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:: Security Force Proposal <<nobr>> <<set $nextLink = "Next Week">> <<set $nextButton = "Continue">> <</nobr>>\ \ The Free Cities were founded on the principles of unrestrained anarcho-capitalism. To those with such beliefs, the very idea of possessing an armed force, a key tool of government control, or weapons at all, was anathema. In the period since, however, your citizens have seen the value in weaponry. They watched on their news-feed as some Free Cities were sacked by the armies and mobs of the Old World, driven by their hatred of the citizens' luxurious lifestyles. They've seen other Cities toppled from within, by slave conspiracies or infighting among citizen groupings with differing beliefs. They've witnessed the distressingly rapid rise of fanatical anti-slavery organizations, who would like nothing more than to see them slowly bled by their own chattel. They are learned people, and they know what happens to slaveowners who lose their power. They've also seen the results of your policies. Your actions towards the arming of both yourself and the arcology proved critical, and ensured their safety when the Old World came for them. And your victory over the Daughters of Liberty, who the citizens know would have executed every single one of them, has created an opportunity. If you insisted upon the creation of a standing 'special' force for the arcology, many would support you and, more importantly, nobody of note would object. Such a force would solve many problems. More soldiers would mean more control, which is very good for you. More soldiers would mean more security for the arcology and the approaches to it, which is very good for business. More soldiers would mean more obedience from rebellious slaves who can see how powerless they truly are, which is very good for everybody. The force would be tiny compared to the Old World militaries that still exist, but money and technology can, of course, overcome massive numerical inferiority. This being the Free Cities, they would have other uses besides security. Perhaps, in time, you could exert some manner of influence on the Old World itself. ''This is a unique and very important opportunity'', and is possible only because of your recent victory over the Daughters. If you do not seize it, the memories and fears of your citizens will fade, and you will not be able to raise the matter again. -------------------- <<set $securityForceEventSeen = 1>> <<if ($PC.warfare >= 100)>> <<set _price = 10000>> <<elseif ($PC.warfare >= 50) || ($PC.career == "arcology owner")>> <<set _price = 15000>> <<else>> <<set _price = 20000>> <</if>> <span id="result"> <<link "Prepare for an announcement">> <<replace "#result">> You instruct $assistantName to announce to the arcology's citizenry that you will be making an important announcement in the near future regarding the security situation. Given the damage still present from the Daughters' attack, everyone will be turning in. You also instruct your assistant to begin quietly investigating potential leadership figures for the force itself. <<set $securityForceCreate = 1>> <<set $cash -= _price>> <<set $nextButton = "Continue">> <</replace>> <</link>> //Initial costs are <<print cashFormat(_price)>>, and upon establishment the force will have significant support costs until it is self-sufficient.// <<link "The mercenaries are enough">> <<replace "#result">> On second thought, such a force is not needed. Your methods have served well so far - why should there be any change going forward? <<set $nextButton = "Continue">> <</replace>> <</link>> </span>
NurseryAnon/fc
src/uncategorized/securityForceProposal.tw
tw
bsd-3-clause
3,618
:: Sell Slave [nobr] <<set $nextButton = "Back">> <<set $nextLink = "Slave Interact">> You prepare her for sale. Her response to being put up for purchase is <<if $activeSlave.devotion < -50>>muted; perhaps she hopes a new master will be less hateful than you. <<elseif $activeSlave.devotion < -20>>muted weeping; for some reason, she doesn't like being treated like meat on a slab. <<elseif $activeSlave.devotion <= 20>>hesitant; she can't seem to make up her mind whether this is going to mean an improvement or not. <<elseif $activeSlave.devotion <= 50>>obedient, if mechanical; she may want to stay with you. <<elseif $activeSlave.devotion <= 95>>ill-concealed sorrow; she clearly wants to stay with you very much. <<else>>open, abject, and heart-wrenching begging. Staying with you truly seems to be her only wish. <</if>> <<if $activeSlave.trust < -50>>She's certainly very willing to get away from your horrible punishments. <<elseif $activeSlave.trust < -20>>She's probably hoping she'll be a little less frightened all the time, wherever she does. <<elseif $activeSlave.trust < 20>>She does seem concerned that, hard as you are, her buyer may be less fair. <<elseif $activeSlave.trust < 50>>She's worried, probably because she's learned how to avoid punishment here and will have to learn new rules. <<elseif $activeSlave.trust < 95>>She promises she will do her best to make you proud by being a good slave to her new owners. <<else>>She tries to conceal her terror at going from a trustworthy slave master to the cruel and uncertain world outside your penthouse, but she fails. <</if>> <<slaveCost $activeSlave>> <<set $slaveCost = (random(70,80)*Math.trunc($slaveCost/100))>> <<if $activeSlave.breedingMark == 1>> Since you are selling a breeding slave, she will be sent to auction before other members of the Societal Elite. <<else>> <<if $showAppraisal == 1>> <br><br> <<set $seed = []>> <<if $arcologies[0].FSRomanRevivalist > 20>> <<set $seed.push("roman")>> <<elseif $arcologies[0].FSAztecRevivalist > 20>> <<set $seed.push("aztec")>> <<elseif $arcologies[0].FSEgyptianRevivalist > 20>> <<set $seed.push("egyptian")>> <<elseif $arcologies[0].FSEdoRevivalist > 20>> <<set $seed.push("edo")>> <<elseif $arcologies[0].FSArabianRevivalist > 20>> <<set $seed.push("arabian")>> <<elseif $arcologies[0].FSChineseRevivalist > 20>> <<set $seed.push("chinese")>> <</if>> <<if $arcologies[0].FSChattelReligionist > 20>> <<set $seed.push("priestess")>> <</if>> <<if $arcologies[0].FSRestartDecoration == 100>> <<set $seed.push("Elite")>> <</if>> <<if $seeDicks != 0>> <<set $seed.push("futa")>> <<set $seed.push("businesswoman")>> <<set $seed.push("slaver")>> <<set $seed.push("accountant")>> <<else>> <<set $seed.push("businesswoman")>> <<set $seed.push("slaver")>> <<set $seed.push("accountant")>> <</if>> <<set $appraiser = $seed.random()>> A reputable slave appraiser arrives promptly to inspect her and certify her qualities for sale. The appraiser, <<if $appraiser == "roman">> one of the arcology's appointed censors, sweeps in grandly in his toga with its blue stripe of office, greets you confidently, and turns to the slave. He unrolls a scroll-shaped soft tablet, reviewing video of the girl's skills and referring back to her body as he works his way through the prescribed method of valuation. Finished, he turns to you. <<if def $PC.customTitle>> "$PC.customTitle, <<else>> <<if $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.9>> "First Consul, <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>> "Quaestor, <<else>> "Aedile, <</if>> <</if>> I have appraised your slave. As directed by law, my appraisal is based on her potential income in a brothel, with modification for any significant qualities. I have found the following. <<set $appraiserGender = 1>> <<elseif $appraiser == "aztec">> one of the arcology's slave examiners, comes elegantly in wearing a very richly ornamented cape and a simple headdress to accentuate her face.<<if $arcologies[0].FSRepopulationFocusLaw == 1>> Her bronzed middle is noticeably swollen with pregnancy.<</if>> She acquaints herself with the slave and carries on a short inspection and a shorter conversation. She returns to you, goes on one knee, and follows by saying. <<if def $PC.customTitle>> "Your $PC.customTitle, <<else>> <<if $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.9>> "Piety, <<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.6>> "Sanctity, <<else>> "Your Greatness, <</if>> <</if>> I have appraised your slave. My appraisal is based on her potential income in a brothel, with modification for her special qualities. I have found the following. <<elseif $appraiser == "egyptian">> one of the arcology's traditional slave examiners, comes elegantly in wearing a simple gown shift that sweeps low, baring her bronzed back.<<if $arcologies[0].FSRepopulationFocusLaw == 1>> Her gown is noticeably swollen with pregnancy.<</if>> She greets you warmly, and then turns to the slave. She inspects her and carries on a polite conversation with her, learning about her by talking with her. When she finishes, she turns to you and bows deeply. <<if def $PC.customTitle>> "My $PC.customTitle, <<else>> <<if $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.9>> "Your worship, <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>> "Pharaoh, <<else>> <<if $PC.title == 1>> "My prince, <<else>> "My princess, <</if>> <</if>> <</if>> I have appraised your slave. My appraisal is based on her potential income in a brothel, with modification for her special qualities. I have found the following. <<elseif $appraiser == "edo">> one of the arcology's recognized slave examiners, arrives alone, but is no less regal for it. She is dressed as a proper Edo lady, and is a natural at it, slim<<if $arcologies[0].FSRepopulationFocusLaw == 1>>, despite her large pregnancy<</if>>, pretty, and proper. She greets you correctly, the only sign of her middle age being a little creasing at the corners of her eyes, and then turns to the slave. She seems to have researched her skills already, and so performs a skilled inspection without even needing to touch the girl. <<if def $PC.customTitle>> "$PC.customTitle, <<else>> <<if $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> "Honored Emperor, <<else>> "Honored Deity, <</if>> <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>> "Honored Shogun, <<else>> "Honored Daimyo, <</if>> <</if>> I have appraised your slave. My appraisal is based on her potential income in a brothel, with modification for special matters. I have found the following. <<elseif $appraiser == "arabian">> a huge, jovial man, sweeps in and fills the room with bonhomie. He wears loose silk pantaloons, a silk sash with a short leather whip thrust into it, and a little jacket that leaves most of his dark-skinned, massive chest bare. After booming a respectful greeting, he turns to the slave. He seems to have asked around about her skills, and so limits himself to a quick physical inspection before rumbling, <<if def $PC.customTitle>> "$PC.customTitle, <<else>> <<if $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> "Honored Caliph, <<else>> "Handmaiden of Allah, your servant's heart is desolate with the honor of looking upon you. <</if>> <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>> <<if $PC.title == 1>> "Honored Sultan, <<else>> "Sultana, your servant's heart is desolate with the honor of looking upon you. <</if>> <<else>> "Peace be upon you, honored slaveowner. <</if>> <</if>> I have appraised your slave. My appraisal is based on her potential income in the whorehouse, with modification for special matters. As to them, I have found the following. <<set $appraiserGender = 1>> <<elseif $appraiser == "chinese">> an older and rather stout woman<<if $arcologies[0].FSRepopulationFocusLaw == 1>>, with a noticeably heavy pregnancy,<</if>> in traditional Chinese dress, gives you a precise and proper greeting. She extracts a tablet from one of her wide sleeves and reviews video of the slave in action before performing a physical inspection. Then she seats herself, stows her tablet again, and recites in a didactic tone, "Honored <<if def $PC.customTitle>> "$PC.customTitle, <<else>> <<if $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> <<set $titles.push("Emperor and Holder of the Mandate of Heaven")>> <<else>> <<set $titles.push("Empress and Holder of the Mandate of Heaven")>> <</if>> <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>> <<if $PC.title == 1>> <<set $titles.push("Emperor")>> <<else>> <<set $titles.push("Empress")>> <</if>> <<else>> <<if $PC.title == 1>> <<set $titles.push("Governor of the Province")>> <<else>> <<set $titles.push("Governess of the Province")>> <</if>> <</if>> <</if>> my appraisals are based on a slave's potential income as a prostitute, with modifiers for special characteristics. I have appraised your slave, and I have found the following. <<set $appraiserGender = 0>> <<elseif $appraiser == "priestess">> a holy woman ordained to provide this service, wears a white surplice that covers her hair and a long white dress - but since she is a priestess of the new religion, not one of the old faiths, the ensemble also includes a white leather corset, chased with gold, that displays her breasts magnificently. It's easy to tell she's no slave, though, since her nipples are covered. She accepts your gaze with a smile, and assumes a straight-backed recitation posture. "Book of the Slaver, Chapter Seven: the Appraisal, Verse Six. The appraiser shall value a slave based on her income as a whore, with allowances for special qualities, which she shall disclose to the Owner. Amen." She turns to her work, and then adopts her recitation posture again. <<if def $PC.customTitle>> "$PC.customTitle, <<else>> <<if $arcologies[0].FSChattelReligionistLaw == 1>> "Prophet, this is an honor. <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.9>> "Honored Keeper, <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>> "Honored Champion of the Faith, <<else>> "Your Holiness, <</if>> <</if>> I have examined your slave in accordance with the Book. <<elseif $appraiser == "Elite">> a member of the Societal Elite you are familiar with greets you respectfully and <<if $PC.dick == 1>>tosses you a wink as she pats her rounded belly. "He's doing well.<<else>>calms her kicking child so she can continue. "Think he'll look as good as his father?<</if>> Anyway, as I'm sure you know, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>sir<<else>>madam<</if>>," she says as she uses curt instructions to direct $activeSlave.slaveName, "appraisals are based on a slave's potential worth as a toy, with modifiers for special characteristics." She scrolls down the list. "I'll just mention the interesting ones. <<elseif $appraiser == "futa">> a curvy, middle aged, and quite attractive woman wearing a tank top and yoga pants, greets you cheerfully and turns to the slave. As she does, you can't help but notice that the yoga pants make it obvious she has a penis almost as long as one of her forearms. She makes notes on a tablet, flipping through videos that display the slave in action as she works. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Sir<<else>>Madame<</if>>, I'm, like, sorry to have to say this to you since I know you know it better than I do, but it's the script, you know? Anyway appraisals are based on a slave's potential performance as a public slut, with modifiers for special characteristics." She makes notes. "I'll just mention the significant ones. <<set $appraiserGender = 0>> <<elseif $appraiser == "businesswoman">> an older businesswoman with a reputation for correctness, gives you a prim nod before turning to the nude slave without wasting further time. She deftly makes notes on a haptic wrist interface, flipping through videos of the slave in action as she works. "As I'm sure you know, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>sir<<else>>madam<</if>>," she says as she uses curt instructions to direct $activeSlave.slaveName, "appraisals are based on a slave's potential income as a prostitute, with modifiers for special characteristics." Her fingers fly across the interface. "I'll just mention the significant ones. <<elseif $appraiser == "slaver">> a scarred old slaver with calloused hands and a knowing face, greets you in his companionable way before clapping his hands together and turning to the slave. He switches back and forth between the girl and a battered old tablet with video proving her skills. "Well, as you know <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>suh<<else>>ma'am<</if>>," he says as he firmly repositions $activeSlave.slaveName, "appraisals are based on a slave's potential income as a whore, with modifiers for special things." He pauses, prodding the tablet. "I'll just mention the main items. <<else>> a fashionably but formally dressed young man with slicked-back hair, greets you correctly before activating an examination visor and reviewing video evidence of the slave's skills. That done, he deactivates the visor and performs a quick physical examination. "As I'm sure you know, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>sir<<else>>madam<</if>>," he says as he gently repositions $activeSlave.slaveName to get a good look at her, "appraisals are based on a slave's potential income as a whore, with modifiers for special characteristics." He pauses, using subvocalizations to make data entries. "I'll just mention the significant ones. <</if>> <<if $activeSlave.eyes == -2>> Her blindness is an obvious issue. <</if>> <<if $activeSlave.career != 0>> <<if setup.bodyguardCareers.includes($activeSlave.career)>> Her background would help make her a good Bodyguard; that's valuable. <<elseif setup.wardenessCareers.includes($activeSlave.career)>> Her background would help make her a good Wardeness; that's valuable. <<elseif setup.attendantCareers.includes($activeSlave.career)>> Her background would help make her a good Attendant; that's valuable. <<elseif setup.schoolteacherCareers.includes($activeSlave.career)>> Her background would help make her a good Schoolteacher; that's valuable. <<elseif setup.stewardessCareers.includes($activeSlave.career)>> Her background would help make her a good Stewardess; that's valuable. <<elseif setup.milkmaidCareers.includes($activeSlave.career)>> Her background would help make her a good Milkmaid; that's valuable. <<elseif setup.madamCareers.includes($activeSlave.career)>> Her background would help make her a good Madam; that's valuable. <<elseif setup.DJCareers.includes($activeSlave.career)>> Her background would help make her a good DJ; that's valuable. <<elseif setup.HGCareers.includes($activeSlave.career)>> Her background would help make her a good Head Girl; that's valuable. <<elseif setup.recruiterCareers.includes($activeSlave.career)>> Her background would help make her a good Recruiter; that's valuable. <<elseif setup.entertainmentCareers.includes($activeSlave.career)>> Her background should help her flirting a little. <<elseif setup.whoreCareers.includes($activeSlave.career)>> Her background should help her fucking a little. <<elseif setup.gratefulCareers.includes($activeSlave.career)>> Her background should make her a bit more trusting. <<elseif setup.menialCareers.includes($activeSlave.career)>> Her background should make her a bit more tractable. <<elseif setup.servantCareers.includes($activeSlave.career)>> Her background should make her a good servant. <</if>> <</if>> <<if ($week-$activeSlave.weekAcquired >= 20) && ($activeSlave.entertainSkill >= 100)>> <<if setup.entertainmentCareers.includes($activeSlave.career)>> <<else>> She's gotten enough experience as a slave entertainer that she has the added value of a girl with a history in entertainment from before she was a slave. <</if>> <</if>> <<if ($activeSlave.oralCount + $activeSlave.analCount + $activeSlave.vaginalCount + $activeSlave.mammaryCount + $activeSlave.penetrativeCount > 1000)>> <<if setup.whoreCareers.includes($activeSlave.career)>> <<else>> I see she's sexually very experienced; that counts as a stand-in for the usual bonus value from having been a sex worker before enslavement. <</if>> <</if>> <<set _careers = []>> <<if ($activeSlave.skillHG >= $masteredXP)>> <<set _careers.push("Head Girl")>> <</if>> <<if ($activeSlave.skillRC >= $masteredXP)>> <<set _careers.push("Recruiter")>> <</if>> <<if ($activeSlave.skillBG >= $masteredXP)>> <<set _careers.push("Bodyguard")>> <</if>> <<if ($activeSlave.skillMD >= $masteredXP)>> <<set _careers.push("Madam")>> <</if>> <<if ($activeSlave.skillDJ >= $masteredXP)>> <<set _careers.push("DJ")>> <</if>> <<if ($activeSlave.skillNU >= $masteredXP)>> <<set _careers.push("Nurse")>> <</if>> <<if ($activeSlave.skillTE >= $masteredXP)>> <<set _careers.push("Schoolteacher")>> <</if>> <<if ($activeSlave.skillAT >= $masteredXP)>> <<set _careers.push("Attendant")>> <</if>> <<if ($activeSlave.skillST >= $masteredXP)>> <<set _careers.push("Stewardess")>> <</if>> <<if ($activeSlave.skillMM >= $masteredXP)>> <<set _careers.push("Milkmaid")>> <</if>> <<if ($activeSlave.skillWA >= $masteredXP)>> <<set _careers.push("Wardeness")>> <</if>> <<if ($activeSlave.skillE >= $masteredXP)>> <<set _careers.push("Entertainer")>> <</if>> <<if ($activeSlave.skillW >= $masteredXP)>> <<set _careers.push("Whore")>> <</if>> <<if ($activeSlave.skillS >= $masteredXP)>> <<set _careers.push("Servant")>> <</if>> <<if _careers.length > 0>> $He has working experience as a <<if _careers.length > 2>> <<for _j = 0; _j < _careers.length; _j++>> <<if _j < _careers.length-1>> <<print _careers[_j]>>, <<else>> and <<print _careers[_j]>>. <</if>> <</for>> <<elseif _careers.length > 1>> _careers[1] and <<print _careers[0]>>. <<else>> <<print _careers[0]>>. Providing $him the same additional value if he had a revelant career. <</if>> <</if>> <<if $activeSlave.behavioralFlaw != "none">> <<if $activeSlave.sexualFlaw != "none">> She has both a behavioral flaw and a sexual flaw; those are both minor negatives. <<else>> She has a behavioral flaw, which is a minor negative. <</if>> <</if>> <<if $activeSlave.sexualFlaw == "breeder" && $arcologies[0].FSRepopulationFocus != "unset">> She is obsessed with breeding, which will make her very popular in your arcology. <<elseif $activeSlave.sexualFlaw != "none">> <<if $activeSlave.behavioralFlaw == "none">> She has a sexual flaw, which is a minor negative. <</if>> <</if>> <<if ($activeSlave.behavioralFlaw != "none") || ($activeSlave.sexualFlaw != "none")>> <<if $activeSlave.behavioralQuirk != "none">> <<if $activeSlave.sexualQuirk != "none">> On the other hand, she has both a behavioral quirk and a sexual quirk; those are both minor positives. <<else>> On the other hand, she has a behavioral quirk, which is a minor positive. <</if>> <</if>> <<if $activeSlave.sexualQuirk != "none">> <<if $activeSlave.behavioralQuirk == "none">> On the other hand, she has a sexual quirk, which is a minor positive. <</if>> <</if>> <<else>> <<if $activeSlave.behavioralQuirk != "none">> <<if $activeSlave.sexualQuirk != "none">> She has both a behavioral quirk and a sexual quirk; those are both minor positives. <<else>> She has a behavioral quirk, which is a minor positive. <</if>> <</if>> <<if $activeSlave.sexualQuirk != "none">> <<if $activeSlave.behavioralQuirk == "none">> She has a sexual quirk, which is a minor positive. <</if>> <</if>> <</if>> <<if $activeSlave.fetishKnown == 1>> <<if $activeSlave.fetish == "mindbroken">> It's a shame she's mindbroken. From a price perspective. <<elseif $activeSlave.fetish != "none">> Her fetish is good for performance, of course, but it adds a little bonus to value, too. <</if>> <<else>> It's a pity there's no information on her fetishes. Without it, buyers tend to assume the worst. <</if>> <<if $activeSlave.attrKnown == 1>> <<if $activeSlave.energy > 95>> Nymphomania adds a major price bonus. <</if>> <<else>> With her sex drive not well tested, I cannot award her any value in that area. <</if>> <<if $activeSlave.vagina == 0>> Virgin pussies are less common than you might think; that's a minor positive. <</if>> <<if $arcologies[0].FSRepopulationFocusSMR != 0>> <<if $activeSlave.preg < -1>> The lack of an ability to become pregnant greatly decreases value, the global market being what it is. <<elseif ($activeSlave.bellyPreg >= 300000)>> That belly is all child? Incredible. Such fertility will price her very high, the global market being what it is. <<elseif ($activeSlave.bellyPreg >= 120000)>> Such a massive pregnancy demands a high value, the global market being what it is. <<elseif ($activeSlave.preg > 10)>> The advanced pregnancy adds a little value, the global market being what it is. <</if>> <<elseif $arcologies[0].FSRestartSMR != 0>> <<if $activeSlave.preg < -1>> Her infertility improves her value, since her kind should not be allowed to reproduce. <<elseif ($activeSlave.bellyPreg >= 300000)>> That belly is all child? How horrible. She'd make a better example of the horrors of pregnancy than a sex slave. <<elseif ($activeSlave.bellyPreg >= 30000)>> What a disgusting creature, that filth inside her will destroy her value. <<elseif ($activeSlave.preg > 10)>> What a waste, if she weren't pregnant, she might be worth something. <</if>> <<else>> <<if $activeSlave.preg < -1>> The lack of a natural vagina still removes a little value, the global market being what it is. <<elseif ($activeSlave.bellyPreg >= 300000)>> Such an obscene and life threatening display of fertility will turn off most buyers and considerably damage her value, the global market being what it is. <<elseif ($activeSlave.bellyPreg >= 120000)>> Such a massive and dangerous pregnancy removes some value, the global market being what it is. <<elseif ($activeSlave.preg > 10)>> The advanced pregnancy removes a little value, the global market being what it is. <</if>> <</if>> <<if $activeSlave.mpreg == 1>> What's this strange organ listed here? She can become anally pregnant? That will certainly interest some buyers. <</if>> <<if $activeSlave.pregWeek < 0>> She seems a little uncomfortable with her holes being touched. By the feel of it, she is a new mother, no? A lack of receptivity will not go over well with buyers; it may more profitable to let her recover first. <</if>> <<if $activeSlave.intelligence >= 3>> Her genius is probably going to bring in very generous bids. <<if $activeSlave.intelligenceImplant == 1>> Her education is an added positive, beyond that. <</if>> <<elseif $activeSlave.intelligence > 0>> Of course, her intelligence is an asset outside of its sexual applications. <<if $activeSlave.intelligenceImplant == 1>> Her education is an added positive, beyond that. <</if>> <<elseif $activeSlave.intelligence < 0>> Of course, her stupidity will be a minor negative. <<if $activeSlave.intelligenceImplant == 1>> Her education will help ameliorate that in price terms. <<else>> She's uneducated, too. <</if>> <</if>> <<if $activeSlave.anus == 0>> Her virgin anus is a minor positive, since anal defloration is in such high demand. <</if>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.dick > 0>> She has both sets of equipment, I see; that's very valuable. <<if $activeSlave.ovaries > 0 && $activeSlave.balls > 0>> <<if $arcologies[0].FSRestartSMR == 1>> And both are fertile? Horrible. Such fertility is wasted on trash. <<else>> And both are fertile? Incredible. She'll appraise extremely well for that. <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.pubertyXY == 0 && $activeSlave.physicalAge >= $potencyAge && $arcologies[0].FSGenderRadicalist == "unset" && $activeSlave.balls > 0>> She never went through male puberty, that's a plus. <</if>> <<if $activeSlave.prestige > 0>> I see notes on her notoriety in her file. That will drive up her price. <</if>> <<if $activeSlave.devotion > 95>> Her worshipfulness is a major positive <<elseif $activeSlave.devotion > 50>> Her devotion is a significant positive <<elseif $activeSlave.devotion > 20>> Her acceptance of slavery is a minor positive <<elseif $activeSlave.devotion >= -20>> Her acceptance of slavery is equivocal <<elseif $activeSlave.devotion >= -50>> Her resistance to slavery is a minor negative <<elseif $activeSlave.devotion >= -75>> Her hatred of slavery is a significant negative <<else>> Her rebelliousness is a major negative <</if>> <<if $activeSlave.devotion >= -20 && $activeSlave.devotion <= 20 && $activeSlave.trust <= 20 && $activeSlave.trust > -20>> but <<elseif ($activeSlave.trust > 20 && $activeSlave.devotion > 20) || ($activeSlave.trust < -20 && $activeSlave.devotion < -20)>> and <<else>> but <</if>> <<if $activeSlave.trust > 95>> her powerful trust is a major positive. <<elseif $activeSlave.trust > 50>> her trust is a significant positive. <<elseif $activeSlave.trust > 20>> her carefulness is a minor positive. <<elseif $activeSlave.trust >= -20>> her fearfulness is equivocal. <<elseif $activeSlave.trust >= -50>> her fear is a minor negative. <<elseif $activeSlave.devotion >= -90>> her terrified state is a significant negative. <<else>> her abjectly terrified state is a major negative. <</if>> <<if $activeSlave.brand != 0>> <<if $rep > 10000>> I see she's branded with your mark; with your stellar reputation, that will make her appraise better. <<elseif $rep < 5000>> I see she's branded with your mark; unfortunately, that will make her appraise slightly less well. <<else>> I see she's branded with your mark; that won't have a significant impact. <</if>> <</if>> <<if ($activeSlave.actualAge >= $retirementAge-5) && $PhysicalRetirementAgePolicy != 1>> <<set $seed = 52*($retirementAge-$activeSlave.actualAge)>> Since she has a mere $seed weeks left until the local retirement age for sex slaves, buyers will be willing to offer much less for her. <</if>> <<if ($activeSlave.physicalAge >= $retirementAge-5) && $PhysicalRetirementAgePolicy == 1>> <<set $seed = 52*($retirementAge-$activeSlave.physicalAge)>> Since she has a mere $seed weeks left until the local retirement age for sex slaves, buyers will be willing to offer much less for her. <</if>> <<if $arcologies[0].FSSupremacistLawME != 0>> <<if $activeSlave.race != $arcologies[0].FSSupremacistRace>> Your supremacism has pushed a lot of subhumans like her into the market, so her race is a negative. <</if>> <</if>> <<if $arcologies[0].FSSubjugationistLawME != 0>> <<if $activeSlave.race == $arcologies[0].FSSubjugationistRace>> Your subjugationism has pushed a lot of animals like her into the market, so her race is a negative. <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocusSMR != 0>> <<if $activeSlave.pregKnown == 1>> Pregnant slaves appraise quite well, thanks to your leadership on repopulation. <</if>> <</if>> <<if $arcologies[0].FSRestartSMR != 0>> <<if $activeSlave.dick > 0>> Subhumans with dicks appraise less well, since they don't need them. <</if>> <<if $activeSlave.balls > 0>> She has balls too. A slave that can impregnate is worth little under your vision of the future. <</if>> <<if $activeSlave.vagina > 0>> Subhumans with vaginas appraise less well, since they don't need them. <</if>> <<if $activeSlave.ovaries > 0>> She can get pregnant too. A slave that can bear children is worth little under your vision of the future. <</if>> <</if>> <<if $arcologies[0].FSHedonisticDecadenceSMR != 0>> <<if $activeSlave.weight > 60 && $activeSlave.muscles < 5>> Plush, soft slaves like her appraise well, thanks to the shifting views on beauty. <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalistSMR != 0>> <<if $activeSlave.dick > 0>> Slaves with dicks appraise less well, thanks to your leadership on gender. <<if $activeSlave.balls > 0>> That's especially true for her, since she still has her balls. <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalistLawFuta != 0>> <<if $arcologies[0].FSGenderRadicalistLawFuta == 1>> <<if $activeSlave.dick > 0>> <<if $activeSlave.vagina > -1>> Futas appraise better than ever, thanks to your leadership on gender. <</if>> <</if>> <<elseif $arcologies[0].FSGenderRadicalistLawFuta == 2>> <<if $activeSlave.dick > 0>> <<if $activeSlave.balls > 0>> Slaves with cocks and balls appraise quite well, thanks to your leadership on gender. <</if>> <</if>> <<else>> <<if $activeSlave.butt >= 5>> <<if $activeSlave.anus >= 2>> <<if $activeSlave.hips >= 1>> <<if $activeSlave.analSkill > 60>> Slaves with big butts and skilled anuses appraise quite well, thanks to your leadership on gender. <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSArabianRevivalist > 50>> And of course, we can't forget the premium you get on selling slaves. <</if>> <<if $activeSlave.indenture > -1>> Though I dislike mentioning something so obvious, being an indentured servant will have a huge impact on her valuation. <</if>> <<if $appraiser == "roman">> That is all." He rolls his screen-scroll up and tucks it into his toga, and nods. "A pleasure." <<elseif $appraiser == "aztec">> That's all. Thank you." She turns to go, her long cape swiveling in the air, showing a glimpse of her <<if $arcologies[0].FSRepopulationFocusLaw == 1>>fecund<<else>>pleasant<</if>> figure. <<elseif $appraiser == "egyptian">> That's all. Thank you for this delightful opportunity." She turns to go, but turns again in the doorway to offer another deep bow, this one so low that her linen dress discloses just a hint of her dimpled rear. <<elseif $appraiser == "edo">> That is all. Thank you." She performs a perfect bow and retreats. <<elseif $appraiser == "arabian">> That is all. She may fetch a fine price, if the Almighty will it." He bows deeply and backs out the door. <<elseif $appraiser == "chinese">> That is all." She bows and backs out the door. <<elseif $appraiser == "priestess">> Amen." She forms a holy symbol with her hands, kneels before you to bow so low that her cleavage presses against the floor, and retreats. <<elseif $appraiser == "futa">> That's all. Thanks! Cute girl." She goes, but pauses in the doorway to give you a little wave. <<elseif $appraiser == "Elite">> That's all. <<if $PC.dick == 1>>See you around! Have to have a few other guy's kids before we can have some more fun, but I'll keep you in mind!<<else>>See you around, we'll have to go drinking after I'm done sometime!<</if>>" She waves, as she leaves. <<elseif $appraiser == "businesswoman">> That will be all. Thank you, and good day." She bows curtly and goes. <<elseif $appraiser == "slaver">> That's all I've got for you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>suh<<else>>ma'am<</if>>, thank you kindly." He offers a genteel bow and leaves. <<else>> And that is all. Thank you." He nods in a businesslike fashion and departs. <</if>> <</if>> /* CLOSES APPRAISAL */ <</if>> /* closes breeding mark */ <br><br> <<if $activeSlave.breedingMark == 1>> <<set $buyer = 0>> <<set $seed = 500*Math.trunc(($slaveCost*1.1)/500)>> <br>The current offer for her stands at ''<<print cashFormat($seed)>>''. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer = "elite auction">> <<goto "Slave Sold">> <</link>> <<else>> __Bids Received__ <br> <<set $buyer = 0>> <<set $seed = 500*Math.trunc(($slaveCost*1.15)/500)>> <<if ($activeSlave.visualAge < 20) && ($activeSlave.weight < -10) && (random(1,100) > 80)>> <br>''<<print cashFormat($seed)>>'' from a citizen who likes his slaves young and slender. <<set $seed = 1>> <<elseif ($activeSlave.visualAge > 40) && ($activeSlave.weight > 10) && (random(1,100) > 80)>> <br>''<<print cashFormat($seed)>>'' from a citizen who likes her slaves mature and motherly. <<set $seed = 1>> <<elseif ($activeSlave.dick > 3) && ($activeSlave.balls > 0) && (random(1,100) > 80)>> <br>''<<print cashFormat($seed)>>'' from a citizen who likes fat cocks. <<set $seed = 1>> <<elseif ($activeSlave.dick > 3) && ($activeSlave.balls == 0) && (random(1,100) > 80)>> <br>''<<print cashFormat($seed)>>'' from a citizen who likes a big limp dick flopping around when he fucks a slave's asspussy. <<set $seed = 1>> <<elseif ($activeSlave.dick == 1) && ($activeSlave.balls == 0) && ($activeSlave.anus == 3) && (random(1,100) > 80)>> <br>''<<print cashFormat($seed)>>'' from a citizen who likes sissies with anal slits longer than their little limp dicks. <<set $seed = 1>> <<elseif ($activeSlave.dick > 0) && ($activeSlave.boobs < 300) && (random(1,100) > 80)>> <br>''<<print cashFormat($seed)>>'' from a citizen who likes traps. <<set $seed = 1>> <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls > 0) && ($activeSlave.boobs > 600) && (random(1,100) > 80)>> <br>''<<print cashFormat($seed)>>'' from a citizen who likes lusty shemales. <<set $seed = 1>> <<elseif ($activeSlave.anusPiercing > 1) && ($activeSlave.nipplesPiercing > 1) && (random(1,100) > 80)>> <br>''<<print cashFormat($seed)>>'' from a citizen who is clearly fascinated by her lewd piercings. <<set $seed = 1>> <<elseif ($activeSlave.anusTat > 1) && ($activeSlave.buttTat > 1) && (random(1,100) > 80)>> <br>''<<print cashFormat($seed)>>'' from a citizen who is clearly aroused by her slutty tattoos. <<set $seed = 1>> <<elseif ($activeSlave.boobs > 800) && ($activeSlave.areolae > 3) && (random(1,100) > 80)>> <br>''<<print cashFormat($seed)>>'' from a citizen who can't take his eyes off her unique areolae. <<set $seed = 1>> <<elseif ($activeSlave.clit > 2) && (random(1,100) > 80)>> <br>''<<print cashFormat($seed)>>'' from a citizen who keeps running her tongue over her lips while staring at the slave's giant clit. <<set $seed = 1>> <<elseif ($activeSlave.labia > 1) && (random(1,100) > 80)>> <br>''<<print cashFormat($seed)>>'' from a citizen who has an obvious fascination with her dangling labia. <<set $seed = 1>> <<elseif ($activeSlave.boobs > 2000) && (random(1,100) > 80)>> <br>''<<print cashFormat($seed)>>'' from a citizen with an obvious breast expansion fetish. <<set $seed = 1>> <<elseif ($activeSlave.preg > 20) && ($activeSlave.lactation == 1) && (random(1,100) > 80)>> <br>''<<print cashFormat($seed)>>'' from a citizen who pays obsessive attention to her gravid belly and naturally lactating breasts. <<set $seed = 1>> <<elseif ($activeSlave.ovaries == 1) && ($activeSlave.physicalAge < 25) && (random(1,100) > 80)>> <br>''<<print cashFormat($seed)>>'' from a citizen who pays unusually close attention to the section of the medical report on her fertility. <<set $seed = 1>> <<elseif ($activeSlave.butt > 6) && (random(1,100) > 80)>> <br>''<<print cashFormat($seed)>>'' from a citizen with an obvious butt expansion fetish. <<set $seed = 1>> <<elseif ($activeSlave.face > 10) && (random(1,100) > 80)>> <br>''<<print cashFormat($seed)>>'' from a citizen who can't keep his eyes off her pretty face. <<set $seed = 1>> <<elseif ($activeSlave.analSkill >= 100) && (random(1,100) > 80)>> <br>''<<print cashFormat($seed)>>'' from a citizen interested in acquiring a skilled butthole bitch. <<set $seed = 1>> <<elseif ($activeSlave.vaginalSkill >= 100) && (random(1,100) > 80)>> <br>''<<print cashFormat($seed)>>'' from a citizen interested in acquiring a slut with real vaginal skill. <<set $seed = 1>> <<elseif ($activeSlave.oralSkill >= 100) && (random(1,100) > 80)>> <br>''<<print cashFormat($seed)>>'' from a citizen interested in acquiring a skilled cocksucker. <<set $seed = 1>> <<elseif ($activeSlave.health > 80) && (random(1,100) > 80)>> <br>''<<print cashFormat($seed)>>'' from a citizen who pays creepily close attention to the state of her health, and ignores everything else. <<set $seed = 1>> <<elseif ($activeSlave.nationality != 0) && (random(1,100) > 80)>> <br>''<<print cashFormat($seed)>>'' from a citizen with a special appetite for <<if $activeSlave.nationality == "a Cook Islander">>Cook Islander<<elseif $activeSlave.nationality == "a Liechtensteiner">>Liechtensteiner<<elseif $activeSlave.nationality == "Mosotho">>Basotho<<elseif $activeSlave.nationality == "Motswana">>Batswana<<elseif $activeSlave.nationality == "a New Zealander">>New Zealander<<elseif $activeSlave.nationality == "a Solomon Islander">>Solomon Islander<<else>>$activeSlave.nationality<</if>> girls. <<set $seed = 1>> <</if>> <<if $seed == 1>> <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.15)/500)>> <<goto "Slave Sold">> <</link>> <</if>> <<if $activeSlave.physicalAge > 30>> <<if $activeSlave.devotion > 20>> <<if random(1,100) > 50>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*0.9)/500))>>'' from a polite older citizen looking for a housekeeper and bedwarmer. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*0.9)/500)>> <<set $buyer = "housekeeper">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <<if isFertile($activeSlave) && $seePreg != 0>> <<if $slaveCost > 10000>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.05)/500))>>'' from a male citizen who wants to ensure his posterity by using her to carry his children. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.05)/500)>> <<set $buyer = "preg fetishist">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <<if $activeSlave.mpreg == 1>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.05)/500))>>'' from an organ modifier interested in her anal womb. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.05)/500)>> <<set $buyer = "organ crafter">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <<if $seeHyperPreg == 1 && $seeExtreme == 1>> <<if $activeSlave.vagina == 0>> <<if random(1,100) > 60>> <br>''<<print cashFormat(400*Math.trunc(($slaveCost*1.05)/500))>>'' from a pharmaceuticals corporation looking for fertile virgins for testing extreme fertility drugs. <<link "Accept bid">> <<set $cash += 400*Math.trunc(($slaveCost*1.05)/500)>> <<set $buyer = "womb filler">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <<if $activeSlave.intelligence >= 2>> <<if $activeSlave.face >= 55>> <<if $activeSlave.faceShape != "masculine">> <<if random(1,100) > 90>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.1)/500))>>'' from a fellow arcology owner seeking a smart, pretty slave to use as a breeder to produce superior children. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer = "eugenics arcology">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.hips > 1>> <<if $activeSlave.vagina == 0>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.05)/500))>>'' from a fellow arcology owner focusing on building a future society based on his genes: he seeks fertile virgins with wide hips, feeling they will be the best mothers. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.05)/500)>> <<set $buyer = "repopulationist arcology">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <<if $activeSlave.vagina == 0>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.3)/500))>>'' from a slave trader with a notorious virgin impregnation fetish: he uses his work to provide himself with an endless supply of virgins to knock up and resell. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.3)/500)>> <<set $buyer = "virgin trader">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <<if $seePreg != 0>> <<if $seeHyperPreg == 1 && $seeExtreme == 1>> <<if $activeSlave.preg > 20>> <<if $activeSlave.bellyPreg >= 300000>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.05)/500))>>'' from a group that takes pleasure in performing abortions on live TV. <<link "Accept bid">> <<set $cash += 400*Math.trunc(($slaveCost*1.05)/500)>> <<set $buyer = "abortion TV">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.nipples == "huge">> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.05)/500))>>'' from a female citizen with a very specific fetish: she loves breasts to the point of enjoying slaves with nipples large enough to meaningfully penetrate her. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.05)/500)>> <<set $buyer = "nipple fetishist">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <<if $activeSlave.nipples == "fuckable">> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.1)/500))>>'' from a male citizen with a kink that's hard to satisfy: he loves nipple fucking, but hates how breasts just don't work that way. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer = "nipple fetishist">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <<if $activeSlave.balls > 0>> <<if $activeSlave.analSkill > 10>> <<if $activeSlave.devotion > 20>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.05)/500))>>'' from a citizen who enjoys buttfucking slaves with the necessary equipment, willingness, and anal skill to reward his efforts with messy, hands-free orgasms of their own. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.05)/500)>> <<set $buyer = "anal fetishist">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.oralSkill > 30>> <<if $activeSlave.devotion > 20>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.05)/500))>>'' from an unusually well-endowed citizen who strongly prefers oral sex with willing partners who can deepthroat him successfully. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.05)/500)>> <<set $buyer = "oral fetishist">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <<if $activeSlave.fetish != "masochist">> <<if $activeSlave.devotion > 50>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.05)/500))>>'' from a sadistic citizen who likes hurting her slaves, dislikes masochists for their enjoyment of her treatment, yet prefers slaves who will not hate her. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.05)/500)>> <<set $buyer = "pain fetishist">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <<if $activeSlave.muscles > 30>> <<if $activeSlave.height >= 170>> <<if $activeSlave.intelligence < 0>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.05)/500))>>'' from a sadistic citizen who is looking for an imposing, stupid slave she can train to rape her victims on command. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.05)/500)>> <<set $buyer = "sadism fetishist">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.devotion > 20>> <<if $activeSlave.intelligence > 1>> <<if $activeSlave.intelligenceImplant == 1>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.05)/500))>>'' from a newly wealthy citizen who is expanding his household and is interested in smart, educated, and obedient slaves for leadership roles. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.05)/500)>> <<set $buyer = "dom fetishist">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.devotion > 50>> <<if $activeSlave.oralSkill >= 100>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.05)/500))>>'' from a citizen whose job keeps her deskbound; bored, she's looking for a devoted oral slave to occupy the space under the desk and be her constant pussylicking appliance. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.05)/500)>> <<set $buyer = "sub fetishist">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <<if $activeSlave.anus == 0>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.3)/500))>>'' from a wealthy citizen infamous for cruelly raping anal virgins in public; he buys and abuses a new one every few weeks. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.3)/500)>> <<set $buyer = "buttbreaker">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <<if $activeSlave.oralSkill >= 100>> <<if $activeSlave.analSkill >= 100>> <<if $activeSlave.intelligence > 0>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.1)/500))>>'' from a small, local slave trainer interested in using her to help train new slaves in the sexual arts. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer = "trainer staffing">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.oralSkill >= 100>> <<if $activeSlave.analSkill >= 100>> <<if $activeSlave.intelligence > 0>> <<if $activeSlave.intelligenceImplant == 1>> <<if $activeSlave.physicalAge > 35>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.4)/500))>>'' from a skilled slave trainer who feels that MILFs make the best slave trainers. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.4)/500)>> <<set $buyer = "D milf staffing">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.boobsImplant == 0>> <<if $activeSlave.lactation > 0>> <<if $activeSlave.ovaries > 0>> <<if $activeSlave.boobs > 1000>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.25)/500))>>'' from a prominent citizen with a notorious fetish for fertile, natural cows. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer = "D hucow">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.muscles > 5>> <<if $activeSlave.weight < -10>> <<if $activeSlave.teeth == "pointy">> <<if $activeSlave.combatSkill > 0>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.35)/500))>>'' from a prominent citizen who's pursuing some sort of mercenary project that requires worryingly large numbers of thin girls with sharp teeth. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.35)/500)>> <<set $buyer = "D startled the witch">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.vagina == 0>> <<if $activeSlave.anus > 1>> <<if $activeSlave.analSkill >= 100>> <<if $activeSlave.physicalAge < 25>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.35)/500))>>'' from a prominent citizen who appreciates girls who are both vaginal virgins and anal veterans. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.35)/500)>> <<set $buyer = "D virgin asspussy">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.vagina == 0>> <<if ($activeSlave.fetish == "submissive") || ($activeSlave.fetish == "pregnancy")>> <<if $activeSlave.entertainSkill > 30>> <<if $activeSlave.physicalAge < 30>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.35)/500))>>'' from a prominent citizen with moist palms who insistently refers to her as "his waifu," whatever that means. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.35)/500)>> <<set $buyer = "D waifu">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.oralSkill >= 100>> <<if $activeSlave.height < 160>> <<if $activeSlave.butt > 3>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.35)/500))>>'' from a prominent citizen who likes to provide his favored, well-endowed slaves with subordinate, orally skilled dickgirls with nice butts. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.35)/500)>> <<set $buyer = "D oral servants">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.devotion > 20>> <<if $activeSlave.fetish == "buttslut">> <<if $activeSlave.visualAge < 25>> <<if $activeSlave.boobs < 400>> <<if $activeSlave.weight <= 10>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.35)/500))>>'' from a prominent citizen who prefers slaves that look like demure girls with their clothes on, and are willing to take cock up their pretty asspussies. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.35)/500)>> <<set $buyer = "D trap lover">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.height > 185>> <<if $activeSlave.butt > 8>> <<if $activeSlave.buttImplant < 2>> <<if $activeSlave.weight > 10>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.35)/500))>>'' from an eccentric citizen notorious for keeping tall slaves with huge soft butts, just so he can bury himself between their cheeks when they're standing. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.35)/500)>> <<set $buyer = "D butt bury">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.dick > 1>> <<if $activeSlave.balls == 1>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.lactation > 0>> <<if $activeSlave.face > 10>> <<if $activeSlave.faceShape != "masculine">> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.35)/500))>>'' from a prominent citizen with strong opinions on futas: he likes a feminine girl with a nice cock, a lovely pussy, no visible balls and yet the ability to get hard, and plentifully milky nipples. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.35)/500)>> <<set $buyer = "D milky herm">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.ovaries == 1>> <<if $activeSlave.preg > -2>> <<if $activeSlave.muscles > 30>> <<if $activeSlave.weight <= 10>> <<if $activeSlave.height < 165>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.35)/500))>>'' from a prominent citizen whose friends never let him hear the end of his incorrigibly romantic treatment of his apartment full of amazons. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.35)/500)>> <<set $buyer = "D amazon hunter">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $seePreg != 0>> <<if $activeSlave.dick == 0>> <<if $activeSlave.muscles > 30>> <<if $activeSlave.devotion > 20>> <<if $activeSlave.height > 180>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.35)/500))>>'' from a prominent citizen who keeps a large harem of lithe, muscular girls to bear him children. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.35)/500)>> <<set $buyer = "D shorty breeder">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.devotion > 20>> <<if $activeSlave.fetish == "cumslut">> <<if $activeSlave.lips > 30>> <<if $activeSlave.amp == 0>> <<if $activeSlave.oralSkill > 50>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.35)/500))>>'' from a prominent citizen who's looking for a fresh, skilled pair of lips eager to wrap around a thick cock. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.35)/500)>> <<set $buyer = "D oral servants">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.vaginalSkill <= 10>> <<if $activeSlave.analSkill <= 10>> <<if $activeSlave.oralSkill <= 10>> <<if $activeSlave.whoreSkill <= 10>> <<if $activeSlave.entertainSkill <= 10>> <<if random(1,100) > 80>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.15)/500))>>'' from a prominent citizen who's a notoriously inexperienced lover; it's painfully obvious that he prefers inexperienced slaves as they make him feel less insecure. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.15)/500)>> <<set $buyer = "D r9k">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.weight > 10>> <<if $activeSlave.muscles > 5>> <<if $activeSlave.health > 60>> <<if $slaveCost < 10000>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.25)/500))>>'' from a prominent citizen who takes unusually close interest in her health and muscle tone, and cannot quite hide his salivation as he does so. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer = "D cannibal">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSDegradationist == "unset">> <<if $activeSlave.intelligenceImplant == 0>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.1)/500))>>'' from a slave trainer that specializes in educating slaves and reselling them at a profit. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer = "teaching trainer">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist == "unset">> <<if $activeSlave.boobsImplant == 0>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.1)/500))>>'' from a slave trainer that specializes in filling slaves with implants before resale. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer = "implanting trainer">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist == "unset">> <<if $activeSlave.boobsImplant > 0>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.1)/500))>>'' from a slave trainer that specializes in fixing slaves who have been surgically ruined with overimplantation. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer = "purifying trainer">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionist == "unset">> <<if $activeSlave.boobs > 600>> <<if $activeSlave.butt > 3>> <<if $activeSlave.weight > 10>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.1)/500))>>'' from a slave trainer that specializes in slimming down fat slaves to appeal to buyers who prefer slim girls. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer = "slimming trainer">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast == "unset">> <<if $activeSlave.boobs < 600>> <<if $activeSlave.butt < 3>> <<if $activeSlave.weight < -10>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.1)/500))>>'' from a slave trainer that specializes in improving slaves with disappointing assets; they prefer pharmaceutical means but are not averse to surgical intervention if necessary. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer = "broadening trainer">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.boobs > 1000>> <<if $activeSlave.boobsImplant == 0>> <<if $activeSlave.lactation == 0>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.1)/500))>>'' from a slave trainer that specializes in getting women ready to be dairy cows by using aggressive hormonal and pharmaceutical treatment to balloon their tits. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer = "cow trainer">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalist == "unset">> <<if $activeSlave.balls > 0>> <<if $activeSlave.boobs < 500>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.1)/500))>>'' from a slave trainer that specializes in feminizing imperfect shemales; an orchiectomy is invariably their first step. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer = "clipping trainer">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist == "unset">> <<if $activeSlave.dick > 0>> <<if $slaveCost > 10000>> <<if random(1,100) > 60>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.1)/500))>>'' from a slave trainer that specializes in creating proper slave women from raw material that falls short of that ideal but has potential anyway. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer = "reassignment trainer">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.boobs - $activeSlave.boobsImplant > 2000>> <<if $activeSlave.lactation > 1>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.25)/500))>>'' from a fellow arcology owner working towards autarkic slave pastoralism. He's awed by her milk productivity. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer = "pastoralist arcology">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <<if $activeSlave.devotion > 50>> <<if $activeSlave.intelligence > 1>> <<if $activeSlave.intelligenceImplant > 1>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.25)/500))>>'' from a fellow arcology owner building a facsimile of ancient Egypt. He's in the market for wise and educated slaves willing to pass on their skills. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer = "egyptian revivalist arcology">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.combatSkill >= 1>> <<if $activeSlave.health > 40>> <<if $activeSlave.muscles > 25>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.25)/500))>>'' from a fellow arcology owner building a recreation of the Great Aztec Empire. He's in the market for willing, strong and combat ready slaves, to bolster his empire <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer = "aztec revivalist arcology">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.combatSkill > 0>> <<if $activeSlave.health > 40>> <<if $activeSlave.muscles > 5>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.25)/500))>>'' from a fellow arcology owner building a facsimile of classical Rome. He's in the market for slaves with basic combat skills to fight in modern gladiatorial combats. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer = "roman revivalist arcology">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.face > 10>> <<if $activeSlave.analCount < 100>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.25)/500))>>'' from a fellow arcology owner with interesting religious beliefs, which require beautiful slaves to be available to the public. Since $activeSlave.slaveName is pretty and not heavily used, he considers it a duty to buy her and make her a holy prostitute. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer = "chattel religionist arcology">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <<if $activeSlave.muscles > 5>> <<if $activeSlave.muscles <= 95>> <<if $activeSlave.health > 60>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.25)/500))>>'' from a fellow arcology owner devoted to muscular ladies. He seems to feel that $activeSlave.slaveName is not at her true potential, and wants a try at improving her physique himself. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer = "physical idealist arcology">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.weight > 30>> <<if $activeSlave.weight <= 95>> <<if $activeSlave.health > 60>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.25)/500))>>'' from a fellow arcology owner devoted to chubby ladies. He seems to feel that $activeSlave.slaveName can handle a fair bit more weight, and wants a try at fattening her up himself. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer = "hedonistic decadence arcology">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if $activeSlave.weight < 10>> <<if $activeSlave.muscles < 10>> <<if $activeSlave.belly == 0 && $activeSlave.preg < 1>> <<if random(1,100) > 80>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.1)/400))>>'' from a chef that likes stuffing more than just turkeys. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/400)>> <<set $buyer = "stuffer chef">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.boobs > 1000>> <<if $activeSlave.boobsImplant == 0>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.25)/500))>>'' from a fellow arcology owner who loves breast implants. Since large natural breasts can support larger implants, he seems to feel $activeSlave.slaveName has good potential to be implanted up to a truly gigantic size without too much stretching. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer = "transformation fetishist arcology">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <<if $activeSlave.boobs > 800>> <<if $activeSlave.boobsImplant == 0>> <<if $activeSlave.physicalAge < 25>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.25)/500))>>'' from a fellow arcology owner who never fails to dream big. He's interested in her mostly for growth potential, since her assets have grown so big, so young. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer = "asset expansionist arcology">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.boobs < 500>> <<if $activeSlave.butt < 3>> <<if $activeSlave.physicalAge < 25>> <<if $activeSlave.anus < 2>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.25)/500))>>'' from a fellow arcology owner with simple tastes. He likes his slaves young, slim, and reasonably innocent. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer = "slimness enthusiast arcology">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.boobsImplant > 0>> <<if $activeSlave.buttImplant > 0>> <<if $activeSlave.lipsImplant > 0>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.25)/500))>>'' from a fellow arcology owner with a hatred of implants that reaches missionary zeal. He buys slaves full of silicone, removes their implants, reconditions them, and resells them whenever his finances will permit. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer = "body purist arcology">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.trust > 20>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.25)/500))>>'' from a fellow arcology owner who runs a terrifyingly degrading society. He prefers slaves who have been well-treated previously; it lends their screams a certain special authenticity. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer = "degradationist arcology">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <<if $activeSlave.intelligenceImplant != 1>> <<if $activeSlave.devotion > 20>> <<if $activeSlave.fetish != "mindbroken">> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.25)/500))>>'' from a fellow arcology owner with an almost messianic calling to educate and improve slaves, though somewhat hypocritically, he prefers to start with reasonably obedient girls, which usually means slaves broken by someone else. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer = "paternalist arcology">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.dick == 0>> <<if $activeSlave.boobs > 800>> <<if $activeSlave.butt > 3>> <<if $activeSlave.devotion > 20>> <<if $activeSlave.intelligence < 0>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.25)/500))>>'' from a fellow arcology owner who likes willing, uncomplicated young ladies with bouncing boobs and big butts. He's an uncomplicated sort. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer = "gender fundamentalist arcology">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.dick > 0>> <<if $activeSlave.face < -10>> <<if $activeSlave.boobs < 400>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.25)/500))>>'' from a fellow arcology owner with a notorious fetish for the process of feminization. He prefers diamonds in the rough, because the process of polishing is so much fun. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer = "gender radicalist arcology">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.race != "mixed race">> <<if $activeSlave.devotion <= 20>> <<if $activeSlave.trust < 20>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.25)/500))>>'' from a fellow arcology owner with a strongly held belief that $activeSlave.race people should not be slaves. He devotes as much of his resources as he can to manumission of such girls, concentrating on the downtrodden. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer = "supremacist arcology">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.race != "mixed race">> <<if $activeSlave.intelligence < -1>> <<if $activeSlave.ovaries == 1>> <<if random(1,100) > 70>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.25)/500))>>'' from a fellow arcology owner working on a project to breed a race of $activeSlave.race people with natural, unquestioning obedience. He clearly considers her good stock for the project. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.25)/500)>> <<set $buyer = "subjugationist arcology">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist == "unset">> <<if $slaveCost < 10000>> <<if random(1,100) > 50>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.1)/500))>>'' from a cheap brothel chain that operates a franchise on a lower level of the arcology. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer = "cheap brothel">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist == "unset">> <<if $slaveCost < 20000>> <<if $activeSlave.boobsImplant == 0>> <<if random(1,100) > 50>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.1)/500))>>'' from a factory farm notorious for extracting every drop of value from its slaves' bodies. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer = "factory farm">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSPaternalist == "unset">> <<if $slaveCost < 5000>> <<if random(1,100) > 50>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.1)/500))>>'' from a sex arcade that maintains good service quality by rapidly cycling new slaves through their facilities. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer = "arcade">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <<if $seePreg != 0>> <<if $arcologies[0].FSPaternalist == "unset">> <<if $slaveCost < 10000>> <<if $activeSlave.health > 40>> <<if $activeSlave.ovaries == 1>> <<if random(1,100) > 50>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.1)/500))>>'' from a high-volume breeding operation interested in her mostly for her healthy, functional womb. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer = "volume breeder">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSDegradationist == "unset">> <<if $slaveCost > 20000>> <<if random(1,100) > 50>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.1)/500))>>'' from a group of partners that run a handsome brothel off the promenade. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.1)/500)>> <<set $buyer = "nice brothel">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSDegradationist == "unset">> <<if $slaveCost < 50000>> <<if $activeSlave.boobsImplant == 0>> <<if $activeSlave.health > 40>> <<if random(1,100) > 50>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*0.8)/500))>>'' from a free-range farm that pays for the high costs of high quality livestock care by aggressively marketing its cruelty-free products. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*0.8)/500)>> <<set $buyer = "free range">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.health > 40>> <<if $slaveCost < 5000>> <<if random(1,100) > 10>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.2)/500))>>'' from an organ harvesting firm that acquires healthy raw materials cheaply. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1.2)/500)>> <<set $buyer = "harvester">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <<if $slaveCost < 5000>> <<if random(1,100) > 10>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1)/500))>>'' from a manufacturer of large sexual appliances that include a living inmate, drugged into helplessness. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*1)/500)>> <<set $buyer = "fuckdoll">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <<if $seeExtreme == 1>> <<if $slaveCost < 5000>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.bellyImplant > -1>> <<if random(1,100) > 90>> <br>''<<print cashFormat(7000)>>'' from a porn director interested in a cheap slave with a belly implant for use in a snuff film. <<link "Accept bid">> <<set $cash += 7000>> <<set $buyer = "tentacle bred">> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if random(1,100) > 30>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*0.9)/500))>>'' from a reputable slave trader who will likely ship her out of the arcology. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*0.9)/500)>> <<goto "Slave Sold">> <</link>> <</if>> <<if $activeSlave.fetish == "mindbroken">> <<if random(1,100) > 20>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*0.9)/500))>>'' from a slave trader who buys vast numbers of mindbroken girls. His purpose is unknown, and none of them are ever seen again. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*0.9)/500)>> <<goto "Slave Sold">> <</link>> <</if>> <</if>> <<if $plot>> <<if $peacekeepers>> <<if $peacekeepers.strength >= 50>> <<if $peacekeepers.attitude < 100>> <<if $activeSlave.oralSkill + $activeSlave.analSkill + $activeSlave.vaginalSkill > 100>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*0.5)/500))>>'' from the officer in charge of 'recreational activities' for General $peacekeepers.generalName's forces. This is far less than the slave is worth, but the bid comes with the implicit offer of more influence over the peacekeepers. <<link "Accept bid">> <<set $cash += 500*Math.trunc(($slaveCost*0.5)/500), $buyer = "peacekeepers">> <<goto "Slave Sold">> <</link>> <</if>> <<else>> <<switch $peacekeepers.tastes>> <<case "lusty futanari">> <<if $activeSlave.balls > 0 && $activeSlave.scrotum > 0 && $activeSlave.dick > 0 && $activeSlave.vagina > -1 && $activeSlave.energy > 50>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.2)/500))>>'' from the sex slave buyer for General $peacekeepers.generalName's client state, which prefers $peacekeepers.tastes. <<link "Accept bid">><<set $cash += 500*Math.trunc(($slaveCost*1.2)/500), $buyer = "peacekeepers">><<goto "Slave Sold">><</link>> <</if>> <<case "cum addicts">> <<if $activeSlave.fetish == "cumslut" && $activeSlave.fetishStrength > 95 && $activeSlave.sexualFlaw == "cum addict">> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.2)/500))>>'' from the sex slave buyer for General $peacekeepers.generalName's client state, which prefers $peacekeepers.tastes. <<link "Accept bid">><<set $cash += 500*Math.trunc(($slaveCost*1.2)/500), $buyer = "peacekeepers">><<goto "Slave Sold">><</link>> <</if>> <<case "horny MILFs">> <<if $activeSlave.physicalAge > 34 && $activeSlave.visualAge > 34 && $activeSlave.energy > 80>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.2)/500))>>'' from the sex slave buyer for General $peacekeepers.generalName's client state, which prefers $peacekeepers.tastes. <<link "Accept bid">><<set $cash += 500*Math.trunc(($slaveCost*1.2)/500), $buyer = "peacekeepers">><<goto "Slave Sold">><</link>> <</if>> <<case "big-breasted cows">> <<if $activeSlave.boobs > 2000 && $activeSlave.lactation > 1>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.2)/500))>>'' from the sex slave buyer for General $peacekeepers.generalName's client state, which prefers $peacekeepers.tastes. <<link "Accept bid">><<set $cash += 500*Math.trunc(($slaveCost*1.2)/500), $buyer = "peacekeepers">><<goto "Slave Sold">><</link>> <</if>> <<case "beautiful young sex slaves">> <<if $activeSlave.physicalAge < 25 && $activeSlave.visualAge < 25 && $activeSlave.face > 95>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.2)/500))>>'' from the sex slave buyer for General $peacekeepers.generalName's client state, which prefers $peacekeepers.tastes. <<link "Accept bid">><<set $cash += 500*Math.trunc(($slaveCost*1.2)/500), $buyer = "peacekeepers">><<goto "Slave Sold">><</link>> <</if>> <<case "fertile virgins">> <<if $activeSlave.vagina == 0 && isFertile($activeSlave)>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.2)/500))>>'' from the sex slave buyer for General $peacekeepers.generalName's client state, which prefers $peacekeepers.tastes. <<link "Accept bid">><<set $cash += 500*Math.trunc(($slaveCost*1.2)/500), $buyer = "peacekeepers">><<goto "Slave Sold">><</link>> <</if>> <<case "lusty preggos">> <<if $activeSlave.preg > 10 && $activeSlave.energy > 50>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.2)/500))>>'' from the sex slave buyer for General $peacekeepers.generalName's client state, which prefers $peacekeepers.tastes. <<link "Accept bid">><<set $cash += 500*Math.trunc(($slaveCost*1.2)/500), $buyer = "peacekeepers">><<goto "Slave Sold">><</link>> <</if>> <<case "baby obsessed breeders">> <<if $activeSlave.preg > 10 && $activeSlave.fetish == "pregnancy" && $activeSlave.sexualFlaw == "breeder">> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.2)/500))>>'' from the sex slave buyer for General $peacekeepers.generalName's client state, which prefers $peacekeepers.tastes. <<link "Accept bid">><<set $cash += 500*Math.trunc(($slaveCost*1.2)/500), $buyer = "peacekeepers">><<goto "Slave Sold">><</link>> <</if>> <<case "bellies with girls attached">> <<if $activeSlave.belly >= 300000>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.2)/500))>>'' from the sex slave buyer for General $peacekeepers.generalName's client state, which prefers $peacekeepers.tastes. <<link "Accept bid">><<set $cash += 500*Math.trunc(($slaveCost*1.2)/500), $buyer = "peacekeepers">><<goto "Slave Sold">><</link>> <</if>> <<case "flesh balloons">> <<if $activeSlave.breasts > 20000 && $activeSlave.butt > 10>> <br>''<<print cashFormat(500*Math.trunc(($slaveCost*1.2)/500))>>'' from the sex slave buyer for General $peacekeepers.generalName's client state, which prefers $peacekeepers.tastes. <<link "Accept bid">><<set $cash += 500*Math.trunc(($slaveCost*1.2)/500), $buyer = "peacekeepers">><<goto "Slave Sold">><</link>> <</if>> <</switch>> <</if>> <</if>> <</if>> <</if>> <br> <br> <<link "Re-list her">> <<set $cash -= 500>> <<goto "Sell Slave">> <</link>> //This will cost <<print cashFormat(500)>>// <</if>>
NurseryAnon/fc
src/uncategorized/sellSlave.tw
tw
bsd-3-clause
78,359
:: Servants' Quarters [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Servants' Quarters", $showEncyclopedia = 1, $encyclopedia = "Servants' Quarters", $servantsQuartersSlaves = $ServQiIDs.length>> <<if $servantsQuartersName != "the Servants' Quarters">> <<set $servantsQuartersNameCaps = $servantsQuartersName.replace("the ", "The ")>> <</if>> <<quartersAssignmentFilter>> $servantsQuartersNameCaps <<switch $servantsQuartersDecoration>> <<case "Roman Revivalist">> are spartan, yet functional. At one end of the long dormitory there is an alcove with a shrine to the Roman goddess of domesticity. <<case "Aztec Revivalist">> are simple, yet grandiose. In every corner stands a monument to a god, and as the sun peeks through, all the obsidian ornaments glisten with light. <<case "Egyptian Revivalist">> are utilitarian, yet warm and well-kept. At one end of the long dormitory there is an alcove with a shrine to the Egyptian goddess of servility. <<case "Edo Revivalist">> are spartan and functional. Fresh mats are laid across the floor every day, and the simple beds of blankets and wooden blocks are neatly stowed against the walls before sunrise. <<case "Arabian Revivalist">> are utilitarian, yet warm and well-kept. They are floored with beautifully patterned tile; there are channels for clean running water that make it easy to keep clean and fresh, so long as one is willing to bathe in the open. <<case "Chinese Revivalist">> are spartan, yet functional. At one end of the long dormitory there is an alcove with a shrine hosting a bronze statue of a watchful dragon. <<case "Chattel Religionist">> are spartan, yet functional. Servants here are expected to be clean and hardworking, and there is a penitents cell ready for them if they are not. <<case "Degradationist">> are severe and utilitarian. Servants sleep uncomfortably here, knowing that even on their meager bedrolls, they are fair game for abuse. <<case "Repopulation Focus">> are comfortable and well-kept. Though there is little privacy here, the servants are provided for. There's even a small rest area for them to rest their pregnant bodies between shifts. A closet contains specialized cleaning tools to accommodate their distended bodies. <<case "Eugenics">> are comfortable and well-kept. Though there is little privacy here, the servants are provided for. They are required to always be carrying prophylactics for other slaves and any low class citizens who require them. <<case "Asset Expansionist">> are comfortable and well-kept. There are pornographic pictures on the walls, depicting slaves with gigantic breasts earnestly enjoying huge cocks. <<case "Transformation Fetishist">> are comfortable and well-kept. There are pornographic pictures on the walls, depicting slaves with huge implants earnestly enjoying sex. <<case "Gender Radicalist">> are comfortable and well-kept. There are pornographic pictures on the walls, depicting all sorts of slaves earnestly enjoying taking cocks up their anuses. <<case "Gender Fundamentalist">> are comfortable and well-kept. There are pornographic pictures on the walls, depicting pretty female slaves being fucked by muscular men. <<case "Physical Idealist">> are comfortable and well-kept. There are softcore pictures on the walls, depicting gorgeously muscled, oiled-up men and women, flexing and posing for the camera. <<case "Supremacist">> are spartan, since that's all domestics from the inferior races need or deserve. There's a whipping post in the corner of the room so that whenever a slave is beaten, the rest must watch. <<case "Subjugationist">> are spartan, since that's all $arcologies[0].FSSubjugationistRace domestics need or deserve. There's a whipping post in the corner of the room so that whenever a slave is beaten, the rest must watch. <<case "Paternalist">> are comfortable and well-kept. Though there is little privacy here, the servants are provided for. There's even a small rest area for them to take their regular breaks in. <<case "Pastoralist">> are comfortable and well-kept. There are pornographic pictures on the walls, depicting lactating slaves earnestly enjoying sex. The servants are provided with milk to drink. <<case "Maturity Preferentialist">> are comfortable, but functional. There are motivational posters on the walls featuring cheerful MILF servants, exhorting mature slaves to smile, serve, and get fucked like good girls. <<case "Youth Preferentialist">> are comfortable, but well equipped to corral wayward slaves. There are instructional screens in the common areas reviewing basic slave tasks like scrubbing a floor and giving head. <<case "Body Purist">> are comfortable and well-kept. There are pornographic pictures on the walls, depicting gorgeous slaves earnestly enjoying sex. <<case "Slimness Enthusiast">> are comfortable and well-kept. There are pornographic pictures on the walls, depicting slender slaves earnestly enjoying sex. <<case "Hedonistic">> are comfortable and well-kept. There are plenty of soft couches to recline on between shifts and a number of feeders to keep servants full and happy. There are pornographic pictures on the walls, depicting fat slaves earnestly enjoying sex while stuffing their and their partners faces. <<default>> are comfortable. Servants sleep together in a dormitory, eat together in a little kitchen, bathe together in a communal shower, and then head out into the penthouse to serve. <</switch>> <<if $servantsQuartersSlaves > 2>> $servantsQuartersNameCaps are busy with hurrying slaves. One shift of girls is eating, cleaning the quarters, and bathing. The second is sleeping, and the third is out in the penthouse cleaning and serving. <<elseif $servantsQuartersSlaves > 0>> A few slaves are working out of servants' quarters. They must split their scant time between looking after their own needs and the superior needs of everyone else. <<elseif $Stewardess != 0>> $Stewardess.slaveName is alone, and seems rather bereft without anyone to order around. <<else>> None of your slaves are working out of the servants' quarters. [[Decommission the quarters|Main][$servantsQuarters = 0, $servantsQuartersUpgradeMonitoring = 0, $servantsQuartersDecoration = "standard"]] <</if>> <<if $servantsQuartersSlaves > 0>> <<if $Stewardess != 0>><<set _X = 1>><<else>><<set _X = 0>><</if>> <<set _NewPop = $servantsQuartersSlaves+$dormitoryPopulation+_X>> <<link "Remove all slaves" "Servants' Quarters">> <<if $Schoolteacher != 0>> <<assignJob $Stewardess "rest">> <</if>> <<for $servantsQuartersSlaves > 0>> <<assignJob $slaves[$slaveIndices[$ServQiIDs[0]]] "be a servant">> <</for>> <</link>> <<if _NewPop > $dormitory>> @@.red;Dormitory capacity will be exceeded.@@ <</if>> <</if>> <<set _Tmult0 = Math.trunc($servantsQuarters*1000*$upgradeMultiplierArcology)>> <br>$servantsQuartersNameCaps has room to keep $servantsQuarters slaves while they serve. Currently $servantsQuartersSlaves <<if $servantsQuartersSlaves == 1>>is<<else>>are<</if>> serving. [[Expand the Servants' Quarters|Servants' Quarters][$cash -= _Tmult0, $servantsQuarters += 5, $PC.engineering += .1]] //Costs <<print cashFormat(_Tmult0)>>// <br> <<if $servantsQuartersUpgradeMonitoring == 1>> The quarters have been upgraded with enhanced monitoring systems to make the servants work harder, improving their obedience and efficiency. <<else>> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> The quarters are standard. [[Upgrade the monitoring systems to force harder work|Servants' Quarters][$cash -= _Tmult1, $servantsQuartersUpgradeMonitoring = 1]] //Costs <<print cashFormat(_Tmult1)>> and will increase upkeep costs// <</if>> <<if $servantMilkers == 1>> <br>Since servants spend most of their time in the penthouse, any who are lactating will use the ubiquitous milkers. <</if>> <br><br> <<if $Stewardess != 0>> <<set $Flag = 2>> <<include "Slave Summary">> <<if canAchieveErection($Stewardess) && $Stewardess.pubertyXY == 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $stewardessImpregnates == 1>> Keeping the maids pregnant is part of her job. [[Order her to stop impregnating|Servants' Quarters][$stewardessImpregnates = 0]] <<elseif $seePreg != 0>> She could be directed to keep the maids pregnant herself. [[Order her to impregnate|Servants' Quarters][$stewardessImpregnates = 1]] <</if>> <</if>> <<else>> You do not have a slave serving as a Stewardess. [[Appoint one|Stewardess Select]] <</if>> <br><br> <<if ($servantsQuarters <= $servantsQuartersSlaves)>> ''$servantsQuartersNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $servantsQuartersSlaves)>> <<link "''Send a slave to work out of $servantsQuartersName''">> <<replace #ComingGoing>> <<resetAssignmentFilter>> <<set $Flag = 0>> <<include "Slave Summary">> <</replace>> <</link>> <</if>> <<if $servantsQuartersSlaves > 0>> | <<link "''Bring a slave out of $servantsQuartersName''">> <<replace #ComingGoing>> <<quartersAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> <</replace>> <</link>> <<else>> <br><br>//$servantsQuartersNameCaps is empty for the moment.<br>// <</if>> <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<quartersAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <br><br>Rename $servantsQuartersName: <<textbox "$servantsQuartersName" $servantsQuartersName "Servants' Quarters">> //Use a noun or similar short phrase//
NurseryAnon/fc
src/uncategorized/servantsQuarters.tw
tw
bsd-3-clause
9,589
:: Servants' Quarters Report [nobr] <<SlaveSort $ServQiIDs>> <<set _DL = $ServQiIDs.length, $servantsQuartersSlaves = _DL, _SL = $slaves.length, _FLsFetish = 0, $stewardessBonus = 0>> <<if $servantsQuartersDecoration != "standard">> <<set _devBonus = 1>> <<else>> <<set _devBonus = 0>> <</if>> <<if ($Stewardess != 0)>> <<set _FLs = $slaveIndices[$Stewardess.ID]>> <<set $slaves[_FLs].devotion += _devBonus>> <<if ($slaves[_FLs].health < -80)>> <<set $slaves[_FLs].health += 20>> <<elseif ($slaves[_FLs].health < -40)>> <<set $slaves[_FLs].health += 15>> <<elseif ($slaves[_FLs].health < 0)>> <<set $slaves[_FLs].health += 10>> <<elseif ($slaves[_FLs].health < 90)>> <<set $slaves[_FLs].health += 7>> <</if>> <<if $slaves[_FLs].devotion <= 60>> <<set $slaves[_FLs].devotion++>> <</if>> <<if $slaves[_FLs].trust < 60>> <<set $slaves[_FLs].trust++>> <</if>> <<if $slaves[_FLs].fetishStrength <= 95>> <<if $slaves[_FLs].fetish != "dom">> <<fetishChangeChance $slaves[_FLs]>> <<if $fetishChangeChance > random(0,100)>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "dom">> <</if>> <<elseif $slaves[_FLs].fetishKnown == 0>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <<if $slaves[_FLs].livingRules != "luxurious">> <<set $slaves[_FLs].livingRules = "luxurious">> <</if>> <<set $Stewardess = $slaves[_FLs]>> &nbsp;&nbsp;&nbsp;&nbsp;<<SlaveFullName $Stewardess>> is serving as your Stewardess.<<if $Stewardess.relationship == -3 && $Stewardess.devotion > 50>> She does her best to be your perfect lovely housewife.<</if>> <<if ($stewardessImpregnates == 1) && (_DL > 0) && (canPenetrate($Stewardess)) && $Stewardess.pubertyXY == 1>> <<set _stewardessImpregnated = 0>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$ServQiIDs[_dI]]>> <<if (canImpreg($slaves[$i], $Stewardess))>> <<KnockMeUp $slaves[$i] 100 2 $Stewardess.ID>> <<set $slaves[$i].preg = 1, $slaves[$i].pregKnown = 1, $slaves[$i].pregWeek = 1, $slaves[$i].pregSource = $Stewardess.ID>><<set $slaves[$i].pregType = setPregType($slaves[$i])>> <<set WombImpregnate($slaves[$i], $slaves[$i].pregType, $slaves[$i].pregSource, 1)>> <<set $slaves[$i].vagina = Math.clamp($slaves[$i].vagina,1,10), _stewardessImpregnated++, $slaves[$i].vaginalCount += 10, $vaginalTotal += 10>> <<set $slaves[$i].need = 0>> <</if>> <</for>> <<if _stewardessImpregnated > 0>> It's her responsibility to keep her charges pregnant, so <<if _stewardessImpregnated == 1>> she cums in the only fertile slave's pussy all week. <<else>> she ensures the _stewardessImpregnated fertile servants are full of her cum at all times. <</if>> <<if $Stewardess.career == "a breeding bull">> She was conditioned to fill empty wombs, so she takes a @@.hotpink;deep pleasure@@ in her job. <<set $slaves[_FLs].devotion++>> <</if>> <<set _Tmult = (_stewardessImpregnated * 10), $slaves[_FLs].penetrativeCount += _Tmult, $Stewardess.penetrativeCount += _Tmult, $penetrativeTotal += _Tmult>> <<set $slaves[_FLs].need = 0>> <</if>> <</if>> <<if _FLsFetish == 1>> She's allowed and even expected to use her charges for her own gratification, and sometimes they'll even instigate submissive sex with her just to ingratiate themselves. She becomes comfortable with the role of a @@.lightcoral;sexual dominant.@@ <<elseif _FLsFetish == 2>> Having a legion of girls jumping to obey her daily commands @@.lightsalmon;makes her more dominant.@@ <</if>> <<if ($Stewardess.health < 10)>> Though she tries to watch the servants, her lack of good health inhibits her. <<elseif ($Stewardess.health < 80)>> <<set $stewardessBonus += 50>> Her good health allows her to work long hours and @@.yellowgreen;drive@@ the servants hard. <<else>> <<set $stewardessBonus += 75>> Her perfect health allows her to work exhaustive hours and @@.yellowgreen;drive@@ the servants very hard. <</if>> <<if setup.stewardessCareers.includes($Stewardess.career)>> <<set $stewardessBonus += 25>> She has applicable experience with daily sums and organizational trifles from her life before she was a slave. <<elseif $Stewardess.skillST >= $masteredXP>> <<set $stewardessBonus += 25>> She has applicable experience with daily sums and organizational trifles from working for you. <<else>> <<set $slaves[_FLs].skillST += random(1,($Stewardess.intelligence+4)*2)>> <</if>> <<if ($Stewardess.actualAge > 35)>> <<set $stewardessBonus += 25>> Her age and experience give her added effectiveness. <<elseif $AgePenalty == 0>> <<set $stewardessBonus +=25>> <</if>> <<if ($Stewardess.intelligence > 0)>> <<set $stewardessBonus += 25*$Stewardess.intelligence>> She's smart enough that she misses very little. <</if>> <<if ($Stewardess.energy > 95) || (($Stewardess.fetishKnown == 1) && ($Stewardess.fetish == "dom"))>> <<set _BonusToggle = 1>> <<else>> <<set _BonusToggle = 0>> <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$ServQiIDs[_dI]]>> <<if $Stewardess.rivalryTarget == $slaves[$i].ID>> She bears down on her <<if $Stewardess.rivalry == 1>>growing rival<<elseif $Stewardess.rivalry == 2>>rival<<elseif $Stewardess.rivalry == 3>>bitter rival<</if>>, $slaves[$i].slaveName, forcing her to work extra hard or suffer punishment. <<set $slaves[$i].devotion--, $slaves[$i].trust-->> <<if random(1,100) > 65>> <<set $Stewardess.rivalry++, $slaves[_FLs].rivalry++, $slaves[$i].rivalry++>> <</if>> <<elseif $Stewardess.relationshipTarget == $slaves[$i].ID>> She dotes over her <<if $Stewardess.relationship == 1>>friend<<elseif $Stewardess.relationship == 2>>best friend<<elseif $Stewardess.relationship == 3>>friend with benefits<<elseif $Stewardess.relationship == 4>>lover<<elseif $Stewardess.relationship == 5>>slave wife<</if>>, $slaves[$i].slaveName, making sure she knows how to do a good job and keeping her well stocked with everything she needs. <<set $slaves[$i].devotion++>> <<elseif $familyTesting == 1 && totalRelatives($slaves[$i]) > 0>> <<if $slaves[$i].mother == $Stewardess.ID || $slaves[$i].father == $Stewardess.ID>> She pays special attention to her daughter, $slaves[$i].slaveName, making sure she doesn't slack off just because they are related. <<set $slaves[$i].trust++>> <<elseif $slaves[$i].ID == $Stewardess.mother>> She pays special attention to her mother, $slaves[$i].slaveName, making sure she doesn't slack off just because they are related. <<set $slaves[$i].trust++>> <<elseif $slaves[$i].ID == $Stewardess.father>> She pays special attention to her father, $slaves[$i].slaveName, making sure she doesn't slack off just because they are related. <<set $slaves[$i].trust++>> <<else>> <<switch areSisters($slaves[$i], $Stewardess)>> <<case 1>> She pays special attention to her twin sister, $slaves[$i].slaveName, making sure she doesn't slack off just because they are related. <<set $slaves[$i].trust++>> <<case 2>> She pays special attention to her sister, $slaves[$i].slaveName, making sure she doesn't slack off just because they are related. <<set $slaves[$i].trust++>> <<case 3>> She pays special attention to her half-sister, $slaves[$i].slaveName, making sure she doesn't slack off just because they are related. <<set $slaves[$i].trust++>> <</switch>> <</if>> <<elseif $Stewardess.relationTarget == $slaves[$i].ID && $familyTesting == 0>> She pays special attention to her $slaves[$i].relation, $slaves[$i].slaveName, making sure she doesn't slack off just because they are related. <<set $slaves[$i].trust++>> <</if>> <<switch $slaves[$i].prestigeDesc>> <<case "She is a famed Free Cities whore, and commands top prices.">> She does her best to motivate the famous whore, $slaves[$i].slaveName, though she is uncertain why she is here. <<case "She is a famed Free Cities slut, and can please anyone.">> She ignores her duties in order the fawn over the famous entertainer, $slaves[$i].slaveName. <<case "She is remembered for winning best in show as a cockmilker.">> <<if ($slaves[$i].dick != 0) && ($slaves[$i].balls != 0) && ($slaves[$i].prostate > 1)>> $slaves[$i].slaveName leaves a trail of cum wherever she goes and frequently stops to masturbate, greatly annoying $Stewardess.slaveName. <<if random(1,100) > 90 && $Stewardess.rivalry == 0 && $slaves[$i].rivalry == 0>> <<set $Stewardess.rivalryTarget = $slaves[$i].ID, $Stewardess.rivalry++, $slaves[_FLs].rivalryTarget = $slaves[$i].ID, $slaves[_FLs].rivalry++>> <<set $slaves[$i].rivalryTarget = $Stewardess.ID, $slaves[$i].rivalry++>> <</if>> <</if>> <<case "She is remembered for winning best in show as a dairy cow.">> <<if ($slaves[$i].lactation > 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000)>> $slaves[$i].slaveName's huge breasts frequently get in the way of her work and she leaks milk everywhere, greatly annoying $Stewardess.slaveName. <<if random(1,100) > 90 && $Stewardess.rivalry == 0 && $slaves[$i].rivalry == 0>> <<set $Stewardess.rivalryTarget = $slaves[$i].ID, $Stewardess.rivalry++, $slaves[_FLs].rivalryTarget = $slaves[$i].ID, $slaves[_FLs].rivalry++>> <<set $slaves[$i].rivalryTarget = $Stewardess.ID, $slaves[$i].rivalry++>> <</if>> <</if>> <<case "She is remembered for winning best in show as a breeder.">> <<if $slaves[$i].bellyPreg >= 10000>> $slaves[$i].slaveName's big pregnant belly frequently gets in the way of her work. However, $Stewardess.slaveName is willing to overlook it, as well as allow her easy jobs, due to how valuable her womb is. <</if>> <</switch>> <<if (_BonusToggle == 1) && ($slaves[$i].devotion < 45)>> <<set $slaves[$i].devotion += 5>> <</if>> <</for>> <<if (_DL > 0)>> <<if ($Stewardess.fetishKnown == 1) && ($Stewardess.fetish == "dom")>> She walks among the cowering servants as a queen among peasants, playing the role of dominant to perfection and increasing her charges' @@.hotpink;obedience.@@ <<elseif ($Stewardess.energy > 95)>> She walks among the cowering servants looking for an excuse to extract sex from shirkers as @@.hotpink;punishment.@@ <</if>> /% Get it out of the loop %/ <<set $cash += ($stewardessBonus * _DL)>> <br><br> <</if>> <</if>> <<if $arcologies[0].FSRestart != "unset" && _stewardessImpregnated == 1>> The Societal Elite know you've ordered $Stewardess.slaveName to impregnate your maids. @@.red;They are not amused by your disinterest in eugenics.@@ <<set $failedElite += 10>> <</if>> <<if (_DL > 0)>> &nbsp;&nbsp;&nbsp;&nbsp;<<if (_DL != 1)>>''There are _DL slaves working out of the servants' quarters.'' They work to<<else>>''There is one slave working out of the servants' quarters.'' She works to<</if>> @@.yellowgreen;reduce@@ your household expenses; having a well-staffed house slightly @@.green;increases@@ your reputation. <</if>> <<if ($Stewardess != 0)>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[_FLs] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[_FLs]>>@@__'' is serving as your Stewardess. <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set $Stewardess = $slaves[_FLs]>> <</if>> <<set $servantMilkersMultiplier = 0.5, _SQMilk = 0, _SQMilkSale = 0>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$ServQiIDs[_dI]], $slaves[$i].devotion += _devBonus>> <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif ($slaves[$i].devotion < 2)>> <<set $slaves[$i].devotion += 2>> <<elseif ($slaves[$i].devotion > 3)>> <<set $slaves[$i].devotion -= 2>> <</if>> <<if ($slaves[$i].trust < -50)>> <<set $slaves[$i].trust += 2>> <<elseif ($slaves[$i].trust < -6)>> <<set $slaves[$i].trust += 1>> <</if>> <<if ($slaves[$i].health < -80)>> <<set $slaves[$i].health += 20>> <<elseif ($slaves[$i].health < -40)>> <<set $slaves[$i].health += 10>> <<elseif ($slaves[$i].health < 0)>> <<set $slaves[$i].health += 7>> <<elseif ($slaves[$i].health < 90)>> <<set $slaves[$i].health += 3>> <</if>> <<switch $servantsQuartersDecoration>> <<case "Roman Revivalist" "Aztec Revivalist" "Chinese Revivalist" "Chattel Religionist" "Edo Revivalist" "Supremacist" "Subjugationist" "Degradationist" "Arabian Revivalist" "Egyptian Revivalist">> <<set $slaves[$i].livingRules = "spare">> <<default>> <<set $slaves[$i].livingRules = "normal">> <</switch>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef tinyImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> <<else>> is working out of $servantsQuartersName. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA servant">> <<if ($servantMilkers == 1) && ($slaves[$i].lactation > 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA get milked">> <<set _SQMilk += $milk, _SQMilkSale += $milkSale>> <</if>> <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own job">> <<include "SA servant">> <<if ($servantMilkers == 1) && ($slaves[$i].lactation > 0)>> <<include "SA get milked">> <<set _SQMilk += $milk, _SQMilkSale += $milkSale>> <</if>> <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <</for>> <<if _SQMilk > 0 || $servantsQuartersDecoration != "standard">> <br><br>&nbsp;&nbsp;&nbsp;&nbsp; <<if _SQMilk > 0>> Since your lactating servants spend most of their time working in the penthouse, they use the milkers there, giving _SQMilk liters of milk over the week, which is sold for @@.yellowgreen;<<print cashFormat(_SQMilkSale)>>.@@ <</if>> <</if>> <<if $servantsQuartersDecoration != "standard">> <br><br>&nbsp;&nbsp;&nbsp;&nbsp;$servantsQuartersNameCaps's $servantsQuartersDecoration atmosphere @@.hotpink;has a minor impact on your servants.@@ <</if>> <<set $servantMilkersMultiplier = 1, $repGain += _DL*20>> <<if _DL > 0 || $Stewardess != 0>> <br><br> <</if>>
NurseryAnon/fc
src/uncategorized/servantsQuartersReport.tw
tw
bsd-3-clause
15,474
:: Siblings Workaround Your new pair of slaves look frightened and uncertain, but seem encouraged by each other's presence. <<AddSlave $activeSlave>> <<set _secondSlave = clone($activeSlave)>> <<unset $activeSlave>> <<if _secondSlave.slaveSurname>><<set _familyName = _secondSlave.slaveSurname>><</if>> <<set _familyBirthSurname = _secondSlave.birthSurname>> <<NationalityToName _secondSlave>> <<if _familyName>><<set _secondSlave.slaveSurname = _familyName>><</if>> <<set _secondSlave.birthSurname = _familyBirthSurname>> <<NationalityToAccent _secondSlave>> <<set _secondSlave.ID = _secondSlave.ID + 1000>> <<set _secondSlave.devotion -= random(5,-5)>> <<set _secondSlave.oldDevotion = _secondSlave.devotion>> <<set _secondSlave.trust -= random(5,-5)>> <<set _secondSlave.oldTrust = _secondSlave.trust>> <<set _secondSlave.oldDevotion = _secondSlave.devotion>> <<set _secondSlave.actualAge -= random(1,5)>> <<set _secondSlave.visualAge = _secondSlave.actualAge>> <<set _secondSlave.physicalAge = _secondSlave.actualAge>> <<set _secondSlave.ovaryAge = _secondSlave.actualAge>> <<set WombFlush(_secondSlave)>> <<if (($precociousPuberty == 1 && _secondSlave.actualAge < $fertilityAge) || _secondSlave.actualAge >= $fertilityAge) && $arcologies[0].FSRepopulationFocusSMR == 1>> <<set _secondSlave.preg = random(1,38)>> <<set _secondSlave.pregWeek = _secondSlave.preg>> <<set _secondSlave.pregKnown = 1>> <<set _secondSlave.pregType = setPregType(_secondSlave)>> <</if>> <<SetBellySize _secondSlave>> <<set _secondSlave.attrXX += random(-20,20)>> <<set _secondSlave.attrXX = Math.clamp(_secondSlave.attrXX, 0, 100)>> <<set _secondSlave.attrXY += random(-20,20)>> <<set _secondSlave.attrXY = Math.clamp(_secondSlave.attrXY, 0, 100)>> <<set _secondSlave.energy += random(-20,20)>> <<set _secondSlave.fetishStrength = random(0,90)>> <<set _secondSlave.fetish = either("none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "pregnancy", "sadist", "dom", "masochist")>> <<set _secondSlave.behavioralFlaw = either("none", "none", "none", "arrogant", "bitchy", "odd", "hates men", "hates women", "hates women", "anorexic", "masochist", "gluttonous", "devout", "liberated")>> <<if (_secondSlave.behavioralFlaw == "devout")>> <<set _secondSlave.sexualFlaw = either("none", "repressed", "shamefast", "apathetic")>> <<else>> <<set _secondSlave.sexualFlaw = either("none", "none", "none", "none", "hates oral", "hates anal", "hates penetration", "repressed", "idealistic", "shamefast", "apathetic", "crude", "judgemental")>> <</if>> <<if $familyTesting == 0>> <<set _secondSlave.relation = "sister">> <<set _secondSlave.relationTarget = _secondSlave.ID - 1000>> <</if>> <<if _secondSlave.actualAge < $minimumSlaveAge>> <<set _secondSlave.actualAge = $minimumSlaveAge>> <<set _secondSlave.visualAge = _secondSlave.actualAge>> <<set _secondSlave.physicalAge = _secondSlave.actualAge>> <<set _secondSlave.ovaryAge = _secondSlave.actualAge>> <</if>> <<if _secondSlave.boobs > 200>> <<set _secondSlave.boobs += random (-100, 100)>> <</if>> <<if _secondSlave.butt > 1>> <<set _secondSlave.butt += random (-1, 1)>> <</if>> <<AddSlave _secondSlave>>
NurseryAnon/fc
src/uncategorized/siblingsWorkaround.tw
tw
bsd-3-clause
3,196
:: Slave Assignments Report [nobr] <<set $nextLink = "Economics", $nextButton = "Continue", _SL = $slaves.length, $RapeableIDs = []>> <h1> $arcologies[0].name Weekly Slave Report - Week $week</h1> <<for $i = 0; $i < _SL; $i++>> <<if ndef $slaves[$i].whoreSkill>> @@.yellow;Reset bad whore skill for $slaves[$i].slaveName.@@ Report this as a bug if it reoccurs.<br> <<set $slaves[$i].whoreSkill = 0>> <</if>> <<if ndef $slaves[$i].entertainSkill>> @@.yellow;Reset bad entertain skill for $slaves[$i].slaveName.@@ Report this as a bug if it reoccurs.<br> <<set $slaves[$i].entertainSkill = 0>> <</if>> <<if ndef $slaves[$i].vaginalSkill>> @@.yellow;Reset bad vaginal skill for $slaves[$i].slaveName.@@ Report this as a bug if it reoccurs.<br> <<set $slaves[$i].vaginalSkill = 0>> <</if>> <<if ndef $slaves[$i].analSkill>> @@.yellow;Reset bad anal skill for $slaves[$i].slaveName.@@ Report this as a bug if it reoccurs.<br> <<set $slaves[$i].analSkill = 0>> <</if>> <<if ndef $slaves[$i].oralSkill>> @@.yellow;Reset bad skill for $slaves[$i].slaveName.@@ Report this as a bug if it reoccurs.<br> <<set $slaves[$i].oralSkill = 0>> <</if>> <<if ($seeDicks > 0) && (canPenetrate($slaves[$i])) && ($slaves[$i].releaseRules != "restrictive") && ($slaves[$i].releaseRules != "masturbation")>> <<set $averageDick += $slaves[$i].dick, $slavesWithWorkingDicks++>> <</if>> <<switch $slaves[$i].assignment>> <<case "be your Head Girl">> <<set $HeadGirl = $slaves[$i]>> <<if $HeadGirl.fetish == "mindbroken">> ''__@@.pink;$HeadGirl.slaveName@@__'' is mindbroken @@.yellow;and cannot serve as your head girl any more.@@<br> <<set $HeadGirl = 0>> <<elseif !canTalk($HeadGirl)>> ''__@@.pink;$HeadGirl.slaveName@@__'' can't give slaves verbal orders @@.yellow;and cannot serve as your head girl any more.@@<br> <<set $HeadGirl = 0>> <<elseif !canWalk($HeadGirl)>> ''__@@.pink;$HeadGirl.slaveName@@__'' is no longer independently mobile @@.yellow;and cannot serve as your head girl any more.@@<br> <<set $HeadGirl = 0>> <<elseif !canSee($HeadGirl)>> ''__@@.pink;$HeadGirl.slaveName@@__'' can no longer see @@.yellow;and cannot serve as your head girl any more.@@<br> <<set $HeadGirl = 0>> <<elseif $HeadGirl.preg > 37 && $HeadGirl.broodmother == 2>> ''__@@.pink;$HeadGirl.slaveName@@__'' spends so much time giving birth and laboring that @@.yellow;she cannot effectively serve as your head girl any longer@@. <<set $HeadGirl = 0>> <<elseif $HeadGirl.devotion <= 20>> ''__@@.pink;$HeadGirl.slaveName@@__'' is no longer even accepting of you, @@.yellow;and cannot serve as your head girl any more.@@<br> <<set $HeadGirl = 0>> <</if>> <<if $HeadGirl != 0>> <<set $HGEnergy++>> <<if $personalAttention == "HG">> <<set $HGEnergy++>> <<if $HeadGirl.trust > 95>> <<set $HGEnergy++>> <</if>> <</if>> <<if $arcologies[0].FSChineseRevivalistLaw == 1>> <<set $HGEnergy++>> <</if>> <<if canAchieveErection($HeadGirl)>> <<set $HGCum = 2+Math.trunc(($HeadGirl.balls/5)+($HeadGirl.energy/95)+($HeadGirl.health/95)+($HeadGirl.devotion/95)+($reproductionFormula*5))>> <</if>> <<else>> <<removeJob $slaves[$i] "be your Head Girl">> <</if>> <<case "live with your Head Girl">> <<if $slaves[$i].devotion >= random(-30,20)>> <<set $HGSlaveSuccess++, $HGEnergy++>> <<else>> <<set $HGSlaveSuccess-->> <</if>> <<case "recruit girls">> <<set $Recruiter = $slaves[$i]>> <<if $Recruiter.fetish == "mindbroken">> ''__@@.pink;$Recruiter.slaveName@@__'' is mindbroken @@.yellow;and cannot serve as your recruiter any more.@@<br> <<set $Recruiter = 0>> <<elseif !canTalk($Recruiter)>> ''__@@.pink;$Recruiter.slaveName@@__'' can't verbally entice marks @@.yellow;and cannot serve as your recruiter any more.@@<br> <<set $Recruiter = 0>> <<elseif $Recruiter.preg > 37 && $Recruiter.broodmother == 2>> ''__@@.pink;$Recruiter.slaveName@@__'' spends so much time giving birth and laboring that @@.yellow;she cannot effectively serve as your recruiter any longer@@. <<set $Recruiter = 0>> <<elseif !canWalk($Recruiter)>> ''__@@.pink;$Recruiter.slaveName@@__'' is no longer independently mobile @@.yellow;and cannot serve as your recruiter any more.@@<br> <<set $Recruiter = 0>> <<elseif !canSee($Recruiter)>> ''__@@.pink;$Recruiter.slaveName@@__'' can no longer see @@.yellow;and cannot serve as your recruiter any more.@@<br> <<set $Recruiter = 0>> <</if>> <<if $Recruiter == 0>> <<removeJob $slaves[$i] "recruit girls">> <</if>> <<case "be the Madam">> <<set $Madam = $slaves[$i]>> <<if !canTalk($Madam)>> ''__@@.pink;$Madam.slaveName@@__'' can't give whores verbal orders @@.yellow;and cannot serve as your Madam any more.@@<br> <<set $Madam = 0>> <<elseif $Madam.preg > 37 && $Madam.broodmother == 2>> ''__@@.pink;$Madam.slaveName@@__'' spends so much time giving birth and laboring that @@.yellow;she cannot effectively serve as your Madam any longer@@. <<set $Madam = 0>> <<elseif $Madam.fetish == "mindbroken">> ''__@@.pink;$Madam.slaveName@@__'' is mindbroken @@.yellow;and cannot serve as your Madam any more.@@<br> <<set $Madam = 0>> <<elseif !canWalk($Madam)>> ''__@@.pink;$Madam.slaveName@@__'' is no longer independently mobile @@.yellow;and cannot serve as your Madam any more.@@<br> <<set $Madam = 0>> <<elseif !canSee($Madam)>> ''__@@.pink;$Madam.slaveName@@__'' can no longer see @@.yellow;and cannot serve as your Madam any more.@@<br> <<set $Madam = 0>> <</if>> <<if $Madam == 0>> <<removeJob $slaves[$i] "be the Madam">> <</if>> <<case "be the DJ">> <<set $DJ = $slaves[$i]>> <<if !canTalk($DJ)>> ''__@@.pink;$DJ.slaveName@@__'' can't speak @@.yellow;and cannot serve as your DJ any more.@@<br> <<set $DJ = 0>> <<elseif $DJ.preg > 37 && $DJ.broodmother == 2>> ''__@@.pink;$DJ.slaveName@@__'' spends so much time giving birth and laboring that @@.yellow;she cannot effectively serve as your DJ any longer@@. <<set $DJ = 0>> <<elseif $DJ.fetish == "mindbroken">> ''__@@.pink;$DJ.slaveName@@__'' is mindbroken @@.yellow;and cannot serve as your DJ any more.@@<br> <<set $DJ = 0>> <<elseif !canWalk($DJ)>> ''__@@.pink;$DJ.slaveName@@__'' is no longer independently mobile @@.yellow;and cannot serve as your DJ any more.@@<br> <<set $DJ = 0>> <</if>> <<if $DJ == 0>> <<removeJob $slaves[$i] "be the DJ">> <</if>> <<case "be the Milkmaid">> <<set $Milkmaid = $slaves[$i]>> <<if $Milkmaid.fetish == "mindbroken">> ''__@@.pink;$Milkmaid.slaveName@@__'' is mindbroken @@.yellow;and cannot serve as your Milkmaid any more.@@<br> <<set $Milkmaid = 0>> <<elseif $Milkmaid.preg > 37 && $Milkmaid.broodmother == 2>> ''__@@.pink;$Milkmaid.slaveName@@__'' spends so much time giving birth and laboring that @@.yellow;she cannot effectively serve as your Milkmaid any longer@@. <<set $Milkmaid = 0>> <<elseif !canWalk($Milkmaid)>> ''__@@.pink;$Milkmaid.slaveName@@__'' is no longer independently mobile @@.yellow;and cannot serve as your Milkmaid any more.@@<br> <<set $Milkmaid = 0>> <<elseif !canSee($Milkmaid)>> ''__@@.pink;$Milkmaid.slaveName@@__'' can no longer see @@.yellow;and cannot serve as your Milkmaid any more.@@<br> <<set $Milkmaid = 0>> <</if>> <<if $Milkmaid == 0>> <<removeJob $slaves[$i] "be the Milkmaid">> <</if>> <<case "be the Stewardess">> <<set $Stewardess = $slaves[$i]>> <<if !canTalk($Stewardess)>> ''__@@.pink;$Stewardess.slaveName@@__'' can't give servants verbal orders @@.yellow;and cannot serve as your Stewardess any more.@@<br> <<set $Stewardess = 0>> <<elseif $Stewardess.preg > 37 && $Stewardess.broodmother == 2>> ''__@@.pink;$Stewardess.slaveName@@__'' spends so much time giving birth and laboring that @@.yellow;she cannot effectively serve as your Stewardess any longer@@. <<set $Stewardess = 0>> <<elseif $Stewardess.fetish == "mindbroken">> ''__@@.pink;$Stewardess.slaveName@@__'' is mindbroken @@.yellow;and cannot serve as your Stewardess any more.@@<br> <<set $Stewardess = 0>> <<elseif !canWalk($Stewardess)>> ''__@@.pink;$Stewardess.slaveName@@__'' is no longer independently mobile @@.yellow;and cannot serve as your Stewardess any more.@@<br> <<set $Stewardess = 0>> <<elseif !canSee($Stewardess)>> ''__@@.pink;$Stewardess.slaveName@@__'' can no longer see @@.yellow;and cannot serve as your Stewardess any more.@@<br> <<set $Stewardess = 0>> <</if>> <<if $Stewardess == 0>> <<removeJob $slaves[$i] "be the Stewardess">> <</if>> <<case "be the Schoolteacher">> <<set $Schoolteacher = $slaves[$i]>> <<if !canTalk($Schoolteacher)>> ''__@@.pink;$Schoolteacher.slaveName@@__'' can't give verbal instruction @@.yellow;and cannot serve as your Schoolteacher any more.@@<br> <<set $Schoolteacher = 0>> <<elseif $Schoolteacher.preg > 37 && $Schoolteacher.broodmother == 2>> ''__@@.pink;$Schoolteacher.slaveName@@__'' spends so much time giving birth and laboring that @@.yellow;she cannot effectively serve as your Schoolteacher any longer@@. <<set $Schoolteacher = 0>> <<elseif $Schoolteacher.fetish == "mindbroken">> ''__@@.pink;$Schoolteacher.slaveName@@__'' is mindbroken @@.yellow;and cannot serve as your Schoolteacher any more.@@<br> <<set $Schoolteacher = 0>> <<elseif !canSee($Schoolteacher)>> ''__@@.pink;$Schoolteacher.slaveName@@__'' can no longer see @@.yellow;and cannot serve as your Schoolteacher any more.@@<br> <<set $Schoolteacher = 0>> <</if>> <<if $Schoolteacher == 0>> <<removeJob $slaves[$i] "be the Schoolteacher">> <</if>> <<case "be the Wardeness">> <<set $Wardeness = $slaves[$i]>> <<if !canWalk($Wardeness)>> ''__@@.pink;$Wardeness.slaveName@@__'' is no longer independently mobile @@.yellow;and cannot serve as your Wardeness any more.@@<br> <<set $Wardeness = 0>> <<elseif $Wardeness.preg > 37 && $Wardeness.broodmother == 2>> ''__@@.pink;$Wardeness.slaveName@@__'' spends so much time giving birth and laboring that @@.yellow;she cannot effectively serve as your Wardeness any longer@@. <<set $Wardeness = 0>> <<elseif !canSee($Wardeness)>> ''__@@.pink;$Wardeness.slaveName@@__'' can no longer see @@.yellow;and cannot serve as your Wardeness any more.@@<br> <<set $Wardeness = 0>> <</if>> <<if $Wardeness == 0>> <<removeJob $slaves[$i] "be the Wardeness">> <</if>> <<case "be the Attendant">> <<set $Attendant = $slaves[$i]>> <<if $Attendant.fetish == "mindbroken">> ''__@@.pink;$Attendant.slaveName@@__'' is mindbroken @@.yellow;and cannot serve as your Attendant any more.@@<br> <<set $Attendant = 0>> <<elseif $Attendant.preg > 37 && $Attendant.broodmother == 2>> ''__@@.pink;$Attendant.slaveName@@__'' spends so much time giving birth and laboring that @@.yellow;she cannot effectively serve as your Attendant any longer@@. <<set $Attendant = 0>> <<elseif !canWalk($Attendant)>> ''__@@.pink;$Attendant.slaveName@@__'' is no longer independently mobile @@.yellow;and cannot serve as your Attendant any more.@@<br> <<set $Attendant = 0>> <</if>> <<if $Attendant == 0>> <<removeJob $slaves[$i] "be the Attendant">> <</if>> <<case "be the Nurse">> <<set $Nurse = $slaves[$i]>> <<if $Nurse.fetish == "mindbroken">> ''__@@.pink;$Nurse.slaveName@@__'' is mindbroken @@.yellow;and cannot serve as your Nurse any more.@@<br> <<set $Nurse = 0>> <<elseif $Nurse.preg > 37 && $Nurse.broodmother == 2>> ''__@@.pink;$Nurse.slaveName@@__'' spends so much time giving birth and laboring that @@.yellow;she cannot effectively serve as your Nurse any longer@@. <<set $Nurse = 0>> <<elseif !canWalk($Nurse)>> ''__@@.pink;$Nurse.slaveName@@__'' is no longer independently mobile @@.yellow;and cannot serve as your Nurse any more.@@<br> <<set $Nurse = 0>> <<elseif !canSee($Nurse)>> ''__@@.pink;$Nurse.slaveName@@__'' can no longer see @@.yellow;and cannot serve as your Nurse any more.@@<br> <<set $Nurse = 0>> <</if>> <<if $Nurse == 0>> <<removeJob $slaves[$i] "be the Nurse">> <</if>> <<case "guard you">> <<set $Bodyguard = $slaves[$i]>> <<if !canWalk($Bodyguard)>> ''__@@.pink;$Bodyguard.slaveName@@__'' is no longer independently mobile @@.yellow;and cannot serve as your bodyguard any more.@@<br> <<set $Bodyguard = 0>> <<elseif $Bodyguard.preg > 37 && $Bodyguard.broodmother == 2>> ''__@@.pink;$Bodyguard.slaveName@@__'' spends so much time giving birth and laboring that @@.yellow;she cannot effectively serve as your bodyguard any longer@@. <<set $Bodyguard = 0>> <<elseif !canSee($Bodyguard)>> ''__@@.pink;$Bodyguard.slaveName@@__'' can no longer see @@.yellow;and cannot serve as your Bodyguard any more.@@<br> <<set $Bodyguard = 0>> <</if>> <<if $Bodyguard == 0>> <<removeJob $slaves[$i] "guard you">> <</if>> <<case "be your Concubine">> <<set $Concubine = $slaves[$i], $fuckSlaves++>> <<case "serve in the master suite" "please you">> <<set $fuckSlaves++>> <</switch>> <<if $Lurcher>> <<if $slaves[$i].ID == $Lurcher.ID>> <<set $Lurcher = $slaves[$i]>> <<if !canWalk($Lurcher)>> ''__@@.pink;$Lurcher.slaveName@@__'' is no longer able to run @@.yellow;and cannot course as a lurcher.@@<br> <<set $Lurcher = 0>> <<elseif $Lurcher.bellyPreg >= 60000>> ''__@@.pink;$Lurcher.slaveName@@__'' is too pregnant to run @@.yellow;and cannot course as a lurcher.@@ <<set $Lurcher = 0>> <</if>> <</if>> <</if>> <<if $fighterIDs.includes($slaves[$i])>> <<if !canWalk($slaves[$i])>> ''__@@.pink;$slaves[$i].slaveName@@__'' is no longer independently mobile @@.yellow;and cannot fight any more.@@ She has been removed from $pitName roster<br>. <<set $fighterIDs.delete($slaves[$i].ID)>> <</if>> <</if>> <<if $slaves[$i].origin && $slaves[$i].origin.includes("Slave Shelter")>> <<set $shelterGirlsIDs.push($slaves[$i].ID)>> <</if>> <<if $slaves[$i].devotion <= 95>> <<if $slaves[$i].energy <= 95>> <<if !$slaves[$i].rivalry>> <<if !$slaves[$i].fuckdoll>> <<if $slaves[$i].fetish != "mindbroken">> <<set $RapeableIDs.push($slaves[$i].ID)>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $slaves[$i].bellyPain != 0>> <<set $slaves[$i].bellyPain = 0>> <</if>> /* preg speed and advance*/ <<if $slaves[$i].preg > 0>> <<if $slaves[$i].preg == 1 && $slaves[$i].broodmother == 0>> <<run fetalSplit($slaves[$i])>> <</if>> <<set _pregSpeed = 1>> /*base speed is normal*/ <<if $slaves[$i].pregControl == "slow gestation">> <<set _pregSpeed = 0.5>> <<elseif $slaves[$i].pregControl == "speed up">> <<set _pregSpeed = 2>> <</if>> <<if $slaves[$i].broodmother == 1 && $slaves[$i].broodmotherOnHold != 1>> /* broodmother advance block */ <<if ($week / $slaves[$i].broodmotherFetuses == Math.round($week / $slaves[$i].broodmotherFetuses)) && $slaves[$i].broodmotherFetuses < 1>> /*one fetus in few week - selection and adding*/ <<set WombImpregnate($slaves[$i], 1, $slaves[$i].pregSource, 0)>> <<else>> /*one or more fetuses in one week*/ <<set WombImpregnate($slaves[$i], Math.floor($slaves[$i].broodmotherFetuses), $slaves[$i].pregSource, 0)>> /* really 0, it's will be advanced right few lines down.*/ <</if>> <<if $slaves[$i].ovaryAge >= 47>> <<set $slaves[$i].broodmotherOnHold = 1 >> <<set $slaves[$i].broodmotherCountDown = 37 - WombMinPreg($slaves[$i])>> <</if>> <</if>> <<set WombProgress($slaves[$i], _pregSpeed)>> <<set $slaves[$i].pregKnown = 1>> <<set $slaves[$i].pregWeek++>> <</if>> <<if $slaves[$i].pregWeek < 0 >> /*postpartum state*/ <<set $slaves[$i].pregWeek++>> <</if>> <<SetBellySize $slaves[$i]>> /* here will be also set through WombGetVolume .bellyPreg, .pregType, to current values. */ /* end of preg speed and advance*/ <<if $slaves[$i].devotion >= -50>> <<if $slaves[$i].energy > 20>> <<if $slaves[$i].physicalAge < $slaves[$i].pubertyAgeXY && $slaves[$i].genes == "XY" && $slaves[$i].energy <= 80>> <<set $slaves[$i].need = $slaves[$i].energy/3>> <<elseif $slaves[$i].physicalAge < $slaves[$i].pubertyAgeXX && $slaves[$i].genes == "XX" && $slaves[$i].energy <= 80>> <<set $slaves[$i].need = $slaves[$i].energy/3>> <<elseif $slaves[$i].physicalAge < 50>> <<set $slaves[$i].need = $slaves[$i].energy>> <<else>> <<set $slaves[$i].need = $slaves[$i].energy/5>> <</if>> <<if $slaves[$i].balls > 0 && $slaves[$i].pubertyXY == 1 && $slaves[$i].physicalAge <= ($slaves[$i].pubertyAgeXY + 2) && $slaves[$i].physicalAge < 18>> <<set $slaves[$i].need = ($slaves[$i].need*2)>> <</if>> <<if ($slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1) && $slaves[$i].pubertyXX == 1 && $slaves[$i].physicalAge <= ($slaves[$i].pubertyAgeXX + 2) && $slaves[$i].physicalAge < 18>> <<set $slaves[$i].need = ($slaves[$i].need*2)>> <</if>> <<if $slaves[$i].diet == "fertility">> <<set $slaves[$i].need += 10>> <</if>> <</if>> <</if>> <<if ($slaves[$i].scars == 3)>> <<set $slaves[$i].scarheal += 1>> <</if>> <<if $slaves[$i].fetish == "mindbroken" && $slaves[$i].relationship == -3>> <<if def $slaves[$i].kindness && $slaves[$i].kindness > 0>> <<set $slaves[$i].kindness-->> <</if>> <</if>> <<if $slaves[$i].assignment == "be your Agent" || $slaves[$i].assignment == "live with your agent">> <<include "SA agent">> <</if>> <</for>> <<if $averageDick > 0>><<set $averageDick = $averageDick/$slavesWithWorkingDicks>><</if>> <<set $freeSexualEnergy = $PC.sexualEnergy-$fuckSlaves>> <<if $freeSexualEnergy > 0>> <<if $freeSexualEnergy > $slavesVisible/2>> <<set $freeSexualEnergy = 3>> <<elseif $freeSexualEnergy > $slavesVisible/4>> <<set $freeSexualEnergy = 2>> <<else>> <<set $freeSexualEnergy = 1>> <</if>> <</if>> /** silent pass for any reassignments before generating reports */ <<for $i = 0; $i < _SL; $i++>> <<if $slaves[$i].choosesOwnAssignment == 1>> <<silently>> <<include "SA chooses own job">> <</silently>> <</if>> <</for>> <<set _HGPossibleSlaves = [[], [], [], [], [], []]>> <<for $i = 0; $i < _SL; $i++>> <<set _Slave = $slaves[$i]>> <<if _Slave.assignmentVisible == 0 || _Slave.fuckdoll == 1 || _Slave.ID == $Bodyguard.ID || _Slave.ID == $HeadGirl.ID || _Slave.fetish == "mindbroken">> <<continue>> <<elseif Array.isArray($personalAttention) && $personalAttention.findIndex(function(s) { return s.ID == _Slave.ID; }) != -1>> <<continue>> <</if>> <<if ($headGirlTrainsHealth && _Slave.health < -20)>> <<set _HGPossibleSlaves[0].push({ID: _Slave.ID, training: "health"})>> <<continue>> <</if>> <<set _hasParaphilia = (["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].includes(_Slave.sexualFlaw))>> <<if ($headGirlTrainsParaphilias && _hasParaphilia)>> <<set _HGPossibleSlaves[1].push({ID: _Slave.ID, training: "paraphilia"})>> <<continue>> <</if>> <<if $headGirlTrainsFlaws || $headGirlSoftensFlaws>> <<if _Slave.behavioralFlaw != "none" || (_Slave.sexualFlaw != "none" && !_hasParaphilia)>> <<if $headGirlSoftensFlaws>> <<if _Slave.devotion > 20>> <<if (_Slave.behavioralFlaw != "none" && _Slave.behavioralQuirk == "none") || (_Slave.sexualFlaw != "none" && _Slave.sexualQuirk == "none" && !_hasParaphilia)>> <<set _HGPossibleSlaves[3].push({ID: _Slave.ID, training: "soften"})>> <<else>> <<set _HGPossibleSlaves[3].push({ID: _Slave.ID, training: "flaw"})>> <</if>> <<continue>> <</if>> <<elseif $headGirlTrainsFlaws>> <<set _HGPossibleSlaves[2].push({ID: _Slave.ID, training: "flaw"})>> <<continue>> <</if>> <</if>> <</if>> <<if ($headGirlTrainsObedience && _Slave.devotion <= 20 && _Slave.trust > -20)>> <<set _HGPossibleSlaves[4].push({ID: _Slave.ID, training: "obedience"})>> <<continue>> <</if>> <<if ($headGirlTrainsSkills)>> <<if (_Slave.oralSkill < $HeadGirl.oralSkill)>> <<set _HGPossibleSlaves[5].push({ID: _Slave.ID, training: "oral skill"})>> <<elseif (_Slave.vaginalSkill < $HeadGirl.vaginalSkill) && (_Slave.vagina > 0) && (canDoVaginal(_Slave))>> <<set _HGPossibleSlaves[5].push({ID: _Slave.ID, training: "fuck skill"})>> <<elseif (_Slave.analSkill < $HeadGirl.analSkill) && (_Slave.anus > 0) && (canDoAnal(_Slave))>> <<set _HGPossibleSlaves[5].push({ID: _Slave.ID, training: "anal skill"})>> <<elseif (_Slave.whoreSkill < $HeadGirl.whoreSkill)>> <<set _HGPossibleSlaves[5].push({ID: _Slave.ID, training: "whore skill"})>> <<elseif (_Slave.entertainSkill < $HeadGirl.entertainSkill) && (_Slave.amp != 1)>> <<set _HGPossibleSlaves[5].push({ID: _Slave.ID, training: "entertain skill"})>> <</if>> <</if>> <</for>> <<set $HGTrainSlavesIDs = _HGPossibleSlaves.flatten().slice(0, $HGEnergy)>> /** * Accordion * @version 0.7RC * @author 000-250-006 * * @param array _facListArr $args * Multidimensional temporary array * 0: The passage name for the facility's report * 1: The facility name capitalized (@see todo) * 2: max number of slaves allowed in facility - > 0 implies open * 3: number of slaves assigned to facility * 4: ID of the slave assigned to run the facility ("Boss") * 5: Text title of the Boss * * @todo This is a proof of concept construct, if it works and cuts overhead, intended to create an object * for deeper use in multiple locations, including streamlining reports/facilities code to one widget * @todo Figure out if this would be better as an object rather than an array for overhead * StoryInit also? * @todo Figure out why we're not using ndef/-1 for a bunch of these story variables. Leaky conditionals * @todo Figure out why we're using variable space with capitalized facility names when we can parse it from true name */ <<set _facListArr = [ ["Arcade Report", $arcadeNameCaps, $arcade, $arcadeSlaves, -1, -1], ["Brothel Report", $brothelNameCaps, $brothel, $brothelSlaves, $Madam, "Madam"], ["Cellblock Report", $cellblockNameCaps, $cellblock, $cellblockSlaves, $Wardeness, "Wardeness"], ["Clinic Report", $clinicNameCaps, $clinic, $clinicSlaves, $Nurse, "Nurse"], ["Club Report", $clubNameCaps, $club, $clubSlaves, $DJ, "DJ"], ["Dairy Report", $dairyNameCaps, $dairy, $dairySlaves, $Milkmaid, "Milkmaid"], ["Schoolroom Report", $schoolroomNameCaps, $schoolroom, $schoolroomSlaves, $Schoolteacher, "Schoolteacher"], ["Spa Report", $spaNameCaps, $spa, $spaSlaves, $Attendant, "Attendant"], /** ["Lab Report"], "Research Lab", $researchLab.built, $researchLab.hired + $researchLab.menials, -1, -1], **/ ["Servants' Quarters Report", $servantsQuartersNameCaps, $servantsQuarters, $servantsQuartersSlaves, $Stewardess, "Stewardess"], ["Incubator Report", $incubatorNameCaps, $incubator, $incubatorSlaves, -1, -1], ["Master Suite Report", $masterSuiteNameCaps, $masterSuite, $masterSuiteSlaves, $Concubine, "Concubine"], ["Penthouse Report", "The Penthouse", 1, $slavesVisible, -1, -1], ["Rules Assistant Report", "Rules Assistant", $rulesAssistantAuto, 1, -1, -1] /** should be last - may reassign slaves **/ ]>> <<for _ii = 0; _ii < _facListArr.length; _ii++>> <<set _facSubArr = _facListArr[_ii], _accText = "", _disTxt = " disabled='disabled'">> /** Chunk the row from our array we're working on to make reading code easier, null some text vars we'll need */ <<set _str = _facSubArr[0].replace(/\W+/g, '-').toLowerCase()>> /** Normalize the passage name to use as an element ID */ <<if _facSubArr[2] > 0>> /** Do we have one of these facilities? */ <<if $useAccordion > 0>> <<set _accText = " accordion", _disTxt = "">> <</if>> /** Is Accordion turned on? */ <<if (_facSubArr[3] == 0) && (_facSubArr[4] <= 0)>> /** Is there anyone inside the facility? */ ''_facSubArr[1] Report''<hr style="margin:0"> /** No - it's empty, so we display the heading without a button and with a thinner bar under it */ @@.gray;_facSubArr[1] is currently empty.@@ <br><br> /** Old code: <<= '<div id="button-' + _str + '" class="unStaffed">' + _facSubArr[1] + ' is currently unstaffed</div>'>> */ <<else>> <<if _facSubArr[1] == "Rules Assistant">> <<= '<button type="button"' + _disTxt + ' id="button-' + _str + '" class="buttonBar' + _accText + '" data-after="' + '">' + _facSubArr[1] + ' Report</button>'>> /** Yes, display the bar with information */ <<else>> <<= '<button type="button"' + _disTxt + ' id="button-' + _str + '" class="buttonBar' + _accText + '" data-after="' + _facSubArr[3] + ' slaves in ' + _facSubArr[1] + '">' + _facSubArr[1] + ' Report</button>'>> /** Yes, display the bar with information */ <</if>> <<if $useAccordion == 0>> <br> <<include `_facSubArr[0]`>> /** not using accordion -- just include the report under the disabled button above */ <br> <</if>> <</if>> <div class="accHidden"> <<if $useAccordion == 1>> <<include `_facSubArr[0]`>> /** OK, we're done with the pretty stuff, go get the guts and collapse it into the accordion */ <</if>> </div> <</if>> <<unset _facSubArr>> <</for>> /* IMPORTANT FOR REASONS!!! */ <<unset _ii>> /** /Accordion */ <<if ($researchLab.built == "true")>> <<include "Lab Report">><br><br> <</if>>
NurseryAnon/fc
src/uncategorized/slaveAssignmentsReport.tw
tw
bsd-3-clause
25,279
:: Slave Interact [nobr] <<if $cheatMode == 1>> <center>//[[Cheat Edit Slave|MOD_Edit Slave Cheat][$cheater = 1]] | [[Cheat Edit Slave Alternative|MOD_Edit Slave Cheat New][$cheater = 1]]//</center> <</if>> <<set $nextButton = "Confirm changes", $nextLink = "AS Dump", $returnTo = "Main", _SL = $slaves.length>> <<if ($activeSlave.assignmentVisible == 0)>> <<switch $activeSlave.assignment>> <<case "work in the brothel" "be the Madam">> <<set $returnTo = "Brothel">> <<case "be confined in the arcade">> <<set $returnTo = "Arcade">> <<case "serve in the club" "be the DJ">> <<set $returnTo = "Club">> <<case "work in the dairy" "be the Milkmaid">> <<set $returnTo = "Dairy">> <<case "rest in the spa" "be the Attendant">> <<set $returnTo = "Spa">> <<case "learn in the schoolroom" "be the Schoolteacher">> <<set $returnTo = "Schoolroom">> <<case "work as a servant" "be the Stewardess">> <<set $returnTo = "Servants' Quarters">> <<case "serve in the master suite" "be your Concubine">> <<set $returnTo = "Master Suite">> <<case "be confined in the cellblock" "be the Wardeness">> <<set $returnTo = "Cellblock">> <<case "get treatment in the clinic" "be the Nurse">> <<set $returnTo = "Clinic">> <</switch>> <</if>> <<set $encyclopedia = either("Drugs and Their Effects", "From Rebellious to Devoted", "Costs Summary", "Disease in the Free Cities", "Slave Couture", "Nymphomania", "Gender", "Independent Slaves", "Modern Anal")>> <<if $activeSlave.dick > 0>><<set $showEncyclopedia = 1, $encyclopedia = "Gender">><</if>> <<include "Place In Line">> <center> @@.cyan;[←,Q] @@<span id="prevSlave"><strong><<link "Prev" "Previous Slave In Line">><</link>></strong></span>&nbsp;&nbsp;&nbsp;&nbsp;''__@@.pink;$activeSlave.slaveName@@__''&nbsp;&nbsp;&nbsp;&nbsp;<span id="nextSlave"><strong><<link "Next" "Next Slave In Line">><</link>></strong></span>@@.cyan; [E,→]@@ </center> <br> <<if $seeDetails == 1>> <<set $saleDescription = 0>> <span id="LSD"><<include "Long Slave Description">></span> <br>//[[Options][$nextLink = passage()]] | [[Hide descriptions|Slave Interact][$seeDetails = 0]] | [[Customize|Add custom descriptors]] | ''<<link "Update">><<replace "#LSD">><<include "Long Slave Description">><</replace>><</link>>''// <<else>> //[[Show descriptions|Slave Interact][$seeDetails = 1]]// <</if>> <br><br>__Take slave to another room:__ [[Wardrobe|Wardrobe Use][$degradation = 0]] | [[Auto salon|Salon][$degradation = 0,$primaryHairColor = "",$secondaryHairColor = "",$artificialEyeColor = "",$artificialEyeShape = "",$tattooChoice = "",$piercingLevel = ""]] | [[Body mod studio|Body Modification][$degradation = 0, $tattooChoice = undefined]] | [[Remote surgery|Remote Surgery][$degradation = 0]] <<if $cyberMod == 1>>| [[Configure cybernetics|cyberConfig][$temp = 0]]<</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <span id="miniscene">//Or use $him here://</span> <<if $activeSlave.fuckdoll == 0>> <span id="sexoption"> <<if ($activeSlave.vagina > -1)>> <<if canDoVaginal($activeSlave)>> <<link "Fuck $him">><<replace "#miniscene">><<include "FVagina">><br><</replace>><</link>> <<if canDoAnal($activeSlave)>> | <<link "Use $his holes">><<replace "#miniscene">><<include "FButt">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <</if>> <<else>> //Remove $his chastity belt if you wish to fuck $him// <</if>> <</if>> </span> <span id="analsexoption"> <<if canDoAnal($activeSlave)>> | <<link "Fuck $his ass">><<replace "#miniscene">><<include "FAnus">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <<else>> | //Remove $his chastity belt if you wish to fuck $his ass// <</if>> </span> | <<link "Use $his mouth">><<replace "#miniscene">><<include "FLips">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> | <<link "Kiss $him">><<replace "#miniscene">><<include "FKiss">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> | <<link "Play with $his tits">><<replace "#miniscene">><<include "FBoobs">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> | <<link "Caress $him">><<replace "#miniscene">><<include "FCaress">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> | <<link "Give $him a hug">><<replace "#miniscene">><<include "FEmbrace">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <<if $cheatMode == 1>> | <<link "Pat $his head">><<replace "#miniscene">><<include "FPat">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <</if>> | <<link "Grope $his boobs">><<replace "#miniscene">><<include "FondleBoobs">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <span id="analgropeoption"> <<if canDoAnal($activeSlave)>> | <<link "Grope $his butt">><<replace "#miniscene">><<include "FondleButt">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <</if>> </span> <span id="gropeoption"> <<if ($activeSlave.vagina > -1)>> <<if canDoVaginal($activeSlave)>> | <<link "Grope $his pussy">><<replace "#miniscene">><<include "FondleVagina">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <</if>> <</if>> </span> <span id="dickgropeoption"> <<if ($activeSlave.dick > 0)>> <<if ($activeSlave.dickAccessory != "chastity") && ($activeSlave.dickAccessory != "combined chastity")>> | <<link "Grope $his dick">><<replace "#miniscene">><<include "FondleDick">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <<if canPenetrate($activeSlave) && $sexualOpeness == 1>> | <<link "Ride $his dick">><<replace "#miniscene">><<include "FDick">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <</if>> <<else>> | //Remove $his dick chastity belt if you wish to play with $his cock// <</if>> <</if>> </span> <<if $activeSlave.amp == 0 && $PC.dick == 1>> | <<link "Get a footjob">><<replace "#miniscene">><<include "FFeet">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <</if>> <span id = "impreg"> <<if (canGetPregnant($activeSlave)) && ($activeSlave.fuckdoll == 0) && $seePreg != 0>> <<if ($PC.dick != 0 && $activeSlave.eggType == "human")>> | <<link "Impregnate $him yourself">><<replace "#miniscene">><<include "FPCImpreg">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <<if canImpreg($activeSlave, $activeSlave)>> | <<link "Use $his own seed to impregnate $him">><<replace "#miniscene">><<include "FSlaveSelfImpreg">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> | <<link "Use another slave to impregnate $him" "FSlaveImpreg">><</link>> <</if>> <<if $activeSlave.assignment != "work in the dairy" && $activeSlave.assignment != "be confined in the arcade" && $activeSlave.assignment != "be confined in the cellblock">> <<if $enema == 1>> <<if ($activeSlave.inflation < 3 && $activeSlave.pregKnown == 0 && $activeSlave.bellyImplant < 1500) || ($activeSlave.inflation < 1)>> <<if $activeSlave.inflationType == "water" || $activeSlave.inflationType == "none">> | <<link "Fill $his ass with water">><<set $activeSlave.inflationType = "water">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <<if $medicalEnema == 1>> <<if $activeSlave.inflationType == "aphrodisiac" || $activeSlave.inflationType == "none">> | <<link "Fill $his ass with aphrodisiacs">><<set $activeSlave.inflationType = "aphrodisiac">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <<if $activeSlave.inflationType == "curative" || $activeSlave.inflationType == "none">> | <<link "Fill $his ass with curatives">><<set $activeSlave.inflationType = "curative">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <<if $activeSlave.inflationType == "tightener" || $activeSlave.inflationType == "none">> | <<link "Fill $his ass with rectal tighteners">><<set $activeSlave.inflationType = "tightener">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <</if>> <</if>> <</if>> <<if $dairyPiping == 1>> <<if ($milkPipeline > 88 && $milkPipeline != 0) || $arcologies[0].FSPastoralistLaw == 1>> <<if ($activeSlave.inflation < 3 && $activeSlave.pregKnown == 0 && $activeSlave.bellyImplant < 1500) || ($activeSlave.inflation < 1)>> <<if $activeSlave.inflationType == "milk" || $activeSlave.inflationType == "none">> | <<link "Fill $his ass with milk">><<set $activeSlave.inflationType = "milk">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> | <<link "Force feed $him milk">><<set $activeSlave.inflationType = "milk">><<set $activeSlave.inflationMethod = 1>><<replace "#miniscene">><<include "FillUpFace">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <</if>> <<else>> | //$dairyNameCaps is not producing enough milk to pump through the pipes// <</if>> <<if ($cumPipeline > 88 && $cumPipeline != 0) || $arcologies[0].FSPastoralistLaw == 1>> <<if ($activeSlave.inflation < 3 && $activeSlave.pregKnown == 0 && $activeSlave.bellyImplant < 1500) || ($activeSlave.inflation < 1)>> <<if $activeSlave.inflationType == "cum" || $activeSlave.inflationType == "none">> | <<link "Fill $his ass with cum">><<set $activeSlave.inflationType = "cum">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> | <<link "Force feed $him cum">><<set $activeSlave.inflationType = "cum">><<set $activeSlave.inflationMethod = 1>><<replace "#miniscene">><<include "FillUpFace">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <</if>> <<else>> | //$dairyNameCaps is not producing enough cum to pump through the pipes// <</if>> <</if>> <</if>> <<if $activeSlave.inflation == 0 && $activeSlave.bellyImplant < 1500>> <<if $activeSlave.assignment != "work in the dairy" && $activeSlave.assignment != "be confined in the arcade" && $activeSlave.assignment != "be confined in the cellblock">> | <<link "Use another slave to forcefeed $him" "SlaveOnSlaveFeedingWorkAround">><</link>> <<if $buckets == 1>> | <<link "Make $him consume two liters of slave food">><<set $activeSlave.inflationType = "food">><<set $activeSlave.inflationMethod = 1>><<set $activeSlave.inflation = 1>><<replace "#miniscene">><<include "forceFeeding">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <<if $activeSlave.pregKnown == 0>> | <<link "Force $him to consume a gallon of slave food">><<set $activeSlave.inflationType = "food">><<set $activeSlave.inflationMethod = 1>><<set $activeSlave.inflation = 2>><<replace "#miniscene">><<include "forceFeeding">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> | <<link "Force two gallons of slave food into $him">><<set $activeSlave.inflationType = "food">><<set $activeSlave.inflationMethod = 1>><<set $activeSlave.inflation = 3>><<replace "#miniscene">><<include "forceFeeding">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <</if>> <</if>> <</if>> </span> <<if canDoVaginal($activeSlave)>> | <<link "Have another slave fuck $his pussy" "FSlaveSlaveVag">><</link>> <</if>> <<if canPenetrate($activeSlave)>> | <<link "Have another slave ride $his cock" "FSlaveSlaveDick">><</link>> <<elseif $activeSlave.clit >= 4>> | <<link "Have another slave ride $his clit-dick" "FSlaveSlaveDick">><</link>> <</if>> | <<link "Abuse $him">><<replace "#miniscene">><<include "FAbuse">><</replace>><</link>> <<if $familyTesting == 1>> <<for $i = 0; $i < _SL; $i++>> <<if $activeSlave.mother == $slaves[$i].ID>> <<if isSlaveAvailable($slaves[$i])>> | <<link "Fuck $him with $his mother">><<replace "#miniscene">><<set $partner = "mother">><<include "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <<else>> //$His mother, $slaves[$i].slaveName, is unavailable// <</if>> <</if>> /* <<if $activeSlave.father == $slaves[$i].ID>> <<if isSlaveAvailable($slaves[$i])>> | <<link "Fuck $him with $his father">><<replace "#miniscene">><<set $partner = "father">><<include "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <<else>> //$His father, $slaves[$i].slaveName, is unavailable// <</if>> <</if>> */ <</for>> <<if $activeSlave.daughters > 0>> <<set $relation = 0>> <<for $i = 0; $i < _SL; $i++>> <<if ($activeSlave.ID == $slaves[$i].father || $activeSlave.ID == $slaves[$i].mother) && !isSlaveAvailable($slaves[$i])>> <<set $relation++>> <</if>> <</for>> <<if $relation == $activeSlave.daughters>> <<if $activeSlave.daughters == 1>> //$His daughter is unavailable// <<else>> //$His daughters are unavailable// <</if>> <<else>> <<if $activeSlave.daughters == 1>> | <<link "Fuck $him with $his daughter">><<replace "#miniscene">><<set $partner = "daughter">><<include "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <<else>> | <<link "Fuck $him with one of $his daughters">><<replace "#miniscene">><<set $partner = "daughter">><<include "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <</if>> <</if>> <</if>> /* <<if $activeSlave.daughters > 1>> | <<link "Fuck $him with $his daughters">><<replace "#miniscene">><<set $partner = "daughters">><<include "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <</if>> */ <<if $activeSlave.sisters > 0>> <<set $relation = 0>> <<for $i = 0; $i < _SL; $i++>> <<if areSisters($activeSlave, $slaves[$i]) > 0 && !isSlaveAvailable($slaves[$i])>> <<set $relation++>> <</if>> <</for>> <<if $relation == $activeSlave.sisters>> <<if $activeSlave.sisters == 1>> //$His sister is unavailable// <<else>> //$His sisters are unavailable// <</if>> <<else>> <<if $activeSlave.sisters == 1>> | <<link "Fuck $him with $his sister">><<replace "#miniscene">><<set $partner = "sister">><<include "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <<else>> | <<link "Fuck $him with one of $his sisters">><<replace "#miniscene">><<set $partner = "sister">><<include "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <</if>> <</if>> <</if>> /* <<if $activeSlave.sisters > 1>> | <<link "Fuck $him with $his sisters">><<replace "#miniscene">><<set $partner = "sisters">><<include "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <</if>> */ <<else>> <<if ($activeSlave.relation != 0)>> <<set _assayedSlave = getSlave($activeSlave.relationTarget)>> <<if isSlaveAvailable(_assayedSlave)>> <<if ($activeSlave.relation == "mother")>> | <<link "Fuck $him with $his daughter">><<replace "#miniscene">><<set $partner = "relation">><<include "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <<elseif ($activeSlave.relation == "daughter")>> | <<link "Fuck $him with $his mother">><<replace "#miniscene">><<set $partner = "relation">><<include "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <<elseif ($activeSlave.relation == "sister")>> | <<link "Fuck $him with $his sister">><<replace "#miniscene">><<set $partner = "relation">><<include "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <<elseif ($activeSlave.relation == "twin")>> | <<link "Fuck $him with $his twin">><<replace "#miniscene">><<set $partner = "relation">><<include "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <</if>> <<else>> //_assayedSlave.slaveName is unavailable// <</if>> <</if>> <</if>> <<if ($activeSlave.relationship > 0)>> <<set _si = $slaveIndices[$activeSlave.relationshipTarget]>> <<if isSlaveAvailable($slaves[_si])>> <<if ($activeSlave.relationship == 1)>> | <<link `"Fuck $him with $his friend <<SlaveFullName $slaves[_si]>>"`>><<replace "#miniscene">><<set $partner = "relationship">><<include "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <<elseif ($activeSlave.relationship == 2)>> | <<link `"Fuck $him with $his best friend <<SlaveFullName $slaves[_si]>>"`>><<replace "#miniscene">><<set $partner = "relationship">><<include "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <<elseif ($activeSlave.relationship == 3)>> | <<link `"Fuck $him with $his FWB <<SlaveFullName $slaves[_si]>>"`>><<replace "#miniscene">><<set $partner = "relationship">><<include "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <<elseif ($activeSlave.relationship == 4)>> | <<link `"Fuck $him with $his lover <<SlaveFullName $slaves[_si]>>"`>><<replace "#miniscene">><<set $partner = "relationship">><<include "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <<else>> | <<link `"Fuck $him with $his slave wife <<SlaveFullName $slaves[_si]>>"`>><<replace "#miniscene">><<set $partner = "relationship">><<include "FRelation">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <</if>> <<else>> <<if $slaves[_si].assignment == "be your agent">> <<if $activeSlave.broodmother < 2>> | <<link `"Send $him to live with your agent <<SlaveFullName $slaves[_si]>>"`>> <<set $subSlave = $slaves[_si]>> <<goto "Agent Company">> <</link>> <<else>> | //A hyper-broodmother cannot be sent to live with your agent// <</if>> <<else>> | //<<SlaveFullName $slaves[_si]>> is unavailable// <</if>> <</if>> <</if>> <<if ($activeSlave.rivalryTarget != 0) && canWalk($activeSlave)>> | <<link "Abuse $his rival with $him">><<replace "#miniscene">><<include "FRival">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <</if>> <<if ($activeSlave.fetish != "mindbroken") && (($activeSlave.amp != 1) || ($activeSlave.voice != 0)) && $activeSlave.accent != 4>> | <<link "Ask $him about $his feelings">><<replace "#miniscene">><<include "FFeelings">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <</if>> <<if $activeSlave.devotion >= 100 && $activeSlave.relationship < 0 && $activeSlave.relationship > -3>> | <<link "Talk to $him about relationships" "Matchmaking">><<set $subSlave = 0, $eventSlave = $activeSlave>><</link>> <</if>> <<if $MixedMarriage == 1 && $activeSlave.relationship != 5 && $activeSlave.relationship != -3>> <<if ($weddingPlanned != 0)>> | You already have a wedding planned this week. <<else>> | <<link "Marry $him" "FMarry">><</link>> <</if>> <</if>> <<else>> /* IS A FUCKDOLL */ <<link "Fuck its face hole">><<replace "#miniscene">><<FFuckdollOral>><br><</replace>><</link>> <<if canDoVaginal($activeSlave)>> | <<link "Fuck its front hole">><<replace "#miniscene">><<FFuckdollVaginal>><br><</replace>><</link>> <</if>> <<if canDoAnal($activeSlave)>> | <<link "Fuck its rear hole">><<replace "#miniscene">><<FFuckdollAnal>><br><</replace>><</link>> <</if>> <<if (canGetPregnant($activeSlave)) && $seePreg != 0>> <<if ($PC.dick != 0 && $activeSlave.eggType == "human")>> | <<link "Put a baby in it">><<replace "#miniscene">><<FFuckdollImpreg>><br><</replace>><</link>> <</if>> <</if>> <</if>> <<if _activeSlaveRepSacrifice > 0 && $arcologies[0].FSPaternalist == "unset" && $activeSlave.breedingMark == 0>> <<set _activeSlaveRepSacrifice = repGainSacrifice()>> | <<link "Sacrifice $him on the altar" "Aztec Slave Sacrifice">><<set $sacrificeType = "life">><</link>>//This will kill $him and gain you _activeSlaveRepSacrifice reputation// <</if>> /* pregmod start */ <<if $familyTesting == 1>> <br><br> <span id="family"> <div id="familyTree"></div> <span id="familyTreeLink"> <<link "Pull up the file on $his family tree.">> <<replace #familyTreeLink>> <<run renderFamilyTree($slaves, $activeSlave.ID)>> <</replace>> <</link>> </span> </span> /* Old version <span id="family"> <<link "Pull up the file on $his family tree.">> <<replace #family>> <div id="editFamily"><div id="graph"></div></div> <<run updateFamilyTree($activeSlave, $slaves, $PC)>> <script>updateFamilyTree()</script> <</replace>> <</link>> </span> */ <</if>> <<if $universalRulesImpregnation == "HG" && $seePreg != 0>> <br><br> <<if $activeSlave.HGExclude == 0>> Will be bred by the head girl when fertile. <<link "Exempt $him" "Slave Interact">><<set $activeSlave.HGExclude = 1>><</link>> <<else>> Will not be bred by the head girl when fertile. <<link "Include $him" "Slave Interact">><<set $activeSlave.HGExclude = 0>><</link>> <</if>> <</if>> /* pregmod end */ <br><br> <<if $activeSlave.useRulesAssistant == 0>> @@.gray;''Not subject'' to the Rules Assistant.@@ <<link "Include $him" "Slave Interact">><<set $activeSlave.useRulesAssistant = 1>><</link>> <br> <<else>> __Rules Assistant:__ [[Rules Assistant Options|Rules Assistant]] <<if (def $activeSlave.currentRules) && ($activeSlave.currentRules.length > 0)>> <ul> <<for _r = 0; _r < $defaultRules.length; _r++>> <<if ruleApplied($activeSlave, $defaultRules[_r].ID)>> <li>Rule <<print (_r+1)>>: $defaultRules[_r].name applied.</li> <</if>> <</for>> </ul> <</if>> <<link "//Apply rules//">> <<silently>> <<CheckAutoRulesActivate $activeSlave>> <<DefaultRules $activeSlave>> <</silently>> <<goto "Slave Interact">> <</link>> | <<link "Exempt $him" "Slave Interact">><<set $activeSlave.useRulesAssistant = 0>><</link>> <</if>> <<if $cyberMod == 0>>/* CyberMod Toggle */ /* START hotswap prosthetics */ <<if ndef $activeSlave.readyLimbs>> <<set $activeSlave.readyLimbs = []>> <</if>> <<if $activeSlave.readyLimbs.length > 0 && $activeSlave.PLimb == 1>> <span id = "LimbOptions"><<include "Hotswap Prosthetics">></span> <</if>> /* END hotswap prosthetics */ <</if>>/* CyberMod Toggle */ <br> <span id="fucktoypref"> <<if ($activeSlave.assignment == "please you") || ($activeSlave.assignment == "serve in the master suite") || ($activeSlave.assignment == "be your Concubine")>> Fucktoy use preference: <strong><span id="hole">$activeSlave.toyHole</span></strong>. <<link "Mouth">><<set $activeSlave.toyHole = "mouth">><<replace "#hole">>$activeSlave.toyHole<</replace>><</link>> | <<link "Tits">><<set $activeSlave.toyHole = "boobs">><<replace "#hole">>$activeSlave.toyHole<</replace>><</link>> <<if ($activeSlave.vagina > 0) && canDoVaginal($activeSlave)>> | <<link "Pussy">><<set $activeSlave.toyHole = "pussy">><<replace "#hole">>$activeSlave.toyHole<</replace>><</link>> <<elseif ($activeSlave.vagina == 0)>> | //Take $his virginity before giving $him pussy special attention// <</if>> <<if ($activeSlave.anus > 0) && canDoAnal($activeSlave)>> | <<link "Ass">><<set $activeSlave.toyHole = "ass">><<replace "#hole">>$activeSlave.toyHole<</replace>><</link>> <<else>> | //Take $his anal virginity before giving $him ass special attention// <</if>> /*check*/ <<if ($activeSlave.dick > 0) && canPenetrate($activeSlave)>> | <<link "Dick">><<set $activeSlave.toyHole = "dick">><<replace "#hole">>$activeSlave.toyHole<</replace>><</link>> <</if>> | <<link "No Preference">><<set $activeSlave.toyHole = "all her holes">><<replace "#hole">>$activeSlave.toyHole<</replace>><</link>> <br> <</if>> </span> <<switch $activeSlave.assignment>> <<case "recover from surgery">> //$He is recovering from surgery this week// <<case "guard you">> //$He is your bodyguard and is not available for other work// <<case "be the Madam">> //$He is the Madam and is not available for other work// <<case "be the DJ">> //$He is the DJ and is not available for other work// <<case "be the Milkmaid">> //$He is the Milkmaid and is not available for other work// <<case "be the Stewardess">> //$He is the Stewardess and is not available for other work// <<case "be your Head Girl">> //$He is your Head Girl and is not available for other work// <<case "recruit girls">> //$He is recruiting girls and is not available for other work// <<case "be the Nurse">> //$He is the Nurse and is not available for other work// <<case "be the Attendant">> //$He is the Attendant of the spa and is not available for other work// <<case "be the Schoolteacher">> //$He is the school teacher and is not available for other work// <<case "be your Concubine">> //$He is your concubine and is not available for other work// <<case "be the Wardeness">> //$He is the Wardeness and is not available for other work// <<default>> /* CAN BE REASSIGNED */ Assignment: <strong><span id="assign">$activeSlave.assignment<<if $activeSlave.sentence>> ($activeSlave.sentence weeks)<</if>></span>.</strong> <<link "Rest">> <<removeJob $activeSlave $activeSlave.assignment>><<replace "#assign">>$activeSlave.assignment<</replace>><<SlaveInteractFucktoy>><</link>> | <<link "Fucktoy">> <<assignJob $activeSlave "please you">><<replace "#assign">>$activeSlave.assignment<</replace>><<SlaveInteractFucktoy>><</link>> <<if ($activeSlave.indentureRestrictions <= 0) && $activeSlave.breedingMark != 1>> | <<link "Gloryhole">> <<assignJob $activeSlave "work a glory hole">><<replace "#assign">>$activeSlave.assignment<</replace>><<SlaveInteractFucktoy>><</link>> <</if>> <<if $activeSlave.fuckdoll == 0>> /* NON-FUCKDOLL ASSIGNMENTS */ <<if ($activeSlave.devotion >= -20) || (($activeSlave.devotion >= -50) && ($activeSlave.trust < -20)) || ($activeSlave.trust < -50)>> <<if $activeSlave.intelligenceImplant < 1 && $activeSlave.fetish != "mindbroken">> | <<link "Classes">> <<assignJob $activeSlave "take classes">><<replace "#assign">>$activeSlave.assignment<</replace>><<SlaveInteractFucktoy>><</link>> <<else>> | Classes <</if>> <<else>> /*| //Too resistant to take classes// */ <</if>> <<if (($activeSlave.devotion >= -20) || (($activeSlave.trust < -20) && ($activeSlave.devotion >= -50)) || ($activeSlave.trust < -50))>> | <<link "Subordinate Slave" "Subordinate Targeting">> <<assignJob $activeSlave "be a subordinate slave">><</link>> <<if canSee($activeSlave) && canWalk($activeSlave)>> | <<link "House Servant">> <<assignJob $activeSlave "be a servant">><<replace "#assign">>$activeSlave.assignment<</replace>><<SlaveInteractFucktoy>><</link>> <<else>> /*| //Blind or immobile slaves cannot be servants// */ <</if>> <<else>> /*| //Too resistant to be a servant// */ <</if>> <<if $activeSlave.breedingMark != 1>> | <<link "Whore">> <<assignJob $activeSlave "whore">><<replace "#assign">>$activeSlave.assignment<</replace>><<SlaveInteractFucktoy>><</link>> | <<link "Public Servant">> <<assignJob $activeSlave "serve the public">><<replace "#assign">>$activeSlave.assignment<</replace>><<SlaveInteractFucktoy>><</link>> <</if>> <<if ($activeSlave.lactation > 0) || ($activeSlave.balls > 0 && $activeSlave.ballType == "human")>> | <<link "Milked">> <<assignJob $activeSlave "get milked">><<replace "#assign">>$activeSlave.assignment<</replace>><<SlaveInteractFucktoy>><</link>> <<else>> /*| //Not lactating// */ <</if>> | <<link "Confinement">> <<assignJob $activeSlave "stay confined">><<replace "#assign">>$activeSlave.assignment<</replace>><<SlaveInteractFucktoy>><</link>> | <<link "Let $him choose">> <<assignJob $activeSlave "choose her own job">><<replace "#assign">>$activeSlave.assignment<</replace>><<SlaveInteractFucktoy>><</link>> | <<link "Stay on this assignment for another month">><<if $activeSlave.assignment != "choose her own job">><<set $activeSlave.sentence += 4>><<replace "#assign">>$activeSlave.assignment ($activeSlave.sentence weeks)<</replace>><</if>><</link>> <</if>>/* CLOSES FUCKDOLL CHECK */ <<set _numFacilities = $brothel+$club+$dairy+$servantsQuarters+$masterSuite+$spa+$clinic+$schoolroom+$cellblock+$arcade+$HGSuite>> <<if _numFacilities > 0>> <br>Transfer to: <<if $arcade != 0>> <<if $arcade > $arcadeSlaves && ($activeSlave.indentureRestrictions <= 0) && $activeSlave.breedingMark != 1>> [[Arcade|Assign][$assignTo = "Arcade", $i = -1]] /* $i = -1 tells Assign to use $activeSlave as-is */ <<else>>Arcade<</if>> <<if _numFacilities-- > 1>>|<</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> /* NON-FUCKDOLL FACILITIES */ <<if $clinic != 0>> <<if $clinic > $clinicSlaves && ($activeSlave.health < 20 || ($Nurse != 0 && ($activeSlave.chem > 15 && $clinicUpgradeFilters == 1) || ($bellyImplants == 1 && $activeSlave.bellyImplant > -1) || ($activeSlave.pregKnown == 1 && ($clinicSpeedGestation >= 0 || $activeSlave.pregControl == "speed up"))))>> [[Clinic|Assign][$assignTo = "Clinic", $i = -1]] /* $i = -1 tells Assign to use $activeSlave as-is */ <<else>>Clinic<</if>> <<if _numFacilities-- > 1>>|<</if>> <</if>> <<if $masterSuite != 0>> <<if $masterSuite > $masterSuiteSlaves && (($activeSlave.devotion > 20) || (($activeSlave.devotion >= -50) && ($activeSlave.trust < -20)) || ($activeSlave.trust < -50))>> [[Master Suite|Assign][$assignTo = "Master Suite", $i = -1]] /* $i = -1 tells Assign to use $activeSlave as-is */ <<else>>Master Suite<</if>> <<if _numFacilities-- > 1>>|<</if>> <</if>> <<if $cellblock != 0>> <<if $cellblock > $cellblockSlaves && (($activeSlave.devotion < -20 && $activeSlave.trust >= -20) || ($activeSlave.devotion < -50 && $activeSlave.trust >= -50))>> [[Cellblock|Assign][$assignTo = "Cellblock", $i = -1]] /* $i = -1 tells Assign to use $activeSlave as-is */ <<else>>Cellblock<</if>> <<if _numFacilities-- > 1>>|<</if>> <</if>> <<if $schoolroom != 0>> <<if $schoolroom > $schoolroomSlaves && ($activeSlave.fetish != "mindbroken" && ($activeSlave.devotion >= -20 || ($activeSlave.devotion >= -50 && $activeSlave.trust < -20) || $activeSlave.trust < -50) && (($activeSlave.intelligenceImplant < 1) || ($activeSlave.voice != 0 && $activeSlave.accent+$schoolroomUpgradeLanguage > 2) || ($activeSlave.oralSkill <= 10+$schoolroomUpgradeSkills*20) || ($activeSlave.whoreSkill <= 10+$schoolroomUpgradeSkills*20) || ($activeSlave.entertainSkill <= 10+$schoolroomUpgradeSkills*20) || ($activeSlave.analSkill < 10+$schoolroomUpgradeSkills*20) || ($activeSlave.vagina >= 0 && $activeSlave.vaginalSkill < 10+$schoolroomUpgradeSkills*20)))>> [[Schoolroom|Assign][$assignTo = "Schoolroom", $i = -1]] /* $i = -1 tells Assign to use $activeSlave as-is */ <<else>>Schoolroom<</if>> <<if _numFacilities-- > 1>>|<</if>> <</if>> <<if $servantsQuarters != 0>> <<if $servantsQuarters > $servantsQuartersSlaves && (canWalk($activeSlave) && canSee($activeSlave) && ($activeSlave.devotion >= -20 || ($activeSlave.devotion >= -50 && $activeSlave.trust <= 20) || $activeSlave.trust < -20))>> [[Servants' Quarters|Assign][$assignTo = "Servants' Quarters", $i = -1]] /* $i = -1 tells Assign to use $activeSlave as-is */ <<else>>Servants' Quarters<</if>> <<if _numFacilities-- > 1>>|<</if>> <</if>> <<if $brothel != 0>> <<if $brothel > $brothelSlaves && ((($activeSlave.devotion > 50) || (($activeSlave.devotion >= -50) && ($activeSlave.trust < -20)) || ($activeSlave.trust < -50) || ($activeSlave.trust > 50)) && $activeSlave.breedingMark != 1)>> [[Brothel|Assign][$assignTo = "Brothel", $i = -1]] /* $i = -1 tells Assign to use $activeSlave as-is */ <<else>>Brothel<</if>> <<if _numFacilities-- > 1>>|<</if>> <</if>> <<if $club != 0>> <<if $club > $clubSlaves && ((($activeSlave.devotion > 50) || (($activeSlave.devotion >= -50) && ($activeSlave.trust < -20)) || ($activeSlave.trust < -50) || ($activeSlave.trust > 50)) && $activeSlave.breedingMark != 1)>> [[Club|Assign][$assignTo = "Club", $i = -1]] /* $i = -1 tells Assign to use $activeSlave as-is */ <<else>>Club<</if>> <<if _numFacilities-- > 1>>|<</if>> <</if>> <<if $dairy != 0>> <<set _dairySeed = $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>> <<if $dairy <= $dairySlaves+_dairySeed>> Dairy <<elseif((($activeSlave.indentureRestrictions > 0) && ($dairyRestraintsSetting > 1)) || (($activeSlave.indentureRestrictions > 1) && ($dairyRestraintsSetting > 0)) || ($activeSlave.breedingMark == 1 && $dairyRestraintsSetting > 0) || (($dairyPregSetting > 0) && (($activeSlave.bellyImplant != -1) || ($activeSlave.broodmother > 0))))>> Dairy <<elseif (($activeSlave.lactation > 0) || ($activeSlave.balls > 0)) || (($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0) && ($dairySlimMaintainUpgrade == 0))>> [[Dairy|Assign][$assignTo = "Dairy", $i = -1]] /* $i = -1 tells Assign to use $activeSlave as-is */ <<else>>Dairy<</if>> <<if _numFacilities-- > 1>>|<</if>> <</if>> <<if $spa != 0>> <<if $spa > $spaSlaves && (($activeSlave.devotion >= -20 || $activeSlave.fetish == "mindbroken") && ($activeSlave.health < 20 || $activeSlave.trust < 60 || $activeSlave.devotion <= 60 || $activeSlave.fetish == "mindbroken" || $activeSlave.sexualFlaw !== "none" || $activeSlave.behavioralFlaw !== "none"))>> [[Spa|Assign][$assignTo = "Spa", $i = -1]] /* $i = -1 tells Assign to use $activeSlave as-is */ <<else>>Spa<</if>> <</if>> <</if>> /* CLOSES FUCKDOLL CHECK */ <</if>> /* closes _numFacilities */ <</switch>> /* END CAN BE REASSIGNED */ <br><br>__Appearance:__ <<if $activeSlave.fuckdoll == 0>> <br>Clothes: ''<span id="clothes">$activeSlave.clothes</span>.'' | <<link "Let $him choose">><<set $activeSlave.clothes = "choosing her own clothes",$activeSlave.choosesOwnClothes = 1>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;//Nice:// <<link "Apron">><<set $activeSlave.clothes = "an apron",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Bangles">><<set $activeSlave.clothes = "slutty jewelry",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Bodysuit">><<set $activeSlave.clothes = "a comfortable bodysuit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Cheerleader outfit">><<set $activeSlave.clothes = "a cheerleader outfit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</link>> | <<link "Clubslut netting">><<set $activeSlave.clothes = "clubslut netting",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Cutoffs and a t-shirt">><<set $activeSlave.clothes = "cutoffs and a t-shirt",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Cybersuit">><<set $activeSlave.clothes = "a cybersuit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Fallen nun">><<set $activeSlave.clothes = "a fallen nuns habit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Haltertop dress">><<set $activeSlave.clothes = "a halter top dress",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Hijab and abaya">><<set $activeSlave.clothes = "a hijab and abaya",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Latex catsuit">><<set $activeSlave.clothes = "a latex catsuit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Leotard">><<set $activeSlave.clothes = "a leotard",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Maid (nice)">><<set $activeSlave.clothes = "a nice maid outfit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Maid (slutty)">><<set $activeSlave.clothes = "a slutty maid outfit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Military uniform">><<set $activeSlave.clothes = "a military uniform",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Mini dress">><<set $activeSlave.clothes = "a mini dress",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Monokini">><<set $activeSlave.clothes = "a monokini",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Nice lingerie">><<set $activeSlave.clothes = "attractive lingerie",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Nurse (nice)">><<set $activeSlave.clothes = "a nice nurse outfit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Nurse (slutty)">><<set $activeSlave.clothes = "a slutty nurse outfit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Red Army Uniform">><<set $activeSlave.clothes = "a red army uniform",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Scalemail bikini">><<set $activeSlave.clothes = "a scalemail bikini",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Schoolgirl">><<set $activeSlave.clothes = "a schoolgirl outfit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Schutzstaffel Uniform">><<set $activeSlave.clothes = "a schutzstaffel uniform",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Schutzstaffel Uniform (slutty)">><<set $activeSlave.clothes = "a slutty schutzstaffel uniform",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Silken ballgown">><<set $activeSlave.clothes = "a ball gown",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Skimpy battledress">><<set $activeSlave.clothes = "battledress",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Slave gown">><<set $activeSlave.clothes = "a slave gown",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Slutty outfit">><<set $activeSlave.clothes = "a slutty outfit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Spats and a tank top">><<set $activeSlave.clothes = "spats and a tank top",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "String bikini">><<set $activeSlave.clothes = "a string bikini",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Succubus costume">><<set $activeSlave.clothes = "a succubus outfit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Suit (nice)">><<set $activeSlave.clothes = "nice business attire",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Suit (slutty)">><<set $activeSlave.clothes = "slutty business attire",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> <<if isItemAccessible("attractive lingerie for a pregnant woman")>> | //FS// <<link "Attractive lingerie for a pregnant woman">><<set $activeSlave.clothes = "attractive lingerie for a pregnant woman",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> <</if>> <<if isItemAccessible("a bunny outfit")>> | //FS// <<link "Bunny outfit">><<set $activeSlave.clothes = "a bunny outfit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> <</if>> <<if isItemAccessible("body oil")>> | //FS// <<link "Body oil">><<set $activeSlave.clothes = "body oil",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> <</if>> <<if isItemAccessible("a chattel habit")>> | //FS// <<link "Chattel habit">><<set $activeSlave.clothes = "a chattel habit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> <</if>> <<if isItemAccessible("conservative clothing")>> | //FS// <<link "Conservative clothing">><<set $activeSlave.clothes = "conservative clothing",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> <</if>> <<if isItemAccessible("harem gauze")>> | //FS// <<link "Harem gauze">><<set $activeSlave.clothes = "harem gauze",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> <</if>> <<if isItemAccessible("a huipil")>> | //FS// <<link "Huipil">><<set $activeSlave.clothes = "a huipil",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> <</if>> <<if isItemAccessible("a kimono")>> | //FS// <<link "Kimono">><<set $activeSlave.clothes = "a kimono",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> <</if>> <<if isItemAccessible("a maternity dress")>> | //FS// <<link "Maternity dress">><<set $activeSlave.clothes = "a maternity dress",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> <</if>> <<if isItemAccessible("a slutty qipao")>> | //FS// <<link "Slutty qipao">><<set $activeSlave.clothes = "a slutty qipao",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> <</if>> <<if isItemAccessible("stretch pants and a crop-top")>> | //FS// <<link "Stretch pants and a crop-top">><<set $activeSlave.clothes = "stretch pants and a crop-top",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> <</if>> <<if isItemAccessible("a toga")>> | //FS// <<link "Toga">><<set $activeSlave.clothes = "a toga",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> <</if>> <<if isItemAccessible("Western clothing")>> | //FS// <<link "Western clothing">><<set $activeSlave.clothes = "Western clothing",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;//Harsh:// <<link "Go naked">><<set $activeSlave.clothes = "no clothing", $activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> <<if isItemAccessible("chains")>> | //FS// <<link "Chains">><<set $activeSlave.clothes = "chains",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> <</if>> | <<link "Penitent nun">><<set $activeSlave.clothes = "a penitent nuns habit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Restrictive latex">><<set $activeSlave.clothes = "restrictive latex",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Shibari ropes">><<set $activeSlave.clothes = "shibari ropes",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Uncomfortable straps">><<set $activeSlave.clothes = "uncomfortable straps",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> <br>Collar: ''<span id="collar">$activeSlave.collar</span>.'' <<link "None">><<set $activeSlave.collar = "none">><<replace "#collar">>$activeSlave.collar<</replace>><</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;//Nice:// <<link "Stylish leather">><<set $activeSlave.collar = "stylish leather">><<replace "#collar">>$activeSlave.collar<</replace>><</link>> | <<link "Satin choker">><<set $activeSlave.collar = "satin choker">><<replace "#collar">>$activeSlave.collar<</replace>><</link>> | <<link "Silken ribbon">><<set $activeSlave.collar = "silk ribbon">><<replace "#collar">>$activeSlave.collar<</replace>><</link>> | <<link "Heavy gold">><<set $activeSlave.collar = "heavy gold">><<replace "#collar">>$activeSlave.collar<</replace>><</link>> | <<link "Pretty jewelry">><<set $activeSlave.collar = "pretty jewelry">><<replace "#collar">>$activeSlave.collar<</replace>><</link>> <<if ($seeAge != 0)>> | <<link "Nice retirement counter">><<set $activeSlave.collar = "nice retirement counter">><<replace "#collar">>$activeSlave.collar<</replace>><</link>> <</if>> | <<link "Cowbell">><<set $activeSlave.collar = "leather with cowbell">><<replace "#collar">>$activeSlave.collar<</replace>><</link>> <<if isItemAccessible("bowtie")>> | //FS// <<link "Bowtie collar">><<set $activeSlave.collar = "bowtie">><<replace "#collar">>$activeSlave.collar<</replace>><</link>> <</if>> <<if isItemAccessible("ancient Egyptian")>> | //FS// <<link "Ancient Egyptian">><<set $activeSlave.collar = "ancient Egyptian">><<replace "#collar">>$activeSlave.collar<</replace>><</link>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;//Harsh:// <<link "Tight steel">><<set $activeSlave.collar = "tight steel">><<replace "#collar">>$activeSlave.collar<</replace>><</link>> <<if ($seeAge != 0)>> | <<link "Cruel retirement counter">><<set $activeSlave.collar = "cruel retirement counter">><<replace "#collar">>$activeSlave.collar<</replace>><</link>> <</if>> | <<link "Uncomfortable leather">><<set $activeSlave.collar = "uncomfortable leather">><<replace "#collar">>$activeSlave.collar<</replace>><</link>> <<if $activeSlave.preg > -1 && $seePreg != 0>> | <<link "Pregnancy biometrics">><<set $activeSlave.collar = "preg biometrics">><<replace "#collar">>$activeSlave.collar<</replace>><</link>> <</if>> | <<link "Shock punishment">><<set $activeSlave.collar = "shock punishment">><<replace "#collar">>$activeSlave.collar<</replace>><</link>> | <<link "Dildo gag">><<set $activeSlave.collar = "dildo gag">><<replace "#collar">>$activeSlave.collar<</replace>><</link>> <<if isItemAccessible("massive dildo gag") && $activeSlave.oralSkill > 50>> | <<link "Massive dildo gag">><<set $activeSlave.collar = "massive dildo gag">><<replace "#collar">>$activeSlave.collar<</replace>><</link>> <</if>> | <<link "Ball gag">><<set $activeSlave.collar = "ball gag">><<replace "#collar">>$activeSlave.collar<</replace>><</link>> | <<link "Bit gag">><<set $activeSlave.collar = "bit gag">><<replace "#collar">>$activeSlave.collar<</replace>><</link>> | <<link "Neck corset">><<set $activeSlave.collar = "neck corset">><<replace "#collar">>$activeSlave.collar<</replace>><</link>> | <<link "Porcelain mask">><<set $activeSlave.collar = "porcelain mask">><<replace "#collar">>$activeSlave.collar<</replace>><</link>> <<if $activeSlave.amp != 1>> <br>Shoes: ''<span id="shoes">$activeSlave.shoes</span>.'' <<link "Go barefoot">><<set $activeSlave.shoes = "none">><<replace "#shoes">>$activeSlave.shoes<</replace>><</link>> | <<link "Flats">><<set $activeSlave.shoes = "flats">><<replace "#shoes">>$activeSlave.shoes<</replace>><</link>> | <<link "Heels">><<set $activeSlave.shoes = "heels">><<replace "#shoes">>$activeSlave.shoes<</replace>><</link>> | <<link "Pumps">><<set $activeSlave.shoes = "pumps">><<replace "#shoes">>$activeSlave.shoes<</replace>><</link>> | <<link "Thigh boots">><<set $activeSlave.shoes = "boots">><<replace "#shoes">>$activeSlave.shoes<</replace>><</link>> | <<link "Painfully extreme heels">><<set $activeSlave.shoes = "extreme heels">><<replace "#shoes">>$activeSlave.shoes<</replace>><</link>> <</if>> <<if $activeSlave.amp != 1>> <br>Leg accessory: ''<span id="legAccessory">$activeSlave.legAccessory</span>.'' <<link "None">><<set $activeSlave.legAccessory = "none">><<replace "#legAccessory">>$activeSlave.legAccessory<</replace>><</link>> | <<link "Short Stockings">><<set $activeSlave.legAccessory = "short stockings">><<replace "#legAccessory">>$activeSlave.legAccessory<</replace>><</link>> | <<link "Long Stockings">><<set $activeSlave.legAccessory = "long stockings">><<replace "#legAccessory">>$activeSlave.legAccessory<</replace>><</link>> <</if>> <br>Torso accessory: ''<span id="bellyAccessory">$activeSlave.bellyAccessory</span>.'' <<link "None">><<set $activeSlave.bellyAccessory = "none">><<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>><</link>> | <<link "Tight corset">><<set $activeSlave.bellyAccessory = "a corset">><<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>><</link>> <<if $activeSlave.breedingMark != 1>> | <<link "Extreme corset">><<set $activeSlave.bellyAccessory = "an extreme corset">><<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>><</link>> <</if>> <<if isItemAccessible("a small empathy belly")>> /* works for all of them */ <<if $activeSlave.belly < 1500 && $activeSlave.weight < 130>> | <<link "1st Trimester belly">><<set $activeSlave.bellyAccessory = "a small empathy belly">><<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>><</link>> | <<link "2nd Trimester belly">><<set $activeSlave.bellyAccessory = "a medium empathy belly">><<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>><</link>> | <<link "3rd Trimester belly">><<set $activeSlave.bellyAccessory = "a large empathy belly">><<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>><</link>> | <<link "3rd Trimester twins belly">><<set $activeSlave.bellyAccessory = "a huge empathy belly">><<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>><</link>> <<else>> | $His stomach is too big to fit an empathy belly around. <</if>> <</if>> <br>Anal accessory: ''<span id="buttplug">$activeSlave.buttplug</span>.'' <<link "None">><<set $activeSlave.buttplug = "none", $activeSlave.buttplugAttachment = "none">><<replace "#buttplug">>$activeSlave.buttplug<</replace>><</link>> | <<link "Normal">><<set $activeSlave.buttplug = "plug">><<replace "#buttplug">>$activeSlave.buttplug<</replace>><</link>> <<if isItemAccessible("long plug") && $activeSlave.breedingMark != 1>> | <<link "Long">><<set $activeSlave.buttplug = "long plug">><<replace "#buttplug">>$activeSlave.buttplug<</replace>><</link>> <</if>> | <<link "Large">><<set $activeSlave.buttplug = "large plug">><<replace "#buttplug">>$activeSlave.buttplug<</replace>><</link>> <<if isItemAccessible("long, large plug") && $activeSlave.breedingMark != 1>> | <<link "Long and large">><<set $activeSlave.buttplug = "long, large plug">><<replace "#buttplug">>$activeSlave.buttplug<</replace>><</link>> <</if>> <<if $activeSlave.anus >= 2>>| <<link "Huge">><<set $activeSlave.buttplug = "huge plug">><<replace "#buttplug">>$activeSlave.buttplug<</replace>><</link>><</if>> <<if isItemAccessible("long, huge plug")>> <<if $activeSlave.breedingMark != 1 && $activeSlave.anus >= 2>> | <<link "Long and huge">><<set $activeSlave.buttplug = "long, huge plug">><<replace "#buttplug">>$activeSlave.buttplug<</replace>><</link>> <</if>> <</if>> <<if isItemAccessible("tail") && $activeSlave.buttplug != "none">> &nbsp;&nbsp;&nbsp;&nbsp;Anal accessory attachment: ''<span id="buttplugAttach">$activeSlave.buttplugAttachment</span>.'' <<link "None">><<set $activeSlave.buttplugAttachment = "none">><<replace "#buttplugAttach">>$activeSlave.buttplugAttachment<</replace>><</link>> <<if $toysBoughtButtPlugTails == 1>> | <<link "Tail">><<set $activeSlave.buttplugAttachment = "tail">><<replace "#buttplugAttach">>$activeSlave.buttplugAttachment<</replace>><</link>><</if>> <</if>> <<if $activeSlave.vagina > -1>> <br>Vaginal accessory: ''<span id="vaginalAccessory">$activeSlave.vaginalAccessory</span>.'' <<link "None">><<set $activeSlave.vaginalAccessory = "none">><<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><<SlaveInteractSexOption>><<SlaveInteractAnalSexOption>><<SlaveInteractGropeOption>><<SlaveInteractDickGropeOption>><<SlaveInteractAnalGropeOption>><</link>> | <<link "Dildo">><<set $activeSlave.vaginalAccessory = "dildo">><<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>><</link>> <<if isItemAccessible("long dildo") && $activeSlave.breedingMark != 1>> | <<link "Long dildo">><<set $activeSlave.vaginalAccessory = "long dildo">><<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>><</link>> <</if>> | <<link "Large dildo">><<set $activeSlave.vaginalAccessory = "large dildo">><<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>><</link>> <<if isItemAccessible("long, large dildo") && $activeSlave.breedingMark != 1>> | <<link "Large and long dildo">><<set $activeSlave.vaginalAccessory = "long, large dildo">><<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>><</link>> <</if>> <<if $activeSlave.vagina >= 2>>| <<link "Huge dildo">><<set $activeSlave.vaginalAccessory = "huge dildo">><<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>><</link>><</if>> <<if isItemAccessible("long, huge dildo") && $activeSlave.breedingMark != 1>> <<if $activeSlave.vagina >= 2>>| <<link "Huge and long dildo">><<set $activeSlave.vaginalAccessory = "long, huge dildo">><<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>><</link>><</if>> <</if>> | <<link "Chastity belt">><<set $activeSlave.vaginalAccessory = "chastity belt",$activeSlave.choosesOwnChastity = 0>><<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><<SlaveInteractSexOption>><<SlaveInteractAnalSexOption>><<SlaveInteractGropeOption>><<SlaveInteractDickGropeOption>><<SlaveInteractAnalGropeOption>><</link>> | <<link "Anal chastity belt">><<set $activeSlave.vaginalAccessory = "anal chastity",$activeSlave.choosesOwnChastity = 0>><<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>><<SlaveInteractSexOption>><<SlaveInteractAnalSexOption>><<SlaveInteractGropeOption>><<SlaveInteractDickGropeOption>><<SlaveInteractAnalGropeOption>><</link>> | <<link "Combined chastity belt">><<set $activeSlave.vaginalAccessory = "combined chastity",$activeSlave.choosesOwnChastity = 0>><<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><<SlaveInteractSexOption>><<SlaveInteractAnalSexOption>><<SlaveInteractGropeOption>><<SlaveInteractDickGropeOption>><<SlaveInteractAnalGropeOption>><</link>> <</if>> <<if $activeSlave.dick > 0>> <br>Dick accessory: ''<span id="dickAccessory">$activeSlave.dickAccessory</span>.'' <<link "None">><<set $activeSlave.dickAccessory = "none">><<replace "#dickAccessory">>$activeSlave.dickAccessory<</replace>><<SlaveInteractSexOption>><<SlaveInteractAnalSexOption>><<SlaveInteractGropeOption>><<SlaveInteractDickGropeOption>><<SlaveInteractAnalGropeOption>><</link>> | <<link "Chastity cage">><<set $activeSlave.dickAccessory = "chastity",$activeSlave.choosesOwnChastity = 0>><<replace "#dickAccessory">>$activeSlave.dickAccessory<</replace>><<SlaveInteractSexOption>><<SlaveInteractAnalSexOption>><<SlaveInteractGropeOption>><<SlaveInteractDickGropeOption>><<SlaveInteractAnalGropeOption>><</link>> | <<link "Anal chastity belt">><<set $activeSlave.dickAccessory = "anal chastity",$activeSlave.choosesOwnChastity = 0>><<replace "#dickAccessory">>$activeSlave.dickAccessory<<SlaveInteractSexOption>><<SlaveInteractAnalSexOption>><<SlaveInteractGropeOption>><<SlaveInteractDickGropeOption>><<SlaveInteractAnalGropeOption>><</replace>><</link>> | <<link "Combined chastity belt">><<set $activeSlave.dickAccessory = "combined chastity",$activeSlave.choosesOwnChastity = 0>><<replace "#dickAccessory">>$activeSlave.dickAccessory<</replace>><<SlaveInteractSexOption>><<SlaveInteractAnalSexOption>><<SlaveInteractGropeOption>><<SlaveInteractDickGropeOption>><<SlaveInteractAnalGropeOption>><</link>> <</if>> <<if $arcologies[0].FSRestart != "unset" && $activeSlave.devotion > 20 && $activeSlave.trust > 0 && $activeSlave.choosesOwnClothes == 1>> <br> <<if $activeSlave.choosesOwnChastity == 1>> $He is allowed to decide whether $he to wear chastity devices. [[Withdraw Privilege|Slave Interact][$activeSlave.choosesOwnChastity = 0]] <<else>> $He is not allowed to choose whether to wear chastity devices. [[Allow Choice|Slave Interact][$activeSlave.choosesOwnChastity = 1]] <</if>> <</if>> <</if>> /* CLOSES FUCKDOLL CHECK */ <br><br>__Physical Regimen:__ <br>Drugs: <span id="drugs"><strong>$activeSlave.drugs</strong></span>. <<link "None">><<set $activeSlave.drugs = "no drugs">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <<if $activeSlave.indentureRestrictions < 2>> <<if $activeSlave.drugs == "intensive breast injections" || $activeSlave.drugs == "intensive butt injections" || $activeSlave.drugs == "intensive penis enhancement" || $activeSlave.drugs == "intensive testicle enhancement">> | <<link "Moderate">> <<switch $activeSlave.drugs>> <<case "intensive breast injections">> <<set $activeSlave.drugs = "breast injections">> <<case "intensive butt injections">> <<set $activeSlave.drugs = "butt injections">> <<case "intensive penis enhancement">> <<set $activeSlave.drugs = "penis enhancement">> <<case "intensive testicle enhancement">> <<set $activeSlave.drugs = "testicle enhancement">> <</switch>> <<goto "Slave Interact">> <</link>> <<elseif $activeSlave.drugs == "breast injections" || $activeSlave.drugs == "butt injections" || $activeSlave.drugs == "penis enhancement" || $activeSlave.drugs == "testicle enhancement">> | <<link "Intensify">> <<set $activeSlave.drugs = "intensive " + $activeSlave.drugs>> <<goto "Slave Interact">> <</link>> <</if>> <<if ($activeSlave.intelligence > -2)>> | <<link "Psychosuppressants">><<set $activeSlave.drugs = "psychosuppressants">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <<else>> | Psychosuppressants <</if>> <<if ($activeSlave.boobs < 48000)>> | <<link "Breasts">><<set $activeSlave.drugs = "breast injections">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <<else>> | Breasts <</if>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($activeSlave.boobs < 25000)>> | <<link "Hyper-Breasts">><<set $activeSlave.drugs = "hyper breast injections">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <<else>> | Hyper Breasts <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiastResearch == 1>> <<if ($activeSlave.boobs-$activeSlave.boobsImplant > 100)>> | <<link "Breast reducers">><<set $activeSlave.drugs = "breast redistributors">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <<else>> | Breast reducers <</if>> <<if ($activeSlave.nipples == "huge" || $activeSlave.nipples == "puffy" || $activeSlave.nipples == "cute")>> | <<link "Nipple reducers">><<set $activeSlave.drugs = "nipple atrophiers">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <<else>> | Nipple reducers <</if>> <</if>> <<if ($activeSlave.butt < 9)>> | <<link "Buttocks">><<set $activeSlave.drugs = "butt injections">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <<else>> | Buttocks <</if>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($activeSlave.butt < 20)>> | <<link "Hyper-Buttocks">><<set $activeSlave.drugs = "hyper butt injections">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <<else>> | Hyper Buttocks <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiastResearch == 1>> <<if ($activeSlave.butt-$activeSlave.buttImplant > 0)>> | <<link "Butt reducers">><<set $activeSlave.drugs = "butt redistributors">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <<else>> | Butt reducers <</if>> <</if>> <<if ($activeSlave.lips <= 95) || (($activeSlave.lips <= 85) && ($seeExtreme != 1))>> | <<link "Lips">><<set $activeSlave.drugs = "lip injections">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <<else>> | Lips <</if>> <<if $arcologies[0].FSSlimnessEnthusiastResearch == 1>> <<if ($activeSlave.lips-$activeSlave.lipsImplant > 0)>> | <<link "Lip reducers">><<set $activeSlave.drugs = "lip atrophiers">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <<else>> | Lip reducers <</if>> <</if>> <<if $growthStim == 1>> <<if $activeSlave.height < 274 && $activeSlave.height < Math.clamp((Height.mean($activeSlave) * 1.25),0,274)>> | <<link "Growth Stimulants">><<set $activeSlave.drugs = "growth stimulants">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <<else>> | Growth Stimulants <</if>> <</if>> | <<link "Fertility">><<set $activeSlave.drugs = "fertility drugs">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <<if ($seeHyperPreg == 1) && ($activeSlave.indentureRestrictions < 1) && ($superFertilityDrugs == 1) && $activeSlave.breedingMark != 1>> | <<link "Fertility+">><<set $activeSlave.drugs = "super fertility drugs">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <</if>> <<if ($activeSlave.dick > 0)>> <<if ($activeSlave.dick < 10)>> | <<link "Penis enhancement">><<set $activeSlave.drugs = "penis enhancement">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <<else>> | Penis enhancement <</if>> <<else>> <<if ($activeSlave.clit < 5)>> | <<link "Clitoris enhancement">><<set $activeSlave.drugs = "penis enhancement">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <<else>> | Clitoris enhancement <</if>> <</if>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($activeSlave.dick > 0)>> <<if ($activeSlave.dick < 31)>> | <<link "Hyper penis enhancement">><<set $activeSlave.drugs = "hyper penis enhancement">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <<else>> | Hyper penis enhancement <</if>> <<else>> <<if ($activeSlave.clit < 5)>> | <<link "Hyper clitoris enhancement">><<set $activeSlave.drugs = "penis enhancement">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <<else>> | Hyper clitoris enhancement <</if>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiastResearch == 1>> <<if ($activeSlave.dick > 1)>> | <<link "Penis reducers">><<set $activeSlave.drugs = "penis atrophiers">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <<elseif $activeSlave.dick == 1>> | Penis reducers <</if>> <</if>> <<if ($activeSlave.balls > 0)>> | <<link "Testicle enhancement">><<set $activeSlave.drugs = "testicle enhancement">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <</if>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<if ($activeSlave.balls > 0)>> | <<link "Hyper testicle enhancement">><<set $activeSlave.drugs = "hyper testicle enhancement">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiastResearch == 1>> <<if ($activeSlave.balls > 1)>> | <<link "Testicle reducers">><<set $activeSlave.drugs = "testicle atrophiers">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <<elseif $activeSlave.balls == 1>> | Testicle reducers <</if>> <<if ($activeSlave.clit > 0)>> | <<link "Clitoris reducers">><<set $activeSlave.drugs = "clitoris atrophiers">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <</if>> <<if ($activeSlave.labia > 0)>> | <<link "Labia reducers">><<set $activeSlave.drugs = "labia atrophiers">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialistResearch == 1>> <<if ($activeSlave.visualAge > 18)>> | <<link "Anti-aging cream">><<set $activeSlave.drugs = "anti-aging cream">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <<else>> | Anti-aging cream <</if>> <</if>> | <<link "Steroids">><<set $activeSlave.drugs = "steroids">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <<if $arcologies[0].FSSlimnessEnthusiastResearch == 1>> <<if ($activeSlave.weight > -95)>> | <<link "Weight loss pills">><<set $activeSlave.drugs = "appetite suppressors">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <<else>> | Weight loss pills <</if>> <</if>> <<if $precociousPuberty == 1>> <<if $pubertyHormones == 1>> <<if $activeSlave.breedingMark != 1>> <<if ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1) && $activeSlave.pubertyXX == 0>> | <<link "Female hormone injections">><<set $activeSlave.drugs = "female hormone injections">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <</if>> <<if $activeSlave.balls > 0 && $activeSlave.pubertyXY == 0>> | <<link "Male hormone injections">><<set $activeSlave.drugs = "male hormone injections">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <</if>> <</if>> <</if>> <</if>> | <<link "Hormone enhancers">><<set $activeSlave.drugs = "hormone enhancers">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> | <<link "Hormone blockers">><<set $activeSlave.drugs = "hormone blockers">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <<if $activeSlave.boobs > 250 && $activeSlave.boobShape != "saggy" && $purchasedSagBGone == 1>> | <<link "Sag-B-Gone breast lifting cream">><<set $activeSlave.drugs = "sag-B-gone">><<replace "#drugs">><strong>$activeSlave.drugs</strong><</replace>><</link>> <</if>> <</if>> <br> Health: <span id="curatives"><strong><<if $activeSlave.curatives > 1>>curatives<<elseif $activeSlave.curatives > 0>>preventatives<<else>>none<</if>></strong></span>. <<link "None">><<set $activeSlave.curatives = 0>><<replace "#curatives">><strong>none</strong><</replace>><</link>> | <<link "Preventatives">><<set $activeSlave.curatives = 1>><<replace "#curatives">><strong>preventatives</strong><</replace>><</link>> | <<link "Curatives">><<set $activeSlave.curatives = 2>><<replace "#curatives">><strong>curatives</strong><</replace>><</link>> &nbsp;&nbsp;&nbsp;&nbsp; Aphrodisiacs: <span id="aphrodisiacs"><strong><<if $activeSlave.aphrodisiacs > 1>>extreme<<elseif $activeSlave.aphrodisiacs > 0>>applied<<elseif $activeSlave.aphrodisiacs === -1>>anaphrodisiacs<<else>>none<</if>></strong></span>. <<link "None">><<set $activeSlave.aphrodisiacs = 0>><<replace "#aphrodisiacs">><strong>none</strong><</replace>><</link>> | <<link "Apply">><<set $activeSlave.aphrodisiacs = 1>><<replace "#aphrodisiacs">><strong>applied</strong><</replace>><</link>> | <<link "Extreme">><<set $activeSlave.aphrodisiacs = 2>><<replace "#aphrodisiacs">><strong>extreme</strong><</replace>><</link>> | <<link "Anaphrodisiacs">><<set $activeSlave.aphrodisiacs = -1>><<replace "#aphrodisiacs">><strong>anaphrodisiacs</strong><</replace>><</link>> <br> <span id="fertilityblock"> <<if ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1 || $activeSlave.preg > 0)>> <<if ($activeSlave.preg < -1)>> //$He is sterile// <<elseif ($activeSlave.pubertyXX == 0) && $activeSlave.preg < 1>> //$He is not yet fertile// <<elseif $activeSlave.ovaryAge >= 47 && $activeSlave.preg < 1>> //$He is too old to become pregnant// <<if $activeSlave.preg == -1>> <<set $activeSlave.preg = 0>> <<SetBellySize $activeSlave>> <</if>> <<elseif $activeSlave.broodmotherOnHold == 1>> //$His pregnancy implant is turned off<<if $activeSlave.broodmotherCountDown > 0>>; $he is expected to be completely emptied of $his remaining brood in $activeSlave.broodmotherCountDown week<<if $activeSlave.broodmotherCountDown > 1>>s<</if>><<else>>.<</if>>// [[Turn on implant|Slave Interact][$activeSlave.broodmotherOnHold = 0, $activeSlave.broodmotherCountDown = 0]] <<elseif $activeSlave.preg >= -1>> Contraception: <span id="fertility"><strong><<if $activeSlave.preg == -1>><<print "using contraceptives">><<elseif $activeSlave.pregWeek < 0>><<print "postpartum">><<elseif $activeSlave.preg == 0>><<print "fertile">><<elseif $activeSlave.preg < 4>><<print "may be pregnant">><<else>><<print $activeSlave.preg>><<print " weeks pregnant">><</if>></strong></span>. <<if ($activeSlave.preg == 0)>> <<link "Use contraceptives">><<set $activeSlave.preg = -1>> <<SlaveInteractFertility>> <<SlaveInteractImpreg>> <</link>> <<elseif $activeSlave.preg == -1>> <<link "Let $him get pregnant">><<set $activeSlave.preg = 0>> <<SlaveInteractFertility>> <<SlaveInteractImpreg>> <</link>> <<elseif $activeSlave.induce == 1>> //Hormones are being slipped into $his food, $he will give birth suddenly and rapidly this week// <<elseif ($activeSlave.preg > 38) && ($activeSlave.broodmother == 0) && ($activeSlave.labor == 0)>> [[Induce labor|Slave Interact][$activeSlave.labor = 1,$activeSlave.induce = 1,$birthee = 1]] | <<link "Give $him a cesarean section" "csec">><</link>> <<elseif ($activeSlave.broodmother > 0)>> <<if $activeSlave.broodmotherOnHold != 1>> [[Turn off implant|Slave Interact][$activeSlave.broodmotherOnHold = 1, $activeSlave.broodmotherCountDown = 38-WombMinPreg($activeSlave)]] <</if>> <<if ($activeSlave.preg > 37)>> | [[Induce mass childbirth|BirthStorm]] <</if>> <<elseif ($activeSlave.preg > 35)>> | <<link "Give $him a cesarean section" "csec">><</link>> <<elseif ($activeSlave.preg > 0) && $activeSlave.breedingMark == 1 && $activeSlave.pregSource == -1>> //You are forbidden from aborting an elite child// <<elseif ($activeSlave.preg > 0)>> <<link "Abort $his pregnancy" "Abort">><</link>> <</if>> <</if>> <</if>> <<if ($activeSlave.pregKnown == 1) && ($pregSpeedControl == 1) && ($activeSlave.breedingMark != 1) && ($activeSlave.indentureRestrictions < 1) && ($activeSlave.broodmother == 0) && $seePreg != 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; __Pregnancy control__: <span id="pregControl"><<if $activeSlave.pregControl == "labor supressors">>Labor is suppressed<<elseif $activeSlave.pregControl == "slow gestation">>Slowed gestation<<elseif $activeSlave.pregControl == "speed up">>Faster gestation<<else>>Normal gestation<</if>></span> <<if ($activeSlave.preg >= 38)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.pregControl == "labor supressors">> <<link "Normal Birth">><<set $activeSlave.pregControl = "none">><<replace "#pregControl">>natural birth<</replace>><</link>> <<else>> <<link "Supress Labor">><<set $activeSlave.pregControl = "labor supressors">><<replace "#pregControl">>labor will be suppressed<</replace>><</link>> <</if>> <<elseif ($activeSlave.preg < 40)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.pregControl != "none">> <<link "Normal Gestation">><<set $activeSlave.pregControl = "none">><<replace "#pregControl">>normal gestation speed<</replace>><</link>> | <</if>> <<if $activeSlave.pregControl != "slow Gestation">> <<link "Slow Gestation">><<set $activeSlave.pregControl = "slow gestation">><<replace "#pregControl">>slowed gestation speed<</replace>><</link>> | <</if>> <<if $activeSlave.pregControl != "speed up">> <<link "Fast Gestation">><<set $activeSlave.pregControl = "speed up">><<replace "#pregControl">>fast gestation speed, staffed clinic recommended<</replace>><</link>> <</if>> <</if>> <</if>> </span> <<if $incubator > 0>> <<if $activeSlave.preg > 0 && $activeSlave.broodmother == 0 && $activeSlave.pregKnown == 1 && $activeSlave.eggType == "human">> <<if $activeSlave.assignment == "work in the dairy" && $dairyPregSetting > 0>> <<else>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<set $freeTanks = ($incubator-$tanks.length)>> <<if $activeSlave.reservedChildren > 0>> <<if $activeSlave.pregType == 1>> $His child will be placed in $incubatorName. <<elseif $activeSlave.reservedChildren < $activeSlave.pregType>> $activeSlave.reservedChildren of $his children will be placed in $incubatorName. <<elseif $activeSlave.pregType == 2>> Both of $his children will be placed in $incubatorName. <<else>> All $activeSlave.reservedChildren of $his children will be placed in $incubatorName. <</if>> <<if ($activeSlave.reservedChildren < $activeSlave.pregType) && ($reservedChildren < $freeTanks)>> <<link "Keep another child" "Slave Interact">><<set $activeSlave.reservedChildren += 1, $reservedChildren += 1>><</link>> <<if $activeSlave.reservedChildren > 0>> | <<link "Keep one less child" "Slave Interact">><<set $activeSlave.reservedChildren -= 1, $reservedChildren -= 1>><</link>> <</if>> <<if $activeSlave.reservedChildren > 1>> | <<link "Keep none of $his children" "Slave Interact">><<set $reservedChildren -= $activeSlave.reservedChildren, $activeSlave.reservedChildren = 0>><</link>> <</if>> <<if ($reservedChildren + $activeSlave.pregType - $activeSlave.reservedChildren) <= $freeTanks>> | <<link "Keep the rest of $his children" "Slave Interact">><<set $reservedChildren += ($activeSlave.pregType - $activeSlave.reservedChildren), $activeSlave.reservedChildren += ($activeSlave.pregType - $activeSlave.reservedChildren)>><</link>> <</if>> <<elseif ($activeSlave.reservedChildren == $activeSlave.pregType) || ($reservedChildren == $freeTanks)>> <<link "Keep one less child" "Slave Interact">><<set $activeSlave.reservedChildren -= 1, $reservedChildren -= 1>><</link>> <<if $activeSlave.reservedChildren > 1>> | <<link "Keep none of $his children" "Slave Interact">><<set $reservedChildren -= $activeSlave.reservedChildren, $activeSlave.reservedChildren = 0>><</link>> <</if>> <</if>> <<elseif $reservedChildren < $freeTanks>> $He is pregnant and you have <<if $freeTanks == 1>>an<</if>> @@.lime;available aging tank<<if $freeTanks > 1>>s<</if>>.@@ <<print "[[Keep "+ (($activeSlave.pregType > 1) ? "a" : "the") +" child|Slave Interact][$activeSlave.reservedChildren += 1, $reservedChildren += 1]]">> <<if ($activeSlave.pregType > 1) && ($reservedChildren + $activeSlave.pregType) <= $freeTanks>> | <<link "Keep all of $his children" "Slave Interact">><<set $reservedChildren += $activeSlave.pregType, $activeSlave.reservedChildren += $activeSlave.pregType>><</link>> <</if>> <<elseif $reservedChildren == $freeTanks>> You have no available tanks for $his children. <</if>> <</if>> <</if>> <</if>> <<if $propOutcome == 1 && $arcologies[0].FSRestart != "unset">> <<if $activeSlave.breedingMark == 0 && $activeSlave.fuckdoll == 0 && $activeSlave.eggType == "human" && isFertile($activeSlave)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; [[Breeder Eligibility Exam|BreedingTest]] <</if>> <</if>> <span id="bloating"> <<if $activeSlave.inflation > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; __Required Bloating__: <strong><span id="inflate"><<if $activeSlave.inflation == 3>><<print "$He is required to keep 2 gallons of $activeSlave.inflationType in $him at all times">><<elseif $activeSlave.inflation == 2>><<print "$He is required to keep 4 liters of $activeSlave.inflationType in $him at all times">><<elseif $activeSlave.inflation == 1>><<print "$He is required to keep 2 liters of $activeSlave.inflationType in $him at all times">><</if>></span></strong>. <<if $activeSlave.inflationMethod == 3>> <<link "Let $him deflate">><<set $activeSlave.inflation = 0,$activeSlave.inflationType = "none",$activeSlave.inflationMethod = 0,$activeSlave.cumSource = 0,$activeSlave.milkSource = 0>><<SetBellySize $activeSlave>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <<elseif $activeSlave.inflationType == "milk">> <<link "Let $him deflate">><<set $activeSlave.inflation = 0,$activeSlave.inflationType = "none",$activeSlave.inflationMethod = 0>><<SetBellySize $activeSlave>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <<elseif $activeSlave.inflationType == "cum">> <<link "Let $him deflate">><<set $activeSlave.inflation = 0,$activeSlave.inflationType = "none",$activeSlave.inflationMethod = 0>><<SetBellySize $activeSlave>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <<else>> <<link "Let $him deflate">><<set $activeSlave.inflation = 0,$activeSlave.inflationType = "none",$activeSlave.inflationMethod = 0>><<SetBellySize $activeSlave>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <</if>> </span> <br> Hormones: <strong><span id="hormones"> <<if $activeSlave.hormones == -2>>intensive male<<elseif $activeSlave.hormones == -1>>male<<elseif $activeSlave.hormones == 2>>intensive female<<elseif $activeSlave.hormones == 1>>female<<else>>none<</if>></span></strong>. <<if $activeSlave.indentureRestrictions < 2>> <<link "Intensive Female">><<set $activeSlave.hormones = 2>><<replace "#hormones">>intensive female<</replace>><</link>> | <</if>> <<link "Female">><<set $activeSlave.hormones = 1>><<replace "#hormones">>female<</replace>><</link>> | <<link "None">><<set $activeSlave.hormones = 0>><<replace "#hormones">>none<</replace>><</link>> | <<link "Male">><<set $activeSlave.hormones = -1>><<replace "#hormones">>male<</replace>><</link>> | <<if $activeSlave.indentureRestrictions < 2>> <<link "Intensive Male">><<set $activeSlave.hormones = -2>><<replace "#hormones">>intensive male<</replace>><</link>> <</if>> <br>Diet: <strong><span id="diet">$activeSlave.diet</span></strong>. <<link "Healthy">><<set $activeSlave.diet = "healthy">><<replace "#diet">>$activeSlave.diet<</replace>><</link>> <<if ($activeSlave.health < 90) && ($activeSlave.health < 90) && ($dietCleanse == 1)>> | <<link "Cleanse">><<set $activeSlave.diet = "cleansing">><<replace "#diet">>$activeSlave.diet<</replace>><</link>> <<elseif ($dietCleanse == 1)>> | //$He is already healthy// <</if>> <<if ($activeSlave.balls > 0) && ($cumProDiet == 1)>> | <<link "Cum production">><<set $activeSlave.diet = "cum production">><<replace "#diet">>$activeSlave.diet<</replace>><</link>> <</if>> <<if canGetPregnant($activeSlave) && ($dietFertility == 1)>> | <<link "Fertility">><<set $activeSlave.diet = "fertility">><<replace "#diet">>$activeSlave.diet<</replace>><</link>> <</if>> <<if ($activeSlave.weight >= -95)>> | <<link "Lose weight">><<set $activeSlave.diet = "restricted">><<replace "#diet">>$activeSlave.diet<</replace>><</link>> <<else>> | //$He is already underweight// <</if>> <<if $activeSlave.weight <= 200>> | <<link "Fatten">><<set $activeSlave.diet = "fattening">><<replace "#diet">>$activeSlave.diet<</replace>><</link>> <<else>> | //$He is already extremely overweight// <</if>> <<if $feeder == 1>> | <<link "Estrogen enriched">><<set $activeSlave.diet = "XX">><<replace "#diet">>$activeSlave.diet<</replace>><</link>> | <<link "Testosterone enriched">><<set $activeSlave.diet = "XY">><<replace "#diet">>$activeSlave.diet<</replace>><</link>> <<if $dietXXY == 1 && $activeSlave.balls > 0 && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1)>> | <<link "Herm hormone blend">><<set $activeSlave.diet = "XXY">><<replace "#diet">>$activeSlave.diet<</replace>><</link>> <</if>> <</if>> <<if ($activeSlave.muscles <= 95) && $activeSlave.amp != 1>> | <<link "Build muscle">><<set $activeSlave.diet = "muscle building">><<replace "#diet">>$activeSlave.diet<</replace>><</link>> <<elseif $activeSlave.muscles > 95 && $activeSlave.amp != 1>> | //$He is maintaining $his enormous musculature// <<else>> | //$He has no limbs and thus can't effectively build muscle// <</if>> <<if ($activeSlave.muscles > 5 || $activeSlave.fuckdoll == 0) && canWalk($activeSlave)>> | <<link "Slim down">><<set $activeSlave.diet = "slimming">><<replace "#diet">>$activeSlave.diet<</replace>><</link>> <<elseif !canWalk($activeSlave)>> | //$He can't move and thus can't trim down// <<elseif $activeSlave.fuckdoll > 0>> | //$He has no muscles left to lose// <</if>> <br>Diet Base: <strong><span id="dietBase"><<if $activeSlave.dietCum == 2>>Cum Based<<elseif ($activeSlave.dietCum == 1) && ($activeSlave.dietMilk == 0)>>Cum Added<<elseif ($activeSlave.dietCum == 1) && ($activeSlave.dietMilk == 1)>>Cum and Milk Added<<elseif ($activeSlave.dietMilk == 1) && ($activeSlave.dietCum == 0)>>Milk Added<<elseif ($activeSlave.dietMilk == 2)>>Milk Based<<elseif ($activeSlave.dietCum == 0) && ($activeSlave.dietMilk == 0)>>Normal<<else>>THERE HAS BEEN AN ERROR<</if>></span></strong> <<link "Normal">><<set $activeSlave.dietCum = 0>><<set $activeSlave.dietMilk = 0>><<replace "#dietBase">>Normal<</replace>><</link>> | <<link "Cum Added">><<set $activeSlave.dietCum = 1>><<set $activeSlave.dietMilk = 0>><<replace "#dietBase">>Cum Added<</replace>><</link>> | <<link "Milk Added">><<set $activeSlave.dietCum = 0>><<set $activeSlave.dietMilk = 1>><<replace "#dietBase">>Milk Added<</replace>><</link>> | <<link "Cum & Milk Added">><<set $activeSlave.dietCum = 1>><<set $activeSlave.dietMilk = 1>><<replace "#dietBase">>Cum & Milk Added<</replace>><</link>> | <<link "Cum Based">><<set $activeSlave.dietCum = 2>><<set $activeSlave.dietMilk = 0>><<replace "#dietBase">>Cum Based<</replace>><</link>> | <<link "Milk Based">><<set $activeSlave.dietCum = 0>><<set $activeSlave.dietMilk = 2>><<replace "#dietBase">>Milk Based<</replace>><</link>> <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>> <br>Solid Slave Food Access: <strong><span id="snacks"><<if $activeSlave.onDiet == 0>>Free to stuff $himself.<<else>>On a strict diet.<</if>></span></strong> <<link "No Access">><<set $activeSlave.onDiet = 1>><<replace "#snacks">>On a strict diet.<</replace>><</link>> | <<link "Full Access">><<set $activeSlave.onDiet = 0>><<replace "#snacks">>Free to stuff $himself.<</replace>><</link>> <</if>> <br><br>__Behavior__:<br> <<if $activeSlave.fuckdoll > 0>> //Rules have little meaning for living sex toys// <<else>> <<set $dormitoryPopulation = 0, $roomsPopulation = 0>> <<for $i = 0; $i < _SL; $i++>> <<if $slaves[$i].assignmentVisible == 1 && ($slaves[$i].assignment != "be your Head Girl" || $HGSuite != 1) && ($slaves[$i].assignment != "guard you" || $dojo <= 1)>> <<if $slaves[$i].livingRules == "luxurious">> <<if $slaves[$i].relationship >= 4>> <<set $roomsPopulation += 0.5>> <<else>> <<set $roomsPopulation++>> <</if>> <<else>> <<set $dormitoryPopulation++>> <</if>> <</if>> <</for>> Living standard: ''<span id="livingRules">$activeSlave.livingRules</span>.'' <<if setup.facilityCareers.includes($activeSlave.assignment)>> //$His living conditions are managed by $his assignment.// <<elseif ($activeSlave.assignment == "be your Head Girl") && ($HGSuite == 1)>> //$He has $his own little luxurious room in the penthouse with everything $he needs to be a proper Head Girl.// <<elseif ($activeSlave.assignment == "guard you") && ($dojo > 1)>> //$He has a comfortable room in the armory to call $his own.// <<else>> <<link "Spare">><<set $activeSlave.livingRules = "spare">><<replace "#livingRules">>$activeSlave.livingRules<</replace>><</link>> | <<link "Normal">><<set $activeSlave.livingRules = "normal">><<replace "#livingRules">>$activeSlave.livingRules<</replace>><</link>> | <<if $roomsPopulation <= $rooms-0.5>><<link "Luxurious">><<set $activeSlave.livingRules = "luxurious">><<replace "#livingRules">>$activeSlave.livingRules<</replace>><</link>><<else>>//No luxurious rooms available//<</if>> <</if>> <br>Typical punishment: ''<span id="standardPunishment">$activeSlave.standardPunishment</span>.'' <<link "Confinement">><<set $activeSlave.standardPunishment = "confinement">><<replace "#standardPunishment">>$activeSlave.standardPunishment<</replace>><</link>> | <<link "Whipping">><<set $activeSlave.standardPunishment = "whipping">><<replace "#standardPunishment">>$activeSlave.standardPunishment<</replace>><</link>> | <<link "Chastity">><<set $activeSlave.standardPunishment = "chastity">><<replace "#standardPunishment">>$activeSlave.standardPunishment<</replace>><</link>> | <<link "Situational">><<set $activeSlave.standardPunishment = "situational">><<replace "#standardPunishment">>$activeSlave.standardPunishment<</replace>><</link>> &nbsp;&nbsp;&nbsp;&nbsp; Typical reward: ''<span id="standardReward">$activeSlave.standardReward</span>.'' <<link "Relaxation">><<set $activeSlave.standardReward = "relaxation">><<replace "#standardReward">>$activeSlave.standardReward<</replace>><</link>> | <<link "Drugs">><<set $activeSlave.standardReward = "drugs">><<replace "#standardReward">>$activeSlave.standardReward<</replace>><</link>> | <<link "Orgasm">><<set $activeSlave.standardReward = "orgasm">><<replace "#standardReward">>$activeSlave.standardReward<</replace>><</link>> | <<link "Situational">><<set $activeSlave.standardReward = "situational">><<replace "#standardReward">>$activeSlave.standardReward<</replace>><</link>> <br>Non-assignment orgasm rules: ''<span id="releaseRules">$activeSlave.releaseRules</span>.'' <<link "Permit masturbation and interslave sex">><<set $activeSlave.releaseRules = "permissive">><<replace "#releaseRules">>$activeSlave.releaseRules<</replace>><</link>> | <<link "Let $him get off with other slaves">><<set $activeSlave.releaseRules = "sapphic">><<replace "#releaseRules">>$activeSlave.releaseRules<</replace>><</link>> | <<if $activeSlave.amp != 1 && $activeSlave.fuckdoll == 0 && $activeSlave.fetish != "mindbroken">> <<link "Restrict $him to masturbation only">><<set $activeSlave.releaseRules = "masturbation">><<replace "#releaseRules">>$activeSlave.releaseRules<</replace>><</link>> | <</if>> <<link "Only with you">><<set $activeSlave.releaseRules = "restrictive">><<replace "#releaseRules">>$activeSlave.releaseRules<</replace>><</link>> <</if>> <<if $activeSlave.clitPiercing == 3>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.dick < 1>> $His smart clit piercing is set to <<else>>$His smart frenulum piercing is set to <</if>> <strong><span id="setting">$activeSlave.clitSetting</span></strong>. <<link "Vanilla">><<set $activeSlave.clitSetting = "vanilla">><<replace "#setting">>$activeSlave.clitSetting<</replace>><</link>> | <<link "Oral">><<set $activeSlave.clitSetting = "oral">><<replace "#setting">>$activeSlave.clitSetting<</replace>><</link>> | <<link "Anal">><<set $activeSlave.clitSetting = "anal">><<replace "#setting">>$activeSlave.clitSetting<</replace>><</link>> | <<link "Boobs">><<set $activeSlave.clitSetting = "boobs">><<replace "#setting">>$activeSlave.clitSetting<</replace>><</link>> | <<link "Sub">><<set $activeSlave.clitSetting = "submissive">><<replace "#setting">>$activeSlave.clitSetting<</replace>><</link>> | <<link "Dom">><<set $activeSlave.clitSetting = "dom">><<replace "#setting">>$activeSlave.clitSetting<</replace>><</link>> | <<link "Humiliation">><<set $activeSlave.clitSetting = "humiliation">><<replace "#setting">>$activeSlave.clitSetting<</replace>><</link>> <<if $seePreg != 0>> | <<link "Preg">><<set $activeSlave.clitSetting = "pregnancy">><<replace "#setting">>$activeSlave.clitSetting<</replace>><</link>> <</if>> | <<link "Pain">><<set $activeSlave.clitSetting = "masochist">><<replace "#setting">>$activeSlave.clitSetting<</replace>><</link>> | <<link "Sadism">><<set $activeSlave.clitSetting = "sadist">><<replace "#setting">>$activeSlave.clitSetting<</replace>><</link>> | <<link "Men">><<set $activeSlave.clitSetting = "men">><<replace "#setting">>$activeSlave.clitSetting<</replace>><</link>> | <<link "Anti-men">><<set $activeSlave.clitSetting = "anti-men">><<replace "#setting">>$activeSlave.clitSetting<</replace>><</link>> | <<link "Women">><<set $activeSlave.clitSetting = "women">><<replace "#setting">>$activeSlave.clitSetting<</replace>><</link>> | <<link "Anti-women">><<set $activeSlave.clitSetting = "anti-women">><<replace "#setting">>$activeSlave.clitSetting<</replace>><</link>> | <<link "All sex">><<set $activeSlave.clitSetting = "all">><<replace "#setting">>$activeSlave.clitSetting<</replace>><</link>> | <<link "No sex">><<set $activeSlave.clitSetting = "none">><<replace "#setting">>$activeSlave.clitSetting<</replace>><</link>> <</if>> <<if $activeSlave.voice != 0>> <br>Speech rules: ''<span id="speechRules">$activeSlave.speechRules</span>.'' <<link "Restrictive">><<set $activeSlave.speechRules = "restrictive">><<replace "#speechRules">>$activeSlave.speechRules<</replace>><</link>> | <<link "Permissive">><<set $activeSlave.speechRules = "permissive">><<replace "#speechRules">>$activeSlave.speechRules<</replace>><</link>> <<if $activeSlave.accent > 0 && $activeSlave.accent < 4>>| <<link "Accent elimination">><<set $activeSlave.speechRules = "accent elimination">><<replace "#speechRules">>$activeSlave.speechRules<</replace>><</link>> <<elseif $activeSlave.accent > 3>>| <<link "Language lessons">><<set $activeSlave.speechRules = "language lessons">><<replace "#speechRules">>$activeSlave.speechRules<</replace>><</link>> <</if>> <</if>> <br> Relationship rules: ''<span id="relationshipRules">$activeSlave.relationshipRules</span>.'' <<link "Restrictive">><<set $activeSlave.relationshipRules = "restrictive">><<replace "#relationshipRules">>$activeSlave.relationshipRules<</replace>><</link>> | <<link "Just friends">><<set $activeSlave.relationshipRules = "just friends">><<replace "#relationshipRules">>$activeSlave.relationshipRules<</replace>><</link>> | <<link "Permissive">><<set $activeSlave.relationshipRules = "permissive">><<replace "#relationshipRules">>$activeSlave.relationshipRules<</replace>><</link>> <<if $studio == 1>> <br> <<if $activeSlave.pornFameSpending == -1>> The media hub is not releasing highlights of $his sex life. [[Release|Slave Interact][$activeSlave.pornFameSpending = 0]] <<else>> <<if $activeSlave.prestige < 3>> The media hub is releasing <<if $activeSlave.pornFameSpending < 500>> minimal <</if>> highlights of $his sex life. <<if $activeSlave.pornFameSpending == 0>> [[Begin publicizing?|Slave Interact][$activeSlave.pornFameSpending += 1000]] //Will cost <<print cashFormat(1000)>> weekly.// <<else>> <<print cashFormat($activeSlave.pornFameSpending)>> weekly is spent to publicize them. <<if $activeSlave.pornFameSpending < 5000>> [[Increase|Slave Interact][$activeSlave.pornFameSpending += 1000]] | <</if>> [[Decrease|Slave Interact][$activeSlave.pornFameSpending -= 1000]] <</if>> <<else>> //$He is so prestigious that subsidizing coverage of $his sex life will not increase $his fame.// <</if>> <</if>> <br> <</if>> <br><br> <<if ($slaveCostFactor > 1)>> @@.yellow;The slave market is bullish; the price of slaves is high.@@ <<elseif ($slaveCostFactor < 1)>> @@.yellow;The slave market is bearish; the price of slaves is low.@@ <</if>> <<if (_SL > 1)>> <<if $activeSlave.origin == "You bought her from a body dump, completely broken." && ($week-$activeSlave.weekAcquired <= 8)>> //A discarded slave must be kept for at least two months to ensure health before being sold.// | <<elseif $activeSlave.accent > 3>> //$His lack of language and basic life skills is a red sign to most slave appraisers. $He must not act like a child to be sold without raising suspicion.// | <<else>> <<link "Sell $him" "Sell Slave">><<set $cash -= 500>><</link>> //Listing $him for sale will cost <<print cashFormat(500)>>// | <<if ($seeAge != 0) && ($activeSlave.indenture < 1)>> <<link "Retire $him" "SE retirement">><<set $retiree = $activeSlave.ID, $retired = 1>><</link>> | <</if>> <</if>> <<link "Discard $him" "Discard Confirm">><</link>> <<else>> //You cannot sell or discard your last slave.// <</if>> /*| <<link "Upload $him" "Upload Slave">><</link>>*/ | <<link "Export this slave" "Export Slave">><</link>> <<if $cheatMode>> | <<link "Import a slave" "Import Slave">><</link>> <</if>>
NurseryAnon/fc
src/uncategorized/slaveInteract.tw
tw
bsd-3-clause
92,781
:: Slave Markets [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Kidnapped Slaves">> /* Multi-Purchase Support */ <<if ndef $newSlaves>><<set $newSlaves = []>><</if>> <<if $newSlaves.length > 0>> <<set $nextButton = "Continue", $nextLink = "Bulk Slave Intro", $returnTo = "Main", $newSlaveIndex = 0>> <</if>> You visit the slave markets off the arcology plaza. It's always preferable to examine merchandise in person. <<switch $slaveMarket>> <<case "heap">> You're in the corner of the slave market occupied by "The Flesh Heap", a dumping ground, of sorts, for broken slaves. Be it brain death, drug overdose, coma or anything else, this market is willing to buy and sell them. Most of the worthwhile slaves have already been picked clean by pharmaceutical companies for drug testing, and the rest are practically nothing more than vegetables, but a handful remain just conscious enough to be profitable with effort as slaves. One should go in expecting only the worst quality possible, though if anything catches your eye, it will be rather cheap to purchase. <<set $seed = random(1,4)>> <<if $seed == 1>> "Looking for a warm body to use as furniture? Perhaps as a decorative, living sculpture? We got what you want!" <<elseif $seed == 2>> "I guarantee they are all alive, maybe not healthy but alive. Well, except that one, just ignore that one." <<elseif $seed == 3>> "We ask that you don't use this merchandise for organ harvesting, we have plenty of nonfunctional ones for that." <<else>> "If you are looking for a body to do unmentionable things to, you came to the right place! Though these in particular just barely fall under slave laws." <</if>> <<GenerateMarketSlave "heap">> <<case "wetware">> You're in the corner of the slave market occupied by scientists and programmers, pioneers in perfecting the skills of slaves by removing all external stimuli and subjecting them to an inhumane regimen of simulated sexual and career training. Although their bodies are ruined, these slaves are guarranteed to be intelligent, skilled and trained in a variety of jobs. If you're willing to perform extensive repairs<<if $bodyswapAnnounced>>, or have a spare body ready<</if>>, these slaves have high potential in almost any role in your arcology. <<set $seed = random(1,4)>> <<if $seed == 1>> Just past a scientist, you can see a <<if $seeExtreme == 1>>limbless <</if>>slave being extracted from a tank filled with fluid wearing a bizarre helmet. As the device is removed by a technician, the slave begins to panic as she is dragged from her virtual life and realizes exactly what has happened to her body. <<elseif $seed == 2>> A scientist turns to you and remarks "I almost envy the hardware. They believe they're having a fulfilling career with a loving family and meaningful relationships for a lifetime. Honestly, if the mental imprinting process wasn't so destructive to the human body, I'd probably hop in myself!" <<elseif $seed == 3>> Racks of ravaged bodies are layed across tables with plaques stating slave IQ, career, and sexual skill exam results. <<else>> Curious, you ask a technician why it's necessary for the merchandise to be so badly treated. He replies "Forcing stimulus on the hardware takes an enormous toll on their nervous and circulatory system. The nonfunctional components are disabled and removed as necessary to ensure optimal response to the imprinting process." <</if>> <<GenerateMarketSlave "wetware">> <<case "kidnappers">> You're in the area of the slave market populated by slave kidnappers, though of course they prefer more polite titles. The slaves here are cheap, and they look it. They're almost all recent catches from bad parts of the old world, and most of them have seen considerable abuse between the moment of their capture and entering your arcology. <<if $arcologies[0].FSPaternalistSMR == 1>> Fortunately for them, such behavior is not permitted here. Though they remain frightened and angry, they are safe from rape, for now. <<else>> <<set $seed = random(1,4)>> There's more merchandise out of sight in the holding areas. To go by what you can hear, <<if ($seed == 1) && (random(0,99) < $seeDicks)>> muffled insistence that the speaker is not a girl followed by struggling and then shrieks as a resistant dickgirl takes anal rape, <<elseif ($seed == 2) && (random(1,100) > $seeDicks)>> muffled begging followed by struggling and then crying as a new slave learns how it feels to have a slave's cunt, <<elseif ($seed == 3)>> muffled gagging followed gasping and sobbing as a new slave tries to get her breath back after oral rape, <<else>> the unmistakable slap of flesh on flesh, <</if>> at least one of the slavers is amusing himself<<if $arcologies[0].FSGenderFundamentalist == "unset">> (or herself)<</if>> back there. <</if>> <<GenerateMarketSlave "kidnappers">> <<case "indentures">> You're in the area of the slave market that deals in indentured servants. The people sold here are slaves, but they are temporary slaves, and many of them have clauses in their indentures that prohibit some of the most severe practices. They exhibit a strange variety, with some looking more frightened than the most downtrodden slave and some looking almost cheerful. <<if $arcologies[0].FSPaternalistSMR == 1>> The generous protections for slaves in your arcology lend this last group extra confidence. <<else>> <<set $seed = random(1,4)>> The area is crowded, and more indentured servants are packed together in the holding areas. To go by what you can hear, <<if ($seed == 1) && (random(0,99) < $seeDicks)>> the unmistakable mixed shrieks, sobs, and slaps of anal rape, <<elseif ($seed == 2) && (random(1,100) > $seeDicks)>> the characteristic crying and gasping of an unwilling girl giving up her cunt, <<elseif ($seed == 3)>> the gagging and expectoration of someone who has just gotten a mouthful of unwelcome cum, <<else>> disconsolate sobbing interrupted by a gasp as something is stuffed inside someone's mouth, and followed by muffled screams, <</if>> one of them is learning exactly what her indenture allows. <</if>> <<GenerateMarketSlave "indentures">> <<case "hunters">> You're in the area of the slave market populated by runaway slave catchers, a proud group. The slaves here know their way around Free Cities slavery already, and their eyes are watchful. Most of them probably harbor thoughts of another attempt at escape, though the slavers to their best to disabuse them of these notions. <<if $arcologies[0].FSPaternalistSMR == 1>> Their methods are somewhat limited, as the rules in your arcology preclude the more effective methods of punishment. <<else>> <<set $seed = random(1,4)>> The slave catchers consider their catches fair game, though they usually confine their amusements to the holding areas out of sight. Not out of earshot, though; to go by what you can hear, <<if ($seed == 1) && (random(0,99) < $seeDicks)>> vehement insistence that the speaker is not a girl followed by a beating and then shrieks as a rebellious dickgirl takes anal rape, <<elseif ($seed == 2) && (random(1,100) > $seeDicks)>> vehement protestations followed by a beating and then crying as a slave's cunt takes her punishment for her, <<elseif ($seed == 3)>> struggling and gagging followed gasping and angry swearing as a rebellious slave tries to get her breath back after oral rape, <<else>> struggling followed by the slap of flesh on flesh, <</if>> at least one of the runaway hunters is amusing himself<<if $arcologies[0].FSGenderFundamentalist == "unset">> (or herself)<</if>> back there. <</if>> <<GenerateMarketSlave "hunters">> <<case "underage raiders">> You're in the seediest area of the slave market populated by the cradle robbers, a despised group of slavers known for raiding elementary schools, orphanages and even preschools. They specifically target girls who have yet to experience their first period. The extreme risk of these raids makes the slavers here aggressive and confident, <<if $arcologies[0].FSPaternalistSMR == 1>> though they do obey the rules of your arcology that restrain them from abusing the girls. <<else>> <<set $seed = random(1,4)>> though they restrain themselves from reducing the value of their captures by taking virginities. They do have their fun, though; to go by what you can hear from the holding area where they keep underage girls who can be sold, <<if ($seed == 1) && (random(0,99) < $seeDicks)>> a muffled but obviously sadistic description of feminization, and the desperate sobbing in response, <<elseif ($seed == 2) && (random(1,100) > $seeDicks)>> a muffled but obviously sadistic description of breeding, and the desperate sobbing in response, <<elseif ($seed == 3)>> faint struggling and crying that suggests that someone is being thoroughly groped and pinched, <<else>> the lewd, lubricated noise of someone giving a reluctant handjob, <</if>> at least one of the raiders is amusing himself<<if $arcologies[0].FSGenderFundamentalist == "unset">> (or herself)<</if>> back there. <</if>> <<GenerateMarketSlave "underage raiders">> <<case "raiders">> You're in the area of the slave market populated by girl raiders, that daredevil subset of slave kidnappers that specifically target old world schools, preparatory institutions, religious groups, and other sources of slaves that can soon be sold right after they reach their majorities. The extreme risk of these raids makes the slavers here aggressive and confident, <<if $arcologies[0].FSPaternalistSMR == 1>> though they do obey the rules of your arcology that restrain them from abusing the girls. <<else>> <<set $seed = random(1,4)>> though they restrain themselves from reducing the value of their captures by taking virginities. They do have their fun, though; to go by what you can hear from the holding area where they keep slaves of age who can be sold, <<if ($seed == 1) && (random(0,99) < $seeDicks)>> a muffled but obviously sadistic description of feminization, and the desperate sobbing in response, <<elseif ($seed == 2) && (random(1,100) > $seeDicks)>> a muffled but obviously sadistic description of breeding, and the desperate sobbing in response, <<elseif ($seed == 3)>> faint struggling and crying that suggests that someone is being thoroughly groped and pinched, <<else>> the lewd, lubricated noise of someone giving a reluctant handjob, <</if>> at least one of the raiders is amusing himself<<if $arcologies[0].FSGenderFundamentalist == "unset">> (or herself)<</if>> back there. <</if>> <<GenerateMarketSlave "raiders">> <<case "neighbor">> You're in the area of the slave market that specializes in slaves from within the Free City, viewing slaves from ''<<print "$arcologies["+$numArcology+"].name">>''. Some were trained there, specifically for sale, while others are simply being sold. <<GenerateMarketSlave "neighbor">> <<case "trainers">> You're in the area of the slave market populated by slave trainers, easily the wealthiest vendors. The slaves here have received obedience training and medical care, and many have had some basic sexual skills forced on them. <<if $arcologies[0].FSPaternalistSMR == 1>> Though the rules of your arcology protected them from the worst excesses of the training profession, many of the slaves on sale have the haunted look of people still coming to terms with the idea that they no longer have any bodily autonomy. <<else>> <<set $seed = random(1,4)>> The trainers are a competitive bunch, and to go by what you can hear, <<if ($seed == 1) && ($seeDicks != 0) && (random(0,100) > $seeDicks)>> moaning interspersed with lewd, well-lubricated noises coming from both anal sex and vigorous masturbation, <<elseif ($seed == 2) && ($seeDicks != 100) && (random(0,100) > $seeDicks)>> moaning and the distinctive slap of feminine buttocks on thighs beneath them as a girl rides a dick, <<elseif ($seed == 3)>> the lush, lewd sounds of diligent oral sex, <<else>> the call-and-response of a trainer and a slave running through a memorized obedience exercise, <</if>> at least one of them is applying some last-minute training to a slave in the holding pens nearby. <</if>> <<GenerateMarketSlave "trainers">> <</switch>> <br><br> <<slaveCost $activeSlave>> <<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += $slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1)>><</if>> <<if $slaveMarket == "neighbor">> <<if $opinion != 0>> <<set $slaveCost -= Math.trunc($slaveCost*$opinion*0.05)>> <<if $opinion > 2>> Your cultural ties with '' $arcologies[$numArcology].name'' helps keep the price reasonable. <<elseif $opinion < -2>> Your social misalignment with '' $arcologies[$numArcology].name'' drives up the price. <</if>> <</if>> <</if>> <<set $slaveCost = 500*Math.trunc($slaveCost/500)>> The offered price is <<print cashFormat($slaveCost)>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> <<if $cash >= $slaveCost>> <br>[[Buy her and check out other slaves to order|Slave Markets][$cash -= $slaveCost, $newSlaves.push($activeSlave), $introType = "multi", $slavesSeen+=1]] <<if $newSlaves.length == 0>> <br>[[Buy her slave contract|New Slave Intro][$cash -= $slaveCost,$nextButton = "Continue",$nextLink = "AS Dump",$returnTo = "Main"]] <<else>> <br>[[Buy her and Finish your order of slaves|Bulk Slave Intro][$cash -= $slaveCost, $newSlaves.push($activeSlave)]] <</if>> <<else>> //You lack the necessary funds to buy this slave.// <</if>> <br>[[Decline to purchase her and check out another slave|Slave Markets][$slavesSeen += 1]] <<if $newSlaves.length > 0>> <br>[[Finish your order of slaves|Bulk Slave Intro]] <</if>> <br><br> <<if $slaveMarket != "indentures" && $slaveMarket != "neighbor" && $slaveMarket != "heap" && $slaveMarket != "wetware">> <<set $applyLaw = 1>> <</if>> <<set $saleDescription = 1>><<include "Long Slave Description">>
NurseryAnon/fc
src/uncategorized/slaveMarkets.tw
tw
bsd-3-clause
14,296
:: Slave Shelter [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Kidnapped Slaves">> <<if $shelterSlaveBought == 1>><<goto $returnTo>><</if>> You contact the Slave Shelter to review the profile of the slave the Shelter is offering to a good <<if $PC.title == 1>>Master<<else>>Mistress<</if>> willing to pay the Shelter's nominal placement fee. The severe, tired-looking woman who answers your call hurries through the disclaimers. "All Shelter Slaves are provided as-is... the Shelter provides a single slave for placement each week... resale of Shelter slaves is contractually forbidden... we reserve the right to unannounced inspection of placed slaves... the Shelter follows up on reports of abuse or resale of its slaves..." <br><br> <<if ($shelterSlaveGeneratedWeek || 0) < $week>> <<set $shelterSlaveGeneratedWeek = $week>> <<set _num = random(1,99)>> <<set _possibleOrigins = []>> <<set _possibleOrigins.push("broken")>> <<if $seeExtreme == 1>> <<set _possibleOrigins.push("amputee", "blind")>> <<if random(1,99) < $seeDicks>> <<set _possibleOrigins.push("cannibal victim male")>> <<else>> <<set _possibleOrigins.push("cannibal victim female")>> <</if>> <</if>> <<if _num < $seeDicks>> <<set _possibleOrigins.push("geldling", "dickpain")>> <</if>> <<if _num > $seeDicks>> <<set _possibleOrigins.push("plugs", "used whore", "reaction")>> <<if $seePreg != 0>> <<set _possibleOrigins.push("breeder", "broken womb")>> <</if>> <</if>> <<if $week > 80>> <<set _possibleOrigins.push("degraded DoL")>> <</if>> <<set _origin = _possibleOrigins.random()>> <<switch _origin>> <<case "broken">> <<include "Generate New Slave">> <<set $shelterSlave = $activeSlave>> <<set $shelterSlave.origin = "She has never communicated anything about her background, since she arrived at the shelter with a broken mind.">> <<set $shelterSlave.career = "a slave">> <<set $shelterSlave.devotion = random(-25,-45)>> <<set $shelterSlave.trust = random(-25,-45)>> <<set $shelterSlave.health = random(-30,-10)>> <<set $shelterSlave.anus = 3>> <<set $shelterSlave.oralSkill = 0>> <<set $shelterSlave.analSkill = 0>> <<set $shelterSlave.whoreSkill = 0>> <<set $shelterSlave.entertainSkill = 0>> <<set $shelterSlave.combatSkill = 0>> <<set $shelterSlave.intelligence = -2>> <<set $shelterSlave.intelligenceImplant = 0>> <<set $shelterSlave.behavioralFlaw = "none">> <<set $shelterSlave.sexualFlaw = "none">> <<set $shelterSlave.fetish = "mindbroken">> <<set $shelterSlave.fetishStrength = 0>> <<case "amputee">> <<include "Generate New Slave">> <<set $shelterSlave = $activeSlave>> <<set $shelterSlave.origin = "It's not clear why her previous owner cut her arms and legs off.">> <<set $shelterSlave.career = "a slave">> <<set $shelterSlave.amp = 1>> <<set $shelterSlave.devotion = random(-100,-90)>> <<set $shelterSlave.trust = random(-100,-90)>> <<set $shelterSlave.health = random(-80,-60)>> <<set $shelterSlave.behavioralFlaw = either("odd", "hates men", "hates women")>> <<set $shelterSlave.sexualFlaw = either("hates anal", "hates oral", "hates penetration", "apathetic")>> <<case "blind">> <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <<set $activeSlaveOneTimeMaxAge = 22>> <<include "Generate New Slave">> <<set $shelterSlave = $activeSlave>> <<set $shelterSlave.origin = "Her owner purposely blinded her by dumping boiling water into her eyes.">> <<set $shelterSlave.career = "a slave">> <<set $shelterSlave.eyes = -2>> <<set $shelterSlave.eyeColor = "milky white">> <<set $shelterSlave.customDesc = "She has an obvious burn across her eyes.">> <<set $shelterSlave.devotion = random(-100,-90)>> <<set $shelterSlave.trust = random(-100,-90)>> <<set $shelterSlave.health = random(-80,-60)>> <<set $shelterSlave.behavioralFlaw = "hates men">> <<set $shelterSlave.sexualFlaw = "hates oral">> <<set $shelterSlave.canRecruit = 0>> <<case "broken womb">> <<set $activeSlaveOneTimeMinAge = 6>> <<set $activeSlaveOneTimeMaxAge = 22>> <<include "Generate XX Slave">> <<set $shelterSlave = $activeSlave>> <<set $shelterSlave.origin = "She was found unresponsive in the lower arcology with a gaping pussy and deflated belly. It is unclear what happened to her.">> <<set $shelterSlave.career = "homeless">> <<set $shelterSlave.devotion = random(-25,-45)>> <<set $shelterSlave.trust = random(-25,-45)>> <<set $shelterSlave.health = random(-50,-30)>> <<set $shelterSlave.weight = -50>> <<set $shelterSlave.vagina = 9>> <<set $shelterSlave.bellySag = 20>> <<set $shelterSlave.oralSkill = 0>> <<set $shelterSlave.analSkill = 0>> <<set $shelterSlave.whoreSkill = 0>> <<set $shelterSlave.entertainSkill = 0>> <<set $shelterSlave.combatSkill = 0>> <<set $shelterSlave.intelligence = -2>> <<set $shelterSlave.intelligenceImplant = 0>> <<set $shelterSlave.behavioralFlaw = "none">> <<set $shelterSlave.sexualFlaw = "none">> <<set $shelterSlave.fetish = "mindbroken">> <<set $shelterSlave.fetishStrength = 0>> <<case "cannibal victim male">> <<if $pedo_mode == 1>> <<set $activeSlaveOneTimeMinAge = 16>> <<set $one_time_age_overrides_pedo_mode = 1>> <<else>> <<set $activeSlaveOneTimeMinAge = 16>> <<set $activeSlaveOneTimeMaxAge = 42>> <</if>> <<include "Generate XY Slave">> <<set $shelterSlave = $activeSlave>> <<set $shelterSlave.origin = "Her previous owner forced her to cut off her dick and balls and cook them.">> <<set $shelterSlave.career = "a slave">> <<set $shelterSlave.devotion = random(-100,-80)>> <<set $shelterSlave.trust = random(-100,-90)>> <<set $shelterSlave.health = random(-75,-50)>> <<set $shelterSlave.dick = 0>> <<set $shelterSlave.foreskin = 0>> <<set $shelterSlave.balls = 0>> <<set $shelterSlave.scrotum = 0>> <<set $shelterSlave.behavioralFlaw = either("odd", "anorexic", "anorexic", "anorexic")>> <<set $shelterSlave.sexualFlaw = either("apathetic", "neglectful", "self hating")>> <<set $shelterSlave.fetish = either("none", "none", "masochist")>> <<set $shelterSlave.customDesc = "The scars from her crudely performed self-castration are still visible on her lower groin.">> <<case "cannibal victim female">> <<if $pedo_mode == 1>> <<set $activeSlaveOneTimeMinAge = 16>> <<set $one_time_age_overrides_pedo_mode = 1>> <<else>> <<set $activeSlaveOneTimeMinAge = 16>> <<set $activeSlaveOneTimeMaxAge = 42>> <</if>> <<include "Generate XX Slave">> <<set $shelterSlave = $activeSlave>> <<set $shelterSlave.origin = "Her previous owner forced her to cut off her breasts and cook them.">> <<set $shelterSlave.career = "a slave">> <<set $shelterSlave.devotion = random(-100,-80)>> <<set $shelterSlave.trust = random(-100,-90)>> <<set $shelterSlave.health = random(-75,-50)>> <<set $shelterSlave.boobs = 0>> <<set $shelterSlave.boobsImplant = 0>> <<set $shelterSlave.nipples = "tiny">> <<set $shelterSlave.behavioralFlaw = either("odd", "anorexic", "anorexic", "anorexic")>> <<set $shelterSlave.sexualFlaw = either("apathetic", "neglectful", "self hating")>> <<set $shelterSlave.fetish = either("none", "none", "masochist")>> <<set $shelterSlave.customDesc = "Her chest is covered by an ugly mess of scar tissue.">> <<case "degraded DoL">> <<set $activeSlaveOneTimeMinAge = 14>> <<set $one_time_age_overrides_pedo_mode = 1>> <<include "Generate New Slave">> <<set $shelterSlave = $activeSlave>> <<set $shelterSlave.origin = "She is an enslaved Daughter of Liberty, caught some weeks after the failed coup. Her previous owner used her as a punching bag and dart board, then when he was bored of her tattooed obscenities all over her body and threw her away.">> <<set $shelterSlave.career = "a slave">> <<set $shelterSlave.devotion = random(-100,-90)>> <<set $shelterSlave.trust = random(-100,-90)>> <<set $shelterSlave.health = random(-90,-70)>> <<set $shelterSlave.slaveName = either('Cumbucket', 'Sluttypig', 'Fuckpuppet', 'Cumgulper', 'Cumdoll', 'Cumbitch', 'Whorelips', 'Spunkswallow', 'Fuckslut', 'Fucktoy', 'Spunkbucket', 'Fuckhole', 'Fuckmeat', 'Rapemeat')>> <<set $shelterSlave.slaveSurname = 0>> <<set $shelterSlave.minorInjury = either("black eye", "bruise", "split lip", 0)>> <<set $shelterSlave.weight = random(-90,-30)>> <<set $shelterSlave.muscles = random(-75,0)>> <<set $shelterSlave.energy = random(0,30)>> <<set $shelterSlave.fetish = either("none", "none", "submissive", "masochist", "humiliation", "humiliation")>> <<set $shelterSlave.boobsTat = either("degradation", "rude words", "none")>> <<set $shelterSlave.buttTat = either("degradation", "rude words", 0)>> <<set $shelterSlave.lipsTat = either("degradation", "rude words", 0)>> <<set $shelterSlave.anusTat = either("degradation", "rude words", 0)>> <<set $shelterSlave.shouldersTat = either("degradation", "rude words", 0)>> <<set $shelterSlave.armsTat = either("degradation", "rude words", 0)>> <<set $shelterSlave.legsTat = either("degradation", "rude words", 0)>> <<set $shelterSlave.backTat = either("degradation", "rude words", 0)>> <<set $shelterSlave.stampTat = either("degradation", "rude words", 0)>> <<set $shelterSlave.analSkill = random(10,25)>> <<set $shelterSlave.anus = random(1,4)>> <<if isFertile($shelterSlave) && $seePreg != 0>> <<set $shelterSlave.preg = either(-3, -2, -2, -2, 0, 0, 2, 3, 4, 5)>> <<if $shelterSlave.preg > 0>> <<set $shelterSlave.pregSource = -2, $shelterSlave.pregKnown = 1>> <<set $shelterSlave.pregType = setPregType($shelterSlave)>> <<set WombImpregnate($shelterSlave, $shelterSlave.pregType, $shelterSlave.pregSource, $shelterSlave.preg)>> <</if>> <</if>> <<if $shelterSlave.vagina > -1>> <<set $shelterSlave.vagina = random(1,4)>> <<set $shelterSlave.vaginaSkill = random(10,25)>> <<set $shelterSlave.vaginalTat = either("degradation", "rude words", 0)>> <</if>> <<if $shelterSlave.dick > 1>> <<set $shelterSlave.dickTat = either("degradation", "rude words", 0)>> <</if>> <<case "geldling">> <<set $activeSlaveOneTimeMinAge = 20>> <<set $activeSlaveOneTimeMaxAge = 42>> <<include "Generate XY Slave">> <<set $shelterSlave = $activeSlave>> <<set $shelterSlave.origin = "Her previous owner gelded her and used her for anal abuse.">> <<set $shelterSlave.career = "a slave">> <<set $shelterSlave.devotion = random(-75,-60)>> <<set $shelterSlave.trust = random(-100,-75)>> <<set $shelterSlave.health = random(-50,-30)>> <<set $shelterSlave.face = random(-60,-20)>> <<set $shelterSlave.dick = random(1,2)>> <<set $shelterSlave.balls = 0>> <<set $shelterSlave.anus = 4>> <<set $shelterSlave.oralSkill = 0>> <<set $shelterSlave.analSkill = 15>> <<set $shelterSlave.whoreSkill = 0>> <<set $shelterSlave.entertainSkill = 0>> <<set $shelterSlave.combatSkill = 0>> <<set $shelterSlave.attrXY = random(40,60)>> <<set $shelterSlave.behavioralFlaw = either("odd", "hates men", "anorexic", "gluttonous")>> <<set $shelterSlave.sexualFlaw = either("hates anal", "apathetic")>> <<case "dickpain">> <<set $activeSlaveOneTimeMinAge = 20>> <<set $activeSlaveOneTimeMaxAge = 42>> <<include "Generate XY Slave">> <<set $shelterSlave = $activeSlave>> <<set $shelterSlave.origin = "Her background is obscure, but seems to have involved terrible abuse of her huge cock and balls.">> <<set $shelterSlave.career = "a slave">> <<set $shelterSlave.devotion = random(-75,-60)>> <<set $shelterSlave.trust = random(-100,-75)>> <<set $shelterSlave.health = random(-50,-30)>> <<set $shelterSlave.face = random(-60,-20)>> <<set $shelterSlave.dick = random(4,5)>> <<set $shelterSlave.balls = random(4,5)>> <<set $shelterSlave.anus = 0>> <<set $shelterSlave.oralSkill = 0>> <<set $shelterSlave.analSkill = 0>> <<set $shelterSlave.whoreSkill = 0>> <<set $shelterSlave.entertainSkill = 0>> <<set $shelterSlave.combatSkill = 0>> <<set $shelterSlave.energy = random(5,10)>> <<set $shelterSlave.attrXX = 0>> <<set $shelterSlave.behavioralFlaw = either("odd", "hates women")>> <<set $shelterSlave.sexualFlaw = either("apathetic")>> <<case "plugs">> <<set $activeSlaveOneTimeMinAge = 20>> <<set $activeSlaveOneTimeMaxAge = 42>> <<include "Generate XX Slave">> <<set $shelterSlave = $activeSlave>> <<set $shelterSlave.origin = "Her holes were cruelly stretched by constant plug use.">> <<set $shelterSlave.career = "a slave">> <<set $shelterSlave.devotion = random(-75,-60)>> <<set $shelterSlave.trust = random(-100,-75)>> <<set $shelterSlave.health = random(-50,-30)>> <<set $shelterSlave.vagina = 4>> <<set $shelterSlave.anus = 4>> <<set $shelterSlave.oralSkill = 15>> <<set $shelterSlave.analSkill = 15>> <<set $shelterSlave.vaginalSkill = 15>> <<set $shelterSlave.whoreSkill = 0>> <<set $shelterSlave.entertainSkill = 0>> <<set $shelterSlave.combatSkill = 0>> <<set $shelterSlave.behavioralFlaw = either("odd", "anorexic", "gluttonous")>> <<set $shelterSlave.sexualFlaw = either("hates penetration", "hates anal", "hates oral")>> <<case "breeder">> <<if $pedo_mode == 1>> <<set $activeSlaveOneTimeMinAge = ($fertilityAge + 6)>> <<set $one_time_age_overrides_pedo_mode = 1>> /% Old enough to have been pregnant many times. %/ <<else>> <<set $activeSlaveOneTimeMinAge = 30>> <<set $activeSlaveOneTimeMaxAge = 42>> <</if>> <<include "Generate XX Slave">> <<set $shelterSlave = $activeSlave>> <<set $shelterSlave.origin = "Her previous owner discarded her after many pregnancies.">> <<set $shelterSlave.career = "a breeder">> <<set $shelterSlave.devotion = random(-75,-60)>> <<set $shelterSlave.trust = random(-100,-75)>> <<set $shelterSlave.health = random(-50,-30)>> <<set $shelterSlave.preg = -2>> <<set $shelterSlave.birthsTotal = 13>> <<set $activeSlave.pregAdaptation = 60>> <<set $shelterSlave.bellySag = 10, $shelterSlave.bellySagPreg = 10>> <<set $shelterSlave.vagina = 3>> <<set $shelterSlave.oralSkill = 0>> <<set $shelterSlave.analSkill = 0>> <<set $shelterSlave.vaginalSkill = 0>> <<set $shelterSlave.whoreSkill = 0>> <<set $shelterSlave.entertainSkill = 0>> <<set $shelterSlave.combatSkill = 0>> <<set $shelterSlave.behavioralFlaw = either("odd", "hates men", "gluttonous")>> <<set $shelterSlave.sexualFlaw = either("hates penetration", "apathetic", "repressed")>> <<case "used whore">> <<set $activeSlaveOneTimeMinAge = 32>> <<set $activeSlaveOneTimeMaxAge = 42>> <<set $one_time_age_overrides_pedo_mode = 1>> /% 20 years of brothel service. %/ <<include "Generate XX Slave">> <<set $shelterSlave = $activeSlave>> <<set $shelterSlave.origin = "She was worn out by twenty years of brothel service.">> <<set $shelterSlave.career = "a prostitute">> <<set $shelterSlave.devotion = random(-75,-60)>> <<set $shelterSlave.trust = random(-100,-75)>> <<set $shelterSlave.health = random(-80,-60)>> <<set $shelterSlave.face = random(-60,-20)>> <<set $shelterSlave.preg = -2>> <<set $shelterSlave.vagina = 4>> <<set $shelterSlave.anus = 4>> <<set $shelterSlave.oralSkill = 35>> <<set $shelterSlave.analSkill = 35>> <<set $shelterSlave.vaginalSkill = 35>> <<set $shelterSlave.whoreSkill = 35>> <<set $shelterSlave.entertainSkill = 15>> <<set $shelterSlave.combatSkill = 0>> <<set $shelterSlave.behavioralFlaw = either("odd", "hates men", "gluttonous", "anorexic")>> <<set $shelterSlave.sexualFlaw = either("hates penetration", "hates oral", "hates anal", "apathetic")>> <<case "reaction">> <<include "Generate New Slave">> <<set $shelterSlave = $activeSlave>> <<set $shelterSlave.origin = "She was discarded after suffering a terrible reaction to growth hormone treatment.">> <<set $shelterSlave.career = "a slave">> <<set $shelterSlave.devotion = random(-75,-60)>> <<set $shelterSlave.trust = random(-100,-75)>> <<set $shelterSlave.health = random(-80,-60)>> <<set $shelterSlave.chem = 1000>> <<if ($shelterSlave.dick > 0) && (random(1,2) == 1)>> <<set $shelterSlave.dick = random(5,6)>> <</if>> <<if ($shelterSlave.balls > 0) && (random(1,2) == 1)>> <<set $shelterSlave.balls = random(5,10)>> <</if>> <<if (random(1,3) == 1)>> <<set $shelterSlave.boobs += 100*random(10,30)>> <</if>> <<if (random(1,3) == 1)>> <<set $shelterSlave.butt += random(3,5)>> <</if>> <<set $shelterSlave.behavioralFlaw = either("odd", "gluttonous", "anorexic")>> <<set $shelterSlave.sexualFlaw = either("hates penetration", "hates oral", "hates anal", "apathetic")>> <</switch>> <<set $shelterSlave.origin = "You got her at the Slave Shelter. " + $shelterSlave.origin>> <</if>> <<set $slaveCost = 1000>> The placement fee is <<print cashFormat($slaveCost)>>. <br><br> <<set $activeSlave = $shelterSlave, $saleDescription = 1>><<include "Long Slave Description">> <br><br> <<print $shelterSlave.origin>> <br><br> <span id="result"> <<if $cash >= $slaveCost>> <<link "Buy her slave contract">> <<replace "#result">> <<set $cash -= $slaveCost, $shelterSlaveBought = 1, $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Main">> <<include "New Slave Intro">> <</replace>> <</link>> <<else>> //You lack the necessary funds to buy this slave.// <</if>> </span>
NurseryAnon/fc
src/uncategorized/slaveShelter.tw
tw
bsd-3-clause
17,057
:: Slave Sold [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Main", $showEncyclopedia = 1, $encyclopedia = "Personal Assistant">> <<set $display = 0>> <<if !["elite auction", "tentacle bred", "womb filler", "organ crafter", "abortion TV", "repopulationist arcology", "eugenics arcology", "peacekeepers"].includes($buyer) && ((($activeSlave.actualAge < $retirementAge-1) && $PhysicalRetirementAgePolicy != 1) || (($activeSlave.physicalAge < $retirementAge-1) && $PhysicalRetirementAgePolicy == 1))>> /* organ crafter is not viable now, the elite won't part so easily with a prize, some take place x months later when the event's max is 15 weeks, and the rest are snuff events. You don't want that slave back. */ <<if !$boomerangSlave || $boomerangWeeks > 15>> <<if $activeSlave.fuckdoll == 0>> <<if canWalk($activeSlave)>> <<if canTalk($activeSlave)>> <<if $activeSlave.fetish != "mindbroken">> <<if $activeSlave.devotion > 50>> <<if $activeSlave.trust > 95 || $activeSlave.trust < -20 || $activeSlave.intelligence < 0>> <<set $boomerangSlave = $activeSlave, $boomerangWeeks = 1, $boomerangBuyer = $buyer>> <<set $boomerangStats = {PCpregSource: 0, PCmother: 0, PCfather: 0, boomerangMother: [], boomerangFather: [], boomerangPregSources: [], boomerangMotherTank: [], boomerangFatherTank: [], boomerangRelationship: 0, boomerangRivalry: 0, boomerangRelation: 0, boomerangBody: 0}>> <<if $familyTesting == 1>> <<if $activeSlave.ID == $PC.pregSource>> <<set $boomerangStats.PCpregSource = $activeSlave.ID>> <</if>> <<if $PC.mother == $activeSlave.ID>> <<set $boomerangStats.PCmother = $activeSlave.ID>> <</if>> <<if $PC.father == $activeSlave.ID>> <<set $boomerangStats.PCfather = $activeSlave.ID>> <</if>> <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if $slaves[_ss].ID != $activeSlave.ID>> <<if $slaves[_ss].mother == $activeSlave.ID>> <<set $boomerangStats.boomerangMother.push($slaves[_ss].ID)>> <</if>> <<if $slaves[_ss].father == $activeSlave.ID>> <<set $boomerangStats.boomerangFather.push($slaves[_ss].ID)>> <</if>> <<if $activeSlave.ID == $slaves[_ss].pregSource>> <<set $boomerangStats.boomerangPregSources.push($slaves[_ss].ID)>> <</if>> <</if>> <</for>> <<if $incubator > 0>> <<for _z = 0; _z < $tanks.length; _z++>> <<if $activeSlave.ID == $tanks[_z].mother>> <<set $boomerangStats.boomerangMotherTank.push($slaves[_z].ID)>> <</if>> <<if $activeSlave.ID == $tanks[_z].father>> <<set $boomerangStats.boomerangFatherTank.push($slaves[_z].ID)>> <</if>> <</for>> <</if>> <<set $activeSlave.sisters = 0, $activeSlave.daughters = 0>> <<else>> <<if $activeSlave.relation != 0>> <<set $boomerangStats.boomerangRelation = $activeSlave.relationTarget>> <</if>> <<for _ss = 0; _ss < $slaves.length; _ss++>> <<if $slaves[_ss].ID != $activeSlave.ID>> <<if $activeSlave.ID == $slaves[_ss].pregSource>> <<set $boomerangStats.boomerangPregSources.push($slaves[_ss].ID)>> <</if>> <</if>> <</for>> <</if>> <<if $activeSlave.relationship > 0>> <<set $boomerangStats.boomerangRelationship = $activeSlave.relationshipTarget>> <</if>> <<if $activeSlave.rivalry > 0>> <<set $boomerangStats.boomerangRivalry = $activeSlave.rivalryTarget>> <</if>> <<if $activeSlave.bodySwap > 0>> <<set _myBody = $slaves.findIndex(function(s) { return s.origBodyOwnerID == $activeSlave.ID; })>> <<if _myBody != -1>> <<set $boomerangStats.boomerangBody = $slaves[_myBody].ID>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $familyTesting == 1>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $activeSlave.mother == $slaves[$j].ID>> $slaves[$j].slaveName is @@.mediumorchid;grieved@@ that you are selling her daughter. <<ClearSummaryCache $slaves[$j]>> <br><br> <<set $slaves[$j].devotion -= 20>> <</if>> <<if $activeSlave.father == $slaves[$j].ID>> $slaves[$j].slaveName is @@.mediumorchid;disappointed@@ that you are selling her daughter. <<ClearSummaryCache $slaves[$j]>> <br><br> <<set $slaves[$j].devotion -= 10>> <</if>> <<if $activeSlave.ID == $slaves[$j].father>> $slaves[$j].slaveName is @@.mediumorchid;saddened@@ that you are selling her father. <<ClearSummaryCache $slaves[$j]>> <br><br> <<set $slaves[$j].devotion -= 10>> <</if>> <<if $activeSlave.ID == $slaves[$j].mother>> $slaves[$j].slaveName is @@.mediumorchid;grieved@@ that you are selling her mother. <<ClearSummaryCache $slaves[$j]>> <br><br> <<set $slaves[$j].devotion -= 20>> <</if>> <<switch areSisters($activeSlave, $slaves[$j])>> <<case 1>> $slaves[$j].slaveName is @@.mediumorchid;devastated@@ that you are selling her twin. <<ClearSummaryCache $slaves[$j]>> <br><br> <<set $slaves[$j].devotion -= 30>> <<case 2>> $slaves[$j].slaveName is @@.mediumorchid;grieved@@ that you are selling her sister. <<ClearSummaryCache $slaves[$j]>> <br><br> <<set $slaves[$j].devotion -= 20>> <<case 3>> $slaves[$j].slaveName is @@.mediumorchid;disheartened@@ that you are selling her half-sister. <<ClearSummaryCache $slaves[$j]>> <br><br> <<set $slaves[$j].devotion -= 10>> <</switch>> <</for>> <<else>> <<if $activeSlave.relation != 0>> <<set $j = $slaveIndices[$activeSlave.relationTarget]>> <<if def $j && $slaves[$j].fetish != "mindbroken">> $slaves[$j].slaveName is @@.mediumorchid;grieved@@ that you are selling her $activeSlave.relation. <<ClearSummaryCache $slaves[$j]>> <br><br> <<set $slaves[$j].devotion -= 20>> <<set $display = 1>> <</if>> <</if>> <</if>> <<if $activeSlave.relationship > 0>> <<set $j = $slaveIndices[$activeSlave.relationshipTarget]>> <<if def $j && $slaves[$j].fetish != "mindbroken">> $slaves[$j].slaveName is @@.mediumorchid;grieved@@ that you are selling her best source of comfort and companionship in a life of bondage. <<ClearSummaryCache $slaves[$j]>> <br><br> <<set $slaves[$j].devotion -= $slaves[$j].relationship*10>> <<set $display = 1>> <</if>> <<elseif $activeSlave.relationship == -3>> Selling one of your slave wives is @@.red;socially unacceptable.@@ In addition, your other devoted slaves are @@.gold;worried@@ that you may not respect their status. <<ClearSummaryCache>> <br><br> <<set $rep -= 200>> <<set $display = 1>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$j].devotion > 50>> <<set $slaves[$j].trust -= 5>> <</if>> <</for>> <</if>> <<if $activeSlave.rivalry != 0>> <<set $j = $slaveIndices[$activeSlave.rivalryTarget]>> <<if def $j && $slaves[$j].fetish != "mindbroken">> $slaves[$j].slaveName is @@.hotpink;pleased@@ that she won't have to see her rival any more. <<ClearSummaryCache $slaves[$j]>> <br><br> <<set $slaves[$j].devotion += $slaves[$j].rivalry*3>> <<set $display = 1>> <</if>> <</if>> <<set $seed = 0>> <<switch $buyer>> <<case "housekeeper">> $activeSlave.slaveName settles into her new life in a humbler part of $arcologies[0].name, and can occasionally be seen accompanying her master in public. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].trust >= -20)>> <<if ($slaves[$j].physicalAge > 30)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust += 1>> <<set $seed = 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your other older, obedient slaves are @@.mediumaquamarine;reassured@@ that if they're sold, they can hope for better than life in a cheap brothel. <</if>> <<case "buttbreaker">> In short order, $activeSlave.slaveName is heard out on the promenade, sobbing and screaming as her new owner breaks in her virgin butt in public. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].anus == 0)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other anal virgins @@.gold;fear for their asses@@ should you decide to sell them. <</if>> <<case "cheap brothel">> $activeSlave.slaveName is soon seen on shift outside a seedy establishment in the lower arcology, mechanically offering her holes to passersby and flinching whenever her superiors come out to check on her. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].assignment == "whore") || ($slaves[$j].assignment == "work in the brothel")>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other slave prostitutes @@.gold;fear they'll be condemned@@ to similar exploitation in their turn. <</if>> <<case "nice brothel">> $activeSlave.slaveName disappears for a time as her training is perfected, but she reappears in the refined brothel, wearing classy clothes and flirting gracefully with patrons of her body. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].assignment == "whore") || ($slaves[$j].assignment == "work in the brothel")>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust += 1>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other slave prostitutes @@.mediumaquamarine;hope they'll be lucky enough@@ to find themselves in relatively decent circumstances too, should you decide to sell them. <</if>> <<case "factory farm">> $activeSlave.slaveName is never again seen in public, but her fate is obvious: she's chained to a milking rack somewhere in a cavernous factory farm, with milk draining from her tits<<if $activeSlave.balls > 0>> and an electroshock stimulator up her butt to force her to cum<<elseif $activeSlave.ovaries > 0>> and a new baby in her belly every ten months<</if>>. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].devotion <= 50)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other slaves are @@.gold;afraid they'll end up like that too,@@ since the factory farms will buy almost anyone. Only your devoted slaves trust you to spare them such a fate. <</if>> <<case "elite auction">> $activeSlave.slaveName is quickly escorted out by her new master. She is rarely seen in public anymore, but her records show she is settling well into being her new owner's breeder. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].breedingMark != 1)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].devotion -= 5>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your non-chosen slaves @@.mediumorchid;resent@@ you for denying them the special treatment $activeSlave.slaveName is receiving. <</if>> <<case "free range">> $activeSlave.slaveName is a common sight around the arcology, since free range cows are allowed to range between milkings. She seems reasonably content. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].assignment == "get milked") || ($slaves[$j].assignment == "work in the dairy")>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust += 1>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other cows @@.mediumaquamarine;hope they'll be lucky enough@@ to find themselves in relatively decent circumstances too, should you decide to sell them. <</if>> <<case "volume breeder">> The breeder already has stud stock, and $activeSlave.slaveName is rapidly impregnated. She's kept in a stockyard on the lower service levels of the arcology, one of a dense crowd of beaten-down women with gravid bellies. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].ovaries == 1)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other fertile slaves @@.gold;fear they'll be sold as breeding stock@@ if they fail to make themselves useful to you otherwise. <</if>> <<case "preg fetishist">> $activeSlave.slaveName settles in to her new role easily enough; she's one of the most pampered slaves in the arcology. All she's expected to do is light housework and self-maintenance, along with gentle unprotected vaginal sex with her new master. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetish == "pregnancy")>> <<if ($slaves[$j].fetishKnown == 1)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust += 1>> <<set $seed = 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your slaves with pregnancy fetishes envy her, and @@.mediumaquamarine;trust that even if you decide to sell them,@@ they'll find themselves in a sexually satisfying life. <</if>> <<case "nipple fetishist">> $activeSlave.slaveName's new mistress is an exhibitionist as well as a nipple fetishist, and before long, she's seen in the club, riding $activeSlave.slaveName's chest with her wet pussy. The slave is expected to keep her nipples erect for her at all times. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetish == "boobs")>> <<if ($slaves[$j].fetishKnown == 1)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust += 1>> <<set $seed = 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your slaves with breast fetishes envy her, and @@.mediumaquamarine;trust that even if you decide to sell them,@@ they'll find themselves in a sexually satisfying life. <</if>> <<case "nipple fucker">> $activeSlave.slaveName's new master is an exhibitionist as well as a nipple fetishist, and before long, he's seen in the club, plowing $activeSlave.slaveName's engorged breasts. Since nipple cunts aren't laturally lubricated, some owners find stimulating milk production a suitable replacement; judging from the pooling fluids and sympathetic gushes from her ignored tit, he is one of them. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetish == "boobs")>> <<if ($slaves[$j].fetishKnown == 1)>> <<if $slaves[$j].nipples == "fuckable">> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust += 1>> <<set $seed = 1>> <</if>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your slaves in love with their own fuckable breasts envy her, and @@.mediumaquamarine;trust that even if you decide to sell them,@@ they'll find themselves in a sexually satisfying life, even if your average guy can only satisfy one breast at a time. <</if>> <<case "anal fetishist">> The next time $activeSlave.slaveName is seen in public, on an errand for her master, she's walking a little oddly. Her naked dick has the flaccidity of sexual satiation, and she has a tired but dreamy expression on her face. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetish == "buttslut")>> <<if ($slaves[$j].fetishKnown == 1)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust += 1>> <<set $seed = 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your buttsluts envy her, and @@.mediumaquamarine;trust that even if you decide to sell them,@@ they'll find themselves orgasming with dicks up their asses anyway. <</if>> <<case "oral fetishist">> The next time $activeSlave.slaveName is seen in public, she's obediently accompanying her new master. After doing some business on the promenade, he pulls her into an alcove and lets her masturbate as he uses her throat. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetish == "cumslut")>> <<if ($slaves[$j].fetishKnown == 1)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust += 1>> <<set $seed = 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your cumsluts envy her, and @@.mediumaquamarine;trust that even if you decide to sell them,@@ they'll find themselves filled with cum every day. <</if>> <<case "pain fetishist">> $activeSlave.slaveName is not seen again in public for a long time, but the crack of leather on flesh and the resultant hoarse female howling that issues from her new mistress's apartment is well-known. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetish == "masochist")>> <<if ($slaves[$j].fetishKnown == 1)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust += 1>> <<set $seed = 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your masochists envy her, and @@.mediumaquamarine;trust that even if you decide to sell them,@@ they'll never lack for the abuse they need. <</if>> <<case "sadism fetishist">> $activeSlave.slaveName rarely leaves her new mistress's apartments, but the slave rumor mill bears stories about her to your penthouse anyway. Her mistress uses her as a rapist on demand, and her dumbly obedient brutality is renowned. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetish == "sadist")>> <<if ($slaves[$j].fetishKnown == 1)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust += 1>> <<set $seed = 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your sadists consider such a life scarcely capable of improvement, and @@.mediumaquamarine;trust that if you decide to sell them,@@ they'll get a chance to abuse other slaves. <</if>> <<case "dom fetishist">> $activeSlave.slaveName wins herself a leadership position with her new master, who repays her hard work by allowing her to use his slaves at will. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetish == "dom")>> <<if ($slaves[$j].fetishKnown == 1)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust += 1>> <<set $seed = 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your sexually dominant slaves do their best to follow her success, and @@.mediumaquamarine;trust that if you decide to sell them,@@ they'll stand a chance of winning a place in which they can fuck as well as get fucked. <</if>> <<case "sub fetishist">> The back of $activeSlave.slaveName's head becomes a well-known sight in business circles, since her mistress rarely lets it out from between her legs. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetish == "submissive")>> <<if ($slaves[$j].fetishKnown == 1)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust += 1>> <<set $seed = 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your sexually submissive slaves secretly envy her simple life, and @@.mediumaquamarine;trust that if you decide to sell them,@@ there are places where a sub can be valuable and safe. <</if>> <<case "supremacist arcology">> $activeSlave.slaveName leaves your control forthwith, to be freed and installed in a favored life in an arcology that gives $activeSlave.race people every possible advantage. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].devotion < 10)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].devotion -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> All your slaves who are not devoted to you @@.mediumorchid;like you a little less@@ in the light of this thin beam of freedom you've allowed to shine into $arcologies[0].name. <</if>> <<case "subjugationist arcology">> $activeSlave.slaveName is shipped off to help produce a race of $activeSlave.race idiots to perform eternal servitude. She is not perceptive enough to fear her upcoming life as a downtrodden breeder. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].intelligence > 0)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Those of your slaves who are intelligent enough to understand the implications of the scheme @@.gold;fear all slaveholders more, and especially you,@@ since you've shown yourself willing to subject them to eugenics. <</if>> <<case "gender radicalist arcology">> $activeSlave.slaveName is shipped off, but her buyer is so unwilling to waste any time that the shipment container includes hormonal injectors to get her started on an intensive feminization regime as quickly as possible. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].dick > 0)>> <<if ($slaves[$j].devotion <= 20)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 2>> <<set $seed = 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your slaves who retain dicks, and are not yet broken to your will, @@.gold;fear the implication@@ that feminization is inescapable: either you'll turn them into girly sluts, or someone else will. <</if>> <<case "gender fundamentalist arcology">> $activeSlave.slaveName is taken away to join the legion of airheaded, big-titted sex slaves that throng the arcology owned by her purchaser. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].intelligence > 1)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].devotion -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Most of your slaves could scarcely care less, but your most intelligent girls are @@.mediumorchid;privately skeptical of her fate;@@ she's become one more cookie cutter bimbo in a place that uses and discards such sluts. <</if>> <<case "paternalist arcology">> $activeSlave.slaveName is shipped off to be improved into a happy, educated slave at the best pace her new owner can manage. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].devotion < -20)>> <<if ($slaves[$j].intelligenceImplant == 0)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].devotion -= 2>> <<set $seed = 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your unbroken, uneducated slaves who hear about this are @@.mediumorchid;quietly resentful,@@ not understanding that she was only sold to a paternalist arcology because she was obedient. <</if>> <<case "degradationist arcology">> Stories about the place she's going have reached $arcologies[0].name, and $activeSlave.slaveName suspects the fate she's been condemned to when she's loaded into a shipping container expressly designed to keep the inmate awake and uncomfortable. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].devotion > 20)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other devoted or just obedient slaves are @@.gold;suddenly afraid@@ that their obedience and their devotion is as nothing next to the fact that they are sex slaves relying on your whim. <</if>> <<case "slimness enthusiast arcology">> $activeSlave.slaveName is taken away to join the tribe of squealing, slim forms that populate the arcology of her new owner. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].intelligence > 1)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].devotion -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Most of your slaves could scarcely care less, but your most intelligent girls are @@.mediumorchid;privately dubious of your tacit support@@ for an arcology owner whose tastes they wonder about. <</if>> <<case "asset expansionist arcology">> A shipping container arrives for $activeSlave.slaveName; as she's loaded into it, it sedates her and begins to pump hormones, curatives and growth enhancers into no less than seven places scattered over her body. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].devotion <= 20)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your unbroken slaves who hear about the grotesque display of pharmacological art are @@.gold;somewhat afraid@@ that they will suffer similar chemical invasion. <</if>> <<case "organ crafter">> $activeSlave.slaveName is seen in a research report nine months later; she has undergone some interesting changes. As expected by someone interested in her odd womb, she is quite pregnant, but what really stands out is the massive size of her testicles and her huge round implants. A quick glance at the article reveals that they aren't implants, in fact, her breasts and testicles are rounded with children. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].mpreg == 1)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 5>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other anally fertile slaves @@.gold;are concerned @@ that they may end up carrying children in more than just their bellies. <</if>> <<case "abortion TV">> $activeSlave.slaveName is soon seen on live TV, restrained and still grotesquely pregnant. She screams into her restraints as the host approaches with a comically large syringe of abortifacients and drives it deep into her womb. Within minutes, a flood of liquid and fetuses are pouring from her gaping cunt, all the while he times how long it takes her overburdened womb to drain of all its contents. <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$j].bellyPreg >= 300000>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 15>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other hyper pregnant slaves @@.gold;are terrified that their children will be ripped from them@@ if they don't please you. <</if>> <<case "womb filler">> $activeSlave.slaveName is seen in a drug report nine months later; she is unrecognizable. Her gaunt body is completely bloated by her enormous womb, leaving <<if $activeSlave.amp != 1>>what's left of her arms and legs dangling<<else>>her torso teetering<</if>> pathetically atop its quivering mass. The headline reads "New drug allows for upwards of seven hundred children carried at once". Live on stream, her body loses stability and ruptures, flooding the room with fluid and children. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].vagina == 0)>> <<if isFertile($slaves[$j])>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 20>> <<set $seed = 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your other virgins @@.gold;are terrified they'll meet a similar fate@@ if they cannot convince you to fill their wombs with your children. <</if>> <<case "repopulationist arcology">> $activeSlave.slaveName is seen nine months later with an enormous pregnancy and the most content look on her face. She <<if $activeSlave.amp != 1>>gently pats her quadruplet filled belly and lets off a moan as her children kick in response<<else>>moans lewdly as her children kick away in her womb<</if>>. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].vagina == 0)>> <<if isFertile($slaves[$j])>> <<if ($slaves[$j].fetish == "pregnancy")>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].devotion -= 2>> <<set $seed = 1>> <</if>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your other pregnancy fetishists @@.mediumorchid;are jealous@@ of $activeSlave.slaveName's good fortune. <</if>> <<case "eugenics arcology">> $activeSlave.slaveName is seen nearly a year later, happy and healthy, along with her owner and newborn son. They are quite a good looking family. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].intelligence <= 0)>> <<if isFertile($slaves[$j])>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].devotion -= 2>> <<set $seed = 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your more idiotic slaves are @@.mediumorchid;deeply jealous@@ of $activeSlave.slaveName's new pampered lifestyle, oblivious to the demanding nature of eugenics. <</if>> <<case "hedonistic decadence arcology">> $activeSlave.slaveName is taken away to join a quivering mass of plump, pampered ladies that crowd the bedroom of her new owner. <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$j].behavioralFlaw == "gluttonous">> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].devotion -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your more gluttonous slaves are @@.mediumorchid;deeply jealous@@ of $activeSlave.slaveName's constant feedings and excessive weight gain. <</if>> <<case "stuffer chef">> $activeSlave.slaveName's new owner is quite fond of his work and typically sends out photos of his progress. This is no exception; you are treated to a series of images featuring $activeSlave.slaveName being force fed until her stomach bulges. Day after day, you watch her handle more and more food until her belly is big enough to fill her lap even when empty. <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$j].weight < 10>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other thin slaves are @@.gold;terrified@@ that they'll soon find themselves tied to a chair and fed until they are ready to pop. <</if>> <<case "transformation fetishist arcology">> A purchasing agent arrives for $activeSlave.slaveName; he uses a lull in the proceedings to use a permanent marker to begin mapping out surgical sites across her body. There are a lot of them. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].devotion <= 20)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your unbroken slaves who hear about how severely she's about to be cut up are @@.gold;somewhat afraid@@ that they will suffer similar surgical invasion. <</if>> <<case "physical idealist arcology">> Stories about the arcology $activeSlave.slaveName is headed to have circulated among slaves. Most intelligent girls see a life of workouts as relatively harmless. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].weight > 10)>> <<if ($slaves[$j].intelligence < 0)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 2>> <<set $seed = 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> However, your stupider slaves consider a life of rigorous dieting and punishing exercise daunting, and are filled with @@.gold;minor fears@@ that they will be made to starve and sweat, too. <</if>> <<case "pastoralist arcology">> $activeSlave.slaveName is subjected to a stock assay and then packed off to take her place as a prize heifer. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].lactation == 0)>> <<if ($slaves[$j].devotion <= 20)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 2>> <<set $seed = 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your slaves who are already lactating know that her role is to be a relatively easy and decent one, and your obedient girls accept it regardless. Others however @@.gold;fear being transformed into livestock@@ a little. <</if>> <<case "chattel religionist arcology">> $activeSlave.slaveName is terrified of her impending religious life; perhaps she's heard the new text that reads 'no woman come of age is holy unless she performs the act as many times per day as she has years less than forty.' <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].analCount < 200)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your sexually experienced slaves are too inured to industrial lovemaking to be affected by her fate, but your more innocent slaves @@.gold;fear being required to fuck@@ at that pace. <</if>> <<case "roman revivalist arcology">> $activeSlave.slaveName is shipped to a new arcology, and culturally, across the centuries. Her skill at arms is well enough known that her impending role as a gladiatrix is easily deduced. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].combatSkill > 0)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> A gladiatrix's life expectancy in an arcology that enjoys lethal combats is punishingly low. Your other slaves with combat skill @@.gold;worry they'll follow her@@ out onto the sand. <</if>> <<case "aztec revivalist arcology">> $activeSlave.slaveName is transported after losing a military engagement. Though her will remains strong, she's @@.gold;filled with fear@@ when she sees the rivers of blood that flow through the city. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].combatSkill > 0)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Her willingness to obey will be tested. Her life will be forfeit, a fate many others @@.gold;fear might befall them@@, if she does not perform. <</if>> <<case "egyptian revivalist arcology">> $activeSlave.slaveName's journey to her new home is respectful, even celebratory, as far as you can see. She is gravely informed by the purchasing agent that many slaves await her learned instruction. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].intelligence < -1)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].devotion -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Most of your slaves quietly envy her good fortune. The stupidest however tend to resent their intellectual superiors and @@.mediumorchid;actively resent@@ how obvious her advantage over them proved to be. <</if>> <<case "virgin trader">> $activeSlave.slaveName is seen in a shipment of slaves leaving the arcology a month later, with just the slightest hint of a gravid belly and a worn-down expression on her face. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].vagina == 0)>> <<if ($slaves[$j].ovaries == 1)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 2>> <<set $seed = 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your other virgins @@.gold;fear they'll be subjected to similar abuse@@ if they cannot make their virginities otherwise valuable or appealing to you. <</if>> <<case "body purist arcology">> $activeSlave.slaveName is shipped to her new owner's arcology to have her implants extracted and the resultant damage addressed. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].devotion <= 50)>> <<if ($slaves[$j].boobsImplant > 1000)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].devotion -= 2>> <<set $seed = 1>> <</if>> <</if>> <</for>> <<if ($seed == 1)>> Your slaves burdened with gigantic implants who aren't devoted enough to bear them cheerfully @@.mediumorchid;resent you somewhat@@ for keeping them here with aching backs. <</if>> <<case "trainer staffing">> $activeSlave.slaveName is soon well-known among the slaves of the arcology, as many of them are sold after passing under her hands in training. She performs effectively, imparting good sex slave ethics in a generation of sluts. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].intelligence > 0)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust += 1>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other intelligent slaves @@.mediumaquamarine;trust that their skills will be valued@@ even should you decide to sell them. <</if>> <<case "teaching trainer">> $activeSlave.slaveName is not pleased by her change in circumstances, since she is soon subjected to training rigor that she did not experience while your property. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].intelligenceImplant == 0)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other uneducated slaves @@.gold;fear the abusive indoctrination@@ they will apparently suffer under should you decide to sell them. <</if>> <<case "implanting trainer">> A few weeks later, $activeSlave.slaveName is seen in a shipment of slaves heading out of the arcology. She has new fake tits, a bigger butt, lip implants, and even some facial bone structure alterations, but her balloon breasts are the most shocking change. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].boobsImplant == 0)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your unimplanted slaves @@.gold;fear they'll go under the knife@@ for invasive surgery like $activeSlave.slaveName suffered, should you ever decide to sell them. <</if>> <<case "purifying trainer">> A few weeks later, $activeSlave.slaveName is seen in a shipment of slaves heading out of the arcology. She is almost unrecognizable, having been quickly returned to as natural an appearance as skillful removal of her implants could manage. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].boobsImplant > 800)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust += 1>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your slaves who are carrying around huge implants @@.mediumaquamarine;hope they'll be allowed to lay down their burdens@@ should you decide to sell them. <</if>> <<case "D virgin asspussy">> $activeSlave.slaveName's buyer takes charge of her, and cannot resist immediately running a hand between her buttocks to sink a couple of groping fingers into her soft asspussy. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetish == "buttslut")>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust += 1>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your slaves who enjoy having things shoved up their assholes @@.mediumaquamarine;hope that if they're sold,@@ their new masters will be like that too. <</if>> <<case "D startled the witch">> $activeSlave.slaveName heads off to form part of whatever great design her new master is pursuing; all you know is that it apparently requires lots of lithe, sharp toothed slave girls. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].devotion <= 20)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust += 1>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your properly broken slaves are so inured to strange tastes that they pay no attention, but the others are just @@.mediumaquamarine;glad she won't frighten them@@ any more. They thought she was scary. <</if>> <<case "D milf staffing">> $activeSlave.slaveName becomes a common sight around the arcology, training slaves for her new master. They're usually seen hanging close by her as she manages them with an air at once protective and frankly sexual. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].actualAge > 35)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust += 1>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your older slaves are @@.mediumaquamarine;happy for her,@@ since it isn't always easy for older ladies. <</if>> <<case "D hucow">> $activeSlave.slaveName becomes quite a fixture at social events hosted by her new master; he enjoys showing off how healthy, happy and productive his cow is. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].lactation > 0)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust += 1>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other milkers are sometimes concerned about being sold to a cruel stockyard, and her pleasant life encourages them to @@.mediumaquamarine;stop being so worried.@@ <</if>> <<case "D r9k">> $activeSlave.slaveName's nervous buyer comes to collect her, stammering and sweating and doing his best to pretend he does this all the time. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].vaginalCount + $slaves[$j].analCount < 20)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust += 1>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your other less experienced slaves persistently find this romantic, and @@.mediumaquamarine;hope something like that will happen to them,@@ too. <</if>> <<case "slimming trainer">> $activeSlave.slaveName is occasionally visible around the arcology, looking rather tired and gaunt under the stresses of a severe crash diet coupled with a punishing cardio regime. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].weight > 10)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your chubby slaves take note, and @@.gold;fear they'll have to suffer too@@ should you ever decide to sell them. <</if>> <<case "broadening trainer">> $activeSlave.slaveName is only rarely seen around the arcology, since her new owners force her to spend most of her time sleeping, eating and looking after herself. But her belly, painfully distended with food, makes her situation obvious. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].weight > 10)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> When they hear about her, your slim slaves are @@.gold;disgusted and afraid,@@ fearing they'll be forced to eat themselves plush if sold. <</if>> <<case "cow trainer">> $activeSlave.slaveName is last seen somewhat later, packed into a shipment of cows heading out of the arcology. She looks rather ill from the drugs she's been filled with, and her now-distended breasts are marred by unsightly stretch marks. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].lactation == 0)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Even your slaves who normally enjoy breast expansion are @@.gold;disgusted and afraid@@ they'll be treated as pharmaceutical mixing machines if you sell them to the same company. Only your cows are inured to lactation to the point they're unaffected. <</if>> <<case "clipping trainer">> $activeSlave.slaveName is frequently seen in public over the next few weeks, since she's being trained to improve her feminine deportment. She grows visibly more feminine as time passes, as the hormonal effects of having her balls cut off become apparent. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].balls > 0)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your slaves who retain their testicles are @@.gold;afraid@@ of displeasing you, knowing that castration is a distinct possibility on the open market. <</if>> <<case "reassignment trainer">> $activeSlave.slaveName is next seen after some weeks of surgery. She's barely recognizable, and now possesses a serviceable vagina which she clearly is unsure of. Her original status is scarcely discernible. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].dick > 0)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your less feminized slaves @@.gold;fear similar treatment;@@ even those who aspire to be better slave girls are shocked by the rapidity and totality of the surgical transformation. <</if>> <<case "arcade">> The upper half of $activeSlave.slaveName's body is never seen again. Her butt, on the other hand, is periodically visible in a lower-level arcade, her orifices gradually showing the wear and her price gradually decreasing, until finally she is seen no more. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].devotion < 10)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust -= 2>> <<set $seed = 1>> <</if>> <</for>> <<if ($seed == 1)>> Your devoted slaves are fairly confident they will escape such a fate, but everyone else @@.gold;is terrified of ending that way.@@ <</if>> <<case "D cannibal">> $activeSlave.slaveName is never seen again. Her buyer prefers to keep whatever happened to her private. However, rumors of steaks, rump roasts, sweetbreads, and blood pudding eaten at three in the morning filter out from time to time. Naturally, these murmurs never fail to @@.gold;terrify@@ your other slaves. <<ClearSummaryCache>> <<for $j = 0; $j < $slaves.length; $j++>> <<set $slaves[$j].trust -= 2>> <</for>> <<case "harvester">> Though $activeSlave.slaveName's fate as a source of organs for transplantation is not announced, rumors of what happens to girls who @@.gold;fail to be valuable to you@@ pass among your slaves. <<ClearSummaryCache>> <<for $j = 0; $j < $slaves.length; $j++>> <<set $slaves[$j].trust -= 2>> <</for>> <<case "D amazon hunter">> When $activeSlave.slaveName's buyer appears, the big girl is almost bashful. He tries to resist the impulse, but quickly breaks down and sweeps her into a tight hug. She accepts the embrace meekly. Your other slaves find this @@.mediumaquamarine;very romantic.@@ <<ClearSummaryCache>> <<for $j = 0; $j < $slaves.length; $j++>> <<set $slaves[$j].trust += 1>> <</for>> <<case "D oral servants">> $activeSlave.slaveName is an occasional sight around the arcology; she's never seen outside the company of her new slave superior. This is one of her new master's more favored slaves. She has a huge cock, and $activeSlave.slaveName usually crouches down, hugging one of her superior's legs and keeping her mouth obediently near that dick. Your cumsluts are @@.mediumaquamarine;rather envious.@@ <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetishKnown == 1)>> <<if ($slaves[$j].fetish == "cumslut")>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust += 1>> <</if>> <</if>> <</for>> <<case "D trap lover">> $activeSlave.slaveName becomes a frequent sight around the arcology, accompanying her new master. She's clearly happy, and is frequently seen to offer her butt to him with a smile. Your girls with dicks who've accepted their lot in life find this @@.mediumaquamarine;encouraging.@@ <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].dick > 0)>> <<if ($slaves[$j].devotion > 20)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust += 1>> <</if>> <</if>> <</for>> <<case "D butt bury">> $activeSlave.slaveName's buyer arrives promptly; he seems pleased with his new slave's bountiful bottom, so far off the ground. Your buttsluts giggle over what he's got in store for her, and @@.mediumaquamarine;envy@@ her new owner a little. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetish == "buttslut")>> <<if ($slaves[$j].fetishKnown == 1)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust += 1>> <</if>> <</if>> <</for>> <<case "D milky herm">> $activeSlave.slaveName's buyer arrives and seems pleased with her lovely feminine appearance; he verifies her lactation and her ability to achieve erection despite her lack of visible balls. Your other feminine girls with dicks @@.mediumaquamarine;trust@@ they'll go to owners that will value them, should they be sold. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].dick > 0)>> <<if ($slaves[$j].boobs > 400)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust += 1>> <</if>> <</if>> <</for>> <<case "D shorty breeder">> $activeSlave.slaveName's lithe, muscular form is rarely seen after her buyer takes charge of her, since she seems to spend most of her time at home making babies. Your slaves with pregnancy fetishes @@.mediumaquamarine;almost want to be sold@@ since there's a chance they'll be purchased by him, too. <<for $j = 0; $j < $slaves.length; $j++>> <<if ($slaves[$j].fetish == "pregnancy")>> <<if ($slaves[$j].fetishKnown == 1)>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].trust += 4>> <</if>> <</if>> <</for>> <<case "D waifu">> $activeSlave.slaveName is rarely seen after her buyer takes charge of her, since he prefers to keep his beloved at home. Though she seems to be well treated, arcology society finds him repellent enough that your other slaves do not envy her. <<case "fuckdoll">> Though $activeSlave.slaveName's fate as a living fucktoy is not obvious, since most of her body will forever after be encased in thick latex, rumors of what happens to girls who @@.gold;fail to be valuable to you@@ pass among your slaves. <<ClearSummaryCache>> <<for $j = 0; $j < $slaves.length; $j++>> <<set $slaves[$j].trust -= 2>> <</for>> <<case "tentacle bred">> Sometime later, a snuff film starring $activeSlave.slaveName as a heroine captured, raped, and fatally bred by tentacles is released. It receives rave reviews for the scene involving $activeSlave.slaveName, depicting her aphrodisiac filled body being penetrated in all her holes by tentacles. Their thrusting into her increases until large bulges of cum pass through the ones filling her stretched cunt, visibly bloating her belly. She then collapses to the ground, her swollen belly rapidly growing with the tentacle spawn gestating within her. As they bulge against the straining walls of her implant-filled middle; she lets out a final moan as her belly ruptures, releasing her "spawn" to hunt down the other heroines. <<for $j = 0; $j < $slaves.length; $j++>> <<if canSee($slaves[$j])>> <<if $slaves[$j].intelligence < 0>> <<ClearSummaryCache $slaves[$j]>> <<set $slaves[$j].devotion -= 4>> <<set $seed = 1>> <</if>> <</if>> <</for>> <<if $seed == 1>> Your less then intelligent slaves are @@.mediumorchid;deeply envious@@ of $activeSlave.slaveName, completely failing to comprehend what they saw were not special effects. <</if>> <<case "peacekeepers">> $activeSlave.slaveName is delivered to General $peacekeepers.generalName's forces, to serve as a barracks whore. Several days later, the purchasing officer forwards a short shot of $activeSlave.slaveName <<if $peacekeepers.tastes == 0>> <<if $slaveCost > random(10000,50000) || $peacekeepers.attitude > 90>><<set _influential = 1>><<else>><<set _influential = 0>><</if>> <<if _influential && $activeSlave.balls > 0 && $activeSlave.scrotum > 0 && $activeSlave.dick > 0 && $activeSlave.vagina > -1 && $activeSlave.energy > 50>> with dicks in her mouth, pussy, and ass. She's totally covered in cum, and a lot of it is hers. There's a note attached, stating superfluously that she's very popular. General $peacekeepers.generalName's buyer is going to be looking for more lusty futas in the future. <<set $peacekeepers.tastes = "lusty futanari">> <<elseif _influential && $activeSlave.fetish == "cumslut" && $activeSlave.fetishStrength > 95 && $activeSlave.sexualFlaw == "cum addict">> on her knees, sucking dick. That's where she's at home, of course, and as soon as the man she's blowing cums down her throat and steps away, another immediately replaces him. $activeSlave.slaveName keeps guzzling penis without hesitation. There's a note attached, stating superfluously that her apparently bottomless appetite for cum has made her very popular. General $peacekeepers.generalName's buyer is going to be looking for more cum addicts in the future. <<set $peacekeepers.tastes = "cum addicts">> <<elseif _influential && $activeSlave.physicalAge > 34 && $activeSlave.visualAge > 34 && $activeSlave.energy > 80>> energetically bouncing atop one young man while a muscular young woman standing over her rides her face. She's got dicks in both of her hands, and is stroking them eagerly. There's a note attached, stating superfluously that she's very popular. General $peacekeepers.generalName's buyer is going to be looking for more horny MILFs in the future. <<set $peacekeepers.tastes = "horny MILFs">> <<elseif _influential && $activeSlave.boobs > 2000 && $activeSlave.lactation > 1>> standing obediently in a comfort station in one of their rear area facilities, while a huge group of muscular men and women take turns drinking straight from her nipples as a break from using the other whores. Someone's fucking her from behind. There's a note attached, stating superfluously that she's very popular. General $peacekeepers.generalName's buyer is going to be looking for more big-breasted cows in the future. <<set $peacekeepers.tastes = "big-breasted cows">> <<elseif _influential && $activeSlave.physicalAge < 25 && $activeSlave.visualAge < 25 && $activeSlave.face > 95>> striking a come-hither pose for an enormous crowd of cheering soldiers. There's a note attached, stating superfluously that she's very popular. It's not surprising; she's young, very beautiful, and able to handle a lot of devoted attention. General $peacekeepers.generalName's buyer is going to be looking for more beautiful young sex slaves in the future. <<set $peacekeepers.tastes = "beautiful young sex slaves">> <<elseif _influential && $activeSlave.vagina == 0 && isFertile($activeSlave)>> happily taking it vaginally while teasing the growing crowd eager to cum in her needy pussy. There's a note attached, stating superfluously that she's very popular. It's not surprising; she has a burning need that they are dutifully fulfilling. General $peacekeepers.generalName's buyer is going to be looking for more eager virgins in the future. <<set $peacekeepers.tastes = "fertile virgins">> <<elseif _influential && $activeSlave.preg > 10 && $activeSlave.energy > 50>> eagerly bouncing atop one young man while a muscular young woman standing over her rides her face. She's got dicks in both of her hands, and is stroking them eagerly, encouraging their owners to cum on her rounded middle. There's a note attached, stating superfluously that she's very popular. General $peacekeepers.generalName's buyer is going to be looking for more horny preggos in the future. <<set $peacekeepers.tastes = "lusty preggos">> <<elseif _influential && $activeSlave.preg > 10 && $activeSlave.fetish == "pregnancy" && $activeSlave.sexualFlaw == "breeder">> on her back, getting fucked while teasing her growing baby bump. That's where she's at home, of course, and as soon as the man she's taking cums in her <<if $activeSlave.mpreg > 0>>asspussy<<else>>pussy<</if>> and steps away, another immediately replaces him. $activeSlave.slaveName keeps spreading her legs without hesitation. There's a note attached, stating superfluously that her apparently bottomless appetite for bareback sex has made her very popular. General $peacekeepers.generalName's buyer is going to be looking for more baby obsessed breeders in the future. <<set $peacekeepers.tastes = "baby obsessed breeders">> <<elseif _influential && $activeSlave.belly >= 300000>> <<set _belly = bellyAdjective($activeSlave)>> smiling as her _belly belly is used as the center of a large bukkake party. You can just barely make out the figure of someone taking her from behind beyond her immensity. There's a note attached, stating superfluously that her exotic feature makes her very popular. General $peacekeepers.generalName's buyer is going to be looking for more massive bellied girls in the future. <<set $peacekeepers.tastes = "bellies with girls attached">> <<elseif _influential && $activeSlave.breasts > 20000 && $activeSlave.butt > 10>> standing obediently in a comfort station in one of their rear area facilities, while a huge group of muscular men tit fuck her near endless cleavage and another, smaller group use her gigantic asscheeks. There's a note attached, stating superfluously that her mind-blowing assets make her very popular. General $peacekeepers.generalName's buyer is going to be looking for more slaves with bountiful T&A in the future. <<set $peacekeepers.tastes = "flesh balloons">> <<else>> <<if $activeSlave.devotion > 20>><<if $activeSlave.energy > 80>>eagerly<<else>>willingly<</if>> offering herself outside<<else>>restrained for use inside<</if>> a comfort station at one of their rear area facilities, together with a note stating that she's satisfactory. She's sufficient but not remarkable enough to have a major impact. <</if>> <<else>> <<switch $peacekeepers.tastes>> <<case "lusty futanari">> getting gangbanged at a comfort station at one of their rear area facilities, where she's become the star attraction due to the erstwhile peacekeepers' preference for chicks with dicks. <<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>> <<case "cum addicts">> providing incessant oral service at a comfort station at one of their rear area facilities, where she's become the star attraction due to her ability to eagerly suck dick for as long as there's cum available. <<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>> <<case "horny MILFs">> getting gangbanged at a comfort station at one of their rear area facilities, where she's become the star attraction due to the erstwhile peacekeepers' preference for older women who really know how to take cocks. <<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>> <<case "big-breasted cows">> being hand-milked at a comfort station at one of their rear area facilities, where she's become the most valued piece of human livestock due to the peacekeepers' growing taste for human milk. <<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>> <<case "beautiful young sex slaves">> getting gangbanged at a comfort station at one of their rear area facilities, where she's become the star attraction due to the erstwhile peacekeepers' preference for beautiful young girls with those special Free Cities skills. <<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>> <<case "fertile virgins">> getting gangbanged at a comfort station at one of their rear area facilities, where she's become the main attraction due to her eagerness to get pregnant. Since that won't take long, they'll likely be back looking for more shortly. <<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>> <<case "lusty preggos">> getting gangbanged at a comfort station at one of their rear area facilities, where she's become the star attraction due to the erstwhile peacekeepers' preference for pregnant women with a bottomless lust for cocks. <<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>> <<case "baby obsessed breeders">> getting gangbanged at a comfort station at one of their rear area facilities, where she's become the star attraction due to the erstwhile peacekeepers' preference for knocking women up. <<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>> <<case "bellies with girls attached">> suspended in a comfort station at one of their rear area facilities, where she's become the star attraction due to the erstwhile peacekeepers' preference for gigantically gravid girls. <<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>> <<case "flesh balloons">> getting gangbanged at a comfort station at one of their rear area facilities, where she's become the star attraction due to the erstwhile peacekeepers' preference for absolutely enormous assets <<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>> <</switch>> <</if>> <<if $peacekeepers.attitude+Math.ceil($slaveCost/10000) < 100>> Her presence will influence General $peacekeepers.generalName's troops in favor of a closer relationship with the Free City; old world mores are difficult to maintain while inside an arcology-trained sex slave. <<set $peacekeepers.attitude += Math.ceil($slaveCost/10000)>> <<elseif $peacekeepers.attitude < 100>> With $activeSlave.slaveName added to their stable of sex slaves, General $peacekeepers.generalName's troops will be fully converted to the idea of aligning with the slaveowning Free Cities, and the general will no longer have to maintain even plausible deniability. @@.yellow;General $peacekeepers.generalName's little empire is now effectively a client state of $arcologies[0].name.@@ <<set $peacekeepers.attitude = 100>> <<else>> General $peacekeepers.generalName's little empire continues to be a reliable client state of $arcologies[0].name, and a good market for $peacekeepers.tastes. <</if>> <<default>> The buyer forwards payment and sends a purchasing agent to collect her. There is nothing more to be done. <</switch>> <<if $activeSlave.origin != 0>> <<set $toSearch = $activeSlave.origin>> <<if $toSearch.indexOf("Slave Shelter") != -1>> <<set $shelterAbuse += 1>> <</if>> <</if>> <<include "Remove activeSlave">>
