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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/tasks/ingenuity.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from omniisaacgymenvs.robots.articulations.ingenuity import Ingenuity from omniisaacgymenvs.robots.articulations.views.ingenuity_view import IngenuityView from omni.isaac.core.utils.torch.rotations import * from omni.isaac.core.objects import DynamicSphere from omni.isaac.core.prims import RigidPrimView from omni.isaac.core.utils.prims import get_prim_at_path from omniisaacgymenvs.tasks.base.rl_task import RLTask import numpy as np import torch import math class IngenuityTask(RLTask): def __init__( self, name, sim_config, env, offset=None ) -> None: self.update_config(sim_config) self.thrust_limit = 2000 self.thrust_lateral_component = 0.2 self._num_observations = 13 self._num_actions = 6 self._ingenuity_position = torch.tensor([0, 0, 1.0]) self._ball_position = torch.tensor([0, 0, 1.0]) RLTask.__init__(self, name=name, env=env) return def update_config(self, sim_config): self._sim_config = sim_config self._cfg = sim_config.config self._task_cfg = sim_config.task_config self._num_envs = self._task_cfg["env"]["numEnvs"] self._env_spacing = self._task_cfg["env"]["envSpacing"] self._max_episode_length = self._task_cfg["env"]["maxEpisodeLength"] self.dt = self._task_cfg["sim"]["dt"] def set_up_scene(self, scene) -> None: self.get_ingenuity() self.get_target() RLTask.set_up_scene(self, scene) self._copters = IngenuityView(prim_paths_expr="/World/envs/.*/Ingenuity", name="ingenuity_view") self._balls = RigidPrimView(prim_paths_expr="/World/envs/.*/ball", name="targets_view", reset_xform_properties=False) self._balls._non_root_link = True # do not set states for kinematics scene.add(self._copters) scene.add(self._balls) for i in range(2): scene.add(self._copters.physics_rotors[i]) scene.add(self._copters.visual_rotors[i]) return def initialize_views(self, scene): super().initialize_views(scene) if scene.object_exists("ingenuity_view"): scene.remove_object("ingenuity_view", registry_only=True) for i in range(2): if scene.object_exists(f"physics_rotor_{i}_view"): scene.remove_object(f"physics_rotor_{i}_view", registry_only=True) if scene.object_exists(f"visual_rotor_{i}_view"): scene.remove_object(f"visual_rotor_{i}_view", registry_only=True) if scene.object_exists("targets_view"): scene.remove_object("targets_view", registry_only=True) self._copters = IngenuityView(prim_paths_expr="/World/envs/.*/Ingenuity", name="ingenuity_view") self._balls = RigidPrimView(prim_paths_expr="/World/envs/.*/ball", name="targets_view", reset_xform_properties=False) scene.add(self._copters) scene.add(self._balls) for i in range(2): scene.add(self._copters.physics_rotors[i]) scene.add(self._copters.visual_rotors[i]) def get_ingenuity(self): copter = Ingenuity(prim_path=self.default_zero_env_path + "/Ingenuity", name="ingenuity", translation=self._ingenuity_position) self._sim_config.apply_articulation_settings("ingenuity", get_prim_at_path(copter.prim_path), self._sim_config.parse_actor_config("ingenuity")) def get_target(self): radius = 0.1 color = torch.tensor([1, 0, 0]) ball = DynamicSphere( prim_path=self.default_zero_env_path + "/ball", translation=self._ball_position, name="target_0", radius=radius, color=color, ) self._sim_config.apply_articulation_settings("ball", get_prim_at_path(ball.prim_path), self._sim_config.parse_actor_config("ball")) ball.set_collision_enabled(False) def get_observations(self) -> dict: self.root_pos, self.root_rot = self._copters.get_world_poses(clone=False) self.root_velocities = self._copters.get_velocities(clone=False) root_positions = self.root_pos - self._env_pos root_quats = self.root_rot root_linvels = self.root_velocities[:, :3] root_angvels = self.root_velocities[:, 3:] self.obs_buf[..., 0:3] = (self.target_positions - root_positions) / 3 self.obs_buf[..., 3:7] = root_quats self.obs_buf[..., 7:10] = root_linvels / 2 self.obs_buf[..., 10:13] = root_angvels / math.pi observations = { self._copters.name: { "obs_buf": self.obs_buf } } return observations def pre_physics_step(self, actions) -> None: if not self._env._world.is_playing(): return reset_env_ids = self.reset_buf.nonzero(as_tuple=False).squeeze(-1) if len(reset_env_ids) > 0: self.reset_idx(reset_env_ids) set_target_ids = (self.progress_buf % 500 == 0).nonzero(as_tuple=False).squeeze(-1) if len(set_target_ids) > 0: self.set_targets(set_target_ids) actions = actions.clone().to(self._device) vertical_thrust_prop_0 = torch.clamp(actions[:, 2] * self.thrust_limit, -self.thrust_limit, self.thrust_limit) vertical_thrust_prop_1 = torch.clamp(actions[:, 5] * self.thrust_limit, -self.thrust_limit, self.thrust_limit) lateral_fraction_prop_0 = torch.clamp( actions[:, 0:2] * self.thrust_lateral_component, -self.thrust_lateral_component, self.thrust_lateral_component, ) lateral_fraction_prop_1 = torch.clamp( actions[:, 3:5] * self.thrust_lateral_component, -self.thrust_lateral_component, self.thrust_lateral_component, ) self.thrusts[:, 0, 2] = self.dt * vertical_thrust_prop_0 self.thrusts[:, 0, 0:2] = self.thrusts[:, 0, 2, None] * lateral_fraction_prop_0 self.thrusts[:, 1, 2] = self.dt * vertical_thrust_prop_1 self.thrusts[:, 1, 0:2] = self.thrusts[:, 1, 2, None] * lateral_fraction_prop_1 # clear actions for reset envs self.thrusts[reset_env_ids] = 0 # spin spinning rotors self.dof_vel[:, self.spinning_indices[0]] = 50 self.dof_vel[:, self.spinning_indices[1]] = -50 self._copters.set_joint_velocities(self.dof_vel) # apply actions for i in range(2): self._copters.physics_rotors[i].apply_forces(self.thrusts[:, i], indices=self.all_indices) def post_reset(self): self.spinning_indices = torch.tensor([1, 3], device=self._device) self.all_indices = torch.arange(self._num_envs, dtype=torch.int32, device=self._device) self.target_positions = torch.zeros((self._num_envs, 3), device=self._device, dtype=torch.float32) self.target_positions[:, 2] = 1 self.root_pos, self.root_rot = self._copters.get_world_poses() self.root_velocities = self._copters.get_velocities() self.dof_pos = self._copters.get_joint_positions() self.dof_vel = self._copters.get_joint_velocities() self.initial_ball_pos, self.initial_ball_rot = self._balls.get_world_poses() self.initial_root_pos, self.initial_root_rot = self.root_pos.clone(), self.root_rot.clone() # control tensors self.thrusts = torch.zeros((self._num_envs, 2, 3), dtype=torch.float32, device=self._device) def set_targets(self, env_ids): num_sets = len(env_ids) envs_long = env_ids.long() # set target position randomly with x, y in (-1, 1) and z in (1, 2) self.target_positions[envs_long, 0:2] = torch.rand((num_sets, 2), device=self._device) * 2 - 1 self.target_positions[envs_long, 2] = torch.rand(num_sets, device=self._device) + 1 # shift the target up so it visually aligns better ball_pos = self.target_positions[envs_long] + self._env_pos[envs_long] ball_pos[:, 2] += 0.4 self._balls.set_world_poses(ball_pos[:, 0:3], self.initial_ball_rot[envs_long].clone(), indices=env_ids) def reset_idx(self, env_ids): num_resets = len(env_ids) self.dof_pos[env_ids, 1] = torch_rand_float(-0.2, 0.2, (num_resets, 1), device=self._device).squeeze() self.dof_pos[env_ids, 3] = torch_rand_float(-0.2, 0.2, (num_resets, 1), device=self._device).squeeze() self.dof_vel[env_ids, :] = 0 root_pos = self.initial_root_pos.clone() root_pos[env_ids, 0] += torch_rand_float(-0.5, 0.5, (num_resets, 1), device=self._device).view(-1) root_pos[env_ids, 1] += torch_rand_float(-0.5, 0.5, (num_resets, 1), device=self._device).view(-1) root_pos[env_ids, 2] += torch_rand_float(-0.5, 0.5, (num_resets, 1), device=self._device).view(-1) root_velocities = self.root_velocities.clone() root_velocities[env_ids] = 0 # apply resets self._copters.set_joint_positions(self.dof_pos[env_ids], indices=env_ids) self._copters.set_joint_velocities(self.dof_vel[env_ids], indices=env_ids) self._copters.set_world_poses(root_pos[env_ids], self.initial_root_rot[env_ids].clone(), indices=env_ids) self._copters.set_velocities(root_velocities[env_ids], indices=env_ids) # bookkeeping self.reset_buf[env_ids] = 0 self.progress_buf[env_ids] = 0 def calculate_metrics(self) -> None: root_positions = self.root_pos - self._env_pos root_quats = self.root_rot root_angvels = self.root_velocities[:, 3:] # distance to target target_dist = torch.sqrt(torch.square(self.target_positions - root_positions).sum(-1)) pos_reward = 1.0 / (1.0 + 2.5 * target_dist * target_dist) self.target_dist = target_dist self.root_positions = root_positions # uprightness ups = quat_axis(root_quats, 2) tiltage = torch.abs(1 - ups[..., 2]) up_reward = 1.0 / (1.0 + 30 * tiltage * tiltage) # spinning spinnage = torch.abs(root_angvels[..., 2]) spinnage_reward = 1.0 / (1.0 + 10 * spinnage * spinnage) # combined reward # uprightness and spinning only matter when close to the target self.rew_buf[:] = pos_reward + pos_reward * (up_reward + spinnage_reward) def is_done(self) -> None: # resets due to misbehavior ones = torch.ones_like(self.reset_buf) die = torch.zeros_like(self.reset_buf) die = torch.where(self.target_dist > 20.0, ones, die) die = torch.where(self.root_positions[..., 2] < 0.5, ones, die) # resets due to episode length self.reset_buf[:] = torch.where(self.progress_buf >= self._max_episode_length - 1, ones, die)
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/tasks/anymal.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import math import numpy as np import torch from omni.isaac.core.utils.prims import get_prim_at_path from omni.isaac.core.utils.torch.rotations import * from omniisaacgymenvs.tasks.base.rl_task import RLTask from omniisaacgymenvs.robots.articulations.anymal import Anymal from omniisaacgymenvs.robots.articulations.views.anymal_view import AnymalView from omniisaacgymenvs.tasks.utils.usd_utils import set_drive class AnymalTask(RLTask): def __init__(self, name, sim_config, env, offset=None) -> None: self.update_config(sim_config) self._num_observations = 48 self._num_actions = 12 RLTask.__init__(self, name, env) return def update_config(self, sim_config): self._sim_config = sim_config self._cfg = sim_config.config self._task_cfg = sim_config.task_config # normalization self.lin_vel_scale = self._task_cfg["env"]["learn"]["linearVelocityScale"] self.ang_vel_scale = self._task_cfg["env"]["learn"]["angularVelocityScale"] self.dof_pos_scale = self._task_cfg["env"]["learn"]["dofPositionScale"] self.dof_vel_scale = self._task_cfg["env"]["learn"]["dofVelocityScale"] self.action_scale = self._task_cfg["env"]["control"]["actionScale"] # reward scales self.rew_scales = {} self.rew_scales["lin_vel_xy"] = self._task_cfg["env"]["learn"]["linearVelocityXYRewardScale"] self.rew_scales["ang_vel_z"] = self._task_cfg["env"]["learn"]["angularVelocityZRewardScale"] self.rew_scales["lin_vel_z"] = self._task_cfg["env"]["learn"]["linearVelocityZRewardScale"] self.rew_scales["joint_acc"] = self._task_cfg["env"]["learn"]["jointAccRewardScale"] self.rew_scales["action_rate"] = self._task_cfg["env"]["learn"]["actionRateRewardScale"] self.rew_scales["cosmetic"] = self._task_cfg["env"]["learn"]["cosmeticRewardScale"] # command ranges self.command_x_range = self._task_cfg["env"]["randomCommandVelocityRanges"]["linear_x"] self.command_y_range = self._task_cfg["env"]["randomCommandVelocityRanges"]["linear_y"] self.command_yaw_range = self._task_cfg["env"]["randomCommandVelocityRanges"]["yaw"] # base init state pos = self._task_cfg["env"]["baseInitState"]["pos"] rot = self._task_cfg["env"]["baseInitState"]["rot"] v_lin = self._task_cfg["env"]["baseInitState"]["vLinear"] v_ang = self._task_cfg["env"]["baseInitState"]["vAngular"] state = pos + rot + v_lin + v_ang self.base_init_state = state # default joint positions self.named_default_joint_angles = self._task_cfg["env"]["defaultJointAngles"] # other self.dt = 1 / 60 self.max_episode_length_s = self._task_cfg["env"]["learn"]["episodeLength_s"] self.max_episode_length = int(self.max_episode_length_s / self.dt + 0.5) self.Kp = self._task_cfg["env"]["control"]["stiffness"] self.Kd = self._task_cfg["env"]["control"]["damping"] for key in self.rew_scales.keys(): self.rew_scales[key] *= self.dt self._num_envs = self._task_cfg["env"]["numEnvs"] self._anymal_translation = torch.tensor([0.0, 0.0, 0.62]) self._env_spacing = self._task_cfg["env"]["envSpacing"] def set_up_scene(self, scene) -> None: self.get_anymal() super().set_up_scene(scene) self._anymals = AnymalView(prim_paths_expr="/World/envs/.*/anymal", name="anymalview") scene.add(self._anymals) scene.add(self._anymals._knees) scene.add(self._anymals._base) return def initialize_views(self, scene): super().initialize_views(scene) if scene.object_exists("anymalview"): scene.remove_object("anymalview", registry_only=True) if scene.object_exists("knees_view"): scene.remove_object("knees_view", registry_only=True) if scene.object_exists("base_view"): scene.remove_object("base_view", registry_only=True) self._anymals = AnymalView(prim_paths_expr="/World/envs/.*/anymal", name="anymalview") scene.add(self._anymals) scene.add(self._anymals._knees) scene.add(self._anymals._base) def get_anymal(self): anymal = Anymal( prim_path=self.default_zero_env_path + "/anymal", name="Anymal", translation=self._anymal_translation ) self._sim_config.apply_articulation_settings( "Anymal", get_prim_at_path(anymal.prim_path), self._sim_config.parse_actor_config("Anymal") ) # Configure joint properties joint_paths = [] for quadrant in ["LF", "LH", "RF", "RH"]: for component, abbrev in [("HIP", "H"), ("THIGH", "K")]: joint_paths.append(f"{quadrant}_{component}/{quadrant}_{abbrev}FE") joint_paths.append(f"base/{quadrant}_HAA") for joint_path in joint_paths: set_drive(f"{anymal.prim_path}/{joint_path}", "angular", "position", 0, 400, 40, 1000) def get_observations(self) -> dict: torso_position, torso_rotation = self._anymals.get_world_poses(clone=False) root_velocities = self._anymals.get_velocities(clone=False) dof_pos = self._anymals.get_joint_positions(clone=False) dof_vel = self._anymals.get_joint_velocities(clone=False) velocity = root_velocities[:, 0:3] ang_velocity = root_velocities[:, 3:6] base_lin_vel = quat_rotate_inverse(torso_rotation, velocity) * self.lin_vel_scale base_ang_vel = quat_rotate_inverse(torso_rotation, ang_velocity) * self.ang_vel_scale projected_gravity = quat_rotate(torso_rotation, self.gravity_vec) dof_pos_scaled = (dof_pos - self.default_dof_pos) * self.dof_pos_scale commands_scaled = self.commands * torch.tensor( [self.lin_vel_scale, self.lin_vel_scale, self.ang_vel_scale], requires_grad=False, device=self.commands.device, ) obs = torch.cat( ( base_lin_vel, base_ang_vel, projected_gravity, commands_scaled, dof_pos_scaled, dof_vel * self.dof_vel_scale, self.actions, ), dim=-1, ) self.obs_buf[:] = obs observations = {self._anymals.name: {"obs_buf": self.obs_buf}} return observations def pre_physics_step(self, actions) -> None: if not self._env._world.is_playing(): return reset_env_ids = self.reset_buf.nonzero(as_tuple=False).squeeze(-1) if len(reset_env_ids) > 0: self.reset_idx(reset_env_ids) indices = torch.arange(self._anymals.count, dtype=torch.int32, device=self._device) self.actions[:] = actions.clone().to(self._device) current_targets = self.current_targets + self.action_scale * self.actions * self.dt self.current_targets[:] = tensor_clamp( current_targets, self.anymal_dof_lower_limits, self.anymal_dof_upper_limits ) self._anymals.set_joint_position_targets(self.current_targets, indices) def reset_idx(self, env_ids): num_resets = len(env_ids) # randomize DOF velocities velocities = torch_rand_float(-0.1, 0.1, (num_resets, self._anymals.num_dof), device=self._device) dof_pos = self.default_dof_pos[env_ids] dof_vel = velocities self.current_targets[env_ids] = dof_pos[:] root_vel = torch.zeros((num_resets, 6), device=self._device) # apply resets indices = env_ids.to(dtype=torch.int32) self._anymals.set_joint_positions(dof_pos, indices) self._anymals.set_joint_velocities(dof_vel, indices) self._anymals.set_world_poses( self.initial_root_pos[env_ids].clone(), self.initial_root_rot[env_ids].clone(), indices ) self._anymals.set_velocities(root_vel, indices) self.commands_x[env_ids] = torch_rand_float( self.command_x_range[0], self.command_x_range[1], (num_resets, 1), device=self._device ).squeeze() self.commands_y[env_ids] = torch_rand_float( self.command_y_range[0], self.command_y_range[1], (num_resets, 1), device=self._device ).squeeze() self.commands_yaw[env_ids] = torch_rand_float( self.command_yaw_range[0], self.command_yaw_range[1], (num_resets, 1), device=self._device ).squeeze() # bookkeeping self.reset_buf[env_ids] = 0 self.progress_buf[env_ids] = 0 self.last_actions[env_ids] = 0.0 self.last_dof_vel[env_ids] = 0.0 def post_reset(self): self.default_dof_pos = torch.zeros( (self.num_envs, 12), dtype=torch.float, device=self.device, requires_grad=False ) dof_names = self._anymals.dof_names for i in range(self.num_actions): name = dof_names[i] angle = self.named_default_joint_angles[name] self.default_dof_pos[:, i] = angle self.initial_root_pos, self.initial_root_rot = self._anymals.get_world_poses() self.current_targets = self.default_dof_pos.clone() dof_limits = self._anymals.get_dof_limits() self.anymal_dof_lower_limits = dof_limits[0, :, 0].to(device=self._device) self.anymal_dof_upper_limits = dof_limits[0, :, 1].to(device=self._device) self.commands = torch.zeros(self._num_envs, 3, dtype=torch.float, device=self._device, requires_grad=False) self.commands_y = self.commands.view(self._num_envs, 3)[..., 1] self.commands_x = self.commands.view(self._num_envs, 3)[..., 0] self.commands_yaw = self.commands.view(self._num_envs, 3)[..., 2] # initialize some data used later on self.extras = {} self.gravity_vec = torch.tensor([0.0, 0.0, -1.0], device=self._device).repeat((self._num_envs, 1)) self.actions = torch.zeros( self._num_envs, self.num_actions, dtype=torch.float, device=self._device, requires_grad=False ) self.last_dof_vel = torch.zeros( (self._num_envs, 12), dtype=torch.float, device=self._device, requires_grad=False ) self.last_actions = torch.zeros( self._num_envs, self.num_actions, dtype=torch.float, device=self._device, requires_grad=False ) self.time_out_buf = torch.zeros_like(self.reset_buf) # randomize all envs indices = torch.arange(self._anymals.count, dtype=torch.int64, device=self._device) self.reset_idx(indices) def calculate_metrics(self) -> None: torso_position, torso_rotation = self._anymals.get_world_poses(clone=False) root_velocities = self._anymals.get_velocities(clone=False) dof_pos = self._anymals.get_joint_positions(clone=False) dof_vel = self._anymals.get_joint_velocities(clone=False) velocity = root_velocities[:, 0:3] ang_velocity = root_velocities[:, 3:6] base_lin_vel = quat_rotate_inverse(torso_rotation, velocity) base_ang_vel = quat_rotate_inverse(torso_rotation, ang_velocity) # velocity tracking reward lin_vel_error = torch.sum(torch.square(self.commands[:, :2] - base_lin_vel[:, :2]), dim=1) ang_vel_error = torch.square(self.commands[:, 2] - base_ang_vel[:, 2]) rew_lin_vel_xy = torch.exp(-lin_vel_error / 0.25) * self.rew_scales["lin_vel_xy"] rew_ang_vel_z = torch.exp(-ang_vel_error / 0.25) * self.rew_scales["ang_vel_z"] rew_lin_vel_z = torch.square(base_lin_vel[:, 2]) * self.rew_scales["lin_vel_z"] rew_joint_acc = torch.sum(torch.square(self.last_dof_vel - dof_vel), dim=1) * self.rew_scales["joint_acc"] rew_action_rate = ( torch.sum(torch.square(self.last_actions - self.actions), dim=1) * self.rew_scales["action_rate"] ) rew_cosmetic = ( torch.sum(torch.abs(dof_pos[:, 0:4] - self.default_dof_pos[:, 0:4]), dim=1) * self.rew_scales["cosmetic"] ) total_reward = rew_lin_vel_xy + rew_ang_vel_z + rew_joint_acc + rew_action_rate + rew_cosmetic + rew_lin_vel_z total_reward = torch.clip(total_reward, 0.0, None) self.last_actions[:] = self.actions[:] self.last_dof_vel[:] = dof_vel[:] self.fallen_over = self._anymals.is_base_below_threshold(threshold=0.51, ground_heights=0.0) total_reward[torch.nonzero(self.fallen_over)] = -1 self.rew_buf[:] = total_reward.detach() def is_done(self) -> None: # reset agents time_out = self.progress_buf >= self.max_episode_length - 1 self.reset_buf[:] = time_out | self.fallen_over
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/tasks/warp/humanoid.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from omniisaacgymenvs.tasks.warp.shared.locomotion import LocomotionTask from omniisaacgymenvs.robots.articulations.humanoid import Humanoid from omni.isaac.core.articulations import ArticulationView from omni.isaac.core.utils.prims import get_prim_at_path from omniisaacgymenvs.tasks.base.rl_task import RLTaskWarp import numpy as np import torch import warp as wp import math class HumanoidLocomotionTask(LocomotionTask): def __init__( self, name, sim_config, env, offset=None ) -> None: self._sim_config = sim_config self._cfg = sim_config.config self._task_cfg = sim_config.task_config self._num_observations = 87 self._num_actions = 21 self._humanoid_positions = torch.tensor([0, 0, 1.34]) LocomotionTask.__init__(self, name=name, env=env) return def set_up_scene(self, scene) -> None: self.get_humanoid() RLTaskWarp.set_up_scene(self, scene) self._humanoids = ArticulationView(prim_paths_expr="/World/envs/.*/Humanoid/torso", name="humanoid_view", reset_xform_properties=False) scene.add(self._humanoids) return def get_humanoid(self): humanoid = Humanoid(prim_path=self.default_zero_env_path + "/Humanoid", name="Humanoid", translation=self._humanoid_positions) self._sim_config.apply_articulation_settings("Humanoid", get_prim_at_path(humanoid.prim_path), self._sim_config.parse_actor_config("Humanoid")) def get_robot(self): return self._humanoids def post_reset(self): self.joint_gears = wp.array( [ 67.5000, # lower_waist 67.5000, # lower_waist 67.5000, # right_upper_arm 67.5000, # right_upper_arm 67.5000, # left_upper_arm 67.5000, # left_upper_arm 67.5000, # pelvis 45.0000, # right_lower_arm 45.0000, # left_lower_arm 45.0000, # right_thigh: x 135.0000, # right_thigh: y 45.0000, # right_thigh: z 45.0000, # left_thigh: x 135.0000, # left_thigh: y 45.0000, # left_thigh: z 90.0000, # right_knee 90.0000, # left_knee 22.5, # right_foot 22.5, # right_foot 22.5, # left_foot 22.5, # left_foot ], device=self._device, dtype=wp.float32 ) self.max_motor_effort = 135.0 self.motor_effort_ratio = wp.zeros(self._humanoids._num_dof, dtype=wp.float32, device=self._device) wp.launch(compute_effort_ratio, dim=self._humanoids._num_dof, inputs=[self.motor_effort_ratio, self.joint_gears, self.max_motor_effort], device=self._device) dof_limits = self._humanoids.get_dof_limits().to(self._device) self.dof_limits_lower = wp.zeros(self._humanoids._num_dof, dtype=wp.float32, device=self._device) self.dof_limits_upper = wp.zeros(self._humanoids._num_dof, dtype=wp.float32, device=self._device) wp.launch(parse_dof_limits, dim=self._humanoids._num_dof, inputs=[self.dof_limits_lower, self.dof_limits_upper, dof_limits], device=self._device) self.dof_at_limit_cost = wp.zeros(self._num_envs, dtype=wp.float32, device=self._device) force_links = ["left_foot", "right_foot"] self._sensor_indices = wp.array([self._humanoids._body_indices[j] for j in force_links], device=self._device, dtype=wp.int32) LocomotionTask.post_reset(self) def get_dof_at_limit_cost(self): wp.launch(get_dof_at_limit_cost, dim=(self._num_envs, self._humanoids._num_dof), inputs=[self.dof_at_limit_cost, self.obs_buf, self.motor_effort_ratio, self.joints_at_limit_cost_scale]) return self.dof_at_limit_cost @wp.kernel def compute_effort_ratio(motor_effort_ratio: wp.array(dtype=wp.float32), joint_gears: wp.array(dtype=wp.float32), max_motor_effort: float): tid = wp.tid() motor_effort_ratio[tid] = joint_gears[tid] / max_motor_effort @wp.kernel def parse_dof_limits(dof_limits_lower: wp.array(dtype=wp.float32), dof_limits_upper: wp.array(dtype=wp.float32), dof_limits: wp.array(dtype=wp.float32, ndim=3)): tid = wp.tid() dof_limits_lower[tid] = dof_limits[0, tid, 0] dof_limits_upper[tid] = dof_limits[0, tid, 1] @wp.kernel def get_dof_at_limit_cost(dof_at_limit_cost: wp.array(dtype=wp.float32), obs_buf: wp.array(dtype=wp.float32, ndim=2), motor_effort_ratio: wp.array(dtype=wp.float32), joints_at_limit_cost_scale: float): i, j = wp.tid() dof_i = j + 12 scaled_cost = joints_at_limit_cost_scale * (wp.abs(obs_buf[i, dof_i]) - 0.98) / 0.02 cost = 0.0 if wp.abs(obs_buf[i, dof_i]) > 0.98: cost = scaled_cost * motor_effort_ratio[j] dof_at_limit_cost[i] = cost
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/tasks/warp/ant.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from omniisaacgymenvs.robots.articulations.ant import Ant from omniisaacgymenvs.tasks.warp.shared.locomotion import LocomotionTask from omni.isaac.core.utils.torch.rotations import compute_heading_and_up, compute_rot, quat_conjugate from omni.isaac.core.utils.torch.maths import torch_rand_float, tensor_clamp, unscale from omni.isaac.core.articulations import ArticulationView from omni.isaac.core.utils.prims import get_prim_at_path from omniisaacgymenvs.tasks.base.rl_task import RLTaskWarp import numpy as np import torch import warp as wp class AntLocomotionTask(LocomotionTask): def __init__( self, name, sim_config, env, offset=None ) -> None: self._sim_config = sim_config self._cfg = sim_config.config self._task_cfg = sim_config.task_config self._num_observations = 60 self._num_actions = 8 self._ant_positions = wp.array([0, 0, 0.5], dtype=wp.float32, device="cpu") LocomotionTask.__init__(self, name=name, env=env) return def set_up_scene(self, scene) -> None: self.get_ant() RLTaskWarp.set_up_scene(self, scene) self._ants = ArticulationView(prim_paths_expr="/World/envs/.*/Ant/torso", name="ant_view", reset_xform_properties=False) scene.add(self._ants) return def get_ant(self): ant = Ant(prim_path=self.default_zero_env_path + "/Ant", name="Ant", translation=self._ant_positions) self._sim_config.apply_articulation_settings("Ant", get_prim_at_path(ant.prim_path), self._sim_config.parse_actor_config("Ant")) def get_robot(self): return self._ants def post_reset(self): self.joint_gears = wp.array([15, 15, 15, 15, 15, 15, 15, 15], dtype=wp.float32, device=self._device) dof_limits = self._ants.get_dof_limits().to(self._device) self.dof_limits_lower = wp.zeros(self._ants._num_dof, dtype=wp.float32, device=self._device) self.dof_limits_upper = wp.zeros(self._ants._num_dof, dtype=wp.float32, device=self._device) wp.launch(parse_dof_limits, dim=self._ants._num_dof, inputs=[self.dof_limits_lower, self.dof_limits_upper, dof_limits], device=self._device) self.motor_effort_ratio = wp.array([1, 1, 1, 1, 1, 1, 1, 1], dtype=wp.float32, device=self._device) self.dof_at_limit_cost = wp.zeros(self._num_envs, dtype=wp.float32, device=self._device) force_links = ["front_left_foot", "front_right_foot", "left_back_foot", "right_back_foot"] self._sensor_indices = wp.array([self._ants._body_indices[j] for j in force_links], device=self._device, dtype=wp.int32) LocomotionTask.post_reset(self) def get_dof_at_limit_cost(self): wp.launch(get_dof_at_limit_cost, dim=(self._num_envs, self._ants._num_dof), inputs=[self.dof_at_limit_cost, self.obs_buf, self.motor_effort_ratio]) return self.dof_at_limit_cost @wp.kernel def get_dof_at_limit_cost(dof_at_limit_cost: wp.array(dtype=wp.float32), obs_buf: wp.array(dtype=wp.float32, ndim=2), motor_effort_ratio: wp.array(dtype=wp.float32)): i, j = wp.tid() dof_i = j + 12 cost = 0.0 if wp.abs(obs_buf[i, dof_i]) > 0.99: cost = 1.0 dof_at_limit_cost[i] = cost @wp.kernel def parse_dof_limits(dof_limits_lower: wp.array(dtype=wp.float32), dof_limits_upper: wp.array(dtype=wp.float32), dof_limits: wp.array(dtype=wp.float32, ndim=3)): tid = wp.tid() dof_limits_lower[tid] = dof_limits[0, tid, 0] dof_limits_upper[tid] = dof_limits[0, tid, 1]
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/tasks/warp/cartpole.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from omniisaacgymenvs.robots.articulations.cartpole import Cartpole from omni.isaac.core.articulations import ArticulationView from omni.isaac.core.utils.prims import get_prim_at_path import omni.isaac.core.utils.warp as warp_utils from omniisaacgymenvs.tasks.base.rl_task import RLTaskWarp import numpy as np import torch import warp as wp import math class CartpoleTask(RLTaskWarp): def __init__( self, name, sim_config, env, offset=None ) -> None: self._sim_config = sim_config self._cfg = sim_config.config self._task_cfg = sim_config.task_config self._num_envs = self._task_cfg["env"]["numEnvs"] self._env_spacing = self._task_cfg["env"]["envSpacing"] self._cartpole_positions = wp.array([0.0, 0.0, 2.0], dtype=wp.float32) self._reset_dist = self._task_cfg["env"]["resetDist"] self._max_push_effort = self._task_cfg["env"]["maxEffort"] self._max_episode_length = 500 self._num_observations = 4 self._num_actions = 1 RLTaskWarp.__init__(self, name, env) return def set_up_scene(self, scene) -> None: self.get_cartpole() super().set_up_scene(scene) self._cartpoles = ArticulationView(prim_paths_expr="/World/envs/.*/Cartpole", name="cartpole_view", reset_xform_properties=False) scene.add(self._cartpoles) return def get_cartpole(self): cartpole = Cartpole(prim_path=self.default_zero_env_path + "/Cartpole", name="Cartpole", translation=self._cartpole_positions) # applies articulation settings from the task configuration yaml file self._sim_config.apply_articulation_settings("Cartpole", get_prim_at_path(cartpole.prim_path), self._sim_config.parse_actor_config("Cartpole")) def get_observations(self) -> dict: dof_pos = self._cartpoles.get_joint_positions(clone=False) dof_vel = self._cartpoles.get_joint_velocities(clone=False) wp.launch(get_observations, dim=self._num_envs, inputs=[self.obs_buf, dof_pos, dof_vel, self._cart_dof_idx, self._pole_dof_idx], device=self._device) observations = { self._cartpoles.name: { "obs_buf": self.obs_buf } } return observations def pre_physics_step(self, actions) -> None: self.reset_idx() actions_wp = wp.from_torch(actions) forces = wp.zeros((self._cartpoles.count, self._cartpoles.num_dof), dtype=wp.float32, device=self._device) wp.launch(compute_forces, dim=self._num_envs, inputs=[forces, actions_wp, self._cart_dof_idx, self._max_push_effort], device=self._device) self._cartpoles.set_joint_efforts(forces) def reset_idx(self): reset_env_ids = wp.to_torch(self.reset_buf).nonzero(as_tuple=False).squeeze(-1) num_resets = len(reset_env_ids) indices = wp.from_torch(reset_env_ids.to(dtype=torch.int32), dtype=wp.int32) if num_resets > 0: wp.launch(reset_idx, num_resets, inputs=[self.dof_pos, self.dof_vel, indices, self.reset_buf, self.progress_buf, self._cart_dof_idx, self._pole_dof_idx, self._rand_seed], device=self._device) # apply resets self._cartpoles.set_joint_positions(self.dof_pos[indices], indices=indices) self._cartpoles.set_joint_velocities(self.dof_vel[indices], indices=indices) def post_reset(self): self._cart_dof_idx = self._cartpoles.get_dof_index("cartJoint") self._pole_dof_idx = self._cartpoles.get_dof_index("poleJoint") self.dof_pos = wp.zeros((self._num_envs, self._cartpoles.num_dof), device=self._device, dtype=wp.float32) self.dof_vel = wp.zeros((self._num_envs, self._cartpoles.num_dof), device=self._device, dtype=wp.float32) # randomize all envs self.reset_idx() def calculate_metrics(self) -> None: wp.launch(calculate_metrics, dim=self._num_envs, inputs=[self.obs_buf, self.rew_buf, self._reset_dist], device=self._device) def is_done(self) -> None: wp.launch(is_done, dim=self._num_envs, inputs=[self.obs_buf, self.reset_buf, self.progress_buf, self._reset_dist, self._max_episode_length], device=self._device) @wp.kernel def reset_idx(dof_pos: wp.array(dtype=wp.float32, ndim=2), dof_vel: wp.array(dtype=wp.float32, ndim=2), indices: wp.array(dtype=wp.int32), reset_buf: wp.array(dtype=wp.int32), progress_buf: wp.array(dtype=wp.int32), cart_dof_idx: int, pole_dof_idx: int, rand_seed: int): i = wp.tid() idx = indices[i] rand_state = wp.rand_init(rand_seed, i) # randomize DOF positions dof_pos[idx, cart_dof_idx] = 1.0 * (1.0 - 2.0 * wp.randf(rand_state)) dof_pos[idx, pole_dof_idx] = 0.125 * warp_utils.PI * (1.0 - 2.0 * wp.randf(rand_state)) # randomize DOF velocities dof_vel[idx, cart_dof_idx] = 0.5 * (1.0 - 2.0 * wp.randf(rand_state)) dof_vel[idx, pole_dof_idx] = 0.25 * warp_utils.PI * (1.0 - 2.0 * wp.randf(rand_state)) # bookkeeping progress_buf[idx] = 0 reset_buf[idx] = 0 @wp.kernel def compute_forces(forces: wp.array(dtype=wp.float32, ndim=2), actions: wp.array(dtype=wp.float32, ndim=2), cart_dof_idx: int, max_push_effort: float): i = wp.tid() forces[i, cart_dof_idx] = max_push_effort * actions[i, 0] @wp.kernel def get_observations(obs_buf: wp.array(dtype=wp.float32, ndim=2), dof_pos: wp.indexedarray(dtype=wp.float32, ndim=2), dof_vel: wp.indexedarray(dtype=wp.float32, ndim=2), cart_dof_idx: int, pole_dof_idx: int): i = wp.tid() obs_buf[i, 0] = dof_pos[i, cart_dof_idx] obs_buf[i, 1] = dof_vel[i, cart_dof_idx] obs_buf[i, 2] = dof_pos[i, pole_dof_idx] obs_buf[i, 3] = dof_vel[i, pole_dof_idx] @wp.kernel def calculate_metrics(obs_buf: wp.array(dtype=wp.float32, ndim=2), rew_buf: wp.array(dtype=wp.float32), reset_dist: float): i = wp.tid() cart_pos = obs_buf[i, 0] cart_vel = obs_buf[i, 1] pole_angle = obs_buf[i, 2] pole_vel = obs_buf[i, 3] rew_buf[i] = 1.0 - pole_angle * pole_angle - 0.01 * wp.abs(cart_vel) - 0.005 * wp.abs(pole_vel) if wp.abs(cart_pos) > reset_dist or wp.abs(pole_angle) > warp_utils.PI / 2.0: rew_buf[i] = -2.0 @wp.kernel def is_done(obs_buf: wp.array(dtype=wp.float32, ndim=2), reset_buf: wp.array(dtype=wp.int32), progress_buf: wp.array(dtype=wp.int32), reset_dist: float, max_episode_length: int): i = wp.tid() cart_pos = obs_buf[i, 0] pole_pos = obs_buf[i, 2] if wp.abs(cart_pos) > reset_dist or wp.abs(pole_pos) > warp_utils.PI / 2.0 or progress_buf[i] > max_episode_length: reset_buf[i] = 1 else: reset_buf[i] = 0
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Python
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0.635661
j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/tasks/warp/shared/locomotion.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from abc import abstractmethod from omni.isaac.core.articulations import ArticulationView from omni.isaac.core.utils.prims import get_prim_at_path import omni.isaac.core.utils.warp as warp_utils from omniisaacgymenvs.tasks.base.rl_task import RLTaskWarp import numpy as np import torch import warp as wp class LocomotionTask(RLTaskWarp): def __init__( self, name, env, offset=None ) -> None: self._num_envs = self._task_cfg["env"]["numEnvs"] self._env_spacing = self._task_cfg["env"]["envSpacing"] self._max_episode_length = self._task_cfg["env"]["episodeLength"] self.dof_vel_scale = self._task_cfg["env"]["dofVelocityScale"] self.angular_velocity_scale = self._task_cfg["env"]["angularVelocityScale"] self.contact_force_scale = self._task_cfg["env"]["contactForceScale"] self.power_scale = self._task_cfg["env"]["powerScale"] self.heading_weight = self._task_cfg["env"]["headingWeight"] self.up_weight = self._task_cfg["env"]["upWeight"] self.actions_cost_scale = self._task_cfg["env"]["actionsCost"] self.energy_cost_scale = self._task_cfg["env"]["energyCost"] self.joints_at_limit_cost_scale = self._task_cfg["env"]["jointsAtLimitCost"] self.death_cost = self._task_cfg["env"]["deathCost"] self.termination_height = self._task_cfg["env"]["terminationHeight"] self.alive_reward_scale = self._task_cfg["env"]["alive_reward_scale"] self._num_sensors = 2 RLTaskWarp.__init__(self, name, env) return @abstractmethod def set_up_scene(self, scene) -> None: pass @abstractmethod def get_robot(self): pass def get_observations(self) -> dict: torso_position, torso_rotation = self._robots.get_world_poses(clone=False) velocities = self._robots.get_velocities(clone=False) dof_pos = self._robots.get_joint_positions(clone=False) dof_vel = self._robots.get_joint_velocities(clone=False) # force sensors attached to the feet sensor_force_torques = self._robots.get_measured_joint_forces() wp.launch(get_observations, dim=self._num_envs, inputs=[self.obs_buf, torso_position, torso_rotation, self._env_pos, velocities, dof_pos, dof_vel, self.prev_potentials, self.potentials, self.dt, self.target, self.basis_vec0, self.basis_vec1, self.dof_limits_lower, self.dof_limits_upper, self.dof_vel_scale, sensor_force_torques, self.contact_force_scale, self.actions, self.angular_velocity_scale, self._robots._num_dof, self._num_sensors, self._sensor_indices], device=self._device ) observations = { self._robots.name: { "obs_buf": self.obs_buf } } return observations def pre_physics_step(self, actions) -> None: self.reset_idx() actions_wp = wp.from_torch(actions) self.actions = actions_wp wp.launch(compute_forces, dim=(self._num_envs, self._robots._num_dof), inputs=[self.forces, self.actions, self.joint_gears, self.power_scale], device=self._device) # applies joint torques self._robots.set_joint_efforts(self.forces) def reset_idx(self): reset_env_ids = wp.to_torch(self.reset_buf).nonzero(as_tuple=False).squeeze(-1) num_resets = len(reset_env_ids) indices = wp.from_torch(reset_env_ids.to(dtype=torch.int32), dtype=wp.int32) if num_resets > 0: wp.launch(reset_dofs, dim=(num_resets, self._robots._num_dof), inputs=[self.dof_pos, self.dof_vel, self.initial_dof_pos, self.dof_limits_lower, self.dof_limits_upper, indices, self._rand_seed], device=self._device) wp.launch(reset_idx, dim=num_resets, inputs=[self.root_pos, self.root_rot, self.initial_root_pos, self.initial_root_rot, self._env_pos, self.target, self.prev_potentials, self.potentials, self.dt, self.reset_buf, self.progress_buf, indices, self._rand_seed], device=self._device) # apply resets self._robots.set_joint_positions(self.dof_pos[indices], indices=indices) self._robots.set_joint_velocities(self.dof_vel[indices], indices=indices) self._robots.set_world_poses(self.root_pos[indices], self.root_rot[indices], indices=indices) self._robots.set_velocities(self.root_vel[indices], indices=indices) def post_reset(self): self._robots = self.get_robot() self.initial_root_pos, self.initial_root_rot = self._robots.get_world_poses() self.initial_dof_pos = self._robots.get_joint_positions() # initialize some data used later on self.basis_vec0 = wp.vec3(1, 0, 0) self.basis_vec1 = wp.vec3(0, 0, 1) self.target = wp.vec3(1000, 0, 0) self.dt = 1.0 / 60.0 # initialize potentials self.potentials = wp.zeros(self._num_envs, dtype=wp.float32, device=self._device) self.prev_potentials = wp.zeros(self._num_envs, dtype=wp.float32, device=self._device) wp.launch(init_potentials, dim=self._num_envs, inputs=[self.potentials, self.prev_potentials, self.dt], device=self._device) self.actions = wp.zeros((self.num_envs, self.num_actions), device=self._device, dtype=wp.float32) self.forces = wp.zeros((self._num_envs, self._robots._num_dof), dtype=wp.float32, device=self._device) self.dof_pos = wp.zeros((self.num_envs, self._robots._num_dof), device=self._device, dtype=wp.float32) self.dof_vel = wp.zeros((self.num_envs, self._robots._num_dof), device=self._device, dtype=wp.float32) self.root_pos = wp.zeros((self.num_envs, 3), device=self._device, dtype=wp.float32) self.root_rot = wp.zeros((self.num_envs, 4), device=self._device, dtype=wp.float32) self.root_vel = wp.zeros((self.num_envs, 6), device=self._device, dtype=wp.float32) # randomize all env self.reset_idx() def calculate_metrics(self) -> None: dof_at_limit_cost = self.get_dof_at_limit_cost() wp.launch(calculate_metrics, dim=self._num_envs, inputs=[self.rew_buf, self.obs_buf, self.actions, self.up_weight, self.heading_weight, self.potentials, self.prev_potentials, self.actions_cost_scale, self.energy_cost_scale, self.termination_height, self.death_cost, self._robots.num_dof, dof_at_limit_cost, self.alive_reward_scale, self.motor_effort_ratio], device=self._device ) def is_done(self) -> None: wp.launch(is_done, dim=self._num_envs, inputs=[self.obs_buf, self.termination_height, self.reset_buf, self.progress_buf, self._max_episode_length], device=self._device ) ##################################################################### ###==========================warp kernels=========================### ##################################################################### @wp.kernel def init_potentials(potentials: wp.array(dtype=wp.float32), prev_potentials: wp.array(dtype=wp.float32), dt: float): i = wp.tid() potentials[i] = -1000.0 / dt prev_potentials[i] = -1000.0 / dt @wp.kernel def reset_idx(root_pos: wp.array(dtype=wp.float32, ndim=2), root_rot: wp.array(dtype=wp.float32, ndim=2), initial_root_pos: wp.indexedarray(dtype=wp.float32, ndim=2), initial_root_rot: wp.indexedarray(dtype=wp.float32, ndim=2), env_pos: wp.array(dtype=wp.float32, ndim=2), target: wp.vec3, prev_potentials: wp.array(dtype=wp.float32), potentials: wp.array(dtype=wp.float32), dt: float, reset_buf: wp.array(dtype=wp.int32), progress_buf: wp.array(dtype=wp.int32), indices: wp.array(dtype=wp.int32), rand_seed: int): i = wp.tid() idx = indices[i] # reset root states for j in range(3): root_pos[idx, j] = initial_root_pos[idx, j] for j in range(4): root_rot[idx, j] = initial_root_rot[idx, j] # reset potentials to_target = target - wp.vec3(initial_root_pos[idx, 0] - env_pos[idx, 0], initial_root_pos[idx, 1] - env_pos[idx, 1], target[2]) prev_potentials[idx] = -wp.length(to_target) / dt potentials[idx] = -wp.length(to_target) / dt temp = potentials[idx] - prev_potentials[idx] # bookkeeping reset_buf[idx] = 0 progress_buf[idx] = 0 @wp.kernel def reset_dofs(dof_pos: wp.array(dtype=wp.float32, ndim=2), dof_vel: wp.array(dtype=wp.float32, ndim=2), initial_dof_pos: wp.indexedarray(dtype=wp.float32, ndim=2), dof_limits_lower: wp.array(dtype=wp.float32), dof_limits_upper: wp.array(dtype=wp.float32), indices: wp.array(dtype=wp.int32), rand_seed: int): i, j = wp.tid() idx = indices[i] rand_state = wp.rand_init(rand_seed, i * j + j) # randomize DOF positions and velocities dof_pos[idx, j] = wp.clamp(wp.randf(rand_state, -0.2, 0.2) + initial_dof_pos[idx, j], dof_limits_lower[j], dof_limits_upper[j]) dof_vel[idx, j] = wp.randf(rand_state, -0.1, 0.1) @wp.kernel def compute_forces(forces: wp.array(dtype=wp.float32, ndim=2), actions: wp.array(dtype=wp.float32, ndim=2), joint_gears: wp.array(dtype=wp.float32), power_scale: float): i, j = wp.tid() forces[i, j] = actions[i, j] * joint_gears[j] * power_scale @wp.func def get_euler_xyz(q: wp.quat): qx = 0 qy = 1 qz = 2 qw = 3 # roll (x-axis rotation) sinr_cosp = 2.0 * (q[qw] * q[qx] + q[qy] * q[qz]) cosr_cosp = q[qw] * q[qw] - q[qx] * q[qx] - q[qy] * q[qy] + q[qz] * q[qz] roll = wp.atan2(sinr_cosp, cosr_cosp) # pitch (y-axis rotation) sinp = 2.0 * (q[qw] * q[qy] - q[qz] * q[qx]) if wp.abs(sinp) >= 1: pitch = warp_utils.PI / 2.0 * (wp.abs(sinp)/sinp) else: pitch = wp.asin(sinp) # yaw (z-axis rotation) siny_cosp = 2.0 * (q[qw] * q[qz] + q[qx] * q[qy]) cosy_cosp = q[qw] * q[qw] + q[qx] * q[qx] - q[qy] * q[qy] - q[qz] * q[qz] yaw = wp.atan2(siny_cosp, cosy_cosp) rpy = wp.vec3(roll % (2.0 * warp_utils.PI), pitch % (2.0 * warp_utils.PI), yaw % (2.0 * warp_utils.PI)) return rpy @wp.func def compute_up_vec(torso_rotation: wp.quat, vec1: wp.vec3): up_vec = wp.quat_rotate(torso_rotation, vec1) return up_vec @wp.func def compute_heading_vec(torso_rotation: wp.quat, vec0: wp.vec3): heading_vec = wp.quat_rotate(torso_rotation, vec0) return heading_vec @wp.func def unscale(x:float, lower:float, upper:float): return (2.0 * x - upper - lower) / (upper - lower) @wp.func def normalize_angle(x: float): return wp.atan2(wp.sin(x), wp.cos(x)) @wp.kernel def get_observations( obs_buf: wp.array(dtype=wp.float32, ndim=2), torso_pos: wp.indexedarray(dtype=wp.float32, ndim=2), torso_rot: wp.indexedarray(dtype=wp.float32, ndim=2), env_pos: wp.array(dtype=wp.float32, ndim=2), velocity: wp.indexedarray(dtype=wp.float32, ndim=2), dof_pos: wp.indexedarray(dtype=wp.float32, ndim=2), dof_vel: wp.indexedarray(dtype=wp.float32, ndim=2), prev_potentials: wp.array(dtype=wp.float32), potentials: wp.array(dtype=wp.float32), dt: float, target: wp.vec3, basis_vec0: wp.vec3, basis_vec1: wp.vec3, dof_limits_lower: wp.array(dtype=wp.float32), dof_limits_upper: wp.array(dtype=wp.float32), dof_vel_scale: float, sensor_force_torques: wp.indexedarray(dtype=wp.float32, ndim=3), contact_force_scale: float, actions: wp.array(dtype=wp.float32, ndim=2), angular_velocity_scale: float, num_dofs: int, num_sensors: int, sensor_indices: wp.array(dtype=wp.int32) ): i = wp.tid() torso_position_x = torso_pos[i, 0] - env_pos[i, 0] torso_position_y = torso_pos[i, 1] - env_pos[i, 1] torso_position_z = torso_pos[i, 2] - env_pos[i, 2] to_target = target - wp.vec3(torso_position_x, torso_position_y, target[2]) prev_potentials[i] = potentials[i] potentials[i] = -wp.length(to_target) / dt temp = potentials[i] - prev_potentials[i] torso_quat = wp.quat(torso_rot[i, 1], torso_rot[i, 2], torso_rot[i, 3], torso_rot[i, 0]) up_vec = compute_up_vec(torso_quat, basis_vec1) up_proj = up_vec[2] heading_vec = compute_heading_vec(torso_quat, basis_vec0) target_dir = wp.normalize(to_target) heading_proj = wp.dot(heading_vec, target_dir) lin_velocity = wp.vec3(velocity[i, 0], velocity[i, 1], velocity[i, 2]) ang_velocity = wp.vec3(velocity[i, 3], velocity[i, 4], velocity[i, 5]) rpy = get_euler_xyz(torso_quat) vel_loc = wp.quat_rotate_inv(torso_quat, lin_velocity) angvel_loc = wp.quat_rotate_inv(torso_quat, ang_velocity) walk_target_angle = wp.atan2(target[2] - torso_position_z, target[0] - torso_position_x) angle_to_target = walk_target_angle - rpy[2] # yaw # obs_buf shapes: 1, 3, 3, 1, 1, 1, 1, 1, num_dofs, num_dofs, num_sensors * 6, num_dofs obs_offset = 0 obs_buf[i, 0] = torso_position_z obs_offset = obs_offset + 1 for j in range(3): obs_buf[i, j+obs_offset] = vel_loc[j] obs_offset = obs_offset + 3 for j in range(3): obs_buf[i, j+obs_offset] = angvel_loc[j] * angular_velocity_scale obs_offset = obs_offset + 3 obs_buf[i, obs_offset+0] = normalize_angle(rpy[2]) obs_buf[i, obs_offset+1] = normalize_angle(rpy[0]) obs_buf[i, obs_offset+2] = normalize_angle(angle_to_target) obs_buf[i, obs_offset+3] = up_proj obs_buf[i, obs_offset+4] = heading_proj obs_offset = obs_offset + 5 for j in range(num_dofs): obs_buf[i, obs_offset+j] = unscale(dof_pos[i, j], dof_limits_lower[j], dof_limits_upper[j]) obs_offset = obs_offset + num_dofs for j in range(num_dofs): obs_buf[i, obs_offset+j] = dof_vel[i, j] * dof_vel_scale obs_offset = obs_offset + num_dofs for j in range(num_sensors): sensor_idx = sensor_indices[j] for k in range(6): obs_buf[i, obs_offset+j*6+k] = sensor_force_torques[i, sensor_idx, k] * contact_force_scale obs_offset = obs_offset + (num_sensors * 6) for j in range(num_dofs): obs_buf[i, obs_offset+j] = actions[i, j] @wp.kernel def is_done( obs_buf: wp.array(dtype=wp.float32, ndim=2), termination_height: float, reset_buf: wp.array(dtype=wp.int32), progress_buf: wp.array(dtype=wp.int32), max_episode_length: int ): i = wp.tid() if obs_buf[i, 0] < termination_height or progress_buf[i] >= max_episode_length - 1: reset_buf[i] = 1 else: reset_buf[i] = 0 @wp.kernel def calculate_metrics( rew_buf: wp.array(dtype=wp.float32), obs_buf: wp.array(dtype=wp.float32, ndim=2), actions: wp.array(dtype=wp.float32, ndim=2), up_weight: float, heading_weight: float, potentials: wp.array(dtype=wp.float32), prev_potentials: wp.array(dtype=wp.float32), actions_cost_scale: float, energy_cost_scale: float, termination_height: float, death_cost: float, num_dof: int, dof_at_limit_cost: wp.array(dtype=wp.float32), alive_reward_scale: float, motor_effort_ratio: wp.array(dtype=wp.float32) ): i = wp.tid() # heading reward if obs_buf[i, 11] > 0.8: heading_reward = heading_weight else: heading_reward = heading_weight * obs_buf[i, 11] / 0.8 # aligning up axis of robot and environment up_reward = 0.0 if obs_buf[i, 10] > 0.93: up_reward = up_weight # energy penalty for movement actions_cost = float(0.0) electricity_cost = float(0.0) for j in range(num_dof): actions_cost = actions_cost + (actions[i, j] * actions[i, j]) electricity_cost = electricity_cost + (wp.abs(actions[i, j] * obs_buf[i, 12+num_dof+j]) * motor_effort_ratio[j]) # reward for duration of staying alive progress_reward = potentials[i] - prev_potentials[i] total_reward = ( progress_reward + alive_reward_scale + up_reward + heading_reward - actions_cost_scale * actions_cost - energy_cost_scale * electricity_cost - dof_at_limit_cost[i] ) # adjust reward for fallen agents if obs_buf[i, 0] < termination_height: total_reward = death_cost rew_buf[i] = total_reward
