@ making so many people laugh. <<set $slaves[$i].devotion += 1>> <</if>> <<if ($slaves[$i].sexualQuirk == "tease")>> $slaves[$i].slaveName @@.mediumaquamarine;trusts your judgment@@ in assigning $him a job that affords $him a chance to tease and flirt. <<set $slaves[$i].trust += 1>> <</if>> <<set $injury = 0>> <<if $slaves[$i].assignment == "serve in the club">> <<elseif ($slaves[$i].curatives > 0) || ($slaves[$i].inflationType == "curative")>> The drugs <<if $slaves[$i].inflationType == "curative">>$he holds within $his gut<<else>>$he's on<</if>> protect $him from the wear of being a slut. <<elseif ($slaves[$i].health < -50)>> The stress of being a slut while ill is @@.red;very hard on $him.@@ <<set $slaves[$i].health -= 10>> <<set $injury = 1>> <<elseif ($slaves[$i].health < -20) && (random(1,100) > 50)>> The stress of being a slut while ill is @@.red;hard on $him.@@ <<set $slaves[$i].health -= 7>> <<set $injury = 1>> <<elseif ($slaves[$i].vagina < 0)>> <<set $desc = SlaveTitle($slaves[$i])>> <<if (($slaves[$i].analSkill + $slaves[$i].oralSkill) >= 200)>> $He's such an expert public servant that $he copes with the stress of being a $desc slut. <<elseif random(1,100) > 40+(10*($slaves[$i].analSkill + $slaves[$i].oralSkill))>> The stress of being a $desc slut is @@.red;hard on $him.@@ <<set $slaves[$i].health -= 7>> <<set $injury = 1>> <</if>> <<elseif ($slaves[$i].vaginalAccessory == "chastity belt")>> <<if (($slaves[$i].analSkill + $slaves[$i].oralSkill) >= 200)>> $He's such an expert slut that $he copes with the stress of being limited to buttsex and oral. <<elseif random(1,100) > 40+(10*($slaves[$i].analSkill + $slaves[$i].oralSkill))>> The stress of being limited to buttsex and oral is @@.red;hard on $him.@@ <<set $slaves[$i].health -= 7>> <<set $injury = 1>> <</if>> <<elseif ($slaves[$i].analSkill + $slaves[$i].oralSkill + $slaves[$i].vaginalSkill) < 300>> <<if random(1,100) > 10+(($slaves[$i].analSkill + $slaves[$i].oralSkill + $slaves[$i].vaginalSkill)/10)>> <<set $injury = 1>> <</if>> <</if>> <<if ($injury == 1)>> <<set $slaves[$i].health -= 3>> <<if canDoAnal($slaves[$i])>> <<set $seed = random(1,100)>> <<else>> <<set $seed = random(1,80)>> <</if>> <<if ($seed > 80)>> <<set $slaves[$i].minorInjury = "sore ass">> Rough anal with a careless citizen left $him with a @@.red;$slaves[$i].minorInjury.@@ <<include "minor injury response">> <<elseif ($seed > 60)>> <<set $slaves[$i].minorInjury = "black eye">> A violent citizen left $him with a @@.red;$slaves[$i].minorInjury.@@ <<include "minor injury response">> <<elseif ($seed > 40)>> <<set $slaves[$i].minorInjury = "split lip">> An abusive citizen left $him with a @@.red;$slaves[$i].minorInjury.@@ <<include "minor injury response">> <<elseif ($seed > 20)>> <<set $slaves[$i].minorInjury = "bad bruise">> A rough citizen left $him with a @@.red;$slaves[$i].minorInjury.@@ <<include "minor injury response">> <<else>> <<set $slaves[$i].minorInjury = "sore muscle">> The hard labor of constant sex left $him with @@.red;$slaves[$i].minorInjury.@@ <</if>> <</if>> <<if canDoVaginal($slaves[$i])>> <<if ($slaves[$i].vagina == 0)>> <<if ($slaves[$i].aphrodisiacs > 1) || ($slaves[$i].inflationType == "aphrodisiac")>> $His virginity goes to the @@.green;citizen who most deserves the gift of a slave's cherry@@. $He's so full of aphrodisiacs that $he @@.hotpink;enjoys the experience.@@ @@.lime;$His pussy is now broken in.@@ <<set $slaves[$i].devotion += 4>> <<set $slaves[$i].vagina = 1>> <<set $FResult += 10>> <<elseif ($slaves[$i].devotion > 20)>> $His virginity goes to the @@.green;citizen who most deserves the gift of a slave's cherry@@. Losing $his virginity in this way @@.hotpink;confirms $his submission to you.@@ @@.lime;$His pussy is now broken in.@@ <<set $slaves[$i].devotion += 4>> <<set $slaves[$i].vagina = 1>> <<set $FResult += 10>> <<else>> $His virginity goes to the @@.green;citizen who most deserves the gift of a slave's cherry@@. $He tries to resist, and losing $his virginity to a rape makes $him @@.mediumorchid;hate@@ and @@.gold;fear@@ you a great deal. @@.lime;$His pussy is now broken in.@@ <<set $slaves[$i].devotion -= 10>> <<set $slaves[$i].trust -= 10>> <<set $slaves[$i].vagina = 1>> <<set $FResult += 10>> <</if>> <<elseif ($slaves[$i].vagina < 3)>> <<if (random(1,100) > ((170-$beauty)+($slaves[$i].vagina*10)+($slaves[$i].vaginalSkill/3)))>> @@.lime;$His pussy gets loosened by the intense use.@@ <<set $slaves[$i].vagina += 1>> <</if>> <</if>> <</if>> <<if canDoAnal($slaves[$i])>> <<if ($slaves[$i].anus == 0)>> <<if ($slaves[$i].aphrodisiacs > 1) || ($slaves[$i].inflationType == "aphrodisiac")>> $His tight little anus goes to the @@.green;most prominent citizen@@ to show an interest in an anal virgin. $He's so full of aphrodisiacs that $he @@.hotpink;enjoys the experience.@@ $His fresh asshole is fucked all week, and by the end of it @@.lime;$he won't sit down.@@ <<set $slaves[$i].devotion += 4>> <<set $slaves[$i].anus = 2>> <<set $FResult += 5>> <<elseif ($slaves[$i].devotion > 20)>> $His tight little anus goes to the @@.green;most prominent citizen@@ to show an interest in an anal virgin. The pain and humiliation @@.hotpink;confirm $his submission to you.@@ $His fresh asshole is fucked all week, and by the end of it @@.lime;$he won't sit down.@@ <<set $slaves[$i].devotion += 4>> <<set $slaves[$i].anus = 2>> <<set $FResult += 5>> <<else>> $His tight little anus goes to the @@.green;most prominent citizen@@ to show an interest in an anal virgin. The pain and humiliation increases $his @@.mediumorchid;hatred@@ and @@.gold;fear@@ for you. $His fresh asshole is fucked all week, and by the end of it @@.lime;$he won't sit down.@@ <<set $slaves[$i].devotion -= 5>> <<set $slaves[$i].trust -= 5>> <<set $slaves[$i].anus = 2>> <<set $FResult += 5>> <</if>> <<elseif ($slaves[$i].anus < 3)>> <<if ($slaves[$i].vagina < 0)>> <<if ((random(1,100) > ((150-$beauty)+($slaves[$i].anus*10)+($slaves[$i].analSkill/6))))>> @@.lime;$His asshole sees constant use in place of a pussy and loosens.@@ <<set $slaves[$i].anus += 1>> <</if>> <<elseif ($slaves[$i].vaginalAccessory == "chastity belt")>> <<if ((random(1,100) > ((150-$beauty)+($slaves[$i].anus*10)+($slaves[$i].analSkill/6))))>> @@.lime;$His asshole sees constant use in place of $his protected pussy and loosens.@@ <<set $slaves[$i].anus += 1>> <</if>> <<else>> <<if ((random(1,100) > ((160-$beauty)+($slaves[$i].anus*10)+($slaves[$i].analSkill/6))))>> @@.lime;$His asshole loosens with constant use.@@ <<set $slaves[$i].anus += 1>> <</if>> <</if>> <</if>> <</if>> <<if !setup.entertainmentCareers.includes($slaves[$i].career) && $slaves[$i].skillS < $masteredXP>> <<set $slaves[$i].skillS += random(1,($slaves[$i].intelligence+4)*2)>> <</if>> <<if setup.entertainmentCareers.includes($slaves[$i].career)>> $He has experience with entertainment from $his life before $he was a slave, making $him more effective. <<elseif $slaves[$i].skillS >= $masteredXP>> $He has learned to be entertaining from working for you, making $him more effective. <</if>> <<if ($slaves[$i].devotion > 20)>> <<elseif !canWalk($slaves[$i])>> Since $he can't walk, never mind dance, $he sits on a stool near the floor to flirt until a citizen feels like helping $him back to a private room. <<elseif ($slaves[$i].entertainSkill <= 30)>> $He attracts some attention by stripping, come-ons, and simple dancing. <<elseif ($slaves[$i].entertainSkill <= 60)>> $He attracts more attention with striptease, flirting, and erotic dancing. <<elseif ($slaves[$i].entertainSkill < 100)>> $He attracts much attention with arousing innuendo and lusty striptease. <<else>> $He attracts popular attention with clever flirting and world-class erotic dancing. <</if>> <<if $slaves[$i].aphrodisiacs > 1 || ($slaves[$i].inflationType == "aphrodisiac")>> The aphrodisiac cocktail has $him so desperately horny that regardless of $his personal feelings, $he @@.hotpink;gets off with the public all week.@@ In $his drug-addled state $he doesn't remember enough to learn sexual skills. <<set $slaves[$i].devotion += 4>> <<elseif ($slaves[$i].devotion <= 20) && ($slaves[$i].energy <= 95)>> <<if $slaves[$i].trust >= -20>> $He tries to refuse being treated as an open slut, so $he is restrained for public use. $He loses a bit of $himself to a week of rape, but remembers enough to know @@.mediumorchid;you're responsible,@@ and @@.gold;can force $him if necessary.@@ <<set $slaves[$i].devotion -= 5>> <<set $slaves[$i].trust -= 5>> <<else>> $He doesn't show much enthusiasm, but the habit of sexual slavery @@.hotpink;wears away at $his will.@@ <<set $slaves[$i].devotion += 4>> <</if>> <<else>> <<if ($slaves[$i].oralSkill + $slaves[$i].analSkill >= 200) && (($slaves[$i].vaginalSkill >= 100) || !canDoVaginal($slaves[$i]))>> $He's a @@.aquamarine;sexual master@@ <<if canDoVaginal($slaves[$i])>> whose <<else>> and despite <<if $slaves[$i].vagina < 0>>$his lack of a<<else>>the inaccessibility of $his<</if>> front hole, $his <</if>> charms are only for the @@.green;most prominent citizens.@@ When $he's not <<if canDoVaginal($slaves[$i]) && (random(1,4) == 1)>> pleasing high society with $his <<if $slaves[$i].prestige > 1 || $slaves[$i].pornPrestige > 2>>prestigious<<else>>popular<</if>> pussy, <<elseif ($beauty > 70) && (random(1,3) == 1)>> getting gangbanged, <<elseif (random(1,2) == 1)>> giving away one of $his <<if $slaves[$i].prestige > 1 || $slaves[$i].pornPrestige > 2>>famous<<else>>top-tier<</if>> blowjobs, <<else>> providing free access to $his <<if $slaves[$i].prestige > 1 || $slaves[$i].pornPrestige > 2>>legendary<<else>>notorious<</if>> anus, <</if>> $he offers personal training and sexual therapy. <<else>> $He shows diligence, and $his @@.green;sexual skills improve,@@ according to what the citizens demand<<if !canDoVaginal($slaves[$i])>> and what's possible for $him<</if>>. <<set $skillIncrease = 5+$slaves[$i].intelligence+$oralUseWeight>> <<OralSkillIncrease $slaves[$i]>> <<if canDoAnal($slaves[$i])>> <<set $skillIncrease = 5+$slaves[$i].intelligence+$analUseWeight>> <<AnalSkillIncrease $slaves[$i]>> <</if>> <<if canDoVaginal($slaves[$i])>> <<set $skillIncrease = 5+$slaves[$i].intelligence+$vaginalUseWeight>> <<VaginalSkillIncrease $slaves[$i]>> <</if>> <</if>> <<if ($slaves[$i].amp != 1)>> <<if ($slaves[$i].entertainSkill < 100)>> $He gains experience as a public slut. <<set $skillIncrease = 10+$slaves[$i].intelligence>> <<EntertainSkillIncrease $slaves[$i]>> <</if>> <</if>> <</if>> <<if $slaves[$i].assignment == "serve in the club" && $slaves[$i].devotion >= 50>> Being so far from your presence @@.mediumorchid;weakens $his intense devotion to you.@@ <</if>> <<if $showEWM == 1>> <<if ($slaves[$i].releaseRules == "restrictive") && ($slaves[$i].standardReward !== "orgasm")>> $He's a better slut because public service is $his main sexual outlet. <</if>> <<if $familyTesting == 1>> <<if totalRelatives($slaves[$i]) > 0>> <<set _children = $slaves.filter(function(s) { return ($slaves[$i].ID == s.father || $slaves[$i].ID == s.mother || s.ID == $slaves[$i].father || s.ID == $slaves[$i].mother || areSisters($slaves[$i], s) > 0) && s.assignment == "serve the public"; })>> <<if _children.length > 2>> Since $his relatives, <<for _sstp = 0; _sstp < _children.length; _sstp++>> <<if _sstp < _children.length-1>> _children[_sstp].slaveName, <<else>> and _children[_sstp].slaveName, <</if>> <</for>> are public sluts too, $he earns extra attention. <<if $arcologies[0].FSEgyptianRevivalist > 20>> Citizens are very excited about being able to participate in incestuous sex like the ancient Egyptians. <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Citizens are very excited about being able to participate in incestuous sex. <</if>> <<elseif _children.length > 1>> Since $his relatives, _children[0].slaveName and _children[1].slaveName, are public sluts too, $he earns extra attention. <<if $arcologies[0].FSEgyptianRevivalist > 20>> Citizens are very excited about being able to participate in incestuous sex like the ancient Egyptians. <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Citizens are very excited about being able to participate in incestuous sex. <</if>> <<elseif _children.length > 0>> Since $his relative, _children[0].slaveName, is a public slut too, $he earns extra attention. <<if $arcologies[0].FSEgyptianRevivalist > 20>> Citizens are very excited about being able to participate in incestuous sex like the ancient Egyptians. <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Citizens are very excited about being able to participate in incestuous sex. <</if>> <</if>> <</if>> <<else>> <<if $slaves[$i].relation != 0>> <<set $j = $slaveIndices[$slaves[$i].relationTarget]>> <<if def $j && $slaves[$j].assignment == $slaves[$i].assignment>> Since $his $slaves[$j].relation $slaves[$j].slaveName is a public slut too, $he earns extra attention. <<if $arcologies[0].FSEgyptianRevivalist > 20>> Citizens are very excited about being able to participate in incestuous sex like the ancient Egyptians. <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Citizens are very excited about being able to participate in incestuous sex. <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].relationship > 0>> <<set $j = $slaveIndices[$slaves[$i].relationshipTarget]>> <<if def $j && $slaves[$j].assignment == $slaves[$i].assignment>> $His <<if $slaves[$j].relationship <= 1>> friend <<elseif $slaves[$j].relationship <= 2>> best friend <<elseif $slaves[$j].relationship <= 3>> friend with benefits <<elseif $slaves[$j].relationship <= 4>> lover <<elseif $slaves[$j].relationship > 4>> slave wife <</if>> $slaves[$j].slaveName is also serving the public and they work well together. <</if>> <<elseif $slaves[$i].relationship == -1>> $He relies on citizens' desire to fuck $him for emotional support, making $him an excellent, if occasionally disturbing, slut. <</if>> <<if $slaves[$i].rivalry != 0>> <<set $j = $slaveIndices[$slaves[$i].rivalryTarget]>> <<if def $j && $slaves[$j].assignment == $slaves[$i].assignment>> $He's a little less effective due to $his mutual dislike with $slaves[$j].slaveName. <</if>> <</if>> <<if $slaves[$i].minorInjury != 0>> $He attracts fewer people due to $his minor injury. <<set $beauty -= 1>> <</if>> <<if canTalk($slaves[$i])>> <<if $slaves[$i].voice > 2>> <<if $slaves[$i].voiceImplant > 0>> $His high-pitched bimbo voice improves $his come-ons. <<else>> $His high, girly voice improves $his come-ons. <</if>> <<elseif $slaves[$i].voice == 1>> Most citizens find $his deep voice unattractive, making it harder for $him to flirt successfully. <</if>> <</if>> <<if ($arcologies[0].FSTransformationFetishist > 20) || ($arcologies[0].FSDegradationist > 20)>> <<if $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>> The public fetishizes body mods and considers $hers fascinating. <<elseif $modScore > 7>> The public fetishizes body mods and considers $hers interesting. <</if>> <<elseif ($arcologies[0].FSBodyPurist > 20) || ($arcologies[0].FSPaternalist > 20)>> <<if $modScore <= 7>> The public disapproves of body mods and is pleased that $he's unspoiled in that regard. <<else>> The public disapproves of body mods and considers $hers unappealing. <</if>> <<else>> <<if $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>> $He has so much body art that most potential patrons don't think $he needs any more. <<elseif !($slaves[$i].corsetPiercing == 0 && $piercingScore < 3 && $tatScore < 2)>> $His body art helps attract patrons to use $him freely. <</if>> <</if>> <<if $slaves[$i].aphrodisiacs > 1 || ($slaves[$i].inflationType == "aphrodisiac" && $slaves[$i].inflation > 1)>> On such a heavy aphrodisiac dose, $he can't wait for each citizen to fuck $him.<<if $slaves[$i].inflationType == "aphrodisiac" && canDoAnal($slaves[$i])>> Which is practically nonstop, as anyone that fucks $his ass gets a hit of the aphrodisiacs within $his belly.<</if>> <<elseif $slaves[$i].aphrodisiacs > 0 || ($slaves[$i].inflationType == "aphrodisiac")>> On aphrodisiacs, $he climaxes with every citizen.<<if $slaves[$i].inflationType == "aphrodisiac" && canDoAnal($slaves[$i])>> Which happens often, as anyone that fucks $his ass gets a tiny hit of the aphrodisiacs within $his belly.<</if>> <<elseif $slaves[$i].devotion > 95>> $He's so devoted that $he does $his best and pleases every citizen. <<elseif $slaves[$i].devotion > 50>> $He's so devoted that $he works hard to please citizens. <<elseif $slaves[$i].trust < -20>> $He's afraid of you, so $he works hard to please citizens. <<else>> $He neither loves nor fears you enough to work hard, and makes a poor slut. <</if>> <<if ($slaves[$i].butt > 4) && ($slaves[$i].boobs > 800)>> <<if $arcologies[0].FSAssetExpansionist != "unset">> $His huge, fashionable assets are immensely popular. <<if canTalk($slaves[$i])>> <<if $slaves[$i].voice > 2>> $His high voice contributes to $his bimbo image, so $he does even better. <</if>> <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiast >= 20>> $He receives little attention for $his large assets since many citizens consider them disgusting. <<else>> The public enjoys $his huge assets. <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if $slaves[$i].dick > 0>> The new appetite for stacked sluts with dicks makes $him especially successful. <</if>> <</if>> <</if>> <<if ($slaves[$i].visualAge >= 30)>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> $His mature body is very fashionable. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> $His old body is badly out of fashion. <</if>> <<else>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> $His youthful body is very fashionable. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> $His young body is out of fashion. <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty > 0>> <<if $genderLawPass == 1>> <<if $arcologies[0].FSAssetExpansionist != "unset">> The public enjoys $his fashionably feminine body. <<else>> The public enjoys $his sleek, girlish figure. <</if>> <<if canTalk($slaves[$i]) && $slaves[$i].voice > 2>> $His high voice contributes to $his girlish image, so $he does even better. <</if>> <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiastLaw == 1>> <<if slimPass($slaves[$i]) == 1>> The public enjoys $his fashionably sleek little body. <<if canTalk($slaves[$i]) && $slaves[$i].voice > 2>> $His high voice contributes to $his girlish image, so $he does even better. <</if>> <</if>> <<elseif $arcologies[0].FSHedonisticDecadenceLaw2 == 1>> <<if ($slaves[$i].boobs >= 2000) && ($slaves[$i].butt >= 5) && ($slaves[$i].weight > 95)>> The public enjoys $his fashionably plump body. <<if canTalk($slaves[$i]) && $slaves[$i].voice > 2>> $His high voice contributes to $his feminine image, so $he does even better. <</if>> <</if>> <<else>> <<if ($slaves[$i].boobs < 500) && ($slaves[$i].butt < 3)>> <<if ($slaves[$i].muscles <= 30) && $arcologies[0].FSPhysicalIdealist == "unset" && ($slaves[$i].weight <= 10) && $arcologies[0].FSHedonisticDecadence == "unset">> <<if $arcologies[0].FSSlimnessEnthusiast > 20>> The public enjoys $his fashionably sleek little body. <<else>> The public enjoys $his sleek, girlish figure. <</if>> <<if canTalk($slaves[$i]) && $slaves[$i].voice > 2>> $His high voice contributes to $his girlish image, so $he does even better. <</if>> <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> /* no muscle malus for muscle loving societies */ <<if $arcologies[0].FSPhysicalIdealistStrongFat == 1 && ($slaves[$i].weight <= 30)>> /* reduced weight malus for fat loving societies */ <<if $arcologies[0].FSSlimnessEnthusiast > 20>> The public enjoys $his fashionably sleek little body. <<else>> The public enjoys $his sleek, girlish figure. <</if>> <<if canTalk($slaves[$i]) && $slaves[$i].voice > 2>> $His high voice contributes to $his girlish image, so $he does even better. <</if>> <<elseif ($slaves[$i].weight <= 10)>> <<if $arcologies[0].FSSlimnessEnthusiast > 20>> The public enjoys $his fashionably sleek little body. <<else>> The public enjoys $his sleek, girlish figure. <</if>> <<if canTalk($slaves[$i]) && $slaves[$i].voice > 2>> $His high voice contributes to $his girlish image, so $he does even better. <</if>> <</if>> <<elseif $arcologies[0].FSHedonisticDecadence != "unset" && ($slaves[$i].weight <= 30)>> /* reduced weight malus for fat loving societies */ <<if $arcologies[0].FSHedonisticDecadenceStrongFat == 1>> /* no muscle malus for muscle loving societies */ <<if $arcologies[0].FSSlimnessEnthusiast > 20>> The public enjoys $his fashionably sleek little body. <<else>> The public enjoys $his sleek, girlish figure. <</if>> <<if canTalk($slaves[$i]) && $slaves[$i].voice > 2>> $His high voice contributes to $his girlish image, so $he does even better. <</if>> <<elseif ($slaves[$i].muscles <= 30)>> <<if $arcologies[0].FSSlimnessEnthusiast > 20>> The public enjoys $his fashionably sleek little body. <<else>> The public enjoys $his sleek, girlish figure. <</if>> <<if canTalk($slaves[$i]) && $slaves[$i].voice > 2>> $His high voice contributes to $his girlish image, so $he does even better. <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].boobsImplant == 0) && ($slaves[$i].buttImplant == 0) && ($slaves[$i].waist >= -95) && ($slaves[$i].bellyImplant == -1) && ($slaves[$i].lipsImplant == 0) && ($slaves[$i].faceImplant < 30)>> <<if $arcologies[0].FSBodyPurist != "unset">> With $his all-natural, implant free appearance, $he's very popular. <<elseif $arcologies[0].FSTransformationFetishist >= 20>> The public is disappointed by $his all-natural, implant free appearance. <<else>> Some discerning people appreciate $his all-natural, implant free appearance. <</if>> <<else>> <<if $arcologies[0].FSTransformationFetishist != "unset">> The public appreciates $his augmented body. <</if>> <</if>> <<if $slaves[$i].nipples == "fuckable">> <<if $arcologies[0].FSTransformationFetishist != "unset">> $His fuckable nipples give $him an edge over those without such body modifications. <<else>> $His fuckable nipples entice some of the more curious citizens. <</if>> <</if>> <<if $slaves[$i].teeth == "removable">> The extra attention $he receives from $his ability to give toothless sucks is about balanced out by the citizens who are disgusted by it. <<elseif $slaves[$i].teeth == "pointy">> The extra attention $he receives due to $his sharp teeth is balanced by the citizens who are scared off by them. <</if>> <<if $slaves[$i].dick != 0>> <<if $arcologies[0].FSGenderRadicalist == "unset">> $He's less popular because many citizens prefer sluts without cocks. <<elseif $arcologies[0].FSGenderRadicalist < 50>> $His cock entices some citizens and disappoints others; it has little effect on $his popularity. <<else>> The overwhelming majority of citizens consider $his cock an attraction. <</if>> <</if>> <<if $slaves[$i].muscles > 95>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> In the new culture of $arcologies[0].name $his muscles are cause for great admiration. <<else>> $His muscles scare off many, but some will do anything to enjoy a muscular slave. <</if>> <</if>> <<if $slaves[$i].amp == 1>> Many prefer to fuck someone with limbs, but some greatly enjoy fucking a helpless amputee. <</if>> <<if $slaves[$i].lactation > 0>> $He appeals to citizens who like lactation play, or just like sluts they can drink milk from. <</if>> <<if $slaves[$i].bellyPreg >= 1500 || setup.fakeBellies.includes($bellyAccessory) || $slaves[$i].bellyImplant >= 1500>> <<if $arcologies[0].FSRepopulationFocus != "unset">> In the new culture of $arcologies[0].name, $his<<if setup.fakeBellies.includes($bellyAccessory) || $slaves[$i].bellyImplant >= 1500>> apparent<</if>> pregnancy gets $him lots of attention. <<elseif $arcologies[0].FSRestart != "unset">> In the new culture of $arcologies[0].name, $his<<if setup.fakeBellies.includes($bellyAccessory) || $slaves[$i].bellyImplant >= 1500>> apparent<</if>> pregnancy is a massive turn off to citizens. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> The new respect for slave fertility ensures that $he gets just as much love as slaves without pregnant bellies<<if setup.fakeBellies.includes($bellyAccessory) || $slaves[$i].bellyImplant >= 1500>> even if $his bump isn't real<</if>>. <<else>> Many citizens avoid visibly pregnant slaves. <</if>> <</if>> <<if ($seeRace == 1)>> <<if ($slaves[$i].race == "surgically altered to look white") || ($slaves[$i].race == "white")>> The public tastes favor white girls like $slaves[$i].slaveName. <</if>> <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<if $slaves[$i].race != $arcologies[0].FSSupremacistRace>> Some citizens fetishize girls of the servile races. <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<if $slaves[$i].race == $arcologies[0].FSSubjugationistRace>> Many prefer to use and abuse sluts of the proper slave race. <</if>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<if ($slaves[$i].nationality == "Japanese") || ($slaves[$i].nationality == "Edo Revivalist")>> As a proper Japanese girl, $he is considered extremely desirable. <</if>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<if ($slaves[$i].nationality == "Chinese") || ($slaves[$i].nationality == "Chinese Revivalist")>> As a proper Chinese girl, $he is considered extremely desirable. <</if>> <</if>> <<if $slaves[$i].intelligence > 0>> $His intelligence helps $him discern everyone's needs. <<elseif $slaves[$i].intelligence < 0>> $He has trouble figuring out what everyone needs. <</if>> <<if $slaves[$i].prestige > 0>> $He attracts more attention because it's prestigious to be seen with $him. <</if>> <<if $slaves[$i].pornPrestige > 2>> Patrons line up for the chance to spend time with the face of $slaves[$i].pornType porn. <<elseif $slaves[$i].pornPrestige > 1>> She has a sizable fanbase, one that is eager to spend time with her. <<elseif $slaves[$i].pornPrestige > 0>> A few of her fans recognize her and eagerly make use of her. <</if>> <<if ($slaves[$i].clitPiercing > 2) && ($slaves[$i].devotion >= -20)>> Almost everyone loves $his orgasms encouraged by $his smart piercing. <<elseif ($slaves[$i].clitPiercing > 2)>> Almost everyone appreciates $his reduced reluctance caused by $his smart piercing. <</if>> <<if ($slaves[$i].fetishKnown == 1)>> <<if ($slaves[$i].fetishStrength > 60)>> <<switch $slaves[$i].fetish>> <<case "submissive">> $He receives extra attention for $his eagerness to submit. <<case "cumslut">> $He receives extra attention for $his enjoyment of cum. <<case "humiliation">> $He receives extra attention for $his eagerness to be humiliated by citizens. <<case "buttslut">> <<if canDoAnal($slaves[$i])>> $He receives extra attention for $his obvious enjoyment of buttsex. <</if>> <<case "dom">> $He receives some extra attention for $his enthusiasm dominating other slaves in group sex. <<case "masochist">> $He receives extra attention for $his obvious enjoyment of pain. <<case "boobs">> $He receives extra attention for $his obvious enjoyment of a solid chest groping. <<case "sadist">> $He receives some extra attention for $his willingness to abuse other slaves. <<case "pregnancy">> <<if $slaves[$i].mpreg == 0>> <<if ($slaves[$i].vagina > 0) && canDoVaginal($slaves[$i])>> As an impregnation fetishist $he's very enthusiastic about vaginal sex. <</if>> <<else>> <<if ($slaves[$i].anus > 0) && canDoAnal($slaves[$i])>> As an impregnation fetishist $he's very enthusiastic about anal sex. <</if>> <</if>> <<case "mindbroken">> $He receives less attention because $he just lies there, mind broken. <</switch>> <</if>> <</if>> <<if ($slaves[$i].attrKnown == 1)>> <<if ($slaves[$i].energy > 95)>> As a nymphomaniac $he gets sexual release from every sex act and is a crowd favorite. <<set $slaves[$i].need -= $beauty>> <<elseif ($slaves[$i].energy > 80)>> With $his powerful sex drive $he rarely has to fake an orgasm. <<set $slaves[$i].need -= $beauty*.9>> <<elseif $slaves[$i].aphrodisiacs > 0 || ($slaves[$i].inflationType == "aphrodisiac")>> With $his aphrodisiac boosted libido, it's barely possible to discern $him from a natural nymphomaniac. <<set $slaves[$i].need -= $beauty*.9>> <<elseif ($slaves[$i].energy > 60)>> With $his good sex drive $he often orgasms with citizens. <<set $slaves[$i].need -= $beauty*.8>> <<elseif ($slaves[$i].energy > 40)>> With $his average sex drive $he occasionally orgasms with citizens. <<set $slaves[$i].need -= $beauty*.5>> <<elseif ($slaves[$i].energy > 20)>> With $his poor sex drive $he almost never orgasms with citizens. <<set $slaves[$i].need -= $beauty*.1>> <<else>> Since $he's frigid, $he rarely experiences authentic arousal with citizens. <</if>> <<if ($slaves[$i].attrXY <= 15)>> <<if ($slaves[$i].attrXX <= 15)>> $His general disgust with sex makes $him a very poor slut. <<elseif ($slaves[$i].attrXX <= 85)>> $His sexual disgust with men makes $him a poor slut. <<elseif ($slaves[$i].attrXX <= 95)>> $His sexual disgust with men hinders $him, though $he is more enthusiastic with female citizens. <<else>> $His sexual disgust with men hinders $him, though $he makes up for it with female citizens. <</if>> <<elseif ($slaves[$i].attrXY <= 85)>> <<if ($slaves[$i].attrXX <= 15)>> $His sexual disgust with men makes $him a poor slut. <<elseif ($slaves[$i].attrXX <= 85)>> $His indifference to men and women makes $him a poor slut. <<elseif ($slaves[$i].attrXX <= 95)>> $His sexual indifference to men hinders $him, though $he is more enthusiastic with female citizens. <<else>> $His sexual indifference to men hinders $him, though $he makes up for it with female citizens. <</if>> <<elseif ($slaves[$i].attrXY <= 95)>> <<if ($slaves[$i].attrXX <= 15)>> $His sexual disgust with women hinders $him, though $he makes up for it with male citizens. <<elseif ($slaves[$i].attrXX <= 85)>> $His sexual indifference to women hinders $him, though $he makes up for it with male citizens. <<elseif ($slaves[$i].attrXX <= 95)>> $He has the advantage of sexual sincerity with both men and women. <<else>> $He's a good slut with male citizens, and truly enthusiastic with women. <</if>> <<else>> <<if ($slaves[$i].attrXX <= 15)>> $His sexual disgust with women hinders $him, though $he is enthusiastic with male citizens. <<elseif ($slaves[$i].attrXX <= 85)>> $His sexual indifference to women hinders $him, though $he is enthusiastic with male citizens. <<elseif ($slaves[$i].attrXX <= 95)>> $He's a good slut with female citizens, and truly enthusiastic with men. <<else>> $He's openly lustful towards all citizens, men and women. <</if>> <</if>> <</if>> <<switch $slaves[$i].behavioralQuirk>> <<case "confident">> $He's better at $his job because $he's so confident in the club. <<case "cutting">> $He gets a lot of attention for $his ability to joke at a patron's expense. <<case "funny">> $He frequently has $his corner of the club doubled over with laughter at $his antics. <<case "adores women">> $He singles out the prettiest ladies in the club for special personal attention. <<case "adores men">> $He singles out the hottest hunks in the club for special personal attention. <<case "fitness">> $He approaches life in the club as a good workout, to the delight of $his exhausted partners. <<case "insecure">> $He's very willing to be promiscuous, since $he values $himself mainly as a sex object. <<case "sinful">> $He's explicitly sacrilegious in the club, happily transgressing against cultural boundaries. <<case "advocate">> $He believes that the club represents $arcologies[0].name well, and does $his best to contribute. <</switch>> <<switch $slaves[$i].sexualQuirk>> <<case "gagfuck queen">> $He's a popular target for oral gangbangs in the club, late at night. <<case "painal queen">> $He's a popular target for anal gangbangs in the club, late at night. <<case "strugglefuck queen">> $He's a popular target for gangbangs in the club, late at night. <<case "tease">> Despite being a club slut, $he somehow retains the ability to blush enticingly at nudity. <<case "romantic">> Despite being a club slut, $he somehow retains the ability to make $his citizens feel special. <<case "perverted">> $He's comfortable with the most perverted citizens' desires. <<case "unflinching">> $He's impossible to disgust or surprise, pleasing citizens with odd tastes. <<case "size queen">> $He's very eager to spend quality time with big cocks, making $him a favorite among the well-endowed. <<case "caring">> $He really cares for everyone $he meets in the club, and will provide a sympathetic ear for anyone who just feels like talking. <</switch>> <<switch $slaves[$i].behavioralFlaw>> <<case "arrogant">> $He receives less gratitude because $he treats clients like they are beneath $his dignity. <<case "bitchy">> $He receives less gratitude because $he makes cutting remarks to clients. <<case "odd">> $He receives less gratitude because clients are annoyed by $his odd behavior. <<case "hates men">> $He receives less gratitude because $he can't conceal $his distaste for the company of men. <<case "hates women">> $He receives less gratitude because $he can't conceal $his distaste for the company of women. <<case "devout">> $He receives less gratitude because people are annoyed by $his habit of praying for forgiveness during sex. <<case "liberated">> $He receives less gratitude because people are annoyed by $his obvious belief that being forced to serve them is wrong. <</switch>> <<switch $slaves[$i].sexualFlaw>> <<case "hates oral">> $He receives less gratitude because $he tries to avoid sucking cock. <<case "hates anal">> $He receives less gratitude because $he tries to avoid taking it up the ass. <<case "hates penetration">> $He receives less gratitude because $he tries to avoid getting fucked. <<case "repressed">> $He receives less gratitude because citizens who don't feel like forcing $him sometimes have to cajole $him past $his repressed sexuality. <<case "idealistic">> $He receives less gratitude because citizens who don't feel like forcing $him sometimes have to convince $him to have sex with them. <<case "apathetic">> $He receives less gratitude because $he often just lies there taking dick. <<case "crude">> $He receives less gratitude because $he isn't exactly the most elegant sexual partner. <<case "judgemental">> $He receives less gratitude because $he openly disdains unattractive citizens. <<case "shamefast">> $He receives less gratitude because $he sometimes hesitates to take $his clothes off and get to work. <<case "cum addict">> $His abject begging for cum annoys citizens who aren't looking for oral, but this is more than outweighed by how much it delights those who are. <<case "anal addict">> $His abject begging for buttsex annoys citizens who aren't interested in fucking $his ass, but this is more than outweighed by how much it delights those who are. <<case "attention whore">> As an attention whore, public service is $his forte, and $he delights citizens with $his eager willingness to try anything in the open. <<case "breast growth">> $His excessive obsession with $his own breasts, to the detriment of most sexual intercourse, annoys citizens. <<case "abusive">> $He annoys citizens whenever $his sexual abusiveness becomes apparent. <<case "malicious">> $He annoys citizens whenever $his sexual maliciousness becomes apparent. <<case "self hating">> $He annoys citizens during the crying jags brought on by $his self hatred. <<case "neglectful">> $He annoys those discerning citizens who can tell that $he neglects to orgasm with them. <<case "breeder">> $His obsession with pregnancy annoys citizens who aren't interested in that. <</switch>> <</if>> /* CLOSES EWM */ <<if ($slaves[$i].sexualFlaw == "none")>> <<if $slaves[$i].devotion < 10>> <<if random(1,100) > 70>> <<if ($slaves[$i].vaginalSkill <= 30) && canDoVaginal($slaves[$i])>> After being fucked too hard too often, $he now @@.red;dislikes being penetrated.@@ <<set $slaves[$i].sexualFlaw = "hates penetration">> <<elseif ($slaves[$i].analSkill <= 30) && canDoAnal($slaves[$i])>> After so much anal pain, $he now @@.red;dislikes being buttfucked.@@ <<set $slaves[$i].sexualFlaw = "hates anal">> <<elseif ($slaves[$i].oralSkill <= 30)>> After one too many facials, $he now @@.red;dislikes sucking cock.@@ <<set $slaves[$i].sexualFlaw = "hates oral">> <</if>> <</if>> <</if>> <</if>> <<set $repGain += Math.trunc(($beauty*$FResult)*(1+(0.003*$slaves[$i].entertainSkill))*0.1)>> <<set _incomeStats.income += Math.trunc(($beauty*$FResult)*(1+(0.003*$slaves[$i].entertainSkill))*0.1)>> /* FACILITY DECORATION IMPACTS */ <<if $slaves[$i].assignment == "serve in the club">> <<if $clubDecoration != "standard">> <<set $seed = 0.0005*$FSSingleSlaveRep*$beauty>> <<switch $clubDecoration>> <<case "Roman Revivalist">> <<set $arcologies[0].FSRomanRevivalist += $seed>> <<case "Aztec Revivalist">> <<set $arcologies[0].FSAztecRevivalist += $seed>> <<case "Egyptian Revivalist">> <<set $arcologies[0].FSEgyptianRevivalist += $seed>> <<case "Edo Revivalist">> <<set $arcologies[0].FSEdoRevivalist += $seed>> <<case "Arabian Revivalist">> <<set $arcologies[0].FSArabianRevivalist += $seed>> <<case "Chinese Revivalist">> <<set $arcologies[0].FSChineseRevivalist += $seed>> <<case "Chattel Religionist">> <<set $arcologies[0].FSChattelReligionist += $seed>> <<case "Degradationist">> <<set $arcologies[0].FSDegradationist += $seed>> <<case "Asset Expansionist">> <<set $arcologies[0].FSAssetExpansionist += $seed>> <<case "Transformation Fetishist">> <<set $arcologies[0].FSTransformationFetishist += $seed>> <<case "Gender Radicalist">> <<set $arcologies[0].FSGenderRadicalist += $seed>> <<case "Repopulation Focus">> <<set $arcologies[0].FSRepopulationFocus += $seed>> <<case "Eugenics">> <<set $arcologies[0].FSRestart += $seed>> <<case "Gender Fundamentalist">> <<set $arcologies[0].FSGenderFundamentalist += $seed>> <<case "Physical Idealist">> <<set $arcologies[0].FSPhysicalIdealist += $seed>> <<case "Hedonistic">> <<set $arcologies[0].FSHedonisticDecadence += $seed>> <<case "Supremacist">> <<set $arcologies[0].FSSupremacist += $seed>> <<case "Subjugationist">> <<set $arcologies[0].FSSubjugationist += $seed>> <<case "Paternalist">> <<set $arcologies[0].FSPaternalist += $seed>> <<case "Pastoralist">> <<set $arcologies[0].FSPastoralist += $seed>> <<case "Maturity Preferentialist">> <<set $arcologies[0].FSMaturityPreferentialist += $seed>> <<case "Youth Preferentialist">> <<set $arcologies[0].FSYouthPreferentialist += $seed>> <<case "Body Purist">> <<set $arcologies[0].FSBodyPurist += $seed>> <<case "Slimness Enthusiast">> <<set $arcologies[0].FSSlimnessEnthusiast += $seed>> <</switch>> <</if>> <</if>> /* SEX ACT COUNTS AND SEXUAL SATISFACTION */ <<set _oralUse = $oralUseWeight+($slaves[$i].oralSkill/30)+($slaves[$i].lips/20)>> <<set _analUse = 0>> <<if canDoAnal($slaves[$i])>><<set _analUse = $analUseWeight+($slaves[$i].analSkill/30)-$slaves[$i].anus>><</if>> <<set _vaginalUse = 0>> <<if canDoVaginal($slaves[$i])>><<set _vaginalUse = $vaginalUseWeight+($slaves[$i].vaginalSkill/30)-$slaves[$i].vagina>><</if>> <<set _mammaryUse = 0>> <<if $slaves[$i].boobs > 10000>><<set _mammaryUse += 5+$mammaryUseWeight>><<elseif $slaves[$i].boobs > 2000>><<set _mammaryUse += $mammaryUseWeight+($slaves[$i].boobs/2000)>><</if>> <<if $slaves[$i].nipples == "fuckable">><<set _mammaryUse = _mammaryUse*2>><</if>> <<set _penetrativeUse = 0>> <<if canDoVaginal($slaves[$i]) && $slaves[$i].clit > 1>><<set _penetrativeUse += $penetrativeUseWeight+($slaves[$i].vaginalSkill/30)+$slaves[$i].clit>><</if>> <<if $slaves[$i].dick>> <<if canPenetrate($slaves[$i])>> <<set _penetrativeUse += $penetrativeUseWeight+$slaves[$i].dick+Math.min($slaves[$i].balls,10)/4>> <<if ($slaves[$i].drugs == "hyper testicle enhancement")>> <<set _penetrativeUse += Math.min($slaves[$i].balls,5)>> <</if>> <<elseif !["chastity", "combined chastity"].includes($slaves[$i].dickAccessory)>> <<set _penetrativeUse += $penetrativeUseWeight+$slaves[$i].dick+Math.min($slaves[$i].balls,10)/8>> <<if ($slaves[$i].drugs == "hyper testicle enhancement")>> <<set _penetrativeUse += Math.min($slaves[$i].balls,5)>> <</if>> <</if>> <</if>> <<set _demand = _oralUse+_analUse+_vaginalUse+_mammaryUse+_penetrativeUse>> <<set _oralUse = Math.trunc((_oralUse/_demand)*$beauty)>> <<set _analUse = Math.trunc((_analUse/_demand)*$beauty)>> <<set _vaginalUse = Math.trunc((_vaginalUse/_demand)*$beauty)>> <<set _mammaryUse = Math.trunc((_mammaryUse/_demand)*$beauty)>> <<set _penetrativeUse = Math.trunc((_penetrativeUse/_demand)*$beauty)>> <<set $slaves[$i].oralCount += _oralUse, $slaves[$i].publicCount += _oralUse, $oralTotal += _oralUse>> <<set $slaves[$i].analCount += _analUse, $slaves[$i].publicCount += _analUse, $analTotal += _analUse>> <<set $slaves[$i].vaginalCount += _vaginalUse, $slaves[$i].publicCount += _vaginalUse, $vaginalTotal += _vaginalUse>> <<set $slaves[$i].mammaryCount += _mammaryUse, $slaves[$i].publicCount += _mammaryUse, $mammaryTotal += _mammaryUse>> <<set $slaves[$i].penetrativeCount += _penetrativeUse, $slaves[$i].publicCount += _penetrativeUse, $penetrativeTotal += _penetrativeUse>> <<set _cervixPump = _vaginalUse>> <<if $slaves[$i].need>> <<if $slaves[$i].fetishKnown>> <<switch $slaves[$i].fetish>> <<case "submissive" "masochist">> <<if _analUse+_vaginalUse > 0>> $He enjoys being fucked, and got sexual satisfaction from the <<print _analUse+_vaginalUse>> dicks stuck inside $him this week. <<set $slaves[$i].need -= _analUse+_vaginalUse>> <</if>> <<case "dom" "sadist">> <<if _penetrativeUse > 0>> $He enjoys being on top, and got special sexual satisfaction from the _penetrativeUse times $he got to fuck someone this week. <<set $slaves[$i].need -= 2*_penetrativeUse>> <</if>> <<case "cumslut">> <<if _oralUse > 0>> $He enjoys sucking, and got sexual satisfaction from the _oralUse blowjobs $he gave this week. <<set $slaves[$i].need -= _oralUse>> <</if>> <<case "buttslut">> <<if _analUse > 0>> $He enjoys getting buttfucked, and got sexual satisfaction from the _analUse times $he was sodomized this week. <<set $slaves[$i].need -= _analUse>> <</if>> <<case "boobs">> <<if _mammaryUse > 0>> $He enjoys <<if $slaves[$i].nipples == "fuckable">>having $his tits fucked<<else>>giving a good titfuck<</if>>, and got sexual satisfaction from the _mammaryUse times they were used this week. <<set $slaves[$i].need -= _mammaryUse>> <</if>> <<case "pregnancy">> <<if $slaves[$i].mpreg == 0>> <<if _vaginalUse > 0>> $He enjoys having $his pussy fucked, and got sexual satisfaction from the _vaginalUse times $he got dick this week. <<set $slaves[$i].need -= _vaginalUse>> <</if>> <<else>> <<if _analUse > 0>> $He enjoys having $his ass fucked, and got sexual satisfaction from the _analUse times $he got dick this week. <<set $slaves[$i].need -= _analUse>> <</if>> <</if>> <<case "humiliation">> $He enjoys the humiliation of being a public slut, and got a bit of sexual satisfaction from every sex act $he performed this week. <<set $slaves[$i].need -= $beauty>> <</switch>> <</if>> <</if>> <<if ($showVignettes == 1)>> <<set _vignette = GetVignette($slaves[$i])>> __This week__ _vignette.text <<if (_vignette.type == "cash")>> <<if (_vignette.effect > 0)>> @@.yellowgreen;making you an extra <<print cashFormat(Math.trunc($FResult*_vignette.effect))>>.@@ <<elseif (_vignette.effect < 0)>> @@.red;losing you <<print cashFormat(Math.abs(Math.trunc($FResult*_vignette.effect)))>>.@@ <<else>> an incident without lasting effect. <</if>> <<set $cash += Math.trunc($FResult*_vignette.effect)>> <<set _incomeStats.rep += Math.trunc($FResult*_vignette.effect)>> <<elseif (_vignette.type == "devotion")>> <<if (_vignette.effect > 0)>> <<if $slaves[$i].devotion > 50>> @@.hotpink;increasing $his devotion to you.@@ <<elseif $slaves[$i].devotion >= -20>> @@.hotpink;increasing $his acceptance of you.@@ <<elseif $slaves[$i].devotion >= -50>> @@.hotpink;reducing $his dislike of you.@@ <<else>> @@.hotpink;reducing $his hatred of you.@@ <</if>> <<elseif (_vignette.effect < 0)>> <<if $slaves[$i].devotion > 50>> @@.mediumorchid;reducing $his devotion to you.@@ <<elseif $slaves[$i].devotion >= -20>> @@.mediumorchid;reducing $his acceptance of you.@@ <<elseif $slaves[$i].devotion >= -50>> @@.mediumorchid;increasing $his dislike of you.@@ <<else>> @@.mediumorchid;increasing $his hatred of you.@@ <</if>> <<else>> an incident without lasting effect. <</if>> <<set $slaves[$i].devotion += 1*_vignette.effect>> <<elseif (_vignette.type == "trust")>> <<if (_vignette.effect > 0)>> <<if $slaves[$i].trust > 20>> @@.mediumaquamarine;increasing $his trust in you.@@ <<elseif $slaves[$i].trust >= -50>> @@.mediumaquamarine;reducing $his fear of you.@@ <<else>> @@.mediumaquamarine;reducing $his terror of you.@@ <</if>> <<elseif (_vignette.effect < 0)>> <<if $slaves[$i].trust > 20>> @@.gold;reducing $his trust in you.@@ <<elseif $slaves[$i].trust > -20>> @@.gold;increasing $his fear of you.@@ <<else>> @@.gold;increasing $his terror of you.@@ <</if>> <<else>> an incident without lasting effect. <</if>> <<set $slaves[$i].trust += 1*_vignette.effect>> <<elseif (_vignette.type == "health")>> <<if (_vignette.effect > 0)>> @@.green;improving $his health.@@ <<elseif (_vignette.effect < 0)>> @@.red;affecting $his health.@@ <<else>> an incident without lasting effect. <</if>> <<set $slaves[$i].health += 2*_vignette.effect>> <<else>> <<if (_vignette.effect > 0)>> @@.green;gaining you a bit of reputation.@@ <<elseif (_vignette.effect < 0)>> @@.red;losing you a bit of reputation.@@ <<else>> an incident without lasting effect. <</if>> <<set $rep += Math.trunc($FResult*_vignette.effect*0.1)>> <<set _incomeStats.income += Math.trunc($FResult*_vignette.effect*0.1)>> <</if>> <</if>> <<if $slaves[$i].energy > 40 && $slaves[$i].energy < 95>> Being used sexually all week @@.lime;increases $his sex drive.@@ <<set $slaves[$i].energy += 1>> <</if>> <<if $slaves[$i].cervixImplant == 1 && _cervixPump > 0 && canDoVaginal($slaves[$i])>> $He notices $his @@.lime;belly has swollen@@ from all the vaginal sex $he had throughout the week. <<set $slaves[$i].bellyImplant += _cervixPump*20>> <</if>>
DankWolf/fc
src/uncategorized/saServeThePublic.tw
tw
bsd-3-clause
58,257
:: SA serve your other slaves [nobr] <<set _oralUse = 0, _analUse = 0, _vaginalUse = 0, _mammaryUse = 0, _penetrativeUse = 0>> <<set _dom = $slaveIndices[$slaves[$i].subTarget]>> <<if ndef _dom>> <<if $slaves[$i].devotion <= 20>> <<if $slaves[$i].trust >= -20>> is forced to serve your other slaves' sexual needs by constant punishment. Being castigated and raped @@.gold;frightens $him into obedience.@@ <<set $slaves[$i].trust -= 5>> <<if $slaves[$i].sexualQuirk == "strugglefuck queen">> She secretly likes being raped @@.hotpink;and wants more.@@ <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].sexualQuirk == "gagfuck queen">> She secretly enjoys the oral abuse @@.hotpink;and wants more.@@ <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].sexualQuirk == "painal queen">> She secretly gets off on assrape @@.hotpink;and wants more.@@ <<set $slaves[$i].devotion += 1>> <</if>> <<else>> is forced to serve your other slaves' sexual needs by her fear. Being used on pain of punishment @@.hotpink;habituates her to subservience@@ and @@.gold;keeps her fearful.@@ <<set $slaves[$i].trust -= 2, $slaves[$i].devotion += 2>> <<if $slaves[$i].sexualQuirk == "strugglefuck queen">> She privately likes being abused @@.hotpink;and accepts it.@@ <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].sexualQuirk == "gagfuck queen">> She privately likes being an oral toy and @@.hotpink;and accepts it.@@ <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].sexualQuirk == "painal queen">> She privately likes being an anal toy @@.hotpink;and accepts it.@@ <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <<else>> obediently serves your other slaves' sexual needs. Being used as a sexual outlet for everyone @@.hotpink;keeps her in a good frame of mind.@@ <<set $slaves[$i].trust += 2>> <<if $slaves[$i].sexualQuirk == "strugglefuck queen">> She @@.hotpink;openly enjoys@@ how other slaves can take whatever they want from her. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].sexualQuirk == "gagfuck queen">> She @@.hotpink;openly enjoys@@ how other slaves can order her to lick, suck or blow anything at all. <<set $slaves[$i].devotion += 1>> <<elseif $slaves[$i].sexualQuirk == "painal queen">> She @@.hotpink;openly enjoys@@ how other slaves can shove anything up her butt without asking first. <</if>> <</if>> <<if $slaves[$i].amp != 1 && !canWalk($slaves[$i])>> Since she's forced to crawl around, she's especially vulnerable. <</if>> <<if ($dormitoryPopulation+$roomsPopulation-$subSlaves) > 5>> <<set _load = ($subSlaves/($dormitoryPopulation+$roomsPopulation-$subSlaves))>> <<if _load > .8>> Since there are enough other slaves servicing your stock alongside her, she sees limited action. <<elseif _load > .5>> With her servicing sisters, her workload is reasonable and she isn't overworked. <<elseif _load > .2>> While she may have support in servicing your stock, she is overwhelmed by their collective need. <<set $slaves[$i].tired = 1>> <<if $slaves[$i].sexualFlaw == "self hating">> With so many other slaves taking advantage of her body, her life's purpose of @@.hotpink;being nothing more than a piece of meat@@ has come true. <<set $slaves[$i].devotion += 5>> <<elseif $slaves[$i].sexualFlaw == "attention whore">> With little competition for her body and so many slaves eager to use her, her dreams of being the center of attention are @@.hotpink;have come true.@@ <<if $slaves[$i].weight < 10 && $slaves[$i].belly < 100>> <<if canDoVaginal($slaves[$i]) && $slaves[$i].vagina > 0 && canDoAnal($slaves[$i]) && $slaves[$i].anus > 0>> She ends each day cradling her cum swollen stomach, marvelling at the "attention" bestowed upon her. <<elseif (canDoVaginal($slaves[$i]) && $slaves[$i].vagina > 0) || (canDoAnal($slaves[$i]) && $slaves[$i].anus > 0)>> By the end of the day, her stomach has a noticeable bulge to it from all the "attention" bestowed upon her. <</if>> <</if>> <<set $slaves[$i].devotion += 5>> <<elseif $slaves[$i].energy > 95>> With so many other slaves using her body, her @@.hotpink;burning libido is finally sated.@@ <<set $slaves[$i].devotion += 2>> <</if>> <<else>> Since <<if $subSlaves == 1>>she is the only slave<<else>>there are so few other slaves<</if>> servicing your stock, she is used to the @@.red;point of exhaustion.@@ <<set $slaves[$i].tired = 1, $slaves[$i].health -= 10>> <<if $averageDick > 5>> <<if canDoVaginal($slaves[$i]) && $slaves[$i].vagina > 0 && $slaves[$i].vagina < 4>> <<if ($slaves[$i].vagina*40)-($averageDick*5) < random(1,100)>> So many huge dicks pistoning in and out of her pussy @@.lime;loosen her up.@@ <<set $slaves[$i].vagina++>> <<set $slaves[$i].vaginalCount += 3, $vaginalTotal += 3>> <</if>> <</if>> <<if canDoAnal($slaves[$i]) && $slaves[$i].anus > 0 && $slaves[$i].anus < 4>> <<if ($slaves[$i].anus*40)-($averageDick*5) < random(1,100)>> @@.lime;Her asshole is loosened@@ after being pounded by so many giant cocks. <<set $slaves[$i].anus++>> <<set $slaves[$i].analCount += 3, $analTotal += 3>> <</if>> <</if>> <</if>> <<if $slaves[$i].sexualFlaw == "self hating">> With so many other slaves taking advantage of her body, her life's purpose of @@.hotpink;being nothing more than a piece of meat@@ has come true. <<set $slaves[$i].devotion += 5>> <<elseif $slaves[$i].sexualFlaw == "attention whore">> With little competition for her body and so many slaves eager to use her, her dreams of being the center of attention are @@.hotpink;have come true.@@ <<if $slaves[$i].weight < 10 && $slaves[$i].belly < 100>> <<if canDoVaginal($slaves[$i]) && $slaves[$i].vagina > 0 && canDoAnal($slaves[$i]) && $slaves[$i].anus > 0>> She ends each day cradling her cum swollen stomach, marvelling at the "attention" bestowed upon her. <<elseif (canDoVaginal($slaves[$i]) && $slaves[$i].vagina > 0) || (canDoAnal($slaves[$i]) && $slaves[$i].anus > 0)>> By the end of the day, her stomach has a noticeable bulge to it from all the "attention" bestowed upon her. <</if>> <</if>> <<set $slaves[$i].devotion += 5>> <<elseif $slaves[$i].energy > 95>> With so many other slaves using her body, her @@.hotpink;burning libido is finally sated.@@ <<set $slaves[$i].devotion += 2>> <</if>> <</if>> <</if>> <<set _fuckCount = Math.ceil((($dormitoryPopulation+$roomsPopulation)+random((($dormitoryPopulation+$roomsPopulation)*1),($dormitoryPopulation+$roomsPopulation)*7))/$subSlaves)>> <<run SimpleSlaveFucking($slaves[$i], _fuckCount)>> <<set $slaves[$i].need -= 2*_fuckCount>> <<else>> /* serving a slave */ <<if $seeRace == 1>> <<set _domRace = $slaves[_dom].race, _subRace = $slaves[$i].race>> <<else>> <<set _domRace = "", _subRace = "">> <</if>> is serving ''$slaves[_dom].slaveName'' this week. <<if $slaves[_dom].amp != 1 && !canWalk($slaves[$i])>> Since $slaves[$i].slaveName cannot stand, $slaves[_dom].slaveName has no trouble taking whatever she wants from her. <<elseif $slaves[_dom].amp == 1>> Since she has no limbs, $slaves[_dom].slaveName has to put forth extra effort taking whatever she wants from $slaves[$i].slaveName. <</if>> <<if canPenetrate($slaves[_dom])>> <<if ($slaves[$i].anus == 0 && canDoAnal($slaves[$i])) && ($slaves[$i].vagina == 0 && canDoVaginal($slaves[$i]))>> Of course, she respects $slaves[$i].slaveName's virgin holes and does not penetrate her. <<elseif ($slaves[$i].anus == 0) && canDoAnal($slaves[$i])>> Of course, she respects $slaves[$i].slaveName's anal virginity and does not penetrate her there. <<elseif ($slaves[$i].vagina == 0) && canDoVaginal($slaves[$i])>> Of course, she respects $slaves[$i].slaveName's virginity and does not penetrate her pussy. <</if>> <</if>> <<if ($slaves[_dom].fetishKnown == 1) && ($slaves[_dom].fetishStrength > 60) && ($slaves[_dom].fetish == "buttslut")>> <<if canPenetrate($slaves[$i]) && canDoAnal($slaves[_dom]) && ($slaves[_dom].anus != 0)>> <<if ($slaves[$i].devotion < -20)>> Since $slaves[_dom].slaveName loves anal, $slaves[$i].slaveName finds herself forced to use her stiff prick to please $slaves[_dom].slaveName's insatiable ass. She spends the week trying to avoid $slaves[_dom].slaveName, because $slaves[_dom].slaveName won't stop forcing her to get her _subRace dick hard so $slaves[_dom].slaveName can ride her _domRace butt up and down on it. @@.hotpink;$slaves[_dom].slaveName enjoys having her own personal cock for the week,@@ even if it does have to be persuaded. <<elseif ($slaves[$i].devotion <= 50)>> Since $slaves[_dom].slaveName loves anal, $slaves[$i].slaveName finds herself constantly asked to use her stiff prick to please $slaves[_dom].slaveName's insatiable ass. She spends the week desperately trying to keep herself hard, because $slaves[_dom].slaveName constantly expects her _subRace dick to be hard so $slaves[_dom].slaveName can ride her _domRace butt up and down on it. @@.hotpink;$slaves[_dom].slaveName enjoys having her own personal cock for the week.