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:: Art_Vector_Leg_Outfit_Toga_Stump [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>
NurseryAnon/fc
src/art/vector/layers/Leg_Outfit_Toga_Stump.tw
tw
bsd-3-clause
135
:: Art_Vector_Leg_Outfit_Western_Stump [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>
NurseryAnon/fc
src/art/vector/layers/Leg_Outfit_Western_Stump.tw
tw
bsd-3-clause
138
:: Art_Vector_Leg_Wide [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 225.8,413.1 c 0,0 -18.61299,38.81162 -20.11299,63.21162 C 201.88701,536.61162 215,608.9 237.1,664.9 c 7.5,61.7 14.8,123 17.3,185.1 l 11.5,-0.3 c 2.3,-52.9 39.2,-99.2 20.2,-160.8 13.6,-57.7 6.2,-71.9 1,-161 -5.4,94.3 4.4,110.4 14.2,154.8 -15.6,58 17.8,109.6 18.6,167.8 h 16.3 C 336.4,792 352.6,755.3 344.7,681 368.5,611.1 378.72165,532.47107 373.92165,469.07107 371.92165,443.17107 350.4,411.4 350.4,411.4 l -124.6,1.7" class="skin" id="XMLID_468_" sodipodi:nodetypes="cccccccccccccc"/><path d="M 289.6,630.9 C 279.8,590.6 268.8,530 272.8,483.8 c -0.8,44.7 7.6,106.4 16.8,147.1 z" class="shadow" id="XMLID_469_"/></svg></html>' >>
NurseryAnon/fc
src/art/vector/layers/Leg_Wide.tw
tw
bsd-3-clause
745
:: Art_Vector_Mediumbelly [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path4596" class="shadow" d="m 274.8,433.8 c 20.7,-1.5 47.7,-4.5 61.9,-42.4 13.1,-44.3 -27.8,-99.6 -59.9,-101.5 -40.1,6.2 -61.8,42.8 -63.9,96.9 2.2,31 33.1,49 61.9,47 z"/><path id="path4598" class="skin" d="m 274.8,433.8 c 20.8,0.1 49.4,-13 61.9,-42.4 12.5,-29.4 -18.5,-83.4 -46,-101.7 -6.5,-4.3 -38.7,-8.2 -40.4,0 -2.6,11.6 -44.9,33.3 -41.4,96.8 1.8,34.8 45.1,47.2 65.9,47.3 z"/><path id="path4600" d="m 249.83484,395.7339 a 3.0999447,2.7999501 78.497917 0 1 -2.12558,3.59601 3.0999447,2.7999501 78.497917 0 1 -3.36186,-2.47937 3.0999447,2.7999501 78.497917 0 1 2.12558,-3.59601 3.0999447,2.7999501 78.497917 0 1 3.36186,2.47937 z" class="areola"/></svg></html>' >>
NurseryAnon/fc
src/art/vector/layers/Mediumbelly.tw
tw
bsd-3-clause
783
:: Art_Vector_Navel_Piercing [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><circle r="1.2" cy="364.39999" cx="271.31561" class="steel_piercing" id="XMLID_515_"/><circle r="1.2" cy="368.60001" cx="271.31561" class="steel_piercing" id="XMLID_516_"/></svg></html>' >>
NurseryAnon/fc
src/art/vector/layers/Navel_Piercing.tw
tw
bsd-3-clause
300
:: Art_Vector_Navel_Piercing_Heavy [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 271.31561,368.73934 c -0.2,0 -1.3,2 -1.2,11.6 0.1,12.7 1.2,13.3 1.4,13.3 0.4,0 1.5,-7.4 1.2,-15.9 -0.5,-4.5 -1.1,-9 -1.4,-9 z" class="steel_piercing" id="XMLID_513_"/><path d="m 271.41561,393.83934 c -0.5,0 -1,2.4 -0.8,4.4 0.2,1.3 0.6,3 1.2,3 0.4,0 0.7,-1.8 0.8,-3 0,-2.1 -0.7,-4.4 -1.2,-4.4 z" class="steel_piercing" id="XMLID_514_"/></svg></html>' >>
NurseryAnon/fc
src/art/vector/layers/Navel_Piercing_Heavy.tw
tw
bsd-3-clause
480
:: Art_Vector_Plug_Huge [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 257.44707,421.40245 c -2.67676,-21.77766 6.78981,-43.0874 17.51043,-42.96126 8.93967,0.10518 15.28358,9.17701 14.00764,37.7548 -0.87007,-1.26654 -25.01399,-13.01416 -31.51807,5.20646 z" id="path4615" sodipodi:nodetypes="cscc" style="display:inline;fill-opacity:0.31372549;fill:#464646;stroke-width:1.13587761"/><path class="skin torso" d="m 257.57787,421.4008 c 2.88729,-23.67572 9.23868,-43.74154 17.47366,-43.30703 7.76525,0.40973 12.13759,16.8381 13.7681,37.92014 -4.53132,-0.57007 -19.56063,-5.94228 -31.24176,5.38689 z" id="path4630" sodipodi:nodetypes="cscc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector/layers/Plug_Huge.tw
tw
bsd-3-clause
700
:: Art_Vector_Plug_Huge_Long [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="display:inline;fill-opacity:0.31372549;fill:#464646;stroke-width:1.13587761" sodipodi:nodetypes="cscc" id="path4641" d="m 257.46733,402.6503 c -2.74424,-21.83419 6.74281,-43.25067 17.49017,-43.12422 8.99462,0.10583 15.36148,9.28888 13.98325,38.28404 -2.91396,-1.65871 -24.07546,-12.14588 -31.47342,4.84018 z"/><path sodipodi:nodetypes="cscc" id="path4647" d="m 257.55541,402.67052 c 2.87672,-23.75602 9.23972,-43.92751 17.49612,-43.49186 7.82909,0.4131 12.20925,17.28607 13.80776,38.6178 -3.30147,-2.25175 -26.96517,-5.84612 -31.30388,4.87406 z" class="skin torso"/></svg></html>' >>
NurseryAnon/fc
src/art/vector/layers/Plug_Huge_Long.tw
tw
bsd-3-clause
707
:: Art_Vector_Plug_Large [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 262.05528,421.22282 c -1.36102,-21.31764 5.50654,-42.34203 13.09877,-42.21962 6.77286,0.1092 11.35419,10.93169 9.9177,42.32724 -0.39305,-8.33078 -23.64749,-7.37774 -23.01647,-0.10762 z" id="path4591" sodipodi:nodetypes="cscc" style="display:inline;fill-opacity:0.31372549;fill:#464646;stroke-width:0.97034371"/><path class="skin torso" d="m 262.13446,421.32361 c 0.96546,-28.31189 9.26742,-42.68761 13.08821,-42.31428 3.89188,0.38028 9.72126,13.34864 9.71401,42.1354 -1.05054,-4.12628 -21.22997,-4.48069 -22.80222,0.17888 z" id="path4597" sodipodi:nodetypes="cscc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector/layers/Plug_Large.tw
tw
bsd-3-clause
701
:: Art_Vector_Plug_Large_Long [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="display:inline;fill-opacity:0.31372549;fill:#464646;stroke-width:0.97034371" sodipodi:nodetypes="cscc" id="path4603" d="m 262.63811,403.28699 c -1.94516,-21.76809 4.96077,-43.05982 12.7811,-42.93374 6.56153,0.10579 11.20685,9.28187 10.20576,38.25081 -6.70201,-5.07619 -21.73786,0.64628 -22.98686,4.68293 z"/><path sodipodi:nodetypes="cscc" id="path4609" d="m 262.74618,403.19895 c 2.11177,-23.62613 6.74162,-43.62694 12.74165,-43.19312 5.71982,0.41356 8.91709,17.14646 10.08043,38.51223 -1.86315,-0.45577 -21.44838,1.23249 -22.82208,4.68089 z" class="skin torso"/></svg></html>' >>
NurseryAnon/fc
src/art/vector/layers/Plug_Large_Long.tw
tw
bsd-3-clause
706
:: Art_Vector_Plug_Long [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="display:inline;fill-opacity:0.31372549;fill:#464646;stroke-width:0.97034371" sodipodi:nodetypes="cscc" id="path4576" d="m 265.34425,396.26119 c -0.88819,-19.05719 3.14231,-36.01971 10.07496,-35.90794 6.15605,0.0992 8.87398,7.83212 8.00516,32.63999 0.029,-0.19714 -13.53729,-12.9328 -18.08012,3.26795 z"/><path sodipodi:nodetypes="cscc" id="path4585" d="m 265.39828,396.30957 c 1.51414,-20.48178 4.71242,-36.69252 10.08955,-36.30374 5.19668,0.37574 7.33693,14.30688 7.92138,32.93057 -1.55444,-0.89506 -16.7993,-1.39448 -18.01093,3.37317 z" class="skin torso"/></svg></html>' >>
NurseryAnon/fc
src/art/vector/layers/Plug_Long.tw
tw
bsd-3-clause
695
:: Art_Vector_Plug_Tail [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="cscsc" id="path3467-0-4-5-1" d="m 363.47279,411.16402 c 18.01885,-5.70711 11.33684,-26.67454 7.69765,-29.66808 -2.17951,-1.79283 -17.72555,-2.05338 -22.92845,3.64077 -3.98832,6.12614 -4.03481,13.81118 -1.01581,19.29528 2.81325,5.11032 8.8187,8.48628 16.24661,6.73203 z" style="display:inline;fill-opacity:1;fill:#000000;stroke-width:1.79057908"/><path sodipodi:nodetypes="cscsc" id="path3467-0-4-5" d="m 363.47279,411.16402 c 18.01885,-5.70711 8.93062,-29.2305 7.52087,-29.93324 -0.8241,-0.41081 -17.01844,-1.61144 -22.22134,4.08271 -3.98832,6.12614 -4.03481,13.81118 -1.01581,19.29528 2.81325,5.11032 8.28837,8.3095 15.71628,6.55525 z" style="display:inline;fill-opacity:1;fill:#c8c8c8;stroke-width:1.79057908"/></svg></html>' >>
NurseryAnon/fc
src/art/vector/layers/Plug_Tail.tw
tw
bsd-3-clause
862
:: Art_Vector_Pubic_Hair_Bush [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccssc" class="hair" d="m 248.86398,435.82063 c 0.76067,-2.61985 52.40275,-5.90239 52.26438,-2.24385 -17.08062,12.11853 -22.69234,17.9945 -30.28863,20.90256 -0.70822,0.27113 -1.60542,0.58108 -2.19967,0.31127 -5.68902,-2.58302 -10.98986,-8.86604 -19.77608,-18.96998 z" id="path991"/></svg></html>' >>
NurseryAnon/fc
src/art/vector/layers/Pubic_Hair_Bush.tw
tw
bsd-3-clause
436
:: Art_Vector_Pubic_Hair_Bushy [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path482" d="m 249.48898,436.75813 c -6.78529,-4.57983 56.86706,-8.22908 51.44484,-2.95019 -18.22849,20.15326 -17.23937,20.40028 -18.33755,23.11936 -0.89098,2.85521 -1.24494,5.26859 -2.05043,6.99794 -3.60433,7.73828 -7.00206,4.30232 -10.68074,-7.98611 -0.34551,-1.53578 -1.13547,-3.35376 -1.26389,-0.7249 -0.1217,7.77396 -0.17177,4.01335 -0.0579,5.90399 0.41023,6.80974 5.9635,6.40432 3.9292,6.91885 -1.44049,0.36434 -2.85679,-0.5665 -4.34452,-2.04624 -3.94884,-4.3204 -3.29824,-6.49203 -4.04877,-7.66271 -1.10943,-1.7305 -2.10108,-2.20681 -6.05624,-7.71252 -5.23164,-7.68882 -6.87946,-12.14339 -8.534,-13.85747 z" class="hair" sodipodi:nodetypes="cccsccsscscc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector/layers/Pubic_Hair_Bushy.tw
tw
bsd-3-clause
802
:: Art_Vector_Pubic_Hair_Neat [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="M 487.94,432.27" class="hair" id="path225"/><path d="m 268.31434,450.76987 3.08824,-0.44117 c 0.32893,-6.46544 2.86908,-11.82526 5.07352,-17.35295 -5.56875,0.43615 -11.6036,0.4062 -16.47058,1.54412 2.07073,5.53315 5.0715,10.91128 8.30882,16.25 z" id="path5158" sodipodi:nodetypes="ccccc" class="hair"/></svg></html>' >>
NurseryAnon/fc
src/art/vector/layers/Pubic_Hair_Neat.tw
tw
bsd-3-clause
440
:: Art_Vector_Pubic_Hair_None [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>
NurseryAnon/fc
src/art/vector/layers/Pubic_Hair_None.tw
tw
bsd-3-clause
129
:: Art_Vector_Pubic_Hair_Strip [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 269.56049,452.50944 c -1.40005,-5.77308 -1.03375,-11.64897 -1.1895,-17.1356 -0.0607,0.14298 -2.41153,0.0918 -2.42024,0.26114 -0.28336,5.51075 0.58836,12.48612 1.82744,17.45241 0.0721,0.006 2.3802,3.43392 1.7823,-0.578 z" id="path4354" class="hair" sodipodi:nodetypes="ccsccc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector/layers/Pubic_Hair_Strip.tw
tw
bsd-3-clause
418
:: Art_Vector_Pubic_Hair_Underarm_Neat [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 366.20427,261.03056 c 1.63862,-3.4584 2.59857,-14.54607 1.56813,-17.19774 -1.22544,0.4905 -0.93075,0.98444 -2.09456,-0.14993 0.39519,5.78518 0.94588,12.65451 0.52643,17.34767 z" id="path5158-3" sodipodi:nodetypes="cccc" class="hair"/></svg></html>' >>
NurseryAnon/fc
src/art/vector/layers/Pubic_Hair_Underarm_Neat.tw
tw
bsd-3-clause
383
:: Art_Vector_Pubic_Hair_Underarm_None [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"></svg></html>' >>
NurseryAnon/fc
src/art/vector/layers/Pubic_Hair_Underarm_None.tw
tw
bsd-3-clause
138
:: Art_Vector_Pubic_Hair_Very_Bushy [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccscsccsscscc" class="hair" d="m 243.73898,428.50813 c -6.78529,-4.57983 75.86706,-8.97908 70.44484,-3.70019 -9.22097,7.16124 -15.84888,12.76324 -21.00794,17.74471 -7.02099,6.7793 -9.94658,12.80728 -10.57961,14.37465 -0.89098,2.85521 -1.24494,5.26859 -2.05043,6.99794 -3.60433,7.73828 -7.00206,4.30232 -10.68074,-7.98611 -0.34551,-1.53578 -1.13547,-3.35376 -1.26389,-0.7249 -0.1217,7.77396 -0.17177,4.01335 -0.0579,5.90399 0.41023,6.80974 5.9635,6.40432 3.9292,6.91885 -1.44049,0.36434 -2.85679,-0.5665 -4.34452,-2.04624 -3.94884,-4.3204 -3.29824,-6.49203 -4.04877,-7.66271 -1.10943,-1.7305 -2.10108,-2.20681 -6.05624,-7.71252 -5.23164,-7.68882 -12.62946,-20.39339 -14.284,-22.10747 z" id="path1736"/></svg></html>' >>
NurseryAnon/fc
src/art/vector/layers/Pubic_Hair_Very_Bushy.tw
tw
bsd-3-clause
862
:: Art_Vector_Pussy [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 270.59195,461.82044 c 1.07883,3.67311 3.20151,5.39258 3.82456,5.6982 -1.28054,1.04942 -4.10589,-1.62204 -5.23079,-6.30184 -1.05175,-12.00232 0.94833,-2.31086 1.40623,0.60364 z" class="labia" id="Vagina" sodipodi:nodetypes="cccc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector/layers/Pussy.tw
tw
bsd-3-clause
360
:: Art_Vector_Pussy_Tattoo [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="fill:none;stroke:none" d="m 247.43521,421.40369 c 11.48595,-7.47207 25.83395,-7.39381 43.33727,-0.45163" id="path4363" sodipodi:nodetypes="cc"/><text xml:space="preserve" id="text4365" style="" x="25.568281" y="0" transform="translate(4.5961944,18.031224)"><textPath xlink:href="#path4363" id="textPath4369" style="">'+_art_pussy_tattoo_text+'</textPath></text></svg></html>' >>
NurseryAnon/fc
src/art/vector/layers/Pussy_Tattoo.tw
tw
bsd-3-clause
500
:: Art_Vector_Smallbelly [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 271.5036,433.80752 c 19.66778,-1.4252 45.32141,-4.2756 58.81332,-40.28569 12.44676,-42.09095 -26.41374,-94.63338 -56.91305,-96.43864 -38.10039,5.89083 -58.71831,40.66575 -60.71359,92.06802 2.0903,29.45416 31.44945,46.55658 58.81332,44.65631 z" class="shadow" id="path4583"/><path d="m 271.5036,433.80752 c 19.76279,0.095 46.93664,-12.35174 58.81332,-40.28569 11.87668,-27.93395 -17.57749,-79.24121 -43.70618,-96.62867 -6.17588,-4.08557 -36.7702,-7.7911 -38.38543,0 -2.47035,11.02156 -42.66103,31.63948 -39.33556,91.97301 1.71024,33.06467 42.85105,44.84634 62.61385,44.94135 z" class="skin" id="path4586"/><path class="areola" d="m 247.78334,397.63961 a 2.945364,2.6603288 78.497917 0 1 -2.01958,3.4167 2.945364,2.6603288 78.497917 0 1 -3.19422,-2.35574 2.945364,2.6603288 78.497917 0 1 2.01958,-3.41669 2.945364,2.6603288 78.497917 0 1 3.19422,2.35573 z" id="path4588"/></svg></html>' >>
NurseryAnon/fc
src/art/vector/layers/Smallbelly.tw
tw
bsd-3-clause
1,005
:: Art_Vector_Stump [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path class="skin" d="m 226.3,412.5 c 31.3,-22.1 86.4,-32 124.3,-2.1 25.6,20.2 45.7,60.3 31.5,80.6 -10.7,15.2 -39.7,17.8 -60,10 -25.7,-9.9 -26.6,-32.4 -47.3,-34.5 -20,-2 -27.3,18.1 -48.4,14.8 -13.3,-2.1 -26.9,-12.7 -29.3,-25.3 -3.9,-20.2 22.1,-38.5 29.2,-43.5 z" id="path62"/></svg></html>' >>
NurseryAnon/fc
src/art/vector/layers/Stump.tw
tw
bsd-3-clause
395
:: Art_Vector_Revamped_Control_ [nobr] <<if ndef $seeVectorArtHighlights>> <<set $seeVectorArtHighlights = 1>> <</if>> <<set _artSlave = $args[0] >> <<if _art_display_id > 0 >> <<set _art_display_id += 1>> <<else>> <<set _art_display_id = 1>> <</if>> <<set _art_display_class = "ad"+_art_display_id >> /*Using JS from vectorRevampedArtControl.tw*/ <<set _revampedVectorArtControl = getVectorArtRevampedControl(_art_display_class, _artSlave, $seeVectorArtHighlights, $showBodyMods)>> <<print "<style>" + _revampedVectorArtControl.StylesCss + "</style>" >> <<set _revampedArtLayers = _revampedVectorArtControl.Layers>> <<set _art_transform = _revampedVectorArtControl.artTransform>> <<set _boob_right_art_transform = _revampedVectorArtControl.boobRightArtTransform>> <<set _boob_left_art_transform = _revampedVectorArtControl.boobLeftArtTransform>> <<set _boob_outfit_art_transform = _revampedVectorArtControl.boobOutfitArtTransform>> <<set _art_pussy_tattoo_text = _revampedVectorArtControl.pubicTattooText >> <<for _vrc = 0; _vrc < _revampedArtLayers.length; _vrc++>> <<include _revampedArtLayers[_vrc]>> <</for>> <<unset _art_transform>>
NurseryAnon/fc
src/art/vector_revamp/Vector_Revamped_Control_.tw
tw
bsd-3-clause
1,151
:: Art_Vector_Revamp_Arm_Down_Hair_Neat [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 354.05629,228.07423 c 1.39185,-4.39624 2.09719,-9.60653 4.00065,-14.414 0.54189,4.42694 0.7503,4.99021 0.86324,6.92685 -1.39276,2.16548 -2.43234,4.46572 -4.86389,7.48715 z" class="armpit_hair" id="XMLID_590_-04-8-9-4-9-6" sodipodi:nodetypes="cccc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Arm_Down_Hair_Neat.tw
tw
bsd-3-clause
399
:: Art_Vector_Revamp_Arm_Hightlights1 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 264.02548,194.63655 c -2.42677,0.3965 -4.07691,2.49696 -4.68327,3.78258 1.45536,-0.87497 3.7861,-2.37251 4.68327,-3.78258 z" class="highlight1" id="path1141-07" sodipodi:nodetypes="ccc"/><path d="m 387.27371,191.22429 c -1.20741,-3.25929 -4.94338,-5.47961 -6.89118,-5.97258 1.60807,1.78204 4.69195,5.10987 6.89118,5.97258 z" class="highlight1" id="path1141-07-4" sodipodi:nodetypes="ccc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Arm_Hightlights1.tw
tw
bsd-3-clause
537
:: Art_Vector_Revamp_Arm_Up_Hair_Neat [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 353.82758,228.26371 c 2.63427,-8.3205 2.8094,-19.55701 13.30247,-25.45963 -2.25337,1.88046 -2.3103,2.56478 -2.3103,2.56478 0,0 3.92159,-2.74342 6.0617,-3.75361 -2.13734,1.00888 -7.90174,6.73287 -7.90174,6.73287 0,0 5.25855,-3.57777 7.96714,-4.85629 -2.65821,1.36333 -7.78621,6.57323 -7.78621,6.57323 0,0 5.96459,-4.60503 10.05437,-5.34594 -4.10883,0.74436 -10.03306,6.87998 -10.03306,6.87998 0,0 6.35061,-4.58166 9.43389,-4.32646 -3.08434,-0.25529 -10.12328,6.20939 -10.12328,6.20939 0,0 6.98773,-5.58977 9.97576,-4.51804 -2.94589,-1.05661 -10.71107,6.34907 -10.71107,6.34907 0,0 6.61595,-4.68536 9.63061,-3.60408 -3.02656,-1.08555 -10.21842,5.09377 -10.21842,5.09377 0,0 0.60053,-0.37366 1.37241,-0.41639 -4.47366,3.77416 -4.63821,6.81245 -8.71427,11.87735 z" class="armpit_hair" id="XMLID_590_-04-8-9-4-9" sodipodi:nodetypes="ccccccccccccccccc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Arm_Up_Hair_Neat.tw
tw
bsd-3-clause
996
:: Art_Vector_Revamp_Balls_0 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 280.8,465.675 c 0.7,2 1.6,2.3 2.3,2.5 1.4,0.4 2.2,-0.1 4.6,0.6 1.1,0.4 1.8,1.2 3.6,1.2 0.4,0 2.9,0.4 5,-1.5 1.3,-1.2 1.2,-3 1.2,-5.7 0,-2 -0.4,-3.3 -0.7,-4.1 -0.5,-1.3 -0.8,-2.1 -1.5,-2.6 -1.7,-1.1 -4.2,0.1 -5.5,0.7 -1.4,0.7 -3.1,-0.2 -4.7,1.3 -2.6,2.1 -5.2,5.2 -4.3,7.6 z" class="shadow" id="XMLID_876_" sodipodi:nodetypes="cscscsccccc"/><path d="m 280.9,463.575 c -0.1,1.2 0.4,2.7 1.5,3.5 1.2,0.9 2,0.1 4.5,0.7 2,0.5 1.9,1.2 3.5,1.3 0.4,0.1 3.3,0.4 5.1,-1.3 1.3,-1.3 1.2,-3.2 1.2,-5.9 0,-2 -0.4,-3.4 -0.7,-4.2 -0.5,-1.4 -1.37452,-4.32132 -2.17452,-4.82132 -1.7,-1.2 -4.4,0.1 -5.6,0.7 -1.4,0.7 -1.72548,3.52132 -3.32548,5.02132 -2.7,2.3 -3.9,3.5 -4,5 z" class="skin scrotum" id="XMLID_877_" sodipodi:nodetypes="cccccsccscc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Balls_0.tw
tw
bsd-3-clause
865
:: Art_Vector_Revamp_Balls_1 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 272.075,472.6 c 1.2,3.4 2.8,3.9 3.9,4.3 2.5,0.7 3.8,-0.3 7.9,1.1 1.9,0.5 3.1,2.1 6.3,2.1 0.6,0 5,0.8 8.5,-2.7 2.2,-2.2 2.1,-5.3 2,-9.9 -0.1,-3.4 -0.8,-5.7 -1.2,-7 -0.9,-2.3 -1.3,-3.6 -2.7,-4.5 -2.9,-1.9 -7.3,0.2 -9.5,1.2 -2.4,1.2 -4.7,-0.7 -7.5,1.8 -4,3.8 -9.1,9.6 -7.7,13.6 z" class="shadow" id="XMLID_874_" sodipodi:nodetypes="cccsscccccc"/><path d="m 272.075,469.5 c -0.2,2.1 0.7,4.7 2.6,6.1 2.1,1.5 3.6,0.2 8.1,1.3 3.5,0.9 3.4,2 6.1,2.4 0.6,0.1 5.8,0.8 8.9,-2.4 2.3,-2.4 2.2,-5.6 2.1,-10.5 -0.1,-3.6 -0.8,-6 -1.3,-7.4 -0.9,-2.5 -1.75355,-4.91647 -3.15355,-5.81647 -3.1,-2 -7.7,0.2 -10,1.3 -2.6,1.2 -3.64645,3.61647 -6.54645,6.21647 -4.4,4 -6.6,6.1 -6.8,8.8 z" class="skin scrotum" id="XMLID_875_" sodipodi:nodetypes="ccccccccccc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Balls_1.tw
tw
bsd-3-clause
874
:: Art_Vector_Revamp_Balls_2 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 259.2,478.275 c 2,5.2 4.4,6.1 6.1,6.7 3.9,1.2 6,-0.4 12.4,1.6 2.9,0.9 4.9,3.3 9.8,3.3 0.9,0 7.8,1.3 13.3,-4.1 3.5,-3.4 3.3,-8.3 3.2,-15.5 -0.1,-5.3 -1.2,-8.9 -2,-10.9 -1.3,-3.6 -2.1,-5.8 -4.2,-7.1 -4.5,-2.9 -11.4,0.3 -14.8,2 -3.7,1.8 -6.8,-0.8 -11.2,3.2 -6.3,5.8 -14.9,14.5 -12.6,20.8 z" class="shadow" id="XMLID_872_" sodipodi:nodetypes="cccsccccccc"/><path d="m 259.2,473.675 c -0.2,3.4 1.2,7.6 4.2,9.7 3.3,2.4 5.8,0.3 12.8,2 5.5,1.4 5.3,3.1 9.7,3.8 1,0.2 9.2,1.3 14.2,-3.8 3.6,-3.7 3.6,-8.9 3.5,-16.6 -0.1,-5.7 -1.2,-9.6 -2,-11.7 -1.4,-3.9 -2.3,-6.1 -4.5,-7.6 -4.9,-3.2 -12.3,0.4 -15.9,2 -4.1,2 -6.4,4.1 -11.1,8.3 -7.1,6.4 -10.7,9.6 -10.9,13.9 z" class="skin scrotum" id="XMLID_873_" sodipodi:nodetypes="ccccccccccc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Balls_2.tw
tw
bsd-3-clause
860
:: Art_Vector_Revamp_Balls_3 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 252.4,487.475 c 2.5,6.8 5.7,8 8,8.7 5.1,1.5 7.8,-0.5 16.1,2.1 3.8,1.2 6.4,4.3 12.7,4.3 1.2,0 10.2,1.7 17.4,-5.3 4.5,-4.4 4.3,-10.8 4.2,-20.2 -0.1,-7 -1.5,-11.6 -2.5,-14.3 -1.7,-4.8 -2.8,-7.5 -5.4,-9.3 -5.9,-3.8 -14.8,0.3 -19.4,2.5 -4.9,2.3 -8.9,-1 -14.6,4.2 -8.3,7.7 -19.5,19 -16.5,27.3 z" class="shadow" id="XMLID_870_" sodipodi:nodetypes="cccsccccccc"/><path d="m 252.4,481.375 c -0.2,4.4 1.5,9.9 5.4,12.6 4.3,3.1 7.5,0.3 16.7,2.7 7.2,1.9 7,4.1 12.6,5 1.3,0.2 12.1,1.7 18.5,-5 4.8,-4.9 4.6,-11.6 4.5,-21.7 -0.1,-7.4 -1.6,-12.5 -2.7,-15.3 -1.9,-5.1 -3,-8 -5.9,-10 -6.4,-4.2 -16,0.5 -20.7,2.7 -5.3,2.5 -8.3,5.3 -14.5,10.8 -8.9,8.5 -13.5,12.7 -13.9,18.2 z" class="skin scrotum" id="XMLID_871_" sodipodi:nodetypes="ccccccccccc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Balls_3.tw
tw
bsd-3-clause
866
:: Art_Vector_Revamp_Balls_4 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 243.6,499.375 c 3.3,8.9 7.4,10.4 10.4,11.3 6.6,2 10.1,-0.6 21,2.7 5,1.5 8.3,5.6 16.6,5.6 1.5,0 13.3,2.3 22.7,-7 5.9,-5.7 5.6,-14.1 5.4,-26.3 -0.2,-9.1 -2,-15.1 -3.3,-18.6 -2.3,-6.2 -3.6,-9.8 -7.1,-12.1 -7.7,-5 -19.3,0.5 -25.2,3.3 -6.3,3 -11.6,-1.4 -19,5.4 -10.8,10.2 -25.4,25 -21.5,35.7 z" class="shadow" id="XMLID_868_" sodipodi:nodetypes="cccsccccccc"/><path d="m 243.6,491.575 c -0.3,5.7 2,12.8 7.1,16.5 5.6,4.1 9.8,0.5 21.8,3.5 9.4,2.4 9.1,5.3 16.5,6.5 1.7,0.3 15.7,2.3 24.2,-6.5 6.2,-6.3 6,-15.1 5.9,-28.3 -0.2,-9.7 -2.1,-16.3 -3.5,-19.9 -2.4,-6.6 -3.9,-10.4 -7.7,-13 -8.3,-5.4 -20.9,0.6 -27.1,3.5 -7,3.3 -10.9,7 -18.9,14.1 -11.8,10.9 -17.8,16.3 -18.3,23.6 z" class="skin scrotum" id="XMLID_869_" sodipodi:nodetypes="ccccccccccc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Balls_4.tw
tw
bsd-3-clause
875
:: Art_Vector_Revamp_Boob_Huge_Areolae_Heart [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_boob_right_art_transform+'" id="g2618" ><path sodipodi:nodetypes="cczcac" d="m 232.52122,225.53565 c 4.39417,7.66356 -5.99208,11.98476 -10.60277,20.32639 -1.91692,-2.41158 -3.13082,-10.98168 -2.2593,-14.47377 0.87152,-3.49209 1.27608,-4.34257 4.50054,-6.25453 4.9477,-1.91122 6.43637,-1.61802 8.36153,0.4019 0,0 0,1e-5 0,1e-5 z" class="areola" id="path2616"/></g><g transform="'+_boob_left_art_transform+'" id="g2623" ><path sodipodi:nodetypes="czczcc" class="areola" d="m 308.00692,240.95895 c -4.20528,-2.9951 -12.71977,-16.79856 -6.01226,-22.33579 6.70751,-5.53723 9.65531,-0.0103 9.65531,-0.0103 0,0 5.61579,-5.19127 10.77973,1.06406 5.16394,6.25533 -9.37618,18.97767 -14.42277,21.28185 z" id="path2621"/></g></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Boob_Huge_Areolae_Heart.tw
tw
bsd-3-clause
878
:: Art_Vector_Revamp_Boob_Huge_Areolae_Huge [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g id="g2598" transform="'+_boob_right_art_transform+'" ><path id="path2596" class="areola" d="m 236.62959,218.29317 c 0,0 1.7243,6.58569 -0.67504,13.922 -2.39927,7.33629 -12.70181,16.77885 -12.70181,16.77885 -2.04899,-3.31055 -4.6839,-13.22984 -3.74138,-17.39573 0.94253,-4.16588 0.57641,-2.75255 3.74464,-6.21424 3.9845,-4.35363 13.37359,-7.09088 13.37359,-7.09088 z" sodipodi:nodetypes="czczsc"/></g><g id="g2602" transform="'+_boob_left_art_transform+'" ><path id="path2600" d="m 310.21331,242.70695 c -8.66357,-0.95563 -17.41869,-7.34062 -17.45978,-13.06343 -0.0525,-7.30353 10.99852,-14.92615 20.70646,-14.50135 9.12899,0.39946 18.65567,6.35353 16.78428,15.20563 -1.87139,8.85212 -9.67212,13.50176 -20.03096,12.35915 z" class="areola" sodipodi:nodetypes="sssss"/></g></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Boob_Huge_Areolae_Huge.tw
tw
bsd-3-clause
920
:: Art_Vector_Revamp_Boob_Huge_Areolae_Large [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g id="g2578" transform="'+_boob_right_art_transform+'" ><path id="path2576" class="areola" d="m 228.60733,223.47737 c 0,0 0.30094,3.19792 -0.8647,6.76203 -1.16561,3.5641 -7.01179,8.94586 -7.01179,8.94586 0,0 -1.57367,-6.20853 -1.19696,-7.68793 0.37668,-1.47941 0.62921,-2.29369 2.16839,-3.97544 1.93574,-2.11507 6.90506,-4.04452 6.90506,-4.04452 z" sodipodi:nodetypes="czczsc"/></g><g id="g2582" transform="'+_boob_left_art_transform+'" ><path id="path2580" d="m 310.0179,234.96812 c -4.61957,-0.50956 -9.28796,-3.91415 -9.30987,-6.96566 -0.028,-3.89437 5.86461,-7.95889 11.04106,-7.73238 4.86774,0.213 9.94754,3.38782 8.94968,8.10792 -0.99786,4.72011 -5.15735,7.19938 -10.68087,6.59012 z" class="areola" sodipodi:nodetypes="sssss"/></g></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Boob_Huge_Areolae_Large.tw
tw
bsd-3-clause
886
:: Art_Vector_Revamp_Boob_Huge_Areolae_Normal [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_boob_right_art_transform+'" id="g2568" ><path sodipodi:nodetypes="czczsc" d="m 227.14891,224.34464 c 0,0 0.24231,2.57487 -0.69623,5.44459 -0.93851,2.86971 -5.64569,7.20295 -5.64569,7.20295 0,0 -1.26707,-4.99893 -0.96376,-6.1901 0.30329,-1.19118 0.50662,-1.84681 1.74593,-3.20091 1.5586,-1.70299 5.55975,-3.25653 5.55975,-3.25653 z" class="areola" id="path2566"/></g><g transform="'+_boob_left_art_transform+'" id="g2572" ><path sodipodi:nodetypes="sssss" class="areola" d="m 309.93277,231.30328 c -3.40637,-0.37574 -6.84874,-2.88621 -6.8649,-5.13633 -0.0207,-2.87162 4.32444,-5.86871 8.14144,-5.70169 3.58937,0.15706 7.3351,2.49811 6.5993,5.97861 -0.7358,3.4805 -3.80292,5.30866 -7.87584,4.85941 z" id="path2570"/></g></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Boob_Huge_Areolae_Normal.tw
tw
bsd-3-clause
884
:: Art_Vector_Revamp_Boob_Huge_Areolae_Wide [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_boob_right_art_transform+'" id="g2588" ><path sodipodi:nodetypes="czczsc" d="m 232.7832,220.84618 c 0,0 0.4464,4.52494 -1.28267,9.81182 -1.72902,5.28687 -10.19793,13.26999 -10.19793,13.26999 0,0 -2.53745,-9.20953 -1.97865,-11.40402 0.55875,-2.19451 0.93334,-3.40238 3.21651,-5.89704 2.87142,-3.13742 10.24274,-5.78075 10.24274,-5.78075 z" class="areola" id="path2586"/></g><g transform="'+_boob_left_art_transform+'" id="g2592" ><path sodipodi:nodetypes="sssss" class="areola" d="m 310.12038,239.65916 c -6.9072,-0.76189 -13.8874,-5.85245 -13.92016,-10.41508 -0.0419,-5.82288 8.76879,-11.90016 16.50864,-11.56148 7.27826,0.31847 14.8736,5.06548 13.3816,12.12299 -1.49201,7.05753 -7.71129,10.76454 -15.97008,9.85357 z" id="path2590"/></g></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Boob_Huge_Areolae_Wide.tw
tw
bsd-3-clause
901
:: Art_Vector_Revamp_Boob_Huge_Highlights1 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_boob_left_art_transform+'" id="g2690"><path sodipodi:nodetypes="ccc" id="path2686" class="highlight1" d="m 310.7455,213.61878 c -1.23889,2.23231 -0.62951,4.2542 0.10734,5.49919 0.8331,-1.29133 1.36861,-4.22251 -0.10734,-5.49919 z"/><path sodipodi:nodetypes="ccc" id="path2688" class="highlight1" d="m 308.98735,230.89949 c -1.68861,1.7669 -1.74121,4.42131 -1.45308,5.80445 1.40005,-1.16485 2.00138,-3.93156 1.45308,-5.80445 z"/></g><g transform="'+_boob_right_art_transform+'" id="g2694" ><path sodipodi:nodetypes="ccc" id="path2692" class="highlight1" d="m 242.78118,215.8836 c -3.18058,2.31902 -9.28242,4.77744 -11.34656,6.90425 3.63554,0.19592 9.94008,-1.84828 11.34656,-6.90425 z" /></g></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Boob_Huge_Highlights1.tw
tw
bsd-3-clause
855
:: Art_Vector_Revamp_Boob_Medium_Areolae_Heart [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g id="g2361" transform="'+_boob_right_art_transform+'" ><path id="path2359" class="areola" d="m 232.25356,226.4419 c 4.39417,7.66356 -6.67958,11.98476 -11.29027,20.32639 0,0 -2.32901,-10.92453 -1.5718,-14.47377 0.75721,-3.54924 1.27608,-4.34257 4.50054,-6.25453 4.9477,-1.91122 6.43637,-1.61802 8.36153,0.4019 0,0 0,1e-5 0,1e-5 z" sodipodi:nodetypes="cczcac"/></g><g id="g2365" transform="'+_boob_left_art_transform+'" ><path id="path2363" d="m 310.81942,233.08395 c -4.20528,-2.9951 -12.71977,-16.79856 -6.01226,-22.33579 6.70751,-5.53723 9.65531,-0.0103 9.65531,-0.0103 0,0 5.61579,-5.19127 10.77973,1.06406 5.16394,6.25533 -9.37618,18.97767 -14.42277,21.28185 z" class="areola" sodipodi:nodetypes="czczcc"/></g></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Boob_Medium_Areolae_Heart.tw
tw
bsd-3-clause
863
:: Art_Vector_Revamp_Boob_Medium_Areolae_Huge [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_boob_right_art_transform+'" id="g2330"><path sodipodi:nodetypes="czczsc" d="m 237.61457,219.3019 c 0,0 0.61945,6.27319 -1.77989,13.6095 -2.39927,7.33629 -14.30039,16.46948 -14.30039,16.46948 -2.73835,-3.80069 -2.90352,-12.97462 -2.1428,-17.08636 0.76072,-4.11174 0.57641,-2.75255 3.74464,-6.21424 3.9845,-4.35363 14.47844,-6.77838 14.47844,-6.77838 z" class="areola" id="path2328"/></g><g transform="'+_boob_left_art_transform+'" id="g2334"><path sodipodi:nodetypes="sssss" class="areola" d="m 312.68818,236.78493 c -8.66357,-0.95563 -17.41869,-7.34062 -17.45978,-13.06343 -0.0525,-7.30353 10.99852,-14.92615 20.70646,-14.50135 9.12899,0.39946 18.65567,6.35353 16.78428,15.20563 -1.87139,8.85212 -9.67212,13.50176 -20.03096,12.35915 z" id="path2332"/></g></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Boob_Medium_Areolae_Huge.tw
tw
bsd-3-clause
921
:: Art_Vector_Revamp_Boob_Medium_Areolae_Large [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_boob_right_art_transform+'" id="g2296"><path sodipodi:nodetypes="czczsc" d="m 228.38636,223.74254 c 0,0 0.30094,3.19792 -0.8647,6.76203 -1.16561,3.5641 -7.01179,8.94586 -7.01179,8.94586 0,0 -1.57367,-6.20853 -1.19696,-7.68793 0.37668,-1.47941 0.62921,-2.29369 2.16839,-3.97544 1.93574,-2.11507 6.90506,-4.04452 6.90506,-4.04452 z" class="areola" id="path2293"/></g><g transform="'+_boob_left_art_transform+'" id="g2313"><path sodipodi:nodetypes="sssss" class="areola" d="m 313.28827,227.10156 c -4.61957,-0.50956 -9.28796,-3.91415 -9.30987,-6.96566 -0.028,-3.89437 5.86461,-7.95889 11.04106,-7.73238 4.86774,0.213 9.94754,3.38782 8.94968,8.10792 -0.99786,4.72011 -5.15735,7.19938 -10.68087,6.59012 z" id="path2310"/></g></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Boob_Medium_Areolae_Large.tw
tw
bsd-3-clause
887
:: Art_Vector_Revamp_Boob_Medium_Areolae_Normal [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g id="g1027" transform="'+_boob_right_art_transform+'" ><path id="XMLID_592_" class="areola" d="m 227.06053,224.47722 c 0,0 0.24231,2.57487 -0.69623,5.44459 -0.93851,2.86971 -5.64569,7.20295 -5.64569,7.20295 0,0 -1.26707,-4.99893 -0.96376,-6.1901 0.30329,-1.19118 0.50662,-1.84681 1.74593,-3.20091 1.5586,-1.70299 5.55975,-3.25653 5.55975,-3.25653 z" sodipodi:nodetypes="czczsc"/></g><g id="g1036" transform="'+_boob_left_art_transform+'" ><path id="XMLID_593_" d="m 313.4683,223.17155 c -3.40637,-0.37574 -6.84874,-2.88621 -6.8649,-5.13633 -0.0207,-2.87162 4.32444,-5.86871 8.14144,-5.70169 3.58937,0.15706 7.3351,2.49811 6.5993,5.97861 -0.7358,3.4805 -3.80292,5.30866 -7.87584,4.85941 z" class="areola" sodipodi:nodetypes="sssss"/></g></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Boob_Medium_Areolae_Normal.tw
tw
bsd-3-clause
887
:: Art_Vector_Revamp_Boob_Medium_Areolae_Wide [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g id="g2320" transform="'+_boob_right_art_transform+'" ><path id="path2318" class="areola" d="m 232.41861,221.42292 c 0,0 0.4464,4.74369 -1.28267,10.03057 -1.72902,5.28687 -10.40105,13.26999 -10.40105,13.26999 0,0 -2.33433,-9.20953 -1.77553,-11.40402 0.55875,-2.19451 0.93334,-3.40238 3.21651,-5.89704 2.87142,-3.13742 10.24274,-5.9995 10.24274,-5.9995 z" sodipodi:nodetypes="czczsc"/></g><g id="g2324" transform="'+_boob_left_art_transform+'" ><path id="path2322" d="m 312.94881,231.61582 c -6.9072,-0.76189 -13.8874,-5.85245 -13.92016,-10.41508 -0.0419,-5.82288 8.76879,-11.90016 16.50864,-11.56148 7.27826,0.31847 14.8736,5.06548 13.3816,12.12299 -1.49201,7.05753 -7.71129,10.76454 -15.97008,9.85357 z" class="areola" sodipodi:nodetypes="sssss"/></g></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Boob_Medium_Areolae_Wide.tw
tw
bsd-3-clause
901
:: Art_Vector_Revamp_Boob_Medium_Highlights1 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g id="g2210" transform="'+_boob_left_art_transform+'" ><path d="m 319.27783,205.85656 c -2.25111,1.2044 -2.83496,3.23381 -2.89058,4.67945 1.40005,-0.6336 3.43888,-2.80656 2.89058,-4.67945 z" class="highlight1" id="path1139" sodipodi:nodetypes="ccc"/><path d="m 312.08094,222.06065 c -1.68861,1.7669 -1.74121,4.42131 -1.45308,5.80445 1.40005,-1.16485 2.00138,-3.93156 1.45308,-5.80445 z" class="highlight1" id="path1141" sodipodi:nodetypes="ccc"/></g><g id="g2992" transform="'+_boob_right_art_transform+'" ><path d="m 241.75459,224.35338 c -4.7273,0.75979 -7.83647,2.53916 -10.64479,3.98691 4.08319,1.14699 9.56562,1.06857 10.64479,-3.98691 z" class="highlight1" id="path1143" sodipodi:nodetypes="ccc"/></g></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Boob_Medium_Highlights1.tw
tw
bsd-3-clause
856
:: Art_Vector_Revamp_Boob_Small_Areolae_Heart [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_boob_right_art_transform+'" id="g2480"><path sodipodi:nodetypes="czcac" d="m 231.56989,252.42514 c -1.22195,-2.10852 -4.20293,-10.7371 -3.39892,-14.26628 0.80401,-3.52918 1.44795,-3.28007 4.67241,-5.19203 1.07003,-1.07003 5.21528,-2.42178 6.54597,-0.67782 4.36779,5.72431 -3.67752,10.857 -7.81946,20.13613 z" class="areola" id="path2478"/></g><g transform="'+_boob_left_art_transform+'" id="g2484"><path sodipodi:nodetypes="czczcc" class="areola" d="m 313.44442,246.20895 c -4.20528,-2.9951 -12.71977,-16.79856 -6.01226,-22.33579 6.70751,-5.53723 9.65531,-0.0103 9.65531,-0.0103 0,0 5.61579,-5.19127 10.77973,1.06406 5.16394,6.25533 -9.37618,18.97767 -14.42277,21.28185 z" id="path2482"/></g></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Boob_Small_Areolae_Heart.tw
tw
bsd-3-clause
858
:: Art_Vector_Revamp_Boob_Small_Areolae_Huge [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g id="g2460" transform="'+_boob_right_art_transform+'" ><path id="path2458" class="areola" d="m 243.17821,224.74093 c 0,0 2.45622,9.86999 1.16254,14.56572 -1.70998,6.20677 -11.17982,15.74941 -11.17982,15.74941 0,0 -5.05432,-6.17604 -5.24261,-14.13117 -0.18828,-7.95513 0.0149,-2.81221 2.42761,-6.83709 3.03435,-5.06192 12.83228,-9.34687 12.83228,-9.34687 z" sodipodi:nodetypes="caczsc"/></g><g id="g2464" transform="'+_boob_left_art_transform+'" ><path id="path2462" d="m 315.06318,249.00368 c -8.66357,-0.95563 -17.41869,-7.34062 -17.45978,-13.06343 -0.0525,-7.30353 10.99852,-14.92615 20.70646,-14.50135 9.12899,0.39946 18.65567,6.35353 16.78428,15.20563 -1.87139,8.85212 -9.67212,13.50176 -20.03096,12.35915 z" class="areola" sodipodi:nodetypes="sssss"/></g></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Boob_Small_Areolae_Huge.tw
tw
bsd-3-clause
908
:: Art_Vector_Revamp_Boob_Small_Areolae_Large [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g id="g2440" transform="'+_boob_right_art_transform+'" ><path id="path2438" class="areola" d="m 237.2031,229.73085 c 0,0 0.30094,3.19792 -0.8647,6.76203 -1.16561,3.5641 -7.01179,8.94586 -7.01179,8.94586 0,0 -1.57367,-6.20853 -1.19696,-7.68793 0.37668,-1.47941 0.62921,-2.29369 2.16839,-3.97544 1.93574,-2.11507 6.90506,-4.04452 6.90506,-4.04452 z" sodipodi:nodetypes="czczsc"/></g><g id="g2444" transform="'+_boob_left_art_transform+'" ><path id="path2442" d="m 315.47577,238.97656 c -4.61957,-0.50956 -9.28796,-3.91415 -9.30987,-6.96566 -0.028,-3.89437 5.86461,-7.95889 11.04106,-7.73238 4.86774,0.213 9.94754,3.38782 8.94968,8.10792 -0.99786,4.72011 -5.15735,7.19938 -10.68087,6.59012 z" class="areola" sodipodi:nodetypes="sssss"/></g></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Boob_Small_Areolae_Large.tw
tw
bsd-3-clause
885
:: Art_Vector_Revamp_Boob_Small_Areolae_Normal [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_boob_right_art_transform+'" id="g2430"><path sodipodi:nodetypes="czczsc" d="m 235.30274,231.17264 c 0,0 0.24231,2.57487 -0.69623,5.44459 -0.93851,2.86971 -5.64569,7.20295 -5.64569,7.20295 0,0 -1.26707,-4.99893 -0.96376,-6.1901 0.30329,-1.19118 0.50662,-1.84681 1.74593,-3.20091 1.5586,-1.70299 5.55975,-3.25653 5.55975,-3.25653 z" class="areola" id="path2428"/></g><g transform="'+_boob_left_art_transform+'" id="g2434"><path sodipodi:nodetypes="sssss" class="areola" d="m 316.0933,235.60905 c -3.40637,-0.37574 -6.84874,-2.88621 -6.8649,-5.13633 -0.0207,-2.87162 4.32444,-5.86871 8.14144,-5.70169 3.58937,0.15706 7.3351,2.49811 6.5993,5.97861 -0.7358,3.4805 -3.80292,5.30866 -7.87584,4.85941 z" id="path2432"/></g></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Boob_Small_Areolae_Normal.tw
tw
bsd-3-clause
882
:: Art_Vector_Revamp_Boob_Small_Areolae_Wide [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_boob_right_art_transform+'" id="g2450"><path sodipodi:nodetypes="caczsc" d="m 239.36986,227.39833 c 0,0 0.71277,8.23923 -0.67494,11.99618 -1.54558,4.18436 -8.11406,10.64147 -8.11406,10.64147 0,0 -3.24031,-8.7013 -2.48264,-11.5808 0.75767,-2.8795 0.64608,-3.04882 2.92925,-5.54348 2.87142,-3.13742 8.34239,-5.51337 8.34239,-5.51337 z" class="areola" id="path2448"/></g><g transform="'+_boob_left_art_transform+'" id="g2454"><path sodipodi:nodetypes="sssss" class="areola" d="m 315.07013,243.9018 c -6.9072,-0.76189 -13.8874,-5.85245 -13.92016,-10.41508 -0.0419,-5.82288 8.76879,-11.90016 16.50864,-11.56148 7.27826,0.31847 14.8736,5.06548 13.3816,12.12299 -1.49201,7.05753 -7.71129,10.76454 -15.97008,9.85357 z" id="path2452"/></g></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Boob_Small_Areolae_Wide.tw
tw
bsd-3-clause
895
:: Art_Vector_Revamp_Boob_Small_Highlights1 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_boob_left_art_transform+'" id="g2569"><path sodipodi:nodetypes="ccc" id="path2564" class="highlight1" d="m 320.21266,218.71568 c -1.90013,1.2044 -1.89258,3.23381 -1.52692,4.67945 1.21541,-0.6336 2.621,-2.80656 1.52692,-4.67945 z"/><path sodipodi:nodetypes="ccc" id="path2567" class="highlight1" d="m 314.8764,235.91371 c -1.68861,1.7669 -1.74121,4.42131 -1.45308,5.80445 1.40005,-1.16485 2.00138,-3.93156 1.45308,-5.80445 z"/></g><g transform="'+_boob_right_art_transform+'" id="g2573"><path sodipodi:nodetypes="ccc" id="path2571" class="highlight1" d="m 252.94473,226.59339 c -4.7273,0.75979 -7.83647,2.53916 -10.64479,3.98691 4.08319,1.14699 9.56562,1.06857 10.64479,-3.98691 z" /></g></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Boob_Small_Highlights1.tw
tw
bsd-3-clause
852
:: Art_Vector_Revamp_Chastity_Vagina [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="cccccc" id="path3078" d="m 246.27344,419.55409 38.26539,1.65534 50.70034,-17.16757 c -9.527,20.69304 -26.8295,38.13961 -29.60049,58.02694 -3.81473,4.94851 -11.42323,6.76119 -18.77833,0.13792 -12.59782,-13.26169 -20.10126,-26.49351 -40.58691,-42.65263 z" class="shadow"/><path class="steel_chastity" d="m 246.27344,419.55409 38.26539,1.65534 50.70034,-17.16757 c -10.62636,19.22723 -27.00876,37.9006 -29.60049,58.02694 -4.44975,4.2738 -12.12093,6.01989 -18.77833,0.13792 -12.1636,-13.34853 -19.37318,-26.63913 -40.58691,-42.65263 z" id="path7-68" sodipodi:nodetypes="cccccc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Chastity_Vagina.tw
tw
bsd-3-clause
737
:: Art_Vector_Revamp_Clavicle [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 309.9875,184.0875 c 14.75,-2.5125 17.4,-1.9875 45.45,-5.375 -27.27187,3.9625 -35,4.3375 -45.45,5.375 z" class="shadow" id="XMLID_511_" sodipodi:nodetypes="ccc"/><path d="m 297.39343,185.90351 c -10.35625,0.46563 -15.06859,3.45066 -23.39359,4.91628 7.69063,-2.24062 15.15922,-4.91628 23.39359,-4.91628 z" class="shadow" id="XMLID_546_" sodipodi:nodetypes="ccc"/><path d="m 313.8375,183.4375 c 10.06542,-14.75429 4.91406,-12.50942 11.3875,-27.5625 -4.64445,12.75714 -1.92662,15.28512 -11.3875,27.5625 z" class="shadow" id="XMLID_511_-1" sodipodi:nodetypes="ccc"/><path d="m 302.62124,184.29159 c -0.67705,-3.9108 -0.64175,-6.21768 -2.35616,-8.91389 1.38684,2.4846 1.37673,4.45479 2.35616,8.91389 z" class="shadow" id="XMLID_511_-1-8" sodipodi:nodetypes="ccc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Clavicle.tw