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Python
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0.624198
j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/tasks/base/rl_task.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import asyncio from abc import abstractmethod import numpy as np import omni.isaac.core.utils.warp.tensor as wp_utils import omni.kit import omni.usd import torch import warp as wp from gym import spaces from omni.isaac.cloner import GridCloner from omni.isaac.core.tasks import BaseTask from omni.isaac.core.utils.prims import define_prim from omni.isaac.core.utils.stage import get_current_stage from omni.isaac.core.utils.types import ArticulationAction from omni.isaac.gym.tasks.rl_task import RLTaskInterface from omniisaacgymenvs.utils.domain_randomization.randomize import Randomizer from pxr import Gf, UsdGeom, UsdLux class RLTask(RLTaskInterface): """This class provides a PyTorch RL-specific interface for setting up RL tasks. It includes utilities for setting up RL task related parameters, cloning environments, and data collection for RL algorithms. """ def __init__(self, name, env, offset=None) -> None: """Initializes RL parameters, cloner object, and buffers. Args: name (str): name of the task. env (VecEnvBase): an instance of the environment wrapper class to register task. offset (Optional[np.ndarray], optional): offset applied to all assets of the task. Defaults to None. """ BaseTask.__init__(self, name=name, offset=offset) self._rand_seed = self._cfg["seed"] # optimization flags for pytorch JIT torch._C._jit_set_nvfuser_enabled(False) self.test = self._cfg["test"] self._device = self._cfg["sim_device"] # set up randomizer for DR self._dr_randomizer = Randomizer(self._cfg, self._task_cfg) if self._dr_randomizer.randomize: import omni.replicator.isaac as dr self.dr = dr # set up replicator for camera data collection if self._task_cfg["sim"].get("enable_cameras", False): from omni.replicator.isaac.scripts.writers.pytorch_writer import PytorchWriter from omni.replicator.isaac.scripts.writers.pytorch_listener import PytorchListener import omni.replicator.core as rep self.rep = rep self.PytorchWriter = PytorchWriter self.PytorchListener = PytorchListener print("Task Device:", self._device) self.randomize_actions = False self.randomize_observations = False self.clip_obs = self._task_cfg["env"].get("clipObservations", np.Inf) self.clip_actions = self._task_cfg["env"].get("clipActions", np.Inf) self.rl_device = self._cfg.get("rl_device", "cuda:0") self.control_frequency_inv = self._task_cfg["env"].get("controlFrequencyInv", 1) self.rendering_interval = self._task_cfg.get("renderingInterval", 1) print("RL device: ", self.rl_device) self._env = env if not hasattr(self, "_num_agents"): self._num_agents = 1 # used for multi-agent environments if not hasattr(self, "_num_states"): self._num_states = 0 # initialize data spaces (defaults to gym.Box) if not hasattr(self, "action_space"): self.action_space = spaces.Box( np.ones(self.num_actions, dtype=np.float32) * -1.0, np.ones(self.num_actions, dtype=np.float32) * 1.0 ) if not hasattr(self, "observation_space"): self.observation_space = spaces.Box( np.ones(self.num_observations, dtype=np.float32) * -np.Inf, np.ones(self.num_observations, dtype=np.float32) * np.Inf, ) if not hasattr(self, "state_space"): self.state_space = spaces.Box( np.ones(self.num_states, dtype=np.float32) * -np.Inf, np.ones(self.num_states, dtype=np.float32) * np.Inf, ) self.cleanup() def cleanup(self) -> None: """Prepares torch buffers for RL data collection.""" # prepare tensors self.obs_buf = torch.zeros((self._num_envs, self.num_observations), device=self._device, dtype=torch.float) self.states_buf = torch.zeros((self._num_envs, self.num_states), device=self._device, dtype=torch.float) self.rew_buf = torch.zeros(self._num_envs, device=self._device, dtype=torch.float) self.reset_buf = torch.ones(self._num_envs, device=self._device, dtype=torch.long) self.progress_buf = torch.zeros(self._num_envs, device=self._device, dtype=torch.long) self.extras = {} def set_up_scene( self, scene, replicate_physics=True, collision_filter_global_paths=[], filter_collisions=True, copy_from_source=False ) -> None: """Clones environments based on value provided in task config and applies collision filters to mask collisions across environments. Args: scene (Scene): Scene to add objects to. replicate_physics (bool): Clone physics using PhysX API for better performance. collision_filter_global_paths (list): Prim paths of global objects that should not have collision masked. filter_collisions (bool): Mask off collision between environments. copy_from_source (bool): Copy from source prim when cloning instead of inheriting. """ super().set_up_scene(scene) self._cloner = GridCloner(spacing=self._env_spacing) self._cloner.define_base_env(self.default_base_env_path) stage = omni.usd.get_context().get_stage() UsdGeom.Xform.Define(stage, self.default_zero_env_path) if self._task_cfg["sim"].get("add_ground_plane", True): self._ground_plane_path = "/World/defaultGroundPlane" collision_filter_global_paths.append(self._ground_plane_path) scene.add_default_ground_plane(prim_path=self._ground_plane_path) prim_paths = self._cloner.generate_paths("/World/envs/env", self._num_envs) self._env_pos = self._cloner.clone( source_prim_path="/World/envs/env_0", prim_paths=prim_paths, replicate_physics=replicate_physics, copy_from_source=copy_from_source ) self._env_pos = torch.tensor(np.array(self._env_pos), device=self._device, dtype=torch.float) if filter_collisions: self._cloner.filter_collisions( self._env._world.get_physics_context().prim_path, "/World/collisions", prim_paths, collision_filter_global_paths, ) if self._env._render: self.set_initial_camera_params(camera_position=[10, 10, 3], camera_target=[0, 0, 0]) if self._task_cfg["sim"].get("add_distant_light", True): self._create_distant_light() def set_initial_camera_params(self, camera_position=[10, 10, 3], camera_target=[0, 0, 0]): from omni.kit.viewport.utility import get_viewport_from_window_name from omni.kit.viewport.utility.camera_state import ViewportCameraState viewport_api_2 = get_viewport_from_window_name("Viewport") viewport_api_2.set_active_camera("/OmniverseKit_Persp") camera_state = ViewportCameraState("/OmniverseKit_Persp", viewport_api_2) camera_state.set_position_world(Gf.Vec3d(camera_position[0], camera_position[1], camera_position[2]), True) camera_state.set_target_world(Gf.Vec3d(camera_target[0], camera_target[1], camera_target[2]), True) def _create_distant_light(self, prim_path="/World/defaultDistantLight", intensity=5000): stage = get_current_stage() light = UsdLux.DistantLight.Define(stage, prim_path) light.CreateIntensityAttr().Set(intensity) def initialize_views(self, scene): """Optionally implemented by individual task classes to initialize views used in the task. This API is required for the extension workflow, where tasks are expected to train on a pre-defined stage. Args: scene (Scene): Scene to remove existing views and initialize/add new views. """ self._cloner = GridCloner(spacing=self._env_spacing) pos, _ = self._cloner.get_clone_transforms(self._num_envs) self._env_pos = torch.tensor(np.array(pos), device=self._device, dtype=torch.float) @property def default_base_env_path(self): """Retrieves default path to the parent of all env prims. Returns: default_base_env_path(str): Defaults to "/World/envs". """ return "/World/envs" @property def default_zero_env_path(self): """Retrieves default path to the first env prim (index 0). Returns: default_zero_env_path(str): Defaults to "/World/envs/env_0". """ return f"{self.default_base_env_path}/env_0" def reset(self): """Flags all environments for reset.""" self.reset_buf = torch.ones_like(self.reset_buf) def post_physics_step(self): """Processes RL required computations for observations, states, rewards, resets, and extras. Also maintains progress buffer for tracking step count per environment. Returns: obs_buf(torch.Tensor): Tensor of observation data. rew_buf(torch.Tensor): Tensor of rewards data. reset_buf(torch.Tensor): Tensor of resets/dones data. extras(dict): Dictionary of extras data. """ self.progress_buf[:] += 1 if self._env._world.is_playing(): self.get_observations() self.get_states() self.calculate_metrics() self.is_done() self.get_extras() return self.obs_buf, self.rew_buf, self.reset_buf, self.extras class RLTaskWarp(RLTask): def cleanup(self) -> None: """Prepares torch buffers for RL data collection.""" # prepare tensors self.obs_buf = wp.zeros((self._num_envs, self.num_observations), device=self._device, dtype=wp.float32) self.states_buf = wp.zeros((self._num_envs, self.num_states), device=self._device, dtype=wp.float32) self.rew_buf = wp.zeros(self._num_envs, device=self._device, dtype=wp.float32) self.reset_buf = wp_utils.ones(self._num_envs, device=self._device, dtype=wp.int32) self.progress_buf = wp.zeros(self._num_envs, device=self._device, dtype=wp.int32) self.zero_states_buf_torch = torch.zeros( (self._num_envs, self.num_states), device=self._device, dtype=torch.float32 ) self.extras = {} def reset(self): """Flags all environments for reset.""" wp.launch(reset_progress, dim=self._num_envs, inputs=[self.progress_buf], device=self._device) def post_physics_step(self): """Processes RL required computations for observations, states, rewards, resets, and extras. Also maintains progress buffer for tracking step count per environment. Returns: obs_buf(torch.Tensor): Tensor of observation data. rew_buf(torch.Tensor): Tensor of rewards data. reset_buf(torch.Tensor): Tensor of resets/dones data. extras(dict): Dictionary of extras data. """ wp.launch(increment_progress, dim=self._num_envs, inputs=[self.progress_buf], device=self._device) if self._env._world.is_playing(): self.get_observations() self.get_states() self.calculate_metrics() self.is_done() self.get_extras() obs_buf_torch = wp.to_torch(self.obs_buf) rew_buf_torch = wp.to_torch(self.rew_buf) reset_buf_torch = wp.to_torch(self.reset_buf) return obs_buf_torch, rew_buf_torch, reset_buf_torch, self.extras def get_states(self): """API for retrieving states buffer, used for asymmetric AC training. Returns: states_buf(torch.Tensor): States buffer. """ if self.num_states > 0: return wp.to_torch(self.states_buf) else: return self.zero_states_buf_torch def set_up_scene(self, scene) -> None: """Clones environments based on value provided in task config and applies collision filters to mask collisions across environments. Args: scene (Scene): Scene to add objects to. """ super().set_up_scene(scene) self._env_pos = wp.from_torch(self._env_pos) @wp.kernel def increment_progress(progress_buf: wp.array(dtype=wp.int32)): i = wp.tid() progress_buf[i] = progress_buf[i] + 1 @wp.kernel def reset_progress(progress_buf: wp.array(dtype=wp.int32)): i = wp.tid() progress_buf[i] = 1
14,224
Python
41.717718
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0.653121
j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/tasks/factory/factory_base.py
# Copyright (c) 2018-2023, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. """Factory: base class. Inherits Gym's RLTask class and abstract base class. Inherited by environment classes. Not directly executed. Configuration defined in FactoryBase.yaml. Asset info defined in factory_asset_info_franka_table.yaml. """ import carb import hydra import math import numpy as np import torch from omni.isaac.core.objects import FixedCuboid from omni.isaac.core.utils.prims import get_prim_at_path from omni.isaac.core.utils.stage import get_current_stage from omniisaacgymenvs.tasks.base.rl_task import RLTask from omniisaacgymenvs.robots.articulations.factory_franka import FactoryFranka from pxr import PhysxSchema, UsdPhysics import omniisaacgymenvs.tasks.factory.factory_control as fc from omniisaacgymenvs.tasks.factory.factory_schema_class_base import FactoryABCBase from omniisaacgymenvs.tasks.factory.factory_schema_config_base import ( FactorySchemaConfigBase, ) class FactoryBase(RLTask, FactoryABCBase): def __init__(self, name, sim_config, env) -> None: """Initialize instance variables. Initialize RLTask superclass.""" # Set instance variables from base YAML self._get_base_yaml_params() self._env_spacing = self.cfg_base.env.env_spacing # Set instance variables from task and train YAMLs self._sim_config = sim_config self._cfg = sim_config.config # CL args, task config, and train config self._task_cfg = sim_config.task_config # just task config self._num_envs = sim_config.task_config["env"]["numEnvs"] self._num_observations = sim_config.task_config["env"]["numObservations"] self._num_actions = sim_config.task_config["env"]["numActions"] super().__init__(name, env) def _get_base_yaml_params(self): """Initialize instance variables from YAML files.""" cs = hydra.core.config_store.ConfigStore.instance() cs.store(name="factory_schema_config_base", node=FactorySchemaConfigBase) config_path = ( "task/FactoryBase.yaml" # relative to Gym's Hydra search path (cfg dir) ) self.cfg_base = hydra.compose(config_name=config_path) self.cfg_base = self.cfg_base["task"] # strip superfluous nesting asset_info_path = "../tasks/factory/yaml/factory_asset_info_franka_table.yaml" # relative to Gym's Hydra search path (cfg dir) self.asset_info_franka_table = hydra.compose(config_name=asset_info_path) self.asset_info_franka_table = self.asset_info_franka_table[""][""][""][ "tasks" ]["factory"][ "yaml" ] # strip superfluous nesting def import_franka_assets(self, add_to_stage=True): """Set Franka and table asset options. Import assets.""" self._stage = get_current_stage() if add_to_stage: franka_translation = np.array([self.cfg_base.env.franka_depth, 0.0, 0.0]) franka_orientation = np.array([0.0, 0.0, 0.0, 1.0]) franka = FactoryFranka( prim_path=self.default_zero_env_path + "/franka", name="franka", translation=franka_translation, orientation=franka_orientation, ) self._sim_config.apply_articulation_settings( "franka", get_prim_at_path(franka.prim_path), self._sim_config.parse_actor_config("franka"), ) for link_prim in franka.prim.GetChildren(): if link_prim.HasAPI(PhysxSchema.PhysxRigidBodyAPI): rb = PhysxSchema.PhysxRigidBodyAPI.Get( self._stage, link_prim.GetPrimPath() ) rb.GetDisableGravityAttr().Set(True) rb.GetRetainAccelerationsAttr().Set(False) if self.cfg_base.sim.add_damping: rb.GetLinearDampingAttr().Set( 1.0 ) # default = 0.0; increased to improve stability rb.GetMaxLinearVelocityAttr().Set( 1.0 ) # default = 1000.0; reduced to prevent CUDA errors rb.GetAngularDampingAttr().Set( 5.0 ) # default = 0.5; increased to improve stability rb.GetMaxAngularVelocityAttr().Set( 2 / math.pi * 180 ) # default = 64.0; reduced to prevent CUDA errors else: rb.GetLinearDampingAttr().Set(0.0) rb.GetMaxLinearVelocityAttr().Set(1000.0) rb.GetAngularDampingAttr().Set(0.5) rb.GetMaxAngularVelocityAttr().Set(64 / math.pi * 180) table_translation = np.array( [0.0, 0.0, self.cfg_base.env.table_height * 0.5] ) table_orientation = np.array([1.0, 0.0, 0.0, 0.0]) table = FixedCuboid( prim_path=self.default_zero_env_path + "/table", name="table", translation=table_translation, orientation=table_orientation, scale=np.array( [ self.asset_info_franka_table.table_depth, self.asset_info_franka_table.table_width, self.cfg_base.env.table_height, ] ), size=1.0, color=np.array([0, 0, 0]), ) self.parse_controller_spec(add_to_stage=add_to_stage) def acquire_base_tensors(self): """Acquire tensors.""" self.num_dofs = 9 self.env_pos = self._env_pos self.dof_pos = torch.zeros((self.num_envs, self.num_dofs), device=self.device) self.dof_vel = torch.zeros((self.num_envs, self.num_dofs), device=self.device) self.dof_torque = torch.zeros( (self.num_envs, self.num_dofs), device=self.device ) self.fingertip_contact_wrench = torch.zeros( (self.num_envs, 6), device=self.device ) self.ctrl_target_fingertip_midpoint_pos = torch.zeros( (self.num_envs, 3), device=self.device ) self.ctrl_target_fingertip_midpoint_quat = torch.zeros( (self.num_envs, 4), device=self.device ) self.ctrl_target_dof_pos = torch.zeros( (self.num_envs, self.num_dofs), device=self.device ) self.ctrl_target_gripper_dof_pos = torch.zeros( (self.num_envs, 2), device=self.device ) self.ctrl_target_fingertip_contact_wrench = torch.zeros( (self.num_envs, 6), device=self.device ) self.prev_actions = torch.zeros( (self.num_envs, self.num_actions), device=self.device ) def refresh_base_tensors(self): """Refresh tensors.""" if not self._env._world.is_playing(): return self.dof_pos = self.frankas.get_joint_positions(clone=False) self.dof_vel = self.frankas.get_joint_velocities(clone=False) # Jacobian shape: [4, 11, 6, 9] (root has no Jacobian) self.franka_jacobian = self.frankas.get_jacobians() self.franka_mass_matrix = self.frankas.get_mass_matrices(clone=False) self.arm_dof_pos = self.dof_pos[:, 0:7] self.arm_mass_matrix = self.franka_mass_matrix[ :, 0:7, 0:7 ] # for Franka arm (not gripper) self.hand_pos, self.hand_quat = self.frankas._hands.get_world_poses(clone=False) self.hand_pos -= self.env_pos hand_velocities = self.frankas._hands.get_velocities(clone=False) self.hand_linvel = hand_velocities[:, 0:3] self.hand_angvel = hand_velocities[:, 3:6] ( self.left_finger_pos, self.left_finger_quat, ) = self.frankas._lfingers.get_world_poses(clone=False) self.left_finger_pos -= self.env_pos left_finger_velocities = self.frankas._lfingers.get_velocities(clone=False) self.left_finger_linvel = left_finger_velocities[:, 0:3] self.left_finger_angvel = left_finger_velocities[:, 3:6] self.left_finger_jacobian = self.franka_jacobian[:, 8, 0:6, 0:7] left_finger_forces = self.frankas._lfingers.get_net_contact_forces(clone=False) self.left_finger_force = left_finger_forces[:, 0:3] ( self.right_finger_pos, self.right_finger_quat, ) = self.frankas._rfingers.get_world_poses(clone=False) self.right_finger_pos -= self.env_pos right_finger_velocities = self.frankas._rfingers.get_velocities(clone=False) self.right_finger_linvel = right_finger_velocities[:, 0:3] self.right_finger_angvel = right_finger_velocities[:, 3:6] self.right_finger_jacobian = self.franka_jacobian[:, 9, 0:6, 0:7] right_finger_forces = self.frankas._rfingers.get_net_contact_forces(clone=False) self.right_finger_force = right_finger_forces[:, 0:3] self.gripper_dof_pos = self.dof_pos[:, 7:9] ( self.fingertip_centered_pos, self.fingertip_centered_quat, ) = self.frankas._fingertip_centered.get_world_poses(clone=False) self.fingertip_centered_pos -= self.env_pos fingertip_centered_velocities = self.frankas._fingertip_centered.get_velocities( clone=False ) self.fingertip_centered_linvel = fingertip_centered_velocities[:, 0:3] self.fingertip_centered_angvel = fingertip_centered_velocities[:, 3:6] self.fingertip_centered_jacobian = self.franka_jacobian[:, 10, 0:6, 0:7] self.finger_midpoint_pos = (self.left_finger_pos + self.right_finger_pos) / 2 self.fingertip_midpoint_pos = fc.translate_along_local_z( pos=self.finger_midpoint_pos, quat=self.hand_quat, offset=self.asset_info_franka_table.franka_finger_length, device=self.device, ) self.fingertip_midpoint_quat = self.fingertip_centered_quat # always equal # TODO: Add relative velocity term (see https://dynamicsmotioncontrol487379916.files.wordpress.com/2020/11/21-me258pointmovingrigidbody.pdf) self.fingertip_midpoint_linvel = self.fingertip_centered_linvel + torch.cross( self.fingertip_centered_angvel, (self.fingertip_midpoint_pos - self.fingertip_centered_pos), dim=1, ) # From sum of angular velocities (https://physics.stackexchange.com/questions/547698/understanding-addition-of-angular-velocity), # angular velocity of midpoint w.r.t. world is equal to sum of # angular velocity of midpoint w.r.t. hand and angular velocity of hand w.r.t. world. # Midpoint is in sliding contact (i.e., linear relative motion) with hand; angular velocity of midpoint w.r.t. hand is zero. # Thus, angular velocity of midpoint w.r.t. world is equal to angular velocity of hand w.r.t. world. self.fingertip_midpoint_angvel = self.fingertip_centered_angvel # always equal self.fingertip_midpoint_jacobian = ( self.left_finger_jacobian + self.right_finger_jacobian ) * 0.5 def parse_controller_spec(self, add_to_stage): """Parse controller specification into lower-level controller configuration.""" cfg_ctrl_keys = { "num_envs", "jacobian_type", "gripper_prop_gains", "gripper_deriv_gains", "motor_ctrl_mode", "gain_space", "ik_method", "joint_prop_gains", "joint_deriv_gains", "do_motion_ctrl", "task_prop_gains", "task_deriv_gains", "do_inertial_comp", "motion_ctrl_axes", "do_force_ctrl", "force_ctrl_method", "wrench_prop_gains", "force_ctrl_axes", } self.cfg_ctrl = {cfg_ctrl_key: None for cfg_ctrl_key in cfg_ctrl_keys} self.cfg_ctrl["num_envs"] = self.num_envs self.cfg_ctrl["jacobian_type"] = self.cfg_task.ctrl.all.jacobian_type self.cfg_ctrl["gripper_prop_gains"] = torch.tensor( self.cfg_task.ctrl.all.gripper_prop_gains, device=self.device ).repeat((self.num_envs, 1)) self.cfg_ctrl["gripper_deriv_gains"] = torch.tensor( self.cfg_task.ctrl.all.gripper_deriv_gains, device=self.device ).repeat((self.num_envs, 1)) ctrl_type = self.cfg_task.ctrl.ctrl_type if ctrl_type == "gym_default": self.cfg_ctrl["motor_ctrl_mode"] = "gym" self.cfg_ctrl["gain_space"] = "joint" self.cfg_ctrl["ik_method"] = self.cfg_task.ctrl.gym_default.ik_method self.cfg_ctrl["joint_prop_gains"] = torch.tensor( self.cfg_task.ctrl.gym_default.joint_prop_gains, device=self.device ).repeat((self.num_envs, 1)) self.cfg_ctrl["joint_deriv_gains"] = torch.tensor( self.cfg_task.ctrl.gym_default.joint_deriv_gains, device=self.device ).repeat((self.num_envs, 1)) self.cfg_ctrl["gripper_prop_gains"] = torch.tensor( self.cfg_task.ctrl.gym_default.gripper_prop_gains, device=self.device ).repeat((self.num_envs, 1)) self.cfg_ctrl["gripper_deriv_gains"] = torch.tensor( self.cfg_task.ctrl.gym_default.gripper_deriv_gains, device=self.device ).repeat((self.num_envs, 1)) elif ctrl_type == "joint_space_ik": self.cfg_ctrl["motor_ctrl_mode"] = "manual" self.cfg_ctrl["gain_space"] = "joint" self.cfg_ctrl["ik_method"] = self.cfg_task.ctrl.joint_space_ik.ik_method self.cfg_ctrl["joint_prop_gains"] = torch.tensor( self.cfg_task.ctrl.joint_space_ik.joint_prop_gains, device=self.device ).repeat((self.num_envs, 1)) self.cfg_ctrl["joint_deriv_gains"] = torch.tensor( self.cfg_task.ctrl.joint_space_ik.joint_deriv_gains, device=self.device ).repeat((self.num_envs, 1)) self.cfg_ctrl["do_inertial_comp"] = False elif ctrl_type == "joint_space_id": self.cfg_ctrl["motor_ctrl_mode"] = "manual" self.cfg_ctrl["gain_space"] = "joint" self.cfg_ctrl["ik_method"] = self.cfg_task.ctrl.joint_space_id.ik_method self.cfg_ctrl["joint_prop_gains"] = torch.tensor( self.cfg_task.ctrl.joint_space_id.joint_prop_gains, device=self.device ).repeat((self.num_envs, 1)) self.cfg_ctrl["joint_deriv_gains"] = torch.tensor( self.cfg_task.ctrl.joint_space_id.joint_deriv_gains, device=self.device ).repeat((self.num_envs, 1)) self.cfg_ctrl["do_inertial_comp"] = True elif ctrl_type == "task_space_impedance": self.cfg_ctrl["motor_ctrl_mode"] = "manual" self.cfg_ctrl["gain_space"] = "task" self.cfg_ctrl["do_motion_ctrl"] = True self.cfg_ctrl["task_prop_gains"] = torch.tensor( self.cfg_task.ctrl.task_space_impedance.task_prop_gains, device=self.device, ).repeat((self.num_envs, 1)) self.cfg_ctrl["task_deriv_gains"] = torch.tensor( self.cfg_task.ctrl.task_space_impedance.task_deriv_gains, device=self.device, ).repeat((self.num_envs, 1)) self.cfg_ctrl["do_inertial_comp"] = False self.cfg_ctrl["motion_ctrl_axes"] = torch.tensor( self.cfg_task.ctrl.task_space_impedance.motion_ctrl_axes, device=self.device, ).repeat((self.num_envs, 1)) self.cfg_ctrl["do_force_ctrl"] = False elif ctrl_type == "operational_space_motion": self.cfg_ctrl["motor_ctrl_mode"] = "manual" self.cfg_ctrl["gain_space"] = "task" self.cfg_ctrl["do_motion_ctrl"] = True self.cfg_ctrl["task_prop_gains"] = torch.tensor( self.cfg_task.ctrl.operational_space_motion.task_prop_gains, device=self.device, ).repeat((self.num_envs, 1)) self.cfg_ctrl["task_deriv_gains"] = torch.tensor( self.cfg_task.ctrl.operational_space_motion.task_deriv_gains, device=self.device, ).repeat((self.num_envs, 1)) self.cfg_ctrl["do_inertial_comp"] = True self.cfg_ctrl["motion_ctrl_axes"] = torch.tensor( self.cfg_task.ctrl.operational_space_motion.motion_ctrl_axes, device=self.device, ).repeat((self.num_envs, 1)) self.cfg_ctrl["do_force_ctrl"] = False elif ctrl_type == "open_loop_force": self.cfg_ctrl["motor_ctrl_mode"] = "manual" self.cfg_ctrl["gain_space"] = "task" self.cfg_ctrl["do_motion_ctrl"] = False self.cfg_ctrl["do_force_ctrl"] = True self.cfg_ctrl["force_ctrl_method"] = "open" self.cfg_ctrl["force_ctrl_axes"] = torch.tensor( self.cfg_task.ctrl.open_loop_force.force_ctrl_axes, device=self.device ).repeat((self.num_envs, 1)) elif ctrl_type == "closed_loop_force": self.cfg_ctrl["motor_ctrl_mode"] = "manual" self.cfg_ctrl["gain_space"] = "task" self.cfg_ctrl["do_motion_ctrl"] = False self.cfg_ctrl["do_force_ctrl"] = True self.cfg_ctrl["force_ctrl_method"] = "closed" self.cfg_ctrl["wrench_prop_gains"] = torch.tensor( self.cfg_task.ctrl.closed_loop_force.wrench_prop_gains, device=self.device, ).repeat((self.num_envs, 1)) self.cfg_ctrl["force_ctrl_axes"] = torch.tensor( self.cfg_task.ctrl.closed_loop_force.force_ctrl_axes, device=self.device ).repeat((self.num_envs, 1)) elif ctrl_type == "hybrid_force_motion": self.cfg_ctrl["motor_ctrl_mode"] = "manual" self.cfg_ctrl["gain_space"] = "task" self.cfg_ctrl["do_motion_ctrl"] = True self.cfg_ctrl["task_prop_gains"] = torch.tensor( self.cfg_task.ctrl.hybrid_force_motion.task_prop_gains, device=self.device, ).repeat((self.num_envs, 1)) self.cfg_ctrl["task_deriv_gains"] = torch.tensor( self.cfg_task.ctrl.hybrid_force_motion.task_deriv_gains, device=self.device, ).repeat((self.num_envs, 1)) self.cfg_ctrl["do_inertial_comp"] = True self.cfg_ctrl["motion_ctrl_axes"] = torch.tensor( self.cfg_task.ctrl.hybrid_force_motion.motion_ctrl_axes, device=self.device, ).repeat((self.num_envs, 1)) self.cfg_ctrl["do_force_ctrl"] = True self.cfg_ctrl["force_ctrl_method"] = "closed" self.cfg_ctrl["wrench_prop_gains"] = torch.tensor( self.cfg_task.ctrl.hybrid_force_motion.wrench_prop_gains, device=self.device, ).repeat((self.num_envs, 1)) self.cfg_ctrl["force_ctrl_axes"] = torch.tensor( self.cfg_task.ctrl.hybrid_force_motion.force_ctrl_axes, device=self.device, ).repeat((self.num_envs, 1)) if add_to_stage: if self.cfg_ctrl["motor_ctrl_mode"] == "gym": for i in range(7): joint_prim = self._stage.GetPrimAtPath( self.default_zero_env_path + f"/franka/panda_link{i}/panda_joint{i+1}" ) drive = UsdPhysics.DriveAPI.Apply(joint_prim, "angular") drive.GetStiffnessAttr().Set( self.cfg_ctrl["joint_prop_gains"][0, i].item() * np.pi / 180 ) drive.GetDampingAttr().Set( self.cfg_ctrl["joint_deriv_gains"][0, i].item() * np.pi / 180 ) for i in range(2): joint_prim = self._stage.GetPrimAtPath( self.default_zero_env_path + f"/franka/panda_hand/panda_finger_joint{i+1}" ) drive = UsdPhysics.DriveAPI.Apply(joint_prim, "linear") drive.GetStiffnessAttr().Set( self.cfg_ctrl["gripper_deriv_gains"][0, i].item() ) drive.GetDampingAttr().Set( self.cfg_ctrl["gripper_deriv_gains"][0, i].item() ) elif self.cfg_ctrl["motor_ctrl_mode"] == "manual": for i in range(7): joint_prim = self._stage.GetPrimAtPath( self.default_zero_env_path + f"/franka/panda_link{i}/panda_joint{i+1}" ) joint_prim.RemoveAPI(UsdPhysics.DriveAPI, "angular") drive = UsdPhysics.DriveAPI.Apply(joint_prim, "None") drive.GetStiffnessAttr().Set(0.0) drive.GetDampingAttr().Set(0.0) for i in range(2): joint_prim = self._stage.GetPrimAtPath( self.default_zero_env_path + f"/franka/panda_hand/panda_finger_joint{i+1}" ) joint_prim.RemoveAPI(UsdPhysics.DriveAPI, "linear") drive = UsdPhysics.DriveAPI.Apply(joint_prim, "None") drive.GetStiffnessAttr().Set(0.0) drive.GetDampingAttr().Set(0.0) def generate_ctrl_signals(self): """Get Jacobian. Set Franka DOF position targets or DOF torques.""" # Get desired Jacobian if self.cfg_ctrl["jacobian_type"] == "geometric": self.fingertip_midpoint_jacobian_tf = self.fingertip_midpoint_jacobian elif self.cfg_ctrl["jacobian_type"] == "analytic": self.fingertip_midpoint_jacobian_tf = fc.get_analytic_jacobian( fingertip_quat=self.fingertip_quat, fingertip_jacobian=self.fingertip_midpoint_jacobian, num_envs=self.num_envs, device=self.device, ) # Set PD joint pos target or joint torque if self.cfg_ctrl["motor_ctrl_mode"] == "gym": self._set_dof_pos_target() elif self.cfg_ctrl["motor_ctrl_mode"] == "manual": self._set_dof_torque() def _set_dof_pos_target(self): """Set Franka DOF position target to move fingertips towards target pose.""" self.ctrl_target_dof_pos = fc.compute_dof_pos_target( cfg_ctrl=self.cfg_ctrl, arm_dof_pos=self.arm_dof_pos, fingertip_midpoint_pos=self.fingertip_midpoint_pos, fingertip_midpoint_quat=self.fingertip_midpoint_quat, jacobian=self.fingertip_midpoint_jacobian_tf, ctrl_target_fingertip_midpoint_pos=self.ctrl_target_fingertip_midpoint_pos, ctrl_target_fingertip_midpoint_quat=self.ctrl_target_fingertip_midpoint_quat, ctrl_target_gripper_dof_pos=self.ctrl_target_gripper_dof_pos, device=self.device, ) self.frankas.set_joint_position_targets(positions=self.ctrl_target_dof_pos) def _set_dof_torque(self): """Set Franka DOF torque to move fingertips towards target pose.""" self.dof_torque = fc.compute_dof_torque( cfg_ctrl=self.cfg_ctrl, dof_pos=self.dof_pos, dof_vel=self.dof_vel, fingertip_midpoint_pos=self.fingertip_midpoint_pos, fingertip_midpoint_quat=self.fingertip_midpoint_quat, fingertip_midpoint_linvel=self.fingertip_midpoint_linvel, fingertip_midpoint_angvel=self.fingertip_midpoint_angvel, left_finger_force=self.left_finger_force, right_finger_force=self.right_finger_force, jacobian=self.fingertip_midpoint_jacobian_tf, arm_mass_matrix=self.arm_mass_matrix, ctrl_target_gripper_dof_pos=self.ctrl_target_gripper_dof_pos, ctrl_target_fingertip_midpoint_pos=self.ctrl_target_fingertip_midpoint_pos, ctrl_target_fingertip_midpoint_quat=self.ctrl_target_fingertip_midpoint_quat, ctrl_target_fingertip_contact_wrench=self.ctrl_target_fingertip_contact_wrench, device=self.device, ) self.frankas.set_joint_efforts(efforts=self.dof_torque) def enable_gravity(self, gravity_mag): """Enable gravity.""" gravity = [0.0, 0.0, -gravity_mag] self._env._world._physics_sim_view.set_gravity( carb.Float3(gravity[0], gravity[1], gravity[2]) ) def disable_gravity(self): """Disable gravity.""" gravity = [0.0, 0.0, 0.0] self._env._world._physics_sim_view.set_gravity( carb.Float3(gravity[0], gravity[1], gravity[2]) )
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/tasks/factory/factory_schema_config_task.py
# Copyright (c) 2018-2023, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. """Factory: schema for task class configurations. Used by Hydra. Defines template for task class YAML files. Not enforced. """ from __future__ import annotations from dataclasses import dataclass @dataclass class Sim: use_gpu_pipeline: bool # use GPU pipeline dt: float # timestep size gravity: list[float] # gravity vector @dataclass class Env: numObservations: int # number of observations per env; camel case required by VecTask numActions: int # number of actions per env; camel case required by VecTask numEnvs: int # number of envs; camel case required by VecTask @dataclass class Randomize: franka_arm_initial_dof_pos: list[float] # initial Franka arm DOF position (7) @dataclass class RL: pos_action_scale: list[ float ] # scale on pos displacement targets (3), to convert [-1, 1] to +- x m rot_action_scale: list[ float ] # scale on rot displacement targets (3), to convert [-1, 1] to +- x rad force_action_scale: list[ float ] # scale on force targets (3), to convert [-1, 1] to +- x N torque_action_scale: list[ float ] # scale on torque targets (3), to convert [-1, 1] to +- x Nm clamp_rot: bool # clamp small values of rotation actions to zero clamp_rot_thresh: float # smallest acceptable value max_episode_length: int # max number of timesteps in each episode @dataclass class All: jacobian_type: str # map between joint space and task space via geometric or analytic Jacobian {geometric, analytic} gripper_prop_gains: list[ float ] # proportional gains on left and right Franka gripper finger DOF position (2) gripper_deriv_gains: list[ float ] # derivative gains on left and right Franka gripper finger DOF position (2) @dataclass class GymDefault: joint_prop_gains: list[int] # proportional gains on Franka arm DOF position (7) joint_deriv_gains: list[int] # derivative gains on Franka arm DOF position (7) @dataclass class JointSpaceIK: ik_method: str # use Jacobian pseudoinverse, Jacobian transpose, damped least squares or adaptive SVD {pinv, trans, dls, svd} joint_prop_gains: list[int] joint_deriv_gains: list[int] @dataclass class JointSpaceID: ik_method: str joint_prop_gains: list[int] joint_deriv_gains: list[int] @dataclass class TaskSpaceImpedance: motion_ctrl_axes: list[bool] # axes for which to enable motion control {0, 1} (6) task_prop_gains: list[float] # proportional gains on Franka fingertip pose (6) task_deriv_gains: list[float] # derivative gains on Franka fingertip pose (6) @dataclass class OperationalSpaceMotion: motion_ctrl_axes: list[bool] task_prop_gains: list[float] task_deriv_gains: list[float] @dataclass class OpenLoopForce: force_ctrl_axes: list[bool] # axes for which to enable force control {0, 1} (6) @dataclass class ClosedLoopForce: force_ctrl_axes: list[bool] wrench_prop_gains: list[float] # proportional gains on Franka finger force (6) @dataclass class HybridForceMotion: motion_ctrl_axes: list[bool] task_prop_gains: list[float] task_deriv_gains: list[float] force_ctrl_axes: list[bool] wrench_prop_gains: list[float] @dataclass class Ctrl: ctrl_type: str # {gym_default, # joint_space_ik, # joint_space_id, # task_space_impedance, # operational_space_motion, # open_loop_force, # closed_loop_force, # hybrid_force_motion} gym_default: GymDefault joint_space_ik: JointSpaceIK joint_space_id: JointSpaceID task_space_impedance: TaskSpaceImpedance operational_space_motion: OperationalSpaceMotion open_loop_force: OpenLoopForce closed_loop_force: ClosedLoopForce hybrid_force_motion: HybridForceMotion @dataclass class FactorySchemaConfigTask: name: str physics_engine: str sim: Sim env: Env rl: RL ctrl: Ctrl
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Python
30.895954
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/tasks/factory/factory_task_nut_bolt_place.py
