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:: art widgets [nobr widget]
/%
Call as <<AssistantArt>>
Displays assistant images. Currently passage-based.
$args[0]: Image size/center.
3: Large, right. Example: description.
2: Medium, right. Example: random events.
%/
<<widget "AssistantArt">>
<<if $imageChoice == 0>> /* RENDERED IMAGES BY SHOKUSHU */
<<switch $assistantAppearance>>
<<case "monstergirl">>
<<set _fileName = "'resources/renders/assistant monstergirl.png' ">>
<<case "shemale">>
<<set _fileName = "'resources/renders/assistant shemale.png' ">>
<<case "amazon">>
<<set _fileName = "'resources/renders/assistant amazon.png' ">>
<<case "businesswoman">>
<<set _fileName = "'resources/renders/assistant businesswoman.png' ">>
<<case "goddess">>
<<set _fileName = "'resources/renders/assistant goddess.png' ">>
<<case "schoolgirl">>
<<set _fileName = "'resources/renders/assistant schoolgirl.png' ">>
<<default>>
<<set _fileName = "'resources/renders/assistant default.png' ">>
<</switch>>
<<if $args[1] == 3>>
<<print "<img src=" + _fileName + "style='float:right; border:3px hidden'/>">>
<<else>>
<<print "<img src=" + _fileName + "style='float:right; border:3px hidden' width='300' height='300'/>">>
<</if>>
<</if>> /* CLOSES IMAGE CHOICE */
<</widget>>
/%
Call as <<SlaveArt>>
Displays slave images. Currently passage-based.
$args[0]: Slave.
$args[1]: Image size/center.
3: Large, right. Example: long slave description.
2: Medium, right. Example: random events.
1: Small, left. Example: lists.
0: Tiny, left. Example: facilities
$args[2]: icon UI Display for vector art, 1 for on.
%/
<<widget "SlaveArt">>
<<if ndef $args[0].customImage>><<set $args[0].customImage = 0>><</if>>
<<if $args[0].customImage != 0>>
<<set _fileName = "'resources/" + $args[0].customImage + ".png' ">>
<<if $args[1] == 3>>
<<print "<img src=" + _fileName + "style='float:right; border:3px hidden'/>">>
<<elseif $args[1] == 2>>
<<print "<img src=" + _fileName + "style='float:right; border:3px hidden' width='300' height='300'/>">>
<<elseif $args[1] == 1>>
<<print "<img src=" + _fileName + "style='float:left; border:3px hidden' width='150' height='150'/>">>
<<else>>
<<print "<img src=" + _fileName + "style='float:left; border:3px hidden' width='120' height='120'/>">>
<</if>>
<<elseif $imageChoice == 1>> /* VECTOR ART BY NOX */
<<if $args[1] != 0>> /* IMAGE DOES NOT HAVE TO BE TINY */
<<if $args[1] != 1>> /* IMAGE IS NOT PART OF A LIST, OR IMAGES ARE TO BE DISPLAYED IN LISTS */
/* 000-250-006 */
/* <div class="imageRef"> */
/* 000-250-006 */
<<set _folderLoc = "'resources/vector">>
<<if $args[2] == 1>>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/test ui.svg'" + "/></object>">>
<</if>>
/% Set skin colour %/
<<set _imgSkinLoc = _folderLoc + "/body/">>
<<switch $args[0].skin>>
<<case "light" "white" "fair" "lightened" "extremely pale" "pale">>
<<set _imgSkinLoc = _imgSkinLoc + "white">>
<<case "light brown" "dark">>
<<set _imgSkinLoc = _imgSkinLoc + "brown">>
<<case "brown" "black">>
<<set _imgSkinLoc = _imgSkinLoc + "dark brown">>
<<default>>
<<set _imgSkinLoc = _imgSkinLoc + "tanned">>
<</switch>>
/% Shoulder width and arm or no arm %/
<<if $args[0].amp != 1>>
<<if $args[0].fuckdoll == 0>>
<<if $args[0].devotion > 50>>
<<set _leftArmType = "high">>
<<set _rightArmType = "high">>
<<elseif $args[0].trust >= -20>>
<<if $args[0].devotion < -20>>
<<set _leftArmType = "rebel">>
<<set _rightArmType = "low">>
<<elseif $args[0].devotion <= 20>>
<<set _leftArmType = "low">>
<<set _rightArmType = "low">>
<<else>>
<<set _leftArmType = "mid">>
<<set _rightArmType = "high">>
<</if>>
<<else>>
<<set _leftArmType = "mid">>
<<set _rightArmType = "mid">>
<</if>>
<<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/arm left " + _leftArmType + ".svg'" + "/></object>">>
<<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/arm right " + _rightArmType + ".svg'" + "/></object>">>
<<else>>
<<set _leftArmType = "mid latex">>
<<set _rightArmType = "mid latex">>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/outfit/arm left " + _leftArmType + ".svg'" + "/></object>">>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/outfit/arm right " + _rightArmType + ".svg'" + "/></object>">>
<</if>>
<</if>>
/% Hair Aft %/
<<if $args[0].hStyle != "shaved">>
<<if $args[0].fuckdoll == 0>>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/hair aft neat " + $args[0].hColor + ".svg'" + "/></object>">>
<</if>>
<</if>>
/% Butt %/
<<if $args[0].amp != 1>>
<<if $args[0].butt > 5>>
<<set _buttSize = 3>>
<<elseif $args[0].butt > 4>>
<<set _buttSize = 2>>
<<elseif $args[0].butt > 3>>
<<set _buttSize = 1>>
<<elseif $args[0].butt > 2>>
<<set _buttSize = 0>>
<</if>>
<<if $args[0].fuckdoll != 0>>
<<set _buttSize = _buttSize + " latex">>
<</if>>
<<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/butt " + _buttSize + ".svg'" + "/></object>">>
<</if>>
/% Leg + 1 size up when chubby or fat%/
<<if $args[0].hips < 0>>
<<if $args[0].weight <= 95>>/%Chubby%/
<<set _legSize = "normal">>
<<else>>
<<set _legSize = "narrow">>
<</if>>
<<elseif $args[0].hips == 0>>
<<if $args[0].weight <= 95>>/%Chubby%/
<<set _legSize = "wide">>
<<else>>
<<set _legSize = "normal">>
<</if>>
<<elseif $args[0].hips > 0>>
<<set _legSize = "wide">>
<</if>>
<<if $args[0].amp != 0>>
<<set _legSize = "stump " + _legSize>>
<</if>>
<<if $args[0].fuckdoll != 0 && $args[0].amp != 1>>
<<set _legSize = _legSize + " latex">>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/outfit/leg " + _legSize + ".svg'" + "/></object>">>
<<else>>
<<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/leg " + _legSize + ".svg'" + "/></object>">>
<</if>>
/% Feet %/
<<if $args[0].amp != 1>>
<<if $args[0].shoes == "heels">>
<<set _shoesType = "heel">>
<<elseif $args[0].shoes == "extreme heels">>
<<if $args[0].weight <= 95>>/%Chubby%/
<<set _shoesType = "extreme heel wide">>
<<else>>
<<set _shoesType = "extreme heel">>
<</if>>
<<elseif $args[0].shoes == "boots">>
<<if $args[0].weight <= 95>>/%Chubby%/
<<set _shoesType = "boot wide">>
<<else>>
<<set _shoesType = "boot">>
<</if>>
<<elseif $args[0].shoes == "flats">>
<<set _shoesType = "flat">>
<<else>>
<<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/feet.svg'" + "/></object>">>
<</if>>
<<if $args[0].shoes == "extreme heels" or $args[0].shoes == "boots">>
<<if $args[0].fuckdoll != 0>>
<<set _shoesType = _shoesType + " latex">>
<</if>>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/outfit/" + _shoesType + ".svg'" + "/></object>">>
<</if>>
<<if $args[0].shoes == "heels" or $args[0].shoes == "flats">>
<<if $args[0].fuckdoll != 0>>
<<set _shoesType = _shoesType + " latex">>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/outfit/" + _shoesType + ".svg'" + "/></object>">>
<<else>>
<<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/" + _shoesType + ".svg'" + "/></object>">>
<</if>>
<</if>>
<</if>>
/% Torso %/
<<if $args[0].waist < -40>>/*Unnatural*/
<<if $args[0].weight <= 30>>/%Chubby%/
<<set _torsoSize = "hourglass">>
<<else>>
<<set _torsoSize = "unnatural">>
<</if>>
<<elseif $args[0].waist <= 10>>/%Hour glass%/
<<if $args[0].weight <= 30>>/%Chubby%/
<<set _torsoSize = "normal">>
<<else>>
<<set _torsoSize = "hourglass">>
<</if>>
<<else>>/*Normal*/
<<set _torsoSize = "normal">>
<</if>>
<<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/torso " + _torsoSize + ".svg'" + "/></object>">>
<<if $args[0].fuckdoll != 0>>
<<set _torsoSize = _torsoSize + " latex">>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/outfit/torso " + _torsoSize + ".svg'" + "/></object>">>
<</if>>
/*Navel Piercing*/
<<if $args[0].navelPiercing >= 1>>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/navel piercing.svg'" + "/></object>">>
<</if>>
<<if $args[0].navelPiercing == 2>>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/navel piercing heavy.svg'" + "/></object>">>
<</if>>
/% Vagina %/
<<if $args[0].vagina >= 0>>
<<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/vagina.svg'" + "/></object>">>
<<if $args[0].clitPiercing == 1>>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/clit piercing.svg'" + "/></object>">>
<<elseif $args[0].clitPiercing == 2>>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/clit piercing heavy.svg'" + "/></object>">>
<<elseif $args[0].clitPiercing == 3>>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/clit piercing smart.svg'" + "/></object>">>
<</if>>
<<if $args[0].vaginaPiercing == 1>>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/pussy piercing.svg'" + "/></object>">>
<<elseif $args[0].vaginaPiercing == 2>>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/pussy piercing heavy.svg'" + "/></object>">>
<</if>>
<</if>>
/% Collar %/
<<switch $args[0].collar>>
<<case "bowtie">>
<<case "ancient Egyptian">>
<<case "nice retirement counter" "cruel retirement counter" "leather with cowbell" "pretty jewelry" "heavy gold" "satin choker" "stylish leather" "neck corset" "shock punishment" "tight steel" "uncomfortable leather" "dildo gag">>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/outfit/" + $args[0].collar + ".svg'" + "/></object>">>
<</switch>>
/% Head base image %/
<<if $args[0].fuckdoll != 0>>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/outfit/head latex.svg'" + "/></object>">>
<<else>>
<<print "<object type='image/svg+xml' data=" +_imgSkinLoc + "/head.svg'" + "/></object>">>
<</if>>
/% Glasses %/
<<if $args[0].eyewear == "corrective glasses" or $args[0].eyewear == "glasses" or $args[0].eyewear == "blurring glasses">>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/outfit/glasses.svg'" + "/></object>">>
<</if>>
/% Pubic hair %/
<<if $args[0].pubicHStyle != "waxed">>
<<switch $args[0].pubicHColor>>
<<case "black">>
<<set _pubicHColor = "black">>
<<case "blonde">>
<<set _pubicHColor = "blonde">>
<<case "blue">>
<<set _pubicHColor = "blue">>
<<case "brown">>
<<set _pubicHColor = "brown">>
<<case "green">>
<<set _pubicHColor = "green">>
<<case "pink">>
<<set _pubicHColor = "pink">>
<<case "red">>
<<set _pubicHColor = "red">>
<<default>>
<<set _pubicHColor = "brown">>
<</switch>>
<<if $args[0].pubicHStyle == "in a strip">>
<<set _pubicHStyle = "strip">>
<<else>>
<<set _pubicHStyle = $args[0].pubicHStyle>>
<</if>>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/" + _pubicHStyle + " " + _pubicHColor +".svg'" + "/></object>">>
<</if>>
/%if pregnant%/
<<if $args[0].preg > 0>>
<<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/preg belly.svg'" + "/></object>">>
<<if $args[0].navelPiercing >= 1>>/*Navel Piercing*/
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/preg navel piercing.svg'" + "/></object>">>
<</if>>
<<if $args[0].navelPiercing == 2>>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/preg navel piercing heavy.svg'" + "/></object>">>
<</if>>
<</if>>
/% Boob %/
<<if $args[0].boobs < 100>>
<<set _boobSize = 0>>
<<elseif $args[0].boobs < 400>>
<<set _boobSize = 1>>
<<elseif $args[0].boobs < 800>>
<<set _boobSize = 2>>
<<elseif $args[0].boobs < 1600>>
<<set _boobSize = 3>>
<<elseif $args[0].boobs < 3200>>
<<set _boobSize = 4>>
<<elseif $args[0].boobs < 6400>>
<<set _boobSize = 5>>
<<elseif $args[0].boobs < 12000>>
<<set _boobSize = 6>>
<<else>>
<<set _boobSize = 7>>
<</if>>
<<if $args[0].fuckdoll != 0>>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/outfit/boob " +_boobSize +" latex.svg'" + "/></object>">>
<<if $args[0].lactation > 0>><<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/boob " +_boobSize + " areola.svg'" + "/></object>">><</if>>
<<else>>
<<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/boob " +_boobSize +".svg'" + "/></object>">>
<<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/boob " +_boobSize + " areola.svg'" + "/></object>">>
<</if>>
/% Scrotum %/
<<if $args[0].scrotum > 0>>
<<if $args[0].scrotum >= 6>>
<<set _ballSize = 4>>
<<elseif $args[0].scrotum >= 4>>
<<set _ballSize = 3>>
<<elseif $args[0].scrotum >= 3>>
<<set _ballSize = 2>>
<<elseif $args[0].scrotum >= 2>>
<<set _ballSize = 1>>
<<else>>
<<set _ballSize = 0>>
<</if>>
<</if>>
/% Penis %/
<<if $args[0].dick > 0>>
<<if $args[0].dick >= 8>>
<<set _penisSize = 6>>
<<elseif $args[0].dick >= 7>>
<<set _penisSize = 5>>
<<elseif $args[0].dick >= 6>>
<<set _penisSize = 4>>
<<elseif $args[0].dick >= 5>>
<<set _penisSize = 3>>
<<elseif $args[0].dick >= 4>>
<<set _penisSize = 2>>
<<elseif $args[0].dick >= 2>>
<<set _penisSize = 1>>
<<else>>
<<set _penisSize = 0>>
<</if>>
<</if>>
<<if _boobSize <= 5>>
<<if $args[0].vagina > 0>>
<<if $args[0].dick > 0>>
<div class="highPenis">
<<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/penis " + _penisSize + ".svg'" + "/></object>">>
/* 000-250-006 */
/* </div> */
/* 000-250-006 */
<</if>>
<<if $args[0].scrotum > 0>>
<<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/ball " + _ballSize + ".svg'" + "/></object>">>
<</if>>
<<else>>
<<if $args[0].dick > 0>>
/*<div class="lowPenis">*/
<<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/penis " + _penisSize + ".svg'" + "/></object>">>
/* 000-250-006 */
/* </div> */
/* 000-250-006 */
<</if>>
<<if $args[0].scrotum > 0>>
<<print "<object type='image/svg+xml' data=" + _imgSkinLoc + "/ball " + _ballSize + ".svg'" + "/></object>">>
<</if>>
<</if>>
<</if>>
/% piercings %/
<<if $args[0].nipplesPiercing == 1>>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/boob " +_boobSize +" piercing.svg'" + "/></object>">>
<<elseif $args[0].nipplesPiercing == 2>>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/boob " +_boobSize +" piercing heavy.svg'" + "/></object>">>
<</if>>
<<if $args[0].areolaePiercing == 1>>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/boob " +_boobSize +" areola piercing.svg'" + "/></object>">>
<</if>>
/% clavicle %/
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/clavicle.svg'" + "/></object>">>
/% Hair Foreground%/
<<if $args[0].hStyle != "shaved">>
<<if $args[0].fuckdoll == 0>>
<<print "<object type='image/svg+xml' data=" + _folderLoc + "/body/addon/hair fore neat " + $args[0].hColor + ".svg'" + "/></object>">>
<</if>>
<</if>>
/* 000-250-006 */
/* </div> */
/* 000-250-006 */
<</if>>
<</if>> /* CLOSES EXEMPTIONS FOR IMAGE SIZES NOT CURRENTLY SUPPORTED BY VECTOR ART */
<<else>> /* RENDERED IMAGES BY SHOKUSHU */
<<if $args[0].vagina > -1>>
<<if $args[0].dick > 0>>
<<if $args[0].balls > 0>>
<<set _fileName = "futanari">>
<<else>>
<<set _fileName = "herm">>
<</if>>
<<else>>
<<set _fileName = "female">>
<</if>>
<<else>>
<<if $args[0].balls > 0>>
<<set _fileName = "shemale">>
<<else>>
<<set _fileName = "gelding">>
<</if>>
<</if>>
<<if $args[0].preg > 10>>
<<set _fileName = "preg " + _fileName>>
<</if>>
<<if $args[0].boobs < 400>>
<<set _fileName = _fileName + " small">>
<<elseif $args[0].boobs < 800>>
<<set _fileName = _fileName + " big">>
<<elseif $args[0].boobs < 6000>>
<<set _fileName = _fileName + " huge">>
<<else>>
<<set _fileName = _fileName + " hyper">>
<</if>>
<<if $args[0].muscles > 30>>
<<set _fileName = _fileName + " muscle">>
<<else>>
<<set _fileName = _fileName + " soft">>
<</if>>
<<if $args[0].fuckdoll > 0>>
<<set _fileName = _fileName + " rebellious">>
<<elseif $args[0].devotion <= 20>>
<<if $args[0].trust < -20>>
<<set _fileName = _fileName + " reluctant">>
<<else>>
<<set _fileName = _fileName + " rebellious">>
<</if>>
<<elseif $args[0].fetish == "mindbroken">>
<<set _fileName = _fileName + " reluctant">>
<<elseif $args[0].devotion <= 50 || $args[0].fetishKnown != 1 || ($seeMainFetishes == 0 && $args[1] < 2)>>
<<set _fileName = _fileName + " obedient">>
<<else>>
<<if $args[0].fetish == "none">>
<<set _fileName = _fileName + " obedient">>
<<else>>
<<set _fileName = _fileName + " " + $args[0].fetish>>
<</if>>
<</if>>
<<set _fileName = "'resources/renders/" + _fileName + ".png' ">>
<<if $args[1] == 3>>
<<print "<img src=" + _fileName + "style='float:right; border:3px hidden'/>">>
<<elseif $args[1] == 2>>
<<print "<img src=" + _fileName + "style='float:right; border:3px hidden' width='300' height='300'/>">>
<<elseif $args[1] == 1>>
<<print "<img src=" + _fileName + "style='float:left; border:3px hidden' width='150' height='150'/>">>
<<else>>
<<print "<img src=" + _fileName + "style='float:left; border:3px hidden' width='120' height='120'/>">>
<</if>>
<</if>> /* CLOSES IMAGE CHOICE */
<</widget>>
|
teruterubouzu/fc
|
src/utility/artWidgets.tw
|
tw
|
bsd-3-clause
| 17,074 |
:: assay widgets [widget nobr]
<<widget "Beauty">>
<<modScore $args[0]>>
<<if $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>>
<<set $modded += 1>>
<<elseif $args[0].corsetPiercing == 0 && $piercingScore < 3 && $tatScore < 2>>
<<set $unmodded += 1>>
<</if>>
<<if $args[0].vagina == -1>>
<<set $XY += 1>>
<<else>>
<<set $XX += 1>>
<</if>>
<<if $args[0].visualAge >= 30>>
<<set $old += 1>>
<<else>>
<<set $young += 1>>
<</if>>
<<set $beauty = 0>>
<<if $args[0].fuckdoll == 0>> /* NOT A FUCKDOLL */
<<set $beauty += 150 - ($args[0].visualAge*3) + (5*$args[0].ageImplant) + (Math.min($args[0].health,100)/5) - ($args[0].waist/20) - ($args[0].muscles/30) +($args[0].lips/10) + ($args[0].face/5) +(1.5*$args[0].butt) + ($args[0].clit) + (($args[0].height-160)/10) + ($args[0].voice) + (3*$args[0].intelligence) + ($args[0].entertainSkill/10) + ($args[0].whoreSkill/10) + (2*$args[0].hips)>>
<<if $arcologies[0].FSDegradationist != "unset">>
<<set $beauty -= ($arcologies[0].FSDegradationist/10)*$args[0].intelligence>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalistLawBimbo == 1>>
<<set $beauty -= 6*$args[0].intelligence>>
<</if>>
<<if $args[0].teeth == "crooked">>
<<set $beauty -= 3>>
<<elseif ($args[0].teeth == "braces" || $args[0].teeth == "cosmetic braces") && $args[0].visualAge > 14>>
<<set $beauty += 1>>
<<elseif $args[0].teeth != "normal">>
<<set $beauty -= 1>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset" && $arcologies[0].FSGenderFundamentalist == "unset">>
<<if $args[0].dick > 6>>
<<set $beauty += Math.trunc($args[0].dick)>>
<</if>>
<<if $args[0].balls > 10>>
<<set $beauty += Math.trunc($args[0].balls/4)>>
<</if>>
<<else>>
<<set $beauty -= (2*$args[0].dick) + ($args[0].balls)>>
<</if>>
<<if $args[0].faceShape == "masculine">>
<<if ($arcologies[0].FSGenderRadicalist != "unset")>>
<<set $beauty -= (2-($arcologies[0].FSGenderRadicalist/25))*($args[0].face/30)>>
<<elseif ($arcologies[0].FSGenderFundamentalist != "unset")>>
<<set $beauty -= (2+($arcologies[0].FSGenderFundamentalist/25))*($args[0].face/30)>>
<<else>>
<<set $beauty -= 2*($args[0].face/30)>>
<</if>>
<<elseif $args[0].faceShape == "androgynous">>
<<if ($arcologies[0].FSGenderRadicalist != "unset")>>
<<set $beauty -= (0-($arcologies[0].FSGenderRadicalist/25))*($args[0].face/30)>>
<<elseif ($arcologies[0].FSGenderFundamentalist != "unset")>>
<<set $beauty -= ($arcologies[0].FSGenderFundamentalist/25)*($args[0].face/30)>>
<<else>>
<<set $beauty -= $args[0].face/30>>
<</if>>
<<elseif $args[0].faceShape is "exotic">>
<<set $beauty += 2*($args[0].face/30)>>
<<elseif $args[0].faceShape is "sensual">>
<<set $beauty += 2+($args[0].face/30)>>
<<elseif $args[0].faceShape is "cute">>
<<set $beauty += 4>>
<</if>>
<<if $args[0].brand != 0>>
<<if $rep > 10000>>
<<set $beauty += 1>>
<<elseif $rep < 5000>>
<<set $beauty -= 1>>
<</if>>
<</if>>
<<if $args[0].minorInjury != 0>>
<<set $beauty -= 2>>
<</if>>
<<if $args[0].cSec == 1>>
<<set $beauty -= 2>>
<</if>>
<<if $args[0].nails > 0>><<set $beauty += 1>><</if>>
<<if $args[0].makeup > 0>><<set $beauty += 1>><</if>>
<<if ($arcologies[0].FSTransformationFetishist > 20) || ($arcologies[0].FSDegradationist > 20)>>
<<if $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>>
<<set $beauty += 8+($modScore*0.25)>>
<<elseif $modScore > 7>>
<<set $beauty += $modScore-7>>
<</if>>
<<elseif ($arcologies[0].FSBodyPurist > 20) || ($arcologies[0].FSPaternalist > 20)>>
<<if $modScore <= 7>>
<<set $beauty += 10>>
<<else>>
<<set $beauty += 15-$modScore>>
<</if>>
<<else>>
<<if $modScore <= 7>>
<<set $beauty += $modScore>>
<<elseif $modScore > 15 || ($piercingScore > 8 && $tatScore > 5)>>
<<set $beauty += 11>>
<<else>>
<<set $beauty += 7+(0.5*($modScore-7))>>
<</if>>
<</if>>
<<if $arcologies[0].FSSupremacist != "unset">>
<<if $args[0].race != $arcologies[0].FSSupremacistRace>>
<<set $beauty += ($arcologies[0].FSSupremacist/30)+$arcologies[0].FSSupremacistLawME>>
<</if>>
<</if>>
<<if $arcologies[0].FSSubjugationist != "unset">>
<<if $args[0].race == $arcologies[0].FSSubjugationistRace>>
<<set $beauty += ($arcologies[0].FSSubjugationist/20)+$arcologies[0].FSSubjugationistLawME>>
<</if>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">>
<<if ($args[0].nationality == "Japanese") || ($args[0].nationality == "Edo Revivalist")>>
<<set $beauty += ($arcologies[0].FSEdoRevivalist/20)>>
<</if>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">>
<<if ($args[0].nationality == "Chinese") || ($args[0].nationality == "Chinese Revivalist")>>
<<set $beauty += ($arcologies[0].FSChineseRevivalist/20)>>
<</if>>
<</if>>
<<if $args[0].race == "white">>
<<set $beauty += 4>>
<<elseif $args[0].race == "surgically altered to look white">>
<<set $beauty += 2>>
<</if>>
<<if $args[0].visualAge >= 30>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
<<set $beauty -= ($arcologies[0].FSYouthPreferentialist/30)+$arcologies[0].FSYouthPreferentialistLaw>>
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
<<set $beauty += ($arcologies[0].FSMaturityPreferentialist/20)+$arcologies[0].FSMaturityPreferentialistLaw>>
<</if>>
<<else>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">>
<<set $beauty -= ($arcologies[0].FSMaturityPreferentialist/30)-$arcologies[0].FSMaturityPreferentialistLaw>>
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
<<set $beauty += ($arcologies[0].FSYouthPreferentialist/20)-$arcologies[0].FSYouthPreferentialistLaw>>
<</if>>
<</if>>
<<if ($args[0].markings != "none")>>
<<if ($args[0].markings is "beauty mark")>>
<<if ($args[0].face > 40)>>
<<set $beauty += 2>>
<<elseif ($args[0].face < -10)>>
<<set $beauty -= 2>>
<</if>>
<<elseif ($args[0].markings == "birthmark")>>
<<if ($args[0].prestige > 0)>>
<<set $beauty += 2>>
<<else>>
<<set $beauty -= 2>>
<</if>>
<<else>>
<<if ($args[0].skin == "pale") || ($args[0].skin == "fair")>>
<<set $beauty += 1>>
<<if ($args[0].hColor == "red")>>
<<set $beauty += 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $entertainmentCareers.includes($args[0].career)>>
<<set $beauty += 1>>
<<elseif ($week-$args[0].weekAcquired >= 20) && ($args[0].entertainSkill >= 100)>>
<<set $beauty += 1>>
<</if>>
<<if $seeAge == 1>>
<<if $args[0].physicalAge == 18>>
<<set $beauty += 1>>
<<if $args[0].birthWeek == 0>>
<<set $beauty += 0.8*$beauty>>
<<elseif $args[0].birthWeek < 4>>
<<set $beauty += 0.1*$beauty>>
<</if>>
<</if>>
<</if>>
<<else>> /* FUCKDOLL */
<<set $beauty += 100 + ($args[0].waist/20) - ($args[0].muscles/30) +($args[0].lips/10) + ($args[0].face/10) +(1.5*$args[0].butt) + ($args[0].clit) + (($args[0].height-160)/10) + (2*$args[0].hips)>>
<<if $arcologies[0].FSAssetExpansionist != "unset" && $arcologies[0].FSGenderFundamentalist == "unset">>
<<if $args[0].dick > 6>>
<<set $beauty += Math.trunc($args[0].dick)>>
<</if>>
<<if $args[0].balls > 10>>
<<set $beauty += Math.trunc($args[0].balls/4)>>
<</if>>
<<else>>
<<set $beauty -= (2*$args[0].dick) + ($args[0].balls)>>
<</if>>
<</if>> /* CLOSES FUCKDOLL CHECK */
<<if ($arcologies[0].FSTransformationFetishist > 20) || ($arcologies[0].FSAssetExpansionist > 20)>>
<<if $args[0].boobs <= 500>>
<<set $beauty += (0.02*($args[0].boobs-250))>>
<<elseif $args[0].boobs <= 1500>>
<<set $beauty += 5+(0.015*($args[0].boobs-500))>>
<<elseif $args[0].boobs <= 3000>>
<<set $beauty += 20+(0.01*($args[0].boobs-1500))>>
<<else>>
<<set $beauty += 50+(0.005*($args[0].boobs-3000))>>
<</if>>
<<if $args[0].butt <= 2>>
<<set $beauty += (2*($args[0].butt-1))>>
<<elseif $args[0].butt <= 4>>
<<set $beauty += 2+(1.5*($args[0].butt-2))>>
<<else>>
<<set $beauty += 5+(1*($args[0].butt-4))>>
<</if>>
<<elseif ($arcologies[0].FSSlimnessEnthusiast > 20)>>
<<if $args[0].boobs <= 500>>
<<set $beauty += (0.05*($args[0].boobs))>>
<<elseif $args[0].boobs <= 1000>>
<<set $beauty += 25+(0.01*($args[0].boobs-500))>>
<<elseif $args[0].boobs <= 3000>>
<<set $beauty += 30>>
<<else>>
<<set $beauty += 30-(0.005*($args[0].boobs-3000))>>
<</if>>
<<if $args[0].butt <= 3>>
<<set $beauty += (3*($args[0].butt-1))>>
<<elseif $args[0].butt <= 5>>
<<set $beauty += 9>>
<<else>>
<<set $beauty += 9-(1*($args[0].butt-5))>>
<</if>>
<<else>>
<<if $args[0].boobs <= 1200>>
<<set $beauty += (0.02*($args[0].boobs-200))>>
<<elseif $args[0].boobs <= 2400>>
<<set $beauty += 20+(0.01*($args[0].boobs-1200))>>
<<elseif $args[0].boobs <= 3600>>
<<set $beauty += 32+(0.005*($args[0].boobs-2400))>>
<<else>>
<<set $beauty += 38>>
<</if>>
<<if $args[0].butt <= 2>>
<<set $beauty += (2*($args[0].butt-1))>>
<<elseif $args[0].butt <= 4>>
<<set $beauty += 2+(1.5*($args[0].butt-2))>>
<<elseif $args[0].butt <= 8>>
<<set $beauty += 2+(1.5*($args[0].butt-2))>>
<<else>>
<<set $beauty += 9>>
<</if>>
<</if>>
<<if ($arcologies[0].FSTransformationFetishist > 20)>>
<<if $args[0].hips >= 3>>
<<set $beauty += 1>>
<</if>>
<</if>>
<<if $args[0].hips < -1>>
<<if $args[0].butt > 2>>
<<if $arcologies[0].FSTransformationFetishist == "unset">>
<<set $beauty += 2-$args[0].butt>>
<<else>>
<<set $beauty += 1>>
<</if>>
<<else>>
<<set $beauty += 1>>
<</if>>
<<elseif $args[0].hips < 0>>
<<if $args[0].butt > 4>>
<<if $arcologies[0].FSTransformationFetishist == "unset">>
<<set $beauty += 4-$args[0].butt>>
<<else>>
<<set $beauty += 1>>
<</if>>
<<else>>
<<set $beauty += 1>>
<</if>>
<<elseif $args[0].hips > 2>>
<<if $args[0].butt <= 8>>
<<set $beauty += $args[0].butt-8>>
<<else>>
<<set $beauty += 1>>
<</if>>
<<elseif $args[0].hips > 1>>
<<if $args[0].butt <= 3>>
<<set $beauty += $args[0].butt-4>>
<<else>>
<<set $beauty += 1>>
<</if>>
<<elseif $args[0].hips > 0>>
<<if $args[0].butt > 8>>
<<if $arcologies[0].FSTransformationFetishist == "unset">>
<<set $beauty += 8-$args[0].butt>>
<<else>>
<<set $beauty += 1>>
<</if>>
<<elseif $args[0].butt <= 2>>
<<set $beauty += $args[0].butt-3>>
<<else>>
<<set $beauty += 1>>
<</if>>
<<else>>
<<if $args[0].butt > 6>>
<<if $arcologies[0].FSTransformationFetishist == "unset">>
<<set $beauty += 6-$args[0].butt>>
<<else>>
<<set $beauty += 1>>
<</if>>
<<elseif $args[0].butt <= 1>>
<<set $beauty += $args[0].butt-2>>
<<else>>
<<set $beauty += 1>>
<</if>>
<</if>>
<<if $args[0].boobs > 250>>
<<if $args[0].boobShape == "perky">>
<<set $beauty += 1>>
<<elseif $args[0].boobShape == "torpedo-shaped">>
<<set $beauty += 1>>
<<elseif $args[0].boobShape == "downward-facing">>
<<set $beauty -= 1>>
<<elseif $args[0].boobShape == "saggy">>
<<set $beauty -= 1>>
<</if>>
<</if>>
<<if $args[0].nipples == "huge">>
<<set $beauty += 2>>
<<elseif $args[0].nipples == "inverted">>
<<set $beauty += 1>>
<<elseif $args[0].nipples == "puffy">>
<<set $beauty += 1>>
<<elseif $args[0].nipples == "tiny">>
<<set $beauty -= 1>>
<</if>>
<<if $args[0].anus > 3>>
<<set $beauty -= 1>>
<</if>>
<<if $args[0].vagina > 3>>
<<set $beauty -= 1>>
<</if>>
<<if ($args[0].hips > 2)>>
<<if ($args[0].weight < -10)>>
<<set $beauty -= Math.abs($args[0].weight)/10>>
<</if>>
<<elseif ($args[0].hips > 1)>>
<<if ($args[0].weight > 95)>>
<<set $beauty -= Math.abs($args[0].weight)/15>>
<<elseif ($args[0].weight < -30)>>
<<set $beauty -= Math.abs($args[0].weight)/10>>
<</if>>
<<elseif ($args[0].hips < -1)>>
<<if ($args[0].weight < -95) || ($args[0].weight > 30)>>
<<set $beauty -= Math.abs($args[0].weight)/10>>
<</if>>
<<else>>
<<if Math.abs($args[0].weight) > 30>>
<<set $beauty -= Math.abs($args[0].weight)/10>>
<</if>>
<</if>>
<<if ($arcologies[0].FSGenderRadicalist > 20) || ($arcologies[0].FSSlimnessEnthusiast > 20)>>
<<if $args[0].hips < 0>>
<<set $beauty += Math.abs($args[0].hips)>>
<</if>>
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
<<if $args[0].balls > 0>>
<<set $beauty -= $args[0].balls*(1+($arcologies[0].FSRestart/100))>>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
<<if $args[0].dick > 0>>
<<set $beauty += $args[0].dick*(1+($arcologies[0].FSGenderRadicalist/100))>>
<</if>>
<<if $args[0].scrotum > 0>>
<<set $beauty += $args[0].balls*(1+($arcologies[0].FSGenderRadicalist/200))>>
<</if>>
<<if $args[0].preg > 5 && $arcologies[0].FSRepopulationFocus == "unset" && $arcologies[0].FSRestart == "unset">>
<<set $beauty = ($beauty*0.7)>>
<</if>>
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
<<if $args[0].scrotum > 0>>
<<set $beauty -= $args[0].balls*(1+($arcologies[0].FSGenderFundamentalist/200))>>
<<if $args[0].pubertyXY == 0>>
<<set $beauty += 5>>
<</if>>
<</if>>
<<if $args[0].shoulders > $args[0].hips>>
<<if $args[0].boobs <= 2000*($args[0].shoulders-$args[0].hips)>>
<<set $beauty -= ($args[0].shoulders-$args[0].hips)*(1+($arcologies[0].FSGenderFundamentalist/200))>>
<</if>>
<</if>>
<<else>>
<<if $args[0].shoulders > $args[0].hips>>
<<if $args[0].boobs <= 2000*($args[0].shoulders-$args[0].hips)>>
<<set $beauty -= $args[0].shoulders-$args[0].hips>>
<</if>>
<</if>>
<<if $args[0].dick > 4>>
<<set $beauty += $args[0].dick - 4>>
<</if>>
<<if $args[0].scrotum > 4>>
<<set $beauty += $args[0].balls - 4>>
<</if>>
<<if $args[0].preg > 10 && $arcologies[0].FSRepopulationFocus == "unset" && $arcologies[0].FSRestart == "unset">>
<<set $beauty = ($beauty*0.8)>>
<</if>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">>
<<if $args[0].muscles > 30>>
<<set $beauty += ($args[0].muscles*($arcologies[0].FSPhysicalIdealist/40))>>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderRadicalistLawFuta != 0>>
<<if $arcologies[0].FSGenderRadicalistLawFuta == 1>>
<<if $args[0].dick > 0>>
<<if $args[0].vagina > -1>>
<<set $beauty += 2*$args[0].dick>>
<</if>>
<</if>>
<<elseif $arcologies[0].FSGenderRadicalistLawFuta == 2>>
<<if $args[0].dick > 0>>
<<if $args[0].balls > 0>>
<<set $beauty += $args[0].dick+$args[0].balls>>
<</if>>
<</if>>
<<else>>
<<if $args[0].butt >= 5>>
<<if $args[0].anus >= 2>>
<<if $args[0].hips >= 1>>
<<if $args[0].analSkill > 60>>
<<set $beauty += ($args[0].butt-5) + 2*($args[0].anus-2) + 4*($args[0].hips-1)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $args[0].vagina == 10>>
<<set $beauty -= 10>>
<</if>>
<<if $args[0].customDesc == "She has a massive scar down her front from where her body exploded under the pressure of her bloated womb.">>
<<if $arcologies[0].FSDegradationist != "unset">>
<<set $beauty += 15>>
<<else>>
<<set $beauty -= 15>>
<</if>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus > 40>>
<<if $args[0].preg > 30>>
<<if $args[0].pregType >= 20>>
<<set $beauty += 10>>
<<elseif $args[0].pregType >= 10>>
<<set $beauty += 9>>
<<else>>
<<set $beauty += 8>>
<</if>>
<<elseif $args[0].preg > 20>>
<<if $args[0].pregType >= 20>>
<<set $beauty += 6>>
<<elseif $args[0].pregType >= 10>>
<<set $beauty += 5>>
<<else>>
<<set $beauty += 4>>
<</if>>
<<elseif $args[0].preg > 10>>
<<if $args[0].pregType >= 20>>
<<set $beauty += 3>>
<<elseif $args[0].pregType >= 10>>
<<set $beauty += 2>>
<<else>>
<<set $beauty += 1>>
<</if>>
<<else>>
<<set $beauty -= 3>>
<</if>>
<<if $args[0].births > 50>>
<<set $beauty += 50>>
<<else>>
<<set $beauty += $args[0].births>>
<</if>>
<<elseif $arcologies[0].FSRestart > 40>>
<<if $args[0].breedingMark == 1>>
<<if $args[0].preg > 5 && $args[0].pregSource == -1>>
<<set $beauty += 5>>
<</if>>
<<else>>
<<if $args[0].preg > 30>>
<<if $args[0].pregType >= 20>>
<<set $beauty -= 50>>
<<elseif $args[0].pregType >= 10>>
<<set $beauty -= 40>>
<<else>>
<<set $beauty -= 30>>
<</if>>
<<elseif $args[0].preg > 20>>
<<if $args[0].pregType >= 20>>
<<set $beauty -= 40>>
<<elseif $args[0].pregType >= 10>>
<<set $beauty -= 30>>
<<else>>
<<set $beauty -= 20>>
<</if>>
<<elseif $args[0].preg > 10>>
<<if $args[0].pregType >= 20>>
<<set $beauty -= 30>>
<<elseif $args[0].pregType >= 10>>
<<set $beauty -= 20>>
<<else>>
<<set $beauty -= 10>>
<</if>>
<<elseif $args[0].preg == -2>>
<<set $beauty += 5>>
<<else>>
<<set $beauty += 3>>
<</if>>
<<if $args[0].births > 50>>
<<set $beauty -= 50>>
<<else>>
<<set $beauty -= $args[0].births>>
<</if>>
<</if>>
<</if>>
<<if $args[0].bellyImplant > 1000>>
<<if $arcologies[0].FSTransformationFetishist > 20>>
<<set $beauty += Math.trunc($args[0].bellyImplant/10)>>
<<elseif $arcologies[0].FSRepopulationFocus > 60>>
<<if ($args[0].ovaries == 0 && $args[0].mpreg == 0) || $args[0].preg < -1>>
<<set $beauty += 2>>
<</if>>
<<else>>
<<set $beauty = ($beauty*0.9)>>
<</if>>
<</if>>
<<if ($args[0].preg > 10) || ($args[0].bellyImplant >= 4000)>>
<<set $pregYes += 1>>
<<elseif ($args[0].pregType < 10) && ($args[0].preg < 1) && ($args[0].weight < 2) && ($args[0].bellyImplant == 0) && ($args[0].inflation == 0)>>
<<set $pregNo -= 1>>
<</if>>
<<if $args[0].bellySag > 0>>
<<if $args[0].preg < 10 && $args[0].inflation == 0 && $args[0].bellyImplant < 2000>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
<<else>>
<<set $beauty -= 10>>
<</if>>
<</if>>
<</if>>
<<if $args[0].pubertyXX == 1>>
<<set $beauty += 1>>
<</if>>
<<if $args[0].pubertyXY == 0 && $args[0].physicalAge > $potencyAge && $args[0].balls > 0>>
<<set $beauty += 1>>
<</if>>
<<if ($args[0].butt > 4) && ($args[0].boobs > 800)>>
<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>
<<set $beauty += 1>>
<</if>>
<<set $stacked += 1>>
<<if $arcologies[0].FSAssetExpansionist != "unset">>
<<set $beauty += ($arcologies[0].FSAssetExpansionist/20)>>
<<if canTalk($args[0])>>
<<if $args[0].voice == 3>>
<<set $beauty += ($arcologies[0].FSAssetExpansionist/40)>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($args[0].boobs < 500) && ($args[0].butt < 3) && ($args[0].weight <= 10)>>
<<if ($args[0].muscles <= 30) && $arcologies[0].FSPhysicalIdealist == "unset">>
<<set $beauty += 3>>
<<set $slim += 1>>
<<if $arcologies[0].FSSlimnessEnthusiast > 20>>
<<set $beauty += ($arcologies[0].FSSlimnessEnthusiast/20)>>
<<if canTalk($args[0])>>
<<if $args[0].voice == 3>>
<<set $beauty += ($arcologies[0].FSSlimnessEnthusiast/40)>>
<</if>>
<</if>>
<</if>>
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">> /* no muscle malus for muscle loving societies */
<<set $beauty += 3>>
<<set $slim += 1>>
<<if $arcologies[0].FSSlimnessEnthusiast > 20>>
<<set $beauty += ($arcologies[0].FSSlimnessEnthusiast/20)>>
<<if canTalk($args[0])>>
<<if $args[0].voice == 3>>
<<set $beauty += ($arcologies[0].FSSlimnessEnthusiast/40)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiastLaw == 1>>
<<if ($args[0].boobs <= 300) && ($args[0].butt <= 1) && ($args[0].weight <= 10) && ($args[0].waist <= 10)>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">>
<<set _slimPass = 1>>
<<elseif $arcologies[0].FSPhysicalIdealist == "unset" && $args[0].muscles <= 30>>
<<set _slimPass = 1>>
<<else>>
<<set _slimPass = 0>>
<</if>>
<<if _slimPass == 1>>
<<set $beauty += ($arcologies[0].FSSlimnessEnthusiast/20)>>
<<else>>
<<set $beauty -= ($arcologies[0].FSSlimnessEnthusiast/20)>>
<</if>>
<</if>>
<</if>>
<<if ($args[0].boobsImplant == 0) && ($args[0].buttImplant == 0) && ($args[0].waist >= -95) && ($args[0].lipsImplant == 0) && ($args[0].faceImplant < 2) && ($args[0].bellyImplant == 0)>>
<<set $pure += 1>>
<<if $arcologies[0].FSBodyPurist != "unset">>
<<set $beauty += ($arcologies[0].FSBodyPurist/20)>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist == "unset">>
<<set $beauty += 2>>
<</if>>
<<else>>
<<set $implanted += 1>>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
<<set $beauty += ($arcologies[0].FSTransformationFetishist/40)>>
<</if>>
<</if>>
<<if canTalk($args[0]) == false>>
<<set $beauty -= 2>>
<<else>>
<<if ($args[0].accent >= 3)>>
<<set $beauty -= 1>>
<<elseif ($args[0].accent == 1)>>
<<set $beauty += 1>>
<</if>>
<</if>>
<<if ($args[0].physicalAge < 13)>>
<<elseif $args[0].underArmHStyle == "neat">>
<<elseif $args[0].underArmHStyle == "hairless">>
<<set $beauty += 1>>
<<elseif ($args[0].underArmHStyle == "waxed")>>
<<set $beauty += 1>>
<<elseif $args[0].underArmHStyle == "shaved">>
<<set $beauty += 1>>
<<elseif $args[0].underArmHStyle == "bushy">>
<<set $beauty -= 1>>
<</if>>
<<if $args[0].amp == 0>>
<<elseif $args[0].amp == 1>>
<<set $beauty -= 3>>
<<elseif $args[0].amp == -3>>
<<elseif $args[0].amp == -5>>
<<else>>
<<set $beauty -= 2>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty > 0>>
<<if (Math.abs($args[0].weight) <= 30)>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">>
<<set _genderLawPass = 1>>
<<elseif $arcologies[0].FSPhysicalIdealist == "unset" && $args[0].muscles <= 30>>
<<set _genderLawPass = 1>>
<<else>>
<<set _genderLawPass = 0>>
<</if>>
<<if _genderLawPass == 1>>
<<if $arcologies[0].FSAssetExpansionist != "unset">>
<<if $args[0].boobs >= 500 && $args[0].boobs <= 1600 && $args[0].butt >= 3 && $args[0].butt <= 6>>
<<set _genderLawPass = 1>>
<<else>>
<<set _genderLawPass = 0>>
<</if>>
<<elseif $args[0].boobs >= 500 && $args[0].boobs <= 800 && $args[0].butt >= 3 && $args[0].butt <= 4>>
<<set _genderLawPass = 1>>
<<else>>
<<set _genderLawPass = 0>>
<</if>>
<</if>>
<<else>>
<<set _genderLawPass = 0>>
<</if>>
<<if _genderLawPass == 1>>
<<set $beauty += 3>>
<</if>>
<</if>>
<<if $arcologies[0].FSChattelReligionistCreed == 1>>
<<if $nicaeaAssignment == $args[0].assignment>>
<<set $beauty += $nicaeaPower*2>>
<</if>>
<</if>>
<<if $args[0].prestige > 0>>
<<set $beauty = $beauty+($beauty*$args[0].prestige*0.1)>>
<</if>>
<<if $args[0].breedingMark == 1>>
<<set $beauty = Math.trunc($beauty*2)>>
<</if>>
<<if $beauty < 1>>
<<set $beauty = 1>>
<<else>>
<<set $beauty = Math.trunc($beauty*0.5)>>
<</if>>
<</widget>>
<<widget "FResult">>
<<set $FResult = (3-$args[0].anus)+($args[0].muscles/30)>>
<<if $args[0].muscles < -95>>
<<set $FResult -= 5>>
<<elseif $args[0].muscles < -30>>
<<set $FResult -= 2>>
<</if>>
<<set $seed = $oralUseWeight + $vaginalUseWeight + $analUseWeight>>
<<if $seed > 0>>
<<set $FResult += (6+$args[0].tonguePiercing)*($oralUseWeight/$seed)*($args[0].oralSkill/30)>>
<<if $args[0].sexualFlaw == "cum addict">>
<<set $FResult += ($oralUseWeight/$seed)*($args[0].oralSkill/30)>>
<</if>>
<<if $args[0].vagina > -1>>
<<if $args[0].vaginalAccessory != "chastity belt">>
<<set $FResult += 6*($vaginalUseWeight/$seed)*($args[0].vaginalSkill/30)>>
<<set $FResult += (3-$args[0].vagina)>>
<<set $FResult += ($args[0].vaginaLube)>>
<</if>>
<</if>>
<<set $FResult += 6*($analUseWeight/$seed)*($args[0].analSkill/30)>>
<<if $args[0].sexualFlaw == "anal addict">>
<<set $FResult += ($analUseWeight/$seed)*($args[0].analSkill/30)>>
<</if>>
<<if $args[0].inflationType == "aphrodisiac">>
<<set $FResult += ($analUseWeight/$seed)*($args[0].inflation*3)>>
<</if>>
<</if>>
<<if $args[0].fuckdoll == 0>> /* NOT A FUCKDOLL */
<<if $familyTesting == 1>>
<<if totalRelatives($args[0]) > 0>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if $args[0].mother == $slaves[$j].ID>>
<<if $slaves[$j].assignment == $args[0].assignment>>
<<set $FResult += 1>>
<<if $arcologies[0].FSEgyptianRevivalist > 20>>
<<set $FResult += 1>>
<</if>>
<</if>>
<</if>>
<<if $args[0].father == $slaves[$j].ID>>
<<if $slaves[$j].assignment == $args[0].assignment>>
<<set $FResult += 1>>
<<if $arcologies[0].FSEgyptianRevivalist > 20>>
<<set $FResult += 1>>
<</if>>
<</if>>
<</if>>
<<if $slaves[$j].mother == $args[0].ID || $slaves[$j].father == $args[0].ID>>
<<if $slaves[$j].assignment == $args[0].assignment>>
<<set $FResult += 1>>
<<if $arcologies[0].FSEgyptianRevivalist > 20>>
<<set $FResult += 1>>
<</if>>
<</if>>
<</if>>
<<if areSisters($args[0], $slaves[$j]) > 0>>
<<if $slaves[$j].assignment == $args[0].assignment>>
<<set $FResult += 1>>
<<if $arcologies[0].FSEgyptianRevivalist > 20>>
<<set $FResult += 1>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<<else>>
<<if $args[0].relation != 0>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].ID == $args[0].relationTarget>>
<<if $slaves[$j].assignment == $args[0].assignment>>
<<set $FResult += 2>>
<<if $arcologies[0].FSEgyptianRevivalist > 20>>
<<set $FResult += 2>>
<</if>>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<<if $args[0].relationship > 0>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].ID == $args[0].relationshipTarget>>
<<if $slaves[$j].assignment == $args[0].assignment>>
<<set $FResult += 1>>
<</if>>
<<break>>
<</if>>
<</for>>
<<elseif $args[0].relationship == -1>>
<<set $FResult += 2>>
<</if>>
<<if $args[0].rivalry != 0>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].ID == $args[0].rivalryTarget>>
<<if $slaves[$j].assignment == $args[0].assignment>>
<<set $FResult -= 1>>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $args[0].drugs == "male hormone injections" || $args[0].drugs == "female hormone injections">>
<<set $FResult -= 10>>
<</if>>
<<if $args[0].diet == "XXY">>
<<set $FResult += 2>>
<<elseif $args[0].diet == "XY" || $args[0].diet == "XX">>
<<set $FResult += 1>>
<<elseif $args[0].diet == "cum production">>
<<set $FResult += 1>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus > 20>>
<<if $args[0].preg > 10>>
<<set $FResult += 2>>
<<else>>
<<set $FResult -= 2>>
<</if>>
<<elseif $arcologies[0].FSRestart > 20>>
<<if $args[0].preg > 5 && $args[0].breedingMark == 1>>
<<set $FResult += 1>>
<<elseif $args[0].preg > 10>>
<<set $FResult -= 10>>
<<else>>
<<set $FResult += 0>>
<</if>>
<</if>>
<<if ($args[0].clitPiercing > 2)>>
<<set $FResult += 1>>
<</if>>
<<if ($args[0].fetishKnown == 1)>>
<<if ($args[0].fetishStrength > 60)>>
<<if ($args[0].fetish != "none")>>
<<set $FResult += $args[0].fetishStrength/5>>
<</if>>
<</if>>
<</if>>
<<if ($args[0].attrKnown == 1)>>
<<set $FResult += Math.trunc($args[0].attrXX/20)>>
<<set $FResult += Math.trunc($args[0].attrXY/20)>>
<<if ($args[0].energy > 95)>>
<<set $FResult += 3>>
<<elseif ($args[0].energy > 80)>>
<<set $FResult += 2>>
<<elseif ($args[0].energy > 60)>>
<<set $FResult += 1>>
<<elseif ($args[0].energy <= 40)>>
<<set $FResult -= 1>>
<<elseif ($args[0].energy <= 20)>>
<<set $FResult -= 2>>
<</if>>
<</if>>
<<if ($args[0].sexualFlaw != "none")>>
<<set $FResult -= 2>>
<</if>>
<<if ($args[0].sexualQuirk != "none")>>
<<set $FResult += 2>>
<</if>>
<<if ($args[0].behavioralFlaw != "none")>>
<<set $FResult -= 2>>
<</if>>
<<if ($args[0].behavioralQuirk != "none")>>
<<set $FResult += 2>>
<</if>>
<<if $whoreCareers.includes($args[0].career)>>
<<set $FResult += 1>>
<<elseif ($args[0].oralCount + $args[0].analCount + $args[0].vaginalCount + $args[0].mammaryCount + $args[0].penetrativeCount > 1000)>>
<<set $FResult += 1>>
<</if>>
<<if !canSee($args[0])>>
<<set $FResult -= 3>>
<<elseif $args[0].eyes <= -1>>
<<if $args[0].eyewear != "corrective glasses">>
<<if $args[0].eyewear != "corrective contacts">>
<<set $FResult -= 1>>
<</if>>
<</if>>
<<elseif $args[0].eyewear == "blurring glasses">>
<<set $FResult -= 1>>
<<elseif $args[0].eyewear == "blurring contacts">>
<<set $FResult -= 1>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
<<if ndef $racialVarieties>>
<<set $racialVarieties = []>>
<</if>>
<<set $seed = 0>>
<<for $j = 0; $j < $racialVarieties.length; $j++>>
<<if $args[0].race == $racialVarieties[$j]>>
<<set $seed = 1>>
<</if>>
<</for>>
<<if $seed == 0>>
<<set $racialVarieties.push($args[0].race)>>
<</if>>
<</if>>
<<else>> /* FUCKDOLL */
<<set $FResult += $args[0].fuckdoll/10>>
<</if>> /* CLOSES FUCKDOLL CHECK */
<<set $FResult += $args[0].aphrodisiacs*2>>
<<if $args[0].inflationType == "aphrodisiac">>
<<set $FResult += $args[0].inflation*4>>
<</if>>
<<if ($args[0].lactation > 0)>>
<<set $FResult += 1>>
<</if>>
<<if $seeAge == 1>>
<<if $args[0].physicalAge == 18>>
<<set $FResult += 1>>
<<if $args[0].birthWeek == 0>>
<<set $FResult += 0.5*$FResult>>
<<elseif $args[0].birthWeek < 4>>
<<set $FResult += 0.1*$FResult>>
<</if>>
<</if>>
<</if>>
<<if ($args[0].fetish == "mindbroken")>>
<<set $FResult = Math.trunc($FResult*0.4)>>
<<else>>
<<set $FResult = Math.trunc($FResult*0.7)>>
<</if>>
<<if $args[0].amp == 0>>
<<elseif $args[0].amp == 1>>
<<set $FResult -= 2>>
<<elseif $args[0].amp == -2>>
<<elseif $args[0].amp == -5>>
<<else>>
<<set $FResult -= 1>>
<</if>>
<<if $FResult < 2>>
<<set $FResult = 2>>
<</if>>
<</widget>>
<<widget "Deadliness">>
<<set $deadliness = 2>>
<<if $args[0].combatSkill > 0>>
<<set $deadliness += 2>>
<</if>>
<<if $bodyguardCareers.includes($Bodyguard.career)>>
<<set $deadliness += 1>>
<</if>>
<<if ($args[0].muscles > 30) && ($args[0].muscles <= 95)>>
<<set $deadliness += 1>>
<<elseif ($args[0].muscles > 95) && ($args[0].height >= 185)>>
<<set $deadliness += 2>>
<<elseif ($args[0].muscles > 95)>>
<<set $deadliness -= 1>>
<<elseif ($args[0].muscles < -95)>>
<<set $deadliness -= 20>>
<<elseif ($args[0].muscles < -30)>>
<<set $deadliness -= 7>>
<<elseif ($args[0].muscles < -5)>>
<<set $deadliness -= 3>>
<</if>>
<<if $args[0].height >= 170>>
<<set $deadliness += 1>>
<</if>>
<<if $args[0].health > 50>>
<<set $deadliness += 1>>
<</if>>
<<if $args[0].boobs > 4000>>
<<set $deadliness -= 2>>
<<elseif $args[0].boobs > 2000>>
<<set $deadliness -= 1>>
<</if>>
<<if $args[0].butt > 6>>
<<set $deadliness -= 1>>
<</if>>
<<if $args[0].hips > 2>>
<<set $deadliness -= 1>>
<</if>>
<<if Math.abs($args[0].weight) > 30>>
<<set $deadliness -= 1>>
<</if>>
<<if $args[0].health < -50>>
<<set $deadliness -= 1>>
<</if>>
<<if $args[0].inflation == 3>>
<<set $deadliness -= 3>>
<<elseif $args[0].inflation == 2>>
<<set $deadliness -= 2>>
<<elseif $args[0].inflation == 1>>
<<set $deadliness -= 1>>
<</if>>
<<if $args[0].bellyImplant >= 32000>>
<<set $deadliness -= 5>>
<<elseif $args[0].bellyImplant >= 16000>>
<<set $deadliness -= 4>>
<<elseif $args[0].bellyImplant >= 8000>>
<<set $deadliness -= 3>>
<<elseif $args[0].bellyImplant >= 4000>>
<<set $deadliness -= 2>>
<<elseif $args[0].bellyImplant >= 2000>>
<<set $deadliness -= 1>>
<</if>>
<<if $args[0].preg > 10>>
<<if $args[0].pregType >= 20 && $args[0].preg > 30>>
<<set $deadliness -= 15>>
<<elseif $args[0].pregType >= 20>>
<<set $deadliness -= 3>>
<<elseif $args[0].pregType >= 10>>
<<set $deadliness -= 2>>
<<else>>
<<set $deadliness -= 1>>
<</if>>
<</if>>
<<if $args[0].balls >= 15>>
<<set $deadliness -= 1>>
<</if>>
<<if $args[0].dick >= 10>>
<<set $deadliness -= 1>>
<</if>>
<<if $args[0].amp == 0>>
<<if !canWalk($args[0])>>
<<set $deadliness -= 20>>
<</if>>
<<elseif $args[0].amp == 1>>
<<set $deadliness -= 20>>
<<elseif $args[0].amp == -5>>
<<set $deadliness += 10>>
<<elseif $args[0].amp == -4>>
<<else>>
<<set $deadliness -= 1>>
<</if>>
<<if !canSee($args[0])>>
<<set $deadliness -= 8>>
<<elseif ($args[0].eyes == -1 && ($args[0].eyewear != "corrective glasses" || $args[0].eyewear != "corrective contacts")) || ($args[0].eyes == 1 && ($args[0].eyewear == "blurring glasses" || $args[0].eyewear == "blurring contacts"))>>
<<set $deadliness -= 1>>
<</if>>
<<if $deadliness < 1>>
<<set $deadliness = 1>>
<</if>>
<</widget>>
<<widget "SexualRelease">>
<<set $release = 0>>
<<if ($args[0].assignment == "serve the public")>>
<<set $release = 1>>
<<elseif ($args[0].assignment == "serve in the club")>>
<<set $release = 1>>
<<elseif ($args[0].assignment == "whore")>>
<<set $release = 1>>
<<elseif ($args[0].assignment == "work in the brothel")>>
<<set $release = 1>>
<<elseif ($args[0].assignment == "please you")>>
<<set $release = 1>>
<<elseif ($args[0].assignment == "serve in the master suite")>>
<<set $release = 1>>
<<elseif ($args[0].assignment == "be a subordinate slave")>>
<<set $release = 1>>
<<elseif ($args[0].assignment == "work a glory hole")>>
<<set $release = 1>>
<<elseif ($args[0].assignment == "be confined in the arcade")>>
<<set $release = 1>>
<<elseif ($args[0].assignment == "get milked") && (($args[0].fetish == "boobs") || ($args[0].energy > 95))>>
<<set $release = 1>>
<<elseif ($args[0].assignment == "work in the dairy") && (($args[0].fetish == "boobs") || ($args[0].energy > 95))>>
<<set $release = 1>>
<<elseif ($args[0].assignment == "get cockmilked")>>
<<set $release = 1>>
<<elseif ($args[0].assignment == "work in the collection facility")>>
<<set $release = 1>>
<<elseif ($args[0].assignment == "be your Head Girl") && ($HGRelease == 1)>>
<<set $release = 1>>
<</if>>
<</widget>>
<<widget "SlaveTitle">>
<<if $newDescriptions == 1>>
<<if $args[0].dick > 0 && $args[0].balls > 0 && $args[0].boobs > 300 && $args[0].vagina > -1 && $args[0].ovaries == 1>>
<<if random(1,100) > 50>>
<<set $desc = "futanari">>
<<else>>
<<set $desc = "herm">>
<</if>>
<<elseif $args[0].dick > 0 && $args[0].balls == 0 && $args[0].boobs > 300 && $args[0].vagina > -1 && $args[0].ovaries == 1>>
<<set $desc = "dickgirl">>
<<elseif $args[0].dick > 0 && $args[0].vagina > -1 && $args[0].ovaries == 0>>
<<set $desc = "shemale">>
<<elseif $args[0].dick > 0 && $args[0].balls == 0 && $args[0].vagina == -1 && $args[0].ovaries == 0>>
<<set $desc = "eunuch">>
<<elseif $args[0].dick > 0 && $args[0].balls > 0 && $args[0].vagina == -1 && $args[0].ovaries == 0>>
<<if $args[0].face > -1 && $args[0].hips > -1 && $args[0].shoulders < 1 && $args[0].faceShape != "masculine">>
<<set $desc = "trap">>
<<elseif $args[0].boobs > 800>>
<<set $desc = "tittyboy">>
<<elseif $args[0].dick == 1 && $args[0].balls == 1>>
<<set $desc = "sissy">>
<<elseif $args[0].dick > 1 && $args[0].balls > 1 && $args[0].height < 165 && $args[0].muscles < 5 && $args[0].visualAge < 19 && $args[0].faceShape != "masculine">>
<<set $desc = "twink">>
<<elseif $args[0].dick > 1 && $args[0].balls > 1 && $args[0].height < 160 && $args[0].muscles < 5 && $args[0].visualAge < 19>>
<<set $desc = "boytoy">>
<<elseif $args[0].muscles > 95 && $args[0].height >= 185>>
<<set $desc = "titan">>
<<elseif $args[0].muscles > 30>>
<<set $desc = "muscleboy">>
<<else>>
<<set $desc = "slaveboy">>
<</if>>
<<elseif $args[0].dick == 0 && $args[0].balls == 0 && $args[0].vagina > -1>>
<<if ($args[0].shoulders > $args[0].hips || $args[0].faceShape == "masculine") && $args[0].boobs < 400 && $args[0].genes == "XY">>
<<set $desc = "cuntboy">>
<<elseif $args[0].ovaries == 0 && $args[0].genes == "XY">>
<<set $desc = "tranny">>
<<elseif $args[0].weight > 10 && $args[0].boobs > 800 && $args[0].birthsTotal > 0 && $args[0].physicalAge > 59>>
<<set $desc = "GMILF">>
<<elseif $args[0].weight > 10 && $args[0].boobs > 800 && $args[0].birthsTotal > 0 && $args[0].physicalAge > 35>>
<<set $desc = "MILF">>
<<elseif $args[0].lips > 70 && $args[0].boobs > 2000 && $args[0].butt > 3>>
<<set $desc = "bimbo">>
<<elseif $args[0].hips > 1 && $args[0].boobs > 2000 && $args[0].butt > 3 && $args[0].waist < 50>>
<<set $desc = "hourglass">>
<<elseif $args[0].muscles > 95 && $args[0].height >= 185>>
<<set $desc = "amazon">>
<<elseif $args[0].muscles > 30>>
<<set $desc = "musclegirl">>
<<else>>
<<set $desc = "slavegirl">>
<</if>>
<<elseif $args[0].dick == 0 && $args[0].balls == 0 && $args[0].vagina == -1>>
<<set $desc = "neuter">>
<<elseif $args[0].dick == 0 && $args[0].vagina == -1>>
<<set $desc = "ballslave">>
<<else>>
<<set $desc = "slave">>
<</if>>
<<if $args[0].visualAge < 13>>
<<if $args[0].vagina > -1>>
<<set $desc = "loli " + $desc>>
<<else>>
<<set $desc = "shota " + $desc>>
<</if>>
<</if>>
<<if $args[0].dick > 5 && $args[0].balls > 5 && $args[0].boobs > 5000>>
<<set $desc = "hyper " + $desc>>
<</if>>
<<if $args[0].boobs > 4000 && $args[0].lactation > 0>>
<<if $args[0].physicalAge < 13>>
<<set $desc = $desc + " calf">>
<<else>>
<<set $desc = $desc + " cow">>
<</if>>
<<elseif $args[0].lactation > 0>>
<<set $desc = "milky " + $desc>>
<</if>>
<<if $args[0].boobs > 7500>>
<<set $desc = "supermassive titted " + $desc>>
<<elseif $args[0].boobs > 4000>>
<<set $desc = "huge titted " + $desc>>
<<elseif $args[0].boobs > 1000>>
<<set $desc = "busty " + $desc>>
<</if>>
<<if $args[0].dick > 5 && $args[0].balls > 5>>
<<set $desc = "womb filling " + $desc>>
<<elseif $args[0].dick > 5>>
<<set $desc = "well hung " + $desc>>
<</if>>
<<if $args[0].butt >= 12>>
<<set $desc = "colossal assed " + $desc>>
<<elseif $args[0].butt >= 12>>
<<set $desc = "massive assed " + $desc>>
<<elseif $args[0].butt >= 8>>
<<set $desc = "fat assed " + $desc>>
<<elseif $args[0].butt >= 6>>
<<set $desc = "bottom heavy " + $desc>>
<<elseif $args[0].butt >= 4>>
<<set $desc = "big bottomed " + $desc>>
<</if>>
<<if $args[0].births >= 10>>
<<set $desc = $desc + " broodmother">>
<<elseif $args[0].births >= 3>>
<<set $desc = $desc + " breeder">>
<</if>>
<<if $args[0].indenture > -1>>
<<set $desc = "indentured " + $desc>>
<</if>>
<<if $args[0].preg > 10>>
<<set $desc = "pregnant " + $desc>>
<</if>>
<<if $args[0].fuckdoll > 0>>
<<set $desc = $desc + " fuckdoll">>
<</if>>
<<else>>
<<if $args[0].dick == 0>>
<<if $args[0].vagina == -1>> /* NULLS */
<<if $args[0].visualAge > 55>>
<<if $args[0].muscles > 30>>
<<if $args[0].height > 185>>
<<set $desc = "null GILF amazon">>
<<else>>
<<set $desc = "null muscleGILF">>
<</if>>
<<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>>
<<set $desc = "null GILFcow">>
<<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>>
<<set $desc = "GILF bimbonull">>
<<elseif $args[0].boobs > 6000>>
<<set $desc = "null boobGILF">>
<<elseif $args[0].butt > 6>>
<<set $desc = "null assGILF">>
<<else>>
<<set $desc = "GILFnull">>
<</if>>
<<elseif $args[0].visualAge > 35>>
<<if $args[0].muscles > 30>>
<<if $args[0].height > 185>>
<<set $desc = "null MILF amazon">>
<<else>>
<<set $desc = "null muscleMILF">>
<</if>>
<<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>>
<<set $desc = "null MILFcow">>
<<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>>
<<set $desc = "MILF bimbonull">>
<<elseif $args[0].boobs > 6000>>
<<set $desc = "null boobMILF">>
<<elseif $args[0].butt > 6>>
<<set $desc = "null assMILF">>
<<else>>
<<set $desc = "MILFnull">>
<</if>>
<<elseif $args[0].visualAge >= 25>>
<<if $args[0].muscles > 30>>
<<if $args[0].height > 185>>
<<set $desc = "null amazon">>
<<else>>
<<set $desc = "null muscleslave">>
<</if>>
<<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>>
<<set $desc = "nullcow">>
<<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>>
<<set $desc = "bimbonull">>
<<elseif $args[0].boobs > 6000>>
<<set $desc = "null boobslave">>
<<elseif $args[0].butt > 6>>
<<set $desc = "null buttslave">>
<<else>>
<<set $desc = "null">>
<</if>>
<<else>>
<<if $args[0].muscles > 30>>
<<if $args[0].height > 185>>
<<set $desc = "null amazon slavegirl">>
<<else>>
<<set $desc = "null musclegirl">>
<</if>>
<<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>>
<<set $desc = "null girlcow">>
<<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>>
<<set $desc = "null bimbogirl">>
<<elseif $args[0].boobs > 6000>>
<<set $desc = "null boobgirl">>
<<elseif $args[0].butt > 6>>
<<set $desc = "null assgirl">>
<<else>>
<<set $desc = "nullgirl">>
<</if>>
<</if>>
<<else>> /* FEMALES */
<<if $args[0].visualAge > 55>>
<<if $args[0].muscles > 30>>
<<if $args[0].height > 185>>
<<set $desc = "GILF amazon">>
<<else>>
<<set $desc = "muscleGILF">>
<</if>>
<<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>>
<<set $desc = "GILFcow">>
<<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>>
<<set $desc = "GILF bimbo">>
<<elseif $args[0].boobs > 6000>>
<<set $desc = "boobGILF">>
<<elseif $args[0].butt > 6>>
<<set $desc = "assGILF">>
<<else>>
<<set $desc = "GILF">>
<</if>>
<<elseif $args[0].visualAge > 35>>
<<if $args[0].muscles > 30>>
<<if $args[0].height > 185>>
<<set $desc = "MILF amazon">>
<<else>>
<<set $desc = "muscleMILF">>
<</if>>
<<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>>
<<set $desc = "MILFcow">>
<<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>>
<<set $desc = "MILF bimbo">>
<<elseif $args[0].boobs > 6000>>
<<set $desc = "boobMILF">>
<<elseif $args[0].butt > 6>>
<<set $desc = "assMILF">>
<<else>>
<<set $desc = "MILF">>
<</if>>
<<elseif $args[0].visualAge >= 25>>
<<if $args[0].muscles > 30>>
<<if $args[0].height > 185>>
<<set $desc = "amazon">>
<<else>>
<<set $desc = "muscleslave">>
<</if>>
<<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>>
<<set $desc = "cow">>
<<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>>
<<set $desc = "bimbo">>
<<elseif $args[0].boobs > 6000>>
<<set $desc = "boobslave">>
<<elseif $args[0].butt > 6>>
<<set $desc = "buttslave">>
<<else>>
<<set $desc = "slave">>
<</if>>
<<else>>
<<if $args[0].muscles > 30>>
<<if $args[0].height > 185>>
<<set $desc = "amazon slavegirl">>
<<else>>
<<set $desc = "musclegirl">>
<</if>>
<<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>>
<<set $desc = "girlcow">>
<<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>>
<<set $desc = "bimbogirl">>
<<elseif $args[0].boobs > 6000>>
<<set $desc = "boobgirl">>
<<elseif $args[0].butt > 6>>
<<set $desc = "assgirl">>
<<else>>
<<set $desc = "slavegirl">>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $args[0].vagina != -1>>
<<if $args[0].balls > 0>> /* FUTANARI: cock & balls & vagina */
<<if $args[0].visualAge > 55>>
<<if $args[0].muscles > 30>>
<<if $args[0].height > 185>>
<<set $desc = "futanari GILF amazon">>
<<else>>
<<set $desc = "futanari muscleGILF">>
<</if>>
<<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>>
<<set $desc = "futanari GILFcow">>
<<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>>
<<set $desc = "futanari GILF bimbo">>
<<elseif $args[0].boobs > 6000>>
<<set $desc = "futanari boobGILF">>
<<elseif $args[0].butt > 6>>
<<set $desc = "futanari assGILF">>
<<else>>
<<set $desc = "futanari GILF">>
<</if>>
<<elseif $args[0].visualAge > 35>>
<<if $args[0].muscles > 30>>
<<if $args[0].height > 185>>
<<set $desc = "futanari MILF amazon">>
<<else>>
<<set $desc = "futanari muscleMILF">>
<</if>>
<<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>>
<<set $desc = "futanari MILFcow">>
<<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>>
<<set $desc = "futanari MILF bimbo">>
<<elseif $args[0].boobs > 6000>>
<<set $desc = "futanari boobMILF">>
<<elseif $args[0].butt > 6>>
<<set $desc = "futanari assMILF">>
<<else>>
<<set $desc = "futanari MILF">>
<</if>>
<<elseif $args[0].visualAge >= 25>>
<<if $args[0].muscles > 30>>
<<if $args[0].height > 185>>
<<set $desc = "futanari amazon">>
<<else>>
<<set $desc = "muscle futanari">>
<</if>>
<<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>>
<<set $desc = "futanari cow">>
<<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>>
<<set $desc = "futanari bimbo">>
<<elseif $args[0].boobs > 6000>>
<<set $desc = "boob futanari">>
<<elseif $args[0].butt > 6>>
<<set $desc = "butt futanari">>
<<else>>
<<set $desc = "futanari">>
<</if>>
<<else>>
<<if $args[0].muscles > 30>>
<<if $args[0].height > 185>>
<<set $desc = "young futanari amazon">>
<<else>>
<<set $desc = "young muscle futanari">>
<</if>>
<<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>>
<<set $desc = "futanari girlcow">>
<<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>>
<<set $desc = "futanari bimbogirl">>
<<elseif $args[0].boobs > 6000>>
<<set $desc = "futanari boobgirl">>
<<elseif $args[0].butt > 6>>
<<set $desc = "futanari assgirl">>
<<else>>
<<set $desc = "futanari girl">>
<</if>>
<</if>>
<<else>> /* FUTANARI: cock & vagina */
<<if $args[0].visualAge > 55>>
<<if $args[0].muscles > 30>>
<<if $args[0].height > 185>>
<<set $desc = "futaGILF amazon">>
<<else>>
<<set $desc = "muscle futaGILF">>
<</if>>
<<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>>
<<set $desc = "futaGILF cow">>
<<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>>
<<set $desc = "futaGILF bimbo">>
<<elseif $args[0].boobs > 6000>>
<<set $desc = "futa boobGILF">>
<<elseif $args[0].butt > 6>>
<<set $desc = "futa assGILF">>
<<else>>
<<set $desc = "futaGILF">>
<</if>>
<<elseif $args[0].visualAge > 35>>
<<if $args[0].muscles > 30>>
<<if $args[0].height > 185>>
<<set $desc = "futaMILF amazon">>
<<else>>
<<set $desc = "muscle futaMILF">>
<</if>>
<<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>>
<<set $desc = "futaMILF cow">>
<<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>>
<<set $desc = "futaMILF bimbo">>
<<elseif $args[0].boobs > 6000>>
<<set $desc = "futa boobMILF">>
<<elseif $args[0].butt > 6>>
<<set $desc = "futa assMILF">>
<<else>>
<<set $desc = "futaMILF">>
<</if>>
<<elseif $args[0].visualAge >= 25>>
<<if $args[0].muscles > 30>>
<<if $args[0].height > 185>>
<<set $desc = "futa amazon">>
<<else>>
<<set $desc = "muscle futa">>
<</if>>
<<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>>
<<set $desc = "futacow">>
<<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>>
<<set $desc = "futa bimbo">>
<<elseif $args[0].boobs > 6000>>
<<set $desc = "boobfuta">>
<<elseif $args[0].butt > 6>>
<<set $desc = "assfuta">>
<<else>>
<<set $desc = "futa">>
<</if>>
<<else>>
<<if $args[0].muscles > 30>>
<<if $args[0].height > 185>>
<<set $desc = "futagirl amazon">>
<<else>>
<<set $desc = "muscle futagirl">>
<</if>>
<<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>>
<<set $desc = "futa girlcow">>
<<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>>
<<set $desc = "futa bimbogirl">>
<<elseif $args[0].boobs > 6000>>
<<set $desc = "futa boobgirl">>
<<elseif $args[0].butt > 6>>
<<set $desc = "futa assgirl">>
<<else>>
<<set $desc = "futagirl">>
<</if>>
<</if>>
<</if>>
<<if $args[0].dick > 5 && $args[0].balls > 5 && $args[0].boobs > 5000>>
<<set $desc = "hyper " + $desc>>
<</if>>
<<else>>
<<if $args[0].balls > 0>>
<<if ($args[0].boobs > 300) && ($args[0].butt > 2)>> /* SHEMALES: cock & balls, T&A above minimum */
<<if $args[0].visualAge > 55>>
<<set $desc = "sheGILF">>
<<elseif $args[0].visualAge > 35>>
<<set $desc = "sheMILF">>
<<elseif $args[0].visualAge >= 25>>
<<set $desc = "shemale">>
<<else>>
<<set $desc = "tgirl">>
<</if>>
<<if $args[0].muscles > 30>>
<<if $args[0].height > 185>>
<<set $desc = $desc+" amazon">>
<<else>>
<<set $desc = "muscle "+$desc>>
<</if>>
<<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>>
<<set $desc = $desc+" cow">>
<<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>>
<<set $desc = $desc+" bimbo">>
<<elseif $args[0].boobs > 6000>>
<<set $desc = "topheavy "+$desc>>
<<elseif $args[0].butt > 6>>
<<set $desc = "bottomheavy "+$desc>>
<</if>>
<<else>>
<<if ($args[0].shoulders < 1) && ($args[0].muscles <= 30)>>
<<if ($args[0].faceShape == "masculine") || ($args[0].faceShape == "androgynous")>> /* SISSIES: feminine shoulders or muscles, masculine faces */
<<if $args[0].visualAge > 55>>
<<set $desc = "sissyGILF">>
<<elseif $args[0].visualAge > 35>>
<<set $desc = "sissyMILF">>
<<else>>
<<set $desc = "sissy">>
<</if>>
<<else>> /* TRAPS: feminine shoulders or muscles, feminine faces */
<<if $args[0].visualAge > 55>>
<<set $desc = "trapGILF">>
<<elseif $args[0].visualAge > 35>>
<<set $desc = "trapMILF">>
<<elseif $args[0].visualAge >= 25>>
<<set $desc = "trap">>
<<else>>
<<set $desc = "trapgirl">>
<</if>>
<</if>>
<<if $args[0].lactation > 0>>
<<set $desc = $desc+" cow">>
<<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>>
<<set $desc = $desc+" bimbo">>
<</if>>
<<else>> /* BITCHES: masculine shoulders or muscles */
<<if $args[0].muscles > 30>>
<<if $args[0].height > 185>>
<<set $desc = "amazon bitch">>
<<else>>
<<set $desc = "muscle bitch">>
<</if>>
<<elseif $args[0].lactation > 0>>
<<set $desc = "bitchcow">>
<<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>>
<<set $desc = "bimbo bitch">>
<<else>>
<<set $desc = "bitch">>
<</if>>
<<if $args[0].visualAge > 55>>
<<set $desc = "verteren "+$desc>>
<<elseif $args[0].visualAge > 35>>
<<set $desc = "mature "+$desc>>
<<elseif $args[0].visualAge < 25>>
<<set $desc = "young "+$desc>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $args[0].visualAge > 55>>
<<if $args[0].muscles > 30>>
<<if $args[0].height > 185>>
<<set $desc = "dickGILF amazon">>
<<else>>
<<set $desc = "muscle dickGILF">>
<</if>>
<<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>>
<<set $desc = "dickGILF cow">>
<<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>>
<<set $desc = "dickGILF bimbo">>
<<elseif $args[0].boobs > 6000>>
<<set $desc = "boob dickGILF">>
<<elseif $args[0].butt > 6>>
<<set $desc = "ass dickGILF">>
<<else>>
<<set $desc = "dickGILF">>
<</if>>
<<elseif $args[0].visualAge > 35>>
<<if $args[0].muscles > 30>>
<<if $args[0].height > 185>>
<<set $desc = "dickMILF amazon">>
<<else>>
<<set $desc = "muscle dickMILF">>
<</if>>
<<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>>
<<set $desc = "dickMILF cow">>
<<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>>
<<set $desc = "dickMILF bimbo">>
<<elseif $args[0].boobs > 6000>>
<<set $desc = "boob dickMILF">>
<<elseif $args[0].butt > 6>>
<<set $desc = "ass dickMILF">>
<<else>>
<<set $desc = "dickMILF">>
<</if>>
<<elseif $args[0].visualAge >= 25>>
<<if $args[0].muscles > 30>>
<<if $args[0].height > 185>>
<<set $desc = "dickslave amazon">>
<<else>>
<<set $desc = "muscle dickslave">>
<</if>>
<<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>>
<<set $desc = "dickcow">>
<<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>>
<<set $desc = "dickbimbo">>
<<elseif $args[0].boobs > 6000>>
<<set $desc = "boob dickslave">>
<<elseif $args[0].butt > 6>>
<<set $desc = "ass dickslave">>
<<else>>
<<set $desc = "dickslave">>
<</if>>
<<else>>
<<if $args[0].muscles > 30>>
<<if $args[0].height > 185>>
<<set $desc = "dickgirl amazon">>
<<else>>
<<set $desc = "muscle dickgirl">>
<</if>>
<<elseif ($args[0].lactation > 0) && ($args[0].boobs > 2000)>>
<<set $desc = "dickgirl cow">>
<<elseif ($args[0].boobsImplant > 0) && ($args[0].buttImplant > 0)>>
<<set $desc = "dickgirl bimbo">>
<<elseif $args[0].boobs > 6000>>
<<set $desc = "boob dickgirl">>
<<elseif $args[0].butt > 6>>
<<set $desc = "ass dickgirl">>
<<else>>
<<set $desc = "dickslave">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $args[0].births >= 5>>
<<set $desc = $desc + " broodmother">>
<<elseif $args[0].births >= 2>>
<<set $desc = $desc + " breeder">>
<</if>>
<<if $args[0].indenture > -1>>
<<set $desc = "indentured " + $desc>>
<</if>>
<<if $args[0].preg > 10>>
<<set $desc = "pregnant " + $desc>>
<</if>>
<<if $args[0].fuckdoll > 0>>
<<set $desc = $desc + " fuckdoll">>
<</if>>
<</if>>
<</widget>>
<<widget "modScore">>
/* Use is <<modScore $someSlave>> where $someSlave is any variable that points to a valid slave */
<<set $piercingScore = 0>>
<<set $tatScore = 0>>
<<if $args[0].earPiercing > 0>><<set $piercingScore += $args[0].earPiercing*0.75-0.5>><</if>>
<<if $args[0].nosePiercing > 0>><<set $piercingScore += $args[0].nosePiercing*0.75-0.5>><</if>>
<<if $args[0].eyebrowPiercing > 0>><<set $piercingScore += $args[0].eyebrowPiercing*0.75-0.5>><</if>>
<<if $args[0].navelPiercing > 0>><<set $piercingScore += $args[0].navelPiercing*0.75-0.5>><</if>>
<<if $args[0].corsetPiercing > 0>><<set $piercingScore += $args[0].corsetPiercing*0.75+0.5>><</if>>
<<if $args[0].nipplesPiercing > 0>><<set $piercingScore += $args[0].nipplesPiercing*0.75-0.25>><</if>>
<<if $args[0].areolaePiercing > 0>><<set $piercingScore += $args[0].areolaePiercing*0.75+0.5>><</if>>
<<if $args[0].lipsPiercing > 0>><<set $piercingScore += $args[0].lipsPiercing*0.75-0.25>><</if>>
<<if $args[0].tonguePiercing > 0 >><<set $piercingScore += $args[0].tonguePiercing*0.75-0.25>><</if>>
<<if $args[0].clitPiercing == 3>><<set $piercingScore += 1.25>> /* smart piercing */
<<elseif $args[0].clitPiercing > 0>><<set $piercingScore += $args[0].clitPiercing*0.75-0.25>><</if>>
<<if $args[0].vaginaPiercing > 0>><<set $piercingScore += $args[0].vaginaPiercing*0.75-0.25>><</if>>
<<if $args[0].dickPiercing > 0>><<set $piercingScore += $args[0].dickPiercing*0.75-0.25>><</if>>
<<if $args[0].anusPiercing > 0>><<set $piercingScore += $args[0].anusPiercing*0.75-0.25>><</if>>
<<if $args[0].boobsTat != 0>><<set $tatScore += 1.25>><</if>>
<<if $args[0].buttTat != 0>><<set $tatScore += 1.25>><</if>>
<<if $args[0].lipsTat != 0>><<set $tatScore += 1.25>><</if>>
<<if $args[0].shouldersTat != 0>><<set $tatScore += 1>><</if>>
<<if $args[0].backTat != 0>><<set $tatScore += 1.25>><</if>>
<<if $args[0].armsTat != 0>><<set $tatScore += 1>><</if>>
<<if $args[0].legsTat != 0>><<set $tatScore += 1>><</if>>
<<if $args[0].stampTat != 0>><<set $tatScore += 1>><</if>>
<<if $args[0].vaginaTat != 0>><<set $tatScore += 1>><</if>>
<<if $args[0].dickTat != 0>><<set $tatScore += 1>><</if>>
<<if $args[0].bellyTat != 0>>
<<if (($args[0].preg > 30) && ($args[0].pregType >= 20)) || ($args[0].bellyImplant >= 32000)>>
<<set $tatScore += 0.75>>
<<elseif (($args[0].preg > 20) && ($args[0].pregType >= 20)) || (($args[0].preg > 30) && ($args[0].pregType >= 10)) || ($args[0].bellyImplant >= 16000)>>
<<set $tatScore += 1>>
<<elseif (($args[0].preg > 10) && ($args[0].pregType >= 20)) || (($args[0].preg > 20) && ($args[0].pregType >= 10)) || ($args[0].preg > 30) || ($args[0].inflation == 3) || ($args[0].bellyImplant >= 8000)>>
<<set $tatScore += 1>>
<<elseif (($args[0].preg > 0) && ($args[0].pregType >= 20)) || (($args[0].preg > 10) && ($args[0].pregType >= 10)) || ($args[0].preg > 20) || ($args[0].inflation == 2) || ($args[0].bellyImplant >= 4000)>>
<<set $tatScore += 0.5>>
<<elseif (($args[0].preg > 0) && ($args[0].pregType >= 10)) || ($args[0].preg > 10) || ($args[0].inflation == 1) || ($args[0].bellyImplant >= 2000)>>
<<set $tatScore += 0.25>>
<<else>>
<<set $tatScore += 0.1>>
<</if>>
<</if>>
<<if $args[0].anusTat == "bleached">><<set $tatScore += 0.5>>
<<elseif $args[0].anusTat != 0>><<set $tatScore += 1.25>><</if>>
<<set $modScore = $piercingScore+$tatScore>> /* note: always overwrites previous $modScore */
<</widget>>
<<widget "fetishChangeChance">>
<<if $args[0].clitSetting != $args[0].fetish>>
<<set $fetishChangeChance = Math.trunc(Math.clamp(($args[0].devotion/4)-($args[0].fetishStrength/4), 0, 100))>>
<<else>>
<<set $fetishChangeChance = 0>>
<</if>>
<</widget>>
<<widget "slaveCost">>
<<Beauty $args[0]>>
<<FResult $args[0]>>
<<set $slaveCost = ($beauty*$FResult)>>
<<set $slaveMultiplier = $slaveCostFactor>>
<<if $args[0].behavioralFlaw != "none">>
<<set $slaveMultiplier -= 0.1>>
<</if>>
<<if $args[0].behavioralQuirk != "none">>
<<set $slaveMultiplier += 0.1>>
<</if>>
<<if $args[0].sexualFlaw == "breeder" && $arcologies[0].FSRepopulationFocus != "unset">>
<<set $slaveMultiplier += 0.3>>
<<elseif $args[0].sexualFlaw != "none">>
<<set $slaveMultiplier -= 0.1>>
<</if>>
<<if $args[0].sexualQuirk != "none">>
<<set $slaveMultiplier += 0.1>>
<</if>>
<<if $args[0].fetishKnown == 1>>
<<if $args[0].fetish == "mindbroken">>
<<set $slaveMultiplier -= 0.3>>
<<elseif $args[0].fetish != "none">>
<<set $slaveMultiplier += $args[0].fetishStrength/1000>>
<</if>>
<<else>>
<<set $slaveMultiplier -= 0.1>>
<</if>>
<<if $args[0].attrKnown == 1>>
<<if $args[0].energy > 95>>
<<set $slaveMultiplier += 0.2>>
<</if>>
<</if>>
<<if $args[0].vagina == 0>>
<<set $slaveMultiplier += 0.1>>
<</if>>
<<if $args[0].mpreg == 1>>
<<set $slaveMultiplier += 0.2>>
<</if>>
<<if $arcologies[0].FSRepopulationFocusSMR == 1>>
<<if $args[0].preg < -1>>
<<set $slaveMultiplier -= 0.5>>
<<elseif ($args[0].pregType >= 10) && ($args[0].preg > 20)>>
<<set $slaveMultiplier += 0.5>>
<<elseif $args[0].preg > 10>>
<<set $slaveMultiplier += 0.1>>
<</if>>
<<elseif $arcologies[0].FSRestartSMR == 1>>
<<if $args[0].preg < -1>>
<<set $slaveMultiplier += 0.5>>
<<elseif ($args[0].pregType >= 10) && ($args[0].preg > 20)>>
<<set $slaveMultiplier -= 1.5>>
<<elseif $args[0].preg > 10>>
<<set $slaveMultiplier -= 1.0>>
<</if>>
<<else>>
<<if $args[0].preg < -1>>
<<set $slaveMultiplier -= 0.1>>
<<elseif ($args[0].pregType >= 10) && ($args[0].preg > 20)>>
<<set $slaveMultiplier -= 0.5>>
<<elseif $args[0].preg > 10>>
<<set $slaveMultiplier -= 0.1>>
<</if>>
<</if>>
<<set $slaveMultiplier += 0.05*$args[0].intelligence>>
<<if $args[0].intelligenceImplant == 1>>
<<set $slaveMultiplier += 0.1-($args[0].intelligence*0.02)>>
<</if>>
<<if $args[0].vagina > -1 && $arcologies[0].FSRestartSMR == 1>>
<<if $args[0].dick > 0>>
<<if $args[0].ovaries == 0 && $args[0].balls == 0>>
<<set $slaveMultiplier += 0.8>>
<</if>>
<</if>>
<<elseif $args[0].vagina > -1>>
<<if $args[0].dick > 0>>
<<if ($ui != "start") || ($PC.dick == 0) || ($PC.vagina == 0)>>
<<set $slaveMultiplier += 0.2>>
<<if $args[0].ovaries > 0>>
<<if $args[0].balls > 0>>
<<set $slaveMultiplier += 0.8>>
<</if>>
<</if>>
<<else>>
<<set $slaveMultiplier += 0.1>>
<<if $args[0].ovaries > 0>>
<<if $args[0].balls > 0>>
<<set $slaveMultiplier += 0.2>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $args[0].pubertyXY == 0 && $args[0].physicalAge >= $potencyAge && $arcologies[0].FSGenderRadicalist == "unset">>
<<set $slaveMultiplier += 0.5>>
<</if>>
<<if $args[0].prestige > 0>>
<<set $slaveMultiplier += 0.7*$args[0].prestige>>
<</if>>
<<if $specialSlavesPriceOverride == 1>>
<<if $args[0].devotion >= 50>>
<<set $slaveMultiplier += $args[0].devotion/200>>
<</if>>
<<if $args[0].trust >= 50>>
<<set $slaveMultiplier += $args[0].trust/200>>
<</if>>
<<else>>
<<set $slaveMultiplier += $args[0].devotion/200>>
<<if $args[0].devotion <= 50>>
<<set $slaveMultiplier += $args[0].trust/200>>
<<else>>
<<if $args[0].trust > 0>>
<<set $slaveMultiplier += $args[0].trust/200>>
<</if>>
<</if>>
<</if>>
<<if $args[0].brand != 0>>
<<if $rep > 10000>>
<<set $slaveMultiplier += 0.1>>
<<elseif $rep < 5000>>
<<set $slaveMultiplier -= 0.1>>
<</if>>
<</if>>
<<if $arcologies[0].FSSupremacistLawME != 0>>
<<if $args[0].race != $arcologies[0].FSSupremacistRace>>
<<set $slaveMultiplier -= 0.1>>
<</if>>
<</if>>
<<if $arcologies[0].FSSubjugationistLawME != 0>>
<<if $args[0].race == $arcologies[0].FSSubjugationistRace>>
<<set $slaveMultiplier -= 0.2>>
<</if>>
<</if>>
<<if $arcologies[0].FSRestartSMR != 0>>
<<if $args[0].dick > 0>>
<<set $slaveMultiplier -= 0.1>>
<</if>>
<<if $args[0].balls > 0>>
<<set $slaveMultiplier -= 0.2>>
<</if>>
<<if $args[0].vagina > 0>>
<<set $slaveMultiplier -= 0.1>>
<</if>>
<<if $args[0].ovaries > 0>>
<<set $slaveMultiplier -= 0.5>>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalistSMR != 0>>
<<if $args[0].dick > 0>>
<<set $slaveMultiplier -= 0.1>>
<</if>>
<<if $args[0].balls > 0>>
<<set $slaveMultiplier -= 0.1>>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderRadicalistLaw != 0>>
<<if $args[0].dick > 0>>
<<set $slaveMultiplier += 0.1>>
<</if>>
<<if $args[0].balls > 0>>
<<set $slaveMultiplier -= 0.1>>
<</if>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist > 50>>
<<set $slaveMultiplier += 0.1>>
<</if>>
<<if $args[0].career != 0>>
<<if $args[0].career == "a slave">>
<<set $slaveMultiplier += 0.1>>
<<elseif $bodyguardCareers.includes($args[0].career)>>
<<set $slaveMultiplier += 0.1>>
<<elseif $wardenessCareers.includes($args[0].career)>>
<<set $slaveMultiplier += 0.1>>
<<elseif $attendantCareers.includes($args[0].career)>>
<<set $slaveMultiplier += 0.1>>
<<elseif $schoolteacherCareers.includes($args[0].career)>>
<<set $slaveMultiplier += 0.1>>
<<elseif $stewardessCareers.includes($args[0].career)>>
<<set $slaveMultiplier += 0.1>>
<<elseif $milkmaidCareers.includes($args[0].career)>>
<<set $slaveMultiplier += 0.1>>
<<elseif $madamCareers.includes($args[0].career)>>
<<set $slaveMultiplier += 0.1>>
<<elseif $DJCareers.includes($args[0].career)>>
<<set $slaveMultiplier += 0.1>>
<<elseif $HGCareers.includes($args[0].career)>>
<<set $slaveMultiplier += 0.1>>
<<elseif $recruiterCareers.includes($args[0].career)>>
<<set $slaveMultiplier += 0.1>>
<<elseif $entertainmentCareers.includes($args[0].career)>>
<<set $slaveMultiplier += 0.05>>
<<elseif $whoreCareers.includes($args[0].career)>>
<<set $slaveMultiplier += 0.05>>
<<elseif $gratefulCareers.includes($args[0].career)>>
<<set $slaveMultiplier += 0.05>>
<<elseif $menialCareers.includes($args[0].career)>>
<<set $slaveMultiplier += 0.05>>
<</if>>
<</if>>
<<if ($week-$args[0].weekAcquired >= 20) && ($args[0].entertainSkill >= 100)>>
<<if $entertainmentCareers.includes($args[0].career)>>
<<else>>
<<set $slaveMultiplier += 0.05>>
<</if>>
<</if>>
<<if ($args[0].oralCount + $args[0].analCount + $args[0].vaginalCount + $args[0].mammaryCount + $args[0].penetrativeCount > 1000)>>
<<if $whoreCareers.includes($args[0].career)>>
<<else>>
<<set $slaveMultiplier += 0.05>>
<</if>>
<</if>>
<<if $seeAge == 1>>
<<if $args[0].physicalAge == 18>>
<<if $args[0].birthWeek == 0>>
<<set $slaveMultiplier -= 0.2>>
<<elseif $args[0].birthWeek < 4>>
<<set $slaveMultiplier -= 0.05>>
<</if>>
<</if>>
<</if>>
<<if $args[0].amp == 1>>
<<set $slaveMultiplier -= 0.2>>
<</if>>
<<if $args[0].eyes == -2>>
<<set $slaveMultiplier -= 0.2>>
<</if>>
<<if $args[0].indenture > -1>>
<<set $slaveMultiplier -= 0.1*$args[0].indentureRestrictions>>
<<set $slaveMultiplier -= (260-$args[0].indenture)/260>>
<<elseif $seeAge == 1>>
<<if $args[0].actualAge >= ($retirementAge-5) && $PhysicalRetirementAgePolicy != 1>>
<<set $seed = 52*($retirementAge-$args[0].actualAge)>>
<<set $slaveMultiplier = $slaveMultiplier*($seed/260)>>
<</if>>
<<if $args[0].physicalAge >= ($retirementAge-5) && $PhysicalRetirementAgePolicy == 1>>
<<set $seed = 52*($retirementAge-$args[0].physicalAge)>>
<<set $slaveMultiplier = $slaveMultiplier*($seed/260)>>
<</if>>
<</if>>
<<set $slaveCost = ($slaveCost*$slaveMultiplier*50)>>
<<if $slaveCost < $minimumSlaveCost>>
<<set $slaveCost = $minimumSlaveCost>>
<<elseif $slaveCost <= 100000>>
<<elseif $slaveCost <= 200000>>
<<set $slaveCost -= (($slaveCost-100000)*0.1)>>
<<elseif $slaveCost <= 300000>>
<<set $slaveCost -= 10000 + (($slaveCost-200000)*0.2)>>
<<elseif $slaveCost <= 400000>>
<<set $slaveCost -= 30000 + (($slaveCost-300000)*0.3)>>
<<elseif $slaveCost <= 500000>>
<<set $slaveCost -= 60000 + (($slaveCost-400000)*0.4)>>
<<else>>
<<set $slaveCost -= 100000 + (($slaveCost-500000)*0.5)>>
<</if>>
<<if $slaveCost < 1000>>
<<set $slaveCost = 1000>>
<</if>>
<<set $slaveCost = 500*Math.trunc($slaveCost/500)>>
<</widget>>
|
teruterubouzu/fc
|
src/utility/assayWidgets.tw
|
tw
|
bsd-3-clause
| 64,789 |
:: Assign Widgets [widget nobr]
/%
Call as <<assignJob slaveObject $returnto | _currentRule.facilityRemove | "serve in the master suite"
$args[0] slave object. *MUST be present*
$args[1] Job to assign slave to. Will accept the $returnto vars and the _currentRule.assignFacility vars and the actual job assignments "serve in the master suite" etc.
This is basically a Widget version of assign but will work anywhere, and saves to the slaves[..] array, and changes your $args[0] var sent.
%/
<<widget assignJob>>
<<if ($args[1] != "Pit") && ($args[1] != "Coursing Association")>>
<<removeJob $args[0] $args[0].assignment>>
<<set _wID = $args[0].ID, _SL = $slaves.length>>
/% Get slaves[_wi] index # %/
<<if $i < _SL && _wID == $slaves[$i].ID>>
<<set _wi = $i>>
<<else>>
<<for _wi = 0; _wi < _SL; _wi++>>
<<if _wID == $slaves[_wi].ID>>
<<break>>
<</if>>
<</for>>
<</if>>
/% use .toLowerCase() to get rid of a few dupe conditions. %/
<<switch $args[1].toLowerCase()>>
<<case "clinic" "get treatment in the clinic">>
<<set $args[0].assignment = "get treatment in the clinic", $clinicSlaves++, $CliniciIDs.push({ID: _wID, Index: _wi})>>
<<case "schoolroom" "learn in the schoolroom">>
<<set $args[0].assignment = "learn in the schoolroom", $schoolroomSlaves++, $SchlRiIDs.push({ID: _wID, Index: _wi})>>
<<case "spa" "rest in the spa">>
<<set $args[0].assignment = "rest in the spa", $spaSlaves++, $SpaiIDs.push({ID: _wID, Index: _wi})>>
<<case "cellblock" "be confined in the cellblock">>
<<set $args[0].assignment = "be confined in the cellblock", $cellblockSlaves++, $CellBiIDs.push({ID: _wID, Index: _wi})>>
<<case "arcade" "be confined in the arcade">>
<<set $args[0].assignment = "be confined in the arcade", $arcadeSlaves++, $ArcadeiIDs.push({ID: _wID, Index: _wi})>>
<<case "brothel" "work in the brothel">>
<<set $args[0].assignment = "work in the brothel", $brothelSlaves++, $BrothiIDs.push({ID: _wID, Index: _wi})>>
<<case "club" "serve in the club">>
<<set $args[0].assignment = "serve in the club", $clubSlaves++, $ClubiIDs.push({ID: _wID, Index: _wi})>>
<<case "dairy" "work in the dairy">>
<<set $args[0].assignment = "work in the dairy", $dairySlaves++, $DairyiIDs.push({ID: _wID, Index: _wi})>>
<<case "hgsuite" "head girl suite" "live with your head girl">>
<<set $args[0].assignment = "live with your Head Girl", $HGSuiteSlaves++, $HGSuiteiIDs.push({ID: _wID, Index: _wi})>>
<<case "servantsquarters" "servants' quarters" "work as a servant">>
<<set $args[0].assignment = "work as a servant", $servantsQuartersSlaves++, $ServQiIDs.push({ID: _wID, Index: _wi})>>
<<case "mastersuite" "master suite" "serve in the master suite">>
<<set $args[0].assignment = "serve in the master suite", $masterSuiteSlaves++, $MastSiIDs.push({ID: _wID, Index: _wi})>>
<</switch>>
<<set $args[0].assignmentVisible = 0, $args[0].choosesOwnAssignment = 0>>
/% Stop creating Starving/overweight deaths?, Endless drug supply etc. %/
<<set $args[0].diet = "healthy", $args[0].drugs = "no drugs", $args[0].curatives = 0, $args[0].hormones = 0, $args[0].aphrodisiacs = 0>>
<<if _wID == $personalAttention>>
<<if $PC.career == "escort">>
<<set $personalAttention = "whoring">>
<<elseif $PC.career == "servant">>
<<set $personalAttention = "upkeep">>
<<else>>
<<set $personalAttention = "business">>
<</if>>
<</if>>
<<set $slaves[_wi] = $args[0], $i = _wi>>
<<if $slaves[_wi].choosesOwnClothes == 1>><<include "SA chooses own clothes">><<set $args[0] = $slaves[_wi]>><</if>>
<</if>>
<</widget>>
/%
Call as <<removeJob slaveObject $returnto | _currentRule.facilityRemove | "serve in the master suite"
$args[0] slave object. *MUST be present*
$args[1] Job to remove slave from. Will accept the $returnto vars and the _currentRule.assignFacility vars and the actual job assignments "serve in the master suite" etc.
This is basically a Widget version of Retrieve but will work anywhere, And it changes the assignment to "rest", and saves to the slaves[..] array, and changes your $args[0] var sent.
Retrieve overrides the 'rest' in most cases.
%/
<<widget removeJob>>
<<if ($args[1] != "Pit") && ($args[1] != "Coursing Association")>>
<<set _wID = $args[0].ID, _SL = $slaves.length>>
/% use .toLowerCase() to get rid of a few dupe conditions. %/
<<switch $args[1].toLowerCase()>>
<<case "clinic" "get treatment in the clinic">>
<<set _Tcount = $CliniciIDs.length>>
<<for _wi = 0; _wi < _Tcount; _wi++>>
<<if _wID == $CliniciIDs[_wi].ID>>
<<set _dump = $CliniciIDs.deleteAt(_wi), $clinicSlaves-->>
<<break>>
<</if>>
<</for>>
<<case "schoolroom" "learn in the schoolroom">>
<<set _Tcount = $SchlRiIDs.length>>
<<for _wi = 0; _wi < _Tcount; _wi++>>
<<if _wID == $SchlRiIDs[_wi].ID>>
<<set _dump = $SchlRiIDs.deleteAt(_wi), $schoolroomSlaves-->>
<<break>>
<</if>>
<</for>>
<<case "spa" "rest in the spa">>
<<set _Tcount = $SpaiIDs.length>>
<<for _wi = 0; _wi < _Tcount; _wi++>>
<<if _wID == $SpaiIDs[_wi].ID>>
<<set _dump = $SpaiIDs.deleteAt(_wi), $spaSlaves-->>
<<break>>
<</if>>
<</for>>
<<case "cellblock" "be confined in the cellblock">>
<<set _Tcount = $CellBiIDs.length>>
<<for _wi = 0; _wi < _Tcount; _wi++>>
<<if _wID == $CellBiIDs[_wi].ID>>
<<set _dump = $CellBiIDs.deleteAt(_wi), $cellblockSlaves-->>
<<break>>
<</if>>
<</for>>
<<case "arcade" "be confined in the arcade">>
<<set _Tcount = $ArcadeiIDs.length>>
<<for _wi = 0; _wi < _Tcount; _wi++>>
<<if _wID == $ArcadeiIDs[_wi].ID>>
<<set _dump = $ArcadeiIDs.deleteAt(_wi), $arcadeSlaves-->>
<<break>>
<</if>>
<</for>>
<<case "brothel" "work in the brothel">>
<<set _Tcount = $BrothiIDs.length>>
<<for _wi = 0; _wi < _Tcount; _wi++>>
<<if _wID == $BrothiIDs[_wi].ID>>
<<set _dump = $BrothiIDs.deleteAt(_wi), $brothelSlaves-->>
<<break>>
<</if>>
<</for>>
<<case "club" "serve in the club">>
<<set _Tcount = $ClubiIDs.length>>
<<for _wi = 0; _wi < _Tcount; _wi++>>
<<if _wID == $ClubiIDs[_wi].ID>>
<<set _dump = $ClubiIDs.deleteAt(_wi), $clubSlaves-->>
<<break>>
<</if>>
<</for>>
<<case "dairy" "work in the dairy">>
<<set _Tcount = $DairyiIDs.length>>
<<for _wi = 0; _wi < _Tcount; _wi++>>
<<if _wID == $DairyiIDs[_wi].ID>>
<<set _dump = $DairyiIDs.deleteAt(_wi), $dairySlaves-->>
<<break>>
<</if>>
<</for>>
<<case "hgsuite" "head girl suite" "live with your head girl">>
<<set _Tcount = $HGSuiteiIDs.length>>
<<for _wi = 0; _wi < _Tcount; _wi++>>
<<if _wID == $HGSuiteiIDs[_wi].ID>>
<<set _dump = $HGSuiteiIDs.deleteAt(_wi), $HGSuiteSlaves-->>
<<break>>
<</if>>
<</for>>
<<case "servantsquarters" "servants' quarters" "work as a servant">>
<<set _Tcount = $ServQiIDs.length>>
<<for _wi = 0; _wi < _Tcount; _wi++>>
<<if _wID == $ServQiIDs[_wi].ID>>
<<set _dump = $ServQiIDs.deleteAt(_wi), $servantsQuartersSlaves-->>
<<break>>
<</if>>
<</for>>
<<case "mastersuite" "master suite" "serve in the master suite">>
<<set _Tcount = $MastSiIDs.length>>
<<for _wi = 0; _wi < _Tcount; _wi++>>
<<if _wID == $MastSiIDs[_wi].ID>>
<<set _dump = $MastSiIDs.deleteAt(_wi), $masterSuiteSlaves-->>
<<break>>
<</if>>
<</for>>
<</switch>>
<<set $args[0].assignmentVisible = 1, $args[0].assignment = "rest", $args[0].choosesOwnAssignment = 0>>
<<for _wi = 0; _wi < _SL; _wi++>>
<<if _wID == $slaves[_wi].ID>>
<<set $slaves[_wi] = $args[0]>>
<<break>>
<</if>>
<</for>>
<</if>>
<</widget>>
|
teruterubouzu/fc
|
src/utility/assignWidgets.tw
|
tw
|
bsd-3-clause
| 7,397 |
:: description widgets [widget nobr]
<<widget "MainLinks">>
<center>
<<if ($personalAttention == "business")>>You plan to focus on business this week.
<<elseif ($personalAttention == "whoring")>>You plan to focus on earning extra money this week.
<<elseif ($personalAttention == "upkeep")>>You plan to focus on cleaning the penthouse this week.
<<elseif ($personalAttention == "HG")>>You plan to support your Head Girl this week, so $pronoun can give more slaves $possessive attention.
<<elseif ($personalAttention == "sex")>>You plan to have as much sex with your slaves as possible this week.
<<elseif ($personalAttention == "trading")>>This week you will learn trading.
<<elseif ($personalAttention == "warfare")>>This week you will learn modern combat tactics.
<<elseif ($personalAttention == "slaving")>>This week you will learn slaving.
<<elseif ($personalAttention == "engineering")>>This week you will learn engineering.
<<elseif ($personalAttention == "medicine")>>This week you will learn medicine.
<<else>>
<<if _PA > -1>>
You plan to train ''__@@.pink;$slaves[_PA].slaveName@@__'' to $trainingRegimen this week.
<</if>>
<</if>>
<span id="managePA"><strong><<link "Change plans">><<goto "Personal Attention Select">><</link>></strong></span> @@.cyan;[A]@@
<br>
<<if _HG > -1>>
''__@@.pink;$HeadGirl.slaveName@@__'' is <<if ndef $headGirlFocus>>serving as your head girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort<</if>>.<<else>>your head girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort,<</if>> and is focusing on your slaves' $headGirlFocus.<</if>>
<span id="manageHG"><strong><<link "Manage Head Girl">><<goto "HG Select">><</link>></strong></span> @@.cyan;[H]@@
<<elseif (_HG == -1) && ($slaves.length > 1)>>
You have not selected a Head Girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort<</if>>. <span id="manageHG"><strong><<link "Select one">><<goto "HG Select">><</link>></strong></span> @@.cyan;[H]@@
<<elseif (_HG == -1)>>
//You do not have enough slaves to keep a Head Girl//
<</if>>
<br>
<<if _RC > -1>>
''__@@.pink;$Recruiter.slaveName@@__'' is working to recruit girls.
<span id="manageRecruiter"><strong><<link "Manage Recruiter">><<goto "Recruiter Select">><</link>></strong></span> @@.cyan;[R]@@
<<else>>
You have not selected a Recruiter.
<span id="manageRecruiter"><strong><<link "Select one">><<goto "Recruiter Select">><</link>></strong></span> @@.cyan;[R]@@
<</if>>
<<if ($dojo != 0)>>
<br>
<<if _BG > -1>>
''__@@.pink;$Bodyguard.slaveName@@__'' is serving as your bodyguard. <span id="manageBG"><strong><<link "Manage Bodyguard">><<goto "BG Select">><</link>></strong></span> @@.cyan;[B]@@
<<else>>
You have not selected a Bodyguard. <span id="manageBG"><strong><<link "Select one">><<goto "BG Select">><</link>></strong></span> @@.cyan;[B]@@
<</if>>
<</if>>
<<if $organsCompleted > 0>>
<<for _j = 0; _j < $organs.length; _j++>>
<<set _validHost = 0>>
<<set $dumped = 0>>
<<for _i = 0; _i < $slaves.length; _i++>>
<<set _Slave = $slaves[_i]>>
<<if ($organs[_j] != 0) && ($organs[_j].ID == _Slave.ID)>>
<<set _validHost = 1>>
<<if ($organs[_j].weeksToCompletion <= 0)>>
<br>@@.yellow;The fabricator has completed an organ for@@ <span id="name"><<print "[[_Slave.slaveName|Slave Interact][$activeSlave = $slaves[" + _i + "]]]">></span>, @@.yellow; which is ready to be implanted.@@
<</if>>
<</if>>
<</for>>
<<if _validHost == 0>>
<<set $dump = $organs.pluck([_j], [_j])>>
<<set _j-->>
<</if>>
<</for>>
<</if>>
<<if $limbsCompleted > 0>>
<<for _j = 0; _j < $limbs.length; _j++>>
<<set _validHost = 0>>
<<set $dumped = 0>>
<<for _i = 0; _i < $slaves.length; _i++>>
<<set _Slave = $slaves[_i]>>
<<if ($limbs[_j] != 0) && ($limbs[_j].ID == _Slave.ID)>>
<<set _validHost = 1>>
<<if ($limbs[_j].weeksToCompletion <= 0)>>
<br>@@.yellow;The facility has completed a set of limbs for@@ <span id="name"><<print "[[_Slave.slaveName|Slave Interact][$activeSlave = $slaves[" + _i + "]]]">></span>, @@.yellow; which is ready to be attached.@@
<</if>>
<</if>>
<</for>>
<<if _validHost == 0>>
<<set $dump = $organs.pluck([_j], [_j])>>
<<set _j-->>
<</if>>
<</for>>
<</if>>
<<if ($organsCompleted > 0) && ($limbsCompleted > 0)>>
<br>[[Implant and Attach|Multiple Organ Implant]] @@.yellow;all organs and limbs that are ready.@@
<<elseif ($organsCompleted > 1)>>
<br>[[Implant|Multiple Organ Implant]] @@.yellow;all organs that are ready for implantation.@@
<<elseif ($limbsCompleted > 1)>>
<br>[[Attach|Multiple Organ Implant]] @@.yellow;all sets of limbs that are ready to be attached.@@
<</if>>
<br>
<span id="buySlaves"><strong><<link "Buy Slaves">><<goto "Buy Slaves">><</link>></strong></span> @@.cyan;[S]@@
<<if ($slaveCostFactor > 1.1)>>
@@.yellow;There is a bull market for slaves; the price of slaves is very high.@@
<<elseif ($slaveCostFactor > 1)>>
@@.yellow;The slave market is bullish; the price of slaves is high.@@
<<elseif ($slaveCostFactor < 0.9)>>
@@.yellow;There is a bear market for slaves; the price of slaves is very low.@@
<<elseif ($slaveCostFactor < 1)>>
@@.yellow;The slave market is bearish; the price of slaves is low.@@
<<else>>
The slave market is stable; the price of slaves is average.
<</if>>
<<if $TSS.schoolSale != 0>>
<br>@@.yellow;For your first purchase, @@<strong>[[The Slavegirl School][$slavesSeen += 1]]</strong>@@.yellow; will sell at half price this week.@@
<</if>>
<<if $GRI.schoolSale != 0>>
<br>@@.yellow;For your first purchase, @@<strong>[[Growth Research Institute][$slavesSeen += 1]]</strong>@@.yellow; will sell at half price this week.@@
<</if>>
<<if $SCP.schoolSale != 0>>
<br>@@.yellow;For your first purchase, @@<strong>[[St. Claver Preparatory][$slavesSeen += 1]]</strong>@@.yellow; will sell at half price this week.@@
<</if>>
<<if ($seeDicks != 0)>>
<<if $LDE.schoolSale != 0>>
<br>@@.yellow;For your first purchase, @@<strong>[[L'école des Enculées][$slavesSeen += 1]]</strong>@@.yellow; will sell at half price this week.@@
<</if>>
<<if $TGA.schoolSale != 0>>
<br>@@.yellow;For your first purchase, @@<strong>[[The Gymnasium-Academy][$slavesSeen += 1]]</strong>@@.yellow; will sell at half price this week.@@
<</if>>
<<if $TFS.schoolSale != 0>>
<br>@@.yellow;For your first purchase, @@<strong>[[The Futanari Sisters][$slavesSeen += 1]]</strong>@@.yellow; will sell at half price this week.@@
<</if>>
<</if>>
</center>
<</widget>>
<<widget "BoobsDescription">>
<<SlavePronouns $activeSlave>>
<<if ($showClothing == 1) && ($saleDescription == 0)>>
<<if $surgeryDescription == 0>>
<<if ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>>
$activeSlave.slaveName's breasts are gently moving with the powerful pumping of the milkers attached to $possessive nipples.
<<else>>
<<switch $activeSlave.clothes>>
<<case "a Fuckdoll suit">>
$activeSlave.slaveName's Fuckdoll suit
<<if $activeSlave.boobs > 20000>>
fits each of its awe-inspiring masses of breastflesh perfectly.
<<elseif $activeSlave.boobs > 10000>>
fits each of its enormous masses of breastflesh perfectly.
<<elseif $activeSlave.boobs > 2000>>
fits each of its huge breasts individually.
<<elseif $activeSlave.boobs > 800>>
fits each of its heavy breasts individually.
<<elseif $activeSlave.boobs > 300>>
fits each of its breasts individually.
<<else>>
is flat across its chest.
<</if>>
<<case "conservative clothing">>
<<if $activeSlave.boobs > 20000>>
$activeSlave.slaveName is wearing a massively oversized custom sweater since nothing else comes close to modestly covering $possessive tits. Even so, it's stretched taut just struggling to cover $possessive nipples, causing acres of breast flesh to spill out from under it and through the neckhole.
<<elseif $activeSlave.boobs > 10000>>
$activeSlave.slaveName is wearing a massively oversized custom sweater since nothing else comes close to modestly covering $possessive tits. Even so, it's stretched taut struggling to contain their immense mass.
<<elseif $activeSlave.boobs > 8000>>
$activeSlave.slaveName is wearing an oversized sweater, since that's the only top that will come close to covering $possessive tits. Even so, it's stretched taut just struggling to cover $possessive nipples.
<<elseif $activeSlave.boobs > 4000>>
$activeSlave.slaveName is wearing an oversized sweater, since that's the only top that will cover $possessive tits. Even so, it's stretched taut over them.
<<elseif $activeSlave.boobs > 2000>>
$activeSlave.slaveName's blouse is professional, but can't conceal the gigantic dimensions of $possessive tits.
<<elseif $activeSlave.boobs > 800>>
$activeSlave.slaveName's blouse is professional, but can't conceal how big $possessive tits are.
<<elseif $activeSlave.boobs <= 300>>
$activeSlave.slaveName's blouse is professional and includes a pleated front over $possessive flat chest.
<<else>>
$activeSlave.slaveName's blouse is professional and includes a pleated front over $possessive breasts.
<</if>>
<<case "chains">>
$activeSlave.slaveName has a length of chain painfully
<<if $activeSlave.boobs > 800>>
tightened around the base of each breast, forcing them out.
<<elseif $activeSlave.boobs <= 300>>
<<switch $activeSlave.nipples>>
<<case "huge">>
wrapped around each of $possessive huge nipples, since they are the only things protruding from $possessive chest.
<<case "inverted">>
wrapped tightly across $possessive flat chest, through the cleft of $possessive inverted nipples.
<<default>>
wrapped tightly across $possessive flat chest, directly $possessive $activeSlave.nipples nipples.
<</switch>>
<<else>>
looped under $possessive chest, forcing $possessive breasts up.
<</if>>
<<case "Western clothing">>
$activeSlave.slaveName's flannel shirt
<<if $activeSlave.boobs > 2000>>
can't begin to contain $possessive tits, so $pronoun's just tied it under them for support.
<<elseif $activeSlave.boobs > 800>>
can't close over $possessive tits, so $pronoun's just buttoned it up to where they start and let them fill it out above that.
<<elseif $activeSlave.boobs <= 300>>
tightly hugs $possessive flat chest.
<<else>>
rests comfortably over $possessive breasts.
<</if>>
<<case "body oil">>
<<if $activeSlave.boobs <= 300>>
$activeSlave.slaveName's flat chest is covered in a sexy sheen of body oil.
<<else>>
$activeSlave.slaveName's breasts are covered in a sexy sheen of body oil.
<</if>>
<<case "a toga">>
<<if $activeSlave.boobs > 6000>>
$activeSlave.slaveName's breasts are too big to cover with $possessive toga, so $pronoun leaves them hanging free.
<<elseif $activeSlave.boobs <= 300>>
$activeSlave.slaveName is wearing $possessive toga so as to leave one $activeSlave.nipples nipple bare.
<<else>>
$activeSlave.slaveName is wearing $possessive toga so as to leave one breast bare.
<</if>>
<<case "a slutty qipao">>
$activeSlave.slaveName's qipao
<<if $activeSlave.boobs > 6000>>
can't contain the immense size of $possessive breasts, so $pronoun wears a modified variant that lets $possessive tits hang free.
<<elseif $activeSlave.boobs > 4000>>
barely covers $possessive breasts, it strains to contain their absurd size. Breast flesh spills from any gap it can find.
<<elseif $activeSlave.boobs > 2000>>
demurely covers $possessive breasts, though it cannot conceal their absurd size.
<<elseif $activeSlave.boobs <= 300>>
demurely hugs $possessive flat chest.
<<else>>
demurely covers $possessive breasts.
<</if>>
<<case "uncomfortable straps">>
$activeSlave.slaveName's slave
<<if $activeSlave.boobs > 2000>>
outfit has special straps for $possessive massive boobs: one strap down the front of each with steel rings to let $possessive nipples through, and a strap around the base of each, painfully squeezing $possessive breasts out to make them seem even bigger.
<<elseif $activeSlave.boobs > 800>>
outfit's straining straps restrain the flesh of $possessive tits like a string bikini, with steel rings to let $possessive nipples through.
<<elseif $activeSlave.boobs <= 300>>
outfit's straps pass over $possessive flat chest like a string bikini, with steel rings to let $possessive $activeSlave.nipples nipples through.
<<else>>
outfit's straps pass over $possessive breasts like a string bikini, with steel rings to let $possessive nipples through.
<</if>>
<<case "shibari ropes">>
$activeSlave.slaveName's
<<if $activeSlave.boobs > 2000>>
breasts are restrained by yards and yards of rope.
<<elseif $activeSlave.boobs > 800>>
boobs are tightly bound with rope, soft flesh pushing out from between them.
<<elseif $activeSlave.boobs <= 300>>
flat chest is tightly bound with rope, drawing attention to $possessive flat chest.
<<else>>
chest is tightly bound with rope.
<</if>>
<<case "restrictive latex">>
$activeSlave.slaveName's
<<if $activeSlave.boobs > 2000>>
breasts protrude through holes in $possessive latex suit, which are too small for them, painfully constricting $possessive and making them seem even bigger.
<<elseif $activeSlave.boobs > 800>>
breasts protrude through holes in $possessive latex suit.
<<elseif $activeSlave.boobs <= 300>>
$activeSlave.nipples nipples poke through holes in $possessive latex suit, since $pronoun has nothing else protruding from her chest.
<<else>>
latex suit leaves $possessive chest bare.
<</if>>
<<case "attractive lingerie">>
$activeSlave.slaveName's
<<if $activeSlave.boobs > 6000>>
lace bra cannot cover the whole breast; its cups are half-moon shaped, and designed to offer what support they can to the bottom of them. They have disappeared completely under the immense quantity of breast flesh.
<<elseif $activeSlave.boobs > 2000>>
lace bra cannot cover the whole breast; its cups are half-moon shaped, and designed to offer what support they can to the bottom of them.
<<elseif $activeSlave.boobs > 800>>
sturdy lace bra supports $possessive huge breasts.
<<elseif $activeSlave.boobs <= 300>>
pretty lace bra hugs $possessive flat chest.
<<else>>
pretty lace bra accentuates $possessive breasts.
<</if>>
<<case "a succubus outfit">>
$activeSlave.slaveName's corset ends just below $possessive <<if $activeSlave.boobs <= 300>>non-existent <</if>>breasts, leaving them bare.
<<if $activeSlave.boobs > 2000>>
It hugs $possessive tightly and comes up to right under where they start, forcing them to spill over and hide its upper half.
<<elseif $activeSlave.boobs > 400>>
It hugs $possessive tightly and comes up to right under where they start, presenting them like a push-up bra.
<</if>>
<<case "a slutty maid outfit">>
$activeSlave.slaveName's maid dress stops below $possessive <<if $activeSlave.boobs <= 300>>non-existent <</if>>breasts, but the outfit includes a thin white blouse
<<if $activeSlave.boobs > 4000>>
that fails to even come close to covering $possessive immense breasts.
<<elseif $activeSlave.boobs > 2000>>
that covers them to just over $possessive nipples when $pronoun pulls it up over them. It's pulled down by $possessive huge chest whenever $pronoun moves.
<<elseif $activeSlave.boobs > 800>>
that covers them to just over $possessive nipples, leaving a large area of deliciously unsupported and jiggling cleavage.
<<elseif $activeSlave.boobs <= 300>>
that hugs $possessive flat chest and lets $possessive $activeSlave.nipples nipples protrude through the fabric.
<<else>>
to cover them.
<</if>>
<<case "a nice maid outfit">>
$activeSlave.slaveName's maid dress front is almost conservative, covering $possessive
<<if $activeSlave.boobs > 6000>>
immense breasts as best it can; it barely succeeds at its task, straining at the seams and allowing breast flesh to spill out of every available gap.
<<elseif $activeSlave.boobs > 2000>>
breasts, though it cannot conceal their enormous mass.
<<elseif $activeSlave.boobs <= 300>>
flat chest, though it does nothing to hide how flat $pronoun is.
<<else>>
breasts.
<</if>>
<<case "a fallen nuns habit">>
$activeSlave.slaveName's latex habit includes a
<<if $activeSlave.boobs > 2000>>
half-corset, but only the bottom edge is visible: the rest is swallowed up under $possessive gigantic tits.
<<elseif $activeSlave.boobs > 800>>
half-corset to force $possessive big boobs up and forward, forming a lot of cleavage even though they're bare.
<<elseif $activeSlave.boobs <= 300>>
half-corset that tightly hugs $possessive flat chest.
<<else>>
half-corset to force $possessive boobs up and forward.
<</if>>
<<case "a chattel habit">>
$activeSlave.slaveName's chattel habit's scapular covers $possessive shoulders and arms, but is open in front, leaving $possessive
<<if $activeSlave.boobs > 2000>>
boobs completely bare. It tucks into a golden belt, though this is buried under $possessive breasts.
<<elseif $activeSlave.boobs > 300>>
boobs completely bare. It tucks into a golden belt, which is cinched up right under $possessive breasts.
<<else>>
flat chest completely bare. It tucks into a golden belt cinched around $possessive middle torso.
<</if>>
<<case "a penitent nuns habit">>
If $pronoun fails to hold $possessive torso totally still, the coarse cloth of $possessive top agonizingly scrapes across $possessive nipples, bare under $possessive habit.
<<case "a string bikini">>
<<if $activeSlave.boobs > 2000>>
With even the slightest movement, $activeSlave.slaveName's huge breasts pull $possessive nipples out from under the tiny scrap of cloth that $possessive string bikini affords them.
<<elseif $activeSlave.boobs > 800>>
$activeSlave.slaveName's big breasts threaten to break out of $possessive straining string bikini top.
<<elseif $activeSlave.boobs <= 300>>
$activeSlave.slaveName's string bikini top barely covers anything, affording only a tiny scrap of cloth for each nipple; not that there is much else to cover on $possessive flat chest.
<<else>>
$activeSlave.slaveName's string bikini top barely covers anything, affording only a tiny scrap of cloth for each nipple.
<</if>>
<<case "clubslut netting">>
$activeSlave.slaveName's
<<if $activeSlave.boobs > 6000>>
immense boobs hang out the holes they tore in $possessive clubslut netting.
<<elseif $activeSlave.boobs > 2000>>
clubslut netting is stretched to the breaking point by $possessive massive boobs.
<<elseif $activeSlave.boobs > 800>>
clubslut netting is stretched by $possessive big breasts.
<<elseif $activeSlave.boobs <= 300>>
clubslut netting hugs $possessive flat chest.
<<else>>
clubslut netting hugs $possessive chest tightly.
<</if>>
<<case "a cheerleader outfit">>
$activeSlave.slaveName's cheerleader top
<<if $activeSlave.boobs > 6000>>
can't support $possessive giant bust and is lost beneath $possessive immense breasts.
<<elseif $activeSlave.boobs > 2000>>
is strongly engineered, but it can barely support $possessive enormous bust.
<<elseif $activeSlave.boobs > 800>>
gives $possessive an acre of cleavage.
<<elseif $activeSlave.boobs <= 300>>
tightly clings to $possessive flat chest, prominently displaying $possessive $activeSlave.nipples nipples.
<<else>>
does its best to make $possessive boobs look bigger than they are.
<</if>>
<<case "cutoffs and a t-shirt">>
$activeSlave.slaveName's
<<if $activeSlave.boobs > 4000>>
tits are so huge that $possessive t-shirt rests pathetically atop their quivering mass.
<<elseif $activeSlave.boobs > 2000>>
tits are so big that $possessive t-shirt barely comes down over $possessive nipples, leaving a lot of underboob hanging out.
<<elseif $activeSlave.boobs > 800>>
t-shirt is held out and away from $possessive midriff by $possessive big breasts.
<<else>>
t-shirt is tied up to bare $possessive midriff.<<if $activeSlave.boobs < 300>> $possessiveCap <<print either("androgynous", "flat")>> breasts are barely there.<</if>>
<</if>>
<<case "a slutty outfit">>
$activeSlave.slaveName
<<if $activeSlave.boobs > 5000>>
has given up trying to contain $possessive immense bust and is now choosing outfits that allow $possessive breasts to hang free.
<<elseif $activeSlave.boobs > 2000>>
has to be careful choosing slutty outfits that can restrain $possessive massive breasts.
<<elseif $activeSlave.boobs > 800>>
has to be careful choosing slutty outfits that can handle $possessive big breasts.
<<elseif $activeSlave.boobs <= 300>>
chooses slutty outfits that go well on a girl with no tits.
<<else>>
chooses slutty outfits that accentuate $possessive breasts.
<</if>>
<<case "a slave gown">>
$activeSlave.slaveName's slave gown
<<if $activeSlave.boobs > 10000>>
is no longer able to cover $possessive immense breasts. Instead, it has been redesigned to draw the eye to them.
<<elseif $activeSlave.boobs > 2000>>
is carefully engineered and is somehow able to cover the enormous mass of $possessive breasts.
<<elseif $activeSlave.boobs > 800>>
is carefully tailored, tastefully covering yet enhancing $possessive big breasts.
<<elseif $activeSlave.boobs <= 300>>
is carefully tailored to closely hug $possessive flat chest.
<<else>>
subtly accentuates $possessive breasts.
<</if>>
<<case "a halter top dress">>
<<if $activeSlave.boobs > 6000>>
$activeSlave.slaveName's immense breasts are far too big for $possessive dress to contain; instead it has been redesigned to allow them to hang freely while still drawing attention to them.
<<elseif $activeSlave.boobs > 4000>>
$activeSlave.slaveName's enormous breasts are spill out from every available space in $possessive beautiful halter top dress.
<<elseif $activeSlave.boobs > 2000>>
$activeSlave.slaveName's enormous breasts are bulging inside a beautiful halter top dress.
<<elseif $activeSlave.boobs > 800>>
$activeSlave.slaveName's is draped inside a beautiful halter top dress, making $possessive big breasts the center of attention.
<<elseif $activeSlave.boobs <= 300>>
$activeSlave.slaveName is wearing a beautiful silky halter top dress, almost as if it was sculpted to hug $possessive flat chest.
<<else>>
$activeSlave.slaveName is wearing a beautiful silky halter top dress, almost as if it was sculpted to match $possessive frame.
<</if>>
<<case "a ball gown">>
<<if $activeSlave.boobs > 6000>>
$activeSlave.slaveName fabulous silken ball gown is pulled down to allow $possessive oversized breasts to hang free.
<<elseif $activeSlave.boobs > 4000>>
$activeSlave.slaveName somehow managed to cram the immense mass of $possessive breasts inside a fabulous silken ball gown. They spill out of every available gap.
<<elseif $activeSlave.boobs > 2000>>
$activeSlave.slaveName somehow managed to fit the enormous mass of $possessive breasts inside a fabulous silken ball gown.
<<elseif $activeSlave.boobs > 800>>
$activeSlave.slaveName's fabulous silken ball gown is carefully tailored, beautifully covering yet enhancing $possessive big breasts.
<<elseif $activeSlave.boobs <= 300>>
$activeSlave.slaveName's fabulous silken ball gown is carefully tailored, beautifully carressing $possessive flat chest.
<<else>>
$activeSlave.slaveName's draped inside a fabulous silken ball gown.
<</if>>
<<case "slutty business attire">>
$activeSlave.slaveName's suit jacket
<<if $activeSlave.boobs > 2000>>
and blouse are both open in front, leaving $possessive boobs bare, since there's no way $pronoun could button $possessive clothes over $possessive tits.
<<elseif $activeSlave.boobs > 800>>
is open in front, and $possessive straining blouse barely restrains $possessive tits.
<<elseif $activeSlave.boobs <= 300>>
is open in front, tightly hugging $possessive flat chest and prominently diplaying $possessive $activeSlave.nipples nipples.
<<else>>
is open in front, and $possessive blouse barely covers $possessive breasts.
<</if>>
<<case "nice business attire">>
$activeSlave.slaveName's
<<if $activeSlave.boobs > 6000>>
tits are so immense that $possessive specially tailored blouse and jacket are incapable of being buttoned up.
<<elseif $activeSlave.boobs > 4000>>
tits are so huge that they prevent $possessive jacket from closing. Every motion $pronoun makes threatens to turn $possessive blouse buttons into ballistics.
<<elseif $activeSlave.boobs > 2000>>
tits are so big that they strain even $possessive specially tailored blouse and jacket.
<<elseif $activeSlave.boobs > 800>>
big tits strain against $possessive tailored blouse and jacket.
<<elseif $activeSlave.boobs <= 300>>
suit jacket is fitted tightly to $possessive flat chest.
<<else>>
suit jacket conceals a flattering bra that lifts and presents $possessive bosom.
<</if>>
<<case "a comfortable bodysuit">>
<<if $activeSlave.boobs <= 300>>
$activeSlave.slaveName's bodysuit is so tightly form-fitting that it clings to $possessive flat chest and prominently displays $possessive $activeSlave.nipples nipples.
<<else>>
$activeSlave.slaveName's bodysuit is so tightly form-fitting that $possessive breasts are individually hugged and supported by the material.
<</if>>
<<case "a latex catsuit">>
<<if $activeSlave.boobs <= 300>>
$activeSlave.slaveName's latex catsuit fits $possessive like a second skin, showing off every detail of $possessive $activeSlave.nipples nipples and distinct lack of breasts.
<<else>>
$activeSlave.slaveName's latex catsuit fits $possessive like a second skin, showing off every detail of $possessive nipples and breasts.
<</if>>
<<case "a military uniform">>
<<if $activeSlave.boobs > 6000>>
$activeSlave.slaveName's tits are so immense that $possessive specially tailored shirt and tunic are incapable of being buttoned up.
<<elseif $activeSlave.boobs > 4000>>
$activeSlave.slaveName's tits are so huge that they prevent $possessive tunic from closing. Every motion $pronoun makes threatens to turn $possessive shirt buttons into ballistics.
<<elseif $activeSlave.boobs > 2000>>
$activeSlave.slaveName's tits are so big that they strain even $possessive specially tailored shirt and tunic.
<<elseif $activeSlave.boobs > 800>>
$activeSlave.slaveName's big tits strain against $possessive tailored shirt and tunic.
<<else>>
$activeSlave.slaveName cuts a dashing figure in $possessive tunic.<<if $activeSlave.boobs < 300>> $possessiveCap <<print either("androgynous", "flat")>> breasts are barely there.<</if>>
<</if>>
<<case "a nice nurse outfit">>
$activeSlave.slaveName's
<<if $activeSlave.boobs > 6000>>
immense tits are too big for $possessive scrub top, it rests uselessly atop $possessive bust.
<<elseif $activeSlave.boobs > 4000>>
massive tits strain against $possessive scrub top, it only manages to cover $possessive nipples.
<<elseif $activeSlave.boobs > 2000>>
massive tits strain against $possessive scrub top, filling it out completely despite its utilitarian cut.
<<elseif $activeSlave.boobs > 800>>
sizable tits nicely fill out $possessive scrub top, despite its utilitarian cut.
<<elseif $activeSlave.boobs <= 300>>
scrub top tightly hugs $possessive flat chest.
<<else>>
tits are hidden beneath $possessive scrub top.
<</if>>
<<case "a mini dress">>
$activeSlave.slaveName's
<<if $activeSlave.boobs > 4000>>
mini dress is pulled down to allow $possessive immense breasts to hang free.
<<elseif $activeSlave.boobs > 2000>>
massive breasts stretch $possessive custom tailored dress to its absolute limit.
<<elseif $activeSlave.boobs > 800>>
big breasts stretch taut against $possessive dress, leaving nothing to the imagination.
<<elseif $activeSlave.boobs <= 300>>
dress tighly hugs $possessive flat chest, prominently displaying $possessive $activeSlave.nipples nipples though the fabric.
<<else>>
chest stretches taut against $possessive dress, leaving little to the imagination.
<</if>>
<<case "a leotard">>
$activeSlave.slaveName's
<<if $activeSlave.boobs > 2000>>
tits are so big that even $possessive specially tailored leotard cannot really support them.
<<elseif $activeSlave.boobs > 800>>
big tits stretch the spandex of $possessive leotard taut across their width.
<<elseif $activeSlave.boobs <= 300>>
leotard tighly hugs $possessive flat chest, prominently displaying $possessive $activeSlave.nipples nipples though the spandex.
<<else>>
chest is flattered by $possessive leotard.
<</if>>
<<case "a bunny outfit">>
$activeSlave.slaveName's
<<if $activeSlave.boobs > 8000>>
tits are so immense that $possessive teddy can't contain them; it's pulled down slightly to allow them to hang free.
<<elseif $activeSlave.boobs > 6000>>
tits are so huge that $possessive teddy conceals special stays to keep them from popping out at the slightest movement. Breast flesh massively overflows $possessive top.
<<elseif $activeSlave.boobs > 2000>>
tits are so big that $possessive teddy conceals special stays to keep them from popping out at the slightest movement.
<<elseif $activeSlave.boobs > 800>>
big tits are perpetually on the verge of spilling out of $possessive top.
<<elseif $activeSlave.boobs <= 300>>
teddy tightly clings to her flat chest somehow making her look even flatter.
<<else>>
teddy conceals cunning stays designed to make $possessive bosom look considerably bigger than it actually is.
<</if>>
<<case "attractive lingerie for a pregnant woman">>
$activeSlave.slaveName's
<<if $activeSlave.boobs > 4000>>
top has been retailored to fit $possessive enormous bust. The ample breast flesh almost completely consumes $possessive silken lingerie. $possessiveCap silken vest is barely visible behind $possessive massive tits.
<<elseif $activeSlave.boobs > 2000>>
gigantic tits dwarf $possessive tiny top. It barely manages to cover $possessive nipples. $possessiveCap silken vest is parted to either side of $possessive breasts.
<<elseif $activeSlave.boobs > 800>>
large breasts spill out from above and below $possessive tight top.
<<elseif $activeSlave.boobs <= 300>>
top tightly clings to $possessive flat chest.
<<else>>
top tightly clings to $possessive chest.
<</if>>
<<case "a maternity dress">>
$activeSlave.slaveName's
<<if $activeSlave.boobs > 4000>>
low cut dress can't contain $possessive enormous breasts, so $pronoun keeps it pulled up just below $possessive bust.
<<elseif $activeSlave.boobs > 2000>>
low cut dress can barely conceal $possessive giant breasts. They bulge over the top and create a deep valley of cleavage.
<<elseif $activeSlave.boobs > 800>>
dress is low cut and reveals a large amount of cleavage.
<<elseif $activeSlave.boobs <= 300>>
dress is low cut, tightly hugs $possessive flat chest and ends just above $possessive nipples.
<<else>>
dress is low cut and ends just above $possessive nipples.
<</if>>
<<case "harem gauze">>
$activeSlave.slaveName's harem girl outfit
<<if $activeSlave.boobs > 800>>
lets $possessive breasts swing free beneath
<<elseif $activeSlave.boobs <= 300>>
gently covers $possessive flat chest with
<<else>>
only covers $possessive breasts with
<</if>>
a thin film of gauze.
<<case "a slutty nurse outfit">>
$activeSlave.slaveName's jacket
<<if $activeSlave.boobs > 2000>>
barely closes beneath $possessive tits, leaving almost everything visible.
<<elseif $activeSlave.boobs > 800>>
jacket pushes $possessive tits together to form some great cleavage.
<<elseif $activeSlave.boobs <= 300>>
jacket tightly hugs $possessive flat chest, since it has no breasts to form cleavage with.
<<else>>
jacket pushes $possessive tits together to form as much cleavage as possible.
<</if>>
<<case "a schoolgirl outfit">>
$activeSlave.slaveName's
<<if $activeSlave.boobs > 2000>>
breasts are too big for $possessive blouse, so $pronoun's tied it under them; they're so huge that the blouse disappears entirely beneath them.
<<elseif $activeSlave.boobs > 800>>
breasts are too big for $possessive blouse, so $pronoun's tied it under them and left them totally bare.
<<elseif $activeSlave.boobs <= 300>>
blouse tightly hugs $possessive flat chest.
<<else>>
blouse only barely covers $possessive breasts.
<</if>>
<<case "a kimono">>
$activeSlave.slaveName's kimono
<<if $activeSlave.boobs > 6000>>
can't cover $possessive breasts, so $pronoun leaves it hanging loose; allowing them to hang freely.
<<elseif $activeSlave.boobs > 4000>>
barely covers $possessive breasts. It reveals most of $possessive chest, just covering the outer edges of $possessive breasts and their nipples.
<<elseif $activeSlave.boobs > 2000>>
demurely covers $possessive breasts, though it cannot conceal their absurd size.
<<elseif $activeSlave.boobs <= 300>>
demurely rests over $possessive flat chest.
<<else>>
demurely covers $possessive breasts.
<</if>>
<<case "battledress">>
<<if $activeSlave.boobs > 10000>>
$activeSlave.slaveName's immense breasts are barely supported by a specially engineered, space-age sports bra.
<<elseif $activeSlave.boobs > 2000>>
$activeSlave.slaveName's huge breasts are supported by a specially engineered, space-age sports bra under $possessive tank top.
<<elseif $activeSlave.boobs <= 300>>
$activeSlave.slaveName is flat as an ironing board; $pronoun wears $possessive tanktop without a bra underneath.
<<else>>
$activeSlave.slaveName's breasts are supported by a sports bra under $possessive tank top.
<</if>>
<<case "slutty jewelry">>
$activeSlave.slaveName's bangles include a
<<if $activeSlave.boobs > 2000>>
thin chain that runs under $possessive breasts, disappearing entirely.
<<elseif $activeSlave.boobs > 800>>
thin chain that runs under $possessive breasts, appearing and disappearing enticingly when $pronoun moves.
<<elseif $activeSlave.boobs <= 300>>
thin chain that runs across $possessive flat chest.
<<else>>
light chain that loops under $possessive breasts.
<</if>>
<<default>>
<</switch>>
<</if>>
<<else>>
<<if $activeSlave.boobs <= 300>>
$activeSlave.slaveName's flat chest is bare and begging for surgery.
<<else>>
$activeSlave.slaveName's breasts are bare and ready for surgery.
<</if>>
<</if>>
<</if>>
$possessiveCap
<<if $activeSlave.boobs < 300>>breasts are practically non-existent.
<<elseif $activeSlave.boobs < 400>><<print either("pointy", "tiny")>> breasts<<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would only fill A cups.
<<elseif $activeSlave.boobs < 500>><<print either("perky", "small")>> <<print either("tits", "breasts", "boobs", "bosoms")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill B cups.
<<elseif $activeSlave.boobs < 650>><<print either("healthy", "curved")>> <<print either("tits", "breasts", "boobs", "bosoms")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill C cups.
<<elseif $activeSlave.boobs < 800>><<print either("big", "sizable")>> <<print either("tits", "breasts", "boobs", "bosoms")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill D cups.
<<elseif $activeSlave.boobs < 1000>><<print either("large", "big")>> <<print either("tits", "breasts", "boobs", "bosoms")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill DD cups.
<<elseif $activeSlave.boobs < 1200>><<print either("proud", "hefty")>> <<print either("tits", "breasts", "mammaries", "udders", "boobs")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill F cups.
<<elseif $activeSlave.boobs < 1400>><<print either("hefty", "huge")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill G cups.
<<elseif $activeSlave.boobs < 1600>><<print either("massive", "huge")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill H cups.
<<elseif $activeSlave.boobs < 1800>><<print either("enormous", "massive")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill I cups.
<<elseif $activeSlave.boobs < 2050>><<print either("titanic", "enormous")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill J cups.
<<elseif $activeSlave.boobs < 2300>><<print either("stupendous", "titanic")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill K cups.
<<elseif $activeSlave.boobs < 2600>><<print either("magnificent", "stupendous")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill L cups.
<<elseif $activeSlave.boobs < 2900>><<print either("tremendous", "magnificent")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill M cups.
<<elseif $activeSlave.boobs < 3250>><<print either("awe-inspiring", "tremendous")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill N cups.
<<elseif $activeSlave.boobs < 3600>><<print either("absurd", "awe-inspiring")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill O cups.
<<elseif $activeSlave.boobs < 3950>><<print either("disproportionate", "attention-grabbing")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill P cups.
<<elseif $activeSlave.boobs < 4300>><<print either("shocking", "massive")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill Q cups.
<<elseif $activeSlave.boobs < 4700>><<print either("unreal", "jaw-dropping")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill R cups.
<<elseif $activeSlave.boobs < 5100>><<print either("tremendous", "astounding")>> <<print either("tits", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> would fill S cups.
<<elseif $activeSlave.boobs < 5100+($activeSlave.muscles*10) and $activeSlave.physicalAge <= 3>>
<<if ($activeSlave.amp == 1)>>
<<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $pronoun might not be able to walk, if $pronoun still had legs.
<<elseif ($activeSlave.muscles > 5)>>
<<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $possessive <<if $activeSlave.muscles > 95>>shredded<<elseif $activeSlave.muscles > 30>>rippling<<else>>toned<</if>> back muscles get a workout just from supporting them. If they grow any larger, $pronoun may not be able to walk.
<<else>>
<<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $pronoun can barely stand. If they grow any larger, $pronoun may not be able to walk.
<</if>>
<<elseif $activeSlave.boobs < 7000+($activeSlave.muscles*20) and $activeSlave.physicalAge <= 12>>
<<if ($activeSlave.amp == 1)>>
<<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $pronoun might not be able to walk, if $pronoun still had legs.
<<elseif ($activeSlave.muscles >= 5)>>
<<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $possessive <<if $activeSlave.muscles > 95>>shredded<<elseif $activeSlave.muscles > 30>>rippling<<else>>toned<</if>> back muscles get a workout just from supporting them. If they grow any larger, $pronoun may not be able to walk.
<<else>>
<<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $pronoun can barely stand. If they grow any larger, $pronoun may not be able to walk.
<</if>>
<<elseif $activeSlave.boobs < 9000+($activeSlave.muscles*50) and $activeSlave.physicalAge < 18>>
<<if ($activeSlave.amp == 1)>>
<<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $pronoun might not be able to walk, if $pronoun still had legs.
<<elseif ($activeSlave.muscles >= 5)>>
<<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $possessive <<if $activeSlave.muscles > 95>>shredded<<elseif $activeSlave.muscles > 30>>rippling<<else>>toned<</if>> back muscles get a workout just from supporting them. If they grow any larger, $pronoun may not be able to walk.
<<else>>
<<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $pronoun can barely stand. If they grow any larger, $pronoun may not be able to walk.
<</if>>
<<elseif $activeSlave.boobs < 9000+($activeSlave.muscles*100) and $activeSlave.physicalAge >= 18>>
<<if ($activeSlave.amp == 1)>>
<<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $pronoun might not be able to walk, if $pronoun still had legs.
<<elseif ($activeSlave.muscles >= 5)>>
<<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $possessive <<if $activeSlave.muscles > 95>>shredded<<elseif $activeSlave.muscles > 30>>rippling<<else>>toned<</if>> back muscles get a workout just from supporting them. If they grow any larger, $pronoun may not be able to walk.
<<else>>
<<print either("boobs", "breasts", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so large that $pronoun can barely stand. If they grow any larger, $pronoun may not be able to walk.
<</if>>
<<elseif $activeSlave.boobs < 20000>>
<<if ($activeSlave.amp == 1)>>
<<print either("tits", "boobs", "mammaries")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so gargantuan that they would immobilize $object, if $pronoun still had legs. $possessiveCap udders constitute almost half of $possessive overall weight, since $possessive body consists of nothing but $possessive head, torso, and breasts.
<<else>>
<<print either("tits", "boobs", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so gargantuan that they effectively immobilize $object. $possessiveCap breasts constitute a significant fraction of $possessive overall weight.
<</if>>
<<else>>
<<if ($activeSlave.amp == 1)>>
<<print either("tits", "boobs", "mammaries")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so immense it is safer to leave $object resting atop them. $possessiveCap udders each weigh more than twice the rest of $possessive body, since $possessive body consists of nothing but $possessive head, torso, and breasts.
<<else>>
<<print either("tits", "boobs", "mammaries", "udders")>><<if $showBoobCCs == 1>>, <<print $activeSlave.boobs>> CCs each,<</if>> are so gargantuan that they effectively immobilize $object. $pronounCap's most comfortable lying down.
<</if>>
<</if>>
<<if $showImplantEffects == 1>>
<<if $activeSlave.fuckdoll > 0>>
<<if $activeSlave.boobs > 250>>
The natural shape of its breasts is completely irrelevant, since the suit forces each of them
<<if $activeSlave.boobs > 5000>>
into a monstrous orb shape.
<<elseif $activeSlave.boobs > 1000>>
into an orb shape.
<<else>>
up and out like a severe pushup bra.
<</if>>
<</if>>
<<elseif ($activeSlave.boobsImplant == 0)>>
<<switch $activeSlave.boobShape>>
<<case "perky">>
<<if $activeSlave.boobs > 12000>>
When $pronoun's on $possessive back, some of their natural perkiness can still be seen in the way they tend to obscure $possessive head and shoulders.
<<elseif $activeSlave.boobs > 5000>>
Their natural perkiness has helped them resist their enormous size, making them look like a normal pair of merely gigantic tits that have growth to be bigger than $possessive head without changing shape.
<<elseif $activeSlave.boobs > 2500>>
They're orbs of soft flesh, resting heavily against $possessive chest and each other. They remain naturally perky, defying gravity.
<<elseif $activeSlave.boobs > 1000>>
They're somewhat perky despite their large size, with $possessive nipples pointing slightly upward.
<<elseif $activeSlave.boobs > 500>>
They're full and perky, and $possessive nipples point upward.
<<elseif $activeSlave.boobs > 250>>
They're perky, and $possessive nipples point upward.
<<else>>
They're very minimal.
<</if>>
<<case "downward-facing">>
<<if $activeSlave.boobs > 12000>>
Their naturally downward-facing shape makes them a convenient cushion when $pronoun's facedown, naturally placing $possessive in a kneeling position.
<<elseif $activeSlave.boobs > 5000>>
They're huge pillows of soft flesh, distorted by gravity and where they rest against $possessive stomach and each other. Naturally downward-facing, they are so big that $possessive nipples point directly down.
<<elseif $activeSlave.boobs > 2500>>
They're orbs of soft flesh, resting heavily against $possessive stomach and each other. Since they are naturally downward-facing, most of their mass rests low.
<<elseif $activeSlave.boobs > 1000>>
They're not attractively shaped, with $possessive nipples pointing downward more strongly than they should for $possessive breast size.
<<elseif $activeSlave.boobs > 500>>
They're not attractively shaped, with $possessive nipples pointing down.
<<elseif $activeSlave.boobs > 250>>
They're not attractively shaped, with $possessive nipples pointing down despite $possessive small breasts.
<<else>>
They're very minimal.
<</if>>
<<case "torpedo-shaped">>
<<if $activeSlave.boobs > 12000>>
They are naturally torpedo-shaped, which can be seen in the way they stick out more than a meter in front of $possessive when $pronoun sits up.
<<elseif $activeSlave.boobs > 5000>>
They're huge promontories of soft flesh. Their natural torpedo shape remains to a certain extent, $possessive swaying breasts reaching an incredibly long way out from $possessive chest.
<<elseif $activeSlave.boobs > 2500>>
They're orbs of soft flesh, resting heavily against $possessive chest and each other. Their natural torpedo shape is distorted by their weight.
<<elseif $activeSlave.boobs > 1000>>
They're strongly torpedo-shaped despite their large size, projecting a long way from $possessive chest and swaying lewdly when $pronoun's naked.
<<elseif $activeSlave.boobs > 500>>
They're strongly torpedo-shaped, projecting a long way from $possessive chest and swaying cutely when $pronoun's naked.
<<elseif $activeSlave.boobs > 250>>
They're strongly torpedo-shaped despite their small size, projecting some way from $possessive chest.
<<else>>
They're very minimal.
<</if>>
<<case "wide-set">>
<<if $activeSlave.boobs > 12000>>
They are naturally wide-set, which can be seen in the way they stick out more than a meter to either side of $possessive when $pronoun's facedown.
<<elseif $activeSlave.boobs > 5000>>
They're huge pillows of soft flesh whose natural wide-set shape somehow keeps them from touching despite their mass.
<<elseif $activeSlave.boobs > 2500>>
They're orbs of soft flesh whose natural wide-set shape obscures $possessive upper arms. They rest without natural cleavage despite their size.
<<elseif $activeSlave.boobs > 1000>>
They're wide-set, with their weight pointing each nipple away from $possessive sternum.
<<elseif $activeSlave.boobs > 500>>
They're wide-set, with each nipple pointing away from $possessive sternum.
<<elseif $activeSlave.boobs > 250>>
They're wide-set, with each nipple pointing somewhat sideways.
<<else>>
They're very minimal.
<</if>>
<<case "saggy">>
<<if $activeSlave.boobs > 12000>>
Their naturally saggy shape makes them a convenient cushion when $pronoun's facedown, naturally placing $possessive in a kneeling position.
<<elseif $activeSlave.boobs > 5000>>
They're huge pillows of soft flesh that sag past $possessive navel. $possessiveCap nipples are placed on their bottoms, pointed at the ground by the heavy mass of breastflesh above them.
<<elseif $activeSlave.boobs > 2500>>
They're orbs of soft flesh that sag almost to $possessive navel. $possessiveCap nipples are placed on their bottoms, pointed at the ground by the weight of breast above them.
<<elseif $activeSlave.boobs > 1000>>
They're heavy and saggy, pointing $possessive nipples at the ground.
<<elseif $activeSlave.boobs > 500>>
They're not attractively shaped, with $possessive nipples pointing down.
<<elseif $activeSlave.boobs > 250>>
They're not attractively shaped, with $possessive nipples pointing down despite $possessive small breasts.
<<else>>
They're very minimal.
<</if>>
<<default>>
<<if $activeSlave.boobs > 12000>>
They anchor $possessive when $pronoun's facedown, and pin $possessive when $pronoun's on $possessive back.
<<elseif $activeSlave.boobs > 5000>>
They're huge pillows of soft flesh, distorted by gravity and where they rest against $possessive stomach and each other.
<<elseif $activeSlave.boobs > 2500>>
They're orbs of soft flesh, resting heavily against $possessive chest and each other.
<<elseif $activeSlave.boobs > 1000>>
They're soft and round, resting heavily against $possessive chest and each other.
<<elseif $activeSlave.boobs > 500>>
They're nice and soft and rest naturally against $possessive chest.
<<elseif $activeSlave.boobs > 250>>
They're nicely rounded and rest naturally.
<<else>>
They're very minimal.
<</if>>
<</switch>>
<<elseif ($activeSlave.boobsImplant <= 400)>>
<<if ($activeSlave.boobs > 800)>>
$pronounCap has <<print $activeSlave.boobsImplant>>cc breast implants. $possessiveCap tits look fairly natural, but defy gravity more than could be expected given their size.
<<elseif ($activeSlave.boobs > 300)>>
$pronounCap has <<print $activeSlave.boobsImplant>>cc breast implants. $possessiveCap tits look fairly natural, but are perkier than could be expected given their size.
<<else>>
$pronounCap has <<print $activeSlave.boobsImplant>>cc breast implants. $possessiveCap tits look fairly natural, mostly because they're so small.
<</if>>
<<elseif ($activeSlave.boobsImplant <= 600)>>
<<if ($activeSlave.boobs > 800)>>
$pronounCap has <<print $activeSlave.boobsImplant>>cc breast implants. $possessiveCap implants are well done, but $possessive breasts are so perfect and gravity-defying that they are clearly artificial.
<<else>>
$pronounCap has <<print $activeSlave.boobsImplant>>cc breast implants. $possessiveCap implants are well done, but $possessive breasts are so rounded and high that they are clearly artificial.
<</if>>
<<else>>
<<if ($activeSlave.boobs > 2000)>>
$pronounCap has <<print $activeSlave.boobsImplant>>cc <<if $activeSlave.boobsImplantType == 1>>engorged string<<else>>fillable breast<</if>> implants, which is obvious from the unnatural size of $possessive boobs.
<<elseif $activeSlave.boobs - $activeSlave.boobsImplant > 800>>
$pronounCap has <<print $activeSlave.boobsImplant>>cc <<if $activeSlave.boobsImplantType == 1>>engorged string<<else>>fillable breast<</if>> implants, which is obvious from the roundness of $possessive fake tits.
<<else>>
$pronounCap has <<print $activeSlave.boobsImplant>>cc <<if $activeSlave.boobsImplantType == 1>>engorged string<<else>>fillable breast<</if>> implants. They are extremely obvious; with little natural breast tissue to support them, they look like a pair of balloons attached to $possessive chest.
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty > 0>>
<<if $activeSlave.boobs > 1600 && $arcologies[0].FSAssetExpansionist != "unset">>
They're too big for the fashionable feminine ideal.
<<elseif $activeSlave.boobs > 800 && $arcologies[0].FSAssetExpansionist != "unset">>
They're bigger than expected for the fashionable feminine ideal, but given the average bust size in your arcolgy, it's not a surprise.
<<elseif $activeSlave.boobs > 800>>
They're too big for the fashionable feminine ideal.
<<elseif $activeSlave.boobs < 500>>
They're too small for the fashionable feminine ideal.
<</if>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiastLaw == 1>>
<<if ($activeSlave.boobs > 300)>>
They're way too existant for the fashionale feminine ideal.
<</if>>
<</if>>
<<if $activeSlave.fuckdoll == 0>>
<<if $activeSlave.shoulders < -1>>
$possessiveCap shoulders and chest are very narrow and
<<if $activeSlave.boobs > 2000>>
feminine, forcing $possessive pressed-together tits to spread far beyond $possessive sides.
<<else>>
feminine.
<</if>>
<<elseif $activeSlave.shoulders < 0>>
$possessiveCap shoulders and chest are quite
<<if $activeSlave.boobs > 1200>>
feminine, causing a lot of cleavage and pressing $possessive boobs outward beyond $possessive sides.
<<else>>
feminine.
<</if>>
<<elseif $activeSlave.shoulders > 1>>
$possessiveCap shoulders and chest are very
<<if $activeSlave.boobs > 600>>
broad, making $possessive boobs look a lot smaller than they actually are.
<<else>>
broad.
<</if>>
<<elseif $activeSlave.shoulders > 0>>
$possessiveCap shoulders and chest are fairly
<<if $activeSlave.boobs > 600>>
broad, making $possessive tits look smaller than they actually are.
<<else>>
broad.
<</if>>
<<else>>
$possessiveCap shoulders and chest are
<<if $activeSlave.boobs > 800>>
feminine, flattering $possessive breasts.
<<else>>
feminine.
<</if>>
<</if>>
<<if $activeSlave.shoulders > $activeSlave.hips>>
They're wider than $possessive hips,
<<if $activeSlave.boobs > 2000*($activeSlave.shoulders- $activeSlave.hips)>>
but $possessive massive breasts make it hard to discern.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
giving $object a somewhat mannish appearance.
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
giving $object an @@.red;ugly, mannish appearance.@@
<<else>>
giving $object an @@.red;unattractive, somewhat mannish, appearance.@@
<</if>>
<</if>>
<</if>>
<<if $activeSlave.physicalAge >= 18>>
<<if $activeSlave.boobs > 7500>>
<<if $activeSlave.fuckdoll > 0>>
The difficulties of having gigantic breasts are much reduced for a Fuckdoll, since it's almost always restrained, stationary, or both.
<<else>>
<<if canWalk($activeSlave)>>
$possessiveCap breasts are so massive that it is difficult for $object to move.
<<if $activeSlave.muscles > 95>>
However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them.
<<elseif $activeSlave.muscles > 30>>
$pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive arms crossed under $possessive tits to help take their weight.
<<elseif $activeSlave.muscles > 5>>
$pronounCap requires assistance to get to $possessive feet, and uses a stand to support them when $pronoun must remain upright for more than a short time.
<<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1) && ($activeSlave.boobs > 10000)>>
The straps that secure $object to the milking machine have become less necessary since $possessive breasts grew to the point where they pin $object to it.
<<else>>
$pronounCap cannot get to $possessive feet unaided, and uses a wheeled stand to support $possessive boobs when $pronoun must walk or remain upright.
<</if>>
<<elseif $activeSlave.boobs >= 20000>>
They each are easily as big as $object, making $object mostly boob.
<<else>>
Together they are nearly the same size as $possessive torso, making $object about half boob.
<</if>>
<<if $activeSlave.boobs > 7500 && ($activeSlave.assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>>
<<if $boobAccessibility == 1>>
Fortunately for $object, the penthouse is adapted for daily life with a bosom
<<else>>
$pronounCap has trouble living in your penthouse, which is not designed for girls with chests
<</if>>
wider than a standard doorway.
<</if>>
<</if>>
<</if>>
<<elseif $activeSlave.physicalAge <= 3>>
<<if $activeSlave.boobs > 4000>>
<<if $activeSlave.fuckdoll > 0>>
The difficulties of having gigantic breasts are much reduced for a Fuckdoll, since it's almost always restrained, stationary, or both.
<<else>>
<<if canWalk($activeSlave)>>
$possessiveCap breasts are so massive that it is difficult for $object to move.
<<if $activeSlave.muscles > 95>>
However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them.
<<elseif $activeSlave.muscles > 30>>
$pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive arms crossed under $possessive tits to help take their weight.
<<elseif $activeSlave.muscles > 5>>
$pronounCap requires assistance to get to $possessive feet, and uses a stand to support them when $pronoun must remain upright for more than a short time.
<<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1) && ($activeSlave.boobs > 5100+($activeSlave.muscles*100))>>
The straps that secure $object to the milking machine have become less necessary since $possessive breasts grew to the point where they pin her to it.
<<else>>
$pronounCap cannot get to $possessive feet unaided, and uses a wheeled stand to support $possessive boobs when $pronoun must walk or remain upright.
<</if>>
<<elseif $activeSlave.boobs >= 20000>>
They each dwarf $object, making $object mostly boob.
<<else>>
Together they are nearly the same size as her torso, making her about half boob.
<</if>>
<<if $activeSlave.boobs > 7500 && ($activeSlave.assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>>
<<if $boobAccessibility == 1>>
Fortunately for $object, the penthouse is adapted for daily life with a bosom
<<else>>
$pronounCap has trouble living in your penthouse, which is not designed for girls with chests
<</if>>
wider than a standard doorway.
<</if>>
<</if>>
<</if>>
<<elseif $activeSlave.physicalAge <= 12>>
<<if $activeSlave.boobs > 5600>>
<<if $activeSlave.fuckdoll > 0>>
The difficulties of having gigantic breasts are much reduced for a Fuckdoll, since it's almost always restrained, stationary, or both.
<<else>>
<<if canWalk($activeSlave)>>
$possessiveCap breasts are so massive that it is difficult for $object to move.
<<if $activeSlave.muscles > 95>>
However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them.
<<elseif $activeSlave.muscles > 30>>
$pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive arms crossed under $possessive tits to help take their weight.
<<elseif $activeSlave.muscles > 5>>
$pronounCap requires assistance to get to $possessive feet, and uses a stand to support them when $pronoun must remain upright for more than a short time.
<<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1) && ($activeSlave.boobs > 7000+($activeSlave.muscles*200))>>
The straps that secure $object to the milking machine have become less necessary since $possessive breasts grew to the point where they pin her to it.
<<else>>
$pronounCap cannot get to $possessive feet unaided, and uses a wheeled stand to support $possessive boobs when $pronoun must walk or remain upright.
<</if>>
<<elseif $activeSlave.boobs >= 20000>>
They each are easily as twice big as $object, making $object mostly boob.
<<else>>
Together they are nearly the same size as her torso, making her about half boob.
<</if>>
<<if $activeSlave.boobs > 7500 && ($activeSlave.assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>>
<<if $boobAccessibility == 1>>
Fortunately for $object, the penthouse is adapted for daily life with a bosom
<<else>>
$pronounCap has trouble living in your penthouse, which is not designed for girls with chests
<</if>>
wider than a standard doorway.
<</if>>
<</if>>
<</if>>
<<elseif $activeSlave.physicalAge < 18>>
<<if $activeSlave.boobs > 7500>>
<<if $activeSlave.fuckdoll > 0>>
The difficulties of having gigantic breasts are much reduced for a Fuckdoll, since it's almost always restrained, stationary, or both.
<<else>>
<<if canWalk($activeSlave)>>
$possessiveCap breasts are so massive that it is difficult for $object to move.
<<if $activeSlave.muscles > 95>>
However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them.
<<elseif $activeSlave.muscles > 30>>
$pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive arms crossed under $possessive tits to help take their weight.
<<elseif $activeSlave.muscles > 5>>
$pronounCap requires assistance to get to $possessive feet, and uses a stand to support them when $pronoun must remain upright for more than a short time.
<<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1) && ($activeSlave.boobs > 9000+($activeSlave.muscles*500))>>
The straps that secure $object to the milking machine have become less necessary since $possessive breasts grew to the point where they pin her to it.
<<else>>
$pronounCap cannot get to $possessive feet unaided, and uses a wheeled stand to support $possessive boobs when $pronoun must walk or remain upright.
<</if>>
<<elseif $activeSlave.boobs >= 20000>>
They each are easily as big as $object, making $object mostly boob.
<<else>>
Together they are nearly the same size as her torso, making her about half boob.
<</if>>
<<if $activeSlave.boobs > 7500 && ($activeSlave.assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>>
<<if $boobAccessibility == 1>>
Fortunately for $object, the penthouse is adapted for daily life with a bosom
<<else>>
$pronounCap has trouble living in your penthouse, which is not designed for girls with chests
<</if>>
wider than a standard doorway.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $activeSlave.fuckdoll == 0>>
<<if $activeSlave.markings == "heavily freckled">>
<<if $activeSlave.boobs > 2000>>
They're covered in freckles, though $possessive tits are so big that the freckles are spaced widely across the breadth of each boob.
<<elseif $activeSlave.boobs > 250>>
They're covered in freckles, which are particularly dense in the cleft between them.
<<else>>
$possessiveCap chest is covered in dense freckles.
<</if>>
<<elseif $activeSlave.markings == "freckles">>
<<if $activeSlave.boobs > 250>>
The tops of $possessive breasts and $possessive cleavage are lightly freckled.
<<else>>
$possessiveCap chest is covered in a light spray of freckles.
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.skin == "tanned") || ($activeSlave.skin == "fair")>>
<<if ($activeSlave.preg > 10 || ($activeSlave.birthsTotal > 0 && $activeSlave.lactation > 0))>>
<<set $seed = "dark brown">>
<<else>>
<<set $seed = "pink">>
<</if>>
<<elseif ($activeSlave.skin == "pale") || ($activeSlave.race == "white")>>
<<if ($activeSlave.preg > 10 || ($activeSlave.birthsTotal > 0 && $activeSlave.lactation > 0))>>
<<set $seed = "brown">>
<<else>>
<<set $seed = "pink">>
<</if>>
<<elseif ($activeSlave.skin == "brown") || ($activeSlave.race == "black")>>
<<if ($activeSlave.preg > 10 || ($activeSlave.birthsTotal > 0 && $activeSlave.lactation > 0))>>
<<set $seed = "black">>
<<else>>
<<set $seed = "dark brown">>
<</if>>
<<else>>
<<if ($activeSlave.preg > 10 || ($activeSlave.birthsTotal > 0 && $activeSlave.lactation > 0))>>
<<set $seed = "dark brown">>
<<else>>
<<set $seed = "brown">>
<</if>>
<</if>>
<<if $activeSlave.fuckdoll > 0>>
<<if $activeSlave.lactation > 0>>
Its $activeSlave.nipples, $seed, milky nipples protrude through holes in the suit, to allow drinking.
<<else>>
Its nipples are completely obscured.
<</if>>
<<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>>
$possessiveCap
<<switch $activeSlave.nipples>>
<<case "tiny">>
tiny $seed nipples are too small for the milkers, and the suction is drawing a lot of boob in with them.
<<case "puffy">>
puffy $seed nipples form a good seal against the milkers' suction.
<<case "partially inverted">>
$seed, partially inverted nipples are causing $object some discomfort as the milkers haul against them.
<<case "inverted">>
$seed, inverted nipples are being kept painfully protruded by the milkers' powerful suction.
<<case "huge">>
huge $seed nipples fill the milkers completely.
<<default>>
$seed nipples are being tugged at by the milkers' powerful suction.
<</switch>>
<<else>>
$possessiveCap $seed nipples are
<<if ($activeSlave.aphrodisiacs > 0) || ($activeSlave.energy > 95) || $activeSlave.inflationType == "aphrodisiac">>
<<switch $activeSlave.nipples>>
<<case "tiny">>
stiff little nubs.
<<case "puffy">>
puffy and erect, the stiff flesh around each swelling outward to a pointy promontory.
<<case "partially inverted" "inverted">>
stiffly erect. They'd be inverted if $pronoun weren't so aroused, but $pronoun's so horny they stay popped out.
<<case "huge">>
<<if ($activeSlave.boobs-$activeSlave.boobsImplant > 7500)>>
and in proportion with $possessive breasts: they're stiffly erect and
<<if ($activeSlave.dick > 0) && ($activeSlave.dick < 3)>>
bigger than $possessive girlcock.
<<elseif ($activeSlave.height < 160) && ($activeSlave.amp != 1)>>
almost as large as $possessive little fists.
<<else>>
large enough to be jerked off.
<</if>>
<<else>>
enormously erect.
<</if>>
<<default>>
stiffly erect.
<</switch>>
<<else>>
<<switch $activeSlave.nipples>>
<<case "tiny">>
tiny little nubs.
<<case "puffy">>
puffy, the soft flesh around each swelling outward to a promontory.
<<case "partially inverted">>
<<if $activeSlave.nipplesPiercing != 0>>
partially inverted, or would be if they weren't pierced. The metal is holding them protruded, causing some discomfort.
<<else>>
partially inverted: when soft, they rest flush with the front of the breast.
<</if>>
<<case "inverted">>
<<if $activeSlave.nipplesPiercing != 0>>
inverted, or would be if they weren't pierced. The metal is holding them protruded, to the slave's considerable discomfort.
<<else>>
inverted: they are completely swallowed by the surrounding breastflesh.
<</if>>
<<case "huge">>
<<if ($activeSlave.boobs-$activeSlave.boobsImplant > 7500)>>
in proportion with $possessive breasts: they've grown
<<if ($activeSlave.dick > 0) && ($activeSlave.dick < 3)>>
bigger than $possessive little girlcock.
<<elseif ($activeSlave.height < 160) && ($activeSlave.amp != 1)>>
almost as large as $possessive little fists.
<<else>>
large enough to be jerked off.
<</if>>
<<else>>
the size of the last joint of $possessive thumbs when erect.
<</if>>
<<default>>
pretty normal.
<</switch>>
<</if>>
<</if>>
<<if $activeSlave.fuckdoll == 0>>
<<if ($showClothing == 1) && ($saleDescription == 0)>>
<<if $activeSlave.nipples != "tiny">>
<<if $activeSlave.nipples != "inverted">>
<<if $activeSlave.nipples != "partially inverted">>
<<if ($activeSlave.clothes == "cutoffs and a t-shirt")>>
Since $pronoun isn't wearing a bra, they tent the front of $possessive t-shirt.
<<elseif ($activeSlave.clothes == "clubslut netting")>>
They tent the front of $possessive netting.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $activeSlave.lactation > 0>>
<<if ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>>
The transparent lines coming off the cups attached to each of $possessive nipples are white with a constant stream of milk.
<<elseif $activeSlave.lactation == 1>>
$possessiveCap motherly breasts are full of milk.
<<elseif $activeSlave.fuckdoll > 0>>
Its overworked, overfull breasts press its nipples through the holes mercilessly.
<<else>>
<<if $activeSlave.nipples == "inverted">>
$possessiveCap inverted nipples prevent $possessive from releasing milk spontaneously. The lactation drugs are so powerful that if $pronoun hasn't been milked in the past hour or so, the built-up pressure leaves $possessive <<if canTalk($activeSlave) == false>>weeping<<else>>whining<</if>> piteously.
<<elseif $activeSlave.energy > 95>>
The powerful lactation drugs keep $possessive breasts so full of milk that when $pronoun orgasms <<if $activeSlave.balls > 0>>$pronoun releases three jets of white fluid: a stream of milk from each nipple and a squirt of cum from $possessive dickhead<<else>>$pronoun cums milk out of $possessive nipples<</if>>.
<<else>>
The lactation drugs are so powerful that if $pronoun hasn't been milked in the past hour or so, $pronoun leaves a mess wherever $pronoun goes.
<</if>>
<</if>>
<<if $activeSlave.lactationAdaptation > 10>>
<<if $activeSlave.lactationAdaptation > 50>>
$pronounCap's given so much milk that $possessive body is now well-adapted to copious production.
<<else>>
$possessiveCap body has become used to milk production.
<</if>>
<</if>>
<</if>>
<<if $activeSlave.fuckdoll == 0>>
<<switch $activeSlave.areolae>>
<<case 1>>
$possessiveCap areolae form large, lovely circles of $seed skin around each nipple.
<<if $activeSlave.areolaePiercing > 0>>
$pronounCap has stud piercings around their borders, enhancing the contrast.
<</if>>
<<case 2>>
$possessiveCap areolae are unusually wide, eye-catching circles of $seed skin around each nipple.
<<if $activeSlave.areolaePiercing > 0>>
$pronounCap has stud piercings around their borders, enhancing the contrast.
<</if>>
<<case 3>>
$possessiveCap $seed areolae are unnaturally broad, covering much of the <<if $activeSlave.boobShape == "saggy">>bottom<<else>>front<</if>> of each breast.
<<if $activeSlave.areolaePiercing > 0>>
$pronounCap has many stud piercings around their edges, forming a metal border between $seed nipple and breast.
<</if>>
<<case 4>>
$possessiveCap huge $seed areolae are heart-shaped, an obvious surgical alteration.
<<if $activeSlave.boobShape == "saggy">>$possessiveCap motherly boobs point downward, though, leaving only the curved top of each heart visible.<</if>>
<<if $activeSlave.areolaePiercing > 0>>
Their borders are defined by stud piercings with pink stones.
<</if>>
<<case 5>>
$possessiveCap huge $seed areolae are star-shaped, an obvious surgical alteration.
<<if $activeSlave.boobShape == "saggy">>$possessiveCap motherly boobs point downward, though, leaving only the pointed top of each star visible.<</if>>
<<if $activeSlave.areolaePiercing > 0>>
Their borders are defined by shiny stud piercings.
<</if>>
<<default>>
<<if $activeSlave.areolaePiercing > 0>>
$pronounCap has stud piercings in circles around the edges of $possessive minimal $seed areolae.
<</if>>
$possessiveCap $activeSlave.nipples nipples are surrounded by a minimal $seed areolae.
<</switch>>
<<if ($showClothing == 1) && ($saleDescription == 0)>>
<<if $activeSlave.areolae > 1>>
<<switch $activeSlave.clothes>>
<<case "a string bikini">>
$possessiveCap string bikini covers only $possessive nipples, with the rest of $possessive areolae lewdly visible around them.
<<case "slutty business attire">>
The upper half of each of them is visible above the top of $possessive blouse.
<<case "a cheerleader outfit" "a bunny outfit">>
The upper half of each of them is visible.
<<case "a leotard">>
The material of $possessive leotard is so thin and tight that not only are $possessive nipples obvious, the outline of $possessive areolae can be made out, too.
<</switch>>
<</if>>
<</if>>
<</if>>
<<if $showBodyMods == 1>>
<<if $activeSlave.fuckdoll > 0>>
<<if $activeSlave.nipplesPiercing > 0>>
Its nipple piercings help secure the suit material to its breasts.
<</if>>
<<else>>
<<if $activeSlave.nipplesPiercing == 1>>
$possessiveCap $seed nipples have a simple piercing, which keeps them a little harder than they would normally be.
<<elseif $activeSlave.nipplesPiercing == 2>>
$possessiveCap $seed nipples are heavily pierced with several rings and studs, and there is a chain between them.
<<if ($activeSlave.boobShape == "saggy") && ($activeSlave.boobs > 2500)>>
It's been shortened to take advantage of the way $possessive tits sag, and holds $possessive $seed nipples almost together, producing cleavage that runs from $possessive $seed nipples all the way up to $possessive sternum.
<<else>>
The constant tugging keeps $possessive $seed nipples erect.
<</if>>
<</if>>
<<if $activeSlave.nipplesPiercing > 0>>
<<switch $activeSlave.clothes>>
<<case "attractive lingerie">>
The piercings are a girly color, to complement $possessive lingerie.
<<case "a succubus outfit">>
The piercings are severe steel, as befits a sex demon.
<<case "uncomfortable straps">>
Each nipple bears a horizontal bar that is held forward of the steel ring that's part of $possessive outfit, constantly tugging them outward.
<<case "restrictive latex">>
The piercings are tantalizingly visible under the latex.
<<case "a fallen nuns habit">>
A tiny ebon cross on a short chain dangles from each piercing.
<<case "a chattel habit">>
A tiny golden cock and balls dangles from each piercing.
<<case "a string bikini">>
The piercings are a pastel color, to complement $possessive bikini.
<<case "a schoolgirl outfit">>
<<if ($activeSlave.boobs <= 2000)>>
The piercings are tantalizingly visible under the thin material.
<</if>>
<<case "attractive lingerie for a pregnant woman">>
The piercings are tantalizingly visible under the thin silk.
<<case "a maternity dress">>
The piercings are tantalizingly visible under the dress's tight top.
<<case "battledress">>
The piercings are tantalizingly visible under $possessive tank top.
<<case "nice business attire">>
One side of each piercing peeks over the edge of $possessive blouse.
<<case "a comfortable bodysuit">>
The piercings are tantalizingly visible under the tight bodysuit.
<<case "a latex catsuit">>
The piercings are tantalizingly visible under the tight latex catsuit.
<<case "a mini dress">>
The piercings are tantalizingly visible under the tight mini dress.
<<case "a slutty maid outfit">>
One side of each piercing peeks over the edge of $possessive lacy top.
<<case "harem gauze">>
The piercings are tantalizingly visible under the gauze.
<</switch>>
<</if>>
<<if ($activeSlave.brand != 0) && (($activeSlave.brandLocation == "left breast") || ($activeSlave.brandLocation == "right breast") || ($activeSlave.brandLocation == "breasts"))>>
$pronounCap has $activeSlave.brand branded into the flesh of one of $possessive $activeSlave.brandLocation.
<</if>>
<<switch $activeSlave.boobsTat>>
<<case "tribal patterns">>
$possessiveCap chest and breasts are tattooed with tribal patterns that focus attention on $possessive nipples.
<<case "flowers">>
$possessiveCap chest is tattooed with a pattern of flowering vines that delicately outlines $possessive breasts.
<<case "advertisements">>
'Fuck Me!' is tattooed across $possessive chest in such large letters that the word is visible a long way off.
<<case "rude words">>
'Fuckslave' is tattooed across $possessive chest in such large letters that the word is visible a long way off.
<<case "scenes">>
$possessiveCap chest is tattooed with lewd scenes; each of $possessive breasts shows a phallus receiving a titfuck while each of $possessive collarbones shows a woman deepthroating a large phallus.
<<case "degradation">>
'<<if $PC.title == 1>>Master<<else>>Mistress<</if>>'s' is tattooed across the top of $possessive right breast; 'Bitch' is tattooed across the top of $possessive left.
<<case "counting">>
<<if $activeSlave.mammaryCount == 0>>
There is a horizontal line tattooed across $possessive middle chest for symbols counting $possessive mammary encounters to be inscribed under, once $pronoun has some.
<<elseif $activeSlave.mammaryCount < 500>>
Tiny dick, lips, breast, and even pussy symbols are tattooed all over $possessive cleavage, one for each of $possessive mammary encounters.
<<else>>
Tiny dick, lips, breast, and even pussy symbols cover $possessive breasts, cleavage, and sides, one for each of $possessive mammary encounters.
<</if>>
<<case "bovine patterns">>
$possessiveCap chest is tattooed to look like a Holstein cow's, with $possessive udders left bare to draw attention to them.
<<case "Asian art">>
An octopus is tattooed on $possessive upper chest; its tentacles reach down to envelop $possessive breasts, their tips reaching for but not quite reaching each nipple.
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "ButtDescription">>
<<SlavePronouns $activeSlave>>
<<if ($showClothing == 1) && ($saleDescription == 0)>>
<<if $surgeryDescription == 0>>
<<switch $activeSlave.clothes>>
<<case "a Fuckdoll suit">>
The suit
<<if $activeSlave.butt > 10>>
hugs each of its massive buttocks individually, permitting
<<elseif $activeSlave.butt > 6>>
hugs each of its enormous buttocks individually, permitting
<<elseif $activeSlave.butt > 3>>
cups each of its big buttocks, permitting
<<else>>
fits its little buttocks closely, offering
<</if>>
easy access to the rear hole.
<<case "conservative clothing">>
$possessiveCap slacks are pressed and
<<if $activeSlave.butt > 10>>
well-tailored, but strain at the seams trying to hold back $possessive massive ass.
<<elseif $activeSlave.butt > 6>>
well-tailored, but can't hide the huge size of $possessive ass.
<<elseif $activeSlave.butt > 3>>
well-tailored, but can't hide the huge size of $possessive ass.
<<else>>
well-tailored.
<</if>>
<<case "a nice nurse outfit">>
$possessiveCap trousers are
<<if $activeSlave.butt > 10>>
well-tailored, but strain at the seams trying to hold back $possessive massive ass.
<<elseif $activeSlave.butt > 6>>
well-tailored, but can't hide the huge size of $possessive ass.
<<elseif $activeSlave.butt > 3>>
well-tailored, but can't hide the huge size of $possessive ass.
<<else>>
well-tailored.
<</if>>
<<case "chains">>
Each buttock has a length of chain
<<if $activeSlave.butt > 3>>
disappearing
<<else>>
running tightly
<</if>>
under it.
<<case "Western clothing">>
$possessiveCap chaps are assless, and $possessive
<<if $activeSlave.butt > 10>>
butt is so massive it seems to explode out of the hole left for it.
<<elseif $activeSlave.butt > 6>>
butt is so big it seems to explode out of the hole left for it.
<<elseif $activeSlave.butt > 3>>
$possessive big butt is bare.
<<else>>
butt is bare.
<</if>>
<<case "body oil">>
$possessiveCap buttocks are shiny with oil.
<<case "a toga">>
$possessiveCap toga
<<if $activeSlave.butt > 10>>
barely covers $possessive ass, it does nothing to conceal its absurd size.
<<elseif $activeSlave.butt > 6>>
covers $possessive ass, though it cannot conceal its absurd size.
<<else>>
covers $possessive ass.
<</if>>
<<case "attractive lingerie for a pregnant woman">>
$possessiveCap pretty silken panties
<<if $activeSlave.butt > 10>>
disappear between $possessive inhuman buttocks.
<<elseif $activeSlave.butt > 6>>
disappear between $possessive huge buttocks.
<<elseif $activeSlave.butt > 3>>
peek out from between $possessive big buttocks.
<<else>>
makes $possessive buttocks especially delectable.
<</if>>
<<case "a maternity dress">>
$possessiveCap
<<if $activeSlave.butt > 10>>
massive buttocks strains the seams of $possessive dress considerably.
<<elseif $activeSlave.butt > 6>>
huge buttocks stretches the fabric of $possessive dress considerably.
<<elseif $activeSlave.butt > 3>>
big ass fills out $possessive dress nicely.
<<else>>
dress completely hides $possessive butt.
<</if>>
<<case "a kimono">>
$possessiveCap kimono demurely covers $possessive
<<if $activeSlave.butt > 10>>
ass, it does nothing to conceal its absurd size.
<<elseif $activeSlave.butt > 6>>
butt, though it cannot conceal its absurd size.
<<elseif $activeSlave.butt > 3>>
big butt.
<<else>>
butt.
<</if>>
<<case "a slutty qipao">>
$possessiveCap qipao is slit up the side,
<<if $activeSlave.butt > 10>>
and $possessive ass is so massive that the rear part of the qipao rests meekly atop it.
<<elseif $activeSlave.butt > 6>>
and $possessive ass is so big that the rear part of the qipao only covers its top half.
<<else>>
baring quite a bit of the side of each buttock.
<</if>>
<<case "uncomfortable straps">>
$possessiveCap slave outfit's
<<if $activeSlave.butt > 10>>
straining straps frame $possessive colossal rear, with a strap disappearing under each inhuman buttock.
<<elseif $activeSlave.butt > 6>>
straining straps frame $possessive enormous rear, with a strap disappearing under each massive buttock.
<<elseif $activeSlave.butt > 3>>
straining straps frame $possessive enormous buttocks, with a strap passing uncomfortably under each one.
<<else>>
straps frame $possessive buttocks, with a strap passing uncomfortably between them.
<</if>>
<<case "shibari ropes">>
$possessiveCap
<<if $activeSlave.butt > 10>>
inhuman ass strains the tight ropes that frame it. Ass flesh bulges from between the ropes.
<<elseif $activeSlave.butt > 6>>
massive ass almost explodes out of the tight ropes that frame it.
<<elseif $activeSlave.butt > 3>>
big buttocks are deliciously framed by tight ropes.
<<else>>
cute buttocks are each lifted by a rope that passes under them.
<</if>>
<<case "restrictive latex">>
<<if $activeSlave.butt > 10>>
The latex creaks ominously as it is strained by $possessive inhuman ass.
<<elseif $activeSlave.butt > 6>>
The latex creaks ominously as it is strained by $possessive massive ass.
<<elseif $activeSlave.butt > 3>>
$possessiveCap big buttocks strain the latex.
<<else>>
The latex makes $possessive ass look even shapelier.
<</if>>
<<case "attractive lingerie">>
$possessiveCap pretty lace g-string
<<if $activeSlave.butt > 10>>
disappears between $possessive inhuman buttocks.
<<elseif $activeSlave.butt > 6>>
disappears between $possessive huge buttocks.
<<elseif $activeSlave.butt > 3>>
peeks out from between $possessive big buttocks.
<<else>>
makes $possessive buttocks especially delectable.
<</if>>
<<case "a succubus outfit">>
A tail sprouts from under $possessive little leather skirt, curving upward to end in a spade tip. It holds the skirt up in back, leaving $possessive ass totally bare.
<<case "a slutty maid outfit">>
$possessiveCap maid dress
<<if $activeSlave.butt > 10>>
fails to cover any of $possessive inhuman
<<elseif $activeSlave.butt > 6>>
only covers the top quarter of $possessive massive
<<elseif $activeSlave.butt > 3>>
ends halfway down $possessive big
<<else>>
ends three-quarters of the way down $possessive
<</if>>
buttocks.
<<case "a nice maid outfit">>
<<if $activeSlave.butt > 10>>
$possessiveCap maid dress strains at the seams holding back $possessive massive buttocks.
<</if>>
<<case "a string bikini">>
$possessiveCap
<<if $activeSlave.butt > 10>>
slutty string bikini bottom disappears between $possessive inhuman
<<elseif $activeSlave.butt > 6>>
slutty string bikini bottom disappears between $possessive huge
<<elseif $activeSlave.butt > 3>>
slutty string bikini bottom peeks out from between $possessive big
<<else>>
string bikini bottom runs enticingly down between $possessive
<</if>>
buttocks.
<<case "a cheerleader outfit">>
$possessiveCap pleated cheerleader skirt rests
<<if $activeSlave.butt > 10>>
atop $possessive massive ass.
<<elseif $activeSlave.butt > 6>>
atop $possessive huge ass.
<<elseif $activeSlave.butt > 3>>
over $possessive plump butt.
<<else>>
over $possessive cute butt.
<</if>>
<<case "clubslut netting">>
$possessiveCap netting
<<if $activeSlave.butt > 6>>
strains to support $possessive massive behind.
<<elseif $activeSlave.butt > 3>>
strains to restrain $possessive big behind.
<<else>>
technically covers $possessive cute butt, but it's all visible.
<</if>>
<<case "cutoffs and a t-shirt">>
$possessiveCap cutoffs
<<if $activeSlave.butt > 10>>
fail to cover $possessive massive buttocks, with the jean material disappearing between them.
<<elseif $activeSlave.butt > 6>>
fail to cover $possessive huge buttocks, with the jean material almost disappearing between them.
<<elseif $activeSlave.butt > 3>>
bare the bottom of each of $possessive big buttocks.
<<else>>
bare a little buttock in back.
<</if>>
<<case "a slutty outfit">>
<<if $activeSlave.butt > 5>>
Many of $possessive choices of slutty outfit leave all or part of $possessive huge buttocks bare.
<<else>>
Some of $possessive choices of slutty outfit reveal part of $possessive buttocks.
<</if>>
<<case "a slutty nurse outfit">>
$possessiveCap
<<if $activeSlave.butt > 10>>
massive buttocks are easily visible below the hem of $possessive tight skirt.
<<elseif $activeSlave.butt > 6>>
huge buttocks are easily visible below the hem of $possessive tight skirt.
<<elseif $activeSlave.butt > 3>>
big butt is just visible past the hem of $possessive tight skirt.
<<else>>
tight skirt comes down to just below the bottom of $possessive buttocks.
<</if>>
<<case "a schoolgirl outfit">>
$possessiveCap skirt
<<if $activeSlave.butt > 10>>
can't begin to cover $possessive massive butt, and just rests on top of $possessive buttocks, leaving virtually $possessive entire behind
<<elseif $activeSlave.butt > 6>>
can't begin to cover $possessive huge butt, and just rests on top of $possessive buttocks, leaving virtually $possessive entire behind
<<elseif $activeSlave.butt > 3>>
only covers the top of $possessive big butt, leaving most of $possessive bottom
<<else>>
only covers the top half of $possessive butt, leaving the bottom half of $possessive behind
<</if>>
bare.
<<case "a fallen nuns habit">>
$possessiveCap latex habit parts to leave $possessive
<<if $activeSlave.butt > 10>>
inhuman
<<elseif $activeSlave.butt > 6>>
massive
<<elseif $activeSlave.butt > 3>>
big
<</if>>
buttocks bare.
<<case "a chattel habit">>
The belt around $possessive ribs has two long strips of white fabric hanging from it, down $possessive front and back, leaving $possessive sides bare from $possessive flanks down to $possessive hips. $possessiveCap
<<if $activeSlave.butt > 10>>
massive buttocks have a way of trapping the strip of fabric in back between them.
<<elseif $activeSlave.butt > 6>>
huge buttocks have a way of trapping the strip of fabric in back between them.
<<elseif $activeSlave.butt > 3>>
big buttocks force the strip of fabric in back to swoop out over them.
<<else>>
cute buttocks are just curved enough to push the strip in back out a bit.
<</if>>
<<case "a slave gown">>
$possessiveCap slave gown
<<if $activeSlave.butt > 10>>
is tailored as tastefully as possible for $possessive inhuman
<<elseif $activeSlave.butt > 6>>
is tailored as tastefully as possible for $possessive massive
<<elseif $activeSlave.butt > 3>>
is tailored to flatter $possessive big
<<else>>
tastefully clings to $possessive
<</if>>
buttocks.
<<case "a halter top dress">>
$possessiveCap beautiful halter top dress is
<<if $activeSlave.butt > 10>>
tailored, but still strains at the seams to hold $possessive inhuman
<<elseif $activeSlave.butt > 6>>
tailored as possible for $possessive massive
<<elseif $activeSlave.butt > 3>>
tailored to flatter $possessive big
<<else>>
almost sculpted over $possessive
<</if>>
buttocks.
<<case "a ball gown">>
$possessiveCap fabulous silken ball gown is draped
<<if $activeSlave.butt > 10>>
as tastefully as possible for $possessive inhuman
<<elseif $activeSlave.butt > 6>>
as tastefully as possible for $possessive massive
<<elseif $activeSlave.butt > 3>>
around $possessive big
<<else>>
around $possessive
<</if>>
buttocks.
<<case "nice business attire">>
$possessiveCap suit skirt
<<if $activeSlave.butt > 10>>
is tailored but still strains to restrain $possessive massive buttocks.
<<elseif $activeSlave.butt > 6>>
is tailored as tastefully as possible to restrain $possessive huge buttocks.
<<elseif $activeSlave.butt > 3>>
is tailored to flatter $possessive big buttocks.
<<else>>
tastefully hugs $possessive derriere.
<</if>>
<<case "slutty business attire">>
$possessiveCap skirt is so short that
<<if $activeSlave.butt > 10>>
quite a lot of inhumanly large
<<elseif $activeSlave.butt > 6>>
quite a lot of massive
<<elseif $activeSlave.butt > 3>>
more than a hint of
<<else>>
a hint of
<</if>>
buttock is visible in back.
<<case "a comfortable bodysuit">>
$possessiveCap bodysuit comfortably hugs $possessive
<<if $activeSlave.butt > 10>>
massive
<</if>>
butt.
<<case "a latex catsuit">>
<<if $activeSlave.butt > 10>>
The latex creaks ominously as it is strained by $possessive inhuman ass.
<<elseif $activeSlave.butt > 6>>
The latex creaks ominously as it is strained by $possessive massive ass.
<<elseif $activeSlave.butt > 3>>
$possessiveCap latex covered big buttocks are shapely and smooth.
<<else>>
$possessiveCap latex covered buttocks are shapely and smooth.
<</if>>
<<case "a military uniform">>
$possessiveCap uniform skirt
<<if $activeSlave.butt > 10>>
is tailored as tastefully as possible to restrain $possessive enormous buttocks, though its massive size strains the seams.
<<elseif $activeSlave.butt > 6>>
is tailored as tastefully as possible to restrain $possessive huge buttocks.
<<elseif $activeSlave.butt > 3>>
is tailored to flatter $possessive big buttocks.
<<else>>
tastefully hugs $possessive derriere.
<</if>>
<<case "a mini dress">>
$possessiveCap scandalously short dress
<<if $activeSlave.butt > 10>>
is impossible to pull over $possessive enormous buttocks, leaving $possessive behind entirely exposed.
<<elseif $activeSlave.butt > 6>>
is at constant risk of sliding above $possessive huge butt and leaving $possessive behind entirely exposed.
<<elseif $activeSlave.butt > 3>>
barely covers half of $possessive ample buttocks.
<<else>>
barely manages to cover $possessive buttocks.
<</if>>
<<case "a leotard">>
$possessiveCap high-sided leotard leaves $possessive hips totally bare, and
<<if $activeSlave.butt > 10>>
disappears completely between $possessive enormous buttocks.
<<elseif $activeSlave.butt > 6>>
disappears completely between $possessive buttocks.
<<elseif $activeSlave.butt > 3>>
almost disappears between $possessive buttocks.
<<else>>
leaves $possessive buttocks bare.
<</if>>
<<case "a bunny outfit">>
$possessiveCap teddy is actually quite modest in back, covering $possessive buttocks in tight satin with a fluffy white cottontail positioned over $possessive tailbone.
<<case "harem gauze">>
$possessiveCap harem gauze filmily covers
<<if $activeSlave.butt > 10>>
the acres of assflesh.
<<elseif $activeSlave.butt > 6>>
the expanse of assflesh.
<<elseif $activeSlave.butt > 3>>
$possessive big buttocks.
<<else>>
$possessive buttocks.
<</if>>
<<case "slutty jewelry">>
$possessiveCap bangles include a loose chain about $possessive waist that
<<if $activeSlave.butt > 10>>
$pronoun constantly has to fish out of the cleft between $possessive inhuman
<<elseif $activeSlave.butt > 6>>
$pronoun constantly has to fish out of the cleft between $possessive massive
<<elseif $activeSlave.butt > 3>>
dips seductively down toward the cleft between $possessive big
<<else>>
dips seductively down toward the cleft between $possessive
<</if>>
buttocks.
<<default>>
<</switch>>
<</if>>
<</if>>
<<if $showBodyMods == 1>>
<<if $activeSlave.fuckdoll == 0>>
<<if $activeSlave.stampTat != 0>>
<<switch $activeSlave.stampTat>>
<<case "tribal patterns">>
$pronounCap has a tribal-patterned tramp stamp.
<<case "flowers">>
$pronounCap has a floral-patterned tramp stamp.
<<case "advertisements">>
$pronounCap has a tramp stamp which reads 'Fuck my ass!'
<<case "rude words">>
$pronounCap has a tramp stamp which reads 'Rear Entrance,' with an arrow pointing downward.
<<case "sacrilege">>
$pronounCap has a tramp stamp which reads 'Fuck my ass and be damned.'
<<case "scenes">>
$pronounCap has a tramp stamp which shows a cock entering an anus, recognizably hers.
<<case "Asian art">>
A traditional Asian household scene is tattooed on $possessive lower back, showing a rendition of $activeSlave.slaveName, dressed in rich silks, having sex with a <<if $PC.title == 1>>gentleman<<else>>lady<</if>>. The slave and the <<if $PC.title == 1>>gentleman<<else>>lady<</if>> are kissing passionately as <<if $PC.title == 1>>he<<else>>she<</if>>
<<if $activeSlave.vagina < 0>>
penetrates the slave's anus.
<<elseif $activeSlave.preg > 5>>
embraces the slave's pregnant belly.
<<else>>
penetrates the slave's vagina.
<</if>>
<<case "degradation">>
$pronounCap has a tramp stamp formed from gothic lettering that reads 'Anal Whore.'
<<case "counting">>
<<if $activeSlave.anus == 0>>
$pronounCap has the dashed outline of a cock tattooed across $possessive lower back.
<<else>>
$pronounCap has the silhouette of the largest cock $pronoun's ever had up $possessive anus tattooed across $possessive lower back.
<</if>>
<</switch>>
<</if>>
<</if>>
<</if>>
$pronounCap's got a
<<if $activeSlave.butt <= 1>>
flat and
<<if $arcologies[0].FSSlimnessEnthusiast > 20>>
<<print either("fashionable", "attractive", "enticing")>>
<<else>>
<<print either("skinny", "slim", "taut")>>
<</if>>
ass.
<<elseif $activeSlave.butt <= 2>>
<<if $arcologies[0].FSSlimnessEnthusiast > 20>>
<<print either("fashionable", "small and enticing", "sleek and attractive")>>
<<else>>
<<print either("small, sleek", "small but rounded", "rounded, small")>>
<</if>>
rear end.
<<elseif $activeSlave.butt <= 3>><<print either("big and healthy", "curved and plump", "healthy and plump")>> derriere.
<<elseif $activeSlave.butt <= 4>><<print either("juicy and large", "big bubble", "curvy and enticing")>> butt.
<<elseif $activeSlave.butt <= 5>><<print either("juicy and huge", "huge", "massive and undeniable")>> rear end.
<<elseif $activeSlave.butt <= 6>><<print either("truly massive", "enormous")>> posterior.
<<elseif $activeSlave.butt <= 7>><<print either("gigantic", "titanic")>> ass.
<<elseif $activeSlave.butt <= 10>><<print either("gigantic", "titanic")>> ass.
<<if ($activeSlave.assignment == "work in the dairy") && ($dairyStimulatorsSetting > 1)>> It's so big it jiggles as the machine rapes $possessive asshole.
<<elseif !canWalk($activeSlave)>> It's so big it would jiggle as $pronoun walked - if $pronoun could walk.
<<else>> It's so big it jiggles as $pronoun walks.
<</if>>
<<elseif $activeSlave.butt <= 14>><<print either("cushion-like", "inhuman")>> ass.
<<if ($activeSlave.assignment == "work in the dairy") && ($dairyStimulatorsSetting > 1)>> It's so big it massively jiggles as the machine rapes $possessive asshole.
<<elseif !canWalk($activeSlave)>> It's so big it would jiggle nonstop as $pronoun walked - if $pronoun could walk.
<<else>> It's so big it jiggles nonstop as $pronoun walks.
<</if>>
<<elseif $activeSlave.butt <= 20>><<print either("bean bag sized", "inhuman")>> ass.
<<if ($activeSlave.assignment == "work in the dairy") && ($dairyStimulatorsSetting > 1)>> It's so massive it jiggles endlessly as the machine rapes $possessive asshole.
<<elseif !canWalk($activeSlave)>> It's so massive it would jiggle endlessly as $pronoun walked - if $pronoun could walk.
<<else>> It's so massive it jiggles endlessly as $pronoun walks.
<</if>>
<</if>>
<<if $activeSlave.hips < -1>>
<<if $activeSlave.butt > 2>>
$possessiveCap butt is @@.red;disproportionately large@@ for $possessive narrow hips<<if $arcologies[0].FSTransformationFetishist == "unset">>.<<else>>, but your transformation fetishist arcology considers this attractive.<</if>>
<<else>>
$possessiveCap hips are very narrow.
<</if>>
<<elseif $activeSlave.hips < 0>>
<<if $activeSlave.butt > 4>>
$possessiveCap butt is @@.red;disproportionately large@@ for $possessive trim hips<<if $arcologies[0].FSTransformationFetishist == "unset">>.<<else>>, but your transformation fetishist arcology considers this attractive.<</if>>
<<else>>
$possessiveCap butt is complemented by $possessive trim hips.
<</if>>
<<elseif $activeSlave.hips > 2>>
<<if $activeSlave.butt <= 8>>
$possessiveCap butt is @@.red;disproportionately small@@ for $possessive monstrous hips.
<<else>>
$possessiveCap butt is fitting for $possessive monstrous hips.
<</if>>
<<elseif $activeSlave.hips > 1>>
<<if $activeSlave.butt <= 3>>
$possessiveCap butt is @@.red;disproportionately small@@ for $possessive very wide hips.
<<else>>
$possessiveCap butt is flattered by $possessive very wide hips.
<</if>>
<<elseif $activeSlave.hips > 0>>
<<if $activeSlave.butt > 8>>
$possessiveCap butt is @@.red;disproportionately large@@ for $possessive broad hips<<if $arcologies[0].FSTransformationFetishist == "unset">>.<<else>>, but your transformation fetishist arcology considers this attractive.<</if>>
<<elseif $activeSlave.butt <= 2>>
$possessiveCap butt is @@.red;disproportionately small@@ for $possessive broad hips.
<<else>>
$possessiveCap butt is complemented by $possessive broad hips.
<</if>>
<<else>>
<<if $activeSlave.butt > 6>>
$possessiveCap butt is @@.red;disproportionately large@@ for $possessive womanly hips<<if $arcologies[0].FSTransformationFetishist == "unset">>.<<else>>, but your transformation fetishist arcology considers this attractive.<</if>>
<<elseif $activeSlave.butt <= 1>>
$possessiveCap butt is @@.red;disproportionately small@@ for $possessive ample hips.
<<else>>
$possessiveCap butt is complemented by $possessive ample hips.
<</if>>
<</if>>
<<if $showImplantEffects == 1>>
<<if $activeSlave.fuckdoll > 0>>
The tight suit forces its ass into the most attractive shape possible and keeps it there regardless of position.
<<else>>
<<if $activeSlave.buttImplant == 1>>
$possessiveCap butt implants make $possessive ass look especially pert no matter how $pronoun moves.
<<elseif $activeSlave.buttImplant == 2>>
$possessiveCap big butt implants make $possessive ass jut out curvaceously whatever pose $pronoun's in.
<<elseif $activeSlave.buttImplant > 2>>
$pronounCap has <<if $activeSlave.buttImplantType == 1>>engorged string<<else>>fillable butt<</if>> implants, and it shows. Whatever $possessive position, $possessive ass looks just as artificially enticing.
<<elseif $activeSlave.buttImplant > 7>>
$pronounCap has oversized <<if $activeSlave.buttImplantType == 1>>engorged string<<else>>fillable butt<</if>> implants, and it is completely obvious. Whatever $possessive position, $possessive ass looks like someone shoved a pair of overinflated beachballs in $possessive buttcheeks.
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty > 0>>
<<if $activeSlave.butt > 6 && $arcologies[0].FSAssetExpansionist != "unset">>
It's too big for the fashionable feminine ideal.
<<elseif $activeSlave.butt > 4 && $arcologies[0].FSAssetExpansionist != "unset">>
It's bigger than expected for the fashionable feminine ideal, but your arcolgy loves huge butts, so it's not a surprise.
<<elseif $activeSlave.butt > 4>>
It's too big for the fashionable feminine ideal.
<<elseif $activeSlave.butt < 3>>
It's too small for the fashionable feminine ideal.
<</if>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiastLaw == 1>>
<<if ($activeSlave.butt > 1)>>
It's way too big for the fashionale feminine ideal.
<</if>>
<</if>>
<<if $activeSlave.physicalAge <= 3>>
<<if $activeSlave.butt >= 8>>
<<if $activeSlave.fuckdoll > 0>>
The difficulties of having a gigantic ass is greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both.
<<else>>
<<if canWalk($activeSlave)>>
$possessiveCap butt is so massive that it is difficult for $object to move.
<<if $activeSlave.muscles > 95>>
However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them.
<<elseif $activeSlave.muscles > 30>>
$pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive hands sunk into $possessive buttcheeks to help take their weight.
<<elseif $activeSlave.muscles > 5>>
$pronounCap requires assistance to get to $possessive feet, and tries to rest $possessive huge cheeks on whatever nearby surfaces $pronoun can.
<<else>>
$pronounCap cannot get to $possessive feet unaided, and prefers to remain seated on $possessive enormous rear rather than stand.
<</if>>
<<else>>
Together it is nearly the same size as $possessive torso, making $object about half butt.
<</if>>
<<if $activeSlave.butt > 15>>
<<if $buttAccessibility == 1>>
Fortunately for $object, the penthouse is adapted for daily life with a rear
<<else>>
$pronounCap has trouble living in your penthouse, which is not designed for girls with buttcheeks
<</if>>
wider than a standard doorway.
<</if>>
<</if>>
<</if>>
<<elseif $activeSlave.physicalAge <= 12>>
<<if $activeSlave.butt >= 12>>
<<if $activeSlave.fuckdoll > 0>>
The difficulties of having a gigantic ass is greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both.
<<else>>
<<if canWalk($activeSlave)>>
$possessiveCap butt is so massive that it is difficult for $object to move.
<<if $activeSlave.muscles > 95>>
However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them.
<<elseif $activeSlave.muscles > 30>>
$pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive hands sunk into $possessive buttcheeks to help take their weight.