@@ <<else>> $slaves[_dom].slaveName loves anal and $slaves[$i].slaveName has a stiff prick. The two of them have good fun together. <<if $slaves[_dom].amp != 1>> $slaves[_dom].slaveName pulls her anal girltoy into bathrooms and corners constantly <<else>> $slaves[_dom].slaveName has her anal girltoy hold her limbless torso <</if>> so she can ride that _subRace dick with her _domRace butt. @@.hotpink;$slaves[_dom].slaveName enjoys a week of constant butt loving.@@ <</if>> <<set _penetrativeUse = random(9,12)>> <<set $slaves[_dom].analCount += _penetrativeUse, $analTotal += _penetrativeUse>> <<if canImpreg($slaves[_dom], $slaves[$i])>> <<= knockMeUp($slaves[_dom], 30, 1, $slaves[$i].ID, 1)>> <<if $slaves[_dom].pregKnown == 1>> With so many potent deposits into her fertile rear, it comes as little surprise when @@.lime;she ends up pregnant with $slaves[$i].slaveName's child.@@ <</if>> <</if>> <<elseif canDoAnal($slaves[_dom])>> <<if ($slaves[$i].devotion < -20)>> Since $slaves[_dom].slaveName loves anal, $slaves[$i].slaveName finds herself forced to give analingus on command. She spends the week trying to avoid servicing $slaves[_dom].slaveName's insatiable _domRace ass with her _subRace mouth, but $slaves[_dom].slaveName insists. @@.hotpink;$slaves[_dom].slaveName enjoys being able to force $slaves[$i].slaveName to service her butt.@@ <<elseif ($slaves[$i].devotion <= 50)>> Since $slaves[_dom].slaveName loves anal, $slaves[$i].slaveName finds herself giving analingus on command. She spends the week servicing $slaves[_dom].slaveName's insatiable _domRace ass with her _subRace mouth. @@.hotpink;$slaves[_dom].slaveName enjoys having her ass pleasured whenever she wants it.@@ <<else>> Since $slaves[_dom].slaveName loves anal play, $slaves[$i].slaveName lavishes attention on her butt. She spends the week servicing $slaves[_dom].slaveName's insatiable _domRace ass with her _subRace mouth. @@.hotpink;$slaves[_dom].slaveName enjoys having an enthusiastic anal playmate.@@ <</if>> <<set _oralUse = random(9,12)>> <<set $slaves[_dom].analCount += _oralUse, $analTotal += _oralUse>> <<else>> <<if ($slaves[$i].devotion < -20)>> Since $slaves[_dom].slaveName loves her rear, $slaves[$i].slaveName finds herself forced to <<if $slaves[$i].amp == 1>>massage<<else>>fondle<</if>> it on command. She spends the week trying to avoid servicing $slaves[_dom].slaveName's _domRace ass with her _subRace <<if $slaves[$i].amp>>face<<else>>hands<</if>>, but $slaves[_dom].slaveName insists. @@.hotpink;$slaves[_dom].slaveName enjoys being able to force $slaves[$i].slaveName to service her butt.@@ <<elseif ($slaves[$i].devotion <= 50)>> Since $slaves[_dom].slaveName loves her rear, $slaves[$i].slaveName finds herself <<if $slaves[$i].amp == 1>>massaging<<else>>fondling<</if>> it on command. She spends the week servicing $slaves[_dom].slaveName's _domRace ass with her _subRace <<if $slaves[$i].amp>>face<<else>>hands<</if>>. @@.hotpink;$slaves[_dom].slaveName enjoys having her ass pleasured whenever she wants it.@@ <<else>> Since $slaves[_dom].slaveName loves her rear played with, $slaves[$i].slaveName lavishes attention on her butt. She spends the week fondling $slaves[_dom].slaveName's _domRace ass with her _subRace <<if $slaves[$i].amp>>face<<else>>hands<</if>>. @@.hotpink;$slaves[_dom].slaveName enjoys having a playmate so fond of her booty.@@ <</if>> <</if>> <<elseif ($slaves[$i].devotion > -20) && ($slaves[_dom].fetish == "submissive") && ($slaves[_dom].fetishKnown == 1) && ($slaves[_dom].fetishStrength > 60)>> $slaves[_dom].slaveName loves to submit, and tells $slaves[$i].slaveName to fuck her; when $slaves[$i].slaveName asks how, $slaves[_dom].slaveName tells her to take charge. <<if canPenetrate($slaves[$i])>> <<set _penetrativeUse = random(9,12)>> <<if $slaves[$i].amp == 1>> <<if canDoVaginal($slaves[_dom]) && $slaves[_dom].vagina != 0>> $slaves[_dom].slaveName finds herself under the weight of $slaves[$i].slaveName's limbless body and her _domRace slit accommodating an eager _subRace cock. Afterward, $slaves[_dom].slaveName lavishes kisses on her satisfactory top for her efforts. $slaves[_dom].slaveName @@.hotpink;enjoys a week of constant submission,@@ and even though she's technically being used, $slaves[$i].slaveName @@.hotpink;doesn't mind@@ being expected to fuck a willing pussy. <<set $slaves[_dom].vaginalCount += _penetrativeUse, $vaginalTotal += _penetrativeUse>> <<if canImpreg($slaves[_dom], $slaves[$i])>> <<= knockMeUp($slaves[_dom], 30, 0, $slaves[$i].ID, 1)>> <<if $slaves[_dom].pregKnown == 1>> With so many potent loads kissing her cervix, it comes as little surprise when @@.lime;she ends up pregnant with $slaves[$i].slaveName's child.@@ <</if>> <</if>> <<elseif canDoAnal($slaves[_dom]) && $slaves[_dom].anus != 0>> $slaves[_dom].slaveName finds herself under the weight of $slaves[$i].slaveName's limbless body and her _domRace ass accommodating an eager _subRace cock. Afterward, $slaves[_dom].slaveName lavishes kisses on her satisfactory top for her efforts. $slaves[_dom].slaveName @@.hotpink;enjoys a week of constant submission,@@ and even though she's technically being used, $slaves[$i].slaveName @@.hotpink;doesn't mind@@ being expected to fuck a willing asshole. <<set $slaves[_dom].analCount += _penetrativeUse, $analTotal += _penetrativeUse>> <<if canImpreg($slaves[_dom], $slaves[$i])>> <<= knockMeUp($slaves[_dom], 30, 1, $slaves[$i].ID, 1)>> <<if $slaves[_dom].pregKnown == 1>> With so many potent deposits into her fertile rear, it comes as little surprise when @@.lime;she ends up pregnant with $slaves[$i].slaveName's child.@@ <</if>> <</if>> <<else>> $slaves[_dom].slaveName finds her head under the weight of $slaves[$i].slaveName's limbless body and her _domRace face accommodating an eager _subRace cock. Afterward, $slaves[_dom].slaveName lavishes kisses on her satisfactory top for her efforts. $slaves[_dom].slaveName @@.hotpink;enjoys a week of constant submission,@@ and even though she's technically being used, $slaves[$i].slaveName @@.hotpink;doesn't mind@@ being expected to fuck a willing asshole. <<set $slaves[_dom].oralCount += _penetrativeUse, $oralTotal += _penetrativeUse>> <</if>> <<else>> <<if canDoVaginal($slaves[_dom]) && $slaves[_dom].vagina != 0>> $slaves[_dom].slaveName finds herself with her face pushed firmly into her bedsheets and her _domRace slit accommodating $slaves[$i].slaveName's eager _subRace cock. Afterward, $slaves[_dom].slaveName lavishes kisses on her satisfactory top. $slaves[_dom].slaveName @@.hotpink;enjoys a week of constant submission,@@ and even though she's technically being used, $slaves[$i].slaveName @@.hotpink;doesn't mind@@ being expected to fuck a willing pussy. <<set $slaves[_dom].vaginalCount += _penetrativeUse, $vaginalTotal += _penetrativeUse>> <<if canImpreg($slaves[_dom], $slaves[$i])>> <<= knockMeUp($slaves[_dom], 30, 0, $slaves[$i].ID)>> <<if $slaves[_dom].pregKnown == 1>> With so many potent loads kissing her cervix, it comes as little surprise when @@.lime;she ends up pregnant with $slaves[$i].slaveName's child.@@ <</if>> <</if>> <<elseif canDoAnal($slaves[_dom]) && $slaves[_dom].anus != 0>> $slaves[_dom].slaveName finds herself with her face pushed firmly into her bedsheets and her _domRace ass accommodating $slaves[$i].slaveName's eager _subRace cock. Afterward, $slaves[_dom].slaveName lavishes kisses on her satisfactory top. $slaves[_dom].slaveName @@.hotpink;enjoys a week of constant submission,@@ and even though she's technically being used, $slaves[$i].slaveName @@.hotpink;doesn't mind@@ being expected to fuck a willing asshole. <<set $slaves[_dom].analCount += _penetrativeUse, $analTotal += _penetrativeUse>> <<if canImpreg($slaves[_dom], $slaves[$i])>> <<= knockMeUp($slaves[_dom], 30, 1, $slaves[$i].ID)>> <<if $slaves[_dom].pregKnown == 1>> With so many potent deposits into her fertile rear, it comes as little surprise when @@.lime;she ends up pregnant with $slaves[$i].slaveName's child.@@ <</if>> <</if>> <<else>> $slaves[_dom].slaveName finds herself with her face pushed firmly into $slaves[$i].slaveName's crotch and her _domRace face accommodating an eager _subRace cock. Afterward, $slaves[_dom].slaveName lavishes kisses on her satisfactory top. $slaves[_dom].slaveName @@.hotpink;enjoys a week of constant submission,@@ and even though she's technically being used, $slaves[$i].slaveName @@.hotpink;doesn't mind@@ being expected to fuck a willing asshole. <<set $slaves[_dom].oralCount += _penetrativeUse, $oralTotal += _penetrativeUse>> <</if>> <</if>> <<elseif ($slaves[$i].clit > 2)>> <<if $slaves[$i].amp == 1>> $slaves[_dom].slaveName finds herself pinned by the weight of $slaves[$i].slaveName's limbless body and the quickly hardening _subRace clit being pushed eagerly into her _domRace mouth. Afterward, $slaves[_dom].slaveName lavishes kisses on her satisfactory top for her efforts. <<else>> $slaves[_dom].slaveName finds herself with her back pushed firmly into her bedsheets and $slaves[$i].slaveName's quickly hardening clit being pushed eagerly into her mouth. Afterward, $slaves[_dom].slaveName lavishes kisses on her satisfactory top. <</if>> $slaves[_dom].slaveName @@.hotpink;enjoys a week of constant submission,@@ and even though she's technically being used, $slaves[$i].slaveName @@.hotpink;doesn't mind@@ constant oral attention. <<set _penetrativeUse = random(9,12)>> <<set $slaves[_dom].oralCount += _penetrativeUse, $oralTotal += _penetrativeUse>> <<else>> <<if $slaves[$i].amp == 1>> <<if canDoVaginal($slaves[_dom])>> $slaves[_dom].slaveName finds herself under the weight of $slaves[$i].slaveName's limbless body and her _domRace slit molested by an eager tongue. Afterward, $slaves[_dom].slaveName lavishes kisses on her satisfactory top for her efforts. $slaves[_dom].slaveName @@.hotpink;enjoys a week of constant submission,@@ and even though she's technically being used, $slaves[$i].slaveName @@.hotpink;doesn't mind@@ being expected to torment a willing pussy. <<set _oralUse = random(9,12)>> <<set $slaves[_dom].vaginalCount += _oralUse, $vaginalTotal += _oralUse>> <<elseif !["chastity", "combined chastity"].includes($slaves[_dom].dickAccessory) && $slaves[_dom].dick > 0>> $slaves[_dom].slaveName finds herself under the weight of $slaves[$i].slaveName's limbless body with the tight embrace of _subRace lips around her _domRace cock. Afterward, $slaves[_dom].slaveName lavishes kisses on her satisfactory top for her efforts. $slaves[_dom].slaveName @@.hotpink;enjoys a week of constant submission,@@ and even though she's technically being used, $slaves[$i].slaveName @@.hotpink;doesn't mind@@ being expected to torment a willing dick. <<set _oralUse = random(9,12)>> <<set $slaves[_dom].penetrativeCount += _oralUse, $penetrativeTotal += _oralUse>> <<else>> $slaves[_dom].slaveName finds herself under the weight of $slaves[$i].slaveName's limbless body and <<if $slaves[_dom].boobs >= 300>> her _domRace tits <<else>> her <<print nippleColor($slaves[_dom])>> nipples <</if>> under attack by an eager mouth. Afterward, $slaves[_dom].slaveName lavishes kisses on her satisfactory top for her efforts. $slaves[_dom].slaveName @@.hotpink;enjoys a week of constant submission,@@ and even though she's technically being used, $slaves[$i].slaveName @@.hotpink;doesn't mind@@ being expected to play with a willing chest. <<set _oralUse = random(9,12)>> <<set $slaves[_dom].mammaryCount += _oralUse, $mammaryTotal += _oralUse>> <</if>> <<else>> <<if canDoVaginal($slaves[_dom]) && $slaves[_dom].vagina != 0>> $slaves[_dom].slaveName finds herself with her face pushed firmly into her bedsheets and her _domRace slit accommodating $slaves[$i].slaveName's thrusting _subRace fingers. Afterward, $slaves[_dom].slaveName lavishes kisses on her satisfactory top. $slaves[_dom].slaveName @@.hotpink;enjoys a week of constant submission,@@ and even though she's technically being used, $slaves[$i].slaveName @@.hotpink;doesn't mind the fun.@@ <<set _fingerBang = random(9,12)>> <<set $slaves[_dom].vaginalCount += _fingerBang, $vaginalTotal += _fingerBang>> <<elseif canDoAnal($slaves[_dom]) && $slaves[_dom].anus != 0>> $slaves[_dom].slaveName finds herself with her face pushed firmly into her bedsheets and her _domRace ass accommodating $slaves[$i].slaveName's thrusting _subRace fingers. Afterward, $slaves[_dom].slaveName lavishes kisses on her satisfactory top. $slaves[_dom].slaveName @@.hotpink;enjoys a week of constant submission,@@ and even though she's technically being used, $slaves[$i].slaveName @@.hotpink;doesn't mind the fun.@@ <<set _fingerBang = random(9,12)>> <<set $slaves[_dom].analCount += _fingerBang, $analTotal += _fingerBang>> <<else>> $slaves[_dom].slaveName finds herself pushed firmly into her bedsheets and her <<if $slaves[_dom].boobs >= 300>> _domRace tits <<else>> <<print nippleColor($slaves[_dom])>> nipples <</if>> being roughly handled by $slaves[$i].slaveName's _subRace fingers. Afterward, $slaves[_dom].slaveName lavishes kisses on her satisfactory top. $slaves[_dom].slaveName @@.hotpink;enjoys a week of constant submission,@@ and even though she's technically being used, $slaves[$i].slaveName @@.hotpink;doesn't mind the fun.@@ <<set _fingerBang = random(9,12)>> <<set $slaves[_dom].mammaryCount += _fingerBang, $mammaryTotal += _fingerBang>> <</if>> <</if>> <</if>> <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].devotion >= -20) && ($slaves[_dom].fetishKnown == 1) && ($slaves[_dom].fetishStrength > 60) && ($slaves[_dom].fetish == "dom") && canWalk($slaves[_dom])>> $slaves[_dom].slaveName loves to dominate, and the first indication $slaves[$i].slaveName gets of what she's in for this week is when $slaves[_dom].slaveName ambushes her in the dormitory, tackles her from behind, and <<if $slaves[$i].amp == 1>> bursts out <<if canTalk($slaves[_dom])>>laughing<<else>>in silent laughter<</if>> at her inability to right herself without limbs. <<else>> hogties her with sheets. <</if>> $slaves[$i].slaveName wriggles a little but doesn't really start to attempt escape until $slaves[_dom].slaveName begins to carefully tease her _subRace <<if $slaves[$i].dick > 0 && !["chastity", "combined chastity"].includes($slaves[$i].dickAccessory)>> dickhead, <<elseif $slaves[$i].clit > 0>> clit, <<elseif canDoVaginal($slaves[$i])>> pussy, <<else>> nipples, <</if>> edging her right up to the point of orgasm and making her beg. It's a long but @@.hotpink;obedience-building@@ week for $slaves[$i].slaveName, and $slaves[_dom].slaveName certainly @@.hotpink;enjoys her toy.@@ <<set $slaves[$i].devotion += 1>> <<if $slaves[$i].need && $slaves[$i].fetishKnown>> <<if $slaves[$i].fetish == "submissive" || $slaves[$i].fetish == "masochist">> $slaves[$i].slaveName needs this kind of treatment to be truly sexually satisfied; this week, her desire for abuse is sated. <<set $slaves[$i].need = 0>> <</if>> <</if>> <<elseif ($slaves[_dom].fetishKnown == 1) && ($slaves[_dom].fetishStrength > 60) && ($slaves[_dom].fetish == "sadist") && canWalk($slaves[_dom])>> $slaves[_dom].slaveName loves to inflict pain, and the first indication $slaves[$i].slaveName gets of what she's in for this week is when $slaves[_dom].slaveName ambushes her in the dormitory, tackles her from behind, and hogties her with sheets. <<if canTalk($slaves[_dom])>>$slaves[_dom].slaveName bends close to the immobilized $slaves[$i].slaveName's ear and whispers to her that she might as well scream.<<else>>$slaves[_dom].slaveName carefully uses gestures to communicate to her that she might as well scream.<</if>> $slaves[$i].slaveName's struggles to escape become desperate at this, and more desperate still when the week's first @@.red;beating@@ starts. Later, she tries going limp and unresistant, but that just makes the annoyed $slaves[_dom].slaveName beat her pain slave all the harder until she gets a reaction again. It's a long and @@.hotpink;will breaking@@ week for $slaves[$i].slaveName, and $slaves[_dom].slaveName certainly @@.hotpink;enjoys torturing her toy.@@ <<set $slaves[$i].devotion += 1, $slaves[$i].health -= 3>> <<if $slaves[$i].need && $slaves[$i].fetishKnown>> <<if $slaves[$i].fetish == "submissive" || $slaves[$i].fetish == "masochist">> $slaves[$i].slaveName needs this kind of treatment to be truly sexually satisfied; this week, her desire for abuse is sated. <<set $slaves[$i].need = 0>> <</if>> <</if>> <<elseif ($slaves[_dom].fetishKnown == 1) && ($slaves[_dom].fetishStrength > 60) && ($slaves[_dom].fetish == "boobs")>> <<if ($slaves[_dom].nipples == "fuckable") && canPenetrate($slaves[$i])>> Since $slaves[_dom].slaveName loves to have her nipples fucked, $slaves[$i].slaveName spends the week getting to use her dick for a change. $slaves[$i].slaveName's _subRace body thrusting into $slaves[_dom].slaveName's supple _domRace breasts is a frequent sight as $slaves[_dom].slaveName takes her pleasure. @@.hotpink;$slaves[_dom].slaveName enjoys being able to use $slaves[$i].slaveName.@@ <<set _penetrativeUse = random(9,12)>> <<set $slaves[_dom].mammaryCount += _penetrativeUse, $mammaryTotal += _penetrativeUse>> <<set $slaves[_dom].penetrativeCount += _penetrativeUse, $penetrativeTotal += _penetrativeUse>> <<elseif ($slaves[_dom].lactation > 0)>> <<if ($slaves[$i].devotion < -20)>> Since $slaves[_dom].slaveName loves giving milk, $slaves[$i].slaveName finds herself forced to nurse. She spends the week trying to avoid guzzling down milk from $slaves[_dom].slaveName's <<print nippleColor($slaves[_dom])>> _domRace nipples with her _subRace mouth, but $slaves[_dom].slaveName insists. @@.hotpink;$slaves[_dom].slaveName enjoys being able to force $slaves[$i].slaveName to drink from her.@@ <<elseif ($slaves[$i].devotion <= 50)>> Since $slaves[_dom].slaveName loves giving milk, $slaves[$i].slaveName finds herself constantly nursing. She spends the week obediently taking milk from $slaves[_dom].slaveName's <<print nippleColor($slaves[_dom])>> _domRace nipples with her _subRace mouth, to $slaves[_dom].slaveName's motherly satisfaction. @@.hotpink;$slaves[_dom].slaveName enjoys having $slaves[$i].slaveName to drink from her whenever she feels overfull.@@ <<else>> Since $slaves[_dom].slaveName loves giving milk, $slaves[$i].slaveName constantly nurses from her. She spends the week happily taking milk from $slaves[_dom].slaveName's <<print nippleColor($slaves[_dom])>> _domRace nipples with her hungry _subRace mouth, to $slaves[_dom].slaveName's motherly delight. @@.hotpink;$slaves[_dom].slaveName loves having $slaves[$i].slaveName to feed and fill.@@ <</if>> <<else>> <<if ($slaves[$i].devotion < -20)>> Since $slaves[_dom].slaveName loves having her breasts attended to, $slaves[$i].slaveName finds herself forced to <<if $slaves[$i].amp == 1>>nuzzle and suck<<else>>knead, massage, and even suck<</if>>. She spends the week trying to avoid servicing $slaves[_dom].slaveName's _domRace breasts with her _subRace <<if $slaves[$i].amp == 1>>face<<else>>hands<</if>>, but $slaves[_dom].slaveName insists. @@.hotpink;$slaves[_dom].slaveName enjoys being able to force $slaves[$i].slaveName to see to her tits.@@ <<elseif ($slaves[$i].devotion <= 50)>> Since $slaves[_dom].slaveName loves having her breasts attended to, $slaves[$i].slaveName finds herself <<if $slaves[$i].amp == 1>>nuzzling and sucking<<else>>kneading, massaging, and even sucking<</if>>. She spends the week obediently servicing $slaves[_dom].slaveName's _domRace breasts with her _subRace <<if $slaves[$i].amp == 1>>face<<else>>hands<</if>>, to $slaves[_dom].slaveName's languorous pleasure. @@.hotpink;$slaves[_dom].slaveName enjoys having $slaves[$i].slaveName to see to her tits.@@ <<else>> Since $slaves[_dom].slaveName loves having her breasts attended to, $slaves[$i].slaveName pampers her breasts shamelessly. She spends the week devotedly massaging $slaves[_dom].slaveName's _domRace breasts with her _subRace <<if $slaves[$i].amp == 1>>face<<else>>hands<</if>>, sucking lovingly at her nipples, and caring for everything with lotions and oils<<if $slaves[$i].amp == 1>> (as best she can without hands)<</if>>. They sleep together so that $slaves[$i].slaveName can <<if $slaves[$i].amp == 1>>snuggle into her bust<<else>>hold her boobs<</if>> as she goes to sleep, which sometimes results in less sleep for both as the $slaves[_dom].slaveName keeps them at breast play into the night. @@.hotpink;$slaves[_dom].slaveName enjoys having $slaves[$i].slaveName to see to her tits.@@ <</if>> <</if>> <<set _oralUse = random(9,12)>> <<set $slaves[_dom].mammaryCount += _oralUse, $mammaryTotal += _oralUse>> <<elseif ($slaves[$i].dick > 0) && ($slaves[$i].balls != 0) && !canAchieveErection($slaves[$i]) && !["chastity", "combined chastity"].includes($slaves[$i].dickAccessory) && ($slaves[_dom].fetishKnown == 1) && ($slaves[_dom].fetishStrength > 60) && ($slaves[_dom].fetish == "cumslut")>> Since $slaves[_dom].slaveName loves cum, and $slaves[$i].slaveName has a dick, $slaves[_dom].slaveName has her own private semen dispenser, even if it's rather limp. $slaves[_dom].slaveName sometimes gets tired of having to work hard for cum, so she spends the week making $slaves[$i].slaveName painstakingly bring her flaccid dick almost to orgasm before $slaves[_dom].slaveName wraps her _domRace lips around $slaves[$i].slaveName's _subRace soft dickhead to suck down the cum. @@.hotpink;$slaves[_dom].slaveName enjoys having a servile dick on demand.@@ <<set _penetrativeUse = random(9,12)>> <<set $slaves[_dom].oralCount += _penetrativeUse, $oralTotal += _penetrativeUse>> <<elseif ($slaves[$i].dick > 0) && ($slaves[$i].balls != 0) && !["chastity", "combined chastity"].includes($slaves[$i].dickAccessory) && ($slaves[_dom].fetishKnown == 1) && ($slaves[_dom].fetishStrength > 60) && ($slaves[_dom].fetish == "cumslut")>> Since $slaves[_dom].slaveName loves cum, and $slaves[$i].slaveName has a dick, $slaves[_dom].slaveName has her own private semen dispenser. $slaves[_dom].slaveName sometimes gets tired of having to work hard for cum, so she spends the week <<if $slaves[_dom].amp != 1>> stimulating poor $slaves[$i].slaveName's <<if $slaves[$i].prostate>>prostate<<else>>balls<</if>> to force <<else>> ordering $slaves[$i].slaveName to stimulate her own <<if $slaves[$i].prostate>>prostate<<else>>balls<</if>> to force <</if>> her to climax so $slaves[_dom].slaveName can wrap her _domRace lips around $slaves[$i].slaveName's _subRace dickhead to suck down her cum. @@.hotpink;$slaves[_dom].slaveName enjoys having a servile dick on demand.@@ <<set _penetrativeUse = random(9,12)>> <<set $slaves[_dom].oralCount += _penetrativeUse, $oralTotal += _penetrativeUse>> <<elseif ($slaves[_dom].energy > 95)>> <<if ($slaves[$i].devotion < -20)>> Since $slaves[_dom].slaveName loves to fuck, $slaves[$i].slaveName spends the week getting fucked. $slaves[_dom].slaveName's _domRace body atop $slaves[$i].slaveName's resisting _subRace form is a frequent sight as $slaves[_dom].slaveName takes her pleasure. @@.hotpink;$slaves[_dom].slaveName enjoys being able to use $slaves[$i].slaveName.@@ <<elseif ($slaves[$i].devotion <= 50)>> Since $slaves[_dom].slaveName loves to fuck, $slaves[$i].slaveName spends the week getting fucked. $slaves[_dom].slaveName's _domRace body atop $slaves[$i].slaveName's compliant _subRace form is a frequent sight as $slaves[_dom].slaveName takes her pleasure. @@.hotpink;$slaves[_dom].slaveName enjoys being able to use $slaves[$i].slaveName.@@ <<else>> Since $slaves[_dom].slaveName loves to fuck, $slaves[$i].slaveName spends the week getting fucked. $slaves[_dom].slaveName's _domRace body atop $slaves[$i].slaveName's enthusiastic _subRace form is a frequent sight as the two of them share pleasure. @@.hotpink;$slaves[_dom].slaveName enjoys having an extra outlet for her sexual needs.@@ <</if>> <<if canPenetrate($slaves[_dom])>> <<set _fuckCount = random(15,25)>> <<= SimpleSlaveSlaveFucking($slaves[$i], $slaves[_dom], _fuckCount)>> <<elseif canPenetrate($slaves[$i]) && ((canDoVaginal($slaves[_dom]) && $slaves[_dom].vagina > 0) || (canDoAnal($slaves[_dom]) && $slaves[_dom].anus > 0))>> /* yes, that means she rides her */ <<set _fuckCount = random(15,25)>> <<= SimpleSlaveSlaveFucking($slaves[_dom], $slaves[$i], _fuckCount)>> <<else>> <<set _oralUse = random(15,25)>> <</if>> <<elseif ($slaves[_dom].dick > 0) && canPenetrate($slaves[_dom])>> <<if ($slaves[$i].devotion < -20)>> $slaves[_dom].slaveName doesn't get to use her still-functional cock as much as she would like; it often stands stiff and untended while she's being used. Not this week: $slaves[$i].slaveName spends the week with $slaves[_dom].slaveName's _domRace dick thrusting in and out of her _subRace body, whenever she feels like forcing it into $slaves[$i].slaveName's unwilling holes. @@.hotpink;$slaves[_dom].slaveName loves having someone to fuck whenever she wants.@@ <<elseif ($slaves[$i].devotion <= 50)>> $slaves[_dom].slaveName doesn't get to use her still-functional cock as much as she would like; it often stands stiff and untended while she's being used. Not this week: $slaves[$i].slaveName spends the week with $slaves[_dom].slaveName's _domRace dick thrusting in and out of her _subRace body, whenever she feels like putting it into $slaves[$i].slaveName's compliant holes. @@.hotpink;$slaves[_dom].slaveName loves having someone to stick her dick in at last.@@ <<else>> $slaves[_dom].slaveName doesn't get to use her still-functional cock as much as she would like; it often stands stiff and untended while she's being used. Not this week: $slaves[$i].slaveName spends the week with $slaves[_dom].slaveName's _domRace dick thrusting in and out of her _subRace body, whenever she feels like having an enthusiastic fuck. @@.hotpink;$slaves[_dom].slaveName loves having someone to tend to her prick at last.@@ <</if>> <<set _fuckCount = random(9,12)>> <<= SimpleSlaveSlaveFucking($slaves[$i], $slaves[_dom], _fuckCount)>> <<elseif ($slaves[_dom].amp != 1) && ($slaves[_dom].attrXX > 85) && ($slaves[$i].dick == 0) && ($slaves[$i].vagina > -1)>> <<if ($slaves[$i].devotion < -20)>> Since $slaves[_dom].slaveName loves girls, $slaves[$i].slaveName finds herself groped, fingered, and toyed with. She spends the week trying to avoid $slaves[_dom].slaveName's playful _domRace hands, but they rove across her _subRace body anyway. @@.hotpink;$slaves[_dom].slaveName enjoys having a nice little toy right at hand,@@ even if she does have to be forced. <<elseif ($slaves[$i].devotion <= 50)>> Since $slaves[_dom].slaveName loves girls, $slaves[$i].slaveName finds herself groped, fingered, and toyed with. She spends the week accepting the attention of $slaves[_dom].slaveName's playful _domRace hands. They rove across her _subRace body, eliciting embarrassed arousal. @@.hotpink;$slaves[_dom].slaveName enjoys having a nice little toy right at hand,@@ even if she is a little hesitant. <<else>> Since $slaves[_dom].slaveName loves girls, $slaves[$i].slaveName finds herself with a frank and open lover for the week. She spends the week accepting the attention of $slaves[_dom].slaveName's adoring _domRace hands. They rove across her _subRace body, knowing just where to touch and where to press. @@.hotpink;$slaves[_dom].slaveName enjoys having a compliant girlfriend,@@ and they spend as much time together as they can. <</if>> <<if canPenetrate($slaves[_dom])>> <<set _fuckCount = random(9,12)>> <<= SimpleSlaveSlaveFucking($slaves[$i], $slaves[_dom], _fuckCount)>> <<else>> <<set _oralUse = random(9,12)>> <</if>> <<elseif ($slaves[$i].dick > 0) && ($slaves[_dom].amp != 1) && ($slaves[_dom].attrXY > 85)>> <<if canPenetrate($slaves[$i])>> <<if ($slaves[$i].devotion < -20)>> Since $slaves[_dom].slaveName loves hard cocks, $slaves[$i].slaveName finds herself forced to get hard and fuck. She spends the week trying to avoid $slaves[_dom].slaveName's constant demands. @@.hotpink;$slaves[_dom].slaveName enjoys having a nice dick right at hand,@@ even if it does have to be forced to stand up for her. <<elseif ($slaves[$i].devotion <= 50)>> Since $slaves[_dom].slaveName loves hard cocks, $slaves[$i].slaveName finds herself required to get hard and fuck constantly. She spends the week doing her best to satisfy $slaves[_dom].slaveName's constant demands. @@.hotpink;$slaves[_dom].slaveName enjoys having a nice dick right at hand,@@ and won't leave it alone. <<else>> Since $slaves[_dom].slaveName loves hard cocks, $slaves[$i].slaveName finds herself asked to get hard and fuck constantly. She spends the week doing her best to satisfy $slaves[_dom].slaveName's constant demands. @@.hotpink;$slaves[_dom].slaveName enjoys having a nice dick right at hand,@@ and won't leave it alone. <</if>> <<elseif $slaves[$i].dick > 6 && $slaves[$i].balls > 0>> <<if ($slaves[$i].devotion < -20)>> Since $slaves[_dom].slaveName loves cocks, even big soft ones, $slaves[$i].slaveName finds herself being sucked, groped, and cruelly taunted for her inability to get hard. She spends the week trying to avoid $slaves[_dom].slaveName's abuse of her poor oversized penis. @@.hotpink;$slaves[_dom].slaveName enjoys having a nice dick right at hand,@@ even if it's only good for taunting and torture. <<elseif ($slaves[$i].devotion <= 50)>> Since $slaves[_dom].slaveName loves cocks, even big soft ones, $slaves[$i].slaveName finds herself being sucked, groped, and toyed with. She spends the week complying with $slaves[_dom].slaveName's amusements. @@.hotpink;$slaves[_dom].slaveName enjoys having a nice dick right at hand,@@ even if it's only good as a body pillow. <<else>> Since $slaves[_dom].slaveName loves cocks, even big soft ones, $slaves[$i].slaveName finds herself being sucked, groped, and played with until she comes. She spends the week enjoying with $slaves[_dom].slaveName's little games. @@.hotpink;$slaves[_dom].slaveName enjoys having a nice dick right at hand,@@ even if it's only good as a body pillow that occasionally discharges blobs of semen. <</if>> <<else>> <<if ($slaves[$i].devotion < -20)>> Since $slaves[_dom].slaveName loves cocks, even soft ones, $slaves[$i].slaveName finds herself being sucked, groped, and cruelly taunted for her impotence. She spends the week trying to avoid $slaves[_dom].slaveName's abuse of her poor useless penis. @@.hotpink;$slaves[_dom].slaveName enjoys having a nice dick right at hand,@@ even if it's only good for taunting and torture. <<elseif ($slaves[$i].devotion <= 50)>> Since $slaves[_dom].slaveName loves cocks, even soft ones, $slaves[$i].slaveName finds herself being sucked, groped, and toyed with. She spends the week complying with $slaves[_dom].slaveName's amusements. @@.hotpink;$slaves[_dom].slaveName enjoys having a nice dick right at hand,@@ even if it's only good as a soft toy. <<else>> Since $slaves[_dom].slaveName loves cocks, even soft ones, $slaves[$i].slaveName finds herself being sucked, groped, and played with until she comes. She spends the week enjoying with $slaves[_dom].slaveName's little games. @@.hotpink;$slaves[_dom].slaveName enjoys having a nice dick right at hand,@@ even if it's only good as a soft, dripping toy. <</if>> <</if>> <<set _fuckCount = random(9,12)>> <<= SimpleSlaveSlaveFucking($slaves[_dom], $slaves[$i], _fuckCount)>> <<elseif $slaves[$i].amp == 1>> $slaves[_dom].slaveName doesn't have any special desires, so she simply uses the helpless $slaves[$i].slaveName for comfort and convenience. $slaves[$i].slaveName finds her helpless _subRace torso being used as a bath toy, a bedwarmer, and for sexual convenience. @@.hotpink;$slaves[_dom].slaveName enjoys the ease and companionship.@@ <<set _fuckCount = random(9,12)>> <<= SimpleSlaveSlaveFucking($slaves[$i], $slaves[_dom], _fuckCount)>> <<else>> $slaves[_dom].slaveName doesn't have any special desires $slaves[$i].slaveName can satisfy, so she simply uses $slaves[$i].slaveName for comfort and convenience. $slaves[$i].slaveName washes her superior's _domRace body thoroughly and uses her own _subRace body to warm $slaves[_dom].slaveName's bed at night. @@.hotpink;$slaves[_dom].slaveName enjoys the ease and companionship.@@ <<set _fuckCount = random(9,12)>> <<= SimpleSlaveSlaveFucking($slaves[$i], $slaves[_dom], _fuckCount)>> <</if>> <<set $slaves[$i].oralCount += _oralUse, $oralTotal += _oralUse>> <<set $slaves[$i].analCount += _analUse, $analTotal += _analUse>> <<set $slaves[$i].vaginalCount += _vaginalUse, $vaginalTotal += _vaginalUse>> <<set $slaves[$i].mammaryCount += _mammaryUse, $mammaryTotal += _mammaryUse>> <<set $slaves[$i].penetrativeCount += _penetrativeUse, $penetrativeTotal += _penetrativeUse>> <<set _cervixPump = _vaginalUse>> <<set $slaves[$i].need -= ((_penetrativeUse+_vaginalUse+_analUse)*5)>> <<if $slaves[$i].fetishKnown>> <<switch $slaves[$i].fetish>> <<case "submissive" "masochist">> <<if _analUse+_vaginalUse > 0>> Being someone's submissive toy really satisfies $slaves[$i].slaveName. <<set $slaves[$i].need = 0>> <</if>> <<case "dom" "sadist">> <<if _penetrativeUse > 0>> Getting to be on top is precious, and it really satisfies $slaves[$i].slaveName. <<set $slaves[$i].need = 0>> <</if>> <<case "cumslut">> <<if _oralUse > 0>> Being someone's oral toy really satisfies $slaves[$i].slaveName. <<set $slaves[$i].need = 0>> <</if>> <<case "buttslut">> <<if _analUse > 0>> Having her butthole serve as someone's toy really satisfies $slaves[$i].slaveName. <<set $slaves[$i].need = 0>> <</if>> <<case "pregnancy">> <<if $slaves[$i].mpreg == 0>> <<if _vaginalUse > 0>> Having her pussy serve as someone's toy really satisfies $slaves[$i].slaveName. <<set $slaves[$i].need = 0>> <</if>> <<else>> <<if _analUse > 0>> Having her ass serve as someone's toy really satisfies $slaves[$i].slaveName. <<set $slaves[$i].need = 0>> <</if>> <</if>> <<case "humiliation">> Having all the other slaves see her in such a humiliating role really satisfies $slaves[$i].slaveName. <<set $slaves[$i].need = 0>> <</switch>> <</if>> <<if $slaves[$i].cervixImplant == 1 && _cervixPump > 0 && canDoVaginal($slaves[$i])>> She notices her @@.lime;belly has swollen@@ from all the vaginal sex she had throughout the week. <<set $slaves[$i].bellyImplant += _cervixPump*20>> <</if>> <<set $slaves[_dom].devotion += 4, $slaves[_dom].need = 0>> <<if $slaves[_dom].health < 40>> @@.green;$slaves[_dom].slaveName's health improves@@ with $slaves[$i].slaveName to serve her and help with some of her harder duties. <<set $slaves[_dom].health += 10>> <</if>> <<if $slaves[$i].devotion <= 20>> <<if $slaves[$i].trust >= -20>> $slaves[$i].slaveName @@.gold;is further habituated to subservience@@ by $slaves[_dom].slaveName. <<set $slaves[$i].trust -= 5>> <<if $slaves[$i].sexualQuirk == "strugglefuck queen">> Secretly, though, $slaves[$i].slaveName gets off on being raped, @@.hotpink;and wants more.@@ <<set $slaves[$i].devotion += 1>> <</if>> <</if>> <</if>> <<if $slaves[$i].behavioralFlaw == "hates men">> <<if $slaves[_dom].dick > 0 && $slaves[$i].devotion > 20>> Spending so much time in close proximity to a slave with a dick @@.green;reconciles her to getting fucked by them.@@ <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <<elseif $slaves[$i].behavioralFlaw == "hates women">> <<if $slaves[_dom].vagina != -1 && $slaves[$i].devotion > 20>> Spending so much time in close proximity to a slave with a pussy @@.green;reconciles her to sex with girls.@@ <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <</if>> <<if $slaves[$i].relationship == 0>> <<if $slaves[$i].rivalryTarget != $slaves[_dom].ID && $slaves[$i].devotion >= 10 && $slaves[_dom].relationship == 0>> <<if random(1,100) > 50>> $slaves[$i].slaveName and $slaves[_dom].slaveName enjoy spending time together and @@.lightgreen;strike up a friendship.@@ <<set $slaves[_dom].relationship = 1, $slaves[_dom].relationshipTarget = $slaves[$i].ID, $slaves[$i].relationship = 1, $slaves[$i].relationshipTarget = $slaves[_dom].ID>> <<else>> $slaves[$i].slaveName and $slaves[_dom].slaveName find they enjoy their sexual relationship and @@.lightgreen;become friends with benefits.@@ <<set $slaves[_dom].relationship = 3, $slaves[_dom].relationshipTarget = $slaves[$i].ID, $slaves[$i].relationship = 3, $slaves[$i].relationshipTarget = $slaves[_dom].ID>> <</if>> <</if>> <<elseif $slaves[$i].relationship > 0>> <<if $slaves[$i].relationshipTarget == $slaves[_dom].ID && $slaves[$i].devotion >= -20>> $slaves[$i].slaveName likes getting fucked by $slaves[_dom].slaveName and @@.hotpink;appreciates@@ having it as her job. <<set $slaves[$i].devotion += 1>> <</if>> <<if $slaves[$i].relationship < 3>> <<if $slaves[$i].relationshipTarget == $slaves[_dom].ID>> <<if $slaves[$i].devotion >= 10>> $slaves[$i].slaveName and $slaves[_dom].slaveName find that they enjoy having sex just as much as they like being friends, and become @@.lightgreen;friends with benefits.@@ <<set $slaves[_dom].relationship = 3>> <<set $slaves[$i].relationship = 3>> <<elseif $slaves[$i].devotion <= 20>> $slaves[$i].slaveName and $slaves[_dom].slaveName's relationship is @@.lightsalmon;damaged@@ by $slaves[_dom].slaveName having the right to use $slaves[$i].slaveName. <<set $slaves[_dom].relationship--, $slaves[$i].relationship-->> <</if>> <</if>> <<elseif $slaves[$i].relationship < 4>> <<if $slaves[$i].relationshipTarget == $slaves[_dom].ID && $slaves[$i].devotion >= 10>> $slaves[$i].slaveName and $slaves[_dom].slaveName don't have to be encouraged to have sex, but with extra time for it, they become @@.lightgreen;lovers.@@ <<set $slaves[_dom].relationship++, $slaves[$i].relationship++>> <</if>> <</if>> <</if>> <<if $slaves[$i].rivalry == 0>> <<if $slaves[$i].relationshipTarget != $slaves[_dom].ID && $slaves[$i].devotion <= 50 && $slaves[_dom].rivalry == 0 && random(1,100) > 50>> $slaves[$i].slaveName resents $slaves[_dom].slaveName for using her and the two @@.lightsalmon;start to dislike each other.@@ <<set $slaves[_dom].rivalry = 1, $slaves[_dom].rivalryTarget = $slaves[$i].ID, $slaves[$i].rivalry = 1, $slaves[$i].rivalryTarget = $slaves[_dom].ID>> <</if>> <<else>> <<if $slaves[$i].rivalryTarget == $slaves[_dom].ID && $slaves[$i].devotion <= 50>> $slaves[$i].slaveName resents subordinating herself to $slaves[_dom].slaveName and @@.mediumorchid;dislikes@@ having it as her job. <<set $slaves[$i].devotion -= 2>> <</if>> <<if $slaves[$i].rivalry < 3 && $slaves[$i].rivalryTarget == $slaves[_dom].ID>> <<if $slaves[$i].devotion <= 50>> $slaves[$i].slaveName hates being used by her rival $slaves[_dom].slaveName so much that their @@.lightsalmon;feud worsens.@@ <<set $slaves[_dom].rivalry++, $slaves[$i].rivalry++>> <<elseif $slaves[$i].devotion > 50>> $slaves[$i].slaveName serves $slaves[_dom].slaveName so devotedly that they @@.lightgreen;work out@@ some of their differences through sex. <<set $slaves[_dom].rivalry--, $slaves[$i].rivalry-->> <</if>> <</if>> <</if>> <<set $slaves[$i].tired = 1>> /* why was this applied to the dom slave? Seems like a good way to hinder them. */ <</if>>
DankWolf/fc
src/uncategorized/saServeYourOtherSlaves.tw
tw
bsd-3-clause
48,996
:: SA take classes [nobr] <<set _learning = 1>> <<if $slaves[$i].fetish == "mindbroken">> is no longer mentally capable and @@.yellow;has been dropped from class.@@ <<if $slaves[$i].assignment == "take classes">> <<= removeJob($slaves[$i], "take classes")>> <</if>> <<elseif ($slaves[$i].assignment == "learn in the schoolroom")>> <<if ($Schoolteacher != 0)>> <<setLocalPronouns $Schoolteacher 2>> <<set _seed = $Schoolteacher.intelligence+$Schoolteacher.intelligenceImplant>> <<if ($Schoolteacher.visualAge > 35)>> <<set _seed += 1>> <</if>> <<if setup.schoolteacherCareers.includes($Schoolteacher.career)>> <<set _seed += 1>> <</if>> <<if ($Schoolteacher.face > 40)>> <<set _seed += 1>> <</if>> <<if (random(1,100) < 20+(_seed*20))>> <<set _learning += 1>> <</if>> takes courses in slavery<<if $schoolroomUpgradeSkills + $schoolroomUpgradeRemedial + $schoolroomUpgradeLanguage != 0>>, using $schoolroomName's improved educational materials, <</if>> under $Schoolteacher.slaveName's supervision; <<if ($slaves[$i].devotion > 20)>> $he is such an obedient slave that _he2 @@.hotpink;encourages $him@@ to be the best slave $he can. <<set $slaves[$i].devotion += 2>> <<elseif ($slaves[$i].trust < -20)>> $he obeys out of fear, so _he2 @@.hotpink;encourages $him@@ to be a better slave. <<set $slaves[$i].devotion += 1>> <<else>> $he is resistant, so _he2 ends up mostly @@.gold;punishing $him,@@ increasing $his @@.mediumorchid;dislike for slavery.@@ <<set $slaves[$i].devotion -= 2>> <<set $slaves[$i].trust -= 4>> <</if>> <<else>> takes courses in slavery<<if $schoolroomUpgradeSkills + $schoolroomUpgradeRemedial + $schoolroomUpgradeLanguage != 0>>, using $schoolroomName's improved educational materials, <</if>> under $assistantName's supervision; <<if ($slaves[$i].devotion > 20)>> $he is such an obedient slave that your assistant mostly @@.hotpink;encourages $him.@@ <<set $slaves[$i].devotion += 2>> <<elseif ($slaves[$i].trust < -20)>> $he obeys out of fear, so your assistant mostly @@.hotpink;encourages $him.@@ <<set $slaves[$i].devotion += 1>> <<else>> $he is resistant, so your assistant mostly @@.gold;punishes $him,@@ increasing $his @@.mediumorchid;dislike for slavery.@@ <<set $slaves[$i].devotion -= 2>> <<set $slaves[$i].trust -= 4>> <</if>> <</if>> <<else>> takes courses in slavery<<if $schoolroomUpgradeSkills + $schoolroomUpgradeRemedial + $schoolroomUpgradeLanguage != 0>>, using $schoolroomName's improved educational materials, <</if>> under $assistantName's supervision; <<if ($slaves[$i].devotion > 20)>> $he is such an obedient slave that your assistant mostly @@.hotpink;encourages $him.@@ <<set $slaves[$i].devotion += 2>> <<elseif ($slaves[$i].trust < -20)>> $he obeys out of fear, so your assistant mostly @@.hotpink;encourages $him.@@ <<set $slaves[$i].devotion += 1>> <<else>> $he is resistant, so your assistant mostly @@.gold;punishes $him,@@ increasing $his @@.mediumorchid;dislike for slavery.@@ <<set $slaves[$i].devotion -= 2>> <<set $slaves[$i].trust -= 4>> <</if>> <</if>> <<if $slaves[$i].fetish != "mindbroken">> <<if ($slaves[$i].intelligence >= 3)>> $He is a genius, <<set _learning += 1>> <<elseif ($slaves[$i].intelligence >= 2)>> $He is highly intelligent <<set _learning += 1>> <<elseif ($slaves[$i].intelligence >= 1)>> $He is of above average intelligence <<if (random(1,100) < 70)>> <<set _learning += 1>> <</if>> <<elseif ($slaves[$i].intelligence >= 0)>> $He is of average intelligence <<if (random(1,100) < 50)>> <<set _learning += 1>> <</if>> <<else>> <<set _seed = 50 + $slaves[$i].intelligence*20>> <<if ($schoolroomUpgradeRemedial == 1) && random(1,100) < 50>> <<set _seed = 50>> <</if>> <<if (random(1,100) < _seed)>> <<set _learning += 1>> <</if>> <<if ($slaves[$i].intelligence >= -1)>> $He is of below average intelligence <<elseif ($slaves[$i].intelligence >= -2)>> $He is quite stupid <<else>> $He is an imbecile, <</if>> <</if>> <<if ($slaves[$i].devotion > 95)>> and worshipful of you, <<set _learning += 1>> <<elseif ($slaves[$i].devotion > 50)>> and devoted to you, <<if (random(1,100) < 70)>> <<set _learning += 1>> <</if>> <<elseif ($slaves[$i].devotion > 20)>> and obedient to you, <<if (random(1,100) < 50)>> <<set _learning += 1>> <</if>> <<elseif ($slaves[$i].trust < -20)>> and frightened of you, <<if (random(1,100) < 50)>> <<set _learning += 1>> <</if>> <<else>> and neither likes you nor is afraid of you, <</if>> <<if (_learning <= 1)>> and $he learns slowly this week. <<elseif (_learning == 2)>> and $he does well with $his studies this week. <<else>> and $he is perfectly studious this week. <</if>> <<set _seed = 0>> <<set $skillIncrease = 10+$slaves[$i].intelligence>> <<for _j = 0; _j < _learning; _j++>> <<if ($slaves[$i].devotion <= 20) && (_seed == 0)>> Since $he is wanting in basic obedience, $he suffers through courses on @@.hotpink;$his place@@ in the Free Cities world. <<set $slaves[$i].devotion += 10>> <<set _seed = 1>> <<elseif ($slaves[$i].oralSkill <= 10)>> Since $he is orally incompetent, $he is taught basic gag reflex suppression exercises and other simple oral things. <<OralSkillIncrease $slaves[$i]>> <<elseif ($slaves[$i].vaginalSkill <= 10) && ($slaves[$i].vagina > 0) && canDoVaginal($slaves[$i])>> Since $he is unskilled at using $his pussy, $he is taught kegel exercises and other simple vaginal skills. <<VaginalSkillIncrease $slaves[$i]>> <<elseif ($slaves[$i].vaginalSkill <= 10) && ($slaves[$i].vagina >= 0)>> Since $he is unskilled at using $his pussy and not permitted to learn through practice, $he is taught kegel exercises, vaginal basics and several new positions. <<VaginalSkillIncrease $slaves[$i]>> <<elseif ($slaves[$i].analSkill <= 10) && ($slaves[$i].anus > 0) && canDoAnal($slaves[$i])>> Since $he is a novice at taking it up $his butt, $he is taught relaxation exercises and other simple anal basics. <<AnalSkillIncrease $slaves[$i]>> <<elseif ($slaves[$i].analSkill <= 10) && ($slaves[$i].anus >= 0)>> Since $he is a novice at taking it up $his butt and not permitted to learn through practice, $he is taught relaxation exercises and other simple anal basics. <<AnalSkillIncrease $slaves[$i]>> <<elseif ($slaves[$i].whoreSkill <= 10)>> Since $he has little idea what's involved in selling $his body, $he is taught basic safety practices and other simple prostitution skills. <<WhoreSkillIncrease $slaves[$i]>> <<elseif ($slaves[$i].entertainSkill <= 10)>> Since $his entertainment value is limited to $his holes, $he is taught simple conversational skills and other courtesan's essentials. <<EntertainSkillIncrease $slaves[$i]>> <<elseif ($schoolroomUpgradeSkills == 1)>> <<if ($slaves[$i].oralSkill <= 30)>> Having completed the basic sex slave curriculum, $he studies more advanced ways to use $his lips and tongue to please cocks, cunts, and asses. <<OralSkillIncrease $slaves[$i]>> <<elseif ($slaves[$i].whoreSkill <= 30)>> Having completed the basic sex slave curriculum, $he studies intermediate prostitution, including how to stay as safe as possible and maximize $his efficiency. <<WhoreSkillIncrease $slaves[$i]>> <<elseif ($slaves[$i].entertainSkill <= 30)>> Having completed the basic sex slave curriculum, $he studies courtesanship, including social dynamics and flirtation more subtle than straightforward begging for sex. <<EntertainSkillIncrease $slaves[$i]>> <<elseif ($slaves[$i].vaginalSkill <= 30) && ($slaves[$i].vagina >= 0)>> Having completed the basic sex slave curriculum, $he studies more advanced techniques and exotic positions to make use of $his <<if $slaves[$i].vagina == 0>>virgin pussy for use in $his first time<<else>>pussy<</if>>. <<VaginalSkillIncrease $slaves[$i]>> <<elseif ($slaves[$i].analSkill <= 30)>> Having completed the basic sex slave curriculum, $he studies more advanced techniques and exotic positions to make use of $his <<if $slaves[$i].vagina == 0>>virgin ass for use in $his first time<<else>>ass<</if>>. <<AnalSkillIncrease $slaves[$i]>> <</if>> <</if>> <</for>> <<if ($slaves[$i].intelligenceImplant < 1) || ($slaves[$i].intelligenceImplant > 1)>> $He makes some progress towards a basic education. <<set $slaves[$i].intelligenceImplant += 0.1*_learning>> <<if ($slaves[$i].intelligenceImplant >= 1)>> <<set $slaves[$i].intelligenceImplant = 1>> $He has completed a course of slave education, and for most purposes $he is now @@.deepskyblue;more intelligent.@@ <<if ($slaves[$i].intelligence < 3)>> <<set $slaves[$i].intelligence += 1>> <</if>> <</if>> <</if>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if $slaves[$i].voice != 0>> <<if ($slaves[$i].intelligence > random(-4,4))>> <<if ($schoolroomUpgradeLanguage == 0)>> <<if ($slaves[$i].accent > 3) && ($week-$slaves[$i].weekAcquired > 24)>> $He has @@.green;learned some $language,@@ and can make $his point with some gesturing, though $he speaks $language horribly. <<set $slaves[$i].accent -= 1>> <<if $slaves[$i].speechRules == "language lessons">> <<set $slaves[$i].speechRules = "accent elimination">> <</if>> <<elseif ($slaves[$i].accent == 3)>> $He has @@.green;learned functional $language,@@ and can make $himself understood, though $his $slaves[$i].nationality accent is still quite heavy. <<set $slaves[$i].accent -= 1>> <</if>> <<else>> <<if ($slaves[$i].accent > 3)>> <<if ($week-$slaves[$i].weekAcquired > 16)>> $He has @@.green;learned some $language,@@ and can make $his point with some gesturing, though $he speaks $language horribly. <<set $slaves[$i].accent -= 1>> <<if $slaves[$i].speechRules == "language lessons">> <<set $slaves[$i].speechRules = "accent elimination">> <</if>> <</if>> <<elseif ($slaves[$i].accent >= 2)>> $He has @@.green;learned decent $language,@@ though $he retains enough of $his $slaves[$i].nationality accent to make $his voice distinctly sexy. <<set $slaves[$i].accent = 1>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].intelligenceImplant == 1) && ($slaves[$i].assignment == "take classes")>> <<if ($slaves[$i].voice == 0) || ($slaves[$i].accent <= 1) || (($schoolroomUpgradeLanguage == 0) && ($slaves[$i].accent <= 2))>> <<if ($slaves[$i].oralSkill > 30) || (($schoolroomUpgradeSkills == 0) && ($slaves[$i].oralSkill > 10))>> <<if ($slaves[$i].whoreSkill > 30) || (($schoolroomUpgradeSkills == 0) && ($slaves[$i].whoreSkill > 10))>> <<if ($slaves[$i].entertainSkill > 30) || (($schoolroomUpgradeSkills == 0) && ($slaves[$i].entertainSkill > 10))>> <<if ($slaves[$i].analSkill > 30) || (($schoolroomUpgradeSkills == 0) && ($slaves[$i].analSkill > 10))>> <<if ($slaves[$i].vaginalSkill > 30) || (($schoolroomUpgradeSkills == 0) && ($slaves[$i].vaginalSkill > 10)) || ($slaves[$i].vagina < 0)>> $He can learn little from further classes, so @@.yellow;$his assignment has defaulted to rest.@@ <<= removeJob($slaves[$i], "take classes")>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>>
DankWolf/fc
src/uncategorized/saTakeClasses.tw
tw
bsd-3-clause
11,329