# Copyright (c) 2018-2023, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. """Factory: Class for nut-bolt place task. Inherits nut-bolt environment class and abstract task class (not enforced). Can be executed with PYTHON_PATH omniisaacgymenvs/scripts/rlgames_train.py task=FactoryTaskNutBoltPlace """ import asyncio import hydra import math import omegaconf import torch from typing import Tuple import omni.kit from omni.isaac.core.simulation_context import SimulationContext import omni.isaac.core.utils.torch as torch_utils from omni.isaac.core.utils.torch.transformations import tf_combine import omniisaacgymenvs.tasks.factory.factory_control as fc from omniisaacgymenvs.tasks.factory.factory_env_nut_bolt import FactoryEnvNutBolt from omniisaacgymenvs.tasks.factory.factory_schema_class_task import FactoryABCTask from omniisaacgymenvs.tasks.factory.factory_schema_config_task import ( FactorySchemaConfigTask, ) class FactoryTaskNutBoltPlace(FactoryEnvNutBolt, FactoryABCTask): def __init__(self, name, sim_config, env, offset=None) -> None: """Initialize environment superclass. Initialize instance variables.""" super().__init__(name, sim_config, env) self._get_task_yaml_params() def _get_task_yaml_params(self) -> None: """Initialize instance variables from YAML files.""" cs = hydra.core.config_store.ConfigStore.instance() cs.store(name="factory_schema_config_task", node=FactorySchemaConfigTask) self.cfg_task = omegaconf.OmegaConf.create(self._task_cfg) self.max_episode_length = ( self.cfg_task.rl.max_episode_length ) # required instance var for VecTask asset_info_path = "../tasks/factory/yaml/factory_asset_info_nut_bolt.yaml" # relative to Gym's Hydra search path (cfg dir) self.asset_info_nut_bolt = hydra.compose(config_name=asset_info_path) self.asset_info_nut_bolt = self.asset_info_nut_bolt[""][""][""]["tasks"][ "factory" ][ "yaml" ] # strip superfluous nesting ppo_path = "train/FactoryTaskNutBoltPlacePPO.yaml" # relative to Gym's Hydra search path (cfg dir) self.cfg_ppo = hydra.compose(config_name=ppo_path) self.cfg_ppo = self.cfg_ppo["train"] # strip superfluous nesting def post_reset(self) -> None: """Reset the world. Called only once, before simulation begins.""" if self.cfg_task.sim.disable_gravity: self.disable_gravity() self.acquire_base_tensors() self._acquire_task_tensors() self.refresh_base_tensors() self.refresh_env_tensors() self._refresh_task_tensors() # Reset all envs indices = torch.arange(self.num_envs, dtype=torch.int64, device=self.device) asyncio.ensure_future( self.reset_idx_async(indices, randomize_gripper_pose=False) ) def _acquire_task_tensors(self) -> None: """Acquire tensors.""" # Nut-bolt tensors self.nut_base_pos_local = self.bolt_head_heights * torch.tensor( [0.0, 0.0, 1.0], device=self.device ).repeat((self.num_envs, 1)) bolt_heights = self.bolt_head_heights + self.bolt_shank_lengths self.bolt_tip_pos_local = bolt_heights * torch.tensor( [0.0, 0.0, 1.0], device=self.device ).repeat((self.num_envs, 1)) # Keypoint tensors self.keypoint_offsets = ( self._get_keypoint_offsets(self.cfg_task.rl.num_keypoints) * self.cfg_task.rl.keypoint_scale ) self.keypoints_nut = torch.zeros( (self.num_envs, self.cfg_task.rl.num_keypoints, 3), dtype=torch.float32, device=self.device, ) self.keypoints_bolt = torch.zeros_like(self.keypoints_nut, device=self.device) self.identity_quat = ( torch.tensor([1.0, 0.0, 0.0, 0.0], device=self.device) .unsqueeze(0) .repeat(self.num_envs, 1) ) self.actions = torch.zeros( (self.num_envs, self.num_actions), device=self.device ) def pre_physics_step(self, actions) -> None: """Reset environments. Apply actions from policy. Simulation step called after this method.""" if not self._env._world.is_playing(): return env_ids = self.reset_buf.nonzero(as_tuple=False).squeeze(-1) if len(env_ids) > 0: self.reset_idx(env_ids, randomize_gripper_pose=True) self.actions = actions.clone().to( self.device ) # shape = (num_envs, num_actions); values = [-1, 1] self._apply_actions_as_ctrl_targets( actions=self.actions, ctrl_target_gripper_dof_pos=0.0, do_scale=True ) async def pre_physics_step_async(self, actions) -> None: """Reset environments. Apply actions from policy. Simulation step called after this method.""" if not self._env._world.is_playing(): return env_ids = self.reset_buf.nonzero(as_tuple=False).squeeze(-1) if len(env_ids) > 0: await self.reset_idx_async(env_ids, randomize_gripper_pose=True) self.actions = actions.clone().to( self.device ) # shape = (num_envs, num_actions); values = [-1, 1] self._apply_actions_as_ctrl_targets( actions=self.actions, ctrl_target_gripper_dof_pos=0.0, do_scale=True, ) def reset_idx(self, env_ids, randomize_gripper_pose) -> None: """Reset specified environments.""" self._reset_franka(env_ids) self._reset_object(env_ids) # Close gripper onto nut self.disable_gravity() # to prevent nut from falling self._close_gripper(sim_steps=self.cfg_task.env.num_gripper_close_sim_steps) self.enable_gravity(gravity_mag=self.cfg_task.sim.gravity_mag) if randomize_gripper_pose: self._randomize_gripper_pose( env_ids, sim_steps=self.cfg_task.env.num_gripper_move_sim_steps ) self._reset_buffers(env_ids) async def reset_idx_async(self, env_ids, randomize_gripper_pose) -> None: """Reset specified environments.""" self._reset_franka(env_ids) self._reset_object(env_ids) # Close gripper onto nut self.disable_gravity() # to prevent nut from falling await self._close_gripper_async( sim_steps=self.cfg_task.env.num_gripper_close_sim_steps ) self.enable_gravity(gravity_mag=self.cfg_task.sim.gravity_mag) if randomize_gripper_pose: await self._randomize_gripper_pose_async( env_ids, sim_steps=self.cfg_task.env.num_gripper_move_sim_steps ) self._reset_buffers(env_ids) def _reset_franka(self, env_ids) -> None: """Reset DOF states and DOF targets of Franka.""" self.dof_pos[env_ids] = torch.cat( ( torch.tensor( self.cfg_task.randomize.franka_arm_initial_dof_pos, device=self.device, ).repeat((len(env_ids), 1)), (self.nut_widths_max * 0.5) * 1.1, # buffer on gripper DOF pos to prevent initial contact (self.nut_widths_max * 0.5) * 1.1, ), # buffer on gripper DOF pos to prevent initial contact dim=-1, ) # shape = (num_envs, num_dofs) self.dof_vel[env_ids] = 0.0 # shape = (num_envs, num_dofs) self.ctrl_target_dof_pos[env_ids] = self.dof_pos[env_ids] indices = env_ids.to(dtype=torch.int32) self.frankas.set_joint_positions(self.dof_pos[env_ids], indices=indices) self.frankas.set_joint_velocities(self.dof_vel[env_ids], indices=indices) def _reset_object(self, env_ids) -> None: """Reset root states of nut and bolt.""" # Randomize root state of nut within gripper self.nut_pos[env_ids, 0] = 0.0 self.nut_pos[env_ids, 1] = 0.0 fingertip_midpoint_pos_reset = 0.58781 # self.fingertip_midpoint_pos at reset nut_base_pos_local = self.bolt_head_heights.squeeze(-1) self.nut_pos[env_ids, 2] = fingertip_midpoint_pos_reset - nut_base_pos_local nut_noise_pos_in_gripper = 2 * ( torch.rand((self.num_envs, 3), dtype=torch.float32, device=self.device) - 0.5 ) # [-1, 1] nut_noise_pos_in_gripper = nut_noise_pos_in_gripper @ torch.diag( torch.tensor( self.cfg_task.randomize.nut_noise_pos_in_gripper, device=self.device ) ) self.nut_pos[env_ids, :] += nut_noise_pos_in_gripper[env_ids] nut_rot_euler = torch.tensor( [0.0, 0.0, math.pi * 0.5], device=self.device ).repeat(len(env_ids), 1) nut_noise_rot_in_gripper = 2 * ( torch.rand(self.num_envs, dtype=torch.float32, device=self.device) - 0.5 ) # [-1, 1] nut_noise_rot_in_gripper *= self.cfg_task.randomize.nut_noise_rot_in_gripper nut_rot_euler[:, 2] += nut_noise_rot_in_gripper nut_rot_quat = torch_utils.quat_from_euler_xyz( nut_rot_euler[:, 0], nut_rot_euler[:, 1], nut_rot_euler[:, 2] ) self.nut_quat[env_ids, :] = nut_rot_quat self.nut_linvel[env_ids, :] = 0.0 self.nut_angvel[env_ids, :] = 0.0 indices = env_ids.to(dtype=torch.int32) self.nuts.set_world_poses( self.nut_pos[env_ids] + self.env_pos[env_ids], self.nut_quat[env_ids], indices, ) self.nuts.set_velocities( torch.cat((self.nut_linvel[env_ids], self.nut_angvel[env_ids]), dim=1), indices, ) # Randomize root state of bolt bolt_noise_xy = 2 * ( torch.rand((self.num_envs, 2), dtype=torch.float32, device=self.device) - 0.5 ) # [-1, 1] bolt_noise_xy = bolt_noise_xy @ torch.diag( torch.tensor( self.cfg_task.randomize.bolt_pos_xy_noise, dtype=torch.float32, device=self.device, ) ) self.bolt_pos[env_ids, 0] = ( self.cfg_task.randomize.bolt_pos_xy_initial[0] + bolt_noise_xy[env_ids, 0] ) self.bolt_pos[env_ids, 1] = ( self.cfg_task.randomize.bolt_pos_xy_initial[1] + bolt_noise_xy[env_ids, 1] ) self.bolt_pos[env_ids, 2] = self.cfg_base.env.table_height self.bolt_quat[env_ids, :] = torch.tensor( [1.0, 0.0, 0.0, 0.0], dtype=torch.float32, device=self.device ).repeat(len(env_ids), 1) indices = env_ids.to(dtype=torch.int32) self.bolts.set_world_poses( self.bolt_pos[env_ids] + self.env_pos[env_ids], self.bolt_quat[env_ids], indices, ) def _reset_buffers(self, env_ids) -> None: """Reset buffers.""" self.reset_buf[env_ids] = 0 self.progress_buf[env_ids] = 0 def _apply_actions_as_ctrl_targets( self, actions, ctrl_target_gripper_dof_pos, do_scale ) -> None: """Apply actions from policy as position/rotation/force/torque targets.""" # Interpret actions as target pos displacements and set pos target pos_actions = actions[:, 0:3] if do_scale: pos_actions = pos_actions @ torch.diag( torch.tensor(self.cfg_task.rl.pos_action_scale, device=self.device) ) self.ctrl_target_fingertip_midpoint_pos = ( self.fingertip_midpoint_pos + pos_actions ) # Interpret actions as target rot (axis-angle) displacements rot_actions = actions[:, 3:6] if do_scale: rot_actions = rot_actions @ torch.diag( torch.tensor(self.cfg_task.rl.rot_action_scale, device=self.device) ) # Convert to quat and set rot target angle = torch.norm(rot_actions, p=2, dim=-1) axis = rot_actions / angle.unsqueeze(-1) rot_actions_quat = torch_utils.quat_from_angle_axis(angle, axis) if self.cfg_task.rl.clamp_rot: rot_actions_quat = torch.where( angle.unsqueeze(-1).repeat(1, 4) > self.cfg_task.rl.clamp_rot_thresh, rot_actions_quat, torch.tensor([1.0, 0.0, 0.0, 0.0], device=self.device).repeat( self.num_envs, 1 ), ) self.ctrl_target_fingertip_midpoint_quat = torch_utils.quat_mul( rot_actions_quat, self.fingertip_midpoint_quat ) if self.cfg_ctrl["do_force_ctrl"]: # Interpret actions as target forces and target torques force_actions = actions[:, 6:9] if do_scale: force_actions = force_actions @ torch.diag( torch.tensor( self.cfg_task.rl.force_action_scale, device=self.device ) ) torque_actions = actions[:, 9:12] if do_scale: torque_actions = torque_actions @ torch.diag( torch.tensor( self.cfg_task.rl.torque_action_scale, device=self.device ) ) self.ctrl_target_fingertip_contact_wrench = torch.cat( (force_actions, torque_actions), dim=-1 ) self.ctrl_target_gripper_dof_pos = ctrl_target_gripper_dof_pos self.generate_ctrl_signals() def post_physics_step( self, ) -> Tuple[torch.Tensor, torch.Tensor, torch.Tensor, torch.Tensor]: """Step buffers. Refresh tensors. Compute observations and reward. Reset environments.""" self.progress_buf[:] += 1 if self._env._world.is_playing(): self.refresh_base_tensors() self.refresh_env_tensors() self._refresh_task_tensors() self.get_observations() self.calculate_metrics() self.get_extras() return self.obs_buf, self.rew_buf, self.reset_buf, self.extras def _refresh_task_tensors(self) -> None: """Refresh tensors.""" # Compute pos of keypoints on gripper, nut, and bolt in world frame for idx, keypoint_offset in enumerate(self.keypoint_offsets): self.keypoints_nut[:, idx] = tf_combine( self.nut_quat, self.nut_pos, self.identity_quat, (keypoint_offset + self.nut_base_pos_local), )[1] self.keypoints_bolt[:, idx] = tf_combine( self.bolt_quat, self.bolt_pos, self.identity_quat, (keypoint_offset + self.bolt_tip_pos_local), )[1] def get_observations(self) -> dict: """Compute observations.""" # Shallow copies of tensors obs_tensors = [ self.fingertip_midpoint_pos, self.fingertip_midpoint_quat, self.fingertip_midpoint_linvel, self.fingertip_midpoint_angvel, self.nut_pos, self.nut_quat, self.bolt_pos, self.bolt_quat, ] if self.cfg_task.rl.add_obs_bolt_tip_pos: obs_tensors += [self.bolt_tip_pos_local] self.obs_buf = torch.cat( obs_tensors, dim=-1 ) # shape = (num_envs, num_observations) observations = {self.frankas.name: {"obs_buf": self.obs_buf}} return observations def calculate_metrics(self) -> None: """Update reset and reward buffers.""" self._update_reset_buf() self._update_rew_buf() def _update_reset_buf(self) -> None: """Assign environments for reset if successful or failed.""" # If max episode length has been reached self.reset_buf[:] = torch.where( self.progress_buf[:] >= self.max_episode_length - 1, torch.ones_like(self.reset_buf), self.reset_buf, ) def _update_rew_buf(self) -> None: """Compute reward at current timestep.""" keypoint_reward = -self._get_keypoint_dist() action_penalty = ( torch.norm(self.actions, p=2, dim=-1) * self.cfg_task.rl.action_penalty_scale ) self.rew_buf[:] = ( keypoint_reward * self.cfg_task.rl.keypoint_reward_scale - action_penalty * self.cfg_task.rl.action_penalty_scale ) # In this policy, episode length is constant across all envs is_last_step = self.progress_buf[0] == self.max_episode_length - 1 if is_last_step: # Check if nut is close enough to bolt is_nut_close_to_bolt = self._check_nut_close_to_bolt() self.rew_buf[:] += is_nut_close_to_bolt * self.cfg_task.rl.success_bonus self.extras["successes"] = torch.mean(is_nut_close_to_bolt.float()) def _get_keypoint_offsets(self, num_keypoints) -> torch.Tensor: """Get uniformly-spaced keypoints along a line of unit length, centered at 0.""" keypoint_offsets = torch.zeros((num_keypoints, 3), device=self.device) keypoint_offsets[:, -1] = ( torch.linspace(0.0, 1.0, num_keypoints, device=self.device) - 0.5 ) return keypoint_offsets def _get_keypoint_dist(self) -> torch.Tensor: """Get keypoint distance between nut and bolt.""" keypoint_dist = torch.sum( torch.norm(self.keypoints_bolt - self.keypoints_nut, p=2, dim=-1), dim=-1 ) return keypoint_dist def _randomize_gripper_pose(self, env_ids, sim_steps) -> None: """Move gripper to random pose.""" # Step once to update PhysX with new joint positions and velocities from reset_franka() SimulationContext.step(self._env._world, render=True) # Set target pos above table self.ctrl_target_fingertip_midpoint_pos = torch.tensor( [0.0, 0.0, self.cfg_base.env.table_height], device=self.device ) + torch.tensor( self.cfg_task.randomize.fingertip_midpoint_pos_initial, device=self.device ) self.ctrl_target_fingertip_midpoint_pos = ( self.ctrl_target_fingertip_midpoint_pos.unsqueeze(0).repeat( self.num_envs, 1 ) ) fingertip_midpoint_pos_noise = 2 * ( torch.rand((self.num_envs, 3), dtype=torch.float32, device=self.device) - 0.5 ) # [-1, 1] fingertip_midpoint_pos_noise = fingertip_midpoint_pos_noise @ torch.diag( torch.tensor( self.cfg_task.randomize.fingertip_midpoint_pos_noise, device=self.device ) ) self.ctrl_target_fingertip_midpoint_pos += fingertip_midpoint_pos_noise # Set target rot ctrl_target_fingertip_midpoint_euler = ( torch.tensor( self.cfg_task.randomize.fingertip_midpoint_rot_initial, device=self.device, ) .unsqueeze(0) .repeat(self.num_envs, 1) ) fingertip_midpoint_rot_noise = 2 * ( torch.rand((self.num_envs, 3), dtype=torch.float32, device=self.device) - 0.5 ) # [-1, 1] fingertip_midpoint_rot_noise = fingertip_midpoint_rot_noise @ torch.diag( torch.tensor( self.cfg_task.randomize.fingertip_midpoint_rot_noise, device=self.device ) ) ctrl_target_fingertip_midpoint_euler += fingertip_midpoint_rot_noise self.ctrl_target_fingertip_midpoint_quat = torch_utils.quat_from_euler_xyz( ctrl_target_fingertip_midpoint_euler[:, 0], ctrl_target_fingertip_midpoint_euler[:, 1], ctrl_target_fingertip_midpoint_euler[:, 2], ) # Step sim and render for _ in range(sim_steps): self.refresh_base_tensors() self.refresh_env_tensors() self._refresh_task_tensors() pos_error, axis_angle_error = fc.get_pose_error( fingertip_midpoint_pos=self.fingertip_midpoint_pos, fingertip_midpoint_quat=self.fingertip_midpoint_quat, ctrl_target_fingertip_midpoint_pos=self.ctrl_target_fingertip_midpoint_pos, ctrl_target_fingertip_midpoint_quat=self.ctrl_target_fingertip_midpoint_quat, jacobian_type=self.cfg_ctrl["jacobian_type"], rot_error_type="axis_angle", ) delta_hand_pose = torch.cat((pos_error, axis_angle_error), dim=-1) actions = torch.zeros( (self.num_envs, self.cfg_task.env.numActions), device=self.device ) actions[:, :6] = delta_hand_pose self._apply_actions_as_ctrl_targets( actions=actions, ctrl_target_gripper_dof_pos=0.0, do_scale=False, ) SimulationContext.step(self._env._world, render=True) self.dof_vel[env_ids, :] = torch.zeros_like(self.dof_vel[env_ids]) indices = env_ids.to(dtype=torch.int32) self.frankas.set_joint_velocities(self.dof_vel[env_ids], indices=indices) # Step once to update PhysX with new joint velocities SimulationContext.step(self._env._world, render=True) async def _randomize_gripper_pose_async(self, env_ids, sim_steps) -> None: """Move gripper to random pose.""" # Step once to update PhysX with new joint positions and velocities from reset_franka() self._env._world.physics_sim_view.flush() await omni.kit.app.get_app().next_update_async() # Set target pos above table self.ctrl_target_fingertip_midpoint_pos = torch.tensor( [0.0, 0.0, self.cfg_base.env.table_height], device=self.device ) + torch.tensor( self.cfg_task.randomize.fingertip_midpoint_pos_initial, device=self.device ) self.ctrl_target_fingertip_midpoint_pos = ( self.ctrl_target_fingertip_midpoint_pos.unsqueeze(0).repeat( self.num_envs, 1 ) ) fingertip_midpoint_pos_noise = 2 * ( torch.rand((self.num_envs, 3), dtype=torch.float32, device=self.device) - 0.5 ) # [-1, 1] fingertip_midpoint_pos_noise = fingertip_midpoint_pos_noise @ torch.diag( torch.tensor( self.cfg_task.randomize.fingertip_midpoint_pos_noise, device=self.device ) ) self.ctrl_target_fingertip_midpoint_pos += fingertip_midpoint_pos_noise # Set target rot ctrl_target_fingertip_midpoint_euler = ( torch.tensor( self.cfg_task.randomize.fingertip_midpoint_rot_initial, device=self.device, ) .unsqueeze(0) .repeat(self.num_envs, 1) ) fingertip_midpoint_rot_noise = 2 * ( torch.rand((self.num_envs, 3), dtype=torch.float32, device=self.device) - 0.5 ) # [-1, 1] fingertip_midpoint_rot_noise = fingertip_midpoint_rot_noise @ torch.diag( torch.tensor( self.cfg_task.randomize.fingertip_midpoint_rot_noise, device=self.device ) ) ctrl_target_fingertip_midpoint_euler += fingertip_midpoint_rot_noise self.ctrl_target_fingertip_midpoint_quat = torch_utils.quat_from_euler_xyz( ctrl_target_fingertip_midpoint_euler[:, 0], ctrl_target_fingertip_midpoint_euler[:, 1], ctrl_target_fingertip_midpoint_euler[:, 2], ) # Step sim and render for _ in range(sim_steps): self.refresh_base_tensors() self.refresh_env_tensors() self._refresh_task_tensors() pos_error, axis_angle_error = fc.get_pose_error( fingertip_midpoint_pos=self.fingertip_midpoint_pos, fingertip_midpoint_quat=self.fingertip_midpoint_quat, ctrl_target_fingertip_midpoint_pos=self.ctrl_target_fingertip_midpoint_pos, ctrl_target_fingertip_midpoint_quat=self.ctrl_target_fingertip_midpoint_quat, jacobian_type=self.cfg_ctrl["jacobian_type"], rot_error_type="axis_angle", ) delta_hand_pose = torch.cat((pos_error, axis_angle_error), dim=-1) actions = torch.zeros( (self.num_envs, self.cfg_task.env.numActions), device=self.device ) actions[:, :6] = delta_hand_pose self._apply_actions_as_ctrl_targets( actions=actions, ctrl_target_gripper_dof_pos=0.0, do_scale=False, ) self._env._world.physics_sim_view.flush() await omni.kit.app.get_app().next_update_async() self.dof_vel[env_ids, :] = torch.zeros_like(self.dof_vel[env_ids]) indices = env_ids.to(dtype=torch.int32) self.frankas.set_joint_velocities(self.dof_vel[env_ids], indices=indices) # Step once to update PhysX with new joint velocities self._env._world.physics_sim_view.flush() await omni.kit.app.get_app().next_update_async() def _close_gripper(self, sim_steps) -> None: """Fully close gripper using controller. Called outside RL loop (i.e., after last step of episode).""" self._move_gripper_to_dof_pos(gripper_dof_pos=0.0, sim_steps=sim_steps) def _move_gripper_to_dof_pos(self, gripper_dof_pos, sim_steps) -> None: """Move gripper fingers to specified DOF position using controller.""" delta_hand_pose = torch.zeros( (self.num_envs, 6), device=self.device ) # No hand motion # Step sim for _ in range(sim_steps): self._apply_actions_as_ctrl_targets( delta_hand_pose, gripper_dof_pos, do_scale=False ) SimulationContext.step(self._env._world, render=True) async def _close_gripper_async(self, sim_steps) -> None: """Fully close gripper using controller. Called outside RL loop (i.e., after last step of episode).""" await self._move_gripper_to_dof_pos_async( gripper_dof_pos=0.0, sim_steps=sim_steps ) async def _move_gripper_to_dof_pos_async( self, gripper_dof_pos, sim_steps ) -> None: """Move gripper fingers to specified DOF position using controller.""" delta_hand_pose = torch.zeros( (self.num_envs, 6), device=self.device ) # No hand motion # Step sim for _ in range(sim_steps): self._apply_actions_as_ctrl_targets( delta_hand_pose, gripper_dof_pos, do_scale=False ) self._env._world.physics_sim_view.flush() await omni.kit.app.get_app().next_update_async() def _check_nut_close_to_bolt(self) -> torch.Tensor: """Check if nut is close to bolt.""" keypoint_dist = torch.norm( self.keypoints_bolt - self.keypoints_nut, p=2, dim=-1 ) is_nut_close_to_bolt = torch.where( torch.sum(keypoint_dist, dim=-1) < self.cfg_task.rl.close_error_thresh, torch.ones_like(self.progress_buf), torch.zeros_like(self.progress_buf), ) return is_nut_close_to_bolt
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/tasks/factory/factory_schema_class_task.py
# Copyright (c) 2018-2023, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. """Factory: abstract base class for task classes. Inherits ABC class. Inherited by task classes. Defines template for task classes. """ from abc import ABC, abstractmethod class FactoryABCTask(ABC): @abstractmethod def __init__(self): """Initialize instance variables. Initialize environment superclass.""" pass @abstractmethod def _get_task_yaml_params(self): """Initialize instance variables from YAML files.""" pass @abstractmethod def _acquire_task_tensors(self): """Acquire tensors.""" pass @abstractmethod def _refresh_task_tensors(self): """Refresh tensors.""" pass @abstractmethod def pre_physics_step(self): """Reset environments. Apply actions from policy as controller targets. Simulation step called after this method.""" pass @abstractmethod def post_physics_step(self): """Step buffers. Refresh tensors. Compute observations and reward.""" pass @abstractmethod def get_observations(self): """Compute observations.""" pass @abstractmethod def calculate_metrics(self): """Detect successes and failures. Update reward and reset buffers.""" pass @abstractmethod def _update_rew_buf(self): """Compute reward at current timestep.""" pass @abstractmethod def _update_reset_buf(self): """Assign environments for reset if successful or failed.""" pass @abstractmethod def reset_idx(self): """Reset specified environments.""" pass @abstractmethod def _reset_franka(self): """Reset DOF states and DOF targets of Franka.""" pass @abstractmethod def _reset_object(self): """Reset root state of object.""" pass @abstractmethod def _reset_buffers(self): """Reset buffers.""" pass
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/tasks/factory/factory_schema_class_env.py
# Copyright (c) 2018-2023, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. """Factory: abstract base class for environment classes. Inherits ABC class. Inherited by environment classes. Defines template for environment classes. """ from abc import ABC, abstractmethod class FactoryABCEnv(ABC): @abstractmethod def __init__(self): """Initialize instance variables. Initialize base superclass. Acquire tensors.""" pass @abstractmethod def _get_env_yaml_params(self): """Initialize instance variables from YAML files.""" pass @abstractmethod def set_up_scene(self): """Set env options. Import assets. Create actors.""" pass @abstractmethod def _import_env_assets(self): """Set asset options. Import assets.""" pass @abstractmethod def refresh_env_tensors(self): """Refresh tensors.""" # NOTE: Tensor refresh functions should be called once per step, before setters. pass
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/tasks/factory/factory_task_nut_bolt_screw.py
# Copyright (c) 2018-2023, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. """Factory: Class for nut-bolt screw task. Inherits nut-bolt environment class and abstract task class (not enforced). Can be executed with PYTHON_PATH omniisaacgymenvs/scripts/rlgames_train.py task=FactoryTaskNutBoltScrew """ import hydra import math import omegaconf import torch from typing import Tuple import omni.isaac.core.utils.torch as torch_utils import omniisaacgymenvs.tasks.factory.factory_control as fc from omniisaacgymenvs.tasks.factory.factory_env_nut_bolt import FactoryEnvNutBolt from omniisaacgymenvs.tasks.factory.factory_schema_class_task import FactoryABCTask from omniisaacgymenvs.tasks.factory.factory_schema_config_task import ( FactorySchemaConfigTask, ) class FactoryTaskNutBoltScrew(FactoryEnvNutBolt, FactoryABCTask): def __init__(self, name, sim_config, env, offset=None) -> None: """Initialize environment superclass. Initialize instance variables.""" super().__init__(name, sim_config, env) self._get_task_yaml_params() def _get_task_yaml_params(self) -> None: """Initialize instance variables from YAML files.""" cs = hydra.core.config_store.ConfigStore.instance() cs.store(name="factory_schema_config_task", node=FactorySchemaConfigTask) self.cfg_task = omegaconf.OmegaConf.create(self._task_cfg) self.max_episode_length = ( self.cfg_task.rl.max_episode_length ) # required instance var for VecTask asset_info_path = "../tasks/factory/yaml/factory_asset_info_nut_bolt.yaml" # relative to Gym's Hydra search path (cfg dir) self.asset_info_nut_bolt = hydra.compose(config_name=asset_info_path) self.asset_info_nut_bolt = self.asset_info_nut_bolt[""][""][""]["tasks"][ "factory" ][ "yaml" ] # strip superfluous nesting ppo_path = "train/FactoryTaskNutBoltScrewPPO.yaml" # relative to Gym's Hydra search path (cfg dir) self.cfg_ppo = hydra.compose(config_name=ppo_path) self.cfg_ppo = self.cfg_ppo["train"] # strip superfluous nesting def post_reset(self) -> None: """Reset the world. Called only once, before simulation begins.""" if self.cfg_task.sim.disable_gravity: self.disable_gravity() self.acquire_base_tensors() self._acquire_task_tensors() self.refresh_base_tensors() self.refresh_env_tensors() self._refresh_task_tensors() # Reset all envs indices = torch.arange(self.num_envs, dtype=torch.int64, device=self.device) self.reset_idx(indices) def _acquire_task_tensors(self) -> None: """Acquire tensors.""" target_heights = ( self.cfg_base.env.table_height + self.bolt_head_heights + self.nut_heights * 0.5 ) self.target_pos = target_heights * torch.tensor( [0.0, 0.0, 1.0], device=self.device ).repeat((self.num_envs, 1)) self.identity_quat = ( torch.tensor([1.0, 0.0, 0.0, 0.0], device=self.device) .unsqueeze(0) .repeat(self.num_envs, 1) ) self.actions = torch.zeros( (self.num_envs, self.num_actions), device=self.device ) def pre_physics_step(self, actions) -> None: """Reset environments. Apply actions from policy. Simulation step called after this method.""" if not self._env._world.is_playing(): return env_ids = self.reset_buf.nonzero(as_tuple=False).squeeze(-1) if len(env_ids) > 0: self.reset_idx(env_ids) self.actions = actions.clone().to( self.device ) # shape = (num_envs, num_actions); values = [-1, 1] self._apply_actions_as_ctrl_targets( actions=self.actions, ctrl_target_gripper_dof_pos=0.0, do_scale=True ) def reset_idx(self, env_ids) -> None: """Reset specified environments.""" self._reset_franka(env_ids) self._reset_object(env_ids) self._reset_buffers(env_ids) def _reset_franka(self, env_ids) -> None: """Reset DOF states and DOF targets of Franka.""" self.dof_pos[env_ids] = torch.cat( ( torch.tensor( self.cfg_task.randomize.franka_arm_initial_dof_pos, device=self.device, ).repeat((len(env_ids), 1)), (self.nut_widths_max[env_ids] * 0.5) * 1.1, # buffer on gripper DOF pos to prevent initial contact (self.nut_widths_max[env_ids] * 0.5) * 1.1, ), # buffer on gripper DOF pos to prevent initial contact dim=-1, ) # shape = (num_envs, num_dofs) self.dof_vel[env_ids] = 0.0 # shape = (num_envs, num_dofs) self.ctrl_target_dof_pos[env_ids] = self.dof_pos[env_ids] indices = env_ids.to(dtype=torch.int32) self.frankas.set_joint_positions(self.dof_pos[env_ids], indices=indices) self.frankas.set_joint_velocities(self.dof_vel[env_ids], indices=indices) def _reset_object(self, env_ids) -> None: """Reset root state of nut.""" nut_pos = self.cfg_base.env.table_height + self.bolt_shank_lengths[env_ids] self.nut_pos[env_ids, :] = nut_pos * torch.tensor( [0.0, 0.0, 1.0], device=self.device ).repeat(len(env_ids), 1) nut_rot = ( self.cfg_task.randomize.nut_rot_initial * torch.ones((len(env_ids), 1), device=self.device) * math.pi / 180.0 ) self.nut_quat[env_ids, :] = torch.cat( ( torch.cos(nut_rot * 0.5), torch.zeros((len(env_ids), 1), device=self.device), torch.zeros((len(env_ids), 1), device=self.device), torch.sin(nut_rot * 0.5), ), dim=-1, ) self.nut_linvel[env_ids, :] = 0.0 self.nut_angvel[env_ids, :] = 0.0 indices = env_ids.to(dtype=torch.int32) self.nuts.set_world_poses( self.nut_pos[env_ids] + self.env_pos[env_ids], self.nut_quat[env_ids], indices, ) self.nuts.set_velocities( torch.cat((self.nut_linvel[env_ids], self.nut_angvel[env_ids]), dim=1), indices, ) def _reset_buffers(self, env_ids) -> None: """Reset buffers.""" self.reset_buf[env_ids] = 0 self.progress_buf[env_ids] = 0 def _apply_actions_as_ctrl_targets( self, actions, ctrl_target_gripper_dof_pos, do_scale ) -> None: """Apply actions from policy as position/rotation/force/torque targets.""" # Interpret actions as target pos displacements and set pos target pos_actions = actions[:, 0:3] if self.cfg_task.rl.unidirectional_pos: pos_actions[:, 2] = -(pos_actions[:, 2] + 1.0) * 0.5 # [-1, 0] if do_scale: pos_actions = pos_actions @ torch.diag( torch.tensor(self.cfg_task.rl.pos_action_scale, device=self.device) ) self.ctrl_target_fingertip_midpoint_pos = ( self.fingertip_midpoint_pos + pos_actions ) # Interpret actions as target rot (axis-angle) displacements rot_actions = actions[:, 3:6] if self.cfg_task.rl.unidirectional_rot: rot_actions[:, 2] = -(rot_actions[:, 2] + 1.0) * 0.5 # [-1, 0] if do_scale: rot_actions = rot_actions @ torch.diag( torch.tensor(self.cfg_task.rl.rot_action_scale, device=self.device) ) # Convert to quat and set rot target angle = torch.norm(rot_actions, p=2, dim=-1) axis = rot_actions / angle.unsqueeze(-1) rot_actions_quat = torch_utils.quat_from_angle_axis(angle, axis) if self.cfg_task.rl.clamp_rot: rot_actions_quat = torch.where( angle.unsqueeze(-1).repeat(1, 4) > self.cfg_task.rl.clamp_rot_thresh, rot_actions_quat, torch.tensor([1.0, 0.0, 0.0, 0.0], device=self.device).repeat( self.num_envs, 1 ), ) self.ctrl_target_fingertip_midpoint_quat = torch_utils.quat_mul( rot_actions_quat, self.fingertip_midpoint_quat ) if self.cfg_ctrl["do_force_ctrl"]: # Interpret actions as target forces and target torques force_actions = actions[:, 6:9] if self.cfg_task.rl.unidirectional_force: force_actions[:, 2] = -(force_actions[:, 2] + 1.0) * 0.5 # [-1, 0] if do_scale: force_actions = force_actions @ torch.diag( torch.tensor( self.cfg_task.rl.force_action_scale, device=self.device ) ) torque_actions = actions[:, 9:12] if do_scale: torque_actions = torque_actions @ torch.diag( torch.tensor( self.cfg_task.rl.torque_action_scale, device=self.device ) ) self.ctrl_target_fingertip_contact_wrench = torch.cat( (force_actions, torque_actions), dim=-1 ) self.ctrl_target_gripper_dof_pos = ctrl_target_gripper_dof_pos self.generate_ctrl_signals() def post_physics_step( self, ) -> Tuple[torch.Tensor, torch.Tensor, torch.Tensor, torch.Tensor]: """Step buffers. Refresh tensors. Compute observations and reward. Reset environments.""" self.progress_buf[:] += 1 if self._env._world.is_playing(): self.refresh_base_tensors() self.refresh_env_tensors() self._refresh_task_tensors() self.get_observations() self.calculate_metrics() self.get_extras() return self.obs_buf, self.rew_buf, self.reset_buf, self.extras def _refresh_task_tensors(self) -> None: """Refresh tensors.""" self.fingerpad_midpoint_pos = fc.translate_along_local_z( pos=self.finger_midpoint_pos, quat=self.hand_quat, offset=self.asset_info_franka_table.franka_finger_length - self.asset_info_franka_table.franka_fingerpad_length * 0.5, device=self.device, ) self.finger_nut_keypoint_dist = self._get_keypoint_dist(body="finger_nut") self.nut_keypoint_dist = self._get_keypoint_dist(body="nut") self.nut_dist_to_target = torch.norm( self.target_pos - self.nut_com_pos, p=2, dim=-1 ) # distance between nut COM and target self.nut_dist_to_fingerpads = torch.norm( self.fingerpad_midpoint_pos - self.nut_com_pos, p=2, dim=-1 ) # distance between nut COM and midpoint between centers of fingerpads self.was_success = torch.zeros_like(self.progress_buf, dtype=torch.bool) def get_observations(self) -> dict: """Compute observations.""" # Shallow copies of tensors obs_tensors = [ self.fingertip_midpoint_pos, self.fingertip_midpoint_quat, self.fingertip_midpoint_linvel, self.fingertip_midpoint_angvel, self.nut_com_pos, self.nut_com_quat, self.nut_com_linvel, self.nut_com_angvel, ] if self.cfg_task.rl.add_obs_finger_force: obs_tensors += [self.left_finger_force, self.right_finger_force] else: obs_tensors += [ torch.zeros_like(self.left_finger_force), torch.zeros_like(self.right_finger_force), ] self.obs_buf = torch.cat( obs_tensors, dim=-1 ) # shape = (num_envs, num_observations) observations = {self.frankas.name: {"obs_buf": self.obs_buf}} return observations def calculate_metrics(self) -> None: """Update reset and reward buffers.""" # Get successful and failed envs at current timestep curr_successes = self._get_curr_successes() curr_failures = self._get_curr_failures(curr_successes) self._update_reset_buf(curr_successes, curr_failures) self._update_rew_buf(curr_successes) if torch.any(self.is_expired): self.extras["successes"] = torch.mean(curr_successes.float()) def _update_reset_buf(self, curr_successes, curr_failures) -> None: """Assign environments for reset if successful or failed.""" self.reset_buf[:] = self.is_expired def _update_rew_buf(self, curr_successes) -> None: """Compute reward at current timestep.""" keypoint_reward = -(self.nut_keypoint_dist + self.finger_nut_keypoint_dist) action_penalty = torch.norm(self.actions, p=2, dim=-1) self.rew_buf[:] = ( keypoint_reward * self.cfg_task.rl.keypoint_reward_scale - action_penalty * self.cfg_task.rl.action_penalty_scale + curr_successes * self.cfg_task.rl.success_bonus ) def _get_keypoint_dist(self, body) -> torch.Tensor: """Get keypoint distance.""" axis_length = ( self.asset_info_franka_table.franka_hand_length + self.asset_info_franka_table.franka_finger_length ) if body == "finger" or body == "nut": # Keypoint distance between finger/nut and target if body == "finger": self.keypoint1 = self.fingertip_midpoint_pos self.keypoint2 = fc.translate_along_local_z( pos=self.keypoint1, quat=self.fingertip_midpoint_quat, offset=-axis_length, device=self.device, ) elif body == "nut": self.keypoint1 = self.nut_com_pos self.keypoint2 = fc.translate_along_local_z( pos=self.nut_com_pos, quat=self.nut_com_quat, offset=axis_length, device=self.device, ) self.keypoint1_targ = self.target_pos self.keypoint2_targ = self.keypoint1_targ + torch.tensor( [0.0, 0.0, axis_length], device=self.device ) elif body == "finger_nut": # Keypoint distance between finger and nut self.keypoint1 = self.fingerpad_midpoint_pos self.keypoint2 = fc.translate_along_local_z( pos=self.keypoint1, quat=self.fingertip_midpoint_quat, offset=-axis_length, device=self.device, ) self.keypoint1_targ = self.nut_com_pos self.keypoint2_targ = fc.translate_along_local_z( pos=self.nut_com_pos, quat=self.nut_com_quat, offset=axis_length, device=self.device, ) self.keypoint3 = self.keypoint1 + (self.keypoint2 - self.keypoint1) * 1.0 / 3.0 self.keypoint4 = self.keypoint1 + (self.keypoint2 - self.keypoint1) * 2.0 / 3.0 self.keypoint3_targ = ( self.keypoint1_targ + (self.keypoint2_targ - self.keypoint1_targ) * 1.0 / 3.0 ) self.keypoint4_targ = ( self.keypoint1_targ + (self.keypoint2_targ - self.keypoint1_targ) * 2.0 / 3.0 ) keypoint_dist = ( torch.norm(self.keypoint1_targ - self.keypoint1, p=2, dim=-1) + torch.norm(self.keypoint2_targ - self.keypoint2, p=2, dim=-1) + torch.norm(self.keypoint3_targ - self.keypoint3, p=2, dim=-1) + torch.norm(self.keypoint4_targ - self.keypoint4, p=2, dim=-1) ) return keypoint_dist def _get_curr_successes(self) -> torch.Tensor: """Get success mask at current timestep.""" curr_successes = torch.zeros( (self.num_envs,), dtype=torch.bool, device=self.device ) # If nut is close enough to target pos is_close = torch.where( self.nut_dist_to_target < self.thread_pitches.squeeze(-1) * 5, torch.ones_like(curr_successes), torch.zeros_like(curr_successes), ) curr_successes = torch.logical_or(curr_successes, is_close) return curr_successes def _get_curr_failures(self, curr_successes) -> torch.Tensor: """Get failure mask at current timestep.""" curr_failures = torch.zeros( (self.num_envs,), dtype=torch.bool, device=self.device ) # If max episode length has been reached self.is_expired = torch.where( self.progress_buf[:] >= self.cfg_task.rl.max_episode_length, torch.ones_like(curr_failures), curr_failures, ) # If nut is too far from target pos self.is_far = torch.where( self.nut_dist_to_target > self.cfg_task.rl.far_error_thresh, torch.ones_like(curr_failures), curr_failures, ) # If nut has slipped (distance-based definition) self.is_slipped = torch.where( self.nut_dist_to_fingerpads > self.asset_info_franka_table.franka_fingerpad_length * 0.5 + self.nut_heights.squeeze(-1) * 0.5, torch.ones_like(curr_failures), curr_failures, ) self.is_slipped = torch.logical_and( self.is_slipped, torch.logical_not(curr_successes) ) # ignore slip if successful # If nut has fallen (i.e., if nut XY pos has drifted from center of bolt and nut Z pos has drifted below top of bolt) self.is_fallen = torch.logical_and( torch.norm(self.nut_com_pos[:, 0:2], p=2, dim=-1) > self.bolt_widths.squeeze(-1) * 0.5, self.nut_com_pos[:, 2] < self.cfg_base.env.table_height + self.bolt_head_heights.squeeze(-1) + self.bolt_shank_lengths.squeeze(-1) + self.nut_heights.squeeze(-1) * 0.5, ) curr_failures = torch.logical_or(curr_failures, self.is_expired) curr_failures = torch.logical_or(curr_failures, self.is_far) curr_failures = torch.logical_or(curr_failures, self.is_slipped) curr_failures = torch.logical_or(curr_failures, self.is_fallen) return curr_failures
20,039
Python
37.390805
131
0.589051
j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/tasks/factory/factory_task_nut_bolt_pick.py