<<elseif $activeSlave.muscles > 5>>
$pronounCap requires assistance to get to $possessive feet, and tries to rest $possessive huge cheeks on whatever nearby surfaces $pronoun can.
<<else>>
$pronounCap cannot get to $possessive feet unaided, and prefers to remain seated on $possessive enormous rear rather than stand.
<</if>>
<<else>>
Together it is nearly the same size as $possessive torso, making $object about half butt.
<</if>>
<<if $activeSlave.butt > 15>>
<<if $buttAccessibility == 1>>
Fortunately for $object, the penthouse is adapted for daily life with a rear
<<else>>
$pronounCap has trouble living in your penthouse, which is not designed for girls with buttcheeks
<</if>>
wider than a standard doorway.
<</if>>
<</if>>
<</if>>
<<elseif $activeSlave.physicalAge > 12>>
<<if $activeSlave.butt > 17>>
<<if $activeSlave.fuckdoll > 0>>
The difficulties of having a gigantic ass is greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both.
<<else>>
<<if canWalk($activeSlave)>>
$possessiveCap butt is so massive that it is difficult for $object to move.
<<if $activeSlave.muscles > 95>>
However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them.
<<elseif $activeSlave.muscles > 30>>
$pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive hands sunk into $possessive buttcheeks to help take their weight.
<<elseif $activeSlave.muscles > 5>>
$pronounCap requires assistance to get to $possessive feet, and tries to rest $possessive huge cheeks on whatever nearby surfaces $pronoun can.
<<else>>
$pronounCap cannot get to $possessive feet unaided, and prefers to remain seated on $possessive enormous rear rather than stand.
<</if>>
<<else>>
Together it is nearly the same size as $possessive torso, making $object about half butt.
<</if>>
<<if $activeSlave.butt > 15>>
<<if $buttAccessibility == 1>>
Fortunately for $object, the penthouse is adapted for daily life with a rear
<<else>>
$pronounCap has trouble living in your penthouse, which is not designed for girls with buttcheeks
<</if>>
wider than a standard doorway.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $activeSlave.fuckdoll == 0>>
<<if $activeSlave.markings == "heavily freckled">>
$possessiveCap freckles are particularly dense across $possessive lower back.
<<elseif $activeSlave.markings == "freckles">>
$possessiveCap lower back is covered in a light speckling of freckles.
<</if>>
<</if>>
<<if $showBodyMods == 1>>
<<switch $activeSlave.buttTat>>
<<case "tribal patterns">>
$possessiveCap buttocks and hips are tattooed with tribal patterns that emphasize $possessive womanly curves.
<<case "flowers">>
$possessiveCap hips are tattooed with a cute floral design.
<<case "advertisements">>
'Shove' is tattooed across $possessive left buttock; 'It In' is tattooed across $possessive right.
<<case "rude words">>
<<if $activeSlave.vagina > 0>>
'No. 2'
<<else>>
'No. 1'
<</if>>
is tattooed across $possessive left buttock; 'Fuckhole' is tattooed across $possessive right.
<<case "sacrilege">>
'It's not a sin' is tattooed across $possessive left buttock;
<<if $activeSlave.vagina > -1>>
'If I don't enjoy it'
<<else>>
'I'm a girl'
<</if>> is tattooed across $possessive right.
<<case "scenes">>
<<if ($activeSlave.dick > 0) && ($activeSlave.balls > 0)>>
$possessiveCap buttocks are tattooed with lewd scenes; each of $possessive buttocks shows a smiling shemale offering $possessive anus, while each of $possessive thighs shows a rear view of a shemale simultaneously being sodomized and sodomizing.
<<elseif ($activeSlave.dick > 0)>>
$possessiveCap buttocks are tattooed with lewd scenes; each of $possessive buttocks shows a gelding, legs together to conceal $possessive cock and display $possessive anus, while each of $possessive thighs shows a gelding being double penetrated in $possessive gaping anus.
<<else>>
$possessiveCap buttocks are tattooed with lewd scenes; each of $possessive buttocks shows a woman being sodomized while each of $possessive thighs shows a woman being gangbanged in all $possessive holes.
<</if>>
<<case "degradation">>
'Treat it' is tattooed across $possessive left buttock; 'Like a Pussy' is tattooed across $possessive right.
<<case "counting">>
<<if $activeSlave.analCount == 0>>
There is a horizontal line tattooed across the tops of $possessive buttocks for symbols counting $possessive anal exploits to be inscribed under, once $pronoun has some.
<<elseif $activeSlave.analCount < 500>>
Tiny dick symbols are tattooed all over $possessive the tops of $possessive buttocks, one for every time $pronoun's been assfucked.
<<else>>
Tiny dick symbols are tattooed all over $possessive entire buttocks, attesting to long anal slavery.
<</if>>
<<case "bovine patterns">>
$possessiveCap buttocks are tattooed with large black splotches like those of a Holstein cow.
<<case "Asian art">>
Each of $possessive buttocks bears a tattoo of a coiled dragon, advancing meaningfully towards $possessive anus.
<</switch>>
<<if ($activeSlave.brand != 0) && (($activeSlave.brandLocation == "left buttock") || ($activeSlave.brandLocation == "right buttock") || ($activeSlave.brandLocation == "buttocks") || ($activeSlave.brandLocation == "left thigh") || ($activeSlave.brandLocation == "right thigh") || ($activeSlave.brandLocation == "thighs"))>>
$pronounCap has $activeSlave.brand branded into the flesh of $possessive $activeSlave.brandLocation.
<</if>>
<<switch $activeSlave.legsTat>>
<<case "tribal patterns">>
$possessiveCap tribal tattoos run down $possessive legs.
<<case "flowers">>
$possessiveCap floral tattoos run down $possessive legs, with an especially beautiful bouquet of blooms sprayed across each thigh.
<<case "advertisements">>
$possessiveCap thighs are used as simple ad space, promoting $arcologies[0].name and your business pursuits.
<<case "rude words">>
$possessiveCap left thigh reads '$desc' and the right 'slut.'
<<case "scenes">>
$pronounCap has symmetrical tattoos on each thigh depicting $possessive being spitroasted.
<<case "degradation">>
<<if ($activeSlave.vagina < 0)>>
$possessiveCap left thigh reads 'I Used To Fuck,' and the right 'But Now I Get Fucked.'
<<else>>
$possessiveCap left thigh reads 'My Life Is Sex,' and the right 'All I'm Good For.'
<</if>>
<<case "counting">>
$possessiveCap thighs are used as space for tattoos that count the number of times $pronoun's done various degrading but nonsexual things.
<</switch>>
<</if>>
<</widget>>
<<widget "AnusDescription">>
<<SlavePronouns $activeSlave>>
<<if ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>>
$activeSlave.slaveName's anus is
<<if ($dairyStimulatorsSetting > 1)>>
filled by an enormous dildo <<if ($activeSlave.balls > 0)>>which is sodomizing $object vigorously to force ejaculation<<else>>which is filling $possessive rectum with curative fluids<</if>>.
<<else>>
being penetrated by $possessive milking machine for curative delivery.
<</if>>
<<else>>
<<if ($showClothing == 1) && ($saleDescription == 0)>>
<<switch $activeSlave.clothes>>
<<case "a Fuckdoll suit">>
The suit has a wide opening for its rear hole, leaving the anus bare and unprotected.
<<case is "chains">>
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
$possessiveCap anal chastity belt is completely visible and a chain runs down around it.
<<else>>
Another chain runs down $possessive
<<if $activeSlave.anus > 2>>
asscrack; $possessive asshole is so huge that it occasionally threatens to swallow one of the links.
<<else>>
asscrack.
<</if>>
<</if>>
<<case "Western clothing">>
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
$possessiveCap anal chastity belt is completely visible from the rear.
<<else>>
With $possessive ass bare,
<<if $activeSlave.anus > 2>>
$possessive huge asshole is very visible from the rear.
<<elseif $activeSlave.anus > 1>>
$possessive roomy asshole is very visible from the rear.
<<else>>
there is an occasional glimpse of $possessive asshole.
<</if>>
<</if>>
<<case "body oil">>
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
$possessiveCap anal chastity belt is visible from the rear.
<<else>>
With $possessive butt bare,
<<if $activeSlave.anus > 2>>
$possessive huge, well-oiled asshole is very visible from the rear.
<<elseif $activeSlave.anus > 1>>
$possessive roomy, well-oiled asshole is very visible from the rear.
<<else>>
there is an occasional glimpse of $possessive well-oiled asshole.
<</if>>
<</if>>
<<case "attractive lingerie for a pregnant woman">>
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
$possessiveCap anal chastity belt is quite visible under $possessive silken panties.
<<else>>
$possessiveCap
<<if $activeSlave.anus > 3>>
gaping asshole can easily be discerned though $possessive panties.
<<else>>
$possessiveCap panties completely hide $possessive asshole.
<</if>>
<</if>>
<<case "a maternity dress">>
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
$possessiveCap maternity dress hides $possessive anal chastity accessory underneath.
<<else>>
Though $possessive dress covers $possessive rear, $possessive asshole is bare beneath it.
<</if>>
<<case "a slutty qipao">>
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
$possessiveCap anal chastity belt is barely covered from the rear.
<<else>>
<<if ($activeSlave.butt > 6)>>
The rear hem of $possessive qipao is so inadequate to cover $possessive butt that
<<if $activeSlave.anus > 2>>
$possessive huge asshole is very visible from the rear.
<<elseif $activeSlave.anus > 1>>
$possessive roomy asshole is very visible from the rear.
<<else>>
there is an occasional glimpse of $possessive asshole.
<</if>>
<</if>>
<</if>>
<<case "uncomfortable straps">>
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
$possessiveCap anal chastity belt is completely visible. $possessiveCap straps come down around it between $possessive buttocks.
<<else>>
The strap between $possessive buttocks has a steel ring over $possessive
<<if $activeSlave.anus > 2>>
butthole to admit cock. Amusingly, the ring is probably more restrictive than $possessive loose ass.
<<else>>
asshole to admit cock.
<</if>>
<</if>>
<<case "shibari ropes">>
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
$possessiveCap anal chastity belt is completely visible. $possessiveCap rope passes around it between $possessive buttocks.
<<else>>
The rope between $possessive buttocks passes
<<if $activeSlave.anus > 2>>
over $possessive asshole, but $possessive lewd anus is so big that it's visible to either side of it.
<<else>>
tightly over $possessive asshole.
<</if>>
<</if>>
<<case "restrictive latex">>
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
$possessiveCap anal chastity belt can be barely made out through the latex.
<<else>>
$possessiveCap
<<if $activeSlave.anus > 1>>
well-fucked
<<else>>
tight
<</if>>
asshole is visible through a hole in the latex, left expressly to admit cock.
<</if>>
<<case "attractive lingerie">>
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
$possessiveCap anal chastity belt is on display.
<<else>>
$possessiveCap g-string
<<if $activeSlave.anus > 1>>
cannot conceal $possessive well-fucked
<<else>>
shows only a hint of $possessive tight
<</if>>
asshole.
<</if>>
<<case "a string bikini">>
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
$possessiveCap anal chastity belt is integrated into $possessive bikini.
<<else>>
$possessiveCap
<<if $activeSlave.anus > 1>>
well-fucked asshole makes a mockery of $possessive string bikini, which cannot begin to conceal it.
<<else>>
string bikini shows more than a hint of $possessive tight asshole.
<</if>>
<</if>>
<<case "clubslut netting">>
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
$possessiveCap anal chastity belt is fully visible through the netting.
<<else>>
There's a hole in $possessive netting right over $possessive
<<if $activeSlave.anus > 1>>
big
<<else>>
tight
<</if>>
butthole.
<</if>>
<<case "a cheerleader outfit">>
If $pronoun bends over even slightly, the hem of $possessive skirt rides up to reveal $possessive
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
anal chastity belt.
<<else>>
<<if $activeSlave.anus > 1>>
$possessive lewd butthole.
<<else>>
a hint of $possessive tight anus.
<</if>>
<</if>>
<<case "harem gauze">>
$possessiveCap
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
anal chastity belt is clearly visible through $possessive gauze.
<<else>>
<<if $activeSlave.anus > 1>>
well-fucked asshole is clearly
<<else>>
tight ass is tantalizingly
<</if>>
<</if>>
visible through $possessive gauze.
<<case "a fallen nuns habit">>
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
$possessiveCap uncovered butt shows off $possessive anal chastity belt clearly when $pronoun bends over.
<<else>>
With $possessive butt uncovered, committing the sin of sodomy with this nun is as easy as bending $possessive over.
<</if>>
<<case "a chattel habit">>
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
Underneath $possessive chattel habit, $possessive anal chastity belt prevents anal.
<<else>>
The strip of cloth over $possessive rear hole can be flipped up for anal, or tucked up under the belt for prolonged sodomy.
<</if>>
<<case "a penitent nuns habit">>
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
Underneath $possessive habit, $possessive anal chastity belt prevents anal.
<<else>>
$possessiveCap poor sinful asshole is terribly chafed by $possessive habit.
<</if>>
<<case "a slutty outfit">>
$possessiveCap slutty outfits
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
betray $possessive anal chastity belt.
<<else>>
are designed for easy access to $possessive asshole.
<</if>>
<<case "a slave gown">>
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
$possessiveCap pretty gown hides $possessive anal chastity accessory underneath.
<<else>>
Though $possessive gown is very pretty, $possessive asshole is bare beneath it.
<</if>>
<<case "a halter top dress">>
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
$possessiveCap beautiful halter top dress hides $possessive anal chastity accessory underneath.
<<else>>
Though $possessive halter top dress is very beautiful, $possessive asshole is bare beneath it.
<</if>>
<<case "a ball gown">>
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
$possessiveCap fabulous silken ball gown hides $possessive anal chastity accessory underneath.
<<else>>
Though $possessive silken ball gown is fabulous, $possessive asshole is bare beneath it.
<</if>>
<<case "a comfortable bodysuit">>
$possessiveCap bodysuit is so form-fitting that the shape of $possessive
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
anal chastity accessory is clearly
<<else>>
anus is distinctly
<</if>>
visible.
<<case "a latex catsuit">>
$possessiveCap crotch zipper
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
does nothing as $possessive anal chastity accessory is underneath it.
<<else>>
gives ready access to $possessive asshole.
<</if>>
<<case "a leotard">>
The thin strip of leotard running between
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
legs is so thin that $possessive anal chastity accessory is clearly visible underneath.
<<else>>
$possessive buttocks is so thin and snug that the outline of $possessive anus is clearly visible<<if ($activeSlave.butt > 3)>> if $pronoun's spread<</if>>.
<</if>>
<<case "a mini dress">>
If $pronoun bends over even slightly, the hem of $possessive short dress rides up to reveal $possessive
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
anal chastity accessory underneath.
<<else>>
<<if $activeSlave.anus > 1>>
lewd butthole.
<<else>>
tight anus.
<</if>>
<</if>>
<<case "a slutty nurse outfit">>
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
The very tight skirt covers $possessive anal chastity accessory.
<<else>>
The skirt is tight enough that lifting it to fuck $possessive butt is an amusing wrestling match.
<</if>>
<<case "a schoolgirl outfit">>
The skirt is so short that it
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
reveals $possessive anal chastity accessory.
<<else>>
doesn't even have to be lifted to fuck $possessive schoolgirl ass.
<</if>>
<<case "a hijab and abaya">>
The abaya may be modest, but it's also loose and easy to lift.
<<case "a slutty maid outfit">>
The short skirt of $possessive maid dress
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
covers $possessive anal chastity accessory.
<<else>>
is made to be easily liftable for access to $possessive anus.
<</if>>
<<case "conservative clothing" "a toga" "cutoffs and a t-shirt" "battledress" "slutty business attire" "nice business attire" "a military uniform" "a bunny outfit" "a nice nurse outfit" "a kimono" >>
/* We could use chastity belt descriptions! */
<<default>>
<<if ($activeSlave.anus > 2)>>
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
$possessiveCap bare buttocks and $possessive anal chastity accessory are very visible from the rear.
<<else>>
With $possessive ass bare, $possessive huge asshole is very visible from the rear.
<</if>>
<<elseif ($activeSlave.anus > 1)>>
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
$possessiveCap bare buttocks and $possessive anal chastity accessory are very visible from the rear.
<<else>>
With $possessive ass bare, $possessive loose asshole is visible from the rear.
<</if>>
<<else>>
<<if ($activeSlave.vaginalAccessory == "anal chastity") || ($activeSlave.vaginalAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
$possessiveCap bare buttocks and $possessive anal chastity accessory are visible.
<<else>>
With $possessive ass bare, there is an occasional glimpse of $possessive asshole.
<</if>>
<</if>>
<</switch>>
<</if>>
<</if>>
<<if ($activeSlave.buttplug == "plug") && ($activeSlave.anus > 2)>>
It's filled by a standard buttplug, which is on the verge of falling out.
<<elseif ($activeSlave.buttplug == "long plug") && ($activeSlave.anus > 2)>>
It's filled by a standard sized, overly long buttplug, which is on the verge of sliding out $possessive rear. It causes a noticeable bulge in $possessive belly.
<<elseif ($activeSlave.buttplug == "plug")>>
It's filled by a standard buttplug.
<<elseif ($activeSlave.buttplug == "long plug")>>
It's filled by a standard sized, overly long buttplug. It causes a noticeable bulge in $possessive belly.
<<elseif ($activeSlave.buttplug == "large plug") && ($activeSlave.anus < 2)>>
It's agonizingly stretched by a large buttplug.
<<elseif ($activeSlave.buttplug == "long, large plug") && ($activeSlave.anus < 2)>>
It's agonizingly stretched by a large and long buttplug. It causes a noticeable bulge in $possessive belly.
<<elseif ($activeSlave.buttplug == "large plug") && ($activeSlave.anus < 3)>>
It's uncomfortably filled by a large buttplug.
<<elseif ($activeSlave.buttplug == "long, large plug") && ($activeSlave.anus < 3)>>
It's uncomfortably filled by a large and long buttplug. It causes a noticeable bulge in $possessive belly.
<<elseif ($activeSlave.buttplug == "large plug")>>
It's comfortably filled by a large buttplug.
<<elseif ($activeSlave.buttplug == "long, large plug")>>
It's comfortably filled by a large and long buttplug. It causes a noticeable bulge in $possessive belly.
<<elseif ($activeSlave.buttplug == "huge plug") && ($activeSlave.anus < 4)>>
It's agonizingly stretched by a plug so huge $possessive anus is probably being stretched into a permanent gape.
<<if $activeSlave.fuckdoll == 0>>
<<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
$pronounCap's frequently in tears from the pain, which is so sharp it often tips $possessive over into spontaneous orgasm.
<<else>>
$pronounCap spends much of $possessive time sobbing with anal pain and fear at having $possessive hole ruined.
<</if>>
<</if>>
<<elseif ($activeSlave.buttplug == "long, huge plug") && ($activeSlave.anus < 4)>>
It's agonizingly stretched by a plug so huge it causes $possessive belly to bulge and is likely stretching $possessive anus into a permanent gape.
<<if $activeSlave.fuckdoll == 0>>
<<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
$pronounCap's frequently in tears from the pain, which is so sharp it often tips $possessive over into spontaneous orgasm.
<<else>>
$pronounCap spends much of $possessive time sobbing with anal pain and fear at having $possessive hole ruined.
<</if>>
<</if>>
<<elseif ($activeSlave.buttplug == "huge plug")>>
Its ridiculous gape is comfortably filled by a huge buttplug.
<<elseif ($activeSlave.buttplug == "long, huge plug")>>
Its ridiculous gape is comfortably filled by a wide and long buttplug. It causes a noticeable bulge in $possessive belly.
<</if>>
<<if ($activeSlave.skin == "tanned") || ($activeSlave.skin == "fair") || ($activeSlave.skin == "pale") || ($activeSlave.race == "white")>>
<<set $skinDesc = "pink">>
<<elseif ($activeSlave.anusTat == "bleached")>>
<<set $skinDesc = $activeSlave.skin>>
<<elseif ($activeSlave.skin == "brown") || ($activeSlave.race == "black")>>
<<set $skinDesc = "dark">>
<<else>>
<<set $skinDesc = "darker">>
<</if>>
<<set $analSkinDesc = either("crinkled", "puckered", "puffy")>>
<<if $activeSlave.anus == 0>>
$pronounCap is an @@.lime;anal virgin;@@ $possessive asshole is fresh and tight.
<<elseif $activeSlave.anus == 1>>
<<set $seed = either("anal opening", "anus", "butthole", "asshole")>>
$possessiveCap $seed is <<set $seed = either("very", "nice and")>>$seed tight,
<<if $activeSlave.analArea-$activeSlave.anus > 3>>
but it's surrounded by a massive oval of $analSkinDesc $skinDesc skin that runs from $possessive tailbone all the way down to the <<if $activeSlave.vagina > -1>>bottom of $possessive pussy<<else>>base of $possessive cock<</if>>.
<<elseif $activeSlave.analArea-$activeSlave.anus > 2>>
but it's surrounded by an oval of $analSkinDesc $skinDesc skin that occupies $possessive entire <<set $seed = either("asscrack", "buttcrack")>>$seed.
<<elseif $activeSlave.analArea-$activeSlave.anus > 1>>
but it's surrounded by a big ring of $analSkinDesc $skinDesc skin.
<<elseif $activeSlave.analArea-$activeSlave.anus > 0>>
and it's surrounded by a cute <<set $seed = either("rosebud", "pucker", "ring")>>$seed of $skinDesc skin.
<<else>>
and the $skinDesc skin around it is stretched smooth, since it's been deflowered only recently.
<</if>>
<<elseif $activeSlave.anus == 2>>
<<set $seed = either("anal opening", "anus", "butthole", "asshole", "asspussy")>>
$possessiveCap $seed is <<if $activeSlave.analArea-$activeSlave.anus > 1>>only <</if>><<set $seed = either("relaxed", "loose", "accommodating")>>$seed,
<<if $activeSlave.analArea-$activeSlave.anus > 2>>
but it's surrounded by a massive oval of $analSkinDesc $skinDesc skin that runs from $possessive tailbone all the way down to the <<if $activeSlave.vagina > -1>>bottom of $possessive pussy<<else>>base of $possessive cock<</if>>.
<<elseif $activeSlave.analArea-$activeSlave.anus > 1>>
but it's surrounded by an oval of $analSkinDesc $skinDesc skin that occupies $possessive entire <<set $seed = either("asscrack", "buttcrack")>>$seed.
<<elseif $activeSlave.analArea-$activeSlave.anus > 0>>
and it's surrounded by a big ring of $analSkinDesc $skinDesc skin.
<<else>>
and the $skinDesc skin around it is stretched smooth, suggesting it's getting used to being this way.
<</if>>
<<elseif $activeSlave.anus == 3>>
<<set $seed = either("anal opening", "anus", "butthole", "asshole", "asspussy")>>
$possessiveCap $seed is a <<set $seed = either("relaxed", "loose", "welcoming", "lewd")>>$seed slit,
<<if $activeSlave.analArea-$activeSlave.anus > 1>>
and it's surrounded by a massive oval of $analSkinDesc $skinDesc skin that runs from $possessive tailbone all the way down to the <<if $activeSlave.vagina > -1>>bottom of $possessive pussy<<else>>base of $possessive cock<</if>>.
<<elseif $activeSlave.analArea-$activeSlave.anus > 0>>
and it's surrounded by an oval of $analSkinDesc $skinDesc skin that occupies $possessive entire <<set $seed = either("asscrack", "buttcrack")>>$seed.
<<else>>
and the $skinDesc skin around it is stretched smooth, suggesting $pronoun's getting used to having such a cock-hungry rear fuckhole.
<</if>>
<<else>>
<<set $seed = either("anal opening", "anus", "butthole", "asshole", "asspussy", "anal slit")>>
$possessiveCap $seed is a <<set $seed = either("relaxed", "loose", "permanent", "open")>>$seed gape,
<<if $activeSlave.analArea-$activeSlave.anus > 0>>
and it's surrounded by a massive oval of $skinDesc skin that runs from $possessive tailbone all the way down to the <<if $activeSlave.vagina > -1>>bottom of $possessive pussy<<else>>base of $possessive cock<</if>>.
<<else>>
and the $skinDesc skin around it is stretched smooth, suggesting $pronoun's only recently had $possessive ass ruined.
<</if>>
<</if>>
<<if ($activeSlave.pubicHStyle == "bushy")>>
<<if ($activeSlave.physicalAge >= 13)>>
Since $pronoun has been left natural $pronoun has some light $activeSlave.pubicHColor pubic hair around $possessive ass.
<</if>>
<</if>>
<<if $activeSlave.minorInjury == "sore ass">>
$possessiveCap asshole has seen hard use lately and looks a little sore.
<</if>>
<<if $saleDescription == 1>>
<<if $gingering == "ginger">>
$possessiveCap asshole looks unusually puffy and sore. $pronounCap's either been cruelly assraped lately, or $pronoun's had an irritant placed in $possessive anus.
<</if>>
<</if>>
<<if $showBodyMods == 1>>
<<if ($activeSlave.vagina > -1)>>
<<if ($activeSlave.anusPiercing == 1)>>
$pronounCap has a simple piercing between $possessive pussy and $possessive asshole<<if $activeSlave.fuckdoll > 0>> which helps keep the strip of material <<if $activeSlave.vagina > -1>>between its holes<<else>>below its rear hole<</if>> in place<</if>>.
<<elseif ($activeSlave.anusPiercing == 2)>>
$pronounCap has a big ring between $possessive pussy and $possessive asshole<<if $activeSlave.fuckdoll > 0>>, which helps keep the strip of material <<if $activeSlave.vagina > -1>>between its holes<<else>>below its rear hole<</if>> in place,<</if>> and studs in all around $possessive anus.
<</if>>
<<else>>
<<if ($activeSlave.anusPiercing == 1)>>
$pronounCap has a simple perianal piercing between the base of $possessive dick and $possessive girly butthole<<if $activeSlave.fuckdoll > 0>> which helps keep the strip of material <<if $activeSlave.vagina > -1>>between its holes<<else>>below its rear hole<</if>> in place<</if>>.
<<elseif ($activeSlave.anusPiercing == 2)>>
$pronounCap has a big ring between the base of $possessive dick and $possessive girly butthole, which has studs all around it.
<</if>>
<</if>>
<<if $activeSlave.anusTat != 0>>
<<switch $activeSlave.anusTat>>
<<case "bleached">>
$possessiveCap anus is bleached and looks like a sexual organ.
<<case "flowers">>
$pronounCap has a huge blooming flower tattooed right over $possessive anus.
<<case "advertisements">>
<<if ($activeSlave.vagina > -1)>>
$pronounCap has a ring of text tattooed around $possessive anus which reads 'Second Pussy.'
<<else>>
$pronounCap has a ring of text tattooed around $possessive anus which reads 'Spit First.'
<</if>>
<<case "rude words">>
<<if ($activeSlave.vagina > -1)>>
$pronounCap has a ring of text tattooed around $possessive anus which reads 'Fucktoy's Favorite Fuckhole.'
<<else>>
$pronounCap has a ring of text tattooed around $possessive anus which reads 'Sissy Slut's Sodomy Slit.'
<</if>>
<<case "sacrilege">>
$pronounCap has a ring of Aramaic text tattooed around $possessive anus, which translates to horrible blasphemy.
<<case "tribal patterns">>
$possessiveCap anus is bleached and looks like a sexual organ. It is tattooed with a tribal pattern that changes interestingly when $pronoun relaxes or tightens $possessive sphincter.
<<case "degradation">>
$possessiveCap anus is bleached and looks like a sexual organ. It is tattooed with gothic script in a ring around $possessive hole, reading '<<if $PC.title == 1>>Master<<else>>Mistress<</if>> Made Me An Anal Slut.'
<<case "counting">>
<<if $activeSlave.analCount == 0>>
$pronounCap has a dashed line tattooed around $possessive anus as a guideline for where her anal count will be inscribed.
<<elseif $activeSlave.analCount < 1000>>
$pronounCap has a fine rings tattooed around $possessive anus, one for each hundred cocks.
<<else>>
$pronounCap has a thick and fine rings tattooed around $possessive anus, for each thousand and hundred cocks.
<</if>>
<<case "bovine patterns">>
$possessiveCap anus is tattooed to mimic the puffy, dark appearance of a cow's.
<</switch>>
<</if>>
<</if>>
<<if $activeSlave.fuckdoll > 0>>
As a Fuckdoll,
<<if $activeSlave.fuckdoll <= 45>>
$pronoun is only fit to be locked in place so its rear hole can be raped.
<<else>>
$pronoun can be instructed to rhythmically squeeze <<if $PC.dick == 1>>cocks<<else>>anything<</if>> inserted into its rear hole.
<<if $activeSlave.fuckdoll <= 85>>
It can also be ordered to bounce atop objects in its anus.
<</if>>
<</if>>
<<else>>
<<if $activeSlave.analSkill >= 100>>
$pronounCap is a @@.aquamarine;masterful anal slut@@.
<<elseif $activeSlave.analSkill > 60>>
$pronounCap is an @@.aquamarine;expert anal slut@@.
<<elseif $activeSlave.analSkill > 30>>
$pronounCap is a @@.aquamarine;skilled anal slut@@.
<<elseif $activeSlave.analSkill > 10>>
$pronounCap has @@.aquamarine;basic knowledge about anal@@.
<<else>>
$pronounCap is unskilled at taking anal.
<</if>>
<</if>>
<</widget>>
<<widget "VaginaDescription">>
<<SlavePronouns $activeSlave>>
<<if ($showClothing == 1) && ($saleDescription == 0)>>
<<if ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>>
<<if ($dairyPregSetting > 1) && ($activeSlave.ovaries == 1)>>
$activeSlave.slaveName's pussy is occupied by a massive dildo, servicing $possessive womb with its ejaculate.
<<elseif ($activeSlave.balls > 0)>>
<<if $activeSlave.dick > 0>>
$activeSlave.slaveName's dick is buried in $possessive milking machine's cum receptacle.
<<else>>
The milking machine keeps a cup against $activeSlave.slaveName's tiny cumhole, since $pronoun has balls, but lacks a penis. This limits the machine to anal stimulation to milk $possessive balls, and it's raping her ass forcefully.
<</if>>
<<elseif ($activeSlave.vagina > -1)>>
$activeSlave.slaveName's pussy is being serviced by a drug-ejaculating dildo.
<</if>>
<<else>>
<<switch $activeSlave.clothes>>
<<case "a Fuckdoll suit">>
$activeSlave.slaveName's
<<if $activeSlave.dick > 0>>
<<if $activeSlave.dick > 6>>absurd<<elseif $activeSlave.dick > 4>>big<<elseif $activeSlave.dick > 2>>modest<<else>>pathetic<</if>>
<<if canAchieveErection($activeSlave)>>
cock is kept painfully erect by the Fuckdoll suit's systems. It's tightly wrapped in a condom-shaped extension of the suit's protective material, preventing it from feeling any real pleasure.
<<if $activeSlave.scrotum > 0>>
$possessiveCap ballsack have its own uncomfortably tight pouch in the suit.
<</if>>
<<else>>
soft cock<<if $activeSlave.scrotum > 0>> and balls are<<else>>is<</if>> trapped up against its abdomen, under the Fuckdoll suit's protective material.
<</if>>
<</if>>
<<if $activeSlave.vagina > -1>>
<<if $activeSlave.dick > 0>>
$possessiveCap front hole, meanwhile, is left completely bare.
<<else>>
front hole is left completely bare by the Fuckdoll suit's protective material.
<</if>>
<<elseif $activeSlave.dick == 0>>
groin is covered by featureless Fuckdoll material; there's nothing of interest there.
<</if>>
<<case "conservative clothing">>
<<if $activeSlave.dick > 6>>
There is an absurd bulge at the crotch of $activeSlave.slaveName's pants.
<<elseif $activeSlave.dick > 3>>
There is a distinct bulge at the crotch of $activeSlave.slaveName's pants.
<<elseif $activeSlave.dick > 1>>
There is a modest bulge at the crotch of $activeSlave.slaveName's pants.
<</if>>
<<case "chains">>
<<if $activeSlave.dick > 0>>
$activeSlave.slaveName has chain dangling from around $possessive waist to end next to $possessive cock, so that when $pronoun moves, it occasionally strikes $possessive in the dick.
<<elseif $activeSlave.vagina == -1>>
$activeSlave.slaveName's chains leave her featureless groin bare; there's nothing there to restrain.
<<else>>
$activeSlave.slaveName's pussy has a chain running tightly between $possessive pussylips.
<</if>>
<<case "Western clothing">>
$activeSlave.slaveName's chaps have no crotch, so $possessive
<<if $activeSlave.dick > 2>>
dick dangles
<<elseif $activeSlave.vagina == -1>>
featureless groin
<<elseif $activeSlave.dick > 0>>
little dick is
<<else>>
pussy is
<</if>>
bare.
<<case "body oil">>
<<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
Every surface of $activeSlave.slaveName's hermaphroditic genitalia have been carefully
<<elseif $activeSlave.dick > 0>>
$activeSlave.slaveName's dick has been lovingly
<<elseif $activeSlave.vagina == -1>>
$activeSlave.slaveName featureless groin has been lovingly
<<else>>
$activeSlave.slaveName's pussy has been lovingly
<</if>>
oiled.
<<case "a toga">>
<<if $activeSlave.dick > 3>>
Something is tenting the front of $activeSlave.slaveName's toga.
<</if>>
<<case "attractive lingerie for a pregnant woman">>
<<if ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20) && ($activeSlave.preg > 10)>>
$activeSlave.slaveName's huge erection is agonizingly pressed down by $possessive pregnancy.
<<elseif ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20)>>
$activeSlave.slaveName's erection is so big that $pronoun's restrained it by trapping its head under $possessive bra.<<if $activeSlave.boobs > 800>> Its head peeks out from $possessive cleavage.<</if>>
<<elseif ($activeSlave.dick > 3) && ($activeSlave.vagina > -1)>>
$activeSlave.slaveName's silken panties cannot cover $possessive hermaphroditic genitalia due to the size of her cock. $pronounCap's simply pulled it to one side, leaving $possessive pussy bare as well.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
$activeSlave.slaveName's silken panties demurely cover $possessive hermaphroditic genitalia as long as $pronoun doesn't move too much, but $possessive dick has a way of slipping out and uncovering $possessive pussy.
<<elseif $activeSlave.dick > 3>>
$activeSlave.slaveName's silken panties cannot cover $possessive cock. $pronounCap's simply pulled it to one side.
<<elseif $activeSlave.dick > 0>>
$activeSlave.slaveName's silken panties demurely cover $possessive dick as long as $pronoun doesn't move too much, but it has a way of slipping out.
<<elseif $activeSlave.vagina == -1>>
$activeSlave.slaveName's silken panties demurely cover $possessive featureless groin.
<<else>>
$activeSlave.slaveName's silken panties demurely cover $possessive pussy.
<</if>>
<<case "a maternity dress">>
<<if $activeSlave.dick > 5>>
Something massive can be seen bulging under $possessive dress.
<<elseif $activeSlave.dick > 2>>
When $pronoun moves, something occasionally tents the front of $possessive dress.
<<elseif $activeSlave.vagina == -1>>
$activeSlave.slaveName's dress demurely conceals $possessive featureless groin.
<<else>>
$activeSlave.slaveName's dress demurely conceals $possessive pussy.
<</if>>
<<case "a slutty qipao">>
$activeSlave.slaveName's
<<if $activeSlave.dick > 3>>
dick is long enough that its head dangles down below the front of $possessive short qipao.
<<elseif $activeSlave.dick > 0>>
qipao occasionally tents in front when $pronoun moves.
<<elseif $activeSlave.vagina == -1>>
qipao barely comes down far enough to cover $possessive featureless groin.
<<else>>
qipao barely comes down far enough to cover $possessive pussy.
<</if>>
<<case "uncomfortable straps">>
$activeSlave.slaveName's strap between $possessive legs has a steel ring
<<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
around the base of $possessive dick, letting it pass through, and a ring over $possessive pussy.
<<elseif $activeSlave.dick > 0>>
the base of $possessive dick, letting it pass through.
<<elseif $activeSlave.vagina == -1>>
over the little hole in $possessive featureless groin.
<<else>>
over $possessive pussy.
<</if>>
<<case "shibari ropes">>
<<if ($activeSlave.dick > 4) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20) && ($activeSlave.preg > 10)>>
$activeSlave.slaveName's ropes bind $possessive huge cock to the bottom of $possessive pregnant belly.
<<elseif ($activeSlave.dick > 4) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20)>>
$activeSlave.slaveName's ropes bind $possessive huge cock straight up $possessive abdomen.<<if $activeSlave.boobs > 400>> It's so long that its head rests between $possessive breasts.<</if>>
<<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
$activeSlave.slaveName's ropes are woven in a complex pattern to bind all parts of $possessive complicated genitalia.
<<elseif $activeSlave.dick > 0>>
$activeSlave.slaveName's ropes include a tight loop around the base of $possessive dick.
<<elseif $activeSlave.vagina == -1>>
$activeSlave.slaveName has a couple of ropes framing her featureless groin, to draw attention to it.
<<else>>
$activeSlave.slaveName has a rope passing tightly between $possessive pussylips.
<</if>>
<<case "restrictive latex">>
$activeSlave.slaveName's
<<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
hermaphroditic genitalia are visible through a special hole in the latex.
<<elseif $activeSlave.dick > 0>>
latex has a hole to leave $possessive dick bare and vulnerable.
<<elseif $activeSlave.vagina == -1>>
latex has no hole over $possessive featureless groin.
<<else>>
latex has a hole to leave $possessive pussy bare and vulnerable.
<</if>>
<<case "attractive lingerie">>
$activeSlave.slaveName's
<<if ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20) && ($activeSlave.preg > 10)>>
huge erection is agonizingly pressed down by $possessive pregnancy.
<<elseif ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20)>>
erection is so big that $pronoun's restrained it by trapping its head under $possessive bra.<<if $activeSlave.boobs > 800>> Its head peeks out from $possessive cleavage.<</if>>
<<elseif ($activeSlave.dick > 3) && ($activeSlave.vagina > -1)>>
lace g-string cannot cover hermaphroditic genitalia due to the size of $possessive cock. $pronounCap's simply pulled it to one side, leaving $possessive pussy bare as well.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
lace g-string demurely covers $possessive hermaphroditic genitalia as long as $pronoun doesn't move too much, but $possessive dick has a way of slipping out and uncovering $possessive pussy.
<<elseif $activeSlave.dick > 3>>
lace g-string cannot cover $possessive cock. $pronounCap's simply pulled it to one side.
<<elseif $activeSlave.dick > 0>>
lace g-string demurely covers $possessive dick as long as $pronoun doesn't move too much, but it has a way of slipping out.
<<elseif $activeSlave.vagina == -1>>
lace g-string demurely covers $possessive featureless groin.
<<else>>
lace g-string demurely covers $possessive pussy.
<</if>>
<<case "a succubus outfit">>
$activeSlave.slaveName's leather skirt is cut to conceal precisely nothing in front, coming down to just above
<<if $activeSlave.dick > 0>>
the base of $possessive cock.
<<elseif $activeSlave.vagina == -1>>
$possessive featureless groin.
<<else>>
$possessive clit.
<</if>>
<<case "a string bikini">>
$activeSlave.slaveName's
<<if ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20) && ($activeSlave.preg > 10)>>
huge erection is agonizingly pressed down by $possessive pregnancy.
<<elseif ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20)>>
erection is so big that $pronoun's got it restrained behind $possessive string bikini top.<<if $activeSlave.boobs > 800>> Its head peeks out from $possessive cleavage.<</if>>
<<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
just given up and pushed $possessive bikini bottom to one side, since the bikini bottom that fits a hermaphrodite has not yet been designed.
<<elseif $activeSlave.dick > 0>>
string bikini bottom is more of a banana hammock, in front.
<<elseif $activeSlave.vagina == -1>>
string bikini conceals the featurelessness of $possessive groin.
<<else>>
string bikini runs lewdly between $possessive pussylips.
<</if>>
<<case "clubslut netting">>
$activeSlave.slaveName's
<<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
hermaphroditic genitalia require a huge hole in $possessive netting to keep everything aired out and accessible.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.scrotum > 1)>>
cock has its own hole in $possessive netting, but $possessive balls are restrained inside it.
<<elseif ($activeSlave.dick > 0)>>
cock has its own hole in $possessive netting.
<<elseif $activeSlave.vagina == -1>>
clubslut netting covers her featureless groin, making it less obvious that there's nothing there.
<<else>>
pussy is left bare by a hole in $possessive netting.
<</if>>
<<case "a cheerleader outfit">>
$activeSlave.slaveName's
<<if ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20) && ($activeSlave.preg > 10)>>
huge erection pins $possessive skirt against $possessive pregnant belly, revealing $possessive bare pussy.
<<elseif ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20)>>
erection is so big that $pronoun's trapped it upwards against $possessive stomach and under $possessive top.<<if $activeSlave.boobs > 800>> Its head peeks out from $possessive cleavage.<</if>>
<<elseif $activeSlave.dick > 5>>
cheerleader skirt is not designed for someone with a cock as big as hers; its lower half sticks out beneath its edge.
<<elseif $activeSlave.dick > 3>>
cheerleader skirt is not designed for someone with a cock as big as hers; its head is easily visible beneath its edge.
<<elseif $activeSlave.dick > 0>>
cheerleader skirt hides $possessive dick reasonably well as long as $pronoun stands still.
<<elseif $activeSlave.vagina == -1>>
cheerleader skirt hides $possessive the featurelessness of her groin.
<<else>>
cheerleader skirt often flips up to reveal $possessive bare pussy.
<</if>>
<<case "cutoffs and a t-shirt">>
$activeSlave.slaveName's
<<if ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20)>>
erection is so big that closing $possessive jean cutoffs is hopeless. $pronounCap's got $possessive fly unbuttoned and $possessive dick sticking out proudly.
<<elseif $activeSlave.dick > 5>>
jean cutoffs are pretty brief, and $possessive huge cock sticks out, trapped against one leg.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
jean cutoffs are pretty brief, but decently cover $possessive cock and pussy.
<<elseif $activeSlave.dick > 0>>
jean cutoffs are pretty brief, but decently cover $possessive cock.
<<elseif $activeSlave.vagina == -1>>
jean cutoffs are pretty brief, but decently cover $possessive featureless groin.
<<else>>
jean cutoffs are pretty brief, but still cover $possessive pussy decently in front.
<</if>>
<<case "a slave gown">>
$activeSlave.slaveName's
<<if $activeSlave.dick > 6>>
lovely gown cannot hide the fact that something massive is lurking between $possessive legs.
<<elseif $activeSlave.dick > 3>>
cock tents the front of $possessive lovely gown.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
hermaphroditic genitalia are hidden by $possessive lovely gown.
<<elseif $activeSlave.dick > 0>>
cock is hidden by $possessive lovely gown.
<<elseif $activeSlave.vagina == -1>>
featureless groin is concealed by $possessive lovely gown.
<<else>>
pussy is concealed by $possessive lovely gown.
<</if>>
<<case "a halter top dress">>
$activeSlave.slaveName's
<<if $activeSlave.dick > 3>>
cock tents the front of $possessive beautiful halter top dress.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
hermaphroditic genitalia are hidden by $possessive beautiful halter top dress.
<<elseif $activeSlave.dick > 0>>
cock is hidden by $possessive beautiful halter top dress.
<<elseif $activeSlave.vagina == -1>>
featureless groin is concealed by $possessive halter top dress.
<<else>>
pussy is concealed by $possessive beautiful halter top dress.
<</if>>
<<case "a ball gown">>
$activeSlave.slaveName's
<<if $activeSlave.dick > 3>>
cock tents the front of $possessive fabulous silken ball gown.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
hermaphroditic genitalia are hidden by $possessive fabulous silken ball gown.
<<elseif $activeSlave.dick > 0>>
cock is hidden by $possessive fabulous silken ball gown.
<<elseif $activeSlave.vagina == -1>>
featureless groin is hidden by $possessive fabulous silken ball gown.
<<else>>
pussy is concealed by $possessive fabulous silken ball gown.
<</if>>
<<case "slutty business attire">>
$activeSlave.slaveName's
<<if $activeSlave.dick > 3>>
dickhead dangles down beneath the hem of $possessive short skirt.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
hermaphroditic genitalia are barely hidden by $possessive skirt.
<<elseif $activeSlave.dick > 0>>
cock is barely hidden by $possessive skirt.
<<elseif $activeSlave.vagina == -1>>
featureless groin is barely hidden by $possessive skirt.
<<else>>
pussy is barely concealed by $possessive skirt.
<</if>>
<<case "nice business attire">>
$activeSlave.slaveName's
<<if $activeSlave.dick > 3>>
conservative skirt bulges forward in front.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
hermaphroditic genitalia are decently hidden by $possessive skirt.
<<elseif $activeSlave.dick > 0>>
conservative skirt gives no hint of the cock behind it.
<<elseif $activeSlave.vagina == -1>>
conservative skirt gives no hint of the perverse featurelessness behind it.
<<else>>
conservative skirt gives no hint of the pussy behind it.
<</if>>
<<case "a comfortable bodysuit">>
$activeSlave.slaveName's
<<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
hermaphroditic genitalia are a bit crowded by $possessive tight bodysuit.
<<elseif $activeSlave.dick > 0>>
cock is quite visible under the tight material of $possessive bodysuit.
<<elseif $activeSlave.vagina == -1>>
comfortable bodysuit fits $possessive groin well enough to make it clear there's nothing there.
<<else>>
bodysuit forms a perfect cameltoe against $possessive pussy.
<</if>>
<<case "a latex catsuit">>
$activeSlave.slaveName's
<<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
latex encased cock and pussy are just waiting to be exposed through $possessive crotch zipper.
<<elseif $activeSlave.dick > 0>>
latex encased cock is just waiting to be exposed through $possessive crotch zipper.
<<elseif $activeSlave.vagina == -1>>
latex covered groin can be exposed with $possessive crotch zipper, though there's little point.
<<else>>
latex encased pussy is just waiting to be exposed through $possessive crotch zipper.
<</if>>
<<case "a military uniform">>
<<if $activeSlave.dick > 3>>
$activeSlave.slaveName's uniform skirt bulges forward in front.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
$activeSlave.slaveName's hermaphroditic genitalia are decently hidden by $possessive skirt.
<<elseif $activeSlave.vagina > -1>>
$activeSlave.slaveName's uniform skirt gives no hint of the pussy behind it.
<<elseif $activeSlave.vagina == -1>>
$activeSlave.slaveName's uniform skirt gives no hint of the featureless groin behind it.
<<elseif $activeSlave.dick > 0>>
$activeSlave.slaveName's uniform skirt gives no hint of the cock behind it.
<</if>>
<<case "a mini dress">>
$activeSlave.slaveName's
<<if ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20) && ($activeSlave.preg > 20)>>
massive erection is agonizingly pinned to the front of $possessive gravid belly, entirely visible against the straining fabric of $possessive dress.
<<elseif ($activeSlave.dick > 5) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20)>>
massive erection ascends up $possessive chest, entirely visible against the straining fabric of $possessive dress.
<<elseif ($activeSlave.dick > 3) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20) && ($activeSlave.preg > 20)>>
erection lies flush against the bottom of $possessive gravid stomach, visible under the tight fabric of $possessive dress.
<<elseif ($activeSlave.dick > 3) && canAchieveErection($activeSlave) && ($activeSlave.devotion > 20)>>
erection lies flush against $possessive stomach, visible under the tight fabric of $possessive dress.
<<elseif $activeSlave.dick > 5>>
short dress can't possibly conceal $possessive huge cock; its lower half sticks out below the hemline.
<<elseif $activeSlave.dick > 3>>
short dress can't possibly conceal $possessive big cock; its head peeks out below the hemline.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
short dress scarcely covers the bulge of $possessive cock, while leaving a hint of $possessive bare pussy visible below the hemline.
<<elseif $activeSlave.dick > 0>>
short dress scarcely covers the bulge of $possessive cock.
<<elseif $activeSlave.vaginalAccessory == "chastity belt">>
short dress leaves a hint of $possessive polished chastity belt below the hemline.
<<elseif $activeSlave.vaginalAccessory == "anal chastity">>
short dress leaves a hint of $possessive polished anal chastity belt below the hemline.
<<elseif $activeSlave.vaginalAccessory == "combined chastity">>
short dress leaves a hint of $possessive polished chastity belt below the hemline.
<<elseif $activeSlave.vagina == -1>>
short dress leaves a hint of $possessive featureless groin below its hemline.
<<else>>
short dress leaves a hint of $possessive bare pussy below the hemline.
<</if>>
<<case "a leotard">>
$activeSlave.slaveName's
<<if ($activeSlave.dick > 0) && canAchieveErection($activeSlave)>>
tight leotard affords no extra room for $possessive penis, so when $pronoun gets hard, every vein is clearly visible through the material.
<<elseif $activeSlave.dick > 0>>
soft cock is clearly outlined by the tight material of $possessive leotard.
<<elseif $activeSlave.clit > 1>>
leotard hugs $possessive pussy, so closely that $possessive impressive clit is clearly visible.
<<elseif $activeSlave.vagina == -1>>
leotard hugs $possessive groin, making it obvious that there's nothing there.
<<else>>
leotard hugs $possessive pussy, forming an inviting cameltoe.
<</if>>
<<case "a bunny outfit">>
<<if $activeSlave.dick > 4>>
The crotch of $activeSlave.slaveName's teddy has a significant bulge to it.
<<elseif $activeSlave.dick > 0>>
The crotch of $activeSlave.slaveName's teddy bulges slightly.
<<elseif $activeSlave.vagina == -1>>
The crotch of $activeSlave.slaveName's teddy is perfectly, and suspiciously, featureless.
<<else>>
$activeSlave.slaveName's teddy is tight enough to form a distinct cameltoe.
<</if>>
<<case "a slutty maid outfit">>
$activeSlave.slaveName's
<<if $activeSlave.dick > 3>>
cockhead dangles down beneath the hem of $possessive short apron.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
hermaphroditic genitalia are poorly concealed by $possessive short apron.
<<elseif $activeSlave.dick > 0>>
cock is barely concealed by $possessive short apron.
<<elseif $activeSlave.vagina == -1>>
featureless groin is barely covered by $possessive short apron.
<<else>>
pussy is barely covered by $possessive short apron.
<</if>>
<<case "a nice maid outfit">>
$activeSlave.slaveName's
<<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
hermaphroditic genitalia are protected by $possessive functional apron.
<<elseif $activeSlave.dick > 0>>
dick is protected by $possessive functional apron.
<<elseif $activeSlave.vagina == -1>>
featureless groin is protected by $possessive functional apron.
<<else>>
pussy is protected by $possessive functional apron.
<</if>>
<<case "a nice nurse outfit">>
<<if $activeSlave.dick > 3>>
$activeSlave.slaveName's trousers bulge forward in front.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
$activeSlave.slaveName's hermaphroditic genitalia are decently hidden by $possessive trousers.
<<elseif $activeSlave.dick > 0>>
$activeSlave.slaveName's trousers give no hint of the cock behind it.
<<elseif $activeSlave.vagina > -1>>
$activeSlave.slaveName's trousers give no hint of the pussy behind it.
<</if>>
<<case "a slutty nurse outfit">>
<<if $activeSlave.dick > 3>>
$activeSlave.slaveName's skirt is tight enough to reveal the massive outline of $possessive dick behind it.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
$activeSlave.slaveName's skirt is tight enough to reveal the outline of the hermaphroditic genitalia behind it.
<<elseif $activeSlave.dick > 0>>
$activeSlave.slaveName's skirt is tight enough to reveal the outline of $possessive dick behind it.
<<elseif $activeSlave.vagina > -1>>
$activeSlave.slaveName's skirt is barely long enough to cover $possessive pussy.
<</if>>
<<case "a schoolgirl outfit">>
<<if $activeSlave.dick > 3>>
$activeSlave.slaveName's dickhead is visible, swinging below the hem of $possessive skirt.
<<elseif $activeSlave.dick > 0>>
Something is pushing against the front of $activeSlave.slaveName's plaid skirt.
<<elseif $activeSlave.vagina == -1>>
$activeSlave.slaveName's plaid skirt lifts to show off $possessive featureless groin.
<<else>>
$activeSlave.slaveName's plaid skirt lifts to show off $possessive pussy with the slightest provocation.
<</if>>
<<case "a kimono">>
<<if $activeSlave.dick > 2>>
Despite the quality tailoring of $activeSlave.slaveName's kimono, it is clear that $pronoun has something between $possessive legs.
<<elseif $activeSlave.vagina > -1>>
$activeSlave.slaveName's kimono demurely conceals $possessive pussy.
<</if>>
<<case "a hijab and abaya">>
<<if $activeSlave.dick > 2>>
When $pronoun moves, something occasionally tents the front of $possessive abaya.
<<elseif $activeSlave.vagina > -1>>
$activeSlave.slaveName's abaya properly conceals $possessive pussy.
<</if>>
<<case "battledress">>
<<if $activeSlave.dick > 2>>
$activeSlave.slaveName's fatigue pants bulge in front.
<<elseif $activeSlave.vagina > -1>>
$activeSlave.slaveName's fatigue pants protect $possessive pussy.
<</if>>
<<case "a fallen nuns habit">>
The ludicrously short skirt of $activeSlave.slaveName's habit parts below $possessive navel, leaving $possessive
<<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
hermaphroditic genitalia
<<elseif $activeSlave.dick > 0>>
cock
<<elseif $activeSlave.vagina == -1>>
featureless groin
<<else>>
pussy
<</if>>
bare.
<<case "a chattel habit">>
The strip of cloth running down $possessive front
<<if ($activeSlave.dick > 0) && canAchieveErection($activeSlave)>>
splits well above the base of $possessive dick, allowing $possessive erection to stand out proudly.
<<elseif ($activeSlave.vagina < 0) || ($activeSlave.vaginalAccessory == "chastity belt")>>
has the new religion's symbol for anal sex embossed on it in gold, implying that this holy sex slave should be approached from the rear.
<<elseif ($activeSlave.vaginalAccessory == "combined chastity")>>
has the new religion's symbol for chastity embossed on it in gold, implying that this holy sex slave should only be used for oral.
<<elseif ($activeSlave.vaginalAccessory == "anal chastity") && canDoVaginal($activeSlave)>>
has the new religion's symbol for anal chastity embossed on it in gold, implying that this holy sex slave should be used for vaginal sex or oral sex only.
<<elseif $activeSlave.vagina == -1>>
has the new religion's stylized for anal sex embossed on it in gold, since this slave's front is quite featureless.
<<else>>
has the new religion's stylized symbol depicting the vagina embossed on it in gold, and can be tucked up to bare $possessive womanhood.
<</if>>
<<case "a penitent nuns habit">>
<<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
$activeSlave.slaveName's sackcloth undergarments chafe and torture $possessive poor hermaphrodite's genitalia, keeping $possessive aware that $pronoun is an abomination.
<<elseif $activeSlave.dick > 0>>
$pronounCap's wearing a painful metal cilice around the base of $possessive cock, making $possessive shift constantly in search of comfort that will not come.
<<elseif $activeSlave.vagina == -1>>
$activeSlave.slaveName's sackcloth undergarments chafe and torture $possessive poor, featureless groin.
<<else>>
$activeSlave.slaveName's sackcloth undergarments chafe and torture $possessive poor womanhood.
<</if>>
<<case "harem gauze">>
$activeSlave.slaveName's
<<if ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
hermaphroditic genitalia are partially obscured by a covering of sheer gauze. $possessiveCap pussy is barely discernible.
<<elseif $activeSlave.dick > 0>>
cock is partially obscured by a covering of sheer gauze.
<<elseif $activeSlave.vagina == -1>>
featureless groin is partially obscured by a covering of sheer gauze.
<<else>>
pussy is partially obscured by a covering of sheer gauze.
<</if>>
<<default>>
<<if ($activeSlave.dick > 0) && ($activeSlave.vagina != -1)>>
$activeSlave.slaveName's hermaphroditic genitalia are bare and available.
<<elseif ($activeSlave.dick == 0)>>
$activeSlave.slaveName's pussy is bare.
<<elseif ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity") || ($activeSlave.dickAccessory == "anal chastity")>>
<<elseif $activeSlave.vagina == -1 && $activeSlave.dick == 0 && $activeSlave.balls == 0>>
$activeSlave.slaveName's featureless groin is quite bare.
<<else>>
$activeSlave.slaveName's
<<switch $activeSlave.dick>>
<<case 10>>
inhuman cock hangs naked.
<<case 9>>
absurd cock hangs naked.
<<case 8>>
titanic<<if canAchieveErection($activeSlave)>><<else>>, flaccid<</if>> cock hangs naked.
<<case 7>>
gigantic<<if canAchieveErection($activeSlave)>><<else>>, flaccid<</if>> cock hangs naked.
<<case 6>>
huge<<if canAchieveErection($activeSlave)>><<else>>, flaccid<</if>> cock hangs naked.
<<case 5>>
imposing<<if canAchieveErection($activeSlave)>><<else>>, flaccid<</if>> cock swings naked.
<<case 4>>
big<<if canAchieveErection($activeSlave)>><<else>>, flaccid<</if>> cock dangles naked.
<<case 3>>
<<if canAchieveErection($activeSlave)>><<else>> flaccid<</if>> cock dangles bare.
<<case 2>>
little<<if canAchieveErection($activeSlave)>><<else>> flaccid<</if>> dick is bare.
<<case 1>>
tiny<<if canAchieveErection($activeSlave)>><<else>> flaccid<</if>> dick is bare.
<<default>>
hypertrophied cock hangs naked.
<</switch>>
<</if>>
<</switch>>
<</if>>
<</if>>
<<if $activeSlave.dick > 0>>
<<switch $activeSlave.dick>>
<<case 10>>
<<if $showDickCMs == 1>>
$possessiveCap awe-inspiring<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>>
penis is around 60cm long,
<<else>>
$pronounCap has a awe-inspiring<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>>
penis,
<</if>> a true masterpiece of modern growth hormone treatment,
<<case 9>>
<<if $showDickCMs == 1>>
$possessiveCap monstrous<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>>
penis is around 50cm long,
<<else>>
$pronounCap has a monstrous<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>>
penis,
<</if>> a work of modern pharmacological art,
<<case 8>>
<<if $showDickCMs == 1>>
$possessiveCap truly imposing<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>>
penis is around 40cm long when as hard as it can get,
<<else>>
$pronounCap has a truly imposing<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>>
penis,
<</if>> an obvious product of modern growth hormones,
<<case 7>>
<<if $showDickCMs == 1>>
$possessiveCap massive<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>>
penis is around 35cm long when as hard as it can get,
<<else>>
$pronounCap has a massive<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>>
penis,
<</if>> larger than a dick can grow naturally,
<<case 6>>
<<if $showDickCMs == 1>>$possessiveCap enormous<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis <<if canAchieveErection($activeSlave)>>is around 30cm long when<<else>>would be around 30cm long if it could become<</if>> erect<<else>>$pronounCap has an enormous<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis<</if>>, a rival to the world's largest natural dicks,
<<case 5>>
<<if $showDickCMs == 1>>$possessiveCap huge<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis <<if canAchieveErection($activeSlave)>>is more than 25cm long when<<else>>would be around 25cm long if it could become<</if>> erect<<else>>$pronounCap has a huge<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis<</if>>, large enough to be sexually inconvenient,
<<case 4>>
<<if $showDickCMs == 1>>$possessiveCap large<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis <<if canAchieveErection($activeSlave)>>is around 20cm long when<<else>>would be around 20cm long if it could become<</if>> erect<<else>>$pronounCap has a large<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis<</if>>, big enough to be a source of pride on a male,
<<case 3>>
<<if $showDickCMs == 1>>$possessiveCap average-sized<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis <<if canAchieveErection($activeSlave)>>is around 15cm long when<<else>>would be around 15cm long if it could become<</if>> erect<<else>>$pronounCap has an average-sized<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis<</if>>,
<<case 2>>
<<if $showDickCMs == 1>>$possessiveCap small<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis <<if canAchieveErection($activeSlave)>>is around 10cm long when<<else>>would be around 10cm long if it could become<</if>> erect<<else>>$pronounCap has a small<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> penis<</if>>, little enough to be a source of embarrassment on a male,
<<case 1>>
<<if $showDickCMs == 1>>$possessiveCap<<if $seeCircumcision == 1>> <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>> micropenis <<if canAchieveErection($activeSlave)>>is less than 5cm long when<<else>>would be less than 5cm long if it could become<</if>> erect<<else>>$pronounCap has <<if $seeCircumcision == 1>><<if $activeSlave.foreskin > 0>>an uncut<<else>>a circumcised<</if>><<else>>a<</if>> micropenis<</if>>,
<<default>>
<<if $showDickCMs == 1>>
$possessiveCap mind-shattering<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>>
penis is around <<print (6*$activeSlave.dick)>>cm long,
<<else>>
$pronounCap has a mind-shattering<<if $seeCircumcision == 1>>, <<if $activeSlave.foreskin > 0>>uncut<<else>>circumcised<</if>><</if>>
penis,
<</if>> a true masterpiece of modern growth hormone treatment,
<</switch>>
<<if $activeSlave.scrotum == 0>>
<<if $activeSlave.vagina > -1>>
and is right above $possessive vagina.
<<else>>
and rests above nothing but smooth, sensitive skin until
<<switch $activeSlave.anus>>
<<case 0>>
the tiny crinkle of $possessive virgin asshole.
<<case 1>>
$possessive tight little rosebud.
<<case 2>>
the bottom the vertical slit formed by $possessive rear pussy.
<<case 3>>
the bottom the soft slit formed by $possessive lewd rear pussy.
<<default>>
the edge of $possessive open anal gape.
<</switch>>
<</if>>
<<else>>
<<switch $activeSlave.balls>>
<<case 6>>
and $pronoun has a gigantic, clearly unnatural pair of testicles<<if $showDickCMs == 1>>, about 10cm long<</if>>.
<<case 5>>
and $pronoun has a huge pair of testicles<<if $showDickCMs == 1>>, about 8cm long<</if>>.
<<case 4>>
and $pronoun has a big pair of testicles<<if $showDickCMs == 1>>, about 6cm long<</if>>.
<<case 3>>
and $pronoun has an average pair of testicles<<if $showDickCMs == 1>>, about 4cm long<</if>>.
<<case 2>>
and $pronoun has a small pair of testicles<<if $showDickCMs == 1>>, about 2cm long<</if>>.
<<case 1>>
and $possessive testicles are so small they have retreated up into $possessive abdomen.
<<case 0>>
<<if ($activeSlave.dick == 2)>>
and $pronoun lacks testicles.
<<elseif ($activeSlave.dick == 1)>>
and $pronoun lacks testicles: $possessive vestigial dick is functionally a large, soft clit.
<<else>>
but $pronoun lacks testicles.
<</if>>
<<default>>
and $pronoun has a hypertrophied, clearly unnatural pair of testicles<<if $showDickCMs == 1>>, about <<print ($activeSlave.balls*2)>>cm long<</if>>, a true masterpiece of modern growth hormone treatment.
<</switch>>
<<if $activeSlave.fuckdoll == 0>>
<<if $activeSlave.balls > 0>>
<<if $activeSlave.scrotum > 0>>
<<set $seed = $activeSlave.scrotum - $activeSlave.balls>>
<<if $activeSlave.balls > 5>>
<<if $seed < -1>>
$possessiveCap poor scrotum is so overfilled, every little vein is visible. $pronounCap must be in agony.
<<elseif $seed == -1>>
They're held against $possessive base by a tight scrotum that permits them little movement.
<<elseif $seed == 0>>
$possessiveCap comfortable scrotum allows them to hang massively <<if $activeSlave.amp != 1>>between $possessive legs<<else>>from $possessive limbless torso<</if>>.
<<else>>
Their weight has stretched $possessive scrotum downward, so that they dangle <<if $activeSlave.amp != 1>>halfway to $possessive knees<<else>>some distance from $possessive limbless torso<</if>>.
<</if>>
<<elseif $activeSlave.balls > 3>>
<<if $seed < -1>>
They're too big for $possessive tiny scrotum, which is stretched tight over each ball.
<<elseif $seed == -1>>
They're held against $possessive base by a tight scrotum that permits them little movement.
<<elseif $seed == 0>>
$possessiveCap soft scrotum allows them to rest comfortably <<if $activeSlave.amp != 1>>between $possessive legs<<else>>beneath $possessive limbless torso<</if>>.
<<else>>
$pronounCap has a loose, dangling scrotum that allows them to swing <<if $activeSlave.amp != 1>>between $possessive legs<<else>>from $possessive limbless torso<</if>>.
<</if>>
<<elseif $activeSlave.balls > 1>>
<<if $seed == -1>>
They're held tightly by a very minimal scrotum that turns them into a soft little bump at $possessive base.
<<elseif $seed == 0>>
$possessiveCap comfortable little scrotum allows them to rest softly at $possessive base.
<<else>>
They're almost lost in $possessive big soft scrotum, wrinkled for lack of anything to fill it properly.
<</if>>
<<else>>
<<if $seed == 0>>
$pronounCap has a soft little trace of scrotum at $possessive base.
<<else>>
They've left $possessive scrotum soft and empty.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $activeSlave.fuckdoll == 0>>
<<if $activeSlave.mpreg == 1 && canAchieveErection($activeSlave) && bigBellyPreg($activeSlave) && $activeSlave.prostate == 1>>
$possessiveCap huge pregnancy puts pressure on $possessive prostate at all times, leaving $object fully erect and trailing cum.
<<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyStimulatorsSetting > 1) && canAchieveErection($activeSlave)>>
<<if ($activeSlave.dick > 8)>>
$pronounCap's soft despite the drugs ejaculated by the dildo up $possessive asshole, since $possessive cock is too huge to ever become hard. The soft monstrosity simply exists to gush cum into a catchbasin.
<<elseif ($activeSlave.dick > 6)>>
$pronounCap's only half hard despite the drugs ejaculated by the dildo up $possessive asshole, and $pronoun must feel very faint, since even that requires much of $possessive blood volume.
<<else>>
The drugs ejaculated by the dildo up $possessive asshole keep $possessive almost permanently hard, only letting $possessive go soft right after ejaculation.
<</if>>
As you watch, the machine detects that $possessive balls are ready for emptying. It reams $possessive ass until semen whitens the transparent tubing coming off the head of the receptacle covering $possessive dick.
<<elseif ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>>
$possessiveCap cock is encased in a tight chastity cage, which is designed to be comfortable as long as $pronoun remains soft.
<<if ($activeSlave.energy > 95)>>
The poor nympho looks painfully frustrated by this, and a long string of precum is dangling from the hole in the bottom of the cage.
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
An appearance that pleases the Societal Elite.
<</if>>
<<elseif ($activeSlave.dick > 8)>>
$pronounCap's too huge for $possessive cardiovascular system to create even the beginnings of an erection. $possessiveCap cock is a soft, sensitive monolith<<if ($activeSlave.dick*6) > $activeSlave.height>> bigger than $possessive body<<elseif ($activeSlave.dick*6) > ($activeSlave.height/2)>> the size of one of $possessive legs<<else>> the size of one of $possessive arms<</if>>,
<<if $activeSlave.amp == 1 && (($activeSlave.dick*6) > $activeSlave.height)>>
or would be if $pronoun had any of those.
<<else>>
hanging with its head <<if ($activeSlave.dick > 9)>>below<<else>>between<</if>> $possessive knees.
<</if>>
<<elseif ($gingering == "vasodiolator")>>
$pronounCap's painfully erect.
<<elseif ($activeSlave.balls == 0)>>
Since $pronoun has been gelded, $possessive cock is soft.
<<if ($activeSlave.energy > 95)>>
$pronounCap's such a nympho that despite this, $possessive limp member is tipped by a drop of precum.
<</if>>
<<elseif ($activeSlave.dick > 1) && ($activeSlave.hormones > 0)>>
Since $pronoun's on an intense regimen of female hormones, $possessive cock is soft.
<<if ($activeSlave.devotion > 75)>>
Despite this, $pronoun's so devoted to you that being near you has $possessive horny. $possessiveCap limp member is tipped by a drop of precum.
<<elseif ($activeSlave.drugs == "testicle enhancement") || ($activeSlave.drugs == "hyper testicle enhancement")>>
Unfortunately for the poor slave, $pronoun's also on drugs that cause overproduction of cum. Since $possessive soft dick makes it difficult for $object to ejaculate properly, $pronoun's almost frantic with discomfort, and $possessive dickhead is dribbling excessive precum.
<</if>>
<<set $seed = 0>>
<<elseif ($activeSlave.dick > 6)>>
$possessiveCap cock is flirting with the limit of what the human cardiovascular system can bring erect: the best $pronoun can manage is a half-hardness that's too soft to meaningfully fuck anything. If $pronoun could somehow get fully erect, there are few holes $pronoun could safely penetrate, anyway.
<<elseif ($activeSlave.dick > 1)>>
<<if ($activeSlave.aphrodisiacs > 0) || $activeSlave.inflationType == "aphrodisiac">>
The aphrodisiacs have $possessive <<if ($activeSlave.aphrodisiacs > 1) || ($activeSlave.inflationType == "aphrodisiac" && $activeSlave.inflation >= 2)>>painfully <</if>>hard<<if !canAchieveErection($activeSlave)>>, despite her usual inability to acheive erection<</if>>.
<<elseif ($activeSlave.energy > 95)>>
As a nympho, $pronoun's almost constantly hard.
<<elseif ($activeSlave.fetish == "buttslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
Judging by how hard $pronoun is, $pronoun's probably fantasizing about being buttfucked.
<<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
Judging by how hard $pronoun is, $pronoun's probably fantasizing about being facefucked.
<<elseif ($activeSlave.fetish == "humiliation") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
Judging by how hard $pronoun is, $pronoun's probably fantasizing about being humiliated.
<<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
Judging by how hard $pronoun is, $pronoun's probably fantasizing about submission.
<<elseif ($activeSlave.fetish == "dom") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
Judging by how hard $pronoun is, $pronoun's probably fantasizing about dominating someone.
<<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
Judging by how hard $pronoun is, $pronoun's probably fantasizing about pain.
<<elseif ($activeSlave.fetish == "sadist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
Judging by how hard $pronoun is, $pronoun's probably fantasizing about hurting someone.
<<elseif ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
Judging by how hard $pronoun is, $pronoun's probably fantasizing about getting someone pregnant.
<<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
Judging by how hard $pronoun is, $pronoun's probably fantasizing about boobs.
<<elseif ($activeSlave.devotion > 50)>>
As a devoted sex slave, $pronoun has no trouble keeping herself hard for $object <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>.
<<elseif ($activeSlave.devotion > 20)>>
As an obedient sex slave, $pronoun does $possessive best to keep <<print $possessive>>self hard for $object <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>.
<<elseif ($activeSlave.dick > 1)>>
Judging by the softness of $possessive dick, $pronoun doesn't find $possessive situation arousing.
<</if>>
<</if>>
<<if $activeSlave.physicalAge <= 3>>
<<if $activeSlave.dick >= 15>>
<<if $activeSlave.fuckdoll > 0>>
The difficulties of having a gigantic dick are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both.
<<else>>
<<if canWalk($activeSlave)>>
$possessiveCap penis so massive that it is difficult for $object to move.
<<if $activeSlave.muscles > 95>>
However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support it.
<<elseif $activeSlave.muscles > 30>>
$pronounCap can barely move $possessive penis, and usually walks carrying $possessive it in any way $pronoun can.
<<elseif $activeSlave.muscles > 5>>
$pronounCap requires assistance to move $possessive penis, and tries to rest it on the ground whenever $pronoun can.
<<else>>
$pronounCap cannot get to $possessive feet unaided, and prefers to remain seated so $possessive enormous penis doesn't weigh $object down as much.
<</if>>
<<else>>
$possessiveCap penis is nearly the same size as $possessive torso, making $object about half cock.
<</if>>
<<if $activeSlave.dick >= 20>>
<<if $dickAccessibility == 1>>
Fortunately for $object, the penthouse is adapted for daily life with a cock
<<else>>
$pronounCap has trouble living in your penthouse, which is not designed for girls with dicks
<</if>>
bigger than they are.
<</if>>
<</if>>
<</if>>
<<elseif $activeSlave.physicalAge <= 12>>
<<if $activeSlave.dick >= 30>>
<<if $activeSlave.fuckdoll > 0>>
The difficulties of having a gigantic dick are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both.
<<else>>
<<if canWalk($activeSlave)>>
$possessiveCap penis so massive that it is difficult for $object to move.
<<if $activeSlave.muscles > 95>>
However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support it.
<<elseif $activeSlave.muscles > 30>>
$pronounCap can barely to move $possessive penis, and usually walks carrying it in any way $pronoun can.
<<elseif $activeSlave.muscles > 5>>
$pronounCap requires assistance to move $possessive penis, and tries to rest it on the ground whenever $pronoun can.
<<else>>
$pronounCap cannot get to $possessive feet unaided, and prefers to remain seated so $possessive enormous penis doesn't weigh $object down as much.
<</if>>
<<else>>
$possessiveCap penis is nearly the same size as $possessive torso, making $object about half cock.
<</if>>
<<if $activeSlave.dick >= 30>>
<<if $dickAccessibility == 1>>
Fortunately for $object, the penthouse is adapted for daily life with a cock
<<else>>
$pronounCap has trouble living in your penthouse, which is not designed for girls with dicks
<</if>>
bigger than they are.
<</if>>
<</if>>
<</if>>
<<elseif $activeSlave.physicalAge > 12>>
<<if $activeSlave.dick >= 30>>
<<if $activeSlave.fuckdoll > 0>>
The difficulties of having a gigantic dick are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both.
<<else>>
<<if canWalk($activeSlave)>>
$possessiveCap penis so massive that it is difficult for $object to move.
<<if $activeSlave.muscles > 95>>
However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support it.
<<elseif $activeSlave.muscles > 30>>
$pronounCap can barely to move $possessive penis, and usually walks carrying it in any way $pronoun can.
<<elseif $activeSlave.muscles > 5>>
$pronounCap requires assistance to move $possessive penis, and tries to rest it on the ground whenever $pronoun can.
<<else>>
$pronounCap cannot get to $possessive feet unaided, and prefers to remain seated so $possessive enormous penis doesn't weigh $object down as much.
<</if>>
<<else>>
$possessiveCap penis is nearly the same size as $possessive torso, making $object about half cock.
<</if>>
<<if $activeSlave.dick >= 30>>
<<if $dickAccessibility == 1>>
Fortunately for $object, the penthouse is adapted for daily life with a cock
<<else>>
$pronounCap has trouble living in your penthouse, which is not designed for girls with dicks
<</if>>
bigger than they are.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $activeSlave.balls >= 50>>
$possessiveCap testicles are so big and sensitive that $pronoun can barely move without stopping to let shivers run down $possessive body. It takes a great deal of control to not release their contents in huge spurts in every direction.
<<elseif $activeSlave.balls >= 37>>
$possessiveCap perpetual stream of semen-laced precum leaves a mess on the floor wherever $pronoun goes<<if canAchieveErection($activeSlave)>>, along with her shaft and legs whenever $pronoun is erect<</if>>.
<<elseif $activeSlave.balls >= 25>>
Parts of the constant dribble coming out of the tip of $possessive dick are now white, a testament to just how much cum $possessive massive balls produce and how desperate they are for release.
<<elseif $activeSlave.balls >= 10>>
$pronounCap produces so much cum that $possessive dick uncontrollably dribbles precum wherever $pronoun goes, leaving a trail of drops behind $object.
<</if>>
<<if $activeSlave.prostateImplant == 1>>
$possessiveCap ejaculate has a distinct clearness to it from the excess prostate fluid produced by $possessive altered prostate.
<</if>>
<<if $activeSlave.physicalAge <= 3>>
<<if $activeSlave.balls >= 25>>
<<if $activeSlave.fuckdoll > 0>>
The difficulties of having a gigantic pair of testicles are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both.
<<else>>
<<if canWalk($activeSlave)>>
$possessiveCap balls are so massive that it is difficult for $object to move.
<<if $activeSlave.muscles > 95>>
However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them.
<<elseif $activeSlave.muscles > 30>>
$pronounCap can barely manage to get to $possessive feet unaided, and usually walks carrying $possessive testicles in any way $pronoun can.
<<elseif $activeSlave.muscles > 5>>
$pronounCap requires assistance to get to $possessive feet, and tries to rest $possessive huge balls on the ground whenever $pronoun can.
<<else>>
$pronounCap cannot get to $possessive feet unaided, and prefers to remain seated so $possessive enormous balls don't weigh $object down as much.
<</if>>
<<elseif $activeSlave.balls >= 100>>
$possessiveCap testicles each dwarf $oject, making $object almost entirely testicle.
<<else>>
$possessiveCap testicles each dwarf $possessive torso, making $object almost entirely testicle.
<</if>>
<<if $activeSlave.balls > 90>>
<<if $ballsAccessibility == 1>>
Fortunately for $object, the penthouse is adapted for daily life with balls
<<else>>
$pronounCap has trouble living in your penthouse, which is not designed for girls with testicles
<</if>>
wider than a standard doorway.
<</if>>
<</if>>
<</if>>
<<elseif $activeSlave.physicalAge <= 12>>
<<if $activeSlave.balls >= 50>>
<<if $activeSlave.fuckdoll > 0>>
The difficulties of having a gigantic pair of testicles are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both.
<<else>>
<<if canWalk($activeSlave)>>
$possessiveCap balls are so massive that it is difficult for $object to move.
<<if $activeSlave.muscles > 95>>
However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them.
<<elseif $activeSlave.muscles > 30>>
$pronounCap can barely manage to get to $possessive feet unaided, and usually walks carrying $possessive testicles in any way $pronoun can.
<<elseif $activeSlave.muscles > 5>>
$pronounCap requires assistance to get to $possessive feet, and tries to rest $possessive huge balls on the ground whenever $pronoun can.
<<else>>
$pronounCap cannot get to $possessive feet unaided, and prefers to remain seated so $possessive enormous balls don't weigh $object down as much.
<</if>>
<<elseif $activeSlave.balls >= 100>>
$possessiveCap testicles are each nearly the same size as $object, making $object about mostly testicle.
<<else>>
$possessiveCap testicles are each nearly the same size as $possessive torso, making $object about mostly testicle.
<</if>>
<<if $activeSlave.balls > 90>>
<<if $ballsAccessibility == 1>>
Fortunately for $object, the penthouse is adapted for daily life with balls
<<else>>
$pronounCap has trouble living in your penthouse, which is not designed for girls with testicles
<</if>>
wider than a standard doorway.
<</if>>
<</if>>
<</if>>
<<elseif $activeSlave.physicalAge > 12>>
<<if $activeSlave.balls > 70>>
<<if $activeSlave.fuckdoll > 0>>
The difficulties of having a gigantic pair of testicles are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both.
<<else>>
<<if canWalk($activeSlave)>>
$possessiveCap balls are so massive that it is difficult for $object to move.
<<if $activeSlave.muscles > 95>>
However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them.
<<elseif $activeSlave.muscles > 30>>
$pronounCap can barely manage to get to $possessive feet unaided, and usually walks carrying $possessive testicles in any way $pronoun can.
<<elseif $activeSlave.muscles > 5>>
$pronounCap requires assistance to get to $possessive feet, and tries to rest $possessive huge balls on the ground whenever $pronoun can.
<<else>>
$pronounCap cannot get to $possessive feet unaided, and prefers to remain seated so $possessive enormous balls don't weigh $object down as much.
<</if>>
<<elseif $activeSlave.balls >= 100>>
Together, $possessive testicles are nearly the same size as $object, making $object about half testicle.
<<else>>
Together, $possessive testicles are nearly the same size as $possessive torso, making $object about half testicle.
<</if>>
<<if $activeSlave.balls > 90>>
<<if $ballsAccessibility == 1>>
Fortunately for $object, the penthouse is adapted for daily life with balls
<<else>>
$pronounCap has trouble living in your penthouse, which is not designed for girls with testicles
<</if>>
wider than a standard doorway.
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.foreskin > 0)>>
<<if ($activeSlave.foreskin - $activeSlave.dick < -1)>>
$possessiveCap cockhead is much too large for $possessive foreskin, probably as a result of recent penis growth it hasn't had time to stretch to accommodate yet.
<<if canAchieveErection($activeSlave) && (($activeSlave.devotion > 20) || ($activeSlave.aphrodisiacs > 0) || ($gingering == "vasodiolator") || ($activeSlave.inflationType == "aphrodisiac"))>>
The bit of erect dickhead visible at the tip of the uncomfortably stretched skin is an angry color from being squeezed so hard.
<<elseif canAchieveErection($activeSlave)>>
$pronounCap isn't erect right now, but getting a hardon will probably be very uncomfortable for $object.
<<else>>
Fortunately for $object, $pronoun can't get hard, making this merely uncomfortable for $object.
<</if>>
<<elseif ($activeSlave.foreskin - $activeSlave.dick < 0)>>
$possessiveCap foreskin is stretched by $possessive dickhead, probably as a result of recent penis growth it hasn't had time to get used to yet.
<<if canAchieveErection($activeSlave) && (($activeSlave.devotion > 20) || ($activeSlave.aphrodisiacs > 0) || ($gingering == "vasodiolator") || ($activeSlave.inflationType == "aphrodisiac"))>>
$possessiveCap erection has stretched the skin there taut.
<<elseif canAchieveErection($activeSlave)>>
$pronounCap isn't erect right now, but getting a hardon will probably be a bit uncomfortable for $object.
<<else>>
Fortunately for $object, $pronoun can't get hard, making this state merely odd-looking.
<</if>>
<<elseif ($activeSlave.foreskin - $activeSlave.dick > 0)>>
$possessiveCap foreskin seems too large for $possessive dick, probably as a result of recent penis shrinkage.
<<if canAchieveErection($activeSlave) && (($activeSlave.devotion > 20) || ($activeSlave.aphrodisiacs > 0) || ($gingering == "vasodiolator") || ($activeSlave.inflationType == "aphrodisiac"))>>
$possessiveCap erection cannot fully retract it, though it's loose enough that this doesn't look uncomfortable.
<<elseif canAchieveErection($activeSlave)>>
$pronounCap isn't erect right now, making the tip of $possessive dick look shriveled.
<<else>>
$pronounCap can't get hard, making the tip of $possessive dick look shriveled.
<</if>>
<<elseif ($activeSlave.foreskin - $activeSlave.dick > 1)>>
$possessiveCap foreskin is far too large for $possessive dick, probably as a result of recent penis shrinkage.
<<if canAchieveErection($activeSlave) && (($activeSlave.devotion > 20) || ($activeSlave.aphrodisiacs > 0) || ($gingering == "vasodiolator") || ($activeSlave.inflationType == "aphrodisiac"))>>
$possessiveCap erection cannot retract it at all, though it's loose enough that this doesn't look uncomfortable. Orgasming, though, will likely produce a dribbling mess.
<<elseif canAchieveErection($activeSlave)>>
$pronounCap isn't erect right now, so the excess skin droops lamely off $possessive cockhead.
<<else>>
$pronounCap can't get hard, so the excess skin droops lamely off $possessive cockhead.
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.dick < 3)>>
<<if ($activeSlave.balls > 5)>>
$possessiveCap cock is small enough that it does not hang past the bottom of $possessive gigantic ballsack when soft.
<</if>>
<<elseif ($activeSlave.dick < 2)>>
<<if ($activeSlave.balls > 4)>>
$possessiveCap cock is so small that it does not hang past the bottom of $possessive huge ballsack when soft.
<</if>>
<<elseif ($activeSlave.dick < 1)>>
<<if ($activeSlave.balls > 3)>>
$possessiveCap cock is so small that it barely protrudes from $possessive ample ballsack.
<</if>>
<</if>>
<</if>>
<<elseif $activeSlave.vagina == -1>> /* NULL */
<<if $activeSlave.scrotum == 0>>
$pronounCap has <<if $seeDicks > 0>>no penis and <</if>>no vagina, nothing but a tiny hole in the smooth $activeSlave.skin skin <<if $activeSlave.amp != 1>>between $possessive legs<<else>>at the base of $possessive hips<</if>>.
<<else>>
$pronounCap has no penis and no vagina, just a tiny hole above
<<switch $activeSlave.balls>>
<<case 6>>
a gigantic, clearly unnatural pair of testicles<<if $showDickCMs == 1>>, about 10cm long<</if>>.
<<case 5>>
a huge pair of testicles<<if $showDickCMs == 1>>, about 8cm long<</if>>.
<<case 4>>
a big pair of testicles<<if $showDickCMs == 1>>, about 6cm long<</if>>.
<<case 3>>
an average pair of testicles<<if $showDickCMs == 1>>, about 4cm long<</if>>.
<<case 2>>
a small pair of testicles<<if $showDickCMs == 1>>, about 2cm long<</if>>.
<<case 1>>
a soft little trace of scrotum, since $possessive testicles are so small they have retreated up into $possessive abdomen.
<<case 0>>
smooth $activeSlave.skin.
<<default>>
a hypertrophied, clearly unnatural pair of testicles<<if $showDickCMs == 1>>, about <<print ($activeSlave.balls*2)>>cm long<</if>>, a true masterpiece of modern growth hormone treatment.
<</switch>>
<<if $activeSlave.fuckdoll == 0>>
<<if $activeSlave.balls > 0>>
<<if $activeSlave.scrotum > 0>>
<<set $seed = $activeSlave.scrotum - $activeSlave.balls>>
<<if $activeSlave.balls > 5>>
<<if $seed < -1>>
$possessiveCap poor scrotum is so overfilled, every little vein is visible. $pronounCap must be in agony.
<<elseif $seed == -1>>
They're held against $possessive base by a tight scrotum that permits them little movement.
<<elseif $seed == 0>>
$possessiveCap comfortable scrotum allows them to hang massively <<if $activeSlave.amp != 1>>between $possessive legs<<else>>from $possessive limbless torso<</if>>.
<<else>>
Their weight has stretched $possessive scrotum downward, so that they dangle <<if $activeSlave.amp != 1>>halfway to $possessive knees<<else>>some distance from $possessive limbless torso<</if>>.
<</if>>
<<elseif $activeSlave.balls > 3>>
<<if $seed < -1>>
They're too big for $possessive tiny scrotum, which is stretched tight over each ball.
<<elseif $seed == -1>>
They're held against $possessive base by a tight scrotum that permits them little movement.
<<elseif $seed == 0>>
$possessiveCap soft scrotum allows them to rest comfortably <<if $activeSlave.amp != 1>>between $possessive legs<<else>>beneath $possessive limbless torso<</if>>.
<<else>>
$pronounCap has a loose, dangling scrotum that allows them to swing <<if $activeSlave.amp != 1>>between $possessive legs<<else>>from $possessive limbless torso<</if>>.
<</if>>
<<elseif $activeSlave.balls > 1>>
<<if $seed == -1>>
They're held tightly by a very minimal scrotum that turns them into a soft little bump.
<<elseif $seed == 0>>
$possessiveCap comfortable little scrotum allows them to rest softly.
<<else>>
They're almost lost in $possessive big soft scrotum, wrinkled for lack of anything to fill it properly.
<</if>>
<<else>>
<<if $seed == 0>>
$pronounCap has a soft little trace of scrotum.
<<else>>
They've left $possessive scrotum soft and empty.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $activeSlave.physicalAge <= 3>>
<<if $activeSlave.balls >= 25>>
<<if $activeSlave.fuckdoll > 0>>
The difficulties of having a gigantic pair of testicles are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both.
<<else>>
<<if canWalk($activeSlave)>>
$possessiveCap balls are so massive that it is difficult for $object to move.
<<if $activeSlave.muscles > 95>>
However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them.
<<elseif $activeSlave.muscles > 30>>
$pronounCap can barely manage to get to $possessive feet unaided, and usually walks carrying $possessive testicles in any way $pronoun can.
<<elseif $activeSlave.muscles > 5>>
$pronounCap requires assistance to get to $possessive feet, and tries to rest $possessive huge balls on the ground whenever $pronoun can.
<<else>>
$pronounCap cannot get to $possessive feet unaided, and prefers to remain seated so $possessive enormous balls don't weigh $object down as much.
<</if>>
<<elseif $activeSlave.balls >= 100>>
$possessiveCap testicles each dwarf $oject, making $object almost entirely testicle.
<<else>>
$possessiveCap testicles each dwarf $possessive torso, making $object almost entirely testicle.
<</if>>
<<if $activeSlave.balls > 90>>
<<if $ballsAccessibility == 1>>
Fortunately for $object, the penthouse is adapted for daily life with balls
<<else>>
$pronounCap has trouble living in your penthouse, which is not designed for girls with testicles
<</if>>
wider than a standard doorway.
<</if>>
<</if>>
<</if>>
<<elseif $activeSlave.physicalAge <= 12>>
<<if $activeSlave.balls >= 50>>
<<if $activeSlave.fuckdoll > 0>>
The difficulties of having a gigantic pair of testicles are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both.
<<else>>
<<if canWalk($activeSlave)>>
$possessiveCap balls are so massive that it is difficult for $object to move.
<<if $activeSlave.muscles > 95>>
However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them.
<<elseif $activeSlave.muscles > 30>>
$pronounCap can barely manage to get to $possessive feet unaided, and usually walks carrying $possessive testicles in any way $pronoun can.
<<elseif $activeSlave.muscles > 5>>
$pronounCap requires assistance to get to $possessive feet, and tries to rest $possessive huge balls on the ground whenever $pronoun can.
<<else>>
$pronounCap cannot get to $possessive feet unaided, and prefers to remain seated so $possessive enormous balls don't weigh $object down as much.
<</if>>
<<elseif $activeSlave.balls >= 100>>
$possessiveCap testicles are each nearly the same size as $object, making $object about mostly testicle.
<<else>>
$possessiveCap testicles are each nearly the same size as $possessive torso, making $object about mostly testicle.
<</if>>
<<if $activeSlave.balls > 90>>
<<if $ballsAccessibility == 1>>
Fortunately for $object, the penthouse is adapted for daily life with balls
<<else>>
$pronounCap has trouble living in your penthouse, which is not designed for girls with testicles
<</if>>
wider than a standard doorway.
<</if>>
<</if>>
<</if>>
<<elseif $activeSlave.physicalAge > 12>>
<<if $activeSlave.balls > 70>>
<<if $activeSlave.fuckdoll > 0>>
The difficulties of having a gigantic pair of testicles are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both.
<<else>>
<<if canWalk($activeSlave)>>
$possessiveCap balls are so massive that it is difficult for $object to move.
<<if $activeSlave.muscles > 95>>
However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support them.
<<elseif $activeSlave.muscles > 30>>
$pronounCap can barely manage to get to $possessive feet unaided, and usually walks carrying $possessive testicles in any way $pronoun can.
<<elseif $activeSlave.muscles > 5>>
$pronounCap requires assistance to get to $possessive feet, and tries to rest $possessive huge balls on the ground whenever $pronoun can.
<<else>>
$pronounCap cannot get to $possessive feet unaided, and prefers to remain seated so $possessive enormous balls don't weigh $object down as much.
<</if>>
<<elseif $activeSlave.balls >= 100>>
Together, $possessive testicles are nearly the same size as $object, making $object about half testicle.
<<else>>
Together, $possessive testicles are nearly the same size as $possessive torso, making $object about half testicle.
<</if>>
<<if $activeSlave.balls > 90>>
<<if $ballsAccessibility == 1>>
Fortunately for $object, the penthouse is adapted for daily life with balls
<<else>>
$pronounCap has trouble living in your penthouse, which is not designed for girls with testicles
<</if>>
wider than a standard doorway.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $activeSlave.prostate > 0>>
<<if ($activeSlave.aphrodisiacs > 0) || ($activeSlave.inflationType == "aphrodisiac")>>
The aphrodisiacs have $possessive so horny that there's a <<if $activeSlave.prostateImplant == 1>>constant flow of precum leaking from<<else>>little precum beading at<</if>> the hole.
<<elseif ($activeSlave.energy > 95)>>
As a nympho, $pronoun's almost always got a <<if $activeSlave.prostateImplant == 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole.
<<elseif $activeSlave.fetishKnown == 0>>
<<elseif $activeSlave.fetishStrength <= 60>>
<<elseif ($activeSlave.fetish == "buttslut")>>
Judging by the <<if $activeSlave.prostateImplant == 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $pronoun's probably fantasizing about being buttfucked.
<<elseif ($activeSlave.fetish == "cumslut")>>
Judging by the <<if $activeSlave.prostateImplant == 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $pronoun's probably fantasizing about being facefucked.
<<elseif ($activeSlave.fetish == "humiliation")>>
Judging by the <<if $activeSlave.prostateImplant == 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $pronoun's probably fantasizing about being humiliated.
<<elseif ($activeSlave.fetish == "submissive")>>
Judging by the <<if $activeSlave.prostateImplant == 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $pronoun's probably fantasizing about submission.
<<elseif ($activeSlave.fetish == "dom")>>
Judging by the <<if $activeSlave.prostateImplant == 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $pronoun's probably fantasizing about dominating someone.
<<elseif ($activeSlave.fetish == "masochist")>>
Judging by the <<if $activeSlave.prostateImplant == 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $pronoun's probably fantasizing about pain.
<<elseif ($activeSlave.fetish == "sadist")>>
Judging by the <<if $activeSlave.prostateImplant == 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $pronoun's probably fantasizing about hurting someone.
<<elseif ($activeSlave.fetish == "pregnancy")>>
Judging by the <<if $activeSlave.prostateImplant == 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $pronoun's probably fantasizing about getting someone pregnant.
<<elseif ($activeSlave.fetish == "boobs")>>
Judging by the <<if $activeSlave.prostateImplant == 1>>constant flow of precum leaking from<<else>>little bead of precum forming at<</if>> the hole, $pronoun's probably fantasizing about boobs.
<</if>>
<</if>>
<<if $activeSlave.prostateImplant != 0>>
This hole is normally almost invisible, making it absolutely shocking when $pronoun orgasms and shoots a massive cumshot out of it.
<<elseif $activeSlave.balls != 0>>
This hole is normally almost invisible, making it quite surprising when $pronoun orgasms and shoots cum out of it.
<<elseif $activeSlave.prostate != 0>>
This hole is normally almost invisible, though it does leak some watery ejaculate when $pronoun orgasms.
<</if>>
<<if $activeSlave.balls >= 50>>
$possessiveCap testicles are so big and sensitive that $pronoun can barely move without stopping to let shivers run down $possessive body. It takes a great deal of control to not release their contents in huge spurts down her balls.
<<elseif $activeSlave.balls >= 37>>
$possessiveCap perpetual stream of semen-laced precum running down $possessive balls leaves a mess on the floor wherever $pronoun goes.
<<elseif $activeSlave.balls >= 25>>
Parts of the constant dribble coming out of the hole now white, a testament to just how much cum $possessive massive balls produce and how desperate they are for release.
<<elseif $activeSlave.balls >= 10>>
$pronounCap produces so much cum that $possessive dick uncontrollably dribbles precum wherever $pronoun goes, leaving a trail of drops behind $object.
<</if>>
<<if $activeSlave.prostateImplant == 1>>
$possessiveCap ejaculate has a distinct clearness to it from the excess prostate fluid produced by $possessive altered prostate.
<</if>>
<</if>>
<</if>> /* CLOSES DETAILED DICK DESCRIPTION */
<<if ($activeSlave.dick > 0) || ($activeSlave.balls > 0)>>
<<if $activeSlave.prostate == 0>>
Though it's not externally apparent, $possessive prostate has been removed, giving her ejaculations less body<<if $activeSlave.anus != 0>> and reducing the stimulation $pronoun feels during anal sex<</if>>.
<</if>>
<</if>>
<<if $activeSlave.fuckdoll == 0>>
<<if $showBodyMods == 1>>
<<if ($activeSlave.dick != 0)>>
<<if ($activeSlave.dickTat != 0)>>
<<switch $activeSlave.dickTat>>
<<case "tribal patterns">>
$possessiveCap cock is tattooed with tribal patterns.
<<case "flowers">>
$possessiveCap cock is tattooed with a vine that wraps around its shaft.
<<case "advertisements">>
$possessiveCap cock reads 'Sissy Slut.'
<<case "rude words">>
$possessiveCap cock reads 'Bitchstick.'
<<case "degradation">>
<<if $activeSlave.anus == 0>>
$possessiveCap cock reads '100% Virgin Anus.'
<<else>>
$possessiveCap cock reads 'Comes When Assraped.'
<</if>>
<<case "counting">>
<<if $activeSlave.penetrativeCount == 0>>
There is a horizontal line tattooed around the base of $possessive dick for symbols counting $possessive penetrative exploits to be inscribed under, once $pronoun has some.
<<elseif $activeSlave.penetrativeCount < 500>>
Tiny anus, pussy and mouth symbols are tattooed all over $possessive dick, recounting $possessive penetrative exploits.
<<else>>
Tiny anus, pussy and mouth symbols are tattooed all over $possessive dick, recounting $possessive penetrative exploits. $pronounCap has so many that they radiate out across $possessive crotch, too.
<</if>>
<<case "bovine patterns">>
$possessiveCap cock is tattooed to make it look a little like a bulls'.
<</switch>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.vagina > -1>>
$possessiveCap
<<if $activeSlave.ovaries == 1>>
beautifully natural
<<else>>
artificial
<</if>>
vagina is located beneath the base of $possessive penis,
<<if $activeSlave.fuckdoll > 0>>
just after the suit's material stops to bare her front hole.
<<elseif ($activeSlave.scrotum > 3) && ($activeSlave.balls <= $activeSlave.scrotum)>>
though it is almost completely hidden by $possessive hanging ballsack.
<<elseif ($activeSlave.scrotum > 1) && ($activeSlave.balls > 0)>>
its upper part concealed by $possessive balls.
<<elseif canAchieveErection($activeSlave)>>
and merges seamlessly into $possessive shaft.
<<else>>
<<if ($activeSlave.dick > 3)>>
though it is almost completely hidden by $possessive soft cockmeat.
<<else>>
which acts as a soft little dickclit for it.
<</if>>
<</if>>
<<if $activeSlave.clit == 0>>
The base of $possessive cock is located where the clitoris would be on a normal woman.
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.vagina > -1)>>
<<if $activeSlave.vagina == 0>>
$pronounCap is a @@.lime;virgin.@@ $possessiveCap pussy is fresh,
<<elseif $activeSlave.vagina == 1>>
$possessiveCap pussy is tight and appealing,
<<elseif $activeSlave.vagina == 2>>
$possessiveCap pussy is reasonably tight,
<<elseif $activeSlave.vagina == 3>>
$possessiveCap pussy is loose,
<<elseif $activeSlave.vagina == 10>>
$possessiveCap pussy is completely ruined from hundreds of births. One could fit their arm into it with minimal effort and $pronoun can barely get off from vaginal sex now. $possessiveCap pussy is abyssal,
<<elseif $activeSlave.vagina > 3>>
$possessiveCap pussy is utterly cavernous,
<</if>>
<<if $activeSlave.labia == 0>>
with minimal
<<elseif $activeSlave.labia == 1>>
with big puffy
<<elseif $activeSlave.labia == 2>>
with huge
<<else>>
with huge dangling
<</if>>
<<if ($seeRace == 1)>>
<<if $activeSlave.race == "white">>
pink pussylips.
<<elseif $activeSlave.race == "asian">>
dark $activeSlave.race pussylips.
<<elseif $activeSlave.race == "middle eastern">>
dark $activeSlave.race pussylips.
<<elseif $activeSlave.race == "latina">>
dark $activeSlave.race pussylips.
<<elseif $activeSlave.race == "black">>
dark $activeSlave.race pussylips.
<<else>>
$activeSlave.skin pussylips.
<</if>>
<<else>>
$activeSlave.skin pussylips.
<</if>>
<<if ($activeSlave.vagina > -1)>>
<<if ($activeSlave.vaginaLube == 0)>>
<<if ($activeSlave.vagina > 0) && ($activeSlave.vaginalAccessory != "chastity belt")>>
$pronounCap produces very little natural wetness, so $pronoun is <<if $activeSlave.fuckdoll == 0>>required to keep <<print $object>>self<<else>>is kept<</if>> artificially lubricated for anyone who wishes to use $possessive cunt.
<<else>>
$pronounCap produces very little natural wetness.
<</if>>
<<if $activeSlave.prostate != 0>>
<<if $activeSlave.dick == 0>>
In stark contrast, however, $pronoun's been given a functional prostate gland. It's attached to $possessive urethra, of course, so despite $possessive dryness, $pronoun squirts fluid when $pronoun orgasms.
<<if $activeSlave.prostateImplant == 1>>
With the implant imbedded in it, that squirt is more like a blast; $pronoun will soak <<print $object>>self and anyone near $object.
<</if>>
<</if>>
<</if>>
<<elseif ($activeSlave.vaginaLube < 2)>>
<<if ($activeSlave.assignment == "work in the dairy") && ($dairyPregSetting > 1)>>
The dildo's ejaculate includes a drug that causes copious, constant vaginal lubrication, allowing it to fuck $possessive despite its giant size. The excess female fluid drips off $possessive and into a catchbasin.
<<elseif ($activeSlave.aphrodisiacs > 0) || ($activeSlave.inflationType == "aphrodisiac")>>
The aphrodisiacs have them <<if ($activeSlave.aphrodisiacs > 1) || ($activeSlave.inflationType == "aphrodisiac" && $activeSlave.inflation >= 2)>>sopping <</if>>wet.
<<elseif ($activeSlave.energy > 95)>>
As a nympho, $pronoun's almost constantly wet.
<<elseif ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
Judging by how wet $pronoun is, $pronoun's probably fantasizing about
<<switch $activeSlave.fetish>>
<<case "buttslut">>
being buttfucked.
<<case "cumslut">>
being facefucked.
<<case "humiliation">>
being humiliated.
<<case "submissive">>
submission.
<<case "dom">>
dominating someone.
<<case "sadist">>
hurting someone.
<<case "masochist">>
pain.
<<case "pregnancy">>
getting pregnant.
<<case "boobs">>
boobs.
<<default>>
getting fucked.
<</switch>>
<<elseif ($activeSlave.devotion > 50)>>
As a devoted sex slave, $pronoun has no trouble keeping herself wet for $possessive <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>.
<<elseif ($activeSlave.devotion > 20)>>
As an obedient sex slave, $pronoun does $possessive best to keep herself wet for $possessive <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>.
<</if>>
<<if $activeSlave.prostate != 0>>
<<if $activeSlave.dick == 0>>
Bizarrely, $pronoun's been given a functional prostate gland. It's attached to $possessive urethra, of course, so $pronoun squirts copiously when $pronoun orgasms.
<<if $activeSlave.prostateImplant == 1>>
With the implant imbedded in it; that qush is more like a flood. Changes of clothes are a must with $object, as $pronoun can and will soak both you, <<print $object>>self and what $pronoun is getting fucked over.
<</if>>
<</if>>
<</if>>
<<else>>
<<if ($activeSlave.assignment == "work in the dairy") && ($dairyPregSetting > 1)>>
The dildo's ejaculate includes a drug that encourages vaginal lubrication, which is having a drastic effect on $possessive, since $pronoun's already very gifted in that regard. The dildo makes a wet noise every time it thrusts into $possessive, and femcum streams into a catchbasin beneath $object. The smell of pussy is overwhelming.
<<elseif ($activeSlave.aphrodisiacs > 0) || ($gingering == "vasodiolator") || ($activeSlave.inflationType == "aphrodisiac")>>
The combination of the aphrodisiacs and $possessive natural tendency to produce a lot of female lubricant is having a drastic effect. $possessiveCap cunt is absolutely beribboned with femcum, and $pronoun smells strongly of wet, clean pussy.
<<elseif ($activeSlave.energy > 95)>>
$pronounCap has a naturally wet cunt, and in combination with $possessive nymphomania, it's soaking. $pronounCap smells of good clean female arousal.
<<elseif ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
$possessiveCap naturally wet cunt is almost dripping female lubricant, and $pronoun smells of good clean female arousal. $pronounCap's probably fantasizing about
<<switch $activeSlave.fetish>>
<<case "buttslut">>
being buttfucked.
<<case "cumslut">>
being facefucked.
<<case "humiliation">>
being humiliated.
<<case "submissive">>
submission.
<<case "dom">>
dominating someone.
<<case "sadist">>
hurting someone.
<<case "masochist">>
pain.
<<case "pregnancy">>
<<if $activeSlave.preg > 5>>
growing rounder.
<<else>>
getting pregnant.
<</if>>
<<case "boobs">>
boobs.
<<default>>
getting fucked.
<</switch>>
<<elseif ($activeSlave.devotion > 50)>>
$possessiveCap cunt is almost always soaking wet, but being near you has $possessive almost dripping.
<<elseif ($activeSlave.devotion > 20)>>
$possessiveCap cunt is almost always soaking wet, and being near you isn't affecting that.
<<else>>
$possessiveCap cunt is almost always soaking wet, regardless of $possessive feelings.
<</if>>
<<if $activeSlave.prostate != 0>>
<<if $activeSlave.dick == 0>>
Bizarrely, $pronoun's been given a functional prostate gland. It's attached to $possessive urethra, of course, meaning that when $pronoun orgasms, $pronoun squirts an unreasonable volume of fluid.
<<if $activeSlave.prostateImplant == 1>>
With the implant imbedded in it; that gush is insane. Everything around $object is at risk of being splashed. Changes of clothes are a must with $object, as are supplies to mop up afterwards.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if (($activeSlave.vaginalAccessory == "chastity belt") || ($activeSlave.vaginalAccessory == "combined chastity")) && ($activeSlave.clothes == "no clothing")>>
$possessiveCap pussy is protected by a chastity belt.
<<if $arcologies[0].FSRestart != "unset">>
An action that pleases the Societal Elite.
<</if>>
<<elseif ($activeSlave.vaginalAccessory == "chastity belt") || ($activeSlave.vaginalAccessory == "combined chastity")>>
$possessiveCap pussy is protected by a chastity belt worn under $possessive clothing.
<<if $arcologies[0].FSRestart != "unset">>
An action that pleases the Societal Elite.
<</if>>
<<elseif ($activeSlave.vaginalAccessory == "dildo")>>
$possessiveCap pussy is filled by a dildo held in place by a strap, which $pronoun can remove for vaginal intercourse.
<<elseif ($activeSlave.vaginalAccessory == "long dildo")>>
$possessiveCap pussy is filled by a very long dildo held in place by a strap, which $pronoun can remove for vaginal intercourse. It noticeably bulges $possessive stomach.
<<elseif ($activeSlave.vaginalAccessory == "large dildo") && ($activeSlave.vagina < 2)>>
$possessiveCap pussy is painfully stretched by a large dildo held in place by a strap, which $pronoun can remove for vaginal intercourse.
<<elseif ($activeSlave.vaginalAccessory == "long, large dildo") && ($activeSlave.vagina < 2)>>
$possessiveCap pussy is painfully stretched by a very long and large dildo held in place by a strap, which $pronoun can remove for vaginal intercourse. It noticeably bulges $possessive stomach.
<<elseif ($activeSlave.vaginalAccessory == "large dildo") && ($activeSlave.vagina < 3)>>
$possessiveCap pussy is uncomfortably filled by a large dildo held in place by a strap, which $pronoun can remove for vaginal intercourse.
<<elseif ($activeSlave.vaginalAccessory == "long, large dildo") && ($activeSlave.vagina < 3)>>
$possessiveCap pussy is uncomfortably filled by a very long and large dildo held in place by a strap, which $pronoun can remove for vaginal intercourse. It noticeably bulges $possessive stomach.
<<elseif ($activeSlave.vaginalAccessory == "large dildo")>>
$possessiveCap pussy is comfortably filled by a large dildo held in place by a strap, which $pronoun can remove for vaginal intercourse.
<<elseif ($activeSlave.vaginalAccessory == "long, large dildo")>>
$possessiveCap pussy is comfortably filled by a very long and large dildo held in place by a strap, which $pronoun can remove for vaginal intercourse. It noticeably bulges $possessive stomach.
<<elseif ($activeSlave.vaginalAccessory == "huge dildo") && ($activeSlave.vagina < 4)>>
$possessiveCap pussy is filled to the breaking point by an enormous dildo.
<<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
$pronounCap can barely move with the discomfort, but $pronoun frequently climaxes with agony.
<<else>>
$pronounCap can barely move with the discomfort, and $pronoun sometimes breaks down in tears at having $possessive cunt permanently stretched.
<</if>>
<<elseif ($activeSlave.vaginalAccessory == "long, huge dildo") && ($activeSlave.vagina < 4)>>
$possessiveCap pussy is filled to the breaking point by an enormously wide and long dildo. It noticeably bulges $possessive stomach.
<<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
$pronounCap can barely move with the discomfort, but $pronoun frequently climaxes with agony.
<<else>>
$pronounCap can barely move with the discomfort, and $pronoun sometimes breaks down in tears at having $possessive cunt permanently stretched.
<</if>>
<<elseif ($activeSlave.vaginalAccessory == "huge dildo")>>
$possessiveCap cavernous pussy is comfortably filled by a huge dildo.
<<elseif ($activeSlave.vaginalAccessory == "long, huge dildo")>>
$possessiveCap cavernous pussy is comfortably filled by an enormously wide and long dildo. It noticeably bulges $possessive stomach.
<</if>>
<</if>>
<<if $activeSlave.dick == 0 && $activeSlave.balls == 0 && $activeSlave.vagina < 0 && $arcologies[0].FSRestart > 60>>
Society looks fondly on $possessive complete inability to reproduce.
<</if>>
<<if ($activeSlave.physicalAge < 11)>>
$pronounCap is too young to have pubic hair.
<<elseif ($activeSlave.pubicHStyle == "hairless")>>
$pronounCap's naturally smooth and hairless.
<<elseif ($activeSlave.pubicHStyle == "bald")>>
$pronounCap is no longer able to grow pubic hair leaving $object hairless and smooth.
<<elseif ($activeSlave.pubicHStyle == "waxed")>>
<<if $activeSlave.fuckdoll > 0>>
$possessiveCap pubic hair has been removed to prevent chafing.
<<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>>
$possessiveCap pubic hair has been removed to prevent chafing.
<<else>>
$pronounCap's waxed and smooth.
<</if>>
<<elseif ($activeSlave.physicalAge < 12)>>
$pronounCap has a few wisps of pubic hair.
<<elseif ($activeSlave.physicalAge < 13)>>
Because of $possessive young age $pronoun has barely any pubic hair.
<<elseif ($activeSlave.pubicHStyle == "in a strip")>>
$possessiveCap $activeSlave.pubicHColor pubic hair is waxed into a narrow strip above $possessive <<if $activeSlave.dick > 0>>cock<<elseif $activeSlave.vagina == -1>>smoothness<<else>>pussy<</if>>.
<<elseif ($activeSlave.pubicHStyle == "neat")>>
$possessiveCap $activeSlave.pubicHColor pubic hair is waxed into a neat patch above $possessive <<if $activeSlave.dick > 0>>cock<<elseif $activeSlave.vagina == -1>>smoothness<<else>>pussy<</if>>.
<<elseif ($activeSlave.pubicHStyle == "bushy in the front and neat in the rear")>>
$possessiveCap $activeSlave.pubicHColor pubic hair forms a natural bush above $possessive <<if $activeSlave.dick > 0>>cock<<elseif $activeSlave.vagina == -1>>smoothness<<else>>pussy<</if>>.
<<elseif ($activeSlave.pubicHStyle == "bushy")>>
$possessiveCap $activeSlave.pubicHColor pubic hair forms a natural bush above $possessive <<if $activeSlave.dick > 0>>cock<<elseif $activeSlave.vagina == -1>>smoothness<<else>>pussy<</if>>.
<</if>>
<<if $activeSlave.fuckdoll == 0>>
<<if $showBodyMods == 1>>
<<if ($activeSlave.brand != 0)>>
<<if ($activeSlave.brandLocation == "pubic mound")>>
$pronounCap has $activeSlave.brand branded into the flesh of $possessive $activeSlave.brandLocation.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $activeSlave.fuckdoll > 0>>
<<if $activeSlave.vagina > 0>>
$possessiveCap front hole
<<if $activeSlave.fuckdoll <= 45>>
is mostly useful when it's restrained for rape.
<<else>>
will massage <<if $PC.dick == 1>>cocks<<else>>anything<</if>> placed inside it on command.
<<if $activeSlave.fuckdoll <= 85>>
$pronounCap is even capable of riding <<if $PC.dick == 1>>dick<<else>>a strap-on<</if>>.
<</if>>
<</if>>
<</if>>
<<else>>
<<if $activeSlave.vagina == -1>>
<<if $seeDicks >= 100>><<elseif $activeSlave.anus == 0>><<else>>Since $pronoun lacks a vagina, $pronoun takes it up <<if $seeRace == 1>>$possessive $activeSlave.race<<else>>the<</if>> ass instead.<</if>>
<<elseif $activeSlave.vaginalSkill >= 100>>$pronounCap is a @@.aquamarine;vanilla sex master@@.
<<elseif $activeSlave.vaginalSkill > 60>>$pronounCap is a @@.aquamarine;vanilla sex expert@@.
<<elseif $activeSlave.vaginalSkill > 30>>$pronounCap is @@.aquamarine;skilled at vanilla sex@@.
<<elseif $activeSlave.vaginalSkill > 10>>$pronounCap has @@.aquamarine;basic knowledge about vanilla sex@@.
<<else>>$pronounCap is unskilled at vaginal sex.
<</if>>
<</if>>
<<if ($activeSlave.dick == 0)>>
<<if ($activeSlave.clit > 0)>>
<<if ($activeSlave.clit == 1)>>
<<if ($activeSlave.devotion > 50)>>
$possessiveCap clit is quite large and visibly hard.
<<else>>
$possessiveCap clit is quite large.
<</if>>
<<elseif ($activeSlave.clit == 2)>>
<<if ($activeSlave.devotion > 50)>>
$possessiveCap clit is huge and visibly erect.
<<else>>
$possessiveCap clit is huge.
<</if>>
<<else>>
<<if ($activeSlave.devotion > 50)>>
$possessiveCap clit is enormous, and since it's erect with arousal, it juts out proudly.
<<else>>
$possessiveCap clit is enormous, almost a pseudophallus.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $showBodyMods == 1>>
<<if ($activeSlave.vagina != -1)>>
<<if $activeSlave.vaginaPiercing > 0>>
$pronounCap has a
<<if ($activeSlave.vaginaPiercing == 1)>>
simple row of studs
<<else>>
row of big rings
<</if>>
down $possessive labia<<if $activeSlave.fuckdoll > 0>>, which are looped into the edge of the suit's material as it stops around her vulva<</if>>.
<</if>>
<</if>>
<<if ($activeSlave.clitPiercing == 1) && ($activeSlave.vagina != -1)>>
$pronounCap has a simple clitoral stud.
<<elseif ($activeSlave.clitPiercing == 2) && ($activeSlave.vagina != -1)>>
$pronounCap has a big ring in $possessive clit.
<<if ($activeSlave.clothes == "slutty jewelry")>>
Since $pronoun's wearing slutty bangles $pronoun has a short length of light chain dangling from $possessive clit ring; it constantly stimulates $possessive pussylips.
<</if>>
<<elseif ($activeSlave.clitPiercing > 2) && ($activeSlave.vagina != -1)>>
$pronounCap has a smart piercing in $possessive clit.
<<elseif ($activeSlave.clitPiercing == 1)>>
$pronounCap has a simple dickhead stud.
<<elseif ($activeSlave.clitPiercing == 2)>>
$pronounCap has a big ring in $possessive dickhead.
<<if ($activeSlave.clothes == "slutty jewelry")>>
Since $pronoun's wearing slutty bangles $pronoun has a short length of light chain dangling from $possessive dickhead piercing; as $pronoun moves it tugs lightly at $possessive cock.
<</if>>
<<elseif ($activeSlave.clitPiercing > 2)>>
$pronounCap has a smart frenulum piercing.
<</if>>
<<if $activeSlave.fuckdoll > 0>>It anchors the suit's material.<</if>>
<<if $activeSlave.fuckdoll == 0>>
<<if ($activeSlave.vaginaTat != 0)>>
<<switch $activeSlave.vaginaTat>>
<<case "tribal patterns">>
$possessiveCap abdomen is tattooed with tribal patterns that draw the eye down toward $possessive <<if $activeSlave.dick != 0>>cock<<elseif $activeSlave.vagina == -1>>featureless crotch<<else>>vagina<</if>>.
<<case "flowers") && ($activeSlave.dick != 0)>>
$possessiveCap abdomen bears a tasteful tattoo of a <<if $activeSlave.dick != 0>>lily with a large stamen<<else>>blooming flower<</if>>.
<<case "advertisements") && ($activeSlave.dick != 0)>>
$possessiveCap abdomen reads <<if $activeSlave.vagina < 0>>'Rear Entrance Other Side.'<<else>>'Insert Cock' with an arrow pointing downward.<</if>>
<<case "rude words") && ($activeSlave.dick != 0)>>
$possessiveCap abdomen reads 'Useless, Rape Ass Instead' with an arrow pointing downward.
<<case "degradation") && ($activeSlave.dick != 0)>>
$possessiveCap abdomen is tattooed with a downward-pointing arrow which reads 'Bounces When Buttfucked.'
<<case "rude words")>>
$possessiveCap abdomen reads 'Fucktoy.'
<<case "scenes">>
$possessiveCap abdomen is tattooed with a lewd scenes. It entices with a depiction of <<if $activeSlave.dick != 0>><<if $activeSlave.balls != 0>>sodomy of a shemale<<else>>sodomy of a gelding<</if>><<elseif $activeSlave.vagina == -1>>sodomy of a null<<else>>loving intercourse<</if>>.
<<case "degradation">>
$possessiveCap abdomen is tattooed with gothic script that reads '<<if $PC.dick == 1>><<if $PC.vagina == 1>>Futa<<else>>Cock<</if>><<else>>Cunt<</if>> Pleaser.'
<<case "counting">>
<<if $activeSlave.vaginalCount == 0>>
$possessiveCap abdomen reads 'count begins other side, sorry.'
<<elseif $activeSlave.vaginalCount < 500>>
Tiny dick symbols are tattooed all over $possessive abdomen, one for every time $pronoun's been fucked.
<<else>>
Tiny dick symbols are tattooed all over $possessive abdomen, one for every time $pronoun's been fucked. There are so many that they spread up to $possessive breasts and around $possessive sides.
<</if>>
<<case "bovine patterns">>
$possessiveCap abdomen is tattooed in a Holstein cow pattern.
<<case "Asian art">>
$pronounCap has formal Asian characters tattooed across $possessive abdomen. To those who do not know the language, they look elegant, but roughly translated, they read
<<if ($activeSlave.dick > 0) && canAchieveErection($activeSlave)>>
'dick girl slut.'
<<elseif $activeSlave.dick > 0>>
'limp dick slut.'
<<elseif $activeSlave.preg > 5>>
'pregnant cow.'
<<elseif $activeSlave.physicalAge > 35>>
'horny old bitch.'
<<else>>
'sex slave.'
<</if>>
<</switch>>
<</if>>
<</if>>
<<if ($activeSlave.dick != 0)>>
<<if ($activeSlave.dickPiercing == 1)>>
$pronounCap has a row of studs down $possessive shaft.
<<elseif ($activeSlave.dickPiercing == 2)>>
$pronounCap has a row of heavy rings down $possessive shaft.
<</if>>
<<if ($activeSlave.scrotum != 0)>>
<<if ($activeSlave.dickPiercing == 1)>>
$pronounCap has a couple of studs in $possessive ballsack.
<<elseif ($activeSlave.dickPiercing == 2)>>
$pronounCap has a row of rings down the center of $possessive ballsack, all the way from the base of $possessive shaft to $possessive perineum.
<</if>>
<<else>>
<<if ($activeSlave.dickPiercing == 1)>>
$pronounCap has a couple of studs beneath the base of $possessive dick.
<<elseif ($activeSlave.dickPiercing == 2)>>
$pronounCap has a row of rings all the way from the base of $possessive shaft to $possessive perineum.
<</if>>
<</if>>
<</if>>
<<if $activeSlave.fuckdoll > 0>><<if $activeSlave.dickPiercing > 0>>Every one of them runs through the suit's material, securing it to the Fuckdoll's member.<</if>><</if>>
<</if>>
<<if $activeSlave.fuckdoll == 0>>
<<if ($activeSlave.releaseRules == "permissive")>>
<<if ($activeSlave.aphrodisiacs > 0) || ($activeSlave.inflationType == "aphrodisiac")>>
<<if ($activeSlave.aphrodisiacs > 1) || ($activeSlave.inflationType == "aphrodisiac" && $activeSlave.inflation > 1)>>
<<if ($activeSlave.dick != 0) && ($activeSlave.hormones > 0) && ($activeSlave.amp == 1)>>
The extreme dose of aphrodisiacs combined with the hormones that keep $object flaccid have $object in a state of extreme sexual frustration; $pronoun's <<if (($activeSlave.fetish == "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>>unconsciously humping $possessive ass against whatever's next to $object for anal stimulation and<</if>>humping $possessive dick against whatever $pronoun can manage to mount without limbs.<<if $activeSlave.inflationType == "aphrodisiac">> $possessiveCap efforts force $possessive distended middle to jiggle around, stirring up the aphrodisiacs contained in $possessive gut and strengthening their effects even more.<</if>>
<<elseif ($activeSlave.dick != 0) && ($activeSlave.balls == 0) && ($activeSlave.amp == 1)>>
The extreme dose of aphrodisiacs combined with the lack of balls that keeps $object flaccid have $object in a state of extreme sexual frustration; $pronoun's <<if (($activeSlave.fetish == "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>>unconsciously humping $possessive ass against whatever's next to $object for anal stimulation and <</if>>humping $possessive limp dick against whatever $pronoun can manage to mount without limbs.<<if $activeSlave.inflationType == "aphrodisiac">> $possessiveCap efforts force $possessive distended middle to jiggle around, stirring up the aphrodisiacs contained in $possessive gut and strengthening their effects even more.<</if>>
<<elseif ($activeSlave.dick != 0) && ($activeSlave.hormones > 0)>>
The extreme dose of aphrodisiacs combined with the hormones that keep $object flaccid have $object in a state of extreme sexual frustration; $pronoun's rubbing $possessive limp dick distractedly<<if (($activeSlave.fetish == "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>> and unconsciously humping $possessive ass against whatever's next to $object for anal stimulation<</if>>.<<if $activeSlave.inflationType == "aphrodisiac">> $possessiveCap efforts force $possessive distended middle to jiggle around, stirring up the aphrodisiacs contained in $possessive gut and strengthening their effects even more.<</if>>
<<elseif ($activeSlave.dick != 0) && ($activeSlave.balls == 0)>>
The extreme dose of aphrodisiacs combined with the lack of balls that keeps $object flaccid have $object in a state of extreme sexual frustration; $pronoun's rubbing $possessive limp dick distractedly<<if (($activeSlave.fetish == "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>> and unconsciously humping $possessive ass against whatever's next to $object for anal stimulation<</if>>.<<if $activeSlave.inflationType == "aphrodisiac">> $possessiveCap efforts force $possessive distended middle to jiggle around, stirring up the aphrodisiacs contained in $possessive gut and strengthening their effects even more.<</if>>
<<elseif ($activeSlave.dick != 0) && !canAchieveErection($activeSlave)>>
The extreme dose of aphrodisiacs combined with $possessive inability to become erect have $object in a state of extreme sexual frustration; $pronoun's rubbing $possessive limp dick distractedly<<if (($activeSlave.fetish == "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>> and unconsciously humping $possessive ass against whatever's next to $object for anal stimulation<</if>>.<<if $activeSlave.inflationType == "aphrodisiac">> $possessiveCap efforts force $possessive distended middle to jiggle around, stirring up the aphrodisiacs contained in $possessive gut and strengthening their effects even more.<</if>>
<<elseif ($activeSlave.dick != 0)>>
The extreme dose of aphrodisiacs has $possessive cock painfully erect and precum drips from its head.
<</if>>
<<else>>
<<if ($activeSlave.dick != 0) && ($activeSlave.hormones > 0) && ($activeSlave.amp == 1)>>
The aphrodisiacs combined with the hormones that keep $object flaccid have $object sexually frustrated; $pronoun's <<if (($activeSlave.fetish == "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>>unconsciously rubbing $possessive ass against whatever's next to $object, and <</if>>humping $possessive dick against whatever $pronoun can manage to mount without limbs.<<if $activeSlave.inflationType == "aphrodisiac">> $possessiveCap efforts force $possessive distended middle to jiggle around, stirring up the aphrodisiacs contained in $possessive gut and strengthening their effects even more.<</if>>
<<elseif ($activeSlave.dick != 0)
and ($activeSlave.balls == 0) && ($activeSlave.amp == 1)>>
The aphrodisiacs combined with the lack of balls that keeps $object flaccid have $object sexually frustrated; $pronoun's <<if (($activeSlave.fetish == "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>>unconsciously rubbing $possessive ass against whatever's next to $object, and <</if>>humping $possessive dick against whatever $pronoun can manage to mount without limbs.<<if $activeSlave.inflationType == "aphrodisiac">> $possessiveCap efforts force $possessive distended middle to jiggle around, stirring up the aphrodisiacs contained in $possessive gut and strengthening their effects even more.<</if>>
<<elseif ($activeSlave.dick != 0) && ($activeSlave.hormones > 0)>>
The aphrodisiacs combined with the hormones that keep $object flaccid have $object sexually frustrated; $pronoun's touching $possessive limp dick distractedly<<if (($activeSlave.fetish == "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>> and unconsciously rubbing $possessive ass against whatever's next to $object<</if>>.<<if $activeSlave.inflationType == "aphrodisiac">> $possessiveCap efforts force $possessive distended middle to jiggle around, stirring up the aphrodisiacs contained in $possessive gut and strengthening their effects even more.<</if>>
<<elseif ($activeSlave.dick != 0) && ($activeSlave.balls == 0)>>
The aphrodisiacs combined with the lack of balls that keeps $object flaccid have $object sexually frustrated; $pronoun's touching $possessive limp dick distractedly<<if (($activeSlave.fetish == "buttslut") || (($activeSlave.sexualFlaw != "hates anal") && ($activeSlave.analCount > 9)))>> and unconsciously rubbing $possessive ass against whatever's next to $object<</if>>.<<if $activeSlave.inflationType == "aphrodisiac">> $possessiveCap efforts force $possessive distended middle to jiggle around, stirring up the aphrodisiacs contained in $possessive gut and strengthening their effects even more.<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "ClothingDescription">>
<<if ($showClothing == 1) && ($saleDescription == 0)>>
$activeSlave.slaveName is
<<if ($activeSlave.clothes == "choosing $possessive own clothes")>>
allowed to choose $possessive own clothes, but hasn't made a selection yet,
<<else>>
wearing $activeSlave.clothes,
<</if>>
<<switch $activeSlave.clothes>>
<<case "a Fuckdoll suit">>
an advanced slave garment designed for permanent wear. The suit's inhabitant is protected, cooled, dosed, and subject to total control. It also eliminates all sensory stimulation other than orders passed by the suit's systems and objects inserted into the Fuckdoll's <<if $activeSlave.vagina > -1>>face, front, and rear holes<<else>>face and lower holes<</if>>.
<<case "conservative clothing">>
including
<<if ($activeSlave.amp == 1)>>
a pretty silk blouse.
<<else>>
nice slacks, a pretty silk blouse, and
<<if ($activeSlave.shoes == "flats")>>
a pair of comfortable sandals.
<<elseif ($activeSlave.shoes == "boots")>>
a pair of nice leather boots.
<<elseif ($activeSlave.shoes == "heels")>>
a pair of comfortable heels.
<<elseif ($activeSlave.shoes == "extreme heels")>>
a pair of daringly high heels.
<<else>>
nothing on $possessive bare feet.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
$possessiveCap sturdy corset is hidden by $possessive blouse.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
$possessiveCap extreme corsetage is hidden by $possessive blouse.
<</if>>
<<case "chains">>
looped tightly around $possessive body wherever they can make $possessive most uncomfortable.
<<if $activeSlave.bellyAccessory == "a corset">>
Leather cased lengths of chain form a corset around $possessive waist.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
$pronounCap's encased in a very tight corset made of leather cased iron straps, with eyelets to attach to the chains.
<</if>>
<<if ($activeSlave.amp != 1)>>
<<if ($activeSlave.shoes == "flats")>>
On $possessive feet, $pronoun's wearing buckled sandals that incorporate shackles at each ankle.
<<elseif ($activeSlave.shoes == "boots")>>
On $possessive feet, $pronoun's wearing utility boots with a shackle at each ankle.
<<elseif ($activeSlave.shoes == "heels")>>
On $possessive feet, $pronoun's wearing sturdy heels, secured by metal buckles, with shackles at each ankle.
<<elseif ($activeSlave.shoes == "extreme heels")>>
On $possessive feet, $pronoun's wearing painfully high metal heels, secured by buckles, with shackles at each ankle.
<<else>>
$possessiveCap feet are bare.
<</if>>
<</if>>
<<case "Western clothing">>
including a flannel
<<if ($activeSlave.amp == 1)>>
shirt and a cowboy hat.
<<else>>
shirt, chaps, a cowboy hat, and
<<if ($activeSlave.shoes == "flats")>>
soft leather moccasins.
<<elseif ($activeSlave.shoes == "boots")>>
tooled leather cowboy boots.
<<elseif ($activeSlave.shoes == "heels")>>
high-heeled cowboy boots.
<<elseif ($activeSlave.shoes == "extreme heels")>>
thigh-high tooled leather cowboy boots with dangerously high heels.
<<else>>
bare cowpoke feet.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
$possessiveCap sturdy corset is hidden by $possessive flannel.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
$possessiveCap extreme corsetage is hidden by $possessive flannel.
<</if>>
<<case "body oil">>
rubbed into every inch of exposed skin to show off $possessive body.
<<if ($activeSlave.amp != 1)>>
$pronounCap's wearing
<<if ($activeSlave.shoes == "flats")>>
a pair of trainers to be ready for a workout.
<<elseif ($activeSlave.shoes == "boots")>>
thigh-high stripper boots, since they're $possessive only way to dress up.
<<elseif ($activeSlave.shoes == "heels")>>
heeled trainers, to look athletic and sexy at the same time.
<<elseif ($activeSlave.shoes == "extreme heels")>>
ankle-supporting high heels to force $possessive as high as possible without damage.
<<else>>
nothing but a fine layer of oil on the tops of $possessive bare feet.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
$possessiveCap sturdy corset is $possessive only real item of clothing.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
$possessiveCap extreme corsetage is $possessive only real item of clothing.
<</if>>
<<case "a toga">>
made of sturdy white linen, appropriate for a female sex
<<if ($activeSlave.amp != 1)>>
worker, and
<<if ($activeSlave.shoes == "flats")>>
a pair of leather sandals with a mirror image of the words "FUCK ME" embossed into the soles, so that if $pronoun walks on sand the message will be visible in $possessive footprints.
<<elseif ($activeSlave.shoes == "boots")>>
high leather boot sandals that remain comfortable after walking 25 miles in one day.
<<elseif ($activeSlave.shoes == "heels")>>
heeled sandals with a mirror image of the words "FUCK ME" embossed into the soles, so that if $pronoun walks on sand the message will be visible in $possessive footprints.
<<elseif ($activeSlave.shoes == "extreme heels")>>
platform heels with a mirror image of the words "FUCK ME" embossed into the soles, so that if $pronoun walks on sand the message will be visible in $possessive footprints.
<<else>>
bare feet.
<</if>>
<<else>>
worker.
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
$possessiveCap sturdy corset is hidden by the toga.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
$possessiveCap extreme corsetage is hidden by the toga.
<</if>>
<<case "a slutty qipao">>
made of beautiful
<<if ($activeSlave.amp == 1)>>
silk.
<<else>>
silk, and
<<if ($activeSlave.shoes == "flats")>>
little silk slippers.
<<elseif ($activeSlave.shoes == "boots")>>
elegant leather boots.
<<elseif ($activeSlave.shoes == "heels")>>
bright red heels.
<<elseif ($activeSlave.shoes == "extreme heels")>>
small platform heels that mimic bound feet.
<<else>>
bare stockinged feet.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
$possessiveCap sturdy corset is hidden by the silk.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
$possessiveCap extreme corsetage is hidden by the silk.
<</if>>
<<case "uncomfortable straps">>
which are in the shape of sturdy lingerie, except that wherever the straps cross a nipple or a hole, there is a steel ring to permit access.
<<if ($activeSlave.amp != 1)>>
The straps
<<if ($activeSlave.shoes == "flats")>>
run down $possessive legs to end in sandals that incorporate shackles at each ankle.
<<elseif ($activeSlave.shoes == "boots")>>
run down $possessive legs to end in utility boots that incorporate shackles at each ankle.
<<elseif ($activeSlave.shoes == "heels")>>
run down $possessive legs to end high leather heels that incorporate shackles at each ankle.
<<elseif ($activeSlave.shoes == "extreme heels")>>
end in high leather heels that force $object to stand almost on tiptoe.
<<else>>
end in shackles at each heel, leaving $possessive feet bare.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
Additionally, $pronoun's wearing a leather corset, hooked into the straps.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
Additionally, $pronoun's wearing an extreme leather corset, hooked into the straps.
<</if>>
<<case "shibari ropes">>
bound tightly around $possessive body.
<<if ($activeSlave.amp != 1)>>
These
<<if ($activeSlave.shoes == "flats")>>
include a pair of rope sandals.
<<elseif ($activeSlave.shoes == "boots")>>
attach to a pair of canvas boots.
<<elseif ($activeSlave.shoes == "heels")>>
attach to a pair of rope sandal heels.
<<elseif ($activeSlave.shoes == "extreme heels")>>
attach to a pair of rope sandal heels that force $object to stand almost on tiptoe.
<<else>>
end at each ankle, leaving $possessive feet bare.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
A dense web of thick ropes around $possessive waist form an effective corset.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
The ropes bind into an extreme corset woven from hemp.
<</if>>
<<case "restrictive latex">>
which covers everything except $possessive mouth, breasts, and genitals.
<<if ($activeSlave.amp != 1)>>
The latex
<<if ($activeSlave.shoes == "flats")>>
covers $possessive feet as well.
<<elseif ($activeSlave.shoes == "boots")>>
ends in a pair of boots made from the same material.
<<elseif ($activeSlave.shoes == "heels")>>
ends in a pair of high heels made from the same material.
<<elseif ($activeSlave.shoes == "extreme heels")>>
ends in a pair of painfully high heels made from the same material, so tall $pronoun must walk nearly on tiptoe, and shaped so that $pronoun must stick $possessive ass out to stand.
<<else>>
ends at the ankles, leaving $possessive feet bare.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
It features an integral corset.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
It features a punishingly extreme integral corset.
<</if>>
<<case "a latex catsuit">>
shiny and supple latex hugging every inch of $possessive body below the neck.
<<if ($activeSlave.amp != 1)>>
$possessiveCap latex enclosed feet
<<if ($activeSlave.shoes == "flats")>>
fit snugly into patent leather flats.
<<elseif ($activeSlave.shoes == "boots")>>
fit snugly into laced thigh-high boots.
<<elseif ($activeSlave.shoes == "heels")>>
fit snugly into patent leather pumps.
<<elseif ($activeSlave.shoes == "extreme heels")>>
fit snugly into laced ballet boots that limit $object to small, dainty steps.
<<else>>
show off $possessive smooth legs.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
An underbust corset cinches $possessive waist and ensures proper posture.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
An underbust corset in punishing tightlace cinches $possessive waist and ensures proper posture.
<</if>>
<<case "attractive lingerie">>
including a lovely bra with holes to let $possessive nipples poke through, a pretty g-string,
<<if ($activeSlave.amp == 1)>>
and a garter belt.
<<if ($activeSlave.vagina == 0)>>
$possessiveCap lingerie is virgin white.
<<elseif ($activeSlave.vagina == -1) && ($activeSlave.anus == 0)>>
$possessiveCap lingerie is white, since $pronoun has a virgin asspussy.
<<elseif ($activeSlave.fetish == "dom") || ($activeSlave.fetish == "sadist")>>
$pronounCap's gone with black lingerie to look a bit more intimidating.
<<elseif ($activeSlave.hormones < 0)>>
$pronounCap's gone with blue lingerie for some reason.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>>
The lingerie is girly pink.
<<else>>
The lingerie is $activeSlave.hColor to match $possessive hair.
<</if>>
<<else>>
long sheer stockings, and a garter belt.
<<if ($activeSlave.vagina == 0)>>
$possessiveCap lingerie is virgin white,
<<elseif ($activeSlave.vagina == -1) && ($activeSlave.anus == 0)>>
$possessiveCap lingerie is white, since $pronoun has a virgin asspussy,
<<elseif ($activeSlave.fetish == "dom") || ($activeSlave.fetish == "sadist")>>
$pronounCap's gone with black lingerie to look a bit more intimidating,
<<elseif ($activeSlave.hormones < 0)>>
$pronounCap's gone with blue lingerie for some reason,
<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>>
The lingerie is girly pink,
<<else>>
The lingerie is $activeSlave.hColor to match $possessive hair,
<</if>>
and
<<if ($activeSlave.shoes == "flats")>>
$pronoun's wearing a pair of cute flats.
<<elseif ($activeSlave.shoes == "boots")>>
$pronoun's wearing a pair of cute little ankle boots.
<<elseif ($activeSlave.shoes == "heels")>>
$pronoun's wearing a pair of sexy heels in the same color.
<<elseif ($activeSlave.shoes == "extreme heels")>>
$pronoun's wearing a pair of high stripper heels in the same color.
<<else>>
$possessive stockinged feet are bare.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
$pronounCap's wearing a pretty lace corset to match.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
$pronounCap's wearing a strict whalebone corset to match.
<</if>>
<<case "attractive lingerie for a pregnant woman">>
including a lovely bra that becomes transparent when wet, a pretty pair of panties designed to easily break if their wearer decides to give birth in them, and a light silken vest that exposes $possessive stomach.
<<if ($activeSlave.amp != 1)>>
<<if ($activeSlave.vagina == 0)>>
$possessiveCap lingerie is the purest white, since $pronoun is a pregnant virgin,
<<elseif ($activeSlave.vagina == -1) && ($activeSlave.anus == 0)>>
$possessiveCap lingerie is white, since $pronoun has a virgin asspussy,
<<elseif ($activeSlave.fetish == "dom") || ($activeSlave.fetish == "sadist")>>
$pronounCap's gone with black lingerie to look a bit more intimidating,
<<elseif ($activeSlave.hormones < 0)>>
$pronounCap's gone with blue lingerie for some reason,
<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls is 0)>>
The lingerie is girly pink,
<<else>>
The lingerie is $activeSlave.hColor to match $possessive hair,
<</if>>
and
<<if ($activeSlave.shoes == "flats")>>
$pronoun's wearing a pair of cute slippers.
<<elseif ($activeSlave.shoes == "boots")>>
$pronoun's wearing a pair of cute little ankle boots.
<<elseif ($activeSlave.shoes == "heels")>>
$pronoun's wearing a pair of sexy heels in the same color.
<<elseif ($activeSlave.shoes == "extreme heels")>>
$pronoun's wearing a pair of high stripper heels in the same color.
<<else>>
$possessive feet are bare.
<</if>>
<<else>>
<<if ($activeSlave.vagina == 0)>>
$possessiveCap lingerie is the purest white, since $pronoun is a pregnant virgin.
<<elseif ($activeSlave.vagina == -1) && ($activeSlave.anus == 0)>>
$possessiveCap lingerie is white, since $pronoun has a virgin asspussy.
<<elseif ($activeSlave.fetish == "dom") || ($activeSlave.fetish == "sadist")>>
$pronounCap's gone with black lingerie to look a bit more intimidating.
<<elseif ($activeSlave.hormones < 0)>>
$pronounCap's gone with blue lingerie for some reason.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls is 0)>>
The lingerie is girly pink.
<<else>>
The lingerie is $activeSlave.hColor to match $possessive hair.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
$pronounCap's wearing a pretty lace corset to match.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
$pronounCap's wearing a strict whalebone corset to match.
<</if>>
<<case "a maternity dress">>
including a long loose dress made to stretch with a low cut neck designed for easy breast
<<if ($activeSlave.amp == 1)>>
exposure.
<<else>>
exposure, and
<<if ($activeSlave.shoes == "flats")>>
a pair of comfortable sandals.
<<elseif ($activeSlave.shoes == "boots")>>
a pair of nice leather boots.
<<elseif ($activeSlave.shoes == "heels")>>
a pair of comfortable heels.
<<elseif ($activeSlave.shoes == "extreme heels")>>
a pair of daringly high heels.
<<else>>
nothing on $possessive bare feet.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
$possessiveCap sturdy corset is hidden by $possessive blouse.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
$possessiveCap extreme corsetage is hidden by $possessive blouse.
<</if>>
<<case "a succubus outfit">>
<<if ($activeSlave.amp == 1)>>
including a lovely bra with holes to let $possessive nipples poke through, a pretty g-string, and a garter belt.
<<else>>
consisting of a short red leather corset, an even shorter skirt of the same material, and
<<if ($activeSlave.shoes == "flats")>>
grecian sandals.
<<elseif ($activeSlave.shoes == "boots")>>
red leather boots that come most of the way up $possessive thighs.
<<elseif ($activeSlave.shoes == "heels")>>
red stiletto heels.
<<elseif ($activeSlave.shoes == "extreme heels")>>
tall boots that make $possessive feet look like hooves.
<<else>>
bare feet.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
The corset includes steel stays to give it real effect.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
The corset includes punishingly tight steel stays to give it real effect.
<</if>>
<<case "a fallen nuns habit">>
a kinky latex affair that manages to look enough like traditional religious garb to be thoroughly sacrilegious.
<<if $activeSlave.bellyAccessory == "a corset">>
It features an integral corset.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
It features a punishingly extreme integral corset.
<</if>>
<<if ($activeSlave.amp != 1)>>
The latex
<<if ($activeSlave.shoes == "flats")>>
covers $possessive feet as well.
<<elseif ($activeSlave.shoes == "boots")>>
ends in a pair of boots made from the same material.
<<elseif ($activeSlave.shoes == "heels")>>
ends in a pair of high heels made from the same material.
<<elseif ($activeSlave.shoes == "extreme heels")>>
ends in a pair of painfully high heels made from the same material, so tall $pronoun must walk nearly on tiptoe, and shaped so that $pronoun must stick $possessive ass out to stand.
<<else>>
ends at the ankles, leaving $possessive feet bare.
<</if>>
<</if>>
<<case "a chattel habit">>
the revealing white and gold vestments of an ordained sex slave.
<<if ($activeSlave.amp != 1)>>
They
<<if ($activeSlave.shoes == "flats")>>
include a pair of gold sandals with thin straps that run up $possessive calves.
<<elseif ($activeSlave.shoes == "boots")>>
include white leather boots that run most of the way up $possessive thighs.
<<elseif ($activeSlave.shoes == "heels")>>
include a pair of gold heels secured by thin straps that run up $possessive calves.
<<elseif ($activeSlave.shoes == "extreme heels")>>
include a pair of white leather stripper heels secured by thin golden straps that run up $possessive calves.
<<else>>
leave $possessive legs and feet bare.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
The habit includes a prominent white corset with gold stays.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
The habit includes an extremely tight white corset with gold stays.
<</if>>
<<case "a penitent nuns habit">>
made of roughspun sackcloth designed to chafe the
<<if ($activeSlave.amp == 1)>>
wearer.
<<else>>
wearer, and
<<if ($activeSlave.shoes == "flats")>>
a pair of scratchy rope sandals.
<<elseif ($activeSlave.shoes == "boots")>>
a pair of ill-fitting old boots.
<<elseif ($activeSlave.shoes == "heels")>>
a pair of utilitarian heels.
<<elseif ($activeSlave.shoes == "extreme heels")>>
a pair of heels designed as religious torment.
<<else>>
feet left bare on the cold ground.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
$possessiveCap corset is hidden, but very uncomfortable.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
$possessiveCap corset is hidden, but crushingly uncomfortable.
<</if>>
<<case "a string bikini">>
which passes around $possessive nipples and <<if $activeSlave.dick == 1>>dick<<elseif $activeSlave.vagina == -1>>smooth groin<<else>>pussy<</if>> rather than covering
<<if ($activeSlave.amp == 1)>>
them.
<<else>>
them, and
<<if ($activeSlave.shoes == "flats")>>
a pair of thong sandals.
<<elseif ($activeSlave.shoes == "boots")>>
a pair of stripper boots with turned-down tops.
<<elseif ($activeSlave.shoes == "heels")>>
a pair of cheap stripper heels.
<<elseif ($activeSlave.shoes == "extreme heels")>>
a pair of stripper heels so tall $pronoun has to walk with $possessive ass sticking out.
<<else>>
$possessive feet are bare.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
$possessiveCap corset is a fun color, but still clashes with $possessive bikini pretty badly.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
$possessiveCap absurd corset is a fun color, but still clashes with $possessive bikini pretty badly.
<</if>>
<<case "a cheerleader outfit">>
<<if $activeSlave.bellyAccessory == "a corset">>
which incorporates a subtle corset,
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
which incorporates severe corsetage,
<</if>>
<<if ($activeSlave.amp == 1)>>
its top without arm holes.
<<else>>
and
<<if ($activeSlave.shoes == "flats")>>
a pair of flat trainers.
<<elseif ($activeSlave.shoes == "boots")>>
a pair of high-top trainers.
<<elseif ($activeSlave.shoes == "heels")>>
a pair of heeled trainers.
<<elseif ($activeSlave.shoes == "extreme heels")>>
a pair of heeled trainers so tall $pronoun has to walk rather bouncily.
<<else>>
$possessive feet are bare.
<</if>>
<</if>>
<<case "clubslut netting">>
<<if ($activeSlave.amp == 1)>>
without arm or leg holes, so $possessive limbless torso is in a net.
<<else>>
<<if (($activeSlave.nails == 2) || ($activeSlave.nails == 12)) && (($activeSlave.makeup == 3) || ($activeSlave.makeup == 12))>>
$activeSlave.hColor to match $possessive monocolor style,
<<elseif ($activeSlave.skin == "dark") || ($activeSlave.skin == "black")>>
in white to create a striking contrast with $possessive $activeSlave.skin skin,
<<elseif ($activeSlave.addict > 5)>>
in the electric blue color of aphrodisiacs to signal $pronoun's down to fuck high,
<<elseif ($activeSlave.dick > 0) && canAchieveErection($activeSlave)>>
in blue to signal that $pronoun can get hard,
<<else>>
in classic bubblegum pink,
<</if>>
and
<<if ($activeSlave.shoes == "flats")>>
a pair of surprisingly sturdy flats for dancing in a crowd.
<<elseif ($activeSlave.shoes == "boots")>>
a pair of tall, comfortable leather boots to dance in.
<<elseif ($activeSlave.shoes == "heels")>>
a pair of comfortable heels to dance in.
<<elseif ($activeSlave.shoes == "extreme heels")>>
a pair of stripper heels so tall $pronoun has to walk rather bouncily.
<<else>>
$possessive feet are bare.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
$possessiveCap corset is a fun color, but still clashes with $possessive netting pretty badly.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
$possessiveCap absurd corset is a fun color, but still clashes with $possessive netting pretty badly.
<</if>>
<<case "cutoffs and a t-shirt">>
which has
<<if ($activeSlave.energy > 95)>>
"Fuck me!" across the front in huge letters.
<<elseif ($activeSlave.fetish == "buttslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
"BUTTSLUT" across the front in capital letters.
<<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
"CUMSLUT" across the front in capital letters.
<<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
"SUB" on the front in capital letters.
<<elseif ($activeSlave.fetish == "sadist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
"AWFUL BITCH" on the front in capital letters.
<<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
"PAINSLUT" on the front in capital letters.
<<elseif ($activeSlave.fetish == "dom") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
"TOP" on the front in capital letters.
<<elseif ($activeSlave.fetish == "humiliation") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
"SEX SLAVE" on the front in capital letters.
<<elseif ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
"BREEDER" on the front in capital letters.
<<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
"I <3 BOOBS" on the front in capital letters.
<<elseif ($activeSlave.dick == 0) && ($activeSlave.vagina == -1)>>
"NULL ASSWHORE" on the front in capital letters.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.vagina > -1)>>
"HERMAPHRODITE" on the front in capital letters.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls > 0)>>
"Sissy Slave" across the front in large letters.
<<elseif ($activeSlave.dick > 0)>>
"Orchi Bitch" across the front in large letters.
<<elseif ($activeSlave.vagina == 0)>>
"Virgin!" across the front in large letters.
<<elseif ($activeSlave.anus == 0)>>
"Anal Virgin!" across the front in large letters.
<<elseif ($activeSlave.preg > 0)>>
"I'm Pregnant!" across the front in large letters.
<<else>>
"Property Of $PCName" across the front.
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
It conceals $possessive corset.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
It conceals $possessive severe corset.
<</if>>
<<if ($activeSlave.amp != 1)>>
<<if ($activeSlave.shoes == "flats")>>
Girly sneakers complete the look.
<<elseif ($activeSlave.shoes == "boots")>>
Girly tasseled boots complete the look.
<<elseif ($activeSlave.shoes == "heels")>>
High heeled sneakers complete the look.
<<elseif ($activeSlave.shoes == "extreme heels")>>
The ensemble is completed by high heeled sneakers so high $possessive butthole is at perfect dick height.
<<else>>
$possessiveCap feet are bare.
<</if>>
<</if>>
<<case "a slave gown">>
<<if $activeSlave.bellyAccessory == "a corset">>
with an elegant integral corset,
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
with extreme corsetage built into it,
<</if>>
a gorgeous affair
<<if ($activeSlave.amp == 1)>>
tailored to favor $possessive lack of arms and legs.
<<else>>
with cuts that offer tantalizing glimpses of delicate flesh.
<<if ($activeSlave.shoes == "flats")>>
It's accessorized by a pair of fashionable slingback sandals.
<<elseif ($activeSlave.shoes == "boots")>>
Elegant worked leather boots complete the look.
<<elseif ($activeSlave.shoes == "heels")>>
Kitten heels complete the look.
<<elseif ($activeSlave.shoes == "extreme heels")>>
Daring spike heels so high $possessive butt is at dick height complete the look.
<<else>>
$possessiveCap feet are bare.
<</if>>
<</if>>
<<case "slutty business attire">>
a suit jacket cut to show a great deal of
<<if ($activeSlave.amp == 1)>>
cleavage and a short skirt.
<<else>>
cleavage, a short skirt, and
<<if ($activeSlave.shoes == "flats")>>
a pair of kitten heeled flats.
<<elseif ($activeSlave.shoes == "boots")>>
a pair of shiny leather heeled boots.
<<elseif ($activeSlave.shoes == "heels")>>
a pair of slim fuck-me heels.
<<elseif ($activeSlave.shoes == "extreme heels")>>
a pair of spike slingback heels so extreme $pronoun has to walk with extreme care.
<<else>>
comically bare feet.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
$possessiveCap jacket totally conceals $possessive corset.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
$possessiveCap jacket totally conceals $possessive absurd corsetage.
<</if>>
<<case "nice business attire">>
a suit
<<if ($activeSlave.amp == 1)>>
jacket and a nice skirt.
<<else>>
jacket, a nice skirt, proper stockings, and
<<if ($activeSlave.shoes == "flats")>>
a pair of kitten heeled flats.
<<elseif ($activeSlave.shoes == "boots")>>
a pair of heeled boots, polished to a mirror shine.
<<elseif ($activeSlave.shoes == "heels")>>
a pair of spike boardroom heels.
<<elseif ($activeSlave.shoes == "extreme heels")>>
a pair of spike boardroom heels so extreme $pronoun has to concentrate just to stand.
<<else>>
ridiculously bare stockinged feet.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
$possessiveCap jacket totally conceals $possessive corset.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
$possessiveCap jacket totally conceals $possessive absurd corsetage.
<</if>>
<<case "a ball gown">>
<<if $activeSlave.bellyAccessory == "a corset">>
with an elegant integral corset,
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
with extreme corsetage built into it,
<</if>>
a majestically grand silken dress for formal
<<if ($activeSlave.amp == 1)>>
occasions.
<<else>>
occasions, stockings, and
<<if ($activeSlave.shoes == "flats")>>
a delicate pair of dancing slippers.
<<elseif ($activeSlave.shoes == "boots")>>
a dainty pair of heeled booties.
<<elseif ($activeSlave.shoes == "heels")>>
an ornate pair of stiletto heels.
<<elseif ($activeSlave.shoes == "extreme heels")>>
an ornate pair of stiletto heels so extreme $pronoun has to concentrate just to stand.
<<else>>
ridiculously bare stockinged feet.
<</if>>
<</if>>
<<case "a halter top dress">>
<<if $activeSlave.bellyAccessory == "a corset">>
with an elegant integral corset,
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
with extreme corsetage built into it,
<</if>>
an extravagant garment showing off $possessive bare
<<if ($activeSlave.amp == 1)>>
back.
<<else>>
back,
<<if ($activeSlave.shoes == "flats")>>
tights and a pair of flat shoes with decorative bows.
<<elseif ($activeSlave.shoes == "boots")>>
tights and a flashy pair of evening boots.
<<elseif ($activeSlave.shoes == "heels")>>
tights and an elegant pair of stiletto heels.
<<elseif ($activeSlave.shoes == "extreme heels")>>
tights and a pair of stiletto heels so extreme $pronoun has to concentrate just to stand.
<<else>>
with $possessive ridiculously bare feet in tights.
<</if>>
<</if>>
<<case "a mini dress">>
a body hugging strapless number that shows as much skin as it
<<if ($activeSlave.amp == 1)>>
covers.
<<else>>
covers,
<<if ($activeSlave.shoes == "flats")>>
paired with suede flats.
<<elseif ($activeSlave.shoes == "boots")>>
paired with suede thigh-high boots.
<<elseif ($activeSlave.shoes == "heels")>>
paired with suede ankle strap heels.
<<elseif ($activeSlave.shoes == "extreme heels")>>
paired with suede ankle strap heels so tall, $pronoun has to walk with $possessive ass sticking out.
<<else>>
and bare feet.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
The dress also cleverly doubles as an overbust corset.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
The dress also cleverly doubles as an extreme overbust corset.
<</if>>
<<case "a comfortable bodysuit">>
a snug bodysuit that covers $object to the neck while displaying the shape of
<<if ($activeSlave.amp == 1)>>
everything.
<<else>>
everything,
<<if ($activeSlave.shoes == "flats")>>
which seamlessly transitions into a pair of comfortable shoes.
<<elseif ($activeSlave.shoes == "boots")>>
which seamlessly transitions into a pair of heeled boots.
<<elseif ($activeSlave.shoes == "heels")>>
which seamlessly transitions into a pair of heels.
<<elseif ($activeSlave.shoes == "extreme heels")>>
which seamlessly transitions into a pair of heels so extreme $pronoun's practically on tiptoe.
<<else>>
fitting $possessive perfectly down to each individual toe.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
Its middle is reinforced to act as a corset.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
Its middle is strongly reinforced to act as a merciless corset.
<</if>>
<<case "a leotard">>
a sporty garment that hugs $possessive
<<if ($activeSlave.amp == 1)>>
limbless body closely and comfortably.
<<else>>
body closely and
<<if ($activeSlave.shoes == "flats")>>
comfortably, and a pair of athletic shoes.
<<elseif ($activeSlave.shoes == "boots")>>
comfortably, and a pair high-topped athletic boots.
<<elseif ($activeSlave.shoes == "heels")>>
comfortably, and a pair of high-heeled athletic shoes.
<<elseif ($activeSlave.shoes == "extreme heels")>>
comfortably, and ballet shoes made to force $object to walk en pointe.
<<else>>
comfortably.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
The leotard's middle is reinforced to act as a corset.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
The leotard's middle is strongly reinforced to act as a merciless corset.
<</if>>
<<case "a bunny outfit">>
<<if $activeSlave.bellyAccessory == "a corset">>
with an integral corset,
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
with extreme corsetage built into it,
<</if>>
a strapless satin teddy with a beribboned rosette over $possessive left hip, printed with $possessive name.
<<if ($activeSlave.amp != 1)>>
The ensemble includes sheer black hose
<<if ($activeSlave.shoes == "flats")>>
and kitten-heeled strap sandals.
<<elseif ($activeSlave.shoes == "boots")>>
and high-heeled boots that match $possessive teddy.
<<elseif ($activeSlave.shoes == "heels")>>
and high heels that match $possessive teddy.
<<elseif ($activeSlave.shoes == "extreme heels")>>
and painfully high heels that match $possessive teddy.
<<else>>
over bare feet.
<</if>>
<</if>>
<<case "a slutty maid outfit">>
<<if $activeSlave.bellyAccessory == "a corset">>
with an integral corset,
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
with extreme corsetage built into it,
<</if>>
which includes a very short, dark dress, a white blouse,
<<if ($activeSlave.amp == 1)>>
and an apron.
<<else>>
an apron, and
<<if ($activeSlave.shoes == "flats")>>
little black shoes.
<<elseif ($activeSlave.shoes == "boots")>>
rubber work boots for mopping the floor.
<<elseif ($activeSlave.shoes == "heels")>>
little black pumps.
<<elseif ($activeSlave.shoes == "extreme heels")>>
black pump heels that raise $possessive practically bare butt to dick height.
<<else>>
bare feet.
<</if>>
<</if>>
<<case "a nice maid outfit">>
<<if $activeSlave.bellyAccessory == "a corset">>
with an integral corset,
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
with extreme corsetage built into it,
<</if>>
which includes a dark dress, a white blouse,
<<if ($activeSlave.amp == 1)>>
and an apron.
<<else>>
an apron, and
<<if ($activeSlave.shoes == "flats")>>
little black shoes.
<<elseif ($activeSlave.shoes == "boots")>>
rubber work boots for mopping the floor.
<<elseif ($activeSlave.shoes == "heels")>>
little black pumps.
<<elseif ($activeSlave.shoes == "extreme heels")>>
black pump heels of inconvenient height.
<<else>>
bare feet.
<</if>>
<</if>>
<<case "a slutty nurse outfit">>
which includes an immodest low cut white
<<if ($activeSlave.amp == 1)>>
jacket and a tight white miniskirt.
<<else>>
jacket, a tight white miniskirt, and
<<if ($activeSlave.shoes == "flats")>>
white low heeled pumps.
<<elseif ($activeSlave.shoes == "boots")>>
white leather boots that come up $possessive thighs to an inch below the hem of $possessive skirt.
<<elseif ($activeSlave.shoes == "heels")>>
white fuck-me pumps.
<<elseif ($activeSlave.shoes == "extreme heels")>>
white pump heels so tall $pronoun can barely totter along.
<<else>>
bare feet.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
$possessiveCap jacket totally conceals $possessive corset.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
$possessiveCap jacket totally conceals $possessive absurd corsetage.
<</if>>
<<case "a nice nurse outfit">>
which includes a plain white scrub
<<if ($activeSlave.amp == 1)>>
top and trousers.
<<else>>
top, trousers, a stethoscope, and
<<if ($activeSlave.shoes == "flats")>>
practical white nursing clogs.
<<elseif ($activeSlave.shoes == "boots")>>
white leather boots underneath $possessive pant legs.
<<elseif ($activeSlave.shoes == "heels")>>
modest white pumps.
<<elseif ($activeSlave.shoes == "extreme heels")>>
impractically high heeled white pumps.
<<else>>
disposable foot covers over socks.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
$possessiveCap scrubs totally conceal $possessive corset.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
$possessiveCap scrubs totally conceal $possessive absurd corsetage.
<</if>>
<<case "a schoolgirl outfit">>
which includes a tight white
<<if ($activeSlave.amp == 1)>>
blouse and a short plaid skirt.
<<else>>
blouse, a short plaid skirt, and
<<if ($activeSlave.shoes == "flats")>>
girly tennis shoes with bright white laces.
<<elseif ($activeSlave.shoes == "boots")>>
brown leather riding boots with buckled tops.
<<elseif ($activeSlave.shoes == "heels")>>
black pumps with little plaid bows.
<<elseif ($activeSlave.shoes == "extreme heels")>>
tall black pump heels with little plaid bows.
<<else>>
bare feet.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
The outline of $possessive corset can be seen through $possessive blouse.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
The outline of $possessive absurd corsetage can be seen through $possessive blouse.
<</if>>
<<case "a kimono">>
of the furisode
<<if ($activeSlave.amp == 1)>>
pattern.
<<else>>
pattern, and
<<if ($activeSlave.shoes == "flats")>>
getae over tabi socks.
<<elseif ($activeSlave.shoes == "boots")>>
black kevlar combat boots.
<<elseif ($activeSlave.shoes == "heels")>>
tall getae over tabi socks.
<<elseif ($activeSlave.shoes == "extreme heels")>>
extremely tall platform heels carved from hardwood.
<<else>>
bare feet.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
The handsome silk completely conceals $possessive corset.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
The handsome silk completely conceals $possessive absurd corsetage.
<</if>>
<<case "a hijab and abaya">>
which modestly covers $possessive entire
<<if ($activeSlave.amp == 1)>>
body.
<<else>>
body, down to $possessive feet.
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
It hides $possessive corset along with everything else.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
It hides $possessive absurd corsetage along with everything else.
<</if>>
<<case "a military uniform">>
consisting of a shirt and tie, military
<<if ($activeSlave.amp == 1)>>
tunic, and matching skirt.
<<else>>
tunic, matching skirt, and
<<if ($activeSlave.shoes == "flats")>>
polished Oxford shoes.
<<elseif ($activeSlave.shoes == "boots")>>
tall black leather boots.
<<elseif ($activeSlave.shoes == "heels")>>
modest black service pumps.
<<elseif ($activeSlave.shoes == "extreme heels")>>
extremely high heeled ceremonial dress boots that force $object to constantly stand at attention.
<<else>>
a complete lack of regulation footwear.
<</if>>
<</if>>
$possessiveCap uniform is pinned with the
<<if ($activeSlave.ID == $Bodyguard.ID) || ($activeSlave.ID == $HeadGirl.ID) || ($activeSlave.ID == $Recruiter.ID) || ($activeSlave.ID == $Concubine.ID)>>
golden whip and manacles insignia of a senior slave officer,
<<elseif ($activeSlave.ID == $Madam.ID) || ($activeSlave.ID == $Nurse.ID) || ($activeSlave.ID == $Attendant.ID) || ($activeSlave.ID == $DJ.ID) || ($activeSlave.ID == $Milkmaid.ID) || ($activeSlave.ID == $Stewardess.ID) || ($activeSlave.ID == $Schoolteacher.ID) || ($activeSlave.ID == $Wardeness.ID) || ($activeSlave.ID == $Collectrix.ID)>>
golden manacles insignia of a junior slave officer,
<<elseif ($activeSlave.combatSkill > 0) && ($activeSlave.amp == -4)>>
silver spear and manacles insignia of an augmented slave soldier,
<<elseif ($activeSlave.combatSkill > 0) && ($activeSlave.amp != 1)>>
silver manacles insignia of a slave soldier,
<<else>>
black iron manacles insignia of a slave,
<</if>>
along with various ribbons denoting sexual aptitude and prized traits.
<<if $activeSlave.bellyAccessory == "a corset">>
$possessiveCap tunic conceals $possessive corset.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
$possessiveCap tunic conceals $possessive extreme corsetage.
<</if>>
<<case "battledress">>
including comfortable fatigue
<<if ($activeSlave.amp == 1)>>
pants (pinned over $possessive stumps) and a sturdy tank top.
<<else>>
pants, a sturdy tank top and
<<if ($activeSlave.shoes == "flats")>>
low topped patrol shoes.
<<elseif ($activeSlave.shoes == "boots")>>
practical combat boots.
<<elseif ($activeSlave.shoes == "heels")>>
high-heeled combat boots.
<<elseif ($activeSlave.shoes == "extreme heels")>>
combat boots with heels so tall as to almost immobilize $object.
<<else>>
bare feet, VC style.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
$possessiveCap corset is strapped on top of $possessive shirt.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
$possessiveCap ridiculous corset is strapped on top of $possessive shirt.
<</if>>
<<case "harem gauze">>
$pronounCap's covered and even veiled, but you can see everything straight through the filmy cloth.
<<if ($activeSlave.amp != 1)>>
<<if ($activeSlave.shoes == "flats")>>
For shoes $pronoun's wearing jeweled thong sandals.
<<elseif ($activeSlave.shoes == "boots")>>
$pronounCap's wearing long leather boots worked with beautiful golden filigree.
<<elseif ($activeSlave.shoes == "heels")>>
For shoes $pronoun's wearing high heels decorated with golden filigree.
<<elseif ($activeSlave.shoes == "extreme heels")>>
$pronounCap's wearing platform heels with beautiful eastern patterns worked into the sides in lapis lazuli.
<<else>>
$pronounCap's barefoot.
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
$possessiveCap corset, though functional, is covered with little bells and charms that glint through the gauze.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
$possessiveCap absurd corset, though cruelly functional, is covered with little bells and charms that glint through the gauze.
<</if>>
<<case "slutty jewelry">>
<<if ($activeSlave.amp == 1)>>
including a belt of thin chain with a lewd ornament (a little
<<if ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>>
curved golden cock without balls)
<<elseif ($activeSlave.dick > 0)>>
golden cock and balls)
<<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 95)>>
pair of golden lips)
<<elseif ($activeSlave.boobs > 1000)>>
pair of golden breasts)
<<elseif ($activeSlave.vagina == -1)>>
crinkled anus)
<<else>>
golden pussy)
<</if>>
over $possessive stomach.
<<else>>
including bracelets, anklets and a belt of thin chain with a lewd ornament (a little
<<if ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>>
curved golden cock without balls)
<<elseif ($activeSlave.dick > 0)>>
golden cock and balls)
<<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 95)>>
pair of golden lips)
<<elseif ($activeSlave.boobs > 1000)>>
pair of golden breasts)
<<elseif ($activeSlave.vagina == -1)>>
crinkled anus)
<<else>>
golden pussy)
<</if>>
over $possessive stomach. The bangles
<<if ($activeSlave.shoes == "flats")>>
connect to the thin straps of a pair of sandals of the same golden chain.
<<elseif ($activeSlave.shoes == "boots")>>
crisscross $possessive thighs and calves down to a pair of soles to form boots of golden chains.
<<elseif ($activeSlave.shoes == "heels")>>
crisscross $possessive thighs and calves down to a pair of golden heels.
<<elseif ($activeSlave.shoes == "extreme heels")>>
crisscross $possessive thighs and calves down to a pair of excruciatingly high golden heels.
<<else>>
end at mid-calf, leaving $possessive feet bare except for a set of jeweled toe-rings.
<</if>>
<</if>>
<<if ($activeSlave.clitPiercing > 0)>>
<<if ($activeSlave.nipplesPiercing > 0)>>
<<if ($activeSlave.dickAccessory != "chastity") && ($activeSlave.dickAccessory != "combined chastity")>>
<<if ($activeSlave.dick > 4)>>
<<if ($activeSlave.boobs > 1000)>>
<<if ($activeSlave.balls > 0)>>
<<if ($activeSlave.hormones <= 0)>>
<<if ($activeSlave.devotion > 20)>>
<<if ($activeSlave.energy > 90)>>
$possessiveCap very special body allows $object to wear an incredibly lewd piece of jewelry: a thin golden chain that runs from nipple to nipple, through $possessive pierced cockhead. The chain is short, and any motion at all tugs at $possessive nipples and penis.
<<if $activeSlave.amp != 1>>
The stimulation is almost unbearable, and the mere act of walking sometimes causes $object to cum.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $activeSlave.bellyAccessory == "a corset">>
$possessiveCap corset is $possessive only real piece of clothing.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
$possessiveCap extreme corset is $possessive only real piece of clothing.
<</if>>
<<default>>
so $possessive nude body is on display.
<<if $activeSlave.bellyAccessory == "a corset">>
$possessiveCap corset is $possessive only real piece of clothing.
<<elseif $activeSlave.bellyAccessory == "an extreme corset">>
$possessiveCap extreme corset is $possessive only real piece of clothing.
<</if>>
<</switch>>
$pronounCap
<<else>>
$activeSlave.slaveName
<</if>>
<</widget>>
<<widget "CorsetPiercingDescription">>
<<if $activeSlave.fuckdoll == 0>>
$pronounCap has a corset piercing, a ladder of steel rings running up each side of $possessive back:
<<if ($activeSlave.bellyAccessory == "a corset") || ($activeSlave.bellyAccessory == "an extreme corset")>>
these are looped through special lugs in the back of $possessive actual corset, making it almost a part of $possessive body.
<<if $activeSlave.devotion > 50>>
$pronounCap couldn't remove it, even if $pronoun wanted to.
<<elseif $activeSlave.devotion >= -20>>
$pronounCap couldn't remove it, even if $pronoun were inclined to try.
<<else>>
Any attempt to remove it will cause intense pain.
<</if>>
<<else>>
<<switch $activeSlave.clothes>>
<<case "conservative clothing" "slutty business attire" "nice business attire" "a schoolgirl outfit">>
$possessive blouse hides them completely, but they're laced tightly, so $pronoun's aware they're there.
<<case "chains">>
they're laced together with steel cable, tightly enough that they're tugging at $possessive skin.
<<case "Western clothing">>
$possessive shirt hides them completely, but they're laced tightly, so $pronoun's aware they're there.
<<case "a toga">>
$possessive toga hides them completely, but they're laced tightly, so $pronoun's aware they're there.
<<case "a slutty qipao">>
$possessive qipao hides them completely, but they're laced tightly with silk cord, so $pronoun's aware they're there.
<<case "uncomfortable straps">>
they're laced together with a leather cord, tightly enough that they're tugging at $possessive skin.
<<case "shibari ropes">>
they're laced together as part of $possessive bindings.
<<case "restrictive latex" "a latex catsuit">>
these are clipped into the latex covering them, making it almost a part of $possessive body.
<<if $activeSlave.devotion > 50>>
$pronounCap couldn't remove it, even if $pronoun wanted to.
<<elseif $activeSlave.devotion >= -20>>
$pronounCap couldn't remove it, even if $pronoun were inclined to try.
<<else>>
Any attempt to remove it will cause intense pain.
<</if>>
<<case "a military uniform">>
$possessive tunic hides them completely, but they're laced tightly, so $pronoun's aware they're there.
<<case "a nice nurse outfit">>
$possessive scrubs hide them completely, but they're laced tightly, so $pronoun's aware they're there.
<<case "a mini dress">>
these are clipped into the mini dress covering them, making it almost a part of $possessive body.
<<if $activeSlave.devotion > 50>>
$pronounCap couldn't remove it, even if $pronoun wanted to.
<<elseif $activeSlave.devotion >= -20>>
$pronounCap couldn't remove it, even if $pronoun were inclined to try.
<<else>>
Any attempt to remove it will cause intense pain.
<</if>>
<<case "attractive lingerie" "attractive lingerie for a pregnant woman">>
they're laced together with a lacy ribbon finished off with a bow.
<<case "a succubus outfit">>
they're laced into $possessive succubus corset, making it a part of $object.
<<case "a fallen nuns habit">>
they're laced together with cord, tightly enough that $pronoun is forced to arch $possessive back or suffer. $pronounCap spends most of $possessive time involuntarily presenting $possessive bottom to relieve the tugging.
<<case "a chattel habit">>
$possessive white habit hides them completely, but they're laced tightly, so $pronoun's aware they're there.
<<case "a penitent nuns habit">>
$possessive habit hides them completely, but they're laced tightly, so $pronoun's aware they're there.
<<case "a string bikini">>
the back of $possessive string top loops into them and runs down through them to become $possessive bottom, such as it is.
<<case "a cheerleader outfit">>
they're laced together with a simple ribbon, but the effect makes it clear that this is one kinky cheerleader.
<<case "clubslut netting">>
these are clipped into the netting covering them, making it almost a part of $possessive body.
<<if $activeSlave.devotion > 50>>
$pronounCap couldn't remove it, even if $pronoun wanted to.
<<elseif $activeSlave.devotion >= -20>>
$pronounCap couldn't remove it, even if $pronoun were inclined to try.
<<else>>
Any attempt to remove it will cause intense pain.
<</if>>
<<case "cutoffs and a t-shirt">>
they're laced together with a simple ribbon, but the effect makes it clear that this is one kinky girl.
<<case "a slutty outfit">>
they're laced together with a simple ribbon, tightly enough that $pronoun's aware they're there.
<<case "a slave gown">>
they're revealed by the swooping back of $possessive gown and laced up with matching silk ribbon.
<<case "a comfortable bodysuit">>
these are clipped into the bodysuit covering them, making it almost a part of $possessive body.
<<if $activeSlave.devotion > 50>>
$pronounCap couldn't remove it, even if $pronoun wanted to.
<<elseif $activeSlave.devotion >= -20>>
$pronounCap couldn't remove it, even if $pronoun were inclined to try.
<<else>>
Any attempt to remove it will cause intense pain.
<</if>>
<<case "a leotard">>
these are clipped into the leotard covering them, making it almost a part of $possessive body.
<<if $activeSlave.devotion > 50>>
$pronounCap couldn't remove it, even if $pronoun wanted to.
<<elseif $activeSlave.devotion >= -20>>
$pronounCap couldn't remove it, even if $pronoun were inclined to try.
<<else>>
Any attempt to remove it will cause intense pain.
<</if>>
<<case "a bunny outfit">>
$possessive teddy hides them completely, but they're laced tightly, so $pronoun's aware they're there.
<<case "a slutty maid outfit">>
$possessive dress has an open back to reveal them and the black ribbon that laces them tightly together.
<<case "a nice maid outfit">>
$possessive dress hides them completely, but they're laced tightly, so $pronoun's aware they're there.
<<case "a slutty nurse outfit">>
$possessive jacket hides them completely, but they're laced tightly, so $pronoun's aware they're there.
<<case "a kimono">>
$possessive kimono hides them completely, but they're laced tightly, so $pronoun's aware they're there.
<<case "a hijab and abaya">>
$possessive abaya hides them completely, but they're laced tightly, so $pronoun's aware they're there.
<<case "battledress">>
they're laced together with paracord.
<<case "harem gauze">>
they're laced up with a light golden chain that glints through $possessive filmy clothing.
<<case "slutty jewelry">>
they're laced up with a light golden chain that begins and ends in other parts of $possessive glinting bonds.
<<default>>
they're laced up with a ribbon, tightly enough to keep $possessive aware they're there.
<</switch>>
<</if>>
<</if>>
<</widget>>
<<widget "HairDescription">>
<<SlavePronouns $activeSlave>>
$possessiveCap
<<if $activeSlave.fuckdoll == 0>>
<<switch $activeSlave.hStyle>>
<<case "shaved bald">>
hair has been shaved. If $possessive hair were visible, it would be $activeSlave.origHColor.
<<case "bald">>
hair no longer grows. If it did, it would be $activeSlave.origHColor
<<case "buzzcut">>
$activeSlave.hColor hair is a short buzzcut.
<<case "trimmed">>
$activeSlave.hColor hair is trimmed short.
<<case "afro">>
$activeSlave.hColor hair is in a
<<if $activeSlave.hLength > 100>>
gigantic puffed-up afro and looks ridiculous.
<<elseif $activeSlave.hLength > 30>>
puffy afro.
<<else>>
short afro.
<</if>>
<<case "cornrows">>
$activeSlave.hColor hair is formed tightly into cornrows in a decorative pattern on $possessive head, dangling
<<if $activeSlave.hLength >= 150>>
down calf-length,
<<elseif $activeSlave.hLength >= 100>>
down ass-length,
<<elseif $activeSlave.hLength >= 30>>
down long,
<<elseif $activeSlave.hLength >= 10>>
down shoulder-length,
<<else>>
down,
<</if>>
with colorful beads interspersed in them.
<<case "bun">>
$activeSlave.hColor hair is
<<if $activeSlave.hLength >= 100>>
packed tightly into a huge puffy
<<elseif $activeSlave.hLength >= 30>>
packed into a large
<<elseif $activeSlave.hLength >= 10>>
tied into a small
<<else>>
tied into a
<</if>>
bun.
<<case "neat" "strip" "tails" "up" "ponytail" "braided" "dreadlocks" "permed" "curls" "luxurious">>
<<set $seed = $activeSlave.hLength/$activeSlave.height>>
<<if $seed > 0.9>>
floor-length,
<<elseif $seed > 0.8>>
calf-length,
<<elseif $seed > 0.7>>
knee-length,
<<elseif $seed >= 0.6>>
thigh-length,
<<elseif $seed >= 0.4>>
ass-length,
<<elseif $seed >= 0.2>>
long,
<<elseif $seed >= 15>>
shoulder-length,
<<else>>
short,
<</if>>
$activeSlave.hColor hair
<<HairClothingDescription>>
<<default>>
$activeSlave.hColor hair is $activeSlave.hStyle.
<</switch>>
<<else>>
<<if $activeSlave.hLength > 20>>
hair sticks out of the suit in two <<if $activeSlave.hLength > 100>>extremely long<<elseif $activeSlave.hLength > 40>>long<<else>>short<</if>> tails, which can be used as handles when using the Fuckdoll's <<if $activeSlave.vagina > -1>>lower holes<<else>>rear hole<</if>>.
<<elseif $activeSlave.hLength > 5>>
short hair is tightly covered by the suit.
<<else>>
scalp is tightly covered by the suit.
<</if>>
<</if>>
<</widget>>
<<widget "HairClothingDescription">>
<<if $activeSlave.fuckdoll == 0>>
<<if $activeSlave.hStyle == "neat">>
<<if $activeSlave.hLength > 100>>
<<switch $activeSlave.clothes>>
<<case "chains">>
is caught painfully in $possessive chains here and there.
<<case "body oil">>
rampages down $possessive back in the glorious feathering of an 80's perm.
<<case "a slutty qipao">>
cascades down $possessive back, ornamented with little silver talismans here and there.
<<case "restrictive latex" "a latex catsuit">>
is allowed a gap at the back of $possessive head so it can escape to cascade down $possessive back.
<<case "harem gauze">>
cascades down $possessive back, covered by a flimsy hairnet.
<<case "a halter top dress" "a ball gown" "a slave gown">>
cascades gorgeously down $possessive bare back.
<<case "a kimono">>
cascades elegantly down $possessive back, kept sensibly in place by a set of ivory hairpins.
<<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">>
is not visible under $possessive modest head covering.
<<case "a slutty maid outfit" "a nice maid outfit">>
is long and loose, but is decorated with little black bows here and there.
<<case "conservative clothing" "nice business attire">>
is kept out of $possessive face by a couple of simple barrettes.
<<case "slutty business attire">>
is kept out of $possessive face by a couple of gaudy golden barrettes.
<<case "battledress" "a military uniform">>
is kept out of $possessive face by a couple of sturdy hairpins.
<<case "a schoolgirl outfit">>
is kept out of $possessive face by a pastel-colored headband.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is topped by a traditional white nurse's headband, complete with red cross.
<<case "Western clothing">>
cascades out from under a cowboy hat.
<<case "a string bikini" "attractive lingerie" "attractive lingerie for a pregnant woman">>
flows back in a mane, with a flower tucked behind one ear:
<<FlowerDesc>>
<<default>>
cascades almost to the ground.
<</switch>>
<<elseif $activeSlave.hLength > 30>>
<<switch $activeSlave.clothes>>
<<case "body oil">>
is in a big, classic 80's perm.
<<case "a slutty qipao">>
is brushed back over $possessive shoulders, ornamented with little silver talismans here and there.
<<case "restrictive latex" "a latex catsuit">>
is allowed a gap at the back of $possessive head so it can escape down $possessive back.
<<case "harem gauze">>
flows down $possessive back, covered by a flimsy hairnet.
<<case "a slave gown" "a ball gown" "a halter top dress">>
flows fashionably down $possessive bare back.
<<case "a kimono">>
flows elegantly down $possessive back, kept sensibly in place by a set of ivory hairpins.
<<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">>
is not visible under $possessive modest head covering.
<<case "a slutty maid outfit" "a nice maid outfit">>
is decorated with a little black bow in back.
<<case "conservative clothing" "nice business attire">>
is kept out of $possessive face by a couple of simple barrettes.
<<case "slutty business attire">>
is kept out of $possessive face by a couple of gaudy golden barrettes.
<<case "battledress" "a military uniform">>
is kept out of $possessive face by a couple of sturdy hairpins.
<<case "a schoolgirl outfit">>
is kept out of $possessive face by a pastel-colored headband.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is topped by a traditional white nurse's headband, complete with red cross.
<<case "Western clothing">>
flows out from under a cowboy hat.
<<case "a string bikini" "attractive lingerie" "attractive lingerie for a pregnant woman">>
is tucked back by a flower, tucked behind one ear:
<<FlowerDesc>>
<<default>>
is brushed back over $possessive shoulders.
<</switch>>
<<elseif $activeSlave.hLength > 10>>
<<switch $activeSlave.clothes>>
<<case "body oil">>
is in a classic 80's perm.
<<case "a slutty qipao">>
is brushed back and ornamented with a little jade talisman.
<<case "restrictive latex" "a latex catsuit">>
is crammed under $possessive latex hood.
<<case "harem gauze">>
is covered by a flimsy hairnet.
<<case "a slave gown" "a halter top dress" "a ball gown">>
follows the latest fashion.
<<case "a kimono">>
is kept sensibly in place by a set of ivory hairpins.
<<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">>
is not visible under $possessive modest head covering.
<<case "a slutty maid outfit" "a nice maid outfit">>
is decorated with a little black bow in back.
<<case "conservative clothing" "nice business attire">>
is kept out of $possessive face by simple barrette.
<<case "slutty business attire">>
is kept out of $possessive face by a gaudy golden barrette.
<<case "battledress" "a military uniform">>
is kept out of $possessive face by a sturdy hairpin.
<<case "a schoolgirl outfit">>
is kept out of $possessive face by a pastel-colored headband.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is topped by a traditional white nurse's headband, complete with red cross.
<<case "Western clothing">>
is topped by a cowboy hat.
<<case "a string bikini" "attractive lingerie" "attractive lingerie for a pregnant woman">>
bears a flower tucked behind one ear:
<<FlowerDesc>>
<<default>>
is brushed back.
<</switch>>
<<else>>
<<switch $activeSlave.clothes>>
<<case "body oil">>
is in a classic 80's perm.
<<case "restrictive latex" "a latex catsuit">>
fits under $possessive latex hood.
<<case "harem gauze">>
is covered by a flimsy hairnet.
<<case "a slave gown">>
is gelled into a fashionable wave.
<<case "a halter top dress">>
is gelled into a fashionable wave.
<<case "a ball gown">>
is gelled into a fashionable wave.
<<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">>
is not visible under $possessive modest head covering.
<<case "conservative clothing" "nice business attire">>
is parted on the side.
<<case "slutty business attire">>
is parted in the middle.
<<case "battledress" "a military uniform">>
is in a utilitarian cut.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is hidden by a traditional white nurse's headband, complete with red cross.
<<case "Western clothing">>
is hidden by a cowboy hat.
<<case "a string bikini" "attractive lingerie" "attractive lingerie for a pregnant woman">>
is short, and $pronoun has a flower tucked behind one ear:
<<FlowerDesc>>
<<default>>
is neatly brushed.
<</switch>>
<</if>>
<<elseif $activeSlave.hStyle == "up">>
<<if $activeSlave.hLength > 100>>
<<switch $activeSlave.clothes>>
<<case "chains">>
is pulled painfully back into a long tail, which is secured to $possessive chains at $possessive torso and $possessive ass.
<<case "body oil">>
is in an 80's perm and back in a scrunchy, from which it explodes backwards with 80's violence.
<<case "a slutty qipao">>
is in a perfect bun, secured with a jade comb; $possessive bun is so large it forms an artful arrangement down to the nape of $possessive neck.
<<case "a kimono">>
is in a perfect bun, secured with an ivory comb; $possessive bun is so large it forms an artful arrangement down to the nape of $possessive neck.
<<case "restrictive latex" "a latex catsuit">>
sticks out of the latex hood in a huge bun.
<<case "harem gauze">>
is piled up on $possessive head in a huge beehive, itself veiled.
<<case "a slave gown" "a halter top dress" "a ball gown">>
is piled up on $possessive head in a perfect 60's beehive.
<<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">>
is not visible under $possessive modest head covering, though it's obvious $pronoun has a huge mass of hair restrained under there.
<<case "a slutty maid outfit" "a nice maid outfit">>
is back in a huge bun, and topped with a little maid's cap.
<<case "conservative clothing" "nice business attire">>
is back in a huge bun, so severe it pulls at $possessive temples a little.
<<case "slutty business attire">>
is pinned back in a hasty bun.
<<case "battledress" "a military uniform">>
is pulled hard back into a big bun held in place with paracord.
<<case "a schoolgirl outfit">>
is in a huge bun secured by a pastel scrunchy.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is back in a huge bun and topped by a traditional white nurse's headband, complete with red cross.
<<case "Western clothing">>
is back in a bun so huge it pushes $possessive cowboy hat forward at a rakish angle.
<<default>>
is back in an enormous bun.
<</switch>>
<<elseif $activeSlave.hLength > 30>>
<<switch $activeSlave.clothes>>
<<case "chains">>
is pulled painfully back into a long tail, which is secured to $possessive chains at $possessive torso.
<<case "body oil">>
is in an 80's perm and back in a scrunchy, from which it bursts backwards with 80's violence.
<<case "a slutty qipao">>
is in a perfect bun, secured with a jade comb.
<<case "a kimono">>
is in a perfect bun, secured with an ivory comb.
<<case "restrictive latex" "a latex catsuit">>
sticks out of the latex hood in a big bun.
<<case "harem gauze">>
is piled up on $possessive head in a beehive, pulling $possessive veil up a little.
<<case "a slave gown" "a ball gown" "a halter top dress">>
is piled up on $possessive head in a perfect 60's beehive.
<<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">>
is not visible under $possessive modest head covering.
<<case "a slutty maid outfit" "a nice maid outfit">>
is back in a severe bun, and topped with a little maid's cap.
<<case "conservative clothing" "nice business attire">>
is back in a bun, so severe it pulls at $possessive temples a little.
<<case "slutty business attire">>
is pinned back in a hasty bun.
<<case "battledress" "a military uniform">>
is pulled hard back into a bun held in place with paracord.
<<case "a schoolgirl outfit">>
is in a bun secured by a pastel scrunchy.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is back in a bun and topped by a traditional white nurse's headband, complete with red cross.
<<case "Western clothing">>
is back in a high bun that pushes $possessive cowboy hat forward at a rakish angle.
<<default>>
is back in a big bun.
<</switch>>
<<elseif $activeSlave.hLength > 10>>
<<switch $activeSlave.clothes>>
<<case "chains">>
is pulled painfully back into a bun, which is secured to $possessive collar.
<<case "body oil">>
is in an 80's perm and back in a scrunchy, from which it shoots backwards with 80's violence.
<<case "a slutty qipao">>
is in a tight little bun, secured with a jade comb.
<<case "a kimono">>
is in a tight little bun, secured with an ivory comb.
<<case "restrictive latex" "a latex catsuit">>
fits back under $possessive latex hood.
<<case "harem gauze">>
is piled on $possessive head, pulling $possessive veil up a little.
<<case "a slave gown" "a ball gown" "a halter top dress">>
is piled up on $possessive head in a perfect 60's 'do.
<<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">>
is not visible under $possessive modest head covering.
<<case "a slutty maid outfit" "a nice maid outfit">>
is back in a little bun, and topped with a little maid's cap.
<<case "conservative clothing" "nice business attire">>
is back in a tight little bun, so severe it pulls at $possessive temples a little.
<<case "slutty business attire">>
is pinned back in a hasty bun.
<<case "battledress" "a military uniform">>
is pulled hard back into a bun held in place with paracord.
<<case "a schoolgirl outfit">>
is in a tight little bun secured by a pastel scrunchy.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is back in a tight little bun and topped by a traditional white nurse's headband, complete with red cross.
<<case "Western clothing">>
is back in a tight little bun that pushes $possessive cowboy hat forward at a rakish angle.
<<default>>
is back in a tight little bun.
<</switch>>
<<else>>
<<switch $activeSlave.clothes>>
<<case "restrictive latex" "a latex catsuit">>
fits back under $possessive latex hood.
<<default>>
is combed back.
<</switch>>
<</if>>
<<elseif $activeSlave.hStyle == "tails">>
<<if $activeSlave.hLength > 100>>
<<switch $activeSlave.clothes>>
<<case "conservative clothing">>
is pulled back with a pair of simple hairties into tails.
<<case "chains">>
is back in tails secured by steel rings.
<<case "a latex catsuit">>
is bound by latex hair cuffs into long matching pigtails.
<<case "Western clothing">>
is back in huge tails that emerge from under $possessive cowboy hat.
<<case "body oil">>
is permed, and back in big poofy tails secured by scrunchies in noxious 80's pastel colors.
<<case "a slutty qipao">>
is back in huge tails secured by jade rings etched with images of
<<ImageDesc>>
<<case "a kimono">>
is in huge tails secured by ivory combs carved with images of
<<ImageDesc>>
<<case "uncomfortable straps">>
is back in huge tails secured by leather ties.
<<case "shibari rope">>
is back in huge tails tied back with rope.
<<case "restrictive latex" "a latex catsuit">>
sticks out of two holes in $possessive latex hood.
<<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">>
is back in huge tails secured by hair ties with plastic buttons, bearing the garish inscription
<<InscripDesc>>
<<case "battledress">>
is back in floor-length tails secured by paracord.
<<case "harem gauze">>
is gathered into two tight tails wrapped in golden thread that almost reach the ground.
<<case "a fallen nuns habit">>
sticks sacrilegiously out of $possessive surplice in tails that nearly reach the ground.
<<case "a chattel habit">>
is in a couple of tails that flow out from under $possessive cowl.
<<case "a penitent nuns habit">>
is in long tails, but they're hidden by $possessive surplice.
<<case "a slave gown" "a ball gown" "a halter top dress">>
is combed into beautiful long tails, one of which comes around to run down $possessive chest.
<<case "slutty business attire">>
is gathered into floor-length tails by gaudy gold clasps.
<<case "nice business attire">>
is gathered into secure tails and doubled up so $pronoun can do business without them getting in the way.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is gathered into floor-length tails by white cloth ties emblazoned with little red crosses.
<<case "a hijab and abaya">>
is in long tails, but they're hidden by $possessive modest garb.
<<default>>
is in twin tails that almost reach the ground.
<</switch>>
<<elseif $activeSlave.hLength > 30>>
<<switch $activeSlave.clothes>>
<<case "conservative clothing">>
is pulled back with a pair of simple hairties into tails.
<<case "chains">>
is back in tails secured by steel rings.
<<case "a latex catsuit">>
is bound by latex hair cuffs into matching pigtails.
<<case "Western clothing">>
is back in long tails that emerge from under $possessive cowboy hat.
<<case "body oil">>
is permed, and back in big poofy tails secured by scrunchies in noxious 80's pastel colors.
<<case "a slutty qipao">>
is back in big tails secured by jade rings etched with images of
<<ImageDesc>>
<<case "a kimono">>
is in big tails secured by ivory combs carved with images of
<<ImageDesc>>
<<case "uncomfortable straps">>
is back in big tails secured by leather ties.
<<case "shibari rope">>
is back in big tails tied back with rope.
<<case "restrictive latex" "a latex catsuit">>
sticks out of two holes in $possessive latex hood.
<<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">>
is back in big tails secured by hair ties with plastic buttons, bearing the garish inscription
<<InscripDesc>>
<<case "battledress">>
is back in long braids secured by paracord.
<<case "harem gauze">>
is gathered into two long tails wrapped in golden thread.
<<case "a fallen nuns habit">>
sticks sacrilegiously out of $possessive surplice in long loose tails.
<<case "a chattel habit">>
is in a couple of long tails that flow out from under $possessive cowl.
<<case "a penitent nuns habit">>
is in long tails, but they're hidden by $possessive surplice.
<<case "a slave gown" "a halter top dress" "a ball gown">>
is combed into beautiful tails, one of which comes around to fall between $possessive breasts.
<<case "slutty business attire">>
is gathered into long tails by gaudy gold clasps.
<<case "nice business attire">>
is gathered into secure tails so $pronoun can do business without them getting in the way.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is gathered into long tails by white cloth ties emblazoned with little red crosses.
<<case "a hijab and abaya">>
is in tails, but they're hidden by $possessive modest garb.
<<default>>
is in long twin braids.
<</switch>>
<<elseif $activeSlave.hLength > 10>>
<<switch $activeSlave.clothes>>
<<case "conservative clothing">>
is pulled back with a pair of simple hairties into short tails.
<<case "chains">>
is back in short tails secured by steel rings.
<<case "a latex catsuit">>
is bound by latex hair cuffs into short matching pigtails.
<<case "Western clothing">>
is back in short braids that emerge from under $possessive cowboy hat.
<<case "body oil">>
is permed, and back in poofy tails secured by scrunchies in noxious 80's pastel colors.
<<case "a slutty qipao">>
is back in short tails secured by jade rings etched with images of
<<ImageDesc>>
<<case "a kimono">>
is in short tails secured by ivory combs carved with images of
<<ImageDesc>>
<<case "uncomfortable straps">>
is back in short tails secured by leather ties.
<<case "shibari rope">>
is back in short tails secured with rope.
<<case "restrictive latex" "a latex catsuit">>
sticks out of two holes in $possessive latex hood.
<<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">>
is back in short tails secured by hair ties with plastic buttons, bearing the garish inscription
<<InscripDesc>>
<<case "battledress">>
is in short braids secured by paracord.
<<case "harem gauze">>
is gathered into two short tails wrapped in golden thread.
<<case "a fallen nuns habit">>
sticks sacrilegiously out of $possessive surplice short, slutty tails.
<<case "a chattel habit">>
is in a couple of short tails that are hidden by $possessive cowl.
<<case "a penitent nuns habit">>
is in short tails hidden by $possessive surplice.
<<case "a slave gown" "a ball gown" "a halter top dress">>
is combed into short tails set low at the nape of $possessive neck.
<<case "slutty business attire">>
is gathered into short tails by gaudy gold clasps.
<<case "nice business attire">>
is gathered into short tails so $pronoun can do business without them getting in the way.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is gathered into short tails by white cloth ties emblazoned with little red crosses.
<<case "a hijab and abaya">>
is in tails, but they're hidden by $possessive modest garb.
<<default>>
is in short braids.
<</switch>>
<<else>>
is too short to be kept in proper tails, so it's simply combed back.
<</if>>
<<elseif $activeSlave.hStyle == "ponytail">>
<<if $activeSlave.hLength > 100>>
<<switch $activeSlave.clothes>>
<<case "conservative clothing">>
is tied back with a simple hairtie into a long ponytail.
<<case "chains">>
is tied back into a ponytail secured by steel rings.
<<case "a latex catsuit">>
is threaded through a thick latex sleeve into a peaked ponytail resembling a long flogger.
<<case "Western clothing">>
is back in a huge ponytail emerging from the back of $possessive cowboy hat.
<<case "body oil">>
is back in a big, long ponytail, tied with a scrunchy in noxious 80's pastel colors.
<<case "a slutty qipao">>
is tied back in a huge ponytail secured by jade rings etched with images of
<<ImageDesc>>
<<case "a kimono">>
is in a huge ponytail secured by ivory combs carved with images of
<<ImageDesc>>
<<case "uncomfortable straps">>
is back in a huge ponytail secured by leather ties.
<<case "shibari rope">>
is back in a huge ponytail tied back with rope.
<<case "restrictive latex" "a latex catsuit">>
sticks out of a hole in the back of in $possessive latex hood.
<<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">>
is back in a huge ponytail secured by hair ties with plastic buttons, bearing the garish inscription
<<InscripDesc>>
<<case "battledress">>
is back in a floor-length ponytail secured by paracord.
<<case "harem gauze">>
is gathered into a tight ponytail wrapped in golden thread that almost reaches the ground.
<<case "a fallen nuns habit">>
sticks sacrilegiously out of $possessive surplice in a ponytail that nearly reaches the ground.
<<case "a chattel habit">>
is in a long ponytail that flow out from under $possessive cowl.
<<case "a penitent nuns habit">>
is in a long ponytail, but it's hidden by $possessive surplice.
<<case "a slave gown" "a ball gown" "a halter top dress">>
is combed into a beautiful long ponytail, which swooshes as $pronoun moves.
<<case "slutty business attire">>
is gathered into a floor-length ponytail by a gaudy gold clasp.
<<case "nice business attire">>
is gathered into a ponytail and doubled up so $pronoun can do business without it getting in the way.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is gathered into a floor-length ponytail by a white cloth tie emblazoned with little red crosses.
<<case "a hijab and abaya">>
is in a long ponytail, but it's hidden by $possessive modest garb.
<<default>>
is in a ponytail that almost reaches the ground.
<</switch>>
<<elseif $activeSlave.hLength > 30>>
<<switch $activeSlave.clothes>>
<<case "conservative clothing">>
is pulled back with a simple hairtie into a ponytail.
<<case "chains">>
is tied back in a ponytail secured by steel rings.
<<case "a latex catsuit">>
is threaded through a thick latex sleeve into a peaked ponytail resembling a flogger.
<<case "Western clothing">>
is tied back in a long ponytail that emerges from the back of $possessive cowboy hat.
<<case "body oil">>
is permed, and back in a big, long ponytail tied with a scrunchy in noxious 80's pastel colors.
<<case "a slutty qipao">>
is back in a big ponytail secured by jade rings etched with images of
<<ImageDesc>>
<<case "a kimono">>
is in a big ponytail secured by ivory combs carved with images of
<<ImageDesc>>
<<case "uncomfortable straps">>
is back in a big ponytail secured by leather ties.
<<case "shibari rope">>
is back in a big ponytail tied back with rope.
<<case "restrictive latex" "a latex catsuit">>
sticks out of a hole in the back of $possessive latex hood.
<<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">>
is back in a big ponytail secured by hair ties with plastic buttons, bearing the garish inscription
<<InscripDesc>>
<<case "battledress">>
is back in a long braid secured by paracord.
<<case "harem gauze">>
is gathered into a long ponytail wrapped in golden thread.
<<case "a fallen nuns habit">>
sticks sacrilegiously out of $possessive surplice in a long loose ponytail.
<<case "a chattel habit">>
is in a long ponytail that flows out from under $possessive cowl.
<<case "a penitent nuns habit">>
is in a long ponytail, but it's hidden by $possessive surplice.
<<case "a slave gown" "a ball gown" "a halter top dress">>
is combed into a beautiful ponytail, which swooshes as $pronoun moves.
<<case "slutty business attire">>
is gathered into a long ponytail by gaudy gold clasps.
<<case "nice business attire">>
is gathered into a secure ponytail so $pronoun can do business without them getting in the way.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is gathered into a long ponytail by white cloth ties emblazoned with little red crosses.
<<case "a hijab and abaya">>
is in ponytail, but it's hidden by $possessive modest garb.
<<default>>
is in a long braid.
<</switch>>
<<elseif $activeSlave.hLength > 10>>
<<switch $activeSlave.clothes>>
<<case "conservative clothing">>
is pulled back with a simple hairtie into short ponytail.
<<case "chains">>
is back in a short ponytail secured by steel rings.
<<case "a latex catsuit">>
is bound by a latex hair cuff into a short and severe ponytail.
<<case "Western clothing">>
is back in a short braid that emerges from under $possessive cowboy hat.
<<case "body oil">>
is permed, and back in a big, long ponytail tied with a scrunchy in noxious 80's pastel colors.
<<case "a slutty qipao">>
is back in short ponytail secured by jade rings etched with images of
<<ImageDesc>>
<<case "a kimono">>
is in short ponytail secured by ivory combs carved with images of
<<ImageDesc>>
<<case "uncomfortable straps">>
is back in short ponytail secured by leather ties.
<<case "shibari rope">>
is back in short ponytail secured with rope.
<<case "restrictive latex" "a latex catsuit">>
sticks out of a hole in the back of $possessive latex hood.
<<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">>
is back in a short ponytail secured by a hair tie with plastic buttons, bearing the garish inscription
<<InscripDesc>>
<<case "battledress">>
is in a short braid secured by paracord.
<<case "harem gauze">>
is gathered into a short ponytail wrapped in golden thread.
<<case "a fallen nuns habit">>
sticks sacrilegiously out of $possessive surplice in a short, slutty ponytail.
<<case "a chattel habit">>
is in a short ponytail that is hidden by $possessive cowl.
<<case "a penitent nuns habit">>
is in a short ponytail hidden by $possessive surplice.
<<case "a slave gown" "a ball gown" "a halter top dress">>
is combed into a short ponytail set low at the nape of $possessive neck.
<<case "slutty business attire">>
is gathered into a short ponytail by gaudy gold clasps.
<<case "nice business attire">>
is gathered into a short ponytail so $pronoun can do business without it getting in the way.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is gathered into a short ponytail by a white cloth tie emblazoned with little red crosses.
<<case "a hijab and abaya">>
is in a ponytail, but it's hidden by $possessive modest garb.
<<default>>
is in a short ponytail.
<</switch>>
<<else>>
is too short to be kept in a proper ponytail, so it's simply combed back.
<</if>>
<<elseif $activeSlave.hStyle == "braided">>
<<if $activeSlave.hLength > 100>>
<<switch $activeSlave.clothes>>
<<case "conservative clothing">>
is pulled back with a pair of simple hairties into braids.
<<case "chains">>
is back in braids secured by steel rings.
<<case "Western clothing">>
is back in huge braids that emerge from under $possessive cowboy hat.
<<case "body oil">>
is permed, and back in big poofy braids secured by scrunchies in noxious 80's pastel colors.
<<case "a slutty qipao">>
is back in huge braids secured by jade rings etched with images of
<<ImageDesc>>
<<case "a kimono">>
is in huge braids secured by ivory combs carved with images of
<<ImageDesc>>
<<case "uncomfortable straps">>
is back in huge braids secured by leather ties.
<<case "shibari rope">>
is back in huge braids tied back with rope.
<<case "restrictive latex" "a latex catsuit">>
sticks out of two holes in $possessive latex hood.
<<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">>
is back in huge braids secured by hair ties with plastic buttons, bearing the garish inscription
<<InscripDesc>>
<<case "battledress">>
is back in floor-length braids secured by paracord.
<<case "harem gauze">>
is gathered into two tight braids wrapped in golden thread that almost reach the ground.
<<case "a fallen nuns habit">>
sticks sacrilegiously out of $possessive surplice in braids that nearly reach the ground.
<<case "a chattel habit">>
is in a couple of braids that flow out from under $possessive cowl.
<<case "a penitent nuns habit">>
is in long braids, but they're hidden by $possessive surplice.
<<case "a slave gown" "a ball gown" "a halter top dress">>
is combed into beautiful long braids, one of which comes around to run down $possessive chest.
<<case "slutty business attire">>
is gathered into floor-length braids by gaudy gold clasps.
<<case "nice business attire">>
is gathered into secure braids and doubled up so $pronoun can do business without them getting in the way.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is gathered into floor-length braids by white cloth ties emblazoned with little red crosses.
<<case "a hijab and abaya">>
is in long braids, but they're hidden by $possessive modest garb.
<<default>>
is in braids that almost reach the ground.
<</switch>>
<<elseif $activeSlave.hLength > 30>>
<<switch $activeSlave.clothes>>
<<case "conservative clothing">>
is pulled back with simple hairties into braids.
<<case "chains">>
is back in braids secured by steel rings.
<<case "Western clothing">>
is back in long braids that emerge from under $possessive cowboy hat.
<<case "body oil">>
is permed, and back in big, long braids secured by scrunchies in noxious 80's pastel colors.
<<case "a slutty qipao">>
is back in big braids secured by jade rings etched with images of
<<ImageDesc>>
<<case "a kimono">>
is in long braids secured by ivory combs carved with images of
<<ImageDesc>>
<<case "uncomfortable straps">>
is back in long braids secured by leather ties.
<<case "shibari rope">>
is back in long braids tied back with rope.
<<case "restrictive latex">>
is braided and sticks out of holes in $possessive latex hood.
<<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">>
is back in long braids secured by hair ties with plastic buttons, bearing the garish inscription
<<InscripDesc>>
<<case "battledress">>
is back in long braids secured by paracord.
<<case "harem gauze">>
is tied into long braids wrapped in golden thread.
<<case "a fallen nuns habit">>
sticks sacrilegiously out of $possessive surplice in long braids.
<<case "a chattel habit">>
is in long braids that flow out from under $possessive cowl.
<<case "a penitent nuns habit">>
is in long braids, but they're hidden by $possessive surplice.
<<case "a halter top dress" "a ball gown" "a slave gown">>
is in beautiful braids, one of which comes around to fall between $possessive breasts.
<<case "slutty business attire">>
is tied into long braids and secured by gaudy gold clasps.
<<case "nice business attire">>
is tied into into long braids and secured so $pronoun can do business without them getting in the way.
<<case "a slutty nurse outfit">>
is tied into into long braids and secured by white cloth ties emblazoned with little red crosses.
<<case "a hijab and abaya">>
is in braids, but they're hidden by $possessive modest garb.
<<default>>
is in long braids.
<</switch>>
<<elseif $activeSlave.hLength > 10>>
<<switch $activeSlave.clothes>>
<<case "conservative clothing">>
is pulled back with a pair of simple hairties into short braids.
<<case "chains">>
is back in short braids secured by steel rings.
<<case "Western clothing">>
is back in short braids that emerge from under $possessive cowboy hat.
<<case "body oil">>
is permed, and back in short braids secured by scrunchies in noxious 80's pastel colors.
<<case "a slutty qipao">>
is back in short braids secured by jade rings etched with images of
<<ImageDesc>>
<<case "a kimono">>
is in short braids secured by ivory combs carved with images of
<<ImageDesc>>
<<case "uncomfortable straps">>
is back in short braids secured by leather ties.
<<case "shibari rope">>
is back in short braids secured with rope.
<<case "restrictive latex" "a latex catsuit">>
is braided and sticks out of holes in $possessive latex hood.
<<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">>
is back in short braids secured by hair ties with plastic buttons, bearing the garish inscription
<<InscripDesc>>
<<case "battledress">>
is in short braids secured by paracord.
<<case "harem gauze">>
is gathered into short braids wrapped in golden thread.
<<case "a fallen nuns habit">>
sticks sacrilegiously out of $possessive surplice short, slutty tails.
<<case "a chattel habit">>
is in short braids that are hidden by $possessive cowl.
<<case "a penitent nuns habit">>
is in short braids hidden by $possessive surplice.
<<case "a slave gown" "a ball gown" "a halter top dress">>
is combed into short braids set low at the nape of $possessive neck.
<<case "slutty business attire">>
is gathered into short braids by gaudy gold clasps.
<<case "nice business attire">>
is gathered into short braids so $pronoun can do business without them getting in the way.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is gathered into short braids by white cloth ties emblazoned with little red crosses.