:: SA whore [nobr] <!-- Statistics gathering --> <<set _incomeStats = getSlaveStatisticData($slaves[$i], $slaves[$i].assignment === Job.BROTHEL ? $facility.brothel : undefined)>> <<set FResult($slaves[$i])>> <<if ($slaves[$i].releaseRules == "restrictive") && ($slaves[$i].standardReward !== "orgasm")>> <<set $FResult += 2>> <</if>> <<if $ACitizens > $ASlaves*2>> <<set $FResult = Math.trunc($FResult*1.1)>> <<elseif $ACitizens > $ASlaves>> <<set $FResult = Math.trunc($FResult*1)>> <<elseif $ACitizens > $ASlaves*0.5>> <<set $FResult = Math.trunc($FResult*0.95)>> <<elseif $ACitizens > $ASlaves*0.25>> <<set $FResult = Math.trunc($FResult*0.9)>> <<else>> <<set $FResult = Math.trunc($FResult*0.85)>> <</if>> <<Beauty $slaves[$i]>> <<if $ACitizens > $ASlaves*2>> <<set $beauty = Math.trunc($beauty*1.1)>> <<elseif $ACitizens > $ASlaves>> <<set $beauty = Math.trunc($beauty*1)>> <<elseif $ACitizens > $ASlaves*0.5>> <<set $beauty = Math.trunc($beauty*0.95)>> <<elseif $ACitizens > $ASlaves*0.25>> <<set $beauty = Math.trunc($beauty*0.9)>> <<else>> <<set $beauty = Math.trunc($beauty*0.85)>> <</if>> <<if $slaves[$i].sexualFlaw == "neglectful">> <<set $beauty = Math.trunc($beauty*1.1)>> <</if>> <<if $slaves[$i].assignment == "be the Madam">> <<if $brothelSlaves+$slavesGettingHelp > 0>> <<set $beauty = Math.trunc($beauty*((5-$brothelSlaves-$slavesGettingHelp)/5))>> <</if>> <</if>> <<if ($slaves[$i].devotion > 95) || ($slaves[$i].energy > 95)>> enthusiastically sells <<elseif ($slaves[$i].devotion > 50)>> willingly sells <<elseif ($slaves[$i].devotion > 20)>> obediently sells <<elseif ($slaves[$i].trust < -20)>> reluctantly sells <<else>> is forced to sell <</if>> $his body. <<set $beautyMultiplier = 1>> <<if $brothel > 0>> <<if (($universalRulesFacilityWork == 1) && ($slaves[$i].assignment == "whore") && ($brothelSpots > 0)) || ($slaves[$i].assignment == "work in the brothel")>> <<if ($slaves[$i].assignment == "whore")>> Since there's extra space in $brothelName, $he sells $himself there. <<set $brothelSpots -= 1>> <</if>> <<if $brothelAdsSpending != 0>> <<if $brothelAdsStacked == 1>> <<if ($slaves[$i].butt > 4)>> <<if ($slaves[$i].boobs > 800)>> <<set $beautyMultiplier += 0.05>> $His stacked body fits $brothelName's ad campaign, getting $him more business. <</if>> <</if>> <<elseif $brothelAdsStacked == -1>> <<if ($slaves[$i].boobs < 500)>> <<if ($slaves[$i].butt < 3)>> <<if ($slaves[$i].weight <= 10)>> <<if ($slaves[$i].muscles <= 30)>> <<set $beautyMultiplier += 0.05>> $His slim body fits $brothelName's ad campaign, getting $him more business. <</if>> <</if>> <</if>> <</if>> <</if>> <<if $brothelAdsPreg == 1>> <<if ($slaves[$i].bellyPreg >= 5000) || ($slaves[$i].bellyImplant >= 5000)>> <<set $beautyMultiplier += 0.05>> $His gravid body fits $brothelName's ad campaign, getting $him more attention. <</if>> <<elseif $brothelAdsPreg == -1>> <<if ($slaves[$i].belly < 100) && ($slaves[$i].weight < 30) && (!setup.fakeBellies.includes($bellyAccessory)) && ($slaves[$i].bellyImplant <= 0)>> <<set $beautyMultiplier += 0.05>> $His flat belly fits $brothelName's ad campaign, getting $him more attention. <</if>> <</if>> <<if $brothelAdsModded == 1>> <<if $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>> <<set $beautyMultiplier += 0.05>> Body art like hers is a major draw. <</if>> <<elseif $brothelAdsModded == -1>> <<if $slaves[$i].corsetPiercing == 0 && $piercingScore < 3 && $tatScore < 2>> <<set $beautyMultiplier += 0.05>> Very clean bodies like $hers are a major draw. <</if>> <</if>> <<if $brothelAdsImplanted == 1>> <<if ($slaves[$i].boobsImplant > 0)>> <<if ($slaves[$i].buttImplant > 0)>> <<if ($slaves[$i].bellyImplant >= 1500)>> <<if ($slaves[$i].waist < -10)>> <<if ($slaves[$i].lipsImplant > 0)>> <<set $beautyMultiplier += 0.05>> Many citizens come to the brothel looking to rent a plastic slut like $him. <</if>> <</if>> <</if>> <</if>> <</if>> <<elseif $brothelAdsImplanted == -1>> <<if ($slaves[$i].boobsImplant == 0)>> <<if ($slaves[$i].buttImplant == 0)>> <<if ($slaves[$i].waist >= -95)>> <<if ($slaves[$i].lipsImplant == 0)>> <<if ($slaves[$i].bellyImplant == -1)>> <<if ($slaves[$i].faceImplant < 30)>> <<set $beautyMultiplier += 0.05>> Many citizens come to the brothel looking to play with a natural girl like $him. <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $brothelAdsOld == 1>> <<if ($slaves[$i].physicalAge >= 30)>> <<set $beautyMultiplier += 0.05>> $He's perfect for $brothelName, whose brand is mature slaves. <</if>> <<elseif $brothelAdsOld == -1>> <<if ($slaves[$i].physicalAge < 30 && $slaves[$i].physicalAge >= 18)>> <<set $beautyMultiplier += 0.05>> $He's perfect for $brothelName, whose brand is young slaves. <</if>> <<elseif $brothelAdsOld == -2>> <<if ($slaves[$i].physicalAge <= 18 && $slaves[$i].physicalAge >= 13)>> <<set $beautyMultiplier += 0.05>> $He's perfect for $brothelName, whose brand is teenage slaves. <</if>> <<elseif $brothelAdsOld == -3>> <<if ($slaves[$i].physicalAge < 13)>> <<set $beautyMultiplier += 0.05>> $He's perfect for $brothelName, whose brand is loli slaves. <</if>> <</if>> <<if $brothelAdsXX == 1>> <<if ($slaves[$i].dick == 0)>> <<set $beautyMultiplier += 0.05>> Almost everyone who comes to $brothelName is looking to fuck a girl like $him. <</if>> <<elseif $brothelAdsXX == -1>> <<if ($slaves[$i].dick > 0)>> <<set $beautyMultiplier += 0.05>> Almost everyone who comes to $brothelName is looking to pound a girl who cums when buttfucked. <</if>> <</if>> <</if>> <<if $Madam != 0>> <<if $madamCashBonus > 0>> <<set $beautyMultiplier += $madamCashBonus>> <<if ($slaves[$i].assignment == "whore")>> Working <<else>> Living and working <</if>> out of the brothel, $he comes under <<= SlaveFullName($Madam)>>'s <<if $madamCashBonus < 0.1>> completely inept <<elseif $madamCashBonus < 0.2>> unskilled <<elseif $madamCashBonus < 0.3>> skillful <<else>> masterful <</if>> leadership. <<if ($Madam.dick > 2) && canAchieveErection($Madam)>> <<if ($slaves[$i].devotion <= 20)>> The Madam rapes $him when $he fails to meet standards. <<else>> The Madam uses her dick to reward $him when $he does well and needs some loving. <</if>> <</if>> <<if $MadamIgnoresFlaws != 1>> <<if !["none", "neglectful", "cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "breeder"].includes($slaves[$i].sexualFlaw) && (random(1,100) > 90)>> <<= SlaveFullName($Madam)>> manages to @@.green;break@@ $slaves[$i].slaveName of $his sexual flaws. <<set $slaves[$i].sexualFlaw = "none">> <<elseif ($slaves[$i].behavioralFlaw != "none") && (random(1,100) > 90)>> <<= SlaveFullName($Madam)>> manages to @@.green;break@@ $slaves[$i].slaveName of $his flaws. <<set $slaves[$i].behavioralFlaw = "none">> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<set $beauty = Math.trunc($beauty*$beautyMultiplier)>> $His appearance attracted $beauty customers (<<print Math.trunc($beauty/7)>> a day)<<if $beauty > 160>>, so many that <<if canDoVaginal($slaves[$i]) && canDoAnal($slaves[$i])>>each of $his holes were<<elseif canDoVaginal($slaves[$i]) || canDoAnal($slaves[$i])>>each of $his available holes were<<else>>$his mouth and anywhere else a cock could fit were<</if>> often filled by more than one cock<<elseif $beauty > 140>>, so many that $he spent much of $his time getting gangbanged<<elseif $beauty > 120>>, so many that customers often <<if canDoAnal($slaves[$i]) || canDoVaginal($slaves[$i])>>spitroasted<<else>>double-teamed<</if>> the slut<<elseif $beauty > 100>>, so many that $he frequently had sex with multiple customers at once<<elseif $beauty > 70>>, so many that $he occasionally had sex with multiple customers at once<</if>>. They paid <<print cashFormat($FResult)>> on average. <<set _incomeStats.customers = $beauty>> <<if $seeAge == 1>> <<if $slaves[$i].physicalAge == $minimumSlaveAge && $slaves[$i].physicalAge == $fertilityAge && canGetPregnant($slaves[$i]) && ($arcologies[0].FSRepopulationFocus != "unset" || $arcologies[0].FSGenderFundamentalist != "unset") && $arcologies[0].FSRestart == "unset">> <<if $slaves[$i].birthWeek == 0>> $He just turned $minimumSlaveAge this week, giving $him an immense boost to both popularity and price. $He is also expected to become fertile soon, giving $him an additional boost as customers clamor to claim $his fresh womb. <<elseif $slaves[$i].birthWeek < 4>> This is still the first month in which it's legal to pay to fuck $him, giving $him a boost to both popularity and price. $He was also anticipated to become fertile this month, and $his womb is still unoccupied, giving $him an additional boost. <</if>> <<elseif $slaves[$i].physicalAge == $minimumSlaveAge>> <<if $slaves[$i].birthWeek == 0>> $He just turned $minimumSlaveAge this week, giving $him an immense boost to both popularity and price. <<elseif $slaves[$i].birthWeek < 4>> This is still the first month in which it's legal to pay to fuck $him, giving $him a boost to both popularity and price. <</if>> <<elseif $slaves[$i].physicalAge == $fertilityAge && canGetPregnant($slaves[$i]) && ($arcologies[0].FSRepopulationFocus != "unset" || $arcologies[0].FSGenderFundamentalist != "unset")>> <<if $slaves[$i].birthWeek == 0>> $He is expected to become fertile soon, giving $him an immense boost to both popularity and price as customers clamor to claim $his fresh womb. <<elseif $slaves[$i].birthWeek < 4 && $slaves[$i].pregKnown == 0>> This is still the first month in which $he was anticipated to become fertile, and $his womb is still unoccupied, giving $him a boost to both popularity and price. <</if>> <</if>> <</if>> <<if ($slaves[$i].behavioralQuirk == "sinful")>> $slaves[$i].slaveName @@.hotpink;secretly enjoys@@ how utterly sinful and depraved it is for $him to sell $his body. <<set $slaves[$i].devotion += 1>> <<elseif ($slaves[$i].behavioralQuirk == "cutting")>> $slaves[$i].slaveName @@.hotpink;openly enjoys@@ the direct, frank language of prostitution, and delights customers with cutting remarks even as they fuck $him. <<set $slaves[$i].devotion += 1>> <</if>> <<if ($slaves[$i].sexualQuirk == "caring")>> $slaves[$i].slaveName sees $his role as helping people with their sexual needs, and $he @@.mediumaquamarine;trusts that $his place@@ in society is an important one. <<set $slaves[$i].trust += 1>> <</if>> <<set $injury = 0>> <<if $slaves[$i].assignment == "work in the brothel">> <<elseif ($slaves[$i].curatives > 0) || $slaves[$i].inflationType == "curative">> The drugs <<if $slaves[$i].inflationType == "curative">>$he holds inside $his belly<<else>>$he's on<</if>> protect $him from the wear of whoring. <<elseif ($slaves[$i].health < -50)>> The stress of whoring while ill is @@.red;very hard on $him.@@ <<set $slaves[$i].health -= 10>> <<set $injury = 1>> <<elseif ($slaves[$i].health < -20) && (random(1,100) > 50)>> The stress of whoring while ill is @@.red;hard on $him.@@ <<set $slaves[$i].health -= 7>> <<set $injury = 1>> <<elseif ($slaves[$i].vagina < 0)>> <<set $desc = SlaveTitle($slaves[$i])>> <<if (($slaves[$i].analSkill + $slaves[$i].oralSkill) >= 200)>> $He's such an expert whore that $he copes with the stress of being a $desc prostitute. <<elseif random(1,100) > 40+(10*($slaves[$i].analSkill + $slaves[$i].oralSkill))>> The stress of being a $desc prostitute is @@.red;hard on $him.@@ <<set $slaves[$i].health -= 7>> <<set $injury = 1>> <</if>> <<elseif ($slaves[$i].vaginalAccessory == "chastity belt") && canDoAnal($slaves[$i])>> <<if (($slaves[$i].analSkill + $slaves[$i].oralSkill) >= 200)>> $He's such an expert whore that $he copes with the stress of being limited to buttsex and oral. <<elseif random(1,100) > 40+(10*($slaves[$i].analSkill + $slaves[$i].oralSkill))>> The stress of being limited to buttsex and oral is @@.red;hard on $him.@@ <<set $slaves[$i].health -= 7>> <<set $injury = 1>> <</if>> <<elseif ($slaves[$i].analSkill + $slaves[$i].oralSkill + $slaves[$i].vaginalSkill) < 300>> <<if random(1,100) > 10+(($slaves[$i].analSkill + $slaves[$i].oralSkill + $slaves[$i].vaginalSkill)/10)>> <<set $injury = 1>> <</if>> <</if>> <<if ($injury == 1)>> <<set $slaves[$i].health -= 3>> <<if canDoAnal($slaves[$i])>> <<set $seed = random(1,100)>> <<else>> <<set $seed = random(1,80)>> <</if>> <<if ($seed > 80)>> <<set $slaves[$i].minorInjury = "sore ass">> Rough anal with a careless customer left $him with a @@.red;$slaves[$i].minorInjury.@@ <<include "minor injury response">> <<elseif ($seed > 60)>> <<set $slaves[$i].minorInjury = "black eye">> A violent customer left $him with a @@.red;$slaves[$i].minorInjury.@@ <<include "minor injury response">> <<elseif ($seed > 40)>> <<set $slaves[$i].minorInjury = "split lip">> An abusive customer left $him with a @@.red;$slaves[$i].minorInjury.@@ <<include "minor injury response">> <<elseif ($seed > 20)>> <<set $slaves[$i].minorInjury = "bad bruise">> A rough customer left $him with a @@.red;$slaves[$i].minorInjury.@@ <<include "minor injury response">> <<else>> <<set $slaves[$i].minorInjury = "sore muscle">> The hard labor of constant sex left $him with a @@.red;$slaves[$i].minorInjury.@@ <</if>> <</if>> <<if canDoVaginal($slaves[$i])>> <<if ($slaves[$i].vagina == 0)>> <<if ($slaves[$i].aphrodisiacs > 1) || ($slaves[$i].inflationType == "aphrodisiac")>> $His virginity goes to the highest bidder, earning <<print cashFormat(($beauty*10))>>. $He's so full of aphrodisiacs that $he @@.hotpink;enjoys the experience.@@ @@.lime;$His pussy is now broken in.@@ <<set $slaves[$i].devotion += 4>> <<set $slaves[$i].vagina = 1>> <<set $FResult += 10>> <<elseif ($slaves[$i].devotion > 20)>> $His virginity goes to the highest bidder, earning <<print cashFormat(($beauty*10))>>. Losing $his virginity in this way @@.hotpink;confirms $his submission to you.@@ @@.lime;$His pussy is now broken in.@@ <<set $slaves[$i].devotion += 4>> <<set $slaves[$i].vagina = 1>> <<set $FResult += 10>> <<else>> $His virginity goes to the highest bidder, earning <<print cashFormat(($beauty*10))>>. $He tries to resist, and losing $his virginity to a rape makes $him @@.mediumorchid;hate@@ and @@.gold;fear@@ you a great deal. @@.lime;$His pussy is now broken in.@@ <<set $slaves[$i].devotion -= 10>> <<set $slaves[$i].trust -= 10>> <<set $slaves[$i].vagina = 1>> <<set $FResult += 10>> <</if>> <<elseif ($slaves[$i].vagina < 3)>> <<if (random(1,100) > ((170-$beauty)+($slaves[$i].vagina*10)+($slaves[$i].vaginalSkill/3)))>> @@.lime;$His pussy gets loosened by the intense use.@@ <<set $slaves[$i].vagina += 1>> <</if>> <</if>> <</if>> <<if canDoAnal($slaves[$i])>> <<if ($slaves[$i].anus == 0)>> <<if ($slaves[$i].aphrodisiacs > 1) || ($slaves[$i].inflationType == "aphrodisiac")>> $His tight little anus goes to the highest bidder, earning <<print cashFormat(($beauty*5))>>. $He's so full of aphrodisiacs that $he @@.hotpink;enjoys the experience.@@ $His fresh asshole is fucked all week, and by the end of it @@.lime;$he won't sit down.@@ <<set $slaves[$i].devotion += 4>> <<set $slaves[$i].anus = 2>> <<set $FResult += 5>> <<elseif ($slaves[$i].devotion > 20)>> $His tight little anus goes to the highest bidder, earning <<print cashFormat(($beauty*5))>>. The pain and humiliation @@.hotpink;confirm $his submission to you.@@ $His fresh asshole is fucked all week, and by the end of it @@.lime;$he won't sit down.@@ <<set $slaves[$i].devotion += 4>> <<set $slaves[$i].anus = 2>> <<set $FResult += 5>> <<else>> $His tight little anus goes to the highest bidder, earning <<print cashFormat(($beauty*5))>>. The pain and humiliation increases $his @@.mediumorchid;hatred@@ and @@.gold;fear@@ for you. $His fresh asshole is fucked all week, and by the end of it @@.lime;$he won't sit down.@@ <<set $slaves[$i].devotion -= 5>> <<set $slaves[$i].trust -= 5>> <<set $slaves[$i].anus = 2>> <<set $FResult += 5>> <</if>> <<elseif ($slaves[$i].anus < 3)>> <<if ($slaves[$i].vagina < 0)>> <<if ((random(1,100) > ((150-$beauty)+($slaves[$i].anus*10)+($slaves[$i].analSkill/6))))>> @@.lime;$His asshole sees constant use in place of a pussy and loosens.@@ <<set $slaves[$i].anus += 1>> <</if>> <<elseif ($slaves[$i].vaginalAccessory == "chastity belt")>> <<if ((random(1,100) > ((150-$beauty)+($slaves[$i].anus*10)+($slaves[$i].analSkill/6))))>> @@.lime;$His asshole sees constant use in place of $his protected pussy and loosens.@@ <<set $slaves[$i].anus += 1>> <</if>> <<else>> <<if ((random(1,100) > ((160-$beauty)+($slaves[$i].anus*10)+($slaves[$i].analSkill/6))))>> @@.lime;$His asshole loosens with constant use.@@ <<set $slaves[$i].anus += 1>> <</if>> <</if>> <</if>> <</if>> <<if !setup.whoreCareers.includes($slaves[$i].career) && $slaves[$i].skillS < $masteredXP>> <<set $slaves[$i].skillS += random(1,($slaves[$i].intelligence+4)*2)>> <</if>> <<if setup.whoreCareers.includes($slaves[$i].career)>> $He has sex work experience from $his life before $he was a slave, making $him more effective. <<elseif $slaves[$i].skillS >= $masteredXP>> $He has experience as a prostitute from working for you, making $him more effective. <</if>> <<if ($slaves[$i].devotion > 20)>> <<elseif !canWalk($slaves[$i])>> Since $he can't walk, $he spends all of $his time in $his own room in the brothel. Customers come in, fuck $him, and leave. <<if ($slaves[$i].whoreSkill <= 10)>> <<elseif ($slaves[$i].whoreSkill <= 30)>> As a skilled prostitute, $he gets a little more money out of customers. <<elseif ($slaves[$i].whoreSkill <= 60)>> As an expert prostitute, $he gets more money out of customers. <<elseif ($slaves[$i].whoreSkill >= 100)>> As a masterful prostitute, $he makes more money. <</if>> <</if>> <<if ($slaves[$i].amp != 1)>> <<if ($slaves[$i].whoreSkill < 100)>> <<set $slaves[$i].whoreSkill += 10+$slaves[$i].intelligence>> $He @@.green;gains experience as a public slut,@@ and gets better at <<if ($slaves[$i].whoreSkill <= 30)>> basic street smarts. <<elseif ($slaves[$i].whoreSkill <= 60)>> steering clients to more lucrative sex acts. <<elseif ($slaves[$i].whoreSkill <= 100)>> squeezing johns for every penny. <</if>> <</if>> <</if>> <<if $slaves[$i].aphrodisiacs > 1 || ($slaves[$i].inflationType == "aphrodisiac")>> The aphrodisiac cocktail has $him so desperately horny that regardless of $his personal feelings, $he @@.hotpink;gets off with customers all week.@@ In $his drug-addled state $he doesn't remember enough to learn sexual skills. <<set $slaves[$i].devotion += 4>> <<elseif ($slaves[$i].devotion <= 20) && ($slaves[$i].energy <= 95)>> <<if $slaves[$i].trust >= -20>> $He tries to refuse being sold as a whore, so $he is restrained for sale. $He loses a bit of $himself to a week of rape, but remembers enough to know @@.mediumorchid;you're responsible,@@ and @@.gold;can force $him if necessary.@@ <<set $slaves[$i].devotion -= 5>> <<set $slaves[$i].trust -= 5>> <<else>> $He doesn't show much enthusiasm, but the habit of slave prostitution @@.hotpink;wears away at $his will.@@ <<set $slaves[$i].devotion += 4>> <</if>> <<else>> <<if ($slaves[$i].oralSkill + $slaves[$i].analSkill >= 200) && (($slaves[$i].vaginalSkill >= 100) || !canDoVaginal($slaves[$i]))>> $He's a @@.aquamarine;sexual master@@ <<if canDoVaginal($slaves[$i])>> whose <<else>> and despite <<if $slaves[$i].vagina < 0>>$his lack of a<<else>>the inaccessibility of $his<</if>> front hole, $his <</if>> body commands @@.yellowgreen;a high price.@@ When $he's not <<if canDoVaginal($slaves[$i]) && (random(1,4) == 1)>> pleasing the rich with $his <<if $slaves[$i].prestige > 1 || $slaves[$i].pornPrestige > 2>>prestigious<<else>>popular<</if>> pussy, <<elseif ($beauty > 70) && (random(1,3) == 1)>> getting gangbanged, <<elseif (random(1,2) == 1)>> performing one of $his <<if $slaves[$i].prestige > 1 || $slaves[$i].pornPrestige > 2>>famous<<else>>top-tier<</if>> blowjobs, <<elseif canDoAnal($slaves[$i])>> selling access to $his <<if $slaves[$i].prestige > 1 || $slaves[$i].pornPrestige > 2>>legendary<<else>>notorious<</if>> anus, <<else>> pleasing the masses with $his chest, <</if>> $he works social gatherings and high society. <<else>> $He shows diligence, and $his sexual skills improve, according to what the customers demand<<if !canDoVaginal($slaves[$i])>> and what's possible for $him<</if>>. <<set $skillIncrease = 5+$slaves[$i].intelligence+$oralUseWeight>> <<OralSkillIncrease $slaves[$i]>> <<if canDoAnal($slaves[$i])>> <<set $skillIncrease = 5+$slaves[$i].intelligence+$analUseWeight>> <<AnalSkillIncrease $slaves[$i]>> <</if>> <<if canDoVaginal($slaves[$i])>> <<set $skillIncrease = 5+$slaves[$i].intelligence+$vaginalUseWeight>> <<VaginalSkillIncrease $slaves[$i]>> <</if>> <</if>> <<if ($slaves[$i].amp != 1)>> <<if ($slaves[$i].whoreSkill < 100)>> $He gains experience as a prostitute. <<set $skillIncrease = 10+$slaves[$i].intelligence>> <<WhoreSkillIncrease $slaves[$i]>> <</if>> <</if>> <</if>> <<if $slaves[$i].minorInjury != 0>> $He attracts fewer people due to $his minor injury. <<set $beauty -= 1>> <</if>> <<if $slaves[$i].assignment == "work in the brothel" && $slaves[$i].devotion >= 50>> Being so far from your presence @@.mediumorchid;weakens $his intense devotion to you.@@ <</if>> <<if $showEWM == 1>> <<if ($slaves[$i].releaseRules == "restrictive") && ($slaves[$i].standardReward !== "orgasm")>> $He's a better whore because prostitution is $his main sexual outlet. <</if>> <<if $familyTesting == 1>> <<if totalRelatives($slaves[$i]) > 0>> <<set _children = $slaves.filter(function(s) { return ($slaves[$i].ID == s.father || $slaves[$i].ID == s.mother || s.ID == $slaves[$i].father || s.ID == $slaves[$i].mother || areSisters($slaves[$i], s) > 0) && s.assignment == "whore"; })>> <<if _children.length > 2>> Since $his relatives, <<for _sw = 0; _sw < _children.length; _sw++>> <<if _sw < _children.length-1>> _children[_sw].slaveName, <<else>> and _children[_sw].slaveName, <</if>> <</for>> are selling themselves too, $he earns extra ¤ by working with them. <<if $arcologies[0].FSEgyptianRevivalist > 20>> Customers are very enthusiastic about being able to participate in incestuous sex like the ancient Egyptians. <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Customers are very enthusiastic about being able to participate in incestuous sex. <</if>> <<elseif _children.length > 1>> Since $his relatives, _children[0].slaveName and _children[1].slaveName, are selling themselves too, $he earns extra ¤ by working with them. <<if $arcologies[0].FSEgyptianRevivalist > 20>> Customers are very enthusiastic about being able to participate in incestuous sex like the ancient Egyptians. <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Customers are very enthusiastic about being able to participate in incestuous sex. <</if>> <<elseif _children.length > 0>> Since $his relative, _children[0].slaveName, is selling herself too, $he earns extra ¤ by working with $him. <<if $arcologies[0].FSEgyptianRevivalist > 20>> Customers are very enthusiastic about being able to participate in incestuous sex like the ancient Egyptians. <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Customers are very enthusiastic about being able to participate in incestuous sex. <</if>> <</if>> <</if>> <<else>> <<if $slaves[$i].relation != 0>> <<set $j = $slaveIndices[$slaves[$i].relationTarget]>> <<if def $j && $slaves[$j].assignment == $slaves[$i].assignment>> Since $his $slaves[$j].relation $slaves[$j].slaveName is selling herself too, $he earns extra ¤ by working with $him. <<if $arcologies[0].FSEgyptianRevivalist > 20>> Customers are very enthusiastic about being able to participate in incestuous sex like the ancient Egyptians. <<elseif $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>> Customers are very enthusiastic about being able to participate in incestuous sex. <</if>> <</if>> <</if>> <</if>> /*closes extended family mode */ <<if $slaves[$i].relationship > 0>> <<set $j = $slaveIndices[$slaves[$i].relationshipTarget]>> <<if def $j && $slaves[$j].assignment == $slaves[$i].assignment>> $His <<if $slaves[$j].relationship <= 1>> friend <<elseif $slaves[$j].relationship <= 2>> best friend <<elseif $slaves[$j].relationship <= 3>> friend with benefits <<elseif $slaves[$j].relationship <= 4>> lover <<elseif $slaves[$j].relationship > 4>> slave wife <</if>> $slaves[$j].slaveName is also whoring, so $he earns a bit more. <</if>> <<elseif $slaves[$i].relationship == -1>> $He relies on customers' desire to fuck $him for emotional support, making $him an excellent, if occasionally disturbing, whore. <</if>> <<if $slaves[$i].rivalry != 0>> <<set $j = $slaveIndices[$slaves[$i].rivalryTarget]>> <<if def $j && $slaves[$j].assignment == $slaves[$i].assignment>> $He earns a little less ¤ due to bickering with $slaves[$j].slaveName. <</if>> <</if>> <<if canTalk($slaves[$i])>> <<if $slaves[$i].voice > 2>> <<if $slaves[$i].voiceImplant > 0>> $His high-pitched bimbo voice makes it easier for $him to entice potential customers. <<else>> $His high, girly voice makes it easier for $him to entice potential customers. <</if>> <<elseif $slaves[$i].voice == 1>> Most potential customers find $his deep voice unattractive, making it harder for $him to entice them. <</if>> <</if>> <<if ($arcologies[0].FSTransformationFetishist > 20) || ($arcologies[0].FSDegradationist > 20)>> <<if $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>> Many customers fetishize body mods and consider hers fascinating. <<elseif $modScore > 7>> Many customers fetishize body mods and consider hers interesting. <</if>> <<elseif ($arcologies[0].FSBodyPurist > 20) || ($arcologies[0].FSPaternalist > 20)>> <<if $modScore <= 7>> Most customers disapprove of excessive body ornamentation and are pleased that $he's unspoiled in that regard. <<else>> Most customers disapprove of body mods and consider hers unappealing. <</if>> <<else>> <<if $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>> $He has so much body art that most customers don't think $he needs any more. <<elseif !($slaves[$i].corsetPiercing == 0 && $piercingScore < 3 && $tatScore < 2)>> $His body art helps attract customers. <</if>> <</if>> <<if $slaves[$i].aphrodisiacs > 1 || ($slaves[$i].inflationType == "aphrodisiac" && $slaves[$i].inflation > 1)>> On such a heavy aphrodisiac dose, $he can't wait for each customer to fuck $him.<<if $slaves[$i].inflationType == "aphrodisiac" && canDoAnal($slaves[$i])>> Which is practically nonstop, as anyone that fucks $his ass gets a hit of the aphrodisiacs within $his belly.<</if>> <<elseif $slaves[$i].aphrodisiacs > 0 || ($slaves[$i].inflationType == "aphrodisiac")>> On aphrodisiacs, $he climaxes with every customer.<<if $slaves[$i].inflationType == "aphrodisiac" && canDoAnal($slaves[$i])>> Which happens often, as anyone that fucks $his ass gets a tiny hit of the aphrodisiacs within $his belly.<</if>> <<elseif $slaves[$i].devotion > 95>> $He's so devoted that $he does $his best and pleases every customer. <<elseif $slaves[$i].devotion > 50>> $He's so devoted that $he works hard to please customers. <<elseif $slaves[$i].trust < -20>> $He's afraid of you, so $he works hard to please customers. <<else>> $He neither loves nor fears you enough to work hard, and makes a poor whore. <</if>> <<if ($slaves[$i].butt > 4) && ($slaves[$i].boobs > 800)>> <<if $arcologies[0].FSAssetExpansionist != "unset">> $He makes a river of ¤ with $his huge, fashionable assets. <<if canTalk($slaves[$i])>> <<if $slaves[$i].voice > 2>> $His high voice contributes to $his bimbo image, so $he does even better. <</if>> <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiast >= 20>> $He makes no extra ¤ with $his large assets since many citizens consider them disgusting. <<else>> $He receives extra ¤ for having huge assets. <</if>> <<if $slaves[$i].dick > 0>> <<if $arcologies[0].FSGenderRadicalist != "unset">> Society's appetite for stacked whores with dicks makes $him especially profitable. <</if>> <</if>> <</if>> <<if ($slaves[$i].visualAge >= 30)>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> $His mature body is very fashionable. <<elseif $arcologies[0].FSYouthPreferentialist != "unset">> $His old body is badly out of fashion. <</if>> <<else>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> $His youthful body is very fashionable. <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> $His young body is out of fashion. <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty > 0>> <<if $genderLawPass == 1>> <<if $arcologies[0].FSAssetExpansionist != "unset">> $He makes extra ¤ due to $his fashionably feminine body. <<else>> $He receives extra ¤ for having a sleek, girlish figure. <</if>> <<if canTalk($slaves[$i]) && $slaves[$i].voice > 2>> $His high voice contributes to $his girlish image, so $he does even better. <</if>> <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiastLaw == 1>> <<if slimPass($slaves[$i]) == 1>> $He makes extra ¤ due to $his fashionably sleek little body. <<if canTalk($slaves[$i]) && $slaves[$i].voice > 2>> $His high voice contributes to $his girlish image, so $he does even better. <</if>> <</if>> <<elseif $arcologies[0].FSHedonisticDecadenceLaw2 == 1>> <<if ($slaves[$i].boobs >= 2000) && ($slaves[$i].butt >= 5) && ($slaves[$i].weight > 95)>> $He makes extra ¤ due to $his fashionably plump body. <<if canTalk($slaves[$i])&& $slaves[$i].voice > 2>> $His high voice contributes to $his feminine image, so $he does even better. <</if>> <</if>> <<else>> <<if ($slaves[$i].boobs < 500) && ($slaves[$i].butt < 3)>> <<if ($slaves[$i].muscles <= 30) && $arcologies[0].FSPhysicalIdealist == "unset" && ($slaves[$i].weight <= 10) && $arcologies[0].FSHedonisticDecadence == "unset">> <<if $arcologies[0].FSSlimnessEnthusiast > 20>> $He makes extra ¤ due to $his fashionably sleek little body. <<else>> $He receives extra ¤ for having a sleek, girlish figure. <</if>> <<if canTalk($slaves[$i]) && $slaves[$i].voice > 2>> $His high voice contributes to $his girlish image, so $he does even better. <</if>> <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> /* no muscle malus for muscle loving societies */ <<if $arcologies[0].FSPhysicalIdealistStrongFat == 1 && ($slaves[$i].weight <= 30)>> /* reduced weight malus for fat loving societies */ <<if $arcologies[0].FSSlimnessEnthusiast > 20>> $He makes extra ¤ due to $his fashionably sleek little body. <<else>> $He receives extra ¤ for having a sleek, girlish figure. <</if>> <<if canTalk($slaves[$i]) && $slaves[$i].voice > 2>> $His high voice contributes to $his girlish image, so $he does even better. <</if>> <<elseif ($slaves[$i].weight <= 10)>> <<if $arcologies[0].FSSlimnessEnthusiast > 20>> $He makes extra ¤ due to $his fashionably sleek little body. <<else>> $He receives extra ¤ for having a sleek, girlish figure. <</if>> <<if canTalk($slaves[$i]) && $slaves[$i].voice > 2>> $His high voice contributes to $his girlish image, so $he does even better. <</if>> <</if>> <<elseif $arcologies[0].FSHedonisticDecadence != "unset" && ($slaves[$i].weight <= 30)>> /* reduced weight malus for fat loving societies */ <<if $arcologies[0].FSHedonisticDecadenceStrongFat == 1>> /* no muscle malus for muscle loving societies */ <<if $arcologies[0].FSSlimnessEnthusiast > 20>> $He makes extra ¤ due to $his fashionably sleek little body. <<else>> $He receives extra ¤ for having a sleek, girlish figure. <</if>> <<if canTalk($slaves[$i]) && $slaves[$i].voice > 2>> $His high voice contributes to $his girlish image, so $he does even better. <</if>> <<elseif ($slaves[$i].muscles <= 30)>> <<if $arcologies[0].FSSlimnessEnthusiast > 20>> $He makes extra ¤ due to $his fashionably sleek little body. <<else>> $He receives extra ¤ for having a sleek, girlish figure. <</if>> <<if canTalk($slaves[$i]) && $slaves[$i].voice > 2>> $His high voice contributes to $his girlish image, so $he does even better. <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($slaves[$i].boobsImplant == 0) && ($slaves[$i].buttImplant == 0) && ($slaves[$i].waist >= -95) && ($slaves[$i].lipsImplant == 0) && ($slaves[$i].bellyImplant == -1) && ($slaves[$i].faceImplant < 30)>> <<if $arcologies[0].FSBodyPurist != "unset">> With $his all-natural, implant free appearance, $he's very profitable. <<elseif $arcologies[0].FSTransformationFetishist >= 20>> Customers are disappointed by $his all-natural, implant free appearance. <<else>> Some discerning customers appreciate $his all-natural, implant free appearance. <</if>> <<else>> <<if $arcologies[0].FSTransformationFetishist != "unset">> The public is willing to pay more for $his augmented body. <</if>> <</if>> <<if $slaves[$i].nipples == "fuckable">> <<if $arcologies[0].FSTransformationFetishist != "unset">> $His fuckable nipples give $him a profitable edge over those without such body modifications. <<else>> $His fuckable nipples entice some of the more adventurous customers. <</if>> <</if>> <<if ($slaves[$i].clitPiercing > 2) && ($slaves[$i].devotion >= -20)>> Almost everyone loves $his enthusiasm for sex encouraged by $his smart piercing. <<elseif ($slaves[$i].clitPiercing > 2)>> Almost everyone appreciates $his reduced reluctance towards sex encouraged by $his smart piercing. <</if>> <<if $slaves[$i].teeth == "removable">> The extra attention $he receives from $his ability to give toothless sucks is balanced out by the customers who are disgusted by it. <<elseif $slaves[$i].teeth == "pointy">> The extra attention $he receives from $his terrifying mouth of sharp teeth is balanced out by the customers who are scared off by them. <</if>> <<if $slaves[$i].dick != 0>> <<if $arcologies[0].FSGenderRadicalist == "unset">> $He sees fewer customers because many prefer whores without cocks. <<elseif $arcologies[0].FSGenderRadicalist < 50>> $His cock entices some customers and disappoints others; it has little effect on $his popularity. <<else>> The overwhelming majority of potential customers consider $his cock an attraction. <</if>> <</if>> <<if $slaves[$i].muscles > 95>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> In the new culture of $arcologies[0].name $his muscles make $him a very profitable whore. <<else>> $His muscles scare off some customers, but some pay well to enjoy a muscular whore. <</if>> <</if>> <<if $slaves[$i].amp == 1>> Many prefer to fuck a whore with limbs, but some greatly enjoy buying the use of a helpless amputee. <</if>> <<if $slaves[$i].lactation > 0>> $He appeals to customers who like lactation play, or just want a whore they can drink milk from. <</if>> <<if $slaves[$i].bellyPreg >= 1500 || setup.fakeBellies.includes($bellyAccessory) || $slaves[$i].bellyImplant >= 1500>> <<if $arcologies[0].FSRepopulationFocus != "unset">> In the new culture of $arcologies[0].name, $his pregnancy makes $him a profitable whore<<if setup.fakeBellies.includes($bellyAccessory) || $slaves[$i].bellyImplant >= 1500>>, even if it's not real<</if>>. <<elseif $arcologies[0].FSRestart != "unset">> In the new culture of $arcologies[0].name, $his<<if setup.fakeBellies.includes($bellyAccessory) || $slaves[$i].bellyImplant >= 1500>> apparent<</if>> pregnancy is a massive turn off to potential customers. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> The new respect for traditional gender roles has given many citizens a taste for pregnant whores<<if setup.fakeBellies.includes($bellyAccessory) || $slaves[$i].bellyImplant >= 1500>>, even if they only look pregnant<</if>>. <<else>> Many customers avoid visibly pregnant whores. <</if>> <</if>> <<if ($seeRace == 1)>> <<if ($slaves[$i].race == "surgically altered to look white") || ($slaves[$i].race == "white")>> Many customers prefer white girls like $slaves[$i].slaveName. <</if>> <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<if $slaves[$i].race != $arcologies[0].FSSupremacistRace>> Some citizens fetishize whores of the servile races. <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<if $slaves[$i].race == $arcologies[0].FSSubjugationistRace>> Many prefer to use and abuse whores of the proper slave race. <</if>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<if ($slaves[$i].nationality == "Japanese") || ($slaves[$i].nationality == "Edo Revivalist")>> As a proper Japanese girl, $he is considered extremely desirable. <</if>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<if ($slaves[$i].nationality == "Chinese") || ($slaves[$i].nationality == "Chinese Revivalist")>> As a proper Chinese girl, $he is considered extremely desirable. <</if>> <</if>> <<if $slaves[$i].intelligence > 0>> $His intelligence gives $him an advantage at the business of selling $his body. <<elseif $slaves[$i].intelligence < 0>> $His stupidity gives $him a handicap at the business of selling $his body. <</if>> <<if $slaves[$i].prestige > 0>> $He attracts more attention because it's prestigious to fuck $him. <</if>> <<if $slaves[$i].pornPrestige > 2>> Customers line up for the chance to buy time with the face of $slaves[$i].pornType porn. <<elseif $slaves[$i].pornPrestige > 1>> $He has a sizable fanbase, one that is eager to buy time with $him. <<elseif $slaves[$i].pornPrestige > 0>> A few of $his fans recognize $him and eagerly patronize $him. <</if>> <<if ($slaves[$i].fetishKnown == 1)>> <<if ($slaves[$i].fetishStrength > 60)>> <<switch $slaves[$i].fetish>> <<case "submissive">> $He gets more ¤ for $his eagerness to submit. <<case "cumslut">> $He gets more ¤ for $his enjoyment of cum. <<case "humiliation">> $He gets more ¤ for $his eagerness to be humiliated by citizens. <<case "buttslut">> <<if canDoAnal($slaves[$i])>> $He gets more ¤ for $his obvious enjoyment of buttsex. <</if>> <<case "dom">> $He gets some more ¤ for $his enthusiasm dominating other slaves in group sex. <<case "boobs">> $He receives more ¤ for $his eagerness to get some hands on $his chest. <<case "masochist">> $He gets more ¤ for $his obvious enjoyment of pain. <<case "sadist">> $He gets some more ¤ for $his willingness to abuse other slaves. <<case "pregnancy">> <<if $slaves[$i].mpreg == 0>> <<if canDoVaginal($slaves[$i])>> As an impregnation fetishist $he's very enthusiastic about vaginal sex. <</if>> <<else>> <<if canDoAnal($slaves[$i])>> As an impregnation fetishist $he's very enthusiastic about anal sex. <</if>> <</if>> <<case "mindbroken">> $He gets less ¤ because $he just lies there, mind broken. <</switch>> <</if>> <</if>> <<if ($slaves[$i].attrKnown == 1)>> <<if ($slaves[$i].energy > 95)>> As a nymphomaniac $he gets sexual release from every transaction and is wildly successful. <<set $slaves[$i].need -= $beauty>> <<elseif ($slaves[$i].energy > 80)>> With $his powerful sex drive $he rarely has to fake an orgasm. <<set $slaves[$i].need -= $beauty*.9>> <<elseif $slaves[$i].aphrodisiacs > 0 || ($slaves[$i].inflationType == "aphrodisiac")>> With $his aphrodisiac boosted libido, it's barely possible to discern $him from a natural nymphomaniac. <<set $slaves[$i].need -= $beauty*.9>> <<elseif ($slaves[$i].energy > 60)>> With $his good sex drive $he often orgasms with customers. <<set $slaves[$i].need -= $beauty*.8>> <<elseif ($slaves[$i].energy > 40)>> With $his average sex drive $he occasionally orgasms with customers. <<set $slaves[$i].need -= $beauty*.5>> <<elseif ($slaves[$i].energy > 20)>> With $his poor sex drive $he almost never orgasms with customers. <<set $slaves[$i].need -= $beauty*.1>> <<else>> Since $he's frigid, $he rarely experiences authentic arousal at work. <</if>> <<if ($slaves[$i].attrXY <= 15)>> <<if ($slaves[$i].attrXX <= 15)>> $His general disgust with sex makes $him a very poor whore. <<elseif ($slaves[$i].attrXX <= 85)>> $His sexual disgust with men makes $him a poor whore. <<elseif ($slaves[$i].attrXX <= 95)>> $His sexual disgust with men hinders $him, though $he is more enthusiastic with female customers. <<else>> $His sexual disgust with men hinders $him, though $he makes up for it with female customers. <</if>> <<elseif ($slaves[$i].attrXY <= 85)>> <<if ($slaves[$i].attrXX <= 15)>> $His sexual disgust with men makes $him a poor whore. <<elseif ($slaves[$i].attrXX <= 85)>> $His indifference to men and women makes $him a poor whore. <<elseif ($slaves[$i].attrXX <= 95)>> $His sexual indifference to men hinders $him, though $he is more enthusiastic with female customers. <<else>> $His sexual indifference to men hinders $him, though $he makes up for it with female customers. <</if>> <<elseif ($slaves[$i].attrXY <= 95)>> <<if ($slaves[$i].attrXX <= 15)>> $His sexual disgust with women hinders $him, though $he makes up for it with male customers. <<elseif ($slaves[$i].attrXX <= 85)>> $His sexual indifference to women hinders $him, though $he makes up for it with male customers. <<elseif ($slaves[$i].attrXX <= 95)>> $He has the advantage of sexual sincerity with both men and women. <<else>> $He's a good whore with male customers, and truly enthusiastic with women. <</if>> <<else>> <<if ($slaves[$i].attrXX <= 15)>> $His sexual disgust with women hinders $him, though $he is enthusiastic with male customers. <<elseif ($slaves[$i].attrXX <= 85)>> $His sexual indifference to women hinders $him, though $he is enthusiastic with male customers. <<elseif ($slaves[$i].attrXX <= 95)>> $He's a good whore with female customers, and truly enthusiastic with men. <<else>> $He's openly lustful towards all customers, men and women. <</if>> <</if>> <</if>> <<if ($slaves[$i].behavioralQuirk == "confident")>> $He's better at $his job because $he's such a confident whore. <<elseif ($slaves[$i].behavioralQuirk == "cutting")>> $He gets a lot of attention for $his ability to joke at a customer's expense. <<elseif ($slaves[$i].behavioralQuirk == "funny")>> $He brings unintentional comic relief to the hard work of prostitution. <<elseif ($slaves[$i].behavioralQuirk == "adores women")>> $He's a favorite among female customers, whom $he greets with real enthusiasm. <<elseif ($slaves[$i].behavioralQuirk == "adores men")>> $He's a favorite among male customers, whom $he greets with frank and open lust. <<elseif ($slaves[$i].behavioralQuirk == "fitness")>> $He's eager to please customers because $he finds validation in their willingness to pay for sex with $him. <<elseif ($slaves[$i].behavioralQuirk == "insecure")>> $He thinks of $himself as really beautiful, despite the occasional harshness of sex work. <<elseif ($slaves[$i].behavioralQuirk == "sinful")>> $He identifies with prostitutes from the holy books, and scandalizes customers with $his explicit scriptural references. <<elseif ($slaves[$i].behavioralQuirk == "advocate")>> $He reassures uncomfortable customers that prostitution isn't bad for $him at all. <</if>> <<if ($slaves[$i].sexualQuirk == "gagfuck queen")>> $He's a favorite among customers who like to throatfuck a retching whore. <<elseif ($slaves[$i].sexualQuirk == "painal queen")>> $He's a favorite among customers who like to assrape a struggling whore. <<elseif ($slaves[$i].sexualQuirk == "strugglefuck queen")>> $He's a favorite among customers who like to wrestle with a struggling whore. <<elseif ($slaves[$i].sexualQuirk == "tease")>> Despite being a whore, $he somehow retains the ability to blush enticingly at nudity. <<elseif ($slaves[$i].sexualQuirk == "romantic")>> Despite being a whore, $he somehow retains the ability to make $his customers feel special. <<elseif ($slaves[$i].sexualQuirk == "perverted")>> $He enjoys unexpected, perverted requests from customers. <<elseif ($slaves[$i].sexualQuirk == "unflinching")>> $He's impossible to disgust or surprise, pleasing customers with odd tastes. <<elseif ($slaves[$i].sexualQuirk == "size queen")>> $He's very eager to spend quality time with big cocks, making $him a favorite among the well-endowed. <<elseif ($slaves[$i].sexualQuirk == "caring")>> $He's a relaxing whore to patronize, doing everything $he can to make $his customers comfortable. <</if>> <<switch $slaves[$i].behavioralFlaw>> <<case "arrogant">> $He receives less ¤ because $he treats clients like they are beneath $his dignity. <<case "bitchy">> $He receives less ¤ because $he makes cutting remarks to clients. <<case "odd">> $He receives less ¤ because clients are annoyed by $his odd behavior. <<case "hates men">> $He receives less ¤ because $he can't conceal $his distaste for the company of men. <<case "hates women">> $He receives less ¤ because $he can't conceal $his distaste for the company of women. <<case "devout">> $He receives less ¤ because people are annoyed by $his habit of praying for forgiveness during sex. <<case "liberated">> $He receives less ¤ because people are annoyed by $his obvious belief that being forced to serve them is wrong. <</switch>> <<switch $slaves[$i].sexualFlaw>> <<case "hates oral">> $He receives less ¤ because $he tries to avoid sucking cock. <<case "hates anal">> $He receives less ¤ because $he tries to avoid taking it up the ass. <<case "hates penetration">> $He receives less ¤ because $he tries to avoid getting fucked. <<case "repressed">> $He receives less ¤ because customers who don't feel like forcing $him sometimes have to cajole $him past $his repressed sexuality. <<case "idealistic">> $He receives less ¤ because customers who don't feel like forcing $him sometimes have to convince $him to have sex with them. <<case "apathetic">> $He receives less ¤ because $he often just lies there taking dick. <<case "crude">> $He receives less ¤ because $he isn't exactly the most elegant sexual partner. <<case "judgemental">> $He receives less ¤ because $he openly disdains unattractive customers. <<case "shamefast">> $He receives less ¤ because $he sometimes hesitates to take $his clothes off and get to work. <<case "cum addict">> $His abject begging for cum annoys customers who aren't looking for oral, but this is more than outweighed by how much it delights those who are. <<case "anal addict">> $His abject begging for buttsex annoys customers who aren't interested in fucking $his ass, but this is more than outweighed by how much it delights those who are. <<case "attention whore">> $He loses customers by $his constant attention seeking. <<case "breast growth">> $His excessive obsession with $his own breasts, to the detriment of most sexual intercourse, loses customers. <<case "abusive">> $He loses customers whenever $his sexual abusiveness becomes apparent. <<case "malicious">> $He loses customers whenever $his sexual maliciousness becomes apparent. <<case "self hating">> $He loses customers during the crying jags brought on by $his self hatred. <<case "neglectful">> The occasional customer who likes a whore to climax authentically and can tell the difference is disappointed by $his neglect of $his own pleasure, but they're rare. Most are thrilled by $him. <<case "breeder">> $His obsession with pregnancy loses customers who aren't interested in that. <</switch>> <</if>> /* CLOSES EWM */ <<if ($slaves[$i].sexualFlaw == "none")>> <<if $slaves[$i].devotion < 10>> <<if random(1,100) > 70>> <<if ($slaves[$i].vaginalSkill <= 30) && canDoVaginal($slaves[$i])>> After being fucked too hard too often, $he now @@.red;dislikes being penetrated.@@ <<set $slaves[$i].sexualFlaw = "hates penetration">> <<elseif ($slaves[$i].analSkill <= 30) && canDoAnal($slaves[$i])>> After so much anal pain, $he now @@.red;dislikes being buttfucked.@@ <<set $slaves[$i].sexualFlaw = "hates anal">> <<elseif ($slaves[$i].oralSkill <= 30)>> After one too many facials, $he now @@.red;dislikes sucking cock.@@ <<set $slaves[$i].sexualFlaw = "hates oral">> <</if>> <</if>> <</if>> <</if>> In total, you were paid @@.yellowgreen;<<print cashFormat(Math.trunc($beauty*$FResult))>>@@ for the use of $slaves[$i].slaveName's body this week. <<set $cash += Math.trunc(($beauty*$FResult)*(1+(0.002*$slaves[$i].whoreSkill)))>> <<set _incomeStats.income += Math.trunc(($beauty*$FResult)*(1+(0.002*$slaves[$i].whoreSkill)))>> /* FACILITY DECORATION IMPACTS */ <<if $slaves[$i].assignment == "work in the brothel">> <<if $brothelDecoration != "standard">> <<set $seed = 0.0005*$FSSingleSlaveRep*$beauty>> <<switch $brothelDecoration>> <<case "Roman Revivalist">> <<set $arcologies[0].FSRomanRevivalist += $seed>> <<case "Aztec Revivalist">> <<set $arcologies[0].FSAztecRevivalist += $seed>> <<case "Egyptian Revivalist">> <<set $arcologies[0].FSEgyptianRevivalist += $seed>> <<case "Edo Revivalist">> <<set $arcologies[0].FSEdoRevivalist += $seed>> <<case "Arabian Revivalist">> <<set $arcologies[0].FSArabianRevivalist += $seed>> <<case "Chinese Revivalist">> <<set $arcologies[0].FSChineseRevivalist += $seed>> <<case "Chattel Religionist">> <<set $arcologies[0].FSChattelReligionist += $seed>> <<case "Degradationist">> <<set $arcologies[0].FSDegradationist += $seed>> <<case "Asset Expansionist">> <<set $arcologies[0].FSAssetExpansionist += $seed>> <<case "Transformation Fetishist">> <<set $arcologies[0].FSTransformationFetishist += $seed>> <<case "Repopulation Focus">> <<set $arcologies[0].FSRepopulationFocus += $seed>> <<case "Eugenics">> <<set $arcologies[0].FSRestart += $seed>> <<case "Gender Radicalist">> <<set $arcologies[0].FSGenderRadicalist += $seed>> <<case "Gender Fundamentalist">> <<set $arcologies[0].FSGenderFundamentalist += $seed>> <<case "Physical Idealist">> <<set $arcologies[0].FSPhysicalIdealist += $seed>> <<case "Hedonistic">> <<set $arcologies[0].FSHedonisticDecadence += $seed>> <<case "Supremacist">> <<set $arcologies[0].FSSupremacist += $seed>> <<case "Subjugationist">> <<set $arcologies[0].FSSubjugationist += $seed>> <<case "Paternalist">> <<set $arcologies[0].FSPaternalist += $seed>> <<case "Pastoralist">> <<set $arcologies[0].FSPastoralist += $seed>> <<case "Maturity Preferentialist">> <<set $arcologies[0].FSMaturityPreferentialist += $seed>> <<case "Youth Preferentialist">> <<set $arcologies[0].FSYouthPreferentialist += $seed>> <<case "Body Purist">> <<set $arcologies[0].FSBodyPurist += $seed>> <<case "Slimness Enthusiast">> <<set $arcologies[0].FSSlimnessEnthusiast += $seed>> <</switch>> <</if>> <</if>> /* SEX ACT COUNTS AND SEXUAL SATISFACTION */ <<set _oralUse = $oralUseWeight+($slaves[$i].oralSkill/30)+($slaves[$i].lips/20)>> <<set _analUse = 0>> <<if canDoAnal($slaves[$i])>><<set _analUse = $analUseWeight+($slaves[$i].analSkill/30)-$slaves[$i].anus>><</if>> <<set _vaginalUse = 0>> <<if canDoVaginal($slaves[$i])>><<set _vaginalUse = $vaginalUseWeight+($slaves[$i].vaginalSkill/30)-$slaves[$i].vagina>><</if>> <<set _mammaryUse = 0>> <<if $slaves[$i].boobs > 10000>><<set _mammaryUse += 5+$mammaryUseWeight>><<elseif $slaves[$i].boobs > 2000>><<set _mammaryUse += $mammaryUseWeight+($slaves[$i].boobs/2000)>><</if>> <<if $slaves[$i].nipples == "fuckable">><<set _mammaryUse = _mammaryUse*2>><</if>> <<set _penetrativeUse = 0>> <<if canDoVaginal($slaves[$i]) && $slaves[$i].clit > 1>><<set _penetrativeUse += $penetrativeUseWeight+($slaves[$i].vaginalSkill/30)+$slaves[$i].clit>><</if>> <<if $slaves[$i].dick>> <<if canPenetrate($slaves[$i])>> <<set _penetrativeUse += $penetrativeUseWeight+$slaves[$i].dick+Math.min($slaves[$i].balls,10)/4>> <<if ($slaves[$i].drugs == "hyper testicle enhancement")>> <<set _penetrativeUse += Math.min($slaves[$i].balls,5)>> <</if>> <<elseif !["chastity", "combined chastity"].includes($slaves[$i].dickAccessory)>> <<set _penetrativeUse += $penetrativeUseWeight+$slaves[$i].dick+Math.min($slaves[$i].balls,10)/8>> <<if ($slaves[$i].drugs == "hyper testicle enhancement")>> <<set _penetrativeUse += Math.min($slaves[$i].balls,5)>> <</if>> <</if>> <</if>> <<set _demand = _oralUse+_analUse+_vaginalUse+_mammaryUse+_penetrativeUse>> <<set _oralUse = Math.trunc((_oralUse/_demand)*$beauty)>> <<set _analUse = Math.trunc((_analUse/_demand)*$beauty)>> <<set _vaginalUse = Math.trunc((_vaginalUse/_demand)*$beauty)>> <<set _mammaryUse = Math.trunc((_mammaryUse/_demand)*$beauty)>> <<set _penetrativeUse = Math.trunc((_penetrativeUse/_demand)*$beauty)>> <<set _cervixPump = _vaginalUse>> <<set $slaves[$i].oralCount += _oralUse, $slaves[$i].publicCount += _oralUse, $oralTotal += _oralUse>> <<set $slaves[$i].analCount += _analUse, $slaves[$i].publicCount += _analUse, $analTotal += _analUse>> <<set $slaves[$i].vaginalCount += _vaginalUse, $slaves[$i].publicCount += _vaginalUse, $vaginalTotal += _vaginalUse>> <<set $slaves[$i].mammaryCount += _mammaryUse, $slaves[$i].publicCount += _mammaryUse, $mammaryTotal += _mammaryUse>> <<set $slaves[$i].penetrativeCount += _penetrativeUse, $slaves[$i].publicCount += _penetrativeUse, $penetrativeTotal += _penetrativeUse>> <<if $slaves[$i].need>> <<if $slaves[$i].fetishKnown>> <<switch $slaves[$i].fetish>> <<case "submissive" "masochist">> <<if _analUse+_vaginalUse > 0>> $He enjoys being fucked, and got sexual satisfaction from the <<print _analUse+_vaginalUse>> dicks stuck inside $him this week. <<set $slaves[$i].need -= _analUse+_vaginalUse>> <</if>> <<case "dom" "sadist">> <<if _penetrativeUse > 0>> $He enjoys being on top, and got special sexual satisfaction from the _penetrativeUse times $he got to fuck someone this week. <<set $slaves[$i].need -= 2*_penetrativeUse>> <</if>> <<case "cumslut">> <<if _oralUse > 0>> $He enjoys sucking, and got sexual satisfaction from the _oralUse blowjobs $he gave this week. <<set $slaves[$i].need -= _oralUse>> <</if>> <<case "buttslut">> <<if _analUse > 0>> $He enjoys getting buttfucked, and got sexual satisfaction from the _analUse times $he was sodomized this week. <<set $slaves[$i].need -= _analUse>> <</if>> <<case "boobs">> <<if _mammaryUse > 0>> $He enjoys <<if $slaves[$i].nipples == "fuckable">>having $his tits fucked<<else>>giving a good titfuck<</if>>, and got sexual satisfaction from the _mammaryUse times they were used this week. <<set $slaves[$i].need -= _mammaryUse>> <</if>> <<case "pregnancy">> <<if $slaves[$i].mpreg == 0>> <<if _vaginalUse > 0>> $He enjoys having $his pussy fucked, and got sexual satisfaction from the _vaginalUse times $he got dick this week. <<set $slaves[$i].need -= _vaginalUse>> <</if>> <<else>> <<if _analUse > 0>> $He enjoys having $his ass fucked, and got sexual satisfaction from the _analUse times $he got dick this week. <<set $slaves[$i].need -= _analUse>> <</if>> <</if>> <<case "humiliation">> $He enjoys the humiliation of being a public slut, and got a bit of sexual satisfaction from every sex act $he performed this week. <<set $slaves[$i].need -= $beauty>> <</switch>> <</if>> <</if>> <<if ($showVignettes == 1)>> <<set _vignette = GetVignette($slaves[$i])>> __This week__ _vignette.text <<if (_vignette.type == "cash")>> <<if (_vignette.effect > 0)>> @@.yellowgreen;making you an extra <<print cashFormat(Math.trunc($FResult*_vignette.effect))>>.@@ <<elseif (_vignette.effect < 0)>> @@.red;losing you <<print cashFormat(Math.abs(Math.trunc($FResult*_vignette.effect)))>>.@@ <<else>> an incident without lasting effect. <</if>> <<set $cash += Math.trunc($FResult*_vignette.effect)>> <<set _incomeStats.income += Math.trunc($FResult*_vignette.effect)>> <<elseif (_vignette.type == "devotion")>> <<if (_vignette.effect > 0)>> <<if $slaves[$i].devotion > 50>> @@.hotpink;increasing $his devotion to you.@@ <<elseif $slaves[$i].devotion >= -20>> @@.hotpink;increasing $his acceptance of you.@@ <<elseif $slaves[$i].devotion > -10>> @@.hotpink;reducing $his dislike of you.@@ <<else>> @@.hotpink;reducing $his hatred of you.@@ <</if>> <<elseif (_vignette.effect < 0)>> <<if $slaves[$i].devotion > 50>> @@.mediumorchid;reducing $his devotion to you.@@ <<elseif $slaves[$i].devotion >= -20>> @@.mediumorchid;reducing $his acceptance of you.@@ <<elseif $slaves[$i].devotion > -10>> @@.mediumorchid;increasing $his dislike of you.@@ <<else>> @@.mediumorchid;increasing $his hatred of you.@@ <</if>> <<else>> an incident without lasting effect. <</if>> <<set $slaves[$i].devotion += 1*_vignette.effect>> <<elseif (_vignette.type == "trust")>> <<if (_vignette.effect > 0)>> <<if $slaves[$i].trust > 20>> @@.mediumaquamarine;increasing $his trust in you.@@ <<elseif $slaves[$i].trust > -10>> @@.mediumaquamarine;reducing $his fear of you.@@ <<else>> @@.mediumaquamarine;reducing $his terror of you.@@ <</if>> <<elseif (_vignette.effect < 0)>> <<if $slaves[$i].trust > 20>> @@.gold;reducing $his trust in you.@@ <<elseif $slaves[$i].trust > -20>> @@.gold;increasing $his fear of you.@@ <<else>> @@.gold;increasing $his terror of you.@@ <</if>> <<else>> an incident without lasting effect. <</if>> <<set $slaves[$i].trust += 1*_vignette.effect>> <<elseif (_vignette.type == "health")>> <<if (_vignette.effect > 0)>> @@.green;improving $his health.@@ <<elseif (_vignette.effect < 0)>> @@.red;affecting $his health.@@ <<else>> an incident without lasting effect. <</if>> <<set $slaves[$i].health += 2*_vignette.effect>> <<else>> <<if (_vignette.effect > 0)>> @@.green;gaining you a bit of reputation.@@ <<elseif (_vignette.effect < 0)>> @@.red;losing you a bit of reputation.@@ <<else>> an incident without lasting effect. <</if>> <<set $rep += Math.trunc($FResult*_vignette.effect*0.1)>> <<set _incomeStats.rep += Math.trunc($FResult*_vignette.effect*0.1)>> <</if>> <</if>> <<if $slaves[$i].energy > 40 && $slaves[$i].energy < 95>> Being used sexually all week @@.lime;increases $his sex drive.@@ <<set $slaves[$i].energy++>> <</if>> <<if $slaves[$i].cervixImplant == 1 && _cervixPump > 0 && canDoVaginal($slaves[$i])>> $He notices $his @@.lime;belly has grown@@ from vaginal sex throughout week. <<set $slaves[$i].bellyImplant += _cervixPump*20>> <</if>>
DankWolf/fc
src/uncategorized/saWhore.tw
tw
bsd-3-clause
59,082