# Copyright (c) 2018-2023, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. """Factory: Class for nut-bolt pick task. Inherits nut-bolt environment class and abstract task class (not enforced). Can be executed with PYTHON_PATH omniisaacgymenvs/scripts/rlgames_train.py task=FactoryTaskNutBoltPick """ import asyncio import hydra import omegaconf import torch import omni.kit from omni.isaac.core.simulation_context import SimulationContext from omni.isaac.core.utils.torch.transformations import tf_combine from typing import Tuple import omni.isaac.core.utils.torch as torch_utils import omniisaacgymenvs.tasks.factory.factory_control as fc from omniisaacgymenvs.tasks.factory.factory_env_nut_bolt import FactoryEnvNutBolt from omniisaacgymenvs.tasks.factory.factory_schema_class_task import FactoryABCTask from omniisaacgymenvs.tasks.factory.factory_schema_config_task import ( FactorySchemaConfigTask, ) class FactoryTaskNutBoltPick(FactoryEnvNutBolt, FactoryABCTask): def __init__(self, name, sim_config, env, offset=None) -> None: """Initialize environment superclass. Initialize instance variables.""" super().__init__(name, sim_config, env) self._get_task_yaml_params() def _get_task_yaml_params(self) -> None: """Initialize instance variables from YAML files.""" cs = hydra.core.config_store.ConfigStore.instance() cs.store(name="factory_schema_config_task", node=FactorySchemaConfigTask) self.cfg_task = omegaconf.OmegaConf.create(self._task_cfg) self.max_episode_length = ( self.cfg_task.rl.max_episode_length ) # required instance var for VecTask asset_info_path = "../tasks/factory/yaml/factory_asset_info_nut_bolt.yaml" # relative to Gym's Hydra search path (cfg dir) self.asset_info_nut_bolt = hydra.compose(config_name=asset_info_path) self.asset_info_nut_bolt = self.asset_info_nut_bolt[""][""][""]["tasks"][ "factory" ][ "yaml" ] # strip superfluous nesting ppo_path = "train/FactoryTaskNutBoltPickPPO.yaml" # relative to Gym's Hydra search path (cfg dir) self.cfg_ppo = hydra.compose(config_name=ppo_path) self.cfg_ppo = self.cfg_ppo["train"] # strip superfluous nesting def post_reset(self) -> None: """Reset the world. Called only once, before simulation begins.""" if self.cfg_task.sim.disable_gravity: self.disable_gravity() self.acquire_base_tensors() self._acquire_task_tensors() self.refresh_base_tensors() self.refresh_env_tensors() self._refresh_task_tensors() # Reset all envs indices = torch.arange(self._num_envs, dtype=torch.int64, device=self._device) asyncio.ensure_future( self.reset_idx_async(indices, randomize_gripper_pose=False) ) def _acquire_task_tensors(self) -> None: """Acquire tensors.""" # Grasp pose tensors nut_grasp_heights = self.bolt_head_heights + self.nut_heights * 0.5 # nut COM self.nut_grasp_pos_local = nut_grasp_heights * torch.tensor( [0.0, 0.0, 1.0], device=self.device ).repeat((self.num_envs, 1)) self.nut_grasp_quat_local = ( torch.tensor([0.0, 0.0, 1.0, 0.0], device=self.device) .unsqueeze(0) .repeat(self.num_envs, 1) ) # Keypoint tensors self.keypoint_offsets = ( self._get_keypoint_offsets(self.cfg_task.rl.num_keypoints) * self.cfg_task.rl.keypoint_scale ) self.keypoints_gripper = torch.zeros( (self.num_envs, self.cfg_task.rl.num_keypoints, 3), dtype=torch.float32, device=self.device, ) self.keypoints_nut = torch.zeros_like( self.keypoints_gripper, device=self.device ) self.identity_quat = ( torch.tensor([1.0, 0.0, 0.0, 0.0], device=self.device) .unsqueeze(0) .repeat(self.num_envs, 1) ) self.actions = torch.zeros( (self.num_envs, self.num_actions), device=self.device ) def pre_physics_step(self, actions) -> None: """Reset environments. Apply actions from policy. Simulation step called after this method.""" if not self._env._world.is_playing(): return env_ids = self.reset_buf.nonzero(as_tuple=False).squeeze(-1) if len(env_ids) > 0: self.reset_idx(env_ids, randomize_gripper_pose=True) self.actions = actions.clone().to( self.device ) # shape = (num_envs, num_actions); values = [-1, 1] self._apply_actions_as_ctrl_targets( actions=self.actions, ctrl_target_gripper_dof_pos=self.asset_info_franka_table.franka_gripper_width_max, do_scale=True, ) async def pre_physics_step_async(self, actions) -> None: """Reset environments. Apply actions from policy. Simulation step called after this method.""" if not self._env._world.is_playing(): return env_ids = self.reset_buf.nonzero(as_tuple=False).squeeze(-1) if len(env_ids) > 0: await self.reset_idx_async(env_ids, randomize_gripper_pose=True) self.actions = actions.clone().to( self.device ) # shape = (num_envs, num_actions); values = [-1, 1] self._apply_actions_as_ctrl_targets( actions=self.actions, ctrl_target_gripper_dof_pos=self.asset_info_franka_table.franka_gripper_width_max, do_scale=True, ) def reset_idx(self, env_ids, randomize_gripper_pose) -> None: """Reset specified environments.""" self._reset_franka(env_ids) self._reset_object(env_ids) if randomize_gripper_pose: self._randomize_gripper_pose( env_ids, sim_steps=self.cfg_task.env.num_gripper_move_sim_steps ) self._reset_buffers(env_ids) async def reset_idx_async(self, env_ids, randomize_gripper_pose) -> None: """Reset specified environments.""" self._reset_franka(env_ids) self._reset_object(env_ids) if randomize_gripper_pose: await self._randomize_gripper_pose_async( env_ids, sim_steps=self.cfg_task.env.num_gripper_move_sim_steps ) self._reset_buffers(env_ids) def _reset_franka(self, env_ids) -> None: """Reset DOF states and DOF targets of Franka.""" self.dof_pos[env_ids] = torch.cat( ( torch.tensor( self.cfg_task.randomize.franka_arm_initial_dof_pos, device=self.device, ), torch.tensor( [self.asset_info_franka_table.franka_gripper_width_max], device=self.device, ), torch.tensor( [self.asset_info_franka_table.franka_gripper_width_max], device=self.device, ), ), dim=-1, ) # shape = (num_envs, num_dofs) self.dof_vel[env_ids] = 0.0 # shape = (num_envs, num_dofs) self.ctrl_target_dof_pos[env_ids] = self.dof_pos[env_ids] indices = env_ids.to(dtype=torch.int32) self.frankas.set_joint_positions(self.dof_pos[env_ids], indices=indices) self.frankas.set_joint_velocities(self.dof_vel[env_ids], indices=indices) def _reset_object(self, env_ids) -> None: """Reset root states of nut and bolt.""" # Randomize root state of nut nut_noise_xy = 2 * ( torch.rand((self.num_envs, 2), dtype=torch.float32, device=self.device) - 0.5 ) # [-1, 1] nut_noise_xy = nut_noise_xy @ torch.diag( torch.tensor(self.cfg_task.randomize.nut_pos_xy_noise, device=self.device) ) self.nut_pos[env_ids, 0] = ( self.cfg_task.randomize.nut_pos_xy_initial[0] + nut_noise_xy[env_ids, 0] ) self.nut_pos[env_ids, 1] = ( self.cfg_task.randomize.nut_pos_xy_initial[1] + nut_noise_xy[env_ids, 1] ) self.nut_pos[ env_ids, 2 ] = self.cfg_base.env.table_height - self.bolt_head_heights.squeeze(-1) self.nut_quat[env_ids, :] = torch.tensor( [1.0, 0.0, 0.0, 0.0], dtype=torch.float32, device=self.device ).repeat(len(env_ids), 1) self.nut_linvel[env_ids, :] = 0.0 self.nut_angvel[env_ids, :] = 0.0 indices = env_ids.to(dtype=torch.int32) self.nuts.set_world_poses( self.nut_pos[env_ids] + self.env_pos[env_ids], self.nut_quat[env_ids], indices, ) self.nuts.set_velocities( torch.cat((self.nut_linvel[env_ids], self.nut_angvel[env_ids]), dim=1), indices, ) # Randomize root state of bolt bolt_noise_xy = 2 * ( torch.rand((self.num_envs, 2), dtype=torch.float32, device=self.device) - 0.5 ) # [-1, 1] bolt_noise_xy = bolt_noise_xy @ torch.diag( torch.tensor(self.cfg_task.randomize.bolt_pos_xy_noise, device=self.device) ) self.bolt_pos[env_ids, 0] = ( self.cfg_task.randomize.bolt_pos_xy_initial[0] + bolt_noise_xy[env_ids, 0] ) self.bolt_pos[env_ids, 1] = ( self.cfg_task.randomize.bolt_pos_xy_initial[1] + bolt_noise_xy[env_ids, 1] ) self.bolt_pos[env_ids, 2] = self.cfg_base.env.table_height self.bolt_quat[env_ids, :] = torch.tensor( [1.0, 0.0, 0.0, 0.0], dtype=torch.float32, device=self.device ).repeat(len(env_ids), 1) indices = env_ids.to(dtype=torch.int32) self.bolts.set_world_poses( self.bolt_pos[env_ids] + self.env_pos[env_ids], self.bolt_quat[env_ids], indices, ) def _reset_buffers(self, env_ids) -> None: """Reset buffers.""" self.reset_buf[env_ids] = 0 self.progress_buf[env_ids] = 0 def _apply_actions_as_ctrl_targets( self, actions, ctrl_target_gripper_dof_pos, do_scale ) -> None: """Apply actions from policy as position/rotation/force/torque targets.""" # Interpret actions as target pos displacements and set pos target pos_actions = actions[:, 0:3] if do_scale: pos_actions = pos_actions @ torch.diag( torch.tensor(self.cfg_task.rl.pos_action_scale, device=self.device) ) self.ctrl_target_fingertip_midpoint_pos = ( self.fingertip_midpoint_pos + pos_actions ) # Interpret actions as target rot (axis-angle) displacements rot_actions = actions[:, 3:6] if do_scale: rot_actions = rot_actions @ torch.diag( torch.tensor(self.cfg_task.rl.rot_action_scale, device=self.device) ) # Convert to quat and set rot target angle = torch.norm(rot_actions, p=2, dim=-1) axis = rot_actions / angle.unsqueeze(-1) rot_actions_quat = torch_utils.quat_from_angle_axis(angle, axis) if self.cfg_task.rl.clamp_rot: rot_actions_quat = torch.where( angle.unsqueeze(-1).repeat(1, 4) > self.cfg_task.rl.clamp_rot_thresh, rot_actions_quat, torch.tensor([1.0, 0.0, 0.0, 0.0], device=self.device).repeat( self.num_envs, 1 ), ) self.ctrl_target_fingertip_midpoint_quat = torch_utils.quat_mul( rot_actions_quat, self.fingertip_midpoint_quat ) if self.cfg_ctrl["do_force_ctrl"]: # Interpret actions as target forces and target torques force_actions = actions[:, 6:9] if do_scale: force_actions = force_actions @ torch.diag( torch.tensor( self.cfg_task.rl.force_action_scale, device=self.device ) ) torque_actions = actions[:, 9:12] if do_scale: torque_actions = torque_actions @ torch.diag( torch.tensor( self.cfg_task.rl.torque_action_scale, device=self.device ) ) self.ctrl_target_fingertip_contact_wrench = torch.cat( (force_actions, torque_actions), dim=-1 ) self.ctrl_target_gripper_dof_pos = ctrl_target_gripper_dof_pos self.generate_ctrl_signals() def post_physics_step( self, ) -> Tuple[torch.Tensor, torch.Tensor, torch.Tensor, torch.Tensor]: """Step buffers. Refresh tensors. Compute observations and reward. Reset environments.""" self.progress_buf[:] += 1 if self._env._world.is_playing(): # In this policy, episode length is constant is_last_step = self.progress_buf[0] == self.max_episode_length - 1 if is_last_step: # At this point, robot has executed RL policy. Now close gripper and lift (open-loop) if self.cfg_task.env.close_and_lift: self._close_gripper( sim_steps=self.cfg_task.env.num_gripper_close_sim_steps ) self._lift_gripper( franka_gripper_width=0.0, lift_distance=0.3, sim_steps=self.cfg_task.env.num_gripper_lift_sim_steps, ) self.refresh_base_tensors() self.refresh_env_tensors() self._refresh_task_tensors() self.get_observations() self.get_states() self.calculate_metrics() self.get_extras() return self.obs_buf, self.rew_buf, self.reset_buf, self.extras async def post_physics_step_async(self): """Step buffers. Refresh tensors. Compute observations and reward. Reset environments.""" self.progress_buf[:] += 1 if self._env._world.is_playing(): # In this policy, episode length is constant is_last_step = self.progress_buf[0] == self.max_episode_length - 1 if self.cfg_task.env.close_and_lift: # At this point, robot has executed RL policy. Now close gripper and lift (open-loop) if is_last_step: await self._close_gripper_async( sim_steps=self.cfg_task.env.num_gripper_close_sim_steps ) await self._lift_gripper_async( sim_steps=self.cfg_task.env.num_gripper_lift_sim_steps ) self.refresh_base_tensors() self.refresh_env_tensors() self._refresh_task_tensors() self.get_observations() self.get_states() self.calculate_metrics() self.get_extras() return self.obs_buf, self.rew_buf, self.reset_buf, self.extras def _refresh_task_tensors(self): """Refresh tensors.""" # Compute pose of nut grasping frame self.nut_grasp_quat, self.nut_grasp_pos = tf_combine( self.nut_quat, self.nut_pos, self.nut_grasp_quat_local, self.nut_grasp_pos_local, ) # Compute pos of keypoints on gripper and nut in world frame for idx, keypoint_offset in enumerate(self.keypoint_offsets): self.keypoints_gripper[:, idx] = tf_combine( self.fingertip_midpoint_quat, self.fingertip_midpoint_pos, self.identity_quat, keypoint_offset.repeat(self.num_envs, 1), )[1] self.keypoints_nut[:, idx] = tf_combine( self.nut_grasp_quat, self.nut_grasp_pos, self.identity_quat, keypoint_offset.repeat(self.num_envs, 1), )[1] def get_observations(self) -> dict: """Compute observations.""" # Shallow copies of tensors obs_tensors = [ self.fingertip_midpoint_pos, self.fingertip_midpoint_quat, self.fingertip_midpoint_linvel, self.fingertip_midpoint_angvel, self.nut_grasp_pos, self.nut_grasp_quat, ] self.obs_buf = torch.cat( obs_tensors, dim=-1 ) # shape = (num_envs, num_observations) observations = {self.frankas.name: {"obs_buf": self.obs_buf}} return observations def calculate_metrics(self) -> None: """Update reward and reset buffers.""" self._update_reset_buf() self._update_rew_buf() def _update_reset_buf(self) -> None: """Assign environments for reset if successful or failed.""" # If max episode length has been reached self.reset_buf[:] = torch.where( self.progress_buf[:] >= self.max_episode_length - 1, torch.ones_like(self.reset_buf), self.reset_buf, ) def _update_rew_buf(self) -> None: """Compute reward at current timestep.""" keypoint_reward = -self._get_keypoint_dist() action_penalty = ( torch.norm(self.actions, p=2, dim=-1) * self.cfg_task.rl.action_penalty_scale ) self.rew_buf[:] = ( keypoint_reward * self.cfg_task.rl.keypoint_reward_scale - action_penalty * self.cfg_task.rl.action_penalty_scale ) # In this policy, episode length is constant across all envs is_last_step = self.progress_buf[0] == self.max_episode_length - 1 if is_last_step: # Check if nut is picked up and above table lift_success = self._check_lift_success(height_multiple=3.0) self.rew_buf[:] += lift_success * self.cfg_task.rl.success_bonus self.extras["successes"] = torch.mean(lift_success.float()) def _get_keypoint_offsets(self, num_keypoints) -> torch.Tensor: """Get uniformly-spaced keypoints along a line of unit length, centered at 0.""" keypoint_offsets = torch.zeros((num_keypoints, 3), device=self.device) keypoint_offsets[:, -1] = ( torch.linspace(0.0, 1.0, num_keypoints, device=self.device) - 0.5 ) return keypoint_offsets def _get_keypoint_dist(self) -> torch.Tensor: """Get keypoint distance.""" keypoint_dist = torch.sum( torch.norm(self.keypoints_nut - self.keypoints_gripper, p=2, dim=-1), dim=-1 ) return keypoint_dist def _close_gripper(self, sim_steps=20) -> None: """Fully close gripper using controller. Called outside RL loop (i.e., after last step of episode).""" self._move_gripper_to_dof_pos(gripper_dof_pos=0.0, sim_steps=sim_steps) def _move_gripper_to_dof_pos(self, gripper_dof_pos, sim_steps=20) -> None: """Move gripper fingers to specified DOF position using controller.""" delta_hand_pose = torch.zeros( (self.num_envs, 6), device=self.device ) # No hand motion self._apply_actions_as_ctrl_targets( delta_hand_pose, gripper_dof_pos, do_scale=False ) # Step sim for _ in range(sim_steps): SimulationContext.step(self._env._world, render=True) def _lift_gripper( self, franka_gripper_width=0.0, lift_distance=0.3, sim_steps=20 ) -> None: """Lift gripper by specified distance. Called outside RL loop (i.e., after last step of episode).""" delta_hand_pose = torch.zeros([self.num_envs, 6], device=self.device) delta_hand_pose[:, 2] = lift_distance # Step sim for _ in range(sim_steps): self._apply_actions_as_ctrl_targets( delta_hand_pose, franka_gripper_width, do_scale=False ) SimulationContext.step(self._env._world, render=True) async def _close_gripper_async(self, sim_steps=20) -> None: """Fully close gripper using controller. Called outside RL loop (i.e., after last step of episode).""" await self._move_gripper_to_dof_pos_async( gripper_dof_pos=0.0, sim_steps=sim_steps ) async def _move_gripper_to_dof_pos_async( self, gripper_dof_pos, sim_steps=20 ) -> None: """Move gripper fingers to specified DOF position using controller.""" delta_hand_pose = torch.zeros( (self.num_envs, self.cfg_task.env.numActions), device=self.device ) # No hand motion self._apply_actions_as_ctrl_targets( delta_hand_pose, gripper_dof_pos, do_scale=False ) # Step sim for _ in range(sim_steps): self._env._world.physics_sim_view.flush() await omni.kit.app.get_app().next_update_async() async def _lift_gripper_async( self, franka_gripper_width=0.0, lift_distance=0.3, sim_steps=20 ) -> None: """Lift gripper by specified distance. Called outside RL loop (i.e., after last step of episode).""" delta_hand_pose = torch.zeros([self.num_envs, 6], device=self.device) delta_hand_pose[:, 2] = lift_distance # Step sim for _ in range(sim_steps): self._apply_actions_as_ctrl_targets( delta_hand_pose, franka_gripper_width, do_scale=False ) self._env._world.physics_sim_view.flush() await omni.kit.app.get_app().next_update_async() def _check_lift_success(self, height_multiple) -> torch.Tensor: """Check if nut is above table by more than specified multiple times height of nut.""" lift_success = torch.where( self.nut_pos[:, 2] > self.cfg_base.env.table_height + self.nut_heights.squeeze(-1) * height_multiple, torch.ones((self.num_envs,), device=self.device), torch.zeros((self.num_envs,), device=self.device), ) return lift_success def _randomize_gripper_pose(self, env_ids, sim_steps) -> None: """Move gripper to random pose.""" # step once to update physx with the newly set joint positions from reset_franka() SimulationContext.step(self._env._world, render=True) # Set target pos above table self.ctrl_target_fingertip_midpoint_pos = torch.tensor( [0.0, 0.0, self.cfg_base.env.table_height], device=self.device ) + torch.tensor( self.cfg_task.randomize.fingertip_midpoint_pos_initial, device=self.device ) self.ctrl_target_fingertip_midpoint_pos = ( self.ctrl_target_fingertip_midpoint_pos.unsqueeze(0).repeat( self.num_envs, 1 ) ) fingertip_midpoint_pos_noise = 2 * ( torch.rand((self.num_envs, 3), dtype=torch.float32, device=self.device) - 0.5 ) # [-1, 1] fingertip_midpoint_pos_noise = fingertip_midpoint_pos_noise @ torch.diag( torch.tensor( self.cfg_task.randomize.fingertip_midpoint_pos_noise, device=self.device ) ) self.ctrl_target_fingertip_midpoint_pos += fingertip_midpoint_pos_noise # Set target rot ctrl_target_fingertip_midpoint_euler = ( torch.tensor( self.cfg_task.randomize.fingertip_midpoint_rot_initial, device=self.device, ) .unsqueeze(0) .repeat(self.num_envs, 1) ) fingertip_midpoint_rot_noise = 2 * ( torch.rand((self.num_envs, 3), dtype=torch.float32, device=self.device) - 0.5 ) # [-1, 1] fingertip_midpoint_rot_noise = fingertip_midpoint_rot_noise @ torch.diag( torch.tensor( self.cfg_task.randomize.fingertip_midpoint_rot_noise, device=self.device ) ) ctrl_target_fingertip_midpoint_euler += fingertip_midpoint_rot_noise self.ctrl_target_fingertip_midpoint_quat = torch_utils.quat_from_euler_xyz( ctrl_target_fingertip_midpoint_euler[:, 0], ctrl_target_fingertip_midpoint_euler[:, 1], ctrl_target_fingertip_midpoint_euler[:, 2], ) # Step sim and render for _ in range(sim_steps): if not self._env._world.is_playing(): return self.refresh_base_tensors() self.refresh_env_tensors() self._refresh_task_tensors() pos_error, axis_angle_error = fc.get_pose_error( fingertip_midpoint_pos=self.fingertip_midpoint_pos, fingertip_midpoint_quat=self.fingertip_midpoint_quat, ctrl_target_fingertip_midpoint_pos=self.ctrl_target_fingertip_midpoint_pos, ctrl_target_fingertip_midpoint_quat=self.ctrl_target_fingertip_midpoint_quat, jacobian_type=self.cfg_ctrl["jacobian_type"], rot_error_type="axis_angle", ) delta_hand_pose = torch.cat((pos_error, axis_angle_error), dim=-1) actions = torch.zeros( (self.num_envs, self.cfg_task.env.numActions), device=self.device ) actions[:, :6] = delta_hand_pose self._apply_actions_as_ctrl_targets( actions=actions, ctrl_target_gripper_dof_pos=self.asset_info_franka_table.franka_gripper_width_max, do_scale=False, ) SimulationContext.step(self._env._world, render=True) self.dof_vel[env_ids, :] = torch.zeros_like(self.dof_vel[env_ids]) indices = env_ids.to(dtype=torch.int32) self.frankas.set_joint_velocities(self.dof_vel[env_ids], indices=indices) # step once to update physx with the newly set joint velocities SimulationContext.step(self._env._world, render=True) async def _randomize_gripper_pose_async(self, env_ids, sim_steps) -> None: """Move gripper to random pose.""" # step once to update physx with the newly set joint positions from reset_franka() await omni.kit.app.get_app().next_update_async() # Set target pos above table self.ctrl_target_fingertip_midpoint_pos = torch.tensor( [0.0, 0.0, self.cfg_base.env.table_height], device=self.device ) + torch.tensor( self.cfg_task.randomize.fingertip_midpoint_pos_initial, device=self.device ) self.ctrl_target_fingertip_midpoint_pos = ( self.ctrl_target_fingertip_midpoint_pos.unsqueeze(0).repeat( self.num_envs, 1 ) ) fingertip_midpoint_pos_noise = 2 * ( torch.rand((self.num_envs, 3), dtype=torch.float32, device=self.device) - 0.5 ) # [-1, 1] fingertip_midpoint_pos_noise = fingertip_midpoint_pos_noise @ torch.diag( torch.tensor( self.cfg_task.randomize.fingertip_midpoint_pos_noise, device=self.device ) ) self.ctrl_target_fingertip_midpoint_pos += fingertip_midpoint_pos_noise # Set target rot ctrl_target_fingertip_midpoint_euler = ( torch.tensor( self.cfg_task.randomize.fingertip_midpoint_rot_initial, device=self.device, ) .unsqueeze(0) .repeat(self.num_envs, 1) ) fingertip_midpoint_rot_noise = 2 * ( torch.rand((self.num_envs, 3), dtype=torch.float32, device=self.device) - 0.5 ) # [-1, 1] fingertip_midpoint_rot_noise = fingertip_midpoint_rot_noise @ torch.diag( torch.tensor( self.cfg_task.randomize.fingertip_midpoint_rot_noise, device=self.device ) ) ctrl_target_fingertip_midpoint_euler += fingertip_midpoint_rot_noise self.ctrl_target_fingertip_midpoint_quat = torch_utils.quat_from_euler_xyz( ctrl_target_fingertip_midpoint_euler[:, 0], ctrl_target_fingertip_midpoint_euler[:, 1], ctrl_target_fingertip_midpoint_euler[:, 2], ) # Step sim and render for _ in range(sim_steps): self.refresh_base_tensors() self.refresh_env_tensors() self._refresh_task_tensors() pos_error, axis_angle_error = fc.get_pose_error( fingertip_midpoint_pos=self.fingertip_midpoint_pos, fingertip_midpoint_quat=self.fingertip_midpoint_quat, ctrl_target_fingertip_midpoint_pos=self.ctrl_target_fingertip_midpoint_pos, ctrl_target_fingertip_midpoint_quat=self.ctrl_target_fingertip_midpoint_quat, jacobian_type=self.cfg_ctrl["jacobian_type"], rot_error_type="axis_angle", ) delta_hand_pose = torch.cat((pos_error, axis_angle_error), dim=-1) actions = torch.zeros( (self.num_envs, self.cfg_task.env.numActions), device=self.device ) actions[:, :6] = delta_hand_pose self._apply_actions_as_ctrl_targets( actions=actions, ctrl_target_gripper_dof_pos=self.asset_info_franka_table.franka_gripper_width_max, do_scale=False, ) self._env._world.physics_sim_view.flush() await omni.kit.app.get_app().next_update_async() self.dof_vel[env_ids, :] = torch.zeros_like(self.dof_vel[env_ids]) indices = env_ids.to(dtype=torch.int32) self.frankas.set_joint_velocities(self.dof_vel[env_ids], indices=indices) # step once to update physx with the newly set joint velocities self._env._world.physics_sim_view.flush() await omni.kit.app.get_app().next_update_async()
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/tasks/factory/factory_schema_config_base.py
# Copyright (c) 2018-2023, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. """Factory: schema for base class configuration. Used by Hydra. Defines template for base class YAML file. """ from dataclasses import dataclass @dataclass class Mode: export_scene: bool # export scene to USD export_states: bool # export states to NPY @dataclass class Sim: dt: float # timestep size (default = 1.0 / 60.0) num_substeps: int # number of substeps (default = 2) num_pos_iters: int # number of position iterations for PhysX TGS solver (default = 4) num_vel_iters: int # number of velocity iterations for PhysX TGS solver (default = 1) gravity_mag: float # magnitude of gravitational acceleration add_damping: bool # add damping to stabilize gripper-object interactions @dataclass class Env: env_spacing: float # lateral offset between envs franka_depth: float # depth offset of Franka base relative to env origin table_height: float # height of table franka_friction: float # coefficient of friction associated with Franka table_friction: float # coefficient of friction associated with table @dataclass class FactorySchemaConfigBase: mode: Mode sim: Sim env: Env
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/tasks/factory/factory_env_nut_bolt.py
# Copyright (c) 2018-2023, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. """Factory: class for nut-bolt env. Inherits base class and abstract environment class. Inherited by nut-bolt task classes. Not directly executed. Configuration defined in FactoryEnvNutBolt.yaml. Asset info defined in factory_asset_info_nut_bolt.yaml. """ import hydra import numpy as np import torch from omni.isaac.core.prims import RigidPrimView, XFormPrim from omni.isaac.core.utils.nucleus import get_assets_root_path from omni.isaac.core.utils.stage import add_reference_to_stage from omniisaacgymenvs.tasks.base.rl_task import RLTask from omni.physx.scripts import physicsUtils, utils from omniisaacgymenvs.robots.articulations.views.factory_franka_view import ( FactoryFrankaView, ) import omniisaacgymenvs.tasks.factory.factory_control as fc from omniisaacgymenvs.tasks.factory.factory_base import FactoryBase from omniisaacgymenvs.tasks.factory.factory_schema_class_env import FactoryABCEnv from omniisaacgymenvs.tasks.factory.factory_schema_config_env import ( FactorySchemaConfigEnv, ) class FactoryEnvNutBolt(FactoryBase, FactoryABCEnv): def __init__(self, name, sim_config, env) -> None: """Initialize base superclass. Initialize instance variables.""" super().__init__(name, sim_config, env) self._get_env_yaml_params() def _get_env_yaml_params(self): """Initialize instance variables from YAML files.""" cs = hydra.core.config_store.ConfigStore.instance() cs.store(name="factory_schema_config_env", node=FactorySchemaConfigEnv) config_path = ( "task/FactoryEnvNutBolt.yaml" # relative to Hydra search path (cfg dir) ) self.cfg_env = hydra.compose(config_name=config_path) self.cfg_env = self.cfg_env["task"] # strip superfluous nesting asset_info_path = "../tasks/factory/yaml/factory_asset_info_nut_bolt.yaml" self.asset_info_nut_bolt = hydra.compose(config_name=asset_info_path) self.asset_info_nut_bolt = self.asset_info_nut_bolt[""][""][""]["tasks"][ "factory" ][ "yaml" ] # strip superfluous nesting def update_config(self, sim_config): self._sim_config = sim_config self._cfg = sim_config.config self._task_cfg = sim_config.task_config self._num_envs = self._task_cfg["env"]["numEnvs"] self._num_observations = self._task_cfg["env"]["numObservations"] self._num_actions = self._task_cfg["env"]["numActions"] self._env_spacing = self.cfg_base["env"]["env_spacing"] self._get_env_yaml_params() def set_up_scene(self, scene) -> None: """Import assets. Add to scene.""" # Increase buffer size to prevent overflow for Place and Screw tasks physxSceneAPI = self._env._world.get_physics_context()._physx_scene_api physxSceneAPI.CreateGpuCollisionStackSizeAttr().Set(256 * 1024 * 1024) self.import_franka_assets(add_to_stage=True) self.create_nut_bolt_material() RLTask.set_up_scene(self, scene, replicate_physics=False) self._import_env_assets(add_to_stage=True) self.frankas = FactoryFrankaView( prim_paths_expr="/World/envs/.*/franka", name="frankas_view" ) self.nuts = RigidPrimView( prim_paths_expr="/World/envs/.*/nut/factory_nut.*", name="nuts_view", track_contact_forces=True, ) self.bolts = RigidPrimView( prim_paths_expr="/World/envs/.*/bolt/factory_bolt.*", name="bolts_view", track_contact_forces=True, ) scene.add(self.nuts) scene.add(self.bolts) scene.add(self.frankas) scene.add(self.frankas._hands) scene.add(self.frankas._lfingers) scene.add(self.frankas._rfingers) scene.add(self.frankas._fingertip_centered) return def initialize_views(self, scene) -> None: """Initialize views for extension workflow.""" super().initialize_views(scene) self.import_franka_assets(add_to_stage=False) self._import_env_assets(add_to_stage=False) if scene.object_exists("frankas_view"): scene.remove_object("frankas_view", registry_only=True) if scene.object_exists("nuts_view"): scene.remove_object("nuts_view", registry_only=True) if scene.object_exists("bolts_view"): scene.remove_object("bolts_view", registry_only=True) if scene.object_exists("hands_view"): scene.remove_object("hands_view", registry_only=True) if scene.object_exists("lfingers_view"): scene.remove_object("lfingers_view", registry_only=True) if scene.object_exists("rfingers_view"): scene.remove_object("rfingers_view", registry_only=True) if scene.object_exists("fingertips_view"): scene.remove_object("fingertips_view", registry_only=True) self.frankas = FactoryFrankaView( prim_paths_expr="/World/envs/.*/franka", name="frankas_view" ) self.nuts = RigidPrimView( prim_paths_expr="/World/envs/.*/nut/factory_nut.*", name="nuts_view" ) self.bolts = RigidPrimView( prim_paths_expr="/World/envs/.*/bolt/factory_bolt.*", name="bolts_view" ) scene.add(self.nuts) scene.add(self.bolts) scene.add(self.frankas) scene.add(self.frankas._hands) scene.add(self.frankas._lfingers) scene.add(self.frankas._rfingers) scene.add(self.frankas._fingertip_centered) def create_nut_bolt_material(self): """Define nut and bolt material.""" self.nutboltPhysicsMaterialPath = "/World/Physics_Materials/NutBoltMaterial" utils.addRigidBodyMaterial( self._stage, self.nutboltPhysicsMaterialPath, density=self.cfg_env.env.nut_bolt_density, staticFriction=self.cfg_env.env.nut_bolt_friction, dynamicFriction=self.cfg_env.env.nut_bolt_friction, restitution=0.0, ) def _import_env_assets(self, add_to_stage=True): """Set nut and bolt asset options. Import assets.""" self.nut_heights = [] self.nut_widths_max = [] self.bolt_widths = [] self.bolt_head_heights = [] self.bolt_shank_lengths = [] self.thread_pitches = [] assets_root_path = get_assets_root_path() for i in range(0, self._num_envs): j = np.random.randint(0, len(self.cfg_env.env.desired_subassemblies)) subassembly = self.cfg_env.env.desired_subassemblies[j] components = list(self.asset_info_nut_bolt[subassembly]) nut_translation = torch.tensor( [ 0.0, self.cfg_env.env.nut_lateral_offset, self.cfg_base.env.table_height, ], device=self._device, ) nut_orientation = torch.tensor([1.0, 0.0, 0.0, 0.0], device=self._device) nut_height = self.asset_info_nut_bolt[subassembly][components[0]]["height"] nut_width_max = self.asset_info_nut_bolt[subassembly][components[0]][ "width_max" ] self.nut_heights.append(nut_height) self.nut_widths_max.append(nut_width_max) nut_file = ( assets_root_path + self.asset_info_nut_bolt[subassembly][components[0]]["usd_path"] ) if add_to_stage: add_reference_to_stage(nut_file, f"/World/envs/env_{i}" + "/nut") XFormPrim( prim_path=f"/World/envs/env_{i}" + "/nut", translation=nut_translation, orientation=nut_orientation, ) self._stage.GetPrimAtPath( f"/World/envs/env_{i}" + f"/nut/factory_{components[0]}/collisions" ).SetInstanceable( False ) # This is required to be able to edit physics material physicsUtils.add_physics_material_to_prim( self._stage, self._stage.GetPrimAtPath( f"/World/envs/env_{i}" + f"/nut/factory_{components[0]}/collisions/mesh_0" ), self.nutboltPhysicsMaterialPath, ) # applies articulation settings from the task configuration yaml file self._sim_config.apply_articulation_settings( "nut", self._stage.GetPrimAtPath(f"/World/envs/env_{i}" + "/nut"), self._sim_config.parse_actor_config("nut"), ) bolt_translation = torch.tensor( [0.0, 0.0, self.cfg_base.env.table_height], device=self._device ) bolt_orientation = torch.tensor([1.0, 0.0, 0.0, 0.0], device=self._device) bolt_width = self.asset_info_nut_bolt[subassembly][components[1]]["width"] bolt_head_height = self.asset_info_nut_bolt[subassembly][components[1]][ "head_height" ] bolt_shank_length = self.asset_info_nut_bolt[subassembly][components[1]][ "shank_length" ] self.bolt_widths.append(bolt_width) self.bolt_head_heights.append(bolt_head_height) self.bolt_shank_lengths.append(bolt_shank_length) if add_to_stage: bolt_file = ( assets_root_path + self.asset_info_nut_bolt[subassembly][components[1]]["usd_path"] ) add_reference_to_stage(bolt_file, f"/World/envs/env_{i}" + "/bolt") XFormPrim( prim_path=f"/World/envs/env_{i}" + "/bolt", translation=bolt_translation, orientation=bolt_orientation, ) self._stage.GetPrimAtPath( f"/World/envs/env_{i}" + f"/bolt/factory_{components[1]}/collisions" ).SetInstanceable( False ) # This is required to be able to edit physics material physicsUtils.add_physics_material_to_prim( self._stage, self._stage.GetPrimAtPath( f"/World/envs/env_{i}" + f"/bolt/factory_{components[1]}/collisions/mesh_0" ), self.nutboltPhysicsMaterialPath, ) # applies articulation settings from the task configuration yaml file self._sim_config.apply_articulation_settings( "bolt", self._stage.GetPrimAtPath(f"/World/envs/env_{i}" + "/bolt"), self._sim_config.parse_actor_config("bolt"), ) thread_pitch = self.asset_info_nut_bolt[subassembly]["thread_pitch"] self.thread_pitches.append(thread_pitch) # For computing body COM pos self.nut_heights = torch.tensor( self.nut_heights, device=self._device ).unsqueeze(-1) self.bolt_head_heights = torch.tensor( self.bolt_head_heights, device=self._device ).unsqueeze(-1) # For setting initial state self.nut_widths_max = torch.tensor( self.nut_widths_max, device=self._device ).unsqueeze(-1) self.bolt_shank_lengths = torch.tensor( self.bolt_shank_lengths, device=self._device ).unsqueeze(-1) # For defining success or failure self.bolt_widths = torch.tensor( self.bolt_widths, device=self._device ).unsqueeze(-1) self.thread_pitches = torch.tensor( self.thread_pitches, device=self._device ).unsqueeze(-1) def refresh_env_tensors(self): """Refresh tensors.""" # Nut tensors self.nut_pos, self.nut_quat = self.nuts.get_world_poses(clone=False) self.nut_pos -= self.env_pos self.nut_com_pos = fc.translate_along_local_z( pos=self.nut_pos, quat=self.nut_quat, offset=self.bolt_head_heights + self.nut_heights * 0.5, device=self.device, ) self.nut_com_quat = self.nut_quat # always equal nut_velocities = self.nuts.get_velocities(clone=False) self.nut_linvel = nut_velocities[:, 0:3] self.nut_angvel = nut_velocities[:, 3:6] self.nut_com_linvel = self.nut_linvel + torch.cross( self.nut_angvel, (self.nut_com_pos - self.nut_pos), dim=1 ) self.nut_com_angvel = self.nut_angvel # always equal self.nut_force = self.nuts.get_net_contact_forces(clone=False) # Bolt tensors self.bolt_pos, self.bolt_quat = self.bolts.get_world_poses(clone=False) self.bolt_pos -= self.env_pos self.bolt_force = self.bolts.get_net_contact_forces(clone=False)
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/tasks/factory/factory_control.py
# Copyright (c) 2018-2023, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. """Factory: control module. Imported by base, environment, and task classes. Not directly executed. """ import math import omni.isaac.core.utils.torch as torch_utils import torch def compute_dof_pos_target( cfg_ctrl, arm_dof_pos, fingertip_midpoint_pos, fingertip_midpoint_quat, jacobian, ctrl_target_fingertip_midpoint_pos, ctrl_target_fingertip_midpoint_quat, ctrl_target_gripper_dof_pos, device, ): """Compute Franka DOF position target to move fingertips towards target pose.""" ctrl_target_dof_pos = torch.zeros((cfg_ctrl["num_envs"], 9), device=device) pos_error, axis_angle_error = get_pose_error( fingertip_midpoint_pos=fingertip_midpoint_pos, fingertip_midpoint_quat=fingertip_midpoint_quat, ctrl_target_fingertip_midpoint_pos=ctrl_target_fingertip_midpoint_pos, ctrl_target_fingertip_midpoint_quat=ctrl_target_fingertip_midpoint_quat, jacobian_type=cfg_ctrl["jacobian_type"], rot_error_type="axis_angle", ) delta_fingertip_pose = torch.cat((pos_error, axis_angle_error), dim=1) delta_arm_dof_pos = _get_delta_dof_pos( delta_pose=delta_fingertip_pose, ik_method=cfg_ctrl["ik_method"], jacobian=jacobian, device=device, ) ctrl_target_dof_pos[:, 0:7] = arm_dof_pos + delta_arm_dof_pos ctrl_target_dof_pos[:, 7:9] = ctrl_target_gripper_dof_pos # gripper finger joints return ctrl_target_dof_pos def compute_dof_torque( cfg_ctrl, dof_pos, dof_vel, fingertip_midpoint_pos, fingertip_midpoint_quat, fingertip_midpoint_linvel, fingertip_midpoint_angvel, left_finger_force, right_finger_force, jacobian, arm_mass_matrix, ctrl_target_gripper_dof_pos, ctrl_target_fingertip_midpoint_pos, ctrl_target_fingertip_midpoint_quat, ctrl_target_fingertip_contact_wrench, device, ): """Compute Franka DOF torque to move fingertips towards target pose.""" # References: # 1) https://ethz.ch/content/dam/ethz/special-interest/mavt/robotics-n-intelligent-systems/rsl-dam/documents/RobotDynamics2018/RD_HS2018script.pdf # 2) Modern Robotics dof_torque = torch.zeros((cfg_ctrl["num_envs"], 9), device=device) if cfg_ctrl["gain_space"] == "joint": pos_error, axis_angle_error = get_pose_error( fingertip_midpoint_pos=fingertip_midpoint_pos, fingertip_midpoint_quat=fingertip_midpoint_quat, ctrl_target_fingertip_midpoint_pos=ctrl_target_fingertip_midpoint_pos, ctrl_target_fingertip_midpoint_quat=ctrl_target_fingertip_midpoint_quat, jacobian_type=cfg_ctrl["jacobian_type"], rot_error_type="axis_angle", ) delta_fingertip_pose = torch.cat((pos_error, axis_angle_error), dim=1) # Set tau = k_p * joint_pos_error - k_d * joint_vel_error (ETH eq. 3.72) delta_arm_dof_pos = _get_delta_dof_pos( delta_pose=delta_fingertip_pose, ik_method=cfg_ctrl["ik_method"], jacobian=jacobian, device=device, ) dof_torque[:, 0:7] = cfg_ctrl[ "joint_prop_gains" ] * delta_arm_dof_pos + cfg_ctrl["joint_deriv_gains"] * (0.0 - dof_vel[:, 0:7]) if cfg_ctrl["do_inertial_comp"]: # Set tau = M * tau, where M is the joint-space mass matrix arm_mass_matrix_joint = arm_mass_matrix dof_torque[:, 0:7] = ( arm_mass_matrix_joint @ dof_torque[:, 0:7].unsqueeze(-1) ).squeeze(-1) elif cfg_ctrl["gain_space"] == "task": task_wrench = torch.zeros((cfg_ctrl["num_envs"], 6), device=device) if cfg_ctrl["do_motion_ctrl"]: pos_error, axis_angle_error = get_pose_error( fingertip_midpoint_pos=fingertip_midpoint_pos, fingertip_midpoint_quat=fingertip_midpoint_quat, ctrl_target_fingertip_midpoint_pos=ctrl_target_fingertip_midpoint_pos, ctrl_target_fingertip_midpoint_quat=ctrl_target_fingertip_midpoint_quat, jacobian_type=cfg_ctrl["jacobian_type"], rot_error_type="axis_angle", ) delta_fingertip_pose = torch.cat((pos_error, axis_angle_error), dim=1) # Set tau = k_p * task_pos_error - k_d * task_vel_error (building towards eq. 3.96-3.98) task_wrench_motion = _apply_task_space_gains( delta_fingertip_pose=delta_fingertip_pose, fingertip_midpoint_linvel=fingertip_midpoint_linvel, fingertip_midpoint_angvel=fingertip_midpoint_angvel, task_prop_gains=cfg_ctrl["task_prop_gains"], task_deriv_gains=cfg_ctrl["task_deriv_gains"], ) if cfg_ctrl["do_inertial_comp"]: # Set tau = Lambda * tau, where Lambda is the task-space mass matrix jacobian_T = torch.transpose(jacobian, dim0=1, dim1=2) arm_mass_matrix_task = torch.inverse( jacobian @ torch.inverse(arm_mass_matrix) @ jacobian_T ) # ETH eq. 3.86; geometric Jacobian is assumed task_wrench_motion = ( arm_mass_matrix_task @ task_wrench_motion.unsqueeze(-1) ).squeeze(-1) task_wrench = ( task_wrench + cfg_ctrl["motion_ctrl_axes"] * task_wrench_motion ) if cfg_ctrl["do_force_ctrl"]: # Set tau = tau + F_t, where F_t is the target contact wrench task_wrench_force = torch.zeros((cfg_ctrl["num_envs"], 6), device=device) task_wrench_force = ( task_wrench_force + ctrl_target_fingertip_contact_wrench ) # open-loop force control (building towards ETH eq. 3.96-3.98) if cfg_ctrl["force_ctrl_method"] == "closed": force_error, torque_error = _get_wrench_error( left_finger_force=left_finger_force, right_finger_force=right_finger_force, ctrl_target_fingertip_contact_wrench=ctrl_target_fingertip_contact_wrench, num_envs=cfg_ctrl["num_envs"], device=device, ) # Set tau = tau + k_p * contact_wrench_error task_wrench_force = task_wrench_force + cfg_ctrl[ "wrench_prop_gains" ] * torch.cat( (force_error, torque_error), dim=1 ) # part of Modern Robotics eq. 11.61 task_wrench = ( task_wrench + torch.tensor(cfg_ctrl["force_ctrl_axes"], device=device).unsqueeze(0) * task_wrench_force ) # Set tau = J^T * tau, i.e., map tau into joint space as desired jacobian_T = torch.transpose(jacobian, dim0=1, dim1=2) dof_torque[:, 0:7] = (jacobian_T @ task_wrench.unsqueeze(-1)).squeeze(-1) dof_torque[:, 7:9] = cfg_ctrl["gripper_prop_gains"] * ( ctrl_target_gripper_dof_pos - dof_pos[:, 7:9] ) + cfg_ctrl["gripper_deriv_gains"] * ( 0.0 - dof_vel[:, 7:9] ) # gripper finger joints dof_torque = torch.clamp(dof_torque, min=-100.0, max=100.0) return dof_torque def get_pose_error( fingertip_midpoint_pos, fingertip_midpoint_quat, ctrl_target_fingertip_midpoint_pos, ctrl_target_fingertip_midpoint_quat, jacobian_type, rot_error_type, ): """Compute task-space error between target Franka fingertip pose and current pose.""" # Reference: https://ethz.ch/content/dam/ethz/special-interest/mavt/robotics-n-intelligent-systems/rsl-dam/documents/RobotDynamics2018/RD_HS2018script.pdf # Compute pos error pos_error = ctrl_target_fingertip_midpoint_pos - fingertip_midpoint_pos # Compute rot error if ( jacobian_type == "geometric" ): # See example 2.9.8; note use of J_g and transformation between rotation vectors # Compute quat error (i.e., difference quat) # Reference: https://personal.utdallas.edu/~sxb027100/dock/quat.html fingertip_midpoint_quat_norm = torch_utils.quat_mul( fingertip_midpoint_quat, torch_utils.quat_conjugate(fingertip_midpoint_quat) )[ :, 0 ] # scalar component fingertip_midpoint_quat_inv = torch_utils.quat_conjugate( fingertip_midpoint_quat ) / fingertip_midpoint_quat_norm.unsqueeze(-1) quat_error = torch_utils.quat_mul( ctrl_target_fingertip_midpoint_quat, fingertip_midpoint_quat_inv ) # Convert to axis-angle error axis_angle_error = axis_angle_from_quat(quat_error) elif ( jacobian_type == "analytic" ): # See example 2.9.7; note use of J_a and difference of rotation vectors # Compute axis-angle error axis_angle_error = axis_angle_from_quat( ctrl_target_fingertip_midpoint_quat ) - axis_angle_from_quat(fingertip_midpoint_quat) if rot_error_type == "quat": return pos_error, quat_error elif rot_error_type == "axis_angle": return pos_error, axis_angle_error def _get_wrench_error( left_finger_force, right_finger_force, ctrl_target_fingertip_contact_wrench, num_envs, device, ): """Compute task-space error between target Franka fingertip contact wrench and current wrench.""" fingertip_contact_wrench = torch.zeros((num_envs, 6), device=device) fingertip_contact_wrench[:, 0:3] = ( left_finger_force + right_finger_force ) # net contact force on fingers # Cols 3 to 6 are all zeros, as we do not have enough information force_error = ctrl_target_fingertip_contact_wrench[:, 0:3] - ( -fingertip_contact_wrench[:, 0:3] ) torque_error = ctrl_target_fingertip_contact_wrench[:, 3:6] - ( -fingertip_contact_wrench[:, 3:6] ) return force_error, torque_error def _get_delta_dof_pos(delta_pose, ik_method, jacobian, device): """Get delta Franka DOF position from delta pose using specified IK method.""" # References: # 1) https://www.cs.cmu.edu/~15464-s13/lectures/lecture6/iksurvey.pdf # 2) https://ethz.ch/content/dam/ethz/special-interest/mavt/robotics-n-intelligent-systems/rsl-dam/documents/RobotDynamics2018/RD_HS2018script.pdf (p. 47) if ik_method == "pinv": # Jacobian pseudoinverse k_val = 1.0 jacobian_pinv = torch.linalg.pinv(jacobian) delta_dof_pos = k_val * jacobian_pinv @ delta_pose.unsqueeze(-1) delta_dof_pos = delta_dof_pos.squeeze(-1) elif ik_method == "trans": # Jacobian transpose k_val = 1.0 jacobian_T = torch.transpose(jacobian, dim0=1, dim1=2) delta_dof_pos = k_val * jacobian_T @ delta_pose.unsqueeze(-1) delta_dof_pos = delta_dof_pos.squeeze(-1) elif ik_method == "dls": # damped least squares (Levenberg-Marquardt) lambda_val = 0.1 jacobian_T = torch.transpose(jacobian, dim0=1, dim1=2) lambda_matrix = (lambda_val**2) * torch.eye( n=jacobian.shape[1], device=device ) delta_dof_pos = ( jacobian_T @ torch.inverse(jacobian @ jacobian_T + lambda_matrix) @ delta_pose.unsqueeze(-1) ) delta_dof_pos = delta_dof_pos.squeeze(-1) elif ik_method == "svd": # adaptive SVD k_val = 1.0 U, S, Vh = torch.linalg.svd(jacobian) S_inv = 1.0 / S min_singular_value = 1.0e-5 S_inv = torch.where(S > min_singular_value, S_inv, torch.zeros_like(S_inv)) jacobian_pinv = ( torch.transpose(Vh, dim0=1, dim1=2)[:, :, :6] @ torch.diag_embed(S_inv) @ torch.transpose(U, dim0=1, dim1=2) ) delta_dof_pos = k_val * jacobian_pinv @ delta_pose.unsqueeze(-1) delta_dof_pos = delta_dof_pos.squeeze(-1) return delta_dof_pos def _apply_task_space_gains( delta_fingertip_pose, fingertip_midpoint_linvel, fingertip_midpoint_angvel, task_prop_gains, task_deriv_gains, ): """Interpret PD gains as task-space gains. Apply to task-space error.""" task_wrench = torch.zeros_like(delta_fingertip_pose) # Apply gains to lin error components lin_error = delta_fingertip_pose[:, 0:3] task_wrench[:, 0:3] = task_prop_gains[:, 0:3] * lin_error + task_deriv_gains[ :, 0:3 ] * (0.0 - fingertip_midpoint_linvel) # Apply gains to rot error components rot_error = delta_fingertip_pose[:, 3:6] task_wrench[:, 3:6] = task_prop_gains[:, 3:6] * rot_error + task_deriv_gains[ :, 3:6 ] * (0.0 - fingertip_midpoint_angvel) return task_wrench def get_analytic_jacobian(fingertip_quat, fingertip_jacobian, num_envs, device): """Convert geometric Jacobian to analytic Jacobian.""" # Reference: https://ethz.ch/content/dam/ethz/special-interest/mavt/robotics-n-intelligent-systems/rsl-dam/documents/RobotDynamics2018/RD_HS2018script.pdf # NOTE: Gym returns world-space geometric Jacobians by default batch = num_envs # Overview: # x = [x_p; x_r] # From eq. 2.189 and 2.192, x_dot = J_a @ q_dot = (E_inv @ J_g) @ q_dot # From eq. 2.191, E = block(E_p, E_r); thus, E_inv = block(E_p_inv, E_r_inv) # Eq. 2.12 gives an expression for E_p_inv # Eq. 2.107 gives an expression for E_r_inv # Compute E_inv_top (i.e., [E_p_inv, 0]) I = torch.eye(3, device=device) E_p_inv = I.repeat((batch, 1)).reshape(batch, 3, 3) E_inv_top = torch.cat((E_p_inv, torch.zeros((batch, 3, 3), device=device)), dim=2) # Compute E_inv_bottom (i.e., [0, E_r_inv]) fingertip_axis_angle = axis_angle_from_quat(fingertip_quat) fingertip_axis_angle_cross = get_skew_symm_matrix( fingertip_axis_angle, device=device ) fingertip_angle = torch.linalg.vector_norm(fingertip_axis_angle, dim=1) factor_1 = 1 / (fingertip_angle**2) factor_2 = 1 - fingertip_angle * 0.5 * torch.sin(fingertip_angle) / ( 1 - torch.cos(fingertip_angle) ) factor_3 = factor_1 * factor_2 E_r_inv = ( I - 1 * 0.5 * fingertip_axis_angle_cross + (fingertip_axis_angle_cross @ fingertip_axis_angle_cross) * factor_3.unsqueeze(-1).repeat((1, 3 * 3)).reshape((batch, 3, 3)) ) E_inv_bottom = torch.cat( (torch.zeros((batch, 3, 3), device=device), E_r_inv), dim=2 ) E_inv = torch.cat( (E_inv_top.reshape((batch, 3 * 6)), E_inv_bottom.reshape((batch, 3 * 6))), dim=1 ).reshape((batch, 6, 6)) J_a = E_inv @ fingertip_jacobian return J_a def get_skew_symm_matrix(vec, device): """Convert vector to skew-symmetric matrix.""" # Reference: https://en.wikipedia.org/wiki/Cross_product#Conversion_to_matrix_multiplication batch = vec.shape[0] I = torch.eye(3, device=device) skew_symm = torch.transpose( torch.cross( vec.repeat((1, 3)).reshape((batch * 3, 3)), I.repeat((batch, 1)) ).reshape(batch, 3, 3), dim0=1, dim1=2, ) return skew_symm def translate_along_local_z(pos, quat, offset, device): """Translate global body position along local Z-axis and express in global coordinates.""" num_vecs = pos.shape[0] offset_vec = offset * torch.tensor([0.0, 0.0, 1.0], device=device).repeat( (num_vecs, 1) ) _, translated_pos = torch_utils.tf_combine( q1=quat, t1=pos, q2=torch.tensor([1.0, 0.0, 0.0, 0.0], device=device).repeat((num_vecs, 1)), t2=offset_vec, ) return translated_pos def axis_angle_from_euler(euler): """Convert tensor of Euler angles to tensor of axis-angles.""" quat = torch_utils.quat_from_euler_xyz( roll=euler[:, 0], pitch=euler[:, 1], yaw=euler[:, 2] ) quat = quat * torch.sign(quat[:, 0]).unsqueeze(-1) # smaller rotation axis_angle = axis_angle_from_quat(quat) return axis_angle def axis_angle_from_quat(quat, eps=1.0e-6): """Convert tensor of quaternions to tensor of axis-angles.""" # Reference: https://github.com/facebookresearch/pytorch3d/blob/bee31c48d3d36a8ea268f9835663c52ff4a476ec/pytorch3d/transforms/rotation_conversions.py#L516-L544 mag = torch.linalg.norm(quat[:, 1:4], dim=1) half_angle = torch.atan2(mag, quat[:, 0]) angle = 2.0 * half_angle sin_half_angle_over_angle = torch.where( torch.abs(angle) > eps, torch.sin(half_angle) / angle, 1 / 2 - angle**2.0 / 48 ) axis_angle = quat[:, 1:4] / sin_half_angle_over_angle.unsqueeze(-1) return axis_angle def axis_angle_from_quat_naive(quat): """Convert tensor of quaternions to tensor of axis-angles.""" # Reference: https://en.wikipedia.org/wiki/quats_and_spatial_rotation#Recovering_the_axis-angle_representation # NOTE: Susceptible to undesirable behavior due to divide-by-zero mag = torch.linalg.vector_norm(quat[:, 1:4], dim=1) # zero when quat = [1, 0, 0, 0] axis = quat[:, 1:4] / mag.unsqueeze(-1) angle = 2.0 * torch.atan2(mag, quat[:, 0]) axis_angle = axis * angle.unsqueeze(-1) return axis_angle def get_rand_quat(num_quats, device): """Generate tensor of random quaternions.""" # Reference: http://planning.cs.uiuc.edu/node198.html u = torch.rand((num_quats, 3), device=device) quat = torch.zeros((num_quats, 4), device=device) quat[:, 0] = torch.sqrt(u[:, 0]) * torch.cos(2 * math.pi * u[:, 2]) quat[:, 1] = torch.sqrt(1 - u[:, 0]) * torch.sin(2 * math.pi * u[:, 1]) quat[:, 2] = torch.sqrt(1 - u[:, 0]) * torch.cos(2 * math.pi * u[:, 1]) quat[:, 3] = torch.sqrt(u[:, 0]) * torch.sin(2 * math.pi * u[:, 2]) return quat def get_nonrand_quat(num_quats, rot_perturbation, device): """Generate tensor of non-random quaternions by composing random Euler rotations.""" quat = torch_utils.quat_from_euler_xyz( torch.rand((num_quats, 1), device=device).squeeze() * rot_perturbation * 2.0 - rot_perturbation, torch.rand((num_quats, 1), device=device).squeeze() * rot_perturbation * 2.0 - rot_perturbation, torch.rand((num_quats, 1), device=device).squeeze() * rot_perturbation * 2.0 - rot_perturbation, ) return quat
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/tasks/factory/yaml/factory_asset_info_nut_bolt.yaml