tw
bsd-3-clause
898
:: Art_Vector_Revamp_Collar_Retirement_Cruel [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path class="steel_chastity" d="m 305.66645,184.3391 c -6.28524,0 -8.23193,-2.44977 -8.1875,-2.63125 -0.8,-0.8 -0.7,-2 0.5,-2.5 1.2,-0.6 2.51153,-0.69778 3.2,0.2 0.95461,1.24484 24.33056,-1.66153 35.65,-6.85 1.2,-0.5 2.7,-0.2 3.4,0.6 0.7,0.8 0.28345,2.06988 0.28345,2.06988 -1.41696,5.52614 -31.75546,9.11137 -34.84594,9.11137 z" id="path13-33" sodipodi:nodetypes="sccscscss"/><path d="m 302.07895,180.40785 h 7.2 l -0.5,2.9 h -6.2 z" id="polygon17"/><path id="path19-8" d="m 308.77895,180.90785 v 2.4 h -6.1 v -2.4 h 6.1 m 0.5,-0.5 -7.3,-0.1 0.2,3 h 7.1 z" class="steel_chastity"/><text id="text21" name="Collar_Text" x="302.81207" y="183.04065" style="font-size:1.96150005px;line-height:0%;font-family:sans-serif;fill:#ff0000">8888</text></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Collar_Retirement_Cruel.tw
tw
bsd-3-clause
884
:: Art_Vector_Revamp_Collar_Satin_Choker [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path9-9" d="m 300.45955,176.79435 c 5.75393,4.57809 15.10826,-1.25778 32.69185,-10.78675 0.25346,-0.26166 0.59427,-0.13296 0.75882,0.13764 l 1.45752,3.26042 c 0.0437,0.19518 -0.0117,0.41252 -0.0889,0.53226 -4.82606,4.46138 -25.17723,13.55643 -28.52657,13.55643 -5.27775,0 -6.06553,-1.19062 -6.573,-1.89062 -0.1015,-0.1 -0.1015,-0.3 -0.1015,-0.4 l -0.22717,-4.00938 c 0,-0.4 0.30448,-0.6 0.60897,-0.4 z" style="stroke-width:1.00744832" sodipodi:nodetypes="cccccsccccc"/><path id="path13-6" d="m 299.96797,179.10998 c 7.00222,2.06304 7.82277,2.97274 34.52324,-11.76259 l 0.27371,0.75854 c -4.77068,4.24404 -24.96781,13.18842 -28.11416,13.18842 -5.07476,0 -6.87776,-1.28437 -6.67477,-1.28437" class="steel_chastity" sodipodi:nodetypes="cccsc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Collar_Satin_Choker.tw
tw
bsd-3-clause
891
:: Art_Vector_Revamp_Collar_Shock_Punishment [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path9-4" d="m 306.15,183.8375 c -5.4,0 -7.7,-3.1 -7.8,-3.3 -0.5,-0.7 -0.3,-1.6 0.4,-2.1 0.7,-0.5 1.6,-0.3 2.1,0.4 0.2,0.3 5.3375,5.475 34.275,-9.625 0.7,-0.4 1.6,-0.2 2.1,0.5 0.4,0.7 0.2,1.6 -0.5,2.1 -5.7,3.4 -27.375,12.025 -30.575,12.025 z" sodipodi:nodetypes="scsccccs"/><rect x="299.67276" y="183.13045" transform="rotate(-1.1601983)" width="6.3000274" height="10.500045" id="rect11"/><rect x="299.66086" y="183.14191" transform="rotate(-1.1601983)" class="steel_chastity" width="6.0000257" height="10.100043" id="rect13-0"/><circle cx="288.78955" cy="208.56601" r="1.3" id="circle15" style="fill:#ce5b5b" transform="rotate(-5.1341055)"/><circle style="fill:#d13737" cx="288.78955" cy="208.466" r="1.2" id="circle17" transform="rotate(-5.1341055)"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Collar_Shock_Punishment.tw
tw
bsd-3-clause
906
:: Art_Vector_Revamp_Collar_Stylish_Leather [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path9-3" d="m 300.325,177.925 c -0.10721,3.72459 23.52313,-0.3129 34.7073,-8.01083 0.19654,-0.30228 0.55115,-0.23713 0.76157,-0.001 l 2.02623,2.93844 c 0.079,0.18372 0.0662,0.40696 0.0139,0.53834 -3.83995,5.24449 -28.00898,11.23512 -31.30898,11.23512 -5.2,0 -7.1,-1.8 -7.6,-2.5 -0.1,-0.1 -0.1,-0.3 -0.1,-0.4 l 0.9,-3.4 c 0,-0.4 0.3,-0.6 0.6,-0.4 z" sodipodi:nodetypes="cccccscccc"/><path style="fill:#ffffff" d="m 303.00781,184.69339 h 3.4 v -0.6 h 1 v 1.5 h -5.4 v -7 h 5.4 v 1.3 l -1,0.1 v -0.5 h -3.4 z" id="polygon11"/><rect x="-172.36217" y="307.03809" transform="rotate(-88.080303)" class="white" width="0.9999612" height="2.499903" id="rect13"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Collar_Stylish_Leather.tw
tw
bsd-3-clause
805
:: Art_Vector_Revamp_Collar_Tight_Steel [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 338.84761,173.73169 c -0.2,0.2 -0.4,0.3 -0.7,0.4 -6,2.3 -29.80237,10.05946 -33.20237,9.95946 -5.9,-0.2 -7.5,-2.3 -7.7,-2.5 -0.7,-0.8 -0.4,-2.1 0.8,-2.6 1.3,-0.5 2.5,-0.5 3.2,0.3 0.009,3.44028 22.58334,-3.43594 34.70237,-8.25946 1.2,-0.5 2.7,-0.1 3.3,0.7 0.5,0.6 0.3,1.4 -0.4,2" id="path11-0" sodipodi:nodetypes="ccccccccc"/><path class="steel_chastity" d="m 305.44524,184.09115 c -6,0 -7.8,-2 -8,-2.1 -0.8,-0.8 -0.7,-2 0.5,-2.5 1.2,-0.6 2.76576,-0.84472 3.2,0.2 1.15585,2.7808 23.09391,-3.71229 34.60237,-8.75946 1.2,-0.5 2.7,-0.2 3.4,0.6 0.7,0.8 0.3,1.9 -0.9,2.3 -5.7,2.3 -29.40237,10.25946 -32.80237,10.25946 z" id="path13" sodipodi:nodetypes="sccscscs"/><circle r="3.5999207" transform="rotate(-59.999272)" style="fill:none;stroke:#fefff2;stroke-linecap:round;stroke-miterlimit:10;stroke-dasharray:19" cx="-7.6341872" cy="357.4375" id="ellipse15"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Collar_Tight_Steel.tw
tw
bsd-3-clause
1,001
:: Art_Vector_Revamp_Face_Highlights [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccc" id="XMLID_511_-1-8-0-3-9-0-9-5" class="highlight2" d="m 275.19669,144.91885 c -0.45504,-0.57446 -1.58115,-0.6711 -2.43843,-0.69755 0.35064,0.57872 1.68753,1.54395 2.43843,0.69755 z"/><path sodipodi:nodetypes="ccc" id="XMLID_511_-1-8-0-3-9-0-9-5-7" class="highlight2" d="m 325.10727,135.45519 c -1.5378,0.39782 -2.70811,0.94199 -3.38861,1.31329 0.35064,0.57872 2.6819,0.15183 3.38861,-1.31329 z"/><path sodipodi:nodetypes="ccc" id="XMLID_511_-1-8-0-3-9-0-9-5-8-4-8" class="highlight2" d="m 287.40684,166.81779 c -0.37424,-0.72047 -8.60195,-6.72222 -9.45432,-6.6478 0.1152,0.76888 7.07094,6.64629 9.45432,6.6478 z"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Face_Highlights.tw
tw
bsd-3-clause
781
:: Art_Vector_Revamp_Hair_Back_Neat_Short [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccccccc" id="path1713" class="shadow" d="m 341.03176,166.99241 c -19.2084,3.76854 -55.46085,5.32927 -62.59166,5.9475 -0.37549,-0.64869 -1.20645,-1.35626 -1.76009,-2.17128 0.32341,0.92552 0.56958,1.85103 0.27442,2.77655 -3.93849,0.62454 -6.85101,1.92929 -8.52918,3.06294 -0.25176,0.036 -45.53604,-90.431971 14.01326,-103.917842 83.39811,-21.246401 59.1124,93.977662 58.59325,94.302132 z"/><path d="m 341.03176,166.99241 c -19.8314,2.62637 -55.8227,4.66587 -62.59166,5.9475 -0.22535,-0.72376 -1.02392,-1.44752 -1.76009,-2.17128 0.18666,0.92552 0.37515,1.85103 0.27442,2.77655 -4.02517,0.30673 -6.88398,1.80839 -8.52918,3.06294 0,0 -43.69409,-90.695106 14.01326,-103.917842 81.43385,-20.018738 58.59325,94.302132 58.59325,94.302132 z" class="hair" id="path1701" sodipodi:nodetypes="ccccccc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Hair_Back_Neat_Short.tw
tw
bsd-3-clause
956
:: Art_Vector_Revamp_Head_Nose_Piercing [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path class="shadow" sodipodi:nodetypes="aaaaa" id="path5010" d="m 294.64676,145.46523 c 0,0.75293 -0.84427,1.5972 -1.5972,1.5972 -0.75293,0 -1.5972,-0.84427 -1.5972,-1.5972 0,-0.75293 0.84427,-1.5972 1.5972,-1.5972 0.75293,0 1.5972,0.84427 1.5972,1.5972 z"/><path d="m 294.50156,145.46523 c 0,0.68448 -0.76752,1.452 -1.452,1.452 -0.68448,0 -1.452,-0.76752 -1.452,-1.452 0,-0.68448 0.76752,-1.452 1.452,-1.452 0.68448,0 1.452,0.76752 1.452,1.452 z" id="XMLID_537_-4-89-0" sodipodi:nodetypes="aaaaa" class="steel_piercing"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Head_Nose_Piercing.tw
tw
bsd-3-clause
662
:: Art_Vector_Revamp_Makeup_Mouth_Angry_Big [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccsssccaacc" id="path5723" class="lips" d="m 303.18023,160.51775 c -0.1196,-0.44204 0.043,-0.17175 0.0999,-0.73972 -0.45045,-1.43383 -2.47353,-4.53436 -5.14773,-4.76094 -1.31267,-0.11115 -2.14942,0.64259 -2.95604,0.71387 -0.89941,0.0794 -1.93684,-0.22714 -2.47046,0.0983 -2.11887,1.29216 -2.16833,4.47868 -2.56096,6.16181 0.0977,0.14622 0.13405,0.19158 0.24781,0.28458 2.03693,0.66569 2.16264,2.16288 3.57799,2.50012 1.75238,0.41754 3.7191,1.8e-4 5.34987,-0.76518 1.57075,-0.7372 1.57836,-2.4631 3.85961,-3.49282 z"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Makeup_Mouth_Angry_Big.tw
tw
bsd-3-clause
686
:: Art_Vector_Revamp_Makeup_Mouth_Angry_Enormous [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccsssccaacc" id="path2524" class="lips" d="m 303.18023,160.51775 c -0.1196,-0.44204 0.043,-0.17175 0.0999,-0.73972 0.17455,-3.68383 -2.47353,-6.7926 -5.14773,-7.01918 -1.31267,-0.11115 -2.14942,0.64259 -2.95604,0.71387 -0.89941,0.0794 -1.93684,-0.22714 -2.47046,0.0983 -2.11887,1.29216 -2.98083,3.48692 -2.56096,8.42005 0.0977,0.14622 0.13405,0.19158 0.24781,0.28458 -0.12658,2.7159 1.93076,4.16204 3.86525,4.98802 1.5605,0.66628 3.62479,0.37017 5.06261,-0.53081 2.06647,-1.29491 3.51586,-2.34162 3.85961,-6.21509 z"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Makeup_Mouth_Angry_Enormous.tw
tw
bsd-3-clause
692
:: Art_Vector_Revamp_Makeup_Mouth_Angry_Huge [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 303.18023,160.51775 c -0.1196,-0.44204 0.043,-0.17175 0.0999,-0.73972 -0.45045,-1.43383 -2.47353,-5.0426 -5.14773,-5.26918 -1.31267,-0.11115 -2.14942,0.64259 -2.95604,0.71387 -0.89941,0.0794 -1.93684,-0.22714 -2.47046,0.0983 -2.11887,1.29216 -2.16833,4.98692 -2.56096,6.67005 0.0977,0.14622 0.13405,0.19158 0.24781,0.28458 2.03693,0.66569 2.04911,2.72447 3.57799,3.18513 1.72484,0.5197 3.75494,0.0723 5.34987,-0.76518 1.67859,-0.88141 1.57836,-3.14811 3.85961,-4.17783 z" class="lips" id="path5726" sodipodi:nodetypes="ccsssccaacc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Makeup_Mouth_Angry_Huge.tw
tw
bsd-3-clause
688
:: Art_Vector_Revamp_Makeup_Mouth_Angry_Normal [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccsssccaacc" id="path1727" class="lips" d="m 303.18023,160.51775 c -0.1196,-0.44204 0.043,-0.17175 0.0999,-0.73972 -0.45045,-1.43383 -2.47353,-3.65048 -5.14773,-3.87706 -1.31267,-0.11115 -2.14942,0.64259 -2.95604,0.71387 -0.89941,0.0794 -1.93684,-0.22714 -2.47046,0.0983 -2.11887,1.29216 -2.16833,3.5948 -2.56096,5.27793 0.0977,0.14622 0.13405,0.19158 0.24781,0.28458 2.03693,0.66569 2.28731,1.39548 3.57799,1.57204 1.78481,0.24416 3.66664,-0.12336 5.34987,-0.76518 1.44332,-0.55034 1.57836,-1.53502 3.85961,-2.56474 z"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Makeup_Mouth_Angry_Normal.tw
tw
bsd-3-clause
693
:: Art_Vector_Revamp_Makeup_Mouth_Angry_Plush [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 303.18023,160.51775 c -0.1196,-0.44204 0.043,-0.17175 0.0999,-0.73972 -0.45045,-1.43383 -2.47353,-4.02548 -5.14773,-4.25206 -1.31267,-0.11115 -2.14942,0.64259 -2.95604,0.71387 -0.89941,0.0794 -1.93684,-0.22714 -2.47046,0.0983 -2.11887,1.29216 -2.16833,3.9698 -2.56096,5.65293 0.0977,0.14622 0.13405,0.19158 0.24781,0.28458 2.03693,0.66569 2.26153,1.577 3.57799,1.79079 1.77814,0.28877 3.67924,-0.0913 5.34987,-0.76518 1.47102,-0.59341 1.57836,-1.75377 3.85961,-2.78349 z" class="lips" id="path5720" sodipodi:nodetypes="ccsssccaacc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Makeup_Mouth_Angry_Plush.tw
tw
bsd-3-clause
689
:: Art_Vector_Revamp_Makeup_Mouth_Angry_Thin [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="cccscccsscc" id="path1980" class="lips" d="m 302.96539,160.65056 c -0.1196,-0.44204 0.25784,-0.30456 0.31474,-0.87253 -0.7942,-1.37133 -4.59072,-2.7833 -5.14773,-2.86925 -1.31267,-0.11115 -2.14942,0.69728 -2.95604,0.76856 -0.89941,0.0794 -1.93684,-0.22714 -2.47046,0.0983 -1.93918,1.43279 -2.16833,2.5323 -2.56096,4.21543 0.0977,0.14622 0.13405,0.19158 0.24781,0.28458 0.75568,-0.264 2.00689,0.21311 3.00768,0.33376 1.98351,0.23912 3.718,-0.095 5.34205,-0.70268 1.40459,-0.52557 2.36149,-1.49701 4.2229,-1.25615 z"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Makeup_Mouth_Angry_Thin.tw
tw
bsd-3-clause
686
:: Art_Vector_Revamp_Makeup_Mouth_Happy_Big [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccsssccaacc" id="path5687" class="lips" d="m 306.28978,158.87079 c 0.0885,-0.52142 -0.3216,-0.52623 -0.53674,-0.90566 -1.91575,0.17329 -3.20151,-0.89868 -5.59157,-1.19088 -1.55764,-0.19043 -2.11895,0.9562 -2.92556,1.02748 -0.89942,0.0794 -1.58137,-0.68617 -2.52047,-0.32593 -2.30484,0.88413 -2.53398,2.65893 -3.41833,3.18319 -0.1583,0.26089 0.0291,0.23235 -0.12857,0.50599 1.8202,1.45612 2.67687,3.76579 4.73104,4.4486 1.72389,0.57302 3.82179,0.25883 5.41525,-0.61354 2.30811,-1.26363 1.78748,-2.94673 4.97488,-6.12926 z"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Makeup_Mouth_Happy_Big.tw
tw
bsd-3-clause
692
:: Art_Vector_Revamp_Makeup_Mouth_Happy_Enormous [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccsssccaacc" id="path2529" class="lips" d="m 306.23509,158.84735 c 0.0885,-0.52142 -0.26691,-0.50279 -0.48205,-0.88222 -1.16422,-1.16422 -3.20151,-2.47863 -5.59157,-2.77083 -1.55764,-0.19043 -2.11895,0.9562 -2.92556,1.02748 -0.89942,0.0794 -1.58137,-0.68617 -2.52047,-0.32593 -2.30484,0.88413 -3.13392,3.70172 -3.41833,4.76314 -0.1583,0.26089 0.0291,0.23235 -0.12857,0.50599 0.20083,2.39113 2.26583,5.46818 4.73104,6.55887 1.6613,0.73502 3.88904,0.37178 5.41525,-0.61354 2.69315,-1.73869 4.42544,-4.4712 4.92019,-8.26297 z"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Makeup_Mouth_Happy_Enormous.tw
tw
bsd-3-clause
699
:: Art_Vector_Revamp_Makeup_Mouth_Happy_Huge [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 306.28978,158.87079 c 0.0885,-0.52142 -0.3216,-0.52623 -0.53674,-0.90566 -1.91575,0.17329 -3.20151,-1.36272 -5.59157,-1.65492 -1.55764,-0.19043 -2.11895,0.9562 -2.92556,1.02748 -0.89942,0.0794 -1.58137,-0.68617 -2.52047,-0.32593 -2.30484,0.88413 -2.53398,3.12297 -3.41833,3.64723 -0.1583,0.26089 0.0291,0.23235 -0.12857,0.50599 1.8202,1.45612 2.56721,4.24958 4.73104,5.04522 1.70502,0.62693 3.8418,0.29443 5.41525,-0.61354 2.41531,-1.39378 1.78748,-3.54335 4.97488,-6.72588 z" class="lips" id="path5690" sodipodi:nodetypes="ccsssccaacc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Makeup_Mouth_Happy_Huge.tw
tw
bsd-3-clause
693
:: Art_Vector_Revamp_Makeup_Mouth_Happy_Normal [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path sodipodi:nodetypes="ccsssccaacc" id="path1720-1" class="lips" d="m 306.28978,158.87079 c 0.0885,-0.52142 -0.3216,-0.52623 -0.53674,-0.90566 -1.91575,0.17329 -3.20151,-0.14738 -5.59157,-0.43958 -1.55764,-0.19043 -2.11895,0.9562 -2.92556,1.02748 -0.89942,0.0794 -1.58137,-0.68617 -2.52047,-0.32593 -2.30484,0.88413 -2.53398,1.90763 -3.41833,2.43189 -0.1583,0.26089 0.0291,0.23235 -0.12857,0.50599 1.8202,1.45612 2.8805,2.75487 4.73104,3.21116 1.76381,0.43491 3.77546,0.16828 5.41525,-0.61354 2.09929,-1.00089 1.78748,-1.70929 4.97488,-4.89182 z"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Makeup_Mouth_Happy_Normal.tw
tw
bsd-3-clause
697
:: Art_Vector_Revamp_Makeup_Mouth_Happy_Plush [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 306.28978,158.87079 c 0.0885,-0.52142 -0.3216,-0.52623 -0.53674,-0.90566 -1.91575,0.17329 -3.20151,-0.46779 -5.59157,-0.75999 -1.55764,-0.19043 -2.11895,0.9562 -2.92556,1.02748 -0.89942,0.0794 -1.58137,-0.68617 -2.52047,-0.32593 -2.30484,0.88413 -2.53398,2.22804 -3.41833,2.7523 -0.1583,0.26089 0.0291,0.23235 -0.12857,0.50599 1.8202,1.45612 2.7796,3.2797 4.73104,3.85198 1.74322,0.51121 3.80025,0.21828 5.41525,-0.61354 2.20486,-1.13564 1.78748,-2.35011 4.97488,-5.53264 z" class="lips" id="path5684" sodipodi:nodetypes="ccsssccaacc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Makeup_Mouth_Happy_Plush.tw
tw
bsd-3-clause
692
:: Art_Vector_Revamp_Makeup_Mouth_Happy_Thin [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 306.18781,158.88213 c 0.0885,-0.52142 -0.58722,-0.51842 -0.80236,-0.89785 -2.88644,1.11929 -2.6312,0.82735 -5.02126,0.53515 -1.55764,-0.19043 -2.36895,0.7956 -3.17556,0.86688 -0.89942,0.0794 -1.58137,-0.45961 -2.52047,-0.0994 -2.30484,0.88413 -1.14335,0.781 -3.41833,1.41464 -0.1583,0.26089 0.0291,0.23235 -0.12857,0.50599 1.4452,0.69049 3.04694,1.9423 4.78225,2.22422 1.6634,0.27023 3.45847,0.0544 5.02325,-0.57124 2.0415,-0.81623 2.21831,-2.56046 5.26098,-3.97842 z" class="lips" id="path1714" sodipodi:nodetypes="ccsssccaacc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Makeup_Mouth_Happy_Thin.tw
tw
bsd-3-clause
685
:: Art_Vector_Revamp_Penis_0 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 278.4,442.4 c 0.2,0.1 0.2,0.4 0.2,0.5 0,1 1.5,4.4 3.3,6 4.8,4.2 10.2,6.1 9.7,3.9 -0.1,-0.4 0.4,-0.5 0.4,-0.7 0.6,-2.1 -2.1,-5.3 -5.6,-8.3 -2.9,-2.5 -3.4,-2.2 -4,-2.7 -0.1,-0.1 -0.3,-0.2 -0.3,-0.5 -0.1,-0.3 0.2,-0.5 0.2,-0.7 0.1,-0.8 -0.9,-1.3 -1.9,-1.8 -0.7,-0.4 -2.2,-0.8 -3,-0.2 -1.7,1.3 -0.7,5.3 0.4,4.7 0.2,-0.1 0.4,-0.3 0.6,-0.2 z" class="shadow" id="XMLID_890_" sodipodi:nodetypes="ssccccccccccs"/><path d="m 278.5,442.5 c 0.2,0.2 0.2,0.4 0.2,0.5 0,0.6 1.6,3.9 4.8,6.6 2.4,2 6.9,5 8.5,3.6 0.3,-0.3 0.4,-0.5 0.4,-0.8 0.7,-2.3 -2.8,-5.2 -3.7,-6.1 -3.3,-2.8 -5.2,-4.5 -6,-5 -0.1,-0.1 -0.4,-0.3 -0.5,-0.6 -0.1,-0.3 0.1,-0.4 0.1,-0.6 0.1,-0.6 -1,-1.3 -1.8,-1.7 -0.6,-0.3 -2,-0.8 -2.8,-0.2 -1.4,1.1 -0.5,4.2 0.2,4.4 0.2,0 0.4,-0.2 0.6,-0.1 z" class="skin penis" id="XMLID_891_" sodipodi:nodetypes="cscccccscsccc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Penis_0.tw
tw
bsd-3-clause
953
:: Art_Vector_Revamp_Penis_1 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 268,434.4 c 0.4,0.3 0.4,0.8 0.4,1 0,1.8 2.4,7.6 6.3,11.2 9.7,8.8 18.8,11.3 17.9,7.1 -0.2,-0.6 0.8,-1 0.9,-1.3 0.8,-3 -4.1,-10 -10.7,-15.3 -5.5,-4.4 -6,-4.3 -7.3,-5.1 -0.2,-0.1 -0.4,-0.3 -0.5,-0.9 -0.1,-0.4 0.3,-1 0.4,-1.3 0.2,-1.4 -1.8,-2.5 -3.6,-3.4 -1.4,-0.7 -4.2,-1.5 -5.6,-0.4 -3.2,2.6 -1.1,9.7 0.7,8.7 0.3,-0.2 0.7,-0.6 1.1,-0.3 z" class="shadow" id="XMLID_888_" sodipodi:nodetypes="sscccccccsccs"/><path d="m 268,434.6 c 0.4,0.3 0.4,0.9 0.4,1 0,1.2 3,7.3 9,12.4 4.4,3.9 13.1,9.3 16,6.9 0.5,-0.4 0.7,-1.1 0.8,-1.4 1.3,-4.3 -5.1,-9.9 -7,-11.6 -6.2,-5.4 -9.9,-8.5 -11.2,-9.4 -0.2,-0.1 -0.8,-0.5 -1,-1.2 -0.1,-0.5 0.2,-0.8 0.3,-1.2 0.2,-1.2 -1.9,-2.6 -3.4,-3.2 -1.2,-0.4 -3.6,-1.6 -5.3,-0.4 -2.7,2 -1,7.9 0.4,8.1 0.2,0.1 0.7,-0.3 1,0 z" class="skin penis" id="XMLID_889_" sodipodi:nodetypes="csccccccccccc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Penis_1.tw
tw
bsd-3-clause
949
:: Art_Vector_Revamp_Penis_2 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 251.7,421.6 c 0.5,0.4 0.5,1.3 0.5,1.5 0,2.8 5.5,12.7 10.5,17.6 15,14.6 29.9,18.3 28.4,11.7 -0.2,-1 1.2,-1.5 1.4,-2.1 2,-6.3 -7.5,-15.7 -17.9,-24.4 -8.7,-7.3 -9,-6.9 -10.9,-8.3 -0.3,-0.2 -0.7,-0.5 -0.9,-1.5 -0.2,-0.7 0.4,-1.6 0.5,-2.2 0.4,-2.3 -2.8,-4 -5.6,-5.4 -2.2,-1.2 -6.7,-2.5 -9.1,-0.5 -5.2,4.1 -1.2,15.3 1.2,14 0.6,-0.2 1.3,-0.7 1.9,-0.4 z" class="shadow" id="XMLID_886_" sodipodi:nodetypes="csccccccccccc"/><path d="m 252,422.1 c 0.6,0.4 0.5,1.3 0.5,1.5 0,1.9 4.9,11.6 14.3,19.9 7.1,6.2 21,15 25.6,11.1 0.9,-0.7 1.2,-1.7 1.3,-2.3 2.1,-6.9 -8.2,-15.9 -11.3,-18.6 -10,-8.6 -15.7,-13.7 -17.9,-15.1 -0.3,-0.2 -1.3,-0.8 -1.5,-2 -0.2,-0.8 0.3,-1.2 0.4,-2 0.3,-2 -3,-4.2 -5.3,-5.2 -1.8,-0.8 -5.9,-2.6 -8.6,-0.5 -4.3,3.1 -1.5,12.6 0.5,13 0.5,0.3 1.3,-0.2 2,0.2 z" class="skin penis" id="XMLID_887_" sodipodi:nodetypes="csccccccccccc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Penis_2.tw
tw
bsd-3-clause
973
:: Art_Vector_Revamp_Penis_3 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 235.8,408.5 c 0.7,0.5 0.8,1.9 0.8,2.1 0,4 7.6,17.9 14.7,24.6 21.1,20.4 41.9,25.7 39.8,16.4 -0.3,-1.4 1.8,-2.1 2,-3 2.7,-8.8 -10.5,-22 -25,-34.2 -12.3,-10.2 -12.5,-9.7 -15.4,-11.6 -0.4,-0.3 -1,-0.7 -1.2,-2 -0.2,-1.1 0.7,-2.2 0.8,-3.1 0.4,-3.2 -3.9,-5.5 -7.9,-7.6 -3.1,-1.6 -9.2,-3.5 -12.6,-0.8 -7.2,5.8 -1.6,21.3 1.6,19.6 0.6,-0.3 1.6,-1 2.4,-0.4 z" class="shadow" id="XMLID_884_" sodipodi:nodetypes="csccccccccccc"/><path d="m 235.7,408.5 c 0.8,0.6 0.8,2 0.8,2.1 0.1,2.7 6.8,16.4 20.3,28.1 10.1,8.8 29.6,21.2 36.2,15.6 1.2,-1 1.6,-2.3 1.9,-3.2 3,-9.8 -11.6,-22.4 -15.9,-26.2 -14,-12.2 -22.2,-19.3 -25.4,-21.3 -0.4,-0.3 -1.9,-1.2 -2.1,-2.7 -0.2,-1.2 0.4,-1.8 0.5,-2.7 0.4,-2.8 -4.3,-5.9 -7.6,-7.3 -2.6,-1.1 -8.3,-3.6 -12.2,-0.8 -6,4.4 -2.1,17.9 0.8,18.4 0.8,0.1 1.9,-0.7 2.7,0 z" class="skin penis" id="XMLID_885_" sodipodi:nodetypes="ccccccccccccc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Penis_3.tw
tw
bsd-3-clause
989
:: Art_Vector_Revamp_Penis_4 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 218.8,395.4 c 1,0.6 1,2.4 1,2.7 0,5.1 9.7,22.6 18.6,31.2 26.7,25.9 53,32.5 50.4,20.7 -0.4,-1.8 2.2,-2.8 2.6,-3.8 3.5,-11.1 -13.2,-27.9 -31.6,-43.3 -15.5,-12.9 -15.8,-12.3 -19.4,-14.6 -0.5,-0.4 -1.3,-0.9 -1.6,-2.6 -0.3,-1.3 0.9,-2.8 1,-3.9 0.6,-4 -4.9,-7 -10,-9.6 -3.9,-2 -11.7,-4.4 -16,-1 -9.2,7.3 -2,27 2,24.8 0.8,-0.4 2,-1.3 3,-0.6 z" class="shadow" id="XMLID_882_" sodipodi:nodetypes="csccccccccccc"/><path d="m 218.6,395.4 c 1.1,0.7 1.1,2.5 1.1,2.8 0.1,3.5 8.8,21.1 25.9,36 12.9,11.2 37.9,27.2 46.4,20.1 1.5,-1.3 2,-3 2.4,-4.2 3.8,-12.5 -14.8,-28.7 -20.4,-33.6 -18,-15.6 -28.5,-24.7 -32.5,-27.4 -0.5,-0.4 -2.4,-1.5 -2.8,-3.5 -0.3,-1.5 0.5,-2.3 0.7,-3.5 0.4,-3.5 -5.4,-7.5 -9.7,-9.3 -3.3,-1.4 -10.7,-4.6 -15.6,-1.1 -7.7,5.6 -2.8,22.8 1.1,23.5 0.9,0.4 2.3,-0.6 3.4,0.2 z" class="skin penis" id="XMLID_883_" sodipodi:nodetypes="cccccccsccccc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Penis_4.tw
tw
bsd-3-clause
984
:: Art_Vector_Revamp_Penis_5 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 202.1,382.1 c 1.2,0.8 1.2,2.9 1.2,3.2 0,6.2 11.8,27.5 22.6,38 32.5,31.5 64.6,39.6 61.4,25.2 -0.4,-2.2 2.7,-3.4 3.1,-4.7 4.2,-13.5 -16.1,-34 -38.6,-52.7 -18.8,-15.7 -19.3,-14.9 -23.6,-17.8 -0.6,-0.4 -1.6,-1.1 -1.9,-3.1 -0.3,-1.6 1.1,-3.5 1.2,-4.8 0.8,-4.9 -6,-8.6 -12.1,-11.7 -4.8,-2.4 -14.3,-5.3 -19.5,-1.2 -11.2,8.9 -2.4,32.9 2.5,30.2 1,-0.3 2.6,-1.4 3.7,-0.6 z" class="shadow" id="XMLID_880_" sodipodi:nodetypes="csccccccccccc"/><path d="m 201.9,382.1 c 1.3,0.9 1.3,3 1.3,3.4 0.1,4.2 10.7,25.7 31.6,43.9 15.7,13.6 46.1,33.1 56.5,24.5 1.8,-1.6 2.5,-3.7 2.9,-5.1 4.7,-15.3 -18.1,-35 -24.9,-40.9 -22,-19.1 -34.8,-30.1 -39.6,-33.4 -0.6,-0.4 -2.9,-1.8 -3.4,-4.2 -0.3,-1.8 0.6,-2.8 0.9,-4.2 0.5,-4.2 -6.6,-9.1 -11.8,-11.4 -4,-1.7 -13,-5.6 -19,-1.3 -9.4,6.8 -3.4,27.8 1.3,28.7 1.2,0.3 2.8,-0.9 4.2,0 z" class="skin penis" id="XMLID_881_" sodipodi:nodetypes="ccccccccccccc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Penis_5.tw
tw
bsd-3-clause
1,008
:: Art_Vector_Revamp_Penis_6 [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 183.2,369.4 c 1.4,0.9 1.4,3.5 1.4,3.9 0,7.5 14.3,33.3 27.4,46 39.3,38.2 78.2,48 74.4,30.6 -0.5,-2.6 3.3,-4.1 3.8,-5.6 5.1,-16.4 -19.5,-41.2 -46.7,-63.9 -22.8,-19 -23.3,-18.1 -28.6,-21.5 -0.8,-0.5 -2,-1.3 -2.4,-3.8 -0.4,-2 1.3,-4.2 1.4,-5.8 0.9,-5.9 -7.2,-10.4 -14.7,-14.2 -5.8,-2.9 -17.3,-6.4 -23.6,-1.4 -13.5,10.8 -2.9,39.9 3,36.6 1.3,-0.6 3.1,-1.9 4.6,-0.9 z" class="shadow" id="XMLID_878_" sodipodi:nodetypes="csccccccccccc"/><path d="m 182.9,369.4 c 1.6,1 1.6,3.7 1.6,4.1 0.1,5.1 13,31.1 38.3,53.1 19,16.5 55.9,40.1 68.5,29.6 2.2,-2 3,-4.5 3.5,-6.2 5.6,-18.5 -21.9,-42.4 -30.2,-49.6 -26.6,-23.1 -42.1,-36.5 -48,-40.4 -0.8,-0.5 -3.5,-2.2 -4.1,-5.1 -0.4,-2.2 0.8,-3.4 1,-5.1 0.7,-5.1 -8,-11 -14.3,-13.8 -4.9,-2.1 -15.7,-6.8 -23,-1.6 -11.4,8.3 -4.1,33.7 1.6,34.8 1.4,0.5 3.4,-1 5.1,0.2 z" class="skin penis" id="XMLID_879_" sodipodi:nodetypes="ccccccccccccc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Penis_6.tw
tw
bsd-3-clause
1,000
:: Art_Vector_Revamp_Pubic_Hair_Strip [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 290.07972,451.35547 c -5.26522,-8.42781 -6.8522,-25.02276 -6.40057,-24.40984 l -1.97847,0.0413 c -0.0968,0.0277 0.0996,15.01567 6.42775,24.67062 z" id="path4354" class="pubic_hair" sodipodi:nodetypes="ccccc"/></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Pubic_Hair_Strip.tw
tw
bsd-3-clause
357
:: Art_Vector_Revamp_Pussy_Tattoo [nobr] <<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="fill:none;stroke:none" d="m 253.62239,430.50769 c 14.1376,12.59209 60.92413,9.84192 72.85898,-5.2246" id="path4363" sodipodi:nodetypes="cc"/><text xml:space="preserve" id="text4365" style="font-size:12px;line-height:0%;text-align:center;text-anchor:middle" x="40.117271" y="19.936554" transform="translate(-3.125,0.875)"><textPath xlink:href="#path4363" id="textPath4369" style="font-size:12px;text-align:center;text-anchor:middle">'+_art_pussy_tattoo_text+'</textPath></text></svg></html>' >>
NurseryAnon/fc
src/art/vector_revamp/layers/Pussy_Tattoo.tw
tw
bsd-3-clause
622
:: PCCheatMenu [nobr] <<set $showEncyclopedia = 0, $nextButton = "Apply", $nextLink = "PCCheatMenuCheatDatatypeCleanup">> <<if $PC.title > 0>> ''Master''. [[Switch to Mistress|PCCheatMenu][$PC.title = 0]] <<else>> ''Mistress''. [[Switch to Master|PCCheatMenu][$PC.title = 1]] <</if>> <br>Nationality: ''$PC.nationality''.<<textbox "$PC.nationality" $PC.nationality "PCCheatMenu">> <br>Career: ''$PC.career''. [[Wealth|PCCheatMenu][$PC.career = "wealth"]] | [[Business|PCCheatMenu][$PC.career = "capitalist"]] | [[PMC work|PCCheatMenu][$PC.career = "mercenary"]] | [[Slaving|PCCheatMenu][$PC.career = "slaver"]] | [[Engineering|PCCheatMenu][$PC.career = "engineer"]] | [[Medicine|PCCheatMenu][$PC.career = "medicine"]] | [[Celebrity|PCCheatMenu][$PC.career = "celebrity"]] <br>Method of acquiring the arcology: ''$PC.rumor''. [[Wealth|PCCheatMenu][$PC.rumor = "wealth"]] | [[Hard work|PCCheatMenu][$PC.rumor = "diligence"]] | [[Force|PCCheatMenu][$PC.rumor = "force"]] | [[Social engineering|PCCheatMenu][$PC.rumor = "social engineering"]] | [[Luck|PCCheatMenu][$PC.rumor = "luck"]] <br>Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "PCCheatMenu">> [[Cigars|PCCheatMenu][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|PCCheatMenu][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]] <br>Preferred method of consumption: <<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<elseif $PC.refreshmentType == 4>>Injected<<elseif $PC.refreshmentType == 5>>Popped<<else>>Orally Dissolved<</if>> <br>[[Smoked|PCCheatMenu][$PC.refreshmentType = 0]] | [[Drank|PCCheatMenu][$PC.refreshmentType = 1]] | [[Eaten|PCCheatMenu][$PC.refreshmentType = 2]] | [[Snorted|PCCheatMenu][$PC.refreshmentType = 3]] | [[Injected|PCCheatMenu][$PC.refreshmentType = 4]] | [[Popped|PCCheatMenu][$PC.refreshmentType = 5]] | [[Orally Dissolved|PCCheatMenu][$PC.refreshmentType = 6]] ''Name'': <<textbox "$PC.name" $PC.name "PCCheatMenu">> ''Surname'': <<textbox "$PC.surname" $PC.surname "PCCheatMenu">> ''Custom title'': <<textbox "$PC.customTitle" $PC.customTitle "PCCheatMenu">> <br>''Boobs'': <<textbox "$PC.boobs" $PC.boobs "PCCheatMenu">> //0 - masculine chest (if title = 1) or flat chested (if title = 0)(WIP) 1 - feminine bust// <<if $PC.boobs > 0>> <br>''BoobsBonus'': <<textbox "$PC.boobsBonus" $PC.boobsBonus "PCCheatMenu">> //breast size -1 - C-cup -0.5 - D-cup 0 - DD-cup 1 - F-cup 2 - G-cup 3 - H-cup// <br>''BoobsImplant'': <<textbox "$PC.boobsImplant" $PC.boobsImplant "PCCheatMenu">> //do you have breast implants 0 - no 1 - yes// <</if>> <br>''Skin'': <<textbox "$PC.skin" $PC.skin "PCCheatMenu">> <br>''Genetic Skin'': <<textbox "$PC.origSkin" $PC.origSkin "PCCheatMenu">> <br>''Race'': <<textbox "$PC.race" $PC.race "PCCheatMenu">> <br>''Genetic Race'': <<textbox "$PC.origRace" $PC.origRace "PCCheatMenu">> <br>''Eye Color'': <<textbox "$PC.eyeColor" $PC.eyeColor "PCCheatMenu">> <br>''Genetic Eye Color'': <<textbox "$PC.origEye" $PC.origEye "PCCheatMenu">> <br>''Hair Color'': <<textbox "$PC.hColor" $PC.hColor "PCCheatMenu">> <br>''Genetic Hair Color'': <<textbox "$PC.origHColor" $PC.origHColor "PCCheatMenu">> <br>''ButtSize'': <<textbox "$PC.butt" $PC.butt "PCCheatMenu">> //0 - normal 1 - big 2 - huge 3 - enormous// <br>''ButtImplant'': <<textbox "$PC.buttImplant" $PC.buttImplant "PCCheatMenu">> //do you have butt implants 0 - no 1 - yes// <br>''Dick'': <<textbox "$PC.dick" $PC.dick "PCCheatMenu">> <br>''Vagina'': <<textbox "$PC.vagina" $PC.vagina "PCCheatMenu">> <<if $PC.dick == 1>> <br>''BallSize'': <<textbox "$PC.balls" $PC.balls "PCCheatMenu">> //0 - normal 1 - big 2 - huge// <br>''BallsImplant'': <<textbox "$PC.ballsImplant" $PC.ballsImplant "PCCheatMenu">> //0 - normal 1 - large 2 - huge 3 - enormous 4 - monstrous// <</if>> <br><br>__Age__ <br>''ActualAge'': <<textbox "$PC.actualAge" $PC.actualAge "PCCheatMenu">> <br>''PhysicalAge'': <<textbox "$PC.physicalAge" $PC.physicalAge "PCCheatMenu">> <br>''VisualAge'': <<textbox "$PC.visualAge" $PC.visualAge "PCCheatMenu">> <br>''OvaryAge'': <<textbox "$PC.ovaryAge" $PC.ovaryAge "PCCheatMenu">> <br>''AgeImplant'': <<textbox "$PC.ageImplant" $PC.ageImplant "PCCheatMenu">> //0 - no surgery, 1 - age altering surgery// <br>''PlayerAging'': <<textbox "$playerAging" $playerAging "PCCheatMenu">> //0 - no aging, 1 - no aging, but birthdays, 2 - aging// <<if $PC.vagina == 1>> <br><br> __pregnancy__ <br>''Pregnancy length'': <<textbox "$PC.preg" $PC.preg "PCCheatMenu">> //How far along the your pregnancy is (pregMood kicks in at 24+ weeks) -2 infertile -1 contraceptives 0 not pregnant 1 - 42 pregnant 43+ giving birth//\ <br>''Fetus Count'': <<textbox "$PC.pregType" $PC.pregType "PCCheatMenu">> //How many you're having (1-8)// <br>''PregSource'': <<textbox "$PC.pregSource" $PC.pregSource "PCCheatMenu">> //who knocked you up 0 - unknown -1 - Societal Elite -2 - client -3 - former master -4 - male arc owner -5 - citizen -6 - self-impreg// <br>''PregMood'': <<textbox "$PC.pregMood" $PC.pregMood "PCCheatMenu">> //how you act when heavily pregnant. 0: no change 1: submissive and motherly 2: aggressive and dominant// <</if>> <br><br>''Skills:'' <br>Trading: ''<<if $PC.trading >= 100>> You are a master at economics and trading. <<elseif $PC.trading >= 80>> You are an expert at economics and trading. <<elseif $PC.trading >= 60>> You are skilled in economics and trading. <<elseif $PC.trading >= 40>> You know some things about economics and trading. <<elseif $PC.trading >= 20>> You are a beginner in economics. <<elseif $PC.trading >= 0>> You know only the basics of trading. <<elseif $PC.trading >= -20>> You know how to haggle a little. <<elseif $PC.trading >= -40>> You know how to shop around. <<elseif $PC.trading >= -60>> You know not to pay sticker price. <<elseif $PC.trading >= -80>> People always give you discounts, but you never save any money. <<else>> They said it was a bear market, so where are the bears? <</if>>'' <br> <<radiobutton "$PC.trading" 100>> Economics master | <<radiobutton "$PC.trading" 90>> Economics expert | <<radiobutton "$PC.trading" 70>> Skilled in economics | <<radiobutton "$PC.trading" 50>> Amateur economist | <<radiobutton "$PC.trading" 30>> Economics beginner | <<radiobutton "$PC.trading" 0>> Basic trader | <<radiobutton "$PC.trading" -10>> Haggler | <<radiobutton "$PC.trading" -30>> Shopper | <<radiobutton "$PC.trading" -50>> Weak saver | <<radiobutton "$PC.trading" -70>> Money sieve | <<radiobutton "$PC.trading" -90>> What's a trading? <br>Warfare: ''<<if $PC.warfare >= 100>> You are a master of warfare. <<elseif $PC.warfare >= 80>> You are an expert at tactics and strategy. <<elseif $PC.warfare >= 60>> You are skilled in combat. <<elseif $PC.warfare >= 40>> You know some things about combat. <<elseif $PC.warfare >= 20>> You are a beginner in tactics and strategy. <<elseif $PC.warfare >= 0>> You know only the basics of fighting. <<elseif $PC.warfare >= -20>> You know how to hold a gun. <<elseif $PC.warfare >= -40>> You know how to stab with a knife. <<elseif $PC.warfare >= -60>> Go for the throat? <<elseif $PC.warfare >= -80>> Just kick them in the balls, right? <<else>> People like you are usually the first raped in a war. <</if>>'' <br> <<radiobutton "$PC.warfare" 100>> Warfare master | <<radiobutton "$PC.warfare" 90>> Warfare expert | <<radiobutton "$PC.warfare" 70>> Skilled in warfare | <<radiobutton "$PC.warfare" 50>> Amateur combatant | <<radiobutton "$PC.warfare" 30>> Combat beginner | <<radiobutton "$PC.warfare" 0>> Basic fighter | <<radiobutton "$PC.warfare" -10>> Gun haver | <<radiobutton "$PC.warfare" -30>> Knife holder | <<radiobutton "$PC.warfare" -50>> Throat puncher | <<radiobutton "$PC.warfare" -70>> Groin kicker? | <<radiobutton "$PC.warfare" -90>> Most likely to be raped <br>Slaving: ''<<if $PC.slaving >= 100>> You are a master slaver. <<elseif $PC.slaving >= 80>> You are an expert at enslaving. <<elseif $PC.slaving >= 60>> You are skilled in slaving. <<elseif $PC.slaving >= 40>> You know some things about getting slaves. <<elseif $PC.slaving >= 20>> You are a beginner in slaving. <<elseif $PC.slaving >= 0>> You know only the basics of slaving. <<elseif $PC.slaving >= -20>> You know how to avoid becoming a slave. <<elseif $PC.slaving >= -40>> You know to read contracts before you sign them. <<elseif $PC.slaving >= -60>> You know to be careful. <<elseif $PC.slaving >= -80>> You know better than to trust anyone. <<else>> It would be easy to enslave you. <</if>>'' <br> <<radiobutton "$PC.slaving" 100>> Master slaver | <<radiobutton "$PC.slaving" 90>> Expert slaver | <<radiobutton "$PC.slaving" 70>> Skilled in slaving | <<radiobutton "$PC.slaving" 50>> Amateur slaver | <<radiobutton "$PC.slaving" 30>> Slaving beginner | <<radiobutton "$PC.slaving" 0>> Basic slaver | <<radiobutton "$PC.slaving" -10>> Can't make me a slave | <<radiobutton "$PC.slaving" -30>> Can read contracts | <<radiobutton "$PC.slaving" -50>> Careful now | <<radiobutton "$PC.slaving" -70>> Don't trust that guy | <<radiobutton "$PC.slaving" -90>> Potential slave <br>Engineering: ''<<if $PC.engineering >= 100>> You are a master engineer. <<elseif $PC.engineering >= 80>> You are an expert at engineering. <<elseif $PC.engineering >= 60>> You are skilled in engineering. <<elseif $PC.engineering >= 40>> You know some things about engineering. <<elseif $PC.engineering >= 20>> You are a beginner in engineering. <<elseif $PC.engineering >= 0>> You know only the basics of engineering. <<elseif $PC.engineering >= -20>> You can build a gingerbread house that doesn't collapse. <<elseif $PC.engineering >= -40>> You can tie a tight knot, does that count? <<elseif $PC.engineering >= -60>> Glue is your friend; lots of it. <<elseif $PC.engineering >= -80>> You know better than to even try to build something. <<else>> You can cook; that's sort of like building something, right? <</if>>'' <br> <<radiobutton "$PC.engineering" 100>> Master engineer | <<radiobutton "$PC.engineering" 90>> Expert engineer | <<radiobutton "$PC.engineering" 70>> Skilled in engineering | <<radiobutton "$PC.engineering" 50>> Amateur engineer | <<radiobutton "$PC.engineering" 30>> Engineering beginner | <<radiobutton "$PC.engineering" 0>> Basic engineer | <<radiobutton "$PC.engineering" -10>> Gingerbread house | <<radiobutton "$PC.engineering" -30>> Knot tyer | <<radiobutton "$PC.engineering" -50>> You can use glue | <<radiobutton "$PC.engineering" -70>> You aren't handy | <<radiobutton "$PC.engineering" -90>> My hovercraft is full of eels <br>Medicine: ''<<if $PC.medicine >= 100>> You are a master surgeon. <<elseif $PC.medicine >= 80>> You are an expert at medicine and surgery. <<elseif $PC.medicine >= 60>> You are skilled in surgery. <<elseif $PC.medicine >= 40>> You know some things about medicine. <<elseif $PC.medicine >= 20>> You are a beginner in medicine. <<elseif $PC.medicine >= 0>> You know the basics of treating injuries. <<elseif $PC.medicine >= -20>> You can stop a wound from getting infected. <<elseif $PC.medicine >= -40>> Gauze is your friend. Just keep wrapping. <<elseif $PC.medicine >= -60>> You know how to apply a bandaid. <<elseif $PC.medicine >= -80>> Cure-alls are wonderful. Why aren't they sold in stores, though? <<else>> Alcohol makes pain go away, right? <</if>>'' <br> <<radiobutton "$PC.medicine" 100>> Master surgeon | <<radiobutton "$PC.medicine" 90>> Expert surgeon | <<radiobutton "$PC.medicine" 70>> Skilled in medicine | <<radiobutton "$PC.medicine" 50>> Amateur surgeon | <<radiobutton "$PC.medicine" 30>> Medical beginner | <<radiobutton "$PC.medicine" 0>> Basic medic | <<radiobutton "$PC.medicine" -10>> Can treat wounds | <<radiobutton "$PC.medicine" -30>> First-aid kit user | <<radiobutton "$PC.medicine" -50>> Band-aid applyer | <<radiobutton "$PC.medicine" -70>> MEDIC! | <<radiobutton "$PC.medicine" -90>> Give me another beer <br>Hacking: ''<<if $PC.hacking >= 100>> You are a master of hacking. <<elseif $PC.hacking >= 80>> You are an expert at hacking. <<elseif $PC.hacking >= 60>> You are skilled in hacking. <<elseif $PC.hacking >= 40>> You know some things about hacking. <<elseif $PC.hacking >= 20>> You are a beginner in hacking. <<elseif $PC.hacking >= 0>> You know only the basics of hacking. <<elseif $PC.hacking >= -20>> You know how to click a mouse. <<elseif $PC.hacking >= -40>> Enter does something? <<elseif $PC.hacking >= -60>> Where is the "any" key? <<elseif $PC.hacking >= -80>> You can push the power button, good job. <<else>> This black box thingy is magical. <</if>>'' <br> <<radiobutton "$PC.hacking" 100>> Master hacker | <<radiobutton "$PC.hacking" 90>> Expert hacker | <<radiobutton "$PC.hacking" 70>> Skilled hacker | <<radiobutton "$PC.hacking" 50>> Amateur hacker | <<radiobutton "$PC.hacking" 30>> Hacking beginner | <<radiobutton "$PC.hacking" 0>> Basic hacker | <<radiobutton "$PC.hacking" -10>> Mouse clicker | <<radiobutton "$PC.hacking" -30>> You can press Enter | <<radiobutton "$PC.hacking" -50>> Where's the "any" key? | <<radiobutton "$PC.hacking" -70>> Main screen turn on? | <<radiobutton "$PC.hacking" -90>> Ooh, cool glowy thingy! <br>Your mother ID: <<textbox "$PC.mother" $PC.mother "PCCheatMenu">> <br>Your father ID: <<textbox "$PC.father" $PC.father "PCCheatMenu">>
NurseryAnon/fc
src/cheats/PCCheatMenu.tw
tw
bsd-3-clause
13,488
:: PCCheatMenuCheatDatatypeCleanup [nobr] <<set $nextButton = "Continue", $nextLink = "Manage Personal Affairs">> <<set $PC.preg = Number($PC.preg) || 0>> <<set $PC.pregSource = Number($PC.pregSource) || 0>> <<set $PC.pregType = Number($PC.pregType) || 0>> <<set $PC.pregMood = Number($PC.pregMood) || 0>> <<set WombInit($PC)>> /* just to make sure */ <<set $PC.womb.length = 0>> /* simple way to delete all fetuses */ <<set WombImpregnate($PC, $PC.pregType, $PC.pregSource, $PC.preg)>> /* recreates fetuses */ <<if $PC.preg > 0>> <<set $PC.belly = WombGetVolume($PC)>> <<set $PC.pregWeek = $PC.preg>> <<else>> <<set $PC.belly = 0>> <<set $PC.pregWeek = 0>> <</if>> <<set $PC.pregMood = Number($PC.pregMood) || 0>> <<set $PC.boobs = ($PC.boobs == 0 ? 0 : 1)>> <<if $PC.boobs == 0>> <<set $PC.boobsBonus = 0>> <<set $PC.boobsImplant = 0>> <<else>> <<set $PC.boobsBonus = Number($PC.boobsBonus) || 0>> <<set $PC.boobsImplant = Number($PC.boobsImplant) || 0>> <</if>> <<set $PC.butt = Number($PC.butt) || 0>> <<if $PC.butt == 0>> <<set $PC.buttImplant = 0>> <<else>> <<set $PC.buttImplant = ($PC.buttImplant == 0 ? 0 : 1)>> <</if>> <<set $PC.dick = ($PC.dick == 0 ? 0 : 1)>> <<set $PC.vagina = ($PC.vagina == 0 ? 0 : 1)>> <<if $PC.dick == 1>> <<set $PC.balls = Number($PC.balls) || 0>> <<set $PC.ballsImplant = Number($PC.ballsImplant) || 0>> <<else>> <<set $PC.balls = 0>> <<set $PC.ballsImplant = 0>> <</if>> <<set $PC.ageImplant = Number($PC.ageImplant) || 0>> <<set $playerAging = Number($playerAging) || 0>> <<set $PC.ageImplant = Number($PC.ageImplant) || 0>> <<set $PC.physicalAge = Number($PC.physicalAge) || 14>> <<set $PC.visualAge = Number($PC.visualAge) || 14>> <<set $PC.actualAge = Number($PC.actualAge) || 14>> <<set $PC.ovaryAge = Number($PC.ovaryAge) || 14>> <<set $PC.mother = Number($PC.mother) || 0>> <<set $PC.father = Number($PC.father) || 0>> You perform the dark rituals, pray to the dark gods and sold your soul for the power to reshape your body and life at will. What a cheater!