NurseryAnon/fc
src/uncategorized/slaveSold.tw
tw
bsd-3-clause
60,410
:: Slave Summary [nobr] <<set setup.passagePreFilters = setup.passagePreFilters || { "Main": s => (s.assignmentVisible == 1), "Personal Attention Select": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0), "Agent Select": s => (s.fuckdoll == 0 && s.devotion >= 20 && s.intelligence > 0 && s.intelligenceImplant > 0 && canWalk(s) && canSee(s) && canTalk(s) && s.broodmother < 2 && s.breedingMark != 1), "BG Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.assignment != "guard you" && canWalk(s) && canSee(s) && s.breedingMark != 1), "Recruiter Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.assignment != "recruit girls" && canWalk(s) && canSee(s) && canTalk(s)), "HG Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.assignment != "be your Head Girl" && canWalk(s) && canSee(s) && canTalk(s)), "Head Girl Suite": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && ( ($Flag == 0 && s.assignment != "be your Head Girl" && s.indentureRestrictions <= 0 && s.breedingMark != 1) || ($Flag != 0 && s.assignment == "live with your Head Girl"))), "Subordinate Targeting": s => (s.devotion >= -20 && s.fuckdoll == 0 && $activeSlave.ID != s.ID && ($activeSlave.amp != 1 || s.amp != 1)), "Spa": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && ( ($Flag == 0 && s.assignment != "rest in the spa") || ($Flag == 1 && s.assignment == "rest in the spa") || ($Flag != 0 && $Flag != 1 && s.ID == $Attendant.ID))), "Attendant Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && canWalk(s)), "Brothel": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && ( ($Flag == 0 && s.assignment != "work in the brothel") || ($Flag == 1 && s.assignment == "work in the brothel") || ($Flag != 0 && $Flag != 1 && s.ID == $Madam.ID))), "Madam Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.intelligence > -2 && canWalk(s) && canSee(s) && s.breedingMark != 1), "Club": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && ( ($Flag == 0 && s.assignment != "serve in the club") || ($Flag == 1 && s.assignment == "serve in the club") || ($Flag != 0 && $Flag != 1 && s.ID == $DJ.ID))), "DJ Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.intelligence > -2 && canTalk(s) && canWalk(s) && s.breedingMark != 1), "Clinic": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && ( ($Flag == 0 && s.assignment != "get treatment in the clinic") || ($Flag == 1 && s.assignment == "get treatment in the clinic") || ($Flag != 0 && $Flag != 1 && s.ID == $Nurse.ID))), "Nurse Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && canWalk(s) && canSee(s)), "Schoolroom": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && s.fetish != "mindbroken" && ( ($Flag == 0 && s.assignment != "learn in the schoolroom") || ($Flag == 1 && s.assignment == "learn in the schoolroom") || ($Flag != 0 && $Flag != 1 && s.ID == $Schoolteacher.ID))), "Schoolteacher Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && canTalk(s) && canWalk(s) && canSee(s)), "Dairy": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && ( ($Flag == 0 && s.assignment != "work in the dairy") || ($Flag == 1 && s.assignment == "work in the dairy") || ($Flag != 0 && $Flag != 1 && s.ID == $Milkmaid.ID))), "Milkmaid Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 20 && canWalk(s) && canSee(s)), "Servants' Quarters": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && ( ($Flag == 0 && s.assignment != "work as a servant") || ($Flag == 1 && s.assignment == "work as a servant") || ($Flag != 0 && $Flag != 1 && s.ID == $Stewardess.ID))), "Stewardess Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.intelligence > -2 && canWalk(s) && canSee(s)), "Master Suite": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && ( ($Flag == 0 && s.assignment != "serve in the master suite") || ($Flag == 1 && s.assignment == "serve in the master suite") || ($Flag != 0 && $Flag != 1 && s.ID == $Concubine.ID))), "Concubine Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.amp != 1), "Cellblock": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && s.fetish != "mindbroken" && ( ($Flag == 0 && s.assignment != "be confined in the cellblock") || ($Flag == 1 && s.assignment == "be confined in the cellblock") || ($Flag != 0 && $Flag != 1 && s.ID == $Wardeness.ID))), "Wardeness Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && canWalk(s) & canSee(s)), "Arcade": s => (s.assignmentVisible == 1 && ($arcade >= $arcadeSlaves || $arcadeUpgradeFuckdolls == 1) && ( ($Flag == 0 && s.assignment != "be confined in the arcade") || ($Flag != 0 && s.assignment == "be confined in the arcade"))), "Pit": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && ( ($Flag == 0 && !$fighterIDs.includes(s.ID) && canWalk(s) && (s.assignment != "guard you") && (s.assignment != "work in the dairy" || $dairyRestraintsSetting < 2)) || ($Flag != 0 && $fighterIDs.includes(s.ID)))), "Coursing Association": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && ( ($Flag == 0 && canWalk(s) && $Lurcher.ID != s.ID) || ($Flag != 0 && $Lurcher.ID == s.ID))), "New Game Plus": s => (($Flag == 0 && s.assignment != "be imported") || ($Flag != 0 && s.assignment == "be imported")), "Rules Slave Select": s => (($Flag == 0 && !ruleSlaveSelected(s, $currentRule)) || ($Flag != 0 && ruleSlaveSelected(s, $currentRule))), "Rules Slave Exclude": s => (($Flag == 0 && !ruleSlaveExcluded(s, $currentRule)) || ($Flag != 0 && ruleSlaveExcluded(s, $currentRule))), "Matchmaking": s => (s.devotion >= 100 && s.relationship == $activeSlave.relationship && s.ID != $activeSlave.ID), }>> <<set _Pass = passage(), _SL = $slaves.length, $assignTo = _Pass, _indexed = 0, _passagePreFilter = (s => s.assignment != "be your agent" && s.assignment != "live with your agent" && (!setup.passagePreFilters.hasOwnProperty(_Pass) || setup.passagePreFilters[_Pass](s))), _filteredSlaveIdxs = $slaves.map(function(slave, idx) { return _passagePreFilter(slave) ? idx : null; }).filter(function(idx) { return idx !== null; }), _indexSlavesIdxs = $slaves.map(function(slave, idx) { return _passagePreFilter(slave) ? idx : null; }).filter(function(idx) { return idx !== null; })>> <<for !_.isUndefined(_ssi = _filteredSlaveIdxs.shift())>> <<set _Slave = $slaves[_ssi]>> <<set _slaveName = getSlaveDisplayName(_Slave);>> <<capture _ssi>> <<if $useSlaveListInPageJSNavigation == 1>> <<set _Count = _indexSlavesIdxs.length>> /* Useful for finding weird combinations -- usages of this passage that don't yet generate the quick index. * <<print 'pass/count/indexed/flag::[' + _Pass + '/' + _Count + '/' + _indexed + '/' + $Flag + ']'>> */ <<if ((_Count > 1) && (_indexed == 0) && (((_Pass == 'Main') && (ndef $Flag) && (($useSlaveSummaryTabs == 0) || ($slaveAssignmentTab == "all"))) || ($Flag == 1)))>> <<set _indexed = 1, _counter = 0, _buttons = [], _offset = -50>> <<if (/Select/i.test(_Pass))>> <<set _offset = -25>> <</if>> <br /> <<set _tableCount = _tableCount || 0>> <<set _tableCount++>> /* * we want <button data-quick-index="<<= _tableCount>>"> ... */ <<set _buttonAttributes = { 'data-quick-index': _tableCount }>> <<htag _buttonAttributes 'button'>>Quick Index<</htag>> /* * we want <div id="list_index3" class=" hidden">... */ <<set _divAttributes = { id: 'list_index' + _tableCount, class: 'hidden'}>> <<htag _divAttributes>> <<for !_.isUndefined(_ssii = _indexSlavesIdxs.shift())>> <<set _IndexSlave = $slaves[_ssii]>> <<set _indexSlaveName = getSlaveDisplayName(_IndexSlave);>> <<set _devotionClass = getSlaveDevotionClass(_IndexSlave);>> <<set _trustClass = getSlaveTrustClass(_IndexSlave);>> <<set _buttons.push({'data-name': _indexSlaveName, 'data-scroll-to': '#slave-' + _IndexSlave.ID, 'data-scroll-offset': _offset, 'data-devotion': _IndexSlave.devotion, 'data-trust': _IndexSlave.trust, class: _devotionClass + ' ' + _trustClass }); >> <</for>> <<if !_.isUndefined(_buttons[0])>> <<set $sortQuickList = $sortQuickList || 'Devotion'>> //Sorting:// ''<span id="qlSort">$sortQuickList</span>.'' <<link "Sort by Devotion">> <<set $sortQuickList = 'Devotion'>> <<replace "#qlSort">>$sortQuickList<</replace>> <<script>> $('#qlWrapper').removeClass('trust').addClass('devotion'); sortButtonsByDevotion(); <</script>> <</link>> | <<link "Sort by Trust">> <<set $sortQuickList = 'Trust'>> <<replace "#qlSort">>$sortQuickList<</replace>> <<script>> $('#qlWrapper').removeClass('devotion').addClass('trust'); sortButtonsByTrust(); <</script>> <</link>> <br/> <div id="qlWrapper" class="quicklist devotion"> <<for !_.isUndefined(_buttons[0])>> <<set _button = _buttons.shift()>> <<if !_.isUndefined(_button)>> <<set _buttonSlaveName = _button['data-name'];>> <<htag _button 'button'>>_buttonSlaveName<</htag>> <</if>> <</for>> </div> <script> $("[data-quick-index]").click(function () { var $this = $(this), which = $this.attr('data-quick-index'); var $quick = $('div#list_index' + which); $quick.toggleClass("hidden"); }); quickListBuildLinks(); </script> <</if>> <</htag>> <</if>> <</if>> <<switch _Pass>> <<case "Main">> <<if $useSlaveSummaryTabs == 1>> <<if $slaveAssignmentTab == "overview">> <<if $showOneSlave == "Head Girl">> <<if (_Slave.assignment != "be your Head Girl")>><<continue>><</if>> <<elseif $showOneSlave == "recruit girls">> <<if (_Slave.assignment != "recruit girls")>><<continue>><</if>> <<elseif $showOneSlave == "guard you">> <<if (_Slave.assignment != "guard you")>><<continue>><</if>> <</if>> <<elseif $slaveAssignmentTab == "resting">> <<if _Slave.assignment != "rest">><<continue>><</if>> <<elseif $slaveAssignmentTab == "stay confined">> <<if (_Slave.assignment != "stay confined")>><<continue>><</if>> <<elseif $slaveAssignmentTab == "take classes">> <<if (_Slave.assignment != "take classes")>><<continue>><</if>> <<elseif $slaveAssignmentTab == "please you">> <<if (_Slave.assignment != "please you")>><<continue>><</if>> <<elseif $slaveAssignmentTab == "whore">> <<if (_Slave.assignment != "whore")>><<continue>><</if>> <<elseif $slaveAssignmentTab == "serve the public">> <<if (_Slave.assignment != "serve the public")>><<continue>><</if>> <<elseif $slaveAssignmentTab == "be a servant">> <<if (_Slave.assignment != "be a servant")>><<continue>><</if>> <<elseif $slaveAssignmentTab == "get milked">> <<if (_Slave.assignment != "get milked")>><<continue>><</if>> <<elseif $slaveAssignmentTab == "work a glory hole">> <<if (_Slave.assignment != "work a glory hole")>><<continue>><</if>> <<elseif $slaveAssignmentTab == "be a subordinate slave">> <<if (_Slave.assignment != "be a subordinate slave")>><<continue>><</if>> <<elseif $slaveAssignmentTab == "all">> <<if $useSlaveSummaryOverviewTab == 1>> <<if (_Slave.assignment == "be your Head Girl") || (_Slave.assignment == "recruit girls") || (_Slave.assignment == "guard you")>><<continue>><</if>> <</if>> <</if>> <</if>> <<if (_Slave.choosesOwnClothes == 1) && (_Slave.clothes == "choosing her own clothes")>> <<set $i = _ssi, _oldDevotion = _Slave.devotion>> <<silently>><<include "SA chooses own clothes">><</silently>> <<set $slaves[_ssi].devotion = _oldDevotion, _Slave = $slaves[_ssi]>> /* restore devotion value so repeatedly changing clothes isn't an exploit */ <</if>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> <<if "be your Head Girl" == _Slave.assignment>>''@@.lightcoral;HG@@'' <<elseif "recruit girls" == _Slave.assignment>>''@@.lightcoral;RC@@'' <<elseif "guard you" == _Slave.assignment>>''@@.lightcoral;BG@@'' <</if>> <<if Array.isArray($personalAttention) && $personalAttention.findIndex(function(s) { return s.ID == _Slave.ID; }) != -1>>''@@.lightcoral;PA@@''<</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] /* lists their names */ <<case "Personal Attention Select">> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> <<link _slaveName>> <<if !Array.isArray($personalAttention)>> /* first PA target */ <<set $personalAttention = [{ID: $slaves[_ssi].ID, trainingRegimen: "undecided"}]>> <<else>> <<set _pai = $personalAttention.findIndex(function(s) { return s.ID == $slaves[_ssi].ID; })>> <<if _pai == -1>> /* not already a PA target; add */ <<set $activeSlave = $slaves[_ssi], $personalAttention.push({ID: $slaves[_ssi].ID, trainingRegimen: "undecided"})>> <<else>> /* already a PA target; remove */ <<set $personalAttention.deleteAt(_pai)>> <<if $personalAttention.length == 0>> <<set $personalAttention = "sex">> <</if>> <</if>> <</if>> <<goto "Personal Attention Select">> <</link>> <<case "Agent Select">> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Agent Workaround][$i = _ssi]] <<case "BG Select">> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Bodyguard Workaround][$i = _ssi]] <<case "Recruiter Select">> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Recruiter Workaround][$i = _ssi]] <<case "HG Select">> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|HG Workaround][$i = _ssi]] <<case "Head Girl Suite">> <<if $Flag == 0>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</if>> <<case "Subordinate Targeting">> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Subordinate Targeting][$activeSlave.subTarget = $slaves[_ssi].ID]] <<case "Spa">> <<if $Flag == 0>> <<if $spa <= $spaSlaves>><<continue>><</if>> <<if (_Slave.health < 20) || (_Slave.trust < 60) || (_Slave.devotion <= 60) || (_Slave.fetish == "mindbroken") || _Slave.sexualFlaw !== "none" || _Slave.behavioralFlaw !== "none">> <<if _Slave.devotion >= -20 || _Slave.fetish == "mindbroken">> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> <br>//_Slave.slaveName cannot be trusted in the spa// <<continue>> <</if>> <<else>> <br>//_Slave.slaveName cannot benefit from the spa// <<continue>> <</if>> <<elseif $Flag == 1>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> <<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</if>> <<case "Attendant Select">> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Attendant Workaround][$i = _ssi]] <<case "Brothel">> <<if $Flag == 0>> <<if $brothel <= $brothelSlaves>><<continue>><</if>> <<if _Slave.breedingMark != 1>> <<if (_Slave.devotion > 50) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.trust > 50)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> <br>//_Slave.slaveName must be either more fearful of you or devoted to you// <<continue>> <</if>> <<else>> <br>//_Slave.slaveName is for private use only// <<continue>> <</if>> <<elseif $Flag == 1>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> <<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</if>> <<case "Madam Select">> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Madam Workaround][$i = _ssi]] <<case "Club">> <<if $Flag == 0>> <<if $club <= $clubSlaves>><<continue>><</if>> <<if _Slave.breedingMark != 1>> <<if (_Slave.devotion > 50) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.trust > 50)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> <br>//_Slave.slaveName must be either more fearful of you or devoted to you// <<continue>> <</if>> <<else>> <br>//_Slave.slaveName is for private use only// <<continue>> <</if>> <<elseif $Flag == 1>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</if>> <<case "DJ Select">> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|DJ Workaround][$i = _ssi]] <<case "Clinic">> <<if $Flag == 0>> <<if $clinic <= $clinicSlaves>><<continue>><</if>> <<if (_Slave.health < 20) || ($Nurse != 0 && (_Slave.chem > 15 && $clinicUpgradeFilters == 1) || ($bellyImplants == 1 && _Slave.bellyImplant > -1) || (_Slave.pregKnown == 1 && ($clinicSpeedGestation >= 0 || _Slave.pregControl == "speed up")))>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> <br>//_Slave.slaveName cannot benefit from the clinic// <<continue>> <</if>> <<elseif $Flag == 1>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</if>> <<case "Nurse Select">> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Nurse Workaround][$i = _ssi]] <<case "Schoolroom">> <<if $Flag == 0>> <<if $schoolroom <= $schoolroomSlaves>><<continue>><</if>> <<if (_Slave.devotion >= -20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50)>> <<if (_Slave.intelligenceImplant < 1) || (_Slave.voice != 0 && _Slave.accent+$schoolroomUpgradeLanguage > 2) || (_Slave.oralSkill <= 10+$schoolroomUpgradeSkills*20) || (_Slave.whoreSkill <= 10+$schoolroomUpgradeSkills*20) || (_Slave.entertainSkill <= 10+$schoolroomUpgradeSkills*20) || (_Slave.analSkill < 10+$schoolroomUpgradeSkills*20) || ((_Slave.vagina >= 0) && (_Slave.vaginalSkill < 10+$schoolroomUpgradeSkills*20))>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> <br>//_Slave.slaveName already has a basic education// <<continue>> <</if>> <<else>> <br>//_Slave.slaveName is too resistant to learn// <<continue>> <</if>> <<elseif $Flag == 1>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</if>> <<case "Schoolteacher Select">> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Schoolteacher Workaround][$i = _ssi]] <<case "Dairy">> <<if $Flag == 0>> <<set _dairySeed = $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>> <<if _Slave.assignment == "work in the dairy">><<continue>><</if>> <<if $dairy <= $dairySlaves+_dairySeed>><<continue>><</if>> <<if (_Slave.indentureRestrictions > 0) && ($dairyRestraintsSetting > 1)>> <br>//_Slave.slaveName's indenture forbids extractive Dairy service.// <<continue>> <<elseif (_Slave.indentureRestrictions > 1) && ($dairyRestraintsSetting > 0)>> <br>//_Slave.slaveName's indenture allows only free range milking.// <<continue>> <<elseif _Slave.breedingMark == 1 && $dairyRestraintsSetting > 0>> <br>//_Slave.slaveName may only be a free range cow// <<continue>> <<elseif ($dairyPregSetting > 0) && ((_Slave.bellyImplant != -1) || (_Slave.broodmother != 0))>> <br>//_Slave.slaveName's womb cannot accommodate current machine settings// <<continue>> <<else>> <<if (_Slave.lactation > 0 || (($dairySlimMaintainUpgrade == 0 || $dairySlimMaintain == 0) && (_Slave.boobs > 300 || _Slave.dick == 0 || $dairyImplantsSetting == 1) && $dairyImplantsSetting != 2)) || (_Slave.balls > 0)>> <<if (_Slave.devotion > 20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.amp == 1) || ($dairyRestraintsUpgrade == 1)>> <<if ($dairyStimulatorsSetting < 2) || (_Slave.anus > 2) || ($dairyPrepUpgrade == 1)>> <<if ($dairyPregSetting < 2) || (_Slave.vagina > 2) || (_Slave.ovaries == 0) || ($dairyPrepUpgrade == 1)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> <br>//_Slave.slaveName's vagina cannot accommodate current machine settings// <<continue>> <</if>> <<else>> <br>//_Slave.slaveName's anus cannot accommodate current machine settings// <<continue>> <</if>> <<else>> <br>//_Slave.slaveName must be obedient in order to be milked here// <<continue>> <</if>> <<elseif (($dairySlimMaintainUpgrade == 1 && $dairySlimMaintain == 1) || ($dairyImplantsSetting == 2) || (_Slave.boobs <= 300 && _Slave.dick > 0 && $dairyImplantsSetting == 0))>> <br>//_Slave.slaveName is not lactating<<if $seeDicks > 0>> or producing semen<</if>>, and <<print $dairyName>>'s current settings forbid the automatic implantation of lactation inducing drugs, so she cannot be a cow// <<continue>> <<else>> <br>//_Slave.slaveName is not lactating<<if $seeDicks > 0>> or producing semen<</if>> and cannot be a cow// <<continue>> <</if>> <</if>> <<elseif $Flag == 1>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</if>> <<case "Milkmaid Select">> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Milkmaid Workaround][$i = _ssi]] <<case "Servants' Quarters">> <<if $Flag == 0>> <<if $servantsQuarters <= $servantsQuartersSlaves>><<continue>><</if>> <<if (_Slave.devotion >= -20) || ((_Slave.devotion >= -50) && (_Slave.trust <= 20)) || (_Slave.trust < -20)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> <br>//_Slave.slaveName must be either more fearful of you or devoted to you// <<continue>> <</if>> <<elseif $Flag == 1>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</if>> <<case "Stewardess Select">> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Stewardess Workaround][$i = _ssi]] <<case "Master Suite">> <<if $Flag == 0>> <<if $masterSuite <= $masterSuiteSlaves>><<continue>><</if>> <<if (_Slave.devotion > 20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> <br>//_Slave.slaveName is not sufficiently broken for the master suite// <<continue>> <</if>> <<elseif $Flag == 1>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</if>> <<case "Concubine Select">> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Concubine Workaround][$i = _ssi]] <<case "Cellblock">> <<if _Slave.assignmentVisible != 1>><<continue>><</if>> <<if $Flag == 0>> <<if $cellblock <= $cellblockSlaves>><<continue>><</if>> <<if (_Slave.devotion < -20 && _Slave.trust >= -20) || (_Slave.devotion < -50 && _Slave.trust >= -50)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> <br>//_Slave.slaveName is sufficiently broken in so that the cellblock would have no effect// <<continue>> <</if>> <<elseif $Flag == 1>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</if>> <<case "Wardeness Select">> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Wardeness Workaround][$i = _ssi]] <<case "Arcade">> <<if $Flag == 0>> <<if _Slave.assignment == "be confined in the arcade">><<continue>><</if>> <<if $arcade <= $arcadeSlaves && $arcadeUpgradeFuckdolls != 1>><<continue>><</if>> <<if _Slave.breedingMark != 1>> <<if (_Slave.indentureRestrictions <= 0)>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> <br>//_Slave.slaveName's indenture forbids arcade service.// <<continue>> <</if>> <<else>> <br>//_Slave.slaveName is for private use only// <<continue>> <</if>> <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</if>> <<case "Pit">> <<if $Flag == 0>> <<if (_Slave.indentureRestrictions > 0) && ($pitLethal == 1)>> <br>//_Slave.slaveName's indenture forbids lethal fights.// <<continue>> <<elseif (_Slave.indentureRestrictions > 1)>> <br>//_Slave.slaveName's indenture forbids fighting.// <<continue>> <<elseif _Slave.breedingMark == 1>> <br>//_Slave.slaveName may not participate in combat// <<continue>> <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Assign][$i = _ssi]] <</if>> <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Retrieve][$i = _ssi]] <</if>> <<case "Coursing Association">> <<if $Flag == 0>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Assign][$i = _ssi]] <<else>> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Retrieve][$i = _ssi]] <</if>> <<case "New Game Plus">> <<if $Flag == 0>> <br>__''@@.pink;_Slave.slaveName@@''__ <<else>> <br>__''@@.pink;_Slave.slaveName@@''__ <</if>> <<case "Rules Slave Select">> <<if $Flag == 0>> <br>__'' [[_slaveName|Rules Slave Select Workaround][$activeSlave = $slaves[_ssi]]]''__ <<else>> <br>__'' [[_slaveName|Rules Slave Deselect Workaround][$activeSlave = $slaves[_ssi]]]''__ <</if>> <<case "Rules Slave Exclude">> <<if $Flag == 0>> <br>__'' [[_slaveName|Rules Slave Exclude Workaround][$activeSlave = $slaves[_ssi]]]''__ <<else>> <br>__'' [[_slaveName|Rules Slave NoExclude Workaround][$activeSlave = $slaves+_ssi]]]''__ <</if>> <<case "Matchmaking">> <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</switch>> <<SlaveStatClamp _Slave>> <<set _Slave.trust = Math.trunc(_Slave.trust), _Slave.devotion = Math.trunc(_Slave.devotion), _Slave.health = Math.trunc(_Slave.health)>> <<set $slaves[_ssi] = _Slave>> will <<if (_Slave.assignment == "rest") && (_Slave.health >= -20)>> ''__@@.lawngreen;rest.@@__'' <<elseif (_Slave.assignment == "stay confined") && ((_Slave.devotion > 20) || ((_Slave.trust < -20) && (_Slave.devotion >= -20)) || ((_Slave.trust < -50) && (_Slave.devotion >= -50)))>> ''__@@.lawngreen;stay confined.@@__''<<if _Slave.sentence > 0>> (_Slave.sentence weeks)<</if>> <<else>> <<if _Slave.choosesOwnAssignment == 1>>choose her own job<<else>>_Slave.assignment<<if _Slave.sentence > 0>> (_Slave.sentence weeks)<</if>><</if>>. <</if>> <<if ($displayAssignments == 1) && (_Pass == "Main") && (_Slave.ID != $HeadGirl.ID) && (_Slave.ID != $Recruiter.ID) && (_Slave.ID != $Bodyguard.ID)>> <<if _Slave.assignment != "rest">> <<link "Rest" "Main">><<removeJob $slaves[_ssi] $slaves[_ssi].assignment>><</link>> <<else>> Rest <</if>> <<if _Slave.assignment != "please you">> | <<link "Fucktoy" "Main">><<assignJob $slaves[_ssi] "please you">><</link>> <<else>> | Fucktoy <</if>> <<if _Slave.indentureRestrictions <= 0 && _Slave.breedingMark != 1>> <<if _Slave.assignment != "work a glory hole">> | <<link "Gloryhole" "Main">><<assignJob $slaves[_ssi] "work a glory hole">><</link>> <<else>> | Hole <</if>> <</if>> <<if _Slave.fuckdoll == 0>> /* NON-FUCKDOLL ASSIGNMENTS */ <<if (_Slave.assignment != "take classes")>> <<if (_Slave.intelligenceImplant != 1) && ((_Slave.devotion >= -20) || ((_Slave.trust < -20) && (_Slave.devotion >= -50)) || (_Slave.trust < -50)) && (_Slave.fetish != "mindbroken")>> | <<link "Classes" "Main">><<assignJob $slaves[_ssi] "take classes">><</link>> <</if>> <<else>> | Classes <</if>> <<if (_Slave.assignment != "be a servant")>> <<if ((_Slave.devotion >= -20) || ((_Slave.trust < -20) && (_Slave.devotion >= -50)) || (_Slave.trust < -50)) && canWalk(_Slave) && canSee(_Slave)>> | <<link "House Servant" "Main">><<assignJob $slaves[_ssi] "be a servant">><</link>> <</if>> <<else>> | House Servant <</if>> <<if (_Slave.assignment != "whore") && _Slave.breedingMark != 1>> | <<link "Whore" "Main">><<assignJob $slaves[_ssi] "whore">><</link>> <<else>> | Whore <</if>> <<if (_Slave.assignment != "serve the public") && _Slave.breedingMark != 1>> | <<link "Public Servant" "Main">><<assignJob $slaves[_ssi] "serve the public">><</link>> <<else>> | Public Servant <</if>> <<if (_Slave.lactation > 0) || (_Slave.balls > 0)>> <<if (_Slave.assignment != "get milked")>> | <<link "Milked" "Main">><<assignJob $slaves[_ssi] "get milked">><</link>> <<else>> | Milked <</if>> <</if>> <<if (_Slave.assignment != "stay confined")>> | <<link "Confinement" "Main">><<assignJob $slaves[_ssi] "stay confined">><</link>> <<else>> | Confinement <</if>> <</if>> /* CLOSES FUCKDOLL CHECK */ <</if>> <<set _numFacilities = $brothel+$club+$dairy+$servantsQuarters+$masterSuite+$spa+$clinic+$schoolroom+$cellblock+$arcade+$HGSuite>> <<if _numFacilities > 0>> <<if _Pass == "Main" || _Pass == "Head Girl Suite" || _Pass == "Spa" || _Pass == "Brothel" || _Pass == "Club" || _Pass == "Arcade" || _Pass == "Clinic" || _Pass == "Schoolroom" || _Pass == "Dairy" || _Pass == "Servants' Quarters" || _Pass == "Master Suite" || _Pass == "Cellblock" >> <<set $returnTo=_Pass >> <br>Transfer to: <<if _Slave.assignment != "rest" && _Slave.assignment != "please you" && _Slave.assignment != "take classes" && _Slave.assignment != "be a servant" && _Slave.assignment != "whore" && _Slave.assignment != "serve the public" && _Slave.assignment != "get milked" && _Slave.assignment != "stay confined">> <<link "Penthouse" "Main">><<removeJob $slaves[_ssi] $slaves[_ssi].assignment>><</link>> <<else>> Penthouse | <</if>> <<if $arcade != 0>> <<if $arcade > $arcadeSlaves && (_Slave.indentureRestrictions <= 0) && _Slave.breedingMark != 1>> [[Arcade|Assign][$assignTo = "Arcade", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ <<else>>Arcade<</if>> <<if _numFacilities-- > 1>>|<</if>> <</if>> <<if _Slave.fuckdoll == 0>> /* NON-FUCKDOLL FACILITIES */ <<if $clinic != 0>> <<if $clinic > $clinicSlaves && (_Slave.health < 20 || ($Nurse != 0 && (_Slave.chem > 15 && $clinicUpgradeFilters == 1) || ($bellyImplants == 1 && _Slave.bellyImplant > -1) || (_Slave.pregKnown == 1 && ($clinicSpeedGestation >= 0 || _Slave.pregControl == "speed up"))))>> [[Clinic|Assign][$assignTo = "Clinic", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ <<else>>Clinic<</if>> <<if _numFacilities-- > 1>>|<</if>> <</if>> <<if $masterSuite != 0>> <<if $masterSuite > $masterSuiteSlaves && ((_Slave.devotion > 20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50))>> [[Master Suite|Assign][$assignTo = "Master Suite", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ <<else>>Master Suite<</if>> <<if _numFacilities-- > 1>>|<</if>> <</if>> <<if $cellblock != 0>> <<if $cellblock > $cellblockSlaves && ((_Slave.devotion < -20 && _Slave.trust >= -20) || (_Slave.devotion < -50 && _Slave.trust >= -50))>> [[Cellblock|Assign][$assignTo = "Cellblock", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ <<else>>Cellblock<</if>> <<if _numFacilities-- > 1>>|<</if>> <</if>> <<if $schoolroom != 0>> <<if $schoolroom > $schoolroomSlaves && (_Slave.fetish != "mindbroken" && (_Slave.devotion >= -20 || (_Slave.devotion >= -50 && _Slave.trust < -20) || _Slave.trust < -50) && ((_Slave.intelligenceImplant < 1) || (_Slave.voice != 0 && _Slave.accent+$schoolroomUpgradeLanguage > 2) || (_Slave.oralSkill <= 10+$schoolroomUpgradeSkills*20) || (_Slave.whoreSkill <= 10+$schoolroomUpgradeSkills*20) || (_Slave.entertainSkill <= 10+$schoolroomUpgradeSkills*20) || (_Slave.analSkill < 10+$schoolroomUpgradeSkills*20) || (_Slave.vagina >= 0 && _Slave.vaginalSkill < 10+$schoolroomUpgradeSkills*20)))>> [[Schoolroom|Assign][$assignTo = "Schoolroom", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ <<else>>Schoolroom<</if>> <<if _numFacilities-- > 1>>|<</if>> <</if>> <<if $servantsQuarters != 0>> <<if $servantsQuarters > $servantsQuartersSlaves && (canWalk(_Slave) && canSee(_Slave) && (_Slave.devotion >= -20 || (_Slave.devotion >= -50 && _Slave.trust <= 20) || _Slave.trust < -20))>> [[Servants' Quarters|Assign][$assignTo = "Servants' Quarters", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ <<else>>Servants' Quarters<</if>> <<if _numFacilities-- > 1>>|<</if>> <</if>> <<if $brothel != 0>> <<if $brothel > $brothelSlaves && (((_Slave.devotion > 50) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.trust > 50)) && _Slave.breedingMark != 1)>> [[Brothel|Assign][$assignTo = "Brothel", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ <<else>>Brothel<</if>> <<if _numFacilities-- > 1>>|<</if>> <</if>> <<if $club != 0>> <<if $club > $clubSlaves && (((_Slave.devotion > 50) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.trust > 50)) && _Slave.breedingMark != 1)>> [[Club|Assign][$assignTo = "Club", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ <<else>>Club<</if>> <<if _numFacilities-- > 1>>|<</if>> <</if>> <<if $dairy != 0>> <<set _dairySeed = $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>> <<if $dairy <= $dairySlaves+_dairySeed>> Dairy <<elseif (((_Slave.indentureRestrictions > 0) && ($dairyRestraintsSetting > 1)) || ((_Slave.indentureRestrictions > 1) && ($dairyRestraintsSetting > 0)) || (_Slave.breedingMark == 1 && $dairyRestraintsSetting > 0) || (($dairyPregSetting > 0) && ((_Slave.bellyImplant != -1) || (_Slave.broodmother > 0))))>> Dairy <<elseif ((_Slave.lactation > 0) || (_Slave.balls > 0)) || (($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0) && ($dairySlimMaintainUpgrade == 0))>> [[Dairy|Assign][$assignTo = "Dairy", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ <<else>>Dairy<</if>> <<if _numFacilities-- > 1>>|<</if>> <</if>> <<if $spa != 0>> <<if $spa > $spaSlaves && ((_Slave.devotion >= -20 || _Slave.fetish == "mindbroken") && (_Slave.health < 20 || _Slave.trust < 60 || _Slave.devotion <= 60 || _Slave.fetish == "mindbroken" || _Slave.sexualFlaw !== "none" || _Slave.behavioralFlaw !== "none"))>> [[Spa|Assign][$assignTo = "Spa", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ <<else>>Spa<</if>> <</if>> <</if>> /* Closes transfer options check */ <</if>> /* CLOSES FUCKDOLL CHECK */ <</if>> /* closes _numFacilities */ <<if ((_Pass != 'Main') || (def $Flag) || ($useSlaveSummaryTabs == 0) || ($slaveAssignmentTab == "all"))>> <<print '<span id="slave-' + $slaves[_ssi].ID + '">&nbsp;</span>'>> <</if>> <br/> <<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<SlaveSummary _Slave>> <<set $slaves[_ssi] = _Slave>> <<switch _Pass>> <<case "Main">> <<continue>> <<case "HG Select">> <<if setup.HGCareers.includes(_Slave.career) || (_Slave.skillHG >= $masteredXP)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>>@@.lime;Has applicable career experience.@@ <</if>> <<case "Head Girl Suite">> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $Flag == 0>> [[Send her to live with your Head Girl|Assign][$i = _ssi]] <<else>> [[Bring her out of the Head Girl's suite|Retrieve][$i = _ssi]] <<break>> <</if>> <<case "Recruiter Select">> <<if setup.recruiterCareers.includes(_Slave.career) || (_Slave.skillRC >= $masteredXP)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>>@@.lime;Has applicable career experience.@@ <</if>> <<case "BG Select">> <<if setup.bodyguardCareers.includes(_Slave.career) || (_Slave.skillBG >= $masteredXP)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>>@@.lime;Has applicable career experience.@@ <</if>> <<case "Spa">> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $Flag == 0>> [[Send her to the Spa|Assign][$i = _ssi]] <<elseif $Flag == 1>> [[Remove her from the Spa|Retrieve][$i = _ssi]] <<else>> [[Change or remove Attendant|Attendant Select]] <<break>> <</if>> <<case "Attendant Select">> <<if setup.attendantCareers.includes(_Slave.career) || (_Slave.skillAT >= $masteredXP)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>>@@.lime;Has applicable career experience.@@ <</if>> <<case "Brothel">> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $Flag == 0>> [[Send her to the Brothel|Assign][$i = _ssi]] <<elseif $Flag == 1>> [[Release her from the Brothel|Retrieve][$i = _ssi]] <<else>> [[Change or remove Madam|Madam Select]] <<break>> <</if>> <<case "Madam Select">> <<if setup.madamCareers.includes(_Slave.career) || (_Slave.skillMD >= $masteredXP)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>>@@.lime;Has applicable career experience.@@ <</if>> <<case "Club">> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $Flag == 0>> [[Send her to the Club|Assign][$i = _ssi]] <<elseif $Flag == 1>> [[Remove her from the Club|Retrieve][$i = _ssi]] <<else>> [[Change or remove DJ|DJ Select]] <<break>> <</if>> <<case "Arcade">> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $Flag == 0>> [[Confine her in the Arcade|Assign][$i = _ssi]] <<else>> [[Release her from the Arcade|Retrieve][$i = _ssi]] <</if>> <<case "DJ Select">> <<if setup.DJCareers.includes(_Slave.career) || (_Slave.skillDJ >= $masteredXP)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>>@@.lime;Has applicable career experience.@@ <</if>> <<case "Clinic">> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $clinicUpgradeScanner == 1>> @@.cyan;Estimated DNA error value: <<print Math.ceil(_Slave.chem/10)>>@@ <</if>> <<if $Flag == 0>> [[Send her to the Clinic|Assign][$i = _ssi]] <<elseif $Flag == 1>> [[Take her out of the Clinic|Retrieve][$i = _ssi]] <<else>> [[Change or remove Nurse|Nurse Select]] <<break>> <</if>> <<case "Nurse Select">> <<if setup.nurseCareers.includes(_Slave.career) || (_Slave.skillNU >= $masteredXP)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>>@@.lime;Has applicable career experience.@@ <</if>> <<case "Schoolroom">> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $Flag == 0>> [[Assign her to the Schoolroom|Assign][$i = _ssi]] <<elseif $Flag == 1>> [[Release her from the Schoolroom|Retrieve][$i = _ssi]] <<else>> [[Change or remove Schoolteacher|Schoolteacher Select]] <<break>> <</if>> <<case "Schoolteacher Select">> <<if setup.schoolteacherCareers.includes(_Slave.career) || (_Slave.skillTE >= $masteredXP)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>>@@.lime;Has applicable career experience.@@ <</if>> <<case "Dairy">> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $Flag == 0>> [[Send her to the Dairy|Assign][$i = _ssi]] <<elseif $Flag == 1>> [[Release her from the Dairy|Retrieve][$i = _ssi]] <<else>> [[Change or remove Milkmaid|Milkmaid Select]] <<break>> <</if>> <<case "Milkmaid Select">> <<if setup.milkmaidCareers.includes(_Slave.career) || (_Slave.skillMM >= $masteredXP)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>>@@.lime;Has applicable career experience.@@ <</if>> <<case "Servants' Quarters">> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $Flag == 0>> [[Assign her to the Servants' Quarters|Assign][$i = _ssi]] <<elseif $Flag == 1>> [[Release her from the Servants' Quarters|Retrieve][$i = _ssi]] <<else>> [[Change or remove Stewardess|Stewardess Select]] <<break>> <</if>> <<case "Stewardess Select">> <<if setup.stewardessCareers.includes(_Slave.career) || (_Slave.skillST >= $masteredXP)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>>@@.lime;Has applicable career experience.@@ <</if>> <<case "Master Suite">> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $Flag == 0>> [[Add her to the Suite|Assign][$i = _ssi]] <<elseif $Flag == 1>> [[Send her out of the Suite|Retrieve][$i = _ssi]] <<else>> [[Change or remove Concubine|Concubine Select]] <<break>> <</if>> <<case "Cellblock">> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $Flag == 0>> [[Confine her in the cellblock|Assign][$i = _ssi]] <<elseif $Flag == 1>> [[Release her from the cellblock|Retrieve][$i = _ssi]] <<else>> [[Change or remove Wardeness|Wardeness Select]] <<break>> <</if>> <<case "Wardeness Select">> <<if setup.wardenessCareers.includes(_Slave.career) || (_Slave.skillWA >= $masteredXP)>> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>>@@.lime;Has applicable career experience.@@ <</if>> <<case "New Game Plus">> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> <<if $Flag == 0>> [[Add to import list|NGP Workaround][$slavesToImport = 1, $i = _ssi]] <<else>> [[Remove from import list|NGP Workaround][$slavesToImport = 0, $i = _ssi]] <<set $slavesToImport += 1>> <</if>> <<case "Matchmaking">> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>>&nbsp;&nbsp;&nbsp;&nbsp;<</if>> [[Match them|Matchmaking][$subSlave = $slaves[_ssi]]] <</switch>> <</capture>> <</for>> <<set $activeSlave = 0, _Slave = 0>>
NurseryAnon/fc
src/uncategorized/slaveSummary.tw
tw
bsd-3-clause
53,752
:: Spa [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Spa", $showEncyclopedia = 1, $encyclopedia = "Spa", $spaSlaves = $SpaiIDs.length>> <<if $spaName != "the Spa">> <<set $spaNameCaps = $spaName.replace("the ", "The ")>> <</if>> <<spaAssignmentFilter>> $spaNameCaps <<switch $spaDecoration>> <<case "Roman Revivalist">> is built as a Roman bath. The flooring is pleasantly warm due to a modernized version of hypocaust heating, and is covered in mosaic depicting slaves enjoying sex. <<case "Aztec Revivalist">> is built as an Aztec bathhouse. Water steams from the middle of the room and the air is heavy with the scent of herbs and essences. The idols by the door glisten with moisture. <<case "Egyptian Revivalist">> is decorated like an Egyptian water garden. All but the hottest pools include aquatic plants around their edges, and the atmosphere is heavy with perfume. <<case "Edo Revivalist">> is decorated like a traditional onsen. The stone-lined pools are surrounded by meticulously kept gardens, and there are proper provisions for bathing in the old Japanese style. <<case "Arabian Revivalist">> looks like a dream of an Arabian palace garden. Every surface is richly tiled in vibrant colors, and the beguiling scents of perfumes from the Levant hang in the air. <<case "Chinese Revivalist">> is gloomy and hot, filled with an oppressive steam that immediately dulls the senses. Though relaxation is possible and indeed easy here, it is a stultifying relaxation whose humid warmth seems to suppress independence. <<case "Chattel Religionist">> is dedicated to the purification of the body and the spirit. The pools are arranged for the completion of self-purification procedures which include ritual masturbation. <<case "Degradationist">> is utilitarian. There are waterproof cameras positioned throughout the spa so that anyone who wants to can watch the nude slaves. One wall has a screen showing the current viewer count to keep the slaves aware of this. <<case "Asset Expansionist">> is utilitarian. It is equipped with all sorts of devices to help slaves care for huge assets, including lifts to help them in and out of the water, and all around showers to help clean and moisturize difficult to reach spots. <<case "Transformation Fetishist">> is utilitarian. It is equipped with special devices to help speed surgical recovery, including a series of baths designed to prevent scarring. <<case "Repopulation Focus">> is comfortable, with waterproof cushions lining the pools. It is equipped with all sorts of devices to aid pregnant slaves, including lifts to help them in and out of the water, baths just for their feet, and all around showers to help clean and moisturize difficult to reach spots. <<case "Eugenics">> is comfortable, albeit split in half. One side for the lower classes' slaves, and the other for the elite and their pets. <<case "Gender Radicalist">> is comfortable, with waterproof cushions lining the pools. There are screens on the walls showing slave girls with all different varieties of genitalia orgasming from penetration, to keep the idea at the forefront of the slaves' minds. <<case "Gender Fundamentalist">> is comfortable, with waterproof cushions lining the pools. There are screens on the walls showing light entertainment featuring a lot of beautiful women and handsome men for the slaves' edification. <<case "Physical Idealist">> is not the gym, but it does have some workout equipment, mostly low-impact machines designed to speed recovery. There are special hot baths to ease sore muscles. <<case "Supremacist">> is comfortable, with waterproof cushions lining the pools. There are screens on the walls showing light entertainment featuring $arcologies[0].FSSupremacistRace main characters. <<case "Subjugationist">> is comfortable, with waterproof cushions lining the pools. There are screens on the walls showing light entertainment featuring $arcologies[0].FSSubjugationistRace characters in comic relief roles. <<case "Paternalist">> is comfortable, with waterproof cushions lining the pools. There are screens on the walls showing light entertainment written by and intended for smart, loyal slaves. <<case "Pastoralist">> is utilitarian. It is equipped with all sorts of devices to help slaves care for huge assets, including lifts to help them in and out of the water, and all around showers to help clean and moisturize difficult to reach spots. <<case "Maturity Preferentialist">> is comfortable, but surprisingly businesslike. It's all about beautification here; there's a bewildering array of mud baths, resting pools, and massage setups, all designed to keep mature slaves looking their very best. <<case "Youth Preferentialist">> is comfortable and fun. There are hot tubs and massage tables for slaves who feel like relaxing, but there's also a colder pool with pool toys for girls who want to play. It even has a small waterslide. <<case "Body Purist">> is comfortable, with waterproof cushions lining the pools. Everything is designed for the slaves' comfort; there are even special mud baths to perfect skin clarity. <<case "Slimness Enthusiast">> is comfortable, with waterproof cushions lining the pools. Everything is designed for the slaves' comfort; there are even special mud baths to perfect skin clarity. <<case "Hedonistic">> is comfortable, with waterproof cushions lining the pools. It is equipped with all sorts of devices to aid hefty slaves, including lifts to help them in and out of the water, specialized moisturizers to keep their skin healthy and smooth, and all around showers to help clean difficult to reach spots and between folds. <<if $arcologies[0].FSHedonisticDecadenceResearch == 1>>Platters of food and treats are readily available around the tubs so that relaxing slaves never have to strain to grab a bite to eat<<else>>Feeders connected to the slave food reserves line the pools so that so that relaxing slaves never have to strain to suck down their fill of food<</if>>. <<default>> is well-appointed, with massage tables, hot tubs, and a cold pool. <</switch>> <<if $spaSlaves > 3>> It's busy in here. Slaves are relaxing in the warm water, splashing around or just floating. Here and there some of the more sex-starved are in the early stages of intercourse, but most prefer to take time off from it all. <<elseif $spaSlaves > 0>> It's sparsely populated; though the few slaves here have little company they like having the water to themselves. <<elseif $Attendant != 0>> $Attendant.slaveName is alone here, and has nothing to do but keep the place (and her own soft, wet body) spotlessly clean. <<else>> It's empty and quiet. [[Decommission the Spa|Main][$spa = 0, $spaDecoration = "standard", $spaUpgrade = 0, $spaFix = 0]] <</if>> <<if $spaSlaves > 0>> <<if $Attendant != 0>><<set _X = 1>><<else>><<set _X = 0>><</if>> <<set _NewPop = $spaSlaves+$dormitoryPopulation+_X>> <<link "Remove all slaves" "Spa">> <<if $Attendant != 0>> <<assignJob $Attendant "rest">> <</if>> <<for $spaSlaves > 0>> <assignJob $slaves[$slaveIndices[$SpaiIDs[0]]] "rest">> <</for>> <</link>> <<if _NewPop > $dormitory>> @@.red;Dormitory capacity will be exceeded.@@ <</if>> <</if>> <<set _Tmult0 = Math.trunc($spa*1000*$upgradeMultiplierArcology)>> <br>$spaNameCaps can house $spa slaves while they recuperate here. Currently $spaSlaves <<if $spaSlaves == 1>>is<<else>>are<</if>> recuperating. [[Expand the spa|Spa][$cash -= _Tmult0, $spa += 5]] //Costs <<print cashFormat(_Tmult0)>>// <br> <<if $spaUpgrade == 1>> $spaNameCaps has been upgraded with state of the art temperature treatment options, from hot and cold mineral water pools to baking saunas and dense steam rooms. <<else>> <<set _Tmult1 = Math.trunc($spa*1000*$upgradeMultiplierArcology)>> $spaNameCaps is a standard spa. [[Upgrade the spa with saunas, steam rooms, and mineral water baths|Spa][$cash -= _Tmult1, $spaUpgrade = 1]] //Costs <<print cashFormat(_Tmult1)>>// <</if>> <<if $Attendant != 0>> <br> <<if $spaFix == 2>> $Attendant.slaveName is focusing only on the health and wellness of the slaves under her care, obeying your orders to avoid attempting to right mental flaws. [[Order her to only fix mindbroken slaves|Spa][$spaFix = 1]] | [[Let her tend as she sees fit|Spa][$spaFix = 0]] <<elseif $spaFix == 1>> $Attendant.slaveName is focusing on the health and wellness of the slaves under her care, as well as trying to bring mindbroken slaves back, while ignoring any mental hangups a slave may have. [[Order her to not fix flaws|Spa][$spaFix = 2]] | [[Let her tend as she sees fit|Spa][$spaFix = 0]] <<else>> $Attendant.slaveName is not following any special orders and is tending to your slaves as she sees fit. [[Order her to not fix flaws|Spa][$spaFix = 2]] | [[Order her to only fix mindbroken slaves|Spa][$spaFix = 1]] <</if>> <</if>> <br><br> <<if $Attendant != 0>> <<set $Flag = 2>> <<include "Slave Summary">> <<else>> You do not have a slave serving as a spa Attendant. [[Appoint one|Attendant Select]] <</if>> <br><br> <<if ($spa <= $spaSlaves)>> ''$spaNameCaps is full and cannot hold any more slaves'' <<elseif ($slaves.length > $spaSlaves)>> <<link "''Let an obedient slave rest in $spaName''">> <<replace #ComingGoing>> <<resetAssignmentFilter>> <<set $Flag to 0>> <<include "Slave Summary">> <</replace>> <</link>> <</if>> <<if $spaSlaves > 0>> | <<link "''Prise a slave out of the spa''">> <<replace #ComingGoing>> <<spaAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> <</replace>> <</link>> <<else>> <br><br>//The spa is empty at the moment.<br>// <</if>> <span id="ComingGoing"> <<spaAssignmentFilter>> <<set $Flag = 1>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span> <br><br>Rename $spaName: <<textbox "$spaName" $spaName "Spa">> //Use a noun or similar short phrase//
NurseryAnon/fc
src/uncategorized/spa.tw
tw
bsd-3-clause
9,966
:: Spa Report [nobr] <<SlaveSort $SpaiIDs>> <<set _DL = $SpaiIDs.length, $spaSlaves = _DL, _SL = $slaves.length, _bonusToggle = 0, _healthBonus = 0, _idleBonus = 0, _restedSlaves = 0, _trustBonus = 0>> <<if $spaDecoration != "standard">> <<set _devBonus = 1>> <<else>> <<set _devBonus = 0>> <</if>> <<if $Attendant != 0>> <<set _FLs = $slaveIndices[$Attendant.ID]>> <<if ($slaves[_FLs].health < 100)>> <<set $slaves[_FLs].health += 20>> <</if>> <<if ($slaves[_FLs].devotion <= 60)>> <<set $slaves[_FLs].devotion++>> <</if>> <<if $slaves[_FLs].trust < 60>> <<set $slaves[_FLs].trust++>> <</if>> <<if $slaves[_FLs].livingRules != "luxurious">> <<set $slaves[_FLs].livingRules = "luxurious">> <</if>> <<set _FLsFetish = 0>> <<if $slaves[_FLs].fetishStrength <= 95>> <<if $slaves[_FLs].fetish != "submissive">> <<fetishChangeChance $slaves[_FLs]>> <<if $fetishChangeChance > random(0,100)>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "submissive">> <</if>> <<elseif $slaves[_FLs].fetishKnown == 0>> <<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>> <<else>> <<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>> <</if>> <</if>> <<if ($Attendant.fetish == "none") || ($Attendant.fetish == "submissive")>> <<set _devBonus++>> <</if>> <<set $slaves[_FLs].devotion += _devBonus, $Attendant = $slaves[_FLs]>> &nbsp;&nbsp;&nbsp;&nbsp;<<SlaveFullName $Attendant>> is serving as the spa attendant.<<if $Attendant.relationship == -3 && $Attendant.devotion > 50>> She tries her best to be your perfect attentive, caring and loving wife.<</if>> <<if (_FLsFetish == 1)>> When she is paid a visit by a slave with sexual issues to work out, she provides her with an understanding, willing, giving partner. She finds real satisfaction in helping your slaves find sexual gratification, and @@.lightsalmon;becomes a submissive.@@ <<elseif (_FLsFetish == 2)>> Every new slave in the spa is a new girl she gets to connect with and serve. Sexually. @@.lightsalmon;She becomes more submissive.@@ <</if>> <<if setup.attendantCareers.includes($Attendant.career)>> She has experience with counseling from her life before she was a slave, making her better at building a rapport with troubled slaves, and giving her a better chance of softening flaws into beneficial quirks. <<set _bonusToggle = 1, _idleBonus++>> <<elseif $Attendant.skillAT >= $masteredXP>> She has experience with counseling from working for you, making her better at building a rapport with troubled slaves, and giving her a better chance of softening flaws into beneficial quirks. <<set _bonusToggle = 1, _idleBonus++>> <<else>> <<set $slaves[_FLs].skillAT += random(1,($Attendant.intelligence+4)*2)>> <</if>> <<if ($Attendant.eyes == -2)>> Her blindness allows her to deeply connect with her girls. <<set _idleBonus++>> <</if>> <<if ($Attendant.fetish == "none")>> $Attendant.slaveName respects the slaves lounging in the spa, allowing them to relax completely. <<set _idleBonus++>> <<elseif ($Attendant.fetish == "submissive")>> $Attendant.slaveName lets the slaves resting in the spa take the lead sexually, doing her best to please them. <<set _idleBonus++>> <<elseif ($Attendant.fetishKnown == 1)>> $Attendant.slaveName can't keep her hands to herself, preventing the slaves in the spa from relaxing completely. <</if>> <<if ($Attendant.visualAge > 35)>> Her apparent maturity encourages the slaves in the spa to relax and pour out their troubles to her. <<set _healthBonus++, _idleBonus++>> <</if>> <<if ($Attendant.intelligence > 0)>> She's so intelligent she can suss out the cause of slaves' emotional issues and counsel them effectively. <<set _idleBonus++>> <</if>> <<if isFertile($Attendant) || ($Attendant.bellyPreg >= 1500) || ($Attendant.birthsTotal > 0) || ($Attendant.bellyImplant >= 1500)>> She has a natural mothering instinct and really makes her girls feel at home. <<set _idleBonus++, _healthBonus++>> <</if>> <<set _attendantUsedCure = 0>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$SpaiIDs[_dI]]>> <<if ($slaves[$i].fetish == "mindbroken") && ($slaves[$i].health > 20) && (_attendantUsedCure == 0) && ($spaFix != 2)>> <<set _attendantUsedCure = 1>> <<if (random(1,100) > 90-$Attendant.devotion)>> <br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;Something almost miraculous has happened.@@ $Attendant.slaveName has always refused to believe that $slaves[$i].slaveName could not be reached, and has lavished patient tenderness on her in $spaName. $slaves[$i].slaveName has begun to respond, and is stirring from her mental torpor. <<set $slaves[$i].devotion = -3, $slaves[$i].sexualFlaw = "apathetic", $slaves[$i].behavioralFlaw = either("hates men", "odd"), $slaves[$i].fetish = "none", $slaves[$i].fetishKnown = 1>> <<if ($arcologies[0].FSPaternalist > 0)>> Society @@.green;strongly approves@@ of $slaves[$i].slaveName being restored to sanity, which advances ideals about enlightened slave ownership. <<set $repGain += 2*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel), $arcologies[0].FSPaternalist += 0.01*$FSSingleSlaveRep>> <</if>> <</if>> <</if>> <<set _seed = _bonusToggle * 10>> <<if _bonusToggle == 1 && $slaves[$i].trust < 60>> <<set $slaves[$i].trust++>> <</if>> <<if $Attendant.rivalryTarget == $slaves[$i].ID>> She constantly harasses her <<if $Attendant.rivalry == 1>>growing rival<<elseif $Attendant.rivalry == 2>>rival<<elseif $Attendant.rivalry == 3>>bitter rival<</if>>, $slaves[$i].slaveName, preventing her from getting comfortable and forcing her to keep her guard up. <<set $slaves[$i].devotion -= 4, $slaves[$i].trust -= 4>> <<if random(1,100) > 35>> <<set $Attendant.rivalry++, $slaves[_FLs].rivalry++, $slaves[$i].rivalry++>> <</if>> <<elseif $Attendant.relationshipTarget == $slaves[$i].ID>> She dedicates most of her attention to her <<if $Attendant.relationship == 1>>friend<<elseif $Attendant.relationship == 2>>best friend<<elseif $Attendant.relationship == 3>>friend with benefits<<elseif $Attendant.relationship == 4>>lover<<elseif $Attendant.relationship == 5>>slave wife<</if>>, $slaves[$i].slaveName, making her stress, both physical and mental, wash away. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<elseif $familyTesting == 1 && totalRelatives($slaves[$i]) > 0>> <<if $slaves[$i].mother == $Attendant.ID || $slaves[$i].father == $Attendant.ID>> She makes sure to spend extra time caring for her daughter, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <<elseif $slaves[$i].ID == $Attendant.mother>> She makes sure to spend extra time caring for her mother, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <<elseif $slaves[$i].ID == $Attendant.father>> She makes sure to spend extra time caring for her father, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <<else>> <<switch areSisters($slaves[$i], $Attendant)>> <<case 1>> She makes sure to spend extra time caring for her twin sister, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <<case 2>> She makes sure to spend extra time caring for her sister, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <<case 3>> She makes sure to spend extra time caring for her half-sister, $slaves[$i].slaveName. <<set $slaves[$i].trust++, $slaves[$i].health++>> <</switch>> <</if>> <<elseif $Attendant.relationTarget == $slaves[$i].ID && $familyTesting == 0>> She makes sure to spend extra time caring for her $slaves[$i].relation, $slaves[$i].slaveName. <<set $slaves[$i].trust++>> <</if>> <<switch $slaves[$i].prestigeDesc>> <<case "She is a famed Free Cities whore, and commands top prices.">> She does her best to relax the famous whore, $slaves[$i].slaveName, making sure to pay special attention to her worn holes. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<case "She is a famed Free Cities slut, and can please anyone.">> She does her best to soothe the famous entertainer, $slaves[$i].slaveName, letting her relax in blissful peace. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<case "She is remembered for winning best in show as a cockmilker.">> <<if ($slaves[$i].balls > 6) && ($slaves[$i].dick != 0)>> <<if $Attendant.fetish == "cumslut">> She can't keep her hands off $slaves[$i].slaveName's cock and balls, but she doesn't mind being milked constantly. Before long, strands of cum can be found floating all throughout the bath. <<set $Attendant.fetishStrength += 4, $slaves[_FLs].fetishStrength += 4>> <<else>> She does her best to accommodate $slaves[$i].slaveName's massive genitals and tends to her whenever she feels a need for release. <<if random(1,100) > 65 && $Attendant.fetish == "none">> After taking several massive loads to the face, $Attendant.slaveName begins to find satisfaction in being coated in cum. <<set $Attendant.fetish = "cumslut", $slaves[_FLs].fetish = "cumslut">> <</if>> <</if>> <</if>> <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<case "She is remembered for winning best in show as a dairy cow.">> <<if ($slaves[$i].lactation > 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000)>> <<if $Attendant.fetish == "boobs">> She can't keep her hands off $slaves[$i].slaveName's huge breasts, but she doesn't mind being milked constantly. Before long the bath gains a white tint. <<set $Attendant.fetishStrength += 4, $slaves[_FLs].fetishStrength += 4>> <<else>> She does her best to accommodate $slaves[$i].slaveName's massive breasts and tends to her whenever she feels a need for release. <<if random(1,100) > 65 && $Attendant.fetish == "none">> After multiple milking sessions, $Attendant.slaveName begins to find herself fantasizing about having giant milky breasts too. <<set $Attendant.fetish = "boobs", $slaves[_FLs].fetish = "boobs">> <</if>> <</if>> <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <</if>> <<case "She is remembered for winning best in show as a breeder.">> <<if $slaves[$i].bellyPreg >= 5000>> <<if $Attendant.fetish == "pregnancy">> She can't keep her hands off $slaves[$i].slaveName's pregnancy, but she doesn't mind her full belly being fondled. <<set $Attendant.fetishStrength += 4, $slaves[_FLs].fetishStrength += 4>> <<else>> She does her best to accommodate $slaves[$i].slaveName's pregnancy and to make sure the mother-to-be is happy and comfortable. <<if random(1,100) > 65 && $Attendant.fetish == "none">> After massaging $slaves[$i].slaveName's growing belly multiple times, $Attendant.slaveName begins to find herself fantasizing about being swollen with life too. <<set $Attendant.fetish = "pregnancy", $slaves[_FLs].fetish = "pregnancy">> <</if>> <</if>> <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <<else>> <<if $Attendant.fetish == "pregnancy">> She can't help but pester $slaves[$i].slaveName with questions about her famous pregnancy, limiting her ability to truly relax. <<set $slaves[$i].devotion += 1, $slaves[$i].trust += 1>> <<elseif canGetPregnant($slaves[$i])>> She does her best to encourage $slaves[$i].slaveName's fertilization by performing any fertility boosting actions she can. <<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>> <</if>> <</if>> <</switch>> <<if ($Attendant.intelligence > 0) && (_attendantUsedCure == 0) && random(1,100) > (100-($Attendant.intelligence*10)-_seed) && ($spaFix == 0)>> <<if $slaves[$i].behavioralFlaw != "none">> <<SoftenBehavioralFlaw $slaves[$i]>> <<set _attendantUsedCure += 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;$Attendant.slaveName works carefully with $slaves[$i].slaveName, and successfully @@.green;softens her behavioral flaw@@ into an appealing quirk. <<elseif $slaves[$i].sexualFlaw != "none">> <<SoftenSexualFlaw $slaves[$i]>> <<set _attendantUsedCure += 1>> <br>&nbsp;&nbsp;&nbsp;&nbsp;$Attendant.slaveName works carefully with $slaves[$i].slaveName, and successfully @@.green;softens her sexual flaw@@ into an appealing quirk. <</if>> <</if>> <</for>> <<if (_DL < $spa)>> <<set _seed = random(1,10)+(($spa-_DL)*(random(150,170)+(_idleBonus*10)))>> <<set $cash += _seed>> <br>&nbsp;&nbsp;&nbsp;&nbsp;Since she doesn't have enough girls to occupy all her time, the spa takes in citizens' slaves on a contract basis and she helps them too, earning @@.yellowgreen;<<print cashFormat(_seed)>>.@@ <<if ($arcologies[0].FSHedonisticDecadence > 0) && (_DL == 0)>> Society @@.green;loves@@ being allowed to lounge in your spa, greatly advancing your laid back culture. <<FSChange "Hedonism" 2>> <</if>> <</if>> <<if (_DL > 0)>><br><br><</if>> <</if>> <<if (_DL > 0)>> &nbsp;&nbsp;&nbsp;&nbsp;''<<if (_DL > 1)>>There are _DL slaves<<else>>There is one slave<</if>> resting and recuperating in the spa.'' <<if ($arcologies[0].FSHedonisticDecadence > 0) && (_DL == 0)>> Society @@.green;approves@@ of your slaves being pampered this way, greatly advancing your laid back culture. <<FSChange "Hedonism" 1>> <</if>> <</if>> <<if $Attendant != 0>> <<set $i = _FLs>> /* apply following SA passages to facility leader */ <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef smlImg"> <<SlaveArt $slaves[_FLs] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' is serving as the Attendant in $spaName. <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <<set $Attendant = $slaves[_FLs]>> <</if>> <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$SpaiIDs[_dI]]>> <<set $slaves[$i].devotion += _devBonus, $slaves[$i].trust += _trustBonus, $slaves[$i].health += _healthBonus>> <<if ($slaves[$i].devotion < 60) && ($slaves[$i].trust < 60)>> <<set $slaves[$i].devotion++, $slaves[$i].trust++>> <<elseif ($slaves[$i].trust < 40)>> <<set $slaves[$i].trust += 10>> <<elseif ($slaves[$i].devotion < 40)>> <<set $slaves[$i].devotion += 10>> <</if>> <<if ($spaUpgrade == 1) && ($slaves[$i].health < 20)>> <<set $slaves[$i].health += 3>> <</if>> <<switch $spaDecoration>> <<case "Chattel Religionist" "Chinese Revivalist">> <<set $slaves[$i].livingRules = "normal">> <<case "Degradationist">> <<set $slaves[$i].livingRules = "spare">> <<default>> <<set $slaves[$i].livingRules = "luxurious">> <</switch>> <<if ($slaves[$i].health >= 20) && ($slaves[$i].trust > 60) && ($slaves[$i].devotion > 60) && ($slaves[$i].fetish != "mindbroken") && ($slaves[$i].sexualFlaw == "none") && ($slaves[$i].behavioralFlaw == "none")>> <br><br>''__@@.pink;$slaves[$i].slaveName@@__'' is feeling well enough to leave $spaName, so @@.yellow;her assignment has defaulted to rest@@. <<removeJob $slaves[$i] "rest in the spa">> <<set _restedSlaves++, _DL--, _dI-->> <<continue>> <</if>> <<if $showEWD != 0>> <br><br> /* 000-250-006 */ <<if $seeImages && $seeReportImages>> <div class="imageRef smlImg"> <<SlaveArt $slaves[$i] 0 0>> </div> <</if>> /* 000-250-006 */ ''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__'' <<if $slaves[$i].choosesOwnAssignment == 2>> <<include "SA chooses own job">> <<else>> is resting in $spaName. <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;She <<include "SA rest">> <br>&nbsp;&nbsp;&nbsp; <<include "SA chooses own clothes">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <br><<include "SA devotion">> <<else>> <<silently>> <<include "SA chooses own job">> <<include "SA chooses own clothes">> <<include "SA rest">> <<include "SA rules">> <<include "SA diet">> <<include "SA long term effects">> <<include "SA drugs">> <<include "SA relationships">> <<include "SA rivalries">> <<include "SA devotion">> <</silently>> <</if>> <</for>> <<if (_restedSlaves > 0)>> <br><br>&nbsp;&nbsp;&nbsp; <<if (_restedSlaves == 1)>> One slave has rested until she reached a state of @@.hotpink;devotion@@ and @@.mediumaquamarine;trust@@ and will leave the spa before the end of the week. <<else>> _restedSlaves slaves have rested until they reached a state of @@.hotpink;devotion@@ and @@.mediumaquamarine;trust@@ and will leave the spa before the end of the week. <</if>> <<if $spaDecoration != "standard">> <br><br>&nbsp;&nbsp;&nbsp;&nbsp;$spaNameCaps's $spaDecoration atmosphere @@.hotpink;had an impact on <<if _restedSlaves == 1>>her while she was<<else>>them while they were<</if>>@@ resting. <</if>> <</if>> <<if _DL > 0 || $Attendant != 0>> <br><br> <</if>>
NurseryAnon/fc
src/uncategorized/spaReport.tw
tw
bsd-3-clause
17,553
:: Special Slave [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Direct Sales">> <<if $heroSlaves.length == 0>> Unfortunately, the catalog is empty. <<else>> You review a piece of merchandise via video call, making a few lewd demands to gauge her obedience. The background of the video feed is luxurious and plush; somewhere offscreen someone is moaning rapturously. <br><br> <<set $activeSlave = getHeroSlave($heroSlaves.random(), $baseHeroSlave)>> <<set $activeSlave.weekAcquired = $week>> <<set $activeSlave.pubicHColor = $activeSlave.hColor>> <<set $activeSlave.underArmHColor = $activeSlave.hColor>> <<SetBellySize $activeSlave>> <<if $familyTesting == 1>> /* special slaves exceptions to keep siblings sensible */ <<if $activeSlave.mother == -9999 && $activeSlave.father == -9998>> /* The twins - Camille & Kennerly */ <<for _k = 0; _k < $slaves.length; _k++>> <<if areSisters($slaves[_k], $activeSlave) > 0>> <<set $activeSlave.actualAge = $slaves[_k].actualAge, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge, $activeSlave.birthWeek = $slaves[_k].birthWeek>> <</if>> <</for>> <</if>> <<if $activeSlave.mother == -9997 && $activeSlave.father == -9996>> /* The siblings - Elisa & Martin */ <<for _k = 0; _k < $slaves.length; _k++>> <<if areSisters($slaves[_k], $activeSlave) > 0>> <<if $activeSlave.birthName == "Elisa">> <<set $activeSlave.actualAge = $slaves[_k].actualAge-1, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge>> <<elseif $activeSlave.birthName == "Martin">> <<set $activeSlave.actualAge = $slaves[_k].actualAge+1, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge>> <</if>> <</if>> <</for>> <</if>> <<if $activeSlave.mother == -9995 && $activeSlave.father == -9994>> /* The fruit siblings - Green & Purple Grape */ <<for _k = 0; _k < $slaves.length; _k++>> <<if areSisters($slaves[_k], $activeSlave) > 0>> <<if $activeSlave.birthName == "Green Grape">> <<set $activeSlave.actualAge = $slaves[_k].actualAge-5, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge>> <<elseif $activeSlave.birthName == "Purple Grape">> <<set $activeSlave.actualAge = $slaves[_k].actualAge+5, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge>> <</if>> <</if>> <</for>> <</if>> <</if>> <<NationalityToAccent $activeSlave>> <<slaveCost $activeSlave>> The offered price is <<print cashFormat($slaveCost)>>. [[Buy her slave contract|New Slave Intro][$cash -= $slaveCost,$nextButton = "Continue",$nextLink = "AS Dump",$returnTo = "Main",$specialSlave = 1]] <br><br> [[Pay to access complete catalog of slaves|Complete Catalog][$cash -= 1000]] //Costs <<print cashFormat(1000)>>.// <br><br> //Best regards to /d/, whose fine denizens came up with most of the slaves in the "previously owned" database.// <br><br> <<set $specialSlavesPriceOverride = 1>> <<set $saleDescription = 1>><<include "Long Slave Description">> <<set $specialSlavesPriceOverride = 0>> <</if>>
NurseryAnon/fc
src/uncategorized/specialSlave.tw
tw
bsd-3-clause
3,580
:: Stewardess Select [nobr] <<set $nextButton = "Back", $nextLink = "Servants' Quarters", $showEncyclopedia = 1, $encyclopedia = "Stewardesses">> <<showallAssignmentFilter>> <<if ($Stewardess != 0)>> ''__@@.pink;<<SlaveFullName $Stewardess>>@@__'' is serving as your Stewardess.<br><br>She will manage the Servants' Quarters. <<else>> You have not selected a Stewardess. <</if>> <br><br>''Appoint a Stewardess from your devoted slaves:'' <br><br>[[None|Stewardess Workaround][$i = -1]] <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span>
NurseryAnon/fc
src/uncategorized/stewardessSelect.tw
tw
bsd-3-clause
636
:: Stewardess Workaround [silently] <<if $Stewardess != 0>> <<removeJob $Stewardess "be the Stewardess">> <</if>> <<if $i > -1>> <<assignJob $slaves[$i] "be the Stewardess">> <<set $slaves[$i].livingRules = "luxurious">> <<set $Stewardess = $slaves[$i]>> <</if>> <<goto "Servants' Quarters">>
NurseryAnon/fc
src/uncategorized/stewardessWorkaround.tw
tw
bsd-3-clause
300
:: StoryCaption \ <<set _Pass = passage()>>\ <<if _Pass == "Encyclopedia">>\ <span id="nextButton"><strong><<link [[($nextButton)|($nextLink)]]>><</link>> to Free Cities</strong></span> /* Intro, new players, PC/Gameplay focused */ [[Playing Free Cities|Encyclopedia][$encyclopedia = "Playing Free Cities"]] [[Design your master|Encyclopedia][$encyclopedia = "Design Your Master"]] [[Being in charge|Encyclopedia][$encyclopedia = "Being in charge"]] /* Section for slaves */ [[Slaves|Encyclopedia][$encyclopedia = "Slaves"]] [[Obtaining Slaves|Encyclopedia][$encyclopedia = "Obtaining Slaves"]] [[Slave Assignments|Encyclopedia][$encyclopedia = "Slave Assignments"]] [[Slave Body|Encyclopedia][$encyclopedia = "Body"]] / [[ Skills|Encyclopedia][$encyclopedia = "Skills"]] [[Slave Fetishes|Encyclopedia][$encyclopedia = "Fetishes"]] / [[ Quirks|Encyclopedia][$encyclopedia = "Quirks"]] / [[ Flaws|Encyclopedia][$encyclopedia = "Flaws"]] [[Slave Relationships|Encyclopedia][$encyclopedia = "Relationships"]] /* Section for arcology and Lore */ [[The X-Series Arcology|Encyclopedia][$encyclopedia = "What the Upgrades Do"]] [[Arcology Facilities|Encyclopedia][$encyclopedia = "Facilities"]] [[Terrain Types|Encyclopedia][$encyclopedia = "Terrain Types"]] [[Future Societies|Encyclopedia][$encyclopedia = "Future Societies"]] [[Lore|Encyclopedia][$encyclopedia = "Lore"]] /* Mods and extras */ [[Game Mods|Encyclopedia][$encyclopedia = "Game Mods"]] [[Credits|Encyclopedia][$encyclopedia = "Credits"]] <<elseif _Pass == "Starting Girls">>\ <span id="cost"><<SlaveCostDescription>></span> <<elseif $ui == "disclaimer">>\ <span id="nextButton"><strong><<link [[($nextButton)|($nextLink)]]>><</link>></strong></span> <<elseif $ui != "start">>\ <<nobr>> <<set _SL = $slaves.length>> <<if $cheatMode>>_Pass<br><</if>> <span id="week">''Week $week''</span> <br>Week of $month $day, $year <<if (_Pass == "Main") && ($cheatMode)&& ($cheatModeM)>> <<set _TWeek = $week>> <<textbox "$week" $week>> <<link "Apply">> <<set $week = Math.trunc(Number($week) || _TWeek)>> <<if $week < 1>><<set $week = 1>><</if>> <<replace "#week">>''Week $week''<</replace>> <</link>> <</if>> <br> <<if $weatherToday.severity == 1>> //@@.cyan;$weatherToday.name@@// <<elseif $weatherToday.severity == 2>> //@@.yellow;$weatherToday.name@@// <<elseif $weatherToday.severity == 3>> //@@.orange;$weatherToday.name@@// <<else>> //@@.red;$weatherToday.name@@// <</if>> <br><br> <<if $nextButton == "END WEEK">> <span id="endWeekButton"><strong><<link [[($nextButton)|($nextLink)]]>> <<resetAssignmentFilter>> /* very important! */ <</link>></strong></span> @@.cyan;[Ent]@@ <<else>> <span id="nextButton"> /* target for miscWidgets' <<UpdateNextButton>> */ <strong><<link "$nextButton">> /* must use link so spacebar shortcut will work */ <<if $nextButton != " ">> /* but no effect if nextButton is set to a blank space */ <<set $ui = "main">> <<goto $nextLink>> <</if>> <</link>></strong> <<if $nextButton != " ">>@@.cyan;[Space]@@<</if>> </span> <</if>> <br><br> <<if $newModelUI == 0>> <<if _Pass == "Main">> <span id="manageArcology"><<link "Manage Arcology">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Arcology">><</link>></span> @@.cyan;[C]@@ <</if>> <br> <</if>> <<set $cash = Math.trunc($cash)>> <span id="cash"> <<if $cash > 0>> @@.yellowgreen;Cash@@ <<else>> __@@.red;Cash@@__ <</if>> | <<print cashFormat($cash)>> </span> <br> <<if _Pass == "Main">> <<set _TCash2 = ($cash-$cashLastWeek)>> <span id="oldcash"> <<if _TCash2 < 0>> (@@.red;<<print cashFormat(_TCash2)>>@@ <<else>> (@@.yellowgreen;+<<print cashFormat(_TCash2)>>@@ <</if>> </span> since last week) <<if ($cheatMode) && ($cheatModeM)>> <<set _TCash1 = $cash>> <<textbox "$cash" $cash>> <<link "Apply">> <<set $cash = Math.trunc(Number($cash) || _TCash1), $cheater = 1>> <<replace "#cash">> <<if $cash > 0>> @@.yellowgreen;Cash@@ <<else>> __@@.red;Cash@@__ <</if>> | <<print cashFormat($cash)>> <</replace>> <<set _TCash2 = ($cash-$cashLastWeek)>> <<replace "#oldcash">> <<if _TCash2 < 0>> (@@.red;<<print cashFormat(_TCash2)>>@@ <<else>> (@@.yellowgreen;+<<print cashFormat(_TCash2)>>@@ <</if>> <</replace>> since last week) <</link>> <</if>> <br>[[Upkeep|Costs Report]] | <<else>> <br>Upkeep | <</if>><<print cashFormat($costs)>> <br><br>@@.pink;Total Sex Slaves@@ | <<print commaNum(_SL)>> <br>@@.pink;Penthouse Beds@@ | <<if $dormitoryPopulation+$roomsPopulation > ($dormitory+$rooms)>>@@.red;<<print $dormitoryPopulation+$roomsPopulation>>@@<<else>><<print $dormitoryPopulation+$roomsPopulation>><</if>>/<<print ($dormitory+$rooms)>> <br>@@.pink;Dormitory Beds@@ | <<if $dormitoryPopulation > $dormitory>>@@.red;<<print $dormitoryPopulation>>@@<<else>><<print $dormitoryPopulation>><</if>>/<<print $dormitory>> <br>@@.pink;Luxury Rooms@@ | <<if $roomsPopulation > $rooms>>@@.red;<<print $roomsPopulation>>@@<<else>><<print $roomsPopulation>><</if>>/<<print $rooms>> <br>@@.yellowgreen;GSP@@ | <<print Math.trunc(0.1*$arcologies[0].prosperity)>>m <<if $arcologies[0].ownership >= $arcologies[0].minority>> <<if $arcologies[0].ownership >= $arcologies[0].minority+5>> (<<print $arcologies[0].ownership>>%) <<else>> @@.yellow;(<<print $arcologies[0].ownership>>%)@@ <</if>> <<else>> @@.red;(<<print $arcologies[0].ownership>>%)@@ <</if>> <br>@@.green;Rep@@ | <<set $rep = Math.clamp(Math.trunc($rep), 0, 20000)>> <span id="rep"> <<if $rep > 19000>> @@color:rgb(0,145,0);worshipped@@ <<elseif $rep > 18000>> @@color:rgb(0,150,0);great@@ <<elseif $rep > 17000>> @@color:rgb(0,155,0);exalted@@ <<elseif $rep > 16000>> @@color:rgb(0,160,0);illustrious@@ <<elseif $rep > 15000>> @@color:rgb(0,165,0);prestigious@@ <<elseif $rep > 14000>> @@color:rgb(0,170,0);renowned@@ <<elseif $rep > 13000>> @@color:rgb(0,175,0);famed@@ <<elseif $rep > 12000>> @@color:rgb(0,180,0);celebrated@@ <<elseif $rep > 11000>> @@color:rgb(0,185,0);honored@@ <<elseif $rep > 10000>> @@color:rgb(0,190,0);acclaimed@@ <<elseif $rep > 9000>> @@color:rgb(0,195,0);eminent@@ <<elseif $rep > 8250>> @@color:rgb(0,200,0);prominent@@ <<elseif $rep > 7000>> @@color:rgb(0,205,0);distinguished@@ <<elseif $rep > 6750>> @@color:rgb(0,210,0);admired@@ <<elseif $rep > 6000>> @@color:rgb(0,215,0);esteemed@@ <<elseif $rep > 5250>> @@color:rgb(0,220,0);respected@@ <<elseif $rep > 4500>> @@color:rgb(0,225,0);known@@ <<elseif $rep > 3750>> @@color:rgb(0,230,0);recognized@@ <<elseif $rep > 3000>> @@color:rgb(0,235,0);rumored@@ <<elseif $rep > 2250>> @@color:rgb(0,240,0);envied@@ <<elseif $rep > 1500>> @@color:rgb(0,245,0);resented@@ <<elseif $rep > 750>> @@color:rgb(0,250,0);disliked@@ <<else>> @@color:rgb(0,255,0);unknown@@ <</if>> (<<print commaNum($rep)>>) </span> <<if (_Pass == "Main")>> <<if ($cheatMode) && ($cheatModeM)>> <<set _TRep = $rep>> <<textbox "$rep" $rep>> <<link "Apply">> <<set $rep = Math.clamp(Math.trunc(Number($rep) || _TRep), 0, 20000), $cheater = 1>> <<replace "#rep">> <<if $rep > 19000>> @@color:rgb(0,145,0);worshipped@@ <<elseif $rep > 18000>> @@color:rgb(0,150,0);great@@ <<elseif $rep > 17000>> @@color:rgb(0,155,0);exalted@@ <<elseif $rep > 16000>> @@color:rgb(0,160,0);illustrious@@ <<elseif $rep > 15000>> @@color:rgb(0,165,0);prestigious@@ <<elseif $rep > 14000>> @@color:rgb(0,170,0);renowned@@ <<elseif $rep > 13000>> @@color:rgb(0,175,0);famed@@ <<elseif $rep > 12000>> @@color:rgb(0,180,0);celebrated@@ <<elseif $rep > 11000>> @@color:rgb(0,185,0);honored@@ <<elseif $rep > 10000>> @@color:rgb(0,190,0);acclaimed@@ <<elseif $rep > 9000>> @@color:rgb(0,195,0);eminent@@ <<elseif $rep > 8250>> @@color:rgb(0,200,0);prominent@@ <<elseif $rep > 7000>> @@color:rgb(0,205,0);distinguished@@ <<elseif $rep > 6750>> @@color:rgb(0,210,0);admired@@ <<elseif $rep > 6000>> @@color:rgb(0,215,0);esteemed@@ <<elseif $rep > 5250>> @@color:rgb(0,220,0);respected@@ <<elseif $rep > 4500>> @@color:rgb(0,225,0);known@@ <<elseif $rep > 3750>> @@color:rgb(0,230,0);recognized@@ <<elseif $rep > 3000>> @@color:rgb(0,235,0);rumored@@ <<elseif $rep > 2250>> @@color:rgb(0,240,0);envied@@ <<elseif $rep > 1500>> @@color:rgb(0,245,0);resented@@ <<elseif $rep > 750>> @@color:rgb(0,250,0);disliked@@ <<else>> @@color:rgb(0,255,0);unknown@@ <</if>> ($rep) <</replace>> <</link>> <</if>> <</if>> <<if $secExp == 1>> <br>@@.darkviolet;Auth@@ | <<set $authority = Math.clamp(Math.trunc($authority), 0, 20000)>> <span id="auth"> <<if $authority > 19500>> @@color:rgb(148, 0, 211);divine will@@ <<elseif $authority > 19000>> @@color:rgb(148, 0, 211);sovereign@@ <<elseif $authority > 18000>> @@color:rgb(148, 0, 211);monarch@@ <<elseif $authority > 17000>> @@color:rgb(148, 0, 211);tyrant@@ <<elseif $authority > 15000>> @@color:rgb(148, 0, 211);dictator@@ <<elseif $authority > 14000>> @@color:rgb(148, 0, 211);prince@@ <<elseif $authority > 13000>> @@color:rgb(183, 0, 211);master@@ <<elseif $authority > 12000>> @@color:rgb(183, 0, 211);leader@@ <<elseif $authority > 11000>> @@color:rgb(183, 0, 211);director@@ <<elseif $authority > 10000>> @@color:rgb(183, 0, 211);overseer@@ <<elseif $authority > 9000>> @@color:rgb(183, 0, 211);chief@@ <<elseif $authority > 8000>> @@color:rgb(183, 0, 211);manager@@ <<elseif $authority > 7000>> @@color:rgb(211,0,204);principal@@ <<elseif $authority > 6000>> @@color:rgb(211,0,204);auxiliary@@ <<elseif $authority > 5000>> @@color:rgb(211,0,204);subordinate@@ <<elseif $authority > 4000>> @@color:rgb(211,0,204);follower@@ <<elseif $authority > 3000>> @@color:rgb(211,0,204);powerless@@ <<elseif $authority > 2000>> @@color:rgb(211,0,204);toothless@@ <<elseif $authority > 1000>> @@color:rgb(211,0,204);mostly harmless@@ <<else>> @@color:rgb(211,0,204);harmless@@ <</if>> (<<print commaNum($authority)>>) </span> <<if (_Pass == "Main")>> <<if ($cheatMode) && ($cheatModeM)>> <<set _TAuth = $authority>> <<textbox "$authority" $authority>> <<link "Apply">> <<set $authority = Math.clamp(Math.trunc(Number($authority) || _TAuth), 0, 20000), $cheater = 1>> <<replace "#auth">> <<if $authority > 19500>> @@color:rgb(148, 0, 211);divine will@@ <<elseif $authority > 19000>> @@color:rgb(148, 0, 211);sovereign@@ <<elseif $authority > 18000>> @@color:rgb(148, 0, 211);monarch@@ <<elseif $authority > 17000>> @@color:rgb(148, 0, 211);tyrant@@ <<elseif $authority > 15000>> @@color:rgb(148, 0, 211);dictator@@ <<elseif $authority > 14000>> @@color:rgb(148, 0, 211);prince@@ <<elseif $authority > 13000>> @@color:rgb(183, 0, 211);master@@ <<elseif $authority > 12000>> @@color:rgb(183, 0, 211);leader@@ <<elseif $authority > 11000>> @@color:rgb(183, 0, 211);director@@ <<elseif $authority > 10000>> @@color:rgb(183, 0, 211);overseer@@ <<elseif $authority > 9000>> @@color:rgb(183, 0, 211);chief@@ <<elseif $authority > 8000>> @@color:rgb(183, 0, 211);manager@@ <<elseif $authority > 7000>> @@color:rgb(211,0,204);principal@@ <<elseif $authority > 6000>> @@color:rgb(211,0,204);auxiliary@@ <<elseif $authority > 5000>> @@color:rgb(211,0,204);subordinate@@ <<elseif $authority > 4000>> @@color:rgb(211,0,204);follower@@ <<elseif $authority > 3000>> @@color:rgb(211,0,204);powerless@@ <<elseif $authority > 2000>> @@color:rgb(211,0,204);toothless@@ <<elseif $authority > 1000>> @@color:rgb(211,0,204);mostly harmless@@ <<else>> @@color:rgb(211,0,204);harmless@@ <</if>> ($authority) <</replace>> <</link>> <</if>> <</if>> <span id="sec"> <br>@@.deepskyblue;Security@@ | @@.deepskyblue;<<print Math.trunc($security)>>%@@ </span> <<if (_Pass == "Main")>> <<if ($cheatMode) && ($cheatModeM)>> <<set _TSec = $security>> <<textbox "$security" $security>> <<link "Apply">> <<set $security = Math.clamp(Math.trunc(Number($security) || _TSec), 0, 100), $cheater = 1>> <<replace "#sec">> <br>@@.deepskyblue;Security@@ | @@.deepskyblue;<<print Math.trunc($security)>>%@@ <</replace>> <</link>> <</if>> <</if>> <span id="crime"> <br>@@.orangered;Crime@@ | @@.orangered;<<print Math.trunc($crime)>>%@@ </span> <<if (_Pass == "Main")>> <<if ($cheatMode) && ($cheatModeM)>> <<set _TCrime = $crime>> <<textbox "$crime" $crime>> <<link "Apply">> <<set $crime = Math.clamp(Math.trunc(Number($crime) || _TCrime), 0, 100), $cheater = 1>> <<replace "#crime">> <br>@@.orangered;Crime@@ | @@.orangered;<<print Math.trunc($crime)>>%@@ <</replace>> <</link>> <</if>> <br> <</if>> <</if>> <<if (_Pass == "Main")>> <<if $newModelUI == 0>> <<if ($HGSuite)>> <br>[[$HGSuiteNameCaps|Head Girl Suite]] <<if $abbreviateSidebar == 2>> <<if $HeadGirl != 0>>(HG<<if $HGSuiteSlaves > 0>>, 1)<<else>>)<</if>><</if>> <<else>> <<if $HeadGirl != 0>>(HG<<if $HGSuiteSlaves > 0>> and slave<<else>>)<</if>><</if>> <</if>> <</if>> <<if ($dojo > 1)>> <br>[[Armory|BG Select]] <<if $Bodyguard != 0>> (BG) <</if>> <</if>> <<if ($brothel)>> <br>[[$brothelNameCaps|Brothel]] <<if $abbreviateSidebar == 2>> ($brothelSlaves/<<print $brothel>> whores<<if $Madam>>, madam<</if>>) <<else>> ($brothelSlaves/<<print $brothel>><<if $Madam>>, L<</if>>) <</if>> <</if>> <<if ($club)>> <br>[[$clubNameCaps|Club]] <<if $abbreviateSidebar == 2>> ($clubSlaves/<<print $club>> sluts<<if $DJ>>, DJ<</if>>) <<else>> ($clubSlaves/<<print $club>><<if $DJ>>, L<</if>>) <</if>> <</if>> <<if ($arcade)>> <br>[[$arcadeNameCaps|Arcade]] <<if $abbreviateSidebar == 2>> ($arcadeSlaves/<<print $arcade>> inmates) <<else>> ($arcadeSlaves/<<print $arcade>>) <</if>> <</if>> <<if ($dairy)>> <br>[[$dairyNameCaps|Dairy]] <<set _SCapT9 = $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>> <<if $abbreviateSidebar == 2>> ($dairySlaves<<if _SCapT9>>+_SCapT9<</if>>/<<print $dairy>> cows<<if $Milkmaid>>, milkmaid<</if>>) <<else>> ($dairySlaves<<if _SCapT9>>+_SCapT9<</if>>/<<print $dairy>><<if $Milkmaid>>, L<</if>>) <</if>> <</if>> <<if ($servantsQuarters)>> <br>[[$servantsQuartersNameCaps|Servants' Quarters]] <<if $abbreviateSidebar == 2>> ($servantsQuartersSlaves/$servantsQuarters servants<<if $Stewardess>>, stewardess<</if>>) <<else>> ($servantsQuartersSlaves/$servantsQuarters<<if $Stewardess>>, L<</if>>) <</if>> <</if>> <<if ($masterSuite)>> <br>[[$masterSuiteNameCaps|Master Suite]] <<if $abbreviateSidebar == 2>> ($masterSuiteSlaves/$masterSuite <<if $masterSuiteSlaves != 1>>fucktoys<<else>>fucktoy<</if>><<if $Concubine>>, Concubine<</if>>) <<else>> ($masterSuiteSlaves/$masterSuite<<if $Concubine>>, C<</if>>) <</if>> <</if>> <<if ($schoolroom)>> <br>[[$schoolroomNameCaps|Schoolroom]] <<if $abbreviateSidebar == 2>> ($schoolroomSlaves/$schoolroom <<if $schoolroomSlaves != 1>>students<<else>>student<</if>><<if $Schoolteacher>>, schoolteacher<</if>>) <<else>> ($schoolroomSlaves/$schoolroom<<if $Schoolteacher>>, L<</if>>) <</if>> <</if>> <<if ($spa)>> <br>[[$spaNameCaps|Spa]] <<if $abbreviateSidebar == 2>> ($spaSlaves/$spa <<if $spaSlaves != 1>>bathers<<else>>bathing<</if>><<if $Attendant>>, attendant<</if>>) <<else>> ($spaSlaves/$spa<<if $Attendant>>, L<</if>>) <</if>> <</if>> <<if ($clinic)>> <br>[[$clinicNameCaps|Clinic]] <<if $abbreviateSidebar == 2>> ($clinicSlaves/$clinic <<if $clinicSlaves != 1>>patients<<else>>patient<</if>><<if $Nurse>>, nurse<</if>>) <<else>> ($clinicSlaves/$clinic<<if $Nurse>>, L<</if>>) <</if>> <</if>> <<if ($cellblock)>> <br>[[$cellblockNameCaps|Cellblock]] <<if $abbreviateSidebar == 2>> ($cellblockSlaves/$cellblock <<if $cellblockSlaves != 1>>prisoners<<else>>prisoner<</if>><<if $Wardeness>>, wardeness<</if>>) <<else>> ($cellblockSlaves/$cellblock<<if $Wardeness>>, L<</if>>) <</if>> <</if>> <<if ($incubator)>> <br>[[$incubatorNameCaps|Incubator]] <<if $abbreviateSidebar == 2>> (<<if $incubator-$incubatorSlaves == 0>>No empty tanks<<elseif $incubator-$incubatorSlaves == 1>>1 empty tank<<else>><<print $incubator-$incubatorSlaves>> empty tanks<</if>>) <<else>> ($incubatorSlaves/$incubator) <</if>> <</if>> <<if ($pit)>> <br>[[$pitNameCaps|Pit]] <<set _SCapT = $fighterIDs.length>> <<if $abbreviateSidebar == 2>> (_SCapT <<if _SCapT != 1>>combatants<<else>>combatant<</if>>) <<else>> (_SCapT) <</if>> <</if>> <br> <<if ($securityForceActive)>> <br><span id="SFMButton"><<link [[SF Barracks|SFM Barracks]]>><</link>></span> @@.cyan;[Z]@@ <</if>> <br><span id="optionsButton"><<link "Game Options">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Options">><</link>></span> @@.cyan;[O]@@ <<else>> <br><span id="manageArcology"><<link "Manage Arcology">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Arcology">><</link>></span> @@.cyan;[C]@@ <br><span id="managePenthouse"><<link "Manage Penthouse">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Penthouse">><</link>></span> @@.cyan;[P]@@ <br><span id="managePerson"><<link "Manage Personal Affairs">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Personal Affairs">><</link>></span> @@.cyan;[X]@@ <<if $secExp == 1>> <<if $propHub == 1>> <br><span id="propHub"><<link "Manage PR">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "propagandaHub">><</link>></span> @@.cyan;[Shift+H]@@ <</if>> <<if $secHQ == 1>> <br><span id="securityHQ"><<link "Manage Security">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "securityHQ">><</link>></span> @@.cyan;[Shift+S]@@ <</if>> <<if $secBarracks == 1>> <br><span id="secBarracks"><<link "Manage Military">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "secBarracks">><</link>></span> @@.cyan;[Shift+A]@@ <</if>> <<if $riotCenter == 1>> <br><span id="riotCenter"><<link "Manage Rebels">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "riotControlCenter">><</link>></span> @@.cyan;[Shift+R]@@ <</if>> <</if>> <<if $cyberMod != 0 && $researchLab.built == "true">> <br>[[Manage Research Lab|Research Lab][$temp = 0]] <</if>> <<if ($securityForceActive)>> <br><span id="SFMButton"><<link [[SF Barracks|SFM Barracks]]>><</link>></span> @@.cyan;[Z]@@ <</if>> <br> <br><span id="PAOButton"><<link [[Personal Assistant|Personal assistant options]]>><</link>></span> @@.cyan;[T]@@ <br><span id="policyButton"><<link [[Policies]]>><</link>></span> @@.cyan;[Y]@@ <<if $secExp == 1>> <br><span id="edictButton"><<link [[Edicts|edicts]]>><</link>></span> @@.cyan;[D]@@ <</if>> <<if $FSAnnounced>> <br><span id="FSButton"><<link [[Future Societies|Future Society]]>><</link>></span> @@.cyan;[F]@@ <<if $FSCredits > 0>>@@.yellow;[!]@@<</if>> <</if>> <br><span id="URButton"><<link [[Universal Rules]]>><</link>></span> @@.cyan;[V]@@ <br> <br><span id="optionsButton"><<link "Game Options">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Options">><</link>></span> @@.cyan;[O]@@ <</if>> <br> <<elseif _Pass == "Manage Arcology">> <br> <br><span id="managePenthouse"><<link "Manage Penthouse">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Penthouse">><</link>></span> @@.cyan;[P]@@ <br><span id="managePerson"><<link "Manage Personal Affairs">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Personal Affairs">><</link>></span> @@.cyan;[X]@@ <<if $secExp == 1>> <<if $propHub == 1>> <br><span id="propHub"><<link "Manage PR">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "propagandaHub">><</link>></span> @@.cyan;[Shift+H]@@ <</if>> <<if $secHQ == 1>> <br><span id="securityHQ"><<link "Manage Security">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "securityHQ">><</link>></span> @@.cyan;[Shift+S]@@ <</if>> <<if $secBarracks == 1>> <br><span id="secBarracks"><<link "Manage Military">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "secBarracks">><</link>></span> @@.cyan;[Shift+A]@@ <</if>> <<if $riotCenter == 1>> <br><span id="riotCenter"><<link "Manage Rebels">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "riotControlCenter">><</link>></span> @@.cyan;[Shift+R]@@ <</if>> <</if>> <<if $cyberMod != 0 && $researchLab.built == "true">> <br>[[Manage Research Lab|Research Lab][$temp = 0]] <</if>> <<if ($securityForceActive)>> <br><span id="SFMButton"><<link [[SF Barracks|SFM Barracks]]>><</link>></span> @@.cyan;[Z]@@ <</if>> <br> <br><span id="PAOButton"><<link [[Personal Assistant|Personal assistant options]]>><</link>></span> @@.cyan;[T]@@ <br><span id="policyButton"><<link [[Policies]]>><</link>></span> @@.cyan;[Y]@@ <<if $secExp == 1>> <br><span id="edictButton"><<link [[Edicts|edicts]]>><</link>></span> @@.cyan;[D]@@ <</if>> <<if $FSAnnounced>> <br><span id="FSButton"><<link [[Future Societies|Future Society]]>><</link>></span> @@.cyan;[F]@@ <</if>> <br><span id="URButton"><<link [[Universal Rules]]>><</link>></span> @@.cyan;[V]@@ <br> <br><span id="optionsButton"><<link "Game Options">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Options">><</link>></span> @@.cyan;[O]@@ <<elseif _Pass == "Manage Penthouse">> <br> <br><span id="manageArcology"><<link [[Manage Arcology|Manage Arcology]]>><</link>></span> @@.cyan;[C]@@ <br><span id="managePerson"><<link [[Manage Personal Affairs|Manage Personal Affairs]]>><</link>></span> @@.cyan;[X]@@ <br> <br><<link [[Wardrobe]]>><</link>> <br><<if $dispensary>>[[Pharmaceutical Fabricator|Dispensary]]<</if>> <br><<if $rep >= 10000>>[[Black Market|The Black Market]]<</if>> <br><br><br><br><br> <<elseif _Pass == "Manage Personal Affairs">> <br> <br><span id="manageArcology"><<link [[Manage Arcology|Manage Arcology]]>><</link>></span> @@.cyan;[C]@@ <br><span id="managePenthouse"><<link [[Manage Penthouse|Manage Penthouse]]>><</link>></span> @@.cyan;[X]@@ <br> <br><<link [[Wardrobe]]>><</link>> <br><<if $dispensary>>[[Pharmaceutical Fabricator|Dispensary]]<</if>> <br><<if $rep >= 10000>>[[Black Market|The Black Market]]<</if>> <br><br><br><br><br> <<elseif _Pass == "Options">> <br> <br>[[Summary Options]] <br>[[Description Options]] <br> <<else>> <br><br><br><br><br><br><br><br> <</if>> <</nobr>> <</if>>\ <<nobr>> <<if (_Pass == "Encyclopedia") || ($showEncyclopedia == 0) || ($encyclopedia == " ")>> <<else>> //FCE:// [[$encyclopedia|Encyclopedia][$nextButton = "Back", $nextLink = _Pass]] <</if>> <br><br> <<if ($debugMode == 1)>> Debugging <br> <<link "Display Variables">><<checkvars>><</link>> <br> <<link "Display Changed Variables">> <<set Config.history.maxStates = 2>> /* makes sure we store the current state so we can return to it */ <<goto "Variable Difference">> <</link>> <br> <<link "Bug Report">><<bugreport>><</link>> <</if>> <</nobr>>
NurseryAnon/fc
src/uncategorized/storyCaption.tw
tw
bsd-3-clause
23,072
:: Subordinate Targeting [nobr] <<set $nextButton = "Back", $nextLink = "Slave Interact">> <<set _displaySlave = $activeSlave>> <<if $activeSlave.subTarget == $activeSlave.ID>> <<set $activeSlave.subTarget = 0>> <</if>> <<assignJob $activeSlave "be a subordinate slave">> <<set _st = $slaveIndices[$activeSlave.subTarget]>> <<if def _st>> $activeSlave.slaveName will submit to ''__@@.pink;$slaves[_st].slaveName@@__'' this week. <<else>> $activeSlave.slaveName has not been given to any particular slave, so she will have to offer herself to everyone this week. <<set $activeSlave.subTarget = 0>> <</if>> <br><br>__Select a slave for her to submit to, sexually:__ <<include "Slave Summary">> <br><br>[[None|Subordinate Targeting][$activeSlave.subTarget = 0]] <<set $activeSlave = _displaySlave>> <<assignJob $activeSlave "be a subordinate slave">>
NurseryAnon/fc
src/uncategorized/subordinateTargeting.tw
tw
bsd-3-clause
859
:: Summary Options [nobr] <<set $nextButton = "Back", $nextLink = "Options">> <<ClearSummaryCache>> //These options will affect the short slave summaries that appear on the main menu and the facility management screens.// <br><br> <span id="OptionAbbreviateSidebar"><<OptionAbbreviateSidebar>></span> <br> <span id="OptionSortMain"><<OptionSortMain>></span> <br> <span id="OptionSortBy"><<OptionSortBy>></span> <br> <span id="OptionSortOrder"><<OptionSortOrder>></span> <br> <span id="OptionRulesAssistantMain"><<OptionRulesAssistantMain>></span> <br><br> <span id="OptionDisplayAssignments"><<OptionDisplayAssignments>></span> <br> <span id="OptionSummaryStats"><<OptionSummaryStats>></span> <br> <span id="OptionLineSeparations"><<OptionLineSeparations>></span> <br><br> <span id="OptionAbbreviateDevotion"><<OptionAbbreviateDevotion>></span> <br> <span id="OptionAbbreviateRules"><<OptionAbbreviateRules>></span> <br> <span id="OptionAbbreviateDiet"><<OptionAbbreviateDiet>></span> <br> <span id="OptionAbbreviateHealth"><<OptionAbbreviateHealth>></span> <br> <span id="OptionAbbreviateDrugs"><<OptionAbbreviateDrugs>></span> <br> <span id="OptionAbbreviateRace"><<OptionAbbreviateRace>></span> <br> <span id="OptionAbbreviateNationality"><<OptionAbbreviateNationality>></span> <br> <span id="OptionAbbreviateGenitalia"><<OptionAbbreviateGenitalia>></span> <br> <span id="OptionAbbreviatePhysicals"><<OptionAbbreviatePhysicals>></span> <br> <span id="OptionAbbreviateSkills"><<OptionAbbreviateSkills>></span> <br> <span id="OptionAbbreviateMental"><<OptionAbbreviateMental>></span> <br> <span id="OptionAbbreviateClothes"><<OptionAbbreviateClothes>></span> <br> <span id="OptionAbbreviateRulesets"><<OptionAbbreviateRulesets>></span> <br> <span id="OptionAbbreviateOrigins"><<OptionAbbreviateOrigins>></span> <br><br> //[[FC Dev's preferred options|Summary Options][$seeDesk = 0, $seeFCNN = 0, $sortSlavesBy = "devotion",$sortSlavesOrder = "descending",$sortSlavesMain = 0,$rulesAssistantMain = 1,$abbreviateDevotion = 1,$abbreviateRules = 1,$abbreviateClothes = 2,$abbreviateHealth = 1,$abbreviateDiet = 1,$abbreviateDrugs = 1,$abbreviateRace = 1,$abbreviateGenitalia = 1,$abbreviatePhysicals = 1,$abbreviateSkills = 1,$abbreviateMental = 1,$abbreviateSidebar = 1]]//
NurseryAnon/fc
src/uncategorized/summaryOptions.tw
tw
bsd-3-clause
2,300
:: TFS Farm Upgrade [nobr] <<set $nextButton = "Continue", $nextLink = "Scheduled Event">> <<set $TFS.farmUpgradeAsked = $week>> You receive yet another personal call from an older Futanari Sister, one of the Sisters who lives in your arcology; you've given up trying to tell them apart. Unusually, this one has taken a break from the Sisters' constant sexual communion to concentrate on speaking with you, and she looks serious, though she's still a gorgeous naked futa whose boobs fill half the screen, and whose perpetually erect dick pokes insistently into frame. "<<if $PC.surname>><<if $PC.title>>Mr.<<else>>Ms.<</if>> <<print $PC.surname>><<else>><<print $PC.name>><</if>>," she says <<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>> submissively, "I would like to beg a favor of you." She looks uncharacteristically uncomfortable, but steels herself and asks. "Please, may we use your organ farm? We're not... complete. Like you." She hugs herself unconsciously, her arms pressing her enormous breasts against her chest. "We... I... would like to be like you, and we <<else>> politely, "I would like to ask a favor of you on behalf of myself and my Sisters." She looks less confident than the older Sisters usually do, but steels herself and asks. "May we use your organ farm? We would like to really complete our transformations. We <</if>> can pay for the costs of using it, but we have no other way of accessing such advanced technology." <br><br> "I know that you could demand thousands of credits," she continues, "but the discount we already give you is all we can afford without selling Sisters early. <<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>> I would pretend to be independent and offer you the choice of how we approach this, but you've already given us so much, and you're... so perfect. We'll do whatever you say. If you do give us this priceless gift, it's your decision <<else>> All we have to offer for this priceless gift is your decision on an important question: <</if>> whether we will use contraception after we are transformed." She shudders suddenly, gripped by obscure emotion. "Not using contraception would be a hard change in some ways. But years later, there would be... more of us." <br><br> "Please forgive me for calling you, instead of asking you in person," she says penitently. "And please come down to see us, whatever you decide." <br><br> <span id="result"> <<link "Permit them access, but tell them to use contraception">> <<replace "#result">> You signify your assent, telling the Sister that the organ farm will accept seed tissue from any of them for the purpose of fabricating ovaries. To your mild surprise, she responds by breaking down into cutely inelegant crying. You add that you think the Sisters are beautiful as they are, and recruits will continue to approach them; it's not necessary for them to go through the rigors of pregnancy. It takes her a long time to manage to thank to properly, and she hurries to end the call before she can embarrass herself further. <<set $TFS.farmUpgrade = 1>> <</replace>> <</link>> <<if $seePreg != 0>> <br><<link "Permit them access, and encourage them to get pregnant">> <<replace "#result">> You signify your assent, telling the Sister that the organ farm will accept seed tissue from any of them for the purpose of fabricating ovaries. To your mild surprise, she responds with cutely inelegant crying. You add that you think the world needs more Futanari Sisters, especially ones as cute and sexy as you're confident her many daughters will be. At that, she breaks down completely, one of her hands going to rub her belly gently. It takes her a long time to manage to thank to properly, and she hurries to end the call before she can embarrass herself further.<<if $arcologies[0].FSRestartDecoration == 100>> The Societal Elite are @@.red;outraged@@ that you would not only allow such a breach of eugenics to occur, but encourage it.<</if>> <<set $TFS.farmUpgrade = 2>> <<set $failedElite += 275>> <</replace>> <</link>> <</if>> <br><<link "Decline">> <<replace "#result">> You decline. The Sister accepts your decision politely, but cannot hide her deep disappointment. <<set $TFS.farmUpgrade = -1>> <</replace>> <</link>> </span>
NurseryAnon/fc
src/uncategorized/tfsFarmUpgrade.tw
tw
bsd-3-clause
4,303
:: The Slavegirl School [nobr] <<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Slave Schools">> /* Multi-Purchase Support */ <<if ndef $newSlaves>><<set $newSlaves = []>><</if>> <<if $newSlaves.length > 0>> <<set $nextButton = "Continue", $nextLink = "Bulk Slave Intro", $slaveMarket = "TSS", $returnTo = "Main", $newSlaveIndex = 0>> <</if>> //The Slavegirl School is the newest slave school operating in the Free Cities. Its business model is to offer simpler, cheaper wares than its competitors. All Slavegirl School graduates are natural-born females without surgical modifications. Their training emphasizes elimination of any serious psychological deformities. They are promptly enslaved and sold as soon as they reach their majorities, and are marketed as complete virgins. <<if $TSS.schoolUpgrade != 0>><br><br>You have endowed <<if $TSS.schoolUpgrade == 1>>an alternative college at The Slavegirl School, which focuses on retraining good MILF stock into mature slave girls.<<else>>an improvement in the simplistic school's approach that teaches good basic skills without losing too much efficiency.<</if>> As a major <<if $PC.title == 0>>benefactrix<<else>>benefactor<</if>> of the institution, you also receive a discount on them.<</if>>// <br><br>The Slavegirl School offers a fresh graduate for inspection via video call. The interview takes place in a faculty member's office. Absurdly, it's barely distinguishable from an office at any traditional institution of higher education. The only giveaway is the profusion of sex toys on the desk and the pornography on the walls. <<GenerateMarketSlave "TSS">> <<slaveCost $activeSlave>> <<if $TSS.schoolSale != 0>> <<set $slaveCost = Math.trunc($slaveCost*0.5)>> <<elseif $TSS.schoolUpgrade != 0>> <<set $slaveCost = Math.trunc($slaveCost*0.8)>> <</if>> <<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += Math.trunc($slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1))>><</if>> <br><br>The price is <<print cashFormat($slaveCost)>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>> <<if $cash >= $slaveCost>> <br>[[Buy her and check out other slaves to order|The Slavegirl School][$cash -= $slaveCost, $TSS.schoolSale = 0, $TSS.studentsBought += 1, $newSlaves.push($activeSlave), $introType = "multi", $slavesSeen+=1]] <<if $newSlaves.length == 0>> <br>[[Buy her slave contract|New Slave Intro][$cash -= $slaveCost, $TSS.schoolSale = 0, $TSS.studentsBought += 1, $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Main"]] <<else>> <br>[[Buy her and Finish your order of slaves|Bulk Slave Intro][$cash -= $slaveCost, $TSS.schoolSale = 0, $TSS.studentsBought += 1, $newSlaves.push($activeSlave)]] <</if>> <<else>> //You lack the necessary funds to buy this slave.// <</if>> <br>[[Decline to purchase her and check out another slave|The Slavegirl School][$slavesSeen += 1]] <<if $newSlaves.length > 0>> <br>[[Finish your order of slaves|Bulk Slave Intro]] <</if>> <br><br> <<set $saleDescription = 1>><<include "Long Slave Description">>
NurseryAnon/fc
src/uncategorized/theSlavegirlSchool.tw
tw
bsd-3-clause
3,273
:: Toychest [nobr] //$slaves[$i].slaveName <<if $slaves[$i].fuckdoll > 0>> is waiting for use nearby. <<elseif $slaves[$i].fetish == "mindbroken">> <<if $slaves[$i].career == "a breeding bull" && isPlayerFertile($PC) && canPenetrate($slaves[$i])>> is rock hard and sniffing the air. <<else>> is waiting dumbly nearby. <</if>> <<elseif $slaves[$i].devotion > 50>> <<if $slaves[$i].toyHole == "mouth">> has positioned herself nearby with her mouth conveniently <<if $PC.dick == 1>>at cock level<<else>>level with your pussy<</if>>. <<elseif $slaves[$i].toyHole == "boobs">> is kneeling nearby with her chest thrust out as far as it will go. <<elseif ($slaves[$i].toyHole == "pussy") && ($slaves[$i].amp != 1)>> is kneeling on the couch with legs apart to present her pussy. <<elseif $slaves[$i].toyHole == "pussy">> is lying on the couch with her pussy ready for you. <<elseif ($slaves[$i].toyHole == "ass") && ($slaves[$i].amp != 1)>> is lying on the couch with her legs up and back to present her butthole. <<elseif $slaves[$i].toyHole == "ass">> is lying on the couch with her butt ready for you. /*check*/ <<elseif $slaves[$i].toyHole == "dick">> is lying on the couch with her dick at the ready for you. <<else>> is nearby, eagerly presenting herself. <</if>> <<elseif $slaves[$i].trust < -20>> is waiting nearby in terror, hoping obedience will save her from punishment. <<elseif $slaves[$i].devotion < -90>> is hogtied nearby for sexual abuse. <<elseif $slaves[$i].devotion < -50>> is restrained nearby for sexual use. <<elseif $slaves[$i].devotion < -20>> is unhappily waiting nearby for sexual use. <<elseif $slaves[$i].devotion <= 20>> is obediently waiting nearby for sexual use. <<elseif $slaves[$i].devotion <= 50>> has positioned herself nearby to offer you her body. <</if>> <<set _pose = random(1,100)>> <<if $slaves[$i].fuckdoll > 0>> Its holes are, as always, available. <<elseif $slaves[$i].fetish == "mindbroken">> She ignores her clothing, regarding it as an impediment to her purpose. <<else>> <<switch $slaves[$i].clothes>> <<case "attractive lingerie">> Her nipples show invitingly through the holes in her white lace lingerie. <<case "shibari ropes">> You've tied her shibari bindings so that she's forced to thrust out her chest. <<case "uncomfortable straps">> <<if _pose > 75>> Her leather straps are forcing her to thrust out her tits. <<elseif _pose > 50>> Her leather straps are uncomfortably pressing her breasts and asscrack. <<elseif _pose > 25>> The rings in her leather straps over each nipple and hole make her look like a perfect fucktoy. <<else>> Her uncomfortable straps force her to constantly present her holes. <</if>> <<case "restrictive latex" "a latex catsuit">> Her complete suit of latex makes her a nice, artistic display, a plastic work of art in the shape of a female form. <<case "a military uniform">> Her uniformed presence lends your office the air of a military command center. <<case "a schutzstaffel uniform">> Her uniformed presence lends your office the air of a military command center. <<case "a slutty schutzstaffel uniform">> Her uniformed presence lends your office the air of a military command center. <<case "a red army uniform">> Her uniformed presence lends your office the air of a military command center. <<case "a mini skirt">> Her flattering mini dress makes her the perfect office ornament for the modern captain of industry. <<case "a nice nurse outfit">> Her proper nurse's outfit gives the office a clinical air. <<case "a fallen nuns habit">> Her latex parody of a nuns habit gives the office a sacrilegious air. <<case "a chattel habit">> Her chattel habit makes the office look like what it is: the inner sanctum of a new and deeply sensual faith. <<case "a penitent nuns habit">> Her sackcloth habit gives the office a somber air. <<case "attractive lingerie">> She's wearing classy lingerie, making her an unusually refined ornament to the office. <<case "a succubus outfit">> She's dressed to look like a succubus. There is a <<if $PC.title == 1>>demon in this office, and she serves him<<else>>demoness in this office, and she serves her<</if>>. <<case "spats and a tank top">> She's wearing spats and a tank top, giving the office the active air of a gym. <<case "a string bikini">> She's wearing a string bikini, making her a sexy, enticing office ornament. <<case "a scalemail bikini">> Her scalemail bikini gives the office a medieval air. <<case "attractive lingerie for a pregnant woman">> Her breasts gently spill out of her slightly to small top. <<if $slaves[$i].lactation > 0>> Her leaking nipples have rendered her top see-through. <</if>> <<case "a maternity dress">> Her low cut dress reveals ample cleavage. <<case "stretch pants and a crop-top">> Her comfortable clothes give your office a laid back air and are easy to slip off when the mood strikes. <<case "a cheerleader outfit">> She's wearing a slutty cheerleader outfit, making it look like she's here to fuck before team practice. <<case "clubslut netting">> She's wearing slutty netting and headphones so she can dance to music without annoying visitors. <<case "cutoffs and a t-shirt">> She's wearing cutoffs and a t-shirt, making her a fun, clean office ornament. <<case "a slutty nurse outfit">> She's wearing a slutty nurse outfit, and looks more than ready to minister to any patient's needs. <<case "a schoolgirl outfit">> She's wearing a slutty schoolgirl outfit, and looks ready to do whatever it takes to improve her grades. <<case "a kimono">> She's wearing a kimono, lending your office an air of elegance, though she lacks some of the air of the true yamato nadeshiko. <<case "a hijab and abaya">> She's wearing a modest hijab and abaya, lending your office a certain air of conservatism. <<case "battledress">> She's wearing skimpy battledress, making your office seem a little like the ideal bunker for a survivalist. <<case "a slutty outfit">> <<if $slaves[$i].actualAge < 21>> She's wearing a schoolgirl uniform and sucking on hard candy, giving her a delectably youthful appearance. <<elseif $slaves[$i].actualAge < 30>> She's chosen to wear a slutty nurse outfit, and looks more than ready to minister to any patient's needs. <<elseif $slaves[$i].actualAge < 40>> She's wearing a schoolgirl uniform and sucking on hard candy, a delightfully perverse outfit for a slave in her thirties. <<else>> She's wearing a wifely apron that covers her front, but leaves her backside bare, an appropriate outfit for a slave in her forties. <</if>> <<case "a halter top dress">> The gorgeous halter top dress she's wearing is almost a work of art. <<case "a ball gown">> The fabulous silken ball gown she's wearing lifts the entire atmosphere. <<case "a slave gown">> The gorgeous gown she's wearing lends an air of class to the office. <<case "slutty business attire">> The suit she's wearing would make it look like she's here to do business, if not for the extreme shortness of the skirt and her acre of cleavage. <<case "nice business attire">> The suit she's wearing makes it look like she's here to do business, not fuck. <<case "a comfortable bodysuit">> The bodysuit she's wearing displays her every fuckable curve. <<case "a leotard">> The leotard she's wearing is tight enough to advertise every detail. <<case "a monokini">> Her topless swimsuit gives the office a perverted yet cultured aura. <<case "an apron">> Her apron makes the office an intimate air, especially since she's nude underneath it. <<case "a cybersuit">> Her cybersuit lends to an impersonal but sexual atmosphere, as her delicious curves are prominently displayed. <<case "a bunny outfit">> The bunny outfit she's wearing makes her look ready to serve drinks and suck dick. <<case "a slutty maid outfit">> Her maid outfit makes her look useful and sexually easy. <<case "a nice maid outfit">> Her maid outfit makes her servitude obvious while not looking too lewd. <<case "harem gauze">> Her harem girl outfit lends her corner of your office an Eastern opulence. <<case "slutty jewelry">> The bangles she's wearing make little noises every time she moves, serving as a constant reminder of her sexual availability. <<case "conservative clothing">> Her clothes make it look like she's here for some other purpose than sexual slavery. <<case "chains">> Her chains make it obvious that she's here as an office sex toy. <<case "Western clothing">> Her Western clothing is comically out of place in a modern office. <<case "body oil">> Her body oil makes her muscles a lovely ornament to the office, and makes all her holes nice and inviting. <<case "a toga">> Her toga lends an air of antiquity to the office. <<case "a huipil">> Her revealing huipil is a delightfully exotic novelty in your office. <<case "a slutty qipao">> Her lovely qipao is a delicious contradiction of conservative silk patterns and scandalously high cuts. <<default>> <<if ($slaves[$i].vaginalAccessory == "chastity belt")>> Her chastity belt covers and protects her, but leaves her breasts naked, her mouth available, and her asshole vulnerable. <<elseif ($slaves[$i].vaginalAccessory == "anal chastity")>> Her chastity belt covers and protects her anus, but leaves her breasts naked, her mouth available, and her pussy vulnerable. <<elseif ($slaves[$i].vaginalAccessory == "combined chastity")>> Her chastity belt covers and protects both her vagina and anus, but leaves her breasts naked and her mouth available. <<else>> She's nude and ready to be fucked. <</if>> <</switch>> <</if>>//
NurseryAnon/fc
src/uncategorized/toychest.tw
tw
bsd-3-clause
9,777
:: Twins Workaround Your new pair of slaves look frightened and uncertain, but seem encouraged by each other's presence. <<AddSlave $activeSlave>> <<set _secondSlave = clone($activeSlave)>> <<unset $activeSlave>> <<if _secondSlave.slaveSurname>><<set _familyName = _secondSlave.slaveSurname>><</if>> <<set _familyBirthSurname = _secondSlave.birthSurname>> <<NationalityToName _secondSlave>> <<if _familyName>><<set _secondSlave.slaveSurname = _familyName>><</if>> <<set _secondSlave.birthSurname = _familyBirthSurname>> <<NationalityToAccent _secondSlave>> <<set _secondSlave.ID = _secondSlave.ID + 1000>> <<if $familyTesting == 0>> <<set _secondSlave.relation = "twin">> <<set _secondSlave.relationTarget = _secondSlave.ID - 1000>> <</if>> <<AddSlave _secondSlave>>
NurseryAnon/fc
src/uncategorized/twinsWorkaround.tw
tw
bsd-3-clause
772
:: Universal Rules [nobr] __Universal rules__ <<set $nextButton = "Back">> <<set $nextLink = "Main">> <br><br> <<if $universalRulesRest == 0>> Slaves will ''remain on assignment'' when unhealthy. [[Allow automatic rest when unhealthy|Universal Rules][$universalRulesRest = 1]] <<else>> Slaves will ''automatically rest'' at $assistantName's discretion when unhealthy. [[Require all slaves to stay on assignment|Universal Rules][$universalRulesRest = 0]] <</if>> <br><br> <<if $universalRulesConsent == 0>> Slaves are ''not required'' to get consent before fucking other slaves. [[Restrain slave on slave molestation|Universal Rules][$universalRulesConsent = 1]] <<else>> Slaves are ''generally required'' to get consent before fucking other slaves. [[Encourage slave on slave molestation|Universal Rules][$universalRulesConsent = 0]] <</if>> <br><br> Slave nicknames are <<if ($nicknamesAllowed == 0)>> @@.red;FORBIDDEN@@. [[Allow|Universal Rules][$nicknamesAllowed = 1]] <<else>> @@.cyan;ALLOWED@@. [[Forbid|Universal Rules][$nicknamesAllowed = 0]] <</if>> <br> <<if $surnamesForbidden == 0>> <span id="strip"> <<link "Strip all slaves of their surnames, both new and old">> <<for _i = 0; _i < $slaves.length; _i++>> <<set $slaves[_i].slaveSurname = 0>> <</for>> <<set $surnamesForbidden = 1>> <<replace "#strip">> Surnames taken. <</replace>> <</link>> </span> <<else>> [[Allow future slaves to keep their surnames|Universal Rules][$surnamesForbidden = 0]] <</if>> <br><br> Slave requests for body mods are <<if ($modRequestsAllowed == 0)>> @@.red;FORBIDDEN@@. [[Allow|Universal Rules][$modRequestsAllowed = 1]] <<else>> @@.cyan;ALLOWED@@. [[Forbid|Universal Rules][$modRequestsAllowed = 0]] <</if>> <br> Slave requests for growth hormones are <<if ($expansionRequestsAllowed == 0)>> @@.red;FORBIDDEN@@. [[Allow|Universal Rules][$expansionRequestsAllowed = 1]] <<else>> @@.cyan;ALLOWED@@. [[Forbid|Universal Rules][$expansionRequestsAllowed = 0]] <</if>> <<if $FSAnnounced > 0>> <br><br> <<if ($useFSNames == 0)>> Future society names for new slaves are currently @@.red;NOT APPLIED@@. [[Apply|Universal Rules][$useFSNames = 1]] <<else>> Future society names for new slaves are currently @@.cyan;APPLIED@@. [[Stop applying|Universal Rules][$useFSNames = 0]] <</if>> <</if>> <<if $brothel+$club+$dairy+$servantsQuarters+$arcade+$schoolroom+$spa+$clinic+$masterSuite+$cellblock > 0>> <br><br> <<if $universalRulesFacilityWork == 0>> Slaves ''will not'' cooperate with staffed facilities to improve their performance. [[Allow cooperation|Universal Rules][$universalRulesFacilityWork = 1]] <<else>> Slaves ''will'' cooperate with staffed facilities to improve their performance. [[Stop cooperation|Universal Rules][$universalRulesFacilityWork = 0]] <</if>> <</if>> <<if $brothel+$club+$dairy+$servantsQuarters+$arcade+$schoolroom+$spa+$clinic+$masterSuite+$cellblock > 0>> <br><br> <<if $universalRulesAssignsSelfFacility == 1>> Slaves ''are'' permitted to assign themselves to facilities when choosing their assignment. [[Deny self assignment to facilities|Universal Rules][$universalRulesAssignsSelfFacility = 0]] <<else>> Slaves ''are not'' permitted to assign themselves to facilities when choosing their assignment. [[Permit self assignment to facilities|Universal Rules][$universalRulesAssignsSelfFacility = 1]] <</if>> <</if>> <br><br> <<if $universalRulesNewSlavesRA == 0>> The Rules Assistant ''will not apply'' automatically to newly acquired slaves. [[Apply to new slaves|Universal Rules][$universalRulesNewSlavesRA = 1]] <<else>> The Rules Assistant ''will apply'' automatically to newly acquired slaves [[Stop applying to new slaves|Universal Rules][$universalRulesNewSlavesRA = 0]] <</if>> <<if $seeDicks != 100>> <br><br> <<if $universalRulesImpregnation == "HG">> Fertile slaves will be ''systematically impregnated by your Head Girl,'' if she is able to do so. [[Cancel insemination regime|Universal Rules][($universalRulesImpregnation = "none"),($universalHGImpregnateMasterSuiteToggle = 0)]]<<if $PC.dick > 0>> | [[Inseminate them yourself|Universal Rules][($universalRulesImpregnation = "PC"),($universalHGImpregnateMasterSuiteToggle = 0)]]<</if>> <br> <<if $universalHGImpregnateMasterSuiteToggle == 1>> Your head girl, if able, ''is not'' inseminating slaves in the Master Suite. [[Allow her to inseminate Master Suite slaves|Universal Rules][$universalHGImpregnateMasterSuiteToggle = 0]] <<else>> Your head girl, if able, ''is'' inseminating slaves in the Master Suite. [[Forbid her from inseminating Master Suite slaves|Universal Rules][$universalHGImpregnateMasterSuiteToggle = 1]] <</if>> <<elseif $universalRulesImpregnation == "PC">> Fertile slaves will be ''systematically impregnated by you.'' [[Cancel insemination regime|Universal Rules][$universalRulesImpregnation = "none"]]<<if $seeDicks != 0>> | [[Delegate insemination to your Head Girl|Universal Rules][$universalRulesImpregnation = "HG"]]<</if>> <<elseif $seePreg != 0>> Fertile slaves will ''not be systematically impregnated.'' <<if $PC.dick > 0>>[[Inseminate them yourself|Universal Rules][$universalRulesImpregnation = "PC"]]<</if>><<if ($PC.dick > 0) && ($seeDicks != 0)>> | <</if>><<if $seeDicks != 0>>[[Delegate insemination to your Head Girl|Universal Rules][$universalRulesImpregnation = "HG"]]<</if>> <</if>> <br><br> <<if $universalRulesBirthing == 1>> Heavily pregnant slaves will be ''scanned daily'' for signs of labor and moved to a birthing area immediately if any are detected. [[Stop scanning|Universal Rules][$universalRulesBirthing = 0]] <<else>> Heavily pregnant slaves will be ''required to work'' right up until they feel contractions. [[Apply daily scanning|Universal Rules][$universalRulesBirthing = 1]] &nbsp;&nbsp;&nbsp;&nbsp; //This will increase upkeep costs for these slaves// <</if>> <<if $universalRulesBirthing == 1>> <br><br> <<if $universalRulesCSec == 1>> Pregnant slaves will be ''given Caesarean sections'' rather than allowed to give birth naturally in order to minimize health issues and to preserve their vaginas. [[Only perform c-sections when necessary|Universal Rules][$universalRulesCSec = 0]] <<else>> Pregnant slaves will ''give birth naturally'' unless health issues pose a threat. [[Always perform c-sections|Universal Rules][$universalRulesCSec = 1]] &nbsp;&nbsp;&nbsp;&nbsp; //Will lessen medical costs, at the expense of scarring// <</if>> <</if>> <</if>> <br><br> <<if $universalRulesImmobileSlavesMaintainMuscles == 1>> Immobile slaves ''will maintain'' their muscles rather than allow themselves to become soft. [[Stop mandatory workouts|Universal Rules][$universalRulesImmobileSlavesMaintainMuscles = 0]] <<else>> Immobile slaves ''will not maintain'' their musculature and will gradually lose it. [[Mandatory workouts|Universal Rules][$universalRulesImmobileSlavesMaintainMuscles = 1]] <</if>> <<if $dojo > 0>> <br><br> <<if $bodyguardTrains == 0>> Your Bodyguard ''is not allowed'' to train potential successors. [[Allow training|Universal Rules][$bodyguardTrains = 1]] <<else>> Your Bodyguard ''is allowed'' to train potential successors. [[Stop training|Universal Rules][$bodyguardTrains = 0]] <</if>> <</if>>
NurseryAnon/fc
src/uncategorized/universalRules.tw
tw
bsd-3-clause
7,229
:: Use Guard [nobr] // $slaves[$i].slaveName is standing behind your left shoulder, guarding your person. <<switch $slaves[$i].clothes>> <<case "attractive lingerie">> Her lacy lingerie contrasts with her deadly weaponry. <<case "a succubus outfit">> Her succubus outfit and impressive weapons make her look like a character from an overwrought graphic novel. <<case "uncomfortable straps">> Her uncomfortable straps make her look like a classical slave warrior. <<case "shibari ropes">> Her shibari ropes make her look like an insane slave fighter. <<case "restrictive latex" "a latex catsuit">> Her complete suit of latex gives her a beautiful yet intimidating appearance. <<case "a nice nurse outfit">> Her practical nurse's outfit make her weapons look like surgical instruments of death. <<case "a military uniform">> Her military uniform is most befitting of an honor guard. <<case "a schutzstaffel uniform">> Her military uniform is most befitting of an honor guard. <<case "a slutty schutzstaffel uniform">> Her military uniform is most befitting of an honor guard and your personal whore. <<case "a red army uniform">> Her military uniform is most befitting of an honor guard. <<case "a mini dress">> Her revealing mini dress and elegant weapons make her look sexy, yet deadly. <<case "a monokini">> Her monokini's unrepressed appearance clashes amusingly with her deadly weapons. <<case "an apron">> She's nude, aside from an apron and the holsters for her numerous weapons. <<case "a cybersuit">> Her cybersuit makes her look sleek, sexy, and deadly. A perfect femme fatale. <<case "clubslut netting">> Her club netting's slutty appearance clashes amusingly with her deadly weapons. <<case "a string bikini">> Her string bikini's flirty appearance clashes amusingly with her deadly weapons. <<case "a scalemail bikini">> Her scalemail bikini's barbaric appearance meshes well with her sword, but clashes with her firearms. <<case "a slutty outfit">> <<if $slaves[$i].actualAge < 21>> She's wearing a schoolgirl uniform and sucking on hard candy, making her look like a character from a kung-fu film. <<elseif $slaves[$i].actualAge < 30>> She's chosen to wear a catsuit, and looks like a fictional heroine. <<elseif $slaves[$i].actualAge < 40>> She's wearing a schoolgirl uniform and sucking on hard candy, making her look like a character from a kung-fu film. <<else>> She's wearing a wifely dress, creating a discordant effect with her weapons. <</if>> <<case "a cheerleader outfit">> She's wearing a cheerleader uniform, creating an amusing effect with her weapons. <<case "attractive lingerie for a pregnant woman">> Her silky lingerie contrasts with her deadly weaponry. <<case "a maternity dress">> Her loose dress gives her plenty of places to conceal weaponry. <<case "stretch pants and a crop-top">> Her relaxed outfit clashes amusingly with her serious weapons. <<case "a slave gown">> Her gorgeous gown and elegant weapons make her look refined, yet deadly. <<case "a halter top dress">> Her beautiful halter top dress and elegant weapons make her look refined, yet deadly. <<case "a ball gown">> Her fabulous silken ball gown and elegant weapons make her look refined, yet deadly. <<case "a nice maid outfit">> Her pretty maid outfit and weapons make her look like a character from an animated movie. <<case "spats and a tank top">> Her exercise outfit makes her look like she has the fitness to back up her weapons. <<case "a slutty maid outfit">> Her slutty maid outfit and weapons make her look like a character from an exploitation film. <<case "cutoffs and a t-shirt">> Her relaxed clothing clashes with her weaponry, making her look like she's planning to kill someone and then have a relaxing day off. <<case "harem gauze">> Her weapons pin her sheer gauze down over her body, putting everything on lewd display. <<case "a fallen nuns habit">> Her sacrilegious getup and weapons make her look like a sinner's fantasy. <<case "a chattel habit">> Her chattel habit and weapons make her role as a defender of the new faith instantly obvious. <<case "a penitent nuns habit">> Her somber habit and weapons make her look like a member of a militant order. <<case "slutty business attire">> Her slutty business suit and weapons give her the look a supervillain's sidekick. <<case "nice business attire">> Her business suit and weapons give her the look of a finely honed corporate instrument. <<case "conservative clothing">> Her casual, conservative clothes and weapons make her look like a normal old world security contractrix. <<case "a comfortable bodysuit">> Her bodysuit and weapons make her look like an action movie heroine. <<case "a leotard">> Her leotard and weapons make her look like the heroine of an old exploitation film. <<case "a bunny outfit">> Her bunny outfit and weapons make her look like the henchwoman of a villain from a cheesy vintage spy film. <<case "a slutty nurse outfit">> Between her nurse outfit and her weapons she looks prepared to do harm, and then to heal it. <<case "a schoolgirl outfit">> This schoolgirl is well armed, bringing to mind more than one farcical action film. <<case "a kimono">> Her kimono has discreet cuts that allow her to fight reasonably well in it if necessary, and are almost invisible when she stands straight. <<case "a slutty qipao">> Her qipao and weapons make her look like a character from a fighting game. <<case "a toga">> Her toga and weapons make a stark contrast, making her stand out a lot. <<case "a huipil">> Her huipil hides most of the weapons she carries, but carrying them on naked skin is a slight discomfort. <<case "a hijab and abaya">> Her weapons are strapped to the outside of her abaya, a juxtaposition that would be more ludicrous had not many women of the middle east recently been seen fighting dressed in just this way. <<case "battledress">> Though her battledress top is just a tank top, she still skirts the edge of looking more like a Free Cities mercenary than a Free Cities sex slave. <<case "slutty jewelry">> The bangles she's wearing are complemented by the straps that mount her weapons to her otherwise naked body. <<default>> <<if ["chastity belt", "combined chastity"].includes($activeSlave.vaginalAccessory)>> Her chastity belt covers and protects her, just as her weapons cover and protect you. <<elseif ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> Her chastity cage covers and protects her, just as her weapons cover and protect you. <<else>> She is nude except for her armament. <</if>> <</switch>> //
NurseryAnon/fc
src/uncategorized/useGuard.tw
tw
bsd-3-clause
6,635
:: Walk Past [nobr] // <<set $target = "">> <<if $familyTesting == 1 && totalRelatives($activeSlave) > 0 && random(1,100) > 80>> <<set $relation = randomRelatedSlave($activeSlave)>> <<if $relation.mother == $activeSlave.ID || $relation.father == $activeSlave.ID>> <<set $relationType = "daughter">> <<elseif $activeSlave.mother == $relation.ID>> <<set $relationType = "mother">> <<elseif $activeSlave.father == $relation.ID>> <<set $relationType = "father">> <<else>> <<switch areSisters($activeSlave, $relation)>> <<case 1>> <<set $relationType = "twin">> <<case 2>> <<set $relationType = "sister">> <<case 3>> <<set $relationType = "half-sister">> <</switch>> <</if>> <<set _seed = 110, $partner = "relation">> <<elseif $familyTesting == 0 && ($activeSlave.relation !== 0) && (random(1,100) > 80)>> <<set _seed = 110, $partner = "relation">> <<elseif ($activeSlave.relationship > 0) && (random(1,100) > 70)>> <<set _seed = 120, $partner = "relationship">> <<elseif ($activeSlave.rivalry !== 0) && ($activeSlave.amp !== 1) && (random(1,100) > 70)>> <<set _seed = 130, $partner = "rivalry">> <<else>> <<set _seed = random(1,100), $partner = "">> <</if>> <<SlavePronouns $activeSlave>> <<setLocalPronouns $activeSlave>> <span id="walk"> <<if ($partner !== "relationship") || ($activeSlave.relationship == 1) || ($activeSlave.relationship == 2) || ($activeSlave.releaseRules == "restrictive")>> $activeSlave.slaveName <<switch $activeSlave.assignment>> <<case "work in the dairy">> <<if ($dairyRestraintsSetting > 1)>> is strapped to a milking machine in $dairyName. <<elseif ($activeSlave.lactation == 0) && ($activeSlave.balls > 0)>> is working in $dairyName, and is having $his cock milked. As you watch, $his balls tighten as the phallus up $his butt brings $him closer to a copious ejaculation. <<elseif _seed > 50>> is working in $dairyName, and is having $his tits milked, but you have a good view of $his <<if $seeRace == 1>>$activeSlave.race <</if>>body on the feeds. <<else>> is working in $dairyName, and is massaging $his sore tits, but you have a good view of $his <<if $seeRace == 1>>$activeSlave.race <</if>>body on the feeds. <</if>> <<case "work in the brothel">> <<Beauty $activeSlave>> is working in $brothelName, and is <<if ($beauty > 100) && (random(1,2) == 1)>> <<if (_seed > 80)>> riding one customer's dick while $he gives another a blowjob. <<elseif (_seed > 60)>> sucking one customer's cock while giving another a handjob. <<elseif (_seed > 40)>> eating out one customer's cunt while another uses a strap-on on $him. <<elseif (_seed > 20)>> getting pounded by two women wearing strap-ons. <<else>> being double penetrated by a pair of customers. <</if>> <<elseif (_seed > 80)>> riding a customer's dick. <<elseif (_seed > 60)>> sucking a customer's cock. <<elseif (_seed > 40)>> pleasuring a customer's cunt. <<elseif (_seed > 20)>> getting pounded by a woman wearing a strap-on. <<else>> being held down and buttfucked by a customer. <</if>> You have a voyeuristic view of $his <<if $seeRace == 1>>$activeSlave.race <</if>>body on the feeds. <<case "serve the public">> <<Beauty $activeSlave>> is serving the public, and is <<if ($beauty > 100) && (random(1,2) == 1)>> <<if (_seed > 80)>> riding one citizen's dick while $he gives another a blowjob. <<elseif (_seed > 60)>> sucking one citizen's cock while giving another a handjob. <<elseif (_seed > 40)>> eating out one citizen's cunt while another uses a strap-on on $him. <<elseif (_seed > 20)>> getting pounded by two women wearing strap-ons. <<else>> being double penetrated by a pair of citizens. <</if>> <<elseif (_seed > 80)>> riding a citizen's dick. <<elseif (_seed > 60)>> sucking a citizen's cock. <<elseif (_seed > 40)>> pleasuring a citizen's cunt. <<elseif (_seed > 20)>> getting pounded by a citizen wearing a strap-on. <<else>> being held down and buttfucked by a citizen. <</if>> You have a voyeuristic view of $his <<if $seeRace == 1>>$activeSlave.race <</if>>body on the feeds. <<case "serve in the club">> is working in $clubName, <<if _seed > 50>> displaying $his <<if $seeRace == 1>>$activeSlave.race <</if>>body, keeping citizens company, and flirting with anyone who shows interest. <<else>> or rather just off it, having taken a prominent citizen back to a discreet room <<if $seeRace == 1>> so he can use $his $activeSlave.race <</if>>body. <</if>> <<case "work as a servant">> <<if _seed > 50>> was scrubbing the penthouse floor, until another slave requested oral service. <<else>> is scrubbing the penthouse floor. <</if>> <<case "serve in the master suite">> <<if $activeSlave.fuckdoll > 0>> waiting for use in $masterSuiteName, next to a display case full of other sex toys. <<elseif $masterSuiteUpgradeLuxury == 1>> <<if _seed > 50>> is kneeling on the big bed in $masterSuiteName, awaiting your return. <<else>> is beautifying $himself in $masterSuiteName so $he'll be pretty when you return. <</if>> <<elseif $masterSuiteUpgradeLuxury == 2>> is in $masterSuiteName's fuckpit, <<if (_seed > 80)>> with a pair of $his fellow fucktoys industriously sucking on $his nipples. <<elseif (_seed > 60)>> <<if $activeSlave.anus > 0>> taking double penetration from <<else>> being spitroasted by <</if>> a pair of $his fellow fucktoys. <<elseif (_seed > 40)>> <<if canAchieveErection($activeSlave)>> with $his dick inside <<elseif $activeSlave.dick > 0>> getting $his soft dick sucked by <<else>> getting eaten out by <</if>> a fellow fucktoy. <<elseif (_seed > 20)>> <<if $activeSlave.anus > 0>> getting $his ass pounded <<else>> getting eaten out <</if>> by a fellow fucktoy. <<else>> performing oral sex on a fellow fucktoy. <</if>> <<else>> <<if ($activeSlave.energy > 95)>> is having enthusiastic sex with your other pets while waiting for your cock. <<else>> is having idle sex with several of your other toys while they await your pleasure. <<if ($activeSlave.fetishKnown == 1)>> <<switch $activeSlave.fetish>> <<case "buttslut">> $He's happily taking a strap-on up $his asspussy. <<case "cumslut">> $He's happily performing oral on another slave. <<case "dom">> $He's holding another slave down while $he fucks $him. <<case "submissive">> $He's letting another slave hold $his down as $he fucks $him. <<case "sadist">> $He's spanking another slave with one hand and giving $his a handjob with the other. <<case "masochist">> Another slave is spanking $him and giving $him a handjob at the same time. <<case "boobs">> $He has a slave sucking on each of $his nipples while $he gives each a handjob. <<case "pregnancy">> <<if $activeSlave.belly >= 5000>> $He's sighing contentedly as $his rounded belly is sensually rubbed. <<else>> $He's happily roleplaying conceiving a child as $he gets fucked. <</if>> <</switch>> <</if>> <</if>> <</if>> <<case "stay confined">> is confined, but you have a fine view of $his <<if $seeRace == 1>>$activeSlave.race <</if>>body on the feed from $his cell. <<case "be confined in the cellblock">> is confined in $cellblockName, but you have a fine view of $his <<if $seeRace == 1>>$activeSlave.race <</if>>body on the feed from $his cell. <<case "be confined in the arcade" "work a glory hole">> is confined in <<if $activeSlave.assignment == "be confined in the arcade">>$arcadeName<<else>>a glory hole<</if>>; <<if (_seed > 80)>> $possessive ass is held out at cock height, and a customer is using $possessive fuckhole. <<elseif (_seed > 60)>> $possessive mouth is held open at cock height, and a customer is fucking $possessive throat. <<elseif (_seed > 40)>> a woman is abusing $possessive with a couple of dildos. <<elseif (_seed > 20)>> a customer is cruelly spanking $possessive helpless butt. <<else>> a customer is harshly using $possessive defenseless anus. <</if>> <<case "be the Madam">> is managing $brothelName: $he is making sure all the customers are satisfied and all the whores are working hard. <<case "be your Concubine">> <<if random(1,2) == 1>> is looking after $himself; $he spends many hours every day on $his beauty regimen. <<else>> is checking over the appearance of your harem, making sure everyone looks perfect. <</if>> <<case "be the Wardeness">> is looking after the cells: $he is <<if _seed > 50>> forcing a resistant slave to orally service $him. <<else>> beating a rebellious slave across the buttocks. <</if>> <<case "live with your Head Girl">> <<if $HeadGirl != 0>> is getting the Head Girl's suite cleaned up while $HeadGirl.slaveName is out working. <<else>> is making sure the Head Girl's suite is in order for your next Head Girl. <</if>> <<case "be the Stewardess">> is managing the house servants in $servantsQuartersName: $he overseeing the laboring house slaves and punishing any that step out of line. <<case "be the Schoolteacher">> is teaching classes in $schoolroomName: $he is leading the slave students in rote recitation. <<case "be the DJ">> is right where $he belongs, in the DJ booth in $clubName $he leads. $He's bouncing in time with the beat to show off $his tits. <<case "be the Milkmaid">> is working in $dairyName, looking after your stock. /% <<case "guard you">> is standing discreetly behind your left shoulder, watching for threats. $He has a straight ceramic sword strapped to $his back and a machine pistol at $his hip. %/ <<default>> /* WALKPASTS START HERE */ <<if ($activeSlave.heels == 1) && !["flats", "none"].includes($activeSlave.shoes)>> walks past your desk with the tiny swaying steps $he must take in order to walk on $his surgically altered legs. $He is on $his way to <<elseif ["heels", "pumps"].includes($activeSlave.shoes)>> walks past your desk with the swaying steps $he must take in $his high heels. $He is on $his way to <<elseif ($activeSlave.shoes == "boots")>> walks past your desk with the confident gait encouraged by $his high heeled boots. $He is on $his way to <<elseif ($activeSlave.shoes == "extreme heels")>> walks past your desk with the tiny swaying steps $he must take in $his ridiculous heels. $He is on $his way to <<elseif ($activeSlave.heels == 1)>> crawls past your desk on all fours, since $he has not been allowed the heels $he needs to walk upright. $He is on $his way to <<elseif ($activeSlave.amp == 1)>> is carried past your desk by one of your other slaves. $He is on $his way to <<elseif !canWalk($activeSlave)>> is helped past your desk by one of your other slaves. $He is on $his way to <<else>> walks past your desk on $his way to <</if>> <<if $activeSlave.inflation > 0 && random(1,100) > 70>> <<if $activeSlave.inflationMethod == 1>> gorge $himself with $activeSlave.inflationType; <<elseif $activeSlave.inflationMethod == 2>> fill $his rear with <<switch $activeSlave.inflationType>> <<case "water" "milk" "cum" "food">> $activeSlave.inflationType; <<default>> <<print $activeSlave.inflationType>>s; <</switch>> <<elseif $activeSlave.inflationMethod == 3>> <<if $activeSlave.inflationType == "milk">> suckle from $his assigned nipple until $he is sufficiently filled with milk; <<else>> suck $his assigned dick until $he is sufficiently filled with cum; <</if>> <</if>> <<else>> <<switch $activeSlave.assignment>> <<case "rest">> <<if _seed > 50>> bed; <<else>> eat; <</if>> <<case "get milked">> drain $his <<if ($activeSlave.lactation == 0) && ($activeSlave.balls > 0)>> cum-filled, <<if $seeRace == 1>>$activeSlave.race <</if>>balls; <<elseif ($activeSlave.lactation > 0) && ($activeSlave.balls > 0)>> cum-filled, <<if $seeRace == 1>>$activeSlave.race <</if>>balls and milky udders; <<else>> milky <<if $seeRace == 1>>$activeSlave.race <</if>>udders; <</if>> <<case "whore">> <<if _seed > 50>> sell $his <<if $seeRace == 1>>$activeSlave.race <</if>>body; <<else>> ply $his trade as a whore; <</if>> <<case "serve the public">> <<if _seed > 50>> serve the public; <<else>> be a public slut; <</if>> <<case "rest in the spa">> relax in $spaName; <<case "be a servant">> clean up after your other slaves; <<case "learn in the schoolroom">> attend classes <<if $Schoolteacher == 0>> in $schoolroomName; <<else>> under $Schoolteacher.slaveName, perhaps literally; <</if>> <<case "be a subordinate slave">> service your other slaves; <<case "be the Attendant">> look after the girls in $spaName; <<case "take classes">> attend classes with $assistantName; <<case "be your Head Girl">> oversee your other slaves; /% <<case "please you">> sit next to you and wait for <<if _seed > 50>> you to fuck $him; <<else>> $his Master to use $his<<if $seeRace == 1>> $activeSlave.race<</if>> body; <</if>> %/ <<case "recruit girls">> use $his connections to recruit slaves; <<default>> $activeSlave.assignment; <</switch>> <</if>> /* end inflation blurb */ <<if ($activeSlave.amp == 1)>> $he is carried by on $his way to $his next task. <<elseif $activeSlave.fetish == "mindbroken">> $he does not even glance at you as $he goes mindlessly to $his next task. <<elseif $activeSlave.devotion < -50>> $he directs a look of pure hatred at where you sit as $he passes. <<elseif $activeSlave.devotion < -20>> $he cannot keep the loathing from $his face as $he passes. <<elseif $activeSlave.devotion <= 20>> $he passes quickly, obviously hoping to avoid you. <<elseif $activeSlave.devotion <= 50>> $he rushes by, hurrying to $his next task. <<else>> as $he passes $he gives you a look of adoration. <</if>> <</switch>> /* WALKPASTS END */ <</if>> /* TIME TOGETHER EXCEPTION ENDS */ <<if ($partner == "rivalry")>> <<set _partnerSlave = getSlave($activeSlave.rivalryTarget)>> <<setLocalPronouns _partnerSlave 2>> <<if ndef _partnerSlave>> <<goto "Main">> <</if>> Meanwhile, <<if $activeSlave.rivalry >= 3>> _partnerSlave.slaveName, whom $he hates, <<elseif $activeSlave.rivalry >= 2>> $his rival _partnerSlave.slaveName <<else>> _partnerSlave.slaveName, whom $he dislikes, <</if>> <<switch _partnerSlave.assignment>> <<case "be your agent">> is shaping society in _his2 assigned arcology. <<case "live with your agent">> is helping _his2 lover shape society in _his2 assigned arcology. <<case "stay confined">> is confined, but you have a fine view of _his2 <<if $seeRace == 1>>_partnerSlave.race <</if>>body on the feed from _his2 cell. <<case "work in the brothel">> is working in the brothel, and is <<if _seed > 80>> riding a customer's dick. <<elseif _seed > 60>> sucking a customer's cock. <<elseif _seed > 40>> pleasuring a customer's cunt. <<elseif _seed > 20>> getting pounded by a woman wearing a strap-on. <<else>> being held down and buttfucked by a customer. <</if>> You have a voyeuristic view of _his2 <<if $seeRace == 1>>_partnerSlave.race <</if>>body on the feeds. <<case "serve the public">> is serving the public, and is <<if _seed > 80>> riding a citizen's dick. <<elseif _seed > 60>> sucking a citizen's cock. <<elseif _seed > 40>> pleasuring a citizen's cunt. <<elseif _seed > 20>> getting pounded by a citizen wearing a strap-on. <<else>> being held down and buttfucked by a citizen. <</if>> You have a voyeuristic view of _his2 <<if $seeRace == 1>>_partnerSlave.race <</if>>body on the feeds. <<case "work in the dairy">> <<if ($dairyRestraintsSetting > 1)>> is strapped to a milking machine in $dairyName. <<elseif (_partnerSlave.lactation == 0) && (_partnerSlave.balls > 0)>> is working in $dairyName, and is having _his2 cock milked. As you watch, _his2 balls tighten as the phallus up _his2 butt brings _him2 closer to a copious ejaculation. <<elseif _seed > 50>> is working in $dairyName, having _his2 tits milked. <<else>> is working in $dairyName, massaging _his2 sore tits. <</if>> You have a good view of _his2 <<if $seeRace == 1>>_partnerSlave.race <</if>>body on the feeds. <<case "serve in the club">> is working on the club, <<if _seed > 50>> displaying _his2 <<if $seeRace == 1>>_partnerSlave.race <</if>>body, keeping citizens company, and flirting with anyone who shows interest. <<else>> or rather just off it, having taken a prominent citizen back to a discreet room <<if $seeRace == 1>> so he can use _his2 _partnerSlave.race <</if>>body. <</if>> <<case "work as a servant">> <<if _seed > 50>> was scrubbing the penthouse floor, until another slave requested oral service. <<else>> is scrubbing the penthouse floor. <</if>> <<case "guard you">> is standing discreetly behind your left shoulder, watching for threats. _he2 has a straight ceramic sword strapped to _his2 back and a machine pistol at _his2 hip. <<case "be the Madam">> is managing the brothel: _he2 is making sure all the customers are satisfied and all the whores are working hard. <<case "be the Stewardess">> is managing the house servants: _he2 overseeing the laboring house slaves and punishing any that step out of line. <<case "be the Schoolteacher">> is teaching classes: _he2 is leading the slave students in rote recitation. <<case "be the Attendant">> is seeing to girls in the spa: _he2 is gently soaping an exhausted slave. <<case "be the DJ">> is taking the lead on the club: _he2 greets new arrivals, flirts with them prettily, and subtly guides them towards choice sluts. <<case "be the Milkmaid">> is working in the dairy, looking after your stock. <<default>> <<if (_partnerSlave.heels == 1) && !["flats", "none"].includes(_partnerSlave.shoes)>> walks past your desk with the tiny swaying steps _he2 must take in order to walk on _his2 surgically altered legs. _he2 is on _his2 way to <<elseif ["heels", "pumps"].includes(_partnerSlave.shoes)>> walks past your desk with the swaying steps _he2 must take in _his2 high heels. _he2 is on _his2 way to <<elseif (_partnerSlave.shoes == "boots")>> walks past your desk with the confident gait encouraged by _his2 high heeled boots. _he2 is on _his2 way to <<elseif (_partnerSlave.shoes == "extreme heels")>> walks past your desk with the tiny swaying steps _he2 must take in _his2 ridiculous heels. _he2 is on _his2 way to <<elseif (_partnerSlave.heels == 1)>> crawls past your desk on all fours, since _he2 has not been allowed the heels _he2 needs to walk upright. _he2 is on _his2 way to <<elseif (_partnerSlave.amp == 1)>> is carried past your desk by one of your other slaves. _he2 is on _his2 way to <<elseif !canWalk(_partnerSlave)>> is helped past your desk by one of your other slaves. _he2 is on _his2 way to <<else>> walks past your desk on _his2 way to <</if>> <<switch _partnerSlave.assignment>> <<case "whore">> <<if _seed > 50>> whore; <<else>> sell _his2 <<if $seeRace == 1>>_partnerSlave.race <</if>>body; <</if>> <<case "serve the public">> <<if _seed > 50>> serve the public; <<else>> be a public slut; <</if>> <<case "rest">> <<if _seed > 50>> eat; <<else>> bed; <</if>> <<case "get milked">> <<if _seed > 50>> milk _his2 overfull <<if $seeRace == 1>>_partnerSlave.race <</if>>tits; <<else>> drain _his2 milky <<if $seeRace == 1>>_partnerSlave.race <</if>>udders; <</if>> <<case "please you">> wait next to you and wait for you to fuck _him2; <<case "be a subordinate slave">> service your other slaves; <<case "be a servant">> clean up after your other slaves; <<case "be your Head Girl">> oversee your other slaves; <<case "recruit girls">> use _his2 connections to recruit slaves; <<default>> _partnerSlave.assignment; <</switch>> <<if (_partnerSlave.amp == 1)>> _he2 is carried by on _his2 way to _his2 next task. <<elseif _partnerSlave.fetish == "mindbroken">> _he2 does not even glance at you as _he2 goes mindlessly to _his2 next task. <<elseif _partnerSlave.devotion < -50>> _he2 directs a look of pure hatred at where you sit as _he2 passes. <<elseif _partnerSlave.devotion < -20>> _he2 cannot keep the loathing from _his2 face as _he2 passes. <<elseif _partnerSlave.devotion <= 20>> _he2 passes quickly, obviously hoping to avoid you. <<elseif _partnerSlave.devotion <= 50>> _he2 rushes by, hurrying to _his2 next task. <<else>> as _he2 passes _he2 gives you a look of adoration. <</if>> <</switch>> <<set $target = "FRival", _partnerSlave = null>> <<elseif ($partner == "relationship") && ($activeSlave.relationship >= 3) && ($activeSlave.releaseRules !== "restrictive") && ($activeSlave.releaseRules !== "masturbation")>> <<set _partnerSlave = getSlave($activeSlave.relationshipTarget)>> <<setLocalPronouns _partnerSlave 2>> <<if ndef _partnerSlave>> <<goto "Main">> <</if>> <<if $activeSlave.relationship <= 3>> <<set _activeSlaveRel = "friend with benefits">> <<elseif $activeSlave.relationship <= 4>> <<set _activeSlaveRel = "lover">> <<else>> <<set _activeSlaveRel = "slave wife">> <</if>> $activeSlave.slaveName and _partnerSlave.slaveName are <<set _seed = random(1,3)>> <<if ["be your agent", "be confined in the arcade"].includes(_partnerSlave.assignment) || (_partnerSlave.assignment == "work in the dairy" && $DairyRestraintsSetting >= 2)>> <<if _partnerSlave.assignment == "work in the dairy" && $DairyRestraintsSetting >= 2>> trying their best to maintain their relationship with _partnerSlave.slaveName being part of $dairyName. <<elseif _partnerSlave.assignment == "be your agent">> catching up with each other over a video call. Running an arcology in your stead comes with its perks. <<elseif _partnerSlave.assignment == "be confined in the arcade">> trying their best to maintain their relationship with _partnerSlave.slaveName being nothing more than holes in $arcadeName. <</if>> <<elseif _seed == 1>> /* SEXY TIMES */ <<if (($activeSlave.fetish == "dom") || ($activeSlave.fetish == "sadist")) && ($activeSlave.dick > 0) && canPenetrate($activeSlave) && ((_partnerSlave.fetish == "dom") || (_partnerSlave.fetish == "sadist")) && (_partnerSlave.dick > 0) && canPenetrate(_partnerSlave)>> performing double anal on another slave. They're face to face over their sub's shoulders, looking into each other's eyes with every appearance of enjoyment and love, since for them rubbing dicks inside another slave's butt is what constitutes healthy sexual activity. _partnerSlave.slaveName is on the bottom, and holds their victim atop _him2 with _partnerSlave.slaveName's cock already hilted in $his ass so $activeSlave.slaveName can force $himself inside as well. They enjoy the overstimulated girl's struggles. <<set $activeSlave.penetrativeCount++, _partnerSlave.penetrativeCount++, $penetrativeTotal += 2>> <<elseif ($activeSlave.energy > 95)>> having loud sex <<if $activeSlave.livingRules == "luxurious">>in the nice little room they share.<<elseif ($activeSlave.ID == $HeadGirl.ID) && ($HGSuite == 1)>>in $activeSlave.ID's suite.<<else>>out in the open in the slave dormitory.<</if>> $activeSlave.slaveName is such a sexual addict that $he wants it all the time, and _partnerSlave.slaveName does _his2 best to help $his _activeSlaveRel get off. <<if ($activeSlave.vagina > 0) || ($activeSlave.anus > 0)>> $activeSlave.slaveName is down on $his knees in front of _partnerSlave.slaveName, taking <<if (_partnerSlave.dick > 1) && canPenetrate(_partnerSlave)>> _his2 cock doggy style, <<elseif (_partnerSlave.dick > 1)>> a finger fuck, since $his _activeSlaveRel is impotent, <<else>> a strap-on, doggy style, <</if>> <<if ($activeSlave.vagina > 0) && canDoVaginal($activeSlave) && (random(1,100) > 50)>> in $his pussy. <<VaginalVCheck>> <<elseif canDoAnal($activeSlave) >> in $his ass. <<AnalVCheck>> <</if>> <<set _partnerSlave.penetrativeCount++, $penetrativeTotal++>> <<else>> They're scissoring enthusiastically and playing with each other's breasts. <<set $activeSlave.mammaryCount++, _partnerSlave.mammaryCount++, $mammaryTotal += 2>> <</if>> <<elseif ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && $activeSlave.fetish != "none">> <<switch $activeSlave.fetish>> <<case "boobs">> snuggling rather sexually <<if $activeSlave.livingRules == "luxurious">>in the nice little room they share.<<elseif ($activeSlave.ID == $HeadGirl.ID) && ($HGSuite == 1)>>in $activeSlave.ID's suite.<<else>>out in the open in the slave dormitory.<</if>> $activeSlave.slaveName loves having $his breasts touched and massaged, so _partnerSlave.slaveName looks after $his _activeSlaveRel's tits. <<if (_partnerSlave.amp == 1)>> Since _partnerSlave.slaveName is an amputee $activeSlave.slaveName has _him2 propped on _his2 belly so _he2 can easily suckle and nuzzle. <<else>> They're spooning in bed with _partnerSlave.slaveName forming the large spoon so _he2 can reach around and play with $activeSlave.slaveName's boobs. <</if>> <<set $activeSlave.mammaryCount++, _partnerSlave.mammaryCount++, $mammaryTotal += 2>> <<case "buttslut">> having loud buttsex <<if $activeSlave.livingRules == "luxurious">>in the nice little room they share.<<elseif ($activeSlave.ID == $HeadGirl.ID) && ($HGSuite == 1)>>in $activeSlave.ID's suite.<<else>>out in the open in the slave dormitory.<</if>> $activeSlave.slaveName is such an anal addict that $he wants it all the time, and _partnerSlave.slaveName does _his2 best to keep _his2 _activeSlaveRel satisfied. <<if ($activeSlave.anus > 0)>> $activeSlave.slaveName is down on $his knees in front of _partnerSlave.slaveName, taking <<if (_partnerSlave.dick > 1) && canPenetrate(_partnerSlave)>> _his2 cock up the butt. <<if ($activeSlave.anus > 2) && (_partnerSlave.dick > 2)>> $activeSlave.slaveName is clearly enjoying getting buttfucked by a cock big enough to make $his feel tight again. <<elseif ($activeSlave.anus > 2) && (_partnerSlave.dick > 1)>> $activeSlave.slaveName's gaping ass takes _partnerSlave.slaveName's cock easily. <<elseif ($activeSlave.anus > 2)>> $activeSlave.slaveName can barely tell _partnerSlave.slaveName's little dick is even there, but it's the thought that counts. <<elseif ($activeSlave.anus < 2) && (_partnerSlave.dick > 2)>> $activeSlave.slaveName is panting and writhing with the pain of taking $his _activeSlaveRel's massive dick. _partnerSlave.slaveName is doing _his2 best to be gentle. <<elseif ($activeSlave.anus < 2) && (_partnerSlave.dick > 1)>> $activeSlave.slaveName is writhing with the mixed pain and pleasure of having $his tight ass stretched by $his _activeSlaveRel's nice cock. <<elseif ($activeSlave.anus < 2)>> $activeSlave.slaveName's tight anus and _partnerSlave.slaveName's little dick work well together; $activeSlave.slaveName can take it easily, and _partnerSlave.slaveName gets to fuck a hole that's tight, even for $his. <</if>> <<elseif (_partnerSlave.dick > 1)>> a finger fuck, since $his _activeSlaveRel is impotent. <<if ($activeSlave.anus > 2)>> Or rather, a fist fuck, since that's what it takes to satisfy $his _activeSlaveRel's gaping hole. <<elseif ($activeSlave.anus > 1)>> _partnerSlave.slaveName is using three fingers to stretch $his _activeSlaveRel's asshole. <<else>> _partnerSlave.slaveName is using two fingers to gently fuck $his _activeSlaveRel's tight anus. <</if>> <<else>> a strap-on up the butt, doggy style. _partnerSlave.slaveName is using a <<if ($activeSlave.anus > 2)>> massive fake phallus to satisfy $hi2 _activeSlaveRel's gaping hole. <<elseif ($activeSlave.anus > 1)>> decent-sized fake phallus to stretch $his _activeSlaveRel's asshole. <<else>> small fake phallus to gently fuck $his _activeSlaveRel's tight anus. <</if>> <</if>> <<AnalVCheck>> <<set _partnerSlave.penetrativeCount++, $penetrativeTotal++>> <<else>> Since $activeSlave.slaveName is an anal virgin, _partnerSlave.slaveName is rimming $his _activeSlaveRel, who is clearly enjoying $himself. <<set $activeSlave.oralCount++, _partnerSlave.oralCount++, $oralTotal += 2>> <</if>> <<case "cumslut">> sharing oral pleasure <<if $activeSlave.livingRules == "luxurious">>in the nice little room they share.<<elseif ($activeSlave.ID == $HeadGirl.ID) && ($HGSuite == 1)>>in $activeSlave.ID's suite.<<else>>out in the open in the slave dormitory.<</if>> $activeSlave.slaveName is such an oral addict that $he wants it all the time, and _partnerSlave.slaveName certainly doesn't mind all the loving oral attention. They're lying down to 69 comfortably, <<if (_partnerSlave.dick > 1) && canPenetrate(_partnerSlave)>> with $activeSlave.slaveName hungrily sucking $his _activeSlaveRel's turgid cock. <<set _partnerSlave.penetrativeCount++, $penetrativeTotal++>> <<elseif (_partnerSlave.dick > 1) && (_partnerSlave.anus > 0)>> with $activeSlave.slaveName hungrily sucking $his _activeSlaveRel's limp cock. $He has a finger up poor impotent _partnerSlave.slaveName's butt to stimulate _his2 prostate so _he2 can cum for $his. <<set _partnerSlave.penetrativeCount++, $penetrativeTotal++>> <<elseif (_partnerSlave.dick > 1)>> with $activeSlave.slaveName hungrily sucking $his _activeSlaveRel's limp cock. $He has a finger massaging poor impotent _partnerSlave.slaveName's perineum in the hope of stimulating _him2 so _he2 can cum for $his. <<set _partnerSlave.penetrativeCount++, $penetrativeTotal++>> <<else>> and $activeSlave.slaveName is sating $his oral fixation for the moment by eagerly polishing $his _activeSlaveRel's pearl. <<set _partnerSlave.oralCount++, $oralTotal++>> <</if>> <<set $activeSlave.oralCount++, $oralTotal++>> <<case "submissive">> wrestling <<if $activeSlave.livingRules == "luxurious">>in the nice little room they share.<<elseif ($activeSlave.ID == $HeadGirl.ID) && ($HGSuite == 1)>>in $activeSlave.ID's suite.<<else>>out in the open in the slave dormitory.<</if>> $activeSlave.slaveName is such a submissive that $he wants it rough all the time, and _partnerSlave.slaveName does _his2 best to give _his2 _activeSlaveRel the constant abuse $he loves. $activeSlave.slaveName is down on $his knees in front of _partnerSlave.slaveName, worshipping <<if (_partnerSlave.dick > 1) && canPenetrate(_partnerSlave)>> _his2 cock <<set _partnerSlave.penetrativeCount++, $penetrativeTotal++>> <<elseif (_partnerSlave.dick > 1)>> _his2 asshole <<set _partnerSlave.oralCount++, $oralTotal++>> <<else>> _his2 cunt <<set _partnerSlave.oralCount++, $oralTotal++>> <</if>> while _partnerSlave.slaveName rains light slaps and loving insults down on _his2 bitch of a _activeSlaveRel. <<set $activeSlave.oralCount++, $oralTotal++>> <<case "dom">> wrestling <<if $activeSlave.livingRules == "luxurious">>in the nice little room they share.<<elseif ($activeSlave.ID == $HeadGirl.ID) && ($HGSuite == 1)>>in $activeSlave.ID's suite.<<else>>out in the open in the slave dormitory.<</if>> $activeSlave.slaveName is so dominant with other slaves that $he prefers to take what $he wants, and _partnerSlave.slaveName does _his2 best to give _his2 _activeSlaveRel the struggle fucking $he loves. $activeSlave.slaveName is on top of _partnerSlave.slaveName getting oral, though it's more of a rough facefuck as $activeSlave.slaveName forces <<if ($activeSlave.dick > 1) && canPenetrate($activeSlave)>> $his cock <<else>> a strap-on <</if>> down _partnerSlave.slaveName's throat. <<set _partnerSlave.oralCount++, $activeSlave.penetrativeCount++, $oralTotal++, $penetrativeTotal++>> <<case "sadist">> playing pain games <<if $activeSlave.livingRules == "luxurious">>in the nice little room they share.<<elseif ($activeSlave.ID == $HeadGirl.ID) && ($HGSuite == 1)>>in $activeSlave.ID's suite.<<else>>out in the open in the slave dormitory.<</if>> $activeSlave.slaveName loves hurting other slaves, even $his friends, and _partnerSlave.slaveName submits to $his agonizing ministrations as often as $activeSlave.slaveName can cajole or force _him2 into it. $activeSlave.slaveName has _partnerSlave.slaveName over $his knee and is methodically tanning _partnerSlave.slaveName's $activeSlave.skin ass. <<case "masochist">> playing pain games <<if $activeSlave.livingRules == "luxurious">>in the nice little room they share.<<elseif ($activeSlave.ID == $HeadGirl.ID) && ($HGSuite == 1)>>in $activeSlave.ID's suite.<<else>>out in the open in the slave dormitory.<</if>> $activeSlave.slaveName loves being hurt, so _partnerSlave.slaveName frequently indulges $him with spanking, slapping, pinching, and more exotic forms of abuse. _partnerSlave.slaveName has $activeSlave.slaveName over _his2 knee and is methodically tanning $activeSlave.slaveName's $activeSlave.skin ass. <<case "humiliation">> having open and visible sex <<if $activeSlave.livingRules == "luxurious">>in the doorway of the nice little room they share.<<else>>out in the hallway near the slave dormitory.<</if>> $activeSlave.slaveName pretends to hate fucking where other slaves can see $him, but _partnerSlave.slaveName knows _his2 _activeSlaveRel gets off on the mild humiliation. _partnerSlave.slaveName <<if ($activeSlave.vagina > 0) || ($activeSlave.anus > 0)>> has _his2 back propped up against a doorframe and $activeSlave.slaveName in _his2 lap, so $he can blush at any passing slave as $he shyly rides _partnerSlave.slaveName's <<if (_partnerSlave.dick > 1) && canPenetrate(_partnerSlave)>> cock <<else>> strap-on <</if>> <<if ($activeSlave.vagina > 0) && canDoVaginal($activeSlave) && (random(1,100) > 50)>> in $his pussy. <<VaginalVCheck>> <<else>> up $his ass. <<AnalVCheck>> <</if>> <<set _partnerSlave.penetrativeCount++, $penetrativeTotal++>> <<else>> is giving $activeSlave.slaveName oral out in the open so $he can blush and shiver as passing slaves see $his climax. <<set $activeSlave.oralCount++, _partnerSlave.oralCount++, $oralTotal += 2>> <</if>> <<case "pregnancy">> having intimate sex <<if $activeSlave.livingRules == "luxurious">>in the nice little room they share.<<elseif ($activeSlave.ID == $HeadGirl.ID) && ($HGSuite == 1)>>in $activeSlave.ID's suite.<<else>>out in the open in the slave dormitory.<</if>> $activeSlave.slaveName's <<if $activeSlave.belly >= 1500>>middle is heavily rounded<<else>>desire to be bred is raging<</if>>, and _partnerSlave.slaveName does _his2 best to keep _his2 _activeSlaveRel satisfied. _partnerSlave.slaveName <<if (canDoVaginal($activeSlave) && $activeSlave.vagina > 0) || (canDoAnal($activeSlave) && $activeSlave.anus > 0)>> <<if _partnerSlave.bellyPreg >= 10000 || _partnerSlave.bellyImplant >= 10000>> is <<if _partnerSlave.bellyPreg >= 1500>> heavily pregnant <<else>> hugely gravid <</if>> $himself2, so _he2 has $activeSlave.slaveName on $his back so that _he2 can penetrate $him as best _he2 can with _his2 <<elseif _partnerSlave.bellyPreg > 5000 || _partnerSlave.bellyImplant >= 10000>> is <<if _partnerSlave.bellyPreg >= 1500>> pregnant <<else>> gravid <</if>> $himself2, so _he2 has $activeSlave.slaveName on $his back so that _he2 can penetrate $him easier with _his2 <<else>> has $activeSlave.slaveName on $his back so that tease $his belly as _he2 fucks $him with _his2 <</if>> <<if (_partnerSlave.dick > 1) && canPenetrate(_partnerSlave)>> cock <<else>> strap-on <</if>> <<if ($activeSlave.vagina > 0) && canDoVaginal($activeSlave) && (random(1,100) > 50)>> in $his <<if $activeSlave.pregKnown == 1>>pregnant <</if>>pussy. <<VaginalVCheck>> <<else>> in $his ass. <<AnalVCheck>> <</if>> <<set _partnerSlave.penetrativeCount++, $penetrativeTotal++>> <<else>> is giving $activeSlave.slaveName oral to try and sate $his lust. <<set $activeSlave.oralCount++, _partnerSlave.oralCount++, $oralTotal += 2>> <</if>> <<default>> having intimate sex <<if $activeSlave.livingRules == "luxurious">>in the nice little room they share.<<elseif ($activeSlave.ID == $HeadGirl.ID) && ($HGSuite == 1)>>in $activeSlave.ID's suite.<<else>>out in the open in the slave dormitory.<</if>> <</switch>> <<elseif !$activeSlave.need>> just spooning in bed. Since $activeSlave.slaveName gets fucked at work, _partnerSlave.slaveName understands that what $he really wants from _him2 is emotional intimacy. They're cuddling quietly, offering each other silent comfort and companionship. <<elseif ($activeSlave.dick > 1) && canPenetrate($activeSlave) && (_partnerSlave.vagina > 0) && canDoVaginal(_partnerSlave) && (_partnerSlave.amp != 1) && ($activeSlave.amp != 1)>> <<if $activeSlave.livingRules == "luxurious">>in bed in the nice little room they share,<<else>>out in the open on $activeSlave.slaveName's bedroll in the slave dormitory,<</if>> making love in the missionary position. _partnerSlave.slaveName has _his2 legs wrapped around $activeSlave.slaveName's waist and _his2 arms hugging $him around the chest, and is looking deep into $his eyes as _he2 enjoys the wonderful feeling of _his2 _activeSlaveRel's cock in _his2 womanhood. <<set $activeSlave.penetrativeCount++, _partnerSlave.vaginalCount++, $vaginalTotal++, $penetrativeTotal++>> <<elseif ($activeSlave.clit > 2) && ($activeSlave.vaginalAccessory != "chastity belt") && ($activeSlave.vaginalAccessory != "combined chastity") && (_partnerSlave.vagina > 0) && canDoVaginal(_partnerSlave) && (_partnerSlave.amp != 1) && ($activeSlave.amp != 1)>> <<if $activeSlave.livingRules == "luxurious">>in bed in the nice little room they share,<<else>>out in the open on $activeSlave.slaveName's bedroll in the slave dormitory,<</if>> making love in the missionary position. _partnerSlave.slaveName has _his2 legs wrapped around $activeSlave.slaveName's waist and _his2 arms hugging $him around the chest, and is looking deep into $his eyes as _he2 enjoys the wonderful feeling of _his2 _activeSlaveRel's huge clit in _his2 womanhood. <<set _partnerSlave.vaginalCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $penetrativeTotal++>> <<elseif ($activeSlave.dick > 1) && canPenetrate($activeSlave) && canDoAnal(_partnerSlave) && (_partnerSlave.anus > 0) && (_partnerSlave.amp != 1) && ($activeSlave.amp != 1)>> <<if $activeSlave.livingRules == "luxurious">>in bed in the nice little room they share,<<else>>out in the open on $activeSlave.slaveName's bedroll in the slave dormitory,<</if>> having gentle anal sex while spooning. $activeSlave.slaveName is enjoying _partnerSlave.slaveName's ass, and is doing $his best to ensure $his _activeSlaveRel enjoys being buttfucked. $He's nibbling $his _activeSlaveRel's ears and neck, cupping a breast with one hand, and lightly stimulating _him2 with the other. <<set _partnerSlave.analCount++, $activeSlave.penetrativeCount++, $analTotal++, $penetrativeTotal++>> <<elseif ($activeSlave.clit > 2) && canDoAnal(_partnerSlave) && (_partnerSlave.anus > 0) && (_partnerSlave.amp != 1) && ($activeSlave.amp != 1)>> <<if $activeSlave.livingRules == "luxurious">>in bed in the nice little room they share,<<else>>out in the open on $activeSlave.slaveName's bedroll in the slave dormitory,<</if>> managing to have clitoral-anal sex. _partnerSlave.slaveName is face-down with _his2 ass up, spreading _his2 buttocks as wide as possible, giving _his2 _activeSlaveRel the opportunity to squat over _him2 and penetrate it with $his huge, erect clit. $activeSlave.slaveName can't thrust much, but the shocking lewdness of the act is enough for both of them. <<set _partnerSlave.analCount++, $activeSlave.penetrativeCount++, $analTotal++, $penetrativeTotal++>> <<elseif ($activeSlave.dick > 1) && canPenetrate($activeSlave) && (_partnerSlave.amp != 1) && ($activeSlave.amp != 1)>> <<if $activeSlave.livingRules == "luxurious">>in bed in the nice little room they share,<<else>>out in the open on $activeSlave.slaveName's bedroll in the slave dormitory,<</if>> spooning while $activeSlave.slaveName gently rubs $his cock between _partnerSlave.slaveName's thighs, pressed tightly together. Since _partnerSlave.slaveName is a virgin, this is the closest they can come to penetrative intercourse, but $activeSlave.slaveName is enjoying _partnerSlave.slaveName's body anyway, and is doing $his best to ensure $his _activeSlaveRel enjoys $himself. $He's nibbling $his _activeSlaveRel's ears and neck, cupping a breast with one hand, and lightly stimulating _him2 with the other. <<set $activeSlave.penetrativeCount++, $penetrativeTotal++>> <<elseif ($activeSlave.clit > 2) && ($activeSlave.vaginalAccessory != "chastity belt") && (_partnerSlave.amp != 1) && ($activeSlave.amp != 1)>> <<if $activeSlave.livingRules == "luxurious">>in the nice little room they share,<<else>>out in the open in the slave dormitory,<</if>> with _partnerSlave.slaveName down on $his knees in front of $activeSlave.slaveName. From behind _partnerSlave.slaveName it looks like $he's giving $his _activeSlaveRel a conventional, if enthusiastic, blowjob. Only on closer inspection does it become clear how unusual the oral is: $activeSlave.slaveName has such a huge clit that $his _activeSlaveRel can suck $him off just like it were a penis. <<set _partnerSlave.oralCount++, $activeSlave.penetrativeCount++, $oralTotal++, $penetrativeTotal++>> <<elseif (_partnerSlave.vagina > 0) && canDoVaginal(_partnerSlave) && (_partnerSlave.amp != 1) && ($activeSlave.amp != 1)>> <<if $activeSlave.livingRules == "luxurious">>in bed in the nice little room they share,<<else>>out in the open on $activeSlave.slaveName's bedroll in the slave dormitory,<</if>> making love in the missionary position. _partnerSlave.slaveName has _his2 legs wrapped around $activeSlave.slaveName's waist and _his2 arms hugging $him around the chest, and is looking deep into $his eyes as _he2 enjoys the feeling of _his2 _activeSlaveRel fucking _him2 with a strap-on. <<set _partnerSlave.vaginalCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $penetrativeTotal++>> <<elseif (_partnerSlave.anus > 0) && (_partnerSlave.amp != 1) && ($activeSlave.amp != 1) && canDoAnal(_partnerSlave)>> <<if $activeSlave.livingRules == "luxurious">>in bed in the nice little room they share,<<else>>out in the open on $activeSlave.slaveName's bedroll in the slave dormitory,<</if>> having gentle anal sex while spooning. $activeSlave.slaveName is enjoying penetrating _partnerSlave.slaveName's ass with a strap-on, and is doing $his best to ensure $his _activeSlaveRel enjoys being buttfucked. $He's nibbling $his _activeSlaveRel's ears and neck, cupping a breast with one hand, and lightly stimulating $him with the other. <<set _partnerSlave.analCount++, $activeSlave.penetrativeCount++, $analTotal++, $penetrativeTotal++>> <<elseif (_partnerSlave.amp != 1) && ($activeSlave.amp != 1)>> <<if $activeSlave.livingRules == "luxurious">>in bed in the nice little room they share,<<else>>out in the open on $activeSlave.slaveName's bedroll in the slave dormitory,<</if>> enjoying some mutual masturbation. <<elseif (_partnerSlave.amp == 1)>> just cuddling <<if $activeSlave.livingRules == "luxurious">>in bed in the nice little room they share.<<else>>on $activeSlave.slaveName's bedroll in the slave dormitory.<</if>> $activeSlave.slaveName is using _partnerSlave.slaveName's limbless torso as a pillow, which _partnerSlave.slaveName seems to be enjoying, by _his2 contented expression. <<else>> just cuddling <<if $activeSlave.livingRules == "luxurious">>in bed in the nice little room they share.<<else>>on $activeSlave.slaveName's bedroll in the slave dormitory.<</if>> They're lying quietly, offering each other silent comfort and companionship. <</if>> <<elseif _seed == 2>> /* CUDDLE TIME */ <<if ($activeSlave.energy > 95) && (random(0,2) == 0)>> lying in bed together. _partnerSlave.slaveName has somehow managed to exhaust _his2 _activeSlaveRel, and the sexually sated nympho is curled up with $his head on _partnerSlave.slaveName's chest, snoring lightly. _partnerSlave.slaveName is smiling fondly at $him. <<elseif (_partnerSlave.dick > 6) && ($activeSlave.amp !== 1)>> sleeping in bed together. $activeSlave.slaveName is cuddled up close to _partnerSlave.slaveName, and is cradling $his _activeSlaveRel's enormous, soft cock with one hand. <<elseif ($activeSlave.fetishKnown == 1) && $activeSlave.fetish != "none">> <<switch $activeSlave.fetish>> <<case "boobs">> sleeping in bed together. $activeSlave.slaveName is using _partnerSlave.slaveName's <<if _partnerSlave.boobs > 2000>>enormous breasts<<elseif _partnerSlave.boobs > 1000>>huge boobs<<elseif _partnerSlave.boobs > 300>>healthy tits<<else>>flat chest<</if>>, which $he loves, as a pillow. <<case "buttslut">> sleeping in bed together. _partnerSlave.slaveName is sleeping face down so $activeSlave.slaveName can use $his <<if _partnerSlave.butt > 5>>enormous posterior<<elseif _partnerSlave.butt > 2>>big butt<<elseif _partnerSlave.butt > 1>>trim behind<<else>>skinny ass<</if>>, which $activeSlave.slaveName loves, as a pillow. <<case "cumslut">> sleeping in bed together. $activeSlave.slaveName is spooning $his _activeSlaveRel, $his head nestled alongside _partnerSlave.slaveName's, $his <<if $activeSlave.lips > 70>>enormous<<elseif $activeSlave.lips > 40>>pillowlike<<elseif $activeSlave.lips > 10>>plush<<else>>pretty<</if>> lips wet from kissing $him to sleep. <<case "submissive" "masochist" "humiliation">> sleeping in bed together. $activeSlave.slaveName is being spooned by $his _activeSlaveRel, smiling peacefully at being held. <<case "dom" "sadist">> sleeping in bed together. $activeSlave.slaveName is spooning $his _activeSlaveRel possessively<<if $activeSlave.amp !== 1>>, and even in $his sleep, has a proprietary hand on _partnerSlave.slaveName's <<if _partnerSlave.balls > 0>>balls<<elseif _partnerSlave.balls > 0>>soft cock<<else>>pussy<</if>><</if>>. <<case "pregnancy">> sleeping in bed together. <<if $activeSlave.belly >= 5000 && _activeSlaveRel.belly >= 50000>> They are pressed as close as they can be with their rounded middles in the way. <<elseif $activeSlave.belly >= 5000>> $activeSlave.slaveName is spooning $his _activeSlaveRel possessively, $his rounded belly pushing into _his2 back. <<elseif _activeSlaveRel.belly >= 50000>> $activeSlave.slaveName is spooning $his _activeSlaveRel possessively<<if $activeSlave.amp != 1>>, and even in $his sleep, has a proprietary hand on _partnerSlave.slaveName's belly<</if>>. <<else>> $activeSlave.slaveName is being spooned by $his _activeSlaveRel, smiling peacefully at being held. <</if>> <</switch>> <<elseif $activeSlave.height > _partnerSlave.height>> sleeping in bed together, with the taller $activeSlave.slaveName curled around $his little _activeSlaveRel. <<elseif $activeSlave.amp == 1>> sleeping in bed together; _partnerSlave.slaveName is using $his limbless _activeSlaveRel as a pillow. <<elseif _partnerSlave.amp !== 1>> resting in bed together, holding hands in their sleep. <<else>> sleeping quietly in bed together. <</if>> <<else>> /* TOGETHER TIME */ <<if ($activeSlave.actualAge >= _partnerSlave.actualAge+10) && canTalk(_partnerSlave)>> tidying up their room together. _partnerSlave.slaveName is chattering about _his2 day, while $activeSlave.slaveName listens quietly, smiling fondly at $his _activeSlaveRel's prattle. <<elseif ($activeSlave.amp !== 1) && !canTalk($activeSlave)>> getting ready for bed. $activeSlave.slaveName is using gestures to tell $his $activeSlave.slaveName about $his day; _partnerSlave.slaveName is very patient and does _his2 best to follow. <<elseif ($activeSlave.behavioralQuirk == "confident") && canTalk($activeSlave)>> finishing up a meal together. $activeSlave.slaveName is concluding a story, $his clear confident voice ringing as $he relates a slight. <<elseif ($activeSlave.behavioralQuirk == "cutting") && canTalk($activeSlave)>> seeing to their chores together. $activeSlave.slaveName is making biting remarks about another one of your other slaves, with which $his _activeSlaveRel agrees tolerantly. <<elseif ($activeSlave.behavioralQuirk == "funny") && canTalk(_partnerSlave)>> seeing to their chores together. $activeSlave.slaveName has just produced some unintentional slapstick humor, and $his _activeSlaveRel is giggling helplessly at $his antics. <<elseif ($activeSlave.behavioralQuirk == "fitness")>> have just woken up. $activeSlave.slaveName is doing $his morning crunches, and $his _activeSlaveRel is sleepily sitting on $his feet to help. <<elseif ($activeSlave.behavioralQuirk == "insecure") && canTalk(_partnerSlave)>> have just woken up. $activeSlave.slaveName is getting dressed when $his _activeSlaveRel pays $him a compliment; $activeSlave.slaveName blushes and gives _partnerSlave.slaveName a kiss. <<elseif ($activeSlave.behavioralQuirk == "sinful") && canTalk($activeSlave)>> have just woken up. $activeSlave.slaveName appears to be praying, but to go by $his _activeSlaveRel's quiet mirth, $he seems to be substituting in some lewd words. <<elseif ($activeSlave.behavioralQuirk == "advocate") && canTalk($activeSlave)>> starting a meal together. A third, less well trained slave has asked $activeSlave.slaveName an innocent question, and is getting enthusiastic slave dogma in return. $His _activeSlaveRel smiles tolerantly. <<elseif ($activeSlave.amp == 1) && (_partnerSlave.amp !== 1)>> using some of their free time to watch the weather; _partnerSlave.slaveName carried _his2 _activeSlaveRel to a window so $he could look out with _him2. <<elseif ($activeSlave.amp !== 1) && (_partnerSlave.amp == 1)>> using some of their free time to watch the weather; $activeSlave.slaveName carried $his _activeSlaveRel to a window so _he2 could look out with $him. <<elseif $cockFeeder == 1>> taking in a meal together; they've chosen dispensers next to each other and are slurping away. <<elseif $suppository == 1>> taking their drugs together; they've chosen fuckmachines next to each other and are chatting quietly as they're sodomized. <<else>> eating a quiet meal together. <</if>> <</if>> /* CLOSE SEXY/CUDDLE/TOGETHER TIME */ <<set $slaves[$slaveIndices[_partnerSlave.ID]] = _partnerSlave>> <<set $slaves[$slaveIndices[$activeSlave.ID]] = $activeSlave>> <<set $target = "FRelation", _partnerSlave = null>> <<elseif ($partner == "relationship") || ($partner == "relation")>> <<set _partnerSlave = null>> <<if ($partner == "relation")>> <<if $familyTesting == 1>> <<set _partnerSlave = $relation>> <<setLocalPronouns _partnerSlave 2>> <<else>> <<set _partnerSlave = getSlave($activeSlave.relationTarget)>> <<setLocalPronouns _partnerSlave 2>> <</if>> <<else>> <<set _partnerSlave = getSlave($activeSlave.relationshipTarget)>> <<setLocalPronouns _partnerSlave 2>> <<if $activeSlave.relationship <= 1>> <<set _activeSlaveRel = "friend", _partnerRel = "friend">> <<elseif $activeSlave.relationship <= 2>> <<set _activeSlaveRel = "best friend", _partnerRel = "best friend">> <<elseif $activeSlave.relationship <= 3>> <<set _activeSlaveRel = "friend with benefits", _partnerRel = "friend with benefits">> <<elseif $activeSlave.relationship <= 4>> <<set _activeSlaveRel = "lover", _partnerRel = "lover">> <<elseif $activeSlave.relationship > 4>> <<set _activeSlaveRel = "slave wife", _partnerRel = "slave wife">> <</if>> <</if>> <<if ndef _partnerSlave || _partnerSlave == null>> <<goto "Main">> <</if>> $His <<if ($partner == "relation")>> <<if $familyTesting == 1>> $relationType <<else>> _partnerSlave.relation <</if>> <<else>> _activeSlaveRel <</if>> _partnerSlave.slaveName <<switch _partnerSlave.assignment>> <<case "be your agent">> is off managing an arcology in your stead, but you can call _him2 back for a visit if you were inclined. <<case "be confined in the arcade">> is nothing more than holes in $arcadeName, but you have a fine view of _his2 <<if $seeRace == 1>>_partnerSlave.race rear <</if>>on the feed from the facility. <<case "stay confined">> is confined, but you have a fine view of _his2 <<if $seeRace == 1>>_partnerSlave.race <</if>>body on the feed from _his2 cell. <<case "work in the brothel">> is working in the brothel, and is <<if (_seed > 80)>> riding a customer's dick. <<elseif (_seed > 60)>> sucking a customer's cock. <<elseif (_seed > 40)>> pleasuring a customer's cunt. <<elseif (_seed > 20)>> getting pounded by a woman wearing a strap-on. <<else>> being held down and buttfucked by a customer. You have a voyeuristic view of _his2 <<if $seeRace == 1>>_partnerSlave.race <</if>>body on the feeds. <</if>> You have a voyeuristic view of _his2 <<if $seeRace == 1>>_partnerSlave.race <</if>>body on the feeds. <<case "serve the public">> is serving the public, and is <<if (_seed > 80)>> riding a citizen's dick. <<elseif (_seed > 60)>> sucking a citizen's cock. <<elseif (_seed > 40)>> pleasuring a citizen's cunt. <<elseif (_seed > 20)>> getting pounded by a citizen wearing a strap-on. <<else>> being held down and buttfucked by a citizen. <</if>> You have a voyeuristic view of _his2 <<if $seeRace == 1>>_partnerSlave.race <</if>>body on the feeds. <<case "work in the dairy">> <<if ($dairyRestraintsSetting > 1)>> is strapped to a milking machine in $dairyName. <<elseif (_partnerSlave.lactation == 0) && (_partnerSlave.balls > 0)>> is working in $dairyName, and is having _his2 cock milked. As you watch, _his2 balls tighten as the phallus up _his2 butt brings _him2 closer to a copious ejaculation. <<elseif _seed > 50>> is working in $dairyName, having _his2 tits milked. <<else>> is working in $dairyName, massaging _his2 sore tits. <</if>> You have a good view of _his2 <<if $seeRace == 1>>_partnerSlave.race <</if>>body on the feeds. <<case "serve in the club">> is working on the club, <<if _seed > 50>> displaying _his2 <<if $seeRace == 1>>_partnerSlave.race <</if>>body, keeping citizens company, and flirting with anyone who shows interest. <<else>> or rather just off it, having taken a prominent citizen back to a discreet room <<if $seeRace == 1>> so he can use _his2 _partnerSlave.race <</if>>body. <</if>> <<case "work as a servant">> <<if _seed > 50>> was scrubbing the penthouse floor, until another slave requested oral service. <<else>> is scrubbing the penthouse floor. <</if>> <<case "guard you">> is standing discreetly behind your left shoulder, watching for threats. _he2 has a straight ceramic sword strapped to _his2 back and a machine pistol at _his2 hip. <<case "be the Madam">> is managing the brothel: _he2 is making sure all the customers are satisfied and all the whores are working hard. <<case "be the Attendant">> is seeing to girls in the spa: _he2 is gently soaping an exhausted slave. <<case "be the Stewardess">> is managing the house servants: _he2 overseeing the laboring house slaves and punishing any that step out of line. <<case "be the DJ">> is taking the lead on the club: _he2 greets new arrivals, flirts with them prettily, and subtly guides them towards choice sluts. <<case "be the Schoolteacher">> is teaching classes: _he2 is leading the slave students in rote recitation. <<case "be the Milkmaid">> is working in the dairy, looking after your stock. <<default>> <<if (_partnerSlave.heels == 1) && !["flats", "none"].includes(_partnerSlave.shoes)>> walks past your desk with the tiny swaying steps $he must take in order to walk on _his2 surgically altered legs. _he2 is on _his2 way to <<elseif ["heels", "pumps"].includes(_partnerSlave.shoes)>> walks past your desk with the swaying steps _he2 must take in _his2 high heels. _he2 is on _his2 way to <<elseif (_partnerSlave.shoes == "boots")>> walks past your desk with the confident gait encouraged by _his2 high heeled boots. _he2 is on _his2 way to <<elseif (_partnerSlave.shoes == "extreme heels")>> walks past your desk with the tiny swaying steps _he2 must take in _his2 ridiculous heels. _he2 is on _his2 way to <<elseif (_partnerSlave.heels == 1)>> crawls past your desk on all fours, since _he2 has not been allowed the heels _he2 needs to walk upright. _he2 is on _his2 way to <<elseif (_partnerSlave.amp == 1)>> is carried past your desk by one of your other slaves. _he2 is on _his2 way to <<else>> walks past your desk on _his2 way to <</if>> <<switch _partnerSlave.assignment>> <<case "whore">> <<if _seed > 50>> whore; <<else>> sell _his2 <<if $seeRace == 1>>_partnerSlave.race <</if>>body; <</if>> <<case "serve the public">> <<if _seed > 50>> serve the public; <<else>> be a public slut; <</if>> <<case "rest">> <<if _seed > 50>> eat; <<else>> bed; <</if>> <<case "get milked">> <<if _seed > 50>> milk _his2 overfull <<if $seeRace == 1>>_partnerSlave.race <</if>>tits; <<else>> drain _his2 milky <<if $seeRace == 1>>_partnerSlave.race <</if>>udders; <</if>> <<case "please you">> sit next to you and wait for <<if _seed > 50>> you to fuck _him2; <<else>> _his2 Master to use _his2 <<if $seeRace == 1>>_partnerSlave.race <</if>>body; <</if>> <<case "be a subordinate slave">> service your other slaves; <<case "be a servant">> clean up after your other slaves; <<case "be your Head Girl">> oversee your other slaves; <<case "recruit girls">> use _his2 connections to recruit slaves; <</switch>> <<if (_partnerSlave.amp == 1)>> _he2 is carried by on _his2 way to _his2 next task. <<elseif _partnerSlave.fetish == "mindbroken">> _he2 does not even glance at you as _he2 goes mindlessly to _his2 next task. <<elseif _partnerSlave.devotion < -50>> _he2 directs a look of pure hatred at where you sit as _he2 passes. <<elseif _partnerSlave.devotion < -20>> _he2 cannot keep the loathing from _his2 face as _he2 passes. <<elseif _partnerSlave.devotion <= 20>> _he2 passes quickly, obviously hoping to avoid you. <<elseif _partnerSlave.devotion <= 50>> _he2 rushes by, hurrying to _his2 next task. <<else>> as _he2 passes _he2 gives you a look of adoration. <</if>> <</switch>> <<set $target = "FRelation", _partnerSlave = null>> <<elseif (_seed > 80) && ($activeSlave.fuckdoll == 0)>> <<BoobsDescription>> <<switch $activeSlave.clothes>> <<case "uncomfortable straps">> <<if $activeSlave.boobs < 300>> The rings constantly rub against $his chest and force $his nipples to stick out. <<else>> The strap over $his tits presses the soft flesh, and the ring around each nipple <<if $activeSlave.nipples == "fuckable">> forces them open. <<else>> forces them to stick out. <</if>> <</if>> <<case "shibari ropes">> <<if $activeSlave.boobs < 300>> The ropes binding $his chest shift slightly with every step, since $he lacks any breasts to hold them in place. <<else>> The ropes binding $his chest dig into the soft flesh as $he moves. <</if>> <<case "attractive lingerie for a pregnant women">> <<if $activeSlave.boobs < 300>> The bulge of $his $activeSlave.nipples nipples can be seen under the taut silk. <<else>> $His silken bra causes $his breasts to bulge around them. <</if>> <<case "a maternity dress">> <<if $activeSlave.boobs < 300>> $His low cut dress was made with breasts in mind; every stop $he takes risks it sliding down and revealing $his $activeSlave.nipples nipples. <<else>> $His low cut dress shows ample cleavage and is made to be easy to pull down. <</if>> <<case "stretch pants and a crop-top">> <<if $activeSlave.boobs < 300>> $His flat chest makes the perfect canvas to read $his crop-top. <<else>> $His crop-top tightly clings to $his breasts and moves along with them. $His jiggling cleavage distracts from the writing on $his tits. <</if>> <<case "restrictive latex">> <<if $activeSlave.boobs < 300>> $His lack of breasts draws your eyes straight to $his exposed nipples. <<else>> $His tits stick out through $his latex outfit. <</if>> <<case "attractive lingerie">> $His pretty white lace bra has thoughtful cuts that tastefully let $his nipples stick through. <<case "a succubus outfit">> <<if $activeSlave.boobs < 300>> $His succubus outfit presents this sex demon's flat chest, inviting a damning fondle. <<else>> $His succubus outfit presents this sex demon's breasts, inviting a damning fondle. <</if>> <<case "a slutty maid outfit">> <<if $activeSlave.boobs < 300>> $His maid outfit covers $his flat chest with a thin white blouse designed to be easy to pull down. <<else>> $His maid outfit covers $his breasts with a thin white blouse designed to be easy to pull down. <</if>> <<case "a nice maid outfit">> <<if $activeSlave.boobs < 300>> $His maid outfit covers $his flat chest demurely, offering the diverting task of pulling it off $him. <<else>> $His maid outfit covers $his breasts demurely, offering the diverting task of pulling it off $him. <</if>> <<case "a monokini">> The straps of $his monokini cross in the center of $his chest, leaving the rest of $his <<if $activeSlave.boobs < 300>>flat <</if>>breasts naked. <<case "a cybersuit">> $His bodysuit is tight enough to show off <<if $activeSlave.boobs < 300>>just how flat $he is<<else>>every contour of $his chest<</if>>. <<case "a string bikini">> $His string bikini covers only $his nipples, leaving the remainder of $his <<if $activeSlave.boobs < 300>>flat chest<<else>>breasts<</if>> naked. <<case "a scalemail bikini">> $His scalemail bikini covers <<if $activeSlave.boobs < 300>>all of $his flat chest.<<elseif $activeSlave.boobs < 700>>$his breasts entirely.<<elseif $activeSlave.boobs <1500>>much of $his breasts, while still emphasizing them.<<else>>the front of $his breasts.<</if>> . <<case "clubslut netting">> As $he moves, the weave of the netting over $his chest slips back and forth across $his nipples. <<case "a cheerleader outfit">> <<if $activeSlave.boobs < 300>> As $he moves, the tight fabric rubs across $his obvious nipples. <<else>> As $he moves, $his chest threatens to fall out of $his cheerleader top. <</if>> <<case "an apron">> <<if $activeSlave.boobs < 300>> As $he moves, $his apron threatens to bounce off $his flat chest and expose $his nipples. <<else>> As $he moves, $his apron provides excellent views of the sides of $his breasts. <</if>> <<case "cutoffs and a t-shirt">> <<if $activeSlave.boobs < 300>> $His non-existent breasts are bare under $his t-shirt; not that you can really tell since they lack motion completely. <<else>> $His tits are bare under $his t-shirt, so movement gives delicious hints of their motion. <</if>> <<case "spats and a tank top">> <<if $activeSlave.boobs < 300>> $His flat chest makes $his form-fitting tank top look as if it's clinging to a tube. <<else>> $His breasts bounce slightly under $his tank top as $he moves. <</if>> <<case "a slutty outfit">> <<if (random(1,100) > 50)>> For today's slutty outfit $he's chosen a handkerchief top that occasionally comes untied and <<if $activeSlave.boobs < 300>>reveals $his flat chest<<else>>spills $his breasts out naked<</if>>. <<else>> For today's slutty outfit $he's chosen a halter top cut so low that <<if $activeSlave.boobs < 300>>it occasionally slips down $his flat chest to reveal a nipple<<else>>$his breasts occasionally pop out<</if>>. <</if>> <<case "a slave gown">> $His gorgeous dress has thoughtful cuts that tastefully bares $his <<if $activeSlave.boobs < 300>>non-existent <</if>>breasts. <<case "slutty business attire">> $His suit jacket and blouse are low enough to show off a lot of boob<<if $activeSlave.boobs < 300>>, or they would, had $he had any<</if>>. <<case "nice business attire">> $His suit jacket and blouse are businesslike, but they could be removed easily enough. <<case "a halter top dress">> $His beautiful halter top dress almost seems to be sculpted around $his body. <<case "a ball gown">> $His fabulous silken ball gown is tailored to accentuate the shape of $his <<if $activeSlave.boobs < 300>>flat chest<<else>>breasts<</if>>. <<case "a slutty nurse outfit">> $His jacket presents $his <<if $activeSlave.boobs < 300>>nipples<<else>>breasts<</if>> to be ogled. <<case "a schoolgirl outfit">> $His blouse lewdly displays $his <<if $activeSlave.boobs < 300>>$activeSlave.nipples nipples<<else>>breasts<</if>>. <<case "a kimono">> $His kimono is clearly designed to accentuate $his <<if $activeSlave.boobs < 300>>flat chest<<else>>breasts<</if>>. <<case "a hijab and abaya">> $His abaya covers $his <<if $activeSlave.boobs < 300>>flat chest<<else>>breasts<</if>> totally. <<case "a huipil">> $His huipil hugs the curves of $his <<if $activeSlave.boobs < 300>>$activeSlave.nipples nipples<<else>>breasts<</if>>. <<case "battledress">> <<if $activeSlave.boobs < 300>> As $he moves, you can occasionally spot $his lack of undergarments. <<else>> $His tank top and sports bra support rather than flatter $his breasts. <</if>> <<case "a fallen nuns habit">> $His slutty nun outfit leaves $his <<if $activeSlave.boobs < 300>>flat <</if>>tits sinfully bare. <<case "a chattel habit">> $His chattel habit leaves $his <<if $activeSlave.boobs < 300>>flat <</if>>tits virtuously bare. <<case "a penitent nuns habit">> $His habit chafes $his nipples so harshly that it would probably be a relief to $his to have it stripped off $his. <<case "a comfortable bodysuit">> $His bodysuit is tight enough to show off <<if $activeSlave.boobs < 300>>just how flat $he is<<else>>every contour of $his chest<</if>>. <<case "a latex catsuit">> $His latex catsuit is tight enough to show off <<if $activeSlave.boobs < 300>>just how flat $he is<<else>>every contour of $his chest<</if>>. <<case "a military uniform">> $His uniform tunic and shirt are formal, but they could be removed easily enough. <<case "a schutzstaffel uniform">> $His uniform tunic and shirt are formal, but they could be removed easily enough. <<case "a slutty schutzstaffel uniform">> $His uniform tunic and shirt are formal, but they could be removed easily enough. <<case "a red army uniform">> $His uniform tunic and shirt are formal, but they could be removed easily enough. <<case "a nice nurse outfit">> $His nurse's outfit is functional, but they could be removed easily enough. <<case "a mini dress">> $His mini dress is tight enough to show off <<if $activeSlave.boobs < 300>>just how flat $he is<<else>>every contour of $his chest<</if>>. <<case "a leotard">> <<if $activeSlave.boobs < 300>> $His leotard draws the eye straight to $his obvious nipples, since it lacks anything else to show off. <<else>> $His leotard is tight enough that it not only hugs $his breasts, but shows off $his nipples. <</if>> <<case "a bunny outfit">> <<if $activeSlave.boobs < 300>> With no breasts to speak of, $his strapless corset teddy manages to look rather slutty. <<else>> $His strapless corset teddy presents $his boobs while still managing to look a bit classy. <</if>> <<case "harem gauze">> $His <<if $activeSlave.boobs < 300>>non-existent <</if>>breasts are clearly visible through the thin gauze that covers them. <<case "slutty jewelry">> <<if $activeSlave.boobs < 300>> The light chain across $his non-existent breasts is the only thing on $his chest capable of moving as $he walks. <<else>> The light chain under $his breasts accentuates their natural movement. <</if>> <<default>> <<if ($activeSlave.vaginalAccessory == "chastity belt")>> Since $he's wearing nothing but a chastity belt, $his <<if $activeSlave.boobs < 300>>non-existent <</if>>breasts are delightfully naked. <<else>> $His naked <<if $activeSlave.boobs < 300>> flat chest and nipples<<else>>breasts<</if>> catch your eye. <</if>> <</switch>> <<set $target = "FBoobs">> <<elseif (_seed > 60)>> <<ButtDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> Its suit is expressly designed to encourage use of its rear hole. <<case "uncomfortable straps">> A strap passes between $his <<if ($activeSlave.amp !== 1 )>> legs, giving $his gait an awkward sway. <<else>> leg stumps, pressing against $his genitals. <</if>> <<case "shibari ropes">> <<if ($activeSlave.amp !== 1 )>> Ropes bind $his legs, giving $his gait an awkward sway. <<else>> A rope passes between $his leg stumps, pressing against $his genitals. <</if>> <<case "attractive lingerie for a pregnant woman">> As $he moves, $his silken panties are very inviting. <<case "a maternity dress">> $His dress covers $his legs, but it will lift easily enough. <<case "stretch pants and a crop-top">> <<if $activeSlave.butt > 10>> $His stretch pants tightly cling to $his rear as $he moves. While the writing adorning it may catch your eye, the huge expanse of wobbling ass cleavage is far more distracting. <<else>> $His stretch pants tightly cling to $his rear as $he moves; the writing on $his bottom gives you plenty of excuses to oggle it. <</if>> <<case "restrictive latex">> As some of the only islands in the sea of black latex, $his holes are eye-catching. <<case "a fallen nuns habit">> $His slutty nun outfit invites sin. <<case "a chattel habit">> $His chattel habit is designed for sex without being removed. <<case "a penitent nuns habit">> $His habit chafes $him so cruelly that it would probably be a relief to $him to have it pulled off, even if $he's roughly fucked afterward. <<case "attractive lingerie">> As $he moves, $his pretty white garter belt holds $his stockings high up on $his thighs. <<case "a succubus outfit">> $His succubus outfit's tail holds $his skirt up high in back, inviting a damning fuck. <<case "a slutty maid outfit">> $His maid's skirt is cut extremely short, so that the slightest movement reveals a glimpse of $his ass. <<case "a nice maid outfit">> $His maid's skirt is cut conservatively, but it will lift easily enough. <<case "a monokini">> $His monokini contours to the size and shape of $his bottom. <<case "an apron">> $His apron leaves $his buttocks totally exposed. <<case "a cybersuit">> $His bodysuit prominently displays the curves of $his butt. <<case "a string bikini">> As $he moves, $his string lingerie leaves the entire line of $his hips naked and enticing. <<case "a scalemail bikini">> As $he moves, $his scaly lingerie leaves almost the entire line of $his hips naked and enticing. <<case "clubslut netting">> As $he moves, $his clubslut netting moves with $his, leaving nothing to the imagination. <<case "a cheerleader outfit">> As $he moves, $his pleated cheerleader bounces up and down flirtily. <<case "cutoffs and a t-shirt">> As $he moves, $his cutoffs hug $his butt. <<case "spats and a tank top">> $His spats show off every curve of $his ass. <<case "a slutty outfit">> For today's slutty outfit $he's chosen <<if (random(1,100) > 50) && ($activeSlave.amp !== 1)>> yoga pants so sheer that everything $he's got is clearly visible. <<elseif ($activeSlave.dick > 0)>> a miniskirt so brief that $his ass is hanging out the back, and $his dick is occasionally visible from the front. <<else>> a miniskirt so brief that $his ass is hanging out the back, and $his naked cunt is occasionally visible from the front. <</if>> <<case "a slave gown">> <<if ($activeSlave.amp == 1)>> $His gorgeous dress is specially designed for $his limbless form, but without legs to support it, it can hardly conceal the outline of everything $he has. <<else>> $His gorgeous dress has a thoughtful cut that runs all the way from $his ankle to over $his hip, baring a leg all the way up. <</if>> <<case "a halter top dress">> $His beautiful halter top dress seems to be sculpted around $his bottom. <<case "a ball gown">> $His fabulous silken ball gown is tailored to fit $his and accentuates the shape of $his butt. <<case "a slutty nurse outfit">> $His tight skirt flatters $his ass. <<case "a schoolgirl outfit">> <<if $activeSlave.anus == 0>> This schoolgirl clearly needs to lose $his anal virginity. <<elseif $activeSlave.vagina == 0>> This schoolgirl clearly takes it up the ass; that way, $he can remain a virgin, and be, like, totally pure and innocent. <<else>> This schoolgirl clearly takes it up the ass. <</if>> <<case "a kimono">> <<if ($activeSlave.butt > 5)>> $His kimono demurely covers $his behind, though it cannot conceal its massive shape. <<else>> $His kimono demurely covers $his behind. <</if>> <<case "a hijab and abaya">> <<if ($activeSlave.butt > 5)>> $His abaya totally covers $his behind, though it cannot conceal its massive shape. <<else>> $His abaya totally conceals $his behind. <</if>> <<case "battledress">> $His fatigue trousers are not particularly flattering to $his butt. <<case "nice business attire">> $His attractive skirt is nevertheless tight enough to show off $his derriere. <<case "slutty business attire">> $His skirt is so short it'll barely be necessary to lift it. <<case "a comfortable bodysuit">> $His bodysuit displays the curves of $his butt. <<case "a latex catsuit">> $His latex catsuit displays the curves of $his butt. <<case "a military uniform">> $His uniform skirt is nevertheless tight enough to show off $his derriere. <<case "a schutzstaffel uniform">> $His uniform trousers are nevertheless tight enough to show off $his derriere. <<case "a slutty schutzstaffel uniform">> $His uniform miniskirt is nevertheless tight enough to show off the enticing curves of $his butt. <<case "a red army uniform">> $His uniform skirt is nevertheless tight enough to show off $his derriere. <<case "a nice nurse outfit">> $His nurse's trousers demurely cover $his behind. <<case "a mini dress">> $His mini dress displays the curves of $his butt. <<case "a leotard">> $His leotard leaves $his buttocks gloriously bare. <<case "a bunny outfit">> $His teddy covers $his rear, but in tight satin that flatters its curves. <<case "harem gauze">> $His hips are clearly visible through the thin gauze that covers it. <<case "a toga">> $His stellar behind is accented by the light material of $his toga. <<case "a huipil ">> $His huipil is so short that $his butt is on display. <<case "slutty jewelry">> $His belt of light chain accentuates $his hips. <<default>> <<if ($activeSlave.vaginalAccessory == "chastity belt")>> $His chastity belt protects $him from vanilla intercourse. <<else>> You run your eye over $his naked hips. <</if>> <</switch>> <<set $target = "FButt">> <<elseif (_seed > 40)>> <<if $activeSlave.inflation == 0>> <<if $activeSlave.bellyImplant < 2000>> <<if $activeSlave.belly >= 600000>> <<BellyDescription>> <<switch $activeSlave.clothes>> <<case "a very tight corset">> $His corset struggles to contain $his enormous belly. <<case "chains">> $His enormous belly bulges in between $his tight chains. <<case "uncomfortable straps">> A steel ring rests around $his navel, held in place by tight straps. $His enormous belly bulges around them. <<case "shibari ropes">> $His enormous belly bulges out from between $his ropes. <<case "restrictive latex" "a latex catsuit">> $His enormous belly makes $him look like a giant balloon under the tight latex, $his popped navel breaks the smoothness. <<case "a nice nurse outfit">> $He's decided to become the maternity ward, judging by the enormous squirming pregnant belly $he sports. <<case "a maternity dress">> $His tight dress is strained by $his enormous belly. <<case "a nice maid outfit">> $His enormous belly is covered only by an apron. <<case "a penitent nuns habit">> $His enormous belly strains $his habit, it looks absolutely sinful. <<case "a ball gown">> Your gaze is drawn to $his enormous squirming pregnant belly by $his striking silken ball gown. <<case "harem gauze">> $His silken garb and enormous pregnant belly makes $him look like a belly dancer. <<case "a comfortable bodysuit">> $His enormous belly lewdly fills $his bodysuit. You swear you can see $his babies kicking underneath the form fitting material. <<case "a schoolgirl outfit">> The school blimp is waddling by. <<case "a hijab and abaya">> $His enormous belly pushes out $his abaya. <<case "a leotard">> $His enormous belly lewdly stretches $his leotard. You swear you can see $his babies kicking under the material. <<case "a toga">> $His loose fitted toga dangles pathetically to either side of $his enormous belly. <<case "a huipil">> $His pregnant belly is so enormous that the huipil barely covers any of it. <<default>> $His bare enormous squirming pregnant belly catches your eye. <</switch>> <<elseif $activeSlave.belly >= 300000>> <<BellyDescription>> <<switch $activeSlave.clothes>> <<case "a very tight corset">> $His corset struggles to contain $his giant belly. <<case "chains">> $His giant belly bulges in between $his tight chains. <<case "uncomfortable straps">> A steel ring rests around $his navel, held in place by tight straps. $His giant belly bulges around them. <<case "shibari ropes">> $His giant belly bulges out from between $his ropes. <<case "restrictive latex" "a latex catsuit">> $His giant belly makes $him look like a balloon under the tight latex, $his popped navel breaks the smoothness. <<case "a nice nurse outfit">> $His giant belly makes $him resemble a maternity ward patient rather than a nurse. <<case "attractive lingerie for a pregnant woman">> $His giant belly is gently framed by $his silken vest. <<case "a maternity dress">> $His loose dress is completely filled by $his giant belly. <<case "a nice maid outfit">> $His maid outfit struggles to contain $his giant belly, $his popped navel is visible under $his apron. <<case "a penitent nuns habit">> $His giant belly fills $his habit, it looks absolutely sinful. <<case "a halter top dress">> $His giant belly fills $his halter top dress, it struggles to contain $his belly. <<case "a ball gown">> Your gaze is drawn to $his giant pregnant belly by $his struggling fabulous silken ball gown. <<case "harem gauze">> $His silken garb and giant pregnant belly makes $him look like a belly dancer. <<case "a comfortable bodysuit">> $His giant belly lewdly fills $his bodysuit. You swear you can see $his babies kicking underneath the form fitting material. <<case "a schoolgirl outfit">> The school bicycle is waddling by. <<case "a hijab and abaya">> $His giant belly fills $his abaya. <<case "a leotard">> $His giant belly lewdly stretches $his leotard. You swear you can see $his babies kicking under the material. <<case "a toga">> $His loose fitted toga dangles to either side of $his giant belly. <<case "a huipil">> $His pregnant belly is so giant that the huipil barely makes it half-way to $his protruding navel. <<default>> $His bare giant pregnant belly catches your eye. <</switch>> <<elseif $activeSlave.weight > 190>> <<BellyDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $His massive gut is alluringly smooth under the tight suit. <<case "conservative clothing">> $His conservative clothing stands no chance of stilling $his massive, jiggling gut. <<case "chains">> $His massive gut jiggles lewdly around $his tight chains. <<case "a slutty qipao">> The front of $his qipao rests atop $his massive gut. <<case "uncomfortable straps">> $His massive gut jiggles lewdly around $his tight straps. <<case "shibari ropes">> $His massive gut jiggles lewdly around $his tight cords. <<case "restrictive latex" "a latex catsuit">> $His massive gut resembles a large beachball under $his tight latex. <<case "a nice nurse outfit">> $His scrub top jiggles along with $his massive gut as $he moves. <<case "a mini dress">> $His tearing minidress shows every jiggle in $his massive gut as $he moves. <<case "a nice maid outfit">> As $he moves, barely any jiggling can be seen within $his straining maid's dress. <<case "a penitent nuns habit">> $His habit does nothing to stop $his massive gut from jiggling against the coarse cloth as $he moves. <<case "clubslut netting">> $His clubslut netting jiggles lewdly along with $his massive gut as $he moves. Every so often, another section gives out allowing a roll of fat to spring free; it's quite entertaining to watch. <<case "a cheerleader outfit">> $His massive gut jiggles its own cheer with $his every motion. <<case "a slave gown">> $His massive jiggly gut is gently caressed by $his gown. <<case "an apron">> $His apron rests upon $his massive gut, which jiggles as $he moves. <<case "harem gauze">> $His silken garb and massive, jiggly gut makes $him look like a belly dancer. <<case "a comfortable bodysuit">> The taut material of $his bodysuit shows every jiggle in $his massive gut as $he moves. <<case "a schoolgirl outfit">> The school blimp is jiggling by and ripe for abuse with $his ill-fitting clothes. <<case "a kimono">> $His massive gut threatens to pop out of $his kimono with every motion. <<case "a hijab and abaya">> $His massive gut has no room left to move within $his overstuffed abaya. <<case "a halter top dress">> $His strained halter top dress shows every jiggle in $his massive gut as $he moves. Every little motion threatens to burst $his seams and free the soft mass to the world. <<case "a ball gown">> Your gaze is drawn to $his massive gut by $his fabulous silken ball gown. Every little motion has a chance for it to pop out and jiggle free for all to see clearly. <<case "a leotard">> The taut material of $his leotard shows every jiggle in $his massive gut as $he moves. A pair of small ridges adorn $his sides where they have managed to push through the leotard's failing seams. <<case "a bunny outfit">> $He is a sight in $his bunny outfit. The front of $his massive gut is held still by $his overworked teddy, but everything else of it jiggles obscenely with $his every motion. <<case "attractive lingerie for a pregnant woman">> $His massive gut is gently framed by $his silken vest. <<case "a maternity dress">> $His once loose dress bulges with $his massive gut. <<default>> $His massive bare jiggling gut catches your eye. <</switch>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<BellyDescription>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> $His taut blouse shows off $his huge belly. <<case "attractive lingerie for a pregnant woman">> $His huge belly is gently framed by $his silken vest. <<case "a maternity dress">> $His loose dress is completely filled by $his huge belly. <<case "chains">> $His huge belly bulges between $his tight chains. <<case "a slutty qipao">> The front of $his qipao rests atop $his huge belly. <<case "uncomfortable straps">> A steel ring rests around $his navel, held in place by tight straps. $His huge belly bulges around them. <<case "shibari ropes">> $His huge belly bulges out from between $his ropes. <<case "restrictive latex" "a latex catsuit">> $His huge belly looks like a large beach ball under $his tight latex, $his popped navel breaks the smoothness. <<case "a military uniform">> $His huge belly threatens to pop the buttons off $his tunic. <<case "a schutzstaffel uniform">> $His huge belly threatens to pop the buttons off $his tunic. <<case "a slutty schutzstaffel uniform">> $His huge belly threatens to pop the buttons off $his tunic. <<case "a red army uniform">> $His huge belly threatens to pop the buttons off $his tunic. <<case "a nice nurse outfit">> $His huge belly strains against $his scrub top, making $him resemble more a maternity ward patient than a nurse. <<case "a mini dress">> $His huge belly threatens to tear apart $his mini dress. <<case "a slutty maid outfit">> $His huge belly is partially covered by a thin white blouse. <<case "a nice maid outfit">> $His huge belly threatens to tear $his maid outfit open, $his popped navel is visible under $his apron. <<case "a penitent nuns habit">> $His huge belly bulges $his habit, it looks absolutely sinful. <<case "clubslut netting">> $His huge belly threatens to tear apart $his clubslut netting. <<case "a cheerleader outfit">> $His huge belly is partly covered by $his cheerleader's top. <<case "a halter top dress">> $His huge belly fills out $his halter top dress, the seams straining to contain it. <<case "a ball gown">> Your gaze is drawn to $his huge pregnant belly by $his fabulous silken ball gown. <<case "a slave gown">> $His huge belly is gently caressed by $his gown. <<case "nice business attire">> $His huge belly threatens to pop the buttons off $his jacket. <<case "harem gauze">> $His silken garb and huge pregnant belly makes $him look like a belly dancer. <<case "a toga">> $His loose fitted toga leaves plenty of space for $his swollen belly. <<case "a huipil">> $His pregnant belly is so huge that the huipil won't even come close to reaching $his protruding navel. <<case "a comfortable bodysuit">> $His huge belly lewdly fills $his bodysuit. <<if ($activeSlave.bellyAccessory !== "a huge empathy belly") && ($activeSlave.bellyAccessory !== "a large empathy belly")>>You swear you can see $his babies kicking underneath the form fitting material.<</if>> <<case "a schoolgirl outfit">> $His huge belly is only partly covered by $his blouse. <<case "a kimono">> $His kimono demurely covers the sides of $his huge belly. <<case "a hijab and abaya">> $His huge belly tents $his abaya. <<case "a leotard">> $His huge belly lewdly stretches $his leotard. <<if ($activeSlave.bellyAccessory !== "a huge empathy belly") && ($activeSlave.bellyAccessory !== "a large empathy belly")>>You swear you can see $his babies kicking underneath the form fitting material.<</if>> <<case "a chattel habit">> $His huge belly shoves the strip of cloth on $his front to $his side. <<case "a bunny outfit">> $His huge belly is threatening to tear $his teddy, the seams along the side are already splitting. <<default>> $His bare huge pregnant belly catches your eye. <</switch>> <<elseif $activeSlave.weight > 160>> <<BellyDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $His giant gut is alluringly smooth under the tight suit. <<case "conservative clothing">> $His conservative clothing stands no chance of stilling $his giant, jiggling gut. <<case "chains">> $His giant gut jiggles lewdly around $his tight chains. <<case "a slutty qipao">> The front of $his qipao rests atop $his giant gut. <<case "uncomfortable straps">> $His giant gut jiggles lewdly around $his tight straps. <<case "shibari ropes">> $His giant gut jiggles lewdly around $his tight cords. <<case "restrictive latex" "a latex catsuit">> $His giant gut resembles a beachball under $his tight latex. <<case "a military uniform">> The buttons on $his staining jacket threaten to pop off with every motion of $his giant jiggling gut. <<case "a schutzstaffel uniform">> The buttons on $his staining jacket threaten to pop off with every motion of $his giant jiggling gut. <<case "a slutty schutzstaffel uniform">> The buttons on $his staining jacket threaten to pop off with every motion of $his giant jiggling gut. <<case "a red army uniform">> The buttons on $his staining jacket threaten to pop off with every motion of $his giant jiggling gut. <<case "a nice nurse outfit">> $His scrub top jiggles along with $his giant gut as $he moves. <<case "a mini dress">> $His strained minidress shows every jiggle in $his giant gut as $he moves. <<case "a nice maid outfit">> As $he moves, noticeable jiggling can be seen within $his maid's dress. <<case "a penitent nuns habit">> $His habit does nothing to stop $his giant gut from jiggling against the coarse cloth as $he moves. <<case "clubslut netting">> $His clubslut netting jiggles lewdly along with $his giant gut as $he moves. <<case "a cheerleader outfit">> $His giant gut is partially covered by $his cheerleader's top, which happily jiggles along with every motion. <<case "a slave gown">> $His giant jiggly gut is gently caressed by $his gown. <<case "nice business attire">> $His giant gut has no room to move under $his strained jacket. <<case "harem gauze">> $His silken garb and giant, jiggly gut makes $him look like a belly dancer. <<case "a comfortable bodysuit">> The taut material of $his bodysuit shows every jiggle in $his giant gut as $he moves. <<case "a schoolgirl outfit">> The school fatty is jiggling by and ripe for abuse with $his ill-fitting clothes. <<case "a kimono">> Tons of jiggling can be seen through $his kimono whenever $he moves. <<case "a hijab and abaya">> Tons of jiggling can be seen through $his abaya whenever $he moves. <<case "a halter top dress">> $His stretched halter top dress shows every jiggle in $his giant gut as $he moves. <<case "a ball gown">> Your gaze is drawn to $his giant gut by $his fabulous silken ball gown. <<case "a leotard">> The taut material of $his leotard shows every jiggle in $his giant gut as $he moves. <<case "a chattel habit">> $His giant gut jiggles around the strip of cloth down $his front as $he moves. <<case "a bunny outfit">> $He is a sight in $his bunny outfit. $His teddy not only covers $his giant gut, but draws your gaze right to it, though it can't help but jiggle along with $his every motion. <<case "attractive lingerie for a pregnant woman">> $His giant gut is gently framed by $his silken vest. <<case "a maternity dress">> $His loose dress bulges with $his giant gut. <<default>> $His giant bare jiggling gut catches your eye. <</switch>> <<elseif $activeSlave.weight > 130>> <<BellyDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $His big gut is perfectly smoothed by the tight latex. <<case "conservative clothing">> $His conservative clothing stands no chance of stilling $his big, jiggling gut. <<case "chains">> $His big gut jiggles lewdly between $his tight chains. <<case "a huipil">> $His huipil jiggles along with $his big gut. <<case "a slutty qipao">> The front of $his qipao rests atop $his big gut. <<case "uncomfortable straps">> $His big gut jiggles lewdly between $his tight straps. <<case "shibari ropes">> $His big gut jiggles lewdly between $his tight cords. <<case "restrictive latex" "a latex catsuit">> $His big gut has no room to move under $his tight latex. <<case "a military uniform">> The buttons on $his staining jacket struggle to hold back $his big jiggling gut. <<case "a schutzstaffel uniform">> The buttons on $his staining jacket struggle to hold back $his big jiggling gut. <<case "a slutty schutzstaffel uniform">> The buttons on $his staining jacket struggle to hold back $his big jiggling gut. <<case "a red army uniform">> The buttons on $his staining jacket struggle to hold back $his big jiggling gut. <<case "a nice nurse outfit">> $His scrub top jiggles along with $his big gut as $he moves. <<case "a mini dress">> $His stretched minidress shows every jiggle in $his big gut as $he moves. <<case "a slutty maid outfit">> $His big gut is barely covered by a thin white blouse that happily jiggles along with every motion. <<case "a nice maid outfit">> As $he moves, a slight jiggle can be seen within $his maid's dress. <<case "a penitent nuns habit">> $His habit does nothing to stop $his big gut from jiggling against the coarse cloth as $he moves. <<case "clubslut netting">> $His clubslut netting jiggles lewdly along with $his big gut as $he moves. <<case "a cheerleader outfit">> $His big gut is partially covered by $his cheerleader's top, which happily jiggles along with every motion. <<case "a slave gown">> $His big jiggly gut is gently caressed by $his gown. <<case "nice business attire">> Noticeable jiggling from $his big gut can be seen under $his jacket. <<case "harem gauze">> $His silken garb and big, jiggly gut makes $him look like a belly dancer. <<case "a comfortable bodysuit">> The taut material of $his bodysuit shows every jiggle in $his big gut as $he moves. <<case "a schoolgirl outfit">> $His big gut is partially covered by $his blouse, which happily jiggles along with every motion. <<case "a kimono">> Noticeable jiggling can be seen through $his kimono whenever $he moves. <<case "a hijab and abaya">> Noticeable jiggling can be seen through $his abaya whenever $he moves. <<case "a halter top dress">> $His stretched halter top dress shows every jiggle in $his big gut as $he moves. <<case "a ball gown">> Your gaze is drawn to $his big gut by $his fabulous silken ball gown. <<case "a leotard">> The taut material of $his leotard shows every jiggle in $his big gut as $he moves. <<case "an apron">> As $he moves, $his apron jostles just as $his big gut jiggles. <<case "a bunny outfit">> $He is a sight in $his bunny outfit. $His teddy not only controls $his big gut, but draws your gaze right to it. <<case "attractive lingerie for a pregnant woman">> $His big gut is gently framed by $his silken vest. <<case "a maternity dress">> $His loose dress bulges with $his big gut. <<default>> $His big bare jiggling gut catches your eye. <</switch>> <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<BellyDescription>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> $His taut blouse shows off $his big belly. <<case "attractive lingerie for a pregnant woman">> $His big belly is gently framed by $his silken vest. <<case "a maternity dress">> $His loose dress is filled out by $his big belly. <<case "chains">> $His big belly bulges between $his tight chains. <<case "a slutty qipao">> The front of $his qipao rests atop $his big belly. <<case "uncomfortable straps">> A steel ring rests around $his navel, held in place by tight straps. $His big belly bulges around them. <<case "shibari ropes">> $His big belly bulges out from between $his ropes. <<case "restrictive latex" "a latex catsuit">> $His big belly looks like a beach ball under $his tight latex, $his popped navel breaks the smoothness. <<case "a military uniform">> $His big belly strains the buttons on $his jacket. <<case "a schutzstaffel uniform">> $His big belly strains the buttons on $his jacket. <<case "a slutty schutzstaffel uniform">> $His big belly strains the buttons on $his jacket. <<case "a red army uniform">> $His big belly strains the buttons on $his jacket. <<case "a nice nurse outfit">> $His large belly strains against $his scrub top, making $him resemble more a maternity ward patient than a nurse. <<case "a mini dress">> $His large belly strains against $his mini dress. <<case "a slutty maid outfit">> $His big belly is partially covered by a thin white blouse. <<case "a nice maid outfit">> $His big belly strains $his maid outfit, $his popped navel is visible under $his apron. <<case "a penitent nuns habit">> $His big belly bulges $his habit, it looks absolutely sinful. <<case "clubslut netting">> $His big belly strains $his clubslut netting. <<case "a cheerleader outfit">> $His big belly is partly covered by $his cheerleader's top. <<case "a halter top dress">> $His big belly fills out $his halter top dress. <<case "a ball gown">> Your gaze is drawn to $his big pregnant belly by $his fabulous silken ball gown. <<case "a slave gown">> $His big belly is gently caressed by $his gown. <<case "nice business attire">> $His big belly strains the buttons on $his jacket. <<case "harem gauze">> $His silken garb and big pregnant belly makes $him look like a belly dancer. <<case "a toga">> $His loose fitted toga leaves plenty of space for $his swollen belly. <<case "a huipil">> $His pregnant belly is so big that the huipil won't even reach $his protruding navel. <<case "a comfortable bodysuit">> $His big belly fills $his bodysuit. <<if ($activeSlave.bellyAccessory !== "a medium empathy belly")>>You swear you can see $his babies kicking underneath the form fitting material.<</if>> <<case "a schoolgirl outfit">> $His big belly is only partly covered by $his blouse. <<case "a kimono">> $His kimono demurely covers $his big belly. <<case "a hijab and abaya">> $His big belly tents $his abaya. <<case "a leotard">> $His big belly stretches $his leotard. <<if ($activeSlave.bellyAccessory !== "a medium empathy belly")>>You swear you can see $his babies kicking underneath the form fitting material.<</if>> <<case "a chattel habit">> $His big belly shoves the strip of cloth on $his front to $his side. <<case "a bunny outfit">> $His big belly strains $his teddy; the seams along the side are showing signs of wear. <<default>> $His bare pregnant belly catches your eye. <</switch>> <<elseif $activeSlave.weight >= 95>> <<BellyDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> Its suit is expressly designed to encourage use of its holes. <<case "conservative clothing">> $His taut blouse shows every jiggle in $his fat gut as $he moves. <<case "attractive lingerie for a pregnant woman">> $His fat gut is gently framed by $his silken vest. <<case "a maternity dress">> $His loose dress bulges with $his fat gut. <<case "chains">> $His fat gut jiggles lewdly between $his tight chains. <<case "a slutty qipao">> The front of $his qipao rests atop, and jiggles with, $his fat gut as $he moves. <<case "uncomfortable straps">> $His fat gut jiggles lewdly between $his tight straps. <<case "shibari ropes">> $His fat gut jiggles lewdly between the binding ropes. <<case "restrictive latex" "a latex catsuit">> $His fat gut barely has any room to move under $his tight latex. <<case "a military uniform">> The buttons on $his staining jacket can barely hold back $his fat, jiggling gut. <<case "a schutzstaffel uniform">> The buttons on $his staining jacket can barely hold back $his fat, jiggling gut. <<case "a slutty schutzstaffel uniform">> The buttons on $his staining jacket can barely hold back $his fat, jiggling gut. <<case "a red army uniform">> The buttons on $his staining jacket can barely hold back $his fat, jiggling gut. <<case "a nice nurse outfit">> $His scrub top jiggles along with $his fat gut as $he moves. <<case "a mini dress">> $His stretched minidress shows every jiggle in $his fat gut as $he moves. <<case "a slutty maid outfit">> $His fat gut is partially covered by a thin white blouse, that happily jiggles along with every motion. <<case "a nice maid outfit">> As $he moves, a slight jiggle can be seen within $his maid's dress. <<case "a penitent nuns habit">> $His habit does nothing to stop $his fat gut from jiggling against the coarse cloth as $he moves. <<case "clubslut netting">> $His clubslut netting jiggles lewdly along with $his fat gut as $he moves. <<case "a cheerleader outfit">> $His fat gut is partially covered by $his cheerleader's top, which happily jiggles along with every motion. <<case "a halter top dress">> $His stretched halter top dress shows every jiggle in $his fat gut as $he moves. <<case "a ball gown">> Your gaze is drawn to $his fat gut by $his fabulous silken ball gown. <<case "a slave gown">> $His fat, jiggly gut is gently caressed by $his gown. <<case "nice business attire">> Slight jiggling from $his fat gut can be seen under $his jacket. <<case "harem gauze">> $His silken garb and fat, jiggly gut makes $him look like a belly dancer. <<case "a toga">> $His toga swerves loosely from side to side as $his chubby body moves inside it. <<case "a huipil">> $His lithe huipil can't hide $his voluptuous shape unless $he stands completely still. <<case "a comfortable bodysuit">> The taut material of $his bodysuit shows every jiggle in $his fat gut as $he moves. <<case "a schoolgirl outfit">> $His fat gut is partially covered by $his blouse, which happily jiggles along with every motion. <<case "a kimono">> Slight jiggling can be seen through $his kimono whenever $he moves. <<case "a hijab and abaya">> Slight jiggling can be seen through $his abaya whenever $he moves. <<case "an apron">> $His apron provides some covering to the jiggling of $his fat gut. <<case "a leotard">> The taut material of $his leotard shows every jiggle in $his fat gut as $he moves. <<case "a chattel habit">> $His fat gut jiggles around the strip of cloth down $his front as $he moves. <<case "a bunny outfit">> $He is a sight in $his bunny outfit. The front of $his fat gut is held still by $his teddy, but everything else of it jiggles obscenely with $his every motion. <<default>> $His bare, jiggling, fat gut catches your eye. <</switch>> <<elseif $activeSlave.bellyPreg >= 1500 || ($activeSlave.bellyAccessory == "a small empathy belly")>> <<BellyDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> Its suit is expressly designed to encourage use of its holes. <<case "conservative clothing">> $His blouse bulges with $his growing belly. <<case "chains">> $His growing belly bulges between $his tight chains. <<case "a slutty qipao">> The front of $his qipao rests atop $his growing belly. <<case "uncomfortable straps">> A steel ring rests around $his navel, held in place by tight straps. $His growing belly bulges around them. <<case "shibari ropes">> $His growing belly bulges out from between $his ropes. <<case "restrictive latex" "a latex catsuit">> $His growing belly bulges beneath $his tight latex. <<case "a military uniform">> $His growing belly bulges $his uniform tunic. <<case "a schutzstaffel uniform">> $His growing belly bulges $his uniform tunic. <<case "a slutty schutzstaffel uniform">> $His growing belly bulges $his uniform tunic. <<case "a red army uniform">> $His growing belly bulges $his uniform tunic. <<case "a nice nurse outfit">> $His growing belly is clearly visible through $his scrub top. <<case "a mini dress">> $His growing belly bulges $his tight mini dress. <<case "a slutty maid outfit">> $His growing belly bulges $his thin white blouse. <<case "a nice maid outfit">> $His growing belly is concealed by $his maid outfit. <<case "a penitent nuns habit">> $His growing belly bulges $his habit. <<case "attractive lingerie for a pregnant woman">> $His growing belly is gently framed by $his silken vest. <<case "a maternity dress">> $His loose dress conceals $his growing belly. <<case "clubslut netting">> $His growing belly fills out $his clubslut netting. <<case "a cheerleader outfit">> $His growing belly peeks out from under $his cheerleader's top. <<case "a halter top dress">> $His growing belly bulges $his halter top dress. <<case "a ball gown">> Your gaze is drawn to $his growing pregnant belly by $his fabulous silken ball gown. <<case "a slave gown">> $His growing belly is gently caressed by $his gown. <<case "nice business attire">> $His growing belly bulges $his suit jacket. <<case "harem gauze">> $His silken garb and growing pregnant belly makes $him look like a belly dancer. <<case "a toga">> $His toga is so loose that you can barely notice $his growing belly. <<case "a huipil">> $His growing belly can be seen from the sides of $his huipil. <<case "a comfortable bodysuit">> $His growing belly fills $his bodysuit. <<case "a schoolgirl outfit">> $His growing belly peeks out from under $his blouse. <<case "a kimono">> $His kimono demurely covers $his growing belly. <<case "a hijab and abaya">> $His growing belly gently tents $his abaya. <<case "a leotard">> $His growing belly fills $his leotard. <<case "a chattel habit">> $His growing belly shows under the strip of cloth on $his front. <<case "a bunny outfit">> $His growing belly fills $his teddy. <<default>> $His barely visible pregnancy catches your eye. <</switch>> <<else>> <<BellyDescription>> <<if $activeSlave.weight >= 30>> Slight jiggling can be seen in $his chubby belly as $he moves. <</if>> <<crotchDescription>> <<dickDescription>> <<vaginaDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> Its suit is expressly designed to encourage use of its holes. <<case "uncomfortable straps">> <<if ($activeSlave.dick != 0) && ($activeSlave.vagina != -1)>> A strap passes between $his legs, and the big ring over $his hermaphroditic genitalia gleams from between them. <<elseif ($activeSlave.dick != 0)>> A strap passes between $his legs, and the ring around the base of $his cock gleams from between them. <<else>> A strap passes between $his legs, and the ring over $his pussy gleams from between them. <</if>> <<case "shibari ropes">> $His ropes run tightly between $his legs, pressing $him closely as $he moves. <<case "restrictive latex">> <<if ($activeSlave.dick != 0) && ($activeSlave.vagina != -1)>> $His cock and pussy stick out through a big hole in the latex. <<elseif ($activeSlave.dick != 0)>> $His cock sticks out through a hole in the latex. <<else>> As one of the only islands in the sea of black latex, $his pussy is eye-catching. <</if>> <<case "attractive lingerie for a pregnant woman">> <<if ($activeSlave.dick > 4) && ($activeSlave.balls > 3)>> As $he moves, $his pretty white panties totally fail to restrain $his huge cock and balls, which bounce around lewdly in mockery of $his lovely appearance. <<elseif $activeSlave.dick > 4>> As $he moves, $his pretty white panties totally fail to restrain $his huge penis, which flops around lewdly in mockery of $his lovely appearance. <<elseif $activeSlave.dick != 0>> As $he moves, $his pretty white panties struggle to restrain $his penis. <<else>> As $he moves, $his pretty white panties daintily cover $his womanhood. <</if>> <<case "a maternity dress">> <<if $activeSlave.dick > 2>> As $he moves, something occasionally tents the front of $his dress. <<else>> $His loose dress gives no hints to what's inside it. <</if>> <<case "stretch pants and a crop-top">> <<if $activeSlave.dick > 2>> As $he moves, something occasionally tents the front of $his pants. <<else>> $His tight pants don't leave much to the imagination. <</if>> <<case "attractive lingerie">> <<if ($activeSlave.dick > 4) && ($activeSlave.balls > 3)>> As $he moves, $his pretty white g-string totally fails to restrain $his huge cock and balls, which bounce around lewdly in mockery of $his lovely appearance. <<elseif ($activeSlave.dick > 4)>> As $he moves, $his pretty white g-string totally fails to restrain $his huge penis, which flops around lewdly in mockery of $his lovely appearance. <<elseif ($activeSlave.dick != 0) && ($activeSlave.vagina != -1)>> As $he moves, $his pretty white g-string struggles to restrain $his hermaphroditic genitalia. <<elseif ($activeSlave.dick != 0)>> As $he moves, $his pretty white g-string struggles to restrain $his penis. <<else>> As $he moves, $his pretty white g-string daintily covers $his womanhood. <</if>> <<case "a slutty maid outfit">> <<if ($activeSlave.dick > 4) && ($activeSlave.balls > 3)>> $His apron is cut very short in front. $His cock and balls are so big that $he hangs out beyond the hem of $his apron. <<elseif ($activeSlave.dick > 4)>> $His apron is cut very short in front. $His dick is so big that its lower half dangles out of $his clothing. <<elseif ($activeSlave.dick != 0) && ($activeSlave.vagina != -1)>> $His apron is cut very short in front, revealing frequent glimpses of $his dangling cock, and occasional hints of something more. <<elseif ($activeSlave.dick != 0)>> $His apron is cut very short in front, revealing frequent glimpses of $his dangling cock. <<else>> $His apron is cut very short in front, revealing occasional glimpses of $his womanhood. <</if>> <<case "a nice maid outfit">> <<if ($activeSlave.dick > 4)>> As $he moves, something massive bulges against the front of $his apron. <<elseif ($activeSlave.dick > 1)>> As $he moves, something presses against the front of $his apron. <<else>> $His apron gives no hint of what's behind it. <</if>> <<case "a monokini">> <<if ($activeSlave.dick > 4) && ($activeSlave.vagina != -1)>> $His hermaphroditic genitalia tents out the front of $his monokini as $he moves. <<elseif ($activeSlave.dick != 0) && ($activeSlave.vagina != -1)>> $His hermaphroditic genitalia sometimes bulges $his monokini as $he moves. <<elseif ($activeSlave.dick > 4)>> $His penis tents out the front of $his monokini as $he moves. <<elseif ($activeSlave.dick != 0)>> $His penis sometimes bulges $his monokini as $he moves. <<elseif ($activeSlave.vagina != -1)>> $His monokini clings to $his pussylips as $he moves. <<else>> $His monokini clings to $his featureless groin as $he moves. <</if>> <<case "an apron">> <<if $activeSlave.dick > 3>> $His dick sometimes creates a bulge in $his apron as $he moves. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> $His apron exposes $his hemaphroditic genitalia if $he moves too quickly. <<elseif $activeSlave.dick > 0>> $His apron exposes $his cock if $he moves too quickly. <<elseif $activeSlave.vagina > -1>> $His apron exposes $his featureless groin if $he moves too quickly. <<else>> $His apron exposes $his pussy if $he moves too quickly. <</if>> <<case "a cybersuit">> <<if ($activeSlave.dick > 4) && ($activeSlave.vagina != -1)>> $His hermaphroditic genitalia tents out the front of $his bodysuit as $he moves. <<elseif ($activeSlave.dick != 0) && ($activeSlave.vagina != -1)>> $His hermaphroditic genitalia sometimes bulges $his bodysuit as $he moves. <<elseif ($activeSlave.dick > 4)>> $His penis tents out the front of $his bodysuit as $he moves. <<elseif ($activeSlave.dick != 0)>> $His penis sometimes bulges $his bodysuit as $he moves. <<elseif ($activeSlave.vagina != -1)>> $His bodysuit clings to $his pussylips as $he moves. <<else>> $His bodysuit clings to $his featureless crotch as $he moves. <</if>> <<case "a string bikini">> <<if ($activeSlave.dick > 4) && ($activeSlave.vagina != -1)>> As $he moves, $his g-string totally fails to restrain $his hermaphroditic genitalia. <<elseif ($activeSlave.dick != 0) && ($activeSlave.vagina != -1)>> As $he moves, $his g-string struggles to restrain $his hermaphroditic genitalia. <<elseif ($activeSlave.dick > 4) && ($activeSlave.balls > 3)>> As $he moves, $his g-string totally fails to restrain $his huge penis, and occasionally gives $his huge scrotum a painful pinch. <<elseif ($activeSlave.dick > 4)>> As $he moves, $his g-string totally fails to restrain $his huge penis. <<elseif ($activeSlave.dick != 0)>> As $he moves, $his pretty white g-string struggles to restrain $his penis, which adds to $his sluttiness as it escapes. <<else>> As $he moves, $his g-string rides up between $his pussylips. <</if>> <<case "a scalemail bikini">> <<if ($activeSlave.dick > 4) && ($activeSlave.vagina != -1)>> As $he moves, $his scalemail bottom fails to conceal $his hermaphroditic genitalia. <<elseif ($activeSlave.dick > 4)>> As $he moves, $his scalemail bottom fails to conceal $his huge penis. <<elseif ($activeSlave.dick != 0)>> As $he moves, $his scalemail bottom covers $his penis. <<else>> As $he moves, $his scalemail bottom conceals all. <</if>> <<case "clubslut netting">> <<if ($activeSlave.dick != 0)>> As $he moves, $his bare cock flops around, sticking through its hole in $his netting. <<else>> As $he moves, $his bare pussy beckons from its hole in $his netting. <</if>> <<case "a cheerleader outfit">> <<if ($activeSlave.dick != 0)>> As $he moves, $his short pleated cheerleader skirt is bounced forward by something between $his legs. <<else>> As $he moves, $his short pleated cheerleader skirt shows off $his butt. <</if>> <<case "cutoffs and a t-shirt">> <<if ($activeSlave.dick > 4) && ($activeSlave.balls > 3)>> There's a huge bulge in the front of $his cutoffs. <<elseif ($activeSlave.dick > 1)>> There's a bulge in the front of $his cutoffs. <<else>> $His cutoffs conceal $his front enticingly. <</if>> <<case "spats and a tank top">> <<if ($activeSlave.dick > 4)>> $His spats have a large, attention-drawing bulge that looks uncomfortable as $he moves around. <<elseif ($activeSlave.dick > 1)>> Something bulges against the tight fit of $his spats as $he moves. <<else>> $His spats snugly fit to $his crotch as $he moves. <</if>> <<case "a slutty outfit">> <<if ($activeSlave.dick != 0) && ($activeSlave.vagina != -1)>> For today's slutty outfit $he's chosen ripped jean shorts whose holes tantalizingly hint that $he's very unusual between the legs. <<elseif ($activeSlave.dick > 2)>> For today's slutty outfit $he's chosen ripped jean shorts so brief that $his huge dick occasionally escapes and flops free. <<elseif ($activeSlave.dick != 0)>> For today's slutty outfit $he's chosen ripped jean shorts whose holes tantalizingly hint that $he's got something other than a pussy between $his legs. <<else>> For today's slutty outfit $he's chosen ripped jean shorts so tight that $he sports a raging cameltoe. <</if>> <<case "a slave gown">> <<if ($activeSlave.amp == 1) && ($activeSlave.vagina != -1)>> $He's wearing a lovely 'dress' designed specifically for an amputee. <<elseif ($activeSlave.dick != 0) && ($activeSlave.vagina != -1)>> $His gorgeous dress leaves little to the imagination; there's little doubt $his pussy is bare beneath it, and $his cock tents the fabric as $he moves. <<elseif ($activeSlave.dick != 0)>> $His gorgeous dress leaves little to the imagination; $his cock tents the fabric as $he moves. <<else>> $His gorgeous dress leaves little to the imagination; there's little doubt $his pussy is bare beneath it. <</if>> <<case "a halter top dress">> <<if ($activeSlave.amp == 1) && ($activeSlave.vagina != -1)>> $He's wearing a 'beautiful halter top dress' designed specifically for an amputee. <<elseif ($activeSlave.dick != 0) && ($activeSlave.vagina != -1)>> $His beautiful halter top dress is almost sculpted around $his, but $his cock tents the fabric as $he moves. <<elseif ($activeSlave.dick != 0)>> $His beautiful halter top dress is almost sculpted around $his; but $his cock tents the fabric as $he moves. <<else>> $His beautiful halter top dress is almost sculpted around $his. <</if>> <<case "a ball gown">> <<if ($activeSlave.amp == 1) && ($activeSlave.vagina != -1)>> $He's wearing a 'fabulous silken ball gown' designed specifically for an amputee. <<elseif ($activeSlave.dick != 0) && ($activeSlave.vagina != -1)>> $His fabulous silken ball gown is draped around $his, but $his cock tents the fabric as $he moves. <<elseif ($activeSlave.dick != 0)>> $His fabulous silken ball gown is draped around $his; but $his cock tents the fabric as $he moves. <<else>> $His fabulous silken ball gown is draped around $his. <</if>> <<case "slutty business attire">> <<if ($activeSlave.dick > 4)>> As $he moves, something massive tents the front of $his short skirt. <<elseif ($activeSlave.dick > 1)>> As $he moves, something presses against the front of $his short skirt. <<else>> $His short skirt gives no hint of what's behind it. <</if>> <<case "a fallen nuns habit">> <<if ($activeSlave.dick > 0)>> $His slutty nun outfit leaves $his cock to swing sacrilegiously. <<else>> $His slutty nun outfit leaves $his pussy totally and sacrilegiously bare. <</if>> <<case "a chattel habit">> $His chattel habit makes $his sexual status immediately and encouragingly obvious. <<case "a penitent nuns habit">> <<if ($activeSlave.dick > 0)>> $He moves with painful caution, desperately trying to keep $his coarse habit from chafing $his dick raw. <<else>> $He moves with painful caution, desperately trying to keep $his coarse habit from chafing $his pussy raw. <</if>> <<case "nice business attire">> <<if ($activeSlave.dick > 4)>> As $he moves, something massive tents the front of $his skirt. <<elseif ($activeSlave.dick > 1)>> As $he moves, something presses against the front of $his skirt. <<else>> Unusually, $his businesslike skirt gives no hint of what's behind it. <</if>> <<case "a slutty nurse outfit">> $His tight skirt constantly threatens to ride up in front. <<case "a schoolgirl outfit">> $His schoolgirl skirt is so short that it constantly threatens to ride up in front. <<case "a kimono">> $His obi demurely covers $his front. <<case "a hijab and abaya">> $His abaya billows somewhat as $he moves. <<case "battledress">> $His fatigue trousers are utilitarian and unflattering. <<case "a comfortable bodysuit">> <<if ($activeSlave.dick != 0)>> $His bodysuit displays every inch of $his member as $he moves. <<else>> $His bodysuit shows off $his womanhood as $he moves. <</if>> <<case "a leotard">> <<if ($activeSlave.dick > 0) && canAchieveErection($activeSlave)>> $He's got $his erection tucked vertically upward under the tight material of $his leotard. <<elseif ($activeSlave.dick > 0)>> The tight material of $his leotard hugs and minimizes the size of $his soft member as $he moves. <<else>> The thin crotch piece of $his leotard occasionally threatens to ride up between $his pussylips as $he moves. <</if>> <<case "a bunny outfit">> <<if ($activeSlave.dick > 0) && canAchieveErection($activeSlave)>> $He's moving uncomfortably, as though $his teddy isn't tailored quite perfectly for what $he's got going on in front. <<elseif ($activeSlave.dick > 0)>> $His teddy is tailored well enough to minimize the fact that $he isn't a natural woman. <<else>> As $he moves, the satin material of $his bunny outfit flashes just a hint of inviting pussy. <</if>> <<case "harem gauze">> <<if ($activeSlave.dick != 0) && ($activeSlave.vagina != -1)>> $His hermaphroditic genitals are clearly visible through the thin gauze that covers them. <<elseif ($activeSlave.dick != 0)>> $His dick is clearly visible through the thin gauze that covers it. <<else>> $His pussy is clearly visible through the thin gauze that covers it. <</if>> <<case "slutty jewelry">> <<if ($activeSlave.dick != 0) && ($activeSlave.vagina != -1)>> $His belt of light chain has a lewd bauble over $his stomach; its weight pulls it down towards $his hermaphroditic genitalia with each step. <<elseif ($activeSlave.dick != 0)>> $His belt of light chain has a lewd bauble over $his stomach; its weight pulls it down towards the base of $his penis with each step. <<else>> $His belt of light chain has a lewd bauble over $his stomach; its weight pulls it down towards $his mons with each step. <</if>> <<default>> <<if ($activeSlave.vaginalAccessory == "chastity belt")>> $His chastity belt protects $him from vanilla intercourse. <<elseif ($activeSlave.dick != 0) && ($activeSlave.vagina != -1)>> You get a good view of $his cock and pussy: a marvel of modern surgery. <<elseif ($activeSlave.dick != 0)>> You get a good view of $his cock. <<else>> You get a good view of $his pussy. <</if>> <</switch>> <<if ($activeSlave.vaginalAccessory == "long dildo") || ($activeSlave.vaginalAccessory == "long, large dildo") || ($activeSlave.vaginalAccessory == "long, huge dildo")>> With every motion $he makes; $his dildo shifts, bulging out $his stomach. <<if ($activeSlave.buttPlug == "long plug") || ($activeSlave.buttPlug == "long, large plug") || ($activeSlave.buttPlug == "long, huge plug")>> Beside it, a second bulge caused by $his extra long buttplug. <</if>> <<elseif ($activeSlave.buttPlug == "long plug") || ($activeSlave.buttPlug == "long, large plug") || ($activeSlave.buttPlug == "long, huge plug")>> With every motion $he makes; $his buttplug shifts, bulging out $his stomach. <</if>> <</if>> <<else>> /* implant descs */ <<if $activeSlave.bellyImplant >= 32000>> <<BellyImplantDescription>> <<switch $activeSlave.clothes>> <<case "a very tight corset">> $His corset struggles to contain $his enormous belly. <<case "chains">> $His enormous belly bulges in between $his tight chains. <<case "uncomfortable straps">> A steel ring rests around $his navel, held in place by tight straps. $His enormous belly bulges around them. <<case "shibari ropes">> $His enormous belly bulges out from between $his ropes. <<case "restrictive latex" "a latex catsuit">> $His enormous belly makes $him look like a giant balloon under the tight latex, $his popped navel breaks the smoothness. <<case "a nice nurse outfit">> $He's decided to become the maternity ward, judging by the enormous belly $he sports. <<case "a maternity dress">> $His tight dress is strained by $his enormous belly. <<case "a nice maid outfit">> $His enormous belly is covered only by an apron. <<case "a penitent nuns habit">> $His enormous belly strains $his habit, it looks absolutely sinful. <<case "a ball gown">> Your gaze is drawn to $his enormous belly by $his striking silken ball gown. <<case "harem gauze">> $His silken garb and enormous belly makes $him look like a belly dancer. <<case "a comfortable bodysuit">> $His enormous belly lewdly fills $his bodysuit. <<case "a schoolgirl outfit">> The school blimp is waddling by. <<case "a monokini">> $His monokini only covers the lower quarter of $his enormous belly. <<case "an apron">> $His apron covers only a fraction of $his enormous belly. <<case "a cybersuit">> $His enormous belly lewdly stretches $his bodysuit. <<case "a hijab and abaya">> $His enormous belly pushes out $his abaya. <<case "a leotard">> $His enormous belly lewdly stretches $his leotard. <<case "a toga">> $His loose fitted toga dangles pathetically to either side of $his enormous belly. <<case "a huipil">> $His taut belly is so enormous that the huipil barely covers any of it. <<default>> $His bare enormous stomach catches your eye. <</switch>> <<elseif $activeSlave.bellyImplant >= 16000>> <<BellyImplantDescription>> <<switch $activeSlave.clothes>> <<case "a very tight corset">> $His corset struggles to contain $his giant belly. <<case "chains">> $His giant belly bulges in between $his tight chains. <<case "uncomfortable straps">> A steel ring rests around $his navel, held in place by tight straps. $His giant belly bulges around them. <<case "shibari ropes">> $His giant belly bulges out from between $his ropes. <<case "restrictive latex" "a latex catsuit">> $His giant belly makes $him look like a balloon under the tight latex, $his popped navel breaks the smoothness. <<case "a nice nurse outfit">> $His giant belly makes $him resemble a maternity ward patient rather than a nurse. <<case "attractive lingerie for a pregnant woman">> $His giant belly is gently framed by $his silken vest. <<case "a maternity dress">> $His loose dress is completely filled by $his giant belly. <<case "a nice maid outfit">> $His maid outfit struggles to contain $his giant belly, $his popped navel is visible under $his apron. <<case "a penitent nuns habit">> $His giant belly fills $his habit, it looks absolutely sinful. <<case "a halter top dress">> $His giant belly fills $his halter top dress, it struggles to contain $his belly. <<case "a ball gown">> Your gaze is drawn to $his giant belly by $his struggling fabulous silken ball gown. <<case "harem gauze">> $His silken garb and giant belly makes $him look like a belly dancer. <<case "a comfortable bodysuit">> $His giant belly lewdly fills $his bodysuit. <<case "a schoolgirl outfit">> The school bicycle is waddling by. <<case "a monokini">> $His monokini only covers the lower half of $his giant belly. <<case "an apron">> $His apron struggles to cover most of $his giant belly. <<case "a cybersuit">> $His giant belly lewdly stretches $his bodysuit. <<case "a hijab and abaya">> $His giant belly fills $his abaya. <<case "a leotard">> $His giant belly lewdly stretches $his leotard. <<case "a toga">> $His loose fitted toga dangles to either side of $his giant belly. <<case "a huipil">> $His belly is so giant that the huipil barely makes it half-way to $his protruding navel. <<default>> $His bare giant belly catches your eye. <</switch>> <<elseif $activeSlave.weight > 190>> <<BellyDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $His massive gut is alluringly smooth under the tight suit. <<case "conservative clothing">> $His conservative clothing stands no chance of stilling $his massive, jiggling gut. <<case "chains">> $His massive gut jiggles lewdly around $his tight chains. <<case "a slutty qipao">> The front of $his qipao rests atop $his massive gut. <<case "uncomfortable straps">> $His massive gut jiggles lewdly around $his tight straps. <<case "shibari ropes">> $His massive gut jiggles lewdly around $his tight cords. <<case "restrictive latex" "a latex catsuit">> $His massive gut resembles a large beachball under $his tight latex. <<case "a nice nurse outfit">> $His scrub top jiggles along with $his massive gut as $he moves. <<case "a mini dress">> $His tearing minidress shows every jiggle in $his massive gut as $he moves. <<case "a monokini">> $His massive gut spills out over the front of $his monokini. <<case "an apron">> $His apron rests upon $his massive gut, which jiggles as $he moves. <<case "a cybersuit">> The taut material of $his bodysuit shows every jiggle in $his massive gut as $he moves. <<case "a nice maid outfit">> As $he moves, barely any jiggling can be seen within $his straining maid's dress. <<case "a penitent nuns habit">> $His habit does nothing to stop $his massive gut from jiggling against the coarse cloth as $he moves. <<case "clubslut netting">> $His clubslut netting jiggles lewdly along with $his massive gut as $he moves. Every so often, another section gives out allowing a roll of fat to spring free; it's quite entertaining to watch. <<case "a cheerleader outfit">> $His massive gut jiggles its own cheer with $his every motion. <<case "a slave gown">> $His massive jiggly gut is gently caressed by $his gown. <<case "harem gauze">> $His silken garb and massive, jiggly gut makes $him look like a belly dancer. <<case "a comfortable bodysuit">> The taut material of $his bodysuit shows every jiggle in $his massive gut as $he moves. <<case "a schoolgirl outfit">> The school blimp is jiggling by and ripe for abuse with $his ill-fitting clothes. <<case "a kimono">> $His massive gut threatens to pop out of $his kimono with every motion. <<case "a hijab and abaya">> $His massive gut has no room left to move within $his overstuffed abaya. <<case "a halter top dress">> $His strained halter top dress shows every jiggle in $his massive gut as $he moves. Every little motion threatens to burst $his seams and free the soft mass to the world. <<case "a ball gown">> Your gaze is drawn to $his massive gut by $his fabulous silken ball gown. Every little motion has a chance for it to pop out and jiggle free for all to see clearly. <<case "a leotard">> The taut material of $his leotard shows every jiggle in $his massive gut as $he moves. A pair of small ridges adorn $his sides where they have managed to push through the leotard's failing seams. <<case "a bunny outfit">> $He is a sight in $his bunny outfit. The front of $his massive gut is held still by $his overworked teddy, but everything else of it jiggles obscenely with $his every motion. <<case "attractive lingerie for a pregnant woman">> $His massive gut is gently framed by $his silken vest. <<case "a maternity dress">> $His once loose dress bulges with $his massive gut. <<default>> $His massive bare jiggling gut catches your eye. <</switch>> <<elseif $activeSlave.bellyImplant >= 8000>> <<BellyImplantDescription>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> $His taut blouse shows off $his huge belly. <<case "attractive lingerie for a pregnant woman">> $His huge belly is gently framed by $his silken vest. <<case "a maternity dress">> $His loose dress is completely filled by $his huge belly. <<case "chains">> $His huge belly bulges between $his tight chains. <<case "a slutty qipao">> The front of $his qipao rests atop $his huge belly. <<case "uncomfortable straps">> A steel ring rests around $his navel, held in place by tight straps. $His huge belly bulges around them. <<case "shibari ropes">> $His huge belly bulges out from between $his ropes. <<case "restrictive latex" "a latex catsuit">> $His huge belly looks like a large beach ball under $his tight latex, $his popped navel breaks the smoothness. <<case "a military uniform">> $His huge belly threatens to pop the buttons off $his tunic. <<case "a schutzstaffel uniform">> $His huge belly threatens to pop the buttons off $his tunic. <<case "a slutty schutzstaffel uniform">> $His huge belly threatens to pop the buttons off $his tunic. <<case "a red army uniform">> $His huge belly threatens to pop the buttons off $his tunic. <<case "a nice nurse outfit">> $His huge belly strains against $his scrub top, making $him resemble more a maternity ward patient than a nurse. <<case "a mini dress">> $His huge belly threatens to tear apart $his mini dress. <<case "a slutty maid outfit">> $His huge belly is partially covered by a thin white blouse. <<case "a nice maid outfit">> $His huge belly threatens to tear $his maid outfit open, $his popped navel is visible under $his apron. <<case "a penitent nuns habit">> $His huge belly bulges $his habit, it looks absolutely sinful. <<case "clubslut netting">> $His huge belly threatens to tear apart $his clubslut netting. <<case "a cheerleader outfit">> $His huge belly is partly covered by $his cheerleader's top. <<case "a halter top dress">> $His huge belly fills out $his halter top dress, the seams straining to contain it. <<case "a ball gown">> Your gaze is drawn to $his huge belly by $his fabulous silken ball gown. <<case "a slave gown">> $His huge belly is gently caressed by $his gown. <<case "nice business attire">> $His huge belly threatens to pop the buttons off $his jacket. <<case "harem gauze">> $His silken garb and huge belly makes $him look like a belly dancer. <<case "a comfortable bodysuit">> $His huge belly lewdly fills $his bodysuit. <<case "a schoolgirl outfit">> $His huge belly is only partly covered by $his blouse. <<case "a monokini">> $His monokini only covers the lower three quarters of $his huge belly. <<case "a cybersuit">> $His huge belly lewdly stretches $his bodysuit. <<case "a kimono">> $His kimono demurely covers the sides of $his huge belly. <<case "a hijab and abaya">> $His huge belly tents $his abaya. <<case "a leotard">> $His huge belly lewdly stretches $his leotard. <<case "an apron">> $His apron is filled out by $his huge belly. <<case "a chattel habit">> $His huge belly shoves the strip of cloth on $his front to $his side. <<case "a bunny outfit">> $His huge belly is threatening to tear $his teddy, the seams along the side are already splitting. <<case "a toga">> $His loose fitted toga leaves plenty of space for $his swollen belly. <<case "a huipil">> $His belly is so huge that the huipil won't even come close to reaching $his protruding navel. <<default>> $His bare huge belly catches your eye. <</switch>> <<elseif $activeSlave.weight > 160>> <<BellyDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $His giant gut is alluringly smooth under the tight suit. <<case "conservative clothing">> $His conservative clothing stands no chance of stilling $his giant, jiggling gut. <<case "chains">> $His giant gut jiggles lewdly around $his tight chains. <<case "a slutty qipao">> The front of $his qipao rests atop $his giant gut. <<case "uncomfortable straps">> $His giant gut jiggles lewdly around $his tight straps. <<case "shibari ropes">> $His giant gut jiggles lewdly around $his tight cords. <<case "restrictive latex" "a latex catsuit">> $His giant gut resembles a beachball under $his tight latex. <<case "a military uniform">> The buttons on $his staining jacket threaten to pop off with every motion of $his giant jiggling gut. <<case "a schutzstaffel uniform">> The buttons on $his staining jacket threaten to pop off with every motion of $his giant jiggling gut. <<case "a slutty schutzstaffel uniform">> The buttons on $his staining jacket threaten to pop off with every motion of $his giant jiggling gut. <<case "a red army uniform">> The buttons on $his staining jacket threaten to pop off with every motion of $his giant jiggling gut. <<case "a nice nurse outfit">> $His scrub top jiggles along with $his giant gut as $he moves. <<case "a mini dress">> $His strained minidress shows every jiggle in $his giant gut as $he moves. <<case "a monokini">> $His monokini struggles to reign in $his giant gut. <<case "an apron">> $His apron offers no cover to the jiggles of $his giant gut as $he moves. <<case "a cybersuit">> The taut material of $his bodysuit shows every jiggle in $his giant gut as $he moves. <<case "a nice maid outfit">> As $he moves, noticeable jiggling can be seen within $his maid's dress. <<case "a penitent nuns habit">> $His habit does nothing to stop $his giant gut from jiggling against the coarse cloth as $he moves. <<case "clubslut netting">> $His clubslut netting jiggles lewdly along with $his giant gut as $he moves. <<case "a cheerleader outfit">> $His giant gut is partially covered by $his cheerleader's top, which happily jiggles along with every motion. <<case "a slave gown">> $His giant jiggly gut is gently caressed by $his gown. <<case "nice business attire">> $His giant gut has no room to move under $his strained jacket. <<case "harem gauze">> $His silken garb and giant, jiggly gut makes $him look like a belly dancer. <<case "a comfortable bodysuit">> The taut material of $his bodysuit shows every jiggle in $his giant gut as $he moves. <<case "a schoolgirl outfit">> The school fatty is jiggling by and ripe for abuse with $his ill-fitting clothes. <<case "a kimono">> Tons of jiggling can be seen through $his kimono whenever $he moves. <<case "a hijab and abaya">> Tons of jiggling can be seen through $his abaya whenever $he moves. <<case "a halter top dress">> $His stretched halter top dress shows every jiggle in $his giant gut as $he moves. <<case "a ball gown">> Your gaze is drawn to $his giant gut by $his fabulous silken ball gown. <<case "a leotard">> The taut material of $his leotard shows every jiggle in $his giant gut as $he moves. <<case "a chattel habit">> $His giant gut jiggles around the strip of cloth down $his front as $he moves. <<case "a bunny outfit">> $He is a sight in $his bunny outfit. $His teddy not only covers $his giant gut, but draws your gaze right to it, though it can't help but jiggle along with $his every motion. <<case "attractive lingerie for a pregnant woman">> $His giant gut is gently framed by $his silken vest. <<case "a maternity dress">> $His loose dress bulges with $his giant gut. <<default>> $His giant bare jiggling gut catches your eye. <</switch>> <<elseif $activeSlave.weight > 130>> <<BellyDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $His big gut is perfectly smoothed by the tight latex. <<case "conservative clothing">> $His conservative clothing stands no chance of stilling $his big, jiggling gut. <<case "chains">> $His big gut jiggles lewdly between $his tight chains. <<case "a huipil">> $His huipil jiggles along with $his big gut. <<case "a slutty qipao">> The front of $his qipao rests atop $his big gut. <<case "uncomfortable straps">> $His big gut jiggles lewdly between $his tight straps. <<case "shibari ropes">> $His big gut jiggles lewdly between $his tight cords. <<case "restrictive latex" "a latex catsuit">> $His big gut has no room to move under $his tight latex. <<case "a military uniform">> The buttons on $his staining jacket struggle to hold back $his big jiggling gut. <<case "a schutzstaffel uniform">> The buttons on $his staining jacket struggle to hold back $his big jiggling gut. <<case "a slutty schutzstaffel uniform">> The buttons on $his staining jacket struggle to hold back $his big jiggling gut. <<case "a red army uniform">> The buttons on $his staining jacket struggle to hold back $his big jiggling gut. <<case "a nice nurse outfit">> $His scrub top jiggles along with $his big gut as $he moves. <<case "a mini dress">> $His stretched minidress shows every jiggle in $his big gut as $he moves. <<case "a monokini">> $His big gut stretches out the fabric of $his monokini. <<case "an apron">> As $he moves, $his apron jostles just as $his big gut jiggles. <<case "a cybersuit">> The taut material of $his bodysuit shows every jiggle in $his big gut as $he moves. <<case "a slutty maid outfit">> $His big gut is barely covered by a thin white blouse that happily jiggles along with every motion. <<case "a nice maid outfit">> As $he moves, a slight jiggle can be seen within $his maid's dress. <<case "a penitent nuns habit">> $His habit does nothing to stop $his big gut from jiggling against the coarse cloth as $he moves. <<case "clubslut netting">> $His clubslut netting jiggles lewdly along with $his big gut as $he moves. <<case "a cheerleader outfit">> $His big gut is partially covered by $his cheerleader's top, which happily jiggles along with every motion. <<case "a slave gown">> $His big jiggly gut is gently caressed by $his gown. <<case "nice business attire">> Noticeable jiggling from $his big gut can be seen under $his jacket. <<case "harem gauze">> $His silken garb and big, jiggly gut makes $him look like a belly dancer. <<case "a comfortable bodysuit">> The taut material of $his bodysuit shows every jiggle in $his big gut as $he moves. <<case "a schoolgirl outfit">> $His big gut is partially covered by $his blouse, which happily jiggles along with every motion. <<case "a kimono">> Noticeable jiggling can be seen through $his kimono whenever $he moves. <<case "a hijab and abaya">> Noticeable jiggling can be seen through $his abaya whenever $he moves. <<case "a halter top dress">> $His stretched halter top dress shows every jiggle in $his big gut as $he moves. <<case "a ball gown">> Your gaze is drawn to $his big gut by $his fabulous silken ball gown. <<case "a leotard">> The taut material of $his leotard shows every jiggle in $his big gut as $he moves. <<case "a bunny outfit">> $He is a sight in $his bunny outfit. $His teddy not only controls $his big gut, but draws your gaze right to it. <<case "attractive lingerie for a pregnant woman">> $His big gut is gently framed by $his silken vest. <<case "a maternity dress">> $His loose dress bulges with $his big gut. <<default>> $His big bare jiggling gut catches your eye. <</switch>> <<elseif $activeSlave.bellyImplant >= 4000>> <<BellyImplantDescription>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> $His taut blouse shows off $his big belly. <<case "chains">> $His big belly bulges between $his tight chains. <<case "a slutty qipao">> The front of $his qipao rests atop $his big belly. <<case "uncomfortable straps">> A steel ring rests around $his navel, held in place by tight straps. $His big belly bulges around them. <<case "shibari ropes">> $His big belly bulges out from between $his ropes. <<case "restrictive latex" "a latex catsuit">> $His big belly looks like a beach ball under $his tight latex, $his popped navel breaks the smoothness. <<case "a military uniform">> $His big belly strains the buttons on $his jacket. <<case "a schutzstaffel uniform">> $His big belly strains the buttons on $his jacket. <<case "a slutty schutzstaffel uniform">> $His big belly strains the buttons on $his jacket. <<case "a red army uniform">> $His big belly strains the buttons on $his jacket. <<case "a nice nurse outfit">> $His large belly strains against $his scrub top, making $him resemble more a maternity ward patient than a nurse. <<case "a mini dress">> $His large belly strains against $his mini dress. <<case "a monokini">> $His monokini is rounded out by $his large belly. <<case "an apron">> $His apron is rounded out by $his large belly. <<case "a cybersuit">> $His big belly stretches $his bodysuit. <<case "a slutty maid outfit">> $His big belly is partially covered by a thin white blouse. <<case "a nice maid outfit">> $His big belly strains $his maid outfit, $his popped navel is visible under $his apron. <<case "a penitent nuns habit">> $His big belly bulges $his habit, it looks absolutely sinful. <<case "clubslut netting">> $His big belly strains $his clubslut netting. <<case "a cheerleader outfit">> $His big belly is partly covered by $his cheerleader's top. <<case "a halter top dress">> $His big belly fills out $his halter top dress. <<case "a ball gown">> Your gaze is drawn to $his big belly by $his fabulous silken ball gown. <<case "a slave gown">> $His big belly is gently caressed by $his gown. <<case "nice business attire">> $His big belly strains the buttons on $his jacket. <<case "harem gauze">> $His silken garb and big belly makes $him look like a belly dancer. <<case "a comfortable bodysuit">> $His big belly fills $his bodysuit. <<case "a schoolgirl outfit">> $His big belly is only partly covered by $his blouse. <<case "a kimono">> $His kimono demurely covers $his big belly. <<case "a hijab and abaya">> $His big belly tents $his abaya. <<case "a leotard">> $His big belly stretches $his leotard. <<case "a chattel habit">> $His big belly shoves the strip of cloth on $his front to $his side. <<case "a bunny outfit">> $His big belly is strains $his teddy, the seams along the side are showing signs of wear. <<case "a toga">> $His loose fitted toga leaves plenty of space for $his swollen belly. <<case "a huipil">> $His pregnant belly is so big that the huipil won't even reach $his protruding navel. <<default>> $His bare belly catches your eye. <</switch>> <<elseif $activeSlave.weight >= 95>> <<BellyImplantDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> Its suit is expressly designed to encourage use of its holes. <<case "conservative clothing">> $His taut blouse shows every jiggle in $his fat gut as $he moves. <<case "chains">> $His fat gut jiggles lewdly between $his tight chains. <<case "a slutty qipao">> The front of $his qipao rests atop, and jiggles with, $his fat gut as $he moves. <<case "uncomfortable straps">> $His fat gut jiggles lewdly between $his tight straps. <<case "shibari ropes">> $His fat gut jiggles lewdly between the binding ropes. <<case "restrictive latex" "a latex catsuit">> $His fat gut barely has any room to move under $his tight latex. <<case "a military uniform">> The buttons on $his staining jacket can barely hold back $his fat, jiggling gut. <<case "a schutzstaffel uniform">> The buttons on $his staining jacket can barely hold back $his fat, jiggling gut. <<case "a slutty schutzstaffel uniform">> The buttons on $his staining jacket can barely hold back $his fat, jiggling gut. <<case "a red army uniform">> The buttons on $his staining jacket can barely hold back $his fat, jiggling gut. <<case "a nice nurse outfit">> $His scrub top jiggles along with $his fat gut as $he moves. <<case "a mini dress">> $His stretched minidress shows every jiggle in $his fat gut as $he moves. <<case "a monokini">> $His monokini clings to the size and shape of $his fat gut. <<case "an apron">> $His apron provides some covering to the jiggling of $his fat gut. <<case "a cybersuit">> The taut material of $his bodysuit shows every jiggle in $his fat gut as $he moves. <<case "a slutty maid outfit">> $His fat gut is partially covered by a thin white blouse, that happily jiggles along with every motion. <<case "a nice maid outfit">> As $he moves, a slight jiggle can be seen within $his maid's dress. <<case "a penitent nuns habit">> $His habit does nothing to stop $his fat gut from jiggling against the coarse cloth as $he moves. <<case "clubslut netting">> $His clubslut netting jiggles lewdly along with $his fat gut as $he moves. <<case "a cheerleader outfit">> $His fat gut is partially covered by $his cheerleader's top, which happily jiggles along with every motion. <<case "a halter top dress">> $His stretched halter top dress shows every jiggle in $his fat gut as $he moves. <<case "a ball gown">> Your gaze is drawn to $his fat gut by $his fabulous silken ball gown. <<case "a slave gown">> $His fat, jiggly gut is gently caressed by $his gown. <<case "nice business attire">> Slight jiggling from $his fat gut can be seen under $his jacket. <<case "harem gauze">> $His silken garb and fat, jiggly gut makes $him look like a belly dancer. <<case "a comfortable bodysuit">> The taut material of $his bodysuit shows every jiggle in $his fat gut as $he moves. <<case "a schoolgirl outfit">> $His fat gut is partially covered by $his blouse, which happily jiggles along with every motion. <<case "a kimono">> Slight jiggling can be seen through $his kimono whenever $he moves. <<case "a hijab and abaya">> Slight jiggling can be seen through $his abaya whenever $he moves. <<case "a leotard">> The taut material of $his leotard shows every jiggle in $his fat gut as $he moves. <<case "a chattel habit">> $His fat gut jiggles around the strip of cloth down $his front as $he moves. <<case "a bunny outfit">> $He is a sight in $his bunny outfit. The front of $his fat gut is held still by $his teddy, but everything else of it jiggles obscenely with $his every motion. <<case "a toga">> $His toga swerves loosely from side to side as $his chubby body moves inside it. <<case "a huipil">> $His lithe huipil can't hide $his voluptuous shape unless $he stands completely still. <<default>> $His bare, jiggling, fat gut catches your eye. <</switch>> <<elseif $activeSlave.bellyImplant >= 2000>> <<BellyImplantDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> Its suit is expressly designed to encourage use of its holes. <<case "conservative clothing">> $His blouse bulges with $his distended belly. <<case "chains">> $His distended belly bulges between $his tight chains. <<case "a slutty qipao">> The front of $his qipao rests atop $his distended belly. <<case "uncomfortable straps">> A steel ring rests around $his navel, held in place by tight straps. $His distended belly bulges around them. <<case "shibari ropes">> $His distended belly bulges out from between $his ropes. <<case "restrictive latex" "a latex catsuit">> $His distended belly bulges beneath $his tight latex. <<case "a military uniform">> $His distended belly bulges $his uniform tunic. <<case "a schutzstaffel uniform">> $His distended belly bulges $his uniform tunic. <<case "a slutty schutzstaffel uniform">> $His distended belly bulges $his uniform tunic. <<case "a red army uniform">> $His distended belly bulges $his uniform tunic. <<case "a nice nurse outfit">> $His distended belly is clearly visible through $his scrub top. <<case "a mini dress">> $His distended belly bulges $his tight mini dress. <<case "a monokini">> $His monokini bulges from $his distended belly. <<case "an apron">> $His apron is rounded out by $his distended belly. <<case "a cybersuit">> $His distended belly fills $his bodysuit. <<case "a slutty maid outfit">> $His distended belly bulges $his thin white blouse. <<case "a nice maid outfit">> $His distended belly is concealed by $his maid outfit. <<case "a penitent nuns habit">> $His distended belly bulges $his habit. <<case "attractive lingerie for a pregnant woman">> $His distended belly is gently framed by $his silken vest. <<case "a maternity dress">> $His loose dress conceals $his distended belly. <<case "clubslut netting">> $His distended belly fills out $his clubslut netting. <<case "a cheerleader outfit">> $His distended belly peeks out from under $his cheerleader's top. <<case "a halter top dress">> $His distended belly bulges $his halter top dress. <<case "a ball gown">> Your gaze is drawn to $his distended belly by $his fabulous silken ball gown. <<case "a slave gown">> $His distended belly is gently caressed by $his gown. <<case "nice business attire">> $His distended belly bulges $his suit jacket. <<case "harem gauze">> $His silken garb and distended belly makes $him look like a belly dancer. <<case "a comfortable bodysuit">> $His distended belly fills $his bodysuit. <<case "a schoolgirl outfit">> $His distended belly peeks out from under $his blouse. <<case "a kimono">> $His kimono demurely covers $his distended belly. <<case "a hijab and abaya">> $His distended belly gently tents $his abaya. <<case "a leotard">> $His distended belly fills $his leotard. <<case "a chattel habit">> $His distended belly shows under the strip of cloth on $his front. <<case "a bunny outfit">> $His distended belly fills $his teddy. <<case "a toga">> $His toga is so loose that you can barely notice $his growing belly. <<case "a huipil">> $His distended belly can be seen from the sides of $his huipil. <<default>> $His slightly rounded belly catches your eye. <</switch>> <</if>> <</if>> <<else>> /* inflation descs */ <<if $activeSlave.weight > 190>> <<BellyDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $His massive gut is alluringly smooth under the tight suit. <<case "conservative clothing">> $His conservative clothing stands no chance of stilling $his massive, jiggling gut. <<case "chains">> $His massive gut jiggles lewdly around $his tight chains. <<case "a slutty qipao">> The front of $his qipao rests atop $his massive gut. <<case "uncomfortable straps">> $His massive gut jiggles lewdly around $his tight straps. <<case "shibari ropes">> $His massive gut jiggles lewdly around $his tight cords. <<case "restrictive latex" "a latex catsuit">> $His massive gut resembles a large beachball under $his tight latex. <<case "a nice nurse outfit">> $His scrub top jiggles along with $his massive gut as $he moves. <<case "a mini dress">> $His tearing minidress shows every jiggle in $his massive gut as $he moves. <<case "a monokini">> $His massive gut spills out from the top of $his monokini as $he moves. <<case "an apron">> $His apron rests upon $his massive gut, which jiggles as $he moves. <<case "a cybersuit">> The taut material of $his bodysuit shows every jiggle in $his massive gut as $he moves. <<case "a nice maid outfit">> As $he moves, barely any jiggling can be seen within $his straining maid's dress. <<case "a penitent nuns habit">> $His habit does nothing to stop $his massive gut from jiggling against the coarse cloth as $he moves. <<case "clubslut netting">> $His clubslut netting jiggles lewdly along with $his massive gut as $he moves. Every so often, another section gives out allowing a roll of fat to spring free; it's quite entertaining to watch. <<case "a cheerleader outfit">> $His massive gut jiggles its own cheer with $his every motion. <<case "a slave gown">> $His massive jiggly gut is gently caressed by $his gown. <<case "harem gauze">> $His silken garb and massive, jiggly gut makes $him look like a belly dancer. <<case "a comfortable bodysuit">> The taut material of $his bodysuit shows every jiggle in $his massive gut as $he moves. <<case "a schoolgirl outfit">> The school blimp is jiggling by and ripe for abuse with $his ill-fitting clothes. <<case "a kimono">> $His massive gut threatens to pop out of $his kimono with every motion. <<case "a hijab and abaya">> $His massive gut has no room left to move within $his overstuffed abaya. <<case "a halter top dress">> $His strained halter top dress shows every jiggle in $his massive gut as $he moves. Every little motion threatens to burst $his seams and free the soft mass to the world. <<case "a ball gown">> Your gaze is drawn to $his massive gut by $his fabulous silken ball gown. Every little motion has a chance for it to pop out and jiggle free for all to see clearly. <<case "a leotard">> The taut material of $his leotard shows every jiggle in $his massive gut as $he moves. A pair of small ridges adorn $his sides where they have managed to push through the leotard's failing seams. <<case "a bunny outfit">> $He is a sight in $his bunny outfit. The front of $his massive gut is held still by $his overworked teddy, but everything else of it jiggles obscenely with $his every motion. <<case "attractive lingerie for a pregnant woman">> $His massive gut is gently framed by $his silken vest. <<case "a maternity dress">> $His once loose dress bulges with $his massive gut. <<default>> $His massive bare jiggling gut catches your eye. <</switch>> <<elseif $activeSlave.inflation == 3>> <<BellyInflationDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> Its suit is expressly designed to encourage use of its holes. <<case "conservative clothing">> $His taut blouse shows off $his taut, sloshing belly. <<case "attractive lingerie for a pregnant woman">> $His taut, sloshing belly is gently framed by $his silken vest. <<case "a maternity dress">> $His loose dress is completely filled by $his taut, sloshing belly. <<case "chains">> $His taut, sloshing belly bulges between $his tight chains. <<case "a slutty qipao">> The front of $his qipao rests atop $his taut, sloshing belly. <<case "uncomfortable straps">> A steel ring rests around $his navel, held in place by tight straps. $His taut, sloshing belly bulges around them. <<case "shibari ropes">> $His taut, sloshing belly bulges out from between $his ropes. <<case "restrictive latex" "a latex catsuit">> $His taut, sloshing belly looks like a large beach ball under $his tight latex, $his popped navel breaks the smoothness. <<case "a military uniform">> $His taut, sloshing belly threatens to pop the buttons off $his tunic. $His belly bulges out between them. <<case "a schutzstaffel uniform">> $His taut, sloshing belly threatens to pop the buttons off $his tunic. $His belly bulges out between them. <<case "a slutty schutzstaffel uniform">> $His taut, sloshing belly threatens to pop the buttons off $his tunic. $His belly bulges out between them. <<case "a red army uniform">> $His taut, sloshing belly threatens to pop the buttons off $his tunic. $His belly bulges out between them. <<case "a nice nurse outfit">> $His taut, sloshing belly strains against $his scrub top, making $him resemble more a maternity ward patient than a nurse. <<case "a mini dress">> $His taut, sloshing belly threatens to tear apart $his mini dress. <<case "a slutty maid outfit">> $His taut, sloshing belly is partially covered by a thin white blouse. <<case "a nice maid outfit">> $His taut, sloshing belly threatens to tear $his maid outfit open, $his popped navel is visible under $his apron. <<case "a penitent nuns habit">> $His taut, sloshing belly bulges $his habit, it looks absolutely sinful. <<case "clubslut netting">> $His taut, sloshing belly threatens to tear apart $his clubslut netting. $His belly bulges obscenely through the mesh. <<case "a cheerleader outfit">> $His taut, sloshing belly is partly covered by $his cheerleader's top. <<case "a halter top dress">> $His taut, sloshing belly fills out $his halter top dress, the seams straining to contain it. $His belly bulges between the gaps. <<case "a ball gown">> Your gaze is drawn to $his taut, sloshing belly by $his fabulous silken ball gown. <<case "a slave gown">> $His taut, sloshing belly is gently caressed by $his gown. <<case "nice business attire">> $His taut, sloshing belly threatens to pop the buttons off $his jacket. $His belly bulges between the buttons. <<case "harem gauze">> $His silken garb and taut, sloshing belly makes $him look like a belly dancer. That'd be a show. <<case "a comfortable bodysuit">> $His taut, sloshing belly lewdly fills $his bodysuit. The form fitting material jiggling obscenely with $his body's contents. <<case "a schoolgirl outfit">> $His taut, sloshing belly is only partly covered by $his blouse. <<case "a kimono">> $His kimono demurely covers the sides of $his taut, sloshing belly. <<case "a monokini">> $His monokini fails to fully cover $his taut, sloshing belly. <<case "an apron">> $His apron struggles to wrap around $his taut, sloshing belly. <<case "a cybersuit">> $His taut, sloshing belly lewdly stretches $his bodysuit. The form fitting material jiggling obscenely with $his body's contents. <<case "a hijab and abaya">> $His taut, sloshing belly tents $his abaya. <<case "a leotard">> $His taut, sloshing belly lewdly stretches $his leotard. The form fitting material jiggling obscenely with $his body's contents. <<case "a chattel habit">> $His taut, sloshing belly shoves the strip of cloth on $his front to $his side. <<case "a bunny outfit">> $His taut, sloshing belly is threatening to tear $his teddy, the seams along the side are already splitting. $His belly is bulging out the gaps. <<case "a toga">> $His loose fitted toga leaves plenty of space for $his taut, sloshing belly. <<case "a huipil">> $His taut, sloshing belly is so huge that the huipil doesn't even come close to covering it. <<default>> $His bare, taut, sloshing belly catches your eye. <</switch>> <<elseif $activeSlave.weight > 160>> <<BellyDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $His giant gut is alluringly smooth under the tight suit. <<case "conservative clothing">> $His conservative clothing stands no chance of stilling $his giant, jiggling gut. <<case "chains">> $His giant gut jiggles lewdly around $his tight chains. <<case "a slutty qipao">> The front of $his qipao rests atop $his giant gut. <<case "uncomfortable straps">> $His giant gut jiggles lewdly around $his tight straps. <<case "shibari ropes">> $His giant gut jiggles lewdly around $his tight cords. <<case "restrictive latex" "a latex catsuit">> $His giant gut resembles a beachball under $his tight latex. <<case "a military uniform">> The buttons on $his staining jacket threaten to pop off with every motion of $his giant jiggling gut. <<case "a schutzstaffel uniform">> The buttons on $his staining jacket threaten to pop off with every motion of $his giant jiggling gut. <<case "a slutty schutzstaffel uniform">> The buttons on $his staining jacket threaten to pop off with every motion of $his giant jiggling gut. <<case "a red army uniform">> The buttons on $his staining jacket threaten to pop off with every motion of $his giant jiggling gut. <<case "a nice nurse outfit">> $His scrub top jiggles along with $his giant gut as $he moves. <<case "a mini dress">> $His strained minidress shows every jiggle in $his giant gut as $he moves. <<case "a monokini">> $His giant gut causes $his monokini to jiggle alongside it as $he moves. <<case "an apron">> $His apron offers no cover to the jiggles of $his giant gut as $he moves. <<case "a cybersuit">> The taut material of $his bodysuit shows every jiggle in $his giant gut as $he moves. <<case "a nice maid outfit">> As $he moves, noticeable jiggling can be seen within $his maid's dress. <<case "a penitent nuns habit">> $His habit does nothing to stop $his giant gut from jiggling against the coarse cloth as $he moves. <<case "clubslut netting">> $His clubslut netting jiggles lewdly along with $his giant gut as $he moves. <<case "a cheerleader outfit">> $His giant gut is partially covered by $his cheerleader's top, which happily jiggles along with every motion. <<case "a slave gown">> $His giant jiggly gut is gently caressed by $his gown. <<case "nice business attire">> $His giant gut has no room to move under $his strained jacket. <<case "harem gauze">> $His silken garb and giant, jiggly gut makes $him look like a belly dancer. <<case "a comfortable bodysuit">> The taut material of $his bodysuit shows every jiggle in $his giant gut as $he moves. <<case "a schoolgirl outfit">> The school fatty is jiggling by and ripe for abuse with $his ill-fitting clothes. <<case "a kimono">> Tons of jiggling can be seen through $his kimono whenever $he moves. <<case "a hijab and abaya">> Tons of jiggling can be seen through $his abaya whenever $he moves. <<case "a halter top dress">> $His stretched halter top dress shows every jiggle in $his giant gut as $he moves. <<case "a ball gown">> Your gaze is drawn to $his giant gut by $his fabulous silken ball gown. <<case "a leotard">> The taut material of $his leotard shows every jiggle in $his giant gut as $he moves. <<case "a chattel habit">> $His giant gut jiggles around the strip of cloth down $his front as $he moves. <<case "a bunny outfit">> $He is a sight in $his bunny outfit. $His teddy not only covers $his giant gut, but draws your gaze right to it, though it can't help but jiggle along with $his every motion. <<case "attractive lingerie for a pregnant woman">> $His giant gut is gently framed by $his silken vest. <<case "a maternity dress">> $His loose dress bulges with $his giant gut. <<default>> $His giant bare jiggling gut catches your eye. <</switch>> <<elseif $activeSlave.weight > 130>> <<BellyDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $His big gut is perfectly smoothed by the tight latex. <<case "conservative clothing">> $His conservative clothing stands no chance of stilling $his big, jiggling gut. <<case "chains">> $His big gut jiggles lewdly between $his tight chains. <<case "a huipil">> $His huipil jiggles along with $his big gut. <<case "a slutty qipao">> The front of $his qipao rests atop $his big gut. <<case "uncomfortable straps">> $His big gut jiggles lewdly between $his tight straps. <<case "shibari ropes">> $His big gut jiggles lewdly between $his tight cords. <<case "restrictive latex" "a latex catsuit">> $His big gut has no room to move under $his tight latex. <<case "a military uniform">> The buttons on $his staining jacket struggle to hold back $his big jiggling gut. <<case "a schutzstaffel uniform">> The buttons on $his staining jacket struggle to hold back $his big jiggling gut. <<case "a red army uniform">> The buttons on $his staining jacket struggle to hold back $his big jiggling gut. <<case "a nice nurse outfit">> $His scrub top jiggles along with $his big gut as $he moves. <<case "a mini dress">> $His stretched minidress shows every jiggle in $his big gut as $he moves. <<case "a monokini">> $His monokini struggles to stop $his big gut from jiggling as $he moves. <<case "an apron">> As $he moves, $his apron jostles just as $his big gut jiggles. <<case "a cybersuit">> The taut material of $his bodysuit shows every jiggle in $his big gut as $he moves. <<case "a slutty maid outfit">> $His big gut is barely covered by a thin white blouse that happily jiggles along with every motion. <<case "a nice maid outfit">> As $he moves, a slight jiggle can be seen within $his maid's dress. <<case "a penitent nuns habit">> $His habit does nothing to stop $his big gut from jiggling against the coarse cloth as $he moves. <<case "clubslut netting">> $His clubslut netting jiggles lewdly along with $his big gut as $he moves. <<case "a cheerleader outfit">> $His big gut is partially covered by $his cheerleader's top, which happily jiggles along with every motion. <<case "a slave gown">> $His big jiggly gut is gently caressed by $his gown. <<case "nice business attire">> Noticeable jiggling from $his big gut can be seen under $his jacket. <<case "harem gauze">> $His silken garb and big, jiggly gut makes $him look like a belly dancer. <<case "a comfortable bodysuit">> The taut material of $his bodysuit shows every jiggle in $his big gut as $he moves. <<case "a schoolgirl outfit">> $His big gut is partially covered by $his blouse, which happily jiggles along with every motion. <<case "a kimono">> Noticeable jiggling can be seen through $his kimono whenever $he moves. <<case "a hijab and abaya">> Noticeable jiggling can be seen through $his abaya whenever $he moves. <<case "a halter top dress">> $His stretched halter top dress shows every jiggle in $his big gut as $he moves. <<case "a ball gown">> Your gaze is drawn to $his big gut by $his fabulous silken ball gown. <<case "a leotard">> The taut material of $his leotard shows every jiggle in $his big gut as $he moves. <<case "a bunny outfit">> $He is a sight in $his bunny outfit. $His teddy not only controls $his big gut, but draws your gaze right to it. <<case "attractive lingerie for a pregnant woman">> $His big gut is gently framed by $his silken vest. <<case "a maternity dress">> $His loose dress bulges with $his big gut. <<default>> $His big bare jiggling gut catches your eye. <</switch>> <<elseif $activeSlave.inflation == 2>> <<BellyInflationDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> Its suit is expressly designed to encourage use of its holes. <<case "conservative clothing">> $His taut blouse shows off $his rounded, sloshing belly. <<case "chains">> $His rounded, sloshing belly bulges between $his tight chains. <<case "a slutty qipao">> The front of $his qipao rests atop $his rounded, sloshing belly. <<case "uncomfortable straps">> A steel ring rests around $his navel, held in place by tight straps. $His rounded, sloshing belly bulges around them. <<case "attractive lingerie for a pregnant woman">> $His rounded, sloshing belly is gently framed by $his silken vest. <<case "a maternity dress">> $His loose dress is filled by $his rounded, sloshing belly. <<case "shibari ropes">> $His rounded, sloshing belly bulges out from between $his ropes. <<case "restrictive latex" "a latex catsuit">> $His rounded, sloshing belly looks like a beach ball under $his tight latex, $his popped navel breaks the smoothness. <<case "a military uniform">> $His rounded, sloshing belly strains the buttons on $his jacket. It bulges slightly between them. <<case "a schutzstaffel uniform">> $His rounded, sloshing belly strains the buttons on $his jacket. It bulges slightly between them. <<case "a slutty schutzstaffel uniform">> $His rounded, sloshing belly strains the buttons on $his jacket. It bulges slightly between them. <<case "a red army uniform">> $His rounded, sloshing belly strains the buttons on $his jacket. It bulges slightly between them. <<case "a nice nurse outfit">> $His rounded, sloshing belly strains against $his scrub top, making $him resemble more a maternity ward patient than a nurse. <<case "a mini dress">> $His rounded, sloshing belly strains against $his mini dress. <<case "a slutty maid outfit">> $His rounded, sloshing belly is partially covered by a thin white blouse. <<case "a nice maid outfit">> $His rounded, sloshing belly strains $his maid outfit, $his popped navel is visible under $his apron. <<case "a penitent nuns habit">> $His rounded, sloshing belly bulges $his habit, it looks absolutely sinful. <<case "clubslut netting">> $His rounded, sloshing belly strains $his clubslut netting. <<case "a cheerleader outfit">> $His rounded, sloshing belly is partly covered by $his cheerleader's top. <<case "a halter top dress">> $His rounded, sloshing belly fills out $his halter top dress. <<case "a ball gown">> Your gaze is drawn to $his rounded, sloshing belly by $his fabulous silken ball gown. <<case "a slave gown">> $His rounded, sloshing belly is gently caressed by $his gown. <<case "nice business attire">> $His rounded, sloshing belly strains the buttons on $his jacket. It bulges slightly between them. <<case "harem gauze">> $His silken garb and rounded, sloshing belly makes $him look like a belly dancer. That'd be a show. <<case "a comfortable bodysuit">> $His rounded, sloshing belly fills $his bodysuit. Every movement of the liquid within $his is very visible. <<case "a schoolgirl outfit">> $His rounded, sloshing belly is only partly covered by $his blouse. <<case "a kimono">> $His kimono demurely covers $his rounded, sloshing belly. <<case "a monokini">> $His monokini struggles to cover ger rounded, sloshing belly. <<case "a cybersuit">> $His rounded, sloshing belly fills $his bodysuit. Every movement of the liquid within $his is very visible. <<case "a hijab and abaya">> $His rounded, sloshing belly tents $his abaya. <<case "a leotard">> $His rounded, sloshing belly stretches $his leotard. Every movement of the liquid within $his is very visible. <<case "a chattel habit">> $His rounded, sloshing belly shoves the strip of cloth on $his front to $his side. <<case "a bunny outfit">> $His rounded, sloshing belly is strains $his teddy, the seams along the side are showing signs of wear. <<case "a toga">> $His loose fitted toga leaves plenty of space for $his rounded, sloshing belly. <<case "a huipil">> $His rounded, sloshing belly is so big that the huipil can barely cover it. <<default>> $His bare, rounded, sloshing belly catches your eye. <</switch>> <<elseif $activeSlave.weight >= 95>> <<BellyDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> Its suit is expressly designed to encourage use of its holes. <<case "conservative clothing">> $His taut blouse shows every jiggle in $his fat gut as $he moves. <<case "chains">> $His fat gut jiggles lewdly between $his tight chains. <<case "a slutty qipao">> The front of $his qipao rests atop, and jiggles with, $his fat gut as $he moves. <<case "uncomfortable straps">> $His fat gut jiggles lewdly between $his tight straps. <<case "shibari ropes">> $His fat gut jiggles lewdly between the binding ropes. <<case "restrictive latex" "a latex catsuit">> $His fat gut barely has any room to move under $his tight latex. <<case "a military uniform">> The buttons on $his staining jacket can barely hold back $his fat, jiggling gut. <<case "a schutzstaffel uniform">> The buttons on $his staining jacket can barely hold back $his fat, jiggling gut. <<case "a slutty schutzstaffel uniform">> The buttons on $his staining jacket can barely hold back $his fat, jiggling gut. <<case "a red army uniform">> The buttons on $his staining jacket can barely hold back $his fat, jiggling gut. <<case "a nice nurse outfit">> $His scrub top jiggles along with $his fat gut as $he moves. <<case "a mini dress">> $His stretched minidress shows every jiggle in $his fat gut as $he moves. <<case "a monokini">> $His fat gut bulges out $his monokini, which stops $his from jiggling as $he moves. <<case "an apron">> $His apron provides some covering to the jiggling of $his fat gut. <<case "a cybersuit">> The taut material of $his bodysuit shows every jiggle in $his fat gut as $he moves. <<case "a slutty maid outfit">> $His fat gut is partially covered by a thin white blouse, that happily jiggles along with every motion. <<case "a nice maid outfit">> As $he moves, a slight jiggle can be seen within $his maid's dress. <<case "a penitent nuns habit">> $His habit does nothing to stop $his fat gut from jiggling against the coarse cloth as $he moves. <<case "clubslut netting">> $His clubslut netting jiggles lewdly along with $his fat gut as $he moves. <<case "a cheerleader outfit">> $His fat gut is partially covered by $his cheerleader's top, which happily jiggles along with every motion. <<case "a halter top dress">> $His stretched halter top dress shows every jiggle in $his fat gut as $he moves. <<case "a ball gown">> Your gaze is drawn to $his fat gut by $his fabulous silken ball gown. <<case "a slave gown">> $His fat, jiggly gut is gently caressed by $his gown. <<case "nice business attire">> Slight jiggling from $his fat gut can be seen under $his jacket. <<case "harem gauze">> $His silken garb and fat, jiggly gut makes $him look like a belly dancer. <<case "a comfortable bodysuit">> The taut material of $his bodysuit shows every jiggle in $his fat gut as $he moves. <<case "a schoolgirl outfit">> $His fat gut is partially covered by $his blouse, which happily jiggles along with every motion. <<case "a kimono">> Slight jiggling can be seen through $his kimono whenever $he moves. <<case "a hijab and abaya">> Slight jiggling can be seen through $his abaya whenever $he moves. <<case "a leotard">> The taut material of $his leotard shows every jiggle in $his fat gut as $he moves. <<case "a chattel habit">> $His fat gut jiggles around the strip of cloth down $his front as $he moves. <<case "a bunny outfit">> $He is a sight in $his bunny outfit. The front of $his fat gut is held still by $his teddy, but everything else of it jiggles obscenely with $his every motion. <<case "a toga">> $His toga swerves loosely from side to side as $his chubby body moves inside it. <<case "a huipil">> $His lithe huipil can't hide $his voluptuous shape unless $he stands completely still. <<default>> $His bare, jiggling, fat gut catches your eye. <</switch>> <<elseif $activeSlave.inflation == 1>> <<BellyInflationDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> Its suit is expressly designed to encourage use of its holes. <<case "conservative clothing">> $His blouse bulges with $his distended belly. <<case "chains">> $His distended belly bulges between $his tight chains. <<case "a slutty qipao">> The front of $his qipao rests atop $his distended belly. <<case "uncomfortable straps">> A steel ring rests around $his navel, held in place by tight straps. $His distended belly bulges around them. <<case "shibari ropes">> $His distended belly bulges out from between $his ropes. <<case "restrictive latex" "a latex catsuit">> $His distended belly bulges beneath $his tight latex. <<case "a military uniform">> $His distended belly bulges $his uniform tunic. <<case "a schutzstaffel uniform">> $His distended belly bulges $his uniform tunic. <<case "a slutty schutzstaffel uniform">> $His distended belly bulges $his uniform tunic. <<case "a red army uniform">> $His distended belly bulges $his uniform tunic. <<case "a nice nurse outfit">> $His distended belly is clearly visible through $his scrub top. <<case "a mini dress">> $His distended belly bulges $his tight mini dress. <<case "a slutty maid outfit">> $His distended belly bulges $his thin white blouse. <<case "a nice maid outfit">> $His distended belly is concealed by $his maid outfit. <<case "a penitent nuns habit">> $His distended belly bulges $his habit. <<case "attractive lingerie for a pregnant woman">> $His distended belly is gently framed by $his silken vest. <<case "a maternity dress">> $His loose dress conceals $his distended belly. <<case "clubslut netting">> $His distended belly fills out $his clubslut netting. <<case "a cheerleader outfit">> $His distended belly peeks out from under $his cheerleader's top. <<case "a halter top dress">> $His distended belly bulges $his halter top dress. <<case "a ball gown">> Your gaze is drawn to $his distended belly by $his fabulous silken ball gown. <<case "a slave gown">> $His distended belly is gently caressed by $his gown. <<case "nice business attire">> $His distended belly bulges $his suit jacket. <<case "harem gauze">> $His silken garb and distended belly makes $him look like a belly dancer. <<case "a comfortable bodysuit">> $His distended belly fills $his bodysuit. <<case "a schoolgirl outfit">> $His distended belly peeks out from under $his blouse. <<case "a kimono">> $His kimono demurely covers $his distended belly. <<case "a monokini">> $His monokini manages to cover $his distended belly. <<case "a cybersuit">> $His distended belly fills $his bodysuit. <<case "a hijab and abaya">> $His distended belly gently tents $his abaya. <<case "a leotard">> $His distended belly fills $his leotard. <<case "a chattel habit">> $His distended belly shows under the strip of cloth on $his front. <<case "a bunny outfit">> $His distended belly fills $his teddy. <<case "a toga">> $His toga is so loose that you can barely notice $his distended belly. <<case "a huipil">> $His distended belly can be seen from the sides of $his huipil. <<default>> $His distended belly catches your eye. <</switch>> <</if>> <</if>> <<set $target = "FVagina">> <<elseif (_seed > 20)>> <<AnusDescription>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> Its suit is expressly designed to encourage use of its rear hole. <<case "uncomfortable straps">> The ring over $his asshole beckons. <<case "shibari ropes">> The rope between $his buttocks presses lewdly against $his anus as $he moves. <<case "restrictive latex">> As one of the only islands in the sea of black latex, $his asshole is eye catching. <<case "a fallen nuns habit">> $His slutty nun outfit leaves $his butthole bare and available for anal sin. <<case "a chattel habit">> $His chattel habit covers $his anus with a strip of cloth, but it's designed to be lifted readily. <<case "a penitent nuns habit">> $His habit chafes $his rear end so cruelly that it would probably be a relief to $him to have it pulled up for a rough buttfuck. <<case "attractive lingerie">> <<if ($activeSlave.anus > 1) && ($activeSlave.amp == 1)>> $His pretty g-string frequently fails to cover $his big butthole. <<elseif ($activeSlave.anus > 1)>> As $he moves, $his pretty g-string frequently fails to cover $his big butthole. <<else>> As $he moves, $his pretty g-string draws your attention to $his ass. <</if>> <<case "a succubus outfit">> $His succubus outfit's tail holds $his skirt up high in back, inviting a damning buttfuck. <<case "a nice maid outfit">> $His long maid's skirt will have to be gotten out of the way to permit access to $his ass. <<case "a slutty maid outfit">> $His short maid's skirt can be lifted to reveal $his bare buttocks. <<case "a slutty nurse outfit">> $His tight skirt flatters $his ass as $he moves. <<case "a schoolgirl outfit">> <<if $activeSlave.anus == 0>> This schoolgirl clearly needs to lose $his anal virginity. <<elseif $activeSlave.vagina == 0>> This schoolgirl clearly takes it up the ass; that way, $he can remain a virgin, and be, like, totally pure and innocent. <<else>> This schoolgirl clearly takes it up the ass. <</if>> <<case "a kimono">> <<if ($activeSlave.butt > 5)>> $His kimono demurely covers $his behind, though it cannot conceal its massive shape. <<else>> $His kimono demurely covers $his behind. <</if>> <<case "attractive lingerie for a pregnant woman">> $His silken panties are just begging to be torn off. <<case "a maternity dress">> <<if $activeSlave.butt > 5>> $His dress covers $his behind, though it cannot conceal its massive size. <<else>> $His dress demurely covers $his behind. <</if>> <<case "stretch pants and a crop-top">> $He can easily be pantsed to reveal $his bare buttocks. <<case "a hijab and abaya">> <<if ($activeSlave.butt > 5)>> $His abaya totally covers $his behind, though it cannot conceal its massive shape. <<else>> $His abaya totally conceals $his behind. <</if>> <<case "battledress">> $His fatigue trousers are not particularly flattering to $his butt. <<case "a monokini">> The bottom of $his monokini is practically sculpted to fit $his ass. <<case "a cybersuit">> As $his buttocks work naturally with $his movement, $his tight bodysuit gives hints of $his asshole. <<case "a string bikini">> <<if ($activeSlave.anus > 1)>> As $he moves, $his big butthole is clearly visible behind $his tiny g-string. <<else>> As $he moves, $his tiny g-string draws your attention to $his ass. <</if>> <<case "a scalemail bikini">> $His scalemail bottom draws attention to $his ass cheeks, while concealing $his rear hole. <<case "clubslut netting">> As $he moves, the hole in $his netting right over $his butthole looks inviting. <<case "a cheerleader outfit">> As $he moves, $his short pleated cheerleader skirt shows off $his butt. <<case "cutoffs and a t-shirt">> As $he moves, $his tight cutoffs flatter $his butt. <<case "spats and a tank top">> $His spats show off every curve of $his ass. <<case "a slutty outfit">> <<if ($activeSlave.butt > 5)>> For today's slutty outfit $he's chosen a leather skirt with zippers that permit ready access to $his butt. <<else>> For today's slutty outfit $he's chosen fishnets with a hole cut over $his asshole so $he can be sodomized without removing or damaging $his clothing. <</if>> <<case "a slave gown">> $His gorgeous dress leaves little to the imagination; there's little doubt $his butt is bare beneath it. <<case "a halter top dress">> $His dress should slide up over $his butt to reveal $his backdoor. <<case "a ball gown">> $His ballgown and its petticoats could easily be flipped up to bare $his butt. <<case "slutty business attire">> $His short skirt will easily slide up to bare $his asshole. <<case "nice business attire">> $His conservative skirt can be slid up over $his hips to bare $his butthole. <<case "a comfortable bodysuit">> $His bodysuit demands attention for $his tightly clad backdoor. <<case "a latex catsuit">> $His latex catsuit's crotch zipper offer ready access to $his backdoor. <<case "a military uniform">> $His uniform skirt can be slid up over $his hips to bare $his butthole. <<case "a schutzstaffel uniform">> $His uniform's trousers can be easily slid down to expose $his butthole. <<case "a slutty schutzstaffel uniform">> $His uniform miniskirt can be easily slid up over $his hips to bare $his butthole. <<case "a red army uniform">> $His uniform skirt can be slid up over $his hips to bare $his butthole. <<case "a nice nurse outfit">> $His nurse's trousers can be easily slid down to expose $his butthole. <<case "a mini dress">> $His mini dress can be easily slid up to expose $his butthole. <<case "an apron">> $His apron leaves $his asshole completely exposed. <<case "a leotard">> As $his buttocks work naturally with $his movement, $his tight leotard gives hints of $his asshole. <<case "a bunny outfit">> $His fluffy white cottontail draws attention to $his butt, inevitably bringing anal to mind. <<case "harem gauze">> $His ass is clearly visible through the thin gauze that covers it. <<case "a toga">> $His toga is so transparent it can't hide $his asscrack, which looks very seductive. <<case "a huipil">> $His huipil can be easily lifted to access $his naked butt. <<case "slutty jewelry">> $His belt of light chain threatens to dip into $his asscrack with each step. <<default>> <<if ($activeSlave.vaginalAccessory == "chastity belt")>> $His chastity belt leaves $his ass available. <<else>> You run your eye over $his naked ass. <</if>> <</switch>> <<set $target = "FAnus">> <<elseif (_seed > 0)>> <<faceDescription>> <<mouthDescription>> <<switch $activeSlave.collar>> <<case "a Fuckdoll suit">> Its suit is expressly designed to encourage use of its face hole. <<case "uncomfortable leather">> $His uncomfortable leather collar makes $him swallow and lick $his lips periodically, making it look like $he's offering oral even though $he's just trying to relieve the discomfort. <<case "tight steel" "cruel retirement counter">> $His tight steel collar makes $him swallow and lick $his lips periodically, making it look like $he's offering oral even though $he's just trying to relieve the discomfort. <<case "preg biometrics">> $His collar reveals everything about $his womb, bringing eyes straight to $his belly before drawing them back to $his neck. <<case "dildo gag">> $His ring gag would make $him ready for oral service, as soon as the formidable dildo it secures down $his throat is removed. <<case "massive dildo gag">> Your eyes are drawn to the distinct bulge in $his throat caused by the enormous dildo in it, though $his mouth would only be suitable for the largest of cocks right now. <<case "shock punishment">> $His shock collar rests threateningly at $his throat, ready to compel $him to do anything you wish. <<case "neck corset">> $His fitted neck corset keeps $his breaths shallow, and $his head posture rigidly upright. <<case "stylish leather">> $His stylish leather collar is at once a fashion statement, and a subtle indication of $his enslavement. <<case "satin choker">> $His elegant satin choker is at once a fashion statement, and a subtle indication of $his enslavement. <<case "silk ribbon">> $His delicate, fitted silken ribbon is at once a fashion statement, and a subtle indication of $his enslavement. <<case "heavy gold">> $His heavy gold collar draws attention to the sexual decadence of $his mouth. <<case "pretty jewelry" "nice retirement counter">> $His pretty necklace can hardly be called a collar, but it's just slavish enough to hint that the throat it rests on is available. <<case "leather with cowbell">> $His cowbell tinkles merrily whenever $he moves, instantly dispelling any grace or gravity. <<case "bowtie">> $His black bowtie contrasts with $his white collar, drawing the eye towards $his neck and face. <<case "ancient Egyptian">> $His wesekh glints richly as $he moves, sparkling with opulence and sensuality. <<case "ball gag">> $His ball gag uncomfortably holds $his jaw apart as it fills $his mouth. <<case "bit gag">> $His bit gag uncomfortably keeps $him from closing $his jaw; drool visibly pools along the corners of $his mouth, where the rod forces back $his cheeks. <<case "porcelain mask">> $His beautiful porcelain mask hides $his unsightly facial features. <<default>> $His unadorned <<if $PC.dick == 1>>throat is just waiting to be wrapped around a thick shaft<<else>>lips are just begging for a cunt to lavish attention on<</if>>. <</switch>> <<if random(1,3) == 1>> <<set $target = "FKiss">> <<else>> <<set $target = "FLips">> <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if (_seed <= 80) && (_seed > 40) && ($activeSlave.vaginalAccessory == "chastity belt")>> //If you wish to have vanilla intercourse with $him you must order $him to remove $his chastity belt.// <<elseif _seed > 100>> <<if $familyTesting == 1 && _seed == 110>> <<else>> <span id="walkpast"><<link "Summon them both">><<replace "#walk">><<include $target>><</replace>><</link>></span> <</if>> <<elseif $activeSlave.assignment == "stay confined">> <span id="walkpast"><<link "Have $him brought out of $his cell">><<replace "#walk">><<include $target>><</replace>><</link>></span> <<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>> //$He is strapped into a milking machine and cannot leave $dairyName.// <<elseif ($activeSlave.assignmentVisible == 0)>> <span id="walkpast"><<link "Have $him take a break and come up">><<replace "#walk">><<include $target>><</replace>><</link>></span> <<else>> <span id="walkpast"><<link "Call $him over">><<replace "#walk">><<include $target>><</replace>><</link>></span> <</if>> <<else>> <<switch $target>> <<case "FVagina">> <span id="walkpast"><<link "Fuck it">><<replace "#walk">><<FFuckdollVaginal>><</replace>><</link>></span> <<case "FButt" "FAnus">> <span id="walkpast"><<link "Fuck it">><<replace "#walk">><<FFuckdollAnal>><</replace>><</link>></span> <<default>> <span id="walkpast"><<link "Fuck it">><<replace "#walk">><<FFuckdollOral>><</replace>><</link>></span> <</switch>> <</if>> </span> //
NurseryAnon/fc
src/uncategorized/walkPast.tw
tw
bsd-3-clause
192,189
:: Wardeness Select [nobr] <<set $nextButton = "Back", $nextLink = "Cellblock", $showEncyclopedia = 1, $encyclopedia = "Wardeness">> <<showallAssignmentFilter>> <<if ($Wardeness != 0)>> ''__@@.pink;<<SlaveFullName $Wardeness>>@@__'' is serving as your Wardeness.<br><br>She will help break your prisoners. <<else>> You have not selected a Wardeness. <</if>> <br><br>''Appoint a Wardeness from your devoted slaves:'' <br><br>[[None|Wardeness Workaround][$i = -1]] <br><br> <<assignmentFilter>> <span id="ComingGoing"> <<showallAssignmentFilter>> <<include "Slave Summary">> <<resetAssignmentFilter>> </span>
NurseryAnon/fc
src/uncategorized/wardenessSelect.tw
tw
bsd-3-clause
613
:: Wardeness Workaround [silently] <<if $Wardeness != 0>> <<removeJob $Wardeness "be the Wardeness">> <</if>> <<if $i > -1>> <<assignJob $slaves[$i] "be the Wardeness">> <<set $slaves[$i].livingRules = "luxurious">> <<set $Wardeness = $slaves[$i]>> <</if>> <<goto "Cellblock">>
NurseryAnon/fc
src/uncategorized/wardenessWorkaround.tw
tw
bsd-3-clause
285
:: Wardrobe [nobr] <<set $nextButton = "Back", $nextLink = "Manage Penthouse">> ''__Slave Wardrobe__'' <br> // The room containing all the clothes and accessories you have available to dress your slaves in, as well as the supplies and tools your tailor needs to resize them to better fit your slaves. Several mirrors are set up for a slave to try on outfits should she be allowed to dress herself. The selection includes <<if ($cheatMode == 1) || (isItemAccessible("a bunny outfit") && isItemAccessible("chains") && isItemAccessible("conservative clothing") && isItemAccessible("Western clothing") && isItemAccessible("body oil") && isItemAccessible("a chattel habit") && isItemAccessible("a toga") && isItemAccessible("a huipil") && isItemAccessible("a kimono") && isItemAccessible("harem gauze") && isItemAccessible("a slutty qipao") && isItemAccessible("ancient Egyptian") && isItemAccessible("a maternity dress") && isItemAccessible("attractive lingerie for a pregnant woman") && isItemAccessible("a small empathy belly") && isItemAccessible("stretch pants and a crop-top"))>> outfits from all manner of cultures and societies; not a single style eludes you. <<else>> many styles of clothing ranging from exciting to mundane and sexy to practical. <</if>> <<if $toysBoughtDildos == 1 && $toysBoughtGags == 1 && $toysBoughtButtPlugs == 1>> Sex toys of all kinds and shapes line the shelves. <<elseif $toysBoughtDildos == 1 || $toysBoughtGags == 1 || $toysBoughtButtPlugs == 1 || $toysBoughtButtPlugTails == 1>> Some sex toys line the shelves. <</if>> <<if $buckets == 1>> Several buckets of various sizes and a sturdy cup have been set aside for you in feeding slaves to their limit. <</if>> <<if $enema == 1>> A number of drums of specially formulated water for use in enemas line one of the walls. <</if>> <<if $medicalEnema == 1>> Alongside them, multiple drums of mixtures for use in medical enemas. <</if>> // <br> <<if !isItemAccessible("a bunny outfit")>> [[Order a shipment of bunny suits|Wardrobe][$cash -= 7500, $clothesBoughtBunny = 1]] //Costs <<print cashFormat(7500)>>// <<else>> You are well stocked with classic bunny suits and bowties. <</if>> <br> <<if !isItemAccessible("conservative clothing")>> [[Order a shipment of conservative clothes|Wardrobe][$cash -= 7500, $clothesBoughtConservative = 1]] //Costs <<print cashFormat(7500)>>// <<else>> You are well stocked with modest outfits. <</if>> <br> <<if !isItemAccessible("chains")>> [[Order a shipment of chains|Wardrobe][$cash -= 7500, $clothesBoughtChains = 1]] //Costs <<print cashFormat(7500)>>// <<else>> You are well stocked with various lengths of binding chains. <</if>> <br> <<if !isItemAccessible("Western clothing")>> [[Order a shipment of western outfits|Wardrobe][$cash -= 7500, $clothesBoughtWestern = 1]] //Costs <<print cashFormat(7500)>>// <<else>> You are well stocked with cowgirl outfits. <</if>> <br> <<if !isItemAccessible("body oil")>> [[Order a shipment of body oil|Wardrobe][$cash -= 7500, $clothesBoughtOil = 1]] //Costs <<print cashFormat(7500)>>// <<else>> You are well stocked with various body oils. <</if>> <br> <<if !isItemAccessible("stretch pants and a crop-top")>> [[Order a shipment of comfortable, rather stretchy, clothes|Wardrobe][$cash -= 7500, $clothesBoughtLazyClothes = 1]] //Costs <<print cashFormat(7500)>>// <<else>> You are well stocked with various comfy pants and rather tight crop-tops. <</if>> <br> <<if !isItemAccessible("a chattel habit")>> [[Order a shipment of chattel habits|Wardrobe][$cash -= 7500, $clothesBoughtHabit = 1]] //Costs <<print cashFormat(7500)>>// <<else>> You are well stocked with habits from the chattel religion. <</if>> <br> <<if !isItemAccessible("ancient Egyptian")>> [[Order a shipment of Egyptian necklaces|Wardrobe][$cash -= 7500, $clothesBoughtEgypt = 1]] //Costs <<print cashFormat(7500)>>// <<else>> You are well stocked with ancient Egyptian necklaces. <</if>> <br> <<if !isItemAccessible("a toga")>> [[Order a shipment of togas|Wardrobe][$cash -= 7500, $clothesBoughtToga = 1]] //Costs <<print cashFormat(7500)>>// <<else>> You are well stocked with fine roman-styled togas. <</if>> <br> <<if !isItemAccessible("a huipil")>> [[Order a shipment of huipil|Wardrobe][$cash -= 7500, $clothesBoughtHuipil = 1]] //Costs <<print cashFormat(7500)>>// <<else>> You are well stocked with exquisite Aztec Huipil. <</if>> <br> <<if !isItemAccessible("a kimono")>> [[Order a shipment of kimonos|Wardrobe][$cash -= 7500, $clothesBoughtKimono = 1]] //Costs <<print cashFormat(7500)>>// <<else>>You are well stocked with elegant Japanese Kimonos. <</if>> <br> <<if !isItemAccessible("harem gauze")>> [[Order a shipment of harem outfits|Wardrobe][$cash -= 7500, $clothesBoughtHarem = 1]] //Costs <<print cashFormat(7500)>>// <<else>> You are well stocked with Arabic harem garb made from the finest available silks. <</if>> <br> <<if !isItemAccessible("a slutty qipao")>> [[Order a shipment of qipaos|Wardrobe][$cash -= 7500, $clothesBoughtQipao = 1]] //Costs <<print cashFormat(7500)>>// <<else>> You are well stocked with slutty Chinese qipaos. <</if>> <br> <<if !isItemAccessible("a maternity dress")>> [[Order a shipment of maternity dresses|Wardrobe][$cash -= 7500, $clothesBoughtMaternityDress = 1]] //Costs <<print cashFormat(7500)>>// <<else>> You are well stocked with dresses specially tailored for pregnant women. <</if>> <br> <<if !isItemAccessible("attractive lingerie for a pregnant woman")>> [[Order a shipment of maternity lingerie|Wardrobe][$cash -= 7500, $clothesBoughtMaternityLingerie = 1]] //Costs <<print cashFormat(7500)>>// <<else>> You are well stocked with sexy silken lingerie designed for pregnant women. <</if>> <br> <<if !isItemAccessible("a small empathy belly")>> [[Order a shipment of fake pregnancy bellies|Wardrobe][$cash -= 15000, $clothesBoughtBelly = 1]] //Costs <<print cashFormat(15000)>>// <<else>> You are well stocked with silicone pregnancy bellies modeled after variously sized women. <</if>> <br><br> <<if $toysBoughtDildos == 0>> [[Order a shipment of extra long dildos|Wardrobe][$cash -= 10000, $toysBoughtDildos = 1]] //Costs <<print cashFormat(10000)>>// <<else>> You are well stocked with extra long dildos in a variety of sizes. <</if>> <br> <<if $toysBoughtButtPlugs == 0>> [[Order a shipment of extra long buttplugs|Wardrobe][$cash -= 10000, $toysBoughtButtPlugs = 1]] //Costs <<print cashFormat(10000)>>// <<else>> You are well stocked with extra long buttplugs in a variety of sizes. <</if>> <br> <<if $toysBoughtButtPlugTails == 0>> [[Order a shipment of attachable tails|Wardrobe][$cash -= 5000, $toysBoughtButtPlugTails = 1]] //Costs <<print cashFormat(5000)>>// <<else>> You are well stocked with tails to attach to your buttplugs. <</if>> <br> <<if $toysBoughtGags == 0>> [[Order a shipment of extra long dildo gags|Wardrobe][$cash -= 5000, $toysBoughtGags = 1]] //Costs <<print cashFormat(5000)>>// <<else>> You are well stocked with extra long dildo gags. <</if>> <br><br> <<if $buckets == 0>> [[Gather up everything you need to force feed slaves|Wardrobe][$buckets = 1]] //Some supplies from the cafeteria and a slight adjustment to the feeder settings is all it would take.// <<else>> You have everything you need in one place to force feed slaves. You've also adjusted the feeders to cheaply produce filler food to save on money. However, said food is just empty calories and probably bad for a slave's waistline. <</if>> <br> <<if $enema == 0>> [[Order enema supplies|Wardrobe][$cash -= 5000, $enema = 1]] //Costs <<print cashFormat(5000)>>// <<else>> You are well stocked with specially formulated liquids to be used safely for long term enemas along with the tools needed to keep a slave bloated for extended periods of time. <<if $medicalEnema == 0>> [[Order medical enema supplies|Wardrobe][$cash -= 25000, $medicalEnema = 1]] //Costs <<print cashFormat(25000)>>// <<else>> You are also well stocked with drugs to be mixed with the enema water for use in medical enemas. <</if>> <</if>>
NurseryAnon/fc
src/uncategorized/wardrobe.tw
tw
bsd-3-clause
8,107
:: Wardrobe Use [nobr] <<set $nextButton = "Continue", $nextLink = "Slave Interact">> <<set $showEncyclopedia = 1>> <<set $encyclopedia = "The Wardrobe">> <h1>The Wardrobe</h1> //$activeSlave.slaveName <<if $activeSlave.amp != 1>>stands on<<else>>has been placed on a cushion atop<</if>> a small platform surrounded by mirrors and an array of clothing options. $pronounCap is awaiting your fashion choices.// <br><br> /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> <div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<SlaveArt $activeSlave 3 0>></div> <<else>> <div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<SlaveArt $activeSlave 3 0>></div> <</if>> <</if>> /* 000-250-006 */ <<if $activeSlave.fuckdoll == 0>> /* begin fuckdoll check */ Clothes: ''<span id="clothes">$activeSlave.clothes</span>.'' <<link "Let her choose">> <<set $activeSlave.clothes = "choosing her own clothes",$activeSlave.choosesOwnClothes = 1>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> <span id="clothingDescription"><br>//<<ClothingDescription>>//</span> <br>&nbsp;&nbsp;&nbsp;&nbsp;//Nice:// <<link "Apron">> <<set $activeSlave.clothes = "an apron",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Bangles">> <<set $activeSlave.clothes = "slutty jewelry",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Bodysuit">> <<set $activeSlave.clothes = "a comfortable bodysuit",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Cheerleader outfit">> <<set $activeSlave.clothes = "a cheerleader outfit",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Clubslut netting">> <<set $activeSlave.clothes = "clubslut netting",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Cutoffs and a t-shirt">> <<set $activeSlave.clothes = "cutoffs and a t-shirt",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Cybersuit">> <<set $activeSlave.clothes = "a cybersuit",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Fallen nun">> <<set $activeSlave.clothes = "a fallen nuns habit",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Haltertop dress">> <<set $activeSlave.clothes = "a halter top dress",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Hijab and abaya">> <<set $activeSlave.clothes = "a hijab and abaya",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Latex catsuit">> <<set $activeSlave.clothes = "a latex catsuit",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Leotard">> <<set $activeSlave.clothes = "a leotard",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Maid (nice)">> <<set $activeSlave.clothes = "a nice maid outfit",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Maid (slutty)">> <<set $activeSlave.clothes = "a slutty maid outfit",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Military uniform">> <<set $activeSlave.clothes = "a military uniform",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Schutzstaffel uniform">> <<set $activeSlave.clothes = "a schutzstaffel uniform",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Schutzstaffel uniform (slutty)">> <<set $activeSlave.clothes = "a slutty schutzstaffel uniform",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Red Army uniform">> <<set $activeSlave.clothes = "a red army uniform",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Mini dress">> <<set $activeSlave.clothes = "a mini dress",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Monokini">> <<set $activeSlave.clothes = "a monokini",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Nice lingerie">> <<set $activeSlave.clothes = "attractive lingerie",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Nurse (nice)">> <<set $activeSlave.clothes = "a nice nurse outfit",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Nurse (slutty)">> <<set $activeSlave.clothes = "a slutty nurse outfit",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Schoolgirl">> <<set $activeSlave.clothes = "a schoolgirl outfit",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Silken ballgown">> <<set $activeSlave.clothes = "a ball gown",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Skimpy battledress">> <<set $activeSlave.clothes = "battledress",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Slave gown">> <<set $activeSlave.clothes = "a slave gown",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Slutty outfit">> <<set $activeSlave.clothes = "a slutty outfit",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "String bikini">> <<set $activeSlave.clothes = "a string bikini",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Scalemail bikini">> <<set $activeSlave.clothes = "a scalemail bikini",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Succubus costume">> <<set $activeSlave.clothes = "a succubus outfit",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Suit (nice)">> <<set $activeSlave.clothes = "nice business attire",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Suit (slutty)">> <<set $activeSlave.clothes = "slutty business attire",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Spats and a tank top">> <<set $activeSlave.clothes = "spats and a tank top",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> <<if isItemAccessible("attractive lingerie for a pregnant woman")>> | //FS// <<link "Attractive lingerie for a pregnant woman">> <<set $activeSlave.clothes = "attractive lingerie for a pregnant woman",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> <</if>> <<if isItemAccessible("a bunny outfit")>> | //FS// <<link "Bunny outfit">> <<set $activeSlave.clothes = "a bunny outfit",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> <</if>> <<if isItemAccessible("body oil")>> | //FS// <<link "Body oil">> <<set $activeSlave.clothes = "body oil",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> <</if>> <<if isItemAccessible("a chattel habit")>> | //FS// <<link "Chattel habit">> <<set $activeSlave.clothes = "a chattel habit",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> <</if>> <<if isItemAccessible("conservative clothing")>> | //FS// <<link "Conservative clothing">> <<set $activeSlave.clothes = "conservative clothing",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> <</if>> <<if isItemAccessible("harem gauze")>> | //FS// <<link "Harem gauze">> <<set $activeSlave.clothes = "harem gauze",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> <</if>> <<if isItemAccessible("a huipil")>> | //FS// <<link "Huipil">> <<set $activeSlave.clothes = "a huipil",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> <</if>> <<if isItemAccessible("a kimono")>> | //FS// <<link "Kimono">> <<set $activeSlave.clothes = "a kimono",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> <</if>> <<if isItemAccessible("a maternity dress")>> | //FS// <<link "Maternity dress">> <<set $activeSlave.clothes = "a maternity dress",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> <</if>> <<if isItemAccessible("a slutty qipao")>> | //FS// <<link "Slutty qipao">> <<set $activeSlave.clothes = "a slutty qipao",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> <</if>> <<if isItemAccessible("stretch pants and a crop-top")>> | //FS// <<link "Stretch pants and a crop-top">> <<set $activeSlave.clothes = "stretch pants and a crop-top",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> <</if>> <<if isItemAccessible("a toga")>> | //FS// <<link "Toga">> <<set $activeSlave.clothes = "a toga",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> <</if>> <<if isItemAccessible("Western clothing")>> | //FS// <<link "Western clothing">> <<set $activeSlave.clothes = "Western clothing",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;//Harsh:// <<link "Go naked">> <<set $activeSlave.clothes = "no clothing", $activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> <<if isItemAccessible("chains")>> | //FS// <<link "Chains">> <<set $activeSlave.clothes = "chains",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> <</if>> | <<link "Penitent nun">> <<set $activeSlave.clothes = "a penitent nuns habit",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Restrictive latex">> <<set $activeSlave.clothes = "restrictive latex",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Shibari ropes">> <<set $activeSlave.clothes = "shibari ropes",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> | <<link "Uncomfortable straps">> <<set $activeSlave.clothes = "uncomfortable straps",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> <</if>> /* closes fuckdoll check for color picker */ <br>&nbsp;&nbsp;&nbsp;&nbsp;//Color:// <<if ($seeImages == 1) && ($imageChoice == 1)>> /* prepare display of currently selected color. */ /* TODO: update currently selected color upon outfit select */ /* _clothingBaseColor is set by display (Art_Vector_Set_Colour_Shoe_), but not all outfits define a color. */ /* _skinColour is used as fallback default (set by Art_Vector_Set_Colour_Skin_). */ <<set _clothingBaseColor = _skinColour >> <<if def _outfitBaseColour>> /* set default color predefined by choice of outfit */ <<set _clothingBaseColor = _outfitBaseColour>> <</if>> <<if def $activeSlave.clothingBaseColor>> /* regard current user selection */ <<set _clothingBaseColor = $activeSlave.clothingBaseColor>> <</if>> /* Display an HTML5 color picker */ /* This is hackish due to direct accessment of SugarCube internal data structure. Improvements are welcome. */ <<print '<input type="color" value="'+_clothingBaseColor+'" onInput="SugarCube.State.variables.activeSlave.clothingBaseColor = event.target.value;">'>> <<link "use default color">> <<run delete $activeSlave.clothingBaseColor >> /* reload passage to display everything correctly */ <<goto "Wardrobe Use">> <</link>> <br> &nbsp;&nbsp;&nbsp;&nbsp;//Note: Only latex outfits support a custom color.// <<unset _clothingBaseColor>> /* clean up temporary variable */ <<else>> //Custom outfit color is currently only used for embedded vector art by NoX &amp; deepmurk.// <</if>> <<if $activeSlave.fuckdoll == 0>> /* begin fuckdoll check */ <br> <br>Collar: ''<span id="collar">$activeSlave.collar</span>.'' <<if $activeSlave.collar != "none">> <<link "Remove">> <<set $activeSlave.collar = "none">> <<replace "#collar">>$activeSlave.collar<</replace>> <<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>> <</link>> <</if>> <span id="collarDescription"><br>//<<collarDescription>>//</span> <br>&nbsp;&nbsp;&nbsp;&nbsp;//Nice:// <<link "Stylish leather">> <<set $activeSlave.collar = "stylish leather">> <<replace "#collar">>$activeSlave.collar<</replace>> <<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>> <</link>> | <<link "Satin choker">> <<set $activeSlave.collar = "satin choker">> <<replace "#collar">>$activeSlave.collar<</replace>> <<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>> <</link>> | <<link "Silken ribbon">> <<set $activeSlave.collar = "silk ribbon">> <<replace "#collar">>$activeSlave.collar<</replace>> <<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>> <</link>> | <<link "Heavy gold">> <<set $activeSlave.collar = "heavy gold">> <<replace "#collar">>$activeSlave.collar<</replace>> <<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>> <</link>> | <<link "Pretty jewelry">> <<set $activeSlave.collar = "pretty jewelry">> <<replace "#collar">>$activeSlave.collar<</replace>> <<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>> <</link>> <<if ($seeAge != 0)>> | <<link "Nice retirement counter">> <<set $activeSlave.collar = "nice retirement counter">> <<replace "#collar">>$activeSlave.collar<</replace>> <</link>> <</if>> | <<link "Cowbell">> <<set $activeSlave.collar = "leather with cowbell">> <<replace "#collar">>$activeSlave.collar<</replace>> <<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>> <</link>> <<if isItemAccessible("bowtie")>> | //FS// <<link "Bowtie collar">> <<set $activeSlave.collar = "bowtie">> <<replace "#collar">>$activeSlave.collar<</replace>> <<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>> <</link>> <</if>> <<if isItemAccessible("ancient Egyptian")>> | //FS// <<link "Ancient Egyptian">> <<set $activeSlave.collar = "ancient Egyptian">> <<replace "#collar">>$activeSlave.collar<</replace>> <<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>> <</link>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;//Harsh:// <<link "Tight steel">> <<set $activeSlave.collar = "tight steel">> <<replace "#collar">>$activeSlave.collar<</replace>> <<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>> <</link>> <<if ($seeAge != 0)>> | <<link "Cruel retirement counter">> <<set $activeSlave.collar = "cruel retirement counter">> <<replace "#collar">>$activeSlave.collar<</replace>> <<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>> <</link>> <</if>> | <<link "Uncomfortable leather">> <<set $activeSlave.collar = "uncomfortable leather">> <<replace "#collar">>$activeSlave.collar<</replace>> <<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>> <</link>> <<if $activeSlave.preg > -1>> | <<link "Pregnancy biometrics">> <<set $activeSlave.collar = "preg biometrics">> <<replace "#collar">>$activeSlave.collar<</replace>> <<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>> <</link>> <</if>> | <<link "Shock punishment">> <<set $activeSlave.collar = "shock punishment">> <<replace "#collar">>$activeSlave.collar<</replace>> <<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>> <</link>> | <<link "Dildo gag">> <<set $activeSlave.collar = "dildo gag">> <<replace "#collar">>$activeSlave.collar<</replace>> <<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>> <</link>> <<if isItemAccessible("massive dildo gag") && $activeSlave.oralSkill > 50>> | <<link "Massive dildo gag">> <<set $activeSlave.collar = "massive dildo gag">> <<replace "#collar">>$activeSlave.collar<</replace>> <<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>> <</link>> <</if>> | <<link "Ball gag">> <<set $activeSlave.collar = "ball gag">> <<replace "#collar">>$activeSlave.collar<</replace>> <<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>> <</link>> | <<link "Bit gag">> <<set $activeSlave.collar = "bit gag">> <<replace "#collar">>$activeSlave.collar<</replace>> <<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>> <</link>> | <<link "Neck corset">> <<set $activeSlave.collar = "neck corset">> <<replace "#collar">>$activeSlave.collar<</replace>> <<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>> <</link>> | <<link "Porcelain mask">> <<set $activeSlave.collar = "porcelain mask">> <<replace "#collar">>$activeSlave.collar<</replace>> <<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>> <</link>> <br>&nbsp;&nbsp;&nbsp;&nbsp;//Color:// <<if ($seeImages == 1) && ($imageChoice == 1)>> /* prepare display of currently selected color. */ /* _glassesColour is always set by display (Art_Vector_Set_Colour_Outfit_) */ <<if def $activeSlave.clothingBaseColor>> /* regard current user selection */ <<set _glassesColour = $activeSlave.clothingBaseColor>> <</if>> /* Display an HTML5 color picker */ /* This is hackish due to direct accessment of SugarCube internal data structure. Improvements are welcome. */ <<print '<input type="color" value="'+_glassesColour+'" onInput="SugarCube.State.variables.activeSlave.glassesColor = event.target.value;">'>> <<link "use default color">> <<run delete $activeSlave.glassesColor >> /* reload passage to display everything correctly */ <<goto "Wardrobe Use">> <</link>> <br> &nbsp;&nbsp;&nbsp;&nbsp;//Note: Only glasses and porcelain masks support a custom color. If both are worn, they will share the same color.// <</if>> <br> <<if $activeSlave.amp != 1>> <br>Shoes: ''<span id="shoes">$activeSlave.shoes</span>.'' <span id="shoeDescription"><br>//$pronounCap is<<if $activeSlave.shoes == "none">>n't wearing any shoes.<<else>> wearing<<footwearDescription>><<heelDescription>><</if>>//</span> <br> <<link "Go barefoot">> <<set $activeSlave.shoes = "none">> <<replace "#shoes">>$activeSlave.shoes<</replace>> <<replace "#shoeDescription">><br>//$pronounCap is wearing<<footwearDescription>><<heelDescription>>//<</replace>> <</link>> | <<link "Flats">> <<set $activeSlave.shoes = "flats">> <<replace "#shoes">>$activeSlave.shoes<</replace>> <<replace "#shoeDescription">><br>//$pronounCap is wearing<<footwearDescription>><<heelDescription>>//<</replace>> <</link>> | <<link "Heels">> <<set $activeSlave.shoes = "heels">> <<replace "#shoes">>$activeSlave.shoes<</replace>> <<replace "#shoeDescription">><br>//$pronounCap is wearing<<footwearDescription>><<heelDescription>>//<</replace>> <</link>> | <<link "Pumps">> <<set $activeSlave.shoes = "pumps">> <<replace "#shoes">>$activeSlave.shoes<</replace>> <<replace "#shoeDescription">><br>//$pronounCap is wearing<<footwearDescription>><<heelDescription>>//<</replace>> <</link>> | <<link "Thigh boots">> <<set $activeSlave.shoes = "boots">> <<replace "#shoes">>$activeSlave.shoes<</replace>> <<replace "#shoeDescription">><br>//$pronounCap is wearing<<footwearDescription>><<heelDescription>>//<</replace>> <</link>> | <<link "Painfully extreme heels">> <<set $activeSlave.shoes = "extreme heels">> <<replace "#shoes">>$activeSlave.shoes<</replace>> <<replace "#shoeDescription">><br>//$pronounCap is wearing<<footwearDescription>><<heelDescription>>//<</replace>> <</link>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp;//Color:// <<if ($seeImages == 1) && ($imageChoice == 1)>> /* prepare display of currently selected color. */ /* _shoeColour is always set by display (Art_Vector_Set_Colour_Shoe_) */ /* TODO: update currently selected color upon shoe select */ <<if def $activeSlave.clothingBaseColor>> /* regard current user selection */ <<set _shoeColour = $activeSlave.clothingBaseColor>> <</if>> /* Display an HTML5 color picker */ /* This is hackish due to direct accessment of SugarCube internal data structure. Improvements are welcome. */ <<print '<input type="color" value="'+_shoeColour+'" onInput="SugarCube.State.variables.activeSlave.shoeColor = event.target.value;">'>> <<link "use default color">> <<run delete $activeSlave.shoeColor >> /* reload passage to display everything correctly */ <<goto "Wardrobe Use">> <</link>> <br> <</if>> <br> <<if $activeSlave.amp != 1>> <br>Leg accessory: ''<span id="legAccessory">$activeSlave.legAccessory</span>.'' <<link "None">> <<set $activeSlave.legAccessory = "none">> <<replace "#legAccessory">>$activeSlave.legAccessory<</replace>> <</link>> | <<link "Short Stockings">> <<set $activeSlave.legAccessory = "short stockings">> <<replace "#legAccessory">>$activeSlave.legAccessory<</replace>> <</link>> | <<link "Long Stockings">> <<set $activeSlave.legAccessory = "long stockings">> <<replace "#legAccessory">>$activeSlave.legAccessory<</replace>> <</link>> <</if>> <br> <br>Torso accessory: ''<span id="bellyAccessory">$activeSlave.bellyAccessory</span>.'' <br>//<<waistDescription>><<pregnancyDescription>>// <span id="bellyAccessoryDescription">//<<if $activeSlave.bellyAccessory != "none">><br><</if>><<clothingCorsetDescription>><<CorsetPiercingDescription>>//</span> <br> <<link "None">> <<set $activeSlave.bellyAccessory = "none">> <<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>> <<replace "#bellyAccessoryDescription">>//<<clothingCorsetDescription>><<CorsetPiercingDescription>>//<</replace>> <</link>> | <<link "Tight corset">> <<set $activeSlave.bellyAccessory = "a corset">> <<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>> <<replace "#bellyAccessoryDescription">><br>//<<clothingCorsetDescription>><<CorsetPiercingDescription>>//<</replace>> <</link>> <<if $activeSlave.breedingMark != 1>> | <<link "Extreme corset">> <<set $activeSlave.bellyAccessory = "an extreme corset">> <<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>> <<replace "#bellyAccessoryDescription">><br>//<<clothingCorsetDescription>><<CorsetPiercingDescription>>//<</replace>> <</link>> <</if>> <<if isItemAccessible("a small empathy belly")>> /* works for all of them */ <<if $activeSlave.belly < 1500 && $activeSlave.weight < 130>> | <<link "1st Trimester belly">> <<set $activeSlave.bellyAccessory = "a small empathy belly">> <<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>> <<replace "#bellyAccessoryDescription">><br>//<<clothingCorsetDescription>><<CorsetPiercingDescription>>//<</replace>> <</link>> | <<link "2nd Trimester belly">> <<set $activeSlave.bellyAccessory = "a medium empathy belly">> <<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>> <<replace "#bellyAccessoryDescription">><br>//<<clothingCorsetDescription>><<CorsetPiercingDescription>>//<</replace>> <</link>> | <<link "3rd Trimester belly">> <<set $activeSlave.bellyAccessory = "a large empathy belly">> <<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>> <<replace "#bellyAccessoryDescription">><br>//<<clothingCorsetDescription>><<CorsetPiercingDescription>>//<</replace>> <</link>> | <<link "3rd Trimester twins belly">> <<set $activeSlave.bellyAccessory = "a huge empathy belly">> <<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>> <<replace "#bellyAccessoryDescription">><br>//<<clothingCorsetDescription>><<CorsetPiercingDescription>>//<</replace>> <</link>> <<else>> | Her stomach is too big to fit an empathy belly around. <</if>> <</if>> <<if $activeSlave.pregKnown == 1>> //Extreme corsets will endanger the life within her.// <</if>> <br> <<if $activeSlave.vagina > -1>> <br><br>Vaginal accessory: ''<span id="vaginalAccessory">$activeSlave.vaginalAccessory</span>.'' <span id="vaginalAccessoryDescription"><<if $activeSlave.vaginalAccessory != "none">><br><</if>>//<<vaginalAccessoryDescription>>//</span> <br> <<link "None">> <<set $activeSlave.vaginalAccessory = "none">> <<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>> <<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>> <<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>> <</link>> | <<link "Dildo">> <<set $activeSlave.vaginalAccessory = "dildo">> <<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>> <<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>> <<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>> <</link>> <<if isItemAccessible("long dildo") && $activeSlave.breedingMark != 1>> | <<link "Long dildo">> <<set $activeSlave.vaginalAccessory = "long dildo">> <<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>> <<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>> <<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>> <</link>> <</if>> | <<link "Large dildo">> <<set $activeSlave.vaginalAccessory = "large dildo">> <<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>> <<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>> <<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>> <</link>> <<if isItemAccessible("long, large dildo") && $activeSlave.breedingMark != 1>> | <<link "Large and long dildo">> <<set $activeSlave.vaginalAccessory = "long, large dildo">> <<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>> <<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>> <<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>> <</link>> <</if>> <<if $activeSlave.vagina >= 2>> | <<link "Huge dildo">> <<set $activeSlave.vaginalAccessory = "huge dildo">> <<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>> <<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>> <<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>> <</link>> <<if isItemAccessible("long, huge dildo") && $activeSlave.breedingMark != 1>> | <<link "Huge and long dildo">> <<set $activeSlave.vaginalAccessory = "long, huge dildo">> <<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>> <<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>> <<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>> <</link>> <</if>> <</if>> | <<link "Chastity belt">> <<set $activeSlave.vaginalAccessory = "chastity belt",$activeSlave.choosesOwnChastity = 0>> <<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>> <<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>> <<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>> <</link>> | <<link "Anal chastity belt">> <<set $activeSlave.vaginalAccessory = "anal chastity",$activeSlave.choosesOwnChastity = 0>> <<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>> <<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>> <<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>> <</link>> | <<link "Combined chastity belt">> <<set $activeSlave.vaginalAccessory = "combined chastity",$activeSlave.choosesOwnChastity = 0>> <<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>> <<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>> <<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>> <</link>> <</if>> <<if $activeSlave.dick > 0>> <br><br>Dick accessory: ''<span id="dickAccessory">$activeSlave.dickAccessory</span>.'' <span id="dickAccessoryDescription"><<if ($activeSlave.dickAccessory != "none") && ($activeSlave.dickAccessory != "anal chastity")>><br><</if>>//<<dickAccessoryDescription>>//</span> <br> <<link "None">> <<set $activeSlave.dickAccessory = "none">> <<replace "#dickAccessory">>$activeSlave.dickAccessory<</replace>> <<replace "#dickAccessoryDescription">>//<<dickAccessoryDescription>>//<</replace>> <<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>> <</link>> | <<link "Chastity cage">> <<set $activeSlave.dickAccessory = "chastity",$activeSlave.choosesOwnChastity = 0>> <<replace "#dickAccessory">>$activeSlave.dickAccessory<</replace>> <<replace "#dickAccessoryDescription">><br>//<<dickAccessoryDescription>>//<</replace>> <<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>> <</link>> | <<link "Anal chastity belt">> <<set $activeSlave.dickAccessory = "anal chastity",$activeSlave.choosesOwnChastity = 0>> <<replace "#dickAccessory">>$activeSlave.dickAccessory<</replace>> <<replace "#dickAccessoryDescription">>//<<dickAccessoryDescription>>//<</replace>> <<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>> <</link>> | <<link "Combined chastity belt">> <<set $activeSlave.dickAccessory = "combined chastity",$activeSlave.choosesOwnChastity = 0>> <<replace "#dickAccessory">>$activeSlave.dickAccessory<</replace>> <<replace "#dickAccessoryDescription">><br>//<<dickAccessoryDescription>>//<</replace>> <<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>> <</link>> <</if>> <br><br> Anal accessory: ''<span id="buttplug">$activeSlave.buttplug</span>.'' <br> <span id="buttplugDescription">//<<buttplugDescription>>//</span> <br> <<link "None">> <<set $activeSlave.buttplug = "none">> <<replace "#buttplug">>$activeSlave.buttplug<</replace>> <<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>> <</link>> | <<link "Normal">> <<set $activeSlave.buttplug = "plug">> <<replace "#buttplug">>$activeSlave.buttplug<</replace>> <<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>> <</link>> <<if isItemAccessible("long plug") && $activeSlave.breedingMark != 1>> | <<link "Long">> <<set $activeSlave.buttplug = "long plug">> <<replace "#buttplug">>$activeSlave.buttplug<</replace>> <<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>> <</link>> <</if>> | <<link "Large">> <<set $activeSlave.buttplug = "large plug">> <<replace "#buttplug">>$activeSlave.buttplug<</replace>> <<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>> <</link>> <<if isItemAccessible("long, large plug") && $activeSlave.breedingMark != 1>> | <<link "Long and large">> <<set $activeSlave.buttplug = "long, large plug">> <<replace "#buttplug">>$activeSlave.buttplug<</replace>> <<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>> <</link>> <</if>> <<if $activeSlave.anus >= 2>>| <<link "Huge">> <<set $activeSlave.buttplug = "huge plug">> <<replace "#buttplug">>$activeSlave.buttplug<</replace>> <<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>> <</link>><</if>> <<if isItemAccessible("long, huge plug")>> <<if $activeSlave.breedingMark != 1 && $activeSlave.anus >= 2>> | <<link "Long and huge">> <<set $activeSlave.buttplug = "long, huge plug">> <<replace "#buttplug">>$activeSlave.buttplug<</replace>> <<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>> <</link>> <</if>> <</if>> <<if isItemAccessible("tail") && $activeSlave.buttplug != "none">> &nbsp;&nbsp;&nbsp;&nbsp;Anal accessory attachment: ''<span id="buttplugAttach">$activeSlave.buttplugAttachment</span>.'' <<link "None">><<set $activeSlave.buttplugAttachment = "none">><<replace "#buttplugAttach">>$activeSlave.buttplugAttachment<</replace>><</link>> <<if $toysBoughtButtPlugTails == 1>> | <<link "Tail">><<set $activeSlave.buttplugAttachment = "tail">><<replace "#buttplugAttach">>$activeSlave.buttplugAttachment<</replace>><</link>><</if>> <</if>> <br><br> <<link "''//Update//''">> <<goto "Wardrobe Use">> <</link>> all descriptions to show what she is currently wearing? <<elseif $activeSlave.fuckdoll == 1>> //<<ClothingDescription>>// <br><br> There are no changes you can make to her at this time. <</if>> /* CLOSES FUCKDOLL CHECK */ <br><br>
NurseryAnon/fc
src/uncategorized/wardrobeUse.tw
tw
bsd-3-clause
38,117
:: assay widgets [widget nobr] <<widget "Beauty">> <<modScore $args[0]>> <<set $beauty = 0>> <<if $args[0].fuckdoll == 0>> /* NOT A FUCKDOLL */ <<set $beauty += 150 - ($args[0].visualAge*3) + (Math.min($args[0].health,100)/5) - ($args[0].waist/20) - ($args[0].muscles/30) +($args[0].lips/10) + ($args[0].face/5) + ($args[0].clit) + (($args[0].height-160)/10) + ($args[0].voice) + (3*$args[0].intelligence) + ($args[0].entertainSkill/10) + ($args[0].whoreSkill/10) + (2*$args[0].hips)>> <<if $arcologies[0].FSDegradationist != "unset">> <<set $beauty -= ($arcologies[0].FSDegradationist/10)*$args[0].intelligence>> <</if>> <<if $arcologies[0].FSGenderFundamentalistLawBimbo == 1>> <<set $beauty -= 6*$args[0].intelligence>> <</if>> <<if $args[0].teeth == "crooked">> <<set $beauty -= 3>> <<elseif ($args[0].teeth == "braces" || $args[0].teeth == "cosmetic braces") && ($args[0].visualAge > 14) && ($args[0].visualAge < 18)>> <<set $beauty += 1>> <<elseif $args[0].teeth != "normal">> <<set $beauty -= 1>> <</if>> <<if $args[0].faceShape == "masculine">> <<if ($arcologies[0].FSGenderRadicalist != "unset")>> <<set $beauty -= (2-($arcologies[0].FSGenderRadicalist/25))*($args[0].face/30)>> <<elseif ($arcologies[0].FSGenderFundamentalist != "unset")>> <<set $beauty -= (2+($arcologies[0].FSGenderFundamentalist/25))*($args[0].face/30)>> <<else>> <<set $beauty -= 2*($args[0].face/30)>> <</if>> <<elseif $args[0].faceShape == "androgynous">> <<if ($arcologies[0].FSGenderRadicalist != "unset")>> <<set $beauty += 2-((1-($arcologies[0].FSGenderRadicalist/25))*($args[0].face/30))>> <<elseif ($arcologies[0].FSGenderFundamentalist != "unset")>> <<set $beauty += 2-((1+($arcologies[0].FSGenderFundamentalist/25))*($args[0].face/30))>> <<else>> <<set $beauty += 2-($args[0].face/30)>> <</if>> <<elseif $args[0].faceShape == "exotic">> <<set $beauty += 2*($args[0].face/30)>> <<elseif $args[0].faceShape == "sensual">> <<set $beauty += 2+($args[0].face/30)>> <<elseif $args[0].faceShape == "cute">> <<set $beauty += 8/3>> <</if>> <<if $args[0].brand != 0>> <<if $rep > 10000>> <<set $beauty += 1>> <<elseif $rep < 5000>> <<set $beauty -= 1>> <</if>> <</if>> <<if $args[0].minorInjury != 0>> <<set $beauty -= 2>> <</if>> <<if $args[0].cSec == 1>> <<set $beauty -= 2>> <</if>> <<if $args[0].nails > 0>><<set $beauty += 1>><</if>> <<if $args[0].makeup > 0>><<set $beauty += 1>><</if>> <<if ($arcologies[0].FSTransformationFetishist > 20) || ($arcologies[0].FSDegradationist > 20)>> <<if $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>> <<set $beauty += 8+($modScore*0.25)>> <<elseif $modScore > 7>> <<set $beauty += $modScore-7>> <</if>> <<elseif ($arcologies[0].FSBodyPurist > 20) || ($arcologies[0].FSPaternalist > 20)>> <<if $modScore <= 7>> <<set $beauty += 10>> <<else>> <<set $beauty += 15-$modScore>> <</if>> <<else>> <<if $modScore <= 7>> <<set $beauty += $modScore>> <<elseif $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>> <<set $beauty += 11>> <<else>> <<set $beauty += 7+(0.5*($modScore-7))>> <</if>> <</if>> <<if $arcologies[0].FSSupremacist != "unset">> <<if $args[0].race == $arcologies[0].FSSupremacistRace>> <<set $beauty += ($arcologies[0].FSSupremacist/3)+($arcologies[0].FSSupremacistLawME*10)>> <</if>> <</if>> <<if $arcologies[0].FSSubjugationist != "unset">> <<if $args[0].race == $arcologies[0].FSSubjugationistRace>> <<set $beauty -= ($arcologies[0].FSSubjugationist/2)-($arcologies[0].FSSubjugationistLawME*10)>> <</if>> <</if>> <<if $arcologies[0].FSEdoRevivalist != "unset">> <<if ($args[0].nationality == "Japanese") || ($args[0].nationality == "Edo Revivalist")>> <<set $beauty += ($arcologies[0].FSEdoRevivalist/2)>> <<elseif $args[0].race == "asian" || $args[0].race == "surgically altered to look asian">> <<set $beauty += ($arcologies[0].FSEdoRevivalist/5)>> <<else>> <<set $beauty -= ($arcologies[0].FSEdoRevivalist/4)>> <</if>> <<if $language == "Japanese" && canTalk($args[0])>> <<if $args[0].accent > 1>> <<set $beauty -= ($arcologies[0].FSEdoRevivalist/2)>> <<elseif $args[0].accent > 0>> <<set $beauty -= ($arcologies[0].FSEdoRevivalist/5)>> <<else>> <<set $beauty += ($arcologies[0].FSEdoRevivalist/10)>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSChineseRevivalist != "unset">> <<if ($args[0].nationality == "Chinese") || ($args[0].nationality == "Ancient Chinese Revivalist")>> <<set $beauty += ($arcologies[0].FSChineseRevivalist/2)>> <<elseif $args[0].race == "asian" || $args[0].race == "surgically altered to look asian">> <<set $beauty += ($arcologies[0].FSChineseRevivalist/5)>> <<else>> <<set $beauty -= ($arcologies[0].FSChineseRevivalist/4)>> <</if>> <<if $language == "Chinese" && canTalk($args[0])>> <<if $args[0].accent > 1>> <<set $beauty -= ($arcologies[0].FSChineseRevivalist/2)>> <<elseif $args[0].accent > 0>> <<set $beauty -= ($arcologies[0].FSChineseRevivalist/5)>> <<else>> <<set $beauty += ($arcologies[0].FSChineseRevivalist/10)>> <</if>> <</if>> <</if>> <<if $args[0].race == "white">> <<set $beauty += 4>> <<elseif $args[0].race == "surgically altered to look white">> <<set $beauty += 2>> <</if>> <<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set $beauty += (30-$args[0].visualAge)/(30-$minimumSlaveAge)*(($arcologies[0].FSYouthPreferentialist/2)+($arcologies[0].FSYouthPreferentialistLaw*10))>> /*60*/ <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> <<set $beauty += (30-$args[0].visualAge)/(30-$retirementAge)*(($arcologies[0].FSMaturityPreferentialist/2)+($arcologies[0].FSMaturityPreferentialistLaw*10))>> /*60*/ <</if>> <<if ($args[0].markings != "none")>> <<if ($args[0].markings == "beauty mark")>> <<if ($args[0].face > 40)>> <<set $beauty += 6>> <<elseif ($args[0].face < -10)>> <<set $beauty -= 6>> <</if>> <<elseif ($args[0].markings == "birthmark")>> <<if ($args[0].prestige > 0)>> <<set $beauty += 4>> <<else>> <<set $beauty -= 4>> <</if>> <<else>> <<if ($args[0].skin == "pale") || ($args[0].skin == "fair")>> <<set $beauty += 2>> <<if ($args[0].hColor == "red")>> <<set $beauty += 2>> <</if>> <</if>> <</if>> <</if>> <<if setup.entertainmentCareers.includes($args[0].career)>> <<set $beauty += 20>> <<elseif ($week-$args[0].weekAcquired >= 20) && ($args[0].entertainSkill >= 100)>> <<set $beauty += 10>> <</if>> <<if ($arcologies[0].FSBodyPurist > 20)>> /*bonus for virgin slaves*/ <<if $args[0].vagina == 0 && $args[0].vaginalCount == 0>> <<set $beauty += 30*($arcologies[0].FSBodyPurist/100)>> <</if>> <<if $args[0].anus == 0 && $args[0].analCount == 0>> <<set $beauty += 30*($arcologies[0].FSBodyPurist/100)>> <</if>> <</if>> <<if $seeAge == 1>> <<if $args[0].physicalAge == $minimumSlaveAge && $args[0].physicalAge == $fertilityAge && canGetPregnant($args[0]) && ($arcologies[0].FSRepopulationFocus != "unset" || $arcologies[0].FSGenderFundamentalist != "unset") && $arcologies[0].FSRestart == "unset">> <<set $beauty += 1>> <<if $args[0].birthWeek == 0>> <<set $beauty += 1.6*$beauty>> <<elseif $args[0].birthWeek < 4>> <<set $beauty += 0.2*$beauty>> <</if>> <<elseif $args[0].physicalAge == $minimumSlaveAge>> <<set $beauty += 1>> <<if $args[0].birthWeek == 0>> <<set $beauty += 0.8*$beauty>> <<elseif $args[0].birthWeek < 4>> <<set $beauty += 0.1*$beauty>> <</if>> <<elseif $args[0].physicalAge == $fertilityAge && canGetPregnant($args[0]) && ($arcologies[0].FSRepopulationFocus != "unset" || $arcologies[0].FSGenderFundamentalist != "unset")>> <<set $beauty += 1>> <<if $args[0].birthWeek == 0>> <<set $beauty += 0.8*$beauty>> <<elseif $args[0].birthWeek < 4>> <<set $beauty += 0.1*$beauty>> <</if>> <</if>> <</if>> <<else>> /* FUCKDOLL */ <<set $beauty += 120 - ($args[0].waist/20) - ($args[0].muscles/30) + ($args[0].lips/10) + ($args[0].clit) + (($args[0].height-160)/10) + (2*$args[0].hips)>> <</if>> /* CLOSES FUCKDOLL CHECK */ <<if ($arcologies[0].FSTransformationFetishist > 20)>> <<if $args[0].lips > 70>> <<if ($args[0].lipsImplant/$args[0].lips < .50)>> <<set $beauty -= (($args[0].lips/10)+($arcologies[0].FSTransformationFetishist/20))>> <</if>> <</if>> <</if>> <<if $args[0].butt <= 10>> <<set $beauty += (1.5*$args[0].butt)>> /*15*/ <<else>> <<set $beauty += (15+($args[0].butt/4))>> /*20*/ <</if>> /* Cock + Balls */ <<if ($arcologies[0].FSAssetExpansionist > 20) && $arcologies[0].FSGenderFundamentalist == "unset">> <<if $args[0].dick >= 20>> <<set $beauty += 17+($args[0].dick*($arcologies[0].FSAssetExpansionist/500))>> /*23*/ <<elseif $args[0].dick >= 10>> <<set $beauty += 10+($args[0].dick*($arcologies[0].FSAssetExpansionist/300))>> /*16.3*/ <<elseif $args[0].dick > 6>> <<set $beauty += $args[0].dick*(1+($arcologies[0].FSAssetExpansionist/100))>> /*10*/ <</if>> <<if $args[0].balls > 100>> <<set $beauty += 41+($args[0].balls*($arcologies[0].FSAssetExpansionist/500))>> /*66*/ <<elseif $args[0].balls > 80>> <<set $beauty += 16+($args[0].balls*($arcologies[0].FSAssetExpansionist/400))>> /*41*/ <<elseif $args[0].balls > 60>> <<set $beauty += 6+($args[0].balls*($arcologies[0].FSAssetExpansionist/800))>> /*16*/ <<elseif $args[0].balls > 10>> <<set $beauty += $args[0].balls*(($arcologies[0].FSAssetExpansionist/1000))>> /*6*/ <</if>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<if $args[0].dick > 0>> <<set $beauty += 3-$args[0].dick>> <</if>> <<if $args[0].scrotum > 0>> <<set $beauty -= $args[0].balls*(1+($arcologies[0].FSGenderFundamentalist/200))>> <<if $args[0].pubertyXY == 0>> <<set $beauty += 5>> <</if>> <</if>> <<elseif $arcologies[0].FSGenderRadicalist != "unset">> <<if $args[0].dick > 20>> <<set $beauty += 20+($args[0].dick*($arcologies[0].FSGenderRadicalist/400))>> /*27.5*/ <<elseif $args[0].dick >= 10>> <<set $beauty += 10+($args[0].dick*($arcologies[0].FSGenderRadicalist/200))>> /*20*/ <<elseif $args[0].dick > 0>> <<set $beauty += $args[0].dick*(1+($arcologies[0].FSGenderRadicalist/100))>> /*10*/ <</if>> <<if $args[0].scrotum > 0>> <<if $args[0].balls > 100>> <<set $beauty += 40+($args[0].balls*($arcologies[0].FSGenderRadicalist/2000))>> /*46.25*/ <<elseif $args[0].balls > 60>> <<set $beauty += 30+($args[0].balls*($arcologies[0].FSGenderRadicalist/1000))>> /*40*/ <<elseif $args[0].balls > 10>> <<set $beauty += 15+($args[0].balls*($arcologies[0].FSGenderRadicalist/400))>> /*30*/ <<else>> <<set $beauty += $args[0].balls*(1+($arcologies[0].FSGenderRadicalist/200))>> /*15*/ <</if>> <</if>> <<else>> <<set $beauty -= 2*$args[0].dick>> <<if $args[0].scrotum > 0>> <<set $beauty -= $args[0].balls>> <</if>> <</if>> /* bonus for dick focused genderrads */ <<if $arcologies[0].FSGenderRadicalistLawFuta != 0>> <<if ($arcologies[0].FSGenderRadicalistLawFuta == 1)>> <<if $args[0].dick > 0>> <<if $args[0].vagina > -1>> <<if $args[0].dick > 0 && $args[0].dick <= 10>> <<set $beauty += $args[0].dick>> /*10*/ <</if>> <<if $args[0].dick > 20>> <<set $beauty += 2>> <<elseif $args[0].dick > 10>> <<set $beauty += 4>> <</if>> <</if>> <</if>> <<elseif ($arcologies[0].FSGenderRadicalistLawFuta == 2)>> /* erection! */ <<if $args[0].dick > 0>> <<if $args[0].balls > 0>> <<if $args[0].scrotum > 0>> <<if canAchieveErection($args[0])>> <<set $beauty += $args[0].dick>> <<if $args[0].balls > 0 && $args[0].balls <= 10>> <<set $beauty += $args[0].balls>> /*10*/ <</if>> <<if $args[0].balls > 120>> <<set $beauty += 14>> <<elseif $args[0].balls > 100>> <<set $beauty += 12>> <<elseif $args[0].balls > 80>> <<set $beauty += 10>> <<elseif $args[0].balls > 60>> <<set $beauty += 8>> <<elseif $args[0].balls > 40>> <<set $beauty += 6>> <<elseif $args[0].balls > 20>> <<set $beauty += 4>> <<elseif $args[0].balls > 10>> <<set $beauty += 2>> <</if>> <</if>> <</if>> <</if>> <</if>> <<elseif ($arcologies[0].FSGenderRadicalistLawFuta == 3)>> <<if $args[0].butt >= 5>> <<set $beauty += ($args[0].butt-5)>> /*15*/ <</if>> <<if $args[0].hips >= 1>> <<set $beauty += 4*($args[0].hips-1)>> /*8*/ <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set $beauty += 4*($args[0].hips-1)>> /*8*/ /* offsets the malus for big butts */ <</if>> <</if>> <<if $args[0].analSkill > 60 && $args[0].anus >= 2>> <<set $beauty += 2*($args[0].anus-2)>> /*6*/ <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set $beauty += 2*($args[0].anus-2)>> /*6*/ /* offsets the malus for big butts */ <</if>> <</if>> <<elseif ($arcologies[0].FSGenderRadicalistLawFuta == 4)>> <<if $args[0].dick > 0 && $args[0].vagina == -1 && $args[0].faceShape != "masculine">> <<if $args[0].boobs < 500 && $args[0].dick < 4 && $args[0].balls < 4>> <<if $arcologies[0].FSSlimnessEnthusiast == "unset">> /*balance with slimness*/ <<set $beauty += 20>> <<if $args[0].boobs < 300>> <<set $beauty += 12>> <<elseif $args[0].boobs < 400>> <<set $beauty += 6>> <</if>> <</if>> <<if $args[0].dick == 1>> <<set $beauty += 12>> <<elseif $args[0].dick == 2>> <<set $beauty += 6>> <</if>> <<if $args[0].balls <= 2>> <<set $beauty += 8>> <</if>> <<if $args[0].faceShape == "cute" && $args[0].face > 0>> /*uggos need not apply, maybe a small boost for other faceShapes*/ <<set $beauty += ((($arcologies[0].FSGenderRadicalist/25)*($args[0].face/30))-2)>> /*gives a slightly better boost than androgynous does with gendrad boost, 15.3*/ <</if>> <<if $args[0].nipples == "tiny">> <<set $beauty += 5>> <<elseif $args[0].nipples == "cute">> <<set $beauty += 2>> <<else>> <<set $beauty -= 5>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($arcologies[0].FSTransformationFetishist > 20 && $arcologies[0].FSSlimnessEnthusiast == "unset") || ($arcologies[0].FSAssetExpansionist > 20)>> <<if $args[0].boobs <= 500>> <<set $beauty += (0.02*($args[0].boobs-250))>> /*5*/ <<elseif $args[0].boobs <= 1500>> <<set $beauty += 5+(0.015*($args[0].boobs-500))>> /*20*/ <<elseif $args[0].boobs <= 3000>> <<set $beauty += 20+(0.01*($args[0].boobs-1500))>> /*42.5*/ <<elseif $args[0].boobs <= 25000>> <<set $beauty += 50+(0.005*($args[0].boobs-3000))>> /*160 - this might need to be lowered. Maybe drop the 50? Otherwise break it down more.*/ <<else>> <<set $beauty += 145+(0.001*($args[0].boobs-10000))>> /* 185 */ <</if>> <<if $args[0].butt <= 2>> <<set $beauty += (2*($args[0].butt-1))>> /*2*/ <<elseif $args[0].butt <= 4>> <<set $beauty += 2+(1.5*($args[0].butt-2))>> /*5*/ <<elseif $args[0].butt <= 10>> <<set $beauty += 5+(1*($args[0].butt-4))>> /*11*/ <<else>> <<set $beauty += 7+(.5*($args[0].butt-5))>> /*14.5*/ <</if>> /* maybe buff butts? */ <<elseif ($arcologies[0].FSSlimnessEnthusiast > 20)>> <<if $args[0].boobs <= 500>> <<set $beauty += (0.08*($args[0].boobs))>> /*40 - buff me to be in line with higher end asset exp*/ <<elseif $args[0].boobs <= 1000>> <<set $beauty += 10>> <<elseif $args[0].boobs <= 3000>> <<set $beauty += 5>> <<else>> <<set $beauty -= 5+(0.005*($args[0].boobs-3000))>> /*-110*/ <</if>> <<if $args[0].butt <= 3>> <<set $beauty += 12+(3*($args[0].butt-1))>> /*18 buff if asses get buffed*/ <<elseif $args[0].butt <= 5>> <<set $beauty += 9>> <<else>> <<set $beauty -= 10+($args[0].butt*3)>> /*-70*/ <</if>> <<else>> <<if $args[0].boobs <= 1200>> <<set $beauty += (0.02*($args[0].boobs-200))>> /*20*/ <<elseif $args[0].boobs <= 2400>> <<set $beauty += 20+(0.01*($args[0].boobs-1200))>> /*32*/ <<elseif $args[0].boobs <= 3600>> <<set $beauty += 32+(0.005*($args[0].boobs-2400))>> /*38*/ <<elseif $args[0].boobs <= 10000>> <<set $beauty += 38>> <<elseif $args[0].boobs <= 25000>> <<set $beauty += 30>> <<else>> <<set $beauty += 20>> <</if>> <<if $args[0].butt <= 2>> <<set $beauty += (2*($args[0].butt-1))>> /*2*/ <<elseif $args[0].butt <= 4>> <<set $beauty += 2+(1.5*($args[0].butt-2))>> /*5*/ <<elseif $args[0].butt <= 8>> <<set $beauty += 2+(1.5*($args[0].butt-2))>> /*11*/ <<else>> <<set $beauty += 9>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist > 20>> /* the cost of using AE's values */ <<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>> <<if $args[0].boobs >= 400>> <<if $args[0].boobs >= 10000>> <<if $args[0].boobsImplant/$args[0].boobs < .75>> <<set $beauty -= ((0.05*($args[0].boobs))+10)>> <</if>> <<elseif $args[0].boobs >= 2000>> <<if $args[0].boobsImplant/$args[0].boobs < .50>> <<set $beauty -= ((0.05*($args[0].boobs))+10)>> <</if>> <<elseif $args[0].boobs >= 1000>> <<if $args[0].boobsImplant/$args[0].boobs < .25>> <<set $beauty -= ((0.05*($args[0].boobs))+10)>> <</if>> <<else>> <<if $args[0].boobsImplant/$args[0].boobs < .10>> <<set $beauty -= ((0.05*($args[0].boobs))+10)>> <</if>> <</if>> <</if>> <<if $args[0].butt >= 3>> <<if $args[0].buttImplant/$args[0].butt < .25>> <<set $beauty -= ((2*($args[0].butt-1))+10)>> <</if>> <</if>> <<else>> <<if $args[0].butt >= 6>> <<if $args[0].buttImplant/$args[0].butt < .50>> <<set $beauty -= ((1.5*$args[0].butt)+6)>> /* will get nasty at huge sizes */ <</if>> <</if>> <<if $args[0].boobs >= 600>> <<if $args[0].boobs >= 10000>> <<if $args[0].boobsImplant/$args[0].boobs < .75>> <<set $beauty -= 30+(0.005*($args[0].boobs))>> /* will get nasty at huge sizes */ <</if>> <<elseif $args[0].boobs >= 2000>> <<if $args[0].boobsImplant/$args[0].boobs < .50>> <<set $beauty -= 30+(0.005*($args[0].boobs))>> /* will get nasty at huge sizes */ <</if>> <<elseif $args[0].boobs >= 1000>> <<if $args[0].boobsImplant/$args[0].boobs < .25>> <<set $beauty -= 30+(0.005*($args[0].boobs))>> /* will get nasty at huge sizes */ <</if>> <<else>> <<if $args[0].boobsImplant/$args[0].boobs < .10>> <<set $beauty -= 30+(0.005*($args[0].boobs))>> /* will get nasty at huge sizes */ <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($arcologies[0].FSTransformationFetishist > 20)>> <<if $args[0].hips >= 3>> <<set $beauty += 10>> <</if>> <</if>> <<if $args[0].hips < -1>> /* butts in general may need buffs */ <<if $args[0].butt > 2>> <<if $arcologies[0].FSTransformationFetishist == "unset" && $arcologies[0].FSHedonisticDecadence == "unset">> <<set $beauty += 2-$args[0].butt>> <<else>> <<set $beauty += 1>> <</if>> <<else>> <<set $beauty += 1>> <</if>> <<elseif $args[0].hips < 0>> <<if $args[0].butt > 4>> <<if $arcologies[0].FSTransformationFetishist == "unset" && $arcologies[0].FSHedonisticDecadence == "unset">> <<set $beauty += 4-$args[0].butt>> <<else>> <<set $beauty += 1>> <</if>> <<else>> <<set $beauty += 1>> <</if>> <<elseif $args[0].hips > 2>> <<if $args[0].butt <= 8>> <<set $beauty += $args[0].butt-8>> <<else>> <<set $beauty += 1>> <</if>> <<elseif $args[0].hips > 1>> <<if $args[0].butt <= 3>> <<set $beauty += $args[0].butt-4>> <<else>> <<set $beauty += 1>> <</if>> <<elseif $args[0].hips > 0>> <<if $args[0].butt > 8>> <<if $arcologies[0].FSTransformationFetishist == "unset" && $arcologies[0].FSHedonisticDecadence == "unset">> <<set $beauty += 8-$args[0].butt>> <<else>> <<set $beauty += 1>> <</if>> <<elseif $args[0].butt <= 2>> <<set $beauty += $args[0].butt-3>> <<else>> <<set $beauty += 1>> <</if>> <<else>> <<if $args[0].butt > 6>> <<if $arcologies[0].FSTransformationFetishist == "unset" && $arcologies[0].FSHedonisticDecadence == "unset">> <<set $beauty += 6-$args[0].butt>> <<else>> <<set $beauty += 1>> <</if>> <<elseif $args[0].butt <= 1>> <<set $beauty += $args[0].butt-2>> <<else>> <<set $beauty += 1>> <</if>> <</if>> <<if $args[0].boobs > 250>> <<if $args[0].boobShape == "perky">> <<set $beauty += 6>> <<elseif $args[0].boobShape == "torpedo-shaped">> <<set $beauty += 6>> <<elseif $args[0].boobShape == "downward-facing">> <<set $beauty -= 4>> <<elseif $args[0].boobShape == "saggy">> <<set $beauty -= 4>> <</if>> <</if>> <<if $args[0].nipples == "huge">> <<set $beauty += 4>> <<elseif $args[0].nipples == "inverted">> <<set $beauty += 2>> <<elseif $args[0].nipples == "puffy">> <<set $beauty += 2>> <<elseif $args[0].nipples == "tiny">> <<set $beauty -= 2>> <</if>> <<if $args[0].anus > 3>> <<set $beauty -= 10+($args[0].anus*2)>> /*-20*/ <</if>> <<if $args[0].vagina > 3>> <<set $beauty -= 10+($args[0].vagina*2)>> /*-20*/ <</if>> <<if $arcologies[0].FSHedonisticDecadence > 20>> <<if $args[0].weight < -95>> <<set $beauty += -70+($args[0].weight/10)>> /*-80*/ <<elseif $args[0].weight < -30>> <<set $beauty += -30+($args[0].weight/3)>> /*-61*/ <<elseif $args[0].weight < -10>> <<set $beauty += ($args[0].weight)>> /*-30*/ <<elseif $args[0].weight <= 10>> <<elseif $args[0].weight <= 30>> <<set $beauty += ($args[0].weight/2)>> /*15*/ <<elseif $args[0].weight <= 95>> <<set $beauty += 15+($args[0].weight/7)>> /*28.5*/ <<elseif $args[0].weight <= 130>> <<set $beauty += 28+($args[0].weight/10)>> /*41*/ <<elseif $args[0].weight <= 160>> <<set $beauty += 42+($args[0].weight/20)>> /*50*/ <<elseif $args[0].weight <= 190>> <<set $beauty += 50-($args[0].weight/25)>> /*42.5*/ <<else>> <<set $beauty += 40-($args[0].weight/20)>> /*30*/ <</if>> <<else>> <<if ($args[0].weight > 130)>> <<set $beauty -= Math.abs($args[0].weight)/5>> <<elseif ($args[0].hips > 2)>> <<if ($args[0].weight < -10)>> <<set $beauty -= Math.abs($args[0].weight)/10>> <</if>> <<elseif ($args[0].hips > 1)>> <<if ($args[0].weight > 95)>> <<set $beauty -= Math.abs($args[0].weight)/15>> <<elseif ($args[0].weight < -30)>> <<set $beauty -= Math.abs($args[0].weight)/10>> <</if>> <<elseif ($args[0].hips < -1)>> <<if ($args[0].weight < -95) || ($args[0].weight > 30)>> <<set $beauty -= Math.abs($args[0].weight)/10>> <</if>> <<else>> <<if Math.abs($args[0].weight) > 30>> <<set $beauty -= Math.abs($args[0].weight)/10>> <</if>> <</if>> <</if>> <<if ($arcologies[0].FSGenderRadicalist > 20 && $arcologies[0].FSGenderRadicalistLawFuta != 3) || ($arcologies[0].FSSlimnessEnthusiast > 20)>> <<if $args[0].hips < 0>> <<set $beauty += Math.abs($args[0].hips)>> <</if>> <</if>> <<if $arcologies[0].FSRestart != "unset">> /* Eugenics does not like slaves having working balls */ <<if $args[0].balls > 0 && $args[0].ballType == "human">> <<set $beauty -= $args[0].balls*(1+($arcologies[0].FSRestart/100))>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if ($args[0].bellyPreg >= 500) && $arcologies[0].FSRepopulationFocus == "unset" && $arcologies[0].FSRestart == "unset" && $args[0].mpreg == 0>> <<if $args[0].mpreg == 1>> <<set $beauty = ($beauty*0.9)>> <<else>> <<set $beauty = ($beauty*0.7)>> <</if>> <</if>> <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> <<if $args[0].shoulders > $args[0].hips>> <<if $args[0].boobs <= 2000*($args[0].shoulders-$args[0].hips)>> <<set $beauty -= ($args[0].shoulders-$args[0].hips)*(1+($arcologies[0].FSGenderFundamentalist/200))>> <</if>> <</if>> <<else>> <<if $args[0].shoulders > $args[0].hips>> <<if $args[0].boobs <= 2000*($args[0].shoulders-$args[0].hips)>> <<set $beauty -= $args[0].shoulders-$args[0].hips>> <</if>> <</if>> <<if $args[0].preg > 10 && $arcologies[0].FSRepopulationFocus == "unset" && $arcologies[0].FSRestart == "unset">> <<set $beauty = ($beauty*0.8)>> <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealist != "unset">> <<if $arcologies[0].FSPhysicalIdealistLaw == 1>> <<if (Math.abs($args[0].weight) <= 30) && $args[0].health >= 20 && $args[0].muscles >= 20 && $args[0].muscles <= 50>> <<set $beauty += ($args[0].muscles+(Math.min($args[0].health,300)/5))*($arcologies[0].FSPhysicalIdealist/100)>> <<else>> <<set $beauty -= 30>> <</if>> <<else>> <<if $args[0].muscles > 30 || $args[0].muscles <= -5>> <<set $beauty += ($args[0].muscles*($arcologies[0].FSPhysicalIdealist/120))>> /*+-83*/ <</if>> <</if>> <<if $arcologies[0].FSPhysicalIdealistStrongFat == 1>> <<if $args[0].weight > 10 && $args[0].weight <= 130>> <<set $beauty += ($args[0].weight*($arcologies[0].FSPhysicalIdealist/200))>> /*65*/ <<else>> <<set $beauty -= Math.abs($args[0].weight)/2>> <</if>> <</if>> <<if $args[0].height > Height.mean($args[0])>> <<set $beauty += 10>> <</if>> <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> <<if $args[0].muscles < -10>> <<set $beauty += (Math.abs($args[0].muscles)*($arcologies[0].FSHedonisticDecadence/160))>> /*62.5*/ <<elseif $args[0].muscles > 5>> <<if $arcologies[0].FSHedonisticDecadenceStrongFat == 1>> <<set $beauty += ($args[0].muscles*($arcologies[0].FSHedonisticDecadence/200))>> /*50*/ <<else>> <<set $beauty -= ($args[0].muscles*($arcologies[0].FSHedonisticDecadence/200))>> /*-50*/ <</if>> <</if>> <</if>> <<if $args[0].vagina == 10>> <<set $beauty -= 30>> <</if>> <<if $args[0].customDesc == "She has a massive scar down her front from where her body exploded under the pressure of her bloated womb.">> <<if $arcologies[0].FSDegradationist != "unset">> <<set $beauty += 15>> <<else>> <<set $beauty -= 15>> <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus > 40>> <<if $args[0].preg > 30>> /*limited huge boost for full term */ <<if $args[0].broodmother > 0>> <<set $beauty += 10*$args[0].broodmother*($arcologies[0].FSRepopulationFocus/25)>> /*40-80 limited due to constant presence. Also good breeders, but subpar mothers*/ <<elseif $args[0].bellyPreg >= 600000>> <<set $beauty += 15*($arcologies[0].FSRepopulationFocus/10)>> /*150*/ <<elseif $args[0].bellyPreg >= 300000>> <<set $beauty += 10*($arcologies[0].FSRepopulationFocus/10)>> /*100*/ <<elseif $args[0].bellyPreg >= 120000>> <<set $beauty += 9*($arcologies[0].FSRepopulationFocus/10)>> /*90*/ <<else>> <<set $beauty += 8*($arcologies[0].FSRepopulationFocus/10)>> /*80*/ <</if>> <<elseif $args[0].preg > 20>> <<if $args[0].pregType >= 20>> <<set $beauty += 10*($arcologies[0].FSRepopulationFocus/40)>> /*25*/ <<elseif $args[0].pregType >= 10>> <<set $beauty += 9*($arcologies[0].FSRepopulationFocus/40)>> /*22.5*/ <<else>> <<set $beauty += 8*($arcologies[0].FSRepopulationFocus/40)>> /*20*/ <</if>> <<elseif $args[0].preg > 10>> <<if $args[0].pregType >= 20>> <<set $beauty += 10*($arcologies[0].FSRepopulationFocus/50)>> /*20*/ <<elseif $args[0].pregType >= 10>> <<set $beauty += 8*($arcologies[0].FSRepopulationFocus/50)>> /*16*/ <<else>> <<set $beauty += 5*($arcologies[0].FSRepopulationFocus/50)>> /*10*/ <</if>> <<elseif $args[0].pregWeek < 0>> <<set $beauty += $arcologies[0].FSRepopulationFocus/10>> /*10*/ <<elseif $args[0].preg > 0 && $args[0].collar == "preg biometrics">> <<set $beauty += $arcologies[0].FSRepopulationFocus/12>> /*8.33*/ <<else>> <<set $beauty -= 2*($arcologies[0].FSRepopulationFocus/5)>> /*-40*/ <</if>> <<if $args[0].births > 50>> <<set $beauty += 50*($arcologies[0].FSRepopulationFocus/75)>> /*66.6*/ <<else>> <<set $beauty += $args[0].births*($arcologies[0].FSRepopulationFocus/75)>> <</if>> <<elseif $arcologies[0].FSRestart > 40>> <<if $args[0].breedingMark == 1>> <<if $args[0].preg > 5 && $args[0].pregSource == -1>> <<set $beauty += $arcologies[0].FSRestart>> /*100*/ <</if>> <<else>> <<if $args[0].preg > 30>> <<if $args[0].bellyPreg >= 600000>> <<set $beauty -= 100*($arcologies[0].FSRestart/40)>> /*-250*/ <<elseif $args[0].bellyPreg >= 300000>> <<set $beauty -= 50*($arcologies[0].FSRestart/40)>> /*-125*/ <<elseif $args[0].bellyPreg >= 120000>> <<set $beauty -= 40*($arcologies[0].FSRestart/40)>> /*-100*/ <<else>> <<set $beauty -= 30*($arcologies[0].FSRestart/40)>> /*-75*/ <</if>> <<elseif $args[0].preg > 20>> <<if $args[0].pregType >= 20>> <<set $beauty -= 40*($arcologies[0].FSRestart/60)>> /*-66.6*/ <<elseif $args[0].pregType >= 10>> <<set $beauty -= 30*($arcologies[0].FSRestart/60)>> /*-50*/ <<else>> <<set $beauty -= 20*($arcologies[0].FSRestart/60)>> /*-33.3*/ <</if>> <<elseif $args[0].preg > 10>> <<if $args[0].pregType >= 20>> <<set $beauty -= 30*($arcologies[0].FSRestart/80)>> /*-37.5*/ <<elseif $args[0].pregType >= 10>> <<set $beauty -= 20*($arcologies[0].FSRestart/80)>> /*-25*/ <<else>> <<set $beauty -= 10*($arcologies[0].FSRestart/80)>> /*-12.5*/ <</if>> <<elseif $args[0].preg == -2>> <<set $beauty += 10*($arcologies[0].FSRestart/70)>> /*14.2*/ <<elseif $args[0].preg < 1>> <<set $beauty += 10*($arcologies[0].FSRestart/50)>> /*20*/ <</if>> <<if $args[0].births > 50>> <<set $beauty -= 50*($arcologies[0].FSRestart/50)>> /*-100*/ <<else>> <<set $beauty -= $args[0].births*($arcologies[0].FSRestart/50)>> <</if>> <</if>> <</if>> <<if $args[0].bellyImplant >= 1500>> <<if $arcologies[0].FSTransformationFetishist > 20>> <<set $beauty += Math.min(Math.trunc($args[0].bellyImplant/1000), 50)>> /*50*/ <<elseif $arcologies[0].FSRepopulationFocus > 60>> <<if ($args[0].ovaries == 0 && $args[0].mpreg == 0) || $args[0].preg < -1>> <<set $beauty += 20>> <</if>> <<else>> <<if $args[0].bellyImplant >= 750000>> <<set $beauty = ($beauty*0.2)>> <<elseif $args[0].bellyImplant >= 450000>> <<set $beauty = ($beauty*0.5)>> <<elseif $args[0].bellyImplant >= 300000>> <<set $beauty = ($beauty*0.7)>> <<elseif $args[0].bellyImplant >= 100000>> <<set $beauty = ($beauty*0.80)>> <<elseif $args[0].bellyImplant >= 50000>> <<set $beauty = ($beauty*0.85)>> <<else>> <<set $beauty = ($beauty*0.9)>> <</if>> <</if>> <</if>> <<if $args[0].bellySag > 0>> <<if $args[0].belly < 100>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<else>> <<set $beauty -= 20>> <</if>> <</if>> <</if>> <<if $args[0].pubertyXX == 1>> <<set $beauty += 5>> <</if>> <<if $args[0].pubertyXY == 0 && $args[0].physicalAge > $potencyAge && $args[0].balls > 0>> <<set $beauty += 10>> <</if>> <<if ($args[0].butt > 4) && ($args[0].boobs > 800)>> <<if $arcologies[0].FSSlimnessEnthusiast == "unset">> <<set $beauty += 1>> <</if>> <<if $arcologies[0].FSAssetExpansionist != "unset">> <<set $beauty += ($arcologies[0].FSAssetExpansionist/20)>> <<if canTalk($args[0])>> <<if $args[0].voice == 3>> <<set $beauty += ($arcologies[0].FSAssetExpansionist/40)>> <</if>> <</if>> <</if>> <</if>> <<if ($args[0].boobs < 500) && ($args[0].butt < 3)>> <<if ($args[0].muscles <= 30) && $arcologies[0].FSPhysicalIdealist == "unset" && ($args[0].weight <= 10) && $arcologies[0].FSHedonisticDecadence == "unset">> <<set $beauty += 40>> <<if $arcologies[0].FSSlimnessEnthusiast > 20>> <<set $beauty += ($arcologies[0].FSSlimnessEnthusiast/20)>> <<if canTalk($args[0])>> <<if $args[0].voice == 3>> <<set $beauty += ($arcologies[0].FSSlimnessEnthusiast/40)>> <</if>> <</if>> <</if>> <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> /* no muscle malus for muscle loving societies */ <<if $arcologies[0].FSPhysicalIdealistStrongFat == 1 && ($args[0].weight <= 30)>> /* reduced weight malus for fat loving societies */ <<set $beauty += 40>> <<if $arcologies[0].FSSlimnessEnthusiast > 20>> <<set $beauty += ($arcologies[0].FSSlimnessEnthusiast/20)>> <<if canTalk($args[0]) && $args[0].voice == 3>> <<set $beauty += ($arcologies[0].FSSlimnessEnthusiast/40)>> <</if>> <</if>> <<elseif ($args[0].weight <= 10)>> <<set $beauty += 40>> <<if $arcologies[0].FSSlimnessEnthusiast > 20>> <<set $beauty += ($arcologies[0].FSSlimnessEnthusiast/20)>> <<if canTalk($args[0]) && $args[0].voice == 3>> <<set $beauty += ($arcologies[0].FSSlimnessEnthusiast/40)>> <</if>> <</if>> <</if>> <<elseif $arcologies[0].FSHedonisticDecadence != "unset" && ($args[0].weight <= 30)>> /* reduced weight malus for fat loving societies */ <<if $arcologies[0].FSHedonisticDecadenceStrongFat == 1>> /* no muscle malus for muscle loving societies */ <<set $beauty += 40>> <<if $arcologies[0].FSSlimnessEnthusiast > 20>> <<set $beauty += ($arcologies[0].FSSlimnessEnthusiast/20)>> <<if canTalk($args[0]) && $args[0].voice == 3>> <<set $beauty += ($arcologies[0].FSSlimnessEnthusiast/40)>> <</if>> <</if>> <<elseif ($args[0].muscles <= 30)>> <<set $beauty += 40>> <<if $arcologies[0].FSSlimnessEnthusiast > 20>> <<set $beauty += ($arcologies[0].FSSlimnessEnthusiast/20)>> <<if canTalk($args[0]) && $args[0].voice == 3>> <<set $beauty += ($arcologies[0].FSSlimnessEnthusiast/40)>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty > 0>> <<set $genderLawPass = 1>> <<if $arcologies[0].FSPhysicalIdealist == "unset" && $arcologies[0].FSHedonisticDecadenceStrongFat == 0 && $args[0].muscles > 30>> /*muscle check*/ <<set $genderLawPass = 0>> <</if>> <<if $genderLawPass == 1>> <<if $arcologies[0].FSHedonisticDecadence != "unset" || $arcologies[0].FSPhysicalIdealistStrongFat == 1>> /*weight check*/ <<if $args[0].weight > 130 || $args[0].weight <= -30>> <<set $genderLawPass = 0>> <</if>> <<elseif (Math.abs($args[0].weight) > 30)>> <<set $genderLawPass = 0>> <</if>> <</if>> <<if $genderLawPass == 1>> /*asset check*/ <<if $arcologies[0].FSAssetExpansionist != "unset">> <<if $args[0].boobs < 500 || $args[0].boobs > 1600 || $args[0].butt < 3 || $args[0].butt > 6>> <<set $genderLawPass = 0>> <</if>> <<elseif $args[0].boobs < 500 || $args[0].boobs > 800 || $args[0].butt < 3 || $args[0].butt > 4>> <<set $genderLawPass = 0>> <</if>> <</if>> <<if $genderLawPass == 1>> <<set $beauty += 60>> <<else>> <<set $beauty -= 10>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiastLaw == 1>> <<if ($args[0].boobs < 300) && ($args[0].butt <= 1) && ($args[0].waist <= 10)>> <<set _slimPass = 1>> <<if $arcologies[0].FSPhysicalIdealist == "unset" && $arcologies[0].FSHedonisticDecadenceStrongFat == 0 && $args[0].muscles > 30>> /*muscle check*/ <<set _slimPass = 0>> <</if>> <<if _slimPass == 1>> <<if $arcologies[0].FSHedonisticDecadence != "unset" || $arcologies[0].FSPhysicalIdealistStrongFat == 1>> /*weight check*/ <<if $args[0].weight > 30>> <<set _slimPass = 0>> <</if>> <<elseif $args[0].weight > 10>> <<set _slimPass = 0>> <</if>> <</if>> <<if _slimPass == 1>> <<set $beauty += 40+($arcologies[0].FSSlimnessEnthusiast/20)>> /*45*/ <<else>> <<set $beauty -= ($arcologies[0].FSSlimnessEnthusiast/20)>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSHedonisticDecadenceLaw2 == 1>> <<if ($args[0].boobs >= 2000) && ($args[0].butt >= 5) && ($args[0].weight > 95)>> <<set $beauty += 5+($arcologies[0].FSHedonisticDecadence/20)>> /*10*/ <<else>> <<set $beauty -= 15+($arcologies[0].FSHedonisticDecadence/20)>> /*-20*/ <</if>> <</if>> <<if ($args[0].boobsImplant == 0) && ($args[0].buttImplant == 0) && ($args[0].waist >= -95) && ($args[0].lipsImplant == 0) && ($args[0].faceImplant < 30) && ($args[0].bellyImplant == -1) && (Math.abs($args[0].shouldersImplant) < 2) && (Math.abs($args[0].hipsImplant) < 2)>> <<set $pure += 1>> <<if $arcologies[0].FSBodyPurist != "unset">> <<set $beauty += ($arcologies[0].FSBodyPurist/5)>> <</if>> <<if $arcologies[0].FSTransformationFetishist == "unset">> <<set $beauty += 2>> <</if>> <<else>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<set $beauty += ($arcologies[0].FSTransformationFetishist/40)>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<if (Math.abs($args[0].shouldersImplant) > 1)>> <<set $beauty += ($arcologies[0].FSTransformationFetishist/20)+(Math.abs($args[0].shouldersImplant))>> <</if>> <<if (Math.abs($args[0].hipsImplant) > 1)>> <<set $beauty += ($arcologies[0].FSTransformationFetishist/20)+(Math.abs($args[0].hipsImplant))>> <</if>> <<set _race = $args[0].race>> <<if _race.indexOf("surgically") != -1>> <<set $beauty += ($arcologies[0].FSTransformationFetishist/20)>> <</if>> <<if $args[0].faceImplant > 95 && $args[0].face > 40>> <<set $beauty += ($arcologies[0].FSTransformationFetishist/4)>> <</if>> <<if $args[0].nipples == "fuckable">> <<set $beauty += ($arcologies[0].FSTransformationFetishist/10)>> <</if>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<if $args[0].faceImplant > 5>> <<set $beauty -= ($arcologies[0].FSBodyPurist/100)*($args[0].faceImplant/10)>> <</if>> <<set _race = $args[0].race>> <<if _race.indexOf("surgically") != -1>> <<set $beauty -= ($arcologies[0].FSBodyPurist/20)>> <</if>> <<elseif $arcologies[0].FSTransformationFetishist == "unset">> <<if $args[0].faceImplant > 30>> <<set $beauty -= ($args[0].faceImplant-30)/10>> <</if>> <</if>> <<if !canTalk($args[0])>> <<set $beauty -= 2>> <<else>> <<if ($args[0].accent >= 3)>> <<set $beauty -= 1>> <<elseif ($args[0].accent == 1)>> <<set $beauty += 1>> <</if>> <</if>> <<if ($args[0].physicalAge < 11)>> <<set $beauty += 2>> <<elseif ($args[0].physicalAge < 13)>> <<elseif $args[0].underArmHStyle == "neat">> <<elseif $args[0].underArmHStyle == "hairless">> <<set $beauty += 2>> <<elseif $args[0].underArmHStyle == "bald">> <<set $beauty += 2>> <<elseif ($args[0].underArmHStyle == "waxed")>> <<set $beauty += 2>> <<elseif $args[0].underArmHStyle == "shaved">> <<set $beauty += 2>> <<elseif $args[0].underArmHStyle == "bushy">> <<set $beauty -= 2>> <</if>> <<if ($args[0].physicalAge < 11)>> <<set $beauty += 2>> <<elseif ($args[0].physicalAge < 13)>> <<elseif $args[0].pubicHStyle == "neat">> <<elseif $args[0].pubicHStyle == "in a strip">> <<elseif $args[0].pubicHStyle == "hairless">> <<set $beauty += 2>> <<elseif $args[0].pubicHStyle == "bald">> <<set $beauty += 2>> <<elseif ($args[0].pubicHStyle == "waxed")>> <<set $beauty += 2>> <<elseif $args[0].pubicHStyle == "bushy">> <<set $beauty -= 4>> <<elseif $args[0].pubicHStyle == "bushy in the front and neat in the rear">> <<set $beauty -= 2>> <</if>> <<if $args[0].amp == 0>> <<elseif $args[0].amp == 1>> <<set $beauty -= 10>> <<elseif $args[0].amp == -3>> <<elseif $args[0].amp == -5>> <<else>> <<set $beauty -= 2>> <</if>> <<if $arcologies[0].FSChattelReligionistCreed == 1>> <<if $nicaeaAssignment == $args[0].assignment>> <<set $beauty += $nicaeaPower*2>> <</if>> <</if>> <<if $args[0].prestige > 0>> <<set $beauty = $beauty+($beauty*$args[0].prestige*0.1)>> <</if>> <<if $args[0].breedingMark == 1>> <<set $beauty = Math.trunc($beauty*2)>> <</if>> <<if $beauty < 1>> <<set $beauty = 1>> <<else>> <<set $beauty = Math.trunc($beauty*0.5)>> <</if>> <</widget>> <<widget "Deadliness">> <<set $deadliness = 2>> <<if $args[0].combatSkill > 0>> <<set $deadliness += 2>> <</if>> <<if setup.bodyguardCareers.includes($Bodyguard.career)>> <<set $deadliness += 1>> <<elseif $Bodyguard.skillBG >= $masteredXP>> <<set $deadliness += 1>> <</if>> <<if ($args[0].muscles > 30) && ($args[0].muscles <= 95)>> <<set $deadliness += 1>> <<elseif ($args[0].muscles > 95) && ($args[0].height >= 185)>> <<set $deadliness += 2>> <<elseif ($args[0].muscles > 95)>> <<set $deadliness -= 1>> <<elseif ($args[0].muscles < -95)>> <<set $deadliness -= 20>> <<elseif ($args[0].muscles < -30)>> <<set $deadliness -= 7>> <<elseif ($args[0].muscles < -5)>> <<set $deadliness -= 3>> <</if>> <<if $args[0].height >= 170>> <<set $deadliness += 1>> <</if>> <<if $args[0].health > 50>> <<set $deadliness += 1>> <</if>> <<if $args[0].boobs > 4000>> <<set $deadliness -= 2>> <<elseif $args[0].boobs > 2000>> <<set $deadliness -= 1>> <</if>> <<if $args[0].butt > 6>> <<set $deadliness -= 1>> <</if>> <<if $args[0].hips > 2>> <<set $deadliness -= 1>> <</if>> <<if $args[0].weight > 190>> <<set $deadliness -= 20>> <<elseif $args[0].weight > 160>> <<set $deadliness -= 10>> <<elseif $args[0].weight > 130>> <<set $deadliness -= 3>> <<elseif $args[0].weight > 30 || $args[0].weight < -10>> <<set $deadliness -= 1>> <</if>> <<if $args[0].health < -50>> <<set $deadliness -= 1>> <</if>> <<if $args[0].bellyFluid >= 10000>> <<set $deadliness -= 3>> <<elseif $args[0].bellyFluid >= 5000>> <<set $deadliness -= 2>> <<elseif $args[0].bellyFluid >= 2000>> <<set $deadliness -= 1>> <</if>> <<if $args[0].pregKnown == 1 || $args[0].bellyPreg >= 1500 || $args[0].bellyImplant >= 1500>> <<if $args[0].belly >= 750000>> <<set $deadliness -= 50>> <<elseif $args[0].belly >= 600000>> <<set $deadliness -= 25>> <<elseif $args[0].belly >= 450000>> <<set $deadliness -= 15>> <<elseif $args[0].belly >= 300000>> <<set $deadliness -= 10>> <<elseif $args[0].belly >= 150000>> <<set $deadliness -= 8>> <<elseif $args[0].belly >= 100000>> <<set $deadliness -= 7>> <<elseif $args[0].belly >= 10000>> <<set $deadliness -= 3>> <<elseif $args[0].belly >= 5000>> <<set $deadliness -= 2>> <<else>> <<set $deadliness -= 1>> <</if>> <</if>> <<if $args[0].labor == 1>> <<set $deadliness -= 15>> <<elseif $args[0].preg >= 40 && $args[0].pregControl != "labor supressors">> <<set $deadliness -= 5>> <</if>> <<if $args[0].balls >= 15>> <<set $deadliness -= 1>> <</if>> <<if $args[0].dick >= 10>> <<set $deadliness -= 1>> <</if>> <<if $args[0].amp == 0>> <<if !canWalk($args[0])>> <<set $deadliness -= 20>> <</if>> <<elseif $args[0].amp == 1>> <<set $deadliness -= 20>> <<elseif $args[0].amp == -5>> <<set $deadliness += 10>> <<elseif $args[0].amp == -4>> <<set $deadliness += 5>> <<else>> <<set $deadliness -= 1>> <</if>> <<if !canSee($args[0])>> <<set $deadliness -= 8>> <<elseif ($args[0].eyes == -1 && !["corrective glasses", "corrective contacts"].includes($args[0].eyewear)) || ($args[0].eyes == 1 && ["blurring glasses", "blurring contacts"].includes($args[0].eyewear))>> <<set $deadliness -= 1>> <</if>> <<if $deadliness < 1>> <<set $deadliness = 1>> <</if>> <</widget>> <<widget "SlaveTitle">> <<if $newDescriptions == 1>> <<if $args[0].dick > 0 && $args[0].balls > 0 && $args[0].boobs > 300 && $args[0].vagina > -1 && $args[0].ovaries == 1>> <<if random(1,100) > 50>> <<set $desc = "futanari">> <<else>> <<set $desc = "herm">> <</if>> <<elseif $args[0].dick > 0 && $args[0].balls == 0 && $args[0].boobs > 300 && $args[0].vagina > -1 && $args[0].ovaries == 1>> <<set $desc = "dickgirl">> <<elseif $args[0].dick > 0 && $args[0].vagina > -1 && $args[0].ovaries == 0>> <<set $desc = "shemale">> <<elseif $args[0].dick > 0 && $args[0].balls == 0 && $args[0].vagina == -1 && $args[0].ovaries == 0>> <<set $desc = "eunuch">> <<elseif $args[0].dick > 0 && $args[0].balls > 0 && $args[0].vagina == -1 && $args[0].ovaries == 0>> <<if $args[0].face > 10 && $args[0].hips > -1 && $args[0].shoulders < 1 && $args[0].faceShape != "masculine">> <<set $desc = "trap">> <<elseif $args[0].boobs > 800>> <<set $desc = "tittyboy">> <<elseif $args[0].dick == 1 && $args[0].balls == 1>> <<set $desc = "sissy">> <<elseif $args[0].dick > 1 && $args[0].balls > 1 && $args[0].height < 165 && $args[0].muscles < 5 && $args[0].visualAge < 19 && $args[0].faceShape != "masculine">> <<set $desc = "twink">> <<elseif $args[0].dick > 1 && $args[0].balls > 1 && $args[0].height < 160 && $args[0].muscles < 5 && $args[0].visualAge < 19>> <<set $desc = "boytoy">> <<elseif $args[0].muscles > 95 && $args[0].height >= 185>> <<set $desc = "titan">> <<elseif $args[0].muscles > 30>> <<set $desc = "muscleboy">> <<else>> <<set $desc = "slaveboy">> <</if>> <<elseif $args[0].dick == 0 && $args[0].balls == 0 && $args[0].vagina > -1>> <<if ($args[0].shoulders > $args[0].hips || $args[0].faceShape == "masculine") && $args[0].boobs < 400 && $args[0].genes == "XY">> <<set $desc = "cuntboy">> <<elseif $args[0].ovaries == 0 && $args[0].genes == "XY">> <<set $desc = "tranny">> <<elseif $args[0].weight > 10 && $args[0].boobs > 800 && $args[0].birthsTotal > 0 && $args[0].physicalAge > 59>> <<set $desc = "GMILF">> <<elseif $args[0].weight > 10 && $args[0].boobs > 800 && $args[0].birthsTotal > 0 && $args[0].physicalAge > 35>> <<set $desc = "MILF">> <<elseif $args[0].lips > 70 && $args[0].boobs > 2000 && $args[0].butt > 3>> <<set $desc = "bimbo">> <<elseif $args[0].hips > 1 && $args[0].boobs > 2000 && $args[0].butt > 3 && $args[0].waist < 50>> <<set $desc = "hourglass">> <<elseif $args[0].muscles > 95 && $args[0].height >= 185>> <<set $desc = "amazon">> <<elseif $args[0].muscles > 30>> <<set $desc = "musclegirl">> <<else>> <<set $desc = "slavegirl">> <</if>> <<elseif $args[0].dick == 0 && $args[0].balls == 0 && $args[0].vagina == -1>> <<set $desc = "neuter">> <<elseif $args[0].dick == 0 && $args[0].vagina == -1>> <<set $desc = "ballslave">> <<else>> <<set $desc = "slave">> <</if>> <<if $args[0].visualAge < 13>> <<if $args[0].genes == "XY" && $args[0].vagina == -1>> <<set $desc = "shota " + $desc>> <<else>> <<set $desc = "loli " + $desc>> <</if>> <</if>> <<if $args[0].dick > 9 && $args[0].balls > 9 && $args[0].boobs > 12000>> <<set $desc = "hyper " + $desc>> <</if>> <<if $args[0].boobs > 4000 && $args[0].lactation > 0>> <<if $args[0].physicalAge < 13>> <<set $desc = $desc + " calf">> <<else>> <<set $desc = $desc + " cow">> <</if>> <<elseif $args[0].lactation > 0>> <<set $desc = "milky " + $desc>> <</if>> <<if $args[0].boobs > 20000>> <<set $desc = "supermassive titted " + $desc>> <<elseif $args[0].boobs > 10000>> <<set $desc = "giant titted " + $desc>> <<elseif $args[0].boobs > 4000>> <<set $desc = "huge titted " + $desc>> <<elseif $args[0].boobs > 1000>> <<set $desc = "busty " + $desc>> <</if>> <<if $args[0].dick > 5 && $args[0].balls > 5>> <<set $desc = "womb filling " + $desc>> <<elseif $args[0].dick > 5>> <<set $desc = "well hung " + $desc>> <</if>> <<if $args[0].butt >= 12>> <<set $desc = "colossal assed " + $desc>> <<elseif $args[0].butt >= 12>> <<set $desc = "massive assed " + $desc>> <<elseif $args[0].butt >= 8>> <<set $desc = "fat assed " + $desc>> <<elseif $args[0].butt >= 6>> <<set $desc = "bottom heavy " + $desc>> <<elseif $args[0].butt >= 4>> <<set $desc = "big bottomed " + $desc>> <</if>> <<if $args[0].weight > 10 && $args[0].weight < 100 && $args[0].boobs > 5000 && $args[0].butt > 5 && $args[0].hips >= 2 && $args[0].bellyPreg >= 30000 && $args[0].births >= 10>> <<set $desc = $desc + "fertility goddess">> <<elseif $args[0].births >= 6>> <<set $desc = $desc + " broodmother">> <<elseif $args[0].births >= 3>> <<set $desc = $desc + " breeder">> <</if>> <<if $args[0].indenture > -1>> <<set $desc = "indentured " + $desc>> <</if>> <<if $args[0].preg > 10 && $args[0].pregKnown == 1>> <<set $desc = "pregnant " + $desc>> <<elseif $args[0].bellyFluid >= 5000>> <<set $desc = "bloated " + $desc>> <<elseif $args[0].belly >= 5000>> <<set $desc = "gravid " + $desc>> <</if>> <<if $args[0].fuckdoll > 0>> <<set $desc = $desc + " fuckdoll">> <</if>> <<else>> <<set $desc = "slave">> /* I don't tihnk there is an 'else'? */ <<if ($args[0].dick == 0) && ($args[0].vagina == -1)>> /* NULLS */ <<set $desc = "null">> <<if ($args[0].lactation > 0) && ($args[0].boobs > 2000)>> <<set $desc = $desc + " cow">> <<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>> <<set $desc = $desc + " bimbo ">> <<elseif $args[0].boobs > 6000>> <<set $desc = $desc + " boob">> <<elseif $args[0].butt > 6>> <<set $desc = $desc + " ass">> <<elseif ($args[0].muscles > 30) && ($args[0].height < 185)>> <<set $desc = $desc + " muscle">> <</if>> <<if $args[0].visualAge > 55>> <<set $desc = $desc + "GILF">> <<elseif $args[0].visualAge > 35>> <<set $desc = $desc + "MILF">> <<elseif $args[0].visualAge >= 25>> <<set $desc = $desc + "slave">> <<else>> <<set $desc = $desc + "girl">> <</if>> <</if>> <<if ($args[0].dick == 0) && ($args[0].vagina != -1)>> /* FEMALES */ <<if $args[0].visualAge > 55>> <<set $desc = "GILF">> <<elseif $args[0].visualAge > 35>> <<set $desc = "MILF">> <<elseif $args[0].visualAge >= 25>> <<set $desc = "slave">> <<else>> <<set $desc = "slavegirl">> <</if>> <<if ($args[0].muscles > 30) && ($args[0].height < 185)>> <<set $desc = "muscle " + $desc>> <<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>> <<set $desc = $desc + " cow">> <<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>> <<set $desc = $desc + " bimbo">> <<elseif $args[0].boobs > 6000>> <<set $desc = "boob" + $desc>> <<elseif $args[0].butt > 6>> <<set $desc = "ass" + $desc>> <</if>> <</if>> <<if ($args[0].dick != 0) && ($args[0].vagina != -1)>> <<if $args[0].balls > 0>> /* FUTANARI: cock & balls & vagina */ <<set $desc = "futanari ">> <<else>> /* FUTANARI: cock & vagina */ <<set $desc = "futa ">> <</if>> <<if ($args[0].lactation > 0) && ($args[0].boobs > 2000)>> <<set $desc = $desc + "cow">> <<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>> <<set $desc = $desc + "bimbo ">> <<elseif $args[0].boobs > 6000>> <<set $desc = $desc + "boob">> <<elseif $args[0].butt > 6>> <<set $desc = $desc + "ass">> <<elseif ($args[0].muscles > 30) && ($args[0].height < 185)>> <<set $desc = $desc + "muscle">> <</if>> <<if $args[0].visualAge > 55>> <<set $desc = $desc + "GILF">> <<elseif $args[0].visualAge > 35>> <<set $desc = $desc + "MILF">> <<elseif $args[0].visualAge >= 25>> <<set $desc = $desc + "slave">> <<else>> <<set $desc = $desc + "girl">> <</if>> <<if $args[0].dick > 5 && $args[0].balls > 5 && $args[0].boobs > 5000>> <<set $desc = "hyper " + $desc>> <</if>> <</if>> <<if ($args[0].dick != 0) && ($args[0].vagina == -1) && ($args[0].balls > 0) && ($args[0].boobs > 300) && ($args[0].butt > 2)>> /* SHEMALES: cock & balls, T&A above minimum */ <<if $args[0].visualAge > 55>> <<set $desc = "sheGILF">> <<elseif $args[0].visualAge > 35>> <<set $desc = "sheMILF">> <<elseif $args[0].visualAge >= 25>> <<set $desc = "shemale">> <<else>> <<set $desc = "tgirl">> <</if>> <<if ($args[0].muscles > 30) && ($args[0].height < 185)>> <<set $desc = "muscle" + $desc>> <<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>> <<set $desc = $desc + " cow">> <<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>> <<set $desc = $desc + " bimbo">> <<elseif $args[0].boobs > 6000>> <<set $desc = "topheavy " + $desc>> <<elseif $args[0].butt > 6>> <<set $desc = "bottomheavy " + $desc>> <</if>> <</if>> <<if ($args[0].boobs < 300) || ($args[0].butt < 2)>> <<if ($args[0].dick != 0) && ($args[0].vagina == -1) && ($args[0].balls > 0)>> <<if ($args[0].shoulders < 1) || ($args[0].muscles <= 30)>> <<if ($args[0].faceShape == "masculine") || ($args[0].faceShape == "androgynous")>> /* SISSIES: feminine shoulders or muscles, masculine faces */ <<if $args[0].visualAge > 55>> <<set $desc = "sissyGILF">> <<elseif $args[0].visualAge > 35>> <<set $desc = "sissyMILF">> <<else>> <<set $desc = "sissy">> <</if>> <<else>> /* TRAPS: feminine shoulders or muscles, feminine faces */ <<if $args[0].visualAge > 55>> <<set $desc = "trapGILF">> <<elseif $args[0].visualAge > 35>> <<set $desc = "trapMILF">> <<elseif $args[0].visualAge >= 25>> <<set $desc = "trap">> <<else>> <<set $desc = "trapgirl">> <</if>> <</if>> <<if $args[0].lactation > 0>> <<set $desc = $desc + " cow">> <<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>> <<set $desc = $desc + " bimbo">> <</if>> <</if>> <</if>> <</if>> <<if ($args[0].boobs < 300) || ($args[0].butt < 2)>> <<if ($args[0].dick != 0) && ($args[0].vagina == -1) && ($args[0].balls > 0)>> <<if ($args[0].shoulders > 1) || ($args[0].muscles >= 30)>> /* BITCHES: masculine shoulders or muscles */ <<set $desc = "bitch">> <<if ($args[0].muscles > 30) && ($args[0].height < 185)>> <<set $desc = "muscle" + $desc>> <<elseif $args[0].lactation > 0>> <<set $desc = $desc + "cow">> <<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>> <<set $desc = "bimbo " + $desc>> <</if>> <<if $args[0].visualAge > 55>> <<set $desc = "aged " + $desc>> <<elseif $args[0].visualAge > 35>> <<set $desc = "mature " + $desc>> <<elseif $args[0].visualAge < 25>> <<set $desc = "young " + $desc>> <</if>> <</if>> <</if>> <</if>> <<if ($args[0].dick != 0) && ($args[0].vagina == -1) && ($args[0].balls == 0)>> <<set $desc = "dick">> <<if $args[0].visualAge > 55>> <<set $desc = $desc + "GILF">> <<elseif $args[0].visualAge > 35>> <<set $desc = $desc + "MILF">> <<elseif $args[0].visualAge >= 25>> <<set $desc = $desc + "slave">> <<else>> <<set $desc = $desc + "girl">> <</if>> <<if ($args[0].muscles > 30) && ($args[0].height < 185)>> <<set $desc = "muscle" + $desc>> <<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>> <<set $desc = $desc + " cow">> <<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>> <<set $desc = $desc + " bimbo">> <<elseif $args[0].boobs > 6000>> <<set $desc = "boob " + $desc>> <<elseif $args[0].butt > 6>> <<set $desc = "ass " + $desc>> <</if>> <</if>> <<if ($args[0].muscles > 30) && ($args[0].height > 185)>> <<set $desc = "amazon " + $desc>> <<elseif ($args[0].muscles < 30) && ($args[0].height > 185)>> <<set $desc = "statuesque " + $desc>> <<elseif ($args[0].boobs < 800) && ($args[0].height < 150)>> <<set $desc = "petite " + $desc>> <<elseif ($args[0].boobs > 800) && ($args[0].height < 150)>> <<set $desc = "shortstack " + $desc>> <</if>> <<if $args[0].births >= 5>> <<set $desc = $desc + " broodmother">> <<elseif $args[0].births >= 2>> <<set $desc = $desc + " breeder">> <</if>> <<if $args[0].indenture > -1>> <<set $desc = "indentured " + $desc>> <</if>> <<if $args[0].preg > 10 && $args[0].pregKnown == 1>> <<set $desc = "pregnant " + $desc>> <<elseif $args[0].bellyFluid >= 5000>> <<set $desc = "bloated " + $desc>> <<elseif $args[0].belly >= 5000>> <<set $desc = "gravid " + $desc>> <</if>> <<if $args[0].fuckdoll > 0>> <<set $desc = $desc + " fuckdoll">> <</if>> <</if>> <</widget>> /* Use is <<modScore $someSlave>> where $someSlave is any variable that points to a valid slave */ <<widget "modScore">> <<set $piercingScore = 0>> <<set $tatScore = 0>> <<if $args[0].earPiercing > 0>><<set $piercingScore += $args[0].earPiercing*0.75-0.5>><</if>> <<if $args[0].nosePiercing > 0>><<set $piercingScore += $args[0].nosePiercing*0.75-0.5>><</if>> <<if $args[0].eyebrowPiercing > 0>><<set $piercingScore += $args[0].eyebrowPiercing*0.75-0.5>><</if>> <<if $args[0].navelPiercing > 0>><<set $piercingScore += $args[0].navelPiercing*0.75-0.5>><</if>> <<if $args[0].corsetPiercing > 0>><<set $piercingScore += $args[0].corsetPiercing*0.75+0.5>><</if>> <<if $args[0].nipplesPiercing > 0>><<set $piercingScore += $args[0].nipplesPiercing*0.75-0.25>><</if>> <<if $args[0].areolaePiercing > 0>><<set $piercingScore += $args[0].areolaePiercing*0.75+0.5>><</if>> <<if $args[0].lipsPiercing > 0>><<set $piercingScore += $args[0].lipsPiercing*0.75-0.25>><</if>> <<if $args[0].tonguePiercing > 0 >><<set $piercingScore += $args[0].tonguePiercing*0.75-0.25>><</if>> <<if $args[0].clitPiercing == 3>><<set $piercingScore += 1.25>> /* smart piercing */ <<elseif $args[0].clitPiercing > 0>><<set $piercingScore += $args[0].clitPiercing*0.75-0.25>><</if>> <<if $args[0].vaginaPiercing > 0>><<set $piercingScore += $args[0].vaginaPiercing*0.75-0.25>><</if>> <<if $args[0].dickPiercing > 0>><<set $piercingScore += $args[0].dickPiercing*0.75-0.25>><</if>> <<if $args[0].anusPiercing > 0>><<set $piercingScore += $args[0].anusPiercing*0.75-0.25>><</if>> <<if $args[0].boobsTat != 0>><<set $tatScore += 1.25>><</if>> <<if $args[0].buttTat != 0>><<set $tatScore += 1.25>><</if>> <<if $args[0].lipsTat != 0>><<set $tatScore += 1.25>><</if>> <<if $args[0].shouldersTat != 0>><<set $tatScore += 1>><</if>> <<if $args[0].backTat != 0>><<set $tatScore += 1.25>><</if>> <<if $args[0].armsTat != 0>><<set $tatScore += 1>><</if>> <<if $args[0].legsTat != 0>><<set $tatScore += 1>><</if>> <<if $args[0].stampTat != 0>><<set $tatScore += 1>><</if>> <<if $args[0].vaginaTat != 0>><<set $tatScore += 1>><</if>> <<if $args[0].dickTat != 0>><<set $tatScore += 1>><</if>> <<if $args[0].bellyTat != 0>> <<if ($args[0].belly >= 300000)>> <<set $tatScore += 0.75>> <<elseif ($args[0].belly >= 150000)>> <<set $tatScore += 1>> <<elseif ($args[0].belly >= 10000)>> <<set $tatScore += 1>> <<elseif ($args[0].belly >= 5000)>> <<set $tatScore += 0.5>> <<elseif ($args[0].belly >= 1500)>> <<set $tatScore += 0.25>> <<else>> <<set $tatScore += 0.1>> <</if>> <</if>> <<if $args[0].anusTat == "bleached">><<set $tatScore += 0.5>> <<elseif $args[0].anusTat != 0>><<set $tatScore += 1.25>><</if>> <<set $modScore = $piercingScore+$tatScore>> /* note: always overwrites previous $modScore */ <</widget>> <<widget "fetishChangeChance">> <<if $args[0].clitSetting != $args[0].fetish>> <<if $args[0].balls>> <<set _sex = $potencyAge-$args[0].actualAge>> <<elseif $args[0].ovaries || $args[0].mpreg>> <<set _sex = $fertilityAge-$args[0].actualAge>> <<else>> <<set _sex = 0>> <</if>> <<set $fetishChangeChance = Math.trunc(Math.clamp(($args[0].devotion/4)-($args[0].fetishStrength/4)-(Math.max(_sex,0)*10), 0, 100))>> <<else>> <<set $fetishChangeChance = 0>> <</if>> <</widget>> <<widget "slaveCost">> <<Beauty $args[0]>> <<set FResult($args[0])>> <<set $slaveCost = ($beauty*$FResult)>> <<set _slaveMultiplier = $slaveCostFactor>> <<if $args[0].behavioralFlaw != "none">> <<set _slaveMultiplier -= 0.1>> <</if>> <<if $args[0].behavioralQuirk != "none">> <<set _slaveMultiplier += 0.1>> <</if>> <<if $args[0].sexualFlaw == "breeder" && $arcologies[0].FSRepopulationFocus != "unset">> <<set _slaveMultiplier += 0.3>> <<elseif $args[0].sexualFlaw != "none">> <<set _slaveMultiplier -= 0.1>> <</if>> <<if $args[0].sexualQuirk != "none">> <<set _slaveMultiplier += 0.1>> <</if>> <<if $args[0].fetishKnown == 1>> <<if $args[0].fetish == "mindbroken">> <<set _slaveMultiplier -= 0.3>> <<elseif $args[0].fetish != "none">> <<set _slaveMultiplier += $args[0].fetishStrength/1000>> <</if>> <<else>> <<set _slaveMultiplier -= 0.1>> <</if>> <<if $args[0].attrKnown == 1>> <<if $args[0].energy > 95>> <<set _slaveMultiplier += 0.2>> <</if>> <</if>> <<if $args[0].vagina == 0>> <<set _slaveMultiplier += 0.1>> <</if>> <<if $args[0].mpreg == 1>> <<set _slaveMultiplier += 0.2>> <</if>> <<if $arcologies[0].FSRepopulationFocusSMR == 1>> <<if $args[0].preg < -1>> <<set _slaveMultiplier -= 0.5>> <<elseif ($args[0].bellyPreg >= 300000)>> <<set _slaveMultiplier += 1>> <<elseif ($args[0].bellyPreg >= 120000)>> <<set _slaveMultiplier += 0.5>> <<elseif $args[0].preg > 10>> <<set _slaveMultiplier += 0.1>> <</if>> <<elseif $arcologies[0].FSRestartSMR == 1>> <<if $args[0].preg < -1>> <<set _slaveMultiplier += 0.5>> <<elseif ($args[0].bellyPreg >= 300000)>> <<set _slaveMultiplier -= 2.5>> <<elseif ($args[0].bellyPreg >= 30000)>> <<set _slaveMultiplier -= 1.5>> <<elseif $args[0].preg > 10>> <<set _slaveMultiplier -= 1.0>> <</if>> <<else>> <<if $args[0].preg < -1>> <<set _slaveMultiplier -= 0.1>> <<elseif ($activeSlave.bellyPreg >= 300000)>> <<set _slaveMultiplier -= 1.5>> <<elseif ($activeSlave.bellyPreg >= 120000)>> <<set _slaveMultiplier -= 0.5>> <<elseif $args[0].preg > 10>> <<set _slaveMultiplier -= 0.1>> <</if>> <</if>> <<set _slaveMultiplier += 0.05*$args[0].intelligence>> <<if $args[0].intelligenceImplant == 1>> <<set _slaveMultiplier += 0.1-($args[0].intelligence*0.02)>> <</if>> <<if $args[0].vagina > -1 && $arcologies[0].FSRestartSMR == 1>> <<if $args[0].dick > 0>> <<if $args[0].ovaries == 0 && $args[0].balls == 0>> <<set _slaveMultiplier += 0.8>> <</if>> <</if>> <<elseif $args[0].vagina > -1>> <<if $args[0].dick > 0>> <<if ($ui != "start") || ($PC.dick == 0) || ($PC.vagina == 0)>> <<set _slaveMultiplier += 0.2>> <<if $args[0].ovaries > 0>> <<if $args[0].balls > 0>> <<set _slaveMultiplier += 0.8>> <</if>> <</if>> <<else>> <<set _slaveMultiplier += 0.1>> <<if $args[0].ovaries > 0>> <<if $args[0].balls > 0>> <<set _slaveMultiplier += 0.2>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $args[0].pubertyXY == 0 && $args[0].physicalAge >= $potencyAge && $args[0].genes == "XY" && $arcologies[0].FSGenderRadicalist == "unset">> <<set _slaveMultiplier += 0.5>> <</if>> <<if $args[0].prestige > 0>> <<set _slaveMultiplier += 0.7*$args[0].prestige>> <</if>> <<if $specialSlavesPriceOverride == 1>> <<if $args[0].devotion >= 50>> <<set _slaveMultiplier += $args[0].devotion/200>> <</if>> <<if $args[0].trust >= 50>> <<set _slaveMultiplier += $args[0].trust/200>> <</if>> <<else>> <<set _slaveMultiplier += $args[0].devotion/200>> <<if $args[0].devotion <= 50>> <<set _slaveMultiplier += $args[0].trust/200>> <<else>> <<if $args[0].trust > 0>> <<set _slaveMultiplier += $args[0].trust/200>> <</if>> <</if>> <</if>> <<if $args[0].brand != 0>> <<if $rep > 10000>> <<set _slaveMultiplier += 0.1>> <<elseif $rep < 5000>> <<set _slaveMultiplier -= 0.1>> <</if>> <</if>> <<if $arcologies[0].FSSupremacistLawME != 0>> <<if $args[0].race != $arcologies[0].FSSupremacistRace>> <<set _slaveMultiplier -= 0.1>> <</if>> <</if>> <<if $arcologies[0].FSSubjugationistLawME != 0>> <<if $args[0].race == $arcologies[0].FSSubjugationistRace>> <<set _slaveMultiplier -= 0.2>> <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocusSMR != 0>> <<if $args[0].preg > 0>> <<set _slaveMultiplier += 0.1>> <</if>> <</if>> <<if $arcologies[0].FSHedonisticDecadenceSMR != 0>> <<if $args[0].weight > 60 && $args[0].muscles < 5>> <<set _slaveMultiplier += 0.1>> <</if>> <</if>> <<if $arcologies[0].FSRestartSMR != 0>> <<if $args[0].dick > 0>> <<set _slaveMultiplier -= 0.1>> <</if>> <<if $args[0].balls > 0>> <<set _slaveMultiplier -= 0.2>> <</if>> <<if $args[0].vagina > 0>> <<set _slaveMultiplier -= 0.1>> <</if>> <<if $args[0].ovaries > 0>> <<set _slaveMultiplier -= 0.5>> <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalistSMR != 0>> <<if $args[0].dick > 0>> <<set _slaveMultiplier -= 0.1>> <</if>> <<if $args[0].balls > 0>> <<set _slaveMultiplier -= 0.1>> <</if>> <</if>> <<if $arcologies[0].FSGenderRadicalist != "unset">> <<if $args[0].dick > 0>> <<set _slaveMultiplier += 0.1>> <</if>> <<if $args[0].balls > 0>> <<set _slaveMultiplier -= 0.1>> <</if>> <</if>> <<if $arcologies[0].FSArabianRevivalist > 50>> <<set _slaveMultiplier += 0.1>> <</if>> <<if $args[0].career != 0>> <<if $args[0].career == "a slave">> <<set _slaveMultiplier += 0.1>> <<elseif setup.bodyguardCareers.includes($args[0].career)>> <<set _slaveMultiplier += 0.1>> <<elseif setup.wardenessCareers.includes($args[0].career)>> <<set _slaveMultiplier += 0.1>> <<elseif setup.attendantCareers.includes($args[0].career)>> <<set _slaveMultiplier += 0.1>> <<elseif setup.schoolteacherCareers.includes($args[0].career)>> <<set _slaveMultiplier += 0.1>> <<elseif setup.stewardessCareers.includes($args[0].career)>> <<set _slaveMultiplier += 0.1>> <<elseif setup.milkmaidCareers.includes($args[0].career)>> <<set _slaveMultiplier += 0.1>> <<elseif setup.madamCareers.includes($args[0].career)>> <<set _slaveMultiplier += 0.1>> <<elseif setup.DJCareers.includes($args[0].career)>> <<set _slaveMultiplier += 0.1>> <<elseif setup.HGCareers.includes($args[0].career)>> <<set _slaveMultiplier += 0.1>> <<elseif setup.recruiterCareers.includes($args[0].career)>> <<set _slaveMultiplier += 0.1>> <<elseif setup.entertainmentCareers.includes($args[0].career)>> <<set _slaveMultiplier += 0.05>> <<elseif setup.whoreCareers.includes($args[0].career)>> <<set _slaveMultiplier += 0.05>> <<elseif setup.gratefulCareers.includes($args[0].career)>> <<set _slaveMultiplier += 0.05>> <<elseif setup.menialCareers.includes($args[0].career)>> <<set _slaveMultiplier += 0.05>> <<elseif setup.servantCareers.includes($args[0].career)>> <<set _slaveMultiplier += 0.05>> <</if>> <</if>> <<if ($week-$args[0].weekAcquired >= 20) && ($args[0].entertainSkill >= 100)>> <<if setup.entertainmentCareers.includes($args[0].career)>> <<else>> <<set _slaveMultiplier += 0.05>> <</if>> <</if>> <<if ($args[0].oralCount + $args[0].analCount + $args[0].vaginalCount + $args[0].mammaryCount + $args[0].penetrativeCount > 1000)>> <<if setup.whoreCareers.includes($args[0].career)>> <<else>> <<set _slaveMultiplier += 0.05>> <</if>> <</if>> <<if !setup.bodyguardCareers.includes($activeSlave.career) && $activeSlave.skillBG >= $masteredXP>> <<set _slaveMultiplier += 0.1>> <</if>> <<if !setup.wardenessCareers.includes($activeSlave.career) && $activeSlave.skillWA >= $masteredXP>> <<set _slaveMultiplier += 0.1>> <</if>> <<if !setup.attendantCareers.includes($activeSlave.career) && $activeSlave.skillAT >= $masteredXP>> <<set _slaveMultiplier += 0.1>> <</if>> <<if !setup.schoolteacherCareers.includes($activeSlave.career) && $activeSlave.skillTE >= $masteredXP>> <<set _slaveMultiplier += 0.1>> <</if>> <<if !setup.stewardessCareers.includes($activeSlave.career) && $activeSlave.skillST >= $masteredXP>> <<set _slaveMultiplier += 0.1>> <</if>> <<if !setup.milkmaidCareers.includes($activeSlave.career) && $activeSlave.skillMM >= $masteredXP>> <<set _slaveMultiplier += 0.1>> <</if>> <<if !setup.madamCareers.includes($activeSlave.career) && $activeSlave.skillMD >= $masteredXP>> <<set _slaveMultiplier += 0.1>> <</if>> <<if !setup.DJCareers.includes($activeSlave.career) && $activeSlave.skillDJ >= $masteredXP>> <<set _slaveMultiplier += 0.1>> <</if>> <<if !setup.HGCareers.includes($activeSlave.career) && $activeSlave.skillHG >= $masteredXP>> <<set _slaveMultiplier += 0.1>> <</if>> <<if !setup.recruiterCareers.includes($activeSlave.career) && $activeSlave.skillRC >= $masteredXP>> <<set _slaveMultiplier += 0.1>> <</if>> <<if !setup.entertainmentCareers.includes($activeSlave.career) && $activeSlave.skillE >= $masteredXP>> <<set _slaveMultiplier += 0.05>> <</if>> <<if !setup.whoreCareers.includes($activeSlave.career) && $activeSlave.skillW >= $masteredXP>> <<set _slaveMultiplier += 0.05>> <</if>> <<if !setup.servantCareers.includes($activeSlave.career) && $activeSlave.skillS >= $masteredXP>> <<set _slaveMultiplier += 0.05>> <</if>> <<if $seeAge == 1>> <<if $args[0].physicalAge == $minimumSlaveAge && $args[0].physicalAge == $fertilityAge && canGetPregnant($args[0]) && ($arcologies[0].FSRepopulationFocus != "unset" || $arcologies[0].FSGenderFundamentalist != "unset")>> <<if $args[0].birthWeek == 0>> <<set _slaveMultiplier -= 0.4>> <<elseif $args[0].birthWeek < 4>> <<set _slaveMultiplier -= 0.1>> <</if>> <<elseif $args[0].physicalAge == $minimumSlaveAge>> <<if $args[0].birthWeek == 0>> <<set _slaveMultiplier -= 0.2>> <<elseif $args[0].birthWeek < 4>> <<set _slaveMultiplier -= 0.05>> <</if>> <<elseif $args[0].physicalAge == $fertilityAge && canGetPregnant($args[0]) && ($arcologies[0].FSRepopulationFocus != "unset" || $arcologies[0].FSGenderFundamentalist != "unset")>> <<if $args[0].birthWeek == 0>> <<set _slaveMultiplier -= 0.2>> <<elseif $args[0].birthWeek < 4>> <<set _slaveMultiplier -= 0.05>> <</if>> <</if>> <</if>> <<if $args[0].amp == 1>> <<set _slaveMultiplier -= 0.2>> <</if>> <<if $args[0].eyes == -2>> <<set _slaveMultiplier -= 0.2>> <</if>> <<if $args[0].indenture > -1>> <<set _slaveMultiplier -= 0.1*$args[0].indentureRestrictions>> <<set _slaveMultiplier -= (260-$args[0].indenture)/260>> <<elseif $seeAge == 1>> <<if $args[0].actualAge >= ($retirementAge-5) && $PhysicalRetirementAgePolicy != 1>> <<set $seed = 52*($retirementAge-$args[0].actualAge)>> <<set _slaveMultiplier = _slaveMultiplier*($seed/260)>> <</if>> <<if $args[0].physicalAge >= ($retirementAge-5) && $PhysicalRetirementAgePolicy == 1>> <<set $seed = 52*($retirementAge-$args[0].physicalAge)>> <<set _slaveMultiplier = _slaveMultiplier*($seed/260)>> <</if>> <</if>> <<set $slaveCost = ($slaveCost*_slaveMultiplier*50)>> <<set $slaveCost = Number($slaveCost) || 0>> <<if $slaveCost < $minimumSlaveCost>> <<set $slaveCost = $minimumSlaveCost>> <<elseif $slaveCost <= 100000>> <<elseif $slaveCost <= 200000>> <<set $slaveCost -= (($slaveCost-100000)*0.1)>> <<elseif $slaveCost <= 300000>> <<set $slaveCost -= 10000 + (($slaveCost-200000)*0.2)>> <<elseif $slaveCost <= 400000>> <<set $slaveCost -= 30000 + (($slaveCost-300000)*0.3)>> <<elseif $slaveCost <= 500000>> <<set $slaveCost -= 60000 + (($slaveCost-400000)*0.4)>> <<else>> <<set $slaveCost -= 100000 + (($slaveCost-500000)*0.5)>> <</if>> <<if $slaveCost < 1000>> <<set $slaveCost = 1000>> <</if>> <<set $slaveCost = 500*Math.trunc($slaveCost/500)>> <</widget>> /% Call as <<StartingSlaveCost $activeSlave>> or equivalent $args[0] is the slave. Fires <<slaveCost>> and adds punishment multipliers for starting with trained and/or devoted slaves. %/ <<widget "StartingSlaveCost">> <<slaveCost $args[0]>> <<set _slaveMultiplier = 0>> <<if $args[0].devotion > 20>> <<set _slaveMultiplier += (0.000117*($args[0].devotion-20)*($args[0].devotion-20))+(0.003167*($args[0].devotion-20))>> <</if>> <<if $args[0].whoreSkill>> <<set _slaveMultiplier += 0.00001*$args[0].whoreSkill*$args[0].whoreSkill>> <</if>> <<if $args[0].entertainSkill>> <<set _slaveMultiplier += 0.00001*$args[0].entertainSkill*$args[0].entertainSkill>> <</if>> <<if $args[0].vaginalSkill>> <<set _slaveMultiplier += 0.00001*$args[0].vaginalSkill*$args[0].vaginalSkill>> <</if>> <<if $args[0].analSkill>> <<set _slaveMultiplier += 0.00001*$args[0].analSkill*$args[0].analSkill>> <</if>> <<if $args[0].oralSkill>> <<set _slaveMultiplier += 0.00001*$args[0].oralSkill*$args[0].oralSkill>> <</if>> <<if $args[0].combatSkill>> <<set _slaveMultiplier += 0.1>> <</if>> <<if _slaveMultiplier>> <<if $args[0].actualAge > 25>> <<set _slaveMultiplier -= _slaveMultiplier*($args[0].actualAge-25)*0.05>> <</if>> <</if>> <<if $args[0].prestige>> <<set _slaveMultiplier += $args[0].prestige>> <</if>> <<if _slaveMultiplier>> <<set _slaveMultiplier = Math.clamp(_slaveMultiplier,0,10)>> <<set $slaveCost += $slaveCost*_slaveMultiplier>> <<set $slaveCost = 500*Math.trunc($slaveCost/500)>> <</if>> <<if $PC.career == "slaver">> <<set $slaveCost = $slaveCost*.5>> <</if>> <</widget>>
NurseryAnon/fc
src/utility/assayWidgets.tw
tw
bsd-3-clause
70,602
:: Assign Widgets [widget nobr] /% Call as <<assignJob slaveObject $returnTo | _currentRule.facilityRemove | "serve in the master suite" $args[0] slave object. *MUST be present* $args[1] Job to assign slave to. Will accept the $returnTo vars and the _currentRule.assignFacility vars and the actual job assignments "serve in the master suite" etc. This is basically a Widget version of assign but will work anywhere, and saves to the slaves[..] array, and changes your $args[0] var sent. %/ <<widget assignJob>> <<if ($args[1] != "Pit") && ($args[1] != "Coursing Association")>> <<removeJob $args[0] $args[0].assignment>> /* sets _wID and _wi */ /% use .toLowerCase() to get rid of a few dupe conditions. %/ <<switch $args[1].toLowerCase()>> <<case "be confined in the arcade" "arcade">> <<set $args[0].assignment = "be confined in the arcade", $args[0].assignmentVisible = 0, $arcadeSlaves++, $ArcadeiIDs.push(_wID)>> <<set $args[0].clothing = "none", $args[0].shoes = "none", $args[0].collar = "none", $args[0].livingRules = "spare">> <<case "work in the brothel" "brothel">> <<set $args[0].assignment = "work in the brothel", $args[0].assignmentVisible = 0, $brothelSlaves++, $BrothiIDs.push(_wID)>> <<switch $brothelDecoration>> <<case "Degradationist" "standard">> <<set $args[0].livingRules = "spare">> <<default>> <<set $args[0].livingRules = "normal">> <</switch>> <<case "be confined in the cellblock" "cellblock">> <<set $args[0].assignment = "be confined in the cellblock", $args[0].assignmentVisible = 0, $cellblockSlaves++, $CellBiIDs.push(_wID)>> <<switch $cellblockDecoration>> <<case "Paternalist">> <<set $args[0].livingRules = "normal">> <<default>> <<set $args[0].livingRules = "spare">> <</switch>> <<case "get treatment in the clinic" "clinic">> <<set $args[0].assignment = "get treatment in the clinic", $args[0].assignmentVisible = 0, $clinicSlaves++, $CliniciIDs.push(_wID)>> <<switch $clinicDecoration>> <<case "Repopulation Focus" "Eugenics" "Gender Radicalist" "Gender Fundamentalist" "Paternalist" "Maturity Preferentialist" "Youth Preferentialist" "Slimness Enthusiast" "Hedonistic">> <<set $args[0].livingRules = "luxurious">> <<case "Roman Revivalist" "Aztec Revivalist" "Egyptian Revivalist" "Arabian Revivalist" "Chinese Revivalist" "Chattel Religionist" "Edo Revivalist">> <<set $args[0].livingRules = "normal">> <<default>> <<set $args[0].livingRules = "spare">> <</switch>> <<case "serve in the club" "club">> <<set $args[0].assignment = "serve in the club", $args[0].assignmentVisible = 0, $clubSlaves++, $ClubiIDs.push(_wID)>> <<set $args[0].livingRules = "normal">> <<case "work in the dairy" "dairy">> <<set $args[0].assignment = "work in the dairy", $args[0].assignmentVisible = 0, $dairySlaves++, $DairyiIDs.push(_wID)>> <<switch $dairyDecoration>> <<case "Roman Revivalist" "Aztec Revivalist" "Chinese Revivalist" "Chattel Religionist" "Edo Revivalist" "Arabian Revivalist" "Egyptian Revivalist" "Supremacist" "Subjugationist" "Degradationist">> <<set $args[0].livingRules = "spare">> <<default>> <<set $args[0].livingRules = "normal">> <</switch>> <<case "live with your head girl" "head girl suite" "hgsuite">> <<set $args[0].assignment = "live with your Head Girl", $args[0].assignmentVisible = 0, $HGSuiteSlaves++, $HGSuiteiIDs.push(_wID)>> <<set $args[0].livingRules = "luxurious">> <<case "serve in the master suite" "master suite" "mastersuite">> <<set $args[0].assignment = "serve in the master suite", $args[0].assignmentVisible = 0, $masterSuiteSlaves++, $MastSiIDs.push(_wID)>> <<if $masterSuiteUpgradeLuxury > 0>> <<set $args[0].livingRules = "luxurious">> <<else>> <<set $args[0].livingRules = "spare">> <</if>> <<case "learn in the schoolroom" "schoolroom">> <<set $args[0].assignment = "learn in the schoolroom", $args[0].assignmentVisible = 0, $schoolroomSlaves++, $SchlRiIDs.push(_wID)>> <<set $args[0].livingRules = "normal">> <<case "work as a servant" "servants' quarters" "servantsquarters">> <<set $args[0].assignment = "work as a servant", $args[0].assignmentVisible = 0, $servantsQuartersSlaves++, $ServQiIDs.push(_wID)>> <<switch $servantsQuartersDecoration>> <<case "Roman Revivalist" "Aztec Revivalist" "Chinese Revivalist" "Chattel Religionist" "Edo Revivalist" "Supremacist" "Subjugationist" "Degradationist" "Arabian Revivalist" "Egyptian Revivalist">> <<set $args[0].livingRules = "spare">> <<default>> <<set $args[0].livingRules = "normal">> <</switch>> <<case "rest in the spa" "spa">> <<set $args[0].assignment = "rest in the spa", $args[0].assignmentVisible = 0, $spaSlaves++, $SpaiIDs.push(_wID)>> <<switch $spaDecoration>> <<case "Chattel Religionist" "Chinese Revivalist">> <<set $args[0].livingRules = "normal">> <<case "Degradationist">> <<set $args[0].livingRules = "spare">> <<default>> <<set $args[0].livingRules = "luxurious">> <</switch>> <<case "be the attendant" "be the dj" "be the madam" "be the milkmaid" "be the nurse" "be the schoolteacher" "be the stewardess" "be the wardeness">> <<set $args[0].assignment = $args[1], $args[0].assignmentVisible = 0>> /* non-visible leadership roles */ <<set $args[0].livingRules = "luxurious">> <<case "be your concubine">> <<set $args[0].assignment = $args[1], $args[0].assignmentVisible = 0>> /* non-visible leadership roles */ <<if $masterSuiteUpgradeLuxury > 0>> <<set $args[0].livingRules = "luxurious">> <<else>> <<set $args[0].livingRules = "normal">> <</if>> <<case "be your head girl">> <<set $args[0].assignment = $args[1]>> <<if $HGSuite == 1>> <<set $args[0].livingRules = "luxurious">> <</if>> <<case "guard you">> <<set $args[0].assignment = $args[1]>> <<if $dojo > 1>> <<set $args[0].livingRules = "luxurious">> <</if>> <<if $pitBG == 1 && $fighterIDs.includes(_wID)>> <<set $fighterIDs.delete(_wID)>> <</if>> <<case "be your agent" "live with your agent">> <<set $args[0].assignment = $args[1], $args[0].assignmentVisible = 0, $args[0].useRulesAssistant = 0>> /* non-visible roles exempt from Rules Assistant */ <<if $args[1] == "be your agent">> <<set $leaders.push($args[0])>> <</if>> <<case "choose her own job">> <<set $args[0].assignment = $args[1], $args[0].choosesOwnAssignment = 1>> /* removeJob already set assignmentVisible = 1 */ <<default>> <<set $args[0].assignment = $args[1]>> /* removeJob already set assignmentVisible = 1 and choosesOwnAssignment = 0 */ <</switch>> <<if $args[0].assignmentVisible == 0 && Array.isArray($personalAttention)>> <<set _awi = $personalAttention.findIndex(function(s) { return s.ID == _wID; })>> <<if _awi != -1>> <<set $personalAttention.deleteAt(_awi)>> <<if $personalAttention.length == 0>> <<if $PC.career == "escort">> <<set $personalAttention = "whoring">> <<elseif $PC.career == "servant">> <<set $personalAttention = "upkeep">> <<else>> <<set $personalAttention = "business">> <</if>> $args[0].slaveName no longer has your personal attention; you plan to focus on $personalAttention. <<else>> $args[0].slaveName no longer has your personal attention. <</if>> <</if>> <</if>> <<if _wi >= 0>> <<set $slaves[_wi] = $args[0]>> /* save changes to slave array */ <</if>> <</if>> /* not Pit or Coursing Association */ <</widget>> /% Call as <<removeJob slaveObject $returnTo | _currentRule.facilityRemove | "serve in the master suite">> $args[0] slave object. *MUST be present* $args[1] Job to remove slave from. Will accept the $returnTo vars and the _currentRule.assignFacility vars and the actual job assignments "serve in the master suite" etc. This is basically a Widget version of Retrieve but will work anywhere. It changes the assignment and saves to the slaves[..] array, and changes your $args[0] var sent. Retrieve overrides the 'rest' in most cases. %/ <<widget removeJob>> <<set _wID = $args[0].ID>> <<set _wi = $slaveIndices[_wID]>> <<if ($args[1] == "Pit")>> <<set $fighterIDs.delete(_wID)>> <<elseif ($args[1] == "Coursing Association")>> <<set $Lurcher = 0>> <<else>> <<if $HeadGirl != 0 && _wID == $HeadGirl.ID>><<set $HeadGirl = 0>><</if>> <<if $Recruiter != 0 && _wID == $Recruiter.ID>><<set $Recruiter = 0>><</if>> <<if $Bodyguard != 0 && _wID == $Bodyguard.ID>><<set $Bodyguard = 0>><</if>> <<if $Madam != 0 && _wID == $Madam.ID>><<set $Madam = 0>><</if>> <<if $DJ != 0 && _wID == $DJ.ID>><<set $DJ = 0>><</if>> <<if $Milkmaid != 0 && _wID == $Milkmaid.ID>><<set $Milkmaid = 0>><</if>> <<if $Schoolteacher != 0 && _wID == $Schoolteacher.ID>><<set $Schoolteacher = 0>><</if>> <<if $Attendant != 0 && _wID == $Attendant.ID>><<set $Attendant = 0>><</if>> <<if $Nurse != 0 && _wID == $Nurse.ID>><<set $Nurse = 0>><</if>> <<if $Stewardess != 0 && _wID == $Stewardess.ID>><<set $Stewardess = 0>><</if>> <<if $Wardeness != 0 && _wID == $Wardeness.ID>><<set $Wardeness = 0>><</if>> <<if $Concubine != 0 && _wID == $Concubine.ID>><<set $Concubine = 0>><</if>> <<if $Collectrix != 0 && _wID == $Collectrix.ID>><<set $Collectrix = 0>><</if>> /% use .toLowerCase() to get rid of a few dupe conditions. %/ <<switch $args[1].toLowerCase()>> <<case "be confined in the arcade" "arcade">> <<set $args[0].assignment = "work a glory hole">> <<set $ArcadeiIDs.delete(_wID), $arcadeSlaves-->> <<case "work in the brothel" "brothel">> <<set $args[0].assignment = "whore">> <<set $BrothiIDs.delete(_wID), $brothelSlaves-->> <<case "be confined in the cellblock" "cellblock">> <<set $args[0].assignment = "rest">> <<if ($args[0].inflation > 0)>> <<set $args[0].inflation = 0, $args[0].inflationType = "none", $args[0].inflationMethod = 0>> <<SetBellySize $args[0]>> <</if>> <<set $CellBiIDs.delete(_wID), $cellblockSlaves-->> <<case "get treatment in the clinic" "clinic">> <<set $args[0].assignment = "rest">> <<set $CliniciIDs.delete(_wID), $clinicSlaves-->> <<case "serve in the club" "club">> <<set $args[0].assignment = "serve the public">> <<set $ClubiIDs.delete(_wID), $clubSlaves-->> <<case "work in the dairy" "dairy">> <<set $args[0].assignment = "get milked">> <<set $DairyiIDs.delete(_wID), $dairySlaves-->> <<case "learn in the schoolroom" "schoolroom">> <<set $args[0].assignment = "rest">> <<set $SchlRiIDs.delete(_wID), $schoolroomSlaves-->> <<case "rest in the spa" "spa">> <<set $args[0].assignment = "rest">> <<set $SpaiIDs.delete(_wID), $spaSlaves-->> <<case "work as a servant" "servants' quarters" "servantsquarters">> <<set $args[0].assignment = "be a servant">> <<set $ServQiIDs.delete(_wID), $servantsQuartersSlaves-->> <<case "serve in the master suite" "master suite" "mastersuite">> <<set $args[0].assignment = "please you">> <<set $MastSiIDs.delete(_wID), $masterSuiteSlaves-->> <<case "live with your head girl" "head girl suite" "hgsuite">> <<set $args[0].assignment = "rest">> <<set $HGSuiteiIDs.delete(_wID), $HGSuiteSlaves-->> <<case "be your head girl">> <<set $args[0].assignment = "rest">> <<if $HGSuiteEquality == 0 && $personalAttention == "HG">> <<if $PC.career == "escort">> <<set $personalAttention = "whoring">> <<elseif $PC.career == "servant">> <<set $personalAttention = "upkeep">> <<else>> <<set $personalAttention = "business">> <</if>> You no longer have a slave assigned to be your Head Girl, so you turn your personal attention to focus on $personalAttention. <</if>> <<case "be your agent" "live with your agent">> <<set $args[0].assignment = "rest">> <<set _leaderIndex = $leaders.findIndex(function(x) { return x.ID == $args[0].ID })>> <<if _leaderIndex != -1>> <<set $leaders.deleteAt(_leaderIndex)>> <</if>> <<if $args[0].relationshipTarget > 0>> /* following code assumes there can be at most one companion */ <<set _lover = $slaves.findIndex(function(s) { return s.relationshipTarget == $args[0].ID && s.assignment == "live with your agent"; })>> <<if _lover != -1>> <<set $slaves[_lover].assignment = "rest", $slaves[_lover].assignmentVisible = 1>> <</if>> <</if>> <<default>> <<set $args[0].assignment = "rest">> <</switch>> <<if $args[0].livingRules == "luxurious" && $args[0].assignmentVisible != 1>> <<set $args[0].livingRules = "normal">> <</if>> <<set $args[0].assignmentVisible = 1, $args[0].choosesOwnAssignment = 0, $args[0].sentence = 0>> <<if _wi >= 0>> <<set $slaves[_wi] = $args[0]>> /* save changes to slave array */ <</if>> <</if>> /* not Pit or Coursing Association */ <</widget>>
NurseryAnon/fc
src/utility/assignWidgets.tw
tw
bsd-3-clause
13,031
:: description widgets [widget nobr] <<widget "MainLinks">> <center> <<if $PCWounded == 1>> The injuries received in the recent battle prevent you from undertaking tiring efforts. <<else>> <<switch $personalAttention>> <<case "business">>You plan to focus on business this week. <<case "whoring">>You plan to focus on earning extra money this week. <<case "upkeep">>You plan to focus on cleaning the penthouse this week. <<case "smuggling">>You plan to make some easy (but dirty) money this week. <<case "HG">>You plan to support your Head Girl this week, so $pronoun can give more slaves $possessive attention. <<case "sex">>You plan to have as much sex with your slaves as possible this week. <<case "trading">>This week you will learn trading. <<case "warfare">>This week you will learn modern combat tactics. <<case "slaving">>This week you will learn slaving. <<case "engineering">>This week you will learn engineering. <<case "medicine">>This week you will learn medicine. <<case "hacking">>This week you will learn hacking. <<case "proclamation">>This week you plan to issue a proclamation about $proclamationType. <<case "technical accidents">>This week you plan to sell your technical skills to the highest bidder. <<default>> <<if _PA.length > 0>> You plan to train <<for _dwi = 0; _dwi < _PA.length; _dwi++>> <<if _dwi > 0 && _dwi == _PA.length - 1>>and<</if>> ''__@@.pink;<<SlaveFullName _PA[_dwi]>>@@__'' to $personalAttention[_dwi].trainingRegimen<<if _dwi > 0 && _dwi < _PA.length - 2>>,<</if>> <</for>> this week. <</if>> <</switch>> <</if>> /* closes wound check */ <<if $PCWounded != 1>><span id="managePA"><strong><<link "Change plans">><<goto "Personal Attention Select">><</link>></strong></span> @@.cyan;[A]@@<</if>> <<if $useSlaveSummaryOverviewTab != 1>> /* Hide this block if it will be shown on the overview tab */ <br> <<if def _HG>> ''__@@.pink;<<SlaveFullName $HeadGirl>>@@__'' is serving as your head girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort<</if>>. <span id="manageHG"><strong><<link "Manage Head Girl">><<goto "HG Select">><</link>></strong></span> @@.cyan;[H]@@ <<elseif (ndef _HG) && ($slaves.length > 1)>> You have not selected a Head Girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort<</if>>. <span id="manageHG"><strong><<link "Select one">><<goto "HG Select">><</link>></strong></span> @@.cyan;[H]@@ <<elseif (ndef _HG)>> //You do not have enough slaves to keep a Head Girl// <</if>> <br> <<if def _RC>> ''__@@.pink;<<SlaveFullName $Recruiter>>@@__'' is working to recruit girls. <span id="manageRecruiter"><strong><<link "Manage Recruiter">><<goto "Recruiter Select">><</link>></strong></span> @@.cyan;[U]@@ <<else>> You have not selected a Recruiter. <span id="manageRecruiter"><strong><<link "Select one">><<goto "Recruiter Select">><</link>></strong></span> @@.cyan;[U]@@ <</if>> <<if ($dojo != 0)>> <br> <<if def _BG>> ''__@@.pink;<<SlaveFullName $Bodyguard>>@@__'' is serving as your bodyguard. <span id="manageBG"><strong><<link "Manage Bodyguard">><<goto "BG Select">><</link>></strong></span> @@.cyan;[B]@@ <<else>> You have not selected a Bodyguard. <span id="manageBG"><strong><<link "Select one">><<goto "BG Select">><</link>></strong></span> @@.cyan;[B]@@ <</if>> <</if>> <</if>> /* cycle through slaves, for each slave cycle through completed organs and track how many are of the interrogated slave (and if organs have a slaves to be implanted on) */ <<if $completedOrgans.length > 0>> <<set _validOrgans = 0>> <<for _dwi = 0; _dwi < $slaves.length; _dwi++>> <<capture _dwi>> <<set $dumped = 0>> <<set _slaveOrgans = 0>> <<for _dwj = 0; _dwj < $completedOrgans.length; _dwj++>> <<if ($completedOrgans[_dwj] != 0) && ($completedOrgans[_dwj].ID == $slaves[_dwi].ID)>> <<set _slaveOrgans++>> <<set _validOrgans++>> <</if>> <</for>> /* if the interrogated slave has one or more organs ready: */ <<if _slaveOrgans > 0>> <br>@@.yellow;The fabricator has completed <<if _slaveOrgans > 1>><<print _slaveOrgans>> organs<<else>>an organ<</if>> for@@ <<link "<<print $slaves[_dwi].slaveName>>">> <<set $activeSlave = $slaves[_dwi]>> <<goto "Slave Interact">> <</link>> , @@.yellow; which <<if _slaveOrgans > 1>>are<<else>>is<</if>> ready to be implanted.@@ <</if>> <</capture>> <</for>> /* if the check returns true it means there are organs without slaves associated to. I think this was the purpose of the _validHost check in the original code */ <<if _validOrgans < $completedOrgans.length>> <<for _dwj = 0; _dwj < $completedOrgans.length; _dwj++>> <<set _isValid = 0>> <<for _dwi = 0; _dwi < $slaves.length; _dwi++>> <<if ($completedOrgans[_dwj] != 0) && ($completedOrgans[_dwj].ID == $slaves[_dwi].ID)>> <<set _isValid = 1>> <</if>> <</for>> /* if there is no associated slave delete the organ, should there be a notification for the player, here? */ <<if _isValid == 0>> <<set $completedOrgans.deleteAt(_dwj)>> <</if>> <</for>> <</if>> <</if>> <<if $limbsCompleted > 0>> <<for _dwj = 0; _dwj < $limbs.length; _dwj++>> <<set _validHost = 0>> <<set $dumped = 0>> <<for _dwi = 0; _dwi < $slaves.length; _dwi++>> <<set _Slave = $slaves[_dwi]>> <<if ($limbs[_dwj] != 0) && ($limbs[_dwj].ID == _Slave.ID)>> <<set _validHost = 1>> <<if ($limbs[_dwj].weeksToCompletion <= 0)>> <br>@@.yellow;The facility has completed a set of limbs for@@ <span id="name"><<print "[[_Slave.slaveName|Slave Interact][$activeSlave = $slaves[" + _dwi + "]]]">></span>, @@.yellow; which is ready to be attached.@@ <</if>> <</if>> <</for>> <<if _validHost == 0>> <<set $dump = $limbs.deleteAt(_dwj), _dwj-->> <</if>> <</for>> <</if>> <<if ($completedOrgans.length > 0) && ($limbsCompleted > 0)>> <br>[[Implant and Attach|Multiple Organ Implant]] @@.yellow;all organs and limbs that are ready.@@ <<elseif ($completedOrgans.length > 0)>> <br>[[Implant|Multiple Organ Implant]] @@.yellow;all organs that are ready for implantation.@@ <<elseif ($limbsCompleted > 0)>> <br>[[Attach|Multiple Organ Implant]] @@.yellow;all sets of limbs that are ready to be attached.@@ <</if>> <br> <<if ($slaveCostFactor > 1.05)>> @@.yellow;There is a bull market for slaves; the price of slaves is very high.@@ <<elseif ($slaveCostFactor > 1)>> @@.yellow;The slave market is bullish; the price of slaves is high.@@ <<elseif ($slaveCostFactor < 0.95)>> @@.yellow;There is a bear market for slaves; the price of slaves is very low.@@ <<elseif ($slaveCostFactor < 1)>> @@.yellow;The slave market is bearish; the price of slaves is low.@@ <<else>> The slave market is stable; the price of slaves is average. <</if>> <span id="buySlaves"><strong><<link "Buy Slaves">><<goto "Buy Slaves">><</link>></strong></span> @@.cyan;[S]@@ <<if $TSS.schoolSale != 0>> <br>@@.yellow;For your first purchase, @@<strong>[[The Slavegirl School][$slavesSeen += 1]]</strong>@@.yellow; will sell at half price this week.@@ <</if>> <<if $GRI.schoolSale != 0>> <br>@@.yellow;For your first purchase, @@<strong>[[Growth Research Institute][$slavesSeen += 1]]</strong>@@.yellow; will sell at half price this week.@@ <</if>> <<if $SCP.schoolSale != 0>> <br>@@.yellow;For your first purchase, @@<strong>[[St. Claver Preparatory][$slavesSeen += 1]]</strong>@@.yellow; will sell at half price this week.@@ <</if>> <<if $TCR.schoolSale != 0>> <br>@@.yellow;For your first purchase, @@<strong>[[The Cattle Ranch][$slavesSeen += 1]]</strong>@@.yellow; will sell at half price this week.@@ <</if>> <<if $HA.schoolSale != 0>> <br>@@.yellow;For your first purchase, @@<strong>[[The Hippolyta Academy][$slavesSeen += 1]]</strong>@@.yellow; will sell at half price this week.@@ <</if>> <<if ($seeDicks != 0)>> <<if $LDE.schoolSale != 0>> <br>@@.yellow;For your first purchase, @@<strong>[[L'école des Enculées][$slavesSeen += 1]]</strong>@@.yellow; will sell at half price this week.@@ <</if>> <<if $TGA.schoolSale != 0>> <br>@@.yellow;For your first purchase, @@<strong>[[The Gymnasium-Academy][$slavesSeen += 1]]</strong>@@.yellow; will sell at half price this week.@@ <</if>> <<if $TFS.schoolSale != 0>> <br>@@.yellow;For your first purchase, @@<strong>[[The Futanari Sisters][$slavesSeen += 1]]</strong>@@.yellow; will sell at half price this week.@@ <</if>> <</if>> </center> <</widget>> <<widget "FlowerDesc">> <<if $activeSlave.dick > 0 && $activeSlave.balls == 0>> a white orchid, its black stamen stiffly erect. <<elseif $activeSlave.dick > 0>> a morning glory, light around its edges with a puckered pink center. <<elseif $activeSlave.addict > 5>> a large poppy, its pod glistening with black opiate juice. <<elseif $activeSlave.vagina == 0>> a white lily, pure and unspoiled. <<elseif $activeSlave.pregType > 3 && $activeSlave.pregKnown == 1>> a pink lotus, beautiful and fertile. <<elseif $activeSlave.energy > 95>> a flamboyant tiger lily. <<elseif $activeSlave.actualAge > 40>> an elegant, mature orchid. <<elseif $activeSlave.actualAge < 20>> an innocent little peony. <<elseif $activeSlave.boobs > 2000>> a huge round sunflower. <<else>> a nice red rose. <</if>> <</widget>> <<widget "ImageDesc">> <<if $activeSlave.dick > 0 && $activeSlave.balls == 0>> sodomy. <<elseif $activeSlave.dick > 0>> stiff pricks. <<elseif $activeSlave.oralSkill >= 100>> oral sex. <<elseif $activeSlave.boobs > 1000>> boobs. <<elseif $activeSlave.vagina == -1>> sodomy. <<else>> pussies. <</if>> <</widget>> <<widget "InscripDesc">> "I <3 <<if ($activeSlave.fetishKnown == 1)>> <<switch $activeSlave.fetish>> <<case "buttslut">> Buttsex!" <<case "cumslut">> Cum!" <<case "masochist" "sadist">> Rape!" <<case "dom">> Topping!" <<case "submissive">> Subbing!" <<case "boobs">> Tits!" <<case "pregnancy">> Sperm!" <<default>> <<if ($activeSlave.energy > 95)>> Cock!" <<elseif ($PC.title == 0)>> Mistress!" <<else>> Master!" <</if>> <</switch>> <<elseif ($PC.title == 0)>> Mistress!" <<else>> Master!" <</if>> <</widget>> <<widget "SlavePronouns">> <<if $args[0].fuckdoll > 0>> <<set $pronoun = "it", $pronounCap = "It", $possessive = "its", $possessiveCap = "Its", $object = "it">> <<elseif $args[0].dick < 0 && $args[0].vagina == -1>> /*impossible condition to keep it from running but saving it for future use*/ <<set $pronoun = "he", $pronounCap = "He", $possessive = "his", $possessiveCap = "His", $object = "him">> <<else>> <<set $pronoun = "she", $pronounCap = "She", $possessive = "her", $possessiveCap = "Her", $object = "her">> <</if>> <</widget>> <<widget "brandDescription">> <<if ($activeSlave.brand != 0)>> <<set $bellyAccessory = $activeSlave.bellyAccessory>> <<if setup.fakeBellies.includes($bellyAccessory) && ($activeSlave.brandLocation == "belly")>> $possessiveCap fake belly has $activeSlave.brand branded on it. <<else>> $pronounCap has $activeSlave.brand branded into the flesh of $possessive $activeSlave.brandLocation. <</if>> <</if>> <</widget>> <<widget "originDescription">> <<switch $args[0].origin>> <<case "To solidify an investment in hermaphrodite self-fertility, you took part in a test successful test trial. Nine months later your daughter was born.">> <<print "To solidify an investment in hermaphrodite self-fertility, you took part in a test successful test trial. Nine months later your daughter was born.">> <<case "Sometimes it pays off to use your body in business deals, and other times you end up burdened with child. She is the result of the latter.">> <<print "Sometimes it pays off to use your body in business deals, and other times you end up burdened with child. $He is the result of the latter.">> <<case "To seal a business deal, a client asked you to knock her up. She is the end result of that fling.">> <<print "To seal a business deal, a client asked you to knock $him up. $He is the end result of that fling.">> <<case "You acquired her in the last stages of your career as a successful venture capitalist.">> <<print "You acquired $him in the last stages of your career as a successful venture capitalist.">> <<case "Drugs and alcohol can be a potent mix; the night that followed it can sometimes be hard to remember. Needless to say, once your belly began swelling with her, you had to temporarily switch to a desk job for your mercenary group.">> <<print "Drugs and alcohol can be a potent mix; the night that followed it can sometimes be hard to remember. Needless to say, once your belly began swelling with $him, you had to temporarily switch to a desk job for your mercenary group.">> <<case "Drugs and alcohol can be a potent mix; the night that followed it can sometimes be hard to remember. Needless to say, once your belly began swelling with her, you had to temporarily switch to a desk job for your mercenary group.">> <<print "Drugs and alcohol can be a potent mix; the night that followed it can sometimes be hard to remember. Needless to say, once your belly began swelling with $him, you had to temporarily switch to a desk job for your mercenary group.">> <<case "A trip to a brothel after a mission resulted in an unexpected surprise years later.">> <<print "A trip to a brothel after a mission resulted in an unexpected surprise years later.">> <<case "You acquired her in the last stages of your career as a noted private military contractor.">> <<print "You acquired $him in the last stages of your career as a noted private military contractor.">> <<case "You never thought you would be capable of impregnating yourself, but years of pleasuring yourself with yourself after missions managed to create her.">> <<print "You never thought you would be capable of impregnating yourself, but years of pleasuring yourself with yourself after missions managed to create $him.">> <<case "A fresh capture once overpowered you and had his way with you. You kept her as a painful reminder to never lower your guard again.">> <<print "A fresh capture once overpowered you and had his way with you. You kept $him as a painful reminder to never lower your guard again.">> <<case "Your slaving troop kept several girls as fucktoys, you sired her in your favorite.">> <<print "Your slaving troop kept several girls as fucktoys, you sired $him in your favorite.">> <<case "You enslaved her personally during the last stages of your slaving career.">> <<print "You enslaved $him personally during the last stages of your slaving career.">> <<case "You sired her in yourself after an arcology owner, impressed by your work, rewarded you with a night you'll never forget.">> <<print "You sired $him in yourself after an arcology owner, impressed by your work, rewarded you with a night you'll never forget.">> <<case "You conceived her after a male arcology owner, impressed by your work, rewarded you with a night you'll never forget.">> <<print "You conceived $him after a male arcology owner, impressed by your work, rewarded you with a night you'll never forget.">> <<case "You sired her after a female arcology owner, impressed by your work, rewarded you with a night you'll never forget.">> <<print "You sired $him after a female arcology owner, impressed by your work, rewarded you with a night you'll never forget.">> <<case "You received her as a gift from an arcology owner impressed by your work.">> <<print "You received $him as a gift from an arcology owner impressed by your work.">> <<case "A client paid you a large sum of credits to prove you could literally fuck yourself. She is the result of that lucrative night.">> <<print "A client paid you a large sum of credits to prove you could literally fuck yourself. $He is the result of that lucrative night.">> <<case "She was the result of unprotected sex with a client. He paid you quite well to enjoy your body as you grew heavy with his child.">> <<print "$He was the result of unprotected sex with a client. He paid you quite well to enjoy your body as you grew heavy with his child.">> <<case "She was the result of unprotected sex with a client. Her mother tracked you down years after her birth to force her upon you.">> <<print "$He was the result of unprotected sex with a client. $His mother tracked you down years after $his birth to force $him upon you.">> <<case "She was a fellow escort you were popular with.">> <<print "$He was a fellow escort you were popular with.">> <<case "She was the result of a night of hard drugs and unprotected sex after a big score. It took quite a bit of alcohol to come to terms with drunkenly knocking yourself up.">> <<print "$He was the result of a night of hard drugs and unprotected sex after a big score. It took quite a bit of alcohol to come to terms with drunkenly knocking yourself up.">> <<case "She was the result of a night of hard drugs and unprotected sex after a big score.">> <<print "$He was the result of a night of hard drugs and unprotected sex after a big score.">> <<case "She was born from one of your sex toys you knocked up.">> <<print "$He was born from one of your sex toys you knocked up.">> <<case "You captured her during your transition to the arcology">> <<print "You captured $him during your transition to the arcology">> <<case "Your late master took pleasure in using his servants in creative ways. He inseminated you with your own sperm, and nine months later, your daughter was born.">> <<print "Your late master took pleasure in using his servants in creative ways. He inseminated you with your own sperm, and nine months later, your daughter was born.">> <<case "She was another of your late master's servants. She spent nine months in your womb, courtesy of your master.">> <<print "$He was another of your late master's servants. $He spent nine months in your womb, courtesy of your master.">> <<case "She was another of your late master's servants. Your master permitted you to knock up her mother.">> <<print "$He was another of your late master's servants. Your master permitted you to knock up $his mother.">> <<case "She was another of your late master's servants. She helped you give birth to his child.">> <<print "$He was another of your late master's servants. $He helped you give birth to his child.">> <<case "She was another of your late master's servants.">> <<print "$He was another of your late master's servants.">> <<case "She was conceived after a successful experiment in hermaphrodite self-reproduction.">> <<print "$He was conceived after a successful experiment in hermaphrodite self-reproduction.">> <<case "She was conceived after a botched birth control experiment early in your career.">> <<print "$He was conceived after a botched birth control experiment early in your career.">> <<case "She is the product of an affair with a cute nurse who assisted you in more ways than one.">> <<print "$He is the product of an affair with a cute nurse who assisted you in more ways than one.">> <<case "You kept her after her owner failed to pay your bill for performing surgery on her.">> <<print "You kept $him after $his owner failed to pay your bill for performing surgery on $him.">> <<case "She was conceived after a night of partying and a drunken bet. She nearly killed your career.">> <<print "$He was conceived after a night of partying and a drunken bet. $He nearly killed your career.">> <<case "She was conceived after a night of partying and a torn condom. She nearly killed your career.">> <<print "$He was conceived after a night of partying and a torn condom. $He nearly killed your career.">> <<case "She was conceived after a night of partying and a torn condom.">> <<print "$He was conceived after a night of partying and a torn condom.">> <<case "She was one of your groupies during your celebrity career.">> <<print "$He was one of your groupies during your celebrity career.">> <<case "You bet your body on a sure hand, only to lose. It turns out you could fuck yourself, and not only that, get yourself pregnant.">> <<print "You bet your body on a sure hand, only to lose. It turns out you could fuck yourself, and not only that, get yourself pregnant.">> <<case "You bet your body on a sure hand, only to lose. Nine months later, your daughter was born.">> <<print "You bet your body on a sure hand, only to lose. Nine months later, your daughter was born.">> <<case "You won a sexual fling with her mother after winning at cards, a gamble that ultimately burdened you.">> <<print "You won a sexual fling with $his mother after winning at cards, a gamble that ultimately burdened you.">> <<case "You won her at cards, a memento from your life as one of the idle rich before you became an arcology owner.">> <<print "You won $him at cards, a memento from your life as one of the idle rich before you became an arcology owner.">> <<case "She was the result of a night of hard celebration after a big score under the glow of monitors and the calming hum of 750 RPM fans. It took quite a bit of alcohol to come to terms with drunkenly knocking yourself up.">> <<print "$He was the result of a night of hard celebration after a big score under the glow of monitors and the calming hum of 750 RPM fans. It took quite a bit of alcohol to come to terms with drunkenly knocking yourself up.">> <<case "She was the result of an intruder brute forcing your firewall, overloading your pleasure sensors, and allowing a corrupted packet to slip by. With a quick wipe of your RAM and cache with some powerful liquor, you have no idea who planted her in your womb.">> <<print "$He was the result of an intruder brute forcing your firewall, overloading your pleasure sensors, and allowing a corrupted packet to slip by. With a quick wipe of your RAM and cache with some powerful liquor, you have no idea who planted her in your womb.">> <<case "She was born out of a trade for secure data access. Nine months later, your daughter was born.">> <<print "$He was born out of a trade for secure data access. Nine months later, your daughter was born.">> <<case "She was a case officer you captured after going dark.">> <<print "$He was a case officer you captured after going dark.">> <<case "You won her at cards, a memento from your life as one of the idle rich before you became an arcology owner.">> <<print "You won $him at cards, a memento from your life as one of the idle rich before you became an arcology owner.">> <<case "You brought her into the arcology mindbroken, little more than a walking collection of fuckable holes.">> <<print "You brought $him into the arcology mindbroken, little more than a walking collection of fuckable holes.">> <<case "You brought her into the arcology mindbroken, little more than a human onahole.">> <<print "You brought $him into the arcology mindbroken, little more than a human onahole.">> <<default>> <<print $args[0].origin>> <</switch>> <</widget>>
NurseryAnon/fc
src/utility/descriptionWidgets.tw
tw
bsd-3-clause
23,033
:: flesh description widgets [widget nobr] <<widget "BoobsDescription">> <<SlavePronouns $activeSlave>> <<if ($showClothing == 1) && ($saleDescription == 0)>> <<if $surgeryDescription == 0>> <<if ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>> $activeSlave.slaveName's breasts are gently moving with the powerful pumping of the milkers attached to $his nipples. <<else>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $activeSlave.slaveName's Fuckdoll suit <<if $activeSlave.boobs > 24000>> fits each of its awe-inspiring masses of breastflesh perfectly. <<elseif $activeSlave.boobs > 12000>> fits each of its enormous masses of breastflesh perfectly. <<elseif $activeSlave.boobs > 2000>> fits each of its huge breasts individually. <<elseif $activeSlave.boobs > 800>> fits each of its heavy breasts individually. <<elseif $activeSlave.boobs > 300>> fits each of its breasts individually. <<else>> is flat across its chest. <</if>> <<case "conservative clothing">> <<if $activeSlave.boobs > 24000>> $activeSlave.slaveName is wearing a tent-like sweater tailored to cover $his tits. <<elseif $activeSlave.boobs > 12000>> $activeSlave.slaveName is wearing a massively oversized custom sweater since nothing else comes close to modestly covering $his tits. Even so, it's stretched taut struggling to contain their immense mass. <<elseif $activeSlave.boobs > 8000>> $activeSlave.slaveName is wearing an oversized sweater, since that's the only top that will come close to covering $his tits. Even so, it's stretched taut just struggling to cover $his nipples. <<elseif $activeSlave.boobs > 4000>> $activeSlave.slaveName is wearing an oversized sweater, since that's the only top that will cover $his tits. Even so, it's stretched taut over them. <<elseif $activeSlave.boobs > 2000>> $activeSlave.slaveName's blouse is professional, but can't conceal the gigantic dimensions of $his tits. <<elseif $activeSlave.boobs > 800>> $activeSlave.slaveName's blouse is professional, but can't conceal how big $his tits are. <<elseif $activeSlave.boobs < 300>> $activeSlave.slaveName's blouse is professional and includes a pleated front over $his flat chest. <<else>> $activeSlave.slaveName's blouse is professional and includes a pleated front over $his breasts. <</if>> <<case "chains">> $activeSlave.slaveName has a length of chain painfully <<if $activeSlave.boobs > 800>> tightened around the base of each breast, forcing them out. <<elseif $activeSlave.boobs < 300>> <<switch $activeSlave.nipples>> <<case "huge">> wrapped around each of $his huge nipples, since they are the only things protruding from $his chest. <<case "inverted">> wrapped tightly across $his flat chest, through the cleft of $his inverted nipples. <<default>> wrapped tightly across $his flat chest, directly $his $activeSlave.nipples nipples. <</switch>> <<else>> looped under $his chest, forcing $his breasts up. <</if>> <<case "Western clothing">> $activeSlave.slaveName's flannel shirt <<if $activeSlave.boobs > 2000>> can't begin to contain $his tits, so $he's just tied it under them for support. <<elseif $activeSlave.boobs > 800>> can't close over $his tits, so $he's just buttoned it up to where they start and let them fill it out above that. <<elseif $activeSlave.boobs < 300>> tightly hugs $his flat chest. <<else>> rests comfortably over $his breasts. <</if>> <<case "body oil">> <<if $activeSlave.boobs < 300>> $activeSlave.slaveName's flat chest is covered in a sexy sheen of body oil. <<else>> $activeSlave.slaveName's breasts are covered in a sexy sheen of body oil. <</if>> <<case "a toga">> <<if $activeSlave.boobs > 12000>> $activeSlave.slaveName's breasts are too big to cover with $his toga, so $he leaves them hanging free. <<elseif $activeSlave.boobs < 300>> $activeSlave.slaveName is wearing $his toga so as to leave one $activeSlave.nipples nipple bare. <<else>> $activeSlave.slaveName is wearing $his toga so as to leave one breast bare. <</if>> <<case "a huipil">> <<if $activeSlave.boobs > 2000>> $activeSlave.slaveName's breasts are so big that they pull up $his huipil uncomfortably high, so $he needs to fold it between them. <<elseif $activeSlave.boobs < 300>> $activeSlave.slaveName's huipil rests on $his flat chest. <<else>> $activeSlave.slaveName is wearing $his huipil which accentuates $his breasts. <</if>> <<case "a slutty qipao">> $activeSlave.slaveName's qipao <<if $activeSlave.boobs > 12000>> can't contain the immense size of $his breasts, so $he wears a modified variant that lets $his tits hang free. <<elseif $activeSlave.boobs > 4000>> barely covers $his breasts, it strains to contain their absurd size. Breast flesh spills from any gap it can find. <<elseif $activeSlave.boobs > 2000>> demurely covers $his breasts, though it cannot conceal their absurd size. <<elseif $activeSlave.boobs < 300>> demurely hugs $his flat chest. <<else>> demurely covers $his breasts. <</if>> <<case "uncomfortable straps">> $activeSlave.slaveName's slave <<if $activeSlave.boobs > 12000>> outfit includes a network of straps to support $his breasts, radiating outwards from the steel rings around $his nipples. <<elseif $activeSlave.boobs > 2000>> outfit has special straps for $his massive boobs: one strap down the front of each with steel rings to let $his nipples through, and a strap around the base of each, painfully squeezing $his breasts out to make them seem even bigger. <<elseif $activeSlave.boobs > 800>> outfit's straining straps restrain the flesh of $his tits like a string bikini, with steel rings to let $his nipples through. <<elseif $activeSlave.boobs < 300>> outfit's straps pass over $his flat chest like a string bikini, with steel rings to let $his $activeSlave.nipples nipples through. <<else>> outfit's straps pass over $his breasts like a string bikini, with steel rings to let $his nipples through. <</if>> <<case "shibari ropes">> $activeSlave.slaveName's <<if $activeSlave.boobs > 12000>> breasts are restrained by yards and yards of rope. <<elseif $activeSlave.boobs > 2000>> boobs are tightly bound with rope, soft flesh pushing out from between them. <<elseif $activeSlave.boobs < 300>> flat chest is tightly bound with rope, drawing attention to $his flat chest. <<else>> chest is tightly bound with rope. <</if>> <<case "restrictive latex">> $activeSlave.slaveName's <<if $activeSlave.boobs > 2000>> breasts protrude through holes in $his latex suit, which are too small for them, painfully constricting $his and making them seem even bigger. <<elseif $activeSlave.boobs > 800>> breasts protrude through holes in $his latex suit. <<elseif $activeSlave.boobs < 300>> $activeSlave.nipples nipples poke through holes in $his latex suit, since $he has nothing else protruding from $his chest. <<else>> latex suit leaves $his chest bare. <</if>> <<case "attractive lingerie">> $activeSlave.slaveName's <<if $activeSlave.boobs > 12000>> lace bra cannot cover the whole breast; its cups are half-moon shaped, and designed to offer what support they can to the bottom of them. They have disappeared completely under the immense quantity of breast flesh. <<elseif $activeSlave.boobs > 4000>> lace bra cannot cover the whole breast; its cups are half-moon shaped, and designed to offer what support they can to the bottom of them. <<elseif $activeSlave.boobs > 800>> sturdy lace bra supports $his huge breasts. <<elseif $activeSlave.boobs < 300>> pretty lace bra hugs $his flat chest. <<else>> pretty lace bra accentuates $his breasts. <</if>> <<case "a succubus outfit">> $activeSlave.slaveName's corset ends just below $his <<if $activeSlave.boobs < 300>>non-existent <</if>>breasts, leaving them bare. <<if $activeSlave.boobs > 2000>> It hugs $his tightly and comes up to right under where they start, forcing them to spill over and hide its upper half. <<elseif $activeSlave.boobs > 400>> It hugs $his tightly and comes up to right under where they start, presenting them like a push-up bra. <</if>> <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress stops below $his <<if $activeSlave.boobs < 300>>non-existent <</if>>breasts, but the outfit includes a thin white blouse <<if $activeSlave.boobs > 4000>> that fails to even come close to covering $his immense breasts. <<elseif $activeSlave.boobs > 2000>> that covers them to just over $his nipples when $he pulls it up over them. It's pulled down by $his huge chest whenever $he moves. <<elseif $activeSlave.boobs > 800>> that covers them to just over $his nipples, leaving a large area of deliciously unsupported and jiggling cleavage. <<elseif $activeSlave.boobs < 300>> that hugs $his flat chest and lets $his $activeSlave.nipples nipples protrude through the fabric. <<else>> to cover them. <</if>> <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress front is almost conservative, covering $his <<if $activeSlave.boobs > 12000>> immense breasts with a tent-like billow of white fabric. <<elseif $activeSlave.boobs > 6000>> immense breasts as best it can; it barely succeeds at its task, straining at the seams and allowing breast flesh to spill out of every available gap. <<elseif $activeSlave.boobs > 2000>> breasts, though it cannot conceal their enormous mass. <<elseif $activeSlave.boobs < 300>> flat chest, though it does nothing to hide how flat $he is. <<else>> breasts. <</if>> <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit includes a <<if $activeSlave.boobs > 20000>> half-corset, but it's completely invisible, being hidden under $his inhuman tits. <<elseif $activeSlave.boobs > 4000>> half-corset, but only the bottom edge is visible: the rest is swallowed up under $his gigantic tits. <<elseif $activeSlave.boobs > 800>> half-corset to force $his big boobs up and forward, forming a lot of cleavage even though they're bare. <<elseif $activeSlave.boobs < 300>> half-corset that tightly hugs $his flat chest. <<else>> half-corset to force $his boobs up and forward. <</if>> <<case "a chattel habit">> $activeSlave.slaveName's chattel habit's scapular covers $his shoulders and arms, but is open in front, leaving $his <<if $activeSlave.boobs > 4000>> boobs completely bare. It tucks into a golden belt, though this is buried under $his breasts. <<elseif $activeSlave.boobs > 300>> boobs completely bare. It tucks into a golden belt, which is cinched up right under $his breasts. <<else>> flat chest completely bare. It tucks into a golden belt cinched around $his middle torso. <</if>> <<case "a penitent nuns habit">> If $he fails to hold $his torso totally still, the coarse cloth of $his top agonizingly scrapes across $his nipples, bare under $his habit. <<case "a string bikini">> <<if $activeSlave.boobs > 12000>> $activeSlave.slaveName's breasts are so large that the little scraps of cloth intended for $his nipples can't really stay centered over them. <<elseif $activeSlave.boobs > 2000>> $activeSlave.slaveName's huge breasts constantly pull $his nipples out from under the tiny scrap of cloth that $his string bikini affords them. <<elseif $activeSlave.boobs > 800>> $activeSlave.slaveName's big breasts threaten to break out of $his straining string bikini top. <<elseif $activeSlave.boobs < 300>> $activeSlave.slaveName's string bikini top barely covers anything, affording only a tiny scrap of cloth for each nipple; not that there is much else to cover on $his flat chest. <<else>> $activeSlave.slaveName's string bikini top barely covers anything, affording only a tiny scrap of cloth for each nipple. <</if>> <<case "a scalemail bikini">> <<if $activeSlave.boobs > 12000>> $activeSlave.slaveName's breasts are so large that it's a testament to $his scalemail top that it hasn't broken yet. <<elseif $activeSlave.boobs > 2000>> $activeSlave.slaveName's huge breasts constantly strain $his scalemail top. <<elseif $activeSlave.boobs > 800>> $activeSlave.slaveName's scalemail top contains $his big breasts well. <<elseif $activeSlave.boobs < 300>> $activeSlave.slaveName's scalemail bikini top easily covers everything, as there is not much to cover on $his flat chest. <<else>> $activeSlave.slaveName's scalemail bikini top covers everything, while still flaunting it. <</if>> <<case "clubslut netting">> $activeSlave.slaveName's <<if $activeSlave.boobs > 12000>> immense boobs hang out the holes they tore in $his clubslut netting. <<elseif $activeSlave.boobs > 4000>> clubslut netting is stretched to the breaking point by $his massive boobs. <<elseif $activeSlave.boobs > 800>> clubslut netting is stretched by $his big breasts. <<elseif $activeSlave.boobs < 300>> clubslut netting hugs $his flat chest. <<else>> clubslut netting hugs $his chest tightly. <</if>> <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top <<if $activeSlave.boobs > 12000>> can't support $his giant bust and is lost beneath $his immense breasts. <<elseif $activeSlave.boobs > 4000>> is strongly engineered, but it can barely support $his enormous bust. <<elseif $activeSlave.boobs > 800>> gives $his an acre of cleavage. <<elseif $activeSlave.boobs < 300>> tightly clings to $his flat chest, prominently displaying $his $activeSlave.nipples nipples. <<else>> does its best to make $his boobs look bigger than they are. <</if>> <<case "cutoffs and a t-shirt">> $activeSlave.slaveName's <<if $activeSlave.boobs > 12000>> tits are so huge that $his t-shirt rests pathetically atop their mass. <<elseif $activeSlave.boobs > 4000>> tits are so big that $his t-shirt barely comes down over $his nipples, leaving a lot of underboob hanging out. <<elseif $activeSlave.boobs > 1200>> t-shirt is held out and away from $his midriff by $his big breasts. <<elseif $activeSlave.boobs < 300>> t-shirt is tied across $his flat chest to bare $his midriff. <<else>> t-shirt is tied up to bare $his midriff. <</if>> <<case "spats and a tank top">> $activeSlave.slaveName's <<if $activeSlave.boobs > 20000>> tank top lies atop $his massive rack. <<elseif $activeSlave.boobs > 12000>> tank top just barely covers $his nipples despite its fairly large size. <<elseif $activeSlave.boobs > 4000>> tank top can never completely cover $his tits, giving varying amounts of underboob as $he moves about. <<elseif $activeSlave.boobs > 1200>> midriff is open to see as $his chest makes $his tank top ride up. <<else>> tank top is tight against $his <<if $activeSlave.boobs < 300>> flat <</if>> chest. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName <<if $activeSlave.boobs > 12000>> has given up trying to contain $his immense bust and is now choosing outfits that allow $his breasts to hang free. <<elseif $activeSlave.boobs > 4000>> has to be careful choosing slutty outfits that can restrain $his massive breasts. <<elseif $activeSlave.boobs > 800>> has to be careful choosing slutty outfits that can handle $his big breasts. <<elseif $activeSlave.boobs < 300>> chooses slutty outfits that go well on a girl with no tits. <<else>> chooses slutty outfits that accentuate $his breasts. <</if>> <<case "a slave gown">> $activeSlave.slaveName's slave gown <<if $activeSlave.boobs > 12000>> is no longer able to cover $his immense breasts. Instead, it has been redesigned to draw the eye to them. <<elseif $activeSlave.boobs > 4000>> is carefully engineered and is somehow able to cover the enormous mass of $his breasts. <<elseif $activeSlave.boobs > 800>> is carefully tailored, tastefully covering yet enhancing $his big breasts. <<elseif $activeSlave.boobs < 300>> is carefully tailored to closely hug $his flat chest. <<else>> subtly accentuates $his breasts. <</if>> <<case "a halter top dress">> <<if $activeSlave.boobs > 12000>> $activeSlave.slaveName's immense breasts are far too big for $his dress to contain; instead it has been redesigned to allow them to hang freely. <<elseif $activeSlave.boobs > 4000>> $activeSlave.slaveName's enormous breasts are spill out from every available space in $his beautiful halter top dress. <<elseif $activeSlave.boobs > 2000>> $activeSlave.slaveName's enormous breasts are bulging inside a beautiful halter top dress. <<elseif $activeSlave.boobs > 800>> $activeSlave.slaveName's is draped inside a beautiful halter top dress, making $his big breasts the center of attention. <<elseif $activeSlave.boobs < 300>> $activeSlave.slaveName is wearing a beautiful silky halter top dress, almost as if it was sculpted to hug $his flat chest. <<else>> $activeSlave.slaveName is wearing a beautiful silky halter top dress, almost as if it was sculpted to match $his frame. <</if>> <<case "a ball gown">> <<if $activeSlave.boobs > 12000>> $activeSlave.slaveName fabulous silken ball gown is designed to allow $his oversized breasts to hang free. <<elseif $activeSlave.boobs > 4000>> $activeSlave.slaveName somehow managed to cram the immense mass of $his breasts inside a fabulous silken ball gown. They spill out of every available gap. <<elseif $activeSlave.boobs > 2000>> $activeSlave.slaveName somehow managed to fit the enormous mass of $his breasts inside a fabulous silken ball gown. <<elseif $activeSlave.boobs > 800>> $activeSlave.slaveName's fabulous silken ball gown is carefully tailored, beautifully covering yet enhancing $his big breasts. <<elseif $activeSlave.boobs < 300>> $activeSlave.slaveName's fabulous silken ball gown is carefully tailored, beautifully caressing $his flat chest. <<else>> $activeSlave.slaveName's draped inside a fabulous silken ball gown. <</if>> <<case "slutty business attire">> $activeSlave.slaveName's suit jacket <<if $activeSlave.boobs > 12000>> and blouse are both open in front, leaving $his boobs bare, since there's no way $he could button $his clothes over $his tits. <<elseif $activeSlave.boobs > 2000>> is open in front, and $his straining blouse barely restrains $his tits. <<elseif $activeSlave.boobs < 300>> is open in front, tightly hugging $his flat chest and prominently displaying $his $activeSlave.nipples nipples. <<else>> is open in front, and $his blouse barely covers $his breasts. <</if>> <<case "nice business attire">> $activeSlave.slaveName's <<if $activeSlave.boobs > 12000>> tits are so immense that $his specially tailored blouse and jacket are incapable of being buttoned up. <<elseif $activeSlave.boobs > 4000>> tits are so huge that they prevent $his jacket from closing. Every motion $he makes threatens to turn $his blouse buttons into ballistics. <<elseif $activeSlave.boobs > 2000>> tits are so big that they strain even $his specially tailored blouse and jacket. <<elseif $activeSlave.boobs > 800>> big tits strain against $his tailored blouse and jacket. <<elseif $activeSlave.boobs < 300>> suit jacket is fitted tightly to $his flat chest. <<else>> suit jacket conceals a flattering bra that lifts and presents $his bosom. <</if>> <<case "a comfortable bodysuit">> <<if $activeSlave.boobs < 300>> $activeSlave.slaveName's bodysuit is so tightly form-fitting that it clings to $his flat chest and prominently displays $his $activeSlave.nipples nipples. <<else>> $activeSlave.slaveName's bodysuit is so tightly form-fitting that $his breasts are individually hugged and supported by the material. <</if>> <<case "a latex catsuit">> <<if $activeSlave.boobs < 300>> $activeSlave.slaveName's latex catsuit fits $his like a second skin, showing off every detail of $his $activeSlave.nipples nipples and distinct lack of breasts. <<else>> $activeSlave.slaveName's latex catsuit fits $his like a second skin, showing off every detail of $his nipples and breasts. <</if>> <<case "a military uniform">> <<if $activeSlave.boobs > 12000>> $activeSlave.slaveName's tits are so immense that $his specially tailored shirt and tunic are incapable of being buttoned up. <<elseif $activeSlave.boobs > 4000>> $activeSlave.slaveName's tits are so huge that they prevent $his tunic from closing. Every motion threatens to turn $his shirt buttons into shrapnel. <<elseif $activeSlave.boobs > 2000>> $activeSlave.slaveName's tits are so big that they strain even $his specially tailored shirt and tunic. <<elseif $activeSlave.boobs > 800>> $activeSlave.slaveName's big tits strain against $his tailored shirt and tunic. <<else>> $activeSlave.slaveName cuts a dashing figure in $his tunic.<<if $activeSlave.boobs < 300>> $His <<print either("androgynous", "flat")>> breasts are barely there.<</if>> <</if>> <<case "a schutzstaffel uniform">> <<if $activeSlave.boobs > 12000>> $activeSlave.slaveName's tits are so immense that $his specially tailored shirt and tunic are incapable of being buttoned up. <<elseif $activeSlave.boobs > 4000>> $activeSlave.slaveName's tits are so huge that they prevent $his tunic from closing. Every motion threatens to turn $his shirt buttons into shrapnel. <<elseif $activeSlave.boobs > 2000>> $activeSlave.slaveName's tits are so big that they strain even $his specially tailored shirt and tunic. <<elseif $activeSlave.boobs > 800>> $activeSlave.slaveName's big tits strain against $his tailored shirt and tunic. <<else>> $activeSlave.slaveName cuts a dashing figure in $his tunic.<<if $activeSlave.boobs < 300>> $His <<print either("androgynous", "flat")>> breasts are barely there.<</if>> <</if>> <<case "a slutty schutzstaffel uniform">> <<if $activeSlave.boobs > 12000>> $activeSlave.slaveName's tits are so immense that $his specially tailored shirt and tunic are incapable of being buttoned up. <<elseif $activeSlave.boobs > 4000>> $activeSlave.slaveName's tits are so huge that they prevent $his tunic from closing. Every motion threatens to turn $his shirt buttons into shrapnel. <<elseif $activeSlave.boobs > 2000>> $activeSlave.slaveName's tits are so big that they strain even $his specially tailored shirt and tunic. <<elseif $activeSlave.boobs > 800>> $activeSlave.slaveName's big tits strain against $his tailored shirt and tunic. <<else>> $activeSlave.slaveName cuts a dashing figure in $his tunic.<<if $activeSlave.boobs < 300>> $His <<print either("androgynous", "flat")>> breasts are barely there.<</if>> <</if>> <<case "a long qipao">> <<if $activeSlave.boobs > 12000>> $activeSlave.slaveName's tits are so immense that $his dress is on the verge of bursting open. <<elseif $activeSlave.boobs > 4000>> $activeSlave.slaveName's tits are so huge that $his dress is on the verge of bursting open. <<elseif $activeSlave.boobs > 2000>> $activeSlave.slaveName's tits are so big that they strain even $his dress greatly. <<elseif $activeSlave.boobs > 800>> $activeSlave.slaveName's big tits strain against $his dress. <<else>> $activeSlave.slaveName cuts a dashing figure in $his dress.<<if $activeSlave.boobs < 300>> $His <<print either("androgynous", "flat")>> breasts are barely there.<</if>> <</if>> <<case "battlearmor">> <<if $activeSlave.boobs > 12000>> $activeSlave.slaveName's tits are so immense that $his armor is on the verge of bursting open. <<elseif $activeSlave.boobs > 4000>> $activeSlave.slaveName's tits are so huge that $his armor is on the verge of bursting open. <<elseif $activeSlave.boobs > 2000>> $activeSlave.slaveName's tits are so big that they armor even $his dress greatly. <<elseif $activeSlave.boobs > 800>> $activeSlave.slaveName's big tits strain against $his armor. <<else>> $activeSlave.slaveName cuts a dashing figure in $his armor.<<if $activeSlave.boobs < 300>> $His <<print either("androgynous", "flat")>> breasts are barely there.<</if>> <</if>> <<case "a mounty outfit">> <<if $activeSlave.boobs > 12000>> $activeSlave.slaveName's tits are so immense that $his specially tailored shirt and tunic are incapable of being buttoned up. <<elseif $activeSlave.boobs > 4000>> $activeSlave.slaveName's tits are so huge that they prevent $his tunic from closing. Every motion threatens to turn $his shirt buttons into shrapnel. <<elseif $activeSlave.boobs > 2000>> $activeSlave.slaveName's tits are so big that they strain even $his specially tailored shirt and tunic. <<elseif $activeSlave.boobs > 800>> $activeSlave.slaveName's big tits strain against $his tailored shirt and tunic. <<else>> $activeSlave.slaveName cuts a dashing figure in $his tunic.<<if $activeSlave.boobs < 300>> $His <<print either("androgynous", "flat")>> breasts are barely there.<</if>> <</if>> <<case "a dirndl">> <<if $activeSlave.boobs > 12000>> $activeSlave.slaveName's tits are so immense that $his dress are incapable of being laced up. <<elseif $activeSlave.boobs > 4000>> $activeSlave.slaveName's tits are so huge that they prevent $his dress from being laced up. <<elseif $activeSlave.boobs > 2000>> $activeSlave.slaveName's tits are so big that they strain $his dress. <<elseif $activeSlave.boobs > 800>> $activeSlave.slaveName's big tits strain against $his dress. <<else>> $activeSlave.slaveName cuts a dashing figure in $his dress.<<if $activeSlave.boobs < 300>> $His <<print either("androgynous", "flat")>> breasts are barely there.<</if>> <</if>> <<case "lederhosen">> <<if $activeSlave.boobs > 12000>> $activeSlave.slaveName's tits are so immense that $his specially tailored shirt and tunic are incapable of being buttoned up. <<elseif $activeSlave.boobs > 4000>> $activeSlave.slaveName's tits are so huge that they prevent $his tunic from closing. Every motion threatens to turn $his shirt buttons into shrapnel. <<elseif $activeSlave.boobs > 2000>> $activeSlave.slaveName's tits are so big that they strain even $his specially tailored shirt and tunic. <<elseif $activeSlave.boobs > 800>> $activeSlave.slaveName's big tits strain against $his tailored shirt and tunic. <<else>> $activeSlave.slaveName cuts a dashing figure in $his tunic.<<if $activeSlave.boobs < 300>> $His <<print either("androgynous", "flat")>> breasts are barely there.<</if>> <</if>> <<case "a biyelgee costume">> <<if $activeSlave.boobs > 12000>> $activeSlave.slaveName's tits are so immense that $his dress are incapable of being buttoned up. <<elseif $activeSlave.boobs > 4000>> $activeSlave.slaveName's tits are so huge that they prevent $his dress from being buttoned up. <<elseif $activeSlave.boobs > 2000>> $activeSlave.slaveName's tits are so big that they strain $his dress. <<elseif $activeSlave.boobs > 800>> $activeSlave.slaveName's big tits strain against $his dress. <<else>> $activeSlave.slaveName cuts a dashing figure in $his dress.<<if $activeSlave.boobs < 300>> $His <<print either("androgynous", "flat")>> breasts are barely there.<</if>> <</if>> <<case "a red army uniform">> <<if $activeSlave.boobs > 12000>> $activeSlave.slaveName's tits are so immense that $his specially tailored shirt and tunic are incapable of being buttoned up. <<elseif $activeSlave.boobs > 4000>> $activeSlave.slaveName's tits are so huge that they prevent $his tunic from closing. Every motion threatens to turn $his shirt buttons into shrapnel. <<elseif $activeSlave.boobs > 2000>> $activeSlave.slaveName's tits are so big that they strain even $his specially tailored shirt and tunic. <<elseif $activeSlave.boobs > 800>> $activeSlave.slaveName's big tits strain against $his tailored shirt and tunic. <<else>> $activeSlave.slaveName cuts a dashing figure in $his tunic.<<if $activeSlave.boobs < 300>> $His <<print either("androgynous", "flat")>> breasts are barely there.<</if>> <</if>> <<case "a nice nurse outfit">> $activeSlave.slaveName's <<if $activeSlave.boobs > 12000>> immense tits are too big for $his scrub top, it rests uselessly atop $his bust. <<elseif $activeSlave.boobs > 4000>> massive tits strain against $his scrub top, it only manages to cover $his nipples. <<elseif $activeSlave.boobs > 2000>> massive tits strain against $his scrub top, filling it out completely despite its utilitarian cut. <<elseif $activeSlave.boobs > 800>> sizable tits nicely fill out $his scrub top, despite its utilitarian cut. <<elseif $activeSlave.boobs < 300>> scrub top tightly hugs $his flat chest. <<else>> tits are hidden beneath $his scrub top. <</if>> <<case "a mini dress">> $activeSlave.slaveName's <<if $activeSlave.boobs > 12000>> mini dress is pulled down to allow $his immense breasts to hang free. <<elseif $activeSlave.boobs > 4000>> massive breasts stretch $his custom tailored dress to its absolute limit. <<elseif $activeSlave.boobs > 800>> big breasts stretch taut against $his dress, leaving nothing to the imagination. <<elseif $activeSlave.boobs < 300>> dress tightly hugs $his flat chest, prominently displaying $his $activeSlave.nipples nipples though the fabric. <<else>> chest stretches taut against $his dress, leaving little to the imagination. <</if>> <<case "an apron">> $activeSlave.slaveName's <<if $activeSlave.boobs > 12000>> apron strings have been pushed to the sides of $his body due to $his gigantic breasts, leaving them fully exposed. <<elseif $activeSlave.boobs > 4000>> massive breasts fill out $his strained apron, occasionally leaving $his $activeSlave.nipples nipples bare. <<elseif $activeSlave.boobs > 800>> big breasts fill out $his stretched apron, occasionally leaving the sides of $his $activeSlave.nipples nipples bare. <<elseif $activeSlave.boobs < 300>> apron lies flatly against $his small chest and $activeSlave.nipples nipples. <<else>> breasts fill out $his apron, which is strategically worn to cover $his $activeSlave.nipples nipples. <</if>> <<case "a leotard">> $activeSlave.slaveName's <<if $activeSlave.boobs > 12000>> tits are so big that even $his specially tailored leotard cannot really support them. <<elseif $activeSlave.boobs > 2000>> big tits stretch the spandex of $his leotard taut across their width. <<elseif $activeSlave.boobs < 300>> leotard tightly hugs $his flat chest, prominently displaying $his $activeSlave.nipples nipples though the spandex. <<else>> chest is flattered by $his leotard. <</if>> <<case "a monokini">> The shoulder straps of $activeSlave.slaveName's monokini cross over in the center of $his chest, leaving the rest of $his <<if $activeSlave.boobs > 12000>> gigantic breasts totally bare. <<elseif $activeSlave.boobs > 2000>> large breasts totally bare. <<elseif $activeSlave.boobs < 300>> flat chest totally bare. <<else>> breasts totally bare. <</if>> <<case "a cybersuit">> $activeSlave.slaveName's <<if $activeSlave.boobs > 12000>> gigantic breasts stretch out the bodysuit so tightly that $his nipples are clearly visible. <<elseif $activeSlave.boobs > 2000>> large breasts stretch out the bodysuit so tightly that $his nipples are nearly visible. <<elseif $activeSlave.boobs < 300>> flat chest is hugged tightly by the bodysuit, $his nipples can be seen pushing against the material. <<else>> breasts totally bare. <</if>> <<case "a bunny outfit">> $activeSlave.slaveName's <<if $activeSlave.boobs > 12000>> tits are so immense that $his teddy can't contain them; it's pulled down to allow them to hang free. <<elseif $activeSlave.boobs > 6000>> tits are so huge that $his teddy conceals special stays to keep them from popping out at the slightest movement. Breast flesh massively overflows $his top. <<elseif $activeSlave.boobs > 2000>> tits are so big that $his teddy conceals special stays to keep them from popping out at the slightest movement. <<elseif $activeSlave.boobs > 800>> big tits are perpetually on the verge of spilling out of $his top. <<elseif $activeSlave.boobs < 300>> teddy tightly clings to $his flat chest somehow making $him look even flatter. <<else>> teddy conceals cunning stays designed to make $his bosom look considerably bigger than it actually is. <</if>> <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's <<if $activeSlave.boobs > 12000>> top has been retailored to fit $his enormous bust. The ample breast flesh almost completely consumes $his silken lingerie. $His silken vest is barely visible behind $his massive tits. <<elseif $activeSlave.boobs > 4000>> gigantic tits dwarf $his tiny top. It barely manages to cover $his nipples. $His silken vest is parted to either side of $his breasts. <<elseif $activeSlave.boobs > 800>> large breasts spill out from above and below $his tight top. <<elseif $activeSlave.boobs < 300>> top tightly clings to $his flat chest. <<else>> top tightly clings to $his chest. <</if>> <<case "a maternity dress">> $activeSlave.slaveName's <<if $activeSlave.boobs > 12000>> low cut dress can't contain $his enormous breasts, so $he keeps it pulled up just below $his bust. <<elseif $activeSlave.boobs > 4000>> low cut dress can barely conceal $his giant breasts. They bulge over the top and create a deep valley of cleavage. <<elseif $activeSlave.boobs > 1000>> dress is low cut and reveals a large amount of cleavage. <<elseif $activeSlave.boobs < 300>> dress is low cut, tightly hugs $his flat chest and ends just above $his nipples. <<else>> dress is low cut and ends just above $his nipples. <</if>> <<case "stretch pants and a crop-top">> <<if $activeSlave.boobs > 20000>> $activeSlave.slaveName is wearing a massively oversized custom crop-top designed to handle $his monumental tits. Even so, it's stretched taut just struggling to cover $his nipples, causing acres of breast flesh to spill out from under and above it. <<elseif $activeSlave.boobs > 10000>> $activeSlave.slaveName's oversized crop-top struggles to contain even half of $his immense breasts leaving plenty of underboob visible alongside with $his cleavage. Every motion risks a nipple popping free. <<elseif $activeSlave.boobs > 8000>> $activeSlave.slaveName's oversized crop-top struggles to contain $his enormous breasts leaving plenty of underboob visible alongside with $his cleavage. <<elseif $activeSlave.boobs > 4000>> $activeSlave.slaveName has swapped up to the largest crop-top available. Even so, it barely covers them and creates plenty of cleavage. <<elseif $activeSlave.boobs > 2000>> $activeSlave.slaveName's crop-top struggles to contain $his huge breasts leaving plenty of underboob visible alongside with $his cleavage. <<elseif $activeSlave.boobs > 800>> $activeSlave.slaveName's crop-top tightly hugs $his big breasts creating plenty of cleavage. <<elseif $activeSlave.boobs < 300>> $activeSlave.slaveName's crop-top tightly clings to $his flat chest. <<else>> $activeSlave.slaveName's crop-top tightly hugs $his breasts. <</if>> <<switch $activeSlave.sexualFlaw>> <<case "neglectful">> "All For You" <<case "cum addict">> "Cum'ere Sexy" <<case "anal addict">> "Reach Around Back" <<case "attention whore">> "Will Flash For Attention" <<case "breast growth">> "Could Be Bigger" <<case "abusive">> "Fondlers May Be Slapped" <<case "malicious">> "Careful, I Bite" <<case "self hating">> "Rough'em Up" <<case "breeder">> "Drink Deep" <<default>> <<if $activeSlave.fetishKnown == 1>> <<switch $activeSlave.fetish>> <<case "submissive">> "Take Me" <<case "cumslut">> "Splash Zone" <<case "humiliation">> "Flasher" <<case "buttslut">> "Reach Around" <<case "boobs">> "Your Hands Here" <<case "sadist">> "Taste the Pain" <<case "masochist">> "Be Rough" <<case "dom">> "Queen Bitch" <<case "pregnancy">> "Milk Me" <<case "mindbroken">> "Free Slut" <<default>> <<InscripDesc>> <</switch>> <<else>> <<InscripDesc>> <</if>> <</switch>> is written across $his chest in large, vibrant letters. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit <<if $activeSlave.boobs > 12000>> lets $his inhuman breasts rest beneath <<elseif $activeSlave.boobs > 800>> lets $his breasts swing free beneath <<elseif $activeSlave.boobs < 300>> gently covers $his flat chest with <<else>> only covers $his breasts with <</if>> a thin film of gauze. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket <<if $activeSlave.boobs > 4000>> closes beneath $his tits, leaving almost everything visible. <<elseif $activeSlave.boobs > 800>> pushes $his tits together to form some great cleavage. <<elseif $activeSlave.boobs < 300>> tightly hugs $his flat chest, since it has no breasts to form cleavage with. <<else>> pushes $his tits together to form as much cleavage as possible. <</if>> <<case "a schoolgirl outfit">> $activeSlave.slaveName's <<if $activeSlave.boobs > 4000>> breasts are too big for $his blouse, so $he's tied it under them; they're so huge that it's buried under them. <<elseif $activeSlave.boobs > 800>> breasts are too big for $his blouse, so $he's tied it under them and left them totally bare. <<elseif $activeSlave.boobs < 300>> blouse tightly hugs $his flat chest. <<else>> blouse only barely covers $his breasts. <</if>> <<case "a kimono">> $activeSlave.slaveName's kimono <<if $activeSlave.boobs > 12000>> can't cover $his breasts, so $he leaves it hanging loose; allowing them to hang freely. <<elseif $activeSlave.boobs > 4000>> barely covers $his breasts. It reveals most of $his chest, just covering the outer edges of $his breasts and their nipples. <<elseif $activeSlave.boobs > 2000>> demurely covers $his breasts, though it cannot conceal their absurd size. <<elseif $activeSlave.boobs < 300>> demurely rests over $his flat chest. <<else>> demurely covers $his breasts. <</if>> <<case "battledress">> <<if $activeSlave.boobs > 12000>> $activeSlave.slaveName's immense breasts are barely supported by a specially engineered, space-age sports bra. <<elseif $activeSlave.boobs > 2000>> $activeSlave.slaveName's huge breasts are supported by a specially engineered, space-age sports bra under $his tank top. <<elseif $activeSlave.boobs < 300>> $activeSlave.slaveName is flat as an ironing board; $he wears $his tank top without a bra underneath. <<else>> $activeSlave.slaveName's breasts are supported by a sports bra under $his tank top. <</if>> <<case "slutty jewelry">> $activeSlave.slaveName's bangles include a <<if $activeSlave.boobs > 2000>> thin chain that runs under $his breasts, disappearing entirely. <<elseif $activeSlave.boobs > 800>> thin chain that runs under $his breasts, appearing and disappearing enticingly when $he moves. <<elseif $activeSlave.boobs < 300>> thin chain that runs across $his flat chest. <<else>> light chain that loops under $his breasts. <</if>> <<case "a hijab and abaya">> $activeSlave.slaveName's abaya <<if $activeSlave.boobs > 12000>> modestly covers $his breasts, although the fabric struggles to ensure they are entirely covered. <<elseif $activeSlave.boobs > 4000>> modestly covers $his breasts. It has been let out a great deal in order to cover the entirety of $his chest. <<elseif $activeSlave.boobs > 2000>> modestly covers $his breasts, though it cannot conceal their absurd size. <<elseif $activeSlave.boobs < 300>> modestly rests over $his flat chest. <<else>> modestly covers $his breasts. <</if>> <<default>> <</switch>> <</if>> <<else>> <<if $activeSlave.boobs < 300>> $activeSlave.slaveName's flat chest is bare and begging for surgery. <<else>> $activeSlave.slaveName's breasts are bare and ready for surgery. <</if>> <</if>> <</if>> $His <<if $activeSlave.boobs < 300>>breasts are practically non-existent. <<elseif $activeSlave.boobs < 400>><<print either("pointy", "tiny")>> breasts<<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would only fill A cups. <<elseif $activeSlave.boobs < 500>><<print either("perky", "small")>> <<print either("tits", "breasts", "boobs", "bosoms")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill B cups. <<elseif $activeSlave.boobs < 650>><<print either("healthy", "curved")>> <<print either("tits", "breasts", "boobs", "bosoms")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill C cups. <<elseif $activeSlave.boobs < 800>><<print either("big", "sizable")>> <<print either("tits", "breasts", "boobs", "bosoms")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill D cups. <<elseif $activeSlave.boobs < 1000>><<print either("large", "big")>> <<print either("tits", "breasts", "boobs", "bosoms")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill DD cups. <<elseif $activeSlave.boobs < 1200>><<print either("proud", "hefty")>> <<print either("tits", "breasts", "mammaries", "udders", "boobs")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill F cups. <<elseif $activeSlave.boobs < 1400>><<print either("hefty", "huge")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill G cups. <<elseif $activeSlave.boobs < 1600>><<print either("massive", "huge")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill H cups. <<elseif $activeSlave.boobs < 1800>><<print either("enormous", "massive")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill I cups. <<elseif $activeSlave.boobs < 2050>><<print either("titanic", "enormous")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill J cups. <<elseif $activeSlave.boobs < 2300>><<print either("stupendous", "titanic")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill K cups. <<elseif $activeSlave.boobs < 2600>><<print either("magnificent", "stupendous")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill L cups. <<elseif $activeSlave.boobs < 2900>><<print either("impressive", "magnificent")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill M cups. <<elseif $activeSlave.boobs < 3250>><<print either("awe-inspiring", "impressive")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill N cups. <<elseif $activeSlave.boobs < 3600>><<print either("absurd", "awe-inspiring")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill O cups. <<elseif $activeSlave.boobs < 3950>><<print either("disproportionate", "attention-grabbing")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill P cups. <<elseif $activeSlave.boobs < 4300>><<print either("shocking", "massive")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill Q cups. <<elseif $activeSlave.boobs < 4700>><<print either("striking", "jaw-dropping")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill R cups. <<elseif $activeSlave.boobs < 5000+($activeSlave.muscles*10) && $activeSlave.physicalAge <= 3>> <<if ($activeSlave.amp == 1)>> <<print either("tremendous", "astounding")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill S cups and are so large that $he might not be able to walk, if $he still had legs. <<elseif ($activeSlave.muscles > 5)>> <<print either("tremendous", "astounding")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill S cups and are so large that $his <<if $activeSlave.muscles > 95>>shredded<<elseif $activeSlave.muscles > 30>>rippling<<else>>toned<</if>> back muscles get a workout just from supporting them. If they grow any larger, $he may not be able to walk. <<else>> <<print either("tremendous", "astounding")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill S cups and are so large that $he can barely stand. If they grow any larger, $he may not be able to walk. <</if>> <<elseif $activeSlave.boobs < 5100>><<print either("tremendous", "astounding")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill S cups. <<elseif $activeSlave.boobs < 5500>><<print either("frightening", "unmissable")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill T cups. <<elseif $activeSlave.boobs < 6000>><<print either("unmissable", "attention-grabbing")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill U cups. <<elseif $activeSlave.boobs < 6500>><<print either("attention-grabbing", "spectacular")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill V cups. <<elseif $activeSlave.boobs < 7000>><<print either("spectacular", "obviously engineered")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill W cups. <<elseif $activeSlave.boobs < 7500>><<print either("obviously engineered", "disproportionate")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill X cups. <<elseif $activeSlave.boobs < 8000>><<print either("disproportionate", "nearly inhuman")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill Y cups. <<elseif $activeSlave.boobs < 8500>><<print either("nearly inhuman", "nearly alien")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill Z cups. <<elseif $activeSlave.boobs < 10000+($activeSlave.muscles*20) && $activeSlave.physicalAge <= 12>> <<if ($activeSlave.amp == 1)>> <<print either("boobs", "breasts", "mammaries", "udders")>> have <<if $activeSlave.boobsImplant>>been altered<<else>>grown<</if>> past any pretense of proportion.<<if $showBoobCCs == 1>> At <<print $activeSlave.boobs>> CCs each, they<<else>> They<</if>> are so large that $he might not be able to walk, if $he still had legs. <<elseif ($activeSlave.muscles >= 5)>> <<print either("boobs", "breasts", "mammaries", "udders")>> have <<if $activeSlave.boobsImplant>>been altered<<else>>grown<</if>> past any pretense of proportion.<<if $showBoobCCs == 1>> At <<print $activeSlave.boobs>> CCs each, they<<else>> They<</if>> are so large that $his <<if $activeSlave.muscles > 95>>shredded<<elseif $activeSlave.muscles > 30>>rippling<<else>>toned<</if>> back muscles get a workout just from supporting them. If they grow any larger, $he may not be able to walk. <<else>> <<print either("boobs", "breasts", "mammaries", "udders")>> have <<if $activeSlave.boobsImplant>>been altered<<else>>grown<</if>> past any pretense of proportion.<<if $showBoobCCs == 1>> At <<print $activeSlave.boobs>> CCs each, they<<else>> They<</if>> are so large that $he can barely stand. If they grow any larger, $he may not be able to walk. <</if>> <<elseif $activeSlave.boobs < 20000+($activeSlave.muscles*50) && $activeSlave.physicalAge < 18>> <<if ($activeSlave.amp == 1)>> <<print either("boobs", "breasts", "mammaries", "udders")>> have <<if $activeSlave.boobsImplant>>been altered<<else>>grown<</if>> past any pretense of proportion.<<if $showBoobCCs == 1>> At <<print $activeSlave.boobs>> CCs each, they<<else>> They<</if>> are so large that $he might not be able to walk, if $he still had legs. <<elseif ($activeSlave.muscles >= 5)>> <<print either("boobs", "breasts", "mammaries", "udders")>> have <<if $activeSlave.boobsImplant>>been altered<<else>>grown<</if>> past any pretense of proportion.<<if $showBoobCCs == 1>> At <<print $activeSlave.boobs>> CCs each, they<<else>> They<</if>> are so large that $his <<if $activeSlave.muscles > 95>>shredded<<elseif $activeSlave.muscles > 30>>rippling<<else>>toned<</if>> back muscles get a workout just from supporting them. If they grow any larger, $he may not be able to walk. <<else>> <<print either("boobs", "breasts", "mammaries", "udders")>> have <<if $activeSlave.boobsImplant>>been altered<<else>>grown<</if>> past any pretense of proportion.<<if $showBoobCCs == 1>> At <<print $activeSlave.boobs>> CCs each, they<<else>> They<</if>> are so large that $he can barely stand. If they grow any larger, $he may not be able to walk. <</if>> <<elseif $activeSlave.boobs < 20000>><<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> have <<if $activeSlave.boobsImplant>>been altered<<else>>grown<</if>> past any pretense of proportion. <<elseif $activeSlave.boobs < 30000+($activeSlave.muscles*100) && $activeSlave.physicalAge >= 18>> <<if $activeSlave.amp == 1>> <<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $he might not be able to walk, if $he still had legs. <<elseif ($activeSlave.muscles > 5)>> <<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $his <<if $activeSlave.muscles > 95>>shredded<<elseif $activeSlave.muscles > 30>>rippling<<else>>toned<</if>> back muscles get a workout just from supporting them. If they grow any larger, $he may not be able to walk. <<else>> <<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $he can barely stand. If they grow any larger, $he may not be able to walk. <</if>> <<else>> <<if $activeSlave.amp == 1>> <<print either("tits", "boobs", "mammaries")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so immense it is safer to leave $him resting atop them. $His udders each weigh more than twice the rest of $his body, since $his body consists of nothing but $his head, torso, and breasts. <<else>> <<print either("tits", "boobs", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so gargantuan that they effectively immobilize $him. $He's most comfortable lying down. <</if>> <</if>> <</widget>> <<widget "boobsExtraDescription">> <<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty > 0>> <<if $activeSlave.boobs > 12000>> They're so large that the fashionable feminine ideal is a bad joke here. <<elseif $activeSlave.boobs > 1600 && $arcologies[0].FSAssetExpansionist != "unset">> They're too big for the fashionable feminine ideal. <<elseif $activeSlave.boobs > 800 && $arcologies[0].FSAssetExpansionist != "unset">> They're bigger than expected for the fashionable feminine ideal, but given the average bust size in your arcology, it's not a surprise. <<elseif $activeSlave.boobs > 800>> They're too big for the fashionable feminine ideal. <<elseif $activeSlave.boobs < 500>> They're too small for the fashionable feminine ideal. <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiastLaw == 1>> <<if ($activeSlave.boobs >= 300)>> They're way too existent for the fashionable feminine ideal. <</if>> <<elseif $arcologies[0].FSHedonisticDecadenceLaw2 == 1>> <<if ($activeSlave.boobs < 2000)>> They're too small for the fashionable feminine ideal. <</if>> <</if>> <<if $activeSlave.physicalAge >= 18>> <<if $activeSlave.boobs > 20000>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having gigantic breasts are much reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $His breasts are so massive that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, using $his arms to support them. <<elseif $activeSlave.muscles > 30>> $He can barely manage to get to $his feet unaided, and usually walks with $his arms crossed under $his tits to help take their weight. <<elseif $activeSlave.muscles > 5>> $He requires assistance to get to $his feet, and uses a stand to support them when $he must remain upright for more than a short time. <<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1) && ($activeSlave.boobs > 12000)>> The straps that secure $him to the milking machine have become less necessary since $his breasts grew to the point where they pin $him to it. <<else>> $He cannot get to $his feet unaided, and uses a wheeled stand to support $his boobs when $he must walk or remain upright. <</if>> <<elseif $activeSlave.boobs >= 40000>> They each are easily as big as $him, making $him mostly boob. <<else>> Together they are nearly the same size as $his torso, making $him about half boob. <</if>> <<if ($activeSlave.assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>> <<if $boobAccessibility == 1>> Fortunately for $him, the penthouse is adapted for daily life with a bosom <<else>> $He has trouble living in your penthouse, which is not designed for girls with chests <</if>> wider than a standard doorway. <</if>> <</if>> <</if>> <<elseif $activeSlave.physicalAge <= 3>> <<if $activeSlave.boobs > 4000>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having gigantic breasts are much reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $His breasts are so massive that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, using $his arms to support them. <<elseif $activeSlave.muscles > 30>> $He can barely manage to get to $his feet unaided, and usually walks with $his arms crossed under $his tits to help take their weight. <<elseif $activeSlave.muscles > 5>> $He requires assistance to get to $his feet, and uses a stand to support them when $he must remain upright for more than a short time. <<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1) && ($activeSlave.boobs > 5100+($activeSlave.muscles*100))>> The straps that secure $him to the milking machine have become less necessary since $his breasts grew to the point where they pin $his to it. <<else>> $He cannot get to $his feet unaided, and uses a wheeled stand to support $his boobs when $he must walk or remain upright. <</if>> <<elseif $activeSlave.boobs >= 40000>> They each dwarf $him, making $him mostly boob. <<else>> Together they are nearly the same size as $his torso, making $him about half boob. <</if>> <<if $activeSlave.boobs > 20000 && ($activeSlave.assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>> <<if $boobAccessibility == 1>> Fortunately for $him, the penthouse is adapted for daily life with a bosom <<else>> $He has trouble living in your penthouse, which is not designed for girls with chests <</if>> wider than a standard doorway. <</if>> <</if>> <</if>> <<elseif $activeSlave.physicalAge <= 12>> <<if $activeSlave.boobs > 8000>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having gigantic breasts are much reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $His breasts are so massive that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, using $his arms to support them. <<elseif $activeSlave.muscles > 30>> $He can barely manage to get to $his feet unaided, and usually walks with $his arms crossed under $his tits to help take their weight. <<elseif $activeSlave.muscles > 5>> $He requires assistance to get to $his feet, and uses a stand to support them when $he must remain upright for more than a short time. <<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1) && ($activeSlave.boobs > 7000+($activeSlave.muscles*200))>> The straps that secure $him to the milking machine have become less necessary since $his breasts grew to the point where they pin $him to it. <<else>> $He cannot get to $his feet unaided, and uses a wheeled stand to support $his boobs when $he must walk or remain upright. <</if>> <<elseif $activeSlave.boobs >= 20000>> Together they are nearly the same size as $his torso, making $him about half boob. <</if>> <<if $activeSlave.boobs > 20000 && ($activeSlave.assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>> <<if $boobAccessibility == 1>> Fortunately for $him, the penthouse is adapted for daily life with a bosom <<else>> $He has trouble living in your penthouse, which is not designed for girls with chests <</if>> wider than a standard doorway. <</if>> <</if>> <</if>> <<elseif $activeSlave.physicalAge < 18>> <<if $activeSlave.boobs > 15000>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having gigantic breasts are much reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $His breasts are so massive that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, using $his arms to support them. <<elseif $activeSlave.muscles > 30>> $He can barely manage to get to $his feet unaided, and usually walks with $his arms crossed under $his tits to help take their weight. <<elseif $activeSlave.muscles > 5>> $He requires assistance to get to $his feet, and uses a stand to support them when $he must remain upright for more than a short time. <<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1) && ($activeSlave.boobs > 9000+($activeSlave.muscles*500))>> The straps that secure $him to the milking machine have become less necessary since $his breasts grew to the point where they pin $his to it. <<else>> $He cannot get to $his feet unaided, and uses a wheeled stand to support $his boobs when $he must walk or remain upright. <</if>> <<elseif $activeSlave.boobs >= 40000>> Together they are nearly the same size as $his torso, making $him about half boob. <</if>> <<if $activeSlave.boobs > 20000 && ($activeSlave.assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>> <<if $boobAccessibility == 1>> Fortunately for $him, the penthouse is adapted for daily life with a bosom <<else>> $He has trouble living in your penthouse, which is not designed for girls with chests <</if>> wider than a standard doorway. <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.markings == "heavily freckled">> <<if $activeSlave.boobs > 2000>> They're covered in freckles, though $his tits are so big that the freckles are spaced widely across the breadth of each boob. <<elseif $activeSlave.boobs > 250>> They're covered in freckles, which are particularly dense in the cleft between them. <<else>> $His chest is covered in dense freckles. <</if>> <<elseif $activeSlave.markings == "freckles">> <<if $activeSlave.boobs > 250>> The tops of $his breasts and $his cleavage are lightly freckled. <<else>> $His chest is covered in a light spray of freckles. <</if>> <</if>> <</if>> <</widget>> <<widget "boobBrandDescription">> <<if $showBodyMods == 1>> <<if $activeSlave.fuckdoll == 0>> <<if ($activeSlave.brand != 0) && ["left breast", "right breast", "breasts"].includes($activeSlave.brandLocation)>> <<brandDescription>> <</if>> <</if>> <</if>> <</widget>> <<widget "nipplesDescription">> <<set _nipColor = nippleColor($activeSlave)>> <<if $activeSlave.fuckdoll > 0>> <<if $activeSlave.lactation > 0>> Its $activeSlave.nipples, _nipColor, milky nipples protrude through holes in the suit, to allow drinking. <<else>> Its nipples are completely obscured. <</if>> <<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>> $His <<switch $activeSlave.nipples>> <<case "tiny">> tiny _nipColor nipples are too small for the milkers, and the suction is drawing a lot of boob in with them. <<case "puffy">> puffy _nipColor nipples form a good seal against the milkers' suction. <<case "partially inverted">> _nipColor, partially inverted nipples are causing $him some discomfort as the milkers haul against them. <<case "inverted">> _nipColor, inverted nipples are being kept painfully protruded by the milkers' powerful suction. <<case "huge">> huge _nipColor nipples fill the milkers completely. <<case "fuckable">> fuckable _nipColor nipples leave nothing for the milkers, and the suction is drawing a lot of boob in with them. <<default>> _nipColor nipples are being tugged at by the milkers' powerful suction. <</switch>> <<else>> $His _nipColor nipples are <<if ($activeSlave.aphrodisiacs > 0) || ($activeSlave.energy > 95) || $activeSlave.inflationType == "aphrodisiac">> <<switch $activeSlave.nipples>> <<case "tiny">> stiff little nubs. <<case "puffy">> puffy and erect, the stiff flesh around each swelling outward to a pointy promontory. <<case "partially inverted" "inverted">> stiffly erect. They'd be inverted if $he weren't so aroused, but $he's so horny they stay popped out. <<case "huge">> <<if ($activeSlave.boobs-$activeSlave.boobsImplant > 7500)>> in proportion with $his breasts: they're stiffly erect and <<if ($activeSlave.dick > 0) && ($activeSlave.dick < 3)>> bigger than $his girlcock. <<elseif ($activeSlave.height < 160) && ($activeSlave.amp != 1)>> almost as large as $his little fists. <<else>> large enough to be jerked off. <</if>> <<else>> enormously erect. <</if>> <<case "fuckable">> swollen shut<<if $activeSlave.lactation > 0>> and leaking milk<</if>>. <<default>> stiffly erect. <</switch>> <<else>> <<switch $activeSlave.nipples>> <<case "tiny">> tiny little nubs. <<case "puffy">> puffy, the soft flesh around each swelling outward to a promontory. <<case "partially inverted">> <<if $activeSlave.nipplesPiercing != 0>> partially inverted, or would be if they weren't pierced. The metal is holding them protruded, causing some discomfort. <<else>> partially inverted: when soft, they rest flush with the front of the breast. <</if>> <<case "inverted">> <<if $activeSlave.nipplesPiercing != 0>> inverted, or would be if they weren't pierced. The metal is holding them protruded, to the slave's considerable discomfort. <<else>> inverted: they are completely swallowed by the surrounding breastflesh. <</if>> <<case "huge">> <<if ($activeSlave.boobs-$activeSlave.boobsImplant > 7500)>> in proportion with $his breasts: they've grown <<if ($activeSlave.dick > 0) && ($activeSlave.dick < 3)>> bigger than $his little girlcock. <<elseif ($activeSlave.height < 160) && ($activeSlave.amp != 1)>> almost as large as $his little fists. <<else>> large enough to be jerked off. <</if>> <<else>> the size of the last joint of $his thumbs when erect. <</if>> <<case "fuckable">> completely inverted; they extend deep enough into $his breasts to be safely penetrated. <<default>> pretty normal. <</switch>> <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if ($showClothing == 1) && ($saleDescription == 0)>> <<switch $activeSlave.clothes>> <<case "a monokini")>> Since $he is topless, they're plainly visible. <<default>> <<if !["tiny", "inverted", "partially inverted", "fuckable"].includes($activeSlave.nipples)>> <<switch $activeSlave.clothes>> <<case "cutoffs and a t-shirt")>> Since $he isn't wearing a bra, they tent the front of $his t-shirt. <<case "clubslut netting")>> They tent the front of $his netting. <<case "stretch pants and a crop-top")>> Since $he isn't wearing a bra, they tent the front of $his crop-top. <</switch>> <</if>> <</switch>> <</if>> <</if>> <<if $activeSlave.lactation > 0>> <<if ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>> The transparent lines coming off the cups attached to each of $his nipples are white with a constant stream of milk. <<elseif $activeSlave.lactation == 1>> $His motherly breasts are full of milk. <<elseif $activeSlave.fuckdoll > 0>> Its overworked, overfull breasts press its nipples through the holes mercilessly. <<else>> <<if $activeSlave.nipples == "fuckable">> $His fuckable nipples prevent $his from releasing milk spontaneously. The lactation drugs are so powerful that if $he hasn't been milked in the past hour or so, the built-up pressure leaves $his <<if !canTalk($activeSlave)>>weeping<<else>>whining<</if>> piteously; makes for an interesting nipple fuck, however. <<elseif $activeSlave.nipples == "inverted">> $His inverted nipples prevent $his from releasing milk spontaneously. The lactation drugs are so powerful that if $he hasn't been milked in the past hour or so, the built-up pressure leaves $his <<if !canTalk($activeSlave)>>weeping<<else>>whining<</if>> piteously. <<elseif $activeSlave.energy > 95>> The powerful lactation drugs keep $his breasts so full of milk that when $he orgasms <<if $activeSlave.balls > 0>>$he releases three jets of white fluid: a stream of milk from each nipple and a squirt of cum from $his dickhead<<else>>$he cums milk out of $his nipples<</if>>. <<else>> The lactation drugs are so powerful that if $he hasn't been milked in the past hour or so, $he leaves a mess wherever $he goes. <</if>> <</if>> <<if $activeSlave.lactationAdaptation > 10>> <<if $activeSlave.lactationAdaptation > 50>> $He's given so much milk that $his body is now well-adapted to copious production. <<else>> $His body has become used to milk production. <</if>> <</if>> <</if>> <</widget>> <<widget "areolaeDescription">> <<set _nipColor = nippleColor($activeSlave)>> <<if $activeSlave.fuckdoll == 0>> <<if $showBodyMods == 1>> <<if $activeSlave.areolaePiercing == 0>> <<switch $activeSlave.areolae>> <<case 1>> $His areolae form large, lovely circles of _nipColor skin around each nipple. <<case 2>> $His areolae are unusually wide, eye-catching circles of _nipColor skin around each nipple. <<case 3>> $His _nipColor areolae are unnaturally broad, covering much of the <<if $activeSlave.boobShape == "saggy">>bottom<<else>>front<</if>> of each breast. <<case 4>> <<if $activeSlave.boobShape == "saggy">>$His motherly boobs point downward, though, leaving only the curved top of each heart visible.<</if>> $His huge _nipColor areolae are heart-shaped, an obvious surgical alteration. <<case 5>> $His huge _nipColor areolae are star-shaped, an obvious surgical alteration. <<default>> $His $activeSlave.nipples nipples are surrounded by a minimal _nipColor areolae. <</switch>> <<else>> <<areolaePiercingDescription>> <</if>> <</if>> <<if ($showClothing == 1) && ($saleDescription == 0)>> <<if $activeSlave.areolae > 1>> <<switch $activeSlave.clothes>> <<case "a string bikini">> $His string bikini covers only $his nipples, with the rest of $his areolae lewdly visible around them. <<case "slutty business attire">> The upper half of each of them is visible above the top of $his blouse. <<case "a cheerleader outfit" "a bunny outfit">> The upper half of each of them is visible. <<case "a leotard">> The material of $his leotard is so thin and tight that not only are $his nipples obvious, the outline of $his areolae can be made out, too. <<case "a monokini">> As $his monokini leaves $him topless, $his areolae are naturally on public display. <</switch>> <</if>> <</if>> <</if>> <</widget>> <<widget "ButtDescription">> <<SlavePronouns $activeSlave>> <<if ($showClothing == 1) && ($saleDescription == 0)>> <<if $surgeryDescription == 0>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> The suit <<if $activeSlave.butt > 10>> hugs each of its massive buttocks individually, permitting <<elseif $activeSlave.butt > 6>> hugs each of its enormous buttocks individually, permitting <<elseif $activeSlave.butt > 3>> cups each of its big buttocks, permitting <<else>> fits its little buttocks closely, offering <</if>> easy access to the rear hole. <<case "conservative clothing">> $His slacks are pressed and <<if $activeSlave.butt > 10>> well-tailored, but strain at the seams trying to hold back $his massive ass. <<elseif $activeSlave.butt > 6>> well-tailored, but can't hide the huge size of $his ass. <<elseif $activeSlave.butt > 3>> well-tailored, but can't hide the huge size of $his ass. <<else>> well-tailored. <</if>> <<case "a nice nurse outfit">> $His trousers are <<if $activeSlave.butt > 10>> well-tailored, but strain at the seams trying to hold back $his massive ass. <<elseif $activeSlave.butt > 6>> well-tailored, but can't hide the huge size of $his ass. <<elseif $activeSlave.butt > 3>> well-tailored, but can't hide the huge size of $his ass. <<else>> well-tailored. <</if>> <<case "chains">> Each buttock has a length of chain <<if $activeSlave.butt > 3>> disappearing <<else>> running tightly <</if>> under it. <<case "Western clothing">> $His chaps are assless, and $his <<if $activeSlave.butt > 10>> butt is so massive it seems to explode out of the hole left for it. <<elseif $activeSlave.butt > 6>> butt is so big it seems to explode out of the hole left for it. <<elseif $activeSlave.butt > 3>> big butt is bare. <<else>> butt is bare. <</if>> <<case "body oil">> $His buttocks are shiny with oil. <<case "a toga">> $His toga <<if $activeSlave.butt > 10>> barely covers $his ass, it does nothing to conceal its absurd size. <<elseif $activeSlave.butt > 6>> covers $his ass, though it cannot conceal its absurd size. <<else>> covers $his ass. <</if>> <<case "a huipil">> $His huipil <<if $activeSlave.butt > 10>> disappears between $his monstrous asscheeks. <<elseif $activeSlave.butt > 6>> covers $his butt, though it cannot stop it from spilling from the sides. <<else>> covers $his butt. <</if>> <<case "attractive lingerie for a pregnant woman">> $His pretty silken panties <<if $activeSlave.butt > 10>> disappear between $his inhuman buttocks. <<elseif $activeSlave.butt > 6>> disappear between $his huge buttocks. <<elseif $activeSlave.butt > 3>> peek out from between $his big buttocks. <<else>> makes $his buttocks especially delectable. <</if>> <<case "a maternity dress">> $His <<if $activeSlave.butt > 10>> massive buttocks strains the seams of $his dress considerably. <<elseif $activeSlave.butt > 6>> huge buttocks stretches the fabric of $his dress considerably. <<elseif $activeSlave.butt > 3>> big ass fills out $his dress nicely. <<else>> dress completely hides $his butt. <</if>> <<case "stretch pants and a crop-top">> $His <<if $activeSlave.butt > 10>> massive buttocks strains the seams of $his stretch pants considerably; $he can only manage to pull them halfway over it creating plenty of jiggly ass cleavage to spill out over the elastic waist. <<elseif $activeSlave.butt > 6>> huge buttocks stretch the fabric of $his stretch pants considerably, $he can barely manage to pull them over it. <<elseif $activeSlave.butt > 3>> big ass fills out $his stretch pants nicely. <<else>> stretch pants tightly hug $his trim legs and rear. <</if>> <<switch $activeSlave.sexualFlaw>> <<case "neglectful">> "For Your Pleasure" <<case "cum addict">> "Cum Deep Inside" <<case "anal addict">> "Stick It In" <<case "attention whore">> "Have a Look" <<case "breast growth">> "Action Around Front" <<case "abusive">> "No Escape" <<case "malicious">> "Ball Breaker" <<case "self hating">> "Ride Me Dry" <<case "breeder">> "Wrong Hole" <<default>> <<if $activeSlave.fetishKnown == 1>> <<switch $activeSlave.fetish>> <<case "submissive">> "Bend Me Over" <<case "cumslut">> "Cum Hither" <<case "humiliation">> "Pants Me" <<case "buttslut">> "Your Hands Here" <<case "boobs">> "Grope My Tits" <<case "sadist">> "Crush Warning" <<case "masochist">> "I've Been Bad" <<case "dom">> "Always On Top" <<case "pregnancy">> "Knock Me Up" <<case "mindbroken">> "No Objections" <<default>> "Fuck My Ass" <</switch>> <<else>> <<InscripDesc>> <</if>> <</switch>> is written across the seat of $his pants in large, vibrant letters. <<case "a kimono">> $His kimono demurely covers $his <<if $activeSlave.butt > 10>> ass, it does nothing to conceal its absurd size. <<elseif $activeSlave.butt > 6>> butt, though it cannot conceal its absurd size. <<elseif $activeSlave.butt > 3>> big butt. <<else>> butt. <</if>> <<case "a slutty qipao">> $His qipao is slit up the side, <<if $activeSlave.butt > 10>> and $his ass is so massive that the rear part of the qipao rests meekly atop it. <<elseif $activeSlave.butt > 6>> and $his ass is so big that the rear part of the qipao only covers its top half. <<else>> baring quite a bit of the side of each buttock. <</if>> <<case "uncomfortable straps">> $His slave outfit's <<if $activeSlave.butt > 10>> straining straps frame $his colossal rear, with a strap disappearing under each inhuman buttock. <<elseif $activeSlave.butt > 6>> straining straps frame $his enormous rear, with a strap disappearing under each massive buttock. <<elseif $activeSlave.butt > 3>> straining straps frame $his enormous buttocks, with a strap passing uncomfortably under each one. <<else>> straps frame $his buttocks, with a strap passing uncomfortably between them. <</if>> <<case "shibari ropes">> $His <<if $activeSlave.butt > 10>> inhuman ass strains the tight ropes that frame it. Ass flesh bulges from between the ropes. <<elseif $activeSlave.butt > 6>> massive ass almost explodes out of the tight ropes that frame it. <<elseif $activeSlave.butt > 3>> big buttocks are deliciously framed by tight ropes. <<else>> cute buttocks are each lifted by a rope that passes under them. <</if>> <<case "restrictive latex">> <<if $activeSlave.butt > 10>> The latex creaks ominously as it is strained by $his inhuman ass. <<elseif $activeSlave.butt > 6>> The latex creaks ominously as it is strained by $his massive ass. <<elseif $activeSlave.butt > 3>> $His big buttocks strain the latex. <<else>> The latex makes $his ass look even shapelier. <</if>> <<case "attractive lingerie">> $His pretty lace g-string <<if $activeSlave.butt > 10>> disappears between $his inhuman buttocks. <<elseif $activeSlave.butt > 6>> disappears between $his huge buttocks. <<elseif $activeSlave.butt > 3>> peeks out from between $his big buttocks. <<else>> makes $his buttocks especially delectable. <</if>> <<case "a succubus outfit">> A tail sprouts from under $his little leather skirt, curving upward to end in a spade tip. It holds the skirt up in back, leaving $his ass totally bare. <<case "a slutty maid outfit">> $His maid dress <<if $activeSlave.butt > 10>> fails to cover any of $his inhuman <<elseif $activeSlave.butt > 6>> only covers the top quarter of $his massive <<elseif $activeSlave.butt > 3>> ends halfway down $his big <<else>> ends three-quarters of the way down $his <</if>> buttocks. <<case "a nice maid outfit">> $His maid dress <<if $activeSlave.butt > 10>> strains at the seams holding back $his massive <<elseif $activeSlave.butt > 6>> struggles to conceal $his huge <<elseif $activeSlave.butt > 3>> accentuates the curves of $his big <<else>> demurely covers $his <</if>> buttocks. <<case "a string bikini">> $His <<if $activeSlave.butt > 10>> slutty string bikini bottom disappears between $his inhuman <<elseif $activeSlave.butt > 6>> slutty string bikini bottom disappears between $his huge <<elseif $activeSlave.butt > 3>> slutty string bikini bottom peeks out from between $his big <<else>> string bikini bottom runs enticingly down between $his <</if>> buttocks. <<case "a scalemail bikini">> $His <<if $activeSlave.butt > 10>> barbaric scalemail bikini bottom barely covers $his inhuman <<elseif $activeSlave.butt > 6>> barbaric scalemail bikini bottom only somewhat covers $his huge <<elseif $activeSlave.butt > 3>> barbaric scalemail bikini bottom enticingly covers $his big <<else>> scalemail bikini bottom completely covers $his <</if>> buttocks. <<case "spats and a tank top">> $His <<if $activeSlave.butt > 10>> huge rear threatens to tear apart $his spats upon any movement. <<elseif $activeSlave.butt > 6>> large ass is constrained by $his tightly-worn spats. <<elseif $activeSlave.butt > 3>> spats snugly fit around $his big butt. <<else>> spats snugly fit $his butt. <</if>> <<case "a cheerleader outfit">> $His pleated cheerleader skirt rests <<if $activeSlave.butt > 10>> atop $his massive ass. <<elseif $activeSlave.butt > 6>> atop $his huge ass. <<elseif $activeSlave.butt > 3>> over $his plump butt. <<else>> over $his cute butt. <</if>> <<case "clubslut netting">> $His netting <<if $activeSlave.butt > 6>> strains to support $his massive behind. <<elseif $activeSlave.butt > 3>> strains to restrain $his big behind. <<else>> technically covers $his cute butt, but it's all visible. <</if>> <<case "cutoffs and a t-shirt">> $His cutoffs <<if $activeSlave.butt > 10>> fail to cover $his massive buttocks, with the jean material disappearing between them. <<elseif $activeSlave.butt > 6>> fail to cover $his huge buttocks, with the jean material almost disappearing between them. <<elseif $activeSlave.butt > 3>> bare the bottom of each of $his big buttocks. <<else>> bare a little buttock in back. <</if>> <<case "a slutty outfit">> <<if $activeSlave.butt > 5>> Many of $his choices of slutty outfit leave all or part of $his huge buttocks bare. <<else>> Some of $his choices of slutty outfit reveal part of $his buttocks. <</if>> <<case "a slutty nurse outfit">> $His <<if $activeSlave.butt > 10>> massive buttocks are easily visible below the hem of $his tight skirt. <<elseif $activeSlave.butt > 6>> huge buttocks are easily visible below the hem of $his tight skirt. <<elseif $activeSlave.butt > 3>> big butt is just visible past the hem of $his tight skirt. <<else>> tight skirt comes down to just below the bottom of $his buttocks. <</if>> <<case "a schoolgirl outfit">> $His skirt <<if $activeSlave.butt > 10>> can't begin to cover $his massive butt, and just rests on top of $his buttocks, leaving virtually $his entire behind <<elseif $activeSlave.butt > 6>> can't begin to cover $his huge butt, and just rests on top of $his buttocks, leaving virtually $his entire behind <<elseif $activeSlave.butt > 3>> only covers the top of $his big butt, leaving most of $his bottom <<else>> only covers the top half of $his butt, leaving the bottom half of $his behind <</if>> bare. <<case "a fallen nuns habit">> $His latex habit parts to leave $his <<if $activeSlave.butt > 10>> inhuman <<elseif $activeSlave.butt > 6>> massive <<elseif $activeSlave.butt > 3>> big <</if>> buttocks bare. <<case "a chattel habit">> The belt around $his ribs has two long strips of white fabric hanging from it, down $his front and back, leaving $his sides bare from $his flanks down to $his hips. $His <<if $activeSlave.butt > 10>> massive buttocks have a way of trapping the strip of fabric in back between them. <<elseif $activeSlave.butt > 6>> huge buttocks have a way of trapping the strip of fabric in back between them. <<elseif $activeSlave.butt > 3>> big buttocks force the strip of fabric in back to swoop out over them. <<else>> cute buttocks are just curved enough to push the strip in back out a bit. <</if>> <<case "a slave gown">> $His slave gown <<if $activeSlave.butt > 10>> is tailored as tastefully as possible for $his inhuman <<elseif $activeSlave.butt > 6>> is tailored as tastefully as possible for $his massive <<elseif $activeSlave.butt > 3>> is tailored to flatter $his big <<else>> tastefully clings to $his <</if>> buttocks. <<case "a halter top dress">> $His beautiful halter top dress is <<if $activeSlave.butt > 10>> tailored, but still strains at the seams to hold $his inhuman <<elseif $activeSlave.butt > 6>> tailored as possible for $his massive <<elseif $activeSlave.butt > 3>> tailored to flatter $his big <<else>> almost sculpted over $his <</if>> buttocks. <<case "a ball gown">> $His fabulous silken ball gown is draped <<if $activeSlave.butt > 10>> as tastefully as possible for $his inhuman <<elseif $activeSlave.butt > 6>> as tastefully as possible for $his massive <<elseif $activeSlave.butt > 3>> around $his big <<else>> around $his <</if>> buttocks. <<case "nice business attire">> $His suit skirt <<if $activeSlave.butt > 10>> is tailored but still strains to restrain $his massive buttocks. <<elseif $activeSlave.butt > 6>> is tailored as tastefully as possible to restrain $his huge buttocks. <<elseif $activeSlave.butt > 3>> is tailored to flatter $his big buttocks. <<else>> tastefully hugs $his derriere. <</if>> <<case "slutty business attire">> $His skirt is so short that <<if $activeSlave.butt > 10>> quite a lot of inhumanly large <<elseif $activeSlave.butt > 6>> quite a lot of massive <<elseif $activeSlave.butt > 3>> more than a hint of <<else>> a hint of <</if>> buttock is visible in back. <<case "a comfortable bodysuit">> $His bodysuit comfortably hugs $his <<if $activeSlave.butt > 10>> massive <</if>> butt. <<case "a latex catsuit">> <<if $activeSlave.butt > 10>> The latex creaks ominously as it is strained by $his inhuman ass. <<elseif $activeSlave.butt > 6>> The latex creaks ominously as it is strained by $his massive ass. <<elseif $activeSlave.butt > 3>> $His latex covered big buttocks are shapely and smooth. <<else>> $His latex covered buttocks are shapely and smooth. <</if>> <<case "a military uniform">> $His uniform skirt <<if $activeSlave.butt > 10>> is tailored as tastefully as possible to restrain $his enormous buttocks, though its massive size strains the seams. <<elseif $activeSlave.butt > 6>> is tailored as tastefully as possible to restrain $his huge buttocks. <<elseif $activeSlave.butt > 3>> is tailored to flatter $his big buttocks. <<else>> tastefully hugs $his derriere. <</if>> <<case "a schutzstaffel uniform">> $His uniform trousers <<if $activeSlave.butt > 10>> are tailored as tastefully as possible to restrain $his enormous buttocks, though its massive size strains the seams. <<elseif $activeSlave.butt > 6>> are tailored as tastefully as possible to restrain $his huge buttocks. <<elseif $activeSlave.butt > 3>> are tailored to flatter $his big buttocks. <<else>> tastefully hug $his derriere. <</if>> <<case "a slutty schutzstaffel uniform">> $His uniform miniskirt <<if $activeSlave.butt > 10>> is tailored as tastefully as possible to restrain $his enormous buttocks, though its massive size strains the seams. <<elseif $activeSlave.butt > 6>> is tailored as tastefully as possible to restrain $his huge buttocks. <<elseif $activeSlave.butt > 3>> is tailored to flatter $his big buttocks. <<else>> tastefully hug $his derriere. <</if>> <<case "a red army uniform">> $His uniform skirt <<if $activeSlave.butt > 10>> is tailored as tastefully as possible to restrain $his enormous buttocks, though its massive size strains the seams. <<elseif $activeSlave.butt > 6>> is tailored as tastefully as possible to restrain $his huge buttocks. <<elseif $activeSlave.butt > 3>> is tailored to flatter $his big buttocks. <<else>> tastefully hugs $his derriere. <</if>> <<case "a mini dress">> $His scandalously short dress <<if $activeSlave.butt > 10>> is impossible to pull over $his enormous buttocks, leaving $his behind entirely exposed. <<elseif $activeSlave.butt > 6>> is at constant risk of sliding above $his huge butt and leaving $his behind entirely exposed. <<elseif $activeSlave.butt > 3>> barely covers half of $his ample buttocks. <<else>> barely manages to cover $his buttocks. <</if>> <<case "an apron">> $His girly, frilly apron offers no protection in the back, leaving $his <<if $activeSlave.butt > 10>> enormous buttocks <<elseif $activeSlave.butt > 6>> huge buttocks <<elseif $activeSlave.butt > 3>> ample buttocks <<else>> buttocks <</if>> completely exposed. <<case "a leotard">> $His high-sided leotard leaves $his hips totally bare, and <<if $activeSlave.butt > 10>> disappears completely between $his enormous buttocks. <<elseif $activeSlave.butt > 6>> disappears completely between $his buttocks. <<elseif $activeSlave.butt > 3>> almost disappears between $his buttocks. <<else>> leaves $his buttocks bare. <</if>> <<case "a monokini">> $His monokini covers $his buttocks fully, the fabric clinging to each <<if $activeSlave.butt > 10>> gargantuan cheek. <<elseif $activeSlave.butt > 6>> giant cheek. <<elseif $activeSlave.butt > 3>> substantial cheek. <<else>> cheek. <</if>> <<case "a cybersuit">> $His bodysuit covers $his buttocks fully, the material stretching tightly against $his <<if $activeSlave.butt > 10>> gargantuan assflesh. <<elseif $activeSlave.butt > 6>> giant assflesh. <<elseif $activeSlave.butt > 3>> substantial assflesh. <<else>> assflesh. <</if>> <<case "a bunny outfit">> $His teddy is actually quite modest in back, covering $his buttocks in tight satin with a fluffy white cottontail positioned over $his tailbone. <<case "harem gauze">> $His harem gauze filmily covers <<if $activeSlave.butt > 10>> the acres of assflesh. <<elseif $activeSlave.butt > 6>> the expanse of $his assflesh. <<elseif $activeSlave.butt > 3>> $his big buttocks. <<else>> $his buttocks. <</if>> <<case "slutty jewelry">> $His bangles include a loose chain about $his waist that <<if $activeSlave.butt > 10>> $he constantly has to fish out of the cleft between $his inhuman <<elseif $activeSlave.butt > 6>> $he constantly has to fish out of the cleft between $his massive <<elseif $activeSlave.butt > 3>> dips seductively down toward the cleft between $his big <<else>> dips seductively down toward the cleft between $his <</if>> buttocks. <<case "a hijab and abaya">> $His abaya modestly covers $his <<if $activeSlave.butt > 10>> ass, but it does nothing to conceal its absurd size. <<elseif $activeSlave.butt > 6>> butt, though it cannot conceal its absurd size. <<elseif $activeSlave.butt > 3>> big butt. <<else>> butt. <</if>> <<default>> <</switch>> <</if>> <</if>> <<if $showBodyMods == 1>> <<stampTatDescription>> <</if>> $He's got a <<if $activeSlave.butt <= 1>> flat and <<if $arcologies[0].FSSlimnessEnthusiast > 20 && $arcologies[0].FSHedonisticDecadence == "unset">> <<print either("fashionable", "attractive", "enticing")>> <<else>> <<print either("skinny", "slim", "taut")>> <</if>> ass. <<elseif $activeSlave.butt <= 2>> <<if $arcologies[0].FSSlimnessEnthusiast > 20 && $arcologies[0].FSHedonisticDecadence == "unset">> <<print either("fashionable", "small and enticing", "sleek and attractive")>> <<else>> <<print either("small, sleek", "small but rounded", "rounded, small")>> <</if>> rear end. <<elseif $activeSlave.butt <= 3>><<print either("big and healthy", "curved and plump", "healthy and plump")>> derriere. <<elseif $activeSlave.butt <= 4>><<print either("juicy and large", "big bubble", "curvy and enticing")>> butt. <<elseif $activeSlave.butt <= 5>><<print either("juicy and huge", "huge", "massive and undeniable")>> rear end. <<elseif $activeSlave.butt <= 6>><<print either("truly massive", "enormous")>> posterior. <<elseif $activeSlave.butt <= 7>><<print either("gigantic", "titanic")>> ass. <<elseif $activeSlave.butt <= 10>><<print either("gigantic", "titanic")>> ass. <<if ($activeSlave.assignment == "work in the dairy") && ($dairyStimulatorsSetting > 1)>> It's so big it jiggles as the machine rapes $his asshole. <<elseif !canWalk($activeSlave)>> It's so big it would jiggle as $he walked - if $he could walk. <<else>> It's so big it jiggles as $he walks. <</if>> <<elseif $activeSlave.butt <= 14>><<print either("cushion-like", "hall-crowding")>> ass. <<if ($activeSlave.assignment == "work in the dairy") && ($dairyStimulatorsSetting > 1)>> It's so big it massively jiggles as the machine rapes $his asshole. <<elseif !canWalk($activeSlave)>> It's so big it would jiggle nonstop as $he walked - if $he could walk. <<else>> It's so big it jiggles nonstop as $he walks. <</if>> <<else>><<print either("bean bag sized", "room-crowding")>> ass. <<if ($activeSlave.assignment == "work in the dairy") && ($dairyStimulatorsSetting > 1)>> It's so massive it jiggles endlessly as the machine rapes $his asshole. <<elseif !canWalk($activeSlave)>> It's so massive it would jiggle endlessly as $he walked - if $he could walk. <<else>> It's so massive it jiggles endlessly as $he walks. <</if>> <</if>> <<hipsDescription>> <<if $showImplantEffects == 1>> <<if $activeSlave.fuckdoll > 0>> The tight suit forces its ass into the most attractive shape possible and keeps it there regardless of position. <<else>> <<if $activeSlave.buttImplant == 1>> $His butt implants make $his ass look especially pert no matter how $he moves. <<elseif $activeSlave.buttImplant == 2>> $His big butt implants make $his ass jut out curvaceously whatever pose $he's in. <<elseif $activeSlave.buttImplant > 2>> $He has <<if $activeSlave.buttImplantType == 1>>engorged string<<else>>fillable butt<</if>> implants, and it shows. Whatever $his position, $his ass looks just as artificially enticing. <<elseif $activeSlave.buttImplant > 7>> $He has oversized <<if $activeSlave.buttImplantType == 1>>engorged string<<else>>fillable butt<</if>> implants, and it is completely obvious. Whatever $his position, $his ass looks like someone shoved a pair of overinflated beachballs in $his buttcheeks. <<elseif $activeSlave.buttImplant > 12>> $He has oversized <<if $activeSlave.buttImplantType == 1>>engorged string<<else>>fillable butt<</if>> implants, and it is completely obvious. Whatever $his position, $his ass looks like someone shoved a pair of ready to burst weather balloons in $his buttcheeks. <<elseif $activeSlave.buttImplant > 17>> $He has oversized <<if $activeSlave.buttImplantType == 1>>engorged string<<else>>fillable butt<</if>> implants, and it is completely obvious. Whatever $his position, $his immense ass dominates $his surroundings with its unyielding mass. <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<if $activeSlave.buttImplant > 0>> $His rear is about <<print Math.floor(($activeSlave.buttImplant/$activeSlave.butt)*100)>>% implant. <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist > 20>> <<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>> <<if $activeSlave.butt >= 3>> <<if $activeSlave.buttImplant/$activeSlave.butt < .25>> $His ass is @@.red;disgustingly natural@@ for its size. <<else>> $His asscheeks are @@.green;obviously implants,@@ as they should be. <</if>> <</if>> <<else>> <<if $activeSlave.butt >= 6>> <<if $activeSlave.buttImplant/$activeSlave.butt < .5>> $His ass is @@.red;disgustingly natural@@ for its size. <<else>> $His asscheeks are @@.green;obviously implants,@@ as they should be. <</if>> <</if>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty > 0>> <<if $activeSlave.butt > 6 && $arcologies[0].FSAssetExpansionist != "unset">> It's too big for the fashionable feminine ideal. <<elseif $activeSlave.butt > 4 && $arcologies[0].FSAssetExpansionist != "unset">> It's bigger than expected for the fashionable feminine ideal, but your arcology loves huge butts, so it's not a surprise. <<elseif $activeSlave.butt > 4>> It's too big for the fashionable feminine ideal. <<elseif $activeSlave.butt < 3>> It's too small for the fashionable feminine ideal. <</if>> <<elseif $arcologies[0].FSSlimnessEnthusiastLaw == 1 && ($activeSlave.butt > 1)>> It's way too big for the fashionable feminine ideal. <<elseif $arcologies[0].FSHedonisticDecadenceLaw2 == 1 && ($activeSlave.butt < 5)>> It's too small for the fashionable feminine ideal. <</if>> <<if $activeSlave.physicalAge <= 3>> <<if $activeSlave.butt >= 8>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having a gigantic ass is greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $His butt is so massive that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, using $his arms to support them. <<elseif $activeSlave.muscles > 30>> $He can barely manage to get to $his feet unaided, and usually walks with $his hands sunk into $his buttcheeks to help take their weight. <<elseif $activeSlave.muscles > 5>> $He requires assistance to get to $his feet, and tries to rest $his huge cheeks on whatever nearby surfaces $he can. <<else>> $He cannot get to $his feet unaided, and prefers to remain seated on $his enormous rear rather than stand. <</if>> <<else>> Together it is nearly the same size as $his torso, making $him about half butt. <</if>> <<if $activeSlave.butt > 15>> <<if $buttAccessibility == 1>> Fortunately for $him, the penthouse is adapted for daily life with a rear <<else>> $He has trouble living in your penthouse, which is not designed for girls with buttcheeks <</if>> wider than a standard doorway. <</if>> <</if>> <</if>> <<elseif $activeSlave.physicalAge <= 12>> <<if $activeSlave.butt >= 12>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having a gigantic ass is greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $His butt is so massive that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, using $his arms to support them. <<elseif $activeSlave.muscles > 30>> $He can barely manage to get to $his feet unaided, and usually walks with $his hands sunk into $his buttcheeks to help take their weight. <<elseif $activeSlave.muscles > 5>> $He requires assistance to get to $his feet, and tries to rest $his huge cheeks on whatever nearby surfaces $he can. <<else>> $He cannot get to $his feet unaided, and prefers to remain seated on $his enormous rear rather than stand. <</if>> <<else>> Together it is nearly the same size as $his torso, making $him about half butt. <</if>> <<if $activeSlave.butt > 15>> <<if $buttAccessibility == 1>> Fortunately for $him, the penthouse is adapted for daily life with a rear <<else>> $He has trouble living in your penthouse, which is not designed for girls with buttcheeks <</if>> wider than a standard doorway. <</if>> <</if>> <</if>> <<elseif $activeSlave.physicalAge > 12>> <<if $activeSlave.butt > 17>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having a gigantic ass is greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $His butt is so massive that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, using $his arms to support them. <<elseif $activeSlave.muscles > 30>> $He can barely manage to get to $his feet unaided, and usually walks with $his hands sunk into $his buttcheeks to help take their weight. <<elseif $activeSlave.muscles > 5>> $He requires assistance to get to $his feet, and tries to rest $his huge cheeks on whatever nearby surfaces $he can. <<else>> $He cannot get to $his feet unaided, and prefers to remain seated on $his enormous rear rather than stand. <</if>> <<else>> Together it is nearly the same size as $his torso, making $him about half butt. <</if>> <<if $activeSlave.butt > 15>> <<if $buttAccessibility == 1>> Fortunately for $him, the penthouse is adapted for daily life with a rear <<else>> $He has trouble living in your penthouse, which is not designed for girls with buttcheeks <</if>> wider than a standard doorway. <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.markings == "heavily freckled">> $His freckles are particularly dense across $his lower back. <<elseif $activeSlave.markings == "freckles">> $His lower back is covered in a light speckling of freckles. <</if>> <</if>> <<if $showBodyMods == 1>> <<buttTatDescription>> <</if>> <</widget>> <<widget "AnusDescription">> <<SlavePronouns $activeSlave>> <<buttplugDescription>> <<if ($activeSlave.skin == "tanned") || ($activeSlave.skin == "fair") || ($activeSlave.skin == "pale") || ($activeSlave.race == "white")>> <<set $skinDesc = "pink">> <<elseif ($activeSlave.anusTat == "bleached")>> <<set $skinDesc = $activeSlave.skin>> <<elseif ($activeSlave.skin == "brown") || ($activeSlave.race == "black")>> <<set $skinDesc = "dark">> <<else>> <<set $skinDesc = "darker">> <</if>> <<set $analSkinDesc = either("crinkled", "puckered", "puffy")>> <<if $activeSlave.anus == 0>> $He is an @@.lime;anal virgin;@@ $his asshole is fresh and tight. <<elseif $activeSlave.anus == 1>> <<set $seed = either("anal opening", "anus", "butthole", "asshole")>> $His $seed is <<set $seed = either("very", "nice and")>>$seed tight, <<if $activeSlave.analArea-$activeSlave.anus > 3>> but it's surrounded by a massive oval of $analSkinDesc $skinDesc skin that runs from $his tailbone all the way down to the <<if $activeSlave.vagina > -1>>bottom of $his pussy<<else>>base of $his cock<</if>>. <<elseif $activeSlave.analArea-$activeSlave.anus > 2>> but it's surrounded by an oval of $analSkinDesc $skinDesc skin that occupies $his entire <<set $seed = either("asscrack", "buttcrack")>>$seed. <<elseif $activeSlave.analArea-$activeSlave.anus > 1>> but it's surrounded by a big ring of $analSkinDesc $skinDesc skin. <<elseif $activeSlave.analArea-$activeSlave.anus > 0>> and it's surrounded by a cute <<set $seed = either("rosebud", "pucker", "ring")>>$seed of $skinDesc skin. <<else>> and the $skinDesc skin around it is stretched smooth, since it's been deflowered only recently. <</if>> <<elseif $activeSlave.anus == 2>> <<set $seed = either("anal opening", "anus", "butthole", "asshole", "asspussy")>> $His $seed is <<if $activeSlave.analArea-$activeSlave.anus > 1>>only <</if>><<set $seed = either("relaxed", "loose", "accommodating")>>$seed, <<if $activeSlave.analArea-$activeSlave.anus > 2>> but it's surrounded by a massive oval of $analSkinDesc $skinDesc skin that runs from $his tailbone all the way down to the <<if $activeSlave.vagina > -1>>bottom of $his pussy<<else>>base of $his cock<</if>>. <<elseif $activeSlave.analArea-$activeSlave.anus > 1>> but it's surrounded by an oval of $analSkinDesc $skinDesc skin that occupies $his entire <<set $seed = either("asscrack", "buttcrack")>>$seed. <<elseif $activeSlave.analArea-$activeSlave.anus > 0>> and it's surrounded by a big ring of $analSkinDesc $skinDesc skin. <<else>> and the $skinDesc skin around it is stretched smooth, suggesting it's getting used to being this way. <</if>> <<elseif $activeSlave.anus == 3>> <<set $seed = either("anal opening", "anus", "butthole", "asshole", "asspussy")>> $His $seed is a <<set $seed = either("relaxed", "loose", "welcoming", "lewd")>>$seed slit, <<if $activeSlave.analArea-$activeSlave.anus > 1>> and it's surrounded by a massive oval of $analSkinDesc $skinDesc skin that runs from $his tailbone all the way down to the <<if $activeSlave.vagina > -1>>bottom of $his pussy<<else>>base of $his cock<</if>>. <<elseif $activeSlave.analArea-$activeSlave.anus > 0>> and it's surrounded by an oval of $analSkinDesc $skinDesc skin that occupies $his entire <<set $seed = either("asscrack", "buttcrack")>>$seed. <<else>> and the $skinDesc skin around it is stretched smooth, suggesting $he's getting used to having such a cock-hungry rear fuckhole. <</if>> <<else>> <<set $seed = either("anal opening", "anus", "butthole", "asshole", "asspussy", "anal slit")>> $His $seed is a <<set $seed = either("relaxed", "loose", "permanent", "open")>>$seed gape, <<if $activeSlave.analArea-$activeSlave.anus > 0>> and it's surrounded by a massive oval of $skinDesc skin that runs from $his tailbone all the way down to the <<if $activeSlave.vagina > -1>>bottom of $his pussy<<else>>base of $his cock<</if>>. <<else>> and the $skinDesc skin around it is stretched smooth, suggesting $he's only recently had $his ass ruined. <</if>> <</if>> <<if ($activeSlave.pubicHStyle == "bushy" || $activeSlave.pubicHStyle == "very bushy")>> <<if ($activeSlave.physicalAge >= 13)>> Since $he has been left natural $he has some light $activeSlave.pubicHColor pubic hair around $his ass. <</if>> <</if>> <<if $activeSlave.minorInjury == "sore ass">> $His asshole has seen hard use lately and looks a little sore. <</if>> <<if $saleDescription == 1 && $gingering == "ginger">> $His asshole looks unusually puffy and sore. $He's either been cruelly assraped lately, or $he's had an irritant placed in $his anus. <</if>> <<if $showBodyMods == 1>> <<anusPiercingDescription>> <<anusTatDescription>> <</if>> <<if $activeSlave.fuckdoll > 0>> As a Fuckdoll, <<if $activeSlave.fuckdoll <= 45>> $he is only fit to be locked in place so its rear hole can be raped. <<else>> $he can be instructed to rhythmically squeeze <<if $PC.dick == 1>>cocks<<else>>anything<</if>> inserted into its rear hole. <<if $activeSlave.fuckdoll <= 85>> It can also be ordered to bounce atop objects in its anus. <</if>> <</if>> <<else>> <<if $activeSlave.analSkill >= 100>> $He is a @@.aquamarine;masterful anal slut@@. <<elseif $activeSlave.analSkill > 60>> $He is an @@.aquamarine;expert anal slut@@. <<elseif $activeSlave.analSkill > 30>> $He is a @@.aquamarine;skilled anal slut@@. <<elseif $activeSlave.analSkill > 10>> $He has @@.aquamarine;basic knowledge about anal@@. <<else>> $He is unskilled at taking anal. <</if>> <</if>> <</widget>> <<widget "crotchDescription">> <<SlavePronouns $activeSlave>> <<if ($showClothing == 1) && ($saleDescription == 0)>> <<if ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>> <<if ($dairyPregSetting > 1) && ($activeSlave.ovaries == 1)>> $activeSlave.slaveName's pussy is occupied by a massive dildo, servicing $his womb with its ejaculate. <<elseif ($activeSlave.balls > 0)>> <<if $activeSlave.dick > 0>> $activeSlave.slaveName's dick is buried in $his milking machine's cum receptacle. <<else>> The milking machine keeps a cup against $activeSlave.slaveName's tiny cumhole, since $he has balls, but lacks a penis. This limits the machine to anal stimulation to milk $his balls, and it's raping $his ass forcefully. <</if>> <<elseif ($activeSlave.vagina > -1)>> $activeSlave.slaveName's pussy is being serviced by a drug-ejaculating dildo. <</if>> <<else>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $activeSlave.slaveName's <<if $activeSlave.dick > 0>> <<if $activeSlave.dick > 6>>absurd<<elseif $activeSlave.dick > 4>>big<<elseif $activeSlave.dick > 2>>modest<<else>>pathetic<</if>> <<if canAchieveErection($activeSlave)>> cock is kept painfully erect by the Fuckdoll suit's systems. It's tightly wrapped in a condom-shaped extension of the suit's protective material, preventing it from feeling any real pleasure. <<if $activeSlave.scrotum > 0>> $His ballsack have its own uncomfortably tight pouch in the suit. <</if>> <<else>> soft cock<<if $activeSlave.scrotum > 0>> and balls are<<else>>is<</if>> trapped up against its abdomen, under the Fuckdoll suit's protective material. <</if>> <</if>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.dick > 0>> $His front hole, meanwhile, is left completely bare. <<else>> front hole is left completely bare by the Fuckdoll suit's protective material. <</if>> <<elseif $activeSlave.dick == 0>> groin is covered by featureless Fuckdoll material; there's nothing of interest there. <</if>> <<case "conservative clothing">> <<if $activeSlave.dick > 6>> There is an absurd bulge at the crotch of $activeSlave.slaveName's pants. <<elseif $activeSlave.dick > 3>> There is a distinct bulge at the crotch of $activeSlave.slaveName's pants. <<elseif $activeSlave.dick > 1>> There is a modest bulge at the crotch of $activeSlave.slaveName's pants. <</if>> <<case "spats and a tank top">> <<if $activeSlave.dick > 7>> There is an absurdly large, tightly hugged bulge running down the leg of $activeSlave.slaveName's spats.