nut_bolt_m4: nut: usd_path: '/Isaac/Props/Factory/factory_nut_m4_tight/factory_nut_m4_tight.usd' width_min: 0.007 # distance from flat surface to flat surface width_max: 0.0080829 # distance from edge to edge height: 0.0032 # height of nut flat_length: 0.00404145 # length of flat surface bolt: usd_path: '/Isaac/Props/Factory/factory_bolt_m4_tight/factory_bolt_m4_tight.usd' width: 0.004 # major diameter of bolt head_height: 0.004 # height of bolt head shank_length: 0.016 # length of bolt shank thread_pitch: 0.0007 # distance between threads nut_bolt_m8: nut: usd_path: '/Isaac/Props/Factory/factory_nut_m8_tight/factory_nut_m8_tight.usd' width_min: 0.013 width_max: 0.01501111 height: 0.0065 flat_length: 0.00750555 bolt: usd_path: '/Isaac/Props/Factory/factory_bolt_m8_tight/factory_bolt_m8_tight.usd' width: 0.008 head_height: 0.008 shank_length: 0.018 thread_pitch: 0.00125 nut_bolt_m12: nut: usd_path: '/Isaac/Props/Factory/factory_nut_m12_tight/factory_nut_m12_tight.usd' width_min: 0.019 width_max: 0.02193931 height: 0.010 flat_length: 0.01096966 bolt: usd_path: '/Isaac/Props/Factory/factory_bolt_m12_tight/factory_bolt_m12_tight.usd' width: 0.012 head_height: 0.012 shank_length: 0.020 thread_pitch: 0.00175 nut_bolt_m16: nut: usd_path: '/Isaac/Props/Factory/factory_nut_m16_tight/factory_nut_m16_tight.usd' width_min: 0.024 width_max: 0.02771281 height: 0.013 flat_length: 0.01385641 bolt: usd_path: '/Isaac/Props/Factory/factory_bolt_m16_tight/factory_bolt_m16_tight.usd' width: 0.016 head_height: 0.016 shank_length: 0.025 thread_pitch: 0.002 nut_bolt_m20: nut: usd_path: '/Isaac/Props/Factory/factory_nut_m20_tight/factory_nut_m20_tight.usd' width_min: 0.030 width_max: 0.03464102 height: 0.016 flat_length: 0.01732051 bolt: usd_path: '/Isaac/Props/Factory/factory_bolt_m20_tight/factory_bolt_m20_tight.usd' width: 0.020 head_height: 0.020 shank_length: 0.045 thread_pitch: 0.0025
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/tasks/factory/yaml/factory_asset_info_franka_table.yaml
franka_hand_length: 0.0584 # distance from origin of hand to origin of finger franka_finger_length: 0.053671 # distance from origin of finger to bottom of fingerpad franka_fingerpad_length: 0.017608 # distance from top of inner surface of fingerpad to bottom of inner surface of fingerpad franka_gripper_width_max: 0.080 # maximum opening width of gripper table_depth: 0.6 # depth of table table_width: 1.0 # width of table
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/tasks/utils/anymal_terrain_generator.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import math import numpy as np import torch from omniisaacgymenvs.utils.terrain_utils.terrain_utils import * # terrain generator class Terrain: def __init__(self, cfg, num_robots) -> None: self.horizontal_scale = 0.1 self.vertical_scale = 0.005 self.border_size = 20 self.num_per_env = 2 self.env_length = cfg["mapLength"] self.env_width = cfg["mapWidth"] self.proportions = [np.sum(cfg["terrainProportions"][: i + 1]) for i in range(len(cfg["terrainProportions"]))] self.env_rows = cfg["numLevels"] self.env_cols = cfg["numTerrains"] self.num_maps = self.env_rows * self.env_cols self.num_per_env = int(num_robots / self.num_maps) self.env_origins = np.zeros((self.env_rows, self.env_cols, 3)) self.width_per_env_pixels = int(self.env_width / self.horizontal_scale) self.length_per_env_pixels = int(self.env_length / self.horizontal_scale) self.border = int(self.border_size / self.horizontal_scale) self.tot_cols = int(self.env_cols * self.width_per_env_pixels) + 2 * self.border self.tot_rows = int(self.env_rows * self.length_per_env_pixels) + 2 * self.border self.height_field_raw = np.zeros((self.tot_rows, self.tot_cols), dtype=np.int16) if cfg["curriculum"]: self.curiculum(num_robots, num_terrains=self.env_cols, num_levels=self.env_rows) else: self.randomized_terrain() self.heightsamples = self.height_field_raw self.vertices, self.triangles = convert_heightfield_to_trimesh( self.height_field_raw, self.horizontal_scale, self.vertical_scale, cfg["slopeTreshold"] ) def randomized_terrain(self): for k in range(self.num_maps): # Env coordinates in the world (i, j) = np.unravel_index(k, (self.env_rows, self.env_cols)) # Heightfield coordinate system from now on start_x = self.border + i * self.length_per_env_pixels end_x = self.border + (i + 1) * self.length_per_env_pixels start_y = self.border + j * self.width_per_env_pixels end_y = self.border + (j + 1) * self.width_per_env_pixels terrain = SubTerrain( "terrain", width=self.width_per_env_pixels, length=self.width_per_env_pixels, vertical_scale=self.vertical_scale, horizontal_scale=self.horizontal_scale, ) choice = np.random.uniform(0, 1) if choice < 0.1: if np.random.choice([0, 1]): pyramid_sloped_terrain(terrain, np.random.choice([-0.3, -0.2, 0, 0.2, 0.3])) random_uniform_terrain(terrain, min_height=-0.1, max_height=0.1, step=0.05, downsampled_scale=0.2) else: pyramid_sloped_terrain(terrain, np.random.choice([-0.3, -0.2, 0, 0.2, 0.3])) elif choice < 0.6: # step_height = np.random.choice([-0.18, -0.15, -0.1, -0.05, 0.05, 0.1, 0.15, 0.18]) step_height = np.random.choice([-0.15, 0.15]) pyramid_stairs_terrain(terrain, step_width=0.31, step_height=step_height, platform_size=3.0) elif choice < 1.0: discrete_obstacles_terrain(terrain, 0.15, 1.0, 2.0, 40, platform_size=3.0) self.height_field_raw[start_x:end_x, start_y:end_y] = terrain.height_field_raw env_origin_x = (i + 0.5) * self.env_length env_origin_y = (j + 0.5) * self.env_width x1 = int((self.env_length / 2.0 - 1) / self.horizontal_scale) x2 = int((self.env_length / 2.0 + 1) / self.horizontal_scale) y1 = int((self.env_width / 2.0 - 1) / self.horizontal_scale) y2 = int((self.env_width / 2.0 + 1) / self.horizontal_scale) env_origin_z = np.max(terrain.height_field_raw[x1:x2, y1:y2]) * self.vertical_scale self.env_origins[i, j] = [env_origin_x, env_origin_y, env_origin_z] def curiculum(self, num_robots, num_terrains, num_levels): num_robots_per_map = int(num_robots / num_terrains) left_over = num_robots % num_terrains idx = 0 for j in range(num_terrains): for i in range(num_levels): terrain = SubTerrain( "terrain", width=self.width_per_env_pixels, length=self.width_per_env_pixels, vertical_scale=self.vertical_scale, horizontal_scale=self.horizontal_scale, ) difficulty = i / num_levels choice = j / num_terrains slope = difficulty * 0.4 step_height = 0.05 + 0.175 * difficulty discrete_obstacles_height = 0.025 + difficulty * 0.15 stepping_stones_size = 2 - 1.8 * difficulty if choice < self.proportions[0]: if choice < 0.05: slope *= -1 pyramid_sloped_terrain(terrain, slope=slope, platform_size=3.0) elif choice < self.proportions[1]: if choice < 0.15: slope *= -1 pyramid_sloped_terrain(terrain, slope=slope, platform_size=3.0) random_uniform_terrain(terrain, min_height=-0.1, max_height=0.1, step=0.025, downsampled_scale=0.2) elif choice < self.proportions[3]: if choice < self.proportions[2]: step_height *= -1 pyramid_stairs_terrain(terrain, step_width=0.31, step_height=step_height, platform_size=3.0) elif choice < self.proportions[4]: discrete_obstacles_terrain(terrain, discrete_obstacles_height, 1.0, 2.0, 40, platform_size=3.0) else: stepping_stones_terrain( terrain, stone_size=stepping_stones_size, stone_distance=0.1, max_height=0.0, platform_size=3.0 ) # Heightfield coordinate system start_x = self.border + i * self.length_per_env_pixels end_x = self.border + (i + 1) * self.length_per_env_pixels start_y = self.border + j * self.width_per_env_pixels end_y = self.border + (j + 1) * self.width_per_env_pixels self.height_field_raw[start_x:end_x, start_y:end_y] = terrain.height_field_raw robots_in_map = num_robots_per_map if j < left_over: robots_in_map += 1 env_origin_x = (i + 0.5) * self.env_length env_origin_y = (j + 0.5) * self.env_width x1 = int((self.env_length / 2.0 - 1) / self.horizontal_scale) x2 = int((self.env_length / 2.0 + 1) / self.horizontal_scale) y1 = int((self.env_width / 2.0 - 1) / self.horizontal_scale) y2 = int((self.env_width / 2.0 + 1) / self.horizontal_scale) env_origin_z = np.max(terrain.height_field_raw[x1:x2, y1:y2]) * self.vertical_scale self.env_origins[i, j] = [env_origin_x, env_origin_y, env_origin_z]
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/tasks/utils/usd_utils.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from omni.isaac.core.utils.prims import get_prim_at_path from omni.isaac.core.utils.stage import get_current_stage from pxr import UsdLux, UsdPhysics def set_drive_type(prim_path, drive_type): joint_prim = get_prim_at_path(prim_path) # set drive type ("angular" or "linear") drive = UsdPhysics.DriveAPI.Apply(joint_prim, drive_type) return drive def set_drive_target_position(drive, target_value): if not drive.GetTargetPositionAttr(): drive.CreateTargetPositionAttr(target_value) else: drive.GetTargetPositionAttr().Set(target_value) def set_drive_target_velocity(drive, target_value): if not drive.GetTargetVelocityAttr(): drive.CreateTargetVelocityAttr(target_value) else: drive.GetTargetVelocityAttr().Set(target_value) def set_drive_stiffness(drive, stiffness): if not drive.GetStiffnessAttr(): drive.CreateStiffnessAttr(stiffness) else: drive.GetStiffnessAttr().Set(stiffness) def set_drive_damping(drive, damping): if not drive.GetDampingAttr(): drive.CreateDampingAttr(damping) else: drive.GetDampingAttr().Set(damping) def set_drive_max_force(drive, max_force): if not drive.GetMaxForceAttr(): drive.CreateMaxForceAttr(max_force) else: drive.GetMaxForceAttr().Set(max_force) def set_drive(prim_path, drive_type, target_type, target_value, stiffness, damping, max_force) -> None: drive = set_drive_type(prim_path, drive_type) # set target type ("position" or "velocity") if target_type == "position": set_drive_target_position(drive, target_value) elif target_type == "velocity": set_drive_target_velocity(drive, target_value) set_drive_stiffness(drive, stiffness) set_drive_damping(drive, damping) set_drive_max_force(drive, max_force)
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/tasks/shared/reacher.py
# Copyright (c) 2018-2022, NVIDIA Corporation # Copyright (c) 2022-2023, Johnson Sun # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # Ref: /omniisaacgymenvs/tasks/shared/reacher.py import math from abc import abstractmethod import numpy as np import torch from omni.isaac.core.prims import RigidPrimView, XFormPrim from omni.isaac.core.scenes.scene import Scene from omni.isaac.core.utils.prims import get_prim_at_path from omni.isaac.core.utils.stage import add_reference_to_stage, get_current_stage from omni.isaac.core.utils.torch import * from omniisaacgymenvs.tasks.base.rl_task import RLTask # `scale` maps [-1, 1] to [L, U]; `unscale` maps [L, U] to [-1, 1] from omni.isaac.core.utils.torch import scale, unscale from omni.isaac.gym.vec_env import VecEnvBase class ReacherTask(RLTask): def __init__( self, name: str, env: VecEnvBase, offset=None ) -> None: ReacherTask.update_config(self) RLTask.__init__(self, name, env) self.x_unit_tensor = torch.tensor([1, 0, 0], dtype=torch.float, device=self.device).repeat((self.num_envs, 1)) self.y_unit_tensor = torch.tensor([0, 1, 0], dtype=torch.float, device=self.device).repeat((self.num_envs, 1)) self.z_unit_tensor = torch.tensor([0, 0, 1], dtype=torch.float, device=self.device).repeat((self.num_envs, 1)) self.reset_goal_buf = self.reset_buf.clone() self.successes = torch.zeros(self.num_envs, dtype=torch.float, device=self.device) self.consecutive_successes = torch.zeros(1, dtype=torch.float, device=self.device) self.av_factor = torch.tensor(self.av_factor, dtype=torch.float, device=self.device) self.total_successes = 0 self.total_resets = 0 def update_config(self): self._num_envs = self._task_cfg["env"]["numEnvs"] self._env_spacing = self._task_cfg["env"]["envSpacing"] self.dist_reward_scale = self._task_cfg["env"]["distRewardScale"] self.rot_reward_scale = self._task_cfg["env"]["rotRewardScale"] self.action_penalty_scale = self._task_cfg["env"]["actionPenaltyScale"] self.success_tolerance = self._task_cfg["env"]["successTolerance"] self.reach_goal_bonus = self._task_cfg["env"]["reachGoalBonus"] self.rot_eps = self._task_cfg["env"]["rotEps"] self.vel_obs_scale = self._task_cfg["env"]["velObsScale"] self.reset_position_noise = self._task_cfg["env"]["resetPositionNoise"] self.reset_rotation_noise = self._task_cfg["env"]["resetRotationNoise"] self.reset_dof_pos_noise = self._task_cfg["env"]["resetDofPosRandomInterval"] self.reset_dof_vel_noise = self._task_cfg["env"]["resetDofVelRandomInterval"] self.arm_dof_speed_scale = self._task_cfg["env"]["dofSpeedScale"] self.use_relative_control = self._task_cfg["env"]["useRelativeControl"] self.act_moving_average = self._task_cfg["env"]["actionsMovingAverage"] self.max_episode_length = self._task_cfg["env"]["episodeLength"] self.reset_time = self._task_cfg["env"].get("resetTime", -1.0) self.print_success_stat = self._task_cfg["env"]["printNumSuccesses"] self.max_consecutive_successes = self._task_cfg["env"]["maxConsecutiveSuccesses"] self.av_factor = self._task_cfg["env"].get("averFactor", 0.1) self.dt = 1.0 / 60 control_freq_inv = self._task_cfg["env"].get("controlFrequencyInv", 1) if self.reset_time > 0.0: self.max_episode_length = int(round(self.reset_time / (control_freq_inv * self.dt))) print("Reset time: ", self.reset_time) print("New episode length: ", self.max_episode_length) def set_up_scene(self, scene: Scene) -> None: self._stage = get_current_stage() self._assets_root_path = 'omniverse://localhost/Projects/J3soon/Isaac/2023.1.0' self.get_arm() self.object_start_translation = torch.tensor([0.0, 0.0, 0.0], device=self.device) self.object_start_orientation = torch.tensor([1.0, 0.0, 0.0, 0.0], device=self.device) self.goal_displacement_tensor = torch.tensor([0.0, 0.0, 0.0], device=self.device) self.goal_start_translation = torch.tensor([0.0, 0.0, 0.0], device=self.device) + self.goal_displacement_tensor self.goal_start_orientation = torch.tensor([1.0, 0.0, 0.0, 0.0], device=self.device) self.get_object() self.get_goal() super().set_up_scene(scene) self._arms = self.get_arm_view(scene) scene.add(self._arms) self._objects = RigidPrimView( prim_paths_expr="/World/envs/env_.*/object/object", name="object_view", reset_xform_properties=False, ) self._objects._non_root_link = True # hack to ignore kinematics scene.add(self._objects) self._goals = RigidPrimView( prim_paths_expr="/World/envs/env_.*/goal/object", name="goal_view", reset_xform_properties=False ) self._goals._non_root_link = True # hack to ignore kinematics scene.add(self._goals) def initialize_views(self, scene): RLTask.initialize_views(self, scene) if scene.object_exists("dofbot_view"): scene.remove_object("dofbot_view", registry_only=True) if scene.object_exists("ur10_view"): scene.remove_object("ur10_view", registry_only=True) if scene.object_exists("kuka_view"): scene.remove_object("kuka_view", registry_only=True) if scene.object_exists("hiwin_view"): scene.remove_object("hiwin_view", registry_only=True) if scene.object_exists("goal_view"): scene.remove_object("goal_view", registry_only=True) if scene.object_exists("object_view"): scene.remove_object("object_view", registry_only=True) self.object_start_translation = torch.tensor([0.0, 0.0, 0.0], device=self.device) self.object_start_orientation = torch.tensor([1.0, 0.0, 0.0, 0.0], device=self.device) self.goal_displacement_tensor = torch.tensor([0.0, 0.0, 0.0], device=self.device) self.goal_start_translation = torch.tensor([0.0, 0.0, 0.0], device=self.device) + self.goal_displacement_tensor self.goal_start_orientation = torch.tensor([1.0, 0.0, 0.0, 0.0], device=self.device) self._arms = self.get_arm_view(scene) scene.add(self._arms) self._objects = RigidPrimView( prim_paths_expr="/World/envs/env_.*/object/object", name="object_view", reset_xform_properties=False, ) self._objects._non_root_link = True # hack to ignore kinematics scene.add(self._objects) self._goals = RigidPrimView( prim_paths_expr="/World/envs/env_.*/goal/object", name="goal_view", reset_xform_properties=False ) self._goals._non_root_link = True # hack to ignore kinematics scene.add(self._goals) @abstractmethod def get_num_dof(self): pass @abstractmethod def get_arm(self): pass @abstractmethod def get_arm_view(self): pass @abstractmethod def get_observations(self): pass @abstractmethod def get_reset_target_new_pos(self, n_reset_envs): pass @abstractmethod def send_joint_pos(self, joint_pos): pass def get_object(self): self.object_usd_path = f"{self._assets_root_path}/Isaac/Props/Blocks/block_instanceable.usd" add_reference_to_stage(self.object_usd_path, self.default_zero_env_path + "/object") obj = XFormPrim( prim_path=self.default_zero_env_path + "/object/object", name="object", translation=self.object_start_translation, orientation=self.object_start_orientation, scale=self.object_scale, ) self._sim_config.apply_articulation_settings( "object", get_prim_at_path(obj.prim_path), self._sim_config.parse_actor_config("object") ) def get_goal(self): self.goal_usd_path = f"{self._assets_root_path}/Isaac/Props/Blocks/block_instanceable.usd" add_reference_to_stage(self.goal_usd_path, self.default_zero_env_path + "/goal") goal = XFormPrim( prim_path=self.default_zero_env_path + "/goal/object", name="goal", translation=self.goal_start_translation, orientation=self.goal_start_orientation, scale=self.goal_scale ) self._sim_config.apply_articulation_settings("goal", get_prim_at_path(goal.prim_path), self._sim_config.parse_actor_config("goal_object")) def post_reset(self): self.num_arm_dofs = self.get_num_dof() self.actuated_dof_indices = torch.arange(self.num_arm_dofs, dtype=torch.long, device=self.device) self.arm_dof_targets = torch.zeros((self.num_envs, self._arms.num_dof), dtype=torch.float, device=self.device) self.prev_targets = torch.zeros((self.num_envs, self.num_arm_dofs), dtype=torch.float, device=self.device) self.cur_targets = torch.zeros((self.num_envs, self.num_arm_dofs), dtype=torch.float, device=self.device) dof_limits = self._dof_limits[:, :self.num_arm_dofs] self.arm_dof_lower_limits, self.arm_dof_upper_limits = torch.t(dof_limits[0].to(self.device)) self.arm_dof_default_pos = torch.zeros(self.num_arm_dofs, dtype=torch.float, device=self.device) self.arm_dof_default_vel = torch.zeros(self.num_arm_dofs, dtype=torch.float, device=self.device) self.end_effectors_init_pos, self.end_effectors_init_rot = self._arms._end_effectors.get_world_poses() self.goal_pos, self.goal_rot = self._goals.get_world_poses() self.goal_pos -= self._env_pos # randomize all envs indices = torch.arange(self._num_envs, dtype=torch.int64, device=self._device) self.reset_idx(indices) def calculate_metrics(self): self.fall_dist = 0 self.fall_penalty = 0 ( self.rew_buf[:], self.reset_buf[:], self.reset_goal_buf[:], self.progress_buf[:], self.successes[:], self.consecutive_successes[:], ) = compute_arm_reward( self.rew_buf, self.reset_buf, self.reset_goal_buf, self.progress_buf, self.successes, self.consecutive_successes, self.max_episode_length, self.object_pos, self.object_rot, self.goal_pos, self.goal_rot, self.dist_reward_scale, self.rot_reward_scale, self.rot_eps, self.actions, self.action_penalty_scale, self.success_tolerance, self.reach_goal_bonus, self.fall_dist, self.fall_penalty, self.max_consecutive_successes, self.av_factor, ) self.extras["consecutive_successes"] = self.consecutive_successes.mean() if self.print_success_stat: self.total_resets = self.total_resets + self.reset_buf.sum() direct_average_successes = self.total_successes + self.successes.sum() self.total_successes = self.total_successes + (self.successes * self.reset_buf).sum() # The direct average shows the overall result more quickly, but slightly undershoots long term policy performance. print( "Direct average consecutive successes = {:.1f}".format( direct_average_successes / (self.total_resets + self.num_envs) ) ) if self.total_resets > 0: print( "Post-Reset average consecutive successes = {:.1f}".format(self.total_successes / self.total_resets) ) def pre_physics_step(self, actions): if not self._env._world.is_playing(): return env_ids = self.reset_buf.nonzero(as_tuple=False).squeeze(-1) goal_env_ids = self.reset_goal_buf.nonzero(as_tuple=False).squeeze(-1) end_effectors_pos, end_effectors_rot = self._arms._end_effectors.get_world_poses() # Reverse the default rotation and rotate the displacement tensor according to the current rotation self.object_pos = end_effectors_pos + quat_rotate(end_effectors_rot, quat_rotate_inverse(self.end_effectors_init_rot, self.get_object_displacement_tensor())) self.object_pos -= self._env_pos # subtract world env pos self.object_rot = end_effectors_rot object_pos = self.object_pos + self._env_pos object_rot = self.object_rot self._objects.set_world_poses(object_pos, object_rot) # if only goals need reset, then call set API if len(goal_env_ids) > 0 and len(env_ids) == 0: self.reset_target_pose(goal_env_ids) elif len(goal_env_ids) > 0: self.reset_target_pose(goal_env_ids) if len(env_ids) > 0: self.reset_idx(env_ids) self.actions = actions.clone().to(self.device) # Reacher tasks don't require gripper actions, disable it. self.actions[:, 5] = 0.0 if self.use_relative_control: targets = ( self.prev_targets[:, self.actuated_dof_indices] + self.arm_dof_speed_scale * self.dt * self.actions ) self.cur_targets[:, self.actuated_dof_indices] = tensor_clamp( targets, self.arm_dof_lower_limits[self.actuated_dof_indices], self.arm_dof_upper_limits[self.actuated_dof_indices], ) else: self.cur_targets[:, self.actuated_dof_indices] = scale( self.actions[:, :self.num_arm_dofs], self.arm_dof_lower_limits[self.actuated_dof_indices], self.arm_dof_upper_limits[self.actuated_dof_indices], ) self.cur_targets[:, self.actuated_dof_indices] = ( self.act_moving_average * self.cur_targets[:, self.actuated_dof_indices] + (1.0 - self.act_moving_average) * self.prev_targets[:, self.actuated_dof_indices] ) self.cur_targets[:, self.actuated_dof_indices] = tensor_clamp( self.cur_targets[:, self.actuated_dof_indices], self.arm_dof_lower_limits[self.actuated_dof_indices], self.arm_dof_upper_limits[self.actuated_dof_indices], ) self.prev_targets[:, self.actuated_dof_indices] = self.cur_targets[:, self.actuated_dof_indices] self._arms.set_joint_position_targets( self.cur_targets[:, self.actuated_dof_indices], indices=None, joint_indices=self.actuated_dof_indices ) if self._task_cfg['sim2real']['enabled'] and self.test and self.num_envs == 1: # Only retrieve the 0-th joint position even when multiple envs are used cur_joint_pos = self._arms.get_joint_positions(indices=[0], joint_indices=self.actuated_dof_indices) # Send the current joint positions to the real robot joint_pos = cur_joint_pos[0] if torch.any(joint_pos < self.arm_dof_lower_limits) or torch.any(joint_pos > self.arm_dof_upper_limits): print("get_joint_positions out of bound, send_joint_pos skipped") else: self.send_joint_pos(joint_pos) def is_done(self): pass def reset_target_pose(self, env_ids): # reset goal indices = env_ids.to(dtype=torch.int32) rand_floats = torch_rand_float(-1.0, 1.0, (len(env_ids), 4), device=self.device) new_pos = self.get_reset_target_new_pos(len(env_ids)) new_rot = randomize_rotation( rand_floats[:, 0], rand_floats[:, 1], self.x_unit_tensor[env_ids], self.y_unit_tensor[env_ids] ) self.goal_pos[env_ids] = new_pos self.goal_rot[env_ids] = new_rot goal_pos, goal_rot = self.goal_pos.clone(), self.goal_rot.clone() goal_pos[env_ids] = ( self.goal_pos[env_ids] + self._env_pos[env_ids] ) # add world env pos self._goals.set_world_poses(goal_pos[env_ids], goal_rot[env_ids], indices) self.reset_goal_buf[env_ids] = 0 def reset_idx(self, env_ids): indices = env_ids.to(dtype=torch.int32) rand_floats = torch_rand_float(-1.0, 1.0, (len(env_ids), self.num_arm_dofs * 2 + 5), device=self.device) self.reset_target_pose(env_ids) # reset arm delta_max = self.arm_dof_upper_limits - self.arm_dof_default_pos delta_min = self.arm_dof_lower_limits - self.arm_dof_default_pos rand_delta = delta_min + (delta_max - delta_min) * (rand_floats[:, 5:5+self.num_arm_dofs] + 1.0) * 0.5 pos = self.arm_dof_default_pos + self.reset_dof_pos_noise * rand_delta dof_pos = torch.zeros((self.num_envs, self._arms.num_dof), device=self.device) dof_pos[env_ids, :self.num_arm_dofs] = pos dof_vel = torch.zeros((self.num_envs, self._arms.num_dof), device=self.device) dof_vel[env_ids, :self.num_arm_dofs] = self.arm_dof_default_vel + \ self.reset_dof_vel_noise * rand_floats[:, 5+self.num_arm_dofs:5+self.num_arm_dofs*2] self.prev_targets[env_ids, :self.num_arm_dofs] = pos self.cur_targets[env_ids, :self.num_arm_dofs] = pos self.arm_dof_targets[env_ids, :self.num_arm_dofs] = pos self._arms.set_joint_position_targets(self.arm_dof_targets[env_ids], indices) # set_joint_positions doesn't seem to apply immediately. self._arms.set_joint_positions(dof_pos[env_ids], indices) self._arms.set_joint_velocities(dof_vel[env_ids], indices) self.progress_buf[env_ids] = 0 self.reset_buf[env_ids] = 0 self.successes[env_ids] = 0 ##################################################################### ###=========================jit functions=========================### ##################################################################### @torch.jit.script def randomize_rotation(rand0, rand1, x_unit_tensor, y_unit_tensor): return quat_mul( quat_from_angle_axis(rand0 * np.pi, x_unit_tensor), quat_from_angle_axis(rand1 * np.pi, y_unit_tensor) ) @torch.jit.script def compute_arm_reward( rew_buf, reset_buf, reset_goal_buf, progress_buf, successes, consecutive_successes, max_episode_length: float, object_pos, object_rot, target_pos, target_rot, dist_reward_scale: float, rot_reward_scale: float, rot_eps: float, actions, action_penalty_scale: float, success_tolerance: float, reach_goal_bonus: float, fall_dist: float, fall_penalty: float, max_consecutive_successes: int, av_factor: float, ): goal_dist = torch.norm(object_pos - target_pos, p=2, dim=-1) # Orientation alignment for the cube in hand and goal cube quat_diff = quat_mul(object_rot, quat_conjugate(target_rot)) rot_dist = 2.0 * torch.asin( torch.clamp(torch.norm(quat_diff[:, 1:4], p=2, dim=-1), max=1.0) ) # changed quat convention dist_rew = goal_dist * dist_reward_scale rot_rew = 1.0 / (torch.abs(rot_dist) + rot_eps) * rot_reward_scale action_penalty = torch.sum(actions**2, dim=-1) # Total reward is: position distance + orientation alignment + action regularization + success bonus + fall penalty reward = dist_rew + action_penalty * action_penalty_scale # Find out which envs hit the goal and update successes count goal_resets = torch.where(torch.abs(goal_dist) <= success_tolerance, torch.ones_like(reset_goal_buf), reset_goal_buf) successes = successes + goal_resets # Success bonus: orientation is within `success_tolerance` of goal orientation reward = torch.where(goal_resets == 1, reward + reach_goal_bonus, reward) resets = reset_buf if max_consecutive_successes > 0: # Reset progress buffer on goal envs if max_consecutive_successes > 0 progress_buf = torch.where( torch.abs(rot_dist) <= success_tolerance, torch.zeros_like(progress_buf), progress_buf ) resets = torch.where(successes >= max_consecutive_successes, torch.ones_like(resets), resets) resets = torch.where(progress_buf >= max_episode_length - 1, torch.ones_like(resets), resets) num_resets = torch.sum(resets) finished_cons_successes = torch.sum(successes * resets.float()) cons_successes = torch.where( num_resets > 0, av_factor * finished_cons_successes / num_resets + (1.0 - av_factor) * consecutive_successes, consecutive_successes, ) return reward, resets, goal_resets, progress_buf, successes, cons_successes
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/tasks/shared/locomotion.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import math from abc import abstractmethod import numpy as np import torch from omni.isaac.core.articulations import ArticulationView from omni.isaac.core.utils.prims import get_prim_at_path from omni.isaac.core.utils.torch.maths import tensor_clamp, torch_rand_float, unscale from omni.isaac.core.utils.torch.rotations import compute_heading_and_up, compute_rot, quat_conjugate from omniisaacgymenvs.tasks.base.rl_task import RLTask class LocomotionTask(RLTask): def __init__(self, name, env, offset=None) -> None: LocomotionTask.update_config(self) RLTask.__init__(self, name, env) return def update_config(self): self._num_envs = self._task_cfg["env"]["numEnvs"] self._env_spacing = self._task_cfg["env"]["envSpacing"] self._max_episode_length = self._task_cfg["env"]["episodeLength"] self.dof_vel_scale = self._task_cfg["env"]["dofVelocityScale"] self.angular_velocity_scale = self._task_cfg["env"]["angularVelocityScale"] self.contact_force_scale = self._task_cfg["env"]["contactForceScale"] self.power_scale = self._task_cfg["env"]["powerScale"] self.heading_weight = self._task_cfg["env"]["headingWeight"] self.up_weight = self._task_cfg["env"]["upWeight"] self.actions_cost_scale = self._task_cfg["env"]["actionsCost"] self.energy_cost_scale = self._task_cfg["env"]["energyCost"] self.joints_at_limit_cost_scale = self._task_cfg["env"]["jointsAtLimitCost"] self.death_cost = self._task_cfg["env"]["deathCost"] self.termination_height = self._task_cfg["env"]["terminationHeight"] self.alive_reward_scale = self._task_cfg["env"]["alive_reward_scale"] @abstractmethod def set_up_scene(self, scene) -> None: pass @abstractmethod def get_robot(self): pass def get_observations(self) -> dict: torso_position, torso_rotation = self._robots.get_world_poses(clone=False) velocities = self._robots.get_velocities(clone=False) velocity = velocities[:, 0:3] ang_velocity = velocities[:, 3:6] dof_pos = self._robots.get_joint_positions(clone=False) dof_vel = self._robots.get_joint_velocities(clone=False) # force sensors attached to the feet sensor_force_torques = self._robots.get_measured_joint_forces(joint_indices=self._sensor_indices) ( self.obs_buf[:], self.potentials[:], self.prev_potentials[:], self.up_vec[:], self.heading_vec[:], ) = get_observations( torso_position, torso_rotation, velocity, ang_velocity, dof_pos, dof_vel, self.targets, self.potentials, self.dt, self.inv_start_rot, self.basis_vec0, self.basis_vec1, self.dof_limits_lower, self.dof_limits_upper, self.dof_vel_scale, sensor_force_torques, self._num_envs, self.contact_force_scale, self.actions, self.angular_velocity_scale, ) observations = {self._robots.name: {"obs_buf": self.obs_buf}} return observations def pre_physics_step(self, actions) -> None: if not self._env._world.is_playing(): return reset_env_ids = self.reset_buf.nonzero(as_tuple=False).squeeze(-1) if len(reset_env_ids) > 0: self.reset_idx(reset_env_ids) self.actions = actions.clone().to(self._device) forces = self.actions * self.joint_gears * self.power_scale indices = torch.arange(self._robots.count, dtype=torch.int32, device=self._device) # applies joint torques self._robots.set_joint_efforts(forces, indices=indices) def reset_idx(self, env_ids): num_resets = len(env_ids) # randomize DOF positions and velocities dof_pos = torch_rand_float(-0.2, 0.2, (num_resets, self._robots.num_dof), device=self._device) dof_pos[:] = tensor_clamp(self.initial_dof_pos[env_ids] + dof_pos, self.dof_limits_lower, self.dof_limits_upper) dof_vel = torch_rand_float(-0.1, 0.1, (num_resets, self._robots.num_dof), device=self._device) root_pos, root_rot = self.initial_root_pos[env_ids], self.initial_root_rot[env_ids] root_vel = torch.zeros((num_resets, 6), device=self._device) # apply resets self._robots.set_joint_positions(dof_pos, indices=env_ids) self._robots.set_joint_velocities(dof_vel, indices=env_ids) self._robots.set_world_poses(root_pos, root_rot, indices=env_ids) self._robots.set_velocities(root_vel, indices=env_ids) to_target = self.targets[env_ids] - self.initial_root_pos[env_ids] to_target[:, 2] = 0.0 self.prev_potentials[env_ids] = -torch.norm(to_target, p=2, dim=-1) / self.dt self.potentials[env_ids] = self.prev_potentials[env_ids].clone() # bookkeeping self.reset_buf[env_ids] = 0 self.progress_buf[env_ids] = 0 num_resets = len(env_ids) def post_reset(self): self._robots = self.get_robot() self.initial_root_pos, self.initial_root_rot = self._robots.get_world_poses() self.initial_dof_pos = self._robots.get_joint_positions() # initialize some data used later on self.start_rotation = torch.tensor([1, 0, 0, 0], device=self._device, dtype=torch.float32) self.up_vec = torch.tensor([0, 0, 1], dtype=torch.float32, device=self._device).repeat((self.num_envs, 1)) self.heading_vec = torch.tensor([1, 0, 0], dtype=torch.float32, device=self._device).repeat((self.num_envs, 1)) self.inv_start_rot = quat_conjugate(self.start_rotation).repeat((self.num_envs, 1)) self.basis_vec0 = self.heading_vec.clone() self.basis_vec1 = self.up_vec.clone() self.targets = torch.tensor([1000, 0, 0], dtype=torch.float32, device=self._device).repeat((self.num_envs, 1)) self.target_dirs = torch.tensor([1, 0, 0], dtype=torch.float32, device=self._device).repeat((self.num_envs, 1)) self.dt = 1.0 / 60.0 self.potentials = torch.tensor([-1000.0 / self.dt], dtype=torch.float32, device=self._device).repeat( self.num_envs ) self.prev_potentials = self.potentials.clone() self.actions = torch.zeros((self.num_envs, self.num_actions), device=self._device) # randomize all envs indices = torch.arange(self._robots.count, dtype=torch.int64, device=self._device) self.reset_idx(indices) def calculate_metrics(self) -> None: self.rew_buf[:] = calculate_metrics( self.obs_buf, self.actions, self.up_weight, self.heading_weight, self.potentials, self.prev_potentials, self.actions_cost_scale, self.energy_cost_scale, self.termination_height, self.death_cost, self._robots.num_dof, self.get_dof_at_limit_cost(), self.alive_reward_scale, self.motor_effort_ratio, ) def is_done(self) -> None: self.reset_buf[:] = is_done( self.obs_buf, self.termination_height, self.reset_buf, self.progress_buf, self._max_episode_length ) ##################################################################### ###=========================jit functions=========================### ##################################################################### @torch.jit.script def normalize_angle(x): return torch.atan2(torch.sin(x), torch.cos(x)) @torch.jit.script def get_observations( torso_position, torso_rotation, velocity, ang_velocity, dof_pos, dof_vel, targets, potentials, dt, inv_start_rot, basis_vec0, basis_vec1, dof_limits_lower, dof_limits_upper, dof_vel_scale, sensor_force_torques, num_envs, contact_force_scale, actions, angular_velocity_scale, ): # type: (Tensor, Tensor, Tensor, Tensor, Tensor, Tensor, Tensor, Tensor, float, Tensor, Tensor, Tensor, Tensor, Tensor, float, Tensor, int, float, Tensor, float) -> Tuple[Tensor, Tensor, Tensor, Tensor, Tensor] to_target = targets - torso_position to_target[:, 2] = 0.0 prev_potentials = potentials.clone() potentials = -torch.norm(to_target, p=2, dim=-1) / dt torso_quat, up_proj, heading_proj, up_vec, heading_vec = compute_heading_and_up( torso_rotation, inv_start_rot, to_target, basis_vec0, basis_vec1, 2 ) vel_loc, angvel_loc, roll, pitch, yaw, angle_to_target = compute_rot( torso_quat, velocity, ang_velocity, targets, torso_position ) dof_pos_scaled = unscale(dof_pos, dof_limits_lower, dof_limits_upper) # obs_buf shapes: 1, 3, 3, 1, 1, 1, 1, 1, num_dofs, num_dofs, num_sensors * 6, num_dofs obs = torch.cat( ( torso_position[:, 2].view(-1, 1), vel_loc, angvel_loc * angular_velocity_scale, normalize_angle(yaw).unsqueeze(-1), normalize_angle(roll).unsqueeze(-1), normalize_angle(angle_to_target).unsqueeze(-1), up_proj.unsqueeze(-1), heading_proj.unsqueeze(-1), dof_pos_scaled, dof_vel * dof_vel_scale, sensor_force_torques.reshape(num_envs, -1) * contact_force_scale, actions, ), dim=-1, ) return obs, potentials, prev_potentials, up_vec, heading_vec @torch.jit.script def is_done(obs_buf, termination_height, reset_buf, progress_buf, max_episode_length): # type: (Tensor, float, Tensor, Tensor, float) -> Tensor reset = torch.where(obs_buf[:, 0] < termination_height, torch.ones_like(reset_buf), reset_buf) reset = torch.where(progress_buf >= max_episode_length - 1, torch.ones_like(reset_buf), reset) return reset @torch.jit.script def calculate_metrics( obs_buf, actions, up_weight, heading_weight, potentials, prev_potentials, actions_cost_scale, energy_cost_scale, termination_height, death_cost, num_dof, dof_at_limit_cost, alive_reward_scale, motor_effort_ratio, ): # type: (Tensor, Tensor, float, float, Tensor, Tensor, float, float, float, float, int, Tensor, float, Tensor) -> Tensor heading_weight_tensor = torch.ones_like(obs_buf[:, 11]) * heading_weight heading_reward = torch.where(obs_buf[:, 11] > 0.8, heading_weight_tensor, heading_weight * obs_buf[:, 11] / 0.8) # aligning up axis of robot and environment up_reward = torch.zeros_like(heading_reward) up_reward = torch.where(obs_buf[:, 10] > 0.93, up_reward + up_weight, up_reward) # energy penalty for movement actions_cost = torch.sum(actions**2, dim=-1) electricity_cost = torch.sum( torch.abs(actions * obs_buf[:, 12 + num_dof : 12 + num_dof * 2]) * motor_effort_ratio.unsqueeze(0), dim=-1 ) # reward for duration of staying alive alive_reward = torch.ones_like(potentials) * alive_reward_scale progress_reward = potentials - prev_potentials total_reward = ( progress_reward + alive_reward + up_reward + heading_reward - actions_cost_scale * actions_cost - energy_cost_scale * electricity_cost - dof_at_limit_cost ) # adjust reward for fallen agents total_reward = torch.where( obs_buf[:, 0] < termination_height, torch.ones_like(total_reward) * death_cost, total_reward ) return total_reward
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/sim2real/dofbot.py
# Copyright (c) 2022-2023, Johnson Sun # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import socket import struct import time import numpy as np class RealWorldDofbot(): # Defined in dofbot.usd sim_dof_angle_limits = [ (-90, 90, False), (-90, 90, False), (-90, 90, False), (-90, 90, False), (-90, 180, False), (-30, 60, True), # (-30, 60): /arm_01/link5/Finger_Left_01/Finger_Left_01_RevoluteJoint # (-60, 30): /arm_01/link5/Finger_Right_01/Finger_Right_01_RevoluteJoint ] # _sim_dof_limits[:,2] == True indicates inversed joint angle compared to real # Ref: Section `6.5 Control all servo` in http://www.yahboom.net/study/Dofbot-Jetson_nano servo_angle_limits = [ (0, 180), (0, 180), (0, 180), (0, 180), (0, 270), (0, 180), ] def __init__(self, IP, PORT, fail_quietely=False, verbose=False) -> None: print("Connecting to real-world Dofbot at IP:", IP, "and port:", PORT) self.fail_quietely = fail_quietely self.failed = False self.last_sync_time = 0 self.sync_hz = 10000 try: self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) server_address = (IP, PORT) self.sock.connect(server_address) print("Connected to real-world Dofbot!") except socket.error as e: self.failed = True print("Connection to real-world Dofbot failed!") if self.fail_quietely: print(e) else: raise e def send_joint_pos(self, joint_pos): if time.time() - self.last_sync_time < 1 / self.sync_hz: return self.last_sync_time = time.time() if len(joint_pos) != 6: raise Exception("The length of Dofbot joint_pos is {}, but should be 6!".format(len(joint_pos))) # Convert Sim angles to Real angles servo_angles = [90] * 6 for i, pos in enumerate(joint_pos): if i == 5: # Ignore the gripper joints for Reacher task continue # Map [L, U] to [A, B] L, U, inversed = self.sim_dof_angle_limits[i] A, B = self.servo_angle_limits[i] angle = np.rad2deg(float(pos)) if not L <= angle <= U: print("The {}-th simulation joint angle ({}) is out of range! Should be in [{}, {}]".format(i, angle, L, U)) angle = np.clip(angle, L, U) servo_angles[i] = (angle - L) * ((B-A)/(U-L)) + A # Map [L, U] to [A, B] if inversed: servo_angles[i] = (B-A) - (servo_angles[i] - A) + A # Map [A, B] to [B, A] if not A <= servo_angles[i] <= B: raise Exception("(Should Not Happen) The {}-th real world joint angle ({}) is out of range! hould be in [{}, {}]".format(i, servo_angles[i], A, B)) print("Sending real-world Dofbot joint angles:", servo_angles) if self.failed: print("Cannot send joint states. Not connected to real-world Dofbot!") return packer = struct.Struct("f f f f f f") packed_data = packer.pack(*servo_angles) try: self.sock.sendall(packed_data) except socket.error as e: self.failed = True print("Send to real-world Dofbot failed!") if self.fail_quietely: print(e) else: raise e if __name__ == "__main__": IP = input("Enter Dofbot's IP: ") PORT = input("Enter Dofbot's Port: ") dofbot = RealWorldDofbot(IP, int(PORT)) pos = [np.deg2rad(0)] * 6 dofbot.send_joint_pos(pos) print("Dofbot joint angles reset.")