NurseryAnon/fc
src/cheats/PCCheatMenuCheatDatatypeCleanup.tw
tw
bsd-3-clause
2,020
:: MOD_Edit Arcology Cheat [nobr] <<set $nextButton = "Continue", $nextLink = "MOD_Edit Arcology Cheat Datatype Cleanup">> <<set $PC.actualAge = Math.clamp($PC.actualAge, 14, 80)>> ''Cheating Edit Arcology'' <<if ($economy != 1) || ($seeDicks != 25) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($plot != 1)>> //[[restore defaults|MOD_Edit Arcology Cheat][$seeDicks = 25,$economy = 1,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$plot = 1]]// <</if>> <br><br>The world economy is <<if $economy == 1>> in ''doubtful'' shape. [[Easier|MOD_Edit Arcology Cheat][$economy = 0.5]] | [[Harder|MOD_Edit Arcology Cheat][$economy = 1.5]] <<elseif $economy < 1>> still in ''good'' shape. [[Harder|MOD_Edit Arcology Cheat][$economy = 1]] <<else>> in ''terrible'' shape. [[Easier|MOD_Edit Arcology Cheat][$economy = 1]] <</if>> <<set $drugsCost = Math.trunc(100*$economy)>> <<set $rulesCost = Math.trunc(100*$economy)>> <<set $modCost = Math.trunc(50*$economy)>> <<set $surgeryCost = Math.trunc(300*$economy)>> <br>The arcology is located in ''$continent''. [[North America|MOD_Edit Arcology Cheat][$continent = "North America", $language = "English"]] | [[South America|MOD_Edit Arcology Cheat][$continent = "South America", $language = "Spanish"]] | [[Europe|MOD_Edit Arcology Cheat][$continent = "Europe", $language = "English"]] | [[the Middle East|MOD_Edit Arcology Cheat][$continent = "the Middle East", $language = "Arabic"]] | [[Africa|MOD_Edit Arcology Cheat][$continent = "Africa", $language = "Arabic"]] | [[Asia|MOD_Edit Arcology Cheat][$continent = "Asia", $language = "Chinese"]] | [[Australia|MOD_Edit Arcology Cheat][$continent = "Australia", $language = "English"]] | [[Japan|MOD_Edit Arcology Cheat][$continent = "Japan", $language = "Japanese"]] <br>The lingua franca of the arcology is ''$language''. <<if $language != "English">> [[English|MOD_Edit Arcology Cheat][$language = "English"]] | <<else>> English | <</if>> <<if $language != "Spanish">> [[Spanish|MOD_Edit Arcology Cheat][$language = "Spanish"]] | <<else>> Spanish | <</if>> <<if $language != "Arabic">> [[Arabic|MOD_Edit Arcology Cheat][$language = "Arabic"]] | <<else>> Arabic | <</if>> <<if $language != "Chinese">> [[Chinese|MOD_Edit Arcology Cheat][$language = "Chinese"]] | <<else>> Chinese | <</if>> Custom: <<textbox "$language" $language "MOD_Edit Arcology Cheat">> <br><br>The slave trade is <<if $internationalTrade == 0>> ''continental,'' so a narrower variety of slaves will be available. [[Allow intercontinental trade|MOD_Edit Arcology Cheat][$internationalTrade = 1]] <<else>> ''international,'' so a wider variety of slaves will be available. [[Restrict the trade to continental|MOD_Edit Arcology Cheat][$internationalTrade = 0]] <</if>> <br> <<if $internationalTrade == 1>> International slave variety is <<if $internationalVariety == 0>> ''semi-realistic,'' so more populous nations will be more common. [[Normalized national variety|MOD_Edit Arcology Cheat][$internationalVariety = 1]] <<else>> ''normalized,'' so small nations will appear nearly as much as large ones. [[Semi-realistic national variety|MOD_Edit Arcology Cheat][$internationalVariety = 0]] <</if>> <</if>> <br>Ethnicity will <<if $seeRace == 1>> ''occasionally'' be mentioned. [[Disable most mentions of race|MOD_Edit Arcology Cheat][$seeRace = 0]] <<else>> ''almost never'' be mentioned. [[Enable mentions of race|MOD_Edit Arcology Cheat][$seeRace = 1]] <</if>> <br>Nationality will <<if $seeNationality == 1>> ''occasionally'' be mentioned. [[Disable most mentions of nationality|MOD_Edit Arcology Cheat][$seeNationality = 0]] <<else>> ''almost never'' be mentioned. [[Enable mentions of nationality|MOD_Edit Arcology Cheat][$seeNationality = 1]] <</if>> <br>Extreme content like amputation is <<if $seeExtreme == 1>> ''enabled''. [[Disable|MOD_Edit Arcology Cheat][$seeExtreme = 0]] <<else>> ''disabled''. [[Enable|MOD_Edit Arcology Cheat][$seeExtreme = 1]] <</if>> <br>Slave assets affected by weight is <<if ($weightAffectsAssets != 0)>> ''enabled''. [[Disable|MOD_Edit Arcology Cheat][$weightAffectsAssets = 0]] <<else>> ''disabled''. [[Enable|MOD_Edit Arcology Cheat][$weightAffectsAssets = 1]] <</if>> //If enabled, thin slaves will have large assets drop in size and vice versa at week end. (Diet still affects asset sizes).// <br>Curative side effects are <<if ($curativeSideEffects != 0)>> ''enabled''. [[Disable|MOD_Edit Arcology Cheat][$curativeSideEffects = 0]] <<else>> ''disabled''. [[Enable|MOD_Edit Arcology Cheat][$curativeSideEffects = 1]] <</if>> //If enabled, curatives have a chance to give slaves harmful side effects.// <br>Slave girls will <<if $seeDicks >= 90>> ''almost always'' have dicks. [[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]] | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]] | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]] | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]] <<elseif $seeDicks > 50>> ''more likely than not'' have dicks. [[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]] | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]] | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]] | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]] <<elseif $seeDicks > 25>> ''occasionally'' have dicks. [[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]] | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]] | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]] | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]] <<elseif $seeDicks > 0>> ''rarely'' have dicks. [[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]] | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]] | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]] | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]] <<else>> ''almost never'' have dicks. [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]] | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]] | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]] | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]] <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Go your own dick way: <<textbox "$seeDicks" $seeDicks>> [[Apply|MOD_Edit Arcology Cheat][$seeDicks = ($seeDicks == 0 ? 0 : (Math.clamp(Number($seeDicks), 0, 100) || 25))]] <br>Game mode: <<if $plot == 1>> ''two-handed''. Includes non-erotic events concerning the changing world. [[Disable non-erotic events|MOD_Edit Arcology Cheat][$plot = 0]] <<else>> ''one-handed''. No non-erotic events concerning the changing world. [[Enable non-erotic events|MOD_Edit Arcology Cheat][$plot = 1]] <</if>> <br><br> /*<<nobr>> <<if $normalizedEvents == 1>> Random events distribution: ''normalized''. Random events will happen with equal frequency. [[Realistic|MOD_Edit Arcology Cheat][$normalizedEvents = 0]] <<else>> Random events distribution: ''realistic''. Events will happen more frequently if more slaves qualify for them. [[Normalize|MOD_Edit Arcology Cheat][$normalizedEvents = 1]] <</if>> <</nobr>>*/ <br><br>Arcology citizens: $ACitizens <<textbox "$ACitizens" $ACitizens>> <br>Arcology sex slaves: $ASlaves <<textbox "$ASlaves" $ASlaves>> <br>Arcology prosperity cap: $AProsperityCap <<textbox "$AProsperityCap" $AProsperityCap>> <br><br>Shelter Abuse Counter: $shelterAbuse <<textbox "$shelterAbuse" $shelterAbuse>> <br><br>''The Slavegirl School:'' <br>TSS Students Bought: <<textbox "$TSS.studentsBought" $TSS.studentsBought>> <br>TSS Upgrades: ''$TSS.schoolUpgrade'' | <<radiobutton "$TSS.schoolUpgrade" 0>> 0 | <<radiobutton "$TSS.schoolUpgrade" 1>> 1 | <<radiobutton "$TSS.schoolUpgrade" 2>> 2 <br>TSS Moved to Arcology: ''$TSS.schoolPresent'' | <<radiobutton "$TSS.schoolPresent" 0>> 0 | <<radiobutton "$TSS.schoolPresent" 1>> 1 (Moved) <br>TSS Prosperity: <<textbox "$TSS.schoolProsperity" $TSS.schoolProsperity>> <br>TSS Failed: ''$TSS.schoolAnnexed'' | <<radiobutton "$TSS.schoolAnnexed" 0>> 0 | <<radiobutton "$TSS.schoolAnnexed" 1>> 1 (Failed) <br><br>''The Growth Research Institute:'' <br>GRI Students Bought: <<textbox "$GRI.studentsBought" $GRI.studentsBought>> <br>GRI Upgrades: ''$GRI.schoolUpgrade'' | <<radiobutton "$GRI.schoolUpgrade" 0>> 0 | <<radiobutton "$GRI.schoolUpgrade" 1>> 1 | <<radiobutton "$GRI.schoolUpgrade" 2>> 2 <br>GRI Moved to Arcology: ''$GRI.schoolPresent'' | <<radiobutton "$GRI.schoolPresent" 0>> 0 | <<radiobutton "$GRI.schoolPresent" 1>> 1 (Moved) <br>GRI Prosperity: <<textbox "$GRI.schoolProsperity" $GRI.schoolProsperity>> <br>GRI Failed: ''$GRI.schoolAnnexed'' | <<radiobutton "$GRI.schoolAnnexed" 0>> 0 | <<radiobutton "$GRI.schoolAnnexed" 1>> 1 (Failed) <br><br>''St. Claver Preparatory:'' <br>SCP Students Bought: <<textbox "$SCP.studentsBought" $SCP.studentsBought>> <br>SCP Upgrades: ''$SCP.schoolUpgrade'' | <<radiobutton "$SCP.schoolUpgrade" 0>> 0 | <<radiobutton "$SCP.schoolUpgrade" 1>> 1 | <<radiobutton "$SCP.schoolUpgrade" 2>> 2 <br>SCP Moved to Arcology: ''$SCP.schoolPresent'' | <<radiobutton "$SCP.schoolPresent" 0>> 0 | <<radiobutton "$SCP.schoolPresent" 1>> 1 (Moved) <br>SCP Prosperity: <<textbox "$SCP.schoolProsperity" $SCP.schoolProsperity>> <br>SCP Failed: ''$SCP.schoolAnnexed'' | <<radiobutton "$SCP.schoolAnnexed" 0>> 0 | <<radiobutton "$SCP.schoolAnnexed" 1>> 1 (Failed) <br><br>''The Hippolyta Academy:'' <br>HA Students Bought: <<textbox "$HA.studentsBought" $HA.studentsBought>> <br>HA Upgrades: ''$HA.schoolUpgrade'' <<radiobutton "$HA.schoolUpgrade" 0>> 0 | <<radiobutton "$HA.schoolUpgrade" 1>> 1 | <<radiobutton "$HA.schoolUpgrade" 2>> 2 <br>HA Moved to Arcology: ''$HA.schoolPresent'' | <<radiobutton "$HA.schoolPresent" 0>> 0 | <<radiobutton "$HA.schoolPresent" 1>> 1 (Moved) <br>HA Prosperity: <<textbox "$HA.schoolProsperity" $HA.schoolProsperity>> <br>HA Failed: ''$HA.schoolAnnexed'' | <<radiobutton "$HA.schoolAnnexed" 0>> 0 | <<radiobutton "$HA.schoolAnnexed" 1>> 1 (Failed) <<if $seePreg != 0>> <br><br>''The Cattle Ranch:'' <br>TCR Students Bought: <<textbox "$TCR.studentsBought" $TCR.studentsBought>> <br>TCR Upgrades: ''$TCR.schoolUpgrade'' <<radiobutton "$TCR.schoolUpgrade" 0>> 0 | <<radiobutton "$TCR.schoolUpgrade" 1>> 1 | <<radiobutton "$TCR.schoolUpgrade" 2>> 2 <br>TCR Moved to Arcology: ''$TCR.schoolPresent'' | <<radiobutton "$TCR.schoolPresent" 0>> 0 | <<radiobutton "$TCR.schoolPresent" 1>> 1 (Moved) <br>TCR Prosperity: <<textbox "$TCR.schoolProsperity" $TCR.schoolProsperity>> <br>TCR Failed: ''$TCR.schoolAnnexed'' | <<radiobutton "$TCR.schoolAnnexed" 0>> 0 | <<radiobutton "$TCR.schoolAnnexed" 1>> 1 (Failed) <</if>> <<if ($seeDicks != 0)>> <br><br>''L'École des Enculées:'' <br>LDE Students Bought: <<textbox "$LDE.studentsBought" $LDE.studentsBought>> <br>LDE Upgrades: ''$LDE.schoolUpgrade'' | <<radiobutton "$LDE.schoolUpgrade" 0>> 0 | <<radiobutton "$LDE.schoolUpgrade" 1>> 1 | <<radiobutton "$LDE.schoolUpgrade" 2>> 2 <br>LDE Moved to Arcology: ''$LDE.schoolPresent'' | <<radiobutton "$LDE.schoolPresent" 0>> 0 | <<radiobutton "$LDE.schoolPresent" 1>> 1 (Moved) <br>LDE Prosperity: <<textbox "$LDE.schoolProsperity" $LDE.schoolProsperity>> <br>LDE Failed: ''$LDE.schoolAnnexed'' | <<radiobutton "$LDE.schoolAnnexed" 0>> 0 | <<radiobutton "$LDE.schoolAnnexed" 1>> 1 (Failed) <br><br>''The Gymnasium-Academy:'' <br>TGA Students Bought: <<textbox "$TGA.studentsBought" $TGA.studentsBought>> <br>TGA Upgrades: ''$TGA.schoolUpgrade'' <<radiobutton "$TGA.schoolUpgrade" 0>> 0 | <<radiobutton "$TGA.schoolUpgrade" 1>> 1 | <<radiobutton "$TGA.schoolUpgrade" 2>> 2 <br>TGA Moved to Arcology: ''$TGA.schoolPresent'' | <<radiobutton "$TGA.schoolPresent" 0>> 0 | <<radiobutton "$TGA.schoolPresent" 1>> 1 (Moved) <br>TGA Prosperity: <<textbox "$TGA.schoolProsperity" $TGA.schoolProsperity>> <br>TGA Failed: ''$TGA.schoolAnnexed'' | <<radiobutton "$TGA.schoolAnnexed" 0>> 0 | <<radiobutton "$TGA.schoolAnnexed" 1>> 1 (Failed) <br><br>''The Futanari Sisters:'' <br>TFS Students Bought: <<textbox "$TFS.studentsBought" $TFS.studentsBought>> <br>TFS Upgrades: ''$TFS.schoolUpgrade'' | <<radiobutton "$TFS.schoolUpgrade" 0>> 0 | <<radiobutton "$TFS.schoolUpgrade" 1>> 1 | <<radiobutton "$TFS.schoolUpgrade" 2>> 2 <br>TFS Moved to Arcology: ''$TFS.schoolPresent'' | <<radiobutton "$TFS.schoolPresent" 0>> 0 | <<radiobutton "$TFS.schoolPresent" 1>> 1 (Moved) <br>TFS Prosperity:<<textbox "$TFS.schoolProsperity" $TFS.schoolProsperity>> <br>TFS Failed: ''$TFS.schoolAnnexed'' | <<radiobutton "$TFS.schoolAnnexed" 0>> 0 | <<radiobutton "$TFS.schoolAnnexed" 1>> 1 (Failed) <</if>> <br><br>__Arcologies:__ <br>&nbsp;&nbsp;&nbsp;&nbsp;__'' $arcologies[0].name''__ is your arcology. <br>You own: ''$arcologies[0].ownership%'' of the arcology <<textbox "$arcologies[0].ownership" $arcologies[0].ownership>> <br>Other minority ownership: ''$arcologies[0].minority%'' <<textbox "$arcologies[0].minority" $arcologies[0].minority>> <br>$arcologies[0].name's GSP is @@.yellowgreen;<<print cashFormat(Math.trunc(0.1*$arcologies[0].prosperity))>>m@@.
NurseryAnon/fc
src/cheats/mod_EditArcologyCheat.tw
tw
bsd-3-clause
13,565
:: MOD_Edit Arcology Cheat Datatype Cleanup [nobr] <<set $nextButton = "Continue", $nextLink = "Manage Arcology">> <<set $ACitizens = Number($ACitizens) || 0>> <<set $ASlaves = Number($ASlaves) || 0>> <<set $shelterAbuse = Number($shelterAbuse) || 0>> <<set $TSS.studentsBought = Number($TSS.studentsBought) || 0>> <<set $TSS.schoolProsperity = Number($TSS.schoolProsperity) || 0>> <<set $GRI.studentsBought = Number($GRI.studentsBought) || 0>> <<set $GRI.schoolProsperity = Number($GRI.schoolProsperity) || 0>> <<set $SCP.studentsBought = Number($SCP.studentsBought) || 0>> <<set $SCP.schoolProsperity = Number($SCP.schoolProsperity) || 0>> <<set $LDE.studentsBought = Number($LDE.studentsBought) || 0>> <<set $LDE.schoolProsperity = Number($LDE.schoolProsperity) || 0>> <<set $TGA.studentsBought = Number($TGA.studentsBought) || 0>> <<set $TGA.schoolProsperity = Number($TGA.schoolProsperity) || 0>> <<set $HA.studentsBought = Number($HA.studentsBought) || 0>> <<set $HA.schoolProsperity = Number($HA.schoolProsperity) || 0>> <<set $TCR.studentsBought = Number($TCR.studentsBought) || 0>> <<set $TCR.schoolProsperity = Number($TCR.schoolProsperity) || 0>> <<set $TFS.studentsBought = Number($TFS.studentsBought) || 0>> <<set $TFS.schoolProsperity = Number($TFS.schoolProsperity) || 0>> <<set $arcologies[0].ownership = Number($arcologies[0].ownership) || 0>> <<set $arcologies[0].minority = Number($arcologies[0].minority) || 0>> <<set $PC.actualAge = Number($PC.actualAge) || 35>> <<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>> The chanting grows louder and louder, CHEAT! CHEAT! CHEAT! <br><br>The Arcology morphs and changes shape, CHEAT! CHEAT! CHEAT! <br><br>The Arcology has been changed forever and you forfeit your CHEATING CHEATY SOUL!
NurseryAnon/fc
src/cheats/mod_EditArcologyCheatDatatypeCleanup.tw
tw
bsd-3-clause
1,786
:: MOD_Edit FS Cheat [nobr] <<set $nextButton = "Continue", $nextLink = "MOD_Edit FS Cheat Datatype Cleanup">> ''Cheating Edit Future Society'' <br> <<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace != 0>> <br>You are ''pursuing'' $arcologies[0].FSSupremacistRace Superiority. <<else>> <br>You are ''not pursuing'' Racial Supremacy. <</if>> <br>Supremacy (0-100 or unset): <<textbox "$arcologies[0].FSSupremacist" $arcologies[0].FSSupremacist>> <br>Decoration: $arcologies[0].FSSupremacistDecoration <br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Universal Enslavement: $arcologies[0].FSSupremacistLawME | <<radiobutton "$arcologies[0].FSSupremacistLawME" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSSupremacistLawME" 1>> 1 (Passed.) <br>Supremacist Race: <<radiobutton "$arcologies[0].FSSupremacistRace" white>> White | <<radiobutton "$arcologies[0].FSSupremacistRace" asian>> Asian | <<radiobutton "$arcologies[0].FSSupremacistRace" latina>> Latina | <<radiobutton "$arcologies[0].FSSupremacistRace" middle eastern>> Middle Eastern | <<radiobutton "$arcologies[0].FSSupremacistRace" black>> Black | <<radiobutton "$arcologies[0].FSSupremacistRace" indo-aryan>> Indo-Aryan | <<radiobutton "$arcologies[0].FSSupremacistRace" amerindian>> Amerindian | <<radiobutton "$arcologies[0].FSSupremacistRace" pacific islander>> Pacific Islander | <<radiobutton "$arcologies[0].FSSupremacistRace" southern european>> Southern European | <<radiobutton "$arcologies[0].FSSupremacistRace" semitic>> Semitic | <<radiobutton "$arcologies[0].FSSupremacistRace" mixed race>> Mixed Race <br>[[Apply and reset Racial Subjugationism|MOD_Edit FS Cheat][$arcologies[0].FSSubjugationist = "unset", $arcologies[0].FSSubjugationistRace = 0, $arcologies[0].FSSubjugationistDecoration = 20, $arcologies[0].FSSubjugationistLawME = 0]] <br><br> <<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace != 0>> <br>You are ''pursuing'' $arcologies[0].FSSubjugationistRace Inferiority. <<else>> <br>You are ''not pursuing'' Racial Subjugationism. <</if>> <br>Subjugationism (0-100 or unset): <<textbox "$arcologies[0].FSSubjugationist" $arcologies[0].FSSubjugationist>> <br>Decoration: $arcologies[0].FSSubjugationistDecoration <br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Universal Enslavement: $arcologies[0].FSSubjugationistLawME | <<radiobutton "$arcologies[0].FSSubjugationistLawME" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSSubjugationistLawME" 1>> 1 (Passed.) <br>Subjugationist Race: <<radiobutton "$arcologies[0].FSSubjugationistRace" white>> White | <<radiobutton "$arcologies[0].FSSubjugationistRace" asian>> Asian | <<radiobutton "$arcologies[0].FSSubjugationistRace" latina>> Latina | <<radiobutton "$arcologies[0].FSSubjugationistRace" middle eastern>> Middle Eastern | <<radiobutton "$arcologies[0].FSSubjugationistRace" black>> Black | <<radiobutton "$arcologies[0].FSSubjugationistRace" indo-aryan>> Indo-Aryan | <<radiobutton "$arcologies[0].FSSubjugationistRace" amerindian>> Amerindian | <<radiobutton "$arcologies[0].FSSubjugationistRace" pacific islander>> Pacific Islander | <<radiobutton "$arcologies[0].FSSubjugationistRace" southern european>> Southern European | <<radiobutton "$arcologies[0].FSSubjugationistRace" semitic>> Semitic | <<radiobutton "$arcologies[0].FSSubjugationistRace" mixed race>> Mixed Race <br>[[Apply and reset Racial Supremacy|MOD_Edit FS Cheat][$arcologies[0].FSSupremacist = "unset",$arcologies[0].FSSupremacistRace = 0, $arcologies[0].FSSupremacistDecoration = 20, $arcologies[0].FSSupremacistLawME = 0]] <br><br> <<if $arcologies[0].FSGenderRadicalist != "unset">> <br>You are ''pursuing'' Gender Radicalism. <<else>> <br>You are ''not pursuing'' Gender Radicalism. <</if>> <br>GenderRadicalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderRadicalist" $arcologies[0].FSGenderRadicalist>> <br>Decoration: $arcologies[0].FSGenderRadicalistDecoration <br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSGenderRadicalistLawBeauty | <<radiobutton "$arcologies[0].FSGenderRadicalistLawBeauty" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSGenderRadicalistLawBeauty" 1>> 1 (Passed.) <br>Law: $arcologies[0].FSGenderRadicalistLawFuta | <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 1>> 1 (Futa pref.) | <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 2>> 2 (Big dicks and balls pref.) | <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 3>> 3 (Butt butts and skilled buttholes pref.) | <<radiobutton "$arcologies[0].FSGenderRadicalistLawFuta" 4>> 4 (Trap pref.) <br>[[Apply and reset Gender Traditionalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderFundamentalist = "unset",$arcologies[0].FSGenderFundamentalistDecoration = 20,$arcologies[0].FSGenderFundamentalistLaw = 0]] <br><br> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <br>You are ''pursuing'' Gender Traditionalism. <<else>> <br>You are ''not pursuing'' Gender Traditionalism. <</if>> <br>Gender Traditionalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderFundamentalist" $arcologies[0].FSGenderFundamentalist>> <br>Decoration: $arcologies[0].FSGenderFundamentalistDecoration <br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSGenderFundamentalistSMR | <<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 1>> 1 (Passed.) <br>[[Apply and reset Gender Radicalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderRadicalist = "unset",$arcologies[0].FSGenderRadicalistDecoration = 20,$arcologies[0].FSGenderRadicalistLawBeauty = 0, $arcologies[0].FSGenderRadicalistLawFuta = 0]] <<if $seePreg != 0>> <br><br> <<if $arcologies[0].FSRepopulationFocus != "unset">> <br>You are ''pursuing'' Repopulation Efforts. <<else>> <br>You are ''not pursuing'' Repopulation Efforts. <</if>> <br>Repopulation Efforts (0-100 or unset): <<textbox "$arcologies[0].FSRepopulationFocus" $arcologies[0].FSRepopulationFocus>> <br>Decoration: $arcologies[0].FSRepopulationFocusDecoration <br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSRepopulationFocusDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSRepopulationFocusSMR | <<radiobutton "$arcologies[0].FSRepopulationFocusSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSRepopulationFocusSMR" 1>> 1 (Passed.) <br>Law: $arcologies[0].FSRepopulationFocusLaw | <<radiobutton "$arcologies[0].FSRepopulationFocusLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSRepopulationFocusLaw" 1>> 1 (Passed.) <br>[[Apply and reset Eugenics|MOD_Edit FS Cheat][$arcologies[0].FSRestart = "unset",$arcologies[0].FSRestartDecoration = 20,$arcologies[0].FSRestartLaw = 0, $arcologies[0].FSRestartSMR = 0]] <br><br> <<if $arcologies[0].FSRestart != "unset">> <br>You are ''pursuing'' Eugenics. <<else>> <br>You are ''not pursuing'' Eugenics. <</if>> <br>Eugenics (0-100 or unset): <<textbox "$arcologies[0].FSRestart" $arcologies[0].FSRestart>> <br>Decoration: $arcologies[0].FSRestartDecoration <br><<radiobutton "$arcologies[0].FSRestartDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSRestartDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSRestartDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSRestartDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSRestartDecoration" 100>> 100 (Remodeled exterior; Fully customized; Elite established.) <br>Law: $arcologies[0].FSRestartSMR | <<radiobutton "$arcologies[0].FSRestartSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSRestartSMR" 1>> 1 (Passed.) <br>[[Apply and reset Repopulation Efforts|MOD_Edit FS Cheat][$arcologies[0].FSRepopulationFocus = "unset",$arcologies[0].FSRepopulationFocusDecoration = 20,$arcologies[0].FSRepopulationFocusLaw = 0, $arcologies[0].FSRepopulationFocusSMR = 0]] <</if>> <br><br> <<if $arcologies[0].FSPaternalist != "unset">> <br>You are ''pursuing'' Paternalism. <<else>> <br>You are not ''pursuing'' Paternalism. <</if>> <br>Paternalism (0-100 or unset): <<textbox "$arcologies[0].FSPaternalist" $arcologies[0].FSPaternalist>> <br>Decoration: $arcologies[0].FSPaternalistDecoration <br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSPaternalistLaw | <<radiobutton "$arcologies[0].FSPaternalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSPaternalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset Degradationism|MOD_Edit FS Cheat][$arcologies[0].FSDegradationist = "unset",$arcologies[0].FSDegradationistDecoration = 20,$arcologies[0].FSDegradationistLaw = 0]] <br><br> <<if $arcologies[0].FSDegradationist != "unset">> <br>You are ''pursuing'' Degradationism. <<else>> <br>You are ''not pursuing'' Degradationism. <</if>> <br>Degradationism (0-100 or unset): <<textbox "$arcologies[0].FSDegradationist" $arcologies[0].FSDegradationist>> <br>Decoration: $arcologies[0].FSDegradationistDecoration <br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSDegradationistLaw | <<radiobutton "$arcologies[0].FSDegradationistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSDegradationistLaw" 1>> 1 (Passed.) <br>[[Apply and reset Paternalism|MOD_Edit FS Cheat][$arcologies[0].FSPaternalist = "unset",$arcologies[0].FSPaternalistDecoration = 20,$arcologies[0].FSPaternalistLaw = 0]] <br><br> <<if $arcologies[0].FSBodyPurist != "unset">> <br>You are ''pursuing'' Body Purism. <<else>> <br>You are ''not pursuing'' Body Purism. <</if>> <br>Body Purism (0-100 or unset): <<textbox "$arcologies[0].FSBodyPurist" $arcologies[0].FSBodyPurist>> <br>Decoration: $arcologies[0].FSBodyPuristDecoration <br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSBodyPuristLaw | <<radiobutton "$arcologies[0].FSBodyPuristLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSBodyPuristLaw" 1>> 1 (Passed.) <br>[[Apply and reset Body Transformationism|MOD_Edit FS Cheat][$arcologies[0].FSTransformationFetishist = "unset",$arcologies[0].FSTransformationFetishistDecoration = 20,$arcologies[0].FSTransformationFetishistLaw = 0]] <br><br> <<if $arcologies[0].FSTransformationFetishist != "unset">> <br>You are ''pursuing'' Body Transformationism. <<else>> <br>You are ''not pursuing'' Body Transformationism. <</if>> <br>Body Transformationism (0-100 or unset): <<textbox "$arcologies[0].FSTransformationFetishist" $arcologies[0].FSTransformationFetishist>> <br>Decoration: $arcologies[0].FSTransformationFetishistDecoration <br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSTransformationFetishistLaw | <<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 1>> 1 (Passed.) <br>[[Apply and reset Body Purism|MOD_Edit FS Cheat][$arcologies[0].FSBodyPurist = "unset",$arcologies[0].FSBodyPuristDecoration = 20,$arcologies[0].FSBodyPuristLaw = 0]] <br><br> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <br>You are ''pursuing'' Youth Preferentialism. <<else>> <br>You are ''not pursuing'' Youth Preferentialism. <</if>> <br>(Setting resets Maturity Preferentialism) <br>Youth Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSYouthPreferentialist" $arcologies[0].FSYouthPreferentialist>> <br>Decoration: $arcologies[0].FSYouthPreferentialistDecoration <br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSYouthPreferentialistLaw | <<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 1>> 1 (Passed.) <br>[[Apply and reset Maturity Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSMaturityPreferentialist = "unset",$arcologies[0].FSMaturityPreferentialistDecoration = 20,$arcologies[0].FSMaturityPreferentialistLaw = 0]] <br><br> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <br>You are ''pursuing'' Maturity Preferentialism. <<else>> <br>You are ''not pursuing'' Maturity Preferentialism. <</if>> <br>(Setting resets Youth Preferentialism) <br>Maturity Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSMaturityPreferentialist" $arcologies[0].FSMaturityPreferentialist>> <br>Decoration: $arcologies[0].FSMaturityPreferentialistDecoration <br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSMaturityPreferentialistLaw | <<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 1>> 1 (Passed.) <br>[[Apply and reset Youth Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSYouthPreferentialist = "unset",$arcologies[0].FSYouthPreferentialistDecoration = 20,$arcologies[0].FSYouthPreferentialistLaw = 0]] <br><br> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <br>You are ''supporting'' Slimness Enthusiasm. <<else>> <br>You are ''not pursuing'' Slimness Enthusiasm. <</if>> <br>Slimness Enthusiasm (0-100 or unset): <<textbox "$arcologies[0].FSSlimnessEnthusiast" $arcologies[0].FSSlimnessEnthusiast>> <br>Decoration: $arcologies[0].FSSlimnessEnthusiastDecoration <br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Market Regulations: $arcologies[0].FSSlimnessEnthusiastSMR | <<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 1>> 1 (Passed.) <br>[[Apply and reset Asset Expansionism|MOD_Edit FS Cheat][$arcologies[0].FSAssetExpansionist = "unset",$arcologies[0].FSAssetExpansionistDecoration = 20,$arcologies[0].FSAssetExpansionistLaw = 0]] <br><br> <<if $arcologies[0].FSAssetExpansionist != "unset">> <br>You are ''pursuing'' Asset Expansionism. <<else>> <br>You are ''not pursuing'' Asset Expansionism. <</if>> <br>(Setting resets Slimness Enthusiasm) <br>Asset Expansionism (0-100 or unset): <<textbox "$arcologies[0].FSAssetExpansionist" $arcologies[0].FSAssetExpansionist>> <br>Decoration: $arcologies[0].FSAssetExpansionistDecoration <br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Market Regulations: $arcologies[0].FSAssetExpansionistSMR | <<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 1>> 1 (Passed.) <br>[[Apply and reset Slimness Enthusiasm|MOD_Edit FS Cheat][$arcologies[0].FSSlimnessEnthusiast = "unset",$arcologies[0].FSSlimnessEnthusiastDecoration = 20,$arcologies[0].FSSlimnessEnthusiastLaw = 0]] <br><br> <<if $arcologies[0].FSPastoralist != "unset">> <br>You are ''pursuing'' Pastoralism. <<else>> <br>You are ''not pursuing'' Pastoralism. <</if>> <br>Pastoralism (0-100 or unset): <<textbox "$arcologies[0].FSPastoralist" $arcologies[0].FSPastoralist>> <br>Decoration: $arcologies[0].FSPastoralistDecoration <br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSPastoralistLaw | <<radiobutton "$arcologies[0].FSPastoralistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSPastoralistLaw" 1>> 1 (Passed.) <br>[[Apply|MOD_Edit FS Cheat]] <br><br> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <br>You are ''pursuing'' Physical Idealism. <<else>> <br>You are ''not pursuing'' Physical Idealism. <</if>> <br>Physical Idealism (0-100 or unset): <<textbox "$arcologies[0].FSPhysicalIdealist" $arcologies[0].FSPhysicalIdealist>> <br>Decoration: $arcologies[0].FSPhysicalIdealistDecoration <br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Market Regulations: $arcologies[0].FSPhysicalIdealistSMR | <<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 1>> 1 (Passed.) <br>[[Apply and reset Hedonistic Decadence|MOD_Edit FS Cheat][$arcologies[0].FSHedonisticDecadence = "unset",$arcologies[0].FSHedonisticDecadenceDecoration = 20,$arcologies[0].FSHedonisticDecadenceLaw = 0,$arcologies[0].FSHedonisticDecadenceLaw2 = 0, $arcologies[0].FSHedonisticDecadenceSMR = 0, $arcologies[0].FSPhysicalIdealistStrongFat = 0]] <br><br> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <br>You are ''pursuing'' Hedonistic Decadence. <<else>> <br>You are ''not pursuing'' Hedonistic Decadence. <</if>> <br>HedonisticDecadence (0-100 or unset): <<textbox "$arcologies[0].FSHedonisticDecadence" $arcologies[0].FSHedonisticDecadence>> <br>Decoration: $arcologies[0].FSHedonisticDecadenceDecoration <br><<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSHedonisticDecadenceDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSHedonisticDecadenceSMR | <<radiobutton "$arcologies[0].FSHedonisticDecadenceSMR" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSHedonisticDecadenceSMR" 1>> 1 (Passed.) <br>Law: $arcologies[0].FSHedonisticDecadenceLaw | <<radiobutton "$arcologies[0].FSHedonisticDecadenceLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSHedonisticDecadenceLaw" 1>> 1 (Passed.) <br>Law: $arcologies[0].FSHedonisticDecadenceLaw2 | <<radiobutton "$arcologies[0].FSHedonisticDecadenceLaw2" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSHedonisticDecadenceLaw2" 1>> 1 (Passed.) <br>[[Apply and reset Physical Idealist|MOD_Edit FS Cheat][$arcologies[0].FSPhysicalIdealist = "unset",$arcologies[0].FSPhysicalIdealistDecoration = 20,$arcologies[0].FSPhysicalIdealistLaw = 0, $arcologies[0].FSPhysicalIdealistSMR = 0, $arcologies[0].FSHedonisticDecadenceStrongFat = 0]] <br><br> <<if $arcologies[0].FSChattelReligionist != "unset">> <br>You are ''pursuing'' Chattel Religionism. <<else>> <br>You are ''not pursuing'' Chattel Religionism. <</if>> <br>Chattel Religionism (0-100 or unset): <<textbox "$arcologies[0].FSChattelReligionist" $arcologies[0].FSChattelReligionist>> <br>Decoration: $arcologies[0].FSChattelReligionistDecoration <br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSChattelReligionistLaw | <<radiobutton "$arcologies[0].FSChattelReligionistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSChattelReligionistLaw" 1>> 1 (Passed.) <br>[[Apply|MOD_Edit FS Cheat]] <br><br> <<if $arcologies[0].FSRomanRevivalist != "unset">> <br>You are ''pursuing'' Roman Revivalism. <<else>> <br>You are ''not pursuing'' Roman Revivalism. <</if>> <br>Roman Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSRomanRevivalist" $arcologies[0].FSRomanRevivalist>> <br>Decoration: $arcologies[0].FSRomanRevivalistDecoration <br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSRomanRevivalistLaw | <<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalist = "unset",$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]] <br><br> <<if $arcologies[0].FSAztecRevivalist != "unset">> <br>You are ''pursuing'' Aztec Revivalism. <<else>> <br>You are ''not pursuing'' Aztec Revivalism. <</if>> <br>Aztec Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSAztecRevivalist" $arcologies[0].FSAztecRevivalist>> <br>Decoration: $arcologies[0].FSAztecRevivalistDecoration <br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSAztecRevivalistLaw | <<radiobutton "$arcologies[0].FSAztecRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSAztecRevivalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalist = "unset",$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]] <br><br> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <br>You are ''pursuing'' Egyptian Revivalism. <<else>> <br>You are ''not pursuing'' Egyptian Revivalism. <</if>> <br>Egyptian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEgyptianRevivalist" $arcologies[0].FSEgyptianRevivalist>> <br>Decoration: $arcologies[0].FSEgyptianRevivalistDecoration <br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSEgyptianRevivalistLaw | <<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistIncestPolicy = 0]] <br><br> <<if $arcologies[0].FSEdoRevivalist != "unset">> <br>You are ''pursuing'' Edo Revivalism. <<else>> <br>You are ''not pursuing'' Edo Revivalism. <</if>> <br>Edo Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEdoRevivalist" $arcologies[0].FSEdoRevivalist>> <br>Decoration: $arcologies[0].FSEdoRevivalistDecoration <br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSEdoRevivalistLaw | <<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]] <br><br> <<if $arcologies[0].FSArabianRevivalist != "unset">> <br>You are ''pursuing'' Arabian Revivalism. <<else>> <br>You are ''not pursuing'' Arabian Revivalism. <</if>> <br>Arabian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSArabianRevivalist" $arcologies[0].FSArabianRevivalist>> <br>Decoration: $arcologies[0].FSArabianRevivalistDecoration <br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSArabianRevivalistLaw | <<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalist = "unset",$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]] <br><br> <<if $arcologies[0].FSChineseRevivalist != "unset">> <br>You are ''pursuing'' Chinese Revivalism. <<else>> <br>You are ''not pursuing'' Chinese Revivalism. <</if>> <br>Chinese Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSChineseRevivalist" $arcologies[0].FSChineseRevivalist>> <br>Decoration: $arcologies[0].FSChineseRevivalistDecoration <br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 20>> 20 (Minimum) <br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 40>> 40 (Media support.) <br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 60>> 60 (Decorated public spaces.) <br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.) <br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.) <br>Law: $arcologies[0].FSChineseRevivalistLaw | <<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 0>> 0 (Not passed.) | <<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 1>> 1 (Passed.) <br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalist = "unset",$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0]]
NurseryAnon/fc
src/cheats/mod_EditFSCheat.tw
tw
bsd-3-clause
36,635
:: MOD_Edit FS Cheat Datatype Cleanup [nobr] <<set $nextButton = "Continue", $nextLink = "Main", $returnTo = "Main">> <<if $arcologies[0].FSSupremacist != "unset">> <<set $arcologies[0].FSSupremacist = Number($arcologies[0].FSSupremacist) || "unset">> <<set $arcologies[0].FSSupremacistDecoration = Number($arcologies[0].FSSupremacistDecoration) || 0>> <<set $arcologies[0].FSSupremacistLawME = Number($arcologies[0].FSSupremacistLawME) || 0>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<set $arcologies[0].FSSubjugationist = Number($arcologies[0].FSSubjugationist) || "unset">> <<set $arcologies[0].FSSubjugationistDecoration = Number($arcologies[0].FSSubjugationistDecoration) || 0>> <<set $arcologies[0].FSSubjugationistLawME = Number($arcologies[0].FSSubjugationistLawME) || 0>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<set $arcologies[0].FSGenderRadicalist = Number($arcologies[0].FSGenderRadicalist) || "unset">> <<set $arcologies[0].FSGenderRadicalistDecoration = Number($arcologies[0].FSGenderRadicalistDecoration) || 0>> <<set $arcologies[0].FSGenderRadicalistLawBeauty = Number($arcologies[0].FSGenderRadicalistLawBeauty) || 0>> <<set $arcologies[0].FSGenderRadicalistLawFuta = Number($arcologies[0].FSGenderRadicalistLawFuta) || 0>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<set $arcologies[0].FSRepopulationFocus = Number($arcologies[0].FSRepopulationFocus) || "unset">> <<set $arcologies[0].FSRepopulationFocusDecoration = Number($arcologies[0].FSRepopulationFocusDecoration) || 0>> <<set $arcologies[0].FSRepopulationFocusSMR = Number($arcologies[0].FSRepopulationFocusSMR) || 0>> <<set $arcologies[0].FSRepopulationFocusLaw = Number($arcologies[0].FSRepopulationFocusLaw) || 0>> <</if>> <<if $arcologies[0].FSRestart != "unset">> <<set $arcologies[0].FSRestart = Number($arcologies[0].FSRestart) || "unset">> <<set $arcologies[0].FSRestartDecoration = Number($arcologies[0].FSRestartDecoration) || 0>> <<set $arcologies[0].FSRestartSMR = Number($arcologies[0].FSRestartSMR) || 0>> <<set $arcologies[0].FSRestartLaw = Number($arcologies[0].FSRestartLaw) || 0>> <</if>> <<if $arcologies[0].FSHedonisticDecadence != "unset">> <<set $arcologies[0].FSHedonisticDecadence = Number($arcologies[0].FSHedonisticDecadence) || "unset">> <<set $arcologies[0].FSHedonisticDecadence = Number($arcologies[0].FSHedonisticDecadenceDecoration) || 0>> <<set $arcologies[0].FSHedonisticDecadenceSMR = Number($arcologies[0].FSHedonisticDecadenceSMR) || 0>> <<set $arcologies[0].FSHedonisticDecadenceLaw = Number($arcologies[0].FSHedonisticDecadenceLaw) || 0>> <<set $arcologies[0].FSHedonisticDecadenceLaw2 = Number($arcologies[0].FSHedonisticDecadenceLaw2) || 0>> <<set $arcologies[0].FSHedonisticDecadenceStrongFat = Number($arcologies[0].FSHedonisticDecadenceStrongFat) || 0>> <</if>> <<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set $arcologies[0].FSGenderFundamentalist = Number($arcologies[0].FSGenderFundamentalist) || "unset">> <<set $arcologies[0].FSGenderFundamentalistDecoration = Number($arcologies[0].FSGenderFundamentalistDecoration) || 0>> <<set $arcologies[0].FSGenderFundamentalistLaw = Number($arcologies[0].FSGenderFundamentalistLaw) || 0>> <<set $arcologies[0].FSGenderFundamentalistSMR = Number($arcologies[0].FSGenderFundamentalistSMR) || 0>> <</if>> <<if $arcologies[0].FSPaternalist != "unset">> <<set $arcologies[0].FSPaternalist = Number($arcologies[0].FSPaternalist) || "unset">> <<set $arcologies[0].FSPaternalistDecoration = Number($arcologies[0].FSPaternalistDecoration) || 0>> <<set $arcologies[0].FSPaternalistLaw = Number($arcologies[0].FSPaternalistLaw) || 0>> <</if>> <<if $arcologies[0].FSDegradationist != "unset">> <<set $arcologies[0].FSDegradationist = Number($arcologies[0].FSDegradationist) || "unset">> <<set $arcologies[0].FSDegradationistDecoration = Number($arcologies[0].FSDegradationistDecoration) || 0>> <<set $arcologies[0].FSDegradationistLaw = Number($arcologies[0].FSDegradationistLaw) || 0>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set $arcologies[0].FSBodyPurist = Number($arcologies[0].FSBodyPurist) || "unset">> <<set $arcologies[0].FSBodyPuristDecoration = Number($arcologies[0].FSBodyPuristDecoration) || 0>> <<set $arcologies[0].FSBodyPuristLaw = Number($arcologies[0].FSBodyPuristLaw) || 0>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set $arcologies[0].FSTransformationFetishist = Number($arcologies[0].FSTransformationFetishist) || "unset">> <<set $arcologies[0].FSTransformationFetishistDecoration = Number($arcologies[0].FSTransformationFetishistDecoration) || 0>> <<set $arcologies[0].FSTransformationFetishistLaw = Number($arcologies[0].FSTransformationFetishistLaw) || 0>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set $arcologies[0].FSYouthPreferentialist = Number($arcologies[0].FSYouthPreferentialist) || "unset">> <<set $arcologies[0].FSYouthPreferentialistDecoration = Number($arcologies[0].FSYouthPreferentialistDecoration) || 0>> <<set $arcologies[0].FSYouthPreferentialistLaw = Number($arcologies[0].FSYouthPreferentialistLaw) || 0>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set $arcologies[0].FSMaturityPreferentialist = Number($arcologies[0].FSMaturityPreferentialist) || "unset">> <<set $arcologies[0].FSMaturityPreferentialistDecoration = Number($arcologies[0].FSMaturityPreferentialistDecoration) || 0>> <<set $arcologies[0].FSMaturityPreferentialistLaw = Number($arcologies[0].FSMaturityPreferentialistLaw) || 0>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set $arcologies[0].FSSlimnessEnthusiast = Number($arcologies[0].FSSlimnessEnthusiast) || "unset">> <<set $arcologies[0].FSSlimnessEnthusiastDecoration = Number($arcologies[0].FSSlimnessEnthusiastDecoration) || 0>> <<set $arcologies[0].FSSlimnessEnthusiastSMR = Number($arcologies[0].FSSlimnessEnthusiastSMR) || 0>> <<set $arcologies[0].FSSlimnessEnthusiastLaw = Number($arcologies[0].FSSlimnessEnthusiastLaw) || 0>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set $arcologies[0].FSAssetExpansionist = Number($arcologies[0].FSAssetExpansionist) || "unset">> <<set $arcologies[0].FSAssetExpansionistDecoration = Number($arcologies[0].FSAssetExpansionistDecoration) || 0>> <<set $arcologies[0].FSAssetExpansionistSMR = Number($arcologies[0].FSAssetExpansionistSMR) || 0>> <</if>> <<if $arcologies[0].FSPastoralist != "unset">> <<set $arcologies[0].FSPastoralist = Number($arcologies[0].FSPastoralist) || "unset">> <<set $arcologies[0].FSPastoralistDecoration = Number($arcologies[0].FSPastoralistDecoration) || 0>> <<set $arcologies[0].FSPastoralistLaw = Number($arcologies[0].FSPastoralistLaw) || 0>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set $arcologies[0].FSPhysicalIdealist = Number($arcologies[0].FSPhysicalIdealist) || "unset">> <<set $arcologies[0].FSPhysicalIdealistDecoration = Number($arcologies[0].FSPhysicalIdealistDecoration) || 0>> <<set $arcologies[0].FSPhysicalIdealistSMR = Number($arcologies[0].FSPhysicalIdealistSMR) || 0>> <<set $arcologies[0].FSPhysicalIdealistStrongFat = Number($arcologies[0].FSPhysicalIdealistStrongFat) || 0>> <</if>> <<if $arcologies[0].FSChattelReligionist != "unset">> <<set $arcologies[0].FSChattelReligionist = Number($arcologies[0].FSChattelReligionist) || "unset">> <<set $arcologies[0].FSChattelReligionistDecoration = Number($arcologies[0].FSChattelReligionistDecoration) || 0>> <<set $arcologies[0].FSChattelReligionistLaw = Number($arcologies[0].FSChattelReligionistLaw) || 0>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set $arcologies[0].FSEdoRevivalist = Number($arcologies[0].FSEdoRevivalist) || "unset">> <<set $arcologies[0].FSEdoRevivalistDecoration = Number($arcologies[0].FSEdoRevivalistDecoration) || 0>> <<set $arcologies[0].FSEdoRevivalistLaw = Number($arcologies[0].FSEdoRevivalistLaw) || 0>> <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set $arcologies[0].FSRomanRevivalist = Number($arcologies[0].FSRomanRevivalist) || "unset">> <<set $arcologies[0].FSRomanRevivalistDecoration = Number($arcologies[0].FSRomanRevivalistDecoration) || 0>> <<set $arcologies[0].FSRomanRevivalistLaw = Number($arcologies[0].FSRomanRevivalistLaw) || 0>> <</if>> <<if $arcologies[0].FSAztecRevivalist != "unset">> <<set $arcologies[0].FSAztecRevivalist = Number($arcologies[0].FSAztecRevivalist) || "unset">> <<set $arcologies[0].FSAztecRevivalistDecoration = Number($arcologies[0].FSAztecRevivalistDecoration) || 0>> <<set $arcologies[0].FSAztecRevivalistLaw = Number($arcologies[0].FSAztecRevivalistLaw) || 0>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set $arcologies[0].FSEgyptianRevivalist = Number($arcologies[0].FSEgyptianRevivalist) || "unset">> <<set $arcologies[0].FSEgyptianRevivalistDecoration = Number($arcologies[0].FSEgyptianRevivalistDecoration) || 0>> <<set $arcologies[0].FSEgyptianRevivalistLaw = Number($arcologies[0].FSEgyptianRevivalistLaw) || 0>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<set $arcologies[0].FSEdoRevivalist = Number($arcologies[0].FSEdoRevivalist) || "unset">> <<set $arcologies[0].FSEdoRevivalistDecoration = Number($arcologies[0].FSEdoRevivalistDecoration) || 0>> <<set $arcologies[0].FSEdoRevivalistLaw = Number($arcologies[0].FSEdoRevivalistLaw) || 0>> <</if>> <<if $arcologies[0].FSArabianRevivalist != "unset">> <<set $arcologies[0].FSArabianRevivalist = Number($arcologies[0].FSArabianRevivalist) || "unset">> <<set $arcologies[0].FSArabianRevivalistDecoration = Number($arcologies[0].FSArabianRevivalistDecoration) || 0>> <<set $arcologies[0].FSArabianRevivalistLaw = Number($arcologies[0].FSArabianRevivalistLaw) || 0>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<set $arcologies[0].FSChineseRevivalist = Number($arcologies[0].FSChineseRevivalist) || "unset">> <<set $arcologies[0].FSChineseRevivalistDecoration = Number($arcologies[0].FSChineseRevivalistDecoration) || 0>> <<set $arcologies[0].FSChineseRevivalistLaw = Number($arcologies[0].FSChineseRevivalistLaw) || 0>> <</if>> You perform the dark rituals, pray to the chaos gods and sold your CHEATING SOUL for the power to change and mold the Future Society to your will. <br><br>The Future Society has been changed forever and the chaos gods take YOUR CHEATING SOUL as payment YOU CHEATING CHEATER!