<<if $activeSlave.dick > 8>> $His spats are too short to keep $his dick<<if $activeSlave.dick == 9>>head<</if>> from popping out of $his pantleg.<</if>> <<elseif $activeSlave.dick > 6>> There is an absurdly large, tightly hugged bulge at the crotch of $activeSlave.slaveName's spats. <<elseif $activeSlave.dick > 3>> There is a tightly hugged bulge at the crotch of $activeSlave.slaveName's spats. <<elseif $activeSlave.dick > 1>> There is a slight, tightly hugged, bulge at the crotch of $activeSlave.slaveName's spats. <<elseif $activeSlave.dick > 0>> $activeSlave.slaveName's spats are tight enough to highlight $his embarrassingly small cock. <<elseif $activeSlave.clit > 3>> There is a tightly hugged bulge at the crotch of $activeSlave.slaveName's spats that seems to be really distracting when $he moves. <<elseif $activeSlave.balls > 0 && $activeSlave.scrotum > 0>> There is a pair of tightly hugged bulges in the crotch of $activeSlave.slaveName's spats. <<elseif $activeSlave.vagina > -1>> $His tight spats hug $his crotch so closely that $his <<if $activeSlave.vagina == 0>>virgin <</if>>pussy is clearly discernible. <<else>> $His tight spats hug $his perfectly smooth crotch. <</if>> <<case "stretch pants and a crop-top">> <<if $activeSlave.dick > 8>> There is an absurd bulge at the crotch and down the leg of $activeSlave.slaveName's stretch pants. <<elseif $activeSlave.dick > 4>> There is a distinct bulge at the crotch of $activeSlave.slaveName's stretch pants. <<elseif $activeSlave.dick > 2>> There is a modest bulge at the crotch of $activeSlave.slaveName's stretch pants. <<elseif $activeSlave.dick > 0>> There is a pathetic bump in the crotch of $activeSlave.slaveName's stretch pants. <<elseif $activeSlave.vagina > -1>> $His stretch pants are so tight you can see $he isn't wearing underwear right through the fabric. <<else>> $His stretch pants are so tight you can see $he isn't wearing underwear right through the fabric, not that $he has much to hide. <</if>> <<case "chains">> <<if $activeSlave.dick > 0>> $activeSlave.slaveName has chain dangling from around $his waist to end next to $his cock, so that when $he moves, it occasionally strikes $his in the dick. <<elseif $activeSlave.vagina == -1>> $activeSlave.slaveName's chains leave $his featureless groin bare; there's nothing there to restrain. <<else>> $activeSlave.slaveName's pussy has a chain running tightly between $his pussylips. <</if>> <<case "Western clothing">> $activeSlave.slaveName's chaps have no crotch, so $his <<if $activeSlave.dick > 2>> dick dangles <<elseif $activeSlave.vagina == -1>> featureless groin is <<elseif $activeSlave.dick > 0>> little dick is <<else>> pussy is <</if>> bare. <<case "body oil">> <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> Every surface of $activeSlave.slaveName's hermaphroditic genitalia have been carefully <<elseif $activeSlave.dick > 0>> $activeSlave.slaveName's dick has been lovingly <<elseif $activeSlave.vagina == -1>> $activeSlave.slaveName's featureless groin has been lovingly <<else>> $activeSlave.slaveName's pussy has been lovingly <</if>> oiled. <<case "a toga">> <<if $activeSlave.dick > 3>> Something is tenting the front of $activeSlave.slaveName's toga. <<elseif $activeSlave.dick > 0>> $activeSlave.slaveName's dick is hidden behnd $his toga. <<elseif $activeSlave.vagina == -1>> $activeSlave.slaveName's featureless groin is hidden by $his toga. <<else>> $activeSlave.slaveName's pussy is concealed by $his toga. <</if>> <<case "a huipil">> $activeSlave.slaveName's <<if $activeSlave.dick > 3>> dick is long enough that its head dangles down below the front of $his short huipil. <<elseif $activeSlave.dick > 0>> huipil occasionally tents in front when $he moves. <<elseif $activeSlave.vagina == -1>> huipil barely comes down far enough to cover $his featureless groin. <<else>> huipil barely comes down far enough to cover $his pussy. <</if>> <<case "attractive lingerie for a pregnant woman">> <<if ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20) && ($activeSlave.bellyPreg >= 5000)>> $activeSlave.slaveName's huge erection is agonizingly pressed down by $his <<if $activeSlave.bellyPreg > 2000>>pregnancy<<elseif $activeSlave.bellyImplant > 2000>>rounded belly<<else>>swollen belly<</if>>. <<elseif ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20)>> $activeSlave.slaveName's erection is so big that $he's restrained it by trapping its head under $his bra.<<if $activeSlave.boobs > 800>> Its head peeks out from $his cleavage.<</if>> <<elseif ($activeSlave.dick > 3) && ($activeSlave.vagina > -1)>> $activeSlave.slaveName's silken panties cannot cover $his hermaphroditic genitalia due to the size of $his cock. $He's simply pulled it to one side, leaving $his pussy bare as well. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> $activeSlave.slaveName's silken panties demurely cover $his hermaphroditic genitalia as long as $he doesn't move too much, but $his dick has a way of slipping out and uncovering $his pussy. <<elseif $activeSlave.dick > 3>> $activeSlave.slaveName's silken panties cannot cover $his cock. $He's simply pulled it to one side. <<elseif $activeSlave.dick > 0>> $activeSlave.slaveName's silken panties demurely cover $his dick as long as $he doesn't move too much, but it has a way of slipping out. <<elseif $activeSlave.vagina == -1>> $activeSlave.slaveName's silken panties demurely cover $his featureless groin. <<else>> $activeSlave.slaveName's silken panties demurely cover $his pussy. <</if>> <<case "a maternity dress">> <<if $activeSlave.dick > 5>> Something massive can be seen bulging under $his dress. <<elseif $activeSlave.dick > 2>> When $he moves, something occasionally tents the front of $his dress. <<elseif $activeSlave.vagina == -1>> $activeSlave.slaveName's dress demurely conceals $his featureless groin. <<else>> $activeSlave.slaveName's dress demurely conceals $his pussy. <</if>> <<case "a slutty qipao">> $activeSlave.slaveName's <<if $activeSlave.bellyPreg >= 5000 || $activeSlave.weight > 95 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly") || ($activeSlave.bellyAccessory == "a medium empathy belly")>> qipao doesn't even come close to reaching $his crotch. <<elseif $activeSlave.dick > 3>> dick is long enough that its head dangles down below the front of $his short qipao. <<elseif $activeSlave.dick > 0>> qipao occasionally tents in front when $he moves. <<elseif $activeSlave.vagina == -1>> qipao barely comes down far enough to cover $his featureless groin. <<else>> qipao barely comes down far enough to cover $his pussy. <</if>> <<case "uncomfortable straps">> $activeSlave.slaveName's strap between $his legs has a steel ring <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> around the base of $his dick, letting it pass through, and a ring over $his pussy. <<elseif $activeSlave.dick > 0>> the base of $his dick, letting it pass through. <<elseif $activeSlave.vagina == -1>> over the little hole in $his featureless groin. <<else>> over $his pussy. <</if>> <<case "shibari ropes">> <<if (!["chastity", "combined chastity"].includes($activeSlave.dickAccessory)) && ($activeSlave.dick > 4) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20) && ($activeSlave.belly >= 5000)>> $activeSlave.slaveName's ropes bind $his huge cock to the bottom of $his <<if $activeSlave.bellyPreg > 2000>>pregnant<<elseif $activeSlave.bellyImplant > 2000>>rounded<<else>>swollen<</if>> belly. <<elseif (!["chastity", "combined chastity"].includes($activeSlave.dickAccessory)) && ($activeSlave.dick > 4) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20)>> $activeSlave.slaveName's ropes bind $his huge cock straight up $his abdomen.<<if $activeSlave.boobs > 400>> It's so long that its head rests between $his breasts.<</if>> <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> $activeSlave.slaveName's ropes are woven in a complex pattern to bind all parts of $his complicated genitalia. <<elseif $activeSlave.dick > 0>> $activeSlave.slaveName's ropes include a tight loop around the base of $his dick. <<elseif $activeSlave.vagina == -1>> $activeSlave.slaveName has a couple of ropes framing $his featureless groin, to draw attention to it. <<else>> $activeSlave.slaveName has a rope passing tightly between $his pussylips. <</if>> <<case "restrictive latex">> $activeSlave.slaveName's <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia are visible through a special hole in the latex. <<elseif $activeSlave.dick > 0>> latex has a hole to leave $his dick bare and vulnerable. <<elseif $activeSlave.vagina == -1>> latex has no hole over $his featureless groin. <<else>> latex has a hole to leave $his pussy bare and vulnerable. <</if>> <<case "attractive lingerie">> $activeSlave.slaveName's <<if ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20) && ($activeSlave.belly >= 5000)>> huge erection is agonizingly pressed down by $his <<if $activeSlave.bellyPreg > 2000>>pregnancy<<elseif $activeSlave.bellyImplant > 2000>>rounded belly<<else>>swollen belly<</if>>. <<elseif ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20)>> erection is so big that $he's restrained it by trapping its head under $his bra.<<if $activeSlave.boobs > 800>> Its head peeks out from $his cleavage.<</if>> <<elseif ($activeSlave.dick > 3) && ($activeSlave.vagina > -1)>> lace g-string cannot cover hermaphroditic genitalia due to the size of $his cock. $He's simply pulled it to one side, leaving $his pussy bare as well. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> lace g-string demurely covers $his hermaphroditic genitalia as long as $he doesn't move too much, but $his dick has a way of slipping out and uncovering $his pussy. <<elseif $activeSlave.dick > 3>> lace g-string cannot cover $his cock. $He's simply pulled it to one side. <<elseif $activeSlave.dick > 0>> lace g-string demurely covers $his dick as long as $he doesn't move too much, but it has a way of slipping out. <<elseif $activeSlave.vagina == -1>> lace g-string demurely covers $his featureless groin. <<else>> lace g-string demurely covers $his pussy. <</if>> <<case "a succubus outfit">> $activeSlave.slaveName's leather skirt is cut to conceal precisely nothing in front, coming down to just above <<if $activeSlave.dick > 0>> the base of $his cock. <<elseif $activeSlave.vagina == -1>> $his featureless groin. <<else>> $his clit. <</if>> <<case "a monokini">> $activeSlave.slaveName's <<if $activeSlave.dick > 3>> dick creates a large bulge in the front of $his monokini. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia creates a small bulge in the front of $his monokini. <<elseif $activeSlave.dick > 0>> dick creates a small bulge in the front of $his monokini. <<elseif $activeSlave.vagina == -1>> monokini bottom has no bulges or ridges at the front or bottom. <<else>> pussy creates small ridges in the bottom of $his monokini. <</if>> <<case "a cybersuit">> $activeSlave.slaveName's <<if $activeSlave.dick > 3>> dick creates a large bulge in the front of $his bodysuit. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia creates a small bulge in the front of $his bodysuit. <<elseif $activeSlave.dick > 0>> dick creates a small bulge in the front of $his bodysuit. <<elseif $activeSlave.vagina == -1>> bodysuit conceals the featurelessness of $his crotch. <<else>> pussy creates small soft ridges in the bottom of $his bodysuit. <</if>> <<case "a string bikini">> $activeSlave.slaveName's <<if ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20) && ($activeSlave.belly >= 5000)>> huge erection is agonizingly pressed down by $his <<if $activeSlave.bellyPreg > 2000>>pregnancy<<elseif $activeSlave.bellyImplant > 2000>>rounded belly<<else>>swollen belly<</if>>. <<elseif ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20)>> erection is so big that $he's got it restrained behind $his string bikini top.<<if $activeSlave.boobs > 800>> Its head peeks out from $his cleavage.<</if>> <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> just given up and pushed $his bikini bottom to one side, since the bikini bottom that fits a hermaphrodite has not yet been designed. <<elseif $activeSlave.dick > 0>> string bikini bottom is more of a banana hammock, in front. <<elseif $activeSlave.vagina == -1>> string bikini conceals the featurelessness of $his groin. <<else>> string bikini runs lewdly between $his pussylips. <</if>> <<case "a scalemail bikini">> $activeSlave.slaveName's <<if ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20) && ($activeSlave.belly >= 5000)>> huge erection is agonizingly pressed down by $his <<if $activeSlave.bellyPreg > 2000>>pregnancy<<elseif $activeSlave.bellyImplant > 2000>>rounded belly<<else>>swollen belly<</if>>. <<elseif ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20)>> erection is so big that $he's got it restrained behind $his scalemail bikini top.<<if $activeSlave.boobs > 800>> Its head peeks out from $his cleavage.<</if>> <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> just given up and pushed $his scalemail bottom to one side, since the bikini bottom that fits a hermaphrodite has not yet been designed. <<elseif $activeSlave.dick > 0>> scalemail bikini bottom is more of a banana hammock, in front. <<else>> scalemail bikini conceals $his groin. <</if>> <<case "clubslut netting">> $activeSlave.slaveName's <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia require a huge hole in $his netting to keep everything aired out and accessible. <<elseif ($activeSlave.dick > 0) && ($activeSlave.scrotum > 1)>> cock has its own hole in $his netting, but $his balls are restrained inside it. <<elseif ($activeSlave.dick > 0)>> cock has its own hole in $his netting. <<elseif $activeSlave.vagina == -1>> clubslut netting covers $his featureless groin, making it less obvious that there's nothing there. <<else>> pussy is left bare by a hole in $his netting. <</if>> <<case "a cheerleader outfit">> $activeSlave.slaveName's <<if ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20) && ($activeSlave.belly >= 5000)>> huge erection pins $his skirt against $his <<if $activeSlave.bellyPreg > 2000>>pregnant<<elseif $activeSlave.bellyImplant > 2000>>rounded<<else>>swollen<</if>> belly, revealing $his bare pussy. <<elseif ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20)>> erection is so big that $he's trapped it upwards against $his stomach and under $his top.<<if $activeSlave.boobs > 800>> Its head peeks out from $his cleavage.<</if>> <<elseif $activeSlave.dick > 5>> cheerleader skirt is not designed for someone with a cock as big as hers; its lower half sticks out beneath its edge. <<elseif $activeSlave.dick > 3>> cheerleader skirt is not designed for someone with a cock as big as hers; its head is easily visible beneath its edge. <<elseif $activeSlave.dick > 0>> cheerleader skirt hides $his dick reasonably well as long as $he stands still. <<elseif $activeSlave.vagina == -1>> cheerleader skirt hides $his the featurelessness of $his groin. <<else>> cheerleader skirt often flips up to reveal $his bare pussy. <</if>> <<case "cutoffs and a t-shirt">> $activeSlave.slaveName's <<if ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20)>> erection is so big that closing $his jean cutoffs is hopeless. $He's got $his fly unbuttoned and $his dick sticking out proudly. <<elseif $activeSlave.dick > 5>> jean cutoffs are pretty brief, and $his huge cock sticks out, trapped against one leg. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> jean cutoffs are pretty brief, but decently cover $his cock and pussy. <<elseif $activeSlave.dick > 0>> jean cutoffs are pretty brief, but decently cover $his cock. <<elseif $activeSlave.vagina == -1>> jean cutoffs are pretty brief, but decently cover $his featureless groin. <<else>> jean cutoffs are pretty brief, but still cover $his pussy decently in front. <</if>> <<case "a slave gown">> $activeSlave.slaveName's <<if $activeSlave.dick > 6>> lovely gown cannot hide the fact that something massive is lurking between $his legs. <<elseif $activeSlave.dick > 3>> cock tents the front of $his lovely gown. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia are hidden by $his lovely gown. <<elseif $activeSlave.dick > 0>> cock is hidden by $his lovely gown. <<elseif $activeSlave.vagina == -1>> featureless groin is concealed by $his lovely gown. <<else>> pussy is concealed by $his lovely gown. <</if>> <<case "a halter top dress">> $activeSlave.slaveName's <<if $activeSlave.dick > 3>> cock tents the front of $his beautiful halter top dress. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia are hidden by $his beautiful halter top dress. <<elseif $activeSlave.dick > 0>> cock is hidden by $his beautiful halter top dress. <<elseif $activeSlave.vagina == -1>> featureless groin is concealed by $his halter top dress. <<else>> pussy is concealed by $his beautiful halter top dress. <</if>> <<case "a ball gown">> $activeSlave.slaveName's <<if $activeSlave.dick > 3>> cock tents the front of $his fabulous silken ball gown. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia are hidden by $his fabulous silken ball gown. <<elseif $activeSlave.dick > 0>> cock is hidden by $his fabulous silken ball gown. <<elseif $activeSlave.vagina == -1>> featureless groin is hidden by $his fabulous silken ball gown. <<else>> pussy is concealed by $his fabulous silken ball gown. <</if>> <<case "slutty business attire">> $activeSlave.slaveName's <<if $activeSlave.dick > 3>> dickhead dangles down beneath the hem of $his short skirt. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia are barely hidden by $his skirt. <<elseif $activeSlave.dick > 0>> cock is barely hidden by $his skirt. <<elseif $activeSlave.vagina == -1>> featureless groin is barely hidden by $his skirt. <<else>> pussy is barely concealed by $his skirt. <</if>> <<case "nice business attire">> $activeSlave.slaveName's <<if $activeSlave.dick > 3>> conservative skirt bulges forward in front. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia are decently hidden by $his skirt. <<elseif $activeSlave.dick > 0>> conservative skirt gives no hint of the cock behind it. <<elseif $activeSlave.vagina == -1>> conservative skirt gives no hint of the perverse featurelessness behind it. <<else>> conservative skirt gives no hint of the pussy behind it. <</if>> <<case "a comfortable bodysuit">> $activeSlave.slaveName's <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia are a bit crowded by $his tight bodysuit. <<elseif $activeSlave.dick > 0>> cock is quite visible under the tight material of $his bodysuit. <<elseif $activeSlave.vagina == -1>> comfortable bodysuit fits $his groin well enough to make it clear there's nothing there. <<else>> bodysuit forms a perfect cameltoe against $his pussy. <</if>> <<case "a military uniform">> <<if $activeSlave.dick > 3>> $activeSlave.slaveName's uniform skirt bulges forward in front. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> $activeSlave.slaveName's hermaphroditic genitalia are decently hidden by $his skirt. <<elseif $activeSlave.vagina > -1>> $activeSlave.slaveName's uniform skirt gives no hint of the pussy behind it. <<elseif $activeSlave.vagina == -1>> $activeSlave.slaveName's uniform skirt gives no hint of the featureless groin behind it. <<elseif $activeSlave.dick > 0>> $activeSlave.slaveName's uniform skirt gives no hint of the cock behind it. <</if>> <<case "a schutzstaffel uniform">> <<if $activeSlave.dick > 3>> $activeSlave.slaveName's uniform trousers bulges forward in front. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> $activeSlave.slaveName's hermaphroditic genitalia are decently hidden by $his trousers. <<elseif $activeSlave.vagina > -1>> $activeSlave.slaveName's uniform trousers give no hint of the pussy behind it. <<elseif $activeSlave.vagina == -1>> $activeSlave.slaveName's uniform trousers give no hint of the featureless groin behind it. <<elseif $activeSlave.dick > 0>> $activeSlave.slaveName's uniform trousers give no hint of the cock behind it. <</if>> <<case "a slutty schutzstaffel uniform">> <<if $activeSlave.dick > 3>> $activeSlave.slaveName's uniform miniskirt bulges forward in front. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> $activeSlave.slaveName's hermaphroditic genitalia are decently hidden by $his miniskirt. <<elseif $activeSlave.vagina > -1>> $activeSlave.slaveName's uniform miniskirt gives no hint of the pussy behind it. <<elseif $activeSlave.vagina == -1>> $activeSlave.slaveName's uniform miniskirt gives no hint of the featureless groin behind it. <<elseif $activeSlave.dick > 0>> $activeSlave.slaveName's uniform miniskirt gives no hint of the cock behind it. <</if>> <<case "a red army uniform">> <<if $activeSlave.dick > 3>> $activeSlave.slaveName's uniform skirt bulges forward in front. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> $activeSlave.slaveName's hermaphroditic genitalia are decently hidden by $his skirt. <<elseif $activeSlave.vagina > -1>> $activeSlave.slaveName's uniform skirt gives no hint of the pussy behind it. <<elseif $activeSlave.vagina == -1>> $activeSlave.slaveName's uniform skirt gives no hint of the featureless groin behind it. <<elseif $activeSlave.dick > 0>> $activeSlave.slaveName's uniform skirt gives no hint of the cock behind it. <</if>> <<case "an apron">> <<if $activeSlave.dick > 3>> $activeSlave.slaveName's apron has a noticeable bulge in the front. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> $activeSlave.slaveName's hermaphroditic genitalia are hidden in the front by $his apron. <<elseif $activeSlave.dick > 0>> $activeSlave.slaveName's cock is hidden in the front by $his apron. <<elseif $activeSlave.vagina > -1>> $activeSlave.slaveName's pussy is hidden in the front by $his apron. <<elseif $activeSlave.vagina == -1>> $activeSlave.slaveName's featureless groin is hidden in the front by $his apron. <</if>> <<case "a bunny outfit">> <<if $activeSlave.dick > 4>> The crotch of $activeSlave.slaveName's teddy has a significant bulge to it. <<elseif $activeSlave.dick > 0>> The crotch of $activeSlave.slaveName's teddy bulges slightly. <<elseif $activeSlave.vagina == -1>> The crotch of $activeSlave.slaveName's teddy is perfectly, and suspiciously, featureless. <<else>> $activeSlave.slaveName's teddy is tight enough to form a distinct cameltoe. <</if>> <<case "a kimono">> <<if $activeSlave.dick > 3>> Despite the quality tailoring of $activeSlave.slaveName's kimono, it is clear that $he has something between $his legs. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> $activeSlave.slaveName's kimono demurely conceals $his hermaphroditic genitalia. <<elseif $activeSlave.dick > 0>> $activeSlave.slaveName's kimono demurely conceals $his cock. <<elseif $activeSlave.vagina == -1>> $activeSlave.slaveName's kimono demurely conceals $his featureless groin. <<else>> $activeSlave.slaveName's kimono demurely conceals $his pussy. <</if>> <<case "a latex catsuit">> $activeSlave.slaveName's <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> latex encased cock and pussy are just waiting to be exposed through $his crotch zipper. <<elseif $activeSlave.dick > 0>> latex encased cock is just waiting to be exposed through $his crotch zipper. <<elseif $activeSlave.vagina == -1>> latex covered groin can be exposed with $his crotch zipper, though there's little point. <<else>> latex encased pussy is just waiting to be exposed through $his crotch zipper. <</if>> <<case "a leotard">> $activeSlave.slaveName's <<if ($activeSlave.dick > 0) && canAchieveErection($activeSlave)>> tight leotard affords no extra room for $his penis, so when $he gets hard, every vein is clearly visible through the material. <<elseif $activeSlave.dick > 0>> soft cock is clearly outlined by the tight material of $his leotard. <<elseif $activeSlave.clit > 1>> leotard hugs $his pussy, so closely that $his impressive clit is clearly visible. <<elseif $activeSlave.vagina == -1>> leotard hugs $his groin, making it obvious that there's nothing there. <<else>> leotard hugs $his pussy, forming an inviting cameltoe. <</if>> <<case "a mini dress">> $activeSlave.slaveName's <<if ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20) && ($activeSlave.belly >= 5000)>> massive erection is agonizingly pinned to the front of $his <<if $activeSlave.bellyPreg > 2000>>gravid<<elseif $activeSlave.bellyImplant > 2000>>rounded<<else>>swollen<</if>> belly, entirely visible against the straining fabric of $his dress. <<elseif ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20)>> massive erection ascends up $his chest, entirely visible against the straining fabric of $his dress. <<elseif ($activeSlave.dick > 3) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20) && ($activeSlave.belly >= 5000)>> erection lies flush against the bottom of $his <<if $activeSlave.bellyPreg > 2000>>gravid<<elseif $activeSlave.bellyImplant > 2000>>rounded<<else>>swollen<</if>> stomach, visible under the tight fabric of $his dress. <<elseif ($activeSlave.dick > 3) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20)>> erection lies flush against $his stomach, visible under the tight fabric of $his dress. <<elseif $activeSlave.dick > 5>> short dress can't possibly conceal $his huge cock; its lower half sticks out below the hemline. <<elseif $activeSlave.dick > 3>> short dress can't possibly conceal $his big cock; its head peeks out below the hemline. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> short dress scarcely covers the bulge of $his cock, while leaving a hint of $his bare pussy visible below the hemline. <<elseif $activeSlave.dick > 0>> short dress scarcely covers the bulge of $his cock. <<elseif $activeSlave.vaginalAccessory == "chastity belt">> short dress leaves a hint of $his polished chastity belt below the hemline. <<elseif $activeSlave.vaginalAccessory == "anal chastity">> short dress leaves a hint of $his polished anal chastity belt below the hemline. <<elseif $activeSlave.vaginalAccessory == "combined chastity">> short dress leaves a hint of $his polished chastity belt below the hemline. <<elseif $activeSlave.vagina == -1>> short dress leaves a hint of $his featureless groin below its hemline. <<else>> short dress leaves a hint of $his bare pussy below the hemline. <</if>> <<case "a nice maid outfit">> $activeSlave.slaveName's <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia are protected by $his functional apron. <<elseif $activeSlave.dick > 0>> dick is protected by $his functional apron. <<elseif $activeSlave.vagina == -1>> featureless groin is protected by $his functional apron. <<else>> pussy is protected by $his functional apron. <</if>> <<case "a nice nurse outfit">> <<if $activeSlave.dick > 3>> $activeSlave.slaveName's trousers bulge forward in front. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> $activeSlave.slaveName's hermaphroditic genitalia are decently hidden by $his trousers. <<elseif $activeSlave.dick > 0>> $activeSlave.slaveName's trousers give no hint of the cock behind it. <<elseif $activeSlave.vagina == -1>> $activeSlave.slaveName's trousers give no hint of the featureless groin behind it. <<else>> $activeSlave.slaveName's trousers give no hint of the pussy behind it. <</if>> <<case "a schoolgirl outfit">> <<if $activeSlave.dick > 3>> $activeSlave.slaveName's dickhead is visible, swinging below the hem of $his skirt. <<elseif $activeSlave.dick > 0>> Something is pushing against the front of $activeSlave.slaveName's plaid skirt. <<elseif $activeSlave.vagina == -1>> $activeSlave.slaveName's plaid skirt lifts to show off $his featureless groin. <<else>> $activeSlave.slaveName's plaid skirt lifts to show off $his pussy with the slightest provocation. <</if>> <<case "a slutty maid outfit">> $activeSlave.slaveName's <<if $activeSlave.dick > 3>> cockhead dangles down beneath the hem of $his short apron. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia are poorly concealed by $his short apron. <<elseif $activeSlave.dick > 0>> cock is barely concealed by $his short apron. <<elseif $activeSlave.vagina == -1>> featureless groin is barely covered by $his short apron. <<else>> pussy is barely covered by $his short apron. <</if>> <<case "a slutty nurse outfit">> <<if $activeSlave.dick > 3>> $activeSlave.slaveName's skirt is tight enough to reveal the massive outline of $his dick behind it. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> $activeSlave.slaveName's skirt is tight enough to reveal the outline of the hermaphroditic genitalia behind it. <<elseif $activeSlave.dick > 0>> $activeSlave.slaveName's skirt is tight enough to reveal the outline of $his dick behind it. <<elseif $activeSlave.vagina > -1>> $activeSlave.slaveName's skirt is barely long enough to cover $his pussy. <</if>> <<case "a hijab and abaya">> <<if $activeSlave.dick > 3>> When $he moves, something occasionally bulges the front of $his abaya. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> $activeSlave.slaveName's abaya properly conceals $his hermaphroditic genitalia. <<elseif $activeSlave.dick > 0>> $activeSlave.slaveName's abaya properly conceals $his cock. <<elseif $activeSlave.vagina == -1>> $activeSlave.slaveName's abaya properly conceals $his featureless groin. <<else>> $activeSlave.slaveName's abaya properly conceals $his pussy. <</if>> <<case "battledress">> <<if $activeSlave.dick > 3>> $activeSlave.slaveName's fatigue pants bulge in front. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> $activeSlave.slaveName's fatigue pants protect $his hermaphroditic genitalia. <<elseif $activeSlave.dick > 0>> $activeSlave.slaveName's fatigue pants protect $his cock. <<elseif $activeSlave.vagina == -1>> $activeSlave.slaveName's fatigue pants protect $his featureless groin. <<else>> $activeSlave.slaveName's fatigue pants protect $his pussy. <</if>> <<case "a fallen nuns habit">> The ludicrously short skirt of $activeSlave.slaveName's habit parts below $his navel, leaving $his <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia <<elseif $activeSlave.dick > 0>> cock <<elseif $activeSlave.vagina == -1>> featureless groin <<else>> pussy <</if>> bare. <<case "a chattel habit">> The strip of cloth running down $his front <<if ($activeSlave.dick > 0) && canAchieveErection($activeSlave)>> splits well above the base of $his dick, allowing $his erection to stand out proudly. <<elseif ($activeSlave.vagina < 0) || ($activeSlave.vaginalAccessory == "chastity belt")>> has the new religion's symbol for anal sex embossed on it in gold, implying that this holy sex slave should be approached from the rear. <<elseif ($activeSlave.vaginalAccessory == "combined chastity")>> has the new religion's symbol for chastity embossed on it in gold, implying that this holy sex slave should only be used for oral. <<elseif ($activeSlave.vaginalAccessory == "anal chastity") && canDoVaginal($activeSlave)>> has the new religion's symbol for anal chastity embossed on it in gold, implying that this holy sex slave should be used for vaginal sex or oral sex only. <<elseif $activeSlave.vagina == -1>> has the new religion's stylized for anal sex embossed on it in gold, since this slave's front is quite featureless. <<else>> has the new religion's stylized symbol depicting the vagina embossed on it in gold, and can be tucked up to bare $his womanhood. <</if>> <<case "a penitent nuns habit">> <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> $activeSlave.slaveName's sackcloth undergarments chafe and torture $his poor hermaphrodite's genitalia, keeping $his aware that $he is an abomination. <<elseif $activeSlave.dick > 0>> $He's wearing a painful metal cilice around the base of $his cock, making $his shift constantly in search of comfort that will not come. <<elseif $activeSlave.vagina == -1>> $activeSlave.slaveName's sackcloth undergarments chafe and torture $his poor, featureless groin. <<else>> $activeSlave.slaveName's sackcloth undergarments chafe and torture $his poor womanhood. <</if>> <<case "harem gauze">> $activeSlave.slaveName's <<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> hermaphroditic genitalia are partially obscured by a covering of sheer gauze. $His pussy is barely discernible. <<elseif $activeSlave.dick > 0>> cock is partially obscured by a covering of sheer gauze. <<elseif $activeSlave.vagina == -1>> featureless groin is partially obscured by a covering of sheer gauze. <<else>> pussy is partially obscured by a covering of sheer gauze. <</if>> <<default>> <<if $activeSlave.vagina > -1>> $activeSlave.slaveName's <<if $activeSlave.dick > 0>>hermaphroditic genitalia are<<else>>pussy is<</if>> bare and available. <<elseif ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity")>> <<elseif $activeSlave.dick > 0>> $activeSlave.slaveName's <<switch $activeSlave.dick>> <<case 10>> inhuman cock hangs naked. <<case 9>> absurd cock hangs naked. <<case 8>> titanic<<if canAchieveErection($activeSlave)>><<else>>, flaccid<</if>> cock hangs naked. <<case 7>> gigantic<<if canAchieveErection($activeSlave)>><<else>>, flaccid<</if>> cock hangs naked. <<case 6>> huge<<if canAchieveErection($activeSlave)>><<else>>, flaccid<</if>> cock hangs naked. <<case 5>> imposing<<if canAchieveErection($activeSlave)>><<else>>, flaccid<</if>> cock swings naked. <<case 4>> big<<if canAchieveErection($activeSlave)>><<else>>, flaccid<</if>> cock dangles naked. <<case 3>> <<if canAchieveErection($activeSlave)>><<else>> flaccid<</if>> cock dangles bare. <<case 2>> little<<if canAchieveErection($activeSlave)>><<else>> flaccid<</if>> dick is bare. <<case 1>> tiny<<if canAchieveErection($activeSlave)>><<else>> flaccid<</if>> dick is bare. <<default>> hypertrophied cock hangs naked. <</switch>> <<else>> $activeSlave.slaveName's <<if $activeSlave.balls > 0>>lonely balls are<<else>>featureless groin is<</if>> bare and vulnerable. <</if>> <</switch>> <</if>> <</if>> <</widget>> <<widget "dickDescription">> <<SlavePronouns $activeSlave>> <<if $activeSlave.dick > 0>> <<switch $activeSlave.dick>> <<case 10>> <<if $showDickCMs == 1>> $His awe-inspiring<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis is around 60cm long, <<else>> $He has an awe-inspiring<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis, <</if>> a true masterpiece of modern growth hormone treatment, <<case 9>> <<if $showDickCMs == 1>> $His monstrous<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis is around 50cm long, <<else>> $He has a monstrous<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis, <</if>> a work of modern pharmacological art, <<case 8>> <<if $showDickCMs == 1>> $His truly imposing<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis is around 40cm long when as hard as it can get, <<else>> $He has a truly imposing<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis, <</if>> an obvious product of modern growth hormones, <<case 7>> <<if $showDickCMs == 1>> $His massive<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis is around 35cm long when as hard as it can get, <<else>> $He has a massive<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis, <</if>> larger than a dick can grow naturally, <<case 6>> <<if $showDickCMs == 1>>$His enormous<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis <<if canAchieveErection($activeSlave)>>is around 30cm long when<<else>>would be around 30cm long if it could become<</if>> erect<<else>>$He has an enormous<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis<</if>>, a rival to the world's largest natural dicks, <<case 5>> <<if $showDickCMs == 1>>$His huge<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis <<if canAchieveErection($activeSlave)>>is more than 25cm long when<<else>>would be around 25cm long if it could become<</if>> erect<<else>>$He has a huge<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis<</if>>, large enough to be sexually inconvenient, <<case 4>> <<if $showDickCMs == 1>>$His large<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis <<if canAchieveErection($activeSlave)>>is around 20cm long when<<else>>would be around 20cm long if it could become<</if>> erect<<else>>$He has a large<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis<</if>>, big enough to be a source of pride on a male, <<case 3>> <<if $showDickCMs == 1>>$His average-sized<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis <<if canAchieveErection($activeSlave)>>is around 15cm long when<<else>>would be around 15cm long if it could become<</if>> erect<<else>>$He has an average-sized<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis<</if>>, <<case 2>> <<if $showDickCMs == 1>>$His small<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis <<if canAchieveErection($activeSlave)>>is around 10cm long when<<else>>would be around 10cm long if it could become<</if>> erect<<else>>$He has a small<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis<</if>>, little enough to be a source of embarrassment on a male, <<case 1>> <<if $showDickCMs == 1>>$His<<if $seeCircumcision == 1>> <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> micropenis <<if canAchieveErection($activeSlave)>>is less than 5cm long when<<else>>would be less than 5cm long if it could become<</if>> erect<<else>>$He has <<if $seeCircumcision == 1>><<if $activeSlave.foreskin > 0>>an uncut<<else>>a circumcised<</if>><<else>>a<</if>> micropenis<</if>>, <<default>> <<if $showDickCMs == 1>> $His mind-shattering<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis is around <<print (6*$activeSlave.dick)>>cm long, <<else>> $He has a mind-shattering<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis, <</if>> a true masterpiece of modern growth hormone treatment, <</switch>> <<if $activeSlave.scrotum == 0>> <<if $activeSlave.vagina > -1>> and is right above $his vagina. <<else>> and rests above nothing but smooth, sensitive skin until <<switch $activeSlave.anus>> <<case 0>> the tiny crinkle of $his virgin asshole. <<case 1>> $his tight little rosebud. <<case 2>> the bottom of the vertical slit formed by $his rear pussy. <<case 3>> the bottom of the soft slit formed by $his lewd rear pussy. <<default>> the edge of $his open anal gape. <</switch>> <</if>> <<else>> <<switch $activeSlave.balls>> <<case 10>> and $he has an inhuman pair of testicles<<if $showDickCMs == 1>>, nearly 20cm long<</if>>. <<case 9>> and $he has a titanic pair of testicles<<if $showDickCMs == 1>>, about 16cm long<</if>>. <<case 8>> and $he has a gigantic pair of testicles<<if $showDickCMs == 1>>, about 14cm long<</if>>. <<case 7>> and $he has a monstrous pair of testicles<<if $showDickCMs == 1>>, about 12cm long<</if>>. <<case 6>> and $he has an enormous pair of testicles<<if $showDickCMs == 1>>, about 10cm long<</if>>. <<case 5>> and $he has a huge pair of testicles<<if $showDickCMs == 1>>, about 8cm long<</if>>. <<case 4>> and $he has a big pair of testicles<<if $showDickCMs == 1>>, about 6cm long<</if>>. <<case 3>> and $he has an average pair of testicles<<if $showDickCMs == 1>>, about 4cm long<</if>>. <<case 2>> and $he has a small pair of testicles<<if $showDickCMs == 1>>, about 2cm long<</if>>. <<case 1>> and $his testicles are so small they have retreated up into $his abdomen. <<case 0>> <<if ($activeSlave.dick == 2)>> and $he lacks testicles. <<elseif ($activeSlave.dick == 1)>> and $he lacks testicles: $his vestigial dick is functionally a large, soft clit. <<else>> but $he lacks testicles. <</if>> <<default>> and $he has a hypertrophied, clearly unnatural pair of testicles<<if $showDickCMs == 1>>, about <<print ($activeSlave.balls*2)>>cm long<</if>>, a true masterpiece of modern growth hormone treatment. <</switch>> <<if $activeSlave.fuckdoll == 0 && $activeSlave.balls > 0 && $activeSlave.scrotum > 0>> <<set _scrotalFullness = $activeSlave.scrotum - $activeSlave.balls>> <<if $activeSlave.balls > 90>> <<if _scrotalFullness < -1>> $His poor scrotum is agonizingly overfilled and looks ready to burst. $He must be in constant pain. <<elseif _scrotalFullness == -1>> $His poor scrotum is so overfilled, every little vein is visible. $He must be in constant discomfort. <<elseif _scrotalFullness == 0>> $His comfortable scrotum allows them to hang massively <<if $activeSlave.amp != 1>>between $his legs<<else>>from $his limbless torso<</if>>. <<else>> Their weight and size has stretched $his scrotum downward, so that they <<if $activeSlave.amp != 1>>drag along the floor<<else>>hang far from $his limbless torso<</if>>. <</if>> <<elseif $activeSlave.balls >= 20>> <<if _scrotalFullness < -1>> $His poor scrotum is agonizingly overfilled and taut. $He must be in constant pain. <<elseif _scrotalFullness == -1>> $His poor scrotum is so overfilled, every little vein is visible. $He must be in constant discomfort. <<elseif _scrotalFullness == 0>> $His comfortable scrotum allows them to hang massively <<if $activeSlave.amp != 1>>between $his legs<<else>>from $his limbless torso<</if>>. <<else>> Their weight and size has stretched $his scrotum downward, so that they dangle <<if $activeSlave.amp != 1>>to $his knees<<else>>quite the distance from $his limbless torso<</if>>. <</if>> <<elseif $activeSlave.balls > 5>> <<if _scrotalFullness < -1>> $His poor scrotum is so overfilled, every little vein is visible. $He must be in agony. <<elseif _scrotalFullness == -1>> They're held against $his base by a tight scrotum that permits them little movement. <<elseif _scrotalFullness == 0>> $His comfortable scrotum allows them to hang massively <<if $activeSlave.amp != 1>>between $his legs<<else>>from $his limbless torso<</if>>. <<else>> Their weight has stretched $his scrotum downward, so that they dangle <<if $activeSlave.amp != 1>>halfway to $his knees<<else>>some distance from $his limbless torso<</if>>. <</if>> <<elseif $activeSlave.balls > 3>> <<if _scrotalFullness < -1>> They're too big for $his tiny scrotum, which is stretched tight over each ball. <<elseif _scrotalFullness == -1>> They're held against $his base by a tight scrotum that permits them little movement. <<elseif _scrotalFullness == 0>> $His soft scrotum allows them to rest comfortably <<if $activeSlave.amp != 1>>between $his legs<<else>>beneath $his limbless torso<</if>>. <<else>> $He has a loose, dangling scrotum that allows them to swing <<if $activeSlave.amp != 1>>between $his legs<<else>>from $his limbless torso<</if>>. <</if>> <<elseif $activeSlave.balls > 1>> <<if _scrotalFullness == -1>> They're held tightly by a very minimal scrotum that turns them into a soft little bump. <<elseif _scrotalFullness == 0>> $His comfortable little scrotum allows them to rest softly. <<else>> They're almost lost in $his big soft scrotum, wrinkled for lack of anything to fill it properly. <</if>> <<else>> <<if _scrotalFullness == 0>> $He has a soft little trace of scrotum. <<else>> They've left $his scrotum soft and empty. <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.mpreg == 1 && canAchieveErection($activeSlave) && $activeSlave.belly >= 10000 && $activeSlave.prostate > 0>> $His huge pregnancy puts pressure on $his prostate at all times, leaving $him fully erect and trailing cum. <<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyStimulatorsSetting > 1) && canAchieveErection($activeSlave)>> <<if ($activeSlave.dick > 8)>> $He's soft despite the drugs ejaculated by the dildo up $his asshole, since $his cock is too huge to ever become hard. The soft monstrosity simply exists to gush cum into a catchbasin. <<elseif ($activeSlave.dick > 6)>> $He's only half hard despite the drugs ejaculated by the dildo up $his asshole, and $he must feel very faint, since even that requires much of $his blood volume. <<else>> The drugs ejaculated by the dildo up $his asshole keep $his almost permanently hard, only letting $his go soft right after ejaculation. <</if>> As you watch, the machine detects that $his balls are ready for emptying. It reams $his ass until semen whitens the transparent tubing coming off the head of the receptacle covering $his dick. <<elseif ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>> <<dickAccessoryDescription>> <<elseif ($activeSlave.dick > 8)>> $He's too huge for $his cardiovascular system to create even the beginnings of an erection. $His cock is a soft, sensitive monolith<<if ($activeSlave.dick*6) > $activeSlave.height>> bigger than $his body<<elseif ($activeSlave.dick*6) > ($activeSlave.height/2)>> the size of one of $his legs<<else>> the size of one of $his arms<</if>>, <<if $activeSlave.amp == 1 && (($activeSlave.dick*6) > $activeSlave.height)>> or would be if $he had any of those. <<else>> hanging with its head <<if ($activeSlave.dick > 9)>>below<<else>>between<</if>> $his knees. <</if>> <<if ($activeSlave.prostate > 2)>> The area above $his crotch has a slight swell to it from $his prostate implant. A constant dribble of precum drips from the tip of $his cock; $his artificially hyperactive prostate keeps $him that way. <<elseif ($activeSlave.prostate > 1)>> $He's got a string of precum dangling from the tip of $his cock; $his artificially hyperactive prostate keeps $him that way. <</if>> <<elseif ($saleDescription == 1 && $gingering == "vasodilator")>> $He's painfully erect. <<if ($activeSlave.prostate > 2)>> The area above $his crotch has a slight swell to it from $his prostate implant. A constant dribble of precum drips from the tip of $his cock; $his artificially hyperactive prostate keeps $him that way. <<elseif ($activeSlave.prostate > 1)>> $He's got a string of precum dangling from the tip of $his cock; $his artificially hyperactive prostate keeps $him that way. <</if>> <<elseif ($activeSlave.balls == 0)>> Since $he has been gelded, $his cock is soft. <<if ($activeSlave.energy > 95)>> $He's such a nympho that despite this, $his limp member is tipped by a drop of precum. <</if>> <<elseif ($activeSlave.dick > 1) && ($activeSlave.hormoneBalance >= 100)>> Since $his body is flooded with female hormones, $his cock is soft. <<if ($activeSlave.devotion > 75)>> Despite this, $he's so devoted to you that being near you has $his horny. $His limp member is tipped by a drop of precum. <<elseif ($activeSlave.drugs == "testicle enhancement") || ($activeSlave.drugs == "hyper testicle enhancement")>> Unfortunately for the poor slave, $he's also on drugs that cause overproduction of cum. Since $his soft dick makes it difficult for $him to ejaculate properly, $he's almost frantic with discomfort, and $his dickhead is dribbling excessive precum. <</if>> <<set $seed = 0>> <<elseif ($activeSlave.dick > 6)>> $His cock is flirting with the limit of what the human cardiovascular system can bring erect: the best $he can manage is a half-hardness that's too soft to meaningfully fuck anything. If $he could somehow get fully erect, there are few holes $he could safely penetrate, anyway. <<if ($activeSlave.prostate > 2)>> The area above $his crotch has a slight swell to it from $his prostate implant. A constant dribble of precum drips from the tip of $his cock; $his artificially hyperactive prostate keeps $him that way. <<elseif ($activeSlave.prostate > 1)>> $He's got a string of precum dangling from the tip of $his cock; $his artificially hyperactive prostate keeps $him that way. <</if>> <<elseif ($activeSlave.dick > 1)>> <<if ($activeSlave.aphrodisiacs > 0) || $activeSlave.inflationType == "aphrodisiac">> The aphrodisiacs have $his <<if ($activeSlave.aphrodisiacs > 1) || ($activeSlave.inflationType == "aphrodisiac" && $activeSlave.inflation >= 2)>>painfully <</if>>hard<<if !canAchieveErection($activeSlave)>>, despite $his usual inability to achieve erection<</if>>. <<if ($activeSlave.prostate > 2)>> The area above $his crotch has a slight swell to it from $his prostate implant. A constant dribble of precum drips from the tip of $his cock; $his artificially hyperactive prostate keeps $him that way. <<elseif ($activeSlave.prostate > 1)>> $He's got a string of precum dangling from the tip of $his cock; $his artificially hyperactive prostate keeps $him that way. <</if>> <<elseif ($activeSlave.energy > 95)>> As a nympho, $he's almost constantly hard. <<if ($activeSlave.prostate > 2)>> The area above $his crotch has a slight swell to it from $his prostate implant. A constant dribble of precum drips from the tip of $his cock; $his artificially hyperactive prostate keeps $him that way. <<elseif ($activeSlave.prostate > 1)>> $He's got a string of precum dangling from the tip of $his cock; $his artificially hyperactive prostate keeps $him that way. <</if>> <<elseif ($activeSlave.fetish == "buttslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> Judging by how hard $he is<<if $activeSlave.prostate > 1>> and the constant flow of precum leaking from the tip of $his dick<<elseif $activeSlave.prostate > 0>> and the little bead of precum forming at the tip of $his dick<</if>>, $he's probably fantasizing about being buttfucked. <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> Judging by how hard $he is<<if $activeSlave.prostate > 1>> and the constant flow of precum leaking from the tip of $his dick<<elseif $activeSlave.prostate > 0>> and the little bead of precum forming at the tip of $his dick<</if>>, $he's probably fantasizing about being facefucked. <<elseif ($activeSlave.fetish == "humiliation") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> Judging by how hard $he is<<if $activeSlave.prostate > 1>> and the constant flow of precum leaking from the tip of $his dick<<elseif $activeSlave.prostate > 0>> and the little bead of precum forming at the tip of $his dick<</if>>, $he's probably fantasizing about being humiliated. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> Judging by how hard $he is<<if $activeSlave.prostate > 1>> and the constant flow of precum leaking from the tip of $his dick<<elseif $activeSlave.prostate > 0>> and the little bead of precum forming at the tip of $his dick<</if>>, $he's probably fantasizing about submission. <<elseif ($activeSlave.fetish == "dom") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> Judging by how hard $he is<<if $activeSlave.prostate > 1>> and the constant flow of precum leaking from the tip of $his dick<<elseif $activeSlave.prostate > 0>> and the little bead of precum forming at the tip of $his dick<</if>>, $he's probably fantasizing about dominating someone. <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> Judging by how hard $he is<<if $activeSlave.prostate > 1>> and the constant flow of precum leaking from the tip of $his dick<<elseif $activeSlave.prostate > 0>> and the little bead of precum forming at the tip of $his dick<</if>>, $he's probably fantasizing about pain. <<elseif ($activeSlave.fetish == "sadist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> Judging by how hard $he is<<if $activeSlave.prostate > 1>> and the constant flow of precum leaking from the tip of $his dick<<elseif $activeSlave.prostate > 0>> and the little bead of precum forming at the tip of $his dick<</if>>, $he's probably fantasizing about hurting someone. <<elseif ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> <<if canGetPregnant($activeSlave)>> Judging by how hard $he is<<if $activeSlave.prostate > 1>> and the constant flow of precum leaking from the tip of $his dick<<elseif $activeSlave.prostate > 0>> and the little bead of precum forming at the tip of $his dick<</if>>, $he's probably fantasizing about sporting a huge pregnant belly. <<else>> Judging by how hard $he is<<if $activeSlave.prostate > 1>> and the constant flow of precum leaking from the tip of $his dick<<elseif $activeSlave.prostate > 0>> and the little bead of precum forming at the tip of $his dick<</if>>, $he's probably fantasizing about getting someone pregnant. <</if>> <<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> Judging by how hard $he is<<if $activeSlave.prostate > 1>> and the constant flow of precum leaking from the tip of $his dick<<elseif $activeSlave.prostate > 0>> and the little bead of precum forming at the tip of $his dick<</if>>, $he's probably fantasizing about boobs. <<elseif ($activeSlave.devotion > 50)>> As a devoted sex slave, $he has no trouble keeping $himself hard for $his <<WrittenMaster $activeSlave>>. <<if ($activeSlave.prostate > 2)>> The area above $his crotch has a slight swell to it from $his prostate implant. A constant dribble of precum drips from the tip of $his cock; $his artificially hyperactive prostate keeps $him that way. <<elseif ($activeSlave.prostate > 1)>> $He's got a string of precum dangling from the tip of $his cock; $his artificially hyperactive prostate keeps $him that way. <</if>> <<elseif ($activeSlave.devotion > 20)>> As an obedient sex slave, $he does $his best to keep <<print $his>>self hard for $his <<WrittenMaster $activeSlave>>. <<if ($activeSlave.prostate > 2)>> The area above $his crotch has a slight swell to it from $his prostate implant. A constant dribble of precum drips from the tip of $his cock; $his artificially hyperactive prostate keeps $him that way. <<elseif ($activeSlave.prostate > 1)>> $He's got a string of precum dangling from the tip of $his cock; $his artificially hyperactive prostate keeps $him that way. <</if>> <<elseif ($activeSlave.dick > 1)>> Judging by the softness of $his dick, $he doesn't find $his situation arousing. <</if>> <</if>> <<if $activeSlave.balls > 0 && $activeSlave.vasectomy == 1>> $He shoots blanks thanks to $his vasectomy. <</if>> <<if $activeSlave.physicalAge <= 3>> <<if $activeSlave.dick >= 15>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having a gigantic dick are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $His penis so massive that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, using $his arms to support it. <<elseif $activeSlave.muscles > 30>> $He can barely move $his penis, and usually walks carrying $his it in any way $he can. <<elseif $activeSlave.muscles > 5>> $He requires assistance to move $his penis, and tries to rest it on the ground whenever $he can. <<else>> $He cannot get to $his feet unaided, and prefers to remain seated so $his enormous penis doesn't weigh $him down as much. <</if>> <<else>> $His penis is nearly the same size as $his torso, making $him about half cock. <</if>> <<if $activeSlave.dick >= 20>> <<if $dickAccessibility == 1>> Fortunately for $him, the penthouse is adapted for daily life with a cock <<else>> $He has trouble living in your penthouse, which is not designed for girls with dicks <</if>> bigger than they are. <</if>> <</if>> <</if>> <<elseif $activeSlave.physicalAge <= 12>> <<if $activeSlave.dick >= 30>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having a gigantic dick are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $His penis so massive that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, using $his arms to support it. <<elseif $activeSlave.muscles > 30>> $He can barely to move $his penis, and usually walks carrying it in any way $he can. <<elseif $activeSlave.muscles > 5>> $He requires assistance to move $his penis, and tries to rest it on the ground whenever $he can. <<else>> $He cannot get to $his feet unaided, and prefers to remain seated so $his enormous penis doesn't weigh $him down as much. <</if>> <<else>> $His penis is nearly the same size as $his torso, making $him about half cock. <</if>> <<if $activeSlave.dick >= 30>> <<if $dickAccessibility == 1>> Fortunately for $him, the penthouse is adapted for daily life with a cock <<else>> $He has trouble living in your penthouse, which is not designed for girls with dicks <</if>> bigger than they are. <</if>> <</if>> <</if>> <<elseif $activeSlave.physicalAge > 12>> <<if $activeSlave.dick >= 30>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having a gigantic dick are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $His penis so massive that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, using $his arms to support it. <<elseif $activeSlave.muscles > 30>> $He can barely to move $his penis, and usually walks carrying it in any way $he can. <<elseif $activeSlave.muscles > 5>> $He requires assistance to move $his penis, and tries to rest it on the ground whenever $he can. <<else>> $He cannot get to $his feet unaided, and prefers to remain seated so $his enormous penis doesn't weigh $him down as much. <</if>> <<else>> $His penis is nearly the same size as $his torso, making $him about half cock. <</if>> <<if $activeSlave.dick >= 30>> <<if $dickAccessibility == 1>> Fortunately for $him, the penthouse is adapted for daily life with a cock <<else>> $He has trouble living in your penthouse, which is not designed for girls with dicks <</if>> bigger than they are. <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.balls >= 50>> $His testicles are so big and sensitive that $he can barely move without stopping to let shivers run down $his body. It takes a great deal of control to not release their contents in huge spurts in every direction. <<elseif $activeSlave.balls >= 37>> $His perpetual stream of semen-laced precum leaves a mess on the floor wherever $he goes<<if canAchieveErection($activeSlave)>>, along with $his shaft and legs whenever $he is erect<</if>>. <<elseif $activeSlave.balls >= 25>> Parts of the constant dribble coming out of the tip of $his dick are now white, a testament to just how much cum $his massive balls produce and how desperate they are for release. <<elseif $activeSlave.balls >= 10>> $He produces so much cum that $his dick uncontrollably dribbles precum wherever $he goes, leaving a trail of drops behind $him. <</if>> <<if $activeSlave.prostate > 2>> $His ejaculate has a distinct clearness to it from the sheer amount of prostate fluid produced by $his overstimulated prostate. <</if>> <<if $activeSlave.physicalAge <= 3>> <<if $activeSlave.balls >= 25>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having a gigantic pair of testicles are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $His balls are so massive that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, using $his arms to support them. <<elseif $activeSlave.muscles > 30>> $He can barely manage to get to $his feet unaided, and usually walks carrying $his testicles in any way $he can. <<elseif $activeSlave.muscles > 5>> $He requires assistance to get to $his feet, and tries to rest $his huge balls on the ground whenever $he can. <<else>> $He cannot get to $his feet unaided, and prefers to remain seated so $his enormous balls don't weigh $him down as much. <</if>> <<elseif $activeSlave.balls >= 100>> $His testicles each dwarf $him, making $him almost entirely testicle. <<else>> $His testicles each dwarf $his torso, making $him almost entirely testicle. <</if>> <<if $activeSlave.balls > 90>> <<if $ballsAccessibility == 1>> Fortunately for $him, the penthouse is adapted for daily life with balls <<else>> $He has trouble living in your penthouse, which is not designed for girls with testicles <</if>> wider than a standard doorway. <</if>> <</if>> <</if>> <<elseif $activeSlave.physicalAge <= 12>> <<if $activeSlave.balls >= 50>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having a gigantic pair of testicles are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $His balls are so massive that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, using $his arms to support them. <<elseif $activeSlave.muscles > 30>> $He can barely manage to get to $his feet unaided, and usually walks carrying $his testicles in any way $he can. <<elseif $activeSlave.muscles > 5>> $He requires assistance to get to $his feet, and tries to rest $his huge balls on the ground whenever $he can. <<else>> $He cannot get to $his feet unaided, and prefers to remain seated so $his enormous balls don't weigh $him down as much. <</if>> <<elseif $activeSlave.balls >= 100>> $His testicles are each nearly the same size as $him, making $him mostly testicle. <<else>> $His testicles are each nearly the same size as $his torso, making a solid portion of $his mass testicle. <</if>> <<if $activeSlave.balls > 90>> <<if $ballsAccessibility == 1>> Fortunately for $him, the penthouse is adapted for daily life with balls <<else>> $He has trouble living in your penthouse, which is not designed for girls with testicles <</if>> wider than a standard doorway. <</if>> <</if>> <</if>> <<elseif $activeSlave.physicalAge > 12>> <<if $activeSlave.balls > 70>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having a gigantic pair of testicles are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $His balls are so massive that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, using $his arms to support them. <<elseif $activeSlave.muscles > 30>> $He can barely manage to get to $his feet unaided, and usually walks carrying $his testicles in any way $he can. <<elseif $activeSlave.muscles > 5>> $He requires assistance to get to $his feet, and tries to rest $his huge balls on the ground whenever $he can. <<else>> $He cannot get to $his feet unaided, and prefers to remain seated so $his enormous balls don't weigh $him down as much. <</if>> <<elseif $activeSlave.balls >= 100>> Together, $his testicles are nearly the same size as $him, making $him about half testicle. <<else>> Together, $his testicles are nearly the same size as $his torso, making $him about half testicle. <</if>> <<if $activeSlave.balls > 90>> <<if $ballsAccessibility == 1>> Fortunately for $him, the penthouse is adapted for daily life with balls <<else>> $He has trouble living in your penthouse, which is not designed for girls with testicles <</if>> wider than a standard doorway. <</if>> <</if>> <</if>> <</if>> <<if ($activeSlave.foreskin > 0)>> <<if ($activeSlave.foreskin - $activeSlave.dick < -1)>> $His cockhead is much too large for $his foreskin, probably as a result of recent penis growth it hasn't had time to stretch to accommodate yet. <<if canAchieveErection($activeSlave) && (($activeSlave.devotion > 20) || ($activeSlave.aphrodisiacs > 0) || ($saleDescription == 1 && $gingering == "vasodilator") || ($activeSlave.inflationType == "aphrodisiac"))>> The bit of erect dickhead visible at the tip of the uncomfortably stretched skin is an angry color from being squeezed so hard. <<elseif canAchieveErection($activeSlave)>> $He isn't erect right now, but getting a hardon will probably be very uncomfortable for $him. <<else>> Fortunately for $him, $he can't get hard, making this merely uncomfortable for $him. <</if>> <<elseif ($activeSlave.foreskin - $activeSlave.dick < 0)>> $His foreskin is stretched by $his dickhead, probably as a result of recent penis growth it hasn't had time to get used to yet. <<if canAchieveErection($activeSlave) && (($activeSlave.devotion > 20) || ($activeSlave.aphrodisiacs > 0) || ($saleDescription == 1 && $gingering == "vasodilator") || ($activeSlave.inflationType == "aphrodisiac"))>> $His erection has stretched the skin there taut. <<elseif canAchieveErection($activeSlave)>> $He isn't erect right now, but getting a hardon will probably be a bit uncomfortable for $him. <<else>> Fortunately for $him, $he can't get hard, making this state merely odd-looking. <</if>> <<elseif ($activeSlave.foreskin - $activeSlave.dick > 0)>> $His foreskin seems too large for $his dick, probably as a result of recent penis shrinkage. <<if canAchieveErection($activeSlave) && (($activeSlave.devotion > 20) || ($activeSlave.aphrodisiacs > 0) || ($saleDescription == 1 && $gingering == "vasodilator") || ($activeSlave.inflationType == "aphrodisiac"))>> $His erection cannot fully retract it, though it's loose enough that this doesn't look uncomfortable. <<elseif canAchieveErection($activeSlave)>> $He isn't erect right now, making the tip of $his dick look shriveled. <<else>> $He can't get hard, making the tip of $his dick look shriveled. <</if>> <<elseif ($activeSlave.foreskin - $activeSlave.dick > 1)>> $His foreskin is far too large for $his dick, probably as a result of recent penis shrinkage. <<if canAchieveErection($activeSlave) && (($activeSlave.devotion > 20) || ($activeSlave.aphrodisiacs > 0) || ($saleDescription == 1 && $gingering == "vasodilator") || ($activeSlave.inflationType == "aphrodisiac"))>> $His erection cannot retract it at all, though it's loose enough that this doesn't look uncomfortable. Orgasming, though, will likely produce a dribbling mess. <<elseif canAchieveErection($activeSlave)>> $He isn't erect right now, so the excess skin droops lamely off $his cockhead. <<else>> $He can't get hard, so the excess skin droops lamely off $his cockhead. <</if>> <</if>> <</if>> <<if ($activeSlave.dick < 3)>> <<if ($activeSlave.balls > 5)>> $His cock is small enough that it does not hang past the bottom of $his gigantic ballsack when soft. <</if>> <<elseif ($activeSlave.dick < 2)>> <<if ($activeSlave.balls > 4)>> $His cock is so small that it does not hang past the bottom of $his huge ballsack when soft. <</if>> <<elseif ($activeSlave.dick < 1)>> <<if ($activeSlave.balls > 3)>> $His cock is so small that it barely protrudes from $his ample ballsack. <</if>> <</if>> <</if>> <<elseif $activeSlave.vagina == -1>> /* NULL */ <<if $activeSlave.scrotum == 0>> $He has <<if $seeDicks > 0>>no penis and <</if>>no vagina, nothing but a tiny hole in the smooth $activeSlave.skin skin <<if $activeSlave.amp != 1>>between $his legs<<else>>at the base of $his hips<</if>>. <<else>> $He has <<if $seeDicks > 0>>no penis and <</if>>no vagina, just a tiny hole above <<switch $activeSlave.balls>> <<case 6>> a gigantic, clearly unnatural pair of testicles<<if $showDickCMs == 1>>, about 10cm long<</if>>. <<case 5>> a huge pair of testicles<<if $showDickCMs == 1>>, about 8cm long<</if>>. <<case 4>> a big pair of testicles<<if $showDickCMs == 1>>, about 6cm long<</if>>. <<case 3>> an average pair of testicles<<if $showDickCMs == 1>>, about 4cm long<</if>>. <<case 2>> a small pair of testicles<<if $showDickCMs == 1>>, about 2cm long<</if>>. <<case 1>> a soft little trace of scrotum, since $his testicles are so small they have retreated up into $his abdomen. <<case 0>> smooth $activeSlave.skin. <<default>> a hypertrophied, clearly unnatural pair of testicles<<if $showDickCMs == 1>>, about <<print ($activeSlave.balls*2)>>cm long<</if>>, a true masterpiece of modern growth hormone treatment. <</switch>> <<if $activeSlave.fuckdoll == 0 && $activeSlave.balls > 0 && $activeSlave.scrotum > 0>> <<set _scrotalFullness = $activeSlave.scrotum - $activeSlave.balls>> <<if $activeSlave.balls > 90>> <<if _scrotalFullness < -1>> $His poor scrotum is agonizingly overfilled and looks ready to burst. $He must be in constant pain. <<elseif _scrotalFullness == -1>> $His poor scrotum is so overfilled, every little vein is visible. $He must be in constant discomfort. <<elseif _scrotalFullness == 0>> $His comfortable scrotum allows them to hang massively <<if $activeSlave.amp != 1>>between $his legs<<else>>from $his limbless torso<</if>>. <<else>> Their weight and size has stretched $his scrotum downward, so that they <<if $activeSlave.amp != 1>>drag along the floor<<else>>hang far from $his limbless torso<</if>>. <</if>> <<elseif $activeSlave.balls >= 20>> <<if _scrotalFullness < -1>> $His poor scrotum is agonizingly overfilled and taut. $He must be in constant pain. <<elseif _scrotalFullness == -1>> $His poor scrotum is so overfilled, every little vein is visible. $He must be in constant discomfort. <<elseif _scrotalFullness == 0>> $His comfortable scrotum allows them to hang massively <<if $activeSlave.amp != 1>>between $his legs<<else>>from $his limbless torso<</if>>. <<else>> Their weight and size has stretched $his scrotum downward, so that they dangle <<if $activeSlave.amp != 1>>to $his knees<<else>>quite the distance from $his limbless torso<</if>>. <</if>> <<elseif $activeSlave.balls > 5>> <<if _scrotalFullness < -1>> $His poor scrotum is so overfilled, every little vein is visible. $He must be in agony. <<elseif _scrotalFullness == -1>> They're held against $his base by a tight scrotum that permits them little movement. <<elseif _scrotalFullness == 0>> $His comfortable scrotum allows them to hang massively <<if $activeSlave.amp != 1>>between $his legs<<else>>from $his limbless torso<</if>>. <<else>> Their weight has stretched $his scrotum downward, so that they dangle <<if $activeSlave.amp != 1>>halfway to $his knees<<else>>some distance from $his limbless torso<</if>>. <</if>> <<elseif $activeSlave.balls > 3>> <<if _scrotalFullness < -1>> They're too big for $his tiny scrotum, which is stretched tight over each ball. <<elseif _scrotalFullness == -1>> They're held against $his base by a tight scrotum that permits them little movement. <<elseif _scrotalFullness == 0>> $His soft scrotum allows them to rest comfortably <<if $activeSlave.amp != 1>>between $his legs<<else>>beneath $his limbless torso<</if>>. <<else>> $He has a loose, dangling scrotum that allows them to swing <<if $activeSlave.amp != 1>>between $his legs<<else>>from $his limbless torso<</if>>. <</if>> <<elseif $activeSlave.balls > 1>> <<if _scrotalFullness == -1>> They're held tightly by a very minimal scrotum that turns them into a soft little bump. <<elseif _scrotalFullness == 0>> $His comfortable little scrotum allows them to rest softly. <<else>> They're almost lost in $his big soft scrotum, wrinkled for lack of anything to fill it properly. <</if>> <<else>> <<if _scrotalFullness == 0>> $He has a soft little trace of scrotum. <<else>> They've left $his scrotum soft and empty. <</if>> <</if>> <</if>> <<if $activeSlave.physicalAge <= 3>> <<if $activeSlave.balls >= 25>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having a gigantic pair of testicles are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $His balls are so massive that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, using $his arms to support them. <<elseif $activeSlave.muscles > 30>> $He can barely manage to get to $his feet unaided, and usually walks carrying $his testicles in any way $he can. <<elseif $activeSlave.muscles > 5>> $He requires assistance to get to $his feet, and tries to rest $his huge balls on the ground whenever $he can. <<else>> $He cannot get to $his feet unaided, and prefers to remain seated so $his enormous balls don't weigh $him down as much. <</if>> <<elseif $activeSlave.balls >= 100>> $His testicles each dwarf $him, making $him almost entirely testicle. <<else>> $His testicles each dwarf $his torso, making $him almost entirely testicle. <</if>> <<if $activeSlave.balls > 90>> <<if $ballsAccessibility == 1>> Fortunately for $him, the penthouse is adapted for daily life with balls <<else>> $He has trouble living in your penthouse, which is not designed for girls with testicles <</if>> wider than a standard doorway. <</if>> <</if>> <</if>> <<elseif $activeSlave.physicalAge <= 12>> <<if $activeSlave.balls >= 50>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having a gigantic pair of testicles are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $His balls are so massive that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, using $his arms to support them. <<elseif $activeSlave.muscles > 30>> $He can barely manage to get to $his feet unaided, and usually walks carrying $his testicles in any way $he can. <<elseif $activeSlave.muscles > 5>> $He requires assistance to get to $his feet, and tries to rest $his huge balls on the ground whenever $he can. <<else>> $He cannot get to $his feet unaided, and prefers to remain seated so $his enormous balls don't weigh $him down as much. <</if>> <<elseif $activeSlave.balls >= 100>> $His testicles are each nearly the same size as $him, making $him about mostly testicle. <<else>> $His testicles are each nearly the same size as $his torso, making $him about mostly testicle. <</if>> <<if $activeSlave.balls > 90>> <<if $ballsAccessibility == 1>> Fortunately for $him, the penthouse is adapted for daily life with balls <<else>> $He has trouble living in your penthouse, which is not designed for girls with testicles <</if>> wider than a standard doorway. <</if>> <</if>> <</if>> <<elseif $activeSlave.physicalAge > 12>> <<if $activeSlave.balls > 70>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having a gigantic pair of testicles are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $His balls are so massive that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, using $his arms to support them. <<elseif $activeSlave.muscles > 30>> $He can barely manage to get to $his feet unaided, and usually walks carrying $his testicles in any way $he can. <<elseif $activeSlave.muscles > 5>> $He requires assistance to get to $his feet, and tries to rest $his huge balls on the ground whenever $he can. <<else>> $He cannot get to $his feet unaided, and prefers to remain seated so $his enormous balls don't weigh $him down as much. <</if>> <<elseif $activeSlave.balls >= 100>> Together, $his testicles are nearly the same size as $him, making $him about half testicle. <<else>> Together, $his testicles are nearly the same size as $his torso, making $him about half testicle. <</if>> <<if $activeSlave.balls > 90>> <<if $ballsAccessibility == 1>> Fortunately for $him, the penthouse is adapted for daily life with balls <<else>> $He has trouble living in your penthouse, which is not designed for girls with testicles <</if>> wider than a standard doorway. <</if>> <</if>> <</if>> <</if>> <<if ($activeSlave.prostate > 2)>> The area above $his crotch has a slight swell to it from $his prostate implant. A constant dribble of precum streams from the hole; $his artificially hyperactive prostate keeps $him that way. <<elseif ($activeSlave.prostate > 1)>> $He's got a string of precum dangling from the hole; $his artificially hyperactive prostate keeps $him that way. <</if>> <<if ($activeSlave.aphrodisiacs > 0) || ($activeSlave.inflationType == "aphrodisiac")>> The aphrodisiacs have $his so horny that there's a <<if $activeSlave.prostate > 1>>constant flow of precum leaking from<<else>>little precum beading at<</if>> the hole. <<elseif ($activeSlave.energy > 95)>> As a nympho, $he's almost always got a <<if $activeSlave.prostate > 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole. <<elseif $activeSlave.fetishKnown == 0>> <<elseif $activeSlave.fetishStrength <= 60>> <<elseif ($activeSlave.fetish == "buttslut")>> Judging by the <<if $activeSlave.prostate > 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $he's probably fantasizing about being buttfucked. <<elseif ($activeSlave.fetish == "cumslut")>> Judging by the <<if $activeSlave.prostate > 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $he's probably fantasizing about being facefucked. <<elseif ($activeSlave.fetish == "humiliation")>> Judging by the <<if $activeSlave.prostate > 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $he's probably fantasizing about being humiliated. <<elseif ($activeSlave.fetish == "submissive")>> Judging by the <<if $activeSlave.prostate > 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $he's probably fantasizing about submission. <<elseif ($activeSlave.fetish == "dom")>> Judging by the <<if $activeSlave.prostate > 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $he's probably fantasizing about dominating someone. <<elseif ($activeSlave.fetish == "masochist")>> Judging by the <<if $activeSlave.prostate > 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $he's probably fantasizing about pain. <<elseif ($activeSlave.fetish == "sadist")>> Judging by the <<if $activeSlave.prostate > 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $he's probably fantasizing about hurting someone. <<elseif ($activeSlave.fetish == "pregnancy")>> Judging by the <<if $activeSlave.prostate > 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $he's probably fantasizing about getting someone pregnant. <<elseif ($activeSlave.fetish == "boobs")>> Judging by the <<if $activeSlave.prostate > 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $he's probably fantasizing about boobs. <</if>> <<if $activeSlave.prostate > 2>> This hole is normally almost invisible, making it absolutely shocking when $he orgasms and shoots a massive cumshot out of it. <<elseif $activeSlave.balls != 0>> This hole is normally almost invisible, making it quite surprising when $he orgasms and shoots cum out of it. <<elseif $activeSlave.prostate != 0>> This hole is normally almost invisible, though it does leak some watery ejaculate when $he orgasms. <</if>> <<if $activeSlave.balls >= 50>> $His testicles are so big and sensitive that $he can barely move without stopping to let shivers run down $his body. It takes a great deal of control to not release their contents in huge spurts down $his balls. <<elseif $activeSlave.balls >= 37>> $His perpetual stream of semen-laced precum running down $his balls leaves a mess on the floor wherever $he goes. <<elseif $activeSlave.balls >= 25>> Parts of the constant dribble coming out of the hole are now white, a testament to just how much cum $his massive balls produce and how desperate they are for release. <<elseif $activeSlave.balls >= 10>> $He produces so much cum that $his dick uncontrollably dribbles precum wherever $he goes, leaving a trail of drops behind $him. <</if>> <<if $activeSlave.prostate > 2>> $His ejaculate has a distinct clearness to it from the sheer amount of prostate fluid produced by $his overstimulated prostate. <</if>> <</if>> <<elseif $activeSlave.balls > 0>> /* vagina + balls */ <<if $activeSlave.scrotum == 0>> $He has <<if $seeDicks > 0>>no penis and <</if>>no vagina, nothing but a tiny hole in the smooth $activeSlave.skin skin <<if $activeSlave.amp != 1>>between $his legs<<else>>at the base of $his hips<</if>>. <<if ($activeSlave.prostate > 2)>> The area above $his crotch has a slight swell to it from $his prostate implant. A constant dribble of precum streams from the hole; $his artificially hyperactive prostate keeps $him that way. <<elseif ($activeSlave.prostate > 1)>> $He's got a string of precum dangling from the hole; $his artificially hyperactive prostate keeps $him that way. <</if>> <<if $activeSlave.prostate > 2>> This hole is normally almost invisible, making it absolutely shocking when $he orgasms and shoots a massive cumshot out of it. <<elseif $activeSlave.balls != 0>> This hole is normally almost invisible, making it quite surprising when $he orgasms and shoots cum out of it. <<elseif $activeSlave.prostate != 0>> This hole is normally almost invisible, though it does leak some watery ejaculate when $he orgasms. <</if>> <<if $activeSlave.prostate > 2>> $His ejaculate has a distinct clearness to it from the sheer amount of prostate fluid produced by $his overstimulated prostate. <</if>> <<else>> $He has no penis, just a tiny hole above <<switch $activeSlave.balls>> <<case 6>> a gigantic, clearly unnatural pair of testicles<<if $showDickCMs == 1>>, about 10cm long<</if>>. <<case 5>> a huge pair of testicles<<if $showDickCMs == 1>>, about 8cm long<</if>>. <<case 4>> a big pair of testicles<<if $showDickCMs == 1>>, about 6cm long<</if>>. <<case 3>> an average pair of testicles<<if $showDickCMs == 1>>, about 4cm long<</if>>. <<case 2>> a small pair of testicles<<if $showDickCMs == 1>>, about 2cm long<</if>>. <<case 1>> a soft little trace of scrotum, since $his testicles are so small they have retreated up into $his abdomen. <<case 0>> smooth $activeSlave.skin. <<default>> a hypertrophied, clearly unnatural pair of testicles<<if $showDickCMs == 1>>, about <<print ($activeSlave.balls*2)>>cm long<</if>>, a true masterpiece of modern growth hormone treatment. <</switch>> <<if $activeSlave.fuckdoll == 0 && $activeSlave.balls > 0 && $activeSlave.scrotum > 0>> <<set _scrotalFullness = $activeSlave.scrotum - $activeSlave.balls>> <<if $activeSlave.balls > 90>> <<if _scrotalFullness < -1>> $His poor scrotum is agonizingly overfilled and looks ready to burst. $He must be in constant pain. <<elseif _scrotalFullness == -1>> $His poor scrotum is so overfilled, every little vein is visible. $He must be in constant discomfort. <<elseif _scrotalFullness == 0>> $His comfortable scrotum allows them to hang massively <<if $activeSlave.amp != 1>>between $his legs<<else>>from $his limbless torso<</if>>. <<else>> Their weight and size has stretched $his scrotum downward, so that they <<if $activeSlave.amp != 1>>drag along the floor<<else>>hang far from $his limbless torso<</if>>. <</if>> <<elseif $activeSlave.balls >= 20>> <<if _scrotalFullness < -1>> $His poor scrotum is agonizingly overfilled and taut. $He must be in constant pain. <<elseif _scrotalFullness == -1>> $His poor scrotum is so overfilled, every little vein is visible. $He must be in constant discomfort. <<elseif _scrotalFullness == 0>> $His comfortable scrotum allows them to hang massively <<if $activeSlave.amp != 1>>between $his legs<<else>>from $his limbless torso<</if>>. <<else>> Their weight and size has stretched $his scrotum downward, so that they dangle <<if $activeSlave.amp != 1>>to $his knees<<else>>quite the distance from $his limbless torso<</if>>. <</if>> <<elseif $activeSlave.balls > 5>> <<if _scrotalFullness < -1>> $His poor scrotum is so overfilled, every little vein is visible. $He must be in agony. <<elseif _scrotalFullness == -1>> They're held against $his base by a tight scrotum that permits them little movement. <<elseif _scrotalFullness == 0>> $His comfortable scrotum allows them to hang massively <<if $activeSlave.amp != 1>>between $his legs<<else>>from $his limbless torso<</if>>. <<else>> Their weight has stretched $his scrotum downward, so that they dangle <<if $activeSlave.amp != 1>>halfway to $his knees<<else>>some distance from $his limbless torso<</if>>. <</if>> <<elseif $activeSlave.balls > 3>> <<if _scrotalFullness < -1>> They're too big for $his tiny scrotum, which is stretched tight over each ball. <<elseif _scrotalFullness == -1>> They're held against $his base by a tight scrotum that permits them little movement. <<elseif _scrotalFullness == 0>> $His soft scrotum allows them to rest comfortably <<if $activeSlave.amp != 1>>between $his legs<<else>>beneath $his limbless torso<</if>>. <<else>> $He has a loose, dangling scrotum that allows them to swing <<if $activeSlave.amp != 1>>between $his legs<<else>>from $his limbless torso<</if>>. <</if>> <<elseif $activeSlave.balls > 1>> <<if _scrotalFullness == -1>> They're held tightly by a very minimal scrotum that turns them into a soft little bump. <<elseif _scrotalFullness == 0>> $His comfortable little scrotum allows them to rest softly. <<else>> They're almost lost in $his big soft scrotum, wrinkled for lack of anything to fill it properly. <</if>> <<else>> <<if _scrotalFullness == 0>> $He has a soft little trace of scrotum. <<else>> They've left $his scrotum soft and empty. <</if>> <</if>> <</if>> <<if $activeSlave.physicalAge <= 3>> <<if $activeSlave.balls >= 25>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having a gigantic pair of testicles are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $His balls are so massive that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, using $his arms to support them. <<elseif $activeSlave.muscles > 30>> $He can barely manage to get to $his feet unaided, and usually walks carrying $his testicles in any way $he can. <<elseif $activeSlave.muscles > 5>> $He requires assistance to get to $his feet, and tries to rest $his huge balls on the ground whenever $he can. <<else>> $He cannot get to $his feet unaided, and prefers to remain seated so $his enormous balls don't weigh $him down as much. <</if>> <<elseif $activeSlave.balls >= 100>> $His testicles each dwarf $him, making $him almost entirely testicle. <<else>> $His testicles each dwarf $his torso, making $him almost entirely testicle. <</if>> <<if $activeSlave.balls > 90>> <<if $ballsAccessibility == 1>> Fortunately for $him, the penthouse is adapted for daily life with balls <<else>> $He has trouble living in your penthouse, which is not designed for girls with testicles <</if>> wider than a standard doorway. <</if>> <</if>> <</if>> <<elseif $activeSlave.physicalAge <= 12>> <<if $activeSlave.balls >= 50>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having a gigantic pair of testicles are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $His balls are so massive that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, using $his arms to support them. <<elseif $activeSlave.muscles > 30>> $He can barely manage to get to $his feet unaided, and usually walks carrying $his testicles in any way $he can. <<elseif $activeSlave.muscles > 5>> $He requires assistance to get to $his feet, and tries to rest $his huge balls on the ground whenever $he can. <<else>> $He cannot get to $his feet unaided, and prefers to remain seated so $his enormous balls don't weigh $him down as much. <</if>> <<elseif $activeSlave.balls >= 100>> $His testicles are each nearly the same size as $him, making $him about mostly testicle. <<else>> $His testicles are each nearly the same size as $his torso, making $him about mostly testicle. <</if>> <<if $activeSlave.balls > 90>> <<if $ballsAccessibility == 1>> Fortunately for $him, the penthouse is adapted for daily life with balls <<else>> $He has trouble living in your penthouse, which is not designed for girls with testicles <</if>> wider than a standard doorway. <</if>> <</if>> <</if>> <<elseif $activeSlave.physicalAge > 12>> <<if $activeSlave.balls > 70>> <<if $activeSlave.fuckdoll > 0>> The difficulties of having a gigantic pair of testicles are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <<else>> <<if canWalk($activeSlave)>> $His balls are so massive that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, using $his arms to support them. <<elseif $activeSlave.muscles > 30>> $He can barely manage to get to $his feet unaided, and usually walks carrying $his testicles in any way $he can. <<elseif $activeSlave.muscles > 5>> $He requires assistance to get to $his feet, and tries to rest $his huge balls on the ground whenever $he can. <<else>> $He cannot get to $his feet unaided, and prefers to remain seated so $his enormous balls don't weigh $him down as much. <</if>> <<elseif $activeSlave.balls >= 100>> Together, $his testicles are nearly the same size as $him, making $him about half testicle. <<else>> Together, $his testicles are nearly the same size as $his torso, making $him about half testicle. <</if>> <<if $activeSlave.balls > 90>> <<if $ballsAccessibility == 1>> Fortunately for $him, the penthouse is adapted for daily life with balls <<else>> $He has trouble living in your penthouse, which is not designed for girls with testicles <</if>> wider than a standard doorway. <</if>> <</if>> <</if>> <</if>> <<if ($activeSlave.prostate > 2)>> The area above $his crotch has a slight swell to it from $his prostate implant. A constant dribble of precum streams from the hole and down $his testicles; $his artificially hyperactive prostate keeps $him that way. <<elseif ($activeSlave.prostate > 1)>> $He's got a string of precum dangling from the hole and down $his testicles; $his artificially hyperactive prostate keeps $him that way. <</if>> <<if ($activeSlave.aphrodisiacs > 0) || ($activeSlave.inflationType == "aphrodisiac")>> The aphrodisiacs have $his so horny that there's a <<if $activeSlave.prostate > 1>>constant flow of precum leaking from<<else>>little precum beading at<</if>> the hole. <<elseif ($activeSlave.energy > 95)>> As a nympho, $he's almost always got a <<if $activeSlave.prostate > 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole. <<elseif $activeSlave.fetishKnown == 0>> <<elseif $activeSlave.fetishStrength <= 60>> <<elseif ($activeSlave.fetish == "buttslut")>> Judging by the <<if $activeSlave.prostate > 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $he's probably fantasizing about being buttfucked. <<elseif ($activeSlave.fetish == "cumslut")>> Judging by the <<if $activeSlave.prostate > 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $he's probably fantasizing about being facefucked. <<elseif ($activeSlave.fetish == "humiliation")>> Judging by the <<if $activeSlave.prostate > 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $he's probably fantasizing about being humiliated. <<elseif ($activeSlave.fetish == "submissive")>> Judging by the <<if $activeSlave.prostate > 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $he's probably fantasizing about submission. <<elseif ($activeSlave.fetish == "dom")>> Judging by the <<if $activeSlave.prostate > 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $he's probably fantasizing about dominating someone. <<elseif ($activeSlave.fetish == "masochist")>> Judging by the <<if $activeSlave.prostate > 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $he's probably fantasizing about pain. <<elseif ($activeSlave.fetish == "sadist")>> Judging by the <<if $activeSlave.prostate > 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $he's probably fantasizing about hurting someone. <<elseif ($activeSlave.fetish == "pregnancy")>> Judging by the <<if $activeSlave.prostate > 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $he's probably fantasizing about getting someone pregnant. <<elseif ($activeSlave.fetish == "boobs")>> Judging by the <<if $activeSlave.prostate > 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $he's probably fantasizing about boobs. <</if>> <<if $activeSlave.prostate > 2>> This hole is normally almost invisible, making it absolutely shocking when $he orgasms and shoots a massive cumshot out of it. <<elseif $activeSlave.balls != 0>> This hole is normally almost invisible, making it quite surprising when $he orgasms and shoots cum out of it. <<elseif $activeSlave.prostate != 0>> This hole is normally almost invisible, though it does leak some watery ejaculate when $he orgasms. <</if>> <<if $activeSlave.balls >= 50>> $His testicles are so big and sensitive that $he can barely move without stopping to let shivers run down $his body. It takes a great deal of control to not release their contents in huge spurts down $his balls. <<elseif $activeSlave.balls >= 37>> $His perpetual stream of semen-laced precum running down $his balls leaves a mess on the floor wherever $he goes. <<elseif $activeSlave.balls >= 25>> Parts of the constant dribble coming out of the hole are now white, a testament to just how much cum $his massive balls produce and how desperate they are for release. <<elseif $activeSlave.balls >= 10>> $He produces so much cum that $his dick uncontrollably dribbles precum wherever $he goes, leaving a trail of drops behind $him. <</if>> <<if $activeSlave.prostate > 2>> $His ejaculate has a distinct clearness to it from the sheer amount of prostate fluid produced by $his overstimulated prostate. <</if>> <</if>> <</if>> /* CLOSES DETAILED DICK DESCRIPTION */ <<if $activeSlave.prostate == 0>> <<if ($activeSlave.dick > 0) || ($activeSlave.balls > 0)>> <<if ($activeSlave.genes == "XY")>> Though it's not externally apparent, $his prostate has been removed, <<else>> $He is lacking a prostate, <</if>> giving $his ejaculations less body<<if $activeSlave.anus != 0>> and reducing the stimulation $he feels during anal sex<</if>>. <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $showBodyMods == 1>> <<dickTatDescription>> <<dickPiercingDescription>> <</if>> <</if>> <</widget>> <<widget "vaginaDescription">> <<SlavePronouns $activeSlave>> <<if $activeSlave.dick > 0>> <<if $activeSlave.vagina > -1>> $His <<if $activeSlave.genes == "XX">> beautifully natural <<elseif $activeSlave.ovaries == 1>> finely crafted <<else>> artificial <</if>> vagina is located beneath the base of $his penis, <<if $activeSlave.fuckdoll > 0>> just after the suit's material stops to bare $his front hole. <<elseif ($activeSlave.scrotum > 3) && ($activeSlave.balls <= $activeSlave.scrotum)>> though it is almost completely hidden by $his hanging ballsack. <<elseif ($activeSlave.scrotum > 1) && ($activeSlave.balls > 0)>> its upper part concealed by $his balls. <<elseif canAchieveErection($activeSlave)>> and merges seamlessly into $his shaft. <<else>> <<if ($activeSlave.dick > 3)>> though it is almost completely hidden by $his soft cockmeat. <<else>> which acts as a soft little dickclit for it. <</if>> <</if>> <<if $activeSlave.clit == 0>> The base of $his cock is located where the clitoris would be on a normal woman. <</if>> <</if>> <</if>> <<if ($activeSlave.vagina > -1)>> <<if $activeSlave.vagina == 0>> $He is a @@.lime;virgin.@@ $His pussy is fresh, <<elseif $activeSlave.vagina == 1>> $His pussy is tight and appealing, <<elseif $activeSlave.vagina == 2>> $His pussy is reasonably tight, <<elseif $activeSlave.vagina == 3>> $His pussy is loose, <<elseif $activeSlave.vagina == 10>> $His pussy is completely ruined from hundreds of births. One could fit their arm into it with minimal effort and $he can barely get off from vaginal sex now. $His pussy is abyssal, <<elseif $activeSlave.vagina > 3>> $His pussy is utterly cavernous, <</if>> <<if $activeSlave.labia == 0>> with minimal <<elseif $activeSlave.labia == 1>> with big puffy <<elseif $activeSlave.labia == 2>> with huge <<else>> with huge dangling <</if>> <<if ($seeRace == 1)>> <<if $activeSlave.race == "white">> pink pussylips. <<elseif $activeSlave.race == "asian">> dark $activeSlave.race pussylips. <<elseif $activeSlave.race == "middle eastern">> dark $activeSlave.race pussylips. <<elseif $activeSlave.race == "latina">> dark $activeSlave.race pussylips. <<elseif $activeSlave.race == "black">> dark $activeSlave.race pussylips. <<else>> $activeSlave.skin pussylips. <</if>> <<else>> $activeSlave.skin pussylips. <</if>> <<if ($activeSlave.vagina > -1)>> <<if ($activeSlave.vaginaLube == 0)>> <<if ($activeSlave.vagina > 0) && ($activeSlave.vaginalAccessory != "chastity belt")>> $He produces very little natural wetness, so $he is <<if $activeSlave.fuckdoll == 0>>required to keep <<print $him>>self<<else>>is kept<</if>> artificially lubricated for anyone who wishes to use $his cunt. <<else>> $He produces very little natural wetness. <</if>> <<if $activeSlave.prostate != 0>> <<if $activeSlave.dick == 0>> In stark contrast, however, $he's been given a functional prostate gland. It's attached to $his urethra, of course, so despite $his dryness, $he squirts <<if $activeSlave.balls > 0>>semen<<else>>fluid<</if>> when $he orgasms. <<if $activeSlave.prostate > 2>> With the implant embedded in it, that squirt is more like a blast; $he will soak <<print $him>>self and anyone near $him. <</if>> <</if>> <</if>> <<elseif ($activeSlave.vaginaLube < 2)>> <<if ($activeSlave.assignment == "work in the dairy") && ($dairyPregSetting > 1)>> The dildo's ejaculate includes a drug that causes copious, constant vaginal lubrication, allowing it to fuck $his despite its giant size. The excess female fluid drips off $his and into a catchbasin. <<elseif ($activeSlave.aphrodisiacs > 0) || ($activeSlave.inflationType == "aphrodisiac")>> The aphrodisiacs have them <<if ($activeSlave.aphrodisiacs > 1) || ($activeSlave.inflationType == "aphrodisiac" && $activeSlave.inflation >= 2)>>sopping <</if>>wet. <<elseif ($activeSlave.energy > 95)>> As a nympho, $he's almost constantly wet. <<elseif ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> Judging by how wet $he is, $he's probably fantasizing about <<switch $activeSlave.fetish>> <<case "buttslut">> being buttfucked. <<case "cumslut">> being facefucked. <<case "humiliation">> being humiliated. <<case "submissive">> submission. <<case "dom">> dominating someone. <<case "sadist">> hurting someone. <<case "masochist">> pain. <<case "pregnancy">> getting pregnant. <<case "boobs">> boobs. <<default>> getting fucked. <</switch>> <<elseif ($activeSlave.devotion > 50)>> As a devoted sex slave, $he has no trouble keeping $himself wet for $his <<WrittenMaster $activeSlave>>. <<elseif ($activeSlave.devotion > 20)>> As an obedient sex slave, $he does $his best to keep $himself wet for $his <<WrittenMaster $activeSlave>>. <</if>> <<if $activeSlave.prostate != 0>> <<if $activeSlave.dick == 0>> Bizarrely, $he's been given a functional prostate gland. It's attached to $his urethra, of course, <<if $activeSlave.balls > 0>>which in combination with $his testicles make $his squirt copious amounts of fluids and semen with each orgasm<<else>>so $he squirts copiously when $he orgasms<</if>>. <<if $activeSlave.prostate > 2>> With the implant embedded in it; that gush is more like a flood. Changes of clothes are a must with $him, as $he can and will soak both you, <<print $him>>self and what $he is getting fucked over. <</if>> <</if>> <</if>> <<else>> <<if ($activeSlave.assignment == "work in the dairy") && ($dairyPregSetting > 1)>> The dildo's ejaculate includes a drug that encourages vaginal lubrication, which is having a drastic effect on $his, since $he's already very gifted in that regard. The dildo makes a wet noise every time it thrusts into $his, and femcum streams into a catchbasin beneath $him. The smell of pussy is overwhelming. <<elseif ($activeSlave.aphrodisiacs > 0) || ($saleDescription == 1 && $gingering == "vasodilator") || ($activeSlave.inflationType == "aphrodisiac")>> The combination of the aphrodisiacs and $his natural tendency to produce a lot of female lubricant is having a drastic effect. $His cunt is absolutely beribboned with femcum, and $he smells strongly of wet, clean pussy. <<elseif ($activeSlave.energy > 95)>> $He has a naturally wet cunt, and in combination with $his nymphomania, it's soaking. $He smells of good clean female arousal. <<elseif ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>> $His naturally wet cunt is almost dripping female lubricant, and $he smells of good clean female arousal. $He's probably fantasizing about <<switch $activeSlave.fetish>> <<case "buttslut">> being buttfucked. <<case "cumslut">> being facefucked. <<case "humiliation">> being humiliated. <<case "submissive">> submission. <<case "dom">> dominating someone. <<case "sadist">> hurting someone. <<case "masochist">> pain. <<case "pregnancy">> <<if $activeSlave.pregKnown == 1>> growing rounder. <<else>> getting pregnant. <</if>> <<case "boobs">> boobs. <<default>> getting fucked. <</switch>> <<elseif ($activeSlave.devotion > 50)>> $His cunt is almost always soaking wet, but being near you has $his almost dripping. <<elseif ($activeSlave.devotion > 20)>> $His cunt is almost always soaking wet, and being near you isn't affecting that. <<else>> $His cunt is almost always soaking wet, regardless of $his feelings. <</if>> <<if $activeSlave.prostate != 0>> <<if $activeSlave.dick == 0>> Bizarrely, $he's been given a functional prostate gland. It's attached to $his urethra, of course, <<if $activeSlave.balls > 0>>which in combination with $his testicles make $his squirt unreasonable volume of fluids and semen with each orgasm<<else>>meaning that when $he orgasms, $he squirts an unreasonable volume of fluid<</if>>. <<if $activeSlave.prostate > 2>> With the implant embedded in it; that gush is insane. Everything around $him is at risk of being splashed. Changes of clothes are a must with $him, as are supplies to mop up afterwards. <</if>> <</if>> <</if>> <</if>> <</if>> <<vaginalAccessoryDescription>> <</if>> <<if $activeSlave.dick == 0 && $activeSlave.balls == 0 && $activeSlave.vagina < 0 && $arcologies[0].FSRestart > 60>> Society looks fondly on $his complete inability to reproduce. <</if>> <<if ($activeSlave.physicalAge < 11)>> $He is too young to have pubic hair. <<elseif ($activeSlave.pubicHStyle == "hairless")>> $He's naturally smooth and hairless. <<elseif ($activeSlave.pubicHStyle == "bald")>> $He is no longer able to grow pubic hair leaving $him hairless and smooth. <<elseif ($activeSlave.pubicHStyle == "waxed")>> <<if $activeSlave.fuckdoll > 0>> $His pubic hair has been removed to prevent chafing. <<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>> $His pubic hair has been removed to prevent chafing. <<else>> $He's waxed and smooth. <</if>> <<elseif ($activeSlave.physicalAge < 12)>> $He has a few wisps of pubic hair. <<elseif ($activeSlave.physicalAge < 13)>> Because of $his young age $he has barely any pubic hair. <<elseif ($activeSlave.pubicHStyle == "in a strip")>> $His $activeSlave.pubicHColor pubic hair is waxed into a narrow strip above $his <<if $activeSlave.dick > 0>>cock<<elseif $activeSlave.vagina == -1>>smoothness<<else>>pussy<</if>>. <<elseif ($activeSlave.pubicHStyle == "neat")>> $His $activeSlave.pubicHColor pubic hair is waxed into a neat patch above $his <<if $activeSlave.dick > 0>>cock<<elseif $activeSlave.vagina == -1>>smoothness<<else>>pussy<</if>>. <<elseif ($activeSlave.pubicHStyle == "bushy in the front and neat in the rear")>> $His $activeSlave.pubicHColor pubic hair forms a natural bush above $his <<if $activeSlave.dick > 0>>cock<<elseif $activeSlave.vagina == -1>>smoothness<<else>>pussy<</if>>. <<elseif ($activeSlave.pubicHStyle == "bushy")>> $His $activeSlave.pubicHColor pubic hair forms a natural bush above $his <<if $activeSlave.dick > 0>>cock<<elseif $activeSlave.vagina == -1>>smoothness<<else>>pussy<</if>>. <<elseif ($activeSlave.pubicHStyle == "very bushy")>> $His $activeSlave.pubicHColor pubic hair forms a dense bush above $his <<if $activeSlave.dick > 0>>cock<<elseif $activeSlave.vagina == -1>>smoothness<<else>>pussy<</if>> that trails up to $his navel. <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $showBodyMods == 1>> <<if ($activeSlave.brand != 0)>> <<if ($activeSlave.brandLocation == "pubic mound")>> <<brandDescription>> <</if>> <</if>> <</if>> <</if>> <<if ($activeSlave.dick == 0)>> <<if ($activeSlave.clit > 0)>> <<if ($activeSlave.foreskin == 0)>> <<if ($activeSlave.clit == 1)>> <<if ($activeSlave.devotion > 50)>> $His clit is quite large and visibly hard. <<else>> $His clit is quite large. <</if>> $His lack of hood makes it even more prominent. <<elseif ($activeSlave.clit == 2)>> <<if ($activeSlave.devotion > 50)>> $His clit is huge and visibly erect. <<else>> $His clit is huge. <</if>> Lack of hood combined with its size means $he can't wear any clothes without being constantly stimulated. <<elseif ($activeSlave.clit == 3)>> <<if ($activeSlave.devotion > 50)>> $His clit is enormous, and since it's erect with arousal, it juts out proudly. <<else>> $His clit is enormous, almost a pseudophallus. <</if>> <<elseif ($activeSlave.clit == 4)>> <<if ($activeSlave.devotion > 50)>> $His clit has reached the size of an average penis, it stands at attention but due to lack of erectile tissues it can't reach the same hardness a penis would. <<else>> $His clit has reached the size of an average penis. <</if>> <<else>> <<if ($activeSlave.devotion > 50)>> $His clit is massive, having reached the size of a large penis. It is semi-erect since lack of erectile tissues means it can never become fully erect. <<else>> $His clit is massive, having reached the size of a large penis. <</if>> <</if>> <<elseif ($activeSlave.foreskin == 1)>> <<if ($activeSlave.clit == 1)>> <<if ($activeSlave.devotion > 50)>> $His clit is quite large and visibly hard. <<else>> $His clit is quite large. <</if>> $His clitoral hood is stretched thin trying to cover it. <<elseif ($activeSlave.clit == 2)>> <<if ($activeSlave.devotion > 50)>> $His clit is huge and visibly erect. <<else>> $His clit is huge. <</if>> $His small hood is no longer able to cover it completely and large part of $his clitoris is always exposed. <<elseif ($activeSlave.clit == 3)>> <<if ($activeSlave.devotion > 50)>> $His clit is enormous, and since it's erect with arousal, it juts out proudly. <<else>> $His clit is enormous, almost a pseudophallus. <</if>> $His hood can no longer contain it and has slid back causing $his clitoris to be always exposed. <<elseif ($activeSlave.clit == 4)>> <<if ($activeSlave.devotion > 50)>> $His clit has reached the size of an average penis, it stands at attention but due to lack of erectile tissues it can't reach the same hardness a penis would. <<else>> $His clit has reached the size of an average penis. <</if>> $His hood can no longer contain it and has slid back causing $his clitoris to be always exposed. <<else>> <<if ($activeSlave.devotion > 50)>> $His clit is massive, having reached the size of a large penis. It is semi-erect since lack of erectile tissues means it can never become fully erect. <<else>> $His clit is massive, having reached the size of a large penis. <</if>> $His hood can no longer contain it and has slid back causing $his clitoris to be always exposed. <</if>> <<elseif ($activeSlave.foreskin == 2)>> <<if ($activeSlave.clit == 1)>> <<if ($activeSlave.devotion > 50)>> $His clit is quite large and visibly hard. <<else>> $His clit is quite large. <</if>> It is completely covered by its hood. <<elseif ($activeSlave.clit == 2)>> <<if ($activeSlave.devotion > 50)>> $His clit is huge and visibly erect. <<else>> $His clit is huge. <</if>> Its hood is stretched thin trying to cover it. <<elseif ($activeSlave.clit == 3)>> <<if ($activeSlave.devotion > 50)>> $His clit is enormous, and since it's erect with arousal, it juts out proudly. <<else>> $His clit is enormous, almost a pseudophallus. <</if>> It's large enough that the hood can cover only half of it. <<elseif ($activeSlave.clit == 4)>> <<if ($activeSlave.devotion > 50)>> $His clit has reached the size of an average penis, it stands at attention but due to lack of erectile tissues it can't reach the same hardness a penis would. <<else>> $His clit has reached the size of an average penis. <</if>> $His hood can no longer contain it and has slid back causing $his clitoris to be always exposed. <<else>> <<if ($activeSlave.devotion > 50)>> $His clit is massive, having reached the size of a large penis. It is semi-erect since lack of erectile tissues means it can never become fully erect. <<else>> $His clit is massive, having reached the size of a large penis. <</if>> $His hood can no longer contain it and has slid back causing $his clitoris to be always exposed. <</if>> <<elseif ($activeSlave.foreskin == 3)>> <<if ($activeSlave.clit == 1)>> <<if ($activeSlave.devotion > 50)>> $His clit is quite large and visibly hard. <<else>> $His clit is quite large. <</if>> The hood covering it is quite large making stimulation difficult. <<elseif ($activeSlave.clit == 2)>> <<if ($activeSlave.devotion > 50)>> $His clit is huge and visibly erect. <<else>> $His clit is huge. <</if>> $His large hood completely covers it. <<elseif ($activeSlave.clit == 3)>> <<if ($activeSlave.devotion > 50)>> $His clit is enormous, and since it's erect with arousal, it juts out proudly. <<else>> $His clit is enormous, almost a pseudophallus. <</if>> $His large hood covers all but the tip of $his clit even when aroused. <<elseif ($activeSlave.clit == 4)>> <<if ($activeSlave.devotion > 50)>> $His clit has reached the size of an average penis, it stands at attention but due to lack of erectile tissues it can't reach the same hardness a penis would. <<else>> $His clit has reached the size of an average penis. <</if>> Even $his large hood can't cover it, leaving over half of the clit exposed. <<else>> <<if ($activeSlave.devotion > 50)>> $His clit is massive, having reached the size of a large penis. It is semi-erect since lack of erectile tissues means it can never become fully erect. <<else>> $His clit is massive, having reached the size of a large penis. <</if>> $His hood can no longer contain it and has slid back causing $his clitoris to be always exposed. <</if>> <<else>> <<if ($activeSlave.clit == 1)>> <<if ($activeSlave.devotion > 50)>> $His clit is quite large and visibly hard. <<else>> $His clit is quite large. <</if>> $His large thick hood covering it makes any stimulation difficult. <<elseif ($activeSlave.clit == 2)>> <<if ($activeSlave.devotion > 50)>> $His clit is huge and visibly erect. <<else>> $His clit is huge. <</if>> $His large thick hood covering it makes any stimulation difficult. <<elseif ($activeSlave.clit == 3)>> <<if ($activeSlave.devotion > 50)>> $His clit is enormous, and since it's erect with arousal, it juts out proudly. <<else>> $His clit is enormous, almost a pseudophallus. <</if>> Matching its size is the thick hood covering it. <<elseif ($activeSlave.clit == 4)>> <<if ($activeSlave.devotion > 50)>> $His clit has reached the size of an average penis, it stands at attention but due to lack of erectile tissues it can't reach the same hardness a penis would. <<else>> $His clit has reached the size of an average penis. <</if>> $His large hood covering over half of it adds to its penis-like appearance. <<else>> <<if ($activeSlave.devotion > 50)>> $His clit is massive, having reached the size of a large penis. It is semi-erect, since lack of erectile tissues means it can never reach full erection. <<else>> $His clit is massive, having reached the size of a large penis. <</if>> Not even its large hood can contain it, leaving over half of it exposed. <</if>> <</if>> <</if>> <</if>> <<if $showBodyMods == 1>> <<vaginaPiercingDescription>> <<clitPiercingDescription>> <<if $activeSlave.fuckdoll == 0>> <<vaginaTatDescription>> <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if ($activeSlave.releaseRules == "permissive") || $activeSlave.releaseRules == "masturbation">> <<if ($activeSlave.aphrodisiacs > 0) || ($activeSlave.inflationType == "aphrodisiac")>> <<if ($activeSlave.aphrodisiacs > 1) || ($activeSlave.inflationType == "aphrodisiac" && $activeSlave.inflation > 1)>> <<if ($activeSlave.dick != 0) && ($activeSlave.hormoneBalance >= 100) && ($activeSlave.amp == 1)>> The extreme dose of aphrodisiacs combined with the hormones that keep $him flaccid have $him in a state of extreme sexual frustration; $he's <<if (($activeSlave.fetish == "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>>unconsciously humping $his ass against whatever's next to $him for anal stimulation and<</if>>humping $his dick against whatever $he can manage to mount without limbs.<<if $activeSlave.inflationType == "aphrodisiac">> $His efforts force $his distended middle to jiggle around, stirring up the aphrodisiacs contained in $his gut and strengthening their effects even more.<</if>> <<elseif ($activeSlave.dick != 0) && ($activeSlave.balls == 0) && ($activeSlave.amp == 1)>> The extreme dose of aphrodisiacs combined with the lack of balls that keeps $him flaccid have $him in a state of extreme sexual frustration; $he's <<if (($activeSlave.fetish == "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>>unconsciously humping $his ass against whatever's next to $him for anal stimulation and <</if>>humping $his limp dick against whatever $he can manage to mount without limbs.<<if $activeSlave.inflationType == "aphrodisiac">> $His efforts force $his distended middle to jiggle around, stirring up the aphrodisiacs contained in $his gut and strengthening their effects even more.<</if>> <<elseif ($activeSlave.dick != 0) && ($activeSlave.hormoneBalance >= 100)>> The extreme dose of aphrodisiacs combined with the hormones that keep $him flaccid have $him in a state of extreme sexual frustration; $he's rubbing $his limp dick distractedly<<if (($activeSlave.fetish == "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>> and unconsciously humping $his ass against whatever's next to $him for anal stimulation<</if>>.<<if $activeSlave.inflationType == "aphrodisiac">> $His efforts force $his distended middle to jiggle around, stirring up the aphrodisiacs contained in $his gut and strengthening their effects even more.<</if>> <<elseif ($activeSlave.dick != 0) && ($activeSlave.balls == 0)>> The extreme dose of aphrodisiacs combined with the lack of balls that keeps $him flaccid have $him in a state of extreme sexual frustration; $he's rubbing $his limp dick distractedly<<if (($activeSlave.fetish == "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>> and unconsciously humping $his ass against whatever's next to $him for anal stimulation<</if>>.<<if $activeSlave.inflationType == "aphrodisiac">> $His efforts force $his distended middle to jiggle around, stirring up the aphrodisiacs contained in $his gut and strengthening their effects even more.<</if>> <<elseif ($activeSlave.dick != 0) && !canAchieveErection($activeSlave)>> The extreme dose of aphrodisiacs combined with $his inability to become erect have $him in a state of extreme sexual frustration; $he's rubbing $his limp dick distractedly<<if (($activeSlave.fetish == "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>> and unconsciously humping $his ass against whatever's next to $him for anal stimulation<</if>>.<<if $activeSlave.inflationType == "aphrodisiac">> $His efforts force $his distended middle to jiggle around, stirring up the aphrodisiacs contained in $his gut and strengthening their effects even more.<</if>> <<elseif ($activeSlave.dick != 0)>> The extreme dose of aphrodisiacs has $his cock painfully erect and precum drips from its head. <</if>> <<else>> <<if ($activeSlave.dick != 0) && ($activeSlave.hormoneBalance >= 100) && ($activeSlave.amp == 1)>> The aphrodisiacs combined with the hormones that keep $him flaccid have $him sexually frustrated; $he's <<if (($activeSlave.fetish == "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>>unconsciously rubbing $his ass against whatever's next to $him, and <</if>>humping $his dick against whatever $he can manage to mount without limbs.<<if $activeSlave.inflationType == "aphrodisiac">> $His efforts force $his distended middle to jiggle around, stirring up the aphrodisiacs contained in $his gut and strengthening their effects even more.<</if>> <<elseif ($activeSlave.dick != 0) && ($activeSlave.balls == 0) && ($activeSlave.amp == 1)>> The aphrodisiacs combined with the lack of balls that keeps $him flaccid have $him sexually frustrated; $he's <<if (($activeSlave.fetish == "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>>unconsciously rubbing $his ass against whatever's next to $him, and <</if>>humping $his dick against whatever $he can manage to mount without limbs.<<if $activeSlave.inflationType == "aphrodisiac">> $His efforts force $his distended middle to jiggle around, stirring up the aphrodisiacs contained in $his gut and strengthening their effects even more.<</if>> <<elseif ($activeSlave.dick != 0) && ($activeSlave.hormoneBalance >= 100)>> The aphrodisiacs combined with the hormones that keep $him flaccid have $him sexually frustrated; $he's touching $his limp dick distractedly<<if (($activeSlave.fetish == "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>> and unconsciously rubbing $his ass against whatever's next to $him<</if>>.<<if $activeSlave.inflationType == "aphrodisiac">> $His efforts force $his distended middle to jiggle around, stirring up the aphrodisiacs contained in $his gut and strengthening their effects even more.<</if>> <<elseif ($activeSlave.dick != 0) && ($activeSlave.balls == 0)>> The aphrodisiacs combined with the lack of balls that keeps $him flaccid have $him sexually frustrated; $he's touching $his limp dick distractedly<<if (($activeSlave.fetish == "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>> and unconsciously rubbing $his ass against whatever's next to $him<</if>>.<<if $activeSlave.inflationType == "aphrodisiac">> $His efforts force $his distended middle to jiggle around, stirring up the aphrodisiacs contained in $his gut and strengthening their effects even more.<</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.fuckdoll > 0>> <<if $activeSlave.vagina > 0>> $His front hole <<if $activeSlave.fuckdoll <= 45>> is mostly useful when it's restrained for rape. <<else>> will massage <<if $PC.dick == 1>>cocks<<else>>anything<</if>> placed inside it on command. <<if $activeSlave.fuckdoll <= 85>> $He is even capable of riding <<if $PC.dick == 1>>dick<<else>>a strap-on<</if>>. <</if>> <</if>> <</if>> <<else>> <<if $activeSlave.vagina == -1>> <<if $seeDicks >= 100>><<elseif $activeSlave.anus == 0>><<else>>Since $he lacks a vagina, $he takes it up <<if $seeRace == 1>>$his $activeSlave.race<<else>>the<</if>> ass instead.<</if>> <<elseif $activeSlave.vaginalSkill >= 100>>$He is a @@.aquamarine;vanilla sex master@@. <<elseif $activeSlave.vaginalSkill > 60>>$He is a @@.aquamarine;vanilla sex expert@@. <<elseif $activeSlave.vaginalSkill > 30>>$He is @@.aquamarine;skilled at vanilla sex@@. <<elseif $activeSlave.vaginalSkill > 10>>$He has @@.aquamarine;basic knowledge about vanilla sex@@. <<else>>$He is unskilled at vaginal sex. <</if>> <</if>> <</widget>> <<widget "eyeDescription">> <<if $activeSlave.eyes == -2>> <<if $activeSlave.eyeColor != "empty">> $His eyes are dull and unfocused, <<else>> $His gaze is empty, <</if>> <<if ($activeSlave.intelligence >= 3)>> but $his facial expressions reveal $he is incisive, quick, cunning; <<if ($activeSlave.intelligenceImplant != 1)>> $he is so @@.deepskyblue;brilliant@@ that $his lack of education is unimportant. <<else>> $he is both @@.deepskyblue;brilliant@@ and well educated. <</if>> <<elseif ($activeSlave.intelligence >= 2)>> <<if ($activeSlave.intelligenceImplant != 1)>> but $his face is alive with intelligence; $he is so @@.deepskyblue;highly intelligent@@ that $his lack of education is unimportant. <<else>> but $his face is alive with intelligence; $he is both @@.deepskyblue;highly intelligent@@ and well educated. <</if>> <<elseif ($activeSlave.intelligence >= 1)>> <<if ($activeSlave.intelligenceImplant != 1)>> but $his facial expressions reveal $his cleverness; $he is of @@.deepskyblue;above average intelligence@@ despite being undereducated. <<else>> but $his facial expressions reveal $his cleverness; $he is of @@.deepskyblue;above average intelligence@@ due to being well educated. <</if>> <<elseif ($activeSlave.intelligence >= 0)>> <<if ($activeSlave.intelligenceImplant != 1)>> but $his facial expressions reveal $his alertness; $he is of average intelligence and is undereducated. <<else>> but $his facial expressions reveal $his alertness; $he is of average intelligence due to being well educated. <</if>> <<elseif ($activeSlave.intelligence >= -1)>> <<if ($activeSlave.intelligenceImplant != 1)>> but $his facial expressions reveal $he is rather dim; $he is of @@.orangered;below average intelligence@@ and is poorly educated. <<else>> but $his facial expressions reveal $he is rather dim; $he is of @@.orangered;below average intelligence@@ despite having been educated. <</if>> <<elseif ($activeSlave.intelligence >= -2)>> <<if ($activeSlave.intelligenceImplant != 1)>> but $his facial expressions reveal $he is as dull as $his eyes; $he is @@.orangered;quite stupid@@ and ignorant. <<else>> but $his facial expressions reveal $he is as dull as $his eyes; $he is @@.orangered;quite stupid@@ despite having some education. <</if>> <<else>> though you doubt it would be much different if $he could see; <<if ($activeSlave.intelligenceImplant != 1)>> $he is @@.orangered;a moron@@, and ignorant to boot. <<else>> $he is @@.orangered;a moron@@, yet somehow still remembers the basics of an education. <</if>> <</if>> <<else>> <<if ($activeSlave.intelligence >= 3)>> $His $activeSlave.eyeColor-eyed gaze is incisive, quick, cunning; <<if ($activeSlave.intelligenceImplant != 1)>> $he is so @@.deepskyblue;brilliant@@ that $his lack of education is unimportant. <<else>> $he is both @@.deepskyblue;brilliant@@ and well educated. <</if>> <<elseif ($activeSlave.intelligence >= 2)>> <<if ($activeSlave.intelligenceImplant != 1)>> $His $activeSlave.eyeColor eyes are alive with intelligence; $he is so @@.deepskyblue;highly intelligent@@ that $his lack of education is unimportant. <<else>> $His $activeSlave.eyeColor eyes are alive with intelligence; $he is both @@.deepskyblue;highly intelligent@@ and well educated. <</if>> <<elseif ($activeSlave.intelligence >= 1)>> <<if ($activeSlave.intelligenceImplant != 1)>> $His $activeSlave.eyeColor eyes are clever; $he is of @@.deepskyblue;above average intelligence@@ despite being undereducated. <<else>> $His $activeSlave.eyeColor eyes are clever; $he is of @@.deepskyblue;above average intelligence@@ due to being well educated. <</if>> <<elseif ($activeSlave.intelligence >= 0)>> <<if ($activeSlave.intelligenceImplant != 1)>> $His $activeSlave.eyeColor eyes are alert; $he is of average intelligence and is undereducated. <<else>> $His $activeSlave.eyeColor eyes are alert; $he is of average intelligence due to being well educated. <</if>> <<elseif ($activeSlave.intelligence >= -1)>> <<if ($activeSlave.intelligenceImplant != 1)>> $His $activeSlave.eyeColor eyes are dim; $he is of @@.orangered;below average intelligence@@ and is poorly educated. <<else>> $His $activeSlave.eyeColor eyes are dim; $he is of @@.orangered;below average intelligence@@ despite having been educated. <</if>> <<elseif ($activeSlave.intelligence >= -2)>> <<if ($activeSlave.intelligenceImplant != 1)>> $His $activeSlave.eyeColor eyes are dull; $he is @@.orangered;quite stupid@@ and ignorant. <<else>> $His $activeSlave.eyeColor eyes are dull; $he is @@.orangered;quite stupid@@ despite having some education. <</if>> <<else>> $His $activeSlave.eyeColor-eyed gaze betrays near-total insensibility; <<if ($activeSlave.intelligenceImplant != 1)>> $he is @@.orangered;a moron@@, and ignorant to boot. <<else>> $he is @@.orangered;a moron@@, yet somehow still remembers the basics of an education. <</if>> <</if>> <</if>> <</widget>> <<widget "faceDescription">> <<SlavePronouns $activeSlave>> $His @@.pink;face is <<switch $activeSlave.faceShape>> <<case "masculine">> <<if $activeSlave.face < -95>> so ugly and masculine that $his designation as a slave girl is a mockery. <<elseif $activeSlave.face < -40>> ugly and masculine, making $him a poor slave girl by appearance. <<elseif $activeSlave.face < -10>> unattractively masculine. <<elseif ($activeSlave.face <= 10)>> masculine, but not entirely unappealing. <<elseif ($activeSlave.face <= 40)>> attractively masculine. <<elseif ($activeSlave.face <= 95)>> quite handsome in a masculine way. <<else>> the height of masculine handsomeness. <</if>> <<case "androgynous">> <<if $activeSlave.face < -95>> disturbingly androgynous and terribly ugly. <<elseif $activeSlave.face < -40>> ugly and androgynous; $he has neither masculine or feminine appeal. <<elseif $activeSlave.face < -10>> strangely androgynous, and rather unattractive. <<elseif ($activeSlave.face <= 10)>> strangely androgynous. <<elseif ($activeSlave.face <= 40)>> androgynous, and attractive enough that this ambiguity is interesting. <<elseif ($activeSlave.face <= 95)>> gorgeously androgynous in a complex way that captures the eye. <<else>> so gorgeously androgynous that $he tends to induce sexual confusion. <</if>> <<case "cute">> <<if $activeSlave.face < -95>> very ugly, yet somehow cute; $he's so unattractive that $he inspires pity. <<elseif $activeSlave.face < -40>> ugly, but cute, with a pitiable appeal. <<elseif $activeSlave.face < -10>> not attractive, but is appealingly cute. <<elseif ($activeSlave.face <= 10)>> merely average, but is appealingly cute. <<elseif ($activeSlave.face <= 40)>> both attractive and appealingly cute. <<elseif ($activeSlave.face <= 95)>> beautiful, yet somehow also approachably cute. <<else>> an impossibly perfect combination of beauty and girl-next-door cuteness. <</if>> <<case "sensual">> <<if $activeSlave.face < -95>> very ugly, yet naturally slutty, promising a decent fuck despite its appearance. <<elseif $activeSlave.face < -40>> ugly, but also slutty, promising a good fuck despite its appearance. <<elseif $activeSlave.face < -10>> not attractive, but it has a certain sensual appeal. <<elseif ($activeSlave.face <= 10)>> merely average, but undeniably sensual. <<elseif ($activeSlave.face <= 40)>> both attractive and naturally sultry. <<elseif ($activeSlave.face <= 95)>> both beautiful and sultry, bringing sex to mind naturally. <<else>> very beautiful in a consummately sexual way. <</if>> <<case "exotic">> <<if $activeSlave.face < -95>> very ugly and unusual, a real tragedy in flesh. <<elseif $activeSlave.face < -40>> ugly and unusual, a real misfortune. <<elseif $activeSlave.face < -10>> unattractive, and distinctive in its unattractiveness. <<elseif ($activeSlave.face <= 10)>> quite average, but not uninteresting. <<elseif ($activeSlave.face <= 40)>> attractive in an exotic and interesting way. <<elseif ($activeSlave.face <= 95)>> exotic and beautiful, capable of catching the eye and keeping its gaze. <<else>> very beautiful and exotic, almost to the point of alien fascination. <</if>> <<default>> <<if $activeSlave.face < -95>> very ugly. <<elseif $activeSlave.face < -40>> quite ugly. <<elseif $activeSlave.face < -10>> unattractive. <<elseif ($activeSlave.face <= 10)>> average and conventionally feminine. <<elseif ($activeSlave.face <= 40)>> conventionally attractive. <<elseif ($activeSlave.face <= 95)>> conventionally beautiful. <<else>> the height of conventional feminine beauty. <</if>> <</switch>>@@ <<if $activeSlave.weight > 190>> $His face is quite fat with ample excess chins. <<elseif $activeSlave.weight > 160>> $His face is round and plump with a trio of extra chins. <<elseif $activeSlave.weight > 130>> $His face is chubby with an obvious second chin. <<elseif $activeSlave.weight > 97>> $His face is soft with barely a second chin. <</if>> <<if $activeSlave.fuckdoll > 0>> However, <<if $activeSlave.face < -1>> it's hard to see this past the suit, since its face is padded to make $him seem less ugly. <<elseif $activeSlave.face < 1>> it's hard to see this past the suit, since its face is shaped to make $him seem prettier. <<else>> the suit obscures all but the shape of $him pretty face. <</if>> <<else>> <<if $activeSlave.markings == "beauty mark">> <<if $activeSlave.face < -95>> It bears a severely disfiguring, discolored mark. <<elseif $activeSlave.face < -40>> It bears a couple of unsightly moles. <<elseif $activeSlave.face < -10>> It bears an ugly mole. <<elseif ($activeSlave.face <= 10)>> $He has a distinctive beauty mark. <<elseif ($activeSlave.face <= 40)>> $He has a nice beauty mark. <<elseif ($activeSlave.face <= 95)>> $He has a beauty mark that adds to $his distinctiveness. <<else>> $He has a beauty mark that makes $his really memorable. <</if>> <</if>> <</if>> <<if $activeSlave.faceImplant > 5>> $He's <<if $activeSlave.faceImplant > 95>> had so much cosmetic surgery that $his face is located at the bottom of the uncanny valley<<if $activeSlave.face < -10>>in addition to its ugliness<<elseif $activeSlave.face <= 10>>the only thing really distinctive about it<<else>>its attractiveness notwithstanding<</if>>. <<elseif $activeSlave.faceImplant > 60>> obviously gotten a lot of facial cosmetic surgery. <<elseif $activeSlave.faceImplant > 30>> noticeably received facial cosmetic surgery. <<else>> had some facial cosmetic surgery, though it's subtle. <<if $PC.medicine >= 100>>Someone without your knowledge might miss it entirely.<</if>> <</if>> <<if $arcologies[0].FSBodyPurist != "unset">> <<if $activeSlave.faceImplant > 30>> This is considered extremely tragic by a society that values bodily purity. <<else>> Since society values bodily purity, even this subtlety affects $his attractiveness when it's noticed. <</if>> <<elseif $arcologies[0].FSTransformationFetishist != "unset">> <<if $activeSlave.faceImplant > 30>> Your transformationist society doesn't think this <<if $activeSlave.face >= -10>>reduces $his attractiveness<<else>>makes $him uglier<</if>>. <</if>> <<else>> <<if $activeSlave.faceImplant > 30>> The effect is enough to reduce $his attractiveness. <</if>> <</if>> <</if>> <<if $showBodyMods == 1>> <<if $activeSlave.fuckdoll == 0>> <<makeupDescription>> <<lipsTatDescription>> <</if>> <</if>> <</widget>> <<widget "mouthDescription">> $He has <<if $activeSlave.lips <= 10>> thin, unattractive lips. <<elseif $activeSlave.lips <= 20>> normal lips. <<elseif $activeSlave.lips <= 40>> full, attractive lips. <<elseif $activeSlave.lips <= 70>> plump, beestung lips. <<elseif $activeSlave.lips <= 95>> huge, obviously augmented lips. <<else>> a facepussy: $his lips are so huge that they're always a bit parted in the middle, forming a moist, inviting hole<<if $PC.dick ==1>> for cock<</if>>. <</if>> <<if $showImplantEffects == 1>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<if $activeSlave.lipsImplant > 0>> They are about <<print Math.floor(($activeSlave.lipsImplant/$activeSlave.lips)*100)>>% implant. <</if>> <<if ($arcologies[0].FSTransformationFetishist > 20)>> <<if $activeSlave.lips > 70>> <<if ($activeSlave.lipsImplant/$activeSlave.lips < .50)>> $His lips are huge and @@.red;disgustingly natural@@ for their size. <<else>> $His lips are huge and @@.green;obviously implants,@@ as they should be. <</if>> <</if>> <</if>> <</if>> <</if>> <<if $activeSlave.fuckdoll > 0>> $His mouth is held open by the suit's oral insert. <<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>> <<if ($dairyFeedersSetting > 1)>> $His milking machine has a phallus a long way down $his throat to rehydrate $him. <<else>> $He's got $his mouth wrapped around a phallus provided by $his milking machine, and is sucking it off for hydration. <</if>> <<else>> <<if canTalk($activeSlave)>> <<if $activeSlave.lips > 70>> $He can barely enunciate past $his dick-sucking lips; '<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>' comes out as '<<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>>.' <</if>> <</if>> <<if $activeSlave.teeth != "normal">> <<if $activeSlave.teeth == "crooked">> $His teeth are @@.yellow;crooked@@, detracting from $his beauty whenever $he opens $his mouth. <<elseif $activeSlave.teeth == "straightening braces">> $He has braces, <<if $activeSlave.visualAge > 35>> an amusing sight on such a mature woman. <<elseif ($activeSlave.visualAge > 14) && ($activeSlave.visualAge < 18)>> a cute look on such a young girl. <<else>> and occasionally looks preoccupied with discomfort as they straighten $his teeth. <</if>> <<elseif $activeSlave.teeth == "cosmetic braces">> $He's wearing braces despite $his straight teeth, <<if $activeSlave.visualAge > 35>> an amusing sight on such a mature woman. <<elseif ($activeSlave.visualAge > 14) && ($activeSlave.visualAge < 18)>> a cute look on such a young girl. <<else>> just for appearances. <</if>> <<elseif $activeSlave.teeth == "removable">> $His teeth have been removed and replaced with high-quality dentures. It's difficult to tell anything's unusual until you take them out for gummy oral sex. <<elseif $activeSlave.teeth == "pointy">> $His teeth have been replaced with realistic implants that mimic the dentition of a carnivore. $His smiles are frightening, and $he can bare them to become truly terrifying. <</if>> <</if>> <</if>> <<if $showBodyMods == 1>> <<lipsPiercingDescription>> <<tonguePiercingDescription>> <</if>> <<if $activeSlave.fuckdoll > 0>> <<if $PC.dick == 1>>Sticking a dick<<else>>Sliding a dildo<</if>> into $his <<if $activeSlave.lips > 95>>facepussy<<else>>mouth insert<</if>> <<if $activeSlave.fuckdoll <= 45>> mostly results in gagging. <<else>> offers its user a selection of delightful face hole massage options. <</if>> <<else>> $He is <<if $activeSlave.oralSkill >= 100>>an @@.aquamarine;oral sex master.@@ <<elseif $activeSlave.oralSkill > 60>>an @@.aquamarine;expert at oral.@@ <<elseif $activeSlave.oralSkill > 30>>@@.aquamarine;orally skilled.@@ <<elseif $activeSlave.oralSkill > 10>>@@.aquamarine;capable of basic oral sex.@@ <<else>>unskilled at oral sex. <</if>> <</if>> <</widget>> <<widget "BellyDescription">> <<SlavePronouns $activeSlave>> <<set $bellyAccessory = $activeSlave.bellyAccessory>> <<if $activeSlave.belly >= 30000>> <<if ($activeSlave.belly >= 400000+($activeSlave.muscles*2000) && $activeSlave.physicalAge >= 18)>> <<set _heavyBelly = 1>> <<elseif ($activeSlave.belly >= 300000+($activeSlave.muscles*1000) && $activeSlave.physicalAge >= 13)>> <<set _heavyBelly = 1>> <<elseif ($activeSlave.belly >= 100000+($activeSlave.muscles*500) && $activeSlave.physicalAge <= 3)>> <<set _heavyBelly = 1>> <<elseif ($activeSlave.belly >= 200000+($activeSlave.muscles*800) && $activeSlave.physicalAge <= 12)>> <<set _heavyBelly = 1>> <</if>> <</if>> <<if $activeSlave.belly >= 1000000>> //Wip// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyPreg > 0>> $He is close to bursting, <<if $activeSlave.physicalAge <= 3>> and $he is lost under the squirming mass of infants that threaten to rupture $his body. $He has been reduced to nothing more than a womb stretched to its limit.<<if $saleDescription == 0>> $He requires multiple slaves to move $his bulk when $he must go somewhere.<</if>> <<elseif $activeSlave.physicalAge <= 12>> and $he is nothing more than a breaking womb with a loli attached. $He struggles to not be lost under the squirming mass of infants that threaten to rupture $his body.<<if $activeSlave.amp == 0>> $He requires multiple slaves to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his pregnancy when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.height >= 185>> but $his tall frame can keep $his straining belly off the ground; but only for a moment. $He opts to not try this often as $his womb is already at its limit and could do without being slammed against the floor.<<if $activeSlave.amp == 0>> $He requires multiple slaves to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his pregnancy when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.height < 150>> and $he is nothing more than a breaking womb with a girl attached. $He struggles to remain seen under the squirming mass of infants that threaten to rupture $his body.<<if $activeSlave.amp == 0>> $He requires multiple slaves to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his pregnancy when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.muscles > 90>> and $his muscular body barely manages to contain $his monolithic belly, though $he still can't move with it.<<if $activeSlave.amp == 0>> $He requires assistance to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his pregnancy when $he must walk anywhere<</if>>.<</if>> <<else>> and $he is nothing more than a breaking womb with a girl attached. $He is physically unable to keep $his straining belly off the ground.<<if $activeSlave.amp == 0>> $He requires multiple slaves to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his pregnancy when $he must walk anywhere<</if>>.<</if>> <</if>> <<if $activeSlave.weight > 190>> $His massively fat belly is stretched to the limit, so much so $his folds are pulled flat and $his softness, firm. Despite being so taut, you can clearly see the grotesque figures of the infants forced against $his uterine walls by their siblings. $His womb is so cramped, they can barely squirm at all under the pressure and it is a wonder $he has managed to grow this large. <<else>> Despite being stretched taut, you can clearly see the grotesque figures of the infants forced against $his uterine walls by their siblings. $His womb is so cramped, they can barely squirm at all under the pressure and it is a wonder $he has managed to grow this large; even the slightest provocation could cause $his to burst. <</if>> <<if $activeSlave.preg < 30>> Worse still, $he isn't even close to full term. It will be a miracle if $him manages to complete $his pregnancy intact. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <<else>> $He is at $his limit, <<if $activeSlave.physicalAge <= 3>> and $he is lost under the straining mass of the ready-to-rupture implant that threatens to burst out of $his body. $He has been reduced to nothing more than a balloon stretched to its limit.<<if $saleDescription == 0>> $He requires multiple slaves to move $his bulk when $he must go somewhere.<</if>> <<elseif $activeSlave.physicalAge <= 12>> and $he is nothing more than a ready-to-rupture implant with a loli attached. $He struggles to not be lost under the straining mass that threatens to burst out of $his body.<<if $activeSlave.amp == 0>> $He requires multiple slaves to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his middle when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.height >= 185>> but $his tall frame can keep $his straining belly off the ground; but only for a moment. $he opts to not try this often as $his implant is already at its limit and could do without being slammed against the floor.<<if $activeSlave.amp == 0>> $He requires multiple slaves to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his middle when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.height < 150>> and $he is nothing more than a ready-to-rupture implant with a girl attached. $He struggles to remain seen under the straining mass that threatens to burst out of $his body.<<if $activeSlave.amp == 0>> $He requires multiple slaves to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his middle when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.muscles > 90>> and $his muscular body barely manages to contain $his monolithic belly, though $he still can't move with it.<<if $activeSlave.amp == 0>> $He requires assistance to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his middle when $he must walk anywhere<</if>>.<</if>> <<else>> and $he is nothing more than a ready-to-rupture implant with a girl attached. $He is physically unable to keep $his straining belly off the ground.<<if $activeSlave.amp == 0>> $He requires multiple slaves to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his middle when $he must walk anywhere<</if>>.<</if>> <</if>> <<if $activeSlave.weight > 190>> $His massively fat belly is stretched to the limit, so much so $his folds are pulled flat and $his softness, firm. $He is so overfilled you can clearly make out the implant within $his body through $his skin. It is so full, not one motion can be seen in its contents nor can one push their hand into it. It's a wonder that both $him and $his implant have managed to hold together this long. <<else>> $He is so overfilled you can clearly make out the implant within $his body through $his skin. It is so full, not one motion can be seen in its contents nor can one push their hand into it. It's a wonder that both $him and $his implant have managed to hold together this long. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyPreg > 0>> $He is dangerously pregnant, <<if $activeSlave.physicalAge <= 3>> and $he is lost against the squirming mass of infants that make up the bulk of $his body. $He has been reduced to nothing more than a straining womb.<<if $saleDescription == 0>> $He requires multiple slaves to move $his bulk when $he must go somewhere.<</if>> <<elseif $activeSlave.physicalAge <= 12>> and $he is nothing more than a womb with a loli attached. $He has to be careful not to get crushed under $his own quivering mass.<<if $activeSlave.amp == 0>> $He requires multiple slaves to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his pregnancy when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.height >= 185>> but $his tall frame barely keeps $his titanic belly off the ground; with considerable effort, of course.<<if $activeSlave.amp == 0>> $He requires multiple slaves to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his pregnancy when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.height < 150>> and $he is nothing more than a womb with a girl attached. $He has to be careful not to get crushed under $his own quivering mass.<<if $activeSlave.amp == 0>> $He requires multiple slaves to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his pregnancy when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.muscles > 90>> and $his muscular body barely allows $him to manage $his titanic belly. <<else>> and $he is nothing more than a womb with a girl attached. While $he can barely heft $his titanic belly off the floor, it takes a considerable amount of effort to do so and quickly comes to rest back where it started.<<if $activeSlave.amp == 0>> $He requires multiple slaves to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his pregnancy when $he must walk anywhere<</if>>.<</if>> <</if>> <<if $activeSlave.weight > 190>> $His massively fat belly is stretched to the limit, so much so $his folds are pulled flat and $his softness, firm. Despite being so taut, $his belly visibly bulges and squirms from all the babies writhing within $him. $His womb is so full you can see the babies forced up against $his uterus, $he is at risk of rupturing should $he grow larger. <<else>> Despite being stretched taut, $his belly visibly bulges and squirms from all the babies writhing within $him. $His womb is so full you can see the babies forced up against $his uterus, $he is at risk of rupturing should $he grow larger. <</if>> <<if $activeSlave.preg < 30>> Given how far along $he is, $he is clearly having an obscene number of children. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <<else>> $He looks ready to pop, <<if $activeSlave.physicalAge <= 3>> and $he is lost against the greatly overfilled implant that makes up the bulk of $his body. $He has been reduced to nothing more than a straining balloon.<<if $saleDescription == 0>> $He requires multiple slaves to move $his bulk when $he must go somewhere.<</if>> <<elseif $activeSlave.physicalAge <= 12>> and $he is nothing more than a greatly overfilled implant with a loli attached. $He has to be careful not to get crushed under $his own taut mass.<<if $activeSlave.amp == 0>> $He requires multiple slaves to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his middle when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.height >= 185>> but $his tall frame barely keeps $his titanic belly off the ground; with considerable effort, of course.<<if $activeSlave.amp == 0>> $He requires multiple slaves to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his middle when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.height < 150>> and $he is nothing more than a greatly overfilled implant with a girl attached. $He has to be careful not to get crushed under $his own taut mass.<<if $activeSlave.amp == 0>> $He requires multiple slaves to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his middle when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.muscles > 90>> and $his muscular body barely allows $him to manage $his titanic belly. <<else>> and $he is nothing more than a greatly overfilled implant with a girl attached. While $he can barely heft $his titanic belly off the floor, it takes a considerable amount of effort to do so and quickly comes to rest back where it started.<<if $activeSlave.amp == 0>> $He requires multiple slaves to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his middle when $he must walk anywhere<</if>>.<</if>> <</if>> <<if $activeSlave.weight > 190>> $His massively fat belly is stretched to the limit, so much so $his folds are pulled flat and $his softness, firm. $He is so overfilled you can clearly make out the implant within $his body through $his skin. It is so full, not one motion can be seen in its contents. Both $him and $his implant are at risk of rupturing should either be filled any more. <<else>> $He is so overfilled you can clearly make out the implant within $his body through $his skin. It is so full, not one motion can be seen in its contents. Both $him and $his implant are at risk of rupturing should either be filled any more. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyPreg > 0>> $He is immensely pregnant, <<if $activeSlave.physicalAge <= 3>> and $he is nothing more than a womb with a loli attached. $He has to be careful not to get crushed under $his own mass.<<if $saleDescription == 0>> $He requires multiple slaves to move $his bulk when $he must go somewhere.<</if>> <<elseif $activeSlave.physicalAge <= 12>> and $his youthful figure is grotesquely bloated by $his pregnancy. $He can't keep $his gigantic belly off the floor and fights a losing battle to not be pinned by it.<<if $activeSlave.amp == 0>> $He requires assistance to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his pregnancy when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.height >= 185>> but $his tall frame barely keeps $his gigantic belly off the ground; with considerable effort, of course.<<if $activeSlave.amp == 0>> $He requires multiple slaves to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his pregnancy when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.height < 150>> and $his small figure is utterly dwarfed by $his pregnancy. $He can't keep $his gigantic belly off the floor and fights a losing battle to not be pinned by it.<<if $activeSlave.amp == 0>> $He requires assistance to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his pregnancy when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.muscles > 30>> and $his fit body barely allows $him to manage $his gigantic belly. <<else>> and $he is dwarfed by $his pregnancy. While $he can keep barely $his gigantic belly off the floor, it takes a considerable amount of effort to do so.<<if $activeSlave.amp == 0>> $He requires assistance to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his pregnancy when $he must walk anywhere<</if>>.<</if>> <</if>> <<if $activeSlave.weight > 190>> $His massively fat belly is stretched to the limit, so much so $his folds are pulled flat. $His pregnancy is covered in an ever thinning layer of fat, save for the bulging upper portion where $his fat is thinnest. In that, rather large, area, you can just make out the many babies bulging $his stomach. <<else>> $He is so pregnant you can just make out the many babies bulging $his stomach. <</if>> <<if $activeSlave.preg < 30>> Given how far along $he is, $he is clearly having an obscene number of children. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <<else>> $He looks immensely pregnant, <<if $activeSlave.physicalAge <= 3>> and $he is nothing more than an overfilled implant with a loli attached. $He has to be careful not to get crushed under $his own mass.<<if $saleDescription == 0>> $He requires multiple slaves to move $his bulk when $he must go somewhere.<</if>> <<elseif $activeSlave.physicalAge <= 12>> and $his youthful figure is grotesquely bloated by $his overfilled implant. $He can't keep $his gigantic belly off the floor and fights a losing battle to not be pinned by it.<<if $activeSlave.amp == 0>> $He requires assistance to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his middle when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.height >= 185>> but $his tall frame barely keeps $his gigantic belly off the ground; with considerable effort, of course.<<if $activeSlave.amp == 0>> $He requires multiple slaves to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his middle when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.height < 150>> and $his small figure is utterly dwarfed by $his overfilled implant. $He can't keep $his gigantic belly off the floor and fights a losing battle to not be pinned by it.<<if $activeSlave.amp == 0>> $He requires assistance to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his middle when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.muscles > 30>> and $his fit body barely allows $him to manage $his gigantic belly. <<else>> and $he is dwarfed by $his overfilled implant. While $he can keep barely $his gigantic belly off the floor, it takes a considerable amount of effort to do so.<<if $activeSlave.amp == 0>> $He requires assistance to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his middle when $he must walk anywhere<</if>>.<</if>> <</if>> <<if $activeSlave.weight > 190>> $His massively fat belly is stretched to the limit, so much so $his folds are pulled flat. $His middle is covered in an ever thinning layer of fat, save for the bulging upper portion where $his fat is thinnest. In that, rather large, area, you can just make out the implant bulging $his stomach. <<else>> $He is so full you can nearly make out the implant within $his body through $his skin. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyPreg > 0>> $He is massively pregnant, dwarfing any normal pregnancy, <<if $activeSlave.physicalAge <= 3>> and $he is nearly spherical. $His toddlerish form is utterly dwarfed by $his pregnancy, all $he can do is lean against it.<<if $saleDescription == 0>> $He requires multiple slaves to move $his bulk when $he must go somewhere.<</if>> <<elseif $activeSlave.physicalAge <= 12>> and $he is more belly than girl. $He can barely keep $his massive belly from touching the floor.<<if $activeSlave.amp == 0>> $He requires assistance to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his pregnancy when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.height >= 185>> but $his tall frame keeps $his massive belly off the ground. <<elseif $activeSlave.height < 150>> and $he is more belly than girl. $He can barely keep $his massive belly from touching the floor.<<if $activeSlave.amp == 0>> $He requires assistance to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his pregnancy when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.muscles > 30>> and $his fit body allows $him to carry $his oversized belly normally with effort. <<else>> and $he is more belly than girl. While $he can keep $his massive belly from touching the floor, it takes a lot of effort to do so.<<if $activeSlave.amp == 0>> $He requires assistance to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his pregnancy when $he must walk anywhere<</if>>.<</if>> <</if>> <<if $activeSlave.weight > 190>> $His massively fat belly is stretched considerably, so much so $his folds are pulled flat. $His pregnancy is covered in a thick layer of fat, save for the bulging upper portion where $his fat is thinnest. <</if>> <<if $activeSlave.preg < 30>> Given how far along $he is, $he is clearly having an obscene number of children. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <<else>> $He looks so massively pregnant that $him dwarfs any normal pregnancy, <<if $activeSlave.physicalAge <= 3>> and $he is nearly spherical. $His toddlerish form is utterly dwarfed by $his implant, all $he can do is lean against it.<<if $saleDescription == 0>> $He requires multiple slaves to move $his bulk when $he must go somewhere.<</if>> <<elseif $activeSlave.physicalAge <= 12>> and $he is more belly than girl. $He can barely keep $his massive belly from touching the floor.<<if $activeSlave.amp == 0>> $He requires assistance to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his middle when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.height >= 185>> but $his tall frame keeps $his massive belly off the ground. <<elseif $activeSlave.height < 150>> and $he is more belly than girl. $He can barely keep $his massive belly from touching the floor.<<if $activeSlave.amp == 0>> $He requires assistance to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his middle when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.muscles > 30>> and $his fit body allows $him to carry $his oversized belly normally with effort. <<else>> and $he is more belly than girl. While $he can keep $his massive belly from touching the floor, it takes a lot of effort to do so.<<if $activeSlave.amp == 0>> $He requires assistance to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his middle when $he must walk anywhere<</if>>.<</if>> <</if>> <<if $activeSlave.weight > 190>> $His massively fat belly is stretched considerably, so much so $his folds are pulled flat. $His middle is covered in a thick layer of fat, save for the bulging upper portion where $his fat is thinnest. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <</if>> <<elseif $activeSlave.belly >= 150000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyPreg > 0>> $He is massively pregnant, beyond any typical pregnancy, <<if $activeSlave.physicalAge <= 3>> and $his belly pins $his to the ground. $His toddlerish form is dwarfed by $his pregnancy, and try as $he might $he cannot even drag the oversized thing.<<if $activeSlave.amp == 0>> $He requires assistance to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his pregnancy when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.physicalAge <= 12>> and $he can barely function with $his oversized belly.<<if $activeSlave.amp == 0>> $He requires assistance to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his pregnancy when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.height >= 185>> but $his tall frame barely bears $his oversized, drum-taut belly. <<elseif $activeSlave.height < 150>> and $he can barely function with $his oversized belly. <<elseif $activeSlave.muscles > 30>> and $his fit body allows $him to carry $his oversized belly without too much trouble. <<else>> and $he can barely function with $his oversized belly. <</if>> <<if $activeSlave.weight > 190>> $His massively fat belly is stretched considerably; $his folds are nearly pulled flat from the strain. $His pregnancy is covered in a thick layer of fat, save for the bulging upper portion where $his fat is thinnest. <</if>> <<if $activeSlave.preg < 30>> Given how far along $he is, $he is clearly having an obscene number of children. <<elseif $activeSlave.preg > 42>> <<if $activeSlave.pregType == 1>> $His womb contains one single, massive unborn child. It has grown so large that $he will never be able to birth it. <<elseif $activeSlave.pregType == 2>> $His womb contains a pair of massive unborn children. They have grown so large that $he will never be able to birth them. <<elseif $activeSlave.pregType == 3>> $His womb contains a trio of massive unborn children. They have grown so large that $he will never be able to birth them. <<elseif $activeSlave.pregType == 4>> $His womb contains a quartet of massive unborn children. They have grown so large that $he will never be able to birth them. <<elseif $activeSlave.pregType == 5>> $His womb contains a quintet of massive unborn children. They have grown so large that $he will never be able to birth them. <<elseif $activeSlave.pregType == 6>> $His womb contains a sextet of oversized babies. They have grown so large that $he will never be able to birth them. <<elseif $activeSlave.pregType == 7>> $His womb contains a septet of oversized babies. They have grown so large that $he will never be able to birth them. <<elseif $activeSlave.pregType == 8>> $His womb contains an octet of oversized babies. There is little chance of $him giving birth to them. <</if>> <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <<else>> $He looks massively pregnant, beyond any typical pregnancy, <<if $activeSlave.physicalAge <= 3>> and $his belly pins $his to the ground. $His toddlerish form is dwarfed by $his implant, and try as $he might $he cannot even drag the oversized thing.<<if $activeSlave.amp == 0>> $He requires assistance to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his middle when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.physicalAge <= 12>> and $he can barely function with $his oversized belly.<<if $activeSlave.amp == 0>> $He requires assistance to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his middle when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.height >= 185>> but $his tall frame barely bears $his oversized, drum-taut belly. <<elseif $activeSlave.height < 150>> and $he can barely function with $his oversized belly. <<elseif $activeSlave.muscles > 30>> and $his fit body allows $him to carry $his oversized belly without too much trouble. <<else>> and $he can barely function with $his oversized belly. <</if>> <<if $activeSlave.weight > 190>> $His massively fat belly is stretched considerably; $his folds are nearly pulled flat from the strain. $His middle is covered in a thick layer of fat, save for the bulging upper portion where $his fat is thinnest. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyPreg > 0>> $He is massively pregnant, <<if $activeSlave.physicalAge <= 3>> and $his giant belly is as big as $he is.<<if $activeSlave.amp == 0>> $He requires assistance to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his pregnancy when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.physicalAge <= 12>> and $his giant belly is nearly as big as $he is.<<if $activeSlave.amp == 0>> $He requires assistance to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his pregnancy when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.weight > 190>> and $his big fat belly is absolutely enormous when coupled with $his filled womb. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his overfull belly well. <<elseif $activeSlave.height < 150>> and $his giant belly looks absolutely huge on $his poor little frame. <<elseif $activeSlave.muscles > 30>> but $his strong frame bears $his hefty belly well. <<else>> and $his hugely distended belly juts far out from $his front and widely from $his sides. <</if>> <<if $activeSlave.preg < 40>> Given how far along $he is, $he is clearly having an obscene number of children. <<elseif $activeSlave.preg < 42>> $He is clearly full-term with octuplets. <<elseif $activeSlave.pregType == 1>> $His womb contains one single, massive unborn child. It has grown so large that $he will never be able to birth it. <<elseif $activeSlave.pregType == 2>> $His womb contains a pair of massive unborn children. They have grown so large that $he will never be able to birth them. <<elseif $activeSlave.pregType == 3>> $His womb contains a trio of massive unborn children. They have grown so large that $he will never be able to birth them. <<elseif $activeSlave.pregType == 4>> $His womb contains a quartet of massive unborn children. They have grown so large that $he will never be able to birth them. <<elseif $activeSlave.pregType == 5>> $His womb contains a quintet of massive unborn children. They have grown so large that $he will never be able to birth them. <<elseif $activeSlave.pregType == 6>> $His womb contains a sextet of oversized babies. There is little chance of $him giving birth to them. <<elseif $activeSlave.pregType == 7>> $His womb contains a septet of oversized babies. There is little to no chance of $him giving birth to them. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <<else>> $He looks full term with octuplets, <<if $activeSlave.physicalAge <= 3>> and $his giant belly is as big as $he is.<<if $activeSlave.amp == 0>> $He requires assistance to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his middle when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.physicalAge <= 12>> and $his giant belly is nearly as big as $he is.<<if $activeSlave.amp == 0>> $He requires assistance to get to $his feet<<if $saleDescription == 0>>, and uses a wheeled stand to support $his middle when $he must walk anywhere<</if>>.<</if>> <<elseif $activeSlave.weight > 190>> and $his big fat belly is absolutely enormous when coupled with $his filled implant. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his overfull belly well. <<elseif $activeSlave.height < 150>> and $his giant belly looks absolutely huge on $his poor little frame. <<elseif $activeSlave.muscles > 30>> but $his strong frame bears $his hefty belly well. <<else>> and $his hugely distended belly juts far out from $his front and widely from $his sides. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <</if>> <<elseif $activeSlave.belly >= 105000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyPreg > 0>> $He is enormously pregnant, <<if $activeSlave.physicalAge <= 3>> and $his toddlerish body is absolutely filled by $his womb. $He can barely move $himself and resembles an over inflated blow-up doll. <<elseif $activeSlave.physicalAge <= 12>> and $his huge, drum-taut belly lewdly dominates $his poor little frame. <<elseif $activeSlave.weight > 190>> but $he's so massively fat that it's not too obvious. Only the firmness at its top gives away $his pregnancy. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his huge, drum-taut belly well. <<elseif $activeSlave.height < 150>> and $his huge, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.muscles > 30>> and $his fit body bears $his huge, drum-taut belly well. <<else>> and $his huge, drum-taut belly dominates $his frame. <</if>> <<if $activeSlave.preg < 40>> Given how far along $he is, $he is clearly having more than seven. <<elseif $activeSlave.preg < 42>> $He is clearly full-term with septuplets. <<elseif $activeSlave.pregType == 1>> $His womb contains one single, massive unborn child. It has grown so large that $he will never be able to birth it. <<elseif $activeSlave.pregType == 2>> $His womb contains a pair of massive unborn children. They have grown so large that $he will never be able to birth them. <<elseif $activeSlave.pregType == 3>> $His womb contains a trio of massive unborn children. They have grown so large that $he will never be able to birth them. <<elseif $activeSlave.pregType == 4>> $His womb contains a quartet of massive unborn children. They have grown so large that $he will never be able to birth them. <<elseif $activeSlave.pregType == 5>> $His womb contains a quintet of massive unborn children. There is little chance of $him giving birth to them. <<elseif $activeSlave.pregType == 6>> $His womb contains a sextet of oversized babies. There is little to no chance of $him giving birth to them. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <<else>> $He looks full term with septuplets, <<if $activeSlave.physicalAge <= 3>> and $his toddlerish body is absolutely filled by $his implant. $He can barely move $himself and resembles an over inflated blow-up doll. <<elseif $activeSlave.physicalAge <= 12>> and $his huge, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.weight > 190>> but $he's so massively fat that it's not obvious. Only the firmness at $his belly's top and the weight in its sway give any hint that something's bulging it outwards. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his huge, drum-taut belly well. <<elseif $activeSlave.height < 150>> and $his huge, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.muscles > 30>> and $his fit body bears $his huge, drum-taut belly well. <<else>> and $his huge, drum-taut belly dominates $his frame. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <</if>> <<elseif $activeSlave.belly >= 90000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyPreg > 0>> $He is enormously pregnant, <<if $activeSlave.physicalAge <= 3>> and $his toddlerish body is absolutely filled by $his womb. $He can barely move $himself and resembles an over inflated blow-up doll. <<elseif $activeSlave.physicalAge <= 12>> and $his huge, drum-taut belly lewdly dominates $his poor little frame. <<elseif $activeSlave.weight > 190>> but $he's so massively fat that it's not too obvious. Only the firmness at its top gives away $his pregnancy. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his huge, drum-taut belly well. <<elseif $activeSlave.height < 150>> and $his huge, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.muscles > 30>> and $his fit body bears $his huge, drum-taut belly well. <<else>> and $his huge, drum-taut belly dominates $his frame. <</if>> <<if $activeSlave.preg < 40>> Given how far along $he is, $he is clearly having more than six. <<elseif $activeSlave.preg < 42>> $He is clearly full-term with sextuplets. <<elseif $activeSlave.pregType == 1>> $His womb contains one single, massive unborn child. It has grown so large that $he will never be able to birth it. <<elseif $activeSlave.pregType == 2>> $His womb contains a pair of massive unborn children. They have grown so large that $he will never be able to birth them. <<elseif $activeSlave.pregType == 3>> $His womb contains a trio of massive unborn children. They have grown so large that $he will never be able to birth them. <<elseif $activeSlave.pregType == 4>> $His womb contains a quartet of massive unborn children. There is little chance of $him giving birth to them. <<elseif $activeSlave.pregType == 5>> $His womb contains a quintet of oversized babies. There is little to no chance of $him giving birth to them. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <<else>> $He looks full term with sextuplets, <<if $activeSlave.physicalAge <= 3>> and $his toddlerish body is absolutely filled by $his implant. $He can barely move $himself and resembles an over inflated blow-up doll. <<elseif $activeSlave.physicalAge <= 12>> and $his huge, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.weight > 190>> but $he's so massively fat that it's not obvious. Only the firmness at $his belly's top and the weight in its sway give any hint that something's bulging it outwards. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his huge, drum-taut belly well. <<elseif $activeSlave.height < 150>> and $his huge, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.muscles > 30>> and $his fit body bears $his huge, drum-taut belly well. <<else>> and $his huge, drum-taut belly dominates $his frame. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <</if>> <<elseif $activeSlave.belly >= 75000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyPreg > 0>> $He is enormously pregnant, <<if $activeSlave.physicalAge <= 3>> and $his toddlerish body is absolutely filled by $his womb. $He can barely move $himself and resembles an over inflated blow-up doll. <<elseif $activeSlave.physicalAge <= 12>> and $his huge, drum-taut belly lewdly dominates $his poor little frame. <<elseif $activeSlave.weight > 190>> but $he's so massively fat that it's not too obvious. Only the firmness at its top gives away $his pregnancy. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his huge, drum-taut belly well. <<elseif $activeSlave.height < 150>> and $his huge, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.muscles > 30>> and $his fit body bears $his huge, drum-taut belly well. <<else>> and $his huge, drum-taut belly dominates $his frame. <</if>> <<if $activeSlave.preg < 40>> Given how far along $he is, $he is clearly having more than five. <<elseif $activeSlave.preg < 42>> $He is clearly full-term with quintuplets. <<elseif $activeSlave.pregType == 1>> $His womb contains one single, massive unborn child. It has grown so large that $he will never be able to birth it. <<elseif $activeSlave.pregType == 2>> $His womb contains a pair of massive unborn children. They have grown so large that $he will never be able to birth them. <<elseif $activeSlave.pregType == 3>> $His womb contains a trio of massive unborn children. There is little chance of $him giving birth to them. <<elseif $activeSlave.pregType == 4>> $His womb contains a quartet of oversized babies. There is little to no chance of $him giving birth to them. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <<else>> $He looks full term with quintuplets, <<if $activeSlave.physicalAge <= 3>> and $his toddlerish body is absolutely filled by $his implant. $He can barely move $himself and resembles an over inflated blow-up doll. <<elseif $activeSlave.physicalAge <= 12>> and $his huge, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.weight > 190>> but $he's so massively fat that it's not obvious. Only the firmness at $his belly's top and the weight in its sway give any hint that something's bulging it outwards. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his huge, drum-taut belly well. <<elseif $activeSlave.height < 150>> and $his huge, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.muscles > 30>> and $his fit body bears $his huge, drum-taut belly well. <<else>> and $his huge, drum-taut belly dominates $his frame. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <</if>> <<elseif $activeSlave.belly >= 60000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyPreg > 0>> $He is enormously pregnant, <<if $activeSlave.physicalAge <= 3>> and $his toddlerish body is absolutely filled by $his womb. $He can barely move $himself and resembles an over inflated blow-up doll. <<elseif $activeSlave.physicalAge <= 12>> and $his huge, drum-taut belly lewdly dominates $his poor little frame. <<elseif $activeSlave.weight > 190>> but $he's so massively fat that it's not too obvious. Only the firmness at its top gives away $his pregnancy. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his huge, drum-taut belly well. <<elseif $activeSlave.height < 150>> and $his huge, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.muscles > 30>> and $his fit body bears $his huge, drum-taut belly well. <<else>> and $his huge, drum-taut belly dominates $his frame. <</if>> <<if $activeSlave.preg < 36>> Given how far along $he is, $he is clearly having more than four. <<elseif $activeSlave.preg < 42>> $He is clearly full-term with quadruplets. <<elseif $activeSlave.pregType == 1>> $His womb contains one single, massive unborn child. It has grown so large that $he will never be able to birth it. <<elseif $activeSlave.pregType == 2>> $His womb contains a pair of massive unborn children. There is little to no chance of $him giving birth to them. <<elseif $activeSlave.pregType == 3>> $His womb contains a trio of oversized babies. There is little chance of $him giving birth to them. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <<else>> $He looks full term with quadruplets, <<if $activeSlave.physicalAge <= 3>> and $his toddlerish body is absolutely filled by $his implant. $He can barely move $himself and resembles an over inflated blow-up doll. <<elseif $activeSlave.physicalAge <= 12>> and $his huge, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.weight > 190>> but $he's so massively fat that it's not obvious. Only the firmness at $his belly's top and the weight in its sway give any hint that something's bulging it outwards. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his huge, drum-taut belly well. <<elseif $activeSlave.height < 150>> and $his huge, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.muscles > 30>> and $his fit body bears $his huge, drum-taut belly well. <<else>> and $his huge, drum-taut belly dominates $his frame. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <</if>> <<elseif $activeSlave.belly >= 45000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyPreg > 0>> $He is enormously pregnant, <<if $activeSlave.physicalAge <= 3>> and $his toddlerish body is absolutely filled by $his womb. $He can barely move $himself and resembles an over inflated blow-up doll. <<elseif $activeSlave.physicalAge <= 12>> and $his huge, drum-taut belly lewdly dominates $his poor little frame. <<elseif $activeSlave.weight > 190>> but $he's so massively fat that it's not too obvious. Only the firmness at its top gives away $his pregnancy. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his huge, drum-taut belly well. <<elseif $activeSlave.height < 150>> and $his huge, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.muscles > 30>> and $his fit body bears $his huge, drum-taut belly well. <<else>> and $his huge, drum-taut belly dominates $his frame. <</if>> <<if $activeSlave.preg < 35>> Given how far along $he is, $he is clearly having more than three. <<elseif $activeSlave.preg < 42>> $He is clearly full-term with triplets. <<elseif $activeSlave.pregType == 1>> $His womb contains one single, massive unborn child. There is little to no chance of $him giving birth to it. <<elseif $activeSlave.pregType == 2>> $His womb contains a pair of oversized babies. There is little chance of $him giving birth to them. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <<else>> $He looks full term with triplets, <<if $activeSlave.physicalAge <= 3>> and $his toddlerish body is absolutely filled by $his implant. $He can barely move $himself and resembles an over inflated blow-up doll. <<elseif $activeSlave.physicalAge <= 12>> and $his huge, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.weight > 190>> but $he's so massively fat that it's not obvious. Only the firmness at $his belly's top and the weight in its sway give any hint that something's bulging it outwards. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his huge, drum-taut belly well. <<elseif $activeSlave.height < 150>> and $his huge, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.muscles > 30>> and $his fit body bears $his huge, drum-taut belly well. <<else>> and $his huge, drum-taut belly dominates $his frame. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <</if>> <<elseif $activeSlave.belly >= 30000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyPreg > 0>> $He is enormously pregnant, <<if $activeSlave.physicalAge <= 3>> and $his toddlerish body is absolutely filled by $his womb. $He can barely move $himself and resembles an over inflated blow-up doll. <<elseif $activeSlave.physicalAge <= 12>> and $his huge, drum-taut belly lewdly dominates $his poor little frame. <<elseif $activeSlave.weight > 190>> but $he's so massively fat that it's not too obvious. Only the firmness at its top gives away $his pregnancy. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his huge, drum-taut belly well. <<elseif $activeSlave.height < 150>> and $his huge, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.muscles > 30>> and $his fit body bears $his huge, drum-taut belly well. <<else>> and $his huge, drum-taut belly dominates $his frame. <</if>> <<if $activeSlave.preg < 33>> Given how far along $he is, $he is clearly having more than two. <<elseif $activeSlave.preg < 42>> $He is clearly full-term with twins. <<elseif $activeSlave.pregType == 1>> $His womb contains one single, massive child. There is little chance of $him giving birth to it. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <<else>> $He looks full term with twins, <<if $activeSlave.physicalAge <= 3>> and $his toddlerish body is absolutely filled by $his implant. $He can barely move $himself and resembles an over inflated blow-up doll. <<elseif $activeSlave.physicalAge <= 12>> and $his huge, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.weight > 190>> but $he's so massively fat that it's not obvious. Only the firmness at $his belly's top and the weight in its sway give any hint that something's bulging it outwards. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his huge, drum-taut belly well. <<elseif $activeSlave.height < 150>> and $his huge, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.muscles > 30>> and $his fit body bears $his huge, drum-taut belly well. <<else>> and $his huge, drum-taut belly dominates $his frame. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <</if>> <<elseif $activeSlave.belly >= 15000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyPreg > 0>> $He is enormously pregnant, <<if $activeSlave.physicalAge <= 3>> and $his toddlerish body is absolutely filled by $his womb. $He can barely move $himself and resembles an over inflated blow-up doll. <<elseif $activeSlave.physicalAge <= 12>> and $his huge, drum-taut belly lewdly dominates $his poor little frame. <<elseif $activeSlave.weight > 190>> but $he's so massively fat that it's not obvious. Only the firmness at its top gives away $his pregnancy. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his huge, drum-taut belly well. <<elseif $activeSlave.height < 150>> and $his huge, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.muscles > 30>> and $his fit body bears $his huge, drum-taut belly well. <<else>> and $his huge, drum-taut belly dominates $his frame. <</if>> <<if $activeSlave.preg < 33>> Given how far along $he is, $he is clearly having multiples. <<else>> $He is clearly full-term. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <<else>> $He looks hugely pregnant, <<if $activeSlave.physicalAge <= 3>> and $his toddlerish body is absolutely filled by $his implant. $He can barely move $himself and resembles an over inflated blow-up doll. <<elseif $activeSlave.physicalAge <= 12>> and $his huge, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.weight > 190>> but $he's so massively fat that it's not obvious. Only the firmness at $his belly's top and the weight in its sway give any hint that something's bulging it outwards. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his huge, drum-taut belly well. <<elseif $activeSlave.height < 150>> and $his huge, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.muscles > 30>> and $his fit body bears $his huge, drum-taut belly well. <<else>> and $his huge, drum-taut belly dominates $his frame. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <</if>> <<elseif $activeSlave.belly >= 10000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $His middle is enormously distended with <<print $activeSlave.inflationType>>, <<if $activeSlave.physicalAge <= 3>> and $his toddlerish body is absolutely filled by $his bloated innards. $He can barely move $himself and resembles an over inflated blow-up doll. <<elseif $activeSlave.physicalAge <= 12>> and $his massive, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.weight > 130>> but $he's so fat that it's not obvious. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his massive, drum-taut belly well. <<elseif $activeSlave.height < 150>> and $his massive, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.muscles > 30>> and $his fit body bears $his massive, drum-taut belly well. <<else>> and $his massive, drum-taut belly dominates $his frame. <</if>> <<elseif $activeSlave.bellyPreg > 0>> $He is heavily pregnant, <<if $activeSlave.physicalAge <= 3>> and $his gravid belly is nearly as big as $his toddlerish body. <<elseif $activeSlave.physicalAge <= 12>> and $his gravid belly lewdly dominates $his poor little frame. <<elseif $activeSlave.weight > 130>> but $he's so fat that it's not obvious. Only the firmness at its top gives away $his pregnancy. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his gravid belly well. <<elseif $activeSlave.height < 150>> and $his gravid belly dominates $his poor little frame. <<elseif $activeSlave.muscles > 30>> and $his fit body bears $his gravid belly well. <<else>> and $his gravid belly dominates $his frame. <</if>> <<if $activeSlave.preg < 20>> Given how massive $he is without being halfway through $his pregnancy; $he is clearly having way too many children. <<elseif $activeSlave.preg < 30>> Given how far along $he is, $he is clearly having multiples. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <<else>> $He looks heavily pregnant, <<if $activeSlave.physicalAge <= 3>> and $his distended belly is nearly as big as $his toddlerish body. <<elseif $activeSlave.physicalAge <= 12>> and $his distended belly lewdly dominates $his poor little frame. <<elseif $activeSlave.weight > 130>> but $he's so fat that it's not obvious. Only the firmness at $his belly's top and the weight in its sway give any hint that something's amiss. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his distended belly well. <<elseif $activeSlave.height < 150>> and $his distended belly dominates $his poor little frame. <<elseif $activeSlave.muscles > 30>> and $his fit body bears $his distended belly well. <<else>> and $his distended belly dominates $his frame. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <</if>> <<elseif $activeSlave.belly >= 5000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $He is greatly distended with <<print $activeSlave.inflationType>>, <<if $activeSlave.physicalAge <= 3>> and $his swollen belly is nearly as big as $his toddlerish body. <<elseif $activeSlave.physicalAge <= 12>> and $his swollen belly is eye-catching on $his little frame. <<elseif $activeSlave.weight > 130>> but $he's so fat that it's not obvious. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his swollen belly well. <<elseif $activeSlave.height < 150>> and $his swollen belly is eye-catching on $his little frame. <<elseif $activeSlave.muscles > 30>> and $his fit body bears $his swollen belly well. <<else>> and $his swollen belly is eye-catching on $his little frame. <</if>> <<elseif $activeSlave.bellyPreg > 0>> $He is clearly pregnant, <<if $activeSlave.physicalAge <= 3>> and $his rounded belly takes up much of $his toddlerish body. <<elseif $activeSlave.physicalAge <= 12>> and $his rounded belly is eye-catching on $his little frame. <<elseif $activeSlave.weight > 130>> but $he's so fat that it's not obvious. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his rounded middle well. <<elseif $activeSlave.height < 150>> and $his rounded belly is eye-catching on $his little frame. <<elseif $activeSlave.muscles > 30>> and $his fit body bears $his rounded belly well. <<else>> and $his rounded belly is eye-catching on $his frame. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <<else>> $He looks pregnant, <<if $activeSlave.physicalAge <= 3>> and $his swollen belly dominates $his toddlerish body. <<elseif $activeSlave.physicalAge <= 12>> and $his swollen belly is eye-catching on $his little frame. <<elseif $activeSlave.weight > 130>> but $he's so fat that it's not obvious. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his swollen belly well. <<elseif $activeSlave.height < 150>> and $his swollen belly is eye-catching on $his little frame. <<elseif $activeSlave.muscles > 30>> and $his fit body bears $his swollen belly well. <<else>> and $his swollen belly is eye-catching on $his frame. <</if>> <<if $activeSlave.bellyFluid >= 1500>> <<if $activeSlave.inflationMethod == 2>> There is a distinct curve to $his upper belly; the result of a stomach filled with $activeSlave.inflationType. <<else>> $His stomach bulges a little larger thanks to all the $activeSlave.inflationType in $his bowels. <</if>> <</if>> <</if>> <<elseif $activeSlave.belly >= 1500>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $He is visibly swollen with <<print $activeSlave.inflationType>>, <<if $activeSlave.physicalAge <= 3>> and $his sloshing belly looks obscene on $his toddlerish body. <<elseif $activeSlave.physicalAge <= 10>> and $his sloshing belly looks huge on $his tiny frame. <<elseif $activeSlave.weight > 95>> but $he's sufficiently overweight that it's not obvious. <<elseif $activeSlave.height < 150>> and $his sloshing belly looks huge on $his tiny frame. <<elseif $activeSlave.weight <= -10>> $his thin form making $his sloshing belly very obvious. <<else>> giving $his stomach a distinct curvature. <</if>> <<if $activeSlave.bellySag > 0>> $His swollen belly fills out $his overstretched middle slightly. <</if>> <<elseif $activeSlave.bellyPreg > 0>> $He is visibly pregnant, <<if $activeSlave.physicalAge <= 3>> and $his swelling belly looks obscene on $his toddlerish body. <<elseif $activeSlave.physicalAge <= 10>> and $his swelling belly already looks huge on $his tiny frame. <<elseif $activeSlave.weight > 95>> but $he's sufficiently overweight that it's not obvious. <<elseif $activeSlave.height < 150>> and $his swelling belly already looks huge on $his tiny frame. <<elseif $activeSlave.weight < -10>> $his thin form making $his swelling belly very obvious. <<else>> the life growing within $his beginning to swell $his belly. <</if>> <<if $activeSlave.bellySag > 0>> $His new pregnancy reduces the amount of sag to $his overstretched middle. <</if>> <<else>> $He looks bloated, <<if $activeSlave.physicalAge <= 3>> and $his swollen belly looks obscene on $his toddlerish body. <<elseif $activeSlave.physicalAge <= 12>> and $his swollen belly already looks huge on $his tiny frame. <<elseif $activeSlave.weight > 95>> but $he's sufficiently overweight that it's not obvious. <<elseif $activeSlave.height < 150>> and $his swollen belly already looks huge on $his tiny frame. <<elseif $activeSlave.weight < -10>> $his thin form making $his swollen belly very obvious. <<else>> the implant just beginning to visibly bulge $his belly. <</if>> <<if $activeSlave.bellySag > 0>> $His swollen belly fills out $his overstretched middle slightly. <</if>> <</if>> <<elseif $activeSlave.belly >= 100>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $His belly is slightly bloated <<if $activeSlave.physicalAge <= 3>> and painfully obvious on $his toddlerish body. <<elseif $activeSlave.physicalAge <= 10>> and abundantly clear on $his youthful frame. <<elseif $activeSlave.weight > 95>> but $he's sufficiently overweight that it's not noticeable in passing. <<elseif $activeSlave.height < 150>> and abundantly clear on $his tiny frame. <<elseif $activeSlave.weight < -10>> and $his thin form makes it very obvious. <<else>> but not very obvious. <</if>> <<elseif $activeSlave.bellyPreg > 0>> $His belly is slightly bloated <<if $activeSlave.physicalAge <= 3>> and painfully obvious on $his toddlerish body. <<elseif $activeSlave.physicalAge <= 10>> and abundantly clear on $his youthful frame. <<elseif $activeSlave.weight > 95>> but $he's sufficiently overweight that it's not noticeable in passing. <<elseif $activeSlave.height < 150>> and abundantly clear on $his tiny frame. <<elseif $activeSlave.weight < -10>> and $his thin form makes it very obvious. <<else>> but not very obvious. <</if>> <<if $activeSlave.bellySag > 0>> $His belly seems to sag a little less as $his middle bulges. <</if>> <<else>> $His belly is slightly bloated <<if $activeSlave.physicalAge <= 3>> and painfully obvious on $his toddlerish body. <<elseif $activeSlave.physicalAge <= 10>> and abundantly clear on $his youthful frame. <<elseif $activeSlave.weight > 95>> but $he's sufficiently overweight that it's not noticeable in passing. <<elseif $activeSlave.height < 150>> and abundantly clear on $his tiny frame. <<elseif $activeSlave.weight < -10>> and $his thin form makes it very obvious. <<else>> but not very obvious. <</if>> <<if $activeSlave.bellySag > 0>> $His belly seems to sag a little less as $his middle bulges. <</if>> <</if>> <<elseif $activeSlave.bellySagPreg > 20>> $His stretchmark streaked stomach sags massively after being distended for so long by so many children. <<elseif $activeSlave.bellySag > 20>> $His stretchmark streaked stomach sags massively after being distended for so long. <<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyFeedersSetting + $dairyStimulatorsSetting > 2)>> $His stomach is painfully distended from the nutrition and hydration being pumped down $his throat and up $his butt. <<elseif $activeSlave.weight > 190>> <<if $activeSlave.muscles > 95>> $His massive abs are lost beneath $his overwhelming flab. In fact, $he's so massively fat that $his navel is also lost deep in a fold of $his belly. Multiple thick, huge rolls run along its sides around to $his flabby back. <<elseif $activeSlave.muscles > 30>> $His abs are lost beneath $his overwhelming flab; $he's so hugely fat that $his navel is also lost deep in a fold of $his belly. Multiple thick rolls run along its sides around to $his flabby back. <<else>> $He carries a tremendous amount of $his weight on $his stomach; $he's so massively fat that $his navel is lost deep in a fold of $his belly. Multiple thick rolls run along its sides around to $his flabby back. <</if>> <<if $activeSlave.bellySag > 1>> $His immensely fat belly sags <<if $activeSlave.bellySag >= 10>>considerably <</if>>from being <<if $activeSlave.bellySagPreg > 1>>stretched so long and so full by $his excessive pregnancy<<else>>distended for so long<</if>>, though it's hard to tell since it always sagged under its crushing weight and massive size. <<elseif $activeSlave.physicalAge > 35>> $His immensely fat belly is starting to show its age, and sags a lot more than usual; though it's hard to tell since it always sagged under its crushing weight and massive size. <</if>> <<elseif $activeSlave.weight > 160>> <<if $activeSlave.muscles > 95>> $His massive abs are shrouded by an extra thick layer of fat. In fact, $he's so hugely fat that $his navel is buried deep in a fold of $his belly. Several thick rolls run along its sides around to $his flabby back. <<elseif $activeSlave.muscles > 30>> $His abs are hidden behind a massive soft stomach; $he's so hugely fat that $his navel is buried deep in a fold of $his belly. Several thick rolls run along its sides around to $his flabby back. <<else>> $He carries a huge amount of $his weight on $his stomach; $he's so hugely fat that $his navel is buried deep in a fold of $his belly. Several thick rolls run along its sides around to $his flabby back. <</if>> <<if $activeSlave.bellySag > 1>> $His huge fat belly sags <<if $activeSlave.bellySag >= 10>>considerably <</if>>from being <<if $activeSlave.bellySagPreg > 1>>stretched so long and so full by $his excessive pregnancy<<else>>distended for so long<</if>>, though it already hangs due to its size and weight. <<elseif $activeSlave.physicalAge > 35>> $His huge fat belly is starting to show its age, and sags a lot. <</if>> <<elseif $activeSlave.weight > 130>> <<if $activeSlave.muscles > 95>> $His massive abs are shrouded by a thick layer of fat. In fact, $he's so fat that $his navel is buried in a fold of $his belly. Said fold runs from $his navel around to $his back. <<elseif $activeSlave.muscles > 30>> $His abs are hidden behind a huge soft stomach; $he's so fat that $his navel is buried in a fold of $his belly. Said fold runs from $his navel around to $his back. <<else>> $He carries a lot of $his weight on $his stomach; $he's so fat that $his navel is buried in a fold of $his belly. Said fold runs from $his navel around to $his back. <</if>> <<if $activeSlave.bellySag > 1>> $His big fat belly sags <<if $activeSlave.bellySag >= 10>>considerably <</if>>from being <<if $activeSlave.bellySagPreg > 1>>stretched so long and so full by $his excessive pregnancy<<else>>distended for so long<</if>>. <<elseif $activeSlave.physicalAge > 35>> $His big fat belly is starting to show its age, and sags a little. <</if>> <<elseif $activeSlave.weight > 95>> <<if $activeSlave.muscles > 95>> $His massive abs are shrouded by a thick layer of fat. In fact, $he's so fat that $his navel is buried in a fold of $his belly. <<elseif $activeSlave.muscles > 30>> $His abs are hidden behind a big soft stomach; $he's so fat that $his navel is buried in a fold of $his belly. <<else>> $He carries a lot of $his weight on $his stomach; $he's so fat that $his navel is buried in a fold of $his belly. <</if>> <<if $activeSlave.bellySag > 1>> $His fat belly sags <<if $activeSlave.bellySag >= 10>>considerably <</if>>from being <<if $activeSlave.bellySagPreg > 1>>stretched so long and so full by $his excessive pregnancy<<else>>distended for so long<</if>>. <<elseif $activeSlave.physicalAge > 35>> $His fat belly is starting to show its age, and sags a little. <</if>> <<elseif $activeSlave.weight > 30>> <<if $activeSlave.muscles > 95>> $His abs are big enough that they're visible behind $his well-padded belly. <<elseif $activeSlave.muscles > 5>> $He's fit enough to carry $his extra weight well, leaving $his chubby belly appealingly soft. <<else>> $His chubby belly is nice and soft, hiding the curve of $his waist a little. <</if>> <<if $activeSlave.bellySag > 1>> However, it sags <<if $activeSlave.bellySag >= 10>>considerably <</if>>from being <<if $activeSlave.bellySagPreg > 1>>stretched so long and so full by $his excessive pregnancy<<else>>distended for so long<</if>>. <</if>> <<elseif $activeSlave.weight > 10>> <<if $activeSlave.muscles > 30>> $His ripped abs are only slightly blurred by feminine belly fat. <<elseif $activeSlave.muscles > 5>> $He's fit yet soft, with $his toned abs complementing $his feminine belly. <<else>> $His belly is pleasantly soft. <</if>> <<if $activeSlave.bellySag > 1>> However, it sags <<if $activeSlave.bellySag >= 10>>considerably <</if>>from being <<if $activeSlave.bellySagPreg > 1>>stretched so long and so full by $his excessive pregnancy<<else>>distended for so long<</if>>. <</if>> <<elseif $activeSlave.weight >= -10>> <<if $activeSlave.muscles > 30>> $His abs ripple as $he moves, each one well-defined under the skin of $his midsection. <<elseif $activeSlave.muscles > 5>> $He has a nicely toned midsection, promising good stamina. <<else>> $He has a feminine belly with just a hint of softness. <</if>> <<if $activeSlave.bellySag > 1>> However, it sags considerably from being <<if $activeSlave.bellySagPreg > 1>>stretched so long and so full by $his excessive pregnancy<<else>>distended for so long<</if>>. <</if>> <<elseif $activeSlave.weight >= -30>> <<if $activeSlave.muscles > 30>> <<if $activeSlave.bellySag > 1>> $His once ridiculous abs sag <<if $activeSlave.bellySag >= 10>>considerably <</if>>from being stretched so long and so full by $his many children. <<else>> $His ridiculous abs ripple as $he moves, every single striation and vein clearly visible under the skin of $his midsection. <</if>> <<elseif $activeSlave.muscles > 5>> <<if $activeSlave.bellySag > 1>> $His once toned belly sags <<if $activeSlave.bellySag >= 10>>considerably <</if>>from being <<if $activeSlave.bellySagPreg > 1>>stretched so long and so full by $his excessive pregnancy<<else>>distended for so long<</if>>. <<else>> $His thin midsection highlights $his abs, showing off a hint of a six-pack. <</if>> <<else>> <<if $activeSlave.bellySag > 1>> $He once had a model's midsection, however, it now sags <<if $activeSlave.bellySag >= 10>>considerably <</if>>from being <<if $activeSlave.bellySagPreg > 1>>stretched so long and so full by $his excessive pregnancy<<else>>distended for so long<</if>>. <<else>> $He has a model's midsection, without any hint of belly or musculature. <</if>> <</if>> <<else>> <<if $activeSlave.muscles > 5>> <<if $activeSlave.bellySag > 1>> $He has abs, but they sag <<if $activeSlave.bellySag >= 10>>considerably <</if>>from being <<if $activeSlave.bellySagPreg > 1>>stretched so long and so full by $his excessive pregnancy<<else>>distended for so long<</if>>. <<else>> $His abs are clearly visible, stretched over $his emaciated frame as they are. <</if>> <<else>> <<if $activeSlave.bellySag > 1>> $His emaciated belly is <<if $activeSlave.bellySag >= 10>>extremely <</if>>stretched; the product of being too <<if $activeSlave.bellySagPreg > 1>>pregnant<<else>>distended<</if>> for too long. <<else>> $His emaciated belly is perfectly flat. <</if>> <</if>> <</if>> <<if $activeSlave.belly < 1500>> <<if $activeSlave.bellySagPreg > 1 || $activeSlave.bellySagPreg == -1>> <<if $arcologies[0].FSRepopulationFocus != "unset">> While most societies would find $his sagging, pregnancy ruined stomach unattractive, your repopulation focused one merely sees $him as a breeder between pregnancies. <<else>> Society finds $his pregnancy ruined stomach very unattractive. <</if>> <<elseif $activeSlave.bellySag > 1>> Society finds $his ruined stomach very unattractive. <</if>> <</if>> <<if $activeSlave.mpreg == 1 && $activeSlave.belly < 100>> $He has a slight curve to $his abdomen, unusual for a male slave. <</if>> <<if ($showClothing == 1) && ($saleDescription == 0)>> <<if $surgeryDescription == 0>> <<switch $activeSlave.bellyAccessory>> <<case "an extreme corset">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's monolithic implant-filled belly makes a mockery of $his tearing $his corset; the poor thing is on its last fibers. <<else>> $activeSlave.slaveName's monolithic pregnant belly is on the brink of rupturing under the remaining pressure of $his corset, despite it barely holding together; one or the other has to win out. $His brood squirms as much as they possibly can under the pressure. <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's titanic implant-filled belly makes a mockery of $his corset; one or the other will eventually win out. <<else>> $activeSlave.slaveName's titanic pregnant belly makes a mockery of $his corset, despite still being painfully constricted; one or the other will eventually win out. $His brood squirms angrily over the pressure in their already tight confines. <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's gigantic implant-filled belly agonizingly strains $his corset, threatening to burst it; one or the other will eventually win out. <<else>> $activeSlave.slaveName's gigantic pregnant belly is agonizingly compressed as it threatens to burst from $his corset; one or the other has to win out. <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's massive implant-filled belly painfully strains $his corset, threatening to burst it; one or the other will eventually win out. <<else>> $activeSlave.slaveName's massive pregnant belly is agonizingly compressed as it strains $his corset; one or the other has to win out. <</if>> <<elseif $activeSlave.belly >= 150000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's giant implant-filled belly strains $his corset, threatening to burst it; one or the other will eventually win out. <<else>> $activeSlave.slaveName's giant pregnant belly painfully strains $his corset, threatening to either burst it or sacrifice the life within; one or the other has to win out. <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's giant implant-filled belly is painfully compressed by $his corset; one or the other will eventually win out. <<else>> $activeSlave.slaveName's giant pregnant belly is painfully compressed by $his corset causing $him extreme duress; one or the other has to win out. <</if>> <<elseif $activeSlave.belly >= 30000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's huge implant-filled belly is painfully compressed by $his corset; one or the other will eventually win out. <<else>> $activeSlave.slaveName's huge pregnant belly is painfully compressed by $his corset causing $him duress; one or the other has to win out. <</if>> <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's massive gut is barely compressed by $his corset, $his fat billows out of every gap between the straining material. <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's huge implant-filled belly is painfully compressed by $his corset; one or the other will eventually win out. <<else>> $activeSlave.slaveName's huge pregnant belly is painfully compressed by $his corset; one or the other will eventually win out. <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's hugely swollen belly is tightly compressed by $his corset causing it to bulge above and below; one or the other will eventually win out. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's big implant-filled belly is tightly compressed by $his corset; one or the other will eventually win out. <<else>> $activeSlave.slaveName's big pregnant belly is tightly compressed by $his corset; one or the other will eventually win out. <</if>> <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's giant gut is tightly compressed by $his corset, $his fat billows out of every gap between the straining material. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's huge gut is tightly compressed by $his corset, $his fat billows out of every gap between the straining material. <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is tightly compressed by $his corset causing it to bulge out above and below; one or the other will eventually win out. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-filled belly is tightly compressed by $his corset; one or the other will eventually win out. <<else>> $activeSlave.slaveName's pregnant belly is tightly compressed by $his corset; one or the other will eventually win out. <</if>> <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's large gut is tightly compressed by $his corset, $his fat billows out of any gap it can find. <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is tightly compressed by $his corset causing $him distress. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-rounded belly is tightly compressed by $his corset causing $him distress. <<else>> $activeSlave.slaveName's growing belly is tightly compressed by $his corset causing $him distress. <</if>> <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's chubby stomach is tightly compressed by $his corset, $his pudge bulges out of any gap it can find. <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> $activeSlave.slaveName's stomach is tightly compressed by $his corset causing $him some distress. <</if>> <<case "a corset">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's corset can barely function with $his titanic implant-filled belly disrupting it. It aggravatingly digs into $his already strained stomach. <<else>> $activeSlave.slaveName's corset can barely function with $his titanic belly disrupting it. It aggravatingly digs into $his already strained stomach, causing $his brood to squirm incessantly. <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's corset looks ridiculous trying to bind $his middle while allowing $his titanic implant-filled belly to hang out. <<else>> $activeSlave.slaveName's corset looks ridiculous trying to bind $his middle while allowing $his titanic belly to hang out and squirm freely. <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's corset struggles to bind $his middle while being dominated by $his gigantic implant-filled belly. <<else>> $activeSlave.slaveName's corset struggles to bind $his middle while being dominated by $his gigantic belly. <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's corset struggles to bind $his middle while allowing $his massive implant-filled belly the room it demands. <<else>> $activeSlave.slaveName's corset struggles to bind $his middle while allowing $his massive belly the room it demands. <</if>> <<elseif $activeSlave.belly >= 150000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's corset strains around $his giant implant-filled belly. <<else>> $activeSlave.slaveName's corset strains around $his giant belly. <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's giant implant-filled belly stretches out $his corset <<else>> $activeSlave.slaveName's giant pregnant belly stretches out $his corset. <</if>> <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's corset strains around $his massive gut. <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> $activeSlave.slaveName's huge pregnant belly comfortably bulges out of $his corset. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's huge implant-filled belly comfortably bulges out of $his corset. <<else>> $activeSlave.slaveName's huge pregnant belly comfortably bulges out of $his corset. <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> $activeSlave.slaveName's big pregnant belly comfortably bulges out of $his corset. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's hugely swollen belly comfortably bulges out of $his corset. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's big implant-filled belly comfortably bulges out of $his corset. <<else>> $activeSlave.slaveName's big pregnant belly comfortably bulges out of $his corset. <</if>> <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's giant gut hangs out the hole in $his corset designed to accommodate a pregnant belly. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's huge gut hangs out the hole in $his corset designed to accommodate a pregnant belly. <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> $activeSlave.slaveName's pregnant belly comfortably bulges out of $his corset. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly comfortably hangs out of $his corset. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-filled belly comfortably bulges out of $his corset. <<else>> $activeSlave.slaveName's pregnant belly comfortably bulges out of $his corset. <</if>> <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's large gut hangs out the hole in $his corset designed to accommodate a pregnant belly. <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> $activeSlave.slaveName's small pregnant belly comfortably rounds out $his corset. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is lightly compressed by $his corset making $his uncomfortable. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-rounded belly comfortably rounds out $his corset. <<else>> $activeSlave.slaveName's growing belly comfortably rounds out $his corset. <</if>> <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's chubby stomach is compressed by $his corset, $his pudge bulges out above and below it. <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> $activeSlave.slaveName feels minor discomfort over the light pressure on $his sensitive stomach. <</if>> <<case "a medium empathy belly">> <<if $activeSlave.weight > 160>> $activeSlave.slaveName's empathy belly is barely noticeable over $his giant gut. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's empathy belly is barely noticeable over $his huge gut. <</if>> <<case "a small empathy belly">> <<if $activeSlave.weight > 160>> $activeSlave.slaveName's empathy belly is barely noticeable over $his giant gut. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's empathy belly is barely noticeable over $his huge gut. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's small empathy belly is barely noticeable over $his large gut. <</if>> <</switch>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's suit has no stomach to it as it's the only way to give $his monolithic implant-filled belly the space it demands. <<else>> <<if $activeSlave.preg > 34>> $activeSlave.slaveName's suit is designed to carefully cradle and reinforce $his monolithic pregnancy creating an imposing, lumpy dome capped by $his popped navel. It visibly shifts and pulses as $his brood competes for space. <<else>> $activeSlave.slaveName's suit has no stomach to it as it's the only way to give $his monolithic pregnancy the space it requires to shift and bulge ominously. <</if>> <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's titanic implant-filled belly is allowed to bulge out of an enormous hole in the suit. <<else>> $activeSlave.slaveName's titanic pregnant belly is allowed to bulge out of an enormous hole in the suit giving $his squirming occupants room to grow. <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's gigantic implant-filled belly is allowed to bulge out of a huge hole in the suit. <<else>> <<if $activeSlave.preg > 34>> $activeSlave.slaveName's suit is designed to carefully cradle and reinforce $his gigantic pregnancy creating an imposing dome capped by $his popped navel. Slight undulations can be felt running through it. <<else>> $activeSlave.slaveName's gigantic pregnant belly is allowed to bulge out of a huge hole in the suit. <</if>> <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's massive implant-filled belly is allowed to bulge out of a huge hole in the suit. <<else>> <<if $activeSlave.preg > 34>> $activeSlave.slaveName's suit is designed to carefully cradle $his massive pregnancy creating an imposing dome capped by $his popped navel. <<else>> $activeSlave.slaveName's massive pregnant belly is allowed to bulge out of a huge hole in the suit. <</if>> <</if>> <<elseif $activeSlave.belly >= 150000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's giant implant-filled belly is allowed to bulge out of a huge hole in the suit. <<else>> <<if $activeSlave.preg > 34>> $activeSlave.slaveName's suit is designed to carefully cradle $his giant pregnancy creating a towering dome capped by $his popped navel. <<else>> $activeSlave.slaveName's giant pregnant belly is allowed to bulge out of a huge hole in the suit. <</if>> <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's giant implant-filled belly is allowed to bulge out of a huge hole in the suit. <<else>> <<if $activeSlave.preg > 34>> $activeSlave.slaveName's suit is designed to carefully cradle $his giant pregnancy creating a firm dome capped by $his popped navel. <<else>> $activeSlave.slaveName's giant pregnant belly is allowed to bulge out of a huge hole in the suit. <</if>> <</if>> <<elseif $activeSlave.belly >= 30000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's huge implant-filled belly is allowed to bulge out of a huge hole in the suit. <<else>> <<if $activeSlave.preg > 34>> $activeSlave.slaveName's suit is designed to carefully cradle $his huge pregnant belly creating a firm dome capped by $his popped navel. <<else>> $activeSlave.slaveName's huge pregnant belly is allowed to bulge out of a huge hole in the suit. <</if>> <</if>> <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's massively fat belly is brutally squeezed by the suit forming a firm latex globe with the slightest bit of give to it. <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> $activeSlave.slaveName's huge pregnant belly is allowed to bulge out of a huge hole in the suit. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's huge implant-filled belly is allowed to bulge out of a huge hole in the suit. <<else>> <<if $activeSlave.preg > 34>> $activeSlave.slaveName's suit is designed to carefully cradle $his huge pregnant belly creating a firm dome capped by $his popped navel. <<else>> $activeSlave.slaveName's huge pregnant belly is allowed to bulge out of a huge hole in the suit. <</if>> <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> $activeSlave.slaveName's big pregnant belly is allowed to bulge out of a huge hole in the suit. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's hugely swollen belly is allowed to bulge out of a huge hole in the suit. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's big implant-filled belly is allowed to bulge out of a huge hole in the suit. <<else>> $activeSlave.slaveName's big pregnant belly is allowed to bulge out of a huge hole in the suit. <</if>> <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's hugely fat belly is cruelly squeezed by the suit. The tight latex accentuates $his fat folds. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's big fat belly is cruelly squeezed by the suit. <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> $activeSlave.slaveName's pregnant belly is allowed to bulge out of a hole in the suit. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is allowed to bulge out of a hole in the suit. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-filled belly is allowed to bulge out of a hole in the suit. <<else>> $activeSlave.slaveName's pregnant belly is allowed to bulge out of a hole in the suit. <</if>> <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's fat belly is cruelly squeezed by the suit. <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> $activeSlave.slaveName's small pregnancy is tightly squeezed by the suit creating a noticeable bulge. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is tightly squeezed by the suit. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-rounded belly nearly requires $him to be switched into a suit with a hole for it to hang out from. <<else>> $activeSlave.slaveName's growing pregnancy will soon require $him to be switched into a suit with a hole to let $his belly out. <</if>> <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's chubby belly is tightly squeezed by the suit. <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> There is a clear curve to the tight material beneath $activeSlave.slaveName's navel. <<elseif $activeSlave.muscles > 30>> $activeSlave.slaveName's suit tightly hugs $his stomach to showcase $his ripped abs. <</if>> <<case "conservative clothing">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater far from $his monolithic implant-filled belly but do little to hide its imposing mass as it lewdly distends between them. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's monolithic implant-filled belly adds even more strain to $his struggling oversized sweater as it lewdly distends between $his tits. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's monolithic implant-filled belly lewdly parts $his poorly covered breasts allowing the bulging mass it demands. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater rests atop $his monolithic implant-filled belly allowing the bulging mass the room it demands. <<else>> $activeSlave.slaveName's blouse rests atop $his monolithic implant-filled belly allowing the bulging mass the room it demands. <</if>> $He's left $his pants unfastened as there is no chance of $him managing to reach them. <<else>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater far from $his monolithic pregnant belly but do little to hide its imposing mass as it lewdly distends between them. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's monolithic pregnant belly adds even more strain to $his struggling oversized sweater as it lewdly distends between $his tits. Every motion $his brood makes threaten to displaces $his breasts. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's monolithic pregnant belly lewdly parts $his poorly covered breasts allowing the bulging mass the room it desperately seeks. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater rests atop $his monolithic pregnant belly allowing the bulging mass the room it desperately seeks. <<else>> $activeSlave.slaveName's blouse rests atop $his monolithic pregnant belly allowing the bulging mass the room it desperately seeks. <</if>> $He's left $his pants unfastened as $his womb can't handle the strain nor do $his children give $him the chance to try. <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater far from $his titanic implant-filled belly but do little to hide its size as it forces its way between them. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's titanic implant-filled belly adds even more strain to $his struggling oversized sweater as it forces its way between $his tits. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's titanic implant-filled belly parts $his poorly covered breasts. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater rests atop $his titanic implant-filled belly. <<else>> $activeSlave.slaveName's blouse rests atop $his titanic implant-filled belly. <</if>> $He's left $his pants unfastened as there is no chance of $him managing to close them. <<else>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater far from $his titanic pregnant belly but do little to hide its size and shape as it forces its way between them. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's titanic pregnant belly adds even more strain to $his struggling oversized sweater as it forces its way between $his tits. Every motion $his brood makes threaten to displaces $his breasts. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's titanic pregnant belly parts $his poorly covered breasts allowing the squirming mass to bulge freely. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater rests atop $his titanic pregnant belly allowing the squirming mass to bulge freely. <<else>> $activeSlave.slaveName's blouse rests atop $his titanic pregnant belly allowing the squirming mass to bulge freely. <</if>> $He's left $his pants unfastened as $his stuffed womb desperately needs the added space. <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater far from $his gigantic implant-filled belly but do little to hide its size as it forces its way between them. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's gigantic implant-filled belly adds even more strain to $his struggling oversized sweater as it forces its way between $his tits. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's gigantic implant-filled belly parts $his poorly covered breasts. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater rests atop $his gigantic implant-filled belly. <<else>> $activeSlave.slaveName's blouse rests atop $his gigantic implant-filled belly. <</if>> $He's left $his pants unfastened to give the staggering orb more room. <<else>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater far from $his gigantic pregnant belly but do little to hide its size as it forces its way between them. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's gigantic pregnant belly adds even more strain to $his struggling oversized sweater as it forces its way between $his tits. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's gigantic pregnant belly parts $his poorly covered breasts. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater rests atop $his gigantic pregnant belly. <<else>> $activeSlave.slaveName's blouse rests atop $his gigantic pregnant belly. <</if>> $He's left $his pants unfastened to give $his overfilled womb more room. <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater far from $his massive implant-filled belly but do little to hide its size. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's massive implant-filled belly adds even more strain to $his struggling oversized sweater as it forces its way between $his tits. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's massive implant-filled belly parts $his poorly covered breasts. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater rests atop $his massive implant-filled belly. <<else>> $activeSlave.slaveName's blouse rests atop $his massive implant-filled belly. <</if>> $He's left $his pants unfastened to give the hefty globe more room. <<else>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater far from $his massive pregnant belly but do little to hide its size. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's massive pregnant belly adds even more strain to $his struggling oversized sweater as it forces its way between $his tits. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's massive pregnant belly parts $his poorly covered breasts. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater rests atop $his massive pregnant belly. <<else>> $activeSlave.slaveName's blouse rests atop $his massive pregnant belly. <</if>> $He's left $his pants unfastened to give the heavy dome more room. <</if>> <<elseif $activeSlave.belly >= 150000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater far from $his giant pregnant belly allowing the firm dome to part $his tits. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's giant pregnant belly parts $his massive tits and adds even more strain to $his struggling oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his giant pregnant belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater rests atop $his giant pregnant belly. <<else>> $activeSlave.slaveName's blouse rests atop $his giant pregnant belly. <</if>> $He's left $his pants unfastened to give the overstretched dome more room. <<else>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater far from $his giant pregnant belly allowing the firm dome to part $his tits. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's giant pregnant belly parts $his massive tits and adds even more strain to $his struggling oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his giant pregnant belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater rests atop $his giant pregnant belly. <<else>> $activeSlave.slaveName's blouse rests atop $his giant pregnant belly. <</if>> $He's left $his pants unfastened to give the taut dome more room. <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater far from $his giant implant-filled belly allowing the rounded dome to part $his tits. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's giant implant-filled belly parts $his massive tits and adds even more strain to $his struggling oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his giant implant-filled belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater rests atop $his giant implant-filled belly. <<else>> $activeSlave.slaveName's blouse rests atop $his giant implant-filled belly. <</if>> <<else>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater far from $his giant pregnant belly allowing the firm dome to part $his tits. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's giant pregnant belly parts $his massive tits and adds even more strain to $his struggling oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his giant pregnant belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater rests atop $his giant pregnant belly. <<else>> $activeSlave.slaveName's blouse rests atop $his giant pregnant belly. <</if>> $He's left $his pants unfastened to give the firm dome more room. <</if>> <<elseif $activeSlave.belly >= 45000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his huge implant-filled belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge implant-filled belly is barely hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his huge implant-filled belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater can no longer contain $his implant-filled pregnant belly and merely rests atop it. <<else>> $activeSlave.slaveName's blouse can no longer contain $his implant-filled pregnant belly and merely rests atop it. <</if>> <<else>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his huge pregnant belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge pregnant belly is barely hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his huge pregnant belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater can no longer contain $his huge pregnant belly and merely rests atop it. <<else>> $activeSlave.slaveName's blouse can no longer contain $his huge pregnant belly and merely rests atop it. <</if>> <</if>> <<elseif $activeSlave.weight > 190>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his massively fat belly; even then, they can barely conceal it themselves. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's massively fat belly adds even more strain to $his struggling oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts let $his massively fat belly hang free. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled tight over the top half of $his massively fat belly. The bottom half is allowed to jiggle freely. <<else>> $activeSlave.slaveName's blouse is pulled taut just trying to cover the top of $his massively fat belly; the rest is allowed to jiggle freely. <</if>> <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his huge pregnant belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge pregnant belly is barely hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his huge pregnant belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled taut by $his huge pregnant belly; it barely reaches $his popped navel. <<else>> $activeSlave.slaveName's blouse is pulled taut by $his huge pregnant belly; it barely reaches $his popped navel. <</if>> <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his huge implant-filled belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge implant-filled belly is barely hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his huge implant-filled belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled taut by $his huge implant-filled belly; it barely reaches $his popped navel. <<else>> $activeSlave.slaveName's blouse is pulled taut by $his huge implant-filled belly; it barely reaches $his popped navel. <</if>> <<else>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his huge pregnant belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge pregnant belly is barely hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his huge pregnant belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled taut by $his huge pregnant belly; it barely reaches $his popped navel. <<else>> $activeSlave.slaveName's blouse is pulled taut by $his huge pregnant belly; it barely reaches $his popped navel. <</if>> <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his big pregnant belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's big pregnant belly is hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his big pregnant belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled taut by $his big pregnant belly, the bottom of which can be seen peeking out from underneath. $His popped navel forms a small tent in the material. <<else>> $activeSlave.slaveName's blouse is pulled taut by $his big pregnant belly, the bottom of which can be seen peeking out from underneath. $His popped navel forms a small tent in $his shirt. <</if>> <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his hugely swollen belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's hugely swollen belly is hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his hugely swollen belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled taut by $his hugely swollen belly, the bottom of which can be seen peeking out from underneath. $His popped navel forms a small tent in the material. <<else>> $activeSlave.slaveName's blouse is pulled taut by $his hugely swollen belly, the bottom of which can be seen peeking out from underneath. $His popped navel forms a small tent in $his shirt. <</if>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his big implant-filled belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's big implant-filled belly is hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his big implant-filled belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled taut by $his big implant-filled belly, the bottom of which can be seen peeking out from underneath. $His popped navel forms a small tent in the material. <<else>> $activeSlave.slaveName's blouse is pulled taut by $his big implant-filled belly, the bottom of which can be seen peeking out from underneath. $His popped navel forms a small tent in $his shirt. <</if>> <<else>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his big pregnant belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's big pregnant belly is hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his big pregnant belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled taut by $his big pregnant belly, the bottom of which can be seen peeking out from underneath. $His popped navel forms a small tent in the material. <<else>> $activeSlave.slaveName's blouse is pulled taut by $his big pregnant belly, the bottom of which can be seen peeking out from underneath. $His popped navel forms a small tent in $his shirt. <</if>> <</if>> <<elseif $activeSlave.weight > 160>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his hugely fat belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's hugely fat belly is barely hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts let $his hugely fat belly hang free. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled tight over $his hugely fat belly. The bottom of which hangs out from under it. <<else>> $activeSlave.slaveName's blouse is pulled tight over the top half of $his hugely fat belly; the rest is allowed to jiggle freely. <</if>> <<elseif $activeSlave.weight > 130>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his big fat belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's fat belly is hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts let $his big fat belly hang free. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled tight over $his big fat belly. The bottom of which hangs out and jiggles freely from under it. <<else>> $activeSlave.slaveName's blouse is pulled tight over most of $his big fat belly; the rest is allowed to jiggle freely. <</if>> <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his pregnant belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's pregnant belly is hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his pregnant belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled taut by $his pregnant belly. $His popped navel forms a small tent in material. <<else>> $activeSlave.slaveName's blouse is pulled taut by $his pregnant belly. $His popped navel forms a small tent in $his shirt. <</if>> <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his jiggling <<print $activeSlave.inflationType>>-filled belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled taut by $his jiggling <<print $activeSlave.inflationType>>-filled belly. $His popped navel forms a small tent in material. <<else>> $activeSlave.slaveName's blouse is pulled taut by $his jiggling <<print $activeSlave.inflationType>>-filled belly. $His popped navel forms a small tent in $his shirt. <</if>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his implant-filled belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's implant-filled belly is hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his implant-filled belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled taut by $his implant-filled belly. $His popped navel forms a small tent in material. <<else>> $activeSlave.slaveName's blouse is pulled taut by $his implant-filled belly. $His popped navel forms a small tent in $his shirt. <</if>> <<else>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his pregnant belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's pregnant belly is hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his pregnant belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled taut by $his pregnant belly. $His popped navel forms a small tent in material. <<else>> $activeSlave.slaveName's blouse is pulled taut by $his pregnant belly. $His popped navel forms a small tent in $his shirt. <</if>> <</if>> <<elseif $activeSlave.weight > 95>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his fat belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's fat belly is hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts let $his fat belly hang free. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled tight over $his fat belly. The bottom of which peeks out from under it. <<else>> $activeSlave.slaveName's blouse is pulled tight over $his fat belly. The bottom of which peeks out from under it. <</if>> <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his small pregnant belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's small pregnant belly is hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his small pregnant belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater bulges with $his small pregnant belly. <<else>> $activeSlave.slaveName's blouse bulges with $his small pregnant belly. <</if>> <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his <<print $activeSlave.inflationType>>-swollen belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his <<print $activeSlave.inflationType>>-swollen belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater bulges with $his <<print $activeSlave.inflationType>>-swollen belly. <<else>> $activeSlave.slaveName's blouse bulges with $his <<print $activeSlave.inflationType>>-swollen belly. <</if>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his implant-rounded belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's implant-rounded belly is hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his implant-rounded belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater bulges with $his implant-rounded belly. <<else>> $activeSlave.slaveName's blouse bulges with $his implant-rounded belly. <</if>> <<else>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his growing belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's growing belly is hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his growing belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater bulges with $his growing belly. <<else>> $activeSlave.slaveName's blouse bulges with $his growing belly. <</if>> <</if>> <<elseif $activeSlave.weight > 30>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his chubby belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's chubby belly is hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his chubby belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater bulges with $his chubby belly. <<else>> $activeSlave.slaveName's blouse bulges with $his chubby belly. <</if>> <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> $activeSlave.slaveName's pants are fastened beneath the slight swell of $his lower belly. <<elseif $activeSlave.muscles > 30>> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his ripped abs, though they do an unfortunate job of hiding them themselves. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's ripped abs are hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater busy showing off $his ripped abs. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater completely hides $his ripped abs. <<else>> $activeSlave.slaveName's ripped abs can almost be made out through $his blouse. <</if>> <</if>> <<case "chains">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's monolithic implant-filled belly is wrapped with tight chains. They can barely sink into the firm globe, only agitating $his flesh more. <<else>> $activeSlave.slaveName's monolithic pregnant belly is wrapped with tight chains. It bulges agonizingly as they run between the forms of $his unborn children; every motion inside $him is excruciating. <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's titanic implant-filled belly is wrapped with tight chains. It bulges agonizingly little as they can barely dig into the overfilled globe. <<else>> $activeSlave.slaveName's titanic pregnant belly is wrapped with tight chains. It bulges agonizingly as they run between the forms of $his unborn children; every motion inside $him is excruciating. <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's gigantic implant-filled belly is wrapped with tight chains. It bulges agonizingly as they dig deep as they can into the taut flesh. <<else>> $activeSlave.slaveName's gigantic pregnant belly is wrapped with tight chains. It bulges agonizingly as they run between the forms of $his unborn children; every motion inside $him is excruciating. <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's massive implant-filled belly is wrapped with tight chains. It bulges agonizingly as they dig deep into the taut flesh. <<else>> $activeSlave.slaveName's massive pregnant belly is wrapped with tight chains. It bulges agonizingly as they dig deep into the taut flesh and every motion inside $him causes more suffering. <</if>> <<elseif $activeSlave.belly >= 150000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's giant implant-filled belly is wrapped with tight chains. It bulges agonizingly as they dig deep into the taut flesh. <<else>> $activeSlave.slaveName's giant pregnant belly is wrapped with tight chains. It bulges agonizingly as they dig deep into the taut flesh and every motion inside $him causes more suffering. <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's giant implant-filled belly is wrapped with tight chains. It bulges angrily as they dig deep into the taut flesh. <<else>> $activeSlave.slaveName's giant pregnant belly is wrapped with tight chains. It bulges painfully as they dig deep into the taut flesh. <</if>> <<elseif $activeSlave.belly >= 60000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's huge implant-filled belly is wrapped with agonizingly tight chains. It bulges angrily as they dig deep into $his sore skin. <<else>> $activeSlave.slaveName's huge pregnant belly is wrapped with agonizingly tight chains. It bulges angrily as they dig deep into $his sore skin and causes $him duress. <</if>> <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's chains are practically buried in $his massively fat belly. The only hint of their presence are the deep ravines of flesh formed around them. <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> $activeSlave.slaveName's huge pregnant belly is tightly wrapped with chains. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's huge implant-filled belly is tightly wrapped with chains, causing it to bulge angrily as well as making $him squirm in discomfort. <<else>> $activeSlave.slaveName's huge pregnant belly is tightly wrapped with chains, causing it to bulge angrily as well as making $him squirm in discomfort. <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> $activeSlave.slaveName's big pregnant belly is tightly wrapped with chains. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's hugely swollen belly is tightly wrapped with chains, causing it to bulge angrily. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's big implant-filled belly is tightly wrapped with chains, causing it to bulge angrily. <<else>> $activeSlave.slaveName's big pregnant belly is tightly wrapped with chains, causing it to bulge angrily. <</if>> <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's chains sink deep into $his hugely fat belly. They can barely be seen from the front; $his sides completely envelope them. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's chains sink deep into $his big fat belly; most end up swallowed by $his folds. <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> $activeSlave.slaveName's pregnant belly is tightly wrapped with chains. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is tightly wrapped with chains, causing it to bulge angrily. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-filled belly is tightly wrapped with chains, causing it to bulge angrily. <<else>> $activeSlave.slaveName's pregnant belly is tightly wrapped with chains, causing it to bulge angrily. <</if>> <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's chains sink deep into $his fat belly, several even disappearing beneath $his folds. <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> $activeSlave.slaveName's small pregnant belly is tightly wrapped with chains. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is tightly wrapped with chains. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-rounded belly is tightly wrapped with chains. <<else>> $activeSlave.slaveName's growing belly is tightly wrapped with chains. <</if>> <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's chains sink into $his chubby belly, making noticeable folds in $his sides. <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> $activeSlave.slaveName's tight chains make the small bulge to $his lower belly obvious. <<elseif $activeSlave.muscles > 30>> $activeSlave.slaveName's tight chains highlight $his ripped abs. <</if>> <<case "Western clothing">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's flannel shirt can't close over $his monolithic implant-filled belly, so $he has left the bottom buttons open giving $his stomach room to massively jut out from $his body. $He has become so wide the remaining buttons strain to hold together. In addition, $he's left $his chaps unfastened to give $his overfilled middle more space. <<else>> $activeSlave.slaveName's flannel shirt can't close over $his monolithic pregnant belly, so $he has left the bottom buttons open giving $his stomach room to massively jut out from $his body. $He has become so wide the remaining buttons strain to hold together. In addition, $he's left $his chaps unfastened to give $his overfilled womb more space. <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's flannel shirt can't close over $his titanic implant-filled belly, so $he has left the bottom buttons open giving $his stomach room to massively jut out from $his body. The remaining buttons struggle to contain $his increasing girth. In addition, $he's left $his chaps unfastened to give $his overfilled middle more space. <<else>> $activeSlave.slaveName's flannel shirt can't close over $his titanic pregnant belly, so $he has left the bottom buttons open giving $his stomach room to massively jut out from $his body. The remaining buttons struggle to contain $his increasing girth. In addition, $he's left $his chaps unfastened to give $his overfilled womb more space. <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's flannel shirt can't close over $his gigantic implant-filled belly, so $he has left the bottom buttons open giving $his stomach room to massively jut out from $his body. The remaining buttons struggle to contain $his increasing girth. In addition, $he's left $his chaps unfastened to give $his overfilled middle more space. <<else>> $activeSlave.slaveName's flannel shirt can't close over $his gigantic pregnant belly, so $he has left the bottom buttons open giving $his stomach room to massively jut out from $his body. The remaining buttons struggle to contain $his increasing girth. In addition, $he's left $his chaps unfastened to give $his overfilled womb more space. <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's flannel shirt can't close over $his massive implant-filled belly, so $he has left the bottom buttons open giving $his stomach room to massively jut out from $his body. The remaining buttons struggle to contain $his increasing girth. In addition, $he's left $his chaps unfastened to give $his overfilled middle more space. <<else>> $activeSlave.slaveName's flannel shirt can't close over $his massive pregnant belly, so $he has left the bottom buttons open giving $his stomach room to massively jut out from $his body. The remaining buttons struggle to contain $his increasing girth. In addition, $he's left $his chaps unfastened to give $his overfilled womb more space. <</if>> <<elseif $activeSlave.belly >= 150000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's flannel shirt can't close over $his giant implant-filled belly, so $he has left the bottom buttons open giving $his stomach room to massively jut out from $his body. In addition, $he's left $his chaps unfastened to give $his overfilled middle more space. <<else>> $activeSlave.slaveName's flannel shirt can't close over $his giant pregnant belly, so $he has left the bottom buttons open giving $his stomach room to massively jut out from $his body. In addition, $he's left $his chaps unfastened to give $his overfilled womb more space. <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's flannel shirt can't close over $his giant implant-filled belly, so $he has left the bottom buttons open leaving $his stomach hanging out. <<else>> $activeSlave.slaveName's flannel shirt can't close over $his giant pregnant belly, so $he has left the bottom buttons open leaving $his belly hanging out. In addition, $he's left $his chaps unfastened to give $his overfilled womb more room. <</if>> <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's flannel shirt can't close over $his massively fat belly, so $he has left the bottom buttons open leaving it to hang, and jiggle, freely. <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> $activeSlave.slaveName's flannel shirt can't close over $his huge pregnant belly, so $he has left the bottom buttons open leaving $his belly hanging out. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's flannel shirt can't close over $his huge implant-filled belly, so $he has left the bottom buttons open leaving $his stomach hanging out. <<else>> $activeSlave.slaveName's flannel shirt can't close over $his huge pregnant belly, so $he has left the bottom buttons open leaving $his belly hanging out. <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> $activeSlave.slaveName's flannel shirt can't close over $his big pregnant belly, so $he has left the bottom buttons open leaving $his belly hanging out. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's flannel shirt can't close over $his hugely swollen belly, so $he has left the bottom buttons open leaving $his belly hanging out. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's flannel shirt can't close over $his big implant-filled belly, so $he has left the bottom buttons open leaving $his stomach hanging out. <<else>> $activeSlave.slaveName's flannel shirt can't close over $his big pregnant belly, so $he has left the bottom buttons open leaving $his belly hanging out. <</if>> <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's flannel shirt can't close over $his huge fat belly, so $he has left the bottom buttons open leaving it to wobble freely. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's flannel shirt can't close over $his big fat belly, so $he has left the bottom buttons open leaving it to hang free. <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> $activeSlave.slaveName's flannel shirt's buttons strain over $his pregnant belly. A patch of $his underbelly peeks from beneath the taut fabric and the exhausted garment frequently rides up in defeat. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's flannel shirt's buttons strain over $his jiggling <<print $activeSlave.inflationType>>-filled belly. The struggling garment frequently rides up in defeat. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's flannel shirt's buttons strain over $his implant-filled belly. A patch of $his underbelly peeks from beneath the taut fabric and the exhausted garment frequently rides up in defeat. <<else>> $activeSlave.slaveName's flannel shirt's buttons strain over $his pregnant belly. A patch of $his underbelly peeks from beneath the taut fabric and the exhausted garment frequently rides up in defeat. <</if>> <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's flannel shirt strains to stay shut over $his fat belly, fat bulges between $his buttons and quite a bit of $his lower belly hangs out beneath $his shirt. <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> $activeSlave.slaveName's flannel shirt bulges with $his small pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's flannel shirt bulges with $his <<print $activeSlave.inflationType>>-swollen belly. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's flannel shirt bulges with $his implant-rounded belly. <<else>> $activeSlave.slaveName's flannel shirt bulges with $his growing belly. <</if>> <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's flannel shirt bulges with $his chubby belly. <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> $activeSlave.slaveName's chaps are fastened beneath the slight swell of $his lower belly. <<elseif $activeSlave.muscles > 30>> $activeSlave.slaveName's ripped abs occasionally peek out from beneath $his flannel shirt. <</if>> <<case "body oil">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's monolithic implant-filled belly is covered in a sheen of special oil meant to prevent stretch marks. <<else>> $activeSlave.slaveName's monolithic pregnant belly is covered in a sheen of special oil meant to prevent stretch marks. <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's titanic implant-filled belly is covered in a sheen of special oil meant to prevent stretch marks. <<else>> $activeSlave.slaveName's titanic pregnant belly is covered in a sheen of special oil meant to prevent stretch marks. <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's gigantic implant-filled belly is covered in a sheen of special oil meant to prevent stretch marks. <<else>> $activeSlave.slaveName's gigantic pregnant belly is covered in a sheen of special oil meant to prevent stretch marks. <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's massive implant-filled belly is covered in a sheen of special oil meant to prevent stretch marks. <<else>> $activeSlave.slaveName's massive pregnant belly is covered in a sheen of special oil meant to prevent stretch marks. <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's giant implant-filled belly is covered in a sheen of special oil meant to prevent stretch marks. <<else>> $activeSlave.slaveName's giant pregnant belly is covered in a sheen of special oil meant to prevent stretch marks. <</if>> <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's massively fat belly is covered in a sheen of special oil meant to prevent stretch marks. <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> $activeSlave.slaveName's huge pregnant belly is covered in a sheen of oil. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's huge implant-filled belly is covered in a sheen of special oil meant to prevent stretch marks. <<else>> $activeSlave.slaveName's huge pregnant belly is covered in a sheen of special oil meant to prevent stretch marks. <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> $activeSlave.slaveName's big pregnant belly is covered in a sheen of oil. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's hugely swollen belly is covered in a sheen of oil. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's big implant-filled belly is covered in a sheen of special oil meant to prevent stretch marks. <<else>> $activeSlave.slaveName's big pregnant belly is covered in a sheen of special oil meant to prevent stretch marks. <</if>> <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's hugely fat belly is covered in a sheen of special oil meant to prevent stretch marks. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's big fat belly is covered in a sheen of special oil meant to prevent stretch marks. <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> $activeSlave.slaveName's pregnant belly is covered in a sheen of oil. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is covered in a sheen of oil. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-filled belly is covered in a sheen of special oil meant to prevent stretch marks. <<else>> $activeSlave.slaveName's pregnant belly is covered in a sheen of special oil meant to prevent stretch marks. <</if>> <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's fat belly is covered in a sheen of oil. <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> $activeSlave.slaveName's small pregnant belly is covered in a sheen of oil. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is covered in a sheen of oil. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-rounded belly is covered in a sheen of oil. <<else>> $activeSlave.slaveName's growing belly is covered in a sheen of oil. <</if>> <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's chubby belly is covered in a sheen of oil. <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> The way the light reflects off the sheen of oil on $activeSlave.slaveName's lower belly clearly highlights the swell to it. <<elseif $activeSlave.muscles > 30>> $activeSlave.slaveName's ripped abs are covered in a lovely sheen of oil. <</if>> <<case "a toga">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's toga bares $his middle to allow $his monolithic implant-filled belly the room it demands. <<else>> $activeSlave.slaveName's toga bares $his middle to allow $his monolithic pregnant belly the room it desperately needs. $His children appreciate the freedom. <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's toga bares $his middle to allow $his titanic implant-filled belly to hang heavily. <<else>> $activeSlave.slaveName's toga bares $his middle to allow $his titanic pregnant belly room. $His children appreciate the space and squirm happily. <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's toga bares $his middle to allow $his gigantic implant-filled belly to hang heavily. <<else>> $activeSlave.slaveName's toga bares $his middle to allow $his gigantic pregnant belly room. $His children appreciate the space. <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's toga bares $his middle to allow $his massive implant-filled belly to bulge freely. <<else>> $activeSlave.slaveName's toga bares $his middle to allow $his massive pregnant belly room. <</if>> <<elseif $activeSlave.belly >= 150000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's toga bares $his middle to allow $his giant implant-filled belly to jut far from $his body. <<else>> $activeSlave.slaveName's toga bares $his middle to allow $his giant pregnant belly to jut far from $his body. <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's toga strains around $his giant implant-filled belly. <<else>> $activeSlave.slaveName's toga strains around $his giant pregnant belly. <</if>> <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's toga bares $his middle to allow $his massively fat belly to hang free. <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> $activeSlave.slaveName's toga tightly hugs $his huge pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's toga tightly hugs $his huge implant-filled belly. <<else>> $activeSlave.slaveName's toga tightly hugs $his huge pregnant belly. <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> $activeSlave.slaveName's toga bulges greatly with $his big pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's toga bulges greatly with $his hugely swollen belly. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's toga bulges greatly with $his big implant-filled belly. <<else>> $activeSlave.slaveName's toga bulges greatly with $his big pregnant belly. <</if>> <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's toga is stuffed to its capacity with $his hugely fat belly. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's toga bulges greatly with $his big fat belly. <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> $activeSlave.slaveName's pregnant belly rounds out the front of $his toga. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly rounds out the front of $his toga. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-filled belly rounds out the front of $his toga. <<else>> $activeSlave.slaveName's pregnant belly rounds out the front of $his toga. <</if>> <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's toga bulges with $his fat belly. <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> $activeSlave.slaveName's small pregnant belly gently bulges $his toga. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly gently bulges $his toga. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-rounded belly gently bulges $his toga. <<else>> $activeSlave.slaveName's growing belly gently bulges $his toga. <</if>> <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's toga conceals $his chubby belly. <<elseif $activeSlave.muscles > 30>> $activeSlave.slaveName's toga conceals $his ripped abs. <</if>> <<case "a huipil">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's huipil meekly rests atop $his monolithic implant-filled belly, its role completely usurped by the heavy mass. <<else>> $activeSlave.slaveName's huipil meekly rests atop $his monolithic pregnant belly, its role completely usurped by the gravid mass. <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's huipil meekly rests atop $his titanic implant-filled belly, its role completely usurped by the heavy mass. <<else>> $activeSlave.slaveName's huipil meekly rests atop $his titanic pregnant belly, its role completely usurped by the gravid mass. <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's huipil meekly rests atop $his gigantic implant-filled belly, its role completely usurped by the heavy mass. <<else>> $activeSlave.slaveName's huipil meekly rests atop $his gigantic pregnant belly, its role completely usurped by the gravid mass. <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's huipil meekly rests atop $his massive implant-filled belly, its role completely usurped by the heavy mass. <<else>> $activeSlave.slaveName's huipil meekly rests atop $his massive pregnant belly, its role completely usurped by the gravid mass. <</if>> <<elseif $activeSlave.belly >= 150000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's giant implant-filled belly lifts $his huipil, though it itself hangs low enough to hide $his crotch. <<else>> $activeSlave.slaveName's giant pregnant belly lifts $his huipil, though it itself hangs low enough to hide $his crotch. <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's giant implant-filled belly lifts $his huipil, though it itself is just large enough to hide $his shame. <<else>> $activeSlave.slaveName's giant pregnant belly lifts $his huipil, though it itself is just large enough to hide $his shame. <</if>> <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's huipil meekly rests atop $his massively fat belly, though it itself is big enough to act in its stead. <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> $activeSlave.slaveName's huge pregnant belly lifts $his huipil, exposing $his crotch for all to see. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's huge implant-filled belly lifts $his huipil, exposing $his crotch for all to see. <<else>> $activeSlave.slaveName's huge pregnant belly lifts $his huipil, exposing $his crotch for all to see. <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> $activeSlave.slaveName's big pregnant belly lifts $his huipil, exposing $his crotch for all to see. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's hugely swollen belly lifts $his huipil, exposing $his crotch for all to see. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's big implant-filled belly lifts $his huipil, exposing $his crotch for all to see. <<else>> $activeSlave.slaveName's big pregnant belly lifts $his huipil, exposing $his crotch for all to see. <</if>> <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's hugely fat belly lifts $his huipil and hangs just low enough to hide $his crotch. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's big fat belly lifts $his huipil, yet isn't big enough to hide $his shame. <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> $activeSlave.slaveName's pregnant belly lifts $his huipil. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly lifts $his huipil. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-filled belly lifts $his huipil. <<else>> $activeSlave.slaveName's pregnant belly lifts $his huipil. <</if>> It just barely hangs low enough to hide $his crotch. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's huipil gets lifted by $his fat belly, so it's useless for covering $his body. <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> $activeSlave.slaveName's small pregnant belly slightly bulges under $his huipil. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly slightly bulges under $his huipil. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-rounded belly slightly bulges under $his huipil. <<else>> $activeSlave.slaveName's growing belly slightly bulges under $his huipil. <</if>> <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's huipil conceals $his chubby little belly. <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> $activeSlave.slaveName's huipil hides the small bulge in $his lower belly. <<elseif $activeSlave.muscles > 30>> $activeSlave.slaveName's huipil conceals $his ripped abs. <</if>> <<case "a slutty qipao">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $His qipao is slit up the side. However, it merely rests atop $his monolithic implant-filled belly. <<else>> $His qipao is slit up the side. However, it merely rests atop $his monolithic pregnant belly. $His body needs the room to grow. <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $His qipao is slit up the side. However, it merely rests atop $his titanic implant-filled belly. <<else>> $His qipao is slit up the side. However, it merely rests atop $his titanic pregnant belly. $His body needs the room to grow. <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $His qipao is slit up the side. However, it merely rests atop $his gigantic implant-filled belly. <<else>> $His qipao is slit up the side. However, it merely rests atop $his gigantic pregnant belly. $His body appreciates the room to grow. <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $His qipao is slit up the side. However, it merely rests atop $his massive implant-filled belly. <<else>> $His qipao is slit up the side. However, it merely rests atop $his massive pregnant belly. <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $His qipao is slit up the side. However, it merely rests atop $his giant implant-filled belly. <<else>> $His qipao is slit up the side. However, it merely rests atop $his giant pregnant belly. <</if>> <<elseif $activeSlave.belly >= 45000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $His qipao is slit up the side. However, it merely rests atop $his huge implant-filled belly. <<else>> $His qipao is slit up the side. However, it merely rests atop $his huge pregnant belly. <</if>> <<elseif $activeSlave.belly >= 30000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $His qipao is slit up the side. However, it only covers the top quarter of $his huge implant-filled belly. <<else>> $His qipao is slit up the side. However, it only covers top quarter of $his huge pregnant belly. <</if>> <<elseif $activeSlave.weight > 190>> $His qipao is slit up the side. However, it merely rests atop $his massively fat belly. <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> $His qipao is slit up the side. However, it only covers half of $his huge pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $His qipao is slit up the side. However, it only covers half of $his huge implant-filled belly. <<else>> $His qipao is slit up the side. However, it only covers half of $his huge pregnant belly. <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> $His qipao is slit up the side. However, it barely covers $his big pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $His qipao is slit up the side. However, it barely covers $his hugely swollen belly. <<elseif $activeSlave.bellyImplant > 0>> $His qipao is slit up the side. However, it barely covers $his big implant-filled belly. <<else>> $His qipao is slit up the side. However, it barely covers $his big pregnant belly. <</if>> <<elseif $activeSlave.weight > 160>> $His qipao is slit up the side. However, it only covers half of $his hugely fat belly. <<elseif $activeSlave.weight > 130>> $His qipao is slit up the side. However, it barely covers $his big fat belly. <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> $His qipao is slit up the side. However, it only covers $his pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $His qipao is slit up the side. However, it only covers $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<elseif $activeSlave.bellyImplant > 0>> $His qipao is slit up the side. However, it only covers $his implant-filled belly. <<else>> $His qipao is slit up the side. However, it only covers $his pregnant belly. <</if>> <<elseif $activeSlave.weight > 95>> $His qipao is slit up the side. However, it only covers $his fat belly, allowing it to hang free. <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> $His qipao is slit up the side. The front is pushed out by $his small pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $His qipao is slit up the side. The front is pushed out by $his <<print $activeSlave.inflationType>>-swollen belly. <<elseif $activeSlave.bellyImplant > 0>> $His qipao is slit up the side. The front is pushed out by $his implant-rounded belly. <<else>> $His qipao is slit up the side. The front is pushed out by $his growing belly. <</if>> <<elseif $activeSlave.weight > 30>> $His qipao is slit up the side. The front is pushed out by $his chubby belly. <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> $His qipao is slit up the side giving the occasional peek of the small swell to $his lower belly. <<elseif $activeSlave.muscles > 30>> $His qipao is slit up the side giving a tantalizing peek of $his ripped abs. <</if>> <<case "uncomfortable straps">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's slave outfit's agonizingly tight straps run along the surface of $his monolithic implant-filled belly. The straps connect to a steel ring encircling $his popped navel. <<else>> $activeSlave.slaveName's slave outfit's tight straps press into $his monolithic pregnant belly, forcing flesh and child to painfully bulge between the gaps. The straps connect to a steel ring encircling $his popped navel. Every motion inside $him is excruciating. <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's slave outfit's agonizingly tight straps barely press into $his titanic implant-filled belly. The straps connect to a steel ring encircling $his popped navel. <<else>> $activeSlave.slaveName's slave outfit's tight straps press into $his titanic pregnant belly, forcing flesh and child to painfully bulge between the gaps. The straps connect to a steel ring encircling $his popped navel. Every motion inside $him is excruciating. <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's slave outfit's agonizingly tight straps barely press into $his gigantic implant-filled belly, forcing flesh to painfully bulge out of the gaps. The straps connect to a steel ring encircling $his popped navel. <<else>> $activeSlave.slaveName's slave outfit's tight straps press into $his gigantic pregnant belly, forcing flesh and child to painfully bulge between the gaps. The straps connect to a steel ring encircling $his popped navel. Every motion inside $him is excruciating. <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's slave outfit's agonizingly tight straps press into $his massive implant-filled belly, forcing flesh to painfully bulge out of the gaps. The straps connect to a steel ring encircling $his popped navel. <<else>> $activeSlave.slaveName's slave outfit's agonizingly tight straps press into $his massive pregnant belly, forcing flesh to painfully bulge out of the gaps. The straps connect to a steel ring encircling $his popped navel. Every motion inside $him causes $him more suffering. <</if>> <<elseif $activeSlave.belly >= 150000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's slave outfit's agonizingly tight straps press into $his giant implant-filled belly, forcing flesh to painfully bulge out of the gaps. The straps connect to a steel ring encircling $his popped navel. <<else>> $activeSlave.slaveName's slave outfit's agonizingly tight straps press into $his giant pregnant belly, forcing flesh to painfully bulge out of the gaps. The straps connect to a steel ring encircling $his popped navel. Every motion inside $him causes $him more suffering. <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's slave outfit's agonizingly tight straps press into $his giant implant-filled belly, forcing flesh to painfully bulge out of the gaps. The straps connect to a steel ring encircling $his popped navel. <<else>> $activeSlave.slaveName's slave outfit's agonizingly tight straps press into $his giant pregnant belly, forcing flesh to painfully bulge out of the gaps. The straps connect to a steel ring encircling $his popped navel. <</if>> <<elseif $activeSlave.belly >= 60000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's slave outfit's agonizingly tight straps press into $his huge implant-filled belly, forcing flesh to spill out of the gaps. The straps connect to a steel ring encircling $his popped navel. <<else>> $activeSlave.slaveName's slave outfit's agonizingly tight straps press into $his huge pregnant belly, forcing flesh to spill out of the gaps. The straps connect to a steel ring encircling $his popped navel. <</if>> <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's slave outfit's straps are practically buried in $his massively fat belly. The only hint of their presence are the deep ravines of flesh formed around them. The straps connect to a steel ring around $his navel; though the only evidence of its existence is an unusually deep fold across $his middle. <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> $activeSlave.slaveName's slave outfit's straining straps press into $his huge pregnant belly. The straps connect to a steel ring encircling $his popped navel. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's slave outfit's straining straps press into $his huge implant-filled belly, causing flesh to spill out of the gaps and $him squirm with discomfort. The straps connect to a steel ring encircling $his popped navel. <<else>> $activeSlave.slaveName's slave outfit's straining straps press into $his huge pregnant belly, causing flesh to spill out of the gaps and $him squirm with discomfort. The straps connect to a steel ring encircling $his popped navel. <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> $activeSlave.slaveName's slave outfit's straining straps press into $his big pregnant belly. The straps connect to a steel ring encircling $his popped navel. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's slave outfit's straining straps press into $his hugely swollen belly, causing flesh to spill out of the gaps. The straps connect to a steel ring encircling $his popped navel. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's slave outfit's straining straps press into $his big implant-filled belly, causing flesh to spill out of the gaps. The straps connect to a steel ring encircling $his popped navel. <<else>> $activeSlave.slaveName's slave outfit's straining straps press into $his big pregnant belly, causing flesh to spill out of the gaps. The straps connect to a steel ring encircling $his popped navel. <</if>> <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's slave outfit's straps sink deep into $his hugely fat belly. They can barely be seen from the front; $his sides completely envelope them. The straps connect to a steel ring that struggles to part the folds concealing $his navel, allowing it to see the light for once. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's slave outfit's straps sink deep into $his big fat belly; most end up swallowed by $his folds. The straps connect to a steel ring that parts the fold concealing $his navel, allowing it to be seen once again. <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> $activeSlave.slaveName's slave outfit's straining straps press into $his pregnant belly. The straps connect to a steel ring encircling $his popped navel. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's slave outfit's straining straps press into $his jiggling <<print $activeSlave.inflationType>>-filled belly, causing flesh to spill out of the gaps. The straps connect to a steel ring encircling $his popped navel. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's slave outfit's straining straps press into $his implant-filled belly, causing flesh to spill out of the gaps. The straps connect to a steel ring encircling $his popped navel. <<else>> $activeSlave.slaveName's slave outfit's straining straps press into $his pregnant belly. The straps connect to a steel ring encircling $his popped navel. <</if>> <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's slave outfit's straps sink deep into $his fat belly, several even disappearing beneath $his folds. The straps connect to a steel ring that parts the fold concealing $his navel, allowing it to be seen once again. <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> $activeSlave.slaveName's slave outfit's straining straps press into $his small pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's slave outfit's straining straps press into $his <<print $activeSlave.inflationType>>-swollen belly. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's slave outfit's straining straps press into $his implant-rounded belly. <<else>> $activeSlave.slaveName's slave outfit's straining straps press into $his growing belly. <</if>> <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's slave outfit's straps sink into $his chubby belly, making noticeable folds in $his sides. The straps connect to a steel ring pulled into the flesh around $his navel. <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> $activeSlave.slaveName's slave outfit's straps run above and below the small bulge to $his lower belly clearly highlighting it. <<elseif $activeSlave.muscles > 30>> $activeSlave.slaveName's slave outfit's straps cross between $his ripped abs. <</if>> <<case "shibari ropes">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's monolithic implant-filled belly is tightly bound with ropes; they stand no chance at sinking into the bloated orb. <<else>> $activeSlave.slaveName's monolithic pregnant belly is tightly bound with ropes. It bulges angrily as they run between the forms of $his unborn children. <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's titanic implant-filled belly is tightly bound with ropes; they barely sink into the bloated orb. <<else>> $activeSlave.slaveName's titanic pregnant belly is tightly bound with ropes; flesh and child bulge angrily from between them. $His children shift constantly under the tight bindings. <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's gigantic implant-filled belly is tightly bound with ropes; they barely sink into the bloated orb. <<else>> $activeSlave.slaveName's gigantic pregnant belly is tightly bound with ropes; flesh and child bulge angrily from between them. <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's massive implant-filled belly is tightly bound with ropes; flesh bulges angrily from between them. <<else>> $activeSlave.slaveName's massive pregnant belly is tightly bound with ropes; flesh bulges angrily from between them. <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's giant implant-filled belly is tightly bound with ropes; flesh bulges angrily from between them. <<else>> $activeSlave.slaveName's giant pregnant belly is tightly bound with ropes; flesh bulges angrily from between them. <</if>> <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's binding ropes are practically buried in $his massively fat belly. The only hint of their presence are the deep ravines of flesh formed around them. <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> $activeSlave.slaveName's huge pregnant belly is tightly bound with rope. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's huge implant-filled belly is tightly bound with ropes; flesh bulges angrily from between them. <<else>> $activeSlave.slaveName's huge pregnant belly is tightly bound with ropes; flesh bulges angrily from between them. <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> $activeSlave.slaveName's big pregnant belly is tightly bound with rope. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's hugely swollen belly is tightly bound with ropes. It bulges lewdly through the gaps. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's big implant-filled belly is tightly bound with ropes; flesh bulges angrily from between them. <<else>> $activeSlave.slaveName's big pregnant belly is tightly bound with ropes; flesh bulges angrily from between them. <</if>> <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's binding ropes sink deep into $his hugely fat belly. They can barely be seen from the front; $his sides completely envolope them. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's binding ropes sink deep into $his big fat belly; most end up swallowed by $his folds. <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> $activeSlave.slaveName's pregnant belly is tightly bound with rope. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is tightly bound with rope. It bulges lewdly through the gaps. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-filled belly is tightly bound with rope; flesh bulges angrily from between them. <<else>> $activeSlave.slaveName's pregnant belly is tightly bound with rope; flesh bulges angrily from between them. <</if>> <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's binding ropes sink deep into $his fat belly, several even disappearing beneath $his folds. <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> $activeSlave.slaveName's small pregnant belly is tightly bound with rope. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is tightly bound with rope forcing it to bulge out the gaps. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-rounded belly is tightly bound with rope; flesh bulges from between them. <<else>> $activeSlave.slaveName's growing belly is tightly bound with rope; flesh bulges from between them. <</if>> <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's binding ropes sink into $his chubby belly, making noticeable folds in $his sides. <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> $activeSlave.slaveName's binding ropes run above and below the small bulge to $his lower belly clearly highlighting it. <<elseif $activeSlave.muscles > 30>> $activeSlave.slaveName's binding ropes run between $his ripped abs. <</if>> <<case "restrictive latex" "a latex catsuit">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's monolithic implant-filled belly greatly distends $his latex suit, leaving $him looking like an over-inflated weather balloon on the brink of popping. Only $his popped navel sticking out the front of $his belly disrupts the endless smoothness. <<else>> $activeSlave.slaveName's monolithic pregnant belly greatly distends $his latex suit, leaving $him looking like an over-inflated, bump coated weather balloon on the brink of popping. $His popped navel and clearly defined occupants disrupt the smoothness <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's titanic implant-filled belly greatly distends $his latex suit, leaving $him looking like an over-inflated weather balloon. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <<else>> $activeSlave.slaveName's titanic pregnant belly greatly distends $his latex suit, leaving $him looking like an over-inflated, bump coated weather balloon. $His popped navel and bulging occupants disrupt the smoothness. <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's gigantic implant-filled belly greatly distends $his latex suit, leaving $him looking like a weather balloon. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <<else>> $activeSlave.slaveName's gigantic pregnant belly greatly distends $his latex suit, leaving $him looking like a weather balloon. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's massive implant-filled belly greatly distends $his latex suit, leaving $him looking like an over-inflated beachball ready to pop. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <<else>> $activeSlave.slaveName's massive pregnant belly greatly distends $his latex suit, leaving $him looking like an over-inflated beachball ready to pop. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <</if>> <<elseif $activeSlave.belly >= 150000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's giant implant-filled belly greatly distends $his latex suit, leaving $him looking like an over-inflated beachball. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <<else>> $activeSlave.slaveName's giant pregnant belly greatly distends $his latex suit, leaving $him looking like an over-inflated beachball. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's giant implant-filled belly greatly distends $his latex suit, leaving $him looking like a big beachball. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <<else>> $activeSlave.slaveName's giant pregnant belly greatly distends $his latex suit, leaving $him looking like a big beachball. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <</if>> <<elseif $activeSlave.belly >= 60000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's huge implant-filled belly greatly distends $his latex suit, leaving $him looking like an over-inflated balloon ready to pop. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <<else>> $activeSlave.slaveName's huge pregnant belly greatly distends $his latex suit, leaving $him looking like an over-inflated balloon ready to pop. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <</if>> <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's massively fat belly greatly distends and $his latex suit. $He looks like an over-inflated balloon ready to pop. <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> $activeSlave.slaveName's huge pregnant belly greatly distends $his latex suit, leaving $him looking like an over-inflated balloon ready to pop. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's huge implant-filled belly greatly distends $his latex suit, leaving $him looking like an over-inflated balloon ready to pop. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <<else>> $activeSlave.slaveName's huge pregnant belly greatly distends $his latex suit, leaving $him looking like an over-inflated balloon ready to pop. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> $activeSlave.slaveName's big pregnant belly greatly distends $his latex suit, leaving $him looking like an over-inflated balloon nearing its limit. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's hugely swollen belly greatly distends $his latex suit, leaving $him looking like an over-inflated balloon ready to pop. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's big implant-filled belly greatly distends $his latex suit, leaving $him looking like an over-inflated balloon nearing its limit. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <<else>> $activeSlave.slaveName's big pregnant belly greatly distends $his latex suit, leaving $him looking like an over-inflated balloon nearing its limit. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <</if>> <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's hugely fat belly greatly distends and $his latex suit. $He looks like an over-inflated balloon. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's big fat belly greatly distends $his latex suit. $He looks like an over-inflated balloon. <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> $activeSlave.slaveName's pregnant belly greatly distends $his latex suit, leaving $him looking like an over-inflated balloon. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly greatly distends $his latex suit, leaving $him looking like an over-inflated balloon. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-filled belly greatly distends $his latex suit, leaving $him looking like an over-inflated balloon. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <<else>> $activeSlave.slaveName's pregnant belly greatly distends $his latex suit, leaving $him looking like an over-inflated balloon. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <</if>> <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's fat belly is compressed by $his latex suit, leaving it looking round and smooth. <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> $activeSlave.slaveName's small pregnant belly greatly bulges under $his latex suit. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly greatly bulges under $his latex suit. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-rounded belly greatly bulges under $his latex suit. <<else>> $activeSlave.slaveName's growing belly greatly bulges under $his latex suit. <</if>> <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's chubby belly in quite noticeable under $his latex suit, though any folds $he might have are smoothed out by it. <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> There is a clear curve to the tight latex of the suit beneath $activeSlave.slaveName's navel. <<elseif $activeSlave.muscles > 30>> $activeSlave.slaveName's latex suit tightly hugs $his stomach to showcase $his ripped abs. <</if>> <<case "a military uniform">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's monolithic implant-filled belly bulges tremendously out of $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his monolithic implant-filled belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his monolithic implant-filled belly. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's monolithic pregnant belly bulges tremendously out of $his open tunic and undershirt, giving $his new recruits the room they need. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his monolithic pregnant belly. It takes full advantage of the freedom to bulge in every direction; $his new recruits taking as much space as they can get. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his monolithic pregnant belly. It takes full advantage of the freedom to bulge in every direction; $his new recruits taking as much space as they can get. <</if>> <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's titanic implant-filled belly hangs heavily out of $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his titanic implant-filled belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his titanic implant-filled belly. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's titanic pregnant belly hangs heavily out of $his open tunic and undershirt, giving $his new recruits the room they need. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his titanic pregnant belly. It takes full advantage of the freedom to hang heavily, $his new recruits squirming happily. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his titanic pregnant belly. It takes full advantage of the freedom to hang heavily, $his new recruits squirming happily. <</if>> <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's gigantic implant-filled belly hangs heavily out of $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his gigantic implant-filled belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his gigantic implant-filled belly. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's gigantic pregnant belly hangs heavily out of $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his gigantic pregnant belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his gigantic pregnant belly. <</if>> <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's massive implant-filled belly hangs out $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his massive implant-filled belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his massive implant-filled belly. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's massive pregnant belly hangs out $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his massive pregnant belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his massive pregnant belly. <</if>> <</if>> <<elseif $activeSlave.belly >= 150000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's giant implant-filled belly hangs out $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his giant implant-filled belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his giant implant-filled belly. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's giant pregnant belly hangs out $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his giant pregnant belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his giant pregnant belly. <</if>> <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's giant implant-filled belly parts $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since $his giant implant-filled belly has triumphed over its buttons and has joined $his breasts in dominating $his tunic. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since $his giant implant-filled belly has triumphed over $his buttons. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's giant pregnant belly parts $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since $his giant pregnant belly has triumphed over its buttons and has joined $his breasts in dominating $his tunic. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since $his giant pregnant belly has triumphed over $his buttons. <</if>> <</if>> <<elseif $activeSlave.belly >= 45000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge implant-filled belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since $his huge implant-filled belly has triumphed over its buttons and has joined $his breasts in dominating $his tunic. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since $his huge implant-filled belly has triumphed over $his buttons. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge pregnant belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since $his huge pregnant belly has triumphed over its buttons and has joined $his breasts in dominating $his tunic. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since $his huge pregnant belly has triumphed over $his buttons. <</if>> <</if>> <<elseif $activeSlave.belly >= 30000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge implant-filled belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt barely closes as it struggles to contain $his huge implant-filled belly. <<else>> $activeSlave.slaveName's tunic lies half open, since $his huge implant-filled belly has triumphed over $his uniform's buttons. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge pregnant belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt barely closes as it struggles to contain $his huge pregnant belly. <<else>> $activeSlave.slaveName's tunic lies half open, since $his huge pregnant belly has triumphed over $his uniform's buttons. <</if>> <</if>> <<elseif $activeSlave.weight > 190>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's massively fat belly is barely obscured by $his massive tits and, in turn, obscures $his skirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since $his massively fat belly has triumphed over $his buttons. It hangs free, obscuring $his skirt. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since $his massively fat belly has triumphed over $his buttons. It hangs free, obscuring $his skirt. <</if>> <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge pregnant belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his huge pregnant belly. <<else>> $activeSlave.slaveName's huge pregnant belly threatens to pop the buttons off $his uniform's jacket. <</if>> <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge implant-filled belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his huge implant-filled belly. <<else>> $activeSlave.slaveName's huge implant-filled belly threatens to pop the buttons off $his uniform's jacket. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge pregnant belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his huge pregnant belly. <<else>> $activeSlave.slaveName's huge pregnant belly threatens to pop the buttons off $his uniform's jacket. <</if>> <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's big pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his big pregnant belly. <<else>> $activeSlave.slaveName's big pregnant belly greatly stretches $his uniform's jacket. <</if>> <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's hugely swollen belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his hugely swollen belly. <<else>> $activeSlave.slaveName's hugely swollen belly greatly stretches $his uniform's jacket. <</if>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's big implant-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his big implant-filled belly. <<else>> $activeSlave.slaveName's big implant-filled belly greatly stretches $his uniform's jacket. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's big pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his big pregnant belly. <<else>> $activeSlave.slaveName's big pregnant belly greatly stretches $his uniform's jacket. <</if>> <</if>> <<elseif $activeSlave.weight > 160>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's hugely fat belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his hugely fat belly, forcing fat to bulge between the overworked buttons. The bottom of it peeks out from under $his poor top, obscuring the waist of $his skirt. <<else>> $activeSlave.slaveName's hugely fat belly distends $his uniform's jacket. The bottom of which hangs out from under it, obscuring the waist of $his skirt. <</if>> <<elseif $activeSlave.weight > 130>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's big fat belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his big fat belly. The bottom of which peeks out from under it and hangs over the waist of $his skirt. <<else>> $activeSlave.slaveName's big fat belly is notably distends $his uniform's jacket. The bottom of which just barely peeks out from under it, hanging over the waist of $his skirt. <</if>> <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his pregnant belly. <<else>> $activeSlave.slaveName's pregnant belly notably distends $his uniform's jacket. <</if>> <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<else>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly notably distends $his uniform's jacket. <</if>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's implant-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his implant-filled belly. <<else>> $activeSlave.slaveName's implant-filled belly notably distends $his uniform's jacket. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his pregnant belly. <<else>> $activeSlave.slaveName's pregnant belly notably distends $his uniform's jacket. <</if>> <</if>> <<elseif $activeSlave.weight > 95>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's fat belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt struggles to cover $his fat belly. The bottom of which peeks out from under it. <<else>> $activeSlave.slaveName's fat belly is covered by $his uniform's jacket. The bottom of which just barely peeks out from under it. <</if>> <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's small pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his small pregnant belly. <<else>> $activeSlave.slaveName's uniform covers $his small pregnant belly. <</if>> <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his <<print $activeSlave.inflationType>>-swollen belly. <<else>> $activeSlave.slaveName's uniform covers $his <<print $activeSlave.inflationType>>-swollen belly. <</if>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's implant-rounded belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his implant-rounded belly. <<else>> $activeSlave.slaveName's uniform covers $his implant-rounded belly. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's growing belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his growing belly. <<else>> $activeSlave.slaveName's uniform covers $his growing belly. <</if>> <</if>> <<elseif $activeSlave.weight > 30>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's chubby belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his chubby belly. The bottom of which just barely peeks out from under it. <<else>> $activeSlave.slaveName's uniform covers $his chubby belly. The bottom of which just barely peeks out from under it. <</if>> <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's slightly swollen belly can be glimpsed beneath $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt tightly hugs the slight swell to $his lower belly. <<else>> $activeSlave.slaveName's tunic looks a little tight around the middle. <</if>> <<elseif $activeSlave.muscles > 30>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's ripped abs can be glimpsed beneath $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt barely conceals $his ripped abs. <<else>> $activeSlave.slaveName's ripped abs are completely hidden under $his uniform. <</if>> <</if>> <<case "a schutzstaffel uniform">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's monolithic implant-filled belly bulges tremendously out of $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his monolithic implant-filled belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his monolithic implant-filled belly. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's monolithic pregnant belly bulges tremendously out of $his open tunic and undershirt, giving $his new recruits the room they need. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his monolithic pregnant belly. It takes full advantage of the freedom to bulge in every direction; $his new recruits taking as much space as they can get. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his monolithic pregnant belly. It takes full advantage of the freedom to bulge in every direction; $his new recruits taking as much space as they can get. <</if>> <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's titanic implant-filled belly hangs heavily out of $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his titanic implant-filled belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his titanic implant-filled belly. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's titanic pregnant belly hangs heavily out of $his open tunic and undershirt, giving $his new recruits the room they need. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his titanic pregnant belly. It takes full advantage of the freedom to hang heavily, $his new recruits squirming happily. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his titanic pregnant belly. It takes full advantage of the freedom to hang heavily, $his new recruits squirming happily. <</if>> <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's gigantic implant-filled belly hangs heavily out of $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his gigantic implant-filled belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his gigantic implant-filled belly. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's gigantic pregnant belly hangs heavily out of $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his gigantic pregnant belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his gigantic pregnant belly. <</if>> <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's massive implant-filled belly hangs out $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his massive implant-filled belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his massive implant-filled belly. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's massive pregnant belly hangs out $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his massive pregnant belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his massive pregnant belly. <</if>> <</if>> <<elseif $activeSlave.belly >= 150000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's giant implant-filled belly hangs out $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his giant implant-filled belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his giant implant-filled belly. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's giant pregnant belly hangs out $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his giant pregnant belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his giant pregnant belly. <</if>> <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's giant implant-filled belly parts $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since $his giant implant-filled belly has triumphed over its buttons and has joined $his breasts in dominating $his tunic. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since $his giant implant-filled belly has triumphed over $his buttons. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's giant pregnant belly parts $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since $his giant pregnant belly has triumphed over its buttons and has joined $his breasts in dominating $his tunic. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since $his giant pregnant belly has triumphed over $his buttons. <</if>> <</if>> <<elseif $activeSlave.belly >= 45000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge implant-filled belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since $his huge implant-filled belly has triumphed over its buttons and has joined $his breasts in dominating $his tunic. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since $his huge implant-filled belly has triumphed over $his buttons. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge pregnant belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since $his huge pregnant belly has triumphed over its buttons and has joined $his breasts in dominating $his tunic. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since $his huge pregnant belly has triumphed over $his buttons. <</if>> <</if>> <<elseif $activeSlave.belly >= 30000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge implant-filled belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt barely closes as it struggles to contain $his huge implant-filled belly. <<else>> $activeSlave.slaveName's tunic lies half open, since $his huge implant-filled belly has triumphed over $his uniform's buttons. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge pregnant belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt barely closes as it struggles to contain $his huge pregnant belly. <<else>> $activeSlave.slaveName's tunic lies half open, since $his huge pregnant belly has triumphed over $his uniform's buttons. <</if>> <</if>> <<elseif $activeSlave.weight > 190>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's massively fat belly is barely obscured by $his massive tits and, in turn, obscures $his trousers. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since $his massively fat belly has triumphed over $his buttons. It hangs free, obscuring $his trousers. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since $his massively fat belly has triumphed over $his buttons. It hangs free, obscuring $his trousers. <</if>> <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge pregnant belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his huge pregnant belly. <<else>> $activeSlave.slaveName's huge pregnant belly threatens to pop the buttons off $his uniform's jacket. <</if>> <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge implant-filled belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his huge implant-filled belly. <<else>> $activeSlave.slaveName's huge implant-filled belly threatens to pop the buttons off $his uniform's jacket. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge pregnant belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his huge pregnant belly. <<else>> $activeSlave.slaveName's huge pregnant belly threatens to pop the buttons off $his uniform's jacket. <</if>> <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's big pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his big pregnant belly. <<else>> $activeSlave.slaveName's big pregnant belly greatly stretches $his uniform's jacket. <</if>> <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's hugely swollen belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his hugely swollen belly. <<else>> $activeSlave.slaveName's hugely swollen belly greatly stretches $his uniform's jacket. <</if>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's big implant-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his big implant-filled belly. <<else>> $activeSlave.slaveName's big implant-filled belly greatly stretches $his uniform's jacket. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's big pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his big pregnant belly. <<else>> $activeSlave.slaveName's big pregnant belly greatly stretches $his uniform's jacket. <</if>> <</if>> <<elseif $activeSlave.weight > 160>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's hugely fat belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his hugely fat belly, forcing fat to bulge between the overworked buttons. The bottom of it peeks out from under $his poor top, obscuring the waist of $his trousers. <<else>> $activeSlave.slaveName's hugely fat belly distends $his uniform's jacket. The bottom of which hangs out from under it, obscuring the waist of $his trousers. <</if>> <<elseif $activeSlave.weight > 130>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's big fat belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his big fat belly. The bottom of which peeks out from under it and hangs over the waist of $his trousers. <<else>> $activeSlave.slaveName's big fat belly is notably distends $his uniform's jacket. The bottom of which just barely peeks out from under it, hanging over the waist of $his trousers. <</if>> <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his pregnant belly. <<else>> $activeSlave.slaveName's pregnant belly notably distends $his uniform's jacket. <</if>> <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<else>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly notably distends $his uniform's jacket. <</if>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's implant-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his implant-filled belly. <<else>> $activeSlave.slaveName's implant-filled belly notably distends $his uniform's jacket. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his pregnant belly. <<else>> $activeSlave.slaveName's pregnant belly notably distends $his uniform's jacket. <</if>> <</if>> <<elseif $activeSlave.weight > 95>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's fat belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt struggles to cover $his fat belly. The bottom of which peeks out from under it. <<else>> $activeSlave.slaveName's fat belly is covered by $his uniform's jacket. The bottom of which just barely peeks out from under it. <</if>> <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's small pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his small pregnant belly. <<else>> $activeSlave.slaveName's uniform covers $his small pregnant belly. <</if>> <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his <<print $activeSlave.inflationType>>-swollen belly. <<else>> $activeSlave.slaveName's uniform covers $his <<print $activeSlave.inflationType>>-swollen belly. <</if>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's implant-rounded belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his implant-rounded belly. <<else>> $activeSlave.slaveName's uniform covers $his implant-rounded belly. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's growing belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his growing belly. <<else>> $activeSlave.slaveName's uniform covers $his growing belly. <</if>> <</if>> <<elseif $activeSlave.weight > 30>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's chubby belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his chubby belly. The bottom of which just barely peeks out from under it. <<else>> $activeSlave.slaveName's uniform covers $his chubby belly. The bottom of which just barely peeks out from under it. <</if>> <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's slightly swollen belly can be glimpsed beneath $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt tightly hugs the slight swell to $his lower belly. <<else>> $activeSlave.slaveName's tunic looks a little tight around the middle. <</if>> <<elseif $activeSlave.muscles > 30>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's ripped abs can be glimpsed beneath $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt barely conceals $his ripped abs. <<else>> $activeSlave.slaveName's ripped abs are completely hidden under $his uniform. <</if>> <</if>> <<case "a slutty schutzstaffel uniform">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's monolithic implant-filled belly bulges tremendously out of $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his monolithic implant-filled belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his monolithic implant-filled belly. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's monolithic pregnant belly bulges tremendously out of $his open tunic and undershirt, giving $his new recruits the room they need. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his monolithic pregnant belly. It takes full advantage of the freedom to bulge in every direction; $his new recruits taking as much space as they can get. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his monolithic pregnant belly. It takes full advantage of the freedom to bulge in every direction; $his new recruits taking as much space as they can get. <</if>> <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's titanic implant-filled belly hangs heavily out of $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his titanic implant-filled belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his titanic implant-filled belly. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's titanic pregnant belly hangs heavily out of $his open tunic and undershirt, giving $his new recruits the room they need. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his titanic pregnant belly. It takes full advantage of the freedom to hang heavily, $his new recruits squirming happily. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his titanic pregnant belly. It takes full advantage of the freedom to hang heavily, $his new recruits squirming happily. <</if>> <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's gigantic implant-filled belly hangs heavily out of $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his gigantic implant-filled belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his gigantic implant-filled belly. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's gigantic pregnant belly hangs heavily out of $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his gigantic pregnant belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his gigantic pregnant belly. <</if>> <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's massive implant-filled belly hangs out $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his massive implant-filled belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his massive implant-filled belly. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's massive pregnant belly hangs out $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his massive pregnant belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his massive pregnant belly. <</if>> <</if>> <<elseif $activeSlave.belly >= 150000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's giant implant-filled belly hangs out $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his giant implant-filled belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his giant implant-filled belly. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's giant pregnant belly hangs out $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his giant pregnant belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his giant pregnant belly. <</if>> <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's giant implant-filled belly parts $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since $his giant implant-filled belly has triumphed over its buttons and has joined $his breasts in dominating $his tunic. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since $his giant implant-filled belly has triumphed over $his buttons. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's giant pregnant belly parts $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since $his giant pregnant belly has triumphed over its buttons and has joined $his breasts in dominating $his tunic. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since $his giant pregnant belly has triumphed over $his buttons. <</if>> <</if>> <<elseif $activeSlave.belly >= 45000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge implant-filled belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since $his huge implant-filled belly has triumphed over its buttons and has joined $his breasts in dominating $his tunic. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since $his huge implant-filled belly has triumphed over $his buttons. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge pregnant belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since $his huge pregnant belly has triumphed over its buttons and has joined $his breasts in dominating $his tunic. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since $his huge pregnant belly has triumphed over $his buttons. <</if>> <</if>> <<elseif $activeSlave.belly >= 30000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge implant-filled belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt barely closes as it struggles to contain $his huge implant-filled belly. <<else>> $activeSlave.slaveName's tunic lies half open, since $his huge implant-filled belly has triumphed over $his uniform's buttons. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge pregnant belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt barely closes as it struggles to contain $his huge pregnant belly. <<else>> $activeSlave.slaveName's tunic lies half open, since $his huge pregnant belly has triumphed over $his uniform's buttons. <</if>> <</if>> <<elseif $activeSlave.weight > 190>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's massively fat belly is barely obscured by $his massive tits and, in turn, obscures $his miniskirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since $his massively fat belly has triumphed over $his buttons. It hangs free, obscuring $his miniskirt. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since $his massively fat belly has triumphed over $his buttons. It hangs free, obscuring $his miniskirt. <</if>> <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge pregnant belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his huge pregnant belly. <<else>> $activeSlave.slaveName's huge pregnant belly threatens to pop the buttons off $his uniform's jacket. <</if>> <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge implant-filled belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his huge implant-filled belly. <<else>> $activeSlave.slaveName's huge implant-filled belly threatens to pop the buttons off $his uniform's jacket. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge pregnant belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his huge pregnant belly. <<else>> $activeSlave.slaveName's huge pregnant belly threatens to pop the buttons off $his uniform's jacket. <</if>> <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's big pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his big pregnant belly. <<else>> $activeSlave.slaveName's big pregnant belly greatly stretches $his uniform's jacket. <</if>> <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's hugely swollen belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his hugely swollen belly. <<else>> $activeSlave.slaveName's hugely swollen belly greatly stretches $his uniform's jacket. <</if>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's big implant-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his big implant-filled belly. <<else>> $activeSlave.slaveName's big implant-filled belly greatly stretches $his uniform's jacket. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's big pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his big pregnant belly. <<else>> $activeSlave.slaveName's big pregnant belly greatly stretches $his uniform's jacket. <</if>> <</if>> <<elseif $activeSlave.weight > 160>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's hugely fat belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his hugely fat belly, forcing fat to bulge between the overworked buttons. The bottom of it peeks out from under $his poor top, obscuring the waist of $his miniskirt. <<else>> $activeSlave.slaveName's hugely fat belly distends $his uniform's jacket. The bottom of which hangs out from under it, obscuring the waist of $his miniskirt. <</if>> <<elseif $activeSlave.weight > 130>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's big fat belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his big fat belly. The bottom of which peeks out from under it and hangs over the waist of $his miniskirt. <<else>> $activeSlave.slaveName's big fat belly is notably distends $his uniform's jacket. The bottom of which just barely peeks out from under it, hanging over the waist of $his miniskirt. <</if>> <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his pregnant belly. <<else>> $activeSlave.slaveName's pregnant belly notably distends $his uniform's jacket. <</if>> <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<else>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly notably distends $his uniform's jacket. <</if>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's implant-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his implant-filled belly. <<else>> $activeSlave.slaveName's implant-filled belly notably distends $his uniform's jacket. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his pregnant belly. <<else>> $activeSlave.slaveName's pregnant belly notably distends $his uniform's jacket. <</if>> <</if>> <<elseif $activeSlave.weight > 95>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's fat belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt struggles to cover $his fat belly. The bottom of which peeks out from under it. <<else>> $activeSlave.slaveName's fat belly is covered by $his uniform's jacket. The bottom of which just barely peeks out from under it. <</if>> <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's small pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his small pregnant belly. <<else>> $activeSlave.slaveName's uniform covers $his small pregnant belly. <</if>> <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his <<print $activeSlave.inflationType>>-swollen belly. <<else>> $activeSlave.slaveName's uniform covers $his <<print $activeSlave.inflationType>>-swollen belly. <</if>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's implant-rounded belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his implant-rounded belly. <<else>> $activeSlave.slaveName's uniform covers $his implant-rounded belly. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's growing belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his growing belly. <<else>> $activeSlave.slaveName's uniform covers $his growing belly. <</if>> <</if>> <<elseif $activeSlave.weight > 30>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's chubby belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his chubby belly. The bottom of which just barely peeks out from under it. <<else>> $activeSlave.slaveName's uniform covers $his chubby belly. The bottom of which just barely peeks out from under it. <</if>> <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's slightly swollen belly can be glimpsed beneath $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt tightly hugs the slight swell to $his lower belly. <<else>> $activeSlave.slaveName's tunic looks a little tight around the middle. <</if>> <<elseif $activeSlave.muscles > 30>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's ripped abs can be glimpsed beneath $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt barely conceals $his ripped abs. <<else>> $activeSlave.slaveName's ripped abs are completely hidden under $his uniform. <</if>> <</if>> <<case "a red army uniform">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's monolithic implant-filled belly bulges tremendously out of $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his monolithic implant-filled belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his monolithic implant-filled belly. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's monolithic pregnant belly bulges tremendously out of $his open tunic and undershirt, giving $his new recruits the room they need. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his monolithic pregnant belly. It takes full advantage of the freedom to bulge in every direction; $his new recruits taking as much space as they can get. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his monolithic pregnant belly. It takes full advantage of the freedom to bulge in every direction; $his new recruits taking as much space as they can get. <</if>> <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's titanic implant-filled belly hangs heavily out of $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his titanic implant-filled belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his titanic implant-filled belly. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's titanic pregnant belly hangs heavily out of $his open tunic and undershirt, giving $his new recruits the room they need. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his titanic pregnant belly. It takes full advantage of the freedom to hang heavily, $his new recruits squirming happily. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his titanic pregnant belly. It takes full advantage of the freedom to hang heavily, $his new recruits squirming happily. <</if>> <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's gigantic implant-filled belly hangs heavily out of $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his gigantic implant-filled belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his gigantic implant-filled belly. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's gigantic pregnant belly hangs heavily out of $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his gigantic pregnant belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his gigantic pregnant belly. <</if>> <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's massive implant-filled belly hangs out $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his massive implant-filled belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his massive implant-filled belly. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's massive pregnant belly hangs out $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his massive pregnant belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his massive pregnant belly. <</if>> <</if>> <<elseif $activeSlave.belly >= 150000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's giant implant-filled belly hangs out $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his giant implant-filled belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his giant implant-filled belly. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's giant pregnant belly hangs out $his open tunic and undershirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since there is no chance of closing the buttons over $his giant pregnant belly. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since there is no chance of closing the buttons over $his giant pregnant belly. <</if>> <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's giant implant-filled belly parts $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since $his giant implant-filled belly has triumphed over its buttons and has joined $his breasts in dominating $his tunic. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since $his giant implant-filled belly has triumphed over $his buttons. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's giant pregnant belly parts $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since $his giant pregnant belly has triumphed over its buttons and has joined $his breasts in dominating $his tunic. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since $his giant pregnant belly has triumphed over $his buttons. <</if>> <</if>> <<elseif $activeSlave.belly >= 45000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge implant-filled belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since $his huge implant-filled belly has triumphed over its buttons and has joined $his breasts in dominating $his tunic. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since $his huge implant-filled belly has triumphed over $his buttons. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge pregnant belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since $his huge pregnant belly has triumphed over its buttons and has joined $his breasts in dominating $his tunic. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since $his huge pregnant belly has triumphed over $his buttons. <</if>> <</if>> <<elseif $activeSlave.belly >= 30000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge implant-filled belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt barely closes as it struggles to contain $his huge implant-filled belly. <<else>> $activeSlave.slaveName's tunic lies half open, since $his huge implant-filled belly has triumphed over $his uniform's buttons. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge pregnant belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt barely closes as it struggles to contain $his huge pregnant belly. <<else>> $activeSlave.slaveName's tunic lies half open, since $his huge pregnant belly has triumphed over $his uniform's buttons. <</if>> <</if>> <<elseif $activeSlave.weight > 190>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's massively fat belly is barely obscured by $his massive tits and, in turn, obscures $his skirt. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt lies half open, since $his massively fat belly has triumphed over $his buttons. It hangs free, obscuring $his skirt. <<else>> $activeSlave.slaveName's tunic and undershirt lie half open, since $his massively fat belly has triumphed over $his buttons. It hangs free, obscuring $his skirt. <</if>> <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge pregnant belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his huge pregnant belly. <<else>> $activeSlave.slaveName's huge pregnant belly threatens to pop the buttons off $his uniform's jacket. <</if>> <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge implant-filled belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his huge implant-filled belly. <<else>> $activeSlave.slaveName's huge implant-filled belly threatens to pop the buttons off $his uniform's jacket. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge pregnant belly is barely obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his huge pregnant belly. <<else>> $activeSlave.slaveName's huge pregnant belly threatens to pop the buttons off $his uniform's jacket. <</if>> <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's big pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his big pregnant belly. <<else>> $activeSlave.slaveName's big pregnant belly greatly stretches $his uniform's jacket. <</if>> <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's hugely swollen belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his hugely swollen belly. <<else>> $activeSlave.slaveName's hugely swollen belly greatly stretches $his uniform's jacket. <</if>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's big implant-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his big implant-filled belly. <<else>> $activeSlave.slaveName's big implant-filled belly greatly stretches $his uniform's jacket. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's big pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his big pregnant belly. <<else>> $activeSlave.slaveName's big pregnant belly greatly stretches $his uniform's jacket. <</if>> <</if>> <<elseif $activeSlave.weight > 160>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's hugely fat belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his hugely fat belly, forcing fat to bulge between the overworked buttons. The bottom of it peeks out from under $his poor top, obscuring the waist of $his skirt. <<else>> $activeSlave.slaveName's hugely fat belly distends $his uniform's jacket. The bottom of which hangs out from under it, obscuring the waist of $his skirt. <</if>> <<elseif $activeSlave.weight > 130>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's big fat belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his big fat belly. The bottom of which peeks out from under it and hangs over the waist of $his skirt. <<else>> $activeSlave.slaveName's big fat belly is notably distends $his uniform's jacket. The bottom of which just barely peeks out from under it, hanging over the waist of $his skirt. <</if>> <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his pregnant belly. <<else>> $activeSlave.slaveName's pregnant belly notably distends $his uniform's jacket. <</if>> <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<else>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly notably distends $his uniform's jacket. <</if>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's implant-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his implant-filled belly. <<else>> $activeSlave.slaveName's implant-filled belly notably distends $his uniform's jacket. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt strains to contain $his pregnant belly. <<else>> $activeSlave.slaveName's pregnant belly notably distends $his uniform's jacket. <</if>> <</if>> <<elseif $activeSlave.weight > 95>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's fat belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt struggles to cover $his fat belly. The bottom of which peeks out from under it. <<else>> $activeSlave.slaveName's fat belly is covered by $his uniform's jacket. The bottom of which just barely peeks out from under it. <</if>> <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's small pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his small pregnant belly. <<else>> $activeSlave.slaveName's uniform covers $his small pregnant belly. <</if>> <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his <<print $activeSlave.inflationType>>-swollen belly. <<else>> $activeSlave.slaveName's uniform covers $his <<print $activeSlave.inflationType>>-swollen belly. <</if>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's implant-rounded belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his implant-rounded belly. <<else>> $activeSlave.slaveName's uniform covers $his implant-rounded belly. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's growing belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his growing belly. <<else>> $activeSlave.slaveName's uniform covers $his growing belly. <</if>> <</if>> <<elseif $activeSlave.weight > 30>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's chubby belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his chubby belly. The bottom of which just barely peeks out from under it. <<else>> $activeSlave.slaveName's uniform covers $his chubby belly. The bottom of which just barely peeks out from under it. <</if>> <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's slightly swollen belly can be glimpsed beneath $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt tightly hugs the slight swell to $his lower belly. <<else>> $activeSlave.slaveName's tunic looks a little tight around the middle. <</if>> <<elseif $activeSlave.muscles > 30>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's ripped abs can be glimpsed beneath $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt barely conceals $his ripped abs. <<else>> $activeSlave.slaveName's ripped abs are completely hidden under $his uniform. <</if>> <</if>> <<case "a nice nurse outfit">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's monolithic implant-filled belly parts $his uncovered breasts. In addition, $he's left $his trousers unfastened to give $his overfilled implant more room to hang tremendously. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's oversized breasts keep $his scrub top far from $his monolithic implant-filled belly. In addition, $he's left $his trousers unfastened to give $his overfilled implant more room to hang tremendously. <<else>> $activeSlave.slaveName's scrub top rests meekly atop $his monolithic implant-filled belly. In addition, $he's left $his trousers unfastened to give $his overfilled implant more space to hang tremendously. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's monolithic pregnant belly parts $his uncovered breasts. In addition, $he's left $his trousers unfastened to give $his overfilled womb the room it desperately needs. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's oversized breasts keep $his scrub top far from $his monolithic pregnant belly. In addition, $he's left $his trousers unfastened to give $his overfilled womb the room it desperately needs. <<else>> $activeSlave.slaveName's scrub top rests meekly atop $his monolithic pregnant belly. In addition, $he's left $his trousers unfastened to give $his overfilled womb the room it desperately needs. <</if>> <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's titanic implant-filled belly parts $his uncovered breasts. In addition, $he's left $his trousers unfastened to give $his overfilled implant more room to hang heavily. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's oversized breasts keep $his scrub top far from $his titanic implant-filled belly. In addition, $he's left $his trousers unfastened to give $his overfilled implant more room to hang heavily. <<else>> $activeSlave.slaveName's scrub top rests meekly atop $his titanic implant-filled belly. In addition, $he's left $his trousers unfastened to give $his overfilled implant more space to hang heavily. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's titanic pregnant belly parts $his uncovered breasts. In addition, $he's left $his trousers unfastened to give $his overfilled womb the room it needs to bulge. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's oversized breasts keep $his scrub top far from $his titanic pregnant belly. In addition, $he's left $his trousers unfastened to give $his overfilled womb the room it needs to bulge. <<else>> $activeSlave.slaveName's scrub top rests meekly atop $his titanic pregnant belly. In addition, $he's left $his trousers unfastened to give $his overfilled womb the room it needs to bulge. <</if>> <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's gigantic implant-filled belly parts $his uncovered breasts. In addition, $he's left $his trousers unfastened to give $his overfilled implant more room. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's oversized breasts keep $his scrub top far from $his gigantic implant-filled belly. In addition, $he's left $his trousers unfastened to give $his overfilled implant more room. <<else>> $activeSlave.slaveName's scrub top rests meekly atop $his gigantic implant-filled belly. In addition, $he's left $his trousers unfastened to give $his overfilled implant more space. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's gigantic pregnant belly parts $his uncovered breasts. In addition, $he's left $his trousers unfastened to give $his overfilled womb more room to grow. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's oversized breasts keep $his scrub top far from $his gigantic pregnant belly. In addition, $he's left $his trousers unfastened to give $his overfilled womb the room is needs. <<else>> $activeSlave.slaveName's scrub top rests meekly atop $his gigantic pregnant belly. In addition, $he's left $his trousers unfastened to give $his overfilled womb more space to expand. <</if>> <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's massive implant-filled belly parts $his uncovered breasts. In addition, $he's left $his trousers unfastened to give $his overfilled implant more room. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's oversized breasts keep $his scrub top far from $his massive implant-filled belly. In addition, $he's left $his trousers unfastened to give $his overfilled implant more room. <<else>> $activeSlave.slaveName's scrub top rests meekly atop $his massive implant-filled belly. In addition, $he's left $his trousers unfastened to give $his overfilled implant more space. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's massive pregnant belly parts $his uncovered breasts. In addition, $he's left $his trousers unfastened to give $his overfilled womb more room. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's oversized breasts keep $his scrub top far from $his massive pregnant belly. In addition, $he's left $his trousers unfastened to give $his overfilled womb more room. <<else>> $activeSlave.slaveName's scrub top rests meekly atop $his massive pregnant belly. In addition, $he's left $his trousers unfastened to give $his overfilled womb more room. <</if>> <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's giant implant-filled belly peaks out from between $his massive tits. $He finds it impossible to fasten $his trousers with $his stomach in the way. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his giant implant-filled belly hangs out from under them, bulging hugely from $his unfastened trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $his giant implant-filled belly hangs out from under $his top and forces $him to leave $his trousers unfastened. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's giant pregnant belly peaks out from between $his massive tits. In addition, $he's left $his trousers unfastened to give $his overfilled womb more room. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his giant pregnant belly hangs out from under them, bulging from $his unfastened trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $his giant pregnant belly hangs out from under $his top and forces $him to leave $his trousers unfastened. <</if>> <</if>> <<elseif $activeSlave.weight > 190>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's massively fat belly is partially obscured by $his massive tits; in turn, it obscures $his trousers. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his massively fat belly freely hangs out from under them, obscuring $his trousers. <<else>> $activeSlave.slaveName's scrub top rests meekly atop $his massively fat belly. <</if>> <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge pregnant belly slightly parts $his massive tits. $He finds it impossible to fasten $his trousers with $his stomach in the way. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his huge pregnant belly hangs out from under them, bulging from $his unfastened trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $his huge pregnant belly hangs out from under $his top and forces $him to leave $his trousers unfastened. <</if>> <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge implant-filled belly slightly parts $his massive tits. $He finds it impossible to fasten $his trousers with $his stomach in the way. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his huge implant-filled belly hangs out from under them, bulging from $his unfastened trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $his huge implant-filled belly hangs out from under $his top and forces $him to leave $his trousers unfastened. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge pregnant belly slightly parts $his massive tits. $He finds it impossible to fasten $his trousers with $his stomach in the way. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his huge pregnant belly hangs out from under them, bulging from $his unfastened trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $his huge pregnant belly hangs out from under $his top and forces $him to leave $his trousers unfastened. <</if>> <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's big pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his big pregnant belly hangs out from under them, straining the buttons on $his trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $his big pregnant belly hangs out from under $his top, straining the buttons on $his trousers. <</if>> <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's hugely swollen belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his hugely swollen belly hangs out from under them, obscuring $his trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $his hugely swollen belly hangs out from under $his top, obscuring $his trousers. <</if>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge implant-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his huge implant-filled belly hangs out from under them, straining the buttons on $his trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $his huge implant-filled belly hangs out from under $his top, straining the buttons on $his trousers. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's big pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his big pregnant belly hangs out from under them, straining the buttons on $his trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $his big pregnant belly hangs out from under $his top, straining the buttons on $his trousers. <</if>> <</if>> <<elseif $activeSlave.weight > 160>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's hugely fat belly is mostly obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his hugely fat belly freely hangs out from under them, obscuring $his trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $his hugely fat belly freely hangs from under $his top, obscuring $his trousers. <</if>> <<elseif $activeSlave.weight > 130>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's big fat belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his big fat belly freely hangs out from under them, obscuring $his trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $his big fat belly freely hangs from under $his top, obscuring $his trousers. <</if>> <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his pregnant belly hangs out from under them, slightly obscuring $his trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $his pregnancy hangs out from under $his top, slightly obscuring $his trousers. <</if>> <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his jiggling <<print $activeSlave.inflationType>>-filled belly hangs out from under them, slightly obscuring $his trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $his jiggling <<print $activeSlave.inflationType>>-filled hangs out from under $his top, slightly obscuring $his trousers. <</if>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's implant-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his implant-filled belly hangs out from under them, slightly obscuring $his trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $his implant-filled belly hangs out from under $his top, slightly obscuring $his trousers. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his pregnant belly hangs out from under them, slightly obscuring $his trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $his pregnancy hangs out from under $his top, slightly obscuring $his trousers. <</if>> <</if>> <<elseif $activeSlave.weight > 95>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's fat belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his fat belly freely hangs out from under them, obscuring $his trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $his fat belly freely hangs from under $his top, obscuring $his trousers. <</if>> <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's small pregnant belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his small pregnant belly is completely exposed. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, it covers $his small pregnant belly completely. <</if>> <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his <<print $activeSlave.inflationType>>-swollen belly is completely exposed. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, it covers $his <<print $activeSlave.inflationType>>-swollen belly completely. <</if>> <<elseif $activeSlave.bellyImplant > 0>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's implant-rounded belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his implant-rounded belly is completely exposed. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, it covers $his implant-rounded belly completely. <</if>> <<else>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's growing belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his growing belly is completely exposed. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, it covers $his growing belly completely. <</if>> <</if>> <<elseif $activeSlave.weight > 30>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's chubby belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his chubby belly is completely exposed and allowed to hang over the waist of $his trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, it covers $his chubby belly completely; though it does hide the top of $his trousers. <</if>> <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's slightly swollen belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his slightly swollen belly can be clearly seen poking over $his trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $his trousers are fastened a little lower and $his scrub top tightly clings to the slight swell of $his lower belly. <</if>> <<elseif $activeSlave.muscles > 30>> <<if ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's ripped abs are mostly obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his ripped abs are completely exposed for all to see. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though you can nearly make out $his ripped abs beneath $his scrub top. <</if>> <</if>> <<case "a mini dress">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's mini dress is specially tailored to fit such an dangerously gravid girl. It tightly clings to $his monolithic implant-filled belly and draws the eye right to $his protruding navel. <<else>> $activeSlave.slaveName's mini dress is specially tailored to fit such an dangerously gravid girl. It tightly clings to $his monolithic pregnant belly, drawing the eye to $his protruding navel, the clear bulges of the life growing within $him, and every slight twitch inside $his taut middle. <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's mini dress is specially tailored to fit such an absurdly gravid girl. It tightly clings to $his titanic implant-filled belly and draws the eye right to $his protruding navel. <<else>> $activeSlave.slaveName's mini dress is specially tailored to fit such an absurdly gravid girl. It tightly clings to $his titanic pregnant belly, drawing the eye to $his protruding navel, the bulges of the life growing within $him, and every kick and squirm inside $his straining middle. <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's mini dress is specially tailored to fit such a massively gravid girl. It tightly clings to $his gigantic implant-filled belly and draws the eye right to $his protruding navel. <<else>> $activeSlave.slaveName's mini dress is specially tailored to fit such a massively gravid girl. It tightly clings to $his gigantic pregnant belly, drawing the eye to $his protruding navel, the outlines of the life within $him, and every kick and squirm inside $his straining middle. <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's mini dress is specially tailored to fit such a hugely gravid girl. It tightly clings to $his massive implant-filled belly and draws the eye right to $his protruding navel. <<else>> $activeSlave.slaveName's mini dress is specially tailored to fit such a hugely gravid girl. It tightly clings to $his massive pregnant belly, drawing the eye to $his protruding navel and clearly showing every kick and squirm inside $his bulging middle. <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's mini dress is specially tailored to fit such a hugely gravid girl. It tightly clings to $his giant implant-filled belly and draws the eye right to $his protruding navel. <<else>> $activeSlave.slaveName's mini dress is specially tailored to fit such a hugely gravid girl. It tightly clings to $his giant pregnant belly, drawing the eye to $his protruding navel and clearly showing every kick and squirm inside $his bulging middle. <</if>> <<elseif $activeSlave.belly >= 30000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's mini dress is specially tailored to fit such a gravid girl. It tightly clings to $his huge implant-filled belly and draws the eye right to $his protruding navel. <<else>> $activeSlave.slaveName's mini dress is specially tailored to fit such a gravid girl. It tightly clings to $his huge pregnant belly, drawing the eye to $his protruding navel and clearly showing every kick and squirm inside $his bulging middle. <</if>> <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's mini dress strains to contain $his massively fat belly, clearly showing all $his folds and rolls. Flab forces its way through every growing tear in $his seams; a growing nuisance, as the outfit must be restitched frequently. <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> $activeSlave.slaveName's mini dress tightly clings to $his huge pregnant belly and frequently rides up far enough to show off $his privates. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's mini dress tightly clings to $his huge implant-filled belly and frequently rides up far enough to show off $his privates. <<else>> $activeSlave.slaveName's mini dress tightly clings to $his huge pregnant belly and frequently rides up far enough to show off $his privates. <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> $activeSlave.slaveName's mini dress tightly clings to $his big pregnant belly, leaving it looking much shorter than it really is. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's mini dress barely clings to $his hugely swollen belly, leaving it looking much shorter than it really is. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's mini dress barely clings to $his huge implant-filled belly, leaving it looking much shorter than it really is. <<else>> $activeSlave.slaveName's mini dress tightly clings to $his big pregnant belly, leaving it looking much shorter than it really is. <</if>> <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's mini dress barely clings to $his hugely fat belly, clearly showing all $his folds and rolls. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's mini dress tightly clings to $his big fat belly, clearly showing all $his folds and rolls. <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> $activeSlave.slaveName's mini dress tightly clings to $his pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's mini dress tightly clings to $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's mini dress tightly clings to $his implant-filled belly. <<else>> $activeSlave.slaveName's mini dress tightly clings to $his pregnant belly. <</if>> <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's mini dress tightly clings to $his fat belly, clearly showing every fold and roll. <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> $activeSlave.slaveName's mini dress tightly clings to $his small pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's mini dress tightly clings to $his <<print $activeSlave.inflationType>>-swollen belly. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's mini dress tightly clings to $his implant-rounded belly. <<else>> $activeSlave.slaveName's mini dress tightly clings to $his growing belly. <</if>> <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's mini dress tightly clings to $his chubby belly, clearly showing every fold and roll. <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> $activeSlave.slaveName's mini dress tightly clings to $his belly, clearly showing the slight swell beneath $his navel. <<elseif $activeSlave.muscles > 30>> $activeSlave.slaveName's mini dress tightly clings to $his ripped abs, clearly displaying $his six pack. <</if>> <<case "a monokini">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's $His monolithic <<print $activeSlave.inflationType>>-filled belly protrudes from over the top of $his monokini, which has been fully pushed down by the mass. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's $His monolithic implant-filled belly protrudes from over the top of $his monokini, which has been fully pushed down by the mass. <<else>> $activeSlave.slaveName's monokini shows off every kick and movement within $his monolithic bulging pregnant belly. $His monolithic squirming belly protrudes from over the top of the swimsuit, which has been pushed down by the mass. <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's titanic <<print $activeSlave.inflationType>>-filled belly has pushed down the front of $his monokini, leaving $his belly mostly bare. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's titanic implant-filled belly has pushed down the front of $his monokini, leaving $his belly mostly bare. <<else>> $activeSlave.slaveName's titanic pregnant belly has pushed down the front of $his monokini, leaving $his belly mostly bare. <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's monokini can only cover a fraction of $his gigantic <<print $activeSlave.inflationType>>-filled belly, which rests on top of the swimsuit. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's monokini can only cover a fraction of $his gigantic implant-filled belly, which rests on top of the swimsuit. <<else>> $activeSlave.slaveName's monokini can only cover a fraction of $his gigantic pregnant belly, which rests on top of the swimsuit. <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's monokini shows off the sheer size of $his massive <<print $activeSlave.inflationType>>-filled belly. The swimsuit has been pushed down to well below $his popped navel. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's monokini shows off the sheer size of $his massive implant-filled belly. The swimsuit has been pushed down to well below $his popped navel. <<else>> $activeSlave.slaveName's monokini shows off every kick and movement within $his massive pregnant belly. The swimsuit has been pushed down to well below $his popped navel. <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's monokini shows off the sheer size of $his giant <<print $activeSlave.inflationType>>-filled belly. The swimsuit has been pushed down to below $his popped navel. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's monokini shows off the sheer size of $his giant implant-filled belly. The swimsuit has been pushed down to below $his popped navel. <<else>> $activeSlave.slaveName's monokini shows off every kick and movement within $his giant pregnant belly. The swimsuit has been pushed down to below $his popped navel. <</if>> <<elseif $activeSlave.belly >= 30000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's monokini shows off the sheer size of $his titanic <<print $activeSlave.inflationType>>-filled belly. The swimsuit has been pushed down to just below $his popped navel. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's monokini shows off the sheer size of $his titanic implant-filled belly. The swimsuit has been pushed down to just below $his popped navel. <<else>> $activeSlave.slaveName's monokini shows off every kick and movement within $his titanic pregnant belly. The swimsuit has been pushed down to just below $his popped navel. <</if>> <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's monokini shows off every wiggle and jiggle within $his massively fat belly. The material tightly clings to $his deep folds and rolls, which are spilling out over the top of the outfit. <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> $activeSlave.slaveName's monokini shows off the curvature of $his big pregnant belly. The swimsuit has been pushed down to just above $his popped navel. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's monokini overs less than half of $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's monokini overs less than half of $his implant-filled belly. <<else>> $activeSlave.slaveName's monokini shows off every kick and movement within $his big pregnant belly. The swimsuit has been pushed down to just above $his popped navel. <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> $activeSlave.slaveName's monokini overs only half of $his pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's monokini overs only half of $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's monokini overs only half of $his implant-filled belly. <<else>> $activeSlave.slaveName's monokini overs only half of $his pregnant belly. <</if>> <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's monokini tightly clings to $his hugely fat belly, clearly displaying every fold, roll and motion in its mass. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's monokini tightly clings to $his big fat belly, clearly displaying every fold and roll. <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> $activeSlave.slaveName's monokini covers most of $his pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's monokini covers most of $his <<print $activeSlave.inflationType>>-swollen belly. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's monokini covers most of $his implant-filled belly. <<else>> $activeSlave.slaveName's monokini covers most of $his pregnant belly. <</if>> <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's monokini tightly clings to $his fat belly, clearly displaying every fold and roll. <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> $activeSlave.slaveName's monokini covers all of $his small pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's monokini covers all of $his <<print $activeSlave.inflationType>>-swollen belly. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's monokini covers all of $his implant-filled belly. <<else>> $activeSlave.slaveName's monokini covers all of $his growing belly. <</if>> <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's monokini clings to $his chubby belly, clearly displaying every fold and roll. <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> $activeSlave.slaveName's monokini is slightly rounded out by $his belly. <<elseif $activeSlave.muscles > 30>> $activeSlave.slaveName's monokini covers much of $his powerful abdominal muscles. <</if>> <<case "an apron">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName has given up trying to tie $his apron's strings, allowing the frilly garment to idly rest upon $his monolithic implant-filled belly. <<else>> $activeSlave.slaveName has given up trying to tie $his apron's strings, allowing the frilly garment to idly rest upon $his monolithic pregnant belly. <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName has given up trying to tie $his apron's strings, allowing the frilly garment to idly rest upon $his titanic implant-filled belly. <<else>> $activeSlave.slaveName has given up trying to tie $his apron's strings, allowing the frilly garment to idly rest upon $his titanic pregnant belly. <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName has given up trying to tie $his apron's strings, allowing the frilly garment to idly rest upon $his gigantic implant-filled belly. <<else>> $activeSlave.slaveName has given up trying to tie $his apron's strings, allowing the frilly garment to idly rest upon $his gigantic pregnant belly. <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName has given up trying to tie $his apron's strings, allowing the frilly garment to idly rest upon $his massive implant-filled belly. <<else>> $activeSlave.slaveName has given up trying to tie $his apron's strings, allowing the frilly garment to idly rest upon $his massive pregnant belly. <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName has given up trying to tie $his apron's strings, allowing the frilly garment to idly rest upon $his giant implant-filled belly. <<else>> $activeSlave.slaveName has given up trying to tie $his apron's strings, allowing the frilly garment to idly rest upon $his giant pregnant belly. <</if>> <<elseif $activeSlave.belly >= 30000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName has given up trying to tie $his apron's strings, allowing the frilly garment to idly rest upon $his titanic implant-filled belly. <<else>> $activeSlave.slaveName has given up trying to tie $his apron's strings, allowing the frilly garment to idly rest upon $his titanic pregnant belly. <</if>> <<elseif $activeSlave.weight > 190>> The strings of $activeSlave.slaveName's apron struggle to stay tied due to the size of $his massively fat belly. <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> The strings of $activeSlave.slaveName's apron struggle to stay tied due to the size of $his huge pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> The strings of $activeSlave.slaveName's apron struggle to stay tied due to the size of $his huge <<print $activeSlave.inflationType>>-filled belly. <<elseif $activeSlave.bellyImplant > 0>> The strings of $activeSlave.slaveName's apron struggle to stay tied due to the size of $his implant-filled belly. <<else>> The strings of $activeSlave.slaveName's apron struggle to stay tied due to the size of $his huge pregnant belly. <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> $activeSlave.slaveName's apron is pushed away from $his body by $his big pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's apron is pushed away from $his body by $his hugely <<print $activeSlave.inflationType>>-swollen belly. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's apron is pushed away from $his body by $his huge implant-filled belly. <<else>> $activeSlave.slaveName's apron is pushed away from $his body by $his big pregnant belly. <</if>> <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's apron is pushed away from $his body by $his hugely fat belly. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's apron is filled out by $his big fat belly. <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> $activeSlave.slaveName's apron is filled out by $his pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's apron is filled out by $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's apron is filled out by $his implant-filled belly. <<else>> $activeSlave.slaveName's apron is filled out by $his pregnant belly. <</if>> <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's apron bulges with $his $his fat belly. <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> $activeSlave.slaveName's apron is rounded out by $his small pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's apron is rounded out by $his <<print $activeSlave.inflationType>>-swollen belly. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's apron is rounded out by $his implant-rounded belly. <<else>> $activeSlave.slaveName's apron is rounded out by $his growing belly. <</if>> <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's apron is rounded out by $his chubby belly. <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> $activeSlave.slaveName's apron is slightly rounded by $his belly. <<elseif $activeSlave.muscles > 30>> $activeSlave.slaveName's apron fully covers $his muscular abs. <</if>> <<case "attractive lingerie">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's titanic implant-filled belly completely hides $his lacy g-string and takes full advantage of its lack of restriction to bulge tremendously. <<else>> $activeSlave.slaveName's titanic pregnant belly completely hides $his lacy g-string. $His exposed middle gives $his children the room they so desperately need to keep growing. <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's titanic implant-filled belly completely hides $his lacy g-string and takes full advantage of its lack of restriction to bulge massively. <<else>> $activeSlave.slaveName's titanic pregnant belly completely hides $his lacy g-string. $His children greatly appreciate the space granted by $his exposed middle and squirm happily in their cramped confines. <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's gigantic implant-filled belly completely hides $his lacy g-string and takes full advantage of its freedom to hang heavily. <<else>> $activeSlave.slaveName's gigantic pregnant belly completely hides $his lacy g-string. $His children appreciate the space granted by $his exposed middle. <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's massive implant-filled belly completely hides $his lacy g-string and takes full advantage of its freedom to hang heavily. <<else>> $activeSlave.slaveName's massive pregnant belly completely hides $his lacy g-string and takes full advantage of its freedom to bulge hugely. <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's giant implant-filled belly completely hides $his lacy g-string and bulges heavily from $his body. <<else>> $activeSlave.slaveName's giant pregnant belly completely hides $his lacy g-string and bulges heavily from $his body. <</if>> <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's massively fat belly completely hides $his lacy g-string. <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> $activeSlave.slaveName's huge pregnant belly completely hides $his lacy g-string. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's huge implant-filled completely belly hides $his lacy g-string.. <<else>> $activeSlave.slaveName's huge pregnant belly completely hides $his lacy g-string. <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> $activeSlave.slaveName's big pregnant belly hides $his lacy g-string. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's lacy g-string tightly hugs the base of $his hugely swollen belly. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's big implant-filled belly hides $his lacy g-string. <<else>> $activeSlave.slaveName's big pregnant belly hides $his lacy g-string. <</if>> <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's hugely fat belly hides $his lacy g-string. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's big fat belly hides $his lacy g-string. <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> $activeSlave.slaveName's lacy g-string tightly hugs the base of $his pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly hides $his lacy g-string. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's lacy g-string tightly hugs the base of $his implant-filled belly. <<else>> $activeSlave.slaveName's lacy g-string tightly hugs the base of $his pregnant belly. <</if>> <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's fat belly hides $his lacy g-string. <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> $activeSlave.slaveName's small pregnant belly bulges above $his lacy g-string. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly rests above $his lacy g-string. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-rounded belly bulges above $his lacy g-string. <<else>> $activeSlave.slaveName's growing belly bulges above $his lacy g-string. <</if>> <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's chubby belly rests above $his lacy g-string, concealing the top of it. <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> $activeSlave.slaveName's lacy g-string rests just beneath the slight swell of $his lower belly making it completely obvious. <<elseif $activeSlave.muscles > 30>> $activeSlave.slaveName's ripped abs are prominently displayed for all to see. <</if>> <<case "a succubus outfit">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's monolithic implant-filled belly sticks far out of $his corset, which is just barely laced above it and straining to hold together from the sheer size of $him. <<else>> $activeSlave.slaveName's monolithic pregnant belly sticks far out of $his corset, which is just barely laced above it and straining to hold together under the ever increasing pressure. <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's titanic implant-filled belly sticks far out of $his corset, which is barely laced above it as best $he can manage. <<else>> $activeSlave.slaveName's titanic pregnant belly sticks far out of $his corset, which is barely laced above it as best $he can manage. <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's gigantic implant-filled belly sticks far out of $his corset, which is laced above it as best $he can manage. <<else>> $activeSlave.slaveName's gigantic pregnant belly sticks far out of $his corset, which is laced above it as best $he can manage. <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's massive implant-filled belly sticks out of $his corset, which is laced above it as best $he can manage. <<else>> $activeSlave.slaveName's massive pregnant belly sticks out of $his corset, which is laced above it as best $he can manage. <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-filled pregnant belly sticks out of $his corset, which is laced above it as best $he can manage. <<else>> $activeSlave.slaveName's giant pregnant belly sticks out of $his corset, which is laced above it as best $he can manage. <</if>> <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's massively fat belly hangs out of $his corset, which is laced above it as best $he can manage. <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> $activeSlave.slaveName's huge pregnant belly sticks out of $his corset, which is laced above it as best $he can manage. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's huge implant-filled belly sticks out of $his corset, which is laced above it as best $he can manage. <<else>> $activeSlave.slaveName's huge pregnant belly sticks out of $his corset, which is laced above it as best $he can manage. <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> $activeSlave.slaveName's big pregnant belly sticks out of $his corset, which is laced above and below it as best $he can manage. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's hugely swollen belly sticks out of $his corset, which is laced above and below it as best $he can manage. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's big implant-filled belly sticks out of $his corset, which is laced above and below it as best $he can manage. <<else>> $activeSlave.slaveName's big pregnant belly sticks out of $his corset, which is laced above and below it as best $he can manage. <</if>> <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's hugely fat belly hangs out of $his corset, which is laced above and below it as best $he can manage. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's big fat belly hangs out of $his corset, which is laced above and below it allowing it to hang free. <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> $activeSlave.slaveName's pregnant belly sticks out of $his corset, which is laced above and below it. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly sticks out of $his corset, which is laced above and below it. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-filled belly sticks out of $his corset, which is laced above and below it. <<else>> $activeSlave.slaveName's pregnant belly sticks out of $his corset, which is laced above and below it. <</if>> <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's fat belly sticks out of $his corset, which is laced above and below it allowing it to hang free. <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> $activeSlave.slaveName's small pregnant belly peeks out of $his corset, which is laced above and below it. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly peeks out of $his corset, which is laced above and below it. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-rounded belly peeks out of $his corset, which is laced above and below it. <<else>> $activeSlave.slaveName's growing pregnant belly peeks out of $his corset, which is laced above and below it. <</if>> <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's chubby belly peeks out of $his corset, which is laced above and below it to allow it to hang free. <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> $activeSlave.slaveName's lower belly slightly bulges out from under $his corset, which is only laced above it to avoid discomfort. <<elseif $activeSlave.muscles > 30>> $activeSlave.slaveName's ripped abs are completely hidden by $his corset. <</if>> <<case "a slutty maid outfit">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's maid dress fails to cover $his monolithic implant-filled belly at all, but the outfit includes a thin white blouse that rests meekly atop $his stomach. <<else>> $activeSlave.slaveName's maid dress fails to cover $his monolithic pregnant belly at all, but the outfit includes a thin white blouse that rests meekly atop $his straining stomach. <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's maid dress fails to cover $his titanic implant-filled belly at all, but the outfit includes a thin white blouse that rests meekly atop $his stomach. <<else>> $activeSlave.slaveName's maid dress fails to cover $his titanic pregnant belly at all, but the outfit includes a thin white blouse that rests meekly atop $his bulging stomach. <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's maid dress fails to cover $his gigantic implant-filled belly at all, but the outfit includes a thin white blouse that rests meekly atop $his stomach. <<else>> $activeSlave.slaveName's maid dress fails to cover $his gigantic pregnant belly at all, but the outfit includes a thin white blouse that rests meekly atop $his squirming stomach. <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's maid dress fails to cover $his massive implant-filled belly at all, but the outfit includes a thin white blouse that rests meekly atop $his stomach. <<else>> $activeSlave.slaveName's maid dress fails to cover $his massive pregnant belly at all, but the outfit includes a thin white blouse that rests meekly atop $his stomach. <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's maid dress fails to cover $his giant implant-filled belly, but the outfit includes a thin white blouse that rests meekly atop $his stomach. <<else>> $activeSlave.slaveName's maid dress fails to cover $his giant pregnant belly, but the outfit includes a thin white blouse that rests meekly atop $his stomach. <</if>> <<elseif $activeSlave.belly >= 30000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's maid dress fails to cover $his huge implant-filled belly, but the outfit includes a thin white blouse that also fails to cover anything. It rests meekly on top of $his stomach, accomplishing little. <<else>> $activeSlave.slaveName's maid dress fails to cover $his huge pregnant belly, but the outfit includes a thin white blouse that has also been completely outgrown. It rests meekly on top of $his stomach, accomplishing little. <</if>> <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's maid dress fails to cover $his massively fat belly, but the outfit includes a thin white blouse that, when stretched, barely manages to conceal the upper part of $his gut, leaving the rest to jiggle freely and frequently escape the confines of its cloth prison. <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> $activeSlave.slaveName's maid dress fails to cover $his huge pregnant belly, but the outfit includes a thin white blouse that, when stretched, only manages to cover half of $his stomach. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's maid dress fails to cover $his huge implant-filled belly, but the outfit includes a thin white blouse that, when stretched, only manages to cover half of $his stomach. $He can do little to stop it from frequently riding up the rest of the way, however. <<else>> $activeSlave.slaveName's maid dress fails to cover $his huge pregnant belly, but the outfit includes a thin white blouse that, when stretched, only manages to cover half of $his stomach. $He can do little to stop it from frequently riding up the rest of the way, however. <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> $activeSlave.slaveName's maid dress fails to cover $his big pregnant belly, but the outfit includes a thin white blouse that, when stretched, barely manages to contain $his stomach. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's maid dress fails to cover $his hugely swollen belly, but the outfit includes a thin white blouse that, when stretched, barely manages to contain $his swollen stomach. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's maid dress fails to cover $his big implant-filled belly, but the outfit includes a thin white blouse that, when stretched, barely manages to contain $his stomach. <<else>> $activeSlave.slaveName's maid dress fails to cover $his big pregnant belly, but the outfit includes a thin white blouse that, when stretched, barely manages to contain $his stomach. $He can do little to stop it from frequently riding up, however. <</if>> <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's maid dress fails to cover $his hugely fat belly, but the outfit includes a thin white blouse that, when stretched, barely manages to contain $his gut. $He can do little to stop it from riding up the fleshy mass as $he moves. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's maid dress fails to cover $his big fat belly, but the outfit includes a thin white blouse that, when stretched, manages to wrangle $his gut. It does little to stiffle the jiggle, however. <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> $activeSlave.slaveName's maid dress fails to cover $his pregnant belly, but the outfit includes a thin white blouse that tightly hugs $his stomach. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's maid dress fails to cover $his jiggling <<print $activeSlave.inflationType>>-filled belly, but the outfit includes a thin white blouse that tightly hugs $his bloated stomach. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's maid dress fails to cover $his implant-filled belly, but the outfit includes a thin white blouse that tightly hugs $his stomach. <<else>> $activeSlave.slaveName's maid dress fails to cover $his pregnant belly, but the outfit includes a thin white blouse that tightly hugs $his stomach. <</if>> <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's maid dress fails to cover $his fat belly, but the outfit includes a thin white blouse that manages to wrangle $his gut. <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> $activeSlave.slaveName's maid dress is slightly distended by $his small pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's maid dress is slightly distended by $his <<print $activeSlave.inflationType>>-swollen belly. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's maid dress is slightly distended by $his implant-rounded belly. <<else>> $activeSlave.slaveName's maid dress is slightly distended by $his growing belly. <</if>> <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's maid dress is slightly distended by $his chubby belly. <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> $activeSlave.slaveName's maid dress is tight enough to show the slight curve to $his lower belly. <<elseif $activeSlave.muscles > 30>> $activeSlave.slaveName's maid dress completely covers $his ripped abs, but is tight enough to give a hint of a six pack. <</if>> <<case "a nice maid outfit">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's maid dress is almost conservative, even though it has been specially tailored to handle a slave as gravid as $him. It hugs $his monolithic implant-filled belly thoroughly, though it does nothing to hide $his popped navel, poking through the front, and draws attention to how large $he is. $His apron can't handle its width and barely covers the middle of $his swell. <<else>> $activeSlave.slaveName's maid dress is almost conservative, even though it has been specially tailored to handle a slave as gravid as $him. It hugs $his monolithic pregnant belly thoroughly, though it does nothing to hide $his popped navel and bulging brood, nor how large $he has become. $His apron can't handle its width and barely covers the middle of $his swell. <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's maid dress is almost conservative, even though it has been specially tailored to handle a slave as gravid as $him. It hugs $his titanic implant-filled belly thoroughly, though it does nothing to hide $his popped navel, poking through the front, and draws attention to how large $he is. $His apron can't handle its width and only covers the middle of $his swell. <<else>> $activeSlave.slaveName's maid dress is almost conservative, even though it has been specially tailored to handle a slave as gravid as $him. It hugs $his titanic pregnant belly thoroughly, though it does nothing to hide $his popped navel and bulging brood, nor how large $he has become. $His apron can't handle its width and only covers the middle of $his swell. <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's maid dress is almost conservative, even though it has been specially tailored to handle a slave as gravid as $him. It hugs $his gigantic implant-filled belly thoroughly, though it does nothing to hide $his popped navel, poking through the front, and draws attention to how large $he is. $His apron can't handle its width and only covers the middle of $his swell. <<else>> $activeSlave.slaveName's maid dress is almost conservative, even though it has been specially tailored to handle a slave as gravid as $him. It hugs $his gigantic pregnant belly thoroughly, though it does nothing to hide $his popped navel, poking through the front, and draws attention to how large $he has grown. $His apron can't handle its width and only covers the middle of $his swell. <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's maid dress is almost conservative, even though it has been specially tailored to handle a slave as gravid as $him. It hugs $his massive implant-filled belly thoroughly, though it does nothing to hide $his popped navel, poking through the front, and draws attention to how large $he is. <<else>> $activeSlave.slaveName's maid dress is almost conservative, even though it has been specially tailored to handle a slave as gravid as $him. It hugs $his massive pregnant belly thoroughly, though it does nothing to hide $his popped navel, poking through the front, and draws attention to how large $he has grown. <</if>> <<elseif $activeSlave.belly >= 150000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's maid dress is almost conservative, even though it has been specially tailored to handle a slave as gravid as $him. It hugs $his giant implant-filled belly thoroughly, though it does nothing to hide $his popped navel, poking through the front, and draws attention to how large $he is. <<else>> $activeSlave.slaveName's maid dress is almost conservative, even though it has been specially tailored to handle a slave as gravid as $him. It hugs $his giant pregnant belly thoroughly, though it does nothing to hide $his popped navel, poking through the front, and draws attention to how large $he has grown. <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's maid dress is almost conservative. It barely covers $his giant seam splitting implant-filled belly, though it cannot hide $his popped navel, poking through the front. <<else>> $activeSlave.slaveName's maid dress is almost conservative. It barely covers $his giant pregnant belly, though it cannot hide $his popped navel, poking through the front. If $he grows any larger, $he will risk tearing $his outfit at the seams. <</if>> <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's maid dress is almost conservative, it barely contains $his massively fat belly. Its seams strain against $his wobbling mass. <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> $activeSlave.slaveName's maid dress is almost conservative. It covers $his huge pregnant belly completely, though it cannot hide $his popped navel, poking through the front. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's maid dress is almost conservative. It covers $his huge implant-filled belly completely, though it cannot hide $his popped navel, poking through the front. <<else>> $activeSlave.slaveName's maid dress is almost conservative. It covers $his huge pregnant belly completely, though it cannot hide $his popped navel, poking through the front. <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> $activeSlave.slaveName's maid dress is almost conservative. It covers $his big pregnant belly completely, though it cannot hide $his popped navel, poking through the front. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's maid dress is almost conservative. It covers $his hugely swollen belly completely, but does nothing to hide its size and shape. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's maid dress is almost conservative. It covers $his big implant-filled belly completely, though it cannot hide $his popped navel, poking through the front. <<else>> $activeSlave.slaveName's maid dress is almost conservative. It covers $his big pregnant belly completely, though it cannot hide $his popped navel, poking through the front. <</if>> <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's maid dress is almost conservative, it covers $his hugely fat belly completely, but does nothing to hide how big and jiggly it is. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's maid dress is almost conservative, it covers $his big fat belly completely, but does nothing to hide how big and jiggly it is. <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> $activeSlave.slaveName's maid dress is almost conservative, it covers $his pregnant belly completely, but does nothing to hide just how large it is. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's maid dress is almost conservative, it covers $his jiggling <<print $activeSlave.inflationType>>-filled belly completely, but does nothing to hide its size and motion. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's maid dress is almost conservative, it covers $his implant-filled belly completely, but does nothing to hide just how large it is. <<else>> $activeSlave.slaveName's maid dress is almost conservative, it covers $his pregnant belly completely, but does nothing to hide just how large it has gotten. <</if>> <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's maid dress is almost conservative, it covers $his fat belly completely, but does nothing to hide how big it is. <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> $activeSlave.slaveName's maid dress is almost conservative, it covers $his small belly completely. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's maid dress is almost conservative, it covers $his <<print $activeSlave.inflationType>>-swollen belly completely. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's maid dress is almost conservative, it covers $his implant-rounded belly completely. <<else>> $activeSlave.slaveName's maid dress is almost conservative, it covers $his growing belly completely. <</if>> <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's maid dress is almost conservative, it covers $his chubby belly completely. /* no very early belly */ <<elseif $activeSlave.muscles > 30>> $activeSlave.slaveName's maid dress is almost conservative, it covers $his ripped abs completely. <</if>> <<case "a fallen nuns habit">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his monolithic implant-filled belly. <<else>> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his monolithic pregnant belly. $His children greatly appreciate the freedom, even though its still quite cramped. <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his titanic implant-filled belly. <<else>> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his titanic pregnant belly. $His children appreciate the freedom. <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his gigantic implant-filled belly. <<else>> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his gigantic pregnant belly. <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his massive implant-filled belly. <<else>> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his massive pregnant belly. <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his giant implant-filled belly. <<else>> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his giant pregnant belly. <</if>> <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's latex habit's corset is left hanging open allowing $his massively fat belly to hang free. <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his huge pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his huge implant-filled belly. <<else>> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his huge pregnant belly. <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his big pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his hugely swollen belly. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his big implant-filled belly. <<else>> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his big pregnant belly. <</if>> <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's latex habit's corset is left hanging open allowing $his hugely fat belly to hang free. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's latex habit's corset is left hanging open allowing $his big fat belly to hang free. <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his implant-filled belly. <<else>> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his pregnant belly. <</if>> <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's latex habit's corset is barely holding together over $his fat belly, causing flab to spill out from every opening. <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> $activeSlave.slaveName's latex habit's corset struggles to hold $his small pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's latex habit's corset struggles to hold $his <<print $activeSlave.inflationType>>-swollen belly. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's latex habit's corset struggles to hold $his implant-rounded belly. <<else>> $activeSlave.slaveName's latex habit's corset struggles to hold $his growing belly. <</if>> <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's latex habit's corset compresses $his chubby belly forcing pudge to spill out from under it. <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> $activeSlave.slaveName's latex habit's corset uncomfortably compresses the slight swell of $his lower belly. <<elseif $activeSlave.muscles > 30>> $activeSlave.slaveName's latex habit's corset tightly hugs $his ripped abs. <</if>> <<case "a penitent nuns habit">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's monolithic pregnant belly stretches $his habit to the limit and looks absolutely blasphemous. The coarse cloth aggravates $his straining, very sensitive skin. <<else>> $activeSlave.slaveName's monolithic pregnant belly stretches $his habit to the limit and looks absolutely blasphemous. The coarse cloth aggravates $his straining, very sensitive skin; doubly so, as $his distress causes $his babies to squirm as much as they can in $his cramped womb. <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's titanic implant-filled belly stretches $his habit and looks absolutely blasphemous. The coarse cloth aggravates $his overly taut, very sensitive skin. <<else>> $activeSlave.slaveName's titanic pregnant belly stretches $his habit and looks absolutely blasphemous. The coarse cloth aggravates $his overly taut, very sensitive skin; doubly so, as $his distress causes $his babies to begin squirming. <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's gigantic implant-filled belly completely fills $his habit while looking absolutely blasphemous. The coarse cloth aggravates $his expansive, taut, sensitive skin <<else>> $activeSlave.slaveName's gigantic pregnant belly completely fills $his habit while looking absolutely blasphemous. The coarse cloth aggravates $his expansive, taut, sensitive skin; doubly so, as $his distress causes $his babies to begin squirming. <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's massive implant-filled belly fills $his habit while looking absolutely blasphemous. The coarse cloth aggravates $his expansive, taut, sensitive skin. <<else>> $activeSlave.slaveName's massive pregnant belly fills $his habit while looking absolutely blasphemous. The coarse cloth aggravates $his expansive, taut, sensitive skin. <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName looks absolutely blasphemous in a habit bearing such a giant implant-filled belly. The coarse cloth aggravates $his sensitive overly stretched skin. <<else>> $activeSlave.slaveName looks absolutely blasphemous in a habit bearing such a giant pregnant belly. The coarse cloth aggravates $his sensitive overly stretched skin. <</if>> <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's massively fat belly completely fills $his habit. Between the extra skin and $his excessive jiggling, the coarse cloth is extra aggravating and entirely relentless. <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> $activeSlave.slaveName looks absolutely blasphemous in a habit with such a huge pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName looks absolutely blasphemous in a habit with such a huge implant-filled belly. The coarse cloth aggravates $his sensitive stretched skin. <<else>> $activeSlave.slaveName looks absolutely blasphemous in a habit with such a huge pregnant belly. The coarse cloth aggravates $his sensitive stretched skin. <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> $activeSlave.slaveName looks absolutely blasphemous in a habit with such a big pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName looks absolutely blasphemous in a habit with such a hugely swollen belly. The coarse cloth aggravates $his sensitive stretched skin. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName looks absolutely blasphemous in a habit with such a big implant-filled belly. The coarse cloth aggravates $his sensitive stretched skin. <<else>> $activeSlave.slaveName looks absolutely blasphemous in a habit with such a big pregnant belly. The coarse cloth aggravates $his sensitive stretched skin. <</if>> <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's hugely fat belly fills $his habit. Between the extra skin and $his excessive jiggling, the coarse cloth is extra aggravating. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's big fat belly fills out $his habit. Between the extra skin and $his excessive jiggling, the coarse cloth is extra aggravating. <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> $activeSlave.slaveName looks absolutely blasphemous in a habit with a pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName looks absolutely blasphemous in a habit with a jiggling <<print $activeSlave.inflationType>>-filled belly. The coarse cloth aggravates $his sensitive stretched skin. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName looks absolutely blasphemous in a habit with an implant-filled belly. The coarse cloth aggravates $his sensitive stretched skin. <<else>> $activeSlave.slaveName looks absolutely blasphemous in a habit with a pregnant belly. The coarse cloth aggravates $his sensitive stretched skin. <</if>> <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's fat belly fills out $his habit. The coarse cloth has plenty of extra skin to aggravate. <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> $activeSlave.slaveName's habit gently bulges from $his small pregnant belly. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's habit gently bulges from $his <<print $activeSlave.inflationType>>-swollen belly. The coarse cloth aggravates $his sensitive skin. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's habit gently bulges from $his implant-rounded belly. The coarse cloth aggravates $his sensitive skin. <<else>> $activeSlave.slaveName's habit gently bulges from $his growing belly. The coarse cloth aggravates $his sensitive skin. <</if>> <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's habit gently bulges from $his chubby belly. The coarse cloth takes advantage of the extra surface area. <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> $activeSlave.slaveName's habit may hide the slight swell to $his habit, but the coarse cloth keeps $him fully aware of it. <<elseif $activeSlave.muscles > 30>> $activeSlave.slaveName's ripped abs rub uncomfortably against $his habit. <</if>> <<case "a string bikini">> <<if $activeSlave.belly >= 1000000>> //WIP// <<elseif $activeSlave.belly >= 750000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-filled belly is so monolithic that most of $his string bikini is completely eclipsed by its immense bulk. <<else>> $activeSlave.slaveName's pregnant belly is so monolithic that most of $his string bikini is completely eclipsed by the straining mass. <</if>> <<elseif $activeSlave.belly >= 600000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-filled belly is so titanic that most of $his string bikini is completely eclipsed by its immense bulk. <<else>> $activeSlave.slaveName's pregnant belly is so titanic that most of $his string bikini is completely eclipsed by the life stuffed mass. <</if>> <<elseif $activeSlave.belly >= 450000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-filled belly is so gigantic that most of $his string bikini is completely eclipsed by its bulk. <<else>> $activeSlave.slaveName's pregnant belly is so gigantic that most of $his string bikini is completely eclipsed by the life filled mass. <</if>> <<elseif $activeSlave.belly >= 300000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-filled belly is so massive that most of $his string bikini is completely eclipsed by its bulk. <<else>> $activeSlave.slaveName's pregnant belly is so massive that most of $his string bikini is completely eclipsed by the life swollen mass. <</if>> <<elseif $activeSlave.belly >= 120000>> <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's giant implant-filled belly forces $his string bikini to either side and hangs low enough to hide $his crotch. <<else>> $activeSlave.slaveName's giant pregnant belly forces $his string bikini to either side and hangs low enough to hide $his crotch. <</if>> <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's massively fat belly hides most $his string bikini. What can be seen of it risks being swallowed up by $his folds. <<elseif $activeSlave.belly >= 15000 || ($activeSlave.bellyAccessory == "a huge empathy belly")>> <<if $activeSlave.bellyAccessory == "a huge empathy belly">> $activeSlave.slaveName's huge pregnant belly parts $his string bikini to either side. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's huge implant-filled belly parts $his string bikini to either side. <<else>> $activeSlave.slaveName's huge pregnant belly parts $his string bikini to either side. <</if>> <<elseif $activeSlave.belly >= 10000 || ($activeSlave.bellyAccessory == "a large empathy belly")>> <<if $activeSlave.bellyAccessory == "a large empathy belly">> $activeSlave.slaveName's big pregnant belly parts $his string bikini to either side. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's hugely swollen belly parts $his string bikini to either side. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's big implant-filled belly parts $his string bikini to either side. <<else>> $activeSlave.slaveName's big pregnant belly parts $his string bikini to either side. <</if>> <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's hugely fat belly parts $his string bikini to either side and threatens to hide $his bikini bottom. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's big fat belly parts $his string bikini to either side. <<elseif $activeSlave.belly >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> <<if $activeSlave.bellyAccessory == "a medium empathy belly">> $activeSlave.slaveName's pregnant belly parts $his string bikini to either side. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly parts $his string bikini to either side. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-filled belly parts $his string bikini to either side. <<else>> $activeSlave.slaveName's pregnant belly parts $his string bikini to either side. <</if>> <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's fat belly parts $his string bikini to either side. <<elseif $activeSlave.belly >= 1500 || $activeSlave.bellyAccessory == "a small empathy belly">> <<if $activeSlave.bellyAccessory == "a small empathy belly">> $activeSlave.slaveName's small pregnant belly juts out between the strings of $his bikini. <<elseif $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly juts out between the strings of $his bikini. <<elseif $activeSlave.bellyImplant > 0>> $activeSlave.slaveName's implant-rounded belly juts out between the strings of $his bikini. <<else>> $activeSlave.slaveName's growing belly juts out between the strings of $his bikini. <</if>> <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's chubby belly bulges between the strings of $his bikini. <<elseif $activeSlave.bellyPreg >= 100 || $activeSlave.bellyImplant >= 100>> $activeSlave.slaveName's string bikini parts just barely around the slight swell of $his lower belly. <<elseif $activeSlave.muscles > 30>> $activeSlave.slaveName's string bikini clings to $his ripped abs. <</if>> <<case "a scalemail bikini">> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's titanic bulging pregnant belly hides much of $his scalemail bikini. <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's massive pregnant belly scrapes against $his scalemail bikini. <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's massively fat belly hides a bit of $his scalemail bikini. What can't be seen of it risks being swallowed up by $his folds. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's big pregnant belly rubs on $his scalemail bikini. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's hugely fat belly rubs against $his scalemail bikini to either side and threatens to hide $his bikini bottom. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's big fat belly rubs against a tiny bit of $his scalemail bikini top. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's pregnant belly barely scrapes against $his scalemail bikini. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's fat belly barely scrapes $his scalemail bikini. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's growing belly juts out underneath $his bikini. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's chubby belly hangs underneath $his bikini. <</if>> <<case "clubslut netting">> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's titanic bulging pregnant belly has burst through $his clubslut netting. <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's massive pregnant belly has burst through $his clubslut netting. <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's clubslut netting has torn in multiple places thanks to $his massively fat belly's desire for more room. Flab pokes through the remaining mesh and entire folds hang from the gaps they've made. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's clubslut netting is stretched to the breaking point by $his big pregnant belly. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's clubslut netting is stretched to the breaking point by $his hugely fat belly, forcing flab to poke through the mesh in a desperate search for more room. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's clubslut netting is greatly stretched out by $his big fat belly, forcing flab to poke through the mesh. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's clubslut netting is stretched out by $his pregnant belly. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's clubslut netting is stretched out by $his fat belly, forcing flab to poke through the mesh. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's clubslut netting clings to $his growing belly. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's clubslut netting clings to $his chubby belly, gently forcing pudge through the mesh. <</if>> <<case "a cheerleader outfit">> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's cheerleader top rests atop $his titanic bulging pregnant belly clearly displaying that this cheerleader has fucked the entire school. <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's cheerleader top rests atop $his massive pregnant belly clearly displaying that this cheerleader is a massive slut. <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's cheerleader top rests atop $his massively fat belly, completely incapable of handling the jiggly, soft mass and clearly displaying that this cheerleader has let <<print $him>>self go. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's cheerleader top rides up $his big pregnant belly, covering only the top of it while leaving the rest on display to show how slutty this cheerleader is. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's cheerleader top covers barely covers any of $his hugely fat belly. The rest is free to hang and jiggle with every motion, obscuring $his skirt and a letting everyone know how badly this cheerleader needs to diet. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's cheerleader top covers the top half of $his big fat belly. However, the bottom half is free to hang and jiggle with every motion, obscuring $his skirt and a letting everyone know how badly this cheerleader needs to diet. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's cheerleader top covers most of $his pregnant belly, the bottom of which peeks out showing how slutty this cheerleader is. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's cheerleader top covers most of $his fat belly. However, the bottom of it peeks out, obscuring $his skirt and a letting everyone know how badly this cheerleader needs to diet. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's cheerleader top gently bulges from $his growing belly displaying how slutty this cheerleader is. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's cheerleader top frequently rides up $his chubby belly, letting it hang loose and hide the waist of $his skirt. <</if>> <<case "cutoffs and a t-shirt">> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's exposed midriff fully exposes $his titanic bulging pregnant belly <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's exposed midriff fully exposes $his massive pregnant belly <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's massively fat belly is left to jiggle freely and hang over $his jeans. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's exposed midriff fully exposes $his big pregnant belly <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's hugely fat belly is left to jiggle freely and hang over $his jeans. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's big fat belly is left to jiggle freely and cover $his jeans. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's exposed midriff fully displays $his pregnancy. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's fat belly is left to hang free and cover $his jeans. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's exposed midriff bulges with $his growing belly. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's chubby belly is left free to hang over the waist of $his jeans. <</if>> <<case "a slutty outfit">> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's titanic bulging pregnant belly really shows how big of a slut $he is. <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's massive pregnant belly really shows how big of a slut $he is. <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName lets $his massively fat belly hang free to jiggle with every subtle motion, leaving $him looking like a massive slut. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's big pregnant belly really shows what a slut $he is. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName lets $his hugely fat belly hang free to jiggle as $he moves, leaving $him looking like a massive slut. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName lets $his big fat belly hang free to jiggle as $he moves, leaving $him looking particularly slutty. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's pregnant belly really shows how big of a slut $he is. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName lets $his fat belly hang free, leaving $him looking particularly slutty. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's growing belly shows how big of a slut $he is. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's chubby belly is allowed to openly jiggle, making $him look particularly slutty. <</if>> <<case "a slave gown">> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's slave gown is carefully tailored, giving $him a sensual motherly look as it carefully caresses $his titanic bulging pregnant belly. <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's slave gown is carefully tailored, giving $him a sensual motherly look as it carefully caresses $his massive pregnant belly. <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's slave gown is carefully tailored, accentuating and hugging every curve and fold of $his massively fat belly. Every motion in $his impressive gut is elegantly embraced by $his gown. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's slave gown is carefully tailored, giving $him a sensual motherly look as it carefully caresses $his big pregnant belly. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's slave gown is carefully tailored, accentuating and hugging every curve and fold of $his hugely fat belly. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's slave gown is carefully tailored, accentuating and hugging every curve and fold of $his big fat belly. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's slave gown is carefully tailored, giving $his a sensual motherly look as it carefully caresses $his pregnant belly. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's slave gown is carefully tailored, accentuating and hugging every curve of $his fat belly. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's slave gown is carefully tailored, giving $him a sensual look as it carefully caresses $his growing belly. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's slave gown is carefully tailored, accentuating and hugging every curve of $his chubby belly. <</if>> <<case "slutty business attire">> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's titanic bulging pregnant stomach hangs out the front of $his suit jacket and blouse as there is no way $he could ever come close to closing them. <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's massive pregnant stomach hangs out the front of $his suit jacket and blouse as there is no way $he could ever come close to closing them. <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's massively fat belly hangs out the front of $his suit jacket and blouse, as there is no way $he could ever come close to closing them. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's big pregnant stomach hangs out the front of $his suit jacket and blouse, as there is no way $he could close them. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's hugely fat belly hangs out the front of $his suit jacket and blouse, as there is no way $he could close them. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's big fat belly strains the buttons of $his suit jacket and blouse as it struggle to contain even the upper half of it. The rest hangs free over $his skirt. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's pregnant stomach strains the buttons of $his suit jacket and blouse. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's fat belly strains the buttons of $his suit jacket and blouse. The bottom of which just barely peeks out from under them. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's growing belly bulges $his suit jacket and blouse. It peeks out from under their bottom slightly. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's chubby belly fills out $his suit jacket and blouse. It peeks out from under their bottom slightly. <</if>> <<case "nice business attire">> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's titanic bulging pregnant belly hangs out the front of $his specially tailored blouse and jacket as there is no way for $him to close them. <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's massive pregnant belly hangs out the front of $his specially tailored blouse and jacket as there is no way for $him to close them. <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's massively fat belly hangs out the front of $his specially tailored blouse and jacket as there is no way for $him to close them. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's big pregnant belly strains $his specially tailored blouse and jacket. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's hugely fat belly strains $his specially tailored blouse and jacket. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's tailored blouse and jacket fit $his big fat belly surprisingly well, though they do nothing to hide how huge $his gut is. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's pregnant belly looks good in $his specially tailored blouse and jacket. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's tailored blouse and jacket fit $his fat belly well, though they do nothing to hide how big $his gut is. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's growing belly bulges under $his tailored blouse and jacket. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's chubby belly fills out $his tailored blouse and jacket. <</if>> <<case "harem gauze">> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's harem girl outfit sensually accentuates $his titanic bulging pregnancy. <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's harem girl outfit sensually accentuates $his massive pregnancy. <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's harem girl outfit sensually accentuates $his massively fat belly and makes every jiggle of $his expansive flesh surprisingly alluring. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's harem girl outfit sensually accentuates $his huge pregnancy. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's harem girl outfit sensually accentuates $his hugely fat belly and makes every jiggle of $his extra flesh surprisingly alluring. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's harem girl outfit sensually accentuates $his big fat belly and makes every jiggle of $his flesh surprisingly alluring. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's harem girl outfit sensually accentuates $his pregnancy. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's harem girl outfit sensually accentuates $his fat belly. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's harem girl outfit sensually accentuates $his growing pregnancy. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's harem girl outfit sensually accentuates $his chubby belly. <</if>> <<case "a comfortable bodysuit">> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's bodysuit tightly clings to $his titanic bulging pregnant belly, displaying $his popped navel and all the movement $his squirming babies make. <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's bodysuit tightly clings to $his massive pregnant belly, displaying $his popped navel and any movement $his babies make. <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's bodysuit tightly clings to $his massively fat belly, displaying every fold, roll and motion in it. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's bodysuit tightly clings to $his big pregnant belly, displaying $his popped navel<<if !["a huge empathy belly", "a large empathy belly"].includes($activeSlave.bellyAccessory)>> and any movement $his babies make<</if>>. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's bodysuit tightly clings to $his hugely fat belly, displaying every fold, roll and motion in it. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's bodysuit tightly clings to $his big fat belly, displaying every fold and roll in it. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's bodysuit tightly clings to $his pregnant belly, displaying $his popped navel<<if !["a medium empathy belly"].includes($activeSlave.bellyAccessory)>> and any movement $his babies make<</if>>. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's bodysuit tightly clings to $his fat belly, displaying every fold and roll in it. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's bodysuit tightly clings to $his growing belly, displaying $his ripening body. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's bodysuit tightly clings to $his chubby belly, displaying every fold and roll in it. <</if>> <<case "a slutty nurse outfit">> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's jacket fails to even come close to closing over $his titanic bulging pregnant belly leaving $him with only the button below $his breasts done. <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's jacket fails to even come close to closing over $his massive pregnant belly leaving $him with only the button below $his breasts done. <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's jacket fails to even come close to closing over $his massively fat belly, leaving $him with only the button below $his breasts done. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's jacket fails to even come close to closing over $his big pregnant belly, leaving $him with only the button below $his breasts done. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's jacket fails to even come close to closing over $his hugely fat belly, leaving $him with only the button below $his breasts done. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's jacket fails to even come close to closing over $his big fat belly, leaving $him with only the button below $his breasts done. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's jacket barely closes over $his pregnant belly leaving its buttons threatening to pop. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's jacket barely closes over $his fat belly forcing plenty of flab out from under its bottom and between the straining buttons. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's jacket bulges with $his growing belly, which can be seen peeking out from underneath. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's jacket bulges with $his chubby belly, which can be seen peeking out from underneath as it hangs over $his waist of $his pants. <</if>> <<case "a schoolgirl outfit">> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's blouse rests atop $his titanic bulging pregnant belly, showing off the result of $his promiscuity. <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's blouse rests atop $his massive pregnant belly, leaving $his looking particularly slutty. <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's blouse rests atop $his massively fat belly, allowing it to hang loose over $his skirt. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's blouse rides up $his big pregnant belly, leaving $his looking particularly slutty. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's blouse rides up $his hugely fat belly, leaving it hanging loose and covering $his skirt. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's blouse rides up $his big fat belly, leaving it hanging loose and covering $his skirt. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's blouse rides up $his pregnant belly, leaving $his looking particularly slutty. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's blouse rides up $his fat belly, leaving it hanging loose and covering $his skirt. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's blouse bulges with $his growing belly. It peeks out from the bottom leaving $his looking particularly slutty. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's blouse bulges with $his chubby belly. It peeks out from the bottom as it hangs over the waist of $his skirt. <</if>> <<case "a kimono">> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's titanic bulging pregnant belly parts the front of $his kimono leaving it gracefully hanging to its sides. <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's massive pregnant belly parts the front of $his kimono leaving it gracefully covering its sides. <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's massively fat belly is barely covered by $his kimono; $his obi sinks into $his soft middle as it stuggles to keep $his kimono closed. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's big pregnant belly parts the front of $his kimono, leaving it gracefully covering its sides. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's hugely fat belly is demurely covered by $his kimono, though it can't hide how big it is. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's big fat belly is demurely covered by $his kimono, though it can't hide how big it is. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's pregnant belly is demurely covered by $his kimono. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's fat belly is demurely covered by $his kimono. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's growing belly is demurely covered by $his kimono. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's chubby belly is demurely covered by $his kimono. <</if>> <<case "a hijab and abaya">> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's abaya has split down the sides trying to contain $his titanic bulging pregnant belly. <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's abaya is straining to contain $his massive pregnant belly. <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's abaya is straining to contain $his massively fat belly. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's abaya is filled by $his big pregnant belly. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's abaya is filled out by $his hugely fat belly. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's abaya is filled out by $his big fat belly. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's abaya is filled out by $his pregnant belly. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's abaya is filled out by $his fat belly. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's abaya bulges with $his growing belly. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's abaya bulges from $his chubby belly. <</if>> <<case "battledress">> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's tank top rests atop $his titanic bulging pregnant belly leaving $him looking like someone who fucked half the country. <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's tank top rests atop $his massive pregnant belly leaving $his looking like someone who fucked all the locals. <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's tank top rests atop $his massively fat belly, leaving it to hang over $his fatigues. There is no way $he didn't slut $his way through basic. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's tank top barely even covers the top of $his big pregnant belly, leaving $his looking like someone who had too much fun on shore leave. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's tank top rests atop $his hugely fat belly, leading everyone to believe $he sucked $his way through basic. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's tank top rests atop $his big fat belly, casting doubt on how this recruit passed basic. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's tank top rides up $his pregnant belly leaving $his looking like someone who had too much fun on shore-leave. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's tank top rests atop $his fat belly, leaving everyone wondering how this recruit passed basic. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's tank top covers the top of $his growing belly leaving $his looking like someone who had too much fun on shore-leave. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's tank top covers the top of $his chubby belly leaving $his looking like someone who had has been lazy lately. <</if>> <<case "a halter top dress">> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's beautiful halter top dress has been torn open by $his titanic bulging pregnant belly. $His squirming belly hangs out the hole it made. <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's beautiful halter top dress is strained by $his massive pregnant belly. $His popped navel prominently pokes through the front of $his dress as its seams strain to hold together. <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's beautiful halter top dress is strained by $his massively fat belly. Every crease, fold, roll and motion is clearly visible within it. Its seams strain to hold back the tide of flesh pushing against them. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's beautiful halter top dress is filled by $his big pregnant belly. $His popped navel prominently pokes through its front. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's beautiful halter top dress is filled by $his hugely fat belly. Every crease, fold, roll and motion is clearly visible within it. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's beautiful halter top dress is filled by $his big fat belly. Every crease, fold and roll is clearly visible within it. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's beautiful halter top dress is filled by $his pregnant belly. $His popped navel prominently pokes through the front of $his dress. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's beautiful halter top dress is filled by $his fat belly. Every crease, fold and roll is clearly visible within it. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's beautiful halter top dress bulges with $his growing belly. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's beautiful halter top dress is filled by $his chubby belly. Every crease, fold and roll is clearly visible within it. <</if>> <<case "a ball gown">> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's fabulous silken ball gown has been retailored to expose $his titanic bulging pregnant belly while still maintaining its beauty. <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's fabulous silken ball gown, while tailored, strains to contain $his massive pregnant belly. <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's fabulous silken ball gown, while tailored, strains to contain $his massively fat belly, but still draws attention to it and all its subtle curves and motions. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $his big pregnant belly, but draw attention to it. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $his hugely fat belly but draw attention to it and all its subtle curves and motions. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $his big fat belly but draw attention to it and all its subtle curves. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $his pregnant belly but draw attention to it. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $his fat belly but draw attention to it. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's fabulous silken ball gown is tailored to draw attention to $his growing pregnancy. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's fabulous silken ball gown is tailored to draw attention to $his chubby belly. <</if>> <<case "slutty jewelry">> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's bangles include a long thin chain that constantly gets shifted around by $his squirming babies. <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's bangles include a long thin chain that rests above $his popped navel. <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's bangles include multiple long, thin chains running through $his deep fat folds to $his navel. They struggle to avoid being swallowed up by $his massively fat belly. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's bangles include a long thin chain that rests above $his popped navel. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's bangles include multiple long, thin chains running through $his deep fat folds to $his navel. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's bangles include long, thin chains running through $his fat folds. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's bangles include a long thin chain that rests above $his popped navel. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's bangles include long, thin chains running along $his fat folds. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's bangles include a long thin chain that rests across $his growing belly. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's bangles include a long thin chain that rests across $his chubby belly, just over $his forming rolls. <</if>> <<case "a leotard">> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's tight leotard shows off every kick and movement within $his titanic bulging pregnant belly. $His squirming belly protrudes from the various rips and tears that have begun appearing in the fabric. <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's tight leotard shows off every kick and movement within $his massive pregnant belly. The material tightly clings to $his popped navel and strains to hold together. <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's tight leotard shows off every wiggle and jiggle within $his massively fat belly. The material tightly clings to $his deep folds and rolls and strains to hold together under the immensenly soft mass. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's tight leotard shows off <<if !["a huge empathy belly", "a large empathy belly"].includes($activeSlave.bellyAccessory)>>every kick and movement within<<else>>the curvature of<</if>> $his big pregnant belly. The material tightly clings to $his popped navel. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's tight leotard tightly clings to $his hugely fat belly, clearly displaying every fold, roll and motion in its mass. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's tight leotard tightly clings to $his big fat belly, clearly displaying every fold and roll. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's tight leotard shows off <<if !["a medium empathy belly"].includes($activeSlave.bellyAccessory)>>every kick and movement within<<else>>the curvature of<</if>> $his pregnant belly. The material tightly clings to $his popped navel. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's tight leotard tightly clings to $his fat belly, clearly displaying every fold and roll. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's tight leotard shows off $his growing belly. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's tight leotard clings to $his chubby belly, clearly displaying every fold and roll. <</if>> <<case "a cybersuit">> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's tight bodysuit shows off every kick and movement within $his titanic bulging pregnant belly. <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's tight bodysuit shows off every kick and movement within $his massive pregnant belly. <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's tight bodysuit shows off every wiggle and jiggle within $his massively fat belly. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's tight bodysuit shows off <<if !["a huge empathy belly", "a large empathy belly"].includes($activeSlave.bellyAccessory)>>every kick and movement within<<else>>the curvature of<</if>> $his big pregnant belly. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's tight bodysuit tightly clings to $his hugely fat belly, clearly displaying every fold, roll and motion in its mass. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's tight bodysuit tightly clings to $his big fat belly, clearly displaying every fold and roll. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's tight bodysuit shows off <<if !["a medium empathy belly"].includes($activeSlave.bellyAccessory)>>every kick and movement within<<else>>the curvature of<</if>> $his pregnant belly. The material tightly clings to $his popped navel. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's tight bodysuit tightly clings to $his fat belly, clearly displaying every fold and roll. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's tight bodysuit shows off $his growing belly. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's tight bodysuit clings to $his chubby belly, clearly displaying every fold and roll. <</if>> <<case "a chattel habit">> <<if $activeSlave.bellyPreg >= 600000>> The strip of cloth running down $his front is forced to one side by $his titanic bulging pregnant belly. <<elseif $activeSlave.bellyPreg >= 300000>> The strip of cloth running down $his front is parted to one side by $his massive pregnant belly. <<elseif $activeSlave.weight > 190>> The strip of cloth running down $his front has sunken so deeply into $his massively fat belly that is has been swallowed completely. The only hint of its presence is the deep trench of flab spilling around it. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> The strip of cloth running down $his front is parted to one side by $his big pregnant belly. <<elseif $activeSlave.weight > 160>> The strip of cloth running down $his front sinks deeply into $his hugely fat belly. <<elseif $activeSlave.weight > 130>> The strip of cloth running down $his front is forced to the side by $his big fat belly. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> The strip of cloth running down $his front is parted to one side by $his pregnant belly. <<elseif $activeSlave.weight > 95>> The strip of cloth running down $his front gently sinks into $his fat belly. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> The strip of cloth running down $his front is pushed out by $his growing belly. <<elseif $activeSlave.weight > 30>> The strip of cloth running down $his front is pushed out by $his chubby belly. <</if>> <<case "a bunny outfit">> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's teddy has burst trying to contain $his titanic bulging pregnant belly leaving it hanging out the hole it made. <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's teddy has burst trying to contain $his massive pregnant belly leaving it hanging out the hole it made. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's tailored teddy is strained to capacity by $his massively fat belly. $His flab juts out around its edges while drawing it focuses on drawing attention to $his folds, rolls and assorted jiggling. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's teddy is stretched to tearing by $his big pregnant belly. $His popped navel prominently pokes through the material. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's tailored teddy is stretched out by $his hugely fat belly. It barely contains the mass while drawing attention to $his folds, rolls and subtle motions. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName has recently begun wearing a teddy that can accommodate $his big fat belly. It completely contains the mass while drawing attention to $his folds and rolls. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's teddy is stretched out by $his pregnant belly. $His popped navel prominently pokes through the material. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's teddy is stretched out by $his fat belly. $His flab juts out around its edges and it does nothing to hide $his folds and rolls. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's teddy bulges with $his growing belly. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's teddy is stretched by $his chubby belly. It does nothing to hide $his folds and rolls. <</if>> <<case "attractive lingerie for a pregnant woman">> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's titanic bulging pregnant belly completely hides $his silken panties. $His silken vest sensually frames $his overfilled squirming belly. <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's massive pregnant belly completely hides $his silken panties. $His silken vest sensually frames $his overfilled belly. <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's massively fat belly completely hides $his silken panties. $His silken vest struggles to sensually frame $his immense, jiggly gut while dwarfed by it. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's big pregnant belly completely hides $his silken panties. $His silken vest sensually frames $his heavy belly. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's hugely fat belly hides $his silken panties. $His silken vest sensually frames $his heavy, constantly jiggling gut. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's big fat belly hides $his silken panties. $His silken vest sensually frames $his hefty, jiggling gut. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's pregnant belly hides $his silken panties. $His silken vest sensually frames $his heavy belly. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's fat belly is large enough to hide $his panties. $His silken vest sensually frames $his heavy, jiggly gut. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's growing belly rests above $his silken panties. $His silken vest sensually frames $his swelling belly. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's chubby belly rests above $his silken panties, barely hanging over the top of them. $His silken vest sensually frames $his soft stomach. <</if>> <<case "a maternity dress">> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's titanic bulging pregnant belly strains $his dress. $His dress is specially tailored to be modest yet draw attention to $his abnormal pregnancy. <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's massive pregnant belly fills $his loose dress. $His dress is specially tailored to be modest yet draw attention to $his full pregnancy. <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's massively fat belly stretches $his loose dress. $His dress is specially tailored to be modest yet draw attention to a growing pregnancy, though it works on massive, jiggly guts all the same. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's big pregnant belly fills out $his loose dress. $His dress is specially tailored to be modest yet draw attention to $his full pregnancy. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's hugely fat belly fills out $his loose dress. $His dress is specially tailored to be modest yet draw attention to a growing pregnancy, though it works on giant, jiggly guts all the same. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's big fat belly fills out $his loose dress. $His dress is specially tailored to be modest yet draw attention to a growing pregnancy, though it works on large, jiggly guts all the same. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's pregnant belly fills out $his loose dress. $His dress is specially tailored to be modest yet draw attention to $his growing pregnancy. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's fat belly fills out $his loose dress. $His dress is specially tailored to be modest yet draw attention to a growing pregnancy, though it works on big, jiggly guts all the same. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's growing belly is noticeable under $his loose dress. $His dress is specially tailored to be modest yet draw attention to $his growing pregnancy. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's chubby belly is noticeable under $his loose dress. $His dress is specially tailored to be modest yet draw attention to $his pudgy belly. <</if>> <<case "stretch pants and a crop-top">> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's titanic bulging pregnant belly takes full advantage of $his exposed midriff to hang freely. <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's massive pregnant belly takes full advantage of $his exposed midriff to hang freely. <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's massively fat belly takes full advantage of $his exposed midriff to hang and jiggle freely while obscuring $his stretch pants. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's big pregnant belly takes full advantage of $his exposed midriff to hang freely and obscure $his stretch pants. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's hugely fat belly takes full advantage of $his exposed midriff to hang and jiggle freely while obscuring $his stretch pants. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's big fat belly takes full advantage of $his exposed midriff to hang freely and obscure $his stretch pants. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's pregnant belly takes full advantage of $his exposed midriff to bulge freely and slightly obscure $his stretch pants. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's fat belly takes full advantage of $his exposed midriff to hang freely and obscure $his stretch pants. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's growing belly takes full advantage of $his exposed midriff to bulge freely. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's chubby belly takes full advantage of $his exposed midriff to hang freely and obscure the top of $his stretch pants. <</if>> <<case "spats and a tank top">> <<if $activeSlave.boobs > 1200>> $activeSlave.slaveName's top is currently prevented from trying to cover $his <<if $activeSlave.bellyPreg >= 600000>> titanic, bulging pregnancy <<elseif $activeSlave.bellyPreg >= 300000>> massive pregnancy <<elseif $activeSlave.weight > 190>> massively fat belly <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> huge pregnancy <<elseif $activeSlave.weight > 160>> hugely fat belly <<elseif $activeSlave.weight > 130>> big fat belly <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> pregnant belly <<elseif $activeSlave.weight > 95>> fat belly <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> growing pregnancy <<elseif $activeSlave.weight > 30>> chubby belly <</if>> by $his big tits, leaving it completely exposed to view. <<else>> <<if $activeSlave.bellyPreg >= 600000>> $activeSlave.slaveName's top cannot even attempt to cover $his titanic, bulging pregnancy, and can only rest atop it. <<elseif $activeSlave.bellyPreg >= 300000>> $activeSlave.slaveName's top cannot even attempt to cover $his massive pregnancy, only resting atop it. <<elseif $activeSlave.weight > 190>> $activeSlave.slaveName's top is incapable of covering $his massively fat belly, so it merely rests atop it. <<elseif $activeSlave.bellyPreg >= 10000 || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>> $activeSlave.slaveName's top is currently making a laughable attempt at covering $his lewd, bulging pregnancy, barely covering half its bulk. <<elseif $activeSlave.weight > 160>> $activeSlave.slaveName's top fails to contain $his hugely fat belly, leaving it hanging loose and covering $his spats from view. <<elseif $activeSlave.weight > 130>> $activeSlave.slaveName's top fails to contain $his big fat belly, leaving it hanging loose and covering $his spats from view. <<elseif $activeSlave.bellyPreg >= 5000 || ($activeSlave.bellyAccessory == "a medium empathy belly")>> $activeSlave.slaveName's top can't entirely cover $his big pregnancy, leaving $his looking particularly slutty. <<elseif $activeSlave.weight > 95>> $activeSlave.slaveName's top can't entirely contain $his fat belly, leaving a bit of it hanging loose and covering $his spats from view. <<elseif (($activeSlave.bellyPreg >= 1500) || ($activeSlave.bellyAccessory == "a small empathy belly"))>> $activeSlave.slaveName's top bulges with $his growing pregnancy, leaving some of it exposed to view at the bottom. <<elseif $activeSlave.weight > 30>> $activeSlave.slaveName's top bulges with $his chubby belly, leaving some of it exposed to view. <</if>> <</if>> <</switch>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<if $activeSlave.weight > 190>> Your sleek, slim society is absolutely appalled by $his horrendously bloated body. <<elseif $activeSlave.weight > 160>> Your sleek, slim society finds $his disgustingly bloated body repulsive. <<elseif $activeSlave.weight > 130>> Your sleek, slim society finds $his hugely bloated body disgusting. <<elseif $activeSlave.weight > 95>> Your sleek, slim society finds $his bloated body disgusting. <<elseif $activeSlave.weight > 30>> Your sleek, slim society finds $his flabby body unsightly. <</if>> <</if>> <<if $arcologies[0].FSRepopulationFocus != "unset">> <<if $activeSlave.bellyPreg >= 600000>> Your breeding focused society finds $his titanic bulging pregnant belly the epitome of fashion. <<elseif $activeSlave.bellyPreg >= 300000>> Your breeding focused society finds $his massive pregnant belly extremely fashionable. <<elseif $activeSlave.bellyPreg >= 15000>> Your breeding focused society finds $his huge pregnant belly very fashionable. <<elseif $activeSlave.bellyPreg >= 10000>> Your breeding focused society finds $his big pregnant belly very fashionable. <<elseif $activeSlave.bellyPreg >= 5000>> Your breeding focused society finds $his pregnant belly fashionable. <<elseif $activeSlave.bellyPreg >= 1500>> Your breeding focused society finds a developing pregnancy very fashionable. <</if>> <<elseif $arcologies[0].FSRestart != "unset">> <<if $activeSlave.bellyPreg >= 600000>> Your eugenics obsessed society sees $his titanic bulging pregnant belly as the epitome of degeneracy. <<elseif $activeSlave.bellyPreg >= 300000>> Your eugenics obsessed society views $his massive pregnant belly as complete degeneracy. <<elseif $activeSlave.bellyPreg >= 15000>> <<if $activeSlave.breedingMark == 1 && $activeSlave.pregSource == -1>> Your eugenics obsessed society is pleased that $he is ripe with your child. <<else>> Your eugenics obsessed society finds $his huge pregnant belly absolutely disgusting. <</if>> <<elseif $activeSlave.bellyPreg >= 10000>> <<if $activeSlave.breedingMark == 1 && $activeSlave.pregSource == -1>> Your eugenics obsessed society is pleased that $he is heavy with your child. <<else>> Your eugenics obsessed society finds $his big pregnant belly absolutely disgusting. <</if>> <<elseif $activeSlave.bellyPreg >= 5000>> <<if $activeSlave.breedingMark == 1 && $activeSlave.pregSource == -1>> Your eugenics obsessed society is pleased that $he is swollen with your child. <<else>> Your eugenics obsessed society finds $his pregnant belly disgusting. <</if>> <<elseif $activeSlave.bellyPreg >= 1500>> <<if $activeSlave.breedingMark == 1 && $activeSlave.pregSource == -1>> Your eugenics obsessed society is pleased that $he is swelling with your child. <<else>> Your eugenics obsessed society finds $his developing pregnancy insulting. <</if>> <</if>> <</if>> <<else>> $activeSlave.slaveName's belly is bare and ready for surgery. <</if>> /* closes surgery description */ <</if>> /* closes show clothing */ <<if $activeSlave.fuckdoll == 0>> <<if setup.fakeBellies.includes($bellyAccessory)>> <<switch $activeSlave.bellyAccessory>> <<case "a huge empathy belly">> $He is wearing a carefully sculpted silicone belly modeled after a full-term pregnant woman carrying twins. <<case "a large empathy belly">> $He is wearing a carefully sculpted silicone belly modeled after a full-term pregnant woman. <<case "a medium empathy belly">> $He is wearing a carefully sculpted silicone belly modeled after a pregnant woman in $his second trimester. <<case "a small empathy belly">> $He is wearing a carefully sculpted silicone belly modeled after a pregnant woman in $his first trimester. <</switch>> <<if $showBodyMods == 1>> <<if $activeSlave.navelPiercing == 1>> $His fake navel bears a simple stud. <<elseif $activeSlave.navelPiercing == 2>> $His fake navel is pierced with a big ring. <<if ($activeSlave.clothes == "slutty jewelry")>> It has a length of gilded chain dangling from it. <<else>> It has a short length of chain dangling from it. <</if>> <</if>> <<if ($activeSlave.brand != 0) && ($activeSlave.brandLocation == "belly")>> $His fake belly has $activeSlave.brand branded on it. <</if>> <</if>> <<else>> <<if $showBodyMods == 1>> <<if $activeSlave.navelPiercing == 1>> $His navel bears a simple stud<<if $activeSlave.weight > 130>>, though it has since vanished into $his soft folds<</if>>. <<elseif $activeSlave.navelPiercing == 2>> $His navel is pierced with a big ring<<if $activeSlave.weight > 130>> that just managed to extend out of the fat roll covering $his navel<</if>>. <<if ($activeSlave.belly >= 10000)>> It has a heavy bell dangling from it. <<if $activeSlave.bellyPreg >= 10000>> It sounds whenever $his bab<<if $activeSlave.pregType > 1>>ies kick<<if $activeSlave.pregType > 10>>, which is often<</if>><<else>>y kicks<</if>>. <</if>> <<elseif ($activeSlave.clothes == "slutty jewelry")>> It has a length of gilded chain dangling from it. <<else>> It has a short length of chain dangling from it. <</if>> <</if>> <<if $activeSlave.cSec == 1>> $He has an unsightly c-section scar under $his navel. <</if>> <<if $activeSlave.bellyTat != 0>> <<if $activeSlave.belly >= 300000>> <<if $activeSlave.bellyTat == "a heart">> A heart is tattooed around $his popped navel, though it is barely recognizable so stretched by $his titanic <<if $activeSlave.bellyPreg >= 3000>>pregnancy<<else>>stomach<</if>>. <<elseif $activeSlave.bellyTat == "a star">> A star is tattooed around $his popped navel, though it is barely recognizable so stretched by $his titanic <<if $activeSlave.bellyPreg >= 3000>>pregnancy<<else>>stomach<</if>>. <<elseif $activeSlave.bellyTat == "a butterfly">> A butterfly is tattooed around $his popped navel, though it is barely recognizable so stretched by $his titanic <<if $activeSlave.bellyPreg >= 3000>>pregnancy<<else>>stomach<</if>>. <</if>> <<elseif $activeSlave.belly >= 150000>> <<if $activeSlave.bellyTat == "a heart">> A heart is tattooed around $his popped navel, though it is rather stretched by $his enormous <<if $activeSlave.bellyPreg >= 3000>>pregnancy<<else>>stomach<</if>>. <<elseif $activeSlave.bellyTat == "a star">> A star is tattooed around $his popped navel, though it is rather stretched by $his enormous <<if $activeSlave.bellyPreg >= 3000>>pregnancy<<else>>stomach<</if>>. <<elseif $activeSlave.bellyTat == "a butterfly">> A butterfly is tattooed around $his popped navel, though it is rather stretched by $his enormous <<if $activeSlave.bellyPreg >= 3000>>pregnancy<<else>>stomach<</if>>. <</if>> <<elseif $activeSlave.weight > 190 && $activeSlave.belly < 150000>> $He has a tattoo around $his navel, but it is impossible to tell of what due to $his expansive fat rolls. <<elseif $activeSlave.belly >= 10000>> <<if $activeSlave.bellyTat == "a heart">> A heart is tattooed around $his popped navel, only to be truly seen when $he has a huge belly or is full-term. <<elseif $activeSlave.bellyTat == "a star">> A star is tattooed around $his popped navel, only to be truly seen when $he has a huge belly or is full-term. <<elseif $activeSlave.bellyTat == "a butterfly">> A butterfly is tattooed around $his popped navel, only to be truly seen when $he has a huge belly or is full-term. <</if>> <<elseif $activeSlave.belly >= 5000 || $activeSlave.weight <= 190>> $He has a barely recognizable tattoo around $his navel, it should reveal itself fully once $he is a little bigger. <<elseif $activeSlave.belly >= 1500>> $He has an unrecognizable tattoo around $his navel, it has stretched slightly along with $his rounded middle. <<else>> $He has an unrecognizable tattoo scrunched around $his navel. <</if>> <</if>> <<if ($activeSlave.brand != 0) && ($activeSlave.brandLocation == "belly")>> $He has $activeSlave.brand branded into the flesh of $his $activeSlave.brandLocation. <</if>> <</if>> <<if ($activeSlave.breedingMark == 1)>> The Societal Elites' mark designating $his as a breeder is prominently displayed across $his lower belly, beneath $his navel. <</if>> <<if _heavyBelly == 1>> <<if canWalk($activeSlave)>> $His <<if $activeSlave.bellyPreg >= 3000>>pregnancy<<else>>stomach<</if>> is so massive that it is difficult for $his to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, using $his arms to support it. <<elseif $activeSlave.muscles > 30>> $He can barely manage to get to $his feet unaided, and usually walks with $his arms under $his belly to help take its weight. <<elseif $activeSlave.muscles > 5>> $He requires assistance to get to $his feet, and tends to lean on things to help relieve the weight. <<else>> $He cannot get to $his feet unaided, and tries to stay seated as much as $he can. <</if>> <<else>> It is easily as large as $his torso, making $him at least half belly. <</if>> <<if ($activeSlave.assignment != "labor in the production line") && ($activeSlave.assignment != "be confined in the arcade") && (($activeSlave.assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)) && $activeSlave.belly >= 300000>> <<if $pregAccessibility == 1>> Fortunately for $his, the penthouse is adapted for daily life with a <<if $activeSlave.bellyPreg >= 3000>>pregnant<</if>> belly <<else>> $He has trouble living in your penthouse, which is not designed for girls with <<if $activeSlave.bellyPreg >= 3000>>pregnancies<<else>>bellies<</if>> <</if>> wider than a standard doorway. <</if>> <</if>> <</if>> <<else>> <<if $activeSlave.navelPiercing > 0 && $showBodyMods == 1>> <<if $activeSlave.belly >= 10000>> <<if $activeSlave.navelPiercing == 1>> $His popped navel bears a simple stud. <<elseif $activeSlave.navelPiercing == 2>> $His popped navel is pierced with a big ring. <</if>> It's eye-catching, since most of $his piercings are hidden by the suit. <<else>> $His navel piercing runs through the suit's material. <</if>> <</if>> <<if _heavyBelly == 1>> The difficulties of being enormously <<if $activeSlave.bellyPreg >= 3000>>pregnant<<else>>swollen<</if>> are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <</if>> <</if>> <</widget>> <<widget "pregnancyDescription">> <<if $activeSlave.pregSource > 0>> <<set _lsd = $slaves.findIndex(function(s) { return s.ID == $activeSlave.pregSource; })>> <<if _lsd != -1>> <<if $surnameOrder != 1>> <<switch $slaves[_lsd].nationality>> <<case "Cambodian" "Chinese" "Hungarian" "Japanese" "Korean" "Mongolian" "Taiwanese" "Vietnamese">> <<if $slaves[_lsd].slaveSurname>><<set _daddy = $slaves[_lsd].slaveSurname>><<set _daddy += " " + $slaves[_lsd].slaveName>><<else>><<set _daddy = $slaves[_lsd].slaveName>><</if>> <<default>> <<set _daddy = $slaves[_lsd].slaveName>> <<if $slaves[_lsd].slaveSurname>><<set _daddy += " " + $slaves[_lsd].slaveSurname>><</if>> <</switch>> <<else>> <<set _daddy = $slaves[_lsd].slaveName>> <<if $slaves[_lsd].slaveSurname>><<set _daddy += " " + $slaves[_lsd].slaveSurname>><</if>> <</if>> <<else>> <<set _daddy = "partner">> <</if>> <</if>> <<if ($activeSlave.preg == -2) && ($activeSlave.vagina < 0) && ($activeSlave.mpreg == 0)>> <<elseif ($activeSlave.preg <= -2) && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1)>> $He is sterile. <<elseif ($activeSlave.pregWeek < 0) && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1)>> $He is recovering from $his recent pregnancy. <<elseif $activeSlave.preg == 0 && $activeSlave.vagina > -1>> <<if $activeSlave.readyOva > 30>> $His lower belly is noticeably bloated, $his breasts bigger and more sensitive, and $his pussy swollen and leaking fluids. $he desperately needs a dick in $him and reminds you of a bitch in heat. <<elseif $activeSlave.readyOva > 20>> $His lower belly is noticeably bloated and $his pussy swollen and leaking fluids. $He is very ready to be seeded. <<elseif $activeSlave.readyOva > 2>> $His lower belly is slightly bloated and $his pussy swollen and leaking fluids. $He is ready to be seeded. <</if>> <<elseif $activeSlave.bellyPreg >= 1000000>> //WIP// <<elseif $activeSlave.bellyPreg >= 750000>> $He is @@.red;on the brink of bursting!@@ $His belly is painfully stretched and $his womb packed to capacity; the slightest provocation could cause $him to rupture. <<if $activeSlave.preg >= 55>> $He is horrifically overdue; $he should have given birth a staggering <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.preg >= 50>> $He is extremely overdue; $he should have given birth <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.preg >= 43>> $He is very overdue; $he should have given birth <<print ($activeSlave.preg-40)>> weeks ago. <</if>> <<elseif $activeSlave.bellyImplant >= 750000>> $He looks @@.red;ready to pop!@@ $He stomach is painfully stretched by $his straining <<print $activeSlave.bellyImplant>>cc belly implant. It is well past it's recommended capacity and at risk of rupturing. <<elseif $activeSlave.bellyPreg >= 600000>> $He is @@.pink;dangerously pregnant,@@ $his overburdened womb is filled with <<if $activeSlave.preg >= 55>> <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is horrifically overdue; $he should have given birth a staggering <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.preg >= 50>> <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is extremely overdue; $he should have given birth <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.preg >= 43>> <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is very overdue; $he should have given birth <<print ($activeSlave.preg-40)>> weeks ago. <<else>> $activeSlave.pregType babies. <</if>> <<elseif $activeSlave.bellyImplant >= 600000>> $He looks @@.pink;dangerously pregnant.@@ $He stomach is massively stretched by $his absurdly overfilled <<print $activeSlave.bellyImplant>>cc belly implant. <<elseif $activeSlave.bellyPreg >= 450000>> $He is @@.pink;grotesquely pregnant,@@ $his womb is packed with <<if $activeSlave.preg >= 55>> <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is horrifically overdue; $he should have given birth a staggering <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.preg >= 50>> <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is extremely overdue; $he should have given birth <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.preg >= 43>> <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is very overdue; $he should have given birth <<print ($activeSlave.preg-40)>> weeks ago. <<else>> $activeSlave.pregType babies. <</if>> <<elseif $activeSlave.bellyImplant >= 450000>> $He looks @@.pink;absurdly pregnant.@@ $He stomach is massively stretched by $his overfilled <<print $activeSlave.bellyImplant>>cc belly implant. <<elseif $activeSlave.bellyPreg >= 300000>> $He is @@.pink;absurdly pregnant@@ with <<if $activeSlave.preg >= 55>> <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is horrifically overdue; $he should have given birth a staggering <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.preg >= 50>> <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is extremely overdue; $he should have given birth <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.preg >= 43>> <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is very overdue; $he should have given birth <<print ($activeSlave.preg-40)>> weeks ago. <<else>> $activeSlave.pregType children. <</if>> <<elseif $activeSlave.bellyImplant >= 300000>> $He looks @@.pink;absurdly pregnant.@@ $He overburdened middle is filled by $his <<print $activeSlave.bellyImplant>>cc belly implant. <<elseif $activeSlave.bellyPreg >= 120000>> $He is <<if $activeSlave.preg >= 55>> @@.pink;obscenely pregnant@@ with <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is horrifically overdue; $he should have given birth a staggering <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.preg >= 50>> @@.pink;obscenely pregnant@@ with <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is extremely overdue; $he should have given birth <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.preg >= 43>> @@.pink;obscenely pregnant@@ with <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is very overdue; $he should have given birth <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.pregType > 9>> @@.pink;obscenely pregnant@@ with <<if $activeSlave.pregType >= 50>> an absurd number of children. <<elseif $activeSlave.pregType >= 30>> far too many children. <<else>> $activeSlave.pregType children. <</if>> <<else>> @@.pink;obscenely pregnant:@@ $he's <<if $activeSlave.pregType == 9>> almost ready to give birth to nonuplets. <<else>> ready to give birth to octuplets. <</if>> <</if>> <<elseif $activeSlave.bellyImplant >= 120000>> $He looks @@.pink;obscenely pregnant with octuplets.@@ $He overburdened middle is filled by $his <<print $activeSlave.bellyImplant>>cc belly implant. <<elseif $activeSlave.bellyPreg >= 15000>> $He is <<if $activeSlave.bellyPreg >= 105000>> <<if $activeSlave.preg >= 55>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is horrifically overdue; $he should have given birth a staggering <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.preg >= 50>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is extremely overdue; $he should have given birth <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.preg >= 43>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is very overdue; $he should have given birth <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.pregType > 8>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType >= 50>> an absurd number of children. <<elseif $activeSlave.pregType >= 30>> far too many children. <<elseif $activeSlave.pregType >= 10>> $activeSlave.pregType children. <<elseif $activeSlave.pregType == 9>> nonuplets. <</if>> <<else>> @@.pink;massively pregnant:@@ $he's <<if $activeSlave.pregType == 8>> almost ready to give birth to octuplets. <<else>> ready to give birth to septuplets. <</if>> <</if>> <<elseif $activeSlave.bellyPreg >= 90000>> <<if $activeSlave.preg >= 55>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is horrifically overdue; $he should have given birth a staggering <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.preg >= 50>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is extremely overdue; $he should have given birth <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.preg >= 43>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is very overdue; $he should have given birth <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.pregType > 7>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType >= 50>> an absurd number of children. <<elseif $activeSlave.pregType >= 30>> far too many children. <<elseif $activeSlave.pregType >= 10>> $activeSlave.pregType children. <<elseif $activeSlave.pregType == 9>> nonuplets. <<else>> octuplets. <</if>> <<else>> @@.pink;massively pregnant:@@ $he's <<if $activeSlave.pregType == 7>> almost ready to give birth to septuplets. <<else>> ready to give birth to sextuplets. <</if>> <</if>> <<elseif $activeSlave.bellyPreg >= 75000>> <<if $activeSlave.preg >= 55>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is horrifically overdue; $he should have given birth a staggering <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.preg >= 50>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is extremely overdue; $he should have given birth <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.preg >= 43>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is very overdue; $he should have given birth <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.pregType > 6>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType >= 50>> an absurd number of children. <<elseif $activeSlave.pregType >= 30>> far too many children. <<elseif $activeSlave.pregType >= 10>> $activeSlave.pregType children. <<elseif $activeSlave.pregType == 9>> nonuplets. <<elseif $activeSlave.pregType == 8>> octuplets. <<else>> septuplets. <</if>> <<else>> @@.pink;massively pregnant:@@ $he's <<if $activeSlave.pregType == 6>> almost ready to give birth to sextuplets. <<else>> ready to give birth to quintuplets. <</if>> <</if>> <<elseif $activeSlave.bellyPreg >= 60000>> <<if $activeSlave.preg >= 55>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is horrifically overdue; $he should have given birth a staggering <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.preg >= 50>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is extremely overdue; $he should have given birth <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.preg >= 43>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is very overdue; $he should have given birth <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.pregType > 5>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType >= 50>> an absurd number of children. <<elseif $activeSlave.pregType >= 30>> far too many children. <<elseif $activeSlave.pregType >= 10>> $activeSlave.pregType children. <<elseif $activeSlave.pregType == 9>> nonuplets. <<elseif $activeSlave.pregType == 8>> octuplets. <<elseif $activeSlave.pregType == 7>> septuplets. <<else>> sextuplets. <</if>> <<else>> @@.pink;massively pregnant:@@ $he's <<if $activeSlave.pregType == 5>> almost ready to give birth to quintuplets. <<else>> ready to give birth to quadruplets. <</if>> <</if>> <<elseif $activeSlave.bellyPreg >= 45000>> <<if $activeSlave.preg >= 55>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is horrifically overdue; $he should have given birth a staggering <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.preg >= 50>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is extremely overdue; $he should have given birth <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.preg >= 43>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is very overdue; $he should have given birth <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.pregType > 4>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType >= 50>> an absurd number of children. <<elseif $activeSlave.pregType >= 30>> far too many children. <<elseif $activeSlave.pregType >= 10>> $activeSlave.pregType children. <<elseif $activeSlave.pregType == 9>> nonuplets. <<elseif $activeSlave.pregType == 8>> octuplets. <<elseif $activeSlave.pregType == 7>> septuplets. <<elseif $activeSlave.pregType == 6>> sextuplets. <<else>> quintuplets. <</if>> <<else>> @@.pink;massively pregnant:@@ $he's <<if $activeSlave.pregType == 4>> almost ready to give birth to quadruplets. <<else>> ready to give birth to triplets. <</if>> <</if>> <<elseif $activeSlave.bellyPreg >= 30000>> <<if $activeSlave.preg >= 55>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is horrifically overdue; $he should have given birth a staggering <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.preg >= 50>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is extremely overdue; $he should have given birth <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.preg >= 43>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is very overdue; $he should have given birth <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.pregType > 3>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType >= 50>> an absurd number of children. <<elseif $activeSlave.pregType >= 30>> far too many children. <<elseif $activeSlave.pregType >= 10>> $activeSlave.pregType children. <<elseif $activeSlave.pregType == 9>> nonuplets. <<elseif $activeSlave.pregType == 8>> octuplets. <<elseif $activeSlave.pregType == 7>> septuplets. <<elseif $activeSlave.pregType == 6>> sextuplets. <<elseif $activeSlave.pregType == 5>> quintuplets. <<else>> quadruplets. <</if>> <<else>> @@.pink;massively pregnant:@@ $he's <<if $activeSlave.pregType == 3>> almost ready to give birth to triplets. <<else>> ready to give birth to twins. <</if>> <</if>> <<else>> <<if $activeSlave.preg >= 55>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is horrifically overdue; $he should have given birth a staggering <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.preg >= 50>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is extremely overdue; $he should have given birth <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.preg >= 43>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType == 1>> a single overgrown baby. <<else>> $activeSlave.pregType overgrown babies. <</if>> $He is very overdue; $he should have given birth <<print ($activeSlave.preg-40)>> weeks ago. <<elseif $activeSlave.pregType > 2>> @@.pink;massively pregnant@@ with <<if $activeSlave.pregType >= 50>> an absurd number of children. <<elseif $activeSlave.pregType >= 30>> far too many children. <<elseif $activeSlave.pregType >= 10>> $activeSlave.pregType children. <<elseif $activeSlave.pregType == 9>> nonuplets. <<elseif $activeSlave.pregType == 8>> octuplets. <<elseif $activeSlave.pregType == 7>> septuplets. <<elseif $activeSlave.pregType == 6>> sextuplets. <<elseif $activeSlave.pregType == 5>> quintuplets. <<elseif $activeSlave.pregType == 4>> quadruplets. <<else>> triplets. <</if>> <<else>> @@.pink;massively pregnant:@@ $he's <<if $activeSlave.pregType == 2>> almost ready to give birth to twins. <<else>> ready to give birth. <</if>> <</if>> <</if>> <<elseif $activeSlave.bellyImplant >= 105000>> $He looks @@.pink;massively pregnant with septuplets.@@ $He greatly rounded middle is filled by $his <<print $activeSlave.bellyImplant>>cc belly implant. <<elseif $activeSlave.bellyImplant >= 90000>> $He looks @@.pink;massively pregnant with sextuplets.@@ $He greatly rounded middle is filled by $his <<print $activeSlave.bellyImplant>>cc belly implant. <<elseif $activeSlave.bellyImplant >= 75000>> $He looks @@.pink;massively pregnant with quintuplets.@@ $He greatly rounded middle is filled by $his <<print $activeSlave.bellyImplant>>cc belly implant. <<elseif $activeSlave.bellyImplant >= 60000>> $He looks @@.pink;massively pregnant with quadruplets.@@ $He greatly rounded middle is filled by $his <<print $activeSlave.bellyImplant>>cc belly implant. <<elseif $activeSlave.bellyImplant >= 45000>> $He looks @@.pink;massively pregnant with triplets.@@ $He greatly rounded middle is filled by $his <<print $activeSlave.bellyImplant>>cc belly implant. <<elseif $activeSlave.bellyImplant >= 30000>> $He looks @@.pink;massively pregnant with twins.@@ $He greatly rounded middle is filled by $his <<print $activeSlave.bellyImplant>>cc belly implant. <<elseif $activeSlave.bellyImplant >= 15000>> $He looks @@.pink;massively pregnant.@@ $He greatly rounded middle is filled by $his <<print $activeSlave.bellyImplant>>cc belly implant. <<elseif $activeSlave.bellyPreg >= 10000>> $He is <<if $activeSlave.pregType > 2>> @@.pink;hugely pregnant,@@ despite how early in $his pregnancy $he is: $he's carrying <<if $activeSlave.pregType >= 50>> an absurd number of children. <<elseif $activeSlave.pregType >= 30>> far too many children. <<elseif $activeSlave.pregType >= 10>> $activeSlave.pregType children. <<elseif $activeSlave.pregType == 9>> nonuplets. <<elseif $activeSlave.pregType == 8>> octuplets. <<elseif $activeSlave.pregType == 7>> septuplets. <<elseif $activeSlave.pregType == 6>> sextuplets. <<elseif $activeSlave.pregType == 5>> quintuplets. <<elseif $activeSlave.pregType == 4>> quadruplets. <<else>> triplets. <</if>> <<else>> @@.pink;hugely pregnant:@@ $he's <<if $activeSlave.pregType == 2>> carrying twins. <<else>> almost ready to give birth. <</if>> <</if>> <<elseif $activeSlave.bellyImplant >= 10000>> $He looks @@.pink;hugely pregnant.@@ $He greatly rounded middle is filled by $his <<print $activeSlave.bellyImplant>>cc belly implant. <<elseif $activeSlave.bellyPreg >= 5000>> $He is <<if $activeSlave.pregType > 2>> @@.pink;very pregnant,@@ despite how early in $his pregnancy $he is: $he's carrying <<if $activeSlave.pregType >= 50>> an absurd number of children. <<elseif $activeSlave.pregType >= 30>> far too many children. <<elseif $activeSlave.pregType >= 10>> $activeSlave.pregType children. <<elseif $activeSlave.pregType == 9>> nonuplets. <<elseif $activeSlave.pregType == 8>> octuplets. <<elseif $activeSlave.pregType == 7>> septuplets. <<elseif $activeSlave.pregType == 6>> sextuplets. <<elseif $activeSlave.pregType == 5>> quintuplets. <<elseif $activeSlave.pregType == 4>> quadruplets. <<else>> triplets. <</if>> <<else>> @@.pink;very pregnant:@@ <<if $activeSlave.pregType == 2>> $he's carrying twins. <<else>> the baby inside $him is growing rapidly. <</if>> <</if>> <<elseif $activeSlave.bellyImplant >= 5000>> $He looks @@.pink;very pregnant.@@ $He rounded middle is filled by $his <<print $activeSlave.bellyImplant>>cc belly implant. <<elseif $activeSlave.bellyPreg >= 1500>> $He is <<if $activeSlave.pregType > 2>> @@.pink;visibly pregnant,@@ despite how early in $his pregnancy $he is: $he's carrying <<if $activeSlave.pregType >= 50>> an absurd number of children. <<elseif $activeSlave.pregType >= 30>> far too many children. <<elseif $activeSlave.pregType >= 10>> $activeSlave.pregType children. <<elseif $activeSlave.pregType == 9>> nonuplets. <<elseif $activeSlave.pregType == 8>> octuplets. <<elseif $activeSlave.pregType == 7>> septuplets. <<elseif $activeSlave.pregType == 6>> sextuplets. <<elseif $activeSlave.pregType == 5>> quintuplets. <<elseif $activeSlave.pregType == 4>> quadruplets. <<elseif $activeSlave.pregType == 3>> triplets. <<else>> twins. <</if>> <<else>> @@.pink;visibly pregnant.@@ <</if>> <<elseif $activeSlave.bellyImplant >= 1500>> $He looks @@.pink;visibly pregnant.@@ $He rounded middle is caused by $his <<print $activeSlave.bellyImplant>>cc belly implant. <<elseif $activeSlave.bellyPreg >= 100>> $He is @@.pink;pregnant@@ and just beginning to show, though it is hard to tell at a glance. <<elseif $activeSlave.bellyImplant > 0>> $He has an abdominal implant, though it doesn't round out $his belly to much yet at a tiny <<print $activeSlave.bellyImplant>>ccs. <<elseif $activeSlave.bellyImplant == 0>> $He has an abdominal implant, but it is completely empty. <<elseif $activeSlave.pregKnown == 1>> $He is @@.pink;pregnant@@, though it isn't visible yet. <<elseif $activeSlave.preg > 0 && $activeSlave.pregKnown == 0>> $His period is late. <</if>> <<if $activeSlave.preg+5 <= $activeSlave.pregWeek && $activeSlave.preg <= 42 && $activeSlave.bellyPreg >= 100>> Despite being pregnant for $activeSlave.pregWeek weeks, <<if $activeSlave.preg > 35 && $activeSlave.preg+10 <= $activeSlave.pregWeek>> $his pregnancy is finally nearing its end. <<elseif $activeSlave.preg+40 <= $activeSlave.pregWeek>> <<if $activeSlave.preg == $activeSlave.pregWeek/2>> $he could shockingly pass for a girl half as far along. <<elseif $activeSlave.preg == $activeSlave.pregWeek/4>> $he could shockingly pass for a girl only a quarter as far along. <<else>> $he shockingly only looks like a girl on $his $activeSlave.preg week of pregnancy. <</if>> <<elseif $activeSlave.preg+20 <= $activeSlave.pregWeek>> <<if $activeSlave.preg == $activeSlave.pregWeek/2>> $he could surprisingly pass for a girl half as far along. <<elseif $activeSlave.preg == $activeSlave.pregWeek/4>> $he could surprisingly pass for a girl only a quarter as far along. <<else>> $he surprisingly only looks like a girl on $his $activeSlave.preg week of pregnancy. <</if>> <<elseif $activeSlave.preg+10 <= $activeSlave.pregWeek>> <<if $activeSlave.preg == $activeSlave.pregWeek/2>> $he could pass for a girl half as far along. <<elseif $activeSlave.preg == $activeSlave.pregWeek/4>> $he could pass for a girl only a quarter as far along. <<else>> $he only looks like a woman on $his $activeSlave.preg week of pregnancy. <</if>> <<else>> $his pregnancy is smaller than anticipated. <</if>> <<elseif $activeSlave.preg > $activeSlave.pregWeek && $activeSlave.preg <= 42 && $activeSlave.bellyPreg >= 100>> <<if $activeSlave.preg > 35 && $activeSlave.preg >= $activeSlave.pregWeek+10>> Even though $he is a mere $activeSlave.pregWeek weeks along, $his pregnancy is at its end. <<elseif $activeSlave.preg >= $activeSlave.pregWeek+15>> Despite being pregnant for only $activeSlave.pregWeek weeks, <<if $activeSlave.preg == $activeSlave.pregWeek*2>> $he could shockingly pass for a girl twice as far along. <<elseif $activeSlave.preg == $activeSlave.pregWeek*4>> $he could shockingly pass for a girl nearly four times as far along. <<else>> $he shockingly looks like a girl on $his $activeSlave.preg week of pregnancy. <</if>> <<elseif $activeSlave.preg >= $activeSlave.pregWeek+10>> Despite being pregnant for only $activeSlave.pregWeek weeks, <<if $activeSlave.preg == $activeSlave.pregWeek*2>> $he could surprisingly pass for a girl twice as far along. <<elseif $activeSlave.preg == $activeSlave.pregWeek*4>> $he could surprisingly pass for a girl nearly four times as far along. <<else>> $he surprisingly looks like a girl on $his $activeSlave.preg week of pregnancy. <</if>> <<elseif $activeSlave.preg >= $activeSlave.pregWeek+5>> Despite being pregnant for only $activeSlave.pregWeek weeks, <<if $activeSlave.preg == $activeSlave.pregWeek*2>> $he could pass for a girl twice as far along. <<elseif $activeSlave.preg == $activeSlave.pregWeek*4>> $he could pass for a girl nearly four times as far along. <<else>> $he looks like a woman on $his $activeSlave.preg week of pregnancy. <</if>> <<else>> Despite being pregnant for only $activeSlave.pregWeek weeks, $his pregnancy is larger than anticipated. <</if>> <</if>> <<if $activeSlave.pregKnown == 1 && $saleDescription == 0>> <<if $activeSlave.preg > 5>> <<if $activeSlave.pregSource == -1>> Tests show $his womb contains <<if $activeSlave.pregType > 1>><<if $activeSlave.pregType > 10>>many of <</if>>your growing children<<else>>your growing child<</if>>. <<elseif $activeSlave.pregSource == -2>> Tests show $his womb contains <<if $activeSlave.pregType > 1>><<if $activeSlave.pregType > 10>>many <</if>>children <<else>>a child <</if>>fathered by one of your citizens. <<elseif $activeSlave.pregSource == 0>> Tests are inconclusive on who fathered the <<if $activeSlave.pregType > 1>><<if $activeSlave.pregType > 10>>many <</if>>children <<else>>child <</if>>growing in $his womb. <<elseif $activeSlave.pregSource == $activeSlave.ID>> Tests show $him did this to <<print $him>>self. <<else>> Tests show $his womb contains <<if $activeSlave.pregType > 1>><<if $activeSlave.pregType > 10>>many of <</if>><<print _daddy>>'s growing children<<else>><<print _daddy>>'s growing child<</if>>. <</if>> <<else>> It is too early to tell who exactly fathered the child growing in $his womb. <</if>> <</if>> <<if $activeSlave.belly >= 10000>> $His stomach is @@.coral;large enough to be in the way,@@ both in daily affairs and during sex. <</if>> <</widget>> <<widget "waistDescription">> <<if $activeSlave.belly >= 1500>> <<set _belly = bellyAdjective($activeSlave)>> <</if>> $He has <<if $activeSlave.waist > 95>> a badly @@.red;masculine waist@@ that ruins $his figure<<if $activeSlave.weight > 30>> and greatly exaggerates how fat $he is<<elseif $activeSlave.weight < -30>> despite how thin $he is<</if>>. <<if $activeSlave.belly >= 1500>> <<if $activeSlave.belly >= 750000>> $His _belly belly grotesquely bulges around $his thick waist.<<if $activeSlave.preg > 3>> $His waist is horribly distended by $his bursting womb in a last ditch effort to find more room for $his children, leaving $his original waistline barely visible from behind.<</if>> <<elseif $activeSlave.belly < 300000>> $His _belly belly is hidden by $his thick waist. <<elseif $activeSlave.belly < 450000>> $His _belly belly can be seen around $his thick waist. <<elseif $activeSlave.belly < 600000>> $His _belly belly can clearly be seen around $his thick waist.<<if $activeSlave.preg > 3>> $His waist is swollen wider than usual by $his crowded womb in its search for more room, leaving $his original waistline only visible from behind.<</if>> <<elseif $activeSlave.belly < 750000>> $His _belly belly lewdly bulges around $his thick waist.<<if $activeSlave.preg > 3>> $His waist is greatly distended by $his overfilled womb in its desperate search for more room, leaving $his original waistline only visible from behind.<</if>> <</if>> <</if>> <<elseif $activeSlave.waist > 40>> a broad, @@.red;ugly waist@@ that makes $him look mannish<<if $activeSlave.weight > 30>> and exaggerates how fat $he is<<elseif $activeSlave.weight < -30>> despite how thin $he is<</if>>. <<if $activeSlave.belly >= 1500>> <<if $activeSlave.belly >= 750000>> $His _belly belly grotesquely bulges around $his chunky waist.<<if $activeSlave.preg > 3>> $His waist is horribly distended by $his bursting womb in a last ditch effort to find more room for $his children, leaving $his original waistline barely visible from behind.<</if>> <<elseif $activeSlave.belly < 150000>> $His _belly belly is hidden by $his chunky waist. <<elseif $activeSlave.belly < 450000>> $His _belly belly can be seen around $his chunky waist. <<elseif $activeSlave.belly < 600000>> $His _belly belly can clearly be seen around $his chunky waist.<<if $activeSlave.preg > 3>> $His waist is swollen wider than usual by $his crowded womb in its search for more room, leaving $his original waistline only visible from behind.<</if>> <<elseif $activeSlave.belly < 750000>> $His _belly belly lewdly bulges around $his chunky waist.<<if $activeSlave.preg > 3>> $His waist is greatly distended by $his overfilled womb in its desperate search for more room, leaving $his original waistline only visible from behind.<</if>> <</if>> <</if>> <<elseif $activeSlave.waist > 10>> an @@.red;unattractive waist@@ that conceals $his <<if $activeSlave.visualAge > 25>>girlish<<else>>womanly<</if>> figure<<if $activeSlave.weight > 30>> and accentuates how fat $he is<<elseif $activeSlave.weight < -30>> despite how thin $he is<</if>>. <<if $activeSlave.belly >= 1500>> <<if $activeSlave.belly >= 750000>> $His _belly belly grotesquely bulges around $his waist.<<if $activeSlave.preg > 3>> $His waist is horribly distended by $his bursting womb in a last ditch effort to find more room for $his children, leaving $his original waistline barely visible from behind.<</if>> <<elseif $activeSlave.belly < 10000>> $His _belly belly is hidden by $his waist. <<elseif $activeSlave.belly < 200000>> $His _belly belly is barely hidden by $his waist. <<elseif $activeSlave.belly < 300000>> $His _belly belly can be seen around $his waist. <<elseif $activeSlave.belly < 450000>> $His _belly belly can clearly be seen around $his waist. <<elseif $activeSlave.belly < 600000>> $His _belly belly can clearly be seen around $his waist.<<if $activeSlave.preg > 3>> $His waist is swollen wider than usual by $his crowded womb in its search for more room, leaving $his original waistline only visible from behind.<</if>> <<elseif $activeSlave.belly < 750000>> $His _belly belly lewdly bulges around $his waist.<<if $activeSlave.preg > 3>> $His waist is greatly distended by $his overfilled womb in its desperate search for more room, leaving $his original waistline only visible from behind.<</if>> <</if>> <</if>> <<elseif $activeSlave.waist >= -10>> an average waist for a <<if $activeSlave.visualAge > 25>>girl<<else>>woman<</if>><<if $activeSlave.weight > 30>>, though it looks broader since $he's fat<<elseif $activeSlave.weight < -30>>, though it looks narrower since $he's thin<</if>>. <<if $activeSlave.belly >= 1500>> <<if $activeSlave.belly >= 750000>> $His _belly belly grotesquely bulges around $his waist.<<if $activeSlave.preg > 3>> $His waist is horribly distended by $his bursting womb in a last ditch effort to find more room for $his children, leaving $his original waistline barely visible from behind.<</if>> <<elseif $activeSlave.belly < 10000>> $His _belly belly is hidden by $his waist. <<elseif $activeSlave.belly < 200000>> $His _belly belly is barely hidden by $his waist. <<elseif $activeSlave.belly < 300000>> $His _belly belly can be seen around $his waist. <<elseif $activeSlave.belly < 450000>> $His _belly belly can clearly be seen around $his waist. <<elseif $activeSlave.belly < 600000>> $His _belly belly can clearly be seen around $his waist.<<if $activeSlave.preg > 3>> $His waist is swollen wider than usual by $his crowded womb in its search for more room, leaving $his original waistline only visible from behind.<</if>> <<elseif $activeSlave.belly < 750000>> $His _belly belly lewdly bulges around $his waist.<<if $activeSlave.preg > 3>> $His waist is greatly distended by $his overfilled womb in its desperate search for more room, leaving $his original waistline only visible from behind.<</if>> <</if>> <</if>> <<elseif $activeSlave.waist >= -40>> a nice @@.pink;feminine waist@@ that gives $him a <<if $activeSlave.visualAge > 25>>girlish<<else>>womanly<</if>> figure<<if $activeSlave.weight > 30>> despite $his extra weight<<elseif $activeSlave.weight < -30>> and accentuates how thin $he is<</if>>. <<if $activeSlave.belly >= 1500>> <<if $activeSlave.belly >= 750000>> $His _belly belly grotesquely bulges around $his waist.<<if $activeSlave.preg > 3>> $His waist is horribly distended by $his bursting womb in a last ditch effort to find more room for $his children, leaving $his original waistline barely visible from behind.<</if>> <<elseif $activeSlave.belly < 10000>> $His _belly belly is hidden by $his waist. <<elseif $activeSlave.belly < 100000>> $His _belly belly is barely hidden by $his waist. <<elseif $activeSlave.belly < 300000>> $His _belly belly can be seen around $his waist. <<elseif $activeSlave.belly < 450000>> $His _belly belly can clearly be seen around $his waist. <<elseif $activeSlave.belly < 600000>> $His _belly belly can clearly be seen around $his waist.<<if $activeSlave.preg > 3>> $His waist is swollen wider than usual by $his crowded womb in its search for more room, leaving $his original waistline only visible from behind.<</if>> <<elseif $activeSlave.belly < 750000>> $His _belly belly lewdly bulges around $his waist.<<if $activeSlave.preg > 3>> $His waist is greatly distended by $his overfilled womb in its desperate search for more room, leaving $his original waistline only visible from behind.<</if>> <</if>> <</if>> <<elseif $activeSlave.waist >= -95>> a hot @@.pink;wasp waist@@ that gives $his an hourglass figure<<if $activeSlave.weight > 30>> despite $his extra weight<<elseif $activeSlave.weight < -30>> further accentuated by how thin $he is<</if>>. <<if $activeSlave.belly >= 1500>> <<if $activeSlave.belly >= 750000>> $His _belly belly grotesquely bulges around $his narrow waist and continues over half a meter farther to either side.<<if $activeSlave.preg > 3>> $His waist is horribly distended by $his bursting womb in a last ditch effort to find more room for $his children, leaving $his original waistline barely visible from behind.<</if>> <<elseif $activeSlave.belly < 5000>> $His _belly belly is hidden by $his narrow waist. <<elseif $activeSlave.belly < 80000>> $His _belly belly is barely hidden by $his narrow waist. <<elseif $activeSlave.belly < 100000>> $His _belly belly can be seen around $his narrow waist. <<elseif $activeSlave.belly < 450000>> $His _belly belly lewdly extends past $his $his narrow waist. <<elseif $activeSlave.belly < 600000>> $His _belly belly lewdly distends far to either side of $his narrow waist.<<if $activeSlave.preg > 3>> $His waist is swollen wider than usual by $his crowded womb in its search for more room, leaving $his original waistline only visible from behind.<</if>> <<elseif $activeSlave.belly < 750000>> $His _belly belly lewdly bulges to either side of $his narrow waist and continues for nearly half a meter in both directions.<<if $activeSlave.preg > 3>> $His waist is greatly distended by $his overfilled womb in its desperate search for more room, leaving $his original waistline barely visible from behind.<</if>> <</if>> <</if>> <<else>> an @@.pink;absurdly narrow waist@@ that gives $his a cartoonishly hourglass figure<<if $activeSlave.weight > 30>> made even more ludicrous by $his extra weight<<elseif $activeSlave.weight < -30>> made even more ludicrous by how thin $he is<</if>>. <<if $activeSlave.belly >= 1500>> <<if $activeSlave.belly >= 750000>> $His _belly belly grotesquely bulges around $his narrow waist and continues over half a meter farther to either side.<<if $activeSlave.preg > 3>> $His waist is horribly distended by $his bursting womb in a last ditch effort to find more room for $his children, leaving $his original waistline barely visible from behind.<</if>> <<elseif $activeSlave.belly < 2000>> $His _belly belly is hidden by $his narrow waist. <<elseif $activeSlave.belly < 5000>> $His _belly belly is barely hidden by $his narrow waist. <<elseif $activeSlave.belly < 8000>> $His _belly belly can be seen around $his narrow waist. <<elseif $activeSlave.belly < 15000>> $His _belly belly lewdly extends past $his $his narrow waist. <<elseif $activeSlave.belly < 45000>> $His _belly belly lewdly distends far to either side of $his narrow waist. <<elseif $activeSlave.belly < 600000>> $His _belly belly lewdly distends far to either side of $his narrow waist.<<if $activeSlave.preg > 3>> $His waist is swollen wider than usual by $his crowded womb in its search for more room, leaving $his original waistline only visible from behind.<</if>> <<elseif $activeSlave.belly < 750000>> $His _belly belly lewdly bulges to either side of $his narrow waist and continues for nearly half a meter in both directions.<<if $activeSlave.preg > 3>> $His waist is greatly distended by $his overfilled womb in its desperate search for more room, leaving $his original waistline barely visible from behind.<</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "heelDescription">> <<if ($activeSlave.heels == 1)>> $His @@.pink;legs have been altered@@ so that $he must wear heels in order to walk. <<if ($showClothing == 1) && ($saleDescription == 0)>> <<if ($activeSlave.amp != 1)>> <<if ($activeSlave.shoes != "none") && ($activeSlave.shoes != "flats")>> $He is, so $he can walk reasonably well. <<else>> Since $he is without them, $he's crawling on all fours. <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "skinDescription">> <<if $activeSlave.fuckdoll > 0>> The small areas of visible skin are <<print $activeSlave.skin>><<if $activeSlave.markings == "freckles">> and lightly freckled<<if (($activeSlave.skin == "pale") || ($activeSlave.skin == "fair")) && ($activeSlave.hColor != "red")>>, an attractive combination<</if>><<elseif $activeSlave.markings == "heavily freckled">> and heavily freckled<<if (($activeSlave.skin == "pale") || ($activeSlave.skin == "fair")) && ($activeSlave.hColor != "red")>>, an attractive combination<</if>><</if>>. <<elseif ($seeNationality == 1)>> <<if $activeSlave.nationality == 0>> Ethnically, $he's <<elseif $activeSlave.nationality == "slave">> $He's been chattel long enough that slavery is effectively $his nationality; ethnically, $he's <<elseif $activeSlave.nationality == "Stateless">> $He has spent so much time in the Free Cities that their statelessness is effectively $his nationality; ethnically, $he's <<elseif $activeSlave.nationality == "Zimbabwean" && $activeSlave.race == "white">> $He's originally @@.tan;Rhodesian@@; ethnically, $he's <<else>> $He's originally @@.tan;<<print $activeSlave.nationality>>@@; ethnically, $he's <</if>> @@.tan;<<print $activeSlave.race>>@@, and $his skin is <<print $activeSlave.skin>><<if $activeSlave.markings == "freckles">> and lightly freckled<<if (($activeSlave.skin == "pale") || ($activeSlave.skin == "fair")) && ($activeSlave.hColor != "red")>>, an attractive combination<</if>><<elseif $activeSlave.markings == "heavily freckled">> and heavily freckled<<if (($activeSlave.skin == "pale") || ($activeSlave.skin == "fair")) && ($activeSlave.hColor != "red")>>, an attractive combination<</if>><</if>>. <<elseif ($seeRace == 1)>> Ethnically, $he's @@.tan;<<print $activeSlave.race>>@@, and $his skin is <<print $activeSlave.skin>><<if $activeSlave.markings == "freckles">> and lightly freckled<<if (($activeSlave.skin == "pale") || ($activeSlave.skin == "fair")) && ($activeSlave.hColor != "red")>>, an attractive combination<</if>><<elseif $activeSlave.markings == "heavily freckled">> and heavily freckled<<if (($activeSlave.skin == "pale") || ($activeSlave.skin == "fair")) && ($activeSlave.hColor != "red")>>, an attractive combination<</if>><</if>>. <<else>> $His skin is <<print $activeSlave.skin>><<if $activeSlave.markings == "freckles">> and lightly freckled<<if (($activeSlave.skin == "pale") || ($activeSlave.skin == "fair")) && ($activeSlave.hColor != "red")>>, an attractive combination<</if>><<elseif $activeSlave.markings == "heavily freckled">> and heavily freckled<<if (($activeSlave.skin == "pale") || ($activeSlave.skin == "fair")) && ($activeSlave.hColor != "red")>>, an attractive combination<</if>><</if>>. <</if>> <</widget>> <<widget "ageAndHealthDescription">> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.health < -90>> $He is nearly unresponsive. $He's obviously @@.red;dangerously sick,@@ <<elseif $activeSlave.health < -50>> $He seems @@.red;very sick,@@ <<elseif $activeSlave.health < -20>> $He seems @@.red;ill,@@ <<elseif $activeSlave.health <= 20>> $He seems reasonably @@.yellow;healthy,@@ <<elseif $activeSlave.health <= 50>> $He shines with @@.green;good health,@@ <<else>> $He almost gleams; $he's in the absolute @@.green;best of health,@@ <</if>> and <<set $seed = $activeSlave.actualAge + 1>> $he's <<if $activeSlave.birthWeek >= 52 && $seeAge == 1>> going to turn $seed this week, <<elseif $activeSlave.actualAge < 3>> an infant, <<if $showAgeDetail == 1>> <<if $activeSlave.actualAge == 0>> <<print 0+$week-$activeSlave.weekAcquired>> weeks <<else>> $activeSlave.actualAge years <</if>> old<<if ($seeAge != 0)>>; <<if $activeSlave.birthWeek == 51>>$his birthday is next week<<else>>$his birthday is in <<print 52-$activeSlave.birthWeek>> weeks<</if>><</if>>. <<else>> only <<if $activeSlave.actualAge == 0>> <<print 0+$week-$activeSlave.weekAcquired>> weeks <<else>> $activeSlave.actualAge years <</if>> old. <</if>> <<elseif $activeSlave.actualAge < 5>> a toddler, <<if $showAgeDetail == 1>> $activeSlave.actualAge years old<<if ($seeAge != 0)>>; <<if $activeSlave.birthWeek == 51>>$his birthday is next week<<else>>$his birthday is in <<print 52-$activeSlave.birthWeek>> weeks<</if>><</if>>. <<else>> only $activeSlave.actualAge years old. <</if>> <<elseif $activeSlave.actualAge < 13>> a little girl, <<if $showAgeDetail == 1>> $activeSlave.actualAge years old<<if ($seeAge != 0)>>; <<if $activeSlave.birthWeek == 51>>$his birthday is next week<<else>>$his birthday is in <<print 52-$activeSlave.birthWeek>> weeks<</if>><</if>>. <<else>> only $activeSlave.actualAge years old. <</if>> <<elseif $activeSlave.actualAge < 16>> almost a child, <<if $showAgeDetail == 1>> $activeSlave.actualAge years old<<if ($seeAge != 0)>>; <<if $activeSlave.birthWeek == 51>>$his birthday is next week<<else>>$his birthday is in <<print 52-$activeSlave.birthWeek>> weeks<</if>><</if>>. <<else>> less than 17 years old. <</if>> <<elseif $activeSlave.actualAge < 17>> young and fresh at $activeSlave.actualAge<<if $showAgeDetail == 1 && ($seeAge != 0)>>; <<if $activeSlave.birthWeek == 51>>$his birthday is next week<<else>>$his birthday is in <<print 52-$activeSlave.birthWeek>> weeks<</if>><</if>>. <<elseif $activeSlave.actualAge < 18>> young, fresh, and nearly 18<<if $showAgeDetail == 1 && ($seeAge != 0)>>; <<if $activeSlave.birthWeek == 51>>$his birthday is next week<<if $seeAge == 1>> and people are already beginning to eye $him<</if>><<else>>$his birthday is in <<print 52-$activeSlave.birthWeek>> weeks<</if>><</if>>. <<elseif $activeSlave.actualAge < 19>> <<if $activeSlave.birthWeek == 0 && $seeAge == 1>> just turned $activeSlave.actualAge this week, which many citizens find especially appealing. <<elseif $activeSlave.birthWeek < 4 && $seeAge == 1>> only turned $activeSlave.actualAge this month. <<else>> $activeSlave.actualAge years old<<if $showAgeDetail == 1 && ($seeAge != 0)>>; <<if $activeSlave.birthWeek == 51>>$his birthday is next week<<else>>$his birthday is in <<print 52-$activeSlave.birthWeek>> weeks<</if>><</if>>. <</if>> <<elseif $activeSlave.actualAge < 20>> in $his final year as a teenager at age 19<<if $showAgeDetail == 1 && ($seeAge != 0)>>; <<if $activeSlave.birthWeek == 51>>$his birthday is next week<<else>>$his birthday is in <<print 52-$activeSlave.birthWeek>> weeks<</if>><</if>>. <<elseif $activeSlave.actualAge < 26>> a young woman, <<if $showAgeDetail == 1>> $activeSlave.actualAge years old<<if ($seeAge != 0)>>; <<if $activeSlave.birthWeek == 51>>$his birthday is next week<<else>>$his birthday is in <<print 52-$activeSlave.birthWeek>> weeks<</if>><</if>>. <<else>> in $his early twenties. <</if>> <<elseif $activeSlave.actualAge < 30>> a younger woman, <<if $showAgeDetail == 1>> $activeSlave.actualAge years old<<if ($seeAge != 0)>>; <<if $activeSlave.birthWeek == 51>>$his birthday is next week<<else>>$his birthday is in <<print 52-$activeSlave.birthWeek>> weeks<</if>><</if>>. <<else>> in $his late twenties. <</if>> <<elseif $activeSlave.actualAge < 36>> <<if $showAgeDetail == 1>> $activeSlave.actualAge years old<<if ($seeAge != 0)>>; <<if $activeSlave.birthWeek == 51>>$his birthday is next week<<else>>$his birthday is in <<print 52-$activeSlave.birthWeek>> weeks<</if>><</if>>. <<else>> in $his early thirties. <</if>> <<elseif $activeSlave.actualAge < 40>> middle-aged for a slave, <<if $showAgeDetail == 1>> at $activeSlave.actualAge years old<<if ($seeAge != 0)>>; <<if $activeSlave.birthWeek == 51>>$his birthday is next week<<else>>$his birthday is in <<print 52-$activeSlave.birthWeek>> weeks<</if>><</if>>. <<else>> in $his late thirties. <</if>> <<else>> old for a slave, <<if $showAgeDetail == 1>> at $activeSlave.actualAge years old<<if ($seeAge != 0)>>; <<if $activeSlave.birthWeek == 51>>$his birthday is next week<<else>>$his birthday is in <<print 52-$activeSlave.birthWeek>> weeks<</if>><</if>>. <<else>> <<if $activeSlave.actualAge < 50>>in $his forties.<<elseif $activeSlave.actualAge < 60>>in $his fifties. <<elseif $activeSlave.actualAge < 70>>extremely old for a slave, in $his 60s.<<elseif $activeSlave.actualAge < 80>>extremely old for a slave, in $his 70s. <<elseif $activeSlave.actualAge < 90>>extremely old for a slave, in $his 80s.<<elseif $activeSlave.actualAge < 100>>extremely old for a slave, in $his 90s.<<elseif $activeSlave.actualAge >= 100>>ancient by any measure, over a century old.<</if>> <</if>> <</if>> <<if $activeSlave.actualAge != $activeSlave.physicalAge>> However, $he has the body of a <<print $activeSlave.physicalAge>>-year old; <<if $activeSlave.physicalAge < 18 && $activeSlave.actualAge >= 18>> a stark contrast given $his maturity. <<elseif $activeSlave.physicalAge < 18 && $activeSlave.actualAge < 18>> a noticeable difference thanks to $his immaturity. <<elseif $activeSlave.physicalAge <= $activeSlave.actualAge-20 || $activeSlave.physicalAge >= $activeSlave.actualAge+20>> a shocking difference from $his actual age. <<elseif $activeSlave.physicalAge <= $activeSlave.actualAge-10 || $activeSlave.physicalAge >= $activeSlave.actualAge+10>> a noticeable difference from $his actual age. <<elseif $activeSlave.physicalAge <= $activeSlave.actualAge-5 || $activeSlave.physicalAge >= $activeSlave.actualAge+5>> a barely noticeable difference from $his actual age. <<else>> though it is hard to tell the difference from $his actual age. <</if>> <</if>> /* ** This section replaces the age/therapy texts, giving more details for the NCS condition. */ <<if $activeSlave.inducedNCS == 1>> <<if ($activeSlave.vagina < 0) && ($activeSlave.dick <= 0)>><<set _bodyNCS = 'childlike'>> <<elseif ($activeSlave.vagina < 0) && ($activeSlave.dick > 0)>><<set _bodyNCS = 'shota'>> <<elseif ($activeSlave.vagina > 0) && ($activeSlave.dick <= 0)>><<set _bodyNCS = 'loli'>> <<else>><<set _bodyNCS = 'loli/shota'>> <</if>> $pronounCap appears to be $activeSlave.visualAge years old <<if $activeSlave.visualAge <= 8>> and $pronoun has induced @@.orange;NCS,@@ and will alway have a <<= _bodyNCS>> body, no matter how long $pronoun lives. <<elseif ($activeSlave.visualAge < 13)>> and $pronoun has induced @@.orange;NCS@@ and will have a <<= _bodyNCS>> body for the rest of $possessive life. <<elseif ($activeSlave.visualAge < 20)>> and $pronoun still has a teen body for now, but with $possessive @@.orange;NCS,@@ $pronoun will eventually regress in age to look like a little girl again. <<else>> and $pronoun still has the body of an adult, but $possessive @@.orange;NCS@@ has <<if ($activeSlave.physicalAge - $activeSlave.visualAge <= 5)>> not really begun to youthen $possessive appearance yet. <<elseif ($activeSlave.physicalAge - $activeSlave.visualAge <= 10)>> clearly been at work on $object, making $possessive appear younger. <<elseif ($activeSlave.physicalAge -$activeSlave.visualAge <= 20)>> obviously helped take more than a decade off of $possessive age. <<else>> intensely youthened $object. <</if>> <</if>> <<elseif $activeSlave.physicalAge != $activeSlave.visualAge>> <<if $activeSlave.visualAge <= $activeSlave.physicalAge-20 || $activeSlave.visualAge >= $activeSlave.physicalAge+20>> $He has undergone radical age therapy that makes $him look <<elseif $activeSlave.visualAge <= $activeSlave.physicalAge-10 || $activeSlave.visualAge >= $activeSlave.physicalAge+10>> $He has undergone drastic age therapy that makes $him look <<elseif $activeSlave.visualAge <= $activeSlave.physicalAge-5 || $activeSlave.visualAge >= $activeSlave.physicalAge+5>> $He has undergone noticeable age therapy that makes $him look <<else>> For various reasons, $he looks <</if>> <<if $activeSlave.physicalAge > $activeSlave.visualAge>> <<if $activeSlave.physicalAge < $activeSlave.visualAge+5>> a slightly younger <<print $activeSlave.visualAge>>. <<elseif $activeSlave.visualAge < 20>> like $he's barely an adult. <<elseif $activeSlave.visualAge < 25>> barely into $his early twenties. <<elseif $activeSlave.visualAge < 30>> like $he's still in $his twenties. <<elseif $activeSlave.visualAge < 35>> barely thirty. <<elseif $activeSlave.visualAge < 40>> still in $his thirties. <<elseif $activeSlave.visualAge < 45>> barely forty. <<elseif $activeSlave.visualAge < 50>> still in $his forties. <<elseif $activeSlave.visualAge < 55>> barely fifty. <<elseif $activeSlave.visualAge < 60>> still in $his fifties. <<elseif $activeSlave.visualAge < 65>> barely sixty. <<elseif $activeSlave.visualAge < 70>> still in $his sixties. <<else>> a younger <<print $activeSlave.visualAge>>. <</if>> <<else>> <<if $activeSlave.physicalAge > $activeSlave.visualAge-5>> a slightly older <<print $activeSlave.visualAge>>. <<elseif $activeSlave.visualAge < 20>> like a fresh adult. <<elseif $activeSlave.visualAge < 25>> just over twenty. <<elseif $activeSlave.visualAge < 30>> nearly thirty. <<elseif $activeSlave.visualAge < 35>> just over thirty. <<elseif $activeSlave.visualAge < 40>> nearly forty. <<elseif $activeSlave.visualAge < 45>> just over forty. <<elseif $activeSlave.visualAge < 50>> nearly fifty. <<elseif $activeSlave.visualAge < 55>> just over fifty. <<elseif $activeSlave.visualAge < 60>> nearly sixty. <<elseif $activeSlave.visualAge < 65>> just over sixty. <<elseif $activeSlave.visualAge < 70>> nearly seventy. <<else>> an ancient <<print $activeSlave.visualAge>>. <</if>> <</if>> <</if>> <<else>> The fuckdoll gives no external indication of its health or age, but upon query its systems reports that it is <<if $activeSlave.health < -90>> @@.red;dangerously sick@@ <<elseif $activeSlave.health < -50>> @@.red;very sick@@ <<elseif $activeSlave.health < -20>> @@.red;ill@@ <<elseif $activeSlave.health <= 20>> @@.yellow;healthy@@ <<elseif $activeSlave.health <= 50>> @@.green;very health@@ <<else>> @@.green;extremely healthy@@ <</if>> and $activeSlave.physicalAge years old. <</if>> <</widget>> <<widget "accentDescription">> <<if $activeSlave.accent != 0>> <<if $activeSlave.accent == 1>> <<set $seed = either("beautiful", "distinctive", "lovely", "pleasant", "rich")>> $He speaks $language in a $seed <<if $activeSlave.nationality == "a Cook Islander">>Cook Islander<<elseif $activeSlave.nationality == "a Liechtensteiner">>Liechtensteiner<<elseif $activeSlave.nationality == "a New Zealander">>New Zealander<<elseif $activeSlave.nationality == "a Solomon Islander">>Solomon Islander<<else>>$activeSlave.nationality<</if>> accent<<if $activeSlave.speechRules == "accent elimination">>, which the rules encourage $him to suppress<</if>>. <<elseif $activeSlave.accent == 2>> <<set $seed = either("broad", "heavy", "marked", "rough", "strong", "thick")>> $He speaks $language in a $seed <<if $activeSlave.nationality == "a Cook Islander">>Cook Islander<<elseif $activeSlave.nationality == "a Liechtensteiner">>Liechtensteiner<<elseif $activeSlave.nationality == "a New Zealander">>New Zealander<<elseif $activeSlave.nationality == "a Solomon Islander">>Solomon Islander<<else>>$activeSlave.nationality<</if>> accent that can be hard to understand<<if $activeSlave.speechRules == "accent elimination">>, and the rules encourage $him to make an effort to suppress it<</if>>. <<else>> $He speaks little $language, but understands enough to be given orders. <</if>> <</if>> <</widget>> <<widget "shouldersDescription">> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.shoulders < -1>> $His shoulders and chest are very narrow and <<if $activeSlave.boobs > 2000>> feminine, forcing $his pressed-together tits to spread far beyond $his sides. <<else>> feminine. <</if>> <<elseif $activeSlave.shoulders < 0>> $His shoulders and chest are quite <<if $activeSlave.boobs > 1200>> feminine, causing a lot of cleavage and pressing $his boobs outward beyond $his sides. <<else>> feminine. <</if>> <<elseif $activeSlave.shoulders > 1>> $His shoulders and chest are very <<if $activeSlave.boobs > 600>> broad, making $his boobs look a lot smaller than they actually are. <<else>> broad. <</if>> <<elseif $activeSlave.shoulders > 0>> $His shoulders and chest are fairly <<if $activeSlave.boobs > 600>> broad, making $his tits look smaller than they actually are. <<else>> broad. <</if>> <<else>> $His shoulders and chest are <<if $activeSlave.boobs > 800>> feminine, flattering $his breasts. <<else>> feminine. <</if>> <</if>> <<if $activeSlave.shoulders > $activeSlave.hips>> They're wider than $his hips, <<if $activeSlave.boobs > 2000*($activeSlave.shoulders- $activeSlave.hips)>> but $his massive breasts make it hard to discern. <<elseif $arcologies[0].FSGenderRadicalist != "unset">> giving $him a somewhat mannish appearance. <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> giving $him an @@.red;ugly, mannish appearance.@@ <<else>> giving $him an @@.red;unattractive, somewhat mannish, appearance.@@ <</if>> <</if>> <</if>> <</widget>> <<widget "hipsDescription">> <<if $activeSlave.hips < -1>> <<if $activeSlave.butt > 2>> $His butt is <<if $arcologies[0].FSHedonisticDecadence != "unset">> disproportionately large for $his narrow hips, but your hedonistic arcology finds this attractive. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> disproportionately large for $his narrow hips, but your transformation fetishist arcology considers this attractive. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> disproportionately large for $his narrow hips, but that's just fine to your asset expansionist society. <<else>> @@.red;disproportionately large@@ for $his narrow hips. <</if>> <<else>> $His hips are very narrow. <</if>> <<elseif $activeSlave.hips < 0>> <<if $activeSlave.butt > 4>> $His butt is <<if $arcologies[0].FSHedonisticDecadence != "unset">> disproportionately large for $his trim hips, but your hedonistic arcology finds this attractive. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> disproportionately large for $his trim hips, but your transformation fetishist arcology considers this attractive. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> disproportionately large for $his trim hips, but that's just fine to your asset expansionist society. <<else>> @@.red;disproportionately large@@ for $his trim hips. <</if>> <<else>> $His butt is complemented by $his trim hips. <</if>> <<elseif $activeSlave.hips > 2>> <<if $activeSlave.butt <= 8>> $His butt is @@.red;disproportionately small@@ for $his monstrous hips. <<else>> $His butt is fitting for $his monstrous hips. <</if>> <<elseif $activeSlave.hips > 1>> <<if $activeSlave.butt <= 3 && ($arcologies[0].FSSlimnessEnthusiast == "unset" || ($activeSlave.boobs >= 500))>> $His butt is @@.red;disproportionately small@@ for $his very wide hips<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>, which your arcology finds unattractive on busty slaves.<<else>>.<</if>> <<else>> $His butt is flattered by $his very wide hips. <</if>> <<elseif $activeSlave.hips > 0>> <<if $activeSlave.butt > 8>> $His butt is <<if $arcologies[0].FSHedonisticDecadence != "unset">> disproportionately large for $his broad hips, but your hedonistic arcology finds this attractive. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> disproportionately large for $his broad hips, but your transformation fetishist arcology considers this attractive. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> disproportionately large for $his broad hips, but that's just fine to your asset expansionist society. <<else>> @@.red;disproportionately large@@ for $his broad hips. <</if>> <<elseif $activeSlave.butt <= 2 && ($arcologies[0].FSSlimnessEnthusiast == "unset" || ($activeSlave.boobs >= 500))>> $His butt is @@.red;disproportionately small@@ for $his broad hips<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>, which your arcology finds unattractive on busty slaves.<<else>>.<</if>> <<else>> $His butt is complemented by $his broad hips. <</if>> <<else>> <<if $activeSlave.butt > 6>> $His butt is <<if $arcologies[0].FSHedonisticDecadence != "unset">> disproportionately large for $his womanly hips, but your hedonistic arcology finds this attractive. <<elseif $arcologies[0].FSTransformationFetishist != "unset">> disproportionately large for $his womanly hips, but your transformation fetishist arcology considers this attractive. <<elseif $arcologies[0].FSAssetExpansionist != "unset">> disproportionately large for $his womanly hips, but that's just fine to your asset expansionist society. <<else>> @@.red;disproportionately large@@ for $his womanly hips. <</if>> <<elseif $activeSlave.butt <= 1 && ($arcologies[0].FSSlimnessEnthusiast == "unset" || ($activeSlave.boobs >= 500))>> $His butt is @@.red;disproportionately small@@ for $his ample hips<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>, which your arcology finds unattractive on busty slaves.<<else>>.<</if>> <<else>> $His butt is complemented by $his ample hips. <</if>> <</if>> <</widget>> <<widget "heightImplantDescription">> <<if $activeSlave.heightImplant > 0>> The proportions of $his arms and legs are odd, as though they have been artificially lengthened. <<elseif $activeSlave.heightImplant < 0>> The proportions of $his arms and legs are odd, as though they have been surgically shortened. <</if>> <</widget>> <<widget "amputeeDescription">> <<if $activeSlave.amp != 0>> <<if $activeSlave.amp == -1>> $activeSlave.slaveName is a @@.pink;quadruple amputee@@, but $he's equipped with a set of modern prosthetic limbs that allow $him a fairly normal life. <<elseif $activeSlave.amp == -2>> $activeSlave.slaveName is a @@.pink;quadruple amputee@@, but $he's equipped with P-Limbs customized for sex. $His fingertips vibrate, $his finger joints are masked to prevent pinching, and $his hands can dispense lube. <<elseif $activeSlave.amp == -3>> $activeSlave.slaveName is a @@.pink;quadruple amputee@@, but $he's equipped with P-Limbs customized to look natural. Their covering looks like living $activeSlave.skin skin, and their servos are noise damped. <<elseif $activeSlave.amp == -4>> $activeSlave.slaveName is a @@.pink;quadruple amputee@@, but $he's equipped with P-Limbs customized for combat. They're hardened, strengthened, and more responsive, and they conceal taser knuckles and extensible forearm blades. <<elseif $activeSlave.amp == -5>> $activeSlave.slaveName is a @@.pink;quadruple amputee@@, but $he's equipped with advanced cybernetic P-Limbs. The ultimate fusion of combat effectiveness and instruments of pleasure, they're capable of performing multiple functions. They can enhance sex through $his vibrating hands and increase $his combat skills with hardened, yet flexible artificial muscles. They have an advanced artificial skin that can send electrical impulses that can cause stimulation or extreme pain. <<elseif $activeSlave.fuckdoll > 0>> $activeSlave.slaveName is a @@.pink;quadruple amputee,@@ making $him a convenient torso-only sex toy. <<else>> The most obvious thing about $activeSlave.slaveName is that $he is a @@.pink;quadruple amputee@@: $he has neither arms nor legs. <</if>> <</if>> <</widget>> <<widget "boobsShapeDescription">> <<if $showImplantEffects == 1>> <<if $activeSlave.fuckdoll > 0>> <<if $activeSlave.boobs > 250>> The natural shape of its breasts is completely irrelevant, since the suit forces each of them <<if $activeSlave.boobs > 5000>> into a monstrous orb shape. <<elseif $activeSlave.boobs > 1000>> into an orb shape. <<else>> up and out like a severe pushup bra. <</if>> <</if>> <<elseif ($activeSlave.boobsImplant == 0)>> <<switch $activeSlave.boobShape>> <<case "perky">> <<if $activeSlave.boobs > 12000>> When $he's on $his back, some of their natural perkiness can still be seen in the way they tend to obscure $his head and shoulders. <<elseif $activeSlave.boobs > 5000>> Their natural perkiness has helped them resist their enormous size, making them look like a normal pair of merely gigantic tits that have grown to be bigger than $his head without changing shape. <<elseif $activeSlave.boobs > 2500>> They're orbs of soft flesh, resting heavily against $his chest and each other. They remain naturally perky, defying gravity. <<elseif $activeSlave.boobs > 1000>> They're somewhat perky despite their large size, with $his nipples pointing slightly upward. <<elseif $activeSlave.boobs > 500>> They're full and perky, and $his nipples point upward. <<elseif $activeSlave.boobs > 250>> They're perky, and $his nipples point upward. <<else>> They're very minimal. <</if>> <<case "downward-facing">> <<if $activeSlave.boobs > 12000>> Their naturally downward-facing shape makes them a convenient cushion when $he's face-down, naturally placing $his in a kneeling position. <<elseif $activeSlave.boobs > 5000>> They're huge pillows of soft flesh, distorted by gravity and where they rest against $his stomach and each other. Naturally downward-facing, they are so big that $his nipples point directly down. <<elseif $activeSlave.boobs > 2500>> They're orbs of soft flesh, resting heavily against $his stomach and each other. Since they are naturally downward-facing, most of their mass rests low. <<elseif $activeSlave.boobs > 1000>> They're not attractively shaped, with $his nipples pointing downward more strongly than they should for $his breast size. <<elseif $activeSlave.boobs > 500>> They're not attractively shaped, with $his nipples pointing down. <<elseif $activeSlave.boobs > 250>> They're not attractively shaped, with $his nipples pointing down despite $his small breasts. <<else>> They're very minimal. <</if>> <<case "torpedo-shaped">> <<if $activeSlave.boobs > 12000>> They are naturally torpedo-shaped, which can be seen in the way they stick out more than a meter in front of $his when $he sits up. <<elseif $activeSlave.boobs > 5000>> They're huge promontories of soft flesh. Their natural torpedo shape remains to a certain extent, $his swaying breasts reaching an incredibly long way out from $his chest. <<elseif $activeSlave.boobs > 2500>> They're orbs of soft flesh, resting heavily against $his chest and each other. Their natural torpedo shape is distorted by their weight. <<elseif $activeSlave.boobs > 1000>> They're strongly torpedo-shaped despite their large size, projecting a long way from $his chest and swaying lewdly when $he's naked. <<elseif $activeSlave.boobs > 500>> They're strongly torpedo-shaped, projecting a long way from $his chest and swaying cutely when $he's naked. <<elseif $activeSlave.boobs > 250>> They're strongly torpedo-shaped despite their small size, projecting some way from $his chest. <<else>> They're very minimal. <</if>> <<case "wide-set">> <<if $activeSlave.boobs > 12000>> They are naturally wide-set, which can be seen in the way they stick out more than a meter to either side of $his when $he's face-down. <<elseif $activeSlave.boobs > 5000>> They're huge pillows of soft flesh whose natural wide-set shape somehow keeps them from touching despite their mass. <<elseif $activeSlave.boobs > 2500>> They're orbs of soft flesh whose natural wide-set shape obscures $his upper arms. They rest without natural cleavage despite their size. <<elseif $activeSlave.boobs > 1000>> They're wide-set, with their weight pointing each nipple away from $his sternum. <<elseif $activeSlave.boobs > 500>> They're wide-set, with each nipple pointing away from $his sternum. <<elseif $activeSlave.boobs > 250>> They're wide-set, with each nipple pointing somewhat sideways. <<else>> They're very minimal. <</if>> <<case "saggy">> <<if $activeSlave.boobs > 12000>> Their naturally saggy shape makes them a convenient cushion when $he's face-down, naturally placing $his in a kneeling position. <<elseif $activeSlave.boobs > 5000>> They're huge pillows of soft flesh that sag past $his navel. $His nipples are placed on their bottoms, pointed at the ground by the heavy mass of breastflesh above them. <<elseif $activeSlave.boobs > 2500>> They're orbs of soft flesh that sag almost to $his navel. $His nipples are placed on their bottoms, pointed at the ground by the weight of breast above them. <<elseif $activeSlave.boobs > 1000>> They're heavy and saggy, pointing $his nipples at the ground. <<elseif $activeSlave.boobs > 500>> They're not attractively shaped, with $his nipples pointing down. <<elseif $activeSlave.boobs > 250>> They're not attractively shaped, with $his nipples pointing down despite $his small breasts. <<else>> They're very minimal. <</if>> <<default>> <<if $activeSlave.boobs > 12000>> They anchor $his when $he's face-down, and pin $his when $he's on $his back. <<elseif $activeSlave.boobs > 5000>> They're huge pillows of soft flesh, distorted by gravity and where they rest against $his stomach and each other. <<elseif $activeSlave.boobs > 2500>> They're orbs of soft flesh, resting heavily against $his chest and each other. <<elseif $activeSlave.boobs > 1000>> They're soft and round, resting heavily against $his chest and each other. <<elseif $activeSlave.boobs > 500>> They're nice and soft and rest naturally against $his chest. <<elseif $activeSlave.boobs > 250>> They're nicely rounded and rest naturally. <<else>> They're very minimal. <</if>> <</switch>> <<elseif ($activeSlave.boobsImplant <= 400)>> <<if ($activeSlave.boobs > 800)>> $He has <<print $activeSlave.boobsImplant>>cc breast implants. $His tits look fairly natural, but defy gravity more than could be expected given their size. <<elseif ($activeSlave.boobs > 300)>> $He has <<print $activeSlave.boobsImplant>>cc breast implants. $His tits look fairly natural, but are perkier than could be expected given their size. <<else>> $He has <<print $activeSlave.boobsImplant>>cc breast implants. $His tits look fairly natural, mostly because they're so small. <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<if $activeSlave.boobsImplant > 0>> They are about <<print Math.floor(($activeSlave.boobsImplant/$activeSlave.boobs)*100)>>% implant. <</if>> <</if>> <<elseif ($activeSlave.boobsImplant <= 600)>> <<if ($activeSlave.boobs > 800)>> $He has <<print $activeSlave.boobsImplant>>cc breast implants. $His implants are well done, but $his breasts are so perfect and gravity-defying that they are clearly artificial. <<else>> $He has <<print $activeSlave.boobsImplant>>cc breast implants. $His implants are well done, but $his breasts are so rounded and high that they are clearly artificial. <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<if $activeSlave.boobsImplant > 0>> They are about <<print Math.floor(($activeSlave.boobsImplant/$activeSlave.boobs)*100)>>% implant. <</if>> <</if>> <<else>> <<if ($activeSlave.boobs > 2000)>> $He has <<print $activeSlave.boobsImplant>>cc <<if $activeSlave.boobsImplantType == 1>>engorged string<<else>>fillable breast<</if>> implants, which is obvious from the unnatural size of $his boobs. <<elseif $activeSlave.boobs - $activeSlave.boobsImplant > 800>> $He has <<print $activeSlave.boobsImplant>>cc <<if $activeSlave.boobsImplantType == 1>>engorged string<<else>>fillable breast<</if>> implants, which is obvious from the roundness of $his fake tits. <<else>> $He has <<print $activeSlave.boobsImplant>>cc <<if $activeSlave.boobsImplantType == 1>>engorged string<<else>>fillable breast<</if>> implants. They are extremely obvious; with little natural breast tissue to support them, they look like a pair of balloons attached to $his chest. <</if>> <<if $arcologies[0].FSTransformationFetishist != "unset">> <<if $activeSlave.boobsImplant > 0>> They are about <<print Math.floor(($activeSlave.boobsImplant/$activeSlave.boobs)*100)>>% implant. <</if>> <</if>> <</if>> <<if $arcologies[0].FSTransformationFetishist > 20>> <<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>> <<if $activeSlave.boobs >= 400>> <<if $activeSlave.boobs >= 10000>> <<if $activeSlave.boobsImplant/$activeSlave.boobs < .75>> $His breasts are @@.red;disgustingly natural@@ for their size. <<else>> $His breasts are @@.green;obviously implants,@@ as they should be. <</if>> <<elseif $activeSlave.boobs >= 2000>> <<if $activeSlave.boobsImplant/$activeSlave.boobs < .50>> $His breasts are @@.red;disgustingly natural@@ for their size. <<else>> $His breasts are @@.green;obviously implants,@@ as they should be. <</if>> <<elseif $activeSlave.boobs >= 1000>> <<if $activeSlave.boobsImplant/$activeSlave.boobs < .25>> $His breasts are @@.red;disgustingly natural@@ for their size. <<else>> $His breasts are @@.green;obviously implants,@@ as they should be. <</if>> <<else>> <<if $activeSlave.boobsImplant/$activeSlave.boobs < .10>> $His breasts are @@.red;disgustingly natural@@ for their size. <<else>> $His breasts are @@.green;obviously implants,@@ as they should be. <</if>> <</if>> <</if>> <<else>> <<if $activeSlave.boobs >= 600>> <<if $activeSlave.boobs >= 10000>> <<if $activeSlave.boobsImplant/$activeSlave.boobs < .75>> $His breasts are @@.red;disgustingly natural@@ for their size. <<else>> $His breasts are @@.green;obviously implants,@@ as they should be. <</if>> <<elseif $activeSlave.boobs >= 2000>> <<if $activeSlave.boobsImplant/$activeSlave.boobs < .50>> $His breasts are @@.red;disgustingly natural@@ for their size. <<else>> $His breasts are @@.green;obviously implants,@@ as they should be. <</if>> <<elseif $activeSlave.boobs >= 1000>> <<if $activeSlave.boobsImplant/$activeSlave.boobs < .25>> $His breasts are @@.red;disgustingly natural@@ for their size. <<else>> $His breasts are @@.green;obviously implants,@@ as they should be. <</if>> <<else>> <<if $activeSlave.boobsImplant/$activeSlave.boobs < .10>> $His breasts are @@.red;disgustingly natural@@ for their size. <<else>> $His breasts are @@.green;obviously implants,@@ as they should be. <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</widget>> <<widget "BellyImplantDescription">> <<if $activeSlave.bellyImplant >= 32000>> $He looks inhumanly pregnant, <<if $activeSlave.physicalAge <= 3>> and $he is nearly spherical. $His toddlerish form is utterly dwarfed by $his implant, all $he can do is lay on top of it. $He is so overfilled you can clearly make out the implant within $his body through $his skin. It is so taut, not one motion can be seen in its contents. <<elseif $activeSlave.physicalAge <= 12>> and $he is more belly than girl. $His absolutely gigantic, overfilled implant keeps $his pinned to the ground. $He is so overfilled you can clearly make out the implant within $his body through $his skin. It is so taut, not one motion can be seen in its contents. <<elseif $activeSlave.height >= 185>> but $his tall frame barely keeps $his grotesque belly off the ground. $He is so overfilled you can clearly make out the implant within $his body through $his skin. It is so taut, not one motion can be seen in its contents. <<elseif $activeSlave.height < 150>> and $he is more belly than girl. $His absolutely gigantic, overfilled implant keeps $his pinned to the ground. $He is so overfilled you can clearly make out the implant within $his body through $his skin. It is so taut, not one motion can be seen in its contents. <<elseif $activeSlave.muscles > 1>> and $he can barely hold $his overfilled belly upright. $He is so overfilled you can clearly make out the implant within $his body through $his skin. It is so taut, not one motion can be seen in its contents. <<else>> and $he is more belly than girl. $His gigantic, overfilled implant keeps $his pinned to the ground. $He is so overfilled you can clearly make out the implant within $his body through $his skin. It is so taut, not one motion can be seen in its contents. <</if>> <<elseif $activeSlave.bellyImplant >= 16000>> $He looks unbelievably pregnant, <<if $activeSlave.physicalAge <= 3>> and $his belly pins $his to the ground. $His toddlerish form is dwarfed by $his implant; try as $he might, $he cannot even drag the massive thing. $He is so full you can nearly make out the implant within $his body through $his skin. <<elseif $activeSlave.physicalAge <= 12>> and $he can barely function with $his enormous belly. $He is so full you can nearly make out the implant within $his body through $his skin. <<elseif $activeSlave.height >= 185>> but $his tall frame barely bears $his obscene, drum-taut belly. $He is so full you can nearly make out the implant within $his body through $his skin. <<elseif $activeSlave.height < 150>> and $he can barely function with $his enormous belly. $He is so full you can nearly make out the implant within $his body through $his skin. <<elseif $activeSlave.muscles > 30>> and $his fit body allows $him to carry $his obscene belly without too much trouble. $He is so full you can nearly make out the implant within $his body through $his skin. <<else>> and $he can barely function with $his enormous belly. $He is so full you can nearly make out the implant within $his body through $his skin. <</if>> <<elseif $activeSlave.bellyImplant >= 8000>> $He looks hugely pregnant, <<if $activeSlave.physicalAge <= 3>> and $his toddlerish body is absolutely filled by $his implant. $He can barely move $himself and resembles an over inflated blow-up doll. <<elseif $activeSlave.physicalAge <= 12>> and $his massive, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his massive, drum-taut belly well. <<elseif $activeSlave.height < 150>> and $his massive, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.muscles > 30>> and $his fit body bears $his massive, drum-taut belly well. <<else>> and $his massive, drum-taut belly dominates $his frame. <</if>> <<elseif $activeSlave.bellyImplant >= 4000>> $He looks pregnant, <<if $activeSlave.physicalAge <= 3>> and $his swollen belly is nearly as big as $his toddlerish body. <<elseif $activeSlave.physicalAge <= 12>> and $his swollen belly dominates $his poor little frame. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his swollen belly well. <<elseif $activeSlave.height < 150>> and $his swollen belly dominates $his poor little frame. <<elseif $activeSlave.muscles > 30>> and $his fit body bears $his swollen belly well. <<else>> and $his swollen belly dominates $his frame. <</if>> <<elseif $activeSlave.bellyImplant >= 2000>> $He looks bloated, <<if $activeSlave.physicalAge <= 3>> and $his swollen belly looks obscene on $his toddlerish body. <<elseif $activeSlave.physicalAge <= 12>> and $his swollen belly already looks huge on $his tiny frame. <<elseif $activeSlave.weight > 95>> but $he's sufficiently overweight that it's not obvious. <<elseif $activeSlave.height < 150>> and $his swollen belly already looks huge on $his tiny frame. <<elseif $activeSlave.weight < -10>> $his thin form making $his swollen belly very obvious. <<else>> the implant just beginning to visibly bulge $his belly. <</if>> <</if>> <<if ($showClothing == 1) && ($saleDescription == 0)>> <<if $surgeryDescription == 0>> <<if $activeSlave.bellyImplant >= 32000>> <<if ($activeSlave.bellyAccessory == "an extreme corset")>> $activeSlave.slaveName's titanic implant-filled belly makes a mockery of $his corset; one or the other will eventually win out. <<elseif ($activeSlave.bellyAccessory == "a corset")>> $activeSlave.slaveName's corset looks ridiculous trying to bind $his middle while allowing $his monstrous belly to hang out. <</if>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $activeSlave.slaveName's titanic implant-filled belly is allowed to bulge out of a huge hole in the suit. <<case "conservative clothing">> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater far from $his titanic implant-filled belly. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's titanic implant-filled belly adds even more strain to $his struggling oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his titanic implant-filled belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater rests atop $his titanic implant-filled belly. <<else>> $activeSlave.slaveName's blouse rests atop $his titanic implant-filled belly. <</if>> <<case "chains">> $activeSlave.slaveName's titanic implant-filled belly is tightly wrapped with chains; they can barely sink into the overfilled implant. <<case "Western clothing">> $activeSlave.slaveName's flannel shirt can't close over $his titanic implant-filled belly so $he has left the bottom buttons open leaving $his stomach hanging out. <<case "body oil">> $activeSlave.slaveName's titanic implant-filled is covered in a sheen of stretch-mark defeating oil. <<case "a succubus outfit">> $activeSlave.slaveName's titanic implant-filled sticks out of $his corset, which is laced above it as best $he can manage. <<case "a toga">> $activeSlave.slaveName's titanic implant-filled belly parts $his toga. <<case "a huipil">> $activeSlave.slaveName's huipil meekly rests atop $his titanic implant-filled belly. <<case "a slutty qipao">> $His qipao is slit up the side. However, it merely rests atop $his titanic implant-filled belly. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straining straps barely press into $his titanic implant-filled belly. The straps connect to a steel ring encircling $his popped navel. <<case "shibari ropes">> $activeSlave.slaveName's titanic bulging implant-filled is tightly bound with rope; they can barely sink into the overfilled implant <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's titanic bulging implant-filled greatly distends $his latex suit. $He looks like an over inflated balloon ready to pop. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's titanic implant-filled belly hangs out $his open tunic and shirt <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt lies half open, since $his titanic implant-filled belly has triumphed over $his buttons. <<else>> $activeSlave.slaveName's tunic and shirt lie half open, since $his titanic implant-filled belly has triumphed over $his buttons. <</if>> <<case "a schutzstaffel uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's titanic implant-filled belly hangs out $his open tunic and shirt <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt lies half open, since $his titanic implant-filled belly has triumphed over $his buttons. <<else>> $activeSlave.slaveName's tunic and shirt lie half open, since $his titanic implant-filled belly has triumphed over $his buttons. <</if>> <<case "a slutty schutzstaffel uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's titanic implant-filled belly hangs out $his open tunic and shirt <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt lies half open, since $his titanic implant-filled belly has triumphed over $his buttons. <<else>> $activeSlave.slaveName's tunic and shirt lie half open, since $his titanic implant-filled belly has triumphed over $his buttons. <</if>> <<case "a red army uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's titanic implant-filled belly hangs out $his open tunic and shirt <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt lies half open, since $his titanic implant-filled belly has triumphed over $his buttons. <<else>> $activeSlave.slaveName's tunic and shirt lie half open, since $his titanic implant-filled belly has triumphed over $his buttons. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's titanic implant-filled belly parts $his uncovered breasts. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's oversized breasts keep $his scrub top far from $his titanic implant-filled belly. <<else>> $activeSlave.slaveName's scrub top rests meekly atop $his titanic implant-filled belly. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress has burst trying to contain $his titanic implant-filled belly leaving it hanging out the hole it made. <<case "attractive lingerie">> $activeSlave.slaveName's titanic implant-filled belly completely hides $his lacy g-string. <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's titanic implant-filled belly completely hides $his silken panties. $His silken vest sensually frames $his overfilled middle. <<case "a maternity dress">> $activeSlave.slaveName's titanic implant-filled belly strains $his dress. $His dress is specially tailored to be modest yet draw attention to $his abnormal midriff. <<case "stretch pants and a crop-top">> $activeSlave.slaveName's titanic implant-filled belly takes full advantage of $his exposed midriff to hang freely. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress fails to cover $his titanic implant-filled belly, but the outfit includes a thin white blouse that rests meekly atop $his immense stomach. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress was almost conservative, but it has burst open trying to contain $his titanic implant-filled belly. $His immense stomach hangs out the hole it made, its sides peeking out from behind $his apron. <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his titanic implant-filled belly. <<case "a penitent nuns habit">> $activeSlave.slaveName's titanic implant-filled belly stretches $his habit. The coarse cloth aggravates $his sensitive stretched skin, even more so, given the amount of skin it has to torment. <<case "a string bikini">> $activeSlave.slaveName's titanic implant-filled belly hides most of $his string bikini. <<case "a scalemail bikini">> $activeSlave.slaveName's scalemail bikini exposes $his titanic implant-filled belly. <<case "clubslut netting">> $activeSlave.slaveName's titanic implant-filled belly has burst through $his clubslut netting. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top rests atop $his implant-filled pregnant belly making it look like that this cheerleader has fucked the entire school. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's titanic implant-filled belly parts $his uncovered breasts. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $his t-shirt far from $his titanic implant-filled belly. <<else>> $activeSlave.slaveName's t-shirt fails to cover $his titanic implant-filled belly at all. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName's titanic implant-filled belly is allowed to hang free, demonstrating just how slutty $he is. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, giving $him a sensual motherly look as it carefully caresses $his titanic implant-filled belly. <<case "slutty business attire">> $activeSlave.slaveName's titanic implant-filled stomach hangs out the front of $his suit jacket and blouse as there is no way $he could close them. <<case "nice business attire">> $activeSlave.slaveName's titanic implant-filled belly hangs out the front of $his specially tailored blouse and jacket as there is no way for $him to close them. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $his titanic implant-filled belly. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $his titanic implant-filled belly and prominently displaying $his popped navel. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket fails to even come close to closing over $his titanic implant-filled belly leaving $him with only the button below $his breasts done. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse rests atop $his titanic implant-filled belly, making $him look like the super promiscuous school slut. <<case "a kimono">> $activeSlave.slaveName's titanic implant-filled belly parts the front of $his kimono leaving it gracefully hanging to its sides. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya has split down the sides trying to contain $his titanic implant-filled belly. <<case "battledress">> $activeSlave.slaveName's tank top rests atop $his titanic implant-filled belly leaving $him looking like someone who fucked half the country. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress has been torn open by $his titanic implant-filled belly. $His immense stomach hangs out the whole it made. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown has been retailored to expose $his titanic implant-filled belly while still maintaining its beauty. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include a long thin chain that looks ready to snap as in encircles $his titanic implant-filled belly. <<case "a leotard">> $activeSlave.slaveName's tight leotard shows off every inch of $his titanic implant-filled belly. $His immense stomach slightly protrudes from the various rips and tears that have begun appearing in the fabric. <<case "a monokini">> $activeSlave.slaveName's titanic implant-filled belly has pushed down the front of $his monokini, leaving $his belly mostly bare. <<case "an apron">> $activeSlave.slaveName has given up trying to tie $his apron's strings, allowing the frilly garment to idly rest upon $his titanic implant-filled belly. <<case "a cybersuit">> $activeSlave.slaveName's bodysuit tightly clings to $his titanic implant-filled belly and prominently displaying $his popped navel. <<case "a chattel habit">> The strip of cloth running down $his front is forced to one side by $his titanic implant-filled belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy has burst trying to contain $his titanic implant-filled belly leaving it hanging out the hole it made. <<case "spats and a tank top">> <<if ($activeSlave.boobs > 1200)>> $activeSlave.slaveName's top is prevented from trying to cover $his titanic implant-filled belly by $his breasts. <<else>> $activeSlave.slaveName's top fails to cover $his titanic implant-filled belly at all. <</if>> <<default>> <</switch>> <<if $arcologies[0].FSTransformationFetishist != "unset">> Your transformation fetishizing society is fascinated by $his unusual implant. <</if>> <<elseif $activeSlave.bellyImplant >= 16000>> <<if ($activeSlave.bellyAccessory == "an extreme corset")>> $activeSlave.slaveName's gigantic implant-filled belly is strains $his corset, threatening to burst it; one or the other will eventually win out. <<elseif ($activeSlave.bellyAccessory == "a corset")>> $activeSlave.slaveName's corset strains around $his monstrous belly. <</if>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $activeSlave.slaveName's gigantic implant-filled belly is allowed to bulge out of a huge hole in the suit. <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater far from $his gigantic implant-filled belly. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's gigantic implant-filled belly adds even more strain to $his struggling oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's gigantic implant-filled belly parts $his poorly covered breasts. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his gigantic implant-filled belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater rests atop $his gigantic implant-filled belly. <<else>> $activeSlave.slaveName's blouse rests atop $his gigantic implant-filled belly. <</if>> <<case "chains">> $activeSlave.slaveName's gigantic implant-filled belly is tightly wrapped with chains causing it to bulge angrily. <<case "Western clothing">> $activeSlave.slaveName's flannel shirt can't close over $his gigantic implant-filled belly so $he has left the bottom buttons open leaving $his stomach hanging out. <<case "a succubus outfit">> $activeSlave.slaveName's gigantic implant-filled belly sticks out of $his corset, which is laced above and below it as best $he can manage. The laces are straining to hold together. <<case "body oil">> $activeSlave.slaveName's gigantic implant-filled belly is covered in a sheen of stretch-mark defeating oil. <<case "a toga">> $activeSlave.slaveName's gigantic implant-filled belly parts $his toga. <<case "a huipil">> $activeSlave.slaveName's huipil meekly rests atop $his gigantic implant-filled belly. <<case "a slutty qipao">> $His qipao is slit up the side. However, it merely rests atop $his gigantic implant-filled belly. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straining straps press into $his gigantic implant-filled belly causing flesh to spill out the gaps. The straps connect to a steel ring encircling $his popped navel. <<case "shibari ropes">> $activeSlave.slaveName's gigantic implant-filled belly is tightly bound with rope, flesh angrily bulges from between them. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's gigantic implant-filled belly greatly distends $his latex suit. $He looks like an over inflated balloon ready to pop. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's gigantic implant-filled belly hangs out $his open tunic and shirt <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt lies half open, since $his gigantic implant-filled belly has triumphed over $his buttons. <<else>> $activeSlave.slaveName's tunic and shirt lie half open, since $his gigantic implant-filled belly has triumphed over $his buttons. <</if>> <<case "a schutzstaffel uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's gigantic implant-filled belly hangs out $his open tunic and shirt <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt lies half open, since $his gigantic implant-filled belly has triumphed over $his buttons. <<else>> $activeSlave.slaveName's tunic and shirt lie half open, since $his gigantic implant-filled belly has triumphed over $his buttons. <</if>> <<case "a slutty schutzstaffel uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's gigantic implant-filled belly hangs out $his open tunic and shirt <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt lies half open, since $his gigantic implant-filled belly has triumphed over $his buttons. <<else>> $activeSlave.slaveName's tunic and shirt lie half open, since $his gigantic implant-filled belly has triumphed over $his buttons. <</if>> <<case "a red army uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's gigantic implant-filled belly hangs out $his open tunic and shirt <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt lies half open, since $his gigantic implant-filled belly has triumphed over $his buttons. <<else>> $activeSlave.slaveName's tunic and shirt lie half open, since $his gigantic implant-filled belly has triumphed over $his buttons. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's gigantic implant-filled belly parts $his uncovered breasts. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's oversized breasts keep $his scrub top far from $his gigantic implant-filled belly. <<else>> $activeSlave.slaveName's scrub top rests meekly atop $his gigantic implant-filled belly. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress has burst trying to contain $his gigantic implant-filled belly leaving it hanging out the hole it made. <<case "attractive lingerie">> $activeSlave.slaveName's gigantic implant-filled belly completely hides $his lacy g-string. <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's gigantic implant-filled belly completely hides $his silken panties. $His silken vest sensually frames $his overfilled belly. <<case "a maternity dress">> $activeSlave.slaveName's gigantic implant-filled belly fills $his loose dress. $His dress is specially tailored to be modest yet draw attention to $his giant middle. <<case "stretch pants and a crop-top">> $activeSlave.slaveName's gigantic implant-filled belly takes full advantage of $his exposed midriff to hang freely. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress fails to cover $his gigantic implant-filled belly, but the outfit includes a thin white blouse that rests meekly atop $his stomach. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress is almost conservative, it barely contains $his gigantic implant-filled belly. Its seams strain to hold back $his overfilled middle. <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his gigantic implant-filled belly. <<case "a penitent nuns habit">> $activeSlave.slaveName's gigantic implant-filled belly completely fills $his habit. The coarse cloth aggravates $his sensitive stretched skin. <<case "a string bikini">> $activeSlave.slaveName's gigantic implant-filled belly parts $his string bikini to either side. <<case "a scalemail bikini">> $activeSlave.slaveName's scalemail bikini exposes $his gigantic implant-filled belly. <<case "clubslut netting">> $activeSlave.slaveName's gigantic implant-filled belly has burst through $his clubslut netting. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top rests atop $his gigantic implant-filled belly displaying that this cheerleader is a massive slut. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's gigantic implant-filled belly parts $his uncovered breasts. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $his t-shirt far from $his gigantic implant-filled belly. <<else>> $activeSlave.slaveName's t-shirt fails to cover $his gigantic implant-filled belly at all. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName's gigantic implant-filled belly really shows how big of a slut $he is. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, giving $him a sensual motherly look as it carefully caresses $his gigantic implant-filled belly. <<case "slutty business attire">> $activeSlave.slaveName's gigantic implant-filled stomach hangs out the front of $his suit jacket and blouse as there is no way $he could close them. <<case "nice business attire">> $activeSlave.slaveName's gigantic implant-filled belly hangs out the front of $his specially tailored blouse and jacket as there is no way for $him to close them. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $his gigantic implant-filled belly. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $his gigantic implant-filled belly, prominently displaying $his popped navel. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket fails to even come close to closing over $his gigantic implant-filled belly leaving $him with only the button below $his breasts done. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse rests atop $his gigantic implant-filled belly, leaving $him looking particularly slutty. <<case "a kimono">> $activeSlave.slaveName's gigantic implant-filled belly parts the front of $his kimono leaving it gracefully covering its sides. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya is straining to contain $his gigantic implant-filled belly. <<case "battledress">> $activeSlave.slaveName's tank top rests atop $his gigantic implant-filled belly leaving $him looking like someone who fucked all the locals. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress is strained by $his gigantic implant-filled belly. $His popped navel prominently pokes through the front of $his dress as its seams strain to hold together. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown, while tailored, strains to contain $his gigantic implant-filled belly. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include a long thin chain that rests above $his popped navel. <<case "a leotard">> $activeSlave.slaveName's tight leotard shows off every kick and movement within $his gigantic implant-filled belly. The material tightly clings to $his popped navel and strains to hold together. <<case "a monokini">> $activeSlave.slaveName's gigantic implant-filled belly pushes the fabric of $his monokini to below $his popped navel. <<case "an apron">> The strings of $activeSlave.slaveName's apron struggle to stay tied due to the size of $his huge implant-filled belly. <<case "a cybersuit">> $activeSlave.slaveName's bodysuit tightly clings to $his gigantic implant-filled belly, prominently displaying $his popped navel. <<case "a chattel habit">> The strip of cloth running down $his front is parted to one side by $his gigantic implant-filled belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy has burst trying to contain $his gigantic implant-filled belly leaving it hanging out the hole it made. <<case "spats and a tank top">> <<if ($activeSlave.boobs > 1200)>> $activeSlave.slaveName's top is prevented from trying to cover $his gigantic implant-filled belly by $his breasts. <<else>> $activeSlave.slaveName's top merely rests on $his gigantic implant-filled belly. <</if>> <<default>> <</switch>> <<if $arcologies[0].FSTransformationFetishist != "unset">> Your transformation fetishizing society is fascinated by $his unusual implant. <</if>> <<elseif $activeSlave.bellyImplant >= 8000>> <<if ($activeSlave.bellyAccessory == "an extreme corset")>> $activeSlave.slaveName's huge implant-filled belly is tightly compressed by $his corset; one or the other will eventually win out. <<elseif ($activeSlave.bellyAccessory == "a corset")>> $activeSlave.slaveName's huge implant-filled belly comfortably bulges out of $his corset. <</if>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $activeSlave.slaveName's huge implant-filled belly is allowed to bulge out of a huge hole in the suit. <<case "conservative clothing">> <<if ($activeSlave.boobs > 24000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his huge implant-filled belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 12000)>> $activeSlave.slaveName's huge implant-filled belly is hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his huge implant-filled belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled taut by $his huge implant-filled belly, the bottom of which can be seen peeking out from underneath. $His popped navel forms a small tent in the material. <<else>> $activeSlave.slaveName's blouse is pulled taut by $his huge implant-filled belly, the bottom of which can be seen peeking out from underneath. $His popped navel forms a small tent in $his shirt. <</if>> <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's huge implant-filled belly completely hides $his silken panties. $His silken vest sensually frames $his heavy stomach. <<case "a maternity dress">> $activeSlave.slaveName's huge implant-filled belly fills out $his loose dress. $His dress is specially tailored to be modest yet draw attention to $his expanded middle. <<case "stretch pants and a crop-top">> $activeSlave.slaveName'shuge implant-filled belly takes full advantage of $his exposed midriff to hang freely and obscure $his stretch pants. <<case "chains">> $activeSlave.slaveName's huge implant-filled belly is tightly wrapped with chains, causing it to bulge angrily. <<case "Western clothing">> $activeSlave.slaveName's flannel shirt can't close over $his huge implant-filled belly so $he has left the bottom buttons open, leaving $his stomach hanging out. <<case "body oil">> $activeSlave.slaveName's huge implant-filled belly is covered in a sheen of special oil meant to prevent stretch marks. <<case "a toga">> $activeSlave.slaveName's huge implant-filled belly parts $his toga. <<case "a huipil">> $activeSlave.slaveName's huge implant-filled belly lifts $his huipil. <<case "a slutty qipao">> $His qipao is slit up the side. However, it merely rests atop $his huge implant-filled belly. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straining straps press into $his huge implant-filled belly, causing flesh to spill out of the gaps. The straps connect to a steel ring encircling $his popped navel. <<case "shibari ropes">> $activeSlave.slaveName's huge implant-filled belly is tightly bound with ropes; flesh bulges angrily from between them. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's huge implant-filled belly greatly distends $his latex suit. $He looks like an over inflated balloon ready to pop. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's huge implant-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt strains to contain $his huge implant-filled belly. <<else>> $activeSlave.slaveName's huge implant-filled belly greatly stretches $his uniform's jacket. <</if>> <<case "a schutzstaffel uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's huge implant-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt strains to contain $his huge implant-filled belly. <<else>> $activeSlave.slaveName's huge implant-filled belly greatly stretches $his uniform's jacket. <</if>> <<case "a slutty schutzstaffel uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's huge implant-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt strains to contain $his huge implant-filled belly. <<else>> $activeSlave.slaveName's huge implant-filled belly greatly stretches $his uniform's jacket. <</if>> <<case "a red army uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's huge implant-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt strains to contain $his huge implant-filled belly. <<else>> $activeSlave.slaveName's huge implant-filled belly greatly stretches $his uniform's jacket. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's huge implant-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his huge implant-filled belly hangs out from under them, obscuring $his trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $his huge implant-filled belly hangs out from under $his top, obscuring $his trousers. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress barely clings to $his huge implant-filled belly. <<case "attractive lingerie">> $activeSlave.slaveName's huge implant-filled belly completely hides $his lacy g-string. <<case "a succubus outfit">> $activeSlave.slaveName's huge implant-filled belly sticks out of $his corset, which is laced above and below it as best $he can manage. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress fails to cover $his huge implant-filled belly, but the outfit includes a thin white blouse that conceals only the upper part of $his stomach. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress is almost conservative. It covers $his huge implant-filled belly completely, though it cannot hide $his popped navel, poking through the front. <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his huge implant-filled belly. <<case "a penitent nuns habit">> $He looks absolutely blasphemous in a habit with such a huge implant-filled belly. The coarse cloth aggravates $his sensitive stretched skin. <<case "a string bikini">> $activeSlave.slaveName's huge implant-filled belly parts $his string bikini to either side. <<case "a scalemail bikini">> $activeSlave.slaveName's scalemail bikini exposes $his huge implant-filled belly. <<case "clubslut netting">> $activeSlave.slaveName's clubslut netting is stretched to the breaking point by $his huge implant-filled belly. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top rides up $his huge implant-filled belly, covering only the top of it while leaving the rest on display to show how slutty this cheerleader is. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's huge implant-filled belly is obscured by $his huge tits. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $his t-shirt far from $his huge implant-filled belly. <<else>> $activeSlave.slaveName's t-shirt fails to cover $his huge implant-filled belly at all. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName's huge implant-filled belly really shows what a slut $he is. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, giving $him a sensual motherly look as it carefully caresses $his huge implant-filled belly. <<case "slutty business attire">> $activeSlave.slaveName's huge implant-filled belly hangs out the front of $his suit jacket and blouse, as there is no way $he could close them. <<case "nice business attire">> $activeSlave.slaveName's huge implant-filled belly strains $his specially tailored blouse and jacket. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $his huge implant-filled belly. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $his huge implant-filled belly, prominently displaying $his popped navel. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket fails to even come close to closing over $his huge implant-filled belly, leaving $him with only the button below $his breasts done. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse rides up $his huge implant-filled belly, leaving $him looking particularly slutty. <<case "a kimono">> $activeSlave.slaveName's huge implant-filled belly parts the front of $his kimono, leaving it gracefully covering its sides. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya is filled by $his huge implant-filled belly. <<case "battledress">> $activeSlave.slaveName's tank top barely even covers the top of $his huge implant-filled belly, leaving $him looking like someone who had too much fun on shore leave. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress is filled by $his huge implant-filled belly. $His popped navel prominently pokes through its front. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $his huge implant-filled belly, but draw attention to it. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include a long thin chain that rests above $his popped navel. <<case "a leotard">> $activeSlave.slaveName's tight leotard shows off every kick and movement within $his huge implant-filled belly. The material tightly clings to $his popped navel. <<case "a monokini">> $activeSlave.slaveName's huge implant-filled belly pushes the fabric of $his monokini to rest just above $his popped navel. <<case "an apron">> $activeSlave.slaveName's apron is pushed away from $his body by $his huge implant-filled belly. <<case "a cybersuit">> $activeSlave.slaveName's bodysuit tightly clings to $his huge implant-filled belly, prominently displaying $his popped navel. <<case "a chattel habit">> The strip of cloth running down $his front is parted to one side by $his huge implant-filled belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy is stretched to tearing by $his huge implant-filled belly. $His popped navel prominently pokes through the material. <<case "spats and a tank top">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's huge implant-filled belly is obscured by $his huge tits. <<elseif ($activeSlave.boobs > 1200)>> $activeSlave.slaveName's top is prevented from trying to cover $his huge implant-filled belly by $his breasts. <<else>> $activeSlave.slaveName's top merely rests on $his huge implant-filled belly. <</if>> <<default>> <</switch>> <<if $arcologies[0].FSTransformationFetishist != "unset">> Your transformation fetishizing society is fascinated by $his unusual implant. <</if>> <<elseif $activeSlave.bellyImplant >= 4000>> <<if ($activeSlave.bellyAccessory == "an extreme corset")>> $activeSlave.slaveName's implant-filled belly is tightly compressed by $his corset; one or the other will eventually win out. <<elseif ($activeSlave.bellyAccessory == "a corset")>> $activeSlave.slaveName's implant-filled belly comfortably bulges out of $his corset. <</if>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $activeSlave.slaveName's implant-filled belly is allowed to bulge out of a hole in the suit. <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his implant-filled belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's implant-filled belly is hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his implant-filled belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled taut by $his implant-filled belly. $His popped navel forms a small tent in material. <<else>> $activeSlave.slaveName's blouse is pulled taut by $his implant-filled belly. $His popped navel forms a small tent in $his shirt. <</if>> <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's implant-filled belly hides $his silken panties. $His silken vest sensually frames $his heavy stomach. <<case "a maternity dress">> $activeSlave.slaveName's implant-filled belly fills out $his loose dress. $His dress is specially tailored to be modest yet draw attention to $his rounded middle. <<case "stretch pants and a crop-top">> $activeSlave.slaveName's implant-filled belly takes full advantage of $his exposed midriff to bulge freely and slightly obscure $his stretch pants. <<case "chains">> $activeSlave.slaveName's implant-filled belly is tightly wrapped with chains, causing it to bulge angrily. <<case "Western clothing">> $activeSlave.slaveName's flannel shirt can't close over $his implant-filled belly, so $he has left the bottom buttons open leaving $his belly hanging out. <<case "body oil">> $activeSlave.slaveName's implant-filled belly is covered in a sheen of special oil meant to prevent stretch marks. <<case "a toga">> $activeSlave.slaveName's implant-filled belly parts $his toga. <<case "a huipil">> $activeSlave.slaveName's implant-filled belly lifts $his huipil. <<case "a slutty qipao">> $His qipao is slit up the side. However, it only covers the top of $his implant-filled belly. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straining straps press into $his implant-filled belly, causing flesh to spill out of the gaps. The straps connect to a steel ring encircling $his popped navel. <<case "shibari ropes">> $activeSlave.slaveName's implant-filled belly is tightly bound with rope; flesh bulges angrily from between them. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's implant-filled belly greatly distends $his latex suit. $He looks like an over inflated balloon. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's implant-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt strains to contain $his implant-filled belly. <<else>> $activeSlave.slaveName's implant-filled belly notably distends $his uniform's jacket. <</if>> <<case "a schutzstaffel uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's implant-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt strains to contain $his implant-filled belly. <<else>> $activeSlave.slaveName's implant-filled belly notably distends $his uniform's jacket. <</if>> <<case "a slutty schutzstaffel uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's implant-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt strains to contain $his implant-filled belly. <<else>> $activeSlave.slaveName's implant-filled belly notably distends $his uniform's jacket. <</if>> <<case "a red army uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's implant-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt strains to contain $his implant-filled belly. <<else>> $activeSlave.slaveName's implant-filled belly notably distends $his uniform's jacket. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's implant-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his implant-filled belly hangs out from under them, obscuring $his trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $his implant-filled hangs out from under $his top, slightly obscuring $his trousers. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress tightly clings to $his implant-filled belly. <<case "attractive lingerie">> $activeSlave.slaveName's implant-filled belly hides $his lacy g-string. <<case "a succubus outfit">> $activeSlave.slaveName's implant-filled belly sticks out of $his corset, which is laced above and below it. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress fails to cover $his implant-filled belly, but the outfit includes a thin white blouse that conceals only the top half of $his stomach. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress is almost conservative, it covers $his implant-filled belly completely. Though it cannot hide $his popped navel poking through the front. <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his implant-filled belly. <<case "a penitent nuns habit">> $He looks absolutely blasphemous in a habit with an implant-filled belly. The coarse cloth aggravates $his sensitive stretched skin. <<case "a string bikini">> $activeSlave.slaveName's implant-filled belly parts $his string bikini to either side. <<case "a scalemail bikini">> $activeSlave.slaveName's scalemail bikini exposes $his implant-filled belly. <<case "clubslut netting">> $activeSlave.slaveName's clubslut netting is stretched out by $his implant-filled belly. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top covers most of $his implant-filled belly, the bottom of which peeks out showing how slutty this cheerleader is. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's implant-filled belly is obscured by $his huge tits. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $his t-shirt far from $his implant-filled belly. <<else>> $activeSlave.slaveName's t-shirt covers only the top of $his implant-filled belly. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName's implant-filled belly really shows how big of a slut $he is. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, giving $him a sensual motherly look as it carefully caresses $his implant-filled belly. <<case "slutty business attire">> $activeSlave.slaveName's implant-filled belly strains the buttons of $his suit jacket and blouse. <<case "nice business attire">> $activeSlave.slaveName's implant-filled belly looks good in $his specially tailored blouse and jacket. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $his implant-filled belly. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $his implant-filled belly, prominently displaying $his popped navel. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket barely closes over $his implant-filled belly leaving its buttons threatening to pop. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse rides up $his implant-filled belly, leaving $his looking particularly slutty. <<case "a kimono">> $activeSlave.slaveName's implant-filled belly is demurely covered by $his kimono. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya is filled out by $his implant-filled belly. <<case "battledress">> $activeSlave.slaveName's tank top rides up $his implant-filled belly leaving $him looking like someone who had too much fun on shore-leave. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress is filled by $his implant-filled belly. $His popped navel prominently pokes through the front of $his dress. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $his implant-filled belly but draw attention to it. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include a long thin chain that rests above $his popped navel. <<case "a leotard">> $activeSlave.slaveName's tight leotard shows off every kick and movement within $his implant-filled belly. The material tightly clings to $his popped navel. <<case "a monokini">> $activeSlave.slaveName's implant-filled belly pushes down the fabric of $his monokini down somewhat. <<case "an apron">> $activeSlave.slaveName's apron is filled out by $his implant-filled belly. <<case "a cybersuit">> $activeSlave.slaveName's bodysuit tightly clings to $his implant-filled belly, prominently displaying $his popped navel. <<case "a chattel habit">> The strip of cloth running down $his front is parted to one side by $his implant-filled belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy is stretched out by $his implant-filled belly. $His popped navel prominently pokes through the material. <<case "spats and a tank top">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's implant-filled belly is obscured by $his huge tits. <<elseif ($activeSlave.boobs > 1200)>> $activeSlave.slaveName's top is prevented from trying to cover $his implant-filled belly by $his breasts, allowing it to slightly obscure $his spats from view. <<else>> $activeSlave.slaveName's top can't entirely cover $his implant-filled belly, allowing it to slightly obscure $his spats from view. <</if>> <<default>> <</switch>> <<if $arcologies[0].FSTransformationFetishist != "unset">> Your transformation fetishizing society is fascinated by $his unusual implant. <</if>> <<elseif $activeSlave.weight > 95>> <<if ($activeSlave.bellyAccessory == "an extreme corset")>> $activeSlave.slaveName's huge gut is tightly compressed by $his corset, $his fat billows out of any gap it can find. <<elseif ($activeSlave.bellyAccessory == "a corset")>> $activeSlave.slaveName's huge gut hangs out the hole in $his corset designed to accommodate a pregnant belly. <<elseif ($activeSlave.bellyAccessory == "a small empathy belly")>> $activeSlave.slaveName's small empathy belly is barely noticeable over $his huge gut. <</if>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $activeSlave.slaveName's fat belly is cruelly squeezed by the suit. <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his fat belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's fat belly is hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts let $his fat belly hang free. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled tight over $his fat belly. The bottom of which peeks out from under it. <<else>> $activeSlave.slaveName's blouse is pulled tight over $his fat belly. The bottom of which peeks out from under it. <</if>> <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's fat belly is large enough to hide $his panties. $His silken vest sensually frames $his heavy, jiggly gut. <<case "a maternity dress">> $activeSlave.slaveName's fat belly fills out $his loose dress. $His dress is specially tailored to be modest yet draw attention to a growing pregnancy, though it works on big, jiggly guts all the same. <<case "stretch pants and a crop-top">> $activeSlave.slaveName's fat belly takes full advantage of $his exposed midriff to hang freely and obscure $his stretch pants. <<case "chains">> $activeSlave.slaveName's chains sink deep into $his fat belly, several even disappearing beneath $his folds. <<case "Western clothing">> $activeSlave.slaveName's flannel shirt strains to stay shut over $his fat belly, fat bulges between $his buttons and quite a bit of $his lower belly hangs out beneath $his shirt. <<case "body oil">> $activeSlave.slaveName's fat belly is covered in a sheen of oil. <<case "a toga">> $activeSlave.slaveName's toga can barely be pulled shut over $his fat belly. <<case "a huipil">> $activeSlave.slaveName's huipil gets lifted by $his fat belly, so it's useless for covering $his body. <<case "a slutty qipao">> $His qipao is slit up the side. However, it only covers the top of $his fat belly, allowing it to hang free. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straps sink deep into $his fat belly, several even disappearing beneath $his folds. The straps connect to a steel ring that parts the fold concealing $his navel, allowing it to be seen once again. <<case "shibari ropes">> $activeSlave.slaveName's binding ropes sink deep into $his fat belly, several even disappearing beneath $his folds. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's fat belly is compressed by $his latex suit, leaving it looking round and smooth. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's fat belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt struggles to cover $his fat belly. The bottom of which peeks out from under it. <<else>> $activeSlave.slaveName's fat belly is covered by $his uniform's jacket. The bottom of which just barely peeks out from under it. <</if>> <<case "a schutzstaffel uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's fat belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt struggles to cover $his fat belly. The bottom of which peeks out from under it. <<else>> $activeSlave.slaveName's fat belly is covered by $his uniform's jacket. The bottom of which just barely peeks out from under it. <</if>> <<case "a slutty schutzstaffel uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's fat belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt struggles to cover $his fat belly. The bottom of which peeks out from under it. <<else>> $activeSlave.slaveName's fat belly is covered by $his uniform's jacket. The bottom of which just barely peeks out from under it. <</if>> <<case "a red army uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's fat belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt struggles to cover $his fat belly. The bottom of which peeks out from under it. <<else>> $activeSlave.slaveName's fat belly is covered by $his uniform's jacket. The bottom of which just barely peeks out from under it. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's fat belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his fat belly freely hangs out from under them, obscuring $his trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $his fat belly freely hangs from under $his top, obscuring $his trousers. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress tightly clings to $his fat belly, clearly showing every fold and roll. <<case "attractive lingerie">> $activeSlave.slaveName's fat belly hides $his lacy g-string. <<case "a succubus outfit">> $activeSlave.slaveName's fat belly sticks out of $his corset, which is laced above and below it allowing it to hang free. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress fails to cover $his fat belly, but the outfit includes a thin white blouse that, when stretched, only manages to wrangle the top of $his gut. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress is almost conservative, it covers $his fat belly completely, but does nothing to hide how big it is. <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit's corset is barely holding together over $his fat belly, causing flab to spill out from every opening. <<case "a penitent nuns habit">> $His fat belly fills out $his habit. The coarse cloth has plenty of extra skin to aggravate. <<case "a string bikini">> $activeSlave.slaveName's fat belly parts $his string bikini to either side. <<case "a scalemail bikini">> $activeSlave.slaveName's scalemail bikini exposes $his fat belly. <<case "clubslut netting">> $activeSlave.slaveName's clubslut netting is stretched out by $his fat belly, forcing flab to poke through the mesh. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top covers most of $his fat belly. However, the bottom of it peeks out, obscuring $his skirt and a letting everyone know how badly this cheerleader needs to diet. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's fat belly is obscured by $his huge tits. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $his t-shirt busy, allowing $his fat belly to hang free. <<else>> $activeSlave.slaveName's t-shirt covers only the top of $his fat belly, allowing it to hang mostly free and cover $his jeans. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName lets $his fat belly hang free, leaving $him looking particularly slutty. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, accentuating and hugging every curve of $his fat belly. <<case "slutty business attire">> $activeSlave.slaveName's fat belly strains the buttons of $his suit jacket and blouse. The bottom of which just barely peeks out from under them. <<case "nice business attire">> $activeSlave.slaveName's tailored blouse and jacket fit $his fat belly well, though they do nothing to hide how big $his gut is. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $his fat belly. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $his fat belly, displaying every fold and roll in it. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket barely closes over $his fat belly forcing plenty of flab out from under its bottom and between the straining buttons. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse rides up $his fat belly, leaving it hanging loose and covering $his skirt. <<case "a kimono">> $activeSlave.slaveName's fat belly is demurely covered by $his kimono. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya is filled out by $his fat belly. <<case "battledress">> $activeSlave.slaveName's tank top rests atop $his fat belly, leaving everyone wondering how this recruit passed basic. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress is filled by $his fat belly. Every crease, fold and roll is clearly visible within it. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $his fat belly but draw attention to it. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include long, thin chains running along $his fat folds. <<case "a leotard">> $activeSlave.slaveName's tight leotard tightly clings to $his fat belly, clearly displaying every fold and roll. <<case "a monokini">> $activeSlave.slaveName's monokini tightly clings to $his fat belly, clearly displaying every fold and roll. <<case "an apron">> $activeSlave.slaveName's mini dress tightly clings to $his fat belly, clearly showing every fold and roll. <<case "a cybersuit">> $activeSlave.slaveName's bodysuit tightly clings to $his fat belly, displaying every fold and roll in it. <<case "a chattel habit">> The strip of cloth running down $his front is gently sinks into $his fat belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy is stretched out by $his fat belly. $His flab juts out around its edges and it does nothing to hide $his folds and rolls. <<case "spats and a tank top">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's fat belly is obscured by $his huge tits. <<elseif ($activeSlave.boobs > 1200)>> $activeSlave.slaveName's top is prevented from trying to cover $his fat belly by $his breasts, allowing it to hang loose and obscure $his spats from view. <<else>> $activeSlave.slaveName's top can't entirely cover $his fat belly, allowing it to hang loose and slightly obscure $his spats from view. <</if>> <<default>> <</switch>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> Your sleek, slim society finds $his bloated body unsightly. <</if>> <<elseif $activeSlave.bellyImplant >= 2000>> <<if ($activeSlave.bellyAccessory == "an extreme corset")>> $activeSlave.slaveName's implant-rounded belly is tightly compressed by $his corset causing $his distress. <<elseif ($activeSlave.bellyAccessory == "a corset")>> $activeSlave.slaveName's implant-rounded belly comfortably rounds out $his corset. <</if>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> $activeSlave.slaveName's implant-rounded belly nearly requires $him to be switched into a suit with a hole for it to hang out from. <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his implant-rounded belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's implant-rounded belly is hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his implant-rounded belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater bulges with $his implant-rounded belly. <<else>> $activeSlave.slaveName's blouse bulges with $his implant-rounded belly. <</if>> <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's implant-rounded belly rests above $his silken panties. $His silken vest sensually frames $his swollen belly. <<case "a maternity dress">> $activeSlave.slaveName's implant-rounded belly is noticeable under $his loose dress. $His dress is specially tailored to be modest yet draw attention to $his swollen middle. <<case "stretch pants and a crop-top">> $activeSlave.slaveName's implant-rounded belly takes full advantage of $his exposed midriff to bulge freely. <<case "chains">> $activeSlave.slaveName's implant-rounded belly is tightly wrapped with chains. <<case "Western clothing">> $activeSlave.slaveName's flannel shirt bulges with $his implant-rounded belly. <<case "body oil">> $activeSlave.slaveName's implant-rounded belly is covered in a sheen of oil. <<case "a toga">> $activeSlave.slaveName's implant-rounded belly gently bulges under $his toga. <<case "a huipil">> $activeSlave.slaveName's implant-rounded belly slightly bulges under $his huipil. <<case "a slutty qipao">> $His qipao is slit up the side. The front is pushed out by $his implant-rounded belly. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straining straps press into $his implant-rounded belly. <<case "shibari ropes">> $activeSlave.slaveName's implant-rounded belly is tightly bound with rope, flesh bulges from between them. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's implant-rounded belly greatly bulges under $his latex suit. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's implant-rounded belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his implant-rounded belly. <<else>> $activeSlave.slaveName's uniform covers $his implant-rounded belly. <</if>> <<case "a schutzstaffel uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's implant-rounded belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his implant-rounded belly. <<else>> $activeSlave.slaveName's uniform covers $his implant-rounded belly. <</if>> <<case "a slutty schutzstaffel uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's implant-rounded belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his implant-rounded belly. <<else>> $activeSlave.slaveName's uniform covers $his implant-rounded belly. <</if>> <<case "a red army uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's implant-rounded belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his implant-rounded belly. <<else>> $activeSlave.slaveName's uniform covers $his implant-rounded belly. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's implant-rounded belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his implant-rounded belly is completely exposed. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, it covers $his implant-rounded belly completely. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress tightly clings to $his implant-rounded belly. <<case "attractive lingerie">> $activeSlave.slaveName's implant-rounded belly rests above $his lacy g-string. <<case "a succubus outfit">> $activeSlave.slaveName's implant-rounded belly peeks out of $his corset, which is laced above and below it. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress is slightly distended by $his implant-rounded belly. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress is almost conservative, it covers $his implant-rounded belly completely. <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit's corset struggles to hold $his implant-rounded belly. <<case "a penitent nuns habit">> $activeSlave.slaveName's habit gently bulges from $his implant-rounded belly. The coarse cloth aggravates $his sensitive skin. <<case "a string bikini">> $activeSlave.slaveName's implant-rounded belly juts out between the strings of $his bikini. <<case "a scalemail bikini">> $activeSlave.slaveName's implant-rounded belly juts out underneath $his bikini. <<case "clubslut netting">> $activeSlave.slaveName's clubslut netting clings to $his implant-rounded belly. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top gently bulges from $his implant-rounded belly displaying how slutty this cheerleader is. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's implant-rounded belly is obscured by $his huge tits. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $his t-shirt far from $his implant-rounded belly. <<else>> $activeSlave.slaveName's t-shirt bulges with $his implant-rounded belly. The bottom of which is beginning to peek from under $his T-shirt. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName's implant-rounded belly shows how big of a slut $he is. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, giving $him a sensual look as it carefully caresses $his implant-rounded belly. <<case "slutty business attire">> $activeSlave.slaveName's implant-rounded belly bulges $his suit jacket and blouse. It peeks out from under their bottom slightly. <<case "nice business attire">> $activeSlave.slaveName's implant-rounded belly bulges under $his tailored blouse and jacket. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $his implant-rounded middle. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $his implant-rounded belly, displaying $his swollen body. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket bulges with $his implant-rounded belly, which can be seen peeking out from underneath. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse bulges with $his implant-rounded belly. It peeks out from the bottom leaving $him looking particularly slutty. <<case "a kimono">> $activeSlave.slaveName's implant-rounded belly is demurely covered by $his kimono. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya bulges with $his implant-rounded belly. <<case "battledress">> $activeSlave.slaveName's tank top covers the top of $his implant-rounded belly leaving $him looking like someone who had too much fun on shore-leave. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress bulges with $his implant-rounded belly. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown is tailored to draw attention to $his rounded middle. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include a long thin chain that rests across $his implant-rounded belly. <<case "a leotard">> $activeSlave.slaveName's tight leotard shows off $his implant-rounded belly. <<case "a monokini">> $activeSlave.slaveName's monokini is filled out by $his implant-rounded belly. <<case "an apron">> $activeSlave.slaveName's apron is rounded out by $his implant-rounded belly. <<case "a cybersuit">> $activeSlave.slaveName's bodysuit tightly clings to $his implant-rounded belly, displaying $his swollen body. <<case "a chattel habit">> The strip of cloth running down $his front is pushed out by $his implant-rounded belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy bulges with $his implant-rounded belly. <<case "spats and a tank top">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's fat belly is obscured by $his huge tits. <<elseif ($activeSlave.boobs > 1200)>> $activeSlave.slaveName's top is prevented from trying to cover $his implant-rounded belly by $his breasts. <<else>> $activeSlave.slaveName's top bulges with $his implant-rounded belly, which peeks out from the bottom. <</if>> <<default>> <</switch>> <<if $arcologies[0].FSTransformationFetishist != "unset">> Your transformation fetishizing society is fascinated by $his unusual implant. <</if>> <</if>> <<else>> $activeSlave.slaveName's belly is bare and ready for surgery. <</if>> <</if>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.navelPiercing == 1>> $His navel bears a simple stud. <<elseif $activeSlave.navelPiercing == 2>> $His navel is pierced with a big ring. <<if $activeSlave.bellyImplant >= 16000>> It has a heavy bell dangling from it. <<elseif ($activeSlave.clothes == "slutty jewelry")>> It has a length of gilded chain dangling from it. <<else>> It has a short length of chain dangling from it. <</if>> <</if>> <<if $activeSlave.cSec == 1>> $He has an unsightly c-section scar under $his navel. <</if>> <<if $activeSlave.bellyTat != 0>> <<if $activeSlave.bellyImplant >= 32000>> <<if $activeSlave.bellyTat == "a heart">> A heart is tattooed around $his popped navel, though it is barely recognizable so stretched by $his titanic implant-filled middle. <<elseif $activeSlave.bellyTat == "a star">> A star is tattooed around $his popped navel, though it is barely recognizable so stretched by $his titanic implant-filled pregnancy middle. <<elseif $activeSlave.bellyTat == "a butterfly">> A butterfly is tattooed around $his popped navel, though it is barely recognizable so stretched by $his titanic implant-filled pregnancy middle. <</if>> <<elseif $activeSlave.bellyImplant >= 16000>> <<if $activeSlave.bellyTat == "a heart">> A heart is tattooed around $his popped navel, though it is rather stretched by $his enormous implant-filled middle. <<elseif $activeSlave.bellyTat == "a star">> A star is tattooed around $his popped navel, though it is rather stretched by $his enormous implant-filled middle. <<elseif $activeSlave.bellyTat == "a butterfly">> A butterfly is tattooed around $his popped navel, though it is rather stretched by $his enormous implant-filled middle. <</if>> <<elseif $activeSlave.bellyImplant >= 8000>> <<if $activeSlave.bellyTat == "a heart">> A heart is tattooed around $his popped navel, only to be truly seen when $he appears full-term. <<elseif $activeSlave.bellyTat == "a star">> A star is tattooed around $his popped navel, only to be truly seen when $he appears full-term. <<elseif $activeSlave.bellyTat == "a butterfly">> A butterfly is tattooed around $his popped navel, only to be truly seen when $he appears full-term. <</if>> <<elseif $activeSlave.bellyImplant >= 4000>> $He has a barely recognizable tattoo around $his navel, it should reveal itself fully once $he is a little bigger. <<elseif $activeSlave.bellyImplant >= 2000>> $He has an unrecognizable tattoo around $his navel, it has stretched slightly along with $his rounded middle. <<else>> $He has an unrecognizable tattoo scrunched around $his navel. <</if>> <</if>> <<if ($activeSlave.brand != 0) && ($activeSlave.brandLocation == "belly")>> $He has $activeSlave.brand branded into the flesh of $his $activeSlave.brandLocation. <</if>> <<if ($activeSlave.breedingMark == 1)>> The Societal Elites' mark designating $his as a breeder is prominently displayed across $his lower belly, beneath $his navel. <</if>> <<if $activeSlave.physicalAge >= 13>> <<if $activeSlave.bellyImplant >= 31000>> <<if canWalk($activeSlave)>> $His middle is so massive that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, using $his arms to support it. <<elseif $activeSlave.muscles > 30>> $He can barely manage to get to $his feet unaided, and usually walks with $his arms under $his belly to help take its weight. <<elseif $activeSlave.muscles > 5>> $He requires assistance to get to $his feet, and tends to lean on things to help relieve the weight. <<else>> $He cannot get to $his feet unaided, and tries to stay seated as much as $he can. <</if>> <<elseif tooBigBelly($activeSlave)>> It is easily as large as $his torso, making $him at least half belly. <<else>> It is easily as large as $his torso, making $him at least half belly. <</if>> <<if $activeSlave.bellyImplant >= 16000>> <<if $pregAccessibility == 1>> Fortunately for $his, the penthouse is adapted for daily life with a belly <<else>> $He has trouble living in your penthouse, which is not designed for girls with bellies <</if>> wider than a standard doorway. <</if>> <</if>> <<elseif $activeSlave.physicalAge >= 4>> <<if $activeSlave.bellyImplant >= 14000>> <<if canWalk($activeSlave)>> $His middle is so massive that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, using $his arms to support it. <<elseif $activeSlave.muscles > 30>> $He can barely manage to get to $his feet unaided, and usually walks with $his arms under $his belly to help take its weight. <<elseif $activeSlave.muscles > 5>> $He requires assistance to get to $his feet, and tends to lean on things to help relieve the weight. <<else>> $He cannot get to $his feet unaided, and tries to stay seated as much as $he can. <</if>> <<elseif tooBigBelly($activeSlave)>> It is easily bigger than $he is, making $him mostly belly. <<else>> It is easily as large as $his torso, making $him at least half belly. <</if>> <<if $activeSlave.bellyImplant >= 16000>> <<if $pregAccessibility == 1>> Fortunately for $his, the penthouse is adapted for daily life with a belly <<else>> $He has trouble living in your penthouse, which is not designed for girls with bellies <</if>> wider than a standard doorway. <</if>> <</if>> <<elseif $activeSlave.physicalAge < 4>> <<if $activeSlave.bellyImplant >= 10000>> <<if canWalk($activeSlave)>> $His middle is so massive that it is difficult for $him to move. <<if $activeSlave.muscles > 95>> However, $he is so powerfully built that $he can manage it with effort, using $his arms to support it. <<elseif $activeSlave.muscles > 30>> $He can barely manage to get to $his feet unaided, and usually walks with $his arms under $his belly to help take its weight. <<elseif $activeSlave.muscles > 5>> $He requires assistance to get to $his feet, and tends to lean on things to help relieve the weight. <<else>> $He cannot get to $his feet unaided, and tries to stay seated as much as $he can. <</if>> <<elseif tooBigBelly($activeSlave)>> It easily dwarfs $him, making $him almost entirely belly. <<else>> It is easily as large as $his torso, making $his at least half belly. <</if>> <<if $activeSlave.bellyImplant >= 16000>> <<if $pregAccessibility == 1>> Fortunately for $his, the penthouse is adapted for daily life with a belly <<else>> $He has trouble living in your penthouse, which is not designed for girls with bellies <</if>> wider than a standard doorway. <</if>> <</if>> <</if>> <<else>> <<if $activeSlave.navelPiercing > 0>> <<if $activeSlave.bellyImplant >= 4000>> <<if $activeSlave.navelPiercing == 1>> $His popped navel bears a simple stud. <<elseif $activeSlave.navelPiercing == 2>> $His popped navel is pierced with a big ring. <</if>> It's eye-catching, since most of $his piercings are hidden by the suit. <</if>> <<else>> $His navel piercing runs through the suit's material. <</if>> <<if $activeSlave.physicalAge >= 13>> <<if $activeSlave.bellyImplant >= 31000>> The difficulties of carrying such an enormous implant are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <</if>> <<elseif $activeSlave.physicalAge >= 4>> <<if $activeSlave.bellyImplant >= 14000>> The difficulties of carrying such an enormous implant are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <</if>> <<elseif $activeSlave.physicalAge < 4>> <<if $activeSlave.bellyImplant >= 10000>> The difficulties of carrying such an enormous implant are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both. <</if>> <</if>> <</if>> <</widget>> <<widget "BellyInflationDescription">> <<if $activeSlave.inflation == 3>> $His middle is enormously distended with <<print $activeSlave.inflationType>>, <<if $activeSlave.physicalAge <= 3>> and $his toddlerish body is absolutely filled by $his bloated innards. $He can barely move $himself and resembles an over inflated blow-up doll. <<elseif $activeSlave.physicalAge <= 12>> and $his massive, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his massive, drum-taut belly well. <<elseif $activeSlave.height < 150>> and $his massive, drum-taut belly dominates $his poor little frame. <<elseif $activeSlave.muscles > 30>> and $his fit body bears $his massive, drum-taut belly well. <<else>> and $his massive, drum-taut belly dominates $his frame. <</if>> <<elseif $activeSlave.inflation == 2>> $He is greatly distended with <<print $activeSlave.inflationType>>, <<if $activeSlave.physicalAge <= 3>> and $his swollen belly is nearly as big as $his toddlerish body. <<elseif $activeSlave.physicalAge <= 12>> and $his swollen belly dominates $his poor little frame. <<elseif $activeSlave.height >= 185>> but $his tall frame bears $his swollen belly well. <<elseif $activeSlave.height < 150>> and $his swollen belly dominates $his poor little frame. <<elseif $activeSlave.muscles > 30>> and $his fit body bears $his swollen belly well. <<else>> and $his swollen belly dominates $his frame. <</if>> <<elseif $activeSlave.inflation == 1>> $He is visibly swollen with <<print $activeSlave.inflationType>>, <<if $activeSlave.physicalAge <= 3>> and $his sloshing belly looks obscene on $his toddlerish body. <<elseif $activeSlave.physicalAge <= 10>> and $his sloshing belly looks huge on $his tiny frame. <<elseif $activeSlave.weight > 10>> but $he's sufficiently overweight that it's not obvious. <<elseif $activeSlave.height < 150>> and $his sloshing belly looks huge on $his tiny frame. <<elseif $activeSlave.weight <= -10>> $his thin form making $his sloshing belly very obvious. <<else>> giving $his stomach a distinct curvature. <</if>> <</if>> <<if ($showClothing == 1) && ($saleDescription == 0)>> <<if $surgeryDescription == 0>> <<if $activeSlave.inflation == 3>> <<if ($activeSlave.bellyAccessory == "an extreme corset")>> $activeSlave.slaveName's hugely swollen belly is tightly compressed by $his corset causing it to bulge above and below; one or the other will eventually win out. <<elseif ($activeSlave.bellyAccessory == "a corset")>> $activeSlave.slaveName's hugely swollen belly comfortably bulges out of $his corset. <</if>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his hugely swollen belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's hugely swollen belly is hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his hugely swollen belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled taut by $his hugely swollen belly, the bottom of which can be seen peeking out from underneath. $His popped navel forms a small tent in the material. <<else>> $activeSlave.slaveName's blouse is pulled taut by $his hugely swollen belly, the bottom of which can be seen peeking out from underneath. $His popped navel forms a small tent in $his shirt. <</if>> <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's hugely swollen belly completely hides $his silken panties. $His silken vest sensually frames $his heavy belly. <<case "a maternity dress">> $activeSlave.slaveName's hugely swollen belly fills out $his loose dress. $His dress is specially tailored to be modest yet draw attention to $his rounded stomach. <<case "stretch pants and a crop-top">> $activeSlave.slaveName's hugely swollen belly takes full advantage of $his exposed midriff to bulge freely and obscure $his stretch pants. <<case "chains">> $activeSlave.slaveName's hugely swollen belly is tightly wrapped with chains, causing it to bulge angrily. <<case "Western clothing">> $activeSlave.slaveName's flannel shirt can't close over $his hugely swollen belly so $he has left the bottom buttons open, leaving $his belly hanging out. <<case "body oil">> $activeSlave.slaveName's hugely swollen is covered in a sheen of oil. <<case "a toga">> $activeSlave.slaveName's hugely swollen belly parts $his toga. <<case "a huipil">> $activeSlave.slaveName's hugely swollen belly lifts $his huipil. <<case "a slutty qipao">> $His qipao is slit up the side. However, it merely rests atop $his hugely swollen belly. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straining straps press into $his hugely swollen belly, causing flesh to spill out of the gaps. The straps connect to a steel ring encircling $his popped navel. <<case "shibari ropes">> $activeSlave.slaveName's hugely swollen belly is tightly bound with ropes; flesh bulges angrily from between them. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's hugely swollen belly greatly distends $his latex suit. $He looks like an over inflated balloon ready to pop. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's hugely swollen belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt strains to contain $his hugely swollen belly. <<else>> $activeSlave.slaveName's hugely swollen belly greatly stretches $his uniform's jacket. <</if>> <<case "a schutzstaffel uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's hugely swollen belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt strains to contain $his hugely swollen belly. <<else>> $activeSlave.slaveName's hugely swollen belly greatly stretches $his uniform's jacket. <</if>> <<case "a slutty schutzstaffel uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's hugely swollen belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt strains to contain $his hugely swollen belly. <<else>> $activeSlave.slaveName's hugely swollen belly greatly stretches $his uniform's jacket. <</if>> <<case "a red army uniform uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's hugely swollen belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt strains to contain $his hugely swollen belly. <<else>> $activeSlave.slaveName's hugely swollen belly greatly stretches $his uniform's jacket. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's hugely swollen belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his hugely swollen belly hangs out from under them, obscuring $his trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $his hugely swollen belly hangs out from under $his top, obscuring $his trousers. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress barely clings to $his hugely swollen belly. <<case "attractive lingerie">> $activeSlave.slaveName's hugely swollen belly completely hides $his lacy g-string. <<case "a succubus outfit">> $activeSlave.slaveName's hugely swollen belly sticks out of $his corset, which is laced above and below it as best $he can manage. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress fails to cover $his hugely swollen belly, but the outfit includes a thin white blouse that conceals only the upper part of $his stomach. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress is almost conservative. It covers $his hugely swollen belly completely, though it cannot hide $his popped navel, poking through the front. <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his hugely swollen belly. <<case "a penitent nuns habit">> $He looks absolutely blasphemous in a habit with such a hugely swollen belly. The coarse cloth aggravates $his sensitive stretched skin. <<case "a string bikini">> $activeSlave.slaveName's hugely swollen belly parts $his string bikini to either side. <<case "a scalemail bikini">> $activeSlave.slaveName's hugely swollen belly juts out underneath $his scalemail bikini. <<case "clubslut netting">> $activeSlave.slaveName's clubslut netting is stretched to the breaking point by $his hugely swollen belly. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top rides up $his hugely swollen belly, covering only the top of it while leaving the rest on display to bring wonder to how many loads $he took last night. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's hugely swollen belly is obscured by $his huge tits. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $his t-shirt far from $his hugely swollen belly. <<else>> $activeSlave.slaveName's t-shirt fails to cover $his hugely swollen belly at all. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName's hugely swollen belly really shows what a slut $he is. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, giving $him a sensual motherly look as it carefully caresses $his hugely swollen belly. <<case "slutty business attire">> $activeSlave.slaveName's hugely swollen stomach hangs out the front of $his suit jacket and blouse, as there is no way $he could close them. <<case "nice business attire">> $activeSlave.slaveName's hugely swollen belly strains $his specially tailored blouse and jacket. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $his hugely swollen stomach. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $his hugely swollen belly, displaying $his popped navel and every jiggle of $his bloated stomach. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket fails to even come close to closing over $his hugely swollen belly, leaving $him with only the button below $his breasts done. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse rides up $his hugely swollen belly, leaving $him looking particularly slutty. <<case "a kimono">> $activeSlave.slaveName's hugely swollen belly parts the front of $his kimono, leaving it gracefully covering its sides. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya is filled by $his hugely swollen belly. <<case "battledress">> $activeSlave.slaveName's tank top barely even covers the top of $his hugely swollen belly, leaving $him looking like someone who had too much fun on shore leave. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress is filled by $his hugely swollen belly. $His popped navel prominently pokes through its front. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $his hugely swollen belly, but draw attention to it. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include a long thin chain that rests above $his popped navel. <<case "a leotard">> $activeSlave.slaveName's tight leotard shows off every slosh and jiggle within $his hugely swollen belly. The material tightly clings to $his popped navel. <<case "a monokini">> $activeSlave.slaveName's monokini covers far less than half of $his hugely swollen belly. <<case "an apron">> $activeSlave.slaveName's apron is pushed away from $his body by $his hugely <<print $activeSlave.inflationType>>-swollen belly. <<case "a cybersuit">> $activeSlave.slaveName's bodysuit tightly clings to $his hugely swollen belly, displaying $his popped navel and every jiggle of $his bloated stomach. <<case "a chattel habit">> The strip of cloth running down $his front is parted to one side by $his hugely swollen belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy is stretched to tearing by $his hugely swollen belly. $His popped navel prominently pokes through the material. <<case "spats and a tank top">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's hugely swollen belly is obscured by $his huge tits. <<elseif ($activeSlave.boobs > 1200)>> $activeSlave.slaveName's top is prevented from trying to cover $his hugely swollen belly by $his breasts. <<else>> $activeSlave.slaveName's top cannot even attempt to cover $his hugely swollen belly. <</if>> <<default>> <</switch>> <<elseif $activeSlave.inflation == 2>> <<if ($activeSlave.bellyAccessory == "an extreme corset")>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is tightly compressed by $his corset causing it to bulge out above and below; one or the other will eventually win out. <<elseif ($activeSlave.bellyAccessory == "a corset")>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly comfortably hangs out of $his corset. <</if>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his jiggling <<print $activeSlave.inflationType>>-filled belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled taut by $his jiggling <<print $activeSlave.inflationType>>-filled belly. $His popped navel forms a small tent in material. <<else>> $activeSlave.slaveName's blouse is pulled taut by $his jiggling <<print $activeSlave.inflationType>>-filled belly. $His popped navel forms a small tent in $his shirt. <</if>> <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly hides $his silken panties. $His silken vest sensually frames $his heavy belly. <<case "a maternity dress">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly fills out $his loose dress. $His dress is specially tailored to be modest yet draw attention to $his swollen middle. <<case "stretch pants and a crop-top">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly takes full advantage of $his exposed midriff to bulge freely and slightly obscure $his stretch pants. <<case "chains">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is tightly wrapped with chains, causing it to bulge angrily. <<case "Western clothing">> $activeSlave.slaveName's flannel shirt can't close over $his jiggling <<print $activeSlave.inflationType>>-filled belly, so $he has left the bottom buttons open leaving $his belly hanging out. <<case "body oil">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is covered in a sheen of oil. <<case "a toga">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly parts $his toga. <<case "a huipil">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly lifts $his huipil. <<case "a slutty qipao">> $His qipao is slit up the side. However, it only covers the top of $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straining straps press into $his jiggling <<print $activeSlave.inflationType>>-filled belly, causing flesh to spill out of the gaps. The straps connect to a steel ring encircling $his popped navel. <<case "shibari ropes">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is tightly bound with rope; flesh bulges angrily from between them. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly greatly distends $his latex suit. $He looks like an over inflated balloon. Only $his popped navel sticking out the front of $his belly disrupts the smoothness. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt strains to contain $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<else>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly notably distends $his uniform's jacket. <</if>> <<case "a schutzstaffel uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt strains to contain $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<else>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly notably distends $his uniform's jacket. <</if>> <<case "a slutty schutzstaffel uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt strains to contain $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<else>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly notably distends $his uniform's jacket. <</if>> <<case "a red army uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt strains to contain $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<else>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly notably distends $his uniform's jacket. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his jiggling <<print $activeSlave.inflationType>>-filled belly hangs out from under them, obscuring $his trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $his jiggling <<print $activeSlave.inflationType>>-filled hangs out from under $his top, slightly obscuring $his trousers. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress tightly clings to $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<case "attractive lingerie">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly hides $his lacy g-string. <<case "a succubus outfit">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly sticks out of $his corset, which is laced above and below it. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress fails to cover $his jiggling <<print $activeSlave.inflationType>>-filled belly, but the outfit includes a thin white blouse that conceals only the top half of $his stomach. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress is almost conservative, it covers $his jiggling <<print $activeSlave.inflationType>>-filled belly completely. Though it cannot hide $his popped navel poking through the front. <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<case "a penitent nuns habit">> $He looks absolutely blasphemous in a habit with a jiggling <<print $activeSlave.inflationType>>-filled belly. The coarse cloth aggravates $his sensitive stretched skin. <<case "a string bikini">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly parts $his string bikini to either side. <<case "a scalemail bikini">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly hangs underneath $his scalemail bikini. <<case "clubslut netting">> $activeSlave.slaveName's clubslut netting is stretched out by $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top covers most of $his jiggling <<print $activeSlave.inflationType>>-filled belly, the bottom of which peeks out showing how slutty this cheerleader is. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is obscured by $his huge tits. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $his t-shirt far from $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<else>> $activeSlave.slaveName's t-shirt covers only the top of $his jiggling <<print $activeSlave.inflationType>>-filled belly. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly really shows how big of a slut $he is. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, giving $him a sensual motherly look as it carefully caresses $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<case "slutty business attire">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled stomach strains the buttons of $his suit jacket and blouse. <<case "nice business attire">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly looks good in $his specially tailored blouse and jacket. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $his jiggling <<print $activeSlave.inflationType>>-filled. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $his jiggling <<print $activeSlave.inflationType>>-filled belly, displaying $his popped navel and every motion $his contents make. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket barely closes over $his jiggling <<print $activeSlave.inflationType>>-filled belly leaving its buttons threatening to pop. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse rides up $his jiggling <<print $activeSlave.inflationType>>-filled belly, leaving $him looking particularly slutty. <<case "a kimono">> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is demurely covered by $his kimono. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya is filled out by $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<case "battledress">> $activeSlave.slaveName's tank top rides up $his jiggling <<print $activeSlave.inflationType>>-filled belly leaving $him looking like someone who had too much fun on shore-leave. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress is filled by $his jiggling <<print $activeSlave.inflationType>>-filled belly. $His popped navel prominently pokes through the front of $his dress. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $his jiggling <<print $activeSlave.inflationType>>-filled belly but draw attention to it. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include a long thin chain that rests above $his popped navel. <<case "a leotard">> $activeSlave.slaveName's tight leotard shows off every movement within $his jiggling <<print $activeSlave.inflationType>>-filled belly. The material tightly clings to $his popped navel. <<case "a monokini">> $activeSlave.slaveName's monokini overs only half of $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<case "an apron">> $activeSlave.slaveName's apron is filled out by $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<case "a cybersuit">> $activeSlave.slaveName's bodysuit tightly clings to $his jiggling <<print $activeSlave.inflationType>>-filled belly, displaying $his popped navel and every motion $his contents make. <<case "a chattel habit">> The strip of cloth running down $his front is parted to one side by $his jiggling <<print $activeSlave.inflationType>>-filled belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy is stretched out by $his jiggling <<print $activeSlave.inflationType>>-filled belly. $His popped navel prominently pokes through the material. <<case "spats and a tank top">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is obscured by $his huge tits. <<elseif ($activeSlave.boobs > 1200)>> $activeSlave.slaveName's top is prevented from trying to cover $his jiggling <<print $activeSlave.inflationType>>-filled belly by $his breasts. <<else>> $activeSlave.slaveName's top only slightly covers $his jiggling <<print $activeSlave.inflationType>>-filled belly. <</if>> <<default>> <</switch>> <<elseif $activeSlave.weight > 95>> <<if ($activeSlave.bellyAccessory == "an extreme corset")>> $activeSlave.slaveName's huge gut is tightly compressed by $his corset, $his fat billows out of any gap it can find. <<elseif ($activeSlave.bellyAccessory == "a corset")>> $activeSlave.slaveName's huge gut hangs out the hole in $his corset designed to accommodate a pregnant belly. <<elseif ($activeSlave.bellyAccessory == "a small empathy belly")>> $activeSlave.slaveName's small empathy belly is barely noticeable over $his huge gut. <</if>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his fat belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's fat belly is hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts let $his fat belly hang free. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater is pulled tight over $his fat belly. The bottom of which peeks out from under it. <<else>> $activeSlave.slaveName's blouse is pulled tight over $his fat belly. The bottom of which peeks out from under it. <</if>> <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's fat belly is large enough to hide $his panties. $His silken vest sensually frames $his heavy, jiggly gut. <<case "a maternity dress">> $activeSlave.slaveName's fat belly fills out $his loose dress. $His dress is specially tailored to be modest yet draw attention to a growing pregnancy, though it works on big, jiggly guts all the same. <<case "stretch pants and a crop-top">> $activeSlave.slaveName's fat belly takes full advantage of $his exposed midriff to hang freely and obscure $his stretch pants. <<case "chains">> $activeSlave.slaveName's chains sink deep into $his fat belly, several even disappearing beneath $his folds. <<case "Western clothing">> $activeSlave.slaveName's flannel shirt strains to stay shut over $his fat belly, fat bulges between $his buttons and quite a bit of $his lower belly hangs out beneath $his shirt. <<case "body oil">> $activeSlave.slaveName's fat belly is covered in a sheen of oil. <<case "a toga">> $activeSlave.slaveName's toga can barely be pulled shut over $his fat belly. <<case "a huipil">> $activeSlave.slaveName's huipil gets lifted by $his fat belly, so it's useless for covering $his body. <<case "a slutty qipao">> $His qipao is slit up the side. However, it only covers the top of $his fat belly, allowing it to hang free. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straps sink deep into $his fat belly, several even disappearing beneath $his folds. The straps connect to a steel ring that parts the fold concealing $his navel, allowing it to be seen once again. <<case "shibari ropes">> $activeSlave.slaveName's binding ropes sink deep into $his fat belly, several even disappearing beneath $his folds. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's fat belly is compressed by $his latex suit, leaving it looking round and smooth. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's fat belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt struggles to cover $his fat belly. The bottom of which peeks out from under it. <<else>> $activeSlave.slaveName's fat belly is covered by $his uniform's jacket. The bottom of which just barely peeks out from under it. <</if>> <<case "a schutzstaffel uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's fat belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt struggles to cover $his fat belly. The bottom of which peeks out from under it. <<else>> $activeSlave.slaveName's fat belly is covered by $his uniform's jacket. The bottom of which just barely peeks out from under it. <</if>> <<case "a slutty schutzstaffel uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's fat belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt struggles to cover $his fat belly. The bottom of which peeks out from under it. <<else>> $activeSlave.slaveName's fat belly is covered by $his uniform's jacket. The bottom of which just barely peeks out from under it. <</if>> <<case "a red army uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's fat belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's shirt struggles to cover $his fat belly. The bottom of which peeks out from under it. <<else>> $activeSlave.slaveName's fat belly is covered by $his uniform's jacket. The bottom of which just barely peeks out from under it. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's fat belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his fat belly freely hangs out from under them, obscuring $his trousers. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, though $his fat belly freely hangs from under $his top, obscuring $his trousers. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress tightly clings to $his fat belly, clearly showing every fold and roll. <<case "attractive lingerie">> $activeSlave.slaveName's fat belly hides $his lacy g-string. <<case "a succubus outfit">> $activeSlave.slaveName's fat belly sticks out of $his corset, which is laced above and below it allowing it to hang free. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress fails to cover $his fat belly, but the outfit includes a thin white blouse that, when stretched, only manages to wrangle the top of $his gut. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress is almost conservative, it covers $his fat belly completely, but does nothing to hide how big it is. <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit's corset is barely holding together over $his fat belly, causing flab to spill out from every opening. <<case "a penitent nuns habit">> $His fat belly fills out $his habit. The coarse cloth has plenty of extra skin to aggravate. <<case "a string bikini">> $activeSlave.slaveName's fat belly parts $his string bikini to either side. <<case "a scalemail bikini">> $activeSlave.slaveName's fat belly juts out underneath $his scalemail bikini. <<case "clubslut netting">> $activeSlave.slaveName's clubslut netting is stretched out by $his fat belly, forcing flab to poke through the mesh. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top covers most of $his fat belly. However, the bottom of it peeks out, obscuring $his skirt and a letting everyone know how badly this cheerleader needs to diet. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's fat belly is obscured by $his huge tits. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $his t-shirt busy, allowing $his fat belly to hang free. <<else>> $activeSlave.slaveName's t-shirt covers only the top of $his fat belly, allowing it to hang mostly free and cover $his jeans. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName lets $his fat belly hang free, leaving $his looking particularly slutty. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, accentuating and hugging every curve of $his fat belly. <<case "slutty business attire">> $activeSlave.slaveName's fat belly strains the buttons of $his suit jacket and blouse. The bottom of which just barely peeks out from under them. <<case "nice business attire">> $activeSlave.slaveName's tailored blouse and jacket fit $his fat belly well, though they do nothing to hide how big $his gut is. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $his fat belly. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $his fat belly, displaying every fold and roll in it. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket barely closes over $his fat belly forcing plenty of flab out from under its bottom and between the straining buttons. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse rides up $his fat belly, leaving it hanging loose and covering $his skirt. <<case "a kimono">> $activeSlave.slaveName's fat belly is demurely covered by $his kimono. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya is filled out by $his fat belly. <<case "battledress">> $activeSlave.slaveName's tank top rests atop $his fat belly, leaving everyone wondering how this recruit passed basic. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress is filled by $his fat belly. Every crease, fold and roll is clearly visible within it. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $his fat belly but draw attention to it. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include long, thin chains running along $his fat folds. <<case "a leotard">> $activeSlave.slaveName's tight leotard tightly clings to $his fat belly, clearly displaying every fold and roll. <<case "a monokini">> $activeSlave.slaveName's monokini tightly clings to $his fat belly, clearly displaying every fold and roll. <<case "an apron">> $activeSlave.slaveName's mini dress tightly clings to $his fat belly, clearly showing every fold and roll. <<case "a cybersuit">> $activeSlave.slaveName's bodysuit tightly clings to $his fat belly, displaying every fold and roll in it. <<case "a chattel habit">> The strip of cloth running down $his front is gently sinks into $his fat belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy is stretched out by $his fat belly. $His flab juts out around its edges and it does nothing to hide $his folds and rolls. <<case "spats and a tank top">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's fat belly is obscured by $his huge tits. <<elseif ($activeSlave.boobs > 1200)>> $activeSlave.slaveName's top is prevented from trying to cover $his fat belly by $his breasts. <<else>> $activeSlave.slaveName's top can't entirely cover $his fat belly, allowing it to hang loose and slightly obscur $his spats from view. <</if>> <<default>> <</switch>> <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> Your sleek, slim society finds $his bloated body unsightly. <</if>> <<elseif $activeSlave.inflation == 1>> <<if ($activeSlave.bellyAccessory == "an extreme corset")>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is tightly compressed by $his corset causing $his distress. <<elseif ($activeSlave.bellyAccessory == "a corset")>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is lightly compressed by $his corset making $his uncomfortable. <</if>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> <<if ($activeSlave.boobs > 20000)>> $activeSlave.slaveName's immense breasts keep $his oversized sweater from covering $his <<print $activeSlave.inflationType>>-swollen belly, though they do a fine job of hiding it themselves. <<elseif ($activeSlave.boobs > 10000)>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is hidden by $his massive tits and oversized sweater. <<elseif ($activeSlave.boobs > 8000)>> $activeSlave.slaveName's oversized breasts keep $his sweater far from $his <<print $activeSlave.inflationType>>-swollen belly. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's sweater bulges with $his <<print $activeSlave.inflationType>>-swollen belly. <<else>> $activeSlave.slaveName's blouse bulges with $his <<print $activeSlave.inflationType>>-swollen belly. <</if>> <<case "attractive lingerie for a pregnant woman">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly rests above $his silken panties. $His silken vest sensually frames $his swelling belly. <<case "a maternity dress">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is noticeable under $his loose dress. $His dress is specially tailored to be modest yet draw attention to $his distended stomach. <<case "stretch pants and a crop-top">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly takes full advantage of $his exposed midriff to bulge freely. <<case "chains">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is tightly wrapped with chains. <<case "Western clothing">> $activeSlave.slaveName's flannel shirt bulges with $his <<print $activeSlave.inflationType>>-swollen belly. <<case "body oil">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is covered in a sheen of oil. <<case "a toga">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly gently bulges under $his toga. <<case "a huipil">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly slightly bulges under $his huipil. <<case "a slutty qipao">> $His qipao is slit up the side. The front is pushed out by $his <<print $activeSlave.inflationType>>-swollen belly. <<case "uncomfortable straps">> $activeSlave.slaveName's slave outfit's straining straps press into $his <<print $activeSlave.inflationType>>-swollen belly. <<case "shibari ropes">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is tightly bound with rope, flesh bulges from between them. <<case "restrictive latex" "a latex catsuit">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly greatly bulges under $his latex suit. <<case "a military uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his <<print $activeSlave.inflationType>>-swollen belly. <<else>> $activeSlave.slaveName's uniform covers $his <<print $activeSlave.inflationType>>-swollen belly. <</if>> <<case "a schutzstaffel uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his <<print $activeSlave.inflationType>>-swollen belly. <<else>> $activeSlave.slaveName's uniform covers $his <<print $activeSlave.inflationType>>-swollen belly. <</if>> <<case "a slutty schutzstaffel uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his <<print $activeSlave.inflationType>>-swollen belly. <<else>> $activeSlave.slaveName's uniform covers $his <<print $activeSlave.inflationType>>-swollen belly. <</if>> <<case "a red army uniform">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's undershirt covers $his <<print $activeSlave.inflationType>>-swollen belly. <<else>> $activeSlave.slaveName's uniform covers $his <<print $activeSlave.inflationType>>-swollen belly. <</if>> <<case "a nice nurse outfit">> <<if ($activeSlave.boobs > 6000)>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is obscured by $his massive tits. <<elseif ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $his breasts; $his <<print $activeSlave.inflationType>>-swollen belly is completely exposed. <<else>> $activeSlave.slaveName's nurse outfit is almost conservative, it covers $his <<print $activeSlave.inflationType>>-swollen belly completely. <</if>> <<case "a mini dress">> $activeSlave.slaveName's mini dress tightly clings to $his <<print $activeSlave.inflationType>>-swollen belly. <<case "attractive lingerie">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly rests above $his lacy g-string. <<case "a succubus outfit">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly peeks out of $his corset, which is laced above and below it. <<case "a slutty maid outfit">> $activeSlave.slaveName's maid dress is slightly distended by $his growing belly. <<case "a nice maid outfit">> $activeSlave.slaveName's maid dress is almost conservative, it covers $his <<print $activeSlave.inflationType>>-swollen belly completely. <<case "a fallen nuns habit">> $activeSlave.slaveName's latex habit's corset struggles to hold $his <<print $activeSlave.inflationType>>-swollen belly. <<case "a penitent nuns habit">> $activeSlave.slaveName's habit gently bulges from $his <<print $activeSlave.inflationType>>-swollen belly. The coarse cloth aggravates $his sensitive skin. <<case "a string bikini">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly juts out between the strings of $his bikini. <<case "a scalemail bikini">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly juts out underneath $his bikini. <<case "clubslut netting">> $activeSlave.slaveName's clubslut netting clings to $his <<print $activeSlave.inflationType>>-swollen belly. <<case "a cheerleader outfit">> $activeSlave.slaveName's cheerleader top gently bulges from $his <<print $activeSlave.inflationType>>-swollen belly displaying how slutty this cheerleader is. <<case "cutoffs and a t-shirt">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is obscured by $his huge tits. <<elseif ($activeSlave.boobs > 2000)>> $activeSlave.slaveName's tits keep $his t-shirt far from $his <<print $activeSlave.inflationType>>-swollen belly. <<else>> $activeSlave.slaveName's t-shirt bulges with $his <<print $activeSlave.inflationType>>-swollen belly. The bottom of which is beginning to peek from under $his T-shirt. <</if>> <<case "a slutty outfit">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly shows how big of a slut $he is. <<case "a slave gown">> $activeSlave.slaveName's slave gown is carefully tailored, giving $him a sensual look as it carefully caresses $his <<print $activeSlave.inflationType>>-swollen belly. <<case "slutty business attire">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly bulges $his suit jacket and blouse. It peeks out from under their bottom slightly. <<case "nice business attire">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly bulges under $his tailored blouse and jacket. <<case "harem gauze">> $activeSlave.slaveName's harem girl outfit sensually accentuates $his <<print $activeSlave.inflationType>>-swollen belly. <<case "a comfortable bodysuit">> $activeSlave.slaveName's bodysuit tightly clings to $his <<print $activeSlave.inflationType>>-swollen belly, displaying $his bloated body. <<case "a slutty nurse outfit">> $activeSlave.slaveName's jacket bulges with $his <<print $activeSlave.inflationType>>-swollen belly, which can be seen peeking out from underneath. <<case "a schoolgirl outfit">> $activeSlave.slaveName's blouse bulges with $his <<print $activeSlave.inflationType>>-swollen belly. It peeks out from the bottom leaving $him looking particularly slutty. <<case "a kimono">> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is demurely covered by $his kimono. <<case "a hijab and abaya">> $activeSlave.slaveName's abaya is bulges with $his <<print $activeSlave.inflationType>>-swollen belly. <<case "battledress">> $activeSlave.slaveName's tank top covers the top of $his <<print $activeSlave.inflationType>>-swollen belly leaving $him looking like someone who had too much fun on shore-leave. <<case "a halter top dress">> $activeSlave.slaveName's beautiful halter top dress bulges with $his <<print $activeSlave.inflationType>>-swollen belly. <<case "a ball gown">> $activeSlave.slaveName's fabulous silken ball gown is tailored to draw attention to $his <<print $activeSlave.inflationType>>-swollen belly. <<case "slutty jewelry">> $activeSlave.slaveName's bangles include a long thin chain that rests across $his <<print $activeSlave.inflationType>>-swollen belly. <<case "a leotard">> $activeSlave.slaveName's tight leotard shows off $his <<print $activeSlave.inflationType>>-swollen belly. <<case "a monokini">> $activeSlave.slaveName's monokini covers most of $his <<print $activeSlave.inflationType>>-swollen belly. <<case "an apron">> $activeSlave.slaveName's apron is rounded out by $his <<print $activeSlave.inflationType>>-swollen belly. <<case "a cybersuit">> $activeSlave.slaveName's bodysuit tightly clings to $his <<print $activeSlave.inflationType>>-swollen belly, displaying $his bloated body. <<case "a chattel habit">> The strip of cloth running down $his front is pushed out by $his <<print $activeSlave.inflationType>>-swollen belly. <<case "a bunny outfit">> $activeSlave.slaveName's teddy bulges with $his <<print $activeSlave.inflationType>>-swollen belly. <<case "spats and a tank top">> <<if ($activeSlave.boobs > 4000)>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is obscured by $his huge tits. <<elseif ($activeSlave.boobs > 1200)>> $activeSlave.slaveName's top is prevented from trying to cover $his <<print $activeSlave.inflationType>>-swollen belly by $his breasts. <<else>> $activeSlave.slaveName's top can't entirely cover $his <<print $activeSlave.inflationType>>-swollen belly, allowing it to hang loose and slightly obscur $his spats from view. <</if>> <<default>> <</switch>> <</if>> <<else>> $activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is bare and ready for surgery. <</if>> <</if>> <<if $activeSlave.cSec == 1>> $He has an unsightly c-section scar under $his navel. <</if>> <<if $activeSlave.navelPiercing == 1>> $His navel bears a simple stud. <<elseif $activeSlave.navelPiercing == 2>> $His navel is pierced with a big ring. <<if ($activeSlave.clothes == "slutty jewelry")>> It has a length of gilded chain dangling from it. <<else>> It has a short length of chain dangling from it. <</if>> <</if>> <<if $activeSlave.bellyTat != 0>> <<if $activeSlave.inflation == 3>> <<if $activeSlave.bellyTat == "a heart">> A heart is tattooed around $his popped navel, only to be truly seen when $he is full-term or absolutely filled with <<print $activeSlave.inflationType>>. <<elseif $activeSlave.bellyTat == "a star">> A star is tattooed around $his popped navel, only to be truly seen when $he is full-term or absolutely filled with <<print $activeSlave.inflationType>>. <<elseif $activeSlave.bellyTat == "a butterfly">> A butterfly is tattooed around $his popped navel, only to be truly seen when $he is full-term or absolutely filled with <<print $activeSlave.inflationType>>. <</if>> <<elseif $activeSlave.inflation == 2>> $He has a barely recognizable tattoo around $his navel, it should reveal itself fully once $he is bloated a little more. <<elseif $activeSlave.inflation == 1>> $He has an unrecognizable tattoo around $his navel, it has stretched slightly along with $his distended middle. <<else>> $He has an unrecognizable tattoo scrunched around $his navel. <</if>> <</if>> <<if ($activeSlave.brand != 0) && ($activeSlave.brandLocation == "belly")>> $He has $activeSlave.brand branded into the flesh of $his $activeSlave.brandLocation. <</if>> <<if ($activeSlave.breedingMark == 1)>> The Societal Elites' mark designating $his as a breeder is prominently displayed across $his lower belly, beneath $his navel. <</if>> <</widget>>
NurseryAnon/fc
src/utility/descriptionWidgetsFlesh.tw
tw
bsd-3-clause
908,507
:: piercing description widgets [widget nobr] <<widget "earPiercingDescription">> <<if $activeSlave.earPiercing > 0>> <<if $activeSlave.earPiercing == 1>> $His earlobes are conventionally pierced. <<else>> $His ears are heavily pierced, with multiple lobe piercings and a row of helix piercings. <</if>> <<if ($activeSlave.assignment == "get milked") || ($activeSlave.assignment == "work in the dairy")>> $He has a plastic livestock tag in one ear to help identify $him for milking. <<else>> <<switch $activeSlave.clothes>> <<case "attractive lingerie" "attractive lingerie for a pregnant woman">> $He's wearing pretty, womanly earrings. <<case "a succubus outfit">> $He's wearing pentagram earrings. <<case "a fallen nuns habit" "a penitent nuns habit">> $His earrings mimic tiny crowns of thorns. <<case "a chattel habit">> $He's wearing golden earrings in the shape of saintly nudes. <<case "a hijab and abaya">> $He's wearing bronze earrings shaped like crescent moons. <<case "a slutty qipao">> $His golden earrings resemble Eastern-style dragons. <<case "a string bikini" "cutoffs and a t-shirt">> $He's wearing girly earrings. <<case "a schoolgirl outfit">> $He's wearing girlish earrings. <<case "a monokini">> $He's wearing unobtrusive little stud earrings. <<case "an apron">> $He's wearing shiny pearl earrings. <<case "a cybersuit">> $He's wearing sharp and brutal-looking earrings. <<case "a kimono">> $He's wearing gorgeous enameled earrings made to look like tiny koi. <<case "a slave gown" "a halter top dress" "a ball gown" "a maternity dress">> $He's wearing lovely diamond earrings; the stones are cut in an alluring, feminine style. <<case "slutty business attire">> $He's wearing lovely diamond earrings; the stones are cut in a gaudy, nouveau riche style. <<case "nice business attire">> $He's wearing lovely diamond earrings; the stones are cut in an assertive, unsubtle style. <<case "a slutty maid outfit">> $He's wearing big hoop earrings inappropriate for a real maid. <<case "a nice maid outfit">> $He's wearing conservative earrings like those a free maid could afford. <<case "harem gauze">> $He's wearing broad gold earrings in faux-Arabian style. <<case "Western clothing">> $He's wearing earrings in the shape of a sheriff's star. <<case "a huipil">> $He's wearing earrings in the shape of a stylized jaguar's head. <<case "a bunny outfit">> $He's wearing earrings in the shape of a stylized rabbit's head. <<case "slutty jewelry">> $He's wearing gold earrings in the shape of a pair of <<if ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>> limp dicks. <<elseif ($activeSlave.dick > 0)>> erect cocks. <<elseif ($activeSlave.oralSkill >= 100)>> tongues. <<elseif ($activeSlave.boobs > 1000)>> heavy breasts. <<else>> female bottoms. <</if>> <</switch>> <</if>> <</if>> <</widget>> <<widget "nosePiercingDescription">> <<if $activeSlave.nosePiercing == 1>> $He has simple studs in $his nose. <<elseif $activeSlave.nosePiercing == 2>> $He has nasal studs and a large septum ring. <<if ($activeSlave.clothes == "slutty jewelry") && ($activeSlave.earPiercing > 0)>> $His bangles include a light chain from $his nose ring to $his ear piercings on one side. <</if>> <</if>> <</widget>> <<widget "eyebrowPiercingDescription">> <<if $activeSlave.eyebrowPiercing == 1>> $He has a simple stud in one eyebrow. <<elseif $activeSlave.eyebrowPiercing == 2>> $He has multiple eyebrow rings. <</if>> <</widget>> <<widget "lipsPiercingDescription">> <<if $activeSlave.lipsPiercing == 1>> $He has a simple lip piercing. <<elseif $activeSlave.lipsPiercing == 2>> $His lips are heavily pierced. <</if>> <</widget>> <<widget "tonguePiercingDescription">> <<if $activeSlave.tonguePiercing == 1>> $His tongue bears a single stud, so oral sex with $him is a bit more fun. <<elseif $activeSlave.tonguePiercing == 2>> $His tongue bears a row of studs, offering thorough stimulation to anyone $he blows. <</if>> <<if canTalk($activeSlave)>> <<if $activeSlave.lips <= 70>> <<if $activeSlave.lipsPiercing == 2>> $He can barely enunciate past $his piercings; '<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>' comes out as '<<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>>.' <</if>> <</if>> <</if>> <</widget>> <<widget "nipplesPiercingDescription">> <<set $seed = nippleColor($activeSlave)>> <<if $activeSlave.fuckdoll > 0>> <<if $activeSlave.nipplesPiercing > 0>> Its nipple piercings help secure the suit material to its breasts. <</if>> <<else>> <<if $activeSlave.nipplesPiercing == 1>> $His $seed nipples have a simple piercing, which keeps them a little harder than they would normally be. <<elseif $activeSlave.nipplesPiercing == 2>> $His $seed nipples are heavily pierced with several rings and studs, and there is a chain between them. <<if ($activeSlave.boobShape == "saggy") && ($activeSlave.boobs > 2500)>> It's been shortened to take advantage of the way $his tits sag, and holds $his $seed nipples almost together, producing cleavage that runs from $his $seed nipples all the way up to $his sternum. <<else>> The constant tugging keeps $his $seed nipples erect. <</if>> <</if>> <<if $activeSlave.nipplesPiercing > 0>> <<switch $activeSlave.clothes>> <<case "attractive lingerie">> The piercings are a girly color, to complement $his lingerie. <<case "a succubus outfit">> The piercings are severe steel, as befits a sex demon. <<case "uncomfortable straps">> Each nipple bears a horizontal bar that is held forward of the steel ring that's part of $his outfit, constantly tugging them outward. <<case "restrictive latex">> The piercings are tantalizingly visible under the latex. <<case "a fallen nuns habit">> A tiny ebon cross on a short chain dangles from each piercing. <<case "a chattel habit">> A tiny golden cock and balls dangles from each piercing. <<case "a monokini">> Due to $his toplessness, the piercings are plainly visible. <<case "a cybersuit">> The piercings are tantalizingly visible under the bodysuit. <<case "a string bikini">> The piercings are a pastel color, to complement $his bikini. <<case "a scalemail bikini">> The piercings are severe steel, as befits a hardened warrior. <<case "a schoolgirl outfit">> <<if ($activeSlave.boobs <= 2000)>> The piercings are tantalizingly visible under the thin material. <</if>> <<case "battledress">> The piercings are tantalizingly visible under $his tank top. <<case "nice business attire">> One side of each piercing peeks over the edge of $his blouse. <<case "a comfortable bodysuit">> The piercings are tantalizingly visible under the tight bodysuit. <<case "a latex catsuit">> The piercings are tantalizingly visible under the tight latex catsuit. <<case "a mini dress">> The piercings are tantalizingly visible under the tight mini dress. <<case "a slutty maid outfit">> One side of each piercing peeks over the edge of $his lacy top. <<case "harem gauze">> The piercings are tantalizingly visible under the gauze. <<case "attractive lingerie for a pregnant woman">> The piercings are tantalizingly visible under the thin silk. <<case "a maternity dress">> The piercings are tantalizingly visible under the dress's tight top. <<case "stretch pants and a crop-top">> The piercings are tantalizingly visible under $his crop-top. <</switch>> <</if>> <</if>> <</widget>> <<widget "areolaePiercingDescription">> <<set $seed = nippleColor($activeSlave)>> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.areolaePiercing > 0>> <<switch $activeSlave.areolae>> <<case 1>> $His areolae form large, lovely circles of $seed skin around each nipple. $He has stud piercings around their borders, enhancing the contrast. <<case 2>> $His areolae are unusually wide, eye-catching circles of $seed skin around each nipple. $He has stud piercings around their borders, enhancing the contrast. <<case 3>> $His $seed areolae are unnaturally broad, covering much of the <<if $activeSlave.boobShape == "saggy">>bottom<<else>>front<</if>> of each breast. $He has many stud piercings around their edges, forming a metal border between $seed nipple and breast. <<case 4>> $His huge $seed areolae are heart-shaped, an obvious surgical alteration. <<if $activeSlave.boobShape == "saggy">>$His motherly boobs point downward, though, leaving only the curved top of each heart visible.<</if>> Their borders are defined by stud piercings with pink stones. <<case 5>> $His huge $seed areolae are star-shaped, an obvious surgical alteration. <<if $activeSlave.boobShape == "saggy">>$His motherly boobs point downward, though, leaving only the pointed top of each star visible.<</if>> Their borders are defined by shiny stud piercings. <<default>> $He has stud piercings in circles around the edges of $his minimal $seed areolae. $His $activeSlave.nipples nipples are surrounded by a minimal $seed areolae. <</switch>> <</if>> <</if>> <</widget>> <<widget "navelPiercingDescription">> <<if $activeSlave.fuckdoll == 0>> <<if setup.fakeBellies.includes($bellyAccessory)>> <<if $activeSlave.navelPiercing == 1>> $His fake navel bears a simple stud. <<elseif $activeSlave.navelPiercing == 2>> $His fake navel is pierced with a big ring. <<if ($activeSlave.clothes == "slutty jewelry")>> It has a length of gilded chain dangling from it. <<else>> It has a short length of chain dangling from it. <</if>> <</if>> <<else>> <<if $activeSlave.navelPiercing == 1>> $His navel bears a simple stud. <<elseif $activeSlave.navelPiercing == 2>> $His navel is pierced with a big ring. <<if ($activeSlave.clothes == "slutty jewelry")>> It has a length of gilded chain dangling from it. <<else>> It has a short length of chain dangling from it. <</if>> <</if>> <</if>> <<else>> <<if $activeSlave.navelPiercing > 0>> <<if $activeSlave.belly >= 10000>> <<if $activeSlave.navelPiercing == 1>> $His popped navel bears a simple stud. <<elseif $activeSlave.navelPiercing == 2>> $His popped navel is pierced with a big ring. <</if>> It's eye-catching, since most of $his piercings are hidden by the suit. <<else>> $His navel piercing runs through the suit's material. <</if>> <</if>> <</if>> <</widget>> <<widget "clitPiercingDescription">> <<if ($activeSlave.clitPiercing == 1) && ($activeSlave.vagina != -1)>> $He has a simple clitoral stud. <<elseif ($activeSlave.clitPiercing == 2) && ($activeSlave.vagina != -1)>> $He has a big ring in $his clit. <<if ($activeSlave.clothes == "slutty jewelry")>> Since $he's wearing slutty bangles $he has a short length of light chain dangling from $his clit ring; it constantly stimulates $his pussylips. <</if>> <<elseif ($activeSlave.clitPiercing > 2) && ($activeSlave.vagina != -1) && ($activeSlave.dick == 0)>> $He has a smart piercing in $his clit. <<elseif ($activeSlave.clitPiercing == 1)>> $He has a simple dickhead stud. <<elseif ($activeSlave.clitPiercing == 2)>> $He has a big ring in $his dickhead. <<if ($activeSlave.clothes == "slutty jewelry")>> Since $he's wearing slutty bangles $he has a short length of light chain dangling from $his dickhead piercing; as $he moves it tugs lightly at $his cock. <</if>> <<elseif ($activeSlave.clitPiercing > 2)>> $He has a smart frenulum piercing. <</if>> <<if $activeSlave.fuckdoll > 0>>It anchors the suit's material.<</if>> <</widget>> <<widget "vaginaPiercingDescription">> <<if ($activeSlave.vagina != -1)>> <<if $activeSlave.vaginaPiercing > 0>> $He has a <<if ($activeSlave.vaginaPiercing == 1)>> simple row of studs <<else>> row of big rings <</if>> down $his labia<<if $activeSlave.fuckdoll > 0>>, which are looped into the edge of the suit's material as it stops around $his vulva<</if>>. <</if>> <</if>> <</widget>> <<widget "dickPiercingDescription">> <<if ($activeSlave.dick != 0)>> <<if ($activeSlave.dickPiercing == 1)>> $He has a row of studs down $his shaft. <<elseif ($activeSlave.dickPiercing == 2)>> $He has a row of heavy rings down $his shaft. <</if>> <<if ($activeSlave.scrotum != 0)>> <<if ($activeSlave.dickPiercing == 1)>> $He has a couple of studs in $his ballsack. <<elseif ($activeSlave.dickPiercing == 2)>> $He has a row of rings down the center of $his ballsack, all the way from the base of $his shaft to $his perineum. <</if>> <<else>> <<if ($activeSlave.dickPiercing == 1)>> $He has a couple of studs beneath the base of $his dick. <<elseif ($activeSlave.dickPiercing == 2)>> $He has a row of rings all the way from the base of $his shaft to $his perineum. <</if>> <</if>> <</if>> <<if $activeSlave.fuckdoll > 0>> <<if $activeSlave.dickPiercing > 0>> Every one of them runs through the suit's material, securing it to the Fuckdoll's member. <</if>> <</if>> <</widget>> <<widget "anusPiercingDescription">> <<if ($activeSlave.vagina > -1)>> <<if ($activeSlave.anusPiercing == 1)>> $He has a simple piercing between $his pussy and $his asshole<<if $activeSlave.fuckdoll > 0>> which helps keep the strip of material <<if $activeSlave.vagina > -1>>between its holes<<else>>below its rear hole<</if>> in place<</if>>. <<elseif ($activeSlave.anusPiercing == 2)>> $He has a big ring between $his pussy and $his asshole<<if $activeSlave.fuckdoll > 0>>, which helps keep the strip of material <<if $activeSlave.vagina > -1>>between its holes<<else>>below its rear hole<</if>> in place,<</if>> and studs in all around $his anus. <</if>> <<else>> <<if ($activeSlave.anusPiercing == 1)>> $He has a simple perianal piercing between the base of $his dick and $his girly butthole<<if $activeSlave.fuckdoll > 0>> which helps keep the strip of material <<if $activeSlave.vagina > -1>>between its holes<<else>>below its rear hole<</if>> in place<</if>>. <<elseif ($activeSlave.anusPiercing == 2)>> $He has a big ring between the base of $his dick and $his girly butthole, which has studs all around it. <</if>> <</if>> <</widget>> <<widget "CorsetPiercingDescription">> <<if $activeSlave.corsetPiercing > 0>> <<if $activeSlave.fuckdoll == 0>> $He has a corset piercing, a ladder of steel rings running up each side of $his back: <<if ($activeSlave.bellyAccessory == "a corset") || ($activeSlave.bellyAccessory == "an extreme corset")>> these are looped through special lugs in the back of $his actual corset, making it almost a part of $his body. <<if $activeSlave.devotion > 50>> $He couldn't remove it, even if $he wanted to. <<elseif $activeSlave.devotion >= -20>> $He couldn't remove it, even if $he were inclined to try. <<else>> Any attempt to remove it will cause intense pain. <</if>> <<else>> <<switch $activeSlave.clothes>> <<case "conservative clothing" "slutty business attire" "nice business attire" "a schoolgirl outfit">> $his blouse hides them completely, but they're laced tightly, so $he's aware they're there. <<case "chains">> they're laced together with steel cable, tightly enough that they're tugging at $his skin. <<case "Western clothing">> $his shirt hides them completely, but they're laced tightly, so $he's aware they're there. <<case "a toga">> $his toga hides them completely, but they're laced tightly, so $he's aware they're there. <<case "a huipil">> $his huipil hides them partially, so the leather straps that pull on $his's skin are clearly evident. <<case "a slutty qipao">> $his qipao hides them completely, but they're laced tightly with silk cord, so $he's aware they're there. <<case "uncomfortable straps">> they're laced together with a leather cord, tightly enough that they're tugging at $his skin. <<case "shibari ropes">> they're laced together as part of $his bindings. <<case "restrictive latex" "a latex catsuit">> these are clipped into the latex covering them, making it almost a part of $his body. <<if $activeSlave.devotion > 50>> $He couldn't remove it, even if $he wanted to. <<elseif $activeSlave.devotion >= -20>> $He couldn't remove it, even if $he were inclined to try. <<else>> Any attempt to remove it will cause intense pain. <</if>> <<case "a military uniform">> $his tunic hides them completely, but they're laced tightly, so $he's aware they're there. <<case "a schutzstaffel uniform">> $his tunic hides them completely, but they're laced tightly, so $he's aware they're there. <<case "a slutty schutzstaffel uniform">> $his tunic hides them completely, but they're laced tightly, so $he's aware they're there. <<case "a red army uniform">> $his tunic hides them completely, but they're laced tightly, so $he's aware they're there. <<case "a nice nurse outfit">> $his scrubs hide them completely, but they're laced tightly, so $he's aware they're there. <<case "a mini dress">> these are clipped into the mini dress covering them, making it almost a part of $his body. <<if $activeSlave.devotion > 50>> $He couldn't remove it, even if $he wanted to. <<elseif $activeSlave.devotion >= -20>> $He couldn't remove it, even if $he were inclined to try. <<else>> Any attempt to remove it will cause intense pain. <</if>> <<case "attractive lingerie" "attractive lingerie for a pregnant woman">> they're laced together with a lacy ribbon finished off with a bow. <<case "a succubus outfit">> they're laced into $his succubus corset, making it a part of $him. <<case "a fallen nuns habit">> they're laced together with cord, tightly enough that $he is forced to arch $his back or suffer. $He spends most of $his time involuntarily presenting $his bottom to relieve the tugging. <<case "a chattel habit">> $his white habit hides them completely, but they're laced tightly, so $he's aware they're there. <<case "a penitent nuns habit">> $his habit hides them completely, but they're laced tightly, so $he's aware they're there. <<case "a monokini">> the straps of $his swimsuit run on each side of these loops. <<case "an apron">> the piercings are plainly visible on $his bare back. <<case "a string bikini">> the back of $his string top loops into them and runs down through them to become $his bottom, such as it is. <<case "a scalemail bikini">> they're laced together with a steel chain. <<case "a cheerleader outfit">> they're laced together with a simple ribbon, but the effect makes it clear that this is one kinky cheerleader. <<case "clubslut netting">> these are clipped into the netting covering them, making it almost a part of $his body. <<if $activeSlave.devotion > 50>> $He couldn't remove it, even if $he wanted to. <<elseif $activeSlave.devotion >= -20>> $He couldn't remove it, even if $he were inclined to try. <<else>> Any attempt to remove it will cause intense pain. <</if>> <<case "cutoffs and a t-shirt">> they're laced together with a simple ribbon, but the effect makes it clear that this is one kinky girl. <<case "a slutty outfit">> they're laced together with a simple ribbon, tightly enough that $he's aware they're there. <<case "a slave gown">> they're revealed by the swooping back of $his gown and laced up with matching silk ribbon. <<case "a comfortable bodysuit">> these are clipped into the bodysuit covering them, making it almost a part of $his body. <<if $activeSlave.devotion > 50>> $He couldn't remove it, even if $he wanted to. <<elseif $activeSlave.devotion >= -20>> $He couldn't remove it, even if $he were inclined to try. <<else>> Any attempt to remove it will cause intense pain. <</if>> <<case "a leotard">> these are clipped into the leotard covering them, making it almost a part of $his body. <<if $activeSlave.devotion > 50>> $He couldn't remove it, even if $he wanted to. <<elseif $activeSlave.devotion >= -20>> $He couldn't remove it, even if $he were inclined to try. <<else>> Any attempt to remove it will cause intense pain. <</if>> <<case "a bunny outfit">> $his teddy hides them completely, but they're laced tightly, so $he's aware they're there. <<case "a slutty maid outfit">> $his dress has an open back to reveal them and the black ribbon that laces them tightly together. <<case "a nice maid outfit">> $his dress hides them completely, but they're laced tightly, so $he's aware they're there. <<case "a slutty nurse outfit">> $his jacket hides them completely, but they're laced tightly, so $he's aware they're there. <<case "a kimono">> $his kimono hides them completely, but they're laced tightly, so $he's aware they're there. <<case "a hijab and abaya">> $his abaya hides them completely, but they're laced tightly, so $he's aware they're there. <<case "battledress">> they're laced together with paracord. <<case "harem gauze">> they're laced up with a light golden chain that glints through $his filmy clothing. <<case "slutty jewelry">> they're laced up with a light golden chain that begins and ends in other parts of $his glinting bonds. <<default>> they're laced up with a ribbon, tightly enough to keep $his aware they're there. <</switch>> <</if>> <</if>> <</if>> <</widget>> <<widget "chastityPiercingDescription">> <<if ($activeSlave.clitPiercing > 0)>> <<if ($activeSlave.nipplesPiercing > 0)>> <<if ($activeSlave.dickAccessory != "chastity") && ($activeSlave.dickAccessory != "combined chastity")>> <<if ($activeSlave.dick > 4)>> <<if ($activeSlave.boobs > 1000)>> <<if canAchieveErection($activeSlave.balls > 0)>> <<if ($activeSlave.devotion > 20)>> <<if ($activeSlave.energy > 90)>> $His very special body allows $him to wear an incredibly lewd piece of jewelry: a thin golden chain that runs from nipple to nipple, through $his pierced cockhead. The chain is short, and any motion at all tugs at $his nipples and penis. <<if $activeSlave.amp != 1>> The stimulation is almost unbearable, and the mere act of walking sometimes causes $him to cum. <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</widget>>
NurseryAnon/fc
src/utility/descriptionWidgetsPiercings.tw
tw
bsd-3-clause
22,446
:: clothing description widgets [widget nobr] <<widget "ClothingDescription">> <<if ($showClothing == 1) && ($saleDescription == 0)>> $activeSlave.slaveName is <<if ($activeSlave.clothes == "choosing her own clothes")>> allowed to choose $his own clothes, but hasn't made a selection yet, <<else>> wearing $activeSlave.clothes, <</if>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> an advanced slave garment designed for permanent wear. The suit's inhabitant is protected, cooled, dosed, and subject to total control. It also eliminates all sensory stimulation other than orders passed by the suit's systems and objects inserted into the Fuckdoll's <<if $activeSlave.vagina > -1>>face, front, and rear holes<<else>>face and lower holes<</if>>. <<case "conservative clothing">> including <<if ($activeSlave.amp == 1)>> a pretty silk blouse. <<else>> nice slacks, a pretty silk blouse, and <<footwearDescription>> <</if>> <<case "chains">> looped tightly around $his body wherever they can make $his most uncomfortable. <<if ($activeSlave.amp == 1)>> /* no descrption */ <<else>> On $his feet, $he's wearing <<footwearDescription>> <</if>> <<case "Western clothing">> including a flannel <<if ($activeSlave.amp == 1)>> shirt and a cowboy hat. <<else>> shirt, chaps, a cowboy hat, and <<footwearDescription>> <</if>> <<case "body oil">> rubbed into every inch of exposed skin to show off $his body. <<if ($activeSlave.amp == 1)>> /* no description yet */ <<else>> $He's wearing <<footwearDescription>> <</if>> <<case "a toga">> made of sturdy white linen, appropriate for a female sex <<if ($activeSlave.amp == 1)>> worker. <<else>> worker, and <<footwearDescription>> <</if>> <<case "a huipil">> made of beautiful <<if ($activeSlave.amp == 1)>> silk. <<else>> silk, and <<footwearDescription>> <</if>> <<case "a slutty qipao">> made of beautiful <<if ($activeSlave.amp == 1)>> silk. <<else>> silk, and <<footwearDescription>> <</if>> <<case "spats and a tank top">> including <<if ($activeSlave.amp == 1)>> a comfortable top. <<else>> a comfortable top along with form fitting shorts and <<footwearDescription>> <</if>> <<case "uncomfortable straps">> which are in the shape of sturdy lingerie, except that wherever the straps cross a nipple or a hole, there is a steel ring to permit access. <<if ($activeSlave.amp == 1)>> /* No description yet */ <<else>> $He is bound by <<footwearDescription>> <</if>> <<case "shibari ropes">> bound tightly around $his body. <<if ($activeSlave.amp == 1)>> /* No description yet */ <<else>> $He is bound by <<footwearDescription>> <</if>> <<case "restrictive latex">> which covers everything except $his mouth, breasts, and genitals. <<if ($activeSlave.amp == 1)>> /* No description yet */ <<else>> Even lower down, $he is squeezed by <<footwearDescription>> <</if>> <<case "a latex catsuit">> shiny and supple latex hugging every inch of $his body below the neck. <<if ($activeSlave.amp == 1)>> /* no description yet */ <<else>> $His latex enclosed feet fit snugly into <<footwearDescription>> <</if>> <<case "attractive lingerie">> including a lovely bra with holes to let $his nipples poke through, a pretty g-string, <<if ($activeSlave.amp == 1)>> and a garter belt. <<if ($activeSlave.vagina == 0)>> $His lingerie is virgin white. <<elseif ($activeSlave.vagina == -1) && ($activeSlave.anus == 0)>> $His lingerie is white, since $he has a virgin asspussy. <<elseif ($activeSlave.fetish == "dom") || ($activeSlave.fetish == "sadist")>> $He's gone with black lingerie to look a bit more intimidating. <<elseif ($activeSlave.hormoneBalance < 0)>> $He's gone with blue lingerie for some reason. <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>> The lingerie is girly pink. <<else>> The lingerie is $activeSlave.hColor to match $his hair. <</if>> <<else>> sheer stockings, and a garter belt. <<if ($activeSlave.vagina == 0)>> $His lingerie is virgin white, <<elseif ($activeSlave.vagina == -1) && ($activeSlave.anus == 0)>> $His lingerie is white, since $he has a virgin asspussy, <<elseif ($activeSlave.fetish == "dom") || ($activeSlave.fetish == "sadist")>> $He's gone with black lingerie to look a bit more intimidating, <<elseif ($activeSlave.hormoneBlance < 0)>> $He's gone with blue lingerie for some reason, <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>> The lingerie is girly pink, <<else>> The lingerie is $activeSlave.hColor to match $his hair, <</if>> and $he's wearing <<footwearDescription>> <</if>> <<case "attractive lingerie for a pregnant woman">> including a lovely bra that becomes transparent when wet, a pretty pair of panties designed to easily break if their wearer decides to give birth in them, and a light silken vest that exposes $his stomach. <<if ($activeSlave.amp != 1)>> <<if ($activeSlave.vagina == 0)>> $His lingerie is the purest white, since $he is a pregnant virgin, <<elseif ($activeSlave.vagina == -1) && ($activeSlave.anus == 0)>> $His lingerie is white, since $he has a virgin asspussy, <<elseif ($activeSlave.fetish == "dom") || ($activeSlave.fetish == "sadist")>> $He's gone with black lingerie to look a bit more intimidating, <<elseif ($activeSlave.hormoneBlance < 0)>> $He's gone with blue lingerie for some reason, <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>> The lingerie is girly pink, <<else>> The lingerie is $activeSlave.hColor to match $his hair, <</if>> and $he's wearing <<footwearDescription>> <<else>> <<if ($activeSlave.vagina == 0)>> $His lingerie is the purest white, since $he is a pregnant virgin. <<elseif ($activeSlave.vagina == -1) && ($activeSlave.anus == 0)>> $His lingerie is white, since $he has a virgin asspussy. <<elseif ($activeSlave.fetish == "dom") || ($activeSlave.fetish == "sadist")>> $He's gone with black lingerie to look a bit more intimidating. <<elseif ($activeSlave.hormoneBalance < 0)>> $He's gone with blue lingerie for some reason. <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>> The lingerie is girly pink. <<else>> The lingerie is $activeSlave.hColor to match $his hair. <</if>> <</if>> <<case "a maternity dress">> including a long loose dress made to stretch with a low cut neck designed for easy breast <<if ($activeSlave.amp == 1)>> exposure. <<else>> exposure, and <<footwearDescription>> <</if>> <<case "stretch pants and a crop-top">> including <<if ($activeSlave.amp == 1)>> a tight, low-cut, midriff exposing crop-top and a legless pair of stretch pants to slip over $his limbless bottom. <<else>> a tight, low-cut, midriff exposing crop-top, a pair of stretch pants, and <<footwearDescription>> <</if>> <<case "a succubus outfit">> <<if ($activeSlave.amp == 1)>> including a lovely bra with holes to let $his nipples poke through, a pretty g-string, and a garter belt. <<else>> consisting of a short red leather corset, an even shorter skirt of the same material, and <<footwearDescription>> <</if>> <<case "a fallen nuns habit">> a kinky latex affair that manages to look enough like traditional religious garb to be thoroughly sacrilegious. <<if ($activeSlave.amp == 1)>> /* no description yet */ <<else>> $He is wearing <<footwearDescription>> <</if>> <<case "a chattel habit">> the revealing white and gold vestments of an ordained sex slave. <<if ($activeSlave.amp == 1)>> /* No description yet */ <<else>> They include <<footwearDescription>> <</if>> <<case "a penitent nuns habit">> made of roughspun sackcloth designed to chafe the <<if ($activeSlave.amp == 1)>> wearer. <<else>> wearer, and <<footwearDescription>> <</if>> <<case "a string bikini">> which passes around $his nipples and <<if $activeSlave.dick == 1>>dick<<elseif $activeSlave.vagina == -1>>smooth groin<<else>>pussy<</if>> rather than covering <<if ($activeSlave.amp == 1)>> them. <<else>> them, and <<footwearDescription>> <</if>> <<case "a scalemail bikini">> with leather insides for <<if ($activeSlave.amp == 1)>> comfort. <<else>> comfort, and <<footwearDescription>> <</if>> <<case "a cheerleader outfit">> <<if ($activeSlave.amp == 1)>> which lacks holes for $his arms. <<else>> and <<footwearDescription>> <</if>> <<case "clubslut netting">> <<if ($activeSlave.amp == 1)>> which lacks arm or leg holes, so $his limbless torso is in a net. <<else>> <<if (($activeSlave.nails == 2) || ($activeSlave.nails == 7) || ($activeSlave.nails == 9)) && (($activeSlave.makeup == 3) || ($activeSlave.makeup == 6) || ($activeSlave.nails == 8))>> $activeSlave.hColor to match $his monocolor style, <<elseif ($activeSlave.skin == "dark") || ($activeSlave.skin == "black")>> in white to create a striking contrast with $his $activeSlave.skin skin, <<elseif ($activeSlave.addict > 5)>> in the electric blue color of aphrodisiacs to signal $he's down to fuck high, <<elseif ($activeSlave.dick > 0) && canAchieveErection($activeSlave)>> in blue to signal that $he can get hard, <<else>> in classic bubblegum pink, <</if>> and <<footwearDescription>> <</if>> <<case "cutoffs and a t-shirt">> which has <<if ($activeSlave.fetish == "buttslut") && ($activeSlave.fetishStrength > 95) && ($activeSlave.fetishKnown == 1)>> "BUTTSLUT" across the front in capital letters. <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 95) && ($activeSlave.fetishKnown == 1)>> "CUMSLUT" across the front in capital letters. <<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 95) && ($activeSlave.fetishKnown == 1)>> "SUB" on the front in capital letters. <<elseif ($activeSlave.fetish == "sadist") && ($activeSlave.fetishStrength > 95) && ($activeSlave.fetishKnown == 1)>> "AWFUL BITCH" on the front in capital letters. <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 95) && ($activeSlave.fetishKnown == 1)>> "PAINSLUT" on the front in capital letters. <<elseif ($activeSlave.fetish == "dom") && ($activeSlave.fetishStrength > 95) && ($activeSlave.fetishKnown == 1)>> "TOP" on the front in capital letters. <<elseif ($activeSlave.fetish == "humiliation") && ($activeSlave.fetishStrength > 95) && ($activeSlave.fetishKnown == 1)>> "SEX SLAVE" on the front in capital letters. <<elseif ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 95) && ($activeSlave.fetishKnown == 1)>> "BREEDER" on the front in capital letters. <<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 95) && ($activeSlave.fetishKnown == 1)>> "I <3 BOOBS" on the front in capital letters. <<elseif ($activeSlave.energy > 95)>> "Fuck me!" across the front in huge letters. <<elseif ($activeSlave.dick == 0) && ($activeSlave.vagina == -1)>> "NULL ASSWHORE" on the front in capital letters. <<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>> "HERMAPHRODITE" on the front in capital letters. <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls > 0)>> "Sissy Slave" across the front in large letters. <<elseif ($activeSlave.dick > 0)>> "Orchi Bitch" across the front in large letters. <<elseif ($activeSlave.vagina == 0)>> "Virgin!" across the front in large letters. <<elseif ($activeSlave.anus == 0)>> "Anal Virgin!" across the front in large letters. <<elseif ($activeSlave.pregKnown == 1)>> "I'm Pregnant!" across the front in large letters. <<else>> "Property of <<PlayerName>>" across the front. <</if>> <<if ($activeSlave.amp == 1)>> /* no description yet */ <<else>> The look is completed by wearing <<footwearDescription>> <</if>> <<case "a slave gown">> a gorgeous affair <<if ($activeSlave.amp == 1)>> tailored to favor $his lack of arms and legs. <<else>> with cuts that offer tantalizing glimpses of delicate flesh. $He completes the look with <<footwearDescription>> <</if>> <<case "slutty business attire">> a suit jacket cut to show a great deal of <<if ($activeSlave.amp == 1)>> cleavage and a short skirt. <<else>> cleavage and a short skirt with <<footwearDescription>> <</if>> <<case "nice business attire">> a suit jacket and a nice <<if ($activeSlave.amp == 1)>> skirt. <<else>> skirt with <<footwearDescription>> <</if>> <<case "a ball gown">> a majestically grand silken dress for formal <<if ($activeSlave.amp == 1)>> occasions. <<else>> occasions, stockings, and <<footwearDescription>> <</if>> <<case "a halter top dress">> an extravagant garment showing off $his bare <<if ($activeSlave.amp == 1)>> back. <<else>> back, <<footwearDescription>> <</if>> <<case "a mini dress">> a body hugging strapless number that shows as much skin as it <<if ($activeSlave.amp == 1)>> covers. <<else>> covers, paired with <<footwearDescription>> <</if>> <<case "a comfortable bodysuit">> a snug bodysuit that covers $him to the neck while displaying the shape of <<if ($activeSlave.amp == 1)>> everything. <<else>> everything, which seamlessly transitions down into <<footwearDescription>> <</if>> <<case "a leotard">> a sporty garment that hugs $his <<if ($activeSlave.amp == 1)>> limbless body closely and comfortably. <<else>> body closely and comfortably, and <<footwearDescription>> <</if>> <<case "a monokini">> a one-piece swimsuit that stops halfway up $his <<if ($activeSlave.amp == 1)>> limbless torso. <<else>> torso, and <<footwearDescription>> <</if>> <<case "an apron">> but is otherwise almost entirely <<if ($activeSlave.amp == 1)>> naked. <<else>> naked, <<footwearDescription>> <</if>> <<case "a cybersuit">> a form-fitting military bodysuit covering $his <<if ($activeSlave.amp == 1)>> face and limbless torso. <<else>> face and torso, and <<footwearDescription>> <</if>> <<case "a bunny outfit">> a strapless satin teddy with a beribboned rosette over $his left hip, printed with $his name. <<if ($activeSlave.amp != 1)>> The ensemble includes sheer black hose $he wears with <<footwearDescription>> <</if>> <<case "a slutty maid outfit">> which includes a very short, dark dress, a white blouse, <<if ($activeSlave.amp == 1)>> and an apron. <<else>> an apron, and <<footwearDescription>> <</if>> <<case "a nice maid outfit">> which includes a dark dress, a white blouse, <<if ($activeSlave.amp == 1)>> and an apron. <<else>> an apron, and <<footwearDescription>> <</if>> <<case "a slutty nurse outfit">> which includes an immodest low cut white <<if ($activeSlave.amp == 1)>> jacket and a tight white miniskirt. <<else>> jacket, a tight white miniskirt, and <<footwearDescription>> <</if>> <<case "a nice nurse outfit">> which includes a plain white scrub <<if ($activeSlave.amp == 1)>> top and trousers. <<else>> top, trousers, a stethoscope, and <<footwearDescription>> <</if>> <<case "a schoolgirl outfit">> which includes a tight white <<if ($activeSlave.amp == 1)>> blouse and a short plaid skirt. <<else>> blouse, a short plaid skirt, and <<footwearDescription>> <</if>> <<case "a kimono">> of the furisode <<if ($activeSlave.amp == 1)>> pattern. <<else>> pattern, and <<footwearDescription>> <</if>> <<case "a hijab and abaya">> which modestly covers $his entire <<if ($activeSlave.amp == 1)>> body. <<else>> body, down to $his feet, which <<footwearDescription>> <</if>> <<case "a military uniform">> consisting of a shirt and tie, military <<if ($activeSlave.amp == 1)>> tunic, and matching skirt. <<else>> tunic, matching skirt, and <<footwearDescription>> <</if>> $His uniform is pinned with the <<if ($activeSlave.ID == $Bodyguard.ID) || ($activeSlave.ID == $HeadGirl.ID) || ($activeSlave.ID == $Recruiter.ID) || ($activeSlave.ID == $Concubine.ID)>> golden whip and manacles insignia of a senior slave officer, <<elseif ($activeSlave.ID == $Madam.ID) || ($activeSlave.ID == $Nurse.ID) || ($activeSlave.ID == $Attendant.ID) || ($activeSlave.ID == $DJ.ID) || ($activeSlave.ID == $Milkmaid.ID) || ($activeSlave.ID == $Stewardess.ID) || ($activeSlave.ID == $Schoolteacher.ID) || ($activeSlave.ID == $Wardeness.ID) || ($activeSlave.ID == $Collectrix.ID)>> golden manacles insignia of a junior slave officer, <<elseif ($activeSlave.combatSkill > 0) && ($activeSlave.amp == -4)>> silver spear and manacles insignia of an augmented slave soldier, <<elseif ($activeSlave.combatSkill > 0) && ($activeSlave.amp != 1)>> silver manacles insignia of a slave soldier, <<else>> black iron manacles insignia of a slave, <</if>> along with various ribbons denoting sexual aptitude and prized traits. <<case "a schutzstaffel uniform">> consisting of a shirt and tie, military <<if ($activeSlave.amp == 1)>> tunic, and matching trousers. <<else>> tunic, matching trousers, and <<footwearDescription>> <</if>> $His uniform is pinned with the <<if ($activeSlave.ID == $Bodyguard.ID) || ($activeSlave.ID == $HeadGirl.ID) || ($activeSlave.ID == $Recruiter.ID) || ($activeSlave.ID == $Concubine.ID)>> golden whip and manacles insignia of a senior slave officer, <<elseif ($activeSlave.ID == $Madam.ID) || ($activeSlave.ID == $Nurse.ID) || ($activeSlave.ID == $Attendant.ID) || ($activeSlave.ID == $DJ.ID) || ($activeSlave.ID == $Milkmaid.ID) || ($activeSlave.ID == $Stewardess.ID) || ($activeSlave.ID == $Schoolteacher.ID) || ($activeSlave.ID == $Wardeness.ID) || ($activeSlave.ID == $Collectrix.ID)>> golden manacles insignia of a junior slave officer, <<elseif ($activeSlave.combatSkill > 0) && ($activeSlave.amp == -4)>> silver spear and manacles insignia of an augmented slave soldier, <<elseif ($activeSlave.combatSkill > 0) && ($activeSlave.amp != 1)>> silver manacles insignia of a slave soldier, <<else>> black iron manacles insignia of a slave, <</if>> along with various ribbons denoting sexual aptitude and prized traits. <<case "a slutty schutzstaffel uniform">> consisting of a shirt and tie, military <<if ($activeSlave.amp == 1)>> tunic, and matching miniskirt. <<else>> tunic, matching miniskirt, and <<footwearDescription>> <</if>> $His uniform is pinned with the <<if ($activeSlave.ID == $Bodyguard.ID) || ($activeSlave.ID == $HeadGirl.ID) || ($activeSlave.ID == $Recruiter.ID) || ($activeSlave.ID == $Concubine.ID)>> golden whip and manacles insignia of a senior slave officer, <<elseif ($activeSlave.ID == $Madam.ID) || ($activeSlave.ID == $Nurse.ID) || ($activeSlave.ID == $Attendant.ID) || ($activeSlave.ID == $DJ.ID) || ($activeSlave.ID == $Milkmaid.ID) || ($activeSlave.ID == $Stewardess.ID) || ($activeSlave.ID == $Schoolteacher.ID) || ($activeSlave.ID == $Wardeness.ID) || ($activeSlave.ID == $Collectrix.ID)>> golden manacles insignia of a junior slave officer, <<elseif ($activeSlave.combatSkill > 0) && ($activeSlave.amp == -4)>> silver spear and manacles insignia of an augmented slave soldier, <<elseif ($activeSlave.combatSkill > 0) && ($activeSlave.amp != 1)>> silver manacles insignia of a slave soldier, <<else>> black iron manacles insignia of a slave, <</if>> along with various ribbons denoting sexual aptitude and prized traits. <<case "a red army uniform">> consisting of a shirt and tie, military <<if ($activeSlave.amp == 1)>> tunic, and matching skirt. <<else>> tunic, matching skirt, and <<footwearDescription>> <</if>> $His uniform is pinned with the <<if ($activeSlave.ID == $Bodyguard.ID) || ($activeSlave.ID == $HeadGirl.ID) || ($activeSlave.ID == $Recruiter.ID) || ($activeSlave.ID == $Concubine.ID)>> golden whip and manacles insignia of a senior slave officer, <<elseif ($activeSlave.ID == $Madam.ID) || ($activeSlave.ID == $Nurse.ID) || ($activeSlave.ID == $Attendant.ID) || ($activeSlave.ID == $DJ.ID) || ($activeSlave.ID == $Milkmaid.ID) || ($activeSlave.ID == $Stewardess.ID) || ($activeSlave.ID == $Schoolteacher.ID) || ($activeSlave.ID == $Wardeness.ID) || ($activeSlave.ID == $Collectrix.ID)>> golden manacles insignia of a junior slave officer, <<elseif ($activeSlave.combatSkill > 0) && ($activeSlave.amp == -4)>> silver spear and manacles insignia of an augmented slave soldier, <<elseif ($activeSlave.combatSkill > 0) && ($activeSlave.amp != 1)>> silver manacles insignia of a slave soldier, <<else>> black iron manacles insignia of a slave, <</if>> along with various ribbons denoting sexual aptitude and prized traits. <<case "battledress">> including comfortable fatigue <<if ($activeSlave.amp == 1)>> pants (pinned over $his stumps) and a sturdy tank top. <<else>> pants, a sturdy tank top and <<footwearDescription>> <</if>> <<case "harem gauze">> <<if ($activeSlave.amp == 1)>> /* no description yet */ <<else>> $he is wearing <<footwearDescription>> <</if>> $He's covered and even veiled, but you can see everything straight through the filmy cloth. <<case "slutty jewelry">> <<if ($activeSlave.amp == 1)>> including a belt of thin chain with a lewd ornament (a little <<if ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>> curved golden cock without balls) <<elseif ($activeSlave.dick > 0)>> golden cock and balls) <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 95)>> pair of golden lips) <<elseif ($activeSlave.boobs > 1000)>> pair of golden breasts) <<elseif ($activeSlave.vagina == -1)>> crinkled anus) <<else>> golden pussy) <</if>> over $his stomach. <<else>> $He is wearing <<footwearDescription>> <</if>> <<chastityPiercingDescription>> <<default>> so $his nude body is on display. <<if ($activeSlave.amp == 1)>> In fact, $he's devoid even of limbs. <<else>> $He is wearing <<footwearDescription>> <</if>> <</switch>> <</if>> <</widget>> <<widget "HairDescription">> <<SlavePronouns $activeSlave>> $His <<if $activeSlave.fuckdoll == 0>> <<switch $activeSlave.hStyle>> <<case "bald">> hair no longer grows. If it did, it would be $activeSlave.origHColor. <<case "shaved bald">> hair has been shaved. If $his hair were visible, it would be $activeSlave.hColor. <<case "buzzcut">> $activeSlave.hColor hair is a short buzzcut. <<case "trimmed">> $activeSlave.hColor hair is trimmed short. <<case "afro">> $activeSlave.hColor hair is in a <<if $activeSlave.hLength > 100>> gigantic puffed-up afro and looks ridiculous. <<elseif $activeSlave.hLength > 30>> puffy afro. <<else>> short afro. <</if>> <<case "cornrows">> $activeSlave.hColor hair is formed tightly into cornrows in a decorative pattern on $his head, dangling <<if $activeSlave.hLength >= 150>> down calf-length, <<elseif $activeSlave.hLength >= 100>> down ass-length, <<elseif $activeSlave.hLength >= 30>> down long, <<elseif $activeSlave.hLength >= 10>> down shoulder-length, <<else>> down, <</if>> with colorful beads interspersed in them. <<case "bun">> $activeSlave.hColor hair is <<if $activeSlave.hLength >= 100>> packed tightly into a huge puffy <<elseif $activeSlave.hLength >= 30>> packed into a large <<elseif $activeSlave.hLength >= 10>> tied into a small <<else>> tied into a <</if>> bun. <<case "messy bun">> $activeSlave.hColor hair is <<if $activeSlave.hLength >= 100>> packed tightly into a huge messy <<elseif $activeSlave.hLength >= 30>> packed into a large messy <<elseif $activeSlave.hLength >= 10>> tied into a small messy <<else>> tied into a messy <</if>> bun. <<case "neat" "strip" "tails" "up" "ponytail" "braided" "dreadlocks" "permed" "curled" "luxurious">> <<set $seed = $activeSlave.hLength/$activeSlave.height>> <<if $seed > 0.9>> floor-length, <<elseif $seed > 0.8>> calf-length, <<elseif $seed > 0.7>> knee-length, <<elseif $seed >= 0.6>> thigh-length, <<elseif $seed >= 0.4>> ass-length, <<elseif $seed >= 0.2>> long, <<elseif $seed >= 15>> shoulder-length, <<else>> short, <</if>> $activeSlave.hColor hair <<HairClothingDescription>> <<default>> $activeSlave.hColor hair is $activeSlave.hStyle. <</switch>> <<else>> <<if $activeSlave.hLength > 20>> hair sticks out of the suit in two <<if $activeSlave.hLength > 100>>extremely long<<elseif $activeSlave.hLength > 40>>long<<else>>short<</if>> tails, which can be used as handles when using the Fuckdoll's <<if $activeSlave.vagina > -1>>lower holes<<else>>rear hole<</if>>. <<elseif $activeSlave.hLength > 5>> short hair is tightly covered by the suit. <<else>> scalp is tightly covered by the suit. <</if>> <</if>> <</widget>> <<widget "HairClothingDescription">> <<if $activeSlave.fuckdoll == 0>> <<switch $activeSlave.hStyle>> <<case "neat">> <<if $activeSlave.hLength > 100>> <<switch $activeSlave.clothes>> <<case "chains">> is caught painfully in $his chains here and there. <<case "body oil">> rampages down $his back in the glorious feathering of an 80's perm. <<case "a slutty qipao">> cascades down $his back, ornamented with little silver talismans here and there. <<case "a huipil">> flows down $his back, rustling freely in the wind. <<case "restrictive latex" "a latex catsuit">> is allowed a gap at the back of $his head so it can escape to cascade down $his back. <<case "harem gauze">> cascades down $his back, covered by a flimsy hairnet. <<case "a halter top dress" "a ball gown" "a slave gown">> cascades gorgeously down $his bare back. <<case "a kimono">> cascades elegantly down $his back, kept sensibly in place by a set of ivory hairpins. <<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">> is not visible under $his modest head covering. <<case "a slutty maid outfit" "a nice maid outfit">> is long and loose, but is decorated with little black bows here and there. <<case "conservative clothing" "nice business attire">> is kept out of $his face by a couple of simple barrettes. <<case "slutty business attire">> is kept out of $his face by a couple of gaudy golden barrettes. <<case "battledress" "a military uniform" "a schutzstaffel uniform" "a slutty schutzstaffel uniform" "a red army uniform">> is kept out of $his face by a couple of sturdy hairpins. <<case "a schoolgirl outfit">> is kept out of $his face by a pastel-colored headband. <<case "a slutty nurse outfit" "a nice nurse outfit">> is topped by a traditional white nurse's headband, complete with red cross. <<case "Western clothing">> cascades out from under a cowboy hat. <<case "a string bikini" "attractive lingerie" "attractive lingerie for a pregnant woman">> flows back in a mane, with a flower tucked behind one ear: <<FlowerDesc>> <<case "a scalemail bikini">> is topped by a gold headband, and flows back in a mane. <<default>> cascades almost to the ground. <</switch>> <<elseif $activeSlave.hLength > 30>> <<switch $activeSlave.clothes>> <<case "body oil">> is in a big, classic 80's perm. <<case "a slutty qipao">> is brushed back over $his shoulders, ornamented with little silver talismans here and there. <<case "a huipil">> flows down $his shoulders, giving $his a very innocent look. <<case "restrictive latex" "a latex catsuit">> is allowed a gap at the back of $his head so it can escape down $his back. <<case "harem gauze">> flows down $his back, covered by a flimsy hairnet. <<case "a slave gown" "a ball gown" "a halter top dress">> flows fashionably down $his bare back. <<case "a kimono">> flows elegantly down $his back, kept sensibly in place by a set of ivory hairpins. <<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">> is not visible under $his modest head covering. <<case "a slutty maid outfit" "a nice maid outfit">> is decorated with a little black bow in back. <<case "conservative clothing" "nice business attire">> is kept out of $his face by a couple of simple barrettes. <<case "slutty business attire">> is kept out of $his face by a couple of gaudy golden barrettes. <<case "battledress" "a military uniform" "a schutzstaffel uniform" "a slutty schutzstaffel uniform" "a red army uniform">> is kept out of $his face by a couple of sturdy hairpins. <<case "a schoolgirl outfit">> is kept out of $his face by a pastel-colored headband. <<case "a slutty nurse outfit" "a nice nurse outfit">> is topped by a traditional white nurse's headband, complete with red cross. <<case "Western clothing">> flows out from under a cowboy hat. <<case "a string bikini" "attractive lingerie" "attractive lingerie for a pregnant woman">> is tucked back by a flower, tucked behind one ear: <<FlowerDesc>> <<case "a scalemail bikini">> is topped by a gold headband. <<default>> is brushed back over $his shoulders. <</switch>> <<elseif $activeSlave.hLength > 10>> <<switch $activeSlave.clothes>> <<case "body oil">> is in a classic 80's perm. <<case "a slutty qipao">> is brushed back and ornamented with a little jade talisman. <<case "a huipil">> is short and neat, giving $his an innocent look. <<case "restrictive latex" "a latex catsuit">> is crammed under $his latex hood. <<case "harem gauze">> is covered by a flimsy hairnet. <<case "a slave gown" "a halter top dress" "a ball gown">> follows the latest fashion. <<case "a kimono">> is kept sensibly in place by a set of ivory hairpins. <<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">> is not visible under $his modest head covering. <<case "a slutty maid outfit" "a nice maid outfit">> is decorated with a little black bow in back. <<case "conservative clothing" "nice business attire">> is kept out of $his face by simple barrette. <<case "slutty business attire">> is kept out of $his face by a gaudy golden barrette. <<case "battledress" "a military uniform" "a schutzstaffel uniform" "a slutty schutzstaffel uniform" "a red army uniform">> is kept out of $his face by a sturdy hairpin. <<case "a schoolgirl outfit">> is kept out of $his face by a pastel-colored headband. <<case "a slutty nurse outfit" "a nice nurse outfit">> is topped by a traditional white nurse's headband, complete with red cross. <<case "Western clothing">> is topped by a cowboy hat. <<case "a string bikini" "attractive lingerie" "attractive lingerie for a pregnant woman">> bears a flower tucked behind one ear: <<FlowerDesc>> <<case "a scalemail bikini">> is topped by a gold headband. <<default>> is brushed back. <</switch>> <<else>> <<switch $activeSlave.clothes>> <<case "body oil">> is in a classic 80's perm. <<case "restrictive latex" "a latex catsuit">> fits under $his latex hood. <<case "harem gauze">> is covered by a flimsy hairnet. <<case "a slave gown">> is gelled into a fashionable wave. <<case "a halter top dress">> is gelled into a fashionable wave. <<case "a ball gown">> is gelled into a fashionable wave. <<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">> is not visible under $his modest head covering. <<case "conservative clothing" "nice business attire">> is parted on the side. <<case "slutty business attire">> is parted in the middle. <<case "battledress" "a military uniform" "a schutzstaffel uniform" "a slutty schutzstaffel uniform" "a red army uniform">> is in a utilitarian cut. <<case "a slutty nurse outfit" "a nice nurse outfit">> is hidden by a traditional white nurse's headband, complete with red cross. <<case "Western clothing">> is hidden by a cowboy hat. <<case "a string bikini" "attractive lingerie" "attractive lingerie for a pregnant woman">> is short, and $he has a flower tucked behind one ear: <<FlowerDesc>> <<case "a scalemail bikini">> is short, and topped by a gold headband. <<default>> is neatly brushed. <</switch>> <</if>> <<case "up">> <<if $activeSlave.hLength > 100>> <<switch $activeSlave.clothes>> <<case "chains">> is pulled painfully back into a long tail, which is secured to $his chains at $his torso and $his ass. <<case "body oil">> is in an 80's perm and back in a scrunchy, from which it explodes backwards with 80's violence. <<case "a slutty qipao">> is in a perfect bun, secured with a jade comb; $his bun is so large it forms an artful arrangement down to the nape of $his neck. <<case "a huipil">> is twisted into two horns that rest on top of $his head, the rest is bulked on the back of $his neck. <<case "a kimono">> is in a perfect bun, secured with an ivory comb; $his bun is so large it forms an artful arrangement down to the nape of $his neck. <<case "restrictive latex" "a latex catsuit">> sticks out of the latex hood in a huge bun. <<case "harem gauze">> is piled up on $his head in a huge beehive, itself veiled. <<case "a slave gown" "a halter top dress" "a ball gown">> is piled up on $his head in a perfect 60's beehive. <<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">> is not visible under $his modest head covering, though it's obvious $he has a huge mass of hair restrained under there. <<case "a slutty maid outfit" "a nice maid outfit">> is back in a huge bun, and topped with a little maid's cap. <<case "conservative clothing" "nice business attire">> is back in a huge bun, so severe it pulls at $his temples a little. <<case "slutty business attire">> is pinned back in a hasty bun. <<case "battledress" "a military uniform" "a schutzstaffel uniform" "a slutty schutzstaffel uniform" "a red army uniform">> is pulled hard back into a big bun held in place with paracord. <<case "a schoolgirl outfit">> is in a huge bun secured by a pastel scrunchy. <<case "a slutty nurse outfit" "a nice nurse outfit">> is back in a huge bun and topped by a traditional white nurse's headband, complete with red cross. <<case "Western clothing">> is back in a bun so huge it pushes $his cowboy hat forward at a rakish angle. <<default>> is back in an enormous bun. <</switch>> <<elseif $activeSlave.hLength > 30>> <<switch $activeSlave.clothes>> <<case "chains">> is pulled painfully back into a long tail, which is secured to $his chains at $his torso. <<case "body oil">> is in an 80's perm and back in a scrunchy, from which it bursts backwards with 80's violence. <<case "a slutty qipao">> is in a perfect bun, secured with a jade comb. <<case "spats and a tank top">> is in a neat bun, held back with a scrunchy. <<case "a huipil">> is twisted into two horns that rest on top of $his head, the rest sits tightly on the back of $his neck. <<case "a kimono">> is in a perfect bun, secured with an ivory comb. <<case "restrictive latex" "a latex catsuit">> sticks out of the latex hood in a big bun. <<case "harem gauze">> is piled up on $his head in a beehive, pulling $his veil up a little. <<case "a slave gown" "a ball gown" "a halter top dress">> is piled up on $his head in a perfect 60's beehive. <<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">> is not visible under $his modest head covering. <<case "a slutty maid outfit" "a nice maid outfit">> is back in a severe bun, and topped with a little maid's cap. <<case "conservative clothing" "nice business attire">> is back in a bun, so severe it pulls at $his temples a little. <<case "slutty business attire">> is pinned back in a hasty bun. <<case "battledress" "a military uniform" "a schutzstaffel uniform" "a slutty schutzstaffel uniform" "a red army uniform">> is pulled hard back into a bun held in place with paracord. <<case "a schoolgirl outfit">> is in a bun secured by a pastel scrunchy. <<case "a slutty nurse outfit" "a nice nurse outfit">> is back in a bun and topped by a traditional white nurse's headband, complete with red cross. <<case "Western clothing">> is back in a high bun that pushes $his cowboy hat forward at a rakish angle. <<default>> is back in a big bun. <</switch>> <<elseif $activeSlave.hLength > 10>> <<switch $activeSlave.clothes>> <<case "chains">> is pulled painfully back into a bun, which is secured to $his collar. <<case "body oil">> is in an 80's perm and back in a scrunchy, from which it shoots backwards with 80's violence. <<case "a slutty qipao">> is in a tight little bun, secured with a jade comb. <<case "spats and a tank top">> is in a neat little bun, held back with a scrunchy. <<case "a huipil">> is twisted into two horns that rest on top of $his head. <<case "a kimono">> is in a tight little bun, secured with an ivory comb. <<case "restrictive latex" "a latex catsuit">> fits back under $his latex hood. <<case "harem gauze">> is piled on $his head, pulling $his veil up a little. <<case "a slave gown" "a ball gown" "a halter top dress">> is piled up on $his head in a perfect 60's 'do. <<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">> is not visible under $his modest head covering. <<case "a slutty maid outfit" "a nice maid outfit">> is back in a little bun, and topped with a little maid's cap. <<case "conservative clothing" "nice business attire">> is back in a tight little bun, so severe it pulls at $his temples a little. <<case "slutty business attire">> is pinned back in a hasty bun. <<case "battledress" "a military uniform" "a schutzstaffel uniform" "a slutty schutzstaffel uniform" "a red army uniform">> is pulled hard back into a bun held in place with paracord. <<case "a schoolgirl outfit">> is in a tight little bun secured by a pastel scrunchy. <<case "a slutty nurse outfit" "a nice nurse outfit">> is back in a tight little bun and topped by a traditional white nurse's headband, complete with red cross. <<case "Western clothing">> is back in a tight little bun that pushes $his cowboy hat forward at a rakish angle. <<default>> is back in a tight little bun. <</switch>> <<else>> <<switch $activeSlave.clothes>> <<case "restrictive latex" "a latex catsuit">> fits back under $his latex hood. <<default>> is combed back. <</switch>> <</if>> <<case "tails">> <<if $activeSlave.hLength > 100>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is pulled back with a pair of simple hairties into tails. <<case "chains">> is back in tails secured by steel rings. <<case "a latex catsuit">> is bound by latex hair cuffs into long matching pigtails. <<case "Western clothing">> is back in huge tails that emerge from under $his cowboy hat. <<case "body oil">> is permed, and back in big poofy tails secured by scrunchies in noxious 80's pastel colors. <<case "a slutty qipao">> is back in huge tails secured by jade rings etched with images of <<ImageDesc>> <<case "spats and a tank top">> is pulled back with a pair of scrunchies into long tails that almost reach the ground. <<case "a huipil">> is twisted into two huge tails that rest on top of $his shoulders. <<case "a kimono">> is in huge tails secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is back in huge tails secured by leather ties. <<case "shibari rope">> is back in huge tails tied back with rope. <<case "restrictive latex" "a latex catsuit">> sticks out of two holes in $his latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is back in huge tails secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "a scalemail bikini">> is in twin tails that almost reach the ground, and topped by a gold headband. <<case "battledress">> is back in floor-length tails secured by paracord. <<case "harem gauze">> is gathered into two tight tails wrapped in golden thread that almost reach the ground. <<case "a fallen nuns habit">> sticks sacrilegiously out of $his surplice in tails that nearly reach the ground. <<case "a chattel habit">> is in a couple of tails that flow out from under $his cowl. <<case "a penitent nuns habit">> is in long tails, but they're hidden by $his surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is combed into beautiful long tails, one of which comes around to run down $his chest. <<case "slutty business attire">> is gathered into floor-length tails by gaudy gold clasps. <<case "nice business attire">> is gathered into secure tails and doubled up so $he can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is gathered into floor-length tails by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is in long tails, but they're hidden by $his modest garb. <<default>> is in twin tails that almost reach the ground. <</switch>> <<elseif $activeSlave.hLength > 30>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is pulled back with a pair of simple hairties into tails. <<case "chains">> is back in tails secured by steel rings. <<case "a latex catsuit">> is bound by latex hair cuffs into matching pigtails. <<case "Western clothing">> is back in long tails that emerge from under $his cowboy hat. <<case "body oil">> is permed, and back in big poofy tails secured by scrunchies in noxious 80's pastel colors. <<case "a slutty qipao">> is back in big tails secured by jade rings etched with images of <<ImageDesc>> <<case "spats and a tank top">> is pulled back with a pair of scrunchies into long tails. <<case "a huipil">> is twisted into two tails that rest on top of $his shoulders. <<case "a kimono">> is in big tails secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is back in big tails secured by leather ties. <<case "shibari rope">> is back in big tails tied back with rope. <<case "restrictive latex" "a latex catsuit">> sticks out of two holes in $his latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is back in big tails secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "a scalemail bikini">> is in long twin braids, and topped by a gold headband. <<case "battledress">> is back in long braids secured by paracord. <<case "harem gauze">> is gathered into two long tails wrapped in golden thread. <<case "a fallen nuns habit">> sticks sacrilegiously out of $his surplice in long loose tails. <<case "a chattel habit">> is in a couple of long tails that flow out from under $his cowl. <<case "a penitent nuns habit">> is in long tails, but they're hidden by $his surplice. <<case "a slave gown" "a halter top dress" "a ball gown">> is combed into beautiful tails, one of which comes around to fall between $his breasts. <<case "slutty business attire">> is gathered into long tails by gaudy gold clasps. <<case "nice business attire">> is gathered into secure tails so $he can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is gathered into long tails by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is in tails, but they're hidden by $his modest garb. <<default>> is in long twin braids. <</switch>> <<elseif $activeSlave.hLength > 10>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is pulled back with a pair of simple hairties into short tails. <<case "chains">> is back in short tails secured by steel rings. <<case "a latex catsuit">> is bound by latex hair cuffs into short matching pigtails. <<case "Western clothing">> is back in short braids that emerge from under $his cowboy hat. <<case "body oil">> is permed, and back in poofy tails secured by scrunchies in noxious 80's pastel colors. <<case "a slutty qipao">> is back in short tails secured by jade rings etched with images of <<ImageDesc>> <<case "spats and a tank top">> is pulled back with a pair of scrunchies into little tails. <<case "a huipil">> is twisted into two short tails that give $his the look of a little girl. <<case "a kimono">> is in short tails secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is back in short tails secured by leather ties. <<case "shibari rope">> is back in short tails secured with rope. <<case "restrictive latex" "a latex catsuit">> sticks out of two holes in $his latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is back in short tails secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "a scalemail bikini">> is in short braids, and topped by a gold headband. <<case "battledress">> is in short braids secured by paracord. <<case "harem gauze">> is gathered into two short tails wrapped in golden thread. <<case "a fallen nuns habit">> sticks sacrilegiously out of $his surplice short, slutty tails. <<case "a chattel habit">> is in a couple of short tails that are hidden by $his cowl. <<case "a penitent nuns habit">> is in short tails hidden by $his surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is combed into short tails set low at the nape of $his neck. <<case "slutty business attire">> is gathered into short tails by gaudy gold clasps. <<case "nice business attire">> is gathered into short tails so $he can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is gathered into short tails by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is in tails, but they're hidden by $his modest garb. <<default>> is in short braids. <</switch>> <<else>> is too short to be kept in proper tails, so it's simply combed back. <</if>> <<case "ponytail">> <<if $activeSlave.hLength > 100>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is tied back with a simple hairtie into a long ponytail. <<case "chains">> is tied back into a ponytail secured by steel rings. <<case "a latex catsuit">> is threaded through a thick latex sleeve into a peaked ponytail resembling a long flogger. <<case "Western clothing">> is back in a huge ponytail emerging from the back of $his cowboy hat. <<case "body oil">> is back in a big, long ponytail, tied with a scrunchy in noxious 80's pastel colors. <<case "a slutty qipao">> is tied back in a huge ponytail secured by jade rings etched with images of <<ImageDesc>> <<case "spats and a tank top">> is tied back with a scrunchy into a long ponytail that falls down $his legs. <<case "a huipil">> is tied into a huge ponytail, that leaves $his long hair to wave in the wind. <<case "a kimono">> is in a huge ponytail secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is back in a huge ponytail secured by leather ties. <<case "shibari rope">> is back in a huge ponytail tied back with rope. <<case "restrictive latex" "a latex catsuit">> sticks out of a hole in the back of in $his latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is back in a huge ponytail secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "a scalemail bikini">> is back in a huge ponytail secured by steel, and topped by a gold headband. <<case "battledress">> is back in a floor-length ponytail secured by paracord. <<case "harem gauze">> is gathered into a tight ponytail wrapped in golden thread that almost reaches the ground. <<case "a fallen nuns habit">> sticks sacrilegiously out of $his surplice in a ponytail that nearly reaches the ground. <<case "a chattel habit">> is in a long ponytail that flow out from under $his cowl. <<case "a penitent nuns habit">> is in a long ponytail, but it's hidden by $his surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is combed into a beautiful long ponytail, which swooshes as $he moves. <<case "slutty business attire">> is gathered into a floor-length ponytail by a gaudy gold clasp. <<case "nice business attire">> is gathered into a ponytail and doubled up so $he can do business without it getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is gathered into a floor-length ponytail by a white cloth tie emblazoned with little red crosses. <<case "a hijab and abaya">> is in a long ponytail, but it's hidden by $his modest garb. <<default>> is in a ponytail that almost reaches the ground. <</switch>> <<elseif $activeSlave.hLength > 30>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is pulled back with a simple hairtie into a ponytail. <<case "chains">> is tied back in a ponytail secured by steel rings. <<case "a latex catsuit">> is threaded through a thick latex sleeve into a peaked ponytail resembling a flogger. <<case "Western clothing">> is tied back in a long ponytail that emerges from the back of $his cowboy hat. <<case "body oil">> is permed, and back in a big, long ponytail tied with a scrunchy in noxious 80's pastel colors. <<case "a slutty qipao">> is back in a big ponytail secured by jade rings etched with images of <<ImageDesc>> <<case "spats and a tank top">> is tied back with a scrunchy into a long ponytail. <<case "a huipil">> is tied into a modest ponytail, that leaves $his hair to wave in the wind. <<case "a kimono">> is in a big ponytail secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is back in a big ponytail secured by leather ties. <<case "shibari rope">> is back in a big ponytail tied back with rope. <<case "restrictive latex" "a latex catsuit">> sticks out of a hole in the back of $his latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is back in a big ponytail secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "a scalemail bikini">> is back in a big ponytail secured by steel, and topped by a gold headband. <<case "battledress">> is back in a long braid secured by paracord. <<case "harem gauze">> is gathered into a long ponytail wrapped in golden thread. <<case "a fallen nuns habit">> sticks sacrilegiously out of $his surplice in a long loose ponytail. <<case "a chattel habit">> is in a long ponytail that flows out from under $his cowl. <<case "a penitent nuns habit">> is in a long ponytail, but it's hidden by $his surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is combed into a beautiful ponytail, which swooshes as $he moves. <<case "slutty business attire">> is gathered into a long ponytail by gaudy gold clasps. <<case "nice business attire">> is gathered into a secure ponytail so $he can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is gathered into a long ponytail by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is in a long ponytail, but it's hidden by $his modest garb. <<default>> is in a long braid. <</switch>> <<elseif $activeSlave.hLength > 10>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is pulled back with a simple hairtie into short ponytail. <<case "chains">> is back in a short ponytail secured by steel rings. <<case "a latex catsuit">> is bound by a latex hair cuff into a short and severe ponytail. <<case "Western clothing">> is back in a short braid that emerges from under $his cowboy hat. <<case "body oil">> is permed, and back in a big, long ponytail tied with a scrunchy in noxious 80's pastel colors. <<case "a slutty qipao">> is back in short ponytail secured by jade rings etched with images of <<ImageDesc>> <<case "spats and a tank top">> is tied back with a scrunchy into a short, cute ponytail. <<case "a huipil">> is tied into a small ponytail, that leaves $his short hair to wave in the wind. <<case "a kimono">> is in short ponytail secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is back in short ponytail secured by leather ties. <<case "shibari rope">> is back in short ponytail secured with rope. <<case "restrictive latex" "a latex catsuit">> sticks out of a hole in the back of $his latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is back in a short ponytail secured by a hair tie with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "a scalemail bikini">> is back in a short ponytail secured by steel, and topped by a gold headband. <<case "battledress">> is in a short braid secured by paracord. <<case "harem gauze">> is gathered into a short ponytail wrapped in golden thread. <<case "a fallen nuns habit">> sticks sacrilegiously out of $his surplice in a short, slutty ponytail. <<case "a chattel habit">> is in a short ponytail that is hidden by $his cowl. <<case "a penitent nuns habit">> is in a short ponytail hidden by $his surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is combed into a short ponytail set low at the nape of $his neck. <<case "slutty business attire">> is gathered into a short ponytail by gaudy gold clasps. <<case "nice business attire">> is gathered into a short ponytail so $he can do business without it getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is gathered into a short ponytail by a white cloth tie emblazoned with little red crosses. <<case "a hijab and abaya">> is in a ponytail, but it's hidden by $his modest garb. <<default>> is in a short ponytail. <</switch>> <<else>> is too short to be kept in a proper ponytail, so it's simply combed back. <</if>> <<case "braided">> <<if $activeSlave.hLength > 100>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is pulled back with a pair of simple hairties into braids. <<case "chains">> is back in braids secured by steel rings. <<case "Western clothing">> is back in huge braids that emerge from under $his cowboy hat. <<case "body oil">> is permed, and back in big poofy braids secured by scrunchies in noxious 80's pastel colors. <<case "a slutty qipao">> is back in huge braids secured by jade rings etched with images of <<ImageDesc>> <<case "a huipil">> is twisted into huge braids, that rest on $his shoulders. <<case "a kimono">> is in huge braids secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is back in huge braids secured by leather ties. <<case "shibari rope">> is back in huge braids tied back with rope. <<case "restrictive latex" "a latex catsuit">> sticks out of two holes in $his latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is back in huge braids secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "a scalemail bikini">> is back in huge braids secured by steel, and topped by a gold headband. <<case "battledress">> is back in floor-length braids secured by paracord. <<case "harem gauze">> is gathered into two tight braids wrapped in golden thread that almost reach the ground. <<case "a fallen nuns habit">> sticks sacrilegiously out of $his surplice in braids that nearly reach the ground. <<case "a chattel habit">> is in a couple of braids that flow out from under $his cowl. <<case "a penitent nuns habit">> is in long braids, but they're hidden by $his surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is combed into beautiful long braids, one of which comes around to run down $his chest. <<case "slutty business attire">> is gathered into floor-length braids by gaudy gold clasps. <<case "nice business attire">> is gathered into secure braids and doubled up so $he can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is gathered into floor-length braids by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is in long braids, but they're hidden by $his modest garb. <<default>> is in braids that almost reach the ground. <</switch>> <<elseif $activeSlave.hLength > 30>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is pulled back with simple hairties into braids. <<case "chains">> is back in braids secured by steel rings. <<case "Western clothing">> is back in long braids that emerge from under $his cowboy hat. <<case "body oil">> is permed, and back in big, long braids secured by scrunchies in noxious 80's pastel colors. <<case "a slutty qipao">> is back in big braids secured by jade rings etched with images of <<ImageDesc>> <<case "a huipil">> is twisted into braids, that rest on $his shoulders. <<case "a kimono">> is in long braids secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is back in long braids secured by leather ties. <<case "shibari rope">> is back in long braids tied back with rope. <<case "restrictive latex">> is braided and sticks out of holes in $his latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is back in long braids secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "a scalemail bikini">> is back in long braids secured by steel, and topped by a gold headband. <<case "battledress">> is back in long braids secured by paracord. <<case "harem gauze">> is tied into long braids wrapped in golden thread. <<case "a fallen nuns habit">> sticks sacrilegiously out of $his surplice in long braids. <<case "a chattel habit">> is in long braids that flow out from under $his cowl. <<case "a penitent nuns habit">> is in long braids, but they're hidden by $his surplice. <<case "a halter top dress" "a ball gown" "a slave gown">> is in beautiful braids, one of which comes around to fall between $his breasts. <<case "slutty business attire">> is tied into long braids and secured by gaudy gold clasps. <<case "nice business attire">> is tied into long braids and secured so $he can do business without them getting in the way. <<case "a slutty nurse outfit">> is tied into long braids and secured by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is in braids, but they're hidden by $his modest garb. <<default>> is in long braids. <</switch>> <<elseif $activeSlave.hLength > 10>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is pulled back with a pair of simple hairties into short braids. <<case "chains">> is back in short braids secured by steel rings. <<case "Western clothing">> is back in short braids that emerge from under $his cowboy hat. <<case "body oil">> is permed, and back in short braids secured by scrunchies in noxious 80's pastel colors. <<case "a slutty qipao">> is back in short braids secured by jade rings etched with images of <<ImageDesc>> <<case "a huipil">> is twisted into short braids, that rest on $his shoulders. <<case "a kimono">> is in short braids secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is back in short braids secured by leather ties. <<case "shibari rope">> is back in short braids secured with rope. <<case "restrictive latex" "a latex catsuit">> is braided and sticks out of holes in $his latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is back in short braids secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "a scalemail bikini">> is back in short braids secured by steel, and topped by a gold headband. <<case "battledress">> is in short braids secured by paracord. <<case "harem gauze">> is gathered into short braids wrapped in golden thread. <<case "a fallen nuns habit">> sticks sacrilegiously out of $his surplice short, slutty tails. <<case "a chattel habit">> is in short braids that are hidden by $his cowl. <<case "a penitent nuns habit">> is in short braids hidden by $his surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is combed into short braids set low at the nape of $his neck. <<case "slutty business attire">> is gathered into short braids by gaudy gold clasps. <<case "nice business attire">> is gathered into short braids so $he can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is gathered into short braids by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is in short braids, but they're hidden by $his modest garb. <<default>> is in short braids. <</switch>> <<else>> is too short to be kept in proper braids, so it's simply combed back. <</if>> <<case "dreadlocks">> <<if $activeSlave.hLength > 100>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is in dreadlocks, reaching down almost to the ground. <<case "chains">> is in long dreadlocks, connected to $his chains at the ends by steel rings. <<case "Western clothing">> is long dreadlocks that emerge from under $his cowboy hat. <<case "body oil">> is in dreadlocks, some tied with bands of colored string. <<case "a slutty qipao">> is in long dreadlocks, some with jade ornaments etched with images of <<ImageDesc>> <<case "a huipil">> is in long dreadlocks, with a couple of small ornaments important to $his. <<case "a kimono">> is in long dreadlocks, some in ivory rings carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is in long dreadlocks some in simple leather ties. <<case "shibari rope">> is in long dreadlocks, some simply tied with string. <<case "restrictive latex" "a latex catsuit">> is in dreadlocks, poking out of a hole in $his latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is in dreadlocks, some in ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "a scalemail bikini">> is in dreadlocks bunched up by leather, and topped with a gold headband. <<case "battledress">> is in floor-length dreadlocks, some secured by paracord. <<case "harem gauze">> is in dreadlocks wrapped in golden thread that almost reach the ground. <<case "a fallen nuns habit">> sticks sacrilegiously out of $his surplice in dreadlocks that nearly reach the ground. <<case "a chattel habit">> is in long dreadlocks that flow out from under $his cowl. <<case "a penitent nuns habit">> is in long dreadlocks, barely hidden by $his surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is in dreadlocks, spreading out in many directions and almost reaching the ground. <<case "slutty business attire">> is in floor-length dreadlocks, some in gaudy gold clasps. <<case "nice business attire">> is in dreadlocks and tied up so $he can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is in floor-length dreadlocks, some in white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is in long dreadlocks, barely hidden by $his modest garb. <<default>> is in dreadlocks that almost reach the ground. <</switch>> <<elseif $activeSlave.hLength > 30>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is in dreadlocks, reaching past $his shoulders. <<case "chains">> is in dreadlocks, attached to $his chains at the ends by steel rings. <<case "Western clothing">> is back in dreadlocks that emerge from under $his cowboy hat. <<case "body oil">> is in dreadlocks, some tied with bands of colored string. <<case "a slutty qipao">> is in dreadlocks, some with jade rings etched with images of <<ImageDesc>> <<case "a huipil">> is in dreadlocks, with a couple of small ornaments important to $his. <<case "a kimono">> is in dreadlocks, some in ivory rings carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is in dreadlocks, some tied with simple leather ties. <<case "shibari rope">> is in dreadlocks, some simply tied with string. <<case "restrictive latex" "a latex catsuit">> is in dreadlocks, sticking out of a hole in $his latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is in dreadlocks, some in hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "a scalemail bikini">> is in dreadlocks bunched up by leather, and topped with a gold headband. <<case "battledress">> is in dreadlocks, some tied with paracord. <<case "harem gauze">> is in dreadlocks, some tied with golden thread. <<case "a fallen nuns habit">> sticks sacrilegiously out of $his surplice in dreadlocks. <<case "a chattel habit">> is in dreadlocks that flow out from under $his cowl. <<case "a penitent nuns habit">> is in dreadlocks, but they're hidden by $his surplice. <<case "a slave gown">> is in dreadlocks, spreading out in many directions. <<case "a halter top dress">> is in dreadlocks, spreading out in many directions. <<case "a ball gown">> is in dreadlocks, spreading out in many directions. <<case "slutty business attire">> is in dreadlocks, some in gaudy gold clasps. <<case "nice business attire">> is in dreadlocks and tied so $he can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is in dreadlocks, some with white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is in dreadlocks, but they're hidden by $his modest garb. <<default>> is in dreadlocks. <</switch>> <<elseif $activeSlave.hLength > 10>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is in short dreadlocks, some in simple hairties. <<case "chains">> is in short dreadlocks, some with steel rings. <<case "Western clothing">> is in short dreadlocks that emerge from under $his cowboy hat. <<case "body oil">> is in short dreadlocks, some tied with colored string. <<case "a slutty qipao">> is in short dreadlocks, some in jade rings etched with images of <<ImageDesc>> <<case "a huipil">> is in short dreadlocks, with a couple of small ornaments important to $his. <<case "a kimono">> is in short dreadlocks, some with ivory rings carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is in short dreadlocks, some with simple leather ties. <<case "shibari rope">> is in dreadlocks, some simply tied with string. <<case "restrictive latex" "a latex catsuit">> is in short dreadlocks, sticking out of a hole in $his latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is in short dreadlocks, some in hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "a scalemail bikini">> is in short dreadlocks bunched up by leather, and topped with a gold headband. <<case "battledress">> is in short dreadlocks, some tied with paracord. <<case "harem gauze">> is in short dreadlocks, some in golden thread. <<case "a fallen nuns habit">> sticks sacrilegiously out of $his surplice in short, dreadlocks. <<case "a chattel habit">> is in short dreadlocks that are hidden by $his cowl. <<case "a penitent nuns habit">> is in short dreadlocks hidden by $his surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is in short dreadlocks, spreading around $his head. <<case "slutty business attire">> is in short dreadlocks, some with gaudy gold clasps. <<case "nice business attire">> is in short dreadlocks and tied so $he can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is in short dreadlocks, some in white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is in short dreadlocks, but they're hidden by $his modest garb. <<default>> is in short dreadlocks. <</switch>> <<else>> is too short to be kept in proper dreadlocks, so it's simply combed back. <</if>> <<case "curled">> <<if $activeSlave.hLength > 100>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is curled into long flowing locks, reaching down almost to the ground. <<case "chains">> is curled into long flowing locks secured by steel rings. <<case "Western clothing">> is curled into long flowing locks that emerge from under $his cowboy hat. <<case "body oil">> is curled into long flowing locks, tied with a scrunchy in noxious 80's pastel colors. <<case "a slutty qipao">> is curled into long flowing locks secured by jade rings etched with images of <<ImageDesc>> <<case "a huipil">> is in long curls, and the locks flow down $his shoulders. <<case "a kimono">> is curled into long flowing locks secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is curled into long flowing locks secured by leather ties. <<case "shibari rope">> is in long dreadlocks, some simply tied with string. <<case "restrictive latex" "a latex catsuit">> is curled into long flowing locks poking out of a hole in $his latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is curled into long flowing locks secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "a scalemail bikini" is curled into long flowing locks, and topped by a gold headband. <<case "battledress">> is curled into floor-length locks secured by paracord. <<case "harem gauze">> is curled into long flowing locks wrapped in golden thread that almost reach the ground. <<case "a fallen nuns habit">> sticks sacrilegiously out of $his surplice in long curly locks that nearly reach the ground. <<case "a chattel habit">> is curled into long flowing locks that flow out from under $his cowl. <<case "a penitent nuns habit">> is curled into long flowing locks barely hidden by $his surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is curled into long flowing locks, almost reaching the ground. <<case "slutty business attire">> is curled into long flowing locks, secured by gaudy gold clasps. <<case "nice business attire">> is curled into long flowing locks and tied up so $he can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is curled into long flowing locks, secured by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is curled into long flowing locks, barely hidden by $his modest garb. <<default>> is curled into long flowing locks that almost reach the ground. <</switch>> <<elseif $activeSlave.hLength > 30>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is curled into long locks, reaching past $his shoulders. <<case "chains">> is curled into long locks, secured by steel rings. <<case "Western clothing">> is curled into long locks that emerge from under $his cowboy hat. <<case "body oil">> is curled into long locks, tied with a scrunchy in noxious 80's pastel colors. <<case "a slutty qipao">> is curled into long locks, secured by jade rings etched with images of <<ImageDesc>> <<case "a huipil">> is in curls, and the locks flow down $his shoulders. <<case "a kimono">> is curled into long locks, secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is curled into long locks, secured by leather ties. <<case "shibari rope">> is curled into long locks, tied back with rope. <<case "restrictive latex" "a latex catsuit">> is curled into long locks, sticking out of a hole in $his latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is curled into long locks secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "a scalemail bikini" is curled into long flowing locks, and topped by a gold headband. <<case "battledress">> is curled into long locks, secured by paracord. <<case "harem gauze">> is curled into long locks, secured by golden thread. <<case "a fallen nuns habit">> sticks sacrilegiously out of $his surplice in long curled locks. <<case "a chattel habit">> is curled into long locks that flow out from under $his cowl. <<case "a penitent nuns habit">> is curled into long locks, but they're hidden by $his surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is curled into long locks, reaching past $his shoulders. <<case "slutty business attire">> is curled into long locks secured by gaudy gold clasps. <<case "nice business attire">> is curled into long locks and tied so $he can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is curled into long locks, secured by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is curled into long locks, but they're hidden by $his modest garb. <<default>> is curled into long locks. <</switch>> <<elseif $activeSlave.hLength > 10>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is curled into short locks secured by simple hairties. <<case "chains">> is curled into short locks secured by steel rings. <<case "Western clothing">> is curled into short locks that emerge from under $his cowboy hat. <<case "body oil">> is curled into short locks tied with a scrunchy in noxious 80's pastel colors. <<case "a slutty qipao">> is curled into short locks secured by jade rings etched with images of <<ImageDesc>> <<case "a huipil">> is in short curls, and the locks flow down $his shoulders. <<case "a kimono">> is curled into short locks secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is curled into short locks secured by leather ties. <<case "shibari rope">> is curled into short locks tied with rope. <<case "restrictive latex" "a latex catsuit">> is curled into short locks, but they are covered by $his latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is curled into short locks secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "a scalemail bikini" is curled into short flowing locks, and topped by a gold headband. <<case "battledress">> is curled into short locks secured by paracord. <<case "harem gauze">> is curled into short locks secured by golden thread. <<case "a fallen nuns habit">> sticks sacrilegiously out of $his surplice in short, curled locks. <<case "a chattel habit">> is curled into short locks that are hidden by $his cowl. <<case "a penitent nuns habit">> is curled into short locks hidden by $his surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is curled into short locks. <<case "slutty business attire">> is curled into short locks secured by gaudy gold clasps. <<case "nice business attire">> is curled into short locks and tied so $he can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is curled into short locks secured by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is curled into short locks, but they're hidden by $his modest garb. <<default>> is curled into short locks. <</switch>> <<else>> is in short curls. <</if>> <<case "permed">> <<if $activeSlave.hLength > 100>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is permed into long flowing curls, reaching down almost to the ground. <<case "chains">> is permed into long flowing curls secured by steel rings. <<case "Western clothing">> is permed into long flowing curls that emerge from under $his cowboy hat. <<case "body oil">> is permed into long flowing curls, tied with a scrunchy in noxious 80's pastel colors. <<case "a slutty qipao">> is permed into long flowing curls secured by jade rings etched with images of <<ImageDesc>> <<case "a huipil">> is permed into long curls, and the locks flow down $his shoulders. <<case "a kimono">> is permed into long flowing curls secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is permed into long flowing curls secured by leather ties. <<case "shibari rope">> is in long dreadcurls, some simply tied with string. <<case "restrictive latex" "a latex catsuit">> is permed into long flowing curls poking out of a hole in $his latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is permed into long flowing curls secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "a scalemail bikini">> is permed into long flowing curls and topped by a gold headband. <<case "battledress">> is permed into floor-length curls secured by paracord. <<case "harem gauze">> is permed into long flowing curls wrapped in golden thread that almost reach the ground. <<case "a fallen nuns habit">> sticks sacrilegiously out of $his surplice in long curly curls that nearly reach the ground. <<case "a chattel habit">> is permed into long flowing curls that flow out from under $his cowl. <<case "a penitent nuns habit">> is permed into long flowing curls barely hidden by $his surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is permed into long flowing curls, almost reaching the ground. <<case "slutty business attire">> is permed into long flowing curls, secured by gaudy gold clasps. <<case "nice business attire">> is permed into long flowing curls and tied up so $he can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is permed into long flowing curls, secured by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is permed, barely hidden by $his modest garb. <<default>> is permed, $his curls almost reach the ground. <</switch>> <<elseif $activeSlave.hLength > 30>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is permed, $his curls reaching past $his shoulders. <<case "chains">> is permed into long locks, secured by steel rings. <<case "Western clothing">> is permed into long locks that emerge from under $his cowboy hat. <<case "body oil">> is permed and tied with a scrunchy in noxious 80's pastel colors. <<case "a slutty qipao">> is permed into long locks, secured by jade rings etched with images of <<ImageDesc>> <<case "a huipil">> is permed into curls, and the locks flow down $his shoulders. <<case "a kimono">> is permed and secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is permed and secured by leather ties. <<case "shibari rope">> is permed and tied back with rope. <<case "restrictive latex" "a latex catsuit">> is permed, sticking out of a hole in $his latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is permed and secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "a scalemail bikini">> is permed and topped by a gold headband. <<case "battledress">> is permed and secured by paracord. <<case "harem gauze">> is permed and secured by golden thread. <<case "a fallen nuns habit">> sticks sacrilegiously out of $his surplice in long permed curls. <<case "a chattel habit">> is permed, $his curls flow out from under $his cowl. <<case "a penitent nuns habit">> is permed, but they're hidden by $his surplice. <<case "a slave gown" "a halter top dress" "a ball gown">> is permed, reaching past $his shoulders. <<case "slutty business attire">> is permed and secured by gaudy gold clasps. <<case "nice business attire">> is permed and tied so $he can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is permed, secured by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is permed, $his long curls are hidden by $his modest garb. <<default>> is permed. <</switch>> <<elseif $activeSlave.hLength > 10>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> is permed into short waves secured by simple hairties. <<case "chains">> is permed into short waves secured by steel rings. <<case "Western clothing">> is permed into short waves that emerge from under $his cowboy hat. <<case "body oil">> is permed into short waves tied with a scrunchy in noxious 80's pastel colors. <<case "a slutty qipao">> is permed into short waves secured by jade rings etched with images of <<ImageDesc>> <<case "a huipil">> is permed into short curls, and the locks flow down $his shoulders. <<case "a kimono">> is permed into short waves secured by ivory combs carved with images of <<ImageDesc>> <<case "uncomfortable straps">> is permed into short waves secured by leather ties. <<case "shibari rope">> is permed into short waves tied with rope. <<case "restrictive latex" "a latex catsuit">> is permed into short waves, but they are covered by $his latex hood. <<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">> is permed into short waves secured by hair ties with plastic buttons, bearing the garish inscription <<InscripDesc>> <<case "a scalemail bikini">> is permed into short waves and topped by a gold headband. <<case "battledress">> is permed into short waves secured by paracord. <<case "harem gauze">> is permed into short waves secured by golden thread. <<case "a fallen nuns habit">> sticks sacrilegiously out of $his surplice in short, permed waves. <<case "a chattel habit">> is permed into short waves that are hidden by $his cowl. <<case "a penitent nuns habit">> is permed into short waves hidden by $his surplice. <<case "a slave gown" "a ball gown" "a halter top dress">> is permed into short waves. <<case "slutty business attire">> is permed into short waves secured by gaudy gold clasps. <<case "nice business attire">> is permed into short waves and tied so $he can do business without them getting in the way. <<case "a slutty nurse outfit" "a nice nurse outfit">> is permed into short waves secured by white cloth ties emblazoned with little red crosses. <<case "a hijab and abaya">> is permed into short waves, but they're hidden by $his modest garb. <<default>> is permed into short waves. <</switch>> <<else>> is permed into short curls. <</if>> <<case "luxurious">> <<if $activeSlave.hLength > 100>> <<switch $activeSlave.clothes>> <<case "chains">> is in luxurious layered locks, caught painfully in $his chains here and there. <<case "body oil" "a huipil">> is in luxurious layered locks flowing gorgeously down $his back. <<case "a slutty qipao">> is in luxurious layered locks flowing gorgeously down $his back, ornamented with little silver talismans here and there. <<case "restrictive latex" "a latex catsuit">> is allowed a gap at the back of $his head so $his luxurious layered locks can escape to cascade down $his back. <<case "harem gauze">> is in luxurious layered locks flowing gorgeously down $his back, covered by a flimsy hairnet. <<case "a slave gown" "a ball gown" "a halter top dress">> is in luxurious layered locks flowing gorgeously down $his bare back. <<case "a kimono">> is in luxurious layered locks flowing elegantly down $his back, kept sensibly in place by a set of ivory hairpins. <<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">> is in luxurious layered locks but not visible under $his modest head covering. <<case "a slutty maid outfit" "a nice maid outfit">> is in luxurious layered locks flowing gorgeously down $his back, decorated with little black bows here and there. <<case "conservative clothing" "nice business attire">> is in luxurious layered locks kept out of $his face by a couple of simple barrettes. <<case "slutty business attire">> is in luxurious layered locks kept out of $his face by a couple of gaudy golden barrettes. <<case "battledress" "a military uniform" "a schutzstaffel uniform" "a slutty schutzstaffel uniform" "a red army uniform">> is in luxurious layered locks kept out of $his face by a couple of sturdy hairpins. <<case "a schoolgirl outfit">> is in luxurious layered locks kept out of $his face by a pastel-colored headband. <<case "a slutty nurse outfit" "a nice nurse outfit">> is in luxurious layered locks topped by a traditional white nurse's headband, complete with red cross. <<case "Western clothing">> cascades out from under a cowboy hat in luxurious layered locks. <<case "a string bikini" "attractive lingerie" "attractive lingerie for a pregnant woman">> is in luxurious layered locks, with a flower tucked behind one ear: <<FlowerDesc>> <<case "a scalemail bikini">> is in luxurious locks topped by a gold headband. <<default>> is in luxurious layered locks, cascading almost to the ground. <</switch>> <<elseif $activeSlave.hLength > 30>> <<switch $activeSlave.clothes>> <<case "body oil" "a huipil">> is in luxurious layered locks. <<case "a slutty qipao">> is in luxurious layered locks flowing over $his shoulders, ornamented with little silver talismans here and there. <<case "restrictive latex" "a latex catsuit">> is allowed a gap at the back of $his head so $his luxurious layered locks can escape down $his back. <<case "harem gauze">> is in luxurious layered locks flowing down $his back, covered by a flimsy hairnet. <<case "a slave gown" "a ball gown" "a halter top dress">> is in luxurious layered locks flowing gorgeously down $his bare back. <<case "a kimono">> is in luxurious layered locks flowing elegantly down $his back, kept sensibly in place by a set of ivory hairpins. <<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">> is in luxurious layered locks flowing gorgeously but not visible under $his modest head covering. <<case "a slutty maid outfit" "a nice maid outfit">> is in luxurious layered locks, decorated with a little black bow in back. <<case "conservative clothing" "nice business attire">> is in luxurious layered locks kept out of $his face by a couple of simple barrettes. <<case "slutty business attire">> is in luxurious layered locks kept out of $his face by a couple of gaudy golden barrettes. <<case "battledress" "a military uniform" "a schutzstaffel uniform" "a slutty schutzstaffel uniform" "a red army uniform">> is in luxurious layered locks kept out of $his face by a couple of sturdy hairpins. <<case "a schoolgirl outfit">> is in luxurious layered locks kept out of $his face by a pastel-colored headband. <<case "a slutty nurse outfit" "a nice nurse outfit">> is in luxurious layered locks topped by a traditional white nurse's headband, complete with red cross. <<case "Western clothing">> is in luxurious layered locks flowing out from under a cowboy hat. <<case "a string bikini" "attractive lingerie" "attractive lingerie for a pregnant woman">> is in luxurious layered locks held back by a flower, tucked behind one ear: <<FlowerDesc>> <<case "a scalemail bikini">> is in luxurious locks topped by a gold headband. <<default>> is brushed back over $his shoulders. <</switch>> <<elseif $activeSlave.hLength > 10>> <<switch $activeSlave.clothes>> <<case "body oil" "a huipil">> is in luxuriously styled short locks. <<case "a slutty qipao">> is in luxuriously styled short locks, brushed back and ornamented with a little jade talisman. <<case "restrictive latex" "a latex catsuit">> is in luxuriously styled short locks, crammed under $his latex hood. <<case "harem gauze">> is in luxuriously styled short locks, covered by a flimsy hairnet. <<case "a slave gown" "a ball gown" "a halter top dress">> is in luxuriously styled short locks. <<case "a kimono">> is in luxuriously styled short locks kept sensibly in place by a set of ivory hairpins. <<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">> is in luxuriously styled short locks but not visible under $his modest head covering. <<case "a slutty maid outfit" "a nice maid outfit">> is in luxuriously styled short locks decorated with a little black bow in back. <<case "conservative clothing" "nice business attire">> is in luxuriously styled short locks kept out of $his face by simple barrette. <<case "slutty business attire">> is in luxuriously styled short locks kept out of $his face by a gaudy golden barrette. <<case "battledress" "a military uniform" "a schutzstaffel uniform" "a slutty schutzstaffel uniform" "a red army uniform">> is in luxuriously styled short locks kept out of $his face by a sturdy hairpin. <<case "a schoolgirl outfit">> is in luxuriously styled short locks kept out of $his face by a pastel-colored headband. <<case "a slutty nurse outfit" "a nice nurse outfit">> is in luxuriously styled short locks topped by a traditional white nurse's headband, complete with red cross. <<case "Western clothing">> is in luxuriously styled short locks topped by a cowboy hat. <<case "a string bikini" "attractive lingerie" "attractive lingerie for a pregnant woman">> is in luxuriously styled short locks, bearing a flower tucked behind one ear: <<FlowerDesc>> <<case "a scalemail bikini">> is in short, luxurious locks topped by a gold headband. <<default>> is brushed back. <</switch>> <<else>> <<switch $activeSlave.clothes>> <<case "body oil" "a huipil" "a military uniform" "a slave gown" "a halter top dress" "a ball gown" "conservative clothing" "nice business attire" "slutty business attire" "battledress" "a schutzstaffel uniform" "a slutty schutzstaffel uniform" "a red army uniform">> is in luxuriously styled short locks. <<case "restrictive latex" "a latex catsuit">> fits under $his latex hood. <<case "harem gauze">> is in luxuriously styled short locks covered by a flimsy hairnet. <<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">> is in luxuriously styled short locks but not visible under $his modest head covering. <<case "a slutty nurse outfit" "a nice nurse outfit">> is in luxuriously styled short locks secured by a traditional white nurse's headband, complete with red cross. <<case "Western clothing">> is in luxuriously styled short locks under $his cowboy hat. <<case "a string bikini" "attractive lingerie" "attractive lingerie for a pregnant woman">> is in luxuriously styled short locks, and $he has a flower tucked behind one ear: <<FlowerDesc>> <<case "a scalemail bikini">> is in short, luxurious locks topped by a gold headband. <<default>> is luxuriously styled and layered. <</switch>> <</if>> <<case "strip">> <<if $activeSlave.hLength > 100>> <<switch $activeSlave.clothes>> <<case "chains" "uncomfortable straps" "restrictive latex" "shibari ropes" "a latex catsuit">> is shaved into a strip that runs down $his back and ends attached to a steel ring. <<case "Western clothing">> is shaved into a strip under $his cowboy hat, and cascades magnificently down $his back. <<case "body oil" "a huipil">> is shaved into a permed strip which cascades magnificently down $his back. <<case "a kimono">> is shaved into a strip that cascades magnificently down $his back, with scores of little ivory talismans woven into it. <<case "a slutty qipao">> is shaved into a strip that cascades magnificently down $his back, with scores of traditional Chinese coins woven into it. <<case "battledress">> is shaved into a strip that cascades down $his back, and has been stiffened so it won't get in $his way. <<case "harem gauze">> is shaved into a strip that cascades magnificently down $his back, with scores of little golden bells woven into it. <<case "a fallen nuns habit">> is shaved into a strip that cascades magnificently down $his back, with scores of little silver crosses hanging from it. <<case "a chattel habit">> is shaved into a strip that cascades out from under $his cowl, and has scores of little golden ornaments in lewd shapes woven into it. <<case "a penitent nuns habit">> is shaved into a strip that falls down $his back, decently covered by an extra-long surplice. <<case "a schoolgirl outfit">> is shaved into a strip that cascades magnificently down $his back, with scores of tiny pastel bows woven into it. <<case "a slutty maid outfit" "a nice maid outfit">> is shaved into a strip that cascades magnificently down $his back, with scores of tiny black bows woven into it. <<case "a hijab and abaya">> is shaved into a strip that's hidden by $his head covering. <<default>> is shaved into a strip atop $his head that cascades magnificently down $his back. <</switch>> <<elseif $activeSlave.hLength > 30>> <<switch $activeSlave.clothes>> <<case "chains" "uncomfortable straps" "restrictive latex" "shibari ropes" "a latex catsuit">> is shaved into a long braided strip that ends attached to a steel ring. <<case "Western clothing">> is shaved into a strip under $his cowboy hat, but is visible as a party in the back. <<case "body oil" "a huipil">> is shaved into a permed strip which falls down $his back. <<case "a kimono">> is shaved into a long braided strip with little ivory talismans woven into it. <<case "a slutty qipao">> is shaved into a long braided strip with traditional Chinese coins woven into it. <<case "battledress" "a military uniform" "a schutzstaffel uniform" "a slutty schutzstaffel uniform" "a red army uniform">> is shaved into a long braided strip. <<case "harem gauze">> is shaved into a long braided strip with little golden bells woven into it. <<case "a fallen nuns habit">> is shaved into a long braided strip with little silver crosses hanging from it. <<case "a chattel habit">> is shaved into a long strip that sticks out from under $his cowl, and has little golden ornaments in lewd shapes woven into it. <<case "a penitent nuns habit">> is shaved into a long braided strip, decently covered by a roomy surplice. <<case "a schoolgirl outfit">> is shaved into a long braided strip with tiny pastel bows woven into it. <<case "a slutty maid outfit" "a nice maid outfit">> is shaved into a long braided strip with tiny black bows woven into it. <<case "a hijab and abaya">> is shaved into a long braided strip, hidden by $his head covering. <<default>> is shaved into a long braided strip. <</switch>> <<elseif $activeSlave.hLength > 10>> <<switch $activeSlave.clothes>> <<case "chains" "uncomfortable straps" "restrictive latex" "shibari ropes" "a latex catsuit">> is shaved into a strip down the middle of $his head that ends attached to a steel ring. <<case "Western clothing">> is shaved into a strip under $his cowboy hat, with nothing but a little rat tail visible in back. <<case "body oil" "a huipil">> is shaved into a permed strip. <<case "a kimono">> is shaved into a strip down the middle of $his head with little ivory talismans woven into it. <<case "a slutty qipao">> is shaved into a strip down the middle of $his head with traditional Chinese coins woven into it. <<case "battledress" "a military uniform" "a schutzstaffel uniform" "a slutty schutzstaffel uniform" "a red army uniform">> is shaved into a strip down the middle of $his head. <<case "harem gauze">> is shaved into a strip down the middle of $his head with little golden bells woven into it. <<case "a fallen nuns habit">> is shaved into a strip down the middle of $his head with little silver crosses hanging from it. <<case "a chattel habit">> is shaved into a strip with little golden ornaments in lewd shapes woven into it. <<case "a penitent nuns habit">> is shaved into a strip down the middle of $his head, decently covered by $his surplice. <<case "a schoolgirl outfit">> is shaved into a strip down the middle of $his head with tiny pastel bows woven into it. <<case "a slutty maid outfit" "a nice maid outfit">> is shaved into a strip down the middle of $his head with tiny black bows woven into it. <<case "a hijab and abaya">> is shaved into a strip down the middle of $his head, hidden by $his head covering. <<default>> is shaved into a strip. <</switch>> <<elseif $activeSlave.hStyle == "bald">> is completely bald. <<else>> is shaved into a mohawk. <</if>> <</switch>> <</if>> <</widget>> <<widget "nailsDescription">> <<if $activeSlave.amp == 1>> $He has no hands, and thus, no nails. <<elseif $activeSlave.nails == 1>> $His nails are long and elegant. <<elseif $activeSlave.nails == 2>> $His nails are color-coordinated with $his $activeSlave.hColor hair. <<elseif $activeSlave.nails == 3>> $His nails are sharp and claw-like. <<elseif $activeSlave.nails == 4>> $His nails are bright and glittery. <<elseif $activeSlave.nails == 5>> $His nails are long and garish, streetwalker-style. <<elseif $activeSlave.nails == 6>> $His nails are vivid and eye-catching. <<elseif $activeSlave.nails == 7>> $His nails are vivid, eye-catching and color-coordinated with $his $activeSlave.hColor hair. <<elseif $activeSlave.nails == 8>> $His nails are shiny and metallic. <<elseif $activeSlave.nails == 9>> $His nails are shiny, metallic and color-coordinated with $his $activeSlave.hColor hair. <<else>> $His nails are neatly clipped. <</if>> <</widget>> <<widget "makeupDescription">> <<if $activeSlave.makeup == 1>> $He's wearing minimal makeup. <<elseif $activeSlave.makeup == 2>> $He's wearing expensive, luxurious makeup. <<elseif $activeSlave.makeup == 3>> $His makeup is color-coordinated with $his $activeSlave.hColor hair. <<elseif $activeSlave.makeup == 4>> $He's wearing stereotypical, garish streetwalker makeup. <<elseif $activeSlave.makeup == 5>> $He's wearing eye-catching neon makeup. <<elseif $activeSlave.makeup == 6>> $His neon makeup is color-coordinated with $his $activeSlave.hColor hair. <<elseif $activeSlave.makeup == 7>> $He's wearing expensive, metallic makeup. <<elseif $activeSlave.makeup == 8>> $His metallic makeup is color-coordinated with $his $activeSlave.hColor hair. <<elseif $activeSlave.lipsTat == "permanent makeup">> $His face appears to bear very heavy, slutty makeup, but on closer inspection, the makeup is actually tattooed on. <<else>> $His face is makeup-free. <</if>> <</widget>> <<widget "upperFaceDescription">> <<if $activeSlave.fuckdoll == 0>> <<switch $activeSlave.clothes>> <<case "restrictive latex">> The upper half of $his face is covered by the hood of $his latex suit: though $he can see through eye-holes, these can easily be closed to blind $him. <<case "harem gauze">> $His harem outfit includes the traditional veil for $his face. <<case "a hijab and abaya">> Above the shoulders of $his abaya, $his hijab leaves only $his face bare. <<case "a chattel habit">> A golden circlet crowns $his white cowl, securing $his habit to $his head. <<case "a succubus outfit">> $He has a pair of false horns sprouting from just behind $his hairline and sweeping backward, which are anchored to a wire headband hidden by $his hair. <<case "a bunny outfit">> A pair of bunny ears sprout from a headband atop $his head. <</switch>> <<if $activeSlave.origEye == "implant">> $He has artificial eyes. <</if>> <<if ($activeSlave.eyewear == "corrective glasses") || ($activeSlave.eyewear == "blurring glasses") || ($activeSlave.eyewear == "glasses")>> $He's wearing a pair of <<switch $activeSlave.clothes>> <<case "chains" "shibari ropes" "uncomfortable straps" "a chattel habit" "Western clothing">> sturdy glasses, <<case "restrictive latex">> glasses over the hood, <<case "a ball gown" "a slave gown" "conservative clothing" "cutoffs and a t-shirt" "a halter top dress" "a maternity dress">> nice frameless glasses, <<case "body oil">> big retro glasses, <<case "slutty business attire">> horn-rimmed glasses to accent $his business attire, <<case "a schoolgirl outfit">> horn-rimmed glasses to improve $his schoolgirl look, <<case "nice business attire">> wire-frame glasses to accent $his business attire, <<case "attractive lingerie" "attractive lingerie for a pregnant woman" "an apron">> feminine glasses, <<case "a succubus outfit">> severe steel-frame glasses, <<case "harem gauze" "slutty jewelry">> glasses with golden wire frames, <<case "a hijab and abaya" "a penitent nuns habit">> cheap glasses, <<case "a bunny outfit" "a monokini">> girly retro glasses, <<case "a slutty qipao" "a kimono" "a revealing huipil" "a slutty maid outfit" "a nice maid outfit">> an old fashioned pair of horn rimmed glasses, <<case "a fallen nuns habit" "a cheerleader outfit" "a slutty nurse outfit">> a daring pair of horn rimmed glasses, <<case "clubslut netting" "a string bikini">> a pair of girly pastel glasses, <<case "a scalemail bikini">> a pair of ancient-looking glasses, <<default>> simple wire-frame glasses, <</switch>> <<if $activeSlave.eyes > -1>> <<if $activeSlave.eyewear == "blurring glasses">> which are designed to blur $his vision, making $him clumsy. <<else>> which are just for show. <</if>> <<elseif $activeSlave.eyes == -1>> <<if $activeSlave.eyewear == "corrective glasses">> which correct $his vision. <<else>> which do nothing to help $his @@.yellow;nearsightedness@@ and consequent clumsiness. <</if>> <<elseif $activeSlave.eyes < -1>> which, since $he is @@.red;blind@@, are just for show. $He moves carefully as to not bump into things. <</if>> <<else>> <<if $activeSlave.eyes > -1>> <<if $activeSlave.eyewear == "blurring contacts">> $He's wearing contacts designed to blur $his vision, making $him clumsy. <</if>> <<elseif $activeSlave.eyes == -1>> <<if $activeSlave.eyewear == "corrective contacts">> $He's wearing contact lenses to correct $his @@.yellow;nearsightedness@@. <<else>> $He's @@.yellow;nearsighted@@, and a bit clumsy as a result. <</if>> <<elseif $activeSlave.eyes < -1>> $He is @@.red;blind@@, and moves very carefully as a result. <</if>> <</if>> /* CLOSES EYEWEAR */ <<else>> Its face is featurelessly obscured by the Fuckdoll suit from the top of its head down to its face hole. <</if>> <</widget>> <<widget "collarDescription">> <<switch $activeSlave.collar>> <<case "uncomfortable leather">> $He is wearing an uncomfortable leather collar with a useful steel ring in front. <<case "dildo gag">> $He is wearing a sturdy leather collar that continues up to restrict $his jaw as well. It holds a ring gag in $his mouth, into which slots a formidable inward-facing dildo that reaches down $his throat. It can be removed to facefuck $him. <<case "massive dildo gag">> $He is wearing a sturdy leather collar that continues up to restrict $his jaw as well. It acts as an anchor for an enormous inward-facing dildo that reaches deep down $his throat. The sheer size of the phallus forces $his mouth as wide as it will go and considerably bulges $his throat. Fortunately for $him, it is designed to allow $him to be able to breath through $his nose; though when removed, the poor girl finds <<print $him>>self incapable of closing $his mouth for some time. <<case "preg biometrics">> <<if $activeSlave.pregSource > 0>> <<set _daddy = $slaves.find(function(s) { return s.ID == $activeSlave.pregSource; }), _daddy = _daddy.slaveName>> <</if>> <<set _pregCollar = either(1, 2, 3)>> $He is wearing a heavy metal collar with a digital display; it currently reads: <<if $activeSlave.preg > 0 && $activeSlave.pregKnown == 0>> "I might be preggers! Rub my belly for luck!" <<else>> <<if _pregCollar == 1>> <<if $activeSlave.pregWeek < 0>> "I'm a mommy now!" <<elseif $activeSlave.pregKnown == 0>> "Knock me up!" <<elseif $activeSlave.pregKnown == 1>> "<<if $activeSlave.pregType == 0>>1<<else>>$activeSlave.pregType<</if>> bab<<if $activeSlave.pregType > 1>>ies<<else>>y<</if>> on board!" <<else>> "I'm infertile!" <</if>> <<elseif _pregCollar == 2>> <<if $activeSlave.pregWeek < 0>> "<<print $activeSlave.pregWeek*-1>> week<<if $activeSlave.pregWeek != -1>>s<</if>> until I can get preggers again!" <<elseif $activeSlave.pregKnown == 1>> <<if $activeSlave.broodmother == 2>> <<if $activeSlave.preg > 37>> "I'm crowning as you read this!" <<else>> "<<print 38-$activeSlave.preg>> weeks till I pop!" <</if>> <<elseif $activeSlave.broodmother == 1>> "<<print 38-$activeSlave.preg>> weeks till I pop!" <<else>> "<<print 40-$activeSlave.preg>> weeks till I pop!" <</if>> <<else>> "My womb needs filling!" <</if>> <<else>> <<if $activeSlave.pregWeek < 0>> "I can't wait for my belly to swell with life again!" <<elseif $activeSlave.pregKnown == 0>> "Put a baby in me today!" <<elseif $activeSlave.pregSource == -1>> "Womb claimed by my <<WrittenMaster>>!" <<elseif ($activeSlave.pregSource == -2 || $activeSlave.pregSource == 0)>> "Baby made by slutting around!" <<elseif $activeSlave.pregSource > 0>> "Womb claimed by _daddy!" <<else>> "Put a baby in me today!" <</if>> <</if>> <</if>> <<case "silk ribbon">> $He is wearing a tight silk ribbon fitted to $his neck, it is oddly elegant. <<case "tight steel">> $He is wearing a tight steel collar whose restricting metal touch $he cannot escape. <<case "porcelain mask">> $He is wearing a beautiful porcelain mask to hide $his unsightly facial features. <<case "shock punishment">> $He is wearing a utilitarian collar with a punishment device at $his throat to administer agonizing shocks. <<case "neck corset">> $He is wearing a fitted leather neck corset that constricts $his breathing and holds $his head rigidly upright. <<case "stylish leather">> $He is wearing a stylish leather collar buckled in the front, a classic accessory for the well behaved slave. <<case "satin choker">> $He is wearing a steel reinforced black satin choker that is at once elegant and functional. <<case "heavy gold">> $He is wearing a heavy gold collar, an outstanding bit of ostentation. <<case "pretty jewelry">> $He is wearing a pretty slave collar that can almost be mistaken for jewelry. <<case "leather with cowbell">> $He is wearing a comfortable leather collar with a small steel cowbell at $his throat. <<case "bowtie">> $He is wearing the collar from a white formal shirt, and a black bowtie, though these conceal an actual collar that works perfectly well for restraint. <<case "ancient Egyptian">> $He is wearing a beautiful golden wesekh, a collar that spreads from $his neck out onto both shoulders and down $his front. <<case "ball gag">> $He is wearing a mouth filling, <<if $activeSlave.makeup == 3 || $activeSlave.makeup == 6 || $activeSlave.makeup == 8>>$activeSlave.hColor<<else>>red<</if>> ball-shaped gag that prevents $him from uttering a word while keeping $him uncomfortably aware of $his status. <<case "bit gag">> $He is wearing a jaw spreading, bar-shaped gag that prevents $him from speaking while keeping $him uncomfortably aware of $his status. <<case "cruel retirement counter" "nice retirement counter">> $He is wearing a <<if $activeSlave.collar == "cruel retirement counter">>heavy metal collar<<else>>nice collar, almost a necklace,<</if>> with a small numerical display reading <<if $activeSlave.indenture > -1>> $activeSlave.indenture, the number of weeks left in $his indenture. <<elseif $SexMilestoneRetirement == 1>> <<print $retirementSex - ($activeSlave.oralCount + $activeSlave.analCount + $activeSlave.vaginalCount + $activeSlave.penetrativeCount + $activeSlave.mammaryCount)>>, for the number of cocks between $his and $his freedom. <<elseif $MilkMilestoneRetirement == 1>> <<print $retirementMilk - $activeSlave.milk>>, for the amount of milk $he has yet to give. <<elseif $BirthsMilestoneRetirement == 1>> <<print $retirementBirths - $activeSlave.births>>, for the number of pregnancies still between $his and freedom. <<elseif $KillsMilestoneRetirement == 1>> <<print $retirementKills - $activeSlave.pitKills>>, for the number of lives still between $his and freedom. <<elseif $PhysicalRetirementAgePolicy != 1>> <<print (365*($retirementAge-$activeSlave.actualAge))+(7*(52-$activeSlave.birthWeek))>>, the number of days of sexual slavery ahead of $his. <<else>> <<print (365*($retirementAge-$activeSlave.physicalAge))+(7*(52-$activeSlave.birthWeek))>>, the number of days of sexual slavery ahead of $him. <</if>> <</switch>> <</widget>> <<widget "footwearDescription">> <<if ($activeSlave.amp != 1)>> <<switch $activeSlave.clothes>> <<case "conservative clothing">> <<switch $activeSlave.shoes>> <<case "flats">> a pair of comfortable sandals. <<case "boots">> a pair of nice leather boots. <<case "heels">> a pair of comfortable heels. <<case "pumps">> a pair of comfortable pumps. <<case "extreme heels">> a pair of daringly high heels. <<default>> nothing on $his bare feet. <</switch>> <<case "chains">> <<switch $activeSlave.shoes>> <<case "flats">> buckled sandals that incorporate shackles at each ankle. <<case "boots">> utility boots with a shackle at each ankle. <<case "heels">> sturdy heels, secured by metal buckles, with shackles at each ankle.' <<case "pumps">> stout pumps, secured with a tight chain that winds around each ankle. <<case "extreme heels">> painfully high metal heels, secured by buckles, with shackles at each ankle. <<default>> nothing. <</switch>> <<case "Western clothing">> <<switch $activeSlave.shoes>> <<case "flats">> soft leather moccasins. <<case "boots">> tooled leather cowboy boots. <<case "heels">> high-heeled cowboy boots. <<case "pumps">> pump-shaped cowboy boots. <<case "extreme heels">> thigh-high tooled leather cowboy boots with dangerously high heels. <<default>> bare cowpoke feet. <</switch>> <<case "body oil">> <<switch $activeSlave.shoes>> <<case "flats">> a pair of trainers ready for a workout. <<case "boots">> thigh-high stripper boots, since they're $his only way to dress up. <<case "heels">> heeled trainers, to look athletic and sexy at the same time. <<case "pumps">> pump-shaped trainers, for a slutty athletic look. <<case "extreme heels">> ankle-supporting high heels to force $his as high as possible without damage. <<default>> nothing but a fine layer of oil on the tops of $his bare feet. <</switch>> <<case "a toga">> <<switch $activeSlave.shoes>> <<case "flats">> a pair of leather sandals with a mirror image of the words "FUCK ME" embossed into the soles, so that if $he walks on sand the message will be visible in $his footprints. <<case "boots">> high leather boot sandals that remain comfortable after walking 25 miles in one day. <<case "heels">> heeled sandals with a mirror image of the words "POUND ME" embossed into the soles, so that if $he walks on sand the message will be visible in $his footprints. <<case "pumps">> pump-like sandals with a mirror image of the words "BREED ME" embossed into the soles, so that if $he walks on sand the message will be visible in $his footprints. <<case "extreme heels">> platform heels with a mirror image of the words "FUCK ME" embossed into the soles, so that if $he walks on sand the message will be visible in $his footprints. <<default>> bare feet. <</switch>> <<case "a huipil">> <<switch $activeSlave.shoes>> <<case "flats">> little leather sandals. <<case "boots">> high leather boots with thin rope laces and wooden heels. <<case "heels">> beautiful wood and leather stilettos with an ornamented heel. <<case "pumps">> beautiful wood and leather pumps with an ornamented heel. <<case "extreme heels">> high wooden heels with leather straps. <<default>> bare feet with a small ankle chain. <</switch>> <<case "a slutty qipao">> <<switch $activeSlave.shoes>> <<case "flats">> little silk slippers. <<case "boots">> elegant leather boots. <<case "heels">> brightly colored heels. <<case "pumps">> brightly colored pumps. <<case "extreme heels">> small platform heels that mimic bound feet. <<default>> bare stockinged feet. <</switch>> <<case "uncomfortable straps">> straps that <<switch $activeSlave.shoes>> <<case "flats">> run down $his legs to end in sandals that incorporate shackles at each ankle. <<case "boots">> run down $his legs to end in utility boots that incorporate shackles at each ankle. <<case "heels">> run down $his legs to end in high leather heels that incorporate shackles at each ankle. <<case "pumps">> run down $his legs to end in high leather pumps. <<case "extreme heels">> end in high leather heels that force $him to stand almost on tiptoe. <<default>> end in shackles at each heel, leaving $his feet bare. <</switch>> <<case "shibari ropes">> <<switch $activeSlave.shoes>> <<case "flats">> a pair of rope sandals. <<case "boots">> a pair of canvas boots attached to the rest of $his ropes. <<case "heels">> a pair of rope sandal heels attached to the rest of $his ropes. <<case "pumps">> a pair of rope sandal pumps attached to the rest of $his ropes. <<case "extreme heels">> a pair of rope sandal heels that force $him to stand almost on tiptoe. They are attached to the rest of $his ropes. <<default>> end at each ankle, leaving $his feet bare. <</switch>> <<case "restrictive latex">> latex which <<switch $activeSlave.shoes>> <<case "flats">> covers $his feet as well. <<case "boots">> ends in a pair of boots made from the same material. <<case "heels">> ends in a pair of high heels made from the same material. <<case "pumps">> ends in a pair of high pumps made from the same material. <<case "extreme heels">> ends in a pair of painfully high heels made from the same material, so tall $he must walk nearly on tiptoe, and shaped so that $he must stick $his ass out to stand. <<default>> ends at the ankles, leaving $his feet bare. <</switch>> <<case "a latex catsuit">> <<switch $activeSlave.shoes>> <<case "flats">> patent leather flats. <<case "boots">> laced thigh-high boots. <<case "heels">> patent leather heels. <<case "pumps">> patent leather pumps. <<case "extreme heels">> laced ballet boots that limit $him to small, dainty steps. <<default>> nothing at the moment, leaving $him free to show off $his smooth legs. <</switch>> <<case "attractive lingerie">> <<switch $activeSlave.shoes>> <<case "flats">> a pair of cute flats. <<case "boots">> a pair of cute little ankle boots. <<case "heels">> a pair of sexy heels in the same color. <<case "pumps">> a pair of sexy pumps in the same color. <<case "extreme heels">> a pair of high stripper heels in the same color. <<default>> nothing on $his stockinged feet. <</switch>> <<case "attractive lingerie for a pregnant woman">> <<switch $activeSlave.shoes>> <<case "flats">> a pair of cute slippers. <<case "boots">> a pair of cute little ankle boots. <<case "heels">> a pair of sexy heels in the same color. <<case "pumps">> a pair of sexy pumps in the same color. <<case "extreme heels">> a pair of high stripper heels in the same color. <<default>> nothing on $his bare feet. <</switch>> <<case "a maternity dress">> <<switch $activeSlave.shoes>> <<case "flats">> a pair of comfortable sandals. <<case "boots">> a pair of nice leather boots. <<case "heels">> a pair of comfortable heels. <<case "pumps">> a pair of comfortable pumps. <<case "extreme heels">> a pair of daringly high heels. <<default>> nothing on $his bare feet. <</switch>> <<case "stretch pants and a crop-top">> <<switch $activeSlave.shoes>> <<case "flats">> a pair of comfortable sandals. <<case "boots">> a pair of slip on comfortable boots. <<case "heels">> a pair of comfortable heels. <<case "pumps">> a pair of comfortable pumps. <<case "extreme heels">> a pair of daringly high heels. <<default>> nothing on $his bare feet. <</switch>> <<case "a succubus outfit">> <<switch $activeSlave.shoes>> <<case "flats">> Grecian sandals. <<case "boots">> colored leather boots that come most of the way up $his thighs. <<case "heels">> colored stiletto heels. <<case "pumps">> colored stiletto pumps. <<case "extreme heels">> tall boots that make $his feet look like hooves. <<default>> nothing on $his bare feet. <</switch>> <<case "a fallen nuns habit">> latex which <<switch $activeSlave.shoes>> <<case "flats">> covers $his feet as well. <<case "boots">> ends in a pair of boots made from the same material. <<case "heels">> ends in a pair of high heels made from the same material. <<case "pumps">> ends in a pair of high pumps made from the same material. <<case "extreme heels">> ends in a pair of painfully high heels made from the same material, so tall $he must walk nearly on tiptoe, and shaped so that $he must stick $his ass out to stand. <<default>> ends at the ankles, leaving $his feet bare. <</switch>> <<case "a chattel habit">> <<switch $activeSlave.shoes>> <<case "flats">> a pair of gold sandals with thin straps that run up $his calves. <<case "boots">> white leather boots that run most of the way up $his thighs. <<case "heels">> a pair of gold heels secured by thin straps that run up $his calves. <<case "pumps">> a pair of gold pumps secured by thin straps that run up $his calves. <<case "extreme heels">> a pair of white leather stripper heels secured by thin golden straps that run up $his calves. <<default>> nothing for $his feet. <</switch>> <<case "a penitent nuns habit">> <<switch $activeSlave.shoes>> <<case "flats">> a pair of scratchy rope sandals. <<case "boots">> a pair of ill-fitting old boots. <<case "heels">> a pair of utilitarian heels. <<case "pumps">> a pair of utilitarian pumps. <<case "extreme heels">> a pair of heels designed as religious torment. <<default>> feet left bare on the cold ground. <</switch>> <<case "a string bikini">> <<switch $activeSlave.shoes>> <<case "flats">> a pair of thong sandals. <<case "boots">> a pair of stripper boots with turned-down tops. <<case "heels">> a pair of cheap stripper heels. <<case "pumps">> a pair of pole dancing pumps. <<case "extreme heels">> a pair of stripper heels so tall $he has to walk with $his ass sticking out. <<default>> nothing on $his bare feet. <</switch>> <<case "a scalemail bikini">> <<switch $activeSlave.shoes>> <<case "flats">> a pair of leather sandals. <<case "boots">> a pair of steel-plated leather boots. <<case "heels">> a pair of steel-plated leather heels. <<case "pumps">> a pair of steel-plated leather pumps. <<case "extreme heels">> a pair of leather heels so tall $he has to walk with $his ass sticking out. <<default>> nothing on $his bare feet. <</switch>> <<case "a cheerleader outfit">> <<switch $activeSlave.shoes>> <<case "flats">> a pair of flat trainers. <<case "boots">> a pair of high-top trainers. <<case "heels">> a pair of heeled trainers. <<case "pumps">> a pair of pump trainers. <<case "extreme heels">> a pair of heeled trainers so tall $he has to walk rather bouncily. <<default>> nothing on $his bare feet. <</switch>> <<case "clubslut netting">> <<switch $activeSlave.shoes>> <<case "flats">> a pair of surprisingly sturdy flats for dancing in a crowd. <<case "boots">> a pair of tall, comfortable leather boots to dance in. <<case "heels">> a pair of comfortable heels to dance in. <<case "pumps">> a pair of comfortable pumps to dance in. <<case "extreme heels">> a pair of stripper heels so tall $he has to walk rather bouncily. <<default>> nothing on $his bare feet. <</switch>> <<case "cutoffs and a t-shirt">> <<switch $activeSlave.shoes>> <<case "flats">> girly sneakers. <<case "boots">> girly tasseled boots. <<case "heels">> high heeled sneakers. <<case "pumps">> girly pump sneakers. <<case "extreme heels">> high heeled sneakers so high $his butthole is at perfect dick height. <<default>> nothing on $his bare feet. <</switch>> <<case "spats and a tank top">> <<switch $activeSlave.shoes>> <<case "flats">> a pair of flat sneakers. <<case "boots">> a pair of high-top trainers. <<case "heels">> a pair of heeled trainers. <<case "pumps">> a pair of athletic pump trainers. <<case "extreme heels">> a pair of heeled trainers so tall $he has a lot of trouble running. <<default>> nothing on $his bare feet. <</switch>> <<case "a slave gown">> <<switch $activeSlave.shoes>> <<case "flats">> a pair of fashionable slingback sandals. <<case "boots">> elegant worked leather boots. <<case "heels">> kitten heels. <<case "pumps">> sleek pumps. <<case "extreme heels">> daring spike heels so high $his butt is at dick height. <<default>> nothing on $his bare feet. <</switch>> <<case "slutty business attire">> <<switch $activeSlave.shoes>> <<case "flats">> a pair of kitten heeled flats. <<case "boots">> a pair of shiny leather heeled boots. <<case "heels">> a pair of slim fuck-me heels. <<case "pumps">> a pair of fuck-me pumps. <<case "extreme heels">> a pair of spike slingback heels so extreme $he has to walk with extreme care. <<default>> comically bare feet. <</switch>> <<case "nice business attire">> <<switch $activeSlave.shoes>> <<case "flats">> a pair of kitten heeled flats. <<case "boots">> a pair of heeled boots, polished to a mirror shine. <<case "heels">> a pair of spike boardroom heels. <<case "pumps">> a pair of spike boardroom pumps. <<case "extreme heels">> a pair of spike boardroom heels so extreme $he has to concentrate just to stand. <<default>> ridiculously bare stockinged feet. <</switch>> <<case "a ball gown">> <<switch $activeSlave.shoes>> <<case "flats">> a delicate pair of dancing slippers. <<case "boots">> a dainty pair of heeled booties. <<case "heels">> an ornate pair of stiletto heels. <<case "pumps">> an ornate pair of stiletto pumps. <<case "extreme heels">> an ornate pair of stiletto heels so extreme $he has to concentrate just to stand. <<default>> ridiculously bare stockinged feet. <</switch>> <<case "a halter top dress">> <<switch $activeSlave.shoes>> <<case "flats">> a pair of flat shoes with decorative bows. <<case "boots">> tights and a flashy pair of evening boots. <<case "heels">> an elegant pair of stiletto heels. <<case "pumps">> an elegant pair of stiletto pumps. <<case "extreme heels">> tights and a pair of stiletto heels so extreme $he has to concentrate just to stand. <<default>> with $his ridiculously bare feet in tights. <</switch>> <<case "a mini dress">> <<switch $activeSlave.shoes>> <<case "flats">> suede flats. <<case "boots">> suede thigh-high boots. <<case "heels">> suede ankle strap heels. <<case "pumps">> suede ankle strap pumps. <<case "extreme heels">> suede ankle strap heels so tall, $he has to walk with $his ass sticking out. <<default>> bare feet. <</switch>> <<case "a comfortable bodysuit">> <<switch $activeSlave.shoes>> <<case "flats">> a pair of comfortable shoes. <<case "boots">> a pair of heeled boots. <<case "heels">> a pair of heels. <<case "pumps">> a pair of pumps. <<case "extreme heels">> a pair of heels so extreme $he's practically on tiptoe. <<default>> nothing on $his feet, each individual toe of which is perfectly wrapped by the bodysuit. <</switch>> <<case "a leotard">> <<switch $activeSlave.shoes>> <<case "flats">> a pair of athletic shoes. <<case "boots">> a pair of high-topped athletic boots. <<case "heels">> a pair of high-heeled athletic shoes. <<case "pumps">> a pair of pump athletic shoes. <<case "extreme heels">> ballet shoes made to force $him to walk en pointe. <<default>> nothing on $his feet, which are covered by the leotard. <</switch>> <<case "a monokini">> <<switch $activeSlave.shoes>> <<case "flats">> a pair of open-toed sandals. <<case "boots">> a pair of go-go boots. <<case "heels">> a pair of platform heels. <<case "pumps">> a pair of colorful pumps. <<case "extreme heels">> a pair dangerously tall platform heels. <<default>> leaves $his feet bare. <</switch>> <<case "an apron">> <<switch $activeSlave.shoes>> <<case "flats">> aside from a pair of suede flats. <<case "boots">> aside from a pair of suede thigh-high boots. <<case "heels">> aside from a pair of suede ankle strap heels. <<case "pumps">> aside from a pair of suede ankle strap pumps. <<case "extreme heels">> aside from a pair of suede ankle strap heels so tall, $he has to walk with $his ass sticking out. <<default>> all the way down to $his feet. <</switch>> <<case "a cybersuit">> <<switch $activeSlave.shoes>> <<case "flats">> a pair of short rubberized combat boots. <<case "boots">> a pair of rubberized combat boots. <<case "heels">> a pair of rubberized platform heels, accentuating $his ass. <<case "pumps">> a pair of rubberized pumps, accentuating $his ass. <<case "extreme heels">> a pair dangerously tall rubberized heels. <<default>> leaves $his feet bare. <</switch>> <<case "a bunny outfit">> <<switch $activeSlave.shoes>> <<case "flats">> kitten-heeled strap sandals. <<case "boots">> high-heeled boots that match $his teddy. <<case "heels">> high heels that match $his teddy. <<case "pumps">> high pumps that match $his teddy. <<case "extreme heels">> painfully high heels that match $his teddy. <<default>> $his bare feet. <</switch>> <<case "a slutty maid outfit">> <<switch $activeSlave.shoes>> <<case "flats">> little black shoes. <<case "boots">> rubber work boots for mopping the floor. <<case "heels">> little sleek heels. <<case "pumps">> little sleek pumps. <<case "extreme heels">> black pump heels that raise $his practically bare butt to dick height. <<default>> nothing on $his bare feet. <</switch>> <<case "a nice maid outfit">> <<switch $activeSlave.shoes>> <<case "flats">> little black shoes. <<case "boots">> rubber work boots for mopping the floor. <<case "heels">> little sleek heels. <<case "pumps">> little sleek pumps. <<case "extreme heels">> black pump heels of inconvenient height. <<default>> nothing on $his bare feet. <</switch>> <<case "a slutty nurse outfit">> <<switch $activeSlave.shoes>> <<case "flats">> white flat shoes. <<case "boots">> white leather boots that come up $his thighs to an inch below the hem of $his skirt. <<case "heels">> white fuck-me heels. <<case "pumps">> white low heeled pumps. <<case "extreme heels">> white pump heels so tall $he can barely totter along. <<default>> bare feet. <</switch>> <<case "a nice nurse outfit">> <<switch $activeSlave.shoes>> <<case "flats">> practical white nursing clogs. <<case "boots">> white leather boots underneath $his pant legs. <<case "heels">> modest white pumps. <<case "pumps">> modest white pumps. <<case "extreme heels">> impractically high heeled white pumps. <<default>> disposable foot covers over socks. <</switch>> <<case "a schoolgirl outfit">> <<switch $activeSlave.shoes>> <<case "flats">> girly tennis shoes with bright white laces. <<case "boots">> brown leather riding boots with buckled tops. <<case "heels">> black heels with little plaid bows. <<case "pumps">> black pumps with little plaid bows. <<case "extreme heels">> tall black pump heels with little plaid bows. <<default>> bare feet. <</switch>> <<case "a kimono">> <<switch $activeSlave.shoes>> <<case "flats">> getae over tabi socks. <<case "boots">> black jika-tabi boots. <<case "heels">> tall getae over tabi socks. <<case "pumps">> tall getae over tabi socks. <<case "extreme heels">> extremely tall platform heels carved from hardwood. <<default>> bare feet. <</switch>> <<case "a hijab and abaya">> <<switch $activeSlave.shoes>> <<case "flats">> sport a pair of simple black slippers. <<case "boots">> sport a pair of black leather boots. <<case "heels">> sport a pair of modest black heels. <<case "pumps">> sport a pair of modest black pumps. <<case "extreme heels">> sport a pair of immodestly tall black heels. <<default>> are totally bare. <</switch>> <<case "a military uniform">> <<switch $activeSlave.shoes>> <<case "flats">> polished Oxford shoes. <<case "boots">> tall black leather boots. <<case "heels">> modest black service heels. <<case "pumps">> modest black service pumps. <<case "extreme heels">> extremely high heeled ceremonial dress boots that force $him to constantly stand at attention. <<default>> a complete lack of regulation footwear. <</switch>> <<case "a schutzstaffel uniform">> <<switch $activeSlave.shoes>> <<case "flats">> polished Oxford shoes. <<case "boots">> tall black leather boots. <<case "heels">> modest black service heels. <<case "pumps">> modest black service pumps. <<case "extreme heels">> extremely high heeled ceremonial dress boots that force $him to constantly stand at attention. <<default>> a complete lack of regulation footwear. <</switch>> <<case "a slutty schutzstaffel uniform">> <<switch $activeSlave.shoes>> <<case "flats">> polished Oxford shoes. <<case "boots">> tall black leather boots. <<case "heels">> modest black service heels. <<case "pumps">> modest black service pumps. <<case "extreme heels">> extremely high heeled ceremonial dress boots that force $him to constantly stand at attention. <<default>> a complete lack of regulation footwear. <</switch>> <<case "a red army uniform">> <<switch $activeSlave.shoes>> <<case "flats">> polished Oxford shoes. <<case "boots">> tall black leather boots. <<case "heels">> modest black service heels. <<case "pumps">> modest black service pumps. <<case "extreme heels">> extremely high heeled ceremonial dress boots that force $him to constantly stand at attention. <<default>> a complete lack of regulation footwear. <</switch>> <<case "battledress">> <<switch $activeSlave.shoes>> <<case "flats">> low topped patrol shoes. <<case "boots">> practical combat boots. <<case "heels">> high-heeled combat boots. <<case "pumps">> pump-like combat boots. <<case "extreme heels">> combat boots with heels so tall as to almost immobilize $him. <<default>> bare feet, VC style. <</switch>> <<case "harem gauze">> <<switch $activeSlave.shoes>> <<case "flats">> jeweled thong sandals. <<case "boots">> long leather boots worked with beautiful golden filigree. <<case "heels">> high heels decorated with golden filigree. <<case "pumps">> high pumps decorated with golden filigree. <<case "extreme heels">> platform heels with beautiful eastern patterns worked into the sides in lapis lazuli. <<default>> nothing on $his bare feet. <</switch>> <<case "slutty jewelry">> bangles which <<switch $activeSlave.shoes>> <<case "flats">> connect to the thin straps of a pair of sandals of the same golden chain. <<case "boots">> crisscross $his thighs and calves down to a pair of soles to form boots of golden chains. <<case "heels">> crisscross $his thighs and calves down to a pair of golden heels. <<case "pumps">> crisscross $his thighs and calves down to a pair of golden pumps. <<case "extreme heels">> crisscross $his thighs and calves down to a pair of excruciatingly high golden heels. <<default>> end at mid-calf, leaving $his feet bare except for a set of jeweled toe-rings. <</switch>> <<chastityPiercingDescription>> <<default>> <<switch $activeSlave.shoes>> <<case "flats">> a pair of simple sandals which just call attention to $his otherwise nude state. <<case "boots">> a pair of sexy leather boots which just call attention to $his otherwise nude state. <<case "heels">> a pair of sexy heels which just call attention to $his otherwise nude state. <<case "pumps">> a pair of sexy pumps which just call attention to $his otherwise nude state. <<case "extreme heels">> a pair of daringly high heels which just call attention to $his otherwise nude state. <<default>> nothing on $his bare feet either, naturally. <</switch>> <</switch>> <</if>> /* end amp check */ <</widget>> <<widget "clothingCorsetDescription">> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> <<if $activeSlave.bellyAccessory == "a corset">> $His sturdy corset is built into $his suit. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His extreme corsetage is built into $his suit. <</if>> <<case "conservative clothing">> <<if $activeSlave.bellyAccessory == "a corset">> $His sturdy corset is hidden by $his blouse. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His extreme corsetage is hidden by $his blouse. <</if>> <<case "spats and a tank top">> <<if $activeSlave.boobs > 1200>> <<if $activeSlave.bellyAccessory == "a corset">> $His sturdy corset is open to view due to $his large chest hiking up $his top. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His extreme corsetage is open to view due to $his large chest hiking up $his top. <</if>> <<else>> <<if $activeSlave.bellyAccessory == "a corset">> $His sturdy corset is hidden by $his top. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His extreme corsetage is hidden by $his top. <</if>> <</if>> <<case "chains">> <<if $activeSlave.bellyAccessory == "a corset">> Leather cased lengths of chain form a corset around $his waist. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $He's encased in a very tight corset made of leather cased iron straps, with eyelets to attach to the chains. <</if>> <<case "Western clothing">> <<if $activeSlave.bellyAccessory == "a corset">> $His sturdy corset is hidden by $his flannel. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His extreme corsetage is hidden by $his flannel. <</if>> <<case "body oil">> <<if $activeSlave.bellyAccessory == "a corset">> $His sturdy corset is $his only real item of clothing. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His extreme corsetage is $his only real item of clothing. <</if>> <<case "a toga">> <<if $activeSlave.bellyAccessory == "a corset">> $His sturdy corset is hidden by the toga. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His extreme corsetage is hidden by the toga. <</if>> <<case "a huipil">> <<if $activeSlave.bellyAccessory == "a corset">> $His sturdy corset is visible through the sides. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His extreme corsetage is visible through the sides. <</if>> <<case "a slutty qipao">> <<if $activeSlave.bellyAccessory == "a corset">> $His sturdy corset is hidden by the silk. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His extreme corsetage is hidden by the silk. <</if>> <<case "uncomfortable straps">> <<if $activeSlave.bellyAccessory == "a corset">> $He's wearing a leather corset, hooked into the straps. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $He's wearing an extreme leather corset, hooked into the straps. <</if>> <<case "shibari ropes">> <<if $activeSlave.bellyAccessory == "a corset">> A dense web of thick ropes around $his waist form an effective corset. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His ropes bind into an extreme corset woven from hemp. <</if>> <<case "restrictive latex">> <<if $activeSlave.bellyAccessory == "a corset">> The latex features an integral corset. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> The latex features a punishingly extreme integral corset. <</if>> <<case "a latex catsuit">> <<if $activeSlave.bellyAccessory == "a corset">> An underbust corset cinches $his waist and ensures proper posture. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> An underbust corset in punishing tightlace cinches $his waist and ensures proper posture. <</if>> <<case "attractive lingerie">> <<if $activeSlave.bellyAccessory == "a corset">> $He's wearing a pretty lace corset to match. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $He's wearing a strict whalebone corset to match. <</if>> <<case "a succubus outfit">> <<if $activeSlave.bellyAccessory == "a corset">> $His corset includes steel stays to give it real effect. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His corset includes punishingly tight steel stays to give it real effect. <</if>> <<case "a fallen nuns habit">> <<if $activeSlave.bellyAccessory == "a corset">> The latex features an integral corset. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> The latex features a punishingly extreme integral corset. <</if>> <<case "a chattel habit">> <<if $activeSlave.bellyAccessory == "a corset">> The habit includes a prominent white corset with gold stays. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> The habit includes an extremely tight white corset with gold stays. <</if>> <<case "a penitent nuns habit">> <<if $activeSlave.bellyAccessory == "a corset">> $His corset is hidden, but very uncomfortable. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His corset is hidden, but crushingly uncomfortable. <</if>> <<case "a string bikini">> <<if $activeSlave.bellyAccessory == "a corset">> $His corset is a fun color, but still clashes with $his bikini pretty badly. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His absurd corset is a fun color, but still clashes with $his bikini pretty badly. <</if>> <<case "a scalemail bikini">> <<if $activeSlave.bellyAccessory == "a corset">> $His corset is a dull color, and clashes with $his bikini pretty badly. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His absurd corset is a dull color, and clashes with $his bikini pretty badly. <</if>> <<case "a cheerleader outfit">> <<if $activeSlave.bellyAccessory == "a corset">> $His top incorporates a subtle corset. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His top incorporates severe corsetage. <</if>> <<case "clubslut netting">> <<if $activeSlave.bellyAccessory == "a corset">> $His corset is a fun color, but still clashes with $his netting pretty badly. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His absurd corset is a fun color, but still clashes with $his netting pretty badly. <</if>> <<case "cutoffs and a t-shirt">> <<if $activeSlave.bellyAccessory == "a corset">> The t-shirt conceals $his corset. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> The t-shirt conceals $his severe corset. <</if>> <<case "a slave gown">> <<if $activeSlave.bellyAccessory == "a corset">> $His gown has an elegant integral corset. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His gown has extreme corsetage built into it. <</if>> <<case "slutty business attire">> <<if $activeSlave.bellyAccessory == "a corset">> $His jacket totally conceals $his corset. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His jacket totally conceals $his absurd corsetage. <</if>> <<case "nice business attire">> <<if $activeSlave.bellyAccessory == "a corset">> $His jacket totally conceals $his corset. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His jacket totally conceals $his absurd corsetage. <</if>> <<case "a ball gown">> <<if $activeSlave.bellyAccessory == "a corset">> The dress has an elegant integral corset. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> The dress has extreme corsetage built into it. <</if>> <<case "a halter top dress">> <<if $activeSlave.bellyAccessory == "a corset">> The dress has an elegant integral corset. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> The dress has extreme corsetage built into it. <</if>> <<case "a mini dress">> <<if $activeSlave.bellyAccessory == "a corset">> The dress also cleverly doubles as an overbust corset. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> The dress also cleverly doubles as an extreme overbust corset. <</if>> <<case "a comfortable bodysuit">> <<if $activeSlave.bellyAccessory == "a corset">> Its middle is reinforced to act as a corset. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> Its middle is strongly reinforced to act as a merciless corset. <</if>> <<case "a leotard">> <<if $activeSlave.bellyAccessory == "a corset">> The leotard's middle is reinforced to act as a corset. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> The leotard's middle is strongly reinforced to act as a merciless corset. <</if>> <<case "a monokini">> <<if $activeSlave.bellyAccessory == "a corset">> A corset peaks out from the top the swimsuit. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> An extreme corset peaks out from the top of the swimsuit. <</if>> <<case "an apron">> <<if $activeSlave.bellyAccessory == "a corset">> The apron hides the front of $his corset. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> The apron hides the front of $his extreme corset. <</if>> <<case "a cybersuit">> <<if $activeSlave.bellyAccessory == "a corset">> A corset wraps the bodysuit snugly. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> An extreme corset wraps the bodysuit tightly. <</if>> <<case "a bunny outfit">> <<if $activeSlave.bellyAccessory == "a corset">> $His bunny outfit has an integral corset. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His bunny outfit has extreme corsetage built into it. <</if>> <<case "a slutty maid outfit">> <<if $activeSlave.bellyAccessory == "a corset">> $His maid uniform has an integral corset. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His maid uniform has extreme corsetage built into it. <</if>> <<case "a nice maid outfit">> <<if $activeSlave.bellyAccessory == "a corset">> $His maid uniform has an integral corset. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His uniform has extreme corsetage built into it. <</if>> <<case "a slutty nurse outfit">> <<if $activeSlave.bellyAccessory == "a corset">> $His jacket totally conceals $his corset. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His jacket totally conceals $his absurd corsetage. <</if>> <<case "a nice nurse outfit">> <<if $activeSlave.bellyAccessory == "a corset">> $His scrubs totally conceal $his corset. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His scrubs totally conceal $his absurd corsetage. <</if>> <<case "a schoolgirl outfit">> <<if $activeSlave.bellyAccessory == "a corset">> The outline of $his corset can be seen through $his blouse. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> The outline of $his absurd corsetage can be seen through $his blouse. <</if>> <<case "a kimono">> <<if $activeSlave.bellyAccessory == "a corset">> The handsome silk completely conceals $his corset. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> The handsome silk completely conceals $his absurd corsetage. <</if>> <<case "a hijab and abaya">> <<if $activeSlave.bellyAccessory == "a corset">> $His corset is hidden along with everything else. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His absurd corsetage is hidden along with everything else. <</if>> <<case "a military uniform">> <<if $activeSlave.bellyAccessory == "a corset">> $His tunic conceals $his corset. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His tunic conceals $his extreme corsetage. <</if>> <<case "a schutzstaffel uniform">> <<if $activeSlave.bellyAccessory == "a corset">> $His tunic conceals $his corset. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His tunic conceals $his extreme corsetage. <</if>> <<case "a slutty schutzstaffel uniform">> <<if $activeSlave.bellyAccessory == "a corset">> $His tunic conceals $his corset. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His tunic conceals $his extreme corsetage. <</if>> <<case "a red army uniform">> <<if $activeSlave.bellyAccessory == "a corset">> $His tunic conceals $his corset. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His tunic conceals $his extreme corsetage. <</if>> <<case "battledress">> <<if $activeSlave.bellyAccessory == "a corset">> $His corset is strapped on top of $his shirt. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His ridiculous corset is strapped on top of $his shirt. <</if>> <<case "harem gauze">> <<if $activeSlave.bellyAccessory == "a corset">> $His corset, though functional, is covered with little bells and charms that glint through the gauze. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His absurd corset, though cruelly functional, is covered with little bells and charms that glint through the gauze. <</if>> <<case "slutty jewelry">> <<if $activeSlave.bellyAccessory == "a corset">> $His corset is $his only real piece of clothing. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His extreme corset is $his only real piece of clothing. <</if>> <<case "attractive lingerie for a pregnant woman">> <<if $activeSlave.bellyAccessory == "a corset">> $He's wearing a pretty lace corset to match. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $He's wearing a strict whalebone corset to match. <</if>> <<case "a maternity dress">> <<if $activeSlave.bellyAccessory == "a corset">> $His sturdy corset is hidden by $his blouse. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His extreme corsetage is hidden by $his blouse. <</if>> <<case "stretch pants and a crop-top">> <<if $activeSlave.bellyAccessory == "a corset">> $His sturdy corset is completely exposed between $his top and bottom. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His extreme corsetage is completely exposed between $his top and bottom. <</if>> <<default>> <<if $activeSlave.bellyAccessory == "a corset">> $His corset is $his only real piece of clothing. <<elseif $activeSlave.bellyAccessory == "an extreme corset">> $His extreme corset is $his only real piece of clothing. <</if>> <</switch>> <</widget>> <<widget "buttplugDescription">> <<if ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>> $activeSlave.slaveName's anus is <<if ($dairyStimulatorsSetting > 1)>> filled by an enormous dildo <<if ($activeSlave.balls > 0)>>which is sodomizing $him vigorously to force ejaculation<<else>>which is filling $his rectum with curative fluids<</if>>. <<else>> being penetrated by $his milking machine for curative delivery. <</if>> <<else>> <<if ($showClothing == 1) && ($saleDescription == 0)>> <<switch $activeSlave.clothes>> <<case "a Fuckdoll suit">> The suit has a wide opening for its rear hole, leaving the anus bare and unprotected. <<case "chains">> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His anal chastity belt is completely visible and a chain runs down around it. <<else>> Another chain runs down $his <<if $activeSlave.anus > 2>> asscrack; $his asshole is so huge that it occasionally threatens to swallow one of the links. <<else>> asscrack. <</if>> <</if>> <<case "Western clothing">> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His anal chastity belt is completely visible from the rear. <<else>> With $his ass bare, <<if $activeSlave.anus > 2>> $his huge asshole is very visible from the rear. <<elseif $activeSlave.anus > 1>> $his roomy asshole is very visible from the rear. <<else>> there is an occasional glimpse of $his asshole. <</if>> <</if>> <<case "body oil">> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His anal chastity belt is visible from the rear. <<else>> With $his butt bare, <<if $activeSlave.anus > 2>> $his huge, well-oiled asshole is very visible from the rear. <<elseif $activeSlave.anus > 1>> $his roomy, well-oiled asshole is very visible from the rear. <<else>> there is an occasional glimpse of $his well-oiled asshole. <</if>> <</if>> <<case "attractive lingerie for a pregnant woman">> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His anal chastity belt is quite visible under $his silken panties. <<else>> $His <<if $activeSlave.anus > 3>> gaping asshole can easily be discerned though $his panties. <<else>> panties completely hide $his asshole. <</if>> <</if>> <<case "a maternity dress">> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His maternity dress hides $his anal chastity accessory underneath. <<else>> Though $his dress covers $his rear, $his asshole is bare beneath it. <</if>> <<case "stretch pants and a crop-top">> <<if ($activeSlave.vaginalAccessory == "chastity belt") || ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His tight, form-fitting pants highlight the chastity device hidden beneath them. <<else>> $His tight, form-fitting pants conceal $his asshole, but even a cursory fondle reveals $he isn't wearing any underwear. <</if>> <<case "spats and a tank top">> <<if ($activeSlave.vaginalAccessory == "chastity belt") || ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His tight, form-fitting shorts make $his chastity device obvious. <<else>> $His tight, form-fitting shorts hug $his asshole so closely that $his anus is distinctly visible through the material. <</if>> <<case "a slutty qipao">> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His anal chastity belt is barely covered from the rear. <<else>> <<if ($activeSlave.butt > 6)>> The rear hem of $his qipao is so inadequate to cover $his butt that <<if $activeSlave.anus > 2>> $his huge asshole is very visible from the rear. <<elseif $activeSlave.anus > 1>> $his roomy asshole is very visible from the rear. <<else>> there is an occasional glimpse of $his asshole. <</if>> <</if>> <</if>> <<case "uncomfortable straps">> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His anal chastity belt is completely visible. $His straps come down around it between $his buttocks. <<else>> The strap between $his buttocks has a steel ring over $his <<if $activeSlave.anus > 2>> butthole to admit cock. Amusingly, the ring is probably more restrictive than $his loose ass. <<else>> asshole to admit cock. <</if>> <</if>> <<case "shibari ropes">> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His anal chastity belt is completely visible. $His rope passes around it between $his buttocks. <<else>> The rope between $his buttocks passes <<if $activeSlave.anus > 2>> over $his asshole, but $his lewd anus is so big that it's visible to either side of it. <<else>> tightly over $his asshole. <</if>> <</if>> <<case "restrictive latex">> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His anal chastity belt can be barely made out through the latex. <<else>> $His <<if $activeSlave.anus > 1>> well-fucked <<else>> tight <</if>> asshole is visible through a hole in the latex, left expressly to admit cock. <</if>> <<case "attractive lingerie">> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His anal chastity belt is on display. <<else>> $His g-string <<if $activeSlave.anus > 1>> cannot conceal $his well-fucked <<else>> shows only a hint of $his tight <</if>> asshole. <</if>> <<case "a monokini">> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His anal chastity device is concealed by $his swimsuit. <<else>> $His swimsuit fully conceals $his <<if $activeSlave.anus > 1>> well-fucked asshole. <<else>> tight butthole. <</if>> <</if>> <<case "an apron">> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> Since $he is nude under $his apron, $his anal chastity device is on open display. <<else>> Since $he is nude under $his apron, $his <<if $activeSlave.anus > 1>> well-fucked asshole <<else>> tight butthole <</if>> is on open display. <</if>> <<case "a cybersuit">> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His anal chastity device is integrated into $his bodysuit. <<else>> $His bodysuit fully conceals $his <<if $activeSlave.anus > 1>> well-fucked asshole. <<else>> tight butthole. <</if>> <</if>> <<case "a string bikini">> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His anal chastity belt is integrated into $his bikini. <<else>> $His <<if $activeSlave.anus > 1>> well-fucked asshole makes a mockery of $his string bikini, which cannot begin to conceal it. <<else>> string bikini shows more than a hint of $his tight asshole. <</if>> <</if>> <<case "a scalemail bikini">> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His anal chastity belt is integrated into $his bikini. <<else>> $His <<if $activeSlave.anus > 1>> well-fucked asshole is concealed by $his scalemail bikini. <<else>> scalemail bikini conceals $his tight asshole. <</if>> <</if>> <<case "clubslut netting">> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His anal chastity belt is fully visible through the netting. <<else>> There's a hole in $his netting right over $his <<if $activeSlave.anus > 1>> big <<else>> tight <</if>> butthole. <</if>> <<case "a cheerleader outfit">> If $he bends over even slightly, the hem of $his skirt rides up to reveal $his <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> anal chastity belt. <<else>> <<if $activeSlave.anus > 1>> $his lewd butthole. <<else>> a hint of $his tight anus. <</if>> <</if>> <<case "harem gauze">> $His <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> anal chastity belt is clearly <<else>> <<if $activeSlave.anus > 1>> well-fucked asshole is clearly <<else>> tight ass is tantalizingly <</if>> <</if>> visible through $his gauze. <<case "a fallen nuns habit">> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His uncovered butt shows off $his anal chastity belt clearly when $he bends over. <<else>> With $his butt uncovered, committing the sin of sodomy with this nun is as easy as bending $his over. <</if>> <<case "a chattel habit">> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> Underneath $his chattel habit, $his anal chastity belt prevents anal. <<else>> The strip of cloth over $his rear hole can be flipped up for anal, or tucked up under the belt for prolonged sodomy. <</if>> <<case "a penitent nuns habit">> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> Underneath $his habit, $his anal chastity belt prevents anal. <<else>> $His poor sinful asshole is terribly chafed by $his habit. <</if>> <<case "a slutty outfit">> $His slutty outfits <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> betray $his anal chastity belt. <<else>> are designed for easy access to $his asshole. <</if>> <<case "a slave gown">> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His pretty gown hides $his anal chastity accessory underneath. <<else>> Though $his gown is very pretty, $his asshole is bare beneath it. <</if>> <<case "a halter top dress">> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His beautiful halter top dress hides $his anal chastity accessory underneath. <<else>> Though $his halter top dress is very beautiful, $his asshole is bare beneath it. <</if>> <<case "a ball gown">> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His fabulous silken ball gown hides $his anal chastity accessory underneath. <<else>> Though $his silken ball gown is fabulous, $his asshole is bare beneath it. <</if>> <<case "a comfortable bodysuit">> $His bodysuit is so form-fitting that the shape of $his <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> anal chastity accessory is clearly <<else>> anus is distinctly <</if>> visible. <<case "a latex catsuit">> $His crotch zipper <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> does nothing as $his anal chastity accessory is underneath it. <<else>> gives ready access to $his asshole. <</if>> <<case "a leotard">> The thin strip of leotard running between <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $his legs is so thin that $his anal chastity accessory is clearly visible underneath. <<else>> $his buttocks is so thin and snug that the outline of $his anus is clearly visible<<if ($activeSlave.butt > 3)>> if $he's spread<</if>>. <</if>> <<case "a mini dress">> If $he bends over even slightly, the hem of $his short dress rides up to reveal $his <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> anal chastity accessory underneath. <<else>> <<if $activeSlave.anus > 1>> lewd butthole. <<else>> tight anus. <</if>> <</if>> <<case "a slutty nurse outfit">> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> The very tight skirt covers $his anal chastity accessory. <<else>> The skirt is tight enough that lifting it to fuck $his butt is an amusing wrestling match. <</if>> <<case "a schoolgirl outfit">> The skirt is so short that it <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> reveals $his anal chastity accessory. <<else>> doesn't even have to be lifted to fuck $his schoolgirl ass. <</if>> <<case "a hijab and abaya">> The abaya may be modest, but it's also loose and easy to lift, allowing access to <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $his anal chastity accessory. <<else>> $his anus. <</if>> <<case "a slutty maid outfit">> The short skirt of $his maid dress <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> covers $his anal chastity accessory. <<else>> is made to be easily liftable for access to $his anus. <</if>> <<case "a kimono">> As demure as the kimono is, <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $his anal chastity accessory still lies beneath it. <<else>> $his anus is still bare underneath it. <</if>> <<case "conservative clothing" "a toga" "huipil" "cutoffs and a t-shirt" "battledress" "slutty business attire" "nice business attire" "a military uniform" "a bunny outfit" "a nice nurse outfit" "a schutzstaffel uniform" "a slutty schutzstaffel uniform" "a red army uniform">> /* We could use chastity belt descriptions! */ <<default>> <<if ($activeSlave.anus > 2)>> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His bare buttocks and $his anal chastity accessory are very visible from the rear. <<else>> With $his ass bare, $his huge asshole is very visible from the rear. <</if>> <<elseif ($activeSlave.anus > 1)>> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His bare buttocks and $his anal chastity accessory are very visible from the rear. <<else>> With $his ass bare, $his loose asshole is visible from the rear. <</if>> <<else>> <<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His bare buttocks and $his anal chastity accessory are visible. <<else>> With $his ass bare, there is an occasional glimpse of $his asshole. <</if>> <</if>> <</switch>> <</if>> <</if>> <<switch $activeSlave.buttplug>> <<case "plug">> It's filled by a standard <<if $activeSlave.anus > 2>> buttplug, which is on the verge of falling out. <<else>> buttplug. <</if>> <<if $activeSlave.buttplugAttachment == "tail">> A tail protrudes from the back of the plug and dangles from $his rear. <</if>> <<case "long plug">> It's filled by a standard sized, overly long <<if $activeSlave.anus > 2>> buttplug, which is on the verge of sliding out $his rear. <<else>> buttplug. <</if>> It causes a noticeable bulge in $his belly. <<if $activeSlave.buttplugAttachment == "tail">> A tail protrudes from the back of the plug and dangles from $his rear. <</if>> <<case "large plug">> It's <<if $activeSlave.anus < 2>> agonizingly stretched <<elseif $activeSlave.anus < 3>> uncomfortably stretched <<else>> comfortably stretched <</if>> by a large buttplug. <<if $activeSlave.buttplugAttachment == "tail">> $He swings the tail from side to side with every shift of $his rear. <</if>> <<case "long, large plug">> It's <<if $activeSlave.anus < 2>> agonizingly stretched <<elseif $activeSlave.anus < 3>> uncomfortably stretched <<else>> comfortably stretched <</if>> by a large and long buttplug. It causes a noticeable bulge in $his belly. <<if $activeSlave.buttplugAttachment == "tail">> $He swings the tail from side to side with every shift of $his rear. <</if>> <<case "huge plug">> <<if $activeSlave.anus < 4>> It's agonizingly stretched by a plug so huge $his anus is probably being stretched into a permanent gape. <<if $activeSlave.fuckdoll == 0>> <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> $He's frequently in tears from the pain, which is so sharp it often tips $his over into spontaneous orgasm. <<else>> $He spends much of $his time sobbing with anal pain and fear at having $his hole ruined. <</if>> <</if>> <<else>> Its ridiculous gape is comfortably filled by a huge buttplug. <</if>> <<if $activeSlave.buttplugAttachment == "tail">> $He sways the tail back and forth with every ginger movement of $his rear. <</if>> <<case "long, huge plug">> <<if $activeSlave.anus < 4>> It's agonizingly stretched by a plug so huge it causes $his belly to bulge and is likely stretching $his anus into a permanent gape. <<if $activeSlave.fuckdoll == 0>> <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> $He's frequently in tears from the pain, which is so sharp it often tips $his over into spontaneous orgasm. <<else>> $He spends much of $his time sobbing with anal pain and fear at having $his hole ruined. <</if>> <</if>> <<else>> Its ridiculous gape is comfortably filled by a wide and long buttplug. It causes a noticeable bulge in $his belly. <</if>> <<if $activeSlave.buttplugAttachment == "tail">> $He sways the tail back and forth with every ginger movement of $his rear. <</if>> <</switch>> <</widget>> <<widget "vaginalAccessoryDescription">> <<switch $activeSlave.vaginalAccessory>> <<case "chastity belt" "combined chastity">> $His pussy is protected by a chastity belt<<if $activeSlave.clothes != "no clothing">> worn under $his clothing<</if>>. <<if $arcologies[0].FSRestart != "unset">> This pleases the Societal Elite. <</if>> <<case "dildo">> $His pussy is filled by a dildo held in place by a strap, which $he can remove for vaginal intercourse. <<case "long dildo">> $His pussy is filled by a very long dildo held in place by a strap, which $he can remove for vaginal intercourse. It noticeably bulges $his stomach. <<case "large dildo">> $His pussy is <<if $activeSlave.vagina < 2>>painfully stretched<<elseif $activeSlave.vagina < 3>>uncomfortably filled<<else>>comfortably filled<</if>> by a large dildo held in place by a strap, which $he can remove for vaginal intercourse. <<case "long, large dildo">> $His pussy is <<if $activeSlave.vagina < 2>>painfully stretched<<elseif $activeSlave.vagina < 3>>uncomfortably filled<<else>>comfortably filled<</if>> by a very long and large dildo held in place by a strap, which $he can remove for vaginal intercourse. It noticeably bulges $his stomach. <<case "huge dildo">> <<if $activeSlave.vagina < 4>> $His pussy is filled to the breaking point by an enormous dildo. <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> $He can barely move with the discomfort, but $he frequently climaxes with agony. <<else>> $He can barely move with the discomfort, and $he sometimes breaks down in tears at having $his cunt permanently stretched. <</if>> <<else>> $His cavernous pussy is comfortably filled by a huge dildo. <</if>> <<case "long, huge dildo">> <<if $activeSlave.vagina < 4>> $His pussy is filled to the breaking point by an enormously wide and long dildo. It noticeably bulges $his stomach. <<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>> $He can barely move with the discomfort, but $he frequently climaxes with agony. <<else>> $He can barely move with the discomfort, and $he sometimes breaks down in tears at having $his cunt permanently stretched. <</if>> <<else>> $His cavernous pussy is comfortably filled by an enormously wide and long dildo. It noticeably bulges $his stomach. <</if>> <</switch>> <</widget>> <<widget "dickAccessoryDescription">> <<if ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>> $His cock is encased in a tight chastity cage, which is designed to be comfortable as long as $he remains soft. <<if ($activeSlave.energy > 95)>> The poor nympho looks painfully frustrated by this, and a long string of precum is dangling from the hole in the bottom of the cage. <</if>> <<if $arcologies[0].FSRestart != "unset">> This pleases the Societal Elite. <</if>> <</if>> <</widget>>
NurseryAnon/fc
src/utility/descriptionWidgetsStyle.tw
tw
bsd-3-clause
176,088