<<case "a hijab and abaya">>
is in short braids, but they're hidden by $possessive modest garb.
<<default>>
is in short braids.
<</switch>>
<<else>>
is too short to be kept in proper braids, so it's simply combed back.
<</if>>
<<elseif $activeSlave.hStyle == "dreadlocks">>
<<if $activeSlave.hLength > 100>>
<<switch $activeSlave.clothes>>
<<case "conservative clothing">>
is in dreadlocks, reaching down almost to the ground.
<<case "chains">>
is in long dreadlocks, connected to $possessive chains at the ends by steel rings.
<<case "Western clothing">>
is long dreadlocks that emerge from under $possessive cowboy hat.
<<case "body oil">>
is in dreadlocks, some tied with bands of colored string.
<<case "a slutty qipao">>
is in long dreadlocks, some with jade ornaments etched with images of
<<ImageDesc>>
<<case "a kimono">>
is in long dreadlocks, some in ivory rings carved with images of
<<ImageDesc>>
<<case "uncomfortable straps">>
is in long dreadlocks some in simple leather ties.
<<case "shibari rope">>
is in long dreadlocks, some simply tied with string.
<<case "restrictive latex" "a latex catsuit">>
is in dreadlocks, poking out of a hole in $possessive latex hood.
<<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">>
is in dreadlocks, some in ties with plastic buttons, bearing the garish inscription
<<InscripDesc>>
<<case "battledress">>
is in floor-length dreadlocks, some secured by paracord.
<<case "harem gauze">>
is in dreadlocks wrapped in golden thread that almost reach the ground.
<<case "a fallen nuns habit">>
sticks sacrilegiously out of $possessive surplice in dreadlocks that nearly reach the ground.
<<case "a chattel habit">>
is in long dreadlocks that flow out from under $possessive cowl.
<<case "a penitent nuns habit">>
is in long dreadlocks, barely hidden by $possessive surplice.
<<case "a slave gown" "a ball gown" "a halter top dress">>
is in dreadlocks, spreading out in many directions and almost reaching the ground.
<<case "slutty business attire">>
is in floor-length dreadlocks, some in gaudy gold clasps.
<<case "nice business attire">>
is in dreadlocks and tied up so $pronoun can do business without them getting in the way.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is in floor-length dreadlocks, some in white cloth ties emblazoned with little red crosses.
<<case "a hijab and abaya">>
is in long dreadlocks, barely hidden by $possessive modest garb.
<<default>>
is in dreadlocks that almost reach the ground.
<</switch>>
<<elseif $activeSlave.hLength > 30>>
<<switch $activeSlave.clothes>>
<<case "conservative clothing">>
is in dreadlocks, reaching past $possessive shoulders.
<<case "chains">>
is in dreadlocks, attached to $possessive chains at the ends by steel rings.
<<case "Western clothing">>
is back in dreadlocks that emerge from under $possessive cowboy hat.
<<case "body oil">>
is in dreadlocks, some tied with bands of colored string.
<<case "a slutty qipao">>
is in dreadlocks, some with jade rings etched with images of
<<ImageDesc>>
<<case "a kimono">>
is in dreadlocks, some in ivory rings carved with images of
<<ImageDesc>>
<<case "uncomfortable straps">>
is in dreadlocks, some tied with simple leather ties.
<<case "shibari rope">>
is in dreadlocks, some simply tied with string.
<<case "restrictive latex" "a latex catsuit">>
is in dreadlocks, sticking out of a hole in $possessive latex hood.
<<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">>
is in dreadlocks, some in hair ties with plastic buttons, bearing the garish inscription
<<InscripDesc>>
<<case "battledress">>
is in dreadlocks, some tied with paracord.
<<case "harem gauze">>
is in dreadlocks, some tied with golden thread.
<<case "a fallen nuns habit">>
sticks sacrilegiously out of $possessive surplice in dreadlocks.
<<case "a chattel habit">>
is in dreadlocks that flow out from under $possessive cowl.
<<case "a penitent nuns habit">>
is in dreadlocks, but they're hidden by $possessive surplice.
<<case "a slave gown">>
is in dreadlocks, spreading out in many directions.
<<case "a halter top dress">>
is in dreadlocks, spreading out in many directions.
<<case "a ball gown">>
is in dreadlocks, spreading out in many directions.
<<case "slutty business attire">>
is in dreadlocks, some in gaudy gold clasps.
<<case "nice business attire">>
is in dreadlocks and tied so $pronoun can do business without them getting in the way.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is in dreadlocks, some with white cloth ties emblazoned with little red crosses.
<<case "a hijab and abaya">>
is in dreadlocks, but they're hidden by $possessive modest garb.
<<default>>
is in dreadlocks.
<</switch>>
<<elseif $activeSlave.hLength > 10>>
<<switch $activeSlave.clothes>>
<<case "conservative clothing">>
is in short dreadlocks, some in simple hairties.
<<case "chains">>
is in short dreadlocks, some with steel rings.
<<case "Western clothing">>
is in short dreadlocks that emerge from under $possessive cowboy hat.
<<case "body oil">>
is in short dreadlocks, some tied with colored string.
<<case "a slutty qipao">>
is in short dreadlocks, some in jade rings etched with images of
<<ImageDesc>>
<<case "a kimono">>
is in short dreadlocks, some with ivory rings carved with images of
<<ImageDesc>>
<<case "uncomfortable straps">>
is in short dreadlocks, some with simple leather ties.
<<case "shibari rope">>
is in dreadlocks, some simply tied with string.
<<case "restrictive latex" "a latex catsuit">>
is in short dreadlocks, sticking out of a hole in $possessive latex hood.
<<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">>
is in short dreadlocks, some in hair ties with plastic buttons, bearing the garish inscription
<<InscripDesc>>
<<case "battledress">>
is in short dreadlocks, some tied with paracord.
<<case "harem gauze">>
is in short dreadlocks, some in golden thread.
<<case "a fallen nuns habit">>
sticks sacrilegiously out of $possessive surplice in short, dreadlocks.
<<case "a chattel habit">>
is in short dreadlocks that are hidden by $possessive cowl.
<<case "a penitent nuns habit">>
is in short dreadlocks hidden by $possessive surplice.
<<case "a slave gown" "a ball gown" "a halter top dress">>
is in short dreadlocks, spreading around $possessive head.
<<case "slutty business attire">>
is in short dreadlocks, some with gaudy gold clasps.
<<case "nice business attire">>
is in short dreadlocks and tied so $pronoun can do business without them getting in the way.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is in short dreadlocks, some in white cloth ties emblazoned with little red crosses.
<<case "a hijab and abaya">>
is in short dreadlocks, but they're hidden by $possessive modest garb.
<<default>>
is in short dreadlocks.
<</switch>>
<<else>>
is too short to be kept in proper dreadlocks, so it's simply combed back.
<</if>>
<<elseif $activeSlave.hStyle == "curls">>
<<if $activeSlave.hLength > 100>>
<<switch $activeSlave.clothes>>
<<case "conservative clothing">>
is curled into long flowing locks, reaching down almost to the ground.
<<case "chains">>
is curled into long flowing locks secured by steel rings.
<<case "Western clothing">>
is curled into long flowing locks that emerge from under $possessive cowboy hat.
<<case "body oil">>
is curled into long flowing locks, tied with a scrunchy in noxious 80's pastel colors.
<<case "a slutty qipao">>
is curled into long flowing locks secured by jade rings etched with images of
<<ImageDesc>>
<<case "a kimono">>
is curled into long flowing locks secured by ivory combs carved with images of
<<ImageDesc>>
<<case "uncomfortable straps">>
is curled into long flowing locks secured by leather ties.
<<case "shibari rope">>
is in long dreadlocks, some simply tied with string.
<<case "restrictive latex" "a latex catsuit">>
is curled into long flowing locks poking out of a hole in $possessive latex hood.
<<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">>
is curled into long flowing locks secured by hair ties with plastic buttons, bearing the garish inscription
<<InscripDesc>>
<<case "battledress">>
is curled into floor-length locks secured by paracord.
<<case "harem gauze">>
is curled into long flowing locks wrapped in golden thread that almost reach the ground.
<<case "a fallen nuns habit">>
sticks sacrilegiously out of $possessive surplice in long curly locks that nearly reach the ground.
<<case "a chattel habit">>
is curled into long flowing locks that flow out from under $possessive cowl.
<<case "a penitent nuns habit">>
is curled into long flowing locks barely hidden by $possessive surplice.
<<case "a slave gown" "a ball gown" "a halter top dress">>
is curled into long flowing locks, almost reaching the ground.
<<case "slutty business attire">>
is curled into long flowing locks, secured by gaudy gold clasps.
<<case "nice business attire">>
is curled into long flowing locks and tied up so $pronoun can do business without them getting in the way.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is curled into long flowing locks, secured by white cloth ties emblazoned with little red crosses.
<<case "a hijab and abaya">>
is curled into long flowing locks, barely hidden by $possessive modest garb.
<<default>>
is curled into long flowing locks that almost reach the ground.
<</switch>>
<<elseif $activeSlave.hLength > 30>>
<<switch $activeSlave.clothes>>
<<case "conservative clothing">>
is curled into long locks, reaching past $possessive shoulders.
<<case "chains">>
is curled into long locks, secured by steel rings.
<<case "Western clothing">>
is curled into long locks that emerge from under $possessive cowboy hat.
<<case "body oil">>
is curled into long locks, tied with a scrunchy in noxious 80's pastel colors.
<<case "a slutty qipao">>
is curled into long locks, secured by jade rings etched with images of
<<ImageDesc>>
<<case "a kimono">>
is curled into long locks, secured by ivory combs carved with images of
<<ImageDesc>>
<<case "uncomfortable straps">>
is curled into long locks, secured by leather ties.
<<case "shibari rope">>
is curled into long locks, tied back with rope.
<<case "restrictive latex" "a latex catsuit">>
is curled into long locks, sticking out of a hole in $possessive latex hood.
<<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">>
is curled into long locks secured by hair ties with plastic buttons, bearing the garish inscription
<<InscripDesc>>
<<case "battledress">>
is curled into long locks, secured by paracord.
<<case "harem gauze">>
is curled into long locks, secured by golden thread.
<<case "a fallen nuns habit">>
sticks sacrilegiously out of $possessive surplice in long curled locks.
<<case "a chattel habit">>
is curled into long locks that flow out from under $possessive cowl.
<<case "a penitent nuns habit">>
is curled into long locks, but they're hidden by $possessive surplice.
<<case "a slave gown" "a ball gown" "a halter top dress">>
is curled into long locks, reaching past $possessive shoulders.
<<case "slutty business attire">>
is curled into long locks secured by gaudy gold clasps.
<<case "nice business attire">>
is curled into long locks and tied so $pronoun can do business without them getting in the way.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is curled into long locks, secured by white cloth ties emblazoned with little red crosses.
<<case "a hijab and abaya">>
is curled into long locks, but they're hidden by $possessive modest garb.
<<default>>
is curled into long locks.
<</switch>>
<<elseif $activeSlave.hLength > 10>>
<<switch $activeSlave.clothes>>
<<case "conservative clothing">>
is curled into short locks secured by simple hairties.
<<case "chains">>
is curled into short locks secured by steel rings.
<<case "Western clothing">>
is curled into short locks that emerge from under $possessive cowboy hat.
<<case "body oil">>
is curled into short locks tied with a scrunchy in noxious 80's pastel colors.
<<case "a slutty qipao">>
is curled into short locks secured by jade rings etched with images of
<<ImageDesc>>
<<case "a kimono">>
is curled into short locks secured by ivory combs carved with images of
<<ImageDesc>>
<<case "uncomfortable straps">>
is curled into short locks secured by leather ties.
<<case "shibari rope">>
is curled into short locks tied with rope.
<<case "restrictive latex" "a latex catsuit">>
is curled into short locks, but they are covered by $possessive latex hood.
<<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">>
is curled into short locks secured by hair ties with plastic buttons, bearing the garish inscription
<<InscripDesc>>
<<case "battledress">>
is curled into short locks secured by paracord.
<<case "harem gauze">>
is curled into short locks secured by golden thread.
<<case "a fallen nuns habit">>
sticks sacrilegiously out of $possessive surplice in short, curled locks.
<<case "a chattel habit">>
is curled into short locks that are hidden by $possessive cowl.
<<case "a penitent nuns habit">>
is curled into short locks hidden by $possessive surplice.
<<case "a slave gown" "a ball gown" "a halter top dress">>
is curled into short locks.
<<case "slutty business attire">>
is curled into short locks secured by gaudy gold clasps.
<<case "nice business attire">>
is curled into short locks and tied so $pronoun can do business without them getting in the way.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is curled into short locks secured by white cloth ties emblazoned with little red crosses.
<<case "a hijab and abaya">>
is curled into short locks, but they're hidden by $possessive modest garb.
<<default>>
is curled into short locks.
<</switch>>
<<else>>
is in short curls.
<</if>>
<<elseif $activeSlave.hStyle == "permed">>
<<if $activeSlave.hLength > 100>>
<<switch $activeSlave.clothes>>
<<case "conservative clothing">>
is permed into long flowing curls, reaching down almost to the ground.
<<case "chains">>
is permed into long flowing curls secured by steel rings.
<<case "Western clothing">>
is permed into long flowing curls that emerge from under $possessive cowboy hat.
<<case "body oil">>
is permed into long flowing curls, tied with a scrunchy in noxious 80's pastel colors.
<<case "a slutty qipao">>
is permed into long flowing curls secured by jade rings etched with images of
<<ImageDesc>>
<<case "a kimono">>
is permed into long flowing curls secured by ivory combs carved with images of
<<ImageDesc>>
<<case "uncomfortable straps">>
is permed into long flowing curls secured by leather ties.
<<case "shibari rope">>
is in long dreadcurls, some simply tied with string.
<<case "restrictive latex" "a latex catsuit">>
is permed into long flowing curls poking out of a hole in $possessive latex hood.
<<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">>
is permed into long flowing curls secured by hair ties with plastic buttons, bearing the garish inscription
<<InscripDesc>>
<<case "battledress">>
is permed into floor-length curls secured by paracord.
<<case "harem gauze">>
is permed into long flowing curls wrapped in golden thread that almost reach the ground.
<<case "a fallen nuns habit">>
sticks sacrilegiously out of $possessive surplice in long curly curls that nearly reach the ground.
<<case "a chattel habit">>
is permed into long flowing curls that flow out from under $possessive cowl.
<<case "a penitent nuns habit">>
is permed into long flowing curls barely hidden by $possessive surplice.
<<case "a slave gown" "a ball gown" "a halter top dress">>
is permed into long flowing curls, almost reaching the ground.
<<case "slutty business attire">>
is permed into long flowing curls, secured by gaudy gold clasps.
<<case "nice business attire">>
is permed into long flowing curls and tied up so $pronoun can do business without them getting in the way.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is permed into long flowing curls, secured by white cloth ties emblazoned with little red crosses.
<<case "a hijab and abaya">>
is permed, barely hidden by $possessive modest garb.
<<default>>
is permed, $possessive curls almost reach the ground.
<</switch>>
<<elseif $activeSlave.hLength > 30>>
<<switch $activeSlave.clothes>>
<<case "conservative clothing">>
is permed, $possessive curls reaching past $possessive shoulders.
<<case "chains">>
is permed into long locks, secured by steel rings.
<<case "Western clothing">>
is permed into long locks that emerge from under $possessive cowboy hat.
<<case "body oil">>
is permed and tied with a scrunchy in noxious 80's pastel colors.
<<case "a slutty qipao">>
is permed into long locks, secured by jade rings etched with images of
<<ImageDesc>>
<<case "a kimono">>
is permed and secured by ivory combs carved with images of
<<ImageDesc>>
<<case "uncomfortable straps">>
is permed and secured by leather ties.
<<case "shibari rope">>
is permed and tied back with rope.
<<case "restrictive latex" "a latex catsuit">>
is permed, sticking out of a hole in $possessive latex hood.
<<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">>
is permed and secured by hair ties with plastic buttons, bearing the garish inscription
<<InscripDesc>>
<<case "battledress">>
is permed and secured by paracord.
<<case "harem gauze">>
is permed and secured by golden thread.
<<case "a fallen nuns habit">>
sticks sacrilegiously out of $possessive surplice in long permed curls.
<<case "a chattel habit">>
is permed, $possessive curls flow out from under $possessive cowl.
<<case "a penitent nuns habit">>
is permed, but they're hidden by $possessive surplice.
<<case "a slave gown" "a halter top dress" "a ball gown">>
is permed, reaching past $possessive shoulders.
<<case "slutty business attire">>
is permed and secured by gaudy gold clasps.
<<case "nice business attire">>
is permed and tied so $pronoun can do business without them getting in the way.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is permed, secured by white cloth ties emblazoned with little red crosses.
<<case "a hijab and abaya">>
is permed, $possessive long curls are hidden by $possessive modest garb.
<<default>>
is permed.
<</switch>>
<<elseif $activeSlave.hLength > 10>>
<<switch $activeSlave.clothes>>
<<case "conservative clothing">>
is permed into short waves secured by simple hairties.
<<case "chains">>
is permed into short waves secured by steel rings.
<<case "Western clothing">>
is permed into short waves that emerge from under $possessive cowboy hat.
<<case "body oil">>
is permed into short waves tied with a scrunchy in noxious 80's pastel colors.
<<case "a slutty qipao">>
is permed into short waves secured by jade rings etched with images of
<<ImageDesc>>
<<case "a kimono">>
is permed into short waves secured by ivory combs carved with images of
<<ImageDesc>>
<<case "uncomfortable straps">>
is permed into short waves secured by leather ties.
<<case "shibari rope">>
is permed into short waves tied with rope.
<<case "restrictive latex" "a latex catsuit">>
is permed into short waves, but they are covered by $possessive latex hood.
<<case "a string bikini" "cutoffs and a t-shirt" "a schoolgirl outfit" "a slutty maid outfit">>
is permed into short waves secured by hair ties with plastic buttons, bearing the garish inscription
<<InscripDesc>>
<<case "battledress">>
is permed into short waves secured by paracord.
<<case "harem gauze">>
is permed into short waves secured by golden thread.
<<case "a fallen nuns habit">>
sticks sacrilegiously out of $possessive surplice in short, permed waves.
<<case "a chattel habit">>
is permed into short waves that are hidden by $possessive cowl.
<<case "a penitent nuns habit">>
is permed into short waves hidden by $possessive surplice.
<<case "a slave gown" "a ball gown" "a halter top dress">>
is permed into short waves.
<<case "slutty business attire">>
is permed into short waves secured by gaudy gold clasps.
<<case "nice business attire">>
is permed into short waves and tied so $pronoun can do business without them getting in the way.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is permed into short waves secured by white cloth ties emblazoned with little red crosses.
<<case "a hijab and abaya">>
is permed into short waves, but they're hidden by $possessive modest garb.
<<default>>
is permed into short waves.
<</switch>>
<<else>>
is permed into short curls.
<</if>>
<<elseif $activeSlave.hStyle == "luxurious">>
<<if $activeSlave.hLength > 100>>
<<switch $activeSlave.clothes>>
<<case "chains">>
is in luxurious layered locks, caught painfully in $possessive chains here and there.
<<case "body oil">>
is in luxurious layered locks flowing gorgeously down $possessive back.
<<case "a slutty qipao">>
is in luxurious layered locks flowing gorgeously down $possessive back, ornamented with little silver talismans here and there.
<<case "restrictive latex" "a latex catsuit">>
is allowed a gap at the back of $possessive head so $possessive luxurious layered locks can escape to cascade down $possessive back.
<<case "harem gauze">>
is in luxurious layered locks flowing gorgeously down $possessive back, covered by a flimsy hairnet.
<<case "a slave gown" "a ball gown" "a halter top dress">>
is in luxurious layered locks flowing gorgeously down $possessive bare back.
<<case "a kimono">>
is in luxurious layered locks flowing elegantly down $possessive back, kept sensibly in place by a set of ivory hairpins.
<<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">>
is in luxurious layered locks but not visible under $possessive modest head covering.
<<case "a slutty maid outfit" "a nice maid outfit">>
is in luxurious layered locks flowing gorgeously down $possessive back, decorated with little black bows here and there.
<<case "conservative clothing" "nice business attire">>
is in luxurious layered locks kept out of $possessive face by a couple of simple barrettes.
<<case "slutty business attire">>
is in luxurious layered locks kept out of $possessive face by a couple of gaudy golden barrettes.
<<case "battledress" "a military uniform">>
is in luxurious layered locks kept out of $possessive face by a couple of sturdy hairpins.
<<case "a schoolgirl outfit">>
is in luxurious layered locks kept out of $possessive face by a pastel-colored headband.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is in luxurious layered locks topped by a traditional white nurse's headband, complete with red cross.
<<case "Western clothing">>
in luxurious layered locks cascading out from under a cowboy hat.
<<case "a string bikini" "attractive lingerie" "attractive lingerie for a pregnant woman">>
in luxurious layered locks, with a flower tucked behind one ear:
<<FlowerDesc>>
<<default>>
in luxurious layered locks, cascading almost to the ground.
<</switch>>
<<elseif $activeSlave.hLength > 30>>
<<switch $activeSlave.clothes>>
<<case "body oil">>
in luxurious layered locks.
<<case "a slutty qipao">>
is in luxurious layered locks flowing over $possessive shoulders, ornamented with little silver talismans here and there.
<<case "restrictive latex" "a latex catsuit">>
is allowed a gap at the back of $possessive head so $possessive luxurious layered locks can escape down $possessive back.
<<case "harem gauze">>
is in luxurious layered locks flowing down $possessive back, covered by a flimsy hairnet.
<<case "a slave gown" "a ball gown" "a halter top dress">>
in luxurious layered locks flowing gorgeously down $possessive bare back.
<<case "a kimono">>
in luxurious layered locks flowing elegantly down $possessive back, kept sensibly in place by a set of ivory hairpins.
<<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">>
in luxurious layered locks flowing gorgeously but not visible under $possessive modest head covering.
<<case "a slutty maid outfit" "a nice maid outfit">>
in luxurious layered locks, decorated with a little black bow in back.
<<case "conservative clothing" "nice business attire">>
is in luxurious layered locks kept out of $possessive face by a couple of simple barrettes.
<<case "slutty business attire">>
is in luxurious layered locks kept out of $possessive face by a couple of gaudy golden barrettes.
<<case "battledress" "a military uniform">>
is in luxurious layered locks kept out of $possessive face by a couple of sturdy hairpins.
<<case "a schoolgirl outfit">>
is in luxurious layered locks kept out of $possessive face by a pastel-colored headband.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is in luxurious layered locks topped by a traditional white nurse's headband, complete with red cross.
<<case "Western clothing">>
in luxurious layered locks flowing out from under a cowboy hat.
<<case "a string bikini" "attractive lingerie" "attractive lingerie for a pregnant woman">>
in luxurious layered locks tucked back by a flower, tucked behind one ear:
<<FlowerDesc>>
<<default>>
is brushed back over $possessive shoulders.
<</switch>>
<<elseif $activeSlave.hLength > 10>>
<<switch $activeSlave.clothes>>
<<case "body oil">>
is in luxuriously styled short locks.
<<case "a slutty qipao">>
is in luxuriously styled short locks, brushed back and ornamented with a little jade talisman.
<<case "restrictive latex" "a latex catsuit">>
is in luxuriously styled short locks, crammed under $possessive latex hood.
<<case "harem gauze">>
is in luxuriously styled short locks, covered by a flimsy hairnet.
<<case "a slave gown" "a ball gown" "a halter top dress">>
is in luxuriously styled short locks.
<<case "a kimono">>
is in luxuriously styled short locks kept sensibly in place by a set of ivory hairpins.
<<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">>
is in luxuriously styled short locks but not visible under $possessive modest head covering.
<<case "a slutty maid outfit" "a nice maid outfit">>
is in luxuriously styled short locks decorated with a little black bow in back.
<<case "conservative clothing" "nice business attire">>
is in luxuriously styled short locks kept out of $possessive face by simple barrette.
<<case "slutty business attire">>
is in luxuriously styled short locks kept out of $possessive face by a gaudy golden barrette.
<<case "battledress" "a military uniform">>
is in luxuriously styled short locks kept out of $possessive face by a sturdy hairpin.
<<case "a schoolgirl outfit">>
is in luxuriously styled short locks kept out of $possessive face by a pastel-colored headband.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is in luxuriously styled short locks topped by a traditional white nurse's headband, complete with red cross.
<<case "Western clothing">>
is in luxuriously styled short locks topped by a cowboy hat.
<<case "a string bikini" "attractive lingerie" "attractive lingerie for a pregnant woman">>
in luxuriously styled short locks, bearing a flower tucked behind one ear:
<<FlowerDesc>>
<<default>>
is brushed back.
<</switch>>
<<else>>
<<switch $activeSlave.clothes>>
<<case "body oil" "a military uniform" "a slave gown" "a halter top dress" "a ball gown" "conservative clothing" "nice business attire" "slutty business attire" "battledress">>
is in luxuriously styled short locks.
<<case "restrictive latex" "a latex catsuit">>
fits under $possessive latex hood.
<<case "harem gauze">>
is in luxuriously styled short locks covered by a flimsy hairnet.
<<case "a hijab and abaya" "a penitent nuns habit" "a fallen nuns habit" "a chattel habit">>
is in luxuriously styled short locks but not visible under $possessive modest head covering.
<<case "a slutty nurse outfit" "a nice nurse outfit">>
is in luxuriously styled short locks secured by a traditional white nurse's headband, complete with red cross.
<<case "Western clothing">>
is in luxuriously styled short locks under $possessive cowboy hat.
<<case "a string bikini" "attractive lingerie" "attractive lingerie for a pregnant woman">>
is in luxuriously styled short locks, and $pronoun has a flower tucked behind one ear:
<<FlowerDesc>>
<<default>>
is luxuriously styled and layered.
<</switch>>
<</if>>
<<elseif $activeSlave.hStyle == "strip">>
<<if $activeSlave.hLength > 100>>
<<switch $activeSlave.clothes>>
<<case "chains" "uncomfortable straps" "restrictive latex" "shibari ropes" "a latex catsuit">>
is shaved into a strip that runs down $possessive back and ends attached to a steel ring.
<<case "Western clothing">>
is shaved into a strip under $possessive cowboy hat, and cascades magnificently down $possessive back.
<<case "body oil">>
is shaved into a permed strip which cascades magnificently down $possessive back.
<<case "a kimono">>
is shaved into a strip that cascades magnificently down $possessive back, with scores of little ivory talismans woven into it.
<<case "a slutty qipao">>
is shaved into a strip that cascades magnificently down $possessive back, with scores of traditional Chinese coins woven into it.
<<case "battledress">>
is shaved into a strip that cascades down $possessive back, and has been stiffened so it won't get in $possessive way.
<<case "harem gauze">>
is shaved into a strip that cascades magnificently down $possessive back, with scores of little golden bells woven into it.
<<case "a fallen nuns habit">>
is shaved into a strip that cascades magnificently down $possessive back, with scores of little silver crosses hanging from it.
<<case "a chattel habit">>
is shaved into a strip that cascades out from under $possessive cowl, and has scores of little golden ornaments in lewd shapes woven into it.
<<case "a penitent nuns habit">>
is shaved into a strip that falls down $possessive back, decently covered by an extra-long surplice.
<<case "a schoolgirl outfit">>
is shaved into a strip that cascades magnificently down $possessive back, with scores of tiny pastel bows woven into it.
<<case "a slutty maid outfit" "a nice maid outfit">>
is shaved into a strip that cascades magnificently down $possessive back, with scores of tiny black bows woven into it.
<<case "a hijab and abaya">>
is shaved into a strip that's hidden by $possessive head covering.
<<default>>
is shaved into a strip atop $possessive head that cascades magnificently down $possessive back.
<</switch>>
<<elseif $activeSlave.hLength > 30>>
<<switch $activeSlave.clothes>>
<<case "chains" "uncomfortable straps" "restrictive latex" "shibari ropes" "a latex catsuit">>
is shaved into a long braided strip that ends attached to a steel ring.
<<case "Western clothing">>
is shaved into a strip under $possessive cowboy hat, but is visible as a party in the back.
<<case "body oil">>
is shaved into a permed strip which falls down $possessive back.
<<case "a kimono">>
is shaved into a long braided strip with little ivory talismans woven into it.
<<case "a slutty qipao">>
is shaved into a long braided strip with traditional Chinese coins woven into it.
<<case "battledress" "a military uniform">>
is shaved into a long braided strip.
<<case "harem gauze">>
is shaved into a long braided strip with little golden bells woven into it.
<<case "a fallen nuns habit">>
is shaved into a long braided strip with little silver crosses hanging from it.
<<case "a chattel habit">>
is shaved into a long strip that sticks out from under $possessive cowl, and has little golden ornaments in lewd shapes woven into it.
<<case "a penitent nuns habit">>
is shaved into a long braided strip, decently covered by a roomy surplice.
<<case "a schoolgirl outfit">>
is shaved into a long braided strip with tiny pastel bows woven into it.
<<case "a slutty maid outfit" "a nice maid outfit">>
is shaved into a long braided strip with tiny black bows woven into it.
<<case "a hijab and abaya">>
is shaved into a long braided strip, hidden by $possessive head covering.
<<default>>
is shaved into a long braided strip.
<</switch>>
<<elseif $activeSlave.hLength > 10>>
<<switch $activeSlave.clothes>>
<<case "chains" "uncomfortable straps" "restrictive latex" "shibari ropes" "a latex catsuit">>
is shaved into a strip down the middle of $possessive head that ends attached to a steel ring.
<<case "Western clothing">>
is shaved into a strip under $possessive cowboy hat, with nothing but a little rat tail visible in back.
<<case "body oil">>
is shaved into a permed strip.
<<case "a kimono">>
is shaved into a strip down the middle of $possessive head with little ivory talismans woven into it.
<<case "a slutty qipao">>
is shaved into a strip down the middle of $possessive head with traditional Chinese coins woven into it.
<<case "battledress" "a military uniform">>
is shaved into a strip down the middle of $possessive head.
<<case "harem gauze">>
is shaved into a strip down the middle of $possessive head with little golden bells woven into it.
<<case "a fallen nuns habit">>
is shaved into a strip down the middle of $possessive head with little silver crosses hanging from it.
<<case "a chattel habit">>
is shaved into a strip with little golden ornaments in lewd shapes woven into it.
<<case "a penitent nuns habit">>
is shaved into a strip down the middle of $possessive head, decently covered by $possessive surplice.
<<case "a schoolgirl outfit">>
is shaved into a strip down the middle of $possessive head with tiny pastel bows woven into it.
<<case "a slutty maid outfit" "a nice maid outfit">>
is shaved into a strip down the middle of $possessive head with tiny black bows woven into it.
<<case "a hijab and abaya">>
is shaved into a strip down the middle of $possessive head, hidden by $possessive head covering.
<<default>>
is shaved into a strip.
<</switch>>
<<else>>
is shaved into a mohawk.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "FlowerDesc">>
<<if $activeSlave.dick > 0 && $activeSlave.balls == 0>>
a white orchid, its black stamen stiffly erect.
<<elseif $activeSlave.dick > 0>>
a morning glory, light around its edges with a puckered pink center.
<<elseif $activeSlave.addict > 5>>
a large poppy, its pod glistening with black opiate juice.
<<elseif $activeSlave.vagina == 0>>
a white lily, pure and unspoiled.
<<elseif $activeSlave.energy > 95>>
a flamboyant tiger lily.
<<elseif $activeSlave.actualAge > 40>>
an elegant, mature orchid.
<<elseif $activeSlave.actualAge < 20>>
an innocent little peony.
<<elseif $activeSlave.boobs > 2000>>
a huge round sunflower.
<<else>>
a nice red rose.
<</if>>
<</widget>>
<<widget "ImageDesc">>
<<if $activeSlave.dick > 0 && $activeSlave.balls == 0>>
sodomy
<<elseif $activeSlave.dick > 0>>
stiff pricks
<<elseif $activeSlave.oralSkill >= 100>>
oral sex
<<elseif $activeSlave.boobs > 1000>>
boobs
<<elseif $activeSlave.vagina == -1>>
sodomy
<<else>>
pussies
<</if>>.
<</widget>>
<<widget "InscripDesc">>
"I <3
<<if ($activeSlave.fetishKnown == 1)>>
<<switch $activeSlave.fetish>>
<<case "buttslut">>
Buttsex
<<case "cumslut">>
Cum
<<case "masochist" "sadist">>
Rape
<<case "dom">>
Topping
<<case "submissive">>
Subbing
<<case "boobs">>
Tits
<<case "pregnancy">>
Sperm
<<default>>
<<if ($activeSlave.energy > 95)>>
Cock
<<elseif ($PC.title == 0)>>
Mistress
<<else>>
Master
<</if>>
<</switch>>
<<elseif ($PC.title == 0)>>
Mistress
<<else>>
Master
<</if>>!"
<</widget>>
<<widget "LipsDescription">>
<<SlavePronouns $activeSlave>>
$possessiveCap @@.pink;face is
<<switch $activeSlave.faceShape>>
<<case "masculine">>
<<if $activeSlave.face < -95>>
so ugly and masculine that $possessive designation as a slave girl is a mockery.
<<elseif $activeSlave.face < -40>>
ugly and masculine, making $possessive a poor slave girl by appearance.
<<elseif $activeSlave.face < -10>>
unattractively masculine.
<<elseif ($activeSlave.face <= 10)>>
masculine, but not entirely unappealing.
<<elseif ($activeSlave.face <= 40)>>
attractively masculine.
<<elseif ($activeSlave.face <= 95)>>
quite handsome in a masculine way.
<<else>>
the height of masculine handsomeness.
<</if>>
<<case "androgynous">>
<<if $activeSlave.face < -95>>
disturbingly androgynous and terribly ugly.
<<elseif $activeSlave.face < -40>>
ugly and androgynous; $pronoun has neither masculine or feminine appeal.
<<elseif $activeSlave.face < -10>>
strangely androgynous, and rather unattractive.
<<elseif ($activeSlave.face <= 10)>>
strangely androgynous.
<<elseif ($activeSlave.face <= 40)>>
androgynous, and attractive enough that this ambiguity is interesting.
<<elseif ($activeSlave.face <= 95)>>
gorgeously androgynous in a complex way that captures the eye.
<<else>>
so gorgeously androgynous that $pronoun tends to induce sexual confusion.
<</if>>
<<case "cute">>
<<if $activeSlave.face < -95>>
very ugly, yet somehow cute; $pronoun's so unattractive that $pronoun inspires pity.
<<elseif $activeSlave.face < -40>>
ugly, but cute, with a pitiable appeal.
<<elseif $activeSlave.face < -10>>
not attractive, but is appealingly cute.
<<elseif ($activeSlave.face <= 10)>>
merely average, but is appealingly cute.
<<elseif ($activeSlave.face <= 40)>>
both attractive and appealingly cute.
<<elseif ($activeSlave.face <= 95)>>
beautiful, yet somehow also approachably cute.
<<else>>
an impossibly perfect combination of beauty and girl-next-door cuteness.
<</if>>
<<case "sensual">>
<<if $activeSlave.face < -95>>
very ugly, yet naturally slutty, promising a decent fuck despite its appearance.
<<elseif $activeSlave.face < -40>>
ugly, but also slutty, promising a good fuck despite its appearance.
<<elseif $activeSlave.face < -10>>
not attractive, but it has a certain sensual appeal.
<<elseif ($activeSlave.face <= 10)>>
merely average, but undeniably sensual.
<<elseif ($activeSlave.face <= 40)>>
both attractive and naturally sultry.
<<elseif ($activeSlave.face <= 95)>>
both beautiful and sultry, bringing sex to mind naturally.
<<else>>
very beautiful in a consummately sexual way.
<</if>>
<<case "exotic">>
<<if $activeSlave.face < -95>>
very ugly and unusual, a real tragedy in flesh.
<<elseif $activeSlave.face < -40>>
ugly and unusual, a real misfortune.
<<elseif $activeSlave.face < -10>>
unattractive, and distinctive in its unattractiveness.
<<elseif ($activeSlave.face <= 10)>>
quite average, but not uninteresting.
<<elseif ($activeSlave.face <= 40)>>
attractive in an exotic and interesting way.
<<elseif ($activeSlave.face <= 95)>>
exotic and beautiful, capable of catching the eye and keeping its gaze.
<<else>>
very beautiful and exotic, almost to the point of alien fascination.
<</if>>
<<default>>
<<if $activeSlave.face < -95>>
very ugly.
<<elseif $activeSlave.face < -40>>
quite ugly.
<<elseif $activeSlave.face < -10>>
unattractive.
<<elseif ($activeSlave.face <= 10)>>
average and conventionally feminine.
<<elseif ($activeSlave.face <= 40)>>
conventionally attractive.
<<elseif ($activeSlave.face <= 95)>>
conventionally beautiful.
<<else>>
the height of conventional feminine beauty.
<</if>>
<</switch>>@@
<<if $activeSlave.fuckdoll > 0>>
However,
<<if $activeSlave.face < -1>>
it's hard to see this past the suit, since its face is padded to make $object seem less ugly.
<<elseif $activeSlave.face < 1>>
it's hard to see this past the suit, since its face is shaped to make $object seem prettier.
<<else>>
the suit obscures all but the shape of $object pretty face.
<</if>>
<<else>>
<<if $activeSlave.markings is "beauty mark">>
<<if $activeSlave.face < -95>>
It bears a severely disfiguring, discolored mark.
<<elseif $activeSlave.face < -40>>
It bears a couple of unsightly moles.
<<elseif $activeSlave.face < -10>>
It bears an ugly mole.
<<elseif ($activeSlave.face <= 10)>>
$pronounCap has a distinctive beauty mark.
<<elseif ($activeSlave.face <= 40)>>
$pronounCap has a nice beauty mark.
<<elseif ($activeSlave.face <= 95)>>
$pronounCap has a beauty mark that adds to $possessive distinctiveness.
<<else>>
$pronounCap has a beauty mark that makes $possessive really memorable.
<</if>>
<</if>>
<</if>>
$pronounCap has
<<if $activeSlave.lips <= 10>>
thin, unattractive lips.
<<elseif $activeSlave.lips <= 20>>
normal lips.
<<elseif $activeSlave.lips <= 40>>
full, attractive lips.
<<elseif $activeSlave.lips <= 70>>
plump, beestung lips.
<<elseif $activeSlave.lips <= 95>>
huge, obviously augmented lips.
<<else>>
a facepussy: $possessive lips are so huge that they're always a bit parted in the middle, forming a moist, inviting hole<<if $PC.dick ==1>> for cock<</if>>.
<</if>>
<<if $activeSlave.fuckdoll > 0>>
$possessiveCap mouth is held open by the suit's oral insert.
<<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>>
<<if ($dairyFeedersSetting > 1)>>
$possessiveCap milking machine has a phallus a long way down $possessive throat to rehydrate $object.
<<else>>
$pronounCap's got $possessive mouth wrapped around a phallus provided by $possessive milking machine, and is sucking it off for hydration.
<</if>>
<<else>>
<<if canTalk($activeSlave)>>
<<if $activeSlave.lips > 70>>
$pronounCap can barely enunciate past $possessive dick-sucking lips; '<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>' comes out as '<<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>>.'
<</if>>
<</if>>
<<if $activeSlave.teeth != "normal">>
<<if $activeSlave.teeth == "crooked">>
$possessiveCap teeth are crooked, detracting from $possessive beauty whenever $pronoun opens $possessive mouth.
<<elseif $activeSlave.teeth == "straightening braces">>
$pronounCap has braces,
<<if $activeSlave.visualAge > 35>>
an amusing sight on such a mature woman.
<<elseif $activeSlave.visualAge > 14>>
a cute look on such a young girl.
<<else>>
and occasionally looks preoccupied with discomfort as they straighten $possessive teeth.
<</if>>
<<elseif $activeSlave.teeth == "cosmetic braces">>
$pronounCap's wearing braces despite $possessive straight teeth,
<<if $activeSlave.visualAge > 35>>
an amusing sight on such a mature woman.
<<elseif $activeSlave.visualAge > 14>>
a cute look on such a young girl.
<<else>>
just for appearances.
<</if>>
<<elseif $activeSlave.teeth == "removable">>
$possessiveCap teeth have been removed and replaced with high-quality dentures. It's difficult to tell anything's unusual until you take them out for gummy oral sex.
<<elseif $activeSlave.teeth == "pointy">>
$possessiveCap teeth have been replaced with realistic implants that mimic the dentition of a carnivore. $possessiveCap smiles are frightening, and $pronoun can bare them to become truly terrifying.
<</if>>
<</if>>
<</if>>
<<if $activeSlave.fuckdoll > 0>>
<<if $PC.dick == 1>>Sticking a dick<<else>>Sliding a dildo<</if>> into $possessive <<if $activeSlave.lips > 95>>facepussy<<else>>mouth insert<</if>>
<<if $activeSlave.fuckdoll <= 45>>
mostly results in gagging.
<<else>>
offers its user a selection of delightful face hole massage options.
<</if>>
<<else>>
$pronounCap is
<<if $activeSlave.oralSkill >= 100>>an @@.aquamarine;oral sex master.@@
<<elseif $activeSlave.oralSkill > 60>>an @@.aquamarine;expert at oral.@@
<<elseif $activeSlave.oralSkill > 30>>@@.aquamarine;orally skilled.@@
<<elseif $activeSlave.oralSkill > 10>>@@.aquamarine;capable of basic oral sex.@@
<<else>>unskilled at oral sex.
<</if>>
<</if>>
<<if $activeSlave.fuckdoll == 0>>
<<if $showBodyMods == 1>>
<<if $activeSlave.makeup == 1>>
$pronounCap's wearing minimal makeup.
<<elseif $activeSlave.makeup == 2>>
$pronounCap's wearing expensive, luxurious makeup.
<<elseif $activeSlave.makeup == 3>>
$possessiveCap makeup is color-coordinated with $possessive $activeSlave.hColor hair.
<<elseif $activeSlave.makeup == 11>>
$pronounCap's wearing expensive, metallic makeup.
<<elseif $activeSlave.makeup == 12>>
$possessiveCap metallic makeup is color-coordinated with $possessive $activeSlave.hColor hair.
<<elseif $activeSlave.makeup == 4>>
$pronounCap's wearing stereotypical, garish streetwalker makeup.
<</if>>
<<if $activeSlave.lipsPiercing == 1>>
$pronounCap has a simple lip piercing.
<<elseif $activeSlave.lipsPiercing == 2>>
$possessiveCap lips are heavily pierced.
<</if>>
<<if $activeSlave.lipsTat != 0>>
<<switch $activeSlave.lipsTat>>
<<case "tribal patterns">>
$possessiveCap face is tattooed with tribal patterns that make $possessive seem mysterious and exotic.
<<case "flowers">>
$possessiveCap minimal facial tattoos are limited to a cute flower on each cheek.
<<case "Asian art">>
$pronounCap has a blossoming cherry tree tattooed on one temple; its pink petals are dappled across $possessive cheeks.
<<case "advertisements">>
$possessiveCap facial tattoos include 'Facefuck Me' across $possessive forehead, 'Cock' to the left of $possessive mouth, and 'Sucker' to the right of it.
<<case "rude words">>
$possessiveCap facial tattoos include 'Sex Slave' across $possessive forehead, 'Face' to the left of $possessive mouth, and 'Pussy' to the right of it.
<<case "permanent makeup">>
<<if $activeSlave.makeup == 0>>
$possessiveCap face appears to bear very heavy, slutty makeup, but on closer inspection, the makeup is actually tattooed on.
<</if>>
<<case "degradation">>
'$desc Slave' is tattooed across $possessive forehead.
<<case "counting">>
<<if $activeSlave.oralCount == 0>>
There is a horizontal line tattooed across the $possessive cheeks for symbols counting $possessive oral totals to be inscribed under, once $pronoun has some.
<<elseif $activeSlave.oralCount < 500>>
Tiny dick, pussy, and anus symbols are tattooed all over $possessive cheeks, one for every thing $pronoun's sucked.
<<else>>
Tiny dick, pussy, and anus symbols are tattooed all over $possessive face, forehead, and neck, one for every thing $pronoun's sucked.
<</if>>
<<case "bovine patterns">>
$possessiveCap face is subtly tattooed to give $possessive a somewhat bovine appearance.
<</switch>>
<</if>>
<<if $activeSlave.tonguePiercing == 1>>
$possessiveCap tongue bears a single stud, so oral sex with $possessive is a bit more fun.
<<elseif $activeSlave.tonguePiercing == 2>>
$possessiveCap tongue bears a row of studs, offering thorough stimulation to anyone $pronoun blows.
<</if>>
<</if>>
<<if canTalk($activeSlave)>>
<<if $activeSlave.lips <= 70>>
<<if $activeSlave.lipsPiercing == 2>>
$pronounCap can barely enunciate past $possessive piercings; '<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>' comes out as '<<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>>.'
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($showClothing == 1) && ($saleDescription == 0)>>
<<if $activeSlave.fuckdoll == 0>>
<<switch $activeSlave.collar>>
<<case "uncomfortable leather">>
$pronounCap is wearing an uncomfortable leather collar with a useful steel ring in front.
<<case "dildo gag">>
$pronounCap is wearing a sturdy leather collar that continues up to restrict $possessive jaw as well. It holds a ring gag in $possessive mouth, into which slots a formidable inward-facing dildo that reaches down $possessive throat. It can be removed to facefuck $object.
<<case "massive dildo gag">>
$pronounCap is wearing a sturdy leather collar that continues up to restrict $possessive jaw as well. It acts as an anchor for a enormous inward-facing dildo that reaches deep down $possessive throat. The sheer size of the phallus forces $possessive mouth as wide as it will go and considerably bulges $possessive throat. Fortunatly for $object, it is designed to allow $object to be able to breath through $possessive nose; though when removed, the poor girl finds <<print $object>>self incapable of closing $possessive mouth for some time.
<<case "tight steel">>
$pronounCap is wearing a tight steel collar whose restricting metal touch $pronoun cannot escape.
<<case "preg biometrics">>
<<if $activeSlave.pregSource > 0>>
<<for $j = 0; $j < $slaves.length; $j++>>
<<if $activeSlave.pregSource is $slaves[$j].ID>>
<<set $daddy = $slaves[$j].slaveName>>
<</if>>
<</for>>
<</if>>
<<set $pregCollar = either(1, 2, 3)>>
$pronounCap is wearing a heavy metal collar with a digital display; it currently reads: "<<if $pregCollar == 1>><<if $activeSlave.pregType >= 50>>ERROR? random(322,344) bab<<if $activeSlave.pregType > 1>>ies<<else>>y<</if>> on board!<<elseif $activeSlave.preg == 0>>Knock me up!<<elseif $activeSlave.preg > 0>><<if $activeSlave.pregType == 0>>1<<else>>$activeSlave.pregType<</if>> bab<<if $activeSlave.pregType > 1>>ies<<else>>y<</if>> on board!<<else>>I'm infertile!<</if>><<elseif $pregCollar == 2>><<if $activeSlave.pregType >= 50>><<print 31-$activeSlave.preg>><<else>><<print 35-$activeSlave.preg>><</if>> weeks till I pop!<<else>><<if $activeSlave.pregSource == -1>>Womb claimed by my master!<<elseif $activeSlave.preg == 0>>Womb available!<<elseif ($activeSlave.pregSource == 2 || $activeSlave.pregSource == 0) and $activeSlave.preg > 0>>Baby made by slutting around!<<elseif $activeSlave.pregSource > 0>>Womb claimed by $daddy!<<else>>Put a baby in me today!<</if>><</if>>"
<<case "shock punishment">>
$pronounCap is wearing a utilitarian collar with a punishment device at $possessive throat to administer agonizing shocks.
<<case "neck corset">>
$pronounCap is wearing a fitted leather neck corset that constricts $possessive breathing and holds $possessive head rigidly upright.
<<case "stylish leather">>
$pronounCap is wearing a stylish leather collar buckled in the front, a classic accessory for the well behaved slave.
<<case "satin choker">>
$pronounCap is wearing a steel reinforced black satin choker that is at once elegant and functional.
<<case "silk ribbon">>
$pronounCap is wearing a tight silk ribbon fitted to $possessive neck, it is oddly elegant.
<<case "heavy gold">>
$pronounCap is wearing a heavy gold collar, an outstanding bit of ostentation.
<<case "pretty jewelry">>
$pronounCap is wearing a pretty slave collar that can almost be mistaken for jewelry.
<<case "leather with cowbell">>
$pronounCap is wearing a comfortable leather collar with a small steel cowbell at $possessive throat.
<<case "bowtie">>
$pronounCap is wearing the collar from a white formal shirt, and a black bowtie, though these conceal an actual collar that works perfectly well for restraint.
<<case "ancient Egyptian">>
$pronounCap is wearing a beautiful golden wesekh, a collar that spreads from $possessive neck out onto both shoulders and down $possessive front.
<<case "cruel retirement counter" "nice retirement counter">>
$pronounCap is wearing a <<if $activeSlave.collar == "cruel retirement counter">>heavy metal collar<<else>>nice collar, almost a necklace,<</if>> with a small numerical display reading
<<if $activeSlave.indenture > -1>>
$activeSlave.indenture, the number of weeks left in $possessive indenture.
<<elseif $SexMilestoneRetirement == 1>>
<<print $retirementSex - ($activeSlave.oralCount + $activeSlave.analCount + $activeSlave.vaginalCount + $activeSlave.penetrativeCount + $activeSlave.mammaryCount)>>, for the number of cocks between $possessive and $possessive freedom.
<<elseif $MilkMilestoneRetirement == 1>>
<<print $retirementMilk - $activeSlave.milk>>, for the amount of milk $pronoun has yet to give.
<<elseif $BirthsMilestoneRetirement == 1>>
<<print $retirementBirths - $activeSlave.births>>, for the number of pregnancies still between $possessive and freedom.
<<elseif $KillsMilestoneRetirement == 1>>
<<print $retirementKills - $activeSlave.pitKills>>, for the number of lives still between $possessive and freedom.
<<elseif $PhysicalRetirementAgePolicy != 1>>
<<print (365*($retirementAge-$activeSlave.actualAge))+(7*(52-$activeSlave.birthWeek))>>, the number of days of sexual slavery ahead of $possessive.
<<else>>
<<print (365*($retirementAge-$activeSlave.physicalAge))+(7*(52-$activeSlave.birthWeek))>>, the number of days of sexual slavery ahead of $possessive.
<</if>>
<</switch>>
<<if ($activeSlave.relationship > 4)>>
<<if ($activeSlave.amp != 1)>>
$pronounCap has a simple gold band on the little finger of $possessive left hand.
<<else>>
$pronounCap has a simple gold band on a length of chain around $possessive neck.
<</if>>
<<elseif ($activeSlave.relationship == -3)>>
<<if ($activeSlave.amp != 1)>>
$pronounCap has a simple steel band on the little finger of $possessive left hand.
<<else>>
$pronounCap has a simple steel band on a length of cord around $possessive neck.
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "BellyDescription">>
<<SlavePronouns $activeSlave>>
<<set $bellyAccessory = $activeSlave.bellyAccessory>>
<<if $activeSlave.preg > 30>>
<<if $activeSlave.pregType == 100>>
The only thing keeping $possessive from bursting are $possessive belly restraints,
<<elseif $activeSlave.pregType >= 20>>
$pronounCap is close to bursting,
<<elseif $activeSlave.pregType >= 10>>
$pronounCap is dangerously pregnant,
<<else>>
$pronounCap is enormously pregnant,
<</if>>
<<if $activeSlave.pregType == 100>>
<<if $activeSlave.amp == 1>>
with no arms and legs $pronoun is effectively a giant womb.
<<else>>
and $possessive thinning arms and legs rest helpless atop $possessive supermassive belly.
<</if>>
<<elseif $activeSlave.physicalAge <= 3>>
<<if $activeSlave.pregType >= 20>>
and $pronoun is nearly spherical. $possessiveCap toddlerish form is utterly dwarfed by her pregnancy, all $pronoun can do is lay on top of it. Despite being taut, her belly visibly bulges and squirms from all the babies writhing within her. $possessiveCap womb is so full you can see the babies forced up against her uterus, even the slightest provocation could cause her to burst. $pronounCap requires multiple slaves to move her bulk when $pronoun must go somewhere.
<<elseif $activeSlave.pregType >= 10>>
and $possessive belly pins $possessive to the ground. $possessiveCap toddlerish form is dwarfed by $possessive pregnancy, and try as $pronoun might $pronoun can not even drag the massive thing. $pronounCap is so pregnant you can barely see the babies within $possessive bulging $possessive stomach.<<if $activeSlave.amp == 0>> $pronounCap requires assistance to get to $possessive feet, and uses a wheeled stand to support $possessive pregnancy when $pronoun must walk anywhere.<</if>>
<<else>>
and $possessive toddlerish body is absolutely filled by $possessive womb. $pronounCap can barely move herself and resembles an over inflated blow-up doll.
<</if>>
<<elseif $activeSlave.physicalAge <= 12>>
<<if $activeSlave.pregType >= 20>>
and $pronoun is more belly than girl. $possessiveCap absolutely gigantic, overfilled womb keeps $possessive pinned to the ground. $possessiveCap belly visibly bulges and squirms from all the babies within $possessive. $pronounCap is so full you can see the babies forced up against the walls of $possessive uterus. $possessiveCap skin is so taut that even the slightest provocation could cause $possessive to burst.<<if $activeSlave.amp == 0>> $pronounCap requires assistance to get to $possessive feet, and uses a wheeled stand to support $possessive pregnancy when $pronoun must walk anywhere.<</if>>
<<elseif $activeSlave.pregType >= 10>>
and $pronoun can barely function with $possessive enormous belly. $pronounCap is so full you can barely see the babies bulging out of $possessive stomach.
<<else>>
and $possessive massive, drum-taut belly dominates $possessive poor little frame.
<</if>>
<<elseif $activeSlave.height >= 185>>
<<if $activeSlave.pregType >= 20>>
but $possessive tall frame barely keeps $possessive grotesque, splitting belly off the ground. Despite being taut, $possessive belly visibly bulges and squirms from all the babies writhing within $possessive. $possessiveCap womb is so full you can see the babies forced up against $possessive uterus, even the slightest provocation could cause $possessive to burst.
<<elseif $activeSlave.pregType >= 10>>
but $possessive tall frame barely bears $possessive obscene, drum-taut belly. $pronounCap is so pregnant you can barely see the babies within $possessive bulging $possessive stomach.
<<else>>
but $possessive tall frame bears $possessive massive, drum-taut belly well.
<</if>>
<<elseif $activeSlave.height < 150>>
<<if $activeSlave.pregType >= 20>>
and $pronoun is more belly than girl. $possessiveCap absolutely gigantic, overfilled womb keeps $possessive pinned to the ground. $possessiveCap belly visibly bulges and squirms from all the babies within $possessive. $pronounCap is so full you can see the babies forced up against the walls of $possessive uterus. $possessiveCap skin is so taut that even the slightest provocation could cause $possessive to burst.<<if $activeSlave.amp == 0>> $pronounCap requires assistance to get to $possessive feet, and uses a wheeled stand to support $possessive pregnancy when $pronoun must walk anywhere.<</if>>
<<elseif $activeSlave.pregType >= 10>>
and $pronoun can barely function with $possessive enormous belly. $pronounCap is so full you can barely see the babies bulging out of $possessive stomach.
<<else>>
and $possessive massive, drum-taut belly dominates $possessive poor little frame.
<</if>>
<<elseif $activeSlave.muscles > 30>>
<<if $activeSlave.pregType >= 20>>
and $pronoun can barely hold $possessive overfilled belly upright. $possessiveCap enormous brood greatly protrudes $possessive belly covering it in writhing bulges where they are forced up against her uterus. While her strong body spares her from the fear of bursting, it does nothing to stop everyone from seeing how many children $pronoun's having.
<<elseif $activeSlave.pregType >= 10>>
and $possessive fit body allows $possessive to carry $possessive obscene belly without too much trouble. $possessiveCap large brood gently bulges $possessive belly.
<<else>>
and $possessive fit body bears $possessive massive, drum-taut belly well.
<</if>>
<<else>>
<<if $activeSlave.pregType >= 20>>
and $pronoun is more belly than girl. $possessiveCap gigantic, overfilled womb keeps $possessive pinned to the ground. $possessiveCap belly visibly bulges and squirms from all the babies within $possessive. $pronounCap is so full you can see the babies forced up against the walls of $possessive womb through $possessive taut skin. $possessiveCap bulgy belly is at risk of rupturing.<<if $activeSlave.amp == 0>> $pronounCap requires assistance to get to $possessive feet, and uses a wheeled stand to support $possessive pregnancy when $pronoun must walk anywhere.<</if>>
<<elseif $activeSlave.pregType >= 10>>
and $pronoun can barely function with $possessive enormous belly. $possessiveCap womb is so full you can see the babies gently bulging the walls of $possessive uterus.
<<else>>
and $possessive massive, drum-taut belly dominates $possessive frame.
<</if>>
<</if>>
<<elseif $activeSlave.preg > 20>>
<<if $activeSlave.pregType >= 20>>
$pronounCap is dangerously pregnant,
<<elseif $activeSlave.pregType >= 10>>
$pronounCap is obscenely pregnant,
<<else>>
$pronounCap is heavily pregnant,
<</if>>
<<if $activeSlave.physicalAge <= 3>>
<<if $activeSlave.pregType >= 20>>
and $possessive hugely distended belly is bigger than $pronoun is.<<if $activeSlave.amp == 0>> $pronounCap requires assistance to get to $possessive feet, and uses a wheeled stand to support $possessive pregnancy when $pronoun must walk anywhere.<</if>>
<<elseif $activeSlave.pregType >= 10>>
and $possessive bulging belly is as big as $pronoun is.<<if $activeSlave.amp == 0>> $pronounCap requires assistance to get to $possessive feet, and uses a wheeled stand to support $possessive pregnancy when $pronoun must walk anywhere.<</if>>
<<else>>
and $possessive swollen belly is nearly as big as $possessive toddlerish body.
<</if>>
<<elseif $activeSlave.physicalAge <= 12>>
<<if $activeSlave.pregType >= 20>>
and $possessive hugely distended belly is nearly as big as $pronoun is.<<if $activeSlave.amp == 0>> $pronounCap requires assistance to get to $possessive feet, and uses a wheeled stand to support $possessive pregnancy when $pronoun must walk anywhere.<</if>>
<<elseif $activeSlave.pregType >= 10>>
and $possessive bulging belly looks absolutely huge on $possessive poor little frame.
<<else>>
and $possessive swollen belly dominates $possessive poor little frame.
<</if>>
<<elseif $activeSlave.height >= 185>>
<<if $activeSlave.pregType >= 20>>
but $possessive tall frame keeps $possessive huge belly off the ground.
<<elseif $activeSlave.pregType >= 10>>
but $possessive tall frame lets $possessive keep $possessive posture despite $possessive large belly.
<<else>>
but $possessive tall frame bears $possessive swollen belly well.
<</if>>
<<elseif $activeSlave.height < 150>>
<<if $activeSlave.pregType >= 20>>
and $possessive hugely distended belly is nearly as big as $pronoun is.
<<elseif $activeSlave.pregType >= 10>>
and $possessive bulging belly looks absolutely huge on $possessive poor little frame.
<<else>>
and $possessive swollen belly dominates $possessive poor little frame.
<</if>>
<<elseif $activeSlave.muscles > 30>>
<<if $activeSlave.pregType >= 20>>
and $possessive fit body allows $possessive to carry $possessive huge belly with only the occasional accident.
<<elseif $activeSlave.pregType >= 10>>
and $possessive fit body carries $possessive bulging belly without much trouble.
<<else>>
and $possessive fit body bears $possessive swollen belly well.
<</if>>
<<else>>
<<if $activeSlave.pregType >= 20>>
and $possessive hugely distended belly juts far out from $possessive front and widely from $possessive sides.
<<elseif $activeSlave.pregType >= 10>>
and $possessive large bulging belly draws all attention away from the rest of $possessive.
<<else>>
and $possessive swollen belly dominates $possessive frame.
<</if>>
<</if>>
<<elseif $activeSlave.preg > 9>>
$pronounCap is visibly pregnant,
<<if $activeSlave.physicalAge <= 3>>
<<if $activeSlave.pregType >= 20>>
$possessiveCap huge belly resembles an over-inflated beach ball compared to $possessive toddlerish frame. It bulges out from $possessive sides considerably.
<<elseif $activeSlave.pregType >= 10>>
and it looks like $pronoun is ready to birth triplets due to $possessive toddlerish body.
<<else>>
and $possessive swelling belly looks obscene on $possessive toddlerish body.
<</if>>
<<elseif $activeSlave.physicalAge <= 10>>
<<if $activeSlave.pregType >= 20>>
$possessiveCap huge belly resembles an over-inflated beach ball compared to $possessive tiny frame.
<<elseif $activeSlave.pregType >= 10>>
and $possessive swelling belly appears full term on $possessive tiny frame.
<<else>>
and $possessive swelling belly already looks huge on $possessive tiny frame.
<</if>>
<<elseif $activeSlave.weight > 95>>
<<if $activeSlave.pregType >= 20>>
$possessive fat belly considerably juts out with $possessive rapid growth.
<<elseif $activeSlave.pregType >= 10>>
but $pronoun's sufficiently overweight that $pronoun appears to merely be carrying a large gut.
<<else>>
but $pronoun's sufficiently overweight that it's not obvious.
<</if>>
<<elseif $activeSlave.height < 150>>
<<if $activeSlave.pregType >= 20>>
$possessiveCap huge belly resembles an over-inflated beach ball compared to $possessive tiny frame.
<<elseif $activeSlave.pregType >= 10>>
and $possessive swelling belly appears full term on $possessive tiny frame.
<<else>>
and $possessive swelling belly already looks huge on $possessive tiny frame.
<</if>>
<<elseif $activeSlave.weight < -10>>
<<if $activeSlave.pregType >= 20>>
$possessive enormous stomach juts far forward and lewdly extends far past $possessive sides.
<<elseif $activeSlave.pregType >= 10>>
$possessive bulging stomach fills $possessive thin frame obscenely.
<<else>>
$possessive thin form making $possessive swelling belly very obvious.
<</if>>
<<else>>
<<if $activeSlave.pregType >= 20>>
and $possessive obvious pregnancy appears full-term.
<<elseif $activeSlave.pregType >= 10>>
$possessive distended stomach makes $possessive look to be in $possessive last trimester.
<<else>>
the life growing within $possessive beginning to swell $possessive belly.
<<if $activeSlave.bellySag > 0>>
$possessiveCap new pregnancy reduces the amount of sag to $possessive overstretched middle.
<</if>>
<</if>>
<</if>>
<<elseif $activeSlave.bellySag > 20>>
$possessiveCap stretchmark streaked stomach sags massively after being distended for so long.
<<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyFeedersSetting + $dairyStimulatorsSetting > 2)>>
$possessiveCap stomach is painfully distended from the nutrition and hydration being pumped down $possessive throat and up $possessive butt.
<<elseif $activeSlave.weight > 95>>
<<if $activeSlave.muscles > 95>>
$possessiveCap massive abs are shrouded by a thick layer of fat.
<<elseif $activeSlave.muscles > 30>>
$possessiveCap abs are hidden behind a big soft belly.
<<else>>
$pronounCap carries a lot of $possessive weight on $possessive stomach; $pronoun's so fat that $possessive navel is buried in a fold of $possessive belly.
<</if>>
<<if $activeSlave.bellySag > 1>>
$possessiveCap fat belly sags considerably from being stretched so long and so full by $possessive many children.
<<elseif $activeSlave.physicalAge > 35>>
$possessiveCap fat belly is starting to show its age, and sags a little.
<</if>>
<<elseif $activeSlave.weight > 30>>
<<if $activeSlave.muscles > 95>>
$possessiveCap abs are big enough that they're visible behind $possessive well-padded belly.
<<elseif $activeSlave.muscles > 5>>
$pronounCap's fit enough to carry $possessive extra weight well, leaving $possessive chubby belly appealingly soft.
<<else>>
$possessiveCap chubby belly is nice and soft, hiding the curve of $possessive waist a little.
<</if>>
<<if $activeSlave.bellySag > 1>>
However, it sags considerably from being stretched so long and so full by $possessive many children.
<</if>>
<<elseif $activeSlave.weight > 10>>
<<if $activeSlave.muscles > 30>>
$possessiveCap ripped abs are only slightly blurred by feminine belly fat.
<<elseif $activeSlave.muscles > 5>>
$pronounCap's fit yet soft, with $possessive toned abs complementing $possessive feminine belly.
<<else>>
$possessiveCap belly is pleasantly soft.
<</if>>
<<if $activeSlave.bellySag > 1>>
However, it sags considerably from being stretched so long and so full by $possessive many children.
<</if>>
<<elseif $activeSlave.weight >= -10>>
<<if $activeSlave.muscles > 30>>
$possessiveCap abs ripple as $pronoun moves, each one well-defined under the skin of $possessive midsection.
<<elseif $activeSlave.muscles > 5>>
$pronounCap has a nicely toned midsection, promising good stamina.
<<else>>
$pronounCap has a feminine belly with just a hint of softness.
<</if>>
<<if $activeSlave.bellySag > 1>>
However, it sags considerably from being stretched so long and so full by $possessive many children.
<</if>>
<<elseif $activeSlave.weight >= -30>>
<<if $activeSlave.muscles > 30>>
<<if $activeSlave.bellySag > 1>>
$possessiveCap once ridiculous abs sag considerably from being stretched so long and so full by $possessive many children.
<<else>>
$possessiveCap ridiculous abs ripple as $pronoun moves, every single striation and vein clearly visible under the skin of $possessive midsection.
<</if>>
<<elseif $activeSlave.muscles > 5>>
<<if $activeSlave.bellySag > 1>>
$possessiveCap once toned belly sags considerably from being stretched so long and so full by $possessive many children.
<<else>>
$possessiveCap thin midsection highlights $possessive abs, showing off a hint of a six-pack.
<</if>>
<<else>>
<<if $activeSlave.bellySag > 1>>
$pronounCap once had a model's midsection, however, it now sags considerably from being stretched out for so long and so largely by $possessive many children.
<<else>>
$pronounCap has a model's midsection, without any hint of belly or musculature.
<</if>>
<</if>>
<<else>>
<<if $activeSlave.muscles > 5>>
<<if $activeSlave.bellySag > 1>>
$pronounCap has abs, but they sag considerably from being stretched so long and so full by $possessive many children.
<<else>>
$possessiveCap abs are clearly visible, stretched over $possessive emaciated frame as they are.
<</if>>
<<else>>
<<if $activeSlave.bellySag > 1>>
$possessiveCap emaciated belly is extremely stretched; the product of being too pregnant for too long.
<<else>>
$possessiveCap emaciated belly is perfectly flat.
<</if>>
<</if>>
<</if>>
<<if $activeSlave.inflation == 0 && $activeSlave.preg < 10 && $activeSlave.bellyImplant < 2000>>
<<if $activeSlave.bellySag > 1 || $activeSlave.bellySag == -1>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
While most societies would find $possessive sagging, pregnancy ruined stomach unattractive, your repopulation focused one merely sees $object as a breeder between pregnancies.
<<else>>
Society finds $possessive pregnancy ruined stomach very unattractive.
<</if>>
<</if>>
<</if>>
<<if $activeSlave.mpreg == 1 && $activeSlave.preg lt 10>>
$pronounCap has a slight curve to $possessive abdomen, unusual for a male slave.
<</if>>
<<if ($showClothing == 1) && ($saleDescription == 0)>>
<<if $surgeryDescription == 0>>
<<if hyperPregBellyTwo($activeSlave)>>
<<if ($activeSlave.bellyAccessory == "an extreme corset")>>
$activeSlave.slaveName's titanic pregnant belly makes a mockery of $possessive corset; one or the other will eventually win out.
<<elseif ($activeSlave.bellyAccessory == "a corset")>>
$activeSlave.slaveName's corset looks ridiculous trying to bind $possessive middle while allowing $possessive montrous belly to hang out.
<</if>>
<<switch $activeSlave.clothes>>
<<case "a Fuckdoll suit">>
$activeSlave.slaveName's titanic bulging pregnant belly is allowed to bulge out of a huge hole in the suit.
<<case "conservative clothing">>
<<if ($activeSlave.boobs > 20000)>>
$activeSlave.slaveName's immense breasts keep $possessive oversized sweater far from $possessive titanic bulging pregnant belly.
<<elseif ($activeSlave.boobs > 10000)>>
$activeSlave.slaveName's titanic bulging pregnant belly adds even more strain to $possessive struggling oversized sweater.
<<elseif ($activeSlave.boobs > 8000)>>
$activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive titanic bulging pregnant belly.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's sweater rests atop $possessive titanic bulging pregnant belly.
<<else>>
$activeSlave.slaveName's blouse rests atop $possessive titanic bulging pregnant belly.
<</if>>
<<case "chains">>
$activeSlave.slaveName's titanic bulging pregnant belly is tightly wrapped with chains causing its occupants to shift angrily.
<<case "western clothing">>
$activeSlave.slaveName's flannel shirt can't close over $possessive titanic bulging pregnant belly so $pronoun has left the bottom buttons open leaving $possessive squirming belly hanging out.
<<case "body oil">>
$activeSlave.slaveName's titanic bulging belly is covered in a sheen of stretch-mark defeating oil.
<<case "a succubus outfit">>
$activeSlave.slaveName's titanic pregnant belly sticks out of $possessive corset, which is laced above it as best $pronoun can manage.
<<case "a toga">>
$activeSlave.slaveName's titanic bulging pregnant belly parts $possessive toga.
<<case "a slutty qipao">>
$possessiveCap qipao is slit up the side. However, it merely rests atop $possessive titanic bulging pregnant belly.
<<case "uncomfortable straps">>
$activeSlave.slaveName's slave outfit's straining straps press into $possessive titanic bulging pregnant belly causing its occupants to shift angrily. The straps connect to a steel ring encircling $possessive popped navel.
<<case "shibari ropes">>
$activeSlave.slaveName's titanic bulging pregnant belly is tightly bound with rope, its occupants shift angrily under them.
<<case "restrictive latex" "a latex catsuit">>
$activeSlave.slaveName's titanic bulging pregnant belly greatly distends $possessive latex suit. $pronounCap looks like an over inflated balloon ready to pop. Only $possessive popped navel sticking out the front of $possessive belly disrupts the smoothness.
<<case "a military uniform">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's titanic bulging pregnant belly hangs out $possessive open tunic and shirt
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's shirt lies half open, since $possessive titanic bulging pregnant belly has triumphed over $possessive buttons.
<<else>>
$activeSlave.slaveName's tunic and shirt lie half open, since $possessive titanic bulging pregnant belly has triumphed over $possessive buttons.
<</if>>
<<case "a nice nurse outfit">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's titanic bulging pregnant belly parts $possessive uncovered breasts.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's oversized breasts keep $possessive scrub top far from $possessive titanic bulging pregnant belly.
<<else>>
$activeSlave.slaveName's scrub top rests meekly atop $possessive titanic bulging pregnant belly.
<</if>>
<<case "a mini dress">>
$activeSlave.slaveName's mini dress has burst trying to contain $possessive titanic bulging pregnant belly leaving it hanging out the hole it made.
<<case "attractive lingerie">>
$activeSlave.slaveName's titanic bulging pregnant belly completely hides $possessive lacy g-string.
<<case "attractive lingerie for a pregnant woman">>
$activeSlave.slaveName's titanic bulging pregnant belly completely hides $possessive silken panties. $possessiveCap silken vest sensually frames $possessive overfilled squirming belly.
<<case "a maternity dress">>
$activeSlave.slaveName's titanic bulging pregnant belly strains $possessive dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive abnormal pregnancy.
<<case "a slutty maid outfit">>
$activeSlave.slaveName's maid dress fails to cover $possessive titanic bulging pregnant belly, but the outfit includes a thin white blouse that rests meekly atop $possessive squirming stomach.
<<case "a nice maid outfit">>
$activeSlave.slaveName's maid dress was almost conservative, but it has burst open trying to contain $possessive titanic bulging pregnant belly. $possessiveCap squirming belly hangs out the hole it made, its sides peeking out from behind $possessive apron.
<<case "a fallen nun's habit">>
$activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $possessive titanic bulging pregnant belly.
<<case "a penitent nun's habit">>
$activeSlave.slaveName's titanic bulging pregnant belly stretches $possessive habit. The coarse cloth aggravates $possessive sensitive stretched skin, doubly so, as $possessive distress causes $possessive babies to begin squirming.
<<case "a string bikini">>
$activeSlave.slaveName's titanic bulging pregnant belly hides most of $possessive string bikini.
<<case "clubslut netting">>
$activeSlave.slaveName's titanic bulging pregnant belly has burst through $possessive clubslut netting.
<<ecase "a cheerleader outfit">>
$activeSlave.slaveName's cheerleader top rests atop $possessive titanic bulging pregnant belly displaying that this cheerleader has fucked the entire school.
<<case "cutoffs and a t-shirt">>
<<if ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's titanic bulging pregnant belly parts $possessive uncovered breasts.
<<elseif ($activeSlave.boobs > 2000)>>
$activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive titanic bulging pregnant belly.
<<else>>
$activeSlave.slaveName's t-shirt fails to cover $possessive titanic bulging pregnant belly at all.
<</if>>
<<case "a slutty outfit">>
$activeSlave.slaveName's titanic bulging pregnant belly really shows how big of a slut $pronoun is.
<<case "a slave gown">>
$activeSlave.slaveName's slave gown is carefully tailored, giving $object a sensual motherly look as it carefully caresses $possessive titanic bulging pregnant belly.
<<case "slutty business attire">>
$activeSlave.slaveName's titanic bulging pregnant stomach hangs out the front of $possessive suit jacket and blouse as there is no way $pronoun could close them.
<<case "nice business attire">>
$activeSlave.slaveName's titanic bulging pregnant belly hangs out the front of $possessive specially tailored blouse and jacket as there is no way for her to close them.
<<case "harem gauze">>
$activeSlave.slaveName's harem girl outfit sensually accentuates $possessive titanic bulging pregnancy.
<<case "a comfortable bodysuit">>
$activeSlave.slaveName's bodysuit tightly clings to $possessive titanic bulging pregnant belly, displaying $possessive popped navel and all the movement $possessive squirming babies make.
<<case "a slutty nurse outfit">>
$activeSlave.slaveName's jacket fails to even come close to closing over $possessive titanic bulging pregnant belly leaving $object with only the button below $possessive breasts done.
<<case "a schoolgirl outfit">>
$activeSlave.slaveName's blouse rests atop $possessive titanic bulging pregnant belly, showing off the result of $possessive promiscuity.
<<case "a kimono">>
$activeSlave.slaveName's titanic bulging pregnant belly parts the front of $possessive kimono leaving it gracefully hanging to its' sides.
<<case "a hijab and abaya">>
$activeSlave.slaveName's abaya has split down the sides trying to contain $possessive titanic bulging pregnant belly.
<<case "battledress">>
$activeSlave.slaveName's tank top rests atop $possessive titanic bulging pregnant belly leaving $object looking like someone who fucked half the country.
<<case "a halter top dress">>
$activeSlave.slaveName's beautiful halter top dress has been torn open by $possessive titanic bulging pregnant belly. $possessiveCap squirming belly hangs out the hole it made.
<<case "a ball gown">>
$activeSlave.slaveName's fabulous silken ball gown has been retailored to expose $possessive titanic bulging pregnant belly while still maintaining its' beauty.
<<case "slutty jewelry">>
$activeSlave.slaveName's bangles include a long thin chain that constantly gets shifted around by $possessive squirming babies.
<<case "a leotard">>
$activeSlave.slaveName's tight leotard shows off every kick and movement within $possessive titanic bulging pregnant belly. $possessiveCap squirming belly protrudes from the various rips and tears that have begun appearing in the fabric.
<<case "a chattel habit">>
The strip of cloth running down $possessive front is forced to one side by $possessive titanic bulging pregnant belly.
<<case "a bunny outfit">>
$activeSlave.slaveName's teddy has burst trying to contain $possessive titanic bulging pregnant belly leaving it hanging out the hole it made.
<<default>>
<</switch>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
Your breeding focused society finds $possessive titanic bulging pregnant belly the epitome of fashion.
<<elseif $arcologies[0].FSRestart != "unset">>
Your eugenics obsessed society sees $possessive titanic bulging pregnant belly as the epitome of degeneracy.
<</if>>
<<elseif hyperPregBellyOne($activeSlave)>>
<<if ($activeSlave.bellyAccessory == "an extreme corset")>>
$activeSlave.slaveName's gigantic pregnant belly is strains $possessive corset, threatening to burst it; one or the other will eventually win out.
<<elseif ($activeSlave.bellyAccessory == "a corset")>>
$activeSlave.slaveName's corset strains around $possessive monstrous belly.
<</if>>
<<switch $activeSlave.clothes>>
<<case "a Fuckdoll suit">>
$activeSlave.slaveName's gigantic pregnant belly is allowed to bulge out of a huge hole in the suit.
<<case "conservative clothing">>
<<if ($activeSlave.boobs > 20000)>>
$activeSlave.slaveName's immense breasts keep $possessive oversized sweater far from $possessive gigantic pregnant belly.
<<elseif ($activeSlave.boobs > 10000)>>
$activeSlave.slaveName's gigantic pregnant belly adds even more strain to $possessive struggling oversized sweater.
<<elseif ($activeSlave.boobs > 8000)>>
$activeSlave.slaveName's gigantic pregnant belly parts $possessive poorly covered breasts.
<<elseif ($activeSlave.boobs > 8000)>>
$activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive gigantic pregnant belly.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's sweater rests atop $possessive gigantic pregnant belly.
<<else>>
$activeSlave.slaveName's blouse rests atop $possessive gigantic pregnant belly.
<</if>>
<<case "chains">>
$activeSlave.slaveName's gigantic pregnant belly is tightly wrapped with chains causing it to bulge angrily.
<<case "western clothing">>
$activeSlave.slaveName's flannel shirt can't close over $possessive gigantic pregnant belly so $pronoun has left the bottom buttons open leaving $possessive belly hanging out.
<<case "a succubus outfit">>
$activeSlave.slaveName's gigantic pregnant belly sticks out of $possessive corset, which is laced above and below it as best $pronoun can manage. The laces are straining to hold together.
<<case "body oil")>>
$activeSlave.slaveName's gigantic belly is covered in a sheen of stretch-mark defeating oil.
<<case "a toga")>>
$activeSlave.slaveName's gigantic pregnant belly parts $possessive toga.
<<case "a slutty qipao")>>
$possessiveCap qipao is slit up the side. However, it merely rests atop $possessive gigantic pregnant belly.
<<case "uncomfortable straps")>>
$activeSlave.slaveName's slave outfit's straining straps press into $possessive gigantic pregnant belly causing flesh to spill out the gaps. The straps connect to a steel ring encircling $possessive popped navel.
<<case "shibari ropes")>>
$activeSlave.slaveName's gigantic pregnant belly is tightly bound with rope, flesh angrily bulges from between them.
<<case "restrictive latex" "a latex catsuit">>
$activeSlave.slaveName's gigantic pregnant belly greatly distends $possessive latex suit. $pronounCap looks like an over inflated balloon ready to pop. Only $possessive popped navel sticking out the front of $possessive belly disrupts the smoothness.
<<case "a military uniform")>>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's gigantic pregnant belly hangs out $possessive open tunic and shirt
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's shirt lies half open, since $possessive gigantic pregnant belly has triumphed over $possessive buttons.
<<else>>
$activeSlave.slaveName's tunic and shirt lie half open, since $possessive gigantic pregnant belly has triumphed over $possessive buttons.
<</if>>
<<case "a nice nurse outfit")>>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's gigantic pregnant belly parts $possessive uncovered breasts.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's oversized breasts keep $possessive scrub top far from $possessive gigantic pregnant belly.
<<else>>
$activeSlave.slaveName's scrub top rests meekly atop $possessive gigantic pregnant belly.
<</if>>
<<case "a mini dress">>
$activeSlave.slaveName's mini dress has burst trying to contain $possessive gigantic pregnant belly leaving it hanging out the hole it made.
<<case "attractive lingerie">>
$activeSlave.slaveName's gigantic pregnant belly completely hides $possessive lacy g-string.
<<case "attractive lingerie for a pregnant woman">>
$activeSlave.slaveName's gigantic pregnant belly completely hides $possessive silken panties. $possessiveCap silken vest sensually frames $possessive overfilled belly.
<<case "a maternity dress">>
$activeSlave.slaveName's gigantic pregnant belly fills $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive full pregnancy.
<<case "a slutty maid outfit">>
$activeSlave.slaveName's maid dress fails to cover $possessive gigantic pregnant belly, but the outfit includes a thin white blouse that rests meekly atop $possessive stomach.
<<case "a nice maid outfit">>
$activeSlave.slaveName's maid dress is almost conservative, it barely contains $possessive gigantic pregnant belly. Its seams strain to hold back $possessive overfilled womb.
<<case "a fallen nun's habit">>
$activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $possessive gigantic pregnant belly.
<<case "a penitent nun's habit">>
$activeSlave.slaveName's gigantic pregnant belly completely fills $possessive habit. The coarse cloth aggravates $possessive sensitive stretched skin.
<<case "a string bikini">>
$activeSlave.slaveName's gigantic pregnant belly parts $possessive string bikini to either side.
<<case "clubslut netting">>
$activeSlave.slaveName's gigantic pregnant belly has burst through $possessive clubslut netting.
<<case "a cheerleader outfit">>
$activeSlave.slaveName's cheerleader top rests atop $possessive gigantic pregnant belly displaying that this cheerleader is a massive slut.
<<case "cutoffs and a t-shirt">>
<<if ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's gigantic pregnant belly parts $possessive uncovered breasts.
<<elseif ($activeSlave.boobs > 2000)>>
$activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive gigantic pregnant belly.
<<else>>
$activeSlave.slaveName's t-shirt fails to cover $possessive gigantic pregnant belly at all.
<</if>>
<<case "a slutty outfit">>
$activeSlave.slaveName's gigantic pregnant belly really shows how big of a slut $pronoun is.
<<case "a slave gown">>
$activeSlave.slaveName's slave gown is carefully tailored, giving $object a sensual motherly look as it carefully caresses $possessive gigantic pregnant belly.
<<case "slutty business attire">>
$activeSlave.slaveName's gigantic pregnant stomach hangs out the front of $possessive suit jacket and blouse as there is no way $pronoun could close them.
<<case "nice business attire">>
$activeSlave.slaveName's gigantic pregnant belly hangs out the front of $possessive specially tailored blouse and jacket as there is no way for her to close them.
<<case "harem gauze">>
$activeSlave.slaveName's harem girl outfit sensually accentuates $possessive gigantic pregnancy.
<<case "a comfortable bodysuit">>
$activeSlave.slaveName's bodysuit tightly clings to $possessive gigantic pregnant belly, displaying $possessive popped navel and any movement $possessive babies make.
<<case "a slutty nurse outfit">>
$activeSlave.slaveName's jacket fails to even come close to closing over $possessive gigantic pregnant belly leaving $object with only the button below $possessive breasts done.
<<case "a schoolgirl outfit">>
$activeSlave.slaveName's blouse rests atop $possessive gigantic pregnant belly, leaving $possessive looking particularly slutty.
<<case "a kimono">>
$activeSlave.slaveName's gigantic pregnant belly parts the front of $possessive kimono leaving it gracefully covering it's sides.
<<case "a hijab and abaya">>
$activeSlave.slaveName's abaya is straining to contain $possessive gigantic pregnant belly.
<<case "battledress">>
$activeSlave.slaveName's tank top rests atop $possessive gigantic pregnant belly leaving $possessive looking like someone who fucked all the locals.
<<case "a halter top dress">>
$activeSlave.slaveName's beautiful halter top dress is strained by $possessive gigantic pregnant belly. $possessiveCap popped navel prominently pokes through the front of $possessive dress as its' seams strain to hold together.
<<case "a ball gown">>
$activeSlave.slaveName's fabulous silken ball gown, while tailored, strains to contain $possessive gigantic pregnant belly.
<<case "slutty jewelry">>
$activeSlave.slaveName's bangles include a long thin chain that rests above $possessive popped navel.
<<case "a leotard">>
$activeSlave.slaveName's tight leotard shows off every kick and movement within $possessive gigantic pregnant belly. The material tightly clings to $possessive popped navel and strains to hold together.
<<case "a chattel habit">>
The strip of cloth running down $possessive front is parted to one side by $possessive gigantic pregnant belly.
<<case "a bunny outfit">>
$activeSlave.slaveName's teddy has burst trying to contain $possessive gigantic pregnant belly leaving it hanging out the hole it made.
<<default>>
<</switch>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
Your breeding focused society finds $possessive gigantic pregnant belly extremely fashionable.
<<elseif $arcologies[0].FSRestart != "unset">>
Your eugenics obsessed society views $possessive gigantic bulging pregnant belly as complete degeneracy.
<</if>>
<<elseif hugeBellyPreg($activeSlave) || ($activeSlave.bellyAccessory == "a huge empathy belly") || ($activeSlave.bellyAccessory == "a large empathy belly")>>
<<if ($activeSlave.bellyAccessory == "an extreme corset")>>
$activeSlave.slaveName's huge pregnant belly is tightly compressed by $possessive corset; one or the other will eventually win out.
<<elseif ($activeSlave.bellyAccessory == "a corset")>>
$activeSlave.slaveName's huge pregnant belly comfortably bulges out of $possessive corset.
<</if>>
<<switch $activeSlave.clothes>>
<<case "a Fuckdoll suit">>
$activeSlave.slaveName's huge pregnant belly is allowed to bulge out of a huge hole in the suit.
<<case "conservative clothing">>
<<if ($activeSlave.boobs > 20000)>>
$activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive huge pregnant belly, though they do a fine job of hiding it themselves.
<<elseif ($activeSlave.boobs > 10000)>>
$activeSlave.slaveName's huge pregnant belly is hidden by $possessive massive tits and oversized sweater.
<<elseif ($activeSlave.boobs > 8000)>>
$activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive huge pregnant belly.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's sweater is pulled taut by $possessive huge pregnant belly, the bottom of which can be seen peeking out from underneath. $possessiveCap popped navel forms a small tent in the material.
<<else>>
$activeSlave.slaveName's blouse is pulled taut by $possessive huge pregnant belly, the bottom of which can be seen peeking out from underneath. $possessiveCap popped navel forms a small tent in $possessive shirt.
<</if>>
<<case "attractive lingerie for a pregnant woman">>
$activeSlave.slaveName's huge pregnant belly completely hides $possessive silken panties. $possessiveCap silken vest sensually frames $possessive heavy belly.
<<case "a maternity dress">>
$activeSlave.slaveName's huge pregnant belly fills out $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive full pregnancy.
<<case "chains">>
$activeSlave.slaveName's huge pregnant belly is tightly wrapped with chains, causing it to bulge angrily.
<<case "western clothing">>
$activeSlave.slaveName's flannel shirt can't close over $possessive huge pregnant belly so $pronoun has left the bottom buttons open, leaving $possessive belly hanging out.
<<case "body oil">>
$activeSlave.slaveName's huge belly is covered in a sheen of special oil meant to prevent stretch marks.
<<case "a toga">>
$activeSlave.slaveName's huge pregnant belly parts $possessive toga.
<<case "a slutty qipao">>
$possessiveCap qipao is slit up the side. However, it merely rests atop $possessive huge pregnant belly.
<<case "uncomfortable straps">>
$activeSlave.slaveName's slave outfit's straining straps press into $possessive huge pregnant belly, causing flesh to spill out of the gaps. The straps connect to a steel ring encircling $possessive popped navel.
<<case "shibari ropes">>
$activeSlave.slaveName's huge pregnant belly is tightly bound with ropes; flesh bulges angrily from between them.
<<case "restrictive latex" "a latex catsuit">>
$activeSlave.slaveName's huge pregnant belly greatly distends $possessive latex suit. $pronounCap looks like an over inflated balloon ready to pop. Only $possessive popped navel sticking out the front of $possessive belly disrupts the smoothness.
<<case "a military uniform">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's huge pregnant belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's shirt strains to contain $possessive huge pregnant belly.
<<else>>
$activeSlave.slaveName's huge pregnant belly greatly stretches $possessive uniform's jacket.
<</if>>
<<case "a nice nurse outfit">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's huge pregnant belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive huge pregnant belly hangs out from under them, obscuring $possessive trousers.
<<else>>
$activeSlave.slaveName's nurse outfit is almost conservative, though $possessive huge pregnant belly hangs out from under $possessive top, obscuring $possessive trousers.
<</if>>
<<case "a mini dress">>
$activeSlave.slaveName's mini dress barely clings to $possessive huge pregnant belly.
<<case "attractive lingerie">>
$activeSlave.slaveName's huge pregnant belly completely hides $possessive lacy g-string.
<<case "a succubus outfit">>
$activeSlave.slaveName's huge pregnant belly sticks out of $possessive corset, which is laced above and below it as best $pronoun can manage.
<<case "a slutty maid outfit">>
$activeSlave.slaveName's maid dress fails to cover $possessive huge pregnant belly, but the outfit includes a thin white blouse that conceals only the upper part of $possessive stomach.
<<case "a nice maid outfit">>
$activeSlave.slaveName's maid dress is almost conservative. It covers $possessive huge pregnant belly completely, though it can not hide $possessive popped navel, poking through the front.
<<case "a fallen nuns habit">>
$activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $possessive huge pregnant belly.
<<case "a penitent nuns habit">>
$pronounCap looks absolutely blasphemous in a habit with such a huge pregnant belly. The coarse cloth aggravates $possessive sensitive stretched skin.
<<case "a string bikini">>
$activeSlave.slaveName's huge pregnant belly parts $possessive string bikini to either side.
<<case "clubslut netting">>
$activeSlave.slaveName's clubslut netting is stretched to the breaking point by $possessive huge pregnant belly.
<<case "a cheerleader outfit">>
$activeSlave.slaveName's cheerleader top rides up $possessive huge pregnant belly, covering only the top of it while leaving the rest on display to show how slutty this cheerleader is.
<<case "cutoffs and a t-shirt">>
<<if ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's huge pregnant belly is obscured by $possessive huge tits.
<<elseif ($activeSlave.boobs > 2000)>>
$activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive huge pregnant belly.
<<else>>
$activeSlave.slaveName's t-shirt fails to cover $possessive huge pregnant belly at all.
<</if>>
<<case "a slutty outfit">>
$activeSlave.slaveName's huge pregnant belly really shows what a slut $pronoun is.
<<case "a slave gown">>
$activeSlave.slaveName's slave gown is carefully tailored, giving $object a sensual motherly look as it carefully caresses $possessive huge pregnant belly.
<<case "slutty business attire">>
$activeSlave.slaveName's huge pregnant stomach hangs out the front of $possessive suit jacket and blouse, as there is no way $pronoun could close them.
<<case "nice business attire">>
$activeSlave.slaveName's huge pregnant belly strains $possessive specially tailored blouse and jacket.
<<case "harem gauze">>
$activeSlave.slaveName's harem girl outfit sensually accentuates $possessive huge pregnancy.
<<case "a comfortable bodysuit">>
$activeSlave.slaveName's bodysuit tightly clings to $possessive huge pregnant belly, displaying $possessive popped navel and any movement $possessive babies make.
<<case "a slutty nurse outfit">>
$activeSlave.slaveName's jacket fails to even come close to closing over $possessive huge pregnant belly, leaving $object with only the button below $possessive breasts done.
<<case "a schoolgirl outfit">>
$activeSlave.slaveName's blouse rides up $possessive huge pregnant belly, leaving $possessive looking particularly slutty.
<<case "a kimono">>
$activeSlave.slaveName's huge pregnant belly parts the front of $possessive kimono, leaving it gracefully covering its sides.
<<case "a hijab and abaya">>
$activeSlave.slaveName's abaya is filled by $possessive huge pregnant belly.
<<case "battledress">>
$activeSlave.slaveName's tank top barely even covers the top of $possessive huge pregnant belly, leaving $possessive looking like someone who had too much fun on shore leave.
<<case "a halter top dress">>
$activeSlave.slaveName's beautiful halter top dress is filled by $possessive huge pregnant belly. $possessiveCap popped navel prominently pokes through its front.
<<case "a ball gown">>
$activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $possessive huge pregnant belly, but draw attention to it.
<<case "slutty jewelry">>
$activeSlave.slaveName's bangles include a long thin chain that rests above $possessive popped navel.
<<case "a leotard">>
$activeSlave.slaveName's tight leotard shows off every kick and movement within $possessive huge pregnant belly. The material tightly clings to $possessive popped navel.
<<case "a chattel habit">>
The strip of cloth running down $possessive front is parted to one side by $possessive huge pregnant belly.
<<case "a bunny outfit">>
$activeSlave.slaveName's teddy is stretched to tearing by $possessive huge pregnant belly. $possessiveCap popped navel prominently pokes through the material.
<<default>>
<</switch>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
Your breeding focused society finds $possessive huge pregnant belly very fashionable.
<<elseif $activeSlave.breedingMark == 1 && $activeSlave.pregSource == -1>>
Your eugenics obsessed society is pleased that $pronoun is ripe with your child.
<<elseif $arcologies[0].FSRestart != "unset">>
Your eugenics obsessed society finds $possessive huge pregnant belly absolutely disgusting.
<</if>>
<<elseif bigBellyPreg($activeSlave) || ($activeSlave.bellyAccessory == "a medium empathy belly")>>
<<if ($activeSlave.bellyAccessory == "an extreme corset")>>
$activeSlave.slaveName's pregnant belly is tightly compressed by $possessive corset; one or the other will eventually win out.
<<elseif ($activeSlave.bellyAccessory == "a corset")>>
$activeSlave.slaveName's pregnant belly comfortably bulges out of $possessive corset.
<</if>>
<<switch $activeSlave.clothes>>
<<case "a Fuckdoll suit">>
$activeSlave.slaveName's pregnant belly is allowed to bulge out of a hole in the suit.
<<case "conservative clothing">>
<<if ($activeSlave.boobs > 20000)>>
$activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive pregnant belly, though they do a fine job of hiding it themselves.
<<elseif ($activeSlave.boobs > 10000)>>
$activeSlave.slaveName's pregnant belly is hidden by $possessive massive tits and oversized sweater.
<<elseif ($activeSlave.boobs > 8000)>>
$activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive pregnant belly.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's sweater is pulled taut by $possessive pregnant belly. $possessiveCap popped navel forms a small tent in material.
<<else>>
$activeSlave.slaveName's blouse is pulled taut by $possessive pregnant belly. $possessiveCap popped navel forms a small tent in $possessive shirt.
<</if>>
<<case "attractive lingerie for a pregnant woman">>
$activeSlave.slaveName's pregnant belly hides $possessive silken panties. $possessiveCap silken vest sensually frames $possessive heavy belly.
<<case "a maternity dress">>
$activeSlave.slaveName's pregnant belly fills out $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive growing pregnancy.
<<case "chains">>
$activeSlave.slaveName's pregnant belly is tightly wrapped with chains, causing it to bulge angrily.
<<case "western clothing">>
$activeSlave.slaveName's flannel shirt can't close over $possessive pregnant belly, so $pronoun has left the bottom buttons open leaving $possessive belly hanging out.
<<case "body oil">>
$activeSlave.slaveName's belly is covered in a sheen of special oil meant to prevent stretch marks.
<<case "a toga">>
$activeSlave.slaveName's pregnant belly parts $possessive toga.
<<case "a slutty qipao">>
$possessiveCap qipao is slit up the side. However, it only covers the top of $possessive pregnant belly.
<<case "uncomfortable straps">>
$activeSlave.slaveName's slave outfit's straining straps press into $possessive pregnant belly, causing flesh to spill out of the gaps. The straps connect to a steel ring encircling $possessive popped navel.
<<case "shibari ropes">>
$activeSlave.slaveName's pregnant belly is tightly bound with rope; flesh bulges angrily from between them.
<<case "restrictive latex" "a latex catsuit">>
$activeSlave.slaveName's pregnant belly greatly distends $possessive latex suit. $pronounCap looks like an over inflated balloon. Only $possessive popped navel sticking out the front of $possessive belly disrupts the smoothness.
<<case "a military uniform">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's pregnant belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's shirt strains to contain $possessive pregnant belly.
<<else>>
$activeSlave.slaveName's pregnant belly notably distends $possessive uniform's jacket.
<</if>>
<<case "a nice nurse outfit">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's pregnant belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive pregnant belly hangs out from under them, obscuring $possessive trousers.
<<else>>
$activeSlave.slaveName's nurse outfit is almost conservative, though $possessive pregnancy hangs out from under $possessive top, slightly obscuring $possessive trousers.
<</if>>
<<case "a mini dress">>
$activeSlave.slaveName's mini dress tightly clings to $possessive pregnant belly.
<<case "attractive lingerie">>
$activeSlave.slaveName's pregnant belly hides $possessive lacy g-string.
<<case "a succubus outfit">>
$activeSlave.slaveName's pregnant belly sticks out of $possessive corset, which is laced above and below it.
<<case "a slutty maid outfit">>
$activeSlave.slaveName's maid dress fails to cover $possessive pregnant belly, but the outfit includes a thin white blouse that conceals only the top half of $possessive stomach.
<<case "a nice maid outfit">>
$activeSlave.slaveName's maid dress is almost conservative, it covers $possessive pregnant belly completely. Though it can not hide $possessive popped navel poking through the front.
<<case "a fallen nuns habit">>
$activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $possessive pregnant belly.
<<case "a penitent nuns habit">>
$pronounCap looks absolutely blasphemous in a habit with a pregnant belly. The coarse cloth aggravates $possessive sensitive stretched skin.
<<case "a string bikini">>
$activeSlave.slaveName's pregnant belly parts $possessive string bikini to either side.
<<case "clubslut netting">>
$activeSlave.slaveName's clubslut netting is stretched out by $possessive pregnant belly.
<<case "a cheerleader outfit">>
$activeSlave.slaveName's cheerleader top covers most of $possessive pregnant belly, the bottom of which peeks out showing how slutty this cheerleader is.
<<case "cutoffs and a t-shirt">>
<<if ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's pregnant belly is obscured by $possessive huge tits.
<<elseif ($activeSlave.boobs > 2000)>>
$activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive pregnant belly.
<<else>>
$activeSlave.slaveName's t-shirt covers only the top of $possessive pregnant belly.
<</if>>
<<case "a slutty outfit">>
$activeSlave.slaveName's pregnant belly really shows how big of a slut $pronoun is.
<<case "a slave gown">>
$activeSlave.slaveName's slave gown is carefully tailored, giving $possessive a sensual motherly look as it carefully caresses $possessive pregnant belly.
<<case "slutty business attire">>
$activeSlave.slaveName's pregnant stomach strains the buttons of $possessive suit jacket and blouse.
<<case "nice business attire">>
$activeSlave.slaveName's pregnant belly looks good in $possessive specially tailored blouse and jacket.
<<case "harem gauze">>
$activeSlave.slaveName's harem girl outfit sensually accentuates $possessive pregnancy.
<<case "a comfortable bodysuit">>
$activeSlave.slaveName's bodysuit tightly clings to $possessive pregnant belly, displaying $possessive popped navel and any movement $possessive babies make.
<<case "a slutty nurse outfit">>
$activeSlave.slaveName's jacket barely closes over $possessive pregnant belly leaving leaving its' buttons threatening to pop.
<<case "a schoolgirl outfit">>
$activeSlave.slaveName's blouse rides up $possessive pregnant belly, leaving $possessive looking particularly slutty.
<<case "a kimono">>
$activeSlave.slaveName's pregnant belly is demurely covered by $possessive kimono.
<<case "a hijab and abaya">>
$activeSlave.slaveName's abaya is filled out by $possessive pregnant belly.
<<case "battledress">>
$activeSlave.slaveName's tank top rides up $possessive pregnant belly leaving $possessive looking like someone who had too much fun on shore-leave.
<<case "a halter top dress">>
$activeSlave.slaveName's beautiful halter top dress is filled by $possessive pregnant belly. $possessiveCap popped navel prominently pokes through the front of $possessive dress.
<<case "a ball gown">>
$activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $possessive pregnant belly but draw attention to it.
<<case "slutty jewelry">>
$activeSlave.slaveName's bangles include a long thin chain that rests above $possessive popped navel.
<<case "a leotard">>
$activeSlave.slaveName's tight leotard shows off every kick and movement within $possessive pregnant belly. The material tightly clings to $possessive popped navel.
<<case "a chattel habit">>
The strip of cloth running down $possessive front is parted to one side by $possessive pregnant belly.
<<case "a bunny outfit">>
$activeSlave.slaveName's teddy is stretched out by $possessive pregnant belly. $possessiveCap popped navel prominently pokes through the material.
<<default>>
<</switch>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
Your breeding focused society finds $possessive pregnant belly fashionable.
<<elseif $activeSlave.breedingMark == 1 && $activeSlave.pregSource == -1>>
Your eugenics obsessed society is pleased that $pronoun is swollen with your child.
<<elseif $arcologies[0].FSRestart != "unset">>
Your eugenics obsessed society finds $possessive pregnant belly disgusting.
<</if>>
<<elseif $activeSlave.weight >= 95>>
<<if ($activeSlave.bellyAccessory == "an extreme corset")>>
$activeSlave.slaveName's huge gut is tightly compressed by $possessive corset, $possessive fat billows out of any gap it can find.
<<elseif ($activeSlave.bellyAccessory == "a corset")>>
$activeSlave.slaveName's huge gut hangs out the hole in $possessive corset designed to accommodate a pregnant belly.
<<elseif ($activeSlave.bellyAccessory == "a small empathy belly")>>
$activeSlave.slaveName's small empathy belly is barely noticeable over $possessive huge gut.
<</if>>
<<switch $activeSlave.clothes>>
<<case "a Fuckdoll suit">>
$activeSlave.slaveName's fat belly is cruelly squeezed by the suit.
<<case "conservative clothing">>
<<if ($activeSlave.boobs > 20000)>>
$activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive fat belly, though they do a fine job of hiding it themselves.
<<elseif ($activeSlave.boobs > 10000)>>
$activeSlave.slaveName's fat belly is hidden by $possessive massive tits and oversized sweater.
<<elseif ($activeSlave.boobs > 8000)>>
$activeSlave.slaveName's oversized breasts let $possessive fat belly hang free.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's sweater is pulled tight over $possessive fat belly. The bottom of which peeks out from under it.
<<else>>
$activeSlave.slaveName's blouse is pulled tight over $possessive fat belly. The bottom of which peeks out from under it.
<</if>>
<<case "attractive lingerie for a pregnant woman">>
$activeSlave.slaveName's fat belly is large enough to hide $possessive panties. $possessiveCap silken vest sensually frames $possessive heavy, jiggly gut.
<<case "a maternity dress">>
$activeSlave.slaveName's fat belly fills out $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to a growing pregnancy, though it works on big, jiggly guts all the same.
<<case "chains">>
$activeSlave.slaveName's chains sink deep into $possessive fat belly, several even disappearing beneath $possessive folds.
<<case "western clothing">>
$activeSlave.slaveName's flannel shirt strains to stay shut over $possessive fat belly, fat bulges between $possessive buttons and quite a bit of $possessive lower belly hangs out beneath $possessive shirt.
<<case "body oil">>
$activeSlave.slaveName's fat belly is covered in a sheen of oil.
<<case "a toga">>
$activeSlave.slaveName's toga can barely be pulled shut over $possessive fat belly.
<<case "a slutty qipao">>
$possessiveCap qipao is slit up the side. However, it only covers the top of $possessive fat belly, allowing it to hang free.
<<case "uncomfortable straps">>
$activeSlave.slaveName's slave outfit's straps sink deep into $possessive fat belly, several even disappearing beneath $possessive folds. The straps connect to a steel ring that parts the fold concealing $possessive navel, allowing it to be seen once again.
<<case "shibari ropes">>
$activeSlave.slaveName's binding ropes sink deep into $possessive fat belly, several even disappearing beneath $possessive folds.
<<case "restrictive latex" "a latex catsuit">>
$activeSlave.slaveName's fat belly is compressed by $possessive latex suit, leaving it looking round and smooth.
<<case "a military uniform">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's fat belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's shirt struggles to cover $possessive fat belly. The bottom of which peeks out from under it.
<<else>>
$activeSlave.slaveName's fat belly is covered by $possessive uniform's jacket. The bottom of which just barely peeks out from under it.
<</if>>
<<case "a nice nurse outfit">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's fat belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive fat belly freely hangs out from under them, obscuring $possessive trousers.
<<else>>
$activeSlave.slaveName's nurse outfit is almost conservative, though $possessive fat belly freely hangs from under $possessive top, obscuring $possessive trousers.
<</if>>
<<case "a mini dress">>
$activeSlave.slaveName's mini dress tightly clings to $possessive fat belly, clearly showing every fold and roll.
<<case "attractive lingerie">>
$activeSlave.slaveName's fat belly hides $possessive lacy g-string.
<<case "a succubus outfit">>
$activeSlave.slaveName's fat belly sticks out of $possessive corset, which is laced above and below it allowing it to hang free.
<<case "a slutty maid outfit">>
$activeSlave.slaveName's maid dress fails to cover $possessive fat belly, but the outfit includes a thin white blouse that, when stretched, only manages to wrangle the top of $possessive gut.
<<case "a nice maid outfit">>
$activeSlave.slaveName's maid dress is almost conservative, it covers $possessive fat belly completely, but does nothing to hide how big it is.
<<case "a fallen nuns habit">>
$activeSlave.slaveName's latex habit's corset is barely holding together over $possessive fat belly, causing flab to spill out from every opening.
<<case "a penitent nuns habit">>
$possessiveCap fat belly fills out $possessive habit. The coarse cloth has plenty of extra skin to aggravate.
<<case "a string bikini">>
$activeSlave.slaveName's fat belly parts $possessive string bikini to either side.
<<case "clubslut netting">>
$activeSlave.slaveName's clubslut netting is stretched out by $possessive fat belly, forcing flab to poke through the mesh.
<<case "a cheerleader outfit">>
$activeSlave.slaveName's cheerleader top covers most of $possessive fat belly. However, the bottom of it peeks out, obscuring $possessive skirt and a letting everyone know how badly this cheerleader needs to diet.
<<case "cutoffs and a t-shirt">>
<<if ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's fat belly is obscured by $possessive huge tits.
<<elseif ($activeSlave.boobs > 2000)>>
$activeSlave.slaveName's tits keep $possessive t-shirt busy, allowing $possessive fat belly to hang free.
<<else>>
$activeSlave.slaveName's t-shirt covers only the top of $possessive fat belly, allowing it to hang mostly free and cover $possessive jeans.
<</if>>
<<case "a slutty outfit">>
$activeSlave.slaveName lets $possessive fat belly hang free, leaving $possessive looking particularly slutty.
<<case "a slave gown">>
$activeSlave.slaveName's slave gown is carefully tailored, accentuating and hugging every curve of $possessive fat belly.
<<case "slutty business attire">>
$activeSlave.slaveName's fat belly strains the buttons of $possessive suit jacket and blouse. The bottom of which just barely peeks out from under them.
<<case "nice business attire">>
$activeSlave.slaveName's tailored blouse and jacket fit $possessive fat belly well, though they do nothing to hide how big $possessive gut is.
<<case "harem gauze">>
$activeSlave.slaveName's harem girl outfit sensually accentuates $possessive fat belly.
<<case "a comfortable bodysuit">>
$activeSlave.slaveName's bodysuit tightly clings to $possessive fat belly, displaying every fold and roll in it.
<<case "a slutty nurse outfit">>
$activeSlave.slaveName's jacket barely closes over $possessive fat belly forcing plenty of flab out from under its bottom and between the straining buttons.
<<case "a schoolgirl outfit">>
$activeSlave.slaveName's blouse rides up $possessive fat belly, leaving it hanging loose and covering $possessive skirt.
<<case "a kimono">>
$activeSlave.slaveName's fat belly is demurely covered by $possessive kimono.
<<case "a hijab and abaya">>
$activeSlave.slaveName's abaya is filled out by $possessive fat belly.
<<case "battledress">>
$activeSlave.slaveName's tank top rests atop $possessive fat belly, leaving everyone wondering how this recruit passed basic.
<<case "a halter top dress">>
$activeSlave.slaveName's beautiful halter top dress is filled by $possessive fat belly. Every crease, fold and roll is clearly visible within it.
<<case "a ball gown">>
$activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $possessive fat belly but draw attention to it.
<<case "slutty jewelry">>
$activeSlave.slaveName's bangles include long, thin chains running along $possessive fat folds.
<<case "a leotard">>
$activeSlave.slaveName's tight leotard tightly clings to $possessive fat belly, clearly displaying every fold and roll.
<<case "a chattel habit">>
The strip of cloth running down $possessive front is gently sinks into $possessive fat belly.
<<case "a bunny outfit">>
$activeSlave.slaveName's teddy is stretched out by $possessive fat belly. $possessiveCap flab juts out around its edges and it does nothing to hide $possessive folds and rolls.
<<default>>
<</switch>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
Your sleek, slim society finds $possessive bloated body unsightly.
<</if>>
<<elseif ((($activeSlave.preg > 0) && ($activeSlave.pregType >= 10)) || ($activeSlave.preg > 10) || ($activeSlave.bellyAccessory == "a small empathy belly"))>>
<<if ($activeSlave.bellyAccessory == "an extreme corset")>>
$activeSlave.slaveName's growing belly is tightly compressed by $possessive corset causing $object distress.
<<elseif ($activeSlave.bellyAccessory == "a corset")>>
$activeSlave.slaveName's growing belly comfortably rounds out $possessive corset.
<</if>>
<<switch $activeSlave.clothes>>
<<case "a Fuckdoll suit">>
$activeSlave.slaveName's growing pregnancy will soon require $object to be switched into a suit with a hole to let her belly out.
<<case "conservative clothing">>
<<if ($activeSlave.boobs > 20000)>>
$activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive growing belly, though they do a fine job of hiding it themselves.
<<elseif ($activeSlave.boobs > 10000)>>
$activeSlave.slaveName's growing belly is hidden by $possessive massive tits and oversized sweater.
<<elseif ($activeSlave.boobs > 8000)>>
$activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive growing belly.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's sweater bulges with $possessive growing belly.
<<else>>
$activeSlave.slaveName's blouse bulges with $possessive growing belly.
<</if>>
<<case "attractive lingerie for a pregnant woman">>
$activeSlave.slaveName's growing belly rests above $possessive silken panties. $possessiveCap silken vest sensually frames $possessive swelling belly.
<<case "a maternity dress">>
$activeSlave.slaveName's growing belly is noticeable under $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive growing pregnancy.
<<case "chains">>
$activeSlave.slaveName's growing belly is tightly wrapped with chains.
<<case "western clothing">>
$activeSlave.slaveName's flannel shirt bulges with $possessive growing belly.
<<case "body oil">>
$activeSlave.slaveName's growing belly is covered in a sheen of oil.
<<case "a toga">>
$activeSlave.slaveName's growing belly gently bulges under $possessive toga.
<<case "a slutty qipao">>
$possessiveCap qipao is slit up the side. The front is pushed out by $possessive growing belly.
<<case "uncomfortable straps">>
$activeSlave.slaveName's slave outfit's straining straps press into $possessive growing belly.
<<case "shibari ropes">>
$activeSlave.slaveName's growing belly is tightly bound with rope, flesh bulges from between them.
<<case "restrictive latex" "a latex catsuit">>
$activeSlave.slaveName's growing belly greatly bulges under $possessive latex suit.
<<case "a military uniform">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's growing belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's undershirt covers $possessive growing belly.
<<else>>
$activeSlave.slaveName's uniform covers $possessive growing belly.
<</if>>
<<case "a nice nurse outfit">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's growing belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive growing belly is completely exposed.
<<else>>
$activeSlave.slaveName's nurse outfit is almost conservative, it covers $possessive growing belly completely.
<</if>>
<<case "a mini dress">>
$activeSlave.slaveName's mini dress tightly clings to $possessive growing belly.
<<case "attractive lingerie">>
$activeSlave.slaveName's growing belly rests above $possessive lacy g-string.
<<case "a succubus outfit">>
$activeSlave.slaveName's pregnant belly peeks out of $possessive corset, which is laced above and below it.
<<case "a slutty maid outfit">>
$activeSlave.slaveName's maid dress is slightly distended by $possessive growing belly.
<<case "a nice maid outfit">>
$activeSlave.slaveName's maid dress is almost conservative, it covers $possessive growing belly completely.
<<case "a fallen nuns habit">>
$activeSlave.slaveName's latex habit's corset struggles to hold $possessive growing belly.
<<case "a penitent nuns habit">>
$activeSlave.slaveName's habit gently bulges from $possessive growing belly. The coarse cloth aggravates $possessive sensitive skin.
<<case "a string bikini">>
$activeSlave.slaveName's growing belly juts out between the strings of $possessive bikini.
<<case "clubslut netting">>
$activeSlave.slaveName's clubslut netting clings to $possessive growing belly.
<<case "a cheerleader outfit">>
$activeSlave.slaveName's cheerleader top gently bulges from $possessive growing belly displaying how slutty this cheerleader is.
<<case "cutoffs and a t-shirt">>
<<if ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's growing belly is obscured by $possessive huge tits.
<<elseif ($activeSlave.boobs > 2000)>>
$activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive growing belly.
<<else>>
$activeSlave.slaveName's t-shirt bulges with $possessive growing belly. The bottom of which is beginning to peek from under $possessive T-shirt.
<</if>>
<<case "a slutty outfit">>
$activeSlave.slaveName's growing belly shows how big of a slut $pronoun is.
<<case "a slave gown">>
$activeSlave.slaveName's slave gown is carefully tailored, giving $object a sensual look as it carefully caresses $possessive growing belly.
<<case "slutty business attire">>
$activeSlave.slaveName's growing belly bulges $possessive suit jacket and blouse. It peeks out from under their bottom slightly.
<<case "nice business attire">>
$activeSlave.slaveName's growing belly bulges under $possessive tailored blouse and jacket.
<<case "harem gauze">>
$activeSlave.slaveName's harem girl outfit sensually accentuates $possessive growing pregnancy.
<<case "a comfortable bodysuit">>
$activeSlave.slaveName's bodysuit tightly clings to $possessive growing belly, displaying $possessive ripening body.
<<case "a slutty nurse outfit">>
$activeSlave.slaveName's jacket bulges with $possessive growing belly, which can be seen peeking out from underneath.
<<case "a schoolgirl outfit">>
$activeSlave.slaveName's blouse bulges with $possessive growing belly. It peeks out from the bottom leaving $possessive looking particularly slutty.
<<case "a kimono">>
$activeSlave.slaveName's growing belly is demurely covered by $possessive kimono.
<<case "a hijab and abaya">>
$activeSlave.slaveName's abaya bulges with $possessive growing belly.
<<case "battledress">>
$activeSlave.slaveName's tank top covers the top of $possessive growing belly leaving $possessive looking like someone who had too much fun on shore-leave.
<<case "a halter top dress">>
$activeSlave.slaveName's beautiful halter top dress bulges with $possessive growing belly.
<<case "a ball gown">>
$activeSlave.slaveName's fabulous silken ball gown is tailored to draw attention to $possessive growing pregnancy.
<<case "slutty jewelry">>
$activeSlave.slaveName's bangles include a long thin chain that rests across $possessive growing belly.
<<case "a leotard">>
$activeSlave.slaveName's tight leotard shows off $possessive growing belly.
<<case "a chattel habit">>
The strip of cloth running down $possessive front is pushed out by $possessive growing belly.
<<case "a bunny outfit">>
$activeSlave.slaveName's teddy bulges with $possessive growing belly.
<<default>>
<</switch>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
Your breeding focused society finds a developing pregnancy very fashionable.
<<elseif $activeSlave.breedingMark == 1 && $activeSlave.pregSource == -1>>
Your eugenics obsessed society is pleased that $pronoun is swelling with your child.
<<elseif $arcologies[0].FSRestart != "unset">>
Your eugenics obsessed society finds $possessive developing pregnancy insulting.
<</if>>
<<elseif $activeSlave.weight >= 30>>
<<if ($activeSlave.bellyAccessory == "an extreme corset")>>
$activeSlave.slaveName's chubby stomach is tightly compressed by $possessive corset, $possessive pudge bulges out of any gap it can find.
<<elseif ($activeSlave.bellyAccessory == "a corset")>>
$activeSlave.slaveName's chubby stomach is compressed by $possessive corset, $possessive pudge bulges out above and below it.
<</if>>
<<switch $activeSlave.clothes>>
<<case "a Fuckdoll suit">>
$activeSlave.slaveName's chubby belly is tightly squeezed by the suit.
<<case "conservative clothing">>
<<if ($activeSlave.boobs > 20000)>>
$activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive chubby belly, though they do a fine job of hiding it themselves.
<<elseif ($activeSlave.boobs > 10000)>>
$activeSlave.slaveName's chubby belly is hidden by $possessive massive tits and oversized sweater.
<<elseif ($activeSlave.boobs > 8000)>>
$activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive chubby belly.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's sweater bulges with $possessive chubby belly.
<<else>>
$activeSlave.slaveName's blouse bulges with $possessive chubby belly.
<</if>>
<<case "attractive lingerie for a pregnant woman">>
$activeSlave.slaveName's chubby belly rests above $possessive silken panties, barely hanging over the top of them. $possessiveCap silken vest sensually frames $possessive soft stomach.
<<case "a maternity dress">>
$activeSlave.slaveName's chubby belly is noticeable under $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive pudgy belly.
<<case "chains">>
$activeSlave.slaveName's chains sink into $possessive chubby belly, making noticeable folds in $possessive sides.
<<case "western clothing">>
$activeSlave.slaveName's flannel shirt bulges with $possessive chubby belly.
<<case "body oil">>
$activeSlave.slaveName's chubby belly is covered in a sheen of oil.
<<case "a toga">>
$activeSlave.slaveName's toga conceals $possessive chubby belly.
<<case "a slutty qipao">>
$possessiveCap qipao is slit up the side. The front is pushed out by $possessive chubby belly.
<<case "uncomfortable straps">>
$activeSlave.slaveName's slave outfit's straps sink into $possessive chubby belly, making noticeable folds in $possessive sides. The straps connect to a steel ring pulled into the flesh around $possessive navel.
<<case "shibari ropes">>
$activeSlave.slaveName's binding ropes sink into $possessive chubby belly, making noticeable folds in $possessive sides.
<<case "restrictive latex" "a latex catsuit">>
$activeSlave.slaveName's chubby belly in quite noticeable under $possessive latex suit, though any folds $pronoun might have are smoothed out by it.
<<case "a military uniform">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's chubby belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's undershirt covers $possessive chubby belly. The bottom of which just barely peeks out from under it.
<<else>>
$activeSlave.slaveName's uniform covers $possessive chubby belly. The bottom of which just barely peeks out from under it.
<</if>>
<<case "a nice nurse outfit">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's chubby belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive chubby belly is completely exposed and allowed to hang over the waist of $possessive pants.
<<else>>
$activeSlave.slaveName's nurse outfit is almost conservative, it covers $possessive chubby belly completely; though it does hide the top of $possessive pants.
<</if>>
<<case "a mini dress">>
$activeSlave.slaveName's mini dress tightly clings to $possessive chubby belly, clearly showing every fold and roll.
<<case "attractive lingerie">>
$activeSlave.slaveName's chubby belly rests above $possessive lacy g-string, concealing the top of it.
<<case "a succubus outfit">>
$activeSlave.slaveName's chubby belly peeks out of $possessive corset, which is laced above and below it to allow it to hang free.
<<case "a slutty maid outfit">>
$activeSlave.slaveName's maid dress is slightly distended by $possessive chubby belly.
<<case "a nice maid outfit">>
$activeSlave.slaveName's maid dress is almost conservative, it covers $possessive chubby belly completely.
<<case "a fallen nuns habit">>
$activeSlave.slaveName's latex habit's corset compresses $possessive chubby belly forcing pudge to spill out from under it.
<<case "a penitent nuns habit">>
$activeSlave.slaveName's habit gently bulges from $possessive chubby belly. The coarse cloth takes advantage of the extra surface area.
<<case "a string bikini">>
$activeSlave.slaveName's chubby belly hangs between the strings of $possessive bikini.
<<case "clubslut netting">>
$activeSlave.slaveName's clubslut netting clings to $possessive chubby belly, gently forcing pudge through the mesh.
<<case "a cheerleader outfit">>
$activeSlave.slaveName's cheerleader top frequently rides up $possessive chubby belly, letting it hang loose and hide the waist of $possessive skirt.
<<case "cutoffs and a t-shirt">>
<<if ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's chubby belly is obscured by $possessive huge tits.
<<elseif ($activeSlave.boobs > 2000)>>
$activeSlave.slaveName's tits keep $possessive t-shirt busy, allowing $possessive chubby belly to openly jiggle.
<<else>>
$activeSlave.slaveName's t-shirt covers most of $possessive chubby belly. The bottom of which peeks out from under $possessive shirt as it hangs over the waist of $possessive jeans.
<</if>>
<<case "a slutty outfit">>
$activeSlave.slaveName's chubby belly is allowed to openly jiggle, making $object look particularly slutty.
<<case "a slave gown">>
$activeSlave.slaveName's slave gown is carefully tailored, accentuating and hugging every curve of $possessive chubby belly.
<<case "slutty business attire">>
$activeSlave.slaveName's chubby belly fills out $possessive suit jacket and blouse. It peeks out from under their bottom slightly.
<<case "nice business attire">>
$activeSlave.slaveName's chubby belly fills out $possessive tailored blouse and jacket.
<<case "harem gauze">>
$activeSlave.slaveName's harem girl outfit sensually accentuates $possessive chubby belly.
<<case "a comfortable bodysuit">>
$activeSlave.slaveName's bodysuit tightly clings to $possessive chubby belly, displaying every fold and roll in it.
<<case "a slutty nurse outfit">>
$activeSlave.slaveName's jacket bulges with $possessive chubby belly, which can be seen peeking out from underneath as it hangs over $possessive waist of $possessive pants.
<<case "a schoolgirl outfit">>
$activeSlave.slaveName's blouse bulges with $possessive chubby belly. It peeks out from the bottom as it hangs over the waist of $possessive skirt.
<<case "a kimono">>
$activeSlave.slaveName's chubby belly is demurely covered by $possessive kimono.
<<case "a hijab and abaya">>
$activeSlave.slaveName's abaya bulges from $possessive chubby belly.
<<case "battledress">>
$activeSlave.slaveName's tank top covers the top of $possessive chubby belly leaving $possessive looking like someone who had has been lazy lately.
<<case "a halter top dress">>
$activeSlave.slaveName's beautiful halter top dress is filled by $possessive chubby belly. Every crease, fold and roll is clearly visible within it.
<<case "a ball gown">>
$activeSlave.slaveName's fabulous silken ball gown is tailored to draw attention to $possessive chubby belly.
<<case "slutty jewelry")>>
$activeSlave.slaveName's bangles include a long thin chain that rests across $possessive chubby belly, just over $possessive forming rolls.
<<case "a leotard">>
$activeSlave.slaveName's tight leotard clings to $possessive chubby belly, clearly displaying every fold and roll.
<<case "a chattel habit">>
The strip of cloth running down $possessive front is pushed out by $possessive chubby belly.
<<case "a bunny outfit">>
$activeSlave.slaveName's teddy is stretched by $possessive chubby belly. It does nothing to hide $possessive folds and rolls.
<<default>>
<</switch>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
Your sleek, slim society finds $possessive flabby body unsightly.
<</if>>
<</if>>
<<else>>
$activeSlave.slaveName's belly is bare and ready for surgery.
<</if>>
<</if>>
<<if $activeSlave.cSec == 1>>
$pronounCap has an unsightly c-section scar under $possessive navel.
<</if>>
<<if $activeSlave.fuckdoll == 0>>
<<if $fakeBellies.includes($bellyAccessory)>>
<<switch $activeSlave.bellyAccessory>>
<<case "a huge empathy belly">>
$pronounCap is wearing a carefully sculpted silicone belly modeled after a full-term pregnant woman carrying twins.
<<case "a large empathy belly">>
$pronounCap is wearing a carefully sculpted silicone belly modeled after a full-term pregnant woman.
<<case "a medium empathy belly">>
$pronounCap is wearing a carefully sculpted silicone belly modeled after a pregnant woman in $possessive second trimester.
<<case "a small empathy belly">>
$pronounCap is wearing a carefully sculpted silicone belly modeled after a pregnant woman in $possessive first trimester.
<</switch>>
<<if $activeSlave.navelPiercing == 1>>
$possessiveCap fake navel bears a simple stud.
<<elseif $activeSlave.navelPiercing == 2>>
$possessiveCap fake navel is pierced with a big ring.
<<if ($activeSlave.clothes == "slutty jewelry")>>
It has a length of gilded chain dangling from it.
<<else>>
It has a short length of chain dangling from it.
<</if>>
<</if>>
<<if ($activeSlave.brand != 0) && ($activeSlave.brandLocation == "belly")>>
$possessiveCap fake belly has $activeSlave.brand branded on it.
<</if>>
<<else>>
<<if $activeSlave.navelPiercing == 1>>
$possessiveCap navel bears a simple stud.
<<elseif $activeSlave.navelPiercing == 2>>
$possessiveCap navel is pierced with a big ring.
<<if ($activeSlave.preg > 20) && ($activeSlave.pregType >= 10)>>
It has a heavy bell dangling from it. It sounds whenever $possessive babies kick, which is often.
<<elseif ($activeSlave.clothes == "slutty jewelry")>>
It has a length of gilded chain dangling from it.
<<else>>
It has a short length of chain dangling from it.
<</if>>
<</if>>
<<if $activeSlave.cSec == 1>>
$pronounCap has an unsightly c-section scar under $possessive navel.
<</if>>
<<if $activeSlave.bellyTat != 0>>
<<if (($activeSlave.preg > 30) && ($activeSlave.pregType >= 20))>>
<<if $activeSlave.bellyTat is "a heart">>
A heart is tattooed around $possessive popped navel, though it is barely recognizable so stretched by $possessive titanic pregnancy.
<<elseif $activeSlave.bellyTat is "a star">>
A star is tattooed around $possessive popped navel, though it is barely recognizable so stretched by $possessive titanic pregnancy.
<<elseif $activeSlave.bellyTat is "a butterfly">>
A butterfly is tattooed around $possessive popped navel, though it is barely recognizable so stretched by $possessive titanic pregnancy.
<</if>>
<<elseif ((($activeSlave.preg > 20) && ($activeSlave.pregType >= 20)) || (($activeSlave.preg > 30) && ($activeSlave.pregType >= 10)))>>
<<if $activeSlave.bellyTat is "a heart">>
A heart is tattooed around $possessive popped navel, though it is rather stretched by $possessive enormous pregnancy.
<<elseif $activeSlave.bellyTat is "a star">>
A star is tattooed around $possessive popped navel, though it is rather stretched by $possessive enormous pregnancy.
<<elseif $activeSlave.bellyTat is "a butterfly">>
A butterfly is tattooed around $possessive popped navel, though it is rather stretched by $possessive enormous pregnancy.
<</if>>
<<elseif (($activeSlave.preg > 10) && ($activeSlave.pregType >= 20)) || (($activeSlave.preg > 20) && ($activeSlave.pregType >= 10)) || ($activeSlave.preg > 30)>>
<<if $activeSlave.bellyTat is "a heart">>
A heart is tattooed around $possessive popped navel, only to be truly seen when $pronoun is full-term.
<<elseif $activeSlave.bellyTat is "a star">>
A star is tattooed around $possessive popped navel, only to be truly seen when $pronoun is full-term.
<<elseif $activeSlave.bellyTat is "a butterfly">>
A butterfly is tattooed around $possessive popped navel, only to be truly seen when $pronoun is full-term.
<</if>>
<<elseif (($activeSlave.preg > 0) && ($activeSlave.pregType >= 20)) || (($activeSlave.preg > 10) && ($activeSlave.pregType >= 10)) || ($activeSlave.preg > 20)>>
$pronounCap has a barely recognizable tattoo around $possessive navel, it should reveal itself fully once $pronoun is a little bigger.
<<elseif (($activeSlave.preg > 0) && ($activeSlave.pregType >= 10)) || ($activeSlave.preg > 10)>>
$pronounCap has an unrecognizable tattoo around $possessive navel, it has stretched slightly along with $possessive rounded middle.
<<else>>
$pronounCap has an unrecognizable tattoo scrunched around $possessive navel.
<</if>>
<</if>>
<<if ($activeSlave.brand != 0) && ($activeSlave.brandLocation == "belly")>>
$pronounCap has $activeSlave.brand branded into the flesh of $possessive $activeSlave.brandLocation.
<</if>>
<<if ($activeSlave.breedingMark == 1)>>
The Societal Elites' mark designating $possessive as a breeder is prominently displayed across $possessive lower belly, beneath $possessive navel.
<</if>>
<</if>>
<<if $activeSlave.physicalAge >= 13>>
<<if ($activeSlave.preg > 20 && $activeSlave.pregType >= 10)>>
<<if canWalk($activeSlave)>>
$possessiveCap pregnancy is so massive that it is difficult for $possessive to move.
<<if $activeSlave.muscles > 95>>
However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support it.
<<elseif $activeSlave.muscles > 30>>
$pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive arms under $possessive belly to help take its' weight.
<<elseif $activeSlave.muscles > 5>>
$pronounCap requires assistance to get to $possessive feet, and tends to lean on things to help relieve the weight.
<<else>>
$pronounCap cannot get to $possessive feet unaided, and tries to stay seated as much as $pronoun can.
<</if>>
<<elseif tooBigBelly($activeSlave)>>
It is easily as large as $possessive torso, making $object at least half belly.
<<else>>
It is easily as large as $possessive torso, making $object at least half belly.
<</if>>
<<if ($activeSlave.assignment != "labor in the production line")>>
<<if $pregAccessibility == 1>>
Fortunately for $possessive, the penthouse is adapted for daily life with a pregnant belly
<<else>>
$pronounCap has trouble living in your penthouse, which is not designed for girls with pregnancies
<</if>>
wider than a standard doorway.
<</if>>
<</if>>
<<elseif $activeSlave.physicalAge >= 4>>
<<if ($activeSlave.preg > 20 && $activeSlave.pregType >= 10) or $activeSlave.preg > 30>>
<<if canWalk($activeSlave)>>
$possessiveCap pregnancy is so massive that it is difficult for $possessive to move.
<<if $activeSlave.muscles > 95>>
However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support it.
<<elseif $activeSlave.muscles > 30>>
$pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive arms under $possessive belly to help take its' weight.
<<elseif $activeSlave.muscles > 5>>
$pronounCap requires assistance to get to $possessive feet, and tends to lean on things to help relieve the weight.
<<else>>
$pronounCap cannot get to $possessive feet unaided, and tries to stay seated as much as $pronoun can.
<</if>>
<<elseif tooBigBelly($activeSlave)>>
It is easily bigger than $pronoun is, making $object mostly womb.
<<else>>
It is easily as large as $possessive torso, making $object at least half belly.
<</if>>
<<if ($activeSlave.assignment != "labor in the production line") && ($activeSlave.preg > 20 and $activeSlave.pregType >= 10)>>
<<if $pregAccessibility == 1>>
Fortunately for $possessive, the penthouse is adapted for daily life with a pregnant belly
<<else>>
$pronounCap has trouble living in your penthouse, which is not designed for girls with pregnancies
<</if>>
wider than a standard doorway.
<</if>>
<</if>>
<<elseif $activeSlave.physicalAge < 4>>
<<if ($activeSlave.preg > 10 && $activeSlave.pregType >= 10) or $activeSlave.preg > 20>>
<<if canWalk($activeSlave)>>
$possessiveCap pregnancy is so massive that it is difficult for $possessive to move.
<<if $activeSlave.muscles > 95>>
However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support it.
<<elseif $activeSlave.muscles > 30>>
$pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive arms under $possessive belly to help take its' weight.
<<elseif $activeSlave.muscles > 5>>
$pronounCap requires assistance to get to $possessive feet, and tends to lean on things to help relieve the weight.
<<else>>
$pronounCap cannot get to $possessive feet unaided, and tries to stay seated as much as $pronoun can.
<</if>>
<<elseif tooBigBelly($activeSlave)>>
It dwarfs $object, making $object almost entirely womb.
<<else>>
It is easily as large as $possessive torso, making $object at least half belly.
<</if>>
<<if ($activeSlave.assignment != "labor in the production line") && ($activeSlave.preg > 20 and $activeSlave.pregType >= 10)>>
<<if $pregAccessibility == 1>>
Fortunately for $possessive, the penthouse is adapted for daily life with a pregnant belly
<<else>>
$pronounCap has trouble living in your penthouse, which is not designed for girls with pregnancies
<</if>>
wider than a standard doorway.
<</if>>
<</if>>
<</if>>
<<else>>
<<if $activeSlave.navelPiercing > 0>>
<<if $activeSlave.preg > 20>>
<<if $activeSlave.navelPiercing == 1>>
$possessiveCap popped navel bears a simple stud.
<<elseif $activeSlave.navelPiercing == 2>>
$possessiveCap popped navel is pierced with a big ring.
<</if>>
It's eyecatching, since most of her piercings are hidden by the suit.
<<else>>
$possessiveCap navel piercing runs through the suit's material.
<</if>>
<</if>>
<<if $activeSlave.physicalAge >= 13>>
<<if ($activeSlave.preg > 20 && $activeSlave.pregType >= 10)>>
The difficulties of being enormously pregnant are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both.
<</if>>
<<elseif $activeSlave.physicalAge >= 4>>
<<if ($activeSlave.preg > 20 && $activeSlave.pregType >= 10) || $activeSlave.preg > 30>>
The difficulties of being enormously pregnant are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both.
<</if>>
<<elseif $activeSlave.physicalAge < 4>>
<<if ($activeSlave.preg > 10 && $activeSlave.pregType >= 10) || $activeSlave.preg > 20>>
The difficulties of being enormously pregnant are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "SlavePronouns">>
<<if $args[0].fuckdoll > 0>>
<<set $pronoun = "it", $pronounCap = "It", $possessive = "its", $possessiveCap = "Its", $object = "it">>
<<elseif $activeSlave.dick < 0 && $activeSlave.vagina == -1>> /*impossible condition to keep it from running but saving it for future use*/
<<set $pronoun = "he", $pronounCap = "He", $possessive = "his", $possessiveCap = "His", $object = "his">>
<<else>>
<<set $pronoun = "she", $pronounCap = "She", $possessive = "her", $possessiveCap = "Her", $object = "her">>
<</if>>
<</widget>>
<<widget "BellyImplantDescription">>
<<if $activeSlave.bellyImplant >= 32000>>
$pronounCap looks inhumanly pregnant,
<<if $activeSlave.physicalAge <= 3>>
and $pronoun is nearly spherical. $possessiveCap toddlerish form is utterly dwarfed by her implant, all $pronoun can do is lay on top of it. $pronounCap is so overfilled you can clearly make out the implant within her body through her skin. It is so taut, not one motion can be seen in its contents.
<<elseif $activeSlave.physicalAge <= 12>>
and $pronoun is more belly than girl. $possessiveCap absolutely gigantic, overfilled implant keeps $possessive pinned to the ground. $pronounCap is so overfilled you can clearly make out the implant within $possessive body through $possessive skin. It is so taut, not one motion can be seen in its contents.
<<elseif $activeSlave.height >= 185>>
but $possessive tall frame barely keeps $possessive grotesque belly off the ground. $pronounCap is so overfilled you can clearly make out the implant within $possessive body through $possessive skin. It is so taut, not one motion can be seen in its contents.
<<elseif $activeSlave.height < 150>>
and $pronoun is more belly than girl. $possessiveCap absolutely gigantic, overfilled implant keeps $possessive pinned to the ground. $pronounCap is so overfilled you can clearly make out the implant within $possessive body through $possessive skin. It is so taut, not one motion can be seen in its contents.
<<elseif $activeSlave.muscles > 1>>
and $pronoun can barely hold $possessive overfilled belly upright. $pronounCap is so overfilled you can clearly make out the implant within $possessive body through $possessive skin. It is so taut, not one motion can be seen in its contents.
<<else>>
and $pronoun is more belly than girl. $possessiveCap gigantic, overfilled implant keeps $possessive pinned to the ground. $pronounCap is so overfilled you can clearly make out the implant within $possessive body through $possessive skin. It is so taut, not one motion can be seen in its contents.
<</if>>
<<elseif $activeSlave.bellyImplant >= 16000>>
$pronounCap looks unbelievably pregnant,
<<if $activeSlave.physicalAge <= 3>>
and $possessive belly pins $possessive to the ground. $possessiveCap toddlerish form is dwarfed by $possessive implant; try as $pronoun might, $pronoun can not even drag the massive thing. $pronounCap is so full you can nearly make out the implant within $possessive body through $possessive skin.
<<elseif $activeSlave.physicalAge <= 12>>
and $pronoun can barely function with $possessive enormous belly. $pronounCap is so full you can nearly make out the implant within $possessive body through $possessive skin.
<<elseif $activeSlave.height >= 185>>
but $possessive tall frame barely bears $possessive obscene, drum-taut belly. $pronounCap is so full you can nearly make out the implant within $possessive body through $possessive skin.
<<elseif $activeSlave.height < 150>>
and $pronoun can barely function with $possessive enormous belly. $pronounCap is so full you can nearly make out the implant within $possessive body through $possessive skin.
<<elseif $activeSlave.muscles > 30>>
and $possessive fit body allows $possessive to carry $possessive obscene belly without too much trouble. $pronounCap is so full you can nearly make out the implant within $possessive body through $possessive skin.
<<else>>
and $pronoun can barely function with $possessive enormous belly. $pronounCap is so full you can nearly make out the implant within $possessive body through $possessive skin.
<</if>>
<<elseif $activeSlave.bellyImplant >= 8000>>
$pronounCap looks hugely pregnant,
<<if $activeSlave.physicalAge <= 3>>
and $possessive toddlerish body is absolutely filled by $possessive implant. $pronounCap can barely move herself and resembles an over inflated blow-up doll.
<<elseif $activeSlave.physicalAge <= 12>>
and $possessive massive, drum-taut belly dominates $possessive poor little frame.
<<elseif $activeSlave.height >= 185>>
but $possessive tall frame bears $possessive massive, drum-taut belly well.
<<elseif $activeSlave.height < 150>>
and $possessive massive, drum-taut belly dominates $possessive poor little frame.
<<elseif $activeSlave.muscles > 30>>
and $possessive fit body bears $possessive massive, drum-taut belly well.
<<else>>
and $possessive massive, drum-taut belly dominates $possessive frame.
<</if>>
<<elseif $activeSlave.bellyImplant >= 4000>>
$pronounCap looks pregnant,
<<if $activeSlave.physicalAge <= 3>>
and $possessive swollen belly is nearly as big as $possessive toddlerish body.
<<elseif $activeSlave.physicalAge <= 12>>
and $possessive swollen belly dominates $possessive poor little frame.
<<elseif $activeSlave.height >= 185>>
but $possessive tall frame bears $possessive swollen belly well.
<<elseif $activeSlave.height < 150>>
and $possessive swollen belly dominates $possessive poor little frame.
<<elseif $activeSlave.muscles > 30>>
and $possessive fit body bears $possessive swollen belly well.
<<else>>
and $possessive swollen belly dominates $possessive frame.
<</if>>
<<elseif $activeSlave.bellyImplant >= 2000>>
$pronounCap looks bloated,
<<if $activeSlave.physicalAge <= 3>>
and $possessive swollen belly looks obscene on $possessive toddlerish body.
<<elseif $activeSlave.physicalAge <= 12>>
and $possessive swollen belly already looks huge on $possessive tiny frame.
<<elseif $activeSlave.weight > 95>>
but $pronoun's sufficiently overweight that it's not obvious.
<<elseif $activeSlave.height < 150>>
and $possessive swollen belly already looks huge on $possessive tiny frame.
<<elseif $activeSlave.weight < -10>>
$possessive thin form making $possessive swollen belly very obvious.
<<else>>
the implant just beginning to visibly bulge $possessive belly.
<</if>>
<</if>>
<<if ($showClothing == 1) && ($saleDescription == 0)>>
<<if $surgeryDescription == 0>>
<<if $activeSlave.bellyImplant >= 32000>>
<<if ($activeSlave.bellyAccessory == "an extreme corset")>>
$activeSlave.slaveName's titanic implant-filled belly makes a mockery of $possessive corset; one or the other will eventually win out.
<<elseif ($activeSlave.bellyAccessory == "a corset")>>
$activeSlave.slaveName's corset looks ridiculous trying to bind $possessive middle while allowing $possessive monstrous belly to hang out.
<</if>>
<<switch $activeSlave.clothes>>
<<case "a Fuckdoll suit">>
$activeSlave.slaveName's titanic implant-filled belly is allowed to bulge out of a huge hole in the suit.
<<case "conservative clothing">>
<<if ($activeSlave.boobs > 20000)>>
$activeSlave.slaveName's immense breasts keep $possessive oversized sweater far from $possessive titanic implant-filled belly.
<<elseif ($activeSlave.boobs > 10000)>>
$activeSlave.slaveName's titanic implant-filled belly adds even more strain to $possessive struggling oversized sweater.
<<elseif ($activeSlave.boobs > 8000)>>
$activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive titanic implant-filled belly.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's sweater rests atop $possessive titanic implant-filled belly.
<<else>>
$activeSlave.slaveName's blouse rests atop $possessive titanic implant-filled belly.
<</if>>
<<case "chains">>
$activeSlave.slaveName's titanic implant-filled belly is tightly wrapped with chains; they can barely sink into the overfilled implant.
<<case "western clothing">>
$activeSlave.slaveName's flannel shirt can't close over $possessive titanic implant-filled belly so $pronoun has left the bottom buttons open leaving $possessive stomach hanging out.
<<case "body oil">>
$activeSlave.slaveName's titanic implant-filled is covered in a sheen of stretch-mark defeating oil.
<<case "a succubus outfit">>
$activeSlave.slaveName's titanic implant-filled sticks out of $possessive corset, which is laced above it as best $pronoun can manage.
<<case "a toga">>
$activeSlave.slaveName's titanic implant-filled belly parts $possessive toga.
<<case "a slutty qipao">>
$possessiveCap qipao is slit up the side. However, it merely rests atop $possessive titanic implant-filled belly.
<<case "uncomfortable straps">>
$activeSlave.slaveName's slave outfit's straining straps barely press into $possessive titanic implant-filled belly. The straps connect to a steel ring encircling $possessive popped navel.
<<case "shibari ropes">>
$activeSlave.slaveName's titanic bulging implant-filled is tightly bound with rope; they can barely sink into the overfilled implant
<<case "restrictive latex" "a latex catsuit">>
$activeSlave.slaveName's titanic bulging implant-filled greatly distends $possessive latex suit. $pronounCap looks like an over inflated balloon ready to pop. Only $possessive popped navel sticking out the front of $possessive belly disrupts the smoothness.
<<case "a military uniform">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's titanic implant-filled belly hangs out $possessive open tunic and shirt
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's shirt lies half open, since $possessive titanic implant-filled belly has triumphed over $possessive buttons.
<<else>>
$activeSlave.slaveName's tunic and shirt lie half open, since $possessive titanic implant-filled belly has triumphed over $possessive buttons.
<</if>>
<<case "a nice nurse outfit">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's titanic implant-filled belly parts $possessive uncovered breasts.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's oversized breasts keep $possessive scrub top far from $possessive titanic implant-filled belly.
<<else>>
$activeSlave.slaveName's scrub top rests meekly atop $possessive titanic implant-filled belly.
<</if>>
<<case "a mini dress">>
$activeSlave.slaveName's mini dress has burst trying to contain $possessive titanic implant-filled belly leaving it hanging out the hole it made.
<<case "attractive lingerie">>
$activeSlave.slaveName's titanic implant-filled belly completely hides $possessive lacy g-string.
<<case "attractive lingerie for a pregnant woman">>
$activeSlave.slaveName's titanic implant-filled belly completely hides $possessive silken panties. $possessiveCap silken vest sensually frames $possessive overfilled middle.
<<case "a maternity dress">>
$activeSlave.slaveName's titanic implant-filled belly strains $possessive dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive abnormal midriff.
<<case "a slutty maid outfit">>
$activeSlave.slaveName's maid dress fails to cover $possessive titanic implant-filled belly, but the outfit includes a thin white blouse that rests meekly atop $possessive immense stomach.
<<case "a nice maid outfit">>
$activeSlave.slaveName's maid dress was almost conservative, but it has burst open trying to contain $possessive titanic implant-filled belly. $possessiveCap immense stomach hangs out the hole it made, its sides peeking out from behind $possessive apron.
<<case "a fallen nun's habit">>
$activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $possessive titanic implant-filled belly.
<<case "a penitent nun's habit">>
$activeSlave.slaveName's titanic implant-filled belly stretches $possessive habit. The coarse cloth aggravates $possessive sensitive stretched skin, even more so, given the amount of skin it has to torment.
<<case "a string bikini">>
$activeSlave.slaveName's titanic implant-filled belly hides most of $possessive string bikini.
<<case "clubslut netting">>
$activeSlave.slaveName's titanic implant-filled belly has burst through $possessive clubslut netting.
<<case "a cheerleader outfit">>
$activeSlave.slaveName's cheerleader top rests atop $possessive implant-filled pregnant belly making it look like that this cheerleader has fucked the entire school.
<<case "cutoffs and a t-shirt">>
<<if ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's titanic implant-filled belly parts $possessive uncovered breasts.
<<elseif ($activeSlave.boobs > 2000)>>
$activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive titanic implant-filled belly.
<<else>>
$activeSlave.slaveName's t-shirt fails to cover $possessive titanic implant-filled belly at all.
<</if>>
<<case "a slutty outfit">>
$activeSlave.slaveName's titanic implant-filled belly is allowed ot hang free, demonstrating just how slutty $pronoun is.
<<case "a slave gown">>
$activeSlave.slaveName's slave gown is carefully tailored, giving $object a sensual motherly look as it carefully caresses $possessive titanic implant-filled belly.
<<case "slutty business attire">>
$activeSlave.slaveName's titanic implant-filled stomach hangs out the front of $possessive suit jacket and blouse as there is no way $pronoun could close them.
<<case "nice business attire">>
$activeSlave.slaveName's titanic implant-filled belly hangs out the front of $possessive specially tailored blouse and jacket as there is no way for her to close them.
<<case "harem gauze">>
$activeSlave.slaveName's harem girl outfit sensually accentuates $possessive titanic implant-filled belly.
<<case "a comfortable bodysuit">>
$activeSlave.slaveName's bodysuit tightly clings to $possessive titanic implant-filled belly and prominently displaying $possessive popped navel.
<<case "a slutty nurse outfit">>
$activeSlave.slaveName's jacket fails to even come close to closing over $possessive titanic implant-filled belly leaving $object with only the button below $possessive breasts done.
<<case "a schoolgirl outfit">>
$activeSlave.slaveName's blouse rests atop $possessive titanic implant-filled belly, making $object look like the super promiscuous school slut.
<<case "a kimono">>
$activeSlave.slaveName's titanic implant-filled belly parts the front of $possessive kimono leaving it gracefully hanging to its' sides.
<<case "a hijab and abaya">>
$activeSlave.slaveName's abaya has split down the sides trying to contain $possessive titanic implant-filled belly.
<<case "battledress">>
$activeSlave.slaveName's tank top rests atop $possessive titanic implant-filled belly leaving $object looking like someone who fucked half the country.
<<case "a halter top dress">>
$activeSlave.slaveName's beautiful halter top dress has been torn open by $possessive titanic implant-filled belly. $possessiveCap immense stomach hangs out the whole it made.
<<case "a ball gown">>
$activeSlave.slaveName's fabulous silken ball gown has been retailored to expose $possessive titanic implant-filled belly while still maintaining its' beauty.
<<case "slutty jewelry">>
$activeSlave.slaveName's bangles include a long thin chain that looks ready to snap as in encircles $possessive titanic implant-filled belly.
<<case "a leotard">>
$activeSlave.slaveName's tight leotard shows off every inch of $possessive titanic implant-filled belly. $possessiveCap immense stomach slightly protrudes from the various rips and tears that have begun appearing in the fabric.
<<case "a chattel habit">>
The strip of cloth running down $possessive front is forced to one side by $possessive titanic implant-filled belly.
<<case "a bunny outfit">>
$activeSlave.slaveName's teddy has burst trying to contain $possessive titanic implant-filled belly leaving it hanging out the hole it made.
<<default>>
<</switch>>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
Your transformation fetishizing society is fascinated by $possessive unusual implant.
<</if>>
<<elseif $activeSlave.bellyImplant >= 16000>>
<<if ($activeSlave.bellyAccessory == "an extreme corset")>>
$activeSlave.slaveName's gigantic implant-filled belly is strains $possessive corset, threatening to burst it; one or the other will eventually win out.
<<elseif ($activeSlave.bellyAccessory == "a corset")>>
$activeSlave.slaveName's corset strains around $possessive monstrous belly.
<</if>>
<<switch $activeSlave.clothes>>
<<case "a Fuckdoll suit">>
$activeSlave.slaveName's gigantic implant-filled belly is allowed to bulge out of a huge hole in the suit.
<<case "conservative clothing">>
<<if ($activeSlave.boobs > 20000)>>
$activeSlave.slaveName's immense breasts keep $possessive oversized sweater far from $possessive gigantic implant-filled belly.
<<elseif ($activeSlave.boobs > 10000)>>
$activeSlave.slaveName's gigantic implant-filled belly adds even more strain to $possessive struggling oversized sweater.
<<elseif ($activeSlave.boobs > 8000)>>
$activeSlave.slaveName's gigantic implant-filled belly parts $possessive poorly covered breasts.
<<elseif ($activeSlave.boobs > 8000)>>
$activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive gigantic implant-filled belly.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's sweater rests atop $possessive gigantic implant-filled belly.
<<else>>
$activeSlave.slaveName's blouse rests atop $possessive gigantic implant-filled belly.
<</if>>
<<case "chains">>
$activeSlave.slaveName's gigantic implant-filled belly is tightly wrapped with chains causing it to bulge angrily.
<<case "western clothing">>
$activeSlave.slaveName's flannel shirt can't close over $possessive gigantic implant-filled belly so $pronoun has left the bottom buttons open leaving $possessive stomach hanging out.
<<case "a succubus outfit">>
$activeSlave.slaveName's gigantic implant-filled belly sticks out of $possessive corset, which is laced above and below it as best $pronoun can manage. The laces are straining to hold together.
<<case "body oil">>
$activeSlave.slaveName's gigantic implant-filled belly is covered in a sheen of stretch-mark defeating oil.
<<case "a toga">>
$activeSlave.slaveName's gigantic implant-filled belly parts $possessive toga.
<<case "a slutty qipao">>
$possessiveCap qipao is slit up the side. However, it merely rests atop $possessive gigantic implant-filled belly.
<<case "uncomfortable straps">>
$activeSlave.slaveName's slave outfit's straining straps press into $possessive gigantic implant-filled belly causing flesh to spill out the gaps. The straps connect to a steel ring encircling $possessive popped navel.
<<case "shibari ropes">>
$activeSlave.slaveName's gigantic implant-filled belly is tightly bound with rope, flesh angrily bulges from between them.
<<case "restrictive latex" "a latex catsuit">>
$activeSlave.slaveName's gigantic implant-filled belly greatly distends $possessive latex suit. $pronounCap looks like an over inflated balloon ready to pop. Only $possessive popped navel sticking out the front of $possessive belly disrupts the smoothness.
<<case "a military uniform">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's gigantic implant-filled belly hangs out $possessive open tunic and shirt
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's shirt lies half open, since $possessive gigantic implant-filled belly has triumphed over $possessive buttons.
<<else>>
$activeSlave.slaveName's tunic and shirt lie half open, since $possessive gigantic implant-filled belly has triumphed over $possessive buttons.
<</if>>
<<case "a nice nurse outfit">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's gigantic implant-filled belly parts $possessive uncovered breasts.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's oversized breasts keep $possessive scrub top far from $possessive gigantic implant-filled belly.
<<else>>
$activeSlave.slaveName's scrub top rests meekly atop $possessive gigantic implant-filled belly.
<</if>>
<<case "a mini dress">>
$activeSlave.slaveName's mini dress has burst trying to contain $possessive gigantic implant-filled belly leaving it hanging out the hole it made.
<<case "attractive lingerie">>
$activeSlave.slaveName's gigantic implant-filled belly completely hides $possessive lacy g-string.
<<case "attractive lingerie for a pregnant woman">>
$activeSlave.slaveName's gigantic implant-filled belly completely hides $possessive silken panties. $possessiveCap silken vest sensually frames $possessive overfilled belly.
<<case "a maternity dress">>
$activeSlave.slaveName's gigantic implant-filled belly fills $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive giant middle.
<<case "a slutty maid outfit">>
$activeSlave.slaveName's maid dress fails to cover $possessive gigantic implant-filled belly, but the outfit includes a thin white blouse that rests meekly atop $possessive stomach.
<<case "a nice maid outfit">>
$activeSlave.slaveName's maid dress is almost conservative, it barely contains $possessive gigantic implant-filled belly. Its seams strain to hold back $possessive overfilled middle.
<<case "a fallen nun's habit">>
$activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $possessive gigantic implant-filled belly.
<<case "a penitent nun's habit">>
$activeSlave.slaveName's gigantic implant-filled belly completely fills $possessive habit. The coarse cloth aggravates $possessive sensitive stretched skin.
<<case "a string bikini">>
$activeSlave.slaveName's gigantic implant-filled belly parts $possessive string bikini to either side.
<<case "clubslut netting">>
$activeSlave.slaveName's gigantic implant-filled belly has burst through $possessive clubslut netting.
<<case "a cheerleader outfit">>
$activeSlave.slaveName's cheerleader top rests atop $possessive gigantic implant-filled belly displaying that this cheerleader is a massive slut.
<<case "cutoffs and a t-shirt">>
<<if ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's gigantic implant-filled belly parts $possessive uncovered breasts.
<<elseif ($activeSlave.boobs > 2000)>>
$activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive gigantic implant-filled belly.
<<else>>
$activeSlave.slaveName's t-shirt fails to cover $possessive gigantic implant-filled belly at all.
<</if>>
<<case "a slutty outfit">>
$activeSlave.slaveName's gigantic implant-filled belly really shows how big of a slut $pronoun is.
<<case "a slave gown">>
$activeSlave.slaveName's slave gown is carefully tailored, giving $object a sensual motherly look as it carefully caresses $possessive gigantic implant-filled belly.
<<case "slutty business attire">>
$activeSlave.slaveName's gigantic implant-filled stomach hangs out the front of $possessive suit jacket and blouse as there is no way $pronoun could close them.
<<case "nice business attire">>
$activeSlave.slaveName's gigantic implant-filled belly hangs out the front of $possessive specially tailored blouse and jacket as there is no way for her to close them.
<<case "harem gauze">>
$activeSlave.slaveName's harem girl outfit sensually accentuates $possessive gigantic implant-filled belly.
<<case "a comfortable bodysuit">>
$activeSlave.slaveName's bodysuit tightly clings to $possessive gigantic implant-filled belly, prominently displaying $possessive popped navel.
<<case "a slutty nurse outfit">>
$activeSlave.slaveName's jacket fails to even come close to closing over $possessive gigantic implant-filled belly leaving $object with only the button below $possessive breasts done.
<<case "a schoolgirl outfit">>
$activeSlave.slaveName's blouse rests atop $possessive gigantic implant-filled belly, leaving $object looking particularly slutty.
<<case "a kimono">>
$activeSlave.slaveName's gigantic implant-filled belly parts the front of $possessive kimono leaving it gracefully covering it's sides.
<<case "a hijab and abaya">>
$activeSlave.slaveName's abaya is straining to contain $possessive gigantic implant-filled belly.
<<case "battledress">>
$activeSlave.slaveName's tank top rests atop $possessive gigantic implant-filled belly leaving $object looking like someone who fucked all the locals.
<<case "a halter top dress">>
$activeSlave.slaveName's beautiful halter top dress is strained by $possessive gigantic implant-filled belly. $possessiveCap popped navel prominently pokes through the front of $possessive dress as its' seams strain to hold together.
<<case "a ball gown">>
$activeSlave.slaveName's fabulous silken ball gown, while tailored, strains to contain $possessive gigantic implant-filled belly.
<<case "slutty jewelry">>
$activeSlave.slaveName's bangles include a long thin chain that rests above $possessive popped navel.
<<case "a leotard">>
$activeSlave.slaveName's tight leotard shows off every kick and movement within $possessive gigantic implant-filled belly. The material tightly clings to $possessive popped navel and strains to hold together.
<<case "a chattel habit">>
The strip of cloth running down $possessive front is parted to one side by $possessive gigantic implant-filled belly.
<<case "a bunny outfit">>
$activeSlave.slaveName's teddy has burst trying to contain $possessive gigantic implant-filled belly leaving it hanging out the hole it made.
<<default>>
<</switch>>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
Your transformation fetishizing society is fascinated by $possessive unusual implant.
<</if>>
<<elseif $activeSlave.bellyImplant >= 8000>>
<<if ($activeSlave.bellyAccessory == "an extreme corset")>>
$activeSlave.slaveName's huge implant-filled belly is tightly compressed by $possessive corset; one or the other will eventually win out.
<<elseif ($activeSlave.bellyAccessory == "a corset")>>
$activeSlave.slaveName's huge implant-filled belly comfortably bulges out of $possessive corset.
<</if>>
<<switch $activeSlave.clothes>>
<<case "a Fuckdoll suit">>
$activeSlave.slaveName's huge implant-filled belly is allowed to bulge out of a huge hole in the suit.
<<case "conservative clothing">>
<<if ($activeSlave.boobs > 20000)>>
$activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive huge implant-filled belly, though they do a fine job of hiding it themselves.
<<elseif ($activeSlave.boobs > 10000)>>
$activeSlave.slaveName's huge implant-filled belly is hidden by $possessive massive tits and oversized sweater.
<<elseif ($activeSlave.boobs > 8000)>>
$activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive huge implant-filled belly.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's sweater is pulled taut by $possessive huge implant-filled belly, the bottom of which can be seen peeking out from underneath. $possessiveCap popped navel forms a small tent in the material.
<<else>>
$activeSlave.slaveName's blouse is pulled taut by $possessive huge implant-filled belly, the bottom of which can be seen peeking out from underneath. $possessiveCap popped navel forms a small tent in $possessive shirt.
<</if>>
<<case "attractive lingerie for a pregnant woman">>
$activeSlave.slaveName's huge implant-filled belly completely hides $possessive silken panties. $possessiveCap silken vest sensually frames $possessive heavy stomach.
<<case "a maternity dress">>
$activeSlave.slaveName's huge implant-filled belly fills out $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive expanded middle.
<<case "chains">>
$activeSlave.slaveName's huge implant-filled belly is tightly wrapped with chains, causing it to bulge angrily.
<<case "western clothing">>
$activeSlave.slaveName's flannel shirt can't close over $possessive huge implant-filled belly so $pronoun has left the bottom buttons open, leaving $possessive stomach hanging out.
<<case "body oil">>
$activeSlave.slaveName's huge implant-filled belly is covered in a sheen of special oil meant to prevent stretch marks.
<<case "a toga">>
$activeSlave.slaveName's huge implant-filled belly parts $possessive toga.
<<case "a slutty qipao">>
$possessiveCap qipao is slit up the side. However, it merely rests atop $possessive huge implant-filled belly.
<<case "uncomfortable straps">>
$activeSlave.slaveName's slave outfit's straining straps press into $possessive huge implant-filled belly, causing flesh to spill out of the gaps. The straps connect to a steel ring encircling $possessive popped navel.
<<case "shibari ropes">>
$activeSlave.slaveName's huge implant-filled belly is tightly bound with ropes; flesh bulges angrily from between them.
<<case "restrictive latex" "a latex catsuit">>
$activeSlave.slaveName's huge implant-filled belly greatly distends $possessive latex suit. $pronounCap looks like an over inflated balloon ready to pop. Only $possessive popped navel sticking out the front of $possessive belly disrupts the smoothness.
<<case "a military uniform">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's huge implant-filled belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's shirt strains to contain $possessive huge implant-filled belly.
<<else>>
$activeSlave.slaveName's huge implant-filled belly greatly stretches $possessive uniform's jacket.
<</if>>
<<case "a nice nurse outfit">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's huge implant-filled belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive huge implant-filled belly hangs out from under them, obscuring $possessive trousers.
<<else>>
$activeSlave.slaveName's nurse outfit is almost conservative, though $possessive huge implant-filled belly hangs out from under $possessive top, obscuring $possessive trousers.
<</if>>
<<case "a mini dress">>
$activeSlave.slaveName's mini dress barely clings to $possessive huge implant-filled belly.
<<case "attractive lingerie">>
$activeSlave.slaveName's huge implant-filled belly completely hides $possessive lacy g-string.
<<case "a succubus outfit">>
$activeSlave.slaveName's huge implant-filled belly sticks out of $possessive corset, which is laced above and below it as best $pronoun can manage.
<<case "a slutty maid outfit">>
$activeSlave.slaveName's maid dress fails to cover $possessive huge implant-filled belly, but the outfit includes a thin white blouse that conceals only the upper part of $possessive stomach.
<<case "a nice maid outfit">>
$activeSlave.slaveName's maid dress is almost conservative. It covers $possessive huge implant-filled belly completely, though it can not hide $possessive popped navel, poking through the front.
<<case "a fallen nuns habit">>
$activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $possessive huge implant-filled belly.
<<case "a penitent nuns habit">>
$pronounCap looks absolutely blasphemous in a habit with such a huge implant-filled belly. The coarse cloth aggravates $possessive sensitive stretched skin.
<<case "a string bikini">>
$activeSlave.slaveName's huge implant-filled belly parts $possessive string bikini to either side.
<<case "clubslut netting">>
$activeSlave.slaveName's clubslut netting is stretched to the breaking point by $possessive huge implant-filled belly.
<<case "a cheerleader outfit">>
$activeSlave.slaveName's cheerleader top rides up $possessive huge implant-filled belly, covering only the top of it while leaving the rest on display to show how slutty this cheerleader is.
<<case "cutoffs and a t-shirt">>
<<if ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's huge implant-filled belly is obscured by $possessive huge tits.
<<elseif ($activeSlave.boobs > 2000)>>
$activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive huge implant-filled belly.
<<else>>
$activeSlave.slaveName's t-shirt fails to cover $possessive huge implant-filled belly at all.
<</if>>
<<case "a slutty outfit">>
$activeSlave.slaveName's huge implant-filled belly really shows what a slut $pronoun is.
<<case "a slave gown">>
$activeSlave.slaveName's slave gown is carefully tailored, giving $object a sensual motherly look as it carefully caresses $possessive huge implant-filled belly.
<<case "slutty business attire">>
$activeSlave.slaveName's huge implant-filled belly hangs out the front of $possessive suit jacket and blouse, as there is no way $pronoun could close them.
<<case "nice business attire">>
$activeSlave.slaveName's huge implant-filled belly strains $possessive specially tailored blouse and jacket.
<<case "harem gauze">>
$activeSlave.slaveName's harem girl outfit sensually accentuates $possessive huge implant-filled belly.
<<case "a comfortable bodysuit">>
$activeSlave.slaveName's bodysuit tightly clings to $possessive huge implant-filled belly, prominently displaying $possessive popped navel.
<<case "a slutty nurse outfit">>
$activeSlave.slaveName's jacket fails to even come close to closing over $possessive huge implant-filled belly, leaving $object with only the button below $possessive breasts done.
<<case "a schoolgirl outfit">>
$activeSlave.slaveName's blouse rides up $possessive huge implant-filled belly, leaving $object looking particularly slutty.
<<case "a kimono">>
$activeSlave.slaveName's huge implant-filled belly parts the front of $possessive kimono, leaving it gracefully covering its sides.
<<case "a hijab and abaya">>
$activeSlave.slaveName's abaya is filled by $possessive huge implant-filled belly.
<<case "battledress">>
$activeSlave.slaveName's tank top barely even covers the top of $possessive huge implant-filled belly, leaving $object looking like someone who had too much fun on shore leave.
<<case "a halter top dress">>
$activeSlave.slaveName's beautiful halter top dress is filled by $possessive huge implant-filled belly. $possessiveCap popped navel prominently pokes through its front.
<<case "a ball gown">>
$activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $possessive huge implant-filled belly, but draw attention to it.
<<case "slutty jewelry">>
$activeSlave.slaveName's bangles include a long thin chain that rests above $possessive popped navel.
<<case "a leotard">>
$activeSlave.slaveName's tight leotard shows off every kick and movement within $possessive huge implant-filled belly. The material tightly clings to $possessive popped navel.
<<case "a chattel habit">>
The strip of cloth running down $possessive front is parted to one side by $possessive huge implant-filled belly.
<<case "a bunny outfit">>
$activeSlave.slaveName's teddy is stretched to tearing by $possessive huge implant-filled belly. $possessiveCap popped navel prominently pokes through the material.
<<default>>
<</switch>>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
Your transformation fetishizing society is fascinated by $possessive unusual implant.
<</if>>
<<elseif $activeSlave.bellyImplant >= 4000>>
<<if ($activeSlave.bellyAccessory == "an extreme corset")>>
$activeSlave.slaveName's implant-filled belly is tightly compressed by $possessive corset; one or the other will eventually win out.
<<elseif ($activeSlave.bellyAccessory == "a corset")>>
$activeSlave.slaveName's implant-filled belly comfortably bulges out of $possessive corset.
<</if>>
<<switch $activeSlave.clothes>>
<<case "a Fuckdoll suit">>
$activeSlave.slaveName's implant-filled belly is allowed to bulge out of a hole in the suit.
<<case "conservative clothing">>
<<if ($activeSlave.boobs > 20000)>>
$activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive implant-filled belly, though they do a fine job of hiding it themselves.
<<elseif ($activeSlave.boobs > 10000)>>
$activeSlave.slaveName's implant-filled belly is hidden by $possessive massive tits and oversized sweater.
<<elseif ($activeSlave.boobs > 8000)>>
$activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive implant-filled belly.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's sweater is pulled taut by $possessive implant-filled belly. $possessiveCap popped navel forms a small tent in material.
<<else>>
$activeSlave.slaveName's blouse is pulled taut by $possessive implant-filled belly. $possessiveCap popped navel forms a small tent in $possessive shirt.
<</if>>
<<case "attractive lingerie for a pregnant woman">>
$activeSlave.slaveName's implant-filled belly hides $possessive silken panties. $possessiveCap silken vest sensually frames $possessive heavy stomach.
<<case "a maternity dress">>
$activeSlave.slaveName's implant-filled belly fills out $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive rounded middle.
<<case "chains">>
$activeSlave.slaveName's implant-filled belly is tightly wrapped with chains, causing it to bulge angrily.
<<case "western clothing">>
$activeSlave.slaveName's flannel shirt can't close over $possessive implant-filled belly, so $pronoun has left the bottom buttons open leaving $possessive belly hanging out.
<<case "body oil">>
$activeSlave.slaveName's implant-filled belly is covered in a sheen of special oil meant to prevent stretch marks.
<<case "a toga">>
$activeSlave.slaveName's implant-filled belly parts $possessive toga.
<<case "a slutty qipao">>
$possessiveCap qipao is slit up the side. However, it only covers the top of $possessive implant-filled belly.
<<case "uncomfortable straps">>
$activeSlave.slaveName's slave outfit's straining straps press into $possessive implant-filled belly, causing flesh to spill out of the gaps. The straps connect to a steel ring encircling $possessive popped navel.
<<case "shibari ropes">>
$activeSlave.slaveName's implant-filled belly is tightly bound with rope; flesh bulges angrily from between them.
<<case "restrictive latex" "a latex catsuit">>
$activeSlave.slaveName's implant-filled belly greatly distends $possessive latex suit. $pronounCap looks like an over inflated balloon. Only $possessive popped navel sticking out the front of $possessive belly disrupts the smoothness.
<<case "a military uniform">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's implant-filled belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's shirt strains to contain $possessive implant-filled belly.
<<else>>
$activeSlave.slaveName's implant-filled belly notably distends $possessive uniform's jacket.
<</if>>
<<case "a nice nurse outfit">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's implant-filled belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive implant-filled belly hangs out from under them, obscuring $possessive trousers.
<<else>>
$activeSlave.slaveName's nurse outfit is almost conservative, though $possessive implant-filled hangs out from under $possessive top, slightly obscuring $possessive trousers.
<</if>>
<<case "a mini dress">>
$activeSlave.slaveName's mini dress tightly clings to $possessive implant-filled belly.
<<case "attractive lingerie">>
$activeSlave.slaveName's implant-filled belly hides $possessive lacy g-string.
<<case "a succubus outfit">>
$activeSlave.slaveName's implant-filled belly sticks out of $possessive corset, which is laced above and below it.
<<case "a slutty maid outfit">>
$activeSlave.slaveName's maid dress fails to cover $possessive implant-filled belly, but the outfit includes a thin white blouse that conceals only the top half of $possessive stomach.
<<case "a nice maid outfit">>
$activeSlave.slaveName's maid dress is almost conservative, it covers $possessive implant-filled belly completely. Though it can not hide $possessive popped navel poking through the front.
<<case "a fallen nuns habit">>
$activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $possessive implant-filled belly.
<<case "a penitent nuns habit">>
$pronounCap looks absolutely blasphemous in a habit with a implant-filled belly. The coarse cloth aggravates $possessive sensitive stretched skin.
<<case "a string bikini">>
$activeSlave.slaveName's implant-filled belly parts $possessive string bikini to either side.
<<case "clubslut netting">>
$activeSlave.slaveName's clubslut netting is stretched out by $possessive implant-filled belly.
<<case "a cheerleader outfit">>
$activeSlave.slaveName's cheerleader top covers most of $possessive implant-filled belly, the bottom of which peeks out showing how slutty this cheerleader is.
<<case "cutoffs and a t-shirt">>
<<if ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's implant-filled belly is obscured by $possessive huge tits.
<<elseif ($activeSlave.boobs > 2000)>>
$activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive implant-filled belly.
<<else>>
$activeSlave.slaveName's t-shirt covers only the top of $possessive implant-filled belly.
<</if>>
<<case "a slutty outfit">>
$activeSlave.slaveName's implant-filled belly really shows how big of a slut $pronoun is.
<<case "a slave gown">>
$activeSlave.slaveName's slave gown is carefully tailored, giving $object a sensual motherly look as it carefully caresses her implant-filled belly.
<<case "slutty business attire">>
$activeSlave.slaveName's implant-filled belly strains the buttons of $possessive suit jacket and blouse.
<<case "nice business attire">>
$activeSlave.slaveName's implant-filled belly looks good in $possessive specially tailored blouse and jacket.
<<case "harem gauze">>
$activeSlave.slaveName's harem girl outfit sensually accentuates $possessive implant-filled belly.
<<case "a comfortable bodysuit">>
$activeSlave.slaveName's bodysuit tightly clings to $possessive implant-filled belly, prominently displaying $possessive popped navel.
<<case "a slutty nurse outfit">>
$activeSlave.slaveName's jacket barely closes over $possessive implant-filled belly leaving leaving its' buttons threatening to pop.
<<case "a schoolgirl outfit">>
$activeSlave.slaveName's blouse rides up $possessive implant-filled belly, leaving $possessive looking particularly slutty.
<<case "a kimono">>
$activeSlave.slaveName's implant-filled belly is demurely covered by $possessive kimono.
<<case "a hijab and abaya">>
$activeSlave.slaveName's abaya is filled out by $possessive implant-filled belly.
<<case "battledress">>
$activeSlave.slaveName's tank top rides up $possessive implant-filled belly leaving $object looking like someone who had too much fun on shore-leave.
<<case "a halter top dress">>
$activeSlave.slaveName's beautiful halter top dress is filled by $possessive implant-filled belly. $possessiveCap popped navel prominently pokes through the front of $possessive dress.
<<case "a ball gown">>
$activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $possessive implant-filled belly but draw attention to it.
<<case "slutty jewelry">>
$activeSlave.slaveName's bangles include a long thin chain that rests above $possessive popped navel.
<<case "a leotard">>
$activeSlave.slaveName's tight leotard shows off every kick and movement within $possessive implant-filled belly. The material tightly clings to $possessive popped navel.
<<case "a chattel habit">>
The strip of cloth running down $possessive front is parted to one side by $possessive implant-filled belly.
<<case "a bunny outfit">>
$activeSlave.slaveName's teddy is stretched out by $possessive implant-filled belly. $possessiveCap popped navel prominently pokes through the material.
<<default>>
<</switch>>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
Your transformation fetishizing society is fascinated by $possessive unusual implant.
<</if>>
<<elseif $activeSlave.weight >= 95>>
<<if ($activeSlave.bellyAccessory == "an extreme corset")>>
$activeSlave.slaveName's huge gut is tightly compressed by $possessive corset, $possessive fat billows out of any gap it can find.
<<elseif ($activeSlave.bellyAccessory == "a corset")>>
$activeSlave.slaveName's huge gut hangs out the hole in $possessive corset designed to accommodate a pregnant belly.
<<elseif ($activeSlave.bellyAccessory == "a small empathy belly")>>
$activeSlave.slaveName's small empathy belly is barely noticeable over $possessive huge gut.
<</if>>
<<switch $activeSlave.clothes>>
<<case "a Fuckdoll suit">>
$activeSlave.slaveName's fat belly is cruelly squeezed by the suit.
<<case "conservative clothing">>
<<if ($activeSlave.boobs > 20000)>>
$activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive fat belly, though they do a fine job of hiding it themselves.
<<elseif ($activeSlave.boobs > 10000)>>
$activeSlave.slaveName's fat belly is hidden by $possessive massive tits and oversized sweater.
<<elseif ($activeSlave.boobs > 8000)>>
$activeSlave.slaveName's oversized breasts let $possessive fat belly hang free.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's sweater is pulled tight over $possessive fat belly. The bottom of which peeks out from under it.
<<else>>
$activeSlave.slaveName's blouse is pulled tight over $possessive fat belly. The bottom of which peeks out from under it.
<</if>>
<<case "attractive lingerie for a pregnant woman">>
$activeSlave.slaveName's fat belly is large enough to hide $possessive panties. $possessiveCap silken vest sensually frames $possessive heavy, jiggly gut.
<<case "a maternity dress">>
$activeSlave.slaveName's fat belly fills out $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to a growing pregnancy, though it works on big, jiggly guts all the same.
<<case "chains">>
$activeSlave.slaveName's chains sink deep into $possessive fat belly, several even disappearing beneath $possessive folds.
<<case "western clothing">>
$activeSlave.slaveName's flannel shirt strains to stay shut over $possessive fat belly, fat bulges between $possessive buttons and quite a bit of $possessive lower belly hangs out beneath $possessive shirt.
<<case "body oil">>
$activeSlave.slaveName's fat belly is covered in a sheen of oil.
<<case "a toga">>
$activeSlave.slaveName's toga can barely be pulled shut over $possessive fat belly.
<<case "a slutty qipao">>
$possessiveCap qipao is slit up the side. However, it only covers the top of $possessive fat belly, allowing it to hang free.
<<case "uncomfortable straps">>
$activeSlave.slaveName's slave outfit's straps sink deep into $possessive fat belly, several even disappearing beneath $possessive folds. The straps connect to a steel ring that parts the fold concealing $possessive navel, allowing it to be seen once again.
<<case "shibari ropes">>
$activeSlave.slaveName's binding ropes sink deep into $possessive fat belly, several even disappearing beneath $possessive folds.
<<case "restrictive latex" "a latex catsuit">>
$activeSlave.slaveName's fat belly is compressed by $possessive latex suit, leaving it looking round and smooth.
<<case "a military uniform">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's fat belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's shirt struggles to cover $possessive fat belly. The bottom of which peeks out from under it.
<<else>>
$activeSlave.slaveName's fat belly is covered by $possessive uniform's jacket. The bottom of which just barely peeks out from under it.
<</if>>
<<case "a nice nurse outfit">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's fat belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive fat belly freely hangs out from under them, obscuring $possessive trousers.
<<else>>
$activeSlave.slaveName's nurse outfit is almost conservative, though $possessive fat belly freely hangs from under $possessive top, obscuring $possessive trousers.
<</if>>
<<case "a mini dress">>
$activeSlave.slaveName's mini dress tightly clings to $possessive fat belly, clearly showing every fold and roll.
<<case "attractive lingerie">>
$activeSlave.slaveName's fat belly hides $possessive lacy g-string.
<<case "a succubus outfit">>
$activeSlave.slaveName's fat belly sticks out of $possessive corset, which is laced above and below it allowing it to hang free.
<<case "a slutty maid outfit">>
$activeSlave.slaveName's maid dress fails to cover $possessive fat belly, but the outfit includes a thin white blouse that, when stretched, only manages to wrangle the top of $possessive gut.
<<case "a nice maid outfit">>
$activeSlave.slaveName's maid dress is almost conservative, it covers $possessive fat belly completely, but does nothing to hide how big it is.
<<case "a fallen nuns habit">>
$activeSlave.slaveName's latex habit's corset is barely holding together over her fat belly, causing flab to spill out from every opening.
<<case "a penitent nuns habit">>
$possessiveCap fat belly fills out $possessive habit. The coarse cloth has plenty of extra skin to aggravate.
<<case "a string bikini">>
$activeSlave.slaveName's fat belly parts $possessive string bikini to either side.
<<case "clubslut netting">>
$activeSlave.slaveName's clubslut netting is stretched out by $possessive fat belly, forcing flab to poke through the mesh.
<<case "a cheerleader outfit">>
$activeSlave.slaveName's cheerleader top covers most of $possessive fat belly. However, the bottom of it peeks out, obscuring $possessive skirt and a letting everyone know how badly this cheerleader needs to diet.
<<case "cutoffs and a t-shirt">>
<<if ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's fat belly is obscured by $possessive huge tits.
<<elseif ($activeSlave.boobs > 2000)>>
$activeSlave.slaveName's tits keep $possessive t-shirt busy, allowing $possessive fat belly to hang free.
<<else>>
$activeSlave.slaveName's t-shirt covers only the top of $possessive fat belly, allowing it to hang mostly free and cover $possessive jeans.
<</if>>
<<case "a slutty outfit">>
$activeSlave.slaveName lets $possessive fat belly hang free, leaving $object looking particularly slutty.
<<case "a slave gown">>
$activeSlave.slaveName's slave gown is carefully tailored, accentuating and hugging every curve of $possessive fat belly.
<<case "slutty business attire">>
$activeSlave.slaveName's fat belly strains the buttons of $possessive suit jacket and blouse. The bottom of which just barely peeks out from under them.
<<case "nice business attire">>
$activeSlave.slaveName's tailored blouse and jacket fit $possessive fat belly well, though they do nothing to hide how big $possessive gut is.
<<case "harem gauze">>
$activeSlave.slaveName's harem girl outfit sensually accentuates $possessive fat belly.
<<case "a comfortable bodysuit">>
$activeSlave.slaveName's bodysuit tightly clings to $possessive fat belly, displaying every fold and roll in it.
<<case "a slutty nurse outfit">>
$activeSlave.slaveName's jacket barely closes over $possessive fat belly forcing plenty of flab out from under its bottom and between the straining buttons.
<<case "a schoolgirl outfit">>
$activeSlave.slaveName's blouse rides up $possessive fat belly, leaving it hanging loose and covering $possessive skirt.
<<case "a kimono">>
$activeSlave.slaveName's fat belly is demurely covered by $possessive kimono.
<<case "a hijab and abaya">>
$activeSlave.slaveName's abaya is filled out by $possessive fat belly.
<<case "battledress">>
$activeSlave.slaveName's tank top rests atop $possessive fat belly, leaving everyone wondering how this recruit passed basic.
<<case "a halter top dress">>
$activeSlave.slaveName's beautiful halter top dress is filled by $possessive fat belly. Every crease, fold and roll is clearly visible within it.
<<case "a ball gown">>
$activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $possessive fat belly but draw attention to it.
<<case "slutty jewelry">>
$activeSlave.slaveName's bangles include long, thin chains running along $possessive fat folds.
<<case "a leotard">>
$activeSlave.slaveName's tight leotard tightly clings to $possessive fat belly, clearly displaying every fold and roll.
<<case "a chattel habit">>
The strip of cloth running down $possessive front is gently sinks into $possessive fat belly.
<<case "a bunny outfit">>
$activeSlave.slaveName's teddy is stretched out by $possessive fat belly. $possessiveCap flab juts out around its edges and it does nothing to hide $possessive folds and rolls.
<<default>>
<</switch>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
Your sleek, slim society finds $possessive bloated body unsightly.
<</if>>
<<elseif $activeSlave.bellyImplant >= 2000>>
<<if ($activeSlave.bellyAccessory == "an extreme corset")>>
$activeSlave.slaveName's implant-rounded belly is tightly compressed by $possessive corset causing $possessive distress.
<<elseif ($activeSlave.bellyAccessory == "a corset")>>
$activeSlave.slaveName's implant-rounded belly comfortably rounds out $possessive corset.
<</if>>
<<switch $activeSlave.clothes>>
<<case "a Fuckdoll suit">>
$activeSlave.slaveName's implant-rounded belly nearly requires $object to be switched into a suit with a hole for it to hang out from.
<<case "conservative clothing">>
<<if ($activeSlave.boobs > 20000)>>
$activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive implant-rounded belly, though they do a fine job of hiding it themselves.
<<elseif ($activeSlave.boobs > 10000)>>
$activeSlave.slaveName's implant-rounded belly is hidden by $possessive massive tits and oversized sweater.
<<elseif ($activeSlave.boobs > 8000)>>
$activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive implant-rounded belly.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's sweater bulges with $possessive implant-rounded belly.
<<else>>
$activeSlave.slaveName's blouse bulges with $possessive implant-rounded belly.
<</if>>
<<case "attractive lingerie for a pregnant woman">>
$activeSlave.slaveName's implant-rounded belly rests above $possessive silken panties. $possessiveCap silken vest sensually frames $possessive swollen belly.
<<case "a maternity dress">>
$activeSlave.slaveName's implant-rounded belly is noticeable under $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive swollen middle.
<<case "chains">>
$activeSlave.slaveName's implant-rounded belly is tightly wrapped with chains.
<<case "western clothing">>
$activeSlave.slaveName's flannel shirt bulges with $possessive implant-rounded belly.
<<case "body oil">>
$activeSlave.slaveName's implant-rounded belly is covered in a sheen of oil.
<<case "a toga">>
$activeSlave.slaveName's implant-rounded belly gently bulges under $possessive toga.
<<case "a slutty qipao">>
$possessiveCap qipao is slit up the side. The front is pushed out by $possessive implant-rounded belly.
<<case "uncomfortable straps">>
$activeSlave.slaveName's slave outfit's straining straps press into $possessive implant-rounded belly.
<<case "shibari ropes">>
$activeSlave.slaveName's implant-rounded belly is tightly bound with rope, flesh bulges from between them.
<<case "restrictive latex" "a latex catsuit">>
$activeSlave.slaveName's implant-rounded belly greatly bulges under $possessive latex suit.
<<case "a military uniform">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's implant-rounded belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's undershirt covers $possessive implant-rounded belly.
<<else>>
$activeSlave.slaveName's uniform covers $possessive implant-rounded belly.
<</if>>
<<case "a nice nurse outfit">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's implant-rounded belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive implant-rounded belly is completely exposed.
<<else>>
$activeSlave.slaveName's nurse outfit is almost conservative, it covers $possessive implant-rounded belly completely.
<</if>>
<<case "a mini dress">>
$activeSlave.slaveName's mini dress tightly clings to $possessive implant-rounded belly.
<<case "attractive lingerie">>
$activeSlave.slaveName's implant-rounded belly rests above $possessive lacy g-string.
<<case "a succubus outfit">>
$activeSlave.slaveName's implant-rounded belly peeks out of $possessive corset, which is laced above and below it.
<<case "a slutty maid outfit">>
$activeSlave.slaveName's maid dress is slightly distended by $possessive implant-rounded belly.
<<case "a nice maid outfit">>
$activeSlave.slaveName's maid dress is almost conservative, it covers $possessive implant-rounded belly completely.
<<case "a fallen nuns habit">>
$activeSlave.slaveName's latex habit's corset struggles to hold $possessive implant-rounded belly.
<<case "a penitent nuns habit">>
$activeSlave.slaveName's habit gently bulges from $possessive implant-rounded belly. The coarse cloth aggravates $possessive sensitive skin.
<<case "a string bikini">>
$activeSlave.slaveName's implant-rounded belly juts out between the strings of $possessive bikini.
<<case "clubslut netting">>
$activeSlave.slaveName's clubslut netting clings to $possessive implant-rounded belly.
<<case "a cheerleader outfit">>
$activeSlave.slaveName's cheerleader top gently bulges from $possessive implant-rounded belly displaying how slutty this cheerleader is.
<<case "cutoffs and a t-shirt">>
<<if ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's implant-rounded belly is obscured by $possessive huge tits.
<<elseif ($activeSlave.boobs > 2000)>>
$activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive implant-rounded belly.
<<else>>
$activeSlave.slaveName's t-shirt bulges with $possessive implant-rounded belly. The bottom of which is beginning to peek from under $possessive T-shirt.
<</if>>
<<case "a slutty outfit">>
$activeSlave.slaveName's implant-rounded belly shows how big of a slut $pronoun is.
<<case "a slave gown">>
$activeSlave.slaveName's slave gown is carefully tailored, giving $object a sensual look as it carefully caresses $possessive implant-rounded belly.
<<case "slutty business attire">>
$activeSlave.slaveName's implant-rounded belly bulges $possessive suit jacket and blouse. It peeks out from under their bottom slightly.
<<case "nice business attire">>
$activeSlave.slaveName's implant-rounded belly bulges under $possessive tailored blouse and jacket.
<<case "harem gauze">>
$activeSlave.slaveName's harem girl outfit sensually accentuates $possessive implant-rounded middle.
<<case "a comfortable bodysuit">>
$activeSlave.slaveName's bodysuit tightly clings to $possessive implant-rounded belly, displaying $possessive swollen body.
<<case "a slutty nurse outfit">>
$activeSlave.slaveName's jacket bulges with $possessive implant-rounded belly, which can be seen peeking out from underneath.
<<case "a schoolgirl outfit">>
$activeSlave.slaveName's blouse bulges with $possessive implant-rounded belly. It peeks out from the bottom leaving $object looking particularly slutty.
<<case "a kimono">>
$activeSlave.slaveName's implant-rounded belly is demurely covered by $possessive kimono.
<<case "a hijab and abaya">>
$activeSlave.slaveName's abaya bulges with $possessive implant-rounded belly.
<<case "battledress">>
$activeSlave.slaveName's tank top covers the top of $possessive implant-rounded belly leaving $object looking like someone who had too much fun on shore-leave.
<<case "a halter top dress">>
$activeSlave.slaveName's beautiful halter top dress bulges with $possessive implant-rounded belly.
<<case "a ball gown">>
$activeSlave.slaveName's fabulous silken ball gown is tailored to draw attention to $possessive rounded middle.
<<case "slutty jewelry">>
$activeSlave.slaveName's bangles include a long thin chain that rests across $possessive implant-rounded belly.
<<case "a leotard">>
$activeSlave.slaveName's tight leotard shows off $possessive implant-rounded belly.
<<case "a chattel habit">>
The strip of cloth running down $possessive front is pushed out by $possessive implant-rounded belly.
<<case "a bunny outfit">>
$activeSlave.slaveName's teddy bulges with $possessive implant-rounded belly.
<<default>>
<</switch>>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
Your transformation fetishizing society is fascinated by $possessive unusual implant.
<</if>>
<</if>>
<<else>>
$activeSlave.slaveName's belly is bare and ready for surgery.
<</if>>
<</if>>
<<if $activeSlave.fuckdoll == 0>>
<<if $activeSlave.navelPiercing == 1>>
$possessiveCap navel bears a simple stud.
<<elseif $activeSlave.navelPiercing == 2>>
$possessiveCap navel is pierced with a big ring.
<<if $activeSlave.bellyImplant >= 16000>>
It has a heavy bell dangling from it.
<<elseif ($activeSlave.clothes == "slutty jewelry")>>
It has a length of gilded chain dangling from it.
<<else>>
It has a short length of chain dangling from it.
<</if>>
<</if>>
<<if $activeSlave.cSec == 1>>
$pronounCap has an unsightly c-section scar under $possessive navel.
<</if>>
<<if $activeSlave.bellyTat != 0>>
<<if $activeSlave.bellyImplant >= 32000>>
<<if $activeSlave.bellyTat is "a heart">>
A heart is tattooed around $possessive popped navel, though it is barely recognizable so stretched by $possessive titanic implant-filled middle.
<<elseif $activeSlave.bellyTat is "a star">>
A star is tattooed around $possessive popped navel, though it is barely recognizable so stretched by $possessive titanic implant-filled pregnancy middle.
<<elseif $activeSlave.bellyTat is "a butterfly">>
A butterfly is tattooed around $possessive popped navel, though it is barely recognizable so stretched by $possessive titanic implant-filled pregnancy middle.
<</if>>
<<elseif $activeSlave.bellyImplant >= 16000>>
<<if $activeSlave.bellyTat is "a heart">>
A heart is tattooed around $possessive popped navel, though it is rather stretched by her enormous implant-filled middle.
<<elseif $activeSlave.bellyTat is "a star">>
A star is tattooed around $possessive popped navel, though it is rather stretched by her enormous implant-filled middle.
<<elseif $activeSlave.bellyTat is "a butterfly">>
A butterfly is tattooed around $possessive popped navel, though it is rather stretched by her enormous implant-filled middle.
<</if>>
<<elseif $activeSlave.bellyImplant >= 8000>>
<<if $activeSlave.bellyTat is "a heart">>
A heart is tattooed around $possessive popped navel, only to be truly seen when $pronoun appears full-term.
<<elseif $activeSlave.bellyTat is "a star">>
A star is tattooed around $possessive popped navel, only to be truly seen when $pronoun appears full-term.
<<elseif $activeSlave.bellyTat is "a butterfly">>
A butterfly is tattooed around $possessive popped navel, only to be truly seen when $pronoun appears full-term.
<</if>>
<<elseif $activeSlave.bellyImplant >= 4000>>
$pronounCap has a barely recognizable tattoo around $possessive navel, it should reveal itself fully once $pronoun is a little bigger.
<<elseif $activeSlave.bellyImplant >= 2000>>
$pronounCap has an unrecognizable tattoo around $possessive navel, it has stretched slightly along with $possessive rounded middle.
<<else>>
$pronounCap has an unrecognizable tattoo scrunched around $possessive navel.
<</if>>
<</if>>
<<if ($activeSlave.brand != 0) && ($activeSlave.brandLocation == "belly")>>
$pronounCap has $activeSlave.brand branded into the flesh of $possessive $activeSlave.brandLocation.
<</if>>
<<if ($activeSlave.breedingMark == 1)>>
The Societal Elites' mark designating $possessive as a breeder is prominently displayed across $possessive lower belly, beneath $possessive navel.
<</if>>
<<if $activeSlave.physicalAge >= 13>>
<<if $activeSlave.bellyImplant >= 31000>>
<<if canWalk($activeSlave)>>
$possessiveCap middle is so massive that it is difficult for $possessive to move.
<<if $activeSlave.muscles > 95>>
However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support it.
<<elseif $activeSlave.muscles > 30>>
$pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive arms under $possessive belly to help take its' weight.
<<elseif $activeSlave.muscles > 5>>
$pronounCap requires assistance to get to $possessive feet, and tends to lean on things to help relieve the weight.
<<else>>
$pronounCap cannot get to $possessive feet unaided, and tries to stay seated as much as $pronoun can.
<</if>>
<<elseif tooBigBelly($activeSlave)>>
It is easily as large as $possessive torso, making $object at least half belly.
<<else>>
It is easily as large as $possessive torso, making $object at least half belly.
<</if>>
<<if $activeSlave.bellyImplant >= 16000>>
<<if $pregAccessibility == 1>>
Fortunately for $possessive, the penthouse is adapted for daily life with a belly
<<else>>
$pronounCap has trouble living in your penthouse, which is not designed for girls with bellies
<</if>>
wider than a standard doorway.
<</if>>
<</if>>
<<elseif $activeSlave.physicalAge >= 4>>
<<if $activeSlave.bellyImplant >= 14000>>
<<if canWalk($activeSlave)>>
$possessiveCap middle is so massive that it is difficult for $possessive to move.
<<if $activeSlave.muscles > 95>>
However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support it.
<<elseif $activeSlave.muscles > 30>>
$pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive arms under $possessive belly to help take its' weight.
<<elseif $activeSlave.muscles > 5>>
$pronounCap requires assistance to get to $possessive feet, and tends to lean on things to help relieve the weight.
<<else>>
$pronounCap cannot get to $possessive feet unaided, and tries to stay seated as much as $pronoun can.
<</if>>
<<elseif tooBigBelly($activeSlave)>>
It is easily bigger than $pronoun is, making $object mostly belly.
<<else>>
It is easily as large as $possessive torso, making $object at least half belly.
<</if>>
<<if $activeSlave.bellyImplant >= 16000>>
<<if $pregAccessibility == 1>>
Fortunately for $possessive, the penthouse is adapted for daily life with a belly
<<else>>
$pronounCap has trouble living in your penthouse, which is not designed for girls with bellies
<</if>>
wider than a standard doorway.
<</if>>
<</if>>
<<elseif $activeSlave.physicalAge < 4>>
<<if $activeSlave.bellyImplant >= 10000>>
<<if canWalk($activeSlave)>>
$possessiveCap middle is so massive that it is difficult for $possessive to move.
<<if $activeSlave.muscles > 95>>
However, $pronoun is so powerfully built that $pronoun can manage it with effort, using $possessive arms to support it.
<<elseif $activeSlave.muscles > 30>>
$pronounCap can barely manage to get to $possessive feet unaided, and usually walks with $possessive arms under $possessive belly to help take its' weight.
<<elseif $activeSlave.muscles > 5>>
$pronounCap requires assistance to get to $possessive feet, and tends to lean on things to help relieve the weight.
<<else>>
$pronounCap cannot get to $possessive feet unaided, and tries to stay seated as much as $pronoun can.
<</if>>
<<elseif tooBigBelly($activeSlave)>>
It easily dwarfs $object, making $object almost entirely belly.
<<else>>
It is easily as large as $possessive torso, making $possessive at least half belly.
<</if>>
<<if $activeSlave.bellyImplant >= 16000>>
<<if $pregAccessibility == 1>>
Fortunately for $possessive, the penthouse is adapted for daily life with a belly
<<else>>
$pronounCap has trouble living in your penthouse, which is not designed for girls with bellies
<</if>>
wider than a standard doorway.
<</if>>
<</if>>
<</if>>
<<else>>
<<if $activeSlave.navelPiercing > 0>>
<<if $activeSlave.preg > 20>>
<<if $activeSlave.navelPiercing == 1>>
$possessiveCap popped navel bears a simple stud.
<<elseif $activeSlave.navelPiercing == 2>>
$possessiveCap popped navel is pierced with a big ring.
<</if>>
It's eyecatching, since most of her piercings are hidden by the suit.
<</if>>
<<else>>
$possessiveCap navel piercing runs through the suit's material.
<</if>>
<<if $activeSlave.physicalAge >= 13>>
<<if ($activeSlave.preg > 20 and $activeSlave.pregType >= 10)>>
The difficulties of being enormously pregnant are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both.
<</if>>
<<elseif $activeSlave.physicalAge >= 4>>
<<if ($activeSlave.preg > 20 and $activeSlave.pregType >= 10) or $activeSlave.preg > 30>>
The difficulties of being enormously pregnant are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both.
<</if>>
<<elseif $activeSlave.physicalAge < 4>>
<<if ($activeSlave.preg > 10 and $activeSlave.pregType >= 10) or $activeSlave.preg > 20>>
The difficulties of being enormously pregnant are greatly reduced for a Fuckdoll, since it's almost always restrained, stationary, or both.
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "BellyInflationDescription">>
<<if $activeSlave.inflation == 3>>
$possessiveCap middle is enormously distended with <<print $activeSlave.inflationType>>,
<<if $activeSlave.physicalAge <= 3>>
and $possessive toddlerish body is absolutely filled by $possessive bloated innards. $pronounCap can barely move herself and resembles an over inflated blow-up doll.
<<elseif $activeSlave.physicalAge <= 12>>
and $possessive massive, drum-taut belly dominates $possessive poor little frame.
<<elseif $activeSlave.height >= 185>>
but $possessive tall frame bears $possessive massive, drum-taut belly well.
<<elseif $activeSlave.height < 150>>
and $possessive massive, drum-taut belly dominates $possessive poor little frame.
<<elseif $activeSlave.muscles > 30>>
and $possessive fit body bears $possessive massive, drum-taut belly well.
<<else>>
and $possessive massive, drum-taut belly dominates $possessive frame.
<</if>>
<<elseif $activeSlave.inflation == 2>>
$pronounCap is greatly distended with <<print $activeSlave.inflationType>>,
<<if $activeSlave.physicalAge <= 3>>
and $possessive swollen belly is nearly as big as $possessive toddlerish body.
<<elseif $activeSlave.physicalAge <= 12>>
and $possessive swollen belly dominates $possessive poor little frame.
<<elseif $activeSlave.height >= 185>>
but $possessive tall frame bears $possessive swollen belly well.
<<elseif $activeSlave.height < 150>>
and $possessive swollen belly dominates $possessive poor little frame.
<<elseif $activeSlave.muscles > 30>>
and $possessive fit body bears $possessive swollen belly well.
<<else>>
and $possessive swollen belly dominates $possessive frame.
<</if>>
<<elseif $activeSlave.inflation == 1>>
$pronounCap is visibly swollen with <<print $activeSlave.inflationType>>,
<<if $activeSlave.physicalAge <= 3>>
and $possessive sloshing belly looks obscene on $possessive toddlerish body.
<<elseif $activeSlave.physicalAge <= 10>>
and $possessive sloshing belly looks huge on $possessive tiny frame.
<<elseif $activeSlave.weight > 10>>
but $pronoun's sufficiently overweight that it's not obvious.
<<elseif $activeSlave.height < 150>>
and $possessive sloshing belly looks huge on $possessive tiny frame.
<<elseif $activeSlave.weight <= -10>>
$possessive thin form making $possessive sloshing belly very obvious.
<<else>>
giving $possessive stomach a distinct curvature.
<</if>>
<</if>>
<<if ($showClothing == 1) && ($saleDescription == 0)>>
<<if $surgeryDescription == 0>>
<<if $activeSlave.inflation == 3>>
<<if ($activeSlave.bellyAccessory == "an extreme corset")>>
$activeSlave.slaveName's hugely swollen belly is tightly compressed by $possessive corset causing it to bulge above and below; one or the other will eventually win out.
<<elseif ($activeSlave.bellyAccessory == "a corset")>>
$activeSlave.slaveName's hugely swollen belly comfortably bulges out of $possessive corset.
<</if>>
<<switch $activeSlave.clothes>>
<<case "conservative clothing">>
<<if ($activeSlave.boobs > 20000)>>
$activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive hugely swollen belly, though they do a fine job of hiding it themselves.
<<elseif ($activeSlave.boobs > 10000)>>
$activeSlave.slaveName's hugely swollen belly is hidden by $possessive massive tits and oversized sweater.
<<elseif ($activeSlave.boobs > 8000)>>
$activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive hugely swollen belly.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's sweater is pulled taut by $possessive hugely swollen belly, the bottom of which can be seen peeking out from underneath. $possessiveCap popped navel forms a small tent in the material.
<<else>>
$activeSlave.slaveName's blouse is pulled taut by $possessive hugely swollen belly, the bottom of which can be seen peeking out from underneath. $possessiveCap popped navel forms a small tent in $possessive shirt.
<</if>>
<<case "attractive lingerie for a pregnant woman">>
$activeSlave.slaveName's hugely swollen belly completely hides $possessive silken panties. $possessiveCap silken vest sensually frames $possessive heavy belly.
<<case "a maternity dress">>
$activeSlave.slaveName's hugely swollen belly fills out $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive rounded stomach.
<<case "chains">>
$activeSlave.slaveName's hugely swollen belly is tightly wrapped with chains, causing it to bulge angrily.
<<case "western clothing">>
$activeSlave.slaveName's flannel shirt can't close over $possessive hugely swollen belly so $pronoun has left the bottom buttons open, leaving $possessive belly hanging out.
<<case "body oil">>
$activeSlave.slaveName's hugely swollen is covered in a sheen of oil.
<<case "a toga">>
$activeSlave.slaveName's hugely swollen belly parts $possessive toga.
<<case "a slutty qipao">>
$possessiveCap qipao is slit up the side. However, it merely rests atop $possessive hugely swollen belly.
<<case "uncomfortable straps">>
$activeSlave.slaveName's slave outfit's straining straps press into $possessive hugely swollen belly, causing flesh to spill out of the gaps. The straps connect to a steel ring encircling $possessive popped navel.
<<case "shibari ropes">>
$activeSlave.slaveName's hugely swollen belly is tightly bound with ropes; flesh bulges angrily from between them.
<<case "restrictive latex" "a latex catsuit">>
$activeSlave.slaveName's hugely swollen belly greatly distends $possessive latex suit. $pronounCap looks like an over inflated balloon ready to pop. Only $possessive popped navel sticking out the front of $possessive belly disrupts the smoothness.
<<case "a military uniform">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's hugely swollen belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's shirt strains to contain $possessive hugely swollen belly.
<<else>>
$activeSlave.slaveName's hugely swollen belly greatly stretches $possessive uniform's jacket.
<</if>>
<<case "a nice nurse outfit">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's hugely swollen belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive hugely swollen belly hangs out from under them, obscuring $possessive trousers.
<<else>>
$activeSlave.slaveName's nurse outfit is almost conservative, though $possessive hugely swollen belly hangs out from under $possessive top, obscuring $possessive trousers.
<</if>>
<<case "a mini dress">>
$activeSlave.slaveName's mini dress barely clings to $possessive hugely swollen belly.
<<case "attractive lingerie">>
$activeSlave.slaveName's hugely swollen belly completely hides $possessive lacy g-string.
<<case "a succubus outfit">>
$activeSlave.slaveName's hugely swollen belly sticks out of $possessive corset, which is laced above and below it as best $pronoun can manage.
<<case "a slutty maid outfit">>
$activeSlave.slaveName's maid dress fails to cover $possessive hugely swollen belly, but the outfit includes a thin white blouse that conceals only the upper part of $possessive stomach.
<<case "a nice maid outfit">>
$activeSlave.slaveName's maid dress is almost conservative. It covers $possessive hugely swollen belly completely, though it can not hide $possessive popped navel, poking through the front.
<<case "a fallen nuns habit">>
$activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $possessive hugely swollen belly.
<<case "a penitent nuns habit">>
$pronounCap looks absolutely blasphemous in a habit with such a hugely swollen belly. The coarse cloth aggravates $possessive sensitive stretched skin.
<<case "a string bikini">>
$activeSlave.slaveName's hugely swollen belly parts $possessive string bikini to either side.
<<case "clubslut netting">>
$activeSlave.slaveName's clubslut netting is stretched to the breaking point by $possessive hugely swollen belly.
<<case "a cheerleader outfit">>
$activeSlave.slaveName's cheerleader top rides up $possessive hugely swollen belly, covering only the top of it while leaving the rest on display to bring wonder to how many loads $pronoun took last night.
<<case "cutoffs and a t-shirt">>
<<if ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's hugely swollen belly is obscured by $possessive huge tits.
<<elseif ($activeSlave.boobs > 2000)>>
$activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive hugely swollen belly.
<<else>>
$activeSlave.slaveName's t-shirt fails to cover $possessive hugely swollen belly at all.
<</if>>
<<case "a slutty outfit">>
$activeSlave.slaveName's hugely swollen belly really shows what a slut $pronoun is.
<<case "a slave gown">>
$activeSlave.slaveName's slave gown is carefully tailored, giving $object a sensual motherly look as it carefully caresses her hugely swollen belly.
<<case "slutty business attire">>
$activeSlave.slaveName's hugely swollen stomach hangs out the front of $possessive suit jacket and blouse, as there is no way $pronoun could close them.
<<case "nice business attire">>
$activeSlave.slaveName's hugely swollen belly strains $possessive specially tailored blouse and jacket.
<<case "harem gauze">>
$activeSlave.slaveName's harem girl outfit sensually accentuates $possessive hugely swollen stomach.
<<case "a comfortable bodysuit">>
$activeSlave.slaveName's bodysuit tightly clings to $possessive hugely swollen belly, displaying $possessive popped navel and every jiggle of $possessive bloated stomach.
<<case "a slutty nurse outfit">>
$activeSlave.slaveName's jacket fails to even come close to closing over $possessive hugely swollen belly, leaving $object with only the button below $possessive breasts done.
<<case "a schoolgirl outfit">>
$activeSlave.slaveName's blouse rides up $possessive hugely swollen belly, leaving $object looking particularly slutty.
<<case "a kimono">>
$activeSlave.slaveName's hugely swollen belly parts the front of $possessive kimono, leaving it gracefully covering its sides.
<<case "a hijab and abaya">>
$activeSlave.slaveName's abaya is filled by $possessive hugely swollen belly.
<<case "battledress">>
$activeSlave.slaveName's tank top barely even covers the top of $possessive hugely swollen belly, leaving $object looking like someone who had too much fun on shore leave.
<<case "a halter top dress">>
$activeSlave.slaveName's beautiful halter top dress is filled by $possessive hugely swollen belly. $possessiveCap popped navel prominently pokes through its front.
<<case "a ball gown">>
$activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $possessive hugely swollen belly, but draw attention to it.
<<case "slutty jewelry">>
$activeSlave.slaveName's bangles include a long thin chain that rests above $possessive popped navel.
<<case "a leotard">>
$activeSlave.slaveName's tight leotard shows off every slosh and jiggle within $possessive hugely swollen belly. The material tightly clings to $possessive popped navel.
<<case "a chattel habit">>
The strip of cloth running down $possessive front is parted to one side by $possessive hugely swollen belly.
<<case "a bunny outfit">>
$activeSlave.slaveName's teddy is stretched to tearing by $possessive hugely swollen belly. $possessiveCap popped navel prominently pokes through the material.