:: SA work a glory hole [nobr] <!-- Statistics gathering --> <<set _incomeStats = getSlaveStatisticData($slaves[$i], $slaves[$i].assignment === Job.ARCADE ? $facility.arcade : undefined)>> <<if $arcologies[0].FSDegradationist != "unset">> <<set $beauty = random(80,100)+(20*(4-$slaves[$i].anus))+(10*(4-$slaves[$i].vagina))+Math.trunc($arcologies[0].FSDegradationist/2)>> <<else>> <<set $beauty = random(80,100)+(20*(4-$slaves[$i].anus))+(10*(4-$slaves[$i].vagina))>> <</if>> <<if $arcologies[0].FSDegradationistLaw == 1>> <<set $beauty = Math.trunc($beauty*1.5)>> <<elseif $ACitizens > $ASlaves*2>> <<set $beauty = Math.trunc($beauty*1.1)>> <<elseif $ACitizens > $ASlaves>> <<set $beauty = Math.trunc($beauty*1)>> <<elseif $ACitizens > $ASlaves*0.5>> <<set $beauty = Math.trunc($beauty*0.95)>> <<elseif $ACitizens > $ASlaves*0.25>> <<set $beauty = Math.trunc($beauty*0.9)>> <<else>> <<set $beauty = Math.trunc($beauty*0.85)>> <</if>> <<if $beauty < 10>> <<set $beauty = 10>> <</if>> <<if $ACitizens > $ASlaves*0.5>> <<set $FResult = 3>> <<elseif $ACitizens > $ASlaves*0.25>> <<set $FResult = 2>> <<else>> <<set $FResult = 1>> <</if>> <<if ($slaves[$i].assignment == "be confined in the arcade") && ($arcadeUpgradeInjectors == 1)>> <<set $FResult += 1>> <</if>> is <<if $slaves[$i].fuckdoll == 0>>restrained in a glory hole<<else>>set out for use<</if>>. $beauty customers (<<print Math.trunc($beauty/7)>> a day) paid <<print cashFormat($FResult)>> to use $his holes. <<set _incomeStats.customers = $beauty>> <<if ($arcologies[0].FSDegradationist > 0)>> Demand for $his holes is strong due to the appetite for degradation rampant in $arcologies[0].name. <</if>> <<if ($slaves[$i].curatives > 0) || $slaves[$i].inflationType == "curative">> The drugs $he's<<if $slaves[$i].inflationType == "curative">> harboring inside $his guts<<else>> on<</if>> protect $his health from the stress of being used as a sexual appliance. <<elseif ($slaves[$i].health < -50)>> The stress of being used while very ill @@.red;damaged $his health.@@ <<set $slaves[$i].health -= 10>> <<elseif ($slaves[$i].health < -10)>> <<if (random(1,100) > 10)>> The stress of being used while weak has @@.red;damaged $his health.@@ <<set $slaves[$i].health -= 10>> <</if>> <<elseif ($slaves[$i].vagina == -1)>> <<if (random(1,100) > 70)>> The stress of being used in only two holes has @@.red;damaged $his health.@@ <<set $slaves[$i].health -= 10>> <</if>> <<elseif (random(1,100) > 25)>> The stress of being used has @@.red;damaged $his health.@@ <<set $slaves[$i].health -= 10>> <</if>> <<if ($slaves[$i].vagina == 0) && canDoVaginal($slaves[$i])>> A <<if $slaves[$i].fuckdoll == 0>>glory hole <</if>>user takes $his virginity. He does not notice or care. @@.lime;$possessiveCap pussy has been broken in@@ in a @@.gold;painful@@ and @@.mediumorchid;degrading@@ way. <<set $slaves[$i].devotion -= 10, $slaves[$i].trust -= 10, $slaves[$i].vagina = 1>> <<elseif ($slaves[$i].vagina < 3) && (canDoVaginal($slaves[$i])) && (random(1,100) > ((170-$beauty)+($slaves[$i].vagina*10)))>> @@.lime;$possessiveCap pussy gets stretched out by the use.@@ <<set $slaves[$i].vagina += 1>> <</if>> <<if ($slaves[$i].anus == 0) && canDoAnal($slaves[$i])>> $His anal virginity goes to a <<if $slaves[$i].fuckdoll == 0>>glory hole <</if>>user, who doesn't understand why this particular run at <<if $slaves[$i].fuckdoll == 0>>the glory hole<<else>>a Fuckdoll<</if>> is so great. @@.lime;$possessiveCap ass has been broken in@@ in a @@.gold;painful@@ and @@.mediumorchid;degrading@@ way. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5, $slaves[$i].anus = 1>> <<elseif ($slaves[$i].anus < 3) && canDoAnal($slaves[$i]) && (random(1,100) > ((150-$beauty)+($slaves[$i].anus*10)))>> @@.lime;$possessiveCap asshole sees constant use and loosens.@@ <<set $slaves[$i].anus += 1>> <</if>> <<if ($slaves[$i].fetish == "mindbroken")>> $He serves $his role as a mindless set of holes to perfection. <<else>> <<set $skillIncrease = 5>> <<if ($slaves[$i].oralSkill <= 10)>> With $his throat being brutally used, $his gag reflex is suppressed and $his oral skills improve. <<OralSkillIncrease $slaves[$i]>> <<elseif ($slaves[$i].vaginalSkill <= 10) && (canDoVaginal($slaves[$i]))>> With $his pussy being harshly used, $his vaginal skills improve. <<VaginalSkillIncrease $slaves[$i]>> <<elseif ($slaves[$i].analSkill <= 10) && (canDoAnal($slaves[$i]))>> With $his butt being mercilessly fucked, $his anal skills improve. <<AnalSkillIncrease $slaves[$i]>> <</if>> <<if $slaves[$i].sexualFlaw == "self hating">> $His self hatred is so deep that $he believes $he deserves to serve in a glory hole, and even gets off on the degradation. <<elseif ($slaves[$i].sentence > 0)>> <<if ($slaves[$i].behavioralFlaw != "odd") && (random(1,100) > (100+($slaves[$i].devotion/5)))>> Constant confinement coupled with brutal use has left $him with involuntary nervous tics. <<set $slaves[$i].behavioralFlaw = "odd">> <</if>> <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<if ($slaves[$i].devotion > 50)>> $He does $his best to tolerate $his sentence to the glory hole, but @@.mediumorchid;$possessive devotion is hurt@@ and $he is @@.gold;filled with fear@@ $he won't be let out. <<elseif ($slaves[$i].devotion > 20)>> $He does not understand why $his obedience has earned $him a sentence to this torture. @@.mediumorchid;$possessiveCap obedience is hurt@@ and $he is @@.gold;filled with fear@@ $he won't be let out. <<elseif ($slaves[$i].devotion >= -20)>> $His fear of you turns to desperation during $his sentence. @@.mediumorchid;$possessiveCap obedience is reduced@@ and $he is @@.gold;filled with fear@@ $he won't be let out. <<elseif ($slaves[$i].devotion >= -50)>> Though $he is only temporarily sentenced to suffer, @@.mediumorchid;$possessive resistance is increased@@ and $he is @@.gold;filled with fear@@ $he won't be let out. <<else>> $He has hope $he'll be released after $his sentence, but @@.mediumorchid;$possessive hatred of you is increased@@ and $he is @@.gold;filled with fear@@ $he won't be let out. <</if>> <<else>> <<if ($slaves[$i].behavioralFlaw != "odd") && (random(1,100) > (70+($slaves[$i].devotion/5)))>> Constant confinement coupled with brutal use has left $him with involuntary nervous tics. <<set $slaves[$i].behavioralFlaw = "odd">> <</if>> <<set $slaves[$i].devotion -= 10, $slaves[$i].trust -= 10>> <<if ($slaves[$i].devotion > 50)>> $He feels starved of personal contact. @@.mediumorchid;$possessiveCap devotion is hurt@@ and $he is @@.gold;filled with fear@@ $he won't be let out. <<elseif ($slaves[$i].devotion > 20)>> $He does not understand why $his obedience has earned $him this immurement. @@.mediumorchid;$possessiveCap obedience is hurt@@ and $he is @@.gold;filled with fear@@ $he won't be let out. <<elseif ($slaves[$i].devotion >= -20)>> $His fear of you has increased into something like a pathology. @@.mediumorchid;$possessiveCap obedience is reduced@@ and $he is @@.gold;filled with fear@@ $he won't be let out. <<elseif ($slaves[$i].devotion >= -50)>> $His resistance is deepening into hatred. @@.mediumorchid;$possessiveCap resistance is increased@@ and $he is @@.gold;filled with fear@@ $he won't be let out. <<else>> @@.mediumorchid;$possessiveCap helpless hatred of you is increased@@ and $he is @@.gold;filled with fear@@ $he won't be let out. <</if>> <</if>> <</if>> $His feelings, skills, and appearance do not matter. $He is condemned to a world that consists of a tiny cell, featureless except for the never-ending dicks $he is required to service. You were paid @@.yellowgreen;<<print cashFormat(($beauty*$FResult))>>@@ for the use of $slaves[$i].slaveName's holes this week. /* FACILITY DECORATION IMPACTS */ <<if ($slaves[$i].assignment == "be confined in the arcade") && ($arcadeDecoration != "standard")>> <<set _seed = 0.0001*$FSSingleSlaveRep*$beauty>> <<switch $arcadeDecoration>> <<case "Roman Revivalist">> <<set $arcologies[0].FSRomanRevivalist += _seed>> <<case "Aztec Revivalist">> <<set $arcologies[0].FSAztecRevivalist += _seed>> <<case "Egyptian Revivalist">> <<set $arcologies[0].FSEgyptianRevivalist += _seed>> <<case "Edo Revivalist">> <<set $arcologies[0].FSEdoRevivalist += _seed>> <<case "Arabian Revivalist">> <<set $arcologies[0].FSArabianRevivalist += _seed>> <<case "Chinese Revivalist">> <<set $arcologies[0].FSChineseRevivalist += _seed>> <<case "Repopulation Focus">> <<set $arcologies[0].FSRepopulationFocus += _seed>> <<case "Eugenics">> <<set $arcologies[0].FSRestart += _seed>> <<case "Chattel Religionist">> <<set $arcologies[0].FSChattelReligionist += _seed>> <<case "Degradationist">> <<set $arcologies[0].FSDegradationist += _seed>> <<case "Asset Expansionist">> <<set $arcologies[0].FSAssetExpansionist += _seed>> <<case "Transformation Fetishist">> <<set $arcologies[0].FSTransformationFetishist += _seed>> <<case "Gender Radicalist">> <<set $arcologies[0].FSGenderRadicalist += _seed>> <<case "Gender Fundamentalist">> <<set $arcologies[0].FSGenderFundamentalist += _seed>> <<case "Physical Idealist">> <<set $arcologies[0].FSPhysicalIdealist += _seed>> <<case "Hedonistic">> <<set $arcologies[0].FSHedonisticDecadence += _seed>> <<case "Supremacist">> <<set $arcologies[0].FSSupremacist += _seed>> <<case "Subjugationist">> <<set $arcologies[0].FSSubjugationist += _seed>> <<case "Paternalist">> <<set $arcologies[0].FSPaternalist += _seed>> <<case "Pastoralist">> <<set $arcologies[0].FSPastoralist += _seed>> <<case "Maturity Preferentialist">> <<set $arcologies[0].FSMaturityPreferentialist += _seed>> <<case "Youth Preferentialist">> <<set $arcologies[0].FSYouthPreferentialist += _seed>> <<case "Body Purist">> <<set $arcologies[0].FSBodyPurist += _seed>> <<case "Slimness Enthusiast">> <<set $arcologies[0].FSSlimnessEnthusiast += _seed>> <</switch>> <</if>> /* SEX ACT COUNTS AND SEXUAL SATISFACTION */ <<set _oralUse = $oralUseWeight+($slaves[$i].lips/20)>> <<set _analUse = 0>> <<if canDoAnal($slaves[$i])>><<set _analUse = $analUseWeight-$slaves[$i].anus>><<if _analUse < 0>><<set _analUse = 0>><</if>><</if>> <<set _vaginalUse = 0>> <<if canDoVaginal($slaves[$i])>><<set _vaginalUse = $vaginalUseWeight-$slaves[$i].vagina>><<if _vaginalUse < 0>><<set _vaginalUse = 0>><</if>><</if>> <<set _demand = _oralUse+_analUse+_vaginalUse>> <<set _oralUse = Math.trunc((_oralUse/_demand)*$beauty)>> <<set _analUse = Math.trunc((_analUse/_demand)*$beauty)>> <<set _vaginalUse = Math.trunc((_vaginalUse/_demand)*$beauty)>> <<set $slaves[$i].need -= (_analUse+_vaginalUse)/4>> <<set $slaves[$i].oralCount += _oralUse, $slaves[$i].publicCount += _oralUse, $oralTotal += _oralUse>> <<set $slaves[$i].analCount += _analUse, $slaves[$i].publicCount += _analUse, $analTotal += _analUse>> <<set $slaves[$i].vaginalCount += _vaginalUse, $slaves[$i].publicCount += _vaginalUse, $vaginalTotal += _vaginalUse>> <<set _cervixPump = _vaginalUse>> <<if $slaves[$i].need>> <<if $slaves[$i].fetishKnown>> <<switch $slaves[$i].fetish>> <<case "submissive" "masochist">> <<if _analUse+_vaginalUse > 0>> $He enjoys being used, and got sexual satisfaction from the <<print _analUse+_vaginalUse>> dicks stuck inside $him this week. <<set $slaves[$i].need -= _analUse+_vaginalUse>> <</if>> <<case "dom" "sadist">> <<case "cumslut">> <<if _oralUse > 0>> $He enjoys being facefucked, and got sexual satisfaction from the _oralUse dicks shoved inside $his throat this week. <<set $slaves[$i].need -= _oralUse>> <</if>> <<case "buttslut">> <<if _analUse > 0>> $He enjoys getting buttfucked, and got sexual satisfaction from the _analUse times $he was sodomized this week. <<set $slaves[$i].need -= _analUse>> <</if>> <<case "pregnancy">> <<if $slaves[$i].mpreg == 0>> <<if _vaginalUse > 0>> $He enjoys having $his pussy fucked, and got sexual satisfaction from the _vaginalUse times $he got pounded this week. <<set $slaves[$i].need -= _vaginalUse>> <</if>> <<else>> <<if _analUse > 0>> $He enjoys having $his ass fucked, and got sexual satisfaction from the _analUse times $he got pounded this week. <<set $slaves[$i].need -= _analUse>> <</if>> <</if>> <<case "humiliation">> $He enjoys the humiliation of having $his most intimate parts presented for public use, and got a bit of sexual satisfaction from every sex act $he performed this week. <<set $slaves[$i].need -= $beauty>> <</switch>> <</if>> <</if>> <<if $slaves[$i].cervixImplant == 1 && _cervixPump > 0 && canDoVaginal($slaves[$i])>> $He notices $his @@.lime;belly has swollen@@ from all the vaginal sex $he had throughout the week. <<set $slaves[$i].bellyImplant += _cervixPump*20>> <</if>> <<set $cash += ($beauty*$FResult)>> <<set _profits += ($beauty*$FResult)>> <<set _incomeStats.income += ($beauty*$FResult)>>
DankWolf/fc
src/uncategorized/saWorkAGloryHole.tw
tw
bsd-3-clause
12,918
:: Salon [nobr] <<set $nextButton = "Continue", $nextLink = "Slave Interact">> <<set $showEncyclopedia = 1>><<set $encyclopedia = "The Auto Salon">> <h1>The Auto Salon</h1> //$activeSlave.slaveName is seated in the auto salon. $pronounCap is awaiting your artistic pleasure.// /* EYES */ <<if $activeSlave.eyes > -3>> /* Begin eye check */ <br><br> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<SlaveArt $activeSlave 3 0>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<SlaveArt $activeSlave 3 0>></div> <</if>> <</if>> /* 000-250-006 */ <<if $activeSlave.origEye == "implant">> $pronounCap has artificial eyes, and $pronoun <<if $activeSlave.eyewear == "none">> has no eyewear. <<else>> is wearing $activeSlave.eyewear. [[Remove|Salon][$activeSlave.eyewear = "none"]] <</if>> //Blurring options are annoying and impede performance on some assignments.// <br>&nbsp;&nbsp;&nbsp;&nbsp; Give her: [[Cosmetic glasses|Salon][$activeSlave.eyewear = "glasses",$cash -= $modCost]] <br> <<elseif $activeSlave.eyes < -1>> $pronounCap is blind, and <<if $activeSlave.eyewear == "none">> has no eyewear. <<else>> is wearing $activeSlave.eyewear. [[Remove|Salon][$activeSlave.eyewear = "none"]] <</if>> //Blurring options are annoying and impede performance on some assignments.// <br>&nbsp;&nbsp;&nbsp;&nbsp; Give her: [[Cosmetic glasses|Salon][$activeSlave.eyewear = "glasses",$cash -= $modCost]] <<elseif $activeSlave.eyes > -1>> $possessiveCap vision is normal, and $pronoun <<if $activeSlave.eyewear == "none">> has no eyewear. <<else>> is wearing $activeSlave.eyewear. [[Remove|Salon][$activeSlave.eyewear = "none"]] <</if>> //Blurring options are annoying and impede performance on some assignments.// <br>&nbsp;&nbsp;&nbsp;&nbsp; Give her: [[Cosmetic glasses|Salon][$activeSlave.eyewear = "glasses",$cash -= $modCost]] | [[Blurring glasses|Salon][$activeSlave.eyewear = "blurring glasses",$cash -= $modCost]] | [[Blurring contacts|Salon][$activeSlave.eyewear = "blurring contacts",$cash -= $modCost]] <<else>> $pronounCap is nearsighted, and $pronoun <<if $activeSlave.eyewear == "none">> has no eyewear. <<else>> is wearing $activeSlave.eyewear. [[Remove|Salon][$activeSlave.eyewear = "none"]] <</if>> //Nearsightedness will impede performance on some assignments.// <br>&nbsp;&nbsp;&nbsp;&nbsp; Give her: [[Cosmetic glasses|Salon][$activeSlave.eyewear = "glasses",$cash -= $modCost]] | [[Corrective glasses|Salon][$activeSlave.eyewear = "corrective glasses",$cash -= $modCost]] | [[Corrective contacts|Salon][$activeSlave.eyewear = "corrective contacts",$cash -= $modCost]] <br>&nbsp;&nbsp;&nbsp;&nbsp; <</if>> <<if $activeSlave.origEye != "implant">> <br>&nbsp;&nbsp;&nbsp;&nbsp; Custom cosmetic lenses: <<if $activeSlave.origEye != "none">> $possessiveCap eyes are $activeSlave.eyeColor. <<if $activeSlave.origEye != $activeSlave.eyeColor>> [[Remove lenses|Salon][$activeSlave.eyeColor = $activeSlave.origEye]] or //choose new ones:// <<else>> //Choose $possessive cosmetic lenses: <</if>> <<else>> <<if $activeSlave.eyeColor == "empty">> $possessiveCap has no eyes. //Choose what kind of eyes you want $possessive to have:// <<else>> $possessiveCap glass eyes are $activeSlave.eyeColor. [[Remove eyes|Salon][$activeSlave.eyeColor = "empty"]] or //choose new ones:// <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Color: [[Blue|Salon][$artificialEyeColor = "blue"]] | [[Black|Salon][$artificialEyeColor = "black"]] | [[Brown|Salon][$artificialEyeColor = "brown"]] | [[Green|Salon][$artificialEyeColor = "green"]] | [[Turquoise|Salon][$artificialEyeColor = "turquoise"]] | [[Sky-Blue|Salon][$artificialEyeColor = "sky-blue"]] | [[Hazel|Salon][$artificialEyeColor = "hazel"]] | [[Pale-Grey|Salon][$artificialEyeColor = "pale-grey"]] | [[White|Salon][$artificialEyeColor = "white"]] | [[Pink|Salon][$artificialEyeColor = "pink"]] | [[Amber|Salon][$artificialEyeColor = "amber"]] | [[Red|Salon][$artificialEyeColor = "red"]] <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Shape: [[Catlike|Salon][$artificialEyeShape = "catlike"]] | [[Serpent-Like|Salon][$artificialEyeShape = "serpent-like"]] | [[Devilish|Salon][$artificialEyeShape = "devilish"]] | [[Demonic|Salon][$artificialEyeShape = "demonic"]] | [[Hypnotic|Salon][$artificialEyeShape = "hypnotic"]] | [[Heart-Shaped|Salon][$artificialEyeShape = "heart-shaped"]] | [[Wide-Eyed|Salon][$artificialEyeShape = "wide-eyed"]] | [[Almond-Shaped|Salon][$artificialEyeShape = "almond-shaped"]] | [[Bright|Salon][$artificialEyeShape = "bright"]] | [[Teary|Salon][$artificialEyeShape = "teary"]] | [[Vacant|Salon][$artificialEyeShape = "vacant"]] <<if $artificialEyeColor == "" && $artificialEyeShape != "">> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Give|Salon][$activeSlave.eyeColor = ($artificialEyeShape),$cash -= $modCost, $artificialEyeColor = "", $artificialEyeShape = ""]] her $artificialEyeShape $artificialEyeColor <<if $activeSlave.origEye == "none">>glass eyes<<else>>lenses<</if>>? //This will be applied in addition to eyewear choices.// <<elseif $artificialEyeColor != "" || $artificialEyeShape != "">> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Give|Salon][$activeSlave.eyeColor = ($artificialEyeShape + " " + $artificialEyeColor),$cash -= $modCost, $artificialEyeColor = "", $artificialEyeShape = ""]] her $artificialEyeShape $artificialEyeColor <<if $activeSlave.origEye == "none">> glass eyes<<else>>lenses<</if>>? //This will be applied in addition to eyewear choices.// <</if>> <<else>> $possessiveCap eyes are artificial and can't be set here. <</if>> <</if>> /*End eye check */ /* HAIR */ <br><br> <<if $activeSlave.bald != 1>> $possessiveCap hair is $activeSlave.hColor. <<if $activeSlave.origHColor != $activeSlave.hColor>> [[Restore natural color|Salon][$activeSlave.hColor = $activeSlave.origHColor]] or //choose a new one:// <<else>> //Choose a dye color before dyeing her hair:// <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Colors: [[Blonde|Salon][$primaryHairColor = "blonde"]] | [[Golden|Salon][$primaryHairColor = "golden"]] | [[Platinum Blonde|Salon][$primaryHairColor = "platinum blonde"]] | [[Strawberry-Blonde|Salon][$primaryHairColor = "strawberry-blonde"]] | [[Copper|Salon][$primaryHairColor = "copper"]] | [[Ginger|Salon][$primaryHairColor = "ginger"]] | [[Red|Salon][$primaryHairColor = "red"]] | [[Deep Red|Salon][$primaryHairColor = "deep red"]] | [[Green|Salon][$primaryHairColor = "green"]] | [[Blue|Salon][$primaryHairColor = "blue"]] | [[Pink|Salon][$primaryHairColor = "pink"]] | [[Dark Brown|Salon][$primaryHairColor = "dark brown"]] | [[Brown|Salon][$primaryHairColor = "brown"]] | [[Auburn|Salon][$primaryHairColor = "auburn"]] | [[Burgundy|Salon][$primaryHairColor = "burgundy"]] | [[Chocolate|Salon][$primaryHairColor = "chocolate brown"]] | [[Chestnut|Salon][$primaryHairColor = "chestnut"]] | [[Hazel|Salon][$primaryHairColor = "hazel"]] | [[Black|Salon][$primaryHairColor = "black"]] | [[Grey|Salon][$primaryHairColor = "grey"]] | [[Silver|Salon][$primaryHairColor = "silver"]] | [[White|Salon][$primaryHairColor = "white"]] | [[Blue-Violet|Salon][$primaryHairColor = "blue-violet"]] | [[Blazing Red|Salon][$primaryHairColor = "blazing red"]] | [[Neon Green|Salon][$primaryHairColor = "neon green"]] | [[Neon Blue|Salon][$primaryHairColor = "neon blue"]] | [[Neon Pink|Salon][$primaryHairColor = "neon pink"]] <br>&nbsp;&nbsp;&nbsp;&nbsp; Highlights: [[None|Salon][$secondaryHairColor = ""]] | [[Blonde|Salon][$secondaryHairColor = " with blonde highlights"]] | [[Black|Salon][$secondaryHairColor = " with black highlights"]] | [[Grey|Salon][$secondaryHairColor = " with grey highlights"]] | [[Silver|Salon][$secondaryHairColor = " with silver highlights"]] | [[White|Salon][$secondaryHairColor = " with white highlights"]] | [[Blazing Red|Salon][$secondaryHairColor = " with blazing red highlights"]] | [[Neon Green|Salon][$secondaryHairColor = " with neon green highlights"]] | [[Neon Blue|Salon][$secondaryHairColor = " with neon blue highlights"]] | [[Neon Pink|Salon][$secondaryHairColor = " with neon pink highlights"]] | [[Rainbow|Salon][$secondaryHairColor = " with rainbow highlights"]] <<if $primaryHairColor != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Dye her hair|Salon][$activeSlave.hColor = ($primaryHairColor + $secondaryHairColor),$cash -= $modCost, $primaryHairColor = 0, $secondaryHairColor = ""]] $primaryHairColor $secondaryHairColor now? <</if>> <br><br>$possessiveCap $activeSlave.hStyle hair is <<= lengthToEitherUnit($activeSlave.hLength)>> long. //General hairstyles will conform to hair length and clothing choices.// <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.hLength > 1>> Style $possessive hair: [[Neat|Salon][$activeSlave.hStyle = "neat",$cash -= $modCost]] | [[Up|Salon][$activeSlave.hStyle = "up",$cash -= $modCost]] | [[In a ponytail|Salon][$activeSlave.hStyle = "ponytail",$cash -= $modCost]] | [[In a bun|Salon][$activeSlave.hStyle = "bun",$cash -= $modCost]] | [[In a messy bun|Salon][$activeSlave.hStyle = "messy bun",$cash -= $modCost]] | [[Curled|Salon][$activeSlave.hStyle = "curled",$cash -= $modCost]] | [[Permed|Salon][$activeSlave.hStyle = "permed",$cash -= $modCost]] | [[Luxurious|Salon][$activeSlave.hStyle = "luxurious",$cash -= $modCost]] | [[Messy|Salon][$activeSlave.hStyle = "messy",$cash -= $modCost]] | [[Eary|Salon][$activeSlave.hStyle = "eary",$cash -= $modCost]] | [[Dreadlocks|Salon][$activeSlave.hStyle = "dreadlocks",$cash -= $modCost]] | [[Cornrows|Salon][$activeSlave.hStyle = "cornrows",$cash -= $modCost]] | [[Braided|Salon][$activeSlave.hStyle = "braided",$cash -= $modCost]] | [[In tails|Salon][$activeSlave.hStyle = "tails",$cash -= $modCost]] | [[Afro|Salon][$activeSlave.hStyle = "afro",$cash -= $modCost]] | [[Shaved sides|Salon][$activeSlave.hStyle = "strip",$cash -= $modCost]] <<else>> //$possessiveCap hair is too short to style meaningfully// <</if>> <<if $activeSlave.hLength > 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Cut and style $possessive hair: [[Shaved|Salon][$activeSlave.hStyle = "shaved",$activeSlave.hLength = 0,$cash -= $modCost]] | [[Trimmed short|Salon][$activeSlave.hStyle = "trimmed",$activeSlave.hLength = 10,$cash -= $modCost]] | [[Buzzcut|Salon][$activeSlave.hStyle = "buzzcut",$activeSlave.hLength = 1,$cash -= $modCost]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Cut or lengthen $possessive hair: <<if $activeSlave.hLength > 5>> [[Very short|Salon][$activeSlave.hLength = 5,$cash -= $modCost]] <</if>> <<if $activeSlave.hLength > 10>> | [[Short|Salon][$activeSlave.hLength = 10,$cash -= $modCost]] <</if>> <<if $activeSlave.hLength > 30>> | [[Shoulder length|Salon][$activeSlave.hLength = 30,$cash -= $modCost]] <</if>> <<if $activeSlave.hLength > 60>> | [[Long|Salon][$activeSlave.hLength = 60,$cash -= $modCost]] <</if>> <<if $activeSlave.hLength > 100>> | [[Very long|Salon][$activeSlave.hLength = 100,$cash -= $modCost]] <</if>> <<if $activeSlave.hLength == 1>> | [[Apply hair growth stimulating treatment|Salon][$activeSlave.hLength = 1,$cash -= $modCost]] <<elseif $activeSlave.hLength < 150>> | [[Apply extensions|Salon][$activeSlave.hLength += 10,$cash -= $modCost]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Have $possessive hair carefully maintained at its current length: <<if $activeSlave.haircuts == 1>> [[Cease maintenance|Salon][$activeSlave.haircuts = 0]] <<else>> [[Begin maintenance|Salon][$activeSlave.haircuts = 1]] <</if>> <<else>> <<if $activeSlave.hStyle == "bald">> $pronounCap is completely bald. <br>&nbsp;&nbsp;&nbsp;&nbsp; <<else>> $possessiveCap current wig is $activeSlave.hColor. <<if $activeSlave.origHColor == "bald" && $activeSlave.hStyle != "bald">> [[Remove wig|Salon][$activeSlave.hStyle = "bald",$activeSlave.hLength = 0,$cash -= $modCost]] or //choose a new one:// <<else>> //Choose a wig color:// <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Colors: [[Blonde|Salon][$primaryHairColor = "blonde"]] | [[Golden|Salon][$primaryHairColor = "golden"]] | [[Platinum Blonde|Salon][$primaryHairColor = "platinum blonde"]] | [[Strawberry-Blonde|Salon][$primaryHairColor = "strawberry-blonde"]] | [[Copper|Salon][$primaryHairColor = "copper"]] | [[Ginger|Salon][$primaryHairColor = "ginger"]] | [[Red|Salon][$primaryHairColor = "red"]] | [[Deep Red|Salon][$primaryHairColor = "deep red"]] | [[Green|Salon][$primaryHairColor = "green"]] | [[Blue|Salon][$primaryHairColor = "blue"]] | [[Pink|Salon][$primaryHairColor = "pink"]] | [[Dark Brown|Salon][$primaryHairColor = "dark brown"]] | [[Brown|Salon][$primaryHairColor = "brown"]] | [[Auburn|Salon][$primaryHairColor = "auburn"]] | [[Burgundy|Salon][$primaryHairColor = "burgundy"]] | [[Chocolate|Salon][$primaryHairColor = "chocolate brown"]] | [[Chestnut|Salon][$primaryHairColor = "chestnut"]] | [[Hazel|Salon][$primaryHairColor = "hazel"]] | [[Black|Salon][$primaryHairColor = "black"]] | [[Grey|Salon][$primaryHairColor = "grey"]] | [[Silver|Salon][$primaryHairColor = "silver"]] | [[White|Salon][$primaryHairColor = "white"]] | [[Blue-Violet|Salon][$primaryHairColor = "blue-violet"]] | [[Blazing Red|Salon][$primaryHairColor = "blazing red"]] | [[Neon Green|Salon][$primaryHairColor = "neon green"]] | [[Neon Blue|Salon][$primaryHairColor = "neon blue"]] | [[Neon Pink|Salon][$primaryHairColor = "neon pink"]] <br>&nbsp;&nbsp;&nbsp;&nbsp; Highlights: [[None|Salon][$secondaryHairColor = ""]] | [[Blonde|Salon][$secondaryHairColor = " with blonde highlights"]] | [[Black|Salon][$secondaryHairColor = " with black highlights"]] | [[Grey|Salon][$secondaryHairColor = " with grey highlights"]] | [[Silver|Salon][$secondaryHairColor = " with silver highlights"]] | [[White|Salon][$secondaryHairColor = " with white highlights"]] | [[Blazing Red|Salon][$secondaryHairColor = " with blazing red highlights"]] | [[Neon Green|Salon][$secondaryHairColor = " with neon green highlights"]] | [[Neon Blue|Salon][$secondaryHairColor = " with neon blue highlights"]] | [[Neon Pink|Salon][$secondaryHairColor = " with neon pink highlights"]] | [[Rainbow|Salon][$secondaryHairColor = " with rainbow highlights"]] <<if $primaryHairColor != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Change|Salon][$activeSlave.hColor = ($primaryHairColor + $secondaryHairColor),$cash -= $modCost, $primaryHairColor = 0, $secondaryHairColor = ""]] $possessive wig color to $primaryHairColor $secondaryHairColor <</if>> <</if>> <<if $activeSlave.hStyle != "bald">> <br><br> $possessiveCap $activeSlave.hStyle wig is <<= lengthToEitherUnit($activeSlave.hLength)>> long. //General hairstyles will conform to hair length and clothing choices.// <<if $activeSlave.hLength == 0>><<set $activeSlave.hLength = 10>><</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Set wig length to: <<if $activeSlave.hLength != 10>>[[lengthToEitherUnit(10)|Salon][$activeSlave.hLength = 10,$cash -= $modCost]]<</if>> <<if $activeSlave.hLength != 30>>[[lengthToEitherUnit(30)|Salon][$activeSlave.hLength = 30,$cash -= $modCost]]<</if>> <<if $activeSlave.hLength != 60>>[[lengthToEitherUnit(60)|Salon][$activeSlave.hLength = 60,$cash -= $modCost]]<</if>> <<if $activeSlave.hLength != 90>>[[lengthToEitherUnit(90)|Salon][$activeSlave.hLength = 90,$cash -= $modCost]]<</if>> <<if $activeSlave.hLength != 120>>[[lengthToEitherUnit(120)|Salon][$activeSlave.hLength = 120,$cash -= $modCost]]<</if>> <<if $activeSlave.hLength != 150>>[[lengthToEitherUnit(150)|Salon][$activeSlave.hLength = 150,$cash -= $modCost]]<</if>> <<else>> $pronounCap is not wearing a wig. <</if>> <br><br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.hStyle != "bald">> Set wig style: <<else>> Give her a wig: <</if>> [[Ponytail|Salon][$activeSlave.hStyle = "ponytail",$cash -= $modCost]] | [[Bun|Salon][$activeSlave.hStyle = "bun",$cash -= $modCost]] | [[Messy Bun|Salon][$activeSlave.hStyle = "messy bun",$cash -= $modCost]] | [[Curled|Salon][$activeSlave.hStyle = "curled",$cash -= $modCost]] | [[Permed|Salon][$activeSlave.hStyle = "permed",$cash -= $modCost]] | [[Luxurious|Salon][$activeSlave.hStyle = "luxurious",$cash -= $modCost]] | [[Dreadlocks|Salon][$activeSlave.hStyle = "dreadlocks",$cash -= $modCost]] | [[Cornrows|Salon][$activeSlave.hStyle = "cornrows",$cash -= $modCost]] | [[Braided|Salon][$activeSlave.hStyle = "braided",$cash -= $modCost]] | [[Tails|Salon][$activeSlave.hStyle = "tails",$cash -= $modCost]] | [[Afro|Salon][$activeSlave.hStyle = "afro",$cash -= $modCost]] <</if>> /* MAKEUP */ <br><br> <<makeupDescription>> <<if $activeSlave.makeup > 0>> [[Remove|Salon][$activeSlave.makeup = 0,$cash -= $modCost]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Apply makeup: [[Nice|Salon][$activeSlave.makeup = 1,$cash -= $modCost]] | [[Gorgeous|Salon][$activeSlave.makeup = 2,$cash -= $modCost]] | [[Slutty|Salon][$activeSlave.makeup = 4,$cash -= $modCost]] | [[Color-coordinate with hair|Salon][$activeSlave.makeup = 3,$cash -= $modCost]] <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [[Neon|Salon][$activeSlave.makeup = 5,$cash -= $modCost]] | [[Neon, color-coordinate with hair|Salon][$activeSlave.makeup = 6,$cash -= $modCost]] <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [[Metallic|Salon][$activeSlave.makeup = 7,$cash -= $modCost]] | [[Metallic, color-coordinate with hair|Salon][$activeSlave.makeup = 8,$cash -= $modCost]] /* NAILS */ <br><br> <<nailsDescription>> <<if $activeSlave.amp != 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Treat nails: [[Clip|Salon][$activeSlave.nails = 0,$cash -= $modCost]] | [[Extend|Salon][$activeSlave.nails = 1,$cash -= $modCost]] | [[Sharp, claw-like|Salon][$activeSlave.nails = 3,$cash -= $modCost]] | [[Bright, glittery|Salon][$activeSlave.nails = 4,$cash -= $modCost]] | [[Streetwalker-style|Salon][$activeSlave.nails = 5,$cash -= $modCost]] | [[Color-coordinate with hair|Salon][$activeSlave.nails = 2,$cash -= $modCost]] <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [[Neon|Salon][$activeSlave.nails = 6,$cash -= $modCost]] | [[Neon, color-coordinate with hair|Salon][$activeSlave.nails = 7,$cash -= $modCost]] <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [[Metallic|Salon][$activeSlave.nails = 8,$cash -= $modCost]] | [[Metallic, color-coordinate with hair|Salon][$activeSlave.nails = 9,$cash -= $modCost]] <</if>> /* SKIN */ <<set $tannableSkin = ["natural", "lightened", "white", "fair", "pale", "light", "extremely pale"]>> <<set $lightenableSkin = ["natural", "dark", "dark olive", "black", "brown", "dark brown", "tanned"]>> <<set $bleachableSkin = ["natural", "lightened", "pale", "fair", "light"]>> <<set $darkenableSkin = ["natural", "lightened", "white", "fair", "pale", "light", "extremely pale", "light olive", "tanned", "brown", "dark brown"]>> <<set $dyedSkin = ["dyed red", "dyed green", "dyed blue", "dyed pink", "dyed gray", "tiger striped", "camouflage patterned"]>> <br><br> $possessiveCap skin is $activeSlave.skin. <<if ($dyedSkin.indexOf($activeSlave.skin) != -1)>> [[Remove coloring|Salon][$activeSlave.skin = $activeSlave.origSkin,$cash -= $modCost]] <</if>> <<if ($dyedSkin.indexOf($activeSlave.skin) == -1)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Change skin tone: <<set _needsSpacers = 0>> <<if ($bleachableSkin.indexOf($activeSlave.skin) != -1)>> <<if _needsSpacers == 1>> | <</if>> [[Bleach|Salon][$activeSlave.skin = "pale",$cash -= $modCost]] <<set _needsSpacers = 1>> <</if>> <<if ($lightenableSkin.indexOf($activeSlave.skin) != -1)>> <<if _needsSpacers == 1>> | <</if>> [[Lighten|Salon][$activeSlave.skin = "lightened",$cash -= $modCost]] <<set _needsSpacers = 1>> <</if>> <<if ($tannableSkin.indexOf($activeSlave.skin) != -1)>> <<if _needsSpacers == 1>> | <</if>> [[Tan|Salon][$activeSlave.skin = "tanned",$cash -= $modCost]] <<set _needsSpacers = 1>> <</if>> <<if ($darkenableSkin.indexOf($activeSlave.skin) != -1)>> <<if _needsSpacers == 1>> | <</if>> [[Darken|Salon][$activeSlave.skin = "dark",$cash -= $modCost]] <<set _needsSpacers = 1>> <</if>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Dye or paint: [[Red|Salon][$activeSlave.skin = "dyed red",$cash -= $modCost]] | [[Green|Salon][$activeSlave.skin = "dyed green",$cash -= $modCost]] | [[Blue|Salon][$activeSlave.skin = "dyed blue",$cash -= $modCost]] | [[Pink|Salon][$activeSlave.skin = "dyed pink",$cash -= $modCost]] | [[Gray|Salon][$activeSlave.skin = "dyed gray",$cash -= $modCost]] | [[Tiger Stripes|Salon][$activeSlave.skin = "tiger striped",$cash -= $modCost]] | [[Camouflage|Salon][$activeSlave.skin = "camouflage patterned",$cash -= $modCost]] /* MARKS */ <<if ($activeSlave.markings == "beauty mark")>> <br><br> $pronounCap has a prominent mole on $possessive face, which <<if $activeSlave.face > 40>> qualifies as a beauty mark and enhances $possessive attractiveness due to $possessive facial beauty. <<elseif $activeSlave.face < -10>> makes $possessive even less attractive. <<else>> qualifies as a beauty mark since $pronoun's pretty, having no significant impact on $possessive beauty. <</if>> [[Remove it|Salon][$activeSlave.markings = "none",$cash -= $modCost]] <</if>> <<if ($activeSlave.markings == "birthmark")>> <br><br> $pronounCap has a large birthmark, which <<if $activeSlave.prestige > 0 || $activeSlave.pornPrestige > 1>> enhances $possessive attractiveness due to $possessive prestige. <<else>> detracts from $possessive attractiveness. <</if>> [[Bleach it|Salon][$activeSlave.markings = "none",$cash -= $modCost]] <</if>> /* PUBIC HAIR */ <<if $activeSlave.pubicHStyle != "bald" && $activeSlave.pubicHStyle != "hairless" && $activeSlave.physicalAge >= 12>> <br><br>$possessiveCap $activeSlave.pubicHStyle pubic hair <<if $activeSlave.pubicHStyle == "waxed">> would be $activeSlave.pubicHColor if present. <<else>> is $activeSlave.pubicHColor. <</if>> <<if $activeSlave.pubicHColor != $activeSlave.hColor>> [[Match the curtains?|Salon][$activeSlave.pubicHColor = $activeSlave.hColor,$cash -= $modCost]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Dye $possessive pubic hair: [[Blonde|Salon][$activeSlave.pubicHColor = "blonde",$cash -= $modCost]] | [[Golden|Salon][$activeSlave.pubicHColor = "golden",$cash -= $modCost]] | [[Platinum blonde|Salon][$activeSlave.pubicHColor = " platinum blonde",$cash -= $modCost]] | [[Strawberry-blonde|Salon][$activeSlave.pubicHColor = "strawberry-blonde",$cash -= $modCost]] | [[Copper|Salon][$activeSlave.pubicHColor = "copper",$cash -= $modCost]] | [[Ginger|Salon][$activeSlave.pubicHColor = "ginger",$cash -= $modCost]] | [[Red|Salon][$activeSlave.pubicHColor = "red",$cash -= $modCost]] | [[Deep Red|Salon][$primaryHairColor = "deep red"]] | [[Green|Salon][$activeSlave.pubicHColor = "green",$cash -= $modCost]] | [[Blue|Salon][$activeSlave.pubicHColor = "blue",$cash -= $modCost]] | [[Pink|Salon][$activeSlave.pubicHColor = "pink",$cash -= $modCost]] | [[Dark Brown|Salon][$activeSlave.pubicHColor = "dark brown",$cash -= $modCost]] | [[Brown|Salon][$activeSlave.pubicHColor = "brown",$cash -= $modCost]] | [[Auburn|Salon][$activeSlave.pubicHColor = "auburn",$cash -= $modCost]] | [[Burgundy|Salon][$activeSlave.pubicHColor = "burgundy",$cash -= $modCost]] | [[Chocolate|Salon][$activeSlave.pubicHColor = "chocolate brown",$cash -= $modCost]] | [[Chestnut|Salon][$activeSlave.pubicHColor = "chestnut",$cash -= $modCost]] | [[Hazel|Salon][$activeSlave.pubicHColor = "hazel",$cash -= $modCost]] | [[Black|Salon][$activeSlave.pubicHColor = "black",$cash -= $modCost]] | [[Grey|Salon][$activeSlave.pubicHColor = "grey",$cash -= $modCost]] | [[Silver|Salon][$activeSlave.pubicHColor = "silver",$cash -= $modCost]] | [[White|Salon][$activeSlave.pubicHColor = "white",$cash -= $modCost]] | [[Blue-Violet|Salon][$activeSlave.pubicHColor = "blue-violet",$cash -= $modCost]] | [[Blazing red|Salon][$activeSlave.pubicHColor = "blazing red",$cash -= $modCost]] | [[Neon green|Salon][$activeSlave.pubicHColor = "neon green",$cash -= $modCost]] | [[Neon blue|Salon][$activeSlave.pubicHColor = "neon blue",$cash -= $modCost]] | [[Neon pink|Salon][$activeSlave.pubicHColor = "neon pink",$cash -= $modCost]] <br>&nbsp;&nbsp;&nbsp;&nbsp; Style $possessive pubic hair: [[Waxed|Salon][$activeSlave.pubicHStyle = "waxed",$cash -= $modCost]] | [[Landing strip|Salon][$activeSlave.pubicHStyle = "in a strip",$cash -= $modCost]] | [[Neat|Salon][$activeSlave.pubicHStyle = "neat",$cash -= $modCost]] | [[Bushy in the front|Salon][$activeSlave.pubicHStyle = "bushy in the front and neat in the rear",$cash -= $modCost]] | [[Bushy|Salon][$activeSlave.pubicHStyle = "bushy",$cash -= $modCost]] | [[Very Bushy|Salon][$activeSlave.pubicHStyle = "very bushy",$cash -= $modCost]] <<else>> <br><br>$possessiveCap groin is completely hairless. <</if>> <<if $activeSlave.underArmHStyle != "bald" && $activeSlave.underArmHStyle != "hairless" && $activeSlave.physicalAge >= 12>> <br><br>$possessiveCap $activeSlave.underArmHStyle underarm hair <<if $activeSlave.underArmHStyle == "waxed">> would be $activeSlave.underArmHColor if present. <<else>> is $activeSlave.underArmHColor. <</if>> <<if $activeSlave.underArmHColor != $activeSlave.hColor>> [[Match the curtains?|Salon][$activeSlave.underArmHColor = $activeSlave.hColor,$cash -= $modCost]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Dye $possessive armpit hair: [[Blonde|Salon][$activeSlave.underArmHColor = "blonde",$cash -= $modCost]] | [[Golden|Salon][$activeSlave.underArmHColor = "golden",$cash -= $modCost]] | [[Platinum blonde|Salon][$activeSlave.underArmHColor = " platinum blonde",$cash -= $modCost]] | [[Strawberry-blonde|Salon][$activeSlave.underArmHColor = "strawberry-blonde",$cash -= $modCost]] | [[Copper|Salon][$activeSlave.underArmHColor = "copper",$cash -= $modCost]] | [[Ginger|Salon][$activeSlave.underArmHColor = "ginger",$cash -= $modCost]] | [[Red|Salon][$activeSlave.underArmHColor = "red",$cash -= $modCost]] | [[Deep Red|Salon][$primaryHairColor = "deep red"]] | [[Green|Salon][$activeSlave.underArmHColor = "green",$cash -= $modCost]] | [[Blue|Salon][$activeSlave.underArmHColor = "blue",$cash -= $modCost]] | [[Pink|Salon][$activeSlave.underArmHColor = "pink",$cash -= $modCost]] | [[Dark Brown|Salon][$activeSlave.underArmHColor = "dark brown",$cash -= $modCost]] | [[Brown|Salon][$activeSlave.underArmHColor = "brown",$cash -= $modCost]] | [[Auburn|Salon][$activeSlave.underArmHColor = "auburn",$cash -= $modCost]] | [[Burgundy|Salon][$activeSlave.underArmHColor = "burgundy",$cash -= $modCost]] | [[Chocolate|Salon][$activeSlave.underArmHColor = "chocolate brown",$cash -= $modCost]] | [[Chestnut|Salon][$activeSlave.underArmHColor = "chestnut",$cash -= $modCost]] | [[Hazel|Salon][$activeSlave.underArmHColor = "hazel",$cash -= $modCost]] | [[Black|Salon][$activeSlave.underArmHColor = "black",$cash -= $modCost]] | [[Grey|Salon][$activeSlave.underArmHColor = "grey",$cash -= $modCost]] | [[Silver|Salon][$activeSlave.underArmHColor = "silver",$cash -= $modCost]] | [[White|Salon][$activeSlave.underArmHColor = "white",$cash -= $modCost]] | [[Blue-Violet|Salon][$activeSlave.underArmHColor = "blue-violet",$cash -= $modCost]] | [[Blazing red|Salon][$activeSlave.underArmHColor = "blazing red",$cash -= $modCost]] | [[Neon green|Salon][$activeSlave.underArmHColor = "neon green",$cash -= $modCost]] | [[Neon blue|Salon][$activeSlave.underArmHColor = "neon blue",$cash -= $modCost]] | [[Neon pink|Salon][$activeSlave.underArmHColor = "neon pink",$cash -= $modCost]] <br>&nbsp;&nbsp;&nbsp;&nbsp; Style $possessive armpit hair: [[Waxed|Salon][$activeSlave.underArmHStyle = "waxed",$cash -= $modCost]] | [[Shaved|Salon][$activeSlave.underArmHStyle = "shaved",$cash -= $modCost]] | [[Neat|Salon][$activeSlave.underArmHStyle = "neat",$cash -= $modCost]] | [[Bushy|Salon][$activeSlave.underArmHStyle = "bushy",$cash -= $modCost]] <<else>> <br><br>$possessiveCap underarms are completely hairless. <</if>>
DankWolf/fc
src/uncategorized/salon.tw
tw
bsd-3-clause
28,459
:: Scheduled Event <<set $showEncyclopedia = 0>> <<if $expired == 1>> <<set $activeSlave = getSlave($expiree), $expiree = 0>> <<include "Remove activeSlave">> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].indenture == 0>> <<set $expiree = $slaves[$i].ID>> <<break>> <</if>> <</for>> <</if>> <<set $expired = 0>> <<if $retired == 1>> <<set $activeSlave = getSlave($retiree), $retiree = 0>> <<include "Remove activeSlave">> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].indenture < 0>> <<if $slaves[$i].actualAge >= $retirementAge && $PhysicalRetirementAgePolicy != 1>> <<set $retiree = $slaves[$i].ID>> <<break>> <</if>> <<if $slaves[$i].physicalAge >= $retirementAge && $PhysicalRetirementAgePolicy == 1>> <<set $retiree = $slaves[$i].ID>> <<break>> <</if>> <<if $SexMilestoneRetirement == 1>> <<if $slaves[$i].oralCount + $slaves[$i].analCount + $slaves[$i].vaginalCount + $slaves[$i].penetrativeCount + $slaves[$i].mammaryCount >= $retirementSex>> <<set $retiree = $slaves[$i].ID>> <<break>> <</if>> <</if>> <<if $MilkMilestoneRetirement == 1>> <<if $slaves[$i].milk >= $retirementMilk>> <<set $retiree = $slaves[$i].ID>> <<break>> <</if>> <</if>> <<if $CumMilestoneRetirement == 1>> <<if $slaves[$i].cum >= $retirementCum>> <<set $retiree = $slaves[$i].ID>> <<break>> <</if>> <</if>> <<if $BirthsMilestoneRetirement == 1>> <<if $slaves[$i].births >= $retirementBirths>> <<set $retiree = $slaves[$i].ID>> <<break>> <</if>> <</if>> <<if $KillsMilestoneRetirement == 1>> <<if $slaves[$i].pitKills >= $retirementKills>> <<set $retiree = $slaves[$i].ID>> <<break>> <</if>> <</if>> <</if>> <</for>> <</if>> <<set $retired = 0>> /* birth scheduled event */ <<if $birthed == 1>> <<set $birthee = 1>> <</if>> <<set $birthed = 0>> /* burst scheduled event */ <<if $burst == 1>> <<set $burstee = 1>> <</if>> <<set $burst = 0>> <<if $week == 30>> <<set $fcnn.push("...is where I'll be when the bombs hit. Survival is my first...")>> <<set $fcnn.push("...time to prepare for major shortages is now, since there's no likelihood...")>> <<set $fcnn.push("...construction of shelters accelerated last quarter, due to fears...")>> <<set $fcnn.push("...major drought across the entire hemisphere shows no signs of...")>> <<set $fcnn.push("...medical organization offered no explanation, stating that...")>> <<set $fcnn.push("...just ahead, FCNN Special Report: Immortality and You - Breakthroughs in 'Bodyswapping' technology and what they mean for...")>> <<elseif $week == 50>> <<set $fcnn.push("...tested a thermonuclear device of some five megatons last night...")>> <<set $fcnn.push("...heavy fighting for the third week in the capital city of...")>> <<set $fcnn.push("...economic recovery looking increasingly unlikely in the event of...")>> <<set $fcnn.push("...complete exhaustion of safe water reserves across...")>> <<set $fcnn.push("...climate refugees streamed across the border despite...")>> <<set $fcnn.push("...released a statement today, explaining their refusal to intervene against the pillaging of several Free Cities in Northern...")>> <<set $fcnn.push("...denies allegations of ordering last week's combined arms assault on the arcology known as...")>> <<set $fcnn.push("...Coming Up: Ghost Cities - The truth about recent surge of depopulated metropolitan areas in...")>> <<elseif $week == 70>> <<set $fcnn.push("...second low-order nuclear detonation in the city of...")>> <<set $fcnn.push("...total societal collapse induced by rising sea levels declared today in...")>> <<set $fcnn.push("...likelihood of containing Influenza-M was downgraded to a lower...")>> <<set $fcnn.push("...threatened immediate use of chemical weapons should those forces not withdraw...")>> <<set $fcnn.push("...relief organizations unable to deal with casualties from nuclear exchange between...")>> <<set $fcnn.push("...guerilla fighting intensifies in escalating proxy war between 'Paternalist' and 'Degredationist' Free Cities in the region of...")>> <<set $fcnn.push("...Coming Up- FCNN Special Report about the unpreceded scale of slave insurrections across...")>> <<set $fcnn.push("...invasive plant growth epidemic contested by persistent droughts in eastern...")>> <<elseif $week == 90>> <<set $fcnn = ["FCNN service has been temporarily suspended. Please stand by."]>> <</if>> <<if $TFS.schoolUpgrade == 3 && $week < 90 && $TFS.compromiseWeek == $week-1>> <<set $fcnn.push("...Ladies: Do you want dick so much that you want to HAVE a dick? If yes, join the Futanari Sisters today! Learn more at...")>> <</if>> <<if $secExp == 1>> <<include "attackGenerator">> <</if>> <<if $rivalOwner == -1>> <<goto "P rival initiation">> <<elseif $slaveRebellion == 1 && $secExp == 1>> <<goto "rebellionOptions">> <<elseif $citizenRebellion == 1 && $secExp == 1>> <<goto "rebellionOptions">> <<elseif $attackThisWeek == 1 && $secExp == 1>> <<goto "attackOptions">> <<elseif $PC.labor == 1>> <<goto "SE Player Birth">> <<elseif ($independenceDay == 1) && (Math.trunc(($week-23)/52) == ($week-23)/52)>> <<goto "SE independence day">> <<elseif ($weddingPlanned > 0)>> <<set $seed = 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].ID == $weddingSlaveID)>> <<set $activeSlave = $slaves[$i]>> <<set $seed = 1>> <<goto "SE wedding">> <</if>> <</for>> <<if $seed == 0>> <<set $weddingPlanned = 0, $cash += 10000>> <<goto "Scheduled Event">> <</if>> <<elseif $playerBred == 1 && ($PC.preg == 0 || $PC.preg == -1) && $PC.pregWeek == 0 && $PC.vagina == 1>> <<goto "P insemination">> <<elseif ($retiree != 0)>> <<goto "SE retirement">> <<elseif ($expiree != 0)>> <<goto "SE expiration">> <<elseif ($burstee != 0)>> <<set $burst = 0>> <<goto "SE Burst">> <<elseif ($slaveDeath != 0)>> <<set $slaveDeath = 0>> <<goto "SE Death">> <<elseif ($birthee != 0)>> <<set $birthed = 0>> <<goto "SE Birth">> <<elseif ($FCTVshow == 1)>> <<set $FCTVshow = 0, $activeSlave = 0>> <<goto "SE FCTV Shows">> <<elseif ($recruiterEugenics == 0 && $recruiterProgress >= 13)>> <<goto "SE recruiter success">> <<elseif ($recruiterEugenics == 1 && $recruiterProgress >= (13 + ($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)*6))>> <<goto "SE recruiter success">> <<elseif ($customSlaveOrdered == 1)>> <<goto "SE custom slave delivery">> <<elseif ($JFCOrder == 1)>> <<goto "JobFulfillmentCenterDelivery">> <<elseif ($huskSlaveOrdered == 1)>> <<goto "SE husk slave delivery">> <<elseif ($Lurcher != 0) && ($CoursingAssociation != 0) && (Math.trunc($week/4) == ($week/4)) && ($coursed != 1)>> <<goto "SE coursing">> <<elseif ($RaidingMercenaries != 0) && ($week > ($raided + 6))>> <<goto "SE raiding">> <<elseif ((($fighterIDs.length > 1) && ($pitBG == 0)) || (($fighterIDs.length > 0) && ($Bodyguard != 0) && ($pitBG == 1))) && ($pitFought == 0)>> <<if $pitLethal == 1>><<goto "SE lethal pit">><<else>><<goto "SE nonlethal pit">><</if>> <<elseif ($bioreactorPerfectedID != 0) && ($bioreactorsAnnounced != 1)>> <<goto "P bioreactor perfected">> <<elseif ($TSS.schoolPresent == 1) && ($TSS.schoolProsperity <= -10)>> <<goto "RES Failure">> <<elseif ($GRI.schoolPresent == 1) && ($GRI.schoolProsperity <= -10)>> <<goto "RES Failure">> <<elseif ($SCP.schoolPresent == 1) && ($SCP.schoolProsperity <= -10)>> <<goto "RES Failure">> <<elseif ($LDE.schoolPresent == 1) && ($LDE.schoolProsperity <= -10)>> <<goto "RES Failure">> <<elseif ($TGA.schoolPresent == 1) && ($TGA.schoolProsperity <= -10)>> <<goto "RES Failure">> <<elseif ($HA.schoolPresent == 1) && ($HA.schoolProsperity <= -10)>> <<goto "RES Failure">> <<elseif ($TCR.schoolPresent == 1) && ($TCR.schoolProsperity <= -10)>> <<goto "RES Failure">> <<elseif ($TFS.schoolPresent == 1) && ($TFS.schoolProsperity <= -10)>> <<goto "RES Failure">> <<elseif ($TFS.schoolPresent == 1) && ($organFarmUpgrade != 0) && ($TFS.farmUpgrade == 0)>> <<goto "TFS Farm Upgrade">> /* Nicea */ <<elseif ($nicaea == 1) && ($organFarmUpgrade != 0) && ($TFS.farmUpgrade == 0)>> <<goto "TFS Farm Upgrade">> <<elseif ($nicaeaHeld != 1) && ($arcologies[0].FSChattelReligionist != "unset") && ($nicaeaAnnounceable == 1) && ($nicaeaAnnounced != 1)>> <<goto "SE nicaea announcement">> <<elseif ($nicaeaHeld != 1) && ($arcologies[0].FSChattelReligionist != "unset") && ($nicaeaPreparation == 1)>> <<if $nicaeaInvolvement != 0>> <<goto "SE nicaea preparation">> <<else>> <<set $nicaeaPreparation = 0>> <<if $plot == 1>><<goto "Nonrandom Event">><<else>><<goto "Random Nonindividual Event">><</if>> <</if>> <<elseif ($nicaeaHeld != 1) && ($arcologies[0].FSChattelReligionist != "unset") && ($nicaeaInvolvement >= 0)>> <<set $nicaeaRollA = random(-1,0), $nicaeaRollB = random(-1,0), $nicaeaRollC = random(-1,0)>> <<set $nicaeaFocus = either("owners", "slaves")>> <<set $nicaeaAssignment = either("whore", "serve the public", "please you")>> <<set $nicaeaAchievement = either("devotion", "trust", "slaves")>> <<goto "SE nicaea council">> <<else>> <<goto "Nonrandom Event">> <</if>>
DankWolf/fc
src/uncategorized/scheduledEvent.tw
tw
bsd-3-clause
9,088
:: Schoolroom [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Schoolroom", $showEncyclopedia = 1, $encyclopedia = "Schoolroom", $schoolroomSlaves = $SchlRiIDs.length>> <<if $schoolroomName != "the Schoolroom">> <<set $schoolroomNameCaps = $schoolroomName.replace("the ", "The ")>> <</if>> <<schoolAssignmentFilter>> $schoolroomNameCaps is well-equipped, with wallscreens to display lessons. These are currently <<switch $schoolroomDecoration>> <<case "Roman Revivalist">> showing the story of a famous Roman slave who sacrificed her life for the life of <<if def $PC.customTitle>>her $PC.customTitle<<elseif $PC.title != 0>>her master<<else>>her mistress<</if>>. <<case "Aztec Revivalist">> showing the reenactment of a legendary story of a slave who ascended by offering her blood to the gods, and was granted eternal life. <<case "Egyptian Revivalist">> showing an interpretation of Egyptian history that attributes many great monuments to the enlightened use slave labor. <<case "Edo Revivalist">> showing an interpretation of Japanese cultural history that emphasizes a serf's duty to her social superiors. <<case "Arabian Revivalist">> showing an interpretation of Arabian cultural history that focuses on thriving slave markets and vibrant harems. <<case "Chinese Revivalist">> showing an interpretation of Chinese cultural history that focuses on concubinage, palace etiquette, and social order. <<case "Chattel Religionist">> displaying a passage from the holy book that supports slavery. <<case "Degradationist">> displaying a rote recitation of a slave's proper acceptance of her subhuman status. <<case "Repopulation Focus">> reviewing a number a of sexual positions to accommodate a heavily pregnant girl. <<case "Eugenics">> reviewing ways to better your owner's standing intermixed with exaggerated pregnancy horror stories focused on slave pregnancy. <<case "Asset Expansionist">> reviewing techniques that allow two slaves with huge breasts to inspect and moisturize each others' hard to reach areas. <<case "Transformation Fetishist">> offering a brief primer on surgical recovery, with practical techniques to make it quicker. <<case "Gender Radicalist">> going over how to keep one's asspussy ready for intercourse at any time, including how to schedule regular enemata and pre-lubrication. <<case "Gender Fundamentalist">> going over the trifecta that is the standard approach of sex slaves: a blowjob, followed by vaginal, finished with anal. <<case "Physical Idealist">> offering a brief primer on the arcology's nutritional system which will allow slaves to double check their own protein intake. <<case "Supremacist">> reviewing the scientific evidence for $arcologies[0].FSSupremacistRace superiority. <<case "Subjugationist">> reviewing the scientific evidence for $arcologies[0].FSSubjugationistRace inferiority. <<case "Paternalist">> reviewing a lesson on time-management skills, and the students are taking notes on their own tablets. <<case "Pastoralist">> reviewing how to help fellow slaves with huge, lactating breasts. <<case "Maturity Preferentialist">> going over daily sets of exercises designed to keep mature slaves' holes as tight as possible. <<case "Youth Preferentialist">> reviewing social cues that young slaves who have been enslaved through their entire adulthood might not understand. <<case "Body Purist">> offering a brief primer on the arcology's nutritional system which will allow slaves to double check their own caloric intake. <<case "Slimness Enthusiast">> offering a brief primer on the arcology's nutritional system which will allow slaves to double check their own caloric intake. <<case "Hedonistic">> exposing slaves to new, fascinating forms of pleasure; both for others and for themselves. <<default>> reviewing the often complex subject of how to address citizens other that one's owner. <</switch>> <<if $schoolroomSlaves > 2>> $schoolroomNameCaps is busy with slaves, repeating their lessons out loud to drill the instruction home. A few girls are maintaining uncomfortable positions in the corner as punishment for poor work. <<elseif $schoolroomSlaves > 0>> $schoolroomNameCaps is sparsely populated, the few students repeating their lessons out loud to drill the instruction home. One girl is maintaining an uncomfortable position in the corner as punishment for poor work. <<elseif $Schoolteacher != 0>> $Schoolteacher.slaveName is alone in $schoolroomName, and has nothing to do but work on her lesson plans. <<else>> None of your slaves are learning in $schoolroomName. [[Decommission the schoolroom|Main][$schoolroom = 0, $schoolroomUpgradeSkills = 0, $schoolroomUpgradeLanguage = 0, $schoolroomUpgradeRemedial = 0, $schoolroomDecoration = "standard"]] <</if>> <<if $schoolroomSlaves > 0>> <<if $Schoolteacher != 0>><<set _X = 1>><<else>><<set _X = 0>><</if>> <<set _NewPop = $schoolroomSlaves+$dormitoryPopulation+_X>> <<link "Remove all slaves" "Schoolroom">> <<if $Schoolteacher != 0>> <<= assignJob($Schoolteacher, "rest")>> <</if>> <<for $schoolroomSlaves > 0>> <<= assignJob($slaves[$slaveIndices[$SchlRiIDs[0]]], "take classes")>> <</for>> <</link>> <<if _NewPop > $dormitory>> @@.red;Dormitory capacity will be exceeded.@@ <</if>> <</if>> <<set _Tmult0 = Math.trunc($schoolroom*1000*$upgradeMultiplierArcology)>> <br>$schoolroomNameCaps has room to house $schoolroom slaves while they learn. Currently $schoolroomSlaves <<if $schoolroomSlaves == 1>>is<<else>>are<</if>> learning. [[Expand the schoolroom|Schoolroom][$cash -= _Tmult0, $schoolroom += 5, $PC.engineering += .1]] //Costs <<print cashFormat(_Tmult0)>>// <br> <<if $schoolroomUpgradeSkills == 1>> $schoolroomNameCaps provides slaves with some intermediate skills, including a solid foundation in sex, efficient and safe prostitution, and the rudiments of courtesanship. <<else>> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> $schoolroomNameCaps inculcates the basic skills necessary to a sex slave. [[Upgrade the curriculum to cover some intermediate skills|Schoolroom][$cash -= _Tmult1, $schoolroomUpgradeSkills = 1]] //Costs <<print cashFormat(_Tmult1)>>// <</if>> <br> <<set _Tmult2 = Math.trunc(5000*$upgradeMultiplierArcology)>> <<if $schoolroomUpgradeLanguage == 1>> $schoolroomNameCaps boasts state of the art linguistic interfaces that allow it to teach the basics of the arcology's lingua franca with increased success. <<else>> $schoolroomNameCaps includes only basic language classes in its curriculum. [[Install advanced linguistic interfaces to efficiently teach the arcology's lingua franca|Schoolroom][$cash -= _Tmult2, $schoolroomUpgradeLanguage = 1]] //Costs <<print cashFormat(_Tmult2)>>// <</if>> <br> <<if $schoolroomUpgradeRemedial == 1>> $schoolroomNameCaps has been upgraded with advanced teaching tools to help even the stupidest slave learn at an acceptable pace. Intelligent slaves won't learn much faster as a result, but idiots will benefit a great deal. <<else>> $schoolroomNameCaps teaches idiots using standard methods. [[Purchase specialized materials to help stupid slaves learn good|Schoolroom][$cash -= _Tmult2, $schoolroomUpgradeRemedial = 1]] //Costs <<print cashFormat(_Tmult2)>>// <</if>> <br><br> <<if $Schoolteacher != 0>> <<set $Flag = 2>> <<include "Slave Summary">> <<else>> You do not have a slave serving as a Schoolteacher. [[Appoint one|Schoolteacher Select]] <</if>> <br><br> <<if ($schoolroom <= $schoolroomSlaves)>> ''$schoolroomNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $schoolroomSlaves)>> <<link "''Send a slave to study in $schoolroomName''">> <<replace #ComingGoing>> <<resetAssignmentFilter>> <<set $Flag = 0>> <<include "Slave Summary">> <</replace>> <</link>> <</if>> <<if $schoolroomSlaves > 0>> | <<link "''Bring a slave out of $schoolroomName''">> <<replace #ComingGoing>> <<schoolAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> <</replace>> <</link>> <<else>> <br><br>//The classroom is empty for the moment.<br>// <</if>> <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<schoolAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <br><br>Rename $schoolroomName: <<textbox "$schoolroomName" $schoolroomName "Schoolroom">> //Use a noun or similar short phrase//