NurseryAnon/fc
src/cheats/mod_EditFSCheatDatatypeCleanup.tw
tw
bsd-3-clause
10,488
:: MOD_Edit Neighbor Arcology Cheat Datatype Cleanup [nobr] <<set $nextButton = "Continue", $nextLink = "Main">> <<set _l = $arcologies.length>> <<for _i = 1; _i < _l; _i++>> <<set $arcologies[_i].honeymoon = Number($arcologies[_i].honeymoon) || 0>> <<set $arcologies[_i].prosperity = Number($arcologies[_i].prosperity) || 0>> <<set $arcologies[_i].ownership = Number($arcologies[_i].ownership) || 0>> <<set $arcologies[_i].minority = Number($arcologies[_i].minority) || 0>> <<set $arcologies[_i].PCminority = Number($arcologies[_i].PCminority) || 0>> <<set $arcologies[_i].demandFactor = Number($arcologies[_i].demandFactor) || 0>> <<if $arcologies[_i].FSSupremacist != "unset">> <<set $arcologies[_i].FSSupremacist = Number($arcologies[_i].FSSupremacist) || "unset">> <</if>> <<if $arcologies[_i].FSSubjugationist != "unset">> <<set $arcologies[_i].FSSubjugationist = Number($arcologies[_i].FSSubjugationist) || "unset">> <</if>> <<if $arcologies[_i].FSGenderRadicalist != "unset">> <<set $arcologies[_i].FSGenderRadicalist = Number($arcologies[_i].FSGenderRadicalist) || "unset">> <<set $arcologies[_i].FSGenderFundamentalist = "unset">> <</if>> <<if $arcologies[_i].FSGenderFundamentalist != "unset">> <<set $arcologies[_i].FSGenderFundamentalist = Number($arcologies[_i].FSGenderFundamentalist) || "unset">> <<set $arcologies[_i].FSGenderRadicalist = "unset">> <</if>> <<if $arcologies[_i].FSPaternalist != "unset">> <<set $arcologies[_i].FSPaternalist = Number($arcologies[_i].FSPaternalist) || "unset">> <<set $arcologies[_i].FSDegradationist = "unset">> <</if>> <<if $arcologies[_i].FSDegradationist != "unset">> <<set $arcologies[_i].FSDegradationist = Number($arcologies[_i].FSDegradationist) || "unset">> <<set $arcologies[_i].FSPaternalist = "unset">> <</if>> <<if $arcologies[_i].FSBodyPurist != "unset">> <<set $arcologies[_i].FSBodyPurist = Number($arcologies[_i].FSBodyPurist) || "unset">> <<set $arcologies[_i].FSTransformationFetishist = "unset">> <</if>> <<if $arcologies[_i].FSTransformationFetishist != "unset">> <<set $arcologies[_i].FSTransformationFetishist = Number($arcologies[_i].FSTransformationFetishist) || "unset">> <<set $arcologies[_i].FSBodyPurist = "unset">> <</if>> <<if $arcologies[_i].FSYouthPreferentialist != "unset">> <<set $arcologies[_i].FSYouthPreferentialist = Number($arcologies[_i].FSYouthPreferentialist) || "unset">> <<set $arcologies[_i].FSMaturityPreferentialist = "unset">> <</if>> <<if $arcologies[_i].FSMaturityPreferentialist != "unset">> <<set $arcologies[_i].FSMaturityPreferentialist = Number($arcologies[_i].FSMaturityPreferentialist) || "unset">> <<set $arcologies[_i].FSYouthPreferentialist = "unset">> <</if>> <<if $arcologies[_i].FSSlimnessEnthusiast != "unset">> <<set $arcologies[_i].FSSlimnessEnthusiast = Number($arcologies[_i].FSSlimnessEnthusiast) || "unset">> <<set $arcologies[_i].FSAssetExpansionist = "unset">> <</if>> <<if $arcologies[_i].FSAssetExpansionist != "unset">> <<set $arcologies[_i].FSAssetExpansionist = Number($arcologies[_i].FSAssetExpansionist) || "unset">> <<set $arcologies[_i].FSSlimnessEnthusiast = "unset">> <</if>> <<if $arcologies[_i].FSPastoralist != "unset">> <<set $arcologies[_i].FSPastoralist = Number($arcologies[_i].FSPastoralist) || "unset">> <</if>> <<if $arcologies[_i].FSPhysicalIdealist != "unset">> <<set $arcologies[_i].FSPhysicalIdealist = Number($arcologies[_i].FSPhysicalIdealist) || "unset">> <</if>> <<if $arcologies[_i].FSChattelReligionist != "unset">> <<set $arcologies[_i].FSChattelReligionist = Number($arcologies[_i].FSChattelReligionist) || "unset">> <</if>> <<if $arcologies[_i].FSRomanRevivalist != "unset">> <<set $arcologies[_i].FSRomanRevivalist = Number($arcologies[_i].FSRomanRevivalist) || "unset">> <<set $arcologies[_i].FSArabianRevivalist = $arcologies[_i].FSAztecRevivalist = $arcologies[_i].FSChineseRevivalist = $arcologies[_i].FSEdoRevivalist = $arcologies[_i].FSEgyptianRevivalist = "unset">> <</if>> <<if $arcologies[_i].FSAztecRevivalist != "unset">> <<set $arcologies[_i].FSAztecRevivalist = Number($arcologies[_i].FSAztecRevivalist) || "unset">> <<set $arcologies[_i].FSArabianRevivalist = $arcologies[_i].FSChineseRevivalist = $arcologies[_i].FSEdoRevivalist = $arcologies[_i].FSEgyptianRevivalist = $arcologies[_i].FSRomanRevivalist = "unset">> <</if>> <<if $arcologies[_i].FSEgyptianRevivalist != "unset">> <<set $arcologies[_i].FSEgyptianRevivalist = Number($arcologies[_i].FSEgyptianRevivalist) || "unset">> <<set $arcologies[_i].FSArabianRevivalist = $arcologies[_i].FSAztecRevivalist = $arcologies[_i].FSChineseRevivalist = $arcologies[_i].FSEdoRevivalist = $arcologies[_i].FSRomanRevivalist = "unset">> <</if>> <<if $arcologies[_i].FSEdoRevivalist != "unset">> <<set $arcologies[_i].FSEdoRevivalist = Number($arcologies[_i].FSEdoRevivalist) || "unset">> <<set $arcologies[_i].FSArabianRevivalist = $arcologies[_i].FSAztecRevivalist = $arcologies[_i].FSChineseRevivalist = $arcologies[_i].FSEgyptianRevivalist = $arcologies[_i].FSRomanRevivalist = "unset">> <</if>> <<if $arcologies[_i].FSArabianRevivalist != "unset">> <<set $arcologies[_i].FSArabianRevivalist = Number($arcologies[_i].FSArabianRevivalist) || "unset">> <<set $arcologies[_i].FSAztecRevivalist = $arcologies[_i].FSChineseRevivalist = $arcologies[_i].FSEdoRevivalist = $arcologies[_i].FSEgyptianRevivalist = $arcologies[_i].FSRomanRevivalist = "unset">> <</if>> <<if $arcologies[_i].FSChineseRevivalist != "unset">> <<set $arcologies[_i].FSChineseRevivalist = Number($arcologies[_i].FSChineseRevivalist) || "unset">> <<set $arcologies[_i].FSArabianRevivalist = $arcologies[_i].FSAztecRevivalist = $arcologies[_i].FSEdoRevivalist = $arcologies[_i].FSEgyptianRevivalist = $arcologies[_i].FSRomanRevivalist = "unset">> <</if>> <<if $arcologies[_i].FSNull != "unset">> <<set $arcologies[_i].FSNull = Number($arcologies[_i].FSNull) || "unset">> <</if>> <<if $arcologies[_i].FSRepopulationFocus != "unset">> <<set $arcologies[_i].FSRepopulationFocus = Number($arcologies[_i].FSRepopulationFocus) || "unset">> <<set $arcologies[_i].FSRestart = "unset">> <</if>> <<if $arcologies[_i].FSRestart != "unset">> <<set $arcologies[_i].FSRestart = Number($arcologies[_i].FSRestart) || "unset">> <<set $arcologies[_i].FSRepopulationFocus = "unset">> <</if>> <<set $arcologies[_i].embargo = Number($arcologies[_i].embargo) || 0>> <<set $arcologies[_i].embargoTarget = Number($arcologies[_i].embargoTarget) || 0>> <<set $arcologies[_i].influenceTarget = Number($arcologies[_i].influenceTarget) || 0>> <<set $arcologies[_i].influenceBonus = Number($arcologies[_i].influenceBonus) || 0>> <<set $arcologies[_i].rival = Number($arcologies[_i].rival) | 0>> <</for>> You have CHEATED your way to influencing the neighboring arcologies. They have been unscrupulously directed according to your CHEAT whims. <br><br>The Eldritch horrors feast upon your CHEATING soul and look forward to more future dealings with you. The repercussions may be far reaching and the consquences dire.
NurseryAnon/fc
src/cheats/mod_EditNeighborArcologyCheatDatatypeCleanup.tw
tw
bsd-3-clause
7,117
:: MOD_Edit Neighbor Arcology Cheat Widget [widget nobr] /% Call as <<EditNeighborCheat>> %/ <<widget "EditNeighborCheat">> <<set _i = $args[0]>> ''Arcology _i name:'' $arcologies[_i].name <br><<textbox "$arcologies[_i].name" $arcologies[_i].name "MOD_Edit Neighbor Arcology Cheat">> <br> '' $arcologies[_i].name direction:'' $arcologies[_i].direction <br><<radiobutton "$arcologies[_i].direction" "north">> north | <<radiobutton "$arcologies[_i].direction" "northeast">> northeast | <<radiobutton "$arcologies[_i].direction" "east">> east | <<radiobutton "$arcologies[_i].direction" "southeast">> southeast | <<radiobutton "$arcologies[_i].direction" "south">> south | <<radiobutton "$arcologies[_i].direction" "southwest">> southeast | <<radiobutton "$arcologies[_i].direction" "west">> west | <<radiobutton "$arcologies[_i].direction" "northwest">> northwest <br> '' $arcologies[_i].name government:'' $arcologies[_i].government <br><<radiobutton "$arcologies[_i].government" "elected officials">> elected officials | <<radiobutton "$arcologies[_i].government" "a committee">> a committee | <<radiobutton "$arcologies[_i].government" "an oligarchy">> an oligarchy | <<radiobutton "$arcologies[_i].government" "an individual">> an individual | <<radiobutton "$arcologies[_i].government" "a corporation">> a corporation | <<radiobutton "$arcologies[_i].government" "direct democracy">> direct democracy | <<radiobutton "$arcologies[_i].government" "your trustees">> your trustees | <<radiobutton "$arcologies[_i].government" "your agent">> your agent <br> '' $arcologies[_i].name honeymoon:'' $arcologies[_i].honeymoon <br><<textbox "$arcologies[_i].honeymoon" $arcologies[_i].honeymoon>> <br> '' $arcologies[_i].name prosperity:'' $arcologies[_i].prosperity <br><<textbox "$arcologies[_i].prosperity" $arcologies[_i].prosperity>> <br> '' $arcologies[_i].name ownership:'' $arcologies[_i].ownership <br><<textbox "$arcologies[_i].ownership" $arcologies[_i].ownership>> <br> '' $arcologies[_i].name minority ownership:'' $arcologies[_i].minority <br><<textbox "$arcologies[_i].minority" $arcologies[_i].minority>> <br> '' $arcologies[_i].name player ownership:'' $arcologies[_i].PCminority <br><<textbox "$arcologies[_i].PCminority" $arcologies[_i].PCminority>> <br> '' $arcologies[_i].name demand factor:'' $arcologies[_i].demandFactor <br><<textbox "$arcologies[_i].demandFactor" $arcologies[_i].demandFactor>> <br> '' $arcologies[_i].name Supremacist (unset or 1-100):'' $arcologies[_i].FSSupremacist <br><<textbox "$arcologies[_i].FSSupremacist" $arcologies[_i].FSSupremacist>> <br> '' $arcologies[_i].name Supremacist race:'' $arcologies[_i].FSSupremacistRace <br><<radiobutton "$arcologies[_i].FSSupremacistRace" white>> White | <<radiobutton "$arcologies[_i].FSSupremacistRace" asian>> Asian | <<radiobutton "$arcologies[_i].FSSupremacistRace" latina>> Latina | <<radiobutton "$arcologies[_i].FSSupremacistRace" middle eastern>> Middle Eastern | <<radiobutton "$arcologies[_i].FSSupremacistRace" black>> Black | <<radiobutton "$arcologies[_i].FSSupremacistRace" indo-aryan>> Indo-Aryan | <<radiobutton "$arcologies[_i].FSSupremacistRace" amerindian>> Amerindian | <<radiobutton "$arcologies[_i].FSSupremacistRace" pacific islander>> Pacific Islander | <<radiobutton "$arcologies[_i].FSSupremacistRace" southern european>> Southern European | <<radiobutton "$arcologies[_i].FSSupremacistRace" semitic>> Semitic | <<radiobutton "$arcologies[_i].FSSupremacistRace" mixed race>> Mixed Race <br> '' $arcologies[_i].name Subjugationist (unset or 1-100):'' $arcologies[_i].FSSubjugationist <br><<textbox "$arcologies[_i].FSSubjugationist" $arcologies[_i].FSSubjugationist>> <br> '' $arcologies[_i].name Subjugationist race:'' $arcologies[_i].FSSubjugationistRace <br><<radiobutton "$arcologies[_i].FSSubjugationistRace" white>> White | <<radiobutton "$arcologies[_i].FSSubjugationistRace" asian>> Asian | <<radiobutton "$arcologies[_i].FSSubjugationistRace" latina>> Latina | <<radiobutton "$arcologies[_i].FSSubjugationistRace" middle eastern>> Middle Eastern | <<radiobutton "$arcologies[_i].FSSubjugationistRace" black>> Black | <<radiobutton "$arcologies[_i].FSSubjugationistRace" indo-aryan>> Indo-Aryan | <<radiobutton "$arcologies[_i].FSSubjugationistRace" amerindian>> Amerindian | <<radiobutton "$arcologies[_i].FSSubjugationistRace" pacific islander>> Pacific Islander | <<radiobutton "$arcologies[_i].FSSubjugationistRace" southern european>> Southern European | <<radiobutton "$arcologies[_i].FSSubjugationistRace" semitic>> Semitic | <<radiobutton "$arcologies[_i].FSSubjugationistRace" mixed race>> Mixed Race <br> '' $arcologies[_i].name Gender Radicalist (unset or 1-100):'' $arcologies[_i].FSGenderRadicalist <br><<textbox "$arcologies[_i].FSGenderRadicalist" $arcologies[_i].FSGenderRadicalist>> <br> '' $arcologies[_i].name Gender Fundamentalist (unset or 1-100):'' $arcologies[_i].FSGenderFundamentalist <br><<textbox "$arcologies[_i].FSGenderFundamentalist" $arcologies[_i].FSGenderFundamentalist>> <br> '' $arcologies[_i].name Paternalist (unset or 1-100):'' $arcologies[_i].FSPaternalist <br><<textbox "$arcologies[_i].FSPaternalist" $arcologies[_i].FSPaternalist>> <br> '' $arcologies[_i].name Degradationist (unset or 1-100):'' $arcologies[_i].FSDegradationist <br><<textbox "$arcologies[_i].FSDegradationist" $arcologies[_i].FSDegradationist>> <br> '' $arcologies[_i].name Body Purist (unset or 1-100):'' $arcologies[_i].FSBodyPurist <br><<textbox "$arcologies[_i].FSBodyPurist" $arcologies[_i].FSBodyPurist>> <br> '' $arcologies[_i].name Transformation Fetishist (unset or 1-100):'' $arcologies[_i].FSTransformationFetishist <br><<textbox "$arcologies[_i].FSTransformationFetishist" $arcologies[_i].FSTransformationFetishist>> <br> '' $arcologies[_i].name Youth Preferentialist (unset or 1-100):'' $arcologies[_i].FSYouthPreferentialist <br><<textbox "$arcologies[_i].FSYouthPreferentialist" $arcologies[_i].FSYouthPreferentialist>> <br> '' $arcologies[_i].name Maturity Preferentialist (unset or 1-100):'' $arcologies[_i].FSMaturityPreferentialist <br><<textbox "$arcologies[_i].FSMaturityPreferentialist" $arcologies[_i].FSMaturityPreferentialist>> <br> '' $arcologies[_i].name Slimness Enthusiast (unset or 1-100):'' $arcologies[_i].FSSlimnessEnthusiast <br><<textbox "$arcologies[_i].FSSlimnessEnthusiast" $arcologies[_i].FSSlimnessEnthusiast>> <br> '' $arcologies[_i].name Asset Expansionist (unset or 1-100):'' $arcologies[_i].FSAssetExpansionist <br><<textbox "$arcologies[_i].FSAssetExpansionist" $arcologies[_i].FSAssetExpansionist>> <br> '' $arcologies[_i].name Pastoralist (unset or 1-100):'' $arcologies[_i].FSPastoralist <br><<textbox "$arcologies[_i].FSPastoralist" $arcologies[_i].FSPastoralist>> <br> '' $arcologies[_i].name Physical Idealist (unset or 1-100):'' $arcologies[_i].FSPhysicalIdealist <br><<textbox "$arcologies[_i].FSPhysicalIdealist" $arcologies[_i].FSPhysicalIdealist>> <br> '' $arcologies[_i].name Chattel Religionist (unset or 1-100):'' $arcologies[_i].FSChattelReligionist <br><<textbox "$arcologies[_i].FSChattelReligionist" $arcologies[_i].FSChattelReligionist>> <br> '' $arcologies[_i].name Roman Revivalist (unset or 1-100):'' $arcologies[_i].FSRomanRevivalist <br><<textbox "$arcologies[_i].FSRomanRevivalist" $arcologies[_i].FSRomanRevivalist>> <br> '' $arcologies[_i].name Aztec Revivalist (unset or 1-100):'' $arcologies[_i].FSAztecRevivalist <br><<textbox "$arcologies[_i].FSAztecRevivalist" $arcologies[_i].FSAztecRevivalist>> <br> '' $arcologies[_i].name Egyptian Revivalist (unset or 1-100):'' $arcologies[_i].FSEgyptianRevivalist <br><<textbox "$arcologies[_i].FSEgyptianRevivalist" $arcologies[_i].FSEgyptianRevivalist>> <br> '' $arcologies[_i].name Edo Revivalist (unset or 1-100):'' $arcologies[_i].FSEdoRevivalist <br><<textbox "$arcologies[_i].FSEdoRevivalist" $arcologies[_i].FSEdoRevivalist>> <br> '' $arcologies[_i].name Arabian Revivalist (unset or 1-100):'' $arcologies[_i].FSArabianRevivalist <br><<textbox "$arcologies[_i].FSArabianRevivalist" $arcologies[_i].FSArabianRevivalist>> <br> '' $arcologies[_i].name Chinese Revivalist (unset or 1-100):'' $arcologies[_i].FSChineseRevivalist <br><<textbox "$arcologies[_i].FSChineseRevivalist" $arcologies[_i].FSChineseRevivalist>> <br> '' $arcologies[_i].name FSNull (unset or 1-100):'' $arcologies[_i].FSNull <br><<textbox "$arcologies[_i].FSNull" $arcologies[_i].FSNull>> <br> '' $arcologies[_i].name Repopulation Focus (unset or 1-100):'' $arcologies[_i].FSRepopulationFocus <br><<textbox "$arcologies[_i].FSRepopulationFocus" $arcologies[_i].FSRepopulationFocus>> <br> '' $arcologies[_i].name FSRestart (unset or 1-100):'' $arcologies[_i].FSRestart <br><<textbox "$arcologies[_i].FSRestart" $arcologies[_i].FSRestart>> <br> '' $arcologies[_i].name embargo (1 to 3):'' $arcologies[_i].embargo <br><<textbox "$arcologies[_i].embargo" $arcologies[_i].embargo>> <br> '' $arcologies[_i].name embargoTarget (0 to 7):'' $arcologies[_i].embargoTarget <br><<textbox "$arcologies[_i].embargoTarget" $arcologies[_i].embargoTarget>> <br> '' $arcologies[_i].name influenceTarget:'' $arcologies[_i].influenceTarget <br><<textbox "$arcologies[_i].influenceTarget" $arcologies[_i].influenceTarget>> <br> '' $arcologies[_i].name influenceBonus:'' $arcologies[_i].influenceBonus <br><<textbox "$arcologies[_i].influenceBonus" $arcologies[_i].influenceBonus>> <br> '' $arcologies[_i].name rival (0 or 1):'' $arcologies[_i].rival <br><<textbox "$arcologies[_i].rival" $arcologies[_i].rival>> <br> <</widget>>
NurseryAnon/fc
src/cheats/mod_EditNeighborArcologyCheatWidget.tw
tw
bsd-3-clause
9,850
:: MOD_Edit Slave Cheat [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "MOD_Edit Slave Cheat Datatype Cleanup">> <<set $oldName = $activeSlave.slaveName, $oldSurname = $activeSlave.slaveSurname>> ''Cheating Edit Slave'' <br><br> ''Birth Name:'' <<textbox "$activeSlave.birthName" $activeSlave.birthName>> <br>''Birth Surname:'' <<textbox "$activeSlave.birthSurname" $activeSlave.birthSurname>> <br>''Slave Name (birth name was $activeSlave.birthName):'' <<textbox "$activeSlave.slaveName" $activeSlave.slaveName>> <br>''Slave Surname (birth surname was $activeSlave.birthSurname):'' <<textbox "$activeSlave.slaveSurname" $activeSlave.slaveSurname>> <br><br> ''Current Slave ID: ($activeSlave.ID)'' <br> <<if $familyTesting == 1>> ''Enter the IDs for this slaves parents(-2 or 0:random and untracked by system, -1:PC, all others are applicable):'' <br> ''mother ID'' <<textbox "$activeSlave.mother" $activeSlave.mother>> <br> ''father ID'' <<textbox "$activeSlave.father" $activeSlave.father>> <br><br> <<else>> ''Slave Blood Relations (twin, sister, mother, daughter):'' <<textbox "$activeSlave.relation" $activeSlave.relation>> <br> ''Blood Relations Target ID:'' <<textbox "$activeSlave.relationTarget" $activeSlave.relationTarget>> <</if>> <br> ''Relationship (-3:married to you, -2:relationship, -1:emotional slut, 0:none, 1:like, 2:friend, 3:sex friend, 4:lover, 5:married): $activeSlave.relationship |'' <<textbox "$activeSlave.relationship" $activeSlave.relationship>> <br> <<radiobutton "$activeSlave.relationship" -3>> Married to You <<radiobutton "$activeSlave.relationship" -2>> In Relationship with You <<radiobutton "$activeSlave.relationship" -1>> Emotional Slut <<radiobutton "$activeSlave.relationship" 0>> None <<radiobutton "$activeSlave.relationship" 1>> Like <<radiobutton "$activeSlave.relationship" 2>> Friend <<radiobutton "$activeSlave.relationship" 3>> Sex Friend <<radiobutton "$activeSlave.relationship" 4>> Lover <<radiobutton "$activeSlave.relationship" 5>> Married <br> ''Relationship Target ID:'' <<textbox "$activeSlave.relationshipTarget" $activeSlave.relationshipTarget>> <br><br> ''Career ($activeSlave.career)'' <<textbox "$activeSlave.career" $activeSlave.career>> //Slave variables documentation is your friend. Will tell you exactly what to put here// <br> ''Origin ($activeSlave.origin)'' <<textbox "$activeSlave.origin" $activeSlave.origin>> <br> ''Legal status: (-1: slave, 0 or more: indentured for x weeks)'' <<textbox "$activeSlave.indenture" $activeSlave.indenture>> <br> ''Fuckdoll: (0-100)'' <<textbox "$activeSlave.fuckdoll" $activeSlave.fuckdoll>> <br> <<radiobutton "$activeSlave.fuckdoll" 0>> Not a fuckdoll <<radiobutton "$activeSlave.fuckdoll" 15>> Barely a fuckdoll <<radiobutton "$activeSlave.fuckdoll" 25>> Slight fuckdoll <<radiobutton "$activeSlave.fuckdoll" 45>> Basic fuckdoll <<radiobutton "$activeSlave.fuckdoll" 65>> Intermediate fuckdoll <<radiobutton "$activeSlave.fuckdoll" 85>> Advanced fuckdoll <<radiobutton "$activeSlave.fuckdoll" 100>> Total fuckdoll <br> ''Nationality: ($activeSlave.nationality)'' <<textbox "$activeSlave.nationality" $activeSlave.nationality>> &nbsp;&nbsp;&nbsp;&nbsp;//This will not alter name or race// <br> ''Race: ($activeSlave.race)'' <<textbox "$activeSlave.race" $activeSlave.race>> <br> <<radiobutton "$activeSlave.race" "white">> White <<radiobutton "$activeSlave.race" "asian">> Asian <<radiobutton "$activeSlave.race" "latina">> Latina <<radiobutton "$activeSlave.race" "middle eastern">> Middle eastern <<radiobutton "$activeSlave.race" "black">> Black <<radiobutton "$activeSlave.race" "semitic">> Semitic <<radiobutton "$activeSlave.race" "southern european">> Southern European <<radiobutton "$activeSlave.race" "indo-aryan">> Indo-aryan <<radiobutton "$activeSlave.race" "amerindian">> Amerindian <<radiobutton "$activeSlave.race" "pacific islander">> Pacific Islander <<radiobutton "$activeSlave.race" "malay">> Malay <<radiobutton "$activeSlave.race" "mixed race">> Mixed race <br> ''Skin color: ($activeSlave.skin)'' <<textbox "$activeSlave.skin" $activeSlave.skin>> <br> <<radiobutton "$activeSlave.skin" "extremely pale">> Extremely Pale <<radiobutton "$activeSlave.skin" "pale">> Pale <<radiobutton "$activeSlave.skin" "fair">> Fair <<radiobutton "$activeSlave.skin" "light">> Light <<radiobutton "$activeSlave.skin" "light olive">> Light Olive <<radiobutton "$activeSlave.skin" "tanned">> Tanned <<radiobutton "$activeSlave.skin" "dark olive">> Dark Olive <<radiobutton "$activeSlave.skin" "dark">> Dark <<radiobutton "$activeSlave.skin" "brown">> Brown <<radiobutton "$activeSlave.skin" "dark brown">> Dark Brown <<radiobutton "$activeSlave.skin" "black">> Black <br> ''Accent: ($activeSlave.accent)'' <<textbox "$activeSlave.accent" $activeSlave.accent>> <br> <<radiobutton "$activeSlave.accent" 0>> None <<radiobutton "$activeSlave.accent" 1>> Distinctive <<radiobutton "$activeSlave.accent" 2>> Thick <<radiobutton "$activeSlave.accent" 3>> Barely Understands Language <br><br> ''Age - Actual:'' <<textbox "$activeSlave.actualAge" $activeSlave.actualAge>> &nbsp;&nbsp;&nbsp;&nbsp; <br> ''Age - Physical:'' <<textbox "$activeSlave.physicalAge" $activeSlave.physicalAge>> &nbsp;&nbsp;&nbsp;&nbsp; <br> ''Age - Visual:'' <<textbox "$activeSlave.visualAge" $activeSlave.visualAge>> &nbsp;&nbsp;&nbsp;&nbsp; <br> ''Age - Ovary:'' <<textbox "$activeSlave.ovaryAge" $activeSlave.ovaryAge>> &nbsp;&nbsp;&nbsp;&nbsp; <br> ''Birth week:'' <<textbox "$activeSlave.birthWeek" $activeSlave.birthWeek>> &nbsp;&nbsp;&nbsp;&nbsp; ''Age Implant (0 or 1):'' <<textbox "$activeSlave.ageImplant" $activeSlave.ageImplant>> <br> ''Health (-99 to 100, -100 is death):'' <<textbox "$activeSlave.health" $activeSlave.health>> <br> ''Addiction:'' <<textbox "$activeSlave.addict" $activeSlave.addict>> <br> ''DNA Damage:'' <<textbox "$activeSlave.chem" $activeSlave.chem>> <br><br> //Don't set devotion too far away from old devotion otherwise it won't stick// <br> ''Devotion (-100 to 100):'' <<textbox "$activeSlave.devotion" $activeSlave.devotion>> <br> ''Old Devotion (-100 to 100):'' <<textbox "$activeSlave.oldDevotion" $activeSlave.oldDevotion>> <br> //Don't set trust too far away from old trust otherwise it won't stick// <br> ''Trust (-100 to 100):'' <<textbox "$activeSlave.trust" $activeSlave.trust>> <br> ''Old Trust (-100 to 100):'' <<textbox "$activeSlave.oldTrust" $activeSlave.oldTrust>> <br><br> <<switch $activeSlave.hStyle>> <<case "tails" "dreadlocks" "cornrows">> ''Her hair is in $activeSlave.hStyle'' <<case "ponytail">> ''Her hair is in a $activeSlave.hStyle'' <<default>> ''Her hair is $activeSlave.hStyle'' <</switch>> Custom hair description: <<textbox "$activeSlave.hStyle" $activeSlave.hStyle>> <br> //For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'// <br> ''Hair length: $activeSlave.hLength'' Custom hair length: <<textbox "$activeSlave.hLength" $activeSlave.hLength>> <br> ''Her hair is $activeSlave.hColor in color'' Custom hair color: <<textbox "$activeSlave.hColor" $activeSlave.hColor>> <br> //For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights', also see [[Dyes|Encyclopedia][$encyclopedia = "Dyes"]]// <br> ''Her pubic hair is $activeSlave.pubicHColor in color'' Custom pubic hair color: <<textbox "$activeSlave.pubicHColor" $activeSlave.pubicHColor>> <br> ''Pubic Hair Style: ($activeSlave.pubicHStyle)'' <<textbox "$activeSlave.pubicHStyle" $activeSlave.pubicHStyle>> <br> <<radiobutton "$activeSlave.pubicHStyle" "neat">> Neat <<radiobutton "$activeSlave.pubicHStyle" "waxed">> Waxed <<radiobutton "$activeSlave.pubicHStyle" "in a strip">> Strip <<radiobutton "$activeSlave.pubicHStyle" "bushy">> Bushy <<radiobutton "$activeSlave.pubicHStyle" "bald">> Bald <<radiobutton "$activeSlave.pubicHStyle" "hairless">> Hairless <br><br> ''Her eyes are $activeSlave.eyeColor in color'' Custom eye color: <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor>> <br> ''Her vision is (-1: nearsighted, 1: normal): $activeSlave.eyes'' <br>Eyes: <<textbox "$activeSlave.eyes" $activeSlave.eyes>> <<radiobutton "$activeSlave.eyes" 1>> Normal <<radiobutton "$activeSlave.eyes" -1>> Nearsighted <<if $seeExtreme == 1>> <<radiobutton "$activeSlave.eyes" -2>> Blind <</if>> <br><br> ''Change her custom tattoo:'' <<textbox "$activeSlave.customTat" $activeSlave.customTat>> <br> //For best results, use complete, capitalized and punctuated sentences; for example: 'She has blue stars tattooed along her cheekbones, and a blue arrow down each arm.'// <br> ''Change her custom description:'' <<textbox "$activeSlave.customDesc" $activeSlave.customDesc>> <br> //For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'// <br> ''Change her custom label:'' <<textbox "$activeSlave.customLabel" $activeSlave.customLabel>> <br> //For best results, use a short phrase; for example: 'Breeder.'// <br><br> ''Face (-100 to 100): $activeSlave.face |'' <<textbox "$activeSlave.face" $activeSlave.face>> <br> <<radiobutton "$activeSlave.face" -100>> Very ugly <<radiobutton "$activeSlave.face" -55>> Ugly <<radiobutton "$activeSlave.face" -15>> Unattractive <<radiobutton "$activeSlave.face" 0>> Pretty <<radiobutton "$activeSlave.face" 15>> Attractive <<radiobutton "$activeSlave.face" 55>> Beautiful <<radiobutton "$activeSlave.face" 100>> Very beautiful <br> ''Face Shape: $activeSlave.faceShape |'' <<textbox "$activeSlave.faceShape" $activeSlave.faceShape>> <br> <<radiobutton "$activeSlave.faceShape" masculine>> Masculine <<radiobutton "$activeSlave.faceShape" androgynous>> Androgynous <<radiobutton "$activeSlave.faceShape" normal>> Normal <<radiobutton "$activeSlave.faceShape" cute>> Cute <<radiobutton "$activeSlave.faceShape" sensual>> Sensual <<radiobutton "$activeSlave.faceShape" exotic>> Exotic <br> ''Facial Artificiality (0 to 100): $activeSlave.faceImplant |'' <<textbox "$activeSlave.faceImplant" $activeSlave.faceImplant>> <br> <<radiobutton "$activeSlave.faceImplant" 0>> None <<radiobutton "$activeSlave.faceImplant" 15>> Subtle Improvements <<radiobutton "$activeSlave.faceImplant" 35>> Noticeable Work <<radiobutton "$activeSlave.faceImplant" 65>> Heavily Reworked <<radiobutton "$activeSlave.faceImplant" 100>> Uncanny Valley <br> ''Natural Skin Distinctiveness: $activeSlave.markings |'' <<textbox "$activeSlave.markings" $activeSlave.markings>> <br> <<radiobutton "$activeSlave.markings" none>> None <<radiobutton "$activeSlave.markings" freckles>> Freckles <<radiobutton "$activeSlave.markings" heavily freckled>> Heavy Freckles <<radiobutton "$activeSlave.markings" beauty mark>> Beauty Mark <<radiobutton "$activeSlave.markings" birthmark>> Birth Mark <br> ''Oral sex (0 to 100):'' <<if $activeSlave.oralSkill <= 10>> Unskilled. <<elseif $activeSlave.oralSkill <= 30>> @@.cyan;Basic.@@ <<elseif $activeSlave.oralSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $activeSlave.oralSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$activeSlave.oralSkill" $activeSlave.oralSkill>> <br> <<radiobutton "$activeSlave.oralSkill" 0>> Unskilled <<radiobutton "$activeSlave.oralSkill" 15>> Basic <<radiobutton "$activeSlave.oralSkill" 35>> Skilled <<radiobutton "$activeSlave.oralSkill" 65>> Expert <<radiobutton "$activeSlave.oralSkill" 100>> Masterful <br> ''Prestige:'' <<textbox "$activeSlave.prestige" $activeSlave.prestige>> <<radiobutton "$activeSlave.prestige" 0>> 0 <<radiobutton "$activeSlave.prestige" 1>> 1 <<radiobutton "$activeSlave.prestige" 2>> 2 <<radiobutton "$activeSlave.prestige" 3>> 3 <br> ''Prestige description:'' <<textbox "$activeSlave.prestigeDesc" $activeSlave.prestigeDesc>> <br><br> ''Muscles (-100 to 100): $activeSlave.muscles |'' <<textbox "$activeSlave.muscles" $activeSlave.muscles>> <br> <<radiobutton "$activeSlave.muscles" -98>> Frail <<radiobutton "$activeSlave.muscles" -46>> Very Weak <<radiobutton "$activeSlave.muscles" -16>> Weak <<radiobutton "$activeSlave.muscles" 0>> Soft <<radiobutton "$activeSlave.muscles" 15>> Toned <<radiobutton "$activeSlave.muscles" 45>> Well Built <<radiobutton "$activeSlave.muscles" 62>> Quite Muscular <<radiobutton "$activeSlave.muscles" 97>> Extremely Muscular <br> ''Height: $activeSlave.height |'' <<textbox "$activeSlave.height" $activeSlave.height>> <br> (149 or lower: Petite, 150-159: Short, 160-169: Average, 170-184: Tall, 185 or higher: Very Tall) <br> ''Height Implant (-1 to 1): $activeSlave.heightImplant |'' <<textbox "$activeSlave.heightImplant" $activeSlave.heightImplant>> <br> <<radiobutton "$activeSlave.heightImplant" -1>> Artificially Shortened <<radiobutton "$activeSlave.heightImplant" 0>> Normal <<radiobutton "$activeSlave.heightImplant" 1>> Artificially Lengthened <br><br> ''Lips (0 to 100): $activeSlave.lips |'' <<textbox "$activeSlave.lips" $activeSlave.lips>> <br> <<radiobutton "$activeSlave.lips" 0>> Thin <<radiobutton "$activeSlave.lips" 15>> Normal <<radiobutton "$activeSlave.lips" 35>> Plush <<radiobutton "$activeSlave.lips" 65>> Big <<radiobutton "$activeSlave.lips" 85>> Huge <<radiobutton "$activeSlave.lips" 100>> Enormous Facepussy <br> ''Lip Implants (0 to 30): $activeSlave.lipsImplant |'' <<radiobutton "$activeSlave.lipsImplant" 0>> None <<radiobutton "$activeSlave.lipsImplant" 10>> Normal <<radiobutton "$activeSlave.lipsImplant" 20>> Large <<radiobutton "$activeSlave.lipsImplant" 30>> Enormous <br> ''Teeth: $activeSlave.teeth |'' <<textbox "$activeSlave.teeth" $activeSlave.teeth>> <br> <<radiobutton "$activeSlave.teeth" normal>> Normal <<radiobutton "$activeSlave.teeth" pointy>> Pointy <<radiobutton "$activeSlave.teeth" crooked>> Crooked <<radiobutton "$activeSlave.teeth" straightening braces>> Straightening Braces <<radiobutton "$activeSlave.teeth" cosmetic braces>> Cosmetic Braces <<radiobutton "$activeSlave.teeth" removable>> Removable <br> ''Voice (0,1,2,3): $activeSlave.voice |'' <<textbox "$activeSlave.voice" $activeSlave.voice>> <br> <<radiobutton "$activeSlave.voice" 0>> Mute <<radiobutton "$activeSlave.voice" 1>> Deep <<radiobutton "$activeSlave.voice" 2>> Normal <<radiobutton "$activeSlave.voice" 3>> High <br><br> ''Weight (-100 to 100):'' <<if $activeSlave.weight < -95>> @@.red;Emaciated.@@ <<elseif $activeSlave.weight < -30>> @@.red;Skinny.@@ <<elseif $activeSlave.weight < -10>> Thin. <<elseif $activeSlave.weight <= 10 >> Average. <<elseif $activeSlave.weight <= 30>> Plush. <<elseif $activeSlave.weight <= 95>> @@.red;Chubby.@@ <<else>> @@.red;Fat.@@ <</if>> <<textbox "$activeSlave.weight" $activeSlave.weight>> <br> <<radiobutton "$activeSlave.weight" -100>> Emaciated <<radiobutton "$activeSlave.weight" -50>> Skinny <<radiobutton "$activeSlave.weight" -20>> Thin <<radiobutton "$activeSlave.weight" 0>> Average <<radiobutton "$activeSlave.weight" 20>> Plush <<radiobutton "$activeSlave.weight" 50>> Chubby <<radiobutton "$activeSlave.weight" 100>> Fat <br> ''Waist (Masculine:100 | Ugly:55 | Unattractive:15 | Average:0 | Feminine:-15 | hourglass:-55 | Absurd:-100): "$activeSlave.waist" |'' <<textbox "$activeSlave.waist" $activeSlave.waist>> <br> <<radiobutton "$activeSlave.waist" 100>> Masculine <<radiobutton "$activeSlave.waist" 55>> Ugly <<radiobutton "$activeSlave.waist" 15>> Unattractive <<radiobutton "$activeSlave.waist" 0>> Average <<radiobutton "$activeSlave.waist" -15>> Feminine <<radiobutton "$activeSlave.waist" -55>> Hourglass <<radiobutton "$activeSlave.waist" -100>> Absurd <br><br> ''Shoulders (-2 to 2): $activeSlave.shoulders |'' <<textbox "$activeSlave.shoulders" $activeSlave.shoulders>> <br> <<radiobutton "$activeSlave.shoulders" -2>> Very narrow <<radiobutton "$activeSlave.shoulders" -1>> Narrow <<radiobutton "$activeSlave.shoulders" 0>> Normal <<radiobutton "$activeSlave.shoulders" 1>> Broad <<radiobutton "$activeSlave.shoulders" 2>> Very broad <br> ''Shoulder Surgery (-2 to 2): $activeSlave.shouldersImplant |'' <<textbox "$activeSlave.shouldersImplant" $activeSlave.shouldersImplant>> <br> <<radiobutton "$activeSlave.shouldersImplant" -2>> Adv. Narrowed <<radiobutton "$activeSlave.shouldersImplant" -1>> Narrowed <<radiobutton "$activeSlave.shouldersImplant" 0>> None <<radiobutton "$activeSlave.shouldersImplant" 1>> Broadened <<radiobutton "$activeSlave.shouldersImplant" 2>> Adv. Broadened <br> ''Hips (-2 to 2): $activeSlave.hips |'' <<textbox "$activeSlave.hips" $activeSlave.hips>> <br> <<radiobutton "$activeSlave.hips" -2>> Very narrow <<radiobutton "$activeSlave.hips" -1>> Narrow <<radiobutton "$activeSlave.hips" -0>> Normal <<radiobutton "$activeSlave.hips" 1>> Broad <<radiobutton "$activeSlave.hips" 2>> Very broad <br> ''Hip Surgery(-2 to 2): $activeSlave.hipsImplant |'' <<textbox "$activeSlave.hipsImplant" $activeSlave.hipsImplant>> <br> <<radiobutton "$activeSlave.hipsImplant" -2>> Adv. Narrowed <<radiobutton "$activeSlave.hipsImplant" -1>> Narrowed <<radiobutton "$activeSlave.hipsImplant" 0>> None <<radiobutton "$activeSlave.hipsImplant" 1>> Broadened <<radiobutton "$activeSlave.hipsImplant" 2>> Adv. Broadened <br><br> ''Amputated (0:normal, 1: amputated, -1 to -5 prosthetic limbs):'' $activeSlave.amp <<textbox "$activeSlave.amp" $activeSlave.amp>> <br> <<radiobutton "$activeSlave.amp" 0>> Normal <<radiobutton "$activeSlave.amp" 1>> Amputated <<radiobutton "$activeSlave.amp" -1>> Basic prosthetic limbs <<radiobutton "$activeSlave.amp" -2>> Sexy prosthetic limbs <<radiobutton "$activeSlave.amp" -3>> Beauty prosthetic limbs <<radiobutton "$activeSlave.amp" -4>> Combat prosthetic limbs <<radiobutton "$activeSlave.amp" -5>> Cybernetic limbs <br><br> ''Genes (XX:female, XY:male):'' $activeSlave.genes <<textbox "$activeSlave.genes" $activeSlave.genes>> <br> <<radiobutton "$activeSlave.genes" "XX">> Female <<radiobutton "$activeSlave.genes" "XY">> Male <br><br> ''Breasts (200 to 50000):'' <<textbox "$activeSlave.boobs" $activeSlave.boobs>> <br> ''Breast Implants:'' <<textbox "$activeSlave.boobsImplant" $activeSlave.boobsImplant>> <br> ''Breast String Implants (no:0 | yes:1):'' <<textbox "$activeSlave.boobsImplantType" $activeSlave.boobsImplantType>> <<radiobutton "$activeSlave.boobsImplantType" 0>> No <<radiobutton "$activeSlave.boobsImplantType" 1>> Yes <br> ''Lactation (none:0 | natural:1 | artificial:2): $activeSlave.lactation |'' <<textbox "$activeSlave.lactation" $activeSlave.lactation>> <br> <<radiobutton "$activeSlave.lactation" 0>> None <<radiobutton "$activeSlave.lactation" 1>> Natural <<radiobutton "$activeSlave.lactation" 2>> Artificial ''Lactation Adaptation (0 to 100): $activeSlave.lactationAdaptation |'' <<textbox "$activeSlave.lactationAdaptation" $activeSlave.lactationAdaptation>> <br><br> ''Breast Shape: $activeSlave.boobShape |'' <<textbox "$activeSlave.boobShape" $activeSlave.boobShape>> <br> <<radiobutton "$activeSlave.boobShape" "perky">> Perky <<radiobutton "$activeSlave.boobShape" "torpedo-shaped">> Torpedo-Shaped <<radiobutton "$activeSlave.boobShape" "wide-set">> Wide-Set <<radiobutton "$activeSlave.boobShape" "downward-facing">> Downward-Facing <<radiobutton "$activeSlave.boobShape" "saggy">> Saggy <br> ''Nipples: $activeSlave.nipples |'' <<textbox "$activeSlave.nipples" $activeSlave.nipples>> <br> <<radiobutton "$activeSlave.nipples" "tiny">> Tiny <<radiobutton "$activeSlave.nipples" "cute">> Cute <<radiobutton "$activeSlave.nipples" "puffy">> Puffy <<radiobutton "$activeSlave.nipples" "inverted">> Inverted <<radiobutton "$activeSlave.nipples" "huge">> Huge <<radiobutton "$activeSlave.nipples" "fuckable">> Penetrable <br> ''Areolae (Normal:0 to Huge:3): $activeSlave.areolae |'' <<textbox "$activeSlave.areolae" $activeSlave.areolae>> <br> <<radiobutton "$activeSlave.areolae" 0>> Normal <<radiobutton "$activeSlave.areolae" 1>> Large <<radiobutton "$activeSlave.areolae" 2>> Wide <<radiobutton "$activeSlave.areolae" 3>> Huge <br><br> ''Butt Size (1 to 7): '' <<textbox "$activeSlave.butt" $activeSlave.butt>> <br> ''Butt Implants (0,1,2,3): $activeSlave.buttImplant'' | <<radiobutton "$activeSlave.buttImplant" 0>> None <<radiobutton "$activeSlave.buttImplant" 1>> Normal <<radiobutton "$activeSlave.buttImplant" 2>> Large <<radiobutton "$activeSlave.buttImplant" 3>> Huge <br> ''Butt String Implants (no:0 | yes:1):'' <<textbox "$activeSlave.buttImplantType" $activeSlave.boobsImplantType>> <<radiobutton "$activeSlave.buttImplantType" 0>> No <<radiobutton "$activeSlave.buttImplantType" 1>> Yes <br><br> ''Anus Size:'' <<if $activeSlave.anus == 0>>@@.lime;Virgin@@ <<elseif $activeSlave.anus == 1>>Normal <<elseif $activeSlave.anus == 2>>Veteran <<else>>Gaping. <</if>> <br> <<radiobutton "$activeSlave.anus" 0>> Virgin <<radiobutton "$activeSlave.anus" 1>> Normal <<radiobutton "$activeSlave.anus" 2>> Veteran <<radiobutton "$activeSlave.anus" 3>> Gaping <br> ''Anal sex (0 to 100):'' <<if $activeSlave.analSkill <= 10>> Unskilled. <<elseif $activeSlave.analSkill <= 30>> @@.cyan;Basic.@@ <<elseif $activeSlave.analSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $activeSlave.analSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$activeSlave.analSkill" $activeSlave.analSkill>> <br> <<radiobutton "$activeSlave.analSkill" 0>> Unskilled <<radiobutton "$activeSlave.analSkill" 15>> Basic <<radiobutton "$activeSlave.analSkill" 35>> Skilled <<radiobutton "$activeSlave.analSkill" 65>> Expert <<radiobutton "$activeSlave.analSkill" 100>> Masterful <br><br> ''Vagina (no vagina:-1,0,1,2,3):'' <<if $activeSlave.vagina == -1>> //No vagina.// <<elseif $activeSlave.vagina == 0>> @@.lime;Virgin.@@ <<elseif $activeSlave.vagina == 1>> Normal. <<elseif $activeSlave.vagina == 2>> Veteran. <<else>> Gaping. <</if>> <<textbox "$activeSlave.vagina" $activeSlave.vagina>> <br> <<radiobutton "$activeSlave.vagina" -1>> No vagina <<radiobutton "$activeSlave.vagina" 0>> Virgin <<radiobutton "$activeSlave.vagina" 1>> Normal <<radiobutton "$activeSlave.vagina" 2>> Veteran <<radiobutton "$activeSlave.vagina" 3>> Gaping <br> ''Vagina Wetness (0,1,2):'' <<if $activeSlave.vaginaLube == 0>> Dry. <<elseif $activeSlave.vaginaLube == 1>> Normal. <<else>> Excessive. <</if>> <<textbox "$activeSlave.vaginaLube" $activeSlave.vaginaLube>> <br> <<radiobutton "$activeSlave.vaginaLube" 0>> Dry <<radiobutton "$activeSlave.vaginaLube" 1>> Normal <<radiobutton "$activeSlave.vaginaLube" 2>> Excessive <br> ''Ovaries (none: 0 | exist: 1): $activeSlave.ovaries'' <<textbox "$activeSlave.ovaries" $activeSlave.ovaries>> <<if $activeSlave.ovaries == 1>> <<checkbox "$activeSlave.ovaries" 0 1 checked>> <<else>> <<checkbox "$activeSlave.ovaries" 0 1>> <</if>> <br> ''Vaginal sex (0 to 100):'' <<if $activeSlave.vaginalSkill <= 10>> Unskilled. <<elseif $activeSlave.vaginalSkill <= 30>> @@.cyan;Basic.@@ <<elseif $activeSlave.vaginalSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $activeSlave.vaginalSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$activeSlave.vaginalSkill" $activeSlave.vaginalSkill>> <br> <<radiobutton "$activeSlave.vaginalSkill" 0>> Unskilled <<radiobutton "$activeSlave.vaginalSkill" 15>> Basic <<radiobutton "$activeSlave.vaginalSkill" 35>> Skilled <<radiobutton "$activeSlave.vaginalSkill" 65>> Expert <<radiobutton "$activeSlave.vaginalSkill" 100>> Masterful <br> ''Clit:'' <<if $activeSlave.clit == 0>> Normal. | <<elseif $activeSlave.clit == 1>> Big. | <<elseif $activeSlave.clit == 2>> Huge. | <<elseif $activeSlave.clit == 3>> Enormous. | <<else>> Dick-like. | <</if>> <<textbox "$activeSlave.clit" $activeSlave.clit>> <br> <<radiobutton "$activeSlave.clit" 0>> Normal <<radiobutton "$activeSlave.clit" 1>> Large <<radiobutton "$activeSlave.clit" 2>> Huge <<radiobutton "$activeSlave.clit" 3>> Enormous <<radiobutton "$activeSlave.clit" 4>> Gigantic <<radiobutton "$activeSlave.clit" 5>> That's no dick! &nbsp;&nbsp;&nbsp;&nbsp; <br> ''Labia:'' <<if $activeSlave.labia == 0>> Minimal. | <<elseif $activeSlave.labia == 1>> Normal. | <<elseif $activeSlave.labia == 2>> Large. | <<else>> Huge. | <</if>> <<textbox "$activeSlave.labia" $activeSlave.labia>> <br> <<radiobutton "$activeSlave.labia" 0>> Minimal <<radiobutton "$activeSlave.labia" 1>> Normal <<radiobutton "$activeSlave.labia" 2>> Large <<radiobutton "$activeSlave.labia" 3>> Huge <br> ''Pregnancy Level (-2: sterile, -1: contraceptives, 0: not pregnant, 1 to 25: pregnant):'' <<if $activeSlave.preg > 20>> Advanced. <<elseif $activeSlave.preg > 5>> Early. <<elseif $activeSlave.preg == 0>> None. <<elseif $activeSlave.preg == -1>> Using contraceptives. <<else>> Sterile. <</if>> <<textbox "$activeSlave.preg" $activeSlave.preg>> <br> ''Number of babies (0: none, 1 - 5):'' <<if $activeSlave.pregType == 1>> A single baby. <<elseif $activeSlave.pregType == 2>> Twins. <<elseif $activeSlave.pregType == 3>> Triples. <<elseif $activeSlave.pregType == 4>> Quadruplets. <<elseif $activeSlave.pregType > 4>> Quintuplets. <<else>> None. <</if>> <<textbox "$activeSlave.pregType" $activeSlave.pregType>> <br> <<radiobutton "$activeSlave.pregType" 0>> None <<radiobutton "$activeSlave.pregType" 1>> Single <<radiobutton "$activeSlave.pregType" 2>> Twins <<radiobutton "$activeSlave.pregType" 3>> Triplets <<radiobutton "$activeSlave.pregType" 4>> Quadruplets <<radiobutton "$activeSlave.pregType" 5>> Quintuplets <br> ''Father (0: none, -1: you, -2: unknown, slave ID):'' <<textbox "$activeSlave.pregSource" $activeSlave.pregSource>> <br><br> ''Penis (none:0, 1 to 10):'' <<if $activeSlave.dick == 0>> None. <<elseif $activeSlave.dick == 1>> Tiny. <<elseif $activeSlave.dick == 2>> Small. <<elseif $activeSlave.dick == 3>> Normal. <<elseif $activeSlave.dick == 4>> Large. <<elseif $activeSlave.dick == 5>> Massive. <<elseif $activeSlave.dick == 6>> Huger <<elseif $activeSlave.dick == 7>> Still huge. <<elseif $activeSlave.dick == 8>> Enormous. <<else>> Monstrous. <</if>> <<textbox "$activeSlave.dick" $activeSlave.dick>> <br> <<radiobutton "$activeSlave.dick" 0>> None <<radiobutton "$activeSlave.dick" 1>> Tiny <<radiobutton "$activeSlave.dick" 2>> Small <<radiobutton "$activeSlave.dick" 3>> Normal <<radiobutton "$activeSlave.dick" 4>> Large <<radiobutton "$activeSlave.dick" 5>> Massive <<radiobutton "$activeSlave.dick" 6>> Huge <<radiobutton "$activeSlave.dick" 7>> More Huge <<radiobutton "$activeSlave.dick" 8>> Enormous <<radiobutton "$activeSlave.dick" 9>> Monstrous <<radiobutton "$activeSlave.dick" 10>> Big McLargeHuge <br> ''Foreskin (0 to 5):'' <<if $activeSlave.foreskin == 0>> None <<elseif $activeSlave.foreskin == 1>> Tiny <<elseif $activeSlave.foreskin == 2>> Small <<elseif $activeSlave.foreskin == 3>> Normal <<elseif $activeSlave.foreskin == 4>> Large <<else>>Massive.