<<default>>
<</switch>>
<<elseif $activeSlave.inflation == 2>>
<<if ($activeSlave.bellyAccessory == "an extreme corset")>>
$activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is tightly compressed by $possessive corset causing it to bulge out above and below; one or the other will eventually win out.
<<elseif ($activeSlave.bellyAccessory == "a corset")>>
$activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly comfortably hangs out of $possessive corset.
<</if>>
<<switch $activeSlave.clothes>>
<<case "conservative clothing">>
<<if ($activeSlave.boobs > 20000)>>
$activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive jiggling <<print $activeSlave.inflationType>>-filled belly, though they do a fine job of hiding it themselves.
<<elseif ($activeSlave.boobs > 10000)>>
$activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is hidden by $possessive massive tits and oversized sweater.
<<elseif ($activeSlave.boobs > 8000)>>
$activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive jiggling <<print $activeSlave.inflationType>>-filled belly.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's sweater is pulled taut by $possessive jiggling <<print $activeSlave.inflationType>>-filled belly. $possessiveCap popped navel forms a small tent in material.
<<else>>
$activeSlave.slaveName's blouse is pulled taut by $possessive jiggling <<print $activeSlave.inflationType>>-filled belly. $possessiveCap popped navel forms a small tent in $possessive shirt.
<</if>>
<<case "attractive lingerie for a pregnant woman">>
$activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly hides $possessive silken panties. $possessiveCap silken vest sensually frames $possessive heavy belly.
<<case "a maternity dress">>
$activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly fills out $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive swollen middle.
<<case "chains">>
$activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is tightly wrapped with chains, causing it to bulge angrily.
<<case "western clothing">>
$activeSlave.slaveName's flannel shirt can't close over $possessive jiggling <<print $activeSlave.inflationType>>-filled belly, so $pronoun has left the bottom buttons open leaving $possessive belly hanging out.
<<case "body oil">>
$activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is covered in a sheen of oil.
<<case "a toga">>
$activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly parts $possessive toga.
<<case "a slutty qipao">>
$possessiveCap qipao is slit up the side. However, it only covers the top of $possessive jiggling <<print $activeSlave.inflationType>>-filled belly.
<<case "uncomfortable straps">>
$activeSlave.slaveName's slave outfit's straining straps press into $possessive jiggling <<print $activeSlave.inflationType>>-filled belly, causing flesh to spill out of the gaps. The straps connect to a steel ring encircling $possessive popped navel.
<<case "shibari ropes">>
$activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is tightly bound with rope; flesh bulges angrily from between them.
<<case "restrictive latex" "a latex catsuit">>
$activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly greatly distends $possessive latex suit. $pronounCap looks like an over inflated balloon. Only $possessive popped navel sticking out the front of $possessive belly disrupts the smoothness.
<<case "a military uniform">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's shirt strains to contain $possessive jiggling <<print $activeSlave.inflationType>>-filled belly.
<<else>>
$activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly notably distends $possessive uniform's jacket.
<</if>>
<<case "a nice nurse outfit">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive jiggling <<print $activeSlave.inflationType>>-filled belly hangs out from under them, obscuring $possessive trousers.
<<else>>
$activeSlave.slaveName's nurse outfit is almost conservative, though $possessive jiggling <<print $activeSlave.inflationType>>-filled hangs out from under $possessive top, slightly obscuring $possessive trousers.
<</if>>
<<case "a mini dress">>
$activeSlave.slaveName's mini dress tightly clings to $possessive jiggling <<print $activeSlave.inflationType>>-filled belly.
<<case "attractive lingerie">>
$activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly hides $possessive lacy g-string.
<<case "a succubus outfit">>
$activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly sticks out of $possessive corset, which is laced above and below it.
<<case "a slutty maid outfit">>
$activeSlave.slaveName's maid dress fails to cover $possessive jiggling <<print $activeSlave.inflationType>>-filled belly, but the outfit includes a thin white blouse that conceals only the top half of $possessive stomach.
<<case "a nice maid outfit">>
$activeSlave.slaveName's maid dress is almost conservative, it covers $possessive jiggling <<print $activeSlave.inflationType>>-filled belly completely. Though it can not hide $possessive popped navel poking through the front.
<<case "a fallen nuns habit">>
$activeSlave.slaveName's latex habit's corset is left hanging open fully revealing $possessive jiggling <<print $activeSlave.inflationType>>-filled belly.
<<case "a penitent nuns habit">>
$pronounCap looks absolutely blasphemous in a habit with a jiggling <<print $activeSlave.inflationType>>-filled belly. The coarse cloth aggravates $possessive sensitive stretched skin.
<<case "a string bikini">>
$activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly parts $possessive string bikini to either side.
<<case "clubslut netting">>
$activeSlave.slaveName's clubslut netting is stretched out by $possessive jiggling <<print $activeSlave.inflationType>>-filled belly.
<<case "a cheerleader outfit">>
$activeSlave.slaveName's cheerleader top covers most of $possessive jiggling <<print $activeSlave.inflationType>>-filled belly, the bottom of which peeks out showing how slutty this cheerleader is.
<<case "cutoffs and a t-shirt">>
<<if ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is obscured by $possessive huge tits.
<<elseif ($activeSlave.boobs > 2000)>>
$activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive jiggling <<print $activeSlave.inflationType>>-filled belly.
<<else>>
$activeSlave.slaveName's t-shirt covers only the top of $possessive jiggling <<print $activeSlave.inflationType>>-filled belly.
<</if>>
<<case "a slutty outfit">>
$activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly really shows how big of a slut $pronoun is.
<<case "a slave gown">>
$activeSlave.slaveName's slave gown is carefully tailored, giving $object a sensual motherly look as it carefully caresses her jiggling <<print $activeSlave.inflationType>>-filled belly.
<<case "slutty business attire">>
$activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled stomach strains the buttons of $possessive suit jacket and blouse.
<<case "nice business attire">>
$activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly looks good in $possessive specially tailored blouse and jacket.
<<case "harem gauze">>
$activeSlave.slaveName's harem girl outfit sensually accentuates $possessive jiggling <<print $activeSlave.inflationType>>-filled.
<<case "a comfortable bodysuit">>
$activeSlave.slaveName's bodysuit tightly clings to $possessive jiggling <<print $activeSlave.inflationType>>-filled belly, displaying $possessive popped navel and every motion $possessive contents make.
<<case "a slutty nurse outfit">>
$activeSlave.slaveName's jacket barely closes over $possessive jiggling <<print $activeSlave.inflationType>>-filled belly leaving leaving its' buttons threatening to pop.
<<case "a schoolgirl outfit">>
$activeSlave.slaveName's blouse rides up $possessive jiggling <<print $activeSlave.inflationType>>-filled belly, leaving $object looking particularly slutty.
<<case "a kimono">>
$activeSlave.slaveName's jiggling <<print $activeSlave.inflationType>>-filled belly is demurely covered by $possessive kimono.
<<case "a hijab and abaya">>
$activeSlave.slaveName's abaya is filled out by $possessive jiggling <<print $activeSlave.inflationType>>-filled belly.
<<case "battledress">>
$activeSlave.slaveName's tank top rides up $possessive jiggling <<print $activeSlave.inflationType>>-filled belly leaving $object looking like someone who had too much fun on shore-leave.
<<case "a halter top dress">>
$activeSlave.slaveName's beautiful halter top dress is filled by $possessive jiggling <<print $activeSlave.inflationType>>-filled belly. $possessiveCap popped navel prominently pokes through the front of $possessive dress.
<<case "a ball gown">>
$activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $possessive jiggling <<print $activeSlave.inflationType>>-filled belly but draw attention to it.
<<case "slutty jewelry">>
$activeSlave.slaveName's bangles include a long thin chain that rests above $possessive popped navel.
<<case "a leotard">>
$activeSlave.slaveName's tight leotard shows off every movement within $possessive jiggling <<print $activeSlave.inflationType>>-filled belly. The material tightly clings to $possessive popped navel.
<<case "a chattel habit">>
The strip of cloth running down $possessive front is parted to one side by $possessive jiggling <<print $activeSlave.inflationType>>-filled belly.
<<case "a bunny outfit">>
$activeSlave.slaveName's teddy is stretched out by $possessive jiggling <<print $activeSlave.inflationType>>-filled belly. $possessiveCap popped navel prominently pokes through the material.
<<default>>
<</switch>>
<<elseif $activeSlave.weight >= 95>>
<<if ($activeSlave.bellyAccessory == "an extreme corset")>>
$activeSlave.slaveName's huge gut is tightly compressed by $possessive corset, $possessive fat billows out of any gap it can find.
<<elseif ($activeSlave.bellyAccessory == "a corset")>>
$activeSlave.slaveName's huge gut hangs out the hole in $possessive corset designed to accommodate a pregnant belly.
<<elseif ($activeSlave.bellyAccessory == "a small empathy belly")>>
$activeSlave.slaveName's small empathy belly is barely noticeable over $possessive huge gut.
<</if>>
<<switch $activeSlave.clothes>>
<<case "conservative clothing">>
<<if ($activeSlave.boobs > 20000)>>
$activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive fat belly, though they do a fine job of hiding it themselves.
<<elseif ($activeSlave.boobs > 10000)>>
$activeSlave.slaveName's fat belly is hidden by $possessive massive tits and oversized sweater.
<<elseif ($activeSlave.boobs > 8000)>>
$activeSlave.slaveName's oversized breasts let $possessive fat belly hang free.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's sweater is pulled tight over $possessive fat belly. The bottom of which peeks out from under it.
<<else>>
$activeSlave.slaveName's blouse is pulled tight over $possessive fat belly. The bottom of which peeks out from under it.
<</if>>
<<case "attractive lingerie for a pregnant woman">>
$activeSlave.slaveName's fat belly is large enough to hide $possessive panties. $possessiveCap silken vest sensually frames $possessive heavy, jiggly gut.
<<case "a maternity dress">>
$activeSlave.slaveName's fat belly fills out $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to a growing pregnancy, though it works on big, jiggly guts all the same.
<<case "chains">>
$activeSlave.slaveName's chains sink deep into $possessive fat belly, several even disappearing beneath $possessive folds.
<<case "western clothing">>
$activeSlave.slaveName's flannel shirt strains to stay shut over $possessive fat belly, fat bulges between $possessive buttons and quite a bit of $possessive lower belly hangs out beneath $possessive shirt.
<<case "body oil">>
$activeSlave.slaveName's fat belly is covered in a sheen of oil.
<<case "a toga">>
$activeSlave.slaveName's toga can barely be pulled shut over $possessive fat belly.
<<case "a slutty qipao">>
$possessiveCap qipao is slit up the side. However, it only covers the top of $possessive fat belly, allowing it to hang free.
<<case "uncomfortable straps">>
$activeSlave.slaveName's slave outfit's straps sink deep into $possessive fat belly, several even disappearing beneath $possessive folds. The straps connect to a steel ring that parts the fold concealing $possessive navel, allowing it to be seen once again.
<<case "shibari ropes">>
$activeSlave.slaveName's binding ropes sink deep into $possessive fat belly, several even disappearing beneath $possessive folds.
<<case "restrictive latex" "a latex catsuit">>
$activeSlave.slaveName's fat belly is compressed by $possessive latex suit, leaving it looking round and smooth.
<<case "a military uniform">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's fat belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's shirt struggles to cover $possessive fat belly. The bottom of which peeks out from under it.
<<else>>
$activeSlave.slaveName's fat belly is covered by $possessive uniform's jacket. The bottom of which just barely peeks out from under it.
<</if>>
<<case "a nice nurse outfit">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's fat belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive fat belly freely hangs out from under them, obscuring $possessive trousers.
<<else>>
$activeSlave.slaveName's nurse outfit is almost conservative, though $possessive fat belly freely hangs from under $possessive top, obscuring $possessive trousers.
<</if>>
<<case "a mini dress">>
$activeSlave.slaveName's mini dress tightly clings to $possessive fat belly, clearly showing every fold and roll.
<<case "attractive lingerie">>
$activeSlave.slaveName's fat belly hides $possessive lacy g-string.
<<case "a succubus outfit">>
$activeSlave.slaveName's fat belly sticks out of $possessive corset, which is laced above and below it allowing it to hang free.
<<case "a slutty maid outfit">>
$activeSlave.slaveName's maid dress fails to cover $possessive fat belly, but the outfit includes a thin white blouse that, when stretched, only manages to wrangle the top of $possessive gut.
<<case "a nice maid outfit">>
$activeSlave.slaveName's maid dress is almost conservative, it covers $possessive fat belly completely, but does nothing to hide how big it is.
<<case "a fallen nuns habit">>
$activeSlave.slaveName's latex habit's corset is barely holding together over her fat belly, causing flab to spill out from every opening.
<<case "a penitent nuns habit">>
$possessiveCap fat belly fills out $possessive habit. The coarse cloth has plenty of extra skin to aggravate.
<<case "a string bikini">>
$activeSlave.slaveName's fat belly parts $possessive string bikini to either side.
<<case "clubslut netting">>
$activeSlave.slaveName's clubslut netting is stretched out by $possessive fat belly, forcing flab to poke through the mesh.
<<case "a cheerleader outfit">>
$activeSlave.slaveName's cheerleader top covers most of $possessive fat belly. However, the bottom of it peeks out, obscuring $possessive skirt and a letting everyone know how badly this cheerleader needs to diet.
<<case "cutoffs and a t-shirt">>
<<if ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's fat belly is obscured by $possessive huge tits.
<<elseif ($activeSlave.boobs > 2000)>>
$activeSlave.slaveName's tits keep $possessive t-shirt busy, allowing $possessive fat belly to hang free.
<<else>>
$activeSlave.slaveName's t-shirt covers only the top of $possessive fat belly, allowing it to hang mostly free and cover $possessive jeans.
<</if>>
<<case "a slutty outfit">>
$activeSlave.slaveName lets $possessive fat belly hang free, leaving $possessive looking particularly slutty.
<<case "a slave gown">>
$activeSlave.slaveName's slave gown is carefully tailored, accentuating and hugging every curve of $possessive fat belly.
<<case "slutty business attire">>
$activeSlave.slaveName's fat belly strains the buttons of $possessive suit jacket and blouse. The bottom of which just barely peeks out from under them.
<<case "nice business attire">>
$activeSlave.slaveName's tailored blouse and jacket fit $possessive fat belly well, though they do nothing to hide how big $possessive gut is.
<<case "harem gauze">>
$activeSlave.slaveName's harem girl outfit sensually accentuates $possessive fat belly.
<<case "a comfortable bodysuit">>
$activeSlave.slaveName's bodysuit tightly clings to $possessive fat belly, displaying every fold and roll in it.
<<case "a slutty nurse outfit">>
$activeSlave.slaveName's jacket barely closes over $possessive fat belly forcing plenty of flab out from under its bottom and between the straining buttons.
<<case "a schoolgirl outfit">>
$activeSlave.slaveName's blouse rides up $possessive fat belly, leaving it hanging loose and covering $possessive skirt.
<<case "a kimono">>
$activeSlave.slaveName's fat belly is demurely covered by $possessive kimono.
<<case "a hijab and abaya">>
$activeSlave.slaveName's abaya is filled out by $possessive fat belly.
<<case "battledress">>
$activeSlave.slaveName's tank top rests atop $possessive fat belly, leaving everyone wondering how this recruit passed basic.
<<case "a halter top dress">>
$activeSlave.slaveName's beautiful halter top dress is filled by $possessive fat belly. Every crease, fold and roll is clearly visible within it.
<<case "a ball gown">>
$activeSlave.slaveName's fabulous silken ball gown is tailored to not only fit $possessive fat belly but draw attention to it.
<<case "slutty jewelry">>
$activeSlave.slaveName's bangles include long, thin chains running along $possessive fat folds.
<<case "a leotard">>
$activeSlave.slaveName's tight leotard tightly clings to $possessive fat belly, clearly displaying every fold and roll.
<<case "a chattel habit">>
The strip of cloth running down $possessive front is gently sinks into $possessive fat belly.
<<case "a bunny outfit">>
$activeSlave.slaveName's teddy is stretched out by $possessive fat belly. $possessiveCap flab juts out around its edges and it does nothing to hide $possessive folds and rolls.
<<default>>
<</switch>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
Your sleek, slim society finds $possessive bloated body unsightly.
<</if>>
<<elseif $activeSlave.inflation == 1>>
<<if ($activeSlave.bellyAccessory == "an extreme corset")>>
$activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is tightly compressed by $possessive corset causing $possessive distress.
<<elseif ($activeSlave.bellyAccessory == "a corset")>>
$activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is lightly compressed by $possessive corset making $possessive uncomfortable.
<</if>>
<<switch $activeSlave.clothes>>
<<case "conservative clothing">>
<<if ($activeSlave.boobs > 20000)>>
$activeSlave.slaveName's immense breasts keep $possessive oversized sweater from covering $possessive <<print $activeSlave.inflationType>>-swollen belly, though they do a fine job of hiding it themselves.
<<elseif ($activeSlave.boobs > 10000)>>
$activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is hidden by $possessive massive tits and oversized sweater.
<<elseif ($activeSlave.boobs > 8000)>>
$activeSlave.slaveName's oversized breasts keep $possessive sweater far from $possessive <<print $activeSlave.inflationType>>-swollen belly.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's sweater bulges with $possessive <<print $activeSlave.inflationType>>-swollen belly.
<<else>>
$activeSlave.slaveName's blouse bulges with $possessive <<print $activeSlave.inflationType>>-swollen belly.
<</if>>
<<case "attractive lingerie for a pregnant woman">>
$activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly rests above $possessive silken panties. $possessiveCap silken vest sensually frames $possessive swelling belly.
<<case "a maternity dress">>
$activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is noticeable under $possessive loose dress. $possessiveCap dress is specially tailored to be modest yet draw attention to $possessive distended stomach.
<<case "chains">>
$activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is tightly wrapped with chains.
<<case "western clothing">>
$activeSlave.slaveName's flannel shirt bulges with $possessive <<print $activeSlave.inflationType>>-swollen belly.
<<case "body oil">>
$activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is covered in a sheen of oil.
<<case "a toga">>
$activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly gently bulges under $possessive toga.
<<case "a slutty qipao">>
$possessiveCap qipao is slit up the side. The front is pushed out by $possessive <<print $activeSlave.inflationType>>-swollen belly.
<<case "uncomfortable straps">>
$activeSlave.slaveName's slave outfit's straining straps press into $possessive <<print $activeSlave.inflationType>>-swollen belly.
<<case "shibari ropes">>
$activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is tightly bound with rope, flesh bulges from between them.
<<case "restrictive latex" "a latex catsuit">>
$activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly greatly bulges under $possessive latex suit.
<<case "a military uniform">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's undershirt covers $possessive <<print $activeSlave.inflationType>>-swollen belly.
<<else>>
$activeSlave.slaveName's uniform covers $possessive <<print $activeSlave.inflationType>>-swollen belly.
<</if>>
<<case "a nice nurse outfit">>
<<if ($activeSlave.boobs > 6000)>>
$activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is obscured by $possessive massive tits.
<<elseif ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's nurse outfit could be called conservative, if it could cover more than half of $possessive breasts; $possessive <<print $activeSlave.inflationType>>-swollen belly is completely exposed.
<<else>>
$activeSlave.slaveName's nurse outfit is almost conservative, it covers $possessive <<print $activeSlave.inflationType>>-swollen belly completely.
<</if>>
<<case "a mini dress">>
$activeSlave.slaveName's mini dress tightly clings to $possessive <<print $activeSlave.inflationType>>-swollen belly.
<<case "attractive lingerie">>
$activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly rests above $possessive lacy g-string.
<<case "a succubus outfit">>
$activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly peeks out of $possessive corset, which is laced above and below it.
<<case "a slutty maid outfit">>
$activeSlave.slaveName's maid dress is slightly distended by $possessive growing belly.
<<case "a nice maid outfit">>
$activeSlave.slaveName's maid dress is almost conservative, it covers $possessive <<print $activeSlave.inflationType>>-swollen belly completely.
<<case "a fallen nuns habit">>
$activeSlave.slaveName's latex habit's corset struggles to hold $possessive <<print $activeSlave.inflationType>>-swollen belly.
<<case "a penitent nuns habit">>
$activeSlave.slaveName's habit gently bulges from $possessive <<print $activeSlave.inflationType>>-swollen belly. The coarse cloth aggravates $possessive sensitive skin.
<<case "a string bikini">>
$activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly juts out between the strings of $possessive bikini.
<<case "clubslut netting">>
$activeSlave.slaveName's clubslut netting clings to $possessive <<print $activeSlave.inflationType>>-swollen belly.
<<case "a cheerleader outfit">>
$activeSlave.slaveName's cheerleader top gently bulges from $possessive <<print $activeSlave.inflationType>>-swollen belly displaying how slutty this cheerleader is.
<<case "cutoffs and a t-shirt">>
<<if ($activeSlave.boobs > 4000)>>
$activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is obscured by $possessive huge tits.
<<elseif ($activeSlave.boobs > 2000)>>
$activeSlave.slaveName's tits keep $possessive t-shirt far from $possessive <<print $activeSlave.inflationType>>-swollen belly.
<<else>>
$activeSlave.slaveName's t-shirt bulges with $possessive <<print $activeSlave.inflationType>>-swollen belly. The bottom of which is beginning to peek from under $possessive T-shirt.
<</if>>
<<case "a slutty outfit">>
$activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly shows how big of a slut $pronoun is.
<<case "a slave gown">>
$activeSlave.slaveName's slave gown is carefully tailored, giving $object a sensual look as it carefully caresses $possessive <<print $activeSlave.inflationType>>-swollen belly.
<<case "slutty business attire">>
$activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly bulges $possessive suit jacket and blouse. It peeks out from under their bottom slightly.
<<case "nice business attire">>
$activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly bulges under $possessive tailored blouse and jacket.
<<case "harem gauze">>
$activeSlave.slaveName's harem girl outfit sensually accentuates $possessive <<print $activeSlave.inflationType>>-swollen belly.
<<case "a comfortable bodysuit">>
$activeSlave.slaveName's bodysuit tightly clings to $possessive <<print $activeSlave.inflationType>>-swollen belly, displaying $possessive bloated body.
<<case "a slutty nurse outfit">>
$activeSlave.slaveName's jacket bulges with $possessive <<print $activeSlave.inflationType>>-swollen belly, which can be seen peeking out from underneath.
<<case "a schoolgirl outfit">>
$activeSlave.slaveName's blouse bulges with $possessive <<print $activeSlave.inflationType>>-swollen belly. It peeks out from the bottom leaving $object looking particularly slutty.
<<case "a kimono">>
$activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is demurely covered by $possessive kimono.
<<case "a hijab and abaya">>
$activeSlave.slaveName's abaya is bulges with $possessive <<print $activeSlave.inflationType>>-swollen belly.
<<case "battledress">>
$activeSlave.slaveName's tank top covers the top of $possessive <<print $activeSlave.inflationType>>-swollen belly leaving $object looking like someone who had too much fun on shore-leave.
<<case "a halter top dress">>
$activeSlave.slaveName's beautiful halter top dress bulges with $possessive <<print $activeSlave.inflationType>>-swollen belly.
<<case "a ball gown">>
$activeSlave.slaveName's fabulous silken ball gown is tailored to draw attention to $possessive <<print $activeSlave.inflationType>>-swollen belly.
<<case "slutty jewelry">>
$activeSlave.slaveName's bangles include a long thin chain that rests across $possessive <<print $activeSlave.inflationType>>-swollen belly.
<<case "a leotard">>
$activeSlave.slaveName's tight leotard shows off $possessive <<print $activeSlave.inflationType>>-swollen belly.
<<case "a chattel habit">>
The strip of cloth running down $possessive front is pushed out by $possessive <<print $activeSlave.inflationType>>-swollen belly.
<<case "a bunny outfit">>
$activeSlave.slaveName's teddy bulges with $possessive <<print $activeSlave.inflationType>>-swollen belly.
<<default>>
<</switch>>
<</if>>
<<else>>
$activeSlave.slaveName's <<print $activeSlave.inflationType>>-swollen belly is bare and ready for surgery.
<</if>>
<</if>>
<<if $activeSlave.cSec == 1>>
$pronounCap has an unsightly c-section scar under $possessive navel.
<</if>>
<<if $activeSlave.navelPiercing == 1>>
$possessiveCap navel bears a simple stud.
<<elseif $activeSlave.navelPiercing == 2>>
$possessiveCap navel is pierced with a big ring.
<<if ($activeSlave.clothes == "slutty jewelry")>>
It has a length of gilded chain dangling from it.
<<else>>
It has a short length of chain dangling from it.
<</if>>
<</if>>
<<if $activeSlave.bellyTat != 0>>
<<if $activeSlave.inflation == 3>>
<<if $activeSlave.bellyTat == "a heart">>
A heart is tattooed around $possessive popped navel, only to be truly seen when $pronoun is full-term or absolutely filled with <<print $activeSlave.inflationType>>.
<<elseif $activeSlave.bellyTat == "a star">>
A star is tattooed around $possessive popped navel, only to be truly seen when $pronoun is full-term or absolutely filled with <<print $activeSlave.inflationType>>.
<<elseif $activeSlave.bellyTat == "a butterfly">>
A butterfly is tattooed around $possessive popped navel, only to be truly seen when $pronoun is full-term or absolutely filled with <<print $activeSlave.inflationType>>.
<</if>>
<<elseif $activeSlave.inflation == 2>>
$pronounCap has a barely recognizable tattoo around $possessive navel, it should reveal itself fully once $pronoun is bloated a little more.
<<elseif $activeSlave.inflation == 1>>
$pronounCap has an unrecognizable tattoo around $possessive navel, it has stretched slightly along with $possessive distended middle.
<<else>>
$pronounCap has an unrecognizable tattoo scrunched around $possessive navel.
<</if>>
<</if>>
<<if ($activeSlave.brand != 0) && ($activeSlave.brandLocation == "belly")>>
$pronounCap has $activeSlave.brand branded into the flesh of $possessive $activeSlave.brandLocation.
<</if>>
<<if ($activeSlave.breedingMark == 1)>>
The Societal Elites' mark designating $possessive as a breeder is prominently displayed across $possessive lower belly, beneath $possessive navel.
<</if>>
<</widget>>
|
teruterubouzu/fc
|
src/utility/descriptionWidgets.tw
|
tw
|
bsd-3-clause
| 591,584 |
:: misc widgets [nobr widget]
/* TODO: Modularize. */
/%
Call as <<AssayedSlaveAvailable>>
Checks $assayedSlave for availability, e.g. not strapped to a machine or distant.
%/
<<widget "AssayedSlaveAvailable">>
<<if $assayedSlave.assignment == "be your agent">>
<<set $assayedSlaveAvailable = 0>>
<<elseif $assayedSlave.assignment == "live with your agent">>
<<set $assayedSlaveAvailable = 0>>
<<elseif ($assayedSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting >= 2)>>
<<set $assayedSlaveAvailable = 0>>
<<else>>
<<set $assayedSlaveAvailable = 1>>
<</if>>
<</widget>>
/%
Call as <<AnalVCheck 10>> or <<AnalVCheck>>
$arg[0] is how many times to increment the Anal counts.
if $arg[0] is left undefined it will assume it to be 1.
%/
<<widget "AnalVCheck">>
<<if canDoAnal($activeSlave) && ($activeSlave.anus eq 0)>>
@@.lime;This breaks in $activeSlave.slaveName's virgin ass.@@
<<if ($activeSlave.devotion > 50) || $activeSlave.career == "a slave since birth">>
Since it's her first time, you gently ease yourself into her butthole and gradually increase the intensity of your thrusts. Before long she's moaning loudly as you continue working away at her butthole. She thinks of losing her anal virginity to you as a @@.hotpink;connection@@ with her beloved <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>. She looks forward to having her asshole fucked by you again.
<<set $activeSlave.devotion += 4>>
<<elseif ($activeSlave.devotion > 20)>>
Since it's her first time, you gently ease yourself into her butthole and gradually increase the intensity of your thrusts. Her moans become louder and louder as you continue working away at her butthole. She accepts the pain and humiliation of anal sex as part of her sexual servitude, though she hopes that her next time will be less painful.
<<elseif ($activeSlave.devotion >= -20)>>
You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.gold;fears@@ her next anal sex, remembering the pain of losing her anal virginity. She dreads having her ass violated by you again.
<<set $activeSlave.trust -= 5>>
<<else>>
You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for violating her virgin butt. She dreads having her ass fucked by you again.
<<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>>
<</if>>
<<set $activeSlave.anus = 1>>
<</if>>
<<if $args[0]>>
<<set $analTotal += $args[0],
$activeSlave.analCount += $args[0]>>
<<else>>
<<set $analTotal++,
$activeSlave.analCount++>>
<</if>>
<</widget>>
/%
Call as <<VaginalVCheck 10>> or <<VaginalVCheck>>
$arg[0] is how many times to increment the Vaginal counts.
if $arg[0] is left undefined it will assume it to be 1.
This also checks for a valid Vagina/Accessory, though most code I've seen does this already, you
never know when someone might use the routine and forget to do such.
%/
<<widget "VaginalVCheck">>
<<if canDoVaginal($activeSlave)>>
<<if ($activeSlave.vagina eq 0)>>
@@.lime;This breaks in $activeSlave.slaveName's virgin pussy.@@
<<if ($activeSlave.devotion > 20) || $activeSlave.career == "a slave since birth">>
You ease yourself into her pussy, since it's her first time, then gradually speed up your thrusts while she slowly learns to move her hips along with you. She moans loudly. @@.hotpink;She enjoys losing her cherry to you.@@ She looks forward to having her pussy fucked by you again.
<<set $activeSlave.devotion += 4>>
<<elseif ($activeSlave.devotion < -20)>>
You force yourself into her pussy. She sobs and cries with disgust while you continue working her fuck hole. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for taking her virginity.
<<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>>
<<else>>
You ease yourself into her pussy, since it's her first time, then gradually speed up your thrusts while she slowly learns to move her hips along with you. She accepts losing her virginity to her owner and she looks forward to having her pussy fucked by you again.
<</if>>
<<set $activeSlave.vagina = 1>>
<</if>>
<<if $args[0]>>
<<set $vaginalTotal += $args[0],
$activeSlave.vaginalCount += $args[0]>>
<<else>>
<<set $vaginalTotal++,
$activeSlave.vaginalCount++>>
<</if>>
<</if>>
<</widget>>
/%
Call as <<BothVCheck 10 5>> or <<BothVCheck>>
$arg[0] is how many times to increment the Anal counts, if there is no Vagina available.
$arg[1] is how many times to increment both holes counts (usually it is half of Anal).
In both cases if left undefined it will assume it to be 1.
This also checks for a valid Vagina/Accessory, though most code I've seen does this already, you
never know when someone might use the routine and forget to do such.
%/
<<widget "BothVCheck">>
<<if canDoVaginal($activeSlave)>>
<<if ($activeSlave.vagina eq 0)>>
<<if canDoAnal($activeSlave) && ($activeSlave.anus eq 0)>>
@@.lime;This breaks in $activeSlave.slaveName's virgin holes.@@
<<if ($activeSlave.devotion > 50) || $activeSlave.career == "a slave since birth">>
As it's her first time, you ease yourself into her pussy before gradually working your way into her ass and alternate between the two holes while she moans. @@.hotpink;She's so devoted she enjoys being fucked in both holes for the first time.@@ She looks forward to having her holes fucked by you again.
<<set $activeSlave.devotion += 4>>
<<elseif ($activeSlave.devotion <= 20)>>
You force yourself into her pussy before working your way into her ass. She sobs and cries with disgust while you alternate between the two holes. She @@.mediumorchid;hates@@ losing her virginity and anal virginity in one @@.gold;brutal@@ incident. She dreads having her holes violated by you again.
<<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>>
<<else>>
As it's her first time, you ease yourself into her pussy before gradually working your way into her ass and alternate between the two holes while she moans. She accepts being fucked in both holes for the first time. She looks forward to having her holes fucked by you again.
<</if>>
<<set $activeSlave.anus = 1>>
<<elseif canDoAnal($activeSlave)>>
@@.lime;This breaks in $activeSlave.slaveName's virgin pussy.@@
<<set $activeSlave.vagina++>>
<<if ($activeSlave.devotion > 20) || $activeSlave.career == "a slave since birth">>
As it's her first time, you ease yourself into her pussy and gradually speed up your thrusts while she slowly learns to move her hips along with you. She moans loudly. @@.hotpink;She enjoys losing her cherry to you.@@ She looks forward to having her pussy fucked by you again.
<<set $activeSlave.devotion += 4>>
<<elseif ($activeSlave.devotion < -20)>>
You force yourself into her pussy. She sobs and cries with disgust while you continue working her fuck hole. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for taking her virginity. She dreads having her pussy violated by you again.
<<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>>
<<else>>
As it's her first time, you ease yourself into her pussy before gradually increasing the intensity of your thrusts while she softly moans. She accepts losing her virginity to her owner and she looks forward to having her pussy fucked by you again.
<</if>>
<</if>>
<<set $activeSlave.vagina = 1>>
<<elseif ($activeSlave.anus eq 0)>>
@@.lime;This breaks in $activeSlave.slaveName's virgin ass.@@
<<if ($activeSlave.devotion > 50) || $activeSlave.career == "a slave since birth">>
As it's her first time, you ease yourself into her butthole and gradually speed up your thrusts while she slowly learns to move her hips along with you. She moans loudly. She thinks of losing her anal virginity to you as a @@.hotpink;connection@@ with her beloved <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>. She looks forward to having her asshole fucked by you again.
<<set $activeSlave.devotion += 4>>
<<elseif ($activeSlave.devotion > 20)>>
As it's her first time, you ease yourself into her butthole and gradually increase the intensity of your thrusts. She accepts the pain and humiliation of anal sex as part of her sexual servitude, though she hopes that her next time will be less painful.
<<elseif ($activeSlave.devotion >= -20)>>
You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.gold;fears@@ her next anal sex, remembering the pain of losing her anal virginity. She dreads having her ass violated by you again.
<<set $activeSlave.trust -= 5>>
<<else>>
You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for violating her virgin butt. She dreads having her ass fucked by you again.
<<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>>
<</if>>
<<set $activeSlave.anus = 1>>
<</if>>
<<if $args[1]>>
<<set $vaginalTotal += $args[1], $analTotal += $args[1],
$activeSlave.vaginalCount += $args[1], $activeSlave.analCount += $args[1]>>
<<else>>
<<set $vaginalTotal++, $analTotal++,
$activeSlave.vaginalCount++, $activeSlave.analCount++>>
<</if>>
<<elseif canDoAnal($activeSlave)>>
<<if ($activeSlave.anus eq 0)>>
@@.lime;This breaks in $activeSlave.slaveName's virgin ass.@@
<<if ($activeSlave.devotion > 50) || $activeSlave.career == "a slave since birth">>
As it's her first time, you ease yourself into her butthole and gradually speed up your thrusts while she slowly learns to move her hips along with you. She moans loudly. She thinks of losing her anal virginity to you as a @@.hotpink;connection@@ with her beloved <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>. She looks forward to having her asshole fucked by you again.
<<set $activeSlave.devotion += 4>>
<<elseif ($activeSlave.devotion > 20)>>
As it's her first time, you ease yourself into her butthole and gradually increase the intensity of your thrusts. She accepts the pain and humiliation of anal sex as part of her sexual servitude, though she hopes that her next time will be less painful.
<<elseif ($activeSlave.devotion >= -20)>>
You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.gold;fears@@ her next anal sex, remembering the pain of losing her anal virginity. She dreads having her ass violated by you again.
<<set $activeSlave.trust -= 5>>
<<else>>
You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for violating her virgin butt. She dreads having her ass fucked by you again.
<<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>>
<</if>>
<<set $activeSlave.anus = 1>>
<</if>>
<<if $args[0]>>
<<set $analTotal += $args[0],
$activeSlave.analCount += $args[0]>>
<<else>>
<<set $analTotal++,
$activeSlave.analCount++>>
<</if>>
<</if>>
<</widget>>
/%
Call as <<SimpleVCheck 5>> or <<SimpleVCheck>>
$arg[0] is how many times to increment either the Vaginal or the Anal counts, if there is no Vagina available.
If left undefined it will assume it to be 1.
%/
<<widget "SimpleVCheck">>
<<if canDoVaginal($activeSlave)>>
<<if ($activeSlave.vagina eq 0)>>
@@.lime;This breaks in $activeSlave.slaveName's virgin pussy.@@
<<if ($activeSlave.devotion > 20) || $activeSlave.career == "a slave since birth">>
As it's her first time, you ease yourself into her pussy and gradually speed up your thrusts while she slowly learns to move her hips along with you. Her moans become louder and louder. @@.hotpink;She enjoys losing her cherry to you.@@ She looks forward to having her pussy fucked by you again.
<<set $activeSlave.devotion += 4>>
<<elseif ($activeSlave.devotion < -20)>>
You force yourself into her pussy. She sobs and cries with disgust while you continue working her fuck hole. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for taking her virginity.She dreads having her pussy fucked by you again.
<<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>>
<<else>>
As it's her first time, you ease yourself into her pussy and gradually speed up your thrusts while she slowly learns to move her hips along with you. She accepts losing her virginity to her owner. She looks forward to having her pussy fucked by you again.
<</if>>
<<set $activeSlave.vagina = 1>>
<</if>>
<<if $args[0]>>
<<set $vaginalTotal += $args[0],
$activeSlave.vaginalCount += $args[0]>>
<<else>>
<<set $vaginalTotal++,
$activeSlave.vaginalCount++>>
<</if>>
<<elseif canDoAnal($activeSlave)>>
<<if ($activeSlave.anus eq 0)>>
@@.lime;This breaks in $activeSlave.slaveName's virgin ass.@@
<<if ($activeSlave.devotion > 50) || $activeSlave.career == "a slave since birth">>
As it's her first time, you gently ease yourself into her butthole and gradually increase the intensity of your thrusts. Before long she's moaning loudly as you continue working away at her butthole. She thinks of losing her anal virginity to you as a @@.hotpink;connection@@ with her beloved <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>. She looks forward to having her asshole fucked by you again.
<<set $activeSlave.devotion += 4>>
<<elseif ($activeSlave.devotion > 20)>>
As it's her first time, you gently ease yourself into her butthole and gradually increase the intensity of your thrusts. Before long she's moaning loudly as you continue working away at her butthole. She accepts the pain and humiliation of anal sex as part of her sexual servitude. She looks forward to having her asshole fucked by you again.
<<elseif ($activeSlave.devotion >= -20)>>
You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.gold;fears@@ her next anal sex, remembering the pain of losing her anal virginity. She dreads having her ass fucked by you again.
<<set $activeSlave.trust -= 5>>
<<else>>
You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for violating her virgin butt. She dreads having her ass fucked by you again.
<<set $activeSlave.trust -= 5, $activeSlave.devotion -= 5>>
<</if>>
<<set $activeSlave.anus = 1>>
<</if>>
<<if $args[0]>>
<<set $analTotal += $args[0],
$activeSlave.analCount += $args[0]>>
<<else>>
<<set $analTotal++,
$activeSlave.analCount++>>
<</if>>
<</if>>
<</widget>>
/%
Call as <<PartnerVCheck 10 5>> or <<PartnerVCheck>>
$arg[0] is how many times to increment the Anal counts, if there is no Vagina available.
$arg[1] is how many times to increment both holes counts (usually it is half of Anal).
In both cases if left undefined it will assume it to be 1.
This also checks for a valid Vagina/Accessory, though most code I've seen does this already, you
never know when someone might use the routine and forget to do such.
%/
<<widget "PartnerVCheck">>
<<if canDoVaginal($partner)>>
<<if ($partner.vagina == 0)>>
<<if canDoAnal($partner) && ($partner.anus eq 0)>>
Since it's $partner.slaveName's first time, you take your time and gently ease yourself into her pussy before gradually working your way into her butthole, alternating between her holes. @@.lime;This breaks in $partner.slaveName's virgin holes.
<<set $partner.vagina++, $partner.anus++>>
<<else>>
Since it's $partner.slaveName's first time, you take your time and gently ease yourself into her pussy before gradually increasing the intensity of your thrusts. @@.lime;This breaks in $partner.slaveName's virgin pussy.
<<set $partner.vagina++>>
<</if>>
<<elseif canDoAnal($partner) && ($partner.anus eq 0)>>
Since it's $partner.slaveName's first time, you take your time and gently ease yourself into her butthole before gradually increasing the intensity of your thrusts into her ass. @@.lime;This breaks in $partner.slaveName's virgin ass.
<<set $partner.anus++>>
<</if>>
<<if $args[1]>>
<<set $vaginalTotal += $args[1], $analTotal += $args[1],
$partner.vaginalCount += $args[1], $partner.analCount += $args[1]>>
<<else>>
<<set $vaginalTotal++, $analTotal++,
$partner.vaginalCount++, $partner.analCount++>>
<</if>>
<<elseif canDoAnal($partner)>>
<<if ($partner.anus eq 0)>>
Since it's $partner.slaveName's first time, you take your time and gently ease yourself into her butthole before gradually increasing the intensity of your thrusts into her ass. This breaks in $partner.slaveName's virgin ass.
<<set $partner.anus++>>
<</if>>
<<if $args[0]>>
<<set $analTotal += $args[0],
$partner.analCount += $args[0]>>
<<else>>
<<set $analTotal++,
$partner.analCount++>>
<</if>>
<</if>>
@@
<</widget>>
/%
Call as <<SlaveInteractImpreg>>
%/
<<widget "SlaveInteractImpreg">>
<<replace #impreg>>
<<if ((canGetPregnant($activeSlave)) && ($activeSlave.clothes != "a Fuckdoll suit"))>>
<<if ($PC.dick != 0 && $activeSlave.eggType == "human")>>
| <<link "Impregnate her yourself">><<replace "#miniscene">><<include "FPCImpreg">><br> <</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<</if>>
| [[Use another slave to impregnate her|FSlaveImpreg]]
<</if>>
<<if $activeSlave.preg <= 0 && $activeSlave.bellyImplant == 0>>
<<if $activeSlave.assignment != "work in the dairy" && $activeSlave.assignment != "be confined in the arcade">>
<<if $enema == 1>>
<<if $activeSlave.inflation < 3>>
<<if $activeSlave.inflationType == "water" || $activeSlave.inflationType == "none">>
| <<link "Fill her ass with water">><<set $activeSlave.inflationType = "water">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<</if>>
<<if $medicalEnema == 1>>
<<if $activeSlave.inflationType == "aphrodisiac" || $activeSlave.inflationType == "none">>
| <<link "Fill her ass with aphrodisiacs">><<set $activeSlave.inflationType = "aphrodisiac">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<</if>>
<<if $activeSlave.inflationType == "curative" || $activeSlave.inflationType == "none">>
| <<link "Fill her ass with curatives">><<set $activeSlave.inflationType = "curative">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<</if>>
<<if $activeSlave.inflationType == "tightener" || $activeSlave.inflationType == "none">>
| <<link "Fill her ass with rectal tighteners">><<set $activeSlave.inflationType = "tightener">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $dairyPiping == 1>>
<<if ($milkPipeline > 88 && $milkPipeline != 0) || $arcologies[0].FSPastoralistLaw == 1>>
<<if $activeSlave.inflation < 3>>
<<if $activeSlave.inflationType == "milk" || $activeSlave.inflationType == "none">>
| <<link "Fill her ass with milk">><<set $activeSlave.inflationType = "milk">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
| <<link "Force feed her milk">><<set $activeSlave.inflationType = "milk">><<set $activeSlave.inflationMethod = 1>><<replace "#miniscene">><<include "FillUpFace">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<</if>>
<</if>>
<<else>>
| //$dairyNameCaps is not producing enough milk to pump through the pipes//
<</if>>
<<if ($cumPipeline > 88 && $cumPipeline != 0) || $arcologies[0].FSPastoralistLaw == 1>>
<<if $activeSlave.inflation < 3>>
<<if $activeSlave.inflationType == "cum" || $activeSlave.inflationType == "none">>
| <<link "Fill her ass with cum">><<set $activeSlave.inflationType = "cum">><<set $activeSlave.inflationMethod = 2>><<replace "#miniscene">><<include "FillUpButt">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
| <<link "Force feed her cum">><<set $activeSlave.inflationType = "cum">><<set $activeSlave.inflationMethod = 1>><<replace "#miniscene">><<include "FillUpFace">><br><</replace>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<</if>>
<</if>>
<<else>>
| //$dairyNameCaps is not producing enough cum to pump through the pipes//
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.preg <= 0) && ($activeSlave.inflation == 0) && ($activeSlave.bellyImplant == 0)>>
<<if $activeSlave.assignment != "work in the dairy" || $activeSlave.assignment != "be confined in the arcade">>
| [[Use another slave to forcefeed her|SlaveOnSlaveFeedingWorkAround]]
<</if>>
<</if>>
<</replace>>
<</widget>>
/%
Call as <<SlaveInteractFertility>>
%/
<<widget "SlaveInteractFertility">>
<<replace #fertilityblock>>
<<if $activeSlave.fuckdoll == 0 && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1)>>
<<if ($activeSlave.preg < -1)>>
//She is sterile//
<<elseif ($activeSlave.pubertyXX == 0) && $activeSlave.preg < 1>>
//She is not yet fertile//
<<elseif $activeSlave.physicalAge >= 47 && $activeSlave.preg < 1>>
//She is too old to become pregnant//
<<if $activeSlave.preg == -1>>
<<set $activeSlave.preg = 0>>
<</if>>
<<elseif ($activeSlave.preg >= -1)>>
__Contraception__: <span id="fertility"><strong><<if $activeSlave.preg == -1>><<print "using contraceptives">><<elseif $activeSlave.preg == 0>><<print "fertile">><<elseif $activeSlave.preg < 4>><<print "may be pregnant">><<else>><<print $activeSlave.preg>><<print " weeks pregnant">><</if>></strong></span>.
<<if ($activeSlave.preg == 0)>>
<<link "Use contraceptives">><<set $activeSlave.preg = -1>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<<elseif ($activeSlave.preg == -1)>>
<<link "Let her get pregnant">><<set $activeSlave.preg = 0>><<SlaveInteractImpreg>><<SlaveInteractFertility>><</link>>
<<elseif $activeSlave.induce == 1>>
//Hormones are being slipped into her food, she will give birth suddenly and rapidly this week//
<<elseif ($activeSlave.preg > 30) && ($activeSlave.pregType < 50) && ($activeSlave.labor == 0)>>
[[Induce labor|Slave Interact][$activeSlave.labor = 1,$activeSlave.induce = 1,$birthee = 1]]
<<elseif ($activeSlave.pregType == 50) && ($activeSlave.preg > 30)>>
[[Induce mass childbirth|BirthStorm]]
<<elseif ($activeSlave.preg > 0) && ($activeSlave.pregType < 50) && $activeSlave.breedingMark == 1 && $activeSlave.pregSource == -1>>
//You are forbidden from aborting an elite child//
<<elseif ($activeSlave.preg > 0) && ($activeSlave.pregType < 50)>>
[[Abort her pregnancy|Abort]]
<</if>>
<</if>>
<<elseif ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1)>>
<<if ($activeSlave.preg < -1)>>
//It is sterile//
<<elseif ($activeSlave.pubertyXX == 0)>>
//It is not yet fertile//
<<elseif $activeSlave.physicalAge >= 47>>
//It is too old to become pregnant//
<<elseif ($activeSlave.preg >= -1)>>
__Contraception__: <span id="fertility"><strong><<if $activeSlave.preg == -1>><<print "using contraceptives">><<elseif $activeSlave.preg == 0>><<print "fertile">><<elseif $activeSlave.preg < 4>><<print "may be pregnant">><<else>><<print $activeSlave.preg>><<print " weeks pregnant">><</if>></strong></span>.
<<if ($activeSlave.preg == 0)>>
<<link "Use contraceptives">><<set $activeSlave.preg = -1>><<SlaveInteractFertility>><</link>>
<<elseif ($activeSlave.preg == -1)>>
<<link "Let her get pregnant">><<set $activeSlave.preg = 0>><<SlaveInteractFertility>><</link>>
<<elseif ($activeSlave.pregType == 50) && ($activeSlave.preg > 30)>>
[[Induce mass childbirth|BirthStorm]]
<<elseif ($activeSlave.preg > 0) && ($activeSlave.pregType < 50)>>
[[Abort her pregnancy|Abort]]
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.preg > 1) && ($pregSpeedControl == 1) && ($activeSlave.breedingMark != 1) && ($activeSlave.indentureRestrictions < 1) && ($activeSlave.pregType < 50)>>
<br>
__Pregnancy control__: <span id="pregControl"><<if $activeSlave.pregControl == "labor supressors">>Labor is supressed<<elseif $activeSlave.pregControl == "slow gestation">>Slowed gestation<<elseif $activeSlave.pregControl == "speed up">>Faster gestation<<else>>Normal gestation<</if>></span>
<<if ($activeSlave.preg >= 30)>>
<br>
<<if $activeSlave.pregControl == "labor supressors">>
<<link "Normal Birth">><<set $activeSlave.pregControl = "none">><<replace "#pregControl">>natural birth<</replace>><</link>>
<<else>>
<<link "Supress Labor">><<set $activeSlave.pregControl = "labor supressors">><<replace "#pregControl">>labor will be supressed<</replace>><</link>>
<</if>>
<<elseif ($activeSlave.preg < 30)>>
<br>
<<if $activeSlave.pregControl != "none">>
<<link "Normal Gestation">><<set $activeSlave.pregControl = "none">><<replace "#pregControl">>normal gestation speed<</replace>><</link>> |
<</if>>
<<if $activeSlave.pregControl != "slow Gestation">>
<<link "Slow Gestation">><<set $activeSlave.pregControl = "slow gestation">><<replace "#pregControl">>slowed gestation speed<</replace>><</link>> |
<</if>>
<<if $activeSlave.pregControl != "speed up">>
<<link "Fast Gestation">><<set $activeSlave.pregControl = "speed up">><<replace "#pregControl">>fast gestation speed, staffed clinic recommended<</replace>><</link>>
<</if>>
<</if>>
<</if>>
<</replace>>
<</widget>>
/%
Call as <<SlaveInteractSexOption>>
%/
<<widget "SlaveInteractSexOption">>
<<replace #sexoption>>
<<if ($activeSlave.vagina > -1)>>
<<if canDoVaginal($activeSlave)>>
<<link "Fuck her">><<replace "#miniscene">><<include "FVagina">><br><</replace>><</link>>
<<if canDoAnal($activeSlave)>>
| <<link "Use her holes">><<replace "#miniscene">><<include "FButt">><br> <</replace>><</link>> |
<</if>>
<<else>>
//Remove her chastity belt if you wish to fuck her// |
<</if>>
<</if>>
<</replace>>
<</widget>>
/%
Call as <<SlaveInteractAnalSexOption>>
%/
<<widget "SlaveInteractAnalSexOption">>
<<replace #analsexoption>>
<<if canDoAnal($activeSlave)>>
<<link "Fuck her ass">><<replace "#miniscene">><<include "FAnus">><br> <</replace>><</link>>
<<else>>
//Remove her chastity belt if you wish to fuck her ass// |
<</if>>
<</replace>>
<</widget>>
/%
Call as <<SlaveInteractAnalGropeOption>>
%/
<<widget "SlaveInteractAnalGropeOption">>
<<replace #analgropeoption>>
<<if canDoAnal($activeSlave)>>
| <<link "Grope her butt">><<replace "#miniscene">><<include "FondleButt">><br> <</replace>><</link>>
<</if>>
<</replace>>
<</widget>>
/%
Call as <<SlaveInteractGropeOption>>
%/
<<widget "SlaveInteractGropeOption">>
<<replace #gropeoption>>
<<if ($activeSlave.vagina > -1)>>
<<if canDoVaginal($activeSlave)>>
| <<link "Grope her pussy">><<replace "#miniscene">><<include "FondleVagina">><br> <</replace>><</link>>
<</if>>
<</if>>
<</replace>>
<</widget>>
/%
Call as <<SlaveInteractDickGropeOption>>
%/
<<widget "SlaveInteractDickGropeOption">>
<<replace #dickgropeoption>>
<<if ($activeSlave.dick >0)>>
<<if ($activeSlave.dickAccessory != "chastity") && ($activeSlave.dickAccessory != "combined chastity")>>
| <<link "Grope her dick">><<replace "#miniscene">><<include "FondleDick">><br> <</replace>><</link>>
<<else>>
| //Remove her dick chastity belt if you wish to play with her cock//
<</if>>
<</if>>
<</replace>>
<</widget>>
/%
Call as <<agentLeadership>>
Must be within $arcologies[$i] <<for>> loop
%/
<<widget "agentLeadership">>
<<set $agentBonus = 0>>
<<for _j = 1; _j < $leaders.length; _j++>>
<<if $arcologies[$i].leaderID == $leaders[_j].ID>>
<<set $agentBonus = $leaders[_j].intelligence>>
<<set $agentBonus += $leaders[_j].intelligenceImplant>>
<<if $leaders[_j].actualAge > 35>>
<<set $agentBonus += 1>>
<</if>>
<<if $leaders[_j].career == "an arcology owner">>
<<set $agentBonus += 1>>
<<elseif $HGCareers.includes($leaders[_j].career)>>
<<set $agentBonus += 1>>
<</if>>
<<if $leaders[_j].fetishStrength > 95>>
<<if ($leaders[_j].fetish == "dom") || ($leaders[_j].fetish == "sadist")>>
<<set $agentBonus += 1>>
<<elseif ($leaders[_j].fetish == "submissive") || ($leaders[_j].fetish == "masochist")>>
<<set $agentBonus -= 1>>
<</if>>
<</if>>
<<if $leaders[_j].energy > 95>>
<<set $agentBonus += 1>>
<</if>>
<<break>>
<</if>>
<</for>>
<<if $agentBonus > random(0,5)>>
<<set $agentBonus = 1>>
<<else>>
<<set $agentBonus = 0>>
<</if>>
<</widget>>
/%
Call as <<PCTitle>>
%/
<<widget "PCTitle">>
<<set $PCTitle = $PCName>>
<<set $titles = []>>
<<if $cheater == 1>>
<<set $PCTitle = ($PCTitle + " the Cheater")>>
<<elseif $arcologies[0].FSRestart > 10>>
<<set $PCTitle = ($PCTitle + " of the Societal Elite")>>
<<elseif $rep > 18000>>
<<set $PCTitle = ($PCTitle + " the Great")>>
<<elseif $rep > 17000>>
<<set $PCTitle = ("the exalted " + $PCTitle)>>
<<elseif $rep > 16000>>
<<set $PCTitle = ("the illustrious " + $PCTitle)>>
<<elseif $rep > 15000>>
<<set $PCTitle = ("the prestigious " + $PCTitle)>>
<<elseif $rep > 14000>>
<<set $PCTitle = ("the renowned " + $PCTitle)>>
<<elseif $rep > 13000>>
<<set $PCTitle = ("the famed " + $PCTitle)>>
<<elseif $rep > 12000>>
<<set $PCTitle = ("the celebrated " + $PCTitle)>>
<<elseif $rep > 11000>>
<<set $PCTitle = ("the honored " + $PCTitle)>>
<<elseif $rep > 10000>>
<<set $PCTitle = ("the acclaimed " + $PCTitle)>>
<<elseif $rep > 9000>>
<<set $PCTitle = ("the eminent " + $PCTitle)>>
<<elseif $rep > 8250>>
<<set $PCTitle = ("the prominent " + $PCTitle)>>
<<elseif $rep > 7500>>
<<set $PCTitle = ("the distinguished " + $PCTitle)>>
<<elseif $rep > 6750>>
<<set $PCTitle = ("the admired " + $PCTitle)>>
<<elseif $rep > 6000>>
<<set $PCTitle = ("the esteemed " + $PCTitle)>>
<<elseif $rep > 5250>>
<<set $PCTitle = ("the respected " + $PCTitle)>>
<<elseif $rep > 4500>>
<<set $PCTitle = ("the known " + $PCTitle)>>
<<elseif $rep > 3750>>
<<set $PCTitle = ("the recognized " + $PCTitle)>>
<<elseif $rep > 3000>>
<<set $PCTitle = ("the rumored " + $PCTitle)>>
<</if>>
<<set $PCTitle = ($PCTitle + ", ")>>
<<if $PCName == "FC Dev">>
<<set $titles.push("the Creator")>>
<</if>>
<<if $plot == 1>>
<<if $invasionVictory == 3>>
<<if $PC.title == 1>>
<<set $titles.push("Hero of the City")>>
<<else>>
<<set $titles.push("Heroine of the City")>>
<</if>>
<<elseif $invasionVictory == 2>>
<<set $titles.push("Defender of the City")>>
<</if>>
<<if $daughtersVictory == 3>>
<<set $titles.push("Destroyer of the Daughters")>>
<<elseif $daughtersVictory == 2>>
<<if $PC.title == 1>>
<<set $titles.push("Victor over the Daughters")>>
<<else>>
<<set $titles.push("Victrix over the Daughters")>>
<</if>>
<</if>>
<</if>>
<<if $mercenaries >= 5>>
<<if $mercenariesTitle == "Evocati">>
<<set $seed = $mercenariesTitle>>
<<set $seed = ("Princeps of the " + $seed)>>
<<set $titles.push($seed)>>
<<elseif $mercenariesTitle == "Knights">>
<<set $seed = $mercenariesTitle>>
<<if $PC.title == 1>>
<<set $seed = ("Lord Commander of the " + $seed)>>
<<else>>
<<set $seed = ("Lady Commander of the " + $seed)>>
<</if>>
<<set $titles.push($seed)>>
<<elseif $mercenariesTitle == "Immortals">>
<<set $seed = $mercenariesTitle>>
<<set $seed = ("Tyrant of the " + $seed)>>
<<set $titles.push($seed)>>
<<else>>
<<set $seed = $mercenariesTitle>>
<<set $seed = ("Commander of the " + $seed)>>
<<set $titles.push($seed)>>
<</if>>
<<elseif $mercenaries >= 1>>
<<set $titles.push("Commander of the Mercenaries")>>
<</if>>
<<if $dispensary == 1>>
<<if $PC.title == 1>>
<<set $titles.push("Pharmacologos")>>
<<else>>
<<set $titles.push("Pharmacologes")>>
<</if>>
<</if>>
<<if $arcologies[0].FSSupremacist >= $FSLockinLevel*0.9>>
<<set $titles.push("Grand Champion of the Blood")>>
<<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>>
<<set $titles.push("Champion of the Blood")>>
<<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.3>>
<<set $titles.push("Defender of the Blood")>>
<</if>>
<<if $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.9>>
<<set $titles.push("Grand Overseer of the Inferior Race")>>
<<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>>
<<set $titles.push("Overseer of the Inferior Race")>>
<<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.3>>
<<set $titles.push("Subduer of the Inferior Race")>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.9>>
<<set $titles.push("Buttfucker of All Slaves")>>
<<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>>
<<set $titles.push("Sodomizer of the Traps")>>
<<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.3>>
<<if $PC.title == 1>>
<<set $titles.push("Penetrator of the Sissies")>>
<<else>>
<<set $titles.push("Penetratrix of the Sissies")>>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.9>>
<<if $PC.title == 1>>
<<set $titles.push("Father to the City")>>
<<else>>
<<set $titles.push("Mother to the City")>>
<</if>>
<<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>>
<<set $titles.push("Defender of Women")>>
<<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.3>>
<<set $titles.push("Restorer of Morals")>>
<</if>>
<<if $arcologies[0].FSPaternalist >= $FSLockinLevel*0.9>>
<<if $PC.title == 1>>
<<set $titles.push("Protector to All Slaves")>>
<<else>>
<<set $titles.push("Protectrix to All Slaves")>>
<</if>>
<<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>>
<<if $PC.title == 1>>
<<set $titles.push("Benefactor of Slaves")>>
<<else>>
<<set $titles.push("Benefactrix of Slaves")>>
<</if>>
<<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.3>>
<<set $titles.push("Pursuer of Justice")>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.9>>
<<set $titles.push("the Savior of the Future")>>
<<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.6>>
<<set $titles.push("the Holder of the Future")>>
<<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.3>>
<<set $titles.push("the Repopulist")>>
<</if>>
<<if $arcologies[0].FSDegradationist >= $FSLockinLevel*0.9>>
<<set $titles.push("Holder of the Rod and the Lash")>>
<<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>>
<<set $titles.push("Subduer of Slaves")>>
<<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.3>>
<<set $titles.push("Pursuer of Justice")>>
<</if>>
<<if $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.9>>
<<set $titles.push("the Purifier of the Breasts")>>
<<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>>
<<set $titles.push("the Discerning")>>
<<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.3>>
<<set $titles.push("the Tasteful")>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.9>>
<<set $titles.push("the Expander of the Breasts")>>
<<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>>
<<set $titles.push("the Expander")>>
<<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.3>>
<<if $PC.title == 1>>
<<set $titles.push("the Implantor")>>
<<else>>
<<set $titles.push("the Implantrix")>>
<</if>>
<</if>>
<<if $arcologies[0].FSPastoralist >= $FSLockinLevel*0.9>>
<<if $PC.title == 1>>
<<set $titles.push("the Master of Stock")>>
<<else>>
<<set $titles.push("the Mistress of Stock")>>
<</if>>
<<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>>
<<set $titles.push("the Rancher")>>
<<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.3>>
<<set $titles.push("the Farmer")>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.9>>
<<set $titles.push("beloved of Brodin")>>
<<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>>
<<if $PC.title == 1>>
<<set $titles.push("he of the godlike Body")>>
<<else>>
<<set $titles.push("she of the godlike Body")>>
<</if>>
<<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.3>>
<<set $titles.push("advancer of Gains")>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.9>>
<<set $titles.push("Grand Preserver of MILFS")>>
<<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>>
<<set $titles.push("Fucker of MILFS")>>
<<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.3>>
<<if $PC.title == 1>>
<<set $titles.push("he of the notorious MILF preference")>>
<<else>>
<<set $titles.push("she of the notorious MILF preference")>>
<</if>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.9>>
<<set $titles.push("Keeper of the Magnificent Young Harem")>>
<<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>>
<<set $titles.push("Keeper of Virgins")>>
<<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.3>>
<<set $titles.push("the Virginbreaker")>>
<</if>>
<<if $arcologies[0].FSChattelReligionistLaw == 1>>
<<set $titles.push("the Prophet")>>
<<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.9>>
<<set $titles.push("Keeper of the Blade and Chalice")>>
<<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>>
<<set $titles.push("Champion of the Faith")>>
<<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.3>>
<<set $titles.push("the Holy")>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.9>>
<<set $titles.push("First Consul")>>
<<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>>
<<set $titles.push("Aedile")>>
<<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.3>>
<<set $titles.push("Quaestor")>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.9>>
<<if $PC.title == 1>>
<<set $titles.push("the Living God")>>
<<else>>
<<set $titles.push("the Living Goddess")>>
<</if>>
<<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>>
<<set $titles.push("Pharaoh")>>
<<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.3>>
<<if $PC.title == 1>>
<<set $titles.push("Prince of the Nile")>>
<<else>>
<<set $titles.push("Princess of the Nile")>>
<</if>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.9>>
<<if $PC.title == 1>>
<<set $titles.push("Emperor and Descendant of Amaterasu")>>
<<else>>
<<set $titles.push("Amaterasu Reborn")>>
<</if>>
<<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>>
<<set $titles.push("Shogun")>>
<<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.3>>
<<set $titles.push("Daimyo")>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.9>>
<<if $PC.title == 1>>
<<set $titles.push("Caliph")>>
<<else>>
<<set $titles.push("Handmaiden of Allah")>>
<</if>>
<<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>>
<<if $PC.title == 1>>
<<set $titles.push("Sultan")>>
<<else>>
<<set $titles.push("Sultana")>>
<</if>>
<<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.3>>
<<set $titles.push("Beloved of Allah")>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.9>>
<<if $PC.title == 1>>
<<set $titles.push("Emperor and Holder of the Mandate of Heaven")>>
<<else>>
<<set $titles.push("Empress and Holder of the Mandate of Heaven")>>
<</if>>
<<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>>
<<if $PC.title == 1>>
<<set $titles.push("Emperor")>>
<<else>>
<<set $titles.push("Empress")>>
<</if>>
<<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.3>>
<<if $PC.title == 1>>
<<set $titles.push("Governor of the Province")>>
<<else>>
<<set $titles.push("Governess of the Province")>>
<</if>>
<</if>>
<<if $brothelSlaves >= 15>>
<<if $PC.title == 1>>
<<set $titles.push("Procurator of the Brothel")>>
<<else>>
<<set $titles.push("Procuratrix of the Brothel")>>
<</if>>
<</if>>
<<if $clubSlaves >= 15>>
<<set $titles.push("First on the Club")>>
<</if>>
<<if $dairySlaves >= 15>>
<<set $titles.push("Keeper of the Cattle")>>
<</if>>
<<if $cumSlaves >= 15>>
<<if $PC.title == 1>>
<<set $titles.push("Extractor of the Ejaculate")>>
<<else>>
<<set $titles.push("Extractrix of the Ejaculate")>>
<</if>>
<</if>>
<<if $servantsQuartersSlaves >= 15>>
<<if $PC.title == 1>>
<<set $titles.push("Director of the Servants")>>
<<else>>
<<set $titles.push("Directrix of the Servants")>>
<</if>>
<</if>>
<<if $schoolroomSlaves >= 10>>
<<if $PC.title == 1>>
<<set $titles.push("Educator of the Slaves")>>
<<else>>
<<set $titles.push("Educatrix of the Slaves")>>
<</if>>
<</if>>
<<if $spaSlaves >= 10>>
<<set $titles.push("Order of the Bath")>>
<</if>>
<<if $arcadeSlaves >= 15>>
<<set $titles.push("Comptroller of the Arcade")>>
<</if>>
<<set $schoolsPresent = []>>
<<set $schoolsPerfected = []>>
<<if $TSS.schoolProsperity >= 10>>
<<set $schoolsPerfected.push("The Slave School")>>
<<elseif $TSS.schoolPresent == 1>>
<<set $schoolsPresent.push("The Slave School")>>
<</if>>
<<if $GRI.schoolProsperity >= 10>>
<<set $schoolsPerfected.push("The Growth Research Institute")>>
<<elseif $GRI.schoolPresent == 1>>
<<set $schoolsPresent.push("The Growth Research Institute")>>
<</if>>
<<if $SCP.schoolProsperity >= 10>>
<<set $schoolsPerfected.push("St. Claver Preparatory")>>
<<elseif $SCP.schoolPresent == 1>>
<<set $schoolsPresent.push("St. Claver Preparatory")>>
<</if>>
<<if $LDE.schoolProsperity >= 10>>
<<set $schoolsPerfected.push("L'Ecole des Enculees")>>
<<elseif $LDE.schoolPresent == 1>>
<<set $schoolsPresent.push("L'Ecole des Enculees")>>
<</if>>
<<if $TGA.schoolProsperity >= 10>>
<<set $schoolsPerfected.push("The Gymnasium-Academy")>>
<<elseif $TGA.schoolPresent == 1>>
<<set $schoolsPresent.push("The Gymnasium-Academy")>>
<</if>>
<<if $schoolsPerfected.length > 0>>
<<if $PC.title == 1>>
<<set $schoolTitle = "Benefactor of ">>
<<else>>
<<set $schoolTitle = "Benefactrix of ">>
<</if>>
<<for $i = 0; $i < $schoolsPerfected.length; $i++>>
<<set $seed = $schoolsPerfected[$i]>>
<<set $schoolTitle = ($schoolTitle + $seed)>>
<<if $i < $schoolsPerfected.length-2>>
<<set $schoolTitle = ($schoolTitle + ", ")>>
<<elseif $i == $schoolsPerfected.length-2>>
<<if $schoolsPerfected.length > 2>>
<<set $schoolTitle = ($schoolTitle + ", and ")>>
<<else>>
<<set $schoolTitle = ($schoolTitle + " and ")>>
<</if>>
<</if>>
<</for>>
<<set $titles.push($schoolTitle)>>
<</if>>
<<if $schoolsPresent.length > 0>>
<<set $schoolTitle = "Supporter of ">>
<<for $i = 0; $i < $schoolsPresent.length; $i++>>
<<set $seed = $schoolsPresent[$i]>>
<<set $schoolTitle = ($schoolTitle + $seed)>>
<<if $i < $schoolsPresent.length-2>>
<<set $schoolTitle = ($schoolTitle + ", ")>>
<<elseif $i == $schoolsPresent.length-2>>
<<if $schoolsPresent.length > 2>>
<<set $schoolTitle = ($schoolTitle + ", and ")>>
<<else>>
<<set $schoolTitle = ($schoolTitle + " and ")>>
<</if>>
<</if>>
<</for>>
<<set $titles.push($schoolTitle)>>
<</if>>
<<if $TFS.schoolProsperity >= 10>>
<<set $titles.push("Honorary Sibling of the Futanari Sisters")>>
<<elseif $TFS.schoolPresent == 1>>
<<if $PC.title == 1>>
<<set $titles.push("Protector of the Futanari Sisters")>>
<<else>>
<<set $titles.push("Protectrix of the Futanari Sisters")>>
<</if>>
<</if>>
<<if $slaves.length > 50>>
<<if $PC.title == 1>>
<<set $titles.push("Master of Slaves")>>
<<else>>
<<set $titles.push("Mistress of Slaves")>>
<</if>>
<<elseif $slaves.length > 40>>
<<set $titles.push("Holder of Slaves")>>
<<elseif $slaves.length > 30>>
<<set $titles.push("Keeper of Slaves")>>
<<elseif $slaves.length > 20>>
<<set $titles.push("Manager of Slaves")>>
<<elseif $slaves.length > 10>>
<<set $titles.push("owner of slaves")>>
<</if>>
<<if $corpValue > 500000>>
<<set $titles.push("Corporate Titan")>>
<<elseif $corpValue > 250000>>
<<set $titles.push("corporate innovator")>>
<<elseif $corpValue > 100000>>
<<set $titles.push("corporate founder")>>
<<elseif $corpValue > 0>>
<<if $PC.title == 1>>
<<set $titles.push("noted corporate businessman")>>
<<else>>
<<set $titles.push("noted corporate businesswoman")>>
<</if>>
<</if>>
<<if $titles.length > 0>>
<<set $titles.push("and ")>>
<</if>>
<<if $rep > 18000>>
<<if $PC.title == 1>>
<<set $titles.push("unquestioned Master of the Arcology")>>
<<else>>
<<set $titles.push("unquestioned Mistress of the Arcology")>>
<</if>>
<<elseif $rep > 15000>>
<<if $PC.title == 1>>
<<set $titles.push("Lord of the Arcology")>>
<<else>>
<<set $titles.push("Lady of the Arcology")>>
<</if>>
<<elseif $rep > 12000>>
<<set $titles.push("Ruler of the Arcology")>>
<<elseif $rep > 9000>>
<<set $titles.push("chief officer of the arcology")>>
<<else>>
<<set $titles.push("owner of the arcology")>>
<</if>>
<<for $i = 0; $i < $titles.length; $i++>>
<<set $seed = $titles[$i]>>
<<set $PCTitle = ($PCTitle + $seed)>>
<<if $i < $titles.length-2>>
<<set $PCTitle = ($PCTitle + ", ")>>
<</if>>
<</for>>
<</widget>>
/%
Call as <<MenialPopCap>>
Applies the menial popcap without asking.
%/
<<widget "MenialPopCap">>
<<set _PopCap = 100*Math.trunc(($arcologies[0].ownership*$AProsperityCap)/1000)>>
<<set _OverMenialCap = ($helots+$fuckdolls+$menialBioreactors)-_PopCap>>
<<if _OverMenialCap > 0>>
<<set _Price = Math.trunc(($slaveCostFactor*1000)/100)*100>>
<<set _Price = Math.clamp(_Price, 500, 1500)>>
<<if $helots > 0>>
<<if $helots > _OverMenialCap>>
<<set $cash += _OverMenialCap*_Price, $menialDemandFactor -= _OverMenialCap,
$helots -= _OverMenialCap, _OverMenialCap = 0>>
You don't have enough room for all your menials and are obliged to sell some.
<<else>>
<<set $cash += $helots*_Price, $menialDemandFactor -= $helots,
_OverMenialCap -= $helots, $helots = 0>>
You don't have enough room for your menials and are obliged to sell them.
<</if>>
<</if>>
<<if (_OverMenialCap > 0) && ($fuckdolls > 0)>>
<<if $fuckdolls > _OverMenialCap>>
<<set $cash += _OverMenialCap*(_Price*2), $menialDemandFactor -= _OverMenialCap,
$fuckdolls -= _OverMenialCap, _OverMenialCap = 0>>
You don't have enough room for all your fuckdolls and are obliged to sell some.
<<else>>
<<set $cash += $fuckdolls*(_Price*2), $menialDemandFactor -= $fuckdolls,
_OverMenialCap -= $fuckdolls, $fuckdolls = 0>>
You don't have enough room for your fuckdolls and are obliged to sell them.
<</if>>
<</if>>
<<if (_OverMenialCap > 0) && ($menialBioreactors > 0)>>
<<set $cash += _OverMenialCap*(_Price-100), $menialDemandFactor -= _OverMenialCap,
$menialBioreactors -= _OverMenialCap>>
You don't have enough room for all your menial bioreactors and are obliged to sell some.
<</if>>
<</if>>
<</widget>>
/%
Call as <<OralSkillIncrease>>
$args[0]: Slave.
$skillIncrease: Amount of increase.
%/
<<widget "OralSkillIncrease">>
<<SlavePronouns $args[0]>>
<<if $args[0].oralSkill <= 10>>
<<if $args[0].oralSkill+$skillIncrease > 10>>
@@.green;$pronounCap now has basic knowledge about oral sex,@@ and can at least suck a dick without constant gagging.
<</if>>
<<elseif $args[0].oralSkill <= 30>>
<<if $args[0].oralSkill+$skillIncrease > 30>>
@@.green;$pronounCap now has some oral skills,@@ and can reliably bring dicks and pussies to climax with her mouth.
<</if>>
<<elseif $args[0].oralSkill <= 60>>
<<if $args[0].oralSkill+$skillIncrease > 60>>
@@.green;$pronounCap is now an oral expert,@@ and has a delightfully experienced tongue.
<</if>>
<<elseif $args[0].oralSkill < 100>>
<<if $args[0].oralSkill+$skillIncrease >= 100>>
@@.green;$pronounCap has mastered oral sex,@@ and can learn nothing more about sucking dick or eating pussy.
<</if>>
<</if>>
<<set $args[0].oralSkill += $skillIncrease>>
<</widget>>
/%
Call as <<VaginalSkillIncrease>>
$args[0]: Slave.
$skillIncrease: Amount of increase.
%/
<<widget "VaginalSkillIncrease">>
<<SlavePronouns $args[0]>>
<<if $args[0].vaginalSkill <= 10>>
<<if $args[0].vaginalSkill+$skillIncrease > 10>>
@@.green;$pronounCap now has basic knowledge about vaginal sex,@@ and can avoid some of the common pitfalls and turnoffs.
<</if>>
<<elseif $args[0].vaginalSkill <= 30>>
<<if $args[0].vaginalSkill+$skillIncrease > 30>>
@@.green;$pronounCap now has some vaginal sex skills,@@ and can do more than just lie there and take it.
<</if>>
<<elseif $args[0].vaginalSkill <= 60>>
<<if $args[0].vaginalSkill+$skillIncrease > 60>>
@@.green;$pronounCap is now a vaginal sex expert,@@ and has the muscular control to massage anything that's inside her.
<</if>>
<<elseif $args[0].vaginalSkill < 100>>
<<if $args[0].vaginalSkill+$skillIncrease >= 100>>
@@.green;$pronounCap has mastered vaginal sex,@@ and can learn nothing more about tribbing or taking dick.
<</if>>
<</if>>
<<set $args[0].vaginalSkill += $skillIncrease>>
<</widget>>
/%
Call as <<AnalSkillIncrease>>
$args[0]: Slave.
$skillIncrease: Amount of increase.
%/
<<widget "AnalSkillIncrease">>
<<SlavePronouns $args[0]>>
<<if $args[0].analSkill <= 10>>
<<if $args[0].analSkill+$skillIncrease > 10>>
@@.green;$pronounCap now has basic knowledge about anal sex,@@ and can accept penetration of her anus without danger.
<</if>>
<<elseif $args[0].analSkill <= 30>>
<<if $args[0].analSkill+$skillIncrease > 30>>
@@.green;$pronounCap now has some anal sex skills,@@ and needs less preparation before taking rough penetration.
<</if>>
<<elseif $args[0].analSkill <= 60>>
<<if $args[0].analSkill+$skillIncrease > 60>>
@@.green;$pronounCap is now a anal sex expert,@@ and knows how to use her sphincter to please.
<</if>>
<<elseif $args[0].analSkill < 100>>
<<if $args[0].analSkill+$skillIncrease >= 100>>
@@.green;$pronounCap has mastered anal sex,@@ and can learn nothing more about taking it up the ass.
<</if>>
<</if>>
<<set $args[0].analSkill += $skillIncrease>>
<</widget>>
/%
Call as <<WhoreSkillIncrease>>
$args[0]: Slave.
$skillIncrease: Amount of increase.
%/
<<widget "WhoreSkillIncrease">>
<<SlavePronouns $args[0]>>
<<if $args[0].whoreSkill <= 10>>
<<if $args[0].whoreSkill+$skillIncrease > 10>>
@@.green;$pronounCap now has basic knowledge about how to whore,@@ and can avoid some potentially dangerous situations.
<</if>>
<<elseif $args[0].whoreSkill <= 30>>
<<if $args[0].whoreSkill+$skillIncrease > 30>>
@@.green;$pronounCap now has some skill as a whore,@@ and knows how to sell her body at a good price.
<</if>>
<<elseif $args[0].whoreSkill <= 60>>
<<if $args[0].whoreSkill+$skillIncrease > 60>>
@@.green;$pronounCap is now an expert whore,@@ and can often make clients forget that $pronoun's a prostitute they're paying for.
<</if>>
<<elseif $args[0].whoreSkill < 100>>
<<if $args[0].whoreSkill+$skillIncrease >= 100>>
@@.green;$pronounCap is now a masterful whore,@@ and can learn nothing more about prostitution.
<</if>>
<</if>>
<<set $args[0].whoreSkill += $skillIncrease>>
<</widget>>
/%
Call as <<EntertainSkillIncrease>>
$args[0]: Slave.
$skillIncrease: Amount of increase.
%/
<<widget "EntertainSkillIncrease">>
<<SlavePronouns $args[0]>>
<<if $args[0].entertainSkill <= 10>>
<<if $args[0].entertainSkill+$skillIncrease > 10>>
@@.green;$pronounCap now has basic knowledge about how to be entertaining,@@ and can usually avoid serious faux pas.
<</if>>
<<elseif $args[0].entertainSkill <= 30>>
<<if $args[0].entertainSkill+$skillIncrease > 30>>
@@.green;$pronounCap now has some skill as a entertainer,@@ and can flirt, dance, and strip acceptably.
<</if>>
<<elseif $args[0].entertainSkill <= 60>>
<<if $args[0].entertainSkill+$skillIncrease > 60>>
@@.green;$pronounCap is now an expert entertainer,@@ and can flirt engagingly, dance alluringly, and strip arousingly.
<</if>>
<<elseif $args[0].entertainSkill < 100>>
<<if $args[0].entertainSkill+$skillIncrease >= 100>>
@@.green;$pronounCap is now a masterful entertainer,@@ and can learn nothing more about flirting, dancing, or stripping.
<</if>>
<</if>>
<<set $args[0].entertainSkill += $skillIncrease>>
<</widget>>
/%
Call as <<FaceIncrease>>
$args[0]: Slave.
$args[1]: Amount of increase.
%/
<<widget "FaceIncrease">>
<<SlavePronouns $args[0]>>
<<if $args[0].face <= -95>>
@@.green;$possessiveCap face is no longer horrifying,@@ and is now merely ugly.
<<elseif $args[0].face <= -40>>
<<if $args[0].face+$args[1] > -40>>
@@.green;$possessiveCap face is no longer ugly,@@ and is now merely unattractive.
<</if>>
<<elseif $args[0].face <= -10>>
<<if $args[0].face+$args[1] > -10>>
@@.green;$possessiveCap face is no longer unattractive,@@ and is now somewhat tolerable.
<</if>>
<<elseif $args[0].face <= 10>>
<<if $args[0].face+$args[1] > 10>>
@@.green;$possessiveCap face is now decently attractive,@@ rather than merely tolerable.
<</if>>
<<elseif $args[0].face <= 40>>
<<if $args[0].face+$args[1] > 40>>
@@.green;$possessiveCap face is now quite beautiful,@@ rather than merely pretty.
<</if>>
<<elseif $args[0].face <= 95>>
<<if $args[0].face+$args[1] > 95>>
@@.green;$possessiveCap face is now perfect.@@ It's difficult to imagine how it could be any more beautiful.
<</if>>
<</if>>
<<set $args[0].face = Math.clamp($args[0].face+$args[1],-100,100)>>
<<if $args[0].face > 95>><<set $args[0].face = 100>><</if>>
<</widget>>
/%
Call as <<AddSlave>>
$args[0]: Slave.
%/
<<widget "AddSlave">>
<<set $args[0].origEye = $args[0].eyeColor>>
<<set $args[0].origHColor = $args[0].hColor>>
<<set $args[0].underarmHColor = $args[0].hColor>>
<<set $args[0].pubicHColor = $args[0].hColor>>
<<if $args[0].dick > 0>>
<<if $args[0].balls > 0>>
<<if $args[0].devotion <= 50>>
<<if ($args[0].fetish != "buttslut") || ($args[0].fetishKnown != 1)>>
<<if $args[0].sexualFlaw != "hates women">>
<<set $REFeminizationCheckinIDs.push($args[0].ID)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $args[0].actualAge > 35>>
<<if $args[0].face < 40>>
<<if $args[0].analSkill <= 30>>
<<set $REMILFCheckinIDs.push($args[0].ID)>>
<</if>>
<</if>>
<</if>>
<<if $args[0].attrXY <= 60>>
<<if $args[0].attrXX > 60>>
<<set $REOrientationCheckinIDs.push($args[0].ID)>>
<</if>>
<</if>>
<<if $args[0].face < -10>>
<<set $REUglyCheckinIDs.push($args[0].ID)>>
<</if>>
<<if $args[0].anus < 2>>
<<set $REButtholeCheckinIDs.push($args[0].ID)>>
<</if>>
<<if $args[0].boobs < 800>>
<<set $REReductionCheckinIDs.push($args[0].ID)>>
<</if>>
<<if $ui != "start">>
<<if $universalRulesNewSlavesRA == 1>>
<<if $rulesAssistantAuto != 0>>
<<silently>>
<<CheckAutoRulesActivate $args[0]>>
<<DefaultRules $args[0]>>
<</silently>>
<</if>>
<</if>>
<</if>>
<<set $slaves.push($args[0]), $slavesOriginal.push($args[0]), $genePool.push($args[0])>>
<<switch $args[0].assignment>>
<<case "work in the dairy" "be confined in the arcade">>
<<assignJob $args[0] $args[0].assignment>>
<</switch>>
<</widget>>
/%
Call as <<Enunciate>>
$args[0]: Slave.
%/
<<widget "Enunciate">>
<<if SlaveStatsChecker.checkForLisp($args[0])>>
<<if def $PC.customTitleLisp>><<set $titleEnunciate = $PC.customTitleLisp>><<elseif $PC.title != 0>><<set $titleEnunciate = "Mathter">><<else>><<set $titleEnunciate = "Mithtreth">><</if>>
<<set $sayEnunciate = "lisp">>
<<set $sEnunciate = "th">>
<<set $SEnunciate = "Th">>
<<set $ssEnunciate = "th">>
<<set $cEnunciate = "th">>
<<else>>
<<if def $PC.customTitle>><<set $titleEnunciate = $PC.customTitle>><<elseif $PC.title != 0>><<set $titleEnunciate = "Master">><<else>><<set $titleEnunciate = "Mistress">><</if>>
<<set $sayEnunciate = "say">>
<<set $sEnunciate = "s">>
<<set $SEnunciate = "S">>
<<set $ssEnunciate = "ss">>
<<set $cEnunciate = "c">>
<</if>>
<</widget>>
<<widget "Master">>$titleEnunciate<</widget>>
<<widget "say">>$sayEnunciate<</widget>>
<<widget "s">>$sEnunciate<</widget>>
<<widget "S">>$SEnunciate<</widget>>
<<widget "ss">>$ssEnunciate<</widget>>
<<widget "c">>$cEnunciate<</widget>>
/%
Call as <<SoftenBehavioralFlaw>>
$args[0]: Slave.
%/
<<widget "SoftenBehavioralFlaw">>
<<switch $args[0].behavioralFlaw>>
<<case "arrogant">>
<<set $args[0].behavioralQuirk = "confident">>
<<case "bitchy">>
<<set $args[0].behavioralQuirk = "cutting">>
<<case "odd">>
<<set $args[0].behavioralQuirk = "funny">>
<<case "hates men">>
<<set $args[0].behavioralQuirk = "adores women">>
<<case "hates women">>
<<set $args[0].behavioralQuirk = "adores men">>
<<case "gluttonous">>
<<set $args[0].behavioralQuirk = "fitness">>
<<case "anorexic">>
<<set $args[0].behavioralQuirk = "insecure">>
<<case "devout">>
<<set $args[0].behavioralQuirk = "sinful">>
<<case "liberated">>
<<set $args[0].behavioralQuirk = "advocate">>
<</switch>>
<<set $activeSlave.behavioralFlaw = "none">>
<</widget>>
/%
Call as <<SoftenSexualFlaw>>
$args[0]: Slave.
%/
<<widget "SoftenSexualFlaw">>
<<switch $args[0].sexualFlaw>>
<<case "hates oral">>
<<set $args[0].sexualQuirk = "gagfuck queen">>
<<case "hates anal">>
<<set $args[0].sexualQuirk = "painal queen">>
<<case "hates penetration">>
<<set $args[0].sexualQuirk = "strugglefuck queen">>
<<case "shamefast">>
<<set $args[0].sexualQuirk = "tease">>
<<case "idealistic">>
<<set $args[0].sexualQuirk = "romantic">>
<<case "repressed">>
<<set $args[0].sexualQuirk = "perverted">>
<<case "apathetic">>
<<set $args[0].sexualQuirk = "caring">>
<<case "crude">>
<<set $args[0].sexualQuirk = "unflinching">>
<<case "judgemental">>
<<set $args[0].sexualQuirk = "size queen">>
<</switch>>
<<set $args[0].sexualFlaw = "none">>
<</widget>>
/%
Call as <<EventFetish>>
$args[0]: Slave.
$args[1]: Fetish.
%/
<<widget "EventFetish">>
<<if $args[0].fetish == $args[1]>>
This experience
<<if $args[0].fetishKnown == 1>>
<<if $args[0].fetishStrength > 95>>
@@.lightsalmon;<<switch $args[0].fetish>>
<<case "submissive">>deepens her sexual need to submit.
<<case "cumslut">>increases her appetite for oral sex.
<<case "humiliation">>makes her even more eager to be humiliated.
<<case "buttslut">>encourages her to focus on anal sex.
<<case "boobs">>focuses her sexuality on her breasts and nipples.
<<case "sadist">>titillates the sadistic part of her.
<<case "masochist">>helps conflate pain and sexual pleasure for her.
<<case "dom">>strengthens her desire to top other slaves.
<<case "pregnancy">>further confuses lust and pregnancy in her mind.
<<default>>ERROR: bad fetish
<</switch>>@@
<<set $args[0].fetishStrength += 10>>
<<else>>
is @@.hotpink;especially enjoyable for her,@@ since
<<switch $args[0].fetish>>
<<case "submissive">>she's an utterly submissive little slut.
<<case "cumslut">>her <<if $args[0].vagina > -1>>clit<<else>>frenulum<</if>> might as well be located in her throat.
<<case "humiliation">>she has a hopeless need to be humiliated and degraded.
<<case "buttslut">>she's completely in love with having her ass fucked.
<<case "boobs">>she loves breast play more than any other kind of sex.
<<case "sadist">>nothing is as titillating to her as another slave's pain can be.
<<case "masochist">>she loves pain more than she likes pleasure.
<<case "dom">>she lives for the times she's allowed to fuck someone.
<<case "pregnancy">>all her deepest sexual desires involve <<if $args[0].vagina > -1>>pregnancy<<else>>impregnation<</if>>.
<<default>>ERROR: bad fetish
<</switch>>
<<set $args[0].devotion += 3>>
<</if>>
<<else>>
was surprisingly appealing for her, revealing that she's a
@@.lightsalmon;<<switch $args[0].fetish>>
<<case "submissive">>sexual submissive!
<<case "humiliation">>humiliation slut!
<<case "boobs">>slut for breast play!
<<case "pregnancy">>pregslut!
<<default>>$args[0]!
<</switch>>@@
<<set $args[0].fetishKnown = 1>>
<</if>>
<</if>>
<</widget>>
/%
Call as <<SlaveSort [$FacilityiIDs or $slaves]>>
$args[0]: array to sort
%/
<<widget "SlaveSort">>
<<if passage() == "Main">>
<<switch $sortSlavesBy>>
<<case "name">>
<<if ($sortSlavesOrder == "ascending")>>
<<set $args[0] = $args[0].sort(function(a, b){if(a.slaveName < b.slaveName) return -1; if(a.slaveName > b.slaveName) return 1; return 0;})>>
<<else>>
<<set $args[0] = $args[0].sort(function(a, b){if(a.slaveName > b.slaveName) return -1; if(a.slaveName < b.slaveName) return 1; return 0;})>>
<</if>>
<<case "assignment">>
<<if ($sortSlavesOrder == "ascending")>>
<<set $args[0] = $args[0].sort(function(a, b){if(a.assignment < b.assignment) return -1; if(a.assignment > b.assignment) return 1; return 0;})>>
<<else>>
<<set $args[0] = $args[0].sort(function(a, b){if(a.assignment > b.assignment) return -1; if(a.assignment < b.assignment) return 1; return 0;})>>
<</if>>
<<case "seniority">>
<<if ($sortSlavesOrder == "ascending")>>
<<set $args[0] = $args[0].sort(function(a, b){return b.weekAcquired-a.weekAcquired})>>
<<else>>
<<set $args[0] = $args[0].sort(function(a, b){return a.weekAcquired-b.weekAcquired})>>
<</if>>
<<case "age">>
<<if ($sortSlavesOrder == "ascending")>>
<<set $args[0] = $args[0].sort(function(a, b){return a.age-b.age})>>
<<else>>
<<set $args[0] = $args[0].sort(function(a, b){return b.age-a.age})>>
<</if>>
<<default>>
<<if ($sortSlavesOrder == "ascending")>>
<<set $args[0] = $args[0].sort(function(a, b){return a.devotion-b.devotion})>>
<<else>>
<<set $args[0] = $args[0].sort(function(a, b){return b.devotion-a.devotion})>>
<</if>>
<</switch>>
<<else>>
<<set $args[0] = $args[0].sort(function(a, b){return a.Index-b.Index})>>
<</if>>
<</widget>>
/%
Call as <<FSChange>>
$args[0]: FS.
$args[1]: Magnitude.
%/
<<widget "FSChange">>
<<switch $args[0]>>
<<case "Supremacist">>
<<if $arcologies[0].FSSupremacist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSSupremacist/$FSLockinLevel)>>
<<set $arcologies[0].FSSupremacist += 0.05*$args[1]*$FSSingleSlaveRep>>
<</if>>
<<case "Subjugationist">>
<<if $arcologies[0].FSSubjugationist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSSubjugationist/$FSLockinLevel)>>
<<set $arcologies[0].FSSubjugationist += 0.05*$args[1]*$FSSingleSlaveRep>>
<</if>>
<<case "GenderRadicalist">>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>>
<<set $arcologies[0].FSGenderRadicalist += 0.05*$args[1]*$FSSingleSlaveRep>>
<</if>>
<<case "GenderFundamentalist">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>>
<<set $arcologies[0].FSGenderFundamentalist += 0.05*$args[1]*$FSSingleSlaveRep>>
<</if>>
<<case "Paternalist">>
<<if $arcologies[0].FSPaternalist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel)>>
<<set $arcologies[0].FSPaternalist += 0.05*$args[1]*$FSSingleSlaveRep>>
<</if>>
<<case "Degradationist">>
<<if $arcologies[0].FSDegradationist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSDegradationist/$FSLockinLevel)>>
<<set $arcologies[0].FSDegradationist += 0.05*$args[1]*$FSSingleSlaveRep>>
<</if>>
<<case "AssetExpansionist">>
<<if $arcologies[0].FSAssetExpansionist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSAssetExpansionist/$FSLockinLevel)>>
<<set $arcologies[0].FSAssetExpansionist += 0.05*$args[1]*$FSSingleSlaveRep>>
<</if>>
<<case "SlimnessEnthusiast">>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSSlimnessEnthusiast/$FSLockinLevel)>>
<<set $arcologies[0].FSSlimnessEnthusiast += 0.05*$args[1]*$FSSingleSlaveRep>>
<</if>>
<<case "TransformationFetishist">>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSTransformationFetishist/$FSLockinLevel)>>
<<set $arcologies[0].FSTransformationFetishist += 0.05*$args[1]*$FSSingleSlaveRep>>
<</if>>
<<case "BodyPurist">>
<<if $arcologies[0].FSBodyPurist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSBodyPurist/$FSLockinLevel)>>
<<set $arcologies[0].FSBodyPurist += 0.05*$args[1]*$FSSingleSlaveRep>>
<</if>>
<<case "MaturityPreferentialist">>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSMaturityPreferentialist/$FSLockinLevel)>>
<<set $arcologies[0].FSMaturityPreferentialist += 0.05*$args[1]*$FSSingleSlaveRep>>
<</if>>
<<case "YouthPreferentialist">>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSYouthPreferentialist/$FSLockinLevel)>>
<<set $arcologies[0].FSYouthPreferentialist += 0.05*$args[1]*$FSSingleSlaveRep>>
<</if>>
<<case "Pastoralist">>
<<if $arcologies[0].FSPastoralist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSPastoralist/$FSLockinLevel)>>
<<set $arcologies[0].FSPastoralist += 0.05*$args[1]*$FSSingleSlaveRep>>
<</if>>
<<case "PhysicalIdealist">>
<<if $arcologies[0].FSPhysicalIdealist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSPhysicalIdealist/$FSLockinLevel)>>
<<set $arcologies[0].FSPhysicalIdealist += 0.05*$args[1]*$FSSingleSlaveRep>>
<</if>>
<<case "ChattelReligionist">>
<<if $arcologies[0].FSChattelReligionist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSChattelReligionist/$FSLockinLevel)>>
<<set $arcologies[0].FSChattelReligionist += 0.05*$args[1]*$FSSingleSlaveRep>>
<</if>>
<<case "RomanRevivalist">>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSRomanRevivalist += 0.05*$args[1]*$FSSingleSlaveRep>>
<</if>>
<<case "EgyptianRevivalist">>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSEgyptianRevivalist += 0.05*$args[1]*$FSSingleSlaveRep>>
<</if>>
<<case "EdoRevivalist">>
<<if $arcologies[0].FSEdoRevivalist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSEdoRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSEdoRevivalist += 0.05*$args[1]*$FSSingleSlaveRep>>
<</if>>
<<case "ArabianRevivalist">>
<<if $arcologies[0].FSArabianRevivalist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSArabianRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSArabianRevivalist += 0.05*$args[1]*$FSSingleSlaveRep>>
<</if>>
<<case "ChineseRevivalist">>
<<if $arcologies[0].FSChineseRevivalist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSChineseRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSChineseRevivalist += 0.05*$args[1]*$FSSingleSlaveRep>>
<</if>>
<<case "Repopulationist">>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSRepopulationFocus/$FSLockinLevel)>>
<<set $arcologies[0].FSRepopulationFocus += 0.05*$args[1]*$FSSingleSlaveRep>>
<</if>>
<<case "Eugenics">>
<<if $arcologies[0].FSRestart != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSRestart/$FSLockinLevel)>>
<<set $arcologies[0].FSRestart += 0.05*$args[1]*$FSSingleSlaveRep>>
<</if>>
<<default>>
@@.red;ERROR: bad FS reference $args[0]@@
<</switch>>
<</widget>>
/%
Call as <<FSChangePorn>>
$args[0]: FS.
$args[1]: Magnitude.
%/
<<widget "FSChangePorn">>
<<switch $args[0]>>
<<case "Supremacist">>
<<if $arcologies[0].FSSupremacist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSSupremacist/$FSLockinLevel)>>
<<set $arcologies[0].FSSupremacist += 0.05*$args[1]*$FSSingleSlaveRep*$pornFameBonus>>
<</if>>
<<case "Subjugationist">>
<<if $arcologies[0].FSSubjugationist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSSubjugationist/$FSLockinLevel)>>
<<set $arcologies[0].FSSubjugationist += 0.05*$args[1]*$FSSingleSlaveRep*$pornFameBonus>>
<</if>>
<<case "GenderRadicalist">>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>>
<<set $arcologies[0].FSGenderRadicalist += 0.05*$args[1]*$FSSingleSlaveRep*$pornFameBonus>>
<</if>>
<<case "GenderFundamentalist">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>>
<<set $arcologies[0].FSGenderFundamentalist += 0.05*$args[1]*$FSSingleSlaveRep*$pornFameBonus>>
<</if>>
<<case "Paternalist">>
<<if $arcologies[0].FSPaternalist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel)>>
<<set $arcologies[0].FSPaternalist += 0.05*$args[1]*$FSSingleSlaveRep*$pornFameBonus>>
<</if>>
<<case "Degradationist">>
<<if $arcologies[0].FSDegradationist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSDegradationist/$FSLockinLevel)>>
<<set $arcologies[0].FSDegradationist += 0.05*$args[1]*$FSSingleSlaveRep*$pornFameBonus>>
<</if>>
<<case "AssetExpansionist">>
<<if $arcologies[0].FSAssetExpansionist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSAssetExpansionist/$FSLockinLevel)>>
<<set $arcologies[0].FSAssetExpansionist += 0.05*$args[1]*$FSSingleSlaveRep*$pornFameBonus>>
<</if>>
<<case "SlimnessEnthusiast">>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSSlimnessEnthusiast/$FSLockinLevel)>>
<<set $arcologies[0].FSSlimnessEnthusiast += 0.05*$args[1]*$FSSingleSlaveRep*$pornFameBonus>>
<</if>>
<<case "TransformationFetishist">>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSTransformationFetishist/$FSLockinLevel)>>
<<set $arcologies[0].FSTransformationFetishist += 0.05*$args[1]*$FSSingleSlaveRep*$pornFameBonus>>
<</if>>
<<case "BodyPurist">>
<<if $arcologies[0].FSBodyPurist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSBodyPurist/$FSLockinLevel)>>
<<set $arcologies[0].FSBodyPurist += 0.05*$args[1]*$FSSingleSlaveRep*$pornFameBonus>>
<</if>>
<<case "MaturityPreferentialist">>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSMaturityPreferentialist/$FSLockinLevel)>>
<<set $arcologies[0].FSMaturityPreferentialist += 0.05*$args[1]*$FSSingleSlaveRep*$pornFameBonus>>
<</if>>
<<case "YouthPreferentialist">>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSYouthPreferentialist/$FSLockinLevel)>>
<<set $arcologies[0].FSYouthPreferentialist += 0.05*$args[1]*$FSSingleSlaveRep*$pornFameBonus>>
<</if>>
<<case "Pastoralist">>
<<if $arcologies[0].FSPastoralist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSPastoralist/$FSLockinLevel)>>
<<set $arcologies[0].FSPastoralist += 0.05*$args[1]*$FSSingleSlaveRep*$pornFameBonus>>
<</if>>
<<case "PhysicalIdealist">>
<<if $arcologies[0].FSPhysicalIdealist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSPhysicalIdealist/$FSLockinLevel)>>
<<set $arcologies[0].FSPhysicalIdealist += 0.05*$args[1]*$FSSingleSlaveRep*$pornFameBonus>>
<</if>>
<<case "ChattelReligionist">>
<<if $arcologies[0].FSChattelReligionist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSChattelReligionist/$FSLockinLevel)>>
<<set $arcologies[0].FSChattelReligionist += 0.05*$args[1]*$FSSingleSlaveRep*$pornFameBonus>>
<</if>>
<<case "RomanRevivalist">>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSRomanRevivalist += 0.05*$args[1]*$FSSingleSlaveRep*$pornFameBonus>>
<</if>>
<<case "EgyptianRevivalist">>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSEgyptianRevivalist += 0.05*$args[1]*$FSSingleSlaveRep*$pornFameBonus>>
<</if>>
<<case "EdoRevivalist">>
<<if $arcologies[0].FSEdoRevivalist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSEdoRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSEdoRevivalist += 0.05*$args[1]*$FSSingleSlaveRep*$pornFameBonus>>
<</if>>
<<case "ArabianRevivalist">>
<<if $arcologies[0].FSArabianRevivalist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSArabianRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSArabianRevivalist += 0.05*$args[1]*$FSSingleSlaveRep*$pornFameBonus>>
<</if>>
<<case "ChineseRevivalist">>
<<if $arcologies[0].FSChineseRevivalist != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSChineseRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSChineseRevivalist += 0.05*$args[1]*$FSSingleSlaveRep*$pornFameBonus>>
<</if>>
<<case "Repopulationist">>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSRepopulationFocus/$FSLockinLevel)>>
<<set $arcologies[0].FSRepopulationFocus += 0.05*$args[1]*$FSSingleSlaveRep*$pornFameBonus>>
<</if>>
<<case "Eugenics">>
<<if $arcologies[0].FSRestart != "unset">>
<<set $rep += $args[1]*$FSSingleSlaveRep*($arcologies[0].FSRestart/$FSLockinLevel)>>
<<set $arcologies[0].FSRestart += 0.05*$args[1]*$FSSingleSlaveRep*$pornFameBonus>>
<</if>>
<<default>>
@@.red;ERROR: bad FS reference $args[0]@@
<</switch>>
<</widget>>
|
teruterubouzu/fc
|
src/utility/miscWidgets.tw
|
tw
|
bsd-3-clause
| 74,515 |
:: PT widgets [widget nobr]
<<widget "InduceFlawAbuseEffects">>
<<if $slaves[$i].devotion > 20>>
She's @@.mediumorchid;desperately confused@@ by this treatment, since the effect would be ruined if you explained it to her, and her @@.gold;trust in you is reduced.@@
<<elseif $slaves[$i].devotion >= -20>>
She's @@.mediumorchid;confused, depressed@@ and @@.gold;frightened@@ by this treatment, since the effect would be ruined if you explained it to her.
<<else>>
She's @@.mediumorchid;angry@@ and @@.gold;afraid@@ that you would treat her like this.
<</if>>
<<if $slaves[$i].energy > 10>>
Her @@.red;appetite for sex is also reduced.@@
<<set $slaves[$i].energy -= 2>>
<</if>>
<<set $slaves[$i].devotion -= 5>>
<<set $slaves[$i].trust -= 5>>
<</widget>>
<<widget "InduceFlawLenityEffects">>
<<if $slaves[$i].devotion <= 20>>
She doesn't understand what you intend by this strange treatment, but it does make her @@.mediumaquamarine;inappropriately trusting.@@
<<set $slaves[$i].trust += 5>>
<</if>>
<</widget>>
<<widget "BasicTrainingDefaulter">>
<br>
<<if ($activeSlave.devotion > 20) && ($activeSlave.behavioralFlaw != "none") && ($activeSlave.behavioralQuirk == "none") && ($activeSlave.behavioralQuirk != "cum addict") && ($activeSlave.behavioralQuirk != "anal addict") && ($activeSlave.behavioralQuirk != "attention whore") && ($activeSlave.behavioralQuirk != "breast growth") && ($activeSlave.behavioralQuirk != "abusive") && ($activeSlave.behavioralQuirk != "malicious") && ($activeSlave.behavioralQuirk != "self hating") && ($activeSlave.behavioralQuirk != "neglectful") && ($activeSlave.behavioralQuirk != "breeder")>>
Since she's obedient, @@.yellow;her training assignment has defaulted to softening her behavioral flaw.@@
<<set $trainingRegimen = "soften her behavioral flaw">>
<<elseif ($activeSlave.devotion > 20) && ($activeSlave.sexualFlaw != "none") && ($activeSlave.sexualQuirk == "none")>>
Since she's obedient, @@.yellow;her training assignment has defaulted to softening her sexual flaw.@@
<<set $trainingRegimen = "soften her sexual flaw">>
<<elseif ($activeSlave.devotion > 20) && ($activeSlave.behavioralFlaw != "none") && ($activeSlave.behavioralQuirk != "cum addict") && ($activeSlave.behavioralQuirk != "anal addict") && ($activeSlave.behavioralQuirk != "attention whore") && ($activeSlave.behavioralQuirk != "breast growth") && ($activeSlave.behavioralQuirk != "abusive") && ($activeSlave.behavioralQuirk != "malicious") && ($activeSlave.behavioralQuirk != "self hating") && ($activeSlave.behavioralQuirk != "neglectful") && ($activeSlave.behavioralQuirk != "breeder")>>
Since she's obedient and already has a behavioral quirk, @@.yellow;her training assignment has defaulted to removing her behavioral flaw.@@
<<set $trainingRegimen = "fix her behavioral flaw">>
<<elseif ($activeSlave.devotion > 20) && ($activeSlave.sexualFlaw != "none")>>
Since she's obedient and already has a sexual quirk, @@.yellow;her training assignment has defaulted to removing her sexual flaw.@@
<<set $trainingRegimen = "fix her sexual flaw">>
<<elseif ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>>
@@.yellow;Her training assignment has defaulted to breaking her will.@@
<<set $trainingRegimen = "break her will">>
<<else>>
She is now fully broken; @@.yellow;her training assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen = "build her devotion">>
<</if>>
<</widget>>
|
teruterubouzu/fc
|
src/utility/ptWidgets.tw
|
tw
|
bsd-3-clause
| 3,476 |
:: RA widgets [widget nobr]
/%
Call as <<RAChangeActivation>>
%/
<<widget "RAChangeActivation">>
<<replace #activation>>
__($currentRule.activation):__
<br>
<<if $currentRule.activation == "custom" >>
<<textarea "$currentRule.customActivationText" $currentRule.customActivationText>>
<<link "Save activation">>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<elseif ($currentRule.activation != "none") && ($currentRule.activation != "always")>>
<span id="lower">
<<if ($currentRule.thresholdLower == "none")>>
(no lower limit)
<<else>>
<<if $currentRule.eqLower>>
When ''$currentRule.activation'' is
<<textbox "$currentRule.thresholdLower" $currentRule.thresholdLower>> ''or more''
<<else>>
When ''$currentRule.activation'' is ''more than''
<<textbox "$currentRule.thresholdLower" $currentRule.thresholdLower>>
<</if>>
<</if>>
</span>
<<link ">">>
<<set $currentRule.eqLower = false>>
<<replace "#lower">>
When ''$currentRule.activation'' is ''more than''
<<textbox "$currentRule.thresholdLower" $currentRule.thresholdLower>>
<</replace>>
<</link>>
|
<<link ">=">>
<<set $currentRule.eqLower = true>>
<<replace "#lower">>
When ''$currentRule.activation'' is
<<textbox "$currentRule.thresholdLower" $currentRule.thresholdLower>> ''or more''
<</replace>>
<</link>>
|
<<link "No lower limit">>
<<set $currentRule.thresholdLower = "none">>
<<replace "#lower">>
(no lower limit)
<</replace>>
<</link>>
<br>and<br>
<span id="upper">
<<if ($currentRule.thresholdUpper == "none")>>
(no upper limit)
<<else>>
<<if $currentRule.eqUpper>>
When ''$currentRule.activation'' is
<<textbox "$currentRule.thresholdUpper" $currentRule.thresholdUpper>> ''or less''
<<else>>
When ''$currentRule.activation'' is ''less than''
<<textbox "$currentRule.thresholdUpper" $currentRule.thresholdUpper>>
<</if>>
<</if>>
</span>
<<link "<">>
<<set $currentRule.eqUpper = false>>
<<replace "#upper">>
When ''$currentRule.activation'' is ''less than''
<<textbox "$currentRule.thresholdUpper" $currentRule.thresholdUpper>>
<</replace>>
<</link>>
|
<<link "<=">>
<<set $currentRule.eqUpper = true>>
<<replace "#upper">>
When ''$currentRule.activation'' is
<<textbox "$currentRule.thresholdUpper" $currentRule.thresholdUpper>> ''or less''
<</replace>>
<</link>>
|
<<link "No upper limit">>
<<set $currentRule.thresholdUpper = "none">>
<<replace "#upper">>
(no upper limit)
<</replace>>
<</link>>
<<if ($currentRule.thresholdLower == "none") && ( $currentRule.thresholdUpper == "none")>>
<<set $currentRule.activation = "always">>
<<elseif ($currentRule.thresholdLower != "none") && ( $currentRule.thresholdUpper != "none")>>
<<if (def $currentRule.thresholdLower && $currentRule.thresholdLower > $currentRule.thresholdUpper)>>
<<set $currentRule.thresholdLower = $currentRule.thresholdUpper>>
<</if>>
<<if (def $currentRule.thresholdUpper && $currentRule.thresholdUpper < $currentRule.thresholdLower)>>
<<set $currentRule.thresholdUpper = $currentRule.thresholdLower>>
<</if>>
<</if>>
<</if>>
<<switch $currentRule.activation>>
<<case "none">>
''None.''
<<case "always">>
''Always.''
<<case "devotion">>
<br>@@.darkviolet;Very hateful@@: under -95, @@.darkviolet;Hateful@@: -95 to under -50, @@.mediumorchid;Resistant@@: -50 to under -20,
<br>@@.yellow;Ambivalent@@: -20 to 20, @@.hotpink;Accepting@@: over 20 to 50, @@.deeppink;Devoted@@: over 50 to 95, @@.magenta;Worshipful@@: over 95
<<case "trust">>
<br>@@.goldenrod;Extremely terrified@@: under -95, @@.goldenrod;Terrified@@: -95 to under -50, @@.gold;Frightened@@: -50 to under -20,
<br>@@.yellow;Fearful@@: -20 to 20, @@.mediumaquamarine;Careful@@: over 40 to 50, @@.mediumseagreen;Trusting@@: 50 to 95, @@.seagreen;Total trust@@: over 95
<<case "health">>
<br>@@.red;Death@@: under -100, @@.red;Near death@@: -100 to less than -90, @@.red;Extremely unhealthy@@: -90 to less than -50, @@.red;Unhealthy@@: -50 to less than -20 @@.green;Healthy@@: -20 to 20, @@.green;Very healthy@@: 20 to 50, @@.green;Extremely healthy@@: over 50 to 90, @@.green;Unnaturally healthy@@: over 90
<<case "sex drive">>
<br>@@.red;Frigid@@: 20 or under, @@.red;Poor@@: 21 to 40, @@.yellow;Average@@: 41 to 60, @@.green;Powerful@@: 61 to 80, @@.green;Sex addict@@: 81 to 99, @@.green;Nympho@@: 100
<<case "weight">>
<br>@@.red;Emaciated@@: under -95, @@.red;Skinny@@: -95 to less than -30, Thin: -30 to less than -10 Average weight: -10 to 10, Plush: over 10 to 30, @@.red;Fat@@: over 30 to 95, @@.red;Overweight@@: over 95
<<case "lactation">>
<br>// 0 - none, 1 - natural, 2 - lactation implant. //
<<case "pregnancy week">>
<br>// >1 - pregnancy week(s), 0 - not pregnant, -1 - on contraceptives, -2 - barren. //
<<case "pregnancy foetuses">>
<br>// Fetus count, rule can be applied only after week 10 of pregnancy. //
<<case "belly implant volume">>
<br>// Volume of belly implant in ccs. 0 - none. //
<<case "custom">>
<br>// Enter custom condition. //
<</switch>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeApplyAssignment>>
%/
<<widget "RAChangeApplyAssignment">>
<<replace #applyassignment>>
Apply to assignments:
<br>
<<if ndef $currentRule.assignment>>
<<set $currentRule.assignment = []>>
<</if>>
<<set _rest = false>>
<<set _fucktoy = false>>
<<set _servant = false>>
<<set _confined = false>>
<<set _whore = false>>
<<set _public = false>>
<<set _milked = false>>
<<set _subordinate = false>>
<<set _gloryhole = false>>
<<for _a = $currentRule.assignment.length; _a >= 0; _a-->>
<<if $currentRule.assignment[_a] == "rest">>
<<set _rest = true>>
<</if>>
<<if $currentRule.assignment[_a] == "please you">>
<<set _fucktoy = true>>
<</if>>
<<if $currentRule.assignment[_a] == "be a servant">>
<<set _servant = true>>
<</if>>
<<if $currentRule.assignment[_a] == "whore">>
<<set _whore = true>>
<</if>>
<<if $currentRule.assignment[_a] == "work a glory hole">>
<<set _gloryhole = true>>
<</if>>
<<if $currentRule.assignment[_a] == "get milked">>
<<set _milked = true>>
<</if>>
<<if $currentRule.assignment[_a] == "serve the public">>
<<set _public = true>>
<</if>>
<<if $currentRule.assignment[_a] == "be a subordinate slave">>
<<set _subordinate = true>>
<</if>>
<<if $currentRule.assignment[_a] == "stay confined">>
<<set _confined = true>>
<</if>>
<</for>>
<<if _rest || _fucktoy || _servant || _confined || _whore || _public || _milked || _subordinate || _gloryhole>>
<<link "All">>
<<set $currentRule.assignment = []>>
<<RAChangeApplyAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>> |
<<else>>
''All'' |
<</if>>
<<if !_rest>>
<<link "Rest">>
<<set $currentRule.assignment.push("rest")>>
<<set $currentRule.setAssignment = "none">>
<<RAChangeSetAssignment>>
<<RAChangeApplyAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''Rest''
<<link Stop>>
<<set removeFromArray($currentRule.assignment, "rest")>>
<<RAChangeApplyAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
|
<<if !_fucktoy>>
<<link "Fucktoy">>
<<set $currentRule.assignment.push("please you")>>
<<set $currentRule.setAssignment = "none">>
<<RAChangeSetAssignment>>
<<RAChangeApplyAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''Fucktoy''
<<link Stop>>
<<set removeFromArray($currentRule.assignment, "please you")>>
<<RAChangeApplyAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
|
<<if !_subordinate>>
<<link "Subordinate Slave">>
<<set $currentRule.assignment.push("be a subordinate slave")>>
<<set $currentRule.setAssignment = "none">>
<<RAChangeSetAssignment>>
<<RAChangeApplyAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''Subordinate Slave''
<<link Stop>>
<<set removeFromArray($currentRule.assignment, "be a subordinate slave")>>
<<RAChangeSetAssignment>>
<<RAChangeApplyAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
|
<<if !_servant>>
<<link "House Servant">>
<<set $currentRule.assignment.push("be a servant")>>
<<set $currentRule.setAssignment = "none">>
<<RAChangeSetAssignment>>
<<RAChangeApplyAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''House Servant''
<<link Stop>>
<<set removeFromArray($currentRule.assignment, "be a servant")>>
<<RAChangeApplyAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
|
<<if !_confined>>
<<link "Confined">>
<<set $currentRule.assignment.push("stay confined")>>
<<set $currentRule.setAssignment = "none">>
<<RAChangeSetAssignment>>
<<RAChangeApplyAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''Confined''
<<link Stop>>
<<set removeFromArray($currentRule.assignment, "stay confined")>>
<<RAChangeApplyAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
|
<<if !_whore>>
<<link "Whore">>
<<set $currentRule.assignment.push("whore")>>
<<set $currentRule.setAssignment = "none">>
<<RAChangeSetAssignment>>
<<RAChangeApplyAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''Whore''
<<link Stop>>
<<set removeFromArray($currentRule.assignment, "whore")>>
<<RAChangeApplyAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
|
<<if !_public>>
<<link "Public Servant">>
<<set $currentRule.assignment.push("serve the public")>>
<<set $currentRule.setAssignment = "none">>
<<RAChangeSetAssignment>>
<<RAChangeApplyAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''Public Servant''
<<link Stop>>
<<set removeFromArray($currentRule.assignment, "serve the public")>>
<<RAChangeApplyAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
|
<<if !_milked>>
<<link "Milking">>
<<set $currentRule.assignment.push("get milked")>>
<<set $currentRule.setAssignment = "none">>
<<RAChangeSetAssignment>>
<<RAChangeApplyAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''Milking''
<<link Stop>>
<<set removeFromArray($currentRule.assignment, "get milked")>>
<<RAChangeApplyAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
|
<<if !_gloryhole>>
<<link "Gloryhole">>
<<set $currentRule.assignment.push("work a glory hole")>>
<<set $currentRule.setAssignment = "none">>
<<RAChangeSetAssignment>>
<<RAChangeApplyAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''Gloryhole''
<<link Stop>>
<<set removeFromArray($currentRule.assignment, "work a glory hole")>>
<<RAChangeApplyAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeExcludeAssignment>>
%/
<<widget "RAChangeExcludeAssignment">>
<<replace #excludeassignment>>
Exclude assignments:
<br>
<<if ndef $currentRule.excludeAssignment>>
<<set $currentRule.excludeAssignment = []>>
<</if>>
<<set _rest = false>>
<<set _fucktoy = false>>
<<set _servant = false>>
<<set _confined = false>>
<<set _whore = false>>
<<set _public = false>>
<<set _milked = false>>
<<set _subordinate = false>>
<<set _gloryhole = false>>
<<for _a = $currentRule.excludeAssignment.length; _a >= 0; _a-->>
<<if $currentRule.excludeAssignment[_a] == "rest">>
<<set _rest = true>>
<</if>>
<<if $currentRule.excludeAssignment[_a] == "please you">>
<<set _fucktoy = true>>
<</if>>
<<if $currentRule.excludeAssignment[_a] == "be a servant">>
<<set _servant = true>>
<</if>>
<<if $currentRule.excludeAssignment[_a] == "whore">>
<<set _whore = true>>
<</if>>
<<if $currentRule.excludeAssignment[_a] == "work a glory hole">>
<<set _gloryhole = true>>
<</if>>
<<if $currentRule.excludeAssignment[_a] == "get milked">>
<<set _milked = true>>
<</if>>
<<if $currentRule.excludeAssignment[_a] == "serve the public">>
<<set _public = true>>
<</if>>
<<if $currentRule.excludeAssignment[_a] == "be a subordinate slave">>
<<set _subordinate = true>>
<</if>>
<<if $currentRule.excludeAssignment[_a] == "stay confined">>
<<set _confined = true>>
<</if>>
<</for>>
<<if _rest || _fucktoy || _servant || _confined || _whore || _public || _milked || _subordinate || _gloryhole>>
<<link "None">>
<<set $currentRule.excludeAssignment = []>>
<<RAChangeExcludeAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>> |
<<else>>
''None'' |
<</if>>
<<if !_rest>>
<<link "Rest">>
<<set $currentRule.excludeAssignment.push("rest")>>
<<set $currentRule.setAssignment = "none">>
<<RAChangeSetAssignment>>
<<RAChangeExcludeAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''Rest''
<<link Stop>>
<<set removeFromArray($currentRule.excludeAssignment, "rest")>>
<<RAChangeExcludeAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
|
<<if !_fucktoy>>
<<link "Fucktoy">>
<<set $currentRule.excludeAssignment.push("please you")>>
<<set $currentRule.setAssignment = "none">>
<<RAChangeSetAssignment>>
<<RAChangeExcludeAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''Fucktoy''
<<link Stop>>
<<set removeFromArray($currentRule.excludeAssignment, "please you")>>
<<RAChangeExcludeAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
|
<<if !_subordinate>>
<<link "Subordinate Slave">>
<<set $currentRule.excludeAssignment.push("be a subordinate slave")>>
<<set $currentRule.setAssignment = "none">>
<<RAChangeSetAssignment>>
<<RAChangeExcludeAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''Subordinate Slave''
<<link Stop>>
<<set removeFromArray($currentRule.excludeAssignment, "be a subordinate slave")>>
<<RAChangeSetAssignment>>
<<RAChangeExcludeAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
|
<<if !_servant>>
<<link "House Servant">>
<<set $currentRule.excludeAssignment.push("be a servant")>>
<<set $currentRule.setAssignment = "none">>
<<RAChangeSetAssignment>>
<<RAChangeExcludeAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''House Servant''
<<link Stop>>
<<set removeFromArray($currentRule.excludeAssignment, "be a servant")>>
<<RAChangeExcludeAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
|
<<if !_confined>>
<<link "Confined">>
<<set $currentRule.excludeAssignment.push("stay confined")>>
<<set $currentRule.setAssignment = "none">>
<<RAChangeSetAssignment>>
<<RAChangeExcludeAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''Confined''
<<link Stop>>
<<set removeFromArray($currentRule.excludeAssignment, "stay confined")>>
<<RAChangeExcludeAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
|
<<if !_whore>>
<<link "Whore">>
<<set $currentRule.excludeAssignment.push("whore")>>
<<set $currentRule.setAssignment = "none">>
<<RAChangeSetAssignment>>
<<RAChangeExcludeAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''Whore''
<<link Stop>>
<<set removeFromArray($currentRule.excludeAssignment, "whore")>>
<<RAChangeExcludeAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
|
<<if !_public>>
<<link "Public Servant">>
<<set $currentRule.excludeAssignment.push("serve the public")>>
<<set $currentRule.setAssignment = "none">>
<<RAChangeSetAssignment>>
<<RAChangeExcludeAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''Public Servant''
<<link Stop>>
<<set removeFromArray($currentRule.excludeAssignment, "serve the public")>>
<<RAChangeExcludeAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
|
<<if !_milked>>
<<link "Milking">>
<<set $currentRule.excludeAssignment.push("get milked")>>
<<set $currentRule.setAssignment = "none">>
<<RAChangeSetAssignment>>
<<RAChangeExcludeAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''Milking''
<<link Stop>>
<<set removeFromArray($currentRule.excludeAssignment, "get milked")>>
<<RAChangeExcludeAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
|
<<if !_gloryhole>>
<<link "Gloryhole">>
<<set $currentRule.excludeAssignment.push("work a glory hole")>>
<<set $currentRule.setAssignment = "none">>
<<RAChangeSetAssignment>>
<<RAChangeExcludeAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''Gloryhole''
<<link Stop>>
<<set removeFromArray($currentRule.excludeAssignment, "work a glory hole")>>
<<RAChangeExcludeAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeApplyFacility>>
%/
<<widget "RAChangeApplyFacility">>
<<replace #applyfacility>>
<<if ($HGSuite > 0) || ($brothel > 0) || ($club > 0) || ($arcade > 0) || ($dairy > 0) || ($servantsQuarters > 0) || ($masterSuite > 0) || ($schoolroom > 0) || ($spa > 0) || ($clinic > 0) || ($cellblock > 0)>>
<br><br>
Apply to facilities:
<br>
<<if (_facility.length > 0)>>
<<link "All">>
<<set _facility = []>>
<<RAChangeApplyFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''All''
<</if>>
<<if ($HGSuite > 0)>>
|
<<if !ruleFacility(_facility,"hgsuite")>>
<<link $HGSuiteNameCaps>>
<<set _facility.push("hgsuite")>>
<<set $currentRule.assignFacility = "none">>
<<RAChangeApplyFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$HGSuiteNameCaps''
<<link Stop>>
<<set removeFromArray(_facility, "hgsuite")>>
<<RAChangeApplyFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</if>>
<<if ($brothel > 0)>>
|
<<if !ruleFacility(_facility,"brothel")>>
<<link $brothelNameCaps>>
<<set _facility.push("brothel")>>
<<set $currentRule.assignFacility = "none">>
<<RAChangeApplyFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$brothelNameCaps''
<<link Stop>>
<<set removeFromArray(_facility, "brothel")>>
<<RAChangeApplyFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</if>>
<<if ($club > 0)>>
|
<<if !ruleFacility(_facility,"club")>>
<<link $clubNameCaps>>
<<set _facility.push("club")>>
<<set $currentRule.assignFacility = "none">>
<<RAChangeApplyFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$clubNameCaps''
<<link Stop>>
<<set removeFromArray(_facility, "club")>>
<<RAChangeApplyFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</if>>
<<if ($arcade > 0)>>
|
<<if !ruleFacility(_facility,"arcade")>>
<<link $arcadeNameCaps>>
<<set _facility.push("arcade")>>
<<set $currentRule.assignFacility = "none">>
<<RAChangeApplyFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$arcadeNameCaps''
<<link Stop>>
<<set removeFromArray(_facility, "arcade")>>
<<RAChangeApplyFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</if>>
<<if ($dairy > 0)>>
|
<<if !ruleFacility(_facility,"dairy")>>
<<link $dairyNameCaps>>
<<set _facility.push("dairy")>>
<<set $currentRule.assignFacility = "none">>
<<RAChangeApplyFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$dairyNameCaps''
<<link Stop>>
<<set removeFromArray(_facility, "dairy")>>
<<RAChangeApplyFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</if>>
<<if ($servantsQuarters > 0)>>
|
<<if !ruleFacility(_facility,"servantsquarters")>>
<<link $servantsQuartersNameCaps>>
<<set _facility.push("servantsquarters")>>
<<set $currentRule.assignFacility = "none">>
<<RAChangeApplyFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$servantsQuartersNameCaps''
<<link Stop>>
<<set removeFromArray(_facility, "servantsquarters")>>
<<RAChangeApplyFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</if>>
<<if ($masterSuite > 0)>>
|
<<if !ruleFacility(_facility,"mastersuite")>>
<<link $masterSuiteNameCaps>>
<<set _facility.push("mastersuite")>>
<<set $currentRule.assignFacility = "none">>
<<RAChangeApplyFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$masterSuiteNameCaps''
<<link Stop>>
<<set removeFromArray(_facility, "mastersuite")>>
<<RAChangeApplyFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</if>>
<<if ($schoolroom > 0)>>
|
<<if !ruleFacility(_facility,"schoolroom")>>
<<link $schoolroomNameCaps>>
<<set _facility.push("schoolroom")>>
<<set $currentRule.assignFacility = "none">>
<<RAChangeApplyFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$schoolroomNameCaps''
<<link Stop>>
<<set removeFromArray(_facility, "schoolroom")>>
<<RAChangeApplyFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</if>>
<<if ($spa > 0)>>
|
<<if !ruleFacility(_facility,"spa")>>
<<link $spaNameCaps>>
<<set _facility.push("spa")>>
<<set $currentRule.assignFacility = "none">>
<<RAChangeApplyFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$spaNameCaps''
<<link Stop>>
<<set removeFromArray(_facility, "spa")>>
<<RAChangeApplyFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</if>>
<<if ($clinic > 0)>>
|
<<if !ruleFacility(_facility,"clinic")>>
<<link $clinicNameCaps>>
<<set _facility.push("clinic")>>
<<set $currentRule.assignFacility = "none">>
<<RAChangeApplyFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$clinicNameCaps''
<<link Stop>>
<<set removeFromArray(_facility, "clinic")>>
<<RAChangeApplyFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</if>>
<<if ($cellblock > 0)>>
|
<<if !ruleFacility(_facility,"cellblock")>>
<<link $cellblockNameCaps>>
<<set _facility.push("cellblock")>>
<<set $currentRule.assignFacility = "none">>
<<RAChangeApplyFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$cellblockNameCaps''
<<link Stop>>
<<set removeFromArray(_facility, "cellblock")>>
<<RAChangeApplyFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</if>>
<</if>>
<<if (def _facility) && (_facility.length > 0)>>
<br>
Exclude special slaves:
<<if $currentRule.excludeSpecialSlaves>>
''True'' |
<<link False>>
<<set $currentRule.excludeSpecialSlaves = false>>
<<RAChangeApplyFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''False'' |
<<link True>>
<<set $currentRule.excludeSpecialSlaves = true>>
<<RAChangeApplyFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeExcludeFacility>>
%/
<<widget "RAChangeExcludeFacility">>
<<replace #excludefacility>>
<<if ($HGSuite > 0) || ($brothel > 0) || ($club > 0) || ($arcade > 0) || ($dairy > 0) || ($servantsQuarters > 0) || ($masterSuite > 0) || ($schoolroom > 0) || ($spa > 0) || ($clinic > 0) || ($cellblock > 0)>>
<br>
Exclude facilities:
<br>
<<if (_excludeFacility.length > 0)>>
<<link "None">>
<<set _excludeFacility = []>>
<<RAChangeExcludeFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''None''
<</if>>
<<if ($HGSuite > 0)>>
|
<<if !ruleFacility(_excludeFacility,"hgsuite")>>
<<link $HGSuiteNameCaps>>
<<set _excludeFacility.push("hgsuite")>>
<<set $currentRule.assignFacility = "none">>
<<RAChangeExcludeFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$HGSuiteNameCaps''
<<link Stop>>
<<set removeFromArray(_excludeFacility, "hgsuite")>>
<<RAChangeExcludeFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</if>>
<<if ($brothel > 0)>>
|
<<if !ruleFacility(_excludeFacility,"brothel")>>
<<link $brothelNameCaps>>
<<set _excludeFacility.push("brothel")>>
<<set $currentRule.assignFacility = "none">>
<<RAChangeExcludeFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$brothelNameCaps''
<<link Stop>>
<<set removeFromArray(_excludeFacility, "brothel")>>
<<RAChangeExcludeFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</if>>
<<if ($club > 0)>>
|
<<if !ruleFacility(_excludeFacility,"club")>>
<<link $clubNameCaps>>
<<set _excludeFacility.push("club")>>
<<set $currentRule.assignFacility = "none">>
<<RAChangeExcludeFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$clubNameCaps''
<<link Stop>>
<<set removeFromArray(_excludeFacility, "club")>>
<<RAChangeExcludeFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</if>>
<<if ($arcade > 0)>>
|
<<if !ruleFacility(_excludeFacility,"arcade")>>
<<link $arcadeNameCaps>>
<<set _excludeFacility.push("arcade")>>
<<set $currentRule.assignFacility = "none">>
<<RAChangeExcludeFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$arcadeNameCaps''
<<link Stop>>
<<set removeFromArray(_excludeFacility, "arcade")>>
<<RAChangeExcludeFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</if>>
<<if ($dairy > 0)>>
|
<<if !ruleFacility(_excludeFacility,"dairy")>>
<<link $dairyNameCaps>>
<<set _excludeFacility.push("dairy")>>
<<set $currentRule.assignFacility = "none">>
<<RAChangeExcludeFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$dairyNameCaps''
<<link Stop>>
<<set removeFromArray(_excludeFacility, "dairy")>>
<<RAChangeExcludeFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</if>>
<<if ($servantsQuarters > 0)>>
|
<<if !ruleFacility(_excludeFacility,"servantsquarters")>>
<<link $servantsQuartersNameCaps>>
<<set _excludeFacility.push("servantsquarters")>>
<<set $currentRule.assignFacility = "none">>
<<RAChangeExcludeFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$servantsQuartersNameCaps''
<<link Stop>>
<<set removeFromArray(_excludeFacility, "servantsquarters")>>
<<RAChangeExcludeFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</if>>
<<if ($masterSuite > 0)>>
|
<<if !ruleFacility(_excludeFacility,"mastersuite")>>
<<link $masterSuiteNameCaps>>
<<set _excludeFacility.push("mastersuite")>>
<<set $currentRule.assignFacility = "none">>
<<RAChangeExcludeFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$masterSuiteNameCaps''
<<link Stop>>
<<set removeFromArray(_excludeFacility, "mastersuite")>>
<<RAChangeExcludeFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</if>>
<<if ($schoolroom > 0)>>
|
<<if !ruleFacility(_excludeFacility,"schoolroom")>>
<<link $schoolroomNameCaps>>
<<set _excludeFacility.push("schoolroom")>>
<<set $currentRule.assignFacility = "none">>
<<RAChangeExcludeFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$schoolroomNameCaps''
<<link Stop>>
<<set removeFromArray(_excludeFacility, "schoolroom")>>
<<RAChangeExcludeFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</if>>
<<if ($spa > 0)>>
|
<<if !ruleFacility(_excludeFacility,"spa")>>
<<link $spaNameCaps>>
<<set _excludeFacility.push("spa")>>
<<set $currentRule.assignFacility = "none">>
<<RAChangeExcludeFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$spaNameCaps''
<<link Stop>>
<<set removeFromArray(_excludeFacility, "spa")>>
<<RAChangeExcludeFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</if>>
<<if ($clinic > 0)>>
|
<<if !ruleFacility(_excludeFacility,"clinic")>>
<<link $clinicNameCaps>>
<<set _excludeFacility.push("clinic")>>
<<set $currentRule.assignFacility = "none">>
<<RAChangeExcludeFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$clinicNameCaps''
<<link Stop>>
<<set removeFromArray(_excludeFacility, "clinic")>>
<<RAChangeExcludeFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</if>>
<<if ($cellblock > 0)>>
|
<<if !ruleFacility(_excludeFacility,"cellblock")>>
<<link $cellblockNameCaps>>
<<set _excludeFacility.push("cellblock")>>
<<set $currentRule.assignFacility = "none">>
<<RAChangeExcludeFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$cellblockNameCaps''
<<link Stop>>
<<set removeFromArray(_excludeFacility, "cellblock")>>
<<RAChangeExcludeFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</if>>
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeSetAssignment>>
%/
<<widget "RAChangeSetAssignment">>
<<replace #setassignment>>
<<if ($currentRule.setAssignment != "none")>>
''Automatically set assignment:''
<br>
<<link "None">>
<<set $currentRule.setAssignment = "none">>
<<RAChangeSetAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
Automatically set assignment:
<br>
''None''
<</if>>
|
<<if ($currentRule.setAssignment != "rest")>>
<<link "Rest">>
<<set $currentRule.setAssignment = "rest">>
<<set $currentRule.assignFacility = "none">>
<<set $currentRule.assignment = []>>
<<RAChangeApplyAssignment>>
<<RAChangeSetAssignment>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''Rest''
<</if>>
|
<<if ($currentRule.setAssignment != "please you")>>
<<link "Fucktoy">>
<<set $currentRule.setAssignment = "please you">>
<<set $currentRule.assignFacility = "none">>
<<set $currentRule.assignment = []>>
<<RAChangeApplyAssignment>>
<<RAChangeSetAssignment>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''Fucktoy''
<</if>>
|
<<if ($currentRule.setAssignment != "be a servant")>>
<<link "House Servant">>
<<set $currentRule.setAssignment = "be a servant">>
<<set $currentRule.assignFacility = "none">>
<<set $currentRule.assignment = []>>
<<RAChangeApplyAssignment>>
<<RAChangeSetAssignment>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''House Servant''
<</if>>
|
<<if ($currentRule.setAssignment != "stay confined")>>
<<link "Confined">>
<<set $currentRule.setAssignment = "stay confined">>
<<set $currentRule.assignFacility = "none">>
<<set $currentRule.assignment = []>>
<<RAChangeApplyAssignment>>
<<RAChangeSetAssignment>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''Confined''
<</if>>
|
<<if ($currentRule.setAssignment != "whore")>>
<<link "Whore">>
<<set $currentRule.setAssignment = "whore">>
<<set $currentRule.assignFacility = "none">>
<<set $currentRule.assignment = []>>
<<RAChangeApplyAssignment>>
<<RAChangeSetAssignment>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''Whore''
<</if>>
|
<<if ($currentRule.setAssignment != "serve the public")>>
<<link "Public Servant">>
<<set $currentRule.setAssignment = "serve the public">>
<<set $currentRule.assignFacility = "none">>
<<set $currentRule.assignment = []>>
<<RAChangeApplyAssignment>>
<<RAChangeSetAssignment>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''Public Servant''
<</if>>
|
<<if ($currentRule.setAssignment != "get milked")>>
<<link "Milking">>
<<set $currentRule.setAssignment = "get milked">>
<<set $currentRule.assignFacility = "none">>
<<set $currentRule.assignment = []>>
<<RAChangeApplyAssignment>>
<<RAChangeSetAssignment>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''Milking''
<</if>>
|
<<if ($currentRule.setAssignment != "work a glory hole")>>
<<link "Gloryhole">>
<<set $currentRule.setAssignment = "work a glory hole">>
<<set $currentRule.assignFacility = "none">>
<<set $currentRule.assignment = []>>
<<RAChangeApplyAssignment>>
<<RAChangeSetAssignment>>
<<RAChangeApplyFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''Gloryhole''
<</if>>
<<if ($currentRule.setAssignment != "none")>>
<br>
Exclude special slaves:
<<if $currentRule.excludeSpecialSlaves>>
''True'' |
<<link False>>
<<set $currentRule.excludeSpecialSlaves = false>>
<<RAChangeSetAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''False'' |
<<link True>>
<<set $currentRule.excludeSpecialSlaves = true>>
<<RAChangeSetAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeAssignFacility>>
%/
<<widget "RAChangeAssignFacility">>
<<replace #assignfacility>>
<<if ($HGSuite > 0) || ($brothel > 0) || ($club > 0) || ($arcade > 0) || ($dairy > 0) || ($servantsQuarters > 0) || ($masterSuite > 0) || ($schoolroom > 0) || ($spa > 0) || ($clinic > 0) || ($cellblock > 0)>>
<br><br>
<<if ($currentRule.assignFacility != "none")>>
''Automatically assign slaves to facility:''
<br>
<<link "None">>
<<set $currentRule.assignFacility = "none">>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
Automatically assign slaves to facility:
<br>
''None''
<</if>>
<<if ($HGSuite > 0)>>
|
<<if ($currentRule.assignFacility != "hgsuite")>>
<<link $HGSuiteNameCaps>>
<<set $currentRule.assignFacility = "hgsuite">>
<<set $currentRule.setAssignment = "none">>
<<set $currentRule.facility = []>>
<<set _facility = []>>
<<RAChangeAssignFacility>>
<<RAChangeSetAssignment>>
<<RAChangeApplyFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$HGSuiteNameCaps''
<</if>>
<</if>>
<<if ($brothel > 0)>>
|
<<if ($currentRule.assignFacility != "brothel")>>
<<link $brothelNameCaps>>
<<set $currentRule.assignFacility = "brothel">>
<<set $currentRule.setAssignment = "none">>
<<set $currentRule.facility = []>>
<<set _facility = []>>
<<RAChangeApplyFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSetAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$brothelNameCaps''
<</if>>
<</if>>
<<if ($club > 0)>>
|
<<if ($currentRule.assignFacility != "club")>>
<<link $clubNameCaps>>
<<set $currentRule.assignFacility = "club">>
<<set $currentRule.setAssignment = "none">>
<<set $currentRule.facility = []>>
<<set _facility = []>>
<<RAChangeApplyFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSetAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$clubNameCaps''
<</if>>
<</if>>
<<if ($arcade > 0)>>
|
<<if ($currentRule.assignFacility != "arcade")>>
<<link $arcadeNameCaps>>
<<set $currentRule.assignFacility = "arcade">>
<<set $currentRule.setAssignment = "none">>
<<set $currentRule.facility = []>>
<<set _facility = []>>
<<RAChangeApplyFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSetAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$arcadeNameCaps''
<</if>>
<</if>>
<<if ($dairy > 0)>>
|
<<if ($currentRule.assignFacility != "dairy")>>
<<link $dairyNameCaps>>
<<set $currentRule.assignFacility = "dairy">>
<<set $currentRule.setAssignment = "none">>
<<set $currentRule.facility = []>>
<<set _facility = []>>
<<RAChangeApplyFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSetAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$dairyNameCaps''
<</if>>
<</if>>
<<if ($servantsQuarters > 0)>>
|
<<if ($currentRule.assignFacility != "servantsquarters")>>
<<link $servantsQuartersNameCaps>>
<<set $currentRule.assignFacility = "servantsquarters">>
<<set $currentRule.setAssignment = "none">>
<<set $currentRule.facility = []>>
<<set _facility = []>>
<<RAChangeApplyFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSetAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$servantsQuartersNameCaps''
<</if>>
<</if>>
<<if ($masterSuite > 0)>>
|
<<if ($currentRule.assignFacility != "mastersuite")>>
<<link $masterSuiteNameCaps>>
<<set $currentRule.assignFacility = "mastersuite">>
<<set $currentRule.setAssignment = "none">>
<<set $currentRule.facility = []>>
<<set _facility = []>>
<<RAChangeApplyFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSetAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$masterSuiteNameCaps''
<</if>>
<</if>>
<<if ($schoolroom > 0)>>
|
<<if ($currentRule.assignFacility != "schoolroom")>>
<<link $schoolroomNameCaps>>
<<set $currentRule.assignFacility = "schoolroom">>
<<set $currentRule.setAssignment = "none">>
<<set $currentRule.facility = []>>
<<set _facility = []>>
<<RAChangeApplyFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSetAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$schoolroomNameCaps''
<</if>>
<</if>>
<<if ($spa > 0)>>
|
<<if ($currentRule.assignFacility != "spa")>>
<<link $spaNameCaps>>
<<set $currentRule.assignFacility = "spa">>
<<set $currentRule.setAssignment = "none">>
<<set $currentRule.facility = []>>
<<set _facility = []>>
<<RAChangeApplyFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSetAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$spaNameCaps''
<</if>>
<</if>>
<<if ($clinic > 0)>>
|
<<if ($currentRule.assignFacility != "clinic")>>
<<link $clinicNameCaps>>
<<set $currentRule.assignFacility = "clinic">>
<<set $currentRule.setAssignment = "none">>
<<set $currentRule.facility = []>>
<<set _facility = []>>
<<RAChangeApplyFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSetAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$clinicNameCaps''
<</if>>
<</if>>
<<if ($cellblock > 0)>>
|
<<if ($currentRule.assignFacility != "cellblock")>>
<<link $cellblockNameCaps>>
<<set $currentRule.assignFacility = "cellblock">>
<<set $currentRule.setAssignment = "none">>
<<set $currentRule.facility = []>>
<<set _facility = []>>
<<RAChangeApplyFacility>>
<<RAChangeAssignFacility>>
<<RAChangeSetAssignment>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''$cellblockNameCaps''
<</if>>
<</if>>
<<if ($currentRule.assignFacility != "none")>>
<br>
Exclude special slaves:
<<if $currentRule.excludeSpecialSlaves>>
''True'' |
<<link False>>
<<set $currentRule.excludeSpecialSlaves = false>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''False'' |
<<link True>>
<<set $currentRule.excludeSpecialSlaves = true>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<br>
Automatically remove from facility:
<<if $currentRule.facilityRemove>>
''True'' |
<<link False>>
<<set $currentRule.facilityRemove = false>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''False'' |
<<link True>>
<<set $currentRule.facilityRemove = true>>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<</if>>
<br>
Assignment on removal:
$currentRule.removalAssignment |
<<if ($currentRule.removalAssignment != "rest")>>
<<link Rest>>
<<set $currentRule.removalAssignment = "rest">>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>> |
<<else>>
''Rest'' |
<</if>>
<<if ($currentRule.removalAssignment != "please you")>>
<<link "Please you">>
<<set $currentRule.removalAssignment = "please you">>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>> |
<<else>>
''Please you'' |
<</if>>
<<if ($currentRule.removalAssignment != "whore")>>
<<link Whore>>
<<set $currentRule.removalAssignment = "whore">>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>> |
<<else>>
''Whore'' |
<</if>>
<<if ($currentRule.removalAssignment != "serve the public")>>
<<link "Public servant">>
<<set $currentRule.removalAssignment = "serve the public">>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>> |
<<else>>
''Public servant'' |
<</if>>
<<if ($currentRule.removalAssignment != "get milked")>>
<<link "Get milked">>
<<set $currentRule.removalAssignment = "get milked">>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>> |
<<else>>
''Get milked'' |
<</if>>
<<if ($currentRule.removalAssignment != "stay confined")>>
<<link "Stay confined">>
<<set $currentRule.removalAssignment = "stay confined">>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>> |
<<else>>
''Stay confined'' |
<</if>>
<<if ($currentRule.removalAssignment != "work a glory hole")>>
<<link "Glory hole">>
<<set $currentRule.removalAssignment = "work a glory hole">>
<<RAChangeAssignFacility>>
<<RAChangeSave>>
<<RAChangeApply>>
<</link>>
<<else>>
''Glory hole''
<</if>>
<</if>>
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeClothes>>
%/
<<widget "RAChangeClothes">>
<<replace #clothes>>
<<if $currentRule.choosesOwnClothes == 1>>
''slave's choice.''
<<set $currentRule.clothes = "choosing her own clothes">>
<<else>>
''$currentRule.clothes.''
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeCollar>>
%/
<<widget "RAChangeCollar">>
<<replace #collar>>
Collar: ''$currentRule.collar.''
<</replace>>
<</widget>>
/%
Call as <<RAChangeShoes>>
%/
<<widget "RAChangeShoes">>
<<replace #shoes>>
Shoes: ''$currentRule.shoes.''
<</replace>>
<</widget>>
/%
Call as <<RAChangeBelly>>
%/
<<widget "RAChangeBelly">>
<<replace #baccessory>>
Corsetage: ''$currentRule.bellyAccessory.
<</replace>>
<</widget>>
/%
Call as <<RAChangeVAccessory>>
$arg[0] - 0: virgin, 1: anal virgin, else non-virgin.
%/
<<widget "RAChangeVAccessory">>
<<if $args[0] == 0>>
<<replace #vaccessory>>
Vaginal accessories for virgins: ''$currentRule.virginAccessory.''
<</replace>>
<<elseif $args[0] == 1>>
<<replace #avaccessory>>
Vaginal accessories for anal virgins: ''$currentRule.aVirginAccessory.''
<</replace>>
<<else>>
<<replace #voaccessory>>
Vaginal accessories for other slaves: ''$currentRule.vaginalAccessory.''
<</replace>>
<</if>>
<</widget>>
/%
Call as <<RAChangeDAccessory>>
$arg[0] - 0: anal virgin, else non-virgin.
%/
<<widget "RAChangeDAccessory">>
<<if $args[0] == 0>>
<<replace #avdaccessory>>
Dick accessories for anal virgins: ''$currentRule.aVirginDickAccessory.''
<</replace>>
<<else>>
<<replace #daccessory>>
Dick accessories for other slaves: ''$currentRule.dickAccessory.''
<</replace>>
<</if>>
<</widget>>
/%
Call as <<RAChangeBAccessory>>
$arg[0] - 0: anal virgin, else non-virgin.
%/
<<widget "RAChangeBAccessory">>
<<if $args[0] == 0>>
<<replace #avbuaccessory>>
Buttplugs for anal virgins: ''$currentRule.aVirginButtplug.''
<</replace>>
<<else>>
<<replace #buaccessory>>
Buttplugs for other slaves: ''$currentRule.buttplug.''
<</replace>>
<</if>>
<</widget>>
/%
Call as <<RAChangeCuratives>>
%/
<<widget "RAChangeCuratives">>
<<replace #curatives>>
<<if $currentRule.curatives == "no default setting">>
''no default setting.''
<<elseif $currentRule.curatives > 0>>
<<if $currentRule.curatives > 1>>
''curatives.''
<<else>>
''preventatives.''
<</if>>
<<else>>
''none.''
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeGrowth>>
%/
<<widget "RAChangeGrowth">>
<<replace #growth>>
Growth hormones for healthy slaves:
<<if $currentRule.growth == "girlish">>
''up to a girlish figure.''
<<elseif $currentRule.growth == "stacked">>
''up to a stacked figure.''
<<elseif $currentRule.growth == "functional">>
''as large as will allow a normal life.''
<<elseif $currentRule.growth == "unlimited">>
''no limits.''
<<else>>
''no default setting.''
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeAphrodisiacs>>
%/
<<widget "RAChangeAphrodisiacs">>
<<replace #aphrodisiacs>>
Aphrodisiacs:
<<if $currentRule.aphrodisiacs == "no default setting">>
''no default setting.''
<<elseif $currentRule.aphrodisiacs > 0>>
<<if $currentRule.aphrodisiacs > 1>>
''extreme.''
<<else>>
''standard.''
<</if>>
<<else>>
''none.''
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangePreg>>
%/
<<widget "RAChangePreg">>
<<replace #preg>>
Contraceptives for fertile slaves: // Will override hormones and drugs if applicable.//
<<if $currentRule.preg == 0>>
''fertile.''
<<elseif $currentRule.preg == 1>>
''very fertile.''
<<elseif $currentRule.preg == 2>>
''extremely fertile.''
<<elseif $currentRule.preg == 3>>
''hyper fertile.''
<<elseif $currentRule.preg == 4>>
''just knock my shit up.''
<<elseif $currentRule.preg == -1>>
''contraceptives.''
<<else>>
''no default setting.''
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeXXHormones>>
%/
<<widget "RAChangeXXHormones">>
<<replace #xxhormones>>
Hormones for female slaves:
<<if $currentRule.XX == 0>>
''no hormones.''
<<elseif $currentRule.XX == 1>>
''female.''
<<elseif $currentRule.XX == 2>>
''intensive female.''
<<elseif $currentRule.XX == -1>>
''male.''
<<elseif $currentRule.XX == -2>>
''intensive male.''
<<else>>
''no default setting.''
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeXYHormones>>
%/
<<widget "RAChangeXYHormones">>
<<replace #xyhormones>>
Hormones for shemales:
<<if $currentRule.XY == 0>>
''no hormones.''
<<elseif $currentRule.XY == 1>>
''female.''
<<elseif $currentRule.XY == 2>>
''intensive female.''
<<elseif $currentRule.XY == -1>>
''male.''
<<elseif $currentRule.XY == -2>>
''intensive male.''
<<else>>
''no default setting.''
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeGeldHormones>>
%/
<<widget "RAChangeGeldHormones">>
<<replace #geldhormones>>
Hormones for geldings:
<<if $currentRule.gelding == 0>>
''no hormones.''
<<elseif $currentRule.gelding == 1>>
''female.''
<<elseif $currentRule.gelding == 2>>
''intensive female.''
<<elseif $currentRule.gelding == -1>>
''male.''
<<elseif $currentRule.gelding == -2>>
''intensive male.''
<<else>>
''no default setting.''
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeDiet>>
%/
<<widget "RAChangeDiet">>
<<replace #diet>>
Slave diets:
<<if $currentRule.diet == 30>>
''designed to keep slaves plush.''
<<elseif $currentRule.diet == 0>>
''designed for average weight.''
<<elseif $currentRule.diet == -30>>
''designed to keep slaves thin.''
<<elseif $currentRule.diet == "attractive">>
''fat slaves will slim down to plush; skinny slaves will fill out to thin.''
<<elseif $currentRule.diet == "XY">>
''designed to promote male development.''
<<elseif $currentRule.diet == "XX">>
''designed to promote female development.''
<<elseif $currentRule.diet == "XXY">>
''designed to promote hermaphrodite development.''
<<else>>
''no default setting.''
<</if>>
<</replace>>
<<replace #dietsupport>>
<<if $currentRule.diet !== "no default setting">>
<br> Diet support for growth drugs:
<<if $currentRule.dietGrowthSupport == 1>>
''on.''
<<else>>
''off.''
<</if>>
<<link "On">>
<<set $currentRule.dietGrowthSupport = 1>>
<<RAChangeDiet>>
<</link>>
|
<<link "Off">>
<<set $currentRule.dietGrowthSupport = 0>>
<<RAChangeDiet>>
<</link>>
<</if>>
<</replace>>
<<replace #dietBase>>
Diet Base:
<<if $currentRule.dietCum == 2>>
''Cum-Based.''
<<elseif (($currentRule.dietCum == 1) && ($currentRule.dietMilk == 0))>>
''Cum Added.''
<<elseif (($currentRule.dietCum == 0) && ($currentRule.dietMilk == 1))>>
''Milk Added.''
<<elseif (($currentRule.dietCum == 1) && ($currentRule.dietMilk == 1))>>
''Cum & Milk Added.''
<<elseif ($currentRule.dietMilk == 2)>>
''Milk Based.''
<<elseif (($currentRule.dietCum == 0) && ($currentRule.dietMilk == 0))>>
''Normal Diet.''
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeMuscles>>
%/
<<widget "RAChangeMuscles">>
<<replace #muscles>>
Muscles:
<<if $currentRule.muscles > 95>>
''massive.''
<<elseif $currentRule.muscles > 30>>
''ripped.''
<<elseif $currentRule.muscles > 5>>
''toned.''
<<elseif $currentRule.muscles == 0>>
''none.''
<<else>>
''no default setting.''
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeBraces>>
%/
<<widget "RAChangeBraces">>
<<replace #braces>>
Braces:
<<if $currentRule.teeth == "straighten">>
''straighten'' teeth, then remove.
<<elseif $currentRule.teeth == "universal">>
''universally'' applied.
<<elseif $currentRule.teeth == "none">>
''none.''
<<else>>
''no default setting.''
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeAssistantImplants>>
%/
<<widget "RAChangeAssistantImplants">>
<<replace #assistantimplants>>
Assistant-applied implants:
<<if $currentRule.autoSurgery == 1>>
''ACTIVE, STAND CLEAR.''
<<link "Off">>
<<set $currentRule.autoSurgery = 0>>
<<RAChangeAssistantImplants>>
<</link>>
<<else>>
''off.''
<<link "Activate">>
<<set $currentRule.autoSurgery = 1>>
<<RAChangeAssistantImplants>>
<</link>>
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeAssignment>>
%/
<<widget "RAChangeAssignment">>
<<replace #chooseassignment>>
Assignments:
<<if $currentRule.choosesOwnAssignment == 0>>
''selected by the player.''
<<link "Slave's choice">>
<<set $currentRule.choosesOwnAssignment = 1>>
<<RAChangeAssignment>>
<</link>>
<<else>>
''selected by the slave.''
<<link "Player control">>
<<set $currentRule.choosesOwnAssignment = 0>>
<<RAChangeAssignment>>
<</link>>
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeLiving>>
%/
<<widget "RAChangeLiving">>
<<replace #living>>
Living standard: ''$currentRule.livingRules.''
<</replace>>
<</widget>>
/%
Call as <<RAChangePunish>>
%/
<<widget "RAChangePunish">>
<<replace #punish>>
Typical punishment: ''$currentRule.standardPunishment.''
<</replace>>
<</widget>>
/%
Call as <<RAChangeReward>>
%/
<<widget "RAChangeReward">>
<<replace #reward>>
Typical reward: ''$currentRule.standardReward.''
<</replace>>
<</widget>>
/%
Call as <<RAChangeMast>>
%/
<<widget "RAChangeMast">>
<<replace #mast>>
Masturbation rules: ''$currentRule.releaseRules.''
<</replace>>
<</widget>>
/%
Call as <<RAChangeSPF>>
%/
<<widget "RAChangeSPF">>
<<replace #spf>>
''$currentRule.clitSetting.''
<</replace>>
<</widget>>
/%
Call as <<RAChangeSPXY>>
%/
<<widget "RAChangeSPXY">>
<<replace #spxy>>
<<RAInitSPXY>>
<</replace>>
<</widget>>
<<widget "RAInitSPXY">>
<<if $currentRule.clitSettingXY == "no default setting">>
''no default setting.''
<<elseif $currentRule.clitSettingXY > 95>>
''passionate.''
<<elseif $currentRule.clitSettingXY > 70>>
''attracted.''
<<elseif $currentRule.clitSettingXY > 30>>
''indifferent.''
<<else>>
''none.''
<</if>>
<</widget>>
/%
Call as <<RAChangeSPXX>>
%/
<<widget "RAChangeSPXX">>
<<replace #spxx>>
<<RAInitSPXX>>
<</replace>>
<</widget>>
<<widget "RAInitSPXX">>
<<if $currentRule.clitSettingXX == "no default setting">>
''no default setting.''
<<elseif $currentRule.clitSettingXX > 95>>
''passionate.''
<<elseif $currentRule.clitSettingXX > 70>>
''attracted.''
<<elseif $currentRule.clitSettingXX > 30>>
''indifferent.''
<<else>>
''none.''
<</if>>
<</widget>>
/%
Call as <<RAChangeSPE>>
%/
<<widget "RAChangeSPE">>
<<replace #spe>>
<<RAInitSPE>>
<</replace>>
<</widget>>
<<widget "RAInitSPE">>
<<if $currentRule.clitSettingEnergy == "no default setting">>
''no default setting.''
<<elseif $currentRule.clitSettingEnergy > 95>>
''nympho.''
<<elseif $currentRule.clitSettingEnergy > 80>>
''sex addict.''
<<elseif $currentRule.clitSettingEnergy > 60>>
''powerful.''
<<elseif $currentRule.clitSettingEnergy > 40>>
''healthy.''
<<elseif $currentRule.clitSettingEnergy > 20>>
''weak.''
<<else>>
''frigid.''
<</if>>
<</widget>>
/%
Call as <<RAChangeSpeech>>
%/
<<widget "RAChangeSpeech">>
<<replace #speech>>
Speech rules: ''$currentRule.speechRules.''
<</replace>>
<</widget>>
/%
Call as <<RAChangeRelationship>>
%/
<<widget "RAChangeRelationship">>
<<replace #relation>>
Relationship rules: ''$currentRule.relationshipRules.''
<</replace>>
<</widget>>
/%
Call as <<RAChangeFameSpending>>
%/
<<widget "RAChangeFameSpending">>
<<replace #pornfame>>
<<if $currentRule.pornFameSpending == -1>>
Release of feeds showing excellent slaves' sex lives: ''off.''
<<link "Enable">>
<<set $currentRule.pornFameSpending = 0>>
<<RAChangeFameSpending>>
<</link>>
<<else>>
Weekly porn publicity subsidy for excellent slaves: ''¤$currentRule.pornFameSpending.''
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeSave>>
%/
<<widget "RAChangeSave">>
<<replace #saveresult>>
<<link _text>>
<<replace "#saveresult">>
//Rule saved.//
<<for _t = 0; _t < $defaultRules.length; _t++>>
<<if $currentRule.ID == $defaultRules[_t].ID>>
<<if $currentRule.thresholdLower != "none">>
<<set $currentRule.thresholdLower = Number($currentRule.thresholdLower)>>
<</if>>
<<if $currentRule.thresholdUpper != "none">>
<<set $currentRule.thresholdUpper = Number($currentRule.thresholdUpper)>>
<</if>>
<<set $currentRule.facility = _facility>>
<<set $currentRule.excludeFacility = _excludeFacility>>
<<set $defaultRules[_t] = $currentRule>>
<<break>>
<</if>>
<</for>>
<</replace>>
<</link>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeApply>>
<<RAChangeApply>>
%/
<<widget "RAChangeApply">>
<<replace #apply>>
<span id="applyresult">
<<link "Apply rules">>
<<replace "#applyresult">>
//Rules applied.//
<</replace>>
<<replace "#applied">>
<<for _t = 0; _t < $defaultRules.length; _t++>>
<<if $currentRule.ID == $defaultRules[_t].ID>>
<<set $currentRule.facility = _facility>>
<<set $currentRule.excludeFacility = _excludeFacility>>
<<if $currentRule.thresholdLower != "none">>
<<set $currentRule.thresholdLower = Number($currentRule.thresholdLower)>>
<</if>>
<<if $currentRule.thresholdUpper != "none">>
<<set $currentRule.thresholdUpper = Number($currentRule.thresholdUpper)>>
<</if>>
<<set $defaultRules[_t] = $currentRule>>
<</if>>
<</for>>
<<for $i = 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].useRulesAssistant == 1>>
<<set $activeSlave = $slaves[$i]>>
<<CheckAutoRulesActivate $activeSlave>>
<<DefaultRules $activeSlave>>
/*<<set $slaves[$i] = $activeSlave>>*/
<</if>>
<</for>>
<<for _t = 0; _t < $defaultRules.length; _t++>>
<<set _r = $r-1>>
<<if $defaultRules[_t].ID == $defaultRules[_r].ID>>
<<set $currentRule = $defaultRules[_t]>>
<<set _facility = $currentRule.facility>>
<<set _excludeFacility = $currentRule.excludeFacility>>
<<break>>
<</if>>
<</for>>
<</replace>>
<</link>>
</span>
<</replace>>
<</widget>>
/%
Call as <<RAChangeEyewear>>
%/
<<widget "RAChangeEyewear">>
<<replace #eyewear>>
Eyewear: ''$currentRule.eyewear.''
<</replace>>
<</widget>>
/%
Call as <<RAChangeEyecolor>>
%/
<<widget "RAChangeEyecolor">>
<<replace #eyecolor>>
Eye coloring: ''$currentRule.eyeColor.''
<</replace>>
<</widget>>
/%
Call as <<RAChangeMakeup>>
%/
<<widget "RAChangeMakeup">>
<<replace #makeup>>
''
<<if $currentRule.makeup == 0>>
makeup-free.
<<elseif $currentRule.makeup == 1>>
minimal makeup.
<<elseif $currentRule.makeup == 2>>
luxurious, expensive makeup.
<<elseif $currentRule.makeup == 3>>
color-coordinated.
<<elseif $currentRule.makeup == 4>>
garish.
<<else>>
no default setting.
<</if>>
''
<</replace>>
<</widget>>
/%
Call as <<RAChangeNails>>
%/
<<widget "RAChangeNails">>
<<replace #nails>>
''
<<if $currentRule.nails == 0>>
clipped.
<<elseif $currentRule.nails == 1>>
long and elegant.
<<elseif $currentRule.nails == 2>>
color-coordinated.
<<elseif $currentRule.nails == 3>>
sharp and claw-like.
<<elseif $currentRule.nails == 4>>
bright and glittery.
<<elseif $currentRule.nails == 5>>
garish.
<<else>>
no default setting.
<</if>>
''
<</replace>>
<</widget>>
/%
Call as <<RAChangeHColor>>
%/
<<widget "RAChangeHColor">>
<<replace #hcolor>>
Hair color: ''$currentRule.hColor.''
<</replace>>
<</widget>>
/%
Call as <<RAChangeHStyle>>
%/
<<widget "RAChangeHStyle">>
<<replace #hstyle>>
Hair style: ''$currentRule.hStyle.''
<</replace>>
<</widget>>
/%
Call as <<RAChangeHLength>>
%/
<<widget "RAChangeHLength">>
<<replace #hlength>>
Hair length: ''$currentRule.hLength.''
<</replace>>
<</widget>>
/%
Call as <<RAChangePHColor>>
%/
<<widget "RAChangePHColor">>
<<replace #phcolor>>
Pubic hair color, when present: ''$currentRule.pubicHColor.''
<</replace>>
<</widget>>
/%
Call as <<RAChangePHStyle>>
%/
<<widget "RAChangePHStyle">>
<<replace #phstyle>>
Pubic hair style: ''$currentRule.pubicHStyle.''
<</replace>>
<</widget>>
/%
Call as <<RAChangeAHColor>>
%/
<<widget "RAChangeAHColor">>
<<replace #ahcolor>>
Underarm hair color, when present: ''$currentRule.underArmHColor.''
<</replace>>
<</widget>>
/%
Call as <<RAChangeAHStyle>>
%/
<<widget "RAChangeAHStyle">>
<<replace #ahstyle>>
Underarm hair style: ''$currentRule.underArmHStyle.''
<</replace>>
<</widget>>
/%
Call as <<RAChangeEarPiercings>>
%/
<<widget "RAChangeEarPiercings">>
<<replace #earpiercing>>
<<if $currentRule.earPiercing == "no default setting">>No default setting.<<elseif $currentRule.earPiercing == 0>>None.<<elseif $currentRule.earPiercing == 1>>Light.
<<elseif $currentRule.earPiercing == 2>>Heavy.<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeNosePiercings>>
%/
<<widget "RAChangeNosePiercings">>
<<replace #nosepiercing>>
<<if $currentRule.nosePiercing == "no default setting">>No default setting.<<elseif $currentRule.nosePiercing == 0>>None.<<elseif $currentRule.nosePiercing == 1>>Light.
<<elseif $currentRule.nosePiercing == 2>>Heavy.<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeEybrowPiercings>>
%/
<<widget "RAChangeEyebrowPiercings">>
<<replace #eyebrowpiercing>>
<<if $currentRule.eyebrowPiercing == "no default setting">>No default setting.<<elseif $currentRule.eyebrowPiercing == 0>>None.<<elseif $currentRule.eyebrowPiercing == 1>>Light.
<<elseif $currentRule.eyebrowPiercing == 2>>Heavy.<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeNavelPiercings>>
%/
<<widget "RAChangeNavelPiercings">>
<<replace #navelpiercing>>
<<if $currentRule.navelPiercing == "no default setting">>No default setting.<<elseif $currentRule.navelPiercing == 0>>None.<<elseif $currentRule.navelPiercing == 1>>Light.
<<elseif $currentRule.navelPiercing == 2>>Heavy.<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeNipplePiercings>>
%/
<<widget "RAChangeNipplePiercings">>
<<replace #nipplepiercing>>
<<if $currentRule.nipplesPiercing == "no default setting">>No default setting.<<elseif $currentRule.nipplesPiercing == 0>>None.<<elseif $currentRule.nipplesPiercing == 1>>Light.
<<elseif $currentRule.nipplesPiercing == 2>>Heavy.<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeAreolaPiercings>>
%/
<<widget "RAChangeAreolaPiercings">>
<<replace #areolapiercing>>
<<if $currentRule.areolaePiercing == "no default setting">>No default setting.<<elseif $currentRule.areolaePiercing == 0>>None.<<elseif $currentRule.areolaePiercing == 1>>Studded.<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeLipPiercings>>
%/
<<widget "RAChangeLipPiercings">>
<<replace #lippiercing>>
<<if $currentRule.lipsPiercing == "no default setting">>No default setting.<<elseif $currentRule.lipsPiercing == 0>>None.<<elseif $currentRule.lipsPiercing == 1>>Light.
<<elseif $currentRule.lipsPiercing == 2>>Heavy.<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeTonguePiercings>>
%/
<<widget "RAChangeTonguePiercings">>
<<replace #tonguepiercing>>
<<if $currentRule.tonguePiercing == "no default setting">>No default setting.<<elseif $currentRule.tonguePiercing == 0>>None.<<elseif $currentRule.tonguePiercing == 1>>Light.
<<elseif $currentRule.tonguePiercing == 2>>Heavy.<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeClitPiercings>>
%/
<<widget "RAChangeClitPiercings">>
<<replace #clitpiercing>>
<<if $currentRule.clitPiercing == "no default setting">>No default setting.<<elseif $currentRule.clitPiercing == 0>>None.<<elseif $currentRule.clitPiercing == 1>>Light.
<<elseif $currentRule.clitPiercing == 2>>Heavy.
<<elseif $currentRule.clitPiercing == 3>>Smart.<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeVaginaPiercings>>
%/
<<widget "RAChangeVaginaPiercings">>
<<replace #vaginapiercing>>
<<if $currentRule.vaginaPiercing == "no default setting">>No default setting.<<elseif $currentRule.vaginaPiercing == 0>>None.<<elseif $currentRule.vaginaPiercing == 1>>Light.
<<elseif $currentRule.vaginaPiercing == 2>>Heavy.<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeDickPiercings>>
%/
<<widget "RAChangeDickPiercings">>
<<replace #dickpiercing>>
<<if $currentRule.dickPiercing == "no default setting">>No default setting.<<elseif $currentRule.dickPiercing == 0>>None.<<elseif $currentRule.dickPiercing == 1>>Light.
<<elseif $currentRule.dickPiercing == 2>>Heavy.<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeAnusPiercings>>
%/
<<widget "RAChangeAnusPiercings">>
<<replace #anuspiercing>>
<<if $currentRule.anusPiercing == "no default setting">>No default setting.<<elseif $currentRule.anusPiercing == 0>>None.<<elseif $currentRule.anusPiercing == 1>>Light.
<<elseif $currentRule.anusPiercing == 2>>Heavy.<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeCorsetPiercings>>
%/
<<widget "RAChangeCorsetPiercings">>
<<replace #corsetpiercing>>
<<if $currentRule.corsetPiercing == "no default setting">>No default setting.<<elseif $currentRule.corsetPiercing == 0>>None.<<elseif $currentRule.corsetPiercing == 1>>Applied.<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeBranding>>
%/
<<widget "RAChangeBranding">>
<<replace #branding>>
<<if $currentRule.autoBrand == 1>>
''on.''
<<link "Deactivate">>
<<set $currentRule.autoBrand = 0>>
<<RAChangeBranding>>
<</link>>
<<else>>
''off.''
<<link "Activate">>
<<set $currentRule.autoBrand = 1>>
<<RAChangeBranding>>
<</link>>
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RAChangeBrandTarget>>
%/
<<widget "RAChangeBrandTarget">>
<<replace #brandtarget>>
Your preferred location for brands is the ''$brandTarget.''
<</replace>>
<</widget>>
/%
Call as <<RAChangeBrandDesign>>
%/
<<widget "RAChangeBrandDesign">>
<<replace #branddesign>>
Your brand design is ''$brandDesign.''
<</replace>>
<</widget>>
/%
Call as <<RAChangeChestTattoos>>
%/
<<widget "RAChangeChestTattoos">>
<<replace #chesttattoo>>
<<if $currentRule.boobsTat == 0>>none<<else>>$currentRule.boobsTat<</if>>.
<</replace>>
<</widget>>
/%
Call as <<RAChangeButtTattoos>>
%/
<<widget "RAChangeButtTattoos">>
<<replace #butttattoo>>
<<if $currentRule.buttTat == 0>>none<<else>>$currentRule.buttTat<</if>>.
<</replace>>
<</widget>>
/%
Call as <<RAChangeFaceTattoos>>
%/
<<widget "RAChangeFaceTattoos">>
<<replace #facetattoo>>
<<if $currentRule.lipsTat == 0>>none<<else>>$currentRule.lipsTat<</if>>.
<</replace>>
<</widget>>
/%
Call as <<RAChangeShoulderTattoos>>
%/
<<widget "RAChangeShoulderTattoos">>
<<replace #shouldertattoo>>
<<if $currentRule.shouldersTat == 0>>none<<else>>$currentRule.shouldersTat<</if>>.
<</replace>>
<</widget>>
/%
Call as <<RAChangeArmTattoos>>
%/
<<widget "RAChangeArmTattoos">>
<<replace #armtattoo>>
<<if $currentRule.armsTat == 0>>none<<else>>$currentRule.armsTat<</if>>.
<</replace>>
<</widget>>
/%
Call as <<RAChangeLegTattoos>>
%/
<<widget "RAChangeLegTattoos">>
<<replace #legtattoo>>
<<if $currentRule.legsTat == 0>>none<<else>>$currentRule.legsTat<</if>>.
<</replace>>
<</widget>>
/%
Call as <<RAChangeBackTattoos>>
%/
<<widget "RAChangeBackTattoos">>
<<replace #backtattoo>>
<<if $currentRule.backTat == 0>>none<<else>>$currentRule.backTat<</if>>.
<</replace>>
<</widget>>
/%
Call as <<RAChangeStampTattoos>>
%/
<<widget "RAChangeStampTattoos">>
<<replace #stamptattoo>>
<<if $currentRule.stampTat == 0>>none<<else>>$currentRule.stampTat<</if>>.
<</replace>>
<</widget>>
/%
Call as <<RAChangeVaginaTattoos>>
%/
<<widget "RAChangeVaginaTattoos">>
<<replace #vaginatattoo>>
<<if $currentRule.vaginaTat == 0>>none<<else>>$currentRule.vaginaTat<</if>>.
<</replace>>
<</widget>>
/%
Call as <<RAChangeDickTattoos>>
%/
<<widget "RAChangeDickTattoos">>
<<replace #dicktattoo>>
<<if $currentRule.dickTat == 0>>none<<else>>$currentRule.dickTat<</if>>.
<</replace>>
<</widget>>
/%
Call as <<RAChangeAnusTattoos>>
%/
<<widget "RAChangeAnusTattoos">>
<<replace #anustattoo>>
<<if $currentRule.anusTat == 0>>none<<else>>$currentRule.anusTat<</if>>.
<</replace>>
<</widget>>
/%
Call as <<RASurgeryChangeLacation>>
%/
<<widget "RASurgeryChangeLacation">>
<<replace #lactation>>
<<if ($currentRule.surgery.lactation == "no default setting")>>
''no default setting.''
<<elseif ($currentRule.surgery.lactation == 1)>>
''implanted.''
<<else>>
''implants will be removed.''
<</if>>
<br>
<<if ($currentRule.surgery.lactation !== "no default setting")>>
<<link "No default setting">>
<<set $currentRule.surgery.lactation = "no default setting">>
<<RASurgeryChangeLacation>>
<</link>> |
<<else>>
No default setting |
<</if>>
<<if ($currentRule.surgery.lactation !== 0)>>
<<link "Removed">>
<<set $currentRule.surgery.lactation = 0>>
<<RASurgeryChangeLacation>>
<</link>> |
<<else>>
Removed |
<</if>>
<<if ($currentRule.surgery.lactation !== 1)>>
<<link "Implanted">>
<<set $currentRule.surgery.lactation = 1>>
<<RASurgeryChangeLacation>>
<</link>>
<<else>>
Implanted
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RASurgeryChangeCosmetic>>
%/
<<widget "RASurgeryChangeCosmetic">>
<<replace #cosmetic>>
<<if ($currentRule.surgery.cosmetic == 2)>>
''invasive.''
<<elseif ($currentRule.surgery.cosmetic == 1)>>
''subtle.''
<<else>>
''none.''
<</if>>
<br>
<<if ($currentRule.surgery.cosmetic !== 0)>>
<<link "None">>
<<set $currentRule.surgery.cosmetic = 0>>
<<RASurgeryChangeCosmetic>>
<</link>> |
<<else>>
None |
<</if>>
<<if ($currentRule.surgery.cosmetic !== 1)>>
<<link "Subtle">>
<<set $currentRule.surgery.cosmetic = 1>>
<<RASurgeryChangeCosmetic>>
<</link>> |
<<else>>
Subtle |
<</if>>
<<if ($currentRule.surgery.cosmetic !== 2)>>
<<link "Invasive">>
<<set $currentRule.surgery.cosmetic = 2>>
<<RASurgeryChangeCosmetic>>
<</link>>
<<else>>
Invasive
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RASurgeryChangeLips>>
%/
<<widget "RASurgeryChangeLips">>
<<replace #lips>>
<<if ($currentRule.surgery.lips == "no default setting")>>
''no default setting.''
<<elseif ($currentRule.surgery.lips == 95)>>
implanted until a ''facepussy.''
<<elseif ($currentRule.surgery.lips == 70)>>
implanted until ''huge.''
<<elseif ($currentRule.surgery.lips == 40)>>
implanted until ''big.''
<<elseif ($currentRule.surgery.lips == 20)>>
implanted until ''plush.''
<<else>>
''implants will be removed.''
<</if>>
<br>
<<if ($currentRule.surgery.lips !== "no default setting")>>
<<link "No default setting">>
<<set $currentRule.surgery.lips = "no default setting">>
<<RASurgeryChangeLips>>
<</link>> |
<<else>>
No default setting |
<</if>>
<<if ($currentRule.surgery.lips != 0)>>
<<link "Removed">>
<<set $currentRule.surgery.lips = 0>>
<<RASurgeryChangeLips>>
<</link>> |
<<else>>
Removed |
<</if>>
<<if ($currentRule.surgery.lips != 20)>>
<<link "Plush">>
<<set $currentRule.surgery.lips = 20>>
<<RASurgeryChangeLips>>
<</link>> |
<<else>>
Plush |
<</if>>
<<if ($currentRule.surgery.lips != 40)>>
<<link "Big">>
<<set $currentRule.surgery.lips = 40>>
<<RASurgeryChangeLips>>
<</link>> |
<<else>>
Big |
<</if>>
<<if ($currentRule.surgery.lips != 70)>>
<<link "Huge">>
<<set $currentRule.surgery.lips = 70>>
<<RASurgeryChangeLips>>
<</link>>
<<else>>
Huge
<</if>>
<<if ($seeExtreme != 0)>>
<<if ($currentRule.surgery.lips != 95)>>
| <<link "Facepussy">>
<<set $currentRule.surgery.lips = 95>>
<<RASurgeryChangeLips>>
<</link>>
<<else>>
| Facepussy
<</if>>
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RASurgeryChangeButt>>
%/
<<widget "RASurgeryChangeButt">>
<<replace #butt>>
<<if ($currentRule.surgery.butt == "no default setting")>>
''no default setting.''
<<elseif ($currentRule.surgery.butt == 9)>>
implanted until ''maximized.''
<<elseif ($currentRule.surgery.butt == 6)>>
implanted until ''huge.''
<<elseif ($currentRule.surgery.butt == 4)>>
implanted until ''stacked.''
<<elseif ($currentRule.surgery.butt == 2)>>
implanted until ''slim.''
<<else>>
''implants will be removed.''
<</if>>
<br>
<<if ($currentRule.surgery.butt !== "no default setting")>>
<<link "No default setting">>
<<set $currentRule.surgery.butt = "no default setting">>
<<RASurgeryChangeButt>>
<</link>> |
<<else>>
No default setting |
<</if>>
<<if ($currentRule.surgery.butt != 0)>>
<<link "Removed">>
<<set $currentRule.surgery.butt = 0>>
<<RASurgeryChangeButt>>
<</link>> |
<<else>>
Removed |
<</if>>
<<if ($currentRule.surgery.butt != 2)>>
<<link "Slim">>
<<set $currentRule.surgery.butt = 2>>
<<RASurgeryChangeButt>>
<</link>> |
<<else>>
Slim |
<</if>>
<<if ($currentRule.surgery.butt != 4)>>
<<link "Stacked">>
<<set $currentRule.surgery.butt = 4>>
<<RASurgeryChangeButt>>
<</link>> |
<<else>>
Stacked |
<</if>>
<<if ($currentRule.surgery.butt != 6)>>
<<link "Huge">>
<<set $currentRule.surgery.butt = 6>>
<<RASurgeryChangeButt>>
<</link>> |
<<else>>
Huge |
<</if>>
<<if ($currentRule.surgery.butt != 9)>>
<<link "Maximize">>
<<set $currentRule.surgery.butt = 9>>
<<RASurgeryChangeButt>>
<</link>>
<<else>>
Maximize
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RASurgeryChangeBoobs>>
%/
<<widget "RASurgeryChangeBoobs">>
<<replace #boobs>>
<<if ($currentRule.surgery.boobs == "no default setting")>>
''no default setting.''
<<elseif ($currentRule.surgery.boobs == 24000)>>
implanted until ''maximized.''
<<elseif ($currentRule.surgery.boobs == 9000)>>
implanted to maximally ''functional,'' where more would immobilize the slave.
<<elseif ($currentRule.surgery.boobs == 2000)>>
implanted until ''huge.''
<<elseif ($currentRule.surgery.boobs == 1000)>>
implanted until ''stacked.''
<<elseif ($currentRule.surgery.boobs == 400)>>
implanted until ''slim.''
<<else>>
''implants will be removed.''
<</if>>
<br>
<<if ($currentRule.surgery.boobs != "no default setting")>>
<<link "No default setting">>
<<set $currentRule.surgery.boobs = "no default setting">>
<<RASurgeryChangeBoobs>>
<</link>> |
<<else>>
No default setting |
<</if>>
<<if ($currentRule.surgery.boobs != 0)>>
<<link "Removed">>
<<set $currentRule.surgery.boobs = 0>>
<<RASurgeryChangeBoobs>>
<</link>> |
<<else>>
Removed |
<</if>>
<<if ($currentRule.surgery.boobs != 400)>>
<<link "Slim">>
<<set $currentRule.surgery.boobs = 400>>
<<RASurgeryChangeBoobs>>
<</link>> |
<<else>>
Slim |
<</if>>
<<if ($currentRule.surgery.boobs != 1000)>>
<<link "Stacked">>
<<set $currentRule.surgery.boobs = 1000>>
<<RASurgeryChangeBoobs>>
<</link>> |
<<else>>
Stacked |
<</if>>
<<if ($currentRule.surgery.boobs != 2000)>>
<<link "Huge">>
<<set $currentRule.surgery.boobs = 2000>>
<<RASurgeryChangeBoobs>>
<</link>> |
<<else>>
Huge |
<</if>>
<<if ($currentRule.surgery.boobs != 9000)>>
<<link "Functional">>
<<set $currentRule.surgery.boobs = 9000>>
<<RASurgeryChangeBoobs>>
<</link>> |
<<else>>
Functional |
<</if>>
<<if ($currentRule.surgery.boobs != 24000)>>
<<link "Maximize">>
<<set $currentRule.surgery.boobs = 24000>>
<<RASurgeryChangeBoobs>>
<</link>>
<<else>>
Maximize
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RASurgeryChangeHoles>>
%/
<<widget "RASurgeryChangeHoles">>
<<replace #holes>>
<<if ($currentRule.surgery.holes == 2)>>
''virginity restoration'' will be applied where possible.
<<elseif ($currentRule.surgery.holes == 1)>>
''hole tightening'' will be applied.
<<else>>
''none.''
<</if>>
<br>
<<if ($currentRule.surgery.holes != 0)>>
<<link "Off">>
<<set $currentRule.surgery.holes = 0>>
<<RASurgeryChangeHoles>>
<</link>> |
<<else>>
Off |
<</if>>
<<if ($currentRule.surgery.holes != 1)>>
<<link "Tightening">>
<<set $currentRule.surgery.holes = 1>>
<<RASurgeryChangeHoles>>
<</link>> |
<<else>>
Tightening |
<</if>>
<<if ($currentRule.surgery.holes != 2)>>
<<link "Virginity">>
<<set $currentRule.surgery.holes = 2>>
<<RASurgeryChangeHoles>>
<</link>>
<<else>>
Virginity
<</if>>
<</replace>>
<</widget>>
/%
Call as <<RARemoveRule SlaveObject>>
%/
<<widget "RARemoveRule">>
<<for _s = 0; _s < $args[0].currentRules.length; _s++>>
<<if _currentRule.ID == $args[0].currentRules[_s]>>
<<set $dump = $args[0].currentRules.pluck([_s],[_s])>>
<</if>>
<</for>>
<br>Rule _rule (_currentRule.name) is no longer applying to $args[0].slaveName.
<<include "Rules Facility Remove">>
<</widget>>
/%
Call as <<DefaultRules SlaveObject>>
%/
<<widget "DefaultRules">>
<<for _r = 0; _r < $defaultRules.length; _r++>>
<<set _currentRule = $defaultRules[_r]>>
<<if !ruleApplied($args[0], _currentRule.ID) || (def _currentRule.facility && _currentRule.facility.length > 0 && !ruleAppliedToSlaveFacility(_currentRule, $args[0]))>><<continue>><</if>>
<<if $args[0].fuckdoll == 0>>
<<if (_currentRule.choosesOwnAssignment == 1)>>
<<if ($args[0].choosesOwnAssignment == 0)>>
<<if ($args[0].assignmentVisible == 1)>>
<<if ($args[0].assignment != "recruit girls")>>
<<if ($args[0].assignment != "be your Head Girl")>>
<<if ($args[0].assignment != "guard you")>>
<br>$args[0].slaveName is now allowed to select her own assignments.
<<set $args[0].choosesOwnAssignment = 1>>
<<set $args[0].assignment = "choose her own job">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if (_currentRule.clothes !== "no default setting")>>
<<if (_currentRule.choosesOwnClothes == 1)>>
<<if ($args[0].choosesOwnClothes == 0)>>
<br>$args[0].slaveName is now allowed to choose her own clothes.
<<set $args[0].choosesOwnClothes = 1>>
<<set $args[0].clothes = "choosing her own clothes">>
<</if>>
<<elseif ($args[0].clothes !== _currentRule.clothes)>>
<<set $args[0].clothes = _currentRule.clothes>>
<br>$args[0].slaveName is now wearing $args[0].clothes.
<<set $args[0].choosesOwnClothes = 0>>
<</if>>
<</if>>
<<if (_currentRule.collar !== "no default setting")>>
<<if ($args[0].collar !== _currentRule.collar)>>
<<set $args[0].collar = _currentRule.collar>>
<<if ($args[0].collar == "none")>>
<br>$args[0].slaveName has been given no collar.
<<else>>
<br>$args[0].slaveName has been given a $args[0].collar collar.
<</if>>
<</if>>
<</if>>
<<set _tmp = lastEyeWearRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.eyewear !== "no default setting")>>
<<if _currentRule.eyewear == "correct with glasses">>
<<if $args[0].eyes <= -1>>
<<if $args[0].eyewear != "corrective glasses">>
<<set $args[0].eyewear = "corrective glasses">>
<<set $cash -= $modCost>>
<br>$args[0].slaveName has been given corrective glasses.
<</if>>
<<else>>
<<if $args[0].eyewear != "none">>
<<set $args[0].eyewear = "none">>
<br>$args[0].slaveName's eyewear has been removed.
<</if>>
<</if>>
<<elseif _currentRule.eyewear == "correct with contacts">>
<<if $args[0].eyes <= -1>>
<<if $args[0].eyewear != "corrective contacts">>
<<set $args[0].eyewear = "corrective contacts">>
<<set $cash -= $modCost>>
<br>$args[0].slaveName has been given corrective contacts.
<</if>>
<<else>>
<<if $args[0].eyewear != "none">>
<<set $args[0].eyewear = "none">>
<br>$args[0].slaveName's eyewear has been removed.
<</if>>
<</if>>
<<elseif _currentRule.eyewear == "blur with glasses">>
<<if $args[0].eyes > -1>>
<<if $args[0].eyewear != "blurring glasses">>
<<set $args[0].eyewear = "blurring glasses">>
<<set $cash -= $modCost>>
<br>$args[0].slaveName has been given blurring glasses.
<</if>>
<<else>>
<<if $args[0].eyewear != "none">>
<<set $args[0].eyewear = "none">>
<br>$args[0].slaveName's eyewear has been removed.
<</if>>
<</if>>
<<elseif _currentRule.eyewear == "blur with contacts">>
<<if $args[0].eyes > -1>>
<<if $args[0].eyewear != "blurring contacts">>
<<set $args[0].eyewear = "blurring contacts">>
<<set $cash -= $modCost>>
<br>$args[0].slaveName has been given blurring contacts.
<</if>>
<<else>>
<<if $args[0].eyewear != "none">>
<<set $args[0].eyewear = "none">>
<br>Since $args[0].slaveName's eyewear has been removed.
<</if>>
<</if>>
<<elseif _currentRule.eyewear == "universal glasses">>
<<if $args[0].eyes <= -1>>
<<if $args[0].eyewear != "corrective glasses">>
<<set $args[0].eyewear = "corrective glasses">>
<<set $cash -= $modCost>>
<br>$args[0].slaveName has been given corrective glasses.
<</if>>
<<else>>
<<if $args[0].eyewear != "glasses">>
<<set $args[0].eyewear = "glasses">>
<<set $cash -= $modCost>>
<br>$args[0].slaveName has been given decorative glasses.
<</if>>
<</if>>
<<else>>
<<if $args[0].eyewear != "none">>
<<set $args[0].eyewear = "none">>
<br>$args[0].slaveName's eyewear has been removed.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $args[0].vagina == 0>>
<<if _currentRule.virginAccessory !== "no default setting">>
<<if $args[0].vaginalAccessory !== _currentRule.virginAccessory>>
<<set $args[0].vaginalAccessory = _currentRule.virginAccessory>>
<<if $args[0].vaginalAccessory == "huge dildo">>
<br>$args[0].slaveName has been given a
<<if $args[0].vagina >= 3>>
massive dildo to permanently gape her cunt,
<<else>>
large dildo for her pussy, since it must be stretched before it can accommodate a huge one,
<<set $args[0].vaginalAccessory = "large dildo">>
<</if>>
<<elseif $args[0].vaginalAccessory == "none">>
<br>$args[0].slaveName's item for her pussy has been changed to be nothing.
<<else>>
<br>$args[0].slaveName has been given a $args[0].vaginalAccessory for her pussy,
<</if>>
<</if>>
<</if>>
<<elseif ($args[0].vagina > 0) && ($args[0].anus == 0)>>
<<if _currentRule.aVirginAccessory !== "no default setting">>
<<if $args[0].vaginalAccessory !== _currentRule.aVirginAccessory>>
<<set $args[0].vaginalAccessory = _currentRule.aVirginAccessory>>
<<if $args[0].vaginalAccessory == "huge dildo">>
<br>$args[0].slaveName has been given a
<<if $args[0].vagina >= 3>>
massive dildo to permanently gape her cunt.
<<else>>
large dildo for her pussy, since it must be stretched before it can accommodate a huge one.
<<set $args[0].vaginalAccessory = "large dildo">>
<</if>>
<<elseif $args[0].vaginalAccessory == "none">>
<br>$args[0].slaveName's item for her pussy has been changed to be nothing.
<<else>>
<br>$args[0].slaveName has been given a $args[0].vaginalAccessory for her pussy,
<</if>>
<</if>>
<</if>>
<<elseif $args[0].vagina > 0>>
<<if _currentRule.vaginalAccessory !== "no default setting">>
<<if $args[0].vaginalAccessory !== _currentRule.vaginalAccessory>>
<<set $args[0].vaginalAccessory = _currentRule.vaginalAccessory>>
<<if $args[0].vaginalAccessory == "huge dildo">>
<br>$args[0].slaveName has been given a
<<if $args[0].vagina >= 3>>
massive dildo to permanently gape her cunt.
<<else>>
large dildo for her pussy, since it must be stretched before it can accommodate a huge one.
<<set $args[0].vaginalAccessory = "large dildo">>
<</if>>
<<elseif $args[0].vaginalAccessory == "none">>
<br>$args[0].slaveName's item for her pussy has been changed to be nothing.
<<else>>
<br>$args[0].slaveName has been given a $args[0].vaginalAccessory for her pussy,
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($args[0].dick > 0)>>
<<if $args[0].anus == 0>>
<<if (_currentRule.aVirginDickAccessory !== "no default setting")>>
<<if ($args[0].dickAccessory !== _currentRule.aVirginDickAccessory)>>
<<set $args[0].dickAccessory = _currentRule.aVirginDickAccessory>>
<<if $args[0].dickAccessory == "none">>
<br>$args[0].slaveName's dick accessory has been changed to be nothing.
<<else>>
<br>$args[0].slaveName has been given a $args[0].dickAccessory for her cock.
<</if>>
<</if>>
<</if>>
<<else>>
<<if (_currentRule.dickAccessory !== "no default setting")>>
<<if ($args[0].dickAccessory !== _currentRule.dickAccessory)>>
<<set $args[0].dickAccessory = _currentRule.dickAccessory>>
<<if $args[0].dickAccessory == "none">>
<br>$args[0].slaveName's dick accessory has been changed to be nothing.
<<else>>
<br>$args[0].slaveName has been given a $args[0].dickAccessory for her cock.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($args[0].vaginalAccessory !== "anal chastity") && ($args[0].vaginalAccessory !== "combined chastity") && ($args[0].dickAccessory !== "anal chastity") && ($args[0].dickAccessory !== "combined chastity")>>
<<if $args[0].anus == 0>>
<<if (_currentRule.aVirginButtplug !== "no default setting")>>
<<if ($args[0].buttplug !== _currentRule.aVirginButtplug)>>
<<set $args[0].buttplug = _currentRule.aVirginButtplug>>
<<if ($args[0].buttplug == "huge plug")>>
<br>$args[0].slaveName has been given a
<<if ($args[0].anus >= 3)>>
massive plug to permanently gape her asshole.
<<else>>
<<set $args[0].buttplug = "large plug">>
large buttplug for her asshole, since it must be stretched before it can accommodate a huge one.
<</if>>
<<elseif $args[0].buttplug == "none">>
<br>$args[0].slaveName's item for her pussy has been changed to be nothing.
<<else>>
<br>$args[0].slaveName has been given a $args[0].buttplug for her asshole.
<</if>>
<</if>>
<</if>>
<<else>>
<<if (_currentRule.buttplug !== "no default setting")>>
<<if ($args[0].buttplug !== _currentRule.buttplug)>>
<<set $args[0].buttplug = _currentRule.buttplug>>
<<if ($args[0].buttplug == "huge plug")>>
<br>$args[0].slaveName has been given a
<<if ($args[0].anus >= 3)>>
massive plug to permanently gape her asshole.
<<else>>
<<set $args[0].buttplug = "large plug">>
large buttplug for her asshole, since it must be stretched before it can accommodate a huge one.
<</if>>
<<elseif $args[0].buttplug == "none">>
<br>$args[0].slaveName's item for her pussy has been changed to be nothing.
<<else>>
<br>$args[0].slaveName has been given a $args[0].buttplug for her asshole.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if (_currentRule.shoes !== "no default setting")>>
<<if ($args[0].shoes !== _currentRule.shoes)>>
<<if ($args[0].amp != 1)>>
<<set $args[0].shoes = _currentRule.shoes>>
<br>$args[0].slaveName's shoes have been set to $args[0].shoes.
<</if>>
<</if>>
<</if>>
<<if (_currentRule.bellyAccessory !== "no default setting")>>
<<if ($args[0].bellyAccessory !== _currentRule.bellyAccessory)>>
<<if visibleBelly($args[0]) && $fakeBellies.contains(_currentRule.bellyAccessory)>>
<br>$args[0].slaveName's natural belly is too big to properly wear an empathy belly.
<<else>>
<<set $args[0].bellyAccessory = _currentRule.bellyAccessory>>
<br>$args[0].slaveName has been given the proper belly accessory to wear.
<</if>>
<</if>>
<</if>>
<</if>> /* CLOSES FUCKDOLL CHECK */
<<if (_currentRule.growth !== "no default setting")>>
<<if ($args[0].indentureRestrictions < 2)>>
<<if (_currentRule.growth == "girlish")>>
<<if ($args[0].butt < 2)>>
<<set $args[0].drugs = "butt injections">>
<br>$args[0].slaveName's butt is tiny, so she's been put on buttock growth drugs.
<<elseif ($args[0].boobs < 350)>>
<<set $args[0].drugs = "breast injections">>
<br>$args[0].slaveName's tits are tiny, so she's been put on breast growth drugs.
<<elseif ($args[0].lips <= 20)>>
<<set $args[0].drugs = "lip injections">>
<br>$args[0].slaveName's lips are average, so she's been put on lip growth injections.
<<elseif ($args[0].drugs == "lip injections") || ($args[0].drugs == "breast injections") || ($args[0].drugs == "butt injections")>>
<<set $args[0].drugs = "no drugs">>
<br>$args[0].slaveName has reached growth targets and has been taken off growth injections.
<</if>>
<<elseif (_currentRule.growth == "stacked")>>
<<if ($args[0].butt < 2)>>
<<set $args[0].drugs = "butt injections">>
<br>$args[0].slaveName's butt is tiny, so she's been put on buttock growth drugs.
<<elseif ($args[0].butt < 4) && ($args[0].hips > -2)>>
<<set $args[0].drugs = "butt injections">>
<br>$args[0].slaveName's hips can support a bigger butt, so she's been put on buttock growth drugs.
<<elseif ($args[0].boobs < 1000)>>
<<set $args[0].drugs = "breast injections">>
<br>$args[0].slaveName's tits aren't large, so she's been put on breast growth drugs.
<<elseif ($args[0].dick > 0) && ($args[0].dick < 4) && ($args[0].balls > 0)>>
<<set $args[0].drugs = "penis enhancement">>
<br>$args[0].slaveName's dick isn't large, so she's been put on penis enhancement.
<<elseif ($args[0].lips <= 20)>>
<<set $args[0].drugs = "lip injections">>
<br>$args[0].slaveName's has been put on lip growth injections.
<<elseif ($args[0].scrotum > 0) && ($args[0].balls < 4) && ($args[0].balls > 0)>>
<<set $args[0].drugs = "testicle enhancement">>
<br>$args[0].slaveName's balls aren't large, so she's been put on testicle enhancement.
<<elseif $args[0].drugs != "no drugs">>
<<set $args[0].drugs = "no drugs">>
<br>$args[0].slaveName has reached growth targets and has been taken off growth injections.
<</if>>
<<else>>
<<if ($args[0].hips > -1) && ($args[0].butt < 6) && ($args[0].butt < ($args[0].boobs/500))>>
<<set $args[0].drugs = "butt injections">>
<br>$args[0].slaveName's hips can support a bigger butt, and her butt is behind her tits, so she's been put on butt injections.
<<elseif ($args[0].hips > 0) && ($args[0].butt < 8) && ($args[0].butt < ($args[0].boobs/500))>>
<<set $args[0].drugs = "butt injections">>
<br>$args[0].slaveName's hips can support a bigger butt, and her butt is behind her tits, so she's been put on butt injections.
<<elseif ($args[0].hips > 1) && ($args[0].butt < 9) && ($args[0].butt < ($args[0].boobs/500))>>
<<set $args[0].drugs = "butt injections">>
<br>$args[0].slaveName's hips can support a bigger butt, and her butt is behind her tits, so she's been put on butt injections.
<<elseif ($args[0].boobs <= 9000) && ($args[0].boobs < ($args[0].butt*500))>>
<<set $args[0].drugs = "breast injections">>
<br>$args[0].slaveName's boobs could be bigger and are behind her butt, so she's been put on breast injections.
<<elseif ($args[0].lips <= 40)>>
<<set $args[0].drugs = "lip injections">>
<br>$args[0].slaveName has been put on lip growth injections.
<<elseif ($args[0].dick > 0) && ($args[0].dick < 6)>>
<<set $args[0].drugs = "penis enhancement">>
<br>$args[0].slaveName's dick could be bigger and still function, so she's been put on penis enhancement.
<<elseif ($args[0].scrotum > 0) && ($args[0].balls < 6) && ($args[0].balls > 0)>>
<<set $args[0].drugs = "testicle enhancement">>
<br>$args[0].slaveName's balls could be bigger, so she's been put on testicle enhancement.
<<elseif ($args[0].butt < 9)>>
<<set $args[0].drugs = "butt injections">>
<br>$args[0].slaveName's butt could be bigger, so she's been put on butt injections.
<<elseif ($args[0].boobs <= 9000)>>
<<set $args[0].drugs = "breast injections">>
<br>$args[0].slaveName could handle bigger tits, so she's been put on breast injections.
<<elseif ($args[0].dick > 0) && ($args[0].dick < 10) && (_currentRule.growth == "unlimited")>>
<<set $args[0].drugs = "penis enhancement">>
<br>$args[0].slaveName's dick could be bigger, so she's been put on penis enhancement.
<<elseif ($args[0].boobs < 24000) && (_currentRule.growth == "unlimited")>>
<<set $args[0].drugs = "breast injections">>
<br>$args[0].slaveName's boobs could be bigger, so she's been put on breast injections.
<<elseif $args[0].drugs != "no drugs">>
<<set $args[0].drugs = "no drugs">>
<br>$args[0].slaveName has reached growth targets and has been taken off growth injections.
<</if>>
<</if>>
<</if>>
<</if>>
<<if (_currentRule.curatives != "no default setting")>>
<<if $args[0].curatives != _currentRule.curatives>>
<<if _currentRule.curatives == 2>>
<<if $args[0].health > 100>>
<br>$args[0].slaveName has been put on preventatives, since curatives cannot improve her health further.
<<set $args[0].curatives = 1>>
<<else>>
<br>$args[0].slaveName has been put on curatives.
<<set $args[0].curatives = _currentRule.curatives>>
<</if>>
<<else>>
<br>$args[0].slaveName has been <<if _currentRule.aphrodisiacs > 0>>put on preventatives<<else>>taken off health drugs<</if>>.
<<set $args[0].curatives = _currentRule.curatives>>
<</if>>
<</if>>
<</if>>
<<if (_currentRule.aphrodisiacs != "no default setting")>>
<<if $args[0].aphrodisiacs != _currentRule.aphrodisiacs>>
<br>$args[0].slaveName has been <<if _currentRule.aphrodisiacs > 0>>put on the proper<<else>>taken off<</if>> aphrodisiacs.
<<set $args[0].aphrodisiacs = _currentRule.aphrodisiacs>>
<</if>>
<</if>>
<<if ($args[0].dick > 0)>>
<<if ($args[0].balls == 0)>>
<<if (_currentRule.gelding !== "no default setting")>>
<<if ($args[0].hormones !== _currentRule.gelding)>>
<<set $args[0].hormones = _currentRule.gelding>>
<<if $args[0].indentureRestrictions >= 2>>
<<set $args[0].hormones = Math.clamp($args[0].hormones, -1, 1)>>
<</if>>
<br>$args[0].slaveName is a gelding, so she has been put on the appropriate hormones.
<</if>>
<</if>>
<<elseif ($args[0].balls > 0)>>
<<if (_currentRule.XY !== "no default setting")>>
<<if ($args[0].hormones !== _currentRule.XY)>>
<<if ($args[0].assignment != "recruit girls")>>
<<if ($args[0].assignment != "be the Wardeness")>>
<<if ($args[0].assignment != "be the Madam")>>
<<if ($args[0].assignment != "be the Collectrix")>>
<<set $args[0].hormones = _currentRule.XY>>
<<if $args[0].indentureRestrictions >= 2>>
<<set $args[0].hormones = Math.clamp($args[0].hormones, -1, 1)>>
<</if>>
<br>$args[0].slaveName is a shemale, so she has been put on the appropriate hormones.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($args[0].vagina > -1)>>
<<if ($args[0].dick == 0)>>
<<if (_currentRule.XX !== "no default setting")>>
<<if ($args[0].hormones !== _currentRule.XX)>>
<<set $args[0].hormones = _currentRule.XX>>
<<if $args[0].indentureRestrictions >= 2>>
<<set $args[0].hormones = Math.clamp($args[0].hormones, -1, 1)>>
<</if>>
<br>$args[0].slaveName is a female, so she has been put on the appropriate hormonal regime.
<</if>>
<</if>>
<</if>>
<<if canGetPregnant($args[0])>>
<<if (_currentRule.preg !== "no default setting")>>
<<if (_currentRule.preg == -1)>>
<<if $args[0].preg !== -1>>
<br>$args[0].slaveName is a fertile female, so she has been put on the appropriate contraceptive regime.
<<set $args[0].preg = -1>>
<</if>>
<<if $args[0].drugs == "fertility drugs" || $args[0].drugs == "super fertility drugs">>
<<set $args[0].drugs = "no drugs">>
<</if>>
<<elseif (_currentRule.preg == 0)>>
<<if $args[0].preg !== 0>>
<br>$args[0].slaveName is a fertile female, so she has been taken off contraceptives.
<<set $args[0].preg = 0>>
<</if>>
<<if $args[0].drugs == "fertility drugs" || $args[0].drugs == "super fertility drugs">>
<<set $args[0].drugs = "no drugs">>
<</if>>
<<elseif (_currentRule.preg == 1)>>
<<if $args[0].preg !== 0 || $args[0].drugs !== "fertility drugs" || $args[0].hormones !== 0>>
<<set $args[0].preg = 0>>
<<set $args[0].drugs = "fertility drugs">>
<<set $args[0].hormones = 0>>
<br>$args[0].slaveName is a fertile female, so she has been put on the appropriate fertility regime.
<</if>>
<<elseif (_currentRule.preg == 2)>>
<<if $args[0].preg !== 0 || $args[0].drugs !== "fertility drugs" || $args[0].hormones !== 2>>
<<set $args[0].preg = 0>>
<<set $args[0].drugs = "fertility drugs">>
<<set $args[0].hormones = 2>>
<br>$args[0].slaveName is a fertile female, so she has been put on the appropriate fertility regime.
<</if>>
<<elseif (_currentRule.preg == 3) and $args[0].indentureRestrictions < 1>>
<<if $args[0].preg !== 0 || $args[0].drugs !== "super fertility drugs" || $args[0].hormones !== 0>>
<<set $args[0].preg = 0>>
<<set $args[0].drugs = "super fertility drugs">>
<<set $args[0].hormones = 0>>
<br>$args[0].slaveName is a fertile female, so she has been put on the appropriate fertility regime.
<</if>>
<<elseif (_currentRule.preg == 4) and $args[0].indentureRestrictions < 1>>
<<if $args[0].preg !== 0 || $args[0].drugs !== "super fertility drugs" || $args[0].hormones !== 2>>
<<set $args[0].preg = 0>>
<<set $args[0].drugs = "super fertility drugs">>
<<set $args[0].hormones = 2>>
<br>$args[0].slaveName is a fertile female, so she has been put on the appropriate fertility regime.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $args[0].fuckdoll == 0>>
<<if (_currentRule.livingRules !== "no default setting")>>
<<if ($args[0].fetish == "mindbroken")>>
<<if ($args[0].livingRules !== "spare")>>
<<set $args[0].livingRules = "spare">>
<br>Since $args[0].slaveName is mindbroken her living standard has been set to spare.
<</if>>
<<elseif $args[0].livingRules !== _currentRule.livingRules>>
<<if _currentRule.livingRules !== "luxurious">>
<<if $roomsPopulation <= $rooms-0.5>>
<<set $args[0].livingRules = _currentRule.livingRules>>
<br>$args[0].slaveName's living standard has been set to _currentRule.livingRules.
<<if $args[0].relationship >= 4>><<set $roomsPopulation += 0.5>><<else>><<set $roomsPopulation += 1>><</if>>
<<else>>
<<set $args[0].livingRules = "normal">>
<br>$args[0].slaveName's living standard has been set to normal, since there is no room for her to occupy.
<</if>>
<<else>>
<<set $args[0].livingRules = _currentRule.livingRules>>
<br>$args[0].slaveName's living standard has been set to _currentRule.livingRules.
<</if>>
<</if>>
<</if>>
<<if (_currentRule.speechRules !== "no default setting")>>
<<if ($args[0].fetish == "mindbroken")>>
<<if ($args[0].speechRules !== "restrictive")>>
<<set $args[0].speechRules = "restrictive">>
<br>Since $args[0].slaveName is mindbroken her speech rules have been set to restrictive.
<</if>>
<<elseif ($args[0].speechRules !== _currentRule.speechRules)>>
<<set $args[0].speechRules = _currentRule.speechRules>>
<br>$args[0].slaveName's speech rules have been set to _currentRule.speechRules.
<</if>>
<</if>>
<<if ($args[0].fetish !== "mindbroken")>>
<<if (_currentRule.relationshipRules !== "no default setting")>>
<<if ($args[0].relationshipRules !== _currentRule.relationshipRules )>>
<<set $args[0].relationshipRules = _currentRule.relationshipRules >>
<br>$args[0].slaveName's relationship rules have been set to _currentRule.relationshipRules.
<</if>>
<</if>>
<</if>>
<<if (_currentRule.releaseRules !== "no default setting")>>
<<if (_currentRule.releaseRules == "restrictive")>>
<<SexualRelease $args[0]>>
<<else>>
<<set $release = 1>>
<</if>>
<<if ($args[0].fetish == "mindbroken") && ($args[0].releaseRules !== "permissive")>>
<<set $args[0].releaseRules = "permissive">>
<br>Since $args[0].slaveName is mindbroken her masturbation rules have been set to permissive.