DankWolf/fc
src/uncategorized/schoolroom.tw
tw
bsd-3-clause
8,457
:: Schoolroom Report [nobr] <<SlaveSort $SchlRiIDs>> <<set _DL = $SchlRiIDs.length, $schoolroomSlaves = _DL, _SL = $slaves.length, _idleBonus = 0, _FLsFetish = 0>> <<if $schoolroomDecoration != "standard">> <<set _devBonus = 1>> <<else>> <<set _devBonus = 0>> <</if>> <<if $Schoolteacher != 0>> <<set _FLs = $slaveIndices[$Schoolteacher.ID]>> <<if ($slaves[_FLs].health < -80)>> <<set $slaves[_FLs].health += 20>> <<elseif ($slaves[_FLs].health < -40)>> <<set $slaves[_FLs].health += 15>> <<elseif ($slaves[_FLs].health < 0)>> <<set $slaves[_FLs].health += 10>> <<elseif ($slaves[_FLs].health < 90)>> <<set $slaves[_FLs].health += 7>> <</if>> <<if ($slaves[_FLs].devotion <= 60)>> <<set $slaves[_FLs].devotion++>> <</if>> <<if ($slaves[_FLs].trust < -30)>> <<set $slaves[_FLs].trust++>> <</if>> <<set $slaves[_FLs].devotion += _devBonus>> <<if $slaves[_FLs].livingRules != "luxurious">> <<set $slaves[_FLs].livingRules = "luxurious">> <</if>> <<if $slaves[_FLs].fetishStrength <= 95>> <<if $slaves[_FLs].fetish != "dom">> <<if fetishChangeChance($slaves[_FLs]) > random(0,100)>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "dom">> <</if>> <<elseif $slaves[_FLs].fetishKnown == 0>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <<set $Schoolteacher = $slaves[_FLs]>> &nbsp;&nbsp;&nbsp;&nbsp;$Schoolteacher.slaveName is serving as your Schoolteacher.<<if $Schoolteacher.relationship == -3 && $Schoolteacher.devotion > 50>> As your loving wife, she tries her best to teach her pupils how to please you.<</if>> <<if (_FLsFetish == 1)>> She's allowed and even expected to use her students for her own sexual gratification, and in their own way her students are complicit, offering sexual favors for an easier time in the classroom. Before long, she's running a hungry eye over the tits and asses of new trainees; she is now @@.lightcoral;more dominant.@@ <<elseif (_FLsFetish == 2)>> Every new student in class is a new target for her personal educational attention. @@.lightsalmon;She becomes more dominant.@@ <</if>> <<if setup.schoolteacherCareers.includes($Schoolteacher.career)>> She has experience with students and learning from her life before she was a slave, making her more effective. <<set _idleBonus++>> <<elseif $Schoolteacher.skillTE >= $masteredXP>> She has experience with students and learning from working for you, making her more effective. <<set _idleBonus++>> <<else>> <<set $slaves[_FLs].skillTE += random(1,($Schoolteacher.intelligence+4)*2)>> <</if>> <<if ($Schoolteacher.visualAge > 35)>> Her age earns her the respect of her students. <<set _idleBonus++>> <</if>> <<if ($Schoolteacher.intelligence > 0)>> She's intelligent enough to be a good teacher. <<set _idleBonus++>> <</if>> <<if ($Schoolteacher.intelligenceImplant == 1)>> Since she's educated herself, she understands her students. <<set _idleBonus++>> <</if>> <<if ($Schoolteacher.face > 40)>> Her students want to be just like their beautiful teacher. <<set _idleBonus++>> <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$SchlRiIDs[_dI]]>> <<if $Schoolteacher.rivalryTarget == $slaves[$i].ID>> Ever since her <<if $Schoolteacher.rivalry == 1>>growing rival<<elseif $Schoolteacher.rivalry == 2>>rival<<elseif $Schoolteacher.rivalry == 3>>bitter rival<</if>>, was enrolled, she began stalking the classroom carrying a large paddle, much to $slaves[$i].slaveName's terror. <<set $slaves[$i].devotion -= 4, $slaves[$i].trust -= 4>> <<if random(1,100) > 35>> <<set $Schoolteacher.rivalry++, $slaves[_FLs].rivalry++, $slaves[$i].rivalry++>> <</if>> <<elseif $Schoolteacher.relationshipTarget == $slaves[$i].ID>> She dedicates most of her attention to her <<if $Schoolteacher.relationship == 1>>friend<<elseif $Schoolteacher.relationship == 2>>best friend<<elseif $Schoolteacher.relationship == 3>>friend with benefits<<elseif $Schoolteacher.relationship == 4>>lover<<elseif $Schoolteacher.relationship == 5>>slave wife<</if>>, $slaves[$i].slaveName, making sure she understands that day's lesson. <<set $slaves[$i].devotion += 2, $slaves[$i].trust += 2>> <<elseif $familyTesting == 1 && totalRelatives($slaves[$i]) > 0>> <<if $slaves[$i].mother == $Schoolteacher.ID || $slaves[$i].father == $Schoolteacher.ID>> She makes sure to spend extra time teaching her daughter, $slaves[$i].slaveName. <<set $slaves[$i].trust++>> <<elseif $slaves[$i].ID == $Schoolteacher.mother>> She makes sure to spend extra time teaching her mother, $slaves[$i].slaveName. <<set $slaves[$i].trust++>> <<elseif $slaves[$i].ID == $Schoolteacher.father>> She makes sure to spend extra time teaching her father, $slaves[$i].slaveName. <<set $slaves[$i].trust++>> <<else>> <<switch areSisters($slaves[$i], $Schoolteacher)>> <<case 1>> She makes sure to spend extra time teaching her twin sister, $slaves[$i].slaveName. <<set $slaves[$i].trust++>> <<case 2>> She makes sure to spend extra time teaching her sister, $slaves[$i].slaveName. <<set $slaves[$i].trust++>> <<case 3>> She makes sure to spend extra time teaching her half-sister, $slaves[$i].slaveName. <<set $slaves[$i].trust++>> <</switch>> <</if>> <<elseif $Schoolteacher.relationTarget == $slaves[$i].ID && $familyTesting == 0>> She makes sure to spend extra time teaching her $slaves[$i].relation, $slaves[$i].slaveName. <<set $slaves[$i].trust++>> <</if>> <</for>> <<if (_DL < $schoolroom)>> <<set _seed = random(1,10)+(($schoolroom-_DL)*(random(150,170)+(_idleBonus*10)))>> <<set $cash += _seed>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Since she doesn't have enough students to occupy all of her time, $schoolroomName takes in citizens' slaves on a contract basis and she teaches them too, earning @@.yellowgreen;<<print cashFormat(_seed)>>.@@ <</if>> <<if (_DL > 0)>><br><br><</if>> <</if>> <<if (_DL > 0)>> &nbsp;&nbsp;&nbsp;&nbsp;<<if (_DL == 1)>>''There is one slave studying in $schoolroomName.''<<else>>''There are _DL slaves studying in $schoolroomName.''<</if>> <</if>> <<if ($Schoolteacher != 0)>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[_FLs] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;$slaves[_FLs].slaveName@@__'' is serving as your Schoolteacher. <br>&nbsp;&nbsp;&nbsp; <<= saChoosesOwnClothes($slaves[$i])>> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<set _chosenClothes = saChoosesOwnClothes($slaves[$i])>> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set $Schoolteacher = $slaves[_FLs]>> <</if>> <<set _restedSlaves = 0>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$SchlRiIDs[_dI]]>> <<set $slaves[$i].devotion += _devBonus>> <<if ($slaves[$i].health < -80)>> <<set $slaves[$i].health += 20>> <<elseif ($slaves[$i].health < -40)>> <<set $slaves[$i].health += 10>> <<elseif ($slaves[$i].health < 0)>> <<set $slaves[$i].health += 7>> <<elseif ($slaves[$i].health < 90)>> <<set $slaves[$i].health += 3>> <</if>> <<if $slaves[$i].livingRules != "normal">> <<set $slaves[$i].livingRules = "normal">> <</if>> /% Education done? Has to be here before we run the SA's or there will be double entries for slave %/ <<if $slaves[$i].fetish == "mindbroken">> <<= removeJob($slaves[$i], "learn in the schoolroom")>> <<set _restedSlaves++, _dI--, _DL-->> <<continue>> <<else>> <<if ($slaves[$i].intelligenceImplant == 1)>> <<if ($slaves[$i].voice == 0) || ($slaves[$i].accent <= 1) || (($schoolroomUpgradeLanguage == 0) && ($slaves[$i].accent <= 2))>> <<if ($slaves[$i].oralSkill > 30) || (($schoolroomUpgradeSkills == 0) && ($slaves[$i].oralSkill > 10))>> <<if ($slaves[$i].whoreSkill > 30) || (($schoolroomUpgradeSkills == 0) && ($slaves[$i].whoreSkill > 10))>> <<if ($slaves[$i].entertainSkill > 30) || (($schoolroomUpgradeSkills == 0) && ($slaves[$i].entertainSkill > 10))>> <<if ($slaves[$i].analSkill > 30) || (($schoolroomUpgradeSkills == 0) && ($slaves[$i].analSkill > 10))>> <<if ($slaves[$i].vaginalSkill > 30) || (($schoolroomUpgradeSkills == 0) && ($slaves[$i].vaginalSkill > 10)) || ($slaves[$i].vagina < 0)>> <br><br>''__@@.pink;$slaves[$i].slaveName@@__'' can learn little from further classes, so @@.yellow;her assignment has defaulted to rest.@@ <<= removeJob($slaves[$i], "learn in the schoolroom")>> <<set _restedSlaves++, _dI--, _DL-->> <<continue>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;$slaves[$i].slaveName@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> <<else>> is studying in $schoolroomName. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA take classes">> <br>&nbsp;&nbsp;&nbsp; <<= saChoosesOwnClothes($slaves[$i])>> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own job">> <<include "SA take classes">> <<set _chosenClothes = saChoosesOwnClothes($slaves[$i])>> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <</for>> <<if (_restedSlaves > 0)>> <br><br>&nbsp;&nbsp;&nbsp; <<if (_restedSlaves == 1)>> One slave has <<else>> _restedSlaves slaves have <</if>> @@.green;learned@@ all they can, and will be released from the schoolroom before the end of the week. <</if>> <<if $schoolroomDecoration != "standard">> <br><br>&nbsp;&nbsp;&nbsp;&nbsp;$schoolroomNameCaps's $schoolroomDecoration atmosphere @@.hotpink;has a minor impact on the students.@@ <</if>> <<if _DL > 0 || $Schoolteacher != 0>> <br><br> <</if>>
DankWolf/fc
src/uncategorized/schoolroomReport.tw
tw
bsd-3-clause
10,790
:: Schoolteacher Select [nobr] <<set $nextButton = "Back", $nextLink = "Schoolroom", $showEncyclopedia = 1, $encyclopedia = "Schoolteacher">> <<showallAssignmentFilter>> <<if ($Schoolteacher != 0)>> ''__@@.pink;<<= SlaveFullName($Schoolteacher)>>@@__'' is serving as your Schoolteacher.<br><br>She will help teach your slaves. <<else>> You have not selected a Schoolteacher. <</if>> <br><br>''Appoint a Schoolteacher from your devoted slaves:'' <br><br>[[None|Schoolteacher Workaround][$i = -1]] <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span>
DankWolf/fc
src/uncategorized/schoolteacherSelect.tw
tw
bsd-3-clause
646
:: Schoolteacher Workaround [silently] <<if $Schoolteacher != 0>> <<= removeJob($Schoolteacher, "be the Schoolteacher")>> <</if>> <<if $i > -1>> <<= assignJob($slaves[$i], "be the Schoolteacher")>> <<set $slaves[$i].livingRules = "luxurious">> <<set $Schoolteacher = $slaves[$i]>> <</if>> <<goto "Schoolroom">>
DankWolf/fc
src/uncategorized/schoolteacherWorkaround.tw
tw
bsd-3-clause
318
:: SE Birth [nobr] /* Refactoring this passage. Main idea for structure: 1. Making all checks about where and how slave give birth (health too). 2. Showing scene (widget with preparations) 3. Make calculation of birth process. All live babies will be added to slave property .curBabies as array. They will be in it as long as slave not give next birth. Enough time for any processing. 4. Showing scene of birth based on calculation (broodmother and normal is merged in one scene, just with variations). 5. Dealing with babies - they are in separate array, no need to mess with mother .pregType or .preg now. 6. Setting up postpartum 7. Dealing with mother critical states. I need to break single passage to several widgets, as it's been overcomplicated monster with too many nested if's - true horror for me. :) At least for testing and bugfixing time, later it can be merged back, if needed for processing speed up. */ <<set $nextButton = "Continue">> <<set $nextLink = "Scheduled Event">> <<if $legendaryWombID != 0>> <<set $legendaryWombID = 0>> <</if>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].labor == 1>> <<if ndef $slaves[$i].laborCount>> <<set $slaves[$i].laborCount = 0>> <<if $slaves[$i].birthsTotal > 0 && $slaves[$i].laborCount == 0>> <<set $slaves[$i].laborCount = $slaves[$i].birthsTotal>> /*we do not have a way to know multiples birth count for backward compatibility code. :( */ <</if>> <</if>> <<set $dispositionId = _.uniqueId('babyDisposition-')>> Birth report: @@.coral;$slaves[$i].slaveName <<if $slaves[$i].slaveSurname != 0>>$slaves[$i].slaveSurname<</if>>@@ <br> <<seBirthPreChek>> <<seBirthPreScene>> <<if $slaveDead != 1>> <<seBirthCalc>> <<seBirthMainScene>> <<seBirthBabies>> <<seBirthPostpartum>> <<seBirthCritical>> <<set $slaves[$i].labor = 0>> <<set $slaves[$i].induce = 0>> <<set $slaves[$i].laborCount++>> <<else>> <<set $activeSlave = $slaves[$i]>> <<include "Remove activeSlave">> <<set $slaveDead = 0>> <</if>> <br><br><hr style="margin:0"><br> <</if>> <</for>> <<set $reservedChildren = getIncubatorReserved($slaves)>> <<set $birthee = 0>> <<set $birthed = 0>>
DankWolf/fc
src/uncategorized/seBirth.tw
tw
bsd-3-clause
2,214
:: SE coursing [nobr] <<set $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $coursed = 1, _seed = 0>> <<set $Lurcher = getSlave($Lurcher.ID)>> It's time to go coursing. You meet with fellow members of the Coursing Association while the automated maintenance drones clear the plaza and lay down the green, sharing a refine discussion of recent events over <<if $PC.refreshmentType == 0>>a $PC.refreshment<<elseif $PC.refreshmentType == 1>>glasses of $PC.refreshment<<elseif $PC.refreshmentType == 2>>plates of $PC.refreshment<<elseif $PC.refreshmentType == 3>>hits of $PC.refreshment<<elseif $PC.refreshmentType == 4>>shots of $PC.refreshment<<elseif $PC.refreshmentType == 5>>handfuls of $PC.refreshment<<elseif $PC.refreshmentType == 6>>tabs of $PC.refreshment<</if>>. Once the field is ready, the day's hares are led out and chained in a row along one side of the plaza, naked. You and the other members watch this process intently, since you won't get any more information on them than what you can learn by looking. <br><br> The rules have been explained to the hares: they're to be freed if they can reach the other side of the plaza without being caught and raped by the lurchers who will be released to chase them. <<set $hare1 = 0, $hare2 = 0, $hare3 = 0>> <<set _possibleOrigins = []>> <<if $seeDicks != 100>> <<set _possibleOrigins.push("housewife")>> <<if $seePreg != 0>> <<set _possibleOrigins.push("heavily pregnant")>> <</if>> <<set _possibleOrigins.push("virgin")>> <<set _possibleOrigins.push("disobedient young")>> <</if>> <<if $seeDicks != 0>> <<set _possibleOrigins.push("huge balled")>> <<set _possibleOrigins.push("feminized")>> <<set _possibleOrigins.push("disobedient young dickgirl")>> <</if>> <<for _sec = 0; _sec < 3; _sec++>> <br><br> <<if _sec == 0>> The first hare <<elseif _sec == 1>> The second hare <<else>> The third and final hare <</if>> <<set $origin = _possibleOrigins.pluck()>> /* select random origin and remove from list to avoid using same origin multiple times */ <<if $origin == "virgin">> <<set $activeSlaveOneTimeMaxAge = 20>> <<include "Generate XX Slave">> <<set $activeSlave.anus = 1>> <<set $activeSlave.vagina = 0>> <<set $activeSlave.analCount += 1, $analTotal += 1>> <<set $activeSlave.preg = -1>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.weight = random(-50,50)>> is an appealingly young $activeSlave.race girl, and has V symbols drawn over her cunt and on her lower back, in the interests of fairness. She's a @@.pink;double virgin.@@<<if !canSee($Lurcher)>> To accommodate your blind lurcher, a bell is fastened around her neck.<</if>> <<elseif $origin == "heavily pregnant">> <<set $activeSlaveOneTimeMinAge = $fertilityAge>> <<set $activeSlaveOneTimeMaxAge = 20>> <<set $one_time_age_overrides_pedo_mode = 1>> /% Old enough to be pregnant. %/ <<include "Generate XX Slave">> <<set $activeSlave.anus = 1>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.vaginalCount += 1, $vaginalTotal += 1>> <<set $activeSlave.preg = random(30,40)>> <<set $activeSlave.pregKnown = 1, $activeSlave.pregType = 1, $activeSlave.pregWeek = $activeSlave.preg>> <<run SetBellySize($activeSlave)>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.vaginalSkill = 0>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.weight = random(-20,100)>> <<set $activeSlave.career = setup.youngCareers.random()>> is <<if $activeSlave.race == "asian" || $activeSlave.race == "indo-aryan" || $activeSlave.race == "amerindian">>an<<else>>a<</if>> $activeSlave.race girl, young and healthy but @@.pink;heavily pregnant.@@ She's probably been selected to be a hare as a joke, or because someone hates her. <<if !canSee($Lurcher)>> To accommodate your blind lurcher, a bell is attached to her popped navel.<</if>> <<elseif $origin == "housewife">> <<set $activeSlaveOneTimeMinAge = 35>> <<set $activeSlaveOneTimeMaxAge = 39>> <<include "Generate XX Slave">> <<set $activeSlave.boobs += 800>> <<set $activeSlave.boobsImplant += 800>> <<set $activeSlave.butt += 1>> <<set $activeSlave.buttImplant += 1>> <<set $activeSlave.face = 55>> <<set $activeSlave.faceImplant += 20>> <<set $activeSlave.anus = 1>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.analCount += 1, $analTotal += 1>> <<set $activeSlave.preg = -1>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.vaginalSkill = 35>> <<set $activeSlave.oralSkill = 100>> <<set $activeSlave.analSkill = 15>> <<set $activeSlave.whoreSkill = 35>> <<set $activeSlave.career = either("a housewife", "a trophy wife")>> <<set $activeSlave.weight = random(-50,100)>> is <<if $activeSlave.race == "asian" || $activeSlave.race == "indo-aryan" || $activeSlave.race == "amerindian">>an<<else>>a<</if>> $activeSlave.race woman, no longer young, but attractive enough in a fake sort of way. She has obviously been crying, and has probably been recently enslaved from a comfortable life, like that of a @@.pink;housewife or a trophy wife.@@<<if !canSee($Lurcher)>> To accommodate your blind lurcher, a bell is fastened around her neck.<</if>> <<elseif $origin == "disobedient young">> <<set $activeSlaveOneTimeMaxAge = 25>> <<include "Generate XX Slave">> <<set $activeSlave.anus = 1>> <<set $activeSlave.vagina = 1>> <<set $activeSlave.analCount += 1, $analTotal += 1>> <<set $activeSlave.preg = -1>> <<set $activeSlave.ovaries = 1>> <<set $activeSlave.vaginalSkill = 15>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 15>> <<set $activeSlave.whoreSkill = 15>> <<set $activeSlave.sexualFlaw = either("hates oral", "hates anal", "hates penetration", "idealistic")>> <<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "hates men")>> <<set $activeSlave.energy = 10>> <<set $activeSlave.fetish = "none">> <<set $activeSlave.muscles = random(20,50)>> <<set $activeSlave.weight = random(-20,20)>> is a fit young $activeSlave.race girl, and is far more watchful and alert than her fellow hares. She may be a @@.pink;disobedient slave@@ here because she was difficult to train.<<if !canSee($Lurcher)>> To accommodate your blind lurcher, a bell is fastened around her neck.<</if>> <<elseif $origin == "disobedient young dickgirl">> <<set $activeSlaveOneTimeMaxAge = 25>> <<include "Generate XY Slave">> <<set $activeSlave.anus = 2>> <<set $activeSlave.analCount += 1, $analTotal += 1>> <<set $activeSlave.dick = random(2,4)>> <<set $activeSlave.balls = random(2,4)>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.sexualFlaw = either("hates oral", "hates anal", "hates penetration")>> <<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "hates men")>> <<set $activeSlave.attrXY = 0>> <<set $activeSlave.attrXX = 70>> <<set $activeSlave.fetish = "none">> <<set $activeSlave.muscles = random(20,50)>> <<set $activeSlave.weight = random(-20,50)>> is a strong young $activeSlave.race girl with who retains her cock and balls, and looks determined. Perhaps she's a @@.pink;resistant dickgirl@@ who's been difficult to turn into a good girl.<<if !canSee($Lurcher)>> To accommodate your blind lurcher, a bell is fastened around her cock.<</if>> <<elseif $origin == "huge balled">> <<set $activeSlaveOneTimeMaxAge = 25>> <<include "Generate XY Slave">> <<set $activeSlave.anus = 1>> <<set $activeSlave.analCount += 1, $analTotal += 1>> <<set $activeSlave.balls = 5>> <<set $activeSlave.dick = random(3,5)>> <<set $activeSlave.oralSkill = 0>> <<set $activeSlave.analSkill = 0>> <<set $activeSlave.whoreSkill = 0>> <<set $activeSlave.weight = random(-50,100)>> is <<if $activeSlave.race == "asian" || $activeSlave.race == "indo-aryan" || $activeSlave.race == "amerindian">>an<<else>>a<</if>> $activeSlave.race slave whose distinguishing characteristic is a dangling scrotum and a pair of @@.pink;huge balls.@@ This impediment bumps against her thighs as she's made ready.<<if !canSee($Lurcher)>> To accommodate your blind lurcher, a bell is fastened around her hefty testicles.<</if>> <<elseif $origin == "feminized">> <<set $activeSlaveOneTimeMaxAge = 25>> <<include "Generate XY Slave">> <<set $activeSlave.boobs += 800>> <<set $activeSlave.boobsImplant += 800>> <<set $activeSlave.butt += 1>> <<set $activeSlave.buttImplant += 1>> <<set $activeSlave.face = Math.clamp($activeSlave.face+20,-100,100)>> <<set $activeSlave.faceImplant += 20>> <<set $activeSlave.anus = 3>> <<set $activeSlave.analCount += 1, $analTotal += 1>> <<set $activeSlave.balls = random(0,1)>> <<set $activeSlave.dick = random(1,2)>> <<set $activeSlave.oralSkill = 15>> <<set $activeSlave.analSkill = 35>> <<set $activeSlave.whoreSkill = 15>> <<set $activeSlave.attrXY = 100>> <<set $activeSlave.attrXX = 0>> <<set $activeSlave.weight = random(-100,200)>> is <<if $activeSlave.race == "asian" || $activeSlave.race == "indo-aryan" || $activeSlave.race == "amerindian">>an<<else>>a<</if>> $activeSlave.race bitch with a tiny dick who has been @@.pink;heavily feminized,@@ yet seems terrified and very new to slavery. Her fake tits and girly behavior must be from her life before she was a slave.<<if !canSee($Lurcher)>> To accommodate your blind lurcher, a bell is fastened around her neck.<</if>> <</if>> <<set $activeSlave.origin = "Your lurcher " + $Lurcher.slaveName + " caught her coursing; she was a " + $origin + " hare.">> <<set $activeSlave.health = random(30,50)>> <<set $activeSlave.devotion = random(-45,-25)>> <<set $activeSlave.trust = random(-60,-75)>> <<set $activeSlave.oldDevotion = $activeSlave.devotion>> <<if $activeSlave.weight > 190>> She's practically all fat and no slave; she's half-expected to roll her way to the finish like an overfed slutty bowling ball. <<set $hareSpeed -= 5>> <<elseif $activeSlave.weight > 160>> She's a catastrophically fat slut of a slave, and may stand a better chance of getting away rolling than running. <<set $hareSpeed -= 3>> <<elseif $activeSlave.weight > 95>> She's a ridiculously fat slut of a slave with plenty of flesh to grab on to; her constant jiggling will be a sight to behold, however. <<set $hareSpeed -= 2>> <<elseif $activeSlave.weight > 30>> She's chubby enough that her weight will reduce her speed. <<set $hareSpeed -= 1>> <<elseif $activeSlave.weight < -95>> She's so skinny that it's not likely she's physically fit enough to be quick. <<set $hareSpeed -= 1>> <</if>> <<if $activeSlave.muscles > 30>> She's so heavily muscled that she's probably slower than she would be if she were merely fit. <<set $hareSpeed -= 1>> <<elseif $activeSlave.muscles <= 5>> She's soft, and her legs show no sign of tone at all. <<set $hareSpeed -= 1>> <</if>> <<if $activeSlave.height >= 185>> She's tall enough that her height will probably slow her down. <<set $hareSpeed -= 1>> <<elseif $activeSlave.height < 150>> She's short enough that her short legs will probably slow her down. <<set $hareSpeed -= 2>> <</if>> <<if $activeSlave.boobs >= 2000>> She has absurd tits that will destroy any chance she has of getting away. <<set $hareSpeed -= 1>> <<elseif $activeSlave.boobs >= 800>> She has huge boobs that will make it painful for her to run hard. <<set $hareSpeed -= 1>> <</if>> <<if $activeSlave.butt >= 6>> She has a monstrous bottom that won't help her gait. <<set $hareSpeed -= 1>> <</if>> <<if $activeSlave.dick >= 5>> Her big cock is going to bounce around cruelly. <<set $hareSpeed -= 1>> <</if>> <<if ($activeSlave.balls >= 5) && ($activeSlave.scrotum > 0)>> Her balls are likely to hurt badly enough, running naked, to slow her down. <<set $hareSpeed -= 1>> <</if>> <<if $activeSlave.belly >= 60000>> She's so massively pregnant it'll be lucky if she even makes it anywhere. <<set $hareSpeed -= 10>> <<elseif $activeSlave.belly >= 10000>> Her pregnant belly will probably stop her from running at all. <<set $hareSpeed -= 5>> <<elseif $activeSlave.belly >= 5000>> She's visibly pregnant and likely to be cautious and unsure about running. <<set $hareSpeed -= 3>> <<elseif $activeSlave.belly >= 1500>> There is a slight roundness to her middle, likely an early pregnancy that will distract her. <<set $hareSpeed -= 1>> <</if>> <<if _sec == 0>> <<set $hare1 = $activeSlave>> <<set $origin1 = $origin>> <<set $hareSpeed1 = $hareSpeed>> <<elseif _sec == 1>> <<set $hare2 = $activeSlave>> <<set $origin2 = $origin>> <<set $hareSpeed2 = $hareSpeed>> <<else>> <<set $hare3 = $activeSlave>> <<set $origin3 = $origin>> <<set $hareSpeed3 = $hareSpeed>> <</if>> <</for>> <br><br> You lead your lurcher $Lurcher.slaveName out on a leash, naked just like the hares. <<if ($Lurcher.dick > 0)>> <<if canPenetrate($Lurcher) && ($Lurcher.energy > 60) && ($Lurcher.devotion > 20)>> <<if ($Lurcher.dick > 4)>> She's sporting an enormous half-erection, which has already been heavily lubricated to prevent permanent damage to the hares' holes. As you bring her up to the mark, she grabs its base and begins to slap it against her thigh, hard. The hares look around to see what the wet smacking noise is, and are understandably frightened; one of them begins to beg openly. Your fellow competitors @@.green;think this is hilarious.@@ <<set $rep += 50>> <<set $phallus = "huge dick">> <<else>> She's ready to do her best. Since she's concentrating on the immediate challenge of catching rather than the secondary challenge of raping, she isn't hard yet, but she's not indifferent to the prospect of getting her dick wet. There's a bead of precum forming at her tip. <<set $phallus = "dick">> <</if>> <<elseif !canAchieveErection($Lurcher)>> There's no way she's going to be able to achieve an erection, so she's holding a lubricated dildo in one hand. This is technically permitted under the rules, but your fellow competitors and the crowd gathering to spectate @@.red;consider it poor form.@@ <<set $rep -= 50>> <<set $phallus = "dildo">> <<elseif ($Lurcher.energy <= 60) || ($Lurcher.devotion <= 20)>> She looks nervous, and obviously doesn't find the situation arousing. She knows she's to catch a slave and rape her, but may not be able to get hard enough to do the deed properly. Your fellow competitors and the crowd gathering to spectate @@.red;are unimpressed@@ by her lack of spirit. <<set $rep -= 50>> <<set $phallus = "fingers">> <<else>> Her dick is not a fit instrument for sexual assault, so she's holding a lubricated dildo in one hand. This is technically permitted under the rules, but your fellow competitors and the crowd gathering to spectate @@.red;consider it poor form.@@ <<set $rep -= 50>> <<set $phallus = "dildo">> <</if>> <<elseif ($Lurcher.clit > 1) && ($Lurcher.energy > 60) && ($Lurcher.devotion > 20)>> She's gently masturbating as you bring her up to the mark, her enormous clit becoming engorged and stiff. Your fellow competitors and the gathering crowd of spectators @@.green;are fascinated,@@ realizing that she intends to attempt rape with it. <<set $rep += 50>> <<set $phallus = "clit">> <<elseif $seeDicks != 0>> She's holding a lubricated dildo in one hand, since she's missing a natural phallus of her own. This is technically permitted under the rules, but your fellow competitors and the crowd gathering to spectate @@.red;consider it poor form.@@ <<set $rep -= 50>> <<set $phallus = "dildo">> <<else>> She's holding a lubricated dildo in one hand. As you bring her up to the mark, she begins to slap it against her thigh out of nervousness and eagerness to begin. The hares look around to see what the wet smacking noise is, and are understandably frightened; one of them begins to cry openly. <<set $phallus = "dildo">> <</if>> <<if canSee($Lurcher)>>$Lurcher.slaveName looks at you questioningly, wondering which of the hares she should try to chase down and molest<<else>>$Lurcher.slaveName looks at you questioningly, wondering which of the dingling bells she should try to chase down and molest<</if>>. <br><br> <span id="result"> <<link "The first">> <<replace "#result">> <<set $activeSlave = $hare1, $origin = $origin1, $hareSpeed = $hareSpeed1>> <<include "SE coursing race">> <</replace>> <</link>> <br><<link "The second">> <<replace "#result">> <<set $activeSlave = $hare2, $origin = $origin2, $hareSpeed = $hareSpeed2>> <<include "SE coursing race">> <</replace>> <</link>> <br><<link "The third">> <<replace "#result">> <<set $activeSlave = $hare3, $origin = $origin3, $hareSpeed = $hareSpeed3>> <<include "SE coursing race">> <</replace>> <</link>> </span>
DankWolf/fc
src/uncategorized/seCoursing.tw
tw
bsd-3-clause
16,843
:: SE coursing race [nobr] You place your hand on the leash's quick release and whisper your direction into her ear without letting the other competitors or their lurchers hear. Then, you gently push her down into her starting crouch. The umpire trips the hares' releases, a few yards in front of you and $Lurcher.slaveName, and you instantly let your lurcher off her leash. <<set _LurcherSpeed = 10>> <<if $Lurcher.devotion > 50>> She's eager to do well for you, and immediately takes off. <<set _LurcherSpeed += 2>> <<elseif $Lurcher.trust < -20>> She's frightened of failing you, and immediately takes off. <<set _LurcherSpeed += 1>> <<elseif $Lurcher.devotion < -20>> She's disgusted by this, and is slow to start. <<set _LurcherSpeed -= 1>> <<else>> She's a bit hesitant about this, but gets off reasonably well. <</if>> <<if $Lurcher.health > 60>> Her shining health allows her to pour it on. <<set _LurcherSpeed += 1>> <<elseif $Lurcher.health < 0>> Her poor health slows her down. <<set _LurcherSpeed -= 1>> <</if>> <<if !canSee($Lurcher)>> Her inability to see causes her to be cautious of her footing, making her first several strides slow and uncertain. <<set _LurcherSpeed -= 1>> <</if>> <<if $Lurcher.weight > 190>> She's so fat that her run is nothing more than an out of breath waddle. <<set _LurcherSpeed -= 5>> <<elseif $Lurcher.weight > 160>> It takes her a while to get her fat ass up to her, rather pathetic, top speed, such as it is. <<set _LurcherSpeed -= 3>> <<elseif $Lurcher.weight > 95>> It takes her a while to get her fat ass up to her top speed, such as it is. <<set _LurcherSpeed -= 2>> <<elseif $Lurcher.weight > 30>> It takes her a while to get her chubby body up to speed. <<set _LurcherSpeed -= 1>> <<elseif $Lurcher.weight < -95>> She's so thin that she lacks the vigor to run really well. <<set _LurcherSpeed -= 1>> <</if>> <<if $Lurcher.muscles > 30>> She's muscle-bound, without the range of motion to move freely. <<set _LurcherSpeed -= 1>> <<elseif $Lurcher.muscles <= 5>> She's soft, and is panting desperately within a few short strides. <<set _LurcherSpeed -= 1>> <<elseif $Lurcher.muscles <= -30>> She's very weak, and is panting desperately from just walking to the starting line. <<set _LurcherSpeed -= 4>> <<elseif $Lurcher.muscles <= -95>> She's physically frail, barely capable of walking let alone running. <<set _LurcherSpeed -= 20>> <</if>> <<if $Lurcher.height >= 185>> Her steps are long - too long, in fact, her long legs slowing her gait. <<set _LurcherSpeed -= 1>> <<elseif $Lurcher.height < 150>> Her stride is too short, but it's the best her little legs can manage. <<set _LurcherSpeed -= 1>> <</if>> <<if $Lurcher.boobs >= 2000>> Her naked breasts slosh around wildly, ruining her attempt at running. <<set _LurcherSpeed -= 2>> <<elseif $Lurcher.boobs >= 800>> Her big tits bounce energetically, looking quite nice but hurting her speed. <<set _LurcherSpeed -= 1>> <</if>> <<if $Lurcher.butt >= 6>> She does her best to stay light on her feet despite her inconveniently huge buttocks. <<set _LurcherSpeed -= 1>> <</if>> <<if $Lurcher.dick >= 5>> Her cock bounces up and down wildly; she does her best to ignore it, but it does get in the way. <<set _LurcherSpeed -= 1>> <</if>> <<if $Lurcher.balls >= 5>> As you watch her go, her testicles smack into her thigh, and she gasps with pain. <<set _LurcherSpeed -= 1>> <</if>> <<if $Lurcher.preg >= 40>> She seems terrified that her water might break if she tried to move too fast. <<set _LurcherSpeed -= 10>> <<elseif $Lurcher.belly >= 120000>> She can barely move herself, let alone consider chasing something with her titanic <<if $Lurcher.bellyImplant > 100>>belly implant<<else>>pregnant belly<</if>> in the way. <<set _LurcherSpeed -= 20>> <<elseif $Lurcher.belly >= 60000>> She can barely waddle with her <<if $Lurcher.bellyImplant > 100>>enormous belly implant<<else>>enormously pregnant belly<</if>>. <<set _LurcherSpeed -= 10>> <<elseif $Lurcher.belly >= 10000 && $Lurcher.bellyFluid < 2000>> She can barely waddle along with her huge <<if $Lurcher.bellyImplant > 100>>belly implant<<else>>pregnant belly<</if>>. <<set _LurcherSpeed -= 5>> <<elseif $Lurcher.bellyPreg >= 5000>> She seems unwilling to really run while pregnant. <<set _LurcherSpeed -= 3>> <<elseif $Lurcher.bellyImplant >= 5000>> Her big belly implant hinders her ability to run <<set _LurcherSpeed -= 2>> <<elseif $Lurcher.belly >= 1500>> She keeps one hand on her slightly swollen middle as she runs. <<set _LurcherSpeed -= 1>> <</if>> <<if $Lurcher.bellyFluid >= 10000>> Her hugely bloated, <<print $Lurcher.inflationType>>-filled belly is taut and painful, forcing her to a slow waddle. <<set _LurcherSpeed -= 5>> <<elseif $Lurcher.bellyFluid >= 5000>> Her bloated, <<print $Lurcher.inflationType>>-stuffed belly is constantly jiggling and moving, making it extremely difficult to run. <<set _LurcherSpeed -= 4>> <<elseif $Lurcher.bellyFluid >= 2000>> Her distended, <<print $Lurcher.inflationType>>-belly is uncomfortable and heavy, slowing her down. <<set _LurcherSpeed -= 2>> <</if>> <<if _LurcherSpeed > 10>> Her turn of speed is impressive. <<elseif _LurcherSpeed > 8>> She runs reasonably fast. <<elseif _LurcherSpeed > 6>> In all, she runs slowly. <<elseif _LurcherSpeed > 4>> In all, she barely manages a quick jog. <<else>> In all, she can barely do more than stumble after the hares. <</if>> <<if $hareSpeed >= _LurcherSpeed>> <<if $origin == "virgin">> The virgin, however, <<elseif $origin == "heavily pregnant">> Despite her pregnancy, the hare <<elseif $origin == "housewife">> Despite her fake boobs, the hare <<elseif $origin == "disobedient young">> The fit young slave, however, <<elseif $origin == "disobedient young dickgirl">> The strong young slave, however, <<elseif $origin == "huge balled">> Despite her ridiculous ballsack, the hare <<else>> Despite her fake boobs and exaggeratedly feminine gait, the hare <</if>> <<if $hareSpeed > _LurcherSpeed>>immediately pulls away<<else>>manages to maintain her narrow head start<</if>>. Realizing that she stands no chance of catching her assigned target, $Lurcher.slaveName <<if canSee($Lurcher)>>looks around for a slower hare<<else>>listens for a nearby bell<</if>>. <<if $hareSpeed2 < $hareSpeed3>> <<set $activeSlave = $hare2>> <<set $origin = $origin2>> <<set $hareSpeed = $hareSpeed2>> <<else>> <<set $activeSlave = $hare3>> <<set $origin = $origin3>> <<set $hareSpeed = $hareSpeed3>> <</if>> <<if canSee($Lurcher)>>Seeing that the $origin hare is slower<<else>>hearing the $origin hare's bell nearby<</if>>, she angles after her instead. <<if $hareSpeed >= _LurcherSpeed>> She does no better with her new target; her course is over. <<elseif random(1,2) == 1>> One of her rival lurchers has the same idea, however, and tries to trip her up. <<if !canSee($Lurcher)>> Unable to see it coming, she goes down with a crash; her course is over. <<elseif $Lurcher.combatSkill == 1>> She parries the attempt with contemptuous ease and catches up to her new target. <<set _seed = 1>> <<elseif $Lurcher.muscles > 30>> She muscles through the attempt and catches up to her new target. <<set _seed = 1>> <<else>> She goes down with a crash; her course is over. <</if>> <<else>> She manages to overtake her new target. <<set _seed = 1>> <</if>> <<else>> She rapidly overtakes the $origin hare. <<set _seed = 1>> <</if>> <<if _seed == 1>> <<if $origin == "heavily pregnant">> Her quarry is unwilling to be tackled, probably out of fear for her baby, and flings herself down as soon as $Lurcher.slaveName gets near.<<if !canSee($Lurcher)>> She screams as she sees $Lurcher.slaveName preparing to dive on her, alerting the blind lurcher that her prey has already surrendered.<</if>> <<elseif !canSee($Lurcher) && random(1,3) == 1>> Her prey takes advantage of her lack of eyesight, baiting $Lurcher.slaveName to dive in the wrong direction. As she rises to her feet, the slave is too far gone to make another lunge. $Lurcher.slaveName's course is over. <<elseif $Lurcher.combatSkill == 1>> Her tackle is expert: she wraps her quarry up and pulls her down, falling on top of the struggling body. <<elseif $Lurcher.muscles > 30>> She's burly enough that she tackles her quarry by simple force, an approach no less effective for its inelegance. <<elseif $origin == "virgin">> <<if random(1,3) == 1>> The young slave manages to evade her inexpert tackle, however, and there is no space for another before she crosses the plaza. $Lurcher.slaveName's course is over. <<set _seed = 0>> <<else>> Her tackle is inexpert, but the young slave stumbles and falls anyway. <</if>> <<elseif $origin == "housewife">> <<if random(1,4) == 1>> The spoiled slave shows surprising agility, however, and evades $Lurcher.slaveName's inexpert attempts to tackle all the way across the plaza. Her course is over. <<set _seed = 0>> <<else>> Her tackle is inexpert, but the top-heavy bimbo goes down anyway. <</if>> <<elseif $origin == "feminized">> <<if random(1,4) == 1>> The sissy bitch shows surprising agility, however, and evades $Lurcher.slaveName's inexpert attempts to tackle all the way across the plaza. Her course is over. <<set _seed = 0>> <<else>> Her tackle is inexpert, but the sissy bitch goes down with a wail. <</if>> <<elseif $origin == "huge balled">> <<if random(1,4) == 1>> The slave shows surprising agility despite her flopping ballsack, and evades $Lurcher.slaveName's inexpert attempts to tackle all the way across the plaza. Her course is over. <<set _seed = 0>> <<else>> Her tackle is inexpert, but the slave goes down, screaming with pain when her balls get trapped under their combined weight. <</if>> <<else>> <<if random(1,2) == 1>> The determined young slave evades her inexpert attempts to tackle all the way across the plaza, however. $Lurcher.slaveName's course is over. <<set _seed = 0>> <<else>> Her tackle is inexpert, but the determined slave is unlucky, stumbling and going down anyway. <</if>> <</if>> <</if>> <<if _seed == 1>> The hare knows that once her knees touched the field, her chance at freedom was gone. She begins to cry <<if $phallus == "huge dick">> and then scream as $Lurcher.slaveName <<if $origin == "virgin">> rapes her virgin ass. The lurcher has to fuck the slave to claim her for you, and she knows that a virgin pussy is more valuable than a virgin rosebud. She has to be very careful, since her cock is big enough to seriously hurt an anal virgin, but despite her care the racket is appallingly loud. <<elseif $origin == "heavily pregnant">> fucks her cunt. As her belly attests, she's no virgin, but the lurcher's dick is big enough to reach her cervix. Her screams crescendo into shrieks as she experiences this internal torment. <<elseif $origin == "housewife">> fucks her in the ass. A kept woman like her is probably no stranger to giving up her butthole to please a cock, but she apparently isn't used to dick quite this formidable. The lurcher leaves her sobbing disconsolately with a fresh load of cum leaking out of her backdoor. <<elseif $origin == "feminized">> fucks her in the ass. The high-pitched shrieking produces some discussion in the crowd. If the slave didn't want huge cock up her girly anus, why did she feminize herself so thoroughly? A mystery. <<elseif $origin == "huge balled">> fucks her in the ass. The lurcher pounds her doggy style, taking nice long strokes that slide her formidable shaft almost all the way out of her victim's poor butthole before shoving it back in again. The slave's balls brush the field with each thrust. <<else>> fucks her in the ass. She never stops struggling, though this isn't much proof of undiminished resistance. After all, the lurcher's dick is so big that she'd probably fight to get it out of her butthole even if she weren't in need of breaking. <</if>> <<elseif $phallus == "dick">> as $Lurcher.slaveName <<if $origin == "virgin">> penetrates her virgin ass. The lurcher has to fuck the slave to claim her for you, and she knows that a virgin pussy is more valuable than a virgin rosebud. You see her back stiffen with overstimulation as she experiences the rare delight of raping an anal virgin. <<elseif $origin == "heavily pregnant">> uses her cunt. The lurcher pulls the slave upright so she can cradle her pregnant belly while she fucks her. When she climaxes, she thrusts as deeply as she can manage, though more cum won't make the slave any more pregnant. <<elseif $origin == "housewife">> fucks her in the ass. Her tears seem to come more from disappointment than anal pain; a kept woman like her has probably put up with more than one buttfuck she didn't want. <<elseif $origin == "feminized">> fucks her in the ass. The whining produces some discussion in the crowd. If the slave didn't want cock up her girly anus, why did she feminize herself so thoroughly? A mystery. <<elseif $origin == "huge balled">> uses her anus. With them facing away from you, the coupling takes the usual stacked symmetry of a dickgirl fucking a dickgirl, though the bottom's generous balls sway eye-catchingly back and forth with the rhythm of the assrape. <<else>> fucks her in the ass. She never stops struggling, which is eloquent proof of the slave's undiminished resolve to resist her lot in life. She's probably been assraped more than once before today, but she fights this like it's the first time. <</if>> <<elseif $phallus == "clit">> as $Lurcher.slaveName <<if $origin == "virgin">> grinds herself against the hare to get her pseudophallic clit into her victim's virgin ass. The lurcher has to fuck the slave to claim her for you, and she knows that a virgin pussy is more valuable than a virgin rosebud. You see her back stiffen with overstimulation as her enormous bitch button slips up the slave's asshole. <<elseif $origin == "heavily pregnant">> grinds herself against the hare to get her pseudophallic clit inside her victim's cunt. The lurcher has to force the hare down, legs spread, in order to work her enormous clit inside the slave, but she manages it and you see her back stiffen as her pseudophallus, small by the standards of penises but much more sensitive, slides inside. <<elseif $origin == "housewife">> grinds herself against the hare to get her pseudophallic clit inside her victim's cunt. The slave doesn't seem to know what to make of this. Being raped by a huge clit is very probably a novel experience for her, but it isn't really painful. She closes her eyes and visibly tries to pretend it's a small penis. <<elseif $origin == "feminized">> grinds herself against the hare to get her pseudophallic clit inside her victim's experienced anus. The slave stiffens with shock. She's obviously had quite a variety of things pushed up her girly butthole, but apparently this is her first time being fucked by a clit. <<elseif $origin == "huge balled">> grinds herself against the hare to get her pseudophallic clit inside her victim's asshole. The slave stiffens with shock. Though it's huge by the standards of clitorises, the pseudophallus isn't big enough to make assrape painful, but the extreme inversion of gender roles makes up for it, to go by the slave's horror. <<else>> grinds herself against the hare to get her pseudophallic clit inside her victim's asshole. The slave never stops struggling, which is eloquent proof of the slave's undiminished resolve to resist her lot in life. She's probably been assraped by much larger phalli, but she fights it anyway. <</if>> <<elseif $phallus == "dildo">> as $Lurcher.slaveName <<if $origin == "virgin">> inserts her dildo into the slave's virgin ass. The lurcher has to fuck the slave to claim her for you, and she knows that a virgin pussy is more valuable than a virgin rosebud. The dildo is reasonably sized and well lubricated, but the poor slave shrieks with anal pain anyway. <<elseif $origin == "heavily pregnant">> pushes her dildo inside the slave's fertile cunt. Desperate to preserve her baby, the slave complies as best she can. Taking the cue, your lurcher caresses her, producing a grotesque parody of loving pregnant sex that holds the crowd's attention. <<elseif $origin == "housewife">> pushes her dildo up the slave's ass. A kept woman like her is not likely to be any stranger to sex toys, but to go by her reaction, she probably prefers to put them in her cunt. <<elseif $origin == "feminized">> pushes her dildo up the slave's sissy ass. The whining produces some discussion in the crowd. Why would a girl who feminized herself so thoroughly have any problem with something being shoved inside her rear pussy? A mystery. <<elseif $origin == "huge balled">> pushes her dildo up the slave's ass. Knowing that she should do her best to create a spectacle, she takes the slave's dangling balls in one hand, squeezing them to force her bottom to be a good little butthole bitch, and then stimulating them until the slave achieves a shameful anal orgasm. <<else>> pushes her dildo up the slave's ass. The slave never stops struggling, which is eloquent proof of the slave's undiminished resolve to resist her lot in life. She's probably had several dildos pushed up her disobedient asshole, but it seems she's determined to learn nothing. <</if>> <<else>> as $Lurcher.slaveName hesitates over her. The lurcher realizes that she won't be able to get hard. Desperate to avoid failure, she <<if $origin == "virgin">> shoves a couple of fingers into the slave's virgin ass. She has to fuck the slave to claim her for you, and she knows that a virgin pussy is more valuable than a virgin rosebud. <<elseif $origin == "heavily pregnant">> gives up and fingerfucks the pregnant girl. Desperate to preserve her baby, the slave complies as best she can, producing a contest between her attempts to go along and the lurcher's attempts to make it unpleasant. This degenerates into a sobbing cunt fisting session. <<elseif $origin == "housewife">> shoves a couple of fingers up the slave's ass. A kept woman like her is not likely to be any stranger to a little anal play, but she doesn't seem to be much of a fan. She does her best to relax, but it's obvious that she doesn't appreciate having her asshole fingered. <<elseif $origin == "feminized">> shoves her fingers up the slave's sissy ass. It's so loose that this fails to have the desired effect. Afraid that she has to produce some sort of reaction, the lurcher shoves her entire fist up there, producing a wail of anal anguish. <<elseif $origin == "huge balled">> shoves a couple of fingers up the slave's ass. Casting about for something to do to distract from her inadequacy, the lurcher seizes the slave's dangling balls and shoves one of them up her loosened butt. This produces a shriek of pain and surprise, followed by a long fight to get the other one up there. <<else>> shoves a couple of fingers up the slave's ass. The slave never stops struggling, producing nothing more interesting than an extended wrestling match in which one of the parties has some fingers inside the other's butthole. <</if>> The crowd is unimpressed by this disappointing display. <</if>> <<if $Lurcher.fetishKnown == 1 && $Lurcher.fetishStrength > 60>> <<if ($Lurcher.fetish == "sadist")>> @@.hotpink;What is finest in life,@@ in the mind of your sadistic lurcher? <<if $origin == "virgin">> To sodomize a virgin asshole, and to hear screams of anal pain. <<elseif $origin == "heavily pregnant">> To molest a pregnant slut, and hear her sob with fear. <<elseif $origin == "housewife">> To rape a stuck-up bitch, and hear her cry with anal pain. <<elseif $origin == "feminized">> To rape a sissy's asspussy, and hear her squeal. <<elseif $origin == "huge balled">> To abuse defenseless testicles, and make their owner scream. <<else>> To rape a struggling victim, and taste her tears of defeat. <</if>> <<set $Lurcher.devotion += 5>> <<elseif $Lurcher.fetish == "pregnancy" && $origin == "heavily pregnant">> You lurcher is @@.hotpink;thrilled@@ to have had the privilege of chasing down and raping a pregnant woman. <<set $Lurcher.devotion += 5>> <</if>> <</if>> <<set $Lurcher.penetrativeCount += 1, $penetrativeTotal += 1>> <<AddSlave $activeSlave>> /* skip New Slave Intro */ <<else>> <<if $Lurcher.devotion > 50>> She makes her way back to you dejectedly, hanging her head. <<else>> She makes her way back to you slowly, doing her best to look contrite. <</if>> On the other side of the plaza, there is a scream of triumph followed by tears of joy as one of the hares successfully wins her freedom. This cheerful noise mixes strangely with screams of a very different sort and the slap of flesh on flesh as a more successful lurcher rapes her capture. <</if>> <<set $slaves[$slaveIndices[$Lurcher.ID]] = $Lurcher>> <<unset $origin, $origin1, $origin2, $origin3, $hareSpeed, $hareSpeed1, $hareSpeed2, $hareSpeed3, $hare1, $hare2, $hare3>>
DankWolf/fc
src/uncategorized/seCoursingRace.tw
tw
bsd-3-clause
21,325