<</if>> <<textbox "$activeSlave.foreskin" $activeSlave.foreskin>> <br> <<radiobutton "$activeSlave.foreskin" 0>> None <<radiobutton "$activeSlave.foreskin" 1>> Vestigial <<radiobutton "$activeSlave.foreskin" 2>> Small <<radiobutton "$activeSlave.foreskin" 3>> Normal <<radiobutton "$activeSlave.foreskin" 4>> Large <<radiobutton "$activeSlave.foreskin" 5>> Massive <br> ''Testicles (0 to 6):'' <<if $activeSlave.balls == 0>> None. <<elseif $activeSlave.balls == 1>> Vestigial. <<elseif $activeSlave.balls == 2>> Small. <<elseif $activeSlave.balls == 3>> Normal. <<elseif $activeSlave.balls == 4>> Large. <<elseif $activeSlave.balls == 5>> Huge. <<else>> Titanic. <</if>> <<textbox "$activeSlave.balls" $activeSlave.balls>> <br> <<radiobutton "$activeSlave.balls" 0>> None / Invisible <<radiobutton "$activeSlave.balls" 1>> Vestigial <<radiobutton "$activeSlave.balls" 2>> Small <<radiobutton "$activeSlave.balls" 3>> Normal <<radiobutton "$activeSlave.balls" 4>> Large <<radiobutton "$activeSlave.balls" 5>> Massive <<radiobutton "$activeSlave.balls" 6>> Huge <<radiobutton "$activeSlave.balls" 7>> More Huge <<radiobutton "$activeSlave.balls" 8>> Enormous <<radiobutton "$activeSlave.balls" 9>> Monstrous <<radiobutton "$activeSlave.balls" 10>> Big McLargeHuge <br> ''Ballsack (0 to 8):'' <<if $activeSlave.scrotum == 0>> None. <<elseif $activeSlave.scrotum == 1>> Vestigial. <<elseif $activeSlave.scrotum == 2>> Small. <<elseif $activeSlave.scrotum == 3>> Normal. <<elseif $activeSlave.scrotum == 4>> Large. <<elseif $activeSlave.scrotum == 5>> Huge. <<elseif $activeSlave.scrotum == 6>> Massive. <<elseif $activeSlave.scrotum == 7>> Enormous. <<else>> Monstrous. <</if>> <<textbox "$activeSlave.scrotum" $activeSlave.scrotum>> <br> <<radiobutton "$activeSlave.scrotum" 0>> None <<radiobutton "$activeSlave.scrotum" 1>> Vestigial <<radiobutton "$activeSlave.scrotum" 2>> Small <<radiobutton "$activeSlave.scrotum" 3>> Normal <<radiobutton "$activeSlave.scrotum" 4>> Large <<radiobutton "$activeSlave.scrotum" 5>> Huge <<radiobutton "$activeSlave.scrotum" 6>> Massive <<radiobutton "$activeSlave.scrotum" 7>> Enormous <<radiobutton "$activeSlave.scrotum" 8>> Monstrous <br> ''Prostate (0: no prostate, 1:prostate, 2:hyperactive, 3:hyperactive-modified):'' $activeSlave.prostate <<textbox "$activeSlave.prostate" $activeSlave.prostate>> <br> <<radiobutton "$activeSlave.prostate" 0>> No prostate <<radiobutton "$activeSlave.prostate" 1>> Prostate <<radiobutton "$activeSlave.prostate" 2>> Hyperactive prostate <<radiobutton "$activeSlave.prostate" 3>> Hyperactive modified prostate <br><br> ''Prostitution (0 to 100):'' <<if $activeSlave.whoreSkill <= 10>> Unskilled. <<elseif $activeSlave.whoreSkill <= 30>> @@.cyan;Basic.@@ <<elseif $activeSlave.whoreSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $activeSlave.whoreSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$activeSlave.whoreSkill" $activeSlave.whoreSkill>> <br> <<radiobutton "$activeSlave.whoreSkill" 0>> Unskilled <<radiobutton "$activeSlave.whoreSkill" 15>> Basic <<radiobutton "$activeSlave.whoreSkill" 35>> Skilled <<radiobutton "$activeSlave.whoreSkill" 65>> Expert <<radiobutton "$activeSlave.whoreSkill" 100>> Masterful <br> ''Entertainment (0 to 100):'' <<if $activeSlave.entertainSkill <= 10>> Unskilled. <<elseif $activeSlave.entertainSkill <= 30>> @@.cyan;Basic.@@ <<elseif $activeSlave.entertainSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $activeSlave.entertainSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$activeSlave.entertainSkill" $activeSlave.entertainSkill>> <br> <<radiobutton "$activeSlave.entertainSkill" 0>> Unskilled <<radiobutton "$activeSlave.entertainSkill" 15>> Basic <<radiobutton "$activeSlave.entertainSkill" 35>> Skilled <<radiobutton "$activeSlave.entertainSkill" 65>> Expert <<radiobutton "$activeSlave.entertainSkill" 100>> Masterful <br> ''Combat (0,1):'' <<if $activeSlave.combatSkill == 0>> Unskilled. <<else>> @@.cyan;Skilled.@@ <</if>> <<textbox "$activeSlave.combatSkill" $activeSlave.combatSkill>> <br> <<radiobutton "$activeSlave.combatSkill" 0>> Unskilled <<radiobutton "$activeSlave.combatSkill" 1>> Skilled <br><br> ''Intelligence (-3 to 3):'' <<if $activeSlave.intelligence == 3>> @@.deepskyblue;Brilliant.@@ <<elseif $activeSlave.intelligence == 2>> @@.deepskyblue;Very Smart.@@ <<elseif $activeSlave.intelligence == 1>> @@.deepskyblue;Smart.@@ <<elseif $activeSlave.intelligence == 0>> Average. <<elseif $activeSlave.intelligence == -1>> @@.orangered;Stupid.@@ <<elseif $activeSlave.intelligence == -2>> @@.orangered;Very Stupid.@@ <<else>> @@.orangered;Moronic.@@ <</if>> <<textbox "$activeSlave.intelligence" $activeSlave.intelligence>> <br> <<radiobutton "$activeSlave.intelligence" -3>> Moronic <<radiobutton "$activeSlave.intelligence" -2>> Very Stupid <<radiobutton "$activeSlave.intelligence" -1>> Stupid <<radiobutton "$activeSlave.intelligence" 0>> Average <<radiobutton "$activeSlave.intelligence" 1>> Smart <<radiobutton "$activeSlave.intelligence" 2>> Very Smart <<radiobutton "$activeSlave.intelligence" 3>> Brilliant <br> ''Education (0,1):'' <<if $activeSlave.intelligenceImplant == 1>> @@.deepskyblue;Educated.@@ <<else>> Uneducated. <</if>> <<textbox "$activeSlave.intelligenceImplant" $activeSlave.intelligenceImplant>> <br> <<radiobutton "$activeSlave.intelligenceImplant" 0>> Uneducated <<radiobutton "$activeSlave.intelligenceImplant" 1>> Educated <br><br> ''Fetish Known (Unknown:0 | Known:1): $activeSlave.fetishKnown |'' <<textbox "$activeSlave.fetishKnown" $activeSlave.fetishKnown>> <br> <<radiobutton "$activeSlave.fetishKnown" 0>> Unknown <<radiobutton "$activeSlave.fetishKnown" 1>> Known <br> <<if $activeSlave.fetish == "none">> ''Fetish:'' @@.pink;$activeSlave.fetish.@@ <<else>> ''Fetish:'' @@.lightcoral;$activeSlave.fetish.@@ <</if>> <<textbox "$activeSlave.fetish" $activeSlave.fetish>> <br> <<radiobutton "$activeSlave.fetish" "none">> None <<radiobutton "$activeSlave.fetish" "submissive">> Submissive <<radiobutton "$activeSlave.fetish" "dom">> Dom <<radiobutton "$activeSlave.fetish" "cumslut">> Cumslut <<radiobutton "$activeSlave.fetish" "humiliation">> Humiliation <<radiobutton "$activeSlave.fetish" "buttslut">> Buttslut <<radiobutton "$activeSlave.fetish" "boobs">> Boobs <<radiobutton "$activeSlave.fetish" "pregnancy">> Pregnancy <<radiobutton "$activeSlave.fetish" "sadist">> Sadist <<radiobutton "$activeSlave.fetish" "masochist">> Masochist <br> ''Fetish strength (0 to 100):'' <<if $activeSlave.fetishStrength > 95>> @@.lightcoral;High.@@ <<elseif $activeSlave.fetishStrength <= 60>> @@.pink;Low.@@ <<else>> @@.hotpink;Normal.@@ <</if>> <<textbox "$activeSlave.fetishStrength" $activeSlave.fetishStrength>> <br> <<radiobutton "$activeSlave.fetishStrength" 0>> Low <<radiobutton "$activeSlave.fetishStrength" 70>> Normal <<radiobutton "$activeSlave.fetishStrength" 100>> High <br><br> ''Sexuality (unknown:0 | known:1):'' $activeSlave.attrKnown <<textbox "$activeSlave.attrKnown" $activeSlave.attrKnown>> <br> <<radiobutton "$activeSlave.attrKnown" 0>> Unknown <<radiobutton "$activeSlave.attrKnown" 1>> Known <br> ''Male Attraction (0 - 100):'' <<if $activeSlave.attrXY <= 5>> @@.red;Disgusted by guys,@@ <<elseif $activeSlave.attrXY <= 15>> @@.red;Turned off by guys,@@ <<elseif $activeSlave.attrXY <= 35>> @@.red;Not attracted to guys,@@ <<elseif $activeSlave.attrXY <= 65>> Indifferent to guys, <<elseif $activeSlave.attrXY <= 85>> @@.green;Attracted to guys,@@ <<elseif $activeSlave.attrXY <= 95>> @@.green;Aroused by guys,@@ <<else>> @@.green;Passionate about guys,@@ <</if>> <<textbox "$activeSlave.attrXY" $activeSlave.attrXY>> <br> <<radiobutton "$activeSlave.attrXY" 0>> Disgusted by guys <<radiobutton "$activeSlave.attrXY" 10>> Turned off by guys <<radiobutton "$activeSlave.attrXY" 20>> Not attracted to guys <<radiobutton "$activeSlave.attrXY" 50>> Indifferent to guys <<radiobutton "$activeSlave.attrXY" 80>> Attracted to guys <<radiobutton "$activeSlave.attrXY" 90>> Aroused by guys <<radiobutton "$activeSlave.attrXY" 100>> Passionate about guys <br> ''Female Attraction (0 - 100):'' <<if $activeSlave.attrXX <= 5>> @@.red;disgusted by girls.@@ <<elseif $activeSlave.attrXX <= 15>> @@.red;turned off by girls.@@ <<elseif $activeSlave.attrXX <= 35>> @@.red;not attracted to girls.@@ <<elseif $activeSlave.attrXX <= 65>> indifferent to girls. <<elseif $activeSlave.attrXX <= 85>> @@.green;attracted to girls.@@ <<elseif $activeSlave.attrXX <= 95>> @@.green;aroused by girls.@@ <<else>> @@.green;passionate about girls.@@ <</if>> <<textbox "$activeSlave.attrXX" $activeSlave.attrXX>> <br> <<radiobutton "$activeSlave.attrXX" 0>> Disgusted by girls <<radiobutton "$activeSlave.attrXX" 10>> Turned off by girls <<radiobutton "$activeSlave.attrXX" 20>> Not attracted to girls <<radiobutton "$activeSlave.attrXX" 50>> Indifferent to girls <<radiobutton "$activeSlave.attrXX" 80>> Attracted to girls <<radiobutton "$activeSlave.attrXX" 90>> Aroused by girls <<radiobutton "$activeSlave.attrXX" 100>> Passionate about girls <br> ''Sex drive (0 - 100):'' <<if $activeSlave.energy == 100>> @@.green;Nympho!@@ <<elseif $activeSlave.energy > 80>> @@.green;Sex addict.@@ <<elseif $activeSlave.energy > 60>> @@.green;Powerful.@@ <<elseif $activeSlave.energy > 40>> @@.yellow;Average.@@ <<elseif $activeSlave.energy > 20>> @@.red;Poor.@@ <<else>> @@.red;Frigid.@@ <</if>> <<textbox "$activeSlave.energy" $activeSlave.energy>> <br><br> ''Behavioral Flaw:'' <<if $activeSlave.behavioralFlaw == "none">> //$activeSlave.behavioralFlaw.// <<else>> @@.red;$activeSlave.behavioralFlaw.@@ <</if>> <<textbox "$activeSlave.behavioralFlaw" $activeSlave.behavioralFlaw>> <br> <<radiobutton "$activeSlave.behavioralFlaw" "none">> None <<radiobutton "$activeSlave.behavioralFlaw" "arrogant">> Arrogant <<radiobutton "$activeSlave.behavioralFlaw" "bitchy">> Bitchy <<radiobutton "$activeSlave.behavioralFlaw" "odd">> Odd <<radiobutton "$activeSlave.behavioralFlaw" "hates men">> Men <<radiobutton "$activeSlave.behavioralFlaw" "hates women">> Women <<radiobutton "$activeSlave.behavioralFlaw" "anorexic">> Anorexic <<radiobutton "$activeSlave.behavioralFlaw" "gluttonous">> Gluttonous <<radiobutton "$activeSlave.behavioralFlaw" "devout">> Devout <<radiobutton "$activeSlave.behavioralFlaw" "liberated">> Liberated <br><br> ''Behavioral Quirk:'' <<if $activeSlave.behavioralQuirk == "none">> //$activeSlave.behavioralQuirk.// <<else>> @@.green;$activeSlave.behavioralQuirk.@@ <</if>> <<textbox "$activeSlave.behavioralQuirk" $activeSlave.behavioralQuirk>> <br> <<radiobutton "$activeSlave.behavioralQuirk" "none">> None <<radiobutton "$activeSlave.behavioralQuirk" "confident">> Confident <<radiobutton "$activeSlave.behavioralQuirk" "cutting">> Cutting <<radiobutton "$activeSlave.behavioralQuirk" "funny">> Funny <<radiobutton "$activeSlave.behavioralQuirk" "adores women">> Adores Women <<radiobutton "$activeSlave.behavioralQuirk" "adores men">> Adores Men <<radiobutton "$activeSlave.behavioralQuirk" "insecure">> Insecure <<radiobutton "$activeSlave.behavioralQuirk" "fitness">> Fitness <<radiobutton "$activeSlave.behavioralQuirk" "sinful">> Sinful <<radiobutton "$activeSlave.behavioralQuirk" "advocate">> Advocate <<if $activeSlave.behavioralQuirk != "none">> <<set $activeSlave.behavioralFlaw = "none">> <</if>> <br><br> ''Sexual Flaw / Paraphilias:'' <<if $activeSlave.sexualFlaw == "none">> //$activeSlave.sexualFlaw.// <<else>> @@.red;$activeSlave.sexualFlaw.@@ <</if>> <<textbox "$activeSlave.sexualFlaw" $activeSlave.sexualFlaw>> <br> Flaws: <<radiobutton "$activeSlave.sexualFlaw" "none">> None <<radiobutton "$activeSlave.sexualFlaw" "hates oral">> Oral <<radiobutton "$activeSlave.sexualFlaw" "hates anal">> Anal <<radiobutton "$activeSlave.sexualFlaw" "hates penetration">> Penetration <<radiobutton "$activeSlave.sexualFlaw" "repressed">> Repressed <<radiobutton "$activeSlave.sexualFlaw" "shamefast">> Shamefast <<radiobutton "$activeSlave.sexualFlaw" "apathetic">> Apathetic <<radiobutton "$activeSlave.sexualFlaw" "idealistic">> Sexually Idealistic <<radiobutton "$activeSlave.sexualFlaw" "crude">> Crude <<radiobutton "$activeSlave.sexualFlaw" "judgemental">> Judgemental <br> Paraphilias: <<radiobutton "$activeSlave.sexualFlaw" "cum addict">> Cum Addict <<radiobutton "$activeSlave.sexualFlaw" "anal addict">> Anal Addict <<radiobutton "$activeSlave.sexualFlaw" "attention whore">> Attention Whore <<radiobutton "$activeSlave.sexualFlaw" "breast growth">> Breast Obsession <<radiobutton "$activeSlave.sexualFlaw" "abusive">> Abusive <<radiobutton "$activeSlave.sexualFlaw" "malicious">> Malicious <<radiobutton "$activeSlave.sexualFlaw" "self hating">> Self Hatred <<radiobutton "$activeSlave.sexualFlaw" "neglectful">> Self Neglect <<radiobutton "$activeSlave.sexualFlaw" "breeder">> Breeding Obsession <br><br> ''Sexual Quirk:'' <<if $activeSlave.sexualQuirk == "none">> //$activeSlave.sexualQuirk.// <<else>> @@.green;$activeSlave.sexualQuirk.@@ <</if>> <<textbox "$activeSlave.sexualQuirk" $activeSlave.sexualQuirk>> <br> <<radiobutton "$activeSlave.sexualQuirk" "none">> None <<radiobutton "$activeSlave.sexualQuirk" "gagfuck queen">> Gagfuck Queen <<radiobutton "$activeSlave.sexualQuirk" "painal queen">> Painal Queen <<radiobutton "$activeSlave.sexualQuirk" "strugglefuck queen">> Strugglefuck Queen <<radiobutton "$activeSlave.sexualQuirk" "perverted">> Perverted <<radiobutton "$activeSlave.sexualQuirk" "tease">> Tease <<radiobutton "$activeSlave.sexualQuirk" "caring">> Caring <<radiobutton "$activeSlave.sexualQuirk" "romantic">> Romantic <<radiobutton "$activeSlave.sexualQuirk" "unflinching">> Unflinching <<radiobutton "$activeSlave.sexualQuirk" "size queen">> Size Queen <<if $activeSlave.sexualQuirk != "none">> <<if !["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].includes($activeSlave.sexualFlaw)>> <<set $activeSlave.sexualFlaw = "none">> <</if>> <</if>> <br><br> ''Lips Tattoo ($activeSlave.lipsTat)'' <<textbox "$activeSlave.lipsTat" $activeSlave.lipsTat>> <br> ''Shoulders Tattoo ($activeSlave.shouldersTat)'' <<textbox "$activeSlave.shouldersTat" $activeSlave.shouldersTat>> <br> ''Arms Tattoo ($activeSlave.armsTat)'' <<textbox "$activeSlave.armsTat" $activeSlave.armsTat>> <br> ''Legs Tattoo ($activeSlave.legsTat)'' <<textbox "$activeSlave.legsTat" $activeSlave.legsTat>> <br> ''Boobs Tattoo ($activeSlave.boobsTat)'' <<textbox "$activeSlave.boobsTat" $activeSlave.boobsTat>> <br> ''Back Tattoo ($activeSlave.backTat)'' <<textbox "$activeSlave.backTat" $activeSlave.backTat>> <br> ''Butt Tattoo ($activeSlave.buttTat)'' <<textbox "$activeSlave.buttTat" $activeSlave.buttTat>> <br> ''Vagina Tattoo ($activeSlave.vaginaTat)'' <<textbox "$activeSlave.vaginaTat" $activeSlave.vaginaTat>> <br> ''Anus Tattoo ($activeSlave.anusTat)'' <<textbox "$activeSlave.anusTat" $activeSlave.anusTat>> <br> ''Tramp Stamp Tattoo ($activeSlave.stampTat)'' <<textbox "$activeSlave.stampTat" $activeSlave.stampTat>> <br><br> ''Lips piercings (0-2): $activeSlave.lipsPiercing'' | <<radiobutton "$activeSlave.lipsPiercing" 0>> None <<radiobutton "$activeSlave.lipsPiercing" 1>> Standard <<radiobutton "$activeSlave.lipsPiercing" 2>> Heavy <br> ''Tongue piercings (0-2): $activeSlave.tonguePiercing'' | <<radiobutton "$activeSlave.tonguePiercing" 0>> None <<radiobutton "$activeSlave.tonguePiercing" 1>> Standard <<radiobutton "$activeSlave.tonguePiercing" 2>> Heavy <br> ''Ear piercings (0-2): $activeSlave.earPiercing'' | <<radiobutton "$activeSlave.earPiercing" 0>> None <<radiobutton "$activeSlave.earPiercing" 1>> Standard <<radiobutton "$activeSlave.earPiercing" 2>> Heavy <br> ''Nose piercings (0-2): $activeSlave.nosePiercing'' | <<radiobutton "$activeSlave.nosePiercing" 0>> None <<radiobutton "$activeSlave.nosePiercing" 1>> Standard <<radiobutton "$activeSlave.nosePiercing" 2>> Heavy <br> ''Eyebrow piercings (0-2): $activeSlave.eyebrowPiercing'' | <<radiobutton "$activeSlave.eyebrowPiercing" 0>> None <<radiobutton "$activeSlave.eyebrowPiercing" 1>> Standard <<radiobutton "$activeSlave.eyebrowPiercing" 2>> Heavy <br> ''Navel piercings (0-2): $activeSlave.navelPiercing'' | <<radiobutton "$activeSlave.navelPiercing" 0>> None <<radiobutton "$activeSlave.navelPiercing" 1>> Standard <<radiobutton "$activeSlave.navelPiercing" 2>> Heavy <br> ''Corset piercings (0-1): $activeSlave.corsetPiercing'' | <<radiobutton "$activeSlave.corsetPiercing" 0>> None <<radiobutton "$activeSlave.corsetPiercing" 1>> Pierced <br> ''Nipples piercings (0-2): $activeSlave.nipplesPiercing'' | <<radiobutton "$activeSlave.nipplesPiercing" 0>> None <<radiobutton "$activeSlave.nipplesPiercing" 1>> Standard <<radiobutton "$activeSlave.nipplesPiercing" 2>> Heavy <br> ''Areolae piercings (0-2): $activeSlave.areolaePiercing'' | <<radiobutton "$activeSlave.areolaePiercing" 0>> None <<radiobutton "$activeSlave.areolaePiercing" 1>> Standard <<radiobutton "$activeSlave.areolaePiercing" 2>> Heavy <br> ''Clit/frenulum piercing (0-3): $activeSlave.clitPiercing'' | <<radiobutton "$activeSlave.clitPiercing" 0>> None <<radiobutton "$activeSlave.clitPiercing" 1>> Standard <<radiobutton "$activeSlave.clitPiercing" 2>> Big <<radiobutton "$activeSlave.clitPiercing" 3>> Smart Piercing <br> ''Pussylips piercings (0-2): $activeSlave.vaginaPiercing'' | <<radiobutton "$activeSlave.vaginaPiercing" 0>> None <<radiobutton "$activeSlave.vaginaPiercing" 1>> Standard <<radiobutton "$activeSlave.vaginaPiercing" 2>> Heavy <br> ''Anus piercing (0-2): $activeSlave.anusPiercing'' | <<radiobutton "$activeSlave.anusPiercing" 0>> None <<radiobutton "$activeSlave.anusPiercing" 1>> Standard <<radiobutton "$activeSlave.anusPiercing" 2>> Heavy <br> ''Shaft piercings (0-2): $activeSlave.dickPiercing'' | <<radiobutton "$activeSlave.dickPiercing" 0>> None <<radiobutton "$activeSlave.dickPiercing" 1>> Standard <<radiobutton "$activeSlave.dickPiercing" 2>> Heavy
NurseryAnon/fc
src/cheats/mod_EditSlaveCheat.tw
tw
bsd-3-clause
44,816
:: MOD_Edit Slave Cheat Datatype Cleanup [nobr] <<set $nextButton = "Continue", $nextLink = "Slave Interact">> <<set $rep = Number($rep) || 0>> <<set $cash = Number($cash) || 0>> <<set $week = Number($week) || 1>> <<if $familyTesting == 1>> <<set $activeSlave.mother = Number($activeSlave.mother) || 0>> <<set $activeSlave.father = Number($activeSlave.father) || 0>> <<else>> <<set $activeSlave.relationTarget = Number($activeSlave.relationTarget) || 0>> <</if>> <<set $activeSlave.relationshipTarget = Number($activeSlave.relationshipTarget) || 0>> <<set $activeSlave.indenture = Number($activeSlave.indenture) || 0>> <<set $activeSlave.face = Number($activeSlave.face) || 0>> <<set $activeSlave.hLength = Number($activeSlave.hLength) || 0>> <<set $activeSlave.oralSkill = Number($activeSlave.oralSkill) || 0>> <<set $activeSlave.prestige = Number($activeSlave.prestige) || 0>> <<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>> <<set $activeSlave.oldDevotion = Number($activeSlave.oldDevotion) || 0>> <<set $activeSlave.trust = Number($activeSlave.trust) || 0>> <<set $activeSlave.oldTrust = Number($activeSlave.oldTrust) || 0>> <<set $activeSlave.age = Number($activeSlave.age) || 18>> <<set $activeSlave.actualAge = Number($activeSlave.actualAge)>> <<set $activeSlave.visualAge = Number($activeSlave.visualAge) || 18>> <<set $activeSlave.physicalAge = Number($activeSlave.physicalAge) || 18>> <<set $activeSlave.ovaryAge = Number($activeSlave.ovaryAge) || 18>> <<set $activeSlave.birthWeek = Number($activeSlave.birthWeek) || 0>> <<set $activeSlave.health = Number($activeSlave.health) || 0>> <<set $activeSlave.addict = Number($activeSlave.addict) || 0>> <<set $activeSlave.muscles = Number($activeSlave.muscles) || 0>> <<set $activeSlave.height = Number($activeSlave.height) || 0>> <<set $activeSlave.heightImplant = Number($activeSlave.heightImplant) || 0>> <<set $activeSlave.amp = Number($activeSlave.amp) || 0>> <<set $activeSlave.lips = Number($activeSlave.lips) || 0>> <<set $activeSlave.lipsImplant = Number($activeSlave.lipsImplant) || 0>> <<set $activeSlave.voice = Number($activeSlave.voice) || 0>> <<set $activeSlave.accent = Number($activeSlave.accent) || 0>> <<set $activeSlave.weight = Number($activeSlave.weight) || 0>> <<set $activeSlave.waist = Number($activeSlave.waist) || 0>> <<set $activeSlave.boobs = Number($activeSlave.boobs) || 200>> <<set $activeSlave.boobsImplant = Number($activeSlave.boobsImplant) || 0>> <<set $activeSlave.lactation = Number($activeSlave.lactation) || 0>> <<set $activeSlave.areolae = Number($activeSlave.areolae) || 0>> <<set $activeSlave.butt = Number($activeSlave.butt) || 0>> <<set $activeSlave.buttImplant = Number($activeSlave.buttImplant) || 0>> <<set $activeSlave.anus = Number($activeSlave.anus) || 0>> <<set $activeSlave.vagina = Number($activeSlave.vagina) || 0>> <<set $activeSlave.vaginaLube = Number($activeSlave.vaginaLube) || 0>> <<set $activeSlave.vaginalSkill = Number($activeSlave.vaginalSkill) || 0>> <<set $activeSlave.preg = Number($activeSlave.preg) || 0>> <<set $activeSlave.dick = Number($activeSlave.dick) || 0>> <<set $activeSlave.clit = Number($activeSlave.clit) || 0>> <<set $activeSlave.labia = Number($activeSlave.labia) || 0>> <<set $activeSlave.balls = Number($activeSlave.balls) || 0>> <<set $activeSlave.whoreSkill = Number($activeSlave.whoreSkill) || 0>> <<set $activeSlave.entertainSkill = Number($activeSlave.entertainSkill) || 0>> <<set $activeSlave.intelligence = Number($activeSlave.intelligence) || 0>> <<set $activeSlave.fetishStrength = Number($activeSlave.fetishStrength) || 0>> <<set $activeSlave.attrXY = Number($activeSlave.attrXY) || 0>> <<set $activeSlave.attrXX = Number($activeSlave.attrXX) || 0>> <<set $activeSlave.energy = Number($activeSlave.energy) || 0>> <<set $activeSlave.preg = Number($activeSlave.preg) || 0>> <<set $activeSlave.pregSource = Number($activeSlave.pregSource) || 0>> <<set $activeSlave.pregType = Number($activeSlave.pregType) || 0>> <<if $activeSlave.broodmother == 0>> <<set WombInit($activeSlave)>> /* just to make sure */ <<set $activeSlave.womb.length = 0>> /* simple way to delete all fetuses */ <<set WombImpregnate($activeSlave, $activeSlave.pregType, $activeSlave.pregSource, $activeSlave.preg)>> /* recreates fetuses */ <<else>> <<set WombNormalizePreg($activeSlave)>> <</if>> <<if $activeSlave.preg > 0>> <<set $activeSlave.pregKnown = 1, $activeSlave.pregWeek = $activeSlave.preg>> <<else>> <<set $activeSlave.pregKnown = 0, $activeSlave.pregWeek = 0>> <</if>> <<SetBellySize $activeSlave>> You perform the dark rituals, pray to the dark gods and sold your soul for the power to change and mold slaves to your will. <br><br>This slave has been changed forever and you have lost a bit of your soul, YOU CHEATER! <<set _escdc = $slaveIndices[$activeSlave.ID]>> <<if def _escdc>> <<set $slaves[_escdc] = $activeSlave>> <</if>>
NurseryAnon/fc
src/cheats/mod_EditSlaveCheatDatatypeCleanup.tw
tw
bsd-3-clause
4,896
:: MOD_Edit Slave Cheat Datatype Cleanup New [nobr] <<set $nextButton = "Continue", $nextLink = "Slave Interact">> /* Cancel Option Check */ <<if $tempSlave == "unset">> <<unset $tempSlave>> <<goto "Slave Interact">> <</if>> <<set $rep = Number($rep) || 0>> <<set $cash = Number($cash) || 0>> <<set $week = Number($week) || 1>> <<set $tempSlave.indenture = Number($tempSlave.indenture) || 0>> <<set $tempSlave.indentureRestrictions = Number($tempSlave.indentureRestrictions) || 0>> <<set $tempSlave.weekAcquired = Number($tempSlave.weekAcquired) || 0>> <<if $familyTesting == 0 >> <<set $tempSlave.relationTarget = Number($tempSlave.relationTarget) || 0>> <<else>> <<set $tempSlave.mother = Number($tempSlave.mother) || 0>> <<set $tempSlave.father = Number($tempSlave.father) || 0>> <</if>> <<set $tempSlave.relationship = Number($tempSlave.relationship) || 0>> <<set $tempSlave.relationshipTarget = Number($tempSlave.relationshipTarget) || 0>> <<set $tempSlave.rivalry = Number($tempSlave.rivalry) || 0>> <<set $tempSlave.rivalryTarget = Number($tempSlave.rivalryTarget) || 0>> <<set $tempSlave.actualAge = Number($tempSlave.actualAge)>> <<set $tempSlave.visualAge = Number($tempSlave.visualAge) || 18>> <<set $tempSlave.physicalAge = Number($tempSlave.physicalAge) || 18>> <<set $tempSlave.ovaryAge = Number($tempSlave.ovaryAge) || 18>> <<set $tempSlave.ageImplant = Number($tempSlave.ageImplant) || 0>> <<set $tempSlave.birthWeek = Number($tempSlave.birthWeek) || 0>> <<set $tempSlave.health = Number($tempSlave.health) || 0>> <<set $tempSlave.chem = Number($tempSlave.chem) || 0>> <<set $tempSlave.addict = Number($tempSlave.addict) || 0>> <<set $tempSlave.devotion = Number($tempSlave.devotion) || 0>> <<set $tempSlave.oldDevotion = Number($tempSlave.oldDevotion) || 0>> <<set $tempSlave.trust = Number($tempSlave.trust) || 0>> <<set $tempSlave.oldTrust = Number($tempSlave.oldTrust) || 0>> <<set $tempSlave.face = Number($tempSlave.face) || 0>> <<set $tempSlave.faceImplant = Number($tempSlave.faceImplant) || 0>> <<set $tempSlave.bald = Number($tempSlave.bald) || 0>> <<set $tempSlave.hLength = Number($tempSlave.hLength) || 0>> <<set $tempSlave.lips = Number($tempSlave.lips) || 0>> <<set $tempSlave.lipsImplant = Number($tempSlave.lipsImplant) || 0>> <<set $tempSlave.voiceImplant = Number($tempSlave.voiceImplant) || 0>> <<set $tempSlave.voice = Number($tempSlave.voice) || 0>> <<set $tempSlave.accent = Number($tempSlave.accent) || 0>> <<set $tempSlave.amp = Number($tempSlave.amp) || 0>> <<set $tempSlave.fuckdoll = Number($tempSlave.fuckdoll) || 0>> <<set $tempSlave.muscles = Number($tempSlave.muscles) || 0>> <<set $tempSlave.weight = Number($tempSlave.weight) || 0>> <<set $tempSlave.waist = Number($tempSlave.waist) || 0>> <<set $tempSlave.height = Number($tempSlave.height) || 0>> <<set $tempSlave.heightImplant = Number($tempSlave.heightImplant) || 0>> <<set $tempSlave.bellyImplant = Number($tempSlave.bellyImplant)>> <<set $tempSlave.bellySag = Number($tempSlave.bellySag) || 0>> <<set $tempSlave.boobs = Number($tempSlave.boobs) || 200>> <<set $tempSlave.boobsImplant = Number($tempSlave.boobsImplant) || 0>> <<set $tempSlave.lactation = Number($tempSlave.lactation) || 0>> <<set $tempSlave.areolae = Number($tempSlave.areolae) || 0>> <<set $tempSlave.butt = Number($tempSlave.butt) || 0>> <<set $tempSlave.buttImplant = Number($tempSlave.buttImplant) || 0>> <<set $tempSlave.anus = Number($tempSlave.anus) || 0>> <<set $tempSlave.vagina = Number($tempSlave.vagina) || 0>> <<set $tempSlave.vaginaLube = Number($tempSlave.vaginaLube) || 0>> <<set $tempSlave.pubertyAgeXX = Number($tempSlave.pubertyAgeXX) || 13>> <<set $tempSlave.preg = Number($tempSlave.preg) || 0>> <<set $tempSlave.pregSource = Number($tempSlave.pregSource) || 0>> <<set $tempSlave.pregType = Number($tempSlave.pregType) || 0>> <<if $tempSlave.broodmother == 0>> <<set WombInit($tempSlave)>> /* just to make sure */ <<set $tempSlave.womb.length = 0>> /* simple way to delete all fetuses */ <<set WombImpregnate($tempSlave, $tempSlave.pregType, $tempSlave.pregSource, $tempSlave.preg)>> /* recreates fetuses */ <<else>> <<set WombNormalizePreg($tempSlave)>> <</if>> <<set $tempSlave.pregWeek = Number($tempSlave.pregWeek) || Math.max($tempSlave.preg, 0)>> <<if $tempSlave.preg <= 0>> <<set $tempSlave.pregKnown = 0>> <<elseif $tempSlave.preg > 0>> <<set $tempSlave.pregKnown = 1>> <</if>> <<set $tempSlave.dick = Number($tempSlave.dick) || 0>> <<set $tempSlave.clit = Number($tempSlave.clit) || 0>> <<set $tempSlave.labia = Number($tempSlave.labia) || 0>> <<set $tempSlave.balls = Number($tempSlave.balls) || 0>> <<set $tempSlave.foreskin = Number($tempSlave.foreskin) || 0>> <<set $tempSlave.scrotum = Number($tempSlave.scrotum) || 0>> <<set $tempSlave.pubertyAgeXY = Number($tempSlave.pubertyAgeXY) || 13>> <<set $tempSlave.oralSkill = Number($tempSlave.oralSkill) || 0>> <<set $tempSlave.vaginalSkill = Number($tempSlave.vaginalSkill) || 0>> <<set $tempSlave.analSkill = Number($tempSlave.analSkill) || 0>> <<set $tempSlave.whoreSkill = Number($tempSlave.whoreSkill) || 0>> <<set $tempSlave.entertainSkill = Number($tempSlave.entertainSkill) || 0>> <<set $tempSlave.intelligence = Number($tempSlave.intelligence) || 0>> <<set $tempSlave.fetishStrength = Number($tempSlave.fetishStrength) || 0>> <<set $tempSlave.attrXY = Number($tempSlave.attrXY) || 0>> <<set $tempSlave.attrXX = Number($tempSlave.attrXX) || 0>> <<set $tempSlave.energy = Number($tempSlave.energy) || 0>> <<set $tempSlave.penetrativeCount = Number($tempSlave.penetrativeCount) || 0>> <<set $tempSlave.oralCount = Number($tempSlave.oralCount) || 0>> <<set $tempSlave.vaginalCount = Number($tempSlave.vaginalCount) || 0>> <<set $tempSlave.analCount = Number($tempSlave.analCount) || 0>> <<set $tempSlave.publicCount = Number($tempSlave.publicCount) || 0>> <<set $tempSlave.mammaryCount = Number($tempSlave.mammaryCount) || 0>> <<set $tempSlave.birthsTotal = Number($tempSlave.birthsTotal) || 0>> <<set $tempSlave.pitKills = Number($tempSlave.pitKills) || 0>> <<set $tempSlave.prestige = Number($tempSlave.prestige) || 0>> /* Dependency Check */ <br> <<if $tempSlave.indenture == -1>> <<set $tempSlave.indentureRestrictions = 0>> <<elseif $tempSlave.indenture < -1>> <<set $tempSlave.indenture = -1>> <<print "Indenture was smaller than -1 reset to Fulltime Slave">><br> <<elseif $tempSlave.indentureRestrictions < 0>> <<set $tempSlave.indentureRestrictions = 0>> <<print "Indenture Restriction was smaller than 0 reset to No Restrictions">><br> <<elseif $tempSlave.indentureRestrictions > 2>> <<set $tempSlave.indentureRestrictions = 2>> <<print "Indenture Restrictions was bigger than 2 reset to Full Restrictions">><br> <</if>> <<if $tempSlave.weekAcquired < 0>> <<set $tempSlave.weekAcquired = 0>> <<print "Week Acquired was negative reset to 0">><br> <</if>> <<if ($tempSlave.relationshipTarget == $tempSlave.ID) && ($tempSlave.relationship > 0)>> <<set $tempSlave.relationshipTarget = 0>> <<set $tempSlave.relationship = -1>> <<print "The Slave was in a relation with herself reset to emotional Slut">><br> <</if>> <<if ($tempSlave.rivalryTarget == $tempSlave.ID) && ($tempSlave.rivalry > 0)>> <<set $tempSlave.rivalryTarget = 0>> <<set $tempSlave.rivalry = 0>> <<print "The Slave was her own Rival reset to No Rivalry">><br> <</if>> <<if $tempSlave.actualAge < 0>> <<print "Slave actual Age is set too low, reset to Arcology Minimum Age">><br> <<set $tempSlave.actualAge = $minimumSlaveAge>> <</if>> <<if $tempSlave.physicalAge < 0>> <<print "Slave physical Age is set too low, reset to Arcology Minimum Age">><br> <<set $tempSlave.physicalAge = $minimumSlaveAge>> <</if>> <<if $tempSlave.visualAge < 0>> <<print "Slave visual Age is set too low, reset to Arcology Minimum Age">><br> <<set $tempSlave.visualAge = $minimumSlaveAge>> <</if>> <<if ($tempSlave.ageImplant == 1) && ($tempSlave.visualAge < 25)>> <<print "Slaves Visual Age is smaller than 25 reset to no lifting">><br> <<set $tempSlave.ageImplant = 0>> <</if>> <<if $tempSlave.ovaryAge < 0>> <<print "Slave ovary Age is set too low, reset to match physical age">><br> <<set $tempSlave.ovaryAge = $tempSlave.physicalAge>> <</if>> <<if $tempSlave.chem < 0>> <<print "Slaves DNA Error is set too low, reset to 0">><br> <<set $tempSlave.chem = 0>> <</if>> <<if $tempSlave.face < -100>> <<print "Face Beauty was set too low, reset to -100">><br> <<set $tempSlave.face = -100>> <<elseif $tempSlave.face > 100>> <<print "Face Beauty was set too high, reset to 100">><br> <<set $tempSlave.face = 100>> <</if>> <<if $tempSlave.hLength < 0>> <<print "Slaves Hair length was set too low, reset to 0">><br> <<set $tempSlave.hLength = 0>> <</if>> <<if $tempSlave.lips < 0>> <<print "Lips size too small, reset to 0">><br> <<set $tempSlave.lips = 0>> <<elseif $tempSlave.lips > 100>> <<print "Lips size too high, reset to 100">><br> <<set $tempSlave.lips = 100>> <</if>> <<if ($tempSlave.voice == 0) && ($tempSlave.voiceImplant == 1)>> <<print "Slave is mute Voice Surgery reset" >><br> <<set $tempSlave.voiceImplant = 0>> <</if>> <<if $tempSlave.amp < -5>> <<print "Amputation Value too low, reset to -5 (Cybernetic limbs)">><br> <<set $tempSlave.amp = -5>> <<elseif $tempSlave.amp > 1>> <<print "Amputation Value too high, reset to 1 (Amputated)">><br> <<set $tempSlave.amp = 1>> <</if>> <<if ($tempSlave.amp == 0) && ($tempSlave.PLimb > 0)>> <<print "Slave has Normal Limbs, Limb Interface reset to 0 (No Interface)">><br> <<set $tempSlave.PLimb = 0>> <</if>> <<if ($tempSlave.PLimb == 0) && ($tempSlave.amp < 0)>> <<print "Slave has no Prosthetic limb Interface, limbs reset to 1 (Amputated)">> <<set _tempLimbs = {type: 0, armsTat: 0, legsTat: 0}>> <<set _tempLimbs.type = $tempSlave.amp, _tempLimbs.armsTat = $tempSlave.armsTat, _tempLimbs.legsTat = $tempSlave.legsTat>> <<if !Array.isArray($tempSlave.readyLimbs)>> <<set $tempSlave.readyLimbs = []>> <</if>> <<set $tempSlave.readyLimbs.push(_tempLimbs)>> <<set $tempSlave.amp = 1>> <</if>> <<if ($tempSlave.amp != 0)>> <<set $tempSlave.heightImplant = 0>> <<if $tempSlave.amp == 1>> <<set $tempSlave.legsTat = 0>> <<set $tempSlave.armsTat = 0>> <</if>> <<set $tempSlave.nails = 0>> <<set $tempSlave.heels = 0>> <<if $tempSlave.brand != 0>> <<if ($tempSlave.brandLocation == "left upper arm") || ($tempSlave.brandLocation == "right upper arm") || ($tempSlave.brandLocation == "upper arms")>> <<set $tempSlave.brand = 0>> <<elseif ($tempSlave.brandLocation == "left lower arm") || ($tempSlave.brandLocation == "right lower arm") || ($tempSlave.brandLocation == "lower arms")>> <<set $tempSlave.brand = 0>> <<elseif ($tempSlave.brandLocation == "left wrist") || ($tempSlave.brandLocation == "right wrist") || ($tempSlave.brandLocation == "wrists")>> <<set $tempSlave.brand = 0>> <<elseif ($tempSlave.brandLocation == "left hand") || ($tempSlave.brandLocation == "right hand") || ($tempSlave.brandLocation == "hands")>> <<set $tempSlave.brand = 0>> <<elseif ($tempSlave.brandLocation == "left thigh") || ($tempSlave.brandLocation == "right thigh") || ($tempSlave.brandLocation == "thighs")>> <<set $tempSlave.brand = 0>> <<elseif ($tempSlave.brandLocation == "left calf") || ($tempSlave.brandLocation == "right calf") || ($tempSlave.brandLocation == "calves")>> <<set $tempSlave.brand = 0>> <<elseif ($tempSlave.brandLocation == "left ankle") || ($tempSlave.brandLocation == "right ankle") || ($tempSlave.brandLocation == "ankles")>> <<set $tempSlave.brand = 0>> <<elseif ($tempSlave.brandLocation == "left foot") || ($tempSlave.brandLocation == "right foot") || ($tempSlave.brandLocation == "feet")>> <<set $tempSlave.brand = 0>> <</if>> <</if>> <</if>> <<if $tempSlave.fuckdoll < 0>> <<print "Fuckdoll Value too low, reset to 0 (Not a Fuckdoll)">><br> <<set $tempSlave.fuckdoll = 0>> <<elseif $tempSlave.fuckdoll > 100>> <<print "Fuckdoll Value too high, reset to 100 (Total Fuckdoll)">><br> <<set $tempSlave.fuckdoll = 100>> <</if>> <<if $tempSlave.muscles < -100>> <<print "Muscle Value too low, reset to -100 (Frail)">><br> <<set $tempSlave.muscles = 0>> <<elseif $tempSlave.muscles > 100>> <<print "Muscle Value too high, reset to 100 (Hugely Muscular)">><br> <<set $tempSlave.muscles = 100>> <</if>> <<if $tempSlave.weight < -100>> <<print "Weight Value too low, reset to -100 (Emaciated)">><br> <<set $tempSlave.weight = -100>> <<elseif $tempSlave.weight > 200 >> <<print "Weight Value too high, reset to 200 (Extremely Obese)">><br> <<set $tempSlave.weight = 200>> <</if>> <<if $tempSlave.waist < -100>> <<print "Waist Value too low, reset to -100 (Absurd)">><br> <<set $tempSlave.waist = -100>> <<elseif $tempSlave.waist > 100>> <<print "Waist Value too high, reset to 100 (Masculine)">><br> <<set $tempSlave.waist = 100>> <</if>> <<if $tempSlave.height < 1>> <<print "Height Value too low, reset to 140 (Seriously its still a Human Being)">><br> <<set $tempSlave.height = 140>> <</if>> <<if $tempSlave.heightImplant < -1>> <<print "heightImplant Value too low, reset to -1 (Artificially Shortened)">><br> <<set $tempSlave.heightImplant = -1>> <<elseif $tempSlave.heightImplant > 1>> <<print "heightImplant Value too high, reset to 1 (Artificially Lengthened)">><br> <</if>> <<if $tempSlave.bellyImplant < -1>> <<print "Belly Implant Value too low, reset -1 (no Implant)">><br> <<set $tempSlave.bellyImplant = -1>> <</if>> <<if $tempSlave.bellySag < 0>> <<print "Bellysag Value too low, reset 0">><br> <<set $tempSlave.bellySag = 0>> <</if>> <<if $tempSlave.boobs < 0>> <<print "Breasts Value too low, reset to 200">><br> <<set $tempSlave.boobs = 200>> <</if>> <<if $tempSlave.boobsImplant < 0>> <<print "Breast Implant Value too low, reset to 0">><br> <<set $tempSlave.boobsImplant = 0>> <</if>> <<if $tempSlave.butt < 0>> <<print "Butt Value too low, reset to 0">><br> <<set $tempSlave.butt = 0>> <</if>> <<if (ndef $tempSlave.pubertyAgeXX) || ($tempSlave.pubertyAgeXX < 0)>> <<print "Puberty Age was not set or set too low, reset to Arcology fertility age">><br> <<set $tempSlave.pubertyAgeXX = $fertilityAge>> <</if>> <<if (ndef $tempSlave.pubertyXX) && ($tempSlave.physicalAge >= $tempSlave.pubertyAgeXX)>> <<set $tempSlave.pubertyXX = 1>> <<elseif (ndef $tempSlave.pubertyXX) && ($tempSlave.physicalAge < $tempSlave.pubertyAgeXX)>> <<set $tempSlave.pubertyXX = 0>> <</if>> <<if $tempSlave.dick < 0>> <<print "Slave Dick Value set too low, reset to 0 (No Dick)" >><br> <<set $tempSlave.dick = 0>> <</if>> <<if $tempSlave.dick == 0>> <<set $tempSlave.dickTat = 0>> <</if>> <<if ($tempSlave.vagina == -1) >> <<set $tempSlave.labia = 0>> <<set $tempSlave.clit = 0>> <<set $tempSlave.cervixImplant = 0>> <<set $tempSlave.ovaries = 0>> <</if>> <<if ($tempSlave.cervixImplant == 1) && ($tempSlave.ovaries == 0)>> <<print "Slave has no Ovaries Cervix Implant reset to 0 (Not Implanted)" >><br> <<set $tempSlave.cervixImplant = 0>> <</if>> <<if ($tempSlave.cervixImplant == 1) && ($tempSlave.preg == -2)>> <<print "Slave is Sterile, Cervix Implant reset to 0 (Not Implanted)">><br> <<set $tempSlave.cervixImplant = 0>> <</if>> <<if ($tempSlave.clit > 0) && ($tempSlave.dick > 0 )>> <<print "No Giant Clit when Dick is present, reset Clit to 0 (Normal)" >><br> <<set $tempSlave.clit = 0>> <</if>> <<if ($tempSlave.ovaries == 0) && ($tempSlave.mpreg == 0) && ($tempSlave.preg >0)>> <<print "Slave has no Ovaries and no Analwomb, Pregnancy reset to 0">><br> <<set $tempSlave.preg = 0>> <<set $tempSlave.pregType = 0>> <<set $tempSlave.pregSource = 0>> <<set $tempSlave.pregWeek = 0>> <</if>> <<if ($tempSlave.pubertyXX != 1) && ($tempSlave.physicalAge >= $tempSlave.pubertyAgeXX)>> <<print "Slaves physical Age is equal or higher than female Puberty Age, Puberty set to 1 (Post Puberty)" >><br> <<set $tempSlave.pubertyXX = 1>> <</if>> <<if ($tempSlave.ovaries == 1) && ($tempSlave.mpreg == 1)>> <<print "Slave has a working Vagina, Analwomb got removed" >><br> <<set $tempSlave.mpreg = 0>> <</if>> <<if ($tempSlave.pubertyXX == 0) && ($tempSlave.preg > 0)>> <<print "Slave is not fertile (Pre-Puberty) and has no Anal Womb, pregnancy aborted !">><br> <<set $tempSlave.preg = 0>> <<set $tempSlave.pregType = 0>> <<set $tempSlave.pregSource = 0>> <<set $tempSlave.pregWeek = 0>> <</if>> <<if $tempSlave.balls < 0>> <<print "Slave Balls Value set too low, reset to 0 (No Balls)">><br> <<set $tempSlave.balls = 0>> <</if>> <<if $tempSlave.foreskin < 0>> <<print "Slave Foreskin Value set too low, reset to 0 (None)">><br> <<set $tempSlave.foreskin = 0>> <</if>> <<if $tempSlave.scrotum < 0>> <<print "Slave Scrotum Value set too low, reset to 0 (No Scrotum)">><br> <<set $tempSlave.scrotum = 0>> <</if>> <<if (ndef $tempSlave.pubertyAgeXY) || ($tempSlave.pubertyAgeXY < 0)>> <<print "XY Puberty Age was not set or set too low, reset to Arcology Puberty Age">><br> <<set $tempSlave.pubertyAgeXY = $potencyAge>> <</if>> <<if (ndef $tempSlave.pubertyXY) && ($tempSlave.physicalAge >= $tempSlave.pubertyAgeXY)>> <<set $tempSlave.pubertyXY = 1>> <<elseif (ndef $tempSlave.pubertyXY) && ($tempSlave.physicalAge < $tempSlave.pubertyAgeXY)>> <<set $tempSlave.pubertyXY = 0>> <</if>> <<if ($tempSlave.physicalAge >= $tempSlave.pubertyAgeXY) && ($tempSlave.pubertyXY != 1)>> <<print "Slaves physical Age is equal or higher than male Puberty Age, Puberty set to 1 (Post Puberty)" >><br> <<set $tempSlave.pubertyXY = 1>> <</if>> <<if $tempSlave.oralSkill < 0>> <<print "Oral Skill Value set too low, reset to 0">><br> <<set $tempSlave.oralSkill = 0>> <<elseif $tempSlave.oralSkill > 100>> <<print "Oral Skill Value set too high, reset to 100">><br> <<set $tempSlave.oralSkill = 100>> <</if>> <<if $tempSlave.vaginalSkill < 0>> <<print "Vaginal Skill Value too low, reset to 0">><br> <<set $tempSlave.vaginalSkill = 0>> <<elseif $tempSlave.vaginalSkill > 100>> <<print "Vaginal Skill Value too high, reset to 100">><br> <<set $tempSlave.vaginalSkill = 100>> <</if>> <<if $tempSlave.analSkill < 0>> <<print "Anal Skill Value set too low, reset to 0">><br> <<set $tempSlave.analSkill = 0>> <<elseif $tempSlave.analSkill > 100>> <<print "Anal Skill Value set too high, reset to 100">><br> <<set $tempSlave.analSkill = 100>> <</if>> <<if $tempSlave.whoreSkill < 0>> <<print "Whoring Skill Value set too low, reset to 0">><br> <<set $tempSlave.whoreSkill = 0>> <<elseif $tempSlave.whoreSkill > 100>> <<print "Whoring Skill Value set too high, reset to 100">><br> <<set $tempSlave.whoreSkill = 100>> <</if>> <<if $tempSlave.entertainSkill < 0>> <<print "Entertainment Skill Value set too low, reset to 0">><br> <<set $tempSlave.entertainSkill = 0>> <<elseif $tempSlave.entertainSkill > 100>> <<print "Entertainment Skill Value set too high, reset to 100">><br> <<set $tempSlave.entertainSkill = 100>> <</if>> <<if $tempSlave.intelligence < -3>> <<print "Slave Intelligence Value set too low, reset to -3">><br> <<set $tempSlave.intelligence = -3>> <<elseif $tempSlave.intelligence > 3>> <<pritn "Slave Intelligence Value set too high, reset to 3">><br> <<set $tempSlave.intelligence = 3>> <</if>> <<if $tempSlave.fetishStrength < 0>> <<print "Fetish Strength set too low, reset to 0">><br> <<set $tempSlave.fetishStrength = 0>> <<elseif $tempSlave.fetishStrength > 100>> <<print "Fetish Strength set too high, reset to 100">><br> <<set $tempSlave.fetishStrength = 100>> <</if>> <<if $tempSlave.energy < 0>> <<print "Sex Drive was set too low, reset to 0">><br> <<set $tempSlave.energy = 0>> <<elseif $tempSlave.energy > 100>> <<print "Sex Drive was set too high, reset to 100">><br> <<set $tempSlave.energy = 100>> <</if>> <<if $tempSlave.penetrativeCount < 0>> <<print "Penetrative sex Count was set too low, reset to 0">><br> <<set $tempSlave.penetrativeCount = 0>> <</if>> <<if $tempSlave.oralCount < 0>> <<print "Oral sex Count set too low, reset to 0">><br> <<set $tempSlave.oralCount = 0>> <</if>> <<if $tempSlave.vaginalCount < 0>> <<print "Vaginal sex Count set too low, reset to 0">><br> <<set $tempSlave.vaginalCount = 0>> <</if>> <<if $tempSlave.analCount < 0>> <<print "Anal sex Count set too low, reset to 0">><br> <<set $tempSlave.analCount = 0>> <</if>> <<if $tempSlave.publicCount < 0>> <<print "Public sex Count set too low, reset 0">><br> <<set $tempSlave.publicCount = 0>> <</if>> <<if $tempSlave.mammaryCount < 0>> <<print "Titjobs Count set too low, reset to 0">><br> <<set $tempSlave.mammaryCount = 0>> <</if>> <<if $tempSlave.birthsTotal < 0>> <<print "Total birth Count set too low, reset to 0">><br> <<set $tempSlave.birthsTotal = 0>> <</if>> <<if $tempSlave.pitKills < 0>> <<print "Pit Kills Count set too low, reset to 0">><br> <<set $tempSlave.pitKills = 0>> <</if>> <<if $tempSlave.prestige < 0>> <<print "Prestige set too low, reset to 0">><br> <<set $tempSlave.prestige = 0>> <<elseif $tempSlave.prestige > 3>> <<print "Prestige set too high, reset to 3">><br> <<set $tempSlave.prestige = 3>> <</if>> <<if $tempSlave.breedingMark == 1 && ["whore", "serve the public", "work a glory hole", "work in the dairy", "serve in the club", "be the DJ", "be the Madam", "live with your Head Girl", "be confined in the arcade", "work in the brothel", "be a subordinate slave"].includes($tempSlave.assignment)>> <<print "Eugenics Breeding Marked slave detected in questionable use, defaulting slave assignment to 'rest'">><br> <<assignJob $tempSlave "rest">> <</if>> <<SetBellySize $tempSlave>> <br> You perform the dark rituals, pray to the dark gods and sold your soul for the power to change and mold slaves to your will. <br><br>This slave has been changed forever and you have lost a bit of your soul, YOU CHEATER! <<set $activeSlave = clone($tempSlave)>> <<unset $tempSlave>> <<set _escn = $slaveIndices[$activeSlave.ID]>> <<if def _escn>> <<set $slaves[_escn] = clone($activeSlave)>> <</if>>