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/cfg/config.yaml
# Task name - used to pick the class to load task_name: ${task.name} # experiment name. defaults to name of training config experiment: '' # if set to positive integer, overrides the default number of environments num_envs: '' # seed - set to -1 to choose random seed seed: 42 # set to True for deterministic performance torch_deterministic: False # set the maximum number of learning iterations to train for. overrides default per-environment setting max_iterations: '' ## Device config physics_engine: 'physx' # whether to use cpu or gpu pipeline pipeline: 'gpu' # whether to use cpu or gpu physx sim_device: 'gpu' # used for gpu simulation only - device id for running sim and task if pipeline=gpu device_id: 0 # device to run RL rl_device: 'cuda:0' # multi-GPU training multi_gpu: False ## PhysX arguments num_threads: 4 # Number of worker threads per scene used by PhysX - for CPU PhysX only. solver_type: 1 # 0: pgs, 1: tgs # RLGames Arguments # test - if set, run policy in inference mode (requires setting checkpoint to load) test: False # used to set checkpoint path checkpoint: '' # evaluate checkpoint evaluation: False # disables rendering headless: False # enables native livestream enable_livestream: False # timeout for MT script mt_timeout: 90 wandb_activate: False wandb_group: '' wandb_name: ${train.params.config.name} wandb_entity: '' wandb_project: 'omniisaacgymenvs' # path to a kit app file kit_app: '' # Warp warp: False # set default task and default training config based on task defaults: - _self_ - task: Cartpole - train: ${task}PPO - override hydra/job_logging: disabled # set the directory where the output files get saved hydra: output_subdir: null run: dir: . use_urdf: False
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/cfg/task/CartpoleCamera.yaml
defaults: - Cartpole - _self_ name: CartpoleCamera env: numEnvs: ${resolve_default:32,${...num_envs}} envSpacing: 20.0 cameraWidth: 240 cameraHeight: 160 exportImages: False sim: rendering_dt: 0.0166 # 1/60 # set to True if you use camera sensors in the environment enable_cameras: True add_ground_plane: False add_distant_light: True
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/cfg/task/FrankaDeformable.yaml
# used to create the object name: FrankaDeformable physics_engine: ${..physics_engine} # if given, will override the device setting in gym. env: numEnvs: ${resolve_default:1024,${...num_envs}} # 2048#4096 envSpacing: 3.0 episodeLength: 100 # 150 #350 #500 enableDebugVis: False clipObservations: 5.0 clipActions: 1.0 controlFrequencyInv: 2 # 60 Hz startPositionNoise: 0.0 startRotationNoise: 0.0 numProps: 4 aggregateMode: 3 actionScale: 7.5 dofVelocityScale: 0.1 distRewardScale: 2.0 rotRewardScale: 0.5 aroundHandleRewardScale: 10.0 openRewardScale: 7.5 fingerDistRewardScale: 100.0 actionPenaltyScale: 0.01 fingerCloseRewardScale: 10.0 sim: dt: 0.0083 # 1/120 s use_gpu_pipeline: ${eq:${...pipeline},"gpu"} gravity: [0.0, 0.0, -9.81] add_ground_plane: True use_fabric: True enable_scene_query_support: False disable_contact_processing: False # set to True if you use camera sensors in the environment enable_cameras: False default_physics_material: static_friction: 1.0 dynamic_friction: 1.0 restitution: 0.0 physx: worker_thread_count: ${....num_threads} solver_type: ${....solver_type} use_gpu: ${eq:${....sim_device},"gpu"} # set to False to run on CPU solver_position_iteration_count: 8 # 12 solver_velocity_iteration_count: 0 # 1 contact_offset: 0.02 #0.005 rest_offset: 0.001 bounce_threshold_velocity: 0.2 friction_offset_threshold: 0.04 friction_correlation_distance: 0.025 enable_sleeping: True enable_stabilization: True max_depenetration_velocity: 1000.0 # GPU buffers gpu_max_rigid_contact_count: 524288 gpu_max_rigid_patch_count: 33554432 gpu_found_lost_pairs_capacity: 524288 #20965884 gpu_found_lost_aggregate_pairs_capacity: 262144 gpu_total_aggregate_pairs_capacity: 1048576 gpu_max_soft_body_contacts: 4194304 #2097152 #16777216 #8388608 #2097152 #1048576 gpu_max_particle_contacts: 1048576 #2097152 #1048576 gpu_heap_capacity: 33554432 gpu_temp_buffer_capacity: 16777216 gpu_max_num_partitions: 8 franka: # -1 to use default values override_usd_defaults: False enable_self_collisions: True enable_gyroscopic_forces: True # also in stage params # per-actor solver_position_iteration_count: 12 solver_velocity_iteration_count: 1 sleep_threshold: 0.005 stabilization_threshold: 0.001 # per-body density: -1 max_depenetration_velocity: 1000.0 beaker: # -1 to use default values override_usd_defaults: False make_kinematic: True enable_self_collisions: False enable_gyroscopic_forces: True # also in stage params # per-actor solver_position_iteration_count: 12 solver_velocity_iteration_count: 1 sleep_threshold: 0.005 stabilization_threshold: 0.001 # per-body density: -1 max_depenetration_velocity: 1000.0 cube: # -1 to use default values override_usd_defaults: False make_kinematic: False enable_self_collisions: False enable_gyroscopic_forces: True # also in stage params # per-actor solver_position_iteration_count: 12 solver_velocity_iteration_count: 1 sleep_threshold: 0.005 stabilization_threshold: 0.001 # per-body density: -1 max_depenetration_velocity: 1000.0 # # per-shape # contact_offset: 0.02 # rest_offset: 0.001
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/cfg/task/Ant.yaml
# used to create the object name: Ant physics_engine: ${..physics_engine} # if given, will override the device setting in gym. env: # numEnvs: ${...num_envs} numEnvs: ${resolve_default:4096,${...num_envs}} envSpacing: 5 episodeLength: 1000 enableDebugVis: False clipActions: 1.0 powerScale: 0.5 controlFrequencyInv: 2 # 60 Hz # reward parameters headingWeight: 0.5 upWeight: 0.1 # cost parameters actionsCost: 0.005 energyCost: 0.05 dofVelocityScale: 0.2 angularVelocityScale: 1.0 contactForceScale: 0.1 jointsAtLimitCost: 0.1 deathCost: -2.0 terminationHeight: 0.31 alive_reward_scale: 0.5 sim: dt: 0.0083 # 1/120 s use_gpu_pipeline: ${eq:${...pipeline},"gpu"} gravity: [0.0, 0.0, -9.81] add_ground_plane: True add_distant_light: False use_fabric: True enable_scene_query_support: False disable_contact_processing: False # set to True if you use camera sensors in the environment enable_cameras: False default_physics_material: static_friction: 1.0 dynamic_friction: 1.0 restitution: 0.0 physx: worker_thread_count: ${....num_threads} solver_type: ${....solver_type} use_gpu: ${eq:${....sim_device},"gpu"} # set to False to run on CPU solver_position_iteration_count: 4 solver_velocity_iteration_count: 0 contact_offset: 0.02 rest_offset: 0.0 bounce_threshold_velocity: 0.2 friction_offset_threshold: 0.04 friction_correlation_distance: 0.025 enable_sleeping: True enable_stabilization: True max_depenetration_velocity: 10.0 # GPU buffers gpu_max_rigid_contact_count: 524288 gpu_max_rigid_patch_count: 81920 gpu_found_lost_pairs_capacity: 8192 gpu_found_lost_aggregate_pairs_capacity: 262144 gpu_total_aggregate_pairs_capacity: 8192 gpu_max_soft_body_contacts: 1048576 gpu_max_particle_contacts: 1048576 gpu_heap_capacity: 67108864 gpu_temp_buffer_capacity: 16777216 gpu_max_num_partitions: 8 Ant: # -1 to use default values override_usd_defaults: False enable_self_collisions: False enable_gyroscopic_forces: True # also in stage params # per-actor solver_position_iteration_count: 4 solver_velocity_iteration_count: 0 sleep_threshold: 0.005 stabilization_threshold: 0.001 # per-body density: -1 max_depenetration_velocity: 10.0
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/cfg/task/AnymalTerrain.yaml
name: AnymalTerrain physics_engine: ${..physics_engine} env: numEnvs: ${resolve_default:2048,${...num_envs}} numObservations: 188 numActions: 12 envSpacing: 3. # [m] terrain: staticFriction: 1.0 # [-] dynamicFriction: 1.0 # [-] restitution: 0. # [-] # rough terrain only: curriculum: true maxInitMapLevel: 0 mapLength: 8. mapWidth: 8. numLevels: 10 numTerrains: 20 # terrain types: [smooth slope, rough slope, stairs up, stairs down, discrete] terrainProportions: [0.1, 0.1, 0.35, 0.25, 0.2] # tri mesh only: slopeTreshold: 0.5 baseInitState: pos: [0.0, 0.0, 0.62] # x,y,z [m] rot: [1.0, 0.0, 0.0, 0.0] # w,x,y,z [quat] vLinear: [0.0, 0.0, 0.0] # x,y,z [m/s] vAngular: [0.0, 0.0, 0.0] # x,y,z [rad/s] randomCommandVelocityRanges: # train linear_x: [-1., 1.] # min max [m/s] linear_y: [-1., 1.] # min max [m/s] yaw: [-3.14, 3.14] # min max [rad/s] control: # PD Drive parameters: stiffness: 80.0 # [N*m/rad] damping: 2.0 # [N*m*s/rad] # action scale: target angle = actionScale * action + defaultAngle actionScale: 0.5 # decimation: Number of control action updates @ sim DT per policy DT decimation: 4 defaultJointAngles: # = target angles when action = 0.0 LF_HAA: 0.03 # [rad] LH_HAA: 0.03 # [rad] RF_HAA: -0.03 # [rad] RH_HAA: -0.03 # [rad] LF_HFE: 0.4 # [rad] LH_HFE: -0.4 # [rad] RF_HFE: 0.4 # [rad] RH_HFE: -0.4 # [rad] LF_KFE: -0.8 # [rad] LH_KFE: 0.8 # [rad] RF_KFE: -0.8 # [rad] RH_KFE: 0.8 # [rad] learn: # rewards terminalReward: 0.0 linearVelocityXYRewardScale: 1.0 linearVelocityZRewardScale: -4.0 angularVelocityXYRewardScale: -0.05 angularVelocityZRewardScale: 0.5 orientationRewardScale: -0. torqueRewardScale: -0.00002 jointAccRewardScale: -0.0005 baseHeightRewardScale: -0.0 actionRateRewardScale: -0.01 fallenOverRewardScale: -1.0 # cosmetics hipRewardScale: -0. #25 # normalization linearVelocityScale: 2.0 angularVelocityScale: 0.25 dofPositionScale: 1.0 dofVelocityScale: 0.05 heightMeasurementScale: 5.0 # noise addNoise: true noiseLevel: 1.0 # scales other values dofPositionNoise: 0.01 dofVelocityNoise: 1.5 linearVelocityNoise: 0.1 angularVelocityNoise: 0.2 gravityNoise: 0.05 heightMeasurementNoise: 0.06 #randomization pushInterval_s: 15 # episode length in seconds episodeLength_s: 20 sim: dt: 0.005 use_gpu_pipeline: ${eq:${...pipeline},"gpu"} gravity: [0.0, 0.0, -9.81] add_ground_plane: False add_distant_light: False use_fabric: True enable_scene_query_support: False disable_contact_processing: True # set to True if you use camera sensors in the environment enable_cameras: False default_physics_material: static_friction: 1.0 dynamic_friction: 1.0 restitution: 0.0 physx: worker_thread_count: ${....num_threads} solver_type: ${....solver_type} use_gpu: ${eq:${....sim_device},"gpu"} # set to False to run on CPU solver_position_iteration_count: 4 solver_velocity_iteration_count: 0 contact_offset: 0.02 rest_offset: 0.0 bounce_threshold_velocity: 0.2 friction_offset_threshold: 0.04 friction_correlation_distance: 0.025 enable_sleeping: True enable_stabilization: True max_depenetration_velocity: 100.0 # GPU buffers gpu_max_rigid_contact_count: 524288 gpu_max_rigid_patch_count: 163840 gpu_found_lost_pairs_capacity: 4194304 gpu_found_lost_aggregate_pairs_capacity: 33554432 gpu_total_aggregate_pairs_capacity: 4194304 gpu_max_soft_body_contacts: 1048576 gpu_max_particle_contacts: 1048576 gpu_heap_capacity: 134217728 gpu_temp_buffer_capacity: 33554432 gpu_max_num_partitions: 8 anymal: # -1 to use default values override_usd_defaults: False enable_self_collisions: True enable_gyroscopic_forces: False # also in stage params # per-actor solver_position_iteration_count: 4 solver_velocity_iteration_count: 0 sleep_threshold: 0.005 stabilization_threshold: 0.001 # per-body density: -1 max_depenetration_velocity: 100.0
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/cfg/task/FactoryBase.yaml
# See schema in factory_schema_config_base.py for descriptions of parameters. defaults: - _self_ - /factory_schema_config_base sim: add_damping: True disable_contact_processing: False env: env_spacing: 1.5 franka_depth: 0.5 table_height: 0.4 franka_friction: 1.0 table_friction: 0.3
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/cfg/task/HumanoidSAC.yaml
# used to create the object defaults: - Humanoid - _self_ # if given, will override the device setting in gym. env: numEnvs: ${resolve_default:64,${...num_envs}}
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/cfg/task/FactoryEnvNutBolt.yaml
# See schema in factory_schema_config_env.py for descriptions of common parameters. defaults: - _self_ - /factory_schema_config_env sim: disable_franka_collisions: False disable_nut_collisions: False disable_bolt_collisions: False disable_contact_processing: False env: env_name: 'FactoryEnvNutBolt' desired_subassemblies: ['nut_bolt_m16', 'nut_bolt_m16'] nut_lateral_offset: 0.1 # Y-axis offset of nut before initial reset to prevent initial interpenetration with bolt nut_bolt_density: 7850.0 nut_bolt_friction: 0.3 # Subassembly options: # {nut_bolt_m4, nut_bolt_m8, nut_bolt_m12, nut_bolt_m16, nut_bolt_m20}
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/cfg/task/Anymal.yaml
# used to create the object name: Anymal physics_engine: ${..physics_engine} env: numEnvs: ${resolve_default:4096,${...num_envs}} envSpacing: 4. # [m] clipObservations: 5.0 clipActions: 1.0 controlFrequencyInv: 2 baseInitState: pos: [0.0, 0.0, 0.62] # x,y,z [m] rot: [0.0, 0.0, 0.0, 1.0] # x,y,z,w [quat] vLinear: [0.0, 0.0, 0.0] # x,y,z [m/s] vAngular: [0.0, 0.0, 0.0] # x,y,z [rad/s] randomCommandVelocityRanges: linear_x: [-2., 2.] # min max [m/s] linear_y: [-1., 1.] # min max [m/s] yaw: [-1., 1.] # min max [rad/s] control: # PD Drive parameters: stiffness: 85.0 # [N*m/rad] damping: 2.0 # [N*m*s/rad] actionScale: 13.5 defaultJointAngles: # = target angles when action = 0.0 LF_HAA: 0.03 # [rad] LH_HAA: 0.03 # [rad] RF_HAA: -0.03 # [rad] RH_HAA: -0.03 # [rad] LF_HFE: 0.4 # [rad] LH_HFE: -0.4 # [rad] RF_HFE: 0.4 # [rad] RH_HFE: -0.4 # [rad] LF_KFE: -0.8 # [rad] LH_KFE: 0.8 # [rad] RF_KFE: -0.8 # [rad] RH_KFE: 0.8 # [rad] learn: # rewards linearVelocityXYRewardScale: 1.0 angularVelocityZRewardScale: 0.5 linearVelocityZRewardScale: -0.03 jointAccRewardScale: -0.0003 actionRateRewardScale: -0.006 cosmeticRewardScale: -0.06 # normalization linearVelocityScale: 2.0 angularVelocityScale: 0.25 dofPositionScale: 1.0 dofVelocityScale: 0.05 # episode length in seconds episodeLength_s: 50 sim: dt: 0.01 use_gpu_pipeline: ${eq:${...pipeline},"gpu"} gravity: [0.0, 0.0, -9.81] add_ground_plane: True add_distant_light: False use_fabric: True enable_scene_query_support: False disable_contact_processing: False # set to True if you use camera sensors in the environment enable_cameras: False default_physics_material: static_friction: 1.0 dynamic_friction: 1.0 restitution: 0.0 physx: worker_thread_count: ${....num_threads} solver_type: ${....solver_type} use_gpu: ${eq:${....sim_device},"gpu"} # set to False to run on CPU solver_position_iteration_count: 4 solver_velocity_iteration_count: 1 contact_offset: 0.02 rest_offset: 0.0 bounce_threshold_velocity: 0.2 friction_offset_threshold: 0.04 friction_correlation_distance: 0.025 enable_sleeping: True enable_stabilization: True max_depenetration_velocity: 100.0 # GPU buffers gpu_max_rigid_contact_count: 524288 gpu_max_rigid_patch_count: 163840 gpu_found_lost_pairs_capacity: 4194304 gpu_found_lost_aggregate_pairs_capacity: 33554432 gpu_total_aggregate_pairs_capacity: 4194304 gpu_max_soft_body_contacts: 1048576 gpu_max_particle_contacts: 1048576 gpu_heap_capacity: 134217728 gpu_temp_buffer_capacity: 33554432 gpu_max_num_partitions: 8 Anymal: # -1 to use default values override_usd_defaults: False enable_self_collisions: False enable_gyroscopic_forces: True # also in stage params # per-actor solver_position_iteration_count: 4 solver_velocity_iteration_count: 1 sleep_threshold: 0.005 stabilization_threshold: 0.001 # per-body density: -1 max_depenetration_velocity: 100.0
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/cfg/task/ShadowHandOpenAI_LSTM.yaml
# specifies what the config is when running `ShadowHandOpenAI` in LSTM mode defaults: - ShadowHandOpenAI_FF - _self_ env: numEnvs: ${resolve_default:8192,${...num_envs}}
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/cfg/train/ShadowHandOpenAI_FFPPO.yaml
params: seed: ${...seed} algo: name: a2c_continuous model: name: continuous_a2c_logstd network: name: actor_critic separate: False space: continuous: mu_activation: None sigma_activation: None mu_init: name: default sigma_init: name: const_initializer val: 0 fixed_sigma: True mlp: units: [400, 400, 200, 100] activation: elu d2rl: False initializer: name: default regularizer: name: None load_checkpoint: ${if:${...checkpoint},True,False} load_path: ${...checkpoint} config: name: ${resolve_default:ShadowHandOpenAI_FF,${....experiment}} full_experiment_name: ${.name} device: ${....rl_device} device_name: ${....rl_device} env_name: rlgpu multi_gpu: ${....multi_gpu} ppo: True mixed_precision: False normalize_input: True normalize_value: True num_actors: ${....task.env.numEnvs} reward_shaper: scale_value: 0.01 normalize_advantage: True gamma: 0.998 tau: 0.95 learning_rate: 5e-4 lr_schedule: adaptive schedule_type: standard kl_threshold: 0.016 score_to_win: 100000 max_epochs: ${resolve_default:10000,${....max_iterations}} save_best_after: 100 save_frequency: 200 print_stats: True grad_norm: 1.0 entropy_coef: 0.0 truncate_grads: True e_clip: 0.2 horizon_length: 16 minibatch_size: 16384 mini_epochs: 4 critic_coef: 4 clip_value: True seq_length: 4 bounds_loss_coef: 0.0001 central_value_config: minibatch_size: 32864 mini_epochs: 4 learning_rate: 5e-4 lr_schedule: adaptive schedule_type: standard kl_threshold: 0.016 clip_value: True normalize_input: True truncate_grads: True network: name: actor_critic central_value: True mlp: units: [512, 512, 256, 128] activation: elu d2rl: False initializer: name: default regularizer: name: None player: deterministic: True games_num: 100000 print_stats: True
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/cfg/train/HumanoidSAC.yaml
params: seed: ${...seed} algo: name: sac model: name: soft_actor_critic network: name: soft_actor_critic separate: True space: continuous: mlp: units: [512, 256] activation: relu initializer: name: default log_std_bounds: [-5, 2] load_checkpoint: ${if:${...checkpoint},True,False} # flag which sets whether to load the checkpoint load_path: ${...checkpoint} # path to the checkpoint to load config: name: ${resolve_default:HumanoidSAC,${....experiment}} env_name: rlgpu device: ${....rl_device} device_name: ${....rl_device} multi_gpu: ${....multi_gpu} normalize_input: True reward_shaper: scale_value: 1.0 max_epochs: ${resolve_default:50000,${....max_iterations}} num_steps_per_episode: 8 save_best_after: 100 save_frequency: 1000 gamma: 0.99 init_alpha: 1.0 alpha_lr: 0.005 actor_lr: 0.0005 critic_lr: 0.0005 critic_tau: 0.005 batch_size: 4096 learnable_temperature: true num_seed_steps: 5 num_warmup_steps: 10 replay_buffer_size: 1000000 num_actors: ${....task.env.numEnvs}
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/scripts/rlgames_demo.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import datetime import os import hydra import torch from omegaconf import DictConfig from omniisaacgymenvs.envs.vec_env_rlgames import VecEnvRLGames from omniisaacgymenvs.scripts.rlgames_train import RLGTrainer from omniisaacgymenvs.utils.config_utils.path_utils import retrieve_checkpoint_path from omniisaacgymenvs.utils.demo_util import initialize_demo from omniisaacgymenvs.utils.hydra_cfg.hydra_utils import * from omniisaacgymenvs.utils.hydra_cfg.reformat import omegaconf_to_dict, print_dict class RLGDemo(RLGTrainer): def __init__(self, cfg, cfg_dict): RLGTrainer.__init__(self, cfg, cfg_dict) self.cfg.test = True @hydra.main(version_base=None, config_name="config", config_path="../cfg") def parse_hydra_configs(cfg: DictConfig): time_str = datetime.datetime.now().strftime("%Y-%m-%d_%H-%M-%S") headless = cfg.headless env = VecEnvRLGames(headless=headless, sim_device=cfg.device_id, enable_livestream=cfg.enable_livestream) # ensure checkpoints can be specified as relative paths if cfg.checkpoint: cfg.checkpoint = retrieve_checkpoint_path(cfg.checkpoint) if cfg.checkpoint is None: quit() cfg_dict = omegaconf_to_dict(cfg) print_dict(cfg_dict) # sets seed. if seed is -1 will pick a random one from omni.isaac.core.utils.torch.maths import set_seed cfg.seed = set_seed(cfg.seed, torch_deterministic=cfg.torch_deterministic) cfg_dict["seed"] = cfg.seed task = initialize_demo(cfg_dict, env) if cfg.wandb_activate: # Make sure to install WandB if you actually use this. import wandb run_name = f"{cfg.wandb_name}_{time_str}" wandb.init( project=cfg.wandb_project, group=cfg.wandb_group, entity=cfg.wandb_entity, config=cfg_dict, sync_tensorboard=True, id=run_name, resume="allow", monitor_gym=True, ) rlg_trainer = RLGDemo(cfg, cfg_dict) rlg_trainer.launch_rlg_hydra(env) rlg_trainer.run() env.close() if cfg.wandb_activate: wandb.finish() if __name__ == "__main__": parse_hydra_configs()
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/scripts/rlgames_train.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import datetime import os import hydra import torch from omegaconf import DictConfig from omniisaacgymenvs.envs.vec_env_rlgames import VecEnvRLGames from omniisaacgymenvs.utils.config_utils.path_utils import retrieve_checkpoint_path, get_experience from omniisaacgymenvs.utils.hydra_cfg.hydra_utils import * from omniisaacgymenvs.utils.hydra_cfg.reformat import omegaconf_to_dict, print_dict from omniisaacgymenvs.utils.rlgames.rlgames_utils import RLGPUAlgoObserver, RLGPUEnv from omniisaacgymenvs.utils.task_util import initialize_task from rl_games.common import env_configurations, vecenv from rl_games.torch_runner import Runner class RLGTrainer: def __init__(self, cfg, cfg_dict): self.cfg = cfg self.cfg_dict = cfg_dict def launch_rlg_hydra(self, env): # `create_rlgpu_env` is environment construction function which is passed to RL Games and called internally. # We use the helper function here to specify the environment config. self.cfg_dict["task"]["test"] = self.cfg.test # register the rl-games adapter to use inside the runner vecenv.register("RLGPU", lambda config_name, num_actors, **kwargs: RLGPUEnv(config_name, num_actors, **kwargs)) env_configurations.register("rlgpu", {"vecenv_type": "RLGPU", "env_creator": lambda **kwargs: env}) self.rlg_config_dict = omegaconf_to_dict(self.cfg.train) def run(self): # create runner and set the settings runner = Runner(RLGPUAlgoObserver()) runner.load(self.rlg_config_dict) runner.reset() # dump config dict experiment_dir = os.path.join("runs", self.cfg.train.params.config.name) os.makedirs(experiment_dir, exist_ok=True) with open(os.path.join(experiment_dir, "config.yaml"), "w") as f: f.write(OmegaConf.to_yaml(self.cfg)) runner.run( {"train": not self.cfg.test, "play": self.cfg.test, "checkpoint": self.cfg.checkpoint, "sigma": None} ) @hydra.main(version_base=None, config_name="config", config_path="../cfg") def parse_hydra_configs(cfg: DictConfig): time_str = datetime.datetime.now().strftime("%Y-%m-%d_%H-%M-%S") headless = cfg.headless # local rank (GPU id) in a current multi-gpu mode local_rank = int(os.getenv("LOCAL_RANK", "0")) # global rank (GPU id) in multi-gpu multi-node mode global_rank = int(os.getenv("RANK", "0")) if cfg.multi_gpu: cfg.device_id = local_rank cfg.rl_device = f'cuda:{local_rank}' enable_viewport = "enable_cameras" in cfg.task.sim and cfg.task.sim.enable_cameras # select kit app file experience = get_experience(headless, cfg.enable_livestream, enable_viewport, cfg.kit_app) env = VecEnvRLGames( headless=headless, sim_device=cfg.device_id, enable_livestream=cfg.enable_livestream, enable_viewport=enable_viewport, experience=experience ) # ensure checkpoints can be specified as relative paths if cfg.checkpoint: cfg.checkpoint = retrieve_checkpoint_path(cfg.checkpoint) if cfg.checkpoint is None: quit() cfg_dict = omegaconf_to_dict(cfg) print_dict(cfg_dict) # sets seed. if seed is -1 will pick a random one from omni.isaac.core.utils.torch.maths import set_seed cfg.seed = cfg.seed + global_rank if cfg.seed != -1 else cfg.seed cfg.seed = set_seed(cfg.seed, torch_deterministic=cfg.torch_deterministic) cfg_dict["seed"] = cfg.seed task = initialize_task(cfg_dict, env) if cfg.wandb_activate and global_rank == 0: # Make sure to install WandB if you actually use this. import wandb run_name = f"{cfg.wandb_name}_{time_str}" wandb.init( project=cfg.wandb_project, group=cfg.wandb_group, entity=cfg.wandb_entity, config=cfg_dict, sync_tensorboard=True, name=run_name, resume="allow", ) torch.cuda.set_device(local_rank) rlg_trainer = RLGTrainer(cfg, cfg_dict) rlg_trainer.launch_rlg_hydra(env) rlg_trainer.run() env.close() if cfg.wandb_activate and global_rank == 0: wandb.finish() if __name__ == "__main__": parse_hydra_configs()
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/scripts/dummy_dofbot_policy.py
# Copyright (c) 2018-2022, NVIDIA Corporation # Copyright (c) 2022-2023, Johnson Sun # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # Ref: /omniisaacgymenvs/scripts/random_policy.py import hydra import numpy as np import torch from omegaconf import DictConfig from omniisaacgymenvs.envs.vec_env_rlgames import VecEnvRLGames from omniisaacgymenvs.utils.config_utils.path_utils import get_experience from omniisaacgymenvs.utils.hydra_cfg.hydra_utils import * from omniisaacgymenvs.utils.hydra_cfg.reformat import omegaconf_to_dict, print_dict from omniisaacgymenvs.utils.task_util import initialize_task @hydra.main(version_base=None, config_name="config", config_path="../cfg") def parse_hydra_configs(cfg: DictConfig): cfg_dict = omegaconf_to_dict(cfg) print_dict(cfg_dict) headless = cfg.headless render = not headless enable_viewport = "enable_cameras" in cfg.task.sim and cfg.task.sim.enable_cameras # select kit app file experience = get_experience(headless, cfg.enable_livestream, enable_viewport, cfg.kit_app) env = VecEnvRLGames( headless=headless, sim_device=cfg.device_id, enable_livestream=cfg.enable_livestream, enable_viewport=enable_viewport, experience=experience ) # sets seed. if seed is -1 will pick a random one from omni.isaac.core.utils.torch.maths import set_seed cfg.seed = set_seed(cfg.seed, torch_deterministic=cfg.torch_deterministic) cfg_dict["seed"] = cfg.seed task = initialize_task(cfg_dict, env) while env._simulation_app.is_running(): if env._world.is_playing(): if env._world.current_time_step_index == 0: env._world.reset(soft=True) actions = torch.tensor( np.array([env.action_space.sample() for _ in range(env.num_envs)]), device=task.rl_device ) actions[:, 0] = 1.0 actions[:, 1] = 1.0 actions[:, 2] = 1.0 actions[:, 3] = 1.0 actions[:, 4] = 1.0 actions[:, 5] = 0.0 env._task.pre_physics_step(actions) env._world.step(render=render) env.sim_frame_count += 1 env._task.post_physics_step() else: env._world.step(render=render) env._simulation_app.close() if __name__ == "__main__": parse_hydra_configs()
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/demos/anymal_terrain.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from omniisaacgymenvs.tasks.anymal_terrain import AnymalTerrainTask, wrap_to_pi from omni.isaac.core.utils.prims import get_prim_at_path from omni.isaac.core.utils.stage import get_current_stage from omni.isaac.core.utils.torch.rotations import * from omni.isaac.core.utils.torch.transformations import tf_combine import numpy as np import torch import math import omni import carb from omni.kit.viewport.utility.camera_state import ViewportCameraState from omni.kit.viewport.utility import get_viewport_from_window_name from pxr import Sdf class AnymalTerrainDemo(AnymalTerrainTask): def __init__( self, name, sim_config, env, offset=None ) -> None: max_num_envs = 128 if sim_config.task_config["env"]["numEnvs"] >= max_num_envs: print(f"num_envs reduced to {max_num_envs} for this demo.") sim_config.task_config["env"]["numEnvs"] = max_num_envs sim_config.task_config["env"]["learn"]["episodeLength_s"] = 120 AnymalTerrainTask.__init__(self, name, sim_config, env) self.add_noise = False self.knee_threshold = 0.05 self.create_camera() self._current_command = [0.0, 0.0, 0.0, 0.0] self.set_up_keyboard() self._prim_selection = omni.usd.get_context().get_selection() self._selected_id = None self._previous_selected_id = None return def create_camera(self): stage = omni.usd.get_context().get_stage() self.view_port = get_viewport_from_window_name("Viewport") # Create camera self.camera_path = "/World/Camera" self.perspective_path = "/OmniverseKit_Persp" camera_prim = stage.DefinePrim(self.camera_path, "Camera") camera_prim.GetAttribute("focalLength").Set(8.5) coi_prop = camera_prim.GetProperty("omni:kit:centerOfInterest") if not coi_prop or not coi_prop.IsValid(): camera_prim.CreateAttribute( "omni:kit:centerOfInterest", Sdf.ValueTypeNames.Vector3d, True, Sdf.VariabilityUniform ).Set(Gf.Vec3d(0, 0, -10)) self.view_port.set_active_camera(self.perspective_path) def set_up_keyboard(self): self._input = carb.input.acquire_input_interface() self._keyboard = omni.appwindow.get_default_app_window().get_keyboard() self._sub_keyboard = self._input.subscribe_to_keyboard_events(self._keyboard, self._on_keyboard_event) T = 1 R = 1 self._key_to_control = { "UP": [T, 0.0, 0.0, 0.0], "DOWN": [-T, 0.0, 0.0, 0.0], "LEFT": [0.0, T, 0.0, 0.0], "RIGHT": [0.0, -T, 0.0, 0.0], "Z": [0.0, 0.0, R, 0.0], "X": [0.0, 0.0, -R, 0.0], } def _on_keyboard_event(self, event, *args, **kwargs): if event.type == carb.input.KeyboardEventType.KEY_PRESS: if event.input.name in self._key_to_control: self._current_command = self._key_to_control[event.input.name] elif event.input.name == "ESCAPE": self._prim_selection.clear_selected_prim_paths() elif event.input.name == "C": if self._selected_id is not None: if self.view_port.get_active_camera() == self.camera_path: self.view_port.set_active_camera(self.perspective_path) else: self.view_port.set_active_camera(self.camera_path) elif event.type == carb.input.KeyboardEventType.KEY_RELEASE: self._current_command = [0.0, 0.0, 0.0, 0.0] def update_selected_object(self): self._previous_selected_id = self._selected_id selected_prim_paths = self._prim_selection.get_selected_prim_paths() if len(selected_prim_paths) == 0: self._selected_id = None self.view_port.set_active_camera(self.perspective_path) elif len(selected_prim_paths) > 1: print("Multiple prims are selected. Please only select one!") else: prim_splitted_path = selected_prim_paths[0].split("/") if len(prim_splitted_path) >= 4 and prim_splitted_path[3][0:4] == "env_": self._selected_id = int(prim_splitted_path[3][4:]) if self._previous_selected_id != self._selected_id: self.view_port.set_active_camera(self.camera_path) self._update_camera() else: print("The selected prim was not an Anymal") if self._previous_selected_id is not None and self._previous_selected_id != self._selected_id: self.commands[self._previous_selected_id, 0] = np.random.uniform(self.command_x_range[0], self.command_x_range[1]) self.commands[self._previous_selected_id, 1] = np.random.uniform(self.command_y_range[0], self.command_y_range[1]) self.commands[self._previous_selected_id, 2] = 0.0 def _update_camera(self): base_pos = self.base_pos[self._selected_id, :].clone() base_quat = self.base_quat[self._selected_id, :].clone() camera_local_transform = torch.tensor([-1.8, 0.0, 0.6], device=self.device) camera_pos = quat_apply(base_quat, camera_local_transform) + base_pos camera_state = ViewportCameraState(self.camera_path, self.view_port) eye = Gf.Vec3d(camera_pos[0].item(), camera_pos[1].item(), camera_pos[2].item()) target = Gf.Vec3d(base_pos[0].item(), base_pos[1].item(), base_pos[2].item()+0.6) camera_state.set_position_world(eye, True) camera_state.set_target_world(target, True) def post_physics_step(self): self.progress_buf[:] += 1 self.refresh_dof_state_tensors() self.refresh_body_state_tensors() self.update_selected_object() self.common_step_counter += 1 if self.common_step_counter % self.push_interval == 0: self.push_robots() # prepare quantities self.base_lin_vel = quat_rotate_inverse(self.base_quat, self.base_velocities[:, 0:3]) self.base_ang_vel = quat_rotate_inverse(self.base_quat, self.base_velocities[:, 3:6]) self.projected_gravity = quat_rotate_inverse(self.base_quat, self.gravity_vec) forward = quat_apply(self.base_quat, self.forward_vec) heading = torch.atan2(forward[:, 1], forward[:, 0]) self.commands[:, 2] = torch.clip(0.5*wrap_to_pi(self.commands[:, 3] - heading), -1., 1.) self.check_termination() if self._selected_id is not None: self.commands[self._selected_id, :] = torch.tensor(self._current_command, device=self.device) self.timeout_buf[self._selected_id] = 0 self.reset_buf[self._selected_id] = 0 self.get_states() env_ids = self.reset_buf.nonzero(as_tuple=False).flatten() if len(env_ids) > 0: self.reset_idx(env_ids) self.get_observations() if self.add_noise: self.obs_buf += (2 * torch.rand_like(self.obs_buf) - 1) * self.noise_scale_vec self.last_actions[:] = self.actions[:] self.last_dof_vel[:] = self.dof_vel[:] return self.obs_buf, self.rew_buf, self.reset_buf, self.extras
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/tests/runner.py
# Copyright (c) 2018-2023, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # import asyncio from datetime import date import sys import unittest import weakref import omni.kit.test from omni.kit.test import AsyncTestSuite from omni.kit.test.async_unittest import AsyncTextTestRunner import omni.ui as ui from omni.isaac.ui.menu import make_menu_item_description from omni.isaac.ui.ui_utils import btn_builder from omni.kit.menu.utils import MenuItemDescription, add_menu_items import omni.timeline import omni.usd from omniisaacgymenvs import RLExtension, get_instance class GymRLTests(omni.kit.test.AsyncTestCase): def __init__(self, *args, **kwargs): super(GymRLTests, self).__init__(*args, **kwargs) self.ext = get_instance() async def _train(self, task, load=True, experiment=None, max_iterations=None): task_idx = self.ext._task_list.index(task) self.ext._task_dropdown.get_item_value_model().set_value(task_idx) if load: self.ext._on_load_world() while True: _, files_loaded, total_files = omni.usd.get_context().get_stage_loading_status() if files_loaded or total_files: await omni.kit.app.get_app().next_update_async() else: break for _ in range(100): await omni.kit.app.get_app().next_update_async() self.ext._render_dropdown.get_item_value_model().set_value(2) overrides = None if experiment is not None: overrides = [f"experiment={experiment}"] if max_iterations is not None: if overrides is None: overrides = [f"max_iterations={max_iterations}"] else: overrides += [f"max_iterations={max_iterations}"] await self.ext._on_train_async(overrides=overrides) async def test_train(self): date_str = date.today() tasks = self.ext._task_list for task in tasks: await self._train(task, load=True, experiment=f"{task}_{date_str}") async def test_train_determinism(self): date_str = date.today() tasks = self.ext._task_list for task in tasks: for i in range(3): await self._train(task, load=(i==0), experiment=f"{task}_{date_str}_{i}", max_iterations=100) class TestRunner(): def __init__(self): self._build_ui() def _build_ui(self): menu_items = [make_menu_item_description("RL Examples Tests", "RL Examples Tests", lambda a=weakref.proxy(self): a._menu_callback())] add_menu_items(menu_items, "Isaac Examples") self._window = omni.ui.Window( "RL Examples Tests", width=250, height=0, visible=True, dockPreference=ui.DockPreference.LEFT_BOTTOM ) with self._window.frame: main_stack = ui.VStack(spacing=5, height=0) with main_stack: dict = { "label": "Run Tests", "type": "button", "text": "Run Tests", "tooltip": "Run all tests", "on_clicked_fn": self._run_tests, } btn_builder(**dict) def _menu_callback(self): self._window.visible = not self._window.visible def _run_tests(self): loader = unittest.TestLoader() loader.SuiteClass = AsyncTestSuite test_suite = AsyncTestSuite() test_suite.addTests(loader.loadTestsFromTestCase(GymRLTests)) test_runner = AsyncTextTestRunner(verbosity=2, stream=sys.stdout) async def single_run(): await test_runner.run(test_suite) print("=======================================") print(f"Running Tests") print("=======================================") asyncio.ensure_future(single_run()) TestRunner()
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/utils/task_util.py
# Copyright (c) 2018-2022, NVIDIA Corporation # Copyright (c) 2022-2023, Johnson Sun # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. def import_tasks(): from omniisaacgymenvs.tasks.allegro_hand import AllegroHandTask from omniisaacgymenvs.tasks.ant import AntLocomotionTask from omniisaacgymenvs.tasks.anymal import AnymalTask from omniisaacgymenvs.tasks.anymal_terrain import AnymalTerrainTask from omniisaacgymenvs.tasks.ball_balance import BallBalanceTask from omniisaacgymenvs.tasks.cartpole import CartpoleTask from omniisaacgymenvs.tasks.cartpole_camera import CartpoleCameraTask from omniisaacgymenvs.tasks.crazyflie import CrazyflieTask from omniisaacgymenvs.tasks.factory.factory_task_nut_bolt_pick import FactoryTaskNutBoltPick from omniisaacgymenvs.tasks.factory.factory_task_nut_bolt_place import FactoryTaskNutBoltPlace from omniisaacgymenvs.tasks.factory.factory_task_nut_bolt_screw import FactoryTaskNutBoltScrew from omniisaacgymenvs.tasks.franka_cabinet import FrankaCabinetTask from omniisaacgymenvs.tasks.franka_deformable import FrankaDeformableTask from omniisaacgymenvs.tasks.humanoid import HumanoidLocomotionTask from omniisaacgymenvs.tasks.ingenuity import IngenuityTask from omniisaacgymenvs.tasks.quadcopter import QuadcopterTask from omniisaacgymenvs.tasks.shadow_hand import ShadowHandTask from omniisaacgymenvs.tasks.dofbot_reacher import DofbotReacherTask from omniisaacgymenvs.tasks.warp.ant import AntLocomotionTask as AntLocomotionTaskWarp from omniisaacgymenvs.tasks.warp.cartpole import CartpoleTask as CartpoleTaskWarp from omniisaacgymenvs.tasks.warp.humanoid import HumanoidLocomotionTask as HumanoidLocomotionTaskWarp # Mappings from strings to environments task_map = { "AllegroHand": AllegroHandTask, "Ant": AntLocomotionTask, "Anymal": AnymalTask, "AnymalTerrain": AnymalTerrainTask, "BallBalance": BallBalanceTask, "Cartpole": CartpoleTask, "CartpoleCamera": CartpoleCameraTask, "FactoryTaskNutBoltPick": FactoryTaskNutBoltPick, "FactoryTaskNutBoltPlace": FactoryTaskNutBoltPlace, "FactoryTaskNutBoltScrew": FactoryTaskNutBoltScrew, "FrankaCabinet": FrankaCabinetTask, "FrankaDeformable": FrankaDeformableTask, "Humanoid": HumanoidLocomotionTask, "Ingenuity": IngenuityTask, "Quadcopter": QuadcopterTask, "Crazyflie": CrazyflieTask, "ShadowHand": ShadowHandTask, "ShadowHandOpenAI_FF": ShadowHandTask, "ShadowHandOpenAI_LSTM": ShadowHandTask, "DofbotReacher": DofbotReacherTask, } task_map_warp = { "Cartpole": CartpoleTaskWarp, "Ant":AntLocomotionTaskWarp, "Humanoid": HumanoidLocomotionTaskWarp } return task_map, task_map_warp def initialize_task(config, env, init_sim=True): from omniisaacgymenvs.utils.config_utils.sim_config import SimConfig sim_config = SimConfig(config) task_map, task_map_warp = import_tasks() cfg = sim_config.config if cfg["warp"]: task_map = task_map_warp task = task_map[cfg["task_name"]]( name=cfg["task_name"], sim_config=sim_config, env=env ) backend = "warp" if cfg["warp"] else "torch" rendering_dt = sim_config.get_physics_params()["rendering_dt"] env.set_task( task=task, sim_params=sim_config.get_physics_params(), backend=backend, init_sim=init_sim, rendering_dt=rendering_dt, ) return task
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/utils/domain_randomization/randomize.