:: SE custom slave delivery [nobr] <<set $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $showEncyclopedia = 1, $encyclopedia = "Enslaving People", $customSlaveOrdered = 0>> <<if $customSlave.age == 2>> <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <<set $activeSlaveOneTimeMaxAge = 2>> <<elseif $customSlave.age == 4>> <<set $activeSlaveOneTimeMinAge = 3>> <<set $activeSlaveOneTimeMaxAge = 4>> <<elseif $customSlave.age == 6>> <<set $activeSlaveOneTimeMinAge = 5>> <<set $activeSlaveOneTimeMaxAge = 6>> <<elseif $customSlave.age == 9>> <<set $activeSlaveOneTimeMinAge = 7>> <<set $activeSlaveOneTimeMaxAge = 9>> <<elseif $customSlave.age == 12>> <<set $activeSlaveOneTimeMinAge = 10>> <<set $activeSlaveOneTimeMaxAge = 12>> <<elseif $customSlave.age == 14>> <<set $activeSlaveOneTimeMinAge = 13>> <<set $activeSlaveOneTimeMaxAge = 14>> <<elseif $customSlave.age == 17>> <<set $activeSlaveOneTimeMinAge = 15>> <<set $activeSlaveOneTimeMaxAge = 17>> <<elseif $customSlave.age == 19>> <<set $activeSlaveOneTimeMinAge = 18>> <<set $activeSlaveOneTimeMaxAge = 19>> <<elseif $customSlave.age == 20>> <<set $activeSlaveOneTimeMinAge = 20>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <<elseif $customSlave.age == 24>> <<set $activeSlaveOneTimeMinAge = 20>> <<set $activeSlaveOneTimeMaxAge = 24>> <<elseif $customSlave.age == 25>> <<set $activeSlaveOneTimeMinAge = 25>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <<elseif $customSlave.age == 29>> <<set $activeSlaveOneTimeMinAge = 25>> <<set $activeSlaveOneTimeMaxAge = 29>> <<elseif $customSlave.age == 30>> <<set $activeSlaveOneTimeMinAge = 30>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <<elseif $customSlave.age == 39>> <<set $activeSlaveOneTimeMinAge = 30>> <<set $activeSlaveOneTimeMaxAge = 39>> <<elseif $customSlave.age == 40>> <<set $activeSlaveOneTimeMinAge = 40>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <<elseif $customSlave.age == 49>> <<set $activeSlaveOneTimeMinAge = 40>> <<set $activeSlaveOneTimeMaxAge = 49>> <<elseif $customSlave.age == 50>> <<set $activeSlaveOneTimeMinAge = 50>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <<elseif $customSlave.age == 59>> <<set $activeSlaveOneTimeMinAge = 50>> <<set $activeSlaveOneTimeMaxAge = 59>> <<elseif $customSlave.age == 60>> <<set $activeSlaveOneTimeMinAge = 60>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <<elseif $customSlave.age == 69>> <<set $activeSlaveOneTimeMinAge = 60>> <<set $activeSlaveOneTimeMaxAge = 69>> <<elseif $customSlave.age == 70>> <<set $activeSlaveOneTimeMinAge = 70>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <<elseif $customSlave.age == 79>> <<set $activeSlaveOneTimeMinAge = 70>> <<set $activeSlaveOneTimeMaxAge = 79>> <<elseif $customSlave.age == 80>> <<set $activeSlaveOneTimeMinAge = 80>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <<elseif $customSlave.age == 89>> <<set $activeSlaveOneTimeMinAge = 80>> <<set $activeSlaveOneTimeMaxAge = 89>> <<elseif $customSlave.age == 90>> <<set $activeSlaveOneTimeMinAge = 90>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <<elseif $customSlave.age == 99>> <<set $activeSlaveOneTimeMinAge = 90>> <<set $activeSlaveOneTimeMaxAge = 99>> <<elseif $customSlave.age == 100>> <<set $activeSlaveOneTimeMinAge = 100>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <<elseif $customSlave.age == 109>> <<set $activeSlaveOneTimeMinAge = 100>> <<set $activeSlaveOneTimeMaxAge = 109>> <<elseif $customSlave.age == 110>> <<set $activeSlaveOneTimeMinAge = 110>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <<elseif $customSlave.age == 119>> <<set $activeSlaveOneTimeMinAge = 110>> <<set $activeSlaveOneTimeMaxAge = 119>> <<elseif $customSlave.age == 120>> <<set $activeSlaveOneTimeMinAge = 120>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <<elseif $customSlave.age == 129>> <<set $activeSlaveOneTimeMinAge = 120>> <<set $activeSlaveOneTimeMaxAge = 129>> <<else>> <<set $activeSlaveOneTimeMinAge = 130>> <<set $activeSlaveOneTimeMaxAge = $retirementAge-1>> <</if>> <<set $ageAdjustOverride = 1>> <<set $one_time_age_overrides_pedo_mode = 1>> <<set $fixedNationality = $customSlave.nationality>> <<if $customSlave.sex == 2>> <<include "Generate XY Slave">> <<set $activeSlave.dick = $customSlave.dick>> <<set $activeSlave.balls = $customSlave.balls>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<set $activeSlave.foreskin = $activeSlave.dick>> <<else>> <<include "Generate XX Slave">> <<if $customSlave.virgin == 0>> <<set $activeSlave.vagina = $customSlave.virgin>> <</if>> <<set $activeSlave.labia = $customSlave.labia>> <<set $activeSlave.vaginaLube = $customSlave.vaginaLube>> <<set $activeSlave.vaginalSkill = $customSlave.skills>> <<if $customSlave.sex == 3>> <<set $activeSlave.dick = $customSlave.dick>> <<set $activeSlave.balls = $customSlave.balls>> <<set $activeSlave.scrotum = $activeSlave.balls>> <<set $activeSlave.foreskin = $activeSlave.dick>> <<if $activeSlave.dick == 0>> <<set $activeSlave.clit = $customSlave.clit>> <<set $activeSlave.foreskin = $activeSlave.clit>> <</if>> <<else>> <<set $activeSlave.clit = $customSlave.clit>> <</if>> <</if>> <<set $fixedNationality = 0>> /* I have no clue what I'm doing here */ <<if $customSlave.heightMod == "greatly below average">> <<set $activeSlave.height = Math.round(Height.random($activeSlave, {skew: -5, spread: .15, limitMult: [-5, -2]}))>> <<elseif $customSlave.heightMod == "below average">> <<set $activeSlave.height = Math.round(Height.random($activeSlave, {skew: -1, limitMult: [-2, 0]}))>> <<elseif $customSlave.heightMod == "normal">> <<set $activeSlave.height = Math.round(Height.random($activeSlave, {limitMult: [-1, 1]}))>> <<elseif $customSlave.heightMod == "above average">> <<set $activeSlave.height = Math.round(Height.random($activeSlave, {skew: 1, limitMult: [0, 2]}))>> <<else>> <<set $activeSlave.height = Math.round(Height.random($activeSlave, {skew: 5, spread: .15, limitMult: [2, 5]}))>> <</if>> <<if $customSlave.analVirgin == 0>> <<set $activeSlave.anus = $customSlave.analVirgin>> <</if>> <<if def $customSlave.voice && $customSlave.voice != -1>> <<set $activeSlave.voice = $customSlave.voice>> <<else>> <<set $activeSlave.voice = random(0,3)>> <</if>> <<set $activeSlave.health = $customSlave.health>> <<set $activeSlave.muscles = $customSlave.muscles>> <<set $activeSlave.weight = $customSlave.weight>> <<set $activeSlave.face = $customSlave.face>> <<set $activeSlave.lips = $customSlave.lips>> <<set $activeSlave.race = $customSlave.race>> <<set $activeSlave.skin = $customSlave.skin>> <<set $activeSlave.boobs = $customSlave.boobs>> <<set $activeSlave.butt = $customSlave.butt>> <<set $activeSlave.analSkill = $customSlave.skills>> <<set $activeSlave.oralSkill = $customSlave.skills>> <<set $activeSlave.entertainSkill = $customSlave.whoreSkills>> <<set $activeSlave.whoreSkill = $customSlave.whoreSkills>> <<set $activeSlave.combatSkill = $customSlave.combatSkills>> <<set $activeSlave.intelligence = $customSlave.intelligence>> <<set $activeSlave.intelligenceImplant = $customSlave.intelligenceImplant>> <<set $activeSlave.eyes = $customSlave.eyes>> <<set $activeSlave.amp = $customSlave.amp>> <<set $activeSlave.weekAcquired = $week>> <<set $activeSlave.origin = "You purchased her by special order.">> <<set $activeSlave.career = "a slave">> <<set $activeSlave.sexualFlaw = either("none")>> <<set $activeSlave.behavioralFlaw = either("none")>> <<set $activeSlave.devotion = random(-10,10)>> <<set $activeSlave.trust = random(-10,10)>> <<if $activeSlave.nationality == "Nationality is unimportant" && $activeSlave.race == "ethnicity is unimportant">> <<set $activeSlave.nationality = hashChoice($nationalities)>> <<run nationalityToRace($activeSlave)>> <<elseif $activeSlave.nationality == "Nationality is unimportant">> <<switch $activeSlave.race>> <<case "white">> <<set $activeSlave.nationality = setup.whiteNationalities.random()>> <<case "asian">> <<set $activeSlave.nationality = setup.asianNationalities.random()>> <<case "latina">> <<set $activeSlave.nationality = setup.latinaNationalities.random()>> <<case "black">> <<set $activeSlave.nationality = setup.blackNationalities.random()>> <<case "pacific islander">> <<set $activeSlave.nationality = setup.pacificislanderNationalities.random()>> <<case "southern european">> <<set $activeSlave.nationality = setup.southerneuropeanNationalities.random()>> <<case "amerindian">> <<set $activeSlave.nationality = setup.amerindianNationalities.random()>> <<case "semitic">> <<set $activeSlave.nationality = setup.semiticNationalities.random()>> <<case "middle eastern">> <<set $activeSlave.nationality = setup.middleeasternNationalities.random()>> <<case "indo-aryan">> <<set $activeSlave.nationality = setup.indoaryanNationalities.random()>> <<case "malay">> <<set $activeSlave.nationality = setup.malayNationalities.random()>> <<default>> <<set $activeSlave.nationality = hashChoice($nationalities)>> <</switch>> <<elseif $activeSlave.race == "ethnicity is unimportant">> <<run nationalityToRace($activeSlave)>> <<else>> <</if>> <<if $activeSlave.race == "black">> <<if $activeSlave.skin == "left natural">><<set $activeSlave.skin = either("black", "brown", "dark brown")>><</if>> <<set $activeSlave.hColor = either("black", "black", "black", "brown")>> <<set $activeSlave.hStyle = either("shoulder-length", "short", "very short", "shaved bald", "crinkled")>> <<elseif $activeSlave.race == "white">> <<if $activeSlave.skin == "left natural">><<set $activeSlave.skin = either("pale", "light", "fair")>><</if>> <<set $activeSlave.eyeColor = either("blue", "brown", "green")>> <<set $activeSlave.hColor = either("black", "blonde", "red", "brown")>> <<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>> <<elseif $activeSlave.race == "latina">> <<if $activeSlave.skin == "left natural">><<set $activeSlave.skin = either("light olive", "brown", "dark brown", "tanned", "dark olive")>><</if>> <<set $activeSlave.hColor = either("black", "black", "brown", "brown")>> <<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>> <<elseif $activeSlave.race == "asian">> <<if $activeSlave.skin == "left natural">><<set $activeSlave.skin = either("light olive", "dark olive", "light")>><</if>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>> <<elseif ($activeSlave.race == "indo-aryan") || ($activeSlave.race == "malay") || ($activeSlave.race == "pacific islander") || ($activeSlave.race == "amerindian")>> <<if $activeSlave.skin == "left natural">><<set $activeSlave.skin = either("pale", "dark", "light")>><</if>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>> <<elseif ($activeSlave.race == "middle eastern") || ($activeSlave.race == "semitic") || ($activeSlave.race == "southern european")>> <<if $activeSlave.skin == "left natural">><<set $activeSlave.skin = either("tanned", "dark olive", "light olive")>><</if>> <<set $activeSlave.hColor = either("black")>> <<set $activeSlave.hStyle = either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>> <</if>> <<slaveCost $activeSlave>> <<set $slaveCost = $slaveCost*2>> A slave dealer has submitted a slave to satisfy the order you posted. <br><br> //As usual, the asking price is quite high, to cover the costs of finding a slave to order. In compensation, you can freely decline the slave and keep the order open, or even modify it later.// <br><br> <<set $saleDescription = 1, $applyLaw = 0>><<include "Long Slave Description">> <br><br> Her price is <<print cashFormat($slaveCost)>>. <br><br> <span id="result"> <<if $cash >= $slaveCost>> <<link "Accept the offered slave">> <<set $cash -= $slaveCost>> <<replace "#result">> She has been reasonably broken by the dealer that offered her to you. She has also picked up on the fact that she was specially selected, and is a little hopeful that this means she may be treated well. She is now awaiting your instructions. <<include "New Slave Intro">> <</replace>> <</link>> <<else>> //You lack the necessary funds to accept the offered slave.// <</if>> </span>
DankWolf/fc
src/uncategorized/seCustomSlaveDelivery.tw
tw
bsd-3-clause
12,612
:: SE expiration [nobr] <<set $nextButton = "Continue", $nextLink = "Scheduled Event">> <<set $expired = 1>> <<set $activeSlave = getSlave($expiree)>> <<run Enunciate($activeSlave)>> $activeSlave.slaveName's indentured servitude is ending this week, meaning that your arcology is gaining a citizen. <<set $ACitizens += 1>> <<set _seed = 0>> <<for _seexp = 0; _seexp < $slaves.length; _seexp++>> <<if $slaves[_seexp].devotion <= 20>> <<set _seed = 1>> <<set $slaves[_seexp].devotion -= 1>> <</if>> <</for>> <<if _seed == 1>> Those of your slaves who are unhappy with their lives under you are @@.mediumorchid;envious or angry@@ to see her become free, according to their individual natures. <</if>> <<set $activeSlave.indenture = 52>> <<slaveCost $activeSlave>> <<if $activeSlave.fetish == "mindbroken">> Since she is mindbroken, there is precisely no chance that she will be able to look after herself. She <<if $activeSlave.amp != 1>>stands<<else>>sits<</if>> before you dumbly, betraying no reaction to the prospect of becoming free from sexual slavery. In situations like this, it is perfectly acceptable to subject her to another indenture for her own good. <br><br> <span id="result"> <<if $cash > 1000>> <<link "Plead necessity and reactivate her indenture">> <<replace "#result">> You plead necessity and place her under another indenture, paying the trivial fees left over once she has been charged for her own forecasted upkeep. Naturally, she offers no response at all to any of this. <<set $cash -= 1000>> <<set $ACitizens -= 1>> <<set $expired = 0, $expiree = 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].indenture == 0>> <<set $expiree = $slaves[$i].ID>> <<break>> <</if>> <</for>> <</replace>> <</link>> //This cost <<print cashFormat(1000)>>// <<else>>//You cannot afford to do this// <</if>> </span> <<elseif ($activeSlave.relationship < -1) && ($activeSlave.devotion > 95) && ($activeSlave.trust > 95)>> She has been trying desperately hard not to think about this trying situation, but when she comes before you on the day of her indenture's expiration, she can ignore it no longer. She <<if $activeSlave.amp == 1>> wriggles disconsolately, probably wishing she could throw herself at your feet or cling to your knees. <<else>> throws herself at your feet and clings to your knees, bursting into tears. <</if>> <<if !canTalk($activeSlave)>> She does her best to communicate an earnest desire to stay, and repeats over and over that she loves you. She begins to indicate a willingness to accept true, unlimited slavery, if that's what it takes to stay. <<else>> "Plea<<s>>e <<Master>>, don't <<s>>end me away," she sobs. "I love you! I'll d-do anything - I'll be your <<s>>lave! Plea<<s>>e, en<<s>>lave me. I l-love you...," she moans, trailing off into convulsive blubbering. <</if>> <br><br> <span id="result"> <<if $cash > 1000>> <<link "Enslave her">> <<replace "#result">> She's beside herself with joy when you accept her plea and enslave her. She's given you the finest proof of loyalty a slave possibly can, having tasted a moment of freedom under the law, and thrown it away with utter contempt. Her $activeSlave.eyeColor eyes <<if canSee($activeSlave)>>watch you<<else>>are wide<</if>> with eager anticipation, radiating gladness that the prospect of separation from you has gone. <<set $activeSlave.indenture = -1, $activeSlave.indentureRestrictions = 0>> <<set $cash -= 1000>> <<set $ACitizens -= 1>> <<set $expired = 0, $expiree = 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].indenture == 0>> <<set $expiree = $slaves[$i].ID>> <<break>> <</if>> <</for>> <</replace>> <</link>> //This will cost <<print cashFormat(1000)>>// <<else>>//You cannot afford to do this// <</if>> </span> <<elseif ($activeSlave.devotion > 50) && ($activeSlave.trust > 50)>> <<set $slaveCost = Math.trunc(($slaveCost*0.5)/500)*500>> <<set $slaveCost = Math.clamp($slaveCost, $minimumSlaveCost, 100000)>> Her feelings on this are quite mixed, since she has come to feel that she has a place under you. <<if $activeSlave.amp == 1>> Propped up <<else>> Standing before you <</if>> at the moment of her scheduled emancipation, she seems to be struggling to express herself. <<if !canTalk($activeSlave)>> She does her best to communicate a willingness to remain your slave, indicating that she wouldn't press too hard about the price if you offered her another indenture. <<else>> "<<Master>>, um," she <<say>>s hesitantly. "I don't mind being your <<s>>lave. Could I - would you plea<<s>>e give me another indenture? I'm, um, not too worried about the pri<<c>>e." <</if>> <br><br> <span id="result"> <<if $cash > $slaveCost>> <<link "Offer her a one year supplementary indenture">> <<replace "#result">> She smiles almost shyly when you offer her a one year supplementary indenture. The price is reasonable, but definitely favorable to you. She accepts it anyway, and you transfer the money into an escrow account to be held for her until her new indenture is done. Your sex slave once again, she awaits your pleasure without a hint of fear. <<set $cash -= $slaveCost>> <<set $ACitizens -= 1>> <<set $expired = 0>><<set $expiree = 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].indenture == 0>> <<set $expiree = $slaves[$i].ID>> <<break>> <</if>> <</for>> <</replace>> <</link>> //This will cost <<print cashFormat($slaveCost)>>// <<else>>//You cannot afford to do this// <</if>> </span> <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust > 20)>> She approaches the moment with calculation, since she has found more of a place in slavery than she probably expected when she became an indentured servant. <<if $activeSlave.amp == 1>> Propped up <<else>> Standing before you <</if>> at the moment of her scheduled emancipation, she seems willing to consider a short term continuation of service. <br><br> <span id="result"> <<if $cash > $slaveCost>> <<link "Offer her a one year supplementary indenture">> <<replace "#result">> She looks pensive when you offer her a one year supplementary indenture. The price reflects the market, and is a reasonable compensation for a year of sexual slavery. She accepts it after some consideration, and you transfer the money into an escrow account to be held for her until her new indenture is done. Your sex slave once again, she awaits orders with complacency. <<set $cash -= $slaveCost>> <<set $ACitizens -= 1>> <<set $expired = 0>><<set $expiree = 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].indenture == 0>> <<set $expiree = $slaves[$i].ID>> <<break>> <</if>> <</for>> <</replace>> <</link>> //This will cost <<print cashFormat($slaveCost)>>// <<else>>//You cannot afford to do this// <</if>> </span> <<else>> She makes no effort at all to conceal her joy at being a free woman again. It seems very unlikely that she'll stay in the arcology; she'll probably take what remains of her indenture payment, held in escrow for this day, and be off to wherever it is that she came from in the first place. <</if>>
DankWolf/fc
src/uncategorized/seExpiration.tw
tw
bsd-3-clause
7,319
:: SE independence day [nobr] <<set $nextLink = "Scheduled Event", $nextButton = "Continue", $independenceDay = 0>> Independence Day is this week. <br><br> In the Free Cities, Independence Day falls on the day when the Free City achieved its de facto freedom from the laws of the old world. In most of the Free Cities, including yours, this was an unspectacular event that involved a lot of signing of contracts and not much storming of bastions. Nevertheless, this is the anniversary of the day that this tiny patch of earth became truly free, and its inhabitants became free to exercise their dominion over the freedom of others. It will pass unnoticed and uncelebrated unless you take action to make it special. <br><br> <span id="result"> <<link "Give a speech">> <<replace "#result">> You broadcast a speech to mark the occasion, using the arcology's media systems to reach a wide audience. It is unnecessary to make an effort to ensure attention; <<if $arcologies[0].FSChattelReligionistLaw == 1>> the Prophet's word always receives complete attention on the rare occasions that it is publicly given. <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.9>> such an esteemed member of the Societal Elite can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes. <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.9>> the Keeper of the Blade and Chalice can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes. <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.9>> the First Consul can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes. <<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.9>> the Head <<if $PC.title == 1>>Priest<<else>>Priestess<</if>> may demand unwavering faith and sacrifice for the honor of the gods. <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> the Living God can command complete attention from his arcology the moment he wishes. <<else>> the Living Goddess can command complete attention from her arcology the moment she wishes. <</if>> <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> the Emperor and Descendant of Amaterasu can command complete attention from his arcology the moment he wishes. <<else>> the Amaterasu Reborn can command complete attention from her arcology the moment she wishes. <</if>> <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> the Caliph can command complete attention from his arcology the moment he wishes. <<else>> the Handmaiden of Allah can command complete attention from her arcology the moment she wishes. <</if>>x <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> the Emperor and Holder of the Mandate of Heaven can command complete attention from his arcology the moment he wishes. <<else>> the Empress and Holder of the Mandate of Heaven can command complete attention from her arcology the moment she wishes. <</if>> <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.9>> the Grand Champion of the Blood can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes. <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.9>> the Grand Overseer of the Inferior Race can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes. <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> the Progenitor of the Future can command complete attention from her arcology the moment he wishes. <<else>> the Midwife of the Future can command complete attention from her arcology the moment she wishes. <</if>> <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.9>> the Buttfucker of All Slaves can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes. <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> the Father to the City can command complete attention from his arcology the moment he wishes. <<else>> the Mother to the City can command complete attention from her arcology the moment she wishes. <</if>> <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> the Protector to All Slaves can command complete attention from his arcology the moment he wishes. <<else>> the Protectrix to All Slaves can command complete attention from her arcology the moment she wishes. <</if>> <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.9>> the Holder of the Rod and the Lash can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes. <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.9>> the Purifier of the Breasts can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes. <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.9>> the Expander of the Breasts can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes. <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> the Master of Stock can command complete attention from his arcology the moment he wishes. <<else>> the Mistress of Stock can command complete attention from her arcology the moment she wishes. <</if>> <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.9>> the beloved of Brodin can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes. <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.9>> the Grand Preserver of MILFS can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.9>> the Keeper of the Magnificent Young Harem can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes. <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>> as the Champion of the Faith can command complete attention from <<if $PC.title == 1>>his arcology the moment he<<else>>her arcology the moment she<</if>> wishes. <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>> as the Aedile, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.6>> as the Tlatcani, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>> as the Pharaoh, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>> as the Shogun, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>> <<if $PC.title == 1>> as the Sultan, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<else>> as the Sultana, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <</if>> <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>> <<if $PC.title == 1>> as the Emperor, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<else>> as the Empress, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <</if>> <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>> as the Champion of the Blood, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>> as the Overseer of the Inferior Race, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>> as the Sodomizer of the Traps, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>> as the Defender of Women, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>> <<if $PC.title == 1>> as the Benefactor of Slaves, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<else>> as the Benefactrix of Slaves, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <</if>> <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>> as the Subduer of Slaves, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>> as the Discerning, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>> as the Expander, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>> as the Rancher, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>> <<if $PC.title == 1>> as he of the godlike Body, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<else>> as she of the godlike Body, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <</if>> <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>> <<if $PC.title == 1>> as the Master of Softness, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<else>> as the Lady of Softness, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <</if>> <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>> as the Fucker of MILFS, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>> as the Keeper of Virgins, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <<else>> as the owner of the arcology, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. <</if>> After you are announced, you greet the citizens of your arcology and begin by reviewing the state of things. You commend those most responsible for the arcology's current prosperity, and express confidence that it will continue to improve. <<if $daughtersVictory >= 1>> You offer brief remembrance of those lost during the Daughters' attack on the arcology, and pledge that all enemies, foreign and domestic, will be similarly defeated. <<elseif $invasionVictory >= 1>> You remind your citizens of the ongoing threat from the degenerating old world, and pledge to defeat all attacks as you helped defeat the recent invasion. <<elseif $nationHate > 1>> You express resolution in the face of threats to the arcology, and pledge that they will be dealt with efficiently. <</if>> <<if ($mercenaries >= 5)>> You mention the mercenaries that have become an integral part of arcology society, and compliment their efficiency. <<elseif ($mercenaries >= 3)>> You mention the mercenaries that have a major place in the security of the arcology, and add that you hope they will become an even more integral part of its society. <</if>> <br><br> Of course, you do not neglect the opportunity to improve your own position. <<if $PC.career == "wealth">> You recall your own wealthy background, cleverly drawing parallels between yourself and your richest citizens. <<elseif $PC.career == "capitalist">> You briefly remind your listeners of your background as a successful capitalist. <<elseif $PC.career == "mercenary">> You share an impressive anecdote from your background as a mercenary; the moral of the story is that you know how to keep your head. <<elseif $PC.career == "slaver">> You share a cruelly amusing anecdote from your background as a slaver; the moral of the story is that you're not one to spare the lash when it's necessary. <<elseif $PC.career == "engineer">> You reference your background as an arcology engineer, cleverly making it obvious that you know this huge building down to its very bones. <<elseif $PC.career == "medicine">> You share an impressive anecdote from your background as a surgeon; the moral of the story is that you can be trusted with a delicate operation. <<elseif $PC.career == "gang">> You share a bloody anecdote about the fate of one of your former gang members. The moral of the story is that you have to know your limits. <<elseif $PC.career == "escort">> You share a rather sordid anecdote from your background as an escort; the moral of the story is that you can go very far when you know the right people, or things about said people. <<elseif $PC.career == "servant">> You share a rather some of the highlights of your late master's life; the moral of the story is that you've seen how to lead from someone who was a leader... It didn't help your standing much. <<elseif $PC.career == "celebrity">> You share a hilarious anecdote from your background as a celebrity, one which the old world tabloids never did learn about, until now. <<elseif $PC.career == "BlackHat">> You share a series of juicy details of some old world politicians, driving home just how much you know. <<else>> You cast yourself as one of the leading citizens of the Free Cities, from the beginning. <</if>> Transitioning to the future, you supply fresh fuel for rumors about how you managed to acquire the arcology by expressing confidence that <<if $PC.rumor == "wealth">> sufficient wealth <<elseif $PC.rumor == "diligence">> hard work and diligence <<elseif $PC.rumor == "force">> a good supply of ammunition <<elseif $PC.rumor == "social engineering">> cultural development <<else>> positivity <</if>> will remain the answer to any new crises that may confront the arcology. <br><br> With this bridge, you move to arcology culture. <<if $arcologies[0].FSRomanRevivalist != "unset">> <<if $arcologies[0].FSRomanRevivalist >= 90>> You speak warmly of the state of New Rome, and express a hope that Roman honor and justice shall once again last a thousand years. <<elseif $arcologies[0].FSRomanRevivalist >= 40>> You ask that your citizens will support Roman values. <</if>> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> <<if $arcologies[0].FSAztecRevivalist >= 90>> You speak warmly of the state of the new golden City of the Gods, and express a hope that this time, the empire will stand forever. <<elseif $arcologies[0].FSAztecRevivalist >= 40>> You ask that your citizens strengthen their belief in the Aztec Gods. <</if>> <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> <<if $arcologies[0].FSEgyptianRevivalist >= 90>> You speak warmly of the state of the new land of the Nile, and express a hope that that most enduring of cultures shall endure again. <<elseif $arcologies[0].FSEgyptianRevivalist >= 40>> You ask that your citizens will support the beauty of ancient Egypt. <</if>> <<elseif $arcologies[0].FSEdoRevivalist != "unset">> <<if $arcologies[0].FSEdoRevivalist >= 90>> You speak warmly of the state of the new land of Amaterasu, and express a hope that honor and virtue shall never cease their advance towards perfection. <<elseif $arcologies[0].FSEdoRevivalist >= 40>> You ask that your citizens will support the honor and beauty of Edo culture. <</if>> <<elseif $arcologies[0].FSArabianRevivalist != "unset">> <<if $arcologies[0].FSArabianRevivalist >= 90>> You speak warmly of the state of the new Caliphate, and express a hope that its prosperity shall continue to encompass more people each day. <<elseif $arcologies[0].FSArabianRevivalist >= 40>> You ask that your citizens will continue to enjoy the good works of the new Caliphate. <</if>> <<elseif $arcologies[0].FSChineseRevivalist != "unset">> <<if $arcologies[0].FSChineseRevivalist >= 90>> You speak warmly of the state of the Middle Kingdom, and express a hope that it will continue to be worthy of the Mandate of Heaven. <<elseif $arcologies[0].FSChineseRevivalist >= 40>> You ask that your citizens will continue to support your pursuit of the Mandate of Heaven. <</if>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<if $arcologies[0].FSChattelReligionist >= 90>> You speak warmly of the spiritual state of the arcology, and express a hope that enjoyment of the pleasure of creation through the holy office of sexual slavery will be perpetual. <<elseif $arcologies[0].FSChattelReligionist >= 40>> You ask that your citizens will continue to support the new faith by regularly fucking their sex slaves. <</if>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<if $arcologies[0].FSDegradationist >= 90>> You speak warmly of the degraded state of the arcology's slaves, and express a hope that your citizens will remain vigilant on this matter. <<elseif $arcologies[0].FSDegradationist >= 40>> You ask that your citizens will continue to be inventive in coming up with new ways to degrade sex slaves. <</if>> <<elseif $arcologies[0].FSPaternalist != "unset">> <<if $arcologies[0].FSPaternalist >= 90>> You speak warmly of the creditable state of the arcology's slaves, and express a hope that their improvement will never stop. <<elseif $arcologies[0].FSPaternalist >= 40>> You ask that your citizens will make an effort to leave at least one slave happier tonight than she was this morning. <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<if $arcologies[0].FSYouthPreferentialist >= 90>> You almost lose track of time rhapsodizing about young girls, but it's not like your citizens ever tire of the subject. <<elseif $arcologies[0].FSYouthPreferentialist >= 40>> You rhapsodize about how wonderful sex with a tight young girl is, and encourage citizens who haven't done so to give it a try. <</if>> <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> <<if $arcologies[0].FSMaturityPreferentialist >= 90>> You almost lose track of time rhapsodizing about mature women, but it's not like your citizens ever tire of the subject. <<elseif $arcologies[0].FSMaturityPreferentialist >= 40>> You rhapsodize about how wonderful sex with a mature woman is, and encourage citizens who haven't done so to give it a try. <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<if $arcologies[0].FSRepopulationFocus >= 90>> You rhapsodize on the wonderful display of pregnancies you see daily, and affirm that the arcology will continue to be to bastion of the future. <<elseif $arcologies[0].FSRepopulationFocus >= 40>> You ask that your citizens will make an effort to put a child in at least one of their slaves tonight. <</if>> <<elseif $arcologies[0].FSRestart != "unset">> <<if $arcologies[0].FSRestart >= 90>> You implore your citizens to cease reproducing and accept the Societal Elite as the world's heirs. <<elseif $arcologies[0].FSRestart >= 40>> You ask that your citizens will make an effort to prevent slave pregnancies. <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<if $arcologies[0].FSAssetExpansionist >= 90>> You rhapsodize on the wonderful display of tits and ass you see daily, and affirm that despite this, no boob is ever big enough, and the expansion should never stop. <<elseif $arcologies[0].FSAssetExpansionist >= 40>> You request that your citizens continue to do their best to expand their slaves' breasts. <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if $arcologies[0].FSSlimnessEnthusiast >= 90>> You rhapsodize on the wonderfully girlish bodies you see daily, and affirm that the arcology will continue to make its own way in slave fashion. <<elseif $arcologies[0].FSSlimnessEnthusiast >= 40>> You request that your citizens continue to do their best to keep their slaves fit and slim. <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<if $arcologies[0].FSTransformationFetishist >= 90>> You note some of the most interesting transformations you've seen in the arcology, and hold them up as examples of surgical inventiveness. <<elseif $arcologies[0].FSTransformationFetishist >= 40>> You advocate for continued research and development into new ways to surgically transform slaves. <</if>> <<elseif $arcologies[0].FSBodyPurist != "unset">> <<if $arcologies[0].FSBodyPurist >= 90>> You note your approval of the arcology's progress in achieving slave beauty without polluting slave bodies, and hope it will never stop. <<elseif $arcologies[0].FSBodyPurist >= 40>> You advocate for continued research and development into less invasive ways of altering slaves' bodies. <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if $arcologies[0].FSGenderRadicalist >= 90>> You review your arcology's near-perfect eagerness to treat every slave like the girl she is with approval. <<elseif $arcologies[0].FSGenderRadicalist >= 40>> You argue for continued progress towards a society that is willing to accept anyone who sucks dick or takes a buttfuck as a girl. <</if>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<if $arcologies[0].FSGenderFundamentalist >= 90>> You review your arcology's refinement of old world gender mores into a future populated by beautiful slave women with approval. <<elseif $arcologies[0].FSGenderFundamentalist >= 40>> You argue for continued progress towards a society that maintains all the best parts of old world gender mores. <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<if $arcologies[0].FSPhysicalIdealist >= 90>> You wax poetic on the physical achievements of your arcology, but caution your citizens that perfection in this area is impossible: one must always strive. <<elseif $arcologies[0].FSPhysicalIdealist >= 40>> You review some recent physical achievements by notable slaves, compliment their owners, and express a hope for continued physical development. <</if>> <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<if $arcologies[0].FSHedonisticDecadence >= 90>> You implore your citizens to sit back with a nice cold drink, a big plate of their favorite foods and a perfectly plush slavegirl between their legs. <<elseif $arcologies[0].FSHedonisticDecadence >= 40>> You ask your citizens to relax and take a load off, to enjoy life while they have the chance. <</if>> <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<if $arcologies[0].FSSupremacist >= 90>> You express confidence in the state of the $arcologies[0].FSSupremacistRace race in your arcology, and express the hope that it will serve as a worldwide model. <<elseif $arcologies[0].FSSupremacist >= 40>> You compliment the $arcologies[0].FSSupremacistRace citizens who have done the most work to exalt their race over others. <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<if $arcologies[0].FSSubjugationist >= 90>> You mention the state of the $arcologies[0].FSSubjugationistRace race here with approval, but ask your citizens to continue to support you here, since vigilance will never be unnecessary. <<elseif $arcologies[0].FSSubjugationist >= 40>> You commend your citizens for their attention to subjugation of the $arcologies[0].FSSubjugationistRace race, and exhort them to greater efforts there. <</if>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<if $arcologies[0].FSPastoralist >= 90>> You communicate your pride in the state of cow husbandry in your arcology, and hope that its global cachet for quality will continue to grow. <<elseif $arcologies[0].FSPastoralist >= 40>> You tell the touching story of the arcology's most loving cow, and offer some lessons to slaveowners from it. <</if>> <</if>> You conclude by briefly recounting the story of the founding of the Free City, the building of the arcology, and what is publicly known of your accession to ownership, before a ringing close that reminds your citizens that they have the freedom to decide where their stories in the Free Cities go from there. Your speech is @@.green;very well received.@@ <<if $PC.career == "servant">> <<set $rep += 100>> <<else>> <<set $rep += 200>> <</if>> <</replace>> <</link>> </span> <span id="result2"> <br><<link "Pay for a lavish fireworks display">> <<replace "#result2">> Once darkness falls outside the arcology, a traditional fireworks display erupts from mortars mounted on your penthouse balconies. The noise and light @@.green;delights@@ your citizens, terrifies the arcology's stupider slaves, and serves a useful ancillary purpose in defense preparedness. The arcology's radar and laser sensors track the display, using it as an opportunity to calibrate the point defense systems on real targets. There is general agreement that this sort of thing should be a yearly tradition here, just like it was in some parts of the old world: old ideas aren't all bad. <<set $rep += 1000, $cash -= 10000>> <</replace>> <</link>> //Costs <<print cashFormat(10000)>>// <<if $securityForceActive == 1>> <br><<link "Host a parade">> <<replace "#result2">> <<if $securityForcePersonnel < 100>> The tiny size of $securityForceName does not inspire confidence in your citizens. <<set $rep -= 200>> <<elseif $securityForcePersonnel < 1500>> The almost full size of $securityForceName inspires confidence in your citizens. <<set $rep += 100>> <</if>> <<if $securityForceInfantryPower == 0>> Seeing the soldiers of $securityForceName with high-quality personal weapons and light armor, but little in the way of exceptional armament, provides little confidence in $securityForceName. <<set $rep -= 200>> <<elseif $securityForceInfantryPower == 11>> The citizens of $arcologies[0].name are relieved to see that $securityForceName's troops are out fitted the absolutely latest in gear. <<set $rep += 100>> <</if>> <<if $securityForceStimulantPower == 0>> Seeing $securityForceName being relaxed inspires confidence that they are unlikely to get a face full of lead. <<set $rep += 100>> <<elseif $securityForceStimulantPower == 7>> The slight twitchiness and high-end alertness of $securityForceName's troops makes your citizens afraid that they may get a face full of lead. <<set $rep -= 200>> <</if>> <<if $securityForceVehiclePower == 0>> The use of basic, unarmored mainly high-end civilian vehicles with jury-rigged crew-served weapons by $securityForceName does not inspire confidence in your citizens. <<set $rep -= 200>> <<elseif $securityForceVehiclePower == 7>> $securityForceName's use of the most advanced heavy armored and support vehicles possible inspires confidence in your citizens. <<set $rep += 100>> <</if>> <<if $securityForceAircraftPower == 0>> Seeing $securityForceName's air force primarily consist of light transport VTOLs equipped with non-lethal weaponry, does not assure your citizens. <<set $rep -= 200>> <<elseif $securityForceAircraftPower == 7>> Seeing $securityForceName's air force using latest equipment assures your citizens that they are safe from the air. <<set $rep += 100>> <</if>> <<if $securityForceDronePower == 0>> Seeing "re-purposed" non-military drones from the arcology's original contingent flying around, does not inspire confidence in your citizens. <<set $rep -= 200>> <<elseif $securityForceDronePower == 5>> Seeing the latest and greatest drones buzzing over head assures your citizens that they are unmatched. <<set $rep += 100>> <</if>> <<if $securityForceGiantRobot == 1>> Seeing a basic old world rusted looking Giant Robot, doesn't provide your citizens with much assurance that they are protected. <<set $rep -= 200>> <<elseif $securityForceGiantRobot == 7>> Seeing that the Giant Robot has been fully upgraded provides your citizens with a feeling of safety. <<set $rep += 100>> <</if>> <<if ($securityForceRulesOfEngagement == "hold") && ($securityForceDepravity >= 1.5)>> The sight of $securityForceName's forcing their captured slaves to suck them off while swinging their swords and other none lethal tools around trigger fingers twitch inspires terror in your citizens. <<set $rep -= 200>> <<elseif ($securityForceRulesOfEngagement == "limited") && ($securityForceDepravity >= 1.5)>> The sight of $securityForceName's forcing their captured slaves to suck them off with itchy trigger fingers inspires terror in your citizens. <<set $rep -= 200>> <<elseif ($securityForceRulesOfEngagement == "free") && ($securityForceDepravity >= 1.5)>> The sight of $securityForceName's forcing their captured slaves to suck them off while frequently firing without any care into the air, inspiring terror in your citizens. <<set $rep -= 200>> <</if>> <<if ($securityForceRulesOfEngagement == "hold") && ($securityForceDepravity <= 0.3)>> The sight of $securityForceName's professionally holstering their weapons provides your citizens with a sense of safety. <<set $rep += 100>> <<elseif ($securityForceRulesOfEngagement == "limited") && ($securityForceDepravity <= 0.3)>> The sight of $securityForceName's professionally keeping their finger on the trigger provides your citizens with a sense of safety. <<set $rep += 100>> <<elseif ($securityForceRulesOfEngagement == "free") && ($securityForceDepravity <= 0.3)>> The sight of $securityForceName's professionally being alert and to ready to act at a moment's notice provides your citizens with a sense of safety. <<set $rep += 100>> <</if>> /*Maybe a random chance attack by the Daughter's of Liberty if they haven't been already defeated or if they have by a cell that managed to survive. The size of the attack could depend the time since their last encounter. The amount of damage inflicted would depend primarily on if the hacker's support was acquired, $bodyguard's combat skill, the player's combat skill, SF upgrades and finally some RNG. If a low amount of damage is inflicted then there will be a low hit to rep and some criminals can be acquired or dealt with in the usual manner. Higher amounts of damage leads to higher hits to rep and a chance that fewer attackers will survive. Without a bodyguard there is a chance that PC may die or be held hostage with a chance of being killed if the rescue attempt is botched. */ /* I was thinking providing a option (potentially #result3) of giving a speech with it being a duplicate of the above speech just for completeness sake however it would be redundant except for a line or two about the outcome of attack if it fired (i.e listing the number of dead/captured attackers (potentially #result4) and dead soldiers with a couple of potential options (potentially #result5) ;to erect a statute or such acknowledge them and if one is already present to add them on to it, to provide support for their families. Also the amount of monetary damage, did $bodyguard die or just get wounded and if so how severely. Finally a closing message with how the PC wishes to react to it (potentially #result6); e.g. be vigilant, it's a one off, act of war, we will not give into terrorist attacks, etc. */ <</replace>> <</link>> <</if>> </span>
DankWolf/fc
src/uncategorized/seIndependenceDay.tw
tw
bsd-3-clause
33,034
:: SE lethal pit [nobr] <<set $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $pitFought = 1, _fighterOne = 0, _fighterTwo = 0>> <<if $pitBG == 0>> <<set _fighterOne = $fighterIDs.pluck()>> /* .pluck() removes the element from the array, preventing _fighterTwo from also choosing this ID */ <<set _fighterOne = getSlave(_fighterOne)>> <<else>> <<set _fighterOne = getSlave($Bodyguard.ID)>> <</if>> <<set _fighterTwo = $fighterIDs.pluck()>> <<set _fighterTwo = getSlave(_fighterTwo)>> <<if ndef _fighterOne || ndef _fighterTwo || (_fighterOne == 0) || (_fighterTwo == 0)>> <<goto "Nonrandom Event">> <</if>> This week's pit fight is between _fighterOne.slaveName and _fighterTwo.slaveName. <<if $pitAudience == "none">>You are alone above the pit, left to watch them kill and die in private.<<elseif $pitAudience == "free">>Your guests line the rim of the pit, joking and betting, nervous and excited by the close prospect of watching a girl die.<<else>>The attendees line the rim of the pit, betting and arguing, nervous and excited by the close prospect of watching a girl die.<</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> They @@.green;passionately approve@@ of your hosting lethal combat between slaves; this advances ideas from antiquity about what public events should be. <<set $rep += 20*$FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSRomanRevivalist += 0.4*$FSSingleSlaveRep>> <<elseif $arcologies[0].FSAztecRevivalist != "unset">> They @@.green;approve@@ of your hosting lethal combat; this advances ideas that blood must flow as it did in ancient times. <<set $rep += 10*$FSSingleSlaveRep*($arcologies[0].FSAztecRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSAztecRevivalist += 0.2*$FSSingleSlaveRep>> <</if>> You review the rules - the combatants will use their choice of swords, and the fight will be to the death, with both combatants executed if no decision is reached. The winner will earn two complete days of rest, not to mention continued life. You take a moment to look over your girls before giving the word. After all, it's the last time you'll be seeing one of them alive. <br><br> <<Deadliness _fighterOne>> <<set _fighterOneDeadliness = $deadliness>> <<if _fighterOne.fetish == "mindbroken">> _fighterOne.slaveName is too broken to care about whether she lives or dies; <<elseif _fighterOneDeadliness > 5>> _fighterOne.slaveName seems very confident; <<elseif _fighterOneDeadliness > 3>> _fighterOne.slaveName seems nervous, but steels herself; <<elseif _fighterOneDeadliness > 1>> _fighterOne.slaveName seems hesitant and unsure; <<else>> _fighterOne.slaveName is obviously terrified, and might flee if there were a way out of the pit; <</if>> <<if _fighterOne.fetish == "mindbroken">> she is indifferent to the prospect of killing, as well. <<elseif _fighterOne.devotion > 95>> she is clearly willing to do her best to kill for you. <<elseif (_fighterOne.fetish == "sadist") && (_fighterOne.fetishKnown == 1) && (_fighterOne.fetishStrength > 60)>> the prospect of killing does not seem to concern her. <<elseif _fighterOne.devotion > 50>> she obviously does not want to kill, but will do as you order. <<elseif _fighterOne.devotion >= -20>> she is clearly unhappy at the prospect of killing, but knows that the alternative is death. <<else>> she knows that it's kill or be killed, and puts aside her hatred of you in an effort to live. <</if>> <<if _fighterOne.combatSkill > 0>> Her grip on her sword is sure and easy. <</if>> <<if _fighterOne.muscles > 95>> She is wielding a massive two-handed blade few others could even heft. <<elseif _fighterOne.muscles > 30>> She is strong enough to handle a bastard sword. <<elseif _fighterOne.muscles > 5>> She has selected a longsword suited to her strength. <<elseif _fighterOne.muscles < -95>> She has selected a meager dagger; even then she can barely wield it. <<elseif _fighterOne.muscles < -30>> She has selected a dagger, the heaviest weapon she can manage. <<elseif _fighterOne.muscles < -5>> She has selected a short sword, despite being able to barely lift it. <<else>> She has selected a short sword, the heaviest weapon she can manage. <</if>> <<if _fighterOne.height >= 170>> Her height gives her a reach advantage. <</if>> <<if _fighterOne.health > 50>> Her shining health makes her a better fighter. <</if>> <<if _fighterOne.weight > 190>> Her extreme weight nearly immobilizes her. She struggles to move let alone fight. <<elseif _fighterOne.weight > 160>> Her extreme weight limits her mobility and range of motion making her an easy target. <<elseif _fighterOne.weight > 130>> Her extreme weight holds her back as a pit fighter. <<elseif _fighterOne.weight > 30>> Her heavy weight is an impediment as a pit fighter. <<elseif _fighterOne.weight < -10>> Her light weight is an impediment as a pit fighter. <</if>> <<if _fighterOne.health < -50>> Her poor health makes her a weaker combatant. <</if>> <<if _fighterOne.pregKnown == 1 || _fighterOne.bellyPreg >= 1500>> <<if _fighterOne.bellyPreg >= 750000>> Her monolithic pregnancy guarantees her and her many, many children's deaths; not only is she on the verge of splitting open, but it is an unmissable, indefensible target. She has no hope of attacking around the straining mass, let alone stopping her opponent. She is damned. <<elseif _fighterOne.bellyPreg >= 600000>> Her titanic pregnancy is practically a death sentence; not only does she risk bursting, but it is an unmissable, indefensible target. She can barely keep it together while thinking about the lives of her brood. <<elseif _fighterOne.bellyPreg >= 450000>> Her gigantic pregnancy practically damns her; it presents an unmissable, indefensible target for her adversary. She can barely keep it together while thinking about the lives of her brood. <<elseif _fighterOne.bellyPreg >= 300000>> Her massive pregnancy obstructs her movement and greatly hinders her. She struggles to think of how she could even begin to defend it from harm. <<elseif _fighterOne.bellyPreg >= 150000>> Her giant pregnancy obstructs her movement and greatly slows her down. She tries not to think of how many lives are depending on her. <<elseif _fighterOne.bellyPreg >= 100000>> Her giant belly gets in her way and weighs her down. She is terrified for the lives of her many children. <<elseif _fighterOne.bellyPreg >= 10000>> Her huge belly gets in her way and weighs her down. She is terrified for the <<if _fighterOne.pregType > 1>>lives of her children<<else>>life of her child<</if>>. <<elseif _fighterOne.bellyPreg >= 5000>> Her advanced pregnancy makes her much less effective, not to mention terrified for her child. <<elseif _fighterOne.bellyPreg >= 1500>> Her growing pregnancy distracts her with concern over the life growing within her. <<else>> The life just beginning to grow inside her distracts her from the fight. <</if>> <<elseif _fighterOne.bellyImplant >= 1500>> <<if _fighterOne.bellyImplant >= 750000>> Her monolithic, <<print _fighterOne.bellyImplant>>cc implant filled belly guarantees her death; not only is she on the verge of splitting open, but it is an unmissable, indefensible target that threatens to drag her to the ground. She has no hope of attacking around the straining mass, let alone stopping her opponent. <<elseif _fighterOne.bellyImplant >= 600000>> Her titanic, <<print _fighterOne.bellyImplant>>cc implant filled belly is practically a guaranteed death; she can barely stand let alone fight. Not only is it crippling heavy, unwieldy and an easy target, but she can feel it straining to hold the sheer amount of filler forced into it. <<elseif _fighterOne.bellyImplant >= 450000>> Her gigantic, <<print _fighterOne.bellyImplant>>cc implant filled belly is nearly a guaranteed death; it presents an unmissable, indefensible target for her adversary. <<elseif _fighterOne.bellyImplant >= 300000>> Her massive, <<print _fighterOne.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat. <<elseif _fighterOne.bellyImplant >= 150000>> Her giant, <<print _fighterOne.bellyImplant>>cc implant filled belly obstructs her movement and greatly slows her down. <<elseif _fighterOne.bellyImplant >= 100000>> Her giant, <<print _fighterOne.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective. <<elseif _fighterOne.bellyImplant >= 10000>> Her huge, <<print _fighterOne.