<<elseif ($release != 0) && ($args[0].releaseRules !== _currentRule.releaseRules)>>
<<set $args[0].releaseRules = _currentRule.releaseRules>>
<br>$args[0].slaveName's masturbation rules have been set to _currentRule.releaseRules.
<</if>>
<</if>>
<<if (_currentRule.standardPunishment !== "no default setting")>>
<<if ($args[0].standardPunishment !== _currentRule.standardPunishment)>>
<<set $args[0].standardPunishment = _currentRule.standardPunishment >>
<br>$args[0].slaveName's typical punishment has been updated to _currentRule.standardPunishment.
<</if>>
<</if>>
<<if (_currentRule.standardReward !== "no default setting")>>
<<if ($args[0].standardReward !== _currentRule.standardReward)>>
<<set $args[0].standardReward = _currentRule.standardReward >>
<br>$args[0].slaveName's typical reward has been updated to _currentRule.standardReward.
<</if>>
<</if>>
<</if>> /* CLOSES FUCKDOLL CHECK */
<<if (_currentRule.diet !== "no default setting")>>
<<if ($args[0].boobs >= 1600) && ($args[0].muscles <= 5) && ($args[0].amp != 1) && ((_currentRule.muscles == "no default setting") || (_currentRule.muscles == 0))>>
<<if ($args[0].diet !== "muscle building")>>
<<set $args[0].diet = "muscle building">>
<br>$args[0].slaveName has big tits and no back muscles, so she's been assigned to gain some.
<</if>>
<<elseif ($args[0].boobs >= 1600) && ($args[0].muscles > 5) && ($args[0].diet == "muscle building") && ((_currentRule.muscles == "no default setting") || (_currentRule.muscles == 0))>>
<<set $args[0].diet = "healthy">>
<br>$args[0].slaveName has huge boobs, but she already has the back muscles to bear them, so she's been assigned to stop working out so hard.
<<elseif (_currentRule.dietGrowthSupport == 1) && (($args[0].drugs == "breast injections") || ($args[0].drugs == "butt injections")) && ($args[0].weight <= 95)>>
<<if $args[0].diet !== "fattening">>
<<set $args[0].diet = "fattening">>
<br>$args[0].slaveName is on drugs designed to expand major body parts, so she's been put on a fattening diet to provide her body as much fuel for growth as possible.
<</if>>
<<else>>
<<if (_currentRule.diet == 0)>>
<<if ($args[0].weight > 10)>>
<<if ($args[0].diet !== "restricted")>>
<<set $args[0].diet = "restricted">>
<br>$args[0].slaveName is too fat so her diet has been set to restricted.
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiastResearch == 1 && $args[0].drugs == "none")>>
<<set $args[0].drugs = "appetite suppressors">>
<br>$args[0].slaveName is too fat so she will be given weight loss pills.
<</if>>
<<elseif ($args[0].weight < -10)>>
<<if ($args[0].diet !== "fattening")>>
<<set $args[0].diet = "fattening">>
<br>$args[0].slaveName is too skinny so her diet has been set to fattening.
<</if>>
<<if ($args[0].drugs == "appetite suppressors")>>
<<set $args[0].drugs = "none">>
<br>$args[0].slaveName is too skinny so she will no longer be given weight loss pills.
<</if>>
<<elseif (_currentRule.muscles !== "no default setting") && ($args[0].amp != 1)>>
<<if ($args[0].muscles >= _currentRule.muscles+5)>>
<<if ($args[0].diet !== "slimming")>>
<<set $args[0].diet = "slimming">>
<br>$args[0].slaveName has been put on a slimming exercise regime.
<</if>>
<<elseif ($args[0].muscles <= _currentRule.muscles-5)>>
<<if ($args[0].diet !== "muscle building")>>
<<set $args[0].diet = "muscle building">>
<br>$args[0].slaveName has been put on a muscle building exercise regime.
<</if>>
<<else>>
<<if ($args[0].diet !== "healthy")>>
<<set $args[0].diet = "healthy">>
<br>$args[0].slaveName is at the target weight, so her diet has been normalized.
<</if>>
<</if>>
<<else>>
<<if ($args[0].diet !== "healthy")>>
<<set $args[0].diet = "healthy">>
<br>$args[0].slaveName is at the target weight, so her diet has been normalized.
<</if>>
<</if>>
<<elseif (_currentRule.diet == 30)>>
<<if ($args[0].weight > 30)>>
<<if ($args[0].diet !== "restricted")>>
<<set $args[0].diet = "restricted">>
<br>$args[0].slaveName is too fat so her diet has been set to restricted.
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiastResearch == 1 && $args[0].drugs == "none")>>
<<set $args[0].drugs = "appetite suppressors">>
<br>$args[0].slaveName is too fat so she will be given weight loss pills.
<</if>>
<<elseif ($args[0].weight < 20)>>
<<if ($args[0].diet !== "fattening")>>
<<set $args[0].diet = "fattening">>
<br>$args[0].slaveName is too skinny so her diet has been set to fattening.
<</if>>
<<if ($args[0].drugs == "appetite suppressors")>>
<<set $args[0].drugs = "none">>
<br>$args[0].slaveName is too skinny so she will no longer be given weight loss pills.
<</if>>
<<elseif (_currentRule.muscles !== "no default setting") && ($args[0].amp != 1)>>
<<if ($args[0].muscles >= _currentRule.muscles+5)>>
<<if ($args[0].diet !== "slimming")>>
<<set $args[0].diet = "slimming">>
<br>$args[0].slaveName has been put on a slimming exercise regime.
<</if>>
<<elseif ($args[0].muscles <= _currentRule.muscles-5)>>
<<if ($args[0].diet !== "muscle building")>>
<<set $args[0].diet = "muscle building">>
<br>$args[0].slaveName has been put on a muscle building exercise regime.
<</if>>
<<else>>
<<if ($args[0].diet !== "healthy")>>
<<set $args[0].diet = "healthy">>
<br>$args[0].slaveName is at the target weight, so her diet has been normalized.
<</if>>
<<if ($args[0].drugs == "appetite suppressors")>>
<<set $args[0].drugs = "none">>
<br>$args[0].slaveName is at the target weight, so she will no longer be given weight loss pills.
<</if>>
<</if>>
<<else>>
<<if ($args[0].diet !== "healthy")>>
<<set $args[0].diet = "healthy">>
<br>$args[0].slaveName is at the target weight, so her diet has been normalized.
<</if>>
<<if ($args[0].drugs == "appetite suppressors")>>
<<set $args[0].drugs = "none">>
<br>$args[0].slaveName is at the target weight, so she will no longer be given weight loss pills.
<</if>>
<</if>>
<<elseif (_currentRule.diet == -30)>>
<<if ($args[0].weight > -15)>>
<<if ($args[0].diet !== "restricted")>>
<<set $args[0].diet = "restricted">>
<br>$args[0].slaveName is too fat so her diet has been set to restricted.
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiastResearch == 1 && $args[0].drugs == "none")>>
<<set $args[0].drugs = "appetite suppressors">>
<br>$args[0].slaveName is too fat so she will be given weight loss pills.
<</if>>
<<elseif ($args[0].weight < -30)>>
<<if ($args[0].diet !== "fattening")>>
<<set $args[0].diet = "fattening">>
<br>$args[0].slaveName is too skinny so her diet has been set to fattening.
<</if>>
<<if ($args[0].drugs == "appetite suppressors")>>
<<set $args[0].drugs = "none">>
<br>$args[0].slaveName is too skinny so she will no longer be given weight loss pills.
<</if>>
<<elseif (_currentRule.muscles !== "no default setting") && ($args[0].amp != 1)>>
<<if ($args[0].muscles >= _currentRule.muscles+5)>>
<<if ($args[0].diet !== "slimming")>>
<<set $args[0].diet = "slimming">>
<br>$args[0].slaveName has been put on a slimming exercise regime.
<</if>>
<<elseif ($args[0].muscles <= _currentRule.muscles-5)>>
<<if ($args[0].diet !== "muscle building")>>
<<set $args[0].diet = "muscle building">>
<br>$args[0].slaveName has been put on a muscle building exercise regime.
<</if>>
<<else>>
<<if ($args[0].diet !== "healthy")>>
<<set $args[0].diet = "healthy">>
<br>$args[0].slaveName is at the target weight, so her diet has been normalized.
<</if>>
<<if ($args[0].drugs == "appetite suppressors")>>
<<set $args[0].drugs = "none">>
<br>$args[0].slaveName is at the target weight, so she will no longer be given weight loss pills.
<</if>>
<</if>>
<<else>>
<<if ($args[0].diet !== "healthy")>>
<<set $args[0].diet = "healthy">>
<br>$args[0].slaveName is at the target weight, so her diet has been normalized.
<</if>>
<<if ($args[0].drugs == "appetite suppressors")>>
<<set $args[0].drugs = "none">>
<br>$args[0].slaveName is at the target weight, so she will no longer be given weight loss pills.
<</if>>
<</if>>
<<elseif (_currentRule.diet == "attractive")>>
<<if (($args[0].weight > 95) || (($args[0].weight > 30) && ($args[0].hips < 2)))>>
<<if ($args[0].diet !== "restricted")>>
<<set $args[0].diet = "restricted">>
<br>$args[0].slaveName is too fat so her diet has been set to restricted.
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiastResearch == 1 && $args[0].drugs == "none")>>
<<set $args[0].drugs = "appetite suppressors">>
<br>$args[0].slaveName is too fat so she will be given weight loss pills.
<</if>>
<<elseif (($args[0].weight < -95) || (($args[0].weight < -30) && ($args[0].hips > -2)))>>
<<if ($args[0].diet !== "fattening")>>
<<set $args[0].diet = "fattening">>
<br>$args[0].slaveName is too skinny so her diet has been set to fattening.
<</if>>
<<if ($args[0].drugs == "appetite suppressors")>>
<<set $args[0].drugs = "none">>
<br>$args[0].slaveName is too skinny so she will no longer be given weight loss pills.
<</if>>
<<elseif (_currentRule.muscles !== "no default setting") && ($args[0].amp != 1)>>
<<if ($args[0].muscles >= _currentRule.muscles+5)>>
<<if ($args[0].diet !== "slimming")>>
<<set $args[0].diet = "slimming">>
<br>$args[0].slaveName has been put on a slimming exercise regime.
<</if>>
<<elseif ($args[0].muscles <= _currentRule.muscles-5)>>
<<if ($args[0].diet !== "muscle building")>>
<<set $args[0].diet = "muscle building">>
<br>$args[0].slaveName has been put on a muscle building exercise regime.
<</if>>
<<else>>
<<if ($args[0].diet !== "healthy")>>
<<set $args[0].diet = "healthy">>
<br>$args[0].slaveName is at the target weight, so her diet has been normalized.
<</if>>
<<if ($args[0].drugs == "appetite suppressors")>>
<<set $args[0].drugs = "none">>
<br>$args[0].slaveName is at the target weight, so she will no longer be given weight loss pills.
<</if>>
<</if>>
<<else>>
<<if ($args[0].diet !== "healthy")>>
<<set $args[0].diet = "healthy">>
<br>$args[0].slaveName is at the target weight, so her diet has been normalized.
<</if>>
<<if ($args[0].drugs == "appetite suppressors")>>
<<set $args[0].drugs = "none">>
<br>$args[0].slaveName is at the target weight, so she will no longer be given weight loss pills.
<</if>>
<</if>>
<<elseif (_currentRule.diet == "XX")>>
<<if ($args[0].diet !== "XX")>>
<<set $args[0].diet = "XX">>
<br>$args[0].slaveName has been put on a diet that favors feminine development.
<</if>>
<<elseif (_currentRule.diet == "XY")>>
<<if ($args[0].diet !== "XY")>>
<<set $args[0].diet = "XY">>
<br>$args[0].slaveName has been put on a diet that favors masculine development.
<</if>>
<<elseif (_currentRule.diet == "XXY")>>
<<if ($args[0].diet !== "XXY")>>
<<set $args[0].diet = "XXY">>
<br>$args[0].slaveName has been put on a diet that enhances a herm's unique sexuality.
<</if>>
<</if>>
<</if>>
<</if>>
<<if (_currentRule.dietCum !== "no default setting")>>
<<if $args[0].dietCum != _currentRule.dietCum>>
<<set $args[0].dietCum = _currentRule.dietCum>>
<<if $args[0].dietCum == 2>>
<br>$args[0].slaveName has been put on a diet based on cum.
<<set $args[0].dietMilk = 0>>
<<elseif $args[0].dietCum == 1>>
<br>$args[0].slaveName has had cum added to her diet.
<<else>>
<br>$args[0].slaveName has had cum removed from her diet.
<</if>>
<</if>>
<</if>>
<<if (_currentRule.dietMilk !== "no default setting")>>
<<if $args[0].dietMilk != _currentRule.dietMilk>>
<<set $args[0].dietMilk = _currentRule.dietMilk>>
<<if $args[0].dietMilk == 2>>
<br>$args[0].slaveName has been put on a diet based on human milk.
<<set $args[0].dietCum = 0>>
<<elseif $args[0].dietMilk == 1>>
<br>$args[0].slaveName has had human milk added to her diet.
<<else>>
<br>$args[0].slaveName has had human milk removed from her diet.
<</if>>
<</if>>
<</if>>
<<if (_currentRule.teeth !== "no default setting")>>
<<if (_currentRule.teeth == "universal")>>
<<if ($args[0].teeth == "crooked")>>
<<set $args[0].teeth = "straightening braces">>
<<set $cash -= $surgeryCost>>
<br>$args[0].slaveName has been given braces for her crooked teeth.
<<elseif ($args[0].teeth == "normal")>>
<<set $args[0].teeth = "cosmetic braces">>
<<set $cash -= $surgeryCost>>
<br>$args[0].slaveName has been given cosmetic braces.
<</if>>
<<elseif (_currentRule.teeth == "straighten")>>
<<if ($args[0].teeth == "crooked")>>
<<set $args[0].teeth = "straightening braces">>
<<set $cash -= $surgeryCost>>
<br>$args[0].slaveName has been given braces for her crooked teeth.
<<elseif ($args[0].teeth == "cosmetic braces")>>
<<set $args[0].teeth = "normal">>
<br>$args[0].slaveName has gotten her braces off, since her teeth are straight.
<</if>>
<<elseif (_currentRule.teeth == "none")>>
<<if ($args[0].teeth == "straightening braces")>>
<<set $args[0].teeth = "crooked">>
<br>$args[0].slaveName has gotten her braces off.
<<elseif ($args[0].teeth == "cosmetic braces")>>
<<set $args[0].teeth = "normal">>
<br>$args[0].slaveName has gotten her braces off.
<</if>>
<</if>>
<</if>>
<<set _tmp = lastEyeColorRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.eyeColor !== "no default setting")>>
<<if ($args[0].eyeColor !== _currentRule.eyeColor)>>
<<set $args[0].eyeColor = _currentRule.eyeColor>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName has been given $args[0].eyeColor contact lenses.
<</if>>
<</if>>
<</if>>
<<set _tmp = lastMakeupRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.makeup !== "no default setting")>>
<<if ($args[0].makeup !== _currentRule.makeup)>>
<<set $args[0].makeup = _currentRule.makeup>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName has been assigned the standard makeup.
<</if>>
<</if>>
<</if>>
<<set _tmp = lastNailsRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if ($args[0].amp != 1)>>
<<if (_currentRule.nails !== "no default setting")>>
<<if ($args[0].nails !== _currentRule.nails)>>
<<set $args[0].nails = _currentRule.nails>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName has been assigned the standard nails.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp = lastHColorRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.hColor !== "no default setting")>>
<<if ($args[0].hColor !== _currentRule.hColor)>>
<<set $args[0].hColor = _currentRule.hColor>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's hair has been dyed _currentRule.hColor.
<</if>>
<</if>>
<</if>>
<<set _tmp = lastHStyleRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.hStyle !== "no default setting")>>
<<if ($args[0].hStyle !== _currentRule.hStyle)>>
<br>$args[0].slaveName's hair has been
<<if (_currentRule.hStyle == "shaved")>>
<<set $args[0].hLength = 0>>
shaved.
<<else>>
restyled.
<</if>>
<<set $args[0].hStyle = _currentRule.hStyle>>
<<set $cash -= $modCost>>
<</if>>
<</if>>
<</if>>
<<set _tmp = lastHLengthRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.hLength !== "no default setting")>>
<<if ($args[0].hLength !== _currentRule.hLength)>>
<<if ($args[0].hLength > _currentRule.hLength)>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's hair has been cut; it
<<else>>
<<set $cash -= $modCost*Math.trunc((_currentRule.hLength-$args[0].hLength)/10)>>
<br>$args[0].slaveName has been given extensions; her hair
<</if>>
is now _currentRule.hLength cm long.
<<set $args[0].hLength = _currentRule.hLength>>
<</if>>
<</if>>
<</if>>
<<set _tmp = lastPubicHColorRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.pubicHColor !== "no default setting")>>
<<if ($args[0].pubicHColor !== _currentRule.pubicHColor)>>
<<set $args[0].pubicHColor = _currentRule.pubicHColor>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's pubic hair, if present, has been dyed _currentRule.pubicHColor.
<</if>>
<</if>>
<</if>>
<<set _tmp = lastPubicHStyleRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.pubicHStyle !== "no default setting")>>
<<if ($args[0].pubicHStyle !== _currentRule.pubicHStyle)>>
<<set $args[0].pubicHStyle = _currentRule.pubicHStyle>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's pubic hair has been restyled; it is now _currentRule.pubicHStyle.
<</if>>
<</if>>
<</if>>
<<set _tmp = lastUnderArmHColorRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.underArmHColor !== "no default setting")>>
<<if ($args[0].underArmHColor !== _currentRule.underArmHColor)>>
<<set $args[0].underArmHColor = _currentRule.underArmHColor>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's underarm hair, if present, has been dyed _currentRule.underArmHColor.
<</if>>
<</if>>
<</if>>
<<set _tmp = lastUnderArmHStyleRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.underArmHStyle !== "no default setting")>>
<<if ($args[0].underArmHStyle !== _currentRule.underArmHStyle)>>
<<set $args[0].underArmHStyle = _currentRule.underArmHStyle>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's underarm hair has been restyled; it is now _currentRule.underArmHStyle.
<</if>>
<</if>>
<</if>>
<<if (_currentRule.nipplesPiercing == 0)>>
<<if $args[0].nipplesPiercing != 0>>
<<set $args[0].nipplesPiercing = 0>>
<br>$args[0].slaveName's nipple piercings have been removed.
<</if>>
<</if>>
<<if (_currentRule.areolaePiercing == 0)>>
<<if $args[0].areolaePiercing != 0>>
<<set $args[0].areolaePiercing = 0>>
<br>$args[0].slaveName's areolae piercings have been removed.
<</if>>
<</if>>
<<if (_currentRule.clitPiercing == 0)>>
<<if $args[0].clitPiercing != 0>>
<<set $args[0].clitPiercing = 0>>
<<if $args[0].dick > 0>>
<br>$args[0].slaveName's frenulum piercing has been removed.
<<else>>
<br>$args[0].slaveName's clit piercing has been removed.
<</if>>
<</if>>
<</if>>
<<if (_currentRule.vaginaPiercing == 0)>>
<<if $args[0].vaginaPiercing != 0>>
<<set $args[0].vaginaPiercing = 0>>
<br>$args[0].slaveName's labia piercings have been removed.
<</if>>
<</if>>
<<if (_currentRule.dickPiercing == 0)>>
<<if $args[0].dickPiercing != 0>>
<<set $args[0].dickPiercing = 0>>
<br>$args[0].slaveName's shaft piercings have been removed.
<</if>>
<</if>>
<<if (_currentRule.anusPiercing == 0)>>
<<if $args[0].anusPiercing != 0>>
<<set $args[0].anusPiercing = 0>>
<br>$args[0].slaveName's asshole piercings have been removed.
<</if>>
<</if>>
<<if (_currentRule.lipsPiercing == 0)>>
<<if $args[0].lipsPiercing != 0>>
<<set $args[0].lipsPiercing = 0>>
<br>$args[0].slaveName's lip piercings have been removed.
<</if>>
<</if>>
<<if (_currentRule.tonguePiercing == 0)>>
<<if $args[0].tonguePiercing != 0>>
<<set $args[0].tonguePiercing = 0>>
<br>$args[0].slaveName's tongue piercings have been removed.
<</if>>
<</if>>
<<if (_currentRule.earPiercing == 0)>>
<<if $args[0].earPiercing != 0>>
<<set $args[0].earPiercing = 0>>
<br>$args[0].slaveName's ear piercings have been removed.
<</if>>
<</if>>
<<if (_currentRule.nosePiercing == 0)>>
<<if $args[0].nosePiercing != 0>>
<<set $args[0].nosePiercing = 0>>
<br>$args[0].slaveName's nose piercing has been removed.
<</if>>
<</if>>
<<if (_currentRule.eyebrowPiercing == 0)>>
<<if $args[0].eyebrowPiercing != 0>>
<<set $args[0].eyebrowPiercing = 0>>
<br>$args[0].slaveName's eyebrow piercings have been removed.
<</if>>
<</if>>
<<if (_currentRule.navelPiercing == 0)>>
<<if $args[0].navelPiercing != 0>>
<<set $args[0].navelPiercing = 0>>
<br>$args[0].slaveName's navel piercing have been removed.
<</if>>
<</if>>
<<if (_currentRule.corsetPiercing == 0)>>
<<if $args[0].corsetPiercing != 0>>
<<set $args[0].corsetPiercing = 0>>
<br>$args[0].slaveName's corset piercings have been removed.
<</if>>
<</if>>
<<set _tmp = lastNipplesPiercingRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.nipplesPiercing !== "no default setting")>>
<<if (_currentRule.nipplesPiercing != 0)>>
<<if $args[0].nipplesPiercing !== _currentRule.nipplesPiercing>>
<<set $args[0].nipplesPiercing = _currentRule.nipplesPiercing>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's nipples have been pierced.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp = lastAreolaePiercingRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.areolaePiercing !== "no default setting")>>
<<if (_currentRule.areolaePiercing != 0)>>
<<if $args[0].areolaePiercing !== _currentRule.areolaePiercing>>
<<set $args[0].areolaePiercing = _currentRule.areolaePiercing>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's areolae have been given stud piercings.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp = lastClitPiercingRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.clitPiercing !== "no default setting")>>
<<if ($args[0].clitPiercing != 3)>>
<<if ($args[0].vagina != -1) || ($args[0].dick != 0)>>
<<if (_currentRule.clitPiercing != 0)>>
<<if $args[0].clitPiercing !== _currentRule.clitPiercing>>
<<set $args[0].clitPiercing = _currentRule.clitPiercing>>
<<if $args[0].dick > 0>>
<br>$args[0].slaveName's frenulum has been pierced.
<<else>>
<br>$args[0].slaveName's clit has been pierced.
<</if>>
<<if _currentRule.clitPiercing == 3>>
<<set $cash -= 1000>>
<<else>>
<<set $cash -= $modCost>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($args[0].clitPiercing == 3)>>
<<set _used = 0>>
<<set _tmp = lastClitSettingRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.clitSetting !== "no default setting")>>
<<if $args[0].clitSetting !== _currentRule.clitSetting>>
<<set $args[0].clitSetting = _currentRule.clitSetting, _used = 1>>
<br>$args[0].slaveName's smart piercing has been set to $args[0].clitSetting.
<<else>>
<<if $args[0].fetishStrength < 100>><<set _used = 1>><</if>>
<</if>>
<</if>>
<</if>>
<<if _used == 0>>
<<set _tmp = lastClitSettingEnergyRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if _currentRule.clitSettingEnergy !== "no default setting">>
<<if $args[0].energy < _currentRule.clitSettingEnergy && $args[0].clitSetting !== "all">>
<<set $args[0].clitSetting = "all", _used = 1>>
<br>$args[0].slaveName's smart piercing has been set to enhance libido.
<<elseif $args[0].energy >= _currentRule.clitSettingEnergy + 10 && $args[0].clitSetting !== "none">>
<<set $args[0].clitSetting = "none", _used = 1>>
<br>$args[0].slaveName's smart piercing has been set to suppress libido.
<</if>>
<</if>>
<</if>>
<</if>>
<<if _used == 0>>
<<set _tmp = lastClitSettingXYRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if _currentRule.clitSettingXY !== "no default setting">>
<<if $args[0].attrXY < _currentRule.clitSettingXY && $args[0].clitSetting !== "men">>
<<set $args[0].clitSetting = "men", _used = 1>>
<br>$args[0].slaveName's smart piercing has been set to encourage attraction to men.
<<elseif $args[0].attrXY >= _currentRule.clitSettingXY + 10 && $args[0].clitSetting !== "anti-men">>
<<set $args[0].clitSetting = "anti-men", _used = 1>>
<br>$args[0].slaveName's smart piercing has been set to discourage attraction to men.
<</if>>
<</if>>
<</if>>
<</if>>
<<if _used == 0>>
<<set _tmp = lastClitSettingXXRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if _currentRule.clitSettingXX !== "no default setting">>
<<if $args[0].attrXX < _currentRule.clitSettingXX && $args[0].clitSetting !== "women">>
<<set $args[0].clitSetting = "women", _used = 1>>
<br>$args[0].slaveName's smart piercing has been set to encourage attraction to women.
<<elseif $args[0].attrXX >= _currentRule.clitSettingXX + 10 && $args[0].clitSetting !== "anti-women">>
<<set $args[0].clitSetting = "anti-women", _used = 1>>
<br>$args[0].slaveName's smart piercing has been set to discourage attraction to women.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp = lastVaginaPiercingRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if $args[0].vagina != -1>>
<<if (_currentRule.vaginaPiercing !== "no default setting")>>
<<if (_currentRule.vaginaPiercing != 0)>>
<<if $args[0].vaginaPiercing !== _currentRule.vaginaPiercing>>
<<set $args[0].vaginaPiercing = _currentRule.vaginaPiercing>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's pussylips have been pierced.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp = lastDickPiercingRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if $args[0].dick > 0>>
<<if (_currentRule.dickPiercing !== "no default setting")>>
<<if (_currentRule.dickPiercing != 0)>>
<<if $args[0].dickPiercing !== _currentRule.dickPiercing>>
<<set $args[0].dickPiercing = _currentRule.dickPiercing>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's shaft has been pierced.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp = lastAnusPiercingRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.anusPiercing !== "no default setting")>>
<<if (_currentRule.anusPiercing != 0)>>
<<if $args[0].anusPiercing !== _currentRule.anusPiercing>>
<<set $args[0].anusPiercing = _currentRule.anusPiercing>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's asshole has been pierced.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp = lastLipsPiercingRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.lipsPiercing !== "no default setting")>>
<<if (_currentRule.lipsPiercing != 0)>>
<<if $args[0].lipsPiercing !== _currentRule.lipsPiercing>>
<<set $args[0].lipsPiercing = _currentRule.lipsPiercing>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's lips have been pierced.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp = lastTonguePiercingRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.tonguePiercing !== "no default setting")>>
<<if (_currentRule.tonguePiercing != 0)>>
<<if $args[0].tonguePiercing !== _currentRule.tonguePiercing>>
<<set $args[0].tonguePiercing = _currentRule.tonguePiercing>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's tongue has been pierced.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp = lastEarPiercingRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.earPiercing !== "no default setting")>>
<<if (_currentRule.earPiercing != 0)>>
<<if $args[0].earPiercing !== _currentRule.earPiercing>>
<<set $args[0].earPiercing = _currentRule.earPiercing>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's ears have been pierced.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp = lastNosePiercingRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.nosePiercing !== "no default setting")>>
<<if (_currentRule.nosePiercing != 0)>>
<<if $args[0].nosePiercing !== _currentRule.nosePiercing>>
<<set $args[0].nosePiercing = _currentRule.nosePiercing>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's nose has been pierced.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp = lastEyebrowPiercingRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.eyebrowPiercing !== "no default setting")>>
<<if (_currentRule.eyebrowPiercing != 0)>>
<<if $args[0].eyebrowPiercing !== _currentRule.eyebrowPiercing>>
<<set $args[0].eyebrowPiercing = _currentRule.eyebrowPiercing>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's eyebrows have been pierced.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp = lastNavelPiercingRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.navelPiercing !== "no default setting")>>
<<if (_currentRule.navelPiercing != 0)>>
<<if $args[0].navelPiercing !== _currentRule.navelPiercing>>
<<set $args[0].navelPiercing = _currentRule.navelPiercing>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's navel has been pierced.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp = lastCorsetPiercingRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.corsetPiercing !== "no default setting")>>
<<if (_currentRule.corsetPiercing != 0)>>
<<if $args[0].corsetPiercing !== _currentRule.corsetPiercing>>
<<set $args[0].corsetPiercing = _currentRule.corsetPiercing>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName has been given a set of corset piercings.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp = lastBoobsTatRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.boobsTat !== "no default setting")>>
<<if ($args[0].boobsTat !== _currentRule.boobsTat)>>
<<set $args[0].boobsTat = _currentRule.boobsTat>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's chest has been tattooed.
<</if>>
<</if>>
<</if>>
<<set _tmp = lastButtTatRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.buttTat !== "no default setting")>>
<<if ($args[0].buttTat !== _currentRule.buttTat)>>
<<set $args[0].buttTat = _currentRule.buttTat>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's butt has been tattooed.
<</if>>
<</if>>
<</if>>
<<set _tmp = lastVaginaTatRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.vaginaTat !== "no default setting")>>
<<if ($args[0].vaginaTat !== _currentRule.vaginaTat)>>
<<set $args[0].vaginaTat = _currentRule.vaginaTat>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's abdomen has been tattooed.
<</if>>
<</if>>
<</if>>
<<set _tmp = lastDickTatRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if ($args[0].dick > 0)>>
<<if (_currentRule.dickTat !== "no default setting")>>
<<if ($args[0].dickTat !== _currentRule.dickTat)>>
<<set $args[0].dickTat = _currentRule.dickTat>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's dick has been tattooed.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp = lastLipsTatRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.lipsTat !== "no default setting")>>
<<if ($args[0].lipsTat !== _currentRule.lipsTat)>>
<<set $args[0].lipsTat = _currentRule.lipsTat>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's face has been tattooed.
<</if>>
<</if>>
<</if>>
<<set _tmp = lastAnusTatRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.anusTat !== "no default setting")>>
<<if ($args[0].anusTat !== _currentRule.anusTat)>>
<<set $args[0].anusTat = _currentRule.anusTat>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's asshole has been modded.
<</if>>
<</if>>
<</if>>
<<set _tmp = lastShouldersTatRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.shouldersTat !== "no default setting")>>
<<if ($args[0].shouldersTat !== _currentRule.shouldersTat)>>
<<set $args[0].shouldersTat = _currentRule.shouldersTat>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's shoulders have been tattooed.
<</if>>
<</if>>
<</if>>
<<set _tmp = lastArmsTatRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.armsTat !== "no default setting")>>
<<if ($args[0].armsTat !== _currentRule.armsTat)>>
<<set $args[0].armsTat = _currentRule.armsTat>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's arms have been tattooed.
<</if>>
<</if>>
<</if>>
<<set _tmp = lastLegsTatRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.legsTat !== "no default setting")>>
<<if ($args[0].legsTat !== _currentRule.legsTat)>>
<<set $args[0].legsTat = _currentRule.legsTat>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's legs have been tattooed.
<</if>>
<</if>>
<</if>>
<<set _tmp = lastStampTatRule($args[0], $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID == _currentRule.ID)>>
<<if (_currentRule.stampTat !== "no default setting")>>
<<if ($args[0].stampTat !== _currentRule.stampTat)>>
<<set $args[0].stampTat = _currentRule.stampTat>>
<<set $cash -= $modCost>>
<br>$args[0].slaveName's lower back has been tattooed.
<</if>>
<</if>>
<</if>>
<<if (_currentRule.pornFameSpending !== "no default setting")>>
<<if ($args[0].devotion > 95)>>
<<if ($args[0].trust > 95)>>
<<if ($args[0].prestige < 3)>>
<<if ($args[0].pornFameSpending !== _currentRule.pornFameSpending)>>
<<set $args[0].pornFameSpending = _currentRule.pornFameSpending>>
<br>$args[0].slaveName's porn publicity has been corrected.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if (_currentRule.autoBrand == 1)>>
<<if ($args[0].brand == 0)>>
<<if ($args[0].health > -20)>>
<<set $args[0].brand = $brandDesign>>
<<set $args[0].brandLocation = $brandTarget>>
<<if ($args[0].devotion < 18)>><<set $args[0].devotion -= 5>><</if>>
<<set $args[0].trust -= 5>>
<<set $args[0].health -= 10>>
<br>$args[0].slaveName has been branded, with @@.gold;fear@@<<if ($args[0].devotion < 18)>>, @@.mediumorchid;regard@@,<</if>> and @@.red;health@@
consequences.
<</if>>
<</if>>
<</if>>
<<set _exclude = false>>
<<if _currentRule.excludeSpecialSlaves>>
<<if (($HeadGirl != 0) && ($HeadGirl.ID == $args[0].ID)) || (($Bodyguard != 0) && ($Bodyguard.ID == $args[0].ID)) || (($Recruiter != 0) && ($Recruiter.ID == $args[0].ID)) || (($Concubine != 0) && ($Concubine.ID == $args[0].ID)) || (($Nurse != 0) && ($Nurse.ID == $args[0].ID)) || (($Attendant != 0) && ($Attendant.ID == $args[0].ID)) || (($Madam != 0) || ($Madam.ID == $args[0].ID)) || (($DJ != 0) && ($DJ.ID == $args[0].ID)) || (($Milkmaid != 0) && ($Milkmaid.ID == $args[0].ID)) || (($Stewardess != 0 ) && ($Stewardess.ID == $args[0].ID)) || (($Schoolteacher != 0) && ($Schoolteacher.ID == $args[0].ID)) || (($Wardeness != 0) && ($Wardeness.ID == $args[0].ID))>>
<<set _exclude = true>>
<</if>>
<</if>>
<<if $args[0].assignmentVisible != 1>>
<<set _exclude = true>>
<</if>>
<<if !_exclude>>
<<switch _currentRule.assignFacility>>
<<case "hgsuite">>
<<if ($args[0].indentureRestrictions <= 0) && ($args[0].assignment != "live with your Head Girl")>>
<br>$args[0].slaveName has automatically been assigned to $args[0].assignment.
<<if ($personalAttention == $args[0].ID)>>
$args[0].slaveName no longer has your personal attention; you plan to focus on business.
<</if>>
<<assignJob $args[0] _currentRule.assignFacility>>
<</if>>
<<case "arcade">>
<<if ($arcade > $arcadeSlaves) && ($args[0].indentureRestrictions <= 0) && ($args[0].assignment != "be confined in the arcade") && $args[0].breedingMark != 1>>
<br>$args[0].slaveName has automatically been assigned to $args[0].assignment.
<<if ($personalAttention == $args[0].ID)>>
$args[0].slaveName no longer has your personal attention; you plan to focus on business.
<</if>>
<<assignJob $args[0] _currentRule.assignFacility>>
<</if>>
<<case "mastersuite">>
<<if ($masterSuite > $masterSuiteSlaves) && ($args[0].devotion > 20) || (($args[0].devotion >= -50) && ($args[0].trust < -20)) || ($args[0].trust < -50)>>
<<if ($args[0].assignment != "serve in the master suite")>>
<br>$args[0].slaveName has automatically been assigned to $args[0].assignment.
<<if ($personalAttention == $args[0].ID)>>
$args[0].slaveName no longer has your personal attention; you plan to focus on business.
<</if>>
<<assignJob $args[0] _currentRule.assignFacility>>
<</if>>
<<else>>
<<if ($args[0].assignment == "serve in the master suite")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<<case "clinic">>
<<if ($clinic > $clinicSlaves) && ($args[0].health < 20) || (($args[0].chem > 15) && ($clinicUpgradeFilters == 1)) || (($args[0].bellyImplant > 100) && ($bellyImplants == 1)) || $args[0].preg > 1>>
<<if ($args[0].assignment != "get treatment in the clinic")>>
<br>$args[0].slaveName has automatically been assigned to $args[0].assignment.
<<if ($personalAttention == $args[0].ID)>>
$args[0].slaveName no longer has your personal attention; you plan to focus on business.
<</if>>
<<assignJob $args[0] _currentRule.assignFacility>>
<</if>>
<<else>>
<<if ($args[0].assignment == "get treatment in the clinic")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<<case "spa">>
<<if ($spa > $spaSlaves) && ($args[0].health < 20) || ($args[0].trust < 60) || ($args[0].devotion <= 60) || ($args[0].fetish == "mindbroken") && ($args[0].devotion >= -20)>>
<<if ($args[0].assignment != "rest in the spa")>>
<br>$args[0].slaveName has automatically been assigned to $args[0].assignment.
<<if ($personalAttention == $args[0].ID)>>
$args[0].slaveName no longer has your personal attention; you plan to focus on business.
<</if>>
<<assignJob $args[0] _currentRule.assignFacility>>
<</if>>
<<else>>
<<if ($args[0].assignment == "rest in the spa")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<<case "brothel">>
<<if ($brothel > $brothelSlaves) && ($args[0].devotion > 50) || (($args[0].devotion >= -50) && ($args[0].trust < -20)) || ($args[0].trust < -50) || ($args[0].trust > 50) && $args[0].breedingMark != 1>>
<<if ($args[0].assignment != "work in the brothel")>>
<br>$args[0].slaveName has automatically been assigned to $args[0].assignment.
<<if ($personalAttention == $args[0].ID)>>
$args[0].slaveName no longer has your personal attention; you plan to focus on business.
<</if>>
<<assignJob $args[0] _currentRule.assignFacility>>
<</if>>
<<else>>
<<if ($args[0].assignment == "work in the brothel")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<<case "club">>
<<if ($club > $clubSlaves) && ($args[0].devotion > 50) || (($args[0].devotion >= -50) && ($args[0].trust < -20)) || ($args[0].trust < -50) || ($args[0].trust > 50) && $args[0].breedingMark != 1>>
<<if ($args[0].assignment != "serve in the club")>>
<br>$args[0].slaveName has automatically been assigned to $args[0].assignment.
<<if ($personalAttention == $args[0].ID)>>
$args[0].slaveName no longer has your personal attention; you plan to focus on business.
<</if>>
<<assignJob $args[0] _currentRule.assignFacility>>
<</if>>
<<else>>
<<if ($args[0].assignment == "serve in the club")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<<case "dairy">>
<<if ($dairy > $dairySlaves+$bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren)>>
<<if ($args[0].indentureRestrictions > 0) && ($dairyRestraintsSetting > 1)>>
<<elseif (($args[0].indentureRestrictions > 1) && ($dairyRestraintsSetting > 0)) || ($args[0].breedingMark == 1 && $dairyRestriantsSettings > 0) || (($dairyPregSetting > 0) && ((_Slave.bellyImplant != 0) || (_Slave.pregType >= 50)))>>
<<else>>
<<if ($args[0].lactation > 0) || ($args[0].balls > 0) || (($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0))>>
<<if ($args[0].devotion > 20) || (($args[0].devotion >= -50) && ($args[0].trust < -20)) || ($args[0].trust < -50) || ($args[0].amp == 1) || ($dairyRestraintsUpgrade == 1)>>
<<if ($dairyStimulatorsSetting < 2) || ($args[0].anus > 2) || ($dairyPrepUpgrade == 1)>>
<<if ($dairyPregSetting < 2) || ($args[0].vagina > 2) || ($args[0].ovaries == 0) || ($dairyPrepUpgrade == 1)>>
<<if ($args[0].assignment != "work in the dairy")>>
<br>$args[0].slaveName has automatically been assigned to $args[0].assignment.
<<if ($personalAttention == $args[0].ID)>>
$args[0].slaveName no longer has your personal attention; you plan to focus on business.
<</if>>
<<assignJob $args[0] _currentRule.assignFacility>>
<</if>>
<<else>>
<<if ($args[0].assignment == "work in the dairy")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<<else>>
<<if ($args[0].assignment == "work in the dairy")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<<else>>
<<if ($args[0].assignment == "work in the dairy")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<<else>>
<<if ($args[0].assignment == "work in the dairy")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<</if>>
<</if>>
<<case "servantsquarters">>
<<if ($servantsQuarters > $servantsQuartersSlaves) && ($args[0].devotion >= -20) || (($args[0].devotion >= -50) && ($args[0].trust <= 20)) || ($args[0].trust < -20)>>
<<if ($args[0].assignment != "work as a servant")>>
<br>$args[0].slaveName has automatically been assigned to $args[0].assignment.
<<if ($personalAttention == $args[0].ID)>>
$args[0].slaveName no longer has your personal attention; you plan to focus on business.
<</if>>
<<assignJob $args[0] _currentRule.assignFacility>>
<</if>>
<<else>>
<<if ($args[0].assignment == "work as a servant")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<<case "schoolroom">>
<<if ($schoolroom > $schoolroomSlaves) && ($args[0].devotion >= -20) || (($args[0].devotion >= -50) && ($args[0].trust < -20)) || ($args[0].trust < -50)>>
<<if ($args[0].intelligenceImplant < 1) || ($args[0].accent+$schoolroomUpgradeLanguage > 2) || ($args[0].oralSkill <= 10) || ($args[0].whoreSkill <= 10) || ($args[0].entertainSkill <= 10) || ($args[0].analSkill < 1) || (($args[0].vaginalSkill < 1) && ($args[0].vagina > 0))>>
<<if ($args[0].assignment != "learn in the schoolroom")>>
<br>$args[0].slaveName has automatically been assigned to $args[0].assignment.
<<if ($personalAttention == $args[0].ID)>>
$args[0].slaveName no longer has your personal attention; you plan to focus on business.
<</if>>
<<assignJob $args[0] _currentRule.assignFacility>>
<</if>>
<<else>>
<<if ($args[0].assignment == "learn in the schoolroom")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<<else>>
<<if ($args[0].assignment == "learn in the schoolroom")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<<case "cellblock">>
<<if ($cellblock > $cellblockSlaves ) && (($args[0].devotion < -20) && ($args[0].trust >= -20)) || (($args[0].devotion < -50) && ($args[0].trust >= -50))>>
<<if ($args[0].assignment != "be confined in the cellblock")>>
<br>$args[0].slaveName has automatically been assigned to $args[0].assignment.
<<if ($personalAttention == $args[0].ID)>>
$args[0].slaveName no longer has your personal attention; you plan to focus on business.
<</if>>
<<assignJob $args[0] _currentRule.assignFacility>>
<</if>>
<<else>>
<<if ($args[0].assignment == "be confined in the cellblock")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<</switch>>
<</if>>
<<if !_exclude>>
<<if def _currentRule.setAssignment && _currentRule.setAssignment !== "none">>
<<if ($args[0].assignment !== _currentRule.setAssignment)>>
<<set $args[0].assignment = _currentRule.setAssignment>>
<br>$args[0].slaveName has automatically been assigned to $args[0].assignment.
<</if>>
<</if>>
<</if>>
<</for>>
<</widget>>
/%
Call as <<CheckAutoRulesActivate SlaveObject>>
%/
<<widget "CheckAutoRulesActivate">>
<<if (ndef $args[0].currentRules) || ($args[0].currentRules.length < 1)>>
<<set $args[0].currentRules = []>>
<</if>>
<<for _r = 0; _r < $defaultRules.length; _r++>>
<<set _currentRule = $defaultRules[_r]>>
<<set _rule = _r+1>>
<<if ruleApplied($args[0], _currentRule.ID)>>
<<if (def _currentRule.excludedSlaves) && (_currentRule.excludedSlaves.length > 0) && ruleSlaveExcluded($args[0], _currentRule)>>
<<RARemoveRule $args[0]>>
<<continue>>
<</if>>
<<if (def _currentRule.selectedSlaves) && (_currentRule.selectedSlaves.length > 0) && !ruleSlaveSelected($args[0], _currentRule)>>
<<RARemoveRule $args[0]>>
<<continue>>
<</if>>
<<if $args[0].assignmentVisible == 0>>
<<if (def _currentRule.excludeFacility) && (_currentRule.excludeFacility.length > 0) && ruleExcludeSlaveFacility(_currentRule, $args[0])>>
<<RARemoveRule $args[0]>>
<<continue>>
<</if>>
<<if (def _currentRule.facility) && (_currentRule.facility.length > 0) && !ruleAppliedToSlaveFacility(_currentRule, $args[0])>>
<<RARemoveRule $args[0]>>
<<continue>>
<</if>>
<<else>>
<<if (def _currentRule.excludeAssignment) && (_currentRule.excludeAssignment.length > 0) && ruleAssignment(_currentRule.excludeAssignment, $args[0].assignment)>>
<<RARemoveRule $args[0]>>
<<continue>>
<</if>>
<<if (def _currentRule.assignment) && (_currentRule.assignment.length > 0) && !ruleAssignment(_currentRule.assignment, $args[0].assignment)>>
<<RARemoveRule $args[0]>>
<<continue>>
<</if>>
<</if>>
<</if>>
<<switch _currentRule.activation>>
<<case "custom">> /* for betterRA */
<<set _isActive = parseAndEvaluate(_currentRule.customActivationText, $args[0])>>
<<if _isActive>>
<<if !ruleApplied($args[0], _currentRule.ID)>>
<<set $args[0].currentRules.push(_currentRule.ID)>>
<br>Rule _rule (_currentRule.name) is now applying to $args[0].slaveName.
<</if>>
<<else>>
<<if ruleApplied($args[0], _currentRule.ID)>>
<<RARemoveRule $args[0]>>
<</if>>
<</if>>
<<case "always">>
<<if !ruleApplied($args[0], _currentRule.ID)>>
<<set $args[0].currentRules.push(_currentRule.ID)>>
<br>Rule _rule (_currentRule.name) is now applying to $args[0].slaveName.
<</if>>
<<case "none">>
<<if ruleApplied($args[0], _currentRule.ID)>>
<<RARemoveRule $args[0]>>
<</if>>
<<case "devotion">>
<<if checkThresholds($args[0].devotion, _currentRule)>>
<<if !ruleApplied($args[0], _currentRule.ID)>>
<<set $args[0].currentRules.push(_currentRule.ID)>>
<br>Rule _rule (_currentRule.name) is now applying to $args[0].slaveName.
<</if>>
<<else>>
<<if ruleApplied($args[0], _currentRule.ID)>>
<<RARemoveRule $args[0]>>
<</if>>
<</if>>
<<case "trust">>
<<if checkThresholds($args[0].trust, _currentRule)>>
<<if !ruleApplied($args[0], _currentRule.ID)>>
<<set $args[0].currentRules.push(_currentRule.ID)>>
<br>Rule _rule (_currentRule.name) is now applying to $args[0].slaveName.
<</if>>
<<else>>
<<if ruleApplied($args[0], _currentRule.ID)>>
<<RARemoveRule $args[0]>>
<</if>>
<</if>>
<<case "health">>
<<if ($args[0].assignment == "live with your Head Girl") && ($args[0].health <= 100)>>
<<if checkThresholds($args[0].health, _currentRule)>>
<<if !ruleApplied($args[0], _currentRule.ID)>>
<<set $args[0].currentRules.push(_currentRule.ID)>>
<br>Rule _rule (_currentRule.name) is now applying to $args[0].slaveName.
<</if>>
<<else>>
<<if ruleApplied($args[0], _currentRule.ID)>>
<<RARemoveRule $args[0]>>
<</if>>
<</if>>
<<elseif $args[0].health <= 90>>
<<if checkThresholds($args[0].health, _currentRule)>>
<<if !ruleApplied($args[0], _currentRule.ID)>>
<<set $args[0].currentRules.push(_currentRule.ID)>>
<br>Rule _rule (_currentRule.name) is now applying to $args[0].slaveName.
<</if>>
<<else>>
<<if ruleApplied($args[0], _currentRule.ID)>>
<<RARemoveRule $args[0]>>
<</if>>
<</if>>
<<else>>
<<if ruleApplied($args[0], _currentRule.ID)>>
<<RARemoveRule $args[0]>>
<</if>>
<</if>>
<<case "sex drive">>
<<if checkThresholds($args[0].energy, _currentRule)>>
<<if ($args[0].attrKnown == 1) && (ruleApplied($args[0], _currentRule.ID) == false)>>
<<set $args[0].currentRules.push(_currentRule.ID)>>
<br>Rule _rule (_currentRule.name) is now applying to $args[0].slaveName.
<</if>>
<<else>>
<<if ruleApplied($args[0], _currentRule.ID)>>
<<RARemoveRule $args[0]>>
<</if>>
<</if>>
<<case "age">>
<<if checkThresholds($args[0].physicalAge, _currentRule)>>
<<if !ruleApplied($args[0], _currentRule.ID)>>
<<set $args[0].currentRules.push(_currentRule.ID)>>
<br>Rule _rule (_currentRule.name) is now applying to $args[0].slaveName.
<</if>>
<<else>>
<<if ruleApplied($args[0], _currentRule.ID)>>
<<RARemoveRule $args[0]>>
<</if>>
<</if>>
<<case "weight">>
<<if checkThresholds($args[0].weight, _currentRule)>>
<<if !ruleApplied($args[0], _currentRule.ID)>>
<<set $args[0].currentRules.push(_currentRule.ID)>>
<br>Rule _rule (_currentRule.name) is now applying to $args[0].slaveName.
<</if>>
<<else>>
<<if ruleApplied($args[0], _currentRule.ID)>>
<<RARemoveRule $args[0]>>
<</if>>
<</if>>
<<case "lactation">>
<<if checkThresholds($args[0].lactation, _currentRule)>>
<<if !ruleApplied($args[0], _currentRule.ID)>>
<<set $args[0].currentRules.push(_currentRule.ID)>>
<</if>>
<<else>>
<<if ruleApplied($args[0], _currentRule.ID)>>
<<set $dump = $args[0].currentRules.pluck([_r])>>
<<include "Rules Facility Remove">>
<<continue>>
<</if>>
<</if>>
<<case "pregnancy week">>
<<if checkThresholds($args[0].preg, _currentRule)>>
<<if !ruleApplied($args[0], _currentRule.ID)>>
<<set $args[0].currentRules.push(_currentRule.ID)>>
<</if>>
<<else>>
<<if ruleApplied($args[0], _currentRule.ID)>>
<<set $dump = $args[0].currentRules.pluck([_r])>>
<<include "Rules Facility Remove">>
<<continue>>
<</if>>
<</if>>
<<case "pregnancy foetuses">>
<<if (checkThresholds($args[0].pregType, _currentRule) && $args[0].preg > 10)>>
<<if !ruleApplied($args[0], _currentRule.ID)>>
<<set $args[0].currentRules.push(_currentRule.ID)>>
<</if>>
<<else>>
<<if ruleApplied($args[0], _currentRule.ID)>>
<<set $dump = $args[0].currentRules.pluck([_r])>>
<<include "Rules Facility Remove">>
<<continue>>
<</if>>
<</if>>
<<case "belly implant volume">>
<<if checkThresholds($args[0].bellyImplant, _currentRule)>>
<<if !ruleApplied($args[0], _currentRule.ID)>>
<<set $args[0].currentRules.push(_currentRule.ID)>>
<</if>>
<<else>>
<<if ruleApplied($args[0], _currentRule.ID)>>
<<set $dump = $args[0].currentRules.pluck([_r])>>
<<include "Rules Facility Remove">>
<<continue>>
<</if>>
<</if>>
<</switch>>
<</for>>
<<set $args[0].currentRules = $args[0].currentRules.sort(function(a, b) { return a-b; });>>
<</widget>>
|
teruterubouzu/fc
|
src/utility/raWidgets.tw
|
tw
|
bsd-3-clause
| 146,027 |
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id="XMLID_891_" /></g></g><g
id="Head"><path
style="fill:#010101"
inkscape:connector-curvature="0"
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class="st12"
id="Head_Shadow" /><path
style="fill:#f6e0e8"
inkscape:connector-curvature="0"
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style="fill:#515351"
inkscape:connector-curvature="0"
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class="st4"
id="Head_Latex" /><g
id="Gag"><path
style="opacity:0.23999999;fill:#bf2126;enable-background:new"
inkscape:connector-curvature="0"
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class="st22"
id="XMLID_867_" /><polygon
style="fill:#070505"
points="541.3,165 489,163.9 486.4,157.1 545.1,157.1 "
class="st23"
id="XMLID_892_" /><ellipse
style="fill:#bf2126"
ry="8.6999998"
rx="7.5999999"
cy="161.10001"
cx="502.79999"
class="st24"
id="XMLID_893_" /></g><path
style="fill:#010101"
inkscape:connector-curvature="0"
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class="st12"
id="Glasses" /><g
id="Hair_Fore_1_"><path
style="fill:#f4f1a3"
inkscape:connector-curvature="0"
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class="st5"
id="Hair_Blonde" /><path
style="fill:#8e4f21"
inkscape:connector-curvature="0"
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id="Hair_Brown" /><path
style="fill:#bc2027"
inkscape:connector-curvature="0"
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id="Hair_Red" /><path
style="fill:#60bb46"
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id="Hair_Green" /><path
style="fill:#4686c6"
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class="st9"
id="Hair_Blue" /><path
style="fill:#d28dbd"
inkscape:connector-curvature="0"
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class="st10"
id="Hair_Pink" /><path
style="fill:#3f403f"
inkscape:connector-curvature="0"
d="m 484.6,101.6 c 5.1,7.6 15,14 52.5,7.3 18.7,5.2 2.6,37.9 1.1,61 -1.3,19.3 -7.8,36.4 -18.9,51.5 17.1,-12.2 36.2,-10.4 50.8,-41.2 41.1,-23.4 -1.2,-125.9 -49.9,-115.4 -33,7.1 -33.1,19.4 -35.6,36.8 z"
class="st11"
id="Hair_Black" /></g></svg>
|
teruterubouzu/fc
|
vector source.svg
|
svg
|
bsd-3-clause
| 145,770 |
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# C extensions
*.so
# Distribution / packaging
.Python
env/
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
*.egg-info/
.installed.cfg
*.egg
# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
# Unit test / coverage reports
htmlcov/
.tox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*,cover
.hypothesis/
# Translations
*.mo
*.pot
# Django stuff:
*.log
local_settings.py
# Flask stuff:
instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
target/
# IPython Notebook
.ipynb_checkpoints
# pyenv
.python-version
# celery beat schedule file
celerybeat-schedule
# dotenv
.env
# virtualenv
venv/
ENV/
# Spyder project settings
.spyderproject
# Rope project settings
.ropeproject
|
mayibrad/fc
|
.gitignore
|
Git
|
bsd-3-clause
| 1,044 |
PYTHON?= python
ifeq (${MAKE_HOST}, x86_64-unknown-cygwin)
TWEEGOBIN?= tweego.exe
else
TWEEGOBIN?= tweego
endif
SRCDIR?= src
STARTFILE?= $(SRCDIR)/config/start.tw
FCTARG?= bin/FC.html
GENINCLUDES?= ./devTools/scripts/includes.py
all: $(FCTARG)
$(STARTFILE): $(SRCDIR)/config/start.tw.proto $(GENINCLUDES) \
$(shell find ${SRCDIR} -type d -print)
$(PYTHON) $(GENINCLUDES) $< $@ $(SRCDIR)
$(FCTARG): $(STARTFILE) $(shell find ${SRCDIR} -type f -name \*.tw -print)
./devTools/tweeGo/$(TWEEGOBIN) -o $(FCTARG) $(STARTFILE)
clean:
-$(RM) $(STARTFILE) $(FCTARG)
|
mayibrad/fc
|
Makefile
|
Makefile
|
bsd-3-clause
| 568 |
# Ignore everything in this directory
*
# Except this file
!.gitignore
|
mayibrad/fc
|
bin/.gitignore
|
Git
|
bsd-3-clause
| 75 |
@echo off
:: Free Cities Basic Compiler - Windows x86_64
:: Uses embedded Python 3.5.3 x86_64
:: Will add all *.tw files to StoryIncludes.
"%~dp0devTools\python-3.5.3\python.exe" "%~dp0devTools\scripts\includes.py" "src\config\start.tw.proto" "src\config\start.tw" "src" "%*"
CALL "%~dp0devTools\tweeGo\tweego.exe" -o "%~dp0bin/FC.html" "%~dp0src\config\start.tw"
ECHO Done
|
mayibrad/fc
|
compile.bat
|
Batchfile
|
bsd-3-clause
| 385 |
@echo off
:: Free Cities Basic Compiler - Windows x86_64
:: Will wait for keypress before terminating.
:: Uses embedded Python 3.5.3 x86_64
:: Will add all *.tw files to StoryIncludes.
"%~dp0devTools\python-3.5.3\python.exe" "%~dp0devTools\scripts\includes.py" "src\config\start.tw.proto" "src\config\start.tw" "src" "%*"
CALL "%~dp0devTools\tweeGo\tweego.exe" -o "%~dp0bin/FC.html" "%~dp0src\config\start.tw"
ECHO Done
PAUSE
|
mayibrad/fc
|
compile_debug.bat
|
Batchfile
|
bsd-3-clause
| 428 |
applocal = true
|
mayibrad/fc
|
devTools/python-3.5.3/pyvenv.cfg
|
INI
|
bsd-3-clause
| 17 |
#!python
import sys
import os.path
FN = sys.argv[1]
OUT = sys.argv[2]
DIR = sys.argv[3]
def main():
if not os.path.exists(FN):
print >>sys.stderr, FN, 'not found'
sys.exit(1)
with open(FN, 'r') as fin:
lines = fin.readlines()
fin.close()
fout = open(OUT, 'w')
fout.write("".join(lines))
# os.sep can be changed to \\ or / as appropriate
# can also os.path.abspath() which will canonicalize
pnames = []
for path, subdirs, files in os.walk(DIR):
for filename in files:
if filename.endswith('.tw'):
pathname = os.path.join(path, filename)
if pathname != OUT:
pnames.append(pathname + '\n')
fout.write("".join(sorted(pnames)))
fout.close()
return 0
if __name__ == '__main__':
sys.exit(main())
|
mayibrad/fc
|
devTools/scripts/includes.py
|
Python
|
bsd-3-clause
| 850 |
########################################################################################################################
#
# sugarcube-2.py
#
# Copyright (c) 2013-2016 Thomas Michael Edwards <[email protected]>. All rights reserved.
# Use of this source code is governed by a Simplified BSD License which can be found in the LICENSE file.
#
########################################################################################################################
import os, os.path, header
from collections import OrderedDict
class Header (header.Header):
def filesToEmbed(self):
userLibPath = self.path + os.sep + 'userlib.js'
if os.path.isfile(userLibPath):
return OrderedDict([
('"USER_LIB"', userLibPath)
])
else:
return OrderedDict()
def storySettings(self):
return "SugarCube 2.x does not support the StorySettings special passage.\n\nInstead, you should use its configuration object, config.\n See: http://www.motoslave.net/sugarcube/2/docs/config-object.html"
def isEndTag(self, name, tag):
return (name == ('/' + tag) or name == ('end' + tag))
def nestedMacros(self):
return [
# standard macros
'append',
'button',
'createplaylist',
'for',
'if',
'link',
'linkappend',
'linkprepend',
'linkreplace',
'nobr',
'prepend',
'repeat',
'replace',
'script',
'switch',
'silently',
'timed',
'widget',
# deprecated macros
'click'
]
def passageTitleColor(self, passage):
additionalSpecialPassages = [
'PassageDone',
'PassageFooter',
'PassageHeader',
'PassageReady',
'StoryBanner',
'StoryCaption',
'StoryShare'
]
if passage.isStylesheet():
return ((111, 49, 83), (234, 123, 184))
elif passage.isScript():
return ((89, 66, 28), (226, 170, 80))
elif ('widget' in passage.tags):
return ((80, 106, 26), (134, 178, 44))
elif passage.isInfoPassage() or (passage.title in additionalSpecialPassages):
return ((28, 89, 74), (41, 214, 113))
elif passage.title == 'Start':
return ('#4ca333', '#4bdb24')
def passageChecks(self):
return super(Header, self).passageChecks()
|
mayibrad/fc
|
devTools/tweeGo/targets/sugarcube-2/sugarcube-2.py
|
Python
|
bsd-3-clause
| 2,148 |
How to mod (basic doc):
1. All sources now in the src subdir, in separate files. 1 passage = 1 file.
2. Special files and dir's:
- src/config - configuration of the story is here.
- src/config/start.tw - contains list of .tw passage files, regenerated automatic, by building scripts. Do not change by hands. (origial passage Start from pregmod renamed and moved to src/events/intro/introSummary.tw)
- src/js/storyJS.tw - special passage with [script] tag - contain all native JavaScript from pregmod.
- devTools/tweeGo/targets/sugarcube-2/userlib.js - on original FC JS moved here (I deleted it after moving JS to storyJS.tw). Compare to storyJS.tw but do not copy file here. May conflict with src/js/storyJS.tw if copied.
- src/pregmod - I put all pregmod-only passages here.
- .gitignore - special file for git - to ignore some files. For example - compilation results or this file.
3. Compilation:
Windows:
Run compile.bat - result will be file bin/FC.html
Second run of compile.but will overwrite bin/FC.html without prompt.
Linux:
Ensure executable permission on file devTools/tweeGo/tweego (not tweego.exe!)
in the root dir of sources (where you see src, devTools, bin...) run command "make" from console. Should be installed "build-essential" or at least "make" package.
4. Simple comparing and merging with original FC:
Use meld tool. Place folder FreeCities (original FC sources tree) near FreeCitiesPregmod (this sources tree) and use command:
meld FreeCities FreeCitiesPregmod
or just select these folders in meld's GUI.
5. All modders will be wery grateful if any, who make some changes to game, with .html file also post his/her resulting src folder tree.
6. For contributors to pregmod: you need to post yours version of src folder tree, not just produced FC.html !!! This html file can't be reverted to proper sources, and useless as contribution!
|
mayibrad/fc
|
readme.txt
|
Text
|
bsd-3-clause
| 1,954 |
:: MOD_Edit Arcology Cheat [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "MOD_Edit Arcology Cheat Datatype Cleanup">>
''Cheating Edit Arcology''
<<if ($economy != 1) || ($seeDicks != 25) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($plot != 1)>>
//[[restore defaults|MOD_Edit Arcology Cheat][$seeDicks to 25,$economy to 1,$continent to "North America",$internationalTrade to 1,$internationalVariety to 1,$seeRace to 1,$seeNationality to 1,$seeExtreme to 0,$plot to 1]]//
<</if>>
<br><br>
<<if $economy == 1>>
The world economy is in ''doubtful'' shape.
[[Easier|MOD_Edit Arcology Cheat][$economy to 0.5]] | [[Harder|MOD_Edit Arcology Cheat][$economy to 1.5]]
<<elseif $economy < 1>>
The world economy is still in ''good'' shape.
[[Harder|MOD_Edit Arcology Cheat][$economy to 1]]
<<else>>
The world economy is in ''terrible'' shape.
[[Easier|MOD_Edit Arcology Cheat][$economy to 1]]
<</if>>
<<set $drugsCost = Math.trunc(100*$economy)>>
<<set $rulesCost = Math.trunc(100*$economy)>>
<<set $modCost = Math.trunc(50*$economy)>>
<<set $surgeryCost = Math.trunc(300*$economy)>>
<br>
The arcology is located in ''$continent''.
[[North America|MOD_Edit Arcology Cheat][$continent to "North America", $language to "English"]] | [[South America|MOD_Edit Arcology Cheat][$continent to "South America", $language to "Spanish"]] | [[Europe|MOD_Edit Arcology Cheat][$continent to "Europe", $language to "English"]] | [[the Middle East|MOD_Edit Arcology Cheat][$continent to "the Middle East", $language to "Arabic"]] | [[Africa|MOD_Edit Arcology Cheat][$continent to "Africa", $language to "Arabic"]] | [[Asia|MOD_Edit Arcology Cheat][$continent to "Asia", $language to "Chinese"]] | [[Australia|MOD_Edit Arcology Cheat][$continent to "Australia", $language to "English"]] | [[Japan|MOD_Edit Arcology Cheat][$continent to "Japan", $language to "Japanese"]]
<br>
The lingua franca of the arcology is ''$language''.
<<if $language != "English">>
[[English|MOD_Edit Arcology Cheat][$language to "English"]] |
<<else>>
English |
<</if>>
<<if $language != "Spanish">>
[[Spanish|MOD_Edit Arcology Cheat][$language to "Spanish"]] |
<<else>>
Spanish |
<</if>>
<<if $language != "Arabic">>
[[Arabic|MOD_Edit Arcology Cheat][$language to "Arabic"]] |
<<else>>
Arabic |
<</if>>
<<if $language != "Chinese">>
[[Chinese|MOD_Edit Arcology Cheat][$language to "Chinese"]] |
<<else>>
Chinese |
<</if>>
Custom: <<textbox "$language" $language "MOD_Edit Arcology Cheat">>
<br><br>
<<if $internationalTrade == 0>>
The slave trade is ''continental,'' so a narrower variety of slaves will be available.
[[Allow intercontinental trade|MOD_Edit Arcology Cheat][$internationalTrade to 1]]
<<else>>
The slave trade is ''international,'' so a wider variety of slaves will be available.
[[Restrict the trade to continental|MOD_Edit Arcology Cheat][$internationalTrade to 0]]
<</if>>
<br>
<<if $internationalTrade == 1>>
<<if $internationalVariety == 0>>
International slave variety is ''semi-realistic,'' so more populous nations will be more common.
[[Normalized national variety|MOD_Edit Arcology Cheat][$internationalVariety to 1]]
<<else>>
International slave variety is ''normalized,'' so small nations will appear nearly as much as large ones.
[[Semi-realistic national variety|MOD_Edit Arcology Cheat][$internationalVariety to 0]]
<</if>>
<</if>>
<br>
<<if $seeRace == 1>>
Ethnicity will ''occasionally'' be mentioned.
[[Disable most mentions of race|MOD_Edit Arcology Cheat][$seeRace to 0]]
<<else>>
Ethnicity will ''almost never'' be mentioned.
[[Enable mentions of race|MOD_Edit Arcology Cheat][$seeRace to 1]]
<</if>>
<br>
<<if $seeNationality == 1>>
Nationality will ''occasionally'' be mentioned.
[[Disable most mentions of nationality|MOD_Edit Arcology Cheat][$seeNationality to 0]]
<<else>>
Nationality will ''almost never'' be mentioned.
[[Enable mentions of nationality|MOD_Edit Arcology Cheat][$seeNationality to 1]]
<</if>>
<br>
<<if $seeExtreme == 1>>
Extreme content like amputation is ''enabled''.
[[Disable|MOD_Edit Arcology Cheat][$seeExtreme to 0]]
<<else>>
Extreme content like amputation is ''disabled''.
[[Enable|MOD_Edit Arcology Cheat][$seeExtreme to 1]]
<</if>>
<br>
<<if ($weightAffectsAssets != 0)>>
Slave assets affected by weight is ''enabled''. [[Disable|MOD_Edit Arcology Cheat][$weightAffectsAssets to 0]]
<<else>>
Slave assets affected by weight is ''disabled''. [[Enable|MOD_Edit Arcology Cheat][$weightAffectsAssets to 1]]
<</if>> //If enabled, thin slaves will have large assets drop in size and vice versa at week end. (Diet still affects asset sizes).//
<br>
<<if ($curativeSideEffects != 0)>>
Curative side effects are ''enabled''. [[Disable|MOD_Edit Arcology Cheat][$curativeSideEffects to 0]]
<<else>>
Curative side effects are ''disabled''. [[Enable|MOD_Edit Arcology Cheat][$curativeSideEffects to 1]]
<</if>> //If enabled, curatives have a chance to give slaves harmful side effects.//
<br>
Slave girls will
<<if $seeDicks >= 90>>
''almost always'' have dicks.
[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks to 0]]
| [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks to 25]]
| [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks to 50]]
| [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks to 75]]
<<elseif $seeDicks > 50>>
''more likely than not'' have dicks.
[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks to 0]]
| [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks to 25]]
| [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks to 50]]
| [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks to 100]]
<<elseif $seeDicks > 25>>
''occasionally'' have dicks.
[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks to 0]]
| [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks to 25]]
| [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks to 75]]
| [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks to 100]]
<<elseif $seeDicks > 0>>
''rarely'' have dicks.
[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks to 0]]
| [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks to 50]]
| [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks to 75]]
| [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks to 100]]
<<else>>
''almost never'' have dicks.
[[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks to 25]]
| [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks to 50]]
| [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks to 75]]
| [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks to 100]]
<</if>>
<<click "Go your own dick way">>
<<textbox "$seeDicks" $seeDicks>>
[[Apply|MOD_Edit Arcology Cheat][$seeDicks to Number($seeDicks)]]
<</click>>
<br>
<<if $plot == 1>>
Game mode: ''two-handed''. Includes non-erotic events concerning the changing world.
[[Disable non-erotic events|MOD_Edit Arcology Cheat][$plot to 0]]
<<else>>
Game mode: ''one-handed''. No non-erotic events concerning the changing world.
[[Enable non-erotic events|MOD_Edit Arcology Cheat][$plot to 1]]
<</if>>
<br><br>
/*<<nobr>>
<<if $normalizedEvents == 1>>
Random events distribution: ''normalized''. Random events will happen with equal frequency.
[[Realistic|MOD_Edit Arcology Cheat][$normalizedEvents to 0]]
<<else>>
Random events distribution: ''realistic''. Events will happen more frequently if more slaves qualify for them.
[[Normalize|MOD_Edit Arcology Cheat][$normalizedEvents to 1]]
<</if>>
<</nobr>>*/
__Player Character__
<br>
<<if $PC.title gt 0>>
Conversational title: ''Master''.
[[Switch to Mistress|MOD_Edit Arcology Cheat][$PC.title to 0]]
<<else>>
Conversational title: ''Mistress''.
[[Switch to Master|MOD_Edit Arcology Cheat][$PC.title to 1]]
<</if>>
<br>
Career: ''$PC.career''.
[[Wealth|MOD_Edit Arcology Cheat][$PC.career to "wealth"]] |
[[Business|MOD_Edit Arcology Cheat][$PC.career to "capitalist"]] |
[[PMC work|MOD_Edit Arcology Cheat][$PC.career to "mercenary"]] |
[[Slaving|MOD_Edit Arcology Cheat][$PC.career to "slaver"]] |
[[Engineering|MOD_Edit Arcology Cheat][$PC.career to "engineer"]] |
[[Medicine|MOD_Edit Arcology Cheat][$PC.career to "medicine"]] |
[[Celebrity|MOD_Edit Arcology Cheat][$PC.career to "celebrity"]]
<br>
Method of acquiring the arcology: ''$PC.rumor''.
[[Wealth|MOD_Edit Arcology Cheat][$PC.rumor to "wealth"]] |
[[Hard work|MOD_Edit Arcology Cheat][$PC.rumor to "diligence"]] |
[[Force|MOD_Edit Arcology Cheat][$PC.rumor to "force"]] |
[[Social engineering|MOD_Edit Arcology Cheat][$PC.rumor to "social engineering"]] |
[[Luck|MOD_Edit Arcology Cheat][$PC.rumor to "luck"]]
<br>
<<if $PC.dick gt 0>>
Genitalia: ''penis''. Standard sex scenes; easier reputation maintenance.
[[Switch to vagina|MOD_Edit Arcology Cheat][$PC.dick to 0]]
<<else>>
Genitalia: ''vagina''. Sex scene variations; more difficult reputation maintenance.
[[Switch to penis|MOD_Edit Arcology Cheat][$PC.dick to 1]]
<</if>>
<br>
<<if $PC.boobs gt 0>>
Chest: ''breasts''. Sex scene variations; more difficult reputation maintenance.
[[Remove breasts|MOD_Edit Arcology Cheat][$PC.boobs to 0]]
<<else>>
Chest: ''masculine''. Standard sex scenes; easier reputation maintenance.
[[Add breasts|MOD_Edit Arcology Cheat][$PC.boobs to 1]]
<</if>>
<br>
Age:
<<if $PC.age == 3>>
''well into middle age''.
[[Younger|MOD_Edit Arcology Cheat][$PC.age to 2]]
<<elseif $PC.age == 2>>
''entering middle age''.
[[Younger|MOD_Edit Arcology Cheat][$PC.age to 1]] | [[Older|MOD_Edit Arcology Cheat][$PC.age to 3]]
<<else>>
''surprisingly young''.
[[Older|MOD_Edit Arcology Cheat][$PC.age to 2]]
<</if>>
<br>
Rename your character: <<textbox "$PCName" $PCName "MOD_Edit Arcology Cheat">>
<br>
Nationality: ''$PC.nationality''.<<textbox "$PC.nationality" $PC.nationality "MOD_Edit Arcology Cheat">>
<br>
Race: ''$PC.race''.
[[White|MOD_Edit Arcology Cheat][$PC.race to "white"]] |
[[Asian|MOD_Edit Arcology Cheat][$PC.race to "asian"]] |
[[Latina|MOD_Edit Arcology Cheat][$PC.race to "latina"]] |
[[Middle Eastern|MOD_Edit Arcology Cheat][$PC.race to "middle eastern"]] |
[[Black|MOD_Edit Arcology Cheat][$PC.race to "black"]] |
[[Semitic|MOD_Edit Arcology Cheat][$PC.race to "semitic"]] |
[[Southern European|MOD_Edit Arcology Cheat][$PC.race to "southern european"]] |
[[Indo-aryan|MOD_Edit Arcology Cheat][$PC.race to "indo-aryan"]] |
[[Amerindian|MOD_Edit Arcology Cheat][$PC.race to "amerindien"]] |
[[Pacific Islander|MOD_Edit Arcology Cheat][$PC.race to "pacific islander"]] |
[[Malay|MOD_Edit Arcology Cheat][$PC.race to "malay"]] |
[[Mixed Race|MOD_Edit Arcology Cheat][$PC.race to "mixed race"]]
<br>
Skin: ''$PC.skin''.
[[White|MOD_Edit Arcology Cheat][$PC.skin to "white"]] |
[[Fair|MOD_Edit Arcology Cheat][$PC.skin to "fair"]] |
[[Light|MOD_Edit Arcology Cheat][$PC.skin to "light"]] |
[[Dark|MOD_Edit Arcology Cheat][$PC.skin to "dark"]] |
[[Olive|MOD_Edit Arcology Cheat][$PC.skin to "olive"]] |
[[Black|MOD_Edit Arcology Cheat][$PC.skin to "black"]] |
[[Light Brown|MOD_Edit Arcology Cheat][$PC.skin to "light brown"]] |
[[Brown|MOD_Edit Arcology Cheat][$PC.skin to "brown"]] |
[[Pale|MOD_Edit Arcology Cheat][$PC.skin to "pale"]] |
[[Extremely Pale|MOD_Edit Arcology Cheat][$PC.skin to "extremely pale"]]
<br>
Eye color: ''$PC.eyeColor''.
<<textbox "$PC.eyeColor" $PC.eyeColor "MOD_Edit Arcology Cheat">>
<br>
Hair color: ''$PC.hColor''.
<<textbox "$PC.hColor" $PC.hColor "MOD_Edit Arcology Cheat">>
<br>
<br>
Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "MOD_Edit Arcology Cheat">> [[Cigars|MOD_Edit Arcology Cheat][$PC.refreshment to "cigar",$PC.refreshmentType = 0]] | [[Whiskey|MOD_Edit Arcology Cheat][$PC.refreshment to "whiskey",$PC.refreshmentType = 1]]
<br>
Preferred method of consumption: <<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>
<br>
[[Smoked|MOD_Edit Arcology Cheat][$PC.refreshmentType = 0]] | [[Drank|MOD_Edit Arcology Cheat][$PC.refreshmentType = 1]] | [[Eaten|MOD_Edit Arcology Cheat][$PC.refreshmentType = 2]] | [[Snorted|MOD_Edit Arcology Cheat][$PC.refreshmentType = 3]] | [[Injected|MOD_Edit Arcology Cheat][$PC.refreshmentType = 4]]
<br><br>
Arcology citizens: $ACitizens
<<textbox "$ACitizens" $ACitizens>>
<br>
Arcology sex slaves: $ASlaves
<<textbox "$ASlaves" $ASlaves>>
<br>
Arcology menial slaves: $AHelots
<<textbox "$AHelots" $AHelots>>
<br>
Arcology prosperity cap: $AProsperityCap
<<textbox "$AProsperityCap" $AProsperityCap>>
<br><br>
Shelter Abuse Counter: $shelterAbuse
<<textbox "$shelterAbuse" $shelterAbuse>>
<br><br>
''The Slavegirl School:''
<br>
TSS Students Bought: <<textbox "$TSS.studentsBought" $TSS.studentsBought>>
<br>
TSS Upgrades: ''$TSS.schoolUpgrade'' |
<<radiobutton "$TSS.schoolUpgrade" 0>> 0
| <<radiobutton "$TSS.schoolUpgrade" 1>> 1
| <<radiobutton "$TSS.schoolUpgrade" 2>> 2
<br>
TSS Moved to Arcology: ''$TSS.schoolPresent'' |
<<radiobutton "$TSS.schoolPresent" 0>> 0
| <<radiobutton "$TSS.schoolPresent" 1>> 1 (Moved)
<br>
TSS Prosperity: <<textbox "$TSS.schoolProsperity" $TSS.schoolProsperity>>
<br>
TSS Failed: ''$TSS.schoolAnnexed'' |
<<radiobutton "$TSS.schoolAnnexed" 0>> 0
| <<radiobutton "$TSS.schoolAnnexed" 1>> 1 (Failed)
<br><br>
''The Growth Research Institute:''
<br>
GRI Students Bought: <<textbox "$GRI.studentsBought" $GRI.studentsBought>>
<br>
GRI Upgrades: ''$GRI.schoolUpgrade'' |
<<radiobutton "$GRI.schoolUpgrade" 0>> 0
| <<radiobutton "$GRI.schoolUpgrade" 1>> 1
| <<radiobutton "$GRI.schoolUpgrade" 2>> 2
<br>
GRI Moved to Arcology: ''$GRI.schoolPresent'' |
<<radiobutton "$GRI.schoolPresent" 0>> 0
| <<radiobutton "$GRI.schoolPresent" 1>> 1 (Moved)
<br>
GRI Prosperity: <<textbox "$GRI.schoolProsperity" $GRI.schoolProsperity>>
<br>
GRI Failed: ''$GRI.schoolAnnexed'' |
<<radiobutton "$GRI.schoolAnnexed" 0>> 0
| <<radiobutton "$GRI.schoolAnnexed" 1>> 1 (Failed)
<br><br>
''St. Claver Preparatory:''
<br>
SCP Students Bought: <<textbox "$SCP.studentsBought" $SCP.studentsBought>>
<br>
SCP Upgrades: ''$SCP.schoolUpgrade'' |
<<radiobutton "$SCP.schoolUpgrade" 0>> 0
| <<radiobutton "$SCP.schoolUpgrade" 1>> 1
| <<radiobutton "$SCP.schoolUpgrade" 2>> 2
<br>
SCP Moved to Arcology: ''$SCP.schoolPresent'' |
<<radiobutton "$SCP.schoolPresent" 0>> 0
| <<radiobutton "$SCP.schoolPresent" 1>> 1 (Moved)
<br>
SCP Prosperity: <<textbox "$SCP.schoolProsperity" $SCP.schoolProsperity>>
<br>
SCP Failed: ''$SCP.schoolAnnexed'' |
<<radiobutton "$SCP.schoolAnnexed" 0>> 0
| <<radiobutton "$SCP.schoolAnnexed" 1>> 1 (Failed)
<<if ($seeDicks != 0)>>
<br><br>
''L'Ecole des Enculees:''
<br>
LDE Students Bought: <<textbox "$LDE.studentsBought" $LDE.studentsBought>>
<br>
LDE Upgrades: ''$LDE.schoolUpgrade'' |
<<radiobutton "$LDE.schoolUpgrade" 0>> 0
| <<radiobutton "$LDE.schoolUpgrade" 1>> 1
| <<radiobutton "$LDE.schoolUpgrade" 2>> 2
<br>
LDE Moved to Arcology: ''$LDE.schoolPresent'' |
<<radiobutton "$LDE.schoolPresent" 0>> 0
| <<radiobutton "$LDE.schoolPresent" 1>> 1 (Moved)
<br>
LDE Prosperity: <<textbox "$LDE.schoolProsperity" $LDE.schoolProsperity>>
<br>
LDE Failed: ''$LDE.schoolAnnexed'' |
<<radiobutton "$LDE.schoolAnnexed" 0>> 0
| <<radiobutton "$LDE.schoolAnnexed" 1>> 1 (Failed)
<br><br>
''The Gymnasium-Academy:''
<br>
TGA Students Bought: <<textbox "$TGA.studentsBought" $TGA.studentsBought>>
<br>
TGA Upgrades: ''$TGA.schoolUpgrade''
<<radiobutton "$TGA.schoolUpgrade" 0>> 0
| <<radiobutton "$TGA.schoolUpgrade" 1>> 1
| <<radiobutton "$TGA.schoolUpgrade" 2>> 2
<br>
TGA Moved to Arcology: ''$TGA.schoolPresent'' |
<<radiobutton "$TGA.schoolPresent" 0>> 0
| <<radiobutton "$TGA.schoolPresent" 1>> 1 (Moved)
<br>
TGA Prosperity: <<textbox "$TGA.schoolProsperity" $TGA.schoolProsperity>>
<br>
TGA Failed: ''$TGA.schoolAnnexed'' |
<<radiobutton "$TGA.schoolAnnexed" 0>> 0
| <<radiobutton "$TGA.schoolAnnexed" 1>> 1 (Failed)
<br><br>
''The Futanari Sisters:''
<br>
TFS Students Bought: <<textbox "$TFS.studentsBought" $TFS.studentsBought>>
<br>
TFS Upgrades: ''$TFS.schoolUpgrade'' |
<<radiobutton "$TFS.schoolUpgrade" 0>> 0
| <<radiobutton "$TFS.schoolUpgrade" 1>> 1
| <<radiobutton "$TFS.schoolUpgrade" 2>> 2
<br>
TFS Moved to Arcology: ''$TFS.schoolPresent'' |
<<radiobutton "$TFS.schoolPresent" 0>> 0
| <<radiobutton "$TFS.schoolPresent" 1>> 1 (Moved)
<br>
TFS Prosperity:<<textbox "$TFS.schoolProsperity" $TFS.schoolProsperity>>
<br>
TFS Failed: ''$TFS.schoolAnnexed'' |
<<radiobutton "$TFS.schoolAnnexed" 0>> 0
| <<radiobutton "$TFS.schoolAnnexed" 1>> 1 (Failed)
<</if>>
<br><br>
__Arcologies:__
<br> __''$arcologies[0].name''__ is your arcology.
<br>
You own: ''$arcologies[0].ownership%'' of the arcology <<textbox "$arcologies[0].ownership" $arcologies[0].ownership>>
<br>
Other minority ownership: ''$arcologies[0].minority%'' <<textbox "$arcologies[0].minority" $arcologies[0].minority>>
<br>
$arcologies[0].name's GSP is
@@color:yellowgreen;¤<<print Math.trunc(0.1*$arcologies[0].prosperity)>>m@@.
<<if $arcologies.length > 1>>
<<set _neighbors to Number($arcologies.length-1)>>
<br><br>
Your arcology has <<print Number($arcologies.length-1)>>
<<if _neighbors == 1>> neighbor<<else>> neighbors<</if>>.
<<else>>
Your arcology has no neighbors.
<</if>>
<<if $arcologies.length < 8>>
<<click "Add neighbor">>
<<set $seed to ["north", "northeast", "east", "southeast", "south", "southwest", "west", "northwest"]>>
<<set $activeArcology to {name: "Arcology X-", direction: "north", government: "an individual", honeymoon: 0, prosperity: 50, ownership: 50, minority: 20, PCminority: 0, demandFactor:0, FSSupremacist: "unset", FSSupremacistRace: 0, FSSubjugationist: "unset", FSSubjugationistRace: 0, FSGenderRadicalist: "unset", FSGenderFundamentalist: "unset", FSPaternalist: "unset", FSDegradationist: "unset", FSBodyPurist: "unset", FSTransformationFetishist: "unset", FSYouthPreferentialist: "unset", FSMaturityPreferentialist: "unset", FSSlimnessEnthusiast: "unset", FSAssetExpansionist: "unset", FSPastoralist: "unset", FSPhysicalIdealist: "unset", FSChattelReligionist: "unset", FSRomanRevivalist: "unset", FSEgyptianRevivalist: "unset", FSEdoRevivalist: "unset", FSArabianRevivalist: "unset", FSChineseRevivalist: "unset", FSNull: "unset", embargo: 1, embargoTarget: -1, influenceTarget: -1, influenceBonus: 0, rival: 0}>>
<<if $arcologies.length < 4>>
<<set $activeArcology.name to $activeArcology.name+$arcologies.length>>
<<else>>
<<set $activeArcology.name to $activeArcology.name+($arcologies.length+1)>>
<</if>>
<<set $activeArcology.direction to $seed.pluck()>>
<<set $activeArcology.government to random(0,5)>>
<<set $activeArcology.prosperity += random(-20,20)>>
<<set $activeArcology.ownership += random(-10,0)>>
<<set $activeArcology.minority += random(-5,5)>>
<<set $arcologies.push($activeArcology)>>
<<goto "MOD_Edit Arcology Cheat">>
<</click>>
<</if>>
<br>
<<set $averageProsperity to 0>>
<<set $seed to 0>>
<<for $i to 0; $i lt $arcologies.length; $i++>>
<<set $averageProsperity += $arcologies[$i].prosperity>>
<<set $seed += 1>>
<</for>>
<<set $averageProsperity to $averageProsperity/$seed>>
<<for $i to 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].direction != 0>>
<<display "Neighbor Description">>
<</if>>
<<if $i != 0>>
<<print "[[Remove neighbor|MOD_Edit Arcology Cheat][$arcologies.pluck( [" + $i + "], [" + $i + "] )]]">>
<</if>>
<</for>>
|
mayibrad/fc
|
src/cheats/mod_EditArcologyCheat.tw
|
tw
|
bsd-3-clause
| 19,802 |
:: MOD_Edit Arcology Cheat Datatype Cleanup
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "Manage Arcology">>
<<set $ACitizens to Number($ACitizens)>>
<<set $ASlaves to Number($ASlaves)>>
<<set $AHelots to Number($AHelots)>>
<<set $shelterAbuse to Number($shelterAbuse)>>
<<set $TSS.studentsBought to Number($TSS.studentsBought)>>
<<set $TSS.schoolProsperity to Number($TSS.schoolProsperity)>>
<<set $GRI.studentsBought to Number($GRI.studentsBought)>>
<<set $GRI.schoolProsperity to Number($GRI.schoolProsperity)>>
<<set $SCP.studentsBought to Number($SCP.studentsBought)>>
<<set $SCP.schoolProsperity to Number($SCP.schoolProsperity)>>
<<set $LDE.studentsBought to Number($LDE.studentsBought)>>
<<set $LDE.schoolProsperity to Number($LDE.schoolProsperity)>>
<<set $TGA.studentsBought to Number($TGA.studentsBought)>>
<<set $TGA.schoolProsperity to Number($TGA.schoolProsperity)>>
<<set $TFS.studentsBought to Number($TFS.studentsBought)>>
<<set $TFS.schoolProsperity to Number($TFS.schoolProsperity)>>
<<set $arcologies[0].ownership to Number($arcologies[0].ownership)>>
<<set $arcologies[0].minority to Number($arcologies[0].minority)>>
The chanting grows louder and louder, CHEAT! CHEAT! CHEAT!
<br><br>
The Arcology morphs and changes shape, CHEAT! CHEAT! CHEAT!
<br><br>
The Arcology has been changed forever and you forfeit your CHEATING CHEATY SOUL!
<</nobr>>\
|
mayibrad/fc
|
src/cheats/mod_EditArcologyCheatDatatypeCleanup.tw
|
tw
|
bsd-3-clause
| 1,424 |
:: MOD_Edit FS Cheat
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "MOD_Edit FS Cheat Datatype Cleanup">>
''Cheating Edit Future Society''
<br>
<<if $arcologies[0].FSSupremacist != "unset" and $arcologies[0].FSSupremacistRace != 0>>
<br>You are ''pursuing'' $arcologies[0].FSSupremacistRace Superiority.
<<else>>
<br>You are ''not pursuing'' Racial Supremacy.
<</if>>
<br>Supremacy (0-100 or unset): <<textbox "$arcologies[0].FSSupremacist" $arcologies[0].FSSupremacist>>
<br>Decoration: $arcologies[0].FSSupremacistDecoration
<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Universal Enslavement: $arcologies[0].FSSupremacistLawME |
<<radiobutton "$arcologies[0].FSSupremacistLawME" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSSupremacistLawME" 1>> 1 (Passed.)
<br>Supremacist Race:
<<radiobutton "$arcologies[0].FSSupremacistRace" white>> White |
<<radiobutton "$arcologies[0].FSSupremacistRace" asian>> Asian |
<<radiobutton "$arcologies[0].FSSupremacistRace" latina>> Latina |
<<radiobutton "$arcologies[0].FSSupremacistRace" middle eastern>> Middle Eastern |
<<radiobutton "$arcologies[0].FSSupremacistRace" black>> Black |
<<radiobutton "$arcologies[0].FSSupremacistRace" indo-aryan>> Indo-Aryan |
<<radiobutton "$arcologies[0].FSSupremacistRace" amerindian>> Amerindian |
<<radiobutton "$arcologies[0].FSSupremacistRace" pacific islander>> Pacific Islander |
<<radiobutton "$arcologies[0].FSSupremacistRace" southern european>> Southern European |
<<radiobutton "$arcologies[0].FSSupremacistRace" semitic>> Semitic
<br>[[Apply and reset Racial Subjugationism|MOD_Edit FS Cheat][$arcologies[0].FSSubjugationist to unset, $arcologies[0].FSSubjugationistRace to 0, $arcologies[0].FSSubjugationistDecoration to 20, $arcologies[0].FSSubjugationistLawME to 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSSubjugationist != "unset" and $arcologies[0].FSSubjugationistRace != 0>>
<br>''You are pursuing'' $arcologies[0].FSSubjugationistRace Inferiority.
<<else>>
<br>''You are not pursuing'' Racial Subjugationism.
<</if>>
<br>Subjugationism (0-100 or unset): <<textbox "$arcologies[0].FSSubjugationist" $arcologies[0].FSSubjugationist>>
<br>Decoration: $arcologies[0].FSSubjugationistDecoration
<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Universal Enslavement: $arcologies[0].FSSubjugationistLawME |
<<radiobutton "$arcologies[0].FSSubjugationistLawME" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSSubjugationistLawME" 1>> 1 (Passed.)
<br>Subjugationist Race:
<<radiobutton "$arcologies[0].FSSubjugationistRace" white>> White |
<<radiobutton "$arcologies[0].FSSubjugationistRace" asian>> Asian |
<<radiobutton "$arcologies[0].FSSubjugationistRace" latina>> Latina |
<<radiobutton "$arcologies[0].FSSubjugationistRace" middle eastern>> Middle Eastern |
<<radiobutton "$arcologies[0].FSSubjugationistRace" black>> Black |
<<radiobutton "$arcologies[0].FSSubjugationistRace" indo-aryan>> Indo-Aryan |
<<radiobutton "$arcologies[0].FSSubjugationistRace" amerindian>> Amerindian |
<<radiobutton "$arcologies[0].FSSubjugationistRace" pacific islander>> Pacific Islander |
<<radiobutton "$arcologies[0].FSSubjugationistRace" southern european>> Southern European |
<<radiobutton "$arcologies[0].FSSubjugationistRace" semitic>> Semitic
<br>[[Apply and reset Racial Supremacy|MOD_Edit FS Cheat][$arcologies[0].FSSupremacist to unset,$arcologies[0].FSSupremacistRace to 0, $arcologies[0].FSSupremacistDecoration to 20, $arcologies[0].FSSupremacistLawME to 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
<br>You are ''pursuing'' Gender Radicalism.
<<else>>
<br>''You are not pursuing'' Gender Radicalism.
<</if>>
<br>GenderRadicalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderRadicalist" $arcologies[0].FSGenderRadicalist>>
<br>Decoration: $arcologies[0].FSGenderRadicalistDecoration
<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSGenderRadicalistLaw |
<<radiobutton "$arcologies[0].FSGenderRadicalistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSGenderRadicalistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset Gender Traditionalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderFundamentalist to unset,$arcologies[0].FSGenderFundamentalistDecoration to 20,$arcologies[0].FSGenderFundamentalistLaw to 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">>
<br>You are ''pursuing'' Gender Traditionalism.
<<else>>
<br>''You are not pursuing'' Gender Traditionalism.
<</if>>
<br>Gender Traditionalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderFundamentalist" $arcologies[0].FSGenderFundamentalist>>
<br>Decoration: $arcologies[0].FSGenderFundamentalistDecoration
<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSGenderFundamentalistSMR |
<<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 1>> 1 (Passed.)
<br>[[Apply and reset Gender Radicalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderRadicalist to unset,$arcologies[0].FSGenderRadicalistDecoration to 20,$arcologies[0].FSGenderRadicalistLaw to 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSPaternalist != "unset">>
<br>You are ''pursuing'' Paternalism.
<<else>>
<br>''You are not pursuing'' Paternalism.
<</if>>
<br>Paternalism (0-100 or unset): <<textbox "$arcologies[0].FSPaternalist" $arcologies[0].FSPaternalist>>
<br>Decoration: $arcologies[0].FSPaternalistDecoration
<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSPaternalistLaw |
<<radiobutton "$arcologies[0].FSPaternalistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSPaternalistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset Degradationism|MOD_Edit FS Cheat][$arcologies[0].FSDegradationist to unset,$arcologies[0].FSDegradationistDecoration to 20,$arcologies[0].FSDegradationistLaw to 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSDegradationist != "unset">>
<br>You are ''pursuing'' Degradationism.
<<else>>
<br>''You are not pursuing'' Degradationism.
<</if>>
<br>Degradationism (0-100 or unset): <<textbox "$arcologies[0].FSDegradationist" $arcologies[0].FSDegradationist>>
<br>Decoration: $arcologies[0].FSDegradationistDecoration
<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSDegradationistLaw |
<<radiobutton "$arcologies[0].FSDegradationistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSDegradationistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset Paternalism|MOD_Edit FS Cheat][$arcologies[0].FSPaternalist to unset,$arcologies[0].FSPaternalistDecoration to 20,$arcologies[0].FSPaternalistLaw to 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSBodyPurist != "unset">>
<br>You are ''pursuing'' Body Purism.
<<else>>
<br>You are ''not pursuing'' Body Purism.
<</if>>
<br>Body Purism (0-100 or unset): <<textbox "$arcologies[0].FSBodyPurist" $arcologies[0].FSBodyPurist>>
<br>Decoration: $arcologies[0].FSBodyPuristDecoration
<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSBodyPuristLaw |
<<radiobutton "$arcologies[0].FSBodyPuristLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSBodyPuristLaw" 1>> 1 (Passed.)
<br>[[Apply and reset Body Transformationism|MOD_Edit FS Cheat][$arcologies[0].FSTransformationFetishist to unset,$arcologies[0].FSTransformationFetishistDecoration to 20,$arcologies[0].FSTransformationFetishistLaw to 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
<br>You are ''pursuing'' Body Transformationism.
<<else>>
<br>You are ''not pursuing'' Body Transformationism.
<</if>>
<br>Body Transformationism (0-100 or unset): <<textbox "$arcologies[0].FSTransformationFetishist" $arcologies[0].FSTransformationFetishist>>
<br>Decoration: $arcologies[0].FSTransformationFetishistDecoration
<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSTransformationFetishistLaw |
<<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset Body Purism|MOD_Edit FS Cheat][$arcologies[0].FSBodyPurist to unset,$arcologies[0].FSBodyPuristDecoration to 20,$arcologies[0].FSBodyPuristLaw to 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
<br>You are ''pursuing'' Youth Preferentialism.
<<else>>
<br>You are ''not pursuing'' Youth Preferentialism.
<</if>>
<br>(Setting resets Maturity Preferentialism)
<br>Youth Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSYouthPreferentialist" $arcologies[0].FSYouthPreferentialist>>
<br>Decoration: $arcologies[0].FSYouthPreferentialistDecoration
<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSYouthPreferentialistLaw |
<<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset Maturity Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSMaturityPreferentialist to unset,$arcologies[0].FSMaturityPreferentialistDecoration to 20,$arcologies[0].FSMaturityPreferentialistLaw to 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">>
<br>You are ''pursuing'' Maturity Preferentialism.
<<else>>
<br>You are ''not pursuing'' Maturity Preferentialism.
<</if>>
<br>(Setting resets Youth Preferentialism)
<br>Maturity Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSMaturityPreferentialist" $arcologies[0].FSMaturityPreferentialist>>
<br>Decoration: $arcologies[0].FSMaturityPreferentialistDecoration
<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSMaturityPreferentialistLaw |
<<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset Youth Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSYouthPreferentialist to unset,$arcologies[0].FSYouthPreferentialistDecoration to 20,$arcologies[0].FSYouthPreferentialistLaw to 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
<br>You are ''supporting'' Slimness Enthusiasm.
<<else>>
<br>You are ''not pursuing'' Slimness Enthusiasm.
<</if>>
<br>Slimness Enthusiasm (0-100 or unset): <<textbox "$arcologies[0].FSSlimnessEnthusiast" $arcologies[0].FSSlimnessEnthusiast>>
<br>Decoration: $arcologies[0].FSSlimnessEnthusiastDecoration
<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Market Regulations: $arcologies[0].FSSlimnessEnthusiastSMR |
<<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 1>> 1 (Passed.)
<br>[[Apply and reset Asset Expansionism|MOD_Edit FS Cheat][$arcologies[0].FSAssetExpansionist to unset,$arcologies[0].FSAssetExpansionistDecoration to 20,$arcologies[0].FSAssetExpansionistLaw to 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSAssetExpansionist != "unset">>
<br>You are ''pursuing'' Asset Expansionism.
<<else>>
<br>You are ''not pursuing'' Asset Expansionism.
<</if>>
<br>(Setting resets Slimness Enthusiasm)
<br>Asset Expansionism (0-100 or unset): <<textbox "$arcologies[0].FSAssetExpansionist" $arcologies[0].FSAssetExpansionist>>
<br>Decoration: $arcologies[0].FSAssetExpansionistDecoration
<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Market Regulations: $arcologies[0].FSAssetExpansionistSMR |
<<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 1>> 1 (Passed.)
<br>[[Apply and reset Slimness Enthusiasm|MOD_Edit FS Cheat][$arcologies[0].FSSlimnessEnthusiast to unset,$arcologies[0].FSSlimnessEnthusiastDecoration to 20,$arcologies[0].FSSlimnessEnthusiastLaw to 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSPastoralist != "unset">>
<br>You are ''pursuing'' Pastoralism.
<<else>>
<br>You are ''not pursuing'' Pastoralism.
<</if>>
<br>Pastoralism (0-100 or unset): <<textbox "$arcologies[0].FSPastoralist" $arcologies[0].FSPastoralist>>
<br>Decoration: $arcologies[0].FSPastoralistDecoration
<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSPastoralistLaw |
<<radiobutton "$arcologies[0].FSPastoralistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSPastoralistLaw" 1>> 1 (Passed.)
<br>[[Apply|MOD_Edit FS Cheat]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">>
<br>You are ''pursuing'' Physical Idealism.
<<else>>
<br>You are ''not pursuing'' Physical Idealism.
<</if>>
<br>Physical Idealism (0-100 or unset): <<textbox "$arcologies[0].FSPhysicalIdealist" $arcologies[0].FSPhysicalIdealist>>
<br>Decoration: $arcologies[0].FSPhysicalIdealistDecoration
<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Market Regulations: $arcologies[0].FSPhysicalIdealistSMR |
<<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 1>> 1 (Passed.)
<br>[[Apply|MOD_Edit FS Cheat]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
<br>You are ''pursuing'' Chattel Religionism.
<<else>>
<br>You are ''not pursuing'' Chattel Religionism.
<</if>>
<br>Chattel Religionism (0-100 or unset): <<textbox "$arcologies[0].FSChattelReligionist" $arcologies[0].FSChattelReligionist>>
<br>Decoration: $arcologies[0].FSChattelReligionistDecoration
<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSChattelReligionistLaw |
<<radiobutton "$arcologies[0].FSChattelReligionistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSChattelReligionistLaw" 1>> 1 (Passed.)
<br>[[Apply|MOD_Edit FS Cheat]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<br>You are ''pursuing'' Roman Revivalism.
<<else>>
<br>You are ''not pursuing'' Roman Revivalism.
<</if>>
<br>Roman Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSRomanRevivalist" $arcologies[0].FSRomanRevivalist>>
<br>Decoration: $arcologies[0].FSRomanRevivalistDecoration
<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSRomanRevivalistLaw |
<<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSEgyptianRevivalist to "unset",$arcologies[0].FSEgyptianRevivalistDecoration to 20,$arcologies[0].FSEgyptianRevivalistLaw to 0,$arcologies[0].FSEdoRevivalistDecoration to 20,$arcologies[0].FSEdoRevivalistLaw to 0,$arcologies[0].FSArabianRevivalist to "unset",$arcologies[0].FSArabianRevivalistDecoration to 20,$arcologies[0].FSArabianRevivalistLaw to 0,$arcologies[0].FSChineseRevivalist to "unset",$arcologies[0].FSChineseRevivalistDecoration to 20,$arcologies[0].FSChineseRevivalistLaw to 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
<br>You are ''pursuing'' Egyptian Revivalism.
<<else>>
<br>You are ''not pursuing'' Egyptian Revivalism.
<</if>>
<br>Egyptian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEgyptianRevivalist" $arcologies[0].FSEgyptianRevivalist>>
<br>Decoration: $arcologies[0].FSEgyptianRevivalistDecoration
<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSEgyptianRevivalistLaw |
<<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist to "unset",$arcologies[0].FSRomanRevivalistDecoration to 20,$arcologies[0].FSRomanRevivalistLaw to 0,$arcologies[0].FSEdoRevivalistDecoration to 20,$arcologies[0].FSEdoRevivalistLaw to 0,$arcologies[0].FSArabianRevivalist to "unset",$arcologies[0].FSArabianRevivalistDecoration to 20,$arcologies[0].FSArabianRevivalistLaw to 0,$arcologies[0].FSChineseRevivalist to "unset",$arcologies[0].FSChineseRevivalistDecoration to 20,$arcologies[0].FSChineseRevivalistLaw to 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSEdoRevivalist != "unset">>
<br>You are ''pursuing'' Edo Revivalism.
<<else>>
<br>You are ''not pursuing'' Edo Revivalism.
<</if>>
<br>Edo Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEdoRevivalist" $arcologies[0].FSEdoRevivalist>>
<br>Decoration: $arcologies[0].FSEdoRevivalistDecoration
<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSEdoRevivalistLaw |
<<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist to "unset",$arcologies[0].FSRomanRevivalistDecoration to 20,$arcologies[0].FSRomanRevivalistLaw to 0,$arcologies[0].FSEgyptianRevivalistDecoration to 20,$arcologies[0].FSEgyptianRevivalistLaw to 0,$arcologies[0].FSArabianRevivalist to "unset",$arcologies[0].FSArabianRevivalistDecoration to 20,$arcologies[0].FSArabianRevivalistLaw to 0,$arcologies[0].FSChineseRevivalist to "unset",$arcologies[0].FSChineseRevivalistDecoration to 20,$arcologies[0].FSChineseRevivalistLaw to 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSArabianRevivalist != "unset">>
<br>You are ''pursuing'' Arabian Revivalism.
<<else>>
<br>You are ''not pursuing'' Arabian Revivalism.
<</if>>
<br>Arabian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSArabianRevivalist" $arcologies[0].FSArabianRevivalist>>
<br>Decoration: $arcologies[0].FSArabianRevivalistDecoration
<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSArabianRevivalistLaw |
<<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist to "unset",$arcologies[0].FSRomanRevivalistDecoration to 20,$arcologies[0].FSRomanRevivalistLaw to 0,$arcologies[0].FSEgyptianRevivalistDecoration to 20,$arcologies[0].FSEgyptianRevivalistLaw to 0,$arcologies[0].FSEdoRevivalist to "unset",$arcologies[0].FSEdoRevivalistDecoration to 20,$arcologies[0].FSEdoRevivalistLaw to 0,$arcologies[0].FSChineseRevivalist to "unset",$arcologies[0].FSChineseRevivalistDecoration to 20,$arcologies[0].FSChineseRevivalistLaw to 0]]
<</nobr>>
<<nobr>>
<<if $arcologies[0].FSChineseRevivalist != "unset">>
<br>You are ''pursuing'' Chinese Revivalism.
<<else>>
<br>You are ''not pursuing'' Chinese Revivalism.
<</if>>
<br>Chinese Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSChineseRevivalist" $arcologies[0].FSChineseRevivalist>>
<br>Decoration: $arcologies[0].FSChineseRevivalistDecoration
<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 20>> 20 (Minimum)
<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 40>> 40 (Media support.)
<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 60>> 60 (Decorated public spaces.)
<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)
<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)
<br>Law: $arcologies[0].FSChineseRevivalistLaw |
<<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 0>> 0 (Not passed.)
| <<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 1>> 1 (Passed.)
<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist to "unset",$arcologies[0].FSRomanRevivalistDecoration to 20,$arcologies[0].FSRomanRevivalistLaw to 0,$arcologies[0].FSEgyptianRevivalistDecoration to 20,$arcologies[0].FSEgyptianRevivalistLaw to 0,$arcologies[0].FSEdoRevivalist to "unset",$arcologies[0].FSEdoRevivalistDecoration to 20,$arcologies[0].FSEdoRevivalistLaw to 0,$arcologies[0].FSArabianRevivalist to "unset",$arcologies[0].FSArabianRevivalistDecoration to 20,$arcologies[0].FSArabianRevivalistLaw to 0]]
<</nobr>>\
|
mayibrad/fc
|
src/cheats/mod_EditFSCheat.tw
|
tw
|
bsd-3-clause
| 28,915 |
:: MOD_Edit FS Cheat Datatype Cleanup
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "Main">>
<<set $returnTo to "Main">>
<<if $arcologies[0].FSSupremacist != "unset">>
<<set $arcologies[0].FSSupremacist to Number($arcologies[0].FSSupremacist)>>
<<set $arcologies[0].FSSupremacistDecoration to Number($arcologies[0].FSSupremacistDecoration)>>
<<set $arcologies[0].FSSupremacistLawME to Number($arcologies[0].FSSupremacistLawME)>>
<</if>>
<<if $arcologies[0].FSSubjugationist != "unset">>
<<set $arcologies[0].FSSubjugationist to Number($arcologies[0].FSSubjugationist)>>
<<set $arcologies[0].FSSubjugationistDecoration to Number($arcologies[0].FSSubjugationistDecoration)>>
<<set $arcologies[0].FSSubjugationistLawME to Number($arcologies[0].FSSubjugationistLawME)>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
<<set $arcologies[0].FSGenderRadicalist to Number($arcologies[0].FSGenderRadicalist)>>
<<set $arcologies[0].FSGenderRadicalistDecoration to Number($arcologies[0].FSGenderRadicalistDecoration)>>
<<set $arcologies[0].FSGenderRadicalistLaw to Number($arcologies[0].FSGenderRadicalistLaw)>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">>
<<set $arcologies[0].FSGenderFundamentalist to Number($arcologies[0].FSGenderFundamentalist)>>
<<set $arcologies[0].FSGenderFundamentalistDecoration to Number($arcologies[0].FSGenderFundamentalistDecoration)>>
<<set $arcologies[0].FSGenderFundamentalistLaw to Number($arcologies[0].FSGenderFundamentalistLaw)>>
<<set $arcologies[0].FSGenderFundamentalistSMR to Number($arcologies[0].FSGenderFundamentalistSMR)>>
<</if>>
<<if $arcologies[0].FSPaternalist != "unset">>
<<set $arcologies[0].FSPaternalist to Number($arcologies[0].FSPaternalist)>>
<<set $arcologies[0].FSPaternalistDecoration to Number($arcologies[0].FSPaternalistDecoration)>>
<<set $arcologies[0].FSPaternalistLaw to Number($arcologies[0].FSPaternalistLaw)>>
<</if>>
<<if $arcologies[0].FSDegradationist != "unset">>
<<set $arcologies[0].FSDegradationist to Number($arcologies[0].FSDegradationist)>>
<<set $arcologies[0].FSDegradationistDecoration to Number($arcologies[0].FSDegradationistDecoration)>>
<<set $arcologies[0].FSDegradationistLaw to Number($arcologies[0].FSDegradationistLaw)>>
<</if>>
<<if $arcologies[0].FSBodyPurist != "unset">>
<<set $arcologies[0].FSBodyPurist to Number($arcologies[0].FSBodyPurist)>>
<<set $arcologies[0].FSBodyPuristDecoration to Number($arcologies[0].FSBodyPuristDecoration)>>
<<set $arcologies[0].FSBodyPuristLaw to Number($arcologies[0].FSBodyPuristLaw)>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
<<set $arcologies[0].FSTransformationFetishist to Number($arcologies[0].FSTransformationFetishist)>>
<<set $arcologies[0].FSTransformationFetishistDecoration to Number($arcologies[0].FSTransformationFetishistDecoration)>>
<<set $arcologies[0].FSTransformationFetishistLaw to Number($arcologies[0].FSTransformationFetishistLaw)>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
<<set $arcologies[0].FSYouthPreferentialist to Number($arcologies[0].FSYouthPreferentialist)>>
<<set $arcologies[0].FSYouthPreferentialistDecoration to Number($arcologies[0].FSYouthPreferentialistDecoration)>>
<<set $arcologies[0].FSYouthPreferentialistLaw to Number($arcologies[0].FSYouthPreferentialistLaw)>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">>
<<set $arcologies[0].FSMaturityPreferentialist to Number($arcologies[0].FSMaturityPreferentialist)>>
<<set $arcologies[0].FSMaturityPreferentialistDecoration to Number($arcologies[0].FSMaturityPreferentialistDecoration)>>
<<set $arcologies[0].FSMaturityPreferentialistLaw to Number($arcologies[0].FSMaturityPreferentialistLaw)>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
<<set $arcologies[0].FSSlimnessEnthusiast to Number($arcologies[0].FSSlimnessEnthusiast)>>
<<set $arcologies[0].FSSlimnessEnthusiastDecoration to Number($arcologies[0].FSSlimnessEnthusiastDecoration)>>
<<set $arcologies[0].FSSlimnessEnthusiastSMR to Number($arcologies[0].FSSlimnessEnthusiastSMR)>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">>
<<set $arcologies[0].FSAssetExpansionist to Number($arcologies[0].FSAssetExpansionist)>>
<<set $arcologies[0].FSAssetExpansionistDecoration to Number($arcologies[0].FSAssetExpansionistDecoration)>>
<<set $arcologies[0].FSAssetExpansionistSMR to Number($arcologies[0].FSAssetExpansionistSMR)>>
<</if>>
<<if $arcologies[0].FSPastoralist != "unset">>
<<set $arcologies[0].FSPastoralist to Number($arcologies[0].FSPastoralist)>>
<<set $arcologies[0].FSPastoralistDecoration to Number($arcologies[0].FSPastoralistDecoration)>>
<<set $arcologies[0].FSPastoralistLaw to Number($arcologies[0].FSPastoralistLaw)>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">>
<<set $arcologies[0].FSPhysicalIdealist to Number($arcologies[0].FSPhysicalIdealist)>>
<<set $arcologies[0].FSPhysicalIdealistDecoration to Number($arcologies[0].FSPhysicalIdealistDecoration)>>
<<set $arcologies[0].FSPhysicalIdealistSMR to Number($arcologies[0].FSPhysicalIdealistSMR)>>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
<<set $arcologies[0].FSChattelReligionist to Number($arcologies[0].FSChattelReligionist)>>
<<set $arcologies[0].FSChattelReligionistDecoration to Number($arcologies[0].FSChattelReligionistDecoration)>>
<<set $arcologies[0].FSChattelReligionistLaw to Number($arcologies[0].FSChattelReligionistLaw)>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">>
<<set $arcologies[0].FSEdoRevivalist to Number($arcologies[0].FSEdoRevivalist)>>
<<set $arcologies[0].FSEdoRevivalistDecoration to Number($arcologies[0].FSEdoRevivalistDecoration)>>
<<set $arcologies[0].FSEdoRevivalistLaw to Number($arcologies[0].FSEdoRevivalistLaw)>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<set $arcologies[0].FSRomanRevivalist to Number($arcologies[0].FSRomanRevivalist)>>
<<set $arcologies[0].FSRomanRevivalistDecoration to Number($arcologies[0].FSRomanRevivalistDecoration)>>
<<set $arcologies[0].FSRomanRevivalistLaw to Number($arcologies[0].FSRomanRevivalistLaw)>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
<<set $arcologies[0].FSEgyptianRevivalist to Number($arcologies[0].FSEgyptianRevivalist)>>
<<set $arcologies[0].FSEgyptianRevivalistDecoration to Number($arcologies[0].FSEgyptianRevivalistDecoration)>>
<<set $arcologies[0].FSEgyptianRevivalistLaw to Number($arcologies[0].FSEgyptianRevivalistLaw)>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">>
<<set $arcologies[0].FSEdoRevivalist to Number($arcologies[0].FSEdoRevivalist)>>
<<set $arcologies[0].FSEdoRevivalistDecoration to Number($arcologies[0].FSEdoRevivalistDecoration)>>
<<set $arcologies[0].FSEdoRevivalistLaw to Number($arcologies[0].FSEdoRevivalistLaw)>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">>
<<set $arcologies[0].FSArabianRevivalist to Number($arcologies[0].FSArabianRevivalist)>>
<<set $arcologies[0].FSArabianRevivalistDecoration to Number($arcologies[0].FSArabianRevivalistDecoration)>>
<<set $arcologies[0].FSArabianRevivalistLaw to Number($arcologies[0].FSArabianRevivalistLaw)>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">>
<<set $arcologies[0].FSChineseRevivalist to Number($arcologies[0].FSChineseRevivalist)>><<
<<set $arcologies[0].FSChineseRevivalistDecoration to Number($arcologies[0].FSChineseRevivalistDecoration)>>
<<set $arcologies[0].FSChineseRevivalistLaw to Number($arcologies[0].FSChineseRevivalistLaw)>>
<</if>>
You perform the dark rituals, pray to the chaos gods and sold your CHEATING SOUL for the power to change and mold the Future Society to your will.
<br><br>
The Future Society has been changed forever and the chaos gods take YOUR CHEATING SOUL as payment YOU CHEATING CHEATER!
<</nobr>>\
|
mayibrad/fc
|
src/cheats/mod_EditFSCheatDatatypeCleanup.tw
|
tw
|
bsd-3-clause
| 7,993 |
:: MOD_Edit Slave Cheat [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "MOD_Edit Slave Cheat Datatype Cleanup">>
<<set $oldName to $activeSlave.slaveName>>
''Cheating Edit Slave''
<br><br>
''Birth Name:''
<<textbox "$activeSlave.birthName" $activeSlave.birthName>>
<br>''Slave Name (birth name was $activeSlave.birthName):''
<<textbox "$activeSlave.slaveName" $activeSlave.slaveName>>
<br><br>
''Current Slave ID: ($activeSlave.ID)''
<br>
''Slave Blood Relations (twin, sister, mother, daughter):''
<<textbox "$activeSlave.relation" $activeSlave.relation>>
<br>
''Blood Relations Target ID:''
<<textbox "$activeSlave.relationTarget" $activeSlave.relationTarget>>
<br>
''Relationship (-3:married to you, -2:relationship, -1:emotional slut, 0:none, 1:like, 2:friend, 3:sex friend, 4:lover, 5:married): $activeSlave.relationship |''
<br>
<<radiobutton "$activeSlave.relationship" -3>> Married to You
<<radiobutton "$activeSlave.relationship" -2>> In Relationship with You
<<radiobutton "$activeSlave.relationship" -1>> Emotional Slut
<<radiobutton "$activeSlave.relationship" 0>> None
<<radiobutton "$activeSlave.relationship" 1>> Like
<<radiobutton "$activeSlave.relationship" 2>> Friend
<<radiobutton "$activeSlave.relationship" 3>> Sex Friend
<<radiobutton "$activeSlave.relationship" 4>> Lover
<<radiobutton "$activeSlave.relationship" 5>> Married
<br>
''Relationship Target ID:'' <<textbox "$activeSlave.relationshipTarget" $activeSlave.relationshipTarget>>
<br><br>
''Career ($activeSlave.career)''
<<textbox "$activeSlave.career" $activeSlave.career>>
<br>
''Origin ($activeSlave.origin)''
<<textbox "$activeSlave.origin" $activeSlave.origin>>
<br>
''Legal status: (-1: slave, 0 or more: indentured for x weeks)''
<<textbox "$activeSlave.indenture" $activeSlave.indenture>>
<br>
''Nationality: ($activeSlave.nationality)''
<<textbox "$activeSlave.nationality" $activeSlave.nationality>>
//This will not alter name or race//
<br>
''Race: ($activeSlave.race)''
<<textbox "$activeSlave.race" $activeSlave.race>>
<br>
<<radiobutton "$activeSlave.race" "white">> White
<<radiobutton "$activeSlave.race" "asian">> Asian
<<radiobutton "$activeSlave.race" "latina">> Latina
<<radiobutton "$activeSlave.race" "middle eastern">> Middle eastern
<<radiobutton "$activeSlave.race" "black">> Black
<<radiobutton "$activeSlave.race" "semitic">> Semitic
<<radiobutton "$activeSlave.race" "southern European">> Southern European
<<radiobutton "$activeSlave.race" "indo-aryan">> Indo-aryan
<<radiobutton "$activeSlave.race" "amerindian">> Amerindian
<<radiobutton "$activeSlave.race" "pacific islander">> Pacific Islander
<<radiobutton "$activeSlave.race" "malay">> Malay
<<radiobutton "$activeSlave.race" "mixed race">> Mixed race
<br>
''Skin color: ($activeSlave.skin)''
<<textbox "$activeSlave.skin" $activeSlave.skin>>
<br>
<<radiobutton "$activeSlave.skin" "white">> White
<<radiobutton "$activeSlave.skin" "fair">> Fair
<<radiobutton "$activeSlave.skin" "tanned">> Tanned
<<radiobutton "$activeSlave.skin" "olive">> Olive
<<radiobutton "$activeSlave.skin" "light brown">> Light brown
<<radiobutton "$activeSlave.skin" "brown">> Brown
<<radiobutton "$activeSlave.skin" "black">> Black
<<radiobutton "$activeSlave.skin" "pale">> Pale
<<radiobutton "$activeSlave.skin" "dark">> Dark
<<radiobutton "$activeSlave.skin" "light">> Light
<<radiobutton "$activeSlave.skin" "extremely pale">> Extremely pale
<br>
''Accent: ($activeSlave.accent)''
<<textbox "$activeSlave.accent" $activeSlave.accent>>
<br>
<<radiobutton "$activeSlave.accent" 0>> None
<<radiobutton "$activeSlave.accent" 1>> Distinctive
<<radiobutton "$activeSlave.accent" 2>> Thick
<<radiobutton "$activeSlave.accent" 3>> Barely Understands Language
<br><br>
''Age - Actual:''
<<textbox "$activeSlave.actualAge" $activeSlave.actualAge>>
<br>
''Age - Physical:''
<<textbox "$activeSlave.physicalAge" $activeSlave.physicalAge>>
<br>
''Age - Visual:''
<<textbox "$activeSlave.visualAge" $activeSlave.visualAge>>
<br>
''Health (-99 to 100, -100 is death):''
<<textbox "$activeSlave.health" $activeSlave.health>>
<br>
''Addiction:''
<<textbox "$activeSlave.addict" $activeSlave.addict>>
<br><br>
//Don't set devotion too far away from old devotion otherwise it won't stick//
<br>
''Devotion (-100 to 100):''
<<textbox "$activeSlave.devotion" $activeSlave.devotion>>
<br>
''Old Devotion (-100 to 100):''
<<textbox "$activeSlave.oldDevotion" $activeSlave.oldDevotion>>
<br>
//Don't set trust too far away from old trust otherwise it won't stick//
<br>
''Trust (-100 to 100):''
<<textbox "$activeSlave.trust" $activeSlave.trust>>
<br>
''Old Trust (-100 to 100):''
<<textbox "$activeSlave.oldTrust" $activeSlave.oldTrust>>
<br><br>
''Her hair is $activeSlave.hStyle''
Custom hair description: <<textbox "$activeSlave.hStyle" $activeSlave.hStyle>>
<br>
//For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'//
<br>
''Hair length: $activeSlave.hLength''
Custom hair length: <<textbox "$activeSlave.hLength" $activeSlave.hLength>>
<br>
''Her hair is $activeSlave.hColor in color''
Custom hair color: <<textbox "$activeSlave.hColor" $activeSlave.hColor>>
<br>
//For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights'//
<br>
''Her pubic hair is $activeSlave.pubicHColor in color''
Custom pubic hair color: <<textbox "$activeSlave.pubicHColor" $activeSlave.pubicHColor>>
<br>
''Pubic Hair Style: ($activeSlave.pubicHStyle)''
<<radiobutton "$activeSlave.pubicHStyle" "neat">> Neat
<<radiobutton "$activeSlave.pubicHStyle" "waxed">> Waxed
<<radiobutton "$activeSlave.pubicHStyle" "in a strip">> Strip
<<radiobutton "$activeSlave.pubicHStyle" "bushy">> Bushy
<<radiobutton "$activeSlave.pubicHStyle" "hairless">> Hairless
<br><br>
''Her eyes are $activeSlave.eyeColor in color''
Custom eye color: <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor>>
<br>
''Her vision is (-1: nearsighted, 1: normal): $activeSlave.eyes''
<br>Eyes: <<textbox "$activeSlave.eyes" $activeSlave.eyes>>
<<radiobutton "$activeSlave.eyes" 1>> Normal
<<radiobutton "$activeSlave.eyes" -1>> Nearsighted
<br><br>
''Change her custom tattoo:'' <<textbox "$activeSlave.customTat" $activeSlave.customTat>>
<br>
//For best results, use complete, capitalized and punctuated sentences; for example: 'She has blue stars tattooed along her cheekbones, and a blue arrow down each arm.'//
<br>
''Change her custom description:'' <<textbox "$activeSlave.customDesc" $activeSlave.customDesc>>
<br>
//For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'//
<br>
''Change her custom label:'' <<textbox "$activeSlave.customLabel" $activeSlave.customLabel>>
<br>
//For best results, use a short phrase; for example: 'Breeder.'//
<br><br>
''Face (-3 to 3): $activeSlave.face |''
<<textbox "$activeSlave.face" $activeSlave.face>>
<br>
<<radiobutton "$activeSlave.face" -3>> Very ugly
<<radiobutton "$activeSlave.face" -2>> Ugly
<<radiobutton "$activeSlave.face" -1>> Unattractive
<<radiobutton "$activeSlave.face" -0>> Pretty
<<radiobutton "$activeSlave.face" 1>> Attractive
<<radiobutton "$activeSlave.face" 2>> Beautiful
<<radiobutton "$activeSlave.face" 3>> Very beautiful
<br>
''Face Shape: $activeSlave.faceShape |''
<<textbox "$activeSlave.faceShape" $activeSlave.faceShape>>
<br>
<<radiobutton "$activeSlave.faceShape" masculine>> Masculine
<<radiobutton "$activeSlave.faceShape" androgynous>> Androgynous
<<radiobutton "$activeSlave.faceShape" normal>> Normal
<<radiobutton "$activeSlave.faceShape" cute>> Cute
<<radiobutton "$activeSlave.faceShape" sensual>> Sensual
<<radiobutton "$activeSlave.faceShape" exotic>> Exotic
<br>
''Face Implant (0 to 2): $activeSlave.faceImplant |''
<<radiobutton "$activeSlave.faceImplant" 0>> None
<<radiobutton "$activeSlave.faceImplant" 1>> Some Work
<<radiobutton "$activeSlave.faceImplant" 2>> Totally Reworked
<br>
''Natural Skin Distinctiveness: $activeSlave.markings |''
<<textbox "$activeSlave.markings" $activeSlave.markings>>
<br>
<<radiobutton "$activeSlave.markings" none>> None
<<radiobutton "$activeSlave.markings" freckles>> Freckles
<<radiobutton "$activeSlave.markings" heavily freckled>> Heavy Freckles
<<radiobutton "$activeSlave.markings" beauty mark>> Beauty Mark
<<radiobutton "$activeSlave.markings" birthmark>> Birth Mark
<br>
''Oral sex (0 to 100):''
<<if $activeSlave.oralSkill <= 10>>
Unskilled.
<<elseif $activeSlave.oralSkill <= 30>>
@@color:cyan;Basic.@@
<<elseif $activeSlave.oralSkill <= 60>>
@@color:cyan;Skilled.@@
<<elseif $activeSlave.oralSkill < 100>>
@@color:cyan;Expert.@@
<<else>>
@@color:cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.oralSkill" $activeSlave.oralSkill>>
<br>
<<radiobutton "$activeSlave.oralSkill" 0>> Unskilled
<<radiobutton "$activeSlave.oralSkill" 15>> Basic
<<radiobutton "$activeSlave.oralSkill" 35>> Skilled
<<radiobutton "$activeSlave.oralSkill" 65>> Expert
<<radiobutton "$activeSlave.oralSkill" 100>> Masterful
<br>
''Prestige:''
<<textbox "$activeSlave.prestige" $activeSlave.prestige>>
<<radiobutton "$activeSlave.prestige" 0>> 0
<<radiobutton "$activeSlave.prestige" 1>> 1
<<radiobutton "$activeSlave.prestige" 2>> 2
<<radiobutton "$activeSlave.prestige" 3>> 3
<br>
''Prestige description:''
<<textbox "$activeSlave.prestigeDesc" $activeSlave.prestigeDesc>>
<br><br>
''Muscles (0 to 3): $activeSlave.muscles |''
<<textbox "$activeSlave.muscles" $activeSlave.muscles>>
<br>
<<radiobutton "$activeSlave.muscles" 0>> None
<<radiobutton "$activeSlave.muscles" 20>> Tone
<<radiobutton "$activeSlave.muscles" 50>> Muscular
<<radiobutton "$activeSlave.muscles" 100>> Hugely Muscular
<br>
''Height: $activeSlave.height |''
<<textbox "$activeSlave.height" $activeSlave.height>>
<br>
(149 or lower: Petite, 150-159: Short, 160-169: Average, 170-184: Tall, 185 or higher: Very Tall)
<br>
''Height Implant (-1 to 1): $activeSlave.heightImplant |''
<<textbox "$activeSlave.heightImplant" $activeSlave.heightImplant>>
<br>
<<radiobutton "$activeSlave.heightImplant" -1>> Artificially Shortened
<<radiobutton "$activeSlave.heightImplant" 0>> Normal
<<radiobutton "$activeSlave.heightImplant" 1>> Artificially Lengthened
<br><br>
''Lips (0 to 100): $activeSlave.lips |''
<<textbox "$activeSlave.lips" $activeSlave.lips>>
<br>
<<radiobutton "$activeSlave.lips" 0>> Thin
<<radiobutton "$activeSlave.lips" 15>> Normal
<<radiobutton "$activeSlave.lips" 35>> Plush
<<radiobutton "$activeSlave.lips" 65>> Big
<<radiobutton "$activeSlave.lips" 85>> Huge
<<radiobutton "$activeSlave.lips" 100>> Enormous facepussy
<br>
''Lip Implants (0 to 30): $activeSlave.lipsImplant |''
<<radiobutton "$activeSlave.lipsImplant" 0>> None
<<radiobutton "$activeSlave.lipsImplant" 10>> Normal
<<radiobutton "$activeSlave.lipsImplant" 20>> Large
<<radiobutton "$activeSlave.lipsImplant" 30>> Enormous
<br>
''Teeth: $activeSlave.teeth |''
<<textbox "$activeSlave.teeth" $activeSlave.teeth>>
<br>
<<radiobutton "$activeSlave.teeth" normal>> Normal
<<radiobutton "$activeSlave.teeth" pointy>> Pointy
<<radiobutton "$activeSlave.teeth" crooked>> Crooked
<<radiobutton "$activeSlave.teeth" straightening braces>> Straightening Braces
<<radiobutton "$activeSlave.teeth" cosmetic braces>> Cosmetic Braces
<<radiobutton "$activeSlave.teeth" removable>> Removable
<br>
''Voice (0,1,2,3): $activeSlave.voice |''
<<textbox "$activeSlave.voice" $activeSlave.voice>>
<br>
<<radiobutton "$activeSlave.voice" 0>> Mute
<<radiobutton "$activeSlave.voice" 1>> Deep
<<radiobutton "$activeSlave.voice" 2>> Normal
<<radiobutton "$activeSlave.voice" 3>> High
<br><br>
''Weight (-100 to 100):''
<<if $activeSlave.weight < -95>>
@@color:red;Emaciated.@@
<<elseif $activeSlave.weight < -30>>
@@color:red;Skinny.@@
<<elseif $activeSlave.weight < -10>>
Thin.
<<elseif $activeSlave.weight <= 10 >>
Average.
<<elseif $activeSlave.weight <= 30>>
Plush.
<<elseif $activeSlave.weight <= 95>>
@@color:red;Chubby.@@
<<else>>
@@color:red;Fat.@@
<</if>>
<<textbox "$activeSlave.weight" $activeSlave.weight>>
<br>
<<radiobutton "$activeSlave.weight" -100>> Emaciated
<<radiobutton "$activeSlave.weight" -50>> Skinny
<<radiobutton "$activeSlave.weight" -20>> Thin
<<radiobutton "$activeSlave.weight" 0>> Average
<<radiobutton "$activeSlave.weight" 20>> Plush
<<radiobutton "$activeSlave.weight" 50>> Chubby
<<radiobutton "$activeSlave.weight" 100>> Fat
<br>
''Waist (normal:0 | hourglass:1): "$activeSlave.waist" |''
<<textbox "$activeSlave.waist" $activeSlave.waist>>
<br>
<<radiobutton "$activeSlave.waist" 0>> Normal
<<radiobutton "$activeSlave.waist" 1>> Hourglass
<br><br>
''Shoulders (-2 to 2): $activeSlave.shoulders |''
<<radiobutton "$activeSlave.shoulders" -2>> Very narrow
<<radiobutton "$activeSlave.shoulders" -1>> Narrow
<<radiobutton "$activeSlave.shoulders" -0>> Normal
<<radiobutton "$activeSlave.shoulders" 1>> Broad
<<radiobutton "$activeSlave.shoulders" 2>> Very broad
<br>
''Shoulder Surgery (-2 to 2): $activeSlave.shouldersImplant |''
<<radiobutton "$activeSlave.shouldersImplant" -2>> Adv. Narrowed
<<radiobutton "$activeSlave.shouldersImplant" -1>> Narrowed
<<radiobutton "$activeSlave.shouldersImplant" -0>> None
<<radiobutton "$activeSlave.shouldersImplant" 1>> Broadened
<<radiobutton "$activeSlave.shouldersImplant" 2>> Adv. Broadened
<br>
''Hips (-2 to 2): $activeSlave.hips |''
<<radiobutton "$activeSlave.hips" -2>> Very narrow
<<radiobutton "$activeSlave.hips" -1>> Narrow
<<radiobutton "$activeSlave.hips" -0>> Normal
<<radiobutton "$activeSlave.hips" 1>> Broad
<<radiobutton "$activeSlave.hips" 2>> Very broad
<br>
''Hip Surgery(-2 to 2): $activeSlave.hipsImplant |''
<<radiobutton "$activeSlave.hipsImplant" -2>> Adv. Narrowed
<<radiobutton "$activeSlave.hipsImplant" -1>> Narrowed
<<radiobutton "$activeSlave.hipsImplant" -0>> None
<<radiobutton "$activeSlave.hipsImplant" 1>> Broadened
<<radiobutton "$activeSlave.hipsImplant" 2>> Adv. Broadened
<br><br>
''Amputated (0:normal, 1: amputated, -1 to -5 prosthetic limbs):'' $activeSlave.amp
<<textbox "$activeSlave.amp" $activeSlave.amp>>
<br>
<<radiobutton "$activeSlave.amp" 0>> Normal
<<radiobutton "$activeSlave.amp" 1>> Amputated
<<radiobutton "$activeSlave.amp" -1>> Basic prosthetic limbs
<<radiobutton "$activeSlave.amp" -2>> Sexy prosthetic limbs
<<radiobutton "$activeSlave.amp" -3>> Beauty prosthetic limbs
<<radiobutton "$activeSlave.amp" -4>> Combat prosthetic limbs
<<radiobutton "$activeSlave.amp" -5>> Cybernetic limbs
<br><br>
''Breasts (200 to 24000):''
<<textbox "$activeSlave.boobs" $activeSlave.boobs>>
<br>
''Breast Implants:''
<<textbox "$activeSlave.boobsImplant" $activeSlave.boobsImplant>>
<br>
''Breast String Implants (no:0 | yes:1):''
<<textbox "$activeSlave.boobsImplantType" $activeSlave.boobsImplantType>>
<<radiobutton "$activeSlave.boobsImplantType" 0>> No
<<radiobutton "$activeSlave.boobsImplantType" 1>> Yes
<br>
''Lactation (none:0 | natural:1 | artificial:2): $activeSlave.lactation |''
<<textbox "$activeSlave.lactation" $activeSlave.lactation>>
<br>
<<radiobutton "$activeSlave.lactation" 0>> None
<<radiobutton "$activeSlave.lactation" 1>> Natural
<<radiobutton "$activeSlave.lactation" 2>> Artificial
<br><br>
''Breast Shape: $activeSlave.boobShape |''
<<textbox "$activeSlave.boobShape" $activeSlave.boobShape>>
<br>
<<radiobutton "$activeSlave.boobShape" "perky">> perky
<<radiobutton "$activeSlave.boobShape" "torpedo-shaped">> torpedo-shaped
<<radiobutton "$activeSlave.boobShape" "wide-set">> wide-set
<<radiobutton "$activeSlave.boobShape" "downward-facing">> downward-facing
<<radiobutton "$activeSlave.boobShape" "saggy">> saggy
<br>
''Nipples: $activeSlave.nipples |''
<<radiobutton "$activeSlave.nipples" "tiny">> Tiny
<<radiobutton "$activeSlave.nipples" "cute">> Cute
<<radiobutton "$activeSlave.nipples" "puffy">> Puffy
<<radiobutton "$activeSlave.nipples" "inverted">> Inverted
<<radiobutton "$activeSlave.nipples" "huge">> Huge
<br>
''Areolae (Normal:0 to Huge:3): $activeSlave.areolae |''
<<textbox "$activeSlave.areolae" $activeSlave.areolae>>
<br>
<<radiobutton "$activeSlave.areolae" 0>> Normal
<<radiobutton "$activeSlave.areolae" 1>> Large
<<radiobutton "$activeSlave.areolae" 2>> Wide
<<radiobutton "$activeSlave.areolae" 3>> Huge
<br><br>
''Butt Size (1 to 7): ''
<<textbox "$activeSlave.butt" $activeSlave.butt>>
<br>
''Butt Implants (0,1,2,3): $activeSlave.buttImplant'' |
<<radiobutton "$activeSlave.buttImplant" 0>> None
<<radiobutton "$activeSlave.buttImplant" 1>> Normal
<<radiobutton "$activeSlave.buttImplant" 2>> Large
<<radiobutton "$activeSlave.buttImplant" 3>> Huge
<br>
''Butt String Implants (no:0 | yes:1):''
<<textbox "$activeSlave.buttImplantType" $activeSlave.boobsImplantType>>
<<radiobutton "$activeSlave.buttImplantType" 0>> No
<<radiobutton "$activeSlave.buttImplantType" 1>> Yes
<br><br>
''Anus Size:''
<<if $activeSlave.anus == 0>>@@color:lime;Virgin.@@
<<elseif $activeSlave.anus == 1>>Normal.
<<elseif $activeSlave.anus == 2>>Veteran.
<<else>>Gaping.
<</if>>
<br>
<<radiobutton "$activeSlave.anus" 0>> Virgin
<<radiobutton "$activeSlave.anus" 1>> Normal
<<radiobutton "$activeSlave.anus" 2>> Veteran
<<radiobutton "$activeSlave.anus" 3>> Gaping
<br>
''Anal sex (0 to 100):''
<<if $activeSlave.analSkill <= 10>>
Unskilled.
<<elseif $activeSlave.analSkill <= 30>>
@@color:cyan;Basic.@@
<<elseif $activeSlave.analSkill <= 60>>
@@color:cyan;Skilled.@@
<<elseif $activeSlave.analSkill < 100>>
@@color:cyan;Expert.@@
<<else>>
@@color:cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.analSkill" $activeSlave.analSkill>>
<br>
<<radiobutton "$activeSlave.analSkill" 0>> Unskilled
<<radiobutton "$activeSlave.analSkill" 15>> Basic
<<radiobutton "$activeSlave.analSkill" 35>> Skilled
<<radiobutton "$activeSlave.analSkill" 65>> Expert
<<radiobutton "$activeSlave.analSkill" 100>> Masterful
<br><br>
''Vagina (no vagina:-1,0,1,2,3):''
<<if $activeSlave.vagina is -1>>
//No vagina.//
<<elseif $activeSlave.vagina == 0>>
@@color:lime;Virgin.@@
<<elseif $activeSlave.vagina == 1>>
Normal.
<<elseif $activeSlave.vagina == 2>>
Veteran.
<<else>>
Gaping.
<</if>>
<<textbox "$activeSlave.vagina" $activeSlave.vagina>>
<br>
<<radiobutton "$activeSlave.vagina" -1>> No vagina
<<radiobutton "$activeSlave.vagina" 0>> Virgin
<<radiobutton "$activeSlave.vagina" 1>> Normal
<<radiobutton "$activeSlave.vagina" 2>> Veteran
<<radiobutton "$activeSlave.vagina" 3>> Gaping
<br>
''Vagina Wetness (0,1,2):''
<<if $activeSlave.vaginaLube == 0>>
Dry.
<<elseif $activeSlave.vaginaLube == 1>>
Normal.
<<else>>
Excessive.
<</if>>
<<textbox "$activeSlave.vaginaLube" $activeSlave.vaginaLube>>
<br>
<<radiobutton "$activeSlave.vaginaLube" 0>> Dry
<<radiobutton "$activeSlave.vaginaLube" 1>> Normal
<<radiobutton "$activeSlave.vaginaLube" 2>> Excessive
<br>
''Ovaries (none: 0 | exist: 1): $activeSlave.ovaries''
<<if $activeSlave.ovaries == 1>>
<<checkbox "$activeSlave.ovaries" 0 1 checked>>
<<else>>
<<checkbox "$activeSlave.ovaries" 0 1>>
<</if>>
<br>
''Vaginal sex (0 to 100):''
<<if $activeSlave.vaginalSkill <= 10>>
Unskilled.
<<elseif $activeSlave.vaginalSkill <= 30>>
@@color:cyan;Basic.@@
<<elseif $activeSlave.vaginalSkill <= 60>>
@@color:cyan;Skilled.@@
<<elseif $activeSlave.vaginalSkill < 100>>
@@color:cyan;Expert.@@
<<else>>
@@color:cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.vaginalSkill" $activeSlave.vaginalSkill>>
<br>
<<radiobutton "$activeSlave.vaginalSkill" 0>> Unskilled
<<radiobutton "$activeSlave.vaginalSkill" 15>> Basic
<<radiobutton "$activeSlave.vaginalSkill" 35>> Skilled
<<radiobutton "$activeSlave.vaginalSkill" 65>> Expert
<<radiobutton "$activeSlave.vaginalSkill" 100>> Masterful
<br>
''Clit:''
<<if $activeSlave.clit == 0>>
Normal. |
<<elseif $activeSlave.clit == 1>>
Big. |
<<elseif $activeSlave.clit == 2>>
Huge. |
<<else>>
Enormous. |
<</if>>
<<radiobutton "$activeSlave.clit" 0>> Normal
<<radiobutton "$activeSlave.clit" 1>> Large
<<radiobutton "$activeSlave.clit" 2>> Huge
<<radiobutton "$activeSlave.clit" 3>> Enormous
<br>
''Labia:''
<<if $activeSlave.labia == 0>>
Minimal. |
<<elseif $activeSlave.labia == 1>>
Normal. |
<<elseif $activeSlave.labia == 2>>
Large. |
<<else>>
Huge. |
<</if>>
<<radiobutton "$activeSlave.labia" 0>> Minimal
<<radiobutton "$activeSlave.labia" 1>> Normal
<<radiobutton "$activeSlave.labia" 2>> Large
<<radiobutton "$activeSlave.labia" 3>> Huge
<br>
''Pregnancy Level (-2: sterile, -1: contraceptives, 0: not pregnant, 1 to 25: pregnant):''
<<if $activeSlave.preg > 20>>
Advanced.
<<elseif $activeSlave.preg > 5>>
Early.
<<elseif $activeSlave.preg == 0>>
None.
<<elseif $activeSlave.preg == -1>>
Using contraceptives.
<<else>>
Sterile.
<</if>>
<<textbox "$activeSlave.preg" $activeSlave.preg>>
<br>
''Number of babies (0: none, 1 - 5):''
<<if $activeSlave.pregType == 1>>
A single baby.
<<elseif $activeSlave.pregType == 2>>
Twins.
<<elseif $activeSlave.pregType == 3>>
Triples.
<<elseif $activeSlave.pregType == 4>>
Quadruplets.
<<elseif $activeSlave.pregType > 4>>
Quintuplets.
<<else>>
None.
<</if>>
<<textbox "$activeSlave.pregType" $activeSlave.pregType>>
<br>
<<radiobutton "$activeSlave.pregType" 0>> None
<<radiobutton "$activeSlave.pregType" 1>> Single
<<radiobutton "$activeSlave.pregType" 2>> Twins
<<radiobutton "$activeSlave.pregType" 3>> Triplets
<<radiobutton "$activeSlave.pregType" 4>> Quadruplets
<<radiobutton "$activeSlave.pregType" 5>> Quintuplets
<br>
''Father (0: none, -1: you, -2: unknown, slave ID):''
<<textbox "$activeSlave.pregSource" $activeSlave.pregSource>>
<br><br>
''Penis (none:0, 1 to 10):''
<<if $activeSlave.dick == 0>>
None.
<<elseif $activeSlave.dick == 1>>
Tiny.
<<elseif $activeSlave.dick == 2>>
Small.
<<elseif $activeSlave.dick == 3>>
Normal.
<<elseif $activeSlave.dick == 4>>
Large.
<<elseif $activeSlave.dick == 5>>
Massive.
<<elseif $activeSlave.dick == 6>>
Huger
<<elseif $activeSlave.dick == 7>>
Still huge.
<<elseif $activeSlave.dick == 8>>
Enormous.
<<else>>
Monstrous.
<</if>>
<<textbox "$activeSlave.dick" $activeSlave.dick>>
<br>
<<radiobutton "$activeSlave.dick" 0>> None
<<radiobutton "$activeSlave.dick" 1>> Tiny
<<radiobutton "$activeSlave.dick" 2>> Small
<<radiobutton "$activeSlave.dick" 3>> Normal
<<radiobutton "$activeSlave.dick" 4>> Large
<<radiobutton "$activeSlave.dick" 5>> Massive
<<radiobutton "$activeSlave.dick" 6>> Huge
<<radiobutton "$activeSlave.dick" 7>> More Huge
<<radiobutton "$activeSlave.dick" 8>> Enormous
<<radiobutton "$activeSlave.dick" 9>> Monstrous
<<radiobutton "$activeSlave.dick" 10>> Big McLargeHuge? I don't know. How many sizes are there?!?!?!
<br>
''Foreskin (0 to 5):''
<<if $activeSlave.foreskin == 0>> None.
<<elseif $activeSlave.foreskin == 1>> Tiny.
<<elseif $activeSlave.foreskin == 2>> Small.
<<elseif $activeSlave.foreskin == 3>> Normal.
<<elseif $activeSlave.foreskin == 4>> Large.
<<else>>Massive.<</if>>
<<textbox "$activeSlave.foreskin" $activeSlave.foreskin>>
<br>
<<radiobutton "$activeSlave.foreskin" 0>> None
<<radiobutton "$activeSlave.foreskin" 1>> Vestigial
<<radiobutton "$activeSlave.foreskin" 2>> Small
<<radiobutton "$activeSlave.foreskin" 3>> Normal
<<radiobutton "$activeSlave.foreskin" 4>> Large
<<radiobutton "$activeSlave.foreskin" 5>> Massive
<br>
''Testicles (0 to 6):''
<<if $activeSlave.balls == 0>>
None.
<<elseif $activeSlave.balls == 1>>
Vestigial.
<<elseif $activeSlave.balls == 2>>
Small.
<<elseif $activeSlave.balls == 3>>
Normal.
<<elseif $activeSlave.balls == 4>>
Large.
<<elseif $activeSlave.balls == 5>>
Huge.
<<else>>
Titanic.
<</if>>
<<textbox "$activeSlave.balls" $activeSlave.balls>>
<br>
<<radiobutton "$activeSlave.balls" 0>> None / Invisible
<<radiobutton "$activeSlave.balls" 1>> Vestigial
<<radiobutton "$activeSlave.balls" 2>> Small
<<radiobutton "$activeSlave.balls" 3>> Normal
<<radiobutton "$activeSlave.balls" 4>> Large
<<radiobutton "$activeSlave.balls" 5>> Huge
<<radiobutton "$activeSlave.balls" 6>> Titanic
<br>
''Ballsack (0 to 8):''
<<if $activeSlave.scrotum == 0>>
None.
<<elseif $activeSlave.scrotum == 1>>
Vestigial.
<<elseif $activeSlave.scrotum == 2>>
Small.
<<elseif $activeSlave.scrotum == 3>>
Normal.
<<elseif $activeSlave.scrotum == 4>>
Large.
<<elseif $activeSlave.scrotum == 5>>
Huge.
<<elseif $activeSlave.scrotum == 6>>
Massive.
<<elseif $activeSlave.scrotum == 7>>
Enormous.
<<else>>
Monstrous.
<</if>>
<<textbox "$activeSlave.scrotum" $activeSlave.scrotum>>
<br>
<<radiobutton "$activeSlave.scrotum" 0>> None
<<radiobutton "$activeSlave.scrotum" 1>> Vestigial
<<radiobutton "$activeSlave.scrotum" 2>> Small
<<radiobutton "$activeSlave.scrotum" 3>> Normal
<<radiobutton "$activeSlave.scrotum" 4>> Large
<<radiobutton "$activeSlave.scrotum" 5>> Huge
<<radiobutton "$activeSlave.scrotum" 6>> Massive
<<radiobutton "$activeSlave.scrotum" 7>> Enormous
<<radiobutton "$activeSlave.scrotum" 8>> Monstrous
<br><br>
''Prostitution (0 to 100):''
<<if $activeSlave.whoreSkill <= 10>>
Unskilled.
<<elseif $activeSlave.whoreSkill <= 30>>
@@color:cyan;Basic.@@
<<elseif $activeSlave.whoreSkill <= 60>>
@@color:cyan;Skilled.@@
<<elseif $activeSlave.whoreSkill < 100>>
@@color:cyan;Expert.@@
<<else>>
@@color:cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.whoreSkill" $activeSlave.whoreSkill>>
<br>
<<radiobutton "$activeSlave.whoreSkill" 0>> Unskilled
<<radiobutton "$activeSlave.whoreSkill" 15>> Basic
<<radiobutton "$activeSlave.whoreSkill" 35>> Skilled
<<radiobutton "$activeSlave.whoreSkill" 65>> Expert
<<radiobutton "$activeSlave.whoreSkill" 100>> Masterful
<br>
''Entertainment (0 to 100):''
<<if $activeSlave.entertainSkill <= 10>>
Unskilled.
<<elseif $activeSlave.entertainSkill <= 30>>
@@color:cyan;Basic.@@
<<elseif $activeSlave.entertainSkill <= 60>>
@@color:cyan;Skilled.@@
<<elseif $activeSlave.entertainSkill < 100>>
@@color:cyan;Expert.@@
<<else>>
@@color:cyan;Masterful.@@
<</if>>
<<textbox "$activeSlave.entertainSkill" $activeSlave.entertainSkill>>
<br>
<<radiobutton "$activeSlave.entertainSkill" 0>> Unskilled
<<radiobutton "$activeSlave.entertainSkill" 15>> Basic
<<radiobutton "$activeSlave.entertainSkill" 35>> Skilled
<<radiobutton "$activeSlave.entertainSkill" 65>> Expert
<<radiobutton "$activeSlave.entertainSkill" 100>> Masterful
<br>
''Combat (0,1):''
<<if $activeSlave.combatSkill == 0>>
Unskilled.
<<else>>
@@color:cyan;Skilled.@@
<</if>>
<<radiobutton "$activeSlave.combatSkill" 0>> Unskilled
<<radiobutton "$activeSlave.combatSkill" 1>> Skilled
<br><br>
''Intelligence (-3 to 3):''
<<if $activeSlave.intelligence == 3>>
@@color:deepskyblue;Brilliant.@@
<<elseif $activeSlave.intelligence == 2>>
@@color:deepskyblue;Very Smart.@@
<<elseif $activeSlave.intelligence == 1>>
@@color:deepskyblue;Smart.@@
<<elseif $activeSlave.intelligence == 0>>
Average.
<<elseif $activeSlave.intelligence == -1>>
@@color:orangered;Stupid.@@
<<elseif $activeSlave.intelligence == -2>>
@@color:orangered;Very Stupid.@@
<<else>>
@@color:orangered;Moronic.@@
<</if>>
<<textbox "$activeSlave.intelligence" $activeSlave.intelligence>>
<br>
<<radiobutton "$activeSlave.intelligence" -3>> Moronic
<<radiobutton "$activeSlave.intelligence" -2>> Very Stupid
<<radiobutton "$activeSlave.intelligence" -1>> Stupid
<<radiobutton "$activeSlave.intelligence" 0>> Average
<<radiobutton "$activeSlave.intelligence" 1>> Smart
<<radiobutton "$activeSlave.intelligence" 2>> Very Smart
<<radiobutton "$activeSlave.intelligence" 3>> Brilliant
<br>
''Education (0,1):''
<<if $activeSlave.intelligenceImplant == 1>>
@@color:deepskyblue;Educated.@@
<<else>>
Uneducated.
<</if>>
<<radiobutton "$activeSlave.intelligenceImplant" 0>> Uneducated
<<radiobutton "$activeSlave.intelligenceImplant" 1>> Educated
<br><br>
''Fetish Known (Unknown:0 | Known:1): $activeSlave.fetishKnown |''
<<radiobutton "$activeSlave.fetishKnown" 0>> Unknown
<<radiobutton "$activeSlave.fetishKnown" 1>> Known
<br>
<<if $activeSlave.fetish is "none">>
''Fetish:'' @@color:pink;$activeSlave.fetish.@@
<<else>>
''Fetish:'' @@color:lightcoral;$activeSlave.fetish.@@
<</if>>
<br>
<<radiobutton "$activeSlave.fetish" "none">> None
<<radiobutton "$activeSlave.fetish" "submissive">> Submissive
<<radiobutton "$activeSlave.fetish" "dom">> Dom
<<radiobutton "$activeSlave.fetish" "cumslut">> Cumslut
<<radiobutton "$activeSlave.fetish" "humiliation">> Humiliation
<<radiobutton "$activeSlave.fetish" "buttslut">> Buttslut
<<radiobutton "$activeSlave.fetish" "boobs">> Boobs
<<radiobutton "$activeSlave.fetish" "pregnancy">> Pregnancy
<<radiobutton "$activeSlave.fetish" "sadist">> Sadist
<<radiobutton "$activeSlave.fetish" "masochist">> Masochist
<br>
''Fetish strength (0 to 100):''
<<if $activeSlave.fetishStrength > 95>>
@@color:lightcoral;High.@@
<<elseif $activeSlave.fetishStrength <= 60>>
@@color:pink;Low.@@
<<else>>
@@color:hotpink;Normal.@@
<</if>>
<<textbox "$activeSlave.fetishStrength" $activeSlave.fetishStrength>>
<br>
<<radiobutton "$activeSlave.fetishStrength" 0>> Low
<<radiobutton "$activeSlave.fetishStrength" 70>> Normal
<<radiobutton "$activeSlave.fetishStrength" 100>> High
<br><br>
''Sexuality (unknown:0 | known:1):'' $activeSlave.attrKnown
<<radiobutton "$activeSlave.attrKnown" 0>> Unknown
<<radiobutton "$activeSlave.attrKnown" 1>> Known
<br>
''Male Attraction (0 - 100):''
<<if $activeSlave.attrXY <= 5>>
@@color:red;Disgusted by guys,@@
<<elseif $activeSlave.attrXY <= 15>>
@@color:red;Turned off by guys,@@
<<elseif $activeSlave.attrXY <= 35>>
@@color:red;Not attracted to guys,@@
<<elseif $activeSlave.attrXY <= 65>>
Indifferent to guys,
<<elseif $activeSlave.attrXY <= 85>>
@@color:green;Attracted to guys,@@
<<elseif $activeSlave.attrXY <= 95>>
@@color:green;Aroused by guys,@@
<<else>>
@@color:green;Passionate about guys,@@
<</if>>
<<textbox "$activeSlave.attrXY" $activeSlave.attrXY>>
<br>
<<radiobutton "$activeSlave.attrXY" 0>> Disgusted by guys
<<radiobutton "$activeSlave.attrXY" 10>> Turned off by guys
<<radiobutton "$activeSlave.attrXY" 20>> Not attracted to guys
<<radiobutton "$activeSlave.attrXY" 50>> Indifferent to guys
<<radiobutton "$activeSlave.attrXY" 80>> Attracted to guys
<<radiobutton "$activeSlave.attrXY" 90>> Aroused by guys
<<radiobutton "$activeSlave.attrXY" 100>> Passionate about guys
<br>
''Female Attraction (0 - 100):''
<<if $activeSlave.attrXX <= 5>>
@@color:red;disgusted by girls.@@
<<elseif $activeSlave.attrXX <= 15>>
@@color:red;turned off by girls.@@
<<elseif $activeSlave.attrXX <= 35>>
@@color:red;not attracted to girls.@@
<<elseif $activeSlave.attrXX <= 65>>
indifferent to girls.
<<elseif $activeSlave.attrXX <= 85>>
@@color:green;attracted to girls.@@
<<elseif $activeSlave.attrXX <= 95>>
@@color:green;aroused by girls.@@
<<else>>
@@color:green;passionate about girls.@@
<</if>>
<<textbox "$activeSlave.attrXX" $activeSlave.attrXX>>
<br>
<<radiobutton "$activeSlave.attrXX" 0>> Disgusted by girls
<<radiobutton "$activeSlave.attrXX" 10>> Turned off by girls
<<radiobutton "$activeSlave.attrXX" 20>> Not attracted to girls
<<radiobutton "$activeSlave.attrXX" 50>> Indifferent to girls
<<radiobutton "$activeSlave.attrXX" 80>> Attracted to girls
<<radiobutton "$activeSlave.attrXX" 90>> Aroused by girls
<<radiobutton "$activeSlave.attrXX" 100>> Passionate about girls
<br>
''Sex drive (0 - 100):''
<<if $activeSlave.energy == 100>>
@@color:green;Nympho!@@
<<elseif $activeSlave.energy > 80>>
@@color:green;Sex addict.@@
<<elseif $activeSlave.energy > 60>>
@@color:green;Powerful.@@
<<elseif $activeSlave.energy > 40>>
@@color:yellow;Average.@@
<<elseif $activeSlave.energy > 20>>
@@color:red;Poor.@@
<<else>>
@@color:red;Frigid.@@
<</if>>
<<textbox "$activeSlave.energy" $activeSlave.energy>>
<br><br>
''Behavioral Flaw:''
<<if $activeSlave.behavioralFlaw is "none">>
//$activeSlave.behavioralFlaw.//
<<else>>
@@color:red;$activeSlave.behavioralFlaw.@@
<</if>>
<br>
<<radiobutton "$activeSlave.behavioralFlaw" "none">> None
<<radiobutton "$activeSlave.behavioralFlaw" "arrogant">> Arrogant
<<radiobutton "$activeSlave.behavioralFlaw" "bitchy">> Bitchy
<<radiobutton "$activeSlave.behavioralFlaw" "odd">> Odd
<<radiobutton "$activeSlave.behavioralFlaw" "hates men">> Men
<<radiobutton "$activeSlave.behavioralFlaw" "hates women">> Women
<<radiobutton "$activeSlave.behavioralFlaw" "anorexic">> Anorexic
<<radiobutton "$activeSlave.behavioralFlaw" "gluttonous">> Gluttonous
<<radiobutton "$activeSlave.behavioralFlaw" "devout">> Devout
<<radiobutton "$activeSlave.behavioralFlaw" "liberated">> Liberated
<br><br>
''Behavioral Quirk:''
<<if $activeSlave.behavioralQuirk is "none">>
//$activeSlave.behavioralQuirk.//
<<else>>
@@color:green;$activeSlave.behavioralQuirk.@@
<</if>>
<br>
<<radiobutton "$activeSlave.behavioralQuirk" "none">> None
<<radiobutton "$activeSlave.behavioralQuirk" "confident">> Confident
<<radiobutton "$activeSlave.behavioralQuirk" "cutting">> Cutting
<<radiobutton "$activeSlave.behavioralQuirk" "funny">> Funny
<<radiobutton "$activeSlave.behavioralQuirk" "adores women">> Adores Women
<<radiobutton "$activeSlave.behavioralQuirk" "adores men">> Adores Men
<<radiobutton "$activeSlave.behavioralQuirk" "insecure">> Insecure
<<radiobutton "$activeSlave.behavioralQuirk" "fitness">> Fitness
<<radiobutton "$activeSlave.behavioralQuirk" "sinful">> Sinful
<<radiobutton "$activeSlave.behavioralQuirk" "advocate">> Advocate
<<if $activeSlave.behavioralQuirk neq "none">>
<<set $activeSlave.behavioralFlaw to "none">>
<</if>>
<br><br>
''Sexual Flaw / Paraphilias:''
<<if $activeSlave.sexualFlaw is "none">>
//$activeSlave.sexualFlaw.//
<<else>>
@@color:red;$activeSlave.sexualFlaw.@@
<</if>>
<br>
Flaws:
<<radiobutton "$activeSlave.sexualFlaw" "none">> None
<<radiobutton "$activeSlave.sexualFlaw" "hates oral">> Oral
<<radiobutton "$activeSlave.sexualFlaw" "hates anal">> Anal
<<radiobutton "$activeSlave.sexualFlaw" "hates penetration">> Penetration
<<radiobutton "$activeSlave.sexualFlaw" "repressed">> Repressed
<<radiobutton "$activeSlave.sexualFlaw" "shamefast">> Shamefast
<<radiobutton "$activeSlave.sexualFlaw" "apathetic">> Apathetic
<<radiobutton "$activeSlave.sexualFlaw" "idealistic">> Sexually Idealistic
<<radiobutton "$activeSlave.sexualFlaw" "crude">> Crude
<<radiobutton "$activeSlave.sexualFlaw" "judgemental">> Judgemental
<br>
Paraphilias:
<<radiobutton "$activeSlave.sexualFlaw" "cum addict">> Cum addict
<<radiobutton "$activeSlave.sexualFlaw" "anal addict">> Anal addict
<<radiobutton "$activeSlave.sexualFlaw" "attention whore">> Attention whore
<<radiobutton "$activeSlave.sexualFlaw" "breast growth">> Breast obsession
<<radiobutton "$activeSlave.sexualFlaw" "abusive">> Abusive
<<radiobutton "$activeSlave.sexualFlaw" "malicious">> Malicious
<<radiobutton "$activeSlave.sexualFlaw" "self hating">> Self hatred
<<radiobutton "$activeSlave.sexualFlaw" "neglectful">> Self neglect
<<radiobutton "$activeSlave.sexualFlaw" "breeder">> Breeding obsession
<br><br>
''Sexual Quirk:''
<<if $activeSlave.sexualQuirk is "none">>
//$activeSlave.sexualQuirk.//
<<else>>
@@color:green;$activeSlave.sexualQuirk.@@
<</if>>
<br>
<<radiobutton "$activeSlave.sexualQuirk" "none">> None
<<radiobutton "$activeSlave.sexualQuirk" "gagfuck queen">> Gagfuck Queen
<<radiobutton "$activeSlave.sexualQuirk" "painal queen">> Painal Queen
<<radiobutton "$activeSlave.sexualQuirk" "strugglefuck queen">> Strugglefuck Queen
<<radiobutton "$activeSlave.sexualQuirk" "perverted">> Perverted
<<radiobutton "$activeSlave.sexualQuirk" "tease">> Tease
<<radiobutton "$activeSlave.sexualQuirk" "caring">> Caring
<<radiobutton "$activeSlave.sexualQuirk" "romantic">> Romantic
<<radiobutton "$activeSlave.sexualQuirk" "unflinching">> Unflinching
<<radiobutton "$activeSlave.sexualQuirk" "size queen">> Size Queen
<<if $activeSlave.sexualQuirk neq "none">>
<<set $activeSlave.sexualFlaw to "none">>
<</if>>
<br><br>
''Lips Tattoo ($activeSlave.lipsTat)''
<<textbox "$activeSlave.lipsTat" $activeSlave.lipsTat>>
<br>
''Shoulders Tattoo ($activeSlave.shouldersTat)''
<<textbox "$activeSlave.shouldersTat" $activeSlave.shouldersTat>>
<br>
''Arms Tattoo ($activeSlave.armsTat)''
<<textbox "$activeSlave.armsTat" $activeSlave.armsTat>>
<br>
''Legs Tattoo ($activeSlave.legsTat)''
<<textbox "$activeSlave.legsTat" $activeSlave.legsTat>>
<br>
''Boobs Tattoo ($activeSlave.boobsTat)''
<<textbox "$activeSlave.boobsTat" $activeSlave.boobsTat>>
<br>
''Butt Tattoo ($activeSlave.buttTat)''
<<textbox "$activeSlave.buttTat" $activeSlave.buttTat>>
<br>
''Vagina Tattoo ($activeSlave.vaginaTat)''
<<textbox "$activeSlave.vaginaTat" $activeSlave.vaginaTat>>
<br>
''Anus Tattoo ($activeSlave.anusTat)''
<<textbox "$activeSlave.anusTat" $activeSlave.anusTat>>
<br>
''Tramp Stamp Tattoo ($activeSlave.stampTat)''
<<textbox "$activeSlave.stampTat" $activeSlave.stampTat>>
<br><br>
''Lips piercings (0-2): $activeSlave.lipsPiercing''
|
<<radiobutton "$activeSlave.lipsPiercing" 0>> None
<<radiobutton "$activeSlave.lipsPiercing" 1>> Standard
<<radiobutton "$activeSlave.lipsPiercing" 2>> Heavy
<br>
''Tongue piercings (0-2): $activeSlave.tonguePiercing''
|
<<radiobutton "$activeSlave.tonguePiercing" 0>> None
<<radiobutton "$activeSlave.tonguePiercing" 1>> Standard
<<radiobutton "$activeSlave.tonguePiercing" 2>> Heavy
<br>
''Ear piercings (0-2): $activeSlave.earPiercing''
|
<<radiobutton "$activeSlave.earPiercing" 0>> None
<<radiobutton "$activeSlave.earPiercing" 1>> Standard
<<radiobutton "$activeSlave.earPiercing" 2>> Heavy
<br>
''Nose piercings (0-2): $activeSlave.nosePiercing''
|
<<radiobutton "$activeSlave.nosePiercing" 0>> None
<<radiobutton "$activeSlave.nosePiercing" 1>> Standard
<<radiobutton "$activeSlave.nosePiercing" 2>> Heavy
<br>
''Eyebrow piercings (0-2): $activeSlave.eyebrowPiercing''
|
<<radiobutton "$activeSlave.eyebrowPiercing" 0>> None
<<radiobutton "$activeSlave.eyebrowPiercing" 1>> Standard
<<radiobutton "$activeSlave.eyebrowPiercing" 2>> Heavy
<br>
''Navel piercings (0-2): $activeSlave.navelPiercing''
|
<<radiobutton "$activeSlave.navelPiercing" 0>> None
<<radiobutton "$activeSlave.navelPiercing" 1>> Standard
<<radiobutton "$activeSlave.navelPiercing" 2>> Heavy
<br>
''Corset piercings (0-1): $activeSlave.corsetPiercing''
|
<<radiobutton "$activeSlave.corsetPiercing" 0>> None
<<radiobutton "$activeSlave.corsetPiercing" 1>> Pierced
<br>
''Nipples piercings (0-2): $activeSlave.nipplesPiercing''
|
<<radiobutton "$activeSlave.nipplesPiercing" 0>> None
<<radiobutton "$activeSlave.nipplesPiercing" 1>> Standard
<<radiobutton "$activeSlave.nipplesPiercing" 2>> Heavy
<br>
''Areolae piercings (0-2): $activeSlave.areolaePiercing''
|
<<radiobutton "$activeSlave.areolaePiercing" 0>> None
<<radiobutton "$activeSlave.areolaePiercing" 1>> Standard
<<radiobutton "$activeSlave.areolaePiercing" 2>> Heavy
<br>
''Clit/frenulum piercing (0-3): $activeSlave.clitPiercing''
|
<<radiobutton "$activeSlave.clitPiercing" 0>> None
<<radiobutton "$activeSlave.clitPiercing" 1>> Standard
<<radiobutton "$activeSlave.clitPiercing" 2>> Big
<<radiobutton "$activeSlave.clitPiercing" 3>> Smart piercing
<br>
''Pussylips piercings (0-2): $activeSlave.vaginaPiercing''
|
<<radiobutton "$activeSlave.vaginaPiercing" 0>> None
<<radiobutton "$activeSlave.vaginaPiercing" 1>> Standard
<<radiobutton "$activeSlave.vaginaPiercing" 2>> Heavy
<br>
''Anus piercing (0-2): $activeSlave.anusPiercing''
|
<<radiobutton "$activeSlave.anusPiercing" 0>> None
<<radiobutton "$activeSlave.anusPiercing" 1>> Standard
<<radiobutton "$activeSlave.anusPiercing" 2>> Heavy
<br>
''Shaft piercings (0-2): $activeSlave.dickPiercing''
|
<<radiobutton "$activeSlave.dickPiercing" 0>> None
<<radiobutton "$activeSlave.dickPiercing" 1>> Standard
<<radiobutton "$activeSlave.dickPiercing" 2>> Heavy
|
mayibrad/fc
|
src/cheats/mod_EditSlaveCheat.tw
|
tw
|
bsd-3-clause
| 39,727 |
:: MOD_Edit Slave Cheat Datatype Cleanup
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "Slave Interact">>
<<set $rep to Number($rep)>>
<<set $cash to Number($cash)>>
<<set $week to Number($week)>>
<<set $activeSlave.relationTarget to Number($activeSlave.relationTarget)>>
<<set $activeSlave.relationshipTarget to Number($activeSlave.relationshipTarget)>>
<<set $activeSlave.indenture to Number($activeSlave.indenture)>>
<<set $activeSlave.face to Number($activeSlave.face)>>
<<set $activeSlave.hLength to Number($activeSlave.hLength)>>
<<set $activeSlave.oralSkill to Number($activeSlave.oralSkill)>>
<<set $activeSlave.prestige to Number($activeSlave.prestige)>>
<<set $activeSlave.devotion = Number($activeSlave.devotion)>>
<<set $activeSlave.oldDevotion to Number($activeSlave.oldDevotion)>>
<<set $activeSlave.trust = Number($activeSlave.trust)>>
<<set $activeSlave.oldTrust to Number($activeSlave.oldTrust)>>
<<set $activeSlave.age to Number($activeSlave.age)>>
<<set $activeSlave.actualAge to Number($activeSlave.actualAge)>>
<<set $activeSlave.visualAge to Number($activeSlave.visualAge)>>
<<set $activeSlave.physicalAge to Number($activeSlave.physicalAge)>>
<<set $activeSlave.health = Number($activeSlave.health)>>
<<set $activeSlave.addict to Number($activeSlave.addict)>>
<<set $activeSlave.muscles to Number($activeSlave.muscles)>>
<<set $activeSlave.height to Number($activeSlave.height)>>
<<set $activeSlave.heightImplant to Number($activeSlave.heightImplant)>>
<<set $activeSlave.amp to Number($activeSlave.amp)>>
<<set $activeSlave.lips to Number($activeSlave.lips)>>
<<set $activeSlave.lipsImplant to Number($activeSlave.lipsImplant)>>
<<set $activeSlave.voice to Number($activeSlave.voice)>>
<<set $activeSlave.accent to Number($activeSlave.accent)>>
<<set $activeSlave.weight to Number($activeSlave.weight)>>
<<set $activeSlave.waist to Number($activeSlave.waist)>>
<<set $activeSlave.boobs to Number($activeSlave.boobs)>>
<<set $activeSlave.boobsImplant to Number($activeSlave.boobsImplant)>>
<<set $activeSlave.lactation to Number($activeSlave.lactation)>>
<<set $activeSlave.areolae to Number($activeSlave.areolae)>>
<<set $activeSlave.butt to Number($activeSlave.butt)>>
<<set $activeSlave.buttImplant to Number($activeSlave.buttImplant)>>
<<set $activeSlave.anus to Number($activeSlave.anus)>>
<<set $activeSlave.vagina to Number($activeSlave.vagina)>>
<<set $activeSlave.vaginaLube to Number($activeSlave.vaginaLube)>>
<<set $activeSlave.vaginalSkill to Number($activeSlave.vaginalSkill)>>
<<set $activeSlave.preg to Number($activeSlave.preg)>>
<<set $activeSlave.dick to Number($activeSlave.dick)>>
<<set $activeSlave.balls to Number($activeSlave.balls)>>
<<set $activeSlave.whoreSkill to Number($activeSlave.whoreSkill)>>
<<set $activeSlave.entertainSkill to Number($activeSlave.entertainSkill)>>
<<set $activeSlave.intelligence to Number($activeSlave.intelligence)>>
<<set $activeSlave.fetishStrength to Number($activeSlave.fetishStrength)>>
<<set $activeSlave.attrXY to Number($activeSlave.attrXY)>>
<<set $activeSlave.attrXX to Number($activeSlave.attrXX)>>
<<set $activeSlave.energy to Number($activeSlave.energy)>>
You perform the dark rituals, pray to the dark gods and sold your soul for the power to change and mold slaves to your will.
<br><br>
This slave has been changed forever and you have lost a bit of your soul, YOU CHEATER!
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] to $activeSlave>>
<<break>>
<</if>>
<</for>>
<</nobr>>\
|
mayibrad/fc
|
src/cheats/mod_EditSlaveCheatDatatypeCleanup.tw
|
tw
|
bsd-3-clause
| 3,605 |
:: Start [nobr]
:: StoryTitle
Free Cities
:: StoryIncludes
src\cheats\mod_EditArcologyCheat.tw
src\cheats\mod_EditArcologyCheatDatatypeCleanup.tw
src\cheats\mod_EditFSCheat.tw
src\cheats\mod_EditFSCheatDatatypeCleanup.tw
src\cheats\mod_EditSlaveCheat.tw
src\cheats\mod_EditSlaveCheatDatatypeCleanup.tw
src\config\sugarCubeConfig.tw
src\events\gameover.tw
src\events\intro\economyIntro.tw
src\events\intro\extremeIntro.tw
src\events\intro\genderIntro.tw
src\events\intro\initNationalities.tw
src\events\intro\introSummary.tw
src\events\intro\locationIntro.tw
src\events\intro\pcBodyIntro.tw
src\events\intro\pcExperienceIntro.tw
src\events\intro\pcRumorIntro.tw
src\events\intro\terrainIntro.tw
src\events\intro\tradeIntro.tw
src\facilities\brothel\brothelAssignmentScene.tw
src\gui\Encyclopedia\encyclopedia.tw
src\gui\css\mainStyleSheet.tw
src\gui\mainMenu\AlphaDisclaimer.tw
src\init\storyInit.tw
src\js\storyJS.tw
src\npc\abort.tw
src\npc\acquisition.tw
src\npc\agent\agentCompany.tw
src\npc\agent\agentRetrieve.tw
src\npc\agent\agentSelect.tw
src\npc\agent\agentWorkaround.tw
src\npc\asDump.tw
src\npc\databases\cheatmodeDatabase.tw
src\npc\databases\customSlavesDatabase.tw
src\npc\databases\dSlavesDatabase.tw
src\npc\databases\ddSlavesDatabase.tw
src\npc\databases\dfSlavesDatabase.tw
src\npc\descriptions\fAnus.tw
src\npc\descriptions\fBoobs.tw
src\npc\descriptions\fButt.tw
src\npc\descriptions\fFuckdollWidgets.tw
src\npc\descriptions\fLips.tw
src\npc\descriptions\fVagina.tw
src\npc\exportSlave.tw
src\npc\fAbuse.tw
src\npc\fFeelings.tw
src\npc\fKiss.tw
src\npc\fPCImpreg.tw
src\npc\fRelation.tw
src\npc\fRival.tw
src\npc\fSlaveImpreg.tw
src\npc\fSlaveImpregConsummate.tw
src\npc\fucktoyWorkaround.tw
src\npc\importSlave.tw
src\npc\removeActiveSlave.tw
src\npc\restWorkaround.tw
src\npc\rgASDump.tw
src\npc\servantWorkaround.tw
src\npc\startingGirls\commitStartingGirl.tw
src\npc\startingGirls\moreCustomOptions.tw
src\npc\startingGirls\startingGirls.tw
src\npc\uploadSlave.tw
src\player\actions\fCaress.tw
src\player\actions\fEmbrace.tw
src\player\actions\fondleDick.tw
src\pregmod\agingTest.tw
src\pregmod\birthStorm.tw
src\pregmod\breederProposal.tw
src\pregmod\breedingTest.tw
src\pregmod\fDick.tw
src\pregmod\fSelf.tw
src\pregmod\fSlaveFeed.tw
src\pregmod\fillUpButt.tw
src\pregmod\fillUpFace.tw
src\pregmod\huskSlave.tw
src\pregmod\incubator.tw
src\pregmod\incubatorReport.tw
src\pregmod\managePersonalAffairs.tw
src\pregmod\pInsemination.tw
src\pregmod\pRaped.tw
src\pregmod\pcAppearanceIntro.tw
src\pregmod\pcPregIntro.tw
src\pregmod\physicalDevelopment.tw
src\pregmod\pregmodWidgets.tw
src\pregmod\reLegendaryWomb.tw
src\pregmod\reMaleArcologyOwner.tw
src\pregmod\saInflation.tw
src\pregmod\seBurst.tw
src\pregmod\seHuskSlaveDelivery.tw
src\pregmod\sePlayerBirth.tw
src\pregmod\slaveAgeIntro.tw
src\pregmod\slaveOnSlaveFeedingWorkAround.tw
src\uncategorized\PESS.tw
src\uncategorized\PETS.tw
src\uncategorized\RECI.tw
src\uncategorized\REFI.tw
src\uncategorized\RESS.tw
src\uncategorized\RESSTR.tw
src\uncategorized\RETS.tw
src\uncategorized\addCustomDescriptors.tw
src\uncategorized\arcade.tw
src\uncategorized\arcadeReport.tw
src\uncategorized\arcologyDescription.tw
src\uncategorized\arcologyOpinion.tw
src\uncategorized\assign.tw
src\uncategorized\assistantAutosurgery.tw
src\uncategorized\assistantEvents.tw
src\uncategorized\attendantSelect.tw
src\uncategorized\attendantWorkaround.tw
src\uncategorized\autosurgerySettings.tw
src\uncategorized\barracks.tw
src\uncategorized\bgSelect.tw
src\uncategorized\bodyModRulesAssistantSettings.tw
src\uncategorized\bodyModification.tw
src\uncategorized\bodyModificationDegradation.tw
src\uncategorized\bodyModificationReaction.tw
src\uncategorized\bodyguardWorkaround.tw
src\uncategorized\brothel.tw
src\uncategorized\brothelAdvertisement.tw
src\uncategorized\brothelReport.tw
src\uncategorized\buySlaves.tw
src\uncategorized\cellblock.tw
src\uncategorized\cellblockReport.tw
src\uncategorized\changeLanguage.tw
src\uncategorized\checkAutoRulesActivate.tw
src\uncategorized\checkinChecks.tw
src\uncategorized\classesWorkaround.tw
src\uncategorized\clinic.tw
src\uncategorized\clinicReport.tw
src\uncategorized\club.tw
src\uncategorized\clubAdvertisement.tw
src\uncategorized\clubReport.tw
src\uncategorized\completeCatalog.tw
src\uncategorized\concubineSelect.tw
src\uncategorized\concubineWorkaround.tw
src\uncategorized\confinementWorkaround.tw
src\uncategorized\corporationDevelopments.tw
src\uncategorized\cosmeticRulesAssistantSettings.tw
src\uncategorized\costs.tw
src\uncategorized\costsReport.tw
src\uncategorized\coursingAssociation.tw
src\uncategorized\customSlave.tw
src\uncategorized\dairy.tw
src\uncategorized\dairyReport.tw
src\uncategorized\defaultRules.tw
src\uncategorized\degradingName.tw
src\uncategorized\descriptionOptions.tw
src\uncategorized\discardConfirm.tw
src\uncategorized\dispensary.tw
src\uncategorized\djSelect.tw
src\uncategorized\djWorkaround.tw
src\uncategorized\economics.tw
src\uncategorized\endWeek.tw
src\uncategorized\exportRule.tw
src\uncategorized\fMarry.tw
src\uncategorized\fondleBoobs.tw
src\uncategorized\fondleButt.tw
src\uncategorized\fondleVagina.tw
src\uncategorized\freeRangeDairyAssignmentScene.tw
src\uncategorized\fsDevelopments.tw
src\uncategorized\fullReport.tw
src\uncategorized\futureSocities.tw
src\uncategorized\generateNewSlave.tw
src\uncategorized\generateXXSlave.tw
src\uncategorized\generateXYSlave.tw
src\uncategorized\genericPlotEvents.tw
src\uncategorized\growthResearchInstitute.tw
src\uncategorized\headGirlSuite.tw
src\uncategorized\hgApplication.tw
src\uncategorized\hgSelect.tw
src\uncategorized\hgWorkaround.tw
src\uncategorized\holeWorkaround.tw
src\uncategorized\householdLiquidator.tw
src\uncategorized\importRule.tw
src\uncategorized\incrementPiercings.tw
src\uncategorized\industrialDairyAssignmentScene.tw
src\uncategorized\initRules.tw
src\uncategorized\jeSlaveDispute.tw
src\uncategorized\lawCompliance.tw
src\uncategorized\lecoleDesEnculees.tw
src\uncategorized\longSlaveDescription.tw
src\uncategorized\madamSelect.tw
src\uncategorized\madamWorkaround.tw
src\uncategorized\main.tw
src\uncategorized\manageArcology.tw
src\uncategorized\managePenthouse.tw
src\uncategorized\masterSuite.tw
src\uncategorized\masterSuiteReport.tw
src\uncategorized\matchmaking.tw
src\uncategorized\milkingWorkaround.tw
src\uncategorized\milkmaidSelect.tw
src\uncategorized\milkmaidWorkaround.tw
src\uncategorized\minorInjuryResponse.tw
src\uncategorized\mod_BackwardsCompatibility.tw
src\uncategorized\motherDaughterWorkaround.tw
src\uncategorized\nationalityToAccent.tw
src\uncategorized\nationalityToName.tw
src\uncategorized\neighborDescription.tw
src\uncategorized\neighborInteract.tw
src\uncategorized\neighborsDevelopment.tw
src\uncategorized\neighborsFSAdoption.tw
src\uncategorized\newGamePlus.tw
src\uncategorized\newSlaveIntro.tw
src\uncategorized\newSlaveRaceNationalityAndName.tw
src\uncategorized\nextSlaveInLine.tw
src\uncategorized\nextWeek.tw
src\uncategorized\ngpWorkaround.tw
src\uncategorized\nonRandomEvent.tw
src\uncategorized\nurseSelect.tw
src\uncategorized\nurseWorkaround.tw
src\uncategorized\officeDescription.tw
src\uncategorized\options.tw
src\uncategorized\pBioreactorPerfected.tw
src\uncategorized\pBombing.tw
src\uncategorized\pCitizensAndCivilians.tw
src\uncategorized\pCollaborationChoice.tw
src\uncategorized\pCorpAnnouncement.tw
src\uncategorized\pCoupAftermath.tw
src\uncategorized\pCoupAttempt.tw
src\uncategorized\pCoupCollaboration.tw
src\uncategorized\pCoupLoss.tw
src\uncategorized\pDefenseFears.tw
src\uncategorized\pFSAnnouncement.tw
src\uncategorized\pHackerSupport.tw
src\uncategorized\pHostageAcquisition.tw
src\uncategorized\pInvasion.tw
src\uncategorized\pMercenaries.tw
src\uncategorized\pMercenaryRomeo.tw
src\uncategorized\pMercsHelpCorp.tw
src\uncategorized\pRaidInvitation.tw
src\uncategorized\pRaidResult.tw
src\uncategorized\pRivalInitiation.tw
src\uncategorized\pRivalryActions.tw
src\uncategorized\pRivalryHostage.tw
src\uncategorized\pRivalryVictory.tw
src\uncategorized\pSchoolSuggestion.tw
src\uncategorized\pSlaveMedic.tw
src\uncategorized\pSnatchAndGrab.tw
src\uncategorized\pSnatchAndGrabResult.tw
src\uncategorized\pTraitorMessage.tw
src\uncategorized\pUndergroundRailroad.tw
src\uncategorized\peCombatTraining.tw
src\uncategorized\peConcubineInterview.tw
src\uncategorized\peHeadgirlConcubine.tw
src\uncategorized\peLonelyBodyguard.tw
src\uncategorized\pePitFight.tw
src\uncategorized\pePitFightInvite.tw
src\uncategorized\personalAssistantAppearance.tw
src\uncategorized\personalAssistantOptions.tw
src\uncategorized\personalAttentionSelect.tw
src\uncategorized\pit.tw
src\uncategorized\placeInLine.tw
src\uncategorized\policies.tw
src\uncategorized\prestigiousSlave.tw
src\uncategorized\previousSlaveInLine.tw
src\uncategorized\ptWorkaround.tw
src\uncategorized\publicServantWorkaround.tw
src\uncategorized\randomEventRoll.tw
src\uncategorized\randomEventSelect.tw
src\uncategorized\randomIndividualEvent.tw
src\uncategorized\randomNonindividualEvent.tw
src\uncategorized\reAnalPunishment.tw
src\uncategorized\reBusyArcade.tw
src\uncategorized\reBusyArcadeWorkaround.tw
src\uncategorized\reBusyBrothel.tw
src\uncategorized\reBusyClub.tw
src\uncategorized\reBusyDairy.tw
src\uncategorized\reBusyMasterSuite.tw
src\uncategorized\reBusyServantsQuarters.tw
src\uncategorized\reDevotedMotherDaughter.tw
src\uncategorized\reDevotedTwins.tw
src\uncategorized\reDevotees.tw
src\uncategorized\reFSAcquisition.tw
src\uncategorized\reFSEgyptianRevivalistAcquisition.tw
src\uncategorized\reFSEgyptianRevivalistAcquisitionWorkaround.tw
src\uncategorized\reFSNonconformist.tw
src\uncategorized\reFemaleArcologyOwner.tw
src\uncategorized\reFormerAbolitionist.tw
src\uncategorized\reFullBed.tw
src\uncategorized\reHGReplacement.tw
src\uncategorized\reLegendaryBalls.tw
src\uncategorized\reLegendaryCow.tw
src\uncategorized\reLegendaryEntertainer.tw
src\uncategorized\reLegendaryWhore.tw
src\uncategorized\reMalefactor.tw
src\uncategorized\reMilfTourist.tw
src\uncategorized\reNickname.tw
src\uncategorized\reNoEvent.tw
src\uncategorized\reRebels.tw
src\uncategorized\reRecruit.tw
src\uncategorized\reRelationshipAdvice.tw
src\uncategorized\reRelativeRecruiter.tw
src\uncategorized\reShelterInspection.tw
src\uncategorized\reShippingContainer.tw
src\uncategorized\reShowerPunishment.tw
src\uncategorized\reSiblingRevenge.tw
src\uncategorized\reSlaveMarriage.tw
src\uncategorized\reStaffedMorning.tw
src\uncategorized\reStandardPunishment.tw
src\uncategorized\recETS.tw
src\uncategorized\recETSWorkaround.tw
src\uncategorized\recruiterSelect.tw
src\uncategorized\recruiterWorkaround.tw
src\uncategorized\remFluctuations.tw
src\uncategorized\remMerger.tw
src\uncategorized\remoteSurgery.tw
src\uncategorized\rename.tw
src\uncategorized\resEndowment.tw
src\uncategorized\resFailure.tw
src\uncategorized\resMove.tw
src\uncategorized\resSale.tw
src\uncategorized\retrieve.tw
src\uncategorized\rieEligibilityCheck.tw
src\uncategorized\rulesAssistant.tw
src\uncategorized\rulesAutosurgery.tw
src\uncategorized\rulesFacilityRemove.tw
src\uncategorized\rulesSlaveDeselectWorkaround.tw
src\uncategorized\rulesSlaveExclude.tw
src\uncategorized\rulesSlaveExcludeWorkaround.tw
src\uncategorized\rulesSlaveNoExcludeWorkaround.tw
src\uncategorized\rulesSlaveSelect.tw
src\uncategorized\rulesSlaveSelectWorkaround.tw
src\uncategorized\saBeYourHeadGirl.tw
src\uncategorized\saChoosesOwnClothes.tw
src\uncategorized\saChoosesOwnJob.tw
src\uncategorized\saDevotion.tw
src\uncategorized\saDiet.tw
src\uncategorized\saDrugs.tw
src\uncategorized\saGetMilked.tw
src\uncategorized\saGuardsYou.tw
src\uncategorized\saHormoneEffects.tw
src\uncategorized\saLiveWithHG.tw
src\uncategorized\saLongTermEffects.tw
src\uncategorized\saPleaseYou.tw
src\uncategorized\saRecruitGirls.tw
src\uncategorized\saRelationships.tw
src\uncategorized\saRest.tw
src\uncategorized\saRivalries.tw
src\uncategorized\saRules.tw
src\uncategorized\saServant.tw
src\uncategorized\saServeThePublic.tw
src\uncategorized\saServeYourOtherSlaves.tw
src\uncategorized\saStayConfined.tw
src\uncategorized\saTakeClasses.tw
src\uncategorized\saWhore.tw
src\uncategorized\saWorkAGloryHole.tw
src\uncategorized\salon.tw
src\uncategorized\scheduledEvent.tw
src\uncategorized\schoolroom.tw
src\uncategorized\schoolroomReport.tw
src\uncategorized\schoolteacherSelect.tw
src\uncategorized\schoolteacherWorkaround.tw
src\uncategorized\seBirth.tw
src\uncategorized\seCoursing.tw
src\uncategorized\seCustomSlaveDelivery.tw
src\uncategorized\seExpiration.tw
src\uncategorized\seIndependenceDay.tw
src\uncategorized\seLethalPit.tw
src\uncategorized\seNonlethalPit.tw
src\uncategorized\seRecruiterSuccess.tw
src\uncategorized\seRetirement.tw
src\uncategorized\seWedding.tw
src\uncategorized\securityForceEOWReport.tw
src\uncategorized\securityForceNamingColonel.tw
src\uncategorized\securityForceProposal.tw
src\uncategorized\sellSlave.tw
src\uncategorized\servantsQuarters.tw
src\uncategorized\servantsQuartersReport.tw
src\uncategorized\siblingsWorkaround.tw
src\uncategorized\slaveAssignmentsReport.tw
src\uncategorized\slaveInteract.tw
src\uncategorized\slaveMarkets.tw
src\uncategorized\slaveShelter.tw
src\uncategorized\slaveSold.tw
src\uncategorized\slaveSummary.tw
src\uncategorized\spa.tw
src\uncategorized\spaReport.tw
src\uncategorized\specialSlave.tw
src\uncategorized\stClaverPreparatory.tw
src\uncategorized\stewardessSelect.tw
src\uncategorized\stewardessWorkaround.tw
src\uncategorized\storyCaption.tw
src\uncategorized\subordinateTargeting.tw
src\uncategorized\summaryOptions.tw
src\uncategorized\surgeryDegradation.tw
src\uncategorized\tfsFarmUpgrade.tw
src\uncategorized\theFutanariSisters.tw
src\uncategorized\theGymnasiumAcademy.tw
src\uncategorized\theSlavegirlSchool.tw
src\uncategorized\toychest.tw
src\uncategorized\twinsWorkaround.tw
src\uncategorized\universalRules.tw
src\uncategorized\useGuard.tw
src\uncategorized\walkPast.tw
src\uncategorized\wardenessSelect.tw
src\uncategorized\wardenessWorkaround.tw
src\uncategorized\wardrobe.tw
src\uncategorized\whoreWorkaround.tw
src\utility\assayWidgets.tw
src\utility\birthWidgets.tw
src\utility\descriptionWidgets.tw
src\utility\miscWidgets.tw
src\utility\ptWidgets.tw
src\utility\raWidgets.tw
src\utility\slaveCreationWidgets.tw
|
mayibrad/fc
|
src/config/start.tw
|
tw
|
bsd-3-clause
| 14,725 |
:: Start [nobr]
:: StoryTitle
Free Cities
:: StoryIncludes
|
mayibrad/fc
|
src/config/start.tw.proto
|
proto
|
bsd-3-clause
| 63 |
:: SugarCube configuration [script]
/* Main SugarCube configuration file. */
/* Change the starting passage from the default 'start' to 'Alpha disclaimer'. */
Config.passages.start = "init";
/* Disable forward/back buttons in panel. */
Config.history.controls = false;
/* Set Autosaves. */
config.saves.autosave = "autosave";
/* Save only one game state. */
Config.history.maxStates = 1;
/* Set to 'true' to enable SugarCube's debug mode.
Note: This is an 'engine level' debug mode, completely separate from the game's debug mode. */
Config.debug = false;
|
mayibrad/fc
|
src/config/sugarCubeConfig.tw
|
tw
|
bsd-3-clause
| 583 |
:: Economy Intro
It is the year 2037, and the past 21 years have not been kind. The world is starting to fall apart. The climate is deteriorating, resources are being exhausted, and there are more people to feed every year. Technology is advancing, but not fast enough to save everyone. @@color:orange;Exactly how bad is the situation?@@
[[Very serious.|Terrain Intro][$economy to 1]] //Default difficulty.//
[[Not truly dire. Not yet.|Terrain Intro][$economy to 0.5]] //Easy economics.//
[[This is the last dance.|Terrain Intro][$economy to 1.5]] //Crushing challenge.//
[[Skip Intro|Intro Summary]]
|
mayibrad/fc
|
src/events/intro/economyIntro.tw
|
tw
|
bsd-3-clause
| 605 |
:: Extreme Intro
The early Free Cities were wild places where the writ of law did not run. In some of the most depraved, slaves' bodies, minds and even lives were playthings of the wealthy and powerful. Though modern Free Cities are tremendously varied, a majority of the new communities made a choice about whether extreme practices were a flaw in a lawless society or one of its benefits. @@color:orange;How did most Free Cities react to the excesses of the early days?@@
[[They drew back from them.|Slave Age Intro][$seeExtreme to 0]] //Extreme content such as amputation and castration will not appear.//
[[They reveled in them.|Slave Age Intro][$seeExtreme to 1]] //Extreme content will appear.//
[[They reveled in them and were particularly inventive.|Slave Age Intro][$seeExtreme to 1,$seeHyperPreg to 1]] //Extreme content will appear, including hyper-pregnancy related content//
[[They drew back from them, but remained creative.|Slave Age Intro][$seeExtreme to 0,$seeHyperPreg to 1]] //Extreme content will not appear, but hyper-pregnancy related content might appear.//
|
mayibrad/fc
|
src/events/intro/extremeIntro.tw
|
tw
|
bsd-3-clause
| 1,084 |
:: Gender Intro
The Free Cities are sexually libertine places, and sexual slavery is ubiquitous. Some Free Cities have upheld or even strengthened traditional gender roles, expecting men to be men and women to be women. Others subscribe to an interesting refinement of those gender roles, considering any sex slave female, regardless of her biology. A small minority even go so far as to strongly favor societal feminization of slaves born male; in these, biologically female slaves are a rare sight. @@color:orange;Which kind of Free City is your new arcology located in?@@
[[A city that's open-minded about who can be a slave girl.|PC Experience Intro][$seeDicks to 25]]
//Default setting. A majority of slaves will be biologically female, and all content will be available.//
[[A city that understands that girls are girls.|PC Experience Intro][$seeDicks to 0]]
//Almost all slaves will be biologically female, restricting some content.//
[[A city that likes its girls with dicks.|PC Experience Intro][$seeDicks to 100]]
//Almost all slaves will be biologically male, restricting some content.//
|
mayibrad/fc
|
src/events/intro/genderIntro.tw
|
tw
|
bsd-3-clause
| 1,174 |
:: Intro Summary [nobr]
<<set $neighboringArcologies to Math.clamp($neighboringArcologies, 0, 8)>>
<<set $FSCreditCount to Math.clamp($FSCreditCount, 4, 7)>>
<<silently>>
FertilityAge($fertilityAge)
<</silently>>
You may review your settings before clicking "Continue" to begin.
<br><br>
<<set $minimumSlaveAge = variableAsNumber($minimumSlaveAge, 18, 3, 18)>>
<<set $retirementAge = Math.clamp($retirementAge, 25, 120)>>
<<set $fertilityAge = variableAsNumber($fertilityAge, 13, 3, 18)>>
<<set $potencyAge = variableAsNumber($potencyAge, 13, 3, 18)>>
__''World Settings''__
<<if ($economy != 1) || ($seeDicks != 50) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($seeCircumcision != 1) || ($seeAge != 1) || ($plot != 1)>>
//[[restore defaults|Intro Summary][$seeDicks to 50,$economy to 1,$continent to "North America",$internationalTrade to 1,$internationalVariety to 1,$seeRace to 1,$seeNationality to 1,$seeExtreme to 0,$seeCircumcision to 1,$seeAge to 1,$plot to 1]]//
<</if>>
<br>
<<if $economy == 1>>
The world economy is in ''doubtful'' shape.
[[Easier|Intro Summary][$economy to 0.5]] | [[Harder|Intro Summary][$economy to 1.5]]
<<elseif $economy < 1>>
The world economy is still in ''good'' shape.
[[Harder|Intro Summary][$economy to 1]]
<<else>>
The world economy is in ''terrible'' shape.
[[Easier|Intro Summary][$economy to 1]]
<</if>>
<<set $drugsCost = Math.trunc(100*$economy)>>
<<set $rulesCost = Math.trunc(100*$economy)>>
<<set $modCost = Math.trunc(50*$economy)>>
<<set $surgeryCost = Math.trunc(300*$economy)>>
<br>
<<if $internationalTrade == 0>>
The slave trade is ''continental,'' so a narrower variety of slaves will be available.
[[Allow intercontinental trade|Intro Summary][$internationalTrade to 1]]
<<else>>
The slave trade is ''international,'' so a wider variety of slaves will be available.
[[Restrict the trade to continental|Intro Summary][$internationalTrade to 0]]
<</if>>
<<if $internationalTrade == 1>>
<br>
<<if $internationalVariety == 0>>
International slave variety is ''semi-realistic,'' so more populous nations will be more common.
[[Normalized national variety|Intro Summary][$internationalVariety to 1]]
<<else>>
International slave variety is ''normalized,'' so small nations will appear nearly as much as large ones.
[[Semi-realistic national variety|Intro Summary][$internationalVariety to 0]]
<</if>>
<</if>>
<br>
<<if $seeAge == 1>>
Slaves will ''age naturally.''
[[Disable aging|Intro Summary][$seeAge to 0]] |
[[Semi aging|Intro Summary][$seeAge to 2]]
<<elseif $seeAge == 2>>
Slaves ''will'' celebrate birthdays, but ''not age.''
[[Enable aging fully|Intro Summary][$seeAge to 1]] |
[[Disable aging|Intro Summary][$seeAge to 0]]
<<else>>
Slaves will ''not age,'' and not experience birthdays.
[[Enable aging|Intro Summary][$seeAge to 1]] |
[[Semi aging|Intro Summary][$seeAge to 2]]
<</if>>
//This option cannot be changed during the game//
<br>
<<if $seeRace == 1>>
Ethnicity will ''occasionally'' be mentioned.
[[Disable most mentions of race|Intro Summary][$seeRace to 0]]
<<else>>
Ethnicity will ''almost never'' be mentioned.
[[Enable mentions of race|Intro Summary][$seeRace to 1]]
<</if>>
<br>
<<if $seeNationality == 1>>
Nationality will ''occasionally'' be mentioned.
[[Disable most mentions of nationality|Intro Summary][$seeNationality to 0]]
<<else>>
Nationality will ''almost never'' be mentioned.
[[Enable mentions of nationality|Intro Summary][$seeNationality to 1]]
<</if>>
<br>
<<if $seeHyperPreg == 1>>
Extreme pregnancy content like broodmothers is ''enabled''.
[[Disable|Intro Summary][$seeHyperPreg to 0]]
<<else>>
Extreme pregnancy content like broodmothers is ''disabled''.
[[Enable|Intro Summary][$seeHyperPreg to 1]]
<</if>>
<br>
<<if $seeExtreme == 1>>
Extreme content like amputation is ''enabled''.
[[Disable|Intro Summary][$seeExtreme to 0]]
<<else>>
Extreme content like amputation is ''disabled''.
[[Enable|Intro Summary][$seeExtreme to 1]]
<</if>>
<<if $seeDicks != 0>>
<<if $seeCircumcision == 1>>
Circumcision is ''enabled''.
[[Disable|Intro Summary][$seeCircumcision to 0]]
<<else>>
Circumcision is ''disabled''.
[[Enable|Intro Summary][$seeCircumcision to 1]]
<</if>>
<</if>>
<br>
Interactions between slaves' weight and asset size are
<<if ($weightAffectsAssets != 0)>>
''enabled''. [[Disable|Intro Summary][$weightAffectsAssets to 0]]
<<else>>
''disabled''. [[Enable|Intro Summary][$weightAffectsAssets to 1]]
<</if>>
<<if ($curativeSideEffects != 0)>>
Curative side effects are ''enabled''. [[Disable|Intro Summary][$curativeSideEffects to 0]]
<<else>>
Curative side effects are ''disabled''. [[Enable|Intro Summary][$curativeSideEffects to 1]]
<</if>>
<br>
<<switch $seeDicks>>
<<case 100>>
''All''
<<case 90>>
''Almost all''
<<case 75>>
''Most''
<<case 50>>
''Half''
<<case 25>>
''Some''
<<case 10>>
''A few''
<<default>>
''None''
<</switch>>
of the slave girls will have dicks.
<<if $seeDicks != 0>>[[None|Intro Summary][$seeDicks to 0]]<<else>>None<</if>> (0%)
| <<if $seeDicks != 10>>[[A few|Intro Summary][$seeDicks to 10]]<<else>>A few<</if>> (10%)
| <<if $seeDicks != 25>>[[Some|Intro Summary][$seeDicks to 25]]<<else>>Some<</if>> (25%)
| <<if $seeDicks != 50>>[[Half|Intro Summary][$seeDicks to 50]]<<else>>Half<</if>> (50%)
| <<if $seeDicks != 75>>[[Most|Intro Summary][$seeDicks to 75]]<<else>>Most<</if>> (75%)
| <<if $seeDicks != 90>>[[Almost all|Intro Summary][$seeDicks to 90]]<<else>>Almost all<</if>> (90%)
| <<if $seeDicks != 100>>[[All|Intro Summary][$seeDicks to 100]]<<else>>All<</if>> (100%)
<br>
<<if $minimumSlaveAge < 3>>
<<set $minimumSlaveAge to 3>>
<<elseif $minimumSlaveAge < 18>>
/% OK %/
<<else>>
/% Either out of range or not a number. %/
<<set $minimumSlaveAge to 18>>
<</if>>
Girls appearing in the game will be no younger than <<textbox "$minimumSlaveAge" $minimumSlaveAge "Intro Summary">>
<br>
<<if $retirementAge <= $minimumSlaveAge>>
<<set $retirementAge to $minimumSlaveAge+1>>
<<elseif $retirementAge <= 120>>
/% OK %/
<<else>>
/% Either out of range or not a number. %/
<<set $retirementAge to 45>>
<</if>>
Initial retirement age will be at <<textbox "$retirementAge" $retirementAge "Intro Summary">> //May cause issues with New Game and initial slaves if set below 45.//
<br>
<<if $pedo_mode == 0>>
Randomly generated slaves will generate normally.
[[Loli mode|Intro Summary][$pedo_mode to 1, $minimumSlaveAge = 5]]
<<else>>
Nearly all randomly generated slaves will be under the age of 18, although custom slaves and slaves related to specific events may be older.
[[Normal mode|Intro Summary][$pedo_mode to 0]]
<</if>>
<br>
<<if $fertilityAge < 3>>
<<set $fertilityAge to 3>>
<<elseif $fertilityAge < 18>>
/% OK %/
<<else>>
/% Either out of range or not a number. %/
<<set $fertilityAge to 18>>
<</if>>
Girls will not be able to become pregnant if their age is under <<textbox "$fertilityAge" $fertilityAge "Intro Summary">>
<br>
<<if $potencyAge < 3>>
<<set $potencyAge to 3>>
<<elseif $potencyAge < 18>>
/% OK %/
<<else>>
/% Either out of range or not a number. %/
<<set $potencyAge to 18>>
<</if>>
Girls will not be able to impregnate others if their age is under <<textbox "$potencyAge" $potencyAge "Intro Summary">>
<br>
<<if $precociousPuberty == 0>>
Girls ''can not'' experience precocious puberty. (Unable to become pregnant or inseminate others younger than normal puberty age - $fertilityAge).
[[Enable precocious puberty|Intro Summary][$precociousPuberty to 1]]
<<else>>
Girls ''can'' experience precocious puberty. (Under certain conditions they can become pregnant or inseminate others younger then normal age - $fertilityAge, though they may also experience delayed puberty).
[[Disable precocious puberty|Intro Summary][$precociousPuberty to 0]]
<</if>>
<br>
<<if $AgePenalty == 0>>
Girls ''will not'' receive job and career penalties due to age.
[[Enable age penalties|Intro Summary][$AgePenalty to 1]]
<<else>>
Girls ''will'' receive job and career penalties due to age.
[[Disable age penalties|Intro Summary][$AgePenalty to 0]]
<</if>>
<br>
<<if $loliGrowth == 1>>
Children ''will not'' grow as they age.
[[Enable Growth|Intro Summary][$loliGrowth to 0]]
<<else>>
Children ''will'' grow as they age.
[[Disable Growth|Intro Summary][$loliGrowth to 1]]
<</if>>
<br>
<<if $familyTesting == 1>>
Slaves ''can'' have extended families instead of just a single relative. //May cause lag.//
[[Disable extended familes|Intro Summary][$familyTesting to 0]]
<<else>>
Slaves ''can not'' have extended families, just a single relative. //Vanilla Mode.//
[[Enable extended families|Intro Summary][$familyTesting to 1]]
<</if>>
<br>
<<if $verboseDescriptions == 1>>
Your master suite ''will'' detail slave changes.
[[Disable|Intro Summary][$verboseDescriptions to 0]]
<<else>>
Your master suite ''will not'' detail slave changes.
[[Enable|Intro Summary][$verboseDescriptions to 1]]
<</if>>
<br>
<<if $newDescriptions == 1>>
Slaves ''will'' have alternate titles.
[[Disable|Intro Summary][$newDescriptions to 0]]
<<else>>
Slaves ''will not'' have alternate titles.
[[Enable|Intro Summary][$newDescriptions to 1]]
<</if>>
<br>
<<if $plot == 1>>
Game mode: ''two-handed''. Includes non-erotic events concerning the changing world.
[[Disable non-erotic events|Intro Summary][$plot to 0]]
<<else>>
Game mode: ''one-handed''. No non-erotic events concerning the changing world.
[[Enable non-erotic events|Intro Summary][$plot to 1]]
<</if>>
<br>
<<if $SFMODToggle == 1>>
The Security Force Mod is ''enabled.''
[[Disable|Intro Summary][$SFMODToggle to 0]]
<<else>>
The Security Force Mod is ''disabled.''
[[Enable|Intro Summary][$SFMODToggle to 1]]
<</if>>
<br>
/% Begin mod section: toggle whether slaves lisp. %/
<<if $disableLisping>>
Lisping: ''slaves will not lisp''.
[[Enable Lisping|Intro Summary][$disableLisping to 0]]
<<else>>
Lisping: ''slaves with fat lips or heavy oral piercings will lisp''.
[[Disable Lisping|Intro Summary][$disableLisping to 1]]
<</if>>
/% End mod section: toggle whether slaves lisp. %/
<br><br>
__The Free City__
<br>
The Free City features ''$neighboringArcologies'' arcologies in addition to your own.
<<textbox "$neighboringArcologies" $neighboringArcologies "Intro Summary">>
<br>
//Setting this to 0 will disable most content involving the rest of the Free City.//
<br>
The Free City is located on ''$terrain'' terrain.
[[Urban|Intro Summary][$terrain to "urban"]] |
[[Rural|Intro Summary][$terrain to "rural"]] |
[[Ravine|Intro Summary][$terrain to "ravine"]] |
[[Marine|Intro Summary][$terrain to "marine"]] |
[[Oceanic|Intro Summary][$terrain to "oceanic"]]
<<if $terrain != "oceanic">>
<br>
The Free City is located in ''$continent''.
[[North America|Intro Summary][$continent to "North America", $language to "English"]] | [[South America|Intro Summary][$continent to "South America", $language to "Spanish"]] | [[Europe|Intro Summary][$continent to "Europe", $language to "English"]] | [[the Middle East|Intro Summary][$continent to "the Middle East", $language to "Arabic"]] | [[Africa|Intro Summary][$continent to "Africa", $language to "Arabic"]] | [[Asia|Intro Summary][$continent to "Asia", $language to "Chinese"]] | [[Australia|Intro Summary][$continent to "Australia", $language to "English"]] | [[Japan|Intro Summary][$continent to "Japan", $language to "Japanese"]]
<</if>>
<br>
The lingua franca of your arcology is ''$language''.