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import copy import numpy as np import torch from omni.isaac.core.prims import RigidPrimView from omni.isaac.core.utils.extensions import enable_extension class Randomizer: def __init__(self, main_config, task_config): self._cfg = task_config self._config = main_config self.randomize = False dr_config = self._cfg.get("domain_randomization", None) self.distributions = dict() self.active_domain_randomizations = dict() self._observations_dr_params = None self._actions_dr_params = None if dr_config is not None: randomize = dr_config.get("randomize", False) randomization_params = dr_config.get("randomization_params", None) if randomize and randomization_params is not None: self.randomize = True self.min_frequency = dr_config.get("min_frequency", 1) # import DR extensions enable_extension("omni.replicator.isaac") import omni.replicator.core as rep import omni.replicator.isaac as dr self.rep = rep self.dr = dr def apply_on_startup_domain_randomization(self, task): if self.randomize: torch.manual_seed(self._config["seed"]) randomization_params = self._cfg["domain_randomization"]["randomization_params"] for opt in randomization_params.keys(): if opt == "rigid_prim_views": if randomization_params["rigid_prim_views"] is not None: for view_name in randomization_params["rigid_prim_views"].keys(): if randomization_params["rigid_prim_views"][view_name] is not None: for attribute, params in randomization_params["rigid_prim_views"][view_name].items(): params = randomization_params["rigid_prim_views"][view_name][attribute] if attribute in ["scale", "mass", "density"] and params is not None: if "on_startup" in params.keys(): if not set( ("operation", "distribution", "distribution_parameters") ).issubset(params["on_startup"]): raise ValueError( f"Please ensure the following randomization parameters for {view_name} {attribute} " + "on_startup are provided: operation, distribution, distribution_parameters." ) view = task._env._world.scene._scene_registry.rigid_prim_views[view_name] if attribute == "scale": self.randomize_scale_on_startup( view=view, distribution=params["on_startup"]["distribution"], distribution_parameters=params["on_startup"][ "distribution_parameters" ], operation=params["on_startup"]["operation"], sync_dim_noise=True, ) elif attribute == "mass": self.randomize_mass_on_startup( view=view, distribution=params["on_startup"]["distribution"], distribution_parameters=params["on_startup"][ "distribution_parameters" ], operation=params["on_startup"]["operation"], ) elif attribute == "density": self.randomize_density_on_startup( view=view, distribution=params["on_startup"]["distribution"], distribution_parameters=params["on_startup"][ "distribution_parameters" ], operation=params["on_startup"]["operation"], ) if opt == "articulation_views": if randomization_params["articulation_views"] is not None: for view_name in randomization_params["articulation_views"].keys(): if randomization_params["articulation_views"][view_name] is not None: for attribute, params in randomization_params["articulation_views"][view_name].items(): params = randomization_params["articulation_views"][view_name][attribute] if attribute in ["scale"] and params is not None: if "on_startup" in params.keys(): if not set( ("operation", "distribution", "distribution_parameters") ).issubset(params["on_startup"]): raise ValueError( f"Please ensure the following randomization parameters for {view_name} {attribute} " + "on_startup are provided: operation, distribution, distribution_parameters." ) view = task._env._world.scene._scene_registry.articulated_views[view_name] if attribute == "scale": self.randomize_scale_on_startup( view=view, distribution=params["on_startup"]["distribution"], distribution_parameters=params["on_startup"][ "distribution_parameters" ], operation=params["on_startup"]["operation"], sync_dim_noise=True, ) else: dr_config = self._cfg.get("domain_randomization", None) if dr_config is None: raise ValueError("No domain randomization parameters are specified in the task yaml config file") randomize = dr_config.get("randomize", False) randomization_params = dr_config.get("randomization_params", None) if randomize == False or randomization_params is None: print("On Startup Domain randomization will not be applied.") def set_up_domain_randomization(self, task): if self.randomize: randomization_params = self._cfg["domain_randomization"]["randomization_params"] self.rep.set_global_seed(self._config["seed"]) with self.dr.trigger.on_rl_frame(num_envs=self._cfg["env"]["numEnvs"]): for opt in randomization_params.keys(): if opt == "observations": self._set_up_observations_randomization(task) elif opt == "actions": self._set_up_actions_randomization(task) elif opt == "simulation": if randomization_params["simulation"] is not None: self.distributions["simulation"] = dict() self.dr.physics_view.register_simulation_context(task._env._world) for attribute, params in randomization_params["simulation"].items(): self._set_up_simulation_randomization(attribute, params) elif opt == "rigid_prim_views": if randomization_params["rigid_prim_views"] is not None: self.distributions["rigid_prim_views"] = dict() for view_name in randomization_params["rigid_prim_views"].keys(): if randomization_params["rigid_prim_views"][view_name] is not None: self.distributions["rigid_prim_views"][view_name] = dict() self.dr.physics_view.register_rigid_prim_view( rigid_prim_view=task._env._world.scene._scene_registry.rigid_prim_views[ view_name ], ) for attribute, params in randomization_params["rigid_prim_views"][ view_name ].items(): if attribute not in ["scale", "density"]: self._set_up_rigid_prim_view_randomization(view_name, attribute, params) elif opt == "articulation_views": if randomization_params["articulation_views"] is not None: self.distributions["articulation_views"] = dict() for view_name in randomization_params["articulation_views"].keys(): if randomization_params["articulation_views"][view_name] is not None: self.distributions["articulation_views"][view_name] = dict() self.dr.physics_view.register_articulation_view( articulation_view=task._env._world.scene._scene_registry.articulated_views[ view_name ], ) for attribute, params in randomization_params["articulation_views"][ view_name ].items(): if attribute not in ["scale"]: self._set_up_articulation_view_randomization(view_name, attribute, params) self.rep.orchestrator.run() else: dr_config = self._cfg.get("domain_randomization", None) if dr_config is None: raise ValueError("No domain randomization parameters are specified in the task yaml config file") randomize = dr_config.get("randomize", False) randomization_params = dr_config.get("randomization_params", None) if randomize == False or randomization_params is None: print("Domain randomization will not be applied.") def _set_up_observations_randomization(self, task): task.randomize_observations = True self._observations_dr_params = self._cfg["domain_randomization"]["randomization_params"]["observations"] if self._observations_dr_params is None: raise ValueError(f"Observations randomization parameters are not provided.") if "on_reset" in self._observations_dr_params.keys(): if not set(("operation", "distribution", "distribution_parameters")).issubset( self._observations_dr_params["on_reset"].keys() ): raise ValueError( f"Please ensure the following observations on_reset randomization parameters are provided: " + "operation, distribution, distribution_parameters." ) self.active_domain_randomizations[("observations", "on_reset")] = np.array( self._observations_dr_params["on_reset"]["distribution_parameters"] ) if "on_interval" in self._observations_dr_params.keys(): if not set(("frequency_interval", "operation", "distribution", "distribution_parameters")).issubset( self._observations_dr_params["on_interval"].keys() ): raise ValueError( f"Please ensure the following observations on_interval randomization parameters are provided: " + "frequency_interval, operation, distribution, distribution_parameters." ) self.active_domain_randomizations[("observations", "on_interval")] = np.array( self._observations_dr_params["on_interval"]["distribution_parameters"] ) self._observations_counter_buffer = torch.zeros( (self._cfg["env"]["numEnvs"]), dtype=torch.int, device=self._config["rl_device"] ) self._observations_correlated_noise = torch.zeros( (self._cfg["env"]["numEnvs"], task.num_observations), device=self._config["rl_device"] ) def _set_up_actions_randomization(self, task): task.randomize_actions = True self._actions_dr_params = self._cfg["domain_randomization"]["randomization_params"]["actions"] if self._actions_dr_params is None: raise ValueError(f"Actions randomization parameters are not provided.") if "on_reset" in self._actions_dr_params.keys(): if not set(("operation", "distribution", "distribution_parameters")).issubset( self._actions_dr_params["on_reset"].keys() ): raise ValueError( f"Please ensure the following actions on_reset randomization parameters are provided: " + "operation, distribution, distribution_parameters." ) self.active_domain_randomizations[("actions", "on_reset")] = np.array( self._actions_dr_params["on_reset"]["distribution_parameters"] ) if "on_interval" in self._actions_dr_params.keys(): if not set(("frequency_interval", "operation", "distribution", "distribution_parameters")).issubset( self._actions_dr_params["on_interval"].keys() ): raise ValueError( f"Please ensure the following actions on_interval randomization parameters are provided: " + "frequency_interval, operation, distribution, distribution_parameters." ) self.active_domain_randomizations[("actions", "on_interval")] = np.array( self._actions_dr_params["on_interval"]["distribution_parameters"] ) self._actions_counter_buffer = torch.zeros( (self._cfg["env"]["numEnvs"]), dtype=torch.int, device=self._config["rl_device"] ) self._actions_correlated_noise = torch.zeros( (self._cfg["env"]["numEnvs"], task.num_actions), device=self._config["rl_device"] ) def apply_observations_randomization(self, observations, reset_buf): env_ids = reset_buf.nonzero(as_tuple=False).squeeze(-1) self._observations_counter_buffer[env_ids] = 0 self._observations_counter_buffer += 1 if "on_reset" in self._observations_dr_params.keys(): observations[:] = self._apply_correlated_noise( buffer_type="observations", buffer=observations, reset_ids=env_ids, operation=self._observations_dr_params["on_reset"]["operation"], distribution=self._observations_dr_params["on_reset"]["distribution"], distribution_parameters=self._observations_dr_params["on_reset"]["distribution_parameters"], ) if "on_interval" in self._observations_dr_params.keys(): randomize_ids = ( (self._observations_counter_buffer >= self._observations_dr_params["on_interval"]["frequency_interval"]) .nonzero(as_tuple=False) .squeeze(-1) ) self._observations_counter_buffer[randomize_ids] = 0 observations[:] = self._apply_uncorrelated_noise( buffer=observations, randomize_ids=randomize_ids, operation=self._observations_dr_params["on_interval"]["operation"], distribution=self._observations_dr_params["on_interval"]["distribution"], distribution_parameters=self._observations_dr_params["on_interval"]["distribution_parameters"], ) return observations def apply_actions_randomization(self, actions, reset_buf): env_ids = reset_buf.nonzero(as_tuple=False).squeeze(-1) self._actions_counter_buffer[env_ids] = 0 self._actions_counter_buffer += 1 if "on_reset" in self._actions_dr_params.keys(): actions[:] = self._apply_correlated_noise( buffer_type="actions", buffer=actions, reset_ids=env_ids, operation=self._actions_dr_params["on_reset"]["operation"], distribution=self._actions_dr_params["on_reset"]["distribution"], distribution_parameters=self._actions_dr_params["on_reset"]["distribution_parameters"], ) if "on_interval" in self._actions_dr_params.keys(): randomize_ids = ( (self._actions_counter_buffer >= self._actions_dr_params["on_interval"]["frequency_interval"]) .nonzero(as_tuple=False) .squeeze(-1) ) self._actions_counter_buffer[randomize_ids] = 0 actions[:] = self._apply_uncorrelated_noise( buffer=actions, randomize_ids=randomize_ids, operation=self._actions_dr_params["on_interval"]["operation"], distribution=self._actions_dr_params["on_interval"]["distribution"], distribution_parameters=self._actions_dr_params["on_interval"]["distribution_parameters"], ) return actions def _apply_uncorrelated_noise(self, buffer, randomize_ids, operation, distribution, distribution_parameters): if distribution == "gaussian" or distribution == "normal": noise = torch.normal( mean=distribution_parameters[0], std=distribution_parameters[1], size=(len(randomize_ids), buffer.shape[1]), device=self._config["rl_device"], ) elif distribution == "uniform": noise = (distribution_parameters[1] - distribution_parameters[0]) * torch.rand( (len(randomize_ids), buffer.shape[1]), device=self._config["rl_device"] ) + distribution_parameters[0] elif distribution == "loguniform" or distribution == "log_uniform": noise = torch.exp( (np.log(distribution_parameters[1]) - np.log(distribution_parameters[0])) * torch.rand((len(randomize_ids), buffer.shape[1]), device=self._config["rl_device"]) + np.log(distribution_parameters[0]) ) else: print(f"The specified {distribution} distribution is not supported.") if operation == "additive": buffer[randomize_ids] += noise elif operation == "scaling": buffer[randomize_ids] *= noise else: print(f"The specified {operation} operation type is not supported.") return buffer def _apply_correlated_noise(self, buffer_type, buffer, reset_ids, operation, distribution, distribution_parameters): if buffer_type == "observations": correlated_noise_buffer = self._observations_correlated_noise elif buffer_type == "actions": correlated_noise_buffer = self._actions_correlated_noise if len(reset_ids) > 0: if distribution == "gaussian" or distribution == "normal": correlated_noise_buffer[reset_ids] = torch.normal( mean=distribution_parameters[0], std=distribution_parameters[1], size=(len(reset_ids), buffer.shape[1]), device=self._config["rl_device"], ) elif distribution == "uniform": correlated_noise_buffer[reset_ids] = ( distribution_parameters[1] - distribution_parameters[0] ) * torch.rand( (len(reset_ids), buffer.shape[1]), device=self._config["rl_device"] ) + distribution_parameters[ 0 ] elif distribution == "loguniform" or distribution == "log_uniform": correlated_noise_buffer[reset_ids] = torch.exp( (np.log(distribution_parameters[1]) - np.log(distribution_parameters[0])) * torch.rand((len(reset_ids), buffer.shape[1]), device=self._config["rl_device"]) + np.log(distribution_parameters[0]) ) else: print(f"The specified {distribution} distribution is not supported.") if operation == "additive": buffer += correlated_noise_buffer elif operation == "scaling": buffer *= correlated_noise_buffer else: print(f"The specified {operation} operation type is not supported.") return buffer def _set_up_simulation_randomization(self, attribute, params): if params is None: raise ValueError(f"Randomization parameters for simulation {attribute} is not provided.") if attribute in self.dr.SIMULATION_CONTEXT_ATTRIBUTES: self.distributions["simulation"][attribute] = dict() if "on_reset" in params.keys(): if not set(("operation", "distribution", "distribution_parameters")).issubset(params["on_reset"]): raise ValueError( f"Please ensure the following randomization parameters for simulation {attribute} on_reset are provided: " + "operation, distribution, distribution_parameters." ) self.active_domain_randomizations[("simulation", attribute, "on_reset")] = np.array( params["on_reset"]["distribution_parameters"] ) kwargs = {"operation": params["on_reset"]["operation"]} self.distributions["simulation"][attribute]["on_reset"] = self._generate_distribution( dimension=self.dr.physics_view._simulation_context_initial_values[attribute].shape[0], view_name="simulation", attribute=attribute, params=params["on_reset"], ) kwargs[attribute] = self.distributions["simulation"][attribute]["on_reset"] with self.dr.gate.on_env_reset(): self.dr.physics_view.randomize_simulation_context(**kwargs) if "on_interval" in params.keys(): if not set(("frequency_interval", "operation", "distribution", "distribution_parameters")).issubset( params["on_interval"] ): raise ValueError( f"Please ensure the following randomization parameters for simulation {attribute} on_interval are provided: " + "frequency_interval, operation, distribution, distribution_parameters." ) self.active_domain_randomizations[("simulation", attribute, "on_interval")] = np.array( params["on_interval"]["distribution_parameters"] ) kwargs = {"operation": params["on_interval"]["operation"]} self.distributions["simulation"][attribute]["on_interval"] = self._generate_distribution( dimension=self.dr.physics_view._simulation_context_initial_values[attribute].shape[0], view_name="simulation", attribute=attribute, params=params["on_interval"], ) kwargs[attribute] = self.distributions["simulation"][attribute]["on_interval"] with self.dr.gate.on_interval(interval=params["on_interval"]["frequency_interval"]): self.dr.physics_view.randomize_simulation_context(**kwargs) def _set_up_rigid_prim_view_randomization(self, view_name, attribute, params): if params is None: raise ValueError(f"Randomization parameters for rigid prim view {view_name} {attribute} is not provided.") if attribute in self.dr.RIGID_PRIM_ATTRIBUTES: self.distributions["rigid_prim_views"][view_name][attribute] = dict() if "on_reset" in params.keys(): if not set(("operation", "distribution", "distribution_parameters")).issubset(params["on_reset"]): raise ValueError( f"Please ensure the following randomization parameters for {view_name} {attribute} on_reset are provided: " + "operation, distribution, distribution_parameters." ) self.active_domain_randomizations[("rigid_prim_views", view_name, attribute, "on_reset")] = np.array( params["on_reset"]["distribution_parameters"] ) kwargs = {"view_name": view_name, "operation": params["on_reset"]["operation"]} if attribute == "material_properties" and "num_buckets" in params["on_reset"].keys(): kwargs["num_buckets"] = params["on_reset"]["num_buckets"] self.distributions["rigid_prim_views"][view_name][attribute]["on_reset"] = self._generate_distribution( dimension=self.dr.physics_view._rigid_prim_views_initial_values[view_name][attribute].shape[1], view_name=view_name, attribute=attribute, params=params["on_reset"], ) kwargs[attribute] = self.distributions["rigid_prim_views"][view_name][attribute]["on_reset"] with self.dr.gate.on_env_reset(): self.dr.physics_view.randomize_rigid_prim_view(**kwargs) if "on_interval" in params.keys(): if not set(("frequency_interval", "operation", "distribution", "distribution_parameters")).issubset( params["on_interval"] ): raise ValueError( f"Please ensure the following randomization parameters for {view_name} {attribute} on_interval are provided: " + "frequency_interval, operation, distribution, distribution_parameters." ) self.active_domain_randomizations[("rigid_prim_views", view_name, attribute, "on_interval")] = np.array( params["on_interval"]["distribution_parameters"] ) kwargs = {"view_name": view_name, "operation": params["on_interval"]["operation"]} if attribute == "material_properties" and "num_buckets" in params["on_interval"].keys(): kwargs["num_buckets"] = params["on_interval"]["num_buckets"] self.distributions["rigid_prim_views"][view_name][attribute][ "on_interval" ] = self._generate_distribution( dimension=self.dr.physics_view._rigid_prim_views_initial_values[view_name][attribute].shape[1], view_name=view_name, attribute=attribute, params=params["on_interval"], ) kwargs[attribute] = self.distributions["rigid_prim_views"][view_name][attribute]["on_interval"] with self.dr.gate.on_interval(interval=params["on_interval"]["frequency_interval"]): self.dr.physics_view.randomize_rigid_prim_view(**kwargs) else: raise ValueError(f"The attribute {attribute} for {view_name} is invalid for domain randomization.") def _set_up_articulation_view_randomization(self, view_name, attribute, params): if params is None: raise ValueError(f"Randomization parameters for articulation view {view_name} {attribute} is not provided.") if attribute in self.dr.ARTICULATION_ATTRIBUTES: self.distributions["articulation_views"][view_name][attribute] = dict() if "on_reset" in params.keys(): if not set(("operation", "distribution", "distribution_parameters")).issubset(params["on_reset"]): raise ValueError( f"Please ensure the following randomization parameters for {view_name} {attribute} on_reset are provided: " + "operation, distribution, distribution_parameters." ) self.active_domain_randomizations[("articulation_views", view_name, attribute, "on_reset")] = np.array( params["on_reset"]["distribution_parameters"] ) kwargs = {"view_name": view_name, "operation": params["on_reset"]["operation"]} if attribute == "material_properties" and "num_buckets" in params["on_reset"].keys(): kwargs["num_buckets"] = params["on_reset"]["num_buckets"] self.distributions["articulation_views"][view_name][attribute][ "on_reset" ] = self._generate_distribution( dimension=self.dr.physics_view._articulation_views_initial_values[view_name][attribute].shape[1], view_name=view_name, attribute=attribute, params=params["on_reset"], ) kwargs[attribute] = self.distributions["articulation_views"][view_name][attribute]["on_reset"] with self.dr.gate.on_env_reset(): self.dr.physics_view.randomize_articulation_view(**kwargs) if "on_interval" in params.keys(): if not set(("frequency_interval", "operation", "distribution", "distribution_parameters")).issubset( params["on_interval"] ): raise ValueError( f"Please ensure the following randomization parameters for {view_name} {attribute} on_interval are provided: " + "frequency_interval, operation, distribution, distribution_parameters." ) self.active_domain_randomizations[ ("articulation_views", view_name, attribute, "on_interval") ] = np.array(params["on_interval"]["distribution_parameters"]) kwargs = {"view_name": view_name, "operation": params["on_interval"]["operation"]} if attribute == "material_properties" and "num_buckets" in params["on_interval"].keys(): kwargs["num_buckets"] = params["on_interval"]["num_buckets"] self.distributions["articulation_views"][view_name][attribute][ "on_interval" ] = self._generate_distribution( dimension=self.dr.physics_view._articulation_views_initial_values[view_name][attribute].shape[1], view_name=view_name, attribute=attribute, params=params["on_interval"], ) kwargs[attribute] = self.distributions["articulation_views"][view_name][attribute]["on_interval"] with self.dr.gate.on_interval(interval=params["on_interval"]["frequency_interval"]): self.dr.physics_view.randomize_articulation_view(**kwargs) else: raise ValueError(f"The attribute {attribute} for {view_name} is invalid for domain randomization.") def _generate_distribution(self, view_name, attribute, dimension, params): dist_params = self._sanitize_distribution_parameters(attribute, dimension, params["distribution_parameters"]) if params["distribution"] == "uniform": return self.rep.distribution.uniform(tuple(dist_params[0]), tuple(dist_params[1])) elif params["distribution"] == "gaussian" or params["distribution"] == "normal": return self.rep.distribution.normal(tuple(dist_params[0]), tuple(dist_params[1])) elif params["distribution"] == "loguniform" or params["distribution"] == "log_uniform": return self.rep.distribution.log_uniform(tuple(dist_params[0]), tuple(dist_params[1])) else: raise ValueError( f"The provided distribution for {view_name} {attribute} is not supported. " + "Options: uniform, gaussian/normal, loguniform/log_uniform" ) def _sanitize_distribution_parameters(self, attribute, dimension, params): distribution_parameters = np.array(params) if distribution_parameters.shape == (2,): # if the user does not provide a set of parameters for each dimension dist_params = [[distribution_parameters[0]] * dimension, [distribution_parameters[1]] * dimension] elif distribution_parameters.shape == (2, dimension): # if the user provides a set of parameters for each dimension in the format [[...], [...]] dist_params = distribution_parameters.tolist() elif attribute in ["material_properties", "body_inertias"] and distribution_parameters.shape == (2, 3): # if the user only provides the parameters for one body in the articulation, assume the same parameters for all other links dist_params = [ [distribution_parameters[0]] * (dimension // 3), [distribution_parameters[1]] * (dimension // 3), ] else: raise ValueError( f"The provided distribution_parameters for {view_name} {attribute} is invalid due to incorrect dimensions." ) return dist_params def set_dr_distribution_parameters(self, distribution_parameters, *distribution_path): if distribution_path not in self.active_domain_randomizations.keys(): raise ValueError( f"Cannot find a valid domain randomization distribution using the path {distribution_path}." ) if distribution_path[0] == "observations": if len(distribution_parameters) == 2: self._observations_dr_params[distribution_path[1]]["distribution_parameters"] = distribution_parameters else: raise ValueError( f"Please provide distribution_parameters for observations {distribution_path[1]} " + "in the form of [dist_param_1, dist_param_2]" ) elif distribution_path[0] == "actions": if len(distribution_parameters) == 2: self._actions_dr_params[distribution_path[1]]["distribution_parameters"] = distribution_parameters else: raise ValueError( f"Please provide distribution_parameters for actions {distribution_path[1]} " + "in the form of [dist_param_1, dist_param_2]" ) else: replicator_distribution = self.distributions[distribution_path[0]][distribution_path[1]][ distribution_path[2] ] if distribution_path[0] == "rigid_prim_views" or distribution_path[0] == "articulation_views": replicator_distribution = replicator_distribution[distribution_path[3]] if ( replicator_distribution.node.get_node_type().get_node_type() == "omni.replicator.core.OgnSampleUniform" or replicator_distribution.node.get_node_type().get_node_type() == "omni.replicator.core.OgnSampleLogUniform" ): dimension = len(self.dr.utils.get_distribution_params(replicator_distribution, ["lower"])[0]) dist_params = self._sanitize_distribution_parameters( distribution_path[-2], dimension, distribution_parameters ) self.dr.utils.set_distribution_params( replicator_distribution, {"lower": dist_params[0], "upper": dist_params[1]} ) elif replicator_distribution.node.get_node_type().get_node_type() == "omni.replicator.core.OgnSampleNormal": dimension = len(self.dr.utils.get_distribution_params(replicator_distribution, ["mean"])[0]) dist_params = self._sanitize_distribution_parameters( distribution_path[-2], dimension, distribution_parameters ) self.dr.utils.set_distribution_params( replicator_distribution, {"mean": dist_params[0], "std": dist_params[1]} ) def get_dr_distribution_parameters(self, *distribution_path): if distribution_path not in self.active_domain_randomizations.keys(): raise ValueError( f"Cannot find a valid domain randomization distribution using the path {distribution_path}." ) if distribution_path[0] == "observations": return self._observations_dr_params[distribution_path[1]]["distribution_parameters"] elif distribution_path[0] == "actions": return self._actions_dr_params[distribution_path[1]]["distribution_parameters"] else: replicator_distribution = self.distributions[distribution_path[0]][distribution_path[1]][ distribution_path[2] ] if distribution_path[0] == "rigid_prim_views" or distribution_path[0] == "articulation_views": replicator_distribution = replicator_distribution[distribution_path[3]] if ( replicator_distribution.node.get_node_type().get_node_type() == "omni.replicator.core.OgnSampleUniform" or replicator_distribution.node.get_node_type().get_node_type() == "omni.replicator.core.OgnSampleLogUniform" ): return self.dr.utils.get_distribution_params(replicator_distribution, ["lower", "upper"]) elif replicator_distribution.node.get_node_type().get_node_type() == "omni.replicator.core.OgnSampleNormal": return self.dr.utils.get_distribution_params(replicator_distribution, ["mean", "std"]) def get_initial_dr_distribution_parameters(self, *distribution_path): if distribution_path not in self.active_domain_randomizations.keys(): raise ValueError( f"Cannot find a valid domain randomization distribution using the path {distribution_path}." ) return self.active_domain_randomizations[distribution_path].copy() def _generate_noise(self, distribution, distribution_parameters, size, device): if distribution == "gaussian" or distribution == "normal": noise = torch.normal( mean=distribution_parameters[0], std=distribution_parameters[1], size=size, device=device ) elif distribution == "uniform": noise = (distribution_parameters[1] - distribution_parameters[0]) * torch.rand( size, device=device ) + distribution_parameters[0] elif distribution == "loguniform" or distribution == "log_uniform": noise = torch.exp( (np.log(distribution_parameters[1]) - np.log(distribution_parameters[0])) * torch.rand(size, device=device) + np.log(distribution_parameters[0]) ) else: print(f"The specified {distribution} distribution is not supported.") return noise def randomize_scale_on_startup(self, view, distribution, distribution_parameters, operation, sync_dim_noise=True): scales = view.get_local_scales() if sync_dim_noise: dist_params = np.asarray( self._sanitize_distribution_parameters(attribute="scale", dimension=1, params=distribution_parameters) ) noise = ( self._generate_noise(distribution, dist_params.squeeze(), (view.count,), view._device).repeat(3, 1).T ) else: dist_params = np.asarray( self._sanitize_distribution_parameters(attribute="scale", dimension=3, params=distribution_parameters) ) noise = torch.zeros((view.count, 3), device=view._device) for i in range(3): noise[:, i] = self._generate_noise(distribution, dist_params[:, i], (view.count,), view._device) if operation == "additive": scales += noise elif operation == "scaling": scales *= noise elif operation == "direct": scales = noise else: print(f"The specified {operation} operation type is not supported.") view.set_local_scales(scales=scales) def randomize_mass_on_startup(self, view, distribution, distribution_parameters, operation): if isinstance(view, omni.isaac.core.prims.RigidPrimView) or isinstance(view, RigidPrimView): masses = view.get_masses() dist_params = np.asarray( self._sanitize_distribution_parameters( attribute=f"{view.name} mass", dimension=1, params=distribution_parameters ) ) noise = self._generate_noise(distribution, dist_params.squeeze(), (view.count,), view._device) set_masses = view.set_masses if operation == "additive": masses += noise elif operation == "scaling": masses *= noise elif operation == "direct": masses = noise else: print(f"The specified {operation} operation type is not supported.") set_masses(masses) def randomize_density_on_startup(self, view, distribution, distribution_parameters, operation): if isinstance(view, omni.isaac.core.prims.RigidPrimView) or isinstance(view, RigidPrimView): densities = view.get_densities() dist_params = np.asarray( self._sanitize_distribution_parameters( attribute=f"{view.name} density", dimension=1, params=distribution_parameters ) ) noise = self._generate_noise(distribution, dist_params.squeeze(), (view.count,), view._device) set_densities = view.set_densities if operation == "additive": densities += noise elif operation == "scaling": densities *= noise elif operation == "direct": densities = noise else: print(f"The specified {operation} operation type is not supported.") set_densities(densities)
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Python
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/utils/rlgames/rlgames_utils.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from typing import Callable import numpy as np import torch from rl_games.algos_torch import torch_ext from rl_games.common import env_configurations, vecenv from rl_games.common.algo_observer import AlgoObserver class RLGPUAlgoObserver(AlgoObserver): """Allows us to log stats from the env along with the algorithm running stats.""" def __init__(self): pass def after_init(self, algo): self.algo = algo self.mean_scores = torch_ext.AverageMeter(1, self.algo.games_to_track).to(self.algo.ppo_device) self.ep_infos = [] self.direct_info = {} self.writer = self.algo.writer def process_infos(self, infos, done_indices): assert isinstance(infos, dict), "RLGPUAlgoObserver expects dict info" if isinstance(infos, dict): if "episode" in infos: self.ep_infos.append(infos["episode"]) if len(infos) > 0 and isinstance(infos, dict): # allow direct logging from env self.direct_info = {} for k, v in infos.items(): # only log scalars if ( isinstance(v, float) or isinstance(v, int) or (isinstance(v, torch.Tensor) and len(v.shape) == 0) ): self.direct_info[k] = v def after_clear_stats(self): self.mean_scores.clear() def after_print_stats(self, frame, epoch_num, total_time): if self.ep_infos: for key in self.ep_infos[0]: infotensor = torch.tensor([], device=self.algo.device) for ep_info in self.ep_infos: # handle scalar and zero dimensional tensor infos if not isinstance(ep_info[key], torch.Tensor): ep_info[key] = torch.Tensor([ep_info[key]]) if len(ep_info[key].shape) == 0: ep_info[key] = ep_info[key].unsqueeze(0) infotensor = torch.cat((infotensor, ep_info[key].to(self.algo.device))) value = torch.mean(infotensor) self.writer.add_scalar("Episode/" + key, value, epoch_num) self.ep_infos.clear() for k, v in self.direct_info.items(): self.writer.add_scalar(f"{k}/frame", v, frame) self.writer.add_scalar(f"{k}/iter", v, epoch_num) self.writer.add_scalar(f"{k}/time", v, total_time) if self.mean_scores.current_size > 0: mean_scores = self.mean_scores.get_mean() self.writer.add_scalar("scores/mean", mean_scores, frame) self.writer.add_scalar("scores/iter", mean_scores, epoch_num) self.writer.add_scalar("scores/time", mean_scores, total_time) class RLGPUEnv(vecenv.IVecEnv): def __init__(self, config_name, num_actors, **kwargs): self.env = env_configurations.configurations[config_name]["env_creator"](**kwargs) def step(self, action): return self.env.step(action) def reset(self): return self.env.reset() def get_number_of_agents(self): return self.env.get_number_of_agents() def get_env_info(self): info = {} info["action_space"] = self.env.action_space info["observation_space"] = self.env.observation_space if self.env.num_states > 0: info["state_space"] = self.env.state_space print(info["action_space"], info["observation_space"], info["state_space"]) else: print(info["action_space"], info["observation_space"]) return info
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/utils/rlgames/rlgames_train_mt.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import copy import datetime import os import queue import threading import traceback import hydra from omegaconf import DictConfig from omni.isaac.gym.vec_env.vec_env_mt import TrainerMT from omniisaacgymenvs.envs.vec_env_rlgames_mt import VecEnvRLGamesMT from omniisaacgymenvs.utils.config_utils.path_utils import retrieve_checkpoint_path from omniisaacgymenvs.utils.hydra_cfg.hydra_utils import * from omniisaacgymenvs.utils.hydra_cfg.reformat import omegaconf_to_dict, print_dict from omniisaacgymenvs.utils.rlgames.rlgames_utils import RLGPUAlgoObserver, RLGPUEnv from omniisaacgymenvs.utils.task_util import initialize_task from rl_games.common import env_configurations, vecenv from rl_games.torch_runner import Runner class RLGTrainer: def __init__(self, cfg, cfg_dict): self.cfg = cfg self.cfg_dict = cfg_dict # ensure checkpoints can be specified as relative paths self._bad_checkpoint = False if self.cfg.checkpoint: self.cfg.checkpoint = retrieve_checkpoint_path(self.cfg.checkpoint) if not self.cfg.checkpoint: self._bad_checkpoint = True def launch_rlg_hydra(self, env): # `create_rlgpu_env` is environment construction function which is passed to RL Games and called internally. # We use the helper function here to specify the environment config. self.cfg_dict["task"]["test"] = self.cfg.test # register the rl-games adapter to use inside the runner vecenv.register("RLGPU", lambda config_name, num_actors, **kwargs: RLGPUEnv(config_name, num_actors, **kwargs)) env_configurations.register("rlgpu", {"vecenv_type": "RLGPU", "env_creator": lambda **kwargs: env}) self.rlg_config_dict = omegaconf_to_dict(self.cfg.train) def run(self): # create runner and set the settings runner = Runner(RLGPUAlgoObserver()) # add evaluation parameters if self.cfg.evaluation: player_config = self.rlg_config_dict["params"]["config"].get("player", {}) player_config["evaluation"] = True player_config["update_checkpoint_freq"] = 100 player_config["dir_to_monitor"] = os.path.dirname(self.cfg.checkpoint) self.rlg_config_dict["params"]["config"]["player"] = player_config # load config runner.load(copy.deepcopy(self.rlg_config_dict)) runner.reset() # dump config dict experiment_dir = os.path.join("runs", self.cfg.train.params.config.name) os.makedirs(experiment_dir, exist_ok=True) with open(os.path.join(experiment_dir, "config.yaml"), "w") as f: f.write(OmegaConf.to_yaml(self.cfg)) time_str = datetime.datetime.now().strftime("%Y-%m-%d_%H-%M-%S") if self.cfg.wandb_activate: # Make sure to install WandB if you actually use this. import wandb run_name = f"{self.cfg.wandb_name}_{time_str}" wandb.init( project=self.cfg.wandb_project, group=self.cfg.wandb_group, entity=self.cfg.wandb_entity, config=self.cfg_dict, sync_tensorboard=True, id=run_name, resume="allow", monitor_gym=True, ) runner.run( {"train": not self.cfg.test, "play": self.cfg.test, "checkpoint": self.cfg.checkpoint, "sigma": None} ) if self.cfg.wandb_activate: wandb.finish() class Trainer(TrainerMT): def __init__(self, trainer, env): self.ppo_thread = None self.action_queue = None self.data_queue = None self.trainer = trainer self.is_running = False self.env = env self.create_task() self.run() def create_task(self): self.trainer.launch_rlg_hydra(self.env) # task = initialize_task(self.trainer.cfg_dict, self.env, init_sim=False) self.task = self.env._task def run(self): self.is_running = True self.action_queue = queue.Queue(1) self.data_queue = queue.Queue(1) if "mt_timeout" in self.trainer.cfg_dict: self.env.initialize(self.action_queue, self.data_queue, self.trainer.cfg_dict["mt_timeout"]) else: self.env.initialize(self.action_queue, self.data_queue) self.ppo_thread = PPOTrainer(self.env, self.task, self.trainer) self.ppo_thread.daemon = True self.ppo_thread.start() def stop(self): self.env.stop = True self.env.clear_queues() if self.action_queue: self.action_queue.join() if self.data_queue: self.data_queue.join() if self.ppo_thread: self.ppo_thread.join() self.action_queue = None self.data_queue = None self.ppo_thread = None self.is_running = False class PPOTrainer(threading.Thread): def __init__(self, env, task, trainer): super().__init__() self.env = env self.task = task self.trainer = trainer def run(self): from omni.isaac.gym.vec_env import TaskStopException print("starting ppo...") try: self.trainer.run() # trainer finished - send stop signal to main thread self.env.should_run = False self.env.send_actions(None, block=False) except TaskStopException: print("Task Stopped!") self.env.should_run = False self.env.send_actions(None, block=False) except Exception as e: # an error occurred on the RL side - signal stop to main thread print(traceback.format_exc()) self.env.should_run = False self.env.send_actions(None, block=False)
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/utils/config_utils/sim_config.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import copy import carb import numpy as np import omni.usd import torch from omni.isaac.core.utils.extensions import enable_extension from omniisaacgymenvs.utils.config_utils.default_scene_params import * class SimConfig: def __init__(self, config: dict = None): if config is None: config = dict() self._config = config self._cfg = config.get("task", dict()) self._parse_config() if self._config["test"] == True: self._sim_params["enable_scene_query_support"] = True if ( self._config["headless"] == True and not self._sim_params["enable_cameras"] and not self._config["enable_livestream"] ): self._sim_params["use_fabric"] = False self._sim_params["enable_viewport"] = False else: self._sim_params["enable_viewport"] = True enable_extension("omni.kit.viewport.bundle") if self._sim_params["enable_cameras"]: enable_extension("omni.replicator.isaac") self._sim_params["warp"] = self._config["warp"] self._sim_params["sim_device"] = self._config["sim_device"] self._adjust_dt() if self._sim_params["disable_contact_processing"]: carb.settings.get_settings().set_bool("/physics/disableContactProcessing", True) carb.settings.get_settings().set_bool("/physics/physxDispatcher", True) # Force the background grid off all the time for RL tasks, to avoid the grid showing up in any RL camera task carb.settings.get_settings().set("/app/viewport/grid/enabled", False) # Disable framerate limiting which might cause rendering slowdowns carb.settings.get_settings().set("/app/runLoops/main/rateLimitEnabled", False) import omni.ui # Dock floating UIs this might not be needed anymore as extensions dock themselves # Method for docking a particular window to a location def dock_window(space, name, location, ratio=0.5): window = omni.ui.Workspace.get_window(name) if window and space: window.dock_in(space, location, ratio=ratio) return window # Acquire the main docking station main_dockspace = omni.ui.Workspace.get_window("DockSpace") dock_window(main_dockspace, "Content", omni.ui.DockPosition.BOTTOM, 0.3) window = omni.ui.Workspace.get_window("Content") if window: window.visible = False def _parse_config(self): # general sim parameter self._sim_params = copy.deepcopy(default_sim_params) self._default_physics_material = copy.deepcopy(default_physics_material) sim_cfg = self._cfg.get("sim", None) if sim_cfg is not None: for opt in sim_cfg.keys(): if opt in self._sim_params: if opt == "default_physics_material": for material_opt in sim_cfg[opt]: self._default_physics_material[material_opt] = sim_cfg[opt][material_opt] else: self._sim_params[opt] = sim_cfg[opt] else: print("Sim params does not have attribute: ", opt) self._sim_params["default_physics_material"] = self._default_physics_material # physx parameters self._physx_params = copy.deepcopy(default_physx_params) if sim_cfg is not None and "physx" in sim_cfg: for opt in sim_cfg["physx"].keys(): if opt in self._physx_params: self._physx_params[opt] = sim_cfg["physx"][opt] else: print("Physx sim params does not have attribute: ", opt) self._sanitize_device() def _sanitize_device(self): if self._sim_params["use_gpu_pipeline"]: self._physx_params["use_gpu"] = True # device should be in sync with pipeline if self._sim_params["use_gpu_pipeline"]: self._config["sim_device"] = f"cuda:{self._config['device_id']}" else: self._config["sim_device"] = "cpu" # also write to physics params for setting sim device self._physx_params["sim_device"] = self._config["sim_device"] print("Pipeline: ", "GPU" if self._sim_params["use_gpu_pipeline"] else "CPU") print("Pipeline Device: ", self._config["sim_device"]) print("Sim Device: ", "GPU" if self._physx_params["use_gpu"] else "CPU") def parse_actor_config(self, actor_name): actor_params = copy.deepcopy(default_actor_options) if "sim" in self._cfg and actor_name in self._cfg["sim"]: actor_cfg = self._cfg["sim"][actor_name] for opt in actor_cfg.keys(): if actor_cfg[opt] != -1 and opt in actor_params: actor_params[opt] = actor_cfg[opt] elif opt not in actor_params: print("Actor params does not have attribute: ", opt) return actor_params def _get_actor_config_value(self, actor_name, attribute_name, attribute=None): actor_params = self.parse_actor_config(actor_name) if attribute is not None: if attribute_name not in actor_params: return attribute.Get() if actor_params[attribute_name] != -1: return actor_params[attribute_name] elif actor_params["override_usd_defaults"] and not attribute.IsAuthored(): return self._physx_params[attribute_name] else: if actor_params[attribute_name] != -1: return actor_params[attribute_name] def _adjust_dt(self): # re-evaluate rendering dt to simulate physics substeps physics_dt = self.sim_params["dt"] rendering_dt = self.sim_params["rendering_dt"] # by default, rendering dt = physics dt if rendering_dt <= 0: rendering_dt = physics_dt self.task_config["renderingInterval"] = max(round((1/physics_dt) / (1/rendering_dt)), 1) # we always set rendering dt to be the same as physics dt, stepping is taken care of in VecEnvRLGames self.sim_params["rendering_dt"] = physics_dt @property def sim_params(self): return self._sim_params @property def config(self): return self._config @property def task_config(self): return self._cfg @property def physx_params(self): return self._physx_params def get_physics_params(self): return {**self.sim_params, **self.physx_params} def _get_physx_collision_api(self, prim): from pxr import PhysxSchema, UsdPhysics physx_collision_api = PhysxSchema.PhysxCollisionAPI(prim) if not physx_collision_api: physx_collision_api = PhysxSchema.PhysxCollisionAPI.Apply(prim) return physx_collision_api def _get_physx_rigid_body_api(self, prim): from pxr import PhysxSchema, UsdPhysics physx_rb_api = PhysxSchema.PhysxRigidBodyAPI(prim) if not physx_rb_api: physx_rb_api = PhysxSchema.PhysxRigidBodyAPI.Apply(prim) return physx_rb_api def _get_physx_articulation_api(self, prim): from pxr import PhysxSchema, UsdPhysics arti_api = PhysxSchema.PhysxArticulationAPI(prim) if not arti_api: arti_api = PhysxSchema.PhysxArticulationAPI.Apply(prim) return arti_api def set_contact_offset(self, name, prim, value=None): physx_collision_api = self._get_physx_collision_api(prim) contact_offset = physx_collision_api.GetContactOffsetAttr() # if not contact_offset: # contact_offset = physx_collision_api.CreateContactOffsetAttr() if value is None: value = self._get_actor_config_value(name, "contact_offset", contact_offset) if value != -1: contact_offset.Set(value) def set_rest_offset(self, name, prim, value=None): physx_collision_api = self._get_physx_collision_api(prim) rest_offset = physx_collision_api.GetRestOffsetAttr() # if not rest_offset: # rest_offset = physx_collision_api.CreateRestOffsetAttr() if value is None: value = self._get_actor_config_value(name, "rest_offset", rest_offset) if value != -1: rest_offset.Set(value) def set_position_iteration(self, name, prim, value=None): physx_rb_api = self._get_physx_rigid_body_api(prim) solver_position_iteration_count = physx_rb_api.GetSolverPositionIterationCountAttr() if value is None: value = self._get_actor_config_value( name, "solver_position_iteration_count", solver_position_iteration_count ) if value != -1: solver_position_iteration_count.Set(value) def set_velocity_iteration(self, name, prim, value=None): physx_rb_api = self._get_physx_rigid_body_api(prim) solver_velocity_iteration_count = physx_rb_api.GetSolverVelocityIterationCountAttr() if value is None: value = self._get_actor_config_value( name, "solver_velocity_iteration_count", solver_velocity_iteration_count ) if value != -1: solver_velocity_iteration_count.Set(value) def set_max_depenetration_velocity(self, name, prim, value=None): physx_rb_api = self._get_physx_rigid_body_api(prim) max_depenetration_velocity = physx_rb_api.GetMaxDepenetrationVelocityAttr() if value is None: value = self._get_actor_config_value(name, "max_depenetration_velocity", max_depenetration_velocity) if value != -1: max_depenetration_velocity.Set(value) def set_sleep_threshold(self, name, prim, value=None): physx_rb_api = self._get_physx_rigid_body_api(prim) sleep_threshold = physx_rb_api.GetSleepThresholdAttr() if value is None: value = self._get_actor_config_value(name, "sleep_threshold", sleep_threshold) if value != -1: sleep_threshold.Set(value) def set_stabilization_threshold(self, name, prim, value=None): physx_rb_api = self._get_physx_rigid_body_api(prim) stabilization_threshold = physx_rb_api.GetStabilizationThresholdAttr() if value is None: value = self._get_actor_config_value(name, "stabilization_threshold", stabilization_threshold) if value != -1: stabilization_threshold.Set(value) def set_gyroscopic_forces(self, name, prim, value=None): physx_rb_api = self._get_physx_rigid_body_api(prim) enable_gyroscopic_forces = physx_rb_api.GetEnableGyroscopicForcesAttr() if value is None: value = self._get_actor_config_value(name, "enable_gyroscopic_forces", enable_gyroscopic_forces) if value != -1: enable_gyroscopic_forces.Set(value) def set_density(self, name, prim, value=None): physx_rb_api = self._get_physx_rigid_body_api(prim) density = physx_rb_api.GetDensityAttr() if value is None: value = self._get_actor_config_value(name, "density", density) if value != -1: density.Set(value) # auto-compute mass self.set_mass(prim, 0.0) def set_mass(self, name, prim, value=None): physx_rb_api = self._get_physx_rigid_body_api(prim) mass = physx_rb_api.GetMassAttr() if value is None: value = self._get_actor_config_value(name, "mass", mass) if value != -1: mass.Set(value) def retain_acceleration(self, prim): # retain accelerations if running with more than one substep physx_rb_api = self._get_physx_rigid_body_api(prim) if self._sim_params["substeps"] > 1: physx_rb_api.GetRetainAccelerationsAttr().Set(True) def make_kinematic(self, name, prim, cfg, value=None): # make rigid body kinematic (fixed base and no collision) from pxr import PhysxSchema, UsdPhysics stage = omni.usd.get_context().get_stage() if value is None: value = self._get_actor_config_value(name, "make_kinematic") if value == True: # parse through all children prims prims = [prim] while len(prims) > 0: cur_prim = prims.pop(0) rb = UsdPhysics.RigidBodyAPI.Get(stage, cur_prim.GetPath()) if rb: rb.CreateKinematicEnabledAttr().Set(True) children_prims = cur_prim.GetPrim().GetChildren() prims = prims + children_prims def set_articulation_position_iteration(self, name, prim, value=None): arti_api = self._get_physx_articulation_api(prim) solver_position_iteration_count = arti_api.GetSolverPositionIterationCountAttr() if value is None: value = self._get_actor_config_value( name, "solver_position_iteration_count", solver_position_iteration_count ) if value != -1: solver_position_iteration_count.Set(value) def set_articulation_velocity_iteration(self, name, prim, value=None): arti_api = self._get_physx_articulation_api(prim) solver_velocity_iteration_count = arti_api.GetSolverVelocityIterationCountAttr() if value is None: value = self._get_actor_config_value( name, "solver_velocity_iteration_count", solver_position_iteration_count ) if value != -1: solver_velocity_iteration_count.Set(value) def set_articulation_sleep_threshold(self, name, prim, value=None): arti_api = self._get_physx_articulation_api(prim) sleep_threshold = arti_api.GetSleepThresholdAttr() if value is None: value = self._get_actor_config_value(name, "sleep_threshold", sleep_threshold) if value != -1: sleep_threshold.Set(value) def set_articulation_stabilization_threshold(self, name, prim, value=None): arti_api = self._get_physx_articulation_api(prim) stabilization_threshold = arti_api.GetStabilizationThresholdAttr() if value is None: value = self._get_actor_config_value(name, "stabilization_threshold", stabilization_threshold) if value != -1: stabilization_threshold.Set(value) def apply_rigid_body_settings(self, name, prim, cfg, is_articulation): from pxr import PhysxSchema, UsdPhysics stage = omni.usd.get_context().get_stage() rb_api = UsdPhysics.RigidBodyAPI.Get(stage, prim.GetPath()) physx_rb_api = PhysxSchema.PhysxRigidBodyAPI.Get(stage, prim.GetPath()) if not physx_rb_api: physx_rb_api = PhysxSchema.PhysxRigidBodyAPI.Apply(prim) # if it's a body in an articulation, it's handled at articulation root if not is_articulation: self.make_kinematic(name, prim, cfg, cfg["make_kinematic"]) self.set_position_iteration(name, prim, cfg["solver_position_iteration_count"]) self.set_velocity_iteration(name, prim, cfg["solver_velocity_iteration_count"]) self.set_max_depenetration_velocity(name, prim, cfg["max_depenetration_velocity"]) self.set_sleep_threshold(name, prim, cfg["sleep_threshold"]) self.set_stabilization_threshold(name, prim, cfg["stabilization_threshold"]) self.set_gyroscopic_forces(name, prim, cfg["enable_gyroscopic_forces"]) # density and mass mass_api = UsdPhysics.MassAPI.Get(stage, prim.GetPath()) if mass_api is None: mass_api = UsdPhysics.MassAPI.Apply(prim) mass_attr = mass_api.GetMassAttr() density_attr = mass_api.GetDensityAttr() if not mass_attr: mass_attr = mass_api.CreateMassAttr() if not density_attr: density_attr = mass_api.CreateDensityAttr() if cfg["density"] != -1: density_attr.Set(cfg["density"]) mass_attr.Set(0.0) # mass is to be computed elif cfg["override_usd_defaults"] and not density_attr.IsAuthored() and not mass_attr.IsAuthored(): density_attr.Set(self._physx_params["density"]) self.retain_acceleration(prim) def apply_rigid_shape_settings(self, name, prim, cfg): from pxr import PhysxSchema, UsdPhysics stage = omni.usd.get_context().get_stage() # collision APIs collision_api = UsdPhysics.CollisionAPI(prim) if not collision_api: collision_api = UsdPhysics.CollisionAPI.Apply(prim) physx_collision_api = PhysxSchema.PhysxCollisionAPI(prim) if not physx_collision_api: physx_collision_api = PhysxSchema.PhysxCollisionAPI.Apply(prim) self.set_contact_offset(name, prim, cfg["contact_offset"]) self.set_rest_offset(name, prim, cfg["rest_offset"]) def apply_articulation_settings(self, name, prim, cfg): from pxr import PhysxSchema, UsdPhysics stage = omni.usd.get_context().get_stage() is_articulation = False # check if is articulation prims = [prim] while len(prims) > 0: prim_tmp = prims.pop(0) articulation_api = UsdPhysics.ArticulationRootAPI.Get(stage, prim_tmp.GetPath()) physx_articulation_api = PhysxSchema.PhysxArticulationAPI.Get(stage, prim_tmp.GetPath()) if articulation_api or physx_articulation_api: is_articulation = True children_prims = prim_tmp.GetPrim().GetChildren() prims = prims + children_prims # parse through all children prims prims = [prim] while len(prims) > 0: cur_prim = prims.pop(0) rb = UsdPhysics.RigidBodyAPI.Get(stage, cur_prim.GetPath()) collision_body = UsdPhysics.CollisionAPI.Get(stage, cur_prim.GetPath()) articulation = UsdPhysics.ArticulationRootAPI.Get(stage, cur_prim.GetPath()) if rb: self.apply_rigid_body_settings(name, cur_prim, cfg, is_articulation) if collision_body: self.apply_rigid_shape_settings(name, cur_prim, cfg) if articulation: articulation_api = UsdPhysics.ArticulationRootAPI.Get(stage, cur_prim.GetPath()) physx_articulation_api = PhysxSchema.PhysxArticulationAPI.Get(stage, cur_prim.GetPath()) # enable self collisions enable_self_collisions = physx_articulation_api.GetEnabledSelfCollisionsAttr() if cfg["enable_self_collisions"] != -1: enable_self_collisions.Set(cfg["enable_self_collisions"]) self.set_articulation_position_iteration(name, cur_prim, cfg["solver_position_iteration_count"]) self.set_articulation_velocity_iteration(name, cur_prim, cfg["solver_velocity_iteration_count"]) self.set_articulation_sleep_threshold(name, cur_prim, cfg["sleep_threshold"]) self.set_articulation_stabilization_threshold(name, cur_prim, cfg["stabilization_threshold"]) children_prims = cur_prim.GetPrim().GetChildren() prims = prims + children_prims