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective. <<elseif _fighterOne.bellyImplant >= 5000>> Her large, <<print _fighterOne.bellyImplant>>cc implant filled belly is heavy and unwieldy, rendering her less effective. <<elseif _fighterOne.bellyImplant >= 1500>> Her swollen, <<print _fighterOne.bellyImplant>>cc implant filled belly is heavy and makes her less effective. <</if>> <</if>> <<if _fighterOne.labor == 1>> She's feeling labor pains. Her child<<if _fighterOne.pregType > 1>>ren are<<else>> is<</if>> ready to be born, oblivious that it will mean the death of <<if _fighterOne.pregType > 1>>their<<else>>its<</if>> mother. <<elseif _fighterOne.preg >= 40 && _fighterOne.pregControl != "labor supressors">> She'll be going into labor any time now and she knows it. She's terrified of the thought of her water breaking during the fight. <</if>> <<if _fighterOne.bellyFluid >= 10000>> Her hugely bloated, <<print _fighterOne.inflationType>>-filled belly is taut and painful, hindering her ability to fight. <<elseif _fighterOne.bellyFluid >= 5000>> Her bloated, <<print _fighterOne.inflationType>>-stuffed belly is constantly jiggling and moving, distracting her and throwing off her weight. <<elseif _fighterOne.bellyFluid >= 2000>> Her distended, <<print _fighterOne.inflationType>>-belly is uncomfortable and heavy, distracting her. <</if>> <<if !canSee(_fighterOne)>> Her lack of eyesight is certain death. <<elseif ((_fighterOne.eyes == -1) && (_fighterOne.eyewear != "corrective glasses") && (_fighterOne.eyewear != "corrective contacts")) || (_fighterOne.eyes == 1 && (_fighterOne.eyewear == "blurring glasses" || _fighterOne.eyewear == "blurring contacts"))>> Her poor eyesight makes her a weaker combatant. <</if>> <<if _fighterOne.amp < 0>> The pit lights gleam on her P-Limbs. <<if _fighterOne.amp == -4>> Their integral weapons are fully uncaged. <<elseif _fighterOne.amp == -5>> The limits on her cybernetic limbs have been lifted, turning them deadly. <</if>> <</if>> <br><br> <<Deadliness _fighterTwo>> <<set _fighterTwoDeadliness = $deadliness>> <<if _fighterTwo.fetish == "mindbroken">> _fighterTwo.slaveName is too broken to care about whether she lives or dies; <<elseif _fighterTwoDeadliness > 5>> _fighterTwo.slaveName seems very confident; <<elseif _fighterTwoDeadliness > 3>> _fighterTwo.slaveName seems nervous, but steels herself; <<elseif _fighterTwoDeadliness > 1>> _fighterTwo.slaveName seems hesitant and unsure; <<else>> _fighterTwo.slaveName is obviously terrified, and might flee if there were a way out of the pit; <</if>> <<if _fighterTwo.fetish == "mindbroken">> she is indifferent to the prospect of killing, as well. <<elseif _fighterTwo.devotion > 95>> she is clearly willing to do her best to kill for you. <<elseif (_fighterTwo.fetish == "sadist") && (_fighterTwo.fetishKnown == 1) && (_fighterTwo.fetishStrength > 60)>> the prospect of killing does not seem to concern her. <<elseif _fighterTwo.devotion > 50>> she obviously does not want to kill, but will do as you order. <<elseif _fighterTwo.devotion >= -20>> she is clearly unhappy at the prospect of killing, but knows that the alternative is death. <<else>> she knows that it's kill or be killed, and puts aside her hatred of you in an effort to live. <</if>> <<if _fighterTwo.combatSkill > 0>> Her grip on her sword is sure and easy. <</if>> <<if _fighterTwo.muscles > 95>> She is wielding a massive two-handed blade few others could even heft. <<elseif _fighterTwo.muscles > 30>> She is strong enough to handle a bastard sword. <<elseif _fighterTwo.muscles > 5>> She has selected a longsword suited to her strength. <<elseif _fighterTwo.muscles < -95>> She has selected a meager dagger; even then she can barely wield it. <<elseif _fighterTwo.muscles < -30>> She has selected a dagger, the heaviest weapon she can manage. <<elseif _fighterTwo.muscles < -5>> She has selected a short sword, despite being able to barely lift it. <<else>> She has selected a short sword, the heaviest weapon she can manage. <</if>> <<if _fighterTwo.height >= 170>> Her height gives her a reach advantage. <</if>> <<if _fighterTwo.health > 50>> Her shining health makes her a better fighter. <</if>> <<if _fighterTwo.weight > 190>> Her extreme weight nearly immobilizes her. She struggles to move let alone fight. <<elseif _fighterTwo.weight > 160>> Her extreme weight limits her mobility and range of motion making her an easy target. <<elseif _fighterTwo.weight > 130>> Her extreme weight holds her back as a pit fighter. <<elseif _fighterTwo.weight > 30>> Her heavy weight is an impediment as a pit fighter. <<elseif _fighterTwo.weight < -10>> Her light weight is an impediment as a pit fighter. <</if>> <<if _fighterTwo.health < -50>> Her poor health makes her a weaker combatant. <</if>> <<if _fighterTwo.pregKnown == 1 || _fighterTwo.bellyPreg >= 1500>> <<if _fighterTwo.bellyPreg >= 750000>> Her monolithic pregnancy guarantees her and her many, many children's deaths; not only is she on the verge of splitting open, but it is an unmissable, indefensible target. She has no hope of attacking around the straining mass, let alone stopping her opponent. She is damned. <<elseif _fighterTwo.bellyPreg >= 600000>> Her titanic pregnancy is practically a death sentence; not only does she risk bursting, but it is an unmissable, indefensible target. She can barely keep it together while thinking about the lives of her brood. <<elseif _fighterTwo.bellyPreg >= 450000>> Her gigantic pregnancy practically damns her; it presents an unmissable, indefensible target for her adversary. She can barely keep it together while thinking about the lives of her brood. <<elseif _fighterTwo.bellyPreg >= 300000>> Her massive pregnancy obstructs her movement and greatly hinders her. She struggles to think of how she could even begin to defend it from harm. <<elseif _fighterTwo.bellyPreg >= 150000>> Her giant pregnancy obstructs her movement and greatly slows her down. She tries not to think of how many lives are depending on her. <<elseif _fighterTwo.bellyPreg >= 100000>> Her giant belly gets in her way and weighs her down. She is terrified for the lives of her many children. <<elseif _fighterTwo.bellyPreg >= 10000>> Her huge belly gets in her way and weighs her down. She is terrified for the <<if _fighterTwo.pregType > 1>>lives of her children<<else>>life of her child<</if>>. <<elseif _fighterTwo.bellyPreg >= 5000>> Her advanced pregnancy makes her much less effective, not to mention terrified for her child. <<elseif _fighterTwo.bellyPreg >= 1500>> Her growing pregnancy distracts her with concern over the life growing within her. <<else>> The life just beginning to grow inside her distracts her from the fight. <</if>> <<elseif _fighterTwo.bellyImplant >= 1500>> <<if _fighterTwo.bellyImplant >= 750000>> Her monolithic, <<print _fighterTwo.bellyImplant>>cc implant filled belly guarantees her death; not only is she on the verge of splitting open, but it is an unmissable, indefensible target that threatens to drag her to the ground. She has no hope of attacking around the straining mass, let alone stopping her opponent. <<elseif _fighterTwo.bellyImplant >= 600000>> Her titanic, <<print _fighterTwo.bellyImplant>>cc implant filled belly is practically a guaranteed death; she can barely stand let alone fight. Not only is it crippling heavy, unwieldy and an easy target, but she can feel it straining to hold the sheer amount of filler forced into it. <<elseif _fighterTwo.bellyImplant >= 450000>> Her gigantic, <<print _fighterTwo.bellyImplant>>cc implant filled belly is nearly a guaranteed death; it presents an unmissable, indefensible target for her adversary. <<elseif _fighterTwo.bellyImplant >= 300000>> Her massive, <<print _fighterTwo.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat. <<elseif _fighterTwo.bellyImplant >= 150000>> Her giant, <<print _fighterTwo.bellyImplant>>cc implant filled belly obstructs her movement and greatly slows her down. <<elseif _fighterTwo.bellyImplant >= 100000>> Her giant, <<print _fighterTwo.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective. <<elseif _fighterTwo.bellyImplant >= 10000>> Her huge, <<print _fighterTwo.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective. <<elseif _fighterTwo.bellyImplant >= 5000>> Her large, <<print _fighterTwo.bellyImplant>>cc implant filled belly is heavy and unwieldy, rendering her less effective. <<elseif _fighterTwo.bellyImplant >= 1500>> Her swollen, <<print _fighterTwo.bellyImplant>>cc implant filled belly is heavy and makes her less effective. <</if>> <</if>> <<if _fighterTwo.labor == 1>> She's feeling labor pains. Her child<<if _fighterTwo.pregType > 1>>ren are<<else>> is<</if>> ready to be born, oblivious that it will mean the death of <<if _fighterTwo.pregType > 1>>their<<else>>its<</if>> mother. <<elseif _fighterTwo.preg >= 40 && _fighterTwo.pregControl != "labor supressors">> She'll be going into labor any time now and she knows it. She's terrified of the thought of her water breaking during the fight. <</if>> <<if _fighterTwo.bellyFluid >= 10000>> Her hugely bloated, <<print _fighterTwo.inflationType>>-filled belly is taut and painful, hindering her ability to fight. <<elseif _fighterTwo.bellyFluid >= 5000>> Her bloated, <<print _fighterTwo.inflationType>>-stuffed belly is constantly jiggling and moving, distracting her and throwing off her weight. <<elseif _fighterTwo.bellyFluid >= 2000>> Her distended, <<print _fighterTwo.inflationType>>-belly is uncomfortable and heavy, distracting her. <</if>> <<if !canSee(_fighterTwo)>> Her lack of eyesight is certain death. <<elseif ((_fighterTwo.eyes == -1) && (_fighterTwo.eyewear != "corrective glasses") && (_fighterTwo.eyewear != "corrective contacts")) || (_fighterTwo.eyes == 1 && (_fighterTwo.eyewear == "blurring glasses" || _fighterTwo.eyewear == "blurring contacts"))>> Her poor eyesight makes her a weaker combatant. <</if>> <<if _fighterTwo.amp < 0>> The pit lights gleam on her P-Limbs. <<if _fighterTwo.amp == -4>> Their integral weapons are fully uncaged. <<elseif _fighterTwo.amp == -5>> The limits on her cybernetic limbs have been lifted, turning them deadly. <</if>> <</if>> In any case, both of the slaves have been dosed with aggression enhancers and inhibition blockers; they'll fight to kill. <br><br> <<if _fighterTwoDeadliness > _fighterOneDeadliness>> <<set _winner = _fighterTwo>> <<set _winnerDeadliness = _fighterTwoDeadliness>> <<set _loser = _fighterOne>> <<set _loserDeadliness = _fighterOneDeadliness>> <<elseif _fighterTwoDeadliness < _fighterOneDeadliness>> <<set _loser = _fighterTwo>> <<set _loserDeadliness = _fighterTwoDeadliness>> <<set _winner = _fighterOne>> <<set _winnerDeadliness = _fighterOneDeadliness>> <<elseif random(1,100) > 50>> <<set _winner = _fighterTwo>> <<set _winnerDeadliness = _fighterTwoDeadliness>> <<set _loser = _fighterOne>> <<set _loserDeadliness = _fighterOneDeadliness>> <<else>> <<set _loser = _fighterTwo>> <<set _loserDeadliness = _fighterTwoDeadliness>> <<set _winner = _fighterOne>> <<set _winnerDeadliness = _fighterOneDeadliness>> <</if>> <<if !canSee(_winner) && !canSee(_loser)>> _winner.slaveName and _loser.slaveName are both blind making the fight a staredown. Neither slave wants to make the first move, especially with the drowning cacophony coming from the jeering crowd. Slowly, _winner.slaveName moves forward, waving her sword side to side in the hopes of finding her opponent before she herself gets found. _loser.slaveName's sword clips the tip of _winner.slaveName's setting off a surprisingly brutal series of slashes. The two slaves violently lay into each other, suffering more and more strikes as the struggle goes on. Less than a minute from first contact, both slaves are lying in their combined blood. As you begin to call it a draw, you notice _winner.slaveName start to stir. She staggers to her feet, coated in her and _loser.slaveName's blood, before dropping back to her knees. It seems she lived through this fight; odds aren't likely she'll do it again. <<set _winner.health -= 50>> <<if $pitAudience == "paid">> The audience is surprised by the sudden violence after so much standing around, and your @@.yellowgreen;cut of the betting@@ is modest. <<set $cash += 5000>> <<elseif $pitAudience == "free">> The audience is @@.green;surprised@@ by the sudden violence after so much standing around. <<set $rep += 250>> <</if>> <<elseif (_winnerDeadliness > _loserDeadliness+1) && (_winner.amp == -4)>> Upon your word the two combatants approach each other. _winner.slaveName drops her sword as she comes, raising only her hands, but these are terrifying, modern weapons themselves. _loser.slaveName tries a probing sweep, but _winner.slaveName catches her blade in one hand, slides it down to the hilt with a shriek of metal on metal, and snaps the blade cleanly. As _loser.slaveName watches this, dumbstruck, _winner.slaveName places a gentle hand under her chin and then extends that arm's integral blade up and through her opponent's skull. Though the fight was short, <<if $pitAudience == "paid">> the audience is quite impressed by the display, and your @@.yellowgreen;cut of the betting@@ is quite good. <<set $cash += 10000>> <<elseif $pitAudience == "free">> the audience is @@.green;very impressed@@ by the display. <<set $rep += 500>> <</if>> <<elseif (_winnerDeadliness > _loserDeadliness+1) && (_winner.amp == -5)>> Upon your word the two combatants approach each other. _winner.slaveName does not carry a sword, raising only her hands, but these are terrifying, modern weapons themselves. _loser.slaveName tries a probing sweep, but _winner.slaveName catches her blade in one hand, slides it down to the hilt with a shriek of metal on metal, and snaps the blade cleanly. _loser.slaveName watches this, dumbstruck, before regaining composure and taking a fighting stance again. _winner.slaveName manages to touch her opponent's bare skin with her own cybernetics, incapacitating _loser.slaveName with an electric shock. While _loser.slaveName is temporarily stunned, _winner.slaveName strikes _loser.slaveName on the head with deadly force, crushing her opponent's skull. Though the fight was short, <<if $pitAudience == "paid">> the audience is quite impressed by the display, and your @@.yellowgreen;cut of the betting@@ is quite good. <<set $cash += 10000>> <<elseif $pitAudience == "free">> the audience is @@.green;very impressed@@ by the display. <<set $rep += 500>> <</if>> <<elseif !canSee(_winner)>> _winner.slaveName centers herself and hones in on _loser.slaveName's rapid breath. She readies herself, knowing she has a single chance to live. With heavy steps, _loser.slaveName rushes her, fully prepared to slaughter the helpless combatant. _winner.slaveName gambles everything on a single high slash, a slash that cut _loser.slaveName's undefended neck wide open. _winner.slaveName collapses to the ground, fully aware of _loser.slaveName's final gurgles, and the sword @@.red;firmly planted in her side@@. She lived this time, barely, but she doubts she can do it again. <<set _winner.health -= 80>> <<if $pitAudience == "paid">> The audience is awestruck by the blind girl's triumph, and your @@.yellowgreen;cut of the betting@@ is enormous. <<set $cash += 40000>> <<elseif $pitAudience == "free">> The audience is @@.green;awestruck@@ by the blind girl's triumph. <<set $rep += 2000>> <</if>> <<elseif !canSee(_loser)>> _winner.slaveName sighs at _loser.slaveName's random slashing and calmly struts around the panicking slave. In one quick swoop, she buries her blade in _loser.slaveName's back, ending the poor girl's flailing. <<set _winner.health -= 80>> <<if $pitAudience == "paid">> The audience found the fight embarrassing, and your @@.yellowgreen;cut of the betting@@ is pitiful. <<set $cash += 40>> <<elseif $pitAudience == "free">> The audience is @@.red;annoyed@@ by this waste of a fight. <<set $rep -= 20>> <</if>> <<elseif (_winnerDeadliness > _loserDeadliness+3)>> <<if (_winner.combatSkill > 0)>> _winner.slaveName wants to win, and she opens the fight with a furious attack. _loser.slaveName manages to get her blade up, blocking a strike with a ringing clash and a few sparks, but by doing so leaves her abdomen open and obscures her vision enough that she is unprepared for the following horizontal slash, which opens her belly wide. The stricken girl collapses, feebly trying to push her viscera back into place. Whether out of mercy or a desire to get it over with, _winner.slaveName quickly removes the dying girl's head. <<if $pitAudience == "paid">> The audience is reasonably impressed by the gore, and your @@.yellowgreen;cut of the betting@@ is reasonable. <<set $cash += 4000>> <<elseif $pitAudience == "free">> The audience is @@.green;reasonably impressed@@ by the gore. <<set $rep += 200>> <</if>> <<else>> _winner.slaveName wants to win and is confident she will, but she isn't particularly sure about how to do so. She fights cautiously, swinging her sword in powerful but inaccurate strokes. It is only a matter of time before one of these strikes gets through; it's telling that rather than hitting what she aimed at, _winner.slaveName accidentally opens a massive gash down _loser.slaveName's thigh. Realizing she has to do something, _loser.slaveName makes a desperate counterattack, pouring blood as she goes. _winner.slaveName panics and fails to parry one of the last counterstrikes before loss of blood ends the attack, suffering a @@.red;terrible cut@@ to her shoulder. Down to one arm, _winner.slaveName is forced to make a long, loud butchery of ending the fight. <<set _winner.health -= 20>> <<if $pitAudience == "paid">> The audience is reasonably impressed by the blood, and your @@.yellowgreen;cut of the betting@@ is reasonable. <<set $cash += 4000>> <<elseif $pitAudience == "free">> The audience is @@.green;reasonably impressed@@ by the blood. <<set $rep += 200>> <</if>> <</if>> <<elseif (_winner.combatSkill > 0) && (_loser.combatSkill > 0)>> Upon your word the two combatants approach each other warily, both knowing the other is reasonably competent. Before long they are trading thrust and parry, swing and block. _winner.slaveName is slowly pressed back, so she decides to change the nature of the fight. After three tries she manages to force _loser.slaveName to close, suffering a @@.red;nearly severed ear@@ as she does. _loser.slaveName realizes she only retains an advantage at long range but cannot back up fast enough to avoid close combat. _loser.slaveName is forced back fast enough that she trips; she's barely fallen on her back before she grunts with shock and pain, dying with a look of surprise as she stares at the sword growing out of her chest. <<set _winner.health -= 20>> <<if $pitAudience == "paid">> The audience is quite impressed by the expert fight, and your @@.yellowgreen;cut of the betting@@ is quite good. <<set $cash += 10000>> <<elseif $pitAudience == "free">> The audience is @@.green;very impressed@@ by the expert fight. <<set $rep += 500>> <</if>> <<elseif (_winner.height-_loser.height <= -10)>> _winner.slaveName realizes that _loser.slaveName's wingspan gives her a huge reach advantage. She bores straight in, taking @@.red;a glancing scalp wound@@ but coming on regardless. _loser.slaveName understands her opponent's intention and backs off, but the pit is small and there isn't much room to retreat. When her back hits a padded wall, _winner.slaveName aims a gutting cut that _loser.slaveName struggles to block. She manages it, but the wall catches her point, so the block is with her wrist, not her sword. The sharp blade cuts almost all the way through the joint, leaving her in agony and totally incapable of defense. _winner.slaveName pushes her head back against the wall and cuts her throat down to the spine. <<set _loser.health -= 20>> <<if $pitAudience == "paid">> The audience is reasonably impressed by the blood, and your @@.yellowgreen;cut of the betting@@ is reasonable. <<set $cash += 4000>> <<elseif $pitAudience == "free">> The audience is @@.green;reasonably impressed@@ by the blood. <<set $rep += 200>> <</if>> <<elseif (_winner.muscles > 30)>> _winner.slaveName is so massively muscular that she's actually impeded by her lack of speed and flexibility. _loser.slaveName is properly afraid of her strength, though, so she tries to stay away as much as she can. The few times their blades clash reinforces this approach, since _winner.slaveName is able to beat her opponent's blocks out of the way with contemptuous ease. The fight takes a long, long time, but it takes more out of _loser.slaveName to survive than it takes out of _winner.slaveName to keep swinging. Eventually the gasping, weeping _loser.slaveName trips and does not struggle to her feet in time. It takes her tired opponent several overhead butcher's cleaves to end it. <<if $pitAudience == "paid">> The audience is reasonably impressed by the show of strength, and your @@.yellowgreen;cut of the betting@@ is reasonable. <<set $cash += 1000>> <<elseif $pitAudience == "free">> The audience is @@.green;reasonably impressed@@ by the show of strength. <<set $rep += 50>> <</if>> <<elseif (_loser.belly >= 300000)>> _winner.slaveName wants to live badly enough that she takes and extremely brutal shortcut to victory. The instant the fight starts, she quickly slices right across _loser.slaveName's massive belly, which is far too large to possibly defend. _loser.slaveName's belly ruptures like a popped water balloon, showering _winner.slaveName with <<if _loser.pregType > 0>> blood. _loser.slaveName collapses into the pile of organs and babies released from her body. <<elseif _loser.bellyImplant > 0>> blood and filler. _loser.slaveName collapses into the pool of organs and fluid released from her body. <<else>> blood and <<print _loser.inflationType>>. _loser.slaveName collapses into the pool of organs and fluid released from her body. <</if>> _winner.slaveName walks over to the bleeding out slave and quickly cuts her throat. <<if $pitAudience == "paid">> The audience is not very impressed by this easy kill, and your @@.yellowgreen;cut of the betting@@ is unimpressive. <<set $cash += 2000>> <<elseif $pitAudience == "free">> the audience is @@.green;not very impressed@@ by this easy kill. <<set $rep += 100>> <</if>> <<elseif (_loser.boobs > 1200)>> _winner.slaveName takes an extremely simple shortcut to victory. The instant the fight starts, she slices _loser.slaveName right across her huge tits, which are so large they cannot properly be defended. _loser.slaveName reflexively drops her sword to clasp her hands over her ruined breasts, gushing blood<<if _loser.boobsImplant > 400>> and implant fluid<</if>>. _winner.slaveName's followup is neither artful nor particularly well planned, but it is effective. She hits the distracted girl's neck from the side, almost but not quite separating her head from her body. <<if $pitAudience == "paid">> The audience is not very impressed by this easy kill, and your @@.yellowgreen;cut of the betting@@ is unimpressive. <<set $cash += 2000>> <<elseif $pitAudience == "free">> The audience is @@.green;not very impressed@@ by this easy kill. <<set $rep += 100>> <</if>> <<elseif (_loser.dick > 0)>> _winner.slaveName wants to live badly enough that she takes an extremely brutal shortcut to victory. The instant the fight starts, she furiously swings for _loser.slaveName's face. _loser.slaveName reflexively raises her sword to block, at which point _winner.slaveName simply kicks her in the dick. _loser.slaveName goes down like a marionette with cut strings, her mouth soundlessly opening and closing and tears leaking from her closed eyes. _winner.slaveName walks over to the prostrate slave and cuts her throat without much trouble. <<if $pitAudience == "paid">> The audience is not very impressed by this easy kill, and your @@.yellowgreen;cut of the betting@@ is unimpressive. <<set $cash += 2000>> <<elseif $pitAudience == "free">> The audience is @@.green;not very impressed@@ by this easy kill. <<set $rep += 100>> <</if>> <<else>> _winner.slaveName wants to live badly enough that she takes an extremely brutal shortcut to victory. The instant the fight starts, she furiously swings for _loser.slaveName's face. _loser.slaveName reflexively raises her sword to block, at which point _winner.slaveName simply kicks her in the cunt. _loser.slaveName goes down like a marionette with cut strings, her mouth soundlessly opening and closing and tears leaking from her closed eyes. _winner.slaveName walks over to the prostrate slave and cuts her throat without much trouble. <<if $pitAudience == "paid">> The audience is not very impressed by this easy kill, and your @@.yellowgreen;cut of the betting@@ is unimpressive. <<set $cash += 2000>> <<elseif $pitAudience == "free">> The audience is @@.green;not very impressed@@ by this easy kill. <<set $rep += 100>> <</if>> <</if>> <br><br> You let the winner _winner.slaveName, shaking as she comes off the adrenaline, drugs, and the fear, exit the pit. <<if _winner.fetish == "mindbroken">> She was already so broken before today that she will not be seriously affected by having killed with her own hands. <<elseif _winner.devotion > 95>> She is so worshipful of you that she does not see killing _loser.slaveName as special in her own internal listing of things that she has willingly done and would willingly do again on your behalf. <<elseif _winner.devotion > 80>> She will never forget having killed _loser.slaveName with her own hands. The only way she will be able to live with herself is to @@.hotpink;subsume her will to yours,@@ telling herself that the killing was to serve and obey you. <<set _winner.devotion += 10>> <<elseif (_winner.fetishKnown == 1) && (_winner.fetishStrength > 60) && (_winner.fetish == "sadist")>> She has sunk even deeper into cruelty, callousness, and a total disregard of the value of other slaves' lives. Going forward, she's even @@.hotpink;less likely to question@@ even the most abominable commands. <<set _winner.devotion += 4>> <<elseif _winner.devotion > 50>> She will never forget having killed _loser.slaveName with her own hands. The only way she will be able to live with herself is to tell herself that the killing was done on your orders. <<else>> She will never forget having killed _loser.slaveName with her own hands. The only way she will be able to live with herself is to @@.mediumorchid;blame you,@@ telling herself that the killing was the only choice you gave her if she wanted to live. <<set _winner.devotion -= 10>> <</if>> <<if (_winner.fetish != "sadist")>> <<if random(1,100) > 50>> Cruelty and callousness seeps its way into her sexuality; she has become a @@.lightcoral;bloody sadist.@@ <<set _winner.fetish = "sadist">> <<set _winner.fetishKnown = 1>> <<set _winner.fetishStrength = 65>> <</if>> <</if>> <<if (_winner.rivalry > 0) && (_loser.ID == _winner.rivalryTarget)>> <<if (_winner.devotion > 75)>> She is so accepting of the low value of slave life that she @@.hotpink;is pleased@@ to have killed her rival _loser.slaveName. <<set _winner.devotion += 4>> <</if>> <<elseif (_winner.relationship >= 0) && (_loser.ID == _winner.relationshipTarget)>> <<if (_winner.devotion > 95)>> She is so worshipful of you that she sees the death of her only friend at her own hand as an @@.hotpink;honorable@@ end to their doomed slave relationship. <<set _winner.devotion += 4>> <<else>> She shows little reaction to the death of her only friend at her own hand. In the coming days, it becomes clear that this is because she is @@.red;no longer capable@@ of reacting to anything on an emotional level. Ever again. <<set _winner.fetish = "mindbroken">> <<set _winner.fetishKnown = 1>> <</if>> <<elseif _winner.mother == _loser.ID>> <<if (_winner.devotion > 95)>> She is so worshipful of you that she sees the death of her mother at her own hand as an @@.hotpink;honorable@@ end to their doomed family. <<set _winner.devotion += 4>> <<else>> She shows little reaction to the death of her mother at her own hand. In the coming days, it becomes clear that this is because she is @@.red;no longer capable@@ of reacting to anything on an emotional level. Ever again. <<set _winner.fetish = "mindbroken">> <<set _winner.fetishKnown = 1>> <</if>> <<elseif _winner.father == _loser.ID>> <<if (_winner.devotion > 95)>> She is so worshipful of you that she sees the death of her father at her own hand as an @@.hotpink;honorable@@ end to their doomed family. <<set _winner.devotion += 4>> <<else>> She shows little reaction to the death of her father at her own hand. In the coming days, it becomes clear that this is because she is @@.red;no longer capable@@ of reacting to anything on an emotional level. Ever again. <<set _winner.fetish = "mindbroken">> <<set _winner.fetishKnown = 1>> <</if>> <<elseif _loser.mother == _winner.ID || _loser.father == _winner.ID>> <<if (_winner.devotion > 95)>> She is so worshipful of you that she sees the death of her daughter at her own hand as an @@.hotpink;honorable@@ end to their doomed family. <<set _winner.devotion += 4>> <<else>> She shows little reaction to the death of her daughter at her own hand. In the coming days, it becomes clear that this is because she is @@.red;no longer capable@@ of reacting to anything on an emotional level. Ever again. <<set _winner.fetish = "mindbroken">> <<set _winner.fetishKnown = 1>> <</if>> <<elseif _winner.sisters > 0>> <<switch areSisters(_winner, _loser)>> <<case 1>> <<if (_winner.devotion > 95)>> She is so worshipful of you that she sees the death of her twin at her own hand as an @@.hotpink;honorable@@ end to their doomed family. <<set _winner.devotion += 4>> <<else>> She shows little reaction to the death of her twin at her own hand. In the coming days, it becomes clear that this is because she is @@.red;no longer capable@@ of reacting to anything on an emotional level. Ever again. <<set _winner.fetish = "mindbroken">> <<set _winner.fetishKnown = 1>> <</if>> <<case 2>> <<if (_winner.devotion > 95)>> She is so worshipful of you that she sees the death of her sister at her own hand as an @@.hotpink;honorable@@ end to their doomed family. <<set _winner.devotion += 4>> <<else>> She shows little reaction to the death of her sister at her own hand. In the coming days, it becomes clear that this is because she is @@.red;no longer capable@@ of reacting to anything on an emotional level. Ever again. <<set _winner.fetish = "mindbroken">> <<set _winner.fetishKnown = 1>> <</if>> <<case 3>> <<if (_winner.devotion > 95)>> She is so worshipful of you that she sees the death of her half-sister at her own hand as an @@.hotpink;honorable@@ end to their doomed family. <<set _winner.devotion += 4>> <<else>> She is @@.mediumorchid;utterly devastated@@ at being forced to take the life of her half-sister. <<set _winner.devotion -= 50>> <</if>> <</switch>> <<elseif (_winner.relation != 0) && (_loser.ID == _winner.relationTarget)>> <<if (_winner.devotion > 95)>> She is so worshipful of you that she sees the death of her _loser.relation at her own hand as an @@.hotpink;honorable@@ end to their doomed family. <<set _winner.devotion += 4>> <<else>> She shows little reaction to the death of her _loser.relation at her own hand. In the coming days, it becomes clear that this is because she is @@.red;no longer capable@@ of reacting to anything on an emotional level. Ever again. <<set _winner.fetish = "mindbroken">> <<set _winner.fetishKnown = 1>> <</if>> <</if>> <<if (_winner.combatSkill == 0)>> With lethal experience in $pitName, _winner.slaveName has @@.green;learned basic combat skills.@@ <<set _winner.combatSkill += 1>> <</if>> <<set _winner.pitKills += 1>> <<set $pitKillsTotal += 1>> <<set $slaves[$slaveIndices[_winner.ID]] = _winner>> <<if $pitBG == 0 || ($Bodyguard.ID != _winner.ID)>> <<set $fighterIDs.push(_winner.ID)>> <</if>> <<set $activeSlave = getSlave(_loser.ID)>> <<include "Remove activeSlave">>
DankWolf/fc
src/uncategorized/seLethalPit.tw
tw
bsd-3-clause
41,365
:: SE nicaea council [nobr] <<if $plot == 1>><<set $nextLink = "Nonrandom Event">><<else>><<set $nextLink = "Random Nonindividual Event">><</if>> <<set $nextButton = "Continue">> <<set $nicaeaHeld = 1, $arcologies[0].FSChattelReligionistCreed = 1>> <<if $nicaeaInvolvement == 0>> <<set $arcologies[0].FSChattelReligionistCreed = 1>> The $nicaeaName is held in another arcology, without your involvement. Your abstention has weakened it. It authored a creed which the Council claims all good Chattel Religionists should subscribe. Most of it is uncontroversial, giving beliefs about slavery and faith that virtually all Chattel Religionists agree on. However, the new creed does purport to settle three major points of contention. <br><br> First, it emphasizes <<if $nicaeaFocus == "slaves">> slaves throughout. The creed goes so far as to imply that slaveowners have a duty to slaves, which they fulfill by providing them the opportunity to enjoy the holy and pure state of being a sex slave. <<else>> reverence for and obedience to slaveowners. This is not likely to have a great impact on slaves, but it affirms the total superiority of slaveowners and is likely to attract wealthy religious people from the old world. <</if>> <br><br> Second, one of the ways it states that free people can make their devotions is to <<if $nicaeaAssignment == "whore">> fuck a slave whore. Not surprisingly, this will increase demand for prostitutes. <<elseif $nicaeaAssignment == "serve the public">> fuck a public slut. Not surprisingly, this will increase demand for public servants. <<else>> have sex with one's slaves. This will likely increase respect for those that keep their own fucktoys. <</if>> <br><br> Third, the aspirational part of the creed for slaveowners focuses on <<if $nicaeaAchievement == "slaves">> owning many slaves to spread the gift of sexual slavery as widely as possible. This will increase respect for people who own many sex slaves, regardless of how they're used. <<elseif $nicaeaAchievement == "devotion">> making slaves worshipful. Naturally, this will increase respect for people with many devoted slaves. <<else>> building slaves' trust. Naturally, this will increase respect for people with many trusting slaves. <</if>> <br><br> //Since you did not participate in the Council, $arcologies[0].name does not subscribe to the creed. It is effectively a policy. Its impacts can be reviewed from the policy menu, and conformity to the creed can be decided from the policy menu if you decided to change it.// <<else>> The $nicaeaName is held in your arcology. Everyone in attendance is agreed that a Chattel Religionist creed should be created to give the faith a set of shared beliefs to unify and drive it. Many parts of the creed are uncontroversial, but there are three great controversies to be decided: whose role in slavery is most important in Chattel Religionism, which assignment best exemplifies a Chattel Religionist slave's sacred sexual servitude, and what a Chattel Religionist slaveowner should most aspire to achieve. All the slaveowners who are participating have committed to support whatever the Council decides collectively, <<if $nicaeaPower > 1>>and the strong Council should be able to promulgate a strong creed<<else>>but the weak Council may lead to a weak creed<</if>>. The Council <<if $nicaeaInfluence > 0>> is ongoing, and you have <<if $nicaeaInfluence > 2>>an immense<<elseif $nicaeaInfluence > 1>>a large<<else>>some<</if>> leverage with the rest of the Council to influence the Council's decisions. <br><br> On the first question, the great debate is between those Chattel Religionists who focus on their slaves and those who think that the focus should be on the slaveowner. The former vaunt the pure, holy state of grace to which a well trained slave can attain, and describe slaveowning as a positive duty, arguing that slaveowners must work to help their slaves attain purity, not exploit or torment them. The latter consider this belief inverted and dangerous, and think that slaves' primary role is to serve and revere their owners, making the whim and caprice of the owner sacred. The group whose role is placed centrally in the creed will likely get more enjoyment from its role in Chattel Religionism. <br>&nbsp;&nbsp;&nbsp;&nbsp; A majority of the Council currently supports deciding this question in favor of ''the <<if $nicaeaFocus == "slaves">>slave<<else>>slaveowner<</if>> centrality.'' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Support the slave centrality">> <<set $nicaeaInfluence -= 1, $nicaeaRollA += 1>> <<if $nicaeaRollA > 0>><<set $nicaeaFocus = "slaves">><</if>> <<goto "SE nicaea council">> <</link>> | <<link "Support the slaveowner centrality">> <<set $nicaeaInfluence -= 1, $nicaeaRollA += 1>> <<if $nicaeaRollA > 0>><<set $nicaeaFocus = "owners">><</if>> <<goto "SE nicaea council">> <</link>> <br><br> On the second question, there are advocates for holy prostitution, sacred public sluts, and pure private harems. Whatever is decided, Chattel Religionism will continue to support and advocate for slaves performing all these roles. This decision will be most important in how it affects Chattel Religionist citizens. The question is whether the creed should encourage free people to patronize slave whores, have sex with public sluts, or purchase and keep their own sex slaves and respect those who have large harems of them? The effectiveness of slaves on the emphasized assignment will be improved. <br>&nbsp;&nbsp;&nbsp;&nbsp; A majority of the Council currently supports deciding this question in favor of ''<<if $nicaeaAssignment == "whore">>prostitution<<elseif $nicaeaAssignment == "serve the public">>public service<<else>>fucktoy duty<</if>>.'' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Support prostitution">> <<set $nicaeaInfluence -= 1, $nicaeaRollB += 1>> <<if $nicaeaRollB > 0>><<set $nicaeaAssignment = "whore">><</if>> <<goto "SE nicaea council">> <</link>> | <<link "Support public service">> <<set $nicaeaInfluence -= 1, $nicaeaRollB += 1>> <<if $nicaeaRollB > 0>><<set $nicaeaAssignment = "serve the public">><</if>> <<goto "SE nicaea council">> <</link>> | <<link "Support fucktoy duty">> <<set $nicaeaInfluence -= 1, $nicaeaRollB += 1>> <<if $nicaeaRollB > 0>><<set $nicaeaAssignment = "please you">><</if>> <<goto "SE nicaea council">> <</link>> <br><br> On the third question, some with seats on the Council think owning sex slaves is the crux of being a good Chattel Religionist, because it gives the slaves the proper and pure experience of sexual slavery. Owning many sex slaves would therefore confer respect. Others believe in good works, and think that trust in slaves is the surest indication of a good slaveowner, and the only proper mark worth looking up to. Finally, and inevitably, some think worshipful slaves are a more appropriate measure of how righteous a slaveowner is. <br>&nbsp;&nbsp;&nbsp;&nbsp; A majority of the Council currently supports deciding this question in favor of ''<<if $nicaeaAchievement == "slaves">>owning slaves<<else>>$nicaeaAchievement<</if>>.'' <br>&nbsp;&nbsp;&nbsp;&nbsp; <<link "Support owning many slaves">> <<set $nicaeaInfluence -= 1, $nicaeaRollC += 1>> <<if $nicaeaRollC > 0>><<set $nicaeaAchievement = "slaves">><</if>> <<goto "SE nicaea council">> <</link>> | <<link "Support trust">> <<set $nicaeaInfluence -= 1, $nicaeaRollC += 1>> <<if $nicaeaRollC > 0>><<set $nicaeaAchievement = "trust">><</if>> <<goto "SE nicaea council">> <</link>> | <<link "Support devotion">> <<set $nicaeaInfluence -= 1, $nicaeaRollC += 1>> <<if $nicaeaRollC > 0>><<set $nicaeaAchievement = "devotion">><</if>> <<goto "SE nicaea council">> <</link>> <br><br> [[Conclude the Council|SE nicaea council][$nicaeaInfluence = 0, $rep += $nicaeaInfluence*2000]] //This will let the currently prevailing views stand, and convert your remaining influence with the Council into general reputation// <<else>> has concluded. <br><br> The first question was decided in favor of ''the <<if $nicaeaFocus == "slaves">>slave<<else>>slaveowner<</if>> centrality.'' <br><br> The second question was decided in favor of ''<<if $nicaeaAssignment == "whore">>prostitution<<elseif $nicaeaAssignment == "serve the public">>public service<<else>>fucktoy duty<</if>>.'' <br><br> The third question was decided in favor of ''<<if $nicaeaAchievement == "slaves">>owning slaves<<else>>$nicaeaAchievement<</if>>.'' <br><br> //The creed has now taken effect in $arcologies[0].name. It is effectively a policy. Its impacts can be reviewed from the policy menu, and conformity to the creed can be decided from the policy menu if you decided to change it.// <</if>> <</if>>
DankWolf/fc
src/uncategorized/seNicaeaCouncil.tw
tw
bsd-3-clause
8,711
:: SE nicaea preparation [nobr] <<if $plot == 1>><<set $nextLink = "Nonrandom Event">><<else>><<set $nextLink = "Random Nonindividual Event">><</if>> <<set $nextButton = "Continue">> <<set $nicaeaPreparation = 0>> <<if $nicaeaInvolvement == -1>> Your vigorous opposition to a religious council to establish an agreed upon creed for Chattel Religionism has been successful, but not without cost. The furious controversy @@.red;cost you friends and damaged your reputation@@ among those of your religious peers who wanted to see Chattel Religionists draw closer together, and as happens in controversies as heated as this, the influence and reputation you gain from those who agree with you doesn't match what you lose among those who think you're standing in the way of progress. Furthermore, not all of your citizens agreed with you, either. A few citizens of consequence have actually left $arcologies[0].name over it, @@.red;damaging its economic prosperity.@@ Also, Chattel Religionists have had a serious disagreement here for the first time. @@.red;Full acceptance of slaveowning theocracy in your arcology has been set back.@@ A majority of your citizens still approve and participate, but it will take time to rebuild. <<set $rep -= 4000, $arcologies[0].prosperity -= 5, $arcologies[0].FSChattelReligionist *= 0.6>> <br><br> But you did win. Chattel Religionism will remain a free and open faith that accepts any slaveowner willing to declare that they consider holding slaves holy. You'll be remembered by those who opposed you as the arcology owner who kept Chattel Religionism from developing into a great force, and by those who agreed with you as the arcology owner who preserved Chattel Religionism as a welcoming and open as it was always meant to be. You have no doubt that the latter view dominates now and will come to predominate as it becomes settled. After all this, there's no chance that anyone who calls for another Chattel Religionist synod any time soon will get a serious hearing. <<else>> You have a busy week preparing for the $nicaeaName ahead of you. Planning the event itself is the easy part. Modern arcologies are designed to host big events, and it's not like you don't have a lot of labor available to assist you. Furthermore, one of $assistantName's standard functions is event planning. <<if $assistant == 0>>It<<else>>She<</if>> helps manage the thousand details of hosting a group of rich, powerful, opinionated people, letting you focus on the most important matters. <<if $HeadGirl != 0>>$HeadGirl.slaveName is also a great help. She does her best to supervise your other slaves even more thoroughly than usual, giving you precious time.<</if>> <<if $Concubine != 0>>Of course, $Concubine.slaveName is always there to help you relax when you need it.<</if>> <br><br> The first major choice you have to make concerns the seats on the Council. There are some Chattel Religionists you simply have to invite; they're so prominent that if you don't, the Council's decisions will lack any weight. But that doesn't mean you don't have room to manipulate the list of people invited in order to enhance your influence in the council. It wouldn't be difficult to selectively invite Chattel Religionist slaveowners that have the reputation to support attendance, who you know to be philosophically aligned with your thoughts about the faith. On the other hand, managing the seats on the Council with perfect impartiality would definitely help acceptance of any creed the Council agrees upon. <br><br> <span id="result"> <<link "Apportion Council seats impartially">> <<replace "#result">> You apportion the seats impartially, doing everything you can to help ensure that all Chattel Religionists will see the Council as authoritative. <</replace>> <</link>> <br><<link "Invite Chattel Religionists you agree with">> <<replace "#result">> You do your best to invite Chattel Religionists you hope will agree with you, while trying to keep what you're doing from being too obvious. <<set $nicaeaPower -= 1, $nicaeaInfluence += 1>> <</replace>> <</link>> </span> <br><br> Second, you need to decide whether you intend to engage in a canvassing campaign before the Council begins. There's nothing stopping you from airing your views with invitees before they arrive. However, swaying them is going to require you to really throw your weight around. These are powerful people, and you'll have to expend Free Cities political capital without holding back if you hope to sway even one of them. It's not like you lack for favors you could call in, though. <br><br> <span id="result2"> <<link "Rely on your prominence">> <<replace "#result2">> You decide that you don't need to spend precious reputational power. You're prominent enough that you expect to achieve your goals without special leverage. <</replace>> <</link>> <br><<link "Leverage reputation into power">> <<replace "#result2">> This isn't an opportunity that will come again. @@.red;You call in every favor you have.@@ You'll have to rebuild your reputation later. <<set $rep *= 0.3, $nicaeaInfluence += 1>> <</replace>> <</link>> //This will cost a great deal of reputation// </span> <br><br> Finally, you could use money to influence the Council. Everyone who's likely to accept a seat is wealthy, so even you don't have the financial resources to buy votes, and many of the attendees are the type of people who would take offense at any attempt to bribe them on a subject as important as the future of Chattel Religionism. You could, however, host the Council as opulently as possible, and turn it into a simultaneous religious festival for all your citizens and any Chattel Religionist people who feel like visiting. A holiday atmosphere you created should buttress your position with the Council. <br><br> <span id="result3"> <<link "Just host the Council">> <<replace "#result3">> The Council doesn't need the distraction of a lot of less important people enjoying themselves loudly nearby, so you decide not to broaden the event. <</replace>> <</link>> <br><<link "Leverage reputation into power">> <<replace "#result3">> Good works will spread the joy of a Chattel Religionist revival, and make you even more influential with the Council. You plan a public festival as part of the event. <<set $cash -= 50000, $nicaeaInfluence += 1>> <</replace>> <</link>> //This will cost <<print cashFormat(50000)>>// </span> <</if>>
DankWolf/fc
src/uncategorized/seNicaeaPreperation.tw
tw
bsd-3-clause
6,445
:: SE nonlethal pit [nobr] <<set $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $pitFought = 1, _fighterOne = 0, _fighterTwo = 0>> <<if $pitBG == 0>> <<set _fighterOne = $fighterIDs.pluck()>> /* .pluck() removes the element from the array, preventing _fighterTwo from also choosing this ID */ <<set _fighterOne = getSlave(_fighterOne)>> <<else>> <<set _fighterOne = getSlave($Bodyguard.ID)>> <</if>> <<set _fighterTwo = $fighterIDs.pluck()>> <<set _fighterTwo = getSlave(_fighterTwo)>> <<if ndef _fighterOne || ndef _fighterTwo || (_fighterOne == 0) || (_fighterTwo == 0)>> <<goto "Nonrandom Event">> <</if>> This week's pit fight is between _fighterOne.slaveName and _fighterTwo.slaveName. <<if $pitAudience == "none">>You are alone above $pitName, left to watch them square off in private.<<elseif $pitAudience == "free">>Your guests line the rim of $pitName, joking and betting.<<else>>The attendees line the rim of $pitName, betting and arguing.<</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> They @@.green;strongly approve@@ of you hosting combat between slaves; this advances ideas from antiquity about what public events should be. <<set $rep += 10*$FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSRomanRevivalist += 0.2*$FSSingleSlaveRep>> <</if>> You review the rules - the combatants are wearing light gloves, and the fight will be nonlethal, with you as the judge. The winner will have the right to do anything she wishes to the loser, <<if $pitVirginities == 0>> even take virginities, <<elseif $pitVirginities == 1>> except take her virginity, <<elseif $pitVirginities == 2>> except take her anal virginity, <<elseif $pitVirginities == 3>> except take virginities, <</if>> and earn two complete days of rest. You take a moment to look over your girls before giving the word. <br><br> <<Deadliness _fighterOne>> <<set _fighterOneDeadliness = $deadliness>> <<if _fighterOneDeadliness > 5>> _fighterOne.slaveName seems very confident, even eager to win a break. <<elseif _fighterOneDeadliness > 3>> _fighterOne.slaveName seems nervous, but steels herself to fight for time off. <<elseif _fighterOneDeadliness > 1>> _fighterOne.slaveName seems hesitant and unsure. <<else>> _fighterOne.slaveName is obviously terrified, and might flee if there were a way out of the pit. <</if>> <<if _fighterOne.combatSkill > 0>> Her stance is obviously well-practiced. <</if>> <<if _fighterOne.muscles > 95 && _fighterOne.height >= 185>> Her huge muscles are an intimidating sight and, despite their massive size, she is tall enough to not be hindered by them. <<elseif _fighterOne.muscles > 95>> Her huge muscles are an intimidating sight, but may hinder her flexibility. <<elseif _fighterOne.muscles > 30>> Her muscles are a trim and powerful sight. <<elseif _fighterOne.muscles < -95>> She can barely stand, let alone defend herself. <<elseif _fighterOne.muscles < -30>> She is very weak; a single punch will likely floor her. <<elseif _fighterOne.muscles < -5>> She is rather unfit; she will likely be outmatched by near any real opponent. <</if>> <<if _fighterOne.height >= 170>> Her height gives her a reach advantage with her fists and feet. <</if>> <<if _fighterOne.weight > 190>> Her extreme weight nearly immobilizes her. She is essentially a fleshy punching bag. <<elseif _fighterOne.weight > 160>> Her extreme weight limits her mobility and range of motion even if she can take punches like nothing. <<elseif _fighterOne.weight > 130>> Her extreme weight holds her back as a pit fighter. <<elseif _fighterOne.weight > 30>> Her heavy weight is an impediment as a pit fighter. <<elseif _fighterOne.weight < -10>> Her light weight is an impediment as a pit fighter. <</if>> <<if _fighterOne.health < -50>> Her poor health makes her a weaker combatant. <</if>> <<if _fighterOne.pregKnown == 1 || _fighterOne.bellyPreg >= 1500>> <<if _fighterOne.bellyPreg >= 750000>> Her monolithic pregnancy guarantees her loss; not only is she on the verge of splitting open, but it is an unmissable, indefensible target that threatens to drag her to the ground. She has no hope of attacking around the straining mass, let alone stopping her opponent. The fear of what would happen should her adversary land a hit on her belly also weighs upon her mind. <<elseif _fighterOne.bellyPreg >= 600000>> Her titanic pregnancy is practically a guaranteed loss; she can barely stand let alone fight. The worry of a solid hit striking her life swollen womb also weighs on her mind. <<elseif _fighterOne.bellyPreg >= 450000>> Her gigantic pregnancy is nearly a guaranteed loss; it presents an unmissable, indefensible target for her adversary. <<elseif _fighterOne.bellyPreg >= 300000>> Her massive pregnancy obstructs her movement and greatly hinders her. She struggles to think of how she could even begin to defend her bulk. <<elseif _fighterOne.bellyPreg >= 150000>> Her giant pregnancy obstructs her movement and greatly slows her down. <<elseif _fighterOne.bellyPreg >= 100000>> Her giant belly gets in her way and weighs her down. <<elseif _fighterOne.bellyPreg >= 10000>> Her huge belly is unwieldy and hinders her efforts. <<elseif _fighterOne.bellyPreg >= 5000>> Her advanced pregnancy makes her much less effective. <<elseif _fighterOne.bellyPreg >= 1500>> Her growing pregnancy distracts her from the fight. <<else>> The life just beginning to grow inside her distracts her from the fight. <</if>> <<elseif _fighterOne.bellyImplant >= 1500>> <<if _fighterOne.bellyImplant >= 750000>> Her monolithic, <<print _fighterOne.bellyImplant>>cc implant filled belly guarantees her defeat; not only is she on the verge of splitting open, but it is an unmissable, indefensible target that threatens to drag her to the ground. She has no hope of attacking around the straining mass, let alone stopping her opponent. <<elseif _fighterOne.bellyImplant >= 600000>> Her titanic, <<print _fighterOne.bellyImplant>>cc implant filled belly is practically a guaranteed defeat; she can barely stand let alone fight. Not only is it crippling heavy, unwieldy and an easy target, but she can feel it straining to hold the sheer amount of filler forced into it. <<elseif _fighterOne.bellyImplant >= 450000>> Her gigantic, <<print _fighterOne.bellyImplant>>cc implant filled belly is nearly a guaranteed defeat; it presents an unmissable, indefensible target for her adversary. <<elseif _fighterOne.bellyImplant >= 300000>> Her massive, <<print _fighterOne.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat. <<elseif _fighterOne.bellyImplant >= 150000>> Her giant, <<print _fighterOne.bellyImplant>>cc implant filled belly obstructs her movement and greatly slows her down. <<elseif _fighterOne.bellyImplant >= 100000>> Her giant, <<print _fighterOne.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective. <<elseif _fighterOne.bellyImplant >= 10000>> Her huge, <<print _fighterOne.