:: tattoo description widgets [widget nobr] /* Tattoo Descriptions */ <<widget "shouldersTatDescription">> <<if $activeSlave.shouldersTat != 0>> <<switch $activeSlave.shouldersTat>> <<case "tribal patterns">> Tribal tattoos encircle both $his shoulders in swirling patterns. <<case "flowers">> A gorgeous flower tattoo covers each shoulder. <<case "counting">> A '¤' tattoo counting $his earnings and acquirements cover $his shoulders. <<case "advertisements">> <<if $activeSlave.vagina < 0>> 'Two Hole Whore' is tattooed on each of $his shoulders. <<else>> 'Three Hole Whore' is tattooed on each of $his shoulders. <</if>> <<case "rude words">> 'Dickholster' is tattooed on $his left shoulder, and 'Fuckmeat' is tattooed on $his right. <<case "degradation">> 'Hurt Me' is tattooed on $his left shoulder, and 'Rape Me' on $his right. <<case "Asian art">> Beautiful, colorful tattoos cover $his upper body: a line of wind-whipped waves lashing against mountains runs across $his collarbone and around both shoulders. <<case "scenes">> <<if $activeSlave.vagina < 0>> A stylized rendition of a dick plunging into an open mouth is tattooed on $his left shoulder, and a similar image of a dick entering an anus on $his right. <<else>> A stylized rendition of a dick going into a pussy is tattooed on $his left shoulder, and a similar image of a dick entering an anus on $his right. <</if>> <<case "bovine patterns">> $His shoulders are flecked with tattoos of bovine blotches. <<case "sacrilege">> Tattoos depicting demonic nude figures adorn $his shoulders. <<case "sacrament">> Tattoos depicting saintly nude figures adorn $his shoulders. <<case "possessive">> A rendition of your face inside a heart is tattooed onto $his left shoulder, and the words 'I love my <<if $PC.title == 1>>Master<<else>>Mistress<</if>>' inside an identical heart are tattooed on $his right. <<case "paternalist">> 'Love Me' is tattooed on $his left shoulder, and 'Teach Me' on $his right. <<default>> $activeSlave.shouldersTat <</switch>> <</if>> <</widget>> <<widget "lipsTatDescription">> <<if $activeSlave.lipsTat != 0>> <<switch $activeSlave.lipsTat>> <<case "tribal patterns">> $His face is tattooed with tribal patterns that make $him seem mysterious and exotic. <<case "flowers">> $His minimal facial tattoos are limited to a cute flower on each cheek. <<case "counting">> <<if $activeSlave.oralCount == 0>> There is a horizontal line tattooed across the $his cheeks for symbols counting $his oral totals to be inscribed under, once $he has some. <<elseif $activeSlave.oralCount < 500>> Tiny dick, pussy, and anus symbols are tattooed all over $his cheeks, one for every thing $he's sucked. <<else>> Tiny dick, pussy, and anus symbols are tattooed all over $his face, forehead, and neck, one for every thing $he's sucked. <</if>> <<case "advertisements">> $His facial tattoos include 'Facefuck Me' across $his forehead, 'Cock' to the left of $his mouth, and 'Sucker' to the right of it. <<case "rude words">> $His facial tattoos include 'Sex Slave' across $his forehead, 'Face' to the left of $his mouth, and 'Pussy' to the right of it. <<case "degradation">> '$desc' is tattooed across $his forehead. <<case "Asian art">> $He has a blossoming cherry tree tattooed on one temple; its pink petals are dappled across $his cheeks. <<case "bovine patterns">> $His face is subtly tattooed to give $him a somewhat bovine appearance. <<case "permanent makeup">> <<if $activeSlave.makeup == 0>> $His face appears to bear very heavy, slutty makeup, but on closer inspection, the makeup is actually tattooed on. <<else>> $His normal makeup is difficult to distinguish from the underlying very heavy slutty makeup that is tattooed on. <</if>> <<case "sacrilege">> $His face is subtly tattooed to give $him a decidedly demonic appearance. <<case "sacrament">> $His face is subtly tattooed to give $him a decidedly angelic appearance. <<case "possessive">> 'Property of <<PlayerName>>' is tattooed across $his forehead. <<case "paternalist">> 'Beloved $desc' is tattooed across one of $his cheeks. <<default>> $activeSlave.lipsTat <</switch>> <</if>> <</widget>> <<widget "boobsTatDescription">> <<if $activeSlave.boobsTat != 0>> <<switch $activeSlave.boobsTat>> <<case "tribal patterns">> $His chest and breasts are tattooed with tribal patterns that focus attention on $his nipples. <<case "flowers">> $His chest is tattooed with a pattern of flowering vines that delicately outlines $his breasts. <<case "counting">> <<if $activeSlave.mammaryCount == 0>> There is a horizontal line tattooed across $his middle chest for symbols counting $his mammary encounters to be inscribed under, once $he has some. <<elseif $activeSlave.mammaryCount < 500>> Tiny dick, lips, breast, and even pussy symbols are tattooed all over $his cleavage, one for each of $his mammary encounters. <<else>> Tiny dick, lips, breast, and even pussy symbols cover $his breasts, cleavage, and sides, one for each of $his mammary encounters. <</if>> <<case "advertisements">> 'Fuck Me!' is tattooed across $his chest in such large letters that the word is visible a long way off. <<case "rude words">> 'Fuckslave' is tattooed across $his chest in such large letters that the word is visible a long way off. <<case "degradation">> '<<if $PC.title == 1>>Master<<else>>Mistress<</if>>'s' is tattooed across the top of $his right breast; 'Bitch' is tattooed across the top of $his left. <<case "Asian art">> An octopus is tattooed on $his upper chest; its tentacles reach down to envelop $his breasts, their tips reaching for but not quite reaching each nipple. <<case "scenes">> $His chest is tattooed with lewd scenes; each of $his breasts shows a phallus receiving a titfuck while each of $his collarbones shows a woman deepthroating a large phallus. <<case "bovine patterns">> $His chest is tattooed to look like a Holstein cow's, with $his udders left bare to draw attention to them. <<case "sacrilege">> Each of $his breasts is tattooed with a depiction of a pentagram, with $his nipples forming the center. <<case "sacrament">> Each of $his breasts is tattooed with a depiction of a crucifix, with $his nipples forming the center. <<case "possessive">> Your personal symbol is tattooed above $his left breast, '<<PlayerName>>' above $his right, leaving the rest of $his chest and breasts bare. <<case "paternalist">> '<<if $PC.title == 1>>Master<<else>>Mistress<</if>>'s' is tattooed across the top of $his right breast; 'Darling' is tattooed across the top of $his left. <<default>> $activeSlave.boobsTat <</switch>> <</if>> <</widget>> <<widget "armsTatDescription">> <<if $activeSlave.amp != 1>> <<if $activeSlave.armsTat != 0>> <<switch $activeSlave.armsTat>> <<case "tribal patterns">> $His tribal tattoos run down $his arms. <<case "flowers">> $His floral tattoos run down $his arms to end in a pretty bloom on the back of each hand. <<case "counting">> <<if $activeSlave.oralCount == 0>> There are horizontal lines tattooed around $his forearms, creating a blank space to permanently tally future sexual exploits. <<elseif $activeSlave.oralCount < 500>> Tiny dick, pussy, and anus symbols are tattooed on $his forearms, one for each organ $he's manually pleasured. <<else>> Tiny dick, pussy, and anus symbols are tattooed all over both $his arms, one for each organ $he's manually pleasured. <</if>> <<case "advertisements">> $His right arm is tattooed with a price list for use if $he's whoring, and $his left with a simple tourist guide for use if $he's serving the public. <<case "rude words">> $His arms have helpful instructions on how to restrain $him for rape, including indications of the best anchor points at $his wrists. <<case "degradation">> <<if $activeSlave.dick > 0>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.boobs > 600>> 'Boobs Pussy Cock Asshole' is tattooed on $his left arm, and 'Suck Fuck Hurt Rape' is tattooed on $his right. <<else>> 'Half Pussy & Half Cock' is tattooed on $his left arm, and 'All Whore' is tattooed on $his right. <</if>> <<elseif $activeSlave.boobs > 600>> 'I didn't used to have boobs' is tattooed on $his left arm, and 'I didn't always take it up the ass' is tattooed on $his right. <<else>> 'I promise to cum buckets' is tattooed on $his left arm, and 'If you fuck my butt' is tattooed on $his right. <</if>> <<else>> <<if ($activeSlave.boobs > 800) && ($activeSlave.lactation > 0)>> 'Grade AAA Milker' is tattooed on $his left arm, and 'Grade AAA Breeder' is tattooed on $his right. <<elseif ($activeSlave.visualAge > 35)>> 'Please let Mommy suck your cock' is tattooed on $his left arm, and 'Please rape Mommy's cunt' is tattooed on $his right. <<elseif ($activeSlave.visualAge < 25)>> 'Teach me how to suck cock' is tattooed on $his left arm, and 'Teach me how to take dick' is tattooed on $his right. <<else>> 'There are many sex slaves like me' is tattooed on $his left arm, and 'But this one is <<if $PC.title == 1>>Master<<else>>Mistress<</if>>'s' is tattooed on $his right. <</if>> <</if>> <<case "Asian art">> Tattoos of fierce dragons wind around both $his arms. <<case "scenes">> $His lewd tattoos cover $his arms; they include lots of little vignettes of sex, with dates to show when $he was first fucked like that. <<case "bovine patterns">> Tattoos of cow-like spots cover $his arms, but stop short of each of $his elbows. <<case "sacrilege">> Tattoos of swirling flames run down $his arms. <<case "sacrament">> Tattoos of swirling thorns run down $his arms, culminating in a stylized depiction of a bloody nail on the back of each hand. <<case "possessive">> $His arm tattoos depict notable moments during $his enslavement by you, culminating in a stylized rendition of your first initial on $his left hand and your second on the right. <<case "paternalist">> <<if $activeSlave.dick > 0>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.boobs > 600>> 'Boobs Pussy Cock Asshole' is tattooed on $his left arm, and 'Caress Pleasure Stroke Stretch' is tattooed on $his right. <<else>> 'Half Pussy & Half Cock' is tattooed on $his left arm, and 'All Loved' is tattooed on $his right. <</if>> <<elseif $activeSlave.boobs > 600>> 'I didn't used to have boobs' is tattooed on $his left arm, and 'And now I do!' is tattooed on $his right. <<else>> 'I promise to cum buckets' is tattooed on $his left arm, and 'If you treat me right' is tattooed on $his right. <</if>> <<else>> <<if ($activeSlave.boobs > 800) && ($activeSlave.lactation > 0)>> 'Please drink' is tattooed on $his left arm, and 'All my milk' is tattooed on $his right. <<elseif ($activeSlave.visualAge > 35)>> 'Please let Mommy worship your cock' is tattooed on $his left arm, and 'Please pleasure Mommy's pussy' is tattooed on $his right. <<elseif ($activeSlave.visualAge < 25)>> 'Please teach me how to suck cock' is tattooed on $his left arm, and 'Please teach me how to fuck' is tattooed on $his right. <<else>> 'There are many sex slaves like me' is tattooed on $his left arm, and 'But <<if $PC.title == 1>>Master<<else>>Mistress<</if>> loves me' is tattooed on $his right. <</if>> <</if>> <<default>> $activeSlave.armsTat <</switch>> <</if>> <</if>> <</widget>> <<widget "backTatDescription">> <<if $activeSlave.backTat != 0>> <<switch $activeSlave.backTat>> <<case "tribal patterns">> $He has a totem of $his spirit animal tattooed across $his back. <<case "flowers">> $His back is covered in hundreds of beautiful flower tattoos; one could spend half an hour examining them all. <<case "counting">> $His back is tattooed with tick marks to count the days of $his sexual <<if $activeSlave.weekAcquired == 0>> enlsavement to you. There are a lot of them. <<else>> <<set $seed = (($week-$activeSlave.weekAcquired)*7)+random(-3,3)>> <<if $seed < 10>> slavery here. There are only a few. <<else>> slavery here: $seed of them. <</if>> <</if>> <<case "advertisements">> $He has an ad for the arcology itself tattooed across $his back. <<case "rude words">> 'Sex Slave' is tattooed across $his back; the tattoo uses the broad space to make each letter six inches tall, so that $his identity can be read from hundreds of meters off. <<case "degradation">> $He has <<if $activeSlave.dick > 0>> <<if $activeSlave.vagina > -1>> <<if $activeSlave.boobs > 600>> 'Futa<<if $activeSlave.visualAge > 35>> MILF<</if>> Slave' <<else>> '<<if $activeSlave.visualAge > 35>>MILF <</if>>Hermaphrodite' <</if>> <<elseif $activeSlave.boobs > 600>> 'Shemale<<if $activeSlave.visualAge > 35>> MILF<</if>> Slave' <<else>> 'Dickgirl<<if $activeSlave.visualAge > 35>> MILF<</if>> Slave' <</if>> <<else>> <<if ($activeSlave.boobs > 800) && ($activeSlave.lactation > 0)>> 'Slave Cow' <<elseif ($activeSlave.visualAge > 35)>> 'MILF Slave' <<elseif ($activeSlave.visualAge < 25)>> 'Slave Girl' <<else>> 'Sex Slave' <</if>> <</if>> tattooed across $his back in gothic script. <<case "Asian art">> An Asian dragon is tattooed in a circle across $his back; the dragon has subtle features that, according to traditional meanings, relate it to $his personality. <<case "scenes">> <<if $activeSlave.vagina == -1>> A line-art rendition of $activeSlave.slaveName herself cumming copiously while riding a dick is tattooed across $his entire back. <<elseif $activeSlave.lactation > 0>> A line-art rendition of $activeSlave.slaveName herself nursing a pair of $his fellow slaves is tattooed across $his entire back. <<elseif $activeSlave.vaginalSkill >= 100>> A line-art rendition of $activeSlave.slaveName herself performing reverse cowgirl and spreading $his pussy is tattooed across $his entire back. <<elseif $PC.vagina == 1>> A line-art rendition of $activeSlave.slaveName herself eating pussy is tattooed across $his entire back. <<else>> A line-art rendition of $activeSlave.slaveName herself deepthroating a cock is tattooed across $his entire back. <</if>> <<case "bovine patterns">> $His back is tattooed to resemble the dappled flank of a cow. <<case "sacrilege">> $He has a pair of blackened wings tattooed across $his entire back. <<case "sacrament">> $He has a pair of pure white wings tattooed across $his entire back. <<case "possessive">> An abridged and stylized version of $his slave contract is tattooed across $his entire back. <<case "paternalist">> $He has your name and the location of your penthouse tattooed on $his upper back, so kind citizens can return $him to you if $he wanders off. <<default>> $activeSlave.backTat <</switch>> <</if>> <</widget>> <<widget "stampTatDescription">> <<if $activeSlave.fuckdoll == 0>> <<if $activeSlave.stampTat != 0>> <<switch $activeSlave.stampTat>> <<case "tribal patterns">> $He has a tribal-patterned tramp stamp. <<case "flowers">> $He has a floral-patterned tramp stamp. <<case "counting">> <<if $activeSlave.anus == 0>> $He has the dashed outline of a cock tattooed across $his lower back. <<else>> $He has the silhouette of the largest cock $he's ever had up $his anus tattooed across $his lower back. <</if>> <<case "advertisements">> $He has a tramp stamp which reads 'Fuck my ass!' <<case "rude words">> $He has a tramp stamp which reads 'Rear Entrance,' with an arrow pointing downward. <<case "degradation">> $He has a tramp stamp formed from gothic lettering that reads 'Anal Whore.' <<case "Asian art">> A traditional Asian household scene is tattooed on $his lower back, showing a rendition of $activeSlave.slaveName, dressed in rich silks, having sex with a <<if $PC.title == 1>>gentleman<<else>>lady<</if>>. The slave and the <<if $PC.title == 1>>gentleman<<else>>lady<</if>> are kissing passionately as <<if $PC.title == 1>>he<<else>>$he<</if>> <<if $activeSlave.vagina < 0>> penetrates the slave's anus. <<elseif $activeSlave.bellyPreg >= 1500 || $activeSlave.bellyImplant >= 1500>> embraces the slave's <<if $activeSlave.pregKnown == 1>>pregnant<<else>>rounded<</if>> belly. <<else>> penetrates the slave's vagina. <</if>> <<case "scenes">> $He has a tramp stamp which shows a cock entering an anus, recognizably hers. <<case "bovine patterns">> $He has an identifying barcode tattooed across $his lower back. <<case "sacrilege">> $He has a tramp stamp which reads 'Fuck my ass and be damned.' <<case "sacrament">> $He has a tramp stamp which reads 'Fuck my ass and be blessed.' <<case "possessive">> $He has a tramp stamp which reads '$PC.name's $desc.' <<case "paternalist">> $He has a tramp stamp which reads 'Fuck me slowly' with an arrow pointing downward. <<default>> $activeSlave.stampTat <</switch>> <</if>> <</if>> <</widget>> <<widget "buttTatDescription">> <<if $activeSlave.buttTat != 0>> <<switch $activeSlave.buttTat>> <<case "tribal patterns">> $His buttocks and hips are tattooed with tribal patterns that emphasize $his womanly curves. <<case "flowers">> $His hips are tattooed with a cute floral design. <<case "counting">> <<if $activeSlave.analCount == 0>> There is a horizontal line tattooed across the tops of $his buttocks for symbols counting $his anal exploits to be inscribed under, once $he has some. <<elseif $activeSlave.analCount < 500>> Tiny dick symbols are tattooed all over $his the tops of $his buttocks, one for every time $he's been assfucked. <<else>> Tiny dick symbols are tattooed all over $his entire buttocks, attesting to long anal slavery. <</if>> <<case "advertisements">> 'Shove' is tattooed across $his left buttock; 'It In' is tattooed across $his right. <<case "rude words">> <<if $activeSlave.vagina > 0>> 'No. 2' <<else>> 'No. 1' <</if>> is tattooed across $his left buttock; 'Fuckhole' is tattooed across $his right. <<case "degradation">> 'Treat it' is tattooed across $his left buttock; 'Like a Pussy' is tattooed across $his right. <<case "Asian art">> Each of $his buttocks bears a tattoo of a coiled dragon, advancing meaningfully towards $his anus. <<case "scenes">> <<if ($activeSlave.dick > 0) && ($activeSlave.balls > 0)>> $His buttocks are tattooed with lewd scenes; each of $his buttocks shows a smiling shemale offering $his anus, while each of $his thighs shows a rear view of a shemale simultaneously being sodomized and sodomizing. <<elseif ($activeSlave.dick > 0)>> $His buttocks are tattooed with lewd scenes; each of $his buttocks shows a gelding, legs together to conceal $his cock and display $his anus, while each of $his thighs shows a gelding being double penetrated in $his gaping anus. <<else>> $His buttocks are tattooed with lewd scenes; each of $his buttocks shows a woman being sodomized while each of $his thighs shows a woman being gangbanged in all $his holes. <</if>> <<case "bovine patterns">> $His buttocks are tattooed with large black splotches like those of a Holstein cow. <<case "sacrilege">> 'It's not a sin' is tattooed across $his left buttock; <<if $activeSlave.vagina > -1>> 'If I don't enjoy it' <<else>> 'I'm a girl' <</if>> is tattooed across $his right. <<case "sacrament">> 'This is my penance' is tattooed across $his left buttock; <<if $activeSlave.vagina > -1>> 'Make me suffer.' <<else>> 'As a slave.' <</if>> is tattooed across $his right. <<case "possessive">> '$PC.name made me their' is tattooed across $his left buttock; with '$desc' tattooed across $his right. <<case "paternalist">> 'Treat it' is tattooed across $his left buttock; 'Gently' is tattooed across $his right. <<default>> $activeSlave.buttTat <</switch>> <</if>> <<if ($activeSlave.brand != 0) && ["left buttock", "right buttock", "buttocks", "left thigh", "right thigh", "thighs"].includes($activeSlave.brandLocation)>> <<brandDescription>> <</if>> <</widget>> <<widget "vaginaTatDescription">> <<if ($activeSlave.vaginaTat != 0)>> <<switch $activeSlave.vaginaTat>> <<case "tribal patterns">> $His abdomen is tattooed with tribal patterns that draw the eye down toward $his <<if $activeSlave.dick != 0>>cock<<elseif $activeSlave.vagina == -1>>featureless crotch<<else>>vagina<</if>>. <<case "flowers">> $His abdomen bears a tasteful tattoo of a <<if $activeSlave.dick != 0>>lily with a large stamen<<else>>blooming flower<</if>>. <<case "counting">> <<if $activeSlave.vaginalCount == 0>> $His abdomen reads 'count begins other side, sorry.' <<elseif $activeSlave.vaginalCount < 500>> Tiny dick symbols are tattooed all over $his abdomen, one for every time $he's been fucked. <<else>> Tiny dick symbols are tattooed all over $his abdomen, one for every time $he's been fucked. There are so many that they spread up to $his breasts and around $his sides. <</if>> <<case "advertisements">> $His abdomen reads <<if $activeSlave.vagina < 0>>'Rear Entrance Other Side.'<<else>>'Insert Cock' with an arrow pointing downward.<</if>> <<case "rude words">> $His abdomen reads <<if $activeSlave.vagina < 0>>'Useless, Rape Ass Instead' with an arrow pointing downward<<else>>'Fucktoy'<</if>>. <<case "degradation">> $His abdomen is tattooed with <<if $activeSlave.dick != 0>>a downward-pointing arrow which reads 'Bounces When Buttfucked.'<<else>>gothic script that reads '<<if $PC.dick == 1>><<if $PC.vagina == 1>>Futa<<else>>Cock<</if>><<else>>Cunt<</if>> Pleaser.'<</if>> <<case "Asian art">> $He has formal Asian characters tattooed across $his abdomen. To those who do not know the language, they look elegant, but roughly translated, they read <<if ($activeSlave.dick > 0) && canAchieveErection($activeSlave)>> 'dick girl slut.' <<elseif $activeSlave.dick > 0>> 'limp dick slut.' <<elseif $activeSlave.pregKnown == 1 && $activeSlave.bellyPreg >= 100>> 'pregnant cow.' <<elseif $activeSlave.physicalAge > 35>> 'horny old bitch.' <<else>> 'sex slave.' <</if>> <<case "scenes">> $His abdomen is tattooed with lewd scenes. It entices with a depiction of <<if $activeSlave.dick != 0>><<if $activeSlave.balls != 0>>sodomy of a shemale<<else>>sodomy of a gelding<</if>><<elseif $activeSlave.vagina == -1>>sodomy of a null<<else>>loving intercourse<</if>>. <<case "bovine patterns">> $His abdomen is tattooed in a Holstein cow pattern. <<case "sacrilege">> $His abdomen is tattooed with a variety of heretical symbols. <<case "sacrament">> $His abdomen is tattooed with a variety of religious symbols. <<case "possessive">> $His abdomen is tattooed with <<if ($activeSlave.dick > 0) && canAchieveErection($activeSlave)>> 'Dick girl slave <<elseif $activeSlave.dick > 0>> 'Limp dick slave <<elseif $activeSlave.births > 5>> 'Breeder slave <<elseif $activeSlave.actualAge > 35>> 'MILF slave <<else>> 'Sex slave <</if>> of <<if $PC.title == 1>>Master<<else>>Mistress<</if>> $PC.name.' <<case "paternalist">> $His abdomen is tattooed with a downward-pointing arrow which reads 'Let's come together.' <<default>> $activeSlave.vaginaTat <</switch>> <</if>> <</widget>> <<widget "dickTatDescription">> <<if ($activeSlave.dick != 0) && ($activeSlave.dickTat != 0)>> <<switch $activeSlave.dickTat>> <<case "tribal patterns">> $His cock is tattooed with tribal patterns. <<case "flowers">> $His cock is tattooed with a vine that wraps around its shaft. <<case "counting">> <<if $activeSlave.penetrativeCount == 0>> There is a horizontal line tattooed around the base of $his dick for symbols counting $his penetrative exploits to be inscribed under, once $he has some. <<elseif $activeSlave.penetrativeCount < 500>> Tiny anus, pussy and mouth symbols are tattooed all over $his dick, recounting $his penetrative exploits. <<else>> Tiny anus, pussy and mouth symbols are tattooed all over $his dick, recounting $his penetrative exploits. $He has so many that they radiate out across $his crotch, too. <</if>> <<case "advertisements">> $His cock reads 'Sissy Slut.' <<case "rude words">> $His cock reads 'Bitchstick.' <<case "degradation">> <<if $activeSlave.anus == 0>> $His cock reads '100% Virgin Anus.' <<else>> $His cock reads 'Comes When Assraped.' <</if>> <<case "Asian art">> $His cock has an Asian dragon rushing down each side to the tip. <<case "bovine patterns">> $His cock is tattooed to make it look a little like a bulls'. <<case "sacrilege">> $His cock is covered in tiny words, each derived from a sacrilegious text. <<case "sacrament">> $His cock is covered in tiny words, each derived from a sacred scripture. <<case "possessive">> $His cock has an identification barcode tattooed on its side. <<case "paternalist">> <<if $activeSlave.anus == 0>> $His cock reads 'Still an Ass Virgin.' <<else>> $His cock reads 'Comes When Stroked.' <</if>> <<default>> $activeSlave.dickTat <</switch>> <</if>> <</widget>> <<widget "anusTatDescription">> <<if $activeSlave.anusTat != 0>> <<switch $activeSlave.anusTat>> <<case "bleached">> $His anus is bleached. <<case "tribal patterns">> $His anus is bleached. It is tattooed with a tribal pattern that changes interestingly when $he relaxes or tightens $his sphincter. <<case "flowers">> $He has a huge blooming flower tattooed right over $his anus. <<case "counting">> <<if $activeSlave.analCount == 0>> $He has a dashed line tattooed around $his anus as a guideline for where $his anal count will be inscribed. <<elseif $activeSlave.analCount < 1000>> $He has fine rings tattooed around $his anus, one for each hundred cocks. <<else>> $He has thick and fine rings tattooed around $his anus, for each thousand and hundred cocks. <</if>> <<case "advertisements">> <<if ($activeSlave.vagina > -1)>> $He has a ring of text tattooed around $his anus which reads 'Second Pussy.' <<else>> $He has a ring of text tattooed around $his anus which reads 'Spit First.' <</if>> <<case "rude words">> <<if ($activeSlave.vagina > -1)>> $He has a ring of text tattooed around $his anus which reads 'Fucktoy's Favorite Fuckhole.' <<else>> $He has a ring of text tattooed around $his anus which reads 'Sissy Slut's Sodomy Slit.' <</if>> <<case "degradation">> $His anus is bleached. It is tattooed with gothic script in a ring around $his hole, reading '<<if $PC.title == 1>>Master<<else>>Mistress<</if>> Made Me An Anal Slut.' <<case "bovine patterns">> $His anus is tattooed to mimic the puffy, dark appearance of a cow's. <<case "sacrilege">> $He has a ring of Aramaic text tattooed around $his anus, which translates to horrible blasphemy. <<case "sacrament">> $He has a ring of Aramaic text tattooed around $his anus, which translates to a comforting blessing. <<case "possessive">> $He has a ring of numbers around $his anus, detailing the date $he was enslaved by you. <<case "paternalist">> $His anus is bleached. It is tattooed with text in a ring around $his hole, reading '<<if $PC.title == 1>>Master<<else>>Mistress<</if>> Helped Me Love Anal.' <<default>> $activeSlave.anusTat <</switch>> <</if>> <</widget>> <<widget "legsTatDescription">> <<if $activeSlave.legsTat != 0>> <<switch $activeSlave.legsTat>> <<case "tribal patterns">> $His tribal tattoos run down $his legs. <<case "flowers">> $His floral tattoos run down $his legs, with an especially beautiful bouquet of blooms sprayed across each thigh. <<case "counting">> $His thighs are used as space for tattoos that count the number of times $he's done various degrading but nonsexual things. <<case "advertisements">> $His thighs are used as simple ad space, promoting $arcologies[0].name and your business pursuits. <<case "rude words">> $His left thigh reads '$desc' and the right 'slut.' <<case "degradation">> <<if ($activeSlave.vagina < 0)>> $His left thigh reads 'I Used To Fuck,' and the right 'But Now I Get Fucked.' <<else>> $His left thigh reads 'My Life Is Sex,' and the right 'All I'm Good For.' <</if>> <<case "Asian art">> A komainu is tattooed across $his right leg while a shishi graces $his left, the fierce lions guarding the way to $his "temple". <<case "scenes">> $He has symmetrical tattoos on each thigh depicting $him being spitroasted. <<case "bovine patterns">> $His legs are covered in tattoos of spots, giving $him a noticeably bovine appearance. <<case "sacrilege">> $His legs are covered in tattoos of swirling flames. <<case "sacrament">> $His legs are covered in tattoos of swirling thorns. <<case "possessive">> $His left thigh is tattooed with a stylized representation of your initials, and the right with a depiction of your personal symbol. <<case "paternalist">> $His left thigh reads 'I Love My Life,' and the right 'Let Me Love Yours Too.' <<default>> $activeSlave.legsTat <</switch>> <</if>> <</widget>> <<widget "customTatDescription">> <<switch $args[0].customTat>> <<case "She has a famous corporate logo tattooed on the nape of her neck.">> <<print "$He has a famous corporate logo tattooed on the nape of $his neck.">> <<case "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">> <<print "$He has a small tattoo of a private military company's coat of arms on the nape of $his neck.">> <<case "She has your tiny slaving emblem tattooed behind her left ear.">> <<print "$He has your tiny slaving emblem tattooed behind $his left ear.">> <<case "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">> <<print "$He has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of $his neck.">> <<case "She has your custom emblem tattooed on her left breast.">> <<print "$He has your custom emblem tattooed on $his left breast.">> <<case "She has the number of times her father came in you while you were pregnant with her tattooed down her back.">> <<print "$He has the number of times $his father came in you while you were pregnant with $him tattooed down $his back.">> <<case "She has your name angrily tattooed on her right shoulder.">> <<print "$He has your name angrily tattooed on $his right shoulder.">> <<case "She has your custom emblem tattooed on her left breast. She got the tattoo after starring in a porno with you.">> <<print "$He has your custom emblem tattooed on $his left breast. $He got the tattoo after starring in a porno with you.">> <<case "She has your former gang's sign tattooed on her neck.">> <<print "$He has your former gang's sign tattooed on $his neck.">> <<case "She has your master's brand on her left breast.">> <<print "$He has your master's brand on $his left breast.">> <<case "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">> <<print "$He has your personal symbol tattooed on the back of $his neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">> <<case "She has your signature, surrounded by hearts, tattooed on the back of her neck.">> <<print "$He has your signature, surrounded by hearts, tattooed on the back of $his neck.">> <<case "She has your signature, surrounded by hearts, tattooed on the back of her neck. She got the tattoo when she was still free.">> <<print "$He has your signature, surrounded by hearts, tattooed on the back of $his neck. $He got the tattoo when $he was still free.">> <<case "She has a small tattoo of a losing hand of cards on the nape of her neck.">> <<print "$He has a small tattoo of a losing hand of cards on the nape of $his neck.">> <<case "She has a small tattoo of a poor hand of cards on the nape of her neck.">> <<print "$He has a small tattoo of a poor hand of cards on the nape of $his neck.">> <<case "She has a small tattoo of a winning hand of cards on the nape of her neck.">> <<print "$He has a small tattoo of a winning hand of cards on the nape of $his neck.">> <<case "She has your former digital calling card tattooed on her neck.">> <<print "$He has your former digital calling card tattooed on $his neck.">> <<case "She has the silhouette of an arcology tattooed on the nape of her neck.">> <<print "$He has the silhouette of an arcology tattooed on the nape of $his neck.">> <<default>> <<print $args[0].customTat>> <</switch>> <</widget>>
NurseryAnon/fc
src/utility/descriptionWidgetsTattoos.tw
tw
bsd-3-clause
32,807
:: extended family widgets [nobr widget] <<widget "Family">> /*testtest PC parent passage - determines if the current slave is your mother or father*/ <<if $activeSlave.ID == $PC.mother && $activeSlave.ID == $PC.father>> She @@.lightgreen;is both your mother and father, $pronoun impregnated <<print $object>>self with you.@@ <<elseif $activeSlave.ID == $PC.mother>> $pronounCap @@.lightgreen;is your mother.@@ <<elseif $activeSlave.ID == $PC.father>> $pronounCap @@.lightgreen;is your father.@@ <</if>> <<if $activeSlave.father == -1 && $activeSlave.mother == -1>> $pronounCap's @@.lightgreen;your child;@@ you knocked yourself up and gave birth to $object. <</if>> <<if $activeSlave.father == -1 && $activeSlave.mother != -1>> $pronounCap's @@.lightgreen;your child;@@ you knocked $possessive mother up. <<elseif $activeSlave.father > 0>> <<set _efw = $slaveIndices[$activeSlave.father]>> $pronounCap was @@.lightgreen;fathered by $slaves[_efw].slaveName's@@ virile dick. <</if>> <<if $activeSlave.father != -1 && $activeSlave.mother == -1>> $pronounCap's @@.lightgreen;your child;@@ you gave birth to $object. <<elseif $activeSlave.mother > 0>> <<set _efw = $slaveIndices[$activeSlave.mother]>> $pronounCap was @@.lightgreen;born from $slaves[_efw].slaveName's@@ fertile womb. <</if>> <<set _children = $slaves.filter(function(s) { return $activeSlave.ID == s.father; })>> <<if _children.length > 2>> $pronounCap @@.lightgreen;fathered <<for _efw = 0; _efw < _children.length; _efw++>> <<if _efw < _children.length-1>> _children[_efw].slaveName, <<else>> and _children[_efw].slaveName.@@ <</if>> <</for>> <<elseif _children.length > 1>> $pronounCap @@.lightgreen;fathered a pair of your slaves: _children[0].slaveName, and _children[1].slaveName.@@ <<elseif _children.length > 0>> $pronounCap @@.lightgreen;fathered a single slave of yours: _children[0].slaveName.@@ <</if>> <<set _children = $slaves.filter(function(s) { return $activeSlave.ID == s.mother; })>> <<if _children.length > 2>> $pronounCap @@.lightgreen;gave birth to <<for _efw = 0; _efw < _children.length; _efw++>> <<if _efw < _children.length-1>> _children[_efw].slaveName, <<else>> and _children[_efw].slaveName.@@ <</if>> <</for>> <<elseif _children.length > 1>> $pronounCap @@.lightgreen;gave birth to a pair of your slaves: _children[0].slaveName, and _children[1].slaveName.@@ <<elseif _children.length > 0>> $pronounCap @@.lightgreen;gave birth to a single one of your slaves: _children[0].slaveName.@@ <</if>> /*testtest maternal grandma passage - determines if the current slave has a maternal grandmother*/ <<set $i = $slaveIndices[$activeSlave.mother]>> <<if def $i && $slaves[$i].ID != $activeSlave.ID>> <<set $j = $slaveIndices[$slaves[$i].mother]>> <<if def $j && $slaves[$j].ID != $activeSlave.ID && $slaves[$j].ID != $slaves[$i].ID>> $possessiveCap maternal @@.lightgreen;grandmother is $slaves[$j].slaveName.@@ <</if>> <<elseif $PC.ID == $activeSlave.mother>> <<set $i = $slaveIndices[$PC.mother]>> <<if def $i>> $possessiveCap maternal @@.lightgreen;grandmother is $slaves[$i].slaveName.@@ <</if>> <</if>> /*testtest maternal grandpa passage - determines if the current slave has a maternal grandfather*/ <<set $i = $slaveIndices[$activeSlave.mother]>> <<if def $i && $slaves[$i].ID != $activeSlave.ID>> <<set $j = $slaveIndices[$slaves[$i].father]>> <<if def $j && $slaves[$j].ID != $activeSlave.ID && $slaves[$j].ID != $slaves[$i].ID>> $possessiveCap maternal @@.lightgreen;grandfather is $slaves[$j].slaveName.@@ <</if>> <<elseif $PC.ID == $activeSlave.mother>> <<set $i = $slaveIndices[$PC.father]>> <<if def $i>> $possessiveCap maternal @@.lightgreen;grandfather is $slaves[$i].slaveName.@@ <</if>> <</if>> /*testtest paternal grandma passage - determines if the current slave has a paternal grandmother*/ <<set $i = $slaveIndices[$activeSlave.father]>> <<if def $i && $slaves[$i].ID != $activeSlave.ID>> <<set $j = $slaveIndices[$slaves[$i].mother]>> <<if def $j && $slaves[$j].ID != $activeSlave.ID && $slaves[$j].ID != $slaves[$i].ID>> $possessiveCap paternal @@.lightgreen;grandmother is $slaves[$j].slaveName.@@ <</if>> <<elseif $PC.ID == $activeSlave.father>> <<set $i = $slaveIndices[$PC.mother]>> <<if def $i>> $possessiveCap paternal @@.lightgreen;grandmother is $slaves[$i].slaveName.@@ <</if>> <</if>> /*testtest paternal grandpa passage - determines if the current slave has a paternal grandfather*/ <<set $i = $slaveIndices[$activeSlave.father]>> <<if def $i && $slaves[$i].ID != $activeSlave.ID>> <<set $j = $slaveIndices[$slaves[$i].father]>> <<if def $j && $slaves[$j].ID != $activeSlave.ID && $slaves[$j].ID != $slaves[$i].ID>> $possessiveCap paternal @@.lightgreen;grandfather is $slaves[$j].slaveName.@@ <</if>> <<elseif $PC.ID == $activeSlave.father>> <<set $i = $slaveIndices[$PC.father]>> <<if def $i>> $possessiveCap paternal @@.lightgreen;grandfather is $slaves[$i].slaveName.@@ <</if>> <</if>> /*testtest PC grandparents passage - determines if the current slave is your grandparent*/ <<set _pcMother = $slaveIndices[$PC.mother]>> <<set _pcFather = $slaveIndices[$PC.father]>> <<if def _pcMother>> <<if def _pcFather && _pcMother == _pcFather>> <<if $activeSlave.ID == $slaves[_pcMother].mother && $activeSlave.ID == $slaves[_pcFather].father>> $pronounCap is @@.lightgreen;your sole grandparent.@@ $pronounCap impregnated <<print $object>>self with your mother/father who in turn impregnated themselves with you. <<elseif $activeSlave.ID == $slaves[_pcMother].mother>> $pronounCap is @@.lightgreen;your sole grandmother.@@ $pronounCap gave birth to $slaves[_pcMother].slaveName who in turn impregnated themselves with you. <<elseif $activeSlave.ID == $slaves[_pcFather].father>> $pronounCap is @@.lightgreen;your sole grandfather.@@ $pronounCap fathered $slaves[_pcFather].slaveName who in turn impregnated themselves with you. <</if>> <<elseif $activeSlave.ID == $slaves[_pcMother].mother>> $pronounCap is @@.lightgreen;your maternal grandmother.@@ <<elseif $activeSlave.ID == $slaves[_pcMother].father>> $pronounCap is @@.lightgreen;your maternal grandfather.@@ <</if>> <<elseif def _pcFather>> <<if $activeSlave.ID == $slaves[_pcFather].mother>> $pronounCap is @@.lightgreen;your paternal grandmother.@@ <<elseif $activeSlave.ID == $slaves[_pcFather].father>> $pronounCap is @@.lightgreen;your paternal grandfather.@@ <</if>> <</if>> /*testtest grandchild passage - determines how many grandchildren the current slave has*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID>> <<if $activeSlave.ID == $slaves[$i].mother || $activeSlave.ID == $slaves[$i].father>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$i].ID != $slaves[$j].ID>> <<if $slaves[$i].ID == $slaves[$j].mother || $slaves[$i].ID == $slaves[$j].father>> <<set $children.push($slaves[$j])>> <</if>> <</if>> <</for>> <</if>> <</if>> <</for>> <<if $children.length > 0>> $pronounCap <<if $children.length > 2>> has @@.lightgreen;many grandchildren, <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName amongst your slaves.@@ <</if>> <</for>> <<elseif $children.length > 1>> has @@.lightgreen;two grandchildren, $children[0].slaveName, and $children[1].slaveName as your slaves.@@ <<elseif $children.length > 0>> has a @@.lightgreen;grandchild, $children[0].slaveName as your slave.@@ <</if>> <</if>> <<set $children = []>> /*testtest PC aunt passage - determines how many aunts you have*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID>> <<if areSisters($slaves[$i], $activeSlave) == 1 || areSisters($slaves[$i], $activeSlave) == 2>> <<if $slaves[$i].ID == $PC.mother || $slaves[$i].ID == $PC.father>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$i].ID != $slaves[$j].ID>> <<if $slaves[$j].genes == "XX">> <<if areSisters($slaves[$j], $activeSlave) == 1 || areSisters($slaves[$j], $activeSlave) == 2>> <<set $children.push($slaves[$j])>> <</if>> <</if>> <</if>> <</for>> <</if>> <</if>> <</if>> <</for>> <<if $activeSlave.genes == "XX" && $children.length > 0>> $pronounCap <<if $children.length > 2>> is @@.lightgreen;your aunt along with <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 1>> is @@.lightgreen;your aunt along with $children[0].slaveName.@@ <<elseif $children.length > 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID && $activeSlave.genes == "XX">> <<if areSisters($slaves[$i], $activeSlave) == 1 || areSisters($slaves[$i], $activeSlave) == 2>> <<if $slaves[$i].ID == $PC.mother || $slaves[$i].ID == $PC.father>> $pronounCap is @@.lightgreen;your aunt.@@ <</if>> <</if>> <</if>> <</for>> <</if>> <</if>> <<set $children = []>> /*testtest PC uncle passage - determines how many uncles you have*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID>> <<if areSisters($slaves[$i], $activeSlave) == 1 || areSisters($slaves[$i], $activeSlave) == 2>> <<if $slaves[$i].ID == $PC.mother || $slaves[$i].ID == $PC.father>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$i].ID != $slaves[$j].ID && $slaves[$j].dick > 0 && $slaves[$j].genes == "XY">> <<if areSisters($slaves[$j], $activeSlave) == 1 || areSisters($slaves[$j], $activeSlave) == 2>> <<set $children.push($slaves[$j])>> <</if>> <</if>> <</for>> <</if>> <</if>> <</if>> <</for>> <<if $activeSlave.genes == "XY" && $children.length > 0>> $pronounCap <<if $children.length > 2>> is @@.lightgreen;your uncle along with <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 1>> is @@.lightgreen;your uncle along with $children[0].slaveName.@@ <<elseif $children.length > 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID && $activeSlave.genes == "XY">> <<if areSisters($slaves[$i], $activeSlave) == 1 || areSisters($slaves[$i], $activeSlave) == 2>> <<if $slaves[$i].ID == $PC.mother || $slaves[$i].ID == $PC.father>> $pronounCap is @@.lightgreen;your uncle.@@ <</if>> <</if>> <</if>> <</for>> <</if>> <</if>> <<set $children = []>> /*testtest aunt passage - determines how many aunts a slave has*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID>> <<if $slaves[$i].ID == $activeSlave.mother || $slaves[$i].ID == $activeSlave.father>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$j].genes == "XX">> <<if areSisters($slaves[$j], $slaves[$i]) == 1 || areSisters($slaves[$j], $slaves[$i]) == 2>> <<set $children.push($slaves[$j])>> <</if>> <</if>> <</for>> <</if>> <</if>> <</for>> <<if $children.length > 0>> $pronounCap <<if $children.length > 2>> has @@.lightgreen;many aunts, <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 1>> has @@.lightgreen;two aunts, $children[0].slaveName, and $children[1].slaveName.@@ <<elseif $children.length > 0>> has @@.lightgreen;an aunt, $children[0].slaveName.@@ <</if>> <</if>> <<set $children = []>> /*testtest uncle passage - determines how many uncles a slave has*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID>> <<if $slaves[$i].ID == $activeSlave.mother || $slaves[$i].ID == $activeSlave.father>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$j].genes == "XY">> <<if areSisters($slaves[$j], $slaves[$i]) == 1 || areSisters($slaves[$j], $slaves[$i]) == 2>> <<set $children.push($slaves[$j])>> <</if>> <</if>> <</for>> <</if>> <</if>> <</for>> <<if $children.length > 0>> $pronounCap <<if $children.length > 2>> has @@.lightgreen;many uncles, <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 1>> has @@.lightgreen;two uncles, $children[0].slaveName, and $children[1].slaveName.@@ <<elseif $children.length > 0>> has @@.lightgreen;an uncle, $children[0].slaveName.@@ <</if>> <</if>> <<set $children = []>> /*testtest PC niece passage - determines how many nieces you have*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID>> <<if areSisters($slaves[$i], $PC) == 1 || areSisters($slaves[$i], $PC) == 2>> <<if $slaves[$i].ID == $activeSlave.mother || $slaves[$i].ID == $activeSlave.father>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$i].ID != $slaves[$j].ID && $slaves[$j].ID != $activeSlave.ID && $slaves[$j].genes == "XX">> <<if $slaves[$i].ID == $slaves[$j].mother || $slaves[$i].ID == $slaves[$j].father>> <<set $children.push($slaves[$j])>> <</if>> <</if>> <</for>> <</if>> <</if>> <</if>> <</for>> <<if $activeSlave.genes == "XX" && $children.length > 0>> $pronounCap <<if $children.length > 2>> is @@.lightgreen;your niece along with <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 1>> is @@.lightgreen;your niece along with $children[0].slaveName.@@ <<elseif $children.length > 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID && $activeSlave.genes == "XX">> <<if areSisters($slaves[$i], $PC) == 1 || areSisters($slaves[$i], $PC) == 2>> <<if $slaves[$i].ID == $activeSlave.mother || $slaves[$i].ID == $activeSlave.father>> is @@.lightgreen;your niece.@@ <</if>> <</if>> <</if>> <</for>> <</if>> <</if>> <<set $children = []>> /* testtest niece passage - determines how many nieces a slave has*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID>> <<if areSisters($slaves[$i], $activeSlave) == 1 || areSisters($slaves[$i], $activeSlave) == 2>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$i].ID != $slaves[$j].ID && $slaves[$j].ID != $activeSlave.ID && $slaves[$j].genes == "XX">> <<if $slaves[$i].ID == $slaves[$j].mother || $slaves[$i].ID == $slaves[$j].father>> <<set $children.push($slaves[$j])>> <</if>> <</if>> <</for>> <</if>> <</if>> <</for>> <<if $children.length > 0>> $pronounCap <<if $children.length > 2>> has @@.lightgreen;many nieces, <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName, who are your slaves.@@ <</if>> <</for>> <<elseif $children.length > 1>> has @@.lightgreen;two nieces, $children[0].slaveName, and $children[1].slaveName, who are your slaves.@@ <<elseif $children.length > 0>> has @@.lightgreen;a niece, $children[0].slaveName, who is your slave.@@ <</if>> <</if>> <<set $children = []>> /*testtest PC nephew passage - determines how many nephews you have*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID>> <<if areSisters($slaves[$i], $PC) == 1 || areSisters($slaves[$i], $PC) == 2>> <<if $slaves[$i].ID == $activeSlave.mother || $slaves[$i].ID == $activeSlave.father>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$i].ID != $slaves[$j].ID && $slaves[$j].ID != $activeSlave.ID && $slaves[$i].genes == "XY">> <<if $slaves[$i].ID == $slaves[$j].mother || $slaves[$i].ID == $slaves[$j].father>> <<set $children.push($slaves[$j])>> <</if>> <</if>> <</for>> <</if>> <</if>> <</if>> <</for>> <<if $activeSlave.genes == "XY" && $children.length > 0>> $pronounCap <<if $children.length > 2>> is @@.lightgreen;your nephew along with <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 1>> is @@.lightgreen;your nephew along with $children[0].slaveName.@@ <<elseif $children.length > 0>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID && $activeSlave.genes == "XY">> <<if areSisters($slaves[$i], $PC) == 1 || areSisters($slaves[$i], $PC) == 2>> <<if $slaves[$i].ID == $activeSlave.mother || $slaves[$i].ID == $activeSlave.father>> is @@.lightgreen;your nephew.@@ <</if>> <</if>> <</if>> <</for>> <</if>> <</if>> <<set $children = []>> /* testtest nephew passage - determines how many nephews a slave has*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID>> <<if areSisters($slaves[$i], $activeSlave) == 1 || areSisters($slaves[$i], $activeSlave) == 2>> <<for $j = 0; $j < $slaves.length; $j++>> <<if $slaves[$i].ID != $slaves[$j].ID && $slaves[$j].ID != $activeSlave.ID && $slaves[$j].genes == "XY">> <<if $slaves[$i].ID == $slaves[$j].mother || $slaves[$i].ID == $slaves[$j].father>> <<set $children.push($slaves[$j])>> <</if>> <</if>> <</for>> <</if>> <</if>> <</for>> <<if $children.length > 0>> $pronounCap <<if $children.length > 2>> has @@.lightgreen;many nephews, <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName, who are your slaves.@@ <</if>> <</for>> <<elseif $children.length > 1>> has @@.lightgreen;two nephews, $children[0].slaveName, and $children[1].slaveName, who are your slaves.@@ <<elseif $children.length > 0>> has @@.lightgreen;a nephew, $children[0].slaveName, who is your slave.@@ <</if>> <</if>> <<set $children = []>> /*testtest PC sibling passages - determines how many siblings you have <<set $children = []>> <<set _rel_num = areSisters($activeSlave, $PC)>> <<if(_rel_num > 0)>> <<if ($activeSlave.genes == "XX")>> <<set _rel_type = "sister">> <<else>> <<set _rel_type = "brother">> <</if>> <<if (_rel_num == 1)>> <<set _rel_desc = "your twin">> <<elseif _rel_num == 2>> <<set _rel_desc = "your ">> <<elseif _rel_num == 3>> <<set _rel_desc = "your half-">> <</if>> <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $activeSlave.ID>> <<if _rel_num == areSisters($activeSlave, $slaves[$i]) && ($activeSlave.vagina > -1) == ($slaves[$i].vagina > -1)>> <<set console.log('sisters', $slaves[$i].birthName)>> <<set $children.push($slaves[$i])>> <</if>> <</if>> <</for>> $pronounCap <<if $children.length > 1>> @@.lightgreen;is _rel_desc _rel_type along with <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 0>> is @@.lightgreen;_rel_desc _rel_type with $children[0].slaveName.@@ <<else>> is @@.lightgreen;_rel_desc _rel_type.@@ <</if>> <</if>> <<set $children = []>> */ <<set _twins = [], _sisters = [], _brothers = [], _halfsisters = [], _halfbrothers = []>> <<for _efw = 0; _efw < $slaves.length; _efw++>> <<set _sisterCheck = areSisters($slaves[_efw], $activeSlave)>> <<if _sisterCheck == 1>> <<run _twins.push($slaves[_efw])>> <</if>> <<if _sisterCheck == 2>> <<run ($slaves[_efw].genes == 'XX' ? _sisters : _brothers).push($slaves[_efw])>> <</if>> <<if _sisterCheck == 3>> <<run ($slaves[_efw].genes == 'XX' ? _halfsisters : _halfbrothers).push($slaves[_efw])>> <</if>> <</for>> /*testtest PC twin passages - determines how many twins you have but not implemented yet*/ <<if areSisters($activeSlave, $PC) == 1>> $pronounCap <<if _twins.length > 1>> @@.lightgreen;shared a cramped womb with you, <<print _twins.reduce(function(res, ch, i, arr) { return (res.slaveName || res) + (i == arr.length - 1 ? ' and ' : ', ') + ch.slaveName; })>>.@@ <<elseif _twins.length > 0>> is @@.lightgreen;your twin along with _twins[0].slaveName.@@ <<else>> is @@.lightgreen;your twin <<if $activeSlave.genes == "XX">>sister<<else>>brother<</if>>.@@ <</if>> <</if>> /*testtest PC sister passages - determines how many sisters you have*/ <<if areSisters($activeSlave, $PC) < 3 && areSisters($activeSlave, $PC) > 0 && $activeSlave.genes == "XX">> $pronounCap <<if _sisters.length > 1>> @@.lightgreen;is your sister along with <<print _sisters.reduce(function(res, ch, i, arr) { return (res.slaveName || res) + (i == arr.length - 1 ? ' and ' : ', ') + ch.slaveName; })>>.@@ <<elseif _sisters.length > 0>> is @@.lightgreen;your sister along with _sisters[0].slaveName.@@ <<else>> is @@.lightgreen;your sister.@@ <</if>> <</if>> /*testtest PC brother passages - determines how many brothers you have*/ <<if areSisters($activeSlave, $PC) < 3 && areSisters($activeSlave, $PC) > 0 && $activeSlave.genes == "XY">> $pronounCap <<if _brothers.length > 1>> @@.lightgreen;is your brother along with <<print _brothers.reduce(function(res, ch, i, arr) { return (res.slaveName || res) + (i == arr.length - 1 ? ' and ' : ', ') + ch.slaveName; })>>.@@ <<elseif _brothers.length > 0>> is @@.lightgreen;your brother along with _brothers[0].slaveName.@@ <<else>> is @@.lightgreen;your brother.@@ <</if>> <</if>> /*testtest PC half-sister passages - determines how many half-sisters you have*/ <<if areSisters($activeSlave, $PC) == 3 && $activeSlave.genes == "XX">> $pronounCap <<if _halfsisters.length > 1>> @@.lightgreen;is your half-sister along with <<print _halfsisters.reduce(function(res, ch, i, arr) { return (res.slaveName || res) + (i == arr.length - 1 ? ' and ' : ', ') + ch.slaveName; })>>.@@ <<elseif _halfsisters.length > 0>> is @@.lightgreen;your half-sister along with _halfsisters[0].slaveName.@@ <<else>> is @@.lightgreen;your half-sister.@@ <</if>> <</if>> /*testtest PC half-brother passages - determines how many half-brothers you have*/ <<if areSisters($activeSlave, $PC) == 3 && $activeSlave.genes == "XY">> $pronounCap <<if _halfbrothers.length > 1>> @@.lightgreen;is your half-brother along with <<print _halfbrothers.reduce(function(res, ch, i, arr) { return (res.slaveName || res) + (i == arr.length - 1 ? ' and ' : ', ') + ch.slaveName; })>>.@@ <<elseif _halfbrothers.length > 0>> is @@.lightgreen;your half-brother along with _halfbrothers[0].slaveName.@@ <<else>> is @@.lightgreen;your half-brother.@@ <</if>> <</if>> /*testtest twins? - determines how many twins a slave has*/ <<if _twins.length > 0>> $pronounCap <<if _twins.length > 2>> @@.lightgreen;shared a cramped womb with <<print _twins.reduce(function(res, ch, i, arr) { return (res.slaveName || res) + (i == arr.length - 1 ? ' and ' : ', ') + ch.slaveName; })>>.@@ <<elseif _twins.length > 1>> is a @@.lightgreen;one of a set of triplets; _twins[0].slaveName and _twins[1].slaveName@@ complete the trio. <<else>> is @@.lightgreen;twins with _twins[0].slaveName.@@ <</if>> <</if>> /*testtest sister - determines how many sisters a slave has*/ <<if _sisters.length > 0>> <<if _sisters.length > 1>> @@.lightgreen;<<print _sisters.reduce(function(res, ch, i, arr) { return (res.slaveName || res) + (i == arr.length - 1 ? ' and ' : ', ') + ch.slaveName; })>> are $possessive sisters.@@ <<else>> @@.lightgreen; _sisters[0].slaveName is $possessive sister.@@ <</if>> <</if>> /*testtest brother - determines how many brothers a slave has*/ <<if _brothers.length > 0>> <<if _brothers.length > 1>> @@.lightgreen;<<print _brothers.reduce(function(res, ch, i, arr) { return (res.slaveName || res) + (i == arr.length - 1 ? ' and ' : ', ') + ch.slaveName; })>> are $possessive brothers.@@ <<else>> @@.lightgreen;_brothers[0].slaveName is $possessive brother.@@ <</if>> <</if>> /*testtest half-sister - determines how many half-sisters a slave has*/ <<set _children = $slaves.filter(function(s) { return s.ID != $activeSlave.ID && areSisters($activeSlave, s) == 3 && s.genes == "XX"; })>> <<if _children.length > 2>> @@.lightgreen; <<for _efw = 0; _efw < _children.length; _efw++>> <<if _efw < _children.length-1>> _children[_efw].slaveName, <<else>> and _children[_efw].slaveName <</if>> <</for>> are half-sisters to $object.@@ <<elseif _children.length > 1>> @@.lightgreen;_children[0].slaveName and _children[1].slaveName are half-sisters to $object.@@ <<elseif _children.length > 0>> @@.lightgreen;_children[0].slaveName is a half-sister to $object.@@ <</if>> /*testtest half-brother - determines how many half-brothers a slave has*/ <<set _children = $slaves.filter(function(s) { return s.ID != $activeSlave.ID && areSisters($activeSlave, s) == 3 && s.genes == "XY"; })>> <<if _children.length > 2>> @@.lightgreen; <<for _efw = 0; _efw < _children.length; _efw++>> <<if _efw < _children.length-1>> _children[_efw].slaveName, <<else>> and _children[_efw].slaveName <</if>> <</for>> are half-brothers to $object.@@ <<elseif _children.length > 1>> @@.lightgreen;_children[0].slaveName and _children[1].slaveName are half-brothers to $object.@@ <<elseif _children.length > 0>> @@.lightgreen;_children[0].slaveName is a half-brother to $object.@@ <</if>> <<if $cheatMode == 1>> $activeSlave.sisters sisters, $activeSlave.daughters daughters. <</if>> <</widget>> <<widget PlayerFamily>> <br><br>Your present family includes: /*Player parents, lists both your parents, or just one.*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID == $PC.father || $slaves[$i].ID == $PC.mother>> <<set $children.push($slaves[$i])>> <</if>> <</for>> <<if $children.length > 1>> <br>Your parents are @@.lightgreen;$children[0].slaveName and $children[1].slaveName@@. <<elseif $children.length > 0>> <br>You know one of your parents, @@.lightgreen;$children[0].slaveName@@. <</if>> <<set $children = []>> /*Twins Test with aresisters*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $PC.ID>> <<if areSisters($slaves[$i], $PC) == 1 && areSisters($slaves[$i], $slaves[$i]) == 1>> <<set $children.push($slaves[$i])>> <</if>> <</if>> <</for>> <<if $children.length > 2>> <br>You are @@.lightgreen;twins with <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 1>> <br>You are twins with @@.lightgreen;$children[0].slaveName and $children[1].slaveName.@@ <<elseif $children.length > 0>> <br>Your twin is @@.lightgreen;$children[0].slaveName.@@ <</if>> <<set $children = []>> /*Sister Test with aresisters*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $PC.ID>> <<if areSisters($PC, $slaves[$i]) === 2 && areSisters($slaves[$i], $PC) === 2>> <<if $slaves[$i].genes == "XX">> <<set $children.push($slaves[$i])>> <</if>> <</if>> <</if>> <</for>> <<if $children.length > 2>> <br>You are @@.lightgreen;sisters with <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 1>> <br>You are sisters with @@.lightgreen;$children[0].slaveName and $children[1].slaveName.@@ <<elseif $children.length > 0>> <br>Your sister is @@.lightgreen;$children[0].slaveName.@@ <</if>> <<set $children = []>> /*Brother Test with aresisters*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $PC.ID>> <<if areSisters($PC, $slaves[$i]) === 2 && areSisters($slaves[$i], $PC) === 2>> <<if $slaves[$i].genes == "XY">> <<set $children.push($slaves[$i])>> <</if>> <</if>> <</if>> <</for>> <<if $children.length > 2>> <br>You are @@.lightgreen;brothers with <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 1>> <br>You are brothers with @@.lightgreen;$children[0].slaveName and $children[1].slaveName.@@ <<elseif $children.length > 0>> <br>Your brother is @@.lightgreen;$children[0].slaveName.@@ <</if>> <<set $children = []>> /*Half-Sister Test with aresisters */ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $PC.ID>> <<if areSisters($slaves[$i], $PC) == 3 && areSisters($PC, $slaves[$i]) == 3>> <<if $slaves[$i].genes == "XX">> <<set $children.push($slaves[$i])>> <</if>> <</if>> <</if>> <</for>> <<if $children.length > 2>> <br>You are half-sisters with @@.lightgreen; <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName@@. <</if>> <</for>> <<elseif $children.length > 1>> <br>You are half-sisters with @@.lightgreen;$children[0].slaveName and $children[1].slaveName.@@ <<elseif $children.length > 0>> <br>You have one half-sister, @@.lightgreen;$children[0].slaveName.@@ <</if>> <<set $children = []>> /*Half-Brother Test with aresisters */ <<for $i = 0; $i < $slaves.length; $i++>> <<if $slaves[$i].ID != $PC.ID>> <<if areSisters($slaves[$i], $PC) == 3 && areSisters($PC, $slaves[$i]) == 3>> <<if $slaves[$i].genes == "XY">> <<set $children.push($slaves[$i])>> <</if>> <</if>> <</if>> <</for>> <<if $children.length > 2>> <br>You are half-brothers with @@.lightgreen; <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 1>> <br>You are half-brothers with @@.lightgreen;$children[0].slaveName and $children[1].slaveName.@@ <<elseif $children.length > 0>> <br>You have one half-brother, @@.lightgreen;$children[0].slaveName.@@ <</if>> <<set $children = []>> /*Player is Father, lists children you fathered*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $PC.ID == $slaves[$i].father>> <<set $children.push($slaves[$i])>> <</if>> <</for>> <<if $children.length > 2>> <br>You are the father of @@.lightgreen; <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 1>> <br>You are the father of two of your slaves, @@.lightgreen;$children[0].slaveName, and $children[1].slaveName.@@ <<elseif $children.length > 0>> <br>You are the father of one of your slaves, @@.lightgreen;$children[0].slaveName.@@ <</if>> <<set $children = []>> /*Player is Mother, lists birthed children*/ <<for $i = 0; $i < $slaves.length; $i++>> <<if $PC.ID == $slaves[$i].mother>> <<set $children.push($slaves[$i])>> <</if>> <</for>> <<if $children.length > 2>> <br>You are the mother of@@.lightgreen; <<for $j = 0; $j < $children.length; $j++>> <<if $j < $children.length-1>> $children[$j].slaveName, <<else>> and $children[$j].slaveName.@@ <</if>> <</for>> <<elseif $children.length > 1>> <br>You are the mother of two of your slaves, @@.lightgreen;$children[0].slaveName, and $children[1].slaveName.@@ <<elseif $children.length > 0>> <br>You are the mother of one of your slaves, @@.lightgreen;$children[0].slaveName.@@ <</if>> <<set $children = []>> <<if $cheatMode == 1>> $PC.sisters sisters, $PC.daughters daughters. <</if>> <</widget>> <<widget "parentName">> <<if $activeSlave[$args[0]] == $PC.ID>>You<</if>><<for _j = 0; _j < $slaves.length; _j++>><<if $slaves[_j].ID == $activeSlave[$args[0]]>><<print $slaves[_j].slaveName>><</if>><</for>> <</widget>> <<widget "listOfSlavesWithSameParent">> <<if $activeSlave[$args[0]] != 0>> <<set _printSeperator = false>> <<if $activeSlave[$args[0]] == $PC[$args[0]]>>You<<set _printSeperator = true>><</if>><<for _j = 0; _j < $slaves.length; _j++>><<if $slaves[_j][$args[0]] == $activeSlave[$args[0]]>><<if _printSeperator>> | <</if>><<set _printSeperator = true>><<print $slaves[_j].slaveName>><</if>><</for>> <</if>> <</widget>> <<widget "redisplayFamily">> <<replace '#fatheredNames'>><<listOfSlavesWithParent "father" $activeSlave.ID>><</replace>> <<replace '#motheredNames'>><<listOfSlavesWithParent "mother" $activeSlave.ID>><</replace>> <<replace '#familySummary'>><<Family>><</replace>> <<replace '#motherName'>><<parentName "mother">><</replace>> <<replace '#fatherName'>><<parentName "father">><</replace>> <<replace '#sameMotherNames'>><<listOfSlavesWithSameParent 'mother'>><</replace>> <<replace '#sameFatherNames'>><<listOfSlavesWithSameParent 'father'>><</replace>> /* <<run updateFamilyTree($activeSlave, $slaves, $PC)>> */ <<set _tSlaveList = [$activeSlave]>> <<set _tSlaveList.push.apply(_tSlaveList, $slaves)>> <<run renderFamilyTree(_tSlaveList, $activeSlave.ID)>> <</widget>> /* First parameter is e.g. "father" or "mother" and second parameter is the ID to match */ <<widget "listOfSlavesWithParent">> <<if $args[1] != 0>> <<set _printSeperator = false>> <<if $args[1] == $PC[$args[0]]>>You<<set _printSeperator = true>><</if>><<for _j = 0; _j < $slaves.length; _j++>><<if $slaves[_j][$args[0]] == $args[1]>><<if _printSeperator>> | <</if>><<set _printSeperator = true>><<print $slaves[_j].slaveName>><</if>><</for>> <</if>> <</widget>> <<widget "editFamily">> <div id="editFamily"><div id="familyTable"> <br>''Mother:'' <span id="motherName"><<parentName "mother">></span>. <<link "Reset">> <<set $activeSlave.mother = 0>> <<redisplayFamily>> <</link>> <<if $PC.vagina == 1 && (($PC.actualAge - $activeSlave.actualAge) >= $fertilityAge)>> | <<link "You">><<set $activeSlave.mother = $PC.ID>><<redisplayFamily>><</link>><</if>> <<for _efw = 0; _efw < $slaves.length; _efw++>> <<if $slaves[_efw].vagina > 0 && (($slaves[_efw].actualAge - $activeSlave.actualAge) >= $fertilityAge)>> | <<set _id = $slaves[_efw].ID>> <<set _slaveName = $slaves[_efw].slaveName>> <<print " <<link _slaveName>> <<set $activeSlave.mother = " + _id + ">> <<redisplayFamily>> <</link>> ">> <</if>> <</for>> <br>''Father:'' <span id="fatherName"><<parentName "father">></span>. <<link "Reset">> <<set $activeSlave.father = 0>> <<redisplayFamily>> <</link>> <<if ($PC.dick == 1) && (($PC.actualAge - $activeSlave.actualAge) >= $potencyAge) >> | <<link "You">><<set $activeSlave.father = $PC.ID>><<redisplayFamily>><</link>><</if>> <<for _efw = 0; _efw < $slaves.length; _efw++>> <<if ($slaves[_efw].dick > 0) && ((($slaves[_efw].actualAge - $activeSlave.actualAge) >= $potencyAge))>> | <<set _id = $slaves[_efw].ID>> <<set _slaveName = $slaves[_efw].slaveName>> <<print " <<link _slaveName>> <<set $activeSlave.father = " + _id + ">> <<redisplayFamily>> <</link>> ">> <</if>> <</for>> <br>''Same mother as:'' <span id="sameMotherNames"><<listOfSlavesWithSameParent 'mother'>></span>. <<link "Reset">> <<set $activeSlave.mother = 0>> <<redisplayFamily>> <</link>> | <<link "You">> <<if $PC.mother != 0>> <<set $activeSlave.mother = $PC.mother>> <<elseif $activeSlave.mother != 0>> <<set $PC.mother = $activeSlave.mother>> <<else>> <<set $activeSlave.mother = -5 - 2*$activeSlave.ID>> <<set $PC.mother = $activeSlave.mother>> <</if>> <<redisplayFamily>> <</link>> <<for _efw = 0; _efw < $slaves.length; _efw++>> | <<set _slaveName = $slaves[_efw].slaveName>> <<print " <<link _slaveName>> <<set _slave = $slaves[" + _efw + "]>> <<if _slave.mother != 0>> <<set $activeSlave.mother = _slave.mother>> <<elseif $activeSlave.mother != 0>> <<set _slave.mother = $activeSlave.mother>> <<else>> <<set $activeSlave.mother = -5 - 2*$activeSlave.ID>> <<set _slave.mother = $activeSlave.mother>> <</if>> <<redisplayFamily>> <</link>> ">> <</for>> <br>''Same father as:'' <span id="sameFatherNames"><<listOfSlavesWithSameParent 'father'>></span>. <<link "Reset">> <<set $activeSlave.father = 0>> <<replace '#fatherName'>><</replace>> <<replace '#sameFatherNames'>><</replace>> <<redisplayFamily>> <</link>> | <<link "You">> <<if $PC.father != 0>> <<set $activeSlave.father = $PC.father>> <<elseif $activeSlave.father != 0>> <<set $PC.father = $activeSlave.father>> <<else>> <<set $activeSlave.father = -5 - 2*$activeSlave.ID -1>> <<set $PC.father = $activeSlave.father>> <</if>> <<redisplayFamily>> <</link>> <<for _efw = 0; _efw < $slaves.length; _efw++>> | <<set _slaveName = $slaves[_efw].slaveName>> <<print " <<link _slaveName>> <<set _slave = $slaves[" + _efw + "]>> <<if _slave.father != 0>> <<set $activeSlave.father = _slave.father>> <<elseif $activeSlave.father != 0>> <<set _slave.father = $activeSlave.father>> <<else>> <<set $activeSlave.father = -5 - 2*$activeSlave.ID -1>> <<set _slave.father = $activeSlave.father>> <</if>> <<redisplayFamily>> <</link>> ">> <</for>> <br>''Mother of the children:'' <span id="motheredNames"><<listOfSlavesWithParent "mother" $activeSlave.ID>></span>. <<link "Reset">> <<for _efw = 0; _efw < $slaves.length; _efw++>> <<if $slaves[_efw].mother == $activeSlave.ID>><<set $slaves[_efw].mother = 0>><</if>> <</for>> <<if $PC.mother == $activeSlave.ID>><<set $PC.mother = 0>><</if>> <<redisplayFamily>> <</link>> <<if $activeSlave.vagina >= 0>> <<if ($activeSlave.actualAge - $PC.actualAge) >= $fertilityAge>> | <<link "You">> <<set $PC.mother = $activeSlave.ID>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina = 1>><</if>> <<redisplayFamily>> <</link>> <</if>> <<for _efw = 0; _efw < $slaves.length; _efw++>> <<set _slaveName = $slaves[_efw].slaveName>> <<set _slave = $slaves[_efw]>> <<if ($activeSlave.actualAge - _slave.actualAge) >= $fertilityAge>> | <<print " <<link _slaveName>> <<set _slave = $slaves[" + _efw + "]>> <<set _slave.mother = $activeSlave.ID>> <<if $activeSlave.vagina == 0>><<set $activeSlave.vagina = 1>><</if>> <<redisplayFamily>> <</link>> ">> <</if>> <</for>> <</if>> <br>''Father of the children:'' <span id="fatheredNames"><<listOfSlavesWithParent "father" $activeSlave.ID>></span>. <<link "Reset">> <<for _efw = 0; _efw < $slaves.length; _efw++>> <<if $slaves[_efw].father == $activeSlave.ID>><<set $slaves[_efw].father = 0>><</if>> <</for>> <<if $PC.father == $activeSlave.ID>><<set $PC.father = 0>><</if>> <<redisplayFamily>> <</link>> <<if $activeSlave.dick > 0>> <<if ($activeSlave.actualAge - $PC.actualAge) >= $fertilityAge>> | <<link "You">> <<set $PC.father = $activeSlave.ID>> <<redisplayFamily>> <</link>> <</if>> <<for _efw = 0; _efw < $slaves.length; _efw++>> <<set _slaveName = $slaves[_efw].slaveName>> <<set _slave = $slaves[_efw]>> <<if ($activeSlave.actualAge - _slave.actualAge) >= $fertilityAge>> | <<print " <<link _slaveName>> <<set _slave = $slaves[" + _efw + "]>> <<set _slave.father = $activeSlave.ID>> <<redisplayFamily>> <</link>> ">> <</if>> <</for>> <</if>> <br> &nbsp;&nbsp;&nbsp;&nbsp;<span id="familySummary"><<Family>></span> <br> </div> /*<div id="graph"></div> <<run updateFamilyTree($activeSlave, $slaves, $PC)>> <script>updateFamilyTree()</script>*/ <div id="familyTree"></div> <<set _tSlaveList = [$activeSlave]>> <<set _tSlaveList.push.apply(_tSlaveList, $slaves)>> <<run renderFamilyTree(_tSlaveList, $activeSlave.ID)>> </div> <</widget>>
NurseryAnon/fc
src/utility/extendedFamilyWidgets.tw
tw
bsd-3-clause
39,301
:: misc widgets [nobr widget] /* TODO: Modularize. */ /% Call as <<UpdateNextButton>> Allows for dynamic updating of the next button in the storyCaption (left side-bar) for events that disable the button until user makes a selection %/ <<widget "UpdateNextButton">> <<replace "#nextButton">> <strong><<link "$nextButton">> /* must use link so spacebar shortcut will work */ <<if $nextButton != " ">> /* but no effect if nextButton is set to a blank space */ <<set $ui = "main">> <<goto $nextLink>> <</if>> <</link>></strong> <<if $nextButton != " ">>@@.cyan;[Space]@@<</if>> <</replace>> <</widget>> /% Call as <<AnalVCheck 10>> or <<AnalVCheck>> $arg[0] is how many times to increment the Anal counts. if $arg[0] is left undefined it will assume it to be 1. %/ <<widget "AnalVCheck">> <<if canDoAnal($activeSlave) && ($activeSlave.anus == 0)>> @@.lime;This breaks in $activeSlave.slaveName's virgin ass.@@ <<if ($activeSlave.devotion > 50) || $activeSlave.career == "a slave since birth">> Since it's her first time, you gently ease yourself into her butthole and gradually increase the intensity of your thrusts. Before long she's moaning loudly as you continue working away at her butthole. <<if $activeSlave.tankBaby == 2>> She thinks of losing her anal virginity to her <<WrittenMaster $activeSlave>> a @@.hotpink;necessity.@@ She expects her asshole to be seeing a lot more attention now. <<else>> She thinks of losing her anal virginity to you as a @@.hotpink;connection@@ with her beloved <<WrittenMaster $activeSlave>>. <<if ($activeSlave.fetishKnown && $activeSlave.fetish == "buttslut") || ($activeSlave.energy > 95) || (($activeSlave.attrXY >= 85) && ($PC.dick != 0)) || (($activeSlave.attrXX >= 85) && ($PC.dick == 0))>> She can't wait to be fucked in the ass by you again. <<else>> She looks forward to having her asshole fucked by you again. <</if>> <</if>> <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion > 20)>> Since it's her first time, you gently ease yourself into her butthole and gradually increase the intensity of your thrusts. Her moans become louder and louder as you continue working away at her butthole. She accepts the pain and humiliation of anal sex as part of her sexual servitude, though she hopes that her next time will be less painful. <<elseif ($activeSlave.devotion >= -20)>> You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.gold;fears@@ her next anal sex, remembering the pain of losing her anal virginity. She dreads having her ass violated by you again. <<set $activeSlave.trust -= 5>> <<else>> You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for violating her virgin butt. She dreads having her ass fucked by you again. <<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>> <</if>> <<set $activeSlave.anus = 1>> <</if>> <<if canDoAnal($activeSlave)>> <<if $PC.dick == 1 && canGetPregnant($activeSlave) && ($activeSlave.eggType == "human")>> <<KnockMeUp $activeSlave 10 1 -1 1>> <</if>> <<if $args[0]>> <<set $analTotal += $args[0], $activeSlave.analCount += $args[0]>> <<else>> <<set $analTotal++, $activeSlave.analCount++>> <</if>> <</if>> <</widget>> /% Call as <<VaginalVCheck 10>> or <<VaginalVCheck>> $arg[0] is how many times to increment the Vaginal counts. if $arg[0] is left undefined it will assume it to be 1. This also checks for a valid Vagina/Accessory, though most code I've seen does this already, you never know when someone might use the routine and forget to do such. %/ <<widget "VaginalVCheck">> <<if canDoVaginal($activeSlave)>> <<if ($activeSlave.vagina == 0)>> @@.lime;This breaks in $activeSlave.slaveName's virgin pussy.@@ <<if ($activeSlave.devotion > 50) || $activeSlave.career == "a slave since birth">> You ease yourself into her pussy, since it's her first time, then gradually speed up your thrusts while she slowly learns to move her hips along with you. She moans loudly. <<if $activeSlave.tankBaby == 2>> She thinks of losing her virginity to her <<WrittenMaster $activeSlave>> a @@.hotpink;necessity to be happy.@@ She expects her pussy to be seeing a lot more attention in the future. <<else>> @@.hotpink;She enjoys losing her cherry to you.@@ <<if ($activeSlave.fetishKnown && $activeSlave.fetish == "pregnancy") || ($activeSlave.energy > 95) || (($activeSlave.attrXY >= 85) && ($PC.dick != 0)) || (($activeSlave.attrXX >= 85) && ($PC.dick == 0))>> She can't wait to have her pussy fucked by you again. <<else>> She looks forward to having her pussy fucked by you again. <</if>> <</if>> <<set $activeSlave.devotion += 4>> <<elseif $activeSlave.devotion > 20>> You ease yourself into her pussy, since it's her first time, then gradually speed up your thrusts while she slowly learns to move her hips along with you. She accepts losing her virginity to her owner and she looks forward to having her pussy fucked by you again. <<elseif $activeSlave.devotion >= -20>> You force yourself into her pussy. She sobs and cries with disgust while you continue thrusting into her fuck hole. She @@.mediumorchid;hates@@ losing her virginity this way and @@.gold;fears@@ the next time you'll conquer her. She dreads getting violated by you again. <<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>> <<else>> You force yourself into her pussy. She sobs and cries with disgust while you continue working her fuck hole. She tries to struggle, but you only pound harder. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for robbing her of her virginity. She dreads getting fucked by you again. <<set $activeSlave.trust -= 10, $activeSlave.devotion -= 15>> <</if>> <<set $activeSlave.vagina = 1>> <</if>> <<if $args[0]>> <<set $vaginalTotal += $args[0], $activeSlave.vaginalCount += $args[0]>> <<else>> <<set $vaginalTotal++, $activeSlave.vaginalCount++>> <</if>> <<if $PC.dick == 1 && canGetPregnant($activeSlave) && ($activeSlave.eggType == "human")>> <<KnockMeUp $activeSlave 10 0 -1 1>> <</if>> <</if>> <</widget>> /% Call as <<BothVCheck 10 5>> or <<BothVCheck>> $arg[0] is how many times to increment the Anal counts, if there is no Vagina available. $arg[1] is how many times to increment both holes counts (usually it is half of Anal). In both cases if left undefined it will assume it to be 1. This also checks for a valid Vagina/Accessory, though most code I've seen does this already, you never know when someone might use the routine and forget to do such. %/ <<widget "BothVCheck">> <<if canDoVaginal($activeSlave)>> <<if ($activeSlave.vagina == 0)>> <<if canDoAnal($activeSlave) && ($activeSlave.anus == 0)>> @@.lime;This breaks in $activeSlave.slaveName's virgin holes.@@ <<if ($activeSlave.devotion > 50) || $activeSlave.career == "a slave since birth">> As it's her first time, you ease yourself into her pussy before gradually working your way into her ass and alternate between the two holes while she moans. <<if $activeSlave.tankBaby == 2>> She believes you taking her virgin holes @@.hotpink;will keep her from suffering.@@ She expects you to require her holes as tribute again soon. <<else>> @@.hotpink;She's so devoted she enjoys being fucked in both holes for the first time.@@ She looks forward to having her holes fucked by you again. <</if>> <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion <= 20)>> You force yourself into her pussy before working your way into her ass. She sobs and cries with disgust while you alternate between the two holes. She @@.mediumorchid;hates@@ losing her virginity and anal virginity in one @@.gold;brutal@@ incident. She dreads having her holes violated by you again. <<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>> <<else>> As it's her first time, you ease yourself into her pussy before gradually working your way into her ass and alternate between the two holes while she moans. She accepts being fucked in both holes for the first time. She looks forward to having her holes fucked by you again. <</if>> <<set $activeSlave.anus = 1>> <<elseif canDoAnal($activeSlave)>> @@.lime;This breaks in $activeSlave.slaveName's virgin pussy.@@ <<set $activeSlave.vagina++>> <<if ($activeSlave.devotion > 20) || $activeSlave.career == "a slave since birth">> As it's her first time, you ease yourself into her pussy and gradually speed up your thrusts while she slowly learns to move her hips along with you. She moans loudly. <<if $activeSlave.tankBaby == 2>> She thinks of losing her virginity to her <<WrittenMaster $activeSlave>> a @@.hotpink;necessity to be happy.@@ She expects her pussy to be seeing a lot more attention in the future. <<else>> @@.hotpink;She enjoys losing her cherry to you.@@ She looks forward to having her pussy fucked by you again. <</if>> <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion < -20)>> You force yourself into her pussy. She sobs and cries with disgust while you continue working her fuck hole. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for taking her virginity. She dreads having her pussy violated by you again. <<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>> <<else>> As it's her first time, you ease yourself into her pussy before gradually increasing the intensity of your thrusts while she softly moans. She accepts losing her virginity to her owner and she looks forward to having her pussy fucked by you again. <</if>> <</if>> <<set $activeSlave.vagina = 1>> <<elseif canDoAnal($activeSlave) && ($activeSlave.anus == 0)>> @@.lime;This breaks in $activeSlave.slaveName's virgin ass.@@ <<if ($activeSlave.devotion > 50) || $activeSlave.career == "a slave since birth">> As it's her first time, you ease yourself into her butthole and gradually speed up your thrusts while she slowly learns to move her hips along with you. She moans loudly. <<if $activeSlave.tankBaby == 2>> She thinks of losing her anal virginity to her <<WrittenMaster $activeSlave>> a @@.hotpink;necessity.@@ She expects her asshole to be seeing a lot more attention now. <<else>> She thinks of losing her anal virginity to you as a @@.hotpink;connection@@ with her beloved <<WrittenMaster $activeSlave>>. She looks forward to having her asshole fucked by you again. <</if>> <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion > 20)>> As it's her first time, you ease yourself into her butthole and gradually increase the intensity of your thrusts. She accepts the pain and humiliation of anal sex as part of her sexual servitude, though she hopes that her next time will be less painful. <<elseif ($activeSlave.devotion >= -20)>> You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.gold;fears@@ her next anal sex, remembering the pain of losing her anal virginity. She dreads having her ass violated by you again. <<set $activeSlave.trust -= 5>> <<else>> You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for violating her virgin butt. She dreads having her ass fucked by you again. <<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>> <</if>> <<set $activeSlave.anus = 1>> <</if>> <<if canDoAnal($activeSlave)>> <<if $args[1]>> <<set $vaginalTotal += $args[1], $analTotal += $args[1], $activeSlave.vaginalCount += $args[1], $activeSlave.analCount += $args[1]>> <<else>> <<set $vaginalTotal++, $analTotal++, $activeSlave.vaginalCount++, $activeSlave.analCount++>> <</if>> <<if $PC.dick == 1 && canGetPregnant($activeSlave) && ($activeSlave.eggType == "human")>> <<KnockMeUp $activeSlave 10 1 -1 1>> <</if>> <<else>> <<if $args[1]>> <<set $vaginalTotal += $args[1], $activeSlave.vaginalCount += $args[1]>> <<else>> <<set $vaginalTotal++, $activeSlave.vaginalCount++>> <</if>> <<if $PC.dick == 1 && canGetPregnant($activeSlave) && ($activeSlave.eggType == "human")>> <<KnockMeUp $activeSlave 10 0 -1 1>> <</if>> <</if>> <<elseif canDoAnal($activeSlave)>> <<if ($activeSlave.anus == 0)>> @@.lime;This breaks in $activeSlave.slaveName's virgin ass.@@ <<if ($activeSlave.devotion > 50) || $activeSlave.career == "a slave since birth">> As it's her first time, you ease yourself into her butthole and gradually speed up your thrusts while she slowly learns to move her hips along with you. She moans loudly. <<if $activeSlave.tankBaby == 2>> She thinks of losing her anal virginity to her <<WrittenMaster $activeSlave>> a @@.hotpink;necessity.@@ She expects her asshole to be seeing a lot more attention now. <<else>> She thinks of losing her anal virginity to you as a @@.hotpink;connection@@ with her beloved <<WrittenMaster $activeSlave>>. She looks forward to having her asshole fucked by you again. <</if>> <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion > 20)>> As it's her first time, you ease yourself into her butthole and gradually increase the intensity of your thrusts. She accepts the pain and humiliation of anal sex as part of her sexual servitude, though she hopes that her next time will be less painful. <<elseif ($activeSlave.devotion >= -20)>> You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.gold;fears@@ her next anal sex, remembering the pain of losing her anal virginity. She dreads having her ass violated by you again. <<set $activeSlave.trust -= 5>> <<else>> You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for violating her virgin butt. She dreads having her ass fucked by you again. <<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>> <</if>> <<set $activeSlave.anus = 1>> <</if>> <<if $args[0]>> <<set $analTotal += $args[0], $activeSlave.analCount += $args[0]>> <<else>> <<set $analTotal++, $activeSlave.analCount++>> <</if>> <<if $PC.dick == 1 && canGetPregnant($activeSlave) && ($activeSlave.eggType == "human")>> <<KnockMeUp $activeSlave 10 1 -1 1>> <</if>> <</if>> <</widget>> /% Call as <<SimpleVCheck 5>> or <<SimpleVCheck>> $arg[0] is how many times to increment either the Vaginal or the Anal counts, if there is no Vagina available. If left undefined it will assume it to be 1. %/ <<widget "SimpleVCheck">> <<if canDoVaginal($activeSlave)>> <<if ($activeSlave.vagina == 0)>> @@.lime;This breaks in $activeSlave.slaveName's virgin pussy.@@ <<if ($activeSlave.devotion > 20) || $activeSlave.career == "a slave since birth">> As it's her first time, you ease yourself into her pussy and gradually speed up your thrusts while she slowly learns to move her hips along with you. Her moans become louder and louder. <<if $activeSlave.tankBaby == 2>> She thinks of losing her virginity to her <<WrittenMaster $activeSlave>> a @@.hotpink;necessity to be happy.@@ She expects her pussy to be seeing a lot more attention in the future. <<else>> @@.hotpink;She enjoys losing her cherry to you.@@ She looks forward to having her pussy fucked by you again. <</if>> <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion < -20)>> You force yourself into her pussy. She sobs and cries with disgust while you continue working her fuck hole. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for taking her virginity.She dreads having her pussy fucked by you again. <<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>> <<else>> As it's her first time, you ease yourself into her pussy and gradually speed up your thrusts while she slowly learns to move her hips along with you. She accepts losing her virginity to her owner. She looks forward to having her pussy fucked by you again. <</if>> <<set $activeSlave.vagina = 1>> <</if>> <<if $args[0]>> <<set $vaginalTotal += $args[0], $activeSlave.vaginalCount += $args[0]>> <<else>> <<set $vaginalTotal++, $activeSlave.vaginalCount++>> <</if>> <<if $PC.dick == 1 && canGetPregnant($activeSlave) && ($activeSlave.eggType == "human")>> <<KnockMeUp $activeSlave 10 0 -1 1>> <</if>> <<elseif canDoAnal($activeSlave)>> <<if ($activeSlave.anus == 0)>> @@.lime;This breaks in $activeSlave.slaveName's virgin ass.@@ <<if ($activeSlave.devotion > 50) || $activeSlave.career == "a slave since birth">> As it's her first time, you gently ease yourself into her butthole and gradually increase the intensity of your thrusts. Before long she's moaning loudly as you continue working away at her butthole. <<if $activeSlave.tankBaby == 2>> She thinks of losing her anal virginity to her <<WrittenMaster $activeSlave>> a @@.hotpink;necessity.@@ She expects her asshole to be seeing a lot more attention now. <<else>> She thinks of losing her anal virginity to you as a @@.hotpink;connection@@ with her beloved <<WrittenMaster $activeSlave>>. She looks forward to having her asshole fucked by you again. <</if>> <<set $activeSlave.devotion += 4>> <<elseif ($activeSlave.devotion > 20)>> As it's her first time, you gently ease yourself into her butthole and gradually increase the intensity of your thrusts. Before long she's moaning loudly as you continue working away at her butthole. She accepts the pain and humiliation of anal sex as part of her sexual servitude. She looks forward to having her asshole fucked by you again. <<elseif ($activeSlave.devotion >= -20)>> You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.gold;fears@@ her next anal sex, remembering the pain of losing her anal virginity. She dreads having her ass fucked by you again. <<set $activeSlave.trust -= 5>> <<else>> You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for violating her virgin butt. She dreads having her ass fucked by you again. <<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>> <</if>> <<set $activeSlave.anus = 1>> <</if>> <<if $args[0]>> <<set $analTotal += $args[0], $activeSlave.analCount += $args[0]>> <<else>> <<set $analTotal++, $activeSlave.analCount++>> <</if>> <<if $PC.dick == 1 && canGetPregnant($activeSlave) && ($activeSlave.eggType == "human")>> <<KnockMeUp $activeSlave 10 1 -1 1>> <</if>> <</if>> <</widget>> /% Call as <<SimpleSexAct slave 5>> or <<SimpleSexAct slave>> $arg[1] is how many times to increment either the Vaginal, Anal, or Oral counts, depending on availability on $arg[0]. If left undefined it will assume it to be 1. Intended to be a simple "I want to fuck x and not have to code a bunch of logic for it". %/ <<widget "SimpleSexAct">> <<if $args[1]>> <<for _miscW = 0; _miscW < $args[1]; _miscW++>> <<set _fuckTarget = random(1,100)>> <<if $args[0].nipples == "fuckable" && $PC.dick == 1 && _fuckTarget > 80>> <<set $mammaryTotal++, $args[0].mammaryCount++>> <<elseif canDoVaginal($args[0]) && $args[0].vagina > 0 && _fuckTarget > 33>> <<set $vaginalTotal++, $args[0].vaginalCount++>> <<if $PC.dick == 1 && canGetPregnant($args[0]) && ($args[0].eggType == "human")>> <<KnockMeUp $args[0] 10 0 -1 1>> <</if>> <<elseif canDoAnal($args[0]) && $args[0].anus > 0 && _fuckTarget > 10>> <<set $analTotal++, $args[0].analCount++>> <<if $PC.dick == 1 && canGetPregnant($args[0]) && ($args[0].eggType == "human")>> <<KnockMeUp $args[0] 10 1 -1 1>> <</if>> <<else>> <<set $oralTotal++, $args[0].oralCount++>> <</if>> <</for>> <<else>> <<set _fuckTarget = random(1,100)>> <<if $args[0].nipples == "fuckable" && $PC.dick == 1 && _fuckTarget > 80>> <<set $mammaryTotal++, $args[0].mammaryCount++>> <<elseif canDoVaginal($args[0]) && $args[0].vagina > 0 && _fuckTarget > 33>> <<set $vaginalTotal++, $args[0].vaginalCount++>> <<if $PC.dick == 1 && canGetPregnant($args[0]) && ($args[0].eggType == "human")>> <<KnockMeUp $args[0] 10 0 -1 1>> <</if>> <<elseif canDoAnal($args[0]) && $args[0].anus > 0 && _fuckTarget > 10>> <<set $analTotal++, $args[0].analCount++>> <<if $PC.dick == 1 && canGetPregnant($args[0]) && ($args[0].eggType == "human")>> <<KnockMeUp $args[0] 10 1 -1 1>> <</if>> <<else>> <<set $oralTotal++, $args[0].oralCount++>> <</if>> <</if>> <</widget>> /% Call as <<SimpleSlaveFucking slave 5>> or <<SimpleSlaveFucking slave>> $arg[1] is how many times to increment either the Vaginal, Anal, or Oral counts, depending on availability on $arg[0]. If left undefined it will assume it to be 1. Intended to be a simple "x got fucked y times and I don't want to keep coding it". Pregnancy chance is handled in saLongTermEffects.tw. %/ <<widget "SimpleSlaveFucking">> <<if $args[1]>> <<for _miscW = 0; _miscW < $args[1]; _miscW++>> <<set _fuckTarget = random(1,100)>> <<if $args[0].nipples == "fuckable" && _fuckTarget > 80>> <<set $mammaryTotal++, $args[0].mammaryCount++>> <<elseif canDoVaginal($args[0]) && $args[0].vagina > 0 && _fuckTarget > 33>> <<set $vaginalTotal++, $args[0].vaginalCount++>> <<elseif canDoAnal($args[0]) && $args[0].anus > 0 && _fuckTarget > 10>> <<set $analTotal++, $args[0].analCount++>> <<else>> <<set $oralTotal++, $args[0].oralCount++>> <</if>> <</for>> <<else>> <<set _fuckTarget = random(1,100)>> <<if $args[0].nipples == "fuckable" && _fuckTarget > 80>> <<set $mammaryTotal++, $args[0].mammaryCount++>> <<elseif canDoVaginal($args[0]) && $args[0].vagina > 0 && _fuckTarget > 33>> <<set $vaginalTotal++, $args[0].vaginalCount++>> <<elseif canDoAnal($args[0]) && $args[0].anus > 0 && _fuckTarget > 10>> <<set $analTotal++, $args[0].analCount++>> <<else>> <<set $oralTotal++, $args[0].oralCount++>> <</if>> <</if>> <</widget>> /% Call as <<SimpleSlaveSlaveFucking subslave domslave 5>> or <<SimpleSlaveSlaveFucking subslave domslave>> $arg[2] is how many times to increment either the Vaginal, Anal, or Oral counts, depending on availability on $arg[0]. If left undefined it will assume it to be 1. Intended to be a simple "x got fucked y times by z and I don't want to keep coding it". %/ <<widget "SimpleSlaveSlaveFucking">> <<if $args[2]>> <<for _miscW = 0; _miscW < $args[2]; _miscW++>> <<set _fuckTarget = random(1,100)>> <<if $args[0].nipples == "fuckable" && canPenetrate($args[1]) && _fuckTarget > 80>> <<if passage() == "SA serve your other slaves">> <<if $args[0].ID == $slaves[$i].ID>> <<set _mammaryUse++>> <<set $penetrativeTotal++, $args[1].penetrativeTotal++>> <<else>> <<set _penetrativeUse++>> <<set $mammaryTotal++, $args[0].mammaryCount++>> <</if>> <<else>> <<set $mammaryTotal++, $args[0].mammaryCount++>> <<set $penetrativeTotal++, $args[1].penetrativeCount++>> <</if>> <<elseif canDoVaginal($args[0]) && $args[0].vagina > 0 && canPenetrate($args[1]) && _fuckTarget > 33>> <<if passage() == "SA serve your other slaves">> <<if $args[0].ID == $slaves[$i].ID>> <<set _vaginalUse++>> <<set $penetrativeTotal++, $args[1].penetrativeCount++>> <<else>> <<set _penetrativeUse++>> <<set $vaginalTotal++, $args[0].vaginalCount++>> <</if>> <<else>> <<set $vaginalTotal++, $args[0].vaginalCount++>> <<set $penetrativeTotal++, $args[1].penetrativeCount++>> <</if>> <<if canImpreg($args[0], $args[1])>> <<KnockMeUp $args[0] 3 0 $args[1].ID 1>> <</if>> <<elseif canDoAnal($args[0]) && $args[0].anus > 0 && canPenetrate($args[1]) && _fuckTarget > 10>> <<if canImpreg($args[0], $args[1])>> <<KnockMeUp $args[0] 3 1 $args[1].ID 1>> <</if>> <<if passage() == "SA serve your other slaves">> <<if $args[0].ID == $slaves[$i].ID>> <<set _analUse++>> <<set $penetrativeTotal++, $args[1].penetrativeCount++>> <<else>> <<set _penetrativeUse++>> <<set $analTotal++, $args[0].analCount++>> <</if>> <<else>> <<set $analTotal++, $args[0].analCount++>> <<set $penetrativeTotal++, $args[1].penetrativeCount++>> <</if>> <<else>> <<set $oralTotal++, $args[0].oralCount++>> <</if>> <</for>> <<else>> <<set _fuckTarget = random(1,100)>> <<if $args[0].nipples == "fuckable" && canPenetrate($args[1]) && _fuckTarget > 80>> <<if passage() == "SA serve your other slaves">> <<if $args[0].ID == $slaves[$i].ID>> <<set _mammaryUse++>> <<set $penetrativeTotal++, $args[1].penetrativeTotal++>> <<else>> <<set _penetrativeUse++>> <<set $mammaryTotal++, $args[0].mammaryCount++>> <</if>> <<else>> <<set $mammaryTotal++, $args[0].mammaryCount++>> <<set $penetrativeTotal++, $args[1].penetrativeCount++>> <</if>> <<elseif canDoVaginal($args[0]) && $args[0].vagina > 0 && canPenetrate($args[1]) && _fuckTarget > 33>> <<if passage() == "SA serve your other slaves">> <<if $args[0].ID == $slaves[$i].ID>> <<set _vaginalUse++>> <<set $penetrativeTotal++, $args[1].penetrativeCount++>> <<else>> <<set _penetrativeUse++>> <<set $vaginalTotal++, $args[0].vaginalCount++>> <</if>> <<else>> <<set $vaginalTotal++, $args[0].vaginalCount++>> <<set $penetrativeTotal++, $args[1].penetrativeCount++>> <</if>> <<if canImpreg($args[0], $args[1])>> <<KnockMeUp $args[0] 3 0 $args[1].ID 1>> <</if>> <<elseif canDoAnal($args[0]) && $args[0].anus > 0 && canPenetrate($args[1]) && _fuckTarget > 10>> <<if passage() == "SA serve your other slaves">> <<if $args[0].ID == $slaves[$i].ID>> <<set _analUse++>> <<set $penetrativeTotal++, $args[1].penetrativeCount++>> <<else>> <<set _penetrativeUse++>> <<set $analTotal++, $args[0].analCount++>> <</if>> <<else>> <<set $analTotal++, $args[0].analCount++>> <<set $penetrativeTotal++, $args[1].penetrativeCount++>> <</if>> <<if canImpreg($args[0], $args[1])>> <<KnockMeUp $args[0] 3 1 $args[1].ID 1>> <</if>> <<else>> <<set $oralTotal++, $args[0].oralCount++>> <</if>> <</if>> <</widget>> /% Call as <<SimpleVaginaFuck slave 5>> or <<SimpleVaginaFuck slave>> $arg[1] is how many times to increment either the Vaginal count. If left undefined it will assume it to be 1. Intended to be a simple "x got fucked vaginally y times and I don't want to keep coding it". %/ <<widget "SimpleVaginaFuck">> <<if $args[1]>> <<set $vaginalTotal += $args[1], $args[0].vaginalCount += $args[1]>> <<else>> <<set $vaginalTotal++, $args[0].vaginalCount++>> <</if>> <</widget>> /% Call as <<SimpleAssFuck slave 5>> or <<SimpleAssFuck slave>> $arg[1] is how many times to increment either the Vaginal count. If left undefined it will assume it to be 1. Intended to be a simple "x got fucked vaginally y times and I don't want to keep coding it". %/ <<widget "SimpleAssFuck">> <<if $args[1]>> <<set $analTotal += $args[1], $args[0].analCount += $args[1]>> <<else>> <<set $analTotal++, $args[0].analCount++>> <</if>> <</widget>> /% Call as <<PartnerVCheck 10 5>> or <<PartnerVCheck>> Before calling this widget, set $partner to the index of the partner in the $slaves array $arg[0] is how many times to increment the Anal counts, if there is no Vagina available. $arg[1] is how many times to increment both holes counts (usually it is half of Anal). In both cases if left undefined it will assume it to be 1. This also checks for a valid Vagina/Accessory, though most code I've seen does this already, you never know when someone might use the routine and forget to do such. %/ <<widget "PartnerVCheck">> <<if $partner < 0 || $partner >= $slaves.length>> @@.red;PartnerVCheck called with invalid partner '$partner' from passage <<print passage()>>@@ <<elseif canDoVaginal($slaves[$partner])>> <<if ($slaves[$partner].vagina == 0)>> <<if canDoAnal($slaves[$partner]) && ($slaves[$partner].anus == 0)>> Since it's $slaves[$partner].slaveName's first time, you take your time and gently ease yourself into her pussy before gradually working your way into her butthole, alternating between her holes. @@.lime;This breaks in $slaves[$partner].slaveName's virgin holes. <<set $slaves[$partner].vagina++, $slaves[$partner].anus++>> <<else>> Since it's $slaves[$partner].slaveName's first time, you take your time and gently ease yourself into her pussy before gradually increasing the intensity of your thrusts. @@.lime;This breaks in $slaves[$partner].slaveName's virgin pussy. <<set $slaves[$partner].vagina++>> <</if>> <<elseif canDoAnal($slaves[$partner]) && ($slaves[$partner].anus == 0)>> Since it's $slaves[$partner].slaveName's first time, you take your time and gently ease yourself into her butthole before gradually increasing the intensity of your thrusts into her ass. @@.lime;This breaks in $slaves[$partner].slaveName's virgin ass. <<set $slaves[$partner].anus++>> <</if>> <<if canDoAnal($slaves[$partner])>> <<if $args[1]>> <<set $vaginalTotal += $args[1], $analTotal += $args[1], $slaves[$partner].vaginalCount += $args[1], $slaves[$partner].analCount += $args[1]>> <<else>> <<set $vaginalTotal++, $analTotal++, $slaves[$partner].vaginalCount++, $slaves[$partner].analCount++>> <</if>> <<if $PC.dick == 1 && canGetPregnant($slaves[$partner]) && ($slaves[$partner].eggType == "human")>> <<KnockMeUp $slaves[$partner] 10 2 -1>> <</if>> <<else>> <<if $args[1]>> <<set $vaginalTotal += $args[1], $slaves[$partner].vaginalCount += $args[1]>> <<else>> <<set $vaginalTotal++, $slaves[$partner].vaginalCount++>> <</if>> <<if $PC.dick == 1 && canGetPregnant($slaves[$partner]) && ($slaves[$partner].eggType == "human")>> <<KnockMeUp $slaves[$partner] 10 0 -1>> <</if>> <</if>> <<elseif canDoAnal($slaves[$partner])>> <<if ($slaves[$partner].anus == 0)>> Since it's $slaves[$partner].slaveName's first time, you take your time and gently ease yourself into her butthole before gradually increasing the intensity of your thrusts into her ass. This breaks in $slaves[$partner].slaveName's virgin ass. <<set $slaves[$partner].anus++>> <</if>> <<if $args[0]>> <<set $analTotal += $args[0], $slaves[$partner].analCount += $args[0]>> <<else>> <<set $analTotal++, $slaves[$partner].analCount++>> <</if>> <<if $PC.dick == 1 && canGetPregnant($slaves[$partner]) && ($slaves[$partner].eggType == "human")>> <<KnockMeUp $slaves[$partner] 10 1 -1>> <</if>> <</if>> @@ <</widget>> /% Call as <<SlaveInteractImpreg>> %/ <<widget "SlaveInteractImpreg">> <<replace #impreg>> <<if (canGetPregnant($activeSlave)) && ($activeSlave.fuckdoll == 0) && $seePreg != 0>> <<if ($PC.dick != 0 && $activeSlave.eggType == "human")>> | <<link "Impregnate her yourself">><<replace "#miniscene">><<include "FPCImpreg">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <<if canImpreg($activeSlave, $activeSlave)>> | <<link "Use her own seed to impregnate her">><<replace "#miniscene">><<include "FSlaveSelfImpreg">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> | [[Use another slave to impregnate her|FSlaveImpreg]] <</if>> <<if $activeSlave.assignment != "work in the dairy" && $activeSlave.assignment != "be confined in the arcade" && $activeSlave.assignment != "be confined in the cellblock">> <<if $enema == 1>> <<if ($activeSlave.inflation < 3 && $activeSlave.pregKnown == 0 && $activeSlave.bellyImplant < 1500) || ($activeSlave.inflation < 1)>> <<if $activeSlave.inflationType == "water" || $activeSlave.inflationType == "none">> | <<link "Fill her ass with water">><<set $activeSlave.inflationType = "water">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <<if $medicalEnema == 1>> <<if $activeSlave.inflationType == "aphrodisiac" || $activeSlave.inflationType == "none">> | <<link "Fill her ass with aphrodisiacs">><<set $activeSlave.inflationType = "aphrodisiac">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <<if $activeSlave.inflationType == "curative" || $activeSlave.inflationType == "none">> | <<link "Fill her ass with curatives">><<set $activeSlave.inflationType = "curative">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <<if $activeSlave.inflationType == "tightener" || $activeSlave.inflationType == "none">> | <<link "Fill her ass with rectal tighteners">><<set $activeSlave.inflationType = "tightener">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <</if>> <</if>> /* inflation < 3 */ <</if>> /* enema == 1 */ <<if $dairyPiping == 1>> <<if ($milkPipeline > 88 && $milkPipeline != 0) || $arcologies[0].FSPastoralistLaw == 1>> <<if ($activeSlave.inflation < 3 && $activeSlave.pregKnown == 0 && $activeSlave.bellyImplant < 1500) || ($activeSlave.inflation < 1)>> <<if $activeSlave.inflationType == "milk" || $activeSlave.inflationType == "none">> | <<link "Fill her ass with milk">><<set $activeSlave.inflationType = "milk">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> | <<link "Force feed her milk">><<set $activeSlave.inflationType = "milk">><<set $activeSlave.inflationMethod = 1>><<replace "#miniscene">><<include "FillUpFace">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <</if>> <<else>> | //$dairyNameCaps is not producing enough milk to pump through the pipes// <</if>> <<if ($cumPipeline > 88 && $cumPipeline != 0) || $arcologies[0].FSPastoralistLaw == 1>> <<if ($activeSlave.inflation < 3 && $activeSlave.pregKnown == 0 && $activeSlave.bellyImplant < 1500) || ($activeSlave.inflation < 1)>> <<if $activeSlave.inflationType == "cum" || $activeSlave.inflationType == "none">> | <<link "Fill her ass with cum">><<set $activeSlave.inflationType = "cum">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> | <<link "Force feed her cum">><<set $activeSlave.inflationType = "cum">><<set $activeSlave.inflationMethod = 1>><<replace "#miniscene">><<include "FillUpFace">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <</if>> <<else>> | //$dairyNameCaps is not producing enough cum to pump through the pipes// <</if>> <</if>> /* dairyPiping == 1 */ <</if>> /* assigned to dairy or arcade */ <<if $activeSlave.inflation == 0 && $activeSlave.bellyImplant < 1500>> <<if $activeSlave.assignment != "work in the dairy" && $activeSlave.assignment != "be confined in the arcade" && $activeSlave.assignment != "be confined in the cellblock">> | [[Use another slave to forcefeed her|SlaveOnSlaveFeedingWorkAround]] <<if $buckets == 1>> | <<link "Make her consume two liters of slave food">><<set $activeSlave.inflationType = "food">><<set $activeSlave.inflationMethod = 1>><<set $activeSlave.inflation = 1>><<replace "#miniscene">><<include "forceFeeding">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <<if $activeSlave.pregKnown == 0>> | <<link "Force her to consume a gallon of slave food">><<set $activeSlave.inflationType = "food">><<set $activeSlave.inflationMethod = 1>><<set $activeSlave.inflation = 2>><<replace "#miniscene">><<include "forceFeeding">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> | <<link "Force two gallons of slave food into her">><<set $activeSlave.inflationType = "food">><<set $activeSlave.inflationMethod = 1>><<set $activeSlave.inflation = 3>><<replace "#miniscene">><<include "forceFeeding">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <</if>> <</if>> <</if>> <</replace>> <<replace #bloating>> <<if $activeSlave.inflation > 0>> <br>&nbsp;&nbsp;&nbsp;&nbsp; __Required Bloating__: <strong><span id="inflate"><<if $activeSlave.inflation == 3>><<print "She is required to keep 2 gallons of $activeSlave.inflationType in her at all times">><<elseif $activeSlave.inflation == 2>><<print "She is required to keep 4 liters of $activeSlave.inflationType in her at all times">><<elseif $activeSlave.inflation == 1>><<print "She is required to keep 2 liters of $activeSlave.inflationType in her at all times">><</if>></span></strong>. <<if $activeSlave.inflationMethod == 3>> <<link "Let her deflate">><<set $activeSlave.inflation = 0,$activeSlave.inflationType = "none",$activeSlave.inflationMethod = 0,$activeSlave.cumSource = 0,$activeSlave.milkSource = 0>><<SetBellySize $activeSlave>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <<elseif $activeSlave.inflationType == "milk">> <<link "Let her deflate">><<set $activeSlave.inflation = 0,$activeSlave.inflationType = "none",$activeSlave.inflationMethod = 0>><<SetBellySize $activeSlave>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <<elseif $activeSlave.inflationType == "cum">> <<link "Let her deflate">><<set $activeSlave.inflation = 0,$activeSlave.inflationType = "none",$activeSlave.inflationMethod = 0>><<SetBellySize $activeSlave>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <<else>> <<link "Let her deflate">><<set $activeSlave.inflation = 0,$activeSlave.inflationType = "none",$activeSlave.inflationMethod = 0>><<SetBellySize $activeSlave>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <</if>> <</if>> <</replace>> <</widget>> /% Call as <<SlaveInteractFertility>> %/ <<widget "SlaveInteractFertility">> <<replace #fertilityblock>> <<if $activeSlave.fuckdoll == 0 && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1 || $activeSlave.preg > 0)>> <<if ($activeSlave.preg < -1)>> //She is sterile// <<elseif ($activeSlave.pubertyXX == 0) && $activeSlave.preg < 1>> //She is not yet fertile// <<elseif $activeSlave.ovaryAge >= 47 && $activeSlave.preg < 1>> //She is too old to become pregnant// <<if $activeSlave.preg == -1>> <<set $activeSlave.preg = 0>> <<SetBellySize $activeSlave>> <</if>> <<elseif $activeSlave.broodmotherOnHold == 1>> //Her pregnancy implant is turned off<<if $activeSlave.broodmotherCountDown > 0>>; she is expected to be completely emptied of her remaining brood in $activeSlave.broodmotherCountDown week<<if $activeSlave.broodmotherCountDown > 1>>s<</if>><<else>>.<</if>>// [[Turn on implant|Slave Interact][$activeSlave.broodmotherOnHold = 0, $activeSlave.broodmotherCountDown = 0]] <<elseif ($activeSlave.preg >= -1)>> __Contraception__: <span id="fertility"><strong><<if $activeSlave.preg == -1>><<print "using contraceptives">><<elseif $activeSlave.pregWeek < 0>><<print "postpartum">><<elseif $activeSlave.preg == 0>><<print "fertile">><<elseif $activeSlave.preg < 4>><<print "may be pregnant">><<else>><<print $activeSlave.preg>><<print " weeks pregnant">><</if>></strong></span>. <<if ($activeSlave.preg == 0)>> <<link "Use contraceptives">><<set $activeSlave.preg = -1>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <<elseif ($activeSlave.preg == -1)>> <<link "Let her get pregnant">><<set $activeSlave.preg = 0>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>> <<elseif $activeSlave.induce == 1>> //Hormones are being slipped into her food, she will give birth suddenly and rapidly this week// <<elseif ($activeSlave.preg > 38) && ($activeSlave.broodmother == 0) && ($activeSlave.labor == 0)>> [[Induce labor|Slave Interact][$activeSlave.labor = 1,$activeSlave.induce = 1,$birthee = 1]] | [[Give her a cesarean section|csec]] <<elseif ($activeSlave.broodmother > 0)>> <<if $activeSlave.broodmotherOnHold != 1>> [[Turn off implant|Slave Interact][$activeSlave.broodmotherOnHold = 1, $activeSlave.broodmotherCountDown = 38-WombMinPreg($activeSlave)]] <</if>> <<if ($activeSlave.preg > 37)>> | [[Induce mass childbirth|BirthStorm]] <</if>> <<elseif ($activeSlave.preg > 35)>> [[Give her a cesarean section|csec]] <<elseif ($activeSlave.preg > 0) && $activeSlave.breedingMark == 1 && $activeSlave.pregSource == -1>> //You are forbidden from aborting an elite child// <<elseif ($activeSlave.preg > 0)>> [[Abort her pregnancy|Abort]] <</if>> <</if>> <<elseif ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1 || $activeSlave.preg > 0)>> <<if ($activeSlave.preg < -1)>> //It is sterile// <<elseif ($activeSlave.pubertyXX == 0)>> //It is not yet fertile// <<elseif $activeSlave.ovaryAge >= 47 && $activeSlave.preg < 1>> //It is too old to become pregnant// <<if $activeSlave.preg == -1>> <<set $activeSlave.preg = 0>> <<SetBellySize $activeSlave>> <</if>> <<elseif $activeSlave.broodmotherOnHold == 1>> //Its pregnancy implant is turned off; it expected to be completely emptied of its remaining brood in $activeSlave.broodmotherCountDown week $activeSlave.broodmotherCountDown week<<if $activeSlave.broodmotherCountDown > 1>>s<</if>>// [[Turn on implant|Slave Interact][$activeSlave.broodmotherOnHold = 0, $activeSlave.broodmotherCountDown = 0]] <<elseif ($activeSlave.preg >= -1)>> __Contraception__: <span id="fertility"><strong><<if $activeSlave.preg == -1>><<print "using contraceptives">><<elseif $activeSlave.pregWeek < 0>><<print "postpartum">><<elseif $activeSlave.preg == 0>><<print "fertile">><<elseif $activeSlave.preg < 4>><<print "may be pregnant">><<else>><<print $activeSlave.preg>><<print " weeks pregnant">><</if>></strong></span>. <<if ($activeSlave.preg == 0)>> <<link "Use contraceptives">><<set $activeSlave.preg = -1>> <<SlaveInteractFertility>> <</link>> <<elseif ($activeSlave.preg == -1)>> <<link "Let it get pregnant">><<set $activeSlave.preg = 0>> <<SlaveInteractFertility>> <</link>> <<elseif $activeSlave.induce == 1>> //Hormones are being slipped into its food, it will give birth suddenly and rapidly this week// <<elseif ($activeSlave.preg > 38) && ($activeSlave.broodmother == 0) && ($activeSlave.labor == 0)>> [[Induce labor|Slave Interact][$activeSlave.labor = 1,$activeSlave.induce = 1,$birthee = 1]] | [[Give it a cesarean section|csec]] <<elseif ($activeSlave.broodmother > 0)>> <<if $activeSlave.broodmotherOnHold != 1>> [[Turn off implant|Slave Interact][$activeSlave.broodmotherOnHold = 1, $activeSlave.broodmotherCountDown = 38-WombMinPreg($activeSlave)]] <</if>> <<if ($activeSlave.preg > 37)>> | [[Induce mass childbirth|BirthStorm]] <</if>> <<elseif ($activeSlave.preg > 35)>> [[Give it a cesarean section|csec]] <<elseif ($activeSlave.preg > 0) && $activeSlave.breedingMark == 1 && $activeSlave.pregSource == -1>> //You are forbidden from aborting an elite child// <<elseif ($activeSlave.preg > 0)>> [[Abort its pregnancy|Abort]] <</if>> <</if>> <</if>> <<if ($activeSlave.pregKnown == 1) && ($pregSpeedControl == 1) && ($activeSlave.breedingMark != 1) && ($activeSlave.indentureRestrictions < 1) && ($activeSlave.broodmother == 0)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; __Pregnancy control__: <span id="pregControl"><<if $activeSlave.pregControl == "labor supressors">>Labor is suppressed<<elseif $activeSlave.pregControl == "slow gestation">>Slowed gestation<<elseif $activeSlave.pregControl == "speed up">>Faster gestation<<else>>Normal gestation<</if>></span> <<if ($activeSlave.preg >= 38)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.pregControl == "labor supressors">> <<link "Normal Birth">><<set $activeSlave.pregControl = "none">><<replace "#pregControl">>natural birth<</replace>><</link>> <<else>> <<link "Supress Labor">><<set $activeSlave.pregControl = "labor supressors">><<replace "#pregControl">>labor will be suppressed<</replace>><</link>> <</if>> <<elseif ($activeSlave.preg < 40)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<if $activeSlave.pregControl != "none">> <<link "Normal Gestation">><<set $activeSlave.pregControl = "none">><<replace "#pregControl">>normal gestation speed<</replace>><</link>> | <</if>> <<if $activeSlave.pregControl != "slow Gestation">> <<link "Slow Gestation">><<set $activeSlave.pregControl = "slow gestation">><<replace "#pregControl">>slowed gestation speed<</replace>><</link>> | <</if>> <<if $activeSlave.pregControl != "speed up">> <<link "Fast Gestation">><<set $activeSlave.pregControl = "speed up">><<replace "#pregControl">>fast gestation speed, staffed clinic recommended<</replace>><</link>> <</if>> <</if>> <</if>> <</replace>> <</widget>> /% Call as <<SlaveInteractSexOption>> %/ <<widget "SlaveInteractSexOption">> <<replace #sexoption>> <<if ($activeSlave.vagina > -1)>> <<if canDoVaginal($activeSlave)>> <<link "Fuck her">><<replace "#miniscene">><<include "FVagina">><br><</replace>><<SlaveInteractFertility>><</link>> <<if canDoAnal($activeSlave)>> | <<link "Use her holes">><<replace "#miniscene">><<include "FButt">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><<SlaveInteractFertility>><</link>> <</if>> <<else>> //Remove her chastity belt if you wish to fuck her// <</if>> <</if>> <</replace>> <</widget>> /% Call as <<SlaveInteractAnalSexOption>> %/ <<widget "SlaveInteractAnalSexOption">> <<replace #analsexoption>> <<if canDoAnal($activeSlave)>> | <<link "Fuck her ass">><<replace "#miniscene">><<include "FAnus">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <<else>> | //Remove her chastity belt if you wish to fuck her ass// <</if>> <</replace>> <</widget>> /% Call as <<SlaveInteractAnalGropeOption>> %/ <<widget "SlaveInteractAnalGropeOption">> <<replace #analgropeoption>> <<if canDoAnal($activeSlave)>> | <<link "Grope her butt">><<replace "#miniscene">><<include "FondleButt">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <</if>> <</replace>> <</widget>> /% Call as <<SlaveInteractGropeOption>> %/ <<widget "SlaveInteractGropeOption">> <<replace #gropeoption>> <<if ($activeSlave.vagina > -1)>> <<if canDoVaginal($activeSlave)>> | <<link "Grope her pussy">><<replace "#miniscene">><<include "FondleVagina">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <</if>> <</if>> <</replace>> <</widget>> /% Call as <<SlaveInteractDickGropeOption>> %/ <<widget "SlaveInteractDickGropeOption">> <<replace #dickgropeoption>> <<if ($activeSlave.dick >0)>> <<if ($activeSlave.dickAccessory != "chastity") && ($activeSlave.dickAccessory != "combined chastity")>> | <<link "Grope her dick">><<replace "#miniscene">><<include "FondleDick">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <<if canPenetrate($activeSlave) && $sexualOpeness == 1>> | <<link "Ride her dick">><<replace "#miniscene">><<include "FDick">><br>&nbsp;&nbsp;&nbsp;&nbsp;<</replace>><</link>> <</if>> <<else>> | //Remove her dick chastity belt if you wish to play with her cock// <</if>> <</if>> <</replace>> <</widget>> /% Call as <<agentLeadership>> Must be within $arcologies[$i] for loop %/ <<widget "agentLeadership">> <<set $agentBonus = 0>> <<for _j = 0; _j < $leaders.length; _j++>> <<if $arcologies[$i].leaderID == $leaders[_j].ID>> <<set $agentBonus = $leaders[_j].intelligence>> <<set $agentBonus += $leaders[_j].intelligenceImplant>> <<if $leaders[_j].actualAge > 35>> <<set $agentBonus += 1>> <</if>> <<if $leaders[_j].career == "an arcology owner">> <<set $agentBonus += 1>> <<elseif setup.HGCareers.includes($leaders[_j].career)>> <<set $agentBonus += 1>> <</if>> <<if $leaders[_j].fetishStrength > 95>> <<if ($leaders[_j].fetish == "dom") || ($leaders[_j].fetish == "sadist")>> <<set $agentBonus += 1>> <<elseif ($leaders[_j].fetish == "submissive") || ($leaders[_j].fetish == "masochist")>> <<set $agentBonus -= 1>> <</if>> <</if>> <<if $leaders[_j].energy > 95>> <<set $agentBonus += 1>> <</if>> <<break>> <</if>> <</for>> <<if $agentBonus > random(0,5)>> <<set $agentBonus = 1>> <<else>> <<set $agentBonus = 0>> <</if>> <</widget>> /% Call as <<PCTitle>> %/ <<widget "PCTitle">> <<if $surnameOrder != 1>> <<switch $PC.nationality>> <<case "Cambodian" "Chinese" "Hungarian" "Japanese" "Korean" "Mongolian" "Taiwanese" "Vietnamese">> <<if $PC.surname>><<set $PCTitle = $PC.surname>><<set $PCTitle += " " + $PC.name>><<else>><<set $PCTitle = $PC.name>><</if>> <<default>> <<set $PCTitle = $PC.name>> <<if $PC.surname>><<set $PCTitle += " " + $PC.surname>><</if>> <</switch>> <<else>> <<set $PCTitle = $PC.name>> <<if $PC.surname>><<set $PCTitle += " " + $PC.surname>><</if>> <</if>> <<set $titles = []>> <<if $cheater == 1>> <<set $PCTitle = ($PCTitle + " the Cheater")>> <<elseif $arcologies[0].FSRestart > 10>> <<set $PCTitle = ($PCTitle + " of the Societal Elite")>> <<elseif $rep > 18000>> <<set $PCTitle = ($PCTitle + " the Great")>> <<elseif $rep > 17000>> <<set $PCTitle = ("the exalted " + $PCTitle)>> <<elseif $rep > 16000>> <<set $PCTitle = ("the illustrious " + $PCTitle)>> <<elseif $rep > 15000>> <<set $PCTitle = ("the prestigious " + $PCTitle)>> <<elseif $rep > 14000>> <<set $PCTitle = ("the renowned " + $PCTitle)>> <<elseif $rep > 13000>> <<set $PCTitle = ("the famed " + $PCTitle)>> <<elseif $rep > 12000>> <<set $PCTitle = ("the celebrated " + $PCTitle)>> <<elseif $rep > 11000>> <<set $PCTitle = ("the honored " + $PCTitle)>> <<elseif $rep > 10000>> <<set $PCTitle = ("the acclaimed " + $PCTitle)>> <<elseif $rep > 9000>> <<set $PCTitle = ("the eminent " + $PCTitle)>> <<elseif $rep > 8250>> <<set $PCTitle = ("the prominent " + $PCTitle)>> <<elseif $rep > 7500>> <<set $PCTitle = ("the distinguished " + $PCTitle)>> <<elseif $rep > 6750>> <<set $PCTitle = ("the admired " + $PCTitle)>> <<elseif $rep > 6000>> <<set $PCTitle = ("the esteemed " + $PCTitle)>> <<elseif $rep > 5250>> <<set $PCTitle = ("the respected " + $PCTitle)>> <<elseif $rep > 4500>> <<set $PCTitle = ("the known " + $PCTitle)>> <<elseif $rep > 3750>> <<set $PCTitle = ("the recognized " + $PCTitle)>> <<elseif $rep > 3000>> <<set $PCTitle = ("the rumored " + $PCTitle)>> <</if>> <<set $PCTitle = ($PCTitle + ", ")>> <<if $PC.name == "FC Dev">> <<set $titles.push("the Creator")>> <</if>> <<if $plot == 1>> <<if $invasionVictory == 3>> <<if $PC.title == 1>> <<set $titles.push("Hero of the City")>> <<else>> <<set $titles.push("Heroine of the City")>> <</if>> <<elseif $invasionVictory == 2>> <<set $titles.push("Defender of the City")>> <</if>> <<if $daughtersVictory == 3>> <<set $titles.push("Destroyer of the Daughters")>> <<elseif $daughtersVictory == 2>> <<if $PC.title == 1>> <<set $titles.push("Victor over the Daughters")>> <<else>> <<set $titles.push("Victrix over the Daughters")>> <</if>> <</if>> <</if>> <<if $mercenaries >= 5>> <<if $mercenariesTitle == "Evocati">> <<set $seed = $mercenariesTitle>> <<set $seed = ("Princeps of the " + $seed)>> <<set $titles.push($seed)>> <<elseif $mercenariesTitle == "Knights">> <<set $seed = $mercenariesTitle>> <<if $PC.title == 1>> <<set $seed = ("Lord Commander of the " + $seed)>> <<else>> <<set $seed = ("Lady Commander of the " + $seed)>> <</if>> <<set $titles.push($seed)>> <<elseif $mercenariesTitle == "Immortals">> <<set $seed = $mercenariesTitle>> <<set $seed = ("Tyrant of the " + $seed)>> <<set $titles.push($seed)>> <<else>> <<set $seed = $mercenariesTitle>> <<set $seed = ("Commander of the " + $seed)>> <<set $titles.push($seed)>> <</if>> <<elseif $mercenaries >= 1>> <<set $titles.push("Commander of the Mercenaries")>> <</if>> <<if $dispensary == 1>> <<if $PC.title == 1>> <<set $titles.push("Pharmacologos")>> <<else>> <<set $titles.push("Pharmacologes")>> <</if>> <</if>> <<if $arcologies[0].FSSupremacist >= $FSLockinLevel*0.9>> <<set $titles.push("Grand Champion of the Blood")>> <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>> <<set $titles.push("Champion of the Blood")>> <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.3>> <<set $titles.push("Defender of the Blood")>> <</if>> <<if $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.9>> <<set $titles.push("Grand Overseer of the Inferior Race")>> <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>> <<set $titles.push("Overseer of the Inferior Race")>> <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.3>> <<set $titles.push("Subduer of the Inferior Race")>> <</if>> <<if $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.9>> <<set $titles.push("Buttfucker of All Slaves")>> <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>> <<set $titles.push("Sodomizer of the Traps")>> <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.3>> <<if $PC.title == 1>> <<set $titles.push("Penetrator of the Sissies")>> <<else>> <<set $titles.push("Penetratrix of the Sissies")>> <</if>> <</if>> <<if $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> <<set $titles.push("Father to the City")>> <<else>> <<set $titles.push("Mother to the City")>> <</if>> <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>> <<set $titles.push("Defender of Women")>> <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.3>> <<set $titles.push("Restorer of Morals")>> <</if>> <<if $arcologies[0].FSPaternalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> <<set $titles.push("Protector to All Slaves")>> <<else>> <<set $titles.push("Protectrix to All Slaves")>> <</if>> <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>> <<if $PC.title == 1>> <<set $titles.push("Benefactor of Slaves")>> <<else>> <<set $titles.push("Benefactrix of Slaves")>> <</if>> <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.3>> <<set $titles.push("Pursuer of Justice")>> <</if>> <<if $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.9>> <<set $titles.push("the Savior of the Future")>> <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.6>> <<set $titles.push("the Holder of the Future")>> <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.3>> <<set $titles.push("the Repopulist")>> <</if>> <<if $arcologies[0].FSDegradationist >= $FSLockinLevel*0.9>> <<set $titles.push("Holder of the Rod and the Lash")>> <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>> <<set $titles.push("Subduer of Slaves")>> <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.3>> <<set $titles.push("Pursuer of Justice")>> <</if>> <<if $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.9>> <<set $titles.push("the Purifier of the Breasts")>> <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>> <<set $titles.push("the Discerning")>> <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.3>> <<set $titles.push("the Tasteful")>> <</if>> <<if $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.9>> <<set $titles.push("the Expander of the Breasts")>> <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>> <<set $titles.push("the Expander")>> <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.3>> <<if $PC.title == 1>> <<set $titles.push("the Implantor")>> <<else>> <<set $titles.push("the Implantrix")>> <</if>> <</if>> <<if $arcologies[0].FSPastoralist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> <<set $titles.push("the Master of Stock")>> <<else>> <<set $titles.push("the Mistress of Stock")>> <</if>> <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>> <<set $titles.push("the Rancher")>> <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.3>> <<set $titles.push("the Farmer")>> <</if>> <<if $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.9>> <<set $titles.push("beloved of Brodin")>> <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>> <<if $PC.title == 1>> <<set $titles.push("he of the godlike Body")>> <<else>> <<set $titles.push("she of the godlike Body")>> <</if>> <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.3>> <<set $titles.push("advancer of Gains")>> <</if>> <<if $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> <<set $titles.push("Master of Softness")>> <<else>> <<set $titles.push("Lady of Softness")>> <</if>> <<elseif $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel*0.6>> <<set $titles.push("Thickness Eunthusiast")>> <<elseif $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel*0.3>> <<set $titles.push("the Feeder")>> <</if>> <<if $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.9>> <<set $titles.push("Grand Preserver of MILFS")>> <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>> <<set $titles.push("Fucker of MILFS")>> <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.3>> <<if $PC.title == 1>> <<set $titles.push("he of the notorious MILF preference")>> <<else>> <<set $titles.push("she of the notorious MILF preference")>> <</if>> <</if>> <<if $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.9>> <<set $titles.push("Keeper of the Magnificent Young Harem")>> <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>> <<set $titles.push("Keeper of Virgins")>> <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.3>> <<set $titles.push("the Virginbreaker")>> <</if>> <<if $arcologies[0].FSChattelReligionistLaw == 1>> <<set $titles.push("the Prophet")>> <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.9>> <<set $titles.push("Keeper of the Blade and Chalice")>> <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>> <<set $titles.push("Champion of the Faith")>> <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.3>> <<set $titles.push("the Holy")>> <</if>> <<if $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.9>> <<set $titles.push("First Consul")>> <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>> <<set $titles.push("Aedile")>> <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.3>> <<set $titles.push("Quaestor")>> <</if>> <<if $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.9>> <<set $titles.push("Tlatcani")>> <<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.6>> <<set $titles.push("Cihuacoatl")>> <<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.3>> <<set $titles.push("Tlatoani")>> <</if>> <<if $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> <<set $titles.push("the Living God")>> <<else>> <<set $titles.push("the Living Goddess")>> <</if>> <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>> <<set $titles.push("Pharaoh")>> <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.3>> <<if $PC.title == 1>> <<set $titles.push("Prince of the Nile")>> <<else>> <<set $titles.push("Princess of the Nile")>> <</if>> <</if>> <<if $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> <<set $titles.push("Emperor and Descendant of Amaterasu")>> <<else>> <<set $titles.push("Amaterasu Reborn")>> <</if>> <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>> <<set $titles.push("Shogun")>> <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.3>> <<set $titles.push("Daimyo")>> <</if>> <<if $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> <<set $titles.push("Caliph")>> <<else>> <<set $titles.push("Handmaiden of Allah")>> <</if>> <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>> <<if $PC.title == 1>> <<set $titles.push("Sultan")>> <<else>> <<set $titles.push("Sultana")>> <</if>> <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.3>> <<set $titles.push("Beloved of Allah")>> <</if>> <<if $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.9>> <<if $PC.title == 1>> <<set $titles.push("Emperor and Holder of the Mandate of Heaven")>> <<else>> <<set $titles.push("Empress and Holder of the Mandate of Heaven")>> <</if>> <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>> <<if $PC.title == 1>> <<set $titles.push("Emperor")>> <<else>> <<set $titles.push("Empress")>> <</if>> <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.3>> <<if $PC.title == 1>> <<set $titles.push("Governor of the Province")>> <<else>> <<set $titles.push("Governess of the Province")>> <</if>> <</if>> <<if $brothelSlaves >= 15>> <<if $PC.title == 1>> <<set $titles.push("Procurator of the Brothel")>> <<else>> <<set $titles.push("Procuratrix of the Brothel")>> <</if>> <</if>> <<if $clubSlaves >= 15>> <<set $titles.push("First on the Club")>> <</if>> <<if $dairySlaves >= 15>> <<set $titles.push("Keeper of the Cattle")>> <</if>> <<if $cumSlaves >= 15>> <<if $PC.title == 1>> <<set $titles.push("Extractor of the Ejaculate")>> <<else>> <<set $titles.push("Extractrix of the Ejaculate")>> <</if>> <</if>> <<if $servantsQuartersSlaves >= 15>> <<if $PC.title == 1>> <<set $titles.push("Director of the Servants")>> <<else>> <<set $titles.push("Directrix of the Servants")>> <</if>> <</if>> <<if $schoolroomSlaves >= 10>> <<if $PC.title == 1>> <<set $titles.push("Educator of the Slaves")>> <<else>> <<set $titles.push("Educatrix of the Slaves")>> <</if>> <</if>> <<if $spaSlaves >= 10>> <<set $titles.push("Order of the Bath")>> <</if>> <<if $arcadeSlaves >= 15>> <<set $titles.push("Comptroller of the Arcade")>> <</if>> <<set $schoolsPresent = []>> <<set $schoolsPerfected = []>> <<if $TSS.schoolProsperity >= 10>> <<set $schoolsPerfected.push("The Slave School")>> <<elseif $TSS.schoolPresent == 1>> <<set $schoolsPresent.push("The Slave School")>> <</if>> <<if $GRI.schoolProsperity >= 10>> <<set $schoolsPerfected.push("The Growth Research Institute")>> <<elseif $GRI.schoolPresent == 1>> <<set $schoolsPresent.push("The Growth Research Institute")>> <</if>> <<if $SCP.schoolProsperity >= 10>> <<set $schoolsPerfected.push("St. Claver Preparatory")>> <<elseif $SCP.schoolPresent == 1>> <<set $schoolsPresent.push("St. Claver Preparatory")>> <</if>> <<if $LDE.schoolProsperity >= 10>> <<set $schoolsPerfected.push("L'École des Enculées")>> <<elseif $LDE.schoolPresent == 1>> <<set $schoolsPresent.push("L'École des Enculées")>> <</if>> <<if $TGA.schoolProsperity >= 10>> <<set $schoolsPerfected.push("The Gymnasium-Academy")>> <<elseif $TGA.schoolPresent == 1>> <<set $schoolsPresent.push("The Gymnasium-Academy")>> <</if>> <<if $HA.schoolProsperity >= 10>> <<set $schoolsPerfected.push("The Hippolyta Academy")>> <<elseif $HA.schoolPresent == 1>> <<set $schoolsPresent.push("The Hippolyta Academy")>> <</if>> <<if $TCR.schoolProsperity >= 10>> <<set $schoolsPerfected.push("The Cattle Ranch")>> <<elseif $TCR.schoolPresent == 1>> <<set $schoolsPresent.push("The Cattle Ranch")>> <</if>> <<if $schoolsPerfected.length > 0>> <<if $PC.title == 1>> <<set $schoolTitle = "Benefactor of ">> <<else>> <<set $schoolTitle = "Benefactrix of ">> <</if>> <<for _mwi = 0; _mwi < $schoolsPerfected.length; _mwi++>> <<set $seed = $schoolsPerfected[_mwi]>> <<set $schoolTitle = ($schoolTitle + $seed)>> <<if _mwi < $schoolsPerfected.length-2>> <<set $schoolTitle = ($schoolTitle + ", ")>> <<elseif _mwi == $schoolsPerfected.length-2>> <<if $schoolsPerfected.length > 2>> <<set $schoolTitle = ($schoolTitle + ", and ")>> <<else>> <<set $schoolTitle = ($schoolTitle + " and ")>> <</if>> <</if>> <</for>> <<set $titles.push($schoolTitle)>> <</if>> <<if $schoolsPresent.length > 0>> <<set $schoolTitle = "Supporter of ">> <<for _mwi = 0; _mwi < $schoolsPresent.length; _mwi++>> <<set $seed = $schoolsPresent[_mwi]>> <<set $schoolTitle = ($schoolTitle + $seed)>> <<if _mwi < $schoolsPresent.length-2>> <<set $schoolTitle = ($schoolTitle + ", ")>> <<elseif _mwi == $schoolsPresent.length-2>> <<if $schoolsPresent.length > 2>> <<set $schoolTitle = ($schoolTitle + ", and ")>> <<else>> <<set $schoolTitle = ($schoolTitle + " and ")>> <</if>> <</if>> <</for>> <<set $titles.push($schoolTitle)>> <</if>> <<if $TFS.schoolProsperity >= 10>> <<set $titles.push("Honorary Sibling of the Futanari Sisters")>> <<elseif $TFS.schoolPresent == 1>> <<if $PC.title == 1>> <<set $titles.push("Protector of the Futanari Sisters")>> <<else>> <<set $titles.push("Protectrix of the Futanari Sisters")>> <</if>> <</if>> <<if $slaves.length > 50>> <<if $PC.title == 1>> <<set $titles.push("Master of Slaves")>> <<else>> <<set $titles.push("Mistress of Slaves")>> <</if>> <<elseif $slaves.length > 40>> <<set $titles.push("Holder of Slaves")>> <<elseif $slaves.length > 30>> <<set $titles.push("Keeper of Slaves")>> <<elseif $slaves.length > 20>> <<set $titles.push("Manager of Slaves")>> <<elseif $slaves.length > 10>> <<set $titles.push("owner of slaves")>> <</if>> <<if $corpValue > 500000>> <<set $titles.push("Corporate Titan")>> <<elseif $corpValue > 250000>> <<set $titles.push("corporate innovator")>> <<elseif $corpValue > 100000>> <<set $titles.push("corporate founder")>> <<elseif $corpValue > 0>> <<if $PC.title == 1>> <<set $titles.push("noted corporate businessman")>> <<else>> <<set $titles.push("noted corporate businesswoman")>> <</if>> <</if>> <<if $titles.length > 0>> <<set $titles.push("and ")>> <</if>> <<if $rep > 18000>> <<if $PC.title == 1>> <<set $titles.push("unquestioned Master of the Arcology")>> <<else>> <<set $titles.push("unquestioned Mistress of the Arcology")>> <</if>> <<elseif $rep > 15000>> <<if $PC.title == 1>> <<set $titles.push("Lord of the Arcology")>> <<else>> <<set $titles.push("Lady of the Arcology")>> <</if>> <<elseif $rep > 12000>> <<set $titles.push("Ruler of the Arcology")>> <<elseif $rep > 9000>> <<set $titles.push("chief officer of the arcology")>> <<else>> <<set $titles.push("owner of the arcology")>> <</if>> <<for _mwi = 0; _mwi < $titles.length; _mwi++>> <<set $seed = $titles[_mwi]>> <<set $PCTitle = ($PCTitle + $seed)>> <<if _mwi < $titles.length-2>> <<set $PCTitle = ($PCTitle + ", ")>> <</if>> <</for>> <</widget>> /% Call as <<MenialPopCap>> Applies the menial popcap without asking. %/ <<widget "MenialPopCap">> <<set $PopCap = 500>> <<for _mwi = 20; _mwi < $sectors.length; _mwi++>> <<if $sectors[_mwi].type == "Pens">> <<set $PopCap += 500>> <</if>> <</for>> <<set _OverMenialCap = ($helots+$fuckdolls+$menialBioreactors)-$PopCap>> <<if _OverMenialCap > 0>> <<set _Price = menialSlaveCost()>> <<if $helots > 0>> <<if $helots > _OverMenialCap>> <<set $cash += _OverMenialCap*_Price, $menialDemandFactor -= _OverMenialCap, $helots -= _OverMenialCap, _OverMenialCap = 0>> You don't have enough room for all your menials and are obliged to sell some. <<else>> <<set $cash += $helots*_Price, $menialDemandFactor -= $helots, _OverMenialCap -= $helots, $helots = 0>> You don't have enough room for your menials and are obliged to sell them. <</if>> <</if>> <<if (_OverMenialCap > 0) && ($fuckdolls > 0)>> <<if $fuckdolls > _OverMenialCap>> <<set $cash += _OverMenialCap*(_Price*2), $menialDemandFactor -= _OverMenialCap, $fuckdolls -= _OverMenialCap, _OverMenialCap = 0>> You don't have enough room for all your fuckdolls and are obliged to sell some. <<else>> <<set $cash += $fuckdolls*(_Price*2), $menialDemandFactor -= $fuckdolls, _OverMenialCap -= $fuckdolls, $fuckdolls = 0>> You don't have enough room for your fuckdolls and are obliged to sell them. <</if>> <</if>> <<if (_OverMenialCap > 0) && ($menialBioreactors > 0)>> <<set $cash += _OverMenialCap*(_Price-100), $menialDemandFactor -= _OverMenialCap, $menialBioreactors -= _OverMenialCap>> You don't have enough room for all your menial bioreactors and are obliged to sell some. <</if>> <</if>> <</widget>> /% Call as <<OralSkillIncrease>> $args[0]: Slave. $skillIncrease: Amount of increase. %/ <<widget "OralSkillIncrease">> <<SlavePronouns $args[0]>> <<if $args[0].oralSkill <= 10>> <<if $args[0].oralSkill+$skillIncrease > 10>> @@.green;$pronounCap now has basic knowledge about oral sex,@@ and can at least suck a dick without constant gagging. <</if>> <<elseif $args[0].oralSkill <= 30>> <<if $args[0].oralSkill+$skillIncrease > 30>> @@.green;$pronounCap now has some oral skills,@@ and can reliably bring dicks and pussies to climax with her mouth. <</if>> <<elseif $args[0].oralSkill <= 60>> <<if $args[0].oralSkill+$skillIncrease > 60>> @@.green;$pronounCap is now an oral expert,@@ and has a delightfully experienced tongue. <</if>> <<elseif $args[0].oralSkill < 100>> <<if $args[0].oralSkill+$skillIncrease >= 100>> @@.green;$pronounCap has mastered oral sex,@@ and can learn nothing more about sucking dick or eating pussy. <</if>> <</if>> <<set $args[0].oralSkill += $skillIncrease>> <</widget>> /% Call as <<VaginalSkillIncrease>> $args[0]: Slave. $skillIncrease: Amount of increase. %/ <<widget "VaginalSkillIncrease">> <<SlavePronouns $args[0]>> <<if $args[0].vaginalSkill <= 10>> <<if $args[0].vaginalSkill+$skillIncrease > 10>> @@.green;$pronounCap now has basic knowledge about vaginal sex,@@ and can avoid some of the common pitfalls and turnoffs. <</if>> <<elseif $args[0].vaginalSkill <= 30>> <<if $args[0].vaginalSkill+$skillIncrease > 30>> @@.green;$pronounCap now has some vaginal sex skills,@@ and can do more than just lie there and take it. <</if>> <<elseif $args[0].vaginalSkill <= 60>> <<if $args[0].vaginalSkill+$skillIncrease > 60>> @@.green;$pronounCap is now a vaginal sex expert,@@ and has the muscular control to massage anything that's inside her. <</if>> <<elseif $args[0].vaginalSkill < 100>> <<if $args[0].vaginalSkill+$skillIncrease >= 100>> @@.green;$pronounCap has mastered vaginal sex,@@ and can learn nothing more about tribbing or taking dick. <</if>> <</if>> <<set $args[0].vaginalSkill += $skillIncrease>> <</widget>> /% Call as <<AnalSkillIncrease>> $args[0]: Slave. $skillIncrease: Amount of increase. %/ <<widget "AnalSkillIncrease">> <<SlavePronouns $args[0]>> <<if $args[0].analSkill <= 10>> <<if $args[0].analSkill+$skillIncrease > 10>> @@.green;$pronounCap now has basic knowledge about anal sex,@@ and can accept penetration of her anus without danger. <</if>> <<elseif $args[0].analSkill <= 30>> <<if $args[0].analSkill+$skillIncrease > 30>> @@.green;$pronounCap now has some anal sex skills,@@ and needs less preparation before taking rough penetration. <</if>> <<elseif $args[0].analSkill <= 60>> <<if $args[0].analSkill+$skillIncrease > 60>> @@.green;$pronounCap is now an anal sex expert,@@ and knows how to use her sphincter to please. <</if>> <<elseif $args[0].analSkill < 100>> <<if $args[0].analSkill+$skillIncrease >= 100>> @@.green;$pronounCap has mastered anal sex,@@ and can learn nothing more about taking it up the ass. <</if>> <</if>> <<set $args[0].analSkill += $skillIncrease>> <</widget>> /% Call as <<WhoreSkillIncrease>> $args[0]: Slave. $skillIncrease: Amount of increase. %/ <<widget "WhoreSkillIncrease">> <<SlavePronouns $args[0]>> <<if $args[0].whoreSkill <= 10>> <<if $args[0].whoreSkill+$skillIncrease > 10>> @@.green;$pronounCap now has basic knowledge about how to whore,@@ and can avoid some potentially dangerous situations. <</if>> <<elseif $args[0].whoreSkill <= 30>> <<if $args[0].whoreSkill+$skillIncrease > 30>> @@.green;$pronounCap now has some skill as a whore,@@ and knows how to sell her body at a good price. <</if>> <<elseif $args[0].whoreSkill <= 60>> <<if $args[0].whoreSkill+$skillIncrease > 60>> @@.green;$pronounCap is now an expert whore,@@ and can often make clients forget that $pronoun's a prostitute they're paying for. <</if>> <<elseif $args[0].whoreSkill < 100>> <<if $args[0].whoreSkill+$skillIncrease >= 100>> @@.green;$pronounCap is now a masterful whore,@@ and can learn nothing more about prostitution. <</if>> <</if>> <<set $args[0].whoreSkill += $skillIncrease>> <</widget>> /% Call as <<EntertainSkillIncrease>> $args[0]: Slave. $skillIncrease: Amount of increase. %/ <<widget "EntertainSkillIncrease">> <<SlavePronouns $args[0]>> <<if $args[0].entertainSkill <= 10>> <<if $args[0].entertainSkill+$skillIncrease > 10>> @@.green;$pronounCap now has basic knowledge about how to be entertaining,@@ and can usually avoid serious faux pas. <</if>> <<elseif $args[0].entertainSkill <= 30>> <<if $args[0].entertainSkill+$skillIncrease > 30>> @@.green;$pronounCap now has some skill as an entertainer,@@ and can flirt, dance, and strip acceptably. <</if>> <<elseif $args[0].entertainSkill <= 60>> <<if $args[0].entertainSkill+$skillIncrease > 60>> @@.green;$pronounCap is now an expert entertainer,@@ and can flirt engagingly, dance alluringly, and strip arousingly. <</if>> <<elseif $args[0].entertainSkill < 100>> <<if $args[0].entertainSkill+$skillIncrease >= 100>> @@.green;$pronounCap is now a masterful entertainer,@@ and can learn nothing more about flirting, dancing, or stripping. <</if>> <</if>> <<set $args[0].entertainSkill += $skillIncrease>> <</widget>> /% Call as <<FaceIncrease>> $args[0]: Slave. $args[1]: Amount of increase. %/ <<widget "FaceIncrease">> <<SlavePronouns $args[0]>> <<if $args[0].face <= -95>> @@.green;$possessiveCap face is no longer horrifying,@@ and is now merely ugly. <<elseif $args[0].face <= -40>> <<if $args[0].face+$args[1] > -40>> @@.green;$possessiveCap face is no longer ugly,@@ and is now merely unattractive. <</if>> <<elseif $args[0].face <= -10>> <<if $args[0].face+$args[1] > -10>> @@.green;$possessiveCap face is no longer unattractive,@@ and is now somewhat tolerable. <</if>> <<elseif $args[0].face <= 10>> <<if $args[0].face+$args[1] > 10>> @@.green;$possessiveCap face is now decently attractive,@@ rather than merely tolerable. <</if>> <<elseif $args[0].face <= 40>> <<if $args[0].face+$args[1] > 40>> @@.green;$possessiveCap face is now quite beautiful,@@ rather than merely pretty. <</if>> <<elseif $args[0].face <= 95>> <<if $args[0].face+$args[1] > 95>> @@.green;$possessiveCap face is now perfect.@@ It's difficult to imagine how it could be any more beautiful. <</if>> <</if>> <<set $args[0].face = Math.clamp($args[0].face+$args[1],-100,100)>> <<if $args[0].face > 95>><<set $args[0].face = 100>><</if>> <</widget>> /% Call as <<AddSlave>> $args[0]: Slave. %/ <<widget "AddSlave">> <<switch $args[0].eyeColor>> <<case "blind blue">><<set $args[0].origEye = "deep blue">> <<case "milky white" "implant">><<set $args[0].origEye = either("blue", "green", "brown", "hazel", "light blue", "light green", "dark green", "dark blue")>> <<default>><<set $args[0].origEye = $args[0].eyeColor>> <</switch>> <<set $args[0].origHColor = $args[0].hColor>> <<set $args[0].underArmHColor = $args[0].hColor>> <<set $args[0].pubicHColor = $args[0].hColor>> <<set $args[0].origSkin = $args[0].skin>> <<if $surnamesForbidden == 1>> <<set $args[0].slaveSurname = 0>> <</if>> <<if $args[0].preg > 0>> <<set $args[0].pregWeek = $args[0].preg>> <<else>> <<set $args[0].pregWeek = 0>> <</if>> <<if $familyTesting == 1>> <<set $args[0].sisters = 0>> <<set $args[0].daughters = 0>> <<if $args[0].mother == -1 || $args[0].father == -1>> <<set $PC.daughters += 1>> <</if>> <<if areSisters($PC, $args[0]) > 0>> <<set $PC.sisters += 1>> <</if>> <<for _k = 0; _k < $slaves.length; _k++>> <<if $slaves[_k].mother == $args[0].ID || $slaves[_k].father == $args[0].ID>> <<set $args[0].daughters += 1>> <</if>> <<if $args[0].mother == $slaves[_k].ID || $args[0].father == $slaves[_k].ID>> <<set $slaves[_k].daughters += 1>> <</if>> <<if areSisters($slaves[_k], $args[0]) > 0>> <<set $args[0].sisters += 1>> <<set $slaves[_k].sisters += 1>> <</if>> <</for>> <</if>> <<if $args[0].dick > 0>> <<if $args[0].balls > 0>> <<if $args[0].devotion <= 50>> <<if ($args[0].fetish != "buttslut") || ($args[0].fetishKnown != 1)>> <<if $args[0].sexualFlaw != "hates women">> <<set $REFeminizationCheckinIDs.push($args[0].ID)>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $args[0].actualAge > 35>> <<if $args[0].face < 40>> <<if $args[0].analSkill <= 30>> <<set $REMILFCheckinIDs.push($args[0].ID)>> <</if>> <</if>> <</if>> <<if $args[0].attrXY <= 60>> <<if $args[0].attrXX > 60>> <<set $REOrientationCheckinIDs.push($args[0].ID)>> <</if>> <</if>> <<if $args[0].face < -10>> <<set $REUglyCheckinIDs.push($args[0].ID)>> <</if>> <<if $args[0].anus < 2>> <<set $REButtholeCheckinIDs.push($args[0].ID)>> <</if>> <<if $args[0].boobs < 800>> <<set $REReductionCheckinIDs.push($args[0].ID)>> <</if>> <<if $args[0].fuckdoll > 0>> <<set $args[0].pronoun = "it", $args[0].possessivePronoun = "its", $args[0].possessive = "its", $args[0].object = "it", $args[0].objectReflexive = "itself", $args[0].noun = "toy">> <<elseif $args[0].dick > 0 && $args[0].vagina == -1 && $diversePronouns == 1>> <<set $args[0].pronoun = "he", $args[0].possessivePronoun = "his", $args[0].possessive = "his", $args[0].object = "him", $args[0].objectReflexive = "himself", $args[0].noun = "boy">> <<else>> <<set $args[0].pronoun = "she", $args[0].possessivePronoun = "hers", $args[0].possessive = "her", $args[0].object = "her", $args[0].objectReflexive = "herself", $args[0].noun = "girl">> <</if>> <<SetBellySize $args[0]>> <<run addSlave($args[0])>> <<if $args[0].origin != "She was your slave, but you freed her, which she repaid by participating in a coup attempt against you. It failed, and she is again your chattel." && $args[0].ID != $boomerangSlave.ID>> <<set $genePool.push($args[0])>> <<else>> <<set _t = $genePool.findIndex(function(s) { return s.ID == $args[0].ID; })>> <<if _t == -1>> /* traitor or boomerang somehow not found */ <<set $genePool.push($args[0])>> <</if>> <</if>> /* add to facilities array if needed */ <<if $args[0].assignment != "rest">> <<assignJob $args[0] $args[0].assignment>> <</if>> /** do not run the Rules Assistant before adding the new slave to the slaves list! **/ <<if $ui != "start">> <<if $universalRulesNewSlavesRA == 1>> <<if $rulesAssistantAuto != 0>> <<silently>> <<CheckAutoRulesActivate $args[0]>> <<DefaultRules $args[0]>> <</silently>> <</if>> <</if>> <</if>> <</widget>> /% Call as <<Enunciate>> $args[0]: Slave. %/ <<widget "Enunciate">> <<if SlaveStatsChecker.checkForLisp($args[0])>> <<if def $PC.customTitleLisp>><<set $titleEnunciate = $PC.customTitleLisp>><<elseif $PC.title != 0>><<set $titleEnunciate = "Mathter">><<else>><<set $titleEnunciate = "Mithtreth">><</if>> <<if $allowFamilyTitles == 1>> <<if $args[0].father == -1>> <<if $args[0].actualAge < 4 && $args[0].physicalAge < 4>> <<set $titleEnunciate = "Dadda">> <<elseif $args[0].actualAge < 9>> <<set $titleEnunciate = "Daddy">> <<else>> <<set $titleEnunciate = "Dad">> <</if>> <<elseif $args[0].mother == -1>> <<if $args[0].actualAge < 4 && $args[0].physicalAge < 4>> <<set $titleEnunciate = "Mama">> <<elseif $args[0].actualAge < 9>> <<set $titleEnunciate = "Mommy">> <<else>> <<set $titleEnunciate = "Mom">> <</if>> <<elseif $PC.mother == $args[0].ID || $PC.father == $args[0].ID>> <<if $PC.title == 1>> <<set $titleEnunciate = "Thon">> <<elseif $PC.title == 0>> <<set $titleEnunciate = "Daughter">> <</if>> <<elseif areSisters($args[0], $PC) > 0>> <<if $PC.title == 1>> <<if $args[0].actualAge < 18>> <<set $titleEnunciate = "Bro">> <<else>> <<set $titleEnunciate = "Brother">> <</if>> <<elseif $PC.title == 0>> <<if $args[0].actualAge < 18>> <<set $titleEnunciate = "Thith">> <<else>> <<set $titleEnunciate = "Thithter">> <</if>> <</if>> <</if>> <</if>> <<if def $args[0].customTitleLisp && $args[0].customTitleLisp != "">> <<set $titleEnunciate = $args[0].customTitleLisp>> <</if>> <<set $sayEnunciate = "lisp">> <<set $sEnunciate = "th">> <<set $SEnunciate = "Th">> <<set $ssEnunciate = "th">> <<set $cEnunciate = "th">> <<set $ccEnunciate = "th">> <<set $zEnunciate = "th">> <<set $shEnunciate = "th">> <<set $ShEnunciate = "Th">> <<set $xEnunciate = "kth">> <<else>> <<if def $PC.customTitle>><<set $titleEnunciate = $PC.customTitle>><<elseif $PC.title != 0>><<set $titleEnunciate = "Master">><<else>><<set $titleEnunciate = "Mistress">><</if>> <<if $allowFamilyTitles == 1>> <<if $args[0].father == -1>> <<if $args[0].actualAge < 4 && $args[0].physicalAge < 4>> <<set $titleEnunciate = "Dadda">> <<elseif $args[0].actualAge < 9>> <<set $titleEnunciate = "Daddy">> <<else>> <<set $titleEnunciate = "Dad">> <</if>> <<elseif $args[0].mother == -1>> <<if $args[0].actualAge < 4 && $args[0].physicalAge < 4>> <<set $titleEnunciate = "Mama">> <<elseif $args[0].actualAge < 9>> <<set $titleEnunciate = "Mommy">> <<else>> <<set $titleEnunciate = "Mom">> <</if>> <<elseif $PC.mother == $args[0].ID || $PC.father == $args[0].ID>> <<if $PC.title == 1>> <<set $titleEnunciate = "Son">> <<elseif $PC.title == 0>> <<set $titleEnunciate = "Daughter">> <</if>> <<elseif areSisters($args[0], $PC) > 0>> <<if $PC.title == 1>> <<if $args[0].actualAge < 18>> <<set $titleEnunciate = "Bro">> <<else>> <<set $titleEnunciate = "Brother">> <</if>> <<elseif $PC.title == 0>> <<if $args[0].actualAge < 18>> <<set $titleEnunciate = "Sis">> <<else>> <<set $titleEnunciate = "Sister">> <</if>> <</if>> <</if>> <</if>> <<if def $args[0].customTitle && $args[0].customTitle != "">> <<set $titleEnunciate = $args[0].customTitle>> <</if>> <<if def $PC.customTitle>><<set $writtenTitle = $PC.customTitle>><<elseif $PC.title != 0>><<set $writtenTitle = "Master">><<else>><<set $writtenTitle = "Mistress">><</if>> <<if def $args[0].customTitle && $args[0].customTitle != "" && $args[0].rudeTitle == 0>> <<set $writtenTitle = $args[0].customTitle>> <</if>> <<set $sayEnunciate = "say">> <<set $sEnunciate = "s">> <<set $SEnunciate = "S">> <<set $ssEnunciate = "ss">> <<set $cEnunciate = "c">> <<set $ccEnunciate = "cc">> <<set $zEnunciate = "z">> <<set $shEnunciate = "sh">> <<set $ShEnunciate = "Sh">> <<set $xEnunciate = "x">> <</if>> <</widget>> <<widget "Master">><<if def $args[0]>><<Enunciate $args[0]>><<elseif ndef $titleEnunciate>><<Enunciate $activeSlave>><</if>>$titleEnunciate<</widget>> <<widget "WrittenMaster">><<if def $args[0]>><<Enunciate $args[0]>><<elseif ndef $titleEnunciate>><<Enunciate $activeSlave>><</if>>$writtenTitle<</widget>> <<widget "say">><<if def $args[0] && $sayEnunciate != "lisp">>$args[0]<<else>>$sayEnunciate<</if>><</widget>> <<widget "s">>$sEnunciate<</widget>> <<widget "S">>$SEnunciate<</widget>> <<widget "ss">>$ssEnunciate<</widget>> <<widget "c">>$cEnunciate<</widget>> <<widget "cc">>$ccEnunciate<</widget>> <<widget "z">>$zEnunciate<</widget>> <<widget "sh">>$shEnunciate<</widget>> <<widget "Sh">>$ShEnunciate<</widget>> <<widget "x">>$xEnunciate<</widget>> /% Call as <<SoftenBehavioralFlaw>> $args[0]: Slave. %/ <<widget "SoftenBehavioralFlaw">> <<switch $args[0].behavioralFlaw>> <<case "arrogant">> <<set $args[0].behavioralQuirk = "confident">> <<case "bitchy">> <<set $args[0].behavioralQuirk = "cutting">> <<case "odd">> <<set $args[0].behavioralQuirk = "funny">> <<case "hates men">> <<set $args[0].behavioralQuirk = "adores women">> <<case "hates women">> <<set $args[0].behavioralQuirk = "adores men">> <<case "gluttonous">> <<set $args[0].behavioralQuirk = "fitness">> <<case "anorexic">> <<set $args[0].behavioralQuirk = "insecure">> <<case "devout">> <<set $args[0].behavioralQuirk = "sinful">> <<case "liberated">> <<set $args[0].behavioralQuirk = "advocate">> <</switch>> <<set $args[0].behavioralFlaw = "none">> <</widget>> /% Call as <<SoftenSexualFlaw>> $args[0]: Slave. %/ <<widget "SoftenSexualFlaw">> <<switch $args[0].sexualFlaw>> <<case "hates oral">> <<set $args[0].sexualQuirk = "gagfuck queen">> <<case "hates anal">> <<set $args[0].sexualQuirk = "painal queen">> <<case "hates penetration">> <<set $args[0].sexualQuirk = "strugglefuck queen">> <<case "shamefast">> <<set $args[0].sexualQuirk = "tease">> <<case "idealistic">> <<set $args[0].sexualQuirk = "romantic">> <<case "repressed">> <<set $args[0].sexualQuirk = "perverted">> <<case "apathetic">> <<set $args[0].sexualQuirk = "caring">> <<case "crude">> <<set $args[0].sexualQuirk = "unflinching">> <<case "judgemental">> <<set $args[0].sexualQuirk = "size queen">> <</switch>> <<set $args[0].sexualFlaw = "none">> <</widget>> /% Call as <<EventFetish>> $args[0]: Slave. $args[1]: Fetish. %/ <<widget "EventFetish">> <<if $args[0].fetish == $args[1]>> This experience <<if $args[0].fetishKnown == 1>> <<if $args[0].fetishStrength > 95>> @@.lightsalmon;<<switch $args[0].fetish>> <<case "submissive">>deepens her sexual need to submit. <<case "cumslut">>increases her appetite for oral sex. <<case "humiliation">>makes her even more eager to be humiliated. <<case "buttslut">>encourages her to focus on anal sex. <<case "boobs">>focuses her sexuality on her breasts and nipples. <<case "sadist">>titillates the sadistic part of her. <<case "masochist">>helps conflate pain and sexual pleasure for her. <<case "dom">>strengthens her desire to top other slaves. <<case "pregnancy">>further confuses lust and pregnancy in her mind. <<default>>ERROR: bad fetish <</switch>>@@ <<set $args[0].fetishStrength += 10>> <<else>> is @@.hotpink;especially enjoyable for her,@@ since <<switch $args[0].fetish>> <<case "submissive">>she's an utterly submissive little slut. <<case "cumslut">>her <<if $args[0].vagina > -1>>clit<<else>>frenulum<</if>> might as well be located in her throat. <<case "humiliation">>she has a hopeless need to be humiliated and degraded. <<case "buttslut">>she's completely in love with having her ass fucked. <<case "boobs">>she loves breast play more than any other kind of sex. <<case "sadist">>nothing is as titillating to her as another slave's pain can be. <<case "masochist">>she loves pain more than she likes pleasure. <<case "dom">>she lives for the times she's allowed to fuck someone. <<case "pregnancy">>all her deepest sexual desires involve <<if $args[0].vagina > -1 || $args[0].mpreg == 1>>pregnancy<<else>>impregnation<</if>>. <<default>>ERROR: bad fetish <</switch>> <<set $args[0].devotion += 3>> <</if>> <<else>> was surprisingly appealing for her, revealing that she's a @@.lightsalmon;<<switch $args[0].fetish>> <<case "submissive">>sexual submissive! <<case "humiliation">>humiliation slut! <<case "boobs">>slut for breast play! <<case "pregnancy">>pregslut! <<default>>$args[0]! <</switch>>@@ <<set $args[0].fetishKnown = 1>> <</if>> <</if>> <</widget>> /% Call as <<SlaveSort [$slaves]>> $args[0]: array to sort %/ <<widget "SlaveSort">> <<if passage() == "Main">> <<switch $sortSlavesBy>> <<case "name">> <<if ($sortSlavesOrder == "ascending")>> <<set $args[0] = $args[0].sort(function(a, b){if(a.slaveName < b.slaveName) return -1; if(a.slaveName > b.slaveName) return 1; return 0;})>> <<else>> <<set $args[0] = $args[0].sort(function(a, b){if(a.slaveName > b.slaveName) return -1; if(a.slaveName < b.slaveName) return 1; return 0;})>> <</if>> <<case "assignment">> <<if ($sortSlavesOrder == "ascending")>> <<set $args[0] = $args[0].sort(function(a, b){if(a.assignment < b.assignment) return -1; if(a.assignment > b.assignment) return 1; return 0;})>> <<else>> <<set $args[0] = $args[0].sort(function(a, b){if(a.assignment > b.assignment) return -1; if(a.assignment < b.assignment) return 1; return 0;})>> <</if>> <<case "seniority">> <<if ($sortSlavesOrder == "ascending")>> <<set $args[0] = $args[0].sort(function(a, b){return b.weekAcquired-a.weekAcquired})>> <<else>> <<set $args[0] = $args[0].sort(function(a, b){return a.weekAcquired-b.weekAcquired})>> <</if>> <<case "actualAge">> <<if ($sortSlavesOrder == "ascending")>> <<set $args[0] = $args[0].sort(function(a, b){return a.actualAge-b.actualAge})>> <<else>> <<set $args[0] = $args[0].sort(function(a, b){return b.actualAge-a.actualAge})>> <</if>> <<case "visualAge">> <<if ($sortSlavesOrder == "ascending")>> <<set $args[0] = $args[0].sort(function(a, b){return a.visualAge-b.visualAge})>> <<else>> <<set $args[0] = $args[0].sort(function(a, b){return b.visualAge-a.visualAge})>> <</if>> <<case "physicalAge">> <<if ($sortSlavesOrder == "physicalAge")>> <<set $args[0] = $args[0].sort(function(a, b){return a.physicalAge-b.physicalAge})>> <<else>> <<set $args[0] = $args[0].sort(function(a, b){return b.physicalAge-a.physicalAge})>> <</if>> <<default>> <<if ($sortSlavesOrder == "ascending")>> <<set $args[0] = $args[0].sort(function(a, b){return a.devotion-b.devotion})>> <<else>> <<set $args[0] = $args[0].sort(function(a, b){return b.devotion-a.devotion})>> <</if>> <</switch>> <<set $slaveIndices = slaves2indices()>> <<else>> <<set $slaveIndices = slaves2indices()>> <<set filterInPlace($args[0], function(s) { return $slaveIndices[s] !== undefined; })>> <<set $args[0].sort(function(a, b) { return $slaveIndices[a] - $slaveIndices[b]; })>> <</if>> <</widget>> /% Call as <<FSChange>> $args[0]: FS. $args[1]: Magnitude. $args[2]: Bonus multiplier. (Optional) %/ <<widget "FSChange">> <<switch $args[0]>> <<case "Supremacist">> <<if Number.isFinite($arcologies[0].FSSupremacist)>> <<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSSupremacist/$FSLockinLevel)>> <<set $arcologies[0].FSSupremacist += 0.05*$args[1]*$FSSingleSlaveRep*($args[2] || 1)>> <</if>> <<case "Subjugationist">> <<if Number.isFinite($arcologies[0].FSSubjugationist)>> <<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSSubjugationist/$FSLockinLevel)>> <<set $arcologies[0].FSSubjugationist += 0.05*$args[1]*$FSSingleSlaveRep*($args[2] || 1)>> <</if>> <<case "GenderRadicalist">> <<if Number.isFinite($arcologies[0].FSGenderRadicalist)>> <<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderRadicalist += 0.05*$args[1]*$FSSingleSlaveRep*($args[2] || 1)>> <</if>> <<case "GenderFundamentalist">> <<if Number.isFinite($arcologies[0].FSGenderFundamentalist)>> <<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>> <<set $arcologies[0].FSGenderFundamentalist += 0.05*$args[1]*$FSSingleSlaveRep*($args[2] || 1)>> <</if>> <<case "Paternalist">> <<if Number.isFinite($arcologies[0].FSPaternalist)>> <<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel)>> <<set $arcologies[0].FSPaternalist += 0.05*$args[1]*$FSSingleSlaveRep*($args[2] || 1)>> <</if>> <<case "Degradationist">> <<if Number.isFinite($arcologies[0].FSDegradationist)>> <<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSDegradationist/$FSLockinLevel)>> <<set $arcologies[0].FSDegradationist += 0.05*$args[1]*$FSSingleSlaveRep*($args[2] || 1)>> <</if>> <<case "AssetExpansionist">> <<if Number.isFinite($arcologies[0].FSAssetExpansionist)>> <<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSAssetExpansionist/$FSLockinLevel)>> <<set $arcologies[0].FSAssetExpansionist += 0.05*$args[1]*$FSSingleSlaveRep*($args[2] || 1)>> <</if>> <<case "SlimnessEnthusiast">> <<if Number.isFinite($arcologies[0].FSSlimnessEnthusiast)>> <<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSSlimnessEnthusiast/$FSLockinLevel)>> <<set $arcologies[0].FSSlimnessEnthusiast += 0.05*$args[1]*$FSSingleSlaveRep*($args[2] || 1)>> <</if>> <<case "TransformationFetishist">> <<if Number.isFinite($arcologies[0].FSTransformationFetishist)>> <<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSTransformationFetishist/$FSLockinLevel)>> <<set $arcologies[0].FSTransformationFetishist += 0.05*$args[1]*$FSSingleSlaveRep*($args[2] || 1)>> <</if>> <<case "BodyPurist">> <<if Number.isFinite($arcologies[0].FSBodyPurist)>> <<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSBodyPurist/$FSLockinLevel)>> <<set $arcologies[0].FSBodyPurist += 0.05*$args[1]*$FSSingleSlaveRep*($args[2] || 1)>> <</if>> <<case "MaturityPreferentialist">> <<if Number.isFinite($arcologies[0].FSMaturityPreferentialist)>> <<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSMaturityPreferentialist/$FSLockinLevel)>> <<set $arcologies[0].FSMaturityPreferentialist += 0.05*$args[1]*$FSSingleSlaveRep*($args[2] || 1)>> <</if>> <<case "YouthPreferentialist">> <<if Number.isFinite($arcologies[0].FSYouthPreferentialist)>> <<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSYouthPreferentialist/$FSLockinLevel)>> <<set $arcologies[0].FSYouthPreferentialist += 0.05*$args[1]*$FSSingleSlaveRep*($args[2] || 1)>> <</if>> <<case "Pastoralist">> <<if Number.isFinite($arcologies[0].FSPastoralist)>> <<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSPastoralist/$FSLockinLevel)>> <<set $arcologies[0].FSPastoralist += 0.05*$args[1]*$FSSingleSlaveRep*($args[2] || 1)>> <</if>> <<case "PhysicalIdealist">> <<if Number.isFinite($arcologies[0].FSPhysicalIdealist)>> <<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSPhysicalIdealist/$FSLockinLevel)>> <<set $arcologies[0].FSPhysicalIdealist += 0.05*$args[1]*$FSSingleSlaveRep*($args[2] || 1)>> <</if>> <<case "ChattelReligionist">> <<if Number.isFinite($arcologies[0].FSChattelReligionist)>> <<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSChattelReligionist/$FSLockinLevel)>> <<set $arcologies[0].FSChattelReligionist += 0.05*$args[1]*$FSSingleSlaveRep*($args[2] || 1)>> <</if>> <<case "RomanRevivalist">> <<if Number.isFinite($arcologies[0].FSRomanRevivalist)>> <<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSRomanRevivalist += 0.05*$args[1]*$FSSingleSlaveRep*($args[2] || 1)>> <</if>> <<case "AztecRevivalist">> <<if Number.isFinite($activeArcology.FSAztecRevivalist)>> <<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSAztecRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSAztecRevivalist += 0.05*$args[1]*$FSSingleSlaveRep*($args[2] || 1)>> <</if>> <<case "EgyptianRevivalist">> <<if Number.isFinite($arcologies[0].FSEgyptianRevivalist)>> <<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSEgyptianRevivalist += 0.05*$args[1]*$FSSingleSlaveRep*($args[2] || 1)>> <</if>> <<case "EdoRevivalist">> <<if Number.isFinite($arcologies[0].FSEdoRevivalist)>> <<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSEdoRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSEdoRevivalist += 0.05*$args[1]*$FSSingleSlaveRep*($args[2] || 1)>> <</if>> <<case "ArabianRevivalist">> <<if Number.isFinite($arcologies[0].FSArabianRevivalist)>> <<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSArabianRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSArabianRevivalist += 0.05*$args[1]*$FSSingleSlaveRep*($args[2] || 1)>> <</if>> <<case "ChineseRevivalist">> <<if Number.isFinite($arcologies[0].FSChineseRevivalist)>> <<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSChineseRevivalist/$FSLockinLevel)>> <<set $arcologies[0].FSChineseRevivalist += 0.05*$args[1]*$FSSingleSlaveRep*($args[2] || 1)>> <</if>> <<case "Repopulationist">> <<if Number.isFinite($arcologies[0].FSRepopulationFocus)>> <<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSRepopulationFocus/$FSLockinLevel)>> <<set $arcologies[0].FSRepopulationFocus += 0.05*$args[1]*$FSSingleSlaveRep*($args[2] || 1)>> <</if>> <<case "Eugenics">> <<if Number.isFinite($arcologies[0].FSRestart)>> <<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSRestart/$FSLockinLevel)>> <<set $arcologies[0].FSRestart += 0.05*$args[1]*$FSSingleSlaveRep*($args[2] || 1)>> <</if>> <<case "Hedonism">> <<if Number.isFinite($arcologies[0].FSHedonisticDecadence)>> <<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSHedonisticDecadence/$FSLockinLevel)>> <<set $arcologies[0].FSHedonisticDecadence += 0.05*$args[1]*$FSSingleSlaveRep*($args[2] || 1)>> <</if>> <<default>> @@.red;ERROR: bad FS reference $args[0]@@ <</switch>> <</widget>> /% Call as <<FSChangePorn>> $args[0]: FS. $args[1]: Magnitude. %/ <<widget "FSChangePorn">> <<FSChange $args[0] $args[1] $pornFameBonus>> <</widget>> /* Called as <<FSChangeDecoration "FSName" "clothesBoughtFSClothes">>, will generate description of current decoration level and a link to increase it if applicable, quotes are needed to pass FSName as reference - DO NOT INCLUDE IT AS PROPERTY OF $arcologies[0]! */ <<widget "FSChangeDecoration">> <<set _FS = $args[0]>> <<set _FSDecoration = _FS + "Decoration">> <<capture _FS, _FSDecoration>> <<switch $arcologies[0][_FSDecoration]>> <<case 20>> $arcologies[0].name is not customized to support this goal. <<if $arcologies[0][_FS] >= 10>> [[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0][_FSDecoration] = 40, $cash -= 2500]] //Costs <<print cashFormat(2500)>>// <<else>> You must advance this goal before customization to support it becomes available. <</if>> <<case 40>> $arcologies[0].name's media is supporting this goal. <<if $arcologies[0][_FS] >= 30>> [[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0][_FSDecoration] = 60, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 60>> $arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too. <<if $arcologies[0][_FS] >= 50>> [[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0][_FSDecoration] = 80, $cash -= 10000]] //Costs <<print cashFormat(10000)>>// <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 80>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too. <<if $arcologies[0][_FS] >= 70>> <<if def $args[3]>> /* Only for FSRepopulation */ [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0][_FSDecoration] = 100, State.variables[$args[1]] = 1, State.variables[$args[2]] = 1, State.variables[$args[3]] = 1, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<elseif def $args[1]>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0][_FSDecoration] = 100, State.variables[$args[1]] = 1, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <<else>> [[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0][_FSDecoration] = 100, $cash -= 20000]] //Costs <<print cashFormat(20000)>>// <</if>> <<else>> You must advance this goal before further customization to support it becomes available. <</if>> <<case 100>> $arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. <</switch>> <</capture>> <</widget>> <<widget "ValidateFacilityDecoration">> /* Used by following widget, called with <<ValidateFacilityDecoration "var">> where var is for example "spaDecoration" -- quotes are needed to pass var as reference - DO NOT INCLUDE $ PREFIX! */ <<switch State.variables[$args[0]]>> /* get value of var name that was provided */ <<case "standard">> /* nothing to do */ <<case "Supremacist">> <<if !Number.isFinite($arcologies[0].FSSupremacist)>> <<set State.variables[$args[0]] = "standard">> <</if>> <<case "Subjugationist">> <<if !Number.isFinite($arcologies[0].FSSubjugationist)>> <<set State.variables[$args[0]] = "standard">> <</if>> <<case "Gender Radicalist">> <<if !Number.isFinite($arcologies[0].FSGenderRadicalist)>> <<set State.variables[$args[0]] = "standard">> <</if>> <<case "Gender Fundamentalist">> <<if !Number.isFinite($arcologies[0].FSGenderFundamentalist)>> <<set State.variables[$args[0]] = "standard">> <</if>> <<case "Paternalist">> <<if !Number.isFinite($arcologies[0].FSPaternalist)>> <<set State.variables[$args[0]] = "standard">> <</if>> <<case "Body Purist">> <<if !Number.isFinite($arcologies[0].FSBodyPurist)>> <<set State.variables[$args[0]] = "standard">> <</if>> <<case "Transformation Fetishist">> <<if !Number.isFinite($arcologies[0].FSTransformationFetishist)>> <<set State.variables[$args[0]] = "standard">> <</if>> <<case "Youth Preferentialist">> <<if !Number.isFinite($arcologies[0].FSYouthPreferentialist)>> <<set State.variables[$args[0]] = "standard">> <</if>> <<case "Maturity Preferentialist">> <<if !Number.isFinite($arcologies[0].FSMaturityPreferentialist)>> <<set State.variables[$args[0]] = "standard">> <</if>> <<case "Slimness Enthusiast">> <<if !Number.isFinite($arcologies[0].FSSlimnessEnthusiast)>> <<set State.variables[$args[0]] = "standard">> <</if>> <<case "Asset Expansionist">> <<if !Number.isFinite($arcologies[0].FSAssetExpansionist)>> <<set State.variables[$args[0]] = "standard">> <</if>> <<case "Pastoralist">> <<if !Number.isFinite($arcologies[0].FSPastoralist)>> <<set State.variables[$args[0]] = "standard">> <</if>> <<case "Physical Idealist">> <<if !Number.isFinite($arcologies[0].FSPhysicalIdealist)>> <<set State.variables[$args[0]] = "standard">> <</if>> <<case "Chattel Religionist">> <<if !Number.isFinite($arcologies[0].FSChattelReligionist)>> <<set State.variables[$args[0]] = "standard">> <</if>> <<case "Degradationist">> <<if !Number.isFinite($arcologies[0].FSDegradationist)>> <<set State.variables[$args[0]] = "standard">> <</if>> <<case "Roman Revivalist">> <<if !Number.isFinite($arcologies[0].FSRomanRevivalist)>> <<set State.variables[$args[0]] = "standard">> <</if>> <<case "Egyptian Revivalist">> <<if !Number.isFinite($arcologies[0].FSEgyptianRevivalist)>> <<set State.variables[$args[0]] = "standard">> <</if>> <<case "Edo Revivalist">> <<if !Number.isFinite($arcologies[0].FSEdoRevivalist)>> <<set State.variables[$args[0]] = "standard">> <</if>> <<case "Arabian Revivalist">> <<if !Number.isFinite($arcologies[0].FSArabianRevivalist)>> <<set State.variables[$args[0]] = "standard">> <</if>> <<case "Chinese Revivalist">> <<if !Number.isFinite($arcologies[0].FSChineseRevivalist)>> <<set State.variables[$args[0]] = "standard">> <</if>> <<case "Repopulation Focus">> <<if !Number.isFinite($arcologies[0].FSRepopulationFocus)>> <<set State.variables[$args[0]] = "standard">> <</if>> <<case "Eugenics">> <<if !Number.isFinite($arcologies[0].FSRestart)>> <<set State.variables[$args[0]] = "standard">> <</if>> <<case "Hedonistic">> <<if !Number.isFinite($arcologies[0].FSHedonisticDecadence)>> <<set State.variables[$args[0]] = "standard">> <</if>> <</switch>> <</widget>> <<widget "ClearFacilityDecorations">> /* Called when a FS is abandoned or failed out of. */ <<if $brothel > 0>><<ValidateFacilityDecoration "brothelDecoration">><</if>> <<if $club > 0>><<ValidateFacilityDecoration "clubDecoration">><</if>> <<if $dairy > 0>><<ValidateFacilityDecoration "dairyDecoration">><</if>> <<if $spa > 0>><<ValidateFacilityDecoration "spaDecoration">><</if>> <<if $clinic > 0>><<ValidateFacilityDecoration "clinicDecoration">><</if>> <<if $schoolroom > 0>><<ValidateFacilityDecoration "schoolroomDecoration">><</if>> <<if $cellblock > 0>><<ValidateFacilityDecoration "cellblockDecoration">><</if>> <<if $servantsQuarters > 0>><<ValidateFacilityDecoration "servantsQuartersDecoration">><</if>> <<if $arcade > 0>><<ValidateFacilityDecoration "arcadeDecoration">><</if>> <<if $masterSuite > 0>><<ValidateFacilityDecoration "masterSuiteDecoration">><</if>> <</widget>> /* Called as <<SetFacilityDecoration "facilityDecoration">>, will generate a clickable list of potential decorations, quotes are needed to pass facilityDecoration as reference - DO NOT INCLUDE $ PREFIX! */ <<widget "SetFacilityDecoration">> <<if ($arcologies[0].FSSupremacist >= 20) && (State.variables[$args[0]] != "Supremacist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Supremacist redecoration|Future Society][State.variables[$args[0]] = "Supremacist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSubjugationist >= 20) && (State.variables[$args[0]] != "Subjugationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Subjugationist redecoration|Future Society][State.variables[$args[0]] = "Subjugationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRepopulationFocus >= 20) && (State.variables[$args[0]] != "Repopulation Focus")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Repopulation Focus redecoration|Future Society][State.variables[$args[0]] = "Repopulation Focus", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRestart >= 20) && (State.variables[$args[0]] != "Eugenics")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Eugenics redecoration|Future Society][State.variables[$args[0]] = "Eugenics", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderRadicalist >= 20) && (State.variables[$args[0]] != "Gender Radicalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Radicalist redecoration|Future Society][State.variables[$args[0]] = "Gender Radicalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSGenderFundamentalist >= 20) && (State.variables[$args[0]] != "Gender Fundamentalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Gender Fundamentalist redecoration|Future Society][State.variables[$args[0]] = "Gender Fundamentalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPaternalist >= 20) && (State.variables[$args[0]] != "Paternalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Paternalist redecoration|Future Society][State.variables[$args[0]] = "Paternalist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSBodyPurist >= 20) && (State.variables[$args[0]] != "Body Purist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Body Purist redecoration|Future Society][State.variables[$args[0]] = "Body Purist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSTransformationFetishist >= 20) && (State.variables[$args[0]] != "Transformation Fetishist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Transformation Fetishist redecoration|Future Society][State.variables[$args[0]] = "Transformation Fetishist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSYouthPreferentialist >= 20) && (State.variables[$args[0]] != "Youth Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Youth Preferentialist redecoration|Future Society][State.variables[$args[0]] = "Youth Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSMaturityPreferentialist >= 20) && (State.variables[$args[0]] != "Maturity Preferentialist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Maturity Preferentialist redecoration|Future Society][State.variables[$args[0]] = "Maturity Preferentialist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && (State.variables[$args[0]] != "Slimness Enthusiast")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Slimness Enthusiast redecoration|Future Society][State.variables[$args[0]] = "Slimness Enthusiast", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSAssetExpansionist >= 20) && (State.variables[$args[0]] != "Asset Expansionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Asset Expansionist redecoration|Future Society][State.variables[$args[0]] = "Asset Expansionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPastoralist >= 20) && (State.variables[$args[0]] != "Pastoralist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Pastoralist redecoration|Future Society][State.variables[$args[0]] = "Pastoralist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSPhysicalIdealist >= 20) && (State.variables[$args[0]] != "Physical Idealist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Physical Idealist redecoration|Future Society][State.variables[$args[0]] = "Physical Idealist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSHedonisticDecadence >= 20) && (State.variables[$args[0]] != "Hedonistic")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Hedonistic redecoration|Future Society][State.variables[$args[0]] = "Hedonistic", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSChattelReligionist >= 20) && (State.variables[$args[0]] != "Chattel Religionist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chattel Religionist redecoration|Future Society][State.variables[$args[0]] = "Chattel Religionist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSDegradationist >= 20) && (State.variables[$args[0]] != "Degradationist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Degradationist redecoration|Future Society][State.variables[$args[0]] = "Degradationist", $cash -= 5000]] <</if>> <<if ($arcologies[0].FSRomanRevivalist >= 20) && (State.variables[$args[0]] != "Roman Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Roman Revivalist redecoration|Future Society][State.variables[$args[0]] = "Roman Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSAztecRevivalist >= 20) && (State.variables[$args[0]] != "Aztec Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Aztec Revivalist redecoration|Future Society][State.variables[$args[0]] = "Aztec Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && (State.variables[$args[0]] != "Egyptian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Egyptian Revivalist redecoration|Future Society][State.variables[$args[0]] = "Egyptian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSEdoRevivalist >= 20) && (State.variables[$args[0]] != "Edo Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Edo Revivalist redecoration|Future Society][State.variables[$args[0]] = "Edo Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSArabianRevivalist >= 20) && (State.variables[$args[0]] != "Arabian Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Arabian Revivalist redecoration|Future Society][State.variables[$args[0]] = "Arabian Revivalist", $cash -= 5000]] <<elseif ($arcologies[0].FSChineseRevivalist >= 20) && (State.variables[$args[0]] != "Chinese Revivalist")>> <br>&nbsp;&nbsp;&nbsp;&nbsp;[[Chinese Revivalist redecoration|Future Society][State.variables[$args[0]] = "Chinese Revivalist", $cash -= 5000]] <</if>> <</widget>> /% Call as <<SlaveInteractFucktoy>> %/ <<widget "SlaveInteractFucktoy">> <<replace #fucktoypref>> <<if ($activeSlave.assignment == "please you") || ($activeSlave.assignment == "serve in the master suite") || ($activeSlave.assignment == "be your Concubine")>> __Fucktoy use preference__: <strong><span id="hole">$activeSlave.toyHole</span></strong>. <<link "Mouth">><<set $activeSlave.toyHole = "mouth">><<replace "#hole">>$activeSlave.toyHole<</replace>><</link>> | <<link "Tits">><<set $activeSlave.toyHole = "boobs">><<replace "#hole">>$activeSlave.toyHole<</replace>><</link>> <<if ($activeSlave.vagina > 0) && canDoVaginal($activeSlave)>> | <<link "Pussy">><<set $activeSlave.toyHole = "pussy">><<replace "#hole">>$activeSlave.toyHole<</replace>><</link>> <<elseif ($activeSlave.vagina == 0)>> | //Take her virginity before giving her pussy special attention// <</if>> <<if ($activeSlave.anus > 0) && canDoAnal($activeSlave)>> | <<link "Ass">><<set $activeSlave.toyHole = "ass">><<replace "#hole">>$activeSlave.toyHole<</replace>><</link>> <<else>> | //Take her anal virginity before giving her ass special attention// <</if>> /*check*/ <<if ($activeSlave.dick > 0) && canPenetrate($activeSlave)>> | <<link "Dick">><<set $activeSlave.toyHole = "dick">><<replace "#hole">>$activeSlave.toyHole<</replace>><</link>> <</if>> | <<link "No Preference">><<set $activeSlave.toyHole = "all her holes">><<replace "#hole">>$activeSlave.toyHole<</replace>><</link>> <br> <</if>> <</replace>> <</widget>> /* OBSOLETE: Use setPregType()instead! Call as <<SetPregType>> $args[0]: Slave. */ <<widget "SetPregType">> /* IMHO rework is posssible. Can be more interesting to play, if this code will take in account more body conditions - age, fat, food, hormone levels, etc. */ <<if $args[0].broodmother < 1>> /* Broodmothers should be not processed here. Necessary now.*/ <<if (def $args[0].readyOva) && $args[0].readyOva > 0 >> <<set $args[0].pregType = $args[0].readyOva, $args[0].readyOva = 0>> /* just single override; for delayed impregnation cases */ <</if>> <<if $args[0].ID == -1>> <<if $PC.birthMaster > 0>> /* Predisposed to twins */ <<if $PC.fertDrugs == 1>> <<set $args[0].pregType = either(2, 2, 3, 3, 3, 3, 4, 4)>> <<else>> <<set $args[0].pregType = either(1, 1, 1, 2, 2, 2, 2, 2, 2, 3)>> <</if>> <<if $PC.forcedFertDrugs > 0>> <<set $args[0].pregType += either(1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4)>> <</if>> <<else>> <<if $PC.fertDrugs == 1>> <<set $args[0].pregType = either(1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4)>> <<else>> <<set $args[0].pregType = either(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2)>> <</if>> <<if $PC.forcedFertDrugs > 0>> <<set $args[0].pregType += either(0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4)>> <</if>> <</if>> <<else>> <<if $args[0].pregType == 0>> <<if ($args[0].drugs == "super fertility drugs")>> <<if (($masterSuitePregnancyFertilitySupplements == 1) && (($args[0].assignment == "serve in the master suite") || ($args[0].assignment == "be your Concubine")))>> <<if ($args[0].hormones == 2)>> <<set $args[0].pregType = random(20,29)>> <<else>> <<set $args[0].pregType = random(10,29)>> <</if>> <<else>> <<if ($args[0].hormones == 2)>> <<set $args[0].pregType = random(10,29)>> <<else>> <<set $args[0].pregType = either(3, 4, 4, 4, 5, 5, 6, 10, 11, 20)>> <</if>> <</if>> <<elseif ($args[0].drugs == "fertility drugs")>> <<if (($masterSuitePregnancyFertilitySupplements == 1) && (($args[0].assignment == "serve in the master suite") || ($args[0].assignment == "be your Concubine")))>> <<if ($args[0].hormones == 2)>> <<set $args[0].pregType = random(4,5)>> <<else>> <<set $args[0].pregType = either(2, 2, 3, 3, 3, 3, 4, 4, 5, 5)>> <</if>> <<else>> <<if ($args[0].hormones == 2)>> <<set $args[0].pregType = random(2,5)>> <<else>> <<set $args[0].pregType = either(1, 1, 2, 2, 3, 3, 4, 4, 5, 5)>> <</if>> <</if>> <<else>> <<set $args[0].pregType = either(1, 1, 1, 1, 1, 1, 1, 1, 1, 2)>> <</if>> <</if>> <</if>> <</if>> <</widget>> /* Penetrative ability, ability to become pregnant, and canBreed() must be checked outside of this. Designed to assume .eggType == "human". $args[0] is the target to get pregnant. $args[1] is the % chance to concieve. $args[2] control's the hole involved (0 - vagina, 1 - ass, 2 - both). .mpreg did this. $args[3] is the ID of her sire or 0 if undefined. $args[4] is an override if defined - $args[3] must be defined in this case. */ <<widget "KnockMeUp">> <<if $seePreg != 0>> <<if random(0,99) < ($args[1]+($reproductionFormula*(($args[0].pregSource <= 0) ? (($args[0].ID == -1) ? 0 : 10) : 20)))>> <<if $args[0].mpreg === $args[2]>> <<set $args[0].preg = 1>> <<set $args[0].pregSource = $args[3] || 0>> <<if $args[0].ID != -1>> <<set $args[0].pregWeek = 1>> <</if>> <<set $args[0].pregType = setPregType($args[0])>> <<set WombImpregnate($args[0], $args[0].pregType, $args[0].pregSource, 1)>> <<if $menstruation == 1>> <<elseif ndef $args[4]>> <<set $args[0].pregKnown = 1>> <<if $args[0].ID == -1>> /*@@.lime;You have gotten pregnant.@@*/ <<elseif $args[0].fuckdoll == 0>> @@.lime;She has become pregnant.@@ <<else>> @@.lime;It has become pregnant.@@ <</if>> <<else>> <<set $args[0].pregKnown = 1>> <</if>> <<elseif $args[2] == 2>> <<set $args[0].preg = 1>> <<set $args[0].pregSource = $args[3] || 0>> <<if $args[0].ID != -1>> <<set $args[0].pregWeek = 1>> <</if>> <<set $args[0].pregType = setPregType($args[0])>> <<set WombImpregnate($args[0], $args[0].pregType, $args[0].pregSource, 1)>> <<if $menstruation == 1>> <<elseif ndef $args[4]>> <<set $args[0].pregKnown = 1>> <<if $args[0].ID == -1>> /*@@.lime;You have gotten pregnant.@@*/ <<elseif $args[0].fuckdoll == 0>> @@.lime;She has become pregnant.@@ <<else>> @@.lime;It has become pregnant.@@ <</if>> <<else>> <<set $args[0].pregKnown = 1>> <</if>> <</if>> <</if>> <</if>> <</widget>> /* Call as <<SetBellySize>> $args[0]: Slave. */ <<widget "SetBellySize">> /* <<if $args[0].broodmother == 1>> <<if $args[0].broodmotherCountDown > 0>> <<set $args[0].bellyPreg = setup.broodSizeOneShutDown[$args[0].broodmotherCountDown]>> <<set $args[0].pregType = $args[0].broodmotherCountDown>> <<else>> <<set $args[0].bellyPreg = setup.broodSizeOne[$args[0].preg]>> <<set $args[0].pregType = $args[0].preg>> <</if>> <<elseif $args[0].preg > 5>> <<set $args[0].bellyPreg = getPregBellySize($args[0])>> <<else>> <<set $args[0].bellyPreg = 0>> <</if>> This block now relpaced with universal code */ <<set WombNormalizePreg($args[0])>> /*now with support for legacy code that advance pregnancy by setting .preg++ */ <<if $args[0].bellyImplant > 0>> <<set _implantSize = $args[0].bellyImplant>> <<else>> <<set _implantSize = 0>> <</if>> <<if $args[0].inflation == 3>> <<set $args[0].bellyFluid = 10000>> <<elseif $args[0].inflation == 2>> <<set $args[0].bellyFluid = 5000>> <<elseif $args[0].inflation == 1>> <<set $args[0].bellyFluid = 2000>> <<else>> <<set $args[0].bellyFluid = 0>> <</if>> <<set $args[0].belly = $args[0].bellyPreg+$args[0].bellyFluid+_implantSize>> <</widget>> /* see how they are on a single line? This permits "."s and other things to be appended directly onto the widget result */ <<widget "PlayerName">><<if $surnameOrder != 1>><<switch $PC.nationality>><<case "Cambodian" "Chinese" "Hungarian" "Japanese" "Korean" "Mongolian" "Taiwanese" "Vietnamese">><<if $PC.surname>>$PC.surname <</if>>$PC.name<<default>>$PC.name<<if $PC.surname>> $PC.surname<</if>><</switch>><<else>>$PC.name<<if $PC.surname>> $PC.surname<</if>><</if>><</widget>> <<widget "SlaveFullName">><<if $surnameOrder != 1>><<switch $args[0].nationality>><<case "Cambodian" "Chinese" "Hungarian" "Japanese" "Korean" "Mongolian" "Taiwanese" "Vietnamese">><<if $args[0].slaveSurname>>$args[0].slaveSurname <</if>>$args[0].slaveName<<default>>$args[0].slaveName<<if $args[0].slaveSurname>> $args[0].slaveSurname<</if>><</switch>><<else>>$args[0].slaveName<<if $args[0].slaveSurname>> $args[0].slaveSurname<</if>><</if>><</widget>> <<widget "PoliteRudeTitle">><<switch $args[0].nationality>><<case "Japanese">><<if $args[0].trust > 0>>$PC.name<<if $PC.title > 0>>kun<<else>>chan<</if>><<else>><<if $PC.surname>><<print $PC.surname>><<else>><<print $PC.name>><<s>>an<</if>><</if>><<default>><<if $args[0].intelligence < -2>><<Master>><<elseif $args[0].intelligence > 1>><<if $PC.title > 0>>Ma<<s>>ther<<else>>Mi<<s>>tre<<ss>><</if>><<elseif $args[0].trust > 0>>$PC.name<<else>><<if $PC.surname>>$PC.surname<<else>>$PC.name<</if>><</if>><</switch>><</widget>> /* Call as <<EventNameLink>> $args[0]: Slave. */ <<widget "EventNameLink">><<if $surnameOrder != 1>><<switch $args[0].nationality>><<case "Cambodian" "Chinese" "Hungarian" "Japanese" "Korean" "Mongolian" "Taiwanese" "Vietnamese">><<if $args[0].slaveSurname>><<set _name = $args[0].slaveSurname>><<set _name += " " + $args[0].slaveName>><<else>><<set _name = $args[0].slaveName>><</if>><<default>><<set _name = $args[0].slaveName>><<if $args[0].slaveSurname>><<set _name += " " + $args[0].slaveSurname>><</if>><</switch>><<else>><<set _name = $args[0].slaveName>><<if $args[0].slaveSurname>><<set _name += " " + $args[0].slaveSurname>><</if>><</if>><span id="name"><<print "[[_name|Long Slave Description][$nextLink = passage(), $eventDescription = 1]]">></span><</widget>> /* Call as <<EventNameDelink>> $args[0]: Slave. */ <<widget "EventNameDelink">><<replace "#name">><<SlaveFullName $args[0]>><</replace>><</widget>> /* Call as <<DegradingName $slave>> where $slave is any slave object $args[0]: Slave */ <<widget "DegradingName">> <<if $args[0].fuckdoll > 0>> <<set $args[0].slaveName = "Fuckdoll No. " + random(1000,9999), $args[0].slaveSurname = 0>> <<elseif ($args[0].assignment == "work in the dairy") && ($dairyRestraintsSetting >= 2)>> <<set $args[0].slaveName = "Bioreactor No. " + random(1000,9999), $args[0].slaveSurname = 0>> <<else>> <<set _names = []>> <<if ($seeRace == 1)>> <<switch $args[0].race>> <<case "white">> <<set _names.push("Pale", "White")>> <<case "asian">> <<set _names.push("Asian", "Yellow")>> <<case "latina">> <<set _names.push("Brown", "Latina")>> <<case "black">> <<set _names.push("Black", "Dark")>> <<case "pacific islander">> <<set _names.push("Islander", "Sea")>> <<case "malay">> <<set _names.push("Cinnamon", "Pinoy", "Spice")>> <<case "southern european">> <<set _names.push("Mediterranean", "Olive")>> <<case "amerindian">> <<set _names.push("Indian", "Reservation")>> <<case "semitic">> <<set _names.push("Semitic")>> <<case "middle eastern">> <<set _names.push("Arab", "Sand")>> <<case "indo-aryan">> <<set _names.push("Brown", "Indian")>> <<case "mixed race">> <<set _names.push("Mulatto", "Mutt")>> <</switch>> <</if>> <<set _names.push($args[0].hColor)>> <<if ($args[0].eyes == -2)>> <<set _names.push("Blind", "Eyeless", "Sightless")>> <</if>> <<if ($args[0].boobs < 500) && ($args[0].butt < 3)>> <<set _names.push("Girly", "Slim", "Thin")>> <</if>> <<if ($args[0].boobs < 300)>> <<set _names.push("Flat")>> <</if>> <<if ($args[0].anus > 2) || ($args[0].vagina > 2)>> <<set _names.push("Gaping", "Hallway", "Slit", "Wideopen")>> <</if>> <<if ($args[0].weight > 160)>> <<set _names.push("Cow", "Fat", "Whale")>> <<elseif ($args[0].weight > 30)>> <<set _names.push("Chubby", "Fat", "Whale")>> <<elseif ($args[0].weight <= -30)>> <<set _names.push("Bony", "Rail", "Skinny")>> <</if>> <<if ($args[0].muscles > 30)>> <<set _names.push("Huge", "Muscles", "Ripped", "Strong")>> <</if>> <<if ($args[0].fetish == "buttslut") && ($args[0].fetishKnown == 1)>> <<set _names.push("Anal", "Sodomy")>> <</if>> <<if ($args[0].fetish == "cumslut") && ($args[0].fetishKnown == 1)>> <<set _names.push("Cum", "Dicksuck", "Sucker")>> <</if>> <<if ($args[0].fetish == "humiliation") && ($args[0].fetishKnown == 1)>> <<set _names.push("Rape")>> <</if>> <<if ($args[0].fetish == "masochist") && ($args[0].fetishKnown == 1)>> <<set _names.push("Pain", "Rape", "Struggle")>> <</if>> <<if ($args[0].fetish == "pregnancy") && ($args[0].fetishKnown == 1)>> <<set _names.push("Fertile")>> <</if>> <<if (($args[0].boobs*$args[0].lactation) > 1000)>> <<set _names.push("Creamy", "Milky")>> <</if>> <<if ($args[0].oralSkill <= 30) && ($args[0].analSkill <= 30)>> <<set _names.push("Cheap", "Fail", "Gutter")>> <</if>> <<if $args[0].nipples == "fuckable">> <<set _names.push("Nipplefuck", "Nipplecunt")>> <<elseif ($args[0].nipples != "tiny") && ($args[0].nipples != "cute")>> <<set _names.push("Pointy", "Titclit")>> <</if>> <<if ($args[0].visualAge > 35)>> <<set _names.push("Mature")>> <</if>> <<if ($args[0].visualAge < 25)>> <<set _names.push("Girly", "Thin", "Young")>> <</if>> <<if ($args[0].amp == 1)>> <<set _names.push("Stumpy")>> <</if>> <<if ($args[0].boobsImplant > 1000) || ($args[0].buttImplant > 3)>> <<set _names.push("Fake", "Plastic", "Silicone")>> <</if>> <<if ($args[0].dick > 5) && ($args[0].balls > 5)>> <<set $prefixes.push("Potent")>> <</if>> <<if ($args[0].broodmother == 2) && ($args[0].preg > 30)>> <<set $prefixes.push("Bursting", "Seeded")>> <</if>> <<if ($args[0].broodmother == 1) && ($args[0].preg > 30)>> <<set $prefixes.push("Bloated", "Stuffed")>> <</if>> <<if $args[0].bellyPreg >= 450000>> <<set $prefixes.push("Bulging", "Squirming")>> <</if>> <<if ($args[0].bellyPreg >= 5000)>> <<set _names.push("Preg")>> <</if>> <<if ($args[0].dick > 4)>> <<set _names.push("Dangle", "Hung")>> <</if>> <<if ($args[0].dick > 0) && ($args[0].balls == 0)>> <<set _names.push("Cut", "Gelded", "Soft")>> <</if>> <<if ($args[0].dick > 0) && ($args[0].balls > 0)>> <<set _names.push("Erect", "Hard", "Stiff")>> <</if>> <<if ($args[0].dick == 1)>> <<set _names.push("Micro", "Tiny")>> <</if>> <<if ($args[0].height >= 185)>> <<set _names.push("Tall", "Top")>> <</if>> <<if ($args[0].height < 150)>> <<set _names.push("Stumpy", "Tiny")>> <</if>> <<if ($args[0].whoreSkill > 95)>> <<set _names.push("Money", "Street")>> <</if>> <<if ($args[0].entertainSkill > 95)>> <<set _names.push("Easy", "Club")>> <</if>> <<if ($args[0].oralSkill > 95)>> <<set _names.push("Suck")>> <</if>> <<if ($args[0].intelligence > 1)>> <<set _names.push("Bright", "Clever", "Smart")>> <<if ($args[0].intelligenceImplant == 1)>> <<set _names.push("College", "Graduate", "Nerdy")>> <</if>> <<elseif ($args[0].intelligence < -1)>> <<set _names.push("Cretin", "Dumb", "Retarded", "Stupid")>> <</if>> <<if ($args[0].vagina == 1) && ($args[0].vaginalSkill <= 10)>> <<set _names.push("Fresh", "New", "Tight")>> <</if>> <<if ($args[0].devotion < -75)>> <<set _names.push("Angry", "Biter", "Caged")>> <<elseif ($args[0].devotion < -50)>> <<set _names.push("Cell", "Cuffs")>> <<elseif ($args[0].devotion < -20)>> <<set _names.push("Bag", "Box")>> <<elseif ($args[0].devotion <= 20)>> <<set _names.push("Sad", "Whiner")>> <</if>> <<if ($args[0].trust < -50)>> <<set _names.push("Screaming")>> <<elseif ($args[0].trust < -20)>> <<set _names.push("Crying")>> <<elseif ($args[0].trust < 20)>> <<set _names.push("Begging")>> <</if>> <<set _suffixes = []>> <<if $args[0].dick == 0>> <<if $args[0].vagina == -1>> /* NULLS */ <<set _suffixes.push("Null")>> <<else>> /* FEMALES */ <<if $args[0].visualAge < 25>> <<set _suffixes.push("Girl")>> <</if>> <</if>> <<else>> <<if $args[0].vagina != -1>> <<set _suffixes.push("Futa")>> <<else>> <<if $args[0].balls > 0>> <<if ($args[0].boobs > 300) && ($args[0].butt > 2)>> /* SHEMALES: cock & balls, T&A above minimum */ <<set _suffixes.push("Shemale")>> <<else>> <<if ($args[0].shoulders < 1) && ($args[0].muscles <= 30)>> <<if ($args[0].faceShape == "masculine") || ($args[0].faceShape == "androgynous")>> /* SISSIES: feminine shoulders or muscles, masculine faces */ <<set _suffixes.push("Sissy")>> <<else>> /* TRAPS: feminine shoulders or muscles, feminine faces */ <<set _suffixes.push("Trap")>> <</if>> <<else>> /* BITCHES: masculine shoulders or muscles */ <<set _suffixes.push("Bitch")>> <</if>> <</if>> <<else>> <<if $args[0].visualAge > 35>> <<set _suffixes.push("DickMILF")>> <<elseif $args[0].visualAge >= 25>> <<set _suffixes.push("Dickslave")>> <<else>> <<set _suffixes.push("Dickgirl")>> <</if>> <</if>> <</if>> <</if>> <<if ($args[0].anus > 0)>> <<set _suffixes.push("Anus", "Asshole", "Backdoor", "Butt", "Butthole")>> <</if>> <<if ($args[0].vagina > 0)>> <<set _suffixes.push("Cunt", "Pussy", "Vagina")>> <</if>> <<if ($args[0].boobs < 500) && ($args[0].butt < 3) && ($args[0].dick > 0)>> <<set _suffixes.push("Bitch", "Bottom", "Sissy", "Trap")>> <</if>> <<if ($args[0].energy > 95)>> <<set _suffixes.push("Fuck", "Fuckaddict", "Nympho", "Sexaddict")>> <</if>> <<if ($args[0].weight > 160)>> <<set _names.push("Blimp", "Fatass")>> <</if>> <<if ($args[0].fetish == "humiliation") && ($args[0].fetishKnown == 1)>> <<set _suffixes.push("Rapebait", "Showgirl")>> <</if>> <<if ($args[0].fetish == "submissive") && ($args[0].fetishKnown == 1)>> <<set _suffixes.push("Bottom", "Fuckee", "Rapebait")>> <</if>> <<if ($args[0].fetish == "dom") && ($args[0].fetishKnown == 1)>> <<set _suffixes.push("Dom", "Fucker", "Top")>> <</if>> <<if ($args[0].fetish == "pregnancy") && ($args[0].fetishKnown == 1)>> <<set _suffixes.push("Breeder", "Mommy")>> <</if>> <<if ($args[0].fetish == "boobs") && ($args[0].fetishKnown == 1)>> <<set _suffixes.push("Boob", "Boobie", "Tit", "Titty")>> <</if>> <<if (($args[0].boobs*$args[0].lactation) > 1000)>> <<set _suffixes.push("Cow")>> <</if>> <<if $args[0].births >= 5>> <<set _suffixes.push("Broodmother")>> <</if>> <<if $args[0].births >= 2>> <<set _suffixes.push("Breeder")>> <</if>> <<if ($args[0].nipples != "tiny") && ($args[0].nipples != "cute")>> <<set _suffixes.push("Nipples")>> <</if>> <<if ($args[0].areolae > 2)>> <<set _suffixes.push("Areolas", "Headlights")>> <</if>> <<if ($args[0].lips > 40)>> <<set _suffixes.push("Lips", "Pillows")>> <</if>> <<if ($args[0].labia > 1)>> <<set _suffixes.push("Curtains", "Flower", "Lips")>> <</if>> <<if ($args[0].visualAge > 35)>> <<set _suffixes.push("Cougar", "MILF")>> <</if>> <<if ($args[0].amp == 1)>> <<set _suffixes.push("Stumpy")>> <</if>> <<if ($args[0].bellyPreg > 5000)>> <<set _suffixes.push("Belly", "Mommy")>> <</if>> <<if $args[0].belly >= 1500>> <<set _suffixes.push("Belly")>> <</if>> <<if ($args[0].dick > 5) && ($args[0].balls > 5)>> <<set _suffixes.push("Cannon", "Daddy")>> <</if>> <<if $args[0].breedingMark == 1>> <<set _suffixes.push("Breeder", "Oven", "Womb")>> <</if>> <<if ($args[0].broodmother == 2) && ($args[0].preg > 30)>> <<set _suffixes.push("Factory", "Nursery")>> <</if>> <<if ($args[0].broodmother == 1) && ($args[0].preg > 30)>> <<set _suffixes.push("Breeder", "Factory")>> <</if>> <<if $args[0].belly > 150000>> <<set _suffixes.push("Balloon")>> <</if>> <<if ($args[0].dick > 4)>> <<set _suffixes.push("Cock", "Dick")>> <</if>> <<if ($args[0].dick == 1)>> <<set _suffixes.push("Bitch")>> <</if>> <<if ($args[0].boobs >= 800)>> <<set _suffixes.push("Boob", "Boobs", "Titty")>> <</if>> <<if ($args[0].butt > 5)>> <<set _suffixes.push("Ass", "Bottom", "Butt")>> <</if>> <<if ($args[0].vagina == 0)>> <<set _suffixes.push("Virgin")>> <</if>> <<if ($args[0].height >= 185)>> <<set _suffixes.push("Tower")>> <</if>> <<if ($args[0].height < 150)>> <<set _suffixes.push("Shortstack", "Stumpy")>> <</if>> <<if ($args[0].whoreSkill > 95)>> <<set _suffixes.push("Whore")>> <</if>> <<if ($args[0].entertainSkill > 95)>> <<set _suffixes.push("Slut")>> <</if>> <<if ($args[0].oralSkill > 95)>> <<set _suffixes.push("Throat")>> <</if>> <<if ($args[0].vaginalSkill > 95)>> <<set _suffixes.push("Channel", "Kegel", "Pussy")>> <</if>> <<if ($args[0].analSkill > 95)>> <<set _suffixes.push("Asspussy", "Sphincter")>> <</if>> <<if ($args[0].anus == 1)>> <<set _suffixes.push("Tightass", "Tightbutt")>> <</if>> <<if $args[0].devotion > 50>> <<set _names.push("Prize")>> <<if ($args[0].visualAge > 35)>> <<set _suffixes.push("Queen")>> <<elseif ($args[0].visualAge < 25)>> <<set _names.push("Princess")>> <</if>> <</if>> <<if ($args[0].trust < -50)>> <<set _suffixes.push("Sobber")>> <<elseif ($args[0].trust < -20)>> <<set _suffixes.push("Meat", "Tears", "Thing", "Weeper")>> <</if>> <<set $args[0].slaveName = _names.random()>> <<switch $args[0].assignment>> <<case "guard you">> <<set $args[0].slaveName = either("Battle", "Guard")>> <<case "recruit girls">> <<set $args[0].slaveName = either("Cam", "Recruiter")>> <<case "be the Madam">> <<set $args[0].slaveName = either("Madam", "Pimp")>> <<case "be the DJ">> <<set $args[0].slaveName = either("Bass", "Booth")>> <<case "be the Milkmaid">> <<if $cumSlaves > 3>> <<set $args[0].slaveName = either("Fucker", "Milker")>> <</if>> <<case "be the Milkmaid">> <<set $args[0].slaveName = either("Dairy", "Farm")>> <<case "be your Head Girl">> <<set $args[0].slaveName = either("Chief", "Head")>> <<case "be the Schoolteacher">> <<set $args[0].slaveName = either("Classroom", "Teacher")>> <<case "be the Attendant">> <<set $args[0].slaveName = either("Bath", "Spa")>> <<case "be the Wardeness">> <<set $args[0].slaveName = either("Jail", "Prison")>> <<case "be your concubine">> <<set $args[0].slaveName = either("Bed", "Master")>> <</switch>> <<set _surname = _suffixes.random()>> <<if _surname == $args[0].slaveName.toLowerCase()>> <<DegradingName $args[0]>> <</if>> <<set $args[0].slaveSurname = _surname>> <</if>> <</widget>> <<widget "CreateSimpleTabs">> <head> <style> div.tab { overflow: hidden; border: 1px solid #ccc; background-color: transparent; } div.tab button { background-color: inherit; float: left; border: none; outline: none; cursor: pointer; padding: 14px 16px; transition: 0.3s; font-size: 19px; } div.tab button:hover { background-color: #444; } div.tab button.active { background-color: #777; } .tabcontent { display: none; padding: 6px 12px; -webkit-animation: fadeEffect 1s; animation: fadeEffect 1s; } @-webkit-keyframes fadeEffect { from {opacity: 0;} to {opacity: 1;} } @keyframes fadeEffect { from {opacity: 0;} to {opacity: 1;} } </style> </head> <</widget>>
NurseryAnon/fc
src/utility/miscWidgets.tw
tw
bsd-3-clause
134,434
:: Option Widgets [widget nobr] /% Call as <<OptionLineSeparations>> Should be placed in a <span> with id = "OptionLineSeparations" %/ <<widget "OptionLineSeparations">> Line separations are <<if $lineSeparations == 0>> @@.red;HIDDEN.@@ //<<link 'Show'>> <<set $lineSeparations = 1>> <<replace '#OptionLineSeparations'>> <<OptionLineSeparations>> <</replace>> <</link>>// <<else>> @@.cyan;SHOWN.@@ //<<link 'Hide'>> <<set $lineSeparations = 0>> <<replace '#OptionLineSeparations'>> <<OptionLineSeparations>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionSortBy>> Should be placed in a <span> with id = "OptionSortBy" %/ <<widget "OptionSortBy">> <<if $sortSlavesBy == "name">> Slaves are sorted on the main menu by @@.yellow;NAME.@@ <<elseif $sortSlavesBy == "seniority">> Slaves are sorted on the main menu by @@.yellow;SENIORITY.@@ <<elseif $sortSlavesBy == "actualAge">> Slaves are sorted on the main menu by @@.yellow;TRUE AGE.@@ <<elseif $sortSlavesBy == "visualAge">> Slaves are sorted on the main menu by @@.yellow;APPARENT AGE.@@ <<elseif $sortSlavesBy == "physicalAge">> Slaves are sorted on the main menu by @@.yellow;BODILY AGE.@@ <<elseif $sortSlavesBy == "assignment">> Slaves are sorted on the main menu by @@.yellow;ASSIGNMENT.@@ <<else>> Slaves are sorted on the main menu by @@.yellow;DEVOTION.@@ <</if>> // <<link 'Devotion'>> <<set $sortSlavesBy = "devotion">> <<replace '#OptionSortBy'>> <<OptionSortBy>> <</replace>> <</link>> | <<link 'Name'>> <<set $sortSlavesBy = "name">> <<replace '#OptionSortBy'>> <<OptionSortBy>> <</replace>> <</link>> | <<link 'Assignment'>> <<set $sortSlavesBy = "assignment">> <<replace '#OptionSortBy'>> <<OptionSortBy>> <</replace>> <</link>> | <<link 'Date purchased'>> <<set $sortSlavesBy = "seniority">> <<replace '#OptionSortBy'>> <<OptionSortBy>> <</replace>> <</link>> | <<link 'Age'>> <<set $sortSlavesBy = "actualAge">> <<replace '#OptionSortBy'>> <<OptionSortBy>> <</replace>> <</link>> | <<link 'How old they look'>> <<set $sortSlavesBy = "visualAge">> <<replace '#OptionSortBy'>> <<OptionSortBy>> <</replace>> <</link>> | <<link 'Age of their body'>> <<set $sortSlavesBy = "physicalAge">> <<replace '#OptionSortBy'>> <<OptionSortBy>> <</replace>> <</link>> // <</widget>> /% Call as <<OptionSortOrder>> Should be placed in a <span> with id = "OptionSortOrder" %/ <<widget "OptionSortOrder">> <<if $sortSlavesOrder == "ascending">> Slaves are sorted in @@.cyan;ASCENDING@@ order. //<<link 'Sort descending'>> <<set $sortSlavesOrder = "descending">> <<replace '#OptionSortOrder'>> <<OptionSortOrder>> <</replace>> <</link>>// <<else>> Slaves are sorted in @@.red;DESCENDING@@ order. //<<link 'Sort ascending'>> <<set $sortSlavesOrder = "ascending">> <<replace '#OptionSortOrder'>> <<OptionSortOrder>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionSortMain>> Should be placed in a <span> with id = "OptionSortMain" %/ <<widget "OptionSortMain">> <<if $sortSlavesMain == 0>> Sort options are @@.red;HIDDEN@@ on the main menu. //<<link 'Show'>> <<set $sortSlavesMain = 1>> <<replace '#OptionSortMain'>> <<OptionSortMain>> <</replace>> <</link>>// <<else>> Sort options are @@.cyan;SHOWN@@ on the main menu. //<<link 'Hide'>> <<set $sortSlavesMain = 0>> <<replace '#OptionSortMain'>> <<OptionSortMain>> <</replace>> <</link>>// <</if>> <</widget>> <<widget "OptionsSortAsAppearsOnMain">> <<if $sortSlavesMain != 0>> <br> Sort by: <<if $sortSlavesBy != "devotion">>[[Devotion|Main][$sortSlavesBy = "devotion"]]<<else>>Devotion<</if>> | <<if $sortSlavesBy != "name">>[[Name|Main][$sortSlavesBy = "name"]]<<else>>Name<</if>> | <<if $sortSlavesBy != "assignment">>[[Assignment|Main][$sortSlavesBy = "assignment"]]<<else>>Assignment<</if>> | <<if $sortSlavesBy != "seniority">>[[Seniority purchased|Main][$sortSlavesBy = "seniority"]]<<else>>Seniority<</if>> | <<if $sortSlavesBy != "actualAge">>[[Age|Main][$sortSlavesBy = "actualAge"]]<<else>>Age<</if>> | <<if $sortSlavesBy != "visualAge">>[[Apparent Age|Main][$sortSlavesBy = "visualAge"]]<<else>>Apparent Age<</if>> | <<if $sortSlavesBy != "physicalAge">>[[Bodily Age|Main][$sortSlavesBy = "physicalAge"]]<<else>>Bodily Age<</if>> &nbsp;&nbsp;&nbsp;&nbsp; Sort: <<if $sortSlavesOrder != "descending">>[[Descending|Main][$sortSlavesOrder = "descending"]]<<else>>Descending<</if>> | <<if $sortSlavesOrder != "ascending">>[[Ascending|Main][$sortSlavesOrder = "ascending"]]<<else>>Ascending<</if>> <</if>> <</widget>> /% Call as <<OptionRulesAssistantMain>> Should be placed in a <span> with id = "OptionRulesAssistantMain" %/ <<widget "OptionRulesAssistantMain">> <<if $rulesAssistantMain == 0>> The rules assistant is @@.red;HIDDEN.@@ //<<link 'Show'>> <<set $rulesAssistantMain = 1>> <<replace '#OptionRulesAssistantMain'>> <<OptionRulesAssistantMain>> <</replace>> <</link>>// <<else>> The rules assistant is @@.cyan;SHOWN.@@ //<<link 'Hide'>> <<set $rulesAssistantMain = 0>> <<replace '#OptionRulesAssistantMain'>> <<OptionRulesAssistantMain>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionDisplayAssignments>> Should be placed in a <span> with id = "OptionDisplayAssignments" %/ <<widget "OptionDisplayAssignments">> Main menu assignment shortcuts are <<if $displayAssignments == 1>> @@.cyan;SHOWN.@@ //<<link 'Hide'>> <<set $displayAssignments = 0>> <<replace '#OptionDisplayAssignments'>> <<OptionDisplayAssignments>> <</replace>> <</link>>// <<else>> @@.red;HIDDEN.@@ //<<link 'Show'>> <<set $displayAssignments = 1>> <<replace '#OptionDisplayAssignments'>> <<OptionDisplayAssignments>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionSummaryStats>> Should be placed in a <span> with id = "OptionSummaryStats" %/ <<widget "OptionSummaryStats">> Granular slave stat numbers are <<if $summaryStats == 1>> @@.cyan;DISPLAYED.@@ //<<link 'Hide'>> <<set $summaryStats = 0>> <<replace '#OptionSummaryStats'>> <<OptionSummaryStats>> <</replace>> <</link>>// <<else>> @@.red;HIDDEN.@@ //<<link 'Display'>> <<set $summaryStats = 1>> <<replace '#OptionSummaryStats'>> <<OptionSummaryStats>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateDevotion>> Should be placed in a <span> with id = "OptionAbbreviateDevotion" %/ <<widget "OptionAbbreviateDevotion">> Mental stats are <<if $abbreviateDevotion == 2>> @@.cyan;SUMMARIZED.@@ <<elseif $abbreviateDevotion == 1>> @@.yellow;ABBREVIATED.@@ <<else>> @@.red;HIDDEN.@@ <</if>> <<if $abbreviateDevotion != 0>> //<<link 'Hide'>> <<set $abbreviateDevotion = 0>> <<replace '#OptionAbbreviateDevotion'>> <<OptionAbbreviateDevotion>> <</replace>> <</link>>// | <</if>> <<if $abbreviateDevotion != 1>> //<<link 'Abbreviate'>> <<set $abbreviateDevotion = 1>> <<replace '#OptionAbbreviateDevotion'>> <<OptionAbbreviateDevotion>> <</replace>> <</link>>// <<if $abbreviateDevotion != 2>>|<</if>> <</if>> <<if $abbreviateDevotion != 2>> //<<link 'Summarize'>> <<set $abbreviateDevotion = 2>> <<replace '#OptionAbbreviateDevotion'>> <<OptionAbbreviateDevotion>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateRules>> Should be placed in a <span> with id = "OptionAbbreviateRules" %/ <<widget "OptionAbbreviateRules">> Rules are <<if $abbreviateRules == 2>> @@.cyan;SUMMARIZED.@@ <<elseif $abbreviateRules == 1>> @@.yellow;ABBREVIATED.@@ <<else>> @@.red;HIDDEN.@@ <</if>> <<if $abbreviateRules != 0>> //<<link 'Hide'>> <<set $abbreviateRules = 0>> <<replace '#OptionAbbreviateRules'>> <<OptionAbbreviateRules>> <</replace>> <</link>>// | <</if>> <<if $abbreviateRules != 1>> //<<link 'Abbreviate'>> <<set $abbreviateRules = 1>> <<replace '#OptionAbbreviateRules'>> <<OptionAbbreviateRules>> <</replace>> <</link>>// <<if $abbreviateRules != 2>>|<</if>> <</if>> <<if $abbreviateRules != 2>> //<<link 'Summarize'>> <<set $abbreviateRules = 2>> <<replace '#OptionAbbreviateRules'>> <<OptionAbbreviateRules>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateHealth>> Should be placed in a <span> with id = "OptionAbbreviateHealth" %/ <<widget "OptionAbbreviateHealth">> Health is <<if $abbreviateHealth == 2>> @@.cyan;SUMMARIZED.@@ <<elseif $abbreviateHealth == 1>> @@.yellow;ABBREVIATED.@@ <<else>> @@.red;HIDDEN.@@ <</if>> <<if $abbreviateHealth != 0>> //<<link 'Hide'>> <<set $abbreviateHealth = 0>> <<replace '#OptionAbbreviateHealth'>> <<OptionAbbreviateHealth>> <</replace>> <</link>>// | <</if>> <<if $abbreviateHealth != 1>> //<<link 'Abbreviate'>> <<set $abbreviateHealth = 1>> <<replace '#OptionAbbreviateHealth'>> <<OptionAbbreviateHealth>> <</replace>> <</link>>// <<if $abbreviateHealth != 2>>|<</if>> <</if>> <<if $abbreviateHealth != 2>> //<<link 'Summarize'>> <<set $abbreviateHealth = 2>> <<replace '#OptionAbbreviateHealth'>> <<OptionAbbreviateHealth>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateDiet>> Should be placed in a <span> with id = "OptionAbbreviateDiet" %/ <<widget "OptionAbbreviateDiet">> Diet and weight are <<if $abbreviateDiet == 2>> @@.cyan;SUMMARIZED.@@ <<elseif $abbreviateDiet == 1>> @@.yellow;ABBREVIATED.@@ <<else>> @@.red;HIDDEN.@@ <</if>> <<if $abbreviateDiet != 0>> //<<link 'Hide'>> <<set $abbreviateDiet = 0>> <<replace '#OptionAbbreviateDiet'>> <<OptionAbbreviateDiet>> <</replace>> <</link>>// | <</if>> <<if $abbreviateDiet != 1>> //<<link 'Abbreviate'>> <<set $abbreviateDiet = 1>> <<replace '#OptionAbbreviateDiet'>> <<OptionAbbreviateDiet>> <</replace>> <</link>>// <<if $abbreviateDiet != 2>>|<</if>> <</if>> <<if $abbreviateDiet != 2>> //<<link 'Summarize'>> <<set $abbreviateDiet = 2>> <<replace '#OptionAbbreviateDiet'>> <<OptionAbbreviateDiet>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateDrugs>> Should be placed in a <span> with id = "OptionAbbreviateDrugs" %/ <<widget "OptionAbbreviateDrugs">> Drugs and addiction are <<if $abbreviateDrugs == 2>> @@.cyan;SUMMARIZED.@@ <<elseif $abbreviateDrugs == 1>> @@.yellow;ABBREVIATED.@@ <<else>> @@.red;HIDDEN.@@ <</if>> <<if $abbreviateDrugs != 0>> //<<link 'Hide'>> <<set $abbreviateDrugs = 0>> <<replace '#OptionAbbreviateDrugs'>> <<OptionAbbreviateDrugs>> <</replace>> <</link>>// | <</if>> <<if $abbreviateDrugs != 1>> //<<link 'Abbreviate'>> <<set $abbreviateDrugs = 1>> <<replace '#OptionAbbreviateDrugs'>> <<OptionAbbreviateDrugs>> <</replace>> <</link>>// <<if $abbreviateDrugs != 2>>|<</if>> <</if>> <<if $abbreviateDrugs != 2>> //<<link 'Summarize'>> <<set $abbreviateDrugs = 2>> <<replace '#OptionAbbreviateDrugs'>> <<OptionAbbreviateDrugs>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateGenitalia>> Should be placed in a <span> with id = "OptionAbbreviateGenitalia" %/ <<widget "OptionAbbreviateGenitalia">> Genitalia are <<if $abbreviateGenitalia == 2>> @@.cyan;SUMMARIZED.@@ <<elseif $abbreviateGenitalia == 1>> @@.yellow;ABBREVIATED.@@ <<else>> @@.red;HIDDEN.@@ <</if>> <<if $abbreviateGenitalia != 0>> //<<link 'Hide'>> <<set $abbreviateGenitalia = 0>> <<replace '#OptionAbbreviateGenitalia'>> <<OptionAbbreviateGenitalia>> <</replace>> <</link>>// | <</if>> <<if $abbreviateGenitalia != 1>> //<<link 'Abbreviate'>> <<set $abbreviateGenitalia = 1>> <<replace '#OptionAbbreviateGenitalia'>> <<OptionAbbreviateGenitalia>> <</replace>> <</link>>// <<if $abbreviateGenitalia != 2>>|<</if>> <</if>> <<if $abbreviateGenitalia != 2>> //<<link 'Summarize'>> <<set $abbreviateGenitalia = 2>> <<replace '#OptionAbbreviateGenitalia'>> <<OptionAbbreviateGenitalia>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviatePhysicals>> Should be placed in a <span> with id = "OptionAbbreviatePhysicals" %/ <<widget "OptionAbbreviatePhysicals">> Physical traits are <<if $abbreviatePhysicals == 2>> @@.cyan;SUMMARIZED.@@ <<elseif $abbreviatePhysicals == 1>> @@.yellow;ABBREVIATED.@@ <<else>> @@.red;HIDDEN.@@ <</if>> <<if $abbreviatePhysicals != 0>> //<<link 'Hide'>> <<set $abbreviatePhysicals = 0>> <<replace '#OptionAbbreviatePhysicals'>> <<OptionAbbreviatePhysicals>> <</replace>> <</link>>// | <</if>> <<if $abbreviatePhysicals != 1>> //<<link 'Abbreviate'>> <<set $abbreviatePhysicals = 1>> <<replace '#OptionAbbreviatePhysicals'>> <<OptionAbbreviatePhysicals>> <</replace>> <</link>>// <<if $abbreviatePhysicals != 2>>|<</if>> <</if>> <<if $abbreviatePhysicals != 2>> //<<link 'Summarize'>> <<set $abbreviatePhysicals = 2>> <<replace '#OptionAbbreviatePhysicals'>> <<OptionAbbreviatePhysicals>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateSkills>> Should be placed in a <span> with id = "OptionAbbreviateSkills" %/ <<widget "OptionAbbreviateSkills">> Skills are <<if $abbreviateSkills == 2>> @@.cyan;SUMMARIZED.@@ <<elseif $abbreviateSkills == 1>> @@.yellow;ABBREVIATED.@@ <<else>> @@.red;HIDDEN.@@ <</if>> <<if $abbreviateSkills != 0>> //<<link 'Hide'>> <<set $abbreviateSkills = 0>> <<replace '#OptionAbbreviateSkills'>> <<OptionAbbreviateSkills>> <</replace>> <</link>>// | <</if>> <<if $abbreviateSkills != 1>> //<<link 'Abbreviate'>> <<set $abbreviateSkills = 1>> <<replace '#OptionAbbreviateSkills'>> <<OptionAbbreviateSkills>> <</replace>> <</link>>// <<if $abbreviateSkills != 2>>|<</if>> <</if>> <<if $abbreviateSkills != 2>> //<<link 'Summarize'>> <<set $abbreviateSkills = 2>> <<replace '#OptionAbbreviateSkills'>> <<OptionAbbreviateSkills>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateMental>> Should be placed in a <span> with id = "OptionAbbreviateMental" %/ <<widget "OptionAbbreviateMental">> Mental attributes are <<if $abbreviateMental == 2>> @@.cyan;SUMMARIZED.@@ <<elseif $abbreviateMental == 1>> @@.yellow;ABBREVIATED.@@ <<else>> @@.red;HIDDEN.@@ <</if>> <<if $abbreviateMental != 0>> //<<link 'Hide'>> <<set $abbreviateMental = 0>> <<replace '#OptionAbbreviateMental'>> <<OptionAbbreviateMental>> <</replace>> <</link>>// | <</if>> <<if $abbreviateMental != 1>> //<<link 'Abbreviate'>> <<set $abbreviateMental = 1>> <<replace '#OptionAbbreviateMental'>> <<OptionAbbreviateMental>> <</replace>> <</link>>// <<if $abbreviateMental != 2>>|<</if>> <</if>> <<if $abbreviateMental != 2>> //<<link 'Summarize'>> <<set $abbreviateMental = 2>> <<replace '#OptionAbbreviateMental'>> <<OptionAbbreviateMental>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateNationality>> Should be placed in a <span> with id = "OptionAbbreviateNationality" %/ <<widget "OptionAbbreviateNationality">> Nationality is <<if $abbreviateNationality == 2>> @@.cyan;SUMMARIZED.@@ <<elseif $abbreviateNationality == 1>> @@.yellow;ABBREVIATED.@@ <<else>> @@.red;HIDDEN.@@ <</if>> <<if $abbreviateNationality != 0>> //<<link 'Hide'>> <<set $abbreviateNationality = 0>> <<replace '#OptionAbbreviateNationality'>> <<OptionAbbreviateNationality>> <</replace>> <</link>>// | <</if>> <<if $abbreviateNationality != 1>> //<<link 'Abbreviate'>> <<set $abbreviateNationality = 1>> <<replace '#OptionAbbreviateNationality'>> <<OptionAbbreviateNationality>> <</replace>> <</link>>// <<if $abbreviateNationality != 2>>|<</if>> <</if>> <<if $abbreviateNationality != 2>> //<<link 'Summarize'>> <<set $abbreviateNationality = 2>> <<replace '#OptionAbbreviateNationality'>> <<OptionAbbreviateNationality>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateRace>> Should be placed in a <span> with id = "OptionAbbreviateRace" %/ <<widget "OptionAbbreviateRace">> Race is <<if $abbreviateRace == 2>> @@.cyan;SUMMARIZED.@@ <<elseif $abbreviateRace == 1>> @@.yellow;ABBREVIATED.@@ <<else>> @@.red;HIDDEN.@@ <</if>> <<if $abbreviateRace != 0>> //<<link 'Hide'>> <<set $abbreviateRace = 0>> <<replace '#OptionAbbreviateRace'>> <<OptionAbbreviateRace>> <</replace>> <</link>>// | <</if>> <<if $abbreviateRace != 1>> //<<link 'Abbreviate'>> <<set $abbreviateRace = 1>> <<replace '#OptionAbbreviateRace'>> <<OptionAbbreviateRace>> <</replace>> <</link>>// <<if $abbreviateRace != 2>>|<</if>> <</if>> <<if $abbreviateRace != 2>> //<<link 'Summarize'>> <<set $abbreviateRace = 2>> <<replace '#OptionAbbreviateRace'>> <<OptionAbbreviateRace>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateClothes>> Should be placed in a <span> with id = "OptionAbbreviateClothes" %/ <<widget "OptionAbbreviateClothes">> Clothes are <<if $abbreviateClothes == 2>> @@.cyan;SUMMARIZED.@@ //<<link 'Hide'>> <<set $abbreviateClothes = 0>> <<replace '#OptionAbbreviateClothes'>> <<OptionAbbreviateClothes>> <</replace>> <</link>>// <<else>> @@.red;HIDDEN.@@ //<<link 'Summarize'>> <<set $abbreviateClothes = 2>> <<replace '#OptionAbbreviateClothes'>> <<OptionAbbreviateClothes>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateOrigins>> Should be placed in a <span> with id = "OptionAbbreviateOrigins" %/ <<widget "OptionAbbreviateOrigins">> Origins are <<if $abbreviateOrigins == 2>> @@.cyan;SUMMARIZED.@@ //<<link 'Hide'>> <<set $abbreviateOrigins = 0>> <<replace '#OptionAbbreviateOrigins'>> <<OptionAbbreviateOrigins>> <</replace>> <</link>>// <<else>> @@.red;HIDDEN.@@ //<<link 'Summarize'>> <<set $abbreviateOrigins = 2>> <<replace '#OptionAbbreviateOrigins'>> <<OptionAbbreviateOrigins>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateRulesets>> Should be placed in a <span> with id = "OptionAbbreviateRulesets" %/ <<widget "OptionAbbreviateRulesets">> Rules Assistant rulesets are <<if $abbreviateRulesets == 2>> @@.cyan;SUMMARIZED.@@ //<<link 'Hide'>> <<set $abbreviateRulesets = 0>> <<replace '#OptionAbbreviateRulesets'>> <<OptionAbbreviateRulesets>> <</replace>> <</link>>// <<else>> @@.red;HIDDEN.@@ //<<link 'Summarize'>> <<set $abbreviateRulesets = 2>> <<replace '#OptionAbbreviateRulesets'>> <<OptionAbbreviateRulesets>> <</replace>> <</link>>// <</if>> <</widget>> /% Call as <<OptionAbbreviateSidebar>> Should be placed in a <span> with id = "OptionAbbreviateSidebar" %/ <<widget "OptionAbbreviateSidebar">> Facilities in the sidebar are <<if $abbreviateSidebar == 2>> @@.cyan;SUMMARIZED.@@ //<<link 'Abbreviate'>> <<set $abbreviateSidebar = 1>> <<replace '#OptionAbbreviateSidebar'>> <<OptionAbbreviateSidebar>> <</replace>> <</link>>// <<else>> @@.yellow;ABBREVIATED.@@ //<<link 'Summarize'>> <<set $abbreviateSidebar = 2>> <<replace '#OptionAbbreviateSidebar'>> <<OptionAbbreviateSidebar>> <</replace>> <</link>>// <</if>> <</widget>>
NurseryAnon/fc
src/utility/optionsWidgets.tw
tw
bsd-3-clause
19,164
:: PT widgets [widget nobr] <<widget "InduceFlawAbuseEffects">> <<if $activeSlave.devotion > 20>> She's @@.mediumorchid;desperately confused@@ by this treatment, since the effect would be ruined if you explained it to her, and her @@.gold;trust in you is reduced.@@ <<elseif $activeSlave.devotion >= -20>> She's @@.mediumorchid;confused, depressed@@ and @@.gold;frightened@@ by this treatment, since the effect would be ruined if you explained it to her. <<else>> She's @@.mediumorchid;angry@@ and @@.gold;afraid@@ that you would treat her like this. <</if>> <<if $activeSlave.energy > 10>> Her @@.red;appetite for sex is also reduced.@@ <<set $activeSlave.energy -= 2>> <</if>> <<set $activeSlave.devotion -= 5>> <<set $activeSlave.trust -= 5>> <</widget>> <<widget "InduceFlawLenityEffects">> <<if $activeSlave.devotion <= 20>> She doesn't understand what you intend by this strange treatment, but it does make her @@.mediumaquamarine;inappropriately trusting.@@ <<set $activeSlave.trust += 5>> <</if>> <</widget>> <<widget "BasicTrainingDefaulter">> <br>&nbsp;&nbsp;&nbsp;&nbsp; <<set _pti = $personalAttention.findIndex(function(s) { return s.ID == $activeSlave.ID; })>> <<if ($activeSlave.devotion > 20) && ($activeSlave.behavioralFlaw != "none") && ($activeSlave.behavioralQuirk == "none")>> Since she's obedient, @@.yellow;her training assignment has defaulted to softening her behavioral flaw.@@ <<set $personalAttention[_pti].trainingRegimen = "soften her behavioral flaw">> <<elseif ($activeSlave.devotion > 20) && ($activeSlave.sexualQuirk == "none") && !["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder", "none"].includes($activeSlave.sexualFlaw)>> Since she's obedient, @@.yellow;her training assignment has defaulted to softening her sexual flaw.@@ <<set $personalAttention[_pti].trainingRegimen = "soften her sexual flaw">> <<elseif ($activeSlave.devotion > 20) && ($activeSlave.behavioralFlaw != "none") && ($activeSlave.behavioralQuirk != "none")>> Since she's obedient and already has a behavioral quirk, @@.yellow;her training assignment has defaulted to removing her behavioral flaw.@@ <<set $personalAttention[_pti].trainingRegimen = "fix her behavioral flaw">> <<elseif ($activeSlave.devotion > 20) && !["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder", "none"].includes($activeSlave.sexualFlaw)>> Since she's obedient and already has a sexual quirk, @@.yellow;her training assignment has defaulted to removing her sexual flaw.@@ <<set $personalAttention[_pti].trainingRegimen = "fix her sexual flaw">> <<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> @@.yellow;Her training assignment has defaulted to breaking her will.@@ <<set $personalAttention[_pti].trainingRegimen = "break her will">> <<else>> She is now fully broken; @@.yellow;her training assignment has defaulted to fostering devotion.@@ <<set $personalAttention[_pti].trainingRegimen = "build her devotion">> <</if>> <<set $activeSlave.training = 0, $slaves[$slaveIndices[$activeSlave.ID]].training = 0>> <</widget>>
NurseryAnon/fc
src/utility/ptWidgets.tw
tw
bsd-3-clause
3,225
:: RA widgets [widget nobr] /% % Call as <<RAChangeActivation>> %/ <<widget "RAChangeActivation">> <<replace #activation>> <<if ($currentRule.condition.id === "true")>> (always): <br> ''always.'' <<elseif ($currentRule.condition.id === "false")>> (never): <br> ''never'' <<else>> <<set _activation = getVariable($currentRule.condition)>> (_activation): <br> <<switch $currentRule.condition.id>> <<case "<">> When ''_activation'' is ''less than'' <<textbox "$currentRule.condition.second.value" $currentRule.condition.second.value>> <<case "<=">> When ''_activation'' is <<textbox "$currentRule.condition.second.value" $currentRule.condition.second.value>> ''or less'' <<case ">" ">=">> (no upper limit) <<case "&&" "||">> <<if $currentRule.condition.first.id == "<">> When ''_activation'' is ''less than'' <<textbox "$currentRule.condition.first.second.value" $currentRule.condition.first.second.value>> <<else>> When ''_activation'' is <<textbox "$currentRule.condition.first.second.value" $currentRule.condition.first.second.value>> ''or less'' <</if>> <</switch>> <<link "<">> <<set $currentRule.condition = changeComparison($currentRule.condition, "<")>> <<RAChangeActivation>> <</link>> | <<link "&le;">> <<set $currentRule.condition = changeComparison($currentRule.condition, "<=")>> <<RAChangeActivation>> <</link>> | <<link "no upper limit">> <<set $currentRule.condition = removeComparison($currentRule.condition, "upper")>> <<RAChangeActivation>> <</link>> <br> <<switch $currentRule.condition.id>> <<case "<" "<=" ">" ">=">> and <<case "&&">> ''and'' | <<link "or">> <<set $currentRule.condition = changeConnective($currentRule.condition, "||")>> <<RAChangeActivation>> <</link>> <<case "||">> <<link "and">> <<set $currentRule.condition = changeConnective($currentRule.condition, "&&")>> <<RAChangeActivation>> <</link>> | ''or'' <</switch>> <br> <<switch $currentRule.condition.id>> <<case "<" "<=">> (no lower limit) <<case ">">> When ''_activation'' is ''more than'' <<textbox "$currentRule.condition.second.value" $currentRule.condition.second.value>> <<case ">=">> When ''_activation'' is <<textbox "$currentRule.condition.second.value" $currentRule.condition.second.value>> ''or more'' <<case "&&" "||">> <<if ($currentRule.condition.second.id == ">")>> When ''_activation'' is ''more than'' <<textbox "$currentRule.condition.second.second.value" $currentRule.condition.second.second.value>> <<else>> When ''_activation'' is <<textbox "$currentRule.condition.second.second.value" $currentRule.condition.second.second.value>> ''or more'' <</if>> <</switch>> <<link ">">> <<set $currentRule.condition = changeComparison($currentRule.condition, ">")>> <<RAChangeActivation>> <</link>> | <<link "&ge;">> <<set $currentRule.condition = changeComparison($currentRule.condition, ">=")>> <<RAChangeActivation>> <</link>> | <<link "no lower limit">> <<set $currentRule.condition = removeComparison($currentRule.condition, "lower")>> <<RAChangeActivation>> <</link>> <<switch _activation>> <<case "devotion">> <br>@@.darkviolet;Very hateful@@: under -95, @@.darkviolet;Hateful@@: -95 to under -50, @@.mediumorchid;Resistant@@: -50 to under -20, @@.yellow;Ambivalent@@: -20 to 20, @@.hotpink;Accepting@@: over 20 to 50, @@.deeppink;Devoted@@: over 50 to 95, @@.magenta;Worshipful@@: over 95 <<case "trust">> <br>@@.goldenrod;Extremely terrified@@: under -95, @@.goldenrod;Terrified@@: -95 to under -50, @@.gold;Frightened@@: -50 to under -20, <br>@@.yellow;Fearful@@: -20 to 20, @@.mediumaquamarine;Careful@@: over 40 to 50, @@.mediumseagreen;Trusting@@: 50 to 95, @@.seagreen;Total trust@@: over 95 <<case "health">> <br>@@.red;Death@@: under -100, @@.red;Near death@@: -100 to less than -90, @@.red;Extremely unhealthy@@: -90 to less than -50, @@.red;Unhealthy@@: -50 to less than -20 <br>@@.green;Healthy@@: -20 to 20, @@.green;Very healthy@@: 20 to 50, @@.green;Extremely healthy@@: over 50 to 90, @@.green;Unnaturally healthy@@: over 90 <<case "sex drive">> <br>@@.red;Frigid@@: 20 or under, @@.red;Poor@@: 21 to 40, @@.yellow;Average@@: 41 to 60, @@.green;Powerful@@: 61 to 80, @@.green;Sex addict@@: 81 to 99, @@.green;Nympho@@: 100 <<case "weight">> <br>@@.red;Emaciated@@: under -95, @@.red;Skinny@@: -95 to less than -30, <br>Thin: -30 to less than -10, Average weight: -10 to 10, Plush: over 10 to 30, <br>@@.red;Fat@@: over 30 to 95, @@.red;Overweight@@: over 95 <<case "lactation">> <br>// 0 - none, 1 - natural, 2 - lactation implant. // <<case "preg">> <br>// >1 - pregnancy week(s), 0 - not pregnant, -1 - on contraceptives, -2 - barren. // <<case "pregType">> <br>// Fetus count, rule can be applied only after week 10 of pregnancy. // <<case "bellyImplant">> <br>// Volume of belly implant in ccs. -1 - none. // <<case "belly">> <br>// Volume of belly in ccs. Any source. // <<case "custom">> <br>// Enter custom condition. // <</switch>> <</if>> <</replace>> <</widget>> /% % Call as <<RACommonAssignmentVariables>> %/ <<widget "RACommonAssignmentVariables">> <<set _penthouseAssignments = [ "rest", "whore", "please you", "get milked", "be a servant", "take classes", "stay confined", "serve the public", "work a glory hole", "be a subordinate slave" ]>> <<set _facilityAssignments = [ "rest in the spa", "serve in the club", "work as a servant", "work in the dairy", "work in the brothel", "learn in the schoolroom", "live with your Head Girl", "be confined in the arcade", "serve in the master suite", "get treatment in the clinic", "be confined in the cellblock" ]>> <</widget>> /% % Call as <<RANormalizeAssignments>> %/ <<widget "RANormalizeAssignments">> <<RACommonAssignmentVariables>> <<switch $args[0]>> <<case "assignment">> <<if $currentRule.assignment.length > 0>> <<set $currentRule.excludeAssignment = []>> <<set $currentRule.facilityRemove = false>> <<RAChangeAssignFacility>> <</if>> /% RAChangeExcludeAssignment is also responsible for the case that both % assignment and excludeAssignment are empty (it sets some colors and % stuff) so we always need to call it. %/ <<RAChangeExcludeAssignment>> <<RAChangeApplyAssignment>> <<RARuleModified>> <<case "excludeAssignment">> <<if $currentRule.excludeAssignment.length > 0>> <<set $currentRule.assignment = []>> <<RAChangeApplyAssignment>> <</if>> <<RAChangeExcludeAssignment>> <<RARuleModified>> <<case "facility">> <<if $currentRule.facility.length > 0>> <<set $currentRule.excludeFacility = []>> <<if !$currentRule.facility.includes($currentRule.setAssignment)>> <<set $currentRule.facilityRemove = false>> <<RAChangeAssignFacility>> <</if>> <</if>> /% same as above with RAChangeExcludeAssignment %/ <<RAChangeExcludeFacility>> <<RAChangeApplyFacility>> <<RARuleModified>> <<case "excludeFacility">> <<if $currentRule.excludeFacility.length > 0>> <<set $currentRule.facility = []>> <<if $currentRule.excludeFacility.includes($currentRule.setAssignment)>> <<set $currentRule.facilityRemove = false>> <<RAChangeAssignFacility>> <</if>> <<RAChangeApplyFacility>> <</if>> <<RAChangeExcludeFacility>> <<RARuleModified>> <<case "setAssignment">> <<if _facilityAssignments.includes($currentRule.setAssignment) && $currentRule.facilityRemove>> /% If a rule sends a slave to a facility that it does not % manage (due to exclusion or inclusion settings) and % facilityRemove is turned on, then the slave would be sent to % the facility, the rule would not apply anymore and so she % would be removed from the facility. So we try to prevent % that. %/ <<if $currentRule.excludeFacility.includes($currentRule.setAssignment)>> <<set $currentRule.excludeFacility.delete($currentRule.setAssignment)>> <<RAChangeExcludeFacility>> <</if>> <<if $currentRule.facility.length > 0 && !$currentRule.facility.includes($currentRule.setAssignment)>> <<set $currentRule.facility.push($currentRule.setAssignment)>> <<RAChangeApplyFacility>> <</if>> <<else>> /% facilityRemove would have no effect when the assignment is not in a % facility, but we reset anyway to prevent potential surprises to the % user later %/ <<set $currentRule.facilityRemove = false>> <</if>> <<RAChangeSetAssignment>> <<RAChangeAssignFacility>> <<RARuleModified>> <<case "facilityRemove">> <<if $currentRule.facilityRemove>> /% If facilityRemove is true that means that it was just set % which means that setAssignment is a facility (because otherwise % the UI that enables facilityRemove wouldn't be visible) %/ <<set $currentRule.assignment = []>> <<set $currentRule.excludeFacility.delete($currentRule.setAssignment)>> <<if $currentRule.facility.length > 0>> <<set $currentRule.facility.push($currentRule.setAssignment)>> <<RAChangeApplyFacility>> <</if>> /% again the thing with the RAChangeExcludeAssignment %/ <<RAChangeExcludeAssignment>> <<RAChangeApplyAssignment>> <<RAChangeExcludeFacility>> <<else>> /% nothing to do here really... %/ <</if>> <<RAChangeAssignFacility>> <<RARuleModified>> <</switch>> <</widget>> /% % Call as <<RAChangeApplyAssignment>> %/ <<widget "RAChangeApplyAssignment">> <<if (ndef $currentRule.assignment)>><<set $currentRule.assignment = []>><</if>> <<if (ndef $currentRule.excludeAssignment)>><<set $currentRule.excludeAssignment = []>><</if>> <<set _rest = _whore = _fucktoy = _milked = _servant = _classes = _confined = _public = _gloryhole = _subordinate = false>> <<for _a = 0; _a < $currentRule.assignment.length; _a++>> <<switch $currentRule.assignment[_a]>> <<case "rest">> <<set _rest = true>> <<case "whore">> <<set _whore = true>> <<case "please you">> <<set _fucktoy = true>> <<case "get milked">> <<set _milked = true>> <<case "be a servant">> <<set _servant = true>> <<case "take classes">> <<set _classes = true>> <<case "stay confined">> <<set _confined = true>> <<case "serve the public">> <<set _public = true>> <<case "work a glory hole">> <<set _gloryhole = true>> <<case "be a subordinate slave">> <<set _subordinate = true>> <</switch>> <</for>> <<replace #applyassignment>> <<if _rest || _fucktoy || _servant || _confined || _whore || _public || _milked || _subordinate || _gloryhole || _classes>> Apply to assignments: <<link "All">> <<set $currentRule.assignment = []>> <<RANormalizeAssignments "assignment">> <</link>> <<else>> @@.gray;Apply to assignments:@@ ''All'' <</if>> | <<if !_rest>> <<link "Rest">> <<set $currentRule.assignment.push("rest")>> <<RANormalizeAssignments "assignment">> <</link>> <<else>> ''Rest'' <<link Stop>> <<set $currentRule.assignment.delete("rest")>> <<RANormalizeAssignments "assignment">> <</link>> <</if>> | <<if !_fucktoy>> <<link "Fucktoy">> <<set $currentRule.assignment.push("please you")>> <<RANormalizeAssignments "assignment">> <</link>> <<else>> ''Fucktoy'' <<link Stop>> <<set $currentRule.assignment.delete("please you")>> <<RANormalizeAssignments "assignment">> <</link>> <</if>> | <<if !_subordinate>> <<link "Subordinate Slave">> <<set $currentRule.assignment.push("be a subordinate slave")>> <<RANormalizeAssignments "assignment">> <</link>> <<else>> ''Subordinate Slave'' <<link Stop>> <<set $currentRule.assignment.delete("be a subordinate slave")>> <<RANormalizeAssignments "assignment">> <</link>> <</if>> | <<if !_servant>> <<link "House Servant">> <<set $currentRule.assignment.push("be a servant")>> <<RANormalizeAssignments "assignment">> <</link>> <<else>> ''House Servant'' <<link Stop>> <<set $currentRule.assignment.delete("be a servant")>> <<RANormalizeAssignments "assignment">> <</link>> <</if>> | <<if !_confined>> <<link "Confined">> <<set $currentRule.assignment.push("stay confined")>> <<RANormalizeAssignments "assignment">> <</link>> <<else>> ''Confined'' <<link Stop>> <<set $currentRule.assignment.delete("stay confined")>> <<RANormalizeAssignments "assignment">> <</link>> <</if>> | <<if !_whore>> <<link "Whore">> <<set $currentRule.assignment.push("whore")>> <<RANormalizeAssignments "assignment">> <</link>> <<else>> ''Whore'' <<link Stop>> <<set $currentRule.assignment.delete("whore")>> <<RANormalizeAssignments "assignment">> <</link>> <</if>> | <<if !_public>> <<link "Public Servant">> <<set $currentRule.assignment.push("serve the public")>> <<RANormalizeAssignments "assignment">> <</link>> <<else>> ''Public Servant'' <<link Stop>> <<set $currentRule.assignment.delete("serve the public")>> <<RANormalizeAssignments "assignment">> <</link>> <</if>> | <<if !_classes>> <<link "Classes">> <<set $currentRule.assignment.push("take classes")>> <<RANormalizeAssignments "assignment">> <</link>> <<else>> ''Classes'' <<link Stop>> <<set $currentRule.assignment.delete("take classes")>> <<RANormalizeAssignments "assignment">> <</link>> <</if>> | <<if !_milked>> <<link "Milked">> <<set $currentRule.assignment.push("get milked")>> <<RANormalizeAssignments "assignment">> <</link>> <<else>> ''Milking'' <<link Stop>> <<set $currentRule.assignment.delete("get milked")>> <<RANormalizeAssignments "assignment">> <</link>> <</if>> | <<if !_gloryhole>> <<link "Gloryhole">> <<set $currentRule.assignment.push("work a glory hole")>> <<RANormalizeAssignments "assignment">> <</link>> <<else>> ''Gloryhole'' <<link Stop>> <<set $currentRule.assignment.delete("work a glory hole")>> <<RANormalizeAssignments "assignment">> <</link>> <</if>> <</replace>> <</widget>> /% % Call as <<RAChangeExcludeAssignment>> %/ <<widget "RAChangeExcludeAssignment">> <<if (ndef $currentRule.assignment)>><<set $currentRule.assignment = []>><</if>> <<if (ndef $currentRule.excludeAssignment)>><<set $currentRule.excludeAssignment = []>><</if>> <<set _rest = _whore = _fucktoy = _milked = _servant = _classes = _confined = _public = _gloryhole = _subordinate = false>> <<for _a = 0; _a < $currentRule.excludeAssignment.length; _a++>> <<switch $currentRule.excludeAssignment[_a]>> <<case "rest">> <<set _rest = true>> <<case "whore">> <<set _whore = true>> <<case "please you">> <<set _fucktoy = true>> <<case "get milked">> <<set _milked = true>> <<case "be a servant">> <<set _servant = true>> <<case "take classes">> <<set _classes = true>> <<case "stay confined">> <<set _confined = true>> <<case "serve the public">> <<set _public = true>> <<case "work a glory hole">> <<set _gloryhole = true>> <<case "be a subordinate slave">> <<set _subordinate = true>> <</switch>> <</for>> <<replace #excludeassignment>> <<if _rest || _fucktoy || _servant || _confined || _whore || _public || _milked || _subordinate || _gloryhole || _classes>> Include all assignments except: <<link "None">> <<set $currentRule.excludeAssignment = []>> <<RANormalizeAssignments "excludeAssignment">> <</link>> <<elseif ($currentRule.assignment.length > 0)>> @@.gray;Exclude assignments:@@ ''None'' <<else>> Excluded assignments: ''None'' <</if>> | <<if !_rest>> <<link "Rest">> <<set $currentRule.excludeAssignment.push("rest")>> <<RANormalizeAssignments "excludeAssignment">> <</link>> <<else>> ''Rest'' <<link Stop>> <<set $currentRule.excludeAssignment.delete("rest")>> <<RANormalizeAssignments "excludeAssignment">> <</link>> <</if>> | <<if !_fucktoy>> <<link "Fucktoy">> <<set $currentRule.excludeAssignment.push("please you")>> <<RANormalizeAssignments "excludeAssignment">> <</link>> <<else>> ''Fucktoy'' <<link Stop>> <<set $currentRule.excludeAssignment.delete("please you")>> <<RANormalizeAssignments "excludeAssignment">> <</link>> <</if>> | <<if !_subordinate>> <<link "Subordinate Slave">> <<set $currentRule.excludeAssignment.push("be a subordinate slave")>> <<RANormalizeAssignments "excludeAssignment">> <</link>> <<else>> ''Subordinate Slave'' <<link Stop>> <<set $currentRule.excludeAssignment.delete("be a subordinate slave")>> <<RANormalizeAssignments "excludeAssignment">> <</link>> <</if>> | <<if !_servant>> <<link "House Servant">> <<set $currentRule.excludeAssignment.push("be a servant")>> <<RANormalizeAssignments "excludeAssignment">> <</link>> <<else>> ''House Servant'' <<link Stop>> <<set $currentRule.excludeAssignment.delete("be a servant")>> <<RANormalizeAssignments "excludeAssignment">> <</link>> <</if>> | <<if !_confined>> <<link "Confined">> <<set $currentRule.excludeAssignment.push("stay confined")>> <<RANormalizeAssignments "excludeAssignment">> <</link>> <<else>> ''Confined'' <<link Stop>> <<set $currentRule.excludeAssignment.delete("stay confined")>> <<RANormalizeAssignments "excludeAssignment">> <</link>> <</if>> | <<if !_whore>> <<link "Whore">> <<set $currentRule.excludeAssignment.push("whore")>> <<RANormalizeAssignments "excludeAssignment">> <</link>> <<else>> ''Whore'' <<link Stop>> <<set $currentRule.excludeAssignment.delete("whore")>> <<RANormalizeAssignments "excludeAssignment">> <</link>> <</if>> | <<if !_public>> <<link "Public Servant">> <<set $currentRule.excludeAssignment.push("serve the public")>> <<RANormalizeAssignments "excludeAssignment">> <</link>> <<else>> ''Public Servant'' <<link Stop>> <<set $currentRule.excludeAssignment.delete("serve the public")>> <<RANormalizeAssignments "excludeAssignment">> <</link>> <</if>> | <<if !_classes>> <<link "Classes">> <<set $currentRule.excludeAssignment.push("take classes")>> <<RANormalizeAssignments "excludeAssignment">> <</link>> <<else>> ''Classes'' <<link Stop>> <<set $currentRule.excludeAssignment.delete("take classes")>> <<RANormalizeAssignments "excludeAssignment">> <</link>> <</if>> | <<if !_milked>> <<link "Milked">> <<set $currentRule.excludeAssignment.push("get milked")>> <<RANormalizeAssignments "excludeAssignment">> <</link>> <<else>> ''Milking'' <<link Stop>> <<set $currentRule.excludeAssignment.delete("get milked")>> <<RANormalizeAssignments "excludeAssignment">> <</link>> <</if>> | <<if !_gloryhole>> <<link "Gloryhole">> <<set $currentRule.excludeAssignment.push("work a glory hole")>> <<RANormalizeAssignments "excludeAssignment">> <</link>> <<else>> ''Gloryhole'' <<link Stop>> <<set $currentRule.excludeAssignment.delete("work a glory hole")>> <<RANormalizeAssignments "excludeAssignment">> <</link>> <</if>> | <<link "Exclude all">> <<set $currentRule.excludeAssignment.push("work a glory hole")>> <<set $currentRule.excludeAssignment.push("get milked")>> <<set $currentRule.excludeAssignment.push("take classes")>> <<set $currentRule.excludeAssignment.push("serve the public")>> <<set $currentRule.excludeAssignment.push("whore")>> <<set $currentRule.excludeAssignment.push("stay confined")>> <<set $currentRule.excludeAssignment.push("be a servant")>> <<set $currentRule.excludeAssignment.push("be a subordinate slave")>> <<set $currentRule.excludeAssignment.push("please you")>> <<set $currentRule.excludeAssignment.push("rest")>> <<RANormalizeAssignments "excludeAssignment">> <</link>> <</replace>> <</widget>> /% % Call as <<RAChangeApplyFacility>> %/ <<widget "RAChangeApplyFacility">> <<if (ndef $currentRule.facility)>><<set $currentRule.facility = []>><</if>> <<if (ndef $currentRule.excludeFacility)>><<set $currentRule.excludeFacility = []>><</if>> <<replace #applyfacility>> <<if ($HGSuite > 0) || ($brothel > 0) || ($club > 0) || ($arcade > 0) || ($dairy > 0) || ($servantsQuarters > 0) || ($masterSuite > 0) || ($schoolroom > 0) || ($spa > 0) || ($clinic > 0) || ($cellblock > 0)>> <br><br> <<if ($currentRule.facility.length > 0)>> Apply to facilities: <<link "All">> <<set $currentRule.facility = []>> <<RANormalizeAssignments "facility">> <</link>> <<else>> @@.gray;Apply to facilities:@@ ''All'' <</if>> <<if ($HGSuite > 0)>> | <<if !$currentRule.facility.includes("live with your Head Girl")>> <<link $HGSuiteNameCaps>> <<set $currentRule.facility.push("live with your Head Girl")>> <<RANormalizeAssignments "facility">> <</link>> <<else>> ''$HGSuiteNameCaps'' <<link Stop>> <<set $currentRule.facility.delete("live with your Head Girl")>> <<RANormalizeAssignments "facility">> <</link>> <</if>> <</if>> <<if ($brothel > 0)>> | <<if !$currentRule.facility.includes("work in the brothel")>> <<link $brothelNameCaps>> <<set $currentRule.facility.push("work in the brothel")>> <<RANormalizeAssignments "facility">> <</link>> <<else>> ''$brothelNameCaps'' <<link Stop>> <<set $currentRule.facility.delete("work in the brothel")>> <<RANormalizeAssignments "facility">> <</link>> <</if>> <</if>> <<if ($club > 0)>> | <<if !$currentRule.facility.includes("serve in the club")>> <<link $clubNameCaps>> <<set $currentRule.facility.push("serve in the club")>> <<RANormalizeAssignments "facility">> <</link>> <<else>> ''$clubNameCaps'' <<link Stop>> <<set $currentRule.facility.delete("serve in the club")>> <<RANormalizeAssignments "facility">> <</link>> <</if>> <</if>> <<if ($arcade > 0)>> | <<if !$currentRule.facility.includes("be confined in the arcade")>> <<link $arcadeNameCaps>> <<set $currentRule.facility.push("be confined in the arcade")>> <<RANormalizeAssignments "facility">> <</link>> <<else>> ''$arcadeNameCaps'' <<link Stop>> <<set $currentRule.facility.delete("be confined in the arcade")>> <<RANormalizeAssignments "facility">> <</link>> <</if>> <</if>> <<if ($dairy > 0)>> | <<if !$currentRule.facility.includes("work in the dairy")>> <<link $dairyNameCaps>> <<set $currentRule.facility.push("work in the dairy")>> <<RANormalizeAssignments "facility">> <</link>> <<else>> ''$dairyNameCaps'' <<link Stop>> <<set $currentRule.facility.delete("work in the dairy")>> <<RANormalizeAssignments "facility">> <</link>> <</if>> <</if>> <<if ($servantsQuarters > 0)>> | <<if !$currentRule.facility.includes("work as a servant")>> <<link $servantsQuartersNameCaps>> <<set $currentRule.facility.push("work as a servant")>> <<RANormalizeAssignments "facility">> <</link>> <<else>> ''$servantsQuartersNameCaps'' <<link Stop>> <<set $currentRule.facility.delete("work as a servant")>> <<RANormalizeAssignments "facility">> <</link>> <</if>> <</if>> <<if ($masterSuite > 0)>> | <<if !$currentRule.facility.includes("serve in the master suite")>> <<link $masterSuiteNameCaps>> <<set $currentRule.facility.push("serve in the master suite")>> <<RANormalizeAssignments "facility">> <</link>> <<else>> ''$masterSuiteNameCaps'' <<link Stop>> <<set $currentRule.facility.delete("serve in the master suite")>> <<RANormalizeAssignments "facility">> <</link>> <</if>> <</if>> <<if ($schoolroom > 0)>> | <<if !$currentRule.facility.includes("learn in the schoolroom")>> <<link $schoolroomNameCaps>> <<set $currentRule.facility.push("learn in the schoolroom")>> <<RANormalizeAssignments "facility">> <</link>> <<else>> ''$schoolroomNameCaps'' <<link Stop>> <<set $currentRule.facility.delete("learn in the schoolroom")>> <<RANormalizeAssignments "facility">> <</link>> <</if>> <</if>> <<if ($spa > 0)>> | <<if !$currentRule.facility.includes("rest in the spa")>> <<link $spaNameCaps>> <<set $currentRule.facility.push("rest in the spa")>> <<RANormalizeAssignments "facility">> <</link>> <<else>> ''$spaNameCaps'' <<link Stop>> <<set $currentRule.facility.delete("rest in the spa")>> <<RANormalizeAssignments "facility">> <</link>> <</if>> <</if>> <<if ($clinic > 0)>> | <<if !$currentRule.facility.includes("get treatment in the clinic")>> <<link $clinicNameCaps>> <<set $currentRule.facility.push("get treatment in the clinic")>> <<RANormalizeAssignments "facility">> <</link>> <<else>> ''$clinicNameCaps'' <<link Stop>> <<set $currentRule.facility.delete("get treatment in the clinic")>> <<RANormalizeAssignments "facility">> <</link>> <</if>> <</if>> <<if ($cellblock > 0)>> | <<if !$currentRule.facility.includes("be confined in the cellblock")>> <<link $cellblockNameCaps>> <<set $currentRule.facility.push("be confined in the cellblock")>> <<RANormalizeAssignments "facility">> <</link>> <<else>> ''$cellblockNameCaps'' <<link Stop>> <<set $currentRule.facility.delete("be confined in the cellblock")>> <<RANormalizeAssignments "facility">> <</link>> <</if>> <</if>> <</if>> <</replace>> <</widget>> /% % Call as <<RAChangeExcludeFacility>> %/ <<widget "RAChangeExcludeFacility">> <<if (ndef $currentRule.facility)>><<set $currentRule.facility = []>><</if>> <<if (ndef $currentRule.excludeFacility)>><<set $currentRule.excludeFacility = []>><</if>> <<replace #excludefacility>> <<if ($HGSuite > 0) || ($brothel > 0) || ($club > 0) || ($arcade > 0) || ($dairy > 0) || ($servantsQuarters > 0) || ($masterSuite > 0) || ($schoolroom > 0) || ($spa > 0) || ($clinic > 0) || ($cellblock > 0)>> <br> <<if ($currentRule.excludeFacility.length > 0)>> Applying to all facilities except: <<link "None">> <<set $currentRule.excludeFacility = []>> <<RANormalizeAssignments "excludeFacility">> <</link>> <<elseif ($currentRule.facility.length > 0)>> @@.gray;Exclude facilities:@@ ''None'' <<else>> Excluded facilities: ''None'' <</if>> <<if ($HGSuite > 0)>> | <<if !$currentRule.excludeFacility.includes("live with your Head Girl")>> <<link $HGSuiteNameCaps>> <<set $currentRule.excludeFacility.push("live with your Head Girl")>> <<RANormalizeAssignments "excludeFacility">> <</link>> <<else>> ''$HGSuiteNameCaps'' <<link Stop>> <<set $currentRule.excludeFacility.delete("live with your Head Girl")>> <<RANormalizeAssignments "excludeFacility">> <</link>> <</if>> <</if>> <<if ($brothel > 0)>> | <<if !$currentRule.excludeFacility.includes("work in the brothel")>> <<link $brothelNameCaps>> <<set $currentRule.excludeFacility.push("work in the brothel")>> <<RANormalizeAssignments "excludeFacility">> <</link>> <<else>> ''$brothelNameCaps'' <<link Stop>> <<set $currentRule.excludeFacility.delete("work in the brothel")>> <<RANormalizeAssignments "excludeFacility">> <</link>> <</if>> <</if>> <<if ($club > 0)>> | <<if !$currentRule.excludeFacility.includes("serve in the club")>> <<link $clubNameCaps>> <<set $currentRule.excludeFacility.push("serve in the club")>> <<RANormalizeAssignments "excludeFacility">> <</link>> <<else>> ''$clubNameCaps'' <<link Stop>> <<set $currentRule.excludeFacility.delete("serve in the club")>> <<RANormalizeAssignments "excludeFacility">> <</link>> <</if>> <</if>> <<if ($arcade > 0)>> | <<if !$currentRule.excludeFacility.includes("be confined in the arcade")>> <<link $arcadeNameCaps>> <<set $currentRule.excludeFacility.push("be confined in the arcade")>> <<RANormalizeAssignments "excludeFacility">> <</link>> <<else>> ''$arcadeNameCaps'' <<link Stop>> <<set $currentRule.excludeFacility.delete("be confined in the arcade")>> <<RANormalizeAssignments "excludeFacility">> <</link>> <</if>> <</if>> <<if ($dairy > 0)>> | <<if !$currentRule.excludeFacility.includes("work in the dairy")>> <<link $dairyNameCaps>> <<set $currentRule.excludeFacility.push("work in the dairy")>> <<RANormalizeAssignments "excludeFacility">> <</link>> <<else>> ''$dairyNameCaps'' <<link Stop>> <<set $currentRule.excludeFacility.delete("work in the dairy")>> <<RANormalizeAssignments "excludeFacility">> <</link>> <</if>> <</if>> <<if ($servantsQuarters > 0)>> | <<if !$currentRule.excludeFacility.includes("work as a servant")>> <<link $servantsQuartersNameCaps>> <<set $currentRule.excludeFacility.push("work as a servant")>> <<RANormalizeAssignments "excludeFacility">> <</link>> <<else>> ''$servantsQuartersNameCaps'' <<link Stop>> <<set $currentRule.excludeFacility.delete("work as a servant")>> <<RANormalizeAssignments "excludeFacility">> <</link>> <</if>> <</if>> <<if ($masterSuite > 0)>> | <<if !$currentRule.excludeFacility.includes("serve in the master suite")>> <<link $masterSuiteNameCaps>> <<set $currentRule.excludeFacility.push("serve in the master suite")>> <<RANormalizeAssignments "excludeFacility">> <</link>> <<else>> ''$masterSuiteNameCaps'' <<link Stop>> <<set $currentRule.excludeFacility.delete("serve in the master suite")>> <<RANormalizeAssignments "excludeFacility">> <</link>> <</if>> <</if>> <<if ($schoolroom > 0)>> | <<if !$currentRule.excludeFacility.includes("learn in the schoolroom")>> <<link $schoolroomNameCaps>> <<set $currentRule.excludeFacility.push("learn in the schoolroom")>> <<RANormalizeAssignments "excludeFacility">> <</link>> <<else>> ''$schoolroomNameCaps'' <<link Stop>> <<set $currentRule.excludeFacility.delete("learn in the schoolroom")>> <<RANormalizeAssignments "excludeFacility">> <</link>> <</if>> <</if>> <<if ($spa > 0)>> | <<if !$currentRule.excludeFacility.includes("rest in the spa")>> <<link $spaNameCaps>> <<set $currentRule.excludeFacility.push("rest in the spa")>> <<RANormalizeAssignments "excludeFacility">> <</link>> <<else>> ''$spaNameCaps'' <<link Stop>> <<set $currentRule.excludeFacility.delete("rest in the spa")>> <<RANormalizeAssignments "excludeFacility">> <</link>> <</if>> <</if>> <<if ($clinic > 0)>> | <<if !$currentRule.excludeFacility.includes("get treatment in the clinic")>> <<link $clinicNameCaps>> <<set $currentRule.excludeFacility.push("get treatment in the clinic")>> <<RANormalizeAssignments "excludeFacility">> <</link>> <<else>> ''$clinicNameCaps'' <<link Stop>> <<set $currentRule.excludeFacility.delete("get treatment in the clinic")>> <<RANormalizeAssignments "excludeFacility">> <</link>> <</if>> <</if>> <<if ($cellblock > 0)>> | <<if !$currentRule.excludeFacility.includes("be confined in the cellblock")>> <<link $cellblockNameCaps>> <<set $currentRule.excludeFacility.push("be confined in the cellblock")>> <<RANormalizeAssignments "excludeFacility">> <</link>> <<else>> ''$cellblockNameCaps'' <<link Stop>> <<set $currentRule.excludeFacility.delete("be confined in the cellblock")>> <<RANormalizeAssignments "excludeFacility">> <</link>> <</if>> <</if>> | <<link "Exclude all">> <<set $currentRule.excludeFacility.push("be confined in the cellblock")>> <<set $currentRule.excludeFacility.push("get treatment in the clinic")>> <<set $currentRule.excludeFacility.push("rest in the spa")>> <<set $currentRule.excludeFacility.push("learn in the schoolroom")>> <<set $currentRule.excludeFacility.push("serve in the master suite")>> <<set $currentRule.excludeFacility.push("work as a servant")>> <<set $currentRule.excludeFacility.push("work in the dairy")>> <<set $currentRule.excludeFacility.push("be confined in the arcade")>> <<set $currentRule.excludeFacility.push("serve in the club")>> <<set $currentRule.excludeFacility.push("work in the brothel")>> <<set $currentRule.excludeFacility.push("live with your Head Girl")>> <<RANormalizeAssignments "excludeFacility">> <</link>> <</if>> <</replace>> <</widget>> /% % Call as <<RAChangeSetAssignment>> %/ <<widget "RAChangeSetAssignment">> <<RACommonAssignmentVariables>> <<if (ndef $currentRule.assignment)>><<set $currentRule.assignment = []>><</if>> <<if (ndef $currentRule.excludeAssignment)>><<set $currentRule.excludeAssignment = []>><</if>> <<replace #setassignment>> <br><br> <<if _penthouseAssignments.includes($currentRule.setAssignment)>> Automatically set assignment: <<link "None">> <<set $currentRule.setAssignment = "no default setting">> <<RANormalizeAssignments "setAssignment">> <</link>> <<else>> @@.gray;Automatically set assignment:@@ ''None'' <</if>> | <<if ($currentRule.setAssignment != "rest")>> <<link "Rest">> <<set $currentRule.setAssignment = "rest">> <<RANormalizeAssignments "setAssignment">> <</link>> <<else>> ''Rest'' <</if>> | <<if ($currentRule.setAssignment != "please you")>> <<link "Fucktoy">> <<set $currentRule.setAssignment = "please you">> <<RANormalizeAssignments "setAssignment">> <</link>> <<else>> ''Fucktoy'' <</if>> | <<if ($currentRule.setAssignment != "be a servant")>> <<link "House Servant">> <<set $currentRule.setAssignment = "be a servant">> <<RANormalizeAssignments "setAssignment">> <</link>> <<else>> ''House Servant'' <</if>> | <<if ($currentRule.setAssignment != "stay confined")>> <<link "Confined">> <<set $currentRule.setAssignment = "stay confined">> <<RANormalizeAssignments "setAssignment">> <</link>> <<else>> ''Confined'' <</if>> | <<if ($currentRule.setAssignment != "whore")>> <<link "Whore">> <<set $currentRule.setAssignment = "whore">> <<RANormalizeAssignments "setAssignment">> <</link>> <<else>> ''Whore'' <</if>> | <<if ($currentRule.setAssignment != "serve the public")>> <<link "Public Servant">> <<set $currentRule.setAssignment = "serve the public">> <<RANormalizeAssignments "setAssignment">> <</link>> <<else>> ''Public Servant'' <</if>> | <<if ($currentRule.setAssignment != "take classes")>> <<link "Classes">> <<set $currentRule.setAssignment = "take classes">> <<RANormalizeAssignments "setAssignment">> <</link>> <<else>> ''Classes'' <</if>> | <<if ($currentRule.setAssignment != "get milked")>> <<link "Milking">> <<set $currentRule.setAssignment = "get milked">> <<RANormalizeAssignments "setAssignment">> <</link>> <<else>> ''Milking'' <</if>> | <<if ($currentRule.setAssignment != "work a glory hole")>> <<link "Gloryhole">> <<set $currentRule.setAssignment = "work a glory hole">> <<RANormalizeAssignments "setAssignment">> <</link>> <<else>> ''Gloryhole'' <</if>> | <<if ($currentRule.setAssignment != "choose her own job")>> <<link "Let her choose">> <<set $currentRule.setAssignment = "choose her own job">> <<RANormalizeAssignments "setAssignment">> <</link>> <<else>> ''Let her choose'' <</if>> <</replace>> <</widget>> /% % Call as <<RAChangeAssignFacility>> %/ <<widget "RAChangeAssignFacility">> <<RACommonAssignmentVariables>> <<if (ndef $currentRule.facility)>><<set $currentRule.facility = []>><</if>> <<if (ndef $currentRule.excludeFacility)>><<set $currentRule.excludeFacility = []>><</if>> <<replace #assignfacility>> <<if ($HGSuite > 0) || ($brothel > 0) || ($club > 0) || ($arcade > 0) || ($dairy > 0) || ($servantsQuarters > 0) || ($masterSuite > 0) || ($schoolroom > 0) || ($spa > 0) || ($clinic > 0) || ($cellblock > 0)>> <br> <<if _facilityAssignments.includes($currentRule.setAssignment)>> Automatically assigning slaves to facility (when possible): <<link "None">> <<set $currentRule.setAssignment = "no default setting">> <<RANormalizeAssignments "setAssignment">> <</link>> <<else>> @@.gray;Automatically assign slaves to facility:@@ ''None'' <</if>> <<if ($HGSuite > 0)>> | <<if ($currentRule.setAssignment != "live with your Head Girl")>> <<link $HGSuiteNameCaps>> <<set $currentRule.setAssignment = "live with your Head Girl">> <<RANormalizeAssignments "setAssignment">> <</link>> <<else>> ''$HGSuiteNameCaps''<<if $HGSuiteSlaves >= $HGSuite>> @@.red;(full)@@<</if>> <</if>> <</if>> <<if ($brothel > 0)>> | <<if ($currentRule.setAssignment != "work in the brothel")>> <<link $brothelNameCaps>> <<set $currentRule.setAssignment = "work in the brothel">> <<RANormalizeAssignments "setAssignment">> <</link>> <<else>> ''$brothelNameCaps''<<if $brothelSlaves >= $brothel>> @@.red;(full)@@<</if>> <</if>> <</if>> <<if ($club > 0)>> | <<if ($currentRule.setAssignment != "serve in the club")>> <<link $clubNameCaps>> <<set $currentRule.setAssignment = "serve in the club">> <<RANormalizeAssignments "setAssignment">> <</link>> <<else>> ''$clubNameCaps''<<if $clubSlaves >= $club>> @@.red;(full)@@<</if>> <</if>> <</if>> <<if ($arcade > 0)>> | <<if ($currentRule.setAssignment != "be confined in the arcade")>> <<link $arcadeNameCaps>> <<set $currentRule.setAssignment = "be confined in the arcade">> <<RANormalizeAssignments "setAssignment">> <</link>> <<else>> ''$arcadeNameCaps''<<if $arcadeSlaves >= $arcade>> @@.red;(full)@@<</if>> <</if>> <</if>> <<if ($dairy > 0)>> | <<if ($currentRule.setAssignment != "work in the dairy")>> <<link $dairyNameCaps>> <<set $currentRule.setAssignment = "work in the dairy">> <<RANormalizeAssignments "setAssignment">> <</link>> <<else>> ''$dairyNameCaps''<<if $dairySlaves >= $dairy>> @@.red;(full)@@<</if>> <</if>> <</if>> <<if ($servantsQuarters > 0)>> | <<if ($currentRule.setAssignment != "work as a servant")>> <<link $servantsQuartersNameCaps>> <<set $currentRule.setAssignment = "work as a servant">> <<RANormalizeAssignments "setAssignment">> <</link>> <<else>> ''$servantsQuartersNameCaps''<<if $servantsQuartersSlaves >= $servantsQuarters>> @@.red;(full)@@<</if>> <</if>> <</if>> <<if ($masterSuite > 0)>> | <<if ($currentRule.setAssignment != "serve in the master suite")>> <<link $masterSuiteNameCaps>> <<set $currentRule.setAssignment = "serve in the master suite">> <<RANormalizeAssignments "setAssignment">> <</link>> <<else>> ''$masterSuiteNameCaps''<<if $masterSuiteSlaves >= $masterSuite>> @@.red;(full)@@<</if>> <</if>> <</if>> <<if ($schoolroom > 0)>> | <<if ($currentRule.setAssignment != "learn in the schoolroom")>> <<link $schoolroomNameCaps>> <<set $currentRule.setAssignment = "learn in the schoolroom">> <<RANormalizeAssignments "setAssignment">> <</link>> <<else>> ''$schoolroomNameCaps''<<if $schoolroomSlaves >= $schoolroom>> @@.red;(full)@@<</if>> <</if>> <</if>> <<if ($spa > 0)>> | <<if ($currentRule.setAssignment != "rest in the spa")>> <<link $spaNameCaps>> <<set $currentRule.setAssignment = "rest in the spa">> <<RANormalizeAssignments "setAssignment">> <</link>> <<else>> ''$spaNameCaps''<<if $spaSlaves >= $spa>> @@.red;(full)@@<</if>> <</if>> <</if>> <<if ($clinic > 0)>> | <<if ($currentRule.setAssignment != "get treatment in the clinic")>> <<link $clinicNameCaps>> <<set $currentRule.setAssignment = "get treatment in the clinic">> <<RANormalizeAssignments "setAssignment">> <</link>> <<else>> ''$clinicNameCaps''<<if $clinicSlaves >= $clinic>> @@.red;(full)@@<</if>> <</if>> <</if>> <<if ($cellblock > 0)>> | <<if ($currentRule.setAssignment != "be confined in the cellblock")>> <<link $cellblockNameCaps>> <<set $currentRule.setAssignment = "be confined in the cellblock">> <<RANormalizeAssignments "setAssignment">> <</link>> <<else>> ''$cellblockNameCaps''<<if $cellblockSlaves >= $cellblock>> @@.red;(full)@@<</if>> <</if>> <</if>> <<if _facilityAssignments.includes($currentRule.setAssignment)>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Automatically remove from facility when rule stops applying: <<if $currentRule.facilityRemove>> ''True'' | <<link False>> <<set $currentRule.facilityRemove = false>> <<RANormalizeAssignments "facilityRemove">> <</link>> <<else>> ''False'' | <<link True>> <<set $currentRule.facilityRemove = true>> <<RANormalizeAssignments "facilityRemove">> <</link>> <</if>> <br>&nbsp;&nbsp;&nbsp;&nbsp; Assignment on removal: ''$currentRule.removalAssignment'' <<if ($currentRule.removalAssignment != "rest")>> | <<link "Rest">> <<set $currentRule.removalAssignment = "rest">> <<RAChangeAssignFacility>> <<RARuleModified>> <</link>> <</if>> <<if ($currentRule.removalAssignment != "please you")>> | <<link "Fucktoy">> <<set $currentRule.removalAssignment = "please you">> <<RAChangeAssignFacility>> <<RARuleModified>> <</link>> <</if>> <<if ($currentRule.removalAssignment != "be a servant")>> | <<link "House Servant">> <<set $currentRule.removalAssignment = "be a servant">> <<RAChangeAssignFacility>> <<RARuleModified>> <</link>> <</if>> <<if ($currentRule.removalAssignment != "stay confined")>> | <<link "Confined">> <<set $currentRule.removalAssignment = "stay confined">> <<RAChangeAssignFacility>> <<RARuleModified>> <</link>> <</if>> <<if ($currentRule.removalAssignment != "whore")>> | <<link "Whore">> <<set $currentRule.removalAssignment = "whore">> <<RAChangeAssignFacility>> <<RARuleModified>> <</link>> <</if>> <<if ($currentRule.removalAssignment != "serve the public")>> | <<link "Public Servant">> <<set $currentRule.removalAssignment = "serve the public">> <<RAChangeAssignFacility>> <<RARuleModified>> <</link>> <</if>> <<if ($currentRule.removalAssignment != "work a glory hole")>> | <<link "Gloryhole">> <<set $currentRule.removalAssignment = "work a glory hole">> <<RAChangeAssignFacility>> <<RARuleModified>> <</link>> <</if>> <</if>> <</if>> <</replace>> <</widget>> /% Call as <<RASpecialSlaves>> %/ <<widget "RASpecialSlaves">> <<replace #specialslaves>> <<if $currentRule.excludeSpecialSlaves>> Excluding special slaves: ''True'' | <<link False>> <<set $currentRule.excludeSpecialSlaves = false>> <<RASpecialSlaves>> <<RARuleModified>> <</link>> <<else>> @@.gray;Exclude special slaves:@@ ''False'' | <<link True>> <<set $currentRule.excludeSpecialSlaves = true>> <<RASpecialSlaves>> <<RARuleModified>> <</link>> <</if>> <</replace>> <</widget>> /% Call as <<RAChangeClothes>> %/ <<widget "RAChangeClothes">> <<replace #clothes>> <<if ($currentRule.clothes == "choosing her own clothes")>> ''slave's choice.'' <<else>> ''$currentRule.clothes.'' <</if>> <</replace>> <</widget>> /% Call as <<RAChangeCollar>> %/ <<widget "RAChangeCollar">> <<replace #collar>> ''$currentRule.collar.'' <</replace>> <</widget>> /% Call as <<RAChangeShoes>> %/ <<widget "RAChangeShoes">> <<replace #shoes>> ''$currentRule.shoes.'' <</replace>> <</widget>> /% Call as <<RAChangeBelly>> %/ <<widget "RAChangeBelly">> <<replace #baccessory>> ''$currentRule.bellyAccessory.'' <</replace>> <</widget>> /% Call as <<RAChangeVAccessory>> $arg[0] - 0: virgin, 1: anal virgin, else non-virgin. %/ <<widget "RAChangeVAccessory">> <<if $args[0] == 0>> <<replace #vaccessory>> ''$currentRule.virginAccessory.'' <</replace>> <<elseif $args[0] == 1>> <<replace #avaccessory>> ''$currentRule.aVirginAccessory.'' <</replace>> <<else>> <<replace #voaccessory>> ''$currentRule.vaginalAccessory.'' <</replace>> <</if>> <</widget>> /% Call as <<RAChangeDAccessory>> $arg[0] - 0: anal virgin, else non-virgin. %/ <<widget "RAChangeDAccessory">> <<if $args[0] == 0>> <<replace #avdaccessory>> ''$currentRule.aVirginDickAccessory.'' <</replace>> <<else>> <<replace #daccessory>> ''$currentRule.dickAccessory.'' <</replace>> <</if>> <</widget>> /% Call as <<RAChangeBAccessory>> $arg[0] - 0: anal virgin, else non-virgin. %/ <<widget "RAChangeBAccessory">> <<if $args[0] == 0>> <<replace #avbuaccessory>> ''$currentRule.aVirginButtplug.'' <</replace>> <<else>> <<replace #buaccessory>> ''$currentRule.buttplug.'' <</replace>> <</if>> <</widget>> /% Call as <<RAChangeCuratives>> %/ <<widget "RAChangeCuratives">> <<replace #curatives>> <<if $currentRule.curatives == "no default setting">> ''no default setting.'' <<elseif $currentRule.curatives > 0>> <<if $currentRule.curatives > 1>> ''curatives.'' <<else>> ''preventatives.'' <</if>> <<else>> ''none.'' <</if>> <</replace>> <</widget>> /% Call as <<RAChangeAphrodisiacs>> %/ <<widget "RAChangeAphrodisiacs">> <<replace #aphrodisiacs>> <<if $currentRule.aphrodisiacs == "no default setting">> ''no default setting.'' <<elseif $currentRule.aphrodisiacs > 0>> <<if $currentRule.aphrodisiacs > 1>> ''extreme.'' <<else>> ''standard.'' <</if>> <<elseif $currentRule.aphrodisiacs === -1>> ''anaphrodisiacs.'' <<else>> ''none.'' <</if>> <</replace>> <</widget>> /% Call as <<RAChangePreg>> %/ <<widget "RAChangePreg">> <<replace #preg>> <<if $currentRule.preg == 0>> ''fertile.'' <<elseif $currentRule.preg == 1>> ''very fertile.'' <<elseif $currentRule.preg == 2>> ''extremely fertile.'' <<elseif $currentRule.preg == 3>> ''hyper fertile.'' <<elseif $currentRule.preg == 4>> ''just knock my shit up.'' <<elseif $currentRule.preg == -1>> ''contraceptives.'' <<else>> ''no default setting.'' <</if>> <</replace>> <</widget>> /% Call as <<RAChangeXXHormones>> %/ <<widget "RAChangeXXHormones">> <<replace #xxhormones>> <<if $currentRule.XX == 0>> ''no hormones.'' <<elseif $currentRule.XX == 1>> ''female.'' <<elseif $currentRule.XX == 2>> ''intensive female.'' <<elseif $currentRule.XX == -1>> ''male.'' <<elseif $currentRule.XX == -2>> ''intensive male.'' <<else>> ''no default setting.'' <</if>> <</replace>> <</widget>> /% Call as <<RAChangeXYHormones>> %/ <<widget "RAChangeXYHormones">> <<replace #xyhormones>> <<if $currentRule.XY == 0>> ''no hormones.'' <<elseif $currentRule.XY == 1>> ''female.'' <<elseif $currentRule.XY == 2>> ''intensive female.'' <<elseif $currentRule.XY == -1>> ''male.'' <<elseif $currentRule.XY == -2>> ''intensive male.'' <<else>> ''no default setting.'' <</if>> <</replace>> <</widget>> /% Call as <<RAChangeGeldHormones>> %/ <<widget "RAChangeGeldHormones">> <<replace #geldhormones>> <<if $currentRule.gelding == 0>> ''no hormones.'' <<elseif $currentRule.gelding == 1>> ''female.'' <<elseif $currentRule.gelding == 2>> ''intensive female.'' <<elseif $currentRule.gelding == -1>> ''male.'' <<elseif $currentRule.gelding == -2>> ''intensive male.'' <<else>> ''no default setting.'' <</if>> <</replace>> <</widget>> /% Call as <<RAChangeDrugs>> %/ <<widget "RAChangeDrugs">> <<if $currentRule.drug == "none">> <<set $currentRule.drug = "no drugs">> <</if>> <<replace #otherdrugs>> Other drugs: // Will be overriden by hormones and other drugs where applicable.// ''$currentRule.drug.'' <</replace>> <</widget>> /% Call as <<RAChangeDiet>> %/ <<widget "RAChangeDiet">> <<replace #dietsupport>> <<if $currentRule.diet !== "no default setting">> <br>&nbsp;&nbsp;&nbsp;&nbsp; Diet support for growth drugs: <<if $currentRule.dietGrowthSupport == 1>> ''on.'' <<else>> ''off.'' <</if>> <<link "On">> <<set $currentRule.dietGrowthSupport = 1>> <<RAChangeDiet>> <</link>> | <<link "Off">> <<set $currentRule.dietGrowthSupport = 0>> <<RAChangeDiet>> <</link>> <</if>> <</replace>> <</widget>> /% % Call as <<RAChangeDietBase>> %/ <<widget "RAChangeDietBase">> <<replace #dietBase>> <<if $currentRule.dietCum == 2>> ''Cum-Based.'' <<elseif (($currentRule.dietCum == 1) && ($currentRule.dietMilk == 0))>> ''Cum Added.'' <<elseif (($currentRule.dietCum == 0) && ($currentRule.dietMilk == 1))>> ''Milk Added.'' <<elseif (($currentRule.dietCum == 1) && ($currentRule.dietMilk == 1))>> ''Cum & Milk Added.'' <<elseif ($currentRule.dietMilk == 2)>> ''Milk Based.'' <<elseif (($currentRule.dietCum == 0) && ($currentRule.dietMilk == 0))>> ''Normal Diet.'' <<else>> ''no default setting.'' <</if>> <</replace>> <</widget>> /% Call as <<RAChangeBraces>> %/ <<widget "RAChangeBraces">> <<replace #braces>> <<if $currentRule.teeth == "straighten">> ''straighten'' teeth, then remove. <<elseif $currentRule.teeth == "universal">> ''universally'' applied. <<elseif $currentRule.teeth == "none">> ''none.'' <<else>> ''no default setting.'' <</if>> <</replace>> <</widget>> /% Call as <<RAChangeAssistantImplants>> %/ <<widget "RAChangeAssistantImplants">> <<replace #assistantimplants>> <<if $currentRule.autoSurgery == 1>> ''ACTIVE, STAND CLEAR.'' <<link "Off">> <<set $currentRule.autoSurgery = 0>> <<RAChangeAssistantImplants>> <<RARuleModified>> <</link>> <<else>> ''off.'' <<link "Activate">> <<set $currentRule.autoSurgery = 1>> <<RAChangeAssistantImplants>> <<RARuleModified>> <</link>> <</if>> <</replace>> <</widget>> /% Call as <<RAChangeLiving>> %/ <<widget "RAChangeLiving">> <<replace #living>> ''$currentRule.livingRules.'' <</replace>> <</widget>> /% Call as <<RAChangePunish>> %/ <<widget "RAChangePunish">> <<replace #punish>> ''$currentRule.standardPunishment.'' <</replace>> <</widget>> /% Call as <<RAChangeReward>> %/ <<widget "RAChangeReward">> <<replace #reward>> ''$currentRule.standardReward.'' <</replace>> <</widget>> /% Call as <<RAChangeMast>> %/ <<widget "RAChangeMast">> <<replace #mast>> ''$currentRule.releaseRules.'' <</replace>> <</widget>> /% Call as <<RAChangeSPF>> %/ <<widget "RAChangeSPF">> <<replace #spf>> ''$currentRule.clitSetting.'' <</replace>> <</widget>> /% Call as <<RAChangeSPXY>> %/ <<widget "RAChangeSPXY">> <<replace #spxy>> <<RAInitSPXY>> <</replace>> <</widget>> <<widget "RAInitSPXY">> <<if $currentRule.clitSettingXY == "no default setting">> ''no default setting.'' <<elseif $currentRule.clitSettingXY > 95>> ''passionate.'' <<elseif $currentRule.clitSettingXY > 70>> ''attracted.'' <<elseif $currentRule.clitSettingXY > 30>> ''indifferent.'' <<else>> ''none.'' <</if>> <</widget>> /% Call as <<RAChangeSPXX>> %/ <<widget "RAChangeSPXX">> <<replace #spxx>> <<RAInitSPXX>> <</replace>> <</widget>> <<widget "RAInitSPXX">> <<if $currentRule.clitSettingXX == "no default setting">> ''no default setting.'' <<elseif $currentRule.clitSettingXX > 95>> ''passionate.'' <<elseif $currentRule.clitSettingXX > 70>> ''attracted.'' <<elseif $currentRule.clitSettingXX > 30>> ''indifferent.'' <<else>> ''none.'' <</if>> <</widget>> /% Call as <<RAChangeSPE>> %/ <<widget "RAChangeSPE">> <<replace #spe>> <<RAInitSPE>> <</replace>> <</widget>> <<widget "RAInitSPE">> <<if $currentRule.clitSettingEnergy == "no default setting">> ''no default setting.'' <<elseif $currentRule.clitSettingEnergy > 95>> ''nympho.'' <<elseif $currentRule.clitSettingEnergy > 80>> ''sex addict.'' <<elseif $currentRule.clitSettingEnergy > 60>> ''powerful.'' <<elseif $currentRule.clitSettingEnergy > 40>> ''healthy.'' <<elseif $currentRule.clitSettingEnergy > 20>> ''weak.'' <<else>> ''frigid.'' <</if>> <</widget>> /% Call as <<RAChangeSpeech>> %/ <<widget "RAChangeSpeech">> <<replace #speech>> ''$currentRule.speechRules.'' <</replace>> <</widget>> /% Call as <<RAChangeRelationship>> %/ <<widget "RAChangeRelationship">> <<replace #relation>> ''$currentRule.relationshipRules.'' <</replace>> <</widget>> /% Call as <<RAChangeFameSpending>> %/ <<widget "RAChangeFameSpending">> <<replace #pornfame>> <<if $currentRule.pornFameSpending == -1>> Release of feeds showing excellent slaves' sex lives: ''off.'' <<else>> Weekly porn publicity subsidy: ''<<print cashFormat($currentRule.pornFameSpending)>>.'' <</if>> <</replace>> <</widget>> /% % Call as <<RASaveRule>> %/ <<widget "RASaveRule">> <<replace .saveresult>> <<for _t = 0; _t < $defaultRules.length; _t++>> <<if ($currentRule.ID != $defaultRules[_t].ID)>> <<continue>> <</if>> <<if (def _customCondition)>> <<set _parsedCondition = parseCondition(_customCondition)>> <<if (_parsedCondition.error)>> //There seems to be something wrong with the condition that you have given me sir, <br> <<print printError(_customCondition, _parsedCondition.error)>> <br> _parsedCondition.error.message// <br> <<break>> <</if>> <<set $currentRule.condition = optimizeExpr(_parsedCondition.expr)>> <</if>> <<set $defaultRules[_t] = $currentRule>> //Rule '$currentRule.name' saved// <<break>> <</for>> <</replace>> <</widget>> /% % Call as <<RAChangeSave>> %/ <<widget "RAChangeSave">> <<replace .saveresult>> <<link "Save Rule '$currentRule.name'">> <<RASaveRule>> <</link>> <</replace>> <</widget>> /% % Call as <<RAChangeApply>> %/ <<widget "RAChangeApply">> <<replace #applied>> /% empty %/ <</replace>> <<replace #applyresult>> <<link "Apply rules">> <<RASaveRule>> <<replace "#applied">> <<for _rai = 0; _rai < $slaves.length; _rai++>> <<if ($slaves[_rai].useRulesAssistant)>> <<ClearSummaryCache $slaves[_rai]>> <<CheckAutoRulesActivate $slaves[_rai]>> /* does not use or modify $currentRule */ <<DefaultRules $slaves[_rai]>> /* does not use or modify $currentRule */ <</if>> <</for>> <</replace>> <<replace "#applyresult">> //Rules applied.//<br> <</replace>> <</link>> <</replace>> <</widget>> /% % <<RARuleModified>> %/ <<widget "RARuleModified">> <<RAChangeSave>> <<RAChangeApply>> <</widget>> /% Call as <<RAChangeEyewear>> %/ <<widget "RAChangeEyewear">> <<replace #eyewear>> Eyewear: ''$currentRule.eyewear.'' <</replace>> <</widget>> /% Call as <<RAChangeEyecolor>> %/ <<widget "RAChangeEyecolor">> <<replace #eyecolor>> Eye coloring: ''$currentRule.eyeColor.'' <</replace>> <</widget>> /% Call as <<RAChangeMakeup>> %/ <<widget "RAChangeMakeup">> <<replace #makeup>> '' <<if $currentRule.makeup == 0>> makeup-free. <<elseif $currentRule.makeup == 1>> minimal makeup. <<elseif $currentRule.makeup == 2>> luxurious, expensive makeup. <<elseif $currentRule.makeup == 3>> color-coordinated. <<elseif $currentRule.makeup == 4>> garish. <<else>> no default setting. <</if>> '' <</replace>> <</widget>> /% Call as <<RAChangeNails>> %/ <<widget "RAChangeNails">> <<replace #nails>> '' <<if $currentRule.nails == 0>> clipped. <<elseif $currentRule.nails == 1>> long and elegant. <<elseif $currentRule.nails == 2>> color-coordinated. <<elseif $currentRule.nails == 3>> sharp and claw-like. <<elseif $currentRule.nails == 4>> bright and glittery. <<elseif $currentRule.nails == 5>> garish. <<else>> no default setting. <</if>> '' <</replace>> <</widget>> /% Call as <<RAChangeHColor>> %/ <<widget "RAChangeHColor">> <<replace #hcolor>> Hair color: ''$currentRule.hColor.'' <</replace>> <</widget>> /% Call as <<RAChangeHStyle>> %/ <<widget "RAChangeHStyle">> <<replace #hstyle>> Hair style: ''$currentRule.hStyle.'' <</replace>> <</widget>> /% Call as <<RAChangeHLength>> %/ <<widget "RAChangeHLength">> <<replace #hlength>> Hair length: ''$currentRule.hLength.'' <</replace>> <</widget>> /% Call as <<RAChangePHColor>> %/ <<widget "RAChangePHColor">> <<replace #phcolor>> Pubic hair color, when present: ''$currentRule.pubicHColor.'' <</replace>> <</widget>> /% Call as <<RAChangePHStyle>> %/ <<widget "RAChangePHStyle">> <<replace #phstyle>> Pubic hair style: ''$currentRule.pubicHStyle.'' <</replace>> <</widget>> /% Call as <<RAChangeAHColor>> %/ <<widget "RAChangeAHColor">> <<replace #ahcolor>> Underarm hair color, when present: ''$currentRule.underArmHColor.'' <</replace>> <</widget>> /% Call as <<RAChangeAHStyle>> %/ <<widget "RAChangeAHStyle">> <<replace #ahstyle>> Underarm hair style: ''$currentRule.underArmHStyle.'' <</replace>> <</widget>> /% Call as <<RAChangeEarPiercings>> %/ <<widget "RAChangeEarPiercings">> <<replace #earpiercing>> <<if $currentRule.earPiercing == "no default setting">>No default setting.<<elseif $currentRule.earPiercing == 0>>None.<<elseif $currentRule.earPiercing == 1>>Light. <<elseif $currentRule.earPiercing == 2>>Heavy.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeNosePiercings>> %/ <<widget "RAChangeNosePiercings">> <<replace #nosepiercing>> <<if $currentRule.nosePiercing == "no default setting">>No default setting.<<elseif $currentRule.nosePiercing == 0>>None.<<elseif $currentRule.nosePiercing == 1>>Light. <<elseif $currentRule.nosePiercing == 2>>Heavy.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeEybrowPiercings>> %/ <<widget "RAChangeEyebrowPiercings">> <<replace #eyebrowpiercing>> <<if $currentRule.eyebrowPiercing == "no default setting">>No default setting.<<elseif $currentRule.eyebrowPiercing == 0>>None.<<elseif $currentRule.eyebrowPiercing == 1>>Light. <<elseif $currentRule.eyebrowPiercing == 2>>Heavy.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeNavelPiercings>> %/ <<widget "RAChangeNavelPiercings">> <<replace #navelpiercing>> <<if $currentRule.navelPiercing == "no default setting">>No default setting.<<elseif $currentRule.navelPiercing == 0>>None.<<elseif $currentRule.navelPiercing == 1>>Light. <<elseif $currentRule.navelPiercing == 2>>Heavy.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeNipplePiercings>> %/ <<widget "RAChangeNipplePiercings">> <<replace #nipplepiercing>> <<if $currentRule.nipplesPiercing == "no default setting">>No default setting.<<elseif $currentRule.nipplesPiercing == 0>>None.<<elseif $currentRule.nipplesPiercing == 1>>Light. <<elseif $currentRule.nipplesPiercing == 2>>Heavy.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeAreolaPiercings>> %/ <<widget "RAChangeAreolaPiercings">> <<replace #areolapiercing>> <<if $currentRule.areolaePiercing == "no default setting">>No default setting.<<elseif $currentRule.areolaePiercing == 0>>None.<<elseif $currentRule.areolaePiercing == 1>>Studded.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeLipPiercings>> %/ <<widget "RAChangeLipPiercings">> <<replace #lippiercing>> <<if $currentRule.lipsPiercing == "no default setting">>No default setting.<<elseif $currentRule.lipsPiercing == 0>>None.<<elseif $currentRule.lipsPiercing == 1>>Light. <<elseif $currentRule.lipsPiercing == 2>>Heavy.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeTonguePiercings>> %/ <<widget "RAChangeTonguePiercings">> <<replace #tonguepiercing>> <<if $currentRule.tonguePiercing == "no default setting">>No default setting.<<elseif $currentRule.tonguePiercing == 0>>None.<<elseif $currentRule.tonguePiercing == 1>>Light. <<elseif $currentRule.tonguePiercing == 2>>Heavy.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeClitPiercings>> %/ <<widget "RAChangeClitPiercings">> <<replace #clitpiercing>> <<if $currentRule.clitPiercing == "no default setting">>No default setting.<<elseif $currentRule.clitPiercing == 0>>None.<<elseif $currentRule.clitPiercing == 1>>Light. <<elseif $currentRule.clitPiercing == 2>>Heavy. <<elseif $currentRule.clitPiercing == 3>>Smart.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeVaginaPiercings>> %/ <<widget "RAChangeVaginaPiercings">> <<replace #vaginapiercing>> <<if $currentRule.vaginaPiercing == "no default setting">>No default setting.<<elseif $currentRule.vaginaPiercing == 0>>None.<<elseif $currentRule.vaginaPiercing == 1>>Light. <<elseif $currentRule.vaginaPiercing == 2>>Heavy.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeDickPiercings>> %/ <<widget "RAChangeDickPiercings">> <<replace #dickpiercing>> <<if $currentRule.dickPiercing == "no default setting">>No default setting.<<elseif $currentRule.dickPiercing == 0>>None.<<elseif $currentRule.dickPiercing == 1>>Light. <<elseif $currentRule.dickPiercing == 2>>Heavy.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeAnusPiercings>> %/ <<widget "RAChangeAnusPiercings">> <<replace #anuspiercing>> <<if $currentRule.anusPiercing == "no default setting">>No default setting.<<elseif $currentRule.anusPiercing == 0>>None.<<elseif $currentRule.anusPiercing == 1>>Light. <<elseif $currentRule.anusPiercing == 2>>Heavy.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeCorsetPiercings>> %/ <<widget "RAChangeCorsetPiercings">> <<replace #corsetpiercing>> <<if $currentRule.corsetPiercing == "no default setting">>No default setting.<<elseif $currentRule.corsetPiercing == 0>>None.<<elseif $currentRule.corsetPiercing == 1>>Applied.<</if>> <</replace>> <</widget>> /% Call as <<RAChangeBranding>> %/ <<widget "RAChangeBranding">> <<replace #branding>> <<if $currentRule.autoBrand == 1>> ''on.'' <<link "Deactivate">> <<set $currentRule.autoBrand = 0>> <<RAChangeBranding>> <</link>> <<else>> ''off.'' <<link "Activate">> <<set $currentRule.autoBrand = 1>> <<RAChangeBranding>> <</link>> <</if>> <</replace>> <</widget>> /% Call as <<RAChangeBrandTarget>> %/ <<widget "RAChangeBrandTarget">> <<replace #brandtarget>> Your preferred location for brands is the ''$brandTarget.'' <</replace>> <</widget>> /% Call as <<RAChangeBrandDesign>> %/ <<widget "RAChangeBrandDesign">> <<replace #branddesign>> Your brand design is ''$brandDesign.'' <</replace>> <</widget>> /% Call as <<RAChangeChestTattoos>> %/ <<widget "RAChangeChestTattoos">> <<replace #chesttattoo>> <<if $currentRule.boobsTat == 0>>none<<else>>$currentRule.boobsTat<</if>>. <</replace>> <</widget>> /% Call as <<RAChangeButtTattoos>> %/ <<widget "RAChangeButtTattoos">> <<replace #butttattoo>> <<if $currentRule.buttTat == 0>>none<<else>>$currentRule.buttTat<</if>>. <</replace>> <</widget>> /% Call as <<RAChangeFaceTattoos>> %/ <<widget "RAChangeFaceTattoos">> <<replace #facetattoo>> <<if $currentRule.lipsTat == 0>>none<<else>>$currentRule.lipsTat<</if>>. <</replace>> <</widget>> /% Call as <<RAChangeShoulderTattoos>> %/ <<widget "RAChangeShoulderTattoos">> <<replace #shouldertattoo>> <<if $currentRule.shouldersTat == 0>>none<<else>>$currentRule.shouldersTat<</if>>. <</replace>> <</widget>> /% Call as <<RAChangeArmTattoos>> %/ <<widget "RAChangeArmTattoos">> <<replace #armtattoo>> <<if $currentRule.armsTat == 0>>none<<else>>$currentRule.armsTat<</if>>. <</replace>> <</widget>> /% Call as <<RAChangeLegTattoos>> %/ <<widget "RAChangeLegTattoos">> <<replace #legtattoo>> <<if $currentRule.legsTat == 0>>none<<else>>$currentRule.legsTat<</if>>. <</replace>> <</widget>> /% Call as <<RAChangeBackTattoos>> %/ <<widget "RAChangeBackTattoos">> <<replace #backtattoo>> <<if $currentRule.backTat == 0>>none<<else>>$currentRule.backTat<</if>>. <</replace>> <</widget>> /% Call as <<RAChangeStampTattoos>> %/ <<widget "RAChangeStampTattoos">> <<replace #stamptattoo>> <<if $currentRule.stampTat == 0>>none<<else>>$currentRule.stampTat<</if>>. <</replace>> <</widget>> /% Call as <<RAChangeVaginaTattoos>> %/ <<widget "RAChangeVaginaTattoos">> <<replace #vaginatattoo>> <<if $currentRule.vaginaTat == 0>>none<<else>>$currentRule.vaginaTat<</if>>. <</replace>> <</widget>> /% Call as <<RAChangeDickTattoos>> %/ <<widget "RAChangeDickTattoos">> <<replace #dicktattoo>> <<if $currentRule.dickTat == 0>>none<<else>>$currentRule.dickTat<</if>>. <</replace>> <</widget>> /% Call as <<RAChangeAnusTattoos>> %/ <<widget "RAChangeAnusTattoos">> <<replace #anustattoo>> <<if $currentRule.anusTat == 0>>none<<else>>$currentRule.anusTat<</if>>. <</replace>> <</widget>> /% Call as <<RASurgeryChangeEyes>> %/ <<widget "RASurgeryChangeEyes">> <<replace #eyes>> <<if ($currentRule.surgery.eyes == -1)>> ''blurred.'' <<elseif ($currentRule.surgery.eyes == 1)>> ''fixed.'' <<else>> ''no default setting.'' <</if>> <br> <<if ($currentRule.surgery.eyes !== "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.eyes = "no default setting">> <<RASurgeryChangeEyes>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.eyes !== 1)>> <<link "Corrected">> <<set $currentRule.surgery.eyes = 1>> <<RASurgeryChangeEyes>> <</link>> | <<else>> Corrected | <</if>> <<if ($currentRule.surgery.eyes !== -1)>> <<link "Blurred">> <<set $currentRule.surgery.eyes = -1>> <<RASurgeryChangeEyes>> <</link>> <<else>> Blurred <</if>> <</replace>> <</widget>> /% Call as <<RASurgeryChangeLactation>> %/ <<widget "RASurgeryChangeLactation">> <<replace #lactation>> <<if ($currentRule.surgery.lactation == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.lactation == 1)>> ''implanted.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.lactation !== "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.lactation = "no default setting">> <<RASurgeryChangeLactation>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.lactation !== 0)>> <<link "Removed">> <<set $currentRule.surgery.lactation = 0>> <<RASurgeryChangeLactation>> <</link>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.lactation !== 1)>> <<link "Implanted">> <<set $currentRule.surgery.lactation = 1>> <<RASurgeryChangeLactation>> <</link>> <<else>> Implanted <</if>> <</replace>> <</widget>> /% Call as <<RASurgeryChangeProstate>> %/ <<widget "RASurgeryChangeProstate">> <<replace #prostate>> <<if ($currentRule.surgery.prostate == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.prostate == 1)>> ''implanted.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.prostate !== "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.prostate = "no default setting">> <<RASurgeryChangeProstate>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.prostate !== 0)>> <<link "Removed">> <<set $currentRule.surgery.prostate = 0>> <<RASurgeryChangeProstate>> <</link>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.prostate !== 1)>> <<link "Implanted">> <<set $currentRule.surgery.prostate = 1>> <<RASurgeryChangeProstate>> <</link>> <<else>> Implanted <</if>> <</replace>> <</widget>> /% Call as <<RASurgeryChangeCosmetic>> %/ <<widget "RASurgeryChangeCosmetic">> <<replace #cosmetic>> <<if ($currentRule.surgery.cosmetic == 2)>> ''invasive.'' <<elseif ($currentRule.surgery.cosmetic == 1)>> ''subtle.'' <<elseif $currentRule.surgery.cosmetic == 0>> ''none.'' <<else>> ''off.'' <</if>> <br> <<if ($currentRule.surgery.cosmetic !== "nds")>> <<link "No default setting">> <<set $currentRule.surgery.cosmetic = "nds">> <<RASurgeryChangeCosmetic>> <</link>> | <<else>> Off | <</if>> <<if ($currentRule.surgery.cosmetic !== 0)>> <<link "None">> <<set $currentRule.surgery.cosmetic = 0>> <<RASurgeryChangeCosmetic>> <</link>> | <<else>> None | <</if>> <<if ($currentRule.surgery.cosmetic !== 1)>> <<link "Subtle">> <<set $currentRule.surgery.cosmetic = 1>> <<RASurgeryChangeCosmetic>> <</link>> | <<else>> Subtle | <</if>> <<if ($currentRule.surgery.cosmetic !== 2)>> <<link "Invasive">> <<set $currentRule.surgery.cosmetic = 2>> <<RASurgeryChangeCosmetic>> <</link>> <<else>> Invasive <</if>> <</replace>> <</widget>> /% Call as <<RASurgeryChangeLips>> %/ <<widget "RASurgeryChangeLips">> <<replace #lips>> <<if ($currentRule.surgery.lips == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.lips == 95)>> implanted until a ''facepussy.'' <<elseif ($currentRule.surgery.lips == 70)>> implanted until ''huge.'' <<elseif ($currentRule.surgery.lips == 40)>> implanted until ''big.'' <<elseif ($currentRule.surgery.lips == 20)>> implanted until ''plush.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.lips !== "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.lips = "no default setting">> <<RASurgeryChangeLips>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.lips != 0)>> <<link "Removed">> <<set $currentRule.surgery.lips = 0>> <<RASurgeryChangeLips>> <</link>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.lips != 20)>> <<link "Plush">> <<set $currentRule.surgery.lips = 20>> <<RASurgeryChangeLips>> <</link>> | <<else>> Plush | <</if>> <<if ($currentRule.surgery.lips != 40)>> <<link "Big">> <<set $currentRule.surgery.lips = 40>> <<RASurgeryChangeLips>> <</link>> | <<else>> Big | <</if>> <<if ($currentRule.surgery.lips != 70)>> <<link "Huge">> <<set $currentRule.surgery.lips = 70>> <<RASurgeryChangeLips>> <</link>> <<else>> Huge <</if>> <<if ($seeExtreme != 0)>> <<if ($currentRule.surgery.lips != 95)>> | <<link "Facepussy">> <<set $currentRule.surgery.lips = 95>> <<RASurgeryChangeLips>> <</link>> <<else>> | Facepussy <</if>> <</if>> <</replace>> <</widget>> /% Call as <<RASurgeryChangeButt>> %/ <<widget "RASurgeryChangeButt">> <<replace #butt>> <<if ($currentRule.surgery.butt == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.butt == 9)>> implanted until ''maximized.'' <<elseif ($currentRule.surgery.butt == 6)>> implanted until ''huge.'' <<elseif ($currentRule.surgery.butt == 4)>> implanted until ''stacked.'' <<elseif ($currentRule.surgery.butt == 2)>> implanted until ''slim.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.butt !