NurseryAnon/fc
src/cheats/mod_EditSlaveCheatDatatypeCleanupNew.tw
tw
bsd-3-clause
21,918
:: MOD_Edit Slave Cheat New [nobr] <<set $nextButton = "Continue">> <<set $nextLink = "MOD_Edit Slave Cheat Datatype Cleanup New">> <<set $tempSlave = clone($activeSlave)>> <<widget COptions>> <<link "[$args[0]]">> <<replace #career>> <<set $tempSlave.career = $args[0]>> <<set _carR = 0>> <</replace>> <</link>> <</widget>> <<widget NOptions>> <<link "[$args[0]]">> <<replace #nation>> <<set $tempSlave.nationality = $args[0]>> <<set _natR = 0>> <</replace>> <</link>> <</widget>> <<widget H1Options>> <<link "[$args[0]]">> <<replace #hcol1>> <<set $tempSlave.hColor = $args[0]>> <<set _hcol1R = 0>> <</replace>> <</link>> <</widget>> <<widget H2Options>> <<link "[$args[0]]">> <<replace #hcol2>> <<set $tempSlave.origHColor = $args[0]>> <<set _hcol2R = 0>> <</replace>> <</link>> <</widget>> <<widget H3Options>> <<link "[$args[0]]">> <<replace #hcol3>> <<set $tempSlave.pubicHColor = $args[0]>> <<set _hcol3R = 0>> <</replace>> <</link>> <</widget>> <<widget H4Options>> <<link "[$args[0]]">> <<replace #hcol4>> <<set $tempSlave.underArmHColor = $args[0]>> <<set _hcol4R = 0>> <</replace>> <</link>> <</widget>> <<widget E1Options>> <<link "[$args[0]]">> <<replace #ecol1>> <<set $tempSlave.eyeColor = $args[0]>> <<set _ecol1R = 0>> <</replace>> <</link>> <</widget>> <<widget E2Options>> <<link "[$args[0]]">> <<replace #ecol2>> <<set $tempSlave.origEye = $args[0]>> <<set _ecol2R = 0>> <</replace>> <</link>> <</widget>> <<widget NameTab>> <br>''Legal status:''<br> <<if $tempSlave.indenture == -1>> @@.green;Fulltime Slave@@ <<else>> @@<<print Number($tempSlave.indenture)>>@@ Weeks left <</if>><br> <<link "[Full Slave]">> <<set $tempSlave.indenture = -1>> <<set $tempSlave.indentureRestrictions = 0>> <<replace "#indstat">> <</replace>> <</link>> <<print " | ">> <<link "[Indenture]">> <<replace "#indstat">> <br> ''Weeks left (Must be 0 or bigger)''<<textbox "$tempSlave.indenture" $tempSlave.indenture>><br> ''Indenture Restriction (0: no protection, 1: some protection, 2: full protection): @@.green;$tempSlave.indentureRestrictions@@<br> <<textbox "$tempSlave.indentureRestrictions" $tempSlave.indentureRestrictions>><br> <</replace>> <</link>> <span id="indstat"></span><br> <br>''She is your Slave since Week @@.yellow;$tempSlave.weekAcquired@@ ''<br> <<textbox "$tempSlave.weekAcquired" $tempSlave.weekAcquired>> <br> <br>''Birth Name: ( [first Name] [Surname] 0 for no Surname)''<br> <<textbox "$tempSlave.birthName" $tempSlave.birthName>> <<textbox "$tempSlave.birthSurname" $tempSlave.birthSurname>><br> ''Current Name: ( [first Name] [Surname] 0 for no Surname)''<br> <<textbox "$tempSlave.slaveName" $tempSlave.slaveName>> <<textbox "$tempSlave.slaveSurname" $tempSlave.slaveSurname>> <br> <</widget>> <<widget FamilyTab>> <br> ''Active Slaves ID : @@.yellow;$tempSlave.ID@@'' <br><br> <<if $familyTesting == 1>> ''Enter the IDs for this slaves parents (-2 or 0:random and untracked by system, -1:PC, all others are applicable):'' <br> ''mother ID'' <<textbox "$tempSlave.mother" $tempSlave.mother>> <br> ''father ID'' <<textbox "$tempSlave.father" $tempSlave.father>> <br><br> <<else>> ''Slave Blood Relations (twin, sister, mother, daughter):'' <<textbox "$tempSlave.relation" $tempSlave.relation>> ''Blood Relations Target ID:'' <<textbox "$tempSlave.relationTarget" $tempSlave.relationTarget>> <</if>> <br><br> ''Relationship (-3:married to you, -2:relationship, -1:emotional slut, 0:none, 1:like, 2:friend, 3:sex friend, 4:lover, 5:married):'' <br> <<switch $tempSlave.relationship>> <<case -3>> @@.green;Married to you@@ <<case -2>> @@.lightgreen;Emotional bound to you@@ <<case -1>> @@.hotpink;Emotional Slut@@ <<case 0>> No Relation <<case 1>> @@.yellow;Likes SlaveID $tempSlave.relationshipTarget@@ <<case 2>> @@.lightgreen;Friends with SlaveID $tempSlave.relationshipTarget@@ <<case 3>> @@.lightpink;Sex Friend with SlaveID $tempSlave.relationshipTarget@@ <<case 4>> @@.hotpink;Lover with SlaveID $tempSlave.relationshipTarget@@ <<case 5>> @@.green;Married to SlaveID $tempSlave.relationshipTarget@@ <</switch>> <br> <<radiobutton "$tempSlave.relationship" -3>> Married to You <<radiobutton "$tempSlave.relationship" -2>> In Relationship with You <<radiobutton "$tempSlave.relationship" -1>> Emotional Slut <<radiobutton "$tempSlave.relationship" 0>> None <<radiobutton "$tempSlave.relationship" 1>> Like <<radiobutton "$tempSlave.relationship" 2>> Friend <<radiobutton "$tempSlave.relationship" 3>> Sex Friend <<radiobutton "$tempSlave.relationship" 4>> Lover <<radiobutton "$tempSlave.relationship" 5>> Married <br> ''Relationship Target ID:'' <<textbox "$tempSlave.relationshipTarget" $tempSlave.relationshipTarget>> <br> <br> ''Rival (0:none, 1:dislike, 2:Rival, 3:Bitter Rival ): '' <br> <<switch $tempSlave.rivalry>> <<case 0>> @@.yellow;No Rival@@ <<case 1>> @@.lightpink;Dislikes SlaveID $tempSlave.rivalryTarget@@ <<case 2>> @@.red;Rival of SlaveID $tempSlave.rivalryTarget@@ <<case 3>> @@.red;Bitter rivalry with SlaveID $tempSlave.rivalryTarget@@ <</switch>> <br> <<radiobutton "$tempSlave.rivalry" 0>> None <<radiobutton "$tempSlave.rivalry" 1>> Dislike <<radiobutton "$tempSlave.rivalry" 2>> Rival <<radiobutton "$tempSlave.rivalry" 3>> Bitter Rival <br> ''Rivals Target ID:'' <<textbox "$tempSlave.rivalryTarget" $tempSlave.rivalryTarget>> <br> <</widget>> <<widget NationalTab>> <br> ''Origin: (@@.yellow;$tempSlave.origin@@)''<br> <<textbox "$tempSlave.origin" $tempSlave.origin>> <br><br> <<link "Career:">> <<if (ndef _carR) || (_carR == 0) >> <<replace "#career">> <<set _carR = 1>> <br>''Current Career: (@@.yellow;$tempSlave.career@@)''<br> <br>Grateful Careers<br> <<COptions "a beggar" >> <<print " | ">> <<COptions "a drug mule" >> <<print " | ">> <<COptions "a peddler" >> <<print " | ">> <<COptions "a pick-pocket" >> <<print " | ">> <<COptions "a prisoner" >> <<print " | ">> <<COptions "a refugee" >> <<print " | ">> <<COptions "a shut-in" >> <<print " | ">> <<COptions "a street urchin" >> <<print " | ">> <<COptions "a student from a boarding school" >> <<print " | ">> <<COptions "a sweatshop worker" >> <br> <<COptions "an orphan" >> <<print " | ">> <<COptions "from a lower class family" >> <<print " | ">> <<COptions "homeless" >> <<print " | ">> <<COptions "unemployed" >> <br> <br>Menial Careers<br> <<COptions "a bus driver" >> <<print " | ">> <<COptions "a butler" >> <<print " | ">> <<COptions "a cashier" >> <<print " | ">> <<COptions "a chauffeur" >> <<print " | ">> <<COptions "a construction worker" >> <<print " | ">> <<COptions "a cook" >> <<print " | ">> <<COptions "a courier" >> <<print " | ">> <<COptions "a delivery woman" >> <<print " | ">> <<COptions "a driller" >> <<print " | ">> <<COptions "a dropout" >> <br> <<COptions "a factory worker" >> <<print " | ">> <<COptions "a farm laborer" >> <<print " | ">> <<COptions "a fisherwoman" >> <<print " | ">> <<COptions "a handmaiden" >> <<print " | ">> <<COptions "a housewife" >> <<print " | ">> <<COptions "a maid" >> <<print " | ">> <<COptions "a mail carrier" >> <<print " | ">> <<COptions "a mechanic" >> <<print " | ">> <<COptions "a messenger" >> <<print " | ">> <<COptions "a miner" >> <br> <<COptions "a nun" >> <<print " | ">> <<COptions "a paper girl" >> <<print " | ">> <<COptions "a part-time farm laborer" >> <<print " | ">> <<COptions "a pilot" >> <<print " | ">> <<COptions "a producer" >> <<print " | ">> <<COptions "a programmer" >> <<print " | ">> <<COptions "a receptionist" >> <<print " | ">> <<COptions "a ride attendant" >> <<print " | ">> <<COptions "a roadie" >> <<print " | ">> <<COptions "a service worker" >> <br> <<COptions "a student" >> <<print " | ">> <<COptions "a student from a private school" >> <<print " | ">> <<COptions "a student from a public school" >> <<print " | ">> <<COptions "a taxi driver" >> <<print " | ">> <<COptions "a truck driver" >> <<print " | ">> <<COptions "an apprentice" >> <<print " | ">> <<COptions "an arcade attendant" >> <<print " | ">> <<COptions "an athlete" >> <<print " | ">> <<COptions "an engineer" >> <<print " | ">> <<COptions "an intern" >> <br> <<COptions "being homeschooled by her parents" >> <<print " | ">> <<COptions "from a middle class family" >> <<print " | ">> <<COptions "from an upper class family" >> <br> <br>Entertainment Careers<br> <<COptions "a ballerina" >> <<print " | ">> <<COptions "a camgirl" >> <<print " | ">> <<COptions "a camwhore" >> <<print " | ">> <<COptions "a cheerleader" >> <<print " | ">> <<COptions "a child actress" >> <<print " | ">> <<COptions "a clown" >> <<print " | ">> <<COptions "a cocktail waitress" >> <<print " | ">> <<COptions "a comedian" >> <<print " | ">> <<COptions "a journalist" >> <<print " | ">> <<COptions "a local news anchor" >> <br> <<COptions "a magician's assistant" >> <<print " | ">> <<COptions "a marching band leader" >> <<print " | ">> <<COptions "a party girl" >> <<print " | ">> <<COptions "a racing driver" >> <<print " | ">> <<COptions "a rodeo star" >> <<print " | ">> <<COptions "a stage magician" >> <<print " | ">> <<COptions "a street performer" >> <<print " | ">> <<COptions "a stuntwoman" >> <<print " | ">> <<COptions "a video game streamer" >> <<print " | ">> <<COptions "a waitress" >> <br> <<COptions "a weathergirl" >> <<print " | ">> <<COptions "a wrestler" >> <<print " | ">> <<COptions "a writer" >> <<print " | ">> <<COptions "an actress" >> <<print " | ">> <<COptions "an artist" >> <br> <br>Whore Careers<br> <<COptions "a child prostitute" >> <<print " | ">> <<COptions "a criminal" >> <<print " | ">> <<COptions "a cum dump" >> <<print " | ">> <<COptions "a Futanari Sister" >> <<print " | ">> <<COptions "a juvenile delinquent" >> <<print " | ">> <<COptions "a mail-order bride" >> <<print " | ">> <<COptions "a meat toilet" >> <<print " | ">> <<COptions "a mistress" >> <<print " | ">> <<COptions "a model" >> <<print " | ">> <<COptions "a pageant star" >> <br> <<COptions "a pirate" >> <<print " | ">> <<COptions "a porn star" >> <<print " | ">> <<COptions "a prostitute" >> <<print " | ">> <<COptions "a reality show star" >> <<print " | ">> <<COptions "a saleswoman" >> <<print " | ">> <<COptions "a serial divorcee" >> <<print " | ">> <<COptions "a stripper" >> <<print " | ">> <<COptions "a trophy wife" >> <<print " | ">> <<COptions "an escort" >> <<print " | ">> <<COptions "an exotic dancer" >> <br> <br>HeadGirl Careers<br> <<COptions "a corporate executive" >> <<print " | ">> <<COptions "a gang leader" >> <<print " | ">> <<COptions "a lawyer" >> <<print " | ">> <<COptions "a leading arcology citizen" >> <<print " | ">> <<COptions "a military officer" >> <<print " | ">> <<COptions "a model-UN star" >> <<print " | ">> <<COptions "a politician" >> <<print " | ">> <<COptions "a Queen" >> <<print " | ">> <<COptions "a student council president" >> <br> <br>Recruiter Careers<br> <<COptions "a club recruiter" >> <<print " | ">> <<COptions "a college scout" >> <<print " | ">> <<COptions "a con artist" >> <<print " | ">> <<COptions "a cult leader" >> <<print " | ">> <<COptions "a girl scout" >> <<print " | ">> <<COptions "a military recruiter" >> <<print " | ">> <<COptions "a missionary" >> <<print " | ">> <<COptions "a political activist" >> <<print " | ">> <<COptions "a princess" >> <<print " | ">> <<COptions "a talent scout" >> <br> <br>Madam Careers<br> <<COptions "a business owner" >> <<print " | ">> <<COptions "a camp counselor" >> <<print " | ">> <<COptions "a club manager" >> <<print " | ">> <<COptions "a hotel manager" >> <<print " | ">> <<COptions "a landlady" >> <<print " | ">> <<COptions "a madam" >> <<print " | ">> <<COptions "a manager" >> <<print " | ">> <<COptions "a pimp" >> <<print " | ">> <<COptions "a procuress" >> <<print " | ">> <<COptions "an innkeeper" >> <br> <br>DJ Careers<br> <<COptions "a classical dancer" >> <<print " | ">> <<COptions "a classical musician" >> <<print " | ">> <<COptions "a dancer" >> <<print " | ">> <<COptions "a house DJ" >> <<print " | ">> <<COptions "a musician" >> <<print " | ">> <<COptions "a radio show host" >> <<print " | ">> <<COptions "an aspiring pop star" >> <<print " | ">> <<COptions "an idol" >> <br> <br>Bodyguard Careers<br> <<COptions "a bodyguard" >> <<print " | ">> <<COptions "a bully hunter" >> <<print " | ">> <<COptions "a child soldier" >> <<print " | ">> <<COptions "a kunoichi" >> <<print " | ">> <<COptions "a law enforcement officer" >> <<print " | ">> <<COptions "a military brat" >> <<print " | ">> <<COptions "a prince" >> <<print " | ">> <<COptions "a revolutionary" >> <<print " | ">> <<COptions "a soldier" >> <<print " | ">> <<COptions "a transporter" >> <br> <<COptions "an assassin" >> <<print " | ">> <<COptions "an MS pilot" >> <<print " | ">> <<COptions "captain of the kendo club" >> <<print " | ">> <<COptions "in a militia" >> <br> <br>Wardeness Careers<br> <<COptions "a bouncer" >> <<print " | ">> <<COptions "a bounty hunter" >> <<print " | ">> <<COptions "a bully" >> <<print " | ">> <<COptions "a chief of police" >> <<print " | ">> <<COptions "a gang member" >> <<print " | ">> <<COptions "a hall monitor" >> <<print " | ">> <<COptions "a mercenary" >> <<print " | ">> <<COptions "a police detective" >> <<print " | ">> <<COptions "a prison guard" >> <<print " | ">> <<COptions "a prison warden" >> <br> <<COptions "a private detective" >> <<print " | ">> <<COptions "a security guard" >> <<print " | ">> <<COptions "a street thug" >> <<print " | ">> <<COptions "an enforcer" >> <br> <br>Nurse Careers<br> <<COptions "a dentist" >> <<print " | ">> <<COptions "a doctor" >> <<print " | ">> <<COptions "a hospital volunteer" >> <<print " | ">> <<COptions "a medic" >> <<print " | ">> <<COptions "a medical student" >> <<print " | ">> <<COptions "a midwife" >> <<print " | ">> <<COptions "a nurse" >> <<print " | ">> <<COptions "a paramedic" >> <<print " | ">> <<COptions "a pharmacist" >> <<print " | ">> <<COptions "a school nurse" >> <br> <<COptions "a school nurse's assistant" >> <<print " | ">> <<COptions "a surgeon" >> <br> <br>Attendant Careers<br> <<COptions "a babysitter" >> <<print " | ">> <<COptions "a cosmetologist" >> <<print " | ">> <<COptions "a counselor" >> <<print " | ">> <<COptions "a dispatch officer" >> <<print " | ">> <<COptions "a latchkey kid" >> <<print " | ">> <<COptions "a lifeguard" >> <<print " | ">> <<COptions "a masseuse" >> <<print " | ">> <<COptions "a mediator" >> <<print " | ">> <<COptions "a nanny" >> <<print " | ">> <<COptions "a police negotiator" >> <br> <<COptions "a psychologist" >> <<print " | ">> <<COptions "a therapist" >> <<print " | ">> <<COptions "a yoga instructor" >> <<print " | ">> <<COptions "an au pair" >> <br> <br>Milkmaid Careers<br> <<COptions "a cowgirl" >> <<print " | ">> <<COptions "a dairy worker" >> <<print " | ">> <<COptions "a farmer" >> <<print " | ">> <<COptions "a farmer's daughter" >> <<print " | ">> <<COptions "a milkmaid" >> <<print " | ">> <<COptions "a rancher" >> <<print " | ">> <<COptions "a shepherd" >> <<print " | ">> <<COptions "a veterinarian" >> <<print " | ">> <<COptions "a zookeeper" >> <br> <br>Stewardess Careers<br> <<COptions "a barista" >> <<print " | ">> <<COptions "a bartender" >> <<print " | ">> <<COptions "a bureaucrat" >> <<print " | ">> <<COptions "a caregiver" >> <<print " | ">> <<COptions "a charity worker" >> <<print " | ">> <<COptions "a club treasurer" >> <<print " | ">> <<COptions "a concierge" >> <<print " | ">> <<COptions "a housesitter" >> <<print " | ">> <<COptions "a lemonade stand operator" >> <<print " | ">> <<COptions "a personal assistant" >> <br> <<COptions "a professional bartender" >> <<print " | ">> <<COptions "a secretary" >> <<print " | ">> <<COptions "a wedding planner" >> <<print " | ">> <<COptions "an air hostess" >> <<print " | ">> <<COptions "an estate agent" >> <<print " | ">> <<COptions "an investor" >> <<print " | ">> <<COptions "an office worker" >> <br> <br>Schoolteacher Careers<br> <<COptions "a child prodigy" >> <<print " | ">> <<COptions "a coach" >> <<print " | ">> <<COptions "a dean" >> <<print " | ">> <<COptions "a librarian" >> <<print " | ">> <<COptions "a principal" >> <<print " | ">> <<COptions "a private instructor" >> <<print " | ">> <<COptions "a professor" >> <<print " | ">> <<COptions "a scholar" >> <<print " | ">> <<COptions "a scientist" >> <<print " | ">> <<COptions "a teacher" >> <br> <<COptions "a teacher's pet" >> <<print " | ">> <<COptions "a teaching assistant" >> <br> <br>Others<br> <<COptions "a breeder" >> <<print " | ">> <<COptions "a Futanari Sister" >> <<print " | ">> <<COptions "a fuckdoll" >> <<print " | ">> <<COptions "a bioreactor" >> <<print " | ">> <<COptions "a slave" >> <br> <</replace>> <<else>> <<replace "#career">> <<set _carR = 0>> <</replace>> <</if>> <</link>> <span id="career"></span><br> ''Current Career:(@@.yellow;$tempSlave.career@@)'' <<textbox "$tempSlave.career" $tempSlave.career>> //Slave variables documentation is your friend. Will tell you exactly what to put here// <br><br> <<link "Nationality:">> <<if (ndef _natR) || (_natR == 0) >> <<replace "#nation">> <<set _natR =1>> <br>Current Nationality : @@.yellow;$tempSlave.nationality@@ <br> <br>Non-Nations<br> <<NOptions "Slave" >> <<print " | ">> <<NOptions "Stateless" >> <br> <br>North America<br> <<NOptions "American" >> <<print " | ">> <<NOptions "Antiguan" >> <<print " | ">> <<NOptions "Aruban" >> <<print " | ">> <<NOptions "Bahamian" >> <<print " | ">> <<NOptions "Barbadian" >> <<print " | ">> <<NOptions "Belizean" >> <<print " | ">> <<NOptions "Bermudian" >> <<print " | ">> <<NOptions "Canadian" >> <<print " | ">> <<NOptions "Costa Rican" >> <<print " | ">> <<NOptions "Cuban" >> <br> <<NOptions "Dominican" >> <<print " | ">> <<NOptions "Dominiquais" >> <<print " | ">> <<NOptions "Greenlandic" >> <<print " | ">> <<NOptions "Grenadian" >> <<print " | ">> <<NOptions "Guatemalan" >> <<print " | ">> <<NOptions "Haitian" >> <<print " | ">> <<NOptions "Honduran" >> <<print " | ">> <<NOptions "Jamaican" >> <<print " | ">> <<NOptions "Kittitian" >> <<print " | ">> <<NOptions "Mexican" >> <br> <<NOptions "Nicaraguan" >> <<print " | ">> <<NOptions "Panamanian" >> <<print " | ">> <<NOptions "Puerto Rican" >> <<print " | ">> <<NOptions "Saint Lucian" >> <<print " | ">> <<NOptions "Salvadoran" >> <<print " | ">> <<NOptions "Trinidadian" >> <<print " | ">> <<NOptions "Vincentian" >> <br> <br>South America<br> <<NOptions "Argentinian" >> <<print " | ">> <<NOptions "Bolivian" >> <<print " | ">> <<NOptions "Brazilian" >> <<print " | ">> <<NOptions "Chilean" >> <<print " | ">> <<NOptions "Colombian" >> <<print " | ">> <<NOptions "Ecuadorian" >> <<print " | ">> <<NOptions "French Guianan" >> <<print " | ">> <<NOptions "Guyanese" >> <<print " | ">> <<NOptions "Paraguayan" >> <<print " | ">> <<NOptions "Peruvian" >> <br> <<NOptions "Peruvian" >> <<print " | ">> <<NOptions "Surinamese" >> <<print " | ">> <<NOptions "Uruguayan" >> <<print " | ">> <<NOptions "Venezuelan" >> <br> <br>Europe<br> <<NOptions "Albanian" >> <<print " | ">> <<NOptions "Andorran" >> <<print " | ">> <<NOptions "Austrian" >> <<print " | ">> <<NOptions "Belarusian" >> <<print " | ">> <<NOptions "Belgian" >> <<print " | ">> <<NOptions "Bosnian" >> <<print " | ">> <<NOptions "British" >> <<print " | ">> <<NOptions "Bulgarian" >> <<print " | ">> <<NOptions "Catalan" >> <<print " | ">> <<NOptions "Croatian" >> <br> <<NOptions "Czech" >> <<print " | ">> <<NOptions "Danish" >> <<print " | ">> <<NOptions "Dutch" >> <<print " | ">> <<NOptions "Estonian" >> <<print " | ">> <<NOptions "Finnish" >> <<print " | ">> <<NOptions "French" >> <<print " | ">> <<NOptions "German" >> <<print " | ">> <<NOptions "Greek" >> <<print " | ">> <<NOptions "Hungarian" >> <<print " | ">> <<NOptions "Icelandic" >> <br> <<NOptions "Irish" >> <<print " | ">> <<NOptions "Italian" >> <<print " | ">> <<NOptions "Kosovan" >> <<print " | ">> <<NOptions "Latvian" >> <<print " | ">> <<NOptions "a Liechtensteiner" >> <<print " | ">> <<NOptions "Lithuanian" >> <<print " | ">> <<NOptions "Luxembourgian" >> <<print " | ">> <<NOptions "Macedonian" >> <<print " | ">> <<NOptions "Maltese" >> <<print " | ">> <<NOptions "Moldovan" >> <br> <<NOptions "Monégasque" >> <<print " | ">> <<NOptions "Montenegrin" >> <<print " | ">> <<NOptions "Norwegian" >> <<print " | ">> <<NOptions "Polish" >> <<print " | ">> <<NOptions "Portuguese" >> <<print " | ">> <<NOptions "Romanian" >> <<print " | ">> <<NOptions "Russian" >> <<print " | ">> <<NOptions "Sammarinese" >> <<print " | ">> <<NOptions "Scottish" >> <<print " | ">> <<NOptions "Serbian" >> <br> <<NOptions "Slovak" >> <<print " | ">> <<NOptions "Slovene" >> <<print " | ">> <<NOptions "Spanish" >> <<print " | ">> <<NOptions "Swedish" >> <<print " | ">> <<NOptions "Swiss" >> <<print " | ">> <<NOptions "Ukrainian" >> <<print " | ">> <<NOptions "Vatican" >> <br> <br>Asia<br> <<NOptions "Bangladeshi" >> <<print " | ">> <<NOptions "Bhutanese" >> <<print " | ">> <<NOptions "Bruneian" >> <<print " | ">> <<NOptions "Burmese" >> <<print " | ">> <<NOptions "Cambodian" >> <<print " | ">> <<NOptions "Chinese" >> <<print " | ">> <<NOptions "East Timorese" >> <<print " | ">> <<NOptions "Filipina" >> <<print " | ">> <<NOptions "Indian" >> <<print " | ">> <<NOptions "Indonesian" >> <br> <<NOptions "Japanese" >> <<print " | ">> <<NOptions "Kazakh" >> <<print " | ">> <<NOptions "Korean" >> <<print " | ">> <<NOptions "Kyrgyz" >> <<print " | ">> <<NOptions "Laotian" >> <<print " | ">> <<NOptions "Malaysian" >> <<print " | ">> <<NOptions "Maldivian" >> <<print " | ">> <<NOptions "Mongolian" >> <<print " | ">> <<NOptions "Nepalese" >> <<print " | ">> <<NOptions "Pakistani" >> <br> <<NOptions "Singaporean" >> <<print " | ">> <<NOptions "Sri Lankan" >> <<print " | ">> <<NOptions "Taiwanese" >> <<print " | ">> <<NOptions "Tajik" >> <<print " | ">> <<NOptions "Thai" >> <<print " | ">> <<NOptions "Tibetan" >> <<print " | ">> <<NOptions "Turkmen" >> <<print " | ">> <<NOptions "Uzbek" >> <<print " | ">> <<NOptions "Vietnamese" >> <br> <br> Middle East<br> <<NOptions "Afghan" >> <<print " | ">> <<NOptions "Armenian" >> <<print " | ">> <<NOptions "Azerbaijani" >> <<print " | ">> <<NOptions "Bahraini" >> <<print " | ">> <<NOptions "Cypriot" >> <<print " | ">> <<NOptions "Egyptian" >> <<print " | ">> <<NOptions "Emirati" >> <<print " | ">> <<NOptions "Georgian" >> <<print " | ">> <<NOptions "Iranian" >> <<print " | ">> <<NOptions "Iraqi" >> <br> <<NOptions "Israeli" >> <<print " | ">> <<NOptions "Jordanian" >> <<print " | ">> <<NOptions "Kurdish" >> <<print " | ">> <<NOptions "Kuwaiti" >> <<print " | ">> <<NOptions "Lebanese" >> <<print " | ">> <<NOptions "Omani" >> <<print " | ">> <<NOptions "Palestinian" >> <<print " | ">> <<NOptions "Qatari" >> <<print " | ">> <<NOptions "Saudi" >> <<print " | ">> <<NOptions "Syrian" >> <br> <<NOptions "Turkish" >> <<print " | ">> <<NOptions "Yemeni" >> <br> <br>Africa<br> <<NOptions "Algerian" >> <<print " | ">> <<NOptions "Angolan" >> <<print " | ">> <<NOptions "Beninese" >> <<print " | ">> <<NOptions "Bissau-Guinean" >> <<print " | ">> <<NOptions "Burkinabé" >> <<print " | ">> <<NOptions "Burundian" >> <<print " | ">> <<NOptions "Cameroonian" >> <<print " | ">> <<NOptions "Cape Verdean" >> <<print " | ">> <<NOptions "Central African" >> <<print " | ">> <<NOptions "Chadian" >> <br> <<NOptions "Comorian" >> <<print " | ">> <<NOptions "Congolese" >> <<print " | ">> <<NOptions "Djiboutian" >> <<print " | ">> <<NOptions "Equatoguinean" >> <<print " | ">> <<NOptions "Eritrean" >> <<print " | ">> <<NOptions "Ethiopian" >> <<print " | ">> <<NOptions "Gabonese" >> <<print " | ">> <<NOptions "Gambian" >> <<print " | ">> <<NOptions "Ghanan" >> <<print " | ">> <<NOptions "Guinean" >> <br> <<NOptions "Ivorian" >> <<print " | ">> <<NOptions "Kenyan" >> <<print " | ">> <<NOptions "Liberian" >> <<print " | ">> <<NOptions "Libyan" >> <<print " | ">> <<NOptions "Malagasy" >> <<print " | ">> <<NOptions "Malawian" >> <<print " | ">> <<NOptions "Malian" >> <<print " | ">> <<NOptions "Mauritanian" >> <<print " | ">> <<NOptions "Mauritian" >> <<print " | ">> <<NOptions "Moroccan" >> <br> <<NOptions "Mosotho" >> <<print " | ">> <<NOptions "Motswana" >> <<print " | ">> <<NOptions "Mozambican" >> <<print " | ">> <<NOptions "Namibian" >> <<print " | ">> <<NOptions "Nigerian" >> <<print " | ">> <<NOptions "Nigerien" >> <<print " | ">> <<NOptions "Rwandan" >> <<print " | ">> <<NOptions "Sahrawi" >> <<print " | ">> <<NOptions "São Toméan" >> <<print " | ">> <<NOptions "Senegalese" >> <br> <<NOptions "Seychellois" >> <<print " | ">> <<NOptions "Sierra Leonean" >> <<print " | ">> <<NOptions "Somali" >> <<print " | ">> <<NOptions "South African" >> <<print " | ">> <<NOptions "South Sudanese" >> <<print " | ">> <<NOptions "Sudanese" >> <<print " | ">> <<NOptions "Swazi" >> <<print " | ">> <<NOptions "Tanzanian" >> <<print " | ">> <<NOptions "Togolese" >> <<print " | ">> <<NOptions "Tunisian" >> <br> <<NOptions "Ugandan" >> <<print " | ">> <<NOptions "Zairian" >> <<print " | ">> <<NOptions "Zambian" >> <<print " | ">> <<NOptions "Zimbabwean" >> <br> <br>Australia<br> <<NOptions "Australian" >> <<print " | ">> <<NOptions "a Cook Islander" >> <<print " | ">> <<NOptions "Fijian" >> <<print " | ">> <<NOptions "French Polynesian" >> <<print " | ">> <<NOptions "Guamanian" >> <<print " | ">> <<NOptions "I-Kiribati" >> <<print " | ">> <<NOptions "Marshallese" >> <<print " | ">> <<NOptions "Micronesian" >> <<print " | ">> <<NOptions "Nauruan" >> <<print " | ">> <<NOptions "New Caledonian" >> <br> <<NOptions "a New Zealander" >> <<print " | ">> <<NOptions "Ni-Vanuatu" >> <<print " | ">> <<NOptions "Niuean" >> <<print " | ">> <<NOptions "Palauan" >> <<print " | ">> <<NOptions "Papua New Guinean" >> <<print " | ">> <<NOptions "Samoan" >> <<print " | ">> <<NOptions "a Solomon Islander" >> <<print " | ">> <<NOptions "Tongan" >> <<print " | ">> <<NOptions "Tuvaluan" >> <br> <</replace>> <<else>> <<replace "#nation">> <<set _natR = 0>> <</replace>> <</if>> <</link>> <span id="nation"></span><br> Custom Nation: <<textbox "$tempSlave.nationality" $tempSlave.nationality>> &nbsp;&nbsp;&nbsp;&nbsp;//This will not alter name or race//<br> <br><br> ''Race: (@@.yellow;$tempSlave.race@@)'' <<textbox "$tempSlave.race" $tempSlave.race>> <br> <<radiobutton "$tempSlave.race" "white">> White <<radiobutton "$tempSlave.race" "asian">> Asian <<radiobutton "$tempSlave.race" "latina">> Latina <<radiobutton "$tempSlave.race" "middle eastern">> Middle Eastern <<radiobutton "$tempSlave.race" "black">> Black <<radiobutton "$tempSlave.race" "semitic">> Semitic <<radiobutton "$tempSlave.race" "southern european">> Southern European <<radiobutton "$tempSlave.race" "indo-aryan">> Indo-Aryan <<radiobutton "$tempSlave.race" "amerindian">> Amerindian <<radiobutton "$tempSlave.race" "pacific islander">> Pacific Islander <<radiobutton "$tempSlave.race" "malay">> Malay <<radiobutton "$tempSlave.race" "mixed race">> Mixed Race <br> ''Skin color: (@@.yellow;$tempSlave.skin@@)'' <<textbox "$tempSlave.skin" $tempSlave.skin>> <br> <<radiobutton "$tempSlave.skin" "white">> White <<radiobutton "$tempSlave.skin" "pale">> Pale <<radiobutton "$tempSlave.skin" "fair">> Fair <<radiobutton "$tempSlave.skin" "light">> Light <<radiobutton "$tempSlave.skin" "light olive">> Light Olive <<radiobutton "$tempSlave.skin" "tanned">> Tanned <<radiobutton "$tempSlave.skin" "dark olive">> Dark Olive <<radiobutton "$tempSlave.skin" "dark">> Dark <<radiobutton "$tempSlave.skin" "brown">> Brown <<radiobutton "$tempSlave.skin" "dark brown">> Dark Brown <<radiobutton "$tempSlave.skin" "black">> Black <br> <</widget>> <<widget AgeTab>> <br> ''Age - Actual:'' <<textbox "$tempSlave.actualAge" $tempSlave.actualAge>> <br> ''Age - Physical:'' <<textbox "$tempSlave.physicalAge" $tempSlave.physicalAge>> <br> ''Age - Ovaries:'' <<textbox "$tempSlave.ovaryAge" $tempSlave.ovaryAge>> <br> ''Age - Visual:'' <<textbox "$tempSlave.visualAge" $tempSlave.visualAge>> <br> ''Age lifting: '' <<if $tempSlave.ageImplant == 1>> @@.yellow;true@@ <<checkbox "$tempSlave.ageImplant" 0 1 checked>> <<else>> @@.yellow;false@@ <<checkbox "$tempSlave.ageImplant" 0 1>> <</if>> <br> ''Birth week:'' <<textbox "$tempSlave.birthWeek" $tempSlave.birthWeek>> <br><br> ''Health (-99 to 100, -100 is death):'' <<textbox "$tempSlave.health" $tempSlave.health>> <br> ''DNA Errors (0 to 990):'' <<textbox "$tempSlave.chem" $tempSlave.chem>> <br> ''Addiction:'' <<textbox "$tempSlave.addict" $tempSlave.addict>> <br> <</widget>> <<widget DevoTab>> <br> //Don't set devotion too far away from old devotion otherwise it won't stick// <br> ''Devotion (-100 to 100):'' <<textbox "$tempSlave.devotion" $tempSlave.devotion>> <br> ''Old Devotion (-100 to 100):'' <<textbox "$tempSlave.oldDevotion" $tempSlave.oldDevotion>> <br> <br> //Don't set trust too far away from old trust otherwise it won't stick// <br> ''Trust (-100 to 100):'' <<textbox "$tempSlave.trust" $tempSlave.trust>> <br> ''Old Trust (-100 to 100):'' <<textbox "$tempSlave.oldTrust" $tempSlave.oldTrust>> <br> <</widget>> <<widget FaceTab>> <br> ''Face (-100 to 100): '' <<if $tempSlave.face >= 100>>@@.yellow;Very Beautiful @@ <<elseif $tempSlave.face >= 55>>@@.yellow;Beautiful @@ <<elseif $tempSlave.face >= 15>>@@.yellow;Attractive @@ <<elseif $tempSlave.face >= 0>>@@.yellow;Pretty @@ <<elseif $tempSlave.face >= -15>>@@.yellow;Unattractive @@ <<elseif $tempSlave.face >= -55>>@@.yellow;Ugly @@ <<else>>@@.yellow;Very ugly @@ <</if>> <<textbox "$tempSlave.face" $tempSlave.face>> <br> <<radiobutton "$tempSlave.face" -100>> Very Ugly <<radiobutton "$tempSlave.face" -55>> Ugly <<radiobutton "$tempSlave.face" -15>> Unattractive <<radiobutton "$tempSlave.face" 0>> Pretty <<radiobutton "$tempSlave.face" 15>> Attractive <<radiobutton "$tempSlave.face" 55>> Beautiful <<radiobutton "$tempSlave.face" 100>> Very Beautiful <br><br> ''Face Shape: @@.yellow;$tempSlave.faceShape@@ '' <br> <<radiobutton "$tempSlave.faceShape" masculine>> Masculine <<radiobutton "$tempSlave.faceShape" androgynous>> Androgynous <<radiobutton "$tempSlave.faceShape" normal>> Normal <<radiobutton "$tempSlave.faceShape" cute>> Cute <<radiobutton "$tempSlave.faceShape" sensual>> Sensual <<radiobutton "$tempSlave.faceShape" exotic>> Exotic <br><br> ''Face Implant (0 to 100):'' <<if $tempSlave.faceImplant < 6>> None <<elseif $tempSlave.faceImplant > 95>> Uncanny Valley <<elseif $tempSlave.faceImplant > 60>> Heavily Reworked <<elseif $tempSlave.faceImplant > 30>> Noticeable Work <<else>> Subtle Improvements <</if>> <br> <<textbox "$tempSlave.faceImplant" $tempSlave.faceImplant>> <<radiobutton "$tempSlave.faceImplant" 0>> None <<radiobutton "$tempSlave.faceImplant" 15>> Subtle Improvements <<radiobutton "$tempSlave.faceImplant" 35>> Noticeable Work <<radiobutton "$tempSlave.faceImplant" 65>> Heavily Reworked <<radiobutton "$tempSlave.faceImplant" 100>> Uncanny Valley <br><br> ''Natural Skin Distinctiveness: @@.yellow;$tempSlave.markings@@ '' <br> <<radiobutton "$tempSlave.markings" none>> None <<radiobutton "$tempSlave.markings" freckles>> Freckles <<radiobutton "$tempSlave.markings" heavily freckled>> Heavy Freckles <<radiobutton "$tempSlave.markings" beauty mark>> Beauty Mark <<radiobutton "$tempSlave.markings" birthmark>> Birth Mark <br> <</widget>> <<widget HairTab>> <br> ''Can grow hair on the head:'' <<if $tempSlave.bald == 0>> ''@@.yellow;true@@'' <<checkbox "$tempSlave.bald" 0 1>> <<else>> ''@@.yellow;false@@'' <<checkbox "$tempSlave.bald" 0 1 checked>> <</if>> <br> ''Hair length: @@.yellow;$tempSlave.hLength@@'' Custom hair length: <<textbox "$tempSlave.hLength" $tempSlave.hLength>> <br> <<switch $tempSlave.hStyle>> <<case "tails" "dreadlocks" "curled" "cornrows">> ''Her hair is in @@.yellow;$tempSlave.hStyle@@'' <<case "ponytail">> ''Her hair is in a @@.yellow;$tempSlave.hStyle@@'' <<default>> ''Her hair is @@.yellow;$tempSlave.hStyle@@'' <</switch>> Custom hair description: <<textbox "$tempSlave.hStyle" $tempSlave.hStyle>> <br> //For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'// <br> <<radiobutton "$tempSlave.hStyle" "neat">>neat <<radiobutton "$tempSlave.hStyle" "shaved">>shaved <<radiobutton "$tempSlave.hStyle" "trimmed">>trimmed <<radiobutton "$tempSlave.hStyle" "buzzcut">>buzzcut <<radiobutton "$tempSlave.hStyle" "up">>up <<radiobutton "$tempSlave.hStyle" "ponytail">>ponytail <<radiobutton "$tempSlave.hStyle" "bun">>bun <<radiobutton "$tempSlave.hStyle" "curled">>curls <br> <<radiobutton "$tempSlave.hStyle" "permed">>permed <<radiobutton "$tempSlave.hStyle" "luxurious">>luxurious <<radiobutton "$tempSlave.hStyle" "dreadlocks">>dreadlocks <<radiobutton "$tempSlave.hStyle" "cornrows">>cornrows <<radiobutton "$tempSlave.hStyle" "braided">>braided <<radiobutton "$tempSlave.hStyle" "tails">>tails <<radiobutton "$tempSlave.hStyle" "afro">>afro <<radiobutton "$tempSlave.hStyle" "strip">>strip <br><br> Her hair is currently ''@@.yellow;$tempSlave.hColor@@'' in color <<link "Hair Colors">> <<if (ndef _hcol1R) || (_hcol1R == 0) >> <<replace "#hcol1">> <<set _hcol1R = 1>> <br> <<H1Options "blonde" >> <<H1Options "golden" >> <<H1Options "platinum blonde" >> <<H1Options "strawberry-blonde" >> <<H1Options "copper" >> <<H1Options "ginger" >> <<H1Options "red" >> <<H1Options "green" >> <<H1Options "pink" >> <<H1Options "dark brown" >> <br> <<H1Options "brown" >> <<H1Options "auburn" >> <<H1Options "burgundy" >> <<H1Options "chocolate brown" >> <<H1Options "chestnut" >> <<H1Options "hazel" >> <<H1Options "black" >> <<H1Options "grey" >> <<H1Options "silver" >> <<H1Options "white" >> <<H1Options "blue-violet" >> <br> <</replace>> <<else>> <<replace "#hcol1">> <<set _hcol1R = 0>> <</replace>> <</if>> <</link>> <span id=hcol1></span> <br>Custom hair color: <<textbox "$tempSlave.hColor" $tempSlave.hColor>> <br> //For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights', also see [[Dyes|Encyclopedia][$encyclopedia = "Dyes"]]// <br> ''Her original haircolor is @@.yellow;$tempSlave.origHColor@@'' <<link "Hair Colors">> <<if (ndef _hcol2R) || (_hcol2R == 0) >> <<replace "#hcol2">> <<set _hcol2R = 1>> <br> <<H2Options "blonde" >> <<H2Options "golden" >> <<H2Options "platinum blonde" >> <<H2Options "strawberry-blonde" >> <<H2Options "copper" >> <<H2Options "ginger" >> <<H2Options "red" >> <<H2Options "green" >> <<H2Options "pink" >> <<H2Options "dark brown" >> <br> <<H2Options "brown" >> <<H2Options "auburn" >> <<H2Options "burgundy" >> <<H2Options "chocolate brown" >> <<H2Options "chestnut" >> <<H2Options "hazel" >> <<H2Options "black" >> <<H2Options "grey" >> <<H2Options "silver" >> <<H2Options "white" >> <<H2Options "blue-violet" >> <br> <</replace>> <<else>> <<replace "#hcol2">> <<set _hcol2R = 0>> <</replace>> <</if>> <</link>> <span id=hcol2></span> <br>Custom hair color: <<textbox "$tempSlave.origHColor" $tempSlave.origHColor>> <br><br> ''Her pubic hair is @@.yellow;$tempSlave.pubicHColor@@ in color'' <<link "Hair Colors">> <<if (ndef _hcol3R) || (_hcol3R == 0) >> <<replace "#hcol3">> <<set _hcol3R = 1>> <br> <<H3Options "blonde" >> <<H3Options "golden" >> <<H3Options "platinum blonde" >> <<H3Options "strawberry-blonde" >> <<H3Options "copper" >> <<H3Options "ginger" >> <<H3Options "red" >> <<H3Options "green" >> <<H3Options "pink" >> <<H3Options "dark brown" >> <br> <<H3Options "brown" >> <<H3Options "auburn" >> <<H3Options "burgundy" >> <<H3Options "chocolate brown" >> <<H3Options "chestnut" >> <<H3Options "hazel" >> <<H3Options "black" >> <<H3Options "grey" >> <<H3Options "silver" >> <<H3Options "white" >> <<H3Options "blue-violet" >> <br> <</replace>> <<else>> <<replace "#hcol3">> <<set _hcol3R = 0>> <</replace>> <</if>> <</link>> <span id=hcol3></span> <br>Custom pubic hair color: <<textbox "$tempSlave.pubicHColor" $tempSlave.pubicHColor>> <br> ''Pubic Hair Style: (@@.yellow;$tempSlave.pubicHStyle@@)'' <<radiobutton "$tempSlave.pubicHStyle" "bald">> Not able to grow <<radiobutton "$tempSlave.pubicHStyle" "hairless">> Hairless <<radiobutton "$tempSlave.pubicHStyle" "waxed">> Waxed <<radiobutton "$tempSlave.pubicHStyle" "in a strip">> Strip <<radiobutton "$tempSlave.pubicHStyle" "neat">> Neat <<radiobutton "$tempSlave.pubicHStyle" "bushy">> Bushy <<radiobutton "$tempSlave.pubicHStyle" "very bushy">> Very Bushy <br> ''Her underarm hair is @@.yellow;$tempSlave.underArmHColor@@ in color'' <<link "Hair Colors">> <<if (ndef _hcol4R) || (_hcol4R == 0) >> <<replace "#hcol4">> <<set _hcol4R = 1>> <br> <<H4Options "blonde" >> <<H4Options "golden" >> <<H4Options "platinum blonde" >> <<H4Options "strawberry-blonde" >> <<H4Options "copper" >> <<H4Options "ginger" >> <<H4Options "red" >> <<H4Options "green" >> <<H4Options "pink" >> <<H4Options "dark brown" >> <br> <<H4Options "brown" >> <<H4Options "auburn" >> <<H4Options "burgundy" >> <<H4Options "chocolate brown" >> <<H4Options "chestnut" >> <<H4Options "hazel" >> <<H4Options "black" >> <<H4Options "grey" >> <<H4Options "silver" >> <<H4Options "white" >> <<H4Options "blue-violet" >> <br> <</replace>> <<else>> <<replace "#hcol4">> <<set _hcol4R = 0>> <</replace>> <</if>> <</link>> <span id=hcol4></span> <br>Custom pubic hair color: <<textbox "$tempSlave.underArmHStyle" $tempSlave.underArmHStyle>> <br> ''Underarm Hairstyle: (@@.yellow;$tempSlave.underArmHStyle@@)'' <<radiobutton "$tempSlave.underArmHStyle" "bald">> Not able to grow <<radiobutton "$tempSlave.underArmHStyle" "hairless">> Hairless <<radiobutton "$tempSlave.underArmHStyle" "waxed">> Waxed <<radiobutton "$tempSlave.underArmHStyle" "in a strip">> Strip <<radiobutton "$tempSlave.underArmHStyle" "neat">> Neat <<radiobutton "$tempSlave.underArmHStyle" "bushy">> Bushy <br> <</widget>> <<widget EyesTab>> <br> ''Her eyes are currently @@.yellow;$tempSlave.eyeColor@@ in color'' <<link "Eye Colors">> <<if (ndef _ecol1R) || (_ecol1R == 0) >> <<replace "#ecol1">> <<set _ecol1R = 1>> <br> <<E1Options "blue" >> <<E1Options "black" >> <<E1Options "brown" >> <<E1Options "green" >> <<E1Options "turquoise" >> <<E1Options "sky-blue" >> <<E1Options "pale-grey" >> <<E1Options "white" >> <<E1Options "pink" >> <<E1Options "amber" >> <br> <<E1Options "red" >> <<E1Options "catlike" >> <<E1Options "serpent-like" >> <<E1Options "devilish" >> <<E1Options "demonic" >> <<E1Options "hypnotic" >> <<E1Options "heart-shaped" >> <br> <</replace>> <<else>> <<replace "#ecol1">> <<set _ecol1R = 0>> <</replace>> <</if>> <</link>> <span id=ecol1></span> <br>Custom eye color: <<textbox "$tempSlave.eyeColor" $tempSlave.eyeColor>> <br><br> ''Her original eyecolor is @@.yellow;$tempSlave.origEye@@'' <<link "Eye Colors">> <<if (ndef _ecol2R) || (_ecol2R == 0) >> <<replace "#ecol2">> <<set _ecol2R = 1>> <br> <<E2Options "blue" #ecol2 _ecol2R >> <<E2Options "black" #ecol2 _ecol2R >> <<E2Options "brown" #ecol2 _ecol2R >> <<E2Options "green" #ecol2 _ecol2R >> <<E2Options "turquoise" #ecol2 _ecol2R >> <<E2Options "sky-blue" #ecol2 _ecol2R >> <<E2Options "pale-grey" #ecol2 _ecol2R >> <<E2Options "white" #ecol2 _ecol2R >> <<E2Options "pink" #ecol2 _ecol2R >> <<E2Options "amber" #ecol2 _ecol2R >> <br> <<E2Options "red" #ecol2 _ecol2R >> <<E2Options "catlike" #ecol2 _ecol2R >> <<E2Options "serpent-like" #ecol2 _ecol2R >> <<E2Options "devilish" #ecol2 _ecol2R >> <<E2Options "demonic" #ecol2 _ecol2R >> <<E2Options "hypnotic" #ecol2 _ecol2R >> <<E2Options "heart-shaped" #ecol2 _ecol2R >> <br> <</replace>> <<else>> <<replace "#ecol2">> <<set _ecol2R = 0>> <</replace>> <</if>> <</link>> <span id=ecol2></span> <br>Custom eye color: <<textbox "$tempSlave.origEye" $tempSlave.origEye>> <<radiobutton "$tempSlave.origEye" "implant">>Artificial Eyes <br><br> ''Her vision is :'' <<switch $tempSlave.eyes>> <<case -2>>@@.yellow;Blind@@ <<case -1>>@@.yellow;Nearsighted@@ <<case 1>>@@.yellow;Normal@@ <</switch>> <br> <<radiobutton "$tempSlave.eyes" 1>> Normal <<radiobutton "$tempSlave.eyes" -1>> Nearsighted <<radiobutton "$tempSlave.eyes" -2>> Blind <br> <</widget>> <<widget MouthTab>> <br> ''Lips (0 to 100): '' <<if $tempSlave.lips >= 100>> @@.yellow;Enormous facepussy@@ <<elseif $tempSlave.lips >= 85 >>@@.yellow;Huge@@ <<elseif $tempSlave.lips >= 65 >>@@.yellow;Big@@ <<elseif $tempSlave.lips >= 35 >>@@.yellow;Plush@@ <<elseif $tempSlave.lips >= 15 >>@@.yellow;Normal@@ <<else>>@@.yellow;Thin@@ <</if>> <<textbox "$tempSlave.lips" $tempSlave.lips>> <br> <<radiobutton "$tempSlave.lips" 0>> Thin <<radiobutton "$tempSlave.lips" 15>> Normal <<radiobutton "$tempSlave.lips" 35>> Plush <<radiobutton "$tempSlave.lips" 65>> Big <<radiobutton "$tempSlave.lips" 85>> Huge <<radiobutton "$tempSlave.lips" 100>> Enormous facepussy <br> ''Lip Implants (0 to 30): '' <<switch $tempSlave.lipsImplant >> <<case 0>> @@.yellow;None@@ | <<case 10>>@@.yellow;Normal@@ | <<case 20>>@@.yellow;Large@@ | <<case 30>>@@.yellow;Enormous@@ | <</switch>> <<radiobutton "$tempSlave.lipsImplant" 0>> None <<radiobutton "$tempSlave.lipsImplant" 10>> Normal <<radiobutton "$tempSlave.lipsImplant" 20>> Large <<radiobutton "$tempSlave.lipsImplant" 30>> Enormous <br><br> ''Teeth: @@.yellow;$tempSlave.teeth@@ '' <br> <<radiobutton "$tempSlave.teeth" normal>> Normal <<radiobutton "$tempSlave.teeth" pointy>> Pointy <<radiobutton "$tempSlave.teeth" crooked>> Crooked <<radiobutton "$tempSlave.teeth" straightening braces>> Straightening Braces <<radiobutton "$tempSlave.teeth" cosmetic braces>> Cosmetic Braces <<radiobutton "$tempSlave.teeth" removable>> Removable <br><br> ''Voice OP: '' <<if $tempSlave.voiceImplant == 0>> ''@@.yellow;false@@'' <<checkbox "$tempSlave.voiceImplant" 0 1>> <<else>> ''@@.yellow;true@@'' <<checkbox "$tempSlave.voiceImplant" 0 1 checked>> <</if>> <br> ''Voice : '' <<switch $tempSlave.voice>> <<case 0>>@@.yellow;Mute@@ <<case 1>>@@.yellow;Deep@@ <<case 2>>@@.yellow;Normal@@ <<case 3>>@@.yellow;High@@ <</switch>> <br> <<radiobutton "$tempSlave.voice" 0>> Mute <<radiobutton "$tempSlave.voice" 1>> Deep <<radiobutton "$tempSlave.voice" 2>> Normal <<radiobutton "$tempSlave.voice" 3>> High <br> ''Accent: '' <<if $tempSlave.accent == 0>>@@.yellow;None@@ <<elseif $tempSlave.accent == 1>>@@.yellow;Distinctive@@ <<elseif $tempSlave.accent == 2>>@@.yellow;Thick@@ <<else>>@@.yellow;Barely Understands Language@@<</if>> <br> <<radiobutton "$tempSlave.accent" 0>> None <<radiobutton "$tempSlave.accent" 1>> Distinctive <<radiobutton "$tempSlave.accent" 2>> Thick <<radiobutton "$tempSlave.accent" 3>> Barely Understands Language <br> <</widget>> <<widget BodyTab>> <br> ''Genes (XX:female, XY:male):'' @@.yellow;$tempSlave.genes@@ <<radiobutton "$tempSlave.genes" "XX">> Female <<radiobutton "$tempSlave.genes" "XY">> Male <br> ''Amputated: '' <<switch $tempSlave.amp>> <<case 1>>@@.yellow;Amputated@@ <<case 0>>@@.yellow;Healthy Human Limbs@@ <<case -1>>@@.yellow;Basic prosthetic limbs@@ <<case -2>>@@.yellow;Sexy prosthetic limbs@@ <<case -3>>@@.yellow;Beauty prosthetic limbs@@ <<case -4>>@@.yellow;Combat prosthetic limbs@@ <<case -5>>@@.yellow;Cybernetic limbs@@ <</switch>> <br> <<radiobutton "$tempSlave.amp" 0>> Normal <<radiobutton "$tempSlave.amp" 1>> Amputated <<radiobutton "$tempSlave.amp" -1>> Basic prosthetic limbs <<radiobutton "$tempSlave.amp" -2>> Sexy prosthetic limbs <<radiobutton "$tempSlave.amp" -3>> Beauty prosthetic limbs <<radiobutton "$tempSlave.amp" -4>> Combat prosthetic limbs <<radiobutton "$tempSlave.amp" -5>> Cybernetic limbs <br> ''Prostetic limb Interface:'' <<if $tempSlave.PLimb == 0>>@@.yellow;No Interface@@ <<elseif $tempSlave.PLimb == 1>>@@.yellow;Basic Interface@@ <<else>>@@.yellow;Advanced Interface@@<</if>> <br> <<radiobutton "$tempSlave.PLimb" 0>> No Interface <<radiobutton "$tempSlave.PLimb" 1>> Basic Interface <<radiobutton "$tempSlave.PLimb" 2>> Advanced Interface <br><br> ''Fuckdoll: (0-100)'' <<if $tempSlave.fuckdoll < 15>>@@.yellow;Not a fuckdoll@@ <<elseif $tempSlave.fuckdoll < 25>>@@.yellow;Barely a fuckdoll@@ <<elseif $tempSlave.fuckdoll < 45>>@@.yellow;Slight fuckdoll@@ <<elseif $tempSlave.fuckdoll < 65>>@@.yellow;Basic fuckdoll@@ <<elseif $tempSlave.fuckdoll < 85>>@@.yellow;Intermediate fuckdoll@@ <<elseif $tempSlave.fuckdoll < 100>>@@.yellow;Advanced fuckdoll@@ <<else>>@@.yellow;Total fuckdoll@@<</if>> <<textbox "$tempSlave.fuckdoll" $tempSlave.fuckdoll>> <br> <<radiobutton "$tempSlave.fuckdoll" 0>> Not a fuckdoll <<radiobutton "$tempSlave.fuckdoll" 15>> Barely a fuckdoll <<radiobutton "$tempSlave.fuckdoll" 25>> Slight fuckdoll <<radiobutton "$tempSlave.fuckdoll" 45>> Basic fuckdoll <<radiobutton "$tempSlave.fuckdoll" 65>> Intermediate fuckdoll <<radiobutton "$tempSlave.fuckdoll" 85>> Advanced fuckdoll <<radiobutton "$tempSlave.fuckdoll" 100>> Total fuckdoll <br><br> ''Muscles (-100 to 100):'' <<if $tempSlave.muscles <= -96>>@@.yellow;Frail@@ <<elseif $tempSlave.muscles <= -31>>@@.yellow;Very Weak@@ <<elseif $tempSlave.muscles <= -6>>@@.yellow;Rather Weak@@ <<elseif $tempSlave.muscles <= 5>>@@.yellow;Soft@@ <<elseif $tempSlave.muscles <= 30>>@@.yellow;Well Built@@ <<elseif $tempSlave.muscles <= 95>>@@.yellow;Quite Muscular@@ <<else>>@@.yellow;Extremely Muscular@@ <</if>> <<textbox "$tempSlave.muscles" $tempSlave.muscles>> <br> <<radiobutton "$tempSlave.muscles" -98>> Frail <<radiobutton "$tempSlave.muscles" -63>> Very Weak <<radiobutton "$tempSlave.muscles" -18>> Rather Weak <<radiobutton "$tempSlave.muscles" 0>> Soft <<radiobutton "$tempSlave.muscles" 17>> Well Built <<radiobutton "$tempSlave.muscles" 62>> Quite Muscular <<radiobutton "$tempSlave.muscles" 97>> Extremely Muscular <br><br> ''Weight (-100 to 200):'' <<if $tempSlave.weight > 190 >> @@.red;extremely obese@@ <<elseif $tempSlave.weight > 160 >> @@.red;very obese@@ <<elseif $tempSlave.weight > 130 >> @@.red;obese@@ <<elseif $tempSlave.weight > 95>> @@.red;overweight@@ <<elseif $tempSlave.weight > 30>> @@.red;chubby@@ <<elseif $tempSlave.weight > 10 >> @@.yellow;pleasingly curvy@@ <<elseif $tempSlave.weight >= -10>> @@.yellow;neither too fat nor too skinny@@ <<elseif $tempSlave.weight >= -30>> @@.yellow;pleasingly thin@@ <<elseif $tempSlave.weight >= -95>> @@.red;too skinny@@ <<else>> @@.red;emaciated@@ <</if>> <<textbox "$tempSlave.weight" $tempSlave.weight>> <br> <<radiobutton "$tempSlave.weight" -100>> Emaciated <<radiobutton "$tempSlave.weight" -50>> Skinny <<radiobutton "$tempSlave.weight" -20>> Thin <<radiobutton "$tempSlave.weight" 0>> Average <<radiobutton "$tempSlave.weight" 20>> Curvy <<radiobutton "$tempSlave.weight" 60>> Chubby <<radiobutton "$tempSlave.weight" 115>> Overweight <<radiobutton "$tempSlave.weight" 145>> Obese <<radiobutton "$tempSlave.weight" 175>> Very Obese <<radiobutton "$tempSlave.weight" 200>> Extremely Obese <br> ''Waist (Masculine:100 | Ugly:55 | Unattractive:15 | Average:0 | Feminine:-15 | hourglass:-55 | Absurd:-100): '' <<if $tempSlave.waist > 95 >> @@.red;Masculine@@ | <<elseif $tempSlave.waist > 40 >> @@.red;Ugly@@ | <<elseif $tempSlave.waist > 10 >> @@.red;Unattractive@@ | <<elseif $tempSlave.waist >= -10>> @@.yellow;Average@@ | <<elseif $tempSlave.waist >= -40>> @@.pink;Feminine@@ | <<elseif $tempSlave.waist >= -95 >> @@.pink;Hourglass@@ | <<else>> @@.pink;Absurd@@ | <</if>> <<textbox "$tempSlave.waist" $tempSlave.waist>> <br> <<radiobutton "$tempSlave.waist" 100>> Masculine <<radiobutton "$tempSlave.waist" 55>> Ugly <<radiobutton "$tempSlave.waist" 15>> Unattractive <<radiobutton "$tempSlave.waist" 0>> Average <<radiobutton "$tempSlave.waist" -15>> Feminine <<radiobutton "$tempSlave.waist" -55>> Hourglass <<radiobutton "$tempSlave.waist" -100>> Absurd <br><br> ''Height:'' <<if $tempSlave.height <= 149>>@@.yellow;Petite@@ <<elseif $tempSlave.height <= 159>>@@.yellow;Short@@ <<elseif $tempSlave.height <= 169>>@@.yellow;Average@@ <<elseif $tempSlave.height <= 184>>@@.yellow;Tall@@ <<else>>@@.yellow;very Tall@@ <</if>> <<textbox "$tempSlave.height" $tempSlave.height>> <br> (149 or lower: Petite, 150-159: Short, 160-169: Average, 170-184: Tall, 185 or higher: Very Tall) <br> ''Height Implant (-1 to 1):'' <<if $tempSlave.heightImplant == -1>>@@.yellow;Artificially Shortened@@ <<elseif $tempSlave.heightImplant == 0>>@@.yellow;Normal@@ <<else>>@@.yellow;Artificially Lengthened@@<</if>> <br> <<radiobutton "$tempSlave.heightImplant" -1>> Artificially Shortened <<radiobutton "$tempSlave.heightImplant" 0>> Normal <<radiobutton "$tempSlave.heightImplant" 1>> Artificially Lengthened <br> ''Shorten tendons:'' <<if $tempSlave.heels == 0>> ''@@.yellow;false@@'' <<checkbox "$tempSlave.heels" 0 1>> <<else>> ''@@.yellow;true@@'' <<checkbox "$tempSlave.heels" 0 1 checked>> <</if>> <br><br> ''Shoulders (-2 to 2): '' <<switch $tempSlave.shoulders>> <<case -2>>@@.yellow;Very narrow@@ <<case -1>>@@.yellow;Narrow@@ <<case 0>>@@.yellow;Normal@@ <<case 1>>@@.yellow;Broad@@ <<case 2>>@@.yellow;Very broad@@ <</switch>> <<radiobutton "$tempSlave.shoulders" -2>> Very narrow <<radiobutton "$tempSlave.shoulders" -1>> Narrow <<radiobutton "$tempSlave.shoulders" 0>> Normal <<radiobutton "$tempSlave.shoulders" 1>> Broad <<radiobutton "$tempSlave.shoulders" 2>> Very broad <br> ''Shoulder Surgery (-2 to 2): '' <<switch $tempSlave.shouldersImplant>> <<case -2>>@@.yellow;Adv. Narrowed@@ <<case -1>>@@.yellow;Narrowed@@ <<case 0>>@@.yellow;None@@ <<case 1>>@@.yellow;Broadened@@ <<case 2>>@@.yellow;Adv. Broadened@@ <</switch>> <<radiobutton "$tempSlave.shouldersImplant" -2>> Adv. Narrowed <<radiobutton "$tempSlave.shouldersImplant" -1>> Narrowed <<radiobutton "$tempSlave.shouldersImplant" 0>> None <<radiobutton "$tempSlave.shouldersImplant" 1>> Broadened <<radiobutton "$tempSlave.shouldersImplant" 2>> Adv. Broadened <br> ''Hips (-2 to 2): '' <<switch $tempSlave.hips>> <<case -2>>@@.yellow;Very narrow@@ <<case -1>>@@.yellow;Narrow@@ <<case 0>>@@.yellow;Normal@@ <<case 1>>@@.yellow;Broad@@ <<case 2>>@@.yellow;Very broad@@ <</switch>> <<radiobutton "$tempSlave.hips" -2>> Very narrow <<radiobutton "$tempSlave.hips" -1>> Narrow <<radiobutton "$tempSlave.hips" 0>> Normal <<radiobutton "$tempSlave.hips" 1>> Broad <<radiobutton "$tempSlave.hips" 2>> Very broad <br> ''Hip Surgery(-2 to 2): '' <<switch $tempSlave.hipsImplant>> <<case -2>>@@.yellow;Adv. Narrowed@@ <<case -1>>@@.yellow;Narrowed@@ <<case 0>>@@.yellow;None@@ <<case 1>>@@.yellow;Broadened@@ <<case 2>>@@.yellow;Adv. Broadened@@ <</switch>> <<radiobutton "$tempSlave.hipsImplant" -2>> Adv. Narrowed <<radiobutton "$tempSlave.hipsImplant" -1>> Narrowed <<radiobutton "$tempSlave.hipsImplant" 0>> None <<radiobutton "$tempSlave.hipsImplant" 1>> Broadened <<radiobutton "$tempSlave.hipsImplant" 2>> Adv. Broadened <br> <</widget>> <<widget BellyTab>> <br><br> ''Belly Implant( 0= No Implant, 1-700000 = Capacity of the Implant ):'' <<if $tempSlave.bellyImplant >= 300000>> @@.yellow;hyperpregnant@@ <<elseif $tempSlave.bellyImplant >= 150000>> @@.yellow;inhumanly pregnant@@ <<elseif $tempSlave.bellyImplant >= 15000>> @@.yellow;looks full term@@ <<elseif $tempSlave.bellyImplant >= 10000>> @@.yellow;looks hugely pregnant@@ <<elseif $tempSlave.bellyImplant >= 5000>> @@.yellow;looks pregnant@@ <<elseif $tempSlave.bellyImplant >= 1500>> @@.yellow;looks like early pregnancy@@ <<elseif $tempSlave.bellyImplant >= 0 >> @@.yellow;Implanted but unfilled@@ <<elseif $tempSlave.bellyImplant == 1 >> @@.yellow;No Implant@@ <</if>> <br> <<textbox "$tempSlave.bellyImplant" $tempSlave.bellyImplant>> <br><br> ''Belly sagging:''@@.yellow;$tempSlave.bellySag@@ <br> <<textbox "$tempSlave.bellySag" $tempSlave.bellySag>> <br> ''Ruptured Internals:'' <<if $tempSlave.burst == 0>> @@.yellow;false@@ <<checkbox "$tempSlave.burst" 0 1>> <<else>> @@.yellow;true@@ <<checkbox "$tempSlave.burst" 0 1 checked>> <</if>> <br><br> <</widget>> <<widget BreastsTab>> <br> ''Breasts (200 to 50000):'' <<textbox "$tempSlave.boobs" $tempSlave.boobs>> <br> ''Breast Implants:'' <<textbox "$tempSlave.boobsImplant" $tempSlave.boobsImplant>> <br> ''Breast String Implants:'' <<if $tempSlave.boobsImplantType == 0>>@@.yellow;No@@ | <<else>>@@.yellow;Yes@@ | <</if>> <<radiobutton "$tempSlave.boobsImplantType" 0>> No <<radiobutton "$tempSlave.boobsImplantType" 1>> Yes <br> ''Lactation (none:0 | natural:1 | artificial:2):'' <<switch $tempSlave.lactation>> <<case 0>>@@.yellow;None@@ <<case 1>>@@.yellow;Natural@@ <<case 2>>@@.yellow;Artificial@@ <</switch>> <br> <<radiobutton "$tempSlave.lactation" 0>> None <<radiobutton "$tempSlave.lactation" 1>> Natural <<radiobutton "$tempSlave.lactation" 2>> Artificial <br><br> ''Breast Shape: @@.yellow;$tempSlave.boobShape@@'' <br> <<radiobutton "$tempSlave.boobShape" "normal">> normal <<radiobutton "$tempSlave.boobShape" "perky">> perky <<radiobutton "$tempSlave.boobShape" "torpedo-shaped">> torpedo-shaped <<radiobutton "$tempSlave.boobShape" "wide-set">> wide-set <<radiobutton "$tempSlave.boobShape" "downward-facing">> downward-facing <<radiobutton "$tempSlave.boobShape" "saggy">> saggy <br> ''Nipples: @@.yellow;$tempSlave.nipples@@ |'' <<radiobutton "$tempSlave.nipples" "tiny">> Tiny <<radiobutton "$tempSlave.nipples" "cute">> Cute <<radiobutton "$tempSlave.nipples" "puffy">> Puffy <<radiobutton "$tempSlave.nipples" "partially inverted">> Partially inverted <<radiobutton "$tempSlave.nipples" "inverted">> Inverted <<radiobutton "$tempSlave.nipples" "huge">> Huge <<radiobutton "$tempSlave.nipples" "fuckable">> Penetrable <br> ''Areolae (Normal:0 to Huge:3): '' <<switch $tempSlave.areolae>> <<case 0>>@@.yellow;Normal@@ <<case 1>>@@.yellow;Large@@ <<case 2>>@@.yellow;Wide@@ <<case 3>>@@.yellow;Huge@@ <<case 4>>@@.yellow;Heart-shaped@@ <<case 5>>@@.yellow;Star-shaped@@ <</switch>> <br> <<radiobutton "$tempSlave.areolae" 0>> Normal <<radiobutton "$tempSlave.areolae" 1>> Large <<radiobutton "$tempSlave.areolae" 2>> Wide <<radiobutton "$tempSlave.areolae" 3>> Huge <<radiobutton "$tempSlave.areolae" 4>> Heart-shaped <<radiobutton "$tempSlave.areolae" 5>> Star-shaped <br> <</widget>> <<widget ButtTab>> <br> ''Butt Size (1 to 7): '' <<textbox "$tempSlave.butt" $tempSlave.butt>> <br> ''Butt Implants (0,1,2,3): | <<switch $tempSlave.buttImplant>> <<case 0>>@@.yellow;None@@ <<case 1>>@@.yellow;Normal@@ <<case 2>>@@.yellow;Large@@ <<case 3>>@@.yellow;Huge@@ <</switch>> <<radiobutton "$tempSlave.buttImplant" 0>> None <<radiobutton "$tempSlave.buttImplant" 1>> Normal <<radiobutton "$tempSlave.buttImplant" 2>> Large <<radiobutton "$tempSlave.buttImplant" 3>> Huge <br> ''Butt String Implants: '' <<if $tempSlave.buttImplantType == 0>> @@.yellow;No@@ <<checkbox "$tempSlave.buttImplantType" 0 1>> <<else>> @@.yellow;Yes@@ <<checkbox "$tempSlave.buttImplantType" 0 1 checked>> <</if>> <br><br> ''Anus Size:'' <<if $tempSlave.anus == 0>>@@.lime;Virgin.@@ <<elseif $tempSlave.anus == 1>>@@.yellow;Normal@@. <<elseif $tempSlave.anus == 2>>@@.yellow;Veteran@@. <<else>>@@.yellow;Gaping@@. <</if>> <br> <<radiobutton "$tempSlave.anus" 0>> Virgin <<radiobutton "$tempSlave.anus" 1>> Normal <<radiobutton "$tempSlave.anus" 2>> Veteran <<radiobutton "$tempSlave.anus" 3>> Gaping <br> <</widget>> <<widget VagTab>> <br> ''Vagina (no vagina:-1,0,1,2,3):'' <<if $tempSlave.vagina == -1>> //No vagina.// <<elseif $tempSlave.vagina == 0>> @@.lime;Virgin@@. <<elseif $tempSlave.vagina == 1>> @@.yellow;Normal@@. <<elseif $tempSlave.vagina == 2>> @@.yellow;Veteran@@. <<else>> @@.yellow;Gaping@@. <</if>> <br> <<radiobutton "$tempSlave.vagina" -1>> No vagina <<radiobutton "$tempSlave.vagina" 0>> Virgin <<radiobutton "$tempSlave.vagina" 1>> Normal <<radiobutton "$tempSlave.vagina" 2>> Veteran <<radiobutton "$tempSlave.vagina" 3>> Gaping <br> ''Vagina Wetness (0,1,2):'' <<if $tempSlave.vaginaLube == 0>> @@.yellow;Dry@@. <<elseif $tempSlave.vaginaLube == 1>> @@.yellow;Normal@@. <<else>> @@.yellow;Excessive@@. <</if>> <br> <<radiobutton "$tempSlave.vaginaLube" 0>> Dry <<radiobutton "$tempSlave.vaginaLube" 1>> Normal <<radiobutton "$tempSlave.vaginaLube" 2>> Excessive <br> ''Clit:'' <<if $tempSlave.clit == 0>> @@.yellow;Normal@@. | <<elseif $tempSlave.clit == 1>> @@.yellow;Big@@. | <<elseif $tempSlave.clit == 2>> @@.yellow;Huge@@. | <<elseif $tempSlave.clit == 3>> @@.yellow;Enormous@@. | <<elseif $tempSlave.clit == 4>> @@.yellow;Dick-like@@. | <<else>> @@.yellow;Might as well be a big dick@@. | <</if>> <<radiobutton "$tempSlave.clit" 0>> Normal <<radiobutton "$tempSlave.clit" 1>> Large <<radiobutton "$tempSlave.clit" 2>> Huge <<radiobutton "$tempSlave.clit" 3>> Enormous <<radiobutton "$tempSlave.clit" 4>> Dick-like <<radiobutton "$tempSlave.clit" 5>> Like a huge dick &nbsp;&nbsp;&nbsp;&nbsp; <br> ''Labia:'' <<if $tempSlave.labia == 0>> @@.yellow;Minimal@@. | <<elseif $tempSlave.labia == 1>> @@.yellow;Normal@@. | <<elseif $tempSlave.labia == 2>> @@.yellow;Large@@. | <<else>> @@.yellow;Huge@@. | <</if>> <<radiobutton "$tempSlave.labia" 0>> Minimal <<radiobutton "$tempSlave.labia" 1>> Normal <<radiobutton "$tempSlave.labia" 2>> Large <<radiobutton "$tempSlave.labia" 3>> Huge <br><br> ''Puberty (pre: 0 | post: 1):'' <<if ($tempSlave.pubertyXX == 1)||(ndef $tempSlave.pubertyXX)>> @@.yellow;Post puberty@@ <<checkbox "$tempSlave.pubertyXX" 0 1 checked>> <<else>> @@.yellow;Pre puberty@@ <<checkbox "$tempSlave.pubertyXX" 0 1>> <</if>> <br> ''Puberty Age:'' @@.yellow;$tempSlave.pubertyAgeXX@@ <<textbox "$tempSlave.pubertyAgeXX" $tempSlave.pubertyAgeXX>> <br> ''Cervix Implant:'' <<if $tempSlave.cervixImplant == 0>> @@.yellow;None@@ <<checkbox "$tempSlave.cervixImplant" 0 1>> <<else>> @@.yellow;Implanted@@ <<checkbox "$tempSlave.cervixImplant" 0 1 checked>> <</if>> <br> ''C-Section scar:'' <<if $tempSlave.cSec == 0>> @@.yellow;false@@ <<checkbox "$tempSlave.cSec" 0 1>> <<else>> @@.yellow;true@@ <<checkbox "$tempSlave.cSec" 0 1 checked>> <</if>> <br> ''Breeding mark (only for Eugenic Societies):'' <<if $tempSlave.breedingMark == 1>> @@.yellow;true@@ <<checkbox "$tempSlave.breedingMark" 0 1 checked>> <<else>> @@.yellow;false@@ <<checkbox "$tempSlave.breedingMark" 0 1>> <</if>> <br><br> ''Ovaries (none: 0 | exist: 1):'' <<if $tempSlave.ovaries == 1>> @@.yellow;exist@@ <<checkbox "$tempSlave.ovaries" 0 1 checked>> <<else>> @@.yellow;none@@ <<checkbox "$tempSlave.ovaries" 0 1>> <</if>> <br> ''Analwomb:'' <<if $tempSlave.mpreg == 0>> @@.yellow;not implanted@@ <<checkbox "$tempSlave.mpreg" 0 1>> <<else>> @@.yellow;Implanted@@ <<checkbox "$tempSlave.mpreg" 0 1 checked>> <</if>> <br> ''Pregnancy Level (-2: sterile, -1: contraceptives, 0: not pregnant, 1 to 25: pregnant):'' <<if $tempSlave.preg > 20>> @@.yellow;Advanced@@. <<elseif $tempSlave.preg > 5>> @@.yellow;Early@@. <<elseif $tempSlave.preg == 0>> @@.yellow;None@@. <<elseif $tempSlave.preg == -1>> @@.yellow;Using contraceptives@@. <<else>> @@.yellow;Sterile@@. <</if>> <<textbox "$tempSlave.preg" $tempSlave.preg>> <br> ''Pregnancy Week (Literal number of weeks pregnant):'' <<textbox "$tempSlave.pregWeek" $tempSlave.pregWeek>> <br> ''Number of babies (0: none, 1 - 5):'' <<if $tempSlave.pregType == 1>> @@.yellow;A single baby@@. <<elseif $tempSlave.pregType == 2>> @@.yellow;Twins@@. <<elseif $tempSlave.pregType == 3>> @@.yellow;Triples@@. <<elseif $tempSlave.pregType == 4>> @@.yellow;Quadruplets@@. <<elseif $tempSlave.pregType > 4>> @@.yellow;Quintuplets@@. <<else>> @@.yellow;None@@. <</if>> <<textbox "$tempSlave.pregType" $tempSlave.pregType>> <br> <<radiobutton "$tempSlave.pregType" 0>> None <<radiobutton "$tempSlave.pregType" 1>> Single <<radiobutton "$tempSlave.pregType" 2>> Twins <<radiobutton "$tempSlave.pregType" 3>> Triplets <<radiobutton "$tempSlave.pregType" 4>> Quadruplets <<radiobutton "$tempSlave.pregType" 5>> Quintuplets <br> ''Father (0: none, -1: you, -2: unknown, slave ID):'' <<textbox "$tempSlave.pregSource" $tempSlave.pregSource>> <br> <</widget>> <<widget PenisTab>> <br> ''Penis (none:0, 1 to 10):'' <<if $tempSlave.dick == 0>> @@.yellow;None@@. <<elseif $tempSlave.dick == 1>> @@.yellow;Tiny@@. <<elseif $tempSlave.dick == 2>> @@.yellow;Small@@. <<elseif $tempSlave.dick == 3>> @@.yellow;Normal@@. <<elseif $tempSlave.dick == 4>> @@.yellow;Large@@. <<elseif $tempSlave.dick == 5>> @@.yellow;Massive@@. <<elseif $tempSlave.dick == 6>> @@.yellow;Huger@@ <<elseif $tempSlave.dick == 7>> @@.yellow;Still huge@@. <<elseif $tempSlave.dick == 8>> @@.yellow;Enormous@@. <<elseif $tempSlave.dick == 9>> @@.yellow;Monstrous@@. <<else>> @@.yellow;Big McLargeHuge@@. <</if>> <<textbox "$tempSlave.dick" $tempSlave.dick>> <br> <<radiobutton "$tempSlave.dick" 0>> None <<radiobutton "$tempSlave.dick" 1>> Tiny <<radiobutton "$tempSlave.dick" 2>> Small <<radiobutton "$tempSlave.dick" 3>> Normal <<radiobutton "$tempSlave.dick" 4>> Large <<radiobutton "$tempSlave.dick" 5>> Massive <<radiobutton "$tempSlave.dick" 6>> Huge <<radiobutton "$tempSlave.dick" 7>> More Huge <<radiobutton "$tempSlave.dick" 8>> Enormous <<radiobutton "$tempSlave.dick" 9>> Monstrous <<radiobutton "$tempSlave.dick" 10>> Big McLargeHuge <br> ''Foreskin also Clithood if there is no Dick (0 to 10):'' <<if $tempSlave.foreskin == 0>> @@.yellow;None@@. <<elseif $tempSlave.foreskin == 1>> @@.yellow;Tiny@@. <<elseif $tempSlave.foreskin == 2>> @@.yellow;Small@@. <<elseif $tempSlave.foreskin == 3>> @@.yellow;Normal@@. <<elseif $tempSlave.foreskin == 4>> @@.yellow;Large@@. <<elseif $tempSlave.foreskin == 5>> @@.yellow;Massive@@. <<elseif $tempSlave.foreskin == 6>> @@.yellow;Huger@@ <<elseif $tempSlave.foreskin == 7>> @@.yellow;Still huge@@. <<elseif $tempSlave.foreskin == 8>> @@.yellow;Enormous@@. <<elseif $tempSlave.foreskin == 9>> @@.yellow;Monstrous@@. <<else>> @@.yellow;Big McLargeHuge@@. <</if>> <<textbox "$tempSlave.foreskin" $tempSlave.foreskin>> <br> <<radiobutton "$tempSlave.foreskin" 0>> None <<radiobutton "$tempSlave.foreskin" 1>> Vestigial <<radiobutton "$tempSlave.foreskin" 2>> Small <<radiobutton "$tempSlave.foreskin" 3>> Normal <<radiobutton "$tempSlave.foreskin" 4>> Large <<radiobutton "$tempSlave.foreskin" 5>> Massive <<radiobutton "$tempSlave.foreskin" 6>> Huge <<radiobutton "$tempSlave.foreskin" 7>> More Huge <<radiobutton "$tempSlave.foreskin" 8>> Enormous <<radiobutton "$tempSlave.foreskin" 9>> Monstrous <<radiobutton "$tempSlave.foreskin" 10>> Big McLargeHuge <br><br> ''Testicles (0 to 6):'' <<if $tempSlave.balls == 0>> @@.yellow;None@@. <<elseif $tempSlave.balls == 1>> @@.yellow;Vestigial@@. <<elseif $tempSlave.balls == 2>> @@.yellow;Small@@. <<elseif $tempSlave.balls == 3>> @@.yellow;Normal@@. <<elseif $tempSlave.balls == 4>> @@.yellow;Large@@. <<elseif $tempSlave.balls == 5>> @@.yellow;Huge@@. <<else>> @@.yellow;Titanic@@. <</if>> <<textbox "$tempSlave.balls" $tempSlave.balls>> <br> <<radiobutton "$tempSlave.balls" 0>> None / Invisible <<radiobutton "$tempSlave.balls" 1>> Vestigial <<radiobutton "$tempSlave.balls" 2>> Small <<radiobutton "$tempSlave.balls" 3>> Normal <<radiobutton "$tempSlave.balls" 4>> Large <<radiobutton "$tempSlave.balls" 5>> Huge <<radiobutton "$tempSlave.balls" 6>> Titanic <br> ''Ballsack (0 to 8):'' <<if $tempSlave.scrotum == 0>> @@.yellow;None@@. <<elseif $tempSlave.scrotum == 1>> @@.yellow;Vestigial@@. <<elseif $tempSlave.scrotum == 2>> @@.yellow;Small@@. <<elseif $tempSlave.scrotum == 3>> @@.yellow;Normal@@. <<elseif $tempSlave.scrotum == 4>> @@.yellow;Large@@. <<elseif $tempSlave.scrotum == 5>> @@.yellow;Huge@@. <<elseif $tempSlave.scrotum == 6>> @@.yellow;Massive@@. <<elseif $tempSlave.scrotum == 7>> @@.yellow;Enormous@@. <<else>> @@.yellow;Monstrous@@. <</if>> <<textbox "$tempSlave.scrotum" $tempSlave.scrotum>> <br> <<radiobutton "$tempSlave.scrotum" 0>> None <<radiobutton "$tempSlave.scrotum" 1>> Vestigial <<radiobutton "$tempSlave.scrotum" 2>> Small <<radiobutton "$tempSlave.scrotum" 3>> Normal <<radiobutton "$tempSlave.scrotum" 4>> Large <<radiobutton "$tempSlave.scrotum" 5>> Huge <<radiobutton "$tempSlave.scrotum" 6>> Massive <<radiobutton "$tempSlave.scrotum" 7>> Enormous <<radiobutton "$tempSlave.scrotum" 8>> Monstrous <br><br> ''Prostate (0: no prostate, 1:prostate, 2:hyperactive, 3:hyperactive-modified):'' <<switch $tempSlave.prostate>> <<case 0>> @@.yellow;No prostate@@ <<case 1>> @@.yellow;Prostate@@ <<case 2>> @@.yellow;Hyperactive prostate@@ <<case 3>> @@.yellow;Hyperactive modified prostate@@ <</switch>> <br> <<radiobutton "$tempSlave.prostate" 0>> No prostate <<radiobutton "$tempSlave.prostate" 1>> Prostate <<radiobutton "$tempSlave.prostate" 2>> Hyperactive prostate <<radiobutton "$tempSlave.prostate" 3>> Hyperactive modified prostate <br> ''Puberty (pre: 0 | post: 1):'' <<if ($tempSlave.pubertyXY == 1)||(ndef $tempSlave.pubertyXY)>> @@.yellow;Post puberty@@ <<checkbox "$tempSlave.pubertyXY" 0 1 checked>> <<else>> @@.yellow;Pre puberty@@ <<checkbox "$tempSlave.pubertyXY" 0 1>> <</if>> <br> ''Puberty Age:'' @@.yellow;$tempSlave.pubertyAgeXY@@ <<textbox "$tempSlave.pubertyAgeXY" $tempSlave.pubertyAgeXY>> <br> <</widget>> <<widget SkillsTab>> <br> ''Oral sex (0 to 100):'' <<if $tempSlave.oralSkill <= 10>> @@.yellow;Unskilled@@. <<elseif $tempSlave.oralSkill <= 30>> @@.cyan;Basic.@@ <<elseif $tempSlave.oralSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $tempSlave.oralSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$tempSlave.oralSkill" $tempSlave.oralSkill>> <br> <<radiobutton "$tempSlave.oralSkill" 0>> Unskilled <<radiobutton "$tempSlave.oralSkill" 15>> Basic <<radiobutton "$tempSlave.oralSkill" 35>> Skilled <<radiobutton "$tempSlave.oralSkill" 65>> Expert <<radiobutton "$tempSlave.oralSkill" 100>> Masterful <<if $tempSlave.vagina > -1>> <br> ''Vaginal sex (0 to 100):'' <<if $tempSlave.vaginalSkill <= 10>> @@.yellow;Unskilled@@. <<elseif $tempSlave.vaginalSkill <= 30>> @@.cyan;Basic.@@ <<elseif $tempSlave.vaginalSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $tempSlave.vaginalSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$tempSlave.vaginalSkill" $tempSlave.vaginalSkill>> <br> <<radiobutton "$tempSlave.vaginalSkill" 0>> Unskilled <<radiobutton "$tempSlave.vaginalSkill" 15>> Basic <<radiobutton "$tempSlave.vaginalSkill" 35>> Skilled <<radiobutton "$tempSlave.vaginalSkill" 65>> Expert <<radiobutton "$tempSlave.vaginalSkill" 100>> Masterful <</if>> <br> ''Anal sex (0 to 100):'' <<if $tempSlave.analSkill <= 10>> @@.yellow;Unskilled@@. <<elseif $tempSlave.analSkill <= 30>> @@.cyan;Basic.@@ <<elseif $tempSlave.analSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $tempSlave.analSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$tempSlave.analSkill" $tempSlave.analSkill>> <br> <<radiobutton "$tempSlave.analSkill" 0>> Unskilled <<radiobutton "$tempSlave.analSkill" 15>> Basic <<radiobutton "$tempSlave.analSkill" 35>> Skilled <<radiobutton "$tempSlave.analSkill" 65>> Expert <<radiobutton "$tempSlave.analSkill" 100>> Masterful <br> ''Prostitution (0 to 100):'' <<if $tempSlave.whoreSkill <= 10>> @@.yellow;Unskilled@@. <<elseif $tempSlave.whoreSkill <= 30>> @@.cyan;Basic.@@ <<elseif $tempSlave.whoreSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $tempSlave.whoreSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$tempSlave.whoreSkill" $tempSlave.whoreSkill>> <br> <<radiobutton "$tempSlave.whoreSkill" 0>> Unskilled <<radiobutton "$tempSlave.whoreSkill" 15>> Basic <<radiobutton "$tempSlave.whoreSkill" 35>> Skilled <<radiobutton "$tempSlave.whoreSkill" 65>> Expert <<radiobutton "$tempSlave.whoreSkill" 100>> Masterful <br> ''Entertainment (0 to 100):'' <<if $tempSlave.entertainSkill <= 10>> @@.yellow;Unskilled@@. <<elseif $tempSlave.entertainSkill <= 30>> @@.cyan;Basic.@@ <<elseif $tempSlave.entertainSkill <= 60>> @@.cyan;Skilled.@@ <<elseif $tempSlave.entertainSkill < 100>> @@.cyan;Expert.@@ <<else>> @@.cyan;Masterful.@@ <</if>> <<textbox "$tempSlave.entertainSkill" $tempSlave.entertainSkill>> <br> <<radiobutton "$tempSlave.entertainSkill" 0>> Unskilled <<radiobutton "$tempSlave.entertainSkill" 15>> Basic <<radiobutton "$tempSlave.entertainSkill" 35>> Skilled <<radiobutton "$tempSlave.entertainSkill" 65>> Expert <<radiobutton "$tempSlave.entertainSkill" 100>> Masterful <br> ''Combat (0,1):'' <<if $tempSlave.combatSkill == 0>> @@.yellow;Unskilled@@. <<else>> @@.cyan;Skilled.@@ <</if>> <<radiobutton "$tempSlave.combatSkill" 0>> Unskilled <<radiobutton "$tempSlave.combatSkill" 1>> Skilled <br> <</widget>> <<widget InteliTab>> <br> ''Intelligence (-3 to 3):'' <<if $tempSlave.intelligence == 3>> @@.deepskyblue;Brilliant.@@ <<elseif $tempSlave.intelligence == 2>> @@.deepskyblue;Very Smart.@@ <<elseif $tempSlave.intelligence == 1>> @@.deepskyblue;Smart.@@ <<elseif $tempSlave.intelligence == 0>> @@.yellow;Average@@. <<elseif $tempSlave.intelligence == -1>> @@.orangered;Stupid.@@ <<elseif $tempSlave.intelligence == -2>> @@.orangered;Very Stupid.@@ <<else>> @@.orangered;Moronic.@@ <</if>> <br> <<radiobutton "$tempSlave.intelligence" -3>> Moronic <<radiobutton "$tempSlave.intelligence" -2>> Very Stupid <<radiobutton "$tempSlave.intelligence" -1>> Stupid <<radiobutton "$tempSlave.intelligence" 0>> Average <<radiobutton "$tempSlave.intelligence" 1>> Smart <<radiobutton "$tempSlave.intelligence" 2>> Very Smart <<radiobutton "$tempSlave.intelligence" 3>> Brilliant <br> ''Education (0,1):'' <<if $tempSlave.intelligenceImplant == 1>> @@.deepskyblue;Educated.@@ <<else>> @@.yellow;Uneducated@@. <</if>> <<radiobutton "$tempSlave.intelligenceImplant" 0>> Uneducated <<radiobutton "$tempSlave.intelligenceImplant" 1>> Educated <br> <</widget>> <<widget FetSexTab>> <br> ''Fetish Known: '' <<if $tempSlave.fetishKnown == 0>> @@.yellow;Unknown@@ <<checkbox "$tempSlave.fetishKnown" 0 1>> <<else>> @@.yellow;Known@@ <<checkbox "$tempSlave.fetishKnown" 0 1 checked>> <</if>> <br> <<if $tempSlave.fetish == "none">> ''Fetish:'' @@.pink;$tempSlave.fetish.@@ <<else>> ''Fetish:'' @@.lightcoral;$tempSlave.fetish.@@ <</if>> <br> <<radiobutton "$tempSlave.fetish" "none">> None <<radiobutton "$tempSlave.fetish" "submissive">> Submissive <<radiobutton "$tempSlave.fetish" "dom">> Dom <<radiobutton "$tempSlave.fetish" "cumslut">> Cumslut <<radiobutton "$tempSlave.fetish" "humiliation">> Humiliation <<radiobutton "$tempSlave.fetish" "buttslut">> Buttslut <<radiobutton "$tempSlave.fetish" "boobs">> Boobs <<radiobutton "$tempSlave.fetish" "pregnancy">> Pregnancy <<radiobutton "$tempSlave.fetish" "sadist">> Sadist <<radiobutton "$tempSlave.fetish" "masochist">> Masochist <br> ''Fetish strength (0 to 100):'' <<if $tempSlave.fetishStrength > 95>> @@.lightcoral;High.@@ <<elseif $tempSlave.fetishStrength <= 60>> @@.pink;Low.@@ <<else>> @@.hotpink;Normal.@@ <</if>> <<textbox "$tempSlave.fetishStrength" $tempSlave.fetishStrength>> <br> <<radiobutton "$tempSlave.fetishStrength" 0>> Low <<radiobutton "$tempSlave.fetishStrength" 70>> Normal <<radiobutton "$tempSlave.fetishStrength" 100>> High <br><br> ''Sexuality (unknown:0 | known:1): '' <<if $tempSlave.attrKnown == 0>> @@.yellow;Unknown@@ <<checkbox "$tempSlave.attrKnown" 0 1>> <<else>> @@.yellow;Known@@ <<checkbox "$tempSlave.attrKnown" 0 1 checked>> <</if>> <br> ''Male Attraction (0 - 100):'' <<if $tempSlave.attrXY <= 5>> @@.red;Disgusted by guys,@@ <<elseif $tempSlave.attrXY <= 15>> @@.red;Turned off by guys,@@ <<elseif $tempSlave.attrXY <= 35>> @@.red;Not attracted to guys,@@ <<elseif $tempSlave.attrXY <= 65>> Indifferent to guys, <<elseif $tempSlave.attrXY <= 85>> @@.green;Attracted to guys,@@ <<elseif $tempSlave.attrXY <= 95>> @@.green;Aroused by guys,@@ <<else>> @@.green;Passionate about guys,@@ <</if>> <<textbox "$tempSlave.attrXY" $tempSlave.attrXY>> <br> <<radiobutton "$tempSlave.attrXY" 0>> Disgusted by guys <<radiobutton "$tempSlave.attrXY" 10>> Turned off by guys <<radiobutton "$tempSlave.attrXY" 20>> Not attracted to guys <<radiobutton "$tempSlave.attrXY" 50>> Indifferent to guys <<radiobutton "$tempSlave.attrXY" 80>> Attracted to guys <<radiobutton "$tempSlave.attrXY" 90>> Aroused by guys <<radiobutton "$tempSlave.attrXY" 100>> Passionate about guys <br> ''Female Attraction (0 - 100):'' <<if $tempSlave.attrXX <= 5>> @@.red;disgusted by girls.@@ <<elseif $tempSlave.attrXX <= 15>> @@.red;turned off by girls.@@ <<elseif $tempSlave.attrXX <= 35>> @@.red;not attracted to girls.@@ <<elseif $tempSlave.attrXX <= 65>> indifferent to girls. <<elseif $tempSlave.attrXX <= 85>> @@.green;attracted to girls.@@ <<elseif $tempSlave.attrXX <= 95>> @@.green;aroused by girls.@@ <<else>> @@.green;passionate about girls.@@ <</if>> <<textbox "$tempSlave.attrXX" $tempSlave.attrXX>> <br> <<radiobutton "$tempSlave.attrXX" 0>> Disgusted by girls <<radiobutton "$tempSlave.attrXX" 10>> Turned off by girls <<radiobutton "$tempSlave.attrXX" 20>> Not attracted to girls <<radiobutton "$tempSlave.attrXX" 50>> Indifferent to girls <<radiobutton "$tempSlave.attrXX" 80>> Attracted to girls <<radiobutton "$tempSlave.attrXX" 90>> Aroused by girls <<radiobutton "$tempSlave.attrXX" 100>> Passionate about girls <br> ''Sex drive (0 - 100):'' <<if $tempSlave.energy == 100>> @@.green;Nympho!@@ <<elseif $tempSlave.energy > 80>> @@.green;Sex addict.@@ <<elseif $tempSlave.energy > 60>> @@.green;Powerful.@@ <<elseif $tempSlave.energy > 40>> @@.yellow;Average.@@ <<elseif $tempSlave.energy > 20>> @@.red;Poor.@@ <<else>> @@.red;Frigid.@@ <</if>> <<textbox "$tempSlave.energy" $tempSlave.energy>> <br> <</widget>> <<widget StatisticTab>> <br> ''Penetrative Sex: ''@@.yellow;$tempSlave.penetrativeCount@@ | <<textbox "$tempSlave.penetrativeCount" $tempSlave.penetrativeCount>><br> ''Oral Sex: ''@@.yellow;$tempSlave.oralCount@@ | <<textbox "$tempSlave.oralCount" $tempSlave.oralCount>><br> ''Vaginal Sex: ''@@.yellow;$tempSlave.vaginalCount@@ | <<textbox "$tempSlave.vaginalCount" $tempSlave.vaginalCount>><br> ''Anal Sex: ''@@.yellow;$tempSlave.analCount@@ | <<textbox "$tempSlave.analCount" $tempSlave.analCount>><br> ''Public Sex: ''@@.yellow;$tempSlave.publicCount@@ | <<textbox "$tempSlave.publicCount" $tempSlave.publicCount>><br> ''Titjobs: ''@@.yellow;$tempSlave.mammaryCount@@ | <<textbox "$tempSlave.mammaryCount" $tempSlave.mammaryCount>><br> <br> ''Total Births: ''@@.yellow;$tempSlave.birthsTotal@@ | <<textbox "$tempSlave.birthsTotal" $tempSlave.birthsTotal>><br> ''Kills in the Pit: ''@@.yellow;$tempSlave.pitKills@@ | <<textbox "$tempSlave.pitKills" $tempSlave.pitKills>><br> <</widget>> <<widget FlaQuiTab>> <br> ''Behavioral Flaw:'' <<if $tempSlave.behavioralFlaw == "none">> //$tempSlave.behavioralFlaw.// <<else>> @@.red;$tempSlave.behavioralFlaw.@@ <</if>> <br> <<radiobutton "$tempSlave.behavioralFlaw" "none">> None <<radiobutton "$tempSlave.behavioralFlaw" "arrogant">> Arrogant <<radiobutton "$tempSlave.behavioralFlaw" "bitchy">> Bitchy <<radiobutton "$tempSlave.behavioralFlaw" "odd">> Odd <<radiobutton "$tempSlave.behavioralFlaw" "hates men">> Men <<radiobutton "$tempSlave.behavioralFlaw" "hates women">> Women <<radiobutton "$tempSlave.behavioralFlaw" "anorexic">> Anorexic <<radiobutton "$tempSlave.behavioralFlaw" "gluttonous">> Gluttonous <<radiobutton "$tempSlave.behavioralFlaw" "devout">> Devout <<radiobutton "$tempSlave.behavioralFlaw" "liberated">> Liberated <br><br> ''Behavioral Quirk:'' <<if $tempSlave.behavioralQuirk == "none">> //$tempSlave.behavioralQuirk.// <<else>> @@.green;$tempSlave.behavioralQuirk.@@ <</if>> <br> <<radiobutton "$tempSlave.behavioralQuirk" "none">> None <<radiobutton "$tempSlave.behavioralQuirk" "confident">> Confident <<radiobutton "$tempSlave.behavioralQuirk" "cutting">> Cutting <<radiobutton "$tempSlave.behavioralQuirk" "funny">> Funny <<radiobutton "$tempSlave.behavioralQuirk" "adores women">> Adores Women <<radiobutton "$tempSlave.behavioralQuirk" "adores men">> Adores Men <<radiobutton "$tempSlave.behavioralQuirk" "insecure">> Insecure <<radiobutton "$tempSlave.behavioralQuirk" "fitness">> Fitness <<radiobutton "$tempSlave.behavioralQuirk" "sinful">> Sinful <<radiobutton "$tempSlave.behavioralQuirk" "advocate">> Advocate <<if $tempSlave.behavioralQuirk != "none">> <<set $tempSlave.behavioralFlaw = "none">> <</if>> <br><br> ''Sexual Flaw / Paraphilias:'' <<if $tempSlave.sexualFlaw == "none">> //$tempSlave.sexualFlaw.// <<else>> @@.red;$tempSlave.sexualFlaw.@@ <</if>> <br> Flaws: <<radiobutton "$tempSlave.sexualFlaw" "none">> None <<radiobutton "$tempSlave.sexualFlaw" "hates oral">> Oral <<radiobutton "$tempSlave.sexualFlaw" "hates anal">> Anal <<radiobutton "$tempSlave.sexualFlaw" "hates penetration">> Penetration <<radiobutton "$tempSlave.sexualFlaw" "repressed">> Repressed <<radiobutton "$tempSlave.sexualFlaw" "shamefast">> Shamefast <<radiobutton "$tempSlave.sexualFlaw" "apathetic">> Apathetic <<radiobutton "$tempSlave.sexualFlaw" "idealistic">> Sexually Idealistic <<radiobutton "$tempSlave.sexualFlaw" "crude">> Crude <<radiobutton "$tempSlave.sexualFlaw" "judgemental">> Judgemental <br> Paraphilias: <<radiobutton "$tempSlave.sexualFlaw" "cum addict">> Cum Addict <<radiobutton "$tempSlave.sexualFlaw" "anal addict">> Anal Addict <<radiobutton "$tempSlave.sexualFlaw" "attention whore">> Attention Whore <<radiobutton "$tempSlave.sexualFlaw" "breast growth">> Breast Obsession <<radiobutton "$tempSlave.sexualFlaw" "abusive">> Abusive <<radiobutton "$tempSlave.sexualFlaw" "malicious">> Malicious <<radiobutton "$tempSlave.sexualFlaw" "self hating">> Self Hatred <<radiobutton "$tempSlave.sexualFlaw" "neglectful">> Self Neglect <<radiobutton "$tempSlave.sexualFlaw" "breeder">> Breeding Obsession <br><br> ''Sexual Quirk:'' <<if $tempSlave.sexualQuirk == "none">> //$tempSlave.sexualQuirk.// <<else>> @@.green;$tempSlave.sexualQuirk.@@ <</if>> <br> <<radiobutton "$tempSlave.sexualQuirk" "none">> None <<radiobutton "$tempSlave.sexualQuirk" "gagfuck queen">> Gagfuck Queen <<radiobutton "$tempSlave.sexualQuirk" "painal queen">> Painal Queen <<radiobutton "$tempSlave.sexualQuirk" "strugglefuck queen">> Strugglefuck Queen <<radiobutton "$tempSlave.sexualQuirk" "perverted">> Perverted <<radiobutton "$tempSlave.sexualQuirk" "tease">> Tease <<radiobutton "$tempSlave.sexualQuirk" "caring">> Caring <<radiobutton "$tempSlave.sexualQuirk" "romantic">> Romantic <<radiobutton "$tempSlave.sexualQuirk" "unflinching">> Unflinching <<radiobutton "$tempSlave.sexualQuirk" "size queen">> Size Queen <<if $tempSlave.sexualQuirk != "none">> <<if !