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective. <<elseif _fighterOne.bellyImplant >= 5000>> Her large, <<print _fighterOne.bellyImplant>>cc implant filled belly is heavy and unwieldy, rendering her less effective. <<elseif _fighterOne.bellyImplant >= 1500>> Her swollen, <<print _fighterOne.bellyImplant>>cc implant filled belly is heavy and makes her less effective. <</if>> <</if>> <<if _fighterOne.labor == 1>> She's feeling labor pains. Her child<<if _fighterOne.pregType > 1>>ren are<<else>> is<</if>> ready to be born, oblivious that it will put <<if _fighterOne.pregType > 1>>their<<else>>its<</if>> mother at the mercy of her opponent. <<elseif _fighterOne.preg >= 40 && _fighterOne.pregControl != "labor supressors">> She'll be going into labor any time now and she knows it. She's terrified of the thought of her water breaking during the fight. <</if>> <<if _fighterOne.bellyFluid >= 10000>> Her hugely bloated, <<print _fighterOne.inflationType>>-filled belly is taut and painful, hindering her ability to fight. <<elseif _fighterOne.bellyFluid >= 5000>> Her bloated, <<print _fighterOne.inflationType>>-stuffed belly is constantly jiggling and moving, distracting her and throwing off her weight. <<elseif _fighterOne.bellyFluid >= 2000>> Her distended, <<print _fighterOne.inflationType>>-belly is uncomfortable and heavy, distracting her. <</if>> <<if !canSee(_fighterOne)>> Her lack of eyesight means certain defeat. <<elseif ((_fighterOne.eyes == -1) && (_fighterOne.eyewear != "corrective glasses") && (_fighterOne.eyewear != "corrective contacts")) || (_fighterOne.eyes == 1 && (_fighterOne.eyewear == "blurring glasses" || _fighterOne.eyewear == "blurring contacts"))>> Her poor eyesight makes her a weaker fighter. <</if>> <<if _fighterOne.amp < 0>> The pit lights gleam on her P-Limbs. <<if _fighterOne.amp == -4>> Though their integral weapons are disabled, her upgraded prosthetics are almost as fast as natural limbs, and they can hit much, much harder. <<elseif _fighterOne.amp == -5>> Her advanced cybernetic limbs are faster than natural limbs, and their force is amplified, so that they can become potent weapons. <</if>> <</if>> <<if _fighterOne.devotion <= 20>> <<if _fighterOne.trust < -20>> She is unwilling to fight, but she knows the punishment for refusing to do so will be even worse. <</if>> <</if>> <br><br> <<Deadliness _fighterTwo>> <<set _fighterTwoDeadliness = $deadliness>> <<if _fighterTwoDeadliness > 5>> _fighterTwo.slaveName seems very confident, even eager to win a break. <<elseif _fighterTwoDeadliness > 3>> _fighterTwo.slaveName seems nervous, but steels herself to fight for time off. <<elseif _fighterTwoDeadliness > 1>> _fighterTwo.slaveName seems hesitant and unsure. <<else>> _fighterTwo.slaveName is obviously terrified, and might flee if there were a way out of the pit. <</if>> <<if _fighterTwo.combatSkill > 0>> Her stance is obviously well-practiced. <</if>> <<if _fighterTwo.muscles > 95 && _fighterTwo.height >= 185>> Her huge muscles are an intimidating sight and, despite their massive size, she is tall enough to not be hindered by them. <<elseif _fighterTwo.muscles > 95>> Her huge muscles are an intimidating sight, but may hinder her flexibility. <<elseif _fighterTwo.muscles > 30>> Her muscles are a trim and powerful sight. <<elseif _fighterTwo.muscles < -95>> She can barely stand, let alone defend herself. <<elseif _fighterTwo.muscles < -30>> She is very weak; a single punch will likely floor her. <<elseif _fighterTwo.muscles < -5>> She is rather unfit; she will likely be outmatched by near any real opponent. <</if>> <<if _fighterTwo.height >= 170>> Her height gives her a reach advantage with her fists and feet. <</if>> <<if _fighterTwo.health > 50>> Her shining health makes her a better fighter. <</if>> <<if _fighterTwo.weight > 190>> Her extreme weight nearly immobilizes her. She is essentially a fleshy punching bag. <<elseif _fighterTwo.weight > 160>> Her extreme weight limits her mobility and range of motion even if she can take punches like nothing. <<elseif _fighterTwo.weight > 130>> Her extreme weight holds her back as a pit fighter. <<elseif _fighterTwo.weight > 30>> Her heavy weight is an impediment as a pit fighter. <<elseif _fighterTwo.weight < -10>> Her light weight is an impediment as a pit fighter. <</if>> <<if _fighterTwo.health < -50>> Her poor health makes her a weaker combatant. <</if>> <<if _fighterTwo.pregKnown == 1 || _fighterTwo.bellyPreg >= 1500>> <<if _fighterTwo.bellyPreg >= 750000>> Her monolithic pregnancy guarantees her loss; not only is she on the verge of splitting open, but it is an unmissable, indefensible target that threatens to drag her to the ground. She has no hope of attacking around the straining mass, let alone stopping her opponent. The fear of what would happen should her adversary land a hit on her belly also weighs upon her mind. <<elseif _fighterTwo.bellyPreg >= 600000>> Her titanic pregnancy is practically a guaranteed loss; she can barely stand let alone fight. The worry of a solid hit striking her life swollen womb also weighs on her mind. <<elseif _fighterTwo.bellyPreg >= 450000>> Her gigantic pregnancy is nearly a guaranteed loss; it presents an unmissable, indefensible target for her adversary. <<elseif _fighterTwo.bellyPreg >= 300000>> Her massive pregnancy obstructs her movement and greatly hinders her. She struggles to think of how she could even begin to defend her bulk. <<elseif _fighterTwo.bellyPreg >= 150000>> Her giant pregnancy obstructs her movement and greatly slows her down. <<elseif _fighterTwo.bellyPreg >= 100000>> Her giant belly gets in her way and weighs her down. <<elseif _fighterTwo.bellyPreg >= 10000>> Her huge belly is unwieldy and hinders her efforts. <<elseif _fighterTwo.bellyPreg >= 5000>> Her advanced pregnancy makes her much less effective. <<elseif _fighterTwo.bellyPreg >= 1500>> Her growing pregnancy distracts her from the fight. <<else>> The life just beginning to grow inside her distracts her from the fight. <</if>> <<elseif _fighterTwo.bellyImplant >= 1500>> <<if _fighterTwo.bellyImplant >= 750000>> Her monolithic, <<print _fighterTwo.bellyImplant>>cc implant filled belly guarantees her defeat; not only is she on the verge of splitting open, but it is an unmissable, indefensible target that threatens to drag her to the ground. She has no hope of attacking around the straining mass, let alone stopping her opponent. <<elseif _fighterTwo.bellyImplant >= 600000>> Her titanic, <<print _fighterTwo.bellyImplant>>cc implant filled belly is practically a guaranteed defeat; she can barely stand let alone fight. Not only is it crippling heavy, unwieldy and an easy target, but she can feel it straining to hold the sheer amount of filler forced into it. <<elseif _fighterTwo.bellyImplant >= 450000>> Her gigantic, <<print _fighterTwo.bellyImplant>>cc implant filled belly is nearly a guaranteed defeat; it presents an unmissable, indefensible target for her adversary. <<elseif _fighterTwo.bellyImplant >= 300000>> Her massive, <<print _fighterTwo.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat. <<elseif _fighterTwo.bellyImplant >= 150000>> Her giant, <<print _fighterTwo.bellyImplant>>cc implant filled belly obstructs her movement and greatly slows her down. <<elseif _fighterTwo.bellyImplant >= 100000>> Her giant, <<print _fighterTwo.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective. <<elseif _fighterTwo.bellyImplant >= 10000>> Her huge, <<print _fighterTwo.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective. <<elseif _fighterTwo.bellyImplant >= 5000>> Her large, <<print _fighterTwo.bellyImplant>>cc implant filled belly is heavy and unwieldy, rendering her less effective. <<elseif _fighterTwo.bellyImplant >= 1500>> Her swollen, <<print _fighterTwo.bellyImplant>>cc implant filled belly is heavy and makes her less effective. <</if>> <</if>> <<if _fighterTwo.labor == 1>> She's feeling labor pains. Her child<<if _fighterTwo.pregType > 1>>ren are<<else>> is<</if>> ready to be born, oblivious that it will put <<if _fighterTwo.pregType > 1>>their<<else>>its<</if>> mother at the mercy of her opponent. <<elseif _fighterTwo.preg >= 40 && _fighterTwo.pregControl != "labor supressors">> She'll be going into labor any time now and she knows it. She's terrified of the thought of her water breaking during the fight. <</if>> <<if _fighterTwo.bellyFluid >= 10000>> Her hugely bloated, <<print _fighterTwo.inflationType>>-filled belly is taut and painful, hindering her ability to fight. <<elseif _fighterTwo.bellyFluid >= 5000>> Her bloated, <<print _fighterTwo.inflationType>>-stuffed belly is constantly jiggling and moving, distracting her and throwing off her weight. <<elseif _fighterTwo.bellyFluid >= 2000>> Her distended, <<print _fighterTwo.inflationType>>-belly is uncomfortable and heavy, distracting her. <</if>> <<if !canSee(_fighterTwo)>> Her lack of eyesight means certain defeat. <<elseif ((_fighterTwo.eyes == -1) && (_fighterTwo.eyewear != "corrective glasses") && (_fighterTwo.eyewear != "corrective contacts")) || (_fighterTwo.eyes == 1 && (_fighterTwo.eyewear == "blurring glasses" || _fighterTwo.eyewear == "blurring contacts"))>> Her poor eyesight makes her a weaker fighter. <</if>> <<if _fighterTwo.amp < 0>> The pit lights gleam on her P-Limbs. <<if _fighterTwo.amp == -4>> Though their integral weapons are disabled, her upgraded prosthetics are almost as fast as natural limbs, and they can hit much, much harder. <<elseif _fighterTwo.amp == -5>> Her advanced cybernetic limbs are faster than natural limbs, and their force is amplified, so that they can become potent weapons. <</if>> <</if>> <<if _fighterTwo.devotion <= 20>> <<if _fighterTwo.trust < -20>> She is unwilling to fight, but she knows the punishment for refusing to do so will be even worse. <</if>> <</if>> <br><br> <<if _fighterTwoDeadliness > _fighterOneDeadliness>> <<set _winner = _fighterTwo>> <<set _winnerDeadliness = _fighterTwoDeadliness>> <<set _loser = _fighterOne>> <<set _loserDeadliness = _fighterOneDeadliness>> <<elseif _fighterTwoDeadliness < _fighterOneDeadliness>> <<set _loser = _fighterTwo>> <<set _loserDeadliness = _fighterTwoDeadliness>> <<set _winner = _fighterOne>> <<set _winnerDeadliness = _fighterOneDeadliness>> <<elseif random(1,100) > 50>> <<set _winner = _fighterTwo>> <<set _winnerDeadliness = _fighterTwoDeadliness>> <<set _loser = _fighterOne>> <<set _loserDeadliness = _fighterOneDeadliness>> <<else>> <<set _loser = _fighterTwo>> <<set _loserDeadliness = _fighterTwoDeadliness>> <<set _winner = _fighterOne>> <<set _winnerDeadliness = _fighterOneDeadliness>> <</if>> <<if !canSee(_winner) && !canSee(_loser)>> _winner.slaveName and _loser.slaveName are both blind making the fight a staredown. Neither slave wants to make the first move, especially with the drowning cacophony coming from the jeering crowd. Slowly, _winner.slaveName moves forward, waving feeling for her opponent before she herself gets found. _loser.slaveName's hand meets _winner.slaveName's and the two move to grab each other in a headlock. The two slaves violently thrash against each other, suffering more and more strikes as the struggle goes on. Eventually, _loser.slaveName can take no more and releases her grip on _winner.slaveName neck. It takes a moment for _winner.slaveName to stop wrestling the submitting _loser.slaveName and accepting her victory. <<if $pitAudience == "paid">> The audience is surprised by the sudden wrestling match, and your @@.yellowgreen;cut of the betting@@ is modest. <<set $cash += 500>> <<elseif $pitAudience == "free">> The audience is @@.green;surprised@@ by the impromptu wrestling match. <<set $rep += 50>> <</if>> <<elseif (_winnerDeadliness > _loserDeadliness+1) && (_winner.amp == -4)>> Upon your word the two combatants approach each other. _winner.slaveName keeps her artificial limbs up in a protective position. _loser.slaveName probes her with some light blows, puzzled by this ironclad defense. Gradually, she hits harder and harder, her opponent grunting under the impacts but holding steady. Finally, _loser.slaveName overcommits to a body blow, and _winner.slaveName grips her forearm. That is the end. The augmented grip is effectively unbreakable, and _winner.slaveName uses it to pull her opponent in and grab her neck with the other hand, using it to exert just the right amount of pressure to choke her out harmlessly. Though the fight was short, <<if $pitAudience == "paid">> the audience is quite impressed by the display, and your @@.yellowgreen;cut of the betting@@ is quite good. <<set $cash += 2000>> <<elseif $pitAudience == "free">> the audience is @@.green;very impressed@@ by the display. <<set $rep += 100>> <<else>> it was a good test of the slave's enhancements. <</if>> <<elseif (_winnerDeadliness > _loserDeadliness+1) && (_winner.amp == -5)>> Upon your word the two combatants approach each other. _winner.slaveName keeps her advanced cybernetic limbs up in a protective position. _loser.slaveName probes her with some light blows, puzzled by this ironclad defense. Gradually, she hits harder and harder, her opponent grunting under the impacts but holding steady. Finally, _loser.slaveName tires, gets off balance, and _winner.slaveName manages to grab her forearm. _winner.slaveName's limbs emit an electric shock that temporarily incapacitates her opponent. _winner.slaveName uses her grip to pull her stunned opponent in and grab her neck with the other hand, using it to exert just the right amount of pressure to choke her out harmlessly. Though the fight was short, <<if $pitAudience == "paid">> the audience is quite impressed by the display, and your @@.yellowgreen;cut of the betting@@ is quite good. <<set $cash += 2000>> <<elseif $pitAudience == "free">> the audience is @@.green;very impressed@@ by the display. <<set $rep += 100>> <<else>> it was a good test of the slave's enhancements. <</if>> <<elseif !canSee(_winner)>> _winner.slaveName centers herself and hones in on _loser.slaveName's rapid breath. She readies herself, knowing she has a single chance to win. With heavy steps, _loser.slaveName rushes her, fully prepared to tackle the helpless combatant. _winner.slaveName gambles everything on a single high punch, a strike that slams _loser.slaveName's undefended neck. _loser.slaveName falls to the ground before the panicking _winner.slaveName, who quickly pins the coughing loser. <<if $pitAudience == "paid">> The audience is awestruck by the blind girl's triumph, and your @@.yellowgreen;cut of the betting@@ is enormous. <<set $cash += 4000>> <<elseif $pitAudience == "free">> The audience is @@.green;awestruck@@ by the blind girl's triumph. <<set $rep += 200>> <</if>> <<elseif !canSee(_loser)>> _winner.slaveName grins at _loser.slaveName's random swings and poor form. She centers in on her favorite part of _loser.slaveName's body before rushing between her strikes and tackling her to the ground. _loser.slaveName lays there, helpless to stop _winner.slaveName from molesting her. <<if $pitAudience == "paid">> The audience found the fight embarrassing, and your @@.yellowgreen;cut of the betting@@ is pitiful. <<set $cash += 40>> <<elseif $pitAudience == "free">> The audience is @@.red;annoyed@@ by this lack of a fight. <<set $rep -= 20>> <</if>> <<elseif (_winnerDeadliness > _loserDeadliness+3)>> <<if (_winner.combatSkill > 0)>> _winner.slaveName wants to win, and she opens the fight with a furious attack. _loser.slaveName manages to get her forearms up, blocking a few blows, but by doing so leaves her abdomen open and obscures her vision enough that she is unprepared for the following kidney strike, which brings her gasping to one knee. _winner.slaveName lets her rise just a little before delivering a calculated hard right that sends _loser.slaveName to the mat. <<if $pitAudience == "paid">> The audience is not very impressed by this execution, and your @@.yellowgreen;cut of the betting@@ is unimpressive. <<set $cash += 500>> <<elseif $pitAudience == "free">> The audience is @@.green;not very impressed@@ by this execution. <<set $rep += 25>> <</if>> <<else>> _winner.slaveName wants to win and is confident she will, but she isn't particularly sure about how to do so. She fights cautiously, mostly hitting _loser.slaveName from afar. Slowly, the rain of blows begins to tell, opening _loser.slaveName's lip, giving her a bloody nose, and bruising her face. Realizing she has to do something, _loser.slaveName makes a desperate counterattack, @@.red;dripping blood@@ as she goes. As she does she manages to get her face in the way of another of _winner.slaveName's inexpert strikes and goes down hard. She makes to rise, but _winner.slaveName decides the fight by the simple expedient of kicking her in the crotch. <<set _loser.health -= 10>> <<if $pitAudience == "paid">> The audience is reasonably impressed by the beating, and your @@.yellowgreen;cut of the betting@@ is reasonable. <<set $cash += 100>> <<elseif $pitAudience == "free">> The audience is @@.green;reasonably impressed@@ by the beating. <<set $rep += 50>> <</if>> <</if>> <<elseif (_winner.belly >= 600000) && (_loser.belly >= 600000)>> _winner.slaveName and _loser.slaveName stare each other down and both come to a realization. Neither can reach the other around their massive bellies. Instead, they choose to ram their bulk into each other in hopes of toppling the weaker. After a drawn out struggle, both slaves' middles are @@.red;dark red and shuddering@@, ready to burst open. Rather than continue, _loser.slaveName lets the next strike down her hoping that the outcome of this fight isn't fatal. <<set _winner.health -= 50>> <<set _loser.health -= 50>> <<if $pitAudience == "paid">> The audience is very impressed by the showdown, and your @@.yellowgreen;cut of the betting@@ is good. <<set $cash += 1500>> <<elseif $pitAudience == "free">> The audience is @@.green;very impressed@@ by the showdown. <<set $rep += 75>> <</if>> <<elseif (_winner.belly >= 600000) && (_loser.belly < 300000)>> _loser.slaveName spies an easy win against her massively bloated opponent and rushes in to topple _winner.slaveName. In an effort to defend herself, _winner.slaveName hoists her belly and turns suddenly, accidentally impacting _loser.slaveName with her massive middle and knocking her to the ground. Seeing an opportunity, _winner.slaveName releases her grip and slams her weighty womb down on _loser.slaveName, bashing the wind out of her. _loser.slaveName struggles to slip out from under the mass, but the weight is too great and she passes out. <<if $pitAudience == "paid">> The audience is impressed by this absurd win, and your @@.yellowgreen;cut of the betting@@ is reasonably. <<set $cash += 1000>> <<elseif $pitAudience == "free">> The audience is @@.green;impressed@@ by this absurd win. <<set $rep += 50>> <</if>> <<elseif (_winner.combatSkill > 0) && (_loser.combatSkill > 0)>> Upon your word the two combatants approach each other warily, both knowing the other is reasonably competent. Before long they are trading expert blows. _winner.slaveName is getting the worst of it, so she decides to change the nature of the fight. After three tries she manages to bring _loser.slaveName to the ground, suffering a @@.red;broken nose@@ as she does. _loser.slaveName tries to break the imperfect hold but only earns herself an elbow to the face. She's furious and _winner.slaveName is obliged to wrench her arm @@.red;to the point of damage@@ before she allows herself to go limp. <<set _loser.health -= 10>> <<set _winner.health -= 10>> <<if $pitAudience == "paid">> The audience is quite impressed by the expert fight, and your @@.yellowgreen;cut of the betting@@ is quite good. <<set $cash += 2000>> <<elseif $pitAudience == "free">> The audience is @@.green;very impressed@@ by the expert fight. <<set $rep += 100>> <</if>> <<elseif (_winner.height-_loser.height >= 10)>> _winner.slaveName realizes that _loser.slaveName's wingspan gives her a huge reach advantage. She bores straight in, taking a hit or two but coming on regardless. _loser.slaveName understands her opponent's intention and backs off, but the pit is small and there isn't much room to retreat. When her back hits a padded wall, _winner.slaveName manages to land a light hit to her stomach that leaves _loser.slaveName winded enough that a hard kick to the side of her knee goes undefended. It causes @@.red;considerable damage,@@ dropping her and ending the fight. <<set _loser.health -= 10>> <<if $pitAudience == "paid">> The audience is reasonably impressed by the takedown, and your @@.yellowgreen;cut of the betting@@ is reasonable. <<set $cash += 1000>> <<elseif $pitAudience == "free">> The audience is @@.green;reasonably impressed@@ by the takedown. <<set $rep += 50>> <</if>> <<elseif (_loser.eyebrowPiercing > 0)>> The fight starts slowly, with the girls trading jabs. Just as the spectators are getting bored, _loser.slaveName takes a glancing blow to the eyebrow. Her piercing catches on _winner.slaveName's glove and tears out. _loser.slaveName goes after her tormentor in fury, streaming blood, the piercing forgotten on the mat. Any tendency _winner.slaveName might have had to feel badly about this is extinguished by the assault, and soon _winner.slaveName is even willing to follow up on the success by targeting pierced body parts. The fight ends with poor _loser.slaveName writhing in pain on the mat, @@.red;leaking blood@@ from several terribly shredded areas. <<set _loser.health -= 10, _loser.eyebrowPiercing = 0>> <<if $pitAudience == "paid">> The audience is reasonably impressed by the gory spectacle, and your @@.yellowgreen;cut of the betting@@ is reasonable. <<set $cash += 1000>> <<elseif $pitAudience == "free">> The audience is @@.green;reasonably impressed@@ by the gory spectacle. <<set $rep += 50>> <</if>> <<elseif (_winner.muscles > 30)>> _winner.slaveName is so massively muscular that she's actually impeded by her size. _loser.slaveName is properly afraid of her strength, though, so she tries to stay away as much as she can. The pit isn't large, however, and eventually _winner.slaveName manages to lay a hand on her. She pulls her down, and then it's all over but the beating. _loser.slaveName rains blows on her huge oppressor, but all _winner.slaveName has to do is hold on with one arm and deliver damage with the other. By the time she gives up and goes limp, _loser.slaveName has collected @@.red;many minor injuries.@@ <<set _loser.health -= 10>> <<if $pitAudience == "paid">> The audience is reasonably impressed by the show of strength, and your @@.yellowgreen;cut of the betting@@ is reasonable. <<set $cash += 1000>> <<elseif $pitAudience == "free">> The audience is @@.green;reasonably impressed@@ by the show of strength. <<set $rep += 50>> <</if>> <<elseif _loser.belly >= 300000>> _winner.slaveName wants to win badly enough that she takes and extremely brutal shortcut to victory. The instant the fight starts, she quickly knees _loser.slaveName in the stomach. The massively swollen _loser.slaveName goes down with a loud thud and plenty of jiggling. _winner.slaveName gloats over the struggling _loser.slaveName watching as she is unable to pull her bloated form off the ground. <<if $pitAudience == "paid">> The audience is not very impressed by this easy win, and your @@.yellowgreen;cut of the betting@@ is unimpressive. <<set $cash += 500>> <<elseif $pitAudience == "free">> The audience is @@.green;not very impressed@@ by this easy win. <<set $rep += 50>> <</if>> <<elseif (_loser.boobs > 1200)>> _winner.slaveName wants to win badly enough that she takes an extremely simple shortcut to victory. The instant the fight starts, she hits _loser.slaveName right in her huge tits, as hard as she can. This is a sucker punch of the worst kind; _loser.slaveName's boobs are so big that she has no real chance of defending them. She gasps with pain and wraps her arms around her aching bosom, giving _winner.slaveName a clear opening to deliver a free and easy blow to the jaw that sends the poor top-heavy slave to the mat. Any chance of _loser.slaveName rising is extinguished by her breasts; it takes her so long to muster an attempt to get up that _winner.slaveName can rain hits on her while she does. <<if $pitAudience == "paid">> The audience is not very impressed by this easy win, and your @@.yellowgreen;cut of the betting@@ is unimpressive. <<set $cash += 500>> <<elseif $pitAudience == "free">> The audience is @@.green;not very impressed@@ by this easy win. <<set $rep += 25>> <</if>> <<elseif (_loser.dick > 0)>> _winner.slaveName wants to win badly enough that she takes an extremely brutal shortcut to victory. The instant the fight starts, she furiously goes for _loser.slaveName's face. _loser.slaveName defends herself with her arms, at which point _winner.slaveName delivers a mighty kick to the dick. _loser.slaveName goes down like a marionette with cut strings, her mouth soundlessly opening and closing and tears leaking from her closed eyes. _winner.slaveName winds up to kick her again but hesitates, wondering whether it's even necessary. <<if $pitAudience == "paid">> The audience is not very impressed by this easy win, and your @@.yellowgreen;cut of the betting@@ is unimpressive. <<set $cash += 500>> <<elseif $pitAudience == "free">> The audience is @@.green;not very impressed@@ by this easy win. <<set $rep += 25>> <</if>> <<elseif canDoVaginal(_loser)>> _winner.slaveName wants to win badly enough that she takes an extremely unpleasant shortcut to victory. The instant the fight starts, she furiously goes for _loser.slaveName's eyes, hands forming claws. _loser.slaveName defends herself with her arms, at which point _winner.slaveName delivers a mighty cunt punt. _loser.slaveName goes straight down, her mouth soundlessly opening and closing and tears leaking from her closed eyes while her hands desperately shield her outraged pussy. _winner.slaveName follows her down and puts the unresisting girl's head in a simple lock. <<if $pitAudience == "paid">> The audience is not very impressed by this easy win, and your @@.yellowgreen;cut of the betting@@ is unimpressive. <<set $cash += 500>> <<elseif $pitAudience == "free">> The audience is @@.green;not very impressed@@ by this easy win. <<set $rep += 25>> <</if>> <<else>> _winner.slaveName wants to win badly enough that she takes an extremely unpleasant shortcut to victory. The instant the fight starts, she furiously goes for _loser.slaveName's eyes, hands forming claws. _loser.slaveName defends herself with her arms, at which point _winner.slaveName delivers a clenched fist to _loser.slaveName's throat. _loser.slaveName staggers back, wheezing for breath with tears leaking from her closed eyes. _winner.slaveName takes advantage of _loser.slaveName's vulnerability to quickly trip and pin the coughing loser. <<if $pitAudience == "paid">> The audience is not very impressed by this easy win, and your @@.yellowgreen;cut of the betting@@ is unimpressive. <<set $cash += 500>> <<elseif $pitAudience == "free">> The audience is @@.green;not very impressed@@ by this easy win. <<set $rep += 25>> <</if>> <</if>> <br><br> You throw the victor's strap-on down to _winner.slaveName. <<if _winner.dick > 0 && canPenetrate(_winner)>> She has no need of it, only taking a moment to pump her dick a few times to get it to rock hardness. <<elseif _winner.clit > 4>> She has no need of it, since her clit is big enough to use instead. <<elseif _winner.dick > 6 && !canAchieveErection(_winner)>> She needs it, since her enormous dick can't get hard any longer; not like it would fit in _loser.slaveName anyway. <<elseif _winner.dick > 0>> She needs it, since her soft dick won't be raping anything. <</if>> <<set _winner.penetrativeCount += 1, $penetrativeTotal += 1>> <<if $pitVirginities == 3>> /* all */ <<if (_loser.vagina == 0) && (_loser.anus == 0) && canDoVaginal(_loser) && canDoAnal(_loser)>> She respects _loser.slaveName's virgin holes, and hauls the loser to her knees for a facefuck. <<set _loser.oralCount += 1, $oralTotal += 1>> <<elseif (_loser.vagina == 0) && canDoVaginal(_loser) && canDoAnal(_loser)>> She pushes _loser.slaveName's back down onto the mat, forces her legs apart, <<if _winner.fetish == "pregnancy">> and, after eyeing her virgin vagina with desire, penetrates the loser's anus. <<else>> and respects the rules by penetrating the loser's anus. <</if>> <<set _loser.analCount += 1, $analTotal += 1>> <<if canImpreg(_loser, _winner) && canPenetrate(_winner) && _loser.mpreg == 1>> <<if !canTalk(_loser)>>_loser.slaveName tries to gesture a protest before _winner.slaveName fills her fertile asspussy with cum, but _winner.slaveName grabs her hands and pins them to keep her from complaining.<<else>>_loser.slaveName starts to scream a protest to stop _winner.slaveName raping her pregnant, but _winner.slaveName grinds her face into the mat to shut her up.<</if>> <<= knockMeUp(_loser, 50, 1, _winner.ID)>> <</if>> <<elseif (_loser.anus == 0) && canDoVaginal(_loser) && canDoAnal(_loser)>> She pushes _loser.slaveName's back down onto the mat, forces her legs apart, <<if _winner.fetish == "buttslut" || (canImpreg(_loser, _winner) && canPenetrate(_winner) && _loser.mpreg == 1 && _winner.fetish == "pregnancy")>> and, after eyeing her virgin anus with desire, penetrates the loser's cunt. <<else>> and respects the rules by penetrating the loser's cunt. <</if>> <<set _loser.vaginalCount += 1, $vaginalTotal += 1>> <<if canImpreg(_loser, _winner) && canPenetrate(_winner)>> <<if !canTalk(_loser)>>_loser.slaveName tries to gesture a protest before _winner.slaveName fills her fertile pussy with cum, but _winner.slaveName grabs her hands and pins them to keep her from complaining.<<else>>_loser.slaveName starts to scream a protest to stop _winner.slaveName raping her pregnant, but _winner.slaveName grinds her face into the mat to shut her up.<</if>> <<= knockMeUp(_loser, 50, 0, _winner.ID)>> <</if>> <<elseif canDoVaginal(_loser)>> She pushes _loser.slaveName's back down onto the mat, forces her legs apart, and penetrates the loser's cunt. <<set _loser.vaginalCount += 1, $vaginalTotal += 1>> <<if canImpreg(_loser, _winner) && canPenetrate(_winner)>> <<if !canTalk(_loser)>>_loser.slaveName tries to gesture a protest before _winner.slaveName fills her fertile pussy with cum, but _winner.slaveName grabs her hands and pins them to keep her from complaining.<<else>>_loser.slaveName starts to scream a protest to stop _winner.slaveName raping her pregnant, but _winner.slaveName grinds her face into the mat to shut her up.<</if>> <<= knockMeUp(_loser, 50, 0, _winner.ID)>> <</if>> <<elseif canDoAnal(_loser)>> She pushes _loser.slaveName's back down onto the mat, forces her legs apart, and penetrates the loser's anus. <<set _loser.analCount += 1, $analTotal += 1>> <<if canImpreg(_loser, _winner) && canPenetrate(_winner) && _loser.mpreg == 1>> <<if !canTalk(_loser)>>_loser.slaveName tries to gesture a protest before _winner.slaveName fills her fertile asspussy with cum, but _winner.slaveName grabs her hands and pins them to keep her from complaining.<<else>>_loser.slaveName starts to scream a protest to stop _winner.slaveName raping her pregnant, but _winner.slaveName grinds her face into the mat to shut her up.<</if>> <<= knockMeUp(_loser, 50, 1, _winner.ID)>> <</if>> <<else>> She considers her options briefly, then hauls the loser to her knees for a facefuck. <<set _loser.oralCount += 1, $oralTotal += 1>> <</if>> <<elseif $pitVirginities == 2>> /* anal */ <<if (_loser.vagina == 0) && canDoVaginal(_loser)>> She pushes _loser.slaveName's back down onto the mat, forces her legs apart, <<if _winner.fetish == "pregnancy">> and gleefully takes advantage of your rules to @@.lime;take her virginity.@@ <<else>> and @@.lime;breaks in her virgin vagina.@@ <</if>> <<set _loser.vaginalCount += 1, $vaginalTotal += 1>> <<set _loser.vagina++>> <<if canImpreg(_loser, _winner) && canPenetrate(_winner)>> <<if !canTalk(_loser)>>_loser.slaveName tries to gesture a protest before _winner.slaveName fills her fertile pussy with cum, but _winner.slaveName grabs her hands and pins them to keep her from complaining.<<else>>_loser.slaveName starts to scream a protest to stop _winner.slaveName raping her pregnant, but _winner.slaveName grinds her face into the mat to shut her up.<</if>> <<= knockMeUp(_loser, 50, 0, _winner.ID)>> <</if>> <<elseif (_loser.anus == 0) && canDoAnal(_loser)>> She pushes _loser.slaveName's back down onto the mat, forces her legs apart, <<if _winner.fetish == "buttslut" || (canImpreg(_loser, _winner) && canPenetrate(_winner) && _loser.mpreg == 1 && _winner.fetish == "pregnancy")>> <<if canDoVaginal(_loser)>> and hungrily eyes her anal virginity before penetrating the loser's cunt. <<set _loser.vaginalCount += 1, $vaginalTotal += 1>> <<if canImpreg(_loser, _winner) && canPenetrate(_winner)>> <<if !canTalk(_loser)>>_loser.slaveName tries to gesture a protest before _winner.slaveName fills her fertile pussy with cum, but _winner.slaveName grabs her hands and pins them to keep her from complaining.<<else>>_loser.slaveName starts to scream a protest to stop _winner.slaveName raping her pregnant, but _winner.slaveName grinds her face into the mat to shut her up.<</if>> <<= knockMeUp(_loser, 50, 0, _winner.ID)>> <</if>> <<else>> and hungrily eyes her anal virginity before hauling the loser onto her knees for a facefuck. <<set _loser.oralCount += 1, $oralTotal += 1>> <</if>> <<else>> <<if canDoVaginal(_loser)>> and penetrates the loser's cunt. <<set _loser.vaginalCount += 1, $vaginalTotal += 1>> <<if canImpreg(_loser, _winner) && canPenetrate(_winner)>> <<if !canTalk(_loser)>>_loser.slaveName tries to gesture a protest before _winner.slaveName fills her fertile pussy with cum, but _winner.slaveName grabs her hands and pins them to keep her from complaining.<<else>>_loser.slaveName starts to scream a protest to stop _winner.slaveName raping her pregnant, but _winner.slaveName grinds her face into the mat to shut her up.<</if>> <<= knockMeUp(_loser, 50, 0, _winner.ID)>> <</if>> <<else>> and finds only a pristine butthole waiting for her. Respecting her anal virginity, she hauls the loser onto her knees for a facefuck. <<set _loser.oralCount += 1, $oralTotal += 1>> <</if>> <</if>> <<elseif canDoVaginal(_loser)>> She pushes _loser.slaveName's back down onto the mat, forces her legs apart, and penetrates the loser's cunt. <<set _loser.vaginalCount += 1, $vaginalTotal += 1>> <<if canImpreg(_loser, _winner) && canPenetrate(_winner)>> <<if !canTalk(_loser)>>_loser.slaveName tries to gesture a protest before _winner.slaveName fills her fertile pussy with cum, but _winner.slaveName grabs her hands and pins them to keep her from complaining.<<else>>_loser.slaveName starts to scream a protest to stop _winner.slaveName raping her pregnant, but _winner.slaveName grinds her face into the mat to shut her up.<</if>> <<= knockMeUp(_loser, 50, 0, _winner.ID)>> <</if>> <<elseif canDoAnal(_loser)>> She pushes _loser.slaveName's back down onto the mat, forces her legs apart, and penetrates the loser's anus. <<set _loser.analCount += 1, $analTotal += 1>> <<if canImpreg(_loser, _winner) && canPenetrate(_winner) && _loser.mpreg == 1>> <<if !canTalk(_loser)>>_loser.slaveName tries to gesture a protest before _winner.slaveName fills her fertile asspussy with cum, but _winner.slaveName grabs her hands and pins them to keep her from complaining.<<else>>_loser.slaveName starts to scream a protest to stop _winner.slaveName raping her pregnant, but _winner.slaveName grinds her face into the mat to shut her up.<</if>> <<= knockMeUp(_loser, 50, 1, _winner.ID)>> <</if>> <<else>> She considers her options briefly, then hauls the loser to her knees for a facefuck. <<set _loser.oralCount += 1, $oralTotal += 1>> <</if>> <<elseif $pitVirginities == 1>> /* vagina */ <<if (_loser.vagina == 0) && canDoVaginal(_loser)>> She pushes _loser.slaveName's back down onto the mat, forces her legs apart, <<if _winner.fetish == "pregnancy">> <<if canDoAnal(_loser)>> and hungrily eyes her pristine vagina before penetrating the loser's ass. <<set _loser.analCount += 1, $analTotal += 1>> <<if canImpreg(_loser, _winner) && canPenetrate(_winner) && _loser.mpreg == 1>> <<if !canTalk(_loser)>>_loser.slaveName tries to gesture a protest before _winner.slaveName fills her fertile asspussy with cum, but _winner.slaveName grabs her hands and pins them to keep her from complaining.<<else>>_loser.slaveName starts to scream a protest to stop _winner.slaveName raping her pregnant, but _winner.slaveName grinds her face into the mat to shut her up.<</if>> <<= knockMeUp(_loser, 50, 1, _winner.ID)>> <</if>> <<else>> and hungrily eyes her pristine vagina before hauling the loser onto her knees for a facefuck. <<set _loser.oralCount += 1, $oralTotal += 1>> <</if>> <<else>> <<if canDoAnal(_loser)>> and penetrates the loser's ass. <<set _loser.vaginalCount += 1, $vaginalTotal += 1>> <<if canImpreg(_loser, _winner) && canPenetrate(_winner)>> <<if !canTalk(_loser)>>_loser.slaveName tries to gesture a protest before _winner.slaveName fills her fertile asspussy with cum, but _winner.slaveName grabs her hands and pins them to keep her from complaining.<<else>>_loser.slaveName starts to scream a protest to stop _winner.slaveName raping her pregnant, but _winner.slaveName grinds her face into the mat to shut her up.<</if>> <<= knockMeUp(_loser, 50, 1, _winner.ID)>> <</if>> <<else>> and finds only a pristine butthole waiting for her. Respecting her anal virginity, she hauls the loser onto her knees for a facefuck. <<set _loser.oralCount += 1, $oralTotal += 1>> <</if>> <</if>> <<elseif (_loser.anus == 0) && canDoAnal(_loser)>> She pushes _loser.slaveName's back down onto the mat, forces her legs apart, <<if _winner.fetish == "buttslut" || (canImpreg(_loser, _winner) && canPenetrate(_winner) && _loser.mpreg == 1 && _winner.fetish == "pregnancy")>> and gleefully takes advantage of your rules to @@.lime;take her anal virginity.@@ <<else>> and @@.lime;breaks in her virgin anus.@@ <</if>> <<set _loser.analCount += 1, $analTotal += 1>> <<set _loser.anus++>> <<if canImpreg(_loser, _winner) && canPenetrate(_winner) && _loser.mpreg == 1>> <<if !canTalk(_loser)>>_loser.slaveName tries to gesture a protest before _winner.slaveName fills her fertile asspussy with cum, but _winner.slaveName grabs her hands and pins them to keep her from complaining.<<else>>_loser.slaveName starts to scream a protest to stop _winner.slaveName raping her pregnant, but _winner.slaveName grinds her face into the mat to shut her up.<</if>> <<= knockMeUp(_loser, 50, 1, _winner.ID)>> <</if>> <<elseif canDoVaginal(_loser)>> She pushes _loser.slaveName's back down onto the mat, forces her legs apart, and penetrates the loser's cunt. <<set _loser.vaginalCount += 1, $vaginalTotal += 1>> <<if canImpreg(_loser, _winner) && canPenetrate(_winner)>> <<if !canTalk(_loser)>>_loser.slaveName tries to gesture a protest before _winner.slaveName fills her fertile pussy with cum, but _winner.slaveName grabs her hands and pins them to keep her from complaining.<<else>>_loser.slaveName starts to scream a protest to stop _winner.slaveName raping her pregnant, but _winner.slaveName grinds her face into the mat to shut her up.<</if>> <<= knockMeUp(_loser, 50, 0, _winner.ID)>> <</if>> <<elseif canDoAnal(_loser)>> She pushes _loser.slaveName's back down onto the mat, forces her legs apart, and penetrates the loser's anus. <<set _loser.analCount += 1, $analTotal += 1>> <<if canImpreg(_loser, _winner) && canPenetrate(_winner) && _loser.mpreg == 1>> <<if !canTalk(_loser)>>_loser.slaveName tries to gesture a protest before _winner.slaveName fills her fertile asspussy with cum, but _winner.slaveName grabs her hands and pins them to keep her from complaining.<<else>>_loser.slaveName starts to scream a protest to stop _winner.slaveName raping her pregnant, but _winner.slaveName grinds her face into the mat to shut her up.<</if>> <<= knockMeUp(_loser, 50, 1, _winner.ID)>> <</if>> <<else>> She considers her options briefly, then hauls the loser to her knees for a facefuck. <<set _loser.oralCount += 1, $oralTotal += 1>> <</if>> <<else>> /* free game */ <<if (_loser.vagina == 0) && canDoVaginal(_loser)>> She pushes _loser.slaveName's back down onto the mat, forces her legs apart, <<if _winner.fetish == "pregnancy">> and gleefully takes advantage of your rules to @@.lime;take her virginity.@@ <<else>> and @@.lime;breaks in her virgin vagina.@@ <</if>> <<set _loser.vaginalCount += 1, $vaginalTotal += 1>> <<set _loser.vagina++>> <<if canImpreg(_loser, _winner) && canPenetrate(_winner)>> <<if !canTalk(_loser)>>_loser.slaveName tries to gesture a protest before _winner.slaveName fills her fertile pussy with cum, but _winner.slaveName grabs her hands and pins them to keep her from complaining.<<else>>_loser.slaveName starts to scream a protest to stop _winner.slaveName raping her pregnant, but _winner.slaveName grinds her face into the mat to shut her up.<</if>> <<= knockMeUp(_loser, 50, 0, _winner.ID)>> <</if>> <<elseif (_loser.anus == 0) && canDoAnal(_loser)>> She pushes _loser.slaveName's back down onto the mat, forces her legs apart, <<if _winner.fetish == "buttslut" || (canImpreg(_loser, _winner) && canPenetrate(_winner) && _loser.mpreg == 1 && _winner.fetish == "pregnancy")>> and gleefully takes advantage of your rules to @@.lime;take her anal virginity.@@ <<else>> and @@.lime;breaks in her virgin anus.@@ <</if>> <<set _loser.analCount += 1, $analTotal += 1>> <<set _loser.anus++>> <<if canImpreg(_loser, _winner) && canPenetrate(_winner) && _loser.mpreg == 1>> <<if !canTalk(_loser)>>_loser.slaveName tries to gesture a protest before _winner.slaveName fills her fertile asspussy with cum, but _winner.slaveName grabs her hands and pins them to keep her from complaining.<<else>>_loser.slaveName starts to scream a protest to stop _winner.slaveName raping her pregnant, but _winner.slaveName grinds her face into the mat to shut her up.<</if>> <<= knockMeUp(_loser, 50, 1, _winner.ID)>> <</if>> <<elseif canDoVaginal(_loser)>> She pushes _loser.slaveName's back down onto the mat, forces her legs apart, and penetrates the loser's cunt. <<set _loser.vaginalCount += 1, $vaginalTotal += 1>> <<if canImpreg(_loser, _winner) && canPenetrate(_winner)>> <<if !canTalk(_loser)>>_loser.slaveName tries to gesture a protest before _winner.slaveName fills her fertile pussy with cum, but _winner.slaveName grabs her hands and pins them to keep her from complaining.<<else>>_loser.slaveName starts to scream a protest to stop _winner.slaveName raping her pregnant, but _winner.slaveName grinds her face into the mat to shut her up.<</if>> <<= knockMeUp(_loser, 50, 0, _winner.ID)>> <</if>> <<elseif canDoAnal(_loser)>> She pushes _loser.slaveName's back down onto the mat, forces her legs apart, and penetrates the loser's anus. <<set _loser.analCount += 1, $analTotal += 1>> <<if canImpreg(_loser, _winner) && canPenetrate(_winner) && _loser.mpreg == 1>> <<if !canTalk(_loser)>>_loser.slaveName tries to gesture a protest before _winner.slaveName fills her fertile asspussy with cum, but _winner.slaveName grabs her hands and pins them to keep her from complaining.<<else>>_loser.slaveName starts to scream a protest to stop _winner.slaveName raping her pregnant, but _winner.slaveName grinds her face into the mat to shut her up.<</if>> <<= knockMeUp(_loser, 50, 1, _winner.ID)>> <</if>> <<else>> She considers her options briefly, then hauls the loser to her knees for a facefuck. <<set _loser.oralCount += 1, $oralTotal += 1>> <</if>> <</if>> <<if (_loser.sexualFlaw == "malicious")>> winner.slaveName lives to torment and violate slave girls. She uses _loser.slaveName for her @@.hotpink;pleasure@@, slapping her viciously, pinching her until she draws blood, and showing off for the spectators. The audience @@.green;greatly enjoys@@ the depraved spectacle. <<set _loser.devotion += 2>> <<set $rep += 50>> <<elseif (_loser.sexualFlaw == "abusive")>> winner.slaveName lives to abuse and violate slave girls. She uses _loser.slaveName for her @@.hotpink;pleasure@@, raping her mercilessly, striking her until she turns a deep reddish-purple, and showing off for the spectators. The audience @@.green;greatly enjoys@@ the depraved spectacle. <<set $rep += 50>> <<set _loser.devotion += 2>> <<elseif (_winner.energy > 95)>> _winner.slaveName doesn't have to feign willingness to rape a slave girl. She uses _loser.slaveName for her @@.hotpink;pleasure@@, groping her, kissing her unwilling mouth, and showing off for the spectators. The audience @@.green;greatly enjoys@@ the depraved spectacle. <<set _winner.devotion += 1>> <<set $rep += 50>> <<elseif (_winner.fetish == "sadist") && (_winner.fetishStrength > 60)>> _winner.slaveName doesn't have to feign willingness abuse and violate a slave girl. She uses _loser.slaveName for her @@.hotpink;pleasure@@, slapping her cruelly, pinching her until she draws blood, and showing off for the spectators. The audience @@.green;greatly enjoys@@ the depraved spectacle. <<set _winner.devotion += 1>> <<set $rep += 50>> <<elseif (_winner.devotion > 75)>> _winner.slaveName is so broken to slavery that she @@.hotpink;enjoys@@ winning the fight and raping _loser.slaveName. The audience @@.green;greatly enjoys@@ the depraved spectacle. <<set _winner.devotion += 1>> <<set $rep += 50>> <<elseif (_winner.devotion > 20)>> _winner.slaveName understands her role and thoroughly rapes _loser.slaveName. The audience @@.green;enjoys@@ the spectacle. <<set $rep += 25>> <<else>> _winner.slaveName is unenthusiastic and just thrusts mechanically, to avoid being punished. She @@.mediumorchid;resents@@ having to fight and fuck. The audience barely pays attention. <<set _winner.devotion -= 2>> <</if>> <<if (_winner.rivalry > 0) && (_loser.ID == _winner.rivalryTarget)>> She @@.hotpink;relishes@@ the chance to abuse _loser.slaveName, whom she dislikes. <<set _winner.devotion += 5>> <<elseif (_winner.relationship >= 0) && (_loser.ID == _winner.relationshipTarget) && (_winner.devotion >= 20)>> She accepts having to abuse _loser.slaveName, and plans to make it up to her later. <<elseif (_winner.relationship >= 0) && (_loser.ID == _winner.relationshipTarget)>> She @@.mediumorchid;hates@@ having to abuse _loser.slaveName. <<set _winner.devotion -= 10>> <<elseif _winner.mother == _loser.ID>> <<if _winner.devotion >= 20>> She accepts having to abuse her mother, _loser.slaveName, and plans to make it up to her later. <<else>> She @@.mediumorchid;hates@@ having to abuse her mother, _loser.slaveName. <<set _winner.devotion -= 10>> <</if>> <<elseif _winner.father == _loser.ID>> <<if _winner.devotion >= 20>> She accepts having to abuse her father, _loser.slaveName, and plans to make it up to her later. <<else>> She @@.mediumorchid;hates@@ having to abuse her father, _loser.slaveName. <<set _winner.devotion -= 10>> <</if>> <<elseif _loser.mother == _winner.ID || _loser.father == _winner.ID>> <<if _winner.devotion >= 20>> She accepts having to abuse her daughter, _loser.slaveName, and plans to make it up to her later. <<else>> She @@.mediumorchid;hates@@ having to abuse her daughter, _loser.slaveName. <<set _winner.devotion -= 10>> <</if>> <<elseif _winner.sisters > 0>> <<switch areSisters(_winner, _loser)>> <<case 1>> <<if _winner.devotion >= 20>> She accepts having to abuse her twin sister, _loser.slaveName, and plans to make it up to her later. <<else>> She @@.mediumorchid;hates@@ having to abuse her twin sister, _loser.slaveName. <<set _winner.devotion -= 10>> <</if>> <<case 2>> <<if _winner.devotion >= 20>> She accepts having to abuse her sister, _loser.slaveName, and plans to make it up to her later. <<else>> She @@.mediumorchid;hates@@ having to abuse her sister, _loser.slaveName. <<set _winner.devotion -= 10>> <</if>> <<case 3>> <<if _winner.devotion >= 20>> She accepts having to abuse her half-sister, _loser.slaveName, and plans to make it up to her later. <<else>> She @@.mediumorchid;hates@@ having to abuse her half-sister, _loser.slaveName. <<set _winner.devotion -= 10>> <</if>> <</switch>> <<elseif (_winner.relation != 0) && (_loser.ID == _winner.relationTarget) && (_winner.devotion >= 20)>> She accepts having to abuse _loser.slaveName, and plans to make it up to her later. <<elseif (_winner.relation != 0) && (_loser.ID == _winner.relationTarget)>> She @@.mediumorchid;hates@@ having to abuse _loser.slaveName. <<set _winner.devotion -= 10>> <</if>> <<if _winner.fetish == "sadist" && _winner.fetishStrength > 90 && _winner.sexualFlaw != "malicious" && _winner.devotion >= 20>> She noticed something while she was raping _loser.slaveName; watching the way she writhed in pain was strangely satisfying, as she was making her suffer. _winner.slaveName cums powerfully at the mere thought; she has become @@.yellow;sexually addicted to inflicting pain and anguish.@@ <<set _winner.sexualFlaw = "malicious">> <<elseif _winner.fetish == "masochist" && _winner.fetishStrength > 90 && _winner.sexualFlaw != "self hating" && _winner.devotion < 20>> She feels horrible after forcing herself on _loser.slaveName; she is the one that should suffer, not her. _winner.slaveName has @@.yellow;descended into true self hatred.@@ <<set _winner.sexualFlaw = "self hating">> <<elseif _winner.fetish == "dom" && _winner.fetishStrength > 90 && _winner.sexualFlaw != "abusive" && _winner.devotion >= 20>> She noticed something while she was raping _loser.slaveName; watching the way she cowered before her raised palm was strangely satisfying, as were the painful moans that accompanied every forceful thrust. _winner.slaveName cums powerfully at the mere thought; she has become @@.yellow;sexually abusive, getting off on the thrill of forcing herself on other slaves.@@ <<set _winner.sexualFlaw = "abusive">> <<elseif _winner.behavioralFlaw == "none" && random(1,100) <= 5 && _winner.devotion < 20>> She begins to act @@.red;oddly@@ after the fight; having to beat down and rape another slave may have affected her mentally. <<set _winner.behavioralFlaw = "odd">> <</if>> <<if (_loser.sexualFlaw == "self hating")>> _loser.slaveName feels she @@.hotpink;deserved this.@@ <<set _loser.devotion += 5>> <<elseif (_loser.fetish == "masochist") && (_loser.fetishKnown == 1) && (_loser.fetishStrength > 60)>> _loser.slaveName @@.hotpink;gets off@@ on being beaten and molested. <<set _loser.devotion += 5>> <<elseif (_loser.fetish == "humiliation") && (_loser.fetishKnown == 1) && (_loser.fetishStrength > 60)>> _loser.slaveName @@.hotpink;enjoys@@ the humiliation of being openly beaten and raped. <<set _loser.devotion += 5>> <<elseif (_loser.devotion <= 50)>> _loser.slaveName @@.mediumorchid;resents@@ being beaten and molested and @@.gold;fears@@ that it will happen again. <<set _loser.devotion -= 10>> <<set _loser.trust -= 10>> <</if>> <<if (_loser.rivalry > 0) && (_winner.ID == _loser.rivalryTarget)>> She is @@.mediumorchid;embarrassed@@ by losing to and being raped by _winner.slaveName, whom she dislikes, and @@.gold;fears@@ that it will happen again. <<set _loser.devotion -= 10>> <<set _loser.trust -= 10>> <<elseif (_loser.relationship >= 0) && (_winner.ID == _loser.relationshipTarget) && (_loser.devotion >= 4)>> She accepts _winner.slaveName having to rape her. <<elseif (_loser.relationship >= 0) && (_winner.ID == _loser.relationshipTarget)>> She @@.mediumorchid;hates@@ having to accept rape from _winner.slaveName, and @@.gold;fears@@ that it will happen again. <<set _loser.trust -= 10>> <<set _loser.devotion -= 10>> <<elseif _loser.mother == _winner.ID>> <<if _loser.devotion >= 20>> She accepts her mother, _winner.slaveName, having to rape her, but she @@.gold;fears@@ that it will happen again. <<set _loser.trust -= 10>> <<else>> She @@.mediumorchid;hates@@ having to accept rape from her own mother, _winner.slaveName, and @@.gold;fears@@ that it will happen again. <<set _loser.devotion -= 10>> <<set _loser.trust -= 10>> <</if>> <<elseif _loser.father == _winner.ID>> <<if _loser.devotion >= 20>> She accepts her father, _winner.slaveName, having to rape her, but she @@.gold;fears@@ that it will happen again. <<set _loser.trust -= 10>> <<else>> She @@.mediumorchid;hates@@ having to accept rape from her own father, _winner.slaveName, and @@.gold;fears@@ that it will happen again. <<set _loser.devotion -= 10>> <<set _loser.trust -= 10>> <</if>> <<elseif _winner.mother == _loser.ID || _winner.father == _loser.ID>> <<if _loser.devotion >= 20>> She accepts her daughter, _winner.slaveName, having to rape her, but she @@.gold;fears@@ that it will happen again. <<set _loser.trust -= 10>> <<else>> She @@.mediumorchid;hates@@ having to accept rape from her own daughter, _winner.slaveName, and @@.gold;fears@@ that it will happen again. <<set _loser.devotion -= 10>> <<set _loser.trust -= 10>> <</if>> <<elseif _loser.sisters > 0>> <<switch areSisters(_winner, _loser)>> <<case 1>> <<if _loser.devotion >= 20>> She accepts her twin sister, _winner.slaveName, having to rape her, but she @@.gold;fears@@ that it will happen again. <<set _loser.trust -= 10>> <<else>> She @@.mediumorchid;hates@@ having to accept rape from her own twin, _winner.slaveName, and @@.gold;fears@@ that it will happen again. <<set _loser.devotion -= 10>> <<set _loser.trust -= 10>> <</if>> <<case 2>> <<if _loser.devotion >= 20>> She accepts her sister, _winner.slaveName, having to rape her, but she @@.gold;fears@@ that it will happen again. <<set _loser.trust -= 10>> <<else>> She @@.mediumorchid;hates@@ having to accept rape from her own sister, _winner.slaveName, and @@.gold;fears@@ that it will happen again. <<set _loser.devotion -= 10>> <<set _loser.trust -= 10>> <</if>> <<case 3>> <<if _loser.devotion >= 20>> She accepts her half-sister, _winner.slaveName, having to rape her, but she @@.gold;fears@@ that it will happen again. <<set _loser.trust -= 10>> <<else>> She @@.mediumorchid;hates@@ having to accept rape from her own half-sister, _winner.slaveName, and @@.gold;fears@@ that it will happen again. <<set _loser.devotion -= 10>> <<set _loser.trust -= 10>> <</if>> <</switch>> <<elseif (_loser.relation != 0) && (_winner.ID == _loser.relationTarget) && (_loser.devotion >= 20)>> She accepts _winner.slaveName having to rape her, but she @@.gold;fears@@ that it will happen again. <<set _loser.trust -= 10>> <<elseif (_loser.relation != 0) && (_winner.ID == _loser.relationTarget)>> She @@.mediumorchid;hates@@ having to accept rape from _winner.slaveName, and @@.gold;fears@@ that it will happen again. <<set _loser.devotion -= 10>> <<set _loser.trust -= 10>> <</if>> <<if _loser.fetish == "masochist" && _loser.fetishStrength > 90 && _loser.behavioralFlaw != "self hating">> She feels strangely content after being abused and violated; she is the one that should suffer, after all. _loser.slaveName has @@.yellow;descended into true self hatred.@@ <<set _loser.behavioralFlaw = "self hating">> <<elseif _loser.behavioralFlaw == "none" && random(1,100) <= 5 && _loser.devotion < 20>> She begins to act @@.red;oddly@@ after the fight; losing and getting raped may have affected her mentally. <<set _loser.behavioralFlaw = "odd">> <</if>> <<if (_loser.fetish != "masochist") && (_loser.fetish != "humiliation") && (_loser.sexualFlaw != "self-hating")>> <<if (_loser.relationship != 0)>> <<if (_loser.relationship <= 4)>> <<if (_loser.relationshipTarget == _winner.ID)>> Fighting and rape have @@.lightsalmon;damaged@@ the relationship between the slaves. <<set _loser.relationship -= 1, _winner.relationship -= 1>> <</if>> <</if>> <</if>> <</if>> <<if (_winner.combatSkill == 0)>> <<if random(1,100) < (20+_winner.devotion)>> With experience in $pitName, _winner.slaveName has @@.green;learned basic combat skills.@@ <<set _winner.combatSkill += 1>> <</if>> <</if>> <<set $slaves[$slaveIndices[_winner.ID]] = _winner>> <<set $slaves[$slaveIndices[_loser.ID]] = _loser>> <<if $pitBG == 0 || ($Bodyguard.ID != _winner.ID)>> <<set $fighterIDs.push(_winner.ID)>> <</if>> <<if $pitBG == 0 || ($Bodyguard.ID != _loser.ID)>> <<set $fighterIDs.push(_loser.ID)>> <</if>>
DankWolf/fc
src/uncategorized/seNonlethalPit.tw
tw
bsd-3-clause
64,842