== "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.butt = "no default setting">> <<RASurgeryChangeButt>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.butt != 0)>> <<link "Removed">> <<set $currentRule.surgery.butt = 0>> <<RASurgeryChangeButt>> <</link>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.butt != 2)>> <<link "Slim">> <<set $currentRule.surgery.butt = 2>> <<RASurgeryChangeButt>> <</link>> | <<else>> Slim | <</if>> <<if ($currentRule.surgery.butt != 4)>> <<link "Stacked">> <<set $currentRule.surgery.butt = 4>> <<RASurgeryChangeButt>> <</link>> | <<else>> Stacked | <</if>> <<if ($currentRule.surgery.butt != 6)>> <<link "Huge">> <<set $currentRule.surgery.butt = 6>> <<RASurgeryChangeButt>> <</link>> | <<else>> Huge | <</if>> <<if ($currentRule.surgery.butt != 9)>> <<link "Maximize">> <<set $currentRule.surgery.butt = 9>> <<RASurgeryChangeButt>> <</link>> <<else>> Maximize <</if>> <</replace>> <</widget>> /% Call as <<RASurgeryChangeBoobs>> %/ <<widget "RASurgeryChangeBoobs">> <<replace #boobs>> <<if ($currentRule.surgery.boobs == "no default setting")>> ''no default setting.'' <<elseif ($currentRule.surgery.boobs == 48000)>> implanted until ''maximized.'' <<elseif ($currentRule.surgery.boobs == 9000)>> implanted to maximally ''functional,'' where more would immobilize the slave. <<elseif ($currentRule.surgery.boobs == 2000)>> implanted until ''huge.'' <<elseif ($currentRule.surgery.boobs == 1000)>> implanted until ''stacked.'' <<elseif ($currentRule.surgery.boobs == 400)>> implanted until ''slim.'' <<else>> ''implants will be removed.'' <</if>> <br> <<if ($currentRule.surgery.boobs != "no default setting")>> <<link "No default setting">> <<set $currentRule.surgery.boobs = "no default setting">> <<RASurgeryChangeBoobs>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.boobs != 0)>> <<link "Removed">> <<set $currentRule.surgery.boobs = 0>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Removed | <</if>> <<if ($currentRule.surgery.boobs != 400)>> <<link "Slim">> <<set $currentRule.surgery.boobs = 400>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Slim | <</if>> <<if ($currentRule.surgery.boobs != 1000)>> <<link "Stacked">> <<set $currentRule.surgery.boobs = 1000>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Stacked | <</if>> <<if ($currentRule.surgery.boobs != 2000)>> <<link "Huge">> <<set $currentRule.surgery.boobs = 2000>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Huge | <</if>> <<if ($currentRule.surgery.boobs != 9000)>> <<link "Functional">> <<set $currentRule.surgery.boobs = 9000>> <<RASurgeryChangeBoobs>> <</link>> | <<else>> Functional | <</if>> <<if ($currentRule.surgery.boobs != 48000)>> <<link "Maximize">> <<set $currentRule.surgery.boobs = 48000>> <<RASurgeryChangeBoobs>> <</link>> <<else>> Maximize <</if>> <</replace>> <</widget>> /% Call as <<RASurgeryChangeHoles>> %/ <<widget "RASurgeryChangeHoles">> <<replace #holes>> <<if ($currentRule.surgery.holes == 2)>> ''virginity restoration'' will be applied where possible. <<elseif ($currentRule.surgery.holes == 1)>> ''hole tightening'' will be applied. <<else>> ''No default setting.'' <</if>> <br> <<if ($currentRule.surgery.holes != "nds")>> <<link "No default setting">> <<set $currentRule.surgery.holes = "nds">> <<RASurgeryChangeHoles>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.holes != 1)>> <<link "Tightening">> <<set $currentRule.surgery.holes = 1>> <<RASurgeryChangeHoles>> <</link>> | <<else>> Tightening | <</if>> <<if ($currentRule.surgery.holes != 2)>> <<link "Virginity">> <<set $currentRule.surgery.holes = 2>> <<RASurgeryChangeHoles>> <</link>> <<else>> Virginity <</if>> <</replace>> <</widget>> /% Call as <<RASurgeryBodyHair>> %/ <<widget "RASurgeryBodyHair">> <<replace #bodyhair>> <<if ($currentRule.surgery.bodyhair == 2)>> ''Removal'' <<elseif ($currentRule.surgery.bodyhair == 1)>> ''Keep'' <<else>> ''No default setting.'' <</if>> <br> <<if ($currentRule.surgery.bodyhair != "nds")>> <<link "No default setting">> <<set $currentRule.surgery.bodyhair = "nds">> <<RASurgeryBodyHair>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.bodyhair != 1)>> <<link "Keep">> <<set $currentRule.surgery.bodyhair = 1>> <<RASurgeryBodyHair>> <</link>> | <<else>> Keep | <</if>> <<if ($currentRule.surgery.bodyhair != 2)>> <<link "Removal">> <<set $currentRule.surgery.bodyhair = 2>> <<RASurgeryBodyHair>> <</link>> <<else>> Removal <</if>> <</replace>> <</widget>> /% Call as <<RASurgeryHair>> %/ <<widget "RASurgeryHair">> <<replace #hair>> <<if ($currentRule.surgery.hair == 2)>> ''Removal'' <<elseif ($currentRule.surgery.hair == 1)>> ''Keep'' <<else>> ''No default setting.'' <</if>> <br> <<if ($currentRule.surgery.hair != "nds")>> <<link "No default setting">> <<set $currentRule.surgery.hair = "nds">> <<RASurgeryHair>> <</link>> | <<else>> No default setting | <</if>> <<if ($currentRule.surgery.hair != 1)>> <<link "Keep">> <<set $currentRule.surgery.hair = 1>> <<RASurgeryHair>> <</link>> | <<else>> Keep | <</if>> <<if ($currentRule.surgery.hair != 2)>> <<link "Removal">> <<set $currentRule.surgery.hair = 2>> <<RASurgeryHair>> <</link>> <<else>> Removal <</if>> <</replace>> <</widget>> /% % Call as <<RAFacilityRemove SlaveObject RuleObject>> %/ <<widget "RAFacilityRemove">> <<if $args[1].facilityRemove>> <<switch $args[1].setAssignment>> <<case "be confined in the arcade">> <<if $args[0].assignment == "be confined in the arcade">> <br>$args[0].slaveName has been removed from $arcadeName and has been assigned to $args[1].removalAssignment. <<assignJob $args[0] $args[1].removalAssignment>> <</if>> <<case "work in the brothel">> <<if $args[0].assignment == "work in the brothel">> <br>$args[0].slaveName has been removed from $brothelName and has been assigned to $args[1].removalAssignment. <<assignJob $args[0] $args[1].removalAssignment>> <</if>> <<case "serve in the club">> <<if $args[0].assignment == "serve in the club">> <br>$args[0].slaveName has been removed from $clubName and has been assigned to $args[1].removalAssignment. <<assignJob $args[0] $args[1].removalAssignment>> <</if>> <<case "work in the dairy">> <<if $args[0].assignment == "work in the dairy">> <br>$args[0].slaveName has been removed from $dairyName and has been assigned to $args[1].removalAssignment. <<assignJob $args[0] $args[1].removalAssignment>> <</if>> <<case "rest in the spa">> <<if $args[0].assignment == "rest in the spa">> <br>$args[0].slaveName has been removed from $spaName and has been assigned to $args[1].removalAssignment. <<assignJob $args[0] $args[1].removalAssignment>> <</if>> <<case "get treatment in the clinic">> <<if $args[0].assignment == "get treatment in the clinic">> <br>$args[0].slaveName has been removed from $clinicName and has been assigned to $args[1].removalAssignment. <<assignJob $args[0] $args[1].removalAssignment>> <</if>> <<case "serve in the master suite">> <<if $args[0].assignment == "serve in the master suite">> <br>$args[0].slaveName has been removed from $masterSuiteName and has been assigned to $args[1].removalAssignment. <<assignJob $args[0] $args[1].removalAssignment>> <</if>> <<case "live with your Head Girl">> <<if $args[0].assignment == "live with your Head Girl">> <br>$args[0].slaveName has been removed from $HGSuiteName and has been assigned to $args[1].removalAssignment. <<assignJob $args[0] $args[1].removalAssignment>> <</if>> <<case "work as a servant">> <<if $args[0].assignment == "work as a servant">> <br>$args[0].slaveName has been removed from $servantsQuartersName and has been assigned to $args[1].removalAssignment. <<assignJob $args[0] $args[1].removalAssignment>> <</if>> <<case "learn in the schoolroom">> <<if $args[0].assignment == "learn in the schoolroom">> <br>$args[0].slaveName has been removed from $schoolroomName and has been assigned to $args[1].removalAssignment. <<assignJob $args[0] $args[1].removalAssignment>> <</if>> <<case "be confined in the cellblock">> <<if $args[0].assignment == "be confined in the cellblock">> <br>$args[0].slaveName has been removed from $cellblockName and has been assigned to $args[1].removalAssignment. <<assignJob $args[0] $args[1].removalAssignment>> <</if>> <</switch>> <</if>> <</widget>> /% % Call as <<RARemoveRule SlaveObject RuleObject>> %/ <<widget "RARemoveRule">> <<for _s = 0; _s < $args[0].currentRules.length; _s++>> <<if $args[1].ID == $args[0].currentRules[_s]>> <<set $args[0].currentRules.deleteAt(_s)>> <br>//@@.tan;Rule _rule ($args[1].name) no longer applies to $args[0].slaveName, who is assigned to $args[0].assignment.@@// <<RAFacilityRemove $args[0] $args[1]>> <<break>> <</if>> <</for>> <</widget>> /% % Call as <<DefaultRules SlaveObject>> % Does not use or modify $currentRule %/ <<widget "DefaultRules">> <<set _combinedRule = {}>> <<for _r = 0; _r < $defaultRules.length; _r++>> <<set _currentRule = clone($defaultRules[_r])>> /% skip inapplicable rules %/ <<if !ruleApplied($args[0], _currentRule.ID)>> <<continue>> <</if>> /% Before merging rules, we process assignments for each rule separately so we can remove slaves from facilities when they no longer qualify, even if the final "winning" rule assigns them elsewhere %/ /% We also ignore inapplicable assignments for the current slave, so we only merge assignments that are valid %/ <<switch _currentRule.setAssignment>> <<case "no default setting">> <<run delete _currentRule.setAssignment>> <<case "rest" "please you">> /% slaves always qualify for this assignment %/ <<case "live with your Head Girl">> <<if ($HGSuiteSlaves < 1 && $args[0].indentureRestrictions <= 0)>> <<else>> <<RAFacilityRemove $args[0] _currentRule>> /% before deleting _currentRule.setAssignment %/ <<run delete _currentRule.setAssignment>> <</if>> <<case "be confined in the arcade">> <<if ($arcadeSlaves < $arcade && $args[0].indentureRestrictions <= 0 && $args[0].breedingMark != 1)>> <<else>> <<RAFacilityRemove $args[0] _currentRule>> /% before deleting _currentRule.setAssignment %/ <<run delete _currentRule.setAssignment>> <</if>> <<case "serve in the master suite">> <<if ($masterSuiteSlaves < $masterSuite && ($args[0].devotion > 20 || $args[0].trust < -50 || ($args[0].devotion >= -50 && $args[0].trust < -20)))>> <<else>> <<RAFacilityRemove $args[0] _currentRule>> /% before deleting _currentRule.setAssignment %/ <<run delete _currentRule.setAssignment>> <</if>> <<case "get treatment in the clinic">> <<if ($clinicSlaves < $clinic && ($args[0].health < 20 || ($args[0].chem > 15 && $Nurse != 0 && $clinicUpgradeFilters == 1)) || (($args[0].bellyImplant > -1) && ($bellyImplants == 1)) || $args[0].preg > 1)>> <<else>> <<RAFacilityRemove $args[0] _currentRule>> /% before deleting _currentRule.setAssignment %/ <<run delete _currentRule.setAssignment>> <</if>> <<case "rest in the spa">> <<if ($spaSlaves < $spa) && ($args[0].health < 20) || ($args[0].trust < 60) || ($args[0].devotion <= 60) || ($args[0].fetish == "mindbroken") && ($args[0].devotion >= -20)>> <<else>> <<RAFacilityRemove $args[0] _currentRule>> /% before deleting _currentRule.setAssignment %/ <<run delete _currentRule.setAssignment>> <</if>> <<case "work in the brothel">> <<if ($brothelSlaves < $brothel && ($args[0].devotion > 50 || $args[0].trust > 50 || $args[0].trust < -50 || ($args[0].devotion >= -50 && $args[0].trust < -20)) && $args[0].breedingMark != 1)>> <<else>> <<RAFacilityRemove $args[0] _currentRule>> /% before deleting _currentRule.setAssignment %/ <<run delete _currentRule.setAssignment>> <</if>> <<case "serve in the club">> <<if ($clubSlaves < $club && ($args[0].devotion > 50 || $args[0].trust > 50 || $args[0].trust < -50 || ($args[0].devotion >= -50 && $args[0].trust < -20)) && $args[0].breedingMark != 1)>> <<else>> <<RAFacilityRemove $args[0] _currentRule>> /% before deleting _currentRule.setAssignment %/ <<run delete _currentRule.setAssignment>> <</if>> <<case "work in the dairy">> <<if ($dairy > $dairySlaves+$bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren)>> <<if ($args[0].indentureRestrictions > 0) && ($dairyRestraintsSetting > 1)>> <<elseif (($args[0].indentureRestrictions > 1) && ($dairyRestraintsSetting > 0)) || ($args[0].breedingMark == 1 && $dairyRestraintsSetting > 0) || (($dairyPregSetting > 0) && (($args[0].bellyImplant != -1) || ($args[0].broodmother != 0)))>> <<else>> <<if ($args[0].lactation > 0 || (($dairySlimMaintainUpgrade == 0 || $dairySlimMaintain == 0) && ($args[0].boobs > 300 || $args[0].dick == 0 || $dairyImplantsSetting == 1) && $dairyImplantsSetting != 2)) || ($args[0].balls > 0)>> <<if ($args[0].devotion > 20) || (($args[0].devotion >= -50) && ($args[0].trust < -20)) || ($args[0].trust < -50) || ($args[0].amp == 1) || ($dairyRestraintsUpgrade == 1)>> <<if ($dairyStimulatorsSetting < 2) || ($args[0].anus > 2) || ($dairyPrepUpgrade == 1)>> <<if ($dairyPregSetting < 2) || ($args[0].vagina > 2) || ($args[0].ovaries == 0) || ($dairyPrepUpgrade == 1)>> <<else>> <<RAFacilityRemove $args[0] _currentRule>> /% before deleting _currentRule.setAssignment %/ <<run delete _currentRule.setAssignment>> <</if>> <<else>> <<RAFacilityRemove $args[0] _currentRule>> /% before deleting _currentRule.setAssignment %/ <<run delete _currentRule.setAssignment>> <</if>> <<else>> <<RAFacilityRemove $args[0] _currentRule>> /% before deleting _currentRule.setAssignment %/ <<run delete _currentRule.setAssignment>> <</if>> <<else>> <<RAFacilityRemove $args[0] _currentRule>> /% before deleting _currentRule.setAssignment %/ <<run delete _currentRule.setAssignment>> <</if>> <</if>> <</if>> <<case "work as a servant">> <<if ($servantsQuartersSlaves < $servantsQuarters && canSee($args[0]) && canWalk($args[0]) && ($args[0].devotion >= -20 || $args[0].trust < -20 || ($args[0].devotion >= -50 && $args[0].trust <= 20)))>> <<else>> <<RAFacilityRemove $args[0] _currentRule>> /% before deleting _currentRule.setAssignment %/ <<run delete _currentRule.setAssignment>> <</if>> <<case "learn in the schoolroom">> <<if ($schoolroomSlaves < $schoolroom && $args[0].fetish != "mindbroken" && ($args[0].devotion >= -20 || $args[0].trust < -50 || ($args[0].devotion >= -50 && $args[0].trust < -20)))>> <<if ($args[0].intelligenceImplant < 1) || ($args[0].voice != 0 && $args[0].accent+$schoolroomUpgradeLanguage > 2) || ($args[0].oralSkill <= 10+$schoolroomUpgradeSkills*20) || ($args[0].whoreSkill <= 10+$schoolroomUpgradeSkills*20) || ($args[0].entertainSkill <= 10+$schoolroomUpgradeSkills*20) || ($args[0].analSkill < 10+$schoolroomUpgradeSkills*20) || (($args[0].vagina >= 0) && ($args[0].vaginalSkill < 10+$schoolroomUpgradeSkills*20))>> <<else>> <<RAFacilityRemove $args[0] _currentRule>> /% before deleting _currentRule.setAssignment %/ <<run delete _currentRule.setAssignment>> <</if>> <<else>> <<RAFacilityRemove $args[0] _currentRule>> /% before deleting _currentRule.setAssignment %/ <<run delete _currentRule.setAssignment>> <</if>> <<case "be confined in the cellblock">> <<if ($cellblockSlaves < $cellblock && (($args[0].devotion < -20 && $args[0].trust >= -20) || ($args[0].devotion < -50 && $args[0].trust >= -50)))>> <<else>> <<RAFacilityRemove $args[0] _currentRule>> /% before deleting _currentRule.setAssignment %/ <<run delete _currentRule.setAssignment>> <</if>> <<case "take classes">> <<if (!$args[0].intelligenceImplant && $args[0].fetish != "mindbroken" && ($args[0].devotion >= -20 || $args[0].trust < -50 || ($args[0].trust < -20 && $args[0].devotion >= -50)))>> <<else>> <<run delete _currentRule.setAssignment>> <</if>> <<case "choose her own job">> <<if ($args[0].fetish != "mindbroken")>> <<else>> <<run delete _currentRule.setAssignment>> <</if>> <<case "get milked">> <<if ($args[0].lactation > 0 || $args[0].balls > 0)>> <<else>> <<run delete _currentRule.setAssignment>> <</if>> <<case "be a servant">> <<if (canWalk($args[0]) && canSee($args[0]) && ($args[0].devotion >= -20 || $args[0].trust < -50 || ($args[0].trust < -20 && $args[0].devotion >= -50)))>> <<else>> <<run delete _currentRule.setAssignment>> <</if>> <<case "work a glory hole">> <<if $args[0].indentureRestrictions <= 0 && $args[0].breedingMark != 1>> <<else>> <<run delete _currentRule.setAssignment>> <</if>> <<case "whore" "serve the public" "stay confined">> <<if ($args[0].fuckdoll == 0) && $args[0].breedingMark != 1>> <<else>> <<run delete _currentRule.setAssignment>> <</if>> <<default>> @@.red;raWidgets missing case for assignment '<<print _currentRule.setAssignment>>'@@. <</switch>> /% merge the current rule (possibly modified by the code above) into the combined rule %/ /* <br>+++ currentRule <<print JSON.stringify(_currentRule)>><br> */ <<set _combinedRule = mergeRules([_combinedRule, _currentRule])>> <</for>> /* done merging rules; from here onwards, we should only use _combinedRule */ /% If a slave has no rules applying to them, _combinedRule would (should) be an % empty object, and that would wreak havoc on the rest of the code. So we % check if a rule property, any one, is defined and otherwise skip everything. %/ <<if (def _combinedRule.clothes)>> <<if (def _combinedRule.setAssignment && _combinedRule.setAssignment != "no default setting")>> <<if ((_combinedRule.setAssignment == "choose her own job" && !$args[0].choosesOwnAssignment) || _combinedRule.setAssignment != $args[0].assignment)>> <<switch _combinedRule.setAssignment>> <<case "live with your Head Girl">> <br>$args[0].slaveName has been automatically assigned to live in your Head Girl's private suite. <<case "be confined in the arcade">> <br>$args[0].slaveName has been automatically assigned to be confined in $arcadeName. <<case "serve in the master suite">> <br>$args[0].slaveName has been automatically assigned to $masterSuiteName. <<case "get treatment in the clinic">> <br>$args[0].slaveName has been automatically assigned to get treatment in $clinicName. <<case "rest in the spa">> <br>$args[0].slaveName has been automatically assigned to rest in $spaName. <<case "work in the brothel">> <br>$args[0].slaveName has been automatically assigned to work in $brothelName. <<case "serve in the club">> <br>$args[0].slaveName has been automatically assigned to serve in $clubName. <<case "work in the dairy">> <br>$args[0].slaveName has been automatically assigned to be milked in $dairyName. <<case "work as a servant">> <br>$args[0].slaveName has been automatically assigned to work in $servantsQuartersName. <<case "work as a servant">> <br>$args[0].slaveName has been automatically assigned to work in $servantsQuartersName. <<case "learn in the schoolroom">> <br>$args[0].slaveName has been automatically assigned to study in $schoolroomName. <<case "be confined in the cellblock">> <br>$args[0].slaveName has been automatically assigned to be confined in $cellblockName. <<case "choose her own job">> <br>$args[0].slaveName is now allowed to select her own assignments. <<default>> <br>$args[0].slaveName has been automatically assigned to _combinedRule.setAssignment. <</switch>> <<assignJob $args[0] _combinedRule.setAssignment>> <</if>> <</if>> <<if $args[0].fuckdoll == 0>> <<if (def _combinedRule.clothes) && (_combinedRule.clothes !== "no default setting")>> <<if (_combinedRule.clothes == "choosing her own clothes")>> <<if ($args[0].choosesOwnClothes == 0)>> <<set $args[0].clothes = "choosing her own clothes">> <<set $args[0].choosesOwnClothes = 1>> <br>$args[0].slaveName is now allowed to choose her own clothes. <</if>> <<elseif ($args[0].clothes !== _combinedRule.clothes)>> <<set $args[0].clothes = _combinedRule.clothes>> <<set $args[0].choosesOwnClothes = 0>> <br>$args[0].slaveName is now wearing $args[0].clothes. <</if>> <</if>> <<if (def _combinedRule.collar) && (_combinedRule.collar != "no default setting")>> <<if ($args[0].collar !== _combinedRule.collar)>> <br> <<if (_combinedRule.collar == "preg biometrics" && $args[0].preg <= -1)>> <<set $args[0].collar = "none">> $args[0].slaveName cannot utilize preg biometrics. <<elseif (_combinedRule.collar == "massive dildo gag" && $args[0].oralSkill <= 50)>> <<set $args[0].collar = "none">> $args[0].slaveName lacks the oral skill to successfully keep the massive dildo gag in her throat. <<else>> <<set $args[0].collar = _combinedRule.collar>> <</if>> <<if ($args[0].collar == "none")>> $args[0].slaveName has been given no collar. <<else>> $args[0].slaveName has been given a $args[0].collar collar. <</if>> <</if>> <</if>> <<if (def _combinedRule.eyewear) && (_combinedRule.eyewear !== "no default setting")>> <<switch _combinedRule.eyewear>> <<case "correct with glasses">> <<if $args[0].eyes == -1>> <<if $args[0].eyewear != "corrective glasses">> <<set $args[0].eyewear = "corrective glasses">> <<set $cash -= $modCost>> <br>$args[0].slaveName has been given corrective glasses. <</if>> <<else>> <<if $args[0].eyewear != "none">> <<set $args[0].eyewear = "none">> <br>$args[0].slaveName's eyewear has been removed. <</if>> <</if>> <<case "correct with contacts">> <<if $args[0].eyes == -1>> <<if $args[0].eyewear != "corrective contacts">> <<set $args[0].eyewear = "corrective contacts">> <<set $cash -= $modCost>> <br>$args[0].slaveName has been given corrective contacts. <</if>> <<else>> <<if $args[0].eyewear != "none">> <<set $args[0].eyewear = "none">> <br>$args[0].slaveName's eyewear has been removed. <</if>> <</if>> <<case "blur with glasses">> <<if $args[0].eyes > -1>> <<if $args[0].eyewear != "blurring glasses">> <<set $args[0].eyewear = "blurring glasses">> <<set $cash -= $modCost>> <br>$args[0].slaveName has been given blurring glasses. <</if>> <<else>> <<if $args[0].eyewear != "none">> <<set $args[0].eyewear = "none">> <br>$args[0].slaveName's eyewear has been removed. <</if>> <</if>> <<case "blur with contacts">> <<if $args[0].eyes > -1>> <<if $args[0].eyewear != "blurring contacts">> <<set $args[0].eyewear = "blurring contacts">> <<set $cash -= $modCost>> <br>$args[0].slaveName has been given blurring contacts. <</if>> <<else>> <<if $args[0].eyewear != "none">> <<set $args[0].eyewear = "none">> <br>Since $args[0].slaveName's eyewear has been removed. <</if>> <</if>> <<case "universal glasses">> <<if $args[0].eyes == -1>> <<if $args[0].eyewear != "corrective glasses">> <<set $args[0].eyewear = "corrective glasses">> <<set $cash -= $modCost>> <br>$args[0].slaveName has been given corrective glasses. <</if>> <<else>> <<if $args[0].eyewear != "glasses">> <<set $args[0].eyewear = "glasses">> <<set $cash -= $modCost>> <br>$args[0].slaveName has been given decorative glasses. <</if>> <</if>> <<default>> <<if $args[0].eyewear != "none">> <<set $args[0].eyewear = "none">> <br>$args[0].slaveName's eyewear has been removed. <</if>> <</switch>> <</if>> <<if $args[0].vagina == 0>> <<if (def _combinedRule.virginAccessory) && (_combinedRule.virginAccessory !== "no default setting")>> <<if $args[0].vaginalAccessory !== _combinedRule.virginAccessory>> <<set $args[0].vaginalAccessory = _combinedRule.virginAccessory>> <<switch $args[0].vaginalAccessory>> <<case "huge dildo">> <br>$args[0].slaveName is a virgin and has been given a <<if $args[0].vagina >= 2>> massive dildo to permanently gape her cunt. <<else>> large dildo for her pussy, since it must be stretched before it can accommodate a huge one. <<set $args[0].vaginalAccessory = "large dildo">> <</if>> <<case "long dildo">> <<if $activeSlave.breedingMark == 1>> <br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so the virgin $args[0].slaveName has been given a standard length dildo for her pussy. <<set $args[0].vaginalAccessory = "dildo">> <</if>> <<case "long, large dildo">> <<if $activeSlave.breedingMark == 1>> <br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so the virgin $args[0].slaveName has been given a standard length large dildo for her pussy. <<set $args[0].vaginalAccessory = "large dildo">> <</if>> <<case "long, huge dildo">> <<if $activeSlave.breedingMark == 1>> <br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so the virgin $args[0].slaveName has been given a standard length huge dildo for her pussy. <<set $args[0].vaginalAccessory = "huge dildo">> <<else>> <br>$args[0].slaveName is a virgin and has been given a <<if $args[0].vagina >= 2>> massive and oversized dildo to permanently gape her cunt. <<else>> long, large dildo for her pussy, since it must be stretched before it can accommodate a huge one. <<set $args[0].vaginalAccessory = "long, large dildo">> <</if>> <</if>> <<case "none">> <br>$args[0].slaveName is a virgin and has been instructed not to use a vaginal accessory. <<default>> <br>$args[0].slaveName is a virgin and has been given a $args[0].vaginalAccessory for her pussy. <</switch>> <</if>> <</if>> <<elseif ($args[0].vagina > 0) && ($args[0].anus == 0)>> <<if (def _combinedRule.aVirginAccessory) && (_combinedRule.aVirginAccessory !== "no default setting")>> <<if $args[0].vaginalAccessory !== _combinedRule.aVirginAccessory>> <<set $args[0].vaginalAccessory = _combinedRule.aVirginAccessory>> <<switch $args[0].vaginalAccessory>> <<case "huge dildo">> <br>$args[0].slaveName is a virgin and has been given a <<if $args[0].vagina >= 2>> massive dildo to permanently gape her cunt. <<else>> large dildo for her pussy, since it must be stretched before it can accommodate a huge one. <<set $args[0].vaginalAccessory = "large dildo">> <</if>> <<case "long dildo">> <<if $activeSlave.breedingMark == 1>> <br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so the virgin $args[0].slaveName has been given a standard length dildo for her pussy. <<set $args[0].vaginalAccessory = "dildo">> <</if>> <<case "long, large dildo">> <<if $activeSlave.breedingMark == 1>> <br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so the virgin $args[0].slaveName has been given a standard length large dildo for her pussy. <<set $args[0].vaginalAccessory = "large dildo">> <</if>> <<case "long, huge dildo">> <<if $activeSlave.breedingMark == 1>> <br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so the virgin $args[0].slaveName has been given a standard length huge dildo for her pussy. <<set $args[0].vaginalAccessory = "huge dildo">> <<else>> <br>$args[0].slaveName is a virgin and has been given a <<if $args[0].vagina >= 2>> massive and oversized dildo to permanently gape her cunt. <<else>> long, large dildo for her pussy, since it must be stretched before it can accommodate a huge one. <<set $args[0].vaginalAccessory = "long, large dildo">> <</if>> <</if>> <<case "none">> <br>$args[0].slaveName is a virgin and has been instructed not to use a vaginal accessory. <<default>> <br>$args[0].slaveName is a virgin and has been given a $args[0].vaginalAccessory for her pussy. <</switch>> <</if>> <</if>> <<elseif $args[0].vagina > 0>> <<if (def _combinedRule.vaginalAccessory) && (_combinedRule.vaginalAccessory !== "no default setting")>> <<if $args[0].vaginalAccessory !== _combinedRule.vaginalAccessory>> <<set $args[0].vaginalAccessory = _combinedRule.vaginalAccessory>> <<switch $args[0].vaginalAccessory>> <<case "huge dildo">> <br>$args[0].slaveName has been given a <<if $args[0].vagina >= 2>> massive dildo to permanently gape her cunt. <<else>> large dildo for her pussy, since it must be stretched before it can accommodate a huge one. <<set $args[0].vaginalAccessory = "large dildo">> <</if>> <<case "long dildo">> <<if $activeSlave.breedingMark == 1>> <br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so $args[0].slaveName has been given a standard length dildo for her pussy. <<set $args[0].vaginalAccessory = "dildo">> <</if>> <<case "long, large dildo">> <<if $activeSlave.breedingMark == 1>> <br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so $args[0].slaveName has been given a standard length large dildo for her pussy. <<set $args[0].vaginalAccessory = "large dildo">> <</if>> <<case "long, huge dildo">> <<if $activeSlave.breedingMark == 1>> <br>Breeding regulations forbid the use of cervix penetrating dildos on marked slaves, so $args[0].slaveName has been given a standard length huge dildo for her pussy. <<set $args[0].vaginalAccessory = "huge dildo">> <<else>> <br>$args[0].slaveName has been given a <<if $args[0].vagina >= 2>> massive and oversized dildo to permanently gape her cunt. <<else>> long, large dildo for her pussy, since it must be stretched before it can accommodate a huge one. <<set $args[0].vaginalAccessory = "long, large dildo">> <</if>> <</if>> <<case "none">> <br>$args[0].slaveName has been instructed not to use a vaginal accessory. <<default>> <br>$args[0].slaveName has been given a $args[0].vaginalAccessory for her pussy. <</switch>> <</if>> <</if>> <</if>> <<if ($args[0].dick > 0)>> <<if $args[0].anus == 0>> <<if (def _combinedRule.aVirginDickAccessory) && (_combinedRule.aVirginDickAccessory !== "no default setting")>> <<if ($args[0].dickAccessory !== _combinedRule.aVirginDickAccessory)>> <<set $args[0].dickAccessory = _combinedRule.aVirginDickAccessory>> <<if $args[0].dickAccessory == "none">> <br>$args[0].slaveName is a virgin and has been instructed not to wear a dick accessory. <<else>> <br>$args[0].slaveName is a virgin and has been given a $args[0].dickAccessory accessory for her cock. <</if>> <</if>> <</if>> <<else>> <<if (def _combinedRule.dickAccessory) && (_combinedRule.dickAccessory !== "no default setting")>> <<if ($args[0].dickAccessory !== _combinedRule.dickAccessory)>> <<set $args[0].dickAccessory = _combinedRule.dickAccessory>> <<if $args[0].dickAccessory == "none">> <br>$args[0].slaveName has been instructed not to wear a dick accessory. <<else>> <br>$args[0].slaveName has been given a $args[0].dickAccessory accessory for her cock. <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($args[0].vaginalAccessory !== "anal chastity") && ($args[0].vaginalAccessory !== "combined chastity") && ($args[0].dickAccessory !== "anal chastity") && ($args[0].dickAccessory !== "combined chastity")>> <<if $args[0].anus == 0>> <<if (def _combinedRule.aVirginButtplug) && (_combinedRule.aVirginButtplug !== "no default setting")>> <<if ($args[0].buttplug !== _combinedRule.aVirginButtplug)>> <<set $args[0].buttplug = _combinedRule.aVirginButtplug>> <<switch $args[0].buttplug>> <<case "huge plug">> <br>$args[0].slaveName is an anal virgin and has been given a <<if ($args[0].anus >= 2)>> massive plug to permanently gape her asshole. <<else>> <<set $args[0].buttplug = "large plug">> large buttplug for her asshole, since it must be stretched before it can accommodate a huge one. <</if>> <<case "long plug">> <<if $activeSlave.breedingMark == 1>> <br>Breeding regulations forbid the use of anal plugs that can damage a growing fetus on marked slaves, so the anal virgin $args[0].slaveName has been given a standard length plug for her anus. <<set $args[0].buttplug = "plug">> <</if>> <<case "long, large plug">> <<if $activeSlave.breedingMark == 1>> <br>Breeding regulations forbid the use of anal plugs that can damage a growing fetus on marked slaves, so the anal virgin $args[0].slaveName has been given a standard length large plug for her anus. <<set $args[0].buttplug = "large plug">> <</if>> <<case "long, huge plug">> <<if $activeSlave.breedingMark == 1>> <br>Breeding regulations forbid the use of anal plugs that can damage a growing fetus on marked slaves, so the anal virgin $args[0].slaveName has been given a standard length huge plug for her anus. <<set $args[0].buttplug = "huge plug">> <<else>> <br>$args[0].slaveName is an anal virgin and has been given a <<if $args[0].anus >= 2>> massive and oversized plug to permanently gape her asshole. <<else>> long, large buttplug for her asshole, since it must be stretched before it can accommodate a huge one. <<set $args[0].buttplug = "long, large plug">> <</if>> <</if>> <<case "none">> <br>$args[0].slaveName is an anal virgin and has been instructed not to use an anal accessory. <<default>> <br>$args[0].slaveName is an anal virgin and has been given a $args[0].buttplug for her asshole. <</switch>> <</if>> <</if>> <<else>> <<if (def _combinedRule.buttplug) && (_combinedRule.buttplug !== "no default setting")>> <<if ($args[0].buttplug !== _combinedRule.buttplug)>> <<set $args[0].buttplug = _combinedRule.buttplug>> <<switch $args[0].buttplug>> <<case "huge plug">> <br>$args[0].slaveName has been given a <<if ($args[0].anus >= 2)>> massive plug to permanently gape her asshole. <<else>> <<set $args[0].buttplug = "large plug">> large buttplug for her asshole, since it must be stretched before it can accommodate a huge one. <</if>> <<case "long plug">> <<if $activeSlave.breedingMark == 1>> <br>Breeding regulations forbid the use of anal plugs that can damage a growing fetus on marked slaves, so $args[0].slaveName has been given a standard length plug for her anus. <<set $args[0].buttplug = "plug">> <</if>> <<case "long, large plug">> <<if $activeSlave.breedingMark == 1>> <br>Breeding regulations forbid the use of anal plugs that can damage a growing fetus on marked slaves, so $args[0].slaveName has been given a standard length large plug for her anus. <<set $args[0].buttplug = "large plug">> <</if>> <<case "long, huge plug">> <<if $activeSlave.breedingMark == 1>> <br>Breeding regulations forbid the use of anal plugs that can damage a growing fetus on marked slaves, so $args[0].slaveName has been given a standard length huge plug for her anus. <<set $args[0].buttplug = "huge plug">> <<else>> <br>$args[0].slaveName has been given a <<if $args[0].anus >= 2>> massive and oversized plug to permanently gape her asshole. <<else>> long, large buttplug for her asshole, since it must be stretched before it can accommodate a huge one. <<set $args[0].buttplug = "long, large plug">> <</if>> <</if>> <<case "none">> <br>$args[0].slaveName has been instructed not to use an anal accessory. <<default>> <br>$args[0].slaveName has been given a $args[0].buttplug for her asshole. <</switch>> <</if>> <</if>> <</if>> <</if>> <<if (def _combinedRule.shoes) && (_combinedRule.shoes !== "no default setting")>> <<if ($args[0].shoes !== _combinedRule.shoes)>> <<if ($args[0].amp != 1)>> <<set $args[0].shoes = _combinedRule.shoes>> <br>$args[0].slaveName's shoes have been set to $args[0].shoes. <</if>> <</if>> <</if>> <<if (def _combinedRule.bellyAccessory) && (_combinedRule.bellyAccessory !== "no default setting")>> <<if ($args[0].bellyAccessory !== _combinedRule.bellyAccessory)>> <<if ($args[0].belly >= 1500 || $args[0].weight >= 130) && setup.fakeBellies.includes(_combinedRule.bellyAccessory)>> <br>$args[0].slaveName's natural belly is too big to properly wear an empathy belly. <<set $args[0].bellyAccessory = "none">> <<else>> <<set $args[0].bellyAccessory = _combinedRule.bellyAccessory>> <<if $args[0].bellyAccessory == "none">> <br>$args[0].slaveName has been instructed not to wear a torso accessory. <<else>> <br>$args[0].slaveName has been given $args[0].bellyAccessory to wear. <</if>> <</if>> <</if>> <</if>> <</if>> /* CLOSES FUCKDOLL CHECK */ /* Here is belly implant size control, it's used in Surgery Degradation passage to setup devotion and trust changes. */ <<if (def _combinedRule.bellyImplantVol) && $args[0].bellyImplant >= 0 && _combinedRule.bellyImplantVol >= 0>> <<set _tmpNextL = $nextLink, _tmpNextB = $nextButton, _as = $activeSlave, $activeSlave = $args[0]>> /* this is hack to use Surgery Degradation without breaking normal End Week routine */ <br> <<if $args[0].health > -10 >> <<set _bdiff = _combinedRule.bellyImplantVol - $args[0].bellyImplant>> <<if _bdiff >= 5000 && $activeSlave.bellyPain == 0 && $args[0].health > 50>> $args[0].slaveName's belly is way too small, so she has been directed to have intensive belly implant filling procedures throughout this week. <<set $surgeryType = "bellyUp", $activeSlave.bellyImplant += 1000, $activeSlave.bellyPain += 2>> <<silently>> <<include "Surgery Degradation">> <</silently>> <<elseif _bdiff >= 500 && $activeSlave.bellyPain < 2 >> $args[0].slaveName's belly has not reached the desired size, so she has been directed to have belly implant filling procedures throughout this week. <<set $surgeryType = "bellyUp", $activeSlave.bellyImplant += 500, $activeSlave.bellyPain += 1>> <<silently>> <<include "Surgery Degradation">> <</silently>> <<elseif _bdiff <= -5000 >> $args[0].slaveName's belly is way too big, so she has been directed to have intensive belly implant draining procedures throughout this week. <<set $surgeryType = "bellyDown", $activeSlave.bellyImplant -= 1000>> <<silently>> <<include "Surgery Degradation">> <</silently>> <<elseif _bdiff <= -500 >> $args[0].slaveName's belly is too big, so she has been directed to have belly implant draining procedures throughout this week. <<set $surgeryType = "bellyDown", $activeSlave.bellyImplant -= 500>> <<silently>> <<include "Surgery Degradation">> <</silently>> <</if>> <<else>> $args[0].slaveName is not healthy enough to safely adjust her belly implant. <</if>> <<set $nextLink = _tmpNextL, $nextButton = _tmpNextB, $activeSlave = _as>> <</if>> /* < -------------------------------------------------------------------------Drug Assignment -------------------------------------------------------------------------------------------> */ /* Fertility */ <<if isFertile($args[0])>> <<if (def _combinedRule.preg) && (_combinedRule.preg !== "no default setting")>> <<if (_combinedRule.preg == -1)>> <<if $args[0].preg !== -1>> <br>$args[0].slaveName is fertile, so she has been put on the appropriate contraceptive regime. <<set $args[0].preg = -1>> <</if>> <<if $args[0].drugs == "fertility drugs" || $args[0].drugs == "super fertility drugs">> <<set $args[0].drugs = "no drugs">> <</if>> <<elseif (_combinedRule.preg == 0)>> <<if $args[0].preg !== 0>> <br>$args[0].slaveName is fertile, so she has been taken off contraceptives. <<set $args[0].preg = 0>> <</if>> <<if $args[0].drugs == "fertility drugs" || $args[0].drugs == "super fertility drugs">> <<set $args[0].drugs = "no drugs">> <</if>> <<elseif (_combinedRule.preg == 1)>> <<if $args[0].preg !== 0 || $args[0].drugs !== "fertility drugs" || $args[0].hormones !== 0>> <<set $args[0].preg = 0>> <<set $args[0].drugs = "fertility drugs">> <<set $args[0].hormones = 0>> <br>$args[0].slaveName is fertile, so she has been put on the appropriate fertility regime. <</if>> <<elseif (_combinedRule.preg == 2)>> <<if $args[0].preg !== 0 || $args[0].drugs !== "fertility drugs" || $args[0].hormones !== 2>> <<set $args[0].preg = 0>> <<set $args[0].drugs = "fertility drugs">> <<set $args[0].hormones = 2>> <br>$args[0].slaveName is fertile, so she has been put on the appropriate fertility regime. <</if>> <<elseif (_combinedRule.preg == 3) && $args[0].indentureRestrictions < 1>> <<if $args[0].preg !== 0 || $args[0].drugs !== "super fertility drugs" || $args[0].hormones !== 0>> <<set $args[0].preg = 0>> <<set $args[0].drugs = "super fertility drugs">> <<set $args[0].hormones = 0>> <br>$args[0].slaveName is fertile, so she has been put on the appropriate fertility regime. <</if>> <<elseif (_combinedRule.preg == 4) && $args[0].indentureRestrictions < 1>> <<if $args[0].preg !== 0 || $args[0].drugs !== "super fertility drugs" || $args[0].hormones !== 2>> <<set $args[0].preg = 0>> <<set $args[0].drugs = "super fertility drugs">> <<set $args[0].hormones = 2>> <br>$args[0].slaveName is fertile, so she has been put on the appropriate fertility regime. <</if>> <</if>> <</if>> <</if>> /* Asset Growth */ <<set _tempAssetGrowthDrugs = ["breast injections", "intensive breast injections", "breast redistributors", "butt injections", "intensive butt injections", "butt redistributors", "lip injections", "lip atrophiers", "penis enhancement", "intensive penis enhancement", "penis atrophiers", "testicle enhancement", "intensive testicle enhancement", "testicle atrophiers", "hyper breast injections", "hyper butt injections", "hyper penis enhancement", "hyper testicle enhancement"]>> <<for _g = 0; _g < 1; _g++>> /* Growth drugs. Single loop broken when we find a drug to apply, or that a currently active drug is working on an unsatisfied growth target. Please advise if cleaner or more efficient code is possible. */ <<if ($args[0].drugs == "super fertility drugs" || $args[0].drugs == "fertility drugs") && isFertile($args[0])>> <br>$args[0].slaveName is on $args[0].drugs and will not be considered for drug enhancement until that regime is complete. <<break>> <<elseif (_combinedRule.growth.boobs == "no default setting" && _combinedRule.growth.butt == "no default setting" && _combinedRule.growth.lips == "no default setting" && _combinedRule.growth.dick == "no default setting" && _combinedRule.growth.dick == "no default setting" && _combinedRule.growth.balls == "no default setting")>> <<break>> <</if>> <<if $args[0].assignmentVisible>> /* More resource intensive version with prioritizing. Possible to give this a toggle rather than basing it on visibility. */ <<set _priorities = []>> <<if _combinedRule.growth.boobs != "no default setting">> <<if $args[0].boobs < _combinedRule.growth.boobs>> <<set _priority = {drug: "breast injections", weight: (_combinedRule.growth.boobs-$args[0].boobs)/_combinedRule.growth.boobs}, _priorities.push(_priority)>> <<elseif ($args[0].boobs > _combinedRule.growth.boobs+200) && $args[0].weight < 100 && ($arcologies[0].FSSlimnessEnthusiastResearch == 1)>> <<set _priority = {drug: "breast redistributors", weight: (1+(($args[0].boobs-$args[0].boobsImplant-_combinedRule.growth.boobs)/_combinedRule.growth.boobs))}, _priorities.push(_priority)>> <</if>> <</if>> <<if _combinedRule.growth.butt != "no default setting">> <<if $args[0].butt < _combinedRule.growth.butt>> <<set _priority = {drug: "butt injections", weight: (_combinedRule.growth.butt-$args[0].butt)/_combinedRule.growth.butt}, _priorities.push(_priority)>> <<elseif (Math.trunc($args[0].butt) > _combinedRule.growth.butt) && $args[0].weight < 100 && ($arcologies[0].FSSlimnessEnthusiastResearch == 1)>> <<set _priority = {drug: "butt redistributors", weight: (1+(($args[0].butt-$args[0].buttImplant-_combinedRule.growth.butt)/_combinedRule.growth.butt))}, _priorities.push(_priority)>> <</if>> <</if>> <<if _combinedRule.growth.lips != "no default setting">> <<if $args[0].lips < _combinedRule.growth.lips>> <<set _priority = {drug: "lip injections", weight: (_combinedRule.growth.lips-$args[0].lips)/_combinedRule.growth.lips}, _priorities.push(_priority)>> <<elseif ($args[0].lips > _combinedRule.growth.lips) && ($arcologies[0].FSSlimnessEnthusiastResearch == 1)>> <<set _priority = {drug: "lip atrophiers", weight: (1+(($args[0].lips-$args[0].lipsImplant-_combinedRule.growth.lips)/_combinedRule.growth.lips))}, _priorities.push(_priority)>> <</if>> <</if>> <<if _combinedRule.growth.dick != "no default setting">> <<if $args[0].dick>> <<if $args[0].dick < _combinedRule.growth.dick>> <<set _priority = {drug: "penis enhancement", weight: (_combinedRule.growth.dick-$args[0].dick)/_combinedRule.growth.dick}, _priorities.push(_priority)>> <<elseif ($args[0].dick > _combinedRule.growth.dick) && ($arcologies[0].FSSlimnessEnthusiastResearch == 1)>> <<set _priority = {drug: "penis atrophiers", weight: (1+(($args[0].dick-_combinedRule.growth.dick)/_combinedRule.growth.dick))}, _priorities.push(_priority)>> <</if>> <</if>> <</if>> <<if _combinedRule.growth.balls != "no default setting">> <<if $args[0].balls>> <<if $args[0].balls < _combinedRule.growth.balls>> <<set _priority = {drug: "testicle enhancement", weight: (_combinedRule.growth.balls-$args[0].balls)/_combinedRule.growth.balls}, _priorities.push(_priority)>> <<elseif ($args[0].balls > _combinedRule.growth.balls) && ($arcologies[0].FSSlimnessEnthusiastResearch == 1)>> <<set _priority = {drug: "testicle atrophiers", weight: (1+(($args[0].balls-_combinedRule.growth.balls)/_combinedRule.growth.balls))}, _priorities.push(_priority)>> <</if>> <</if>> <</if>> <<if _priorities.length > 1>> <<set _priorities = _priorities.sort(function(a, b){if(a.weight > b.weight) return -1; if(a.weight < b.weight) return 1; return 0;})>> <<if $args[0].drugs != _priorities[0].drug>> <<set $args[0].drugs = _priorities[0].drug>> <br>$args[0].slaveName has been put on <<if _combinedRule.growth.intensity && $args[0].drugs != "lip injections" && $args[0].health > 0>> <<set $args[0].drugs = "intensive " + $args[0].drugs>> $args[0].drugs, since she's healthy enough to take them, and <<else>> $args[0].drugs, since <</if>> that part of her body is <<print Math.trunc(_priorities[0].weight*100)>>% <<if _priorities[0].weight < 1>>below <<else>>above <</if>> the targeted size. <</if>> <<break>> <<elseif _priorities.length > 0>> <<if $args[0].drugs != _priorities[0].drug>> <<set $args[0].drugs = _priorities[0].drug>> <br>$args[0].slaveName has been put on <<if _combinedRule.growth.intensity && $args[0].drugs != "lip injections" && $args[0].health > 0>> <<set $args[0].drugs = "intensive " + $args[0].drugs>> $args[0].drugs, since she's healthy enough to take them, and <<else>> $args[0].drugs, since <</if>> that is the only part of her body that does not meet the targeted size. <</if>> <<break>> <<elseif _tempAssetGrowthDrugs.includes($args[0].drugs)>> <<set $args[0].drugs = "no drugs">> <br>$args[0].slaveName's body has met all relevant growth targets, so her pharmaceutical regime has been ended. <<break>> <</if>> <<else>> <<if $arcologies[0].FSAssetExpansionistResearch == 1>> <<set _hyper = "hyper ">> <<else>> <<set _hyper = "">> <</if>> <<if _combinedRule.growth.boobs != "no default setting">> <<if $args[0].boobs < _combinedRule.growth.boobs>> <<if $args[0].drugs != _hyper + "breast injections">> <<set $args[0].drugs = _hyper + "breast injections">> <br>$args[0].slaveName has been put on $args[0].drugs. <</if>> <<break>> <</if>> <</if>> <<if _combinedRule.growth.butt != "no default setting">> <<if $args[0].butt < _combinedRule.growth.butt>> <<if $args[0].drugs != _hyper + "butt injections">> <<set $args[0].drugs = _hyper + "butt injections">> <br>$args[0].slaveName has been put on $args[0].drugs. <</if>> <<break>> <</if>> <</if>> <<if _combinedRule.growth.lips != "no default setting">> <<if $args[0].lips < _combinedRule.growth.lips>> <<if $args[0].drugs != "lip injections">> <<set $args[0].drugs = "lip injections">> <br>$args[0].slaveName has been put on $args[0].drugs. <</if>> <<break>> <</if>> <</if>> <<if _combinedRule.growth.dick != "no default setting">> <<if $args[0].dick>> <<if $args[0].dick < _combinedRule.growth.dick>> <<if $args[0].drugs != _hyper + "penis enhancement">> <<set $args[0].drugs = _hyper + "penis enhancement">> <br>$args[0].slaveName has been put on $args[0].drugs. <</if>> <<break>> <</if>> <</if>> <</if>> <<if _combinedRule.growth.balls != "no default setting">> <<if $args[0].balls>> <<if $args[0].balls < _combinedRule.growth.balls>> <<if $args[0].drugs != _hyper + "testicle enhancement">> <<set $args[0].drugs = _hyper + "testicle enhancement">> <br>$args[0].slaveName has been put on $args[0].drugs. <</if>> <<break>> <</if>> <</if>> <</if>> <<if $arcologies[0].FSSlimnessEnthusiastResearch == 1>> <<if _combinedRule.growth.boobs != "no default setting">> <<if $args[0].boobs-$args[0].boobsImplant > _combinedRule.growth.boobs+200 && $args[0].weight < 100>> <<if $args[0].drugs != "breast redistributors">> <<set $args[0].drugs = "breast redistributors">> <br>$args[0].slaveName has been put on $args[0].drugs. <</if>> <<break>> <</if>> <</if>> <<if _combinedRule.growth.butt != "no default setting">> <<if Math.trunc($args[0].butt-$args[0].buttImplant) > _combinedRule.growth.butt && $args[0].weight < 100>> <<if $args[0].drugs != "butt redistributors">> <<set $args[0].drugs = "butt redistributors">> <br>$args[0].slaveName has been put on $args[0].drugs. <</if>> <<break>> <</if>> <</if>> <<if _combinedRule.growth.lips != "no default setting">> <<if $args[0].lips-$args[0].lipsImplant > _combinedRule.growth.lips>> <<if $args[0].drugs != "lip atrophiers">> <<set $args[0].drugs = "lip atrophiers">> <br>$args[0].slaveName has been put on $args[0].drugs. <</if>> <<break>> <</if>> <</if>> <<if _combinedRule.growth.dick != "no default setting">> <<if $args[0].dick>> <<if $args[0].dick > _combinedRule.growth.dick>> <<if $args[0].drugs != "penis atrophiers">> <<set $args[0].drugs = "penis atrophiers">> <br>$args[0].slaveName has been put on $args[0].drugs. <</if>> <<break>> <</if>> <</if>> <</if>> <<if _combinedRule.growth.balls != "no default setting">> <<if $args[0].balls>> <<if $args[0].balls > _combinedRule.growth.balls>> <<if $args[0].drugs != "testicle atrophiers">> <<set $args[0].drugs = "testicle atrophiers">> <br>$args[0].slaveName has been put on $args[0].drugs. <</if>> <<break>> <</if>> <</if>> <</if>> <</if>> <<if (_tempAssetGrowthDrugs.includes($args[0].drugs))>> <<set $args[0].drugs = "no drugs">> <br>$args[0].slaveName has met all relevant growth targets, so her pharmaceutical regime has been ended. <<break>> <</if>> <</if>> <</for>> /* Closes single for loop for growth drugs. */ /* Other Drugs */ <<set _tempDrugsDrugs = ["psychosuppressants", "no drugs", "steroids", "hormone enhancers", "hormone blockers", "anti-aging cream", "growth stimulants", "sag-B-gone", "male hormone injections", "female hormone injections", "none"]>> <<if _tempDrugsDrugs.includes(_combinedRule.drug)>> <<if _tempDrugsDrugs.includes($args[0].drugs) && ($args[0].drugs != _combinedRule.drug)>> <<switch _combinedRule.drug>> <<case "anti-aging cream">> <<if $args[0].visualAge > 18>> <<set $args[0].drugs = _combinedRule.drug >> <br> $args[0].slaveName has been put on $args[0].drugs. <<else>> <<set $args[0].drugs = "no drugs" >> <br> $args[0].slaveName cannot benefit from her assigned drug and has been defaulted to $args[0].drugs. <</if>> <<case "growth stimulants">> <<if $args[0].height < 274 && $args[0].height < Math.clamp((Height.mean($args[0]) * 1.25),0,274)>> <<set $args[0].drugs = _combinedRule.drug >> <br> $args[0].slaveName has been put on $args[0].drugs. <<else>> <<set $args[0].drugs = "no drugs" >> <br> $args[0].slaveName cannot benefit from her assigned drug and has been defaulted to $args[0].drugs. <</if>> <<case "sag-B-gone">> <<if $args[0].boobs > 250 && $args[0].boobShape != "saggy">> <<set $args[0].drugs = _combinedRule.drug >> <br> $args[0].slaveName has been put on $args[0].drugs. <<else>> <<set $args[0].drugs = "no drugs" >> <br> $args[0].slaveName cannot benefit from her assigned drug and has been defaulted to $args[0].drugs. <</if>> <<case "female hormone injections">> <<if $args[0].breedingMark != 1 && ($args[0].ovaries == 1 || $args[0].mpreg == 1) && $args[0].pubertyXX == 0>> <<set $args[0].drugs = _combinedRule.drug >> <br> $args[0].slaveName has been put on $args[0].drugs. <<else>> <<set $args[0].drugs = "no drugs" >> <br> $args[0].slaveName cannot benefit from her assigned drug and has been defaulted to $args[0].drugs. <</if>> <<case "male hormone injections">> <<if $args[0].breedingMark != 1 && $args[0].balls > 0 && $args[0].pubertyXY == 0>> <<set $args[0].drugs = _combinedRule.drug >> <br> $args[0].slaveName has been put on $args[0].drugs. <<else>> <<set $args[0].drugs = "no drugs" >> <br> $args[0].slaveName cannot benefit from her assigned drug and has been defaulted to $args[0].drugs. <</if>> <<default>> <<set $args[0].drugs = _combinedRule.drug >> <br> $args[0].slaveName has been put on $args[0].drugs. <</switch>> <</if>> <</if>> /* Diet Setting */ <<if (def _combinedRule.diet) && (_combinedRule.diet !== "no default setting")>> <<if (_combinedRule.dietGrowthSupport == 1) && (($args[0].drugs == "breast injections") || ($args[0].drugs == "butt injections")) && ($args[0].weight <= 95)>> <<if $args[0].diet !== "fattening">> <<set $args[0].diet = "fattening">> <br>$args[0].slaveName is on drugs designed to expand major body parts, so she's been put on a fattening diet to provide her body as much fuel for growth as possible. <</if>> <<else>> <<if (!(isNaN(_combinedRule.diet)))>> <<if ($args[0].weight > _combinedRule.diet)>> <<if ($args[0].diet !== "restricted")>> <<set $args[0].diet = "restricted">> <br>$args[0].slaveName is too fat so her diet has been set to restricted. <</if>> <<if ($arcologies[0].FSSlimnessEnthusiastResearch == 1 && ($args[0].drugs == "no drugs" || $args[0].drugs == "none"))>> <<set $args[0].drugs = "appetite suppressors">> <br>$args[0].slaveName is too fat so she will be given weight loss pills. <</if>> <<elseif ($args[0].weight < _combinedRule.diet)>> <<if ($args[0].diet !== "fattening")>> <<set $args[0].diet = "fattening">> <br>$args[0].slaveName is too skinny so her diet has been set to fattening. <</if>> <<if ($args[0].drugs == "appetite suppressors")>> <<set $args[0].drugs = "no drugs">> <br>$args[0].slaveName is too skinny so she will no longer be given weight loss pills. <</if>> <<elseif (def _combinedRule.muscles) && (_combinedRule.muscles !== "no default setting") && ($args[0].amp != 1)>> <<if ($args[0].muscles >= _combinedRule.muscles+8)>> <<if ($args[0].diet !== "slimming")>> <<set $args[0].diet = "slimming">> <br>$args[0].slaveName has been put on a slimming exercise regime. <</if>> <<elseif ($args[0].muscles <= _combinedRule.muscles-2)>> <<if ($args[0].diet !== "muscle building")>> <<set $args[0].diet = "muscle building">> <br>$args[0].slaveName has been put on a muscle building exercise regime. <</if>> <<else>> <<if ($args[0].diet !== "healthy")>> <<set $args[0].diet = "healthy">> <br>$args[0].slaveName is at the target weight, so her diet has been normalized. <</if>> <</if>> <<else>> <<if ($args[0].diet !== "healthy")>> <<set $args[0].diet = "healthy">> <br>$args[0].slaveName is at the target weight, so her diet has been normalized. <</if>> <<if ($args[0].drugs == "appetite suppressors")>> <<set $args[0].drugs = "no drugs">> <br>$args[0].slaveName is at the target weight, so she will no longer be given weight loss pills. <</if>> <</if>> <<elseif (_combinedRule.diet == "attractive")>> <<if (($args[0].weight > 95) || (($args[0].weight > 30) && ($args[0].hips < 2)))>> <<if ($args[0].diet !== "restricted")>> <<set $args[0].diet = "restricted">> <br>$args[0].slaveName is too fat so her diet has been set to restricted. <</if>> <<if ($arcologies[0].FSSlimnessEnthusiastResearch == 1 && ($args[0].drugs == "no drugs" || $args[0].drugs == "none"))>> <<set $args[0].drugs = "appetite suppressors">> <br>$args[0].slaveName is too fat so she will be given weight loss pills. <</if>> <<elseif (($args[0].weight < -95) || (($args[0].weight < -30) && ($args[0].hips > -2)))>> <<if ($args[0].diet !== "fattening")>> <<set $args[0].diet = "fattening">> <br>$args[0].slaveName is too skinny so her diet has been set to fattening. <</if>> <<if ($args[0].drugs == "appetite suppressors")>> <<set $args[0].drugs = "no drugs">> <br>$args[0].slaveName is too skinny so she will no longer be given weight loss pills. <</if>> <<elseif (def _combinedRule.muscles) && (_combinedRule.muscles !== "no default setting") && ($args[0].amp != 1)>> <<if ($args[0].muscles >= _combinedRule.muscles+8)>> <<if ($args[0].diet !== "slimming")>> <<set $args[0].diet = "slimming">> <br>$args[0].slaveName has been put on a slimming exercise regime. <</if>> <<elseif ($args[0].muscles <= _combinedRule.muscles-2)>> <<if ($args[0].diet !== "muscle building")>> <<set $args[0].diet = "muscle building">> <br>$args[0].slaveName has been put on a muscle building exercise regime. <</if>> <<else>> <<if ($args[0].diet !== "healthy")>> <<set $args[0].diet = "healthy">> <br>$args[0].slaveName is at the target weight, so her diet has been normalized. <</if>> <<if ($args[0].drugs == "appetite suppressors")>> <<set $args[0].drugs = "no drugs">> <br>$args[0].slaveName is at the target weight, so she will no longer be given weight loss pills. <</if>> <</if>> <<else>> <<if ($args[0].diet !== "healthy")>> <<set $args[0].diet = "healthy">> <br>$args[0].slaveName is at the target weight, so her diet has been normalized. <</if>> <<if ($args[0].drugs == "appetite suppressors")>> <<set $args[0].drugs = "no drugs">> <br>$args[0].slaveName is at the target weight, so she will no longer be given weight loss pills. <</if>> <</if>> <<elseif (_combinedRule.diet == "XX")>> <<if ($args[0].diet !== "XX")>> <<set $args[0].diet = "XX">> <br>$args[0].slaveName has been put on a diet that favors feminine development. <</if>> <<elseif (_combinedRule.diet == "XY")>> <<if ($args[0].diet !== "XY")>> <<set $args[0].diet = "XY">> <br>$args[0].slaveName has been put on a diet that favors masculine development. <</if>> <<elseif (_combinedRule.diet == "XXY")>> <<if $args[0].balls > 0 && ($args[0].ovaries == 1 || $args[0].mpreg == 1)>> <<if ($args[0].diet !== "XXY")>> <<set $args[0].diet = "XXY">> <br>$args[0].slaveName has been put on a diet that enhances a herm's unique sexuality. <</if>> <<else>> <<if ($args[0].diet !== "healthy")>> <<set $args[0].diet = "healthy">> <br>$args[0].slaveName has been put on a standard diet since she is not a hermaphrodite. <</if>> <</if>> <<elseif (_combinedRule.diet == "cleansing")>> <<if (($args[0].diet !== "cleansing") && ($args[0].health < 100))>> <<set $args[0].diet = "cleansing">> <br>$args[0].slaveName has been put on a diet of cleansers. <</if>> <<elseif (_combinedRule.diet == "fertility")>> <<if canGetPregnant($args[0])>> <<if ($args[0].diet !== "fertility")>> <<set $args[0].diet = "fertility">> <br>$args[0].slaveName has been put on a diet to enhance fertility. <</if>> <<else>> <<if ($args[0].diet !== "healthy")>> <<set $args[0].diet = "healthy">> <<if $args[0].pregKnown == 0 && $args[0].preg > 0>> <br>$args[0].slaveName has been put on a standard diet since tests reveal she has become pregnant. <<set $args[0].pregKnown = 1>> <<else>> <br>$args[0].slaveName has been put on a standard diet since she is currently unable to become pregnant. <</if>> <</if>> <</if>> <<elseif (_combinedRule.diet == "cum production")>> <<if ($args[0].balls > 0)>> <<if ($args[0].diet !== "cum production")>> <<set $args[0].diet = "cum production">> <br>$args[0].slaveName has been put on a diet to promote cum production. <</if>> <<else>> <<if ($args[0].diet !== "healthy")>> <<set $args[0].diet = "healthy">> <br>$args[0].slaveName has been put on a standard diet since she is no longer able to produce cum. <</if>> <</if>> <</if>> <</if>> <<elseif (def _combinedRule.muscles) && (_combinedRule.muscles !== "no default setting") && ($args[0].amp != 1)>> /* no diet rule, muscles only */ <<if ($args[0].muscles >= _combinedRule.muscles+8)>> <<if ($args[0].diet !== "slimming")>> <<set $args[0].diet = "slimming">> <br>$args[0].slaveName has been put on a slimming exercise regime. <</if>> <<elseif ($args[0].muscles <= _combinedRule.muscles-2)>> <<if ($args[0].diet !== "muscle building")>> <<set $args[0].diet = "muscle building">> <br>$args[0].slaveName has been put on a muscle building exercise regime. <</if>> <<else>> <<if ($args[0].diet !== "healthy")>> <<set $args[0].diet = "healthy">> <br>$args[0].slaveName has achieved the target musculature, so her exercise regime has been normalized. <</if>> <</if>> <</if>> /* <-------------------------------------------------------------- End of Drugs ----------------------------------------------------------------------------------------------> */ <<if (def _combinedRule.curatives) && (_combinedRule.curatives != "no default setting")>> <<if $args[0].curatives != _combinedRule.curatives>> <<if _combinedRule.curatives == 2>> <<if $args[0].health > 100>> <<if ($args[0].curatives != 1)>> <br>$args[0].slaveName has been put on preventatives, since curatives cannot improve her health further. <<set $args[0].curatives = 1>> <</if>> <<else>> <br>$args[0].slaveName has been put on curatives. <<set $args[0].curatives = _combinedRule.curatives>> <</if>> <<else>> <br>$args[0].slaveName has been <<if _combinedRule.curatives > 0>>put on preventatives<<else>>taken off health drugs<</if>>. <<set $args[0].curatives = _combinedRule.curatives>> <</if>> <</if>> <</if>> <<if (def _combinedRule.aphrodisiacs) && (_combinedRule.aphrodisiacs != "no default setting")>> <<if $args[0].aphrodisiacs != _combinedRule.aphrodisiacs>> <br>$args[0].slaveName has been <<if _combinedRule.aphrodisiacs > 0>>put on the proper<<else>>taken off<</if>> aphrodisiacs. <<set $args[0].aphrodisiacs = _combinedRule.aphrodisiacs>> <</if>> <</if>> <<if ($args[0].dick > 0)>> <<if ($args[0].balls == 0)>> <<if (def _combinedRule.gelding) && (_combinedRule.gelding !== "no default setting")>> <<if ($args[0].hormones !== _combinedRule.gelding)>> <<set _oldHormones = $args[0].hormones, $args[0].hormones = _combinedRule.gelding>> <<if $args[0].indentureRestrictions >= 2>> <<set $args[0].hormones = Math.clamp($args[0].hormones, -1, 1)>> <</if>> <<if $args[0].hormones != _oldHormones>> <br>$args[0].slaveName is a gelding, so she has been put on the appropriate hormonal regime. <</if>> <</if>> <</if>> <<elseif ($args[0].balls > 0)>> <<if (def _combinedRule.XY) && (_combinedRule.XY !== "no default setting")>> <<if ($args[0].hormones !== _combinedRule.XY)>> <<if ($args[0].assignment != "recruit girls")>> <<if ($args[0].assignment != "be the Wardeness")>> <<if ($args[0].assignment != "be the Madam")>> <<set _oldHormones = $args[0].hormones, $args[0].hormones = _combinedRule.XY>> <<if $args[0].indentureRestrictions >= 2>> <<set $args[0].hormones = Math.clamp($args[0].hormones, -1, 1)>> <</if>> <<if $args[0].hormones != _oldHormones>> <br>$args[0].slaveName is a shemale, so she has been put on the appropriate hormonal regime. <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if ($args[0].vagina > -1) && ($args[0].dick == 0) && (def _combinedRule.XX) && (_combinedRule.XX !== "no default setting")>> <<if ($args[0].hormones !== _combinedRule.XX)>> <<set _oldHormones = $args[0].hormones, $args[0].hormones = _combinedRule.XX>> <<if $args[0].indentureRestrictions >= 2>> <<set $args[0].hormones = Math.clamp($args[0].hormones, -1, 1)>> <</if>> <<if $args[0].hormones != _oldHormones>> <br>$args[0].slaveName is a female, so she has been put on the appropriate hormonal regime. <</if>> <</if>> <</if>> <<if $args[0].pregKnown == 1 && _combinedRule.pregSpeed != "nds" && $args[0].breedingMark != 1 && $args[0].indentureRestrictions < 1 && $args[0].broodmother == 0>> <<if _combinedRule.pregSpeed == "slow" && $args[0].preg < 35>> <<set $args[0].pregControl = "slow gestation">> <br>$args[0].slaveName is pregnant, so she has been put on the gestation slowing agents. <<elseif _combinedRule.pregSpeed == "fast" && $args[0].preg < 35 && $args[0].health > -50>> <<set $args[0].pregControl = "speed up">> <br>$args[0].slaveName is pregnant, so she has been put on rapid gestation agents. CAUTION! Can be dangerous. Clinic supervision is recommended. <<elseif _combinedRule.pregSpeed == "suppress" && $args[0].preg > 34 && $args[0].health > -50>> <<set $args[0].pregControl = "labor supressors">> <br>$args[0].slaveName is ready to birth, so she has been put on labor suppressing agents. <<elseif _combinedRule.pregSpeed == "stimulate" && $args[0].preg >= 37 && $args[0].health > -50>> <<set $args[0].labor = 1,$args[0].induce = 1,$birthee = 1>> <br>$args[0].slaveName is ready to birth, so her labor has been stimulated. <<elseif _combinedRule.pregSpeed == "fast" && $args[0].pregControl == "speed up" && $args[0].health <= -50>> <<set $args[0].pregControl = "none">> <br>$args[0].slaveName is on rapid gestation agents and dangerously unhealthy, so her agent regimen has been stopped. <<elseif _combinedRule.pregSpeed == "suppress" && $args[0].pregControl == "labor supressors" && $args[0].health <= -50>> <<set $args[0].pregControl = "none">> <br>$args[0].slaveName is on labor suppression agents and unhealthy, so her agent regimen has been stopped. <</if>> <</if>> <<if $args[0].fuckdoll == 0>> <<if (def _combinedRule.livingRules) && (_combinedRule.livingRules !== "no default setting")>> <<if setup.facilityCareers.includes($args[0].assignment)>> <br>$args[0].slaveName's living standards are controlled by her assignment. <<elseif (($args[0].assignment == "be your Head Girl") && ($HGSuite == 1)) || (($args[0].assignment == "guard you") && ($dojo > 1))>> <br>$args[0].slaveName has a private room. <<elseif ($args[0].fetish == "mindbroken")>> <<if ($args[0].livingRules !== "spare")>> <<set $args[0].livingRules = "spare">> <br>Since $args[0].slaveName is mindbroken her living standard has been set to spare. <</if>> <<elseif $args[0].livingRules !== _combinedRule.livingRules>> <<if _combinedRule.livingRules !== "luxurious">> <<if $roomsPopulation <= $rooms-0.5>> <<set $args[0].livingRules = _combinedRule.livingRules>> <br>$args[0].slaveName's living standard has been set to _combinedRule.livingRules. <<if $args[0].relationship >= 4>><<set $roomsPopulation += 0.5>><<else>><<set $roomsPopulation += 1>><</if>> <<else>> <<set $args[0].livingRules = "normal">> <br>$args[0].slaveName's living standard has been set to normal, since there is no room for her to occupy. <</if>> <<else>> <<set $args[0].livingRules = _combinedRule.livingRules>> <br>$args[0].slaveName's living standard has been set to _combinedRule.livingRules. <</if>> <</if>> <</if>> <<if (def _combinedRule.speechRules) && (_combinedRule.speechRules !== "no default setting")>> <<if ($args[0].fetish == "mindbroken")>> <<if ($args[0].speechRules !== "restrictive")>> <<set $args[0].speechRules = "restrictive">> <br>Since $args[0].slaveName is mindbroken her speech rules have been set to restrictive. <</if>> <<elseif ($args[0].speechRules !== _combinedRule.speechRules)>> <<set $args[0].speechRules = _combinedRule.speechRules>> <br>$args[0].slaveName's speech rules have been set to _combinedRule.speechRules. <</if>> <</if>> <<if ($args[0].fetish !== "mindbroken")>> <<if (def _combinedRule.relationshipRules) && (_combinedRule.relationshipRules !== "no default setting")>> <<if ($args[0].relationshipRules !== _combinedRule.relationshipRules )>> <<set $args[0].relationshipRules = _combinedRule.relationshipRules >> <br>$args[0].slaveName's relationship rules have been set to _combinedRule.relationshipRules. <</if>> <</if>> <</if>> <<if (def _combinedRule.releaseRules) && (_combinedRule.releaseRules !== "no default setting")>> <<set _release = 0>> <<if (_combinedRule.releaseRules == "restrictive")>> <<if ($args[0].assignment != "serve the public")>> <<if ($args[0].assignment != "serve in the club")>> <<if ($args[0].assignment != "whore")>> <<if ($args[0].assignment != "work in the brothel")>> <<if ($args[0].assignment != "please you")>> <<if ($args[0].assignment != "serve in the master suite")>> <<if ($args[0].assignment != "be a subordinate slave")>> <<if ($args[0].assignment != "work a glory hole")>> <<if ($args[0].assignment != "be confined in the arcade")>> <<if ($args[0].assignment != "get milked") || (($args[0].fetish != "boobs") || ($args[0].energy <= 95))>> <<if ($args[0].assignment != "work in the dairy") || (($args[0].fetish != "boobs") || ($args[0].energy <= 95))>> <<if ($args[0].assignment != "get milked") || $args[0].balls == 0>> <<if ($args[0].assignment != "work in the dairy") || $args[0].balls == 0>> <<if ($args[0].assignment != "be your Head Girl")>> <<set _release = 1>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<else>> <<set _release = 1>> <</if>> <<if ($args[0].fetish == "mindbroken") && ($args[0].releaseRules !== "permissive")>> <<set $args[0].releaseRules = "permissive">> <br>Since $args[0].slaveName is mindbroken her masturbation rules have been set to permissive. <<elseif ($args[0].amp === 1 || $args[0].fuckdoll > 0) && ($args[0].releaseRules === "masturbation")>> <<set $args[0].releaseRules = "restrictive">> <br>Since $args[0].slaveName is unable to masturbate, her masturbation rules have been set to restrictive. <<elseif (_release != 0) && ($args[0].releaseRules !== _combinedRule.releaseRules)>> <<set $args[0].releaseRules = _combinedRule.releaseRules>> <br>$args[0].slaveName's masturbation rules have been set to _combinedRule.releaseRules. <</if>> <</if>> <<if (def _combinedRule.standardPunishment) && (_combinedRule.standardPunishment !== "no default setting")>> <<if ($args[0].standardPunishment !== _combinedRule.standardPunishment)>> <<set $args[0].standardPunishment = _combinedRule.standardPunishment >> <br>$args[0].slaveName's typical punishment has been updated to _combinedRule.standardPunishment. <</if>> <</if>> <<if (def _combinedRule.standardReward) && (_combinedRule.standardReward !== "no default setting")>> <<if ($args[0].standardReward !== _combinedRule.standardReward)>> <<set $args[0].standardReward = _combinedRule.standardReward >> <br>$args[0].slaveName's typical reward has been updated to _combinedRule.standardReward. <</if>> <</if>> <</if>> /* CLOSES FUCKDOLL CHECK */ <<if (def _combinedRule.dietCum) && (_combinedRule.dietCum !== "no default setting")>> <<if $args[0].dietCum != _combinedRule.dietCum>> <<set $args[0].dietCum = _combinedRule.dietCum>> <<if $args[0].dietCum == 2>> <br>$args[0].slaveName has been put on a diet based on cum. <<set $args[0].dietMilk = 0>> <<elseif $args[0].dietCum == 1>> <br>$args[0].slaveName has had cum added to her diet. <<else>> <br>$args[0].slaveName has had cum removed from her diet. <</if>> <</if>> <</if>> <<if (def _combinedRule.dietMilk) && (_combinedRule.dietMilk !== "no default setting")>> <<if $args[0].dietMilk != _combinedRule.dietMilk>> <<set $args[0].dietMilk = _combinedRule.dietMilk>> <<if $args[0].dietMilk == 2>> <br>$args[0].slaveName has been put on a diet based on human milk. <<set $args[0].dietCum = 0>> <<elseif $args[0].dietMilk == 1>> <br>$args[0].slaveName has had human milk added to her diet. <<else>> <br>$args[0].slaveName has had human milk removed from her diet. <</if>> <</if>> <</if>> <<if (def _combinedRule.teeth) && (_combinedRule.teeth !== "no default setting")>> <<if (_combinedRule.teeth == "universal")>> <<if ($args[0].teeth == "crooked")>> <<set $args[0].teeth = "straightening braces">> <<set $cash -= $surgeryCost>> <br>$args[0].slaveName has been given braces for her crooked teeth. <<elseif ($args[0].teeth == "normal")>> <<set $args[0].teeth = "cosmetic braces">> <<set $cash -= $surgeryCost>> <br>$args[0].slaveName has been given cosmetic braces. <</if>> <<elseif (_combinedRule.teeth == "straighten")>> <<if ($args[0].teeth == "crooked")>> <<set $args[0].teeth = "straightening braces">> <<set $cash -= $surgeryCost>> <br>$args[0].slaveName has been given braces for her crooked teeth. <<elseif ($args[0].teeth == "cosmetic braces")>> <<set $args[0].teeth = "normal">> <br>$args[0].slaveName has gotten her braces off, since her teeth are straight. <</if>> <<elseif (_combinedRule.teeth == "none")>> <<if ($args[0].teeth == "straightening braces")>> <<set $args[0].teeth = "crooked">> <br>$args[0].slaveName has gotten her braces off. <<elseif ($args[0].teeth == "cosmetic braces")>> <<set $args[0].teeth = "normal">> <br>$args[0].slaveName has gotten her braces off. <</if>> <</if>> <</if>> <<if (def _combinedRule.eyeColor) && (_combinedRule.eyeColor !== "no default setting")>> <<if ($args[0].eyeColor !== _combinedRule.eyeColor)>> <<set $args[0].eyeColor = _combinedRule.eyeColor>> <<set $cash -= $modCost>> <br>$args[0].slaveName has been given $args[0].eyeColor contact lenses. <</if>> <</if>> <<if (def _combinedRule.makeup) && (_combinedRule.makeup !== "no default setting")>> <<if ($args[0].makeup !== _combinedRule.makeup)>> <<set $args[0].makeup = _combinedRule.makeup>> <<set $cash -= $modCost>> <br>$args[0].slaveName has been assigned the standard makeup. <</if>> <</if>> <<if ($args[0].amp != 1)>> <<if (def _combinedRule.nails) && (_combinedRule.nails !== "no default setting")>> <<if ($args[0].nails !== _combinedRule.nails)>> <<set $args[0].nails = _combinedRule.nails>> <<set $cash -= $modCost>> <br>$args[0].slaveName has been assigned the standard nails. <</if>> <</if>> <</if>> <<if (def _combinedRule.hColor) && (_combinedRule.hColor !== "no default setting")>> <<if $args[0].bald != 1>> <<if ($args[0].hColor !== _combinedRule.hColor)>> <<set $args[0].hColor = _combinedRule.hColor>> <<set $cash -= $modCost>> <br>$args[0].slaveName's hair has been dyed _combinedRule.hColor. <</if>> <</if>> <</if>> <<if (def _combinedRule.hStyle) && (_combinedRule.hStyle !== "no default setting")>> <<if $args[0].bald != 1>> <<if ($args[0].hStyle !== _combinedRule.hStyle)>> <<set $args[0].hStyle = _combinedRule.hStyle>> <<set $cash -= $modCost>> <<if (_combinedRule.hStyle == "shaved")>> <<set $args[0].hLength = 0>> <br>$args[0].slaveName's hair has been shaved. <<else>> <br>$args[0].slaveName's hair has been restyled. <</if>> <</if>> <</if>> <</if>> <<if (def _combinedRule.hLength) && (_combinedRule.hLength !== "no default setting")>> <<if $args[0].bald != 1>> <<if ($args[0].hLength !== _combinedRule.hLength)>> <<if ($args[0].hLength > _combinedRule.hLength)>> <<set $cash -= $modCost>> <br>$args[0].slaveName's hair has been cut; it <<else>> <<set $cash -= $modCost*Math.trunc((_combinedRule.hLength-$args[0].hLength)/10)>> <br>$args[0].slaveName has been given extensions; her hair <</if>> is now _combinedRule.hLength cm long. <<set $args[0].hLength = _combinedRule.hLength>> <</if>> <</if>> <</if>> <<if (def _combinedRule.pubicHColor) && (_combinedRule.pubicHColor !== "no default setting")>> <<if $args[0].pubicHStyle != "bald" && $args[0].pubicHStyle != "hairless">> <<if ($args[0].pubicHColor !== _combinedRule.pubicHColor)>> <<set $args[0].pubicHColor = _combinedRule.pubicHColor>> <<set $cash -= $modCost>> <br>$args[0].slaveName's pubic hair, if present, has been dyed _combinedRule.pubicHColor. <</if>> <</if>> <</if>> <<if (def _combinedRule.pubicHStyle) && (_combinedRule.pubicHStyle !== "no default setting")>> <<if $args[0].pubicHStyle != "bald" && $args[0].pubicHStyle != "hairless">> <<if ($args[0].pubicHStyle !== _combinedRule.pubicHStyle)>> <<set $args[0].pubicHStyle = _combinedRule.pubicHStyle>> <<set $cash -= $modCost>> <br>$args[0].slaveName's pubic hair has been restyled; it is now _combinedRule.pubicHStyle. <</if>> <</if>> <</if>> <<if (def _combinedRule.underArmHColor) && (_combinedRule.underArmHColor !== "no default setting")>> <<if $args[0].underArmHStyle != "bald" && $args[0].underArmHStyle != "hairless">> <<if ($args[0].underArmHColor !== _combinedRule.underArmHColor)>> <<set $args[0].underArmHColor = _combinedRule.underArmHColor>> <<set $cash -= $modCost>> <br>$args[0].slaveName's underarm hair, if present, has been dyed _combinedRule.underArmHColor. <</if>> <</if>> <</if>> <<if (def _combinedRule.underArmHStyle) && (_combinedRule.underArmHStyle !== "no default setting")>> <<if $args[0].underArmHStyle != "bald" && $args[0].underArmHStyle != "hairless">> <<if ($args[0].underArmHStyle !== _combinedRule.underArmHStyle)>> <<set $args[0].underArmHStyle = _combinedRule.underArmHStyle>> <<set $cash -= $modCost>> <br>$args[0].slaveName's underarm hair has been restyled; it is now _combinedRule.underArmHStyle. <</if>> <</if>> <</if>> <<if (def _combinedRule.nipplesPiercing) && (_combinedRule.nipplesPiercing !== "no default setting")>> <<if ($args[0].nipplesPiercing !== _combinedRule.nipplesPiercing)>> <<if (_combinedRule.nipplesPiercing == 0)>> <<set $args[0].nipplesPiercing = 0>> <br>$args[0].slaveName's nipple piercings have been removed. <<elseif $args[0].nipples != "fuckable">> <<set $args[0].nipplesPiercing = _combinedRule.nipplesPiercing>> <<set $cash -= $modCost>> <br>$args[0].slaveName's nipples have been pierced. <<else>> <br>$args[0].slaveName's nipples are inverted and cannot be pierced. <</if>> <</if>> <</if>> <<if (def _combinedRule.areolaePiercing) && (_combinedRule.areolaePiercing !== "no default setting")>> <<if ($args[0].areolaePiercing !== _combinedRule.areolaePiercing)>> <<if (_combinedRule.areolaePiercing == 0)>> <<set $args[0].areolaePiercing = 0>> <br>$args[0].slaveName's areolae piercings have been removed. <<else>> <<set $args[0].areolaePiercing = _combinedRule.areolaePiercing>> <<set $cash -= $modCost>> <br>$args[0].slaveName's areolae have been given stud piercings. <</if>> <</if>> <</if>> <<if (def _combinedRule.clitPiercing) && (_combinedRule.clitPiercing !== "no default setting")>> <<if ($args[0].clitPiercing !== _combinedRule.clitPiercing)>> <<if (_combinedRule.clitPiercing == 0)>> <<set $args[0].clitPiercing = 0>> <<if $args[0].dick > 0>> <br>$args[0].slaveName's frenulum piercing has been removed. <<else>> <br>$args[0].slaveName's clit piercing has been removed. <</if>> <<elseif ($args[0].vagina != -1) || ($args[0].dick != 0)>> <<set $args[0].clitPiercing = _combinedRule.clitPiercing>> <<if $args[0].dick > 0>> <br>$args[0].slaveName's frenulum has been pierced. <<else>> <br>$args[0].slaveName's clit has been pierced. <</if>> <<if _combinedRule.clitPiercing == 3>> <<set $cash -= 1000>> <<else>> <<set $cash -= $modCost>> <</if>> <</if>> <</if>> <</if>> <<if ($args[0].clitPiercing == 3)>> <<set _used = 0>> <<if (def _combinedRule.clitSetting) && (_combinedRule.clitSetting !== "no default setting")>> <<if $args[0].clitSetting !== _combinedRule.clitSetting>> <<set $args[0].clitSetting = _combinedRule.clitSetting, _used = 1>> <br>$args[0].slaveName's smart piercing has been set to $args[0].clitSetting. <<elseif $args[0].fetishStrength < 100>> <<set _used = 1>> <</if>> <</if>> <<if _used == 0>> <<if (def _combinedRule.clitSettingEnergy) && (_combinedRule.clitSettingEnergy !== "no default setting")>> <<if $args[0].energy < _combinedRule.clitSettingEnergy>> <<if $args[0].clitSetting !== "all">> <br>$args[0].slaveName's smart piercing has been set to enhance libido. <</if>> <<set $args[0].clitSetting = "all", _used = 1>> <<elseif $args[0].energy >= _combinedRule.clitSettingEnergy + 10>> <<if $args[0].clitSetting !== "none">> <br>$args[0].slaveName's smart piercing has been set to suppress libido. <</if>> <<set $args[0].clitSetting = "none", _used = 1>> <</if>> <</if>> <</if>> <<if _used == 0>> <<if (def _combinedRule.clitSettingXY) && (_combinedRule.clitSettingXY !== "no default setting")>> <<if $args[0].attrXY < _combinedRule.clitSettingXY>> <<if $args[0].clitSetting !== "men">> <br>$args[0].slaveName's smart piercing has been set to encourage attraction to men. <</if>> <<set $args[0].clitSetting = "men", _used = 1>> <<elseif $args[0].attrXY >= _combinedRule.clitSettingXY + 10>> <<if $args[0].clitSetting !== "anti-men">> <br>$args[0].slaveName's smart piercing has been set to discourage attraction to men. <</if>> <<set $args[0].clitSetting = "anti-men", _used = 1>> <</if>> <</if>> <</if>> <<if _used == 0>> <<if (def _combinedRule.clitSettingXX) && (_combinedRule.clitSettingXX !== "no default setting")>> <<if $args[0].attrXX < _combinedRule.clitSettingXX>> <<if $args[0].clitSetting !== "women">> <br>$args[0].slaveName's smart piercing has been set to encourage attraction to women. <</if>> <<set $args[0].clitSetting = "women", _used = 1>> <<elseif $args[0].attrXX >= _combinedRule.clitSettingXX + 10>> <<if $args[0].clitSetting !== "anti-women">> <br>$args[0].slaveName's smart piercing has been set to discourage attraction to women. <</if>> <<set $args[0].clitSetting = "anti-women", _used = 1>> <</if>> <</if>> <</if>> <</if>> <<if ($args[0].vagina != -1)>> <<if (def _combinedRule.vaginaPiercing) && (_combinedRule.vaginaPiercing !== "no default setting")>> <<if ($args[0].vaginaPiercing !== _combinedRule.vaginaPiercing)>> <<if (_combinedRule.vaginaPiercing == 0)>> <<set $args[0].vaginaPiercing = 0>> <br>$args[0].slaveName's labia piercings have been removed. <<else>> <<set $args[0].vaginaPiercing = _combinedRule.vaginaPiercing>> <<set $cash -= $modCost>> <br>$args[0].slaveName's pussylips have been pierced. <</if>> <</if>> <</if>> <</if>> <<if ($args[0].dick > 0)>> <<if (def _combinedRule.dickPiercing) && (_combinedRule.dickPiercing !== "no default setting")>> <<if ($args[0].dickPiercing !== _combinedRule.dickPiercing)>> <<if (_combinedRule.dickPiercing == 0)>> <<set $args[0].dickPiercing = 0>> <br>$args[0].slaveName's shaft piercings have been removed. <<else>> <<set $args[0].dickPiercing = _combinedRule.dickPiercing>> <<set $cash -= $modCost>> <br>$args[0].slaveName's shaft has been pierced. <</if>> <</if>> <</if>> <</if>> <<if (def _combinedRule.anusPiercing) && (_combinedRule.anusPiercing !== "no default setting")>> <<if ($args[0].anusPiercing !== _combinedRule.anusPiercing)>> <<if (_combinedRule.anusPiercing == 0)>> <<set $args[0].anusPiercing = 0>> <br>$args[0].slaveName's asshole piercings have been removed. <<else>> <<set $args[0].anusPiercing = _combinedRule.anusPiercing>> <<set $cash -= $modCost>> <br>$args[0].slaveName's asshole has been pierced. <</if>> <</if>> <</if>> <<if (def _combinedRule.lipsPiercing) && (_combinedRule.lipsPiercing !== "no default setting")>> <<if ($args[0].lipsPiercing !== _combinedRule.lipsPiercing)>> <<if (_combinedRule.lipsPiercing == 0)>> <<set $args[0].lipsPiercing = 0>> <br>$args[0].slaveName's lip piercings have been removed. <<else>> <<set $args[0].lipsPiercing = _combinedRule.lipsPiercing>> <<set $cash -= $modCost>> <br>$args[0].slaveName's lips have been pierced. <</if>> <</if>> <</if>> <<if (def _combinedRule.tonguePiercing) && (_combinedRule.tonguePiercing !== "no default setting")>> <<if ($args[0].tonguePiercing !== _combinedRule.tonguePiercing)>> <<if (_combinedRule.tonguePiercing == 0)>> <<set $args[0].tonguePiercing = 0>> <br>$args[0].slaveName's tongue piercings have been removed. <<else>> <<set $args[0].tonguePiercing = _combinedRule.tonguePiercing>> <<set $cash -= $modCost>> <br>$args[0].slaveName's tongue has been pierced. <</if>> <</if>> <</if>> <<if (def _combinedRule.earPiercing) && (_combinedRule.earPiercing !== "no default setting")>> <<if ($args[0].earPiercing !== _combinedRule.earPiercing)>> <<if (_combinedRule.earPiercing == 0)>> <<set $args[0].earPiercing = 0>> <br>$args[0].slaveName's ear piercings have been removed. <<else>> <<set $args[0].earPiercing = _combinedRule.earPiercing>> <<set $cash -= $modCost>> <br>$args[0].slaveName's ears have been pierced. <</if>> <</if>> <</if>> <<if (def _combinedRule.nosePiercing) && (_combinedRule.nosePiercing !== "no default setting")>> <<if ($args[0].nosePiercing !== _combinedRule.nosePiercing)>> <<if (_combinedRule.nosePiercing == 0)>> <<set $args[0].nosePiercing = 0>> <br>$args[0].slaveName's nose piercing has been removed. <<else>> <<set $args[0].nosePiercing = _combinedRule.nosePiercing>> <<set $cash -= $modCost>> <br>$args[0].slaveName's nose has been pierced. <</if>> <</if>> <</if>> <<if (def _combinedRule.eyebrowPiercing) && (_combinedRule.eyebrowPiercing !== "no default setting")>> <<if ($args[0].eyebrowPiercing !== _combinedRule.eyebrowPiercing)>> <<if (_combinedRule.eyebrowPiercing == 0)>> <<set $args[0].eyebrowPiercing = 0>> <br>$args[0].slaveName's eyebrow piercings have been removed. <<else>> <<set $args[0].eyebrowPiercing = _combinedRule.eyebrowPiercing>> <<set $cash -= $modCost>> <br>$args[0].slaveName's eyebrows have been pierced. <</if>> <</if>> <</if>> <<if (def _combinedRule.navelPiercing) && (_combinedRule.navelPiercing !== "no default setting")>> <<if ($args[0].navelPiercing !== _combinedRule.navelPiercing)>> <<if (_combinedRule.navelPiercing == 0)>> <<set $args[0].navelPiercing = 0>> <br>$args[0].slaveName's navel piercing have been removed. <<else>> <<set $args[0].navelPiercing = _combinedRule.navelPiercing>> <<set $cash -= $modCost>> <br>$args[0].slaveName's navel has been pierced. <</if>> <</if>> <</if>> <<if (def _combinedRule.corsetPiercing) && (_combinedRule.corsetPiercing !== "no default setting")>> <<if ($args[0].corsetPiercing !== _combinedRule.corsetPiercing)>> <<if (_combinedRule.corsetPiercing == 0)>> <<set $args[0].corsetPiercing = 0>> <br>$args[0].slaveName's corset piercings have been removed. <<else>> <<set $args[0].corsetPiercing = _combinedRule.corsetPiercing>> <<set $cash -= $modCost>> <br>$args[0].slaveName has been given a set of corset piercings. <</if>> <</if>> <</if>> <<if (def _combinedRule.boobsTat) && (_combinedRule.boobsTat !== "no default setting")>> <<if ($args[0].boobsTat !== _combinedRule.boobsTat)>> <<set $args[0].boobsTat = _combinedRule.boobsTat>> <<set $cash -= $modCost>> <br>$args[0].slaveName's chest has been tattooed. <</if>> <</if>> <<if (def _combinedRule.buttTat) && (_combinedRule.buttTat !== "no default setting")>> <<if ($args[0].buttTat !== _combinedRule.buttTat)>> <<set $args[0].buttTat = _combinedRule.buttTat>> <<set $cash -= $modCost>> <br>$args[0].slaveName's butt has been tattooed. <</if>> <</if>> <<if (def _combinedRule.vaginaTat) && (_combinedRule.vaginaTat !== "no default setting")>> <<if ($args[0].vaginaTat !== _combinedRule.vaginaTat)>> <<set $args[0].vaginaTat = _combinedRule.vaginaTat>> <<set $cash -= $modCost>> <br>$args[0].slaveName's abdomen has been tattooed. <</if>> <</if>> <<if ($args[0].dick > 0)>> <<if (def _combinedRule.dickTat) && (_combinedRule.dickTat !== "no default setting")>> <<if ($args[0].dickTat !== _combinedRule.dickTat)>> <<set $args[0].dickTat = _combinedRule.dickTat>> <<set $cash -= $modCost>> <br>$args[0].slaveName's dick has been tattooed. <</if>> <</if>> <</if>> <<if (def _combinedRule.lipsTat) && (_combinedRule.lipsTat !== "no default setting")>> <<if ($args[0].lipsTat !== _combinedRule.lipsTat)>> <<set $args[0].lipsTat = _combinedRule.lipsTat>> <<set $cash -= $modCost>> <br>$args[0].slaveName's face has been tattooed. <</if>> <</if>> <<if (def _combinedRule.anusTat) && (_combinedRule.anusTat !== "no default setting")>> <<if ($args[0].anusTat !== _combinedRule.anusTat)>> <<set $args[0].anusTat = _combinedRule.anusTat>> <<set $cash -= $modCost>> <br>$args[0].slaveName's asshole has been modded. <</if>> <</if>> <<if (def _combinedRule.shouldersTat) && (_combinedRule.shouldersTat !== "no default setting")>> <<if ($args[0].shouldersTat !== _combinedRule.shouldersTat)>> <<set $args[0].shouldersTat = _combinedRule.shouldersTat>> <<set $cash -= $modCost>> <br>$args[0].slaveName's shoulders have been tattooed. <</if>> <</if>> <<if (def _combinedRule.armsTat) && (_combinedRule.armsTat !== "no default setting")>> <<if ($args[0].armsTat !== _combinedRule.armsTat)>> <<set $args[0].armsTat = _combinedRule.armsTat>> <<set $cash -= $modCost>> <br>$args[0].slaveName's arms have been tattooed. <</if>> <</if>> <<if (def _combinedRule.legsTat) && (_combinedRule.legsTat !== "no default setting")>> <<if ($args[0].legsTat !== _combinedRule.legsTat)>> <<set $args[0].legsTat = _combinedRule.legsTat>> <<set $cash -= $modCost>> <br>$args[0].slaveName's legs have been tattooed. <</if>> <</if>> <<if (def _combinedRule.stampTat) && (_combinedRule.stampTat !== "no default setting")>> <<if ($args[0].stampTat !== _combinedRule.stampTat)>> <<set $args[0].stampTat = _combinedRule.stampTat>> <<set $cash -= $modCost>> <br>$args[0].slaveName's lower back has been tattooed. <</if>> <</if>> <<if (def _combinedRule.pornFameSpending) && (_combinedRule.pornFameSpending !== "no default setting")>> <<if ($args[0].prestige < 3)>> <<if ($args[0].pornFameSpending !== _combinedRule.pornFameSpending)>> <<set $args[0].pornFameSpending = _combinedRule.pornFameSpending>> <br>$args[0].slaveName's porn publicity has been corrected. <</if>> <</if>> <</if>> <<if (_combinedRule.autoBrand == 1)>> <<if ($args[0].brand == 0)>> <<if ($args[0].health > -20)>> <<set $args[0].brand = $brandDesign>> <<set $args[0].brandLocation = $brandTarget>> <<if ($args[0].devotion < 18)>><<set $args[0].devotion -= 5>><</if>> <<set $args[0].trust -= 5>> <<set $args[0].health -= 10>> <br>$args[0].slaveName has been branded, with @@.gold;fear@@<<if ($args[0].devotion < 18)>>, @@.mediumorchid;regard@@,<</if>> and @@.red;health@@ consequences. <</if>> <</if>> <</if>> <</if>> /* closes we have at least one non-default rule setting */ <</widget>> /% % Call as <<CheckAutoRulesActivate SlaveObject>> % Does not use or modify $currentRule %/ <<widget "CheckAutoRulesActivate">> <<if (ndef $args[0].currentRules) || ($args[0].currentRules.length < 1)>> <<set $args[0].currentRules = []>> <</if>> <<set _leaders = [$HeadGirl, $Bodyguard, $Recruiter, $Concubine, $Nurse, $Attendant, $Madam, $DJ, $Milkmaid, $Stewardess, $Schoolteacher, $Wardeness]>> <<for _r = 0; _r < $defaultRules.length; _r++>> <<set _currentRule = $defaultRules[_r], _rule = _r+1>> <<set _ruleAppliesToThisSlave = evalExpr(_currentRule.condition, $args[0])>> <<if _ruleAppliesToThisSlave && _currentRule.excludeSpecialSlaves>> <<for _L = 0; _L < _leaders.length; _L++>> <<if (def _leaders[_L].ID && _leaders[_L].ID == $args[0].ID)>> <<set _ruleAppliesToThisSlave = false>> <<break>> <</if>> <</for>> <</if>> /% check exclusion/inclusion %/ <<if _ruleAppliesToThisSlave>> <<if (_currentRule.assignment.length > 0 || _currentRule.facility.length > 0)>> <<set _ruleAppliesToThisSlave = ruleAssignmentSelected($args[0], _currentRule)>> <<elseif (_currentRule.excludeAssignment.length > 0 || _currentRule.excludeFacility.length > 0)>> <<set _ruleAppliesToThisSlave = !ruleAssignmentExcluded($args[0], _currentRule)>> <</if>> /% We then check if a slave is specifically included or % excluded. This takes precedence over any assignment % checks. %/ <<if (_currentRule.selectedSlaves.length > 0)>> <<set _ruleAppliesToThisSlave = ruleSlaveSelected($args[0], _currentRule)>> <<elseif (_currentRule.excludedSlaves.length > 0)>> <<set _ruleAppliesToThisSlave = !ruleSlaveExcluded($args[0], _currentRule)>> <</if>> <</if>> <<if _ruleAppliesToThisSlave>> <<if !ruleApplied($args[0], _currentRule.ID)>> /* rule applies now, but did not apply before */ <<set $args[0].currentRules.push(_currentRule.ID)>> <br>//@@.tan;Rule _rule (_currentRule.name) now applies to $args[0].slaveName, who is assigned to $args[0].assignment.@@// <</if>> <<elseif ruleApplied($args[0], _currentRule.ID)>> /* rule does not apply now, but did before */ <<RARemoveRule $args[0] _currentRule>> /* prints message and calls RAFacilityRemove */ <</if>> <</for>> /* done checking/applying/removing rules - sort this slave's updated applied rules to match the current priority order in the rules assistant */ <<set $args[0].currentRules = $args[0].currentRules.sort(function(a, b) { return a-b; });>> <</widget>> /* Call as <<RulesDeconfliction SlaveObject>> Saves the slave, silently fires the RA, saves the slave's after-RA state, and then reverts the slave. Call and then check potential change against $slaveAfterRA to see if the RA would revert it. */ <<widget "RulesDeconfliction">> <<set _slaveBeforeRA = clone($args[0])>> <<silently>> <<CheckAutoRulesActivate $args[0]>> <<DefaultRules $args[0]>> <</silently>> <<set $slaveAfterRA = clone($args[0])>> <<set $args[0] = _slaveBeforeRA>> <</widget>>
NurseryAnon/fc
src/utility/raWidgets.tw
tw
bsd-3-clause
165,963
:: saRulesWidgets [nobr widget] /* needed to manage the obscene code duplication present in the revised saRules.tw */ <<widget "saRulesAttractionDiscovery">> <<if $slaves[$i].attrXY <= 5>> @@.red;disgusted by men@@ <<elseif $slaves[$i].attrXY <= 15>> @@.red;turned off by men@@ <<elseif $slaves[$i].attrXY <= 35>> @@.red;not attracted to men@@ <<elseif $slaves[$i].attrXY <= 65>> indifferent to men <<elseif $slaves[$i].attrXY <= 85>> @@.green;attracted to men@@ <<elseif $slaves[$i].attrXY <= 95>> @@.green;aroused by men@@ <<else>> @@.green;passionate about men@@ <</if>> and <<if $slaves[$i].attrXX <= 5>> @@.red;disgusted by women.@@ <<elseif $slaves[$i].attrXX <= 15>> @@.red;turned off by women.@@ <<elseif $slaves[$i].attrXX <= 35>> @@.red;not attracted to women.@@ <<elseif $slaves[$i].attrXX <= 65>> indifferent to women. <<elseif $slaves[$i].attrXX <= 85>> @@.green;attracted to women.@@ <<elseif $slaves[$i].attrXX <= 95>> @@.green;aroused by women.@@ <<else>> @@.green;passionate about women.@@ <</if>> <</widget>> <<widget "saRulesPlayerFetishPlay">> <<if ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> <<switch $slaves[$i].fetish>> <<case "submissive">> hold her down and fuck her <<case "cumslut">> <<if $PC.dick == 1>> cum in her mouth <<else>> use your strap-on on her mouth <</if>> <<case "humiliation">> use her in public <<case "buttslut">> fuck her butt <<case "boobs">> fondle her breasts <<case "sadist">> let her help you abuse other slaves <<case "masochist">> hurt her <<case "dom">> let her help you use other slaves <<case "pregnancy">> <<if isFertile($slaves[$i]) && $PC.dick == 1>> put a baby in her <<elseif $slaves[$i].bellyPreg >= 1500 || $slaves[$i].bellyImplant >= 1500>> enjoy her fecund curves <<else>> breed her <</if>> <<default>> fuck her <</switch>> <<else>> fuck her <</if>> <</widget>> <<widget "saRulesPlayerEnergy">> <<if $freeSexualEnergy > 0>> <<if $freeSexualEnergy == 3>> You have surplus sexual energy to burn, even when she doesn't ask, and she <<if $slaves[$i].devotion <= 20>> @@.hotpink;hates herself@@ for how often she gets off on you relieving your needs with her body. <<else>> @@.hotpink;gets used to being a sex slave@@ every time she climaxes as you use her. <</if>> <<set $slaves[$i].devotion += 2, $slaves[$i].need = 0>> <<SimpleSexAct $slaves[$i] 10>> <<elseif $freeSexualEnergy == 2>> You have surplus sexual energy to fuck her whenever she forces herself to ask, and she is @@.hotpink;sexually dependent@@ on you. <<set $slaves[$i].devotion += 1, $slaves[$i].need -= 40>> <<SimpleSexAct $slaves[$i] 5>> <<else>> You have little surplus sexual energy, and occasionally, she asks in vain. <<set $slaves[$i].need -= 20>> <<SimpleSexAct $slaves[$i] 2>> <</if>> <<else>> You have no surplus sexual energy, and she asks in vain, @@.gold;reducing her trust@@ in you. <<set $slaves[$i].trust -= 1>> <</if>> <</widget>> <<widget "saRulesPlayerDiscoversFetish">> <<if $slaves[$i].fetishKnown == 0>> <<if $freeSexualEnergy > 0>> <<if $freeSexualEnergy > random(0,5)>> <<set $slaves[$i].fetishKnown = 1>> You discover that she really likes it when you <<switch $slaves[$i].fetish>> <<case "submissive">> hold her down and fuck her; @@.lightcoral;she's a submissive!@@ <<case "cumslut">> <<if $PC.dick == 1>> cum in her mouth; @@.lightcoral;she's a cumslut!@@ <<else>> use your strap-on in her mouth; @@.lightcoral;she's a cumslut!@@ <</if>> <<case "humiliation">> use her in public; @@.lightcoral;she's a humiliation fetishist!@@ <<case "buttslut">> <<if canDoAnal($slaves[$i])>>fuck her butt<<else>>tease her anus<</if>>; @@.lightcoral;she's an anal slut!@@ <<case "boobs">> fondle her breasts; @@.lightcoral;she's a boob fetishist!@@ <<case "sadist">> let her help you abuse other slaves; @@.lightcoral;she's a sadist!@@ <<case "masochist">> hurt her; @@.lightcoral;she's a masochist!@@ <<case "dom">> let her help you use other slaves; @@.lightcoral;she's dominant!@@ <<case "pregnancy">> <<if $PC.dick == 1>> <<if $slaves[$i].mpreg == 0>> come <<if canDoVaginal($slaves[$i])>>inside<<else>>on<</if>> her; @@.lightcoral;she's a pregnancy fetishist!@@ <<else>> come <<if canDoAnal($slaves[$i])>>inside<<else>>on<</if>> her; @@.lightcoral;she's a pregnancy fetishist!@@ <</if>> <<else>> talk dirty and call her a mother; @@.lightcoral;she's a pregnancy fetishist!@@ <</if>> <<default>> fuck her; @@.lightcoral;she's got a normal sexuality.@@ <</switch>> <</if>> <</if>> <</if>> /* closes fetish discovery */ <</widget>> <<widget "saRulesPlayerDrugEffects">> <<if $slaves[$i].balls > 0>> <<if ($slaves[$i].drugs == "testicle enhancement" || $slaves[$i].drugs == "intensive testicle enhancement")>> <<if ($slaves[$i].devotion > 20) || ($slaves[$i].trust < -20)>> <<if $slaves[$i].hormoneBalance >= 100>> She can't seem to get enough cum out of her terribly swollen balls in one orgasm to relieve the pressure: <<if $slaves[$i].dick>> her poor soft dick produces slow, anemic ejaculations, no matter how backed up she is. <<else>> her cumhole produces slow, anemic ejaculations, no matter how backed up she is. <</if>> This forces her to come to you for release many times a day, and she @@.mediumaquamarine;is desperately reliant@@ <<if $slaves[$i].anus > 0 && canDoAnal($slaves[$i]) && $freeSexualEnergy > 0>> on your <<if $PC.dick == 0>>strap-on<<else>>penis<</if>> inside her ass as a source of relief. <<else>> on you for relief. <</if>> <<set $slaves[$i].trust += 2>> <<else>> Her terribly swollen balls force her to come to you for release several times a day, and she @@.mediumaquamarine;learns to rely@@ <<if $slaves[$i].anus > 0 && canDoAnal($slaves[$i]) && $freeSexualEnergy > 0>> on your <<if $PC.dick == 0>>strap-on<<else>>penis<</if>> inside her ass as a source of relief. <<else>> on you for relief. <</if>> <<set $slaves[$i].trust += 1>> <</if>> <<else>> She refuses to come to you for help with her terribly swollen balls, no matter how backed up she becomes. The intense blueballing only @@.mediumorchid;makes her dislike you more.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <<elseif $slaves[$i].drugs == "hyper testicle enhancement">> <<if ($slaves[$i].devotion > 20) || ($slaves[$i].trust < -20)>> <<if $slaves[$i].hormonebalance >= 100>> She can't seem to get enough cum out of her grotesquely swollen balls in one orgasm to get relieve the pressure: <<if $slaves[$i].dick>> her poor soft dick produces slow, anemic ejaculations, no matter how backed up she is. <<else>> her cumhole produces slow, anemic ejaculations, no matter how backed up she is. <</if>> This forces her to come to you for release many times a day, and she @@.mediumaquamarine;is desperately reliant@@ <<if $slaves[$i].anus > 0 && canDoAnal($slaves[$i]) && $freeSexualEnergy > 0>> on your <<if $PC.dick == 0>>strap-on<<else>>penis<</if>> inside her ass as a source of relief. <<else>> on you for relief. <</if>> <<set $slaves[$i].trust += 2>> <<else>> Her grotesquely swollen balls force her to come to you for release dozens of times a day, and she @@.mediumaquamarine;is desperately reliant@@ <<if $slaves[$i].anus > 0 && canDoAnal($slaves[$i]) && $freeSexualEnergy > 0>> on your <<if $PC.dick == 0>>strap-on<<else>>penis<</if>> inside her ass as a source of relief. <<else>> on you for relief. <</if>> <<set $slaves[$i].trust += 1>> <</if>> <<else>> She refuses to come to you for help with her grotesquely swollen balls, no matter how backed up and sore she becomes. The intense blueballing only @@.mediumorchid;makes her hate you more.@@ <<set $slaves[$i].devotion -= 3>> <</if>> <</if>> <</if>> /* close overactive balls block */ <<if $slaves[$i].drugs == "super fertility drugs" && canGetPregnant($slaves[$i]) && $slaves[$i].eggType == "human" && $PC.dick == 1>> <<if ($slaves[$i].devotion > 20) || ($slaves[$i].trust < -20)>> Her reproductive system is in overdrive leading her to come to you for insemination several times a day; she @@.mediumaquamarine;desperately hopes@@ for the day your seed takes root in her womb. <<set $slaves[$i].trust += 1>> <</if>> <</if>> <</widget>> <<widget "saRulesMasturbationFetishPlay">> <<if ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> <<if ($slaves[$i].fetish == "submissive")>> frequently pretends to be getting held down and dominated. <<elseif ($slaves[$i].fetish == "cumslut")>> <<if $slaves[$i].dick > 5>> enjoys giving herself head. <<elseif $slaves[$i].dick > 0>> enjoys licking up her own cum. <<else>> always has a dildo in her mouth. <</if>> <<elseif ($slaves[$i].fetish == "humiliation")>> usually does it out in the open for all to see. <<elseif ($slaves[$i].fetish == "buttslut")>> <<if ($slaves[$i].anus > 0)>> usually pounds her ass with the largest dildo she can find. <<else>> enjoys fiddling with her virgin asshole. <</if>> <<elseif ($slaves[$i].fetish == "boobs")>> pays extra attention to her breasts and nipples. <<elseif ($slaves[$i].fetish == "sadist")>> frequently poses threats at herself. <<elseif ($slaves[$i].fetish == "masochist")>> frequently pretends to be getting held down and forcibly raped. <<elseif ($slaves[$i].fetish == "dom")>> usually pretends to dominate herself. <<elseif ($slaves[$i].fetish == "pregnancy")>> <<if $slaves[$i].belly > 1500>> <<set _belly = bellyAdjective($activeSlave)>> always rubs and teases her _belly belly while doing so. <<elseif isItemAccessible("a small empathy belly")>> frequently straps on a fake belly to enhance her fun. <<else>> frequently pretends to be <<if $activeSlave.balls > 0>> getting a girl pregnant. <<else>> getting knocked up. <</if>> <</if>> <<elseif ($slaves[$i].energy > 95)>> strives to achieve as many orgasms as she can in one session. <<else>> quickly gets off and moves on. <</if>> <<elseif ($slaves[$i].energy > 95)>> strives to achieve as many orgasms as she can in one session. <<else>> quickly gets off and moves on. <</if>> /* closes ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60) */ <</widget>> <<widget "saRulesMasturbationDiscoversFetish">> <<if ($slaves[$i].fetishKnown == 0) && (random(1,20) == 1)>> <<set $slaves[$i].fetishKnown = 1>> However, you start to notice a trend in her fantasies, <<if ($slaves[$i].fetish == "submissive")>> she likes to tie herself up and boss herself around; @@.lightcoral;she's a submissive!@@ <<elseif ($slaves[$i].fetish == "cumslut")>> <<if $slaves[$i].dick > 0>> she often eats her own cum when she's finished; @@.lightcoral;she's a cumslut!@@ <<else>> she likes to have something, anything, in her mouth while she masturbates; @@.lightcoral;she's a cumslut!@@ <</if>> <<elseif ($slaves[$i].fetish == "humiliation")>> she tends to masturbate in places where others can walk in on her; @@.lightcoral;she's a humiliation fetishist!@@ <<elseif ($slaves[$i].fetish == "buttslut")>> she always pays special attention to her butthole; @@.lightcoral;she's an anal slut!@@ <<elseif ($slaves[$i].fetish == "boobs")>> she always has a hand to her nipples; @@.lightcoral;she's a boob fetishist!@@ <<elseif ($slaves[$i].fetish == "sadist")>> she tends to threaten her toys; @@.lightcoral;she's a sadist!@@ <<elseif ($slaves[$i].fetish == "masochist")>> she often to abuses herself; @@.lightcoral;she's a masochist!@@ <<elseif ($slaves[$i].fetish == "dom")>> she sometimes bosses her toys around; @@.lightcoral;she's dominant!@@ <<elseif ($slaves[$i].fetish == "pregnancy")>> she frequently pretends to either get pregnant, be pregnant, or get someone else pregnant; @@.lightcoral;she's a pregnancy fetishist!@@ <<elseif ($slaves[$i].energy > 95)>> she's always horny; @@.lightcoral;she's a nympho!@@ <<else>> @@.lightcoral;they are incredibly mundane.@@ <</if>> <</if>> <</widget>> <<widget "saRulesMasturbationDrugEffects">> <<if $slaves[$i].balls > 0>> <<if $slaves[$i].drugs == "testicle enhancement" || $slaves[$i].drugs == "intensive testicle enhancement">> <<if $slaves[$i].hormonebalance >= 100>> She can't seem to get enough cum out of her terribly swollen balls in one orgasm to get relieve the pressure: <<if $slaves[$i].dick>> her poor soft dick produces slow, anemic ejaculations, no matter how backed up she is. <<else>> her cumhole produces slow, anemic ejaculations, no matter how backed up she is. <</if>> She masturbates as often as she can, but @@.mediumorchid;can't find relief.@@ <<set $slaves[$i].devotion-->> <<else>> Her terribly swollen balls force her to masturbate several times a day, cultivating a need for sex that @@.mediumorchid;she can't fulfill.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <<elseif $slaves[$i].drugs == "hyper testicle enhancement">> <<if $slaves[$i].hormonebalance >= 100>> She can't seem to get enough cum out of her grotesquely swollen balls in one orgasm to get relieve the pressure: <<if $slaves[$i].dick>> her poor soft dick produces slow, anemic ejaculations, no matter how backed up she is. <<else>> her cumhole produces slow, anemic ejaculations, no matter how backed up she is. <</if>> She masturbates non-stop, but @@.mediumorchid;can't find relief.@@ <<set $slaves[$i].devotion -= 3>> <<else>> Her grotesquely swollen balls force her to masturbate constantly, cultivating a need for sex that @@.mediumorchid;she can't fulfill.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <<if $slaves[$i].energy > 40>> The constant orgasms steadily lose their impact, @@.red;weakening her sex drive.@@ <<set $slaves[$i].energy -= 2>> <</if>> <</if>> <</if>> <<if $slaves[$i].drugs == "super fertility drugs" && canGetPregnant($slaves[$i])>> Her reproductive system is in overdrive, <<if $slaves[$i].dick > 9>> leaving her @@.mediumorchid;desperately fucking herself@@ in an effort to get pregnant since @@.gold;you won't <<if $PC.dick == 1>>give her<<else>>let her find<</if>> the dick she needs.@@ <<if canImpregnate($slaves[$i], $slaves[$i])>> <<KnockMeUp $slaves[$i] 5 2 $slaves[$i].ID 1>> <</if>> <<if $slaves[$i].mpreg == 1 && $slaves[$i].anus == 0>> @@.lime;She is so baby crazed she takes her own anal virginity.@@ <<set $slaves[$i].anus++>> <<elseif $slaves[$i].vagina == 0>> @@.lime;She is so baby crazed she takes her own virginity.@@ <<set $slaves[$i].vagina++>> <</if>> <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 2>> <<elseif ($slaves[$i].devotion > -20)>> leaving her @@.mediumorchid;completely unfulfilled@@ since @@.gold;you won't <<if $PC.dick == 1>>give her<<else>>let her find<</if>> the dick she needs.@@ <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 2>> <<else>> leaving her desperate for a thorough seeding @@.mediumorchid;that you've forbidden her from having.@@ <<set $slaves[$i].devotion -= 3>> <</if>> <</if>> <<if $slaves[$i].energy > 60>> Her chronic masturbation @@.red;steadily dulls@@ her sexual pleasure. <<set $slaves[$i].energy-->> <</if>> <</widget>> <<widget "saRulesRapeFetish">> <<if ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> <<if ($slaves[$i].fetish == "submissive")>> plead that other slaves fuck her. <<if $averageDick > 4>> <<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>> <<if ($slaves[$i].anus*40)-($averageDick*5) < random(1,100)>> @@.lime;Her asshole is loosened@@ during sex with other slaves, since most of the cocks she enticed a dominating buttfuck from are very large. <<set $slaves[$i].anus++>> <<set $slaves[$i].analCount += 3, $analTotal += 3>> <</if>> <</if>> <<if $averageDick > 5>> <<if $slaves[$i].vagina > 0 && $slaves[$i].vagina < 3 && canDoVaginal($slaves[$i])>> <<if ($slaves[$i].vagina*40)-($averageDick*5) < random(1,100)>> Since most of the slaves she enticed a pounding from are extremely hung, @@.lime;her cunt gets stretched out.@@ <<set $slaves[$i].vagina++>> <<set $slaves[$i].vaginalCount += 3, $vaginalTotal += 3>> <</if>> <</if>> <</if>> <</if>> <<SimpleSlaveFucking $slaves[$i] 7>> <<elseif ($slaves[$i].fetish == "cumslut")>> suck or be sucked by any slave she fancies. <<set _fuckCount = random(5,15)>> <<set $slaves[$i].oralCount += _fuckCount, $oralTotal += _fuckCount>> <<elseif ($slaves[$i].fetish == "humiliation")>> demand that other slaves let her fuck them in public. <<if $slaves[$i].assignmentVisible>> <<if !$slaves[$i].rivalry>> <<SlaveSort $RapeableIDs>> <<for _dI = 0; _dI < $RapeableIDs.length; _dI++>> <<set _j = $slaveIndices[$RapeableIDs[_dI]]>> <<if !$slaves[_j].rivalry>> <<if $slaves[_j].assignmentVisible || $slaves[_j].assignment == $slaves[$i].assignment>> <<if $slaves[_j].devotion < 20>> <<if $slaves[_j].trust < -20>> Craving a rush, she repeatedly forces a reluctant <<SlaveFullName $slaves[_j]>> to have sex with her in public. $slaves[_j].slaveName resents this, and $slaves[$i].slaveName's ongoing sexual abuse @@.lightsalmon;starts a rivalry@@ between them. <<set $slaves[$i].rivalry = 1, $slaves[_j].rivalry = 1, $slaves[$i].rivalryTarget = $slaves[_j].ID, $slaves[_j].rivalryTarget = $slaves[$i].ID>> <<SimpleSlaveFucking $slaves[_j] 4>> <<if canPenetrate($slaves[_j])>> <<set _fuckCount = random(1,3)>> <<set $slaves[_j].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <<break>> <</if>> <</if>> <</if>> <</if>> <</for>> <</if>> <</if>> <<SimpleSlaveFucking $slaves[$i] 4>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(1,3)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <<elseif ($slaves[$i].fetish == "buttslut") && canDoAnal($slaves[$i])>> demand that other slaves penetrate her anus. <<if $averageDick > 4>> <<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>> <<if ($slaves[$i].anus*30)-($averageDick*5) < random(1,100)>> Since most of the slaves she demands anal sex from are extremely hung, @@.lime;her asshole gets stretched out.@@ <<set $slaves[$i].anus += 1>> <</if>> <</if>> <</if>> <<set _fuckCount = random(5,12)>> <<set $slaves[$i].analCount += _fuckCount, $analTotal += _fuckCount>> <<elseif ($slaves[$i].fetish == "boobs")>> demand that other slaves massage her breasts. <<set _fuckCount = random(10,25)>> <<set $slaves[$i].mammaryCount += _fuckCount, $mammaryTotal += _fuckCount>> <<elseif ($slaves[$i].fetish == "sadist")>> force the most reluctant slaves to let her fuck them. <<if $slaves[$i].assignmentVisible>> <<if !$slaves[$i].rivalry>> <<SlaveSort $RapeableIDs>> <<for _dI = 0; _dI < $RapeableIDs.length; _dI++>> <<set _j = $slaveIndices[$RapeableIDs[_dI]]>> <<if !$slaves[_j].rivalry>> <<if $slaves[_j].assignmentVisible || $slaves[_j].assignment == $slaves[$i].assignment>> <<if $slaves[_j].devotion <= 50>> <<if $slaves[_j].sexualFlaw != "none">> She focuses on <<SlaveFullName $slaves[_j]>>, who has a sexual flaw $slaves[$i].slaveName can exploit. She sadistically <<if $slaves[_j].sexualFlaw == "hates oral">> rapes the poor slave's face<<if !canAchieveErection($slaves[$i])>> with her fingers<</if>>. $slaves[_j].slaveName hates oral <<elseif $slaves[_j].sexualFlaw == "hates penetration" && canDoVaginal($slaves[_j])>> rapes the poor slave's pussy<<if !canAchieveErection($slaves[$i])>> with her fingers<</if>>. $slaves[_j].slaveName hates penetration <<elseif ($slaves[_j].sexualFlaw == "hates anal" || $slaves[_j].sexualFlaw == "hates penetration") && canDoAnal($slaves[_j])>> rapes the poor slave's ass<<if !canAchieveErection($slaves[$i])>> with her fingers<</if>>. $slaves[_j].slaveName hates anal <<elseif $slaves[_j].sexualFlaw == "shamefast">> rapes the poor slave in public. $slaves[_j].slaveName is terribly shamefast <<elseif $slaves[_j].sexualFlaw == "idealistic">> rapes the poor slave every time she catches her being romantic. $slaves[_j].slaveName is still idealistic <<else>> rapes the poor slave every chance she gets, <</if>> and the sexual abuse @@.lightsalmon;starts a rivalry@@ between them. <<set $slaves[$i].rivalry = 1, $slaves[_j].rivalry = 1, $slaves[$i].rivalryTarget = $slaves[_j].ID, $slaves[_j].rivalryTarget = $slaves[$i].ID>> <<break>> <<SimpleSlaveFucking $slaves[_j] 4>> <<if canPenetrate($slaves[_j])>> <<set _fuckCount = random(1,3)>> <<set $slaves[_j].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <</if>> <</if>> <</if>> <</if>> <</for>> <</if>> <</if>> <<SimpleSlaveFucking $slaves[$i] 4>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(1,3)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <<elseif ($slaves[$i].fetish == "masochist")>> demand that other slaves hurt her. <<if $averageDick > 4>> <<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>> <<if ($slaves[$i].anus*30)-($averageDick*5) < random(1,100)>> @@.lime;Her asshole is loosened@@ during sex with hung slaves, since she often relies on painal to address her needs. <<set $slaves[$i].anus += 1>> <<set $slaves[$i].analCount += 3, $analTotal += 3>> <</if>> <</if>> <<if $averageDick > 5>> <<if $slaves[$i].vagina > 0 && $slaves[$i].vagina < 3 && canDoVaginal($slaves[$i])>> <<if ($slaves[$i].vagina*30)-($averageDick*5) < random(1,100)>> Since she usually demands that hung slaves fuck her hard enough to make her pussy hurt, @@.lime;her cunt gets stretched out.@@ <<set $slaves[$i].vagina += 1>> <<set $slaves[$i].vaginalCount += 3, $vaginalTotal += 3>> <</if>> <</if>> <</if>> <</if>> <<SimpleSlaveFucking $slaves[$i] 12>> <<elseif ($slaves[$i].fetish == "dom")>> force other slaves to submit to her. <<if $slaves[$i].assignmentVisible>> <<if !$slaves[$i].rivalry>> <<SlaveSort $RapeableIDs>> <<for _dI = 0; _dI < $RapeableIDs.length; _dI++>> <<set _j = $slaveIndices[$RapeableIDs[_dI]]>> <<if !$slaves[_j].rivalry>> <<if $slaves[_j].assignmentVisible || $slaves[_j].assignment == $slaves[$i].assignment>> <<if $slaves[_j].devotion < 20>> <<if $slaves[_j].trust < -20>> She repeatedly rapes a reluctant <<SlaveFullName $slaves[_j]>>; she can't seem to keep her hands off the poor slave, who can't avoid her. Not surprisingly, $slaves[_j].slaveName resents this, and $slaves[$i].slaveName's ongoing sexual abuse @@.lightsalmon;starts a rivalry@@ between them. <<set $slaves[$i].rivalry = 1, $slaves[_j].rivalry = 1, $slaves[$i].rivalryTarget = $slaves[_j].ID, $slaves[_j].rivalryTarget = $slaves[$i].ID>> <<break>> <<SimpleSlaveFucking $slaves[_j] 4>> <</if>> <</if>> <</if>> <</if>> <</for>> <</if>> <</if>> <<SimpleSlaveFucking $slaves[$i] 7>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(6,9)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <<elseif ($slaves[$i].fetish == "pregnancy")>> demand that other slaves indulge her pregnancy fetish. <<if $averageDick > 5>> <<if $slaves[$i].mpreg == 0>> <<if $slaves[$i].vagina > 0 && $slaves[$i].vagina < 3 && canDoVaginal($slaves[$i])>> <<if ($slaves[$i].vagina*40)-($averageDick*5) < random(1,100)>> Since she constantly demands to be fucked deeply to get her womb filled with cum, @@.lime;her cunt gets stretched out.@@ <<set $slaves[$i].vagina += 1>> <<set _fuckCount = random(7,14)>> <<set $slaves[$i].vaginalCount += _fuckCount, $vaginalTotal += _fuckCount>> <</if>> <</if>> <<else>> <<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>> <<if ($slaves[$i].anus*40)-($averageDick*5) < random(1,100)>> Since she constantly demands to be fucked deeply to get her womb filled with cum, @@.lime;her ass gets stretched out.@@ <<set $slaves[$i].anus += 1>> <<set _fuckCount = random(7,14)>> <<set $slaves[$i].analCount += _fuckCount, $analTotal += _fuckCount>> <</if>> <</if>> <</if>> <</if>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(6,9)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <<elseif ($slaves[$i].energy > 95)>> demand that your other slaves satisfy her formidable appetites. <<if $averageDick > 4>> <<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>> <<if ($slaves[$i].anus*30)-($averageDick*5) < random(1,100)>> @@.lime;Her asshole is loosened@@ during sex with well endowed slaves, since she's so addicted to sex all her holes see heavy traffic. <<set $slaves[$i].anus += 1>> <<set $slaves[$i].analCount += 3, $analTotal += 3>> <</if>> <</if>> <<if $averageDick > 5>> <<if $slaves[$i].vagina > 0 && $slaves[$i].vagina < 3 && canDoVaginal($slaves[$i])>> <<if ($slaves[$i].vagina*30)-($averageDick*5) < random(1,100)>> She indulges in non-stop sex with your well endowed slaves, so much so that @@.lime;her cunt gets stretched out.@@ <<set $slaves[$i].vagina += 1>> <<set $slaves[$i].vaginalCount += 3, $vaginalTotal += 3>> <</if>> <</if>> <</if>> <</if>> <<SimpleSlaveFucking $slaves[$i] 7>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(3,6)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <<else>> demand that other slaves have sex with her. <<SimpleSlaveFucking $slaves[$i] 7>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(3,6)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <</if>> <<else>> demand that other slaves have sex with her. <<SimpleSlaveFucking $slaves[$i] 7>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(3,6)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <</if>> /* closes ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60) */ <</widget>> <<widget "saRulesConsentFetish">> <<if ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60)>> <<if ($slaves[$i].fetish == "submissive")>> usually pairing off with a more dominant slave. <<if $averageDick > 4>> <<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>> <<if ($slaves[$i].anus*40)-($averageDick*5) < random(1,100)>> @@.lime;Her asshole is loosened@@ during sex with other slaves, since most of the cocks she lets dominate her backdoor are very large. <<set $slaves[$i].anus += 1>> <<set $slaves[$i].analCount += 3, $analTotal += 3>> <</if>> <</if>> <<if $averageDick > 5>> <<if $slaves[$i].vagina > 0 && $slaves[$i].vagina < 3 && canDoVaginal($slaves[$i])>> <<if ($slaves[$i].vagina*40)-($averageDick*5) < random(1,100)>> Since most of the slaves she takes a pounding from are extremely hung, @@.lime;her cunt gets stretched out.@@ <<set $slaves[$i].vagina += 1>> <<set $slaves[$i].vaginalCount += 3, $vaginalTotal += 3>> <</if>> <</if>> <</if>> <</if>> <<SimpleSlaveFucking $slaves[$i] 7>> <<elseif ($slaves[$i].fetish == "cumslut")>> and is popular for her willingness to give oral. <<set _fuckCount = random(5,15)>> <<set $slaves[$i].oralCount += _fuckCount, $oralTotal += _fuckCount>> <<elseif ($slaves[$i].fetish == "humiliation")>> usually asking them to fuck out in the open. <<SimpleSlaveFucking $slaves[$i] 7>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(1,3)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <<elseif ($slaves[$i].fetish == "buttslut")>> looking after anyone who will <<if ($slaves[$i].anus > 0)>> <<if canDoAnal($slaves[$i])>> penetrate <<set _fuckCount = random(5,12)>> <<set $slaves[$i].analCount += _fuckCount, $analTotal += _fuckCount>> <<else>> tease <</if>> her ass <<else>> tease her virgin anus <</if>> in return. <<if $averageDick > 4>> <<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>> <<if ($slaves[$i].anus*30)-($averageDick*5) < random(1,100)>> Since most of the slaves she enjoys anal sex with are extremely hung, @@.lime;her asshole gets stretched out.@@ <<set $slaves[$i].anus += 1>> <</if>> <</if>> <</if>> <<elseif ($slaves[$i].fetish == "boobs")>> seeing to anyone who will show her breasts some love. <<set _fuckCount = random(10,25)>> <<set $slaves[$i].mammaryCount += _fuckCount, $mammaryTotal += _fuckCount>> <<elseif ($slaves[$i].fetish == "sadist")>> usually pairing off with a masochistic slave willing to accept her abuse. <<SimpleSlaveFucking $slaves[$i] 7>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(1,3)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <<elseif ($slaves[$i].fetish == "masochist")>> usually pairing off with an abusive slave. <<if $averageDick > 4>> <<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>> <<if ($slaves[$i].anus*30)-($averageDick*5) < random(1,100)>> @@.lime;Her asshole is loosened@@, since she begs hung slaves to fuck her butt until she cries. <<set $slaves[$i].anus += 1>> <<set $slaves[$i].analCount += 3, $analTotal += 3>> <</if>> <</if>> <<if $averageDick > 5>> <<if $slaves[$i].vagina > 0 && $slaves[$i].vagina < 3 && canDoVaginal($slaves[$i])>> <<if ($slaves[$i].vagina*30)-($averageDick*5) < random(1,100)>> Since she eagerly begs hung slaves to fuck her until she cries, @@.lime;her cunt gets stretched out.@@ <<set $slaves[$i].vagina += 1>> <<set $slaves[$i].vaginalCount += 3, $vaginalTotal += 3>> <</if>> <</if>> <</if>> <</if>> <<SimpleSlaveFucking $slaves[$i] 6>> <<elseif ($slaves[$i].fetish == "dom")>> usually pairing off with a submissive bitch. <<SimpleSlaveFucking $slaves[$i] 6>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(1,3)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <<elseif ($slaves[$i].fetish == "pregnancy")>> doing her best to pair off with any pregnant slaves. <<if $slaves[$i].mpreg == 0>> <<if $averageDick > 5>> <<if $slaves[$i].vagina > 0 && $slaves[$i].vagina < 3 && canDoVaginal($slaves[$i])>> <<if ($slaves[$i].vagina*40)-($averageDick*5) < random(1,100)>> She also takes cock whenever she can, begging to be fucked deeply to get her womb filled with cum, so @@.lime;her cunt gets stretched out.@@ <<set $slaves[$i].vagina += 1>> <<set $slaves[$i].vaginalCount += 3, $vaginalTotal += 3>> <</if>> <</if>> <</if>> <<else>> <<if $averageDick > 5>> <<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>> <<if ($slaves[$i].anus*40)-($averageDick*5) < random(1,100)>> She also takes cock whenever she can, begging to be fucked deeply to get her womb filled with cum, so @@.lime;her ass gets stretched out.@@ <<set $slaves[$i].anus += 1>> <<set $slaves[$i].analCount += 3, $analTotal += 3>> <</if>> <</if>> <</if>> <</if>> <<SimpleSlaveFucking $slaves[$i] 7>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(6,9)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <<elseif ($slaves[$i].energy > 95)>> and has to give out a lot of favors to get enough attention for herself. <<if $averageDick > 4>> <<if $slaves[$i].anus > 0 && $slaves[$i].anus < 3 && canDoAnal($slaves[$i])>> <<if ($slaves[$i].anus*30)-($averageDick*5) < random(1,100)>> @@.lime;Her asshole is loosened@@ during sex with well endowed slaves, since she's so addicted to sex all her holes see heavy traffic. <<set $slaves[$i].anus += 1>> <<set $slaves[$i].analCount += 3, $analTotal += 3>> <</if>> <</if>> <<if $averageDick > 5>> <<if $slaves[$i].vagina > 0 && $slaves[$i].vagina < 3 && canDoVaginal($slaves[$i])>> <<if ($slaves[$i].vagina*30)-($averageDick*5) < random(1,100)>> She indulges in non-stop sex with your well endowed slaves, so much so that @@.lime;her cunt gets stretched out.@@ <<set $slaves[$i].vagina += 1>> <<set $slaves[$i].vaginalCount += 3, $vaginalTotal += 3>> <</if>> <</if>> <</if>> <</if>> <<SimpleSlaveFucking $slaves[$i] 7>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(3,6)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <<else>> doing her best to get off and move on. <<SimpleSlaveFucking $slaves[$i] 7>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(3,6)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <</if>> <<else>> doing her best to get off and move on. <<SimpleSlaveFucking $slaves[$i] 7>> <<if canPenetrate($slaves[$i])>> <<set _fuckCount = random(3,6)>> <<set $slaves[$i].penetrativeCount += _fuckCount, $penetrativeTotal += _fuckCount>> <</if>> <</if>> /* closes ($slaves[$i].fetishKnown == 1) && ($slaves[$i].fetishStrength > 60) */ <</widget>> <<widget "saRulesConsentDiscoversFetish">> <<if ($slaves[$i].fetishKnown == 0)>> <<if (random(1,2) == 1)>> <<set $slaves[$i].fetishKnown = 1>> However, one of her partners <<if ($slaves[$i].fetish == "submissive")>> holds her down, and she loves it; @@.lightcoral;she's a submissive!@@ <<elseif ($slaves[$i].fetish == "cumslut")>> finally has to push her away to get her to stop sucking; @@.lightcoral;she's a cumslut!@@ <<elseif ($slaves[$i].fetish == "humiliation")>> fucks her in public, and she loves it; @@.lightcoral;she's a humiliation fetishist!@@ <<elseif ($slaves[$i].fetish == "buttslut")>> <<if ($slaves[$i].anus > 0)>> <<if canDoAnal($slaves[$i])>>fucks her butt<<else>>teases her anus<</if>>, and she loves it; <<else>> teases her virgin anus, and she loves it; <</if>> @@.lightcoral;she's an anal slut!@@ <<elseif ($slaves[$i].fetish == "boobs")>> fondles her breasts, and she loves it; @@.lightcoral;she's a boob fetishist!@@ <<elseif ($slaves[$i].fetish == "sadist")>> asks $slaves[$i].slaveName to hit her, which $slaves[$i].slaveName enjoys doing; @@.lightcoral;she's a sadist!@@ <<elseif ($slaves[$i].fetish == "masochist")>> hits $slaves[$i].slaveName while fucking her, which only makes her hornier; @@.lightcoral;she's a masochist!@@ <<elseif ($slaves[$i].fetish == "dom")>> asks $slaves[$i].slaveName to make her $slaves[$i].slaveName's bitch, which $slaves[$i].slaveName manages like a natural; @@.lightcoral;she's dominant!@@ <<elseif ($slaves[$i].fetish == "pregnancy")>> pretends to get her pregnant, which she really enjoys; @@.lightcoral;she's a pregnancy fetishist!@@ <<elseif ($slaves[$i].energy > 95)>> discovers that she cannot be satisfied; @@.lightcoral;she's a nympho!@@ <<else>> discovers that she isn't terribly exciting; @@.lightcoral;she's got a normal sexuality.@@ <</if>> <</if>> <</if>> <</widget>> <<widget "saRulesRapeDiscoversFetish">> <<if ($slaves[$i].fetishKnown == 0)>> <<if (random(1,2) == 1)>> <<set $slaves[$i].fetishKnown = 1>> You discover that she really likes it when other girls <<if ($slaves[$i].fetish == "submissive")>> hold her down and fuck her; @@.lightcoral;she's a submissive!@@ <<elseif ($slaves[$i].fetish == "cumslut")>> cum in her mouth; @@.lightcoral;she's a cumslut!@@ <<elseif ($slaves[$i].fetish == "humiliation")>> use her in public; @@.lightcoral;she's a humiliation fetishist!@@ <<elseif ($slaves[$i].fetish == "buttslut")>> <<if ($slaves[$i].anus > 0)>> <<if canDoAnal($slaves[$i])>>fuck her butt<<else>>tease her anus<</if>>; <<else>> tease her virgin anus; <</if>> @@.lightcoral;she's an anal slut!@@ <<elseif ($slaves[$i].fetish == "boobs")>> fondle her breasts; @@.lightcoral;she's a boob fetishist!@@ <<elseif ($slaves[$i].fetish == "sadist")>> let her abuse them; @@.lightcoral;she's a sadist!@@ <<elseif ($slaves[$i].fetish == "masochist")>> hurt her; @@.lightcoral;she's a masochist!@@ <<elseif ($slaves[$i].fetish == "dom")>> let her dominate them; @@.lightcoral;she's dominant!@@ <<elseif ($slaves[$i].fetish == "pregnancy")>> <<if $slaves[$i].mpreg == 0>> come <<if canDoVaginal($slaves[$i])>>inside<<else>>on<</if>> her; @@.lightcoral;she's a pregnancy fetishist!@@ <<else>> come <<if canDoAnal($slaves[$i])>>inside<<else>>on<</if>> her; @@.lightcoral;she's a pregnancy fetishist!@@ <</if>> <<else>> fuck her; @@.lightcoral;she's got a normal sexuality.@@ <</if>> <</if>> <</if>> <</widget>> <<widget "saRulesPermissiveDrugEffects">> <<if $slaves[$i].balls > 0>> <<if $slaves[$i].drugs == "testicle enhancement" || $slaves[$i].drugs == "intensive testicle enhancement">> <<if ($slaves[$i].devotion > 20) || ($slaves[$i].trust < -20)>> <<if $slaves[$i].hormonebalance >= 100>> She can't seem to get enough cum out of her terribly swollen balls in one orgasm to relieve the pressure: <<if $slaves[$i].dick>> her poor soft dick produces slow, anemic ejaculations, no matter how backed up she is. <<else>> her cumhole produces slow, anemic ejaculations, no matter how backed up she is. <</if>> She is very reliant on your other girls to help her, which @@.mediumaquamarine;habituates her@@ to slave sex. <<else>> Her terribly swollen balls force her to rely on other slaves for release several times a day, and jetting cum into and onto your other girls @@.mediumaquamarine;habituates her@@ to slave sex. <</if>> <<set $slaves[$i].trust += 1>> <<else>> She can't seem to get enough cum out of her terribly swollen balls to relieve the pressure and is either unwilling or unable to get help with it, something she @@.mediumorchid;blames you for.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <<elseif $slaves[$i].drugs == "hyper testicle enhancement">> <<if ($slaves[$i].devotion > 20) || ($slaves[$i].trust < -20) || !canPenetrate($slaves[$i])>> <<if $slaves[$i].hormonebalance >= 100>> She can't seem to get enough cum out of her grotesquely swollen balls in one orgasm to get relieve the pressure: <<if $slaves[$i].dick>> her poor soft dick produces slow, anemic ejaculations, no matter how backed up she is. <<else>> her cumhole produces slow, anemic ejaculations, no matter how backed up she is. <</if>> She is completely dependent on your other girls to help her, which @@.mediumaquamarine;habituates her@@ to slave sex. <<else>> Her grotesquely swollen balls force her to rely on other slaves for release throughout times a day, and swelling your other girls with cum @@.mediumaquamarine;habituates her@@ to slave sex, though you have to take precautions so she doesn't knock up your entire stock. <</if>> <<set $slaves[$i].trust += 1>> <<else>> She can't seem to get enough cum out of her grotesquely swollen balls to relieve the pressure and is either unwilling or unable to get help with it, something she @@.mediumorchid;blames you for.@@ <<set $slaves[$i].devotion -= 1>> <</if>> <</if>> <</if>> <<if $slaves[$i].drugs == "super fertility drugs" && canGetPregnant($slaves[$i])>> Her reproductive system is in overdrive leading her to seek out any dicked girl she can find several times a day. She @@.mediumaquamarine;desperately longs@@ for the day her efforts fill her womb with child. <<set $slaves[$i].trust += 1>> <</if>> <</widget>>
NurseryAnon/fc
src/utility/saRulesWidgets.tw
tw
bsd-3-clause
45,675
:: slave generation widgets [nobr widget] <<widget "NationalityToRace">> <<set $args[0].race = hashChoice(setup.raceSelector[$args[0].nationality] || setup.raceSelector[""])>> <</widget>> <<widget "NationalityToName">> <<set $args[0].birthName = (setup.namePoolSelector[$args[0].nationality + "." + $args[0].race] || setup.namePoolSelector[$args[0].nationality] || setup.whiteAmericanSlaveNames).random()>> <<set $args[0].birthSurname = (setup.surnamePoolSelector[$args[0].nationality + "." + $args[0].race] || setup.surnamePoolSelector[$args[0].nationality] || setup.whiteAmericanSlaveSurnames).random()>> <<set $args[0].slaveName = $args[0].birthName>> <<set $args[0].slaveName = $args[0].birthName, $args[0].slaveSurname = $args[0].birthSurname>> <<if $useFSNames == 1>> <<if $arcologies[0].FSChattelReligionist > 20>> <<set $args[0].slaveName = setup.chattelReligionistSlaveNames.random(), $args[0].slaveSurname = 0>> <<elseif $arcologies[0].FSRomanRevivalist > 20>> <<set $args[0].slaveName = setup.romanSlaveNames.random(), $args[0].slaveSurname = setup.romanSlaveSurnames.random()>> <<elseif $arcologies[0].FSAztecRevivalist > 20>> <<set $args[0].slaveName = setup.aztecSlaveNames.random(), $args[0].slaveSurname = 0>> <<elseif $arcologies[0].FSEgyptianRevivalist > 20>> <<set $args[0].slaveName = setup.ancientEgyptianSlaveNames.random(), $args[0].slaveSurname = 0>> <<elseif $arcologies[0].FSEdoRevivalist > 20>> <<set $args[0].slaveName = setup.edoSlaveNames.random(), $args[0].slaveSurname = setup.edoSlaveSurnames.random()>> <<elseif $arcologies[0].FSDegradationist != "unset">> <<DegradingName $args[0]>> <</if>> <</if>> <</widget>> <<widget "NationalityToAccent">> <<set _naturalAccent = either(0,1,1,2,2,2,3,3,3,3)>> <<switch $args[0].nationality>> <<case "Afghan">> <<if $language == "Pashto">> <<set $args[0].accent = either(0,0,0,1)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Albanian">> <<set $args[0].accent = _naturalAccent>> <<case "Algerian">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "American">> <<if $language == "English">> <<set $args[0].accent = either(0,0,0,1)>> <<elseif $language == "Spanish" && $args[0].race == "latina">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<elseif $language == "Chinese" && $args[0].race == "asian">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<elseif $language == "Arabic" && $args[0].race == "middle eastern">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Andorran">> <<if $language == "Catalan">> <<set $args[0].accent = either(0,0,0,1)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Angolan">> <<if $language == "Portuguese">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Antiguan">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Argentinian">> <<if $language == "Spanish">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Armenian">> <<if $language == "Russian">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<elseif $language == "English">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Aruban">> <<if $language == "Dutch">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "English">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<elseif $language == "Portuguese">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Australian">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Austrian">> <<if $language == "German">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "Serbian">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<elseif $language == "Slovene">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<elseif $language == "Turkish" && $args[0].race == "middle eastern">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Azerbaijani">> <<set $args[0].accent = _naturalAccent>> <<case "Bahamian">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Bahraini">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Bangladeshi">> <<if $language == "Bengali">> <<set $args[0].accent = either(0,0,0,1)>> <<elseif $language == "Hindi">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Barbadian">> <<set $args[0].accent = _naturalAccent>> <<case "Belarusian">> <<set $args[0].accent = _naturalAccent>> <<case "Belgian">> <<if $language == "Dutch">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "French">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "German">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Belizean">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Beninese">> <<if $language == "French">> <<set $args[0].accent = 1>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Bermudian">> <<if $language == "English">> <<set $args[0].accent = 1>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Bhutanese">> <<if $language == "Dzongkha">> <<set $args[0].accent = either(0,0,0,1)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Bissau-Guinean">> <<if $language == "Portuguese">> <<set $args[0].accent = 1>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Bolivian">> <<if $language == "Spanish">> <<set $args[0].accent = 1>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Bosnian">> <<set $args[0].accent = _naturalAccent>> <<case "Brazilian">> <<if $language == "Portuguese">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "British">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Bruneian">> <<if $language == "Malay">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "English">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Bulgarian">> <<set $args[0].accent = _naturalAccent>> <<case "Burkinabé">> <<if $language == "French">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Burmese">> <<set $args[0].accent = _naturalAccent>> <<case "Burundian">> <<if $language == "Kirundi">> <<set $args[0].accent = either(0,0,0,1)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Cambodian">> <<if $language == "Khmer">> <<set $args[0].accent = either(0,0,0,1)>> <<elseif $language == "Cham">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "French">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Cameroonian">> <<if $language == "French">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Canadian">> <<if $language == "English">> <<set $args[0].accent = either(0,0,0,1)>> <<elseif $language == "French">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Cape Verdean">> <<if $language == "Portuguese">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Catalan">> <<if $language == "Spanish">> <<set $args[0].accent = either(0,0,0,1)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Central African">> <<if $language == "French">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Chadian">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Chilean">> <<if $language == "Spanish">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Chinese">> <<if $language == "Tibetan">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<elseif $language == "Korean">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<elseif $language == "Kazakh">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Colombian">> <<if $language == "Spanish">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Comorian">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<elseif $language == "French">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Congolese">> <<if $language == "Lingala">> <<set $args[0].accent = either(0,0,0,1)>> <<elseif $language == "Kikongo">> <<set $args[0].accent = either(0,0,0,1)>> <<elseif $language == "French">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "a Cook Islander">> <<if $language == "Cook Islands Māori">> <<set $args[0].accent = either(0,0,0,1)>> <<elseif $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Costa Rican">> <<if $language == "Spanish">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Croatian">> <<set $args[0].accent = _naturalAccent>> <<case "Cuban">> <<if $language == "Spanish">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Cypriot">> <<if $language == "Greek">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "Turkish">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "English">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Czech">> <<set $args[0].accent = _naturalAccent>> <<case "Danish">> <<set $args[0].accent = _naturalAccent>> <<case "Djiboutian">> <<if $language == "French">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Dominican">> <<if $language == "Spanish">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Dominiquais">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Dutch">> <<set $args[0].accent = _naturalAccent>> <<case "East Timorese">> <<if $language == "Tetum">> <<set $args[0].accent = either(0,0,0,1)>> <<elseif $language == "Portuguese">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "Malay">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Ecuadorian">> <<if $language == "Spanish">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Egyptian">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Emirati">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Equatoguinean">> <<if $language == "Spanish">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Eritrean">> <<if $language == "Tigrinya">> <<set $args[0].accent = either(0,0,0,1)>> <<elseif $language == "Arabic">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "English">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Estonian">> <<if $language == "Russian">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Ethiopian">> <<if $language == "Amharic">> <<set $args[0].accent = either(0,0,0,1)>> <<elseif $language == "Arabic">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<elseif $language == "Tigrinya">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Fijian">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Filipina">> <<if $language == "Filipino">> <<set $args[0].accent = either(0,0,0,1)>> <<elseif $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "Tagalog">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "Arabic">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<elseif $language == "Spanish">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Finnish">> <<if $language == "Swedish">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "French">> <<if $language == "English">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<elseif $language == "Spanish">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<elseif $language == "German">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<elseif $language == "Arabic" && $args[0].race == "middle eastern">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<elseif $language == "Catalan">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "French Guianan">> <<if $language == "French">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "French Polynesian">> <<if $language == "French">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Gabonese">> <<if $language == "French">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Gambian">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Georgian">> <<if $language == "Abkhaz">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "German">> <<if $language == "English">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<elseif $language == "French">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<elseif $language == "Turkish" && $args[0].race == "middle eastern">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Ghanan">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "Hausa">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<elseif $language == "Arabic">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Greek">> <<set $args[0].accent = _naturalAccent>> <<case "Greenlandic">> <<if $language == "Danish">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Grenadian">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Guamanian">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Guatemalan">> <<if $language == "Spanish">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Guinean">> <<if $language == "French">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Guyanese">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Haitian">> <<if $language == "French">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Honduran">> <<if $language == "Spanish">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Hungarian">> <<set $args[0].accent = _naturalAccent>> <<case "I-Kiribati">> <<if $language == "Gilbertese">> <<set $args[0].accent = either(0,0,0,1)>> <<elseif $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Icelandic">> <<if $language == "Danish">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<elseif $language == "English">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Indian">> <<if $language == "Hindi">> <<set $args[0].accent = either(0,0,0,1)>> <<elseif $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Indonesian">> <<if $language == "Malay">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Iranian">> <<if $language == "Persian">> <<set $args[0].accent = either(0,0,0,1)>> <<elseif $language == "Arabic">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Iraqi">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "Kurdish">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Irish">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Israeli">> <<if $language == "Hebrew">> <<set $args[0].accent = either(0,0,0,1)>> <<elseif $language == "Arabic">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Italian">> <<set $args[0].accent = _naturalAccent>> <<case "Ivorian">> <<if $language == "French">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Jamaican">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>><<case "Japanese">> <<set $args[0].accent = _naturalAccent>> <<case "Jordanian">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Kazakh">> <<if $language == "Russian">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Kenyan">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Kittitian">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Korean">> <<if $language == "Chinese">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Kosovan">> <<if $language == "Albanian">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "Serbian">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Kurdish">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Kuwaiti">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Kyrgyz">> <<if $language == "Russian">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Laotian">> <<if $language == "Lao">> <<set $args[0].accent = either(0,0,0,1)>> <<elseif $language == "Khmu">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "French">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Latvian">> <<set $args[0].accent = _naturalAccent>> <<case "Lebanese">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Liberian">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Libyan">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "a Liechtensteiner">> <<if $language == "German">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Lithuanian">> <<set $args[0].accent = _naturalAccent>> <<case "Luxembourgian">> <<if $language == "German">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "French">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Macedonian">> <<set $args[0].accent = _naturalAccent>> <<case "Malagasy">> <<set $args[0].accent = _naturalAccent>> <<case "Malawian">> <<set $args[0].accent = _naturalAccent>> <<case "Malaysian">> <<if $language == "Malay">> <<set $args[0].accent = either(0,0,0,1)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Maldivian">> <<set $args[0].accent = _naturalAccent>> <<case "Malian">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Maltese">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "Italian">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Marshallese">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Mauritanian">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Mauritian">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "French">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Mexican">> <<if $language == "Spanish">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Micronesian">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Moldovan">> <<set $args[0].accent = _naturalAccent>> <<case "Monégasque">> <<if $language == "French">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Mongolian">> <<set $args[0].accent = _naturalAccent>> <<case "Montenegrin">> <<set $args[0].accent = _naturalAccent>> <<case "Moroccan">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Mosotho">> <<set $args[0].accent = _naturalAccent>> <<case "Motswana">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Mozambican">> <<if $language == "Portuguese">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Namibian">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "Afrikaans">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Nauruan">> <<set $args[0].accent = _naturalAccent>> <<case "Nepalese">> <<set $args[0].accent = _naturalAccent>> <<case "New Caledonian">> <<if $language == "French">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "a New Zealander">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Ni-Vanuatu">> <<if $language == "French">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Nicaraguan">> <<if $language == "Spanish">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Nigerian">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "Hausa">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "Arabic">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Nigerien">> <<if $language == "French">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "Hausa">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "Arabic">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Niuean">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Norwegian">> <<set $args[0].accent = _naturalAccent>> <<case "Omani">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Pakistani">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Palauan">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "Sonsorolese">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "Tobian">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "Japanese">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Palestinian">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Panamanian">> <<if $language == "Spanish">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Papua New Guinean">> <<set $args[0].accent = _naturalAccent>> <<case "Paraguayan">> <<if $language == "Spanish">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Peruvian">> <<if $language == "Spanish">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Polish">> <<set $args[0].accent = _naturalAccent>> <<case "Portuguese">> <<if $language == "Spanish">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Puerto Rican">> <<if $language == "Spanish">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "English">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Qatari">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Romanian">> <<set $args[0].accent = _naturalAccent>> <<case "Russian">> <<set $args[0].accent = _naturalAccent>> <<case "Rwandan">> <<if $language == "Kinyarwanda">> <<set $args[0].accent = either(0,0,0,1)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Sahrawi">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Saint Lucian">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Salvadoran">> <<if $language == "Spanish">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Sammarinese">> <<if $language == "Italian">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Samoan">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "São Toméan">> <<if $language == "Portuguese">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Saudi">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,0,0,1)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Scottish">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Senegalese">> <<if $language == "French">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Serbian">> <<set $args[0].accent = _naturalAccent>> <<case "Seychellois">> <<if $language == "French">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "English">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Sierra Leonean">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Singaporean">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "Chinese">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "Malay">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "Tamil">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Slovak">> <<set $args[0].accent = _naturalAccent>> <<case "Slovene">> <<set $args[0].accent = _naturalAccent>> <<case "a Solomon Islander">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Somali">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "South African">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "Afrikaans">> <<set $args[0].accent = either(0,0,0,1)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "South Sudanese">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Spanish">> <<if $language == "Catalan">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Sri Lankan">> <<if $language == "Sinhalese">> <<set $args[0].accent = either(0,0,0,1)>> <<elseif $language == "Tamil">> <<set $args[0].accent = either(0,0,0,1)>> <<elseif $language == "English">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Sudanese">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Surinamese">> <<if $language == "Dutch">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Swazi">> <<set $args[0].accent = _naturalAccent>> <<case "Swedish">> <<if $language == "English">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<elseif $language == "Finnish">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<elseif $language == "Norwegian">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<elseif $language == "German">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Swiss">> <<if $language == "German">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "French">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "Italian">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Syrian">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Taiwanese">> <<if $language == "Chinese">> <<set $args[0].accent = either(0,0,0,1)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Tajik">> <<if $language == "Russian">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Tanzanian">> <<if $language == "Swahili">> <<set $args[0].accent = either(0,0,0,1)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Thai">> <<if $language == "Chinese">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<elseif $language == "Malay">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<elseif $language == "Khmer">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Tibetan">> <<if $language == "Chinese">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Togolese">> <<if $language == "French">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Tongan">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Trinidadian">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Tunisian">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Turkish">> <<set $args[0].accent = _naturalAccent>> <<case "Turkmen">> <<if $language == "Russian">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Tuvaluan">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Ugandan">> <<if $language == "Swahili">> <<set $args[0].accent = either(0,0,0,1)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Ukrainian">> <<if $language == "Russian">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Uruguayan">> <<if $language == "Spanish">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Uzbek">> <<if $language == "Russian">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Vatican">> <<if $language == "Italian">> <<set $args[0].accent = either(0,0,0,1)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Venezuelan">> <<if $language == "Spanish">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Vietnamese">> <<if $language == "Chinese">> <<set $args[0].accent = either(0,1,2,2,2,3,3)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Vincentian">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Yemeni">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Zairian">> <<if $language == "Lingala">> <<set $args[0].accent = either(0,0,0,1)>> <<elseif $language == "Kikongo">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "Swahili">> <<set $args[0].accent = either(0,1,1,1,2)>> <<elseif $language == "French">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Zambian">> <<if $language == "English">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Zimbabwean">> <<if $language == "English" && $args[0].race == "white">> <<set $args[0].accent = either(0,1,1,1,2)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Ancient Chinese Revivalist">> <<if $language == "Chinese">> <<set $args[0].accent = either(0,0,0,1)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Ancient Egyptian Revivalist">> <<if $language == "Ancient Egyptian">> <<set $args[0].accent = either(0,0,0,1)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Arabian Revivalist">> <<if $language == "Arabic">> <<set $args[0].accent = either(0,0,0,1)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Aztec Revivalist">> <<if $language == "Nahuatl">> <<set $args[0].accent = either(0,0,0,1)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Edo Revivalist">> <<if $language == "Japanese">> <<set $args[0].accent = either(0,0,0,1)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<case "Roman Revivalist">> <<if $language == "Latin">> <<set $args[0].accent = either(0,0,0,1)>> <<else>> <<set $args[0].accent = _naturalAccent>> <</if>> <<default>> <<set $args[0].accent = _naturalAccent>> <</switch>> <<if $args[0].nationality == $language>> <<set $args[0].accent = either(0,0,0,1)>> <</if>> <</widget>> /* Call as <<GenerateAge slave>> */ <<widget "GenerateAge">> <<if $activeSlaveOneTimeMaxAge > 998>> <<if $pedo_mode == 1>> <<set $activeSlaveOneTimeMaxAge = 18>> <<else>> <<set $activeSlaveOneTimeMaxAge = 42>> <</if>> <<elseif $pedo_mode == 1 && $one_time_age_overrides_pedo_mode == 0 && $activeSlaveOneTimeMaxAge > 18>> <<set $activeSlaveOneTimeMaxAge = 18>> <</if>> <<if $retirementAge < $activeSlaveOneTimeMaxAge>> <<set $activeSlaveOneTimeMaxAge = ($retirementAge-1)>> <</if>> <<if $activeSlaveOneTimeMinAge < $minimumSlaveAge>> <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <<elseif $pedo_mode == 1 && $one_time_age_overrides_pedo_mode == 0>> <<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>> <</if>> <<if $activeSlaveOneTimeMaxAge < $activeSlaveOneTimeMinAge>> <<set $activeSlaveOneTimeMaxAge = $activeSlaveOneTimeMinAge>> <</if>> <<if ($activeSlaveOneTimeMaxAge >= 30) && ($arcologies[0].FSMaturityPreferentialist != "unset")>> <<if $ageAdjustOverride != 1>> <<set $activeSlaveOneTimeMaxAge = ($activeSlaveOneTimeMaxAge + 10)>> <</if>> <</if>> <<set $args[0].actualAge = random($activeSlaveOneTimeMinAge,$activeSlaveOneTimeMaxAge)>> <<set _secondAgeRoll = random($activeSlaveOneTimeMinAge,$activeSlaveOneTimeMaxAge)>> <<if ($arcologies[0].FSYouthPreferentialist != "unset") && ($arcologies[0].FSYouthPreferentialist >= random(1,100))>> <<set $args[0].actualAge = Math.min($args[0].actualAge, _secondAgeRoll)>> <<elseif ($arcologies[0].FSMaturityPreferentialist != "unset") && ($arcologies[0].FSMaturityPreferentialist >= random(1,100))>> <<set $args[0].actualAge = Math.max($args[0].actualAge, _secondAgeRoll)>> <</if>> <<if $args[0].actualAge >= $retirementAge>> <<set $args[0].actualAge = ($retirementAge-2)>> <</if>> <<set $activeSlaveOneTimeMinAge = 0>> <<set $activeSlaveOneTimeMaxAge = 999>> <<set $one_time_age_overrides_pedo_mode = 0>> <<set $ageAdjustOverride = 0>> <<set $args[0].visualAge = $args[0].actualAge>> <<set $args[0].physicalAge = $args[0].actualAge>> <<set $args[0].ovaryAge = $args[0].actualAge>> <<set $args[0].age = $args[0].actualAge>> /*compatibility*/ <<set $args[0].pubertyAgeXX = $fertilityAge>> <<set $args[0].pubertyAgeXY = $potencyAge>> <</widget>>
NurseryAnon/fc
src/utility/slaveGenerationWidgets.tw
tw
bsd-3-clause
42,158
:: Summary Widgets [widget nobr] /% Call as <<SlaveStatClamp $slave>> %/ <<widget "SlaveStatClamp">> <<set $args[0].energy = Math.clamp($args[0].energy, 0, 100)>> <<if $args[0].devotion > 100>> <<if $args[0].trust < -95>> <<set $args[0].trust = -100>> <<elseif ($args[0].trust < 100) && ($args[0].trust >= 20)>> <<set $args[0].trust += (Math.trunc(($args[0].devotion-100)*5)/10)>> <<else>> <<set $rep += 10*($args[0].devotion-100)>> <</if>> <<set $args[0].devotion = 100>> <<elseif $args[0].devotion < -95>> <<set $args[0].devotion = -100>> <</if>> <<if $args[0].trust > 100>> <<if $args[0].devotion < -95>> <<set $args[0].devotion = -100>> <<elseif $args[0].devotion < 100 && $args[0].devotion >= 20>> <<set $args[0].devotion += Math.trunc($args[0].trust-100)>> <<else>> <<set $rep += 10*($args[0].trust-100)>> <</if>> <<set $args[0].trust = 100>> <<elseif $args[0].trust < -95>> <<set $args[0].trust = -100>> <</if>> <<if $args[0].trust < -100>><<set $args[0].trust = -100>><</if>> <<if $args[0].devotion < -100>><<set $args[0].devotion = -100>><</if>> <<if isNaN($args[0].oralCount)>><<set $args[0].oralCount = 0>>//Oral count has broken, report what you just did!<</if>> <<if isNaN($args[0].analCount)>><<set $args[0].analCount = 0>>//Anal count has broken, report what you just did!<</if>> <<if isNaN($args[0].vaginalCount)>><<set $args[0].vaginalCount = 0>>//Vaginal count has broken, report what you just did!<</if>> <<if isNaN($args[0].mammaryCount)>><<set $args[0].mammaryCount = 0>>//Titfuck count has broken, report what you just did!<</if>> <<if isNaN($args[0].penetrativeCount)>><<set $args[0].penetrativeCount = 0>>//Penetration count has broken, report what you just did!<</if>> <<if ndef $args[0].foreskin>><<set $args[0].foreskin = 0>><</if>> <<if $args[0].amp != 0 && $args[0].heels == 1>><<set $args[0].heels = 0>><</if>> <<if $args[0].vagina < 0 && $args[0].mpreg == 0 && $args[0].preg == -1>><<set $args[0].preg = 0, WombFlush($args[0])>><</if>> <</widget>>
NurseryAnon/fc
src/utility/summaryWidgets.tw
tw
bsd-3-clause
2,006
############################################################################### # Set default behavior to automatically normalize line endings. ############################################################################### * text=auto ############################################################################### # Set default behavior for command prompt diff. # # This is need for earlier builds of msysgit that does not have it on by # default for csharp files. # Note: This is only used by command line ############################################################################### #*.cs diff=csharp ############################################################################### # Set the merge driver for project and solution files # # Merging from the command prompt will add diff markers to the files if there # are conflicts (Merging from VS is not affected by the settings below, in VS # the diff markers are never inserted). Diff markers may cause the following # file extensions to fail to load in VS. An alternative would be to treat # these files as binary and thus will always conflict and require user # intervention with every merge. To do so, just uncomment the entries below ############################################################################### #*.sln merge=binary #*.csproj merge=binary #*.vbproj merge=binary #*.vcxproj merge=binary #*.vcproj merge=binary #*.dbproj merge=binary #*.fsproj merge=binary #*.lsproj merge=binary #*.wixproj merge=binary #*.modelproj merge=binary #*.sqlproj merge=binary #*.wwaproj merge=binary ############################################################################### # behavior for image files # # image files are treated as binary by default. ############################################################################### #*.jpg binary #*.png binary #*.gif binary ############################################################################### # diff behavior for common document formats # # Convert binary document formats to text before diffing them. This feature # is only available from the command line. Turn it on by uncommenting the # entries below. ############################################################################### #*.doc diff=astextplain #*.DOC diff=astextplain #*.docx diff=astextplain #*.DOCX diff=astextplain #*.dot diff=astextplain #*.DOT diff=astextplain #*.pdf diff=astextplain #*.PDF diff=astextplain #*.rtf diff=astextplain #*.RTF diff=astextplain
Ed86/rjw
.gitattributes
Git
unknown
2,518
## Ignore Visual Studio temporary files, build results, and ## files generated by popular Visual Studio add-ons. ## ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore # User-specific files *.rsuser *.suo *.user *.userosscache *.sln.docstates # User-specific files (MonoDevelop/Xamarin Studio) *.userprefs # Build results [Dd]ebug/ [Dd]ebugPublic/ [Rr]elease/ [Rr]eleases/ x64/ x86/ [Aa][Rr][Mm]/ [Aa][Rr][Mm]64/ bld/ [Bb]in/ [Oo]bj/ [Ll]og/ # Visual Studio 2015/2017 cache/options directory .vs/ # Uncomment if you have tasks that create the project's static files in wwwroot #wwwroot/ # Visual Studio 2017 auto generated files Generated\ Files/ # MSTest test Results [Tt]est[Rr]esult*/ [Bb]uild[Ll]og.* # NUNIT *.VisualState.xml TestResult.xml # Build Results of an ATL Project [Dd]ebugPS/ [Rr]eleasePS/ dlldata.c # Benchmark Results BenchmarkDotNet.Artifacts/ # .NET Core project.lock.json project.fragment.lock.json artifacts/ # StyleCop StyleCopReport.xml # Files built by Visual Studio *_i.c *_p.c *_h.h *.ilk *.meta *.obj *.iobj *.pch *.pdb *.ipdb *.pgc *.pgd *.rsp *.sbr *.tlb *.tli *.tlh *.tmp *.tmp_proj *_wpftmp.csproj *.log *.vspscc *.vssscc .builds *.pidb *.svclog *.scc # Chutzpah Test files _Chutzpah* # Visual C++ cache files ipch/ *.aps *.ncb *.opendb *.opensdf *.sdf *.cachefile *.VC.db *.VC.VC.opendb # Visual Studio profiler *.psess *.vsp *.vspx *.sap # Visual Studio Trace Files *.e2e # TFS 2012 Local Workspace $tf/ # Guidance Automation Toolkit *.gpState # ReSharper is a .NET coding add-in _ReSharper*/ *.[Rr]e[Ss]harper *.DotSettings.user # JustCode is a .NET coding add-in .JustCode # TeamCity is a build add-in _TeamCity* # DotCover is a Code Coverage Tool *.dotCover # AxoCover is a Code Coverage Tool .axoCover/* !.axoCover/settings.json # Visual Studio code coverage results *.coverage *.coveragexml # NCrunch _NCrunch_* .*crunch*.local.xml nCrunchTemp_* # MightyMoose *.mm.* AutoTest.Net/ # Web workbench (sass) .sass-cache/ # Installshield output folder [Ee]xpress/ # DocProject is a documentation generator add-in DocProject/buildhelp/ DocProject/Help/*.HxT DocProject/Help/*.HxC DocProject/Help/*.hhc DocProject/Help/*.hhk DocProject/Help/*.hhp DocProject/Help/Html2 DocProject/Help/html # Click-Once directory publish/ # Publish Web Output *.[Pp]ublish.xml *.azurePubxml # Note: Comment the next line if you want to checkin your web deploy settings, # but database connection strings (with potential passwords) will be unencrypted *.pubxml *.publishproj # Microsoft Azure Web App publish settings. Comment the next line if you want to # checkin your Azure Web App publish settings, but sensitive information contained # in these scripts will be unencrypted PublishScripts/ # NuGet Packages *.nupkg # The packages folder can be ignored because of Package Restore **/[Pp]ackages/* # except build/, which is used as an MSBuild target. !**/[Pp]ackages/build/ # Uncomment if necessary however generally it will be regenerated when needed #!**/[Pp]ackages/repositories.config # NuGet v3's project.json files produces more ignorable files *.nuget.props *.nuget.targets # Microsoft Azure Build Output csx/ *.build.csdef # Microsoft Azure Emulator ecf/ rcf/ # Windows Store app package directories and files AppPackages/ BundleArtifacts/ Package.StoreAssociation.xml _pkginfo.txt *.appx # Visual Studio cache files # files ending in .cache can be ignored *.[Cc]ache # but keep track of directories ending in .cache !?*.[Cc]ache/ # Others ClientBin/ ~$* *~ *.dbmdl *.dbproj.schemaview *.jfm *.pfx *.publishsettings orleans.codegen.cs # Including strong name files can present a security risk # (https://github.com/github/gitignore/pull/2483#issue-259490424) #*.snk # Since there are multiple workflows, uncomment next line to ignore bower_components # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) #bower_components/ # RIA/Silverlight projects Generated_Code/ # Backup & report files from converting an old project file # to a newer Visual Studio version. Backup files are not needed, # because we have git ;-) _UpgradeReport_Files/ Backup*/ UpgradeLog*.XML UpgradeLog*.htm ServiceFabricBackup/ *.rptproj.bak # SQL Server files *.mdf *.ldf *.ndf # Business Intelligence projects *.rdl.data *.bim.layout *.bim_*.settings *.rptproj.rsuser *- Backup*.rdl # Microsoft Fakes FakesAssemblies/ # GhostDoc plugin setting file *.GhostDoc.xml # Node.js Tools for Visual Studio .ntvs_analysis.dat node_modules/ # Visual Studio 6 build log *.plg # Visual Studio 6 workspace options file *.opt # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) *.vbw # Visual Studio LightSwitch build output **/*.HTMLClient/GeneratedArtifacts **/*.DesktopClient/GeneratedArtifacts **/*.DesktopClient/ModelManifest.xml **/*.Server/GeneratedArtifacts **/*.Server/ModelManifest.xml _Pvt_Extensions # Paket dependency manager .paket/paket.exe paket-files/ # FAKE - F# Make .fake/ # JetBrains Rider .idea/ *.sln.iml # CodeRush personal settings .cr/personal # Python Tools for Visual Studio (PTVS) __pycache__/ *.pyc # Cake - Uncomment if you are using it # tools/** # !tools/packages.config # Tabs Studio *.tss # Telerik's JustMock configuration file *.jmconfig # BizTalk build output *.btp.cs *.btm.cs *.odx.cs *.xsd.cs # OpenCover UI analysis results OpenCover/ # Azure Stream Analytics local run output ASALocalRun/ # MSBuild Binary and Structured Log *.binlog # NVidia Nsight GPU debugger configuration file *.nvuser # MFractors (Xamarin productivity tool) working folder .mfractor/ # Local History for Visual Studio .localhistory/ # BeatPulse healthcheck temp database healthchecksdb
Ed86/rjw
.gitignore
Git
unknown
5,745
<?xml version="1.0" encoding="utf-8" ?> <Defs> <ThingDef ParentName="MakeableDrugBase"> <defName>Lact-X</defName> <label>lact-X</label> <description>A drug that induces lactation and also has an addictive euphoric affect.\n\nTake every 3 days for uninterrupted flow.\n\nNo lactation effect in animals.</description> <graphicData> <texPath>Things/Item/Drug/Lact-X</texPath> <graphicClass>Graphic_StackCount</graphicClass> </graphicData> <rotatable>false</rotatable> <statBases> <WorkToMake>600</WorkToMake> <MarketValue>24</MarketValue> <Mass>0.1</Mass> </statBases> <techLevel>Industrial</techLevel> <ingestible> <joyKind>Chemical</joyKind> <joy>0.40</joy> <drugCategory>Hard</drugCategory> <foodType>Processed, Fluid</foodType> <baseIngestTicks>90</baseIngestTicks> <ingestSound>Ingest_Inject</ingestSound> <ingestHoldOffsetStanding> <northDefault> <offset>(0.18,0,0)</offset> </northDefault> </ingestHoldOffsetStanding> <ingestCommandString>Inject {0}</ingestCommandString> <ingestReportString>Injecting {0}.</ingestReportString> <useEatingSpeedStat>false</useEatingSpeedStat> <chairSearchRadius>0</chairSearchRadius> <outcomeDoers> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>Lactating_Drug</hediffDef> <toleranceChemical>Lact-X</toleranceChemical> </li> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>Lact-XHigh</hediffDef> <severity>0.75</severity> <toleranceChemical>Lact-X</toleranceChemical> </li> <li Class="IngestionOutcomeDoer_OffsetNeed"> <need>Joy</need> <offset>0.4</offset> <toleranceChemical>Lact-X</toleranceChemical> </li> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>Lact-XTolerance</hediffDef> <severity>0.044</severity> <divideByBodySize>true</divideByBodySize> </li> </outcomeDoers> </ingestible> <recipeMaker> <recipeUsers> <li>DrugLab</li> </recipeUsers> </recipeMaker> <costList> <Neutroamine>2</Neutroamine> <MedicineHerbal>1</MedicineHerbal> </costList> <comps> <li Class="CompProperties_Drug"> <chemical>Lact-X</chemical> <addictiveness>0.04</addictiveness> <minToleranceToAddict>0.03</minToleranceToAddict> <existingAddictionSeverityOffset>0.20</existingAddictionSeverityOffset> <needLevelOffset>1</needLevelOffset> <isCombatEnhancingDrug>false</isCombatEnhancingDrug> <listOrder>200</listOrder> <overdoseSeverityOffset> <min>0.18</min> <max>0.35</max> </overdoseSeverityOffset> <largeOverdoseChance>0.01</largeOverdoseChance> </li> </comps> </ThingDef> <HediffDef> <defName>Lact-XHigh</defName> <hediffClass>HediffWithComps</hediffClass> <label>high on lact-X</label> <labelNoun>a lact-X high</labelNoun> <description>High on lact-x</description> <defaultLabelColor>(1,0,0.5)</defaultLabelColor> <scenarioCanAdd>true</scenarioCanAdd> <maxSeverity>1.0</maxSeverity> <isBad>false</isBad> <comps> <li Class="HediffCompProperties_SeverityPerDay"> <severityPerDay>-1</severityPerDay> </li> </comps> <stages> <li> <painFactor>0.9</painFactor> <capMods> <li> <capacity>Consciousness</capacity> <offset>0.10</offset> </li> </capMods> </li> </stages> </HediffDef> <ThoughtDef> <defName>Lact-XHigh</defName> <workerClass>ThoughtWorker_Hediff</workerClass> <hediff>Lact-XHigh</hediff> <validWhileDespawned>true</validWhileDespawned> <stages> <li> <label>high on lact-x</label> <description>I feel like I can fly.</description> <baseMoodEffect>5</baseMoodEffect> </li> </stages> </ThoughtDef> <ChemicalDef> <defName>Lact-X</defName> <label>lact-X</label> <addictionHediff>Lact-XAddiction</addictionHediff> <toleranceHediff>Lact-XTolerance</toleranceHediff> <onGeneratedAddictedToleranceChance>0.8</onGeneratedAddictedToleranceChance> </ChemicalDef> <NeedDef ParentName="DrugAddictionNeedBase"> <defName>Chemical_Lact-X</defName> <needClass>Need_Chemical</needClass> <label>lact-X</label> <description>Because of a Lact-X addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms.</description> <listPriority>45</listPriority> </NeedDef> <HediffDef ParentName="DrugToleranceBase"> <defName>Lact-XTolerance</defName> <label>lact-X tolerance</label> <description>Gaining a tolerance to lact-x</description> <comps> <li Class="HediffCompProperties_SeverityPerDay"> <severityPerDay>-0.015</severityPerDay> </li> <li Class="HediffCompProperties_DrugEffectFactor"> <chemical>Lact-X</chemical> </li> </comps> <hediffGivers> <li Class="HediffGiver_RandomDrugEffect"> <hediff>ChemicalDamageModerate</hediff> <minSeverity>0.50</minSeverity> <baseMtbDays>120</baseMtbDays> <partsToAffect> <li>Stomach</li> </partsToAffect> </li> </hediffGivers> </HediffDef> <HediffDef ParentName="AddictionBase"> <defName>Lact-XAddiction</defName> <hediffClass>Hediff_Addiction</hediffClass> <label>lact-X addiction</label> <description>Addicted to Lact-X</description> <causesNeed>Chemical_Lact-X</causesNeed> <initialSeverity>1.0</initialSeverity> <maxSeverity>1.0</maxSeverity> <comps> <li Class="HediffCompProperties_SeverityPerDay"> <severityPerDay>-0.01</severityPerDay> </li> </comps> <stages> <li> </li> <li> <label>withdrawal</label> <painFactor>3</painFactor> <restFallFactorOffset>0.3</restFallFactorOffset> <hungerRateFactorOffset>0.5</hungerRateFactorOffset> <capMods> <li> <capacity>Consciousness</capacity> <offset>-0.20</offset> </li> <li> <capacity>Eating</capacity> <offset>-0.20</offset> </li> </capMods> </li> </stages> </HediffDef> <ThoughtDef> <defName>Lact-XWithdrawal</defName> <workerClass>ThoughtWorker_Hediff</workerClass> <hediff>Lact-XAddiction</hediff> <validWhileDespawned>true</validWhileDespawned> <stages> <li> <visible>false</visible> </li> <li> <label>lact-X withdrawal</label> <description>I feel heavy and cold all the time.</description> <baseMoodEffect>-15</baseMoodEffect> </li> </stages> </ThoughtDef> <ThingDef ParentName="MakeableDrugBase"> <defName>Lact-MAX</defName> <label>lact-MAX</label> <description>A drug that permanently induces lactation and also causes addiction to Lact-X.\n\nNo lactation effect in animals.</description> <graphicData> <texPath>Things/Item/Drug/Lact-MAX</texPath> <graphicClass>Graphic_StackCount</graphicClass> </graphicData> <rotatable>false</rotatable> <statBases> <WorkToMake>600</WorkToMake> <MarketValue>100</MarketValue> <Mass>0.1</Mass> </statBases> <techLevel>Industrial</techLevel> <ingestible> <joyKind>Chemical</joyKind> <joy>0.40</joy> <drugCategory>Hard</drugCategory> <foodType>Processed, Fluid</foodType> <baseIngestTicks>90</baseIngestTicks> <ingestSound>Ingest_Inject</ingestSound> <ingestHoldOffsetStanding> <northDefault> <offset>(0.18,0,0)</offset> </northDefault> </ingestHoldOffsetStanding> <ingestCommandString>Inject {0}</ingestCommandString> <ingestReportString>Injecting {0}.</ingestReportString> <useEatingSpeedStat>false</useEatingSpeedStat> <chairSearchRadius>0</chairSearchRadius> <outcomeDoers> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>Lactating_Permanent</hediffDef> <toleranceChemical>Lact-X</toleranceChemical> </li> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>Lact-XHigh</hediffDef> <severity>1</severity> <toleranceChemical>Lact-X</toleranceChemical> </li> <li Class="IngestionOutcomeDoer_OffsetNeed"> <need>Joy</need> <offset>0.4</offset> <toleranceChemical>Lact-X</toleranceChemical> </li> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>Lact-XTolerance</hediffDef> <severity>0.044</severity> <divideByBodySize>true</divideByBodySize> </li> </outcomeDoers> </ingestible> <recipeMaker> <recipeUsers> <li>DrugLab</li> </recipeUsers> </recipeMaker> <costList> <Lact-X>5</Lact-X> <Luciferium>2</Luciferium> </costList> <comps> <li Class="CompProperties_Drug"> <chemical>Lact-X</chemical> <addictiveness>1</addictiveness> <minToleranceToAddict>0.03</minToleranceToAddict> <existingAddictionSeverityOffset>1</existingAddictionSeverityOffset> <needLevelOffset>1</needLevelOffset> <isCombatEnhancingDrug>false</isCombatEnhancingDrug> <listOrder>200</listOrder> <overdoseSeverityOffset> <min>0.18</min> <max>0.35</max> </overdoseSeverityOffset> <largeOverdoseChance>0.01</largeOverdoseChance> </li> </comps> </ThingDef> <ThingDef ParentName="MakeableDrugBase"> <defName>HyperLact-MAX</defName> <label>hyper lact-MAX</label> <description>Super-charged Lact-MAX. A drug that permanently induces lactation, at a three-fold increased flow compared to other sources of lactation. Due to its potency, injecting oneself with Hyper Lact-MAX causes permanent brain damage.\n\nNo lactation effect in animals.</description> <graphicData> <texPath>Things/Item/Drug/HyperLact-MAX</texPath> <graphicClass>Graphic_StackCount</graphicClass> </graphicData> <rotatable>false</rotatable> <statBases> <WorkToMake>600</WorkToMake> <MarketValue>400</MarketValue> <Mass>0.1</Mass> </statBases> <techLevel>Industrial</techLevel> <ingestible> <joyKind>Chemical</joyKind> <joy>1.00</joy> <drugCategory>Hard</drugCategory> <foodType>Processed, Fluid</foodType> <baseIngestTicks>90</baseIngestTicks> <ingestSound>Ingest_Inject</ingestSound> <ingestHoldOffsetStanding> <northDefault> <offset>(0.18,0,0)</offset> </northDefault> </ingestHoldOffsetStanding> <ingestCommandString>Inject {0}</ingestCommandString> <ingestReportString>Injecting {0}.</ingestReportString> <useEatingSpeedStat>false</useEatingSpeedStat> <chairSearchRadius>0</chairSearchRadius> <outcomeDoers> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>Heavy_Lactating_Permanent</hediffDef> <toleranceChemical>Lact-X</toleranceChemical> </li> <li Class="Milk.IngestionOutcomeDoer_GiveHediffOnce"> <hediff>ChemicalDamageModerate</hediff> <partsToAffect> <li>Brain</li> </partsToAffect> </li> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>Lact-XHigh</hediffDef> <severity>1</severity> <toleranceChemical>Lact-X</toleranceChemical> </li> <li Class="IngestionOutcomeDoer_OffsetNeed"> <need>Joy</need> <offset>1</offset> <toleranceChemical>Lact-X</toleranceChemical> </li> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>Lact-XTolerance</hediffDef> <severity>0.09</severity> <divideByBodySize>true</divideByBodySize> </li> </outcomeDoers> </ingestible> <recipeMaker> <recipeUsers> <li>DrugLab</li> </recipeUsers> </recipeMaker> <costList> <Lact-MAX>3</Lact-MAX> <Luciferium>4</Luciferium> </costList> <comps> <li Class="CompProperties_Drug"> <chemical>Lact-X</chemical> <addictiveness>1</addictiveness> <minToleranceToAddict>0.03</minToleranceToAddict> <existingAddictionSeverityOffset>1</existingAddictionSeverityOffset> <needLevelOffset>1</needLevelOffset> <isCombatEnhancingDrug>false</isCombatEnhancingDrug> <listOrder>200</listOrder> <overdoseSeverityOffset> <min>0.18</min> <max>0.35</max> </overdoseSeverityOffset> <largeOverdoseChance>0.01</largeOverdoseChance> </li> </comps> </ThingDef> </Defs>
Ed86/rjw
1.1/Defs/Drugs/Lact-X.xml
XML
unknown
11,819
<?xml version="1.0" encoding="utf-8" ?> <Defs> <HediffDef> <defName>Lactating_Drug</defName> <hediffClass>HediffWithComps</hediffClass> <description>Drugs can force creatures to produce milk even if they would not under normal conditions. Over time, the effects of those drugs will fade, and milk production will cease.</description> <defaultLabelColor>(1, 0.41, 0.81)</defaultLabelColor> <isBad>false</isBad> <label>lactating (drug)</label> <stages> <li> <hungerRateFactorOffset>0.1</hungerRateFactorOffset> </li> </stages> <comps> <li Class="HediffCompProperties_Disappears"> <disappearsAfterTicks> <min>200000</min> <max>200000</max> </disappearsAfterTicks> </li> </comps> </HediffDef> <HediffDef> <defName>Lactating_Permanent</defName> <hediffClass>HediffWithComps</hediffClass> <description>Certain kinds of drugs can force creatures to produce milk forever by altering body chemistry. Milk production will never cease without some further outside influence.</description> <defaultLabelColor>(1, 0.41, 0.81)</defaultLabelColor> <isBad>false</isBad> <label>lactating (permanent)</label> <stages> <li> <hungerRateFactorOffset>0.1</hungerRateFactorOffset> </li> </stages> </HediffDef> <HediffDef> <defName>Heavy_Lactating_Permanent</defName> <hediffClass>HediffWithComps</hediffClass> <description>Certain kinds of rare drugs can force creatures to produce large quantities of milk forever by altering body chemistry. Milk production will never cease without some further outside influence.</description> <defaultLabelColor>(1, 0.41, 0.81)</defaultLabelColor> <isBad>false</isBad> <label>lactating heavily (permanent)</label> <stages> <li> <hungerRateFactorOffset>0.5</hungerRateFactorOffset> </li> </stages> </HediffDef> <HediffDef> <defName>Lactating_Natural</defName> <hediffClass>HediffWithComps</hediffClass> <description>Creatures will naturally begin producing milk during and after pregnancy. Over time, milk production will cease.</description> <defaultLabelColor>(1, 0.41, 0.81)</defaultLabelColor> <isBad>false</isBad> <label>lactating (natural)</label> <stages> <li> <hungerRateFactorOffset>0.1</hungerRateFactorOffset> </li> </stages> <comps> <li Class="HediffCompProperties_Disappears"> <disappearsAfterTicks> <min>2750000</min> <max>3000000</max> </disappearsAfterTicks> </li> </comps> </HediffDef> </Defs>
Ed86/rjw
1.1/Defs/HediffsDef/Lactating.xml
XML
unknown
2,497
<?xml version="1.0" encoding="utf-8" ?> <Defs> <JobDef> <defName>MilkHuman</defName> <driverClass>Milk.JobDriver_MilkHuman</driverClass> <reportString>milking TargetA.</reportString> <allowOpportunisticPrefix>true</allowOpportunisticPrefix> </JobDef> </Defs>
Ed86/rjw
1.1/Defs/JobDefs/Jobs_Work.xml
XML
unknown
272
<?xml version="1.0" encoding="utf-8" ?> <Defs> <ThingDef ParentName="OrganicProductBase"> <defName>HumanMilk</defName> <label>human milk</label> <description>Milk from a human. Sweet, and essential for newborn life.</description> <graphicData> <texPath>Things/Item/Resource/Milk</texPath> </graphicData> <socialPropernessMatters>true</socialPropernessMatters> <statBases> <MarketValue>6.1</MarketValue> <Mass>0.045</Mass> <MaxHitPoints>60</MaxHitPoints> <Flammability>0.2</Flammability> <Nutrition>0.085</Nutrition> <FoodPoisonChanceFixedHuman>0.01</FoodPoisonChanceFixedHuman> </statBases> <comps> <li Class="CompProperties_Rottable"> <daysToRotStart>8</daysToRotStart> <rotDestroys>true</rotDestroys> </li> </comps> <ingestible> <preferability>RawTasty</preferability> <foodType>AnimalProduct, Fluid</foodType> </ingestible> <thingCategories> <li>AnimalProductRaw</li> </thingCategories> </ThingDef> <ThingDef ParentName="OrganicProductBase"> <defName>HumanoidMilk</defName> <label>humanoid milk</label> <description>Milk from a humanoid mammal. Sweet, and essential for newborn life.</description> <graphicData> <texPath>Things/Item/Resource/Milk</texPath> </graphicData> <socialPropernessMatters>true</socialPropernessMatters> <statBases> <MarketValue>6.1</MarketValue> <Mass>0.045</Mass> <MaxHitPoints>60</MaxHitPoints> <Flammability>0.2</Flammability> <Nutrition>0.085</Nutrition> <FoodPoisonChanceFixedHuman>0.01</FoodPoisonChanceFixedHuman> </statBases> <comps> <li Class="CompProperties_Rottable"> <daysToRotStart>8</daysToRotStart> <rotDestroys>true</rotDestroys> </li> </comps> <ingestible> <preferability>RawTasty</preferability> <foodType>AnimalProduct, Fluid</foodType> </ingestible> <thingCategories> <li>AnimalProductRaw</li> </thingCategories> </ThingDef> </Defs>
Ed86/rjw
1.1/Defs/ThingDefs_Items/Items_Resource_AnimalProduct.xml
XML
unknown
1,934
<?xml version="1.0" encoding="utf-8" ?> <Defs> <WorkGiverDef> <defName>MilkHumanlike</defName> <label>milk humanlike</label> <giverClass>Milk.WorkGiver_MilkHuman</giverClass> <workType>Handling</workType> <verb>milk</verb> <gerund>milking</gerund> <priorityInType>90</priorityInType> <requiredCapacities> <li>Manipulation</li> </requiredCapacities> </WorkGiverDef> </Defs>
Ed86/rjw
1.1/Defs/WorkGiverDefs/WorkGivers.xml
XML
unknown
399
<?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationFindMod"> <mods> <li>Vanilla Cooking Expanded</li> </mods> <match Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationAdd"> <success>Always</success> <xpath>/Defs</xpath> <value> <ItemProcessor.CombinationDef> <defName>VCE_HumanoidMilkIntoCheese</defName> <building>VCE_CheesePress</building> <items> <li>HumanoidMilk</li> </items> <amount> <li>50</li> </amount> <result>VCE_HumanoidCheese</result> <yield>25</yield> <useQualityIncreasing>true</useQualityIncreasing> <awfulQualityAgeDaysThreshold>8</awfulQualityAgeDaysThreshold> <poorQualityAgeDaysThreshold>15</poorQualityAgeDaysThreshold> <normalQualityAgeDaysThreshold>25</normalQualityAgeDaysThreshold> <goodQualityAgeDaysThreshold>35</goodQualityAgeDaysThreshold> <excellentQualityAgeDaysThreshold>40</excellentQualityAgeDaysThreshold> <masterworkQualityAgeDaysThreshold>45</masterworkQualityAgeDaysThreshold> <legendaryQualityAgeDaysThreshold>75</legendaryQualityAgeDaysThreshold> </ItemProcessor.CombinationDef> </value> </li> <li Class="PatchOperationAdd"> <success>Always</success> <xpath>/Defs</xpath> <value> <ThingDef ParentName="MealBase"> <defName>VCE_HumanoidCheese</defName> <label>humanoid cheese</label> <description>Cheese made from humanoid milk</description> <graphicData> <texPath>Things/Items/Cheese/VCE_WeirdCheese</texPath> <graphicClass>Graphic_StackCount</graphicClass> </graphicData> <tradeability>Sellable</tradeability> <stackLimit>75</stackLimit> <statBases> <MarketValue>8</MarketValue> <Nutrition>0.1</Nutrition> <FoodPoisonChanceFixedHuman>0.08</FoodPoisonChanceFixedHuman> </statBases> <thingCategories> <li>VCE_Cheese</li> </thingCategories> <ingestible> <preferability>MealLavish</preferability> <ingestEffect>EatMeat</ingestEffect> <ingestSound>Meal_Eat</ingestSound> <maxNumToIngestAtOnce>5</maxNumToIngestAtOnce> </ingestible> <comps> <li Class="CompProperties_Rottable"> <daysToRotStart>80</daysToRotStart> <rotDestroys>true</rotDestroys> </li> <li> <compClass>CompQuality</compClass> </li> <li Class="VanillaCookingExpanded.CompProperties_StackByQuality" /> </comps> </ThingDef> </value> </li> <li Class="PatchOperationAdd"> <success>Always</success> <xpath>/Defs/ItemProcessor.ItemAcceptedDef[defName = "IP_CheesePressFirstItem"]/items</xpath> <value> <li>HumanoidMilk</li> </value> </li> </operations> </match> </Operation> <Operation Class="PatchOperationFindMod"> <mods> <li>VGP Garden Gourmet</li> </mods> <match Class="PatchOperationSequence"> <operations> <li Class="PatchOperationAdd"> <success>Always</success> <xpath>/Defs/RecipeDef[defName = "Makesoycheese"]/ingredients/li/filter/thingDefs</xpath> <value> <li>HumanoidMilk</li> </value> </li> <li Class="PatchOperationAdd"> <success>Always</success> <xpath>/Defs/RecipeDef[defName = "Makesoycheese"]/fixedIngredientFilter/thingDefs</xpath> <value> <li>HumanoidMilk</li> </value> </li> <li Class="PatchOperationAdd"> <success>Always</success> <xpath>/Defs/RecipeDef[defName = "MakeBulksoycheese"]/ingredients/li/filter/thingDefs</xpath> <value> <li>HumanoidMilk</li> </value> </li> <li Class="PatchOperationAdd"> <success>Always</success> <xpath>/Defs/RecipeDef[defName = "MakeBulksoycheese"]/fixedIngredientFilter/thingDefs</xpath> <value> <li>HumanoidMilk</li> </value> </li> </operations> </match> </Operation> <Operation Class="PatchOperationFindMod"> <mods> <li>RimCuisine 2 Meals and Munchies Expansion (Continued)</li> </mods> <match Class="PatchOperationSequence"> <operations> <li Class="PatchOperationAdd"> <success>Always</success> <xpath>/Defs/RecipeDef[defName = "RC2_MakeCurds"]/ingredients/li/filter/thingDefs</xpath> <value> <li>HumanoidMilk</li> </value> </li> <li Class="PatchOperationAdd"> <success>Always</success> <xpath>/Defs/RecipeDef[defName = "RC2_MakeCurds"]/fixedIngredientFilter/thingDefs</xpath> <value> <li>HumanoidMilk</li> </value> </li> <li Class="PatchOperationAdd"> <success>Always</success> <xpath>/Defs/RecipeDef[defName = "RC2_MakeCurds"]/defaultIngredientFilter/thingDefs</xpath> <value> <li>HumanoidMilk</li> </value> </li> </operations> </match> </Operation> </Patch>
Ed86/rjw
1.1/Patches/CheesePatch.xml
XML
unknown
4,912
<?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationTest"> <xpath>/Defs/ThingDef[defName="Human"]/comps</xpath> <success>Invert</success> </li> <li Class="PatchOperationAdd"> <xpath>/Defs/ThingDef[defName="Human"]</xpath> <value> <comps /> </value> </li> </operations> </Operation> <Operation Class="PatchOperationAdd"> <xpath>Defs/ThingDef[defName="Human"]/comps</xpath> <value> <li Class="Milk.CompProperties_MilkableHuman"> <milkDef>HumanoidMilk</milkDef> <milkIntervalDays>3</milkIntervalDays> <milkAmount>12</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> <li Class="Milk.CompProperties_HyperMilkableHuman"> <milkDef>HumanoidMilk</milkDef> <milkIntervalDays>1</milkIntervalDays> <milkAmount>12</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> </value> </Operation> </Patch>
Ed86/rjw
1.1/Patches/MilkPatch.xml
XML
unknown
998
<?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationTest"> <xpath>/Defs/ThingDef[defName="Human"]/comps</xpath> <success>Invert</success> </li> <li Class="PatchOperationAdd"> <xpath>/Defs/ThingDef[defName="Human"]</xpath> <value> <comps /> </value> </li> </operations> </Operation> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationTest"> <xpath>/Defs/AlienRace.ThingDef_AlienRace[ defName="Alien_Callistan" or defName="OG_Alien_Tau" or defName="OG_Alien_Kroot" or defName="OG_Alien_Vespid" or defName="O21_Alien_ElfBase" or defName="Alien_Zhthyhl" or defName="Alien_Gor" or defName="Alien_Ungor" or defName="Alien_Bullgor" or defName="Lliscean" or defName="Alien_Astoriel" or defName="Fantasy_Goblin" or defName="LotRD_DwarfStandardRace" or defName="LotRE_ElfStandardRace" or defName="LotRH_HobbitStandardRace" or defName="Alien_Orassan" or defName="Alien_OrassanHumanHybrid" or defName="RGK_Race_Ratty" or defName="Ratkin" or defName="Alien_Twilek" or defName="Alien_Zabrak" or defName="Avali" or defName="Alien_Argonian" or defName="Naga" or defName="Alien_Asari_Base" or defName="Alien_Ork" or defName="Alien_Eldar" or defName="Alien_Tau" or defName="Alien_Kroot" or defName="Alien_Vespid" or defName="Alien_Terran" or defName="Alien_Sororitas" or defName="Alien_Salamander" or defName="Alien_Astartes" or defName="Alien_Guevesa" or defName="Alien_Krieg" or defName="Alien_Valhallan" or defName="Alien_Ferrex" or defName="Alien_Xenn" or defName="Alien_Leeani" or defName="Alien_Fennex" or defName="Alien_Frijjid" or defName="Alien_Gnoll" or defName="Alien_Drow_Otto" or defName="Alien_Mantodean" or defName="Android1Tier" or defName="Android2Tier" or defName="Android3Tier" or defName="Android4Tier" or defName="Android5Tier" or defName="Alien_Crystalloid" or defName="Arachne" or defName="Alien_Wolvx" or defName="AFerian" or defName="Alien_Cutebold" or defName="Pawnbold_bold" or defName="Alien_Orc" or defName="DesignerMatesXH" or defName="ScaleManXH" or defName="SoldiermorphXH" or defName="WolfManXH" or defName="Dragon_Kilhn" or defName="Alien_Cassowary" or defName="Alien_Chicken" or defName="Alien_Dodo" or defName="Alien_Owl" or defName="Alien_Parrot" or defName="Alien_Penguin" or defName="Alien_Vulture" or defName="DRNTF_Race" or defName="Alien_ElderThing_Race_Standard" or defName="StarWarsRaces_Twilek" or defName="StarWarsRaces_Wookie" or defName="StarWarsRaces_Ewok" or defName="StarWarsRaces_Rodian" or defName="StarWarsRaces_Togruta" or defName="Apini" or defName="Azuri" or defName="AlienQuarian" or defName="Alien_Yabil" or defName="Alien_Equium" or defName="BearMan" or defName="CamelMan" or defName="WolfMan" or defName="ElephantMan" or defName="ElkMan" or defName="FoxMan" or defName="GazelleMan" or defName="LynxMan" or defName="PigMan" or defName="RaccoonMan" or defName="WoW_BloodElf" or defName="WoW_Forsaken" or defName="WoW_HighElf" or defName="WoW_Human" or defName="WoW_NightElf" or defName="WoW_Orc" or defName="WoW_Troll" or defName="KIJIN_Race" or defName="Kurin_Race" or defName="Alien_Daemonette" or defName="Alien_Slaaneshi" or defName="Alien_SlaaPrince" or defName="Alien_Dryad" or defName="Alien_Skaven" or defName="Alien_HornedSkaven" or defName="Alien_SkavenStorm" or defName="Alien_Hisa" or defName="Alien_Kija" or defName="RRY_Alien_Yautja" or defName="Thrumbo_Race" or defName="Avian" or defName="BlueMagmaRace" or defName="MagmaRace" or defName="MGDragon_Race"]/comps</xpath> <success>Invert</success> </li> <li Class="PatchOperationAdd"> <xpath>/Defs/AlienRace.ThingDef_AlienRace[ defName="Alien_Callistan" or defName="OG_Alien_Tau" or defName="OG_Alien_Kroot" or defName="OG_Alien_Vespid" or defName="O21_Alien_ElfBase" or defName="Alien_Zhthyhl" or defName="Alien_Gor" or defName="Alien_Ungor" or defName="Alien_Bullgor" or defName="Lliscean" or defName="Alien_Astoriel" or defName="Fantasy_Goblin" or defName="LotRD_DwarfStandardRace" or defName="LotRE_ElfStandardRace" or defName="LotRH_HobbitStandardRace" or defName="Alien_Orassan" or defName="Alien_OrassanHumanHybrid" or defName="RGK_Race_Ratty" or defName="Ratkin" or defName="Alien_Twilek" or defName="Alien_Zabrak" or defName="Avali" or defName="Alien_Argonian" or defName="Naga" or defName="Alien_Asari_Base" or defName="Alien_Ork" or defName="Alien_Eldar" or defName="Alien_Tau" or defName="Alien_Kroot" or defName="Alien_Vespid" or defName="Alien_Terran" or defName="Alien_Sororitas" or defName="Alien_Salamander" or defName="Alien_Astartes" or defName="Alien_Guevesa" or defName="Alien_Krieg" or defName="Alien_Valhallan" or defName="Alien_Ferrex" or defName="Alien_Xenn" or defName="Alien_Leeani" or defName="Alien_Fennex" or defName="Alien_Frijjid" or defName="Alien_Gnoll" or defName="Alien_Drow_Otto" or defName="Alien_Mantodean" or defName="Android1Tier" or defName="Android2Tier" or defName="Android3Tier" or defName="Android4Tier" or defName="Android5Tier" or defName="Alien_Crystalloid" or defName="Arachne" or defName="Alien_Wolvx" or defName="AFerian" or defName="Alien_Cutebold" or defName="Pawnbold_bold" or defName="Alien_Orc" or defName="DesignerMatesXH" or defName="ScaleManXH" or defName="SoldiermorphXH" or defName="WolfManXH" or defName="Dragon_Kilhn" or defName="Alien_Cassowary" or defName="Alien_Chicken" or defName="Alien_Dodo" or defName="Alien_Owl" or defName="Alien_Parrot" or defName="Alien_Penguin" or defName="Alien_Vulture" or defName="DRNTF_Race" or defName="Alien_ElderThing_Race_Standard" or defName="StarWarsRaces_Twilek" or defName="StarWarsRaces_Wookie" or defName="StarWarsRaces_Ewok" or defName="StarWarsRaces_Rodian" or defName="StarWarsRaces_Togruta" or defName="Apini" or defName="Azuri" or defName="AlienQuarian" or defName="Alien_Yabil" or defName="Alien_Equium" or defName="BearMan" or defName="CamelMan" or defName="WolfMan" or defName="ElephantMan" or defName="ElkMan" or defName="FoxMan" or defName="GazelleMan" or defName="LynxMan" or defName="PigMan" or defName="RaccoonMan" or defName="WoW_BloodElf" or defName="WoW_Forsaken" or defName="WoW_HighElf" or defName="WoW_Human" or defName="WoW_NightElf" or defName="WoW_Orc" or defName="WoW_Troll" or defName="KIJIN_Race" or defName="Kurin_Race" or defName="Alien_Daemonette" or defName="Alien_Slaaneshi" or defName="Alien_SlaaPrince" or defName="Alien_Dryad" or defName="Alien_Skaven" or defName="Alien_HornedSkaven" or defName="Alien_SkavenStorm" or defName="Alien_Hisa" or defName="Alien_Kija" or defName="RRY_Alien_Yautja" or defName="Thrumbo_Race" or defName="Avian" or defName="BlueMagmaRace" or defName="MagmaRace" or defName="MGDragon_Race"]</xpath> <value> <comps /> </value> </li> </operations> </Operation> <Operation Class="PatchOperationAdd"> <xpath>Defs/ThingDef[defName="Human"]/comps</xpath> <value> <li Class="Milk.CompProperties_MilkableHuman"> <milkDef>HumanoidMilk</milkDef> <milkIntervalDays>3</milkIntervalDays> <milkAmount>12</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> <li Class="Milk.CompProperties_HyperMilkableHuman"> <milkDef>HumanoidMilk</milkDef> <milkIntervalDays>1</milkIntervalDays> <milkAmount>12</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> </value> </Operation> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationTest"> <xpath>Defs/AlienRace.ThingDef_AlienRace/comps</xpath> </li> <li Class="PatchOperationAdd"> <xpath>Defs/AlienRace.ThingDef_AlienRace[ defName="Alien_Callistan" or defName="OG_Alien_Tau" or defName="O21_Alien_ElfBase" or defName="Alien_Zhthyhl" or defName="Alien_Gor" or defName="Alien_Ungor" or defName="Alien_Bullgor" or defName="Lliscean" or defName="Alien_Astoriel" or defName="Fantasy_Goblin" or defName="LotRE_ElfStandardRace" or defName="LotRH_HobbitStandardRace" or defName="Alien_Orassan" or defName="Alien_OrassanHumanHybrid" or defName="RGK_Race_Ratty" or defName="Ratkin" or defName="Alien_Twilek" or defName="Alien_Zabrak" or defName="Alien_Asari_Base" or defName="Alien_Ork" or defName="Alien_Eldar" or defName="Alien_Tau" or defName="Alien_Kroot" or defName="Alien_Vespid" or defName="Alien_Terran" or defName="Alien_Sororitas" or defName="Alien_Salamander" or defName="Alien_Astartes" or defName="Alien_Guevesa" or defName="Alien_Krieg" or defName="Alien_Valhallan" or defName="Alien_Ferrex" or defName="Alien_Xenn" or defName="Alien_Leeani" or defName="Alien_Fennex" or defName="Alien_Frijjid" or defName="Alien_Gnoll" or defName="Alien_Drow_Otto" or defName="Arachne" or defName="Alien_Wolvx" or defName="AFerian" or defName="Alien_Orc" or defName="DesignerMatesXH" or defName="ScaleManXH" or defName="SoldiermorphXH" or defName="WolfManXH" or defName="Dragon_Kilhn" or defName="DRNTF_Race" or defName="StarWarsRaces_Twilek" or defName="StarWarsRaces_Wookie" or defName="StarWarsRaces_Ewok" or defName="StarWarsRaces_Rodian" or defName="StarWarsRaces_Togruta" or defName="AlienQuarian" or defName="Alien_Yabil" or defName="Alien_Equium" or defName="BearMan" or defName="CamelMan" or defName="WolfMan" or defName="ElephantMan" or defName="ElkMan" or defName="FoxMan" or defName="GazelleMan" or defName="LynxMan" or defName="PigMan" or defName="RaccoonMan" or defName="WoW_BloodElf" or defName="WoW_Forsaken" or defName="WoW_HighElf" or defName="WoW_Human" or defName="WoW_NightElf" or defName="WoW_Orc" or defName="WoW_Troll" or defName="KIJIN_Race" or defName="Kurin_Race" or defName="Alien_Daemonette" or defName="Alien_Slaaneshi" or defName="Alien_SlaaPrince" or defName="Alien_Dryad" or defName="Alien_Skaven" or defName="Alien_HornedSkaven" or defName="Alien_SkavenStorm" or defName="Alien_Hisa" or defName="Alien_Kija" or defName="RRY_Alien_Yautja" or defName="Thrumbo_Race" or defName="Avian" or defName="BlueMagmaRace" or defName="MagmaRace" or defName="MGDragon_Race"]/comps</xpath> <value> <li Class="Milk.CompProperties_MilkableHuman"> <milkDef>HumanoidMilk</milkDef> <milkIntervalDays>3</milkIntervalDays> <milkAmount>12</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> <li Class="Milk.CompProperties_HyperMilkableHuman"> <milkDef>HumanoidMilk</milkDef> <milkIntervalDays>1</milkIntervalDays> <milkAmount>12</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> </value> </li> </operations> </Operation> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationTest"> <xpath>Defs/AlienRace.ThingDef_AlienRace[ defName="Alien_Mantodean" or defName="Alien_Vespid" or defName="OG_Alien_Vespid"]/comps</xpath> </li> <li Class="PatchOperationAdd"> <xpath>Defs/AlienRace.ThingDef_AlienRace[ defName="Alien_Mantodean" or defName="Alien_Vespid" or defName="OG_Alien_Vespid"]/comps</xpath> <value> <li Class="Milk.CompProperties_MilkableHuman"> <milkDef>InsectJelly</milkDef> <milkIntervalDays>3</milkIntervalDays> <milkAmount>12</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> <li Class="Milk.CompProperties_HyperMilkableHuman"> <milkDef>InsectJelly</milkDef> <milkIntervalDays>1</milkIntervalDays> <milkAmount>12</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> </value> </li> </operations> </Operation> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationTest"> <xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Apini" or defName="Azuri"]/comps</xpath> </li> <li Class="PatchOperationAdd"> <xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Apini" or defName="Azuri"]/comps</xpath> <value> <li Class="Milk.CompProperties_MilkableHuman"> <milkDef>ApiniHoney</milkDef> <milkIntervalDays>3</milkIntervalDays> <milkAmount>1</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> <li Class="Milk.CompProperties_HyperMilkableHuman"> <milkDef>ApiniHoney</milkDef> <milkIntervalDays>1</milkIntervalDays> <milkAmount>1</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> </value> </li> </operations> </Operation> <Operation Class="PatchOperationFindMod"> <mods> <li>Adeptus Mechanicus: Xenobiologis (Playable Eldar)</li> </mods> <match Class="PatchOperationSequence"> <operations> <li Class="PatchOperationConditional"> <xpath>Defs/AlienRace.ThingDef_AlienRace[@Name="OG_Eldar_Race"]/comps</xpath> <success>Always</success> <nomatch Class="PatchOperationAdd"> <xpath>Defs/AlienRace.ThingDef_AlienRace[@Name="OG_Eldar_Race"]</xpath> <value> <comps /> </value> </nomatch> </li> <li Class="PatchOperationAdd"> <xpath>Defs/AlienRace.ThingDef_AlienRace[@Name="OG_Eldar_Race"]/comps</xpath> <value> <li Class="Milk.CompProperties_MilkableHuman"> <milkDef>HumanoidMilk</milkDef> <milkIntervalDays>3</milkIntervalDays> <milkAmount>1</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> <li Class="Milk.CompProperties_HyperMilkableHuman"> <milkDef>HumanoidMilk</milkDef> <milkIntervalDays>1</milkIntervalDays> <milkAmount>1</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> </value> </li> </operations> </match> </Operation> </Patch>
Ed86/rjw
1.1/Patches/MilkPatch.xml.bak
bak
unknown
16,095
 Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 15 VisualStudioVersion = 15.0.26228.4 MinimumVisualStudioVersion = 10.0.40219.1 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Milk", "Milk\Milk.csproj", "{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU Release|Any CPU = Release|Any CPU EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Debug|Any CPU.Build.0 = Debug|Any CPU {3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Release|Any CPU.ActiveCfg = Release|Any CPU {3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal
Ed86/rjw
1.1/Source/Milk.sln
sln
unknown
957
using System; using Verse; namespace Milk { public class CompHyperMilkableHuman : HumanCompHasGatherableBodyResource { protected override float GatherResourcesIntervalDays { get { return this.Props.milkIntervalDays; } } protected override float ResourceAmount { get { return this.Props.milkAmount; } } protected override ThingDef ResourceDef { get { return this.Props.milkDef; } } protected override string SaveKey { get { return "milkFullness"; } } public CompProperties_HyperMilkableHuman Props { get { return (CompProperties_HyperMilkableHuman)this.props; } } protected override bool Active { get { if (!base.Active) { return false; } Pawn pawn = this.parent as Pawn; if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Heavy_Lactating_Permanent"))) { if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Lactating_Natural"))) { pawn.health.RemoveHediff(pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Lactating_Natural"))); } if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Lactating_Drug"))) { pawn.health.RemoveHediff(pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Lactating_Drug"))); } if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Lactating_Permanent"))) { pawn.health.RemoveHediff(pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Lactating_Permanent"))); } } return (!this.Props.milkFemaleOnly || pawn.gender == Gender.Female) && pawn.ageTracker.CurLifeStage.reproductive && pawn.RaceProps.Humanlike && pawn.health.hediffSet.HasHediff(HediffDef.Named("Heavy_Lactating_Permanent")); } } public override string CompInspectStringExtra() { if (!this.Active) return null; return Translator.Translate("MilkFullness") + ": " + GenText.ToStringPercent(base.Fullness); } } }
Ed86/rjw
1.1/Source/Milk/CompHyperMilkableHuman.cs
C#
unknown
1,977
using System; using Verse; namespace Milk { public class CompMilkableHuman : HumanCompHasGatherableBodyResource { protected override float GatherResourcesIntervalDays { get { return this.Props.milkIntervalDays; } } protected override float ResourceAmount { get { return this.Props.milkAmount; } } protected override ThingDef ResourceDef { get { return this.Props.milkDef; } } protected override string SaveKey { get { return "milkFullness"; } } public CompProperties_MilkableHuman Props { get { return (CompProperties_MilkableHuman)this.props; } } protected override bool Active { get { if (!base.Active) { return false; } Pawn pawn = this.parent as Pawn; if (pawn == null) { Log.Warning("[Milk] comp.parent is null"); return false; } var health = pawn.health.hediffSet; bool isLactatingDrug = health.HasHediff(HediffDef.Named("Lactating_Drug")); bool isLactatingNatural = health.HasHediff(HediffDef.Named("Lactating_Natural")); bool isLactatingPermanent = health.HasHediff(HediffDef.Named("Lactating_Permanent")); bool isHeavyLactatingPermanent = health.HasHediff(HediffDef.Named("Heavy_Lactating_Permanent")); Func<Hediff> humanPregnancy = () => health.GetFirstHediffOfDef(DefDatabase<HediffDef>.GetNamedSilentFail("HumanPregnancy"));// cnp? Func<bool> isMilkableMuffalo = () => health.HasHediff(DefDatabase<HediffDef>.GetNamedSilentFail("GR_MuffaloMammaries")); bool shouldLactateNaturally = !isLactatingPermanent && !isHeavyLactatingPermanent && !isLactatingNatural && ((humanPregnancy()?.Visible ?? false) || rjw.PawnExtensions.IsVisiblyPregnant(pawn) || isMilkableMuffalo()); if (shouldLactateNaturally) { pawn.health.AddHediff(HediffDef.Named("Lactating_Natural"), null, null, null); } if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Lactating_Permanent"))) { if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Lactating_Natural"))) { pawn.health.RemoveHediff(pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Lactating_Natural"))); } } return ((!this.Props.milkFemaleOnly || pawn.gender == Gender.Female) && pawn.ageTracker.CurLifeStage.reproductive && pawn.RaceProps.Humanlike && (!isHeavyLactatingPermanent) && (isLactatingDrug || isLactatingPermanent || isLactatingNatural)); } } public override string CompInspectStringExtra() { if (!this.Active) return null; return Translator.Translate("MilkFullness") + ": " + GenText.ToStringPercent(base.Fullness); } } }
Ed86/rjw
1.1/Source/Milk/CompMilkableHuman.cs
C#
unknown
2,700
using System; using Verse; namespace Milk { public class CompProperties_HyperMilkableHuman : CompProperties { public float milkIntervalDays = 1f; public float milkAmount = 1f; public ThingDef milkDef; public bool milkFemaleOnly = true; public CompProperties_HyperMilkableHuman() { this.compClass = typeof(CompHyperMilkableHuman); } } }
Ed86/rjw
1.1/Source/Milk/CompProperties_HyperMilkableHuman.cs
C#
unknown
364
using System; using Verse; namespace Milk { public class CompProperties_MilkableHuman : CompProperties { public float milkIntervalDays = 1f; public float milkAmount = 1f; public ThingDef milkDef; public bool milkFemaleOnly = true; public CompProperties_MilkableHuman() { this.compClass = typeof(CompMilkableHuman); } } }
Ed86/rjw
1.1/Source/Milk/CompProperties_MilkableHuman.cs
C#
unknown
349
using System; using HarmonyLib; using Verse; namespace Milk { [StaticConstructorOnStartup] internal static class HarmonyPatches { static HarmonyPatches() { new Harmony("rimworld.Ziehn.MilkableColonists"); Harmony.DEBUG = false; } } }
Ed86/rjw
1.1/Source/Milk/HarmonyPatches.cs
C#
unknown
254
using System; using HarmonyLib; using RimWorld; using Verse; using Verse.AI; namespace Milk { [HarmonyPatch(typeof(HaulAIUtility), "PawnCanAutomaticallyHaulFast")] public static class HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch { [HarmonyPostfix] public static void isMilk(ref Pawn p, ref Thing t, ref bool forced, ref bool __result) { LocalTargetInfo localTargetInfo = t; bool canReserve = ReservationUtility.CanReserve(p, localTargetInfo, 1, -1, null, forced) && ReachabilityUtility.CanReach(p, t, PathEndMode.ClosestTouch, DangerUtility.NormalMaxDanger(p), false, 0) && !FireUtility.IsBurning(t) && (t.def == ThingDef.Named("Milk") || t.def == ThingDef.Named("HumanoidMilk") || t.def == ThingDef.Named("EggChickenUnfertilized")); if (canReserve) { __result = canReserve; } } } }
Ed86/rjw
1.1/Source/Milk/HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch.cs
C#
unknown
834
using System; using System.Linq; using RimWorld; using rjw; using UnityEngine; using Verse; namespace Milk { public abstract class HumanCompHasGatherableBodyResource : ThingComp { protected abstract float GatherResourcesIntervalDays { get; } protected abstract float ResourceAmount { get; } protected abstract ThingDef ResourceDef { get; } protected abstract string SaveKey { get; } public float BreastSize = 1f; public float BreastSizeDays = 1f; protected float fullness; public float Fullness { get { return this.fullness; } } protected virtual bool Active { get { if (this.parent is Pawn) { var p = this.parent as Pawn; if (!p.InContainerEnclosed) //TODO: someday milking in bioreactor/vat/milkmachine? if (!p.Dead) return p.IsColonist || p.IsPrisoner || (p.Map != null && p.Map.IsPlayerHome); } return false; } } public bool ActiveAndFull { get { return this.Active && this.fullness >= 1f; } } public override void PostExposeData() { base.PostExposeData(); Scribe_Values.Look<float>(ref this.fullness, this.SaveKey, 0f, false); } const int updateInterval = 100; public override void CompTick() { if (!parent.IsHashIntervalTick(updateInterval)) { return; } if (this.Active) { //Log.Message("CompTick " + xxx.get_pawnname(this.parent as Pawn)); var pawn = this.parent as Pawn; var t1 = rjw.Genital_Helper.get_breastsBPR(pawn); var t2 = rjw.Genital_Helper.get_PartsHediffList(pawn, t1); var basemilkgen = 0.5f; var outmilkgen = 0f; if (!t2.NullOrEmpty()) foreach ( var breasts in t2.Where(x => !x.TryGetComp<CompHediffBodyPart>().FluidType.NullOrEmpty())) { outmilkgen += breasts.Severity; } if (outmilkgen == 0) { this.fullness = 0; return; } outmilkgen += t2.Count * basemilkgen; this.BreastSizeDays = outmilkgen; float num = updateInterval / (this.GatherResourcesIntervalDays / this.BreastSizeDays * 60000f); num *= PawnUtility.BodyResourceGrowthSpeed(pawn); //Log.Message("this.fullness + num " + this.fullness + num); this.fullness = Math.Min(this.fullness + num, 1.5f); //Log.Message("this.fullness " + this.fullness); if (this.fullness >= 1.0f) { //unlikely reach here unless milking work is disabled //expand breasts if over max value if (pawn.IsHashIntervalTick(60000)) if (!t2.NullOrEmpty()) foreach (var breasts in t2) { if (breasts.Severity < 0.9f) breasts.Severity += (breasts.Severity * 0.01f); } //TODO: add milk leaking filth? //TODO: add breast pain? } } } public void Gathered(Pawn doer) { if (!this.Active) { Log.Error(doer + " gathered body resources while not Active: " + this.parent, false); } if (!Rand.Chance(StatExtension.GetStatValue(doer, StatDefOf.AnimalGatherYield, true))) { MoteMaker.ThrowText((doer.DrawPos + this.parent.DrawPos) / 2f, this.parent.Map, Translator.Translate("TextMote_ProductWasted"), 3.65f); } else { var pawn = this.parent as Pawn; var t1 = rjw.Genital_Helper.get_breastsBPR(pawn); var t2 = rjw.Genital_Helper.get_PartsHediffList(pawn, t1); //var basemilkgen = 0.5f; var outmilkgen = 0f; if (!t2.NullOrEmpty()) foreach (var breasts in t2.Where(x => !x.TryGetComp<CompHediffBodyPart>().FluidType.NullOrEmpty())) { outmilkgen += breasts.Severity; } //outmilkgen += t2.Count * basemilkgen; this.BreastSize = outmilkgen; int ii = GenMath.RoundRandom(this.ResourceAmount * this.BreastSize * this.fullness); while (ii > 0) { int num = Mathf.Clamp(ii, 1, this.ResourceDef.stackLimit); ii -= num; Thing thing = ThingMaker.MakeThing(this.ResourceDef, null); thing.stackCount = num; GenPlace.TryPlaceThing(thing, doer.Position, doer.Map, ThingPlaceMode.Near, null, null, default(Rot4)); } var health = pawn.health.hediffSet; bool isLactatingDrug = health.HasHediff(HediffDef.Named("Lactating_Drug")); bool isLactatingNatural = health.HasHediff(HediffDef.Named("Lactating_Natural")); bool isLactatingPermanent = health.HasHediff(HediffDef.Named("Lactating_Permanent")); bool isHeavyLactatingPermanent = health.HasHediff(HediffDef.Named("Heavy_Lactating_Permanent")); //expand breasts due to milking if (!t2.NullOrEmpty()) foreach (var breasts in t2) { if (breasts is Hediff_PartBaseArtifical) continue; if (isHeavyLactatingPermanent) if (breasts.Severity < 1.8f) breasts.Severity += (breasts.Severity * 0.03f); else { if (isLactatingDrug) if (breasts.Severity < 0.9f) breasts.Severity += (breasts.Severity * 0.02f); if (isLactatingNatural || isLactatingPermanent) if (breasts.Severity < 0.6f) breasts.Severity += (breasts.Severity * 0.01f); } } } this.fullness = 0f; } } }
Ed86/rjw
1.1/Source/Milk/HumanCompHasGatherableBodyResource.cs
C#
unknown
5,064
using RimWorld; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace Milk { class IngestionOutcomeDoer_GiveHediffOnce : IngestionOutcomeDoer { #pragma warning disable CS0649 public HediffDef hediff; public List<BodyPartDef> partsToAffect; #pragma warning restore CS0649 protected override void DoIngestionOutcomeSpecial(Pawn pawn, Thing ingested) { HediffGiverUtility.TryApply(pawn, hediff, partsToAffect); SendLetter(pawn, ingested); } protected void SendLetter(Pawn pawn, Thing thing) // copied from HediffGiver { if (PawnUtility.ShouldSendNotificationAbout(pawn)) { if (thing == null) { Find.LetterStack.ReceiveLetter( "LetterHediffFromRandomHediffGiverLabel".Translate(pawn.LabelShort, hediff.LabelCap, pawn.Named("PAWN")).CapitalizeFirst(), "LetterHediffFromRandomHediffGiver".Translate(pawn.LabelShort, hediff.LabelCap, pawn.Named("PAWN")).CapitalizeFirst(), LetterDefOf.NegativeEvent, pawn); } else { Find.LetterStack.ReceiveLetter( "LetterHealthComplicationsLabel".Translate(pawn.LabelShort, hediff.LabelCap, pawn.Named("PAWN")).CapitalizeFirst(), "LetterHealthComplications".Translate(pawn.LabelShort, hediff.LabelCap, thing.LabelCap, pawn.Named("PAWN")).CapitalizeFirst(), LetterDefOf.NegativeEvent, pawn); } } } } }
Ed86/rjw
1.1/Source/Milk/IngestionOutcomeDoer_GiveHediffOnce.cs
C#
unknown
1,432
using System; using RimWorld; using Verse; namespace Milk { [DefOf] public static class JobDefOfZ { public static JobDef MilkHuman; static JobDefOfZ() { DefOfHelper.EnsureInitializedInCtor(typeof(JobDefOf)); } } }
Ed86/rjw
1.1/Source/Milk/JobDefOfZ.cs
C#
unknown
234
using System; using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; namespace Milk { public abstract class JobDriver_GatherHumanBodyResources : JobDriver { private float gatherProgress; protected const TargetIndex AnimalInd = TargetIndex.A; protected abstract float WorkTotal { get; } protected abstract HumanCompHasGatherableBodyResource GetComp(Pawn animal); public override void ExposeData() { base.ExposeData(); Scribe_Values.Look<float>(ref this.gatherProgress, "gatherProgress", 0f, false); } public override bool TryMakePreToilReservations(bool errorOnFailed) { Pawn pawn = this.pawn; LocalTargetInfo target = this.job.GetTarget(TargetIndex.A); Job job = this.job; return ReservationUtility.Reserve(pawn, target, job, 1, -1, null, errorOnFailed); } protected override IEnumerable<Toil> MakeNewToils() { ToilFailConditions.FailOnDespawnedNullOrForbidden<JobDriver_GatherHumanBodyResources>(this, TargetIndex.A); yield return Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch); Toil wait = new Toil(); wait.initAction = delegate() { Pawn actor = wait.actor; Pawn pawn = (Pawn)this.job.GetTarget(TargetIndex.A).Thing; actor.pather.StopDead(); PawnUtility.ForceWait(pawn, 15000, null, true); }; wait.tickAction = delegate() { Pawn actor = wait.actor; actor.skills.Learn(SkillDefOf.Animals, 0.13f, false); this.gatherProgress += StatExtension.GetStatValue(actor, StatDefOf.AnimalGatherSpeed, true); bool flag = this.gatherProgress >= this.WorkTotal; if (flag) { this.GetComp((Pawn)((Thing)this.job.GetTarget(TargetIndex.A))).Gathered(this.pawn); actor.jobs.EndCurrentJob(JobCondition.Succeeded, true, true); } }; wait.AddFinishAction(delegate() { Pawn pawn = (Pawn)this.job.GetTarget(TargetIndex.A).Thing; bool flag = pawn != null && pawn.CurJobDef == JobDefOf.Wait_MaintainPosture; if (flag) { pawn.jobs.EndCurrentJob(JobCondition.InterruptForced, true, true); } }); ToilFailConditions.FailOnDespawnedOrNull<Toil>(wait, TargetIndex.A); ToilFailConditions.FailOnCannotTouch<Toil>(wait, TargetIndex.A, PathEndMode.Touch); wait.AddEndCondition(delegate () { if (!this.GetComp((Pawn)((Thing)this.job.GetTarget(TargetIndex.A))).ActiveAndFull) { return JobCondition.Incompletable; } return JobCondition.Ongoing; }); wait.defaultCompleteMode = ToilCompleteMode.Never; ToilEffects.WithProgressBar(wait, TargetIndex.A, () => this.gatherProgress / this.WorkTotal, false, -0.5f); wait.activeSkill = (() => SkillDefOf.Animals); yield return wait; yield break; } } }
Ed86/rjw
1.1/Source/Milk/JobDriver_GatherHumanBodyResources.cs
C#
unknown
2,710
using System; using Verse; namespace Milk { public class JobDriver_MilkHuman : JobDriver_GatherHumanBodyResources { protected override float WorkTotal { get { return 400f; } } protected override HumanCompHasGatherableBodyResource GetComp(Pawn animal) { if (animal.health.hediffSet.HasHediff(HediffDef.Named("Heavy_Lactating_Permanent"))) { return ThingCompUtility.TryGetComp<CompHyperMilkableHuman>(animal); } return ThingCompUtility.TryGetComp<CompMilkableHuman>(animal); } } }
Ed86/rjw
1.1/Source/Milk/JobDriver_MilkHuman.cs
C#
unknown
527
<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProjectGuid>{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}</ProjectGuid> <OutputType>Library</OutputType> <RootNamespace>Milk</RootNamespace> <AssemblyName>Milk</AssemblyName> <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <PlatformTarget>AnyCPU</PlatformTarget> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>..\..\Assemblies\</OutputPath> <DefineConstants>DEBUG;TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PlatformTarget>AnyCPU</PlatformTarget> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>..\..\Assemblies\</OutputPath> <DefineConstants>TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> </PropertyGroup> <ItemGroup> <Reference Include="0Harmony"> <HintPath>..\packages\Lib.Harmony.2.0.2\lib\net472\0Harmony.dll</HintPath> <Private>False</Private> </Reference> <Reference Include="Assembly-CSharp"> <HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath> <Private>False</Private> </Reference> <Reference Include="HugsLib"> <HintPath>..\..\..\..\..\..\..\workshop\content\294100\818773962\v1.1\Assemblies\HugsLib.dll</HintPath> <Private>False</Private> </Reference> <Reference Include="RJW"> <HintPath>..\..\..\..\rjw\1.1\Assemblies\RJW.dll</HintPath> <Private>False</Private> </Reference> <Reference Include="System.Runtime.InteropServices.RuntimeInformation" /> <Reference Include="UnityEngine.CoreModule"> <HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath> <Private>False</Private> </Reference> </ItemGroup> <ItemGroup> <AppDesigner Include="Properties\" /> </ItemGroup> <ItemGroup> <Compile Include="CompHyperMilkableHuman.cs" /> <Compile Include="CompMilkableHuman.cs" /> <Compile Include="CompProperties_HyperMilkableHuman.cs" /> <Compile Include="CompProperties_MilkableHuman.cs" /> <Compile Include="HarmonyPatches.cs" /> <Compile Include="HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch.cs" /> <Compile Include="HumanCompHasGatherableBodyResource.cs" /> <Compile Include="IngestionOutcomeDoer_GiveHediffOnce.cs" /> <Compile Include="JobDefOfZ.cs" /> <Compile Include="JobDriver_GatherHumanBodyResources.cs" /> <Compile Include="JobDriver_MilkHuman.cs" /> <Compile Include="MilkBase.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="WorkGiver_GatherHumanBodyResources.cs" /> <Compile Include="WorkGiver_MilkHuman.cs" /> </ItemGroup> <ItemGroup> <None Include="packages.config" /> </ItemGroup> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> </Project>
Ed86/rjw
1.1/Source/Milk/Milk.csproj
csproj
unknown
3,630
using System; using HugsLib; namespace Milk { public class MilkBase : ModBase { public override string ModIdentifier { get { return "MilkableColonists"; } } } }
Ed86/rjw
1.1/Source/Milk/MilkBase.cs
C#
unknown
187
using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; [assembly: AssemblyVersion("1.0.0.0")] [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Milk")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Milk")] [assembly: AssemblyCopyright("Copyright © 2018")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("708e95b5-2254-4dae-9baa-057d95adbcf1")] [assembly: AssemblyFileVersion("1.0.0.0")]
Ed86/rjw
1.1/Source/Milk/Properties/AssemblyInfo.cs
C#
unknown
965
using System; using System.Collections.Generic; using RimWorld; using RimWorld.Planet; using Verse; using Verse.AI; namespace Milk { public abstract class WorkGiver_GatherHumanBodyResources : WorkGiver_Scanner { protected abstract JobDef JobDef { get; } protected abstract HumanCompHasGatherableBodyResource GetComp(Pawn animal); public override IEnumerable<Thing> PotentialWorkThingsGlobal(Pawn pawn) { foreach (Pawn pawn2 in pawn.Map.mapPawns.FreeColonistsAndPrisonersSpawned) { yield return pawn2; } yield break; } public override PathEndMode PathEndMode { get { return PathEndMode.Touch; } } public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false) { Pawn pawn2 = t as Pawn; bool flag = pawn2 == null || !pawn2.RaceProps.Humanlike || pawn2.Drafted || pawn2.InAggroMentalState || CaravanFormingUtility.IsFormingCaravan(pawn2); bool result; if (flag) { result = false; } else { HumanCompHasGatherableBodyResource comp = this.GetComp(pawn2); bool flag2 = comp != null && comp.ActiveAndFull && pawn2 != pawn; if (flag2) { LocalTargetInfo localTargetInfo = pawn2; bool flag3 = ReservationUtility.CanReserve(pawn, localTargetInfo, 1, -1, null, forced); if (flag3) { return true; } } result = false; } return result; } public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false) { return new Job(this.JobDef, t); } } }
Ed86/rjw
1.1/Source/Milk/WorkGiver_GatherHumanBodyResources.cs
C#
unknown
1,508
using System; using Verse; namespace Milk { public class WorkGiver_MilkHuman : WorkGiver_GatherHumanBodyResources { protected override JobDef JobDef { get { return JobDefOfZ.MilkHuman; } } protected override HumanCompHasGatherableBodyResource GetComp(Pawn animal) { if (animal.health.hediffSet.HasHediff(HediffDef.Named("Heavy_Lactating_Permanent"))) { return ThingCompUtility.TryGetComp<CompHyperMilkableHuman>(animal); } return ThingCompUtility.TryGetComp<CompMilkableHuman>(animal); } } }
Ed86/rjw
1.1/Source/Milk/WorkGiver_MilkHuman.cs
C#
unknown
542
<?xml version="1.0" encoding="utf-8"?> <packages> <package id="Lib.Harmony" version="2.0.2" targetFramework="net472" /> </packages>
Ed86/rjw
1.1/Source/Milk/packages.config
INI
unknown
137
<?xml version="1.0" encoding="utf-8" ?> <Defs> <ThingDef ParentName="MakeableDrugBase"> <defName>Lact-X</defName> <label>lact-X</label> <description>A drug that induces lactation and also has an addictive euphoric affect.\n\nTake every 3 days for uninterrupted flow.\n\nNo lactation effect in animals.</description> <graphicData> <texPath>Things/Item/Drug/Lact-X</texPath> <graphicClass>Graphic_StackCount</graphicClass> </graphicData> <rotatable>false</rotatable> <statBases> <WorkToMake>600</WorkToMake> <MarketValue>24</MarketValue> <Mass>0.1</Mass> </statBases> <techLevel>Industrial</techLevel> <ingestible> <joyKind>Chemical</joyKind> <joy>0.40</joy> <drugCategory>Hard</drugCategory> <foodType>Processed, Fluid</foodType> <baseIngestTicks>90</baseIngestTicks> <ingestSound>Ingest_Inject</ingestSound> <ingestHoldOffsetStanding> <northDefault> <offset>(0.18,0,0)</offset> </northDefault> </ingestHoldOffsetStanding> <ingestCommandString>Inject {0}</ingestCommandString> <ingestReportString>Injecting {0}.</ingestReportString> <useEatingSpeedStat>false</useEatingSpeedStat> <chairSearchRadius>0</chairSearchRadius> <outcomeDoers> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>Lactating_Drug</hediffDef> <toleranceChemical>Lact-X</toleranceChemical> </li> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>Lact-XHigh</hediffDef> <severity>0.75</severity> <toleranceChemical>Lact-X</toleranceChemical> </li> <li Class="IngestionOutcomeDoer_OffsetNeed"> <need>Joy</need> <offset>0.4</offset> <toleranceChemical>Lact-X</toleranceChemical> </li> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>Lact-XTolerance</hediffDef> <severity>0.044</severity> <divideByBodySize>true</divideByBodySize> </li> </outcomeDoers> </ingestible> <recipeMaker> <recipeUsers> <li>DrugLab</li> </recipeUsers> </recipeMaker> <costList> <Neutroamine>2</Neutroamine> <MedicineHerbal>1</MedicineHerbal> </costList> <comps> <li Class="CompProperties_Drug"> <chemical>Lact-X</chemical> <addictiveness>0.04</addictiveness> <minToleranceToAddict>0.03</minToleranceToAddict> <existingAddictionSeverityOffset>0.20</existingAddictionSeverityOffset> <needLevelOffset>1</needLevelOffset> <isCombatEnhancingDrug>false</isCombatEnhancingDrug> <listOrder>200</listOrder> <overdoseSeverityOffset> <min>0.18</min> <max>0.35</max> </overdoseSeverityOffset> <largeOverdoseChance>0.01</largeOverdoseChance> </li> </comps> </ThingDef> <HediffDef> <defName>Lact-XHigh</defName> <hediffClass>HediffWithComps</hediffClass> <label>high on lact-X</label> <labelNoun>a lact-X high</labelNoun> <description>High on lact-x</description> <defaultLabelColor>(1,0,0.5)</defaultLabelColor> <scenarioCanAdd>true</scenarioCanAdd> <maxSeverity>1.0</maxSeverity> <isBad>false</isBad> <comps> <li Class="HediffCompProperties_SeverityPerDay"> <severityPerDay>-1</severityPerDay> </li> </comps> <stages> <li> <painFactor>0.9</painFactor> <capMods> <li> <capacity>Consciousness</capacity> <offset>-0.10</offset> </li> <li> <capacity>Manipulation</capacity> <setMax>0.5</setMax> </li> <li> <capacity>Moving</capacity> <setMax>0.5</setMax> </li> </capMods> </li> </stages> </HediffDef> <ThoughtDef> <defName>Lact-XHigh</defName> <workerClass>ThoughtWorker_Hediff</workerClass> <hediff>Lact-XHigh</hediff> <validWhileDespawned>true</validWhileDespawned> <stages> <li> <label>high on lact-x</label> <description>I feel like I can fly.</description> <baseMoodEffect>5</baseMoodEffect> </li> </stages> </ThoughtDef> <ChemicalDef> <defName>Lact-X</defName> <label>lact-X</label> <addictionHediff>Lact-XAddiction</addictionHediff> <toleranceHediff>Lact-XTolerance</toleranceHediff> <onGeneratedAddictedToleranceChance>0.8</onGeneratedAddictedToleranceChance> </ChemicalDef> <NeedDef ParentName="DrugAddictionNeedBase"> <defName>Chemical_Lact-X</defName> <needClass>Need_Chemical</needClass> <label>lact-X</label> <description>Because of a Lact-X addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms.</description> <listPriority>45</listPriority> </NeedDef> <HediffDef ParentName="DrugToleranceBase"> <defName>Lact-XTolerance</defName> <label>lact-X tolerance</label> <description>Gaining a tolerance to lact-x</description> <comps> <li Class="HediffCompProperties_SeverityPerDay"> <severityPerDay>-0.015</severityPerDay> </li> <li Class="HediffCompProperties_DrugEffectFactor"> <chemical>Lact-X</chemical> </li> </comps> <hediffGivers> <li Class="HediffGiver_RandomDrugEffect"> <hediff>ChemicalDamageModerate</hediff> <minSeverity>0.50</minSeverity> <baseMtbDays>120</baseMtbDays> <partsToAffect> <li>Stomach</li> </partsToAffect> </li> </hediffGivers> </HediffDef> <HediffDef ParentName="AddictionBase"> <defName>Lact-XAddiction</defName> <hediffClass>Hediff_Addiction</hediffClass> <label>lact-X addiction</label> <description>Addicted to Lact-X</description> <causesNeed>Chemical_Lact-X</causesNeed> <initialSeverity>1.0</initialSeverity> <maxSeverity>1.0</maxSeverity> <comps> <li Class="HediffCompProperties_SeverityPerDay"> <severityPerDay>-0.01</severityPerDay> </li> </comps> <stages> <li> </li> <li> <label>withdrawal</label> <painFactor>3</painFactor> <restFallFactorOffset>0.3</restFallFactorOffset> <hungerRateFactorOffset>0.5</hungerRateFactorOffset> <capMods> <li> <capacity>Consciousness</capacity> <offset>-0.20</offset> </li> <li> <capacity>Eating</capacity> <offset>-0.20</offset> </li> </capMods> </li> </stages> </HediffDef> <ThoughtDef> <defName>Lact-XWithdrawal</defName> <workerClass>ThoughtWorker_Hediff</workerClass> <hediff>Lact-XAddiction</hediff> <validWhileDespawned>true</validWhileDespawned> <stages> <li> <visible>false</visible> </li> <li> <label>lact-X withdrawal</label> <description>I feel heavy and cold all the time.</description> <baseMoodEffect>-15</baseMoodEffect> </li> </stages> </ThoughtDef> <ThingDef ParentName="MakeableDrugBase"> <defName>Lact-MAX</defName> <label>lact-MAX</label> <description>A drug that permanently induces lactation and also causes addiction to Lact-X.\n\nNo lactation effect in animals.</description> <graphicData> <texPath>Things/Item/Drug/Lact-MAX</texPath> <graphicClass>Graphic_StackCount</graphicClass> </graphicData> <rotatable>false</rotatable> <statBases> <WorkToMake>600</WorkToMake> <MarketValue>100</MarketValue> <Mass>0.1</Mass> </statBases> <techLevel>Industrial</techLevel> <ingestible> <joyKind>Chemical</joyKind> <joy>0.40</joy> <drugCategory>Hard</drugCategory> <foodType>Processed, Fluid</foodType> <baseIngestTicks>90</baseIngestTicks> <ingestSound>Ingest_Inject</ingestSound> <ingestHoldOffsetStanding> <northDefault> <offset>(0.18,0,0)</offset> </northDefault> </ingestHoldOffsetStanding> <ingestCommandString>Inject {0}</ingestCommandString> <ingestReportString>Injecting {0}.</ingestReportString> <useEatingSpeedStat>false</useEatingSpeedStat> <chairSearchRadius>0</chairSearchRadius> <outcomeDoers> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>Lactating_Permanent</hediffDef> <toleranceChemical>Lact-X</toleranceChemical> </li> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>Lact-XHigh</hediffDef> <severity>1</severity> <toleranceChemical>Lact-X</toleranceChemical> </li> <li Class="IngestionOutcomeDoer_OffsetNeed"> <need>Joy</need> <offset>0.4</offset> <toleranceChemical>Lact-X</toleranceChemical> </li> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>Lact-XTolerance</hediffDef> <severity>0.044</severity> <divideByBodySize>true</divideByBodySize> </li> </outcomeDoers> </ingestible> <recipeMaker> <recipeUsers> <li>DrugLab</li> </recipeUsers> </recipeMaker> <costList> <Lact-X>5</Lact-X> <Luciferium>2</Luciferium> </costList> <comps> <li Class="CompProperties_Drug"> <chemical>Lact-X</chemical> <addictiveness>1</addictiveness> <minToleranceToAddict>0.03</minToleranceToAddict> <existingAddictionSeverityOffset>1</existingAddictionSeverityOffset> <needLevelOffset>1</needLevelOffset> <isCombatEnhancingDrug>false</isCombatEnhancingDrug> <listOrder>200</listOrder> <overdoseSeverityOffset> <min>0.18</min> <max>0.35</max> </overdoseSeverityOffset> <largeOverdoseChance>0.01</largeOverdoseChance> </li> </comps> </ThingDef> <ThingDef ParentName="MakeableDrugBase"> <defName>HyperLact-MAX</defName> <label>hyper lact-MAX</label> <description>Super-charged Lact-MAX. A drug that permanently induces lactation, at a three-fold increased flow compared to other sources of lactation. Due to its potency, injecting Hyper Lact-MAX causes permanent brain damage.\n\nNo lactation effect in animals.</description> <graphicData> <texPath>Things/Item/Drug/HyperLact-MAX</texPath> <graphicClass>Graphic_StackCount</graphicClass> </graphicData> <rotatable>false</rotatable> <statBases> <WorkToMake>600</WorkToMake> <MarketValue>400</MarketValue> <Mass>0.1</Mass> </statBases> <techLevel>Industrial</techLevel> <ingestible> <joyKind>Chemical</joyKind> <joy>1.00</joy> <drugCategory>Hard</drugCategory> <foodType>Processed, Fluid</foodType> <baseIngestTicks>90</baseIngestTicks> <ingestSound>Ingest_Inject</ingestSound> <ingestHoldOffsetStanding> <northDefault> <offset>(0.18,0,0)</offset> </northDefault> </ingestHoldOffsetStanding> <ingestCommandString>Inject {0}</ingestCommandString> <ingestReportString>Injecting {0}.</ingestReportString> <useEatingSpeedStat>false</useEatingSpeedStat> <chairSearchRadius>0</chairSearchRadius> <outcomeDoers> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>Heavy_Lactating_Permanent</hediffDef> <toleranceChemical>Lact-X</toleranceChemical> </li> <li Class="Milk.IngestionOutcomeDoer_GiveHediffOnce"> <hediff>ChemicalDamageModerate</hediff> <partsToAffect> <li>Brain</li> </partsToAffect> </li> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>Lact-XHigh</hediffDef> <severity>1</severity> <toleranceChemical>Lact-X</toleranceChemical> </li> <li Class="IngestionOutcomeDoer_OffsetNeed"> <need>Joy</need> <offset>1</offset> <toleranceChemical>Lact-X</toleranceChemical> </li> <li Class="IngestionOutcomeDoer_GiveHediff"> <hediffDef>Lact-XTolerance</hediffDef> <severity>0.09</severity> <divideByBodySize>true</divideByBodySize> </li> </outcomeDoers> </ingestible> <recipeMaker> <recipeUsers> <li>DrugLab</li> </recipeUsers> </recipeMaker> <costList> <Lact-MAX>3</Lact-MAX> <Luciferium>4</Luciferium> </costList> <comps> <li Class="CompProperties_Drug"> <chemical>Lact-X</chemical> <addictiveness>1</addictiveness> <minToleranceToAddict>0.03</minToleranceToAddict> <existingAddictionSeverityOffset>1</existingAddictionSeverityOffset> <needLevelOffset>1</needLevelOffset> <isCombatEnhancingDrug>false</isCombatEnhancingDrug> <listOrder>200</listOrder> <overdoseSeverityOffset> <min>0.18</min> <max>0.35</max> </overdoseSeverityOffset> <largeOverdoseChance>0.01</largeOverdoseChance> </li> </comps> </ThingDef> </Defs>
Ed86/rjw
1.2/Defs/Drugs/Lact-X.xml
XML
unknown
11,977
<?xml version="1.0" encoding="utf-8" ?> <Defs> <HediffDef> <defName>Lactating_Drug</defName> <hediffClass>HediffWithComps</hediffClass> <description>Drugs can force creatures to produce milk even if they would not under normal conditions. Over time, the effects of those drugs will fade, and milk production will cease.</description> <defaultLabelColor>(1, 0.41, 0.81)</defaultLabelColor> <isBad>false</isBad> <label>lactating (drug)</label> <stages> <li> <hungerRateFactorOffset>0.2</hungerRateFactorOffset> <capMods> <li> <capacity>Consciousness</capacity> <offset>0.10</offset> </li> <li> <capacity>Manipulation</capacity> <setMax>0.80</setMax> </li> <li> <capacity>Moving</capacity> <setMax>0.80</setMax> </li> </capMods> </li> </stages> <comps> <li Class="HediffCompProperties_Disappears"> <disappearsAfterTicks> <min>200000</min> <max>200000</max> </disappearsAfterTicks> </li> </comps> </HediffDef> <HediffDef> <defName>Lactating_Permanent</defName> <hediffClass>HediffWithComps</hediffClass> <description>Certain kinds of drugs can force creatures to produce milk forever by altering body chemistry. Milk production will never cease without some further outside influence.</description> <defaultLabelColor>(1, 0.41, 0.81)</defaultLabelColor> <isBad>false</isBad> <label>lactating (permanent)</label> <stages> <li> <hungerRateFactorOffset>0.2</hungerRateFactorOffset> <capMods> <li> <capacity>Consciousness</capacity> <offset>0.10</offset> </li> <li> <capacity>Manipulation</capacity> <setMax>0.80</setMax> </li> <li> <capacity>Moving</capacity> <setMax>0.80</setMax> </li> </capMods> </li> </stages> </HediffDef> <HediffDef> <defName>Heavy_Lactating_Permanent</defName> <hediffClass>HediffWithComps</hediffClass> <description>Certain kinds of rare drugs can force creatures to produce large quantities of milk forever by altering body chemistry. Milk production will never cease without some further outside influence.</description> <defaultLabelColor>(1, 0.41, 0.81)</defaultLabelColor> <isBad>false</isBad> <label>lactating heavily (permanent)</label> <stages> <li> <hungerRateFactorOffset>0.5</hungerRateFactorOffset> <capMods> <li> <capacity>Consciousness</capacity> <setMax>0.50</setMax> </li> <li> <capacity>Manipulation</capacity> <setMax>0.50</setMax> </li> <li> <capacity>Moving</capacity> <setMax>0.50</setMax> </li> </capMods> </li> </stages> </HediffDef> <HediffDef> <defName>Lactating_Natural</defName> <hediffClass>HediffWithComps</hediffClass> <description>Creatures will naturally begin producing milk during and after pregnancy. Over time, milk production will cease.</description> <defaultLabelColor>(1, 0.41, 0.81)</defaultLabelColor> <isBad>false</isBad> <label>lactating (natural)</label> <stages> <li> <hungerRateFactorOffset>0.1</hungerRateFactorOffset> </li> </stages> <comps> <li Class="HediffCompProperties_Disappears"> <disappearsAfterTicks> <min>2750000</min> <max>3000000</max> </disappearsAfterTicks> </li> </comps> </HediffDef> </Defs>
Ed86/rjw
1.2/Defs/HediffsDef/Lactating.xml
XML
unknown
3,370
<?xml version="1.0" encoding="utf-8" ?> <Defs> <JobDef> <defName>MilkHuman</defName> <driverClass>Milk.JobDriver_MilkHuman</driverClass> <reportString>milking TargetA.</reportString> <allowOpportunisticPrefix>true</allowOpportunisticPrefix> </JobDef> </Defs>
Ed86/rjw
1.2/Defs/JobDefs/Jobs_Work.xml
XML
unknown
272
<?xml version="1.0" encoding="utf-8" ?> <Defs> <ThingDef ParentName="OrganicProductBase"> <defName>HumanMilk</defName> <label>human milk</label> <description>Milk from a human. Sweet, and essential for newborn life.</description> <graphicData> <texPath>Things/Item/Resource/Milk</texPath> </graphicData> <socialPropernessMatters>true</socialPropernessMatters> <statBases> <MarketValue>6.1</MarketValue> <Mass>0.045</Mass> <MaxHitPoints>60</MaxHitPoints> <Flammability>0.2</Flammability> <Nutrition>0.085</Nutrition> <FoodPoisonChanceFixedHuman>0.01</FoodPoisonChanceFixedHuman> </statBases> <comps> <li Class="CompProperties_Rottable"> <daysToRotStart>8</daysToRotStart> <rotDestroys>true</rotDestroys> </li> </comps> <ingestible> <preferability>RawTasty</preferability> <foodType>AnimalProduct, Fluid</foodType> </ingestible> <thingCategories> <li>AnimalProductRaw</li> </thingCategories> </ThingDef> <ThingDef ParentName="OrganicProductBase"> <defName>HumanoidMilk</defName> <label>humanoid milk</label> <description>Milk from a humanoid mammal. Sweet, and essential for newborn life.</description> <graphicData> <texPath>Things/Item/Resource/Milk</texPath> </graphicData> <socialPropernessMatters>true</socialPropernessMatters> <statBases> <MarketValue>6.1</MarketValue> <Mass>0.045</Mass> <MaxHitPoints>60</MaxHitPoints> <Flammability>0.2</Flammability> <Nutrition>0.085</Nutrition> <FoodPoisonChanceFixedHuman>0.01</FoodPoisonChanceFixedHuman> </statBases> <comps> <li Class="CompProperties_Rottable"> <daysToRotStart>8</daysToRotStart> <rotDestroys>true</rotDestroys> </li> </comps> <ingestible> <preferability>RawTasty</preferability> <foodType>AnimalProduct, Fluid</foodType> </ingestible> <thingCategories> <li>AnimalProductRaw</li> </thingCategories> </ThingDef> </Defs>
Ed86/rjw
1.2/Defs/ThingDefs_Items/Items_Resource_AnimalProduct.xml
XML
unknown
1,934
<?xml version="1.0" encoding="utf-8" ?> <Defs> <WorkGiverDef> <defName>MilkHumanlike</defName> <label>milk humanlike</label> <giverClass>Milk.WorkGiver_MilkHuman</giverClass> <workType>Handling</workType> <verb>milk</verb> <gerund>milking</gerund> <priorityInType>90</priorityInType> <requiredCapacities> <li>Manipulation</li> </requiredCapacities> </WorkGiverDef> </Defs>
Ed86/rjw
1.2/Defs/WorkGiverDefs/WorkGivers.xml
XML
unknown
399
<?xml version="1.0" encoding="utf-8" ?> <LanguageData> <MilkableColonists.breastGrowthDisabled>禁用乳房成长</MilkableColonists.breastGrowthDisabled> <MilkableColonists.breastGrowthDisabledDesc>默认关闭。开启以禁止乳房因为产奶或哺乳而成长变大。</MilkableColonists.breastGrowthDisabledDesc> <MilkableColonists.flatChestGivesMilk>平胸产奶</MilkableColonists.flatChestGivesMilk> <MilkableColonists.flatChestGivesMilkDesc>默认关闭(对A哪有奶?闹呢)。开启后平胸将拥有最小奶产量。</MilkableColonists.flatChestGivesMilkDesc> <MilkableColonists.ignoreReproductiveStage>Debug: 忽略生理生殖阶段</MilkableColonists.ignoreReproductiveStage> <MilkableColonists.ignoreReproductiveStageDesc>默认关闭。请仅因为部分种族的生理生殖阶段未被正确设置而启用。</MilkableColonists.ignoreReproductiveStageDesc> </LanguageData>
Ed86/rjw
1.2/Languages/ChineseSimplified/Keyed/MilkableColonists.xml
XML
unknown
907
<?xml version="1.0" encoding="utf-8" ?> <LanguageData> <MilkableColonists.breastGrowthDisabled>Disable Breast Growth</MilkableColonists.breastGrowthDisabled> <MilkableColonists.breastGrowthDisabledDesc>Default: off. Enable to prevent breasts from growing due to milk production or milking.</MilkableColonists.breastGrowthDisabledDesc> <MilkableColonists.flatChestGivesMilk>Flat chest produces milk</MilkableColonists.flatChestGivesMilk> <MilkableColonists.flatChestGivesMilkDesc>Default: off (flat chest has no room for milk production); Enable to have a minimum milk production.</MilkableColonists.flatChestGivesMilkDesc> <MilkableColonists.ignoreReproductiveStage>DEBUG: Ignore Reproductive Stage</MilkableColonists.ignoreReproductiveStage> <MilkableColonists.ignoreReproductiveStageDesc>Default: off. Only enable if you have races where reproductive stage isn't set properly.</MilkableColonists.ignoreReproductiveStageDesc> </LanguageData>
Ed86/rjw
1.2/Languages/English/Keyed/MilkableColonists.xml
XML
unknown
948
<?xml version="1.0" encoding="utf-8" ?> <Patch> <!--RJW breast hunger patch to offset (multibreast) milk production--> <Operation Class="PatchOperationSequence"> <operations> <li Class="PatchOperationTest"> <xpath>Defs/rjw.HediffDef_PartBase[@Name="NaturalPrivatePartBreast"]</xpath> </li> <!--Massive--> <li Class="PatchOperationInsert"> <xpath>Defs/rjw.HediffDef_PartBase[@Name="NaturalPrivatePartBreast"]/stages/li[8]/label</xpath> <value> <hungerRateFactorOffset>0.05</hungerRateFactorOffset> </value> </li> <!--Gargantuan--> <li Class="PatchOperationInsert"> <xpath>Defs/rjw.HediffDef_PartBase[@Name="NaturalPrivatePartBreast"]/stages/li[9]/label</xpath> <value> <hungerRateFactorOffset>0.10</hungerRateFactorOffset> </value> </li> <!--Colossal--> <li Class="PatchOperationInsert"> <xpath>Defs/rjw.HediffDef_PartBase[@Name="NaturalPrivatePartBreast"]/stages/li[10]/label</xpath> <value> <hungerRateFactorOffset>0.15</hungerRateFactorOffset> </value> </li> <!--Titanic--> <li Class="PatchOperationInsert"> <xpath>Defs/rjw.HediffDef_PartBase[@Name="NaturalPrivatePartBreast"]/stages/li[11]/label</xpath> <value> <hungerRateFactorOffset>0.25</hungerRateFactorOffset> </value> </li> </operations> </Operation> </Patch>
Ed86/rjw
1.2/Patches/BreastPatch.xml
XML
unknown
1,356
<?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationFindMod"> <mods> <li>Vanilla Cooking Expanded</li> </mods> <match Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationAdd"> <success>Always</success> <xpath>/Defs</xpath> <value> <ItemProcessor.CombinationDef> <defName>VCE_HumanoidMilkIntoCheese</defName> <building>VCE_CheesePress</building> <items> <li>HumanoidMilk</li> </items> <amount> <li>50</li> </amount> <result>VCE_HumanoidCheese</result> <yield>25</yield> <useQualityIncreasing>true</useQualityIncreasing> <awfulQualityAgeDaysThreshold>8</awfulQualityAgeDaysThreshold> <poorQualityAgeDaysThreshold>15</poorQualityAgeDaysThreshold> <normalQualityAgeDaysThreshold>25</normalQualityAgeDaysThreshold> <goodQualityAgeDaysThreshold>35</goodQualityAgeDaysThreshold> <excellentQualityAgeDaysThreshold>40</excellentQualityAgeDaysThreshold> <masterworkQualityAgeDaysThreshold>45</masterworkQualityAgeDaysThreshold> <legendaryQualityAgeDaysThreshold>75</legendaryQualityAgeDaysThreshold> </ItemProcessor.CombinationDef> </value> </li> <li Class="PatchOperationAdd"> <success>Always</success> <xpath>/Defs</xpath> <value> <ThingDef ParentName="MealBase"> <defName>VCE_HumanoidCheese</defName> <label>humanoid cheese</label> <description>Cheese made from humanoid milk</description> <graphicData> <texPath>Things/Items/Cheese/VCE_WeirdCheese</texPath> <graphicClass>Graphic_StackCount</graphicClass> </graphicData> <tradeability>Sellable</tradeability> <stackLimit>75</stackLimit> <statBases> <MarketValue>8</MarketValue> <Nutrition>0.1</Nutrition> <FoodPoisonChanceFixedHuman>0.08</FoodPoisonChanceFixedHuman> </statBases> <thingCategories> <li>VCE_Cheese</li> </thingCategories> <ingestible> <preferability>MealLavish</preferability> <ingestEffect>EatMeat</ingestEffect> <ingestSound>Meal_Eat</ingestSound> <maxNumToIngestAtOnce>5</maxNumToIngestAtOnce> </ingestible> <comps> <li Class="CompProperties_Rottable"> <daysToRotStart>80</daysToRotStart> <rotDestroys>true</rotDestroys> </li> <li> <compClass>CompQuality</compClass> </li> <li Class="VanillaCookingExpanded.CompProperties_StackByQuality" /> </comps> </ThingDef> </value> </li> <li Class="PatchOperationAdd"> <success>Always</success> <xpath>/Defs/ItemProcessor.ItemAcceptedDef[defName = "IP_CheesePressFirstItem"]/items</xpath> <value> <li>HumanoidMilk</li> </value> </li> </operations> </match> </Operation> <Operation Class="PatchOperationFindMod"> <mods> <li>VGP Garden Gourmet</li> </mods> <match Class="PatchOperationSequence"> <operations> <li Class="PatchOperationAdd"> <success>Always</success> <xpath>/Defs/RecipeDef[defName = "Makesoycheese"]/ingredients/li/filter/thingDefs</xpath> <value> <li>HumanoidMilk</li> </value> </li> <li Class="PatchOperationAdd"> <success>Always</success> <xpath>/Defs/RecipeDef[defName = "Makesoycheese"]/fixedIngredientFilter/thingDefs</xpath> <value> <li>HumanoidMilk</li> </value> </li> <li Class="PatchOperationAdd"> <success>Always</success> <xpath>/Defs/RecipeDef[defName = "MakeBulksoycheese"]/ingredients/li/filter/thingDefs</xpath> <value> <li>HumanoidMilk</li> </value> </li> <li Class="PatchOperationAdd"> <success>Always</success> <xpath>/Defs/RecipeDef[defName = "MakeBulksoycheese"]/fixedIngredientFilter/thingDefs</xpath> <value> <li>HumanoidMilk</li> </value> </li> </operations> </match> </Operation> <Operation Class="PatchOperationFindMod"> <mods> <li>RimCuisine 2 Meals and Munchies Expansion (Continued)</li> </mods> <match Class="PatchOperationSequence"> <operations> <li Class="PatchOperationAdd"> <success>Always</success> <xpath>/Defs/RecipeDef[defName = "RC2_MakeCurds"]/ingredients/li/filter/thingDefs</xpath> <value> <li>HumanoidMilk</li> </value> </li> <li Class="PatchOperationAdd"> <success>Always</success> <xpath>/Defs/RecipeDef[defName = "RC2_MakeCurds"]/fixedIngredientFilter/thingDefs</xpath> <value> <li>HumanoidMilk</li> </value> </li> <li Class="PatchOperationAdd"> <success>Always</success> <xpath>/Defs/RecipeDef[defName = "RC2_MakeCurds"]/defaultIngredientFilter/thingDefs</xpath> <value> <li>HumanoidMilk</li> </value> </li> </operations> </match> </Operation> </Patch>
Ed86/rjw
1.2/Patches/CheesePatch.xml
XML
unknown
4,912
<?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationTest"> <xpath>/Defs/ThingDef[defName="Human"]/comps</xpath> <success>Invert</success> </li> <li Class="PatchOperationAdd"> <xpath>/Defs/ThingDef[defName="Human"]</xpath> <value> <comps /> </value> </li> </operations> </Operation> <Operation Class="PatchOperationAdd"> <xpath>Defs/ThingDef[defName="Human"]/comps</xpath> <value> <li Class="Milk.CompProperties_MilkableHuman"> <milkDef>HumanoidMilk</milkDef> <milkIntervalDays>3</milkIntervalDays> <milkAmount>12</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> <li Class="Milk.CompProperties_HyperMilkableHuman"> <milkDef>HumanoidMilk</milkDef> <milkIntervalDays>1</milkIntervalDays> <milkAmount>12</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> </value> </Operation> </Patch>
Ed86/rjw
1.2/Patches/MilkPatch.xml
XML
unknown
998
<?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationTest"> <xpath>/Defs/ThingDef[defName="Human"]/comps</xpath> <success>Invert</success> </li> <li Class="PatchOperationAdd"> <xpath>/Defs/ThingDef[defName="Human"]</xpath> <value> <comps /> </value> </li> </operations> </Operation> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationTest"> <xpath>/Defs/AlienRace.ThingDef_AlienRace[ defName="Alien_Callistan" or defName="OG_Alien_Tau" or defName="OG_Alien_Kroot" or defName="OG_Alien_Vespid" or defName="O21_Alien_ElfBase" or defName="Alien_Zhthyhl" or defName="Alien_Gor" or defName="Alien_Ungor" or defName="Alien_Bullgor" or defName="Lliscean" or defName="Alien_Astoriel" or defName="Fantasy_Goblin" or defName="LotRD_DwarfStandardRace" or defName="LotRE_ElfStandardRace" or defName="LotRH_HobbitStandardRace" or defName="Alien_Orassan" or defName="Alien_OrassanHumanHybrid" or defName="RGK_Race_Ratty" or defName="Ratkin" or defName="Alien_Twilek" or defName="Alien_Zabrak" or defName="Avali" or defName="Alien_Argonian" or defName="Naga" or defName="Alien_Asari_Base" or defName="Alien_Ork" or defName="Alien_Eldar" or defName="Alien_Tau" or defName="Alien_Kroot" or defName="Alien_Vespid" or defName="Alien_Terran" or defName="Alien_Sororitas" or defName="Alien_Salamander" or defName="Alien_Astartes" or defName="Alien_Guevesa" or defName="Alien_Krieg" or defName="Alien_Valhallan" or defName="Alien_Ferrex" or defName="Alien_Xenn" or defName="Alien_Leeani" or defName="Alien_Fennex" or defName="Alien_Frijjid" or defName="Alien_Gnoll" or defName="Alien_Drow_Otto" or defName="Alien_Mantodean" or defName="Android1Tier" or defName="Android2Tier" or defName="Android3Tier" or defName="Android4Tier" or defName="Android5Tier" or defName="Alien_Crystalloid" or defName="Arachne" or defName="Alien_Wolvx" or defName="AFerian" or defName="Alien_Cutebold" or defName="Pawnbold_bold" or defName="Alien_Orc" or defName="DesignerMatesXH" or defName="ScaleManXH" or defName="SoldiermorphXH" or defName="WolfManXH" or defName="Dragon_Kilhn" or defName="Alien_Cassowary" or defName="Alien_Chicken" or defName="Alien_Dodo" or defName="Alien_Owl" or defName="Alien_Parrot" or defName="Alien_Penguin" or defName="Alien_Vulture" or defName="DRNTF_Race" or defName="Alien_ElderThing_Race_Standard" or defName="StarWarsRaces_Twilek" or defName="StarWarsRaces_Wookie" or defName="StarWarsRaces_Ewok" or defName="StarWarsRaces_Rodian" or defName="StarWarsRaces_Togruta" or defName="Apini" or defName="Azuri" or defName="AlienQuarian" or defName="Alien_Yabil" or defName="Alien_Equium" or defName="BearMan" or defName="CamelMan" or defName="WolfMan" or defName="ElephantMan" or defName="ElkMan" or defName="FoxMan" or defName="GazelleMan" or defName="LynxMan" or defName="PigMan" or defName="RaccoonMan" or defName="WoW_BloodElf" or defName="WoW_Forsaken" or defName="WoW_HighElf" or defName="WoW_Human" or defName="WoW_NightElf" or defName="WoW_Orc" or defName="WoW_Troll" or defName="KIJIN_Race" or defName="Kurin_Race" or defName="Alien_Daemonette" or defName="Alien_Slaaneshi" or defName="Alien_SlaaPrince" or defName="Alien_Dryad" or defName="Alien_Skaven" or defName="Alien_HornedSkaven" or defName="Alien_SkavenStorm" or defName="Alien_Hisa" or defName="Alien_Kija" or defName="RRY_Alien_Yautja" or defName="Thrumbo_Race" or defName="Avian" or defName="BlueMagmaRace" or defName="MagmaRace" or defName="MGDragon_Race"]/comps</xpath> <success>Invert</success> </li> <li Class="PatchOperationAdd"> <xpath>/Defs/AlienRace.ThingDef_AlienRace[ defName="Alien_Callistan" or defName="OG_Alien_Tau" or defName="OG_Alien_Kroot" or defName="OG_Alien_Vespid" or defName="O21_Alien_ElfBase" or defName="Alien_Zhthyhl" or defName="Alien_Gor" or defName="Alien_Ungor" or defName="Alien_Bullgor" or defName="Lliscean" or defName="Alien_Astoriel" or defName="Fantasy_Goblin" or defName="LotRD_DwarfStandardRace" or defName="LotRE_ElfStandardRace" or defName="LotRH_HobbitStandardRace" or defName="Alien_Orassan" or defName="Alien_OrassanHumanHybrid" or defName="RGK_Race_Ratty" or defName="Ratkin" or defName="Alien_Twilek" or defName="Alien_Zabrak" or defName="Avali" or defName="Alien_Argonian" or defName="Naga" or defName="Alien_Asari_Base" or defName="Alien_Ork" or defName="Alien_Eldar" or defName="Alien_Tau" or defName="Alien_Kroot" or defName="Alien_Vespid" or defName="Alien_Terran" or defName="Alien_Sororitas" or defName="Alien_Salamander" or defName="Alien_Astartes" or defName="Alien_Guevesa" or defName="Alien_Krieg" or defName="Alien_Valhallan" or defName="Alien_Ferrex" or defName="Alien_Xenn" or defName="Alien_Leeani" or defName="Alien_Fennex" or defName="Alien_Frijjid" or defName="Alien_Gnoll" or defName="Alien_Drow_Otto" or defName="Alien_Mantodean" or defName="Android1Tier" or defName="Android2Tier" or defName="Android3Tier" or defName="Android4Tier" or defName="Android5Tier" or defName="Alien_Crystalloid" or defName="Arachne" or defName="Alien_Wolvx" or defName="AFerian" or defName="Alien_Cutebold" or defName="Pawnbold_bold" or defName="Alien_Orc" or defName="DesignerMatesXH" or defName="ScaleManXH" or defName="SoldiermorphXH" or defName="WolfManXH" or defName="Dragon_Kilhn" or defName="Alien_Cassowary" or defName="Alien_Chicken" or defName="Alien_Dodo" or defName="Alien_Owl" or defName="Alien_Parrot" or defName="Alien_Penguin" or defName="Alien_Vulture" or defName="DRNTF_Race" or defName="Alien_ElderThing_Race_Standard" or defName="StarWarsRaces_Twilek" or defName="StarWarsRaces_Wookie" or defName="StarWarsRaces_Ewok" or defName="StarWarsRaces_Rodian" or defName="StarWarsRaces_Togruta" or defName="Apini" or defName="Azuri" or defName="AlienQuarian" or defName="Alien_Yabil" or defName="Alien_Equium" or defName="BearMan" or defName="CamelMan" or defName="WolfMan" or defName="ElephantMan" or defName="ElkMan" or defName="FoxMan" or defName="GazelleMan" or defName="LynxMan" or defName="PigMan" or defName="RaccoonMan" or defName="WoW_BloodElf" or defName="WoW_Forsaken" or defName="WoW_HighElf" or defName="WoW_Human" or defName="WoW_NightElf" or defName="WoW_Orc" or defName="WoW_Troll" or defName="KIJIN_Race" or defName="Kurin_Race" or defName="Alien_Daemonette" or defName="Alien_Slaaneshi" or defName="Alien_SlaaPrince" or defName="Alien_Dryad" or defName="Alien_Skaven" or defName="Alien_HornedSkaven" or defName="Alien_SkavenStorm" or defName="Alien_Hisa" or defName="Alien_Kija" or defName="RRY_Alien_Yautja" or defName="Thrumbo_Race" or defName="Avian" or defName="BlueMagmaRace" or defName="MagmaRace" or defName="MGDragon_Race"]</xpath> <value> <comps /> </value> </li> </operations> </Operation> <Operation Class="PatchOperationAdd"> <xpath>Defs/ThingDef[defName="Human"]/comps</xpath> <value> <li Class="Milk.CompProperties_MilkableHuman"> <milkDef>HumanoidMilk</milkDef> <milkIntervalDays>3</milkIntervalDays> <milkAmount>12</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> <li Class="Milk.CompProperties_HyperMilkableHuman"> <milkDef>HumanoidMilk</milkDef> <milkIntervalDays>1</milkIntervalDays> <milkAmount>12</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> </value> </Operation> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationTest"> <xpath>Defs/AlienRace.ThingDef_AlienRace/comps</xpath> </li> <li Class="PatchOperationAdd"> <xpath>Defs/AlienRace.ThingDef_AlienRace[ defName="Alien_Callistan" or defName="OG_Alien_Tau" or defName="O21_Alien_ElfBase" or defName="Alien_Zhthyhl" or defName="Alien_Gor" or defName="Alien_Ungor" or defName="Alien_Bullgor" or defName="Lliscean" or defName="Alien_Astoriel" or defName="Fantasy_Goblin" or defName="LotRE_ElfStandardRace" or defName="LotRH_HobbitStandardRace" or defName="Alien_Orassan" or defName="Alien_OrassanHumanHybrid" or defName="RGK_Race_Ratty" or defName="Ratkin" or defName="Alien_Twilek" or defName="Alien_Zabrak" or defName="Alien_Asari_Base" or defName="Alien_Ork" or defName="Alien_Eldar" or defName="Alien_Tau" or defName="Alien_Kroot" or defName="Alien_Vespid" or defName="Alien_Terran" or defName="Alien_Sororitas" or defName="Alien_Salamander" or defName="Alien_Astartes" or defName="Alien_Guevesa" or defName="Alien_Krieg" or defName="Alien_Valhallan" or defName="Alien_Ferrex" or defName="Alien_Xenn" or defName="Alien_Leeani" or defName="Alien_Fennex" or defName="Alien_Frijjid" or defName="Alien_Gnoll" or defName="Alien_Drow_Otto" or defName="Arachne" or defName="Alien_Wolvx" or defName="AFerian" or defName="Alien_Orc" or defName="DesignerMatesXH" or defName="ScaleManXH" or defName="SoldiermorphXH" or defName="WolfManXH" or defName="Dragon_Kilhn" or defName="DRNTF_Race" or defName="StarWarsRaces_Twilek" or defName="StarWarsRaces_Wookie" or defName="StarWarsRaces_Ewok" or defName="StarWarsRaces_Rodian" or defName="StarWarsRaces_Togruta" or defName="AlienQuarian" or defName="Alien_Yabil" or defName="Alien_Equium" or defName="BearMan" or defName="CamelMan" or defName="WolfMan" or defName="ElephantMan" or defName="ElkMan" or defName="FoxMan" or defName="GazelleMan" or defName="LynxMan" or defName="PigMan" or defName="RaccoonMan" or defName="WoW_BloodElf" or defName="WoW_Forsaken" or defName="WoW_HighElf" or defName="WoW_Human" or defName="WoW_NightElf" or defName="WoW_Orc" or defName="WoW_Troll" or defName="KIJIN_Race" or defName="Kurin_Race" or defName="Alien_Daemonette" or defName="Alien_Slaaneshi" or defName="Alien_SlaaPrince" or defName="Alien_Dryad" or defName="Alien_Skaven" or defName="Alien_HornedSkaven" or defName="Alien_SkavenStorm" or defName="Alien_Hisa" or defName="Alien_Kija" or defName="RRY_Alien_Yautja" or defName="Thrumbo_Race" or defName="Avian" or defName="BlueMagmaRace" or defName="MagmaRace" or defName="MGDragon_Race"]/comps</xpath> <value> <li Class="Milk.CompProperties_MilkableHuman"> <milkDef>HumanoidMilk</milkDef> <milkIntervalDays>3</milkIntervalDays> <milkAmount>12</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> <li Class="Milk.CompProperties_HyperMilkableHuman"> <milkDef>HumanoidMilk</milkDef> <milkIntervalDays>1</milkIntervalDays> <milkAmount>12</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> </value> </li> </operations> </Operation> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationTest"> <xpath>Defs/AlienRace.ThingDef_AlienRace[ defName="Alien_Mantodean" or defName="Alien_Vespid" or defName="OG_Alien_Vespid"]/comps</xpath> </li> <li Class="PatchOperationAdd"> <xpath>Defs/AlienRace.ThingDef_AlienRace[ defName="Alien_Mantodean" or defName="Alien_Vespid" or defName="OG_Alien_Vespid"]/comps</xpath> <value> <li Class="Milk.CompProperties_MilkableHuman"> <milkDef>InsectJelly</milkDef> <milkIntervalDays>3</milkIntervalDays> <milkAmount>12</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> <li Class="Milk.CompProperties_HyperMilkableHuman"> <milkDef>InsectJelly</milkDef> <milkIntervalDays>1</milkIntervalDays> <milkAmount>12</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> </value> </li> </operations> </Operation> <Operation Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationTest"> <xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Apini" or defName="Azuri"]/comps</xpath> </li> <li Class="PatchOperationAdd"> <xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Apini" or defName="Azuri"]/comps</xpath> <value> <li Class="Milk.CompProperties_MilkableHuman"> <milkDef>ApiniHoney</milkDef> <milkIntervalDays>3</milkIntervalDays> <milkAmount>1</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> <li Class="Milk.CompProperties_HyperMilkableHuman"> <milkDef>ApiniHoney</milkDef> <milkIntervalDays>1</milkIntervalDays> <milkAmount>1</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> </value> </li> </operations> </Operation> <Operation Class="PatchOperationFindMod"> <mods> <li>Adeptus Mechanicus: Xenobiologis (Playable Eldar)</li> </mods> <match Class="PatchOperationSequence"> <operations> <li Class="PatchOperationConditional"> <xpath>Defs/AlienRace.ThingDef_AlienRace[@Name="OG_Eldar_Race"]/comps</xpath> <success>Always</success> <nomatch Class="PatchOperationAdd"> <xpath>Defs/AlienRace.ThingDef_AlienRace[@Name="OG_Eldar_Race"]</xpath> <value> <comps /> </value> </nomatch> </li> <li Class="PatchOperationAdd"> <xpath>Defs/AlienRace.ThingDef_AlienRace[@Name="OG_Eldar_Race"]/comps</xpath> <value> <li Class="Milk.CompProperties_MilkableHuman"> <milkDef>HumanoidMilk</milkDef> <milkIntervalDays>3</milkIntervalDays> <milkAmount>1</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> <li Class="Milk.CompProperties_HyperMilkableHuman"> <milkDef>HumanoidMilk</milkDef> <milkIntervalDays>1</milkIntervalDays> <milkAmount>1</milkAmount> <milkFemaleOnly>false</milkFemaleOnly> </li> </value> </li> </operations> </match> </Operation> </Patch>
Ed86/rjw
1.2/Patches/MilkPatch.xml.bak
bak
unknown
16,095
 Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 15 VisualStudioVersion = 15.0.26228.4 MinimumVisualStudioVersion = 10.0.40219.1 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Milk", "Milk\Milk.csproj", "{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU Release|Any CPU = Release|Any CPU EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Debug|Any CPU.Build.0 = Debug|Any CPU {3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Release|Any CPU.ActiveCfg = Release|Any CPU {3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal
Ed86/rjw
1.2/Source/Milk.sln
sln
unknown
957
using System; using Verse; using rjw; namespace Milk { public class CompHyperMilkableHuman : HumanCompHasGatherableBodyResource { protected override float GatherResourcesIntervalDays { get { return this.Props.milkIntervalDays; } } protected override float ResourceAmount { get { return this.Props.milkAmount; } } protected override ThingDef ResourceDef { get { return this.Props.milkDef; } } protected override string SaveKey { get { return "milkFullness"; } } public CompProperties_HyperMilkableHuman Props { get { return (CompProperties_HyperMilkableHuman)this.props; } } protected override bool Active { get { if (!base.Active) { return false; } Pawn pawn = this.parent as Pawn; if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Heavy_Lactating_Permanent"))) { if (pawn.IsHashIntervalTick(120)) { if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Lactating_Natural"))) { pawn.health.RemoveHediff(pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Lactating_Natural"))); } if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Lactating_Drug"))) { pawn.health.RemoveHediff(pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Lactating_Drug"))); } if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Lactating_Permanent"))) { pawn.health.RemoveHediff(pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Lactating_Permanent"))); } } } else return false; return (!this.Props.milkFemaleOnly || pawn.gender == Gender.Female) && (MilkBase.ignoreReproductiveStage || pawn.ageTracker.CurLifeStage.reproductive) && pawn.RaceProps.Humanlike; } } public override string CompInspectStringExtra() { if (!this.Active) return null; return Translator.Translate("MilkFullness") + ": " + GenText.ToStringPercent(base.Fullness); } } }
Ed86/rjw
1.2/Source/Milk/CompHyperMilkableHuman.cs
C#
unknown
2,033
using System; using Verse; using rjw; namespace Milk { public class CompMilkableHuman : HumanCompHasGatherableBodyResource { protected override float GatherResourcesIntervalDays { get { return this.Props.milkIntervalDays; } } protected override float ResourceAmount { get { return this.Props.milkAmount; } } protected override ThingDef ResourceDef { get { return this.Props.milkDef; } } protected override string SaveKey { get { return "milkFullness"; } } public CompProperties_MilkableHuman Props { get { return (CompProperties_MilkableHuman)this.props; } } protected override bool Active { get { if (!base.Active) { return false; } Pawn pawn = this.parent as Pawn; if (pawn == null) { Log.Warning("[Milk] comp.parent is null"); return false; } var health = pawn.health.hediffSet; BodyPartRecord bpr = pawn.RaceProps.body.AllParts.Find(item => item.def == xxx.breastsDef); if (health.GetPartHealth(bpr) == 0) { if (pawn.IsHashIntervalTick(120)) { if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Lactating_Natural"))) { pawn.health.RemoveHediff(pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Lactating_Natural"))); } if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Lactating_Drug"))) { pawn.health.RemoveHediff(pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Lactating_Drug"))); } if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Lactating_Permanent"))) { pawn.health.RemoveHediff(pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Lactating_Permanent"))); } if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Heavy_Lactating_Permanent"))) { pawn.health.RemoveHediff(pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Heavy_Lactating_Permanent"))); } } //Log.Warning("[Milk] comp chest health is 0"); return false; } bool isHeavyLactatingPermanent = health.HasHediff(HediffDef.Named("Heavy_Lactating_Permanent")); if (isHeavyLactatingPermanent) return false; bool isLactatingDrug = health.HasHediff(HediffDef.Named("Lactating_Drug")); bool isLactatingNatural = health.HasHediff(HediffDef.Named("Lactating_Natural")); bool isLactatingPermanent = health.HasHediff(HediffDef.Named("Lactating_Permanent")); Func<Hediff> humanPregnancy = () => health.GetFirstHediffOfDef(DefDatabase<HediffDef>.GetNamedSilentFail("HumanPregnancy"));// cnp? Func<bool> isMilkableMuffalo = () => health.HasHediff(DefDatabase<HediffDef>.GetNamedSilentFail("GR_MuffaloMammaries")); bool shouldLactateNaturally = !isLactatingPermanent && !isLactatingNatural && ((humanPregnancy()?.Visible ?? false) || rjw.PawnExtensions.IsVisiblyPregnant(pawn) || isMilkableMuffalo()); if (shouldLactateNaturally) { pawn.health.AddHediff(HediffDef.Named("Lactating_Natural"), null, null, null); } if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Lactating_Permanent"))) { if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Lactating_Natural"))) { pawn.health.RemoveHediff(pawn.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("Lactating_Natural"))); } } return ((!this.Props.milkFemaleOnly || pawn.gender == Gender.Female) && (MilkBase.ignoreReproductiveStage || pawn.ageTracker.CurLifeStage.reproductive) && pawn.RaceProps.Humanlike && (isLactatingDrug || isLactatingPermanent || isLactatingNatural)); } } public override string CompInspectStringExtra() { if (!this.Active) return null; return Translator.Translate("MilkFullness") + ": " + GenText.ToStringPercent(base.Fullness); } } }
Ed86/rjw
1.2/Source/Milk/CompMilkableHuman.cs
C#
unknown
3,867
using System; using Verse; namespace Milk { public class CompProperties_HyperMilkableHuman : CompProperties { public float milkIntervalDays = 1f; public float milkAmount = 1f; public ThingDef milkDef; public bool milkFemaleOnly = true; public CompProperties_HyperMilkableHuman() { this.compClass = typeof(CompHyperMilkableHuman); } } }
Ed86/rjw
1.2/Source/Milk/CompProperties_HyperMilkableHuman.cs
C#
unknown
364
using System; using Verse; namespace Milk { public class CompProperties_MilkableHuman : CompProperties { public float milkIntervalDays = 1f; public float milkAmount = 1f; public ThingDef milkDef; public bool milkFemaleOnly = true; public CompProperties_MilkableHuman() { this.compClass = typeof(CompMilkableHuman); } } }
Ed86/rjw
1.2/Source/Milk/CompProperties_MilkableHuman.cs
C#
unknown
349
using System; using HarmonyLib; using Verse; namespace Milk { [StaticConstructorOnStartup] internal static class HarmonyPatches { static HarmonyPatches() { new Harmony("rimworld.Ziehn.MilkableColonists"); Harmony.DEBUG = false; } } }
Ed86/rjw
1.2/Source/Milk/HarmonyPatches.cs
C#
unknown
254
using System; using HarmonyLib; using RimWorld; using Verse; using Verse.AI; namespace Milk { [HarmonyPatch(typeof(HaulAIUtility), "PawnCanAutomaticallyHaulFast")] public static class HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch { [HarmonyPostfix] public static void isMilk(ref Pawn p, ref Thing t, ref bool forced, ref bool __result) { LocalTargetInfo localTargetInfo = t; bool canReserve = ReservationUtility.CanReserve(p, localTargetInfo, 1, -1, null, forced) && ReachabilityUtility.CanReach(p, t, PathEndMode.ClosestTouch, DangerUtility.NormalMaxDanger(p), false, 0) && !FireUtility.IsBurning(t) && (t.def == ThingDef.Named("Milk") || t.def == ThingDef.Named("HumanoidMilk") || t.def == ThingDef.Named("EggChickenUnfertilized")); if (canReserve) { __result = canReserve; } } } }
Ed86/rjw
1.2/Source/Milk/HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch.cs
C#
unknown
834
using System; using System.Linq; using RimWorld; using rjw; using UnityEngine; using Verse; namespace Milk { public abstract class HumanCompHasGatherableBodyResource : ThingComp { protected abstract float GatherResourcesIntervalDays { get; } protected abstract float ResourceAmount { get; } protected abstract ThingDef ResourceDef { get; } protected abstract string SaveKey { get; } public float BreastSize = 1f; public float BreastSizeDays = 1f; protected float fullness; public float Fullness { get { return this.fullness; } } protected virtual bool Active { get { if (this.parent is Pawn) { var p = this.parent as Pawn; if (!p.InContainerEnclosed) //TODO: someday milking in bioreactor/vat/milkmachine? if (!p.Dead) return p.IsColonist || p.IsPrisoner || (p.Map != null && p.Map.IsPlayerHome); } return false; } } public bool ActiveAndFull { get { return this.Active && this.fullness >= 1f; } } public override void PostExposeData() { base.PostExposeData(); Scribe_Values.Look<float>(ref this.fullness, this.SaveKey, 0f, false); } const int updateInterval = 100; public override void CompTick() { if (!parent.IsHashIntervalTick(updateInterval)) { return; } if (this.Active) { //Log.Message("CompTick " + xxx.get_pawnname(this.parent as Pawn)); var pawn = this.parent as Pawn; var t1 = rjw.Genital_Helper.get_breastsBPR(pawn); var t2 = rjw.Genital_Helper.get_PartsHediffList(pawn, t1); var basemilkgen = 0.5f; var outmilkgen = 0f; if (!t2.NullOrEmpty()) foreach ( var breasts in t2.Where(x => !x.TryGetComp<CompHediffBodyPart>().FluidType.NullOrEmpty())) { if (MilkBase.flatChestGivesMilk) { outmilkgen += Math.Max(0.1f, breasts.Severity); } else { outmilkgen += breasts.Severity; } } if (outmilkgen == 0) { this.fullness = 0; return; } outmilkgen += t2.Count * basemilkgen; this.BreastSizeDays = outmilkgen; float num = updateInterval / (this.GatherResourcesIntervalDays * 60000f); num *= PawnUtility.BodyResourceGrowthSpeed(pawn); //Log.Message("this.fullness + num " + this.fullness + num); this.fullness = Math.Min(this.fullness + num, 1.5f); //Log.Message("this.fullness " + this.fullness); if (!MilkBase.breastGrowthDisabled) { if (this.fullness >= 1.0f) { //unlikely reach here unless milking work is disabled //expand breasts if over max value if (pawn.IsHashIntervalTick(60000)) if (!t2.NullOrEmpty()) foreach (var breasts in t2) { if (breasts.Severity < 0.9f) breasts.Severity += (breasts.Severity * 0.01f); } //TODO: add milk leaking filth? //TODO: add breast pain? } } } } public void Gathered(Pawn doer) { if (!this.Active) { Log.Error(doer + " gathered body resources while not Active: " + this.parent, false); } if (!Rand.Chance(StatExtension.GetStatValue(doer, StatDefOf.AnimalGatherYield, true))) { MoteMaker.ThrowText((doer.DrawPos + this.parent.DrawPos) / 2f, this.parent.Map, Translator.Translate("TextMote_ProductWasted"), 3.65f); } else { var pawn = this.parent as Pawn; var t1 = rjw.Genital_Helper.get_breastsBPR(pawn); var t2 = rjw.Genital_Helper.get_PartsHediffList(pawn, t1); //var basemilkgen = 0.5f; var outmilkgen = 0f; if (!t2.NullOrEmpty()) foreach (var breasts in t2.Where(x => !x.TryGetComp<CompHediffBodyPart>().FluidType.NullOrEmpty())) { if (MilkBase.flatChestGivesMilk) { outmilkgen += Math.Max(0.1f, breasts.Severity); } else { outmilkgen += breasts.Severity; } } //outmilkgen += t2.Count * basemilkgen; this.BreastSize = outmilkgen; int ii = GenMath.RoundRandom(this.ResourceAmount * this.BreastSize * this.fullness); while (ii > 0) { int num = Mathf.Clamp(ii, 1, this.ResourceDef.stackLimit); ii -= num; Thing thing = ThingMaker.MakeThing(this.ResourceDef, null); thing.stackCount = num; GenPlace.TryPlaceThing(thing, doer.Position, doer.Map, ThingPlaceMode.Near, null, null, default(Rot4)); } if (!MilkBase.breastGrowthDisabled) { var health = pawn.health.hediffSet; bool isLactatingDrug = health.HasHediff(HediffDef.Named("Lactating_Drug")); bool isLactatingNatural = health.HasHediff(HediffDef.Named("Lactating_Natural")); bool isLactatingPermanent = health.HasHediff(HediffDef.Named("Lactating_Permanent")); bool isHeavyLactatingPermanent = health.HasHediff(HediffDef.Named("Heavy_Lactating_Permanent")); //expand breasts due to milking if (!t2.NullOrEmpty()) foreach (var breasts in t2) { if (breasts is Hediff_PartBaseArtifical) continue; if (isHeavyLactatingPermanent) if (breasts.Severity < 1.2f) breasts.Severity += (breasts.Severity * 0.03f); else { if (isLactatingDrug) if (breasts.Severity < 0.9f) breasts.Severity += (breasts.Severity * 0.02f); if (isLactatingNatural || isLactatingPermanent) if (breasts.Severity < 0.6f) breasts.Severity += (breasts.Severity * 0.01f); } } } } this.fullness = 0f; } } }
Ed86/rjw
1.2/Source/Milk/HumanCompHasGatherableBodyResource.cs
C#
unknown
5,459
using RimWorld; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace Milk { class IngestionOutcomeDoer_GiveHediffOnce : IngestionOutcomeDoer { #pragma warning disable CS0649 public HediffDef hediff; public List<BodyPartDef> partsToAffect; #pragma warning restore CS0649 protected override void DoIngestionOutcomeSpecial(Pawn pawn, Thing ingested) { HediffGiverUtility.TryApply(pawn, hediff, partsToAffect); SendLetter(pawn, ingested); } protected void SendLetter(Pawn pawn, Thing thing) // copied from HediffGiver { if (PawnUtility.ShouldSendNotificationAbout(pawn)) { if (thing == null) { Find.LetterStack.ReceiveLetter( "LetterHediffFromRandomHediffGiverLabel".Translate(pawn.LabelShort, hediff.LabelCap, pawn.Named("PAWN")).CapitalizeFirst(), "LetterHediffFromRandomHediffGiver".Translate(pawn.LabelShort, hediff.LabelCap, pawn.Named("PAWN")).CapitalizeFirst(), LetterDefOf.NegativeEvent, pawn); } else { Find.LetterStack.ReceiveLetter( "LetterHealthComplicationsLabel".Translate(pawn.LabelShort, hediff.LabelCap, pawn.Named("PAWN")).CapitalizeFirst(), "LetterHealthComplications".Translate(pawn.LabelShort, hediff.LabelCap, thing.LabelCap, pawn.Named("PAWN")).CapitalizeFirst(), LetterDefOf.NegativeEvent, pawn); } } } } }
Ed86/rjw
1.2/Source/Milk/IngestionOutcomeDoer_GiveHediffOnce.cs
C#
unknown
1,432
using System; using RimWorld; using Verse; namespace Milk { [DefOf] public static class JobDefOfZ { public static JobDef MilkHuman; static JobDefOfZ() { DefOfHelper.EnsureInitializedInCtor(typeof(JobDefOf)); } } }
Ed86/rjw
1.2/Source/Milk/JobDefOfZ.cs
C#
unknown
234
using System; using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; namespace Milk { public abstract class JobDriver_GatherHumanBodyResources : JobDriver { private float gatherProgress; protected const TargetIndex AnimalInd = TargetIndex.A; protected abstract float WorkTotal { get; } protected abstract HumanCompHasGatherableBodyResource GetComp(Pawn animal); public override void ExposeData() { base.ExposeData(); Scribe_Values.Look<float>(ref this.gatherProgress, "gatherProgress", 0f, false); } public override bool TryMakePreToilReservations(bool errorOnFailed) { Pawn pawn = this.pawn; LocalTargetInfo target = this.job.GetTarget(TargetIndex.A); Job job = this.job; return ReservationUtility.Reserve(pawn, target, job, 1, -1, null, errorOnFailed); } protected override IEnumerable<Toil> MakeNewToils() { ToilFailConditions.FailOnDespawnedNullOrForbidden<JobDriver_GatherHumanBodyResources>(this, TargetIndex.A); yield return Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch); Toil wait = new Toil(); wait.initAction = delegate() { Pawn actor = wait.actor; Pawn pawn = (Pawn)this.job.GetTarget(TargetIndex.A).Thing; actor.pather.StopDead(); PawnUtility.ForceWait(pawn, 15000, null, true); }; wait.tickAction = delegate() { Pawn actor = wait.actor; actor.skills.Learn(SkillDefOf.Animals, 0.13f, false); this.gatherProgress += StatExtension.GetStatValue(actor, StatDefOf.AnimalGatherSpeed, true); bool flag = this.gatherProgress >= this.WorkTotal; if (flag) { this.GetComp((Pawn)((Thing)this.job.GetTarget(TargetIndex.A))).Gathered(this.pawn); actor.jobs.EndCurrentJob(JobCondition.Succeeded, true, true); } }; wait.AddFinishAction(delegate() { Pawn pawn = (Pawn)this.job.GetTarget(TargetIndex.A).Thing; bool flag = pawn != null && pawn.CurJobDef == JobDefOf.Wait_MaintainPosture; if (flag) { pawn.jobs.EndCurrentJob(JobCondition.InterruptForced, true, true); } }); ToilFailConditions.FailOnDespawnedOrNull<Toil>(wait, TargetIndex.A); ToilFailConditions.FailOnCannotTouch<Toil>(wait, TargetIndex.A, PathEndMode.Touch); wait.AddEndCondition(delegate () { if (!this.GetComp((Pawn)((Thing)this.job.GetTarget(TargetIndex.A))).ActiveAndFull) { return JobCondition.Incompletable; } return JobCondition.Ongoing; }); wait.defaultCompleteMode = ToilCompleteMode.Never; ToilEffects.WithProgressBar(wait, TargetIndex.A, () => this.gatherProgress / this.WorkTotal, false, -0.5f); wait.activeSkill = (() => SkillDefOf.Animals); yield return wait; yield break; } } }
Ed86/rjw
1.2/Source/Milk/JobDriver_GatherHumanBodyResources.cs
C#
unknown
2,710
using System; using Verse; namespace Milk { public class JobDriver_MilkHuman : JobDriver_GatherHumanBodyResources { protected override float WorkTotal { get { return 400f; } } protected override HumanCompHasGatherableBodyResource GetComp(Pawn animal) { if (animal.health.hediffSet.HasHediff(HediffDef.Named("Heavy_Lactating_Permanent"))) { return ThingCompUtility.TryGetComp<CompHyperMilkableHuman>(animal); } return ThingCompUtility.TryGetComp<CompMilkableHuman>(animal); } } }
Ed86/rjw
1.2/Source/Milk/JobDriver_MilkHuman.cs
C#
unknown
527
<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProjectGuid>{3FC2D442-19B8-4CF9-9D35-CD13B6AC7B28}</ProjectGuid> <OutputType>Library</OutputType> <RootNamespace>Milk</RootNamespace> <AssemblyName>Milk</AssemblyName> <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <PlatformTarget>AnyCPU</PlatformTarget> <DebugSymbols>true</DebugSymbols> <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>..\..\Assemblies\</OutputPath> <DefineConstants>DEBUG;TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PlatformTarget>AnyCPU</PlatformTarget> <DebugType>pdbonly</DebugType> <Optimize>true</Optimize> <OutputPath>..\..\Assemblies\</OutputPath> <DefineConstants>TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> </PropertyGroup> <ItemGroup> <Reference Include="0Harmony"> <HintPath>..\packages\Lib.Harmony.2.0.2\lib\net472\0Harmony.dll</HintPath> <Private>False</Private> </Reference> <Reference Include="Assembly-CSharp"> <HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath> <Private>False</Private> </Reference> <Reference Include="HugsLib"> <HintPath>..\..\..\..\..\..\..\workshop\content\294100\818773962\v1.2\Assemblies\HugsLib.dll</HintPath> <Private>False</Private> </Reference> <Reference Include="RJW"> <HintPath>..\..\..\..\rjw\1.2\Assemblies\RJW.dll</HintPath> <Private>False</Private> </Reference> <Reference Include="System.Runtime.InteropServices.RuntimeInformation" /> <Reference Include="UnityEngine.CoreModule"> <HintPath>..\..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath> <Private>False</Private> </Reference> </ItemGroup> <ItemGroup> <AppDesigner Include="Properties\" /> </ItemGroup> <ItemGroup> <Compile Include="CompHyperMilkableHuman.cs" /> <Compile Include="CompMilkableHuman.cs" /> <Compile Include="CompProperties_HyperMilkableHuman.cs" /> <Compile Include="CompProperties_MilkableHuman.cs" /> <Compile Include="HarmonyPatches.cs" /> <Compile Include="HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch.cs" /> <Compile Include="HumanCompHasGatherableBodyResource.cs" /> <Compile Include="IngestionOutcomeDoer_GiveHediffOnce.cs" /> <Compile Include="JobDefOfZ.cs" /> <Compile Include="JobDriver_GatherHumanBodyResources.cs" /> <Compile Include="JobDriver_MilkHuman.cs" /> <Compile Include="MilkBase.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="WorkGiver_GatherHumanBodyResources.cs" /> <Compile Include="WorkGiver_MilkHuman.cs" /> </ItemGroup> <ItemGroup> <None Include="packages.config" /> </ItemGroup> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> </Project>
Ed86/rjw
1.2/Source/Milk/Milk.csproj
csproj
unknown
3,630
using System; using HugsLib; using HugsLib.Settings; using Verse; namespace Milk { public class MilkBase : ModBase { public override string ModIdentifier { get { return "MilkableColonists"; } } public static SettingHandle<bool> breastGrowthDisabled; public static SettingHandle<bool> ignoreReproductiveStage; public static SettingHandle<bool> flatChestGivesMilk; public override void DefsLoaded() { breastGrowthDisabled = Settings.GetHandle("breastGrowthDisabled", Translator.Translate("MilkableColonists.breastGrowthDisabled"), Translator.Translate("MilkableColonists.breastGrowthDisabledDesc"), false); flatChestGivesMilk = Settings.GetHandle("flatChestGivesMilk", Translator.Translate("MilkableColonists.flatChestGivesMilk"), Translator.Translate("MilkableColonists.flatChestGivesMilkDesc"), false); ignoreReproductiveStage = Settings.GetHandle("ignoreReproductiveStage", Translator.Translate("MilkableColonists.ignoreReproductiveStage"), Translator.Translate("MilkableColonists.ignoreReproductiveStageDesc"), false); } } }
Ed86/rjw
1.2/Source/Milk/MilkBase.cs
C#
unknown
1,076
using System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; [assembly: AssemblyVersion("1.0.0.0")] [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Milk")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Milk")] [assembly: AssemblyCopyright("Copyright © 2018")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("708e95b5-2254-4dae-9baa-057d95adbcf1")] [assembly: AssemblyFileVersion("1.0.0.0")]
Ed86/rjw
1.2/Source/Milk/Properties/AssemblyInfo.cs
C#
unknown
965
using System; using System.Collections.Generic; using RimWorld; using RimWorld.Planet; using Verse; using Verse.AI; namespace Milk { public abstract class WorkGiver_GatherHumanBodyResources : WorkGiver_Scanner { protected abstract JobDef JobDef { get; } protected abstract HumanCompHasGatherableBodyResource GetComp(Pawn animal); public override IEnumerable<Thing> PotentialWorkThingsGlobal(Pawn pawn) { foreach (Pawn pawn2 in pawn.Map.mapPawns.FreeColonistsAndPrisonersSpawned) { yield return pawn2; } yield break; } public override PathEndMode PathEndMode { get { return PathEndMode.Touch; } } public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false) { Pawn pawn2 = t as Pawn; bool flag = pawn2 == null || !pawn2.RaceProps.Humanlike || pawn2.Drafted || pawn2.InAggroMentalState || CaravanFormingUtility.IsFormingCaravan(pawn2); bool result; if (flag) { result = false; } else { HumanCompHasGatherableBodyResource comp = this.GetComp(pawn2); bool flag2 = comp != null && comp.ActiveAndFull && pawn2 != pawn; if (flag2) { LocalTargetInfo localTargetInfo = pawn2; bool flag3 = ReservationUtility.CanReserve(pawn, localTargetInfo, 1, -1, null, forced); if (flag3) { return true; } } result = false; } return result; } public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false) { return new Job(this.JobDef, t); } } }
Ed86/rjw
1.2/Source/Milk/WorkGiver_GatherHumanBodyResources.cs
C#
unknown
1,508