<<if $language != "English">>
[[English|Intro Summary][$language to "English"]] |
<<else>>
English |
<</if>>
<<if $language != "Spanish">>
[[Spanish|Intro Summary][$language to "Spanish"]] |
<<else>>
Spanish |
<</if>>
<<if $language != "Arabic">>
[[Arabic|Intro Summary][$language to "Arabic"]] |
<<else>>
Arabic |
<</if>>
<<if $language != "Chinese">>
[[Chinese|Intro Summary][$language to "Chinese"]] |
<<else>>
Chinese |
<</if>>
Custom: <<textbox "$language" $language "Intro Summary">>
<br>
The Free City could develop as many as ''$FSCreditCount'' future societies.
<<textbox "$FSCreditCount" $FSCreditCount "Intro Summary">>
<br>
<<if $FSCreditCount >= 7>>
<<set $FSCreditCountString = "seven">>
<<elseif $FSCreditCount == 6>>
<<set $FSCreditCountString = "six">>
<<elseif $FSCreditCount == 5>>
<<set $FSCreditCountString = "five">>
<<elseif $FSCreditCount <= 4>>
<<set $FSCreditCountString = "four">>
<</if>>
//4 is default, max is 7.//
//Make sure to hit enter to confirm.//
//This option cannot be changed during the game//
<br><br>
__Player Character__
<br>
<<if $PC.title > 0>>
Conversational title: ''Master''.
[[Switch to Mistress|Intro Summary][$PC.title to 0]]
<<else>>
Conversational title: ''Mistress''.
[[Switch to Master|Intro Summary][$PC.title to 1]]
<</if>>
| Custom: <<textbox "$PC.customTitle" $PC.customTitle "Intro Summary">>
<br>
/*
<<if def $PC.title.customTitle>>
<<set $PC.customTitleLisp to $PC.customTitle, $PC.customTitleLisp to $PC.customTitleLisp.replace("ss", "th"), $PC.customTitleLisp to $PC.customTitleLisp.replace("S", "Th"), $PC.customTitleLisp to $PC.customTitleLisp.replace("s", "th")>>
<</if>>
*/
Custom Lisped: <<textbox "$PC.customTitleLisp" $PC.customTitleLisp "Intro Summary">>
<br>
//If using a custom title, select Master or Mistress to set the gender of your title.//
//Make sure to replace your "s"s with "th"s to have working lisps in your lisped title.//
<br>
Career: ''$PC.career''.
[[Wealth|Intro Summary][$PC.career to "wealth"]] |
[[Business|Intro Summary][$PC.career to "capitalist"]] |
[[PMC work|Intro Summary][$PC.career to "mercenary"]] |
[[Slaving|Intro Summary][$PC.career to "slaver"]] |
[[Engineering|Intro Summary][$PC.career to "engineer"]] |
[[Medicine|Intro Summary][$PC.career to "medicine"]] |
[[Celebrity|Intro Summary][$PC.career to "celebrity"]] |
[[Escort|Intro Summary][$PC.career to "escort"]] |
[[Servant|Intro Summary][$PC.career to "servant"]] |
[[Gang Leader|Intro Summary][$PC.career to "gang"]]
<br>
Method of acquiring your arcology: ''$PC.rumor''.
[[Wealth|Intro Summary][$PC.rumor to "wealth"]] |
[[Hard work|Intro Summary][$PC.rumor to "diligence"]] |
[[Force|Intro Summary][$PC.rumor to "force"]] |
[[Social engineering|Intro Summary][$PC.rumor to "social engineering"]] |
[[Luck|Intro Summary][$PC.rumor to "luck"]]
<br>
Genitalia:
<<if $PC.dick == 1>>
<<if $PC.vagina == 1>>
''penis and vagina''. Sex scene variations; more difficult reputation maintenance; some unique opportunities, especially with breasts.
[[No penis|Intro Summary][$PC.dick to 0]] | [[No vagina|Intro Summary][$PC.vagina to 0]]
<<else>>
''penis''. Standard sex scenes; easiest reputation maintenance.
[[Switch to vagina|Intro Summary][$PC.dick to 0, $PC.vagina to 1]] | [[Add a vagina|Intro Summary][$PC.vagina to 1]]
<</if>>
<<else>>
''vagina''. Sex scene variations; most difficult reputation maintenance.
[[Switch to penis|Intro Summary][$PC.dick to 1, $PC.vagina to 0, $PC.preg = 0]] | [[Add a penis|Intro Summary][$PC.dick to 1]]
<</if>>
<<if $PC.vagina == 1>>
<br>
<<if $PC.preg == -1>>
Contraceptives: ''on''. Can't get pregnant; slight increase to living expenses.
[[Do not take contraceptives|Intro Summary][$PC.preg = 0]]
<<elseif $PC.preg == 0>>
Contraceptives: ''off''. Can get pregnant; some scene alterations.
[[Take contraceptives|Intro Summary][$PC.preg = -1]] | [[Too late for that|Start][$PC.preg = 10]]
<<else>>
Contraceptives: ''pregnant''. Already pregnant; some scene alterations, more difficult reputation management, larger increase to living expenses.
[[Not pregnant|Intro Summary][$PC.preg = 0]]
<</if>>
<br>
<<if $PC.pregMood == 1>>
Hormones affect mood: ''caring and motherly''. Sex scene alterations; slaves will trust you more, but may try to take advantage of your mercy.
[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Start][$PC.pregMood = 2]]
<<elseif $PC.pregMood == 0>>
Hormones affect mood: ''no change''. Vanilla setting.
[[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Start][$PC.pregMood = 2]]
<<else>>
Hormones affect mood: ''aggressive and domineering''. Sex scene alterations; slaves will fear you more, but will become more submissive to you.
[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Start][$PC.pregMood = 1]]
<</if>>
<</if>>
<br>
<<if $PC.boobs > 0>>
Chest: ''breasts''. Sex scene variations; more difficult reputation maintenance.
[[Remove breasts|Intro Summary][$PC.boobs to 0]]
<<else>>
Chest: ''masculine''. Standard sex scenes; easier reputation maintenance.
[[Add breasts|Intro Summary][$PC.boobs to 1]]
<</if>>
<br>
Age:
<<if $PC.age is 3>>
''well into middle age''.
[[Younger|Intro Summary][$PC.age to 2]]
<<elseif $PC.age is 2>>
''entering middle age''.
[[Younger|Intro Summary][$PC.age to 1]] | [[Older|Intro Summary][$PC.age to 3]]
<<else>>
''surprisingly young''.
[[Older|Intro Summary][$PC.age to 2]]
<</if>>
<br>
Name your character: <<textbox "$PCName" $PCName "Intro Summary">>
<br>
Nationality: ''$PC.nationality''.<<textbox "$PC.nationality" $PC.nationality "Intro Summary">>//Capitalize it//
<br>
Race: ''$PC.race''.
[[White|Intro Summary][$PC.race to "white"]] |
[[Asian|Intro Summary][$PC.race to "asian"]] |
[[Latina|Intro Summary][$PC.race to "latina"]] |
[[Middle Eastern|Intro Summary][$PC.race to "middle eastern"]] |
[[Black|Intro Summary][$PC.race to "black"]] |
[[Semitic|Intro Summary][$PC.race to "semitic"]] |
[[Southern European|Intro Summary][$PC.race to "southern european"]] |
[[Indo-aryan|Intro Summary][$PC.race to "indo-aryan"]] |
[[Amerindian|Intro Summary][$PC.race to "amerindien"]] |
[[Pacific Islander|Intro Summary][$PC.race to "pacific islander"]] |
[[Malay|Intro Summary][$PC.race to "malay"]] |
[[Mixed Race|Intro Summary][$PC.race to "mixed race"]]
<br>
Skin: ''$PC.skin''.
[[White|Intro Summary][$PC.skin to "white"]] |
[[Fair|Intro Summary][$PC.skin to "fair"]] |
[[Light|Intro Summary][$PC.skin to "light"]] |
[[Dark|Intro Summary][$PC.skin to "dark"]] |
[[Olive|Intro Summary][$PC.skin to "olive"]] |
[[Black|Intro Summary][$PC.skin to "black"]] |
[[Light Brown|Intro Summary][$PC.skin to "light brown"]] |
[[Brown|Intro Summary][$PC.skin to "brown"]] |
[[Pale|Intro Summary][$PC.skin to "pale"]] |
[[Extremely Pale|Intro Summary][$PC.skin to "extremely pale"]]
<br>
Eye color: ''$PC.eyeColor''.
<<textbox "$PC.eyeColor" $PC.eyeColor "Intro Summary">>
<br>
Hair color: ''$PC.hColor''.
<<textbox "$PC.hColor" $PC.hColor "Intro Summary">>
<br>
Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment to "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment to "whiskey",$PC.refreshmentType = 1]]
<br>
Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>''.
[[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]]
<br>
<<if $PC.refreshmentType == 0>>//"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly//<</if>>
<br><br>
[[Continue|init Nationalities][$girls to 2]]
<br><br>
[[Cheat Start|init Nationalities][$cash += 1000000,$girls to 3,$rep += 10000,$dojo += 1,$cheatMode to 1,$seeDesk to 0, $seeFCNN to 0, $sortSlavesBy to "devotion",$sortSlavesOrder to "descending",$sortSlavesMain to 0,$rulesAssistantMain to 1,$abbreviateDevotion to 1,$abbreviateRules to 1,$abbreviateClothes to 2,$abbreviateHealth to 1,$abbreviateDiet to 1,$abbreviateDrugs to 1,$abbreviateRace to 1,$abbreviateNationality to 1,$abbreviateGenitalia to 1,$abbreviatePhysicals to 1,$abbreviateSkills to 1,$abbreviateMental to 2]] | //Intended for debugging: may have unexpected effects//
/*
<br><br>
[[Aging Test Start|init Nationalities][$cash += 1000000,$girls to 3,$rep += 10000,$cheatMode to 1,$minimumSlaveAge to 3,$loliGrowth to 1,$ageMode to 1]] | //Intended for debugging the buggy slave aging feature: may have unexpected effects//
*/
|
mayibrad/fc
|
src/events/intro/introSummary.tw
|
tw
|
bsd-3-clause
| 20,764 |
:: Location Intro
As the old countries crumble and technology stagnates, the gap between rich and poor increases. In order to continue living a good life without having their property taken by the mob, many of the wealthy and powerful come together to form 'Free Cities.' These are new cities on undeveloped land, in remote areas, or even afloat, fully free of any allegiance or law. These new cities are built on new ideas, with most buildings designed as futuristic, self-contained 'arcologies.' An arcology and everything in it is usually owned by a single person. And as of today, one of those single people is you. @@color:orange;In what part of the world is your new arcology located?@@
[[North America|Trade Intro][$continent to "North America", $language to "English"]]
[[South America|Trade Intro][$continent to "South America", $language to "Spanish"]]
[[Europe|Trade Intro][$continent to "Europe", $language to "English"]]
[[the Middle East|Trade Intro][$continent to "the Middle East", $language to "Arabic"]]
[[Africa|Trade Intro][$continent to "Africa", $language to "Arabic"]]
[[Asia|Trade Intro][$continent to "Asia", $language to "Chinese"]]
[[Australia|Trade Intro][$continent to "Australia", $language to "English"]]
[[Japan|Trade Intro][$continent to "Japan", $language to "Japanese", $PC.race to "asian", $PC.nationality to "Japanese", $PC.hColor to "black", $PC.eyeColor to "brown"]]
//Slaves from countries in the selected continent will appear more frequently.//
|
mayibrad/fc
|
src/events/intro/locationIntro.tw
|
tw
|
bsd-3-clause
| 1,489 |
:: PC Body Intro [nobr]
Most Free Cities arcology owners and slaveowners are male. The preexisting power structures of the old world have mostly migrated to the new, and it can often be very hard to be a free woman in the Free Cities. Some manage to make their way, but in many arcologies, men are the owners, and women are the owned. You'll cut a striking figure as the owner and leader of your new arcology, but @@color:orange;what's under your business attire?@@
<br>
Under my suit jacket,
<<if $PC.boobs > 0>>
''feminine breasts.''
[[Remove breasts|PC Body Intro][$PC.boobs to 0]]
<<else>>
''masculine muscles.''
[[Add breasts|PC Body Intro][$PC.boobs to 1]]
<</if>>
<br>
Behind the front of my tailored
<<if $PC.dick == 1>>
<<if $PC.vagina == 1>>
slacks, ''both a penis and a vagina.''
[[Remove the penis|PC Body Intro][$PC.dick to 0]] | [[Remove the vagina|PC Body Intro][$PC.vagina to 0]]
<<else>>
slacks, a ''penis.''
[[Switch to vagina|PC Body Intro][$PC.dick to 0, $PC.vagina to 1]] | [[Add a vagina|PC Body Intro][$PC.vagina to 1]]
<</if>>
<<else>>
skirt, a ''vagina.''
[[Switch to penis|PC Body Intro][$PC.dick to 1, $PC.vagina to 0]] | [[Add a penis|PC Body Intro][$PC.dick to 1]]
<</if>>
<br>
//These options will affect sex scenes. Feminine options will increase difficulty.//
<br><br>
Your slaves will refer to you as
<<if $PC.title > 0>>
''Master.''
[[Switch to Mistress|PC Body Intro][$PC.title to 0]]
<<else>>
''Mistress.''
[[Switch to Master|PC Body Intro][$PC.title to 1]]
<</if>>
<br>
//This option will affect scenes but will not change difficulty.//
<br><br>
@@color:orange;How old are you?@@
<br>
I'm
<<if $PC.age is 3>>
well into middle age. I've made a name for myself, and I've still got it.
[[Younger|PC Body Intro][$PC.age to 2]]
<<elseif $PC.age is 2>>
entering middle age. I'm accomplished, and I retain some youthful vigor.
[[Younger|PC Body Intro][$PC.age to 1]] | [[Older|PC Body Intro][$PC.age to 3]]
<<else>>
surprisingly young. I'll need to prove myself, but I've got energy to burn.
[[Older|PC Body Intro][$PC.age to 2]]
<</if>>
<br>
//Older player characters start with more reputation and maintain reputation somewhat more easily, but have slightly less sexual energy.//
<br><br>
Name your character: <<textbox "$PCName" $PCName "PC Body Intro">>
<br>
//As with all text boxes in FC, press the enter key to commit your changes.//
<br>
Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "PC Body Intro">> [[Cigars|PC Body Intro][$PC.refreshment to "cigar",$PC.refreshmentType = 0]] | [[Whiskey|PC Body Intro][$PC.refreshment to "whiskey",$PC.refreshmentType = 1]]
<br>
Preferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>''.
[[Smoked|PC Body Intro][$PC.refreshmentType = 0]] | [[Drank|PC Body Intro][$PC.refreshmentType = 1]] | [[Eaten|PC Body Intro][$PC.refreshmentType = 2]] | [[Snorted|PC Body Intro][$PC.refreshmentType = 3]] | [[Injected|PC Body Intro][$PC.refreshmentType = 4]]
<br>
//Flavor only; no mechanical effect. If entering a custom refreshment, please assign proper usage. <<if $PC.refreshmentType == 0>>"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly<</if>>//
<br><br>
<<if $PC.vagina == 1>>
[[Confirm player character customization|PC Preg Intro]]
<<else>>
[[Confirm player character customization|PC Appearance Intro]]
<</if>>
<br><br>
<<if $SFMODToggle == 1>>
The Security Force Mod is ''enabled.''
[[Disable|PC Body Intro][$SFMODToggle to 0]]
<<else>>
The Security Force Mod is ''disabled.''
[[Enable|PC Body Intro][$SFMODToggle to 1]]
<</if>>
<br>
// This mod from anon1888 offers a lategame security force, triggered around week 80. It should be considered non-canon if it conflicts with canonical updates to the base game. //
|
mayibrad/fc
|
src/events/intro/pcBodyIntro.tw
|
tw
|
bsd-3-clause
| 4,084 |
:: PC Experience Intro
You're a relative unknown in the Free Cities, but it's clear you're already accomplished. The meek and average don't suddenly acquire arcologies. You've got all the necessary skills to succeed as the owner of an arcology, but you should be able to leverage the skills and experience you retain from your past, too. @@color:orange;What career led you to acquire an arcology?@@
[[Idle wealth|PC Rumor Intro][$PC.career to "wealth"]]
//Start with extra money. Your starting slaves will have two free levels of sex skills available.//
[[Venture capitalism|PC Rumor Intro][$PC.career to "capitalist"]]
//You will be more effective at business pursuits. Your starting slaves will have a free level of prostitution skill available.//
[[Private military work|PC Rumor Intro][$PC.career to "mercenary"]]
//You retain mercenary contacts and security skills. Your starting slaves will have free trust available.//
[[Slaving|PC Rumor Intro][$PC.career to "slaver"]]
//Your slave breaking experience will be useful. Your starting slaves will have free devotion available.//
[[Arcology engineering|PC Rumor Intro][$PC.career to "engineer"]]
//Upgrading the arcology will be cheaper. Also, the arcology will start with basic economic upgrades already installed.//
[[Slave surgery|PC Rumor Intro][$PC.career to "medicine"]]
//Surgery will be cheaper and healthier, and drug upgrades will be cheaper. Your starting slaves will have free implants available.//
[[Minor celebrity|PC Rumor Intro][$PC.career to "celebrity"]]
//Start with extra reputation. Your starting slaves will have a free level of entertainment skill available.//
[[High class escort|PC Rumor Intro][$PC.career to "escort"]]
//As an ex-whore, you will find it hard to maintain reputation. Your starting slaves will have a free level of sex skills available, along with a free level of entertainment and prostitution.//
[[Servant|PC Rumor Intro][$PC.career to "servant"]]
//As an ex-servant, you will find it hard to maintain reputation. You know how to lower your upkeep, but not conduct business. Your starting slaves will have free trust and devotion.//
[[Gang Leader|PC Rumor Intro][$PC.career to "gang"]]
//As a gang leader, you know how to haggle slaves, but you will find reputation quite hard to maintain. Your starting slaves will be fitter and posses a free level of combat skill.//
|
mayibrad/fc
|
src/events/intro/pcExperienceIntro.tw
|
tw
|
bsd-3-clause
| 2,609 |
:: PC Rumor Intro
Who you are is something that you will have to define for yourself through your actions. No one is in a position to apply moral scorekeeping to you. In the brave new world of the Free Cities, you are largely free to define yourself as the sum of your actions, rather than as the product of your past. Nevertheless, stories will circulate about how exactly you ousted the previous owner of the arcology. @@color:orange;What rumored method best describes your accession?@@
[[A judicious application of funds|PC Body Intro][$PC.rumor to "wealth"]]
//Start with extra money.//
[[Hard work and diligence|PC Body Intro][$PC.rumor to "diligence"]]
//New slaves will hate you less.//
[[The remorseless use of force|PC Body Intro][$PC.rumor to "force"]]
//New slaves will fear you more.//
[[Clever social engineering|PC Body Intro][$PC.rumor to "social engineering"]]
//Start with the first societal option unlocked.//
[[Blind luck|PC Body Intro][$PC.rumor to "luck"]]
//You will start with a good reputation.//
|
mayibrad/fc
|
src/events/intro/pcRumorIntro.tw
|
tw
|
bsd-3-clause
| 1,143 |
:: Terrain Intro
The Free Cities were and are founded wherever the rule of law is weak enough or permissive enough to allow a small area to secede, and where founders can afford to buy an area on which to build.
Many Free Cities are therefore located in marginal, rural terrain. Founding a Free City in such an area is easy, and can usually be accomplished with the indifference or even connivance of the old country from which it secedes. After all, the potential commercial benefits are great, and the loss of underused land is only significant in the moral sense.
Some Free Cities are located on water. Though some areas of shallow sea over the continental shelves hide valuable resources, others are neglected. Arcologies are such massive structures that it is very possible to design them to float anchored to the seabed.
Finally, a few Free Cities have been carved out from old world cities. Urban decay has left the hearts of many cities ripe for this. Many old world countries resist this kind of secession, but this rarest, smallest, and densest kind of Free City can offer its surrounding nation a great deal of economic advantage.
@@color:orange;Which kind of Free City hosts your arcology?@@
[[Urban|Location Intro][$terrain to "urban"]]
@@color:yellow;Low@@ minimum slave value and initial @@color:yellow;bear market@@ for slaves.
@@color:green;High@@ ease of commerce with the old world.
@@color:green;High@@ access to refugees and other desperate people.
@@color:red;Low@@ cultural independence.
[[Rural|Location Intro][$terrain to "rural"]]
@@color:yellow;High@@ minimum slave value and initial @@color:yellow;bull market@@ for slaves.
Moderate ease of commerce with the old world.
Moderate access to refugees and other desperate people.
Moderate cultural independence.
[[Ravine|Location Intro][$terrain to "ravine"]]
@@color:yellow;High@@ minimum slave value and initial @@color:yellow;bull market@@ for slaves.
@@color:red;Low@@ ease of commerce with the old world.
@@color:red;Very low@@ access to refugees and other desperate people.
@@color:green;High@@ cultural independence.
[[Marine|Location Intro][$terrain to "marine"]]
Moderate minimum slave value and initially balanced market for slaves.
Moderate ease of commerce with the old world.
@@color:red;Low@@ access to refugees and other desperate people.
@@color:green;High@@ cultural independence.
[[Oceanic|Extreme Intro][$terrain to "oceanic"]]
@@color:yellow;High@@ minimum slave value and initial @@color:yellow;bull market@@ for slaves.
Moderate ease of commerce with the old world.
@@color:red;Very low@@ access to refugees and other desperate people.
@@color:green;Very high@@ cultural independence.
Ensures access to slaves from all over the world and will not associate the arcology with a continent.
|
mayibrad/fc
|
src/events/intro/terrainIntro.tw
|
tw
|
bsd-3-clause
| 3,294 |
:: Trade Intro
Most of the Free Cities are run on radically libertarian or even anarcho-capitalist principles. The first Free Cities experimented with indentured servitude, and this rapidly developed into widespread slavery. By now, the Free Cities collectively are a fundamentally slaveowning society and maintain a thriving slave trade that feeds off the terrible conditions in parts of the old world. @@color:orange;What attitude have the old world countries generally taken towards this trade?@@
[[They've turned a blind eye, or even been complicit.|Extreme Intro][$internationalTrade to 1]] //Slaves from all across the world will appear.//
[[They've done what little they can to stop it.|Extreme Intro][$internationalTrade to 0]] //Almost all slaves will be from the continent where the arcology is located.//
|
mayibrad/fc
|
src/events/intro/tradeIntro.tw
|
tw
|
bsd-3-clause
| 818 |
:: Brothel Assignment Scene
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to $returnTo>>
You could direct $assistantName to relay your orders to $activeSlave.slaveName, but you've decided to avoid relying too much on machine assistance. So, she is merely directed to report to your office. The
<<if $activeSlave.devotion > 95>>
worshipful girl <<if $activeSlave.amp != 1>>hurries in as soon as she possibly can<<else>>comes in as soon as she can get another slave to carry her in<</if>>, happy her beloved <<if $PC.title == 1>>Master<<else>>Mistress<</if>> is taking an interest in her.
<<elseif $activeSlave.devotion > 50>>
devoted girl <<if $activeSlave.amp != 1>>hurries in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, eager to do whatever you demand of her.
<<elseif $activeSlave.devotion > 20>>
girl, broken to your will, <<if $activeSlave.amp != 1>>comes in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, clearly ready to follow orders.
<<elseif ($activeSlave.trust < -20) && ($activeSlave.devotion > -10)>>
fearful slave <<if $activeSlave.amp != 1>>comes in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, afraid of what will happen to her if she doesn't.
<<elseif ($activeSlave.trust < -50)>>
terrified slave <<if $activeSlave.amp != 1>>comes in hurriedly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, almost paralyzed by terror of what will happen to her if she doesn't.
<<else>>
rebellious slave <<if $activeSlave.amp != 1>>comes in slowly, having decided that she can always decide to resist once she hears what you want<<else>>comes in as soon as you order another slave to carry her in, since she can't exactly resist this without limbs<</if>>.
<</if>>
You tell her she's to report to <<if $Madam != 0>>$Madam.slaveName immediately, to serve in the $brothelName<<else>>the $brothelName immediately, to serve there<</if>> until further notice.
<br><br>
<<if $activeSlave.devotion > 50>>
<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish != "none")>>
She looks excited. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>, I hoped you would <<if SlaveStatsChecker.checkForLisp($activeSlave)>>thend<<else>>send<</if>> me down there <<if SlaveStatsChecker.checkForLisp($activeSlave)>>thometime<<else>>sometime!<</if>>
<<if ($activeSlave.fetish is "submissive")>>
I mean, I'll have to do whatever the customer<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pay for, right?" Her eyes go a little unfocused. "And, they'll hold me down..." She trails off.
<<elseif ($activeSlave.fetish is "masochist")>>
I mean, it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> hard being a brothel whore, right? And when I get tired or <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ore, I'll <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>till be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>old. Even when it hurt<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> me to fuck any more." Her eyes glow with an unhealthy light.
<<elseif ($activeSlave.fetish is "cumslut")>>
I mean," she licks her lips unconsciously,
<<if $activeSlave.attrXX > $activeSlave.attrXY>>
"I hear there are <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome nice ladie<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that go there for lunchtime cunnilingu<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>."
<<else>>
"the blowjob<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t, the blowjob<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>. That'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all."
<</if>>
<<elseif ($activeSlave.fetish is "humiliation")>>
There'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> a window that face<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> the hallway there, right? <<if $Madam != 0>>Do you think $Madam.slaveName would let me<<else>>Could I<</if>> get fucked there? Where everyone could <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ee me being fucked for money?"
<<elseif ($activeSlave.fetish is "buttslut")>>
I mean," and she shifts her weight, her mind obviously on her backdoor,
<<if $activeSlave.attrXX > $activeSlave.attrXY>>
"there have to be ladie<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> who want to buttfuck a whore, right? At lea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t, I really hope there are."
<<else>>
"the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> tell me that whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there get fucked up the a<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>> all day and all night. <<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th<<else>>S<</if>>ounds like fun to me."
<</if>>
<<elseif ($activeSlave.fetish is "boobs")>>
I mean," and she sticks out her chest a little,
<<if $activeSlave.attrXX > $activeSlave.attrXY>>
"I hear from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> thi<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> nice lady who goes there every morning and pay<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to have a whore <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uck her nipple<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> for, like, an hour. I," she licks her lips, "could do that."
<<else>>
"the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> tell me that whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there get tittyfucked all the time. <<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th<<else>>S<</if>>ounds like fun to me."
<</if>>
<<elseif ($activeSlave.fetish is "pregnancy")>>
I mean," she says meditatively,
<<if $activeSlave.attrXX > $activeSlave.attrXY>>
"I hear from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> thi<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pregnant lady who goes there every night and pay<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to have a whore cuddle her. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t cuddle, all night. That would be kind of hard, ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t cuddling, but I could do it."
<<elseif $activeSlave.vagina is -1>>
"<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ince it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it take<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to get a butthole pregnant? I'm gonna try, anyway."
<<elseif isFertile($activeSlave)>>
"<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ince it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?"
<<elseif $activeSlave.preg > 0>>
"I'm going to be a pregnant whore. That'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pretty fucking <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>exy."
<<else>>
"I'm can't wait till I can get pregnant. That'd be pretty fucking <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>exy."
<</if>>
<<elseif ($activeSlave.fetish is "dom")>>
I heard from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome citizen<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> bring their girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t to make them take it from a whore."
<<elseif ($activeSlave.fetish is "sadist")>>
I heard from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome citizen<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> bring their girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there. Because nobody know<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> how to hurt a bitch like a whore doe<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>." She shivers.
<</if>>
<<else>>
She looks determined. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>, I will do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t to be a good whore, and get lot<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> of citizen<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to pay good money for my body."
<</if>>
<<elseif ($activeSlave.devotion > 20) || (($activeSlave.devotion >= -20) && ($activeSlave.trust < -20) && ($activeSlave.trust >= -50))>>
<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish != "none")>>
She looks cautiously excited. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>,
<<if ($activeSlave.fetish is "submissive")>>
I'll have to do whatever the customer<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pay for, right?" Her eyes go a little unfocused. "And, they'll hold me down..." She trails off.
<<elseif ($activeSlave.fetish is "masochist")>>
it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> hard being a brothel whore, right? And when I get tired or <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ore, I'll <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>till be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>old. Even when it hurt<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> me to fuck any more." Her eyes glow with an unhealthy light.
<<elseif ($activeSlave.fetish is "cumslut")>>
<<if $activeSlave.attrXX > $activeSlave.attrXY>>
"I hear there are <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome nice ladie<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that go there for lunchtime cunnilingu<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>."
<<else>>
"the blowjob<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t, the blowjob<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>. That'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all."
<</if>>
<<elseif ($activeSlave.fetish is "humiliation")>>
there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> a window that face<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> the hallway there, right? <<if $Madam != 0>>Do you think $Madam.slaveName would let me<<else>>Could I<</if>> get fucked there? Where everyone could <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ee me being fucked for money?"
<<elseif ($activeSlave.fetish is "buttslut")>>
uh," and she shifts her weight, her mind obviously on her backdoor,
<<if $activeSlave.attrXX > $activeSlave.attrXY>>
"there have to be ladie<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> who want to buttfuck a whore, right? At lea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t, I really hope there are."
<<else>>
"the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> tell me that whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there get fucked up the a<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>> all day and all night. <<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th<<else>>S<</if>>ounds like fun to me."
<</if>>
<<elseif ($activeSlave.fetish is "boobs")>>
er," and she sticks out her chest a little,
<<if $activeSlave.attrXX > $activeSlave.attrXY>>
"I hear from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> thi<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> nice lady who goes there every morning and pay<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to have a whore <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uck her nipple<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> for, like, an hour. I," she licks her lips, "could do that."
<<else>>
"the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> tell me that whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there get tittyfucked all the time. <<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th<<else>>S<</if>>ounds like fun to me."
<</if>>
<<elseif ($activeSlave.fetish is "pregnancy")>>
<<if $activeSlave.attrXX > $activeSlave.attrXY>>
I hear from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> thi<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pregnant lady who goes there every night and pay<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to have a whore cuddle her. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t cuddle, all night. That would be kind of hard, ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t cuddling, but I could do it."
<<elseif $activeSlave.vagina is -1>>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ince it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it take<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> to get a butthole pregnant? I'm gonna try, anyway."
<<elseif isFertile($activeSlave)>>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ince it'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?"
<<elseif $activeSlave.preg > 0>>
I'm going to be a pregnant whore. That'<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> pretty fucking <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>exy."
<<else>>
"I'm can't wait till I can get pregnant. That'd be pretty fucking <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>exy."
<</if>>
<<elseif ($activeSlave.fetish is "dom")>>
I heard from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome citizen<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> bring their girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there. Ju<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t to make them take it from a whore."
<<elseif ($activeSlave.fetish is "sadist")>>
I heard from the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> that <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome citizen<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> bring their girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> there. Because nobody know<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> how to hurt a bitch like a whore doe<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>." She shivers.
<</if>>
<<elseif $activeSlave.sexualFlaw != "none">>
"Yes, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>," she says obediently. She hesitates, looking concerned.
<<if ($activeSlave.sexualFlaw is "hates oral")>>
"I - I'm going to h-have to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uck a lot of dick there, aren't I." She swallows nervously. Her lower lip quivers, and she does her best not to cry in front of you.
<<elseif ($activeSlave.sexualFlaw is "hates anal")>>
"<<if SlaveStatsChecker.checkForLisp($activeSlave)>>C-cuthtomerth<<else>>C-customers<</if>> are really going to ream me up the butt hole, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she does her best not to cry in front of you.
<<elseif ($activeSlave.sexualFlaw is "hates penetration")>>
"<<if SlaveStatsChecker.checkForLisp($activeSlave)>>C-cuthtomerth<<else>>C-customers<</if>> are really going to fuck me <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ore, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets her hands fall to her crotch, but catches herself and doesn't quite shield her pussy.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she does her best not to cry in front of you.
<<elseif ($activeSlave.sexualFlaw is "repressed")>>
"Being a whore is a <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>in," she says quietly, half to herself. "I'm going t-to b-be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>o dirty. I'm going to h-hell." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. I'll do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t."
<<elseif ($activeSlave.sexualFlaw is "idealistic")>>
"I'm going to be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>old for <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ex," she says quietly, half to herself. "Men are going to pay, and then they're g-going to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tick their dick<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> in me, and then they're going to leave." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. I'll do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t."
<<elseif ($activeSlave.sexualFlaw is "shamefast")>>
"I'm going to be meat in a brothel," she says quietly, half to herself. "I'm going to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tand there naked with the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>, and men will pick me and then u<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>e my body. Over and over." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. I'll do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t."
<<elseif ($activeSlave.sexualFlaw is "apathetic")>>
"I gue<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>> I'll lie there," she sighs quietly, half to herself. "A man will pay and then he'll come in to my room where I'm lying on the bed, and he'll <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tick his cock in me and cum and leave. And then the next man will come in." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. I'll do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t."
<<elseif ($activeSlave.sexualFlaw is "crude")>>
"Okay," she says, thinking. "My poor cornhole is going to be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uch a <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>eminal <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ewer." She looks doubtful. "Should I not have <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>aid that, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>?"
<<elseif ($activeSlave.sexualFlaw is "judgemental")>>
"Gro<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>>," she says curtly. "Well, no more hand<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome boy<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> for me, then. Fat pathetic guy<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> who patronize whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>, all the way down. Fuck."
<</if>>
<<else>>
She tries to be brave. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>, I will do my be<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>t to be a good whore." Then, half to herself, she adds in a small voice, "I can do thi<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>."
<</if>>
<<elseif ($activeSlave.trust < -20)>>
<<if $activeSlave.sexualFlaw != "none">>
"Yes, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>," she says automatically. She's badly frightened, and says in a small voice, half to herself,
<<if ($activeSlave.sexualFlaw is "hates oral")>>
"I - I'm going to h-have to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uck a lot of dick, aren't I." She swallows and tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>cared," and bursts into tears.
<<elseif ($activeSlave.sexualFlaw is "hates anal")>>
"<<if SlaveStatsChecker.checkForLisp($activeSlave)>>C-cuthtomerth<<else>>C-customers<</if>> are really going to ream me up the butt hole, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers and she tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>cared," and bursts into tears.
<<elseif ($activeSlave.sexualFlaw is "hates penetration")>>
"<<if SlaveStatsChecker.checkForLisp($activeSlave)>>C-cuthtomerth<<else>>C-customers<</if>> are really going to fuck me <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ore, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets her hands fall to her crotch, but catches herself and doesn't quite shield her pussy.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>cared," and bursts into tears.
<<elseif ($activeSlave.sexualFlaw is "repressed")>>
"Being a whore is a <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>in," she says quietly, half to herself. "I'm going t-to b-be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>o dirty. I'm going to h-hell." She starts to cry quietly. She tries to get herself back under control, out of fear, but finally wails, "Oh God, I'm <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>orry, p-plea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>e forgive me God," and dissolves into sobbing.
<<elseif ($activeSlave.sexualFlaw is "idealistic")>>
"I'm going to be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>old for <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ex," she says quietly, half to herself. "Men are going to pay, and then they're g-going to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tick their dick<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> in me, and then they're going to leave." She starts to cry openly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. P-plea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>se don't beat me. I'll do it."
<<elseif ($activeSlave.sexualFlaw is "shamefast")>>
"I'm going to be meat in a brothel," she says quietly, half to herself. "I'm going to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tand there naked with the other girl<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>, and men will pick me and then u<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>e my body. Over and over." She starts to cry openly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. P-plea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>se don't beat me. I'll do it."
<<elseif ($activeSlave.sexualFlaw is "apathetic")>>
"I gue<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>> I'll lie there," she sighs quietly, half to herself. "A man will pay and then he'll come in to my room where I'm lying on the bed, and he'll <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>tick his cock in me and cum and leave. And then the next man will come in." She starts to cry quietly. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>>Th-th<<else>>S-s<</if>>orry, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>. P-plea<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>se don't beat me. I'll let it happen."
<<elseif ($activeSlave.sexualFlaw is "crude")>>
"Okay," she says, thinking. "My poor cornhole is going to be <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>uch a <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>eminal <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ewer." She looks doubtful. "Should I not have <<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>aid that, <<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>?"
<<elseif ($activeSlave.sexualFlaw is "judgemental")>>
"Gro<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>ss<</if>>," she says curtly. "Well, no more hand<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>ome boy<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> for me, then. Fat pathetic guy<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>> who patronize whore<<if SlaveStatsChecker.checkForLisp($activeSlave)>>th<<else>>s<</if>>, all the way down. Fuck."
<</if>>
<<else>>
She does her best to control herself and avoid punishment. "<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>><<else>><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>><</if>>, I will." She holds herself together until you dismiss her; as she turns away to go, the tears come fast, and she almost runs into the doorframe on her way out, blind with weeping.
<</if>>
<<else>>
She manages to get "Oh fuck n-" out before the compliance systems activate and she's poleaxed to the ground. Anticipating this, you had <<if $Madam != 0>>$Madam.slaveName <<else>>another, more obedient slave<</if>> standing by to haul her away. It'll take a couple of hundred customers, but being sold in a brothel for rape should knock the resistance out of her.
<</if>> /* CLOSES DEVOTION */
<</nobr>>
|
mayibrad/fc
|
src/facilities/brothel/brothelAssignmentScene.tw
|
tw
|
bsd-3-clause
| 32,797 |
:: Main stylesheet [stylesheet]
/* clears SugarCube's default transition */
.passage {
transition: none;
-webkit-transition: none;
}
/* default is 54em */
#passages {
max-width: 76em;
}
div.imageRef{
width: 400px;
height: 400px;
position: relative;
float:left;
}
div.lowPenis{
width: 400px;
height: 400px;
position: absolute;
left: 2px;
top: 11px;
}
div.highPenis{
width: 400px;
height: 400px;
position: absolute;
}
object
{
width: 400px;
height: 400px;
position: absolute;
}
|
mayibrad/fc
|
src/gui/css/mainStyleSheet.tw
|
tw
|
bsd-3-clause
| 560 |
:: Alpha disclaimer
<<set $ui to "start">>\
//v. $ver//
@@color:green;//Mod: expanded age ranges and other tweaks 2016-08-30//@@ @@color:darkred;+SV@@
@@color:green;//Mod: extra preg content and other crap//@@
''This is an alpha.'' That means the game is missing content, is full of bugs, is imbalanced, and is generally in an incomplete state. The game will keep a start of turn autosave. If you encounter a bug, I strongly recommend you reload your start of turn autosave immediately. Bugs will occasionally cause a bugged slave named $activeSlave.slaveName (or similar) to appear. If this happens, use the "Discard her" option on the slave menu to get rid of her. Then, please report the circumstances (especially what random event you just saw) to the dev. Please submit your feedback and bug reports at https://www.reddit.com/r/freecitiesgame/ or at http://freecitiesblog.blogspot.com/.
An in-game encyclopedia is available from the sidebar (or [[here|Encyclopedia][$nextButton to "Back", $nextLink to passage()]] if you'd prefer to have a look before starting), with answers to most basic gameplay questions.
__Important note for new players, and a reminder for FC veterans:__ when the player is offered a set of choices, the ''Continue'' button at the top of the left sidebar will almost always remain available. Using this to decline all the options presented is //not cheating.// If it's available, it's supposed to be available. It represents the player character politely bowing out of the situation.
If you enjoy FC and feel like using your real-life ¤ to express gratitude, you can do so at https://www.patreon.com/freecitiesdev?ty=h. It's a tip jar, not support for more content. I'm doing this for fun; let's keep it that way.
''Saves from versions prior to 0.6 are not compatible.''
@@color:yellow;This is a text-based game that includes descriptions of sexual activity, graphic violence, drug use, and other subjects not suitable for persons under the age of 18. This is a work of fiction; any resemblance to actual persons, places, or events is unintended.@@
[[I am 18 or more years of age, I understand, and I wish to continue|Economy Intro]]
|
mayibrad/fc
|
src/gui/mainMenu/AlphaDisclaimer.tw
|
tw
|
bsd-3-clause
| 2,172 |
:: StoryJS [script]
/*config.history.tracking = false;*/
window.variableAsNumber = function(x, defaultValue, minValue, maxValue) {
x = Number(x)
if (x != x) {//NaN
return defaultValue || 0;//In case the default value was not supplied.
}
if (x < minValue) {//Works even if minValue is undefined.
return minValue;
}
if (x > maxValue) {//Works even if maxValue is undefined.
return maxValue;
}
return x;
};
window.isSexuallyPure = function(slave) {
if (!slave) {
return null;
}
if (slave.vagina < 1 && slave.anus < 1 && !slave.analCount && !slave.vaginalCount && !slave.oralCount) {
return true;
} else {
return false;
}
};
if (typeof interpolate == "undefined") {
var interpolate = function(x0,y0,x1,y1,x) {
if(x <= x0) {
return y0;
} else if(x >= x1) {
return y1;
} else {
return (x - x0) * ((y1 - y0) / (x1 - x0)) + y0;
}
};
window.interpolate = interpolate;
}
config.history.maxStates = 1;
config.saves.autosave = "autosave";
window.isFullyPotent = function(slave) {
if (!slave) {
return null;
} else if (slave.dick > 0 && slave.balls > 0 && slave.hormones <= 0) {
return true;
} else {
return false;
}
};
/* mousetrap v1.5.3 craig.is/killing/mice */
(function(C,r,g){function t(a,b,h){a.addEventListener?a.addEventListener(b,h,!1):a.attachEvent("on"+b,h)}function x(a){if("keypress"==a.type){var b=String.fromCharCode(a.which);a.shiftKey||(b=b.toLowerCase());return b}return l[a.which]?l[a.which]:p[a.which]?p[a.which]:String.fromCharCode(a.which).toLowerCase()}function D(a){var b=[];a.shiftKey&&b.push("shift");a.altKey&&b.push("alt");a.ctrlKey&&b.push("ctrl");a.metaKey&&b.push("meta");return b}function u(a){return"shift"==a||"ctrl"==a||"alt"==a||
"meta"==a}function y(a,b){var h,c,e,g=[];h=a;"+"===h?h=["+"]:(h=h.replace(/\+{2}/g,"+plus"),h=h.split("+"));for(e=0;e<h.length;++e)c=h[e],z[c]&&(c=z[c]),b&&"keypress"!=b&&A[c]&&(c=A[c],g.push("shift")),u(c)&&g.push(c);h=c;e=b;if(!e){if(!k){k={};for(var m in l)95<m&&112>m||l.hasOwnProperty(m)&&(k[l[m]]=m)}e=k[h]?"keydown":"keypress"}"keypress"==e&&g.length&&(e="keydown");return{key:c,modifiers:g,action:e}}function B(a,b){return null===a||a===r?!1:a===b?!0:B(a.parentNode,b)}function c(a){function b(a){a=
a||{};var b=!1,n;for(n in q)a[n]?b=!0:q[n]=0;b||(v=!1)}function h(a,b,n,f,c,h){var g,e,l=[],m=n.type;if(!d._callbacks[a])return[];"keyup"==m&&u(a)&&(b=[a]);for(g=0;g<d._callbacks[a].length;++g)if(e=d._callbacks[a][g],(f||!e.seq||q[e.seq]==e.level)&&m==e.action){var k;(k="keypress"==m&&!n.metaKey&&!n.ctrlKey)||(k=e.modifiers,k=b.sort().join(",")===k.sort().join(","));k&&(k=f&&e.seq==f&&e.level==h,(!f&&e.combo==c||k)&&d._callbacks[a].splice(g,1),l.push(e))}return l}function g(a,b,n,f){d.stopCallback(b,
b.target||b.srcElement,n,f)||!1!==a(b,n)||(b.preventDefault?b.preventDefault():b.returnValue=!1,b.stopPropagation?b.stopPropagation():b.cancelBubble=!0)}function e(a){"number"!==typeof a.which&&(a.which=a.keyCode);var b=x(a);b&&("keyup"==a.type&&w===b?w=!1:d.handleKey(b,D(a),a))}function l(a,c,n,f){function e(c){return function(){v=c;++q[a];clearTimeout(k);k=setTimeout(b,1E3)}}function h(c){g(n,c,a);"keyup"!==f&&(w=x(c));setTimeout(b,10)}for(var d=q[a]=0;d<c.length;++d){var p=d+1===c.length?h:e(f||
y(c[d+1]).action);m(c[d],p,f,a,d)}}function m(a,b,c,f,e){d._directMap[a+":"+c]=b;a=a.replace(/\s+/g," ");var g=a.split(" ");1<g.length?l(a,g,b,c):(c=y(a,c),d._callbacks[c.key]=d._callbacks[c.key]||[],h(c.key,c.modifiers,{type:c.action},f,a,e),d._callbacks[c.key][f?"unshift":"push"]({callback:b,modifiers:c.modifiers,action:c.action,seq:f,level:e,combo:a}))}var d=this;a=a||r;if(!(d instanceof c))return new c(a);d.target=a;d._callbacks={};d._directMap={};var q={},k,w=!1,p=!1,v=!1;d._handleKey=function(a,
c,e){var f=h(a,c,e),d;c={};var k=0,l=!1;for(d=0;d<f.length;++d)f[d].seq&&(k=Math.max(k,f[d].level));for(d=0;d<f.length;++d)f[d].seq?f[d].level==k&&(l=!0,c[f[d].seq]=1,g(f[d].callback,e,f[d].combo,f[d].seq)):l||g(f[d].callback,e,f[d].combo);f="keypress"==e.type&&p;e.type!=v||u(a)||f||b(c);p=l&&"keydown"==e.type};d._bindMultiple=function(a,b,c){for(var d=0;d<a.length;++d)m(a[d],b,c)};t(a,"keypress",e);t(a,"keydown",e);t(a,"keyup",e)}var l={8:"backspace",9:"tab",13:"enter",16:"shift",17:"ctrl",18:"alt",
20:"capslock",27:"esc",32:"space",33:"pageup",34:"pagedown",35:"end",36:"home",37:"left",38:"up",39:"right",40:"down",45:"ins",46:"del",91:"meta",93:"meta",224:"meta"},p={106:"*",107:"+",109:"-",110:".",111:"/",186:";",187:"=",188:",",189:"-",190:".",191:"/",192:"`",219:"[",220:"\\",221:"]",222:"'"},A={"~":"`","!":"1","@":"2","#":"3",$:"4","%":"5","^":"6","&":"7","*":"8","(":"9",")":"0",_:"-","+":"=",":":";",'"':"'","<":",",">":".","?":"/","|":"\\"},z={option:"alt",command:"meta","return":"enter",
escape:"esc",plus:"+",mod:/Mac|iPod|iPhone|iPad/.test(navigator.platform)?"meta":"ctrl"},k;for(g=1;20>g;++g)l[111+g]="f"+g;for(g=0;9>=g;++g)l[g+96]=g;c.prototype.bind=function(a,b,c){a=a instanceof Array?a:[a];this._bindMultiple.call(this,a,b,c);return this};c.prototype.unbind=function(a,b){return this.bind.call(this,a,function(){},b)};c.prototype.trigger=function(a,b){if(this._directMap[a+":"+b])this._directMap[a+":"+b]({},a);return this};c.prototype.reset=function(){this._callbacks={};this._directMap=
{};return this};c.prototype.stopCallback=function(a,b){return-1<(" "+b.className+" ").indexOf(" mousetrap ")||B(b,this.target)?!1:"INPUT"==b.tagName||"SELECT"==b.tagName||"TEXTAREA"==b.tagName||b.isContentEditable};c.prototype.handleKey=function(){return this._handleKey.apply(this,arguments)};c.init=function(){var a=c(r),b;for(b in a)"_"!==b.charAt(0)&&(c[b]=function(b){return function(){return a[b].apply(a,arguments)}}(b))};c.init();C.Mousetrap=c;"undefined"!==typeof module&&module.exports&&(module.exports=
c);"function"===typeof define&&define.amd&&define(function(){return c})})(window,document);
Mousetrap.bind("enter", function () {
$("#story-caption #endWeekButton a.macro-click").trigger("click");
});
Mousetrap.bind("space", function () {
$("#story-caption #nextButton a.macro-click").trigger("click");
});
Mousetrap.bind("c", function () {
$("#story-caption #manageArcology a.macro-click").trigger("click");
});
Mousetrap.bind("p", function () {
$("#story-caption #managePenthouse a.macro-click").trigger("click");
});
Mousetrap.bind("left", function () {
$("#prevSlave a.macro-click").trigger("click");
$("#prevRule a.macro-click").trigger("click");
});
Mousetrap.bind("q", function () {
$("#prevSlave a.macro-click").trigger("click");
$("#prevRule a.macro-click").trigger("click");
});
Mousetrap.bind("shift+left", function () {
$("#firstRule a.macro-click").trigger("click");
});
Mousetrap.bind("shift+q", function () {
$("#firstRule a.macro-click").trigger("click");
});
Mousetrap.bind("right", function () {
$("#nextSlave a.macro-click").trigger("click");
$("#nextRule a.macro-click").trigger("click");
});
Mousetrap.bind("shift+right", function () {
$("#lastRule a.macro-click").trigger("click");
});
Mousetrap.bind("e", function () {
$("#nextSlave a.macro-click").trigger("click");
$("#nextRule a.macro-click").trigger("click");
});
Mousetrap.bind("shift+e", function () {
$("#lastRule a.macro-click").trigger("click");
});
Mousetrap.bind("f", function () {
$("#walkpast a.macro-click").trigger("click");
});
Mousetrap.bind("h", function () {
$("#manageHG a.macro-click").trigger("click");
});
Mousetrap.bind("s", function () {
$("#buySlaves a.macro-click").trigger("click");
});
Mousetrap.bind("a", function () {
$("#managePA a.macro-click").trigger("click");
});
Mousetrap.bind("b", function () {
$("#manageBG a.macro-click").trigger("click");
});
Mousetrap.bind("r", function () {
$("#manageRecruiter a.macro-click").trigger("click");
});
Mousetrap.bind("o", function () {
$("#story-caption #optionsButton a.macro-click").trigger("click");
});
Mousetrap.bind("y", function () {
$("#story-caption #policyButton a.macro-click").trigger("click");
});
Mousetrap.bind("f", function () {
$("#story-caption #FSButton a.macro-click").trigger("click");
});
Mousetrap.bind("l", function () {
$("#story-caption #LanguageButton a.macro-click").trigger("click");
});
Mousetrap.bind("t", function () {
$("#story-caption #PAOButton a.macro-click").trigger("click");
});
Mousetrap.bind("u", function () {
$("#story-caption #URButton a.macro-click").trigger("click");
});
Mousetrap.bind("w", function () {
$("#story-caption #WARButton a.macro-click").trigger("click");
});
/**
* BoobGenerator namespace.
*/
if (typeof BoobGenerator == "undefined") {
var BoobGenerator = {
rollBreast: function (modif) {
var volume = [0, 300, 500, 650, 800, 1000, 1200, 1400, 1600, 1800, 2050, 2300, 2600, 2900, 3250, 3600, 3950, 4300, 4700, 5100, 5500, 5900];
var volume_dist = [90000, 470000, 720000, 840000, 908574, 947759, 970151, 982946, 990258, 994436, 996824, 998188, 998968, 999414, 999669, 999814, 999897, 999945, 999972, 999987, 999995, 1000000];
var randomRoll = Math.floor(Math.random() * 1000000) + 1
var actualSize = 0
while (randomRoll > volume_dist[actualSize]) {
actualSize = actualSize + 1
}
var minorSizeAdjustment = 0
if (Math.random()<.5) {
minorSizeAdjustment = (Math.floor(Math.random() * 2) + 1) * 50
}
var volResult = volume[actualSize] + minorSizeAdjustment + modif
if (volResult < 0) {volResult = 0}
return volResult
}
};
// Raise namespace scope to Global.
window.BoobGenerator = BoobGenerator;
};
/**
* Slave checker namespace.
*/
if (typeof SlaveStatsChecker == "undefined") {
var SlaveStatsChecker = {
checkForLisp: function (slave) {
/* Begin mod section: toggle whether slaves lisp. */
if (SugarCube && SugarCube.State.variables.disableLisping) {
return false;
}
/* End mod section: toggle whether slaves lisp. */
return ((slave.lips > 70) || (slave.lipsPiercing + slave.tonguePiercing > 2))
}
};
// Raise namespace scope to Global.
window.SlaveStatsChecker = SlaveStatsChecker;
};
if (typeof FertilityAge == "undefined") {
var FertilityAge = {
setAge: function (age) {
age = Number(age)
if (age != age) {
return 13;
} else {
return age
}
}
};
// Raise namespace scope to Global.
window.FertilityAge = FertilityAge;
};
window.canGetPregnant = function(slave) {
if (!slave) {
return null;
} else if (slave.pubertyXX == 0){
return false;
} else if (slave.physicalAge >= 47) {
return false;
} else if (slave.inflation != 0) {
return false;
} else if (slave.bellyImplant != 0) {
return false;
} else if (slave.preg != 0) {
return false;
} else if ((slave.mpreg == 1) && (canDoAnal(slave) == true)) {
return true;
} else if (slave.ovaries != 1) {
return false;
} else if (canDoVaginal(slave) == false) {
return false;
} else {
return true;
}
};
window.isFertile = function(slave) {
if (!slave) {
return null;
} else if (slave.pubertyXX == 0) {
return false;
} else if (slave.physicalAge >= 47) {
return false;
} else if (slave.inflation != 0) {
return false;
} else if (slave.bellyImplant != 0) {
return false;
} else if (slave.preg > 0) {
return false;
} else if (slave.preg < -1) {
return false;
} else if (slave.mpreg == 1) {
return true;
} else if (slave.ovaries != 1) {
return false;
} else {
return true;
}
};
window.canBreed = function(slave1, slave2) {
if (slave1 != slave) {
return false;
} else if (slave2 != slave) {
return false;
} else if (slave1.eggType == slave2.ballType) {
return true;
} else {
return false;
}
};
window.milkAmount = function(slave) {
var milk;
var calcs;
if (!slave) {
return null;
} else {
calcs = slave.boobs-slave.boobsImplant
if (calcs > 20000) {
milk = (118+((calcs-20000)/400))
} else if (calcs > 10000) {
milk = (78+((calcs-10000)/300))
} else if (calcs > 5000) {
milk = (53+((calcs-5000)/200))
} else if (calcs > 2000) {
milk = (29+((calcs-2000)/125))
} else if (calcs > 800) {
milk = (16+((calcs-800)/80))
} else {
milk = (8+((calcs-400)/50))
}
if (slave.lactation == 2) {
milk *= 1.2
}
milk += (milk*((slave.devotion-50)/200))
if (slave.boobsImplant > 200) {
milk *= 0.9
}
calcs = slave.hormones
if (slave.balls != 0 && calcs > -2) {
calcs -= 1
} else if (slave.ovaries != 1 && calcs < 2) {
calcs += 1
}
milk *= (1+(calcs*0.1))
milk *= (1+(slave.preg/100))
milk *= (1+(slave.health/50))
milk *= (1+(slave.weight/500))
milk *= (1+(slave.lactationAdaptation/500))
milk = Math.trunc(milk)
milk = Math.clamp(milk,1,1000000000000000000)
return milk
}
};
window.cumAmount = function(slave) {
var cum = 0;
var calcs = 0;
if (!slave) {
return null;
} else {
if (slave.drugs == "testicle enhancement") {
cum = ((slave.balls*3.5)+random(0,2))
} else if (slave.drugs == "hyper testicle enhancement") {
cum = ((slave.balls*5)+random(0,2))
} else {
cum = ((slave.balls*2.5)+random(0,2))
}
if (slave.prostateImplant == 1) {
cum *= 1.2
}
if (slave.diet == "cum production") {
cum *= 1.2
}
calcs = slave.hormones
cum *= (1-(calcs*0.1))
if (slave.scrotum == 0) {
cum *= 0.8
}
if (slave.devotion > 50) {
cum += (cum*(slave.devotion/100))
} else if (slave.devotion < -50) {
cum += (cum*(slave.devotion/100))
}
if (slave.health > 50) {
cum += (cum*(slave.health/50))
} else if (slave.health < -50) {
cum += (cum*(slave.health/50))
}
cum = Math.trunc(cum)
cum = Math.clamp(cum,1,1000000000000000000)
return cum
}
};
window.canAchieveErection = function(slave) {
if (!slave) {
return null;
} else if (slave.dick < 7 && slave.dick > 0 && (slave.balls > 0 ? slave.hormones <= 0 : slave.hormones < 0)) {
return true;
} else {
return false;
}
};
window.canSee = function(slave) {
if (!slave) {
return null;
} else if (slave.eyes > -2) {
return true;
} else {
return false;
}
};
window.canWalk = function(slave) {
if (!slave) {
return null;
} else if (slave.amp == 1) {
return false;
} else if (slave.boobs > 9000+(slave.muscles*100) && slave.physicalAge >= 18) {
return false;
} else if (slave.boobs > 5000+(slave.muscles*10) && slave.physicalAge <= 3) {
return false;
} else if (slave.boobs > 7000+(slave.muscles*20) && slave.physicalAge <= 12) {
return false;
} else if (slave.boobs > 9000+(slave.muscles*50) && slave.physicalAge < 18) {
return false;
} else if (slave.dick >= 15+(slave.muscles*.3) && slave.physicalAge <= 3) {
return false;
} else if (slave.dick >= 30+(slave.muscles*.4) && slave.physicalAge <= 12) {
return false;
} else if (slave.dick >= 68+(slave.muscles*.5)) {
return false;
} else if (slave.balls >= 30+(slave.muscles*.3) && slave.physicalAge <= 3) {
return false;
} else if (slave.balls >= 60+(slave.muscles*.5) && slave.physicalAge <= 12) {
return false;
} else if (slave.balls >= 90+(slave.muscles*.7)) {
return false;
} else if (slave.butt > 10 && slave.physicalAge <= 3) {
return false;
} else if (slave.butt > 14 && slave.physicalAge <= 12) {
return false;
} else if (slave.preg > 20 && slave.physicalAge >= 13 && slave.pregType >= 20 && slave.height < 150) {
return false;
} else if (slave.preg > 30 && slave.physicalAge >= 13 && slave.pregType >= 20 && (!slave.height >= 185 || !slave.muscles > 1)) {
return false;
} else if (slave.preg > 20 && slave.physicalAge <= 3 && slave.pregType >= 10) {
return false;
} else if (slave.preg > 20 && slave.physicalAge <= 12 && slave.pregType >= 20) {
return false;
} else if (slave.bellyImplant > 31000+(slave.muscles*100) && slave.physicalAge >= 18) {
return false;
} else if (slave.bellyImplant > 31000+(slave.muscles*80) && slave.physicalAge >= 13) {
return false;
} else if (slave.bellyImplant > 12000+(slave.muscles*50) && slave.physicalAge <= 3) {
return false;
} else if (slave.bellyImplant > 16000+(slave.muscles*20) && slave.physicalAge <= 12) {
return false;
} else if (slave.heels == 0) {
return true;
} else if (slave.shoes == "heels") {
return true;
} else if (slave.shoes == "extreme heels") {
return true;
} else if (slave.shoes == "boots") {
return true;
} else {
return false;
}
};
window.canTalk = function(slave) {
if (!slave) {
return null;
} else if (slave.accent > 2) {
return false;
} else if (slave.voice == 0) {
return false;
} else if (slave.lips > 95) {
return false;
} else {
return true;
}
};
window.canDoAnal = function(slave) {
if (!slave) {
return null;
} else if (slave.vaginalAccessory == "anal chastity") {
return false;
} else if (slave.dickAccessory == "anal chastity") {
return false;
} else if (slave.vaginalAccessory == "combined chastity") {
return false;
} else if (slave.dickAccessory == "combined chastity") {
return false;
}
return true;
};
window.canDoVaginal = function(slave) {
if (!slave) {
return null;
} else if (slave.vagina < 0) {
return false;
} else if (slave.vaginalAccessory == "chastity belt") {
return false;
} else if (slave.vaginalAccessory == "combined chastity") {
return false;
}
return true;
};
window.tooBigBreasts = function(slave){
if (!slave) {
return null;
} else if (slave.boobs > 9000+(slave.muscles*100) && slave.physicalAge >= 18) {
return true;
} else if (slave.boobs > 5000+(slave.muscles*10) && slave.physicalAge <= 3) {
return true;
} else if (slave.boobs > 7000+(slave.muscles*20) && slave.physicalAge <= 12) {
return true;
} else if (slave.boobs > 9000+(slave.muscles*50) && slave.physicalAge < 18) {
return true;
} else {
return false;
}
};
window.tooBigBelly = function(slave){
if (!slave) {
return null;
} else if (slave.preg > 20 && slave.physicalAge >= 18 && slave.pregType >= 20 && slave.height < 150) {
return true;
} else if (slave.preg > 30 && slave.physicalAge >= 18 && slave.pregType >= 20 && (!slave.height >= 185 || !slave.muscles > 1)) {
return true;
} else if (slave.preg > 20 && slave.physicalAge <= 3 && slave.pregType >= 10) {
return true;
} else if (slave.preg > 20 && slave.physicalAge <= 12 && slave.pregType >= 20) {
return true;
} else if (slave.bellyImplant > 31000+(slave.muscles*100) && slave.physicalAge >= 18) {
return true;
} else if (slave.bellyImplant > 31000+(slave.muscles*80) && slave.physicalAge >= 13) {
return true;
} else if (slave.bellyImplant > 12000+(slave.muscles*20) && slave.physicalAge <= 3) {
return true;
} else if (slave.bellyImplant > 16000+(slave.muscles*50) && slave.physicalAge <= 12) {
return true;
} else {
return false;
}
};
window.tooBigBalls = function(slave){
if (!slave) {
return null;
} else if (slave.balls >= 30+(slave.muscles*.3) && slave.physicalAge <= 3) {
return true;
} else if (slave.balls >= 60+(slave.muscles*.5) && slave.physicalAge <= 12) {
return true;
} else if (slave.balls >= 90+(slave.muscles*.7)) {
return true;
} else {
return false;
}
};
window.tooBigDick = function(slave){
if (!slave) {
return null;
} else if (slave.dick >= 15+(slave.muscles*.3) && slave.physicalAge <= 3) {
return true;
} else if (slave.dick >= 30+(slave.muscles*.4) && slave.physicalAge <= 12) {
return true;
} else if (slave.dick >= 68+(slave.muscles*.5)) {
return true;
} else {
return false;
}
};
window.tooBigButt = function(slave){
if (!slave) {
return null;
} else if (slave.butt > 10 && slave.physicalAge <= 3) {
return true;
} else if (slave.butt > 14 && slave.physicalAge <= 12) {
return true;
} else {
return false;
}
};
window.sameDad = function(slave1, slave2){
if ((slave1.father == slave2.father) && (slave1.father != 0 && slave1.father != -2)) {
return true;
} else {
return false;
}
};
window.sameMom = function(slave1, slave2){
if ((slave1.mother == slave2.mother) && (slave1.mother != 0 && slave1.mother != -2)) {
return true;
} else {
return false;
}
};
window.areTwins = function(slave1, slave2) {
if (sameDad(slave1, slave2) == false) {
return false;
} else if (sameMom(slave1, slave2) == false) {
return false;
} else if (slave1.actualAge == slave2.actualAge && slave1.birthWeek == slave2.birthWeek) {
return true;
} else {
return false;
}
};
window.areSisters = function(slave1, slave2) {
if (slave1.ID == slave2.ID) {
return 0; //you are not your own sister
} else if ((slave1.father != 0 && slave1.father != -2) || (slave1.mother != 0 && slave1.mother != -2)) {
if (sameDad(slave1, slave2) == false && sameMom(slave1, slave2) == true) {
return 3; //half sisters
} else if (sameDad(slave1, slave2) == true && sameMom(slave1, slave2) == false) {
return 3; //half sisters
} else if (sameDad(slave1, slave2) == true && sameMom(slave1, slave2) == true) {
if (slave1.actualAge == slave2.actualAge && slave1.birthWeek == slave2.birthWeek) {
return 1; //twins
} else {
return 2; //sisters
}
} else {
return 0; //not related
}
} else {
return 0; //not related
}
};
window.totalRelatives = function(slave) {
var relatives = 0;
if (slave.mother > 0) {
relatives += 1
}
if (slave.father > 0) {
relatives += 1
}
if (slave.daughters > 0) {
relatives += slave.daughters
}
if (slave.sisters > 0) {
relatives += slave.sisters
}
return relatives
};
if (typeof DairyRestraintsSetting == "undefined") {
var DairyRestraintsSetting = {
setSetting: function (setting) {
setting = Number(setting)
return setting
}
};
// Raise namespace scope to Global.
window.DairyRestraintsSetting = DairyRestraintsSetting;
};
window.isSlaveAvailable = function(slave) {
if (!slave) {
return null;
} else if (slave.assignment == "be your agent") {
return false;
} else if (slave.assignment == "live with your agent") {
return false;
} else if (slave.assignment == "work in the dairy" && DairyRestraintsSetting >= 2) {
return false;
} else {
return true;
}
};
window.relationTargetWord = function(slave) {
if (!slave) {
return null;
} else if (slave.relation == "daughter") {
return "mother";
} else if (slave.relation == "mother") {
return "daughter";
}
return slave.relation;
};
window.ruleApplied = function(slave, ID) {
if (!slave) {
return null;
}else if (!slave.currentRules) {
return null;
} else {
for(var d=0; d < slave.currentRules.length; ++d){
if(slave.currentRules[d] == ID){
return true;
}
}return false;
}
};
window.ruleAssignment = function(applyAssignment, assignment) {
for(var d=0; d < applyAssignment.length; ++d){
if(applyAssignment[d] == assignment){
return true;
}
}return false;
};
window.ruleFacility = function(applyFacility, facility) {
for(var d=0; d < applyFacility.length; ++d){
if(applyFacility[d] == facility){
return true;
}
}return false;
};
window.ruleExcludeSlaveFacility = function(rule, slave) {
if (!slave) {
return null;
}else if (!rule) {
return null;
}else if (!rule.excludeFacility) {
return false;
} else {
for(var d=0; d < rule.excludeFacility.length; ++d){
if(rule.excludeFacility[d] == "hgsuite"){
if(slave.assignment == "live with your Head Girl" ){
return true;
}
else if(slave.assignment == "be your Head Girl"){
return true;
}
}
else if(rule.excludeFacility[d] == "arcade"){
if (slave.assignment == "be confined in the arcade" ){
return true;
}
}
else if(rule.excludeFacility[d] == "mastersuite"){
if(slave.assignment == "serve in the master suite" ){
return true;
}
else if(slave.assignment == "be your Concubine"){
return true;
}
}
else if(rule.excludeFacility[d] == "clinic"){
if(slave.assignment == "get treatment in the clinic" ){
return true;
}
else if(slave.assignment == "be the Nurse"){
return true;
}
}
else if(rule.excludeFacility[d] == "spa"){
if(slave.assignment == "rest in the spa" ){
return true;
}
else if(slave.assignment == "be the Attendant"){
return true;
}
}
else if(rule.excludeFacility[d] == "brothel"){
if(slave.assignment == "work in the brothel" ){
return true;
}
else if(slave.assignment == "be the Madam"){
return true;
}
}
else if(rule.excludeFacility[d] == "club"){
if(slave.assignment == "serve in the club" ){
return true;
}
else if(slave.assignment == "be the DJ"){
return true;
}
}
else if(rule.excludeFacility[d] == "dairy"){
if (slave.assignment == "work in the dairy"){
return true;
}
else if(slave.assignment == "be the Milkmaid"){
return true;
}
}
else if(rule.excludeFacility[d] == "servantsquarters"){
if(slave.assignment == "work as a servant"){
return true;
}
else if(slave.assignment == "be the Stewardess"){
return true;
}
}
else if(rule.excludeFacility[d] == "schoolroom"){
if(slave.assignment == "learn in the schoolroom" ){
return true;
}
else if(slave.assignment == "be the Schoolteacher"){
return true;
}
}
else if(rule.excludeFacility[d] == "cellblock"){
if(slave.assignment == "be confined in the cellblock" ){
return true;
}
else if(slave.assignment == "be the Wardeness"){
return true;
}
}
}
}
};
window.ruleAppliedToSlaveFacility = function(rule, slave) {
if (!slave) {
return null;
}else if (!rule) {
return null;
}else if (!rule.facility) {
return false;
} else {
for(var d=0; d < rule.facility.length; ++d){
if(rule.facility[d] == "hgsuite"){
if(slave.assignment == "live with your Head Girl" ){
return true;
}
else if((rule.excludeSpecialSlaves != true) && (slave.assignment == "be your Head Girl")){
return true;
}
}
else if(rule.facility[d] == "arcade"){
if(slave.assignment == "be confined in the arcade" ){
return true;
}
}
else if(rule.facility[d] == "mastersuite"){
if(slave.assignment == "serve in the master suite" ){
return true;
}
else if((rule.excludeSpecialSlaves != true) && (slave.assignment == "be your Concubine")){
return true;
}
}
else if(rule.facility[d] == "clinic"){
if(slave.assignment == "get treatment in the clinic" ){
return true;
}
else if((rule.excludeSpecialSlaves != true) && (slave.assignment == "be the Nurse")){
return true;
}
}
else if(rule.facility[d] == "spa"){
if(slave.assignment == "rest in the spa" ){
return true;
}
else if((rule.excludeSpecialSlaves != true) && (slave.assignment == "be the Attendant")){
return true;
}
}
else if(rule.facility[d] == "brothel"){
if(slave.assignment == "work in the brothel" ){
return true;
}
else if((rule.excludeSpecialSlaves != true) && (slave.assignment == "be the Madam")){
return true;
}
}
else if(rule.facility[d] == "club"){
if(slave.assignment == "serve in the club" ){
return true;
}
else if((rule.excludeSpecialSlaves != true) && (slave.assignment == "be the DJ")){
return true;
}
}
else if(rule.facility[d] == "dairy"){
if (slave.assignment == "work in the dairy"){
return true;
}
else if((rule.excludeSpecialSlaves != true) && (slave.assignment == "be the Milkmaid")){
return true;
}
}
else if(rule.facility[d] == "servantsquarters"){
if(slave.assignment == "work as a servant" ){
return true;
}
else if((rule.excludeSpecialSlaves != true) && (slave.assignment == "be the Stewardess")){
return true;
}
}
else if(rule.facility[d] == "schoolroom"){
if(slave.assignment == "learn in the schoolroom" ){
return true;
}
else if((rule.excludeSpecialSlaves != true) && (slave.assignment == "be the Schoolteacher")){
return true;
}
}
else if(rule.facility[d] == "cellblock"){
if(slave.assignment == "be confined in the cellblock" ){
return true;
}
else if((rule.excludeSpecialSlaves != true) && (slave.assignment == "be the Wardeness")){
return true;
}
}
}return false;
}
};
window.ruleSlaveSelected = function(slave, rule) {
if (!slave) {
return null;
}else if (!rule) {
return null;
}else if (!rule.selectedSlaves) {
return false;
} else {
for(var d=0; d < rule.selectedSlaves.length; ++d){
if(slave.ID == rule.selectedSlaves[d]){
return true;
}
}return false;
}
};
window.ruleSlaveExcluded = function(slave, rule) {
if (!slave) {
return null;
}else if (!rule) {
return null;
}else if (!rule.excludedSlaves) {
return false;
} else {
for(var d=0; d < rule.excludedSlaves.length; ++d){
if(slave.ID == rule.excludedSlaves[d]){
return true;
}
}return false;
}
};
window.hasSurgeryRule = function(slave, rules) {
if (!slave) {
return false;
}else if (!rules) {
return false;
}else if (!slave.currentRules) {
return false;
}else {
for(var d=rules.length-1; d >= 0; --d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].autoSurgery > 0){
return true;
}
}
}
}return false;
}
};
window.lastPregRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return false;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].preg == -1){
return rules[d];
}
}
}
}return null;
}
};
window.hasHColorRule = function(slave, rules) {
if (!slave) {
return false;
}else if (!rules) {
return false;
}else if (!slave.currentRules) {
return false;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].hColor != "no default setting"){
return true;
}
}
}
}return false;
}
};
window.hasHStyleRule = function(slave, rules) {
if (!slave) {
return false;
}else if (!rules) {
return false;
}else if (!slave.currentRules) {
return false;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].hStyle != "no default setting"){
return true;
}
}
}
}return false;
}
};
window.hasEyeColorRule = function(slave, rules) {
if (!slave) {
return false;
}else if (!rules) {
return false;
}else if (!slave.currentRules) {
return false;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].hStyle != "no default setting"){
return true;
}
}
}
}return false;
}
};
window.lastEyeWearRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].eyewear != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastEyeColorRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].eyeColor != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastMakeupRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].makeup != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastNailsRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].nails != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastHColorRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].hColor != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastHStyleRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].hStyle != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastHLengthRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].hLength != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastPubicHColorRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].pubicHColor != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastPubicHStyleRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].pubicHStyle != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastUnderArmHColorRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].underArmHColor != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastUnderArmHStyleRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].underArmHStyle != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastNipplesPiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].nipplesPiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastAreolaePiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].areolaePiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastClitPiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].clitPiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastClitSettingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].clitSetting != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastVaginaPiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].vaginaPiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastDickPiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].dickPiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastAnusPiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].anusPiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastLipsPiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].lipsPiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastTonguePiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].tonguePiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastEarPiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].earPiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastEyebrowPiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].earPiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastNosePiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].nosePiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastNavelPiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].navelPiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastCorsetPiercingRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].corsetPiercing != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastBoobsTatRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].boobsTat != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastButtTatRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].buttTat != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastVaginaTatRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].vaginaTat != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastDickTatRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].dickTat != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastAnusTatRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].anusTat != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastLipsTatRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].lipsTat != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastShouldersTatRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].shouldersTat != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastArmsTatRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].armsTat != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastLegsTatRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].legsTat != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastStampTatRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].stampTat != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastLactationSurgeryRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
if (!rules[d].surgery) {
return null;
}
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].surgery.lactation != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastLipSurgeryRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
if (!rules[d].surgery) {
return null;
}
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].surgery.lips != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastBoobSurgeryRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
if (!rules[d].surgery) {
return null;
}
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].surgery.boobs != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.lastButtSurgeryRule = function(slave, rules) {
if (!slave) {
return null;
}else if (!rules) {
return null;
}else if (!slave.currentRules) {
return null;
}else {
for(var d=rules.length-1; d >= 0;--d){
if (!rules[d].surgery) {
return null;
}
for(var e=0; e < slave.currentRules.length;++e){
if(slave.currentRules[e] == rules[d].ID){
if (rules[d].surgery.butt != "no default setting"){
return rules[d];
}
}
}
}return null;
}
};
window.checkThresholds = function(number, rule) {
if (!rule) {
return null;
} else {
if ((rule.thresholdUpper != "none") && (rule.thresholdLower != "none")){
if (!rule.eqLower && !rule.eqUpper){
if((number < rule.thresholdUpper) && (number > rule.thresholdLower)){
return true;
}
}
else if (rule.eqLower && !rule.eqUpper){
if((number < rule.thresholdUpper) && (number >= rule.thresholdLower)){
return true;
}
}
else if (!rule.eqLower && rule.eqUpper){
if((number <= rule.thresholdUpper) && (number > rule.thresholdLower)){
return true;
}
}
else {
if((number <= rule.thresholdUpper) && (number >= rule.thresholdLower)){
return true;
}
}
}
else if (rule.thresholdUpper != "none"){
if (!rule.eqUpper) {
if(number < rule.thresholdUpper){
return true;
}
}
else{
if(number <= rule.thresholdUpper){
return true;
}
}
}
else if (rule.thresholdLower != "none"){
if (!rule.eqLower) {
if(number > rule.thresholdLower){
return true;
}
}
else{
if(number >= rule.thresholdLower){
return true;
}
}
}return false;
}
};
window.removeFromArray = function(arr, val) {
for (var i = 0; i < arr.length; i++)
if (val == arr[i])
return arr.splice(i,1);
return null;
};
|
mayibrad/fc
|
src/js/storyJS.tw
|
tw
|
bsd-3-clause
| 49,480 |
:: Abort
<<set $nextButton to "Back">>\
<<set $nextLink to "Slave Interact">>\
<<nobr>>
The remote surgery makes aborting a pregnancy quick and efficient. $activeSlave.slaveName is
<<if $activeSlave.fetish is "pregnancy">>
@@color:red;fundamentally broken.@@ Her entire concept of self and sexuality was wrapped up in the life growing within her, and now it is gone.
<<set $activeSlave.fetish to "mindbroken">>
<<elseif $activeSlave.devotion < -50>>
@@color:mediumorchid;filled with violent, consuming hatred@@. Even though she knew her baby was destined for a slave orphanage, it seems she cared for it and views you as its killer. She is @@color:gold;terrified of your power@@ over her body.
<<set $activeSlave.trust -= 10>>
<<set $activeSlave.devotion -= 25>>
<<elseif $activeSlave.devotion < -20>>
@@color:mediumorchid;afflicted by desperate, inconsolable sobbing@@. Even though she knew her baby was destined for a slave orphanage, it seems she cared for it. She is @@color:gold;terrified of your power@@ over her body.
<<set $activeSlave.trust -= 10>>
<<set $activeSlave.devotion -= 10>>
<<elseif $activeSlave.devotion <= 20>>
@@color:mediumorchid;consumed by muted weeping and enduring sorrow@@. Even though she knew her baby was destined for a slave orphanage, it seems she cared for it. She is @@color:gold;terrified of your power@@ over her body.
<<set $activeSlave.trust -= 10>>
<<set $activeSlave.devotion -= 5>>
<<elseif $activeSlave.devotion <= 50>>
dully obedient. She has been broken to slave life so thoroughly that even this is neither surprising nor affecting. She is @@color:gold;terrified of your power@@ over her body.
<<set $activeSlave.trust -= 10>>
<<else>>
@@color:hotpink;pleased by this stark development@@, since she is so attentive to your will. She also expects she'll be able to fuck better now.
<<set $activeSlave.devotion += 4>>
<</if>>
<<set _currentRule to lastPregRule($activeSlave,$defaultRules)>>
<<if ($activeSlave.assignmentVisible == 1) && (_currentRule != null)>><<set $activeSlave.preg to -1>><<else>><<set $activeSlave.preg to 0>><</if>>
<</nobr>>
|
mayibrad/fc
|
src/npc/abort.tw
|
tw
|
bsd-3-clause
| 2,120 |
:: Acquisition [nobr]
<<set $ui to "start">>
<<if $saveImported == 1>>
<<set $startingValue to 5000>>
<<else>>
<<set $startingValue to 25000>>
<</if>>
<<set $showBodyMods to 1>>
<<set $heroSlaves to $heroSlaves.shuffle()>>
<<if $PC.vagina == 1>>
<<set $PC.births = 0>>
<<if $PC.career == "servant">>
<<if $PC.age == 1>>
<<set $PC.births = 3>>
<<set $birthMaster = 3>>
<<elseif $PC.age == 2>>
<<set $PC.births = 6>>
<<set $birthMaster = 6>>
<<else>>
<<set $PC.births = 9>>
<<set $birthMaster = 9>>
<</if>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.origin == "She was another of your late master's servants. She spent nine months in your womb, courtesy of your master.">>
<<set $PC.births += 1>>
<<set $birthMaster += 1>>
<</if>>
<</for>>
<<elseif $PC.career == "escort">>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.origin == "She was the result of unprotected sex with a client. He paid you quite well to enjoy your body as you grew heavy with his child.">>
<<set $PC.births += 1>>
<<set $birthClient += 1>>
<</if>>
<</for>>
<<elseif $PC.career == "capitalist">>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.origin == "Sometimes it pays off to use your body in business deals, and other times you end up burdened with child. She is the result of the latter.">>
<<set $PC.births += 1>>
<<set $birthOther += 1>>
<</if>>
<</for>>
<<elseif $PC.career == "mercenary">>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.origin == "Drugs and alcohol can be a potent mix; the night that followed it can sometimes be hard to remember. Needless to say, once your belly began swelling with her, you had to temporarily switch to a desk job for your mercanary group.">>
<<set $PC.births += 1>>
<<set $birthOther += 1>>
<</if>>
<</for>>
<<elseif $PC.career == "slaver">>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.origin == "A fresh capture once overpowered you and had his way with you. You kept her as a painful reminder to never lower your guard again.">>
<<set $PC.births += 1>>
<<set $birthOther += 1>>
<</if>>
<</for>>
<<elseif $PC.career == "engineer">>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.origin == "You concieved her after a male arcology owner, impressed by your work, rewarded you with a nigt you'll never forget.">>
<<set $PC.births += 1>>
<<set $birthOther += 1>>
<</if>>
<</for>>
<<elseif $PC.career == "gang">>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.origin == "She was the result of a night of hard drugs and unprotected sex after a big score.">>
<<set $PC.births += 1>>
<<set $birthOther += 1>>
<</if>>
<</for>>
<<elseif $PC.career == "medicine">>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.origin == "She was concieved after a botched birth control expirement early in your career.">>
<<set $PC.births += 1>>
<<set $birthOther += 1>>
<</if>>
<</for>>
<<elseif $PC.career == "celebrity">>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.origin == "She was concieved after a night of partying and a torn condom. She nearly killed your career.">>
<<set $PC.births += 1>>
<<set $birthOther += 1>>
<</if>>
<</for>>
<<elseif $PC.career == "wealth">>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.origin == "You bet your body on a sure hand, only to lose. Nine months later, your daughter was born.">>
<<set $PC.births += 1>>
<<set $birthOther += 1>>
<</if>>
<</for>>
<</if>>
<<if $PC.preg > 0>>
<<if $PC.career == "servant">>
<<set $PC.pregSource = -3>>
<<elseif $PC.career == "escort">>
<<set $PC.pregSource = -2>>
<</if>>
<</if>>
<</if>>
You arrive at your new arcology, $arcologies[0].name, and head straight to the penthouse to enter the access codes that will tell the $arcologies[0].name systems to recognize you as their owner. The penthouse office is ready to receive the codes, and they authenticate. A voice activates in your earpiece.
<br><br>
//Congratulations. I am a personal assistant program, and it is my pleasure to assist you, $PCName, the new owner of $arcologies[0].name. I will offer useful information whenever possible in italics.
<br><br>
Your new arcology has some unusual equipment. The previous owner kept a small stable of sex slaves. The penthouse therefore has a body modification studio for tattooing, bleaching and piercing, and an auto salon for more prosaic things like hair care. It also has a remote surgery, a small surgical theater that can be operated remotely by a qualified surgeon if you can pay the fee. Finally, it has a slave nutrition system connected to the arcology's hydroponics bays. This system produces a tasty protein-rich drink that provides the physically active female body all its necessary nutrients while leaving the lower digestive tract extremely clean. It even causes a mild increase in sex drive.
<br><br>
The previous owner seems to have left in something of a hurry. <<if $saveImported == 1>>Since it took some time for you to move your personal entourage into $arcologies[0].name, he had the time to get most of his things away.<<else>>He could not get all of his personal effects away.<</if>>//
<<if $ageMode == 1>>
<<display [[Aging Test]]>>
<<elseif $cheatMode == 1>>
<<display [[Cheatmode Database]]>>
<<else>>
<<set $seed to 0>>
<<for $j to 0; $j < $heroSlaves.length; $j++>>
<<if $startingValue - $seed <= 5000>>
<<break>>
<</if>>
<<set $activeSlave to $heroSlaves[$j]>>
<<set $dump to $heroSlaves.pluck($j,$j)>>
<<slaveCost $activeSlave>>
<<if $seed + $slaveCost < $startingValue*2>>
<<display "Nationality to Accent">>
<<set $activeSlave.pubicHColor to $activeSlave.hColor>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.underArmHColor to $activeSlave.hColor>>
<<set $activeSlave.underArmHStyle to "waxed">>
<<set $activeSlave.oldDevotion to $activeSlave.devotion>>
<<set $activeSlave.oldTrust to $activeSlave.trust>>
<<set $seed += $slaveCost>>
<<set $slaves.push($activeSlave)>>
<<if $activeSlave.fetish is "mindbroken">>
//$activeSlave.slaveName is, sadly, not mentally competent, and is wandering through the penthouse at the moment.//
<<elseif $activeSlave.amp == 1>>
//$activeSlave.slaveName is a quadruple amputee and is quite helpless, so you can attend to her at your leisure.//
<<elseif $activeSlave.devotion < -50>>
//$activeSlave.slaveName is quite rebellious and was attempting to escape, so I have locked her in the slave quarters.//
<<elseif $activeSlave.devotion < -20>>
//$activeSlave.slaveName resists my orders and was considering escape, so I have locked her in the slave quarters.//
<<elseif $activeSlave.devotion <= 20>>
//$activeSlave.slaveName is reasonably obedient, and is waiting for you in the dormitory, I believe in the hope of making a good impression.//
<<elseif $activeSlave.energy > 95>>
//$activeSlave.slaveName is a remarkable sexual addict, and I believe she will be very happy to meet you.//
<<elseif $activeSlave.fetish is "pregnancy" && $activeSlave.preg > 10>>
//$activeSlave.slaveName is currently in the dormitory masturbating over her growing pregnancy.//
<<elseif $activeSlave.preg > 20>>
//$activeSlave.slaveName is currently in the dormitory massaging her pregnant belly.//
<<elseif $activeSlave.fetish is "buttslut">>
//$activeSlave.slaveName is currently in the dormitory masturbating anally, and I believe she will be happy to meet you.//
<<elseif $activeSlave.fetish is "cumslut">>
//$activeSlave.slaveName is currently in the dormitory exhibiting oral fixation, and I believe she will be happy to meet you.//
<<elseif $activeSlave.fetish is "boobs">>
//$activeSlave.slaveName is currently in the dormitory playing with her nipples, and I believe she will be happy to meet you.//
<<elseif $activeSlave.fetish is "pregnancy">>
//$activeSlave.slaveName is currently in the dormitory examining herself to try to discern her fertility, and I believe she will be happy to meet you.//
<<elseif $activeSlave.fetish is "humiliation">>
//$activeSlave.slaveName is currently in the entryway flashing passersby, and I believe she will be happy to meet you.//
<<elseif $activeSlave.fetish is "submissive">>
//$activeSlave.slaveName is currently in the dormitory, experimenting with self-bondage using the sheets; I believe she will be happy to meet you.//
<<elseif $activeSlave.fetish is "dom">>
//$activeSlave.slaveName is currently in the exercise area keeping fit; she likes to take an active role sexually and is using this down time to work out.//
<<elseif $activeSlave.fetish is "sadist">>
//$activeSlave.slaveName is currently outside your office; she enjoys being superior to other slaves and I believe she means to ingratiate herself to you.//
<<elseif $activeSlave.fetish is "masochist">>
//$activeSlave.slaveName is a sexual masochist; she is currently in the bathroom, experimenting with auto-flagellation with a wet towel.//
<<elseif $activeSlave.fetish is "none">>
//$activeSlave.slaveName is currently outside your office, and I believe she is attempting to maintain sexual arousal to make a good first impression on you.//
<</if>>
<</if>>
<</for>>
<<if $startingValue - $seed > 0>>
//There are some valuables present, worth ¤<<print $startingValue - $seed>>.//
<<set $cash += $startingValue - $seed>>
<</if>>
<</if>>
/* RELATIONSHIP MUTUALITY CHECK, OLDMENTAL */
<<set $averageTrust = 0>>
<<set $averageDevotion = 0>>
<<set _slavesContributing = 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $familyTesting == 1>>
<<set $slaves[$i].sisters = 0>>
<<set $slaves[$i].daughters = 0>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].mother == $slaves[$i].ID || $slaves[$j].father == $slaves[$i].ID>>
<<set $slaves[$i].daughters += 1>>
<</if>>
<<if areSisters($slaves[$j], $slaves[$i]) > 0>>
<<set $slaves[$i].sisters += 1>>
<</if>>
<</for>>
<</if>>
<<if $familyTesting == 1>>
<<set $slaves[$i].sisters = 0>>
<<set $slaves[$i].daughters = 0>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].mother == $slaves[$i].ID || $slaves[$j].father == $slaves[$i].ID>>
<<set $slaves[$i].daughters += 1>>
<</if>>
<<if areSisters($slaves[$j], $slaves[$i]) > 0>>
<<set $slaves[$i].sisters += 1>>
<</if>>
<</for>>
<</if>>
<<if $slaves[$i].relation != 0>>
<<set $seed to 0>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].relationTarget == $slaves[$j].ID>>
<<if $slaves[$j].relationTarget == $slaves[$i].ID>>
<<set $seed to 1>>
<<break>>
<</if>>
<</if>>
<</for>>
<<if $seed == 0>>
<<set $slaves[$i].relation to 0>>
<<set $slaves[$i].relationTarget to 0>>
<<goto "Acquisition">>
<</if>>
<</if>>
<<set $slaves[$i].oldDevotion to $slaves[$i].devotion>>
<<set $slaves[$i].oldTrust to $slaves[$i].trust>>
/* AVERAGE VALUES UPDATE */
<<if $slaves[$i].assignmentVisible == 1>>
<<set $averageTrust += $slaves[$i].trust, $averageDevotion += $slaves[$i].devotion, _slavesContributing += 1>>
<<else>>
<<if $slaves[$i].assignment != "be confined in the cellblock">>
<<if $slaves[$i].assignment != "be confined in the arcade">>
<<if ($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>>
<<set $averageTrust += $slaves[$i].trust*0.5, $averageDevotion += $slaves[$i].devotion*0.5, _slavesContributing += 0.5>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<set $averageTrust = $averageTrust/_slavesContributing>>
<<set $averageDevotion = $averageDevotion/_slavesContributing>>
<<set $enduringTrust = $averageTrust>>
<<set $enduringDevotion = $averageDevotion>>
<br><br>
<<click "Continue">>
<<set $ui to "main">>
<<set $startingGirlsNationality to 0>>
<<if $terrain is "urban">>
<<set $minimumSlaveCost to 2000>>
<<set $slaveCostFactor to 0.7>>
<<elseif $terrain is "marine">>
<<set $minimumSlaveCost to 2500>>
<<set $slaveCostFactor to 1>>
<<else>>
<<set $minimumSlaveCost to 3000>>
<<set $slaveCostFactor to 1.3>>
<</if>>
<<script>>Save.autosave.save("Week Start Autosave")<</script>>
<<goto "Main">>
<</click>>
|
mayibrad/fc
|
src/npc/acquisition.tw
|
tw
|
bsd-3-clause
| 12,248 |
:: Agent Company [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "AS Dump">>
<<set $returnTo = "Main">>
<<set $activeSlave.assignment = "live with your agent">>
<<set $activeSlave.assignmentVisible = 0>>
<<set $activeSlave.sentence = 0>>
<<if $activeSlave.rivalry > 0>>
<<for _i to 0;_i < $slaves.length;_i++>>
<<if $activeSlave.rivalryTarget == $slaves[_i].ID>>
<<set $slaves[_i].rivalry = 0>>
<<set $slaves[_i].rivalryTarget = 0>>
<</if>>
<</for>>
<<set $activeSlave.rivalry = 0>>
<<set $activeSlave.rivalryTarget = 0>>
<</if>>
<<if $activeSlave.ID is $HeadGirl.ID>>
<<set $HeadGirl to 0>>
<</if>>
<<if $activeSlave.ID is $Recruiter.ID>>
<<set $Recruiter to 0>>
<</if>>
<<if $activeSlave.ID is $Bodyguard.ID>>
<<set $Bodyguard to 0>>
<</if>>
<<for _i to 0;_i < $slaves.length;_i++>>
<<if $activeSlave.relationshipTarget == $slaves[_i].ID>>
<<set $subSlave = $slaves[_i]>>
<</if>>
<</for>>
<<for _i to 0;_i < $arcologies.length;_i++>>
<<if $subSlave.ID == $arcologies[_i].leaderID>>
<<set $activeArcology = $arcologies[_i]>>
<</if>>
<</for>>
<<SlaveTitle $activeSlave>>
Working in $activeArcology.name's penthouse office, $subSlave.slaveName gets a video call from you. Naturally, her personal assistant program has been instructed to give these the highest priority, and your face appears in front of her immediately. She greets you properly, and asks you what she can do to serve you. You tell her you're planning to send one of your slaves over to her arcology to assist her. Exchanges of this kind are neither unusual nor particularly interesting, so a slight look of perplexity clouds $subSlave.slaveName's face as she wonders why this merits a personal call. Normally, <<if $HeadGirl != 0>>$HeadGirl.slaveName<<else>>$assistantName<</if>> would handle it with her directly.
<br><br>
Her question is answered when you bring $activeSlave.slaveName in close, putting her in $subSlave.slaveName's view. $subSlave.slaveName's $subSlave.eyeColor eyes fly open with pleased surprise, but before she can speak, $activeSlave.slaveName goes first.
<<if canTalk($activeSlave) == false>>
Unable to speak herself, she simply makes a heart shape with her hands in view of the video call, and blows her <<if $activeSlave.relationship == 4>>lover<<else>>wife<</if>> a kiss.
<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>
"Hi <<if $activeSlave.relationship == 4>>lover<<else>>thweetheart<</if>>," she lisps in a syrupy tone. "Mith me?"
<<else>>
"Hi <<if $activeSlave.relationship == 4>>lover<<else>>sweetheart<</if>>," she says in a syrupy tone. "Miss me?"
<</if>>
<br><br>
$subSlave.slaveName smiles back at her, glowing with pleasure, and responds with exaggerated arousal.
<<switch $subSlave.fetish>>
<<case "submissive">>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
"Looking forward to thleeping in your armth, babe,"
<<else>>
"Looking forward to sleeping in your arms, babe,"
<</if>>
the submissive
<<case "cumslut">>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
"Can't wait to kith you, babe,"
<<else>>
"Can't wait to kiss you, babe,"
<</if>>
the orally fixated
<<case "humiliation">>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
"Can't wait to take you right in the middle of the platha, here,"
<<else>>
"Can't wait to take you right in the middle of the plaza, here,"
<</if>>
the exhibitionist
<<case "buttslut">>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
"I can't wait to fuck you in your hot little butt,"
<<else>>
"I can't wait to fuck you in your hot little ass,"
<</if>>
the anally fixated
<<case "boobs">>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
"Looking forward to feeling your breathth again,"
<<else>>
"Looking forward to feeling your breasts again,"
<</if>>
the boob-loving
<<case "pregnancy">>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
"Can't wait to share all the pregnant girlth here with you,"
<<else>>
"Can't wait to share all the pregnant girls here with you,"
<</if>>
the impregnation fetishist
<<case "dom">>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
"Looking forward to shoving you fathedown, bitch,"
<<else>>
"Looking forward to shoving you facedown, bitch,"
<</if>>
the dominant
<<case "sadist">>
"Looking forward to making you bite the pillow again, bitch," the sadistic
<<case "masochist">>
"Can't wait to feel you hurt me again, babe," the masochistic
<<default>>
"Babe, I can't wait to give you a hug and tell you about $activeArcology.name," the loving
<</switch>>
leader of an entire arcology says.
|
mayibrad/fc
|
src/npc/agent/agentCompany.tw
|
tw
|
bsd-3-clause
| 4,614 |
:: Agent Retrieve [nobr]
<<silently>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID == $activeArcology.leaderID>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].assignment == "live with your agent">>
<<if $slaves[$j].ID == $slaves[$i].relationshipTarget>>
<<set $slaves[$j].assignment = "rest">>
<<set $slaves[$j].assignmentVisible = 1>>
<<set $slaves[$j].sentence = 0>>
<<break>>
<</if>>
<</if>>
<</for>>
<<if $slaves[$i].preg > 35>>
<<set $slaves[$i].birthsTotal += $slaves[$i].pregType>>
<<set $slaves[$i].preg = 0>>
<<set $slaves[$i].pregSource = 0>>
<<set $slaves[$i].pregType = 0>>
<</if>>
<<set $slaves[$i].assignment = "rest">>
<<set $slaves[$i].assignmentVisible = 1>>
<<set $slaves[$i].sentence = 0>>
<<break>>
<</if>>
<</for>>
<<set $activeArcology.leaderID = 0>>
<<set $activeArcology.government = "your trustees">>
<<for _i to 0;_i < $leaders.length;_i++>>
<<if $activeArcology.leaderID == $leaders[_i].ID>>
<<set $dump to $leaders.pluck([_i], [_i])>>
<<break>>
<</if>>
<</for>>
<<goto "Neighbor Interact">>
<</silently>>
|
mayibrad/fc
|
src/npc/agent/agentRetrieve.tw
|
tw
|
bsd-3-clause
| 1,101 |
:: Agent Select
<<set $nextButton to "Back">>
<<set $nextLink to "Neighbor Interact">>
<<set $showEncyclopedia to 1>><<set $encyclopedia to "Agents">>
''Appoint an Agent from your devoted slaves:''
<<display "Slave Summary">>
|
mayibrad/fc
|
src/npc/agent/agentSelect.tw
|
tw
|
bsd-3-clause
| 227 |
:: Agent Workaround [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "AS Dump">>
<<set $returnTo = "Neighbor Interact">>
<<set $activeSlave.assignment = "be your agent">>
<<set $activeSlave.assignmentVisible = 0>>
<<set $activeSlave.sentence = 0>>
<<if $activeSlave.relationship <= 3>>
<<if $activeSlave.relationship > 0>>
<<for _i to 0;_i < $slaves.length;_i++>>
<<if $activeSlave.relationshipTarget == $slaves[_i].ID>>
<<set $slaves[_i].relationship = 0>>
<<set $slaves[_i].relationshipTarget = 0>>
<</if>>
<</for>>
<<set $activeSlave.relationship = 0>>
<<set $activeSlave.relationshipTarget = 0>>
<</if>>
<</if>>
<<if $activeSlave.rivalry > 0>>
<<for _i to 0;_i < $slaves.length;_i++>>
<<if $activeSlave.rivalryTarget == $slaves[_i].ID>>
<<set $slaves[_i].rivalry = 0>>
<<set $slaves[_i].rivalryTarget = 0>>
<</if>>
<</for>>
<<set $activeSlave.rivalry = 0>>
<<set $activeSlave.rivalryTarget = 0>>
<</if>>
<<set $leaders.push($activeSlave)>>
<<set $activeArcology.leaderID = $activeSlave.ID>>
<<set $activeArcology.government = "your agent">>
<<SlaveTitle $activeSlave>>
You order $activeSlave.slaveName to come into your office for orders. The devoted $desc has no prior warning that this is anything unusual, and from the <<if $activeSlave.energy > 95>>horny glint<<else>>glow of sexual availability<</if>> in her $activeSlave.eyeColor eyes as she <<if canWalk($activeSlave)>>enters<<else>>is helped in<</if>>, she <<if $activeSlave.energy > 95>>seems to be hoping<<else>>wouldn't mind hearing<</if>> that you've called her in for a quick fuck. In fact, the matter at hand is about as far as it could possibly be from that, on the spectrum of interactions between <<if $PC.title != 0>>master<<else>>mistress<</if>> and slave.
<br><br>
You offer her, without preamble, agency on your behalf in $activeArcology.name. As a woman of intelligence, she knows the basics of such an arrangement, but she's stunned into silence by the offer, so you outline it briefly. Having a slave lead an arcology would be too much, even for the most open minded of Free Cities societies. So, she would be freed, albeit subject to a set of private, restrictive contracts that would allow you to recall her if you wish, and require her to follow your directions, if you give her any. But other than that, she would be the effective leader of an entire arcology. It's an unusual arrangement, but one that's becoming more common as multiple arcologies come under united control.
<br><br>
She's intelligent and confident of her place within society as a valued slave, and knows that with your resources behind her, this is likely something she's capable of succeeding at. Nevertheless, her feelings are obviously mixed. It will be a challenge,
<<switch $HeadGirl.fetish>>
<<case "submissive">>
especially for a sexual submissive like her.
<<case "cumslut">>
and she'll have to find dominant ways to sate her oral appetites.
<<case "humiliation">>
especially for a humiliation addict like her.
<<case "buttslut">>
though she'll probably be able to live her anal life vicariously by buttfucking others.
<<case "boobs">>
but she'll have a practically infinite procession of breasts to judge and fondle.
<<case "pregnancy">>
but the potential for impregnation of hundreds of slaves excites her.
<<case "dom">>
but the prospect of having more slaves at her whim than even she could possibly use is incredibly exciting to her.
<<case "sadist">>
but the prospect of having more slaves at her whim than even she could possibly break is incredibly exciting to her.
<<case "masochist">>
especially for a masochist like her.
<<default>>
though one she's willing to take on.
<</switch>>
It will mean that she'll see much less of you, something such a devoted slave may struggle with. Oppressed by the confusion and strength of her feelings, she begins to cry.
<br><br>
"Thank you,
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
<<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>>," she gasps out. "I'll do my betht."
<<else>>
<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>," she gasps out. "I'll do my best."
<</if>>
|
mayibrad/fc
|
src/npc/agent/agentWorkaround.tw
|
tw
|
bsd-3-clause
| 4,248 |
:: AS Dump
<<set $dumped to 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] to $activeSlave>>
<<set $activeSlave to {}>>
<<set $dumped to 1>>
<<break>>
<</if>>
<</for>>
<<if $dumped == 0>>
<<if def $activeSlave.slaveName>>
<<display "Checkin Checks">>
<<set $slaves.push($activeSlave)>>
<<set $activeSlave to {}>>
<<set $dumped to 1>>
<</if>>
<</if>>
<<goto $returnTo>>
|
mayibrad/fc
|
src/npc/asDump.tw
|
tw
|
bsd-3-clause
| 444 |
:: custom Slaves Database
<<set _i = 1000000>>
|
mayibrad/fc
|
src/npc/databases/customSlavesDatabase.tw
|
tw
|
bsd-3-clause
| 49 |
:: DF Slaves Database
<<set _i = 700000>>
<<set _HS = clone($activeSlave)>>
<<set _HS.slaveName = "Cherry", _HS.birthName = "Cherry", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = 75, _HS.pubicHColor = "black", _HS.skin = "white", _HS.hColor = "black", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.nipplesPiercing = 1, _HS.butt = 3, _HS.lips = 35, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Two cherries are tattooed in her right butt cheek and in her left cheek.">>
Vag implant, vibe nips
<<set $heroSlaves.push(clone(_HS))>>
<<set _HS = clone($activeSlave)>>
<<set _HS.slaveName = "Strawberry", _HS.birthName = "Strawberry", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 30, _HS.physicalAge = 30, _HS.visualAge = 30, _HS.health = 20, _HS.devotion = 40, _HS.height = 175, _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "tanned", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.waist = 1, _HS.boobs = 1000, _HS.boobsImplant = 400, _HS.nipplesPiercing = 1, _HS.butt = 5, _HS.buttImplant = 2, _HS.lips = 35, _HS.lipsImplant = 10, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.attrXY = 40, _HS.fetish = "humiliation", _HS.fetishKnown = 1, _HS.customTat = "Strawberries are tattooed on her right buttock and on her left cheek.">>
vibe nips, muscles
<<set $heroSlaves.push(clone(_HS))>>
<<set _HS = clone($activeSlave)>>
<<set _HS.slaveName = "Melon", _HS.birthName = "Melon", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 23, _HS.physicalAge = 23, _HS.visualAge = 23, _HS.health = 20, _HS.devotion = 30, _HS.height = 175, _HS.hColor = "red", _HS.pubicHColor = "red", _HS.skin = "tanned", _HS.hLength = 10, _HS.hStyle = "short", _HS.pubicHStyle = "waxed", _HS.boobs = 1800, _HS.boobsImplant = 800, _HS.nipplesPiercing = 1, _HS.butt = 4, _HS.lips = 35, _HS.lipsImplant = 10, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 100, _HS.analSkill = 15, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Watermelons are tattooed on her buttocks and on her face.">>
vibe nips, saliva implant
<<set $heroSlaves.push(clone(_HS))>>
<<set _HS = clone($activeSlave)>>
<<set _HS.slaveName = "Carambola", _HS.birthName = "Carambola", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 25, _HS.physicalAge = 25, _HS.visualAge = 25, _HS.health = 20, _HS.devotion = 50, _HS.height = 175, _HS.hColor = "dark blonde", _HS.pubicHColor = "dark blonde", _HS.skin = "tanned", _HS.hLength = 60, _HS.hStyle = "curly and long, and in pigtails", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.nipplesPiercing = 1, _HS.butt = 8, _HS.buttImplant = 4, _HS.lips = 35, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 3, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 100, _HS.attrXY = 40, _HS.fetish = "buttslut", _HS.fetishKnown = 1, _HS.customTat = "Carambolas – starfruits - are tattooed on her buttocks and on her face.">>
vibe nips, saliva implant lube
<<set $heroSlaves.push(clone(_HS))>>
<<set _HS = clone($activeSlave)>>
<<set _HS.slaveName = "Banana", _HS.birthName = "Banana", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 28, _HS.physicalAge = 28, _HS.visualAge = 28, _HS.health = 20, _HS.devotion = 30, _HS.race = "latina", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "light brown", _HS.hLength = 0, _HS.hStyle = "shaved bald", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.nipplesPiercing = 1, _HS.butt = 5, _HS.lips = 35, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 100, _HS.analSkill = 35, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Bananas are tattooed on her buttocks and on her face.">>
vibe nips, big pusslips+clit
<<set $heroSlaves.push(clone(_HS))>>
<<set _HS = clone($activeSlave)>>
<<set _HS.slaveName = "Green Grape", _HS.birthName = "Green Grape", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = 40, _HS.race = "pacific islander", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "pale", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.nipplesPiercing = 1, _HS.butt = 4, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "Green grapes are tattooed on her buttocks and on her face.", _HS.mother = -100000, _HS.father = -100000>>
vibe nips, implant link to sister
<<set $heroSlaves.push(clone(_HS))>>
<<set _HS = clone($activeSlave)>>
<<set _HS.slaveName = "Purple Grape", _HS.birthName = "Purple Grape", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 23, _HS.physicalAge = 23, _HS.visualAge = 23, _HS.health = 20, _HS.devotion = 40, _HS.race = "pacific islander", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "light brown", _HS.hLength = 60, _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.nipplesPiercing = 1, _HS.butt = 4, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "Purple grapes are tattooed on her buttocks and on her face.", _HS.mother = -100000, _HS.father = -100000>>
vibe nips, implant link to sister
<<set $heroSlaves.push(clone(_HS))>>
<<set _HS = clone($activeSlave)>>
<<set _HS.slaveName = "Apple", _HS.birthName = "Apple", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 28, _HS.physicalAge = 28, _HS.visualAge = 28, _HS.health = 20, _HS.devotion = 40, _HS.muscles = 20, _HS.pubicHColor = "black", _HS.skin = "pale", _HS.hColor = "black", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.nipplesPiercing = 1, _HS.butt = 3, _HS.lips = 55, _HS.lipsTat = "permanent makeup", _HS.vagina = 3, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.vaginalAccessory = "large dildo", _HS.buttplug = "large plug", _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Cored apples are tattooed on her buttocks and on her face.">>
vibe nips, stupid, sensitive, no masturb implant
<<set $heroSlaves.push(clone(_HS))>>
<<if $seeExtreme == 1>>
<<set _HS = clone($activeSlave)>>
<<set _HS.slaveName = "Plum", _HS.birthName = "Plum", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.actualAge = 28, _HS.physicalAge = 28, _HS.visualAge = 28, _HS.health = 20, _HS.devotion = 75, _HS.muscles = 20, _HS.hColor = "wavy brown", _HS.skin = "pale", _HS.hLength = 20, _HS.hStyle = "short", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.nipplesPiercing = 1, _HS.butt = 2, _HS.lips = 35, _HS.vagina = 3, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.vaginalAccessory = "large dildo", _HS.buttplug = "large plug", _HS.attrXY = 40, _HS.fetish = "mindbroken", _HS.fetishKnown = 1, _HS.customTat = "cored plums are tattooed on her buttocks and on her face.", _HS.customDesc = "She has massive C-clamp piercings in her back that allow her to act as furniture. Truly enormous vagina.">>
vibe nips, can act as furniture
<<set $heroSlaves.push(clone(_HS))>>
<</if>>
|
mayibrad/fc
|
src/npc/databases/dfSlavesDatabase.tw
|
tw
|
bsd-3-clause
| 7,958 |
:: FBoobs
<<nobr>>
<<set $activeSlave.mammaryCount++, $mammaryTotal++>>
You call her over so you can play with her
<<if ($activeSlave.boobs >= 20000)>>
colossal
<<elseif ($activeSlave.boobs >= 10000)>>
massive
<<elseif ($activeSlave.boobs >= 5000)>>
monster
<<elseif ($activeSlave.boobs >= 1000)>>
huge
<<elseif ($activeSlave.boobsImplant gt 250)>>
fake
<<elseif ($activeSlave.boobs gte 650)>>
big
<<elseif ($activeSlave.boobs gte 300)>>
small
<<else>>
flat
<</if>>
tits.
<<if ($activeSlave.boobsTat is "tribal patterns")>>
The tattoos on her breasts certainly draw attention to her nipples.
<<elseif ($activeSlave.boobsTat is "scenes")>>
The tattoos on her abdomen nicely illustrate what you mean to do with her: a titfuck.
<<elseif ($activeSlave.boobsTat is "degradation")>>
The tattoos on her chest are asking you to use those breasts, after all.
<</if>>
<<if ($activeSlave.nipples is "huge")>>
Her nipples are so large they give her breasts an unavoidably lewd appeal as they jut outward.
<<elseif ($activeSlave.nipples is "puffy")>>
Her puffy nipples beg to be sucked.
<<elseif ($activeSlave.nipples is "partially inverted") and ($activeSlave.nipplesPiercing is 0)>>
Her partially inverted nipples should protrude at the slightest stimulation.
<<elseif ($activeSlave.nipples is "inverted") and ($activeSlave.nipplesPiercing is 0)>>
Her inverted nipples form lewd little creases across her areolae.
<</if>>
<<if ($activeSlave.nipplesPiercing gt 1) and ($activeSlave.amp is 1)>>
You carry her over, playing with the chain between her nipples.
<<elseif ($activeSlave.nipplesPiercing gt 1)>>
You pull her over by the chain between her nipples.
<<elseif ($activeSlave.nipplesPiercing is 1)>>
Her nipple piercings glint enticingly.
<</if>>
<<if $PC.preg >= 24>>
<<if $PC.dick == 1>>
You lay her down on the couch on her back, lather oil onto her breasts and gingerly straddle her face; your stiff prick between her tits and under your belly, and your needy cunt over her mouth.
<<if ($activeSlave.boobs >= 20000)>>
Her breasts are so colossal you can barely maintain this position. They completely devour your dick and threaten to swallow up your pregnant belly as well. Between her licking, and the fleshy prison surrounding your privates, it doesn't take long for you to soak her face and plant your seed deep into her cleavage.
<<elseif ($activeSlave.boobs >= 10000)>>
Her breasts are so massive you can barely maintain this position. They completely devour your dick and swell around the sides of your pregnancy as well. Between her licking, and the fleshy prison surrounding your privates, it doesn't take long for you to soak her face and plant your seed deep into her cleavage.
<<elseif ($activeSlave.boobs >= 5000)>>
Her breasts are so monstrous they completely devour your dick and tickle your pregnant belly. Pushing her breasts together under your gravidness, you thrust between them and the underside of your middle, all the while rubbing your pussy into her face. With her licking, and all the flesh against your cock, it doesn't take long for you to soak her face and plant your seed deep into her cleavage.
<<elseif ($activeSlave.boobs >= 1000)>>
Her huge breasts fill the area under your pregnancy nicely. Pushing them together under your gravidness, you thrust between them and the underside of your middle, all the while rubbing your pussy into her face. With her licking, and all the flesh against your cock, it doesn't take long for you to soak her face and plant your seed deep into her cleavage.
<<elseif ($activeSlave.boobsImplant > 250)>>
Her fake breasts fill the area under your pregnancy nicely. Pushing them together under your gravidness, you thrust between them and the underside of your middle, all the while rubbing your pussy into her face. With her licking, and all the flesh against your cock, it doesn't take long for you to soak her face and plant your seed deep into her cleavage.
<<elseif ($activeSlave.boobs >= 650)>>
Her big breasts fill the area under your pregnancy nicely. You thrust between them and the underside of your middle, all the while rubbing your pussy into her face. With her licking, and all the flesh against your cock, it doesn't take long for you to soak her face and plant your seed deep into her cleavage.
<<elseif ($activeSlave.boobs >= 300)>>
You have to feel around under your pregnancy to hold your cock against her tiny breasts. You thrust against them and your hand, while the other teases your middle, all the while rubbing your pussy against her face. Between her licking, and your own teasing, it doesn't take long for you to soak her face and splatter your seed across her front.
<<else>>
You have to lean forward and pin your cock against her flat chest with the underside of your own pregnancy to make any real channel to thrust into. You fondle your belly<<if $PC.boobs > 0>> and breasts<</if>>, all the while rubbing your pussy against her face. Between her licking, and your own teasing, it doesn't take long for you to soak her face and splatter your seed across your underbelly and her front. You turn around and have her lick you clean before pulling your gravid bulk off of her.
<</if>>
<<else>>
You lay her down on the couch on her back, lather oil onto her breasts and gingerly straddle her face; your needy cunt over her mouth.
<<if ($activeSlave.boobs >= 20000)>>
Her breasts are so colossal you can barely maintain this position, but they are massively fun to play with as she eats you out. You massage your pregnancy with her acres of breast flesh, teasing your own stretched skin with hers. You can visably see the vibrations running through her tits as you quiver from the mouth working your pussy. Thoroughly soaking her, you fall into her endless cleavage for a short rest.
<<elseif ($activeSlave.boobs >= 10000)>>
Her breasts are so massive you can barely maintain this position, but they are fun to play with as she eats you out. You massage the edges of your pregnancy with her breast flesh, teasing your own stretched skin with hers. You can visably see the vibrations running through her tits as you quiver from the mouth working your pussy. Thoroughly soaking her, you fall into her immense cleavage for a short rest.
<<elseif ($activeSlave.boobs >= 5000)>>
Her breasts are so monstrous they make a fabulous rest for your pregnancy as she eats you out. You tease her breasts using your baby bump, rubbing it against them and vice versa. You can visably see the vibrations running through her tits as you quiver from the mouth working your pussy. Thoroughly soaking her, you dismount and lean against her monster breasts for a quick rest.
<<elseif ($activeSlave.boobs >= 1000)>>
Her breasts are huge enough to support your pregnancy as she eats you out. You press your belly more and more into them as her tongue delves deeper into your folds. You can visably see the vibrations running through the breast flesh forced to the sides of your middle as you quiver from the mouth working your pussy. Thoroughly soaking her, you dismount and lean against her huge breasts for a quick rest.
<<elseif ($activeSlave.boobs >= 650)>>
Her big breasts fill the area under your pregnancy nicely. You press your belly more and more into them as her tongue delves deeper into your folds. You can visably see the vibrations running through the breast flesh forced to the sides of your middle as you quiver from the mouth working your pussy. Thoroughly soaking her, you dismount and lean against her big breasts for a quick rest.
<<elseif ($activeSlave.boobs >= 300)>>
Her tiny breasts are completely covered by your pregnancy. You reach under yourself, grabbing what you can of her breasts and pushing them against your crotch. Between rubbing her breasts against your self and her tongue in your pussy, you quickly climax, thoroughly soaking her.
<<else>>
Her flat chest is completely covered by your pregnancy. Reach under yourself, you feel around until you find her nipples. You tease her flat chest until you're at you limit, thoroughly soaking her, before dimsounting and returning to your desk.
<</if>>
<</if>>
<<elseif ($activeSlave.amp is 1)>>
<<if $PC.dick == 1>>
Her limbless <<if $seeRace is 1>>$activeSlave.race <</if>>torso makes her a unique appliance for mammary intercourse. You lay her down on the ground on her back, lube her cleavage, and straddle her torso. With your cock between her breasts, you <<if ($activeSlave.boobs gt 650)>>squash her tits together to form a nice lubricated channel,<<else>>hold your cock in place,<</if>> and ride back and forth on her.<<if $PC.vagina == 1>> Your pussylips rub deliciously across her sternum.<</if>> She has some trouble breathing under the assault, but she manages. And for the finale, she's totally unable to avoid a perfect cumshot.
<<elseif $PC.boobs isnot 0>>
You set her limbless torso upright on your lap, facing you, so that your breasts and hers are resting heavily against one another. She turns her head to avoid getting splashed in the eyes as you add a generous coating of oil to the heaving breastflesh. You reach around to grab her by the hips and slide her up and down, giving you both a wonderful mammary oil massage.
<<else>>
You set her limbless torso on the floor, and tease her for a while until her nipples are rock hard. This done, you kneel down on her with each of your legs aside her torso, and hump your pussy back and forth on the stiff nub of one nipple. She lies there, unable to do anything but comply, squirming with the stimulation.
<</if>>
<<elseif tooBigBelly($activeSlave)>>
<<if $PC.dick == 1>>
Her excessively large belly makes her a unique appliance for mammary intercourse. You lay her down on the ground on her back, lube her cleavage, and gingerly fit yourself between her belly and her breasts. With your cock between her breasts, you <<if ($activeSlave.boobs > 650)>>squash her tits together to form a nice lubricated channel,<<else>>hold your cock in place,<</if>> and ride back and forth on her. You blast her in the face with your cum in no time<<if $PC.vagina == 1>>, leaving your pussyjuice on her belly where you rubbed against her<</if>>.
<<elseif $PC.boobs != 0>>
You lie down on top of her, face to face, forced high into the air by her excessively large belly, so that your breasts press into her<<if ($activeSlave.boobs >= 20000)>> colossal tits.<<elseif ($activeSlave.boobs >= 10000)>> massive tits.<<elseif ($activeSlave.boobs >= 5000)>> monster tits.<<elseif ($activeSlave.boobs >= 1000)>> huge tits.<<elseif ($activeSlave.boobsImplant > 250)>> fake tits.<<elseif ($activeSlave.boobs >= 650)>> big tits.<<elseif ($activeSlave.boobs >= 300)>> small tits.<<else>> flat chest.<</if>> Scooting around to stimulate your nipples against her warm breastflesh, you kiss the slave while pushing a hand down between you to schlick yourself against her.
<<else>>
You set her massively distended body on the floor, and tease her for a while until her nipples are rock hard. This done, you kneel down on her with each of your legs aside her torso, rear against the top of her belly, and hump your pussy back and forth on the stiff nub of one nipple. She lies there, desperately trying to reach around her bulk to her own pussy, but unable to do so, resorts to squirming with the stimulation.
<</if>>
<<elseif tooBigBreasts($activeSlave)>>
<<if $PC.dick == 1>>
Her excessive breasts make her a unique appliance for mammary intercourse. You lay her down on the ground on her back, lube her cleavage, and straddle her torso. She holds her udders together, creating a warm, wet channel as fuckable as any hole. You blast her in the face with your cum in no time<<if $PC.vagina == 1>>, leaving your pussyjuice on her chest where you rubbed against her<</if>>.
<<elseif $PC.boobs != 0>>
You lie down on top of her, face to face, so that your much smaller breasts press into the massive pillows formed by her chest. Scooting around to stimulate your nipples against her warm breastflesh, you kiss the slave while pushing a hand down between you to schlick yourself against her.
<<else>>
You set her nearly helpless body on the floor and then scoot your hips under the massive weight of her tits. The heft feels nice against you, and you worm a naughty hand under there to play with yourself in the warm cave formed by your pelvis and her udders.
<</if>>
<<elseif tooBigButt($activeSlave)>>
<<if $PC.dick == 1>>
Her excessive butt makes her a unique appliance for mammary intercourse. You lay her down on the ground on her back, her butt hoisting her crotch high above her head, lube her cleavage, and straddle her torso. With your cock between her breasts, you <<if ($activeSlave.boobs > 650)>>squash her tits together to form a nice lubricated channel,<<else>>hold your cock in place,<</if>> and ride back and forth on her<<if $PC.vagina == 1>>, leaving your pussyjuice on her chest where you rubbed against her<</if>>. She has some trouble breathing under the assault, but she manages. And for the finale, she's totally unable to avoid a perfect cumshot.
<<elseif $PC.boobs != 0>>
You set her upright on your lap, facing you, so that your breasts and hers are resting heavily against one another and her massive ass covers your lap. She turns her head to avoid getting splashed in the eyes as you add a generous coating of oil to the combined breastflesh. You reach around to grab her luxurious ass and jiggle her up and down, giving you both a wonderful mammary oil massage.
<<else>>
You set her nearly helpless body on the floor and then scoot your hips under the massive weight of her tits. The heft feels nice against you, and you worm a naughty hand under there to play with yourself in the warm cave formed by your pelvis and her udders.
<</if>>
<<elseif ($activeSlave.fetish is "boobs") and ($activeSlave.fetishStrength > 60) and ($activeSlave.fetishKnown is 1) and ($PC.dick == 1)>>
She comes over hurriedly, already presenting her breasts. She gives you a titjob with her lubricated cleavage while you sit at your desk, playing with her own nipples and moaning with pleasure.<<if $PC.vagina == 1>> She does her best to push her sternum hard against you, giving your pussy some stimulation, too.<</if>> As you get close to orgasm, you push her hands away and take over, rolling her $activeSlave.nipples nipples between your fingers and thumbs. When you finish, you give them a hard pull, sending her gasping over the edge as well.
<<elseif ($activeSlave.fetish is "cumslut") and ($activeSlave.fetishStrength > 60) and ($activeSlave.fetishKnown is 1) and ($activeSlave.dickAccessory is "chastity")>>
She comes over eagerly, with hunger in her eyes. She gives you a titjob with her lubricated cleavage while you sit at your desk. As a cumslut she's almost desperate to get your cum into her <<if $seeRace is 1>>$activeSlave.race <</if>>mouth and rubs a nipple with one hand and her anal opening with the other, since she can't touch her cock. The situation brings her some pleasure, but the first twitches of her cock against her chastity cage are so uncomfortable that she subsides into busy mechanical dick sucking. She writhes uncomfortably, frustrated beyond belief.
<<elseif ($activeSlave.fetish is "cumslut") and ($activeSlave.fetishStrength > 60) and ($activeSlave.fetishKnown is 1) and ($activeSlave.dick isnot 0) and ($PC.dick == 1)>>
She comes over eagerly, with hunger in her eyes. She gives you a titjob with her lubricated cleavage while you sit at your desk. As a cumslut she's almost desperate to get your cum into her <<if $seeRace is 1>>$activeSlave.race <</if>>mouth and <<if ($activeSlave.hormones lt 1) and ($activeSlave.balls isnot 0)>>jacks herself off<<else>>rubs her sadly limp member<</if>> in anticipation. When you finish, she sits back with an ecstatic look on her face and lets your cum rest in her mouth as she climaxes into her hand. She pours her own cum from her hand into her mouth so it can mingle with yours.
<<elseif ($activeSlave.fetish is "cumslut") and ($activeSlave.fetishStrength > 60) and ($activeSlave.fetishKnown is 1) and ($PC.dick == 1)>>
She comes over eagerly, with hunger in her eyes. She gives you a titjob with her lubricated cleavage while you sit at your desk. As a cumslut she's almost desperate to get your cum into her <<if $seeRace is 1>>$activeSlave.race <</if>>mouth and rubs herself in anticipation. When you finish, she <<if $PC.vagina == 1>>quickly swallows and then runs her hot tongue down to your wet pussy, eagerly licking your juices<<else>>sits back with an ecstatic look on her face and lets your cum rest in her mouth as she climaxes<</if>>.
<<elseif $activeSlave.devotion < -20>>
She tries to refuse you, so you throw her down on the couch next to your desk and
<<if $PC.dick == 1>>
squeeze lubricant between her $activeSlave.skin breasts. You straddle her torso, hold her boobs together, and fuck her cleavage<<if $PC.vagina == 1>>, grinding your hips down against her to stimulate your pussy<</if>>. Your cum splashes her crying face.
<<elseif $PC.boobs isnot 0>>
squirt lubricant all over her $activeSlave.skin breasts. Then, you lie down atop her with your breasts meshing with hers and begin to slide up and down, stimulating your nipples wonderfully. She tries to turn her head away, but you reach up to force her unwilling mouth to accept your insistent tongue.
<<else>>
straddle her face, grinding your pussy against her unwilling mouth. You begin to grope her breasts and pinch her nipples to hardness, and hen she's slow at eating you out, you twist them cruelly. The pain makes her squeal into your pussy, a lovely sensation, so you manhandle her without mercy until you climax against her gasping face.
<</if>>
<<elseif ($activeSlave.devotion <= 20) and ($activeSlave.lactation gt 0)>>
She lies on the couch next to your
<<if $PC.dick == 1>>
desk and rubs lube over her $activeSlave.skin chest so you can fuck her tits. You straddle her torso, hold her boobs together, and fuck her cleavage. As you do, the pressure of your grip causes a thin rivulet of milk to run from each of her nipples. Your cum covers her reluctant face; between your semen<<if $PC.vagina == 1>>, the pussyjuice you left on her chest,<</if>> and her milk she's quite a mess.
<<elseif $PC.boobs isnot 0>>
desk and rubs lube over her $activeSlave.skin breasts. Then, you lie down atop her with your breasts meshing with hers and begin to slide up and down, titillating your nipples wonderfully. She cannot ignore the slippery stimulation her nipples are receiving, and you find her mouth quite willing to receive your insistent tongue. She begins to leak milk, adding her cream to the lube between your breasts, and by the time you're done there's quite a mess.
<<else>>
desk, and you've straddled her face before she can do anything more. You begin to grope her breasts and pinch her nipples to hardness as she eats you out, your ministrations producing prompt jets of creamy milk, straight up into the air. You milk her without mercy, shooting some of the stronger streams into your mouth as you ride her, leaving her to massage her breasts gingerly as you get off her face.
<</if>>
<<elseif $activeSlave.devotion <= 20>>
She lies on the couch next to your
<<if $PC.dick == 1>>
desk and rubs lube over her <<if $seeRace is 1>>$activeSlave.race <</if>>chest so you can fuck her $activeSlave.skin tits. You straddle her torso, hold her boobs together, and fuck her cleavage. Your cum covers her reluctant face<<if $PC.vagina == 1>>, and you hike yourself up a little higher to grind your pussy against her mouth<</if>>.
<<elseif $PC.boobs isnot 0>>
desk and rubs lube over her $activeSlave.skin breasts. Then, you lie down atop her with your breasts meshing with hers and begin to slide up and down, titillating your nipples wonderfully. She cannot ignore the slippery stimulation her nipples are receiving, and you find her mouth quite willing to receive your insistent tongue.
<<else>>
desk, and you've straddled her face before she can do anything more. You begin to grope her breasts and pinch her nipples to hardness as she eats you out, your ministrations producing moans that feel quite nice against your clit. You maul her boobs without mercy as you reach your climax, leaving her to massage her breasts gingerly as you get off her.
<</if>>
<<elseif ($activeSlave.lactation gt 0)>>
Since she's producing milk, she gets an emotional high from breastfeeding, and she sits on the edge of your desk for a while so you can use her as a beverage dispenser while you work. Once she's empty, she gets down to <<if ($PC.dick is 0)>>eat you out. As she buries her face between your legs, she gently rolls her sore nipples around in her fingers, quietly moaning and whining.<<else>>give you a titjob. As she titfucks you, she gently rolls her sore nipples around in her fingers, quietly moaning and whining. Your cum covers her <<if $seeRace is 1>>$activeSlave.race <</if>>face in no time, and she's left with a spectacular mess to clean. She laps it all up.<</if>>
<<else>>
<<if $PC.dick == 1>>
She massages and toys with her chest for your benefit, languidly rubbing lubricant over not only her cleavage but her entire chest, making sure every inch of her $activeSlave.skin breasts are nice and shiny. She gives you a titjob with her lubricated cleavage while you sit at your desk<<if $PC.vagina == 1>>, doing her best to run her hard nipples between your pussylips whenever she can<</if>>. Your cum covers her <<if $seeRace is 1>>$activeSlave.race <</if>>face, and she carefully licks it all off while continuing to play with her erect nipples.
<<elseif $PC.boobs isnot 0>>
She rubs lube over her $activeSlave.skin breasts, flirting with you and sticking out her chest, before lying down on the couch. You lie down atop her with your breasts meshing with hers and begin to slide up and down, titillating your nipples wonderfully. You find her mouth quite willing to receive your insistent tongue, and while you make out, she slips a hand down between your legs to give you a handjob, too.
<<else>>
She flirts with you and sticks out her chest before lying down on the couch. You've straddled her face before she can do anything more, and she begins to eat you out with enthusiasm. You begin to grope her breasts and pinch her nipples to hardness as she gives you oral, your ministrations producing moans that feel quite nice against your clit. You maul her boobs without mercy as you reach your climax, but she loves it all.
<</if>>
<</if>>
<<if (random(1,100) gt (100+$activeSlave.devotion))>>
<<if ($activeSlave.fetish isnot "boobs") and ($activeSlave.energy lte 95) and ($activeSlave.behavioralFlaw isnot "hates men")>>
Being manhandled and used has given her a @@color:red;hatred of men.@@
<<set $activeSlave.behavioralFlaw to "hates men">>
<</if>>
<<elseif (random(1,100) gt (110-$activeSlave.devotion))>>
<<if ($activeSlave.fetish is "none") and ($activeSlave.behavioralFlaw isnot "hates men")>>
Having attention and love lavished on her boobs by <<if def $PC.customTitle>>her $PC.customTitle<<elseif $PC.title isnot 0>>her master<<else>>her mistress<</if>> has her thinking of her @@color:lightcoral;breasts as sexual organs.@@
<<set $activeSlave.fetish to "boobs", $activeSlave.fetishKnown to 1>>
<</if>>
<</if>>
<<if ($activeSlave.amp isnot 1)>>
<<switch $activeSlave.assignment>>
<<case "work in the dairy">>
She goes off to carefully wash her <<if $activeSlave.boobs gt 1500>>acre of cleavage<<elseif $activeSlave.boobs gt 500>>generous cleavage<<else>>chest<</if>> to keep production in $dairyName nice and sanitary.
<<case "whore">>
She heads off to wash her <<if $activeSlave.boobs gt 1500>>acre of cleavage<<elseif $activeSlave.boobs gt 500>>generous cleavage<<else>>chest<</if>> before she returns to prostituting herself.
<<case "work in the brothel">>
She goes to wash her <<if $activeSlave.boobs gt 1500>>acre of cleavage<<elseif $activeSlave.boobs gt 500>>generous cleavage<<else>>chest<</if>>, even though it's likely to be splashed with customers' cum soon after she returns to work.
<<case "serve the public">>
She heads off to wash her <<if $activeSlave.boobs gt 1500>>acre of cleavage<<elseif $activeSlave.boobs gt 500>>generous cleavage<<else>>chest<</if>> before she goes back out to fuck passersby.
<<case "serve in the club">>
She goes to beautify her <<if $activeSlave.boobs gt 1500>>acre of cleavage<<elseif $activeSlave.boobs gt 500>>generous cleavage<<else>>chest<</if>> so it can again serve as an ornament to $clubName.
<<case "work as a servant">>
She rushes to wash her <<if $activeSlave.boobs gt 1500>>acre of cleavage<<elseif $activeSlave.boobs gt 500>>generous cleavage<<else>>chest<</if>>, afraid she's fallen behind on the chores while you used her.
<<case "rest">>
She stumbles off to wash her <<if $activeSlave.boobs gt 1500>>acre of cleavage<<elseif $activeSlave.boobs gt 500>>generous cleavage<<else>>chest<</if>> before crawling back into bed.
<<case "train slaves">>
She heads off to wash her <<if $activeSlave.boobs gt 1500>>acre of cleavage<<elseif $activeSlave.boobs gt 500>>generous cleavage<<else>>chest<</if>> before she returns to her classes.
<<case "get milked">>
She hurries off to wash her <<if $activeSlave.boobs gt 1500>>acre of cleavage<<elseif $activeSlave.boobs gt 500>>generous cleavage<<else>>chest<</if>> <<if $activeSlave.lactation gt 0>>before going to get her uncomfortably milk-filled tits drained<<else>>and then rests until her balls are ready to be drained again<</if>>.
<<case "please you">>
She hurries off to wash her <<if $activeSlave.boobs gt 1500>>acre of cleavage<<elseif $activeSlave.boobs gt 500>>generous cleavage<<else>>chest<</if>> before returning to await use, as though nothing had happened.
<<case "be a subordinate slave">>
She moves off to wash her <<if $activeSlave.boobs gt 1500>>acre of cleavage<<elseif $activeSlave.boobs gt 500>>generous cleavage<<else>>chest<</if>>, though it's only a matter of time before another slave decides to play with her tits.
<<case "be a servant">>
She hurries off to wash her <<if $activeSlave.boobs gt 1500>>acre of cleavage<<elseif $activeSlave.boobs gt 500>>generous cleavage<<else>>chest<</if>>, since her chores didn't perform themselves while you titfucked her.
<<case "be your Head Girl">>
She hurries off to wash her <<if $activeSlave.boobs gt 1500>>acre of cleavage<<elseif $activeSlave.boobs gt 500>>generous cleavage<<else>>chest<</if>>, worried that her charges got up to trouble while she had her breasts around your cock.
<<case "guard you">>
She hurries off to wash her <<if $activeSlave.boobs gt 1500>>acre of cleavage<<elseif $activeSlave.boobs gt 500>>generous cleavage<<else>>chest<</if>> so that you will be unguarded for as little time as possible.
<</switch>>
<</if>>
<<if passage() isnot "Slave Interact">>
<<for _i to 0; _i lt $slaves.length; _i++>>
<<if $slaves[_i].ID is $activeSlave.ID>>
<<set $slaves[_i] to $activeSlave>>
<<break>>
<</if>>
<</for>>
<</if>>
<</nobr>>
|
mayibrad/fc
|
src/npc/descriptions/fBoobs.tw
|
tw
|
bsd-3-clause
| 27,179 |
:: FButt
<<nobr>>
You call her over so you can
<<if ($activeSlave.vagina is -1)>>
use her sole fuckhole.
<<elseif ($activeSlave.vagina gt 3)>>
fuck her gaping holes.
<<elseif ($activeSlave.vagina gt 2)>>
fuck her loose holes.
<<elseif ($activeSlave.vagina is 2)>>
use her whorish holes.
<<elseif ($activeSlave.vagina is 1)>>
use her tight holes.
<<elseif ($activeSlave.vagina is 0) or ($activeSlave.anus is 0)>>
take her virginity.
<</if>>
<<if ($activeSlave.vagina isnot -1)>>
<<if ($activeSlave.vaginaTat is "tribal patterns")>>
The tattoos on her abdomen certainly draw attention there.
<<elseif ($activeSlave.vaginaTat is "scenes")>>
The tattoos on her abdomen nicely illustrate what you mean to do to her.
<<elseif ($activeSlave.vaginaTat is "degradation")>>
The tattoos on her abdomen are asking you to, after all.
<</if>>
<</if>>
<<if ($activeSlave.vaginaPiercing gt 1)>>
Her pierced lips and clit have her nice and wet.
<<if ($activeSlave.dick isnot 0)>>
Metal glints all up and down her cock.
<</if>>
<<elseif ($activeSlave.vaginaPiercing is 1)>>
Her pierced clit has her nice and moist.
<<if ($activeSlave.dick isnot 0)>>
Metal glints at the head of her cock.
<</if>>
<</if>>
<<if ($activeSlave.anusPiercing gt 1)>>
The ring of stud piercings around her anus should massage you delightfully as you sodomize her.
<<elseif ($activeSlave.anusPiercing is 1)>>
Her perineum piercing has a big ring in it, which you should be able to feel when you hilt yourself in her ass.
<</if>>
<<if ($activeSlave.anusTat isnot 0) and ($activeSlave.anusTat isnot 4)>>
Her anus is invitingly bleached,
<<if ($activeSlave.vagina gt -1)>>
which is appropriate: rather than looking like she has a hole for fucking and an ass, it looks like she has two fuckholes.
<<elseif ($activeSlave.balls is 0)>>
making it look like she has a natural fuckhole despite the fact that she's a gelding.
<<else>>
making it look like she has a natural fuckhole despite the fact that she's a shemale.
<</if>>
<</if>>
<<if ($activeSlave.vagina is 0) and ($activeSlave.anus is 0) and canDoVaginal($activeSlave)>>
<<if ($PC.dick is 0)>>
You step into a strap-on, lubricate it, and break in her holes in quick succession.
<<else>>
Brooking no resistance, you take her virginity and then break in her virgin butt.
<</if>>
<<if ($activeSlave.devotion > 50)>>
You ease yourself into her pussy before gradually working your way into her ass and alternate between the two holes while she begins to moan. In just a few minutes, she has lost her virginity and been assfucked for the first time. She @@color:hotpink;submits utterly@@ to your spoilage of her innocence and thanks you meekly for introducing her to proper sexual slavery. @@color:lime;Her holes have been broken in.@@
<<set $activeSlave.devotion += 10>>
<<elseif ($activeSlave.devotion > 20)>>
You ease yourself into her pussy before gradually working your way into her ass and alternate between the two holes while she begins to moan. In just a few minutes, she has lost her virginity and been assfucked for the first time. She's so bewildered by the pain and novelty that all she feels is @@color:gold;a little fear@@ of further use. @@color:lime;Her holes have been broken in.@@
<<set $activeSlave.trust -= 5>>
<<else>>
You force yourself into her pussy before gradually working your way into her ass. She sobs and cries with disgust while you alternate between the two holes. In just a few minutes, she has lost her virginity to rape and her anal virginity to a rough buttfuck. To say she @@color:mediumorchid;resents you@@ and @@color:gold;fears further abuse@@ would be an understatement. @@color:lime;Her holes have been broken in.@@
<<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>>
<</if>>
<<set $activeSlave.vagina++, $activeSlave.anus++>>
<<BothVCheck>>
<<elseif ($activeSlave.vagina is 0) and canDoVaginal($activeSlave)>>
<<if ($activeSlave.devotion > 20)>>
She accepts your orders without comment and presents her virgin pussy for defloration<<if ($PC.dick is 0)>>, watching with some small trepidation as you don a strap-on<</if>>. You gently ease into her pussy before gradually increasing the intensity of your thrusts into her. Before long, she's moaning loudly as you pound away. Since she is already well broken, this new connection with <<if def $PC.customTitle>>her $PC.customTitle<<elseif $PC.title isnot 0>>her master<<else>>her mistress<</if>> @@color:hotpink;increases her devotion to you.@@ @@color:lime;Her pussy has been broken in.@@
<<set $activeSlave.devotion += 10>>
<<elseif ($activeSlave.devotion >= -20)>>
She is clearly unhappy at losing her pearl of great price to you; this probably isn't what she imagined her first real sex would be like.<<if ($PC.dick is 0)>>Her lower lip quivers with trepidation as she watches you don a strap-on and maneuver to fuck her virgin hole.<</if>> You gently ease into her pussy before gradually increasing the intensity of your thrusts into her. Before long, she's moaning as you pound away. Nevertheless, this new connection with <<if def $PC.customTitle>>her $PC.customTitle<<elseif $PC.title isnot 0>>her master<<else>>her mistress<</if>> @@color:hotpink;increases her devotion to you.@@ @@color:lime;Her pussy has been broken in,@@ and she is @@color:gold;fearful@@ that sex will continue to be painful.
<<set $activeSlave.devotion += 4>>
<<else>>
As you anticipated, she refuses to give you her virginity. And as you expected, she is unable to resist you. She cries as <<if ($PC.dick is 0)>>your strap-on<<else>>your cock<</if>> opens her fresh, tight hole. You force your way into her pussy and continue thrusting into her. She sobs and cries with horror as you pound away. The rape @@color:mediumorchid;decreases her devotion to you.@@ @@color:lime;Her pussy has been broken in,@@ and she @@color:gold;fears further abuse.@@
<<set $activeSlave.devotion -= 5>>
<</if>>
<<set $activeSlave.vagina++>>
<<VaginalVCheck>>
<<elseif ($activeSlave.anus is 0)>>
<<if ($activeSlave.devotion > 20)>>
She accepts your orders without comment and presents her virgin anus for defloration. You<<if ($PC.dick is 0)>> don a strap-on and<</if>> gently sodomize her. You gently ease yourself into her butthole and gradually speed up your thrusts while she slowly learns to move her hips along with you. Since she is already well broken, this new connection with <<if def $PC.customTitle>>her $PC.customTitle<<elseif $PC.title isnot 0>>her master<<else>>her mistress<</if>> @@color:hotpink;increases her devotion to you.@@ @@color:lime;Her tight little ass has been broken in.@@
<<set $activeSlave.devotion += 4>>
<<elseif ($activeSlave.devotion >= -20)>>
She is clearly unhappy at the idea of taking a dick up her butt. You gently ease yourself into her butthole and gradually speed up your thrusts. She obeys orders anyway, and lies there wincing and moaning as you<<if ($PC.dick is 0)>> don a strap-on and<</if>> fuck her ass. @@color:lime;Her tight little ass has been broken in,@@ and she @@color:gold;fears further anal pain.@@
<<else>>
She is appalled at the idea of taking it up the ass<<if ($PC.dick is 0)>> and cries with fear as you don a strap-on<</if>>. She does anyway though, sobbing into the cushions<<if $activeSlave.amp isnot 1>> while you hold her arms behind her<</if>>. You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. The painful anal rape @@color:mediumorchid;decreases her devotion to you.@@ @@color:lime;Her tight little ass has been broken in,@@ and she is @@color:gold;terrified of further anal pain.@@
<<set $activeSlave.devotion -= 5>>
<</if>>
<<set $activeSlave.anus++>>
<<AnalVCheck>>
<<elseif $activeSlave.devotion < -20>>
<<if ($PC.dick == 0)>>You don a cruelly large strap-on, and you do it so she can see it. <</if>>She tries to refuse you, so you throw her across the back of the couch next to your desk with her <<if $seeRace == 1>>$activeSlave.race <</if>>ass in the air. You finger her anus <<if ($activeSlave.vagina != -1)>>while fucking her pussy<<elseif ($activeSlave.amp != 1)>>while frotting her thighs<</if>> for a bit and then switch to her now-ready anus. She sobs as you penetrate her rectum.
<<if ($activeSlave.dick != 0) and canAchieveErection($activeSlave)>>
Despite her unwillingness to be sodomized, the prostate stimulation
<<if $activeSlave.dickAccessory is "chastity">>
starts to give her an erection, which her dick chastity makes horribly uncomfortable. She bucks with the pain, her asshole spasming delightfully.
<<else>>
gives her an erection. She's mortified that she would get hard while being anally raped.
<</if>>
<<elseif ($activeSlave.dickAccessory is "chastity")>>
Her dick chastity keeps her bitch cock hidden away while you use her anus like a pussy.
<<elseif ($activeSlave.dick isnot 0)>>
Her flaccid dick is ground into the back of the couch as you rape her.
<</if>>
<<BothVCheck>>
<<elseif $activeSlave.devotion <= 50>>
You throw her across the back of the couch next to your desk with her ass in the air<<if ($PC.dick is 0)>>, and don a strap-on<</if>>. You finger her <<if $seeRace is 1>>$activeSlave.race <</if>>ass while <<if ($activeSlave.vagina isnot -1)>>fucking her pussy<<else>>frotting her thighs<</if>> for a bit and then switch to her now-ready anus. <<if ($activeSlave.anus is 1)>>Her ass is so tight that you have to work yourself in.<<elseif ($activeSlave.anus is 2)>>Your <<if ($PC.dick is 0)>>fake dick<<else>>cock<</if>> slides easily up her ass.<<else>>You slide into her already-gaping asspussy with ease.<</if>> She gasps as you penetrate her rectum, but you timed the switch so that she was on the verge of orgasm, and she comes immediately.
<<if ($activeSlave.dick isnot 0) and ($activeSlave.hormones lt 1) and ($activeSlave.balls isnot 0)>>
<<if $activeSlave.dickAccessory is "chastity">>
She managed to stay soft within her dick chastity, but she dribbled a lot of precum onto the couch. You make her lick it up, and she obeys, shuddering with unsatisfied arousal.
<<else>>
Her cock spatters the couch with cum, and you make her lick it up.
<</if>>
<<elseif ($activeSlave.clit gt 2)>>
Her clit is so large that it bobs slightly with each thrust.
<</if>>
<<BothVCheck>>
<<else>>
<<if ($activeSlave.amp != 1)>>She kneels on the floor<<else>>You lay her on the floor<</if>> so you can take her at will<<if ($PC.dick == 0)>>, and don a strap-on<</if>>. You finger her <<if $seeRace == 1>>$activeSlave.race <</if>>ass while <<if ($activeSlave.vagina != -1)>>fucking her pussy<<else>>frotting her<</if>> for a bit and then switch to her now-ready anus. <<if ($activeSlave.anus == 1)>>Her ass is so tight that you have to work yourself in.<<elseif ($activeSlave.anus == 2)>>Your cock slides easily up her ass.<<else>>You slide into her already-gaping asspussy with ease.<</if>> You fuck her there for a while before repeatedly pulling out and stuffing yourself back in. She moans each time you fill a waiting hole.
<<if ($activeSlave.dick != 0) and canAchieveErection($activeSlave)>>
<<if $activeSlave.dickAccessory is "chastity">>
Whenever she starts to get hard, her dick chastity gives her an awful twinge of pain. You do your best to be up her butt when this happens so you can experience the resulting spasm.
<<else>>
Every time you penetrate, her erect dick jerks up and slaps her stomach.
<</if>>
<<elseif ($activeSlave.dick isnot 0)>>
<<if $activeSlave.dickAccessory is "chastity">>
Her dick chastity keeps her girly bitchclit hidden, just like it belongs.
<<else>>
Every time you penetrate, her limp dick flops around lamely.
<</if>>
<<elseif ($activeSlave.clit gt 2)>>
Her clit is so large that it bobs slightly with each thrust.
<</if>>
<<BothVCheck>>
<</if>>
<<if ($activeSlave.preg gt 10)>>
The poor girl's pregnant belly makes taking a rough fuck in both her holes uncomfortable for her.
<<elseif ($activeSlave.inflation > 0)>>
The poor girl's sloshing belly makes taking a rough fuck in both her holes uncomfortable for her, though the lewd jiggling the pounding sends through it is quite a sight.
<<elseif ($activeSlave.bellyImplant >= 2000)>>
The poor girl's implant filled belly makes taking a rough fuck in both her holes uncomfortable for her.
<</if>>
<<if ($activeSlave.anusTat is "scenes") and ($activeSlave.anus is 1)>>
As you fucked her butt, the decorative pattern around her ass stretched open. When you pull out, her momentary gape closes the pattern up quickly.
<<elseif ($activeSlave.anusTat is "scenes")>>
As you fucked her butt, the decorative pattern around her ass stretched open. When you pull out, her gape leaves the pattern distorted.
<<elseif ($activeSlave.anusTat is "degradation")>>
As you fucked her butt, the offensive language around her ass stretched and distorted.
<</if>>
<<if (random(1,100) gt (100+$activeSlave.devotion))>>
<<if ($activeSlave.fetish isnot "buttslut") and ($activeSlave.energy lte 95) and ($activeSlave.sexualFlaw isnot "hates penetration")>>
Being brutally used has given her a @@color:red;hatred of penetration.@@
<<set $activeSlave.sexualFlaw to "hates penetration">>
<</if>>
<<elseif (random(1,100) gt (110-$activeSlave.devotion))>>
<<if ($activeSlave.fetish is "none") and ($activeSlave.sexualFlaw isnot "hates penetration")>>
Orgasming to your use of her fuckhole @@color:lightcoral;has her eager for more buttsex.@@
<<set $activeSlave.fetish to "buttslut", $activeSlave.fetishKnown to 1>>
<</if>>
<</if>>
<<if ($PC.dick == 1)>>
<<if ($activeSlave.anus gt 3)>>
Her gaping hole drips your cum right out again.
<<elseif ($activeSlave.anus gt 2)>>
Cum drips out of her loose hole.
<<elseif ($activeSlave.anus is 2)>>
Cum drips out of her loosened anus.
<<elseif ($activeSlave.anus is 1)>>
Her still-tight ass keeps your load inside her.
<</if>>
<<if canWalk($activeSlave)>>
<<switch $activeSlave.assignment>>
<<case "whore">>
She heads to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes before returning to selling them publicly.<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole before returning to selling it publicly.<<else>>face before returning to selling her mouth publicly.<</if>>
<<case "serve the public">>
She heads to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes before returning to offering it for free.<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole before returning to offering it for free.<<else>>face before returning to offering her mouth for free.<</if>>
<<case "rest">>
She stumbles to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> before crawling back into bed.
<<case "train slaves">>
She heads to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> before she returns to teaching her classes.
<<case "get milked">>
She hurries to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> <<if $activeSlave.lactation gt 0>>before going to get her uncomfortably milk-filled tits drained<<else>>and then rests until her balls are ready to be drained again<</if>>.
<<case "please you">>
She hurries to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> before returning to await your next use of her body, as though nothing had happened.
<<case "be a subordinate slave">>
She moves to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, though it's only a matter of time before another slave decides to play with her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>pussy or asshole<<elseif canDoVaginal($activeSlave)>>pussy<<elseif canDoAnal($activeSlave)>>asshole<<else>>face<</if>>.
<<case "be a servant">>
She hurries to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, since her chores didn't perform themselves while you used her.
<<case "be your Head Girl">>
She hurries to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, worried that her charges got up to trouble while you had your cock in her.
<<case "guard you">>
She hurries off to wash her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> so you'll be unguarded for as little time as possible.
<<case "work in the brothel">>
She goes to wash her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> so her next customer can have the illusion that he's the first to use it today.
<<case "serve in the club">>
She goes to wash and delicately perfume her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes so they<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole so it<<else>>face so it<</if>> can gratify the finest citizen.
<<case "work in the dairy">>
She goes off to carefully wash her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> to avoid besmirching the nice clean dairy.
<<case "work as a servant">>
She rushes to wash her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, impatient to get back to her undiminished chores.
<</switch>>
<</if>>
<</if>>
<<if passage() isnot "Slave Interact">>
<<for _i to 0; _i lt $slaves.length; _i++>>
<<if $slaves[_i].ID is $activeSlave.ID>>
<<set $slaves[_i] to $activeSlave>>
<<break>>
<</if>>
<</for>>
<</if>>
<</nobr>>
|
mayibrad/fc
|
src/npc/descriptions/fButt.tw
|
tw
|
bsd-3-clause
| 18,611 |
:: FFuckdoll [nobr widget]
<<widget "FFuckdollOral">>
<<set $activeSlave.oralCount++, $oralTotal++>>
You decide to use the Fuckdoll's <<if $activeSlave.lips > 95>>facepussy<<else>>face hole<</if>>.
<<if $activeSlave.fuckdoll <= 10>>
Since it is not well adapted to life as a living sex toy yet, it won't respond to position commands. So, you simply <<if $activeSlave.amp == 0>>shove it into a kneeling position<<else>>set it on the couch<</if>> and straddle its face.
<<elseif $activeSlave.fuckdoll <= 80>>
It can follow intermediate commands, so you order it into a position for use of its face hole. It obediently <<if $activeSlave.amp == 0>>gets to its knees<<else>>cranes its neck up<</if>> and sticks its tongue out as far as it will go, wiggling it invitingly. You straddle its face.
<<else>>
It can follow advanced commands, so you order it into a position for use of its face hole. It instantly <<if $activeSlave.amp == 0>><<if $PC.dick == 1>>bends at the waist and turns its head upward, placing its throat horizontally and at waist height.<<else>>gets to its knees and turns its head upward at just the right angle for a pussy to ride its face hole.<</if>><<else>>cranes its neck up and sticks its tongue out as far as it will go, wiggling it invitingly.<</if>> You straddle its face.
<</if>>
<<if $activeSlave.fuckdoll <= 20>>
It's not fully used to being surprised with face rape, so it struggles, and its difficulty breathing <<if $PC.dick == 1>>makes its throat spasm around your dickhead<<else>>feels lovely on your cunt<</if>>.
<<elseif $activeSlave.fuckdoll <= 50>>
Aware that it is supposed to relax and let you rape its face, it does its best to let you <<if $PC.dick == 1>>fuck its throat<<else>>ride its face<</if>>.
<<else>>
You command it to <<if $PC.dick == 1>>milk your dick, and it begins to suck with almost frightening force<<else>>pleasure your cunt, and it begins to eat you out with almost frightening hunger<</if>>.
<</if>>
<<if $activeSlave.fuckdoll <= 60>>
<<if $activeSlave.energy > 80>>Denied any other outlet for its extreme sex drive, it orgasms from nothing more than oral stimulation.<</if>>
<<else>>
It's so perfectly tuned that it begins to orgasm from nothing more than oral stimulation, and it continues to shiver with repeated orgasms as it sucks.
<</if>>
You climax, <<if $PC.dick == 1>>blowing your load down its throat<<else>>giving it a good amout of femcum to swallow<</if>>, and return it to <<if $activeSlave.amp == 0>>a standing position<<else>>where it was resting<</if>>.
<<if $PC.dick == 1>>
<<if $activeSlave.lips > 95>>It gives sloppy blowjobs, its lips being too big for much control, and strings of your cum beribbon its suit. The Fuckdoll will be cleaned by another slave.
<<else>>It swallows repeatedly as it returns to its resting posture.
<</if>>
<</if>>
<<if passage() != "Slave Interact">>
<<set _SL = $slaves.length>>
<<for _i = 0; _i < _SL; _i++>>
<<if $slaves[_i].ID == $activeSlave.ID>>
<<set $slaves[_i] = $activeSlave>>
<<break>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "FFuckdollVaginal">>
<<set $activeSlave.vaginalCount++, $vaginalTotal++>>
You decide to use the Fuckdoll's <<if $activeSlave.vagina > 3>>cavernous<<elseif $activeSlave.vagina == 3>>soft<<elseif $activeSlave.vagina == 2>>inviting<<elseif $activeSlave.vagina == 1>>tight<</if>> front hole.
<<if $activeSlave.fuckdoll <= 10>>
Since it is not well adapted to life as a living sex toy yet, it won't respond to position commands. So, you simply <<if $activeSlave.amp == 0>>push it down to lie on the couch<<else>>set it on your desk<</if>> and shove <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> inside its vagina.
<<elseif $activeSlave.fuckdoll <= 70>>
It can follow intermediate commands, so you order it into a position for use of its front hole. It obediently <<if $activeSlave.amp == 0>>gets down on all fours and <</if>>cocks its hips, offering its cunt until you insert <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> into its wet channel.
<<else>>
It can follow advanced commands, so you bring it over to your chair <<if $activeSlave.amp == 0>>and order it to squat down onto your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> and ride.<<else>>and impale it on <<if $PC.dick == 1>>your cock<<else>>your strap-on<</if>>, ordering it to do its feeble best to bounce.<</if>>
<</if>>
<<if $activeSlave.fuckdoll <= 20>>
It's not fully used to being raped without warning, so it struggles, its muscles spasming delightfully.
<<elseif $activeSlave.fuckdoll <= 40>>
Aware that it is supposed to relax and accept rape, it does its best to let you take it without resistance.
<<else>>
You command it to milk your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> with its vaginal walls, and it obediently starts to flex its well-developed cunt muscles, squeezing <<if $PC.dick == 1>>you<<else>>your strap-on<</if>> from base to tip.
<</if>>
<<if $activeSlave.fuckdoll <= 60>>
<<if $activeSlave.energy > 40>>Denied any other outlet for its healthy sex drive, it orgasms.<</if>>
<<else>>
It orgasmed for the first time as you entered it, and it continues to do so as you fuck it. It's perfectly tuned.
<</if>>
<<if $activeSlave.voice == 0>>
Though it is mute, its breath hisses loudly <<if $activeSlave.lips > 95>>past the lips of its facepussy<<else>>through its mouth insert<</if>>.
<<else>>
It moans, <<if $activeSlave.lips > 95>>and the lips of its facepussy quiver<<else>>struggling to force the sound past its mouth insert<</if>>.
<</if>>
You climax<<if $PC.dick == 1>>, your cum shooting forward to splash against its womb,<</if>> and return it to <<if $activeSlave.amp == 0>>a standing position<<else>>where it was resting<</if>>.
<<if $PC.dick == 1>>
<<if $activeSlave.vagina > 2>>Your cum flows out of its gaping front hole and down the material of its suit.
<<elseif $activeSlave.vagina == 2>>Your cum drips out of its well-fucked front hole and down the material of its suit.
<<else>>Its tight front hole retains almost every drop of your cum. A few escape and run down the material of its suit.
<</if>>
The Fuckdoll will be cleaned by another slave.
<</if>>
<<if $activeSlave.vagina == 0>>
<<if $activeSlave.fetish != "mindbroken">>
As you return to your business, it shakes slightly in place, and a few low moans come out of its face hole. This is probably a reaction to losing its virginity.
<<else>>
It gives no external indication that it's aware that it's just lost its virginity.
<</if>>
In any case, @@color:lime;its front hole has been broken in.@@
<<set $activeSlave.vagina = 1>>
<</if>>
<<if passage() != "Slave Interact">>
<<set _SL = $slaves.length>>
<<for _i = 0; _i < _SL; _i++>>
<<if $slaves[_i].ID == $activeSlave.ID>>
<<set $slaves[_i] = $activeSlave>>
<<break>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "FFuckdollAnal">>
<<set $activeSlave.analCount++, $analTotal++>>
You decide to use the Fuckdoll's <<if $activeSlave.anus > 3>>gaping<<elseif $activeSlave.anus == 3>>loose<<elseif $activeSlave.anus == 2>>relaxed<<elseif $activeSlave.anus == 1>>tight<</if>> rear hole.
<<if $activeSlave.fuckdoll <= 10>>
Since it is not well adapted to life as a living sex toy yet, it won't respond to position commands. So, you simply <<if $activeSlave.amp == 0>>walk over to it<<else>>flip it over<</if>> and ram <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> up its rear hole.
<<elseif $activeSlave.fuckdoll <= 80>>
It can follow intermediate commands, so you order it to present its rear hole. It obediently <<if $activeSlave.amp == 0>>bends over, arches its back, and<<else>>flips over and<</if>> winks its anus until you insert <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>>.
<<else>>
It can follow advanced commands, so you bring it over to your chair <<if $activeSlave.amp == 0>>and order it to squat down onto your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> and slide its anus up and down <<if $PC.dick == 1>>your<<else>>the<</if>> shaft.<<else>>and impale it on <<if $PC.dick == 1>>your cock<<else>>your strap-on<</if>>, ordering it to do its feeble best to bounce.<</if>>
<</if>>
<<if $activeSlave.fuckdoll <= 20>>
It's not fully used to having things suddenly forced up its ass, so it struggles, and its sphincter spasms deliciously.
<<elseif $activeSlave.fuckdoll <= 40>>
Aware that it is supposed to relax and accept anal rape, it does its best to accomodate the sodomy.
<<else>>
You command it to milk your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> with its asshole, and it obediently tightens its sphincter against the invading phallus rhythmically.
<</if>>
<<if $activeSlave.fuckdoll <= 60>>
<<if $activeSlave.energy > 60>>Denied any other outlet for its powerful sex drive, it orgasms.<</if>>
<<else>>
Tuned to enjoy any use by total denial of all other stimulation, it orgasms repeatedly as you fuck its anus.
<</if>>
<<if $activeSlave.voice == 0>>
Though it is mute, its breath hisses loudly <<if $activeSlave.lips > 95>>past the lips of its facepussy<<else>>through its mouth insert<</if>>.
<<else>>
It moans, <<if $activeSlave.lips > 95>>and the lips of its facepussy quiver<<else>>struggling to force the sound past its mouth insert<</if>>.
<</if>>
You climax<<if $PC.dick == 1>>, filling its rectum with your cum,<</if>> and return it to <<if $activeSlave.amp == 0>>a standing position<<else>>where it was resting<</if>>.
<<if $PC.dick == 1>>
<<if $activeSlave.anus > 2>>Your cum flows out of its gaped rear hole and down the material of its suit.
<<elseif $activeSlave.anus == 2>>Your cum drips out of its loosened rear hole and down the material of its suit.
<<else>>Its tight rear hole retains every drop of your cum.
<</if>>
The Fuckdoll will be cleaned by another slave.
<</if>>
<<if $activeSlave.anus == 0>>
<<if $activeSlave.fetish != "mindbroken">>
As you return to your business, it shakes slightly in place, and a few low moans come out of its face hole. This is probably a reaction to losing its anal virginity.
<<else>>
It gives no external indication that it's aware that it's just lost its anal virginity.
<</if>>
In any case, @@color:lime;its rear hole has been broken in.@@
<<set $activeSlave.anus = 1>>
<</if>>
<<if passage() != "Slave Interact">>
<<set _SL = $slaves.length>>
<<for _i = 0; _i < _SL; _i++>>
<<if $slaves[_i].ID == $activeSlave.ID>>
<<set $slaves[_i] = $activeSlave>>
<<break>>
<</if>>
<</for>>
<</if>>
<</widget>>
|
mayibrad/fc
|
src/npc/descriptions/fFuckdollWidgets.tw
|
tw
|
bsd-3-clause
| 10,457 |
:: FLips
<<nobr>>
<<set $activeSlave.oralCount++, $oralTotal++>>
You tell $activeSlave.slaveName to
<<if ($PC.dick != 0)>>
blow you with her
<<else>>
please your pussy with her
<</if>>
<<if ($activeSlave.lips > 95)>>
facepussy.
<<elseif ($activeSlave.lips > 70)>>
cartoonish lips.
<<elseif ($activeSlave.lips > 20)>>
dick-sucking lips.
<<elseif ($activeSlave.lips > 10)>>
pretty mouth.
<<else>>
whore mouth.
<</if>>
<<if ($activeSlave.fetish == "cumslut") && ($activeSlave.devotion >= -20)>>
She's delighted at the prospect of her favorite activity.
<</if>>
<<if ($activeSlave.collar == "dildo gag")>>
<<if ($activeSlave.amp != 1)>>
She removes the dildo from her throat, leaving the ring gag in place.
<<else>>
As an amputee, she requires your assistance to get the dildo out of her throat.
<</if>>
Able to breathe through her mouth for the first time in a while, she gasps gratefully, knowing the respite will be brief.
<<elseif ($activeSlave.collar == "massive dildo gag")>>
<<if ($activeSlave.amp != 1)>>
She struggles to remove the dildo from her throat, leaving her mouth agape.
<<else>>
As an amputee, she requires your assistance to get the dildo out of her throat.
<</if>>
Able to breathe through her mouth for the first time in a while, she gasps gratefully, knowing the respite will be brief.
<</if>>
<<if ($activeSlave.lipsTat == "tribal patterns")>>
The tribal patterns on her face enhance her beauty.
<<elseif ($activeSlave.lipsTat == "permanent makeup")>>
Her tattooed-on makeup encourages it.
<<elseif ($activeSlave.lipsTat == "degradation")>>
The tattoos on her face are asking for it, after all.
<</if>>
<<if ($activeSlave.lipsPiercing + $activeSlave.tonguePiercing > 2)>>
The stimulation from her many oral piercings should be great.
<<elseif ($activeSlave.lipsPiercing + $activeSlave.tonguePiercing > 0)>>
The sensation of her oral piercings should be quite nice.
<</if>>
<<if ($activeSlave.teeth == "removable")>>
<<if ($activeSlave.devotion <= 20)>>
You pull her prosthetic teeth out of her mouth so you can enjoy an extra-soft throatfuck.
<<else>>
She slides her prosthetic teeth out of her mouth so she can give you an extra-soft suck.
<</if>>
<</if>>
<<if ($activeSlave.amp == 1)>>
You set her limbless torso on the
<<if ($PC.dick != 0)>>
edge of your desk with her on her back. Her head dangles off the edge of the desk, leaving her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use. As an amputee she has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt her. Even so, you take her to the edge of gagging, enjoying the sight of her $activeSlave.skin throat bulging. Eventually you shoot your load directly down her gullet.
<<if $PC.vagina == 1>>If she thought that was it, she's soon corrected: you hike yourself up futher, and grind your pussy against her face.<</if>>
<<else>>
floor next to your desk and kneel on her with your legs on either side of her, so your pussylips are hard against her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth. She desperately eats you out, trying to get you off as fast as possible so she can get a bit more air, but you grind down without mercy, taking your pleasure.
<</if>>
<<elseif tooBigBelly($activeSlave)>>
You get her situated on the edge of your desk, on her back. This pins her down, the massive weight of her belly stopping her from going anywhere at all. Her head dangles off the edge of the desk, leaving her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use.
<<if ($PC.dick != 0)>>
<<if $activeSlave.bellyImplant > 8000>>
She has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt her. Even so, you take her to the edge of gagging, enjoying the sight of the spasms running through her stomach as she struggles to breathe. Eventually you shoot your load directly down her gullet.
<<else>>
She has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt her. Even so, you take her to the edge of gagging, enjoying the sight of her $activeSlave.skin throat bulging and every movement within her overstuffed womb as she struggles to breathe. Eventually you shoot your load directly down her gullet.
<</if>>
<<if $PC.vagina == 1>>If she thought that was it, she's soon corrected: you hike yourself up futher, and grind your pussy against her face.<</if>>
<<else>>
<<if $activeSlave.bellyImplant > 8000>>
She has absolutely no control over how hard you grind your cunt against her face, so you are careful not to suffocate her. Even so, you take her to the edge, enjoying the sight of the spasms running through her stomach as she struggles to breathe. Eventually you climax, giving her a good taste of your femcum.
<<else>>
She has absolutely no control over how hard you grind your cunt against her face, so you are careful not to suffocate her. Even so, you take her to the edge, enjoying the sight of the movement within her overstuffed womb as she struggles to breathe. Eventually you climax, giving her a good taste of your femcum.
<</if>>
<</if>>
<<elseif tooBigBreasts($activeSlave)>>
You get her situated on the edge of your desk, on her back. This pins her down, the massive weight of her tits stopping her from going anywhere at all. Her head dangles off the edge of the desk, leaving her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use.
She has absolutely no control over
<<if ($PC.dick != 0)>>
the depth or quickness of oral sex, so you are careful not to hurt her. Even so, you take her to the edge of gagging, enjoying the sight of her $activeSlave.skin throat bulging and her absurd boobs jiggling as she struggles to breathe. Eventually you shoot your load directly down her gullet.
<<if $PC.vagina == 1>>If she thought that was it, she's soon corrected: you hike yourself up futher, and grind your pussy against her face.<</if>>
<<else>>
how hard you grind your cunt against her face, so you are careful not to suffocate her. Even so, you take her to the edge, enjoying the sight of her absurd boobs jiggling as she struggles to breathe. Eventually you climax, giving her a good taste of your femcum.
<</if>>
<<elseif tooBigButt($activeSlave)>>
You get her situated on the edge of your desk, on her back. This anchors her, the massive weight of her ass stopping her from going anywhere at all. Her head dangles off the edge of the desk, leaving her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use.
<<if ($PC.dick != 0)>>
She has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt her. Even so, you take her to the edge of gagging, enjoying the sight of her $activeSlave.skin throat bulging and her absurd rear jiggling as she struggles to breathe. Eventually you shoot your load directly down her gullet.
<<if $PC.vagina == 1>>If she thought that was it, she's soon corrected: you hike yourself up futher, and grind your pussy against her face.<</if>>
<<else>>
She has absolutely no control over how hard you grind your cunt against her face, so you are careful not to suffocate her. Even so, you take her to the edge, enjoying the sight of her absurd rear jiggling as she struggles to breathe. Eventually you climax, giving her a good taste of your femcum.
<</if>>
<<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.dick != 0) && ($PC.dick != 0)>>
She comes over eagerly, with hunger in her eyes. She gets to her knees, hurriedly takes you into her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth, and gives the blowjob her all. As a cumslut she's almost desperate to get your cum into her mouth and <<if ($activeSlave.dickAccessory == "chastity")>>(since her cock is off limits) frantically rubs her nipples and asspussy<<elseif ($activeSlave.hormones < 1) and ($activeSlave.balls != 0)>>jacks herself off<<else>>rubs her sadly limp member<</if>> in anticipation.<<if $PC.vagina == 1>> You have more than one variety of deliciousness for her, and she's careful not to neglect your wet cunt.<</if>> When you finish, she sits back with an ecstatic look on her face and lets your cum rest in her mouth as she climaxes into her $activeSlave.skin hand. She pours her own cum from her hand into her mouth so it can mingle with yours.
<<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick != 0)>>
She comes over eagerly, with hunger in her eyes. She gets to her knees, hurriedly takes you into her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth, and gives the blowjob her all. As a cumslut she's almost desperate to get your cum into her mouth and rubs herself in anticipation.<<if $PC.vagina == 1>> You have more than one variety of deliciousness for her, and she's careful not to neglect your wet cunt.<</if>> When you finish, she sits back with an ecstatic look on her face and lets your cum rest in her mouth as she climaxes.
<<elseif $activeSlave.devotion < -20>>
She tries to back away, so you
<<if ($PC.dick != 0)>>
<<if $activeSlave.collar == "dildo gag">>
She tries to back away, so you grab her; her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth is already held invitingly open by her gag, and she's prevented from biting. You push her down to her knees with her head against the couch next to your desk so you can give her a good hard throat fuck. When you cum down her $activeSlave.skin throat she retches through her tears.
<<elseif $activeSlave.collar == "massive dildo gag">>
She tries to back away, so you grab her; her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth is left agape, unable to close after being forced so widely open for so long, so she is unlikely to bite. You push her down to her knees with her head against the couch next to your desk so you can give her a good hard throat fuck. When you cum down her $activeSlave.skin throat she retches through her tears.
<<else>>
grab her and force a ring gag into her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth. Once you have the straps secured behind her head, she's prevented from biting. You push her down to her knees with her head against the couch next to your desk so you can give her a good hard throat fuck. When you cum down her $activeSlave.skin throat she retches through her tears.
<<if $PC.vagina == 1>>She has a mere moment to get her breath back before you press your pussy against her unwilling mouth.<</if>>
<</if>>
<<else>>
seize her and throw her onto the couch face up, and then kneel on her with your legs on either side of her crying body, so your pussylips are hard against her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth. She desperately eats you out, trying to get you off as fast as possible so she can get a bit more air, but you grind down without mercy, taking your pleasure.
<</if>>
<<elseif $activeSlave.devotion <= 20>>
She comes over reluctantly and begins to
<<if ($PC.dick != 0)>>
give you a blowjob. Deciding that she isn't showing the necessary enthusiasm, you hold her head and fuck her <<if $seeRace == 1>>$activeSlave.race <</if>>face instead<<if $PC.vagina == 1>>, occasionally jerking your dick free to shove your pussy against her face instead<</if>>. She does her best to follow your motions but still splutters and gags. You pull free to cum across her $activeSlave.skin face and hair.
<<else>>
eat you out. Deciding that she isn't showing the necessary enthusiasm, you hold her head and grind your pussy against her <<if $seeRace == 1>>$activeSlave.race <</if>>face instead. She does her best to follow your motions but still splutters and gasps for air. You climax quickly and haul her to her feet, kissing the bewildered girl full on the mouth. You can taste yourself on her lips.
<</if>>
<<else>>
She licks her lips and looks you in the eyes as she gets to her knees. She
<<if ($PC.dick != 0)>>
gives you a long, deep blowjob. She massages your balls<<if $PC.vagina == 1>> and pussy<</if>> with one hand and her breasts with the other, giving you a show. She sucks your head until you climax, letting your cock pop free of her mouth to shoot pearly cum all across her $activeSlave.skin face.
<<else>>
eats you out like she's starving, moaning into your pussy to show off her arousal and add to your pleasure. She massages your perineum with one hand and her breasts with the other, giving you a show. She slowly concentrates more and more attention on your clit until you climax convulsively. You pull her to her feet, kissing the compliant girl full on the mouth. You can taste yourself on her lips.
<</if>>
<</if>>
<<if ($activeSlave.teeth == "pointy") || ($activeSlave.teeth == "straightening braces") || ($activeSlave.teeth == "cosmetic braces")>>
<<if ($activeSlave.oralSkill >= 100)>>
She's so orally skilled that she had the confidence to lightly graze you with her <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> on occasion, a delightfully scary sensation.
<<elseif ($activeSlave.oralSkill > 30)>>
She's sufficiently orally skilled that she managed to accomplish all that without her <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> contacting your<<if ($PC.dick == 1)>>dick<<else>>pussy<</if>> once.
<<elseif ($activeSlave.oralSkill > 10)>>
With her basic oral skills, she accidentally grazed you with her <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> a few times, leaving your <<if ($PC.dick == 1)>>dick<<else>>pussy<</if>> slightly the worse for wear.
<<else>>
Since she is orally unskilled, you were sporting with your <<if ($PC.dick == 1)>>dick<<else>>pussy<</if>> by using her mouth. She did her best to keep her <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> off you, but you're bleeding a bit down there.
<</if>>
<</if>>
<<if ($economy <= 1)>>
<<if (random(1,100) > (100 + $activeSlave.devotion))>>
<<if ($activeSlave.fetish != "cumslut") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates oral")>>
Being facefucked by force has given her a @@color:red;hatred of oral sex.@@
<<set $activeSlave.sexualFlaw = "hates oral">>
<</if>>
<<elseif (random(1,100) > (110 - $activeSlave.devotion))>>
<<if ($PC.dick == 1) && ($activeSlave.fetish == "none") && ($activeSlave.sexualFlaw != "hates oral")>>
Consummating an enjoyable sexual encounter by drinking your cum has @@color:lightcoral;encouraged her to focus on oral sex.@@
<<set $activeSlave.fetish = "cumslut", $activeSlave.fetishKnown = 1>>
<</if>>
<</if>>
<</if>>
<<if passage() != "Slave Interact">>
<<set _SL = $slaves.length>>
<<for _i = 0; _i lt _SL; _i++>>
<<if $slaves[_i].ID == $activeSlave.ID>>
<<set $slaves[_i] = $activeSlave>>
<<break>>
<</if>>
<</for>>
<</if>>
<</nobr>>
|
mayibrad/fc
|
src/npc/descriptions/fLips.tw
|
tw
|
bsd-3-clause
| 15,024 |
:: FVagina
<<nobr>>
You call her over so you can
<<if ($activeSlave.vagina == 10)>>
tickle her cavernous hole.
<<elseif ($activeSlave.vagina > 3)>>
use her gaping vagina.
<<elseif ($activeSlave.vagina == 3)>>
fuck her loose cunt.
<<elseif ($activeSlave.vagina == 2)>>
fuck her whorish cunt.
<<elseif ($activeSlave.vagina == 1)>>
fuck her tight cunt.
<<elseif ($activeSlave.vagina == 0)>>
take her virginity.
<<else>>
fuck her sissy butt.
<</if>>
<<if ($activeSlave.vaginaTat == "tribal patterns")>>
The tattoos on her abdomen certainly drawn attention there.
<<elseif ($activeSlave.vaginaTat == "scenes")>>
The tattoos on her abdomen nicely illustrate what you mean to do to her.
<<elseif ($activeSlave.vaginaTat == "degradation")>>
The tattoos on her abdomen ask you to, after all.
<</if>>
<<if $activeSlave.devotion <= 20>>
<<if $activeSlave.clit == 1>>
Her big clit peeks out from under its hood.
<<elseif $activeSlave.clit == 2>>
Her huge clit is impossible to miss.
<<elseif $activeSlave.clit > 2>>
Her pseudophallus-sized clit is soft.
<</if>>
<<if $activeSlave.labia == 1>>
Her lovely petals are quite inviting.
<<elseif $activeSlave.labia == 2>>
Her prominent petals are inviting.
<<elseif $activeSlave.labia > 2>>
Her labia are so large they present a slight obstacle to entry.
<</if>>
<<else>>
<<if $activeSlave.clit == 1>>
Her big, hard clit peeks out from under its hood.
<<elseif $activeSlave.clit == 2>>
Her huge, stiff clit is impossible to miss.
<<elseif $activeSlave.clit > 2>>
Her pseudophallus-sized clit is engorged with arousal.
<</if>>
<<if $activeSlave.labia == 1>>
Her lovely petals are moist with arousal.
<<elseif $activeSlave.labia == 2>>
Her prominent petals bear a sheen of arousal.
<<elseif $activeSlave.labia > 2>>
Her huge labia are almost dripping with arousal.
<</if>>
<</if>>
<<if ($activeSlave.vaginaPiercing > 1)>>
<<if ($activeSlave.vagina != -1)>>
Her pierced lips and clit have her nice and wet.
<</if>>
<<if ($activeSlave.dick != 0)>>
Metal glints all up and down her cock.
<</if>>
<<elseif ($activeSlave.vaginaPiercing == 1)>>
<<if ($activeSlave.vagina != -1)>>
Her pierced clit has her nice and moist.
<</if>>
<<if ($activeSlave.dick != 0)>>
Metal glints at the head of her cock.
<</if>>
<</if>>
<<set _fPosition = random(1,100) && canWalk($activeSlave)>>
You decide to fuck her
<<if (_fPosition <= 20)>>
in the missionary position. You tell her to lie down on the couch next to your desk.<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>> A position that will difficult due to her massive pregnancy.<<elseif $activeSlave.bellyImplant >= 16000>> A position that will difficult due to her massive stomach.<</if>>
<<elseif (_fPosition <= 40)>>
doggy-style. You tell her to get on the couch beside your desk on her hands and knees.<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>> A position that leaves her rear high in the air thanks to her massive pregnancy.<<elseif $activeSlave.bellyImplant >= 16000>> A position that leaves her rear high in the air thanks to her massive stomach.<</if>>
<<elseif (_fPosition <= 60)>>
in the cowgirl position. You lie on the couch beside your desk and tell her to straddle you, facing towards you.<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>> A position that will allow you to tease her massive pregnancy as you fuck her.<<elseif $activeSlave.bellyImplant >= 16000>> A position that will allow you to tease her massive belly as you fuck her.<</if>>
<<elseif (_fPosition <= 80)>>
in the reverse cowgirl position. You lie on the couch beside your desk and tell her to straddle you facing away from you.<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>> A position that will much more comfortable due for her massive pregnancy.<<elseif $activeSlave.bellyImplant >= 16000>> A position that will much more comfortable for her massive belly.<</if>>
<<else>>
in the wheelbarrow position. You tell her to get on the couch beside your desk, stand next to her and lift her legs up into the air.<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>> You hope you don't strain something supporting her massive pregnancy.<<elseif $activeSlave.bellyImplant >= 16000>> You hope you don't strain something supporting her massive belly.<</if>>
<</if>>
<<set _fSpeed = random(1,100)>>
<<if ($activeSlave.vagina == 0) && ($activeSlave.vaginalAccessory != "chastity belt")>>
<<if ($activeSlave.fetish == "mindbroken")>>
She accepts your orders dumbly and presents her virgin pussy for defloration<<if ($PC.dick == 0)>>, watching without real interest as you don a strap-on<</if>>. Since she is mindbroken, @@color:lime;losing her virginity@@ has no impact on any part of her other than her vagina.
<<elseif ($activeSlave.devotion > 20)>>
She accepts your orders without comment and presents her virgin pussy for defloration<<if ($PC.dick == 0)>>, watching with some small trepidation as you don a strap-on<</if>>. You gently ease into her pussy before gradually increasing the intensity of your thrusts into her. Before long, she's moaning loudly as you pound away. Since she is already well broken, this new connection with her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>master<<else>>mistress<</if>> @@color:hotpink;increases her devotion to you.@@ @@color:lime;Her pussy has been broken in.@@ She looks forward to having her pussy fucked by you again.
<<set $activeSlave.devotion += 10>>
<<elseif ($activeSlave.devotion >= -20)>>
She is clearly unhappy at losing her pearl of great price to you; this probably isn't what she imagined her first real sex would be like.<<if ($PC.dick == 0)>>Her lower lip quivers with trepidation as she watches you don a strap-on and maneuver to fuck her virgin hole.<</if>> You gently ease into her pussy before gradually increasing the intensity of your thrusts into her. Before long, she's moaning as you pound away. Nevertheless, this new connection with her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>master<<else>>mistress<</if>> @@color:hotpink;increases her devotion to you.@@ @@color:lime;Her pussy has been broken in,@@ and she is @@color:gold;fearful@@ that sex will continue to be painful.
<<set $activeSlave.devotion += 4, $activeSlave.trust -= 4>>
<<else>>
As you anticipated, she refuses to give you her virginity. And as you expected, she is unable to resist you. She cries as <<if ($PC.dick == 0)>>your strap-on<<else>>your cock<</if>> opens her fresh, tight hole. You force your way into her pussy and continue thrusting into her. She sobs and cries with horror as you pound away. The rape @@color:mediumorchid;decreases her devotion to you.@@ @@color:lime;Her pussy has been broken in,@@ and she @@color:gold;fears further abuse.@@
<<set $activeSlave.devotion -= 4, $activeSlave.trust -= 4>>
<</if>>
<<set $activeSlave.vagina++>>
<<elseif ($activeSlave.fetish == "mindbroken")>>
Since her mind is gone, she's yours to use as a human sex doll. You throw her over the couch and amuse yourself with her for a while; her body retains its instinctual responses, at least. You finish inside her and leave your toy for one of your other slaves to clean and maintain.
<<elseif ($activeSlave.amp == 1)>>
Since she's a quadruple amputee, she's yours to use as a human sex toy. You set her
<<if ($PC.dick != 0)>>
atop your cock and slide her up and down, managing her with your arms.
<<if $activeSlave.dickAccessory == "chastity">>
Her dick chastity keeps her useless bitchclit out of the way.
<<elseif ($activeSlave.vagina == -1) && ($activeSlave.hormones > 0) && ($activeSlave.balls != 0)>>
As you use her as a helpless cock jacket, her flaccid dick flops around, ignored.
<<elseif ($activeSlave.vagina == -1)>>
As you use her as a helpless cock jacket, your pounding keeps her prick stiff.
<</if>>
You finish inside her and leave your toy for one of your other slaves to clean and maintain.
<<else>>
on the couch and straddle her hips, bringing your already-wet pussy hard against her. You grind against her helpless body, using her as a living sybian until her warmth and movement brings you to orgasm.
<</if>>
<<elseif !canWalk($activeSlave) && tooBigBelly($activeSlave)>>
You tell her to get situated on the couch, face down. This position pins her down by the massive weight of her belly, pushing her face in amongst the cushions and keeping her crotch in the ideal position to penetrate. Her belly serves as an anchor, allowing you to take her doggy style without any real contribution from her. The position muffles her reaction entirely, other than the rhythmic jiggling of her bulging belly that sticks out from either side of her torso.
<<elseif !canWalk($activeSlave) && tooBigBreasts($activeSlave)>>
You tell her to get situated on the couch, face down. This position pins her down by the massive weight of her tits, pushing her face in amongst the cushions. Her tits serve as an anchor, allowing you to take her doggy style without any real contribution from her. The position muffles her reaction entirely, other than the rhythmic jiggling of the breastflesh that sticks out to either side of her torso.
<<elseif !canWalk($activeSlave) && tooBigButt($activeSlave)>>
You tell her to get situated on the couch, face up. This position pins her down by the massive weight of her rear, causing her to sink into the cushions. Her ass serves as an anchor, allowing you to take her missionary style without any real contribution from her. This position lets you clearly see her reaction, as well as the rhythmic jiggling of the buttflesh that sticks out to either side of her hips.
<<elseif !canWalk($activeSlave) && tooBigBalls($activeSlave)>>
You tell her to get situated on the couch, doggy style. This position pins her down by the massive weight of her balls. Her testicles serve as an anchor, allowing you to take her doggy style without any real worry of getting struck by her massive nuts. The position keeps her balls completely still where they rest on the couch, so yo don't have to worry about them getting in the way.
<<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick != 0)>>
She comes over, smiling a little submissive smile, and spreads herself for you. You take her on the couch next to your desk after she gets into position.
<<if (_fPosition <= 20)>>
<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>>
You have to heft her gravid body up to position yourself for penetration. But once you are mounted, you rest your head against her bulging belly and feel the movements within as you thrust into her;
<<elseif $activeSlave.bellyImplant >= 16000>>
You have to heft her weighty body up to position yourself for penetration. But once you are mounted, you rest your head against her massive stomach and feel the force of your thrusts running through her;
<<else>>
She hugs her torso to you and her breasts press against your chest;
<</if>>
<<elseif (_fPosition <= 40)>>
<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>>
She arches her back as you continue to pound her, her occupants enjoying the attention. As you rest your weight on her, you run your hands along her distended sides;
<<elseif $activeSlave.bellyImplant >= 16000>>
She arches her back as you continue to pound her, her belly jiggling just slightly with each thrust. As you rest your weight on her, you run your hands along her distended sides;
<<else>>
She arches her back as you continue to pound her;
<</if>>
<<elseif (_fPosition <= 60)>>
<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>>
She does her best to not suffocate you with her massive pregnancy or knock you out with it as you thrust into her. You get a face full of pregnancy with each downward motion;
<<elseif $activeSlave.bellyImplant >= 16000>>
She does her best to not suffocate you with her massive belly or knock you out with it as you thrust into her. You get a face full of implant with each downward motion;
<<else>>
She puts her hands on your chest and leans forward as you continue to thrust upwards;
<</if>>
<<elseif (_fPosition <= 80)>>
<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>>
You may have to spread your legs extra wide to accommodate her impressive baby bump, but the angle and pressure it puts on you feels amazing. She puts her hands on your chest and starts to lean back as you continue to thrust upwards, in return you caress her distended sides;
<<elseif $activeSlave.bellyImplant >= 16000>>
You may have to spread your legs extra wide to accommodate her impressive belly, but the angle and pressure it puts on you feels amazing. She puts her hands on your chest and starts to lean back as you continue to thrust upwards, in return you caress her distended sides;
<<else>>
She puts her hands on your chest starts to lean back as you continue to thrust upwards;
<</if>>
<<else>>
<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>>
Before long both of your strength begins to wane, causing her belly to touch the floor. With some of the weight off of the both of you, you keep on pounding;
<<elseif $activeSlave.bellyImplant >= 16000>>
Before long both of your strength begins to wane, causing her belly to touch the floor. With some of the weight off of the both of you, you keep on pounding;
<<else>>
She begins to tire as you keep pounding;
<</if>>
<</if>>
you can feel <<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>>her children begin to squirm in reaction to their mother's lust<<else>>her heart beating hard<</if>>. As the sex reaches its climax, she begs you to cum inside her unworthy body.
<<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>>
<<if $activeSlave.dickAccessory == "chastity">>
She does her submissive best to stay completely soft within her dick chastity.
<<else>>
As a submissive she spares no attention for her own orgasm, so her rock hard erection swings untended.
<</if>>
<<elseif ($activeSlave.dickAccessory == "chastity")>>
Her cock is forgotten inside its chastity cage as you take what you want from her.
<<elseif ($activeSlave.dick != 0)>>
As a submissive she spares no attention for her own orgasm, so her flaccid cock swings untended.
<</if>>
<<if $PC.vagina == 1>>
When you finally climax, you pull out and press your wet cunt against her mouth, letting her lavish attention on you that brings you to another quick orgasm.
<<set $activeSlave.oralCount += 1>>
<<set $oralTotal += 1>>
<</if>>
<<elseif $activeSlave.devotion < -20>>
She tries to refuse, so you
<<if ($PC.dick != 0)>>
bend the disobedient slave over your desk and take her hard from behind. Her breasts <<if ($activeSlave.dick != 0)>>and cock <</if>>slide back and forth across the desk. You give her buttocks some nice hard swats as you pound her. She grunts and moans but knows better than to try to get away.
<<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>>
Despite her unwillingness to be raped, the stimulation
<<if $activeSlave.dickAccessory == "chastity">>
starts to give her an erection, which her dick chastity makes horribly uncomfortable. She bucks with the pain, her hole spasming delightfully.
<<else>>
gives her an erection. She's mortified that she would get hard while being raped.
<</if>>
<<elseif ($activeSlave.dickAccessory == "chastity")>>
Her dick chastity keeps her bitch cock hidden away while you use her whore hole.
<<elseif ($activeSlave.dick != 0)>>
Her flaccid dick is ground into the back of the couch as you rape her.
<</if>>
<<if $PC.vagina == 1>>
After your first orgasm, you pull out and grind your pussy against her face for another, enjoying the stimulation of her muffled crying.
<<set $activeSlave.oralCount += 1>>
<<set $oralTotal += 1>>
<</if>>
<<else>>
stand and seize her, shoving her down to sit in your chair. You jump atop her hips, pinning her down into the chair with your legs and pressing your pussy hard against her groin. She struggles and whimpers, but you give her a hard warning slap to the cheek and kiss her unwilling mouth, forcing your tongue past her lips as you grind against her.
<</if>>
<<elseif $activeSlave.devotion <= 20>>
<<if ($PC.dick != 0)>>
She obeys, lying on the couch next to your desk with her legs spread. You kneel on the ground and enter her, a hand on each of her legs to give you a good grip. <<if _fSpeed > 75>>The pounding is hard and fast<<elseif _fSpeed > 50>>You pound her firmly and vigorously<<elseif _fSpeed > 25>>You fuck her steadily and controlled<<else>>You fuck her slowly and tenderly<</if>>, and she gasps and <<if _fSpeed > 50>>whines<<else>>moans<</if>>. You reach a hand down to maul her breasts.
<<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>>
<<if ($activeSlave.dickAccessory == "chastity")>>
She enjoys herself, even though her dick chastity keeps her soft by making the beginnings of erection very uncomfortable.
<<else>>
She bites her lip and moans as she climaxes. You fill her squeezing fuckhole with your cum. She already dribbled her own weak load all over her stomach.
<</if>>
<<elseif ($activeSlave.dickAccessory == "chastity")>>
She bites her lip and moans as she climaxes. You fill her squeezing fuckhole with your cum. Precum has been dribbling out of her dick chastity for some time, apparently the best her soft bitchclit can manage.
<<elseif ($activeSlave.dick != 0)>>
She bites her lip and moans as she climaxes. You fill her squeezing fuckhole with your cum. She already blew her own load all over her stomach despite her inability to get hard.
<</if>>
<<if $PC.vagina == 1>>
You got so wet fucking her that when you climax, you stand up and let her clean your pussy with her mouth. The oral attention brings you to a quick aftershock orgasm.
<<set $activeSlave.oralCount += 1>>
<<set $oralTotal += 1>>
<</if>>
<<else>>
You pat the tops of your thighs, and she obediently comes over to sit atop them, wrapping her legs around you. Your hands reach around her and seize her buttocks, drawing her in even closer so that the warmth between her legs is pressed hard against your pussy. She grinds dutifully against you, only pausing for a moment when she finds your insistent tongue probing past her lips.
<</if>>
<<else>>
<<if ($PC.dick != 0)>>
She skips over smiling and gives you a quick kiss. You take her on the couch next to your desk after she gets into position.
<<if (_fPosition <= 20)>>
<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>>
You have to heft her gravid body up to position yourself for penetration. But once you are mounted, you rest your head against her bulging belly and feel the movements within as you thrust into her;
<<elseif $activeSlave.bellyImplant >= 16000>>
You have to heft her weighty body up to position yourself for penetration. But once you are mounted, you rest your head against her massive stomach and feel the force of your thrusts running through her;
<<else>>
She hugs her torso to you and her breasts press against your chest;
<</if>>
<<elseif (_fPosition <= 40)>>
<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>>
She arches her back as you continue to pound her, her occupants enjoying the attention. As you rest your weight on her, you run your hands along her distended sides;
<<elseif $activeSlave.bellyImplant >= 16000>>
She arches her back as you continue to pound her, her belly jiggling just slightly with each thrust. As you rest your weight on her, you run your hands along her distended sides;
<<else>>
She arches her back as you continue to pound her;
<</if>>
<<elseif (_fPosition <= 60)>>
<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>>
She does her best to not suffocate you with her massive pregnancy or knock you out with it as you thrust into her. You get a face full of pregnancy with each downward motion;
<<elseif $activeSlave.bellyImplant >= 16000>>
She does her best to not suffocate you with her massive belly or knock you out with it as you thrust into her. You get a face full of implant with each downward motion;
<<else>>
She puts her hands on your chest and leans forward as you continue to thrust upwards;
<</if>>
<<elseif (_fPosition <= 80)>>
<<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>>
You may have to spread your legs extra wide to accommodate her impressive baby bump, but the angle and pressure it puts on you feel amazing. She puts her hands on your chest and starts to lean back as you continue to thrust upwards, in return you caress her distended sides;
<<elseif $activeSlave.bellyImplant >= 16000>>
You may have to spread your legs extra wide to accommodate her impressive belly, but the angle and pressure it puts on you feels amazing. She puts her hands on your chest and starts to lean back as you continue to thrust upwards, in return you caress her distended sides;
<<else>>
She puts her hands on your chest starts to lean back as you continue to thrust upwards;
<</if>>
<<else>>
<<if ($activeSlave.preg > 30 && $activeSlave.pregType >= 10) || ($activeSlave.bellyImplant >= 16000)>>
Before long both of your strength begins to wane, causing her belly to touch the floor. With some of the weight off of the both of you, you keep on pounding;
<<else>>
She begins to tire as you keep pounding;
<</if>>
<</if>>
you can feel <<if $activeSlave.preg > 30 && $activeSlave.pregType >= 10>>her children begin to squirm in reaction to their mother's lust<<else>>her heart beating hard<</if>>. As the sex reaches its climax, her kisses grow urgent and passionate.
<<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>>
<<if $activeSlave.dickAccessory == "chastity">>
She enjoys herself, even though her dick chastity keeps her soft by making the beginnings of erection very uncomfortable.
<<else>>
When you orgasm together, her erect cock squirts cum up towards her tits while your cock fills her with cum.
<</if>>
<<elseif ($activeSlave.dickAccessory == "chastity")>>
She bites her lip and moans as she climaxes. You fill her squeezing fuckhole with your cum. Precum has been dribbling out of her dick chastity for some time, apparently the best her soft bitchclit can manage.
<<elseif ($activeSlave.dick != 0)>>
When you orgasm together, her limp, neglected cock dribbles weakly while your cock fills her with cum.
<<elseif ($activeSlave.clit > 2)>>
As you fuck her, she plays with her huge clit. It's so large it almost looks like she's jacking off a cock.
<</if>>
<<if $PC.vagina == 1>>
You got so wet fucking her that when you climax, you stand up; she knows what that means, and hurries to eat you out. The oral attention brings you to a quick aftershock orgasm.
<<set $activeSlave.oralCount += 1>>
<<set $oralTotal += 1>>
<</if>>
<<else>>
You pat the tops of your thighs, and she skips over smiling and gives you a quick kiss. Without breaking the lip lock, she sits down, wrapping her legs around you. Your hands reach around her and seize her buttocks, drawing her in even closer so that the warmth between her legs is pressed hard against your pussy, and you can play with her asshole. She grinds enthusiastically against you, moaning into your mouth with pleasure.
<</if>>
<</if>>
<<if ($activeSlave.vagina >= 0) && ($activeSlave.vaginalAccessory != "chastity belt")>>
<<VaginalVCheck>>
<<else>>
<<AnalVCheck>>
<</if>>
<<if ($activeSlave.preg > 10)>>
The poor slave's belly gets in the way, but the added perversion of fucking a pregnant hole makes the inconvenience worthwhile.
<<elseif ($activeSlave.inflation > 0)>>
The poor slave's sloshing belly gets in the way, but the added perversion of seeing it jiggle makes the inconvenience worthwhile.
<<elseif ($activeSlave.bellyImplant >= 2000)>>
The poor slave's implant filled belly gets in the way, but the added perversion of fucking a girl with such a round stomach makes the inconvenience worthwhile.
<</if>>
<<if (random(1,100) > (100 + $activeSlave.devotion))>>
<<if ($activeSlave.fetish != "pregnancy") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates penetration")>>
Being taken by force has given her a @@color:red;hatred of penetration.@@
<<set $activeSlave.sexualFlaw = "hates penetration">>
<</if>>
<<elseif (random(1,100) > (110 - $activeSlave.devotion))>>
<<if ($activeSlave.fetish == "none") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates penetration")>>
Enjoying sex with you seems to have @@color:lightcoral;encouraged her biological clock.@@
<<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 10>>
<</if>>
<</if>>
<<if ($PC.dick != 0)>>
<<if $activeSlave.cervixImplant == 1>>
<<set $activeSlave.bellyImplant += random(10,20)>>
<</if>>
<<if ($activeSlave.vagina == 3)>>
Cum drips out of her fucked-out hole.
<<elseif ($activeSlave.vagina == 2)>>
Cum drips out of her stretched vagina.
<<elseif ($activeSlave.vagina == 1)>>
Her still-tight vagina keeps your load inside her.
<<elseif ($activeSlave.vagina < 0)>>
Cum drips out of her girly ass.
<<else>>
Your cum slides right out of her gaping hole.
<</if>>
<<if (canWalk($activeSlave) == true)>>
She uses <<if $activeSlave.vagina > 0>>a quick douche to clean her <<if $activeSlave.vagina < 2>>tight<<elseif $activeSlave.vagina > 3>>loose<</if>> pussy<<else>>an enema to clean her <<if $activeSlave.anus < 2>>tight<<elseif $activeSlave.anus < 3>>used<<else>>gaping<</if>> butthole<</if>>,
<<switch $activeSlave.assignment>>
<<case "work in the brothel">>
just like she does between each customer.
<<case "serve in the club">>
just like she does in the club.
<<case "work in the dairy">>
to avoid besmirching the nice clean dairy.
<<case "work as a servant">>
mostly to keep everything she has to clean from getting any dirtier.
<<case "whore">>
before returning to offering it for sale.
<<case "serve the public">>
before returning to offering it for free.
<<case "rest">>
before crawling back into bed.
<<case "get milked">>
<<if $activeSlave.lactation > 0>>before going to get her uncomfortably milk-filled tits drained<<else>>and then rests until her balls are ready to be drained again<</if>>.
<<case "be a servant">>
since her chores didn't perform themselves while you used her fuckhole.
<<case "please you">>
before returning to await your next use of her fuckhole, as though nothing had happened.
<<case "be a subordinate slave">>
though it's only a matter of time before another slave decides to play with her fuckhole.
<<case "be your Head Girl">>
worried that her charges got up to trouble while she enjoyed her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s use.
<<case "guard you">>
so she can be fresh and ready for more sexual use even as she guards your person.
<<case "train slaves">>
before she returns to teaching her classes.
<<default>>
before she returns to $activeSlave.assignment.
<</switch>>
<</if>>
<</if>>
<<if passage() != "Slave Interact">>
<<set _SL = $slaves.length>>
<<for _i to 0; _i < _SL; _i++>>
<<if $slaves[_i].ID == $activeSlave.ID>>
<<set $slaves[_i] = $activeSlave>>
<<break>>
<</if>>
<</for>>
<</if>>
<</nobr>>
|
mayibrad/fc
|
src/npc/descriptions/fVagina.tw
|
tw
|
bsd-3-clause
| 27,619 |
:: FAbuse
<<nobr>>
<<if ($activeSlave.ID is $Bodyguard.ID)>>
<<if ($activeSlave.fetish is "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>>
Knowing how much your bodyguard likes being hurt, you decide to reward her in her own particular way.
<<elseif ($activeSlave.muscles == 0) and ($activeSlave.combatSkill == 0)>>
Looking at your bodyguard, you think she doesn't seem that dangerous, as she can barely hold a weapon up. You order her to spar with you, and you quickly overpower her without even breaking a sweat. Afterwards, you take the pretext of punishing her to satisfy your urges.
<<elseif ($activeSlave.muscles == 0) and ($activeSlave.combatSkill != 0)>>
You glance at your bodyguard. She looks like she can handle herself, and you know she does, but her lack of musculature makes her look somewhat frail. You inform her that she isn't muscular enough, and that you'll punish her youself for neglecting her physique.
<<elseif ($activeSlave.muscles != 0) and ($activeSlave.combatSkill == 0)>>
Your bodyguard may look strong and powerful, you know she can't really handle her weapon. You order her to spar with you, and you use her own muscles against her, winning eaisly. Afterwards, you take the pretext of punishing her to satisfy your urges.
<<elseif ($activeSlave.muscles != 0) and ($activeSlave.combatSkill != 0)>>
Your bodyguard stands at your side. She is definetely a force to be reckoned with. You know you'd have a hard time besting her, and do not wish to get hurt, so you'll just inform her she'll be undertaking some particular training.
<</if>>
<</if>>
<<set _asspain to 0>>
<<if ($activeSlave.amp is 1)>>
You set her helpless form down for abuse. Brutalizing her is almost childishly easy; her limbless torso leaves her at your mercy.
<<else>>
You call her over so you can abuse the <<if $seeRace is 1>>$activeSlave.race <</if>>bitch. You get things started with an open-handed slap across the face<<if !canSee($activeSlave)>>; she never saw it coming<</if>>. As she reels in shock and pain, you follow up with
<<if ($activeSlave.preg > 30) and ($activeSlave.pregType >= 20)>>
a vicious slap across her straining pregnant belly,
<<elseif ($activeSlave.inflation > 0)>>
a vicious punch into her bloated belly,
<<elseif ($activeSlave.dick > 0)>>
a vicious slap to her cock,
<<elseif ($activeSlave.clit gt 0)>>
a vicious slap to her exposed clit,
<<elseif ($activeSlave.nipples is "huge")>>
a vicious jerk on her big nipples,
<<elseif ($activeSlave.nipples is "inverted")>>
a vicious pinch to each side of her sensitive, fully inverted nipples,
<<elseif ($activeSlave.preg > 30) && ($activeSlave.pregType >= 10)>>
a vicious slap across her overfull pregnant belly,
<<elseif ($activeSlave.preg > 10)>>
a vicious slap across her pregnant belly,
<<elseif ($activeSlave.heels gt 0)>>
a vicious thrust to her altered tendons,
<<elseif ($activeSlave.boobs gte 800)>>
a vicious slap across her massive breasts,
<<elseif ($activeSlave.bellyImplant >= 2000)>>
a vicious slap across her implant rounded belly,
<<elseif ($activeSlave.vaginalAccessory != "chastity belt")>>
a vicious slap on the mons,
<<else>>
a vicious jerk on her nipples,
<</if>>
<<if $activeSlave.inflation == 3>>
<<if $activeSlave.inflationMethod == 2>>
which causes her to discharge her contained $activeSlave.inflationType all over herself before collapsing into her puddle on the floor in agony.
<<set $activeSlave.inflation to 0, $activeSlave.inflationType to "none", $activeSlave.inflationMethod to 0, $activeSlave.cumSource = 0, $activeSlave.milkSource = 0>>
<<else>>
which causes her to vomit up her contained $activeSlave.inflationType all over herself before collapsing into her puddle on the floor in agony.
<<set $activeSlave.inflation to 0, $activeSlave.inflationType to "none", $activeSlave.inflationMethod to 0, $activeSlave.cumSource = 0, $activeSlave.milkSource = 0>>
<</if>>
<<elseif $activeSlave.inflation == 2>>
<<if random(1,100) > $activeSlave.devotion>>
which nearly forces her to lose her contained $activeSlave.inflationType, but she controls herself out of devotion to you as she drops to the floor in agony.
<<else>>
<<if $activeSlave.inflationMethod == 2>>
which causes her to discharge her contained $activeSlave.inflationType all over herself before collapsing into her puddle on the floor in agony.
<<set $activeSlave.inflation to 0, $activeSlave.inflationType to "none", $activeSlave.inflationMethod to 0, $activeSlave.cumSource = 0, $activeSlave.milkSource = 0>>
<<else>>
which causes her to vomit up her contained $activeSlave.inflationType all over herself before collapsing into her puddle on the floor in agony.
<<set $activeSlave.inflation to 0, $activeSlave.inflationType to "none", $activeSlave.inflationMethod to 0, $activeSlave.cumSource = 0, $activeSlave.milkSource = 0>>
<</if>>
<</if>>
<<else>>
which causes her to collapse to the floor in agony.
<</if>>
<<if ($activeSlave.clothes isnot "no clothing")>>
You tell her she has ten seconds to get naked.
<</if>>
<<if ($activeSlave.clothes is "uncomfortable straps")>>
In her haste to get out of her straps she trips and falls flat.
<<elseif ($activeSlave.clothes is "clubslut netting")>>
In her haste to get out of her slutty netting she trips and falls flat.
<<elseif ($activeSlave.clothes is "shibari ropes")>>
In her haste to get out of her shibari ropes she only manages to get tangled and fall over.
<<elseif ($activeSlave.clothes is "restrictive latex") or ($activeSlave.clothes is "a latex catsuit")>>
In her haste to get out of her clinging latex she trips and falls flat in a tangle of latex and trembling flesh.
<<elseif ($activeSlave.clothes is "a military uniform")>>
She's desperately torn between hurry to avoid punishment and fear she'll damage her shirt.
<<elseif ($activeSlave.clothes is "a nice nurse outfit")>>
She quickly tears off her loose scrubs.
<<elseif ($activeSlave.clothes is "a mini dress")>>
She struggles to take off her tight mini dress.
<<elseif ($activeSlave.clothes is "attractive lingerie")>>
She almost tears her delicate lingerie in her haste to avoid punishment.
<<elseif ($activeSlave.clothes is "a succubus outfit")>>
She struggles with her leather corset.
<<elseif ($activeSlave.clothes is "attractive lingerie for a pregnant woman")>>
She quickly sheds her vest and tight bra before panicking and resorting to ripping her silk panties off.
<<elseif ($activeSlave.clothes is "a maternity dress")>>
She hastily pulls her dress down revealing her body.
<<elseif ($activeSlave.clothes is "a cheerleader outfit")>>
She yanks her cheerleader skirt down and pulls her slutty top off.
<<elseif ($activeSlave.clothes is "a string bikini")>>
She gives herself a nasty pinch between the legs in her haste to get out of her string bottom.
<<elseif ($activeSlave.clothes is "a fallen nuns habit")>>
She tugs desperately at the laces of her tight latex nun getup.
<<elseif ($activeSlave.clothes is "a chattel habit")>>
She shucks her habit off easily, since it was designed to be removed quickly.
<<elseif ($activeSlave.clothes is "a penitent nuns habit")>>
She pulls her coarse habit over her head, revealing her chafed flesh.
<<elseif ($activeSlave.clothes is "cutoffs and a t-shirt")>>
She shimmies out of her cutoffs and whips her t-shirt over her head.
<<elseif ($activeSlave.clothes is "a slutty nurse outfit")>>
Getting out of her tight nurse getup in that amount of time is impossible, but she tries anyway.
<<elseif ($activeSlave.clothes is "a schoolgirl outfit")>>
Her schoolgirl outfit is easily stripped off: she pulls down her skimpy skirt and tears off her little blouse, and she's nude.
<<elseif ($activeSlave.clothes is "a kimono")>>
Getting out of her kimono in that amount of time is flagrantly impossible, but she tries anyway.
<<elseif ($activeSlave.clothes is "a hijab and abaya")>>
Because she's nude under her hijab and abaya, she simply lifts it over her head.