["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].includes($tempSlave.sexualFlaw)>> <<set $tempSlave.sexualFlaw = "none">> <</if>> <</if>> <br> <</widget>> <<widget PrestTab>> ''Change her custom tattoo:'' <<textbox "$tempSlave.customTat" $tempSlave.customTat>> <br> //For best results, use complete, capitalized and punctuated sentences; for example: 'She has blue stars tattooed along her cheekbones, and a blue arrow down each arm.'// <br> ''Change her custom description:'' <<textbox "$tempSlave.customDesc" $tempSlave.customDesc>> <br> //For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'// <br> ''Change her custom label:'' <<textbox "$tempSlave.customLabel" $tempSlave.customLabel>> <br> //For best results, use a short phrase; for example: 'Breeder.'// <br> ''Prestige:'' <<textbox "$tempSlave.prestige" $tempSlave.prestige>> <<radiobutton "$tempSlave.prestige" 0>> 0 <<radiobutton "$tempSlave.prestige" 1>> 1 <<radiobutton "$tempSlave.prestige" 2>> 2 <<radiobutton "$tempSlave.prestige" 3>> 3 <br> ''Prestige description:'' <<textbox "$tempSlave.prestigeDesc" $tempSlave.prestigeDesc>> <br> <</widget>> <<widget TattoTab>> <br> ''Full-body Tattoos:''<br> <<link "[Tribal patterns]">> <<set $tempSlave.boobsTat = "tribal patterns">><<set $tempSlave.buttTat = "tribal patterns">><<set $tempSlave.vaginaTat = "tribal patterns">> <<set $tempSlave.dickTat = "tribal patterns">><<set $tempSlave.lipsTat = "tribal patterns">><<set $tempSlave.anusTat = "tribal patterns">> <<set $tempSlave.shouldersTat = "tribal patterns">><<set $tempSlave.backTat = "tribal patterns">><<set $tempSlave.armsTat = "tribal patterns">> <<set $tempSlave.legsTat = "tribal patterns">><<set $tempSlave.stampTat = "tribal patterns">> <</link>> <<print " | ">> <<link "[Flowers]">> <<set $tempSlave.boobsTat = "flowers">><<set $tempSlave.buttTat = "flowers">><<set $tempSlave.vaginaTat = "flowers">> <<set $tempSlave.dickTat = "flowers">><<set $tempSlave.lipsTat = "flowers">><<set $tempSlave.anusTat = "flowers">> <<set $tempSlave.shouldersTat = "flowers">><<set $tempSlave.backTat = "flowers">><<set $tempSlave.armsTat = "flowers">> <<set $tempSlave.legsTat = "flowers">><<set $tempSlave.stampTat = "flowers">> <</link>> <<print " | ">> <<link "[Scenes]">> <<set $tempSlave.boobsTat = "scenes">><<set $tempSlave.buttTat = "scenes">><<set $tempSlave.vaginaTat = "scenes">> <<set $tempSlave.dickTat = "scenes">><<set $tempSlave.lipsTat = "permanent makeup">><<set $tempSlave.anusTat = "bleached">> <<set $tempSlave.shouldersTat = "scenes">><<set $tempSlave.backTat = "scenes">><<set $tempSlave.armsTat = "scenes">> <<set $tempSlave.legsTat = "scenes">><<set $tempSlave.stampTat = "scenes">> <</link>> <<print " | ">> <<link "[Asian art]">> <<set $tempSlave.boobsTat = "Asian art">><<set $tempSlave.buttTat = "Asian art">><<set $tempSlave.vaginaTat = "Asian art">> <<set $tempSlave.dickTat = "Asian art">><<set $tempSlave.lipsTat = "permanent makeup">><<set $tempSlave.anusTat = "bleached">> <<set $tempSlave.shouldersTat = "Asian art">><<set $tempSlave.backTat = "Asian art">><<set $tempSlave.armsTat = "Asian art">> <<set $tempSlave.legsTat = "Asian art">><<set $tempSlave.stampTat = "Asian art">> <</link>> <<print " | ">> <<link "[Degradation]">> <<set $tempSlave.boobsTat = "degradation">><<set $tempSlave.buttTat = "degradation">><<set $tempSlave.vaginaTat = "degradation">> <<set $tempSlave.dickTat = "degradation">><<set $tempSlave.lipsTat = "degradation">><<set $tempSlave.anusTat = "degradation">> <<set $tempSlave.shouldersTat = "degradation">><<set $tempSlave.backTat = "degradation">><<set $tempSlave.armsTat = "degradation">> <<set $tempSlave.legsTat = "degradation">><<set $tempSlave.stampTat = "degradation">> <</link>> <<print " | ">> <<link "[Counting]">> <<set $tempSlave.boobsTat = "counting">><<set $tempSlave.buttTat = "counting">><<set $tempSlave.vaginaTat = "counting">> <<set $tempSlave.dickTat = "counting">><<set $tempSlave.lipsTat = "counting">><<set $tempSlave.anusTat = "counting">> <<set $tempSlave.shouldersTat = "counting">><<set $tempSlave.backTat = "counting">><<set $tempSlave.armsTat = "counting">> <<set $tempSlave.legsTat = "counting">><<set $tempSlave.stampTat = "counting">> <</link>> <<print " | ">> <<link "[Advertisements]">> <<set $tempSlave.boobsTat = "advertisements">><<set $tempSlave.buttTat = "advertisements">><<set $tempSlave.vaginaTat = "advertisements">> <<set $tempSlave.dickTat = "advertisements">><<set $tempSlave.lipsTat = "advertisements">><<set $tempSlave.anusTat = "advertisements">> <<set $tempSlave.shouldersTat = "advertisements">><<set $tempSlave.backTat = "advertisements">><<set $tempSlave.armsTat = "advertisements">> <<set $tempSlave.legsTat = "advertisements">><<set $tempSlave.stampTat = "advertisements">> <</link>> <<print " | ">> <<link "[Rude Words]">> <<set $tempSlave.boobsTat = "rude words">><<set $tempSlave.buttTat = "rude words">><<set $tempSlave.vaginaTat = "rude words">> <<set $tempSlave.dickTat = "rude words">><<set $tempSlave.lipsTat = "rude words">><<set $tempSlave.anusTat = "rude words">> <<set $tempSlave.shouldersTat = "rude words">><<set $tempSlave.backTat = "rude words">><<set $tempSlave.armsTat = "rude words">> <<set $tempSlave.legsTat = "rude words">><<set $tempSlave.stampTat = "rude words">> <</link>> <<print " | ">> <<link "[Cow Pattern]">> <<set $tempSlave.boobsTat = "bovine patterns">><<set $tempSlave.buttTat = "bovine patterns">><<set $tempSlave.vaginaTat = "bovine patterns">> <<set $tempSlave.dickTat = "bovine patterns">><<set $tempSlave.lipsTat = "bovine patterns">><<set $tempSlave.anusTat = "bovine patterns">> <<set $tempSlave.shouldersTat = "bovine patterns">><<set $tempSlave.backTat = "bovine patterns">><<set $tempSlave.armsTat = "bovine patterns">> <<set $tempSlave.legsTat = "bovine patterns">><<set $tempSlave.stampTat = "bovine patterns">> <</link>> <<print " | ">> <<link "[No Tattoos]">> <<set $tempSlave.boobsTat = 0>><<set $tempSlave.buttTat = 0>><<set $tempSlave.vaginaTat = 0>> <<set $tempSlave.dickTat = 0>><<set $tempSlave.lipsTat = 0>><<set $tempSlave.anusTat = 0>> <<set $tempSlave.shouldersTat = 0>><<set $tempSlave.backTat = 0>><<set $tempSlave.armsTat = 0>> <<set $tempSlave.legsTat = 0>><<set $tempSlave.stampTat = 0>><<set $tempSlave.bellyTat = 0>> <</link>> <br><br> ''__Lips Tattoo__ ( <<if $tempSlave.lipsTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.lipsTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.lipsTat" 0>>None <<radiobutton "$tempSlave.lipsTat" "tribal patterns">>Tribal Patterns <<radiobutton "$tempSlave.lipsTat" "flowers">>Flowers <<radiobutton "$tempSlave.lipsTat" "permanent makeup">>Permanent Makeup <<radiobutton "$tempSlave.lipsTat" "degradation">>Degradation <<radiobutton "$tempSlave.lipsTat" "counting">>Counting <<radiobutton "$tempSlave.lipsTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.lipsTat" "rude words">>Rude Words <br>''Custom lips tattoo '' <<textbox "$tempSlave.lipsTat" $tempSlave.lipsTat>> <br> ''__Shoulders Tattoo__ ( <<if $tempSlave.shouldersTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.shouldersTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.shouldersTat" 0>>None <<radiobutton "$tempSlave.shouldersTat" "tribal patterns">>Tribal Patterns <<radiobutton "$tempSlave.shouldersTat" "flowers">>Flowers <<radiobutton "$tempSlave.shouldersTat" "scenes">>Scenes <<radiobutton "$tempSlave.shouldersTat" "Asian art">>Asian Art <<radiobutton "$tempSlave.shouldersTat" "degradation">>Degradation <<radiobutton "$tempSlave.shouldersTat" "counting">>Counting <<radiobutton "$tempSlave.shouldersTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.shouldersTat" "rude words">>Rude Words <br>''Custom shoulders tattoo '' <<textbox "$tempSlave.shouldersTat" $tempSlave.shouldersTat>> <br> ''__Back Tattoo__ ( <<if $tempSlave.backTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.backTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.backTat" 0>>None <<radiobutton "$tempSlave.backTat" "tribal patterns">>Tribal Patterns <<radiobutton "$tempSlave.backTat" "flowers">>Flowers <<radiobutton "$tempSlave.backTat" "scenes">>Scenes <<radiobutton "$tempSlave.backTat" "Asian art">>Asian Art <<radiobutton "$tempSlave.backTat" "degradation">>Degradation <<radiobutton "$tempSlave.backTat" "counting">>Counting <<radiobutton "$tempSlave.backTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.backTat" "rude words">>Rude Words <br>''Custom back tattoo '' <<textbox "$tempSlave.backTat" $tempSlave.backTat>> <br> ''__Belly Tattoo__ ( <<if $tempSlave.bellyTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.bellyTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.bellyTat" 0>>None <<radiobutton "$tempSlave.bellyTat" "a heart">>Heart <<radiobutton "$tempSlave.bellyTat" "a star">>Star <<radiobutton "$tempSlave.bellyTat" "a butterfly">>Butterfly <br>''Custom belly tattoo '' <<textbox "$tempSlave.bellyTat" $tempSlave.bellyTat>> <br> ''__Arms Tattoo__ ( <<if $tempSlave.armsTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.armsTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.armsTat" 0>>None <<radiobutton "$tempSlave.armsTat" "tribal patterns">>Tribal Patterns <<radiobutton "$tempSlave.armsTat" "flowers">>Flowers <<radiobutton "$tempSlave.armsTat" "scenes">>Scenes <<radiobutton "$tempSlave.armsTat" "Asian art">>Asian Art <<radiobutton "$tempSlave.armsTat" "degradation">>Degradation <<radiobutton "$tempSlave.armsTat" "counting">>Counting <<radiobutton "$tempSlave.armsTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.armsTat" "rude words">>Rude Words <br>''Custom arms tattoo '' <<textbox "$tempSlave.armsTat" $tempSlave.armsTat>> <br> ''__Legs Tattoo__ ( <<if $tempSlave.legsTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.legsTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.legsTat" 0>>None <<radiobutton "$tempSlave.legsTat" "tribal patterns">>Tribal Patterns <<radiobutton "$tempSlave.legsTat" "flowers">>Flowers <<radiobutton "$tempSlave.legsTat" "scenes">>Scenes <<radiobutton "$tempSlave.legsTat" "Asian art">>Asian Art <<radiobutton "$tempSlave.legsTat" "degradation">>Degradation <<radiobutton "$tempSlave.legsTat" "counting">>Counting <<radiobutton "$tempSlave.legsTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.legsTat" "rude words">>Rude Words <br>''Custom legs tattoo '' <<textbox "$tempSlave.legsTat" $tempSlave.legsTat>> <br> ''__Boobs Tattoo__ ( <<if $tempSlave.boobsTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.boobsTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.boobsTat" 0>>None <<radiobutton "$tempSlave.boobsTat" "tribal patterns">>Tribal Patterns <<radiobutton "$tempSlave.boobsTat" "flowers">>Flowers <<radiobutton "$tempSlave.boobsTat" "scenes">>Scenes <<radiobutton "$tempSlave.boobsTat" "Asian art">>Asian Art <<radiobutton "$tempSlave.boobsTat" "degradation">>Degradation <<radiobutton "$tempSlave.boobsTat" "counting">>Counting <<radiobutton "$tempSlave.boobsTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.boobsTat" "rude words">>Rude Words <br>''Custom boobs tattoo '' <<textbox "$tempSlave.boobsTat" $tempSlave.boobsTat>> <br> ''__Butt Tattoo__ ( <<if $tempSlave.buttTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.buttTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.buttTat" 0>>None <<radiobutton "$tempSlave.buttTat" "tribal patterns">>Tribal Patterns <<radiobutton "$tempSlave.buttTat" "flowers">>Flowers <<radiobutton "$tempSlave.buttTat" "scenes">>Scenes <<radiobutton "$tempSlave.buttTat" "Asian art">>Asian Art <<radiobutton "$tempSlave.buttTat" "degradation">>Degradation <<radiobutton "$tempSlave.buttTat" "counting">>Counting <<radiobutton "$tempSlave.buttTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.buttTat" "rude words">>Rude Words <br>''Custom butt tattoo '' <<textbox "$tempSlave.buttTat" $tempSlave.buttTat>> <br> ''__Vagina Tattoo__ ( <<if $tempSlave.vaginaTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.vaginaTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.vaginaTat" 0>>None <<radiobutton "$tempSlave.vaginaTat" "tribal patterns">>Tribal Patterns <<radiobutton "$tempSlave.vaginaTat" "flowers">>Flowers <<radiobutton "$tempSlave.vaginaTat" "scenes">>Scenes <<radiobutton "$tempSlave.vaginaTat" "Asian art">>Asian Art <<radiobutton "$tempSlave.vaginaTat" "degradation">>Degradation <<radiobutton "$tempSlave.vaginaTat" "counting">>Counting <<radiobutton "$tempSlave.vaginaTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.vaginaTat" "rude words">>Rude Words <br>''Custom vagina tattoo '' <<textbox "$tempSlave.vaginaTat" $tempSlave.vaginaTat>> <br> ''__Anus Tattoo__ ( <<if $tempSlave.anusTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.anusTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.anusTat" 0>>None <<radiobutton "$tempSlave.anusTat" "bleached">>Bleached <<radiobutton "$tempSlave.anusTat" "tribal patterns">>Tribal Patterns <<radiobutton "$tempSlave.anusTat" "flowers">>Flowers <<radiobutton "$tempSlave.anusTat" "degradation">>Degradation <<radiobutton "$tempSlave.anusTat" "counting">>Counting <<radiobutton "$tempSlave.anusTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.anusTat" "rude words">>Rude Words <br>''Custom anus tattoo '' <<textbox "$tempSlave.anusTat" $tempSlave.anusTat>> <br> ''__Dick Tattoo__ ( <<if $tempSlave.dickTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.dickTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.dickTat" 0>>None <<radiobutton "$tempSlave.dickTat" "tribal patterns">>Tribal Patterns <<radiobutton "$tempSlave.dickTat" "flowers">>Flowers <<radiobutton "$tempSlave.dickTat" "degradation">>Degradation <<radiobutton "$tempSlave.dickTat" "counting">>Counting <<radiobutton "$tempSlave.dickTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.dickTat" "rude words">>Rude Words <br>''Custom dick tattoo '' <<textbox "$tempSlave.dickTat" $tempSlave.dickTat>> <br> ''__Tramp Stamp Tattoo__ ( <<if $tempSlave.stampTat == 0>>@@.yellow;None@@ <<else>>@@.yellow;$tempSlave.stampTat@@<</if>> )'' <br> <<radiobutton "$tempSlave.stampTat" 0>>None <<radiobutton "$tempSlave.stampTat" "tribal patterns">>Tribal Patterns <<radiobutton "$tempSlave.stampTat" "flowers">>Flowers <<radiobutton "$tempSlave.stampTat" "scenes">>Scenes <<radiobutton "$tempSlave.stampTat" "Asian art">>Asian Art <<radiobutton "$tempSlave.stampTat" "degradation">>Degradation <<radiobutton "$tempSlave.stampTat" "counting">>Counting <<radiobutton "$tempSlave.stampTat" "advertisements">>Advertisements <<radiobutton "$tempSlave.stampTat" "rude words">>Rude Words <br>''Custom tramp stamp tattoo '' <<textbox "$tempSlave.stampTat" $tempSlave.stampTat>> <br> <</widget>> <<widget BrandTab>> <br> ''Branding: ''<<link "[No Branding]">><<set $tempSlave.brand =0>><<set $tempSlave.brandLocation = 0>><</link>> <br> <<if $tempSlave.brand == 0>> ''She has no Branding'' <<else>> ''@@.yellow;She has $tempSlave.brand branded onto her <<if $tempSlave.brandLocation == 0>>@@.red;[NEEDS TO BE SET]<<else>> $tempSlave.brandLocation @@<</if>>'' <</if>> <br><br> ''Branding Location:'' <br> <<radiobutton "$tempSlave.brandLocation" "neck">> Neck <<radiobutton "$tempSlave.brandLocation" "chest">> Chest <<radiobutton "$tempSlave.brandLocation" "pubic mound">> Pubic mound <<radiobutton "$tempSlave.brandLocation" "back">> On the back <br> ''Ears:'' <<radiobutton "$tempSlave.brandLocation" "left ear">> Left ear <<radiobutton "$tempSlave.brandLocation" "right ear">> Right ear <<radiobutton "$tempSlave.brandLocation" "ears">> Both ears <br> ''Cheeks:'' <<radiobutton "$tempSlave.brandLocation" "left cheek">> Left cheek <<radiobutton "$tempSlave.brandLocation" "right cheek">> Right cheek <<radiobutton "$tempSlave.brandLocation" "cheeks">> Both cheeks <br> ''Shoulders:'' <<radiobutton "$tempSlave.brandLocation" "left shoulder">> Left shoulder <<radiobutton "$tempSlave.brandLocation" "right shoulder">> Right shoulder <<radiobutton "$tempSlave.brandLocation" "shoulders">> Both shoulders <br> ''Breasts:'' <<radiobutton "$tempSlave.brandLocation" "left shoulder">> Left shoulder <<radiobutton "$tempSlave.brandLocation" "right shoulder">> Right shoulder <<radiobutton "$tempSlave.brandLocation" "shoulders">> Both shoulders <br> ''Upper Arms:'' <<radiobutton "$tempSlave.brandLocation" "left upper arm">> Left upper arm <<radiobutton "$tempSlave.brandLocation" "right upper arm">> Right upper arm <<radiobutton "$tempSlave.brandLocation" "upper arms">> Both upper arms <br> ''Lower Arms:'' <<radiobutton "$tempSlave.brandLocation" "left lower arm">> Left lower arm <<radiobutton "$tempSlave.brandLocation" "right lower arm">> Right lower arm <<radiobutton "$tempSlave.brandLocation" "lower arms">> Both lower arms <br> ''Wrist:'' <<radiobutton "$tempSlave.brandLocation" "left wrist">> Left wrist <<radiobutton "$tempSlave.brandLocation" "right wrist">> Right wrist <<radiobutton "$tempSlave.brandLocation" "wrists">> Both wrists <br> ''Hand:'' <<radiobutton "$tempSlave.brandLocation" "left hand">> Left hand <<radiobutton "$tempSlave.brandLocation" "right hand">> Right hand <<radiobutton "$tempSlave.brandLocation" "hands">> Both hands <br> ''Buttocks:'' <<radiobutton "$tempSlave.brandLocation" "left buttock">> Left buttock <<radiobutton "$tempSlave.brandLocation" "right buttock">> Right buttock <<radiobutton "$tempSlave.brandLocation" "buttocks">> Both buttocks <br> ''Thighs:'' <<radiobutton "$tempSlave.brandLocation" "left thigh">> Left thigh <<radiobutton "$tempSlave.brandLocation" "right thigh">> Right thigh <<radiobutton "$tempSlave.brandLocation" "thighs">> Both thighs <br> ''Calves:'' <<radiobutton "$tempSlave.brandLocation" "left calf">> Left calf <<radiobutton "$tempSlave.brandLocation" "right calf">> Right calf <<radiobutton "$tempSlave.brandLocation" "calves">> Both calves <br> ''Ankles:'' <<radiobutton "$tempSlave.brandLocation" "left ankle">> Left ankle <<radiobutton "$tempSlave.brandLocation" "right ankle">> Right ankle <<radiobutton "$tempSlave.brandLocation" "ankles">> Both ankles <br> ''Feet:'' <<radiobutton "$tempSlave.brandLocation" "left foot">> Left foot <<radiobutton "$tempSlave.brandLocation" "right foot">> Right foot <<radiobutton "$tempSlave.brandLocation" "feet">> Both feet <br><br> ''Brand Design:'' <br> <<link "[your personal symbol]">><<set $tempSlave.brand = "your personal symbol">><</link>><<print " | ">> <<link "[SLUT]">><<set $tempSlave.brand = "SLUT">><</link>><<print " | ">> <<link "[WHORE]">><<set $tempSlave.brand = "WHORE">><</link>><<print " | ">> <<link "[SLAVE]">><<set $tempSlave.brand = "SLAVE">><</link>><<print " | ">> <<link "[COW]">><<set $tempSlave.brand = "COW">><</link>> <br> <<link "[MEAT]">><<set $tempSlave.brand = "MEAT">><</link>><<print " | ">> <<link "[CUMDUMP]">><<set $tempSlave.brand = "CUMDUMP">><</link>><<print " | ">> <<link "[LOVER]">><<set $tempSlave.brand = "LOVER">><</link>><<print " | ">> <<link "[a pussy symbol]">><<set $tempSlave.brand = "a pussy symbol">><</link>><<print " | ">> <<link "[an anus symbol]">><<set $tempSlave.brand = "an anus symbol">><</link>> <br> <<link "[a penis symbol]">><<set $tempSlave.brand = "a penis symbol">><</link>><<print " | ">> <<link "[a lady silhouette]">><<set $tempSlave.brand = "a lady silhouette">><</link>><<print " | ">> <<link "[a princess silhouette]">><<set $tempSlave.brand = "a princess silhouette">><</link>><<print " | ">> <<link "[a queen silhouette]">><<set $tempSlave.brand = "a queen silhouette">><</link>><<print " | ">> <<link "[an angel silhouette]">><<set $tempSlave.brand = "an angel silhouette">><</link>> <br> <<link "[a devil silhouette]">><<set $tempSlave.brand = "a devil silhouette">><</link>><<print " | ">> <<link "[a racial slur]">><<set $tempSlave.brand = "a racial slur">><</link>><<print " | ">> <<link "[the number of children she has birthed]">><<set $tempSlave.brand = "the number of children "+$pronoun+" has birthed">><</link>><<print " | ">> <<link "[a gender symbol]">><<set $tempSlave.brand = "a gender symbol">><</link>><<print " | ">> <<link "[her own personal symbol]">><<set $tempSlave.brand = $possessive+" own personal symbol">><</link>><<print " | ">> <br> <<link "[a chain symbol]">><<set $tempSlave.brand = "a chain symbol">><</link>><<print " | ">> <<link "[a Vitruvian man]">><<set $tempSlave.brand = "a Vitruvian man">><</link>><<print " | ">> <<link "[a scalpel]">><<set $tempSlave.brand = "a scalpel">><</link>><<print " | ">> <<link "[her virginity status]">><<set $tempSlave.brand = $possessive+" virginity status">><</link>><<print " | ">> <<link "[her sexual skills]">><<set $tempSlave.brand = $possessive+" sexual skills">><</link>> <br> <<link "[her absolute minimum breast size]">><<set $tempSlave.brand = $possessive+" absolute minimum breast size">><</link>><<print " | ">> <<link "[her absolute maximum breast size]">><<set $tempSlave.brand = $possessive+" absolute maximum breast size">><</link>><<print " | ">> <<link "[her highest weigh-in]">><<set $tempSlave.brand = $possessive+" highest weigh-in">><</link>><<print " | ">> <<link "[a big helping of your personal refreshment]">><<set $tempSlave.brand = "a big helping of "+$PC.refreshment >><</link>><<print " | ">> <<link "[her body product quality]">><<set $tempSlave.brand = $possessive+" body product quality">><</link>> <br> <<link "[her deadlift record]">><<set $tempSlave.brand = $possessive+" deadlift record">><</link>><<print " | ">> <<link "[a religious symbol]">><<set $tempSlave.brand = "a religious symbol">><</link>><<print " | ">> <<link "[the crest of your Republic]">><<set $tempSlave.brand = "the crest of your Republic">><</link>><<print " | ">> <<link "[the symbol of the Aztec gods]">><<set $tempSlave.brand = "the symbol of the Aztec gods">><</link>><<print " | ">> <<link "[the sigil of your Dynasty]">><<set $tempSlave.brand = "the sigil of your Dynasty">><</link>> <br> <<link "[the Shogunate's mon]">><<set $tempSlave.brand = "the Shogunate's mon">><</link>><<print " | ">> <<link "[a symbol of the Caliphate]">><<set $tempSlave.brand = "a symbol of the Caliphate">><</link>><<print " | ">> <<link "[your Imperial Seal]">><<set $tempSlave.brand = "your Imperial Seal">><</link>> <br>''Custom brand design:'' <<textbox "$tempSlave.brand" $tempSlave.brand>> <br> <</widget>> <<widget PiercTab>> <br> ''Lips piercings (0-2): @@.yellow;$tempSlave.lipsPiercing@@'' | <<radiobutton "$tempSlave.lipsPiercing" 0>> None <<radiobutton "$tempSlave.lipsPiercing" 1>> Standard <<radiobutton "$tempSlave.lipsPiercing" 2>> Heavy <br> ''Tongue piercings (0-2): @@.yellow;$tempSlave.tonguePiercing@@'' | <<radiobutton "$tempSlave.tonguePiercing" 0>> None <<radiobutton "$tempSlave.tonguePiercing" 1>> Standard <<radiobutton "$tempSlave.tonguePiercing" 2>> Heavy <br> ''Ear piercings (0-2): @@.yellow;$tempSlave.earPiercing@@'' | <<radiobutton "$tempSlave.earPiercing" 0>> None <<radiobutton "$tempSlave.earPiercing" 1>> Standard <<radiobutton "$tempSlave.earPiercing" 2>> Heavy <br> ''Nose piercings (0-2): @@.yellow;$tempSlave.nosePiercing@@'' | <<radiobutton "$tempSlave.nosePiercing" 0>> None <<radiobutton "$tempSlave.nosePiercing" 1>> Standard <<radiobutton "$tempSlave.nosePiercing" 2>> Heavy <br> ''Eyebrow piercings (0-2): @@.yellow;$tempSlave.eyebrowPiercing@@'' | <<radiobutton "$tempSlave.eyebrowPiercing" 0>> None <<radiobutton "$tempSlave.eyebrowPiercing" 1>> Standard <<radiobutton "$tempSlave.eyebrowPiercing" 2>> Heavy <br> ''Navel piercings (0-2): @@.yellow;$tempSlave.navelPiercing@@'' | <<radiobutton "$tempSlave.navelPiercing" 0>> None <<radiobutton "$tempSlave.navelPiercing" 1>> Standard <<radiobutton "$tempSlave.navelPiercing" 2>> Heavy <br> ''Corset piercings (0-1): @@.yellow;$tempSlave.corsetPiercing@@'' | <<radiobutton "$tempSlave.corsetPiercing" 0>> None <<radiobutton "$tempSlave.corsetPiercing" 1>> Pierced <br> ''Nipples piercings (0-2): @@.yellow;$tempSlave.nipplesPiercing@@'' | <<radiobutton "$tempSlave.nipplesPiercing" 0>> None <<radiobutton "$tempSlave.nipplesPiercing" 1>> Standard <<radiobutton "$tempSlave.nipplesPiercing" 2>> Heavy <br> ''Areolae piercings (0-2): @@.yellow;$tempSlave.areolaePiercing@@'' | <<radiobutton "$tempSlave.areolaePiercing" 0>> None <<radiobutton "$tempSlave.areolaePiercing" 1>> Standard <<radiobutton "$tempSlave.areolaePiercing" 2>> Heavy <br> ''Clit/frenulum piercing (0-3): @@.yellow;$tempSlave.clitPiercing@@'' | <<radiobutton "$tempSlave.clitPiercing" 0>> None <<radiobutton "$tempSlave.clitPiercing" 1>> Standard <<radiobutton "$tempSlave.clitPiercing" 2>> Big <<radiobutton "$tempSlave.clitPiercing" 3>> Smart piercing <br> ''Pussylips piercings (0-2): @@.yellow;$tempSlave.vaginaPiercing@@'' | <<radiobutton "$tempSlave.vaginaPiercing" 0>> None <<radiobutton "$tempSlave.vaginaPiercing" 1>> Standard <<radiobutton "$tempSlave.vaginaPiercing" 2>> Heavy <br> ''Anus piercing (0-2): @@.yellow;$tempSlave.anusPiercing@@'' | <<radiobutton "$tempSlave.anusPiercing" 0>> None <<radiobutton "$tempSlave.anusPiercing" 1>> Standard <<radiobutton "$tempSlave.anusPiercing" 2>> Heavy <br> ''Shaft piercings (0-2): @@.yellow;$tempSlave.dickPiercing@@'' | <<radiobutton "$tempSlave.dickPiercing" 0>> None <<radiobutton "$tempSlave.dickPiercing" 1>> Standard <<radiobutton "$tempSlave.dickPiercing" 2>> Heavy <br> <</widget>> ''Cheat Edit Slave '' [[ [Cancel] |"Slave Interact"][$tempSlave = "unset"]] <br> <br><br> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<link "__Show All__">> <<if (ndef _sAllR) || (_sAllR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 1>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<NameTab>> <<FamilyTab>> <<NationalTab>> <<AgeTab>> <<DevoTab>> <<FaceTab>> <<HairTab>> <<EyesTab>> <<MouthTab>> <<BodyTab>> <<BellyTab>> <<BreastsTab>> <<ButtTab>> <<VagTab>> <<PenisTab>> <<SkillsTab>> <<InteliTab>> <<FetSexTab>> <<FlaQuiTab>> <<StatisticTab>> <<PrestTab>> <<TattoTab>> <<BrandTab>> <<PiercTab>> <</replace>> <<else>> <<replace "#spot">> <<set _sAllR = 0>> <</replace>> <</if>> <</link>> <br> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<link "Name & Status ">> <<if (ndef _nameR) || (_nameR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 1>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<NameTab>> <</replace>> <<else>> <<replace "#spot">> <<set _nameR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Family & Relations">> <<if (ndef _famR) || (_famR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 1>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<FamilyTab>> <</replace>> <<else>> <<replace "#spot">> <<set _famR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Nationality, Origin & Career">> <<if (ndef _identR) || (_identR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 1>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<NationalTab>> <</replace>> <<else>> <<replace "#spot">> <<set _identR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Age & Health">> <<if (ndef _nameR) || (_ageR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 1>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<AgeTab>> <</replace>> <<else>> <<replace "#spot">> <<set _ageR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Devotion & Trust">> <<if (ndef _devR) || (_devR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 1>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<DevoTab>> <</replace>> <<else>> <<replace "#spot">> <<set _devR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <br> <<link "Face & Skin">> <<if (ndef _faceR) || (_faceR == 0) >> <<replace "#spot">> <<set _faceR = 1>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<FaceTab>> <</replace>> <<else>> <<replace "#spot">> <<set _faceR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Hair">> <<if (ndef _hairR) || (_hairR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 1>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<HairTab>> <</replace>> <<else>> <<replace "#spot">> <<set _hairR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Eyes">> <<if (ndef _eyesR) || (_eyesR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 1>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<EyesTab>> <</replace>> <<else>> <<replace "#spot">> <<set _eyesR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Mouth">> <<if (ndef _mouthR) || (_mouthR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 1>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<MouthTab>> <</replace>> <<else>> <<replace "#spot">> <<set _mouthR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Body">> <<if (ndef _bodyR) || (_bodyR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 1>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<BodyTab>> <</replace>> <<else>> <<replace "#spot">> <<set _bodyR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Belly">> <<if (ndef _bellyR) || (_bellyR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 1>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<BellyTab>> <</replace>> <<else>> <<replace "#spot">> <<set _bellyR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Breasts">> <<if (ndef _titsR) || (_titsR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 1>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<BreastsTab>> <</replace>> <<else>> <<replace "#spot">> <<set _titsR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Butt">> <<if (ndef _buttR) || (_buttR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 1>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<ButtTab>> <</replace>> <<else>> <<replace "#spot">> <<set _buttR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Vagina & Pregnancy">> <<if (ndef _vagR) || (_vagR == 0) >> <<replace "#spot">><br> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 1>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<VagTab>> <</replace>> <<else>> <<replace "#spot">> <<set _vagR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Penis">> <<if (ndef _dickR) || (_dickR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 1>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<PenisTab>> <</replace>> <<else>> <<replace "#spot">> <<set _dickR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <br> <<link "Skills">> <<if (ndef _skillsR) || (_skillsR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 1>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<SkillsTab>> <</replace>> <<else>> <<replace "#spot">> <<set _skillsR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Intelligence">> <<if (ndef _intR) || (_intR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 1>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<InteliTab>> <</replace>> <<else>> <<replace "#spot">> <<set _intR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Fetish & Sexuality">> <<if (ndef _sexR) || (_sexR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 1>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<FetSexTab>> <</replace>> <<else>> <<replace "#spot">> <<set _sexR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Flaws & Quirks">> <<if (ndef _flawR) || (_flawR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 1>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<FlaQuiTab>> <</replace>> <<else>> <<replace "#spot">> <<set _flawR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Statistics">> <<if (ndef _useR) || (_useR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 1>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<StatisticTab>> <</replace>> <<else>> <<replace "#spot">> <<set _useR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <br> <<link "Prestige, Custom Tattoo & Description">> <<if (ndef _descR) || (_descR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 1>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <br> <<PrestTab>> <</replace>> <<else>> <<replace "#spot">> <<set _descR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Tattoos">> <<if (ndef _tatsR) || (_tatsR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 1>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<TattoTab>> <</replace>> <<else>> <<replace "#spot">> <<set _tatsR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Branding">> <<if (ndef _brandR) || (_brandR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 0>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 1>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<BrandTab>> <</replace>> <<else>> <<replace "#spot">> <<set _brandR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <<print " | " >> <<link "Piercings">> <<if (ndef _piercR) || (_piercR == 0) >> <<replace "#spot">> <<set _faceR = 0>><<set _nameR = 0>><<set _famR = 0>><<set _identR = 0>><<set _ageR = 0>><<set _devR = 0>><<set _hairR = 0>> <<set _descR = 0>><<set _eyesR = 0>><<set _mouthR = 0>><<set _bodyR = 0>><<set _titsR = 0>><<set _buttR = 0>><<set _vagR = 0>> <<set _dickR = 0>><<set _skillsR = 0>><<set _intR = 0>><<set _sexR = 0>><<set _flawR = 0>><<set _tatsR = 0>><<set _piercR = 1>> <<set _sAllR = 0>><<set _natR = 0>><<set _carR = 0>><<set _bellyR = 0>><<set _useR = 0>><<set _brandR = 0>><<set _hcol4R = 0>> <<set _hcol3R = 0>><<set _hcol2R = 0>><<set _hcol1R = 0>><<set _ecol1R = 0>><<set _ecol2R = 0>> <<PiercTab>> <</replace>> <<else>> <<replace "#spot">> <<set _piercR = 0>> <</replace>> <</if>> <</link>> /*-------------------------------------------------------------------------------------------------------------------------------*/ <br><<print "@@.yellow;Refresh through selecting a new or the same passage again for Changes to be seen@@" >><br> <span id="spot"></span><br> /* ------------------------------------------------------------------------- Used Variables: ------------------------------------------------------------------------------------------------*/ /*.visualAge .ageImplant .birthWeek .health .chem .addict .devotion .oldDevotion .trust .oldTrust .face .faceShape .faceImplant .markings .bald .hLength .hStyle .hColor .origHColor */ /*.pubicHColor .pubicHStyle .underArmHColor .underArmHStyle .eyeColor .origEye .eyes .lips .lipsImplant .teeth .voiceImplant .voice .accent .genes .amp .fuckdoll .muscles .weight */ /*.waist .height .heightImplant .shoulders .shouldersImplant .hips .hipsImplant .bellyImplant .bellySag .burst .boobs .boobsImplant .boobsImplantType .lactation .boobShape .nipples .areolae */ /*.butt .buttImplant .anus .mpreg .vagina .vaginaLube .clit .labia .pubertyXX .pubertyAgeXX .crevixImplant .csec .breedingMark .ovaries .preg .pregType .pregSource .dick .foreskin .balls */
NurseryAnon/fc
src/cheats/mod_editSlaveCheatNew.tw
tw
bsd-3-clause
135,848
:: Start [nobr] :: StoryTitle Free Cities
NurseryAnon/fc
src/config/start.tw
tw
bsd-3-clause
44
:: SugarCube configuration [script] /* Main SugarCube configuration file. */ /* Change the starting passage from the default 'start' to 'Alpha disclaimer'. */ Config.passages.start = "init"; /* Disable forward/back buttons in panel. */ Config.history.controls = false; /* Set Autosaves. */ config.saves.autosave = "autosave"; /* Save only one game state. */ Config.history.maxStates = 1; /* Set to 'true' to enable SugarCube's debug mode. Note: This is an 'engine level' debug mode, completely separate from the game's debug mode. */ Config.debug = false;
NurseryAnon/fc
src/config/sugarCubeConfig.tw
tw
bsd-3-clause
563
:: DebugJS [script] /* Given an object, this will return an array where for each property of the original object, we include the object {variable: property, oldVal: _oldDiff.property, newVal: _newDiff.property} */ window.generateDiffArray = function generateDiffArray(obj) { var diffArray = Object.keys(obj).map(function(key) { return {variable: key, oldVal: State.temporary.oldDiff[key], newVal: State.temporary.newDiff[key]}; }); return diffArray; }; /* Shamelessly copied from https://codereview.stackexchange.com/a/11580 Finds and returns the difference between two objects. Potentially will have arbitrary nestings of objects. */ window.difference = function difference(o1, o2) { var k, kDiff, diff = {}; for (k in o1) { if (!o1.hasOwnProperty(k)) { } else if (typeof o1[k] != 'object' || typeof o2[k] != 'object') { if (!(k in o2) || o1[k] !== o2[k]) { diff[k] = o2[k]; } } else if (kDiff = difference(o1[k], o2[k])) { diff[k] = kDiff; } } for (k in o2) { if (o2.hasOwnProperty(k) && !(k in o1)) { diff[k] = o2[k]; } } for (k in diff) { if (diff.hasOwnProperty(k)) { return diff; } } return false; }; /* Shamelessly copied from https://stackoverflow.com/a/19101235 Flattens an object while concatenating property names. For example {id: {number: 4, name: "A"}} --> {id.number: 4, id.name: "A"} */ window.diffFlatten = function diffFlatten(data) { var result = {}; function recurse (cur, prop) { if (Object(cur) !== cur) { result[prop] = cur; } else if (Array.isArray(cur)) { for(var i=0, l=cur.length; i<l; i++) recurse(cur[i], prop + "[" + i + "]"); if (l == 0) result[prop] = []; } else { var isEmpty = true; for (var p in cur) { isEmpty = false; recurse(cur[p], prop ? prop+"."+p : p); } if (isEmpty && prop) result[prop] = {}; } } recurse(data, ""); return result; };
NurseryAnon/fc
src/debugging/debugJS.tw
tw
bsd-3-clause
1,886
:: Debug Widgets [widget nobr] /* This widget will find which properties were changed in a specific passage (State.bottom.title to be precise), and display their original values and current values. It's somewhat awkward if a stored variable changes types to/from an object or array. The included "Go Back" link is intended to replace the usual NextButton. */ <<widget "displayDifferences">> <<set _oldVariables = clone(State.bottom.variables)>> <<set _newVariables = clone(State.variables)>> <<set _newDiff = diffFlatten(difference(_oldVariables,_newVariables))>> /* Returns a flattened object containing the names of the changed variables, and the new values of those variables. */ <<set _oldDiff = diffFlatten(difference(_newVariables,_oldVariables))>> /* Returns a flattened object containing the names of the changed variables, and the old values of those variables. */ <<set _diffArrayFromNew = generateDiffArray(_newDiff)>> /* This function requires the existence of the specific variables _newDiff AND _oldDiff to work. */ <<set _diffArrayFromOld = generateDiffArray(_oldDiff)>> <<link "Go Back">> <<script>> Engine.backward(); /* Moves the save state one state backwards. */ State.history.splice(-1,1); /* Removes the latest save state. Necessary to allow the option of displaying the changed variables again immediately without screwing everything up. */ Config.history.maxStates = 1; /* Reset the max number of states so as not to explode save file sizes. */ <</script>> <</link>> <br> Differences: <<if _diffArrayFromNew.length > 0>> <<for _i = 0; _i < _diffArrayFromNew.length; _i++>> /* Print variable names, and changed values. Will output the new values correctly, may not output old values correctly */ <<if _diffArrayFromNew[_i].variable != "nextButton" && _diffArrayFromNew[_i].variable != "nextLink" && _diffArrayFromNew[_i].variable != "args">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Variable: <<print _diffArrayFromNew[_i].variable>>, Original Value: <<print _diffArrayFromNew[_i].oldVal>>, New Value: <<print _diffArrayFromNew[_i].newVal>> <</if>> <</for>><br> <span id="extraInfo"> <<link "Show more">> <<replace "#extraInfo">> Alternate display: <<for _i = 0; _i < _diffArrayFromOld.length; _i++>> /* Print variable names, and changed values. Will output the old values correctly, may not output new values correctly */ <<if _diffArrayFromOld[_i].variable != "nextButton" && _diffArrayFromOld[_i].variable != "nextLink" && _diffArrayFromOld[_i].variable != "args">> <br>&nbsp;&nbsp;&nbsp;&nbsp;Variable: <<print _diffArrayFromOld[_i].variable>>, Original Value: <<print _diffArrayFromOld[_i].oldVal>>, New Value: <<print _diffArrayFromOld[_i].newVal>> <</if>> <</for>> <</replace>> <</link>>// This should only be necessary if a variable changes type to/from an object or array. In that case this will display the correct original value, but incorrect current value.// </span><br> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Nothing changed!<br> <</if>> <<link "Go Back">> <<script>> Engine.backward(); /* Moves the save state one state backwards. */ State.history.splice(-1,1); /* Removes the latest save state. Necessary to allow the option of displaying the changed variables again immediately without screwing everything up. */ Config.history.maxStates = 1; /* Reset the max number of states so as not to explode save file sizes. */ <</script>> <</link>> <</widget>>
NurseryAnon/fc
src/debugging/debugWidgets.tw
tw
bsd-3-clause
3,429
:: Variable Difference [nobr] <<set $nextButton = " ">> /* disable the nextButton. Forces the user to use the "Go Back" option contained in the widget */ <<displayDifferences>>
NurseryAnon/fc
src/debugging/variableDifference.tw
tw
bsd-3-clause
179
:: Economy Intro [nobr] <<if $PC.career == "arcology owner">> <<goto "Takeover Target">> <<else>> It is the year 2037, and the past 21 years have not been kind. The world is starting to fall apart. The climate is deteriorating, resources are being exhausted, and there are more people to feed every year. Technology is advancing, but not fast enough to save everyone. @@.orange;Exactly how bad is the situation?@@ <br> <br>[[Very serious.|Trade Intro][$economy = 1]] //Default difficulty.// <br>[[Not truly dire. Not yet.|Trade Intro][$economy = 0.5]] //Easy economics.// <br>[[This is the last dance.|Trade Intro][$economy = 1.5]] //Crushing challenge.// <br> <br>[[Skip Intro|Intro Summary]] //This will preclude you from taking over an established arcology.// <</if>>
NurseryAnon/fc
src/events/intro/economyIntro.tw
tw
bsd-3-clause
801