<<elseif ($activeSlave.clothes is "battledress")>>
She strips her tank top off in one motion, unfastens her belt, and pulls down her pants, though her boots defeat her and stay on.
<<elseif ($activeSlave.clothes is "a slutty outfit")>>
She hurriedly strips herself out of her carefully chosen outfit.
<<elseif ($activeSlave.clothes is "a slave gown")>>
She's desperately torn between hurry to avoid punishment and fear she'll rip her delicate gown.
<<elseif ($activeSlave.clothes is "a halter top dress")>>
She's desperately torn between hurry to avoid punishment and fear she'll rip her delicate dress.
<<elseif ($activeSlave.clothes is "a ball gown")>>
She's desperately torn between hurry to avoid punishment and fear she'll rip her delicate silken ball gown.
<<elseif ($activeSlave.clothes is "nice business attire")>>
She's desperately torn between hurry to avoid punishment and fear she'll damage her blouse.
<<elseif ($activeSlave.clothes is "slutty business attire")>>
She's desperately torn between hurry to avoid punishment and fear she'll tear her suit in her haste.
<<elseif ($activeSlave.clothes is "a nice maid outfit")>>
She pulls her dress over her head and quickly undoes the buttons of her blouse, one after the other.
<<elseif ($activeSlave.clothes is "a slutty maid outfit")>>
Her short dress comes off easily, but she fumbles with the buttons on her tight blouse.
<<elseif ($activeSlave.clothes is "a comfortable bodysuit")>>
She's desperately torn between hurry to avoid punishment and fear she'll stretch out her bodysuit.
<<elseif ($activeSlave.clothes is "a leotard")>>
Her leotard is tight enough that she has to struggle mightily to get it off that quickly.
<<elseif ($activeSlave.clothes is "a bunny outfit")>>
She's desperately torn between hurry to avoid punishment and fear she'll put runs in her hose.
<<elseif ($activeSlave.clothes is "harem gauze")>>
She's desperately torn between hurry to avoid punishment and fear she'll tear her flimsy gauze.
<<elseif ($activeSlave.clothes is "slutty jewelry")>>
She hurriedly strips fine jewelry from her neck, wrists, and ankles.
<<elseif ($activeSlave.bellyAccessory is "a corset")>>
Her fingers fumble desperately with the straps of her corset.
<<elseif ($activeSlave.bellyAccessory is "an extreme corset")>>
Her fingers fumble desperately with the bindings of her corset, and she hyperventilates within its embrace as she works.
<</if>>
<</if>>
<<if ($activeSlave.fetish is "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
She seems to be a bit expectant of what is to come.
<<elseif ($activeSlave.fetish is "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>>
The slap seems to have excited her, seeing her hard nipples and wet pussy, and her eyes practically beg for more.
<</if>>
<<if ($PC.dick == 1)>>
While she strips, your stiffening cock rises, revealing your pussy and earning
<<elseif $PC.vagina == 1>>
<<if ($activeSlave.amp isnot 1) and ($activeSlave.clothes isnot "no clothing")>>While she strips, you<<else>>You<</if>> don a cruelly large strap-on, earning
<<if ($activeSlave.fetish is "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
a shy look
<<elseif ($activeSlave.fetish is "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>>
a sultry look
<<else>>
a frightened glance
<</if>>
from your victim.
<</if>>
<<if ($activeSlave.amp == 1)>>
<<if ($activeSlave.clothes != "no clothing")>>Growing impatient, you rip the clothes off her limbless torso<<else>>You walk up to her<</if>> and spank her brutally; spinning her to present
<<if ($activeSlave.vagina > -1)>>
her holes
<<else>>
her hole
<</if>>
to you and
<<if ($activeSlave.fetish is "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
<<if canAchieveErection($activeSlave)>>making her erect dick throb<<elseif $activeSlave.vagina > -1>>making her pussy throb<<else>>making her butthole throb<</if>>
<</if>>
with anticipation.
<<else>>
You order her to present <<if ($activeSlave.vagina > -1)>>her holes<<else>>her hole<</if>> to you and spank her brutally
<<if ($activeSlave.fetish is "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
<<if canAchieveErection($activeSlave)>>making her erect dick throb<<elseif $activeSlave.vagina > -1>>making her pussy throb<<else>>making her butthole throb<</if>>
<</if>>
<<if $activeSlave.devotion lt -50>>
until she complies.
<<elseif $activeSlave.devotion < -20>>
as she slowly complies.
<<elseif $activeSlave.devotion <= 20>>
as she fearfully complies.
<<elseif $activeSlave.devotion <= 50>>
as she rushes to comply.
<<else>>
as she complies.
<</if>>
<</if>>
<<if $seeRace is 1>>
<<if $activeSlave.race is "white">>
Her white, $activeSlave.skin ass shows the spanking well.
<<elseif $activeSlave.race is "asian">>
Her asian, $activeSlave.skin ass shows the spanking well.
<<elseif $activeSlave.race is "middle eastern">>
Her arab, $activeSlave.skin ass barely shows the spanking.
<<elseif $activeSlave.race is "latina">>
Her latina, $activeSlave.skin ass barely shows the spanking.
<<elseif $activeSlave.race is "black">>
Her black, $activeSlave.skin ass barely shows any marks from the spanking.
<</if>>
<</if>>
<<if ($activeSlave.dickAccessory is "chastity")>>
You rip her dick chastity off her, though she knows not to be relieved. Her cock is now vulnerable, not free.
<</if>>
<<if ($activeSlave.anus is 0)>>
The bitch's still a butthole virgin and you don't mean to take that now, but you torture her with the threat of raping her virgin ass for a while before settling for her gagging throat
<<set $activeSlave.oralCount++, $oralTotal++>>
<<elseif ($activeSlave.vaginalAccessory is "chastity belt")>>
The bitch's wearing a chastity belt, so she isn't surprised when you shove <<if ($PC.dick is 0)>>the strap-on<<else>>your dick<</if>> up her butt. What surprises her is when you slide a finger or two in alongside your dick to stretch her to the point of pain
<<AnalVCheck>>
<<set _asspain to 1>>
<<elseif ($activeSlave.vagina is 0)>>
The bitch's still a virgin and you don't mean to take that now, but you torture her with the threat of raping her virgin pussy for a while before settling for her gagging throat
<<set $activeSlave.oralCount++, $oralTotal++>>
<<elseif ($activeSlave.preg > 30) and ($activeSlave.pregType >= 20)>>
The bitch is on the brink of bursting, so hard intercourse will be painful and terrifying to her. You thrust hard into her causing her taut belly to bulge and making her children squirm within her straining womb. You brutally fuck her as she pleads for you to stop until your at your edge. More cum won't make the bitch more pregnant, but you cum inside her anyway
<<VaginalVCheck>>
<<elseif ($activeSlave.preg > 30) and ($activeSlave.pregType >= 10)>>
The bitch is hugely pregnant, so hard intercourse will be uncomfortable and worrying for her. You have hard intercourse. She sobs as you rock the huge weight of her belly back and forth without mercy, forcing her already straining belly to bulge further, and whines as she feels your cockhead batter her womb. More cum won't make the bitch more pregnant, but you cum inside her anyway
<<VaginalVCheck>>
<<elseif ($activeSlave.preg > 10)>>
The bitch is pregnant, so hard intercourse will be uncomfortable and even worrying for her. You have hard intercourse. She sobs as you saw the huge weight of her belly back and forth without mercy, and whines as she feels your cockhead batter her womb.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for her, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> More cum won't make the bitch more pregnant, but you cum inside her anyway
<<VaginalVCheck>>
<<elseif ($activeSlave.vagina is 1)>>
The bitch's pussy is tight, so you ram <<if ($PC.dick is 0)>>the strap-on<<else>>your dick<</if>> into her without preamble and fuck her hard and fast.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for her, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> Her cunt spasms with the pain of the rape. You cum in no time
<<VaginalVCheck>>
<<elseif ($activeSlave.anus is 1)>>
The bitch's butt is tight, so you ram <<if ($PC.dick is 0)>>the strap-on<<else>>your dick<</if>> into her without lubricant and sodomize her as hard as you can without damaging your property.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for her, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> Her asshole spasms with the pain of the rape. You cum explosively
<<AnalVCheck>>
<<set _asspain to 1>>
<<elseif ($activeSlave.dick gt 0) and ($activeSlave.balls gt 0)>>
You ram <<if ($PC.dick is 0)>>the strap-on<<else>>your dick<</if>> into her sissy butt without lubricant. As she flinches you announce that she'll be taking part in giving herself anal pain. She humps into you lamely, so you administer a truly agonizing slap to her balls<<if ($PC.dick is 0)>><<else>> that makes her anal ring stiffen deliciously around your dick<</if>>. To avoid further punishment she fucks herself against you almost hard enough to hurt herself.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for her, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> You orgasm explosively
<<AnalVCheck>>
<<set _asspain to 1>>
<<elseif ($activeSlave.dick gt 0)>>
You ram your dick into her gelded butt without lubricant and sodomize her as hard as you can without damaging your property.<<if $PC.vagina == 1>> Fortunately for her, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> She's such a slut that she shows signs of enjoyment, but you put a stop to that whenever it happens by slapping and flicking her cock. You cum explosively
<<AnalVCheck>>
<<set _asspain to 1>>
<<else>>
She's got no special physical targets for abuse, so you just rape her hard and fast, raining stinging slaps down on her as you do. She cries and whimpers; you finish
<<BothVCheck>>
<</if>>.
<<if ($activeSlave.ID isnot $Bodyguard.ID)>>
This leaves her sobbing on the floor <<if ($PC.dick is 0)>>as you shuck off the strap-on and drop it on her face<<else>>with cum dripping out of her<</if>>.
<<elseif ($activeSlave.ID is $Bodyguard.ID) && ($activeSlave.fetish is "masochist") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 95)>>
She thanks you rapidly, trying to break away from the pleasure of your reward. She quickly gets back to her feet and stumbles towards the shower, to make sure you won't stay unprotected too long.
<<else>>
Even though she's in a somewhat bad shape, she still jumps back to her feet and stumbles towards the shower, to make sure you won't stay unprotected too long.
<</if>>
<<if ($activeSlave.ID isnot $Bodyguard.ID)>>
<<if $activeSlave.minorInjury is 0>>
<<if _asspain is 1>>
The anal rape leaves her with a sore butthole.
<<elseif random(1,100) gt 50>>
<<set $activeSlave.minorInjury to either("black eye", "split lip", "bruise")>>
Your abuse gave her a $activeSlave.minorInjury.
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.preg > 30) and ($activeSlave.pregType >= 20)>>
The rough fucking was @@color:red;very unhealthy@@ for her huge pregnancy.
<<set $activeSlave.health -= 40>>
<</if>>
<<if ($activeSlave.ID is $Bodyguard.ID)>>
<<if ($activeSlave.muscles == 0) and ($activeSlave.combatSkill == 0)>>
Your bodyguard accepts this as a punishment for her uselesness.
<<elseif ($activeSlave.muscles == 0) and ($activeSlave.combatSkill != 0)>>
Your bodyguard accepts this as a punishment for her lack of muscles
<<elseif ($activeSlave.muscles != 0) and ($activeSlave.combatSkill == 0)>>
Your bodyguard accepts this as a punishment for her lack of combat skills
<<elseif ($activeSlave.muscles != 0) and ($activeSlave.combatSkill != 0)>>
Your bodyguard just admits it as a part of her body training.
<</if>>
<<if ($activeSlave.fetish is "masochist") and ($activeSlave.fetishStrength > 60) and ($activeSlave.fetishKnown == 1)>>
Though she secretly got off on the pain and humiliation.
<</if>>
<<elseif ($activeSlave.fetish is "masochist") and ($activeSlave.fetishStrength > 60) and ($activeSlave.fetishKnown == 1)>>
She secretly got off on the pain and humiliation.
<<elseif $arcologies[0].FSDegradationist != "unset">>
She knew that a degradationist arcology wouldn't be easy on her, so even if she resents it, she tries to accept it.
<<elseif $activeSlave.devotion lt -50>>
Her @@color:mediumorchid;hatred@@ and @@color:gold;fear@@ of you have increased.
<<set $activeSlave.devotion-=4, $activeSlave.trust-=4>>
<<elseif $activeSlave.devotion < -20>>
Her @@color:mediumorchid;resistance@@ to and @@color:gold;fear@@ of you have increased.
<<set $activeSlave.devotion-=4, $activeSlave.trust-=4>>
<<elseif $activeSlave.devotion <= 20>>
Her @@color:gold;fear@@ of you is tinged with @@color:mediumorchid;hatred.@@
<<set $activeSlave.devotion-=4, $activeSlave.trust-=4>>
<<elseif $activeSlave.devotion <= 50>>
Her @@color:mediumorchid;obedience to you is reduced,@@ and she @@color:gold;fears@@ further abuse.
<<set $activeSlave.devotion-=4, $activeSlave.trust-=4>>
<<else>>
She is so devoted to you that she accepts your abuse as her just due, but she now @@color:gold;fears@@ you more and trusts you less.
<<set $activeSlave.trust-=4>>
<</if>>
<<if (random(1,100) > (20+$activeSlave.devotion+$activeSlave.trust))>>
<<if ($activeSlave.fetish isnot "submissive") and ($activeSlave.fetish isnot "masochist") and ($activeSlave.ID != $Bodyguard.ID)>>
<<set _seed to random(1,8)>>
Brutal abuse has left her
<<if (_seed is 1) and ($activeSlave.behavioralFlaw isnot "odd")>>
@@color:red;acting strangely.@@
<<set $activeSlave.behavioralFlaw to "odd">>
<<elseif (_seed is 2) and ($activeSlave.behavioralFlaw isnot "anorexic")>>
@@color:red;starving herself@@ in a crippling attempt to be pretty.
<<set $activeSlave.behavioralFlaw to "anorexic">>
<<elseif (_seed is 3) and ($activeSlave.behavioralFlaw isnot "gluttonous")>>
@@color:red;stress eating@@ whenever she can.
<<set $activeSlave.behavioralFlaw to "gluttonous">>
<<elseif (_seed is 4) and ($activeSlave.behavioralFlaw isnot "devout")>>
@@color:red;praying in private@@ whenever she can.
<<set $activeSlave.behavioralFlaw to "devout">>
<<elseif (_seed is 5) and ($activeSlave.sexualFlaw isnot "apathetic")>>
@@color:red;sexually apathetic,@@ since she feels it cannot go well for her.
<<set $activeSlave.sexualFlaw to "apathetic">>
<<elseif (_seed is 6) and ($activeSlave.sexualFlaw isnot "crude")>>
@@color:red;sexually crude,@@ out of an unconscious belief that sex is ugly and unworthy of effort.
<<set $activeSlave.sexualFlaw to "crude">>
<<elseif (_seed is 7) and ($activeSlave.sexualFlaw isnot "judgemental")>>
@@color:red;sexually judgemental,@@ out of an unconscious desire to disqualify people from being good enough to have sex with her.
<<set $activeSlave.sexualFlaw to "judgemental">>
<<elseif ($PC.dick is 1)>>
@@color:red;hating men,@@ since you forced your cock on her.
<<set $activeSlave.behavioralFlaw to "hates men">>
<<else>>
@@color:red;hating women,@@ since you forced your cunt on her.
<<set $activeSlave.behavioralFlaw to "hates women">>
<</if>>
<</if>>
<</if>>
<<if (random(1,100) gt (50+$activeSlave.devotion+$activeSlave.trust)) && ($activeSlave.ID isnot $Bodyguard.ID)>>
<<if ($activeSlave.fetish isnot "mindbroken") and ($activeSlave.fetishKnown is 0) and ($activeSlave.clitSetting isnot $activeSlave.fetish)>>
Her acceptance of your abuse has twisted her
<<if (random(1,2) is 1) and ($activeSlave.fetish isnot "submissive")>>
@@color:lightcoral;sexuality towards submissiveness.@@
<<set $activeSlave.fetish to "submissive", $activeSlave.fetishKnown to 1>>
<<elseif ($activeSlave.fetish isnot "masochism")>>
@@color:lightcoral;sexuality towards masochism.@@
<<set $activeSlave.fetish to "masochism", $activeSlave.fetishKnown to 1>>
<</if>>
<</if>>
<</if>>
<<if passage() isnot "Slave Interact">>
<<for _i to 0; _i lt $slaves.length; _i++>>
<<if $slaves[_i].ID is $activeSlave.ID>>
<<set $slaves[_i] to $activeSlave>>
<<break>>
<</if>>
<</for>>
<</if>>
<</nobr>>\
|
mayibrad/fc
|
src/npc/fAbuse.tw
|
tw
|
bsd-3-clause
| 24,747 |
:: FPCImpreg
<<nobr>>
<<if $activeSlave.mpreg == 1>>
<<set $activeSlave.analCount += 1>>
<<set $analTotal += 1>>
<<else>>
<<set $activeSlave.vaginalCount += 1>>
<<set $vaginalTotal += 1>>
<</if>>
You call her over so you can
<<if $activeSlave.mpreg == 1>>
<<if ($activeSlave.anus > 2)>>
fuck her gaping, fertile asshole.
<<elseif ($activeSlave.anus is 2)>>
use her whorish, fertile asshole.
<<elseif ($activeSlave.anus == 1)>>
use her tight, fertile asshole.
<<elseif ($activeSlave.anus == 0)>>
take her fertile, virgin asshole.
<</if>>
<<else>>
<<if ($activeSlave.vagina > 2)>>
fuck her gaping, fertile cunt.
<<elseif ($activeSlave.vagina is 2)>>
use her whorish, fertile cunt.
<<elseif ($activeSlave.vagina == 1)>>
use her tight, fertile cunt.
<<elseif ($activeSlave.vagina == 0)>>
take her fertile, virgin pussy.
<</if>>
<<if ($activeSlave.vaginaTat is "tribal patterns")>>
The tattoos on her abdomen certainly draw attention there.
<<elseif ($activeSlave.vaginaTat is "scenes")>>
The tattoos on her abdomen nicely illustrate what you mean to do to her.
<<elseif ($activeSlave.vaginaTat is "degradation")>>
The tattoos on her abdomen ask you to, after all.
<</if>>
<<if $activeSlave.clit == 1>>
Her big clit peeks out from under its hood.
<<elseif $activeSlave.clit > 2>>
Her huge clit is impossible to miss.
<</if>>
<<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.vagina != -1)>>
Her pierced lips and clit have her nice and wet.
<<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.vagina != -1)>>
Her pierced clit has her nice and moist.
<</if>>
<</if>>
<<if ($activeSlave.fetish is "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.vagina == 0)>>
She cries with joy and presents her virgin <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> for fertilization. She sobs with happiness when she feels your hot seed, knowing that her first time will always be special to her. She spends the rest of the day cherishing her stomach. This new connection with <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>her master<<else>>her mistress<</if>> @@color:hotpink;increases her devotion to you.@@ @@color:lime;Her <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> has been broken in, and there's a good chance she's pregnant.@@
<<if $activeSlave.mpreg == 1>>
<<set $activeSlave.anus to 1>>
<<else>>
<<set $activeSlave.vagina to 1>>
<</if>>
<<set $activeSlave.devotion += 15>>
<<elseif ($activeSlave.fetish is "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
She cries with joy and presents her fertile <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> for breeding. She sobs with happiness when she feels your hot seed. She spends the rest of the day considering her own stomach with pride. This new connection with <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>her master<<else>>her mistress<</if>> @@color:hotpink;increases her devotion to you.@@
<<set $activeSlave.devotion += 10>>
<<elseif ($activeSlave.devotion > 20) && ($activeSlave.vagina == 0)>>
She accepts your orders without comment and presents her virgin <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> for fertilization. She gasps in shock when she feels your hot seed. She spends the rest of the day struggling with roiling emotions. Since she is already well broken, this new connection with <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>her master<<else>>her mistress<</if>> @@color:hotpink;increases her devotion to you.@@ @@color:lime;Her <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> has been broken in, and there's a good chance she's pregnant.@@
<<if $activeSlave.mpreg == 1>>
<<set $activeSlave.anus to 1>>
<<else>>
<<set $activeSlave.vagina to 1>>
<</if>>
<<set $activeSlave.devotion += 10>>
<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.vagina == 0)>>
She is clearly unhappy at losing her pearl of great price to you; this probably isn't what she imagined her first real sex would be like. Worse, she knows she's fertile and realizes she'll likely get pregnant. Nevertheless, this new connection with <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>her master<<else>>her mistress<</if>> @@color:hotpink;increases her devotion to you.@@ @@color:lime;Her <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> has been broken in.@@
<<if $activeSlave.mpreg == 1>>
<<set $activeSlave.anus to 1>>
<<else>>
<<set $activeSlave.vagina to 1>>
<</if>>
<<set $activeSlave.devotion += 4>>
<<elseif ($activeSlave.vagina == 0)>>
As you anticipated, she refuses to give you her virginity. And as you expected, she is unable to resist you. She cries as your cock opens her fresh, tight hole. Afterward, she clutches her stomach and sobs, horrified by the knowledge that she's probably carrying her rapist's child. The rape @@color:mediumorchid;decreases her devotion to you@@ and @@color:gold;fills her with fear.@@ @@color:lime;Her <<if $activeSlave.mpreg == 1>>asshole<<else>>pussy<</if>> has been broken in.@@
<<set $activeSlave.devotion -= 5>>
<<set $activeSlave.trust -= 5>>
<<if $activeSlave.mpreg == 1>>
<<set $activeSlave.anus to 1>>
<<else>>
<<set $activeSlave.vagina to 1>>
<</if>>
<<elseif ($activeSlave.amp == 1)>>
You set her limbless torso on the end of the couch, face down, with her hips up in the air. This way, you get the greatest degree of penetration into her fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>> you can manage. She moans into the cushions, knowing that with the hot flow of semen against her innermost recesses, she has probably gotten pregnant.
<<elseif tooBigBreasts($activeSlave)>>
You set her down on the couch, face down, with her hips up in the air. This way, she's pinned in place by the weight of her ridiculous tits, and you get the greatest degree of penetration into her fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. She moans into the cushions, knowing that with the hot flow of semen against her innermost recesses, she has probably gotten pregnant.
<<elseif tooBigButt($activeSlave)>>
You set her down on the couch, face down, with her hips up in the air. This way, she's stuck under her ridiculous ass, you get an amazingly soft rear to pound, and you get the greatest degree of penetration into her fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. She moans into the cushions, knowing that with the hot flow of semen against her innermost recesses, she has probably gotten pregnant.
<<elseif tooBigDick($activeSlave)>>
You set her down on the couch, face down, with her hips up in the air. This way, she's anchored in place by the weight of her ridiculous cock, and you get the greatest degree of penetration into her fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. She moans into the cushions, knowing that with the hot flow of semen against her innermost recesses, she has probably gotten pregnant.
<<elseif tooBigBalls($activeSlave)>>
You set her down on the couch, face down, with her hips up in the air. This way, she's anchored in place by the weight of her ridiculous balls, and you get the greatest degree of penetration into her fertile <<if $activeSlave.mpreg == 1>>ass<<else>>pussy<</if>>. She moans into the cushions, knowing that with the hot flow of semen against her innermost recesses, she has probably gotten pregnant.
<<elseif ($activeSlave.fetish is "submissive") and ($activeSlave.fetishStrength > 60) and ($activeSlave.fetishKnown == 1)>>
She comes submissively over, smiling a little submissive smile, and spreads herself for you. You take her on the couch next to your desk in the missionary position. She hugs her torso to you and her breasts press against your chest; you can feel her heart beating hard. As the sex reaches its climax, she begs you to use her unworthy body to make a new slave.
<<elseif $activeSlave.devotion < -20>>
She tries to refuse, so you bend the disobedient slave over your desk and take her hard from behind. Her breasts slide back and forth across the desk. You give her buttocks some nice hard swats as you pound her. She grunts and moans but knows better than to try to get away. She begs you not to cum inside her, knowing she's fertile, and sobs when she feels you fill her with semen despite her pleas.
<<elseif $activeSlave.devotion <= 20>>
She obeys, lying on the couch next to your desk with her legs spread. You kneel on the ground and enter her, a hand on each of her legs to give you purchase. The pounding is hard and fast, and she gasps and whines. You reach a hand down to maul her breasts. She begs you not to cum inside her, knowing she's fertile, but soon loses track of her fears as she enjoys herself. She bites her lip and moans as she climaxes. You fill her squeezing fuckhole with your cum; she realizes what you've done with a gasp and a worried look.
<<else>>
She skips over smiling and gives you a quick kiss. You take her on the couch next to your desk in the missionary position. She hugs her torso to you and her breasts press against your chest; you can feel her heart beating hard. As the sex reaches its climax, her kisses grow urgent and passionate. She clings to you as she rides the downslope of her orgasm. She kisses you and promises to do her best to use her womb to make a good slave for you.
<</if>>
You repeat this ritual throughout the week, ensuring that $activeSlave.slaveName is carrying your child.
<<if random(1,100) >= 1>>
<<set $activeSlave.preg to 1>>
<<if ($activeSlave.drugs is "super fertility drugs")>>
<<if (($masterSuitePregnancyFertilitySupplements == 1) && (($activeSlave.assignment is "serve in the master suite") || ($activeSlave.ID is $Concubine.ID)))>>
<<if ($activeSlave.hormones == 2)>>
<<set $activeSlave.pregType to random(20,29)>>
<<else>>
<<set $activeSlave.pregType to random(10,29)>>
<</if>>
<<else>>
<<if ($activeSlave.hormones == 2)>>
<<set $activeSlave.pregType to random(10,29)>>
<<else>>
<<set $activeSlave.pregType to either(3, 4, 4, 4, 5, 5, 5, 10, 10, 20)>>
<</if>>
<</if>>
<<elseif ($activeSlave.drugs is "fertility drugs")>>
<<if (($masterSuitePregnancyFertilitySupplements == 1) && (($activeSlave.assignment is "serve in the master suite") || ($activeSlave.ID is $Concubine.ID)))>>
<<if ($activeSlave.hormones == 2)>>
<<set $activeSlave.pregType to random(4,5)>>
<<else>>
<<set $activeSlave.pregType to either(2, 2, 3, 3, 3, 3, 4, 4, 5, 5)>>
<</if>>
<<else>>
<<if ($activeSlave.hormones == 2)>>
<<set $activeSlave.pregType to random(2,5)>>
<<else>>
<<set $activeSlave.pregType to either(1, 1, 2, 2, 3, 3, 4, 4, 5, 5)>>
<</if>>
<</if>>
<<else>>
<<set $activeSlave.pregType to either(1, 1, 1, 1, 1, 1, 1, 1, 1, 2)>>
<</if>>
<<set $activeSlave.pregSource to -1>>
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
<<if $activeSlave.breedingMark != 1>>
Rumors spread about you fucking your slaves pregnant; the Societal Elite are @@color:red; very displeased@@ by these rumors.
<<set $failedElite += 5>>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset" && $activeSlave.mpreg == 1>>
Society @@color:green;approves@@ of your fucking your slaves ass pregnant; this advances the ideal all a slave needs is her rear.
<<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>>
<<set $arcologies[0].FSGenderRadicalist += 0.05*$FSSingleSlaveRep>>
<<elseif $arcologies[0].FSGenderFundamentalist != "unset" && $activeSlave.mpreg == 1>>
Society @@color:red;is disgusted@@ by this degenerate form of reproduction.
<<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>>
<<set $arcologies[0].FSGenderFundamentalist -= 0.05*$FSSingleSlaveRep>>
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
Society @@color:green;approves@@ of your putting a new slave in her; this advances the idea that all slaves should bear their masters' babies.
<<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>>
<<set $arcologies[0].FSGenderFundamentalist += 0.05*$FSSingleSlaveRep>>
<</if>>
<</nobr>>
|
mayibrad/fc
|
src/npc/fPCImpreg.tw
|
tw
|
bsd-3-clause
| 12,312 |
:: FRival
<<nobr>>
<<for _i to 0; _i lt $slaves.length; _i++>>
<<if $slaves[_i].ID == $activeSlave.rivalryTarget>>
<<set _rival to $slaves[_i]>>
<<break>>
<</if>>
<</for>>
You call $activeSlave.slaveName to your office and let her know you'll be abusing _rival.slaveName together.
<<if ($activeSlave.fetish is "sadist") and ($activeSlave.fetishStrength > 60) and ($activeSlave.fetishKnown is 1)>>
She looks overjoyed at the prospect of getting to hurt someone.
<</if>>
_rival.slaveName sees $activeSlave.slaveName as she enters and looks worried.
<<if (_rival.anus is 0) and (_rival.vagina lt 0)>>
Since she's a sissy bitch and an anal virgin, you tell her to bend over and <<if ($PC.dick is 0)>>give you head<<else>>suck your dick<</if>>. She does, and once she's working away, you tell $activeSlave.slaveName to come over and start spanking. _rival.slaveName begins to lift her head as though to protest, so you shove her back down onto your <<if ($PC.dick is 0)>>pussy<<else>>cock<</if>>, gagging and struggling. $activeSlave.slaveName administers a series of cruel slaps to the quivering <<if $seeRace is 1>>_rival.race <</if>>buttocks in front of her, making your victim yell delightfully into your <<if ($PC.dick is 0)>>womanhood<<else>>member<</if>>. After a short time $activeSlave.slaveName decides to be even crueler, and begins to 'miss' frequently, hitting _rival.slaveName's limp dick instead of her ass.
<<set _rival.oralCount++, $oralTotal++>>
<<elseif (_rival.anus is 0) and (_rival.vagina is 0)>>
Since she's a virgin, you tell her to bend over and <<if ($PC.dick is 0)>>give you head<<else>>suck your dick<</if>>. She does, and once she's working away, you tell $activeSlave.slaveName to come over and start spanking. _rival.slaveName begins to lift her head as though to protest, so you shove her back down onto your <<if ($PC.dick is 0)>>pussy<<else>>cock<</if>>, gagging and struggling. $activeSlave.slaveName administers a series of cruel slaps to the quivering <<if $seeRace is 1>>_rival.race <</if>>buttocks in front of her, making your victim yell delightfully into your <<if ($PC.dick is 0)>>womanhood<<else>>member<</if>>. After a short time $activeSlave.slaveName decides to be even crueler, and begins to 'miss' frequently, hitting _rival.slaveName's poor pussy instead of her ass.
<<set _rival.oralCount++, $oralTotal++>>
<<elseif (_rival.anus is 0) and (_rival.vagina gt 0) and ($activeSlave.dick gt 0) and ($activeSlave.balls gt 0) and ($activeSlave.hormones lt 1) and ($activeSlave.dickAccessory isnot "chastity")>>
You tell her to bend over and <<if ($PC.dick is 0)>>give you head<<else>>suck your dick<</if>>. She does, and once she's working away, you tell $activeSlave.slaveName to use the bitch. _rival.slaveName begins to lift her head as though to protest, so you shove her back down onto your <<if ($PC.dick is 0)>>pussy<<else>>cock<</if>>, gagging and struggling. $activeSlave.slaveName lands a slap on the <<if $seeRace is 1>>_rival.race <</if>>butt in front of her as she lines her turgid dick up with _rival.slaveName's pussy. She sinks in with a sigh and begins to enjoy herself, using slaps and pinches to ensure that of the two slaves, the fun is entirely on her side.
<<set _rival.vaginalCount++, _rival.oralCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $oralTotal++, $penetrativeTotal++>>
<<elseif (_rival.anus is 0) and (_rival.vagina gt 0) and ($activeSlave.dick gt 0)>>
You <<if ($PC.dick is 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>>, facing away from you. She does, not without trepidation, which increases when you hold her securely in place. Once she's humping away, you tell $activeSlave.slaveName to use her face. $activeSlave.slaveName comes over slowly, unsure what to do with the offer since her dick is so useless. She forces _rival.slaveName's face against her useless member anyway. After a bit of this, $activeSlave.slaveName, clearly unsatisfied, turns around and rides _rival.slaveName with her ass instead. _rival.slaveName tries to avoid orally servicing her rival's asshole, but you hold her in place and $activeSlave.slaveName sighs in contentment.
<<set _rival.oralCount++, _rival.vaginalCount++, $activeSlave.oralCount++, $vaginalTotal++, $oralTotal += 2>>
<<elseif (_rival.anus is 0) and (_rival.vagina gt 0)>>
You <<if ($PC.dick is 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>>, facing away from you. She does, not without trepidation, which increases when you hold her securely in place. Once she's humping away, you tell $activeSlave.slaveName to ride her face. $activeSlave.slaveName comes over, gently rubbing her pussy. She forces _rival.slaveName's face against her slick cunt, ignoring her reluctance. _rival.slaveName eventually realizes that she's better off getting it over with, and applies her tongue as best she can.
<<set _rival.oralCount++, _rival.vaginalCount++, $activeSlave.oralCount++, $vaginalTotal++, $oralTotal += 2>>
<<elseif (_rival.anus gt 0) and (_rival.vagina lt 0) and ($activeSlave.dick gt 0) and ($activeSlave.balls gt 0) and ($activeSlave.hormones lt 1) and $activeSlave.dickAccessory isnot ("chastity")>>
You <<if ($PC.dick is 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>>, facing you. She lowers her butthole down onto your cock, not without trepidation, which increases when you reach behind her and spread her buttocks as wide as they'll go. With her pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking herself hard, not certain what you mean. To make it clear, you hook a single finger up into poor _rival.slaveName's rectum alongside <<if ($PC.dick is 0)>>the fake phallus<<else>>your dick<</if>>. It takes $activeSlave.slaveName a while to jam her cock up the struggling and sobbing _rival.slaveName's anus. Of the three phalli present, _rival.slaveName's is the only one that's soft as she cries her way through a brutal double anal rape.
<<set _rival.analCount++, $activeSlave.penetrativeCount++, $analTotal++, $penetrativeTotal++>>
<<elseif (_rival.anus gt 0) and (_rival.vagina is 0) and ($activeSlave.dick gt 0) and ($activeSlave.balls gt 0) and ($activeSlave.hormones lt 1) and $activeSlave.dickAccessory isnot ("chastity")>>
You <<if ($PC.dick is 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>> anally, facing you. She lowers her butthole down onto your cock, not without trepidation, which increases when you reach behind her and spread her buttocks as wide as they'll go. With her pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking herself hard, not certain what you mean. To make it clear, you hook a single finger up into poor _rival.slaveName's rectum alongside <<if ($PC.dick is 0)>>the fake phallus<<else>>your dick<</if>>. It takes $activeSlave.slaveName a while to jam her cock up the struggling and sobbing _rival.slaveName's anus. _rival.slaveName buys continued vaginal virginity by taking a brutal double anal rape.
<<set _rival.analCount++, $activeSlave.penetrativeCount++, $analTotal++, $penetrativeTotal++>>
<<elseif (_rival.anus gt 0) and (_rival.vagina lt 1) and ($activeSlave.dick gt 0)>>
You <<if ($PC.dick is 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>> anally, facing away from you. She does, not without trepidation, which increases when you hold her securely in place as you pump yourself in and out of her asshole. You tell $activeSlave.slaveName to ride her face. $activeSlave.slaveName comes over slowly, unsure what to do with the offer since her dick is so useless. She forces _rival.slaveName's face against her useless member anyway. After a bit of this, $activeSlave.slaveName, clearly unsatisfied, turns around and rides _rival.slaveName with her ass instead. _rival.slaveName tries to avoid orally servicing her rival's asshole, but you hold her in place and $activeSlave.slaveName sighs in contentment.
<<set _rival.analCount++, _rival.oralCount++, $activeSlave.oralCount++, $analTotal++, $oralTotal += 2>>
<<elseif (_rival.anus gt 0) and (_rival.vagina lt 1)>>
You <<if ($PC.dick is 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>> anally, facing away from you. She does, not without trepidation, which increases when you hold her securely in place as you pump yourself in and out of her asshole. You tell $activeSlave.slaveName to ride her face. $activeSlave.slaveName comes over, gently rubbing her pussy. She forces _rival.slaveName's face against her slick cunt, ignoring her reluctance. _rival.slaveName eventually realizes that she's better off getting it over with, and applies her tongue as best she can.
<<set _rival.oralCount++, _rival.analCount++, $activeSlave.oralCount++, $analTotal++, $oralTotal += 2>>
<<elseif (_rival.anus gt 0) and (_rival.vagina gt 0) and ($activeSlave.dick gt 0) and ($activeSlave.balls gt 0) and ($activeSlave.hormones lt 1) and $activeSlave.dickAccessory isnot ("chastity")>>
You <<if ($PC.dick is 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>>, facing you. She does, with some trepidation, which increases when you reach behind her and spread her buttocks as wide as they'll go. With her pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking herself hard. You squeeze _rival.slaveName's buttocks together and then spread them again, forcing her anus to wink invitingly. You stop _rival.slaveName's abortive humping and hold her hips in place while $activeSlave.slaveName gets her cock up her ass. Once she's set, off the two of you go, with poor _rival.slaveName gasping and grimacing as she gets it rough in both holes.
<<set _rival.vaginalCount++, _rival.analCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $analTotal++, $penetrativeTotal++>>
<<elseif (_rival.anus gt 0) and (_rival.vagina gt 0) and ($activeSlave.dick gt 0)>>
You <<if ($PC.dick is 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>>, facing you. She does, with some trepidation, which increases when you reach behind her and spread her buttocks as wide as they'll go. With her pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking herself hard, not certain what you mean, since her cock is useless. To make it clear, you push two fingers into _rival.slaveName's butt, finger fucking her asshole until $activeSlave.slaveName takes over. Once she's set, off the two of you go, with poor _rival.slaveName gasping and grimacing as she gets it rough in both holes. $activeSlave.slaveName uses as many fingers as she can, always at least one more than _rival.slaveName would like.
<<set _rival.vaginalCount++, _rival.analCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $analTotal++, $penetrativeTotal++>>
<<elseif (_rival.anus gt 0) and (_rival.vagina gt 0)>>
You <<if ($PC.dick is 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>>, facing you. She does, with some trepidation, which increases when you reach behind her and spread her buttocks as wide as they'll go. With her pinned, you tell $activeSlave.slaveName to come over and join you, indicating a strap-on for slave use, on a side shelf. $activeSlave.slaveName hurries into it and comes over. You stop _rival.slaveName's abortive humping and hold her hips in place while $activeSlave.slaveName gets her fake cock up her ass. Once she's set, off the two of you go, with poor _rival.slaveName gasping and grimacing as she gets it rough in both holes. $activeSlave.slaveName murmurs calumnies in _rival.slaveName's ear, pinches her nipples, and generally adds humiliation above and beyond being double penetrated by her owner and her rival.
<<set _rival.vaginalCount++, _rival.analCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $analTotal++, $penetrativeTotal++>>
<<else>>
Unforeseen combination of rival stats; yell at FC Dev to write a scene for these slaves.
<</if>>
<<if $slaves[_i].ID == _rival.ID>>
<<set $slaves[_i] to _rival>>
<<else>>
<<for _i to 0; _i lt $slaves.length; _i++>>
<<if $slaves[_i].ID == _rival.ID>>
<<set $slaves[_i] to _rival>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if passage() isnot "Slave Interact">>
<<for _i to 0; _i lt $slaves.length; _i++>>
<<if $slaves[_i].ID == $activeSlave.ID>>
<<set $slaves[_i] to $activeSlave>>
<<break>>
<</if>>
<</for>>
<</if>>
<<set _rival to null>>
<</nobr>>\
|
mayibrad/fc
|
src/npc/fRival.tw
|
tw
|
bsd-3-clause
| 12,764 |
:: FSlaveImpreg
<<nobr>>
<<set $nextButton to "Back">>
<<set $nextLink to "Slave Interact">>
<<set $impregnatrix to 0>>
<<set $eligibility to 0>>
//$activeSlave.slaveName is fertile; now you must select a slave with both a penis and potent testicles.//
<</nobr>>
__Select an eligible slave to serve as the semen donatrix:__
<<for $i to 0; $i < $slaves.length; $i++>>\
<<if ($slaves[$i].dick > 0)>>\
<<if ($slaves[$i].balls > 0)>>\
<<if ($slaves[$i].pubertyXY == 1)>>\
<<if ($slaves[$i].dick > 0)>>\
<<if ($slaves[$i].dickAccessory != "chastity")>>\
<<if ($slaves[$i].ID != $activeSlave.ID)>>\
<<print "[[$slaves[$i].slaveName|FSlaveImpreg Consummate][$impregnatrix to $slaves[" + $i + "]]]">>
<<set $eligibility to 1>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<</for>>\
<<if ($eligibility == 0)>>\
//You have no slaves capable of inseminating others.//
<</if>>\
|
mayibrad/fc
|
src/npc/fSlaveImpreg.tw
|
tw
|
bsd-3-clause
| 900 |
:: Fucktoy Workaround
<<set $activeSlave.assignment to "please you">>
<<set $activeSlave.choosesOwnAssignment to 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] to $activeSlave>>
<<break>>
<</if>>
<</for>>
<<goto "Main">>
|
mayibrad/fc
|
src/npc/fucktoyWorkaround.tw
|
tw
|
bsd-3-clause
| 287 |
:: Import Slave [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "Slave Interact">>
//Paste the code into the text box and click Apply//
<br><br>
<span id = "import">
</span>
<<set $tempSlave to "">>
<<textbox "$tempSlave" $tempSlave>>
<<click "Apply">>
<<if (def $tempSlave) && ($tempSlave isnot "")>>
<<set $tempSlave to eval('({' + $tempSlave + '})')>>
<<set $tempSlave.ID to $IDNumber>>
<<set $IDNumber += 1>>
<<set $slaves.push($tempSlave)>>
<<replace #import>>
''Slave imported successfully!''
<br><br>
<</replace>>
<<unset $tempSlave>>
<<else>>
<<replace #import>>
''Slave not imported!''
<br><br>
<</replace>>
<</if>>
<</click>>
<br><br>
<<click "Continue">>
<<goto "Slave Interact">>
<</click>>
|
mayibrad/fc
|
src/npc/importSlave.tw
|
tw
|
bsd-3-clause
| 756 |
:: Remove activeSlave
<<silently>>
<<if $activeSlave.ID == $PC.pregSource>>
<<set $PC.pregSource to 0>>
<</if>>
<<for $x to 0; $x < $slaves.length; $x++>>
<<if $activeSlave.ID == $slaves[$x].ID>>
<<for $y to 0; $y < $slaves.length; $y++>>
<<if $activeSlave.ID is $slaves[$y].pregSource>>
<<set $slaves[$y].pregSource to 0>>
<</if>>
<</for>>
<<if $activeSlave.daughters > 0>>
<<for $y to 0; $y < $slaves.length; $y++>>
<<if $slaves[$y].mother is $activeSlave.ID>>
<<set $slaves[$y].mother to $missingParentID>>
<</if>>
<<if $slaves[$y].father is $activeSlave.ID>>
<<set $slaves[$y].father to $missingParentID>>
<</if>>
<</for>>
<<set $missingParentID-->>
<</if>>
<<if $activeSlave.mother > 0 || $activeSlave.father > 0>>
<<for $y to 0; $y < $slaves.length; $y++>>
<<if $activeSlave.mother is $slaves[$y].ID || $activeSlave.father is $slaves[$y].ID>>
<<set $slaves[$y].daughters-->>
<</if>>
<</for>>
<<set $missingParentID-->>
<</if>>
<<if $activeSlave.sisters > 0>>
<<for $y to 0; $y < $slaves.length; $y++>>
<<if sameMom($activeSlave, $slaves[$y]) || sameDad($activeSlave, $slaves[$y])>>
<<set $activeSlave.sisters-->>
<<set $slaves[$y].sisters-->>
<</if>>
<</for>>
<</if>>
<<if $activeSlave.relation != 0>>
<<for $y to 0; $y < $slaves.length; $y++>>
<<if $slaves[$y].ID is $activeSlave.relationTarget>>
<<set $slaves[$y].relation to 0>>
<<set $slaves[$y].relationTarget to 0>>
<<break>>
<</if>>
<</for>>
<</if>>
<<for $y to 0; $y < $slaves.length; $y++>>
<<if $slaves[$y].milkSource != 0>>
<<if $slaves[$y].milkSource is $activeSlave.ID>>
<<set $slaves[$y].milkSource to 0>>
<<set $slaves[$y].inflation to 0>>
<<set $slaves[$y].inflationType to "none">>
<<set $slaves[$y].inflationMethod to 0>>
<<break>>
<</if>>
<</if>>
<<if $slaves[$y].cumSource != 0>>
<<if $slaves[$y].cumSource is $activeSlave.ID>>
<<set $slaves[$y].cumSource to 0>>
<<set $slaves[$y].inflation to 0>>
<<set $slaves[$y].inflationType to "none">>
<<set $slaves[$y].inflationMethod to 0>>
<<break>>
<</if>>
<</if>>
<</for>>
<<if $activeSlave.relationship > 0>>
<<for $y to 0; $y < $slaves.length; $y++>>
<<if $slaves[$y].ID is $activeSlave.relationshipTarget>>
<<set $slaves[$y].relationship to 0>>
<<set $slaves[$y].relationshipTarget to 0>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $activeSlave.rivalry != 0>>
<<for $y to 0; $y < $slaves.length; $y++>>
<<if $slaves[$y].ID is $activeSlave.rivalryTarget>>
<<set $slaves[$y].rivalry to 0>>
<<set $slaves[$y].rivalryTarget to 0>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $activeSlave.ID is $Recruiter.ID>>
<<set $Recruiter to 0>>
<</if>>
<<if $activeSlave.ID is $HeadGirl.ID>>
<<set $HeadGirl to 0>>
<</if>>
<<if $activeSlave.ID is $Bodyguard.ID>>
<<set $Bodyguard to 0>>
<</if>>
<<if $activeSlave.ID is $Lurcher.ID>>
<<set $Lurcher to 0>>
<</if>>
<<if $activeSlave.ID is $retiree.ID>>
<<set $retiree to 0>>
<</if>>
<<if $fighterIDs.contains($activeSlave.ID)>>
<<for $z to 0; $z < $fighterIDs.length; $z++>>
<<if $activeSlave.ID == $fighterIDs[$z]>>
<<set $dump to $fighterIDs.pluck([$z], [$z])>>
<<set $z -= 1>>
<</if>>
<</for>>
<</if>>
<<if $activeSlave.ID is $fighterTwo.ID>>
<<set $fighterTwo to 0>>
<</if>>
<<if $activeSlave.ID is $Madam.ID>>
<<set $Madam to 0>>
<</if>>
<<if $activeSlave.ID is $DJ.ID>>
<<set $DJ to 0>>
<</if>>
<<if $activeSlave.ID is $Milkmaid.ID>>
<<set $Milkmaid to 0>>
<</if>>
<<if $activeSlave.ID is $Schoolteacher.ID>>
<<set $Schoolteacher to 0>>
<</if>>
<<if $activeSlave.ID is $Attendant.ID>>
<<set $Attendant to 0>>
<</if>>
<<if $activeSlave.ID is $Nurse.ID>>
<<set $Nurse to 0>>
<</if>>
<<if $activeSlave.ID is $Collectrix.ID>>
<<set $Collectrix to 0>>
<</if>>
<<if $activeSlave.ID is $Stewardess.ID>>
<<set $Stewardess to 0>>
<</if>>
<<if $activeSlave.ID is $Wardeness.ID>>
<<set $Wardeness to 0>>
<</if>>
<<if $activeSlave.ID is $Concubine.ID>>
<<set $Concubine to 0>>
<</if>>
<<if $activeSlave.ID is $personalAttention>>
<<if $PC.career == "escort">>
<<set $personalAttention to "whoring">>
<<elseif $PC.career == "servant">>
<<set $personalAttention to "upkeep">>
<<else>>
<<set $personalAttention to "business">>
<</if>>
<</if>>
<<set $dump to $slaves.pluck([$x], [$x])>>
/*<<set $x -= 1>>*/
<<break>>
<</if>>
<</for>>
<</silently>>
|
mayibrad/fc
|
src/npc/removeActiveSlave.tw
|
tw
|
bsd-3-clause
| 4,491 |
:: Rest Workaround
<<set $activeSlave.assignment to "rest">>
<<set $activeSlave.choosesOwnAssignment to 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] to $activeSlave>>
<<break>>
<</if>>
<</for>>
<<goto "Main">>
|
mayibrad/fc
|
src/npc/restWorkaround.tw
|
tw
|
bsd-3-clause
| 278 |
:: RG AS Dump
<<set $dumped to 0>>
<<set $activeSlave.actualAge to Number($activeSlave.actualAge)>>
<<set $activeSlave.devotion = Number($activeSlave.devotion)>>
<<set $activeSlave.trust = Number($activeSlave.trust)>>
<<set $activeSlave.boobs to Number($activeSlave.boobs)>>
<<if $activeSlave.analArea < $activeSlave.anus>>
<<set $activeSlave.analArea to $activeSlave.anus>>
<</if>>
<<display "Checkin Checks">>
/* RECRUITERS */
<<if $familyTesting == 1>>
<<if $activeSlave.canRecruit == 1>>
<<set $recruiters.push($activeSlave)>>
<</if>>
<<else>>
<<if ($activeSlave.relation == 0)>>
<<if random(1,100) <= 5>>
<<set $activeSlave.recruiter to "twin">>
<<set $recruiters.push($activeSlave)>>
<<elseif ($activeSlave.actualAge > 32) && (random(1,100) <= 41)>>
<<set $activeSlave.recruiter to "mother">>
<<set $recruiters.push($activeSlave)>>
<<elseif ($activeSlave.actualAge < 24) && (random(1,100) <= 40)>>
<<set $activeSlave.recruiter to "daughter">>
<<set $recruiters.push($activeSlave)>>
<<elseif ($activeSlave.actualAge < 43) && (random(1,100) <= 20)>>
<<set $activeSlave.recruiter to "older sister">>
<<set $recruiters.push($activeSlave)>>
<<elseif ($activeSlave.actualAge < 25) && ($activeSlave.actualAge > 18) && (random(1,100) <= 20)>>
<<set $activeSlave.recruiter to "young sister">>
<<set $recruiters.push($activeSlave)>>
<</if>>
<</if>>
<</if>>
<<slaveCost $activeSlave>>
<<if $applyCareerBonus == 1>>
<<if $PC.career is "capitalist">>
<<if $activeSlave.whoreSkill < 60>>
<<set $activeSlave.whoreSkill += 20>>
<</if>>
<<elseif $PC.career is "mercenary">>
<<set $activeSlave.trust += 10>>
<<elseif $PC.career is "slaver">>
<<set $activeSlave.devotion += 10>>
<<elseif $PC.career is "medicine">>
<<set $activeSlave.boobs += 600>>
<<set $activeSlave.boobsImplant += 600>>
<<set $activeSlave.butt += 2>>
<<set $activeSlave.buttImplant += 2>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.lipsImplant += 10>>
<<set $activeSlave.waist to 1>>
<<elseif $PC.career is "celebrity">>
<<if $activeSlave.entertainSkill < 60>>
<<set $activeSlave.entertainSkill += 20>>
<</if>>
<<elseif $PC.career is "servant">>
<<set $activeSlave.trust += 10>>
<<set $activeSlave.devotion += 10>>
<<elseif $PC.career is "gang">>
<<set $activeSlave.health += 5>>
<<if $activeSlave.combatSkill < 1>>
<<set activeSlave.combatSkill += 1>>
<</if>>
<<elseif $PC.career is "escort">>
<<if $activeSlave.entertainSkill < 60>>
<<set $activeSlave.entertainSkill += 20>>
<</if>>
<<if $activeSlave.whoreSkill < 60>>
<<set $activeSlave.whoreSkill += 20>>
<</if>>
<<set $seed to 1>>
<<if ($activeSlave.oralSkill < 60)>>
<<set $activeSlave.oralSkill += 20>>
<<set $seed -= 1>>
<</if>>
<<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>>
<<set $activeSlave.analSkill += 20>>
<<set $seed -= 1>>
<</if>>
<<if ($seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>>
<<set $activeSlave.vaginalSkill += 20>>
<</if>>
<<else>>
<<set $seed to 2>>
<<if ($activeSlave.oralSkill < 60)>>
<<set $activeSlave.oralSkill += 20>>
<<set $seed -= 1>>
<</if>>
<<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>>
<<set $activeSlave.analSkill += 20>>
<<set $seed -= 1>>
<</if>>
<<if ($seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>>
<<set $activeSlave.vaginalSkill += 20>>
<</if>>
<</if>>
<<set $careerBonusApplied to 1>>
<</if>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] to $activeSlave>>
<<set $dumped to 1>>
<<break>>
<</if>>
<</for>>
<<if $dumped == 0>>
<<if def $activeSlave.slaveName>>
<<set $slaves.push($activeSlave)>>
<<set $dumped to 1>>
<</if>>
<</if>>
<<goto $returnTo>>
|
mayibrad/fc
|
src/npc/rgASDump.tw
|
tw
|
bsd-3-clause
| 3,990 |
:: Servant Workaround
<<set $activeSlave.assignment to "be a servant">>
<<set $activeSlave.choosesOwnAssignment to 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] to $activeSlave>>
<<break>>
<</if>>
<</for>>
<<goto "Main">>
|
mayibrad/fc
|
src/npc/servantWorkaround.tw
|
tw
|
bsd-3-clause
| 289 |
:: Commit Starting Girl
<<nobr>>
<<set $activeSlave.actualAge to Number($activeSlave.actualAge)>>
<<set $activeSlave.devotion = Number($activeSlave.devotion)>>
<<set $activeSlave.trust = Number($activeSlave.trust)>>
<<if $activeSlave.indenture >= 0>>
<<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208)>>
<</if>>
<<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274)>>
<<set $activeSlave.boobs = Math.clamp($activeSlave.boobs, 0, 10000)>>
<<set $activeSlave.boobs = Number($activeSlave.boobs)>>
<<set $activeSlave.boobs = Math.trunc($activeSlave.boobs/50)*50>>
<<if $careerBonusApplied == 1>>
<<set $activeSlave to $slaveWithoutBonuses>>
<<set $careerBonusApplied to 0>>
<</if>>
<<if $cash < $minimumSlaveCost>>
<<goto "Acquisition">>
<</if>>
<<set $showStartingGirlsExplanation to 0>>
<<if $createRelatedSlave == 0>>
<<set $cash -= $slaveCost>>
<<set $startingGirlCopied to 1>>
<<if ($hostage == 0) || ($slaveCost > $hostageCost)>>
<<set $hostage to $activeSlave>>
<<set $hostageCost to $slaveCost>>
<<set $hostageAnnounced to -1>>
<</if>>
<</if>>
$activeSlave.slaveName has been added to your starting stable of slaves. You now have ¤$cash remaining.
<</nobr>>
\
<<nobr>>
<<if $cash >= $minimumSlaveCost>>
<br>
<<click "Add another slave, starting from a new slave">>
<<StartingGirlsWorkaround>>
<<goto "Starting Girls">>
<</click>>
<br>
[[Add another slave, based on the previous slave|Starting Girls][$activeSlave.relation to 0, $activeSlave.relationTarget to 0, $activeSlave.mother = 0, $activeSlave.father = 0]]
<<if $createRelatedSlave == 1>>
<br>
//Add another slave, related to the previous slave://
<br>
<<if $familyTesting == 1>>
//Use "based on the previous slave" and the available .father and .mother controls to create your family//
/*
[[Twin|RG AS Dump][$returnTo to "Starting Girls", $activeSlave.father = $missingParentID, $activeSlave.mother = $missingParentID, $startingSlaveRelative = "twin"]]
<<if $activeSlave.actualAge <= 8 && ($PC.career == "servant" || $PC.career == "escort") && ($PC.vagina == 1)>>
<<else>>
<br>
[[Sister|RG AS Dump][$returnTo to "Starting Girls", $activeSlave.father = $missingParentID, $activeSlave.mother = $missingParentID, $startingSlaveRelative = "sister"]]
<<if $activeSlave.actualAge >= ($fertilityAge + $minimumSlaveAge)>>
<br>
[[Daughter|RG AS Dump][$returnTo to "Starting Girls", $activeSlave.birthsTotal += 1, $startingSlaveRelative = "daughter"]]
<</if>>
<</if>>
*/
<<else>>
[[Twin|RG AS Dump][$returnTo to "Starting Girls", $activeSlave.relation to "twin", $activeSlave.relationTarget to $activeSlave.ID+1]]
<<if $activeSlave.actualAge <= 8 && ($PC.career == "servant" || $PC.career == "escort") && ($PC.vagina == 1)>>
<<else>>
<br>
[[Sister|RG AS Dump][$returnTo to "Starting Girls", $activeSlave.relation to "sister", $activeSlave.relationTarget to $activeSlave.ID+1]]
<<if $activeSlave.actualAge <= 24>>
<br>
[[Mother|RG AS Dump][$returnTo to "Starting Girls", $activeSlave.relation to "daughter", $activeSlave.relationTarget to $activeSlave.ID+1]]
<</if>>
<<if $activeSlave.actualAge >= ($fertilityAge + $minimumSlaveAge)>>
<br>
[[Daughter|RG AS Dump][$returnTo to "Starting Girls", $activeSlave.relation to "mother", $activeSlave.birthsTotal += 1, $activeSlave.relationTarget to $activeSlave.ID+1]]
<</if>>
<</if>>
<</if>>
<<elseif $activeSlave.relation == 0>>
<br>
[[Add another slave, related to the previous slave|Commit Starting Girl][$createRelatedSlave to 1]]
<</if>>
<</if>>
<br>
[[Stop adding slaves and take control of the arcology|Acquisition]]
<</nobr>>
|
mayibrad/fc
|
src/npc/startingGirls/commitStartingGirl.tw
|
tw
|
bsd-3-clause
| 3,814 |
:: More customization options
<<nobr>>
<<set $activeSlave.pubicHColor to $activeSlave.hColor>>
<<set $activeSlave.underArmHColor to $activeSlave.hColor>>
<</nobr>>\
\
''Birth name:'' <<textbox "$activeSlave.birthName" $activeSlave.birthName "More customization options">>
''Slave name:'' <<textbox "$activeSlave.slaveName" $activeSlave.slaveName "More customization options">>
''Career:'' <<textbox "$activeSlave.career" $activeSlave.career "More customization options">>
''Nationality:'' <<textbox "$activeSlave.nationality" $activeSlave.nationality "More customization options">>
//This will not alter name or race//
''Ethnicity:'' <<textbox "$activeSlave.race" $activeSlave.race "More customization options">>
//This will not apply phenotypes//
''Hair color:'' <<textbox "$activeSlave.hColor" $activeSlave.hColor "More customization options">>
//This will also set pubic and underarm hair color//
''Eye color:'' <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor "More customization options">>
Custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "More customization options">>
//Use complete, capitalized and punctuated sentences//
Custom description: <<textbox "$activeSlave.customDesc" $activeSlave.customDesc "More customization options">>
//Use complete, capitalized and punctuated sentences.//
Custom label: <<textbox "$activeSlave.customLabel" $activeSlave.customLabel "More customization options">>
//Use a short phrase//
<<nobr>>
''Natural skin distinctiveness:'' $activeSlave.markings.
[[None|More customization options][$activeSlave.markings to "none"]]
| [[Freckles|More customization options][$activeSlave.markings to "freckles"]]
| [[Heavily freckled|More customization options][$activeSlave.markings to "heavily freckled"]]
| [[Beauty mark|More customization options][$activeSlave.markings to "beauty mark"]]
| [[Birthmark|More customization options][$activeSlave.markings to "birthmark"]]
<</nobr>>\
<<nobr>>
<<if $activeSlave.anus > 0>>
<br>
''External appearance of anus:''
<<if $activeSlave.analArea <= $activeSlave.anus>>
Recently stretched to current size.
<<elseif $activeSlave.analArea - $activeSlave.anus == 1>>
Used to current size.
<<else>>
Very broad.
<</if>>
[[Recently stretched|More customization options][$activeSlave.analArea to $activeSlave.anus]]
| [[Used to current size|More customization options][$activeSlave.analArea to $activeSlave.anus+1]]
| [[Very broad|More customization options][$activeSlave.analArea to $activeSlave.anus+2]]
<</if>>
<</nobr>>
<<nobr>>
''Natural breast shape:'' $activeSlave.boobShape.
[[Normal|More customization options][$activeSlave.boobShape to "normal"]]
| [[Perky|More customization options][$activeSlave.boobShape to "perky"]]
| [[Torpedo-shaped|More customization options][$activeSlave.boobShape to "torpedo-shaped"]]
| [[Wide-set|More customization options][$activeSlave.boobShape to "wide-set"]]
| [[Downward-facing|More customization options][$activeSlave.boobShape to "downward-facing"]]
| [[Saggy|More customization options][$activeSlave.boobShape to "saggy"]]
<</nobr>>
[[Continue|Starting Girls]]
|
mayibrad/fc
|
src/npc/startingGirls/moreCustomOptions.tw
|
tw
|
bsd-3-clause
| 3,254 |
:: Starting Girls [nobr]
<<if $showStartingGirlsExplanation == 1>>
You're no stranger to the Free Cities, which means you're no stranger to slavery. If you wish, you can bring slaves from your past life with you to your arcology. You have ¤$cash; you can spend it on slaves here, or bring it with you to start the game. Slaves created here will be much cheaper than if they were purchased on the market.
<<if ($PC.dick == 1) && ($PC.vagina == 1)>>
<<if $seeDicks != 0>>
Since you have both a penis and a vagina yourself, you've obviously had access to a source of advanced surgery and organ farming. @@color:springgreen;Slaves get a smaller cost increase here for having both penises and vaginas, and for having both testicles and ovaries.@@
<</if>>
<</if>>
<<if $slaves.length == 1>>
You have one slave already committed.
<<elseif $slaves.length > 1>>
You have $slaves.length slaves already committed.
<</if>>
<<else>>
You have ¤$cash remaining and
<<if $slaves.length == 1>>
have one slave already committed.
<<elseif $slaves.length > 1>>
have $slaves.length slaves already committed.
<</if>>
<</if>>
<<if $startingGirlCopied == 1>>
<<if $familyTesting == 1>>
<<if $startingSlaveRelative is "sister">>
<<set $activeSlave.actualAge -= 5>>
<<set $activeSlave.actualAge += random(0,10)>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.birthWeek = 0>>
<<elseif $startingSlaveRelative is "daughter">>
<<set $activeSlave.mother = $activeSlave.ID>>
<<set $activeSlave.father = $missingParentID+1>>
<<set $activeSlave.actualAge -= random(16,24)>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.birthWeek = 0>>
<</if>>
<<set $missingParentID -= 1>>
<<else>>
<<if $activeSlave.relation != 0>>
<<if $activeSlave.relation is "sister">>
<<set $activeSlave.relation = "sister">>
<<set $activeSlave.actualAge -= 5>>
<<set $activeSlave.actualAge += random(0,10)>>
<<set $activeSlave.birthWeek = 0>>
<<elseif $activeSlave.relation is "mother">>
<<set $activeSlave.relation = "daughter">>
<<set $activeSlave.actualAge -= random(16,24)>>
<<set $activeSlave.birthWeek = 0>>
<<elseif $activeSlave.relation is "daughter">>
<<set $activeSlave.relation = "mother">>
<<set $activeSlave.actualAge += random(16,24)>>
<<set $activeSlave.birthWeek = 0>>
<</if>>
<<set $activeSlave.relationTarget = $activeSlave.ID>>
<</if>>
<</if>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<display "Nationality to Name">>
<<set $activeSlave.slaveName = $activeSlave.birthName>>
<<set $activeSlave.ID = $IDNumber>>
<<set $IDNumber += 1>>
<<if $activeSlave.attrKnown == 0>>
<<set $activeSlave.attrXX = random(0,100)>>
<<set $activeSlave.attrXY = random(0,100)>>
<<set $activeSlave.energy = random(1,90)>>
<</if>>
<<if $activeSlave.fetish is "mindbroken">>
<<elseif $activeSlave.fetishKnown == 0>>
<<set $activeSlave.fetishStrength = random(0,90)>>
<<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "boobs", "pregnancy", "dom", "sadist", "masochist")>>
<</if>>
<<set $startingGirlCopied = 0>>
<<elseif $archetyped == 1>>
<<display "Nationality to Name">>
<<set $activeSlave.slaveName = $activeSlave.birthName>>
<<set $archetyped = 0>>
<</if>>
__You are customizing this slave:__
<br style="clear:both" />
<<if $activeSlave == 0>>
<<StartingGirlsWorkaround>>
<</if>>
<<if ($activeSlave.dick == 0) && ($activeSlave.vagina is -1)>>
<<set $activeSlave.vagina = 0>>
<</if>>
<<if ($activeSlave.dick == 0)>>
<<set $activeSlave.foreskin = 0>>
<</if>>
<<if ($activeSlave.balls == 0)>>
<<set $activeSlave.scrotum = 0>>
<</if>>
<<if ($activeSlave.vagina is -1)>>
<<set $activeSlave.vaginaLube = 0>>
<</if>>
<<if ($activeSlave.ovaries is 0)>>
<<set $activeSlave.preg = 0>>
<</if>>
<<set $activeSlave.actualAge = Math.clamp($activeSlave.actualAge, $minimumSlaveAge, $retirementAge-1)>>
<<set $activeSlave.actualAge to Number($activeSlave.actualAge)>>
<<set $activeSlave.birthweek = Math.clamp($activeSlave.birthweek, 0, 51)>>
<<set $activeSlave.birthweek to Number($activeSlave.birthweek)>>
<<set $activeSlave.trust = Math.clamp($activeSlave.trust, -100, 100)>>
<<set $activeSlave.trust = Number($activeSlave.trust)>>
<<set $activeSlave.devotion = Math.clamp($activeSlave.devotion, -100, 100)>>
<<set $activeSlave.devotion = Number($activeSlave.devotion)>>
<<if $activeSlave.father == -1>>
<<if $PC.dick == 0>>
<<set $activeSlave.father = 0>>
<<elseif $PC.age == 1 && $activeSlave.actualAge > 8>>
<<set $activeSlave.father = 0>>
<<elseif $PC.age == 2 && $activeSlave.actualAge > 20>>
<<set $activeSlave.father = 0>>
<<elseif $PC.age == 3 && $activeSlave.actualAge > 30>>
<<set $activeSlave.father = 0>>
<</if>>
<</if>>
<<if $activeSlave.mother == -1>>
<<if $PC.vagina == 0>>
<<set $activeSlave.mother = 0>>
<<elseif $PC.age == 1 && $activeSlave.actualAge > 8>>
<<set $activeSlave.mother = 0>>
<<elseif $PC.age == 2 && $activeSlave.actualAge > 20>>
<<set $activeSlave.mother = 0>>
<<elseif $PC.age == 3 && $activeSlave.actualAge > 30>>
<<set $activeSlave.mother = 0>>
<</if>>
<</if>>
/* this block makes starting girls actually apply the slave origins, mostly since it just hates you and everything you do */
<<if $PC.career is "capitalist">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin to "To solidify an investment in hermaphrodite self-fertility, you took part in a test successful test trial. Nine months later your daughter was born.">>
<<set $activeSlave.customTat to "She has a famous corporate logo tattooed on the nape of her neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin to "Sometimes it pays off to use your body in business deals, and other times you end up burdened with child. She is the result of the latter.">>
<<set $activeSlave.customTat to "She has a famous corporate logo tattooed on the nape of her neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin to "To seal a business deal, a client asked you to knock her up. She is the end result of that fling.">>
<<set $activeSlave.customTat to "She has a famous corporate logo tattooed on the nape of her neck.">>
<<else>>
<<set $activeSlave.origin to "You acquired her in the last stages of your career as a successful venture capitalist.">>
<<set $activeSlave.customTat to "She has a famous corporate logo tattooed on the nape of her neck.">>
<</if>>
<<elseif $PC.career is "mercenary">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin to "Drugs and alcohol can be a potent mix; the night that followed it can sometimes be hard to remember. Needless to say, once your belly began swelling with her, you had to temporarily switch to a desk job for your mercanary group.">>
<<set $activeSlave.customTat to "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin to "Drugs and alcohol can be a potent mix; the night that followed it can sometimes be hard to remember. Needless to say, once your belly began swelling with her, you had to temporarily switch to a desk job for your mercanary group.">>
<<set $activeSlave.customTat to "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin to "A trip to a brothel after a mission resulted in an unexpected surprise years later.">>
<<set $activeSlave.customTat to "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">>
<<else>>
<<set $activeSlave.origin to "You acquired her in the last stages of your career as a noted private military contractor.">>
<<set $activeSlave.customTat to "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">>
<</if>>
<<elseif $PC.career is "slaver">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin to "You never thought you would be capable of impregnating yourself, but years of pleasuring yourself with yourself after missions managed to create her.">>
<<set $activeSlave.customTat to "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin to "A fresh capture once overpowered you and had his way with you. You kept her as a painful reminder to never lower your guard again.">>
<<set $activeSlave.customTat to "She has your tiny slaving emblem tattooed behind her left ear.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin to "Your slaving troope kept several girls as fucktoys, you sired her in your favorite.">>
<<set $activeSlave.customTat to "She has your tiny slaving emblem tattooed behind her left ear.">>
<<else>>
<<set $activeSlave.origin to "You enslaved her personally during the last stages of your slaving career.">>
<<set $activeSlave.customTat to "She has your tiny slaving emblem tattooed behind her left ear.">>
<</if>>
<<elseif $PC.career is "engineer">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin to "You sired her in yourself after a arcology owner, impressed by your work, rewarded you with a night you'll never forget.">>
<<set $activeSlave.customTat to "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin to "You concieved her after a male arcology owner, impressed by your work, rewarded you with a nigt you'll never forget.">>
<<set $activeSlave.customTat to "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin to "You sired her after a female arcology owner, impressed by your work, rewarded you with a nigt you'll never forget.">>
<<set $activeSlave.customTat to "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">>
<<else>>
<<set $activeSlave.origin to "You received her as a gift from an arcology owner impressed by your work.">>
<<set $activeSlave.customTat to "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">>
<</if>>
<<elseif $PC.career is "escort">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin to "A client payed you a large sum of credits to prove you could literally fuck yourself. She is the result of that lucrative night.">>
<<set $activeSlave.customTat to "She has your custom emblem tattooed on her left breast.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin to "She was the result of unprotected sex with a client. He paid you quite well to enjoy your body as you grew heavy with his child.">>
<<set $activeSlave.customTat to "She has the number of times her father came in you while you were pregnant with her tattooed down her back.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin to "She was the result of unprotected sex with a client. Her mother tracked you down years after her birth to force her upon you.">>
<<set $activeSlave.customTat to "She has your name angrily tattooed on her right shoulder.">>
<<else>>
<<set $activeSlave.origin to "She was a fellow escort you were popular with.">>
<<set $activeSlave.customTat to "She has your custom emblem tattooed on her left breast. She got the tattoo after staring in a porno with you.">>
<</if>>
<<elseif $PC.career is "gang">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin to "She was the result of a night of hard drugs and unprotected sex after a big score. It took quite abit of alchohol to come to terms with drunkenly knocking yourself up.">>
<<set $activeSlave.customTat to "She has your former gang's sign tattooed on her neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin to "She was the result of a night of hard drugs and unprotected sex after a big score.">>
<<set $activeSlave.customTat to "She has your former gang's sign tattooed on her neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin to "She was born from one of your sex toys you knocked up.">>
<<set $activeSlave.customTat to "She has your former gang's sign tattooed on her neck.">>
<<else>>
<<set $activeSlave.origin to "You captured her during your transition to the arcology">>
<<set $activeSlave.customTat to "She has your former gang's sign tattooed on her neck.">>
<</if>>
<<elseif $PC.career is "servant">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin to "Your late master took pleasure in using his servants in creative ways. He inseminated you with your own sperm, and nine months later, your daughter was born.">>
<<set $activeSlave.customTat to "She has your master's brand on her left breast.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin to "She was another of your late master's servants. She spent nine months in your womb, courtesy of your master.">>
<<set $activeSlave.customTat to "She has your master's brand on her left breast.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin to "She was another of your late master's servants. Your master permited you to knock up her mother.">>
<<set $activeSlave.customTat to "She has your master's brand on her left breast.">>
<<elseif $PC.dick == 0>>
<<set $activeSlave.origin to "She was another of your late master's servants. She helped you give birth to his child.">>
<<set $activeSlave.customTat to "She has your master's brand on her left breast.">>
<<else>>
<<set $activeSlave.origin to "She was another of your late master's servants.">>
<<set $activeSlave.customTat to "She has your master's brand on her left breast.">>
<</if>>
<<elseif $PC.career is "medicine">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin to "She was concieved after a successful experiment in hermaphrodite self-reproduction.">>
<<set $activeSlave.customTat to "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin to "She was concieved after a botched birth control expirement early in your career.">>
<<set $activeSlave.customTat to "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin to "She is the product of an affair with a cute nurse who assisted you in more ways than one.">>
<<set $activeSlave.customTat to "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">>
<<else>>
<<set $activeSlave.origin to "You kept her after her owner failed to pay your bill for performing surgery on her.">>
<<set $activeSlave.customTat to "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">>
<</if>>
<<elseif $PC.career is "celebrity">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin to "She was concieved after a night of partying and a drunken bet. She nearly killed your career.">>
<<set $activeSlave.customTat to "She has your signature, surrounded by hearts, tattooed on the back of her neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin to "She was concieved after a night of partying and a torn condom. She nearly killed your career.">>
<<set $activeSlave.customTat to "She has your signature, surrounded by hearts, tattooed on the back of her neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin to "She was concieved after a night of partying and a torn condom.">>
<<set $activeSlave.customTat to "She has your signature, surrounded by hearts, tattooed on the back of her neck.">>
<<else>>
<<set $activeSlave.origin to "She was one of your groupies during your celebrity career.">>
<<set $activeSlave.customTat to "She has your signature, surrounded by hearts, tattooed on the back of her neck. She got the tattoo when she was still free.">>
<</if>>
<<else>>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin to "You bet your body on a sure hand, only to lose. It turns out you could fuck yourself, and not only that, get yourself pregnant.">>
<<set $activeSlave.customTat to "She has a small tattoo of a losing hand of cards on the nape of her neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin to "You bet your body on a sure hand, only to lose. Nine months later, your daughter was born.">>
<<set $activeSlave.customTat to "She has a small tattoo of a losing hand of cards on the nape of her neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin to "You won a sexual fling with her mother after winning at cards, a gamble that ultimately burdened you.">>
<<set $activeSlave.customTat to "She has a small tattoo of a poor hand of cards on the nape of her neck.">>
<<else>>
<<set $activeSlave.origin to "You won her at cards, a memento from your life as one of the idle rich before you became an arcology owner.">>
<<set $activeSlave.customTat to "She has a small tattoo of a winning hand of cards on the nape of her neck.">>
<</if>>
<</if>>
<<if $activeSlave.vagina < 1>>
<<set $activeSlave.vaginalSkill = 0>>
<</if>>
<<if $activeSlave.anus < 1>>
<<set $activeSlave.analSkill = 0>>
<</if>>
<<if $activeSlave.fetish is "mindbroken">>
<<if $activeSlave.amp != 1>>
<<set $activeSlave.origin to "You brought her into the arcology mindbroken, little more than a walking collection of fuckable holes.">>
<<else>>
<<set $activeSlave.origin to "You brought her into the arcology mindbroken, little more than a human onahole.">>
<</if>>
<</if>>
<<set $activeSlave.father = Number($activeSlave.father)>>
<<set $activeSlave.mother = Number($activeSlave.mother)>>
<<if $activeSlave.anus > 2>>
<<if $activeSlave.analSkill <= 10>>
<<set $activeSlave.analSkill = 15>>
<</if>>
<<elseif $activeSlave.anus == 0>>
<<if $activeSlave.analSkill > 30>>
<<set $activeSlave.analSkill = 15>>
<</if>>
<</if>>
<<if $activeSlave.vagina > 2>>
<<if $activeSlave.vaginalSkill <= 10>>
<<set $activeSlave.vaginalSkill = 15>>
<</if>>
<<elseif $activeSlave.vagina == 0>>
<<if $activeSlave.vaginalSkill > 30>>
<<set $activeSlave.vaginalSkill = 15>>
<</if>>
<<elseif $activeSlave.vagina < 0>>
<<set $activeSlave.vaginalSkill = 0>>
<</if>>
<<if $activeSlave.intelligence + $activeSlave.intelligenceImplant > 2>>
<<if $activeSlave.entertainSkill <= 10>>
<<set $activeSlave.entertainSkill = 15>>
<</if>>
<</if>>
<<if $activeSlave.indenture >= 0>>
<<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208)>>
<</if>>
<<set $activeSlave.height = Number($activeSlave.height)>>
<<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274)>>
<<set $activeSlave.boobs = Number($activeSlave.boobs)>>
<<set $activeSlave.boobs = Math.clamp($activeSlave.boobs, 0, 10000)>>
<<set $activeSlave.boobs = Math.trunc($activeSlave.boobs/50)*50>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.canRecruit = 0>>
<span id="slaveinfo">
<<set $saleDescription = 1>>
<<display "Long Slave Description">>
<<set $saleDescription = 0>>
</span>
<br> ''<<click "Refresh">><<goto "Starting Girls">><</click>>''
| <<click "Randomize career">>
<<if ($activeSlave.actualAge < 16)>>
<<set $activeSlave.career to $veryYoungCareers.random()>>
<<elseif ($activeSlave.actualAge <= 24)>>
<<set $activeSlave.career to $youngCareers.random()>>
<<elseif ($activeSlave.intelligenceImplant == 1)>>
<<set $activeSlave.career = $educatedCareers.random()>>
<<else>>
<<set $activeSlave.career = $uneducatedCareers.random()>>
<</if>>
<<SaleDescription>>
<<StartingGirlsCost>>
<</click>>
| <<click "Randomize name">>
<<display "Nationality to Name">>
<<set $activeSlave.slaveName = $activeSlave.birthName>>
<<SaleDescription>>
<<StartingGirlsCost>>
<</click>>
| [[More customization options]]
| <<click "Start over with a random slave">>
<<set $startingGirlsNationality = $nationalities.random()>>
<<StartingGirlsWorkaround>>
<<StartingGirlsRefresh>>
<<SaleDescription>>
<<StartingGirlsCost>>
<</click>>
<br><br>
''Devotion:''
<span id="devotion">
<<if $activeSlave.devotion < -95>>@@color:darkviolet;Utterly hateful.@@
<<elseif $activeSlave.devotion < -50>>@@color:darkviolet;Hateful.@@
<<elseif $activeSlave.devotion < -20>>@@color:mediumorchid;Resistant.@@
<<elseif $activeSlave.devotion <= 20>>@@color:yellow;Ambivalent.@@
<<elseif $activeSlave.devotion <= 50>>@@color:hotpink;Accepting.@@
<<elseif $activeSlave.devotion <= 95>>@@color:deeppink;Devoted.@@
<<else>>@@color:magenta;Worshipful.@@
<</if>>
</span>
<<click "Utterly hateful">><<set $activeSlave.devotion = -100>><<replace "#devotion">>@@color:darkviolet;Utterly hateful.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Hateful">><<set $activeSlave.devotion = -70>><<replace "#devotion">>@@color:darkviolet;Hateful.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Resistant">><<set $activeSlave.devotion = -35>><<replace "#devotion">>@@color:mediumorchid;Resistant.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Ambivalent">><<set $activeSlave.devotion = 0>><<replace "#devotion">>@@color:yellow;Ambivalent.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Accepting">><<set $activeSlave.devotion = 35>><<replace "#devotion">>@@color:hotpink;Accepting.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Devoted">><<set $activeSlave.devotion = 70>><<replace "#devotion">>@@color:deeppink;Devoted.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Worshipful">><<set $activeSlave.devotion = 100>><<replace "#devotion">>@@color:magenta;Worshipful.@@<</replace>><<StartingGirlsCost>><</click>>
<<textbox "$activeSlave.devotion" $activeSlave.devotion "Starting Girls">>
<br>
''Trust:''
<span id="trust">
<<if $activeSlave.trust < -95>>@@color:goldenrod;Abjectly terrified.@@
<<elseif $activeSlave.trust < -50>>@@color:goldenrod;Terrified.@@
<<elseif $activeSlave.trust < -20>>@@color:gold;Frightened.@@
<<elseif $activeSlave.trust <= 20>>@@color:yellow;Fearful.@@
<<elseif $activeSlave.trust <= 50>>@@color:mediumaquamarine;Careful.@@
<<elseif $activeSlave.trust <= 95>>@@color:mediumseagreen;Trusting.@@
<<else>>@@color:seagreen;Absolute trust.@@
<</if>>
</span>
<<click "Abjectly terrified">><<set $activeSlave.trust = -100>><<replace "#trust">>@@color:goldenrod;Abjectly terrified.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Terrified">><<set $activeSlave.trust = -70>><<replace "#trust">>@@color:goldenrod;Terrified.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Frightened">><<set $activeSlave.trust = -35>><<replace "#trust">>@@color:gold;Frightened.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Fearful">><<set $activeSlave.trust = 0>><<replace "#trust">>@@color:yellow;Fearful.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Careful">><<set $activeSlave.trust = 35>><<replace "#trust">>@@color:mediumaquamarine;Careful.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Trusting">><<set $activeSlave.trust = 70>><<replace "#trust">>@@color:mediumseagreen;Trusting.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Absolute trust">><<set $activeSlave.trust = 100>><<replace "#trust">>@@color:seagreen;Absolute trust.@@<</replace>><<StartingGirlsCost>><</click>>
<<textbox "$activeSlave.trust" $activeSlave.trust "Starting Girls">>
<br>
''Legal status:''
<span id="legal">
<<if $activeSlave.indenture > 0>>Indentured servant with <<textbox "$activeSlave.indenture" $activeSlave.indenture "Starting Girls">> weeks remaining.
<<else>>Slave.
<</if>>
</span>
<<click "Slave">><<set $activeSlave.indenture = -1, $activeSlave.indentureRestrictions = 0>><<replace "#legal">>Slave.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Indentured Servant">><<set $activeSlave.indenture = 52, $activeSlave.indentureRestrictions = 0>><<replace "#legal">>Indentured servant with <<textbox "$activeSlave.indenture" $activeSlave.indenture "Starting Girls">> weeks remaining.<</replace>><<StartingGirlsCost>><</click>>
<<if $activeSlave.indenture > 0>>
<span id="restrictions">
<br>''Indenture restrictions:''
<<if $activeSlave.indentureRestrictions is 2>>Restrictive.
<<elseif $activeSlave.indentureRestrictions == 1>>Protective.
<<else>>None.
<</if>>
</span>
<<click "Restrictive">><<set $activeSlave.indentureRestrictions = 2>><<replace "#restrictions">>Restrictive.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Protective">><<set $activeSlave.indentureRestrictions = 1>><<replace "#restrictions">>Protective.<</replace>><<StartingGirlsCost>><</click>> |
<<click "None">><<set $activeSlave.indentureRestrictions = 0>><<replace "#restrictions">>None.<</replace>><<StartingGirlsCost>><</click>>
<</if>>
<br>
''Voice:''
<span id="voice">
<<if $activeSlave.voice == 0>>Mute.
<<elseif $activeSlave.voice == 1>>Deep.
<<elseif $activeSlave.voice is 2>>Normal.
<<elseif $activeSlave.voice is 3>>High.
<</if>>
</span>
<<click "Mute">><<set $activeSlave.voice = 0>><<replace "#voice">>Mute.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Deep">><<set $activeSlave.voice = 1>><<replace "#voice">>Deep.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Normal">><<set $activeSlave.voice = 2>><<replace "#voice">>Normal.<</replace>><<StartingGirlsCost>><</click>> |
<<click "High.">><<set $activeSlave.voice = 3>><<replace "#voice">>High.<</replace>><<StartingGirlsCost>><</click>>
<br>
<<if $activeSlave.voice != 0>>
''$language:''
<span id="language">
<<if $activeSlave.accent == 0>>Unaccented.
<<elseif $activeSlave.accent == 1>>Pretty $activeSlave.nationality accent.
<<elseif $activeSlave.accent is 2>>Thick $activeSlave.nationality accent.
<<else>>Not fluent.
<</if>>
</span>
<<click "Unaccented">><<set $activeSlave.accent = 0>><<replace "#language">>Unaccented.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Accent">><<set $activeSlave.accent = 1>><<replace "#language">>Pretty $activeSlave.nationality accent.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Heavy accent">><<set $activeSlave.accent = 2>><<replace "#language">>Thick $activeSlave.nationality accent.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Poor">><<set $activeSlave.accent = 3>><<replace "#language">>Not fluent.<</replace>><<StartingGirlsCost>><</click>>
<</if>>
<br>
''Age:''
<span id="age">
<<textbox "$activeSlave.actualAge" $activeSlave.actualAge "Starting Girls">>
</span>
''Birth week:''
<span id="birthWeek">
<<textbox "$activeSlave.birthWeek" $activeSlave.birthWeek "Starting Girls">>
</span>
<<if $familyTesting == 1>>
<br>
''Slave ID'' //be reasonable. Make sure to refresh to resync IDs.//
<br><<print $activeSlave.ID>>
<br>
''mother ID''
<<textbox "$activeSlave.mother" $activeSlave.mother "Starting Girls">>
<br>
''father ID''
<<textbox "$activeSlave.father" $activeSlave.father "Starting Girls">>
<</if>>
<br>
''Health:''
<span id="health">
<<if $activeSlave.health is -40>>@@color:red;Unhealthy.@@
<<elseif $activeSlave.health == 0>>@@color:yellow;Healthy.@@
<<elseif $activeSlave.health is 40>>@@color:green;Very healthy.@@
<<else>>@@color:green;Extremely healthy.@@
<</if>>
</span>
<<click "Unhealthy">><<set $activeSlave.health = -40>><<replace "#health">>@@color:red;Unhealthy.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Healthy">><<set $activeSlave.health = 0>><<replace "#health">>@@color:yellow;Healthy.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Very healthy">><<set $activeSlave.health = 40>><<replace "#health">>@@color:green;Very healthy.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Extremely healthy">><<set $activeSlave.health = 80>><<replace "#health">>@@color:green;Extremely healthy.@@<</replace>><<StartingGirlsCost>><</click>>
<br>
''Muscles:''
<span id="muscles">
<<if $activeSlave.muscles <= 5>>Normal.
<<elseif $activeSlave.muscles <= 30>>Toned.
<<else>>Ripped.
<</if>>
</span>
<<click "Normal">><<set $activeSlave.muscles = 0>><<replace "#muscles">>Normal.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Toned">><<set $activeSlave.muscles = 20>><<replace "#muscles">>Toned.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Ripped">><<set $activeSlave.muscles = 50>><<replace "#muscles">>Ripped.<</replace>><<StartingGirlsCost>><</click>>
''Waist:''
<span id="waist">
<<if $activeSlave.waist == 1>>Hourglass.
<<else>>Normal.
<</if>>
</span>
<<click "Normal">><<set $activeSlave.waist = 0>><<replace "#waist">>Normal.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Hourglass">><<set $activeSlave.waist = 1>><<replace "#waist">>Hourglass.<</replace>><<StartingGirlsCost>><</click>>
<<if $seeExtreme == 1>>
''Limbs:''
<span id="amp">
<<if $activeSlave.amp == 1>>Amputee.
<<else>>Normal.
<</if>>
</span>
<<click "Normal">><<set $activeSlave.amp = 0>><<replace "#amp">>Normal.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Amputee">><<set $activeSlave.amp = 1>><<replace "#amp">>Amputee.<</replace>><<StartingGirlsCost>><</click>>
<</if>>
<br>
''Height:''
<span id="height">
<<if $activeSlave.height < 150>>Petite.
<<elseif $activeSlave.height < 160>>Short.
<<elseif $activeSlave.height < 170>>Average.
<<elseif $activeSlave.height < 185>>Tall.
<<else>>Very tall.
<</if>>
<<textbox "$activeSlave.height" $activeSlave.height "Starting Girls">> cm
</span>
| <<click "Resync height with age">>
<<ResyncHeight $activeSlave>><<goto "Starting Girls">>
<</click>>
<br>
''Weight:''
<span id="weight">
<<if $activeSlave.weight < -95>>@@color:red;Emaciated.@@
<<elseif $activeSlave.weight < -30>>@@color:red;Skinny.@@
<<elseif $activeSlave.weight < -10>>Thin.
<<elseif $activeSlave.weight <= 10>>Average.
<<elseif $activeSlave.weight <= 30>>Plush.
<<elseif $activeSlave.weight <= 95>>@@color:red;Chubby.@@
<<else>>@@color:red;Fat.@@
<</if>>
</span>
<<click "Emaciated">><<set $activeSlave.weight = -100>><<replace "#weight">>@@color:red;Emaciated.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Skinny">><<set $activeSlave.weight = -50>><<replace "#weight">>@@color:red;Skinny.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Thin">><<set $activeSlave.weight = -20>><<replace "#weight">>Thin.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Average">><<set $activeSlave.weight = 0>><<replace "#weight">>Average.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Plush">><<set $activeSlave.weight = 20>><<replace "#weight">>Plush.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Chubby">><<set $activeSlave.weight = 50>><<replace "#weight">>@@color:red;Chubby.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Fat">><<set $activeSlave.weight = 100>><<replace "#weight">>@@color:red;Fat.@@<</replace>><<StartingGirlsCost>><</click>>
<br><br>
<span id = "nationality">
Her nationality is $activeSlave.nationality.
<<click "Set custom nationality">>
<<replace "#nationality">><<textbox "$activeSlave.nationality" $activeSlave.nationality>>
<</replace>>
<</click>>
</span>
<<if $seeRace == 1>>
<br>
''Ethnicity:'' <span id="ethnicity"><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">></span>
<br>
<<click "White">><<set $activeSlave.race = "white">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</click>> |
<<click "Black">><<set $activeSlave.race = "black">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</click>> |
<<click "Latina">><<set $activeSlave.race = "latina">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</click>> |
<<click "Asian">><<set $activeSlave.race = "asian">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</click>> |
<<click "Middle Eastern">><<set $activeSlave.race = "middle eastern">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</click>> |
<<click "Amerindian">><<set $activeSlave.race = "amerindian">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</click>> |
<<click "Southern European">><<set $activeSlave.race = "southern European">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</click>> |
<<click "Semitic">><<set $activeSlave.race = "semitic">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</click>> |
<<click "Malay">><<set $activeSlave.race = "malay">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</click>> |
<<click "Indo-aryan">><<set $activeSlave.race = "indo-aryan">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</click>> |
<<click "Pacific Islander">><<set $activeSlave.race = "pacific islander">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</click>> |
<<click "Mixed Race">><<set $activeSlave.race = "mixed race">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</click>>
<</if>>
<br>
''Skin color:'' <span id="skin"><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">></span>
<br>
<<click "White">><<set $activeSlave.skin = "white">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</click>> |
<<click "Fair">><<set $activeSlave.skin = "fair">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</click>> |
<<click "Tanned">><<set $activeSlave.skin = "tanned">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</click>> |
<<click "Olive">><<set $activeSlave.skin = "olive">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</click>> |
<<click "Light brown">><<set $activeSlave.skin = "light brown">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</click>> |
<<click "Brown">><<set $activeSlave.skin = "brown">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</click>> |
<<click "Black">><<set $activeSlave.skin = "black">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</click>> |
<<click "Pale">><<set $activeSlave.skin = "pale">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</click>> |
<<click "Dark">><<set $activeSlave.skin = "dark">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</click>> |
<<click "Light">><<set $activeSlave.skin = "light">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</click>> |
<<click "Extremely pale">><<set $activeSlave.skin = "extremely pale">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</click>>
<br>
''Facial appearance:'' <span id="faceShape">$activeSlave.faceShape</span>.
<<click "Normal">><<set $activeSlave.faceShape = "normal">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</click>> |
<<if $seeDicks != 0>><<click "Masculine">><<set $activeSlave.faceShape = "masculine">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</click>> |<</if>>
<<click "Androgynous">><<set $activeSlave.faceShape = "androgynous">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</click>> |
<<click "Cute">><<set $activeSlave.faceShape = "cute">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</click>> |
<<click "Sensual">><<set $activeSlave.faceShape = "sensual">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</click>> |
<<click "Exotic">><<set $activeSlave.faceShape = "exotic">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</click>>
<br>
''Facial attractiveness:''
<span id="face">
<<if $activeSlave.face < -2>>Very ugly.
<<elseif $activeSlave.face is -2>>Ugly.
<<elseif $activeSlave.face is -1>>Unattractive.
<<elseif $activeSlave.face == 0>>Average.
<<elseif $activeSlave.face == 1>>Attractive.
<<elseif $activeSlave.face is 2>>Beautiful.
<<else>>Very beautiful.
<</if>>
</span>
<<click "Very ugly">><<set $activeSlave.face = -3>><<replace "#face">>Very ugly.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Ugly">><<set $activeSlave.face = -2>><<replace "#face">>Ugly.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Unattractive">><<set $activeSlave.face = -1>><<replace "#face">>Unattractive.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Average">><<set $activeSlave.face = 0>><<replace "#face">>Average.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Attractive">><<set $activeSlave.face = 1>><<replace "#face">>Attractive.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Beautiful">><<set $activeSlave.face = 2>><<replace "#face">>Beautiful.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Very beautiful">><<set $activeSlave.face = 3>><<replace "#face">>Very beautiful.<</replace>><<StartingGirlsCost>><</click>>
<br>
''Lips:''
<span id="lips">
<<if $activeSlave.lips <= 10>>Thin.
<<elseif $activeSlave.lips <= 20>>Normal.
<<elseif $activeSlave.lips <= 40>>Pretty.
<<elseif $activeSlave.lips <= 70>>Plush.
<<elseif $activeSlave.lips <= 95>>Huge.
<<else>>Facepussy.
<</if>>
</span>
<<click "Thin">><<set $activeSlave.lips = 5>><<replace "#lips">>Thin.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Normal">><<set $activeSlave.lips = 15>><<replace "#lips">>Normal.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Plush">><<set $activeSlave.lips = 25>><<replace "#lips">>Plush.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Big">><<set $activeSlave.lips = 55>><<replace "#lips">>Big.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Huge">><<set $activeSlave.lips = 85>><<replace "#lips">>Huge.<</replace>><<StartingGirlsCost>><</click>>
<<if $seeExtreme == 1>>
|
<<click "Facepussy">><<set $activeSlave.lips = 100>><<replace "#lips">>Facepussy.<</replace>><<StartingGirlsCost>><</click>>
<</if>>
''Teeth:''
<span id="teeth">
<<if $activeSlave.teeth is "crooked">>Crooked.
<<elseif $activeSlave.teeth is "straightening braces">>Braces.
<<else>>Straight.
<</if>>
</span>
<<click "Straight">><<set $activeSlave.teeth = "normal">><<replace "#teeth">>Straight.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Crooked">><<set $activeSlave.teeth = "crooked">><<replace "#teeth">>Crooked.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Braces">><<set $activeSlave.teeth = "straightening braces">><<replace "#teeth">>Braces.<</replace>><<StartingGirlsCost>><</click>>
<br>
''Vision:''
<span id="vision">
<<if $seeExtreme == 1>>
<<if $activeSlave.eyes is -2>>Blind.
<<elseif $activeSlave.eyes is -1>>Nearsighted.
<<else>>Normal.
<</if>>
<<else>>
<<if $activeSlave.eyes is -1>>Nearsighted.
<<else>>Normal.
<</if>>
<</if>>
</span>
<<click "Normal">><<set $activeSlave.eyes = 1>><<replace "#vision">>Normal.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Nearsighted">><<set $activeSlave.eyes = -1>><<replace "#vision">>Nearsighted.<</replace>><<StartingGirlsCost>><</click>>
<<if $seeExtreme == 1>>
|
<<click "Blind">><<set $activeSlave.eyes = -2>><<replace "#vision">>Blind.<</replace>><<StartingGirlsCost>><</click>>
<</if>>
<br><br>
''Breasts:''
<span id="boobs">
<<if $activeSlave.boobs <= 200>>Flat.
<<elseif $activeSlave.boobs <= 500>>Healthy.
<<elseif $activeSlave.boobs <= 800>>Large.
<<elseif $activeSlave.boobs <= 1200>>Very Large.
<<elseif $activeSlave.boobs <= 2000>>Huge.
<<elseif $activeSlave.boobs <= 4000>>Massive.
<<elseif $activeSlave.boobs <= 6000>>Monstrous.
<<else>>Science experiment.
<</if>>
<<textbox "$activeSlave.boobs" $activeSlave.boobs "Starting Girls">> CCs
</span>
''Lactation:''
<span id="lactation">
<<if $activeSlave.lactation is 2>>Artificial.
<<elseif $activeSlave.lactation == 1>>Natural.
<<else>>None.
<</if>>
</span>
<<click "Artificial">><<set $activeSlave.lactation = 2>><<replace "#lactation">>Artificial.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Natural">><<set $activeSlave.lactation = 1>><<replace "#lactation">>Natural.<</replace>><<StartingGirlsCost>><</click>> |
<<click "None">><<set $activeSlave.lactation = 0>><<replace "#lactation">>None.<</replace>><<StartingGirlsCost>><</click>>
<br>
''Nipples:'' <span id="nipples">$activeSlave.nipples</span>.
<<click "Tiny">><<set $activeSlave.nipples = "tiny">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</click>> |
<<click "Cute">><<set $activeSlave.nipples = "cute">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</click>> |
<<click "Puffy">><<set $activeSlave.nipples = "puffy">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</click>> |
<<click "Inverted">><<set $activeSlave.nipples = "inverted">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</click>> |
<<click "Huge">><<set $activeSlave.nipples = "huge">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</click>>
''Areolae:''
<span id="areolae">
<<if $activeSlave.areolae == 1>>
Large.
<<elseif $activeSlave.areolae is 2>>
Wide.
<<elseif $activeSlave.areolae is 3>>
Huge.
<<else>>
Normal.
<</if>>
</span>
<<click "Normal">><<set $activeSlave.areolae = 0>><<replace "#areolae">>Normal.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Large">><<set $activeSlave.areolae = 1>><<replace "#areolae">>Large.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Wide">><<set $activeSlave.areolae = 2>><<replace "#areolae">>Wide.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Huge">><<set $activeSlave.areolae = 3>><<replace "#areolae">>Huge.<</replace>><<StartingGirlsCost>><</click>>
<br>
''Shoulders:''
<span id="shoulders">
<<if $activeSlave.shoulders < -1>>Very narrow.
<<elseif $activeSlave.shoulders < 0>>Narrow.
<<elseif $activeSlave.shoulders > 1>>Very broad.
<<elseif $activeSlave.shoulders > 0>>Broad.
<<else>>Feminine.
<</if>>
</span>
<<click "Very narrow">><<set $activeSlave.shoulders = -2>><<replace "#shoulders">>Very narrow.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Narrow">><<set $activeSlave.shoulders = -1>><<replace "#shoulders">>Narrow.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Normal">><<set $activeSlave.shoulders = 0>><<replace "#shoulders">>Feminine.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Broad">><<set $activeSlave.shoulders = 1>><<replace "#shoulders">>Broad.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Very broad">><<set $activeSlave.shoulders = 2>><<replace "#shoulders">>Very broad.<</replace>><<StartingGirlsCost>><</click>>
<br>
''Hips:''
<span id="hips">
<<if $activeSlave.hips < -1>>Very narrow.
<<elseif $activeSlave.hips < 0>>Narrow.
<<elseif $activeSlave.hips > 1>>Very broad.
<<elseif $activeSlave.hips > 0>>Broad.
<<else>>Normal.
<</if>>
</span>
<<click "Very narrow">><<set $activeSlave.hips = -2>><<replace "#hips">>Very narrow.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Narrow">><<set $activeSlave.hips = -1>><<replace "#hips">>Narrow.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Normal">><<set $activeSlave.hips = 0>><<replace "#hips">>Normal.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Broad">><<set $activeSlave.hips = 1>><<replace "#hips">>Broad.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Very broad">><<set $activeSlave.hips = 2>><<replace "#hips">>Very broad.<</replace>><<StartingGirlsCost>><</click>>
<br>
''Butt:''
<span id="butt">
<<if $activeSlave.butt == 0>>Flat.
<<elseif $activeSlave.butt < 2>>Small.
<<elseif $activeSlave.butt < 3>>Plump.
<<elseif $activeSlave.butt < 4>>Big.
<<elseif $activeSlave.butt < 5>>Huge.
<<elseif $activeSlave.butt < 6>>Enormous.
<<elseif $activeSlave.butt < 7>>Gigantic.
<<else>>Massive.
<</if>>
</span>
<<click "Flat">><<set $activeSlave.butt = 0>><<replace "#butt">>Flat.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Small">><<set $activeSlave.butt = 1>><<replace "#butt">>Small.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Plump">><<set $activeSlave.butt = 2>><<replace "#butt">>Plump.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Healthy">><<set $activeSlave.butt = 3>><<replace "#butt">>Big.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Huge">><<set $activeSlave.butt = 4>><<replace "#butt">>Huge.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Enormous">><<set $activeSlave.butt = 5>><<replace "#butt">>Enormous.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Gigantic">><<set $activeSlave.butt = 6>><<replace "#butt">>Gigantic.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Massive">><<set $activeSlave.butt = 7>><<replace "#butt">>Massive.<</replace>><<StartingGirlsCost>><</click>>
<br>
''Anus:''
<span id="anus">
<<if $activeSlave.anus == 0>>@@color:lime;Virgin.@@
<<elseif $activeSlave.anus == 1>>Normal.
<<elseif $activeSlave.anus is 2>>Veteran.
<<else>>Gaping.
<</if>>
</span>
<<click "Anal virgin">><<set $activeSlave.anus = 0>><<replace "#anus">>@@color:lime;Virgin.@@<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><</click>> |
<<click "Normal">><<set $activeSlave.anus = 1>><<replace "#anus">>Normal.<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><</click>> |
<<click "Veteran">><<set $activeSlave.anus = 2>><<replace "#anus">>Veteran.<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><</click>> |
<<click "Gaping">><<set $activeSlave.anus = 3>><<replace "#anus">>Gaping.<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><</click>>
<br>
''Vagina:''
<span id="vagina">
<<if $activeSlave.vagina is -1>>//No vagina.//
<<elseif $activeSlave.vagina == 0>>@@color:lime;Virgin.@@
<<elseif $activeSlave.vagina == 1>>Normal.
<<elseif $activeSlave.vagina is 2>>Veteran.
<<else>>Gaping.
<</if>>
</span>
<<if $activeSlave.dick > 0>><<click "No vagina">><<set $activeSlave.vagina = -1,$activeSlave.preg = 0,$activeSlave.pregSource = 0,$activeSlave.pubertyXX = 0,$activeSlave.pubertyAgeXX = $fertilityAge, $activeSlave.ovaries = 0>><<replace "#vagina">>//No vagina.//<</replace>><<StartingGirlsCost>><</click>><<else>>//No vagina//<</if>> |
<<click "Virgin">><<set $activeSlave.vagina = 0, $activeSlave.preg = -1, $activeSlave.ovaries = 1>><<replace "#vagina">>@@color:lime;Virgin.@@<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><</click>> |
<<click "Normal">><<set $activeSlave.vagina = 1, $activeSlave.preg = -1, $activeSlave.ovaries = 1>><<replace "#vagina">>Normal.<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><</click>> |
<<click "Veteran">><<set $activeSlave.vagina = 2, $activeSlave.preg = -1, $activeSlave.ovaries = 1>><<replace "#vagina">>Veteran.<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><</click>> |
<<click "Gaping">><<set $activeSlave.vagina = 3, $activeSlave.preg = -1, $activeSlave.ovaries = 1>><<replace "#vagina">>Gaping.<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><</click>>
<span id="vaginablock">
<<if $activeSlave.vagina > -1>>
<br>
''Clit:''
<span id="clit">
<<if $activeSlave.clit == 0>>Normal.
<<elseif $activeSlave.clit == 1>>Large.
<<else>>Huge.
<</if>>
</span>
<<click "Normal">><<set $activeSlave.clit = 0>><<replace "#clit">>Normal.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Large">><<set $activeSlave.clit = 1>><<replace "#clit">>Large.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Huge">><<set $activeSlave.clit = 2>><<replace "#clit">>Huge.<</replace>><<StartingGirlsCost>><</click>>
''Labia:''
<span id="labia">
<<if $activeSlave.labia is 2>>Huge.
<<elseif $activeSlave.labia == 1>>Large.
<<else>>Normal.
<</if>>
</span>
<<click "Normal">><<set $activeSlave.labia = 0>><<replace "#labia">>Normal.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Large">><<set $activeSlave.labia = 1>><<replace "#labia">>Large.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Huge">><<set $activeSlave.labia = 2>><<replace "#labia">>Huge.<</replace>><<StartingGirlsCost>><</click>>
<br>
''Vaginal wetness:''
<span id="wetness">
<<if $activeSlave.vaginaLube == 0>>Dry.
<<elseif $activeSlave.vaginaLube == 1>>Normal.
<<else>>Excessive.
<</if>>
</span>
<<click "Dry">><<set $activeSlave.vaginaLube = 0>><<replace "#wetness">>Dry.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Normal">><<set $activeSlave.vaginaLube = 1>><<replace "#wetness">>Normal.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Excessive">><<set $activeSlave.vaginaLube = 2>><<replace "#wetness">>Excessive.<</replace>><<StartingGirlsCost>><</click>>
<br>
''Pregnancy:''
<span id="preg">
<<if $activeSlave.preg > 20>>Ready to drop.
<<elseif $activeSlave.preg > 20>>Advanced.
<<elseif $activeSlave.preg > 5>>Early.
<<elseif $activeSlave.preg > -2>>None.
<<else>>Barren.
<</if>>
</span>
<<click "Ready to Drop">><<set $activeSlave.preg = 35,$activeSlave.pregType = 1,$activeSlave.pubertyXX = 1>><<replace "#preg">>Ready to drop.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Advanced">><<set $activeSlave.preg = 25,$activeSlave.pregType = 1,$activeSlave.pubertyXX = 1>><<replace "#preg">>Advanced.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Early">><<set $activeSlave.preg = 10,$activeSlave.pregType = 1,$activeSlave.pubertyXX = 1>><<replace "#preg">>Early.<</replace>><<StartingGirlsCost>><</click>> |
<<click "None">><<set $activeSlave.preg = 0,$activeSlave.pregType = 0,$activeSlave.pregSource = 0>><<replace "#preg">>None.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Barren">><<set $activeSlave.preg = -2,$activeSlave.pregType = 0,$activeSlave.pregSource = 0>><<replace "#preg">>Barren.<</replace>><<StartingGirlsCost>><</click>>
<br>''Puberty:''
<span id="pub">
<<if $activeSlave.pubertyXX == 1>>Postpubescent.
<<else>>Prepubescent.
<</if>>
</span>
<<textbox "$activeSlave.pubertyAgeXX" $activeSlave.pubertyAgeXX "Starting Girls">>
<<click "Postpubescent">><<set $activeSlave.pubertyXX = 1>><<replace "#pub">>Postpubescent.<</replace>><<StartingGirlsCost>><</click>> | <<click "Prepubescent">><<set $activeSlave.pubertyXX = 0,$activeSlave.pubertyAgeXX = $fertilityAge,$activeSlave.preg = 0,$activeSlave.pregType = 0,$activeSlave.pregSource = 0>><<replace "#pub">>Prepubescent.<</replace>><<StartingGirlsCost>><</click>>
<<if $PC.dick == 1>>
<br> ''Father:''
<span id="father">
<<if $activeSlave.pregSource == -1>>My child.
<<else>>
<</if>>
</span>
<<click "My child">><<set $activeSlave.pregSource = -1>><<StartingGirlsCost>><<replace "#father">>My child.<</replace>><</click>> | <<click "Clear">><<set $activeSlave.pregSource = 0>><<replace "#father">><</replace>><<StartingGirlsCost>><</click>>
<</if>>
<</if>>
</span>
<span id="dickblock">
<<if $seeDicks != 0>>
<br>
''Penis:''
<span id="dick">
<<if $activeSlave.dick == 0>>None.
<<elseif $activeSlave.dick == 1>>Tiny.
<<elseif $activeSlave.dick is 2>>Small.
<<elseif $activeSlave.dick is 3>>Normal.
<<elseif $activeSlave.dick is 4>>Large.
<<else>>Massive.
<</if>>
</span>
<<click "No penis">><<set $activeSlave.dick = 0,$activeSlave.balls = 0,$activeSlave.clit = 0,$activeSlave.pubertyXY = 0,$activeSlave.pubertyAgeXY = $potencyAge>><<replace "#dick">>None.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Tiny">><<set $activeSlave.dick = 1,$activeSlave.clit = 0>><<replace "#dick">>Tiny.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Small">><<set $activeSlave.dick = 2,$activeSlave.clit = 0>><<replace "#dick">>Small.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Normal">><<set $activeSlave.dick = 3,$activeSlave.clit = 0>><<replace "#dick">>Normal.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Large">><<set $activeSlave.dick = 4,$activeSlave.clit = 0>><<replace "#dick">>Large.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Massive">><<set $activeSlave.dick = 5,$activeSlave.clit = 0>><<replace "#dick">>Massive.<</replace>><<StartingGirlsCost>><</click>>
<<if $activeSlave.dick > 0>>
''Foreskin:''
<span id="foreskin">
<<if $activeSlave.foreskin == 0>>None.
<<elseif $activeSlave.foreskin == 1>>Tiny.
<<elseif $activeSlave.foreskin is 2>>Small.
<<elseif $activeSlave.foreskin is 3>>Normal.
<<elseif $activeSlave.foreskin is 4>>Large.
<<else>>Massive.<</if>>
</span>
<<if $seeCircumcision == 1>><<click "Circumcised">><<set $activeSlave.foreskin = 0>><<replace "#foreskin">>None.<</replace>><<StartingGirlsCost>><</click>> |<</if>>
<<click "Tiny">><<set $activeSlave.foreskin = 1>><<replace "#foreskin">>Tiny.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Small">><<set $activeSlave.foreskin = 2>><<replace "#foreskin">>Small.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Normal">><<set $activeSlave.foreskin = 3>><<replace "#foreskin">>Normal.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Large">><<set $activeSlave.foreskin = 4>><<replace "#foreskin">>Large.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Massive">><<set $activeSlave.foreskin = 5>><<replace "#foreskin">>Massive.<</replace>><<StartingGirlsCost>><</click>>
<br>
''Testicles:''
<span id="balls">
<<if $activeSlave.balls == 0>>None.
<<elseif $activeSlave.balls == 1>>Vestigial.
<<elseif $activeSlave.balls is 2>>Small.
<<elseif $activeSlave.balls is 3>>Normal.
<<elseif $activeSlave.balls is 4>>Large.
<<else>>Massive.<</if>>
</span>
<<click "No testicles">><<set $activeSlave.balls = 0,$activeSlave.pubertyXY = 0,$activeSlave.pubertyAgeXY = $potencyAge>><<replace "#balls">>None.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Vestigial">><<set $activeSlave.balls = 1>><<replace "#balls">>Vestigial.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Small">><<set $activeSlave.balls = 2>><<replace "#balls">>Small.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Normal">><<set $activeSlave.balls = 3>><<replace "#balls">>Normal.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Large">><<set $activeSlave.balls = 4>><<replace "#balls">>Large.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Massive">><<set $activeSlave.balls = 5>><<replace "#balls">>Massive.<</replace>><<StartingGirlsCost>><</click>>
''Puberty:''<<textbox "$activeSlave.pubertyAgeXY" $activeSlave.pubertyAgeXY "Starting Girls">>
<<if $activeSlave.balls > 0>>
''Ballsack:''
<span id="scrotum">
<<if $activeSlave.scrotum == 0>>None.
<<elseif $activeSlave.scrotum == 1>>Tiny.
<<elseif $activeSlave.scrotum is 2>>Small.
<<elseif $activeSlave.scrotum is 3>>Normal.
<<elseif $activeSlave.scrotum is 4>>Large.
<<else>>Massive.<</if>>
</span>
<<click "None">><<set $activeSlave.scrotum = 0>><<replace "#scrotum">>None.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Tiny">><<set $activeSlave.scrotum = 1>><<replace "#scrotum">>Tiny.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Small">><<set $activeSlave.scrotum = 2>><<replace "#scrotum">>Small.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Normal">><<set $activeSlave.scrotum = 3>><<replace "#scrotum">>Normal.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Large">><<set $activeSlave.scrotum = 4>><<replace "#scrotum">>Large.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Massive">><<set $activeSlave.scrotum = 5>><<replace "#scrotum">>Massive.<</replace>><<StartingGirlsCost>><</click>>
<br>''Puberty:''
<span id="Mpub">
<<if $activeSlave.pubertyXY == 1>>Postpubescent.
<<else>>Prepubescent.
<</if>>
</span>
<<click "Postpubescent">><<set $activeSlave.pubertyXY = 1>><<replace "#Mpub">>Postpubescent.<</replace>><<StartingGirlsCost>><</click>> | <<click "Prepubescent">><<set $activeSlave.pubertyXY = 0,$activeSlave.pubertyAgeXY = $potencyAge>><<replace "#Mpub">>Prepubescent.<</replace>><<StartingGirlsCost>><</click>>
<</if>>
<</if>>
<</if>>
</span>
<br><br>
<span id="analSkillsBlock">
</span>
<<timed 50ms>>
<<StartingGirlsAnalSkill>>
<</timed>>
''Oral sex:''
<span id="oralSkill">
<<if $activeSlave.oralSkill <= 10>>Unskilled.
<<elseif $activeSlave.oralSkill <= 30>>@@color:cyan;Basic.@@
<<elseif $activeSlave.oralSkill <= 60>>@@color:cyan;Skilled.@@
<<else>>@@color:cyan;Expert.@@
<</if>>
</span>
<<click "Unskilled">><<set $activeSlave.oralSkill = 0>><<replace "#oralSkill">>Unskilled.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Basic">><<set $activeSlave.oralSkill = 15>><<replace "#oralSkill">>@@color:cyan;Basic.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Skilled">><<set $activeSlave.oralSkill = 35>><<replace "#oralSkill">>@@color:cyan;Skilled.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Expert">><<set $activeSlave.oralSkill = 65>><<replace "#oralSkill">>@@color:cyan;Expert.@@<</replace>><<StartingGirlsCost>><</click>>
<br>
<span id="vaginalSkillsBlock">
</span>
<<timed 50ms>>
<<StartingGirlsVaginalSkill>>
<</timed>>
<br>
''Prostitution:''
<span id="whoreSkill">
<<if $activeSlave.whoreSkill <= 10>>Unskilled.
<<elseif $activeSlave.whoreSkill <= 30>>@@color:cyan;Basic.@@
<<elseif $activeSlave.whoreSkill <= 60>>@@color:cyan;Skilled.@@
<<else>>@@color:cyan;Expert.@@
<</if>>
</span>
<<click "Unskilled">><<set $activeSlave.whoreSkill = 0>><<replace "#whoreSkill">>Unskilled.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Basic">><<set $activeSlave.whoreSkill = 15>><<replace "#whoreSkill">>@@color:cyan;Basic.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Skilled">><<set $activeSlave.whoreSkill = 35>><<replace "#whoreSkill">>@@color:cyan;Skilled.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Expert">><<set $activeSlave.whoreSkill = 65>><<replace "#whoreSkill">>@@color:cyan;Expert.@@<</replace>><<StartingGirlsCost>><</click>>
''Entertainment:''
<span id="entertainSkill">
<<if $activeSlave.entertainSkill <= 10>>Unskilled.
<<elseif $activeSlave.entertainSkill <= 30>>@@color:cyan;Basic.@@
<<elseif $activeSlave.entertainSkill <= 60>>@@color:cyan;Skilled.@@
<<else>>@@color:cyan;Expert.@@
<</if>>
</span>
<<click "Unskilled">><<set $activeSlave.entertainSkill = 0>><<replace "#entertainSkill">>Unskilled.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Basic">><<set $activeSlave.entertainSkill = 15>><<replace "#entertainSkill">>@@color:cyan;Basic.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Skilled">><<set $activeSlave.entertainSkill = 35>><<replace "#entertainSkill">>@@color:cyan;Skilled.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Expert">><<set $activeSlave.entertainSkill = 65>><<replace "#entertainSkill">>@@color:cyan;Expert.@@<</replace>><<StartingGirlsCost>><</click>>
<br>
''Combat:''
<span id="combatSkill">
<<if $activeSlave.combatSkill == 0>>Unskilled.
<<else>>@@color:cyan;Skilled.@@
<</if>>
</span>
<<click "Unskilled">><<set $activeSlave.combatSkill = 0>><<replace "#combatSkill">>Unskilled.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Skilled">><<set $activeSlave.combatSkill = 1>><<replace "#combatSkill">>@@color:cyan;Skilled.@@<</replace>><<StartingGirlsCost>><</click>>
<br>
''Intelligence:''
<span id="intelligence">
<<if $activeSlave.intelligence is 3>>@@color:deepskyblue;Brilliant.@@
<<elseif $activeSlave.intelligence is 2>>@@color:deepskyblue;Very smart.@@
<<elseif $activeSlave.intelligence == 1>>@@color:deepskyblue;Smart.@@
<<elseif $activeSlave.intelligence == 0>>Average.
<<elseif $activeSlave.intelligence is -1>>@@color:orangered;Stupid.@@
<<elseif $activeSlave.intelligence is -2>>@@color:orangered;Very stupid.@@
<<else>>@@color:orangered;Moronic.@@
<</if>>
</span>
<<click "Brilliant">><<set $activeSlave.intelligence = 3>><<replace "#intelligence">>@@color:deepskyblue;Brilliant.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Very smart">><<set $activeSlave.intelligence = 2>><<replace "#intelligence">>@@color:deepskyblue;Very smart.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Smart">><<set $activeSlave.intelligence = 1>><<replace "#intelligence">>@@color:deepskyblue;Smart.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Average intelligence">><<set $activeSlave.intelligence = 0>><<replace "#intelligence">>Average.<</replace>><<StartingGirlsCost>><</click>> |
<<click "Stupid">><<set $activeSlave.intelligence = -1>><<replace "#intelligence">>@@color:orangered;Stupid.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Very stupid">><<set $activeSlave.intelligence = -2>><<replace "#intelligence">>@@color:orangered;Very stupid.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Moronic">><<set $activeSlave.intelligence = -3>><<replace "#intelligence">>@@color:orangered;Moronic.@@<</replace>><<StartingGirlsCost>><</click>>
<br>
''Education:''
<span id="intelligenceImplant">
<<if $activeSlave.intelligenceImplant == 1>>@@color:deepskyblue;Educated.@@
<<else>>Uneducated.
<</if>>
</span>
<<click "Educated">><<set $activeSlave.intelligenceImplant = 1>><<replace "#intelligenceImplant">>@@color:deepskyblue;Educated.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Uneducated">><<set $activeSlave.intelligenceImplant = 0>><<replace "#intelligenceImplant">>Uneducated.<</replace>><<StartingGirlsCost>><</click>>
<br>
''Fetish:''
<span id="fetishblock">
<span id="fetish">
<<if $activeSlave.fetishKnown == 1>>
<<if $activeSlave.fetish is "none">>
@@color:pink;$activeSlave.fetish.@@
<<else>>
@@color:lightcoral;$activeSlave.fetish.@@
<</if>>
<<else>>
//Not known.//
<<click "Known">>
<<ToggleFetish 1>>
<</click>>
<</if>>
</span>
<br>
<<if $activeSlave.fetishKnown == 1>>
<<click "Unknown">>
<<ToggleFetish 0>>
<</click>> |
<<click "None">>
<<set $activeSlave.fetish = "none", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</click>> |
<<click "Sub">>
<<set $activeSlave.fetish = "submissive", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</click>> |
<<click "Dom">>
<<set $activeSlave.fetish = "dom", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</click>> |
<<click "Cumslut">>
<<set $activeSlave.fetish = "cumslut", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</click>> |
<<click "Humiliation">>
<<set $activeSlave.fetish = "humiliation", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</click>> |
<<click "Buttslut">>
<<set $activeSlave.fetish = "buttslut", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</click>> |
<<click "Breasts">>
<<set $activeSlave.fetish = "boobs", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</click>> |
<<click "Pregnancy">>
<<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</click>> |
<<click "Sadism">>
<<set $activeSlave.fetish = "sadist", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</click>> |
<<click "Masochism">>
<<set $activeSlave.fetish = "masochist", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</click>>
<<if $activeSlave.fetish != "none">>
<br>
<span id="fetishStrength">
''Fetish strength:''
<<if $activeSlave.fetishStrength > 95>>
@@color:lightcoral;High.@@
<<elseif $activeSlave.fetishStrength <= 60>>
@@color:pink;Low.@@
<<else>>
@@color:hotpink;Normal.@@
<</if>>
<<if $activeSlave.fetishStrength > 60>>
<<click "Decrease">>
<<ChangeFetishStrength 0>>
<</click>>
<</if>>
<<if ($activeSlave.fetishStrength > 60)>>|<</if>>
<<if $activeSlave.fetishStrength <= 95>>
<<click "Increase">>
<<ChangeFetishStrength 1>>
<</click>>
<</if>>
</span>
<</if>>
<</if>>
</span>
<br>
''Sexuality:''
<span id="sexuality">
<span id="attrXY">
<<if $activeSlave.attrKnown == 1>>
<<if $activeSlave.attrXY <= 5>>
@@color:red;Disgusted by men,@@
<<elseif $activeSlave.attrXY <= 15>>
@@color:red;Turned off by men,@@
<<elseif $activeSlave.attrXY <= 35>>
@@color:red;Not attracted to men,@@
<<elseif $activeSlave.attrXY <= 65>>
Indifferent to men,
<<elseif $activeSlave.attrXY <= 85>>
@@color:green;Attracted to men,@@
<<elseif $activeSlave.attrXY <= 95>>
@@color:green;Aroused by men,@@
<<else>>
@@color:green;Passionate about men,@@
<</if>>
<<else>>
//Not known.//
<</if>>
</span>
<span id="attrXX">
<<if $activeSlave.attrKnown == 1>>
<<if $activeSlave.attrXX <= 5>>
@@color:red;disgusted by women.@@
<<elseif $activeSlave.attrXX <= 15>>
@@color:red;turned off by women.@@
<<elseif $activeSlave.attrXX <= 35>>
@@color:red;not attracted to women.@@
<<elseif $activeSlave.attrXX <= 65>>
indifferent to women.
<<elseif $activeSlave.attrXX <= 85>>
@@color:green;attracted to women.@@
<<elseif $activeSlave.attrXX <= 95>>
@@color:green;aroused by women.@@
<<else>>
@@color:green;passionate about women.@@
<</if>>
<</if>>
</span>
<<if $activeSlave.attrKnown == 1>>
<<click "Unknown">>
<<ToggleSexuality 0>>
<</click>>
<br>
XY attraction:
<span id="decreaseXY">
<<click "Decrease">>
<<ChangeAttr 1 0>>
<</click>>
</span>
<span id="increaseXY">
|
<<click "Increase">>
<<ChangeAttr 1 1>>
<</click>>
</span>
| XX attraction:
<span id="decreaseXX">
<<click "Decrease">>
<<ChangeAttr 0 0>>
<</click>>
</span>
<span id="increaseXX">
|
<<click "Increase">>
<<ChangeAttr 0 1>>
<</click>>
</span>
<br>
''Sex drive:''
<span id="energy">
<<if $activeSlave.energy == 100>>@@color:green;Nympho!@@
<<elseif $activeSlave.energy > 80>>@@color:green;Sex addict.@@
<<elseif $activeSlave.energy > 60>>@@color:green;Powerful.@@
<<elseif $activeSlave.energy > 40>>@@color:yellow;Average.@@
<<elseif $activeSlave.energy > 20>>@@color:red;Poor.@@
<<else>>@@color:red;Frigid.@@<</if>>
</span>
<<click "Nympho">><<set $activeSlave.energy = 100, $activeSlave.attrKnown = 1>><<replace "#energy">>@@color:green;Nympho!@@<</replace>><<StartingGirlsCost>><</click>>
| <<click "Sex addict">><<set $activeSlave.energy = 85, $activeSlave.attrKnown = 1>><<replace "#energy">>@@color:green;Sex addict.@@<</replace>><<StartingGirlsCost>><</click>>
| <<click "Powerful">><<set $activeSlave.energy = 65, $activeSlave.attrKnown = 1>><<replace "#energy">>@@color:green;Powerful.@@<</replace>><<StartingGirlsCost>><</click>>
| <<click "Average">><<set $activeSlave.energy = 45, $activeSlave.attrKnown = 1>><<replace "#energy">>@@color:yellow;Average.@@<</replace>><<StartingGirlsCost>><</click>>
| <<click "Poor">><<set $activeSlave.energy = 25, $activeSlave.attrKnown = 1>><<replace "#energy">>@@color:red;Poor.@@<</replace>><<StartingGirlsCost>><</click>>
| <<click "Frigid">><<set $activeSlave.energy = 5, $activeSlave.attrKnown = 1>><<replace "#energy">>@@color:red;Frigid.@@<</replace>><<StartingGirlsCost>><</click>>
<<else>>
<<click "Known">>
<<ToggleSexuality 1>>
<</click>>
<</if>>
</span>
<br>
''Behavioral Flaw:''
<span id="behavioralFlaw">
<<if $activeSlave.behavioralFlaw is "none">>
//$activeSlave.behavioralFlaw.//
<<else>>
@@color:red;$activeSlave.behavioralFlaw.@@
<</if>>
</span>
<br>
<<click "None">><<set $activeSlave.behavioralFlaw = "none">><<replace "#behavioralFlaw">>//$activeSlave.behavioralFlaw.//<</replace>><<StartingGirlsCost>><</click>> |
<<click "Arrogant">><<set $activeSlave.behavioralFlaw = "arrogant">><<replace "#behavioralFlaw">>@@color:red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Bitchy">><<set $activeSlave.behavioralFlaw = "bitchy">><<replace "#behavioralFlaw">>@@color:red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Odd">><<set $activeSlave.behavioralFlaw = "odd">><<replace "#behavioralFlaw">>@@color:red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Men">><<set $activeSlave.behavioralFlaw = "hates men">><<replace "#behavioralFlaw">>@@color:red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Women">><<set $activeSlave.behavioralFlaw = "hates women">><<replace "#behavioralFlaw">>@@color:red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Anorexic">><<set $activeSlave.behavioralFlaw = "anorexic">><<replace "#behavioralFlaw">>@@color:red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Gluttonous">><<set $activeSlave.behavioralFlaw = "gluttonous">><<replace "#behavioralFlaw">>@@color:red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Devout">><<set $activeSlave.behavioralFlaw = "devout">><<replace "#behavioralFlaw">>@@color:red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Liberated">><<set $activeSlave.behavioralFlaw = "liberated">><<replace "#behavioralFlaw">>@@color:red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</click>>
<br>
''Sexual Flaw:''
<span id="sexualFlaw">
<<if $activeSlave.sexualFlaw is "none">>
//$activeSlave.sexualFlaw.//
<<else>>
@@color:red;$activeSlave.sexualFlaw.@@
<</if>>
</span>
<br>
<<click "None">><<set $activeSlave.sexualFlaw = "none">><<replace "#sexualFlaw">>//$activeSlave.sexualFlaw.//<</replace>><<StartingGirlsCost>><</click>> |
<<click "Oral">><<set $activeSlave.sexualFlaw = "hates oral">><<replace "#sexualFlaw">>@@color:red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Anal">><<set $activeSlave.sexualFlaw = "hates anal">><<replace "#sexualFlaw">>@@color:red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Penetration">><<set $activeSlave.sexualFlaw = "hates penetration">><<replace "#sexualFlaw">>@@color:red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Repressed">><<set $activeSlave.sexualFlaw = "repressed">><<replace "#sexualFlaw">>@@color:red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Shamefast">><<set $activeSlave.sexualFlaw = "shamefast">><<replace "#sexualFlaw">>@@color:red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Apathetic">><<set $activeSlave.sexualFlaw = "apathetic">><<replace "#sexualFlaw">>@@color:red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Crude">><<set $activeSlave.sexualFlaw = "crude">><<replace "#sexualFlaw">>@@color:red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Judgemental">><<set $activeSlave.sexualFlaw = "judgemental">><<replace "#sexualFlaw">>@@color:red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</click>> |
<<click "Sexually idealistic">><<set $activeSlave.sexualFlaw = "idealistic">><<replace "#sexualFlaw">>@@color:red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</click>>
<br><br>
<<slaveCost $activeSlave>>
<span id="finalize">
<<if $cash >= $slaveCost>>
<<if $PC.career != "engineer">>
<br>
<<click "Add this slave">>
<<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 1, $careerBonusApplied = 0>>
<<set $activeSlave.actualAge to Number($activeSlave.actualAge)>>
<<set $activeSlave.devotion = Number($activeSlave.devotion)>>
<<set $activeSlave.trust = Number($activeSlave.trust)>>
<<if $activeSlave.indenture >= 0>>
<<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208)>>
<</if>>
<<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274)>>
<<set $activeSlave.boobs = Math.clamp($activeSlave.boobs, 0, 10000)>>
<<set $activeSlave.boobs = Number($activeSlave.boobs)>>
<<set $activeSlave.boobs = Math.trunc($activeSlave.boobs/50)*50>>
<<set $slaveWithoutBonuses = $activeSlave>>
<<goto "RG AS Dump">>
<</click>>
//This will apply your @@color:springgreen;career bonus@@ to her:
<<if $PC.career is "capitalist">>
one free level of @@color:cyan;prostitution skill.@@
<<elseif $PC.career is "mercenary">>
@@color:mediumaquamarine;+2 trust.@@
<<elseif $PC.career is "slaver">>
@@color:hotpink;+2 devotion.@@
<<elseif $PC.career is "medicine">>
free @@color:lime;basic implants.@@
<<elseif $PC.career is "celebrity">>
one free level of @@color:cyan;entertainment skill.@@
<<elseif $PC.career is "escort">>
two free levels of @@color:cyan;sex skills@@, one free level of @@color:cyan;prostitution skill@@, and one free level of @@color:cyan;entertainment skill.@@
<<elseif $PC.career is "servant">>
@@color:mediumaquamarine;+1 trust@@ and @@color:hotpink;+1 devotion.@@
<<elseif $PC.career is "gang">>
@@color:green;+5 health@@ and one free level of @@color:cyan;combat skill.@@
<<else>>
two free levels of @@color:cyan;sex skills.@@
<</if>>//
<br>
<<click "Add slave without career bonus">>
<<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 0, $careerBonusApplied = 0>>
<<set $activeSlave.actualAge to Number($activeSlave.actualAge)>>
<<set $activeSlave.devotion = Number($activeSlave.devotion)>>
<<set $activeSlave.trust = Number($activeSlave.trust)>>
<<if $activeSlave.indenture >= 0>>
<<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208)>>
<</if>>
<<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274)>>
<<set $activeSlave.boobs = Math.clamp($activeSlave.boobs, 0, 10000)>>
<<set $activeSlave.boobs = Number($activeSlave.boobs)>>
<<set $activeSlave.boobs = Math.trunc($activeSlave.boobs/50)*50>>
<<set $slaveWithoutBonuses = $activeSlave>>
<<goto "RG AS Dump">>
<</click>>
<<else>>
<br>
<<click "Add slave">>
<<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 0, $careerBonusApplied = 0>>
<<set $activeSlave.actualAge to Number($activeSlave.actualAge)>>
<<set $activeSlave.devotion = Number($activeSlave.devotion)>>
<<set $activeSlave.trust = Number($activeSlave.trust)>>
<<if $activeSlave.indenture >= 0>>
<<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208)>>
<</if>>
<<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274)>>
<<set $activeSlave.boobs = Math.clamp($activeSlave.boobs, 0, 10000)>>
<<set $activeSlave.boobs = Number($activeSlave.boobs)>>
<<set $activeSlave.boobs = Math.trunc($activeSlave.boobs/50)*50>>
<<set $slaveWithoutBonuses = $activeSlave>>
<<goto "RG AS Dump">>
<</click>>
<br>
<</if>>
<<else>>
//You lack the necessary funds to add this slave.//
<</if>>
<br>
[[Discard this slave and continue to the arcology|Acquisition]]
</span>
<br><br>
__Archetypes:__ //Convenient combinations of slave attributes//
<br>
<<click "Irish Rose">>
<<set $archetyped = 1>>
<<set $activeSlave.nationality = "Irish", $startingGirlsNationality = "Irish">>
<<StartingGirlsWorkaround>>
<<StartingGirlsRefresh>>
<<set $activeSlave.race = "white", $activeSlave.eyeColor = "green", $activeSlave.skin = "fair", $activeSlave.hColor = "red", $activeSlave.pubicHColor = "red", $activeSlave.markings = "heavily freckled">>
<<SaleDescription>>
<<StartingGirlsCost>>
<</click>>
//A beautiful flower from the Emerald Isle//
<br>
<<click "Cali Girl">>
<<set $archetyped = 1>>
<<set $activeSlave.nationality = "American">>
<<set $startingGirlsNationality = "American">>
<<StartingGirlsWorkaround>>
<<StartingGirlsRefresh>>
<<set $activeSlave.eyeColor = "blue", $activeSlave.skin = "tanned", $activeSlave.hColor = "blonde", $activeSlave.pubicHColor = "blonde", $activeSlave.markings = "none", $activeSlave.height = 190, $activeSlave.face = 3, $activeSlave.muscles = 20, $activeSlave.weight = -20>>
<<SaleDescription>>
<<StartingGirlsCost>>
<</click>>
//Tall, taut, and tan//
<br>
<<click "Novice">>
<<StartingGirlsWorkaround>>
<<StartingGirlsRefresh>>
<<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.actualAge = 18, $activeSlave.fetishKnown = 0, $activeSlave.attrKnown = 0>>
<<SaleDescription>>
<<StartingGirlsCost>>
<</click>>
//Train your own and save//
<br>
<<click "Head Girl Prospect">>
<<StartingGirlsWorkaround>>
<<set $activeSlave.career = $HGCareers.random(), $activeSlave.actualAge = Math.clamp(36, 44, $activeSlave.actualAge), $activeSlave.intelligence = 2, $activeSlave.intelligenceImplant = 0>>
<<SaleDescription>>
<<StartingGirlsCost>>
<</click>>
//Inexpensive potential to become a great right hand woman//
<<if $seeExtreme != 0>>
<br>
<<click "Wellspring">>
<<StartingGirlsWorkaround>>
<<StartingGirlsRefresh>>
<<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.actualAge = 18, $activeSlave.fetishKnown = 0, $activeSlave.attrKnown = 0, $activeSlave.health = 10, $activeSlave.intelligence = -3, $activeSlave.intelligenceImplant = 0, $activeSlave.vagina = 3, $activeSlave.anus = 3, $activeSlave.ovaries = 1, $activeSlave.dick = 5, $activeSlave.balls = 5, $activeSlave.lactation = 2, $activeSlave.nipples = "huge", $activeSlave.boobs = 10000>>
<<SaleDescription>>
<<StartingGirlsCost>>
<</click>>
//Capable of producing all kinds of useful fluids//
<br>
<<click "Onahole">>
<<StartingGirlsWorkaround>>
<<StartingGirlsRefresh>>
<<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.fetish = "mindbroken", $activeSlave.amp = 1, $activeSlave.voice = 0, $activeSlave.eyes = 0>>
<<SaleDescription>>
<<StartingGirlsCost>>
<</click>>
//A living cocksleeve//
<</if>>
<br><br>
__Start over by selecting a nationality:__
<<for _i = 0; _i < $basenationalities.length; _i++>>
<<set _nation to $basenationalities[_i]>>
<<print "
<<click _nation>>
<<set $startingGirlsNationality to $basenationalities[" + _i + "]>>
<<StartingGirlsWorkaround>>
<<StartingGirlsRefresh>>
<<SaleDescription>>
<</click>>
">>
<<if _i < $basenationalities.length-1>>
|
<</if>>
<</for>>
|
mayibrad/fc
|
src/npc/startingGirls/startingGirls.tw
|
tw
|
bsd-3-clause
| 80,610 |
:: FondleDick
<<nobr>>
You call her over so you can fondle her
<<if $activeSlave.dick == 1>>
tiny dick.
<<elseif $activeSlave.dick is 2>>
cute dick.
<<elseif $activeSlave.dick is 3>>
dick
<<elseif $activeSlave.dick is 4>>
big dick
<<elseif $activeSlave.dick is 5>>
impressive dick
<<elseif $activeSlave.dick is 6>>
huge dick
<<elseif $activeSlave.dick is 7>>
gigantic dick
<<elseif $activeSlave.dick is 8>>
titanic dick
<<elseif $activeSlave.dick is 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>>
<<if $activeSlave.scrotum > 0>>
and
<<if $activeSlave.balls == 0>>
soft scrotum.
<<elseif $activeSlave.balls == 1>>
tiny balls.
<<elseif $activeSlave.balls is 2>>
cute balls.
<<elseif $activeSlave.balls is 3>>
balls.
<<elseif $activeSlave.balls is 4>>
large balls.
<<elseif $activeSlave.balls is 5>>
huge balls.
<<else>>
monstrous balls.
<</if>>
<<else>>
and soft perineum.
<</if>>
<<if ($activeSlave.vaginaTat is "tribal patterns")>>
The tattoos on her abdomen certainly draw attention there.
<</if>>
<<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.dick != 0)>>
Metal glints all up and down her cock.
<<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.dick != 0)>>
Metal glints at the head of her cock.
<</if>>
<<if ($activeSlave.fetish is "mindbroken")>>
Like a doll, she dumbly remains still, watching your hands move towards her without any real interest. You gently trace your fingers along her
<<if $activeSlave.dick == 1>>
tiny dick
<<elseif $activeSlave.dick is 2>>
cute dick
<<elseif $activeSlave.dick is 3>>
dick
<<elseif $activeSlave.dick is 4>>
big dick
<<elseif $activeSlave.dick is 5>>
impressive dick
<<elseif $activeSlave.dick is 6>>
huge dick
<<elseif $activeSlave.dick is 7>>
gigantic dick
<<elseif $activeSlave.dick is 8>>
titanic dick
<<elseif $activeSlave.dick is 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft,
<<if $activeSlave.balls > 0>>
while simultaneously cupping her
<<if $activeSlave.scrotum == 0>>
soft skin beneath her base and her butthole
<<elseif $activeSlave.balls == 1>>
tiny balls
<<elseif $activeSlave.balls is 2>>
small balls
<<elseif $activeSlave.balls is 3>>
balls
<<elseif $activeSlave.balls is 4>>
big balls
<<elseif $activeSlave.balls is 5>>
lemon-sized balls
<<elseif $activeSlave.balls < 10>>>>
fist-sized balls
<<else>>
hypertrophied balls
<</if>>
with your other hand
<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
<<if !canAchieveErection($activeSlave)>>
Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick but, she does not respond.
<<else>>
Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft but, except for the cockmilk leaking out of her dick, she does not respond.
<</if>>
Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain.
<<elseif ($activeSlave.amp == 1)>>
Since she's a quadruple amputee, she's yours to use as a human finger toy. While she's lying there helpless, you move your hands towards her. You gently trace your fingers along her
<<if $activeSlave.dick == 1>>
tiny dick
<<elseif $activeSlave.dick is 2>>
cute dick
<<elseif $activeSlave.dick is 3>>
dick
<<elseif $activeSlave.dick is 4>>
big dick
<<elseif $activeSlave.dick is 5>>
impressive dick
<<elseif $activeSlave.dick is 6>>
huge dick
<<elseif $activeSlave.dick is 7>>
gigantic dick
<<elseif $activeSlave.dick is 8>>
titanic dick
<<elseif $activeSlave.dick is 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft,
<<if $activeSlave.balls > 0>>
while simultaneously cupping her
<<if $activeSlave.scrotum == 0>>
soft skin beneath her base and her butthole
<<elseif $activeSlave.balls == 1>>
tiny balls
<<elseif $activeSlave.balls is 2>>
small balls
<<elseif $activeSlave.balls is 3>>
balls
<<elseif $activeSlave.balls is 4>>
big balls
<<elseif $activeSlave.balls is 5>>
lemon-sized balls
<<elseif $activeSlave.balls < 10>>>>
fist-sized balls
<<else>>
hypertrophied balls
<</if>>
with your other hand
<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
<<if !canAchieveErection($activeSlave)>>
Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick but, except for the cockmilk leaking out of her dick, she does not respond.
<<else>>
Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft but, except for the cockmilk leaking out of her dick, she does not respond.
<</if>> Soon, her movements indicate that she is orgasming. She shudders and leaks her cockmilk as she orgasms in your hand, looking at you as you stop moving your hands. You leave your toy for one of your other slaves to clean and maintain.
<<elseif ($activeSlave.fetish is "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
She comes submissively over, smiling a little submissive smile, and points her dick towards you. You gently trace your fingers along her
<<if $activeSlave.dick == 1>>
tiny dick
<<elseif $activeSlave.dick is 2>>
cute dick
<<elseif $activeSlave.dick is 3>>
dick
<<elseif $activeSlave.dick is 4>>
big dick
<<elseif $activeSlave.dick is 5>>
impressive dick
<<elseif $activeSlave.dick is 6>>
huge dick
<<elseif $activeSlave.dick is 7>>
gigantic dick
<<elseif $activeSlave.dick is 8>>
titanic dick
<<elseif $activeSlave.dick is 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft,
<<if $activeSlave.balls > 0>>
while simultaneously cupping her
<<if $activeSlave.scrotum == 0>>
soft skin beneath her base and her butthole
<<elseif $activeSlave.balls == 1>>
tiny balls
<<elseif $activeSlave.balls is 2>>
small balls
<<elseif $activeSlave.balls is 3>>
balls
<<elseif $activeSlave.balls is 4>>
big balls
<<elseif $activeSlave.balls is 5>>
lemon-sized balls
<<elseif $activeSlave.balls < 10>>>>
fist-sized balls
<<else>>
hypertrophied balls
<</if>>
with your other hand
<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
<<if !canAchieveErection($activeSlave)>>
Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
<<else>>
Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.
<</if>> Soon, her movements indicate that she is orgasming. She shudders and leaks her cockmilk as she orgasms in your hands and get cleaned up.
<<elseif $activeSlave.devotion < -20>>
She clearly dislikes the thought of getting her dick fondled by you. Her lower lip quivers with trepidation as she watches your hands move towards her. She has no choice but to obey if she wants to avoid punishment. She gasps and shakes as you gently trace along her
<<if $activeSlave.dick == 1>>
tiny dick
<<elseif $activeSlave.dick is 2>>
cute dick
<<elseif $activeSlave.dick is 3>>
dick
<<elseif $activeSlave.dick is 4>>
big dick
<<elseif $activeSlave.dick is 5>>
impressive dick
<<elseif $activeSlave.dick is 6>>
huge dick
<<elseif $activeSlave.dick is 7>>
gigantic dick
<<elseif $activeSlave.dick is 8>>
titanic dick
<<elseif $activeSlave.dick is 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft,
<<if $activeSlave.balls > 0>>
while simultaneously cupping her
<<if $activeSlave.scrotum == 0>>
soft skin beneath her base and her butthole
<<elseif $activeSlave.balls == 1>>
tiny balls
<<elseif $activeSlave.balls is 2>>
small balls
<<elseif $activeSlave.balls is 3>>
balls
<<elseif $activeSlave.balls is 4>>
big balls
<<elseif $activeSlave.balls is 5>>
lemon-sized balls
<<elseif $activeSlave.balls < 10>>>>
fist-sized balls
<<else>>
hypertrophied balls
<</if>>
with your other hand
<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
<<if !canAchieveErection($activeSlave)>>
Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
<<else>>
Her prick stiffens like a rod in your hand and you continue your expert strokes along the erect shaft.
<</if>> She grabs your wrist with her hands and tries to stop it from moving but is unable to and despite her resistant pulling against you. She bites her lip but she cannot help but moan. Soon she shudders and leaks her cockmilk as she orgasms in your hands. She looks at you shamefully as you stop moving your hands and get cleaned up.
<<elseif ($activeSlave.fetish is "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
She hurriedly comes over to you, to stand between you and your desk. You lean over while she lies down upon it, face up, with her dick pointed towards you. She gasps when you slap her
<<if $activeSlave.dick == 1>>
tiny dick
<<elseif $activeSlave.dick is 2>>
cute dick
<<elseif $activeSlave.dick is 3>>
dick
<<elseif $activeSlave.dick is 4>>
big dick
<<elseif $activeSlave.dick is 5>>
impressive dick
<<elseif $activeSlave.dick is 6>>
huge dick
<<elseif $activeSlave.dick is 7>>
gigantic dick
<<elseif $activeSlave.dick is 8>>
titanic dick
<<elseif $activeSlave.dick is 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>> with your hand. You firmly grab it and tightly squeeze it with your fingers, stroking your hand along its shaft,
<<if $activeSlave.balls > 0>>
while simultaneously slapping her
<<if $activeSlave.balls == 1>>
tiny balls
<<elseif $activeSlave.balls is 2>>
small balls
<<elseif $activeSlave.balls is 3>>
balls
<<elseif $activeSlave.balls is 4>>
big balls
<<elseif $activeSlave.balls is 5>>
lemon-sized balls
<<elseif $activeSlave.balls < 10>>>>
fist-sized balls
<<else>>
hypertrophied balls
<</if>>
with your other hand
<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze and pinch the tip and head of her dick between your fingers and thumb.
<<if !canAchieveErection($activeSlave)>>
Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
<<else>>
Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.
<</if>> Your rough play leaves red marks on her breasts and nipples and she becomes even more aroused. Soon, her movements indicate that she is orgasming. She shudders and leaks her cockmilk as she orgasms in your hands and get cleaned up. She rubs the marks on her dick and balls with her hands, an ecstatic look on her $activeSlave.skin face. She looks at you longingly, hungry for more.
<<elseif $activeSlave.devotion <= 20>>
She obeys silently, standing in front of you as you move your hands towards her. You gently trace your fingers along her
<<if $activeSlave.dick == 1>>
tiny dick
<<elseif $activeSlave.dick is 2>>
cute dick
<<elseif $activeSlave.dick is 3>>
dick
<<elseif $activeSlave.dick is 4>>
big dick
<<elseif $activeSlave.dick is 5>>
impressive dick
<<elseif $activeSlave.dick is 6>>
huge dick
<<elseif $activeSlave.dick is 7>>
gigantic dick
<<elseif $activeSlave.dick is 8>>
titanic dick
<<elseif $activeSlave.dick is 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft,
<<if $activeSlave.balls > 0>>
while simultaneously cupping her
<<if $activeSlave.scrotum == 0>>
soft skin beneath her base and her butthole
<<elseif $activeSlave.balls == 1>>
tiny balls
<<elseif $activeSlave.balls is 2>>
small balls
<<elseif $activeSlave.balls is 3>>
balls
<<elseif $activeSlave.balls is 4>>
big balls
<<elseif $activeSlave.balls is 5>>
lemon-sized balls
<<elseif $activeSlave.balls < 10>>>>
fist-sized balls
<<else>>
hypertrophied balls
<</if>>
with your other hand
<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
<<if !canAchieveErection($activeSlave)>>
Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
<<else>>
Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.
<</if>> She looks into your eyes furtively while she grabs your wrists with her hands, moving to match your hand movements. She moans and shudders, leaking her cockmilk as she orgasms in your hands. She dutifully looks at you as you stop moving your hands and get cleaned up.
<<else>>
She devotedly comes over and gives you an impassioned kiss. She smiles and points her dick towards you. You gently trace your fingers along her
<<if $activeSlave.dick == 1>>
tiny dick
<<elseif $activeSlave.dick is 2>>
cute dick
<<elseif $activeSlave.dick is 3>>
dick
<<elseif $activeSlave.dick is 4>>
big dick
<<elseif $activeSlave.dick is 5>>
impressive dick
<<elseif $activeSlave.dick is 6>>
huge dick
<<elseif $activeSlave.dick is 7>>
gigantic dick
<<elseif $activeSlave.dick is 8>>
titanic dick
<<elseif $activeSlave.dick is 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft,
<<if $activeSlave.balls > 0>>
while simultaneously cupping her
<<if $activeSlave.scrotum == 0>>
soft skin beneath her base and her butthole
<<elseif $activeSlave.balls == 1>>
tiny balls
<<elseif $activeSlave.balls is 2>>
small balls
<<elseif $activeSlave.balls is 3>>
balls
<<elseif $activeSlave.balls is 4>>
big balls
<<elseif $activeSlave.balls is 5>>
lemon-sized balls
<<elseif $activeSlave.balls < 10>>>>
fist-sized balls
<<else>>
hypertrophied balls
<</if>>
with your other hand
<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
<<if !canAchieveErection($activeSlave)>>
Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
<<else>>
Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.
<</if>> She begs you not to stop. Soon, she moans and her movements indicate that she is about to orgasm. She shudders and leaks her cockmilk as she orgasms in your hands. She looks at you passionately as you stop moving your hands and get cleaned up.
<</if>>
<</nobr>>
|
mayibrad/fc
|
src/player/actions/fondleDick.tw
|
tw
|
bsd-3-clause
| 16,524 |
:: BirthStorm
<<set $nextButton to "Back">>\
<<set $nextLink to "Slave Interact">>\
<<nobr>>
The remote surgery allows the removal of the pregnancy generator through conventional means, an injection to induce labor and the resulting birthing of the womb's contents. $activeSlave.slaveName's massive pregnant belly begins to shudder and writhe moments after being injected with the drug. She drops to the ground with her legs spread to either side of her spasming bulk with a loud moan. Her vaginal lips part as the first of her brood is born, followed by another, and another. After nearly a day of constant birthing
<<if $activeSlave.sexualFlaw is "breeder">>
and the realization that you are taking away her ideal body, her perfect existance; her mind @@color:red;fundamentally breaks. The ordeal of constant birthing has had a massive effect on her health as well as completely destroyed her vagina@@.
<<set $activeSlave.fetish to "mindbroken">>
<<elseif $activeSlave.fetish is "pregnancy" && $Nurse != 0>>
and orgasming each time, $activeSlave.slaveName's mind would have broken. However, $Nurse.slaveName had the forsight to sedate her after witnessing her constant orgasming. She awakes to find her belly deflated, no longer crammed full of life. She is @@color:mediumorchid;disappointed@@ that you would forbid her from such a pleasure, but @@color:mediumaquamarine;understands@@ why it was done. @@color:red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroyed her vagina@@.
<<set $activeSlave.trust += 5>>
<<set $activeSlave.devotion -= 5>>
<<elseif $activeSlave.fetish is "pregnancy">>
and orgasming each time $activeSlave.slaveName's mind is @@color:red;fundamentally broken.@@ Being under constant pleasure for so long has destroyed all but the part of her that feels pleasure. With one final push the breeding device is expelled from her womb as the last spark of what was her mind is extinguished. @@color:red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroyed her vagina@@.
<<set $activeSlave.fetish to "mindbroken">>
<<elseif $activeSlave.devotion <= 20>>
@@color:mediumorchid;she hates you for destroying her body like this@@. She is @@color:gold;terrified of your power@@ over her body. @@color:red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroyed her vagina@@.
<<set $activeSlave.trust -= 40>>
<<set $activeSlave.devotion -= 50>>
<<elseif $activeSlave.devotion <= 50>>
she is dully obedient. She has been broken to slave life so thoroughly that even this is neither surprising nor affecting. She is @@color:gold;terrified of your power@@ over her body. @@color:red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroyed her vagina@@.
<<set $activeSlave.trust -= 40>>
<<else>>
@@color:hotpink;pleased by this stark development@@, since she is so attentive to your will. She also expects she'll be able to fuck better now without a massive belly getting in the way. @@color:red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroyed her vagina@@.
<<set $activeSlave.devotion += 4>>
<</if>>
<<set $seed to random(-20,20)>>
<<if $Cash4Babies == 1>>
Her babies sold for a total of @@color:yellowgreen;¤<<print 50*(50+$seed)>>@@.
<<set $cash += 50*(50+$seed)>>
<</if>>
<<set $activeSlave.health -= 80>>
<<set $activeSlave.vagina to 10>>
<<set $activeSlave.preg to -3>>
<<set $activeSlave.pregType to 0>>
<<set $activeSlave.pregSource to 0>>
<<set $activeSlave.births += 50>>
<<set $activeSlave.birthsTotal += 50>>
<<set $birthsTotal += 50>>
<</nobr>>
|
mayibrad/fc
|
src/pregmod/birthStorm.tw
|
tw
|
bsd-3-clause
| 3,770 |
:: Breeder Proposal [nobr]
<<set $propPass = 0>>
You draft a proposal to the Societal Elite proposing the use of specially tested slaves as breeding stock. If they can pass the tests required to join the societal elite; even as slaves, their bodies can prove valuable to furthering eugenics. They will gain no additional rights, but their wombs will be used to birth elite children; helping stave off potential threats of inbreeding and adding possible missed beneficial traits into the Elite's gene pool.
<br><br>
Within the hour, you are called before The Societal Elite.
<br>
<<if $PC.dick == 0>>
"Do you really think you are in any position to make such a request? You, a fertile woman and member of the Elite, who has not taken even the slightest interest in carrying one of our children, dares to even suggest using slaves as breeding stock? Well?"
<span id="result">
<br><<click "Agree to being used as a breeder and save face">>
<<replace "#result">>
"Good choice girl. A selection of men will be provided to you, take your pick and bear our children."
<<set $playerBred = 1>>
<<set $propOutcome to -1>>
<</replace>>
<</click>>
<br><<click "Decline being used as a breeder and face the Societal Elites' wrath">>
<<replace "#result">>
"You'll regret this decision. We'll have our way one way or another."
<<set $failedElite += 275>>
<<set $propOutcome to -1>>
<</replace>>
<</click>>
</span>
<<else>>
<<if $PC.dick == 1 && $PC.vagina == 1 && $failedElite > 50>>
"We have read your proposal and propose the following: You are not well liked amoung us, and your medical records show you are quite capable of carrying a child. If you will carry our children, we will grant your proposal, otherwise, leave and never ask us this again."
<span id="result">
<br><<click "Agree to being used as a breeder to complete the deal">>
<<replace "#result">>
"Your contributions will be appreciated. We shall convene to decide the qualifications for a slave to become a breeder. We will inform you of them when we send the list of eligible males to breed you."
<<set $failedElite -= 50>>
<<set $playerBred = 1>>
<<set $propOutcome to 1>>
<<InitStandards>>
<</replace>>
<</click>>
<br><<click "Decline being used as a breeder and withdraw your proposal">>
<<replace "#result">>
"Very well, if your masculinity is more valuable to you than your proposal, then so be it."
<<set $propOutcome to -1>>
<</replace>>
<</click>>
</span>
<<elseif $PC.dick == 1 && $PC.vagina == 1>>
"We have read your proposal and agree. However, we shall set the standards for what shall qualify as breeding stock, not you. Our standards will be delivered to you shortly.
<br><br>
Your medical records say you have working female sex organs, and we respect your choice to not use them. But have you considered carrying another member's child? It will be extremely lucrative for you and go a long way to furthering our objectives."
<span id="result">
<br><<click "Agree to being used as a breeder">>
<<replace "#result">>
"Your contributions will be appreciated. We shall convene to decide the qualifications for a slave to become a breeder. We will inform you of them when we send the list of eligible males to breed you."
<<set $playerBred = 1>>
<<set $propOutcome to 1>>
<<InitStandards>>
<</replace>>
<</click>>
<br><<click "Decline being used as a breeder">>
<<replace "#result">>
"Very well, if you wish to waste your gift, it is your prerogative. We shall convene to decide the qualifications for a slave to become a breeder and inform you upon completion."
<<set $propOutcome to 1>>
<<InitStandards>>
<</replace>>
<</click>>
</span>
<<else>>
"We have read your proposal and agree. However, we shall set the standards for what shall qualify as breeding stock, not you. Our standards will be delivered to you shortly."
<<set $propOutcome to 1>>
<<InitStandards>>
<</if>>
<</if>>
<br><br>
|
mayibrad/fc
|
src/pregmod/breederProposal.tw
|
tw
|
bsd-3-clause
| 3,952 |
:: BreedingTest [nobr]
<<set $nextButton to "Back">>
<<set $nextLink to "Slave Interact">>
<<UpdateStandards>>
<<BreedingStandards>>
<br><br>
<<BreedingEligibility>>
|
mayibrad/fc
|
src/pregmod/breedingTest.tw
|
tw
|
bsd-3-clause
| 171 |
:: FDick
/*CHECK*/
<<nobr>>
/*NON-AMPUTEE*/
<<if($activeSlave.amp == 0)>>
You direct $activeSlave.slaveName to lie down and ready herself as you step over to her an align your <<if $PC.vagina == 1>> vagina <<else>> ass <</if>> with the
<<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.dick != 0)>>
her pierced cock-head.
<<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.dick != 0)>>
her pierced cock .
<<else>>
her cock.
<</if>>
and lower yourself onto her
<<if $activeSlave.dick == 1>>
tiny dick.
<<elseif $activeSlave.dick is 2>>
cute dick.
<<elseif $activeSlave.dick is 3>>
dick
<<elseif $activeSlave.dick is 4>>
big dick
<<elseif $activeSlave.dick is 5>>
impressive dick
<<elseif $activeSlave.dick is 6>>
huge dick
<<elseif $activeSlave.dick is 7>>
gigantic dick
<<elseif $activeSlave.dick is 8>>
titanic dick
<<elseif $activeSlave.dick is 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>>
<<if $activeSlave.dick <= 6>>
until you are sitting on her loins.
<<else>>
until feel that you can't take more of her inside you.
<</if>>
You reach back
<<if $activeSlave.scrotum > 0>>
and stroke her
<<if $activeSlave.balls == 0>>
soft scrotum.
<<elseif $activeSlave.balls == 1>>
tiny balls.
<<elseif $activeSlave.balls is 2>>
cute balls.
<<elseif $activeSlave.balls is 3>>
balls.
<<elseif $activeSlave.balls is 4>>
large balls.
<<elseif $activeSlave.balls is 5>>
huge balls.
<<else>>
monstrous balls.
<</if>>
<<else>>
soft perineum.
<</if>>
<<if ($activeSlave.fetish is "mindbroken")>>
Like a doll, she dumbly remains still, watching you without interest.
You start moving up and on her shaft, until you climax and notice that so did $activeSlave.slaveName.
Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain.
<<elseif $activeSlave.trust < -20>>
Having followed your instructions as quickly as she could she lies as still as she can beneath you while you start moving on top of her. While she is too afraid to be an active participant on her, do her best to follow your instructions.
She warns you that she is about to cum when feel yourself aproaching an orgasm and soon after, you can feel her unload inside of you, despite her fear.
<<else>>
You spend some time riding your slave and you both climax together.
<</if>>
/*AMPUTEE*/
<<else ($activeSlave.amp == 1)>>
You step over to pick up $activeSlave.slaveName, lie her down and get her ready. Then you align your <<if $PC.vagina == 1>> vagina <<else>> ass <</if>> with
<<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.dick != 0)>>
her pierced cock-head.
<<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.dick != 0)>>
her pierced cock .
<<else>>
her cock.
<</if>>
and lower yourself onto her
<<if $activeSlave.dick == 1>>
tiny dick.
<<elseif $activeSlave.dick is 2>>
cute dick.
<<elseif $activeSlave.dick is 3>>
dick
<<elseif $activeSlave.dick is 4>>
big dick
<<elseif $activeSlave.dick is 5>>
impressive dick
<<elseif $activeSlave.dick is 6>>
huge dick
<<elseif $activeSlave.dick is 7>>
gigantic dick
<<elseif $activeSlave.dick is 8>>
titanic dick
<<elseif $activeSlave.dick is 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>>
<<if $activeSlave.dick <= 6>>
until you are sitting on her loins.
<<else>>
until feel that you can't take more of her inside you.
<</if>>
You reach back
<<if $activeSlave.scrotum > 0>>
and stroke her
<<if $activeSlave.balls == 0>>
soft scrotum.
<<elseif $activeSlave.balls == 1>>
tiny balls.
<<elseif $activeSlave.balls is 2>>
cute balls.
<<elseif $activeSlave.balls is 3>>
balls.
<<elseif $activeSlave.balls is 4>>
large balls.
<<elseif $activeSlave.balls is 5>>
huge balls.
<<else>>
monstrous balls.
<</if>>
<<else>>
soft perineum.
<</if>>
<<if ($activeSlave.fetish is "mindbroken")>>
Like a broken doll, she dumbly remains still, watching you without interest.
You start moving up and on her shaft, until you climax and notice that so did $activeSlave.slaveName.
Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain.
<<else>>
You ride Your helpless slave until you both climax.
<</if>>
<</if>>
<<if ($PC.vagina == 1) && ($PC.preg == 0) && ($activeSlave.ballType == "human")>>
<<if $activeSlave.diet is "cum production">>
<<if random(1,100) < ($activeSlave.balls * 15 * 1.2)>>
<<set $PC.preg = 1>>
<<set $PC.pregSource = $activeSlave.ID>>
<</if>>
<<else>>
<<if random(1,100) < ($activeSlave.balls * 15)>>
<<set $PC.preg = 1>>
<<set $PC.pregSource = $activeSlave.ID>>
<</if>>
<</if>>
<</if>>
Rumors spread that you @@color:red;enjoy taking it from slaves.@@
<<set $PC.degeneracy += 2>>
<</nobr>>
|
mayibrad/fc
|
src/pregmod/fDick.tw
|
tw
|
bsd-3-clause
| 5,146 |
:: FSelf [nobr]
<<set $nextButton to "Back">>
<<set $nextLink to "Main">>
<<set $CumSources = 0>>
<<set $CumSources = []>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == ("work in the dairy") && $slaves[$i].balls > 0 && $slaves[$i].ballType == "human">>
<<set $CumSources.push($slaves[$i].ID)>>
<</if>>
<</for>>
<<if $arcologies[0].FSPastoralistLaw == 1>>
<<set $CumSources.push(0),$CumSources.push(0),$CumSources.push(0),$CumSources.push(0),$CumSources.push(0),$CumSources.push(0)>>
<</if>>
<<if $PCCumTap == 0>>
Taking the hose and attaching the delectable cockhead to it, you drag it over to your bed and make yourself comfortable. Teasing your pussylips with the perfect sized cock quickly gets you moist<<if $PC.dick == 1>> and hard<</if>>, itching for the fake dick inside you. You know yourself well, and it fits perfectly; as you thrust it into your cunt you can't help but buck with pleasure. Just as you reach your climax, you accidentally kick the tap on. Needless to say, you are quite surprised when your "lover" orgasms and begins releasing inside you, forcing you to lose your grip on the nozzle allowing it to free itself from you along with a torrent of cum. Panting and rubbing your tender belly, you quickly pull your clothes back on and head to clean yourself out. You can't help but notice your waist feels rather tight, it shot so much into you; that cum wasn't virile, right?
<<set $PC.preg = 1, $PC.pregSource = $CumSources.random(), $PCCumTap++>>
<<elseif $PCCumTap < 5>>
Taking the hose and attaching your favorite cockhead to it, you drag it over to your bed and make yourself comfortable. Teasing your pussylips with the dildo, even going as far as spurting a touch of cum across your belly, you drive it into your aching cunt. With every thrust, you jet a little more cum into your empty womb, bulging you more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your bloated belly, you stagger to your feet and make for your private bath to relax while you drain. You giggle as you imagine you belly swelling even larger, be it with child or more cum.
<<set $PC.preg = 1, $PC.pregSource = $CumSources.random(), $PCCumTap++>>
<<elseif $PCCumTap < 10>>
Taking the hose and attaching your favorite cockhead to it, you drag it over to your bed and make yourself comfortable. Teasing your pussylips with the dildo, even going as far as spurting a touch of cum across your belly, you drive it into your aching cunt. With every thrust, you jet more cum into your empty womb, bulging you more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your rounded belly, you stagger to your feet and make for your private bath to relax while you drain. You giggle as you cradle your bloated middle, you practically look pregnant already!
<<set $PC.preg = 1, $PC.pregSource = $CumSources.random(), $PCCumTap++>>
<<elseif $PCCumTap < 15>>
Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet huge bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your huge belly, you struggle to your feet and waddle towards your private bath to relax while you drain. You giggle as you cradle your round middle, anyone who saw you like this would certainly say you were heavily pregnant!
<<set $PC.preg = 1, $PC.pregSource = $CumSources.random(), $PCCumTap++>>
<<elseif $PCCumTap < 20>>
Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet huge bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your enormous belly, you struggle to even get off the bed, eventually making it to your feet so that you may slowly stagger to the bath. You moan lewdly as the pressure within your full belly sets another orgasm coursing through your body, making it jiggle delightfully. Anyone who saw you like this would swear you were about to give birth!
<<set $PC.preg = 1, $PC.pregSource = $CumSources.random(), $PCCumTap++>>
<<elseif $PCCumTap < 25>>
Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet massive bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your taut, overfilled belly, you struggle to even get off the bed. After minutes of effort, several attempts ruined by aftershock orgasms, you manage to get on your feet. Cradling your massive cum-belly, you gingerly waddle to your waiting bath. You look like you are ready to burst with triplets, imagine what the public would say if they way you in this state.
<<set $PC.preg = 1, $PC.pregSource = $CumSources.random(), $PCCumTap++>>
<<else>>
Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet massive bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your taut, overfilled belly, you roll over onto your back so that you may tease your<<if $PC.boobs > 0>> breasts,<</if>><<if $PC.dick > 0>> dick,<</if>> belly and pussy. You made sure to schedule this block for absolute privacy, so no one should disturb you while you play with your bloated body. Once you are exhausted and drained of your contents, you head for the showers and to get a servant to clean up your bed; from the slave you enjoyed with the cum hose, of course.
<<set $PC.preg = 1, $PC.pregSource = $CumSources.random()>>
<</if>>
<<set $CumSources = 0>>
|
mayibrad/fc
|
src/pregmod/fSelf.tw
|
tw
|
bsd-3-clause
| 6,383 |
:: Husk Slave [nobr]
<<set $nextButton to "Back">>\
<<set $nextLink to "Buy Slaves">>\
<<set $returnTo to "Buy Slaves">>\
<<set $showEncyclopedia to 1>><<set $encyclopedia to "Kidnapped Slaves">>\
<<if ($huskSlave.dick == 0) && ($huskSlave.vagina is -1)>><<set $huskSlave.vagina to 0>><</if>>\
\
<<if $huskSlaveOrdered == 0>>You lay out a new order for a braindead slave to be put aside for your use.<<else>>You review your posted husk order.<</if>> Your order requests a body with the following characteristics:
<<set $huskSlave.age = Math.clamp($huskSlave.age, $minimumSlaveAge, $retirementAge-1)>>
<br><br>
Age:
<br><<textbox "$huskSlave.age" $huskSlave.age "Husk Slave">>
<br><br>
Sex:
<<if $huskSlave.sex == 1>>Female.
<<elseif $huskSlave.sex == 2>>Male.
<<elseif $huskSlave.sex == 3>>Futanari.
<</if>>
<br>[Female|Husk Slave][$huskSlave.sex = 1]]
| [Male|Husk Slave][$huskSlave.sex = 2]]
| [Both|Husk Slave][$huskSlave.sex = 3]]
<br><br>
Nationality:
<br><<textbox "$huskSlave.nationality" $huskSlave.nationality "Husk Slave">>
<br><br>
<<textbox "$huskSlave.race" $huskSlave.race "Husk Slave">>
<br>[White|Husk Slave][$huskSlave.race = "white"]]
| [Asian|Husk Slave][$huskSlave.race = "asian"]]
| [Latina|Husk Slave][$huskSlave.race = "latina"]]
| [Middle Eastern|Husk Slave][$huskSlave.race = "middle eastern"]]
| [Black|Husk Slave][$huskSlave.race = "black"]]
| [Semetic|Husk Slave][$huskSlave.race = "semetic"]]
| [Southern European|Husk Slave][$huskSlave.race = "southern european"]]
| [Indo-aryan|Husk Slave][$huskSlave.race = "indo-aryan"]]
| [Amerindian|Husk Slave][$huskSlave.race = "amerindian"]]
| [Pacific Islander|Husk Slave][$huskSlave.race = "pacific islander"]]
| [Malay|Husk Slave][$huskSlave.race = "malay"]]
| [Mixed Race|Husk Slave][$huskSlave.race = "mixed race"]]
<br><br>
Virginity:
<<if $huskSlave.virgin == 0>>Virgin.
<<else>>Not important.
<</if>>
<br>[Important|Husk Slave][$huskSlave.virgin = 0]]
| [Not Important|Husk Slave][$huskSlave.virgin = 1]]
<br><br><br>
Reserving a body will cost ¤10000 up front. Cancelling an order will refund your money, however if a delivered body is rejected; your money will not be refunded.
<<if $huskSlaveOrdered == 1>>
[[Withdraw body order|Main][$huskSlaveOrdered to 0, $cash += 10000]]
<<elseif $cash < 10000>>
//You lack the credits to place a body reservation.//
<<else>>
[[Post body order|Main][$huskSlaveOrdered to 1, $cash -= 10000]]
<</if>>
|
mayibrad/fc
|
src/pregmod/huskSlave.tw
|
tw
|
bsd-3-clause
| 2,433 |
:: Incubator [nobr]
<<set $nextButton to "Back to Main">>
<<set $nextLink to "Main">>
<<set $returnTo to "Incubator">>
<<if $tanks == 0>>
<<set $tanks = [0]>>
<</if>>
<<if $incubatorName != "the Incubator">>
<<set $incubatorNameCaps to $arcadeName.replace("the ", "The ")>>
<</if>>
<<set $incubatorSlaves to 0>>
<<set $notIncubatorSlaves to 0>>
<<for _i to 0; _i < $tanks.length; _i++>>
<<if $tanks[_i] != 0>>
<<set $incubatorSlaves += 1>>
<<else>>
<<set $notIncubatorSlaves += 1>>
<</if>>
<</for>>
<br><br>
$incubatorNameCaps is a clean, cold hall designed to be lined with tanks and their connected monitoring systems.
<<if $incubatorSlaves > 2>>
It's well used. The hum of active tanks fill the air.
<<elseif $incubatorSlaves > 0>>
It's barely used; most of the tanks lie dormant.
<<else>>
It's empty and quiet. [[Decommission the incubator|Main][$incubator to 0, $incubatorUpgradeSpeed = 0, $incubatorUpgradeWeight = 0, $incubatorUpgradeMuscles = 0, $incubatorUpgradeReproduction = 0, $tanks = [0]]]
<</if>>
<br>It can support $incubator <<if $incubator == 1>>child<<else>>children<</if>>.
<<if $incubator == $incubatorSlaves>>
All of the tanks are currently occupied by growing children.
<</if>>
[[Add another incubation tank|Incubator][$cash -= Math.trunc(60000*$upgradeMultiplierArcology), $incubator += 1, $tanks.push(0)]] //Costs ¤<<print Math.trunc(60000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<br>
<<if $incubatorUpgradeSpeed == 4>>
It has been upgraded with perfected growth accelerants; children grow at the rate of 1 week to 1 year.
<<elseif $incubatorUpgradeSpeed == 3>>
It has been upgraded with advanced experimental growth accelerants; children grow at the rate of 3 weeks to 1 year. [[Fund speculative research into maximizing growth rate|Incubator][$cash -= Math.trunc(500000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed to 4]] //Costs ¤<<print Math.trunc(500000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<<elseif $incubatorUpgradeSpeed == 2>>
It has been upgraded with advanced growth accelerants; children grow at the rate of 6 weeks to 1 year. [[Fund research into increasing growth rate even further|Incubator][$cash -= Math.trunc(75000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed to 3]] //Costs ¤<<print Math.trunc(75000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<<elseif $incubatorUpgradeSpeed == 1>>
It has been upgraded with growth accelerants; children grow at the rate of 9 weeks to 1 year. [[Further upgrade the incubators with specialized stem cells to speed growth|Incubator][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed to 2]] //Costs ¤<<print Math.trunc(30000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<<else>>
The incubation tanks are basic; children grow at the rate of 12 weeks to 1 year. [[Upgrade the incubators with growth accelerating drugs|Incubator][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed to 1]] //Costs ¤<<print Math.trunc(30000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<</if>>
<br>
<<if $incubatorUpgradeWeight == 1>>
Advanced caloric monitoring systems have been installed in the tanks to monitor and maintain a developing child's weight.
<<else>>
There are no systems in place to control a growing child's weight; they will likely come out emaciated from rapidly growing. [[Upgrade the growth tanks with weight monitoring systems|Incubator][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $incubatorUpgradeWeight to 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<</if>>
<br>
<<if $incubatorUpgradeMuscles == 1>>
Advanced monitoring and steriod injection systems have been installed in the tanks to monitor and maintain a developing child's musculature.
<<else>>
There are no systems in place to control a growing child's musculature; they will likely come out frail and weak from rapidly growing. [[Upgrade the growth tanks with muscle monitoring systems|Incubator][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $incubatorUpgradeMuscles to 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<</if>>
<br>
<<if $incubatorUpgradeReproduction == 1>>
Advanced monitoring and hormone injection systems have been installed in the tanks to influence a developing child's reproductive organs.
<<else>>
There are no systems in place to control a growing child's reproductive capability. [[Upgrade the growth tanks with hormone monitoring systems|Incubator][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $incubatorUpgradeReproduction to 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<</if>>
<<for $i to 0; $i < $tanks.length; $i++>>
<<if $tanks[$i] == 0>>
<br><br>Tank #<<print $i + 1>> is currently empty.
<<else>>
<br><br>Tank #<<print $i + 1>> is currently accelerating <<print $tanks[$i].slaveName>>'s growth. She will be ready for release in $tanks[$i].growth weeks.
<<if $incubatorUpgradeWeight == 1>>
<br>
<<if $incubatorWeightSetting == 1>>
Her weight is not being properly managed, saving costs but likely causing excessive weight gain.
<<elseif $incubatorWeightSetting == 2>>
Her weight is being carefully managed; she will be released at a healthy weight.
<<elseif $incubatorWeightSetting == 0>>
Weight management systems are offline; she will likely be malnourished.
<</if>>
<</if>>
<<if $incubatorUpgradeMuscles == 1>>
<br>
<<if $incubatorMusclesSetting == 2>>
Her strength levels are purposefully set highter than recommended; excessive muscle gain likely.
<<elseif $incubatorMusclesSetting == 1>>
Her musculature is being carefully managed; she will be released with near normal strength.
<<elseif $incubatorMusclesSetting == 0>>
Strength management systems are offline; she will likely be released extremely weak.
<</if>>
<</if>>
<<if $incubatorUpgradeReproduction == 1>>
<br>
<<if $incubatorReproductionSetting == 2>>
Her hormone levels are purposefully set highter than recommended; over-active reproductive systems likely.
<<elseif $incubatorReproductionSetting == 1>>
Her hormone levels are being carefully managed; she will be released with with fully functional reproductive organs.
<<elseif $incubatorReproductionSetting == 0>>
Reproduction management systems are offline; she will undergo normal puberty.
<</if>>
<</if>>
<</if>>
<</for>>
<br><br>
<<if $incubatorUpgradeWeight == 1>>
<<if $incubatorWeightSetting == 1>>
Weight is not being properly managed, saving costs but likely causing excessive weight gain. [[Monitor|Incubator][$incubatorWeightSetting = 2]] | [[Disable|Incubator][$incubatorWeightSetting = 0]]
<<elseif $incubatorWeightSetting == 2>>
Weight is being carefully managed; children will be released at a healthy weight. [[Estimate only|Incubator][$incubatorWeightSetting = 1]] | [[Disable|Incubator][$incubatorWeightSetting = 0]]
<<elseif $incubatorWeightSetting == 0>>
Weight management systems are offline; children will likely be malnourished. [[Activate|Incubator][$incubatorWeightSetting = 2]]
<</if>>
<</if>>
<br>
<<if $incubatorUpgradeMuscles == 1>>
<<if $incubatorMusclesSetting == 2>>
Strength levels are purposefully set highter than recommended; excessive muscle gain likely. [[Limit|Incubator][$incubatorMusclesSetting = 1]] | [[Disable|Incubator][$incubatorMusclesSetting = 0]]
<<elseif $incubatorMusclesSetting == 1>>
Musculature is being carefully managed; children will be released with near normal strength. [[Overload|Incubator][$incubatorMusclesSetting = 2]] | [[Disable|Incubator][$incubatorMusclesSetting = 0]]
<<elseif $incubatorMusclesSetting == 0>>
Strength management systems are offline; children will likely be released extremely weak. [[Activate|Incubator][$incubatorMusclesSetting = 1]]
<</if>>
<</if>>
<br>
<<if $incubatorUpgradeReproduction == 1>>
<<if $incubatorReproductionSetting == 2>>
Hormone levels are purposefully set highter than recommended; over-active reproductive systems likely. [[Limit|Incubator][$incubatorReproductionSetting = 1]] | [[Disable|Incubator][$incubatorReproductionSetting = 0]]
<<elseif $incubatorReproductionSetting == 1>>
Hormone levels are being carefully managed; children will be released with with fully functional reproductive organs. [[Overload|Incubator][$incubatorReproductionSetting = 2]] | [[Disable|Incubator][$incubatorReproductionSetting = 0]]
<<elseif $incubatorReproductionSetting == 0>>
Reproduction management systems are offline; children will undergo normal puberty. [[Activate|Incubator][$incubatorReproductionSetting = 1]]
<</if>>
<</if>>
<br><br>Rename $incubatorName: <<textbox "$incubatorName" $incubatorName "Incubator">> //Use a noun or similar short phrase//
|
mayibrad/fc
|
src/pregmod/incubator.tw
|
tw
|
bsd-3-clause
| 8,987 |
/*:: Incubator Report [nobr]*/
|
mayibrad/fc
|
src/pregmod/incubatorReport.tw
|
tw
|
bsd-3-clause
| 30 |
:: Manage Personal Affairs [nobr]
<<set $showEncyclopedia to 0>>
<<PCTitle>>
You pause for a moment from your busy day to day life to return to <<if $masterSuite != 0>>$masterSuiteName<<else>>your room<</if>> to consider some things about yourself.
<br>You take yourself in in a full length mirror. You are a <<print $PC.skin>> $PC.race <<if $PC.dick == 1 && $PC.vagina == 1>>futanari<<elseif $PC.dick == 1>>man<<else>>woman<</if>> with $PC.hColor hair and $PC.eyeColor eyes.
<<if $PC.boobsBonus > 0 || $PC.preg > 2>>
<<if $PC.boobsBonus > 0>>
<<if $PC.boobsBonus > 2>>
Your breasts feel enormous.<<if $PC.preg > 30 || $PC.births > 0>> Likely a side effect of your lactation.<</if>>
<<elseif $PC.boobsBonus == 2>>
Your breasts feel huge.<<if $PC.preg > 30 || $PC.births > 0>> Likely a side effect of your lactation.<</if>>
<<elseif $PC.boobsBonus == 1>>
Your breasts seem a little bigger.<<if $PC.preg > 30 || $PC.births > 0>> Likely a side effect of your lactation.<</if>>
<</if>>
<</if>>
<<if $PC.preg >= 42>>
You don't know why you even bother getting out of bed; you are overdue and ready to drop at many time, making your life as arcology owner very difficult. You try to relax and enjoy your slaves, but you can only manage so much in this state.
<<elseif $PC.preg >= 40>>
You feel absolutely massive; your full-term belly makes your life as arcology owner very difficult. You try your best to not wander too far from your penthouse, not with labor and birth so close.
<<elseif $PC.preg >= 36>>
You can barely wrap your arms around your huge pregnant belly, and when you do, your popped navel reminds you your bun is almost ready.
<<elseif $PC.preg >= 32>>
Your pregnancy has gotten quite huge, none of your clothes fit it right.
<<elseif $PC.preg >= 28>>
Your pregnant belly juts out annoyingly far, just getting dressed is a pain now.
<<elseif $PC.preg >= 24>>
Half way there! Your belly has gotten quite large with child; it is beginning to get the way of sex and business.
<<elseif $PC.preg >= 20>>
Your belly is now large enough that there is no hiding it.
<<elseif $PC.preg >= 16>>
Your belly is rounded by your early pregnancy.
<<elseif $PC.preg >= 12>>
Your lower belly is beginning to stick out, you're definitely pregnant.
<<elseif $PC.preg >= 8>>
Your belly is slightly swollen; combined with your missed period, odds are you're pregnant.
<<elseif $PC.preg >= 3>>
Your period hasn't happened in some time, you might be pregnant.
<</if>>
<<else>>
You look the same as you always have.
<</if>>
<br><br>
On formal occasions, you are announced as $PCTitle. By slaves, however, you prefer to be called <<if ndef $PC.customTitle>>by name<<else>>$PC.customTitle, or $PC.customTitleLisp, by those slaves incapable of saying $PC.customTitle correctly<</if>>.
<span id="result">
<<if ndef $PC.customTitle>>
<br><<click "Set a custom title for slaves to address you">>
<<replace "#result">>
Custom title: <<textbox "$PC.customTitle" $PC.customTitle>>
<<click "Apply">>
<<replace "#result">>
Your title is now $PC.customTitle.
<<set $PC.customTitleLisp to $PC.customTitle, $PC.customTitleLisp to $PC.customTitleLisp.replace("ss", "th"), $PC.customTitleLisp to $PC.customTitleLisp.replace("S", "Th"), $PC.customTitleLisp to $PC.customTitleLisp.replace("s", "th")>>
<</replace>>
<</click "">>
<</replace>>
<</click "">>
<<else>>
<br>Your custom title is <<textbox "$PC.customTitle" $PC.customTitle>>
<<click "Apply">>
<<replace "#result">>
Your title is now $PC.customTitle.
<<set $PC.customTitleLisp to $PC.customTitle, $PC.customTitleLisp to $PC.customTitleLisp.replace("ss", "th"), $PC.customTitleLisp to $PC.customTitleLisp.replace("S", "Th"), $PC.customTitleLisp to $PC.customTitleLisp.replace("s", "th")>>
<</replace>>
<</click "">> |
<<click "Stop using a custom title">>
<<replace "#result">>
You stop using a custom title
<<set $PC.customTitle to undefined>>
<<set $PC.customTitleLisp to undefined>>
<</replace>>
<</click "">>
<</if>>
</span>
<br><br>
<<if $PC.degeneracy > 0>>
__Rumors__
<br>
<<if $PC.degeneracy > 100>>
There are severe and devastating rumors about you spreading across the arcology.
<<elseif $PC.degeneracy > 75>>
There are severe rumors about you spreading across the arcology.
<<elseif $PC.degeneracy > 50>>
There are bad rumors about you spreading across the arcology.
<<elseif $PC.degeneracy > 25>>
There are rumors about you spreading across the arcology.
<<elseif $PC.degeneracy > 10>>
There are minor rumors about you spreading across the arcology.
<<else>>
The occasional rumor about you can be heard throughout the arcology.
<</if>>
<br><br>
<</if>>
<<if $PC.vagina == 1>>
__Contraceptives and Fertility__
<br>
<span id="miniscene">
<<if $PC.preg < 8 && $PC.preg > 0 && $PC.pregSource != -1>>
Your period is late, so the first thing you do is test yourself for a potential pregnancy: @@color:lime;you are pregnant.@@ <<click "Abort your child">><<replace "#miniscene">><<set $PC.preg = 0, $PC.pregSource = 0>><<print "You take a syringe filled with abortificants and make your self comfortable. Injecting the vial through your belly into your womb, your close your eyes and wait for what is coming. Once you feel it is over, you clean yourself up and go on your way, child free.">><br> <</replace>><</click>>
<<elseif $PC.labor == 1>>
You are beginning to feel contractions, you'll be giving birth soon.
<<elseif $PC.preg >= 40>>
Your due date is looming, but your child doesn't seem to be interested in coming out just yet. [[Induce childbirth|Manage Personal Affairs][$PC.labor = 1]]
<<elseif $PC.preg >= 8 && $PC.pregSource != -1>>
You're pregnant, something rather unbecoming for an arcology owner. <<click "Abort your child">><<replace "#miniscene">><<set $PC.preg = 0, $PC.pregSource = 0>><<print "You take a syringe filled with abortificants and make your self comfortable. Injecting the vial through your belly into your womb, your close your eyes and wait for what is coming. Once you feel it is over, you clean yourself up and go on your way, child free.">><br> <</replace>><</click>>
<</if>>
</span>
<<if $PC.births > 0>>
<br>
<br>
In total, you have given birth to:
<<if $birthElite > 0>>
<br><<print $birthElite>> bab<<if $birthElite > 1>>ies<<else>>y<</if>> for the Societal Elite.
<</if>>
<<if $birthMaster > 0>>
<br><<print $birthMaster>> bab<<if $birthMaster > 1>>ies<<else>>y<</if>> for your former master.
<</if>>
<<if $birthClient > 0>>
<br><<print $birthOther>> bab<<if $birthOther > 1>>ies<<else>>y<</if>> from clients you've slept with.
<</if>>
<<if $birthDegenerate > 0>>
<br><<print $birthDegenerate>> bastard<<if $birthDegenerate > 1>>s<</if>> from getting fucked by slaves.
<</if>>
<<if $birthArcOwner > 0>>
<br><<print $birthArcOwner>> bab<<if $birthArcOwner > 1>>ies<<else>>y<</if>> from your time with that male arcology owner.
<</if>>
<<if $birthOther > 0>>
<br><<print $birthOther>> bab<<if $birthOther > 1>>ies<<else>>y<</if>> from sources you can't quite recall.
<</if>>
<</if>>
<br>
<br>
I'm currently
<<if $PC.preg > 0>>
<<print $PC.preg>> week<<if $PC.preg > 1>>s<</if>> pregnant, so contraception doesn't matter right now.
<<elseif $PC.preg == -1>>
on birth control.
[[Stop taking it|Manage Personal Affairs][$PC.preg = 0]]
<<elseif $PC.preg == 0>>
fertile.
[[Start taking birth control|Manage Personal Affairs][$PC.preg = -1]]
<</if>>
<<if $arcologies[0].FSRestartDecoration >= 100>>
<<if $playerBred == 0>>
<br><br>
I am currently not bearing children for the Societal Elite.
[[List your womb as available|Manage Personal Affairs][$playerBred = 1]]
<<else>>
My womb is dedicated to carrying the Societal Elites' children.
<</if>>
<</if>>
<<if $PC.preg == 0>>
<<if $dairyPiping == 1 && ($cumSlaves > 0 || $arcologies[0].FSPastoralistLaw == 1)>>
<<if $PCCumTap == 0>>
<br><br>
The tap connected to $dairyName has a variety of attachments, one of which being a very tantalizing dick-shaped nozzle. It looks like it would be a perfect fit for you, if you were curious, that is.
<br><br>[[No-one is looking...|FSelf]]
<<else>>
<br><br>
The tap connected to $dairyName is calling to you. Begging to let it fill you with cum again. If you wanted to try and go bigger, that is.
<br>[[Sounds fun!|FSelf]]
<br>[[I only want to get pregnant.|Manage Personal Affairs][$PC.preg = 1, $PC.pregSource = 0]]
<</if>>
<</if>>
<</if>>
<</if>>
<<if $propOutcome == 1>>
<br><br>
__Elite Breeder Qualifications__
<<UpdateStandards>>
<<BreedingStandards>>
<</if>>
|
mayibrad/fc
|
src/pregmod/managePersonalAffairs.tw
|
tw
|
bsd-3-clause
| 8,651 |
:: PC Appearance Intro [nobr]
Race and appearance are largely irrelavant in the free cities; there are only the free and the enslaved.
<br>//Appearance only, no effect on gameplay (unless you make a big deal out of it).//
<br><br>
@@color:orange;What nationality are you?@@
<br>
I am $PC.nationality.
<br><<textbox "$PC.nationality" $PC.nationality "PC Appearance Intro">>//Capitalize it//
<br><br>
@@color:orange;What race are you?@@
<br>
<span id = "ethnicity">
I'm $PC.race.
</span>
<br>
<<click "White">>
<<set $PC.race to "white">>
<<PlayerRace>>
<</click>>
|
<<click "Asian">>
<<set $PC.race to "asian">>
<<PlayerRace>>
<</click>>
|
<<click "Latina">>
<<set $PC.race to "latina">>
<<PlayerRace>>
<</click>>
|
<<click "Middle Eastern">>
<<set $PC.race to "middle eastern">>
<<PlayerRace>>
<</click>>
|
<<click "Black">>
<<set $PC.race to "black">>
<<PlayerRace>>
<</click>>
|
<<click "Semitic">>
<<set $PC.race to "semitic">>
<<PlayerRace>>
<</click>>
|
<<click "Southern European">>
<<set $PC.race to "southern European">>
<<PlayerRace>>
<</click>>
|
<<click "Indo-aryan">>
<<set $PC.race to "indo-aryan">>
<<PlayerRace>>
<</click>>
|
<<click "Amerindian">>
<<set $PC.race to "amerindian">>
<<PlayerRace>>
<</click>>
|
<<click "Pacific Islander">>
<<set $PC.race to "pacific islander">>
<<PlayerRace>>
<</click>>
|
<<click "Malay">>
<<set $PC.race to "malay">>
<<PlayerRace>>
<</click>>
|
<<click "Mixed race">>
<<set $PC.race to "mixed race">>
<<PlayerRace>>
<</click>>
<br><br>
@@color:orange;What is your skin tone?@@
<br>
<span id = "skin">
I have $PC.skin skin.
</span>
<br>
<<click "White">>
<<set $PC.skin to "white">>
<<PlayerSkin>>
<</click>>
|
<<click "Fair">>
<<set $PC.skin to "fair">>
<<PlayerSkin>>
<</click>>
|
<<click "Light">>
<<set $PC.skin to "light">>
<<PlayerSkin>>
<</click>>
|
<<click "Dark">>
<<set $PC.skin to "dark">>
<<PlayerSkin>>
<</click>>
|
<<click "Olive">>
<<set $PC.skin to "olive">>
<<PlayerSkin>>
<</click>>
|
<<click "Black">>
<<set $PC.skin to "black">>
<<PlayerSkin>>
<</click>>
|
<<click "Brown">>
<<set $PC.skin to "brown">>
<<PlayerSkin>>
<</click>>
|
<<click "Light Brown">>
<<set $PC.skin to "light brown">>
<<PlayerSkin>>
<</click>>
|
<<click "Pale">>
<<set $PC.skin to "pale">>
<<PlayerSkin>>
<</click>>
|
<<click "Extremely Pale">>
<<set $PC.skin to "extremely pale">>
<<PlayerSkin>>
<</click>>
<br><br>
@@color:orange;What color are your eyes?@@
<br>
I have $PC.eyeColor eyes.
<br><<textbox "$PC.eyeColor" $PC.eyeColor "PC Appearance Intro">>
<br><br>
@@color:orange;What color is your hair?@@
<br>
I have $PC.hColor hair.
<br><<textbox "$PC.hColor" $PC.hColor "PC Appearance Intro">>
<br><br>
[[Finish player character customization|Intro Summary]]
|
mayibrad/fc
|
src/pregmod/pcAppearanceIntro.tw
|
tw
|
bsd-3-clause
| 2,763 |
:: PC Preg Intro [nobr]
You have a working female reproductive system, and thus, a menstrual cycle. Women already face hardships as slaveowners and arcology owners, and being pregnant, coupled with a strong societal aversion to the dominant being penetrated, leads most pregnant owners to find themselves in dire situations. As an added precaution, since nothing stops an owner from hooking up with another owner, contraceptives are common amongst free women.
<br><br>
@@color:orange;What's your stance on taking contraceptives?@@
<br><br>
I'm
<<if $PC.preg == -1>>
not interested in being a mother.
[[Risky|PC Preg Intro][$PC.preg = 0]]
<<elseif $PC.preg == 0>>
fertile and I know the risks.
[[Safe|PC Preg Intro][$PC.preg = -1]] | [[About that...|PC Preg Intro][$PC.preg = 10]]
<<else>>
already pregnant.
[[Fertile|PC Preg Intro][$PC.preg = 0]]
<</if>>
<br>
//Being or becoming pregnant will raise difficulty.//
<br><br>
@@color:orange;Hormones can be an interesting thing, how do they affect you?@@
<br><br>
I'm
<<if $PC.pregMood == 1>>
gentle and motherly when I'm hormonal.
[[Normal|PC Preg Intro][$PC.pregMood = 0]] | [[Aggressive|PC Preg Intro][$PC.pregMood = 2]]
<<elseif $PC.pregMood == 0>>
in complete control of myself.
[[Motherly|PC Preg Intro][$PC.pregMood = 1]] | [[Aggressive|PC Preg Intro][$PC.pregMood = 2]]
<<else>>
aggressive and domineering when I'm hormonal.
[[Normal|PC Preg Intro][$PC.pregMood = 0]] | [[Motherly|PC Preg Intro][$PC.pregMood = 1]]
<</if>>
<br>
//Hormone induced moods may alter some sex scenes, as well as change slaves' reactions to you.//
<br><br>
[[Confirm player character customization|PC Appearance Intro]]
|
mayibrad/fc
|
src/pregmod/pcPregIntro.tw
|
tw
|
bsd-3-clause
| 1,670 |
:: Physical Development
<<if $slaves[$i].vagina >= 0 && $slaves[$i].ovaries > 0>>
/* loli becoming a woman */
<<switch $slaves[$i].physicalAge>>
<<case 3>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(8,8,9,9)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(8,8,9,9,9)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(8,9,9,9,10)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(9,9,9,10,10)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(8,8,9,9,9,10)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<</if>>
<<case 4>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(6,6,7,7)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(6,6,7,7,7)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(7,7,7,8,8)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(6,6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<</if>>
<<case 5>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(6,6,7,7)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(6,6,7,7,7)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(7,7,7,8,8)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(6,6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<</if>>
<<case 6>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(5,5,6,6)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(5,5,6,6,6)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(6,6,6,7,7)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(5,5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<</if>>
<<case 7>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(7,7,8,8)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(7,7,8,8,8)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(7,8,8,8,9)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(8,8,8,9,9)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 3>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(7,7,8,8,8,9)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 4>>
<</if>>
<</if>>
<<case 8>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(5,5,6,6)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 80>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(5,5,6,6,6)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) >80>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(6,6,6,7,7)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 99>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(5,5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 60>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<</if>>
<<case 9>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(4,4,5,5,)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 80>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(4,4,5,5,5)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(4,5,5,5,6)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(5,5,5,6,6)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(4,4,5,5,5,6)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<</if>>
<<case 10>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(6,6,7,7)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 80>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(6,6,7,7,7)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(7,7,7,8,8)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(6,6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 4>>
<</if>>
<</if>>
<<case 11>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(5,5,6,6)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 20>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 600>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(5,5,6,6,6)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 40>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 500>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(6,6,6,7,7)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 95>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(5,5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 60>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 60>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 300>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<</if>>
<<case 12>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 163>>
<<set $slaves[$i].height += either(6,6,7,7)>>
<<elseif $slaves[$i].height <= 168>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 4>>
<<if random(1,100) > 20>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 700>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 163>>
<<set $slaves[$i].height += either(6,6,7,7,7)>>
<<elseif $slaves[$i].height <= 168>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 4>>
<<if random(1,100) > 40>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 600>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 163>>
<<set $slaves[$i].height += either(6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 168>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(7,7,7,8,8)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 95>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(6,6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 60>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 60>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 300>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<</if>>
<<case 13>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(5,5,6,6)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].face == 2>>
<<if random(1,100) > 60>>
<<set $slaves[$i].face += 1>>
<</if>>
<<elseif $slaves[$i].face < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].face += 1>>
<</if>>
<</if>>
<<if $slaves[$i].voice == 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 4>>
<<if random(1,100) > 20>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1000>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 186>>
<<set $slaves[$i].height += either(5,5,6,6,6)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].face == 2>>
<<if random(1,100) > 80>>
<<set $slaves[$i].face += 1>>
<</if>>
<<elseif $slaves[$i].face < 2>>
<<if random(1,100) > 30>>
<<set $slaves[$i].face += 1>>
<</if>>
<</if>>
<<if $slaves[$i].voice == 3>>
<<if random(1,100) > 80>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 4>>
<<if random(1,100) > 40>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 900>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].face < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].face -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].voice <= 3>>
<<if random(1,100) > 60>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(6,6,6,7,7)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].face < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].face -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].voice <= 3>>
<<if random(1,100) > 30>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 95>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(5,5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].face == 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].face += 1>>
<</if>>
<<elseif $slaves[$i].face < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].face += 1>>
<</if>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 60>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 60>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].voice == 3>>
<<if random(1,100) > 60>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 400>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<</if>>>
<<case 14>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(4,4,5,5)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 800>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(4,4,5,5,5)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 700>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(4,5,5,5,6)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(5,5,5,6,6)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(4,4,5,5,5,6)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 2>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 60>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 500>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<</if>>
<<case 15>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 900>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 800>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(1,1,1,2,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs < 500>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<</if>>
<<case 16>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1200>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1000>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(1,1,1,2,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs < 800>>
<<if random(1,100) > 50>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<</if>>
<<case 17>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1600>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1200>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(1,1,1,2,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs < 800>>
<<if random(1,100) > 60>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<</if>>
<<case 18>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 2000>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1600>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(1,1,1,2,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs < 800>>
<<if random(1,100) > 70>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<</if>>
<</switch>>
<<else>>
/* shota becoming a man WIP*/
<<switch $slaves[$i].physicalAge>>
<<case 3>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(8,8,9,9)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(8,8,9,9,9)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(8,9,9,9,10)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(9,9,9,10,10)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(8,8,9,9,9,10)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<</if>>
<<case 4>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(6,6,7,7)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(6,6,7,7,7)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(7,7,7,8,8)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(6,6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<</if>>
<<case 5>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(6,6,7,7)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(6,6,7,7,7)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(7,7,7,8,8)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(6,6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<</if>>
<<case 6>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(5,5,6,6)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(5,5,6,6,6)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(6,6,6,7,7)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(5,5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<</if>>
<<case 7>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(7,7,8,8)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(7,7,8,8,8)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(7,8,8,8,9)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(8,8,8,9,9)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 3>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(7,7,8,8,8,9)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 4>>
<</if>>
<</if>>
<<case 8>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(5,5,6,6)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 80>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(5,5,6,6,6)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) >80>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 30>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(6,6,6,7,7)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 99>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 10>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(5,5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<</if>>
<<case 9>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(4,4,5,5,)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 80>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(4,4,5,5,5)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(4,5,5,5,6)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(5,5,5,6,6)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(4,4,5,5,5,6)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<</if>>
<<case 10>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(6,6,7,7)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 80>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(6,6,7,7,7)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(7,7,7,8,8)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(6,6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 4>>
<</if>>
<</if>>
<<case 11>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(5,5,6,6)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 20>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(5,5,6,6,6)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 40>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(6,6,6,7,7)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(5,5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<</if>>
<<case 12>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 163>>
<<set $slaves[$i].height += either(6,6,7,7)>>
<<elseif $slaves[$i].height <= 168>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 4>>
<<if random(1,100) > 20>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 163>>
<<set $slaves[$i].height += either(6,6,7,7,7)>>
<<elseif $slaves[$i].height <= 168>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 4>>
<<if random(1,100) > 40>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 163>>
<<set $slaves[$i].height += either(6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 168>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(7,7,7,8,8)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(6,6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<</if>>
<<case 13>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(5,5,6,6)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].face == 2>>
<<if random(1,100) > 80>>
<<set $slaves[$i].face += 1>>
<</if>>
<<elseif $slaves[$i].face < 2>>
<<if random(1,100) > 50>>
<<set $slaves[$i].face += 1>>
<</if>>
<</if>>
<<if $slaves[$i].voice < 2>>
<<if random(1,100) > 50>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 4>>
<<if random(1,100) > 20>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1000>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 186>>
<<set $slaves[$i].height += either(5,5,6,6,6)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].face < 2>>
<<if random(1,100) > 80>>
<<set $slaves[$i].face += 1>>
<</if>>
<</if>>
<<if $slaves[$i].voice < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 4>>
<<if random(1,100) > 40>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 900>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].voice > 1>>
<<if random(1,100) > 30>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(6,6,6,7,7)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].voice > 1>>
<<if random(1,100) > 10>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(5,5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].voice > 1>>
<<if random(1,100) > 60>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<</if>>>
<<case 14>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(4,4,5,5)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 800>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(4,4,5,5,5)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 700>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(4,5,5,5,6)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 40>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 40>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(5,5,5,6,6)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 20>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 20>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(4,4,5,5,5,6)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 2>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 60>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<</if>>
<<case 15>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 900>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 800>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 40>>
<<set $slaves[$i].penis += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 40>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(1,1,1,2,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 20>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 20>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<</if>>
<<case 16>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1200>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1000>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(1,1,1,2,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1,2)>>
<</if>>
<</if>>
<<case 17>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1600>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1200>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(1,1,1,2,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1,2)>>
<</if>>
<</if>>
<<case 18>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 2000>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1600>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(1,1,1,2,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1,2)>>
<</if>>
<</if>>
<</if>>
|
mayibrad/fc
|
src/pregmod/physicalDevelopment.tw
|
tw
|
bsd-3-clause
| 59,698 |
:: pregmod widgets [nobr widget]
<<widget PMODinit>>
<<if ndef $activeSlave.actualAge>>
<<set $activeSlave.actualAge to $activeSlave.age>>
<</if>>
<<if ndef $activeSlave.physicalAge>>
<<set $activeSlave.physicalAge to $activeSlave.actualAge>>
<</if>>
<<if ndef $activeSlave.visualAge>>
<<set $activeSlave.visualAge to $activeSlave.actualAge>>
<</if>>
<<if ndef $activeSlave.age>>
<<set $activeSlave.age to $activeSlave.actualAge>>
<</if>>
<<if ndef $activeSlave.boobsImplantType>>
<<set $activeSlave.boobsImplantType to 0>>
<</if>>
<<if ndef $activeSlave.buttImplantType>>
<<set $activeSlave.buttImplantType to 0>>
<</if>>
<<if ndef $activeSlave.bellyTat>>
<<set $activeSlave.bellyTat to 0>>
<</if>>
<<if ndef $activeSlave.cSec>>
<<set $activeSlave.cSec to 0>>
<</if>>
<<if ndef $activeSlave.labor>>
<<set $activeSlave.labor to 0>>
<</if>>
<<if ndef $activeSlave.induce>>
<<set $activeSlave.induce to 0>>
<</if>>
<<if ndef $activeSlave.mpreg>>
<<set $activeSlave.mpreg to 0>>
<</if>>
<<if ndef $activeSlave.inflation>>
<<set $activeSlave.inflation to 0>>
<</if>>
<<if ndef $activeSlave.inflationType>>
<<set $activeSlave.inflationType to "none">>
<</if>>
<<if ndef $activeSlave.inflationMethod>>
<<set $activeSlave.inflationMethod to 0>>
<</if>>
<<if ndef $activeSlave.milkSource>>
<<set $activeSlave.milkSource to 0>>
<</if>>
<<if ndef $activeSlave.cumSource>>
<<set $activeSlave.cumSource to 0>>
<</if>>
<<if ndef $activeSlave.burst>>
<<set $activeSlave.burst to 0>>
<</if>>
<<if ndef $activeSlave.bellyImplant>>
<<set $activeSlave.bellyImplant to 0>>
<</if>>
<<if ndef $activeSlave.bellySag>>
<<set $activeSlave.bellySag to 0>>
<</if>>
<<if ndef $activeSlave.birthsTotal>>
<<set $activeSlave.birthsTotal to $activeSlave.births>>
<</if>>
<<if ndef $activeSlave.pubertyAgeXX>>
<<set $activeSlave.pubertyAgeXX to $fertilityAge>>
<</if>>
<<if ndef $activeSlave.bellyPain>>
<<set $activeSlave.bellyPain = 0>>
<</if>>
<<if ndef $activeSlave.scars>>
<<set $activeSlave.scars = 0>>
<</if>>
<<if ndef $activeSlave.breedingMark>>
<<set $activeSlave.breedingMark = 0>>
<</if>>
<<if ndef $activeSlave.underArmHColor>>
<<set $activeSlave.underArmHColor to $activeSlave.hColor>>
<</if>>
<<if ndef $activeSlave.underArmHStyle>>
<<set $activeSlave.underArmHStyle to "waxed">>
<</if>>
<<if ndef $activeSlave.prostateImplant>>
<<set $activeSlave.prostateImplant to 0>>
<</if>>
<<if ndef $activeSlave.bodySwap>>
<<set $activeSlave.bodySwap = 0>>
<</if>>
<<if ndef $activeSlave.father>>
<<set $activeSlave.father to 0>>
<</if>>
<<if ndef $activeSlave.mother>>
<<set $activeSlave.mother to 0>>
<</if>>
<<if ndef $activeSlave.daughters>>
<<set $activeSlave.daughters to 0>>
<</if>>
<<if ndef $activeSlave.sisters>>
<<set $activeSlave.sisters to 0>>
<</if>>
<<if ndef $activeSlave.canRecruit>>
<<set $activeSlave.canRecruit to 0>>
<</if>>
<<if ndef $activeSlave.ballType>>
<<set $activeSlave.ballType to "human">>
<</if>>
<<if ndef $activeSlave.eggType>>
<<set $activeSlave.eggType to "human">>
<</if>>
<<if ndef $activeSlave.HGExclude>>
<<set $activeSlave.HGExclude to 0>>
<</if>>
<<if ndef $activeSlave.pubertyXX>>
<<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXX>>
<<set $activeSlave.pubertyXX = 1>>
<<else>>
<<set $activeSlave.pubertyXX = 0>>
<</if>>
<</if>>
<<if ndef $activeSlave.pubertyAgeXY>>
<<set $activeSlave.pubertyAgeXY to $potencyAge>>
<</if>>
<<if ndef $activeSlave.pubertyAgeXY>>
<<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXY>>
<<set $activeSlave.pubertyXY = 1>>
<<else>>
<<set $activeSlave.pubertyXY = 0>>
<</if>>
<</if>>
<</widget>>
<<widget AgeImplantAdjustment>>
<<if $activeSlave.visualAge > 80>>
<<set $activeSlave.visualAge -= 40>>
<<elseif $activeSlave.visualAge >= 70>>
<<set $activeSlave.visualAge -= 30>>
<<elseif $activeSlave.visualAge > 50>>
<<set $activeSlave.visualAge -= 20>>
<<elseif $activeSlave.visualAge > 36>>
<<set $activeSlave.visualAge -= 10>>
<<else>>
<<set $activeSlave.visualAge -= 5>>
<</if>>
<</widget>>
<<widget InitStandards>>
<<set $activeStandard to {age: 24, weight: 0, muscles: 0, raceSup: "white", raceSub: "white", boobs: 0, boobsImplant: 0, lactation: 0, hips: 0, hipsImplant: 0, butt: 0, buttImplant: 0, face: 0, faceImplant: 0, lips: 15, lipsImplant: 0, chem: 0, addict: 0, intelligence: 0, intelligenceImplant: 0, bellyImplant: 0, beauty: 0, dick: 0, balls: 0, health: 0}>>
<<UpdateStandards>>
<<BreedingStandards>>
<</widget>>
<<widget UpdateStandards>>
<<if $failedElite > 100>>
<<set $activeStandard.intelligence = 3>>
<<set $activeStandard.beauty = 120>>
<<set $activeStandard.face = 3>>
<<else>>
<<set $activeStandard.intelligence = 2>>
<<set $activeStandard.beauty = 100>>
<<set $activeStandard.face = 2>>
<</if>>
<<set $activeStandard.chem = 20>>
<<set $activeStandard.addict = 0>>
<<if $arcologies[0].FSSupremacist > 20>>
<<set $activeStandard.raceSup = $arcologies[0].FSSupremacistRace>>
<</if>>
<<if $arcologies[0].FSSubjugationist > 20>>
<<set $activeStandard.raceSub = $arcologies[0].FSSubjugationistRace>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist > 20>>
<<set $activeStandard.dick = 1>>
<<set $activeStandard.balls = 1>>
<<elseif $arcologies[0].FSGenderFundamentalist > 20>>
<<set $activeStandard.dick = 0>>
<<set $activeStandard.balls = 0>>
<</if>>
<<if $arcologies[0].FSPaternalist > 20>>
<<set $activeStandard.intelligenceImplant = 1>>
<<set $activeStandard.health = 60>>
<<elseif $arcologies[0].FSDegradationist > 20>>
<<set $activeStandard.intelligenceImplant = 0>>
<<set $activeStandard.health = 0>>
<</if>>
<<if $arcologies[0].FSBodyPurist > 20>>
<<set $activeStandard.chem = 0>>
<<set $activeStandard.boobsImplant = 0>>
<<set $activeStandard.buttImplant = 0>>
<<set $activeStandard.lipsImplant = 0>>
<<set $activeStandard.hipsImplant = 0>>
<<set $activeStandard.shouldersImplant = 0>>
<<set $activeStandard.faceImplant = 0>>
<<set $activeStandard.bellyImplant = 0>>
<<elseif $arcologies[0].FSTransformationFetishist > 20>>
<<set $activeStandard.chem = 20>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > 20>>
<<set $activeStandard.weight = 0>>
<<set $activeStandard.butt = 2>>
<<set $activeStandard.boobs = 400>>
<<elseif $arcologies[0].FSAssetExpansionist > 20>>
<<set $activeStandard.butt = 6>>
<<set $activeStandard.boobs = 1000>>
<</if>>
<<if $arcologies[0].FSPastoralist > 20>>
<<set $activeStandard.lactation = 1>>
<<elseif $arcologies[0].FSPhysicalIdealist > 20>>
<<set $activeStandard.muscles = 95>>
<</if>>
<</widget>>
<<widget BreedingStandards>>
<br><br>
In order to be eligible to be bred, the potential breeding bitch must first satisfy the following conditions:
<<if $failedElite > 100>>
<br>She must be of finest intelligence.
<br>She must be unbelieveably beautiful.
<br>Her face must be breathtaking.
<<else>>
<br>She must be very smart.
<br>She must be beautiful.
<br>Her face must be gorgeous.
<</if>>
<br>Her health must not be overly impacted by drug use.
<br>She must not be addicted to drugs.
<<if $arcologies[0].FSSupremacist > 20>>
<br>She must be $arcologies[0].FSSupremacistRace.
<</if>>
<<if $arcologies[0].FSSubjugationist > 20>>
<br>She must not be $arcologies[0].FSSubjugationistRace.
<</if>>
<<if $arcologies[0].FSGenderRadicalist > 20>>
<br>She must be have a functional penis.
<<elseif $arcologies[0].FSGenderFundamentalist > 20>>
<br>She must be a natural female.
<</if>>
<<if $arcologies[0].FSPaternalist > 20>>
<br>She must be educated.
<br>She must be in good health.
<</if>>
<<if $arcologies[0].FSBodyPurist > 20>>
<br>Her genome must be damage free.
<br>She must be implant free.
<<elseif $arcologies[0].FSTransformationFetishist > 20>>
<<set $activeStandard.chem = 20>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist > 20>>
<br>She must be older than 24.
<<elseif $arcologies[0].FSYouthPreferentialist > 20>>
<br>She must be younger than 24.
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > 20>>
<br>She must be thin.
<br>She must have a trim rear.
<br>She must have a sleek chest.
<<elseif $arcologies[0].FSAssetExpansionist > 20>>
<br>She must have a naturally gigantic rear.
<br>She must be naturally busty.
<</if>>
<<if $arcologies[0].FSPastoralist > 20>>
<br>She must be lactating naturally.
<<elseif $arcologies[0].FSPhysicalIdealist > 20>>
<br>She must be extremely muscular.
<</if>>
<br>For each slave examined, a fee of @@color:yellowgreen;¤5000@@ will be deducted from your account.
<br>Failures will promptly be sterilized. Please make sure your slave fits the criteria before submitting them for testing. We shall not be held responsible for time wasted.
<br>Updates will periodically be posted. It is your responsibility to keep up to date with current standards.
<</widget>>
<<widget BreedingEligibility>>
<<set $passing = 0>>
<<set $useActiveSlave to 1>>
<br><br>
$activeSlave.slaveName is up for review:
<<if $activeSlave.intelligence >= $activeStandard.intelligence>>
<br>She @@color:lime;PASSED@@ the intelligence test.
<<else>>
<br>She @@color:red;FAILED@@ the intelligence test.
<<set $passing-->>
<</if>>
<<if $beauty >= $activeStandard.beauty>>
<br>She @@color:lime;PASSED@@ the beauty test.
<<else>>
<br>She @@color:red;FAILED@@ the beauty test.
<<set $passing-->>
<</if>>
<<if $activeSlave.face >= $activeStandard.face>>
<br>She @@color:lime;PASSED@@ the facial attractiveness test.
<<else>>
<br>She @@color:red;FAILED@@ the facial attractiveness test.
<<set $passing-->>
<</if>>
<<if $activeSlave.chem <= $activeStandard.chem>>
<br>She @@color:lime;PASSED@@ the genome damage test.
<<else>>
<br>She @@color:red;FAILED@@ the genome damage test.
<<set $passing-->>
<</if>>
<<if $activeSlave.addict >= $activeStandard.addict>>
<br>She @@color:lime;PASSED@@ the drug test.
<<else>>
<br>She @@color:red;FAILED@@ the drug test.
<<set $passing-->>
<</if>>
<<if $arcologies[0].FSSupremacist > 20>>
<<if $activeSlave.race == $activeStandard.raceSup>>
<br>She @@color:lime;PASSED@@ racial testing.
<<else>>
<br>She @@color:red;FAILED@@ racial testing.
<<set $passing-->>
<</if>>
<</if>>
<<if $arcologies[0].FSSubjugationist > 20>>
<<if $activeSlave.race != $activeStandard.raceSub>>
<br>She @@color:lime;PASSED@@ racial testing.
<<else>>
<br>She @@color:red;FAILED@@ racial testing.
<<set $passing-->>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist > 20>>
<<if $activeSlave.dick >= $activeStandard.dick && $activeSlave.balls >= $activeStandard.balls>>
<br>She @@color:lime;PASSED@@ penis inspection.
<<else>>
<br>She @@color:red;FAILED@@ penis inspection.
<<set $passing-->>
<</if>>
<<elseif $arcologies[0].FSGenderFundamentalist > 20>>
<<if $activeSlave.dick == $activeStandard.dick && $activeSlave.balls == $activeStandard.balls>>
<br>She @@color:lime;PASSED@@ genital inspection.
<<else>>
<br>She @@color:red;FAILED@@ genital inspection.
<<set $passing-->>
<</if>>
<</if>>
<<if $arcologies[0].FSPaternalist > 20>>
<<if $activeSlave.intelligenceImplant == $activeStandard.intelligenceImplant>>
<br>She @@color:lime;PASSED@@ educational trials.
<<else>>
<br>She @@color:red;FAILED@@ educational trials.
<<set $passing-->>
<</if>>
<<if $activeSlave.health >= $activeStandard.health>>
<br>She @@color:lime;PASSED@@ health examinations.
<<else>>
<br>She @@color:red;FAILED@@ health examinations.
<<set $passing-->>
<</if>>
<</if>>
<<if $arcologies[0].FSBodyPurist > 20>>
<<if $activeSlave.health >= $activeStandard.health>>
<br>She @@color:lime;PASSED@@ health examinations.
<<else>>
<br>She @@color:red;FAILED@@ health examinations.
<<set $passing-->>
<</if>>
<<if $activeSlave.boobsImplant == 0 && $activeSlave.buttImplant == 0 && $activeSlave.lipsImplant == 0 && $activeSlave.hipsImplant == 0 && $activeSlave.shouldersImplant == 0 && $activeSlave.faceImplant == 0 && $activeSlave.bellyImplant == 0>>
<br>She @@color:lime;PASSED@@ implant examinations.
<<else>>
<br>She @@color:red;FAILED@@ implant examinations.
<<set $passing-->>
<</if>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist > 20>>
<<if $activeSlave.physicalAge > $activeStandard.age>>
<br>She @@color:lime;PASSED@@ age examinations.
<<else>>
<br>She @@color:red;FAILED@@ age examinations.
<<set $passing-->>
<</if>>
<<elseif $arcologies[0].FSYouthPreferentialist > 20>>
<<if $activeSlave.physicalAge < $activeStandard.age>>
<br>She @@color:lime;PASSED@@ age examinations.
<<else>>
<br>She @@color:red;FAILED@@ age examinations.
<<set $passing-->>
<</if>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > 20>>
<<if $activeSlave.weight <= $activeStandard.weight>>
<br>She @@color:lime;MET@@ weight limits.
<<else>>
<br>She @@color:red;EXCEEDED@@ weight mimits.
<<set $passing-->>
<</if>>
<<if $activeSlave.butt <= $activeStandard.butt>>
<br>She @@color:lime;MET@@ ass measurements.
<<else>>
<br>She @@color:red;EXCEEDED@@ ass measurements.
<<set $passing-->>
<</if>>
<<if $activeSlave.boobs <= $activeStandard.boobs>>
<br>She @@color:lime;MET@@ chest measurements.
<<else>>
<br>She @@color:red;EXCEEDED@@ chest measurements.
<<set $passing-->>
<</if>>
<<elseif $arcologies[0].FSAssetExpansionist > 20>>
<<if ($activeSlave.butt - $activeSlave.buttImplant) >= $activeStandard.butt>>
<br>She @@color:lime;MET@@ ass measurements.
<<else>>
<br>She @@color:red;FAILED@@ to meet ass measurements.
<<set $passing-->>
<</if>>
<<if ($activeSlave.boobs - $activeSlave.boobsImplant) >= $activeStandard.boobs>>
<br>She @@color:lime;MET@@ chest measurements.
<<else>>
<br>She @@color:red;FAILED@@ to meet chest measurements.
<<set $passing-->>
<</if>>
<</if>>
<<if $arcologies[0].FSPastoralist > 20>>
<<if $activeSlave.lactation == $activeStandard.lactation>>
<br>She @@color:lime;MET@@ milk production standards.
<<elseif $activeSlave.lactation > $activeStandard.lactation>>
<br>She @@color:red;EXCEEDED@@ milk production standards.
<<set $passing-->>
<<else>>
<br>She @@color:red;FAILED@@ to meet milk production standards.
<<set $passing-->>
<</if>>
<<elseif $arcologies[0].FSPhysicalIdealist > 20>>
<<if $activeSlave.muscles > $activeStandard.muscles>>
<br>She @@color:lime;MET@@ the required muscle mass.
<<else>>
<br>She @@color:red;FAILED@@ to meet the required muscle mass.
<<set $passing-->>
<</if>>
<</if>>
<br><br>
<<if $passing != 0>>
The slave known as "<<print $activeSlave.slaveName>>" has been deemed @@color:red;unsuitable@@ for breeding and has been @@color:green;sterilized@@ as per agreement.
<<set $activeSlave.preg = -3>>
<<else>>
The slave known as "<<print $activeSlave.slaveName>>" has been deemed @@color:green;worthy@@ of being used for breeding and has been marked as such. Please note the increased restrictions on breeding slaves.
<br>They are not permitted for public use or anything that may harm their growing child. The child within them is considered a member of the elite class and a such, any harm that comes to them will result in severe penalties to the breeder's owner. Development of the child will be closely monitored; should the fetus be identified as of not the owner's blood (or any other member of the Elite class), said owner shall face severe fines.
<<set $activeSlave.breedingMark = 1>>
<</if>>
<br>@@color:yellowgreen;¤5000@@ has been deducted from your account as agreed.
<<set $activeSlave.assignment = "rest">>
<</widget>>
<<widget "PlayerRace">>
<<replace #ethnicity>>
I'm $PC.race.
<</replace>>
<</widget>>
<<widget "PlayerSkin">>
<<replace #skin>>
I have $PC.skin skin.
<</replace>>
<</widget>>
<<widget "ResyncHeight">>
<<switch $activeSlave.actualAge>>
<<case 3>>
<<set $activeSlave.height = random(91,96)>>
<<case 4>>
<<set $activeSlave.height = random(97,104)>>
<<case 5>>
<<set $activeSlave.height = random(104,111)>>
<<case 6>>
<<set $activeSlave.height = random(112,119)>>
<<case 7>>
<<set $activeSlave.height = random(118,126)>>
<<case 8>>
<<set $activeSlave.height = random(124,132)>>
<<case 9>>
<<set $activeSlave.height = random(129,137)>>
<<case 10>>
<<set $activeSlave.height = random(133,142)>>
<<case 11>>
<<set $activeSlave.height = random(140,149)>>
<<case 12>>
<<set $activeSlave.height = random(147,156)>>
<<case 13>>
<<set $activeSlave.height = random(152,162)>>
<<case 14>>
<<set $activeSlave.height = random(156,165)>>
<<case 15>>
<<set $activeSlave.height = random(157,166)>>
<<default>>
<<set $activeSlave.height = random(159,167)>>
<</switch>>
<</widget>>
<<widget "BodyguardWeapon">>
<<if ($activeSlave.muscles+$activeSlave.height-100)/25 > 5>>
She has a long ceramic sword strapped to her back,
<<switch $activeSlave.nationality>>
<<case "Uzbek" "Kazakh" "Belarusian" "Armenian" "Hungarian" "Cuban">>
and, in keeping with her heritage, a PKM GPMG
<<case "Russian">>
and, in keeping with her heritage, a PKP Pecheneg GPMG
<<case "Ukrainian">>
and, in keeping with her heritage, a Fort-401 LMG
<<case "American">>
and, in keeping with her heritage, a US Ordnance Mk43 Mod.1 GPMG
<<case "Canadian">>
and, in keeping with her heritage, a Colt Canada 5.56-LSW LMG
<<case "British" "Scottish">>
and, in keeping with her heritage, an L7A2 GPMG
<<case "Japanese">>
and, in keeping with her heritage, a Sumitomo Type 62 GPMG
<<case "Belgian">>
and, in keeping with her heritage, a FN Minimi M3 LMG
<<case "Israeli">>
and, in keeping with her heritage, an IWI Negev NG7 GPMG
<<case "German" "Chilean">>
and, in keeping with her heritage, a Rheinmetall MG3 GPMG
<<case "Mexican">>
and, in keeping with her heritage, a SEDENA MG-21 GPMG
<<case "Spanish">>
and, in keeping with her heritage, a CETME MG 82 Ameli LMG
<<case "Australian">>
and, in keeping with her heritage, a Lithgow F89 Maximi GPMG
<<case "Chinese">>
and, in keeping with her heritage, a Norinco QJY-88 LMG
<<case "French">>
and, in keeping with her heritage, a MAS AAT-F1 GPMG
<<case "Korean">>
and, in keeping with her heritage, a S&T K12 GPMG
<<case "South African">>
and, in keeping with her heritage, a Vektor SS-77 GPMG
<<case "Finnish">>
and, in keeping with her heritage, a Valmet KvKK 62 LMG
<<case "Polish">>
and, in keeping with her heritage, a ZMT UKM-2000 GPMG
<<case "Swiss">>
and, in keeping with her heritage, a W+F-Bern MG51 GPMG
<<case "Austrian">>
and, in keeping with her heritage, a Steyr MG 74 GPMG
<<case "Zimbabwean">>
<<if $activeSlave.race == "white">>
and, in keeping with her heritage, a FN MAG-58 GPMG
<<else>>
and a FN MAG 60.20 GPMG
<</if>>
<<case "Czech" "Slovak">>
and, in keeping with her heritage, a ZVI Uk vz.59 Rachot GPMG
<<case "Indonesian">>
and, in keeping with her heritage, a Pindad SM2 LMG
<<case "Indian">>
and, in keeping with her heritage, a OFB MG 2A1 GPMG
<<case "Turkish">>
and, in keeping with her heritage, a MKEK MG3 GPMG
<<case "Iranian">>
and, in keeping with her heritage, a DIO MGA3 GPMG
<<case "Vietnamese">>
and, in keeping with her heritage, a Z111 RPK LMG
<<case "Filipina">>
and, in keeping with her heritage, a Government Arsenal M60E4 GPMG
<<case "Serbian">>
and, in keeping with her heritage, a Zastava M09 LMG
<<case "Romanian">>
and, in keeping with her heritage, a FACSA PM md.93 LMG
<<default>>
and a FN MAG 60.20 GPMG
<</switch>>
slung crosswise on her chest.
<<elseif ($activeSlave.muscles+$activeSlave.height-100)/25 > 4>>
She has a ceramic sword strapped to her back
<<switch $activeSlave.nationality>>
<<case "Uzbek" "Kazakh" "Belarusian" "Armenian">>
and, in keeping with her heritage, a Kalashnikov AK-74M assault rifle
<<<case "Russian">>
and, in keeping with her heritage, a Izhmash AN-94 Abakan assault rifle
<<case "Ukrainian">>
and, in keeping with her heritage, a Fort-227 assault rifle
<<case "American">>
and, in keeping with her heritage, a Colt M16A4 assault rifle
<<case "Canadian">>
and, in keeping with her heritage, a Colt Canada MRR assault rifle
<<case "Japanese">>
and, in keeping with her heritage, a Howa Type 89 assault rifle
<<case "British" "Scottish">>
and, in keeping with her heritage, an L85A3 bullpup assault rifle
<<case "Belgian">>
and, in keeping with her heritage, a FN FNC M2 assault rifle
<<case "Israeli">>
and, in keeping with her heritage, an IWI MTAR-21 bullpup assault rifle
<<case "German">>
and, in keeping with her heritage, a H&K G36A2 assault rifle
<<case "Mexican">>
and, in keeping with her heritage, a DGIM FX-05 Xiuhcoatl assault rifle
<<case "Spanish">>
and, in keeping with her heritage, a CETME Model C battle rifle
<<case "Cuban">>
and, in keeping with her heritage, an AKM assault rifle
<<case "Australian">>
and, in keeping with her heritage, a Lithgow EF88 Austeyr bullpup assault rifle
<<case "Chinese">>
and, in keeping with her heritage, a Norinco QBZ-95-1 bullpup assault rifle
<<case "French">>
and, in keeping with her heritage, a Nexter FAMAS G2 bullpup assault rifle
<<case "Italian">>
and, in keeping with her heritage, a Beretta ARX-160 assault rifle
<<case "Korean">>
and, in keeping with her heritage, a Daewoo K2C1 assault rifle
<<case "South African">>
and, in keeping with her heritage, a Vektor R4 assault rifle
<<case "Swedish">>
and, in keeping with her heritage, a Bofors Ak-5C assault rifle
<<case "Finnish">>
and, in keeping with her heritage, a SAKO Rk 95 TP assault rifle
<<case "Colombian">>
and, in keeping with her heritage, a Indumil ACE 22 assault rifle
<<case "Polish">>
and, in keeping with her heritage, a FB MSBS assault rifle
<<case "Swiss">>
and, in keeping with her heritage, a SIG SG 550 assault rifle
<<case "Austrian">>
and, in keeping with her heritage, a Steyr AUG A3 bullpup assault rifle
<<case "Zimbabwean">>
<<if $activeSlave.race == "white">>
and, in keeping with her heritage, a FN FAL battle rifle
<<else>>
and a FN F2000 bullpup assault rifle
<</if>>
<<case "Czech" "Slovak">>
and, in keeping with her heritage, a CZUB CZ-806 BREN-2 assault rifle
<<case "Indonesian">>
and, in keeping with her heritage, a Pindad SS2 assault rifle
<<case "Indian">>
and, in keeping with her heritage, a OFB MCIWS assault rifle
<<case "Turkish">>
and, in keeping with her heritage, a MKEK MPT-76 assault rifle
<<case "Iranian">>
and, in keeping with her heritage, a DIO KH-2002 Khaybar bullpup assault rifle
<<case "Vietnamese">>
and, in keeping with her heritage, a Z111 AKM assault rifle
<<case "Filipina">>
and, in keeping with her heritage, a Elitool M653P carbine
<<case "Thai">>
and, in keeping with her heritage, a MND Type 11 assault rifle
<<case "Brazilian">>
and, in keeping with her heritage, a IMBEL IA2 assault rifle
<<case "Argentinian">>
and, in keeping with her heritage, a FMAP FARA-83 assault rifle
<<case "Peruvian">>
and, in keeping with her heritage, a SIMA FAD bullpup assault rifle
<<case "Chilean">>
and, in keeping with her heritage, a FAMAE ACE 22NC assault rifle
<<case "Serbian">>
and, in keeping with her heritage, a Zastava M21A assault rifle
<<case "Croatian">>
and, in keeping with her heritage, an HS Produkt VHS-2 bullpup assault rifle
<<case "Hungarian">>
and, in keeping with her heritage, a FEG AMD-65M assault rifle
<<case "Romanian">>
and, in keeping with her heritage, a ROMARM PA md.86 assault rifle
<<default>>
and a FN F2000 bullpup assault rifle
<</switch>>
slung across her chest.
<<elseif ($activeSlave.muscles+$activeSlave.height-100)/25 > 3>>
She has a straight ceramic sword strapped to her back
<<switch $activeSlave.nationality>>
<<case "Uzbek" "Kazakh" "Belarusian" "Armenian">>
and, in keeping with her heritage, an Kalashnikov AKS-74U PDW
<<case "Russian">>
and, in keeping with her heritage, a KBP PP-90M1 SMG
<<case "Ukrainian">>
and, in keeping with her heritage, a Fort-224 bullpup SMG
<<case "American">>
and, in keeping with her heritage, a KRISS Vector SMG
<<case "British" "Scottish">>
and, in keeping with her heritage, an L91A1 SMG
<<case "Belgian">>
and, in keeping with her heritage, a FN P90 bullpup PDW
<<case "Israeli">>
and, in keeping with her heritage, an IWI Uzi SMG
<<case "German">>
and, in keeping with her heritage, an H&K MP7A1 PDW
<<case "Mexican">>
and, in keeping with her heritage, a Mendoza Cobra SMG
<<case "Spanish">>
and, in keeping with her heritage, a Star Z84 SMG
<<case "Chinese">>
and, in keeping with her heritage, a Norinco QCQ-05 SMG
<<case "Italian">>
and, in keeping with her heritage, a Beretta MX4 SMG
<<case "Korean">>
and, in keeping with her heritage, a Daewoo K1A PDW
<<case "South African">>
and, in keeping with her heritage, a Milkor BXP SMG
<<case "Swedish">>
and, in keeping with her heritage, a Carl Gustav m/45 SMG
<<case "Polish">>
and, in keeping with her heritage, a FB PM-06 Glauberyt SMG
<<case "Swiss">>
and, in keeping with her heritage, a SIG MPX SMG
<<case "Austrian">>
and, in keeping with her heritage, a Steyr AUG A3 Para XS bullpup SMG
<<case "Zimbabwean">>
<<if $activeSlave.race == "white">>
and, in keeping with her heritage, a Sterling Mk.IV SMG
<<else>>
and a H&K MP5 SMG
<</if>>
<<case "Indonesian">>
and, in keeping with her heritage, a Pindad PM1A1 SMG
<<case "Indian">>
and, in keeping with her heritage, a OFB MSMC SMG
<<case "Turkish">>
and, in keeping with her heritage, a Sarsilmaz SAR 109 SMG
<<case "Iranian">>
and, in keeping with her heritage, a DIO MPT-9 Tondar SMG
<<case "Vietnamese">>
and, in keeping with her heritage, a Z111 K-50M LMG
<<case "Filipina">>
and, in keeping with her heritage, a Ferfrans SCW7 PDW
<<case "Brazilian">>
and, in keeping with her heritage, a Taurus MT40 G2 SMG
<<case "Argentinian">>
and, in keeping with her heritage, a Halcon ML-63 SMG
<<case "Chilean">>
and, in keeping with her heritage, a FAMAE SAF-200 SMG
<<case "Serbian">>
and, in keeping with her heritage, a Zastava Master FLG SMG
<<case "Croatian">>
and, in keeping with her heritage, a PM Agram 2000 SMG
<<case "Romanian">>
and, in keeping with her heritage, a UM Cugir LP7 SMG
<<default>>
and a H&K MP5 SMG
<</switch>>
slung across her chest.
<<else>>
She has a short ceramic sword strapped to her back
<<switch $activeSlave.nationality>>
<<case "Uzbek" "Kazakh" "Belarusian" "Armenian" "Ukrainian" "Cuban">>
and, in keeping with her heritage, a Molot Ordnance Stechkin APS machine pistol
<<case "Russian">>
and, in keeping with her heritage, a KBP OTs-33 Pernach machine pistol
<<case "American">>
and, in keeping with her heritage, a MAC-10 machine pistol
<<case "Japanese">>
and, in keeping with her heritage, a Minebea PM-9 machine pistol
<<case "Belgian">>
and, in keeping with her heritage, a VBR-Belgium PDW machine pistol
<<case "Israeli">>
and, in keeping with her heritage, an IWI Uzi Pro machine pistol
<<case "German">>
and, in keeping with her heritage, a H&K VP70 machine pistol
<<case "Mexican">>
and, in keeping with her heritage, a Trejo Modelo 2 Especial machine pistol
<<case "Chinese">>
and, in keeping with her heritage, a Chongqing Changfeng CF-05 machine pistol
<<case "Italian">>
and, in keeping with her heritage, a Beretta 93R machine pistol
<<case "Swedish">>
and, in keeping with her heritage, a Saab Bofors Dynamics CBJ-MS machine pistol
<<case "Polish">>
and, in keeping with her heritage, a WITU PMM machine pistol
<<case "Czech" "Slovak">>
and, in keeping with her heritage, a CZUB CZ 75 Automatic machine pistol
<<case "Swiss">>
and, in keeping with her heritage, a B+T MP9 machine pistol
<<case "Austrian">>
and, in keeping with her heritage, a Steyr TMP machine pistol
<<case "Turkish">>
and, in keeping with her heritage, a TiSAS Zigana F machine pistol
<<case "Romanian">>
and, in keeping with her heritage, a UMS Pistolul md.98 Dracula machine pistol
<<case "Hungarian">>
and, in keeping with her heritage, a FEG KGP-9 machine pistol
<<case "Peruvian">>
and, in keeping with her heritage, a SIMA MGP-87 machine pistol
<<default>>
and a Glock 18 machine pistol
<</switch>>
at her side.
<</if>>
<</widget>>
|
mayibrad/fc
|
src/pregmod/pregmodWidgets.tw
|
tw
|
bsd-3-clause
| 28,198 |
:: RE legendary womb
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "AS Dump">>
<<set $returnTo to "RIE Eligibility Check">>
<<if $legendaryFacility == 1>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $legendaryWombID == $slaves[$i].ID>>
<<set $activeSlave to $slaves[$i]>>
<</if>>
<</for>>
<<else>>
<<set $activeSlave to $eventSlave>>
<</if>>
<<set $activeSlave.devotion += 4>>
<</nobr>>\
\
<span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink to passage(), $eventDescription to 1]]">></span> is an incredible mother. She's given birth to numbers that would have been considered absurd in the days when drug treatments were limited by consent. A nascent organization will be holding a pageant for pregnant slaves tomorrow, and since they're aware you keep breeders, they've sent you an invitation to enter a heavily pregnant slave to be judged.
This is a rare opportunity. The idea of pregnancy pageant isn't new but it is undeniably going to atract attention, so the pagent is likely to draw some serious press. Were $activeSlave.slaveName to win, she would probably be remembered for a long time as a special mother.
\
<span id="result">
<<click "Fairly enter her in the pregnancy pageant">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 90>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. It's likely there was some bribery behind the scenes, but her heavy belly and creative positions win the day. Against all odds she is named best in show, and will be @@color:green;remembered@@ as a breeder of the highest pedigree. As her owner, your reputation has @@color:green;also increased.@@
<<set $rep += 100>>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She is remembered for winning best in show as a breeder.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a breeder">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. It's likely there was some bribery behind the scenes, and it is fatal to her chances of winning. Though her pregnant body is the most impressive on display, another slave owner who was more open-handed with the judges took best in show. The public is impressed with $activeSlave.slaveName's reproductive capability anyway; as you are her owner, your reputation has @@color:green;increased@@ a little.
<<set $rep += 100>>
<</replace>>
<</if>>
<</click>>
<<click "Spend ¤5000 bribing the judges">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 50>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. Several of the judges cannot resist giving you a wink as they look her over. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@color:green;remembered@@ as a breeder of the highest pedigree. As her owner, your reputation has @@color:green;also increased.@@
<<set $cash -= 5000>>
<<set $rep += 100>>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She is remembered for winning best in show as a breeder.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a breeder">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. Several of the judges cannot resist giving you a wink as they look her over, but others look disapprovingly at them; it seems some of your competitors also forwarded money to the committee. After furious wrangling, $activeSlave.slaveName loses to another mother. The public is impressed with $activeSlave.slaveName's reproductive capability anyway; as you are her owner, your reputation has @@color:green;increased@@ a little.
<<set $cash -= 5000>>
<<set $rep += 100>>
<</replace>>
<</if>>
<</click>>
<<click "Spend ¤10000 bribing the judges and sabotaging the competition">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 10>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. After she's put through her paces, the most unfortunate series of accidents somehow befalls her fellow mothers. One is taken ill, another seems drugged, and another went into labor and gave birth, disqualifying her. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@color:green;remembered@@ as a breeder of the highest pedigree. As her owner, your reputation has @@color:green;also increased.@@
<<set $cash -= 10000>>
<<set $rep += 100>>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She is remembered for winning best in show as a breeder.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a breeder">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. You are surprised to see that the judging committee has been changed at the last minute. They choose another breeder as best in show. There are persistent @@color:red;rumors@@ after the show that there was an absolute massacre of firings at the dairy organization headquarters the night before the show after it was discovered that someone, widely thought to be you, had been corrupting the judges.
<<set $cash -= 10000>>
<<set $rep -= 100>>
<</replace>>
<</if>>
<</click>>
</span>
|
mayibrad/fc
|
src/pregmod/reLegendaryWomb.tw
|
tw
|
bsd-3-clause
| 6,234 |
:: SA inflation [nobr]
<<if $slaves[$i].assignment == "be confined in the arcade" || $slaves[$i].assignment == "work in the dairy">>
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<set $slaves[$i].milkSource = 0>>
<</if>>
<<if $slaves[$i].inflationType == "water">>
<<if $slaves[$i].inflation == 3>>
She makes sure to fill her rear with nearly two gallons of water, leaving her looking ready to burst, whenever she leaks or needs to release her load. She keeps herself @@color:red;painfully full@@ for you.
<<set $slaves[$i].health -= 1.0>>
<<elseif $slaves[$i].inflation == 2>>
She makes sure to fill her rear with nearly four liters of water, leaving her looking pregnant, whenever she leaks or needs to release her load. She is full enough to be distended but not enough to grow taut.
<<elseif $slaves[$i].inflation == 1>>
She makes sure to fill her rear with nearly two liters of water, leaving her belly noticeably distended, whenever she leaks or needs to release her load. She is full enough to be swollen but not enough to visibly jiggle.
<</if>>
<<elseif $slaves[$i].inflationType == "milk">>
<<if $slaves[$i].behavioralFlaw == "anorexic">>
<<if $slaves[$i].inflationMethod == 1>>
<<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional dairy. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ sucks from the dairy tap until her stomach is @@color:red;painfully bloated@@ with nearly two gallons of milk, leaving her looking ready to burst. She struggles to keep her fatty, liquid meal down, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion -= 8>>
<<set $slaves[$i].trust -= 8>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ sucks from the dairy tap until her stomach is bloated with nearly four liters of milk, leaving her looking pregnant. She struggles to keep her fatty, liquid meal down, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 5>>
<<set $slaves[$i].trust -= 5>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ sucks from the dairy tap until her stomach is bloated with nearly two liters of milk, leaving her belly noticeably distended. She struggles to keep her fatty, liquid meal down, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 3>>
<<set $slaves[$i].trust -= 3>>
<</if>>
<<elseif $slaves[$i].inflationMethod == 2>>
<<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional dairy. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ fills her rectum from the dairy tap until her stomach is @@color:red;painfully bloated@@ with nearly two gallons of milk, leaving her looking ready to burst. She struggles to keep the fattening load inside her, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion -= 8>>
<<set $slaves[$i].trust -= 8>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ fills her rectum from the dairy tap until her stomach is bloated with nearly four liters of milk, leaving her looking pregnant. She struggles to keep the fattening load inside her, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 5>>
<<set $slaves[$i].trust -= 5>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ fills her rectum from the dairy tap until her stomach is bloated with nearly two liters of milk, leaving her belly noticeably distended. She struggles to keep the fattening load inside her, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 3>>
<<set $slaves[$i].trust -= 3>>
<</if>>
<<elseif $slaves[$i].inflationMethod == 3>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].milkSource == $slaves[$j].ID>>
<<break>>
<</if>>
<</for>>
<<if $slaves[$j].lactation == 0>>
$slaves[$j].slaveName is no longer lactating and thus can no longer keep $slaves[$i].slaveName filled with milk. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<set $slaves[$i].milkSource = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ suckles from $slaves[$j].slaveName until her stomach is @@color:red;painfully bloated@@ with nearly two gallons of milk, leaving her looking ready to burst. She struggles to keep her fatty, liquid meal down, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion -= 8>>
<<set $slaves[$i].trust -= 8>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ suckles from $slaves[$j].slaveName until her stomach is bloated with nearly four liters of milk, leaving her looking pregnant. She struggles to keep her fatty, liquid meal down, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 5>>
<<set $slaves[$i].trust -= 5>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ suckles from $slaves[$j].slaveName until her stomach is bloated with nearly two liters of milk, leaving her belly noticeably distended. She struggles to keep her fatty, liquid meal down, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 3>>
<<set $slaves[$i].trust -= 3>>
<</if>>
<</if>>
<<elseif $slaves[$i].behavioralFlaw == "gluttonous">>
<<if $slaves[$i].inflationMethod == 1>>
<<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional dairy. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@color:hotpink;eagerly@@ sucks from the dairy tap until her stomach is @@color:red;painfully bloated@@ with nearly two gallons of milk, leaving her looking ready to burst. She rubs her full belly @@color:mediumaquamarine;contently@@, anticipating her next gorging.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion += 5>>
<<set $slaves[$i].trust += 5>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@color:hotpink;eagerly@@ sucks from the dairy tap until her stomach is bloated with nearly four liters of milk, leaving her looking pregnant. She rubs her taut belly @@color:mediumaquamarine;contently@@, anticipating her next feeding.
<<set $slaves[$i].devotion += 4>>
<<set $slaves[$i].trust += 4>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@color:hotpink;eagerly@@ sucks from the dairy tap until her stomach is bloated with nearly two liters of milk, leaving her belly noticeably distended. She rubs her sloshing belly @@color:mediumaquamarine;contently@@, anticipating her next meal.
<<set $slaves[$i].devotion += 3>>
<<set $slaves[$i].trust += 3>>
<</if>>
<<elseif $slaves[$i].inflationMethod == 2>>
<<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional dairy. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@color:hotpink;happily@@ fills her rectum from the dairy tap until her stomach is @@color:red;painfully bloated@@ with nearly two gallons of milk, leaving her looking ready to burst. She rubs her taut belly @@color:mediumaquamarine;contently@@, though she wishes she could have swallowed it instead.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion += 4>>
<<set $slaves[$i].trust += 4>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@color:hotpink;happily@@ fills her rectum from the dairy tap until her stomach is bloated with nearly four liters of milk, leaving her looking pregnant. She rubs her full belly @@color:mediumaquamarine;contently@@, though she wishes she could have swallowed it instead.
<<set $slaves[$i].devotion += 3>>
<<set $slaves[$i].trust += 3>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@color:hotpink;happily@@ fills her rectum from the dairy tap until her stomach is bloated with nearly two liters of milk, leaving her belly noticeably distended. She rubs her sloshing belly @@color:mediumaquamarine;contently@@, though she wishes she could have swallowed it instead.
<<set $slaves[$i].devotion += 1>>
<<set $slaves[$i].trust += 1>>
<</if>>
<<elseif $slaves[$i].inflationMethod == 3>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].milkSource == $slaves[$j].ID>>
<<break>>
<</if>>
<</for>>
<<if $slaves[$j].lactation == 0>>
$slaves[$j].slaveName is no longer lactating and thus can no longer keep $slaves[$i].slaveName filled with milk. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<set $slaves[$i].milkSource = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@color:hotpink;eagerly@@ sucks from $slaves[$j].slaveName until her stomach is @@color:red;painfully bloated@@ with nearly two gallons of milk, leaving her looking ready to burst. She rubs her full belly @@color:mediumaquamarine;contently@@, anticipating her next gorging.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion += 5>>
<<set $slaves[$i].trust += 5>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@color:hotpink;eagerly@@ sucks from $slaves[$j].slaveName until her stomach is bloated with nearly four liters of milk, leaving her looking pregnant. She rubs her taut belly @@color:mediumaquamarine;contently@@, anticipating her next feeding.
<<set $slaves[$i].devotion += 4>>
<<set $slaves[$i].trust += 4>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@color:hotpink;eagerly@@ sucks from $slaves[$j].slaveName until her stomach is bloated with nearly two liters of milk, leaving her belly noticeably distended. She rubs her sloshing belly @@color:mediumaquamarine;contently@@, anticipating her next meal.
<<set $slaves[$i].devotion += 3>>
<<set $slaves[$i].trust += 3>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].inflationMethod == 1>>
<<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional dairy. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she makes sure to keep herself filled with nearly two gallons of milk, leaving her looking ready to burst. She keeps herself @@color:red;painfully full@@ for you.
<<set $slaves[$i].health -= 10>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she makes sure to keep herself filled with nearly four liters of milk, leaving her looking pregnant. She is full enough to be distended but not enough to grow taut.
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she makes sure to to keep herself filled with nearly two liters of milk, leaving her belly noticeably distended. She is full enough to be swollen but not enough to visibly jiggle.
<</if>>
<<elseif $slaves[$i].inflationMethod == 2>>
<<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional dairy. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she makes sure to fill her rear with nearly two gallons of milk, leaving her looking ready to burst, whenever she leaks or needs to release her load. She keeps herself @@color:red;painfully full@@ for you.
<<set $slaves[$i].health -= 10>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she makes sure to fill her rear with nearly four liters of milk, leavign her looking pregnant, whenever she leaks or needs to release her load. She is full enough to be distended but not enough to grow taut.
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she makes sure to fill her rear with nearly two liters of milk, leaving her belly noticeably distended, whenever she leaks or needs to release her load. She is full enough to be swollen but not enough to visibly jiggle.
<</if>>
<<elseif $slaves[$i].inflationMethod == 3>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].milkSource == $slaves[$j].ID>>
<<break>>
<</if>>
<</for>>
<<if $slaves[$j].lactation == 0>>
$slaves[$j].slaveName is no longer lactating and thus can no longer keep $slaves[$i].slaveName filled with milk. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<set $slaves[$i].milkSource = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she makes sure keep suckling from $slaves[$j].slaveName until she is filled with nearly two gallons of milk, leaving her looking ready to give birth. She keeps herself @@color:red;painfully full@@ for you.
<<set $slaves[$i].health -= 10>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she makes sure keep suckling from $slaves[$j].slaveName until she is filled with nearly four liters of milk, leaving her looking pregnant. She is full enough to be distended but not enough to grow taut.
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she makes sure keep suckling from $slaves[$j].slaveName until she is filled with nearly two liters of milk, leaving her belly noticeably distended. She is full enough to be swollen but not enough to visibly jiggle.
<</if>>
<</if>>
<</if>>
<<elseif $slaves[$i].inflationType == "cum">>
<<if $slaves[$i].behavioralFlaw == "anorexic">>
<<if $slaves[$i].inflationMethod == 1>>
<<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional cum dairy. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ sucks from the dairy tap until her stomach is @@color:red;painfully bloated@@ with nearly two gallons of cum, leaving her looking ready to burst. She struggles to keep her liquid meal down, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion -= 8>>
<<set $slaves[$i].trust -= 8>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ sucks from the dairy tap until her stomach is bloated with nearly four liters of cum, leaving her looking pregnant. She struggles to keep her liquid meal down, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 5>>
<<set $slaves[$i].trust -= 5>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ sucks from the dairy tap until her stomach is bloated with nearly two liters of cum, leaving her belly noticeably distended. She struggles to keep her liquid meal down, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 3>>
<<set $slaves[$i].trust -= 3>>
<</if>>
<<elseif $slaves[$i].inflationMethod == 2>>
<<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional cum dairy. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ fills her rectum from the dairy tap until her stomach is @@color:red;painfully bloated@@ with nearly two gallons of cum, leaving her looking ready to burst. She struggles to keep the massive cumshot inside her, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion -= 8>>
<<set $slaves[$i].trust -= 8>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ fills her rectum from the dairy tap until her stomach is bloated with nearly four liters of cum, leaving her looking pregnant. She struggles to keep the huge cumshot inside her, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 5>>
<<set $slaves[$i].trust -= 5>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ fills her rectum from the dairy tap until her stomach is bloated with nearly two liters of cum, leaving her belly noticeably distended. She struggles to keep the cumshot inside her, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 3>>
<<set $slaves[$i].trust -= 3>>
<</if>>
<<elseif $slaves[$i].inflationMethod == 3>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].cumSource == $slaves[$j].ID>>
<<break>>
<</if>>
<</for>>
<<if $slaves[$j].balls == 0>>
$slaves[$j].slaveName has no longer has testicles and thus can no longer keep $slaves[$i].slaveName filled with cum. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<set $slaves[$i].cumSource = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ sucks $slaves[$j].slaveName's cock until her stomach is @@color:red;painfully bloated@@ with nearly two gallons of cum, leaving her looking ready to burst. She struggles to keep her liquid meal down, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion -= 8>>
<<set $slaves[$i].trust -= 8>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ sucks $slaves[$j].slaveName's cock until her stomach is bloated with nearly four liters of cum, leaving her looking pregnant. She struggles to keep her liquid meal down, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 5>>
<<set $slaves[$i].trust -= 5>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ sucks $slaves[$j].slaveName's cock until her stomach is bloated with nearly two liters of cum, leaving her belly noticeably distended. She struggles to keep her liquid meal down, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 3>>
<<set $slaves[$i].trust -= 3>>
<</if>>
<</if>>
<<elseif $slaves[$i].behavioralFlaw == "gluttonous">>
<<if $slaves[$i].inflationMethod == 1>>
<<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional cum dairy. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@color:hotpink;eagerly@@ sucks from the dairy tap until her stomach is @@color:red;painfully bloated@@ with nearly two gallons of cum, leaving her looking ready to burst. She rubs her full belly @@color:mediumaquamarine;contently@@, anticipating her next gorging.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion += 5>>
<<set $slaves[$i].trust += 5>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@color:hotpink;eagerly@@ sucks from the dairy tap until her stomach is bloated with nearly four liters of cum, leaving her looking pregnant. She rubs her taut belly @@color:mediumaquamarine;contently@@, anticipating her next feeding.
<<set $slaves[$i].devotion += 4>>
<<set $slaves[$i].trust += 4>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@color:hotpink;eagerly@@ sucks from the dairy tap until her stomach is bloated with nearly two liters of cum, leaving her belly noticeably distended. She rubs her sloshing belly @@color:mediumaquamarine;contently@@, anticipating her next meal.
<<set $slaves[$i].devotion += 3>>
<<set $slaves[$i].trust += 3>>
<</if>>
<<elseif $slaves[$i].inflationMethod == 2>>
<<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional cum dairy. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@color:hotpink;happily@@ fills her rectum from the dairy tap until her stomach is @@color:red;painfully bloated@@ with nearly two gallons of cum, leaving her looking ready to burst. She rubs her taut belly @@color:mediumaquamarine;contently@@, though she wishes she could have swallowed it instead.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion += 4>>
<<set $slaves[$i].trust += 4>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@color:hotpink;happily@@ fills her rectum from the dairy tap until her stomach is bloated with nearly four liters of cum, leaving her looking pregnant. She rubs her full belly @@color:mediumaquamarine;contently@@, though she wishes she could have swallowed it instead.
<<set $slaves[$i].devotion += 3>>
<<set $slaves[$i].trust += 3>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@color:hotpink;happily@@ fills her rectum from the dairy tap until her stomach is bloated with nearly two liters of cum, leaving her belly noticeably distended. She rubs her sloshing belly @@color:mediumaquamarine;contently@@, though she wishes she could have swallowed it instead.
<<set $slaves[$i].devotion += 1>>
<<set $slaves[$i].trust += 1>>
<</if>>
<<elseif $slaves[$i].inflationMethod == 3>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].cumSource == $slaves[$j].ID>>
<<break>>
<</if>>
<</for>>
<<if $slaves[$j].balls == 0>>
$slaves[$j].slaveName has no longer has testicles and thus can no longer keep $slaves[$i].slaveName filled with cum. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<set $slaves[$i].cumSource = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@color:hotpink;eagerly@@ sucks $slaves[$j].slaveName's cock until her stomach is @@color:red;painfully bloated@@ with nearly two gallons of cum, leaving her looking ready to burst. She rubs her full belly @@color:mediumaquamarine;contently@@, anticipating her next gorging.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion += 5>>
<<set $slaves[$i].trust += 5>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@color:hotpink;eagerly@@ sucks $slaves[$j].slaveName's cock until her stomach is bloated with nearly four liters of cum, leaving her looking pregnant. She rubs her taut belly @@color:mediumaquamarine;contently@@, anticipating her next feeding.
<<set $slaves[$i].devotion += 4>>
<<set $slaves[$i].trust += 4>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@color:hotpink;eagerly@@ sucks $slaves[$j].slaveName's cock until her stomach is bloated with nearly two liters of cum, leaving her belly noticeably distended. She rubs her sloshing belly @@color:mediumaquamarine;contently@@, anticipating her next meal.
<<set $slaves[$i].devotion += 3>>
<<set $slaves[$i].trust += 3>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].inflationMethod == 1>>
<<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional cum dairy. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she makes sure to keep herself filled with nearly two gallons of cum, leaving her looking ready to burst. She keeps herself @@color:red;painfully full@@ for you.
<<set $slaves[$i].health -= 10>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she makes sure to keep herself filled with nearly four liters of cum, leaving her looking pregnant. She is full enough to be distended but not enough to grow taut.
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she makes sure to to keep herself filled with nearly two liters of cum, leaving her belly noticeably distended. She is full enough to be swollen but not enough to visibly jiggle.
<</if>>
<<elseif $slaves[$i].inflationMethod == 2>>
<<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional cum dairy. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she makes sure to fill her rear with nearly two gallons of cum, leaving her looking ready to burst, whenever she leaks or needs to release her load. She keeps herself @@color:red;painfully full@@ for you.
<<set $slaves[$i].health -= 10>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she makes sure to fill her rear with nearly four liters of cum, leaving her looking pregnant, whenever she leaks or needs to release her load. She is full enough to be distended but not enough to grow taut.
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she makes sure to fill her rear with nearly two liters of cum, leaving her belly noticeably distended, whenever she leaks or needs to release her load. She is full enough to be swollen but not enough to visibly jiggle.
<</if>>
<<elseif $slaves[$i].inflationMethod == 3>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].cumSource == $slaves[$j].ID>>
<<break>>
<</if>>
<</for>>
<<if $slaves[$j].balls == 0>>
$slaves[$j].slaveName has no longer has testicles and thus can no longer keep $slaves[$i].slaveName filled with cum. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<set $slaves[$i].cumSource = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she makes sure keep sucking $slaves[$j].slaveName's cock until she is filled with nearly two gallons of cum, leaving her looking ready to burst. She keeps herself @@color:red;painfully full@@ for you.
<<set $slaves[$i].health -= 10>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she makes sure keep sucking $slaves[$j].slaveName's cock until she is filled with nearly four liters of cum, leaving her looking pregnant. She is full enough to be distended but not enough to grow taut.
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she makes sure keep sucking $slaves[$j].slaveName's cock until she is filled with nearly two liters of cum, leaving her belly noticeably distended. She is full enough to be swollen but not enough to visibly jiggle.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $slaves[$i].fetish == "cumslut">>
<<if $slaves[$i].inflationType == "cum">>
Being so full of cum fills her with @@color:hotpink;absolute bliss@@.
<<set $slaves[$i].devotion += 5>>
<</if>>
<</if>>
<<if $slaves[$i].behavioralQuirk is "fitness">>
<<if $slaves[$i].inflationType == "milk" || $slaves[$i].inflationType == "cum">>
She vows to exercise more to deal with @@color:mediumorchid;the bloated belly you forced on her@@. Though gaining weight just means more opportunities to work out.
<<set $slaves[$i].devotion -= 3>>
<</if>>
<</if>>
<<if $slaves[$i].inflationType == "milk" && $slaves[$i].inflation > 1>>
<<if $slaves[$i].weight < 100>>
Her body @@color:lime;grows a little more padded@@ as it absorbs the milk contained in her digestive track.
<<set $slaves[$i].weight += 2>>
<</if>>
<<if random(1,100) > 50>>
<<if $slaves[$i].boobs < 3000>>
Her breasts @@color:lime;swell@@ with added fat as she digests the milk contained in her digestive track.
<<set $slaves[$i].boobs += 200>>
<</if>>
<<if $slaves[$i].butt < 7>>
Her butt @@color:lime;swells@@ with added fat as she digests the milk contained in her digestive track.
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<</if>>
|
mayibrad/fc
|
src/pregmod/saInflation.tw
|
tw
|
bsd-3-clause
| 30,700 |
:: SE Burst [nobr]
<<set $nextButton to "Continue">>
<<set $returnTo to "Scheduled Event">>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].burst == 1>>
<<if $slaves[$i].inflation != 0>>
<<pop>>
<</if>>
<<set $activeSlave = $slaves[$i]>>
<<display "Remove activeSlave">>
<br><br><hr style="margin:0"><br>
<</if>>
<</for>>
<<set $burstee = 0>>
<<set $burst = 0>>
|
mayibrad/fc
|
src/pregmod/seBurst.tw
|
tw
|
bsd-3-clause
| 383 |
:: SE husk slave delivery [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "Scheduled Event">>
<<set $returnTo to "Scheduled Event">>
<<set $showEncyclopedia to 1>><<set $encyclopedia to "Enslaving People">>
<<set $huskSlaveOrdered to 0>>
<<set $activeSlaveOneTimeMinAge to $huskSlave.age>>
<<set $activeSlaveOneTimeMaxAge to $huskSlave.age>>
<<if $huskSlave.sex == 2>>
<<display "Generate XY Slave">>
<<set $activeSlave.boobs = 0>>
<<set $activeSlave.boobsImplant = 0>>
<<else>>
<<display "Generate XX Slave">>
<</if>>
<<set $activeSlave.slaveName to "irrelavant">>
<<set $activeslave.birthName to "">>
<<set $activeSlave.nationality = $huskSlave.nationality>>
<<set $activeSlave.race = $huskSlave.race>>
<<set $activeSlave.origin to "You reserved a mindless slave like her from the Flesh Heap.">>
<<set $activeSlave.devotion = 0)>>
<<set $activeSlave.trust = 0>>
<<if $activeSlave.race is "black">>
<<set $activeSlave.skin to either("black", "brown", "light brown")>>
<<set $activeSlave.hColor to either("black", "black", "black", "brown")>>
<<set $activeSlave.hStyle to either("shoulder-length", "short", "very short", "shaved bald", "crinkled")>>
<<elseif $activeSlave.race is "white">>
<<set $activeSlave.skin to either("pale", "tanned", "fair")>>
<<set $activeSlave.eyeColor to either("blue", "brown", "green")>>
<<set $activeSlave.hColor to either("black", "blonde", "red", "brown")>>
<<set $activeSlave.hStyle to either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>>
<<elseif $activeSlave.race is "latina">>
<<set $activeSlave.skin to either("olive", "brown", "light brown", "tanned", "fair")>>
<<set $activeSlave.hColor to either("black", "black", "brown", "brown")>>
<<set $activeSlave.hStyle to either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>>
<<elseif $activeSlave.race is "asian">>
<<set $activeSlave.skin to either("pale", "dark", "light")>>
<<set $activeSlave.hColor to either("black")>>
<<set $activeSlave.hStyle to either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>>
<<elseif ($activeSlave.race is "indo-aryan") || ($activeSlave.race is "malay") || ($activeSlave.race is "pacific islander") || ($activeSlave.race is "amerindian")>>
<<set $activeSlave.skin to either("pale", "dark", "light")>>
<<set $activeSlave.hColor to either("black")>>
<<set $activeSlave.hStyle to either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>>
<<elseif ($activeSlave.race is "middle eastern") || ($activeSlave.race is "semitic") || ($activeSlave.race is "southern European")>>
<<set $activeSlave.skin to either("pale", "dark", "light")>>
<<set $activeSlave.hColor to either("black")>>
<<set $activeSlave.hStyle to either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>>
<</if>>
<<set $activeSlave.fetish = "mindbroken">>
<<set $activeSlave.fetishStrength = 10>>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.behavioralQuirk = "none">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.sexualQuirk = "none">>
<<set $activeSlave.intelligence = -3>>
<<set $activeSlave.intilligenceImplant = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.combatSkill = 0>>
<<if $huskSlave.sex == 3>>
<<set $activeSlave.dick = 1>>
<<set $activeSlave.forskin = 2>>
<<set $activeSlave.balls = 1>>
<<if $activeSlave.physicalAge >= $potencyAge>>
<<set $activeSlave.pubertyXY = 1>>
<</if>>
<</if>>
<<if $activeSlave.balls > 0>>
<<set $activeSlave.scrotum to $activeSlave.balls>>
<</if>>
<<if $activeSlave.vagina is -1>>
<<set $activeSlave.clit to 0>>
<</if>>
<<if $huskSlave.virgin == 0>>
<<set $activeSlave.anus = 0>>
<<if $activeSlave.vagina > -1>>
<<set $activeSlave.vagina = 0>>
<</if>>
<</if>>
\
\
A slave come in matching fitting the description you provided.
<br>
//As expected, she is a complete vegetable, but that is what you ordered after all. You lack the facilities to care for her in this state, so you should do what you are planning quickly. Or you could return her to the flesh Heap, though you won't get your credits back.//
<br><br>
<<set $saleDescription to 1>><<display "Long Slave Description">><<set $saleDescription to 0>>
<br><br>
<span id="result">
<<if $cash >= $slaveCost>>\
<<click "Accept the offered slave">>
<<set $slaves.push($activeSlave)>>
<<set $cash -= $slaveCost>>
<<replace "#result">>
She has been reasonably broken by the dealer that offered her to you. She has also picked up on the fact that she was specially selected, and is a little hopeful that this means she may be treated well. She is now awaiting your instructions.
<<set $nextLink to "AS Dump">>\
<<set $returnTo to "Random Nonindividual Event">>\
<<display "New Slave Intro">>
<</replace>>
<</click>>
<<else>>\
//You can't sustain her and thus must return her.//
<</if>>\
</span>
|
mayibrad/fc
|
src/pregmod/seHuskSlaveDelivery.tw
|
tw
|
bsd-3-clause
| 5,126 |
:: SE Player Birth [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "Scheduled Event">>
/*
PC.pregSource documentation
0 - unknown
-1 - Societal Elite
-2 - client
-3 - former master
-4 - male arc owner
*/
<<if $PC.births == 0>>
<<set $badBirth = 30>>
<<else>>
<<set $badBirth = 10>>
<</if>>
<<set $PC.preg = 0>>
<<set $PC.labor = 0>>
<<set $PC.births += 1>>
<<if $PC.pregSource == 0>>
<<set $birthOther += 1>>
<<elseif $PC.pregSource == -1>>
<<set $birthElite += 1>>
<<elseif $PC.pregSource == -2>>
<<set $birthClient += 1>>
<<elseif $PC.pregSource == -3>>
<<set $birthMaster += 1>>
<<elseif $PC.pregSource == -4>>
<<set $birthArcOwner += 1>>
<<else>>
<<set $birthDegenerate += 1>>
<</if>>
<<set $babyGender to either(1,2)>>
<<if $Cash4Babies == 1>>
<<set $seed = random(1,10)>>
<</if>>
<<if $PC.pregSource == -1>>
Since you are heavily pregnant with a child of the Societal Elite, you are quickly taken to the finest clinic the arcology has to offer. After a quick sedation, you awake to find your belly no longer round with child; that and a note stating your next breeding partner and a notice that ¤50000 has been added to your account. The Societal Elite are @@color:green;very pleased@@ at their new addition to the ranks. You just wish you could have seen your little <<if $babyGender == 1>>girl<<else>>boy<</if>> before they took <<if $babyGender == 1>>her<<else>>him<</if>> away to be raised into a proper member of the future world.
<<else>>
While sitting at your desk planning your day, @@color:lime;your water breaks,@@ thoroughly soaking your crotch and the slave servicing it. You pull your laboring body to its feet, notify $assistantName that it's time, and begin heading towards
<<if $masterSuite != 0 && $masterSuiteUpgradePregnancy == 1>>
$masterSuiteName, since you had it redesigned to accommodate pregnant slaves. You should be able to give birth in both luxury and privacy there.
<<elseif $clinic != 0>>
$clinicName, everything you'll need to give birth can be found there. Though you don't know how much privacy you'll be able to get there.
<<elseif $masterSuite != 0>>
$masterSuiteName, since you'd like to be as comfortable as possible for the upcoming birth. You should be able to give birth in relative privacy there.
<<else>>
your bed, since you'd like to be as comfortable as possible for the upcoming birth. You should be able to give birth in complete privacy there.
<</if>>
<br><br>
After what feels like a mile run, you finally waddle into your destination finding
<<if $Nurse != 0>>
@@color:pink;$Nurse.slaveName@@ waiting for you with everything she needs to be a capable midwife to you.<<if $Concubine != 0>> @@color:pink;$Concubine.slaveName@@ wraps her arms around you from behind, letting you know she'll be here to comfort you while you labor.<</if>>
<<elseif $Bodyguard != 0>>
@@color:pink;$Bodyguard.slaveName@@ waiting for you. Ever since she realized she was protecting for two, she made sure to hone her skills as a midwife to make sure she could protect you and your unborn child from any dangers.<<if $Concubine != 0>> @@color:pink;$Concubine.slaveName@@ wraps her arms around you from behind, letting you know she'll be here to comfort you while you labor.<</if>>
<<elseif $HeadGirl != 0>>
@@color:pink;$HeadGirl.slaveName@@ is waiting for you. She promises to do everything she can to help you.<<if $Concubine != 0>> @@color:pink;$Concubine.slaveName@@ wraps her arms around you from behind, letting you know she'll be here to comfort you while you labor.<</if>>
<<elseif $Concubine != 0>>
@@color:pink;$Concubine.slaveName@@ is waiting for you. She believes, if anything, that she could at least comfort you while you give birth.
<<else>>
it quite empty. At least $assistantName knows where you are should anything go wrong.
<</if>>
<br><br>
You arrange yourself to give birth, relaxing until your body urges you to begin bearing down and pushing your child into the world.<<if $Concubine != 0>>$Concubine.slaveName settles in beside you, one hand soothing your contraction wracked middle and the other <<if $PC.dick == 1>>stroking your hardening dick<<else>>teasing your stiffening clit<</if>>.<</if>>
<<if $badBirth > random(1,100)>> /* shits going wrong */
<<if $Nurse != 0>>
You keep pushing and pushing, but your child is not coming out.<<if $Concubine != 0>> $Concubine.slaveName shifts to massaging your gravid middle, while whispering words of encouragement into your ear. Until $Nurse.slaveName shoos her away so she can take over and get this baby out of you.<</if>> $Nurse.slaveName was prepared for this possibility, adjusts your position and timings, and before long is holding your @@color:lime;new baby <<if $babyGender == 1>>girl<<else>>boy<</if>>@@ in her arms.
<<elseif $BodyGuard != 0>>
You keep pushing and pushing, but your child is not coming out.<<if $Concubine != 0>> $Concubine.slaveName shifts to massaging your gravid middle, while whispering words of encouragement into your ear. She begins to worry as her lover weakens in front of her. $Bodyguard.slaveName quickly pulls her away from you, fearing the worst.<</if>> $Bodyguard.slaveName read about this possibility and tries everything she can to coax your child out. As time passes, she notices your consciousness begin to fade as exhaustion kicks in. Fearing for your lives, and desperate to save you, she draws her sword from its sheath, hands unsteady from what she is about to do. Carefully, she slits your lower abdomen, allowing your baby-filled womb to pop out through the incision. Doing her best, she cuts open your uterus, pulls your child from you and severs the umbilical cord.
<br>
<br>
You awake some time later in the remote surgery, your stomach extremely sore; you quickly realize you're no longer round with child. As you try to rise, $Bodyguard.slaveName stops you; she hefts you into a bridal carry and takes you to a recovery room, before gently placing you into a warm bed, tucking you in, and hurrying out of the room. Before you can call out, she returns carrying @@color:lime;your baby <<if $babyGender == 1>>girl<<else>>boy<</if>>@@ in her arms.
<<elseif $HeadGirl != 0>>
You keep pushing and pushing, but your child is not coming out.<<if $Concubine != 0>> $Concubine.slaveName shifts to massaging your gravid middle, while whispering words of encouragement into your ear. She begins to worry as her lover weakens in front of her. $HeadGirl.slaveName quickly pulls to her feet and orders her to help her carry you to the remote surgery.<<else>> $HeadGirl.slaveName notices your distress and carries you to the remote surgery.<</if>>
<br>
<br>
You awake some time later in a recovery room<<if $Concubine != 0>>, $Concubine.slaveName beside you<</if>>, your stomach extremely sore; a quick glance at the prominent scar tells you everything you need to know. Seeing you're awake, $HeadGirl.slaveName catches your attention. In her arms is @@color:lime;your baby <<if $babyGender == 1>>girl<<else>>boy<</if>>@@, <<if $HeadGirl.lactation > 0>>happily nursing from her breast, <</if>>alive and well.
<<elseif $Concubine != 0>>
You keep pushing and pushing, but your child is not coming out. In a panic, $Concubine.slaveName carries you to the remote surgery.
<br>
<br>
You awake some time later in a recovery room, your stomach extremely sore; a quick glance at the prominent scar tells you everything you need to know. A content sigh comes from beside you; $Concubine.slaveName is snuggled next to you, snoozing with @@color:lime;your baby <<if $babyGender == 1>>girl<<else>>boy<</if>>@@ in her arms.<<if $Concubine.lactation > 0>> Your child has managed to free one of $Concubine.slaveName's breasts and is eagerly suckling from her milky nipple.<</if>>
<<else>>
You keep pushing and pushing, but your child is not coming out. @@color:red;Something is wrong,@@ but you keep persisting.
<<set $gameover to "birth complications">>
<<set $nextButton to "Have to keep trying!">>
<<set $nextLink to "Gameover">>
<</if>>
<<else>>
<<if $Nurse != 0>>
Under $Nurse.slaveName's guidance, childbirth is a breeze for you.<<if $Concubine != 0>> Or it would have been, had $Concubine.slaveName not driven you to an intense orgasm right as your child entered the world.<</if>> $Nurse.slaveName cuts the cord, swaddles your child, and hands you @@color:lime;your new baby <<if $babyGender == 1>>girl<<else>>boy<</if>>.@@
<<elseif $Bodyguard != 0>>
With $Bodyguard.slaveName watching over you, you feel safe enough to let your guard down and focus on giving birth. Once you are relaxed, you feel your child begin to inch down your birth canal. Before long you've completed the job without any trouble.<<if $Concubine != 0>> Or it would have, had $Concubine.slaveName not driven you to an intense orgasm right as your child entered the world.<</if>> $Bodyguard.slaveName cuts the cord with her blade, and hands you @@color:lime;your new baby <<if $babyGender == 1>>girl<<else>>boy<</if>>.@@
<<elseif $HeadGirl != 0>>
With $HeadGirl.slaveName waiting with everything you need, childbirth goes by without a hitch.<<if $Concubine != 0>> Or it would have, had $Concubine.slaveName not driven you to an intense orgasm right as your child entered the world.<</if>> $Nurse.slaveName cuts the cord, swaddles your child, and hands you @@color:lime;your new baby <<if $babyGender == 1>>girl<<else>>boy<</if>>.@@
<<elseif $Concubine != 0>>
$Concubine.slaveName alternates between calming your nerves and driving your to orgasm. It works fairly well, as your child rapidly enters the world alongside a particularly powerful climax. You reach down and draw @@color:lime;your new baby <<if $babyGender == 1>>girl<<else>>boy<</if>>@@ into your arms, while $Concubine.slaveName shifts to eagerly "clean" your crotch with her tongue.
<<else>>
You keep pushing and pushing, your child slowly working its way from your body. With the last of your strength, you bear down, freeing your child from your body at last. Panting, you gather @@color:lime;your new baby <<if $babyGender == 1>>girl<<else>>boy<</if>>@@ and drift off into a much deserved rest.
<</if>>
<</if>>
<br><br>
<<if $PC.pregSource > 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID == $PC.pregSource>>
Rumors spread that your child was fathered by a slave, @@color:red;harming your lasting reputation.@@
<<set $PC.degeneracy += 20>>
<<if $arcologies[0].FSSupremacist != "unset">>
<<if $slaves[$i].race != $arcologies[0].FSSupremacistRace>>
Furthermore, word is that your child was not $arcologies[0].FSSupremacistRace, @@color:red;hurting your lasting reputation.@@
<<set $PC.degeneracy += 10>>
<</if>>
<</if>>
<<if $arcologies[0].FSSubjugationist != "unset">>
<<if $slaves[$i].race == $arcologies[0].FSSubjugationistRace>>
In addition, there is a nasty rumor that you gave birth to a $arcologies[0].FSSubjugationistRace child, @@color:red;devastating your lasting reputation.@@
<<set $PC.degeneracy += 50>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<br><br>
Now you are faced with a decision of what to do with your new child. You're far too busy to keep it yourself, but you could @@color:orange;send your <<if $babyGender == 1>>daughter<<else>>son<</if>> to a boarding school to be raised until they are of age to serve as your heir.@@ The other option is to @@color:orange;send them to become a slave at a slave orphanage.@@<<if $Cash4Babies == 1>> Alternatively, since it is @@color:orange;legal to sell slave babies@@, your child should be worth quite a pretty ¤ at auction.<</if>>
<br><br>
<span id="choice">What will it be?
<br>
<<click "Boarding School">><<replace "#choice">><<print "You have decided to send them away to be raised in your stead.">><</replace>><</click>> | <<click "Slave Orphanage">><<replace "#choice">><<print "You have decided to send them to a slave orphanage to be raised to $minimumSlaveAge and sold. Perhaps you'll even see them again, though you are unlikely to recognize them if you do.">><</replace>><</click>><<if $Cash4Babies == 1>> | <<click "Auction Them">><<replace "#choice">><<print "You send the child to be sold at auction amongst other prestigious slaves. The winning big for your offspring came in at @@color:yellowgreen;¤<<print 1000*$seed>>.@@">><</replace>><<set $cash += 1000*$seed>><</click>><</if>></span>
<</if>>
<<set $babyGender = 0>>
<<set $badBirth = 0>>
<<set $PC.pregSource = 0>>
<<set $seed = 0>>
|
mayibrad/fc
|
src/pregmod/sePlayerBirth.tw
|
tw
|
bsd-3-clause
| 12,524 |
:: Slave Age Intro
Do you want to see content involving girls younger than 18 in this game?
[[No.|Gender Intro][$minimumSlaveAge to 18, $pedo_mode to 0]] //All slaves will be at least 18 years old, and slavery of children will be illegal in the Free Cities.//
Yes, I wish to see girls as young as <<textbox "$minimumSlaveAge" $minimumSlaveAge "Gender Intro">> [[Continue|Gender Intro][$pedo_mode to 0]]
[[I just want lots of lolis.|Gender Intro][$minimumSlaveAge to 5, $pedo_mode to 1]] //Nearly all randomly generated slaves will be under the age of 18, although custom slaves and slaves related to specific events may be older.//
[[I wish to see them grow up and become fertile.|Gender Intro][$minimumSlaveAge to 3, $pedo_mode to 0, $precociousPuberty to 1, $fertilityAge to 10, $potencyAge to 12, $seeAge to 1]] //Preset. Slaves' age will be random from minimal possible age. They can be made fertile yonger than normal puberty age (10) in some cases, and grow up naturally.//
|
mayibrad/fc
|
src/pregmod/slaveAgeIntro.tw
|
tw
|
bsd-3-clause
| 985 |
:: SlaveOnSlaveFeedingWorkAround [nobr]
<<set $nextButton to "Back">>
<<set $nextLink to "Slave Interact">>
<<set $milkTap to 0>>
<<set $descM to "milk">>
<<set $descC to "cum">>
<<set $eligibilityMilk2 to 0>>
<<set $eligibilityMilk4 to 0>>
<<set $eligibilityMilk8 to 0>>
<<set $eligibilityCum2 to 0>>
<<set $eligibilityCum4 to 0>>
<<set $eligibilityCum8 to 0>>
<<for $i to 0; $i < $slaves.length; $i++>> /* milk output */
<<if $slaves[$i].lactation > 0>>
<<set $slaves[$i].milkOutput = 0>>
<<set $milk = milkAmount($slaves[$i])>>
<<set $milk = ($milk/14)>>
<<set $milk = Math.trunc($milk)>>
<<set $slaves[$i].milkOutput = $milk>>
<<else>>
<<set $milk = 0>>
<</if>>
<</for>>
<<for $i to 0; $i < $slaves.length; $i++>> /* cum output */
<<if $slaves[$i].balls > 0 && $slaves[$i].dick > 0 && ($slaves[$i].dickAccessory != "chastity" || $slaves[$i].dickAccessory != "combined chastity")>>
<<set $slaves[$i].cumOutput = 0>>
<<set $cum = cumAmount($slaves[$i])>>
<<set $cum = ($cum/7)>>
<<set $cum = ($cum/10)>>
<<set $cum = Math.trunc($cum)>>
<<set $slaves[$i].cumOutput = $cum>>
<<else>>
<<set $cum = 0>>
<</if>>
<</for>>
//$activeSlave.slaveName is preped to drink her fill; now you must select a slave capable of producing the required amount of milk or ejaculate.//
<br><br><br>
__Select an eligible slave to serve as the tap:__
<br><br>
__Milk Slaves__
<br><br>
__2 Liters__
<br>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].milkOutput >= 2>>
<<if ($slaves[$i].ID != $activeSlave.ID)>>
<<print "[[$slaves[$i].slaveName|FSlaveFeed][$milkTap to $slaves[" + $i + "], $activeSlave.inflation to 1, $activeSlave.inflationType to $descM, $activeSlave.inflationMethod to 3]]">>
<<set $eligibilityMilk2 to 1>>
<br>
<</if>>
<</if>>
<</for>>
<<if ($eligibilityMilk2 == 0)>>
//You have no slaves capable of producing two liters of milk.//
<</if>>
<br><br>
__4 Liters__
<br>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].milkOutput >= 4>>
<<if ($slaves[$i].ID != $activeSlave.ID)>>
<<print "[[$slaves[$i].slaveName|FSlaveFeed][$milkTap to $slaves[" + $i + "], $activeSlave.inflation to 2, $activeSlave.inflationType to $descM, $activeSlave.inflationMethod to 3]]">>
<<set $eligibilityMilk4 to 1>>
<br>
<</if>>
<</if>>
<</for>>
<<if ($eligibilityMilk4 == 0)>>
//You have no slaves capable of producing four liters of milk.//
<</if>>
<br><br>
__8 Liters__
<br>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].milkOutput >= 8>>
<<if ($slaves[$i].ID != $activeSlave.ID)>>\
<<print "[[$slaves[$i].slaveName|FSlaveFeed][$milkTap to $slaves[" + $i + "], $activeSlave.inflation to 3, $activeSlave.inflationType to $descM, $activeSlave.inflationMethod to 3]]">>
<<set $eligibilityMilk8 to 1>>
<br>
<</if>>
<</if>>
<</for>>
<<if ($eligibilityMilk8 == 0)>>
//You have no slaves capable of producing eight liters of milk.//
<</if>>
<br><br><br><br>
__Cum Slaves__
<br><br>
__2 Liters__
<br>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].cumOutput >= 2>>
<<if ($slaves[$i].ID != $activeSlave.ID)>>
<<print "[[$slaves[$i].slaveName|FSlaveFeed][$milkTap to $slaves[" + $i + "], $activeSlave.inflation to 1, $activeSlave.inflationType to $descC, $activeSlave.inflationMethod to 3]]">>
<<set $eligibilityCum2 to 1>>
<br>
<</if>>
<</if>>
<</for>>
<<if ($eligibilityCum2 == 0)>>
//You have no slaves capable of producing two liters of cum.//
<</if>>
<br><br>
__4 Liters__
<br>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].cumOutput >= 4>>
<<if ($slaves[$i].ID != $activeSlave.ID)>>
<<print "[[$slaves[$i].slaveName|FSlaveFeed][$milkTap to $slaves[" + $i + "], $activeSlave.inflation to 2, $activeSlave.inflationType to $descC, $activeSlave.inflationMethod to 3]]">>
<<set $eligibilityCum4 to 1>>
<br>
<</if>>
<</if>>
<</for>>
<<if ($eligibilityCum4 == 0)>>
//You have no slaves capable of producing four liters of cum.//
<</if>>
<br><br>
__8 Liters__
<br>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].cumOutput >= 8>>
<<if ($slaves[$i].ID != $activeSlave.ID)>>
<<print "[[$slaves[$i].slaveName|FSlaveFeed][$milkTap to $slaves[" + $i + "], $activeSlave.inflation to 3, $activeSlave.inflationType to $descC, $activeSlave.inflationMethod to 3]]">>
<<set $eligibilityCum8 to 1>>
<br>
<</if>>
<</if>>
<</for>>
<<if ($eligibilityCum8 == 0)>>
//You have no slaves capable of producing eight liters of cum.//
<</if>>
|
mayibrad/fc
|
src/pregmod/slaveOnSlaveFeedingWorkAround.tw
|
tw
|
bsd-3-clause
| 4,460 |
:: Add custom descriptors
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "AS Dump">>
<<set $returnTo to "Main">>
<<set $oldName to $activeSlave.slaveName>>
<</nobr>>\
\
You may enter custom descriptors for your slave's hair color, hair style, tattoos, or anything else here. After typing, press enter to commit your change. These custom descriptors will appear in descriptions of your slave, but will have no gameplay effect. Changing them is free.
<<nobr>>
<<if (($activeSlave.devotion >= -50) || ($activeSlave.trust < -20)) && ($activeSlave.birthName != $activeSlave.slaveName)>>
Rename her (birth name was $activeSlave.birthName): <<textbox "$activeSlave.slaveName" $activeSlave.slaveName "Rename">>
<<click "Restore her birth name">><<set $activeSlave.slaveName to $activeSlave.birthName>><<goto "Rename">><</click>>
<<if $arcologies[0].FSPastoralist != "unset">>
<<if $activeSlave.lactation > 0>>
| <<click "Give her a random cow name">><<set $activeSlave.slaveName to $cowSlaveNames.random()>><<goto "Rename">><</click>>
<</if>>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
| <<click "Give her a random devotional name">><<set $activeSlave.slaveName to $chattelReligionistSlaveNames.random()>><<goto "Rename">><</click>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
| <<click "Give her a random Roman name">><<set $activeSlave.slaveName to $romanSlaveNames.random()>><<goto "Rename">><</click>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
| <<click "Give her a random ancient Egyptian name">><<set $activeSlave.slaveName to $ancientEgyptianSlaveNames.random()>><<goto "Rename">><</click>>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
| <<click "Give her a random feudal Japanese name">><<set $activeSlave.slaveName to $edoSlaveNames.random()>><<goto "Rename">><</click>>
<</if>>
<<if $arcologies[0].FSDegradationist > -1>>
| <<click "Give her a degrading name">><<display "Degrading Name">><<goto "Rename">><</click>>
<</if>>
<<elseif (($activeSlave.devotion > 20) || ($activeSlave.trust < -20))>>
Rename her: <<textbox "$activeSlave.slaveName" $activeSlave.slaveName "Rename">>
<<if $arcologies[0].FSPastoralist != "unset">>
<<if $activeSlave.lactation > 0>>
| <<click "Give her a random cow name">><<set $activeSlave.slaveName to $cowSlaveNames.random()>><<goto "Rename">><</click>>
<</if>>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
| <<click "Give her a random devotional name">><<set $activeSlave.slaveName to $chattelReligionistSlaveNames.random()>><<goto "Rename">><</click>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<click "Give her a random Roman name">><<set $activeSlave.slaveName to $romanSlaveNames.random()>><<goto "Rename">><</click>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<click "Give her a random ancient Egyptian name">><<set $activeSlave.slaveName to $ancientEgyptianSlaveNames.random()>><<goto "Rename">><</click>>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
| <<click "Give her a random feudal Japanese name">><<set $activeSlave.slaveName to $edoSlaveNames.random()>><<goto "Rename">><</click>>
<</if>>
<<if $arcologies[0].FSDegradationist > -1>>
<<click "Give her a degrading name">><<display "Degrading Name">><<goto "Rename">><</click>>
<</if>>
<<else>>
//You must break her will further before you can successfully force a new name on her.//
<</if>>
<</nobr>>
Her hair is $activeSlave.hStyle.
Custom hair description: <<textbox "$activeSlave.hStyle" $activeSlave.hStyle "Add custom descriptors">>
//For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'//
Her hair is $activeSlave.hColor in color.
Custom hair color: <<textbox "$activeSlave.hColor" $activeSlave.hColor "Add custom descriptors">>
//For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights'//
Change her custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Add custom descriptors">> //For best results, use complete, capitalized and punctuated sentences; for example: 'She has blue stars tattooed along her cheekbones, and a blue arrow down each arm.'//
Change her custom description: <<textbox "$activeSlave.customDesc" $activeSlave.customDesc "Add custom descriptors">>
//For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'//
Change her custom label: <<textbox "$activeSlave.customLabel" $activeSlave.customLabel "Add custom descriptors">>
//For best results, use a short phrase; for example: 'Breeder.'//
|
mayibrad/fc
|
src/uncategorized/addCustomDescriptors.tw
|
tw
|
bsd-3-clause
| 4,716 |
:: Arcade
<<nobr>>
<<set $nextButton to "Back to Main">>
<<set $nextLink to "Main">>
<<set $returnTo to "Arcade">>
<<if $arcadeName != "the Arcade">>
<<set $arcadeNameCaps to $arcadeName.replace("the ", "The ")>>
<</if>>
<<set $arcadeSlaves to 0>>
<<set $notArcadeSlaves to 0>>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].assignment is "be confined in the arcade">>
<<set $arcadeSlaves += 1>>
<<else>>
<<set $notArcadeSlaves += 1>>
<</if>>
<</for>>
$arcadeNameCaps
<<switch $arcadeDecoration>>
<<case "Roman Revivalist">>
is built out as a Roman street restaurant, with the bar containing the inmates. Citizens can amuse themselves at either side of the bar while enjoying some wine and olives and talking over the day's events.
<<case "Egyptian Revivalist">>
is built to look like an ancient Egyptian temple, with a long altar of sacrifice serving as the wall in which the inmates are held. Incongruously, it's piled with fresh flowers.
<<case "Edo Revivalist">>
is built to look like an Edo onsen, with discreet partitions allowing citizens a modicum of privacy as they use the services here. There are baths available so they can wash themselves afterward.
<<case "Arabian Revivalist">>
is built to look like a fantastical Arabian dungeon, with the inmates kept in iron cages that hold their holes in place for use.
<<case "Chinese Revivalist">>
is set up to look like a rough bar in an ancient Chinese city, with the inmates immured in the bar itself. Rowdy citizens can drink and fuck the holes here while shouting and boasting over the slaves' heads.
<<case "Chattel Religionist">>
is well decorated with severe religious iconography, since this place is an acceptable if not respectable place for a citizen to find relief, so long as they keep the service of the slave they use here in mind.
<<case "Degradationist">>
is nothing but a system of harnesses to hold slaves in the usual posture they would hold within a normal Free Cities sex arcade. This way, no iota of their degradation here is missed.
<<case "Asset Expansionist">>
is constructed so that the slaves lie within the arcade facing up. The wall itself ends at waist height, so their breasts stick up to be groped while they are used from either end.
<<case "Repopulation Focus">>
is constructed so that the slaves lie within the arcade facing up. A hole is situated above them, so that their belly has room to protrude upwards as they are fucked pregnant.
<<case "Eugenics">>
is designed to only allow access to a slave's ass and mouth. Anti-pregnancy propaganda plays on screens overhead to further indoctrinate lower class patrons to the Societal Elite's views.
<<case "Transformation Fetishist">>
reveals more of its inmates' bodies than the typical Free Cities sex arcade. There's no attempt to hide the feeding arrangements or injection lines, since transformation into a human sex toy is considered arousing here.
<<case "Gender Radicalist">>
is built to reveal most of its inmate's bellies, butts, groins, and thighs. Whatever a slave here has between her legs, it's available to be fucked, played with, or abused.
<<case "Gender Fundamentalist">>
is built to block the lower part of its inmates' butts from view and use. The slaves within are thus limited to their anuses for service here, but any slave can be disposed of in $arcadeName without offending fundamentalist sensibilities.
<<case "Physical Idealist">>
logs customers' performance for their own athletic information. It keeps track of personal bests and all-time high scores, and pays out cash prizes to customers who fuck the holes faster, harder, or for longer than the previous record holder.
<<case "Supremacist">>
is constructed so that the inmates' entire heads stick out of the mouth wall, though they're still masked and their jaws are held apart by ring gags. After all, seeing the anguish of the subhumans here is one of the main attractions.
<<case "Subjugationist">>
is constructed so that the inmates' entire heads stick out of the mouth wall, though they're still masked and their jaws are held apart by ring gags. After all, seeing the anguish of the $arcologies[0].FSSubjugationistRace slaves here is one of the main attractions.
<<case "Paternalist">>
is constructed so that nothing at all of the slaves is visible. The arcade is just a row of holes. In this way, good, paternalistic citizens can partake of a Free Cities sex arcade without being confronted with what they're doing.
<<case "Pastoralist">>
is constructed so that the slaves lie within the arcade facing up. If a slave is lactating, her breasts are kept bare and under the maximum sustainable dose of lactation drugs, so that any penetration of her holes produces amusing squirts of milk.
<<case "Maturity Preferentialist">>
is constructed so that nothing but the slaves' holes can be seen. This makes it possible to maintain the appearance of offering MILFs while using $arcadeName to get value out of of useless young bitches' holes.
<<case "Youth Preferentialist">>
is constructed so that nothing but the slaves' holes can be seen. This makes it possible to maintain the appearance of offering nothing but young slaves while using $arcadeName to get value out of of old bitches' holes.
<<case "Body Purist">>
is built out in such a way that much more of the slaves' rears and faces are visible than in a standard Free Cities sex arcade. This makes it much easier to check them for purity before using their holes.
<<case "Slimness Enthusiast">>
is barely distinguishable from a standard Free Cities sex arcade. The difference is a fun one, though: since the butts sticking out of the wall are much skinnier than usual, there's no padding to get in the way of hilting oneself in the holes.
<<default>>
is a standard Free Cities sex arcade: a pair of hallways extend away from the entrance, lined with doorless stalls like those in a public restroom. One hallway offers mouths, the other <<if $seeDicks != 2>>vaginas and <</if>>anuses.
<</switch>>
<<if $arcadeSlaves > 2>>
It's busy. Customers are entering and exiting, leaving a few ¤ behind in the charge machines and loads of semen behind in the holes.
<<elseif $arcadeSlaves > 0>>
It's understaffed; there are lines here and there for the few holes available.
<<else>>
It's empty and quiet. [[Decommission the arcade|Main][$arcade to 0, $arcadeUpgradeInjectors to 0, $arcadeUpgradeFuckdolls to 0]]
<</if>>
<br>It can support $arcade inmates.
<<if $arcade < $arcadeSlaves>>
<<if $arcadeUpgradeFuckdolls == 1>>
@@color:yellow;$arcadeNameCaps is overcrowded;@@ the least popular inmate will be sold as a standard Fuckdoll this week.
<</if>>
<</if>>
[[Expand the arcade|Arcade][$cash -= Math.trunc($arcade*1000*$upgradeMultiplierArcology), $arcade += 5]] //Costs ¤<<print Math.trunc($arcade*1000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<br>
<<if $arcadeUpgradeInjectors == 1>>
It has been upgraded with aphrodisiac injection systems and electroshock applicators. If the aphrodisiacs fail to force an orgasm from an inmate, she is shocked to tighten her holes regardless.
<<else>>
It is a standard arcade. [[Upgrade the arcade with invasive performance-enhancing systems|Arcade][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $arcadeUpgradeInjectors to 1]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<</if>>
<br>
<<if $arcadeUpgradeCollectors == 1>>
It has been retrofitted to milk lactating slaves<<if $seeDicks != 0>> and cockmilk slaves capable of ejaculating<</if>>, though less efficiently than a dedicated facility.
<<else>>
There is no special provision for lactating<<if $seeDicks != 0>> or ejaculating<</if>> slaves. [[Retrofit the arcade to collect useful fluids|Arcade][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $arcadeUpgradeCollectors to 1]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<</if>>
<br>
<<if $arcadeUpgradeFuckdolls == 1>>
$arcadeNameCaps is equipped to convert surplus inmates into standard Fuckdolls.
<<else>>
$arcadeNameCaps is not equipped to convert surplus inmates into standard Fuckdolls. [[Upgrade the arcade to create Fuckdolls|Arcade][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $arcadeUpgradeFuckdolls to 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<</if>>
<<if $arcadeSlaves > 0>>
<br><br>''Bring a slave out of $arcadeName:''
<<set $Flag to 1>>
<<display "Slave Summary">>
<</if>>
<<if $notArcadeSlaves > 0>>
<br><br>''Confine a slave in $arcadeName:''
<<set $Flag to 0>>
<<display "Slave Summary">>
<</if>>
<<unset $Flag>>
<br><br>Rename $arcadeName: <<textbox "$arcadeName" $arcadeName "Arcade">> //Use a noun or similar short phrase//
<</nobr>>
|
mayibrad/fc
|
src/uncategorized/arcade.tw
|
tw
|
bsd-3-clause
| 8,825 |
:: Arcade Report [nobr]
''Arcade Report''<hr style="margin:0">
<<set $milked to 0>>
<<set $cockmilked to 0>>
<<set $implanted to 0>>
<<set $arcadeSlaves to 0>>
<<set $profits to 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].assignment is "be confined in the arcade")>>
<<if $seeImages == 1>><<SlaveArt $slaves[$i] 0 0>><</if>>
<<set $slaves[$i].trust -= 5>>
<<set $arcadeSlaves += 1>>
<<silently>>
<<if ($arcadeUpgradeInjectors == 1)>>
<<if ($slaves[$i].health < -60)>>
<<set $slaves[$i].health = -60>>
<<elseif ($slaves[$i].health > -50)>>
<<set $slaves[$i].health -= 10>>
<</if>>
<<set $slaves[$i].aphrodisiacs = 2>>
<<display "SA drugs">>
<<set $slaves[$i].devotion -= 5>>
<<set $slaves[$i].trust -= 5>>
<<else>>
<<if ($slaves[$i].health < -60)>>
<<set $slaves[$i].health += 20>>
<<elseif ($slaves[$i].health < 10)>>
<<set $slaves[$i].health += 10>>
<<elseif ($slaves[$i].health > 20)>>
<<set $slaves[$i].health -= 10>>
<</if>>
<</if>>
<<set $oldCash to $cash>>
<<display [[SA work a glory hole]]>>
<<if ($arcadeUpgradeCollectors > 0)>>
<<if ($slaves[$i].lactation < 2)>>
<<set $slaves[$i].lactation to 2>>
<<set $slaves[$i].health -= 10>>
<<set $cash -= $surgeryCost>>
<<set $implanted += 1>>
<<elseif ($slaves[$i].lactation > 0) || ($slaves[$i].balls > 0)>>
<<display [[SA get milked]]>>
<<if ($slaves[$i].boobs < 2000)>>
<<set $slaves[$i].boobs += 100>>
<<elseif ($slaves[$i].boobs < 5000)>>
<<set $slaves[$i].boobs += 50>>
<<elseif ($slaves[$i].boobs < 10000)>>
<<set $slaves[$i].boobs += 25>>
<</if>>
<<if ($slaves[$i].balls > 0)>>
<<if ($slaves[$i].balls < 6)>>
<<if (random(1,100) > (40+(10*$slaves[$i].balls)))>>
<<set $slaves[$i].balls += 1>>
<</if>>
<</if>>
<</if>>
<<if ($slaves[$i].dick > 0)>>
<<if ($slaves[$i].dick < 6)>>
<<if (random(1,100) > (40+(10*$slaves[$i].dick)))>>
<<set $slaves[$i].dick += 1>>
<</if>>
<</if>>
<</if>>
<<if ($slaves[$i].lactation > 0)>>
<<set $milked += 1>>
<</if>>
<<if ($slaves[$i].balls > 0)>>
<<set $cockmilked += 1>>
<</if>>
<</if>>
<</if>>
<<set $profits += $cash-$oldCash>>
<<display "SA long term effects">>
<</silently>>
<</if>>
<</for>>
<<if ($arcadeSlaves > 0)>>
<<if $seeImages == 1>><br style="clear:both" /><</if>>
<<if ($arcadeSlaves == 1)>>''There is one inmate confined in $arcadeName.''<<else>>''There are $arcadeSlaves inmates confined in $arcadeName.''<</if>>
<<if $milked == 1>>
One of them is lactating and spends her time in $arcadeName being simultaneously milked and fucked.
<<elseif $milked > 1>>
$milked of them are lactating and spend their time in $arcadeName being simultaneously milked and fucked.
<</if>>
<<if $implanted == 1>>
One of them was not lactating, so she is implanted with long-acting lactation inducing drugs.
<<elseif $implanted > 1>>
$implanted of them were not lactating, so they are implanted with long-acting lactation inducing drugs.
<</if>>
<<if $cockmilked == 1>>
One of them retains testicles and is brutally cockmilked as she is used.
<<elseif $cockmilked > 1>>
$cockmilked of them retain testicles and are brutally cockmilked as they are used.
<</if>>
The arcade makes you @@color:yellowgreen;¤$profits@@ this week.
<<if ($arcologies[0].FSDegradationist > 20)>>
<<if $arcologies[0].FSDegradationistLaw == 1>>
The tenants located near the arcade don't mind having it nearby, even though the crowd of menial slaves waiting their turn spills out into the hallway, 24 hours a day.
<<else>>
The tenants located near the arcade don't mind having it nearby.
<</if>>
<<elseif ($arcologies[0].FSPaternalist > 20)>>
Many of the better tenants located near the arcade consider it an @@color:red;intolerable@@ establishment to have nearby.
<<set $repGain -= Math.trunc($profits/20)>>
<<else>>
Some of the better tenants located near the arcade consider it an @@color:red;obnoxious@@ establishment to have nearby.
<<set $repGain -= Math.trunc($profits/100)>>
<</if>>
<<if $arcadeUpgradeFuckdolls == 1>>
<<if $arcade < $arcadeSlaves>>
<<set $activeSlave = 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "be confined in the arcade">>
<<if $slaves[$i].fetish == "mindbroken">>
<<if $slaves[$i].fuckdoll == 0>>
<<if $slaves[$i].physicalAge > 35>>
<<set $activeSlave to $slaves[$i]>>
<<break>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $activeSlave == 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "be confined in the arcade">>
<<if $slaves[$i].fetish == "mindbroken">>
<<if $slaves[$i].fuckdoll == 0>>
<<set $activeSlave to $slaves[$i]>>
<<break>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if $activeSlave == 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "be confined in the arcade">>
<<if $slaves[$i].fetish == "mindbroken">>
<<set $activeSlave to $slaves[$i]>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if $activeSlave == 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "be confined in the arcade">>
<<set $activeSlave to $slaves[$i]>>
<<break>>
<</if>>
<</for>>
<</if>>
$activeSlave.slaveName is low-quality and surplus to the needs of the arcade, so she has been converted into a Fuckdoll.
<<set $fuckdolls += 1>>
<<display "Remove activeSlave">>
<</if>>
<</if>>
<<if $arcadeDecoration != "standard">>
$arcadeNameCaps's customers enjoy @@color:green;getting off in $arcadeDecoration surroundings.@@
<</if>>
<<else>>
''$arcadeNameCaps is empty.''
<</if>>
<br><br>
|
mayibrad/fc
|
src/uncategorized/arcadeReport.tw
|
tw
|
bsd-3-clause
| 5,689 |
:: Arcology Opinion [nobr]
<<if ndef $activeArcology.FSNull>><<set $activeArcology.FSNull to "unset">><</if>>
<<if ndef $targetArcology.FSNull>><<set $targetArcology.FSNull to "unset">><</if>>
<<set $opinion to 0>>
<<if $activeArcology.FSSubjugationist != "unset">>
<<if $targetArcology.FSSubjugationist != "unset">>
<<if $targetArcology.FSSubjugationistRace is $activeArcology.FSSubjugationistRace>>
<<set $opinion += $activeArcology.FSSubjugationist>>
<<set $opinion += $targetArcology.FSSubjugationist>>
<<else>>
<<set $opinion -= $activeArcology.FSSubjugationist>>
<<set $opinion -= $targetArcology.FSSubjugationist>>
<</if>>
<<elseif $targetArcology.FSSupremacist != "unset">>
<<if $targetArcology.FSSupremacistRace is $activeArcology.FSSubjugationistRace>>
<<set $opinion -= $activeArcology.FSSubjugationist>>
<<set $opinion -= $targetArcology.FSSupremacist>>
<</if>>
<</if>>
<</if>>
<<if $activeArcology.FSSupremacist != "unset">>
<<if $targetArcology.FSSupremacist != "unset">>
<<if $targetArcology.FSSupremacistRace is $activeArcology.FSSupremacistRace>>
<<set $opinion += $activeArcology.FSSupremacist>>
<<set $opinion += $targetArcology.FSSupremacist>>
<<else>>
<<set $opinion -= $activeArcology.FSSupremacist>>
<<set $opinion -= $targetArcology.FSSupremacist>>
<</if>>
<<elseif $targetArcology.FSSubjugationist != "unset">>
<<if $targetArcology.FSSubjugationistRace is $activeArcology.FSSupremacistRace>>
<<set $opinion -= $activeArcology.FSSupremacist>>
<<set $opinion -= $targetArcology.FSSubjugationist>>
<</if>>
<</if>>
<</if>>
<<if $activeArcology.FSRepopulationFocus != "unset">>
<<if $targetArcology.FSRepopulationFocus != "unset">>
<<set $opinion += $activeArcology.FSRepopulationFocus>>
<<set $opinion += $targetArcology.FSRepopulationFocus>>
<<elseif $targetArcology.FSRestart != "unset">>
<<set $opinion -= $activeArcology.FSRepopulationFocus>>
<<set $opinion -= $targetArcology.FSRestart>>
<</if>>
<<elseif $activeArcology.FSRestart != "unset">>
<<if $targetArcology.FSRestart != "unset">>
<<set $opinion += $activeArcology.FSRestart>>
<<set $opinion += $targetArcology.FSRestart>>
<<elseif $targetArcology.FSRepopulationFocus != "unset">>
<<set $opinion -= $activeArcology.FSRestart>>
<<set $opinion -= $targetArcology.FSRepopulationFocus>>
<</if>>
<</if>>
<<if $activeArcology.FSGenderRadicalist != "unset">>
<<if $targetArcology.FSGenderRadicalist != "unset">>
<<set $opinion += $activeArcology.FSGenderRadicalist>>
<<set $opinion += $targetArcology.FSGenderRadicalist>>
<<elseif $targetArcology.FSGenderFundamentalist != "unset">>
<<set $opinion -= $activeArcology.FSGenderRadicalist>>
<<set $opinion -= $targetArcology.FSGenderFundamentalist>>
<</if>>
<<elseif $activeArcology.FSGenderFundamentalist != "unset">>
<<if $targetArcology.FSGenderFundamentalist != "unset">>
<<set $opinion += $activeArcology.FSGenderFundamentalist>>
<<set $opinion += $targetArcology.FSGenderFundamentalist>>
<<elseif $targetArcology.FSGenderRadicalist != "unset">>
<<set $opinion -= $activeArcology.FSGenderFundamentalist>>
<<set $opinion -= $targetArcology.FSGenderRadicalist>>
<</if>>
<</if>>
<<if $activeArcology.FSPaternalist != "unset">>
<<if $targetArcology.FSPaternalist != "unset">>
<<set $opinion += $activeArcology.FSPaternalist>>
<<set $opinion += $targetArcology.FSPaternalist>>
<<elseif $targetArcology.FSDegradationist != "unset">>
<<set $opinion -= $activeArcology.FSPaternalist>>
<<set $opinion -= $targetArcology.FSDegradationist>>
<</if>>
<<elseif $activeArcology.FSDegradationist != "unset">>
<<if $targetArcology.FSDegradationist != "unset">>
<<set $opinion += $activeArcology.FSDegradationist>>
<<set $opinion += $targetArcology.FSDegradationist>>
<<elseif $targetArcology.FSPaternalist != "unset">>
<<set $opinion -= $activeArcology.FSDegradationist>>
<<set $opinion -= $targetArcology.FSPaternalist>>
<</if>>
<</if>>
<<if $activeArcology.FSBodyPurist != "unset">>
<<if $targetArcology.FSBodyPurist != "unset">>
<<set $opinion += $activeArcology.FSBodyPurist>>
<<set $opinion += $targetArcology.FSBodyPurist>>
<<elseif $targetArcology.FSTransformationFetishist != "unset">>
<<set $opinion -= $activeArcology.FSBodyPurist>>
<<set $opinion -= $targetArcology.FSTransformationFetishist>>
<</if>>
<<elseif $activeArcology.FSTransformationFetishist != "unset">>
<<if $targetArcology.FSTransformationFetishist != "unset">>
<<set $opinion += $activeArcology.FSTransformationFetishist>>
<<set $opinion += $targetArcology.FSTransformationFetishist>>
<<elseif $targetArcology.FSBodyPurist != "unset">>
<<set $opinion -= $activeArcology.FSTransformationFetishist>>
<<set $opinion -= $targetArcology.FSBodyPurist>>
<</if>>
<</if>>
<<if $activeArcology.FSYouthPreferentialist != "unset">>
<<if $targetArcology.FSYouthPreferentialist != "unset">>
<<set $opinion += $activeArcology.FSYouthPreferentialist>>
<<set $opinion += $targetArcology.FSYouthPreferentialist>>
<<elseif $targetArcology.FSMaturityPreferentialist != "unset">>
<<set $opinion -= $activeArcology.FSYouthPreferentialist>>
<<set $opinion -= $targetArcology.FSMaturityPreferentialist>>
<</if>>
<<elseif $activeArcology.FSMaturityPreferentialist != "unset">>
<<if $targetArcology.FSMaturityPreferentialist != "unset">>
<<set $opinion += $activeArcology.FSMaturityPreferentialist>>
<<set $opinion += $targetArcology.FSMaturityPreferentialist>>
<<elseif $targetArcology.FSYouthPreferentialist != "unset">>
<<set $opinion -= $activeArcology.FSMaturityPreferentialist>>
<<set $opinion -= $targetArcology.FSYouthPreferentialist>>
<</if>>
<</if>>
<<if $activeArcology.FSSlimnessEnthusiast != "unset">>
<<if $targetArcology.FSSlimnessEnthusiast != "unset">>
<<set $opinion += $activeArcology.FSSlimnessEnthusiast>>
<<set $opinion += $targetArcology.FSSlimnessEnthusiast>>
<<elseif $targetArcology.FSAssetExpansionist != "unset">>
<<set $opinion -= $activeArcology.FSSlimnessEnthusiast>>
<<set $opinion -= $targetArcology.FSAssetExpansionist>>
<</if>>
<<elseif $activeArcology.FSAssetExpansionist != "unset">>
<<if $targetArcology.FSAssetExpansionist != "unset">>
<<set $opinion += $activeArcology.FSAssetExpansionist>>
<<set $opinion += $targetArcology.FSAssetExpansionist>>
<<elseif $targetArcology.FSSlimnessEnthusiast != "unset">>
<<set $opinion -= $activeArcology.FSAssetExpansionist>>
<<set $opinion -= $targetArcology.FSSlimnessEnthusiast>>
<</if>>
<</if>>
<<if $activeArcology.FSPastoralist != "unset">>
<<if $targetArcology.FSPastoralist != "unset">>
<<set $opinion += $activeArcology.FSPastoralist>>
<<set $opinion += $targetArcology.FSPastoralist>>
<<elseif $targetArcology.FSPhysicalIdealist != "unset">>
<<set $opinion -= $activeArcology.FSPastoralist>>
<<set $opinion -= $targetArcology.FSPhysicalIdealist>>
<</if>>
<<elseif $activeArcology.FSPhysicalIdealist != "unset">>
<<if $targetArcology.FSPhysicalIdealist != "unset">>
<<set $opinion += $activeArcology.FSPhysicalIdealist>>
<<set $opinion += $targetArcology.FSPhysicalIdealist>>
<<elseif $targetArcology.FSPastoralist != "unset">>
<<set $opinion -= $activeArcology.FSPhysicalIdealist>>
<<set $opinion -= $targetArcology.FSPastoralist>>
<</if>>
<</if>>
<<if $activeArcology.FSChattelReligionist != "unset">>
<<if $targetArcology.FSChattelReligionist != "unset">>
<<set $opinion += $activeArcology.FSChattelReligionist>>
<<set $opinion += $targetArcology.FSChattelReligionist>>
<<elseif $targetArcology.FSNull != "unset">>
<<set $opinion -= $activeArcology.FSChattelReligionist>>
<<set $opinion -= $targetArcology.FSNull>>
<</if>>
<<elseif $activeArcology.FSNull != "unset">>
<<if $targetArcology.FSNull != "unset">>
<<set $opinion += $activeArcology.FSNull>>
<<set $opinion += $targetArcology.FSNull>>
<<elseif $targetArcology.FSChattelReligionist != "unset">>
<<set $opinion -= $activeArcology.FSNull>>
<<set $opinion -= $targetArcology.FSChattelReligionist>>
<<else>>
<<set $opinion += $activeArcology.FSNull>>
<</if>>
<<elseif $targetArcology.FSNull != "unset">>
<<set $opinion += $targetArcology.FSNull>>
<</if>>
<<if $activeArcology.FSRomanRevivalist != "unset">>
<<if $targetArcology.FSRomanRevivalist != "unset">>
<<set $opinion += $activeArcology.FSRomanRevivalist>>
<<set $opinion += $targetArcology.FSRomanRevivalist>>
<<elseif $targetArcology.FSEgyptianRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSRomanRevivalist>>
<<set $opinion -= $targetArcology.FSEgyptianRevivalist>>
<<elseif $targetArcology.FSEdoRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSRomanRevivalist>>
<<set $opinion -= $targetArcology.FSEdoRevivalist>>
<<elseif $targetArcology.FSArabianRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSRomanRevivalist>>
<<set $opinion -= $targetArcology.FSArabianRevivalist>>
<<elseif $targetArcology.FSChineseRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSRomanRevivalist>>
<<set $opinion -= $targetArcology.FSChineseRevivalist>>
<</if>>
<<elseif $activeArcology.FSEgyptianRevivalist != "unset">>
<<if $targetArcology.FSEgyptianRevivalist != "unset">>
<<set $opinion += $activeArcology.FSEgyptianRevivalist>>
<<set $opinion += $targetArcology.FSEgyptianRevivalist>>
<<elseif $targetArcology.FSRomanRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSEgyptianRevivalist>>
<<set $opinion -= $targetArcology.FSRomanRevivalist>>
<<elseif $targetArcology.FSEdoRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSEgyptianRevivalist>>
<<set $opinion -= $targetArcology.FSEdoRevivalist>>
<<elseif $targetArcology.FSArabianRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSEgyptianRevivalist>>
<<set $opinion -= $targetArcology.FSArabianRevivalist>>
<<elseif $targetArcology.FSChineseRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSEgyptianRevivalist>>
<<set $opinion -= $targetArcology.FSChineseRevivalist>>
<</if>>
<<elseif $activeArcology.FSEdoRevivalist != "unset">>
<<if $targetArcology.FSEdoRevivalist != "unset">>
<<set $opinion += $activeArcology.FSEdoRevivalist>>
<<set $opinion += $targetArcology.FSEdoRevivalist>>
<<elseif $targetArcology.FSEgyptianRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSEdoRevivalist>>
<<set $opinion -= $targetArcology.FSEgyptianRevivalist>>
<<elseif $targetArcology.FSRomanRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSEdoRevivalist>>
<<set $opinion -= $targetArcology.FSRomanRevivalist>>
<<elseif $targetArcology.FSArabianRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSEdoRevivalist>>
<<set $opinion -= $targetArcology.FSArabianRevivalist>>
<<elseif $targetArcology.FSChineseRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSEdoRevivalist>>
<<set $opinion -= $targetArcology.FSChineseRevivalist>>
<</if>>
<<elseif $activeArcology.FSArabianRevivalist != "unset">>
<<if $targetArcology.FSArabianRevivalist != "unset">>
<<set $opinion += $activeArcology.FSArabianRevivalist>>
<<set $opinion += $targetArcology.FSArabianRevivalist>>
<<elseif $targetArcology.FSEgyptianRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSArabianRevivalist>>
<<set $opinion -= $targetArcology.FSEgyptianRevivalist>>
<<elseif $targetArcology.FSEdoRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSArabianRevivalist>>
<<set $opinion -= $targetArcology.FSEdoRevivalist>>
<<elseif $targetArcology.FSRomanRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSArabianRevivalist>>
<<set $opinion -= $targetArcology.FSRomanRevivalist>>
<<elseif $targetArcology.FSChineseRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSArabianRevivalist>>
<<set $opinion -= $targetArcology.FSChineseRevivalist>>
<</if>>
<<elseif $activeArcology.FSChineseRevivalist != "unset">>
<<if $targetArcology.FSChineseRevivalist != "unset">>
<<set $opinion += $activeArcology.FSChineseRevivalist>>
<<set $opinion += $targetArcology.FSChineseRevivalist>>
<<elseif $targetArcology.FSEgyptianRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSChineseRevivalist>>
<<set $opinion -= $targetArcology.FSEgyptianRevivalist>>
<<elseif $targetArcology.FSEdoRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSChineseRevivalist>>
<<set $opinion -= $targetArcology.FSEdoRevivalist>>
<<elseif $targetArcology.FSArabianRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSChineseRevivalist>>
<<set $opinion -= $targetArcology.FSArabianRevivalist>>
<<elseif $targetArcology.FSRomanRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSChineseRevivalist>>
<<set $opinion -= $targetArcology.FSRomanRevivalist>>
<</if>>
<</if>>
<<set $activeArcology to 0>>
<<set $targetArcology to 0>>
|
mayibrad/fc
|
src/uncategorized/arcologyOpinion.tw
|
tw
|
bsd-3-clause
| 12,746 |
:: Assign
<<if $returnTo is "Pit">>
<<set $fighterIDs.push($activeSlave.ID)>>
<<goto "Pit">>
<<else>>
<<if $returnTo is "Coursing Association">>
<<set $Lurcher to $activeSlave>>
<<goto "Coursing Association">>
<<else>>
<<if $returnTo is "Arcade">>
<<set $activeSlave.assignment to "be confined in the arcade">>
<<set $activeSlave.clothes to "no clothing">>
<<elseif $returnTo is "Head Girl Suite">>
<<set $activeSlave.assignment to "live with your Head Girl">>
<<elseif $returnTo is "Master Suite">>
<<set $activeSlave.assignment to "serve in the master suite">>
<<elseif $returnTo is "Clinic">>
<<set $activeSlave.assignment to "get treatment in the clinic">>
<<elseif $returnTo is "Spa">>
<<set $activeSlave.assignment to "rest in the spa">>
<<elseif $returnTo is "Cellblock">>
<<set $activeSlave.assignment to "be confined in the cellblock">>
<<elseif $returnTo is "Schoolroom">>
<<set $activeSlave.assignment to "learn in the schoolroom">>
<<elseif $returnTo is "Servants' Quarters">>
<<set $activeSlave.assignment to "work as a servant">>
<<elseif $returnTo is "Dairy">>
<<set $activeSlave.assignment to "work in the dairy">>
<<if $dairyRestraintsSetting > 1>>
<<set $activeSlave.collar to "none">>
<<set $activeSlave.clothes to "no clothing">>
<<set $activeSlave.buttplug to "none">>
<<set $activeSlave.vaginalAccessory to "none">>
<</if>>
<<elseif $returnTo is "Brothel">>
<<set $activeSlave.assignment to "work in the brothel">>
<<elseif $returnTo is "Club">>
<<set $activeSlave.assignment to "serve in the club">>
<</if>>
<<if $returnTo is "Master Suite">>
<<if $masterSuiteUpgradeLuxury == 1>>
<<set $activeSlave.livingRules to "luxurious">>
<<else>>
<<set $activeSlave.livingRules to "spare">>
<</if>>
<<else>>
<<set $activeSlave.livingRules to "spare">>
<</if>>
<<set $activeSlave.assignmentVisible to 0>>
<<set $activeSlave.choosesOwnAssignment to 0>>
<<set $activeSlave.standardPunishment to "situational">>
<<set $activeSlave.standardReward to "situational">>
<<set $activeSlave.releaseRules to "restrictive">>
<<set $activeSlave.drugs to "no drugs">>
<<set $activeSlave.sentence to 0>>
<<if $activeSlave.ID is $personalAttention>>
<<if $PC.career == "escort">>
<<set $personalAttention to "whoring">>
<<elseif $PC.career == "servant">>
<<set $personalAttention to "upkeep">>
<<else>>
<<set $personalAttention to "business">>
<</if>>
<</if>>
<<if $activeSlave.ID is $HeadGirl.ID>>
<<set $HeadGirl to 0>>
<</if>>
<<if $activeSlave.ID is $Recruiter.ID>>
<<set $Recruiter to 0>>
<</if>>
<<if $activeSlave.ID is $Bodyguard.ID>>
<<set $Bodyguard to 0>>
<</if>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] to $activeSlave>>
<<if $slaves[$i].choosesOwnClothes == 1>><<display "SA chooses own clothes">><</if>>
<<break>>
<</if>>
<</for>>
<<if ($showAssignToScenes != 1)>>
<<goto $returnTo>>
<<elseif ($activeSlave.fetish is "mindbroken")>>
<<goto $returnTo>>
<<elseif ($returnTo is "Dairy") && (($dairyStimulatorsSetting >= 2) || ($dairyFeedersSetting >= 2) || ($dairyPregSetting >= 2))>>
<<goto "Industrial Dairy Assignment Scene">>
<<elseif ($returnTo is "Dairy") && ($dairyRestraintsSetting == 0 && $activeSlave.devotion > 0)>>
<<goto "Free Range Dairy Assignment Scene">>
<<elseif ($returnTo is "Brothel")>>
<<goto "Brothel Assignment Scene">>
<<else>>
<<goto $returnTo>>
<</if>>
<</if>>
<</if>>
|
mayibrad/fc
|
src/uncategorized/assign.tw
|
tw
|
bsd-3-clause
| 3,425 |
:: Assistant Autosurgery
<<nobr>>
<<set $surgeries = []>>
<<if $HGTastes == 1>>
<<set $thisSurgery to {lactation: 0, cosmetic: 1, faceShape: "cute", lips: 10, hips: 0, hipsImplant: 0, butt: 0, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 0, holes: 0}>>
<<elseif $HGTastes is 2>>
<<set $thisSurgery to {lactation: 0, cosmetic: 1, faceShape: "cute", lips: 60, hips: 0, hipsImplant: 0, butt: 4, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 1200, holes: 0}>>
<<else>>
<<set $thisSurgery to {lactation: 0, cosmetic: 1, faceShape: "cute", lips: 95, hips: 0, hipsImplant: 0, butt: 8, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 10000, holes: 2}>>
<</if>>
<<set $seed to 0>>
<<for $seed == 0>>
<<if ($slaves[$i].health <= 40)>>
<<set $seed = 1>>
<<else>>
<<if ($slaves[$i].lactation != 2) && ($thisSurgery.lactation == 1)>>
<<set $surgeries.push("lactation inducing implanted drugs")>>
<<set $slaves[$i].lactation to 2>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].anus > 3) && ($thisSurgery.cosmetic > 0)>>
<<set $surgeries.push("a restored anus")>>
<<set $slaves[$i].anus to 3>>
<<if $slaves[$i].analSkill > 10>>
<<set $slaves[$i].analSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].vagina > 3) && ($thisSurgery.cosmetic > 0)>>
<<set $surgeries.push("a restored pussy")>>
<<set $slaves[$i].vagina to 3>>
<<if $slaves[$i].vaginalSkill > 10>>
<<set $slaves[$i].vaginalSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].faceImplant == 0) && ($slaves[$i].face < 3) && ($thisSurgery.cosmetic != 0)>>
<<set $surgeries.push("a nicer face")>>
<<if $slaves[$i].faceShape is "masculine">><<set $slaves[$i].faceShape to "androgynous">><</if>>
<<set $slaves[$i].faceImplant to 1>>
<<set $slaves[$i].face += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].ageImplant != 1) && ($slaves[$i].physicalAge >= 25) && ($thisSurgery.cosmetic != 0)>>
<<set $surgeries.push("an age lift")>>
<<set $slaves[$i].ageImplant to 1>>
<<if $slaves[$i].visualAge > 80>>
<<set $slaves[$i].visualAge -= 40>>
<<elseif $slaves[$i].visualAge >= 70>>
<<set $slaves[$i].visualAge -= 30>>
<<elseif $slaves[$i].visualAge > 50>>
<<set $slaves[$i].visualAge -= 20>>
<<elseif $slaves[$i].visualAge > 36>>
<<set $slaves[$i].visualAge -= 10>>
<<else>>
<<set $slaves[$i].visualAge -= 5>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].waist == 0) && ($thisSurgery.cosmetic != 0)>>
<<set $surgeries.push("a narrower waist")>>
<<set $slaves[$i].waist to 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].voice == 1) && ($slaves[$i].voiceImplant == 0) && ($thisSurgery.cosmetic != 0)>>
<<set $surgeries.push("a feminine voice")>>
<<set $slaves[$i].voice += 1>>
<<set $slaves[$i].voiceImplant += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].lips < $thisSurgery.lips)>>
<<set $surgeries.push("bigger lips")>>
<<set $slaves[$i].lipsImplant += 10>>
<<set $slaves[$i].lips += 10>>
<<if $slaves[$i].oralSkill > 10>>
<<set $slaves[$i].oralSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].faceImplant == 1) && ($slaves[$i].face < 3) && ($thisSurgery.cosmetic is 2)>>
<<set $surgeries.push("a nicer face")>>
<<if $slaves[$i].faceShape is "masculine">><<set $slaves[$i].faceShape to "androgynous">><</if>>
<<set $slaves[$i].faceImplant to 2>>
<<set $slaves[$i].face += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].faceImplant > 0) && ($slaves[$i].face < 3) && ($surgeryUpgrade == 1) && ($thisSurgery.cosmetic is 2)>>
<<set $surgeries.push("a nicer face")>>
<<if $slaves[$i].faceShape is "masculine">><<set $slaves[$i].faceShape to "androgynous">><</if>>
<<set $slaves[$i].faceImplant to 2>>
<<set $slaves[$i].face += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].waist == 1) && ($thisSurgery.cosmetic is 2) && ($seeExtreme == 1)>>
<<set $surgeries.push("a narrower waist")>>
<<set $slaves[$i].waist to 2>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 30.5>><<else>><<set $slaves[$i].health -= 4>><</if>>
<<elseif ($slaves[$i].voice < 3) && ($slaves[$i].voiceImplant == 0) && ($thisSurgery.cosmetic is 2)>>
<<set $surgeries.push("a bimbo's voice")>>
<<set $slaves[$i].voice += 1>>
<<set $slaves[$i].voiceImplant += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].butt <= 3) && ($slaves[$i].butt < $thisSurgery.butt)>>
<<set $surgeries.push("a bigger butt")>>
<<set $slaves[$i].buttImplant to 1>>
<<set $slaves[$i].butt += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].boobs <= 600) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs+400 <= $thisSurgery.boobs)>>
<<set $surgeries.push("bigger boobs")>>
<<set $slaves[$i].boobsImplant += 400>>
<<set $slaves[$i].boobs += 400>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].boobs <= 600) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs+200 <= $thisSurgery.boobs)>>
<<set $surgeries.push("modestly bigger boobs")>>
<<set $slaves[$i].boobsImplant += 200>>
<<set $slaves[$i].boobs += 200>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].butt <= 5) && ($slaves[$i].butt < $thisSurgery.butt)>>
<<set $surgeries.push("a bigger butt")>>
<<set $slaves[$i].buttImplant to 1>>
<<set $slaves[$i].butt += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].boobs <= 2000) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs+400 < $thisSurgery.boobs)>>
<<set $surgeries.push("bigger boobs")>>
<<set $slaves[$i].boobsImplant += 400>>
<<set $slaves[$i].boobs += 400>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].anus > 0) && ($surgeryUpgrade == 1) && ($thisSurgery.holes is 2)>>
<<set $surgeries.push("a virgin anus")>>
<<set $slaves[$i].anus to 0>>
<<if $slaves[$i].analSkill > 10>>
<<set $slaves[$i].analSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].vagina > 0) && ($surgeryUpgrade == 1) && ($thisSurgery.holes is 2)>>
<<set $surgeries.push("a virgin pussy")>>
<<set $slaves[$i].vagina to 0>>
<<if $slaves[$i].vaginalSkill > 10>>
<<set $slaves[$i].vaginalSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].anus > 1) && ($thisSurgery.holes == 1)>>
<<set $surgeries.push("a tighter anus")>>
<<set $slaves[$i].anus to 1>>
<<if $slaves[$i].analSkill > 10>>
<<set $slaves[$i].analSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].vagina > 1) && ($thisSurgery.holes == 1)>>
<<set $surgeries.push("a tighter pussy")>>
<<set $slaves[$i].vagina to 1>>
<<if $slaves[$i].vaginalSkill > 10>>
<<set $slaves[$i].vaginalSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].butt <= 8) && ($slaves[$i].butt < $thisSurgery.butt)>>
<<set $surgeries.push("a bigger butt")>>
<<set $slaves[$i].buttImplant to 1>>
<<set $slaves[$i].butt += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].boobs <= 9000) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs < $thisSurgery.boobs)>>
<<set $surgeries.push("bigger boobs")>>
<<set $slaves[$i].boobsImplant += 200>>
<<set $slaves[$i].boobs += 200>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<else>>
<<set $seed = 1>>
<</if>>
<</if>>
<</for>>
<<if $surgeries.length > 0>>
<<set $surgeriesDisplay to "">>
<<for $j to 0; $j < $surgeries.length; $j++>>
<<set $seed to $surgeries[$j]>>
<<set $surgeriesDisplay to ($surgeriesDisplay + $seed)>>
<<if $j < $surgeries.length-2>>
<<set $surgeriesDisplay to ($surgeriesDisplay + ", ")>>
<<elseif $j < $surgeries.length-1>>
<<if $surgeries.length > 2>>
<<set $surgeriesDisplay to ($surgeriesDisplay + ", and ")>>
<<else>>
<<set $surgeriesDisplay to ($surgeriesDisplay + " and ")>>
<</if>>
<</if>>
<</for>>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>>, ordered to apply surgery at will, gives $slaves[$i].slaveName @@color:lime;$surgeriesDisplay.@@
<</if>>
<</nobr>>
|
mayibrad/fc
|
src/uncategorized/assistantAutosurgery.tw
|
tw
|
bsd-3-clause
| 10,405 |
:: Attendant Select
<<nobr>>
<<set $nextButton to "Back">>
<<set $nextLink to "Spa">>
<<set $showEncyclopedia to 0>>
<<for _i to 0;_i < $slaves.length;_i++>>
<<if $Attendant.ID == $slaves[_i].ID>>
''__@@color:pink;$slaves[_i].slaveName@@__'' is serving as your Attendant.
<br><br>She will help pamper and counsel your slaves.
<<set $slaves[_i].assignment to "be the Attendant">>
<<set $slaves[_i].assignmentVisible to 0>>
<<break>>
<</if>>
<</for>>
<<if ($Attendant == 0)>>
You have not selected an Attendant.
<</if>>
<br><br>''Appoint an Attendant from your devoted slaves:''
<<display "Slave Summary">>
<br><br>[[None|Attendant Workaround][$Attendant to 0]]
<</nobr>>
|
mayibrad/fc
|
src/uncategorized/attendantSelect.tw
|
tw
|
bsd-3-clause
| 681 |
:: Attendant Workaround
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].assignment is "be the Attendant") && ($slaves[$i].ID != $Attendant.ID)>>
<<set $slaves[$i].assignment to "rest">>
<<set $slaves[$i].assignmentVisible to 1>>
<<break>>
<</if>>
<</for>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $Attendant.ID == $slaves[$i].ID>>
<<if $slaves[$i].ID is $personalAttention>>
<<if $PC.career == "escort">>
<<set $personalAttention to "whoring">>
<<elseif $PC.career == "servant">>
<<set $personalAttention to "upkeep">>
<<else>>
<<set $personalAttention to "business">>
<</if>>
<</if>>
<<set $slaves[$i].assignment to "be the Attendant">>
<<if $slaves[$i].choosesOwnClothes == 1>><<display "SA chooses own clothes">><</if>>
<<set $slaves[$i].assignmentVisible to 0>>
<<set $slaves[$i].sentence to 0>>
<<set $slaves[$i].livingRules to "luxurious">>
<<if $slaves[$i].ID is $HeadGirl.ID>>
<<set $HeadGirl to 0>>
<</if>>
<<if $slaves[$i].ID is $Recruiter.ID>>
<<set $Recruiter to 0>>
<</if>>
<<if $slaves[$i].ID is $Bodyguard.ID>>
<<set $Bodyguard to 0>>
<</if>>
<<break>>
<</if>>
<</for>>
<<goto "Spa">>
|
mayibrad/fc
|
src/uncategorized/attendantWorkaround.tw
|
tw
|
bsd-3-clause
| 1,189 |
:: Autosurgery Settings [nobr]
<<set $nextButton to "Back">>
<<set $nextLink to "Rules Assistant">>
//The autosurgery can accept the following guidelines. If results outside these guidelines are desired, deactivating the autosurgery and planning surgical interventions manually is recommended.//
<br><br>
Lactation inducing drugs implants:
<span id = "lactation">
<<if ($currentRule.surgery.lactation is "no default setting")>>
''no default setting.''
<<elseif ($currentRule.surgery.lactation == 1)>>
''implanted.''
<<else>>
''implants will be removed.''
<</if>>
<br>
<<if ($currentRule.surgery.lactation isnot "no default setting")>>
<<click "No default setting">>
<<set $currentRule.surgery.lactation to "no default setting">>
<<RASurgeryChangeLacation>>
<</click>> |
<<else>>
No default setting |
<</if>>
<<if ($currentRule.surgery.lactation isnot 0)>>
<<click "Removed">>
<<set $currentRule.surgery.lactation to 0>>
<<RASurgeryChangeLacation>>
<</click>> |
<<else>>
Removed |
<</if>>
<<if ($currentRule.surgery.lactation isnot 1)>>
<<click "Implanted">>
<<set $currentRule.surgery.lactation to 1>>
<<RASurgeryChangeLacation>>
<</click>>
<<else>>
Implanted
<</if>>
</span>
<br><br>
Cosmetic surgery:
<span id = "cosmetic">
<<if ($currentRule.surgery.cosmetic == 2)>>
''invasive.''
<<elseif ($currentRule.surgery.cosmetic == 1)>>
''subtle.''
<<else>>
''none.''
<</if>>
<br>
<<if ($currentRule.surgery.cosmetic isnot 0)>>
<<click "None">>
<<set $currentRule.surgery.cosmetic = 0>>
<<RASurgeryChangeCosmetic>>
<</click>> |
<<else>>
None |
<</if>>
<<if ($currentRule.surgery.cosmetic isnot 1)>>
<<click "Subtle">>
<<set $currentRule.surgery.cosmetic = 1>>
<<RASurgeryChangeCosmetic>>
<</click>> |
<<else>>
Subtle |
<</if>>
<<if ($currentRule.surgery.cosmetic isnot 2)>>
<<click "Invasive">>
<<set $currentRule.surgery.cosmetic = 2>>
<<RASurgeryChangeCosmetic>>
<</click>>
<<else>>
Invasive
<</if>>
</span>
<br><br>
Lip implants:
<span id = "lips">
<<if ($currentRule.surgery.lips is "no default setting")>>
''no default setting.''
<<elseif ($currentRule.surgery.lips is 95)>>
implanted until a ''facepussy.''
<<elseif ($currentRule.surgery.lips is 70)>>
implanted until ''huge.''
<<elseif ($currentRule.surgery.lips is 40)>>
implanted until ''big.''
<<elseif ($currentRule.surgery.lips == 20)>>
implanted until ''plush.''
<<else>>
''implants will be removed.''
<</if>>
<br>
<<if ($currentRule.surgery.lips isnot "no default setting")>>
<<click "No default setting">>
<<set $currentRule.surgery.lips to "no default setting">>
<<RASurgeryChangeLips>>
<</click>> |
<<else>>
No default setting |
<</if>>
<<if ($currentRule.surgery.lips != 0)>>
<<click "Removed">>
<<set $currentRule.surgery.lips to 0>>
<<RASurgeryChangeLips>>
<</click>> |
<<else>>
Removed |
<</if>>
<<if ($currentRule.surgery.lips != 20)>>
<<click "Plush">>
<<set $currentRule.surgery.lips to 20>>
<<RASurgeryChangeLips>>
<</click>> |
<<else>>
Plush |
<</if>>
<<if ($currentRule.surgery.lips != 40)>>
<<click "Big">>
<<set $currentRule.surgery.lips to 40>>
<<RASurgeryChangeLips>>
<</click>> |
<<else>>
Big |
<</if>>
<<if ($currentRule.surgery.lips != 70)>>
<<click "Huge">>
<<set $currentRule.surgery.lips to 70>>
<<RASurgeryChangeLips>>
<</click>>
<<else>>
Huge
<</if>>
<<if ($seeExtreme != 0)>>
<<if ($currentRule.surgery.lips != 95)>>
| <<click "Facepussy">>
<<set $currentRule.surgery.lips to 95>>
<<RASurgeryChangeLips>>
<</click>>
<<else>>
| Facepussy
<</if>>
<</if>>
</span>
<br><br>
Buttock implants:
<span id = "butt">
<<if ($currentRule.surgery.butt is "no default setting")>>
''no default setting.''
<<elseif ($currentRule.surgery.butt is 9)>>
implanted until ''maximized.''
<<elseif ($currentRule.surgery.butt is 6)>>
implanted until ''huge.''
<<elseif ($currentRule.surgery.butt is 4)>>
implanted until ''stacked.''
<<elseif ($currentRule.surgery.butt is 2)>>
implanted until ''slim.''
<<else>>
''implants will be removed.''
<</if>>
<br>
<<if ($currentRule.surgery.butt isnot "no default setting")>>
<<click "No default setting">>
<<set $currentRule.surgery.butt to "no default setting">>
<<RASurgeryChangeButt>>
<</click>> |
<<else>>
No default setting |
<</if>>
<<if ($currentRule.surgery.butt != 0)>>
<<click "Removed">>
<<set $currentRule.surgery.butt to 0>>
<<RASurgeryChangeButt>>
<</click>> |
<<else>>
Removed |
<</if>>
<<if ($currentRule.surgery.butt != 2)>>
<<click "Slim">>
<<set $currentRule.surgery.butt to 2>>
<<RASurgeryChangeButt>>
<</click>> |
<<else>>
Slim |
<</if>>
<<if ($currentRule.surgery.butt != 4)>>
<<click "Stacked">>
<<set $currentRule.surgery.butt to 4>>
<<RASurgeryChangeButt>>
<</click>> |
<<else>>
Stacked |
<</if>>
<<if ($currentRule.surgery.butt != 6)>>
<<click "Huge">>
<<set $currentRule.surgery.butt to 6>>
<<RASurgeryChangeButt>>
<</click>> |
<<else>>
Huge |
<</if>>
<<if ($currentRule.surgery.butt != 9)>>
<<click "Maximize">>
<<set $currentRule.surgery.butt to 9>>
<<RASurgeryChangeButt>>
<</click>>
<<else>>
Maximize
<</if>>
</span>
<br><br>
Breast implants:
<span id = "boobs">
<<if ($currentRule.surgery.boobs is "no default setting")>>
''no default setting.''
<<elseif ($currentRule.surgery.boobs is 24000)>>
implanted until ''maximized.''
<<elseif ($currentRule.surgery.boobs is 9000)>>
implanted to maximally ''functional,'' where more would immobilize the slave.
<<elseif ($currentRule.surgery.boobs is 2000)>>
implanted until ''huge.''
<<elseif ($currentRule.surgery.boobs == 1000)>>
implanted until ''stacked.''
<<elseif ($currentRule.surgery.boobs is 400)>>
implanted until ''slim.''
<<else>>
''implants will be removed.''
<</if>>
<br>
<<if ($currentRule.surgery.boobs != "no default setting")>>
<<click "No default setting">>
<<set $currentRule.surgery.boobs to "no default setting">>
<<RASurgeryChangeBoobs>>
<</click>> |
<<else>>
No default setting |
<</if>>
<<if ($currentRule.surgery.boobs != 0)>>
<<click "Removed">>
<<set $currentRule.surgery.boobs to 0>>
<<RASurgeryChangeBoobs>>
<</click>> |
<<else>>
Removed |
<</if>>
<<if ($currentRule.surgery.boobs != 400)>>
<<click "Slim">>
<<set $currentRule.surgery.boobs to 400>>
<<RASurgeryChangeBoobs>>
<</click>> |
<<else>>
Slim |
<</if>>
<<if ($currentRule.surgery.boobs != 1000)>>
<<click "Stacked">>
<<set $currentRule.surgery.boobs = 1000>>
<<RASurgeryChangeBoobs>>
<</click>> |
<<else>>
Stacked |
<</if>>
<<if ($currentRule.surgery.boobs != 2000)>>
<<click "Huge">>
<<set $currentRule.surgery.boobs to 2000>>
<<RASurgeryChangeBoobs>>
<</click>> |
<<else>>
Huge |
<</if>>
<<if ($currentRule.surgery.boobs != 9000)>>
<<click "Functional">>
<<set $currentRule.surgery.boobs to 9000>>
<<RASurgeryChangeBoobs>>
<</click>> |
<<else>>
Functional |
<</if>>
<<if ($currentRule.surgery.boobs != 24000)>>
<<click "Maximize">>
<<set $currentRule.surgery.boobs to 24000>>
<<RASurgeryChangeBoobs>>
<</click>>
<<else>>
Maximize
<</if>>
</span>
<br><br>
Orifice tightening:
<span id = "holes">
<<if ($currentRule.surgery.holes is 2)>>
''virginity restoration'' will be applied where possible.
<<elseif ($currentRule.surgery.holes == 1)>>
''hole tightening'' will be applied.
<<else>>
''none.''
<</if>>
<br>
<<if ($currentRule.surgery.holes != 0)>>
<<click "Off">>
<<set $currentRule.surgery.holes to 0>>
<<RASurgeryChangeHoles>>
<</click>> |
<<else>>
Off |
<</if>>
<<if ($currentRule.surgery.holes != 1)>>
<<click "Tightening">>
<<set $currentRule.surgery.holes to 1>>
<<RASurgeryChangeHoles>>
<</click>> |
<<else>>
Tightening |
<</if>>
<<if ($currentRule.surgery.holes != 2)>>
<<click "Virginity">>
<<set $currentRule.surgery.holes to 2>>
<<RASurgeryChangeHoles>>
<</click>>
<<else>>
Virginity
<</if>>
</span>
|
mayibrad/fc
|
src/uncategorized/autosurgerySettings.tw
|
tw
|
bsd-3-clause
| 7,797 |
:: BG Select
<<nobr>>
<<set $nextButton to "Back to Main">>
<<set $nextLink to "Main">>
<<set $showEncyclopedia to 1>><<set $encyclopedia to "Slave Bodyguards">>
<<for _i to 0;_i < $slaves.length;_i++>>
<<if $Bodyguard.ID == $slaves[_i].ID>>
''__@@color:pink;$slaves[_i].slaveName@@__'' is serving as your bodyguard.
<br><br>She will remain close to you at all times and guard your person.
<<set $slaves[_i].assignment to "guard you">>
<<set $slaves[_i].assignmentVisible to 1>>
<<break>>
<</if>>
<</for>>
<<if ($Bodyguard == 0)>>
You have not selected a bodyguard.
<</if>>
<br><br>''Appoint a bodyguard from your devoted slaves:''
<<display "Slave Summary">>
<br>[[None|Bodyguard Workaround][$Bodyguard to 0]]
<</nobr>>
|
mayibrad/fc
|
src/uncategorized/bgSelect.tw
|
tw
|
bsd-3-clause
| 731 |
:: Body Mod Rules Assistant Settings [nobr]
<<set $nextButton to "Back">>
<<set $nextLink to "Rules Assistant">>
<<set $showEncyclopedia to 1>><<set $encyclopedia to "Personal Assistant">>
<br>
//Please use the 'no default setting' option to identify areas I should not address.//
<br><br>
__Rule $r piercings__
<br>
Ear piercings: ''
<span id = "earpiercing">
<<if $currentRule.earPiercing is "no default setting">>No default setting.<<elseif $currentRule.earPiercing == 0>>None.<<elseif $currentRule.earPiercing == 1>>Light.
<<elseif $currentRule.earPiercing is 2>>Heavy.<</if>></span>''
<<click "No default setting">>
<<set $currentRule.earPiercing to "no default setting">>
<<RAChangeEarPiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.earPiercing to 0>>
<<RAChangeEarPiercings>>
<</click>>
|
<<click "Light">>
<<set $currentRule.earPiercing to 1>>
<<RAChangeEarPiercings>>
<</click>>
|
<<click "Heavy">>
<<set $currentRule.earPiercing to 2>>
<<RAChangeEarPiercings>>
<</click>>
<br>
Nasal piercings: ''
<span id = "nosepiercing">
<<if $currentRule.nosePiercing is "no default setting">>No default setting.<<elseif $currentRule.nosePiercing == 0>>None.<<elseif $currentRule.nosePiercing == 1>>Light.
<<elseif $currentRule.nosePiercing is 2>>Heavy.<</if>></span>''
<<click "No default setting">>
<<set $currentRule.nosePiercing to "no default setting">>
<<RAChangeNosePiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.nosePiercing to 0>>
<<RAChangeNosePiercings>>
<</click>>
|
<<click "Light">>
<<set $currentRule.nosePiercing to 1>>
<<RAChangeNosePiercings>>
<</click>>
|
<<click "Heavy">>
<<set $currentRule.nosePiercing to 2>>
<<RAChangeNosePiercings>>
<</click>>
<br>
Eyebrow piercings: ''
<span id = "eyebrowpiercing">
<<if $currentRule.eyebrowPiercing is "no default setting">>No default setting.<<elseif $currentRule.eyebrowPiercing == 0>>None.<<elseif $currentRule.eyebrowPiercing == 1>>Light.
<<elseif $currentRule.eyebrowPiercing is 2>>Heavy.<</if>></span>''
<<click "No default setting">>
<<set $currentRule.eyebrowPiercing to "no default setting">>
<<RAChangeEyebrowPiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.eyebrowPiercing to 0>>
<<RAChangeEyebrowPiercings>>
<</click>>
|
<<click "Light">>
<<set $currentRule.eyebrowPiercing to 1>>
<<RAChangeEyebrowPiercings>>
<</click>>
|
<<click "Heavy">>
<<set $currentRule.eyebrowPiercing to 2>>
<<RAChangeEyebrowPiercings>>
<</click>>
<br>
Navel piercing: ''
<span id = "navelpiercing">
<<if $currentRule.navelPiercing is "no default setting">>No default setting.<<elseif $currentRule.navelPiercing == 0>>None.<<elseif $currentRule.navelPiercing == 1>>Light.
<<elseif $currentRule.navelPiercing is 2>>Heavy.<</if>></span>''
<<click "No default setting">>
<<set $currentRule.navelPiercing to "no default setting">>
<<RAChangeNavelPiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.navelPiercing to 0>>
<<RAChangeNavelPiercings>>
<</click>>
|
<<click "Light">>
<<set $currentRule.navelPiercing to 1>>
<<RAChangeNavelPiercings>>
<</click>>
|
<<click "Heavy">>
<<set $currentRule.navelPiercing to 2>>
<<RAChangeNavelPiercings>>
<</click>>
<br>
Nipple piercings: ''
<span id = "nipplepiercing">
<<if $currentRule.nipplesPiercing is "no default setting">>No default setting.<<elseif $currentRule.nipplesPiercing == 0>>None.<<elseif $currentRule.nipplesPiercing == 1>>Light.
<<elseif $currentRule.nipplesPiercing is 2>>Heavy.<</if>></span>''
<<click "No default setting">>
<<set $currentRule.nipplesPiercing to "no default setting">>
<<RAChangeNipplePiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.nipplesPiercing to 0>>
<<RAChangeNipplePiercings>>
<</click>>
|
<<click "Light">>
<<set $currentRule.nipplesPiercing to 1>>
<<RAChangeNipplePiercings>>
<</click>>
|
<<click "Heavy">>
<<set $currentRule.nipplesPiercing to 2>>
<<RAChangeNipplePiercings>>
<</click>>
<br>
Areola studs: ''
<span id = "areolapiercing">
<<if $currentRule.areolaePiercing is "no default setting">>No default setting.<<elseif $currentRule.areolaePiercing == 0>>None.<<elseif $currentRule.areolaePiercing == 1>>Studded.<</if>></span>''
<<click "No default setting">>
<<set $currentRule.areolaePiercing to "no default setting">>
<<RAChangeAreolaPiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.areolaePiercing to 0>>
<<RAChangeAreolaPiercings>>
<</click>>
|
<<click "Studded">>
<<set $currentRule.areolaePiercing to 1>>
<<RAChangeAreolaPiercings>>
<</click>>
<br>
Lip piercings: ''
<span id = "lippiercing">
<<if $currentRule.lipsPiercing is "no default setting">>No default setting.<<elseif $currentRule.lipsPiercing == 0>>None.<<elseif $currentRule.lipsPiercing == 1>>Light.
<<elseif $currentRule.lipsPiercing is 2>>Heavy.<</if>></span>''
<<click "No default setting">>
<<set $currentRule.lipsPiercing to "no default setting">>
<<RAChangeLipPiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.lipsPiercing to 0>>
<<RAChangeLipPiercings>>
<</click>>
|
<<click "Light">>
<<set $currentRule.lipsPiercing to 1>>
<<RAChangeLipPiercings>>
<</click>>
|
<<click "Heavy">>
<<set $currentRule.lipsPiercing to 2>>
<<RAChangeLipPiercings>>
<</click>>
<br>
Tongue piercing: ''
<span id = "tonguepiercing">
<<if $currentRule.tonguePiercing is "no default setting">>No default setting.<<elseif $currentRule.tonguePiercing == 0>>None.<<elseif $currentRule.tonguePiercing == 1>>Light.
<<elseif $currentRule.tonguePiercing is 2>>Heavy.<</if>></span>''
<<click "No default setting">>
<<set $currentRule.tonguePiercing to "no default setting">>
<<RAChangeTonguePiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.tonguePiercing to 0>>
<<RAChangeTonguePiercings>>
<</click>>
|
<<click "Light">>
<<set $currentRule.tonguePiercing to 1>>
<<RAChangeTonguePiercings>>
<</click>>
|
<<click "Heavy">>
<<set $currentRule.tonguePiercing to 2>>
<<RAChangeTonguePiercings>>
<</click>>
<br>
Clit piercing: ''
<span id = "clitpiercing">
<<if $currentRule.clitPiercing is "no default setting">>No default setting.<<elseif $currentRule.clitPiercing == 0>>None.<<elseif $currentRule.clitPiercing == 1>>Light.
<<elseif $currentRule.clitPiercing is 2>>Heavy.
<<elseif $currentRule.clitPiercing is 3>>Smart.<</if>></span>''
<<click "No default setting">>
<<set $currentRule.clitPiercing to "no default setting">>
<<RAChangeClitPiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.clitPiercing to 0>>
<<RAChangeClitPiercings>>
<</click>>
|
<<click "Light">>
<<set $currentRule.clitPiercing to 1>>
<<RAChangeClitPiercings>>
<</click>>
|
<<click "Heavy">>
<<set $currentRule.clitPiercing to 2>>
<<RAChangeClitPiercings>>
<</click>>
|
<<click "Smart">>
<<set $currentRule.clitPiercing to 3>>
<<RAChangeClitPiercings>>
<</click>> //Warning: expensive//
<<if ($currentRule.vagina != -1)>>
<br>
Pussylips piercings: ''
<span id = "vaginapiercing">
<<if $currentRule.vaginaPiercing is "no default setting">>No default setting.<<elseif $currentRule.vaginaPiercing == 0>>None.<<elseif $currentRule.vaginaPiercing == 1>>Light.
<<elseif $currentRule.vaginaPiercing is 2>>Heavy.<</if>></span>''
<<click "No default setting">>
<<set $currentRule.vaginaPiercing to "no default setting">>
<<RAChangeVaginaPiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.vaginaPiercing to 0>>
<<RAChangeVaginaPiercings>>
<</click>>
|
<<click "Light">>
<<set $currentRule.vaginaPiercing to 1>>
<<RAChangeVaginaPiercings>>
<</click>>
|
<<click "Heavy">>
<<set $currentRule.vaginaPiercing to 2>>
<<RAChangeVaginaPiercings>>
<</click>>
<</if>>
<<if ($seeDicks > 0)>>
<br>
Shaft piercings: ''
<span id = "dickpiercing">
<<if $currentRule.dickPiercing is "no default setting">>No default setting.<<elseif $currentRule.dickPiercing == 0>>None.<<elseif $currentRule.dickPiercing == 1>>Light.
<<elseif $currentRule.dickPiercing is 2>>Heavy.<</if>></span>''
<<click "No default setting">>
<<set $currentRule.dickPiercing to "no default setting">>
<<RAChangeDickPiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.dickPiercing to 0>>
<<RAChangeDickPiercings>>
<</click>>
|
<<click "Light">>
<<set $currentRule.dickPiercing to 1>>
<<RAChangeDickPiercings>>
<</click>>
|
<<click "Heavy">>
<<set $currentRule.dickPiercing to 2>>
<<RAChangeDickPiercings>>
<</click>>
<</if>>
<br>
Perianal piercings: ''
<span id = "anuspiercing">
<<if $currentRule.anusPiercing is "no default setting">>No default setting.<<elseif $currentRule.anusPiercing == 0>>None.<<elseif $currentRule.anusPiercing == 1>>Light.
<<elseif $currentRule.anusPiercing is 2>>Heavy.<</if>></span>''
<<click "No default setting">>
<<set $currentRule.anusPiercing to "no default setting">>
<<RAChangeAnusPiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.anusPiercing to 0>>
<<RAChangeAnusPiercings>>
<</click>>
|
<<click "Light">>
<<set $currentRule.anusPiercing to 1>>
<<RAChangeAnusPiercings>>
<</click>>
|
<<click "Heavy">>
<<set $currentRule.anusPiercing to 2>>
<<RAChangeAnusPiercings>>
<</click>>
<br>
Corset piercings: ''
<span id = "corsetpiercing">
<<if $currentRule.corsetPiercing is "no default setting">>No default setting.<<elseif $currentRule.corsetPiercing == 0>>None.<<elseif $currentRule.corsetPiercing == 1>>Applied.<</if>></span>''
<<click "No default setting">>
<<set $currentRule.corsetPiercing to "no default setting">>
<<RAChangeCorsetPiercings>>
<</click>>
|
<<click "None">>
<<set $currentRule.corsetPiercing to 0>>
<<RAChangeCorsetPiercings>>
<</click>>
|
<<click "Apply">>
<<set $currentRule.corsetPiercing to 1>>
<<RAChangeCorsetPiercings>>
<</click>>
<br><br>
__Rule $r branding__
<br>
Automatic branding is
<span id = "branding">
<<if $currentRule.autoBrand == 1>>
''on.''
<<click "Deactivate">>
<<set $currentRule.autoBrand to 0>>
<<RAChangeBranding>>
<</click>>
<<else>>
''off.''
<<click "Activate">>
<<set $currentRule.autoBrand to 1>>
<<RAChangeBranding>>
<</click>>
<</if>>
</span>
<br>
<span id = "brandtarget">
Your preferred location for brands is the ''$brandTarget.''
</span>
<<click "Right buttock">>
<<set $brandTarget to "right buttock">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Right thigh">>
<<set $brandTarget to "right thigh">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Right calf">>
<<set $brandTarget to "right calf">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Right ankle">>
<<set $brandTarget to "right ankle">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Right foot">>
<<set $brandTarget to "right foot">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left buttock">>
<<set $brandTarget to "left buttock">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left thigh">>
<<set $brandTarget to "left thigh">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left calf">>
<<set $brandTarget to "left calf">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left ankle">>
<<set $brandTarget to "left ankle">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left foot">>
<<set $brandTarget to "left foot">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both buttocks">>
<<set $brandTarget to "buttocks">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both thighs">>
<<set $brandTarget to "thighs">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both calves">>
<<set $brandTarget to "calves">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both ankles">>
<<set $brandTarget to "ankles">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both feet">>
<<set $brandTarget to "feet">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Right breast">>
<<set $brandTarget to "right breast">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Right shoulder">>
<<set $brandTarget to "right shoulder">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Right upper arm">>
<<set $brandTarget to "right upper arm">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Right lower arm">>
<<set $brandTarget to "right lower arm">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Right wrist">>
<<set $brandTarget to "right wrist">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Right hand">>
<<set $brandTarget to "right hand">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left breast">>
<<set $brandTarget to "left breast">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left shoulder">>
<<set $brandTarget to "left shoulder">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left upper arm">>
<<set $brandTarget to "left upper arm">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left lower arm">>
<<set $brandTarget to "left lower arm">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left wrist">>
<<set $brandTarget to "left wrist">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left hand">>
<<set $brandTarget to "left hand">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both breasts">>
<<set $brandTarget to "breasts">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both shoulders">>
<<set $brandTarget to "shoulders">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both upper arms">>
<<set $brandTarget to "upper arms">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both lower arms">>
<<set $brandTarget to "lower left arms">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both wrists">>
<<set $brandTarget to "wrists">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both hands">>
<<set $brandTarget to "hands">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Back">>
<<set $brandTarget to "back">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Chest">>
<<set $brandTarget to "chest">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Right cheek">>
<<set $brandTarget to "right cheek">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left cheek">>
<<set $brandTarget to "left cheek">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both cheeks">>
<<set $brandTarget to "cheeks">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Neck">>
<<set $brandTarget to "neck">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Right ear">>
<<set $brandTarget to "right ear">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Left ear">>
<<set $brandTarget to "left ear">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Both ears">>
<<set $brandTarget to "ears">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Belly">>
<<set $brandTarget to "belly">>
<<RAChangeBrandTarget>>
<</click>>
|
<<click "Pubic Mound">>
<<set $brandTarget to "pubic mound">>
<<RAChangeBrandTarget>>
<</click>>
<br>
<span id = "branddesign">
Your brand design is ''$brandDesign.''
</span>
<<click "Your slaving emblem">>
<<set $brandDesign to "your personal symbol">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "Your initials">>
<<set $brandDesign to "your initials">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "SLUT">>
<<set $brandDesign to "SLUT">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "WHORE">>
<<set $brandDesign to "WHORE">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "SLAVE">>
<<set $brandDesign to "SLAVE">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "COW">>
<<set $brandDesign to "COW">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "MEAT">>
<<set $brandDesign to "MEAT">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "CUMDUMP">>
<<set $brandDesign to "CUMDUMP">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "LOVER">>
<<set $brandDesign to "LOVER">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "Pussy symbol">>
<<set $brandDesign to "a pussy symbol">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "Anus symbol">>
<<set $brandDesign to "an anus symbol">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "Penis symbol">>
<<set $brandDesign to "a penis symbol">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "Lady">>
<<set $brandDesign to "a lady silhouette">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "Princess">>
<<set $brandDesign to "a princess silhouette">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "Queen">>
<<set $brandDesign to "a queen silhouette">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "Angel">>
<<set $brandDesign to "an angel silhouette">>
<<RAChangeBrandDesign>>
<</click>>
|
<<click "Devil">>
<<set $brandDesign to "a devil silhouette">>
<<RAChangeBrandDesign>>
<</click>>
<<if ($arcologies[0].FSSupremacist != "unset") && ($arcologies[0].FSSupremacistRace is "white") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>>
| //FS// <<click "Swastika">>
<<set $brandDesign to "a swastika">>
<<RAChangeBrandDesign>>
<</click>>
<<elseif ($arcologies[0].FSSupremacist != "unset") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>>
| //FS// <<click "Racial Slur">>
<<set $brandDesign to "a racial slur">>
<<RAChangeBrandDesign>>
<</click>> <</if>>
<<if ($arcologies[0].FSSubjugationistRace is "semitic") && ($activeSlave.race is "semitic")>>
| //FS// <<click "Star of David">>
<<set $brandDesign to "a Star of David">>
<<RAChangeBrandDesign>>
<</click>>
<<elseif ($arcologies[0].FSSubjugationist != "unset") && ($activeSlave.race is $arcologies[0].FSSubjugationistRace)>>
| //FS// <<click "Racial Slur">>
<<set $brandDesign to "a racial slur">>
<<RAChangeBrandDesign>>
<</click>> <</if>>
<<if ($arcologies[0].FSGenderRadicalist != "unset") || ($arcologies[0].FSGenderFundamentalist != "unset")>>
| //FS// <<click "Gender Symbol">>
<<set $brandDesign to "a gender symbol">>
<<RAChangeBrandDesign>>
<</click>> <</if>>
<<if ($arcologies[0].FSPaternalist != "unset")>>
| //FS// <<click "Personal Symbol">>
<<set $brandDesign to "her own personal symbol">>
<<RAChangeBrandDesign>>
<</click>> <</if>>
<<if ($arcologies[0].FSDegradationist != "unset")>>
| //FS// <<click "Chain Symbol">>
<<set $brandDesign to "a chain symbol">>
<<RAChangeBrandDesign>>
<</click>> <</if>>
<<if ($arcologies[0].FSBodyPurist != "unset")>>
| //FS// <<click "Vitruvian Man">>
<<set $brandDesign to "a Vitruvian man">>
<<RAChangeBrandDesign>>
<</click>> <</if>>
<<if ($arcologies[0].FSTransformationFetishist != "unset")>>
| //FS// <<click "Most Desired Implants">>
<<set $brandDesign to "a shortlist of desired implants">>
<<RAChangeBrandDesign>>
<</click>> <</if>>
<<if ($arcologies[0].FSYouthPreferentialist != "unset")>>
| //FS// <<click "Virginity Status">>
<<set $brandDesign to "her virginity status">>
<<RAChangeBrandDesign>>
<</click>> <</if>>
<<if ($arcologies[0].FSMaturityPreferentialist != "unset")>>
| //FS// <<click "Sexual Skill Info">>
<<set $brandDesign to "her sexual skills">>
<<RAChangeBrandDesign>>
<</click>> <</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>>
| //FS// <<click "Breast Ceiling">>
<<set $brandDesign to "her absolute maximum breast size">>
<<RAChangeBrandDesign>>
<</click>> <</if>>
<<if ($arcologies[0].FSAssetExpansionist != "unset")>>
| //FS// <<click "Breast Floor">>
<<set $brandDesign to "her absolute minimum breast size">>
<<RAChangeBrandDesign>>
<</click>> <</if>>
<<if ($arcologies[0].FSPastoralist != "unset")>>
| //FS// <<click "Product Quality">>
<<set $brandDesign to "her body product quality">>
<<RAChangeBrandDesign>>
<</click>> <</if>>
<<if ($arcologies[0].FSPhysicalIdealist != "unset")>>
| //FS// <<click "Deadlift Info">>
<<set $brandDesign to "her deadlift record">>
<<RAChangeBrandDesign>>
<</click>> <</if>>
<<if ($arcologies[0].FSChattelReligionist != "unset")>>
| //FS// <<click "Religious Symbol">>
<<set $brandDesign to "a religious symbol">>
<<RAChangeBrandDesign>>
<</click>> <</if>>
<<if ($arcologies[0].FSRomanRevivalist != "unset")>>
| //FS// <<click "Republican Crest">>
<<set $brandDesign to "a small crest of your Republic">>
<<RAChangeBrandDesign>>
<</click>> <</if>>
<<if ($arcologies[0].FSEgyptianRevivalist != "unset")>>
| //FS// <<click "Dynastic Sigil">>
<<set $brandDesign to "a small sigil of your Dynasty">>
<<RAChangeBrandDesign>>
<</click>> <</if>>
<<if ($arcologies[0].FSEdoRevivalist != "unset")>>
| //FS// <<click "Mon">>
<<set $brandDesign to "a small image of the Shogunate's mon">>
<<RAChangeBrandDesign>>
<</click>> <</if>>
<<if ($arcologies[0].FSArabianRevivalist != "unset")>>
| //FS// <<click "Caliphate Symbol">>
<<set $brandDesign to "a small symbol of the Caliphate">>
<<RAChangeBrandDesign>>
<</click>> <</if>>
<<if ($arcologies[0].FSChineseRevivalist != "unset")>>
| //FS// <<click "Imperial Seal">>
<<set $brandDesign to "a small image of your Imperial Seal">>
<<RAChangeBrandDesign>>
<</click>> <</if>>
<br>
Custom brand design: <<textbox "$brandDesign" $brandDesign "Body Mod Rules Assistant Settings">> //For best results, use a single word//
<br><br>
__Rule $r tattoos__
<br>
Chest tattoos: ''
<span id = "chesttattoo">
<<if $currentRule.boobsTat == 0>>none<<else>>$currentRule.boobsTat<</if>>.
</span>
'' <br>
<<click "No default setting">>
<<set $currentRule.boobsTat to "no default setting">>
<<RAChangeChestTattoos>>
<</click>>
|
<<click "None">>
<<set $currentRule.boobsTat to 0>>
<<RAChangeChestTattoos>>
<</click>>
|
<<click "Tribal patterns">>
<<set $currentRule.boobsTat to "tribal patterns">>
<<RAChangeChestTattoos>>
<</click>>
|
<<click "Flowers">>
<<set $currentRule.boobsTat to "flowers">>
<<RAChangeChestTattoos>>
<</click>>
|
<<click "Scenes">>
<<set $currentRule.boobsTat to "scenes">>
<<RAChangeChestTattoos>>
<</click>>
|
<<click "Asian art">>
<<set $currentRule.boobsTat to "Asian art">>
<<RAChangeChestTattoos>>
<</click>>
|
<<click "Degradation">>
<<set $currentRule.boobsTat to "degradation">>
<<RAChangeChestTattoos>>
<</click>>
|
<<click "Counting">>
<<set $currentRule.boobsTat to "counting">>
<<RAChangeChestTattoos>>
<</click>>
|
<<click "Advertisements">>
<<set $currentRule.boobsTat to "advertisements">>
<<RAChangeChestTattoos>>
<</click>>
|
<<click "Rude words">>
<<set $currentRule.boobsTat to "rude words">>
<<RAChangeChestTattoos>>
<</click>>
|
<<click "Bovine patterns">>
<<set $currentRule.boobsTat to "bovine patterns">>
<<RAChangeChestTattoos>>
<</click>>
<br>
Buttock tattoos: ''
<span id = "butttattoo">
<<if $currentRule.buttTat == 0>>none<<else>>$currentRule.buttTat<</if>>.
</span>
'' <br>
<<click "No default setting">>
<<set $currentRule.buttTat to "no default setting">>
<<RAChangeButtTattoos>>
<</click>>
|
<<click "None">>
<<set $currentRule.buttTat to 0>>
<<RAChangeButtTattoos>>
<</click>>
|
<<click "Tribal patterns">>
<<set $currentRule.buttTat to "tribal patterns">>
<<RAChangeButtTattoos>>
<</click>>
|
<<click "Flowers">>
<<set $currentRule.buttTat to "flowers">>
<<RAChangeButtTattoos>>
<</click>>
|
<<click "Scenes">>
<<set $currentRule.buttTat to "scenes">>
<<RAChangeButtTattoos>>
<</click>>
|
<<click "Asian art">>
<<set $currentRule.buttTat to "Asian art">>
<<RAChangeButtTattoos>>
<</click>>
|
<<click "Degradation">>
<<set $currentRule.buttTat to "degradation">>
<<RAChangeButtTattoos>>
<</click>>
|
<<click "Counting">>
<<set $currentRule.buttTat to "counting">>
<<RAChangeButtTattoos>>
<</click>>
|
<<click "Advertisements">>
<<set $currentRule.buttTat to "advertisements">>
<<RAChangeButtTattoos>>
<</click>>
|
<<click "Rude words">>
<<set $currentRule.buttTat to "rude words">>
<<RAChangeButtTattoos>>
<</click>>
|
<<click "Bovine patterns">>
<<set $currentRule.buttTat to "bovine patterns">>
<<RAChangeButtTattoos>>
<</click>>
<br>
Facial tattoos: ''
<span id = "facetattoo">
<<if $currentRule.lipsTat == 0>>none<<else>>$currentRule.lipsTat<</if>>.
</span>
'' <br>
<<click "No default setting">>
<<set $currentRule.lipsTat to "no default setting">>
<<RAChangeFaceTattoos>>
<</click>>
|
<<click "None">>
<<set $currentRule.lipsTat to 0>>
<<RAChangeFaceTattoos>>
<</click>>
|
<<click "Tribal patterns">>
<<set $currentRule.lipsTat to "tribal patterns">>
<<RAChangeFaceTattoos>>
<</click>>
|
<<click "Flowers">>
<<set $currentRule.lipsTat to "flowers">>
<<RAChangeFaceTattoos>>
<</click>>
|
<<click "Permanent makeup">>
<<set $currentRule.lipsTat to "permanent makeup">>
<<RAChangeFaceTattoos>>
<</click>>
|
<<click "Asian art">>
<<set $currentRule.lipsTat to "Asian art">>
<<RAChangeFaceTattoos>>
<</click>>
|
<<click "Degradation">>
<<set $currentRule.lipsTat to "degradation">>
<<RAChangeFaceTattoos>>
<</click>>
|
<<click "Counting">>
<<set $currentRule.lipsTat to "counting">>
<<RAChangeFaceTattoos>>
<</click>>
|
<<click "Advertisements">>
<<set $currentRule.lipsTat to "advertisements">>
<<RAChangeFaceTattoos>>
<</click>>
|
<<click "Rude words">>
<<set $currentRule.lipsTat to "rude words">>
<<RAChangeFaceTattoos>>
<</click>>
|
<<click "Bovine patterns">>
<<set $currentRule.lipsTat to "bovine patterns">>
<<RAChangeFaceTattoos>>
<</click>>
<br>
Shoulder tattoos: ''
<span id = "shouldertattoo">
<<if $currentRule.shouldersTat == 0>>none<<else>>$currentRule.shouldersTat<</if>>.
</span>
'' <br>
<<click "No default setting">>
<<set $currentRule.shouldersTat to "no default setting">>
<<RAChangeShoulderTattoos>>
<</click>>
|
<<click "None">>
<<set $currentRule.shouldersTat to 0>>
<<RAChangeShoulderTattoos>>
<</click>>
|
<<click "Tribal patterns">>
<<set $currentRule.shouldersTat to "tribal patterns">>
<<RAChangeShoulderTattoos>>
<</click>>
|
<<click "Flowers">>
<<set $currentRule.shouldersTat to "flowers">>
<<RAChangeShoulderTattoos>>
<</click>>
|
<<click "Scenes">>
<<set $currentRule.shouldersTat to "scenes">>
<<RAChangeShoulderTattoos>>
<</click>>
|
<<click "Asian art">>
<<set $currentRule.shouldersTat to "Asian art">>
<<RAChangeShoulderTattoos>>
<</click>>
|
<<click "Degradation">>
<<set $currentRule.shouldersTat to "degradation">>
<<RAChangeShoulderTattoos>>
<</click>>
|
<<click "Counting">>
<<set $currentRule.shouldersTat to "counting">>
<<RAChangeShoulderTattoos>>
<</click>>
|
<<click "Advertisements">>
<<set $currentRule.shouldersTat to "advertisements">>
<<RAChangeShoulderTattoos>>
<</click>>
|
<<click "Rude words">>
<<set $currentRule.shouldersTat to "rude words">>
<<RAChangeShoulderTattoos>>
<</click>>
<br>
Arm tattoos: ''
<span id = "armtattoo">
<<if $currentRule.armsTat == 0>>none<<else>>$currentRule.armsTat<</if>>.
</span>
'' <br>
<<click "No default setting">>
<<set $currentRule.armsTat to "no default setting">>
<<RAChangeArmTattoos>>
<</click>>
|
<<click "None">>
<<set $currentRule.armsTat to 0>>
<<RAChangeArmTattoos>>
<</click>>
|
<<click "Tribal patterns">>
<<set $currentRule.armsTat to "tribal patterns">>
<<RAChangeArmTattoos>>
<</click>>
|
<<click "Flowers">>
<<set $currentRule.armsTat to "flowers">>
<<RAChangeArmTattoos>>
<</click>>
|
<<click "Scenes">>
<<set $currentRule.armsTat to "scenes">>
<<RAChangeArmTattoos>>
<</click>>
|
<<click "Asian art">>
<<set $currentRule.armsTat to "Asian art">>
<<RAChangeArmTattoos>>
<</click>>
|
<<click "Degradation">>
<<set $currentRule.armsTat to "degradation">>
<<RAChangeArmTattoos>>
<</click>>
|
<<click "Counting">>
<<set $currentRule.armsTat to "counting">>
<<RAChangeArmTattoos>>
<</click>>
|
<<click "Advertisements">>
<<set $currentRule.armsTat to "advertisements">>
<<RAChangeArmTattoos>>
<</click>>
|
<<click "Rude words">>
<<set $currentRule.armsTat to "rude words">>
<<RAChangeArmTattoos>>
<</click>>
|
<<click "Bovine patterns">>
<<set $currentRule.armsTat to "bovine patterns">>
<<RAChangeArmTattoos>>
<</click>>
<br>
Leg tattoos: ''
<span id = "legtattoo">
<<if $currentRule.legsTat == 0>>none<<else>>$currentRule.legsTat<</if>>.
</span>
'' <br>
<<click "No default setting">>
<<set $currentRule.legsTat to "no default setting">>
<<RAChangeLegTattoos>>
<</click>>
|
<<click "None">>
<<set $currentRule.legsTat to 0>>
<<RAChangeLegTattoos>>
<</click>>
|
<<click "Tribal patterns">>
<<set $currentRule.legsTat to "tribal patterns">>
<<RAChangeLegTattoos>>
<</click>>
|
<<click "Flowers">>
<<set $currentRule.legsTat to "flowers">>
<<RAChangeLegTattoos>>
<</click>>
|
<<click "Scenes">>
<<set $currentRule.legsTat to "scenes">>
<<RAChangeLegTattoos>>
<</click>>
|
<<click "Asian art">>
<<set $currentRule.legsTat to "Asian art">>
<<RAChangeLegTattoos>>
<</click>>
|
<<click "Degradation">>
<<set $currentRule.legsTat to "degradation">>
<<RAChangeLegTattoos>>
<</click>>
|
<<click "Counting">>
<<set $currentRule.legsTat to "counting">>
<<RAChangeLegTattoos>>
<</click>>
|
<<click "Advertisements">>
<<set $currentRule.legsTat to "advertisements">>
<<RAChangeLegTattoos>>
<</click>>
|
<<click "Rude words">>
<<set $currentRule.legsTat to "rude words">>
<<RAChangeLegTattoos>>
<</click>>
|
<<click "Bovine patterns">>
<<set $currentRule.legsTat to "bovine patterns">>
<<RAChangeLegTattoos>>
<</click>>
<br>
Upper back tattoo: ''
<span id = "backtattoo">
<<if $currentRule.backTat == 0>>none<<else>>$currentRule.backTat<</if>>.
</span>
'' <br>
<<click "No default setting">>
<<set $currentRule.backTat to "no default setting">>
<<RAChangeBackTattoos>>
<</click>>
|
<<click "None">>
<<set $currentRule.backTat to 0>>
<<RAChangeBackTattoos>>
<</click>>
|
<<click "Tribal patterns">>
<<set $currentRule.backTat to "tribal patterns">>
<<RAChangeBackTattoos>>
<</click>>
|
<<click "Flowers">>
<<set $currentRule.backTat to "flowers">>
<<RAChangeBackTattoos>>
<</click>>
|
<<click "Scenes">>
<<set $currentRule.backTat to "scenes">>
<<RAChangeBackTattoos>>
<</click>>
|
<<click "Asian art">>
<<set $currentRule.backTat to "Asian art">>
<<RAChangeBackTattoos>>
<</click>>
|
<<click "Degradation">>
<<set $currentRule.backTat to "degradation">>
<<RAChangeBackTattoos>>
<</click>>
|
<<click "Counting">>
<<set $currentRule.backTat to "counting">>
<<RAChangeBackTattoos>>
<</click>>
|
<<click "Advertisements">>
<<set $currentRule.backTat to "advertisements">>
<<RAChangeBackTattoos>>
<</click>>
|
<<click "Rude words">>
<<set $currentRule.backTat to "rude words">>
<<RAChangeBackTattoos>>
<</click>>
|
<<click "Bovine patterns">>
<<set $currentRule.backTat to "bovine patterns">>
<<RAChangeBackTattoos>>
<</click>>
<br>
Lower back tattoo: ''
<span id = "stamptattoo">
<<if $currentRule.stampTat == 0>>none<<else>>$currentRule.stampTat<</if>>.
</span>
'' <br>
<<click "No default setting">>
<<set $currentRule.stampTat to "no default setting">>
<<RAChangeStampTattoos>>
<</click>>
|
<<click "None">>
<<set $currentRule.stampTat to 0>>
<<RAChangeStampTattoos>>
<</click>>
|
<<click "Tribal patterns">>
<<set $currentRule.stampTat to "tribal patterns">>
<<RAChangeStampTattoos>>
<</click>>
|
<<click "Flowers">>
<<set $currentRule.stampTat to "flowers">>
<<RAChangeStampTattoos>>
<</click>>
|
<<click "Scenes">>
<<set $currentRule.stampTat to "scenes">>
<<RAChangeStampTattoos>>
<</click>>
|
<<click "Asian art">>
<<set $currentRule.stampTat to "Asian art">>
<<RAChangeStampTattoos>>
<</click>>
|
<<click "Degradation">>
<<set $currentRule.stampTat to "degradation">>
<<RAChangeStampTattoos>>
<</click>>
|
<<click "Counting">>
<<set $currentRule.stampTat to "counting">>
<<RAChangeStampTattoos>>
<</click>>
|
<<click "Advertisements">>
<<set $currentRule.stampTat to "advertisements">>
<<RAChangeStampTattoos>>
<</click>>
|
<<click "Rude words">>
<<set $currentRule.stampTat to "rude words">>
<<RAChangeStampTattoos>>
<</click>>
|
<<click "Bovine patterns">>
<<set $currentRule.stampTat to "bovine patterns">>
<<RAChangeStampTattoos>>
<</click>>
<br>
Abdominal tattoo: ''
<span id = "vaginatattoo">
<<if $currentRule.vaginaTat == 0>>none<<else>>$currentRule.vaginaTat<</if>>.
</span>
'' <br>
<<click "No default setting">>
<<set $currentRule.vaginaTat to "no default setting">>
<<RAChangeVaginaTattoos>>
<</click>>
|
<<click "None">>
<<set $currentRule.vaginaTat to 0>>
<<RAChangeVaginaTattoos>>
<</click>>
|
<<click "Tribal patterns">>
<<set $currentRule.vaginaTat to "tribal patterns">>
<<RAChangeVaginaTattoos>>
<</click>>
|
<<click "Flowers">>
<<set $currentRule.vaginaTat to "flowers">>
<<RAChangeVaginaTattoos>>
<</click>>
|
<<click "Scenes">>
<<set $currentRule.vaginaTat to "scenes">>
<<RAChangeVaginaTattoos>>
<</click>>
|
<<click "Asian art">>
<<set $currentRule.vaginaTat to "Asian art">>
<<RAChangeVaginaTattoos>>
<</click>>
|
<<click "Degradation">>
<<set $currentRule.vaginaTat to "degradation">>
<<RAChangeVaginaTattoos>>
<</click>>
|
<<click "Counting">>
<<set $currentRule.vaginaTat to "counting">>
<<RAChangeVaginaTattoos>>
<</click>>
|
<<click "Advertisements">>
<<set $currentRule.vaginaTat to "advertisements">>
<<RAChangeVaginaTattoos>>
<</click>>
|
<<click "Rude words">>
<<set $currentRule.vaginaTat to "rude words">>
<<RAChangeVaginaTattoos>>
<</click>>
|
<<click "Bovine patterns">>
<<set $currentRule.vaginaTat to "bovine patterns">>
<<RAChangeVaginaTattoos>>
<</click>>
<<if $seeDicks > 0>>
<br>
Dick tattoo: ''
<span id = "dicktattoo">
<<if $currentRule.dickTat == 0>>none<<else>>$currentRule.dickTat<</if>>.
</span>
'' <br>
<<click "No default setting">>
<<set $currentRule.dickTat to "no default setting">>
<<RAChangeDickTattoos>>
<</click>>
|
<<click "None">>
<<set $currentRule.dickTat to 0>>
<<RAChangeDickTattoos>>
<</click>>
|
<<click "Tribal patterns">>
<<set $currentRule.dickTat to "tribal patterns">>
<<RAChangeDickTattoos>>
<</click>>
|
<<click "Flowers">>
<<set $currentRule.dickTat to "flowers">>
<<RAChangeDickTattoos>>
<</click>>
|
<<click "Asian art">>
<<set $currentRule.dickTat to "Asian art">>
<<RAChangeDickTattoos>>
<</click>>
|
<<click "Degradation">>
<<set $currentRule.dickTat to "degradation">>
<<RAChangeDickTattoos>>
<</click>>
|
<<click "Counting">>
<<set $currentRule.dickTat to "counting">>
<<RAChangeDickTattoos>>
<</click>>
|
<<click "Advertisements">>
<<set $currentRule.dickTat to "advertisements">>
<<RAChangeDickTattoos>>
<</click>>
|
<<click "Rude words">>
<<set $currentRule.dickTat to "rude words">>
<<RAChangeDickTattoos>>
<</click>>
|
<<click "Bovine patterns">>
<<set $currentRule.dickTat to "bovine patterns">>
<<RAChangeDickTattoos>>
<</click>>
<</if>>
<br>
Anal tattoo or bleaching: ''
<span id = "anustattoo">
<<if $currentRule.anusTat == 0>>none<<else>>$currentRule.anusTat<</if>>.
</span>
'' <br>
<<click "No default setting">>
<<set $currentRule.anusTat to "no default setting">>
<<RAChangeAnusTattoos>>
<</click>>
|
<<click "None">>
<<set $currentRule.anusTat to 0>>
<<RAChangeAnusTattoos>>
<</click>>
|
<<click "Bleached">>
<<set $currentRule.anusTat to "bleached">>
<<RAChangeAnusTattoos>>
<</click>>
|
<<click "Tribal pattern">>
<<set $currentRule.anusTat to "tribal patterns">>
<<RAChangeAnusTattoos>>
<</click>>
|
<<click "Flowers">>
<<set $currentRule.anusTat to "flowers">>
<<RAChangeAnusTattoos>>
<</click>>
|
<<click "Degradation">>
<<set $currentRule.anusTat to "degradation">>
<<RAChangeAnusTattoos>>
<</click>>
|
<<click "Counting">>
<<set $currentRule.anusTat to "counting">>
<<RAChangeAnusTattoos>>
<</click>>
|
<<click "Advertisements">>
<<set $currentRule.anusTat to "advertisements">>
<<RAChangeAnusTattoos>>
<</click>>
|
<<click "Rude words">>
<<set $currentRule.anusTat to "rude words">>
<<RAChangeAnusTattoos>>
<</click>>
|
<<click "Bovine patterns">>
<<set $currentRule.anusTat to "bovine patterns">>
<<RAChangeAnusTattoos>>
<</click>>
|
mayibrad/fc
|
src/uncategorized/bodyModRulesAssistantSettings.tw
|
tw
|
bsd-3-clause
| 35,022 |
:: Body Modification [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "Body Modification Degradation">>
<<set $showEncyclopedia to 1>><<set $encyclopedia to "The Studio">>
<<set $brandApplied to 0>>
$activeSlave.slaveName is lying strapped down on the table in your body modification studio. $pronounCap is entirely at your mercy.
<<if ($activeSlave.nipplesPiercing + $activeSlave.lipsPiercing + $activeSlave.vaginaPiercing + $activeSlave.anusPiercing + $activeSlave.clitPiercing) < 10>>
<br>
[[Add piercings wherever possible|Increment Piercings]]
<</if>>
<br>
<<if $activeSlave.earPiercing == 0>>
$possessiveCap ears have not been pierced.
<<elseif $activeSlave.earPiercing == 1>>
$possessiveCap earlobes are conventionally pierced.
<<elseif $activeSlave.earPiercing is 2>>
$possessiveCap ears are heavily pierced, with multiple lobe piercings and a row of helix piercings.
<</if>>
<<if $activeSlave.earPiercing == 0>>
[[Pierce them|Body Modification][$activeSlave.earPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.earPiercing == 1>>
[[Pierce them heavily|Body Modification][$activeSlave.earPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.earPiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.earPiercing to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.nosePiercing == 0>>
$possessiveCap nose has not been pierced.
<<elseif $activeSlave.nosePiercing == 1>>
$pronounCap has a simple stud in $possessive nose.
<<elseif $activeSlave.nosePiercing is 2>>
$pronounCap has nasal studs and a large septum ring.
<</if>>
<<if $activeSlave.nosePiercing == 0>>
[[Pierce it|Body Modification][$activeSlave.nosePiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.nosePiercing == 1>>
[[Pierce it heavily|Body Modification][$activeSlave.nosePiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.nosePiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.nosePiercing to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.eyebrowPiercing == 0>>
$possessiveCap eyebrows have not been pierced.
<<elseif $activeSlave.eyebrowPiercing == 1>>
$pronounCap has a simple stud in one eyebrow.
<<elseif $activeSlave.eyebrowPiercing is 2>>
$pronounCap has multiple eyebrow rings.
<</if>>
<<if $activeSlave.eyebrowPiercing == 0>>
[[Pierce them|Body Modification][$activeSlave.eyebrowPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.eyebrowPiercing == 1>>
[[Pierce them heavily|Body Modification][$activeSlave.eyebrowPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.eyebrowPiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.eyebrowPiercing to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.navelPiercing == 1>>
$possessiveCap navel bears a simple stud.
<<elseif $activeSlave.navelPiercing is 2>>
$possessiveCap navel is pierced with a ring, which has a short length of light chain dangling from it.
<<else>>
$possessiveCap navel is unpierced.
<</if>>
<<if $activeSlave.navelPiercing < 1>>
[[Pierce it|Body Modification][$activeSlave.navelPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.navelPiercing == 1>>
[[Pierce it heavily|Body Modification][$activeSlave.navelPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.navelPiercing > 0>>
//[[Remove piercing|Body Modification][$activeSlave.navelPiercing to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.corsetPiercing == 1>>
$pronounCap has a corset piercing, a ladder of rings down either side of $possessive back.
<<else>>
$possessiveCap back is unpierced.
<</if>>
<<if $activeSlave.corsetPiercing == 0>>
[[Give $possessive corset piercings|Body Modification][$activeSlave.corsetPiercing to 1,$degradation += 2,$cash -= $modCost]]
<<else>>
//[[Remove corset piercings|Body Modification][$activeSlave.corsetPiercing to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.nipplesPiercing == 0>>
$possessiveCap nipples are fresh and unpierced.
<<elseif $activeSlave.nipplesPiercing == 1>>
$possessiveCap nipples bear a simple piercing.
<<elseif $activeSlave.nipplesPiercing is 2>>
$possessiveCap nipples are heavily pierced with several rings and studs, and there is a chain between them.
<</if>>
<<if $activeSlave.nipplesPiercing == 0>>
[[Pierce them|Body Modification][$activeSlave.nipplesPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.nipplesPiercing == 1>>
[[Pierce them heavily|Body Modification][$activeSlave.nipplesPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.nipplesPiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.nipplesPiercing to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.areolaePiercing == 1>>
$pronounCap has a ring of stud piercings around the borders of each of $possessive areolae.
<<else>>
The edges of $possessive areolae are unpierced.
<</if>>
<<if $activeSlave.areolaePiercing == 0>>
[[Pierce them|Body Modification][$activeSlave.areolaePiercing to 1,$degradation += 1,$cash -= $modCost]]
<<else>>
//[[Remove piercings|Body Modification][$activeSlave.areolaePiercing to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.lipsPiercing == 0>>
$possessiveCap lips are unpierced.
<<elseif $activeSlave.lipsPiercing == 1>>
$pronounCap has a simple lip piercing for a stud.
<<elseif $activeSlave.lipsPiercing is 2>>
$possessiveCap lips are heavily pierced.
<</if>>
<<if $activeSlave.lipsPiercing == 0>>
[[Pierce them|Body Modification][$activeSlave.lipsPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.lipsPiercing == 1>>
[[Pierce them heavily|Body Modification][$activeSlave.lipsPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.lipsPiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.lipsPiercing to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.tonguePiercing == 0>>
$possessiveCap tongue is unpierced.
<<elseif $activeSlave.tonguePiercing == 1>>
$pronounCap has a simple tongue stud.
<<elseif $activeSlave.tonguePiercing is 2>>
$possessiveCap tongue is heavily pierced.
<</if>>
<<if $activeSlave.tonguePiercing == 0>>
[[Pierce it|Body Modification][$activeSlave.tonguePiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.tonguePiercing == 1>>
[[Pierce it heavily|Body Modification][$activeSlave.tonguePiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.tonguePiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.tonguePiercing to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if ($activeSlave.clitPiercing == 0) && ($activeSlave.vagina != -1)>>
$possessiveCap clit is unpierced.
<<elseif ($activeSlave.clitPiercing == 1) && ($activeSlave.vagina != -1)>>
$pronounCap has a simple clitoral stud.
<<elseif ($activeSlave.clitPiercing is 2) && ($activeSlave.vagina != -1)>>
$pronounCap has a big ring in $possessive clit.
<<elseif ($activeSlave.clitPiercing > 2) && ($activeSlave.vagina != -1)>>
$pronounCap has a smart piercing in $possessive clit.
<<elseif ($activeSlave.clitPiercing == 0)>>
$possessiveCap dickhead is unpierced.
<<elseif ($activeSlave.clitPiercing == 1)>>
$pronounCap has a simple dickhead stud.
<<elseif ($activeSlave.clitPiercing is 2)>>
$pronounCap has a big ring in $possessive dickhead.
<<elseif ($activeSlave.clitPiercing > 2)>>
$pronounCap has a smart frenulum piercing.
<</if>>
<<if $activeSlave.clitPiercing == 0>>
[[Pierce|Body Modification][$activeSlave.clitPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.clitPiercing == 1>>
[[Big piercing|Body Modification][$activeSlave.clitPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.clitPiercing != 3>>
| [[Smart piercing|Body Modification][$activeSlave.clitPiercing to 3,$activeSlave.clitSetting to "all",$cash -=$SPcost,$degradation += 1]] //Costs ¤$SPcost, unlocks options to mold sexuality//
<</if>>
<<if $activeSlave.clitPiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.clitPiercing to 0,$cash -= $modCost]]//
<</if>>
<<if ($activeSlave.vagina != -1)>>
<br>
<<if ($activeSlave.vaginaPiercing == 0)>>
$possessiveCap pussylips are unpierced.
<<elseif ($activeSlave.vaginaPiercing == 1)>>
$pronounCap has a simple row of studs down $possessive labia.
<<elseif ($activeSlave.vaginaPiercing is 2)>>
$pronounCap has a row of big rings down $possessive labia.
<</if>>
<<if $activeSlave.vaginaPiercing == 0>>
[[Pierce $possessive|Body Modification][$activeSlave.vaginaPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.vaginaPiercing == 1>>
[[Huge piercings|Body Modification][$activeSlave.vaginaPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.vaginaPiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.vaginaPiercing to 0,$cash -= $modCost]]//
<</if>>
<</if>>
<<if ($activeSlave.dick > 0)>>
<br>
<<if ($activeSlave.dickPiercing == 0)>>
$possessiveCap shaft is unpierced.
<<elseif ($activeSlave.dickPiercing == 1)>>
$pronounCap has a simple row of studs down $possessive cock.
<<elseif ($activeSlave.dickPiercing is 2)>>
$pronounCap has a row of big rings down $possessive cock.
<</if>>
<<if ($activeSlave.balls != 0)>>
<<if ($activeSlave.dickPiercing == 1)>>
$pronounCap has a couple of studs in $possessive ballsack.
<<elseif ($activeSlave.dickPiercing is 2)>>
$pronounCap has a row of rings down the center of $possessive ballsack, all the way from the base of $possessive shaft to $possessive perineum.
<</if>>
<</if>>
<<if $activeSlave.dickPiercing == 0>>
[[Pierce|Body Modification][$activeSlave.dickPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.dickPiercing == 1>>
[[Huge piercings|Body Modification][$activeSlave.dickPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.dickPiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.dickPiercing to 0,$cash -= $modCost]]//
<</if>>
<</if>>
<br>
<<if $activeSlave.anusPiercing == 0>>
$possessiveCap perineum has not been pierced.
<<elseif ($activeSlave.anusPiercing == 1) && ($activeSlave.vagina < 0)>>
$pronounCap has a simple piercing between the base of $possessive cock and $possessive asshole.
<<elseif $activeSlave.anusPiercing == 1>>
$pronounCap has a simple piercing between $possessive pussy and $possessive asshole.
<<elseif ($activeSlave.anusPiercing is 2) && ($activeSlave.vagina < 0)>>
$pronounCap has a big ring between between the base of $possessive cock and $possessive asshole and studs in a ring around $possessive anus.
<<elseif $activeSlave.anusPiercing is 2>>
$pronounCap has a big ring between $possessive pussy and $possessive asshole and studs in a ring around $possessive anus.
<</if>>
<<if $activeSlave.anusPiercing == 0>>
[[Pierce|Body Modification][$activeSlave.anusPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.anusPiercing == 1>>
[[Pierce rim|Body Modification][$activeSlave.anusPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.anusPiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.anusPiercing to 0,$cash -= $modCost]]//
<</if>>
<br><br>
Your preferred location for brands is the ''$brandTarget.''
[[Right buttock|Body Modification][$brandTarget to "right buttock"]]
| [[Right thigh|Body Modification][$brandTarget to "right thigh"]]
| [[Right calf|Body Modification][$brandTarget to "right calf"]]
| [[Right ankle|Body Modification][$brandTarget to "right ankle"]]
| [[Right foot|Body Modification][$brandTarget to "right foot"]]
| [[Left buttock|Body Modification][$brandTarget to "left buttock"]]
| [[Left thigh|Body Modification][$brandTarget to "left thigh"]]
| [[Left calf|Body Modification][$brandTarget to "left calf"]]
| [[Left ankle|Body Modification][$brandTarget to "left ankle"]]
| [[Left foot|Body Modification][$brandTarget to "left foot"]]
| [[Both buttocks|Body Modification][$brandTarget to "buttocks"]]
| [[Both thighs|Body Modification][$brandTarget to "thighs"]]
| [[Both calves|Body Modification][$brandTarget to "calves"]]
| [[Both ankles|Body Modification][$brandTarget to "ankles"]]
| [[Both feet|Body Modification][$brandTarget to "feet"]]
| [[Right breast|Body Modification][$brandTarget to "right breast"]]
| [[Right shoulder|Body Modification][$brandTarget to "right shoulder"]]
| [[Right upper arm|Body Modification][$brandTarget to "right upper arm"]]
| [[Right lower arm|Body Modification][$brandTarget to "right lower arm"]]
| [[Right wrist|Body Modification][$brandTarget to "right wrist"]]
| [[Right hand|Body Modification][$brandTarget to "right hand"]]
| [[Left breast|Body Modification][$brandTarget to "left breast"]]
| [[Left shoulder|Body Modification][$brandTarget to "left shoulder"]]
| [[Left upper arm|Body Modification][$brandTarget to "left upper arm"]]
| [[Left lower arm|Body Modification][$brandTarget to "left lower arm"]]
| [[Left wrist|Body Modification][$brandTarget to "left wrist"]]
| [[Left hand|Body Modification][$brandTarget to "left hand"]]
| [[Both breasts|Body Modification][$brandTarget to "breasts"]]
| [[Both shoulders|Body Modification][$brandTarget to "shoulders"]]
| [[Both upper arms|Body Modification][$brandTarget to "upper arms"]]
| [[Both lower arms|Body Modification][$brandTarget to "lower arms"]]
| [[Both wrists|Body Modification][$brandTarget to "wrists"]]
| [[Both hands|Body Modification][$brandTarget to "hands"]]
| [[Back|Body Modification][$brandTarget to "back"]]
| [[Chest|Body Modification][$brandTarget to "chest"]]
| [[Right cheek|Body Modification][$brandTarget to "right cheek"]]
| [[Left cheek|Body Modification][$brandTarget to "left cheek"]]
| [[Both cheeks|Body Modification][$brandTarget to "cheeks"]]
| [[Neck|Body Modification][$brandTarget to "neck"]]
| [[Right ear|Body Modification][$brandTarget to "right ear"]]
| [[Left ear|Body Modification][$brandTarget to "left ear"]]
| [[Both ears|Body Modification][$brandTarget to "ears"]]
| [[Belly|Body Modification][$brandTarget to "belly"]]
| [[Pubic Mound|Body Modification][$brandTarget to "pubic mound"]]
/* Branding expansion contributed by Anon1888 */
<br>
Your brand design is ''$brandDesign.''
[[Your slaving emblem|Body Modification][$brandDesign to "your personal symbol"]]
| [[Your initials|Body Modification][$brandDesign to "your initials"]]
| [[SLUT|Body Modification][$brandDesign to "SLUT"]]
| [[WHORE|Body Modification][$brandDesign to "WHORE"]]
| [[SLAVE|Body Modification][$brandDesign to "SLAVE"]]
| [[COW|Body Modification][$brandDesign to "COW"]]
| [[MEAT|Body Modification][$brandDesign to "MEAT"]]
| [[CUMDUMP|Body Modification][$brandDesign to "CUMDUMP"]]
| [[LOVER|Body Modification][$brandDesign to "LOVER"]]
| [[Pussy symbol|Body Modification][$brandDesign to "a pussy symbol"]]
| [[Anus symbol|Body Modification][$brandDesign to "an anus symbol"]]
| [[Penis symbol|Body Modification][$brandDesign to "a penis symbol"]]
| [[Lady|Body Modification][$brandDesign to "a lady silhouette"]]
| [[Princess|Body Modification][$brandDesign to "a princess silhouette"]]
| [[Queen|Body Modification][$brandDesign to "a queen silhouette"]]
| [[Angel|Body Modification][$brandDesign to "an angel silhouette"]]
| [[Devil|Body Modification][$brandDesign to "a devil silhouette"]]
<<if ($arcologies[0].FSSupremacist != "unset") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>>
| //FS// [[Racial Slur|Body Modification][$brandDesign to "a racial slur"]] <</if>>
<<if ($arcologies[0].FSSubjugationist != "unset") && ($activeSlave.race is $arcologies[0].FSSubjugationistRace)>>
| //FS// [[Racial Slur|Body Modification][$brandDesign to "a racial slur"]] <</if>>
<<if ($arcologies[0].FSRepopulationFocus != "unset")>>
| //FS// [[Birth Count|Body Modification][$brandDesign to "the number of children "+$object+" she has birthed"]] <</if>>
<<if ($arcologies[0].FSGenderRadicalist != "unset") or ($arcologies[0].FSGenderFundamentalist != "unset")>>
| //FS// [[Gender Symbol|Body Modification][$brandDesign to "a gender symbol"]] <</if>>
<<if ($arcologies[0].FSPaternalist != "unset")>>
| //FS// [[Personal Symbol|Body Modification][$brandDesign to $possessive+" own personal symbol"]] <</if>>
<<if ($arcologies[0].FSDegradationist != "unset")>>
| //FS// [[Chain Symbol|Body Modification][$brandDesign to "a chain symbol"]] <</if>>
<<if ($arcologies[0].FSBodyPurist != "unset")>>
| //FS// [[Vitruvian Man|Body Modification][$brandDesign to "a Vitruvian man"]] <</if>>
<<if ($arcologies[0].FSTransformationFetishist != "unset")>>
| //FS// [[Scalpel|Body Modification][$brandDesign to "a scalpel"]] <</if>>
<<if ($arcologies[0].FSYouthPreferentialist != "unset")>>
| //FS// [[Virginity Status|Body Modification][$brandDesign to $possessive+" virginity status"]] <</if>>
<<if ($arcologies[0].FSMaturityPreferentialist != "unset")>>
| //FS// [[Sexual Skill Info|Body Modification][$brandDesign to $possessive+" sexual skills"]] <</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>>
| //FS// [[Breast Floor|Body Modification][$brandDesign to $possessive+" absolute minimum breast size"]] <</if>>
<<if ($arcologies[0].FSAssetExpansionist != "unset")>>
| //FS// [[Breast Ceiling|Body Modification][$brandDesign to $possessive+" absolute maximum breast size"]] <</if>>
<<if ($arcologies[0].FSPastoralist != "unset")>>
| //FS// [[Product Quality|Body Modification][$brandDesign to $possessive+" body product quality"]] <</if>>
<<if ($arcologies[0].FSPhysicalIdealist != "unset")>>
| //FS// [[Deadlift Info|Body Modification][$brandDesign to $possessive+" deadlift record"]] <</if>>
<<if ($arcologies[0].FSChattelReligionist != "unset")>>
| //FS// [[Religious Symbol|Body Modification][$brandDesign to "a religious symbol"]] <</if>>
<<if ($arcologies[0].FSRomanRevivalist != "unset")>>
| //FS// [[Republican Crest|Body Modification][$brandDesign to "the crest of your Republic"]] <</if>>
<<if ($arcologies[0].FSEgyptianRevivalist != "unset")>>
| //FS// [[Dynastic Sigil|Body Modification][$brandDesign to "the sigil of your Dynasty"]] <</if>>
<<if ($arcologies[0].FSEdoRevivalist != "unset")>>
| //FS// [[Mon|Body Modification][$brandDesign to "the Shogunate's mon"]] <</if>>
<<if ($arcologies[0].FSArabianRevivalist != "unset")>>
| //FS// [[Caliphate Symbol|Body Modification][$brandDesign to "a symbol of the Caliphate"]] <</if>>
<<if ($arcologies[0].FSChineseRevivalist != "unset")>>
| //FS// [[Imperial Seal|Body Modification][$brandDesign to "your Imperial Seal"]] <</if>>
<br>
Custom brand design: <<textbox "$brandDesign" $brandDesign "Body Modification">> //For best results, use a single word//
<br>
<<if $activeSlave.brand != 0>>
$pronounCap has $activeSlave.brand branded into the flesh of $possessive $activeSlave.brandLocation. | [[Remove Brand|Body Modification][$brandApplied to 0, $activeSlave.brand to 0,$cash -= $modCost,$degradation -= 10]]
<<else>>
[[Brand|Body Modification][$brandApplied to 1,$activeSlave.brand to $brandDesign,$activeSlave.brandLocation to $brandTarget,$cash -= $modCost,$degradation += 10]]
//Branding will slightly reduce $possessive beauty but may slowly increase your reputation.//
<</if>>
<br><br>
<<if ($activeSlave.lipsTat == 0) && ($activeSlave.buttTat == 0) && ($activeSlave.vaginaTat == 0) && ($activeSlave.boobsTat == 0)>>
__Apply full-body tattoos:__
<br>
<<click "Tribal patterns">>
<<if $activeSlave.boobsTat == 0>>
<<set $activeSlave.boobsTat to "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.buttTat == 0>>
<<set $activeSlave.buttTat to "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<<set $activeSlave.vaginaTat to "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
<<set $activeSlave.dickTat to "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<</if>>
<<if $activeSlave.lipsTat == 0>>
<<set $activeSlave.lipsTat to "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat is "bleached")>>
<<set $activeSlave.anusTat to "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat to "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat to "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat to "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat to "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat to "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<goto "Body Modification">>
<</click>>
| <<click "Flowers">>
<<if $activeSlave.boobsTat == 0>>
<<set $activeSlave.boobsTat to "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.buttTat == 0>>
<<set $activeSlave.buttTat to "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<<set $activeSlave.vaginaTat to "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
<<set $activeSlave.dickTat to "flowers">>
<<set $cash -= $modCost>>
<</if>>
<</if>>
<<if $activeSlave.lipsTat == 0>>
<<set $activeSlave.lipsTat to "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat is "bleached")>>
<<set $activeSlave.anusTat to "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat to "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat to "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat to "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat to "flowers">>
<<set $cash -= $modCost>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat to "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<goto "Body Modification">>
<</click>>
| <<click "Scenes">>
<<if $activeSlave.boobsTat == 0>>
<<set $activeSlave.boobsTat to "scenes">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.buttTat == 0>>
<<set $activeSlave.buttTat to "scenes">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<<set $activeSlave.vaginaTat to "scenes">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.lipsTat == 0>>
<<set $activeSlave.lipsTat to "permanent makeup">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if ($activeSlave.anusTat == 0)>>
<<set $activeSlave.anusTat to "bleached">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat to "scenes">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat to "scenes">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat to "scenes">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat to "scenes">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat to "scenes">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<goto "Body Modification">>
<</click>>
| <<click "Asian art">>
<<if $activeSlave.boobsTat == 0>>
<<set $activeSlave.boobsTat to "Asian art">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.buttTat == 0>>
<<set $activeSlave.buttTat to "Asian art">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<<set $activeSlave.vaginaTat to "Asian art">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.lipsTat == 0>>
<<set $activeSlave.lipsTat to "permanent makeup">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if ($activeSlave.anusTat == 0)>>
<<set $activeSlave.anusTat to "bleached">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat to "Asian art">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat to "Asian art">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat to "Asian art">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat to "Asian art">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat to "Asian art">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<goto "Body Modification">>
<</click>>
| <<click "Degradation">>
<<if $activeSlave.boobsTat == 0>>
<<set $activeSlave.boobsTat to "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.buttTat == 0>>
<<set $activeSlave.buttTat to "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<<set $activeSlave.vaginaTat to "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
<<set $activeSlave.dickTat to "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.lipsTat == 0>>
<<set $activeSlave.lipsTat to "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat is "bleached")>>
<<set $activeSlave.anusTat to "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat to "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat to "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat to "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat to "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat to "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<goto "Body Modification">>
<</click>>
| <<click "Counting">>
<<if $activeSlave.boobsTat == 0>>
<<set $activeSlave.boobsTat to "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.buttTat == 0>>
<<set $activeSlave.buttTat to "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<<set $activeSlave.vaginaTat to "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
<<set $activeSlave.dickTat to "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.lipsTat == 0>>
<<set $activeSlave.lipsTat to "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat is "bleached")>>
<<set $activeSlave.anusTat to "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat to "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat to "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat to "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat to "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat to "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<goto "Body Modification">>
<</click>>
| <<click "Advertisements">>
<<if $activeSlave.boobsTat == 0>>
<<set $activeSlave.boobsTat to "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.buttTat == 0>>
<<set $activeSlave.buttTat to "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<<set $activeSlave.vaginaTat to "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
<<set $activeSlave.dickTat to "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.lipsTat == 0>>
<<set $activeSlave.lipsTat to "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat is "bleached")>>
<<set $activeSlave.anusTat to "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat to "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat to "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat to "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat to "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat to "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<goto "Body Modification">>
<</click>>
| <<click "Rude words">>
<<if $activeSlave.boobsTat == 0>>
<<set $activeSlave.boobsTat to "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.buttTat == 0>>
<<set $activeSlave.buttTat to "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<<set $activeSlave.vaginaTat to "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
<<set $activeSlave.dickTat to "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.lipsTat == 0>>
<<set $activeSlave.lipsTat to "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat is "bleached")>>
<<set $activeSlave.anusTat to "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat to "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat to "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat to "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat to "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat to "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<goto "Body Modification">>
<</click>>
| <<click "Cow patterns">>
<<set $activeSlave.boobsTat to "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<<set $activeSlave.buttTat to "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<<set $activeSlave.vaginaTat to "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<<if $activeSlave.dick > 0>>
<<set $activeSlave.dickTat to "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<set $activeSlave.lipsTat to "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<<set $activeSlave.anusTat to "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat to "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat to "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat to "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat to "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat to "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<goto "Body Modification">>
<</click>>
<br>
<</if>>
<<if $activeSlave.boobsTat == 0>>
$possessiveCap chest and breasts are not tattooed.
<<else>>
$possessiveCap chest and breasts are tattooed with $activeSlave.boobsTat.
<</if>>
<<if $activeSlave.boobsTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.boobsTat to "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.boobsTat to "flowers",$cash -= $modCost]]
| [[Scenes|Body Modification][$activeSlave.boobsTat to "scenes",$cash -= $modCost,$degradation += 1]]
| [[Asian art|Body Modification][$activeSlave.boobsTat to "Asian art",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.boobsTat to "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.boobsTat to "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.boobsTat to "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.boobsTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.boobsTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.boobsTat to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.buttTat == 0>>
$possessiveCap buttocks are not tattooed.
<<else>>
$possessiveCap buttocks are tattooed with $activeSlave.buttTat.
<</if>>
<<if $activeSlave.buttTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.buttTat to "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.buttTat to "flowers",$cash -= $modCost]]
| [[Scenes|Body Modification][$activeSlave.buttTat to "scenes",$cash -= $modCost,$degradation += 1]]
| [[Asian art|Body Modification][$activeSlave.buttTat to "Asian art",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.buttTat to "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.buttTat to "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.buttTat to "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.buttTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.buttTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.buttTat to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.lipsTat == 0>>
$pronounCap has no facial tattoos.
<<else>>
$possessiveCap face is tattooed with $activeSlave.lipsTat.
<</if>>
<<if $activeSlave.lipsTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.lipsTat to "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.lipsTat to "flowers",$cash -= $modCost]]
| [[Permanent makeup|Body Modification][$activeSlave.lipsTat to "permanent makeup",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.lipsTat to "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.lipsTat to "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.lipsTat to "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.lipsTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.lipsTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.lipsTat to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.shouldersTat == 0>>
$pronounCap has no shoulder tattoos.
<<else>>
$possessiveCap shoulders are tattooed with $activeSlave.shouldersTat.
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.shouldersTat to "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.shouldersTat to "flowers",$cash -= $modCost]]
| [[Scenes|Body Modification][$activeSlave.shouldersTat to "scenes",$cash -= $modCost,$degradation += 1]]
| [[Asian art|Body Modification][$activeSlave.shouldersTat to "Asian art",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.shouldersTat to "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.shouldersTat to "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.shouldersTat to "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.shouldersTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.shouldersTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.shouldersTat to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.backTat == 0>>
$pronounCap has no back tattoo.
<<else>>
$possessiveCap back is tattooed with $activeSlave.backTat.
<</if>>
<<if $activeSlave.backTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.backTat to "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.backTat to "flowers",$cash -= $modCost]]
| [[Scenes|Body Modification][$activeSlave.backTat to "scenes",$cash -= $modCost,$degradation += 1]]
| [[Asian art|Body Modification][$activeSlave.backTat to "Asian art",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.backTat to "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.backTat to "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.backTat to "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.backTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.backTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.backTat to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
$pronounCap has no arm tattoos.
<<else>>
$possessiveCap <<if $activeSlave.amp < 0>>prosthetic <</if>>arms are <<if $activeSlave.amp < 0>>indelibly marked<<else>>tattooed<</if>> with $activeSlave.armsTat.
<</if>>
<<if $activeSlave.armsTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.armsTat to "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.armsTat to "flowers",$cash -= $modCost]]
| [[Scenes|Body Modification][$activeSlave.armsTat to "scenes",$cash -= $modCost,$degradation += 1]]
| [[Asian art|Body Modification][$activeSlave.armsTat to "Asian art",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.armsTat to "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.armsTat to "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.armsTat to "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.armsTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.armsTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.armsTat to 0,$cash -= $modCost]]//
<</if>>
<</if>>
<br>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.legsTat == 0>>
$pronounCap has no leg tattoos.
<<else>>
$possessiveCap <<if $activeSlave.amp < 0>>prosthetic <</if>>legs are <<if $activeSlave.amp < 0>>indelibly marked<<else>>tattooed<</if>> with $activeSlave.legsTat.
<</if>>
<<if $activeSlave.legsTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.legsTat to "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.legsTat to "flowers",$cash -= $modCost]]
| [[Scenes|Body Modification][$activeSlave.legsTat to "scenes",$cash -= $modCost,$degradation += 1]]
| [[Asian art|Body Modification][$activeSlave.legsTat to "Asian art",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.legsTat to "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.legsTat to "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.legsTat to "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.legsTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.legsTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.legsTat to 0,$cash -= $modCost]]//
<</if>>
<</if>>
<br>
<<if $activeSlave.stampTat == 0>>
$pronounCap has no lower back tattoos.
<<else>>
$possessiveCap lower back is tattooed with $activeSlave.stampTat.
<</if>>
<<if $activeSlave.stampTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.stampTat to "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.stampTat to "flowers",$cash -= $modCost]]
| [[Scenes|Body Modification][$activeSlave.stampTat to "scenes",$cash -= $modCost,$degradation += 1]]
| [[Asian art|Body Modification][$activeSlave.stampTat to "Asian art",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.stampTat to "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.stampTat to "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.stampTat to "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.stampTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.stampTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.stampTat to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.preg > 30 && $activeSlave.pregType < 10>>
<<if $activeSlave.bellyTat == 0>>
$pronounCap has no navel tattoos.
<<else>>
$possessiveCap navel is tattooed with $activeSlave.bellyTat.
<</if>>
<<if $activeSlave.bellyTat == 0>>
<br>
[[Heart|Body Modification][$activeSlave.stampTat to "a heart",$cash -= $modCost]]
| [[Star|Body Modification][$activeSlave.stampTat to "a star",$cash -= $modCost]]
| [[Butterfly|Body Modification][$activeSlave.stampTat to "a butterfly",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.bellyTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.bellyTat to 0,$cash -= $modCost]]//
<</if>>
<</if>>
<br>
<<if $activeSlave.vaginaTat == 0>>
$possessiveCap abdomen and pubis have not been tattooed.
<<else>>
$possessiveCap abdomen and pubis are tattooed with $activeSlave.vaginaTat.
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.vaginaTat to "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.vaginaTat to "flowers",$cash -= $modCost]]
| [[Scenes|Body Modification][$activeSlave.vaginaTat to "scenes",$cash -= $modCost,$degradation += 1]]
| [[Asian art|Body Modification][$activeSlave.vaginaTat to "Asian art",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.vaginaTat to "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.vaginaTat to "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.vaginaTat to "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.vaginaTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.vaginaTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.vaginaTat to 0,$cash -= $modCost]]//
<</if>>
<<if $activeSlave.dick > 0>>
<br>
<<if $activeSlave.dickTat == 0>>
$possessiveCap dick has not been tattooed.
<<else>>
$possessiveCap dick is tattooed with $activeSlave.dickTat.
<</if>>
<<if $activeSlave.dickTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.dickTat to "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.dickTat to "flowers",$cash -= $modCost]]
| [[Degradation|Body Modification][$activeSlave.dickTat to "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.dickTat to "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.dickTat to "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.dickTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.dickTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.dickTat to 0,$cash -= $modCost]]//
<</if>>
<</if>>
<br>
<<if $activeSlave.anusTat == 0>>
$possessiveCap anus is brown and unbleached.
<<elseif $activeSlave.anusTat is "bleached">>
$possessiveCap anus is bleached and looks like a sexual organ.
<<else>>
$possessiveCap anus is tattooed with $activeSlave.anusTat.
<</if>>
<<if $activeSlave.anusTat == 0>>
[[Bleach it|Body Modification][$activeSlave.anusTat to "bleached",$cash -= $modCost]]
<<elseif $activeSlave.anusTat is "bleached">>
<br>
[[Tribal pattern|Body Modification][$activeSlave.anusTat to "tribal patterns",$cash -= $modCost,$degradation += 1]]
| [[Flowers|Body Modification][$activeSlave.anusTat to "flowers",$cash -= $modCost]]
| [[Degradation|Body Modification][$activeSlave.anusTat to "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.anusTat to "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.anusTat to "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.anusTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if ($activeSlave.anusTat != 0) && ($activeSlave.anusTat != "bleached")>>
//[[Remove tattoo|Body Modification][$activeSlave.anusTat to "bleached",$cash -= $modCost]]//
<</if>>
<br>
<<if ($activeSlave.customTat is " ")>>
Give $possessive a custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Slave Interact">>
<<else>>
$pronounCap has a custom tattoo: $activeSlave.customTat
Change $possessive custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Slave Interact">> //For more than one tat, just use commas//
<</if>>
<<if $activeSlave.customTat != "">>
//[[Remove custom tattoo|Body Modification][$activeSlave.customTat to "",$cash -= $modCost]]//
<</if>>
|
mayibrad/fc
|
src/uncategorized/bodyModification.tw
|
tw
|
bsd-3-clause
| 48,716 |
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