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/utils/config_utils/default_scene_params.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. default_physx_params = { ### Per-scene settings "use_gpu": False, "worker_thread_count": 4, "solver_type": 1, # 0: PGS, 1:TGS "bounce_threshold_velocity": 0.2, "friction_offset_threshold": 0.04, # A threshold of contact separation distance used to decide if a contact # point will experience friction forces. "friction_correlation_distance": 0.025, # Contact points can be merged into a single friction anchor if the # distance between the contacts is smaller than correlation distance. # disabling these can be useful for debugging "enable_sleeping": True, "enable_stabilization": True, # GPU buffers "gpu_max_rigid_contact_count": 512 * 1024, "gpu_max_rigid_patch_count": 80 * 1024, "gpu_found_lost_pairs_capacity": 1024, "gpu_found_lost_aggregate_pairs_capacity": 1024, "gpu_total_aggregate_pairs_capacity": 1024, "gpu_max_soft_body_contacts": 1024 * 1024, "gpu_max_particle_contacts": 1024 * 1024, "gpu_heap_capacity": 64 * 1024 * 1024, "gpu_temp_buffer_capacity": 16 * 1024 * 1024, "gpu_max_num_partitions": 8, "gpu_collision_stack_size": 64 * 1024 * 1024, ### Per-actor settings ( can override in actor_options ) "solver_position_iteration_count": 4, "solver_velocity_iteration_count": 1, "sleep_threshold": 0.0, # Mass-normalized kinetic energy threshold below which an actor may go to sleep. # Allowed range [0, max_float). "stabilization_threshold": 0.0, # Mass-normalized kinetic energy threshold below which an actor may # participate in stabilization. Allowed range [0, max_float). ### Per-body settings ( can override in actor_options ) "enable_gyroscopic_forces": False, "density": 1000.0, # density to be used for bodies that do not specify mass or density "max_depenetration_velocity": 100.0, ### Per-shape settings ( can override in actor_options ) "contact_offset": 0.02, "rest_offset": 0.001, } default_physics_material = {"static_friction": 1.0, "dynamic_friction": 1.0, "restitution": 0.0} default_sim_params = { "gravity": [0.0, 0.0, -9.81], "dt": 1.0 / 60.0, "rendering_dt": -1.0, # we don't want to override this if it's set from cfg "substeps": 1, "use_gpu_pipeline": True, "add_ground_plane": True, "add_distant_light": True, "use_fabric": True, "enable_scene_query_support": False, "enable_cameras": False, "disable_contact_processing": False, "default_physics_material": default_physics_material, } default_actor_options = { # -1 means use authored value from USD or default values from default_sim_params if not explicitly authored in USD. # If an attribute value is not explicitly authored in USD, add one with the value given here, # which overrides the USD default. "override_usd_defaults": False, "make_kinematic": -1, "enable_self_collisions": -1, "enable_gyroscopic_forces": -1, "solver_position_iteration_count": -1, "solver_velocity_iteration_count": -1, "sleep_threshold": -1, "stabilization_threshold": -1, "max_depenetration_velocity": -1, "density": -1, "mass": -1, "contact_offset": -1, "rest_offset": -1, }
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/utils/config_utils/path_utils.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import os import carb from hydra.utils import to_absolute_path def is_valid_local_file(path): return os.path.isfile(path) def is_valid_ov_file(path): import omni.client result, entry = omni.client.stat(path) return result == omni.client.Result.OK def download_ov_file(source_path, target_path): import omni.client result = omni.client.copy(source_path, target_path) if result == omni.client.Result.OK: return True return False def break_ov_path(path): import omni.client return omni.client.break_url(path) def retrieve_checkpoint_path(path): # check if it's a local path if is_valid_local_file(path): return to_absolute_path(path) # check if it's an OV path elif is_valid_ov_file(path): ov_path = break_ov_path(path) file_name = os.path.basename(ov_path.path) target_path = f"checkpoints/{file_name}" copy_to_local = download_ov_file(path, target_path) return to_absolute_path(target_path) else: carb.log_error(f"Invalid checkpoint path: {path}. Does the file exist?") return None def get_experience(headless, enable_livestream, enable_viewport, kit_app): if kit_app == '': if enable_viewport: experience = os.path.abspath(os.path.join('../apps', 'omni.isaac.sim.python.gym.camera.kit')) else: experience = f'{os.environ["EXP_PATH"]}/omni.isaac.sim.python.gym.kit' if headless and not enable_livestream: experience = f'{os.environ["EXP_PATH"]}/omni.isaac.sim.python.gym.headless.kit' else: experience = kit_app return experience
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/utils/hydra_cfg/hydra_utils.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import hydra from omegaconf import DictConfig, OmegaConf ## OmegaConf & Hydra Config # Resolvers used in hydra configs (see https://omegaconf.readthedocs.io/en/2.1_branch/usage.html#resolvers) if not OmegaConf.has_resolver("eq"): OmegaConf.register_new_resolver("eq", lambda x, y: x.lower() == y.lower()) if not OmegaConf.has_resolver("contains"): OmegaConf.register_new_resolver("contains", lambda x, y: x.lower() in y.lower()) if not OmegaConf.has_resolver("if"): OmegaConf.register_new_resolver("if", lambda pred, a, b: a if pred else b) # allows us to resolve default arguments which are copied in multiple places in the config. used primarily for # num_ensv if not OmegaConf.has_resolver("resolve_default"): OmegaConf.register_new_resolver("resolve_default", lambda default, arg: default if arg == "" else arg)
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/utils/terrain_utils/terrain_utils.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from math import sqrt import numpy as np from numpy.random import choice from omni.isaac.core.prims import XFormPrim from pxr import Gf, PhysxSchema, Sdf, UsdPhysics from scipy import interpolate def random_uniform_terrain( terrain, min_height, max_height, step=1, downsampled_scale=None, ): """ Generate a uniform noise terrain Parameters terrain (SubTerrain): the terrain min_height (float): the minimum height of the terrain [meters] max_height (float): the maximum height of the terrain [meters] step (float): minimum height change between two points [meters] downsampled_scale (float): distance between two randomly sampled points ( musty be larger or equal to terrain.horizontal_scale) """ if downsampled_scale is None: downsampled_scale = terrain.horizontal_scale # switch parameters to discrete units min_height = int(min_height / terrain.vertical_scale) max_height = int(max_height / terrain.vertical_scale) step = int(step / terrain.vertical_scale) heights_range = np.arange(min_height, max_height + step, step) height_field_downsampled = np.random.choice( heights_range, ( int(terrain.width * terrain.horizontal_scale / downsampled_scale), int(terrain.length * terrain.horizontal_scale / downsampled_scale), ), ) x = np.linspace(0, terrain.width * terrain.horizontal_scale, height_field_downsampled.shape[0]) y = np.linspace(0, terrain.length * terrain.horizontal_scale, height_field_downsampled.shape[1]) f = interpolate.RectBivariateSpline(y, x, height_field_downsampled) x_upsampled = np.linspace(0, terrain.width * terrain.horizontal_scale, terrain.width) y_upsampled = np.linspace(0, terrain.length * terrain.horizontal_scale, terrain.length) z_upsampled = np.rint(f(y_upsampled, x_upsampled)) terrain.height_field_raw += z_upsampled.astype(np.int16) return terrain def sloped_terrain(terrain, slope=1): """ Generate a sloped terrain Parameters: terrain (SubTerrain): the terrain slope (int): positive or negative slope Returns: terrain (SubTerrain): update terrain """ x = np.arange(0, terrain.width) y = np.arange(0, terrain.length) xx, yy = np.meshgrid(x, y, sparse=True) xx = xx.reshape(terrain.width, 1) max_height = int(slope * (terrain.horizontal_scale / terrain.vertical_scale) * terrain.width) terrain.height_field_raw[:, np.arange(terrain.length)] += (max_height * xx / terrain.width).astype( terrain.height_field_raw.dtype ) return terrain def pyramid_sloped_terrain(terrain, slope=1, platform_size=1.0): """ Generate a sloped terrain Parameters: terrain (terrain): the terrain slope (int): positive or negative slope platform_size (float): size of the flat platform at the center of the terrain [meters] Returns: terrain (SubTerrain): update terrain """ x = np.arange(0, terrain.width) y = np.arange(0, terrain.length) center_x = int(terrain.width / 2) center_y = int(terrain.length / 2) xx, yy = np.meshgrid(x, y, sparse=True) xx = (center_x - np.abs(center_x - xx)) / center_x yy = (center_y - np.abs(center_y - yy)) / center_y xx = xx.reshape(terrain.width, 1) yy = yy.reshape(1, terrain.length) max_height = int(slope * (terrain.horizontal_scale / terrain.vertical_scale) * (terrain.width / 2)) terrain.height_field_raw += (max_height * xx * yy).astype(terrain.height_field_raw.dtype) platform_size = int(platform_size / terrain.horizontal_scale / 2) x1 = terrain.width // 2 - platform_size x2 = terrain.width // 2 + platform_size y1 = terrain.length // 2 - platform_size y2 = terrain.length // 2 + platform_size min_h = min(terrain.height_field_raw[x1, y1], 0) max_h = max(terrain.height_field_raw[x1, y1], 0) terrain.height_field_raw = np.clip(terrain.height_field_raw, min_h, max_h) return terrain def discrete_obstacles_terrain(terrain, max_height, min_size, max_size, num_rects, platform_size=1.0): """ Generate a terrain with gaps Parameters: terrain (terrain): the terrain max_height (float): maximum height of the obstacles (range=[-max, -max/2, max/2, max]) [meters] min_size (float): minimum size of a rectangle obstacle [meters] max_size (float): maximum size of a rectangle obstacle [meters] num_rects (int): number of randomly generated obstacles platform_size (float): size of the flat platform at the center of the terrain [meters] Returns: terrain (SubTerrain): update terrain """ # switch parameters to discrete units max_height = int(max_height / terrain.vertical_scale) min_size = int(min_size / terrain.horizontal_scale) max_size = int(max_size / terrain.horizontal_scale) platform_size = int(platform_size / terrain.horizontal_scale) (i, j) = terrain.height_field_raw.shape height_range = [-max_height, -max_height // 2, max_height // 2, max_height] width_range = range(min_size, max_size, 4) length_range = range(min_size, max_size, 4) for _ in range(num_rects): width = np.random.choice(width_range) length = np.random.choice(length_range) start_i = np.random.choice(range(0, i - width, 4)) start_j = np.random.choice(range(0, j - length, 4)) terrain.height_field_raw[start_i : start_i + width, start_j : start_j + length] = np.random.choice(height_range) x1 = (terrain.width - platform_size) // 2 x2 = (terrain.width + platform_size) // 2 y1 = (terrain.length - platform_size) // 2 y2 = (terrain.length + platform_size) // 2 terrain.height_field_raw[x1:x2, y1:y2] = 0 return terrain def wave_terrain(terrain, num_waves=1, amplitude=1.0): """ Generate a wavy terrain Parameters: terrain (terrain): the terrain num_waves (int): number of sine waves across the terrain length Returns: terrain (SubTerrain): update terrain """ amplitude = int(0.5 * amplitude / terrain.vertical_scale) if num_waves > 0: div = terrain.length / (num_waves * np.pi * 2) x = np.arange(0, terrain.width) y = np.arange(0, terrain.length) xx, yy = np.meshgrid(x, y, sparse=True) xx = xx.reshape(terrain.width, 1) yy = yy.reshape(1, terrain.length) terrain.height_field_raw += (amplitude * np.cos(yy / div) + amplitude * np.sin(xx / div)).astype( terrain.height_field_raw.dtype ) return terrain def stairs_terrain(terrain, step_width, step_height): """ Generate a stairs Parameters: terrain (terrain): the terrain step_width (float): the width of the step [meters] step_height (float): the height of the step [meters] Returns: terrain (SubTerrain): update terrain """ # switch parameters to discrete units step_width = int(step_width / terrain.horizontal_scale) step_height = int(step_height / terrain.vertical_scale) num_steps = terrain.width // step_width height = step_height for i in range(num_steps): terrain.height_field_raw[i * step_width : (i + 1) * step_width, :] += height height += step_height return terrain def pyramid_stairs_terrain(terrain, step_width, step_height, platform_size=1.0): """ Generate stairs Parameters: terrain (terrain): the terrain step_width (float): the width of the step [meters] step_height (float): the step_height [meters] platform_size (float): size of the flat platform at the center of the terrain [meters] Returns: terrain (SubTerrain): update terrain """ # switch parameters to discrete units step_width = int(step_width / terrain.horizontal_scale) step_height = int(step_height / terrain.vertical_scale) platform_size = int(platform_size / terrain.horizontal_scale) height = 0 start_x = 0 stop_x = terrain.width start_y = 0 stop_y = terrain.length while (stop_x - start_x) > platform_size and (stop_y - start_y) > platform_size: start_x += step_width stop_x -= step_width start_y += step_width stop_y -= step_width height += step_height terrain.height_field_raw[start_x:stop_x, start_y:stop_y] = height return terrain def stepping_stones_terrain(terrain, stone_size, stone_distance, max_height, platform_size=1.0, depth=-10): """ Generate a stepping stones terrain Parameters: terrain (terrain): the terrain stone_size (float): horizontal size of the stepping stones [meters] stone_distance (float): distance between stones (i.e size of the holes) [meters] max_height (float): maximum height of the stones (positive and negative) [meters] platform_size (float): size of the flat platform at the center of the terrain [meters] depth (float): depth of the holes (default=-10.) [meters] Returns: terrain (SubTerrain): update terrain """ # switch parameters to discrete units stone_size = int(stone_size / terrain.horizontal_scale) stone_distance = int(stone_distance / terrain.horizontal_scale) max_height = int(max_height / terrain.vertical_scale) platform_size = int(platform_size / terrain.horizontal_scale) height_range = np.arange(-max_height - 1, max_height, step=1) start_x = 0 start_y = 0 terrain.height_field_raw[:, :] = int(depth / terrain.vertical_scale) if terrain.length >= terrain.width: while start_y < terrain.length: stop_y = min(terrain.length, start_y + stone_size) start_x = np.random.randint(0, stone_size) # fill first hole stop_x = max(0, start_x - stone_distance) terrain.height_field_raw[0:stop_x, start_y:stop_y] = np.random.choice(height_range) # fill row while start_x < terrain.width: stop_x = min(terrain.width, start_x + stone_size) terrain.height_field_raw[start_x:stop_x, start_y:stop_y] = np.random.choice(height_range) start_x += stone_size + stone_distance start_y += stone_size + stone_distance elif terrain.width > terrain.length: while start_x < terrain.width: stop_x = min(terrain.width, start_x + stone_size) start_y = np.random.randint(0, stone_size) # fill first hole stop_y = max(0, start_y - stone_distance) terrain.height_field_raw[start_x:stop_x, 0:stop_y] = np.random.choice(height_range) # fill column while start_y < terrain.length: stop_y = min(terrain.length, start_y + stone_size) terrain.height_field_raw[start_x:stop_x, start_y:stop_y] = np.random.choice(height_range) start_y += stone_size + stone_distance start_x += stone_size + stone_distance x1 = (terrain.width - platform_size) // 2 x2 = (terrain.width + platform_size) // 2 y1 = (terrain.length - platform_size) // 2 y2 = (terrain.length + platform_size) // 2 terrain.height_field_raw[x1:x2, y1:y2] = 0 return terrain def convert_heightfield_to_trimesh(height_field_raw, horizontal_scale, vertical_scale, slope_threshold=None): """ Convert a heightfield array to a triangle mesh represented by vertices and triangles. Optionally, corrects vertical surfaces above the provide slope threshold: If (y2-y1)/(x2-x1) > slope_threshold -> Move A to A' (set x1 = x2). Do this for all directions. B(x2,y2) /| / | / | (x1,y1)A---A'(x2',y1) Parameters: height_field_raw (np.array): input heightfield horizontal_scale (float): horizontal scale of the heightfield [meters] vertical_scale (float): vertical scale of the heightfield [meters] slope_threshold (float): the slope threshold above which surfaces are made vertical. If None no correction is applied (default: None) Returns: vertices (np.array(float)): array of shape (num_vertices, 3). Each row represents the location of each vertex [meters] triangles (np.array(int)): array of shape (num_triangles, 3). Each row represents the indices of the 3 vertices connected by this triangle. """ hf = height_field_raw num_rows = hf.shape[0] num_cols = hf.shape[1] y = np.linspace(0, (num_cols - 1) * horizontal_scale, num_cols) x = np.linspace(0, (num_rows - 1) * horizontal_scale, num_rows) yy, xx = np.meshgrid(y, x) if slope_threshold is not None: slope_threshold *= horizontal_scale / vertical_scale move_x = np.zeros((num_rows, num_cols)) move_y = np.zeros((num_rows, num_cols)) move_corners = np.zeros((num_rows, num_cols)) move_x[: num_rows - 1, :] += hf[1:num_rows, :] - hf[: num_rows - 1, :] > slope_threshold move_x[1:num_rows, :] -= hf[: num_rows - 1, :] - hf[1:num_rows, :] > slope_threshold move_y[:, : num_cols - 1] += hf[:, 1:num_cols] - hf[:, : num_cols - 1] > slope_threshold move_y[:, 1:num_cols] -= hf[:, : num_cols - 1] - hf[:, 1:num_cols] > slope_threshold move_corners[: num_rows - 1, : num_cols - 1] += ( hf[1:num_rows, 1:num_cols] - hf[: num_rows - 1, : num_cols - 1] > slope_threshold ) move_corners[1:num_rows, 1:num_cols] -= ( hf[: num_rows - 1, : num_cols - 1] - hf[1:num_rows, 1:num_cols] > slope_threshold ) xx += (move_x + move_corners * (move_x == 0)) * horizontal_scale yy += (move_y + move_corners * (move_y == 0)) * horizontal_scale # create triangle mesh vertices and triangles from the heightfield grid vertices = np.zeros((num_rows * num_cols, 3), dtype=np.float32) vertices[:, 0] = xx.flatten() vertices[:, 1] = yy.flatten() vertices[:, 2] = hf.flatten() * vertical_scale triangles = -np.ones((2 * (num_rows - 1) * (num_cols - 1), 3), dtype=np.uint32) for i in range(num_rows - 1): ind0 = np.arange(0, num_cols - 1) + i * num_cols ind1 = ind0 + 1 ind2 = ind0 + num_cols ind3 = ind2 + 1 start = 2 * i * (num_cols - 1) stop = start + 2 * (num_cols - 1) triangles[start:stop:2, 0] = ind0 triangles[start:stop:2, 1] = ind3 triangles[start:stop:2, 2] = ind1 triangles[start + 1 : stop : 2, 0] = ind0 triangles[start + 1 : stop : 2, 1] = ind2 triangles[start + 1 : stop : 2, 2] = ind3 return vertices, triangles def add_terrain_to_stage(stage, vertices, triangles, position=None, orientation=None): num_faces = triangles.shape[0] terrain_mesh = stage.DefinePrim("/World/terrain", "Mesh") terrain_mesh.GetAttribute("points").Set(vertices) terrain_mesh.GetAttribute("faceVertexIndices").Set(triangles.flatten()) terrain_mesh.GetAttribute("faceVertexCounts").Set(np.asarray([3] * num_faces)) terrain = XFormPrim(prim_path="/World/terrain", name="terrain", position=position, orientation=orientation) UsdPhysics.CollisionAPI.Apply(terrain.prim) # collision_api = UsdPhysics.MeshCollisionAPI.Apply(terrain.prim) # collision_api.CreateApproximationAttr().Set("meshSimplification") physx_collision_api = PhysxSchema.PhysxCollisionAPI.Apply(terrain.prim) physx_collision_api.GetContactOffsetAttr().Set(0.02) physx_collision_api.GetRestOffsetAttr().Set(0.00) class SubTerrain: def __init__(self, terrain_name="terrain", width=256, length=256, vertical_scale=1.0, horizontal_scale=1.0): self.terrain_name = terrain_name self.vertical_scale = vertical_scale self.horizontal_scale = horizontal_scale self.width = width self.length = length self.height_field_raw = np.zeros((self.width, self.length), dtype=np.int16)
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/utils/terrain_utils/create_terrain_demo.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import os, sys SCRIPT_DIR = os.path.dirname(os.path.abspath(__file__)) sys.path.append(SCRIPT_DIR) import omni from omni.isaac.kit import SimulationApp import numpy as np import torch simulation_app = SimulationApp({"headless": False}) from abc import abstractmethod from omni.isaac.core.tasks import BaseTask from omni.isaac.core.prims import RigidPrimView, RigidPrim, XFormPrim from omni.isaac.core import World from omni.isaac.core.objects import DynamicSphere from omni.isaac.core.utils.prims import define_prim, get_prim_at_path from omni.isaac.core.utils.nucleus import find_nucleus_server from omni.isaac.core.utils.stage import add_reference_to_stage, get_current_stage from omni.isaac.core.materials import PreviewSurface from omni.isaac.cloner import GridCloner from pxr import UsdPhysics, UsdLux, UsdShade, Sdf, Gf, UsdGeom, PhysxSchema from terrain_utils import * class TerrainCreation(BaseTask): def __init__(self, name, num_envs, num_per_row, env_spacing, config=None, offset=None,) -> None: BaseTask.__init__(self, name=name, offset=offset) self._num_envs = num_envs self._num_per_row = num_per_row self._env_spacing = env_spacing self._device = "cpu" self._cloner = GridCloner(self._env_spacing, self._num_per_row) self._cloner.define_base_env(self.default_base_env_path) define_prim(self.default_zero_env_path) @property def default_base_env_path(self): return "/World/envs" @property def default_zero_env_path(self): return f"{self.default_base_env_path}/env_0" def set_up_scene(self, scene) -> None: self._stage = get_current_stage() distantLight = UsdLux.DistantLight.Define(self._stage, Sdf.Path("/World/DistantLight")) distantLight.CreateIntensityAttr(2000) self.get_terrain() self.get_ball() super().set_up_scene(scene) prim_paths = self._cloner.generate_paths("/World/envs/env", self._num_envs) print(f"cloning {self._num_envs} environments...") self._env_pos = self._cloner.clone( source_prim_path="/World/envs/env_0", prim_paths=prim_paths ) return def get_terrain(self): # create all available terrain types num_terains = 8 terrain_width = 12. terrain_length = 12. horizontal_scale = 0.25 # [m] vertical_scale = 0.005 # [m] num_rows = int(terrain_width/horizontal_scale) num_cols = int(terrain_length/horizontal_scale) heightfield = np.zeros((num_terains*num_rows, num_cols), dtype=np.int16) def new_sub_terrain(): return SubTerrain(width=num_rows, length=num_cols, vertical_scale=vertical_scale, horizontal_scale=horizontal_scale) heightfield[0:num_rows, :] = random_uniform_terrain(new_sub_terrain(), min_height=-0.2, max_height=0.2, step=0.2, downsampled_scale=0.5).height_field_raw heightfield[num_rows:2*num_rows, :] = sloped_terrain(new_sub_terrain(), slope=-0.5).height_field_raw heightfield[2*num_rows:3*num_rows, :] = pyramid_sloped_terrain(new_sub_terrain(), slope=-0.5).height_field_raw heightfield[3*num_rows:4*num_rows, :] = discrete_obstacles_terrain(new_sub_terrain(), max_height=0.5, min_size=1., max_size=5., num_rects=20).height_field_raw heightfield[4*num_rows:5*num_rows, :] = wave_terrain(new_sub_terrain(), num_waves=2., amplitude=1.).height_field_raw heightfield[5*num_rows:6*num_rows, :] = stairs_terrain(new_sub_terrain(), step_width=0.75, step_height=-0.5).height_field_raw heightfield[6*num_rows:7*num_rows, :] = pyramid_stairs_terrain(new_sub_terrain(), step_width=0.75, step_height=-0.5).height_field_raw heightfield[7*num_rows:8*num_rows, :] = stepping_stones_terrain(new_sub_terrain(), stone_size=1., stone_distance=1., max_height=0.5, platform_size=0.).height_field_raw vertices, triangles = convert_heightfield_to_trimesh(heightfield, horizontal_scale=horizontal_scale, vertical_scale=vertical_scale, slope_threshold=1.5) position = np.array([-6.0, 48.0, 0]) orientation = np.array([0.70711, 0.0, 0.0, -0.70711]) add_terrain_to_stage(stage=self._stage, vertices=vertices, triangles=triangles, position=position, orientation=orientation) def get_ball(self): ball = DynamicSphere(prim_path=self.default_zero_env_path + "/ball", name="ball", translation=np.array([0.0, 0.0, 1.0]), mass=0.5, radius=0.2,) def post_reset(self): for i in range(self._num_envs): ball_prim = self._stage.GetPrimAtPath(f"{self.default_base_env_path}/env_{i}/ball") color = 0.5 + 0.5 * np.random.random(3) visual_material = PreviewSurface(prim_path=f"{self.default_base_env_path}/env_{i}/ball/Looks/visual_material", color=color) binding_api = UsdShade.MaterialBindingAPI(ball_prim) binding_api.Bind(visual_material.material, bindingStrength=UsdShade.Tokens.strongerThanDescendants) def get_observations(self): pass def calculate_metrics(self) -> None: pass def is_done(self) -> None: pass if __name__ == "__main__": world = World( stage_units_in_meters=1.0, rendering_dt=1.0/60.0, backend="torch", device="cpu", ) num_envs = 800 num_per_row = 80 env_spacing = 0.56*2 terrain_creation_task = TerrainCreation(name="TerrainCreation", num_envs=num_envs, num_per_row=num_per_row, env_spacing=env_spacing, ) world.add_task(terrain_creation_task) world.reset() while simulation_app.is_running(): if world.is_playing(): if world.current_time_step_index == 0: world.reset(soft=True) world.step(render=True) else: world.step(render=True) simulation_app.close()
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/utils/usd_utils/create_instanceable_assets.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import omni.client import omni.usd from pxr import Sdf, UsdGeom def update_reference(source_prim_path, source_reference_path, target_reference_path): stage = omni.usd.get_context().get_stage() prims = [stage.GetPrimAtPath(source_prim_path)] while len(prims) > 0: prim = prims.pop(0) prim_spec = stage.GetRootLayer().GetPrimAtPath(prim.GetPath()) reference_list = prim_spec.referenceList refs = reference_list.GetAddedOrExplicitItems() if len(refs) > 0: for ref in refs: if ref.assetPath == source_reference_path: prim.GetReferences().RemoveReference(ref) prim.GetReferences().AddReference(assetPath=target_reference_path, primPath=prim.GetPath()) prims = prims + prim.GetChildren() def create_parent_xforms(asset_usd_path, source_prim_path, save_as_path=None): """Adds a new UsdGeom.Xform prim for each Mesh/Geometry prim under source_prim_path. Moves material assignment to new parent prim if any exists on the Mesh/Geometry prim. Args: asset_usd_path (str): USD file path for asset source_prim_path (str): USD path of root prim save_as_path (str): USD file path for modified USD stage. Defaults to None, will save in same file. """ omni.usd.get_context().open_stage(asset_usd_path) stage = omni.usd.get_context().get_stage() prims = [stage.GetPrimAtPath(source_prim_path)] edits = Sdf.BatchNamespaceEdit() while len(prims) > 0: prim = prims.pop(0) print(prim) if prim.GetTypeName() in ["Mesh", "Capsule", "Sphere", "Box"]: new_xform = UsdGeom.Xform.Define(stage, str(prim.GetPath()) + "_xform") print(prim, new_xform) edits.Add(Sdf.NamespaceEdit.Reparent(prim.GetPath(), new_xform.GetPath(), 0)) continue children_prims = prim.GetChildren() prims = prims + children_prims stage.GetRootLayer().Apply(edits) if save_as_path is None: omni.usd.get_context().save_stage() else: omni.usd.get_context().save_as_stage(save_as_path) def convert_asset_instanceable(asset_usd_path, source_prim_path, save_as_path=None, create_xforms=True): """Makes all mesh/geometry prims instanceable. Can optionally add UsdGeom.Xform prim as parent for all mesh/geometry prims. Makes a copy of the asset USD file, which will be used for referencing. Updates asset file to convert all parent prims of mesh/geometry prims to reference cloned USD file. Args: asset_usd_path (str): USD file path for asset source_prim_path (str): USD path of root prim save_as_path (str): USD file path for modified USD stage. Defaults to None, will save in same file. create_xforms (bool): Whether to add new UsdGeom.Xform prims to mesh/geometry prims. """ if create_xforms: create_parent_xforms(asset_usd_path, source_prim_path, save_as_path) asset_usd_path = save_as_path instance_usd_path = ".".join(asset_usd_path.split(".")[:-1]) + "_meshes.usd" omni.client.copy(asset_usd_path, instance_usd_path) omni.usd.get_context().open_stage(asset_usd_path) stage = omni.usd.get_context().get_stage() prims = [stage.GetPrimAtPath(source_prim_path)] while len(prims) > 0: prim = prims.pop(0) if prim: if prim.GetTypeName() in ["Mesh", "Capsule", "Sphere", "Box"]: parent_prim = prim.GetParent() if parent_prim and not parent_prim.IsInstance(): parent_prim.GetReferences().AddReference( assetPath=instance_usd_path, primPath=str(parent_prim.GetPath()) ) parent_prim.SetInstanceable(True) continue children_prims = prim.GetChildren() prims = prims + children_prims if save_as_path is None: omni.usd.get_context().save_stage() else: omni.usd.get_context().save_as_stage(save_as_path)
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/utils/usd_utils/create_instanceable_dofbot.py
# Copyright (c) 2018-2022, NVIDIA Corporation # Copyright (c) 2022-2023, Johnson Sun # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import omni.usd import omni.client from pxr import UsdGeom, Sdf, UsdPhysics, UsdShade # Note: this script should be executed in Isaac Sim `Script Editor` window def create_dofbot(asset_usd_path, dofbot_usd_path): # Duplicate dofbot.usd file omni.client.copy(asset_usd_path, dofbot_usd_path) def create_dofbot_mesh(asset_usd_path, dofbot_mesh_usd_path): # Create dofbot_mesh.usd file omni.client.copy(asset_usd_path, dofbot_mesh_usd_path) omni.usd.get_context().open_stage(dofbot_mesh_usd_path) stage = omni.usd.get_context().get_stage() edits = Sdf.BatchNamespaceEdit() # Reparent joints in link5 for d in ['Left', 'Right']: # Reparent finger 03 joint new_parent_path = f'/arm/link5/Finger_{d}_03' old_parent_path = f'{new_parent_path}/Finger_{d}_03' joint_path = f'{old_parent_path}/Finger_{d}_03_RevoluteJoint' edits.Add(Sdf.NamespaceEdit.Reparent(joint_path, new_parent_path, 0)) # Reparent finger 02 joint new_parent_path = f'/arm/link5/Finger_{d}_02' old_parent_path = f'{new_parent_path}/Finger_{d}_02' joint_path = f'{old_parent_path}/Finger_{d}_02_RevoluteJoint' edits.Add(Sdf.NamespaceEdit.Reparent(joint_path, new_parent_path, 0)) # Create parent Xforms # Joint 1 & 2 & 3 reparent_tasks = [ # base_link ['/arm/base_link/visuals', 'visuals_xform'], ['/arm/base_link/PCB_01', 'visuals_xform'], ['/arm/base_link/Base01_01', 'visuals_xform'], ['/arm/base_link/Antennas_01', 'visuals_xform'], ['/arm/base_link/collisions', 'collisions_xform'], # link1 ['/arm/link1/visuals', 'visuals_xform'], ['/arm/link1/collisions', 'collisions_xform'], # link2 ['/arm/link2/visuals', 'visuals_xform'], ['/arm/link2/collisions', 'collisions_xform'], # link3 ['/arm/link3/visuals', 'visuals_xform'], ['/arm/link3/collisions', 'collisions_xform'], # link4 ['/arm/link4/Wrist_Lift', 'geoms_xform'], ['/arm/link4/Camera', 'geoms_xform'], # link5 ['/arm/link5/Wrist_Twist/Wrist_Twist', 'geoms_xform'], ['/arm/link5/Finger_Left_01/Finger_Left_01', 'geoms_xform'], ['/arm/link5/Finger_Right_01/Finger_Right_01', 'geoms_xform'], ['/arm/link5/Finger_Left_03/Finger_Left_03', 'geoms_xform'], ['/arm/link5/Finger_Right_03/Finger_Right_03', 'geoms_xform'], ['/arm/link5/Finger_Left_02/Finger_Left_02', 'geoms_xform'], ['/arm/link5/Finger_Right_02/Finger_Right_02', 'geoms_xform'], ] # [prim_path, parent_xform_name] for task in reparent_tasks: prim_path, parent_xform_name = task old_parent_path = '/'.join(prim_path.split('/')[:-1]) new_parent_path = f'{old_parent_path}/{parent_xform_name}' UsdGeom.Xform.Define(stage, new_parent_path) edits.Add(Sdf.NamespaceEdit.Reparent(prim_path, new_parent_path, -1)) # Delete redundant materials edits.Add(Sdf.NamespaceEdit.Remove('/arm/link5/Looks')) stage.GetRootLayer().Apply(edits) # Fix link5 joints for d in ['Left', 'Right']: # finger 01 revolute joints joint_path = f'/arm/link5/Finger_{d}_01/Finger_{d}_01_RevoluteJoint' joint = UsdPhysics.Joint.Get(stage, joint_path) joint.GetBody1Rel().SetTargets(['/arm/link5/Wrist_Twist/geoms_xform/Wrist_Twist']) # finger 03 revolute joints joint_path = f'/arm/link5/Finger_{d}_03/Finger_{d}_03_RevoluteJoint' joint = UsdPhysics.Joint.Get(stage, joint_path) joint.GetBody0Rel().SetTargets([f'/arm/link5/Finger_{d}_03']) joint.GetBody1Rel().SetTargets([f'/arm/link5/Finger_{d}_01/geoms_xform/Finger_{d}_01']) # finger 02 spherical joints joint_path = f'/arm/link5/Finger_{d}_02/Finger_{d}_02_SphericalJoint' joint = UsdPhysics.Joint.Get(stage, joint_path) joint.GetBody0Rel().SetTargets([f'/arm/link5/Finger_{d}_03/geoms_xform/Finger_{d}_03']) joint.GetBody1Rel().SetTargets([f'/arm/link5/Finger_{d}_02/geoms_xform/Finger_{d}_02']) # finger 02 revolute joints joint_path = f'/arm/link5/Finger_{d}_02/Finger_{d}_02_RevoluteJoint' joint = UsdPhysics.Joint.Get(stage, joint_path) joint.GetBody0Rel().SetTargets([f'/arm/link5/Finger_{d}_02/geoms_xform/Finger_{d}_02']) joint.GetBody1Rel().SetTargets(['/arm/link5/Wrist_Twist/geoms_xform/Wrist_Twist']) for prim in stage.Traverse(): if prim.GetTypeName() == 'Xform': # Copy Looks folder into visuals_xform and geoms_xform path = str(prim.GetPath()) if path.endswith('visuals_xform') or path.endswith('geoms_xform'): omni.usd.duplicate_prim(stage, '/arm/Looks', f'{path}/Looks') ref = stage.GetPrimAtPath(f'{path}/Looks').GetReferences() ref.ClearReferences() ref.AddReference('./dofbot_materials.usd') pass elif prim.GetTypeName() == 'GeomSubset': # Bind GeomSubset to local materials path = str(prim.GetPath()) parent_xform_path = path.split('/') while parent_xform_path[-1] != 'visuals_xform' and parent_xform_path[-1] != 'geoms_xform': parent_xform_path.pop() parent_xform_path = '/'.join(parent_xform_path) name = path.split('/')[-1] material = UsdShade.Material.Get(stage, f'{parent_xform_path}/Looks/{name}') UsdShade.MaterialBindingAPI(prim).Bind(material) # , UsdShade.Tokens.strongerThanDescendants) edits = Sdf.BatchNamespaceEdit() edits.Add(Sdf.NamespaceEdit.Remove('/arm/Looks')) stage.GetRootLayer().Apply(edits) # Save to file omni.usd.get_context().save_stage() def create_dofbot_materials(asset_usd_path, dofbot_materials_usd_path): # Create dofbot_materials.usd file omni.client.copy(asset_usd_path, dofbot_materials_usd_path) omni.usd.get_context().open_stage(dofbot_materials_usd_path) stage = omni.usd.get_context().get_stage() edits = Sdf.BatchNamespaceEdit() # Extract Looks folder edits.Add(Sdf.NamespaceEdit.Reparent('/arm/Looks', '/', 0)) # Remove everything else edits.Add(Sdf.NamespaceEdit.Remove('/World')) edits.Add(Sdf.NamespaceEdit.Remove('/arm')) # Apply & save to file stage.GetRootLayer().Apply(edits) prim = stage.GetPrimAtPath('/Looks') stage.SetDefaultPrim(prim) omni.usd.get_context().save_stage() def create_dofbot_instanceable(dofbot_mesh_usd_path, dofbot_instanceable_usd_path): omni.client.copy(dofbot_mesh_usd_path, dofbot_instanceable_usd_path) omni.usd.get_context().open_stage(dofbot_instanceable_usd_path) stage = omni.usd.get_context().get_stage() # Set up references and instanceables for prim in stage.Traverse(): if prim.GetTypeName() != 'Xform': continue # Add reference to visuals_xform, collisions_xform, geoms_xform, and make them instanceable path = str(prim.GetPath()) if path.endswith('visuals_xform') or path.endswith('collisions_xform') or path.endswith('geoms_xform'): ref = prim.GetReferences() ref.ClearReferences() ref.AddReference('./dofbot_mesh.usd', path) prim.SetInstanceable(True) # Save to file omni.usd.get_context().save_stage() def create_block_indicator(): for suffix in ['', '_instanceable']: asset_usd_path = f'omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.0/Isaac/Props/Blocks/block{suffix}.usd' block_usd_path = f'omniverse://localhost/Projects/J3soon/Isaac/2023.1.0/Isaac/Props/Blocks/block{suffix}.usd' omni.client.copy(asset_usd_path, block_usd_path) omni.usd.get_context().open_stage(block_usd_path) stage = omni.usd.get_context().get_stage() edits = Sdf.BatchNamespaceEdit() edits.Add(Sdf.NamespaceEdit.Remove('/object/object/collisions')) stage.GetRootLayer().Apply(edits) omni.usd.get_context().save_stage() if __name__ == '__main__': asset_usd_path = 'omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.0/Isaac/Robots/Dofbot/dofbot.usd' dofbot_usd_path = 'omniverse://localhost/Projects/J3soon/Isaac/2023.1.0/Isaac/Robots/Dofbot/dofbot.usd' dofbot_materials_usd_path = 'omniverse://localhost/Projects/J3soon/Isaac/2023.1.0/Isaac/Robots/Dofbot/dofbot_materials.usd' dofbot_mesh_usd_path = 'omniverse://localhost/Projects/J3soon/Isaac/2023.1.0/Isaac/Robots/Dofbot/dofbot_mesh.usd' dofbot_instanceable_usd_path = 'omniverse://localhost/Projects/J3soon/Isaac/2023.1.0/Isaac/Robots/Dofbot/dofbot_instanceable.usd' create_dofbot(asset_usd_path, dofbot_usd_path) create_dofbot_materials(asset_usd_path, dofbot_materials_usd_path) create_dofbot_mesh(asset_usd_path, dofbot_mesh_usd_path) create_dofbot_instanceable(dofbot_mesh_usd_path, dofbot_instanceable_usd_path) create_block_indicator() print("Done!")
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0.668578
j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/utils/usd_utils/create_instanceable_dofbot_from_urdf.py
# Copyright (c) 2018-2022, NVIDIA Corporation # Copyright (c) 2022-2023, Johnson Sun # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # Ref: https://docs.omniverse.nvidia.com/isaacsim/latest/advanced_tutorials/tutorial_advanced_import_urdf.html#importing-urdf-using-python import os import omni.kit.commands import omni.usd from omni.importer.urdf import _urdf from omni.isaac.core.utils.extensions import get_extension_path_from_name from pxr import Sdf, UsdGeom def create_dofbot_from_urdf(urdf_path, usd_path, mesh_usd_path, instanceable_usd_path): # Set the settings in the import config import_config = _urdf.ImportConfig() import_config.merge_fixed_joints = False import_config.convex_decomp = False import_config.import_inertia_tensor = False import_config.fix_base = True import_config.make_default_prim = True import_config.self_collision = False import_config.create_physics_scene = True # The two values below follows the Dofbot USD file provided by NVIDIA # Joint 5 should be damping = 10, stiffness = 1000, but we ignore it for now import_config.default_drive_strength = 1048.0 import_config.default_position_drive_damping = 53.0 import_config.default_drive_type = _urdf.UrdfJointTargetType.JOINT_DRIVE_POSITION import_config.distance_scale = 1 import_config.density = 0.0 # Finally import the robot & save it as USD result, prim_path = omni.kit.commands.execute( "URDFParseAndImportFile", urdf_path=urdf_path, import_config=import_config, dest_path=usd_path, ) import_config.make_instanceable=True import_config.instanceable_usd_path=mesh_usd_path # Finally import the robot & save it as instanceable USD result, prim_path = omni.kit.commands.execute( "URDFParseAndImportFile", urdf_path=urdf_path, import_config=import_config, dest_path=instanceable_usd_path, ) def create_block_indicator(): for suffix in ['', '_instanceable']: asset_usd_path = f'omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.0/Isaac/Props/Blocks/block{suffix}.usd' block_usd_path = f'omniverse://localhost/Projects/J3soon/Isaac/2023.1.0/Isaac/Props/Blocks/block{suffix}.usd' omni.client.copy(asset_usd_path, block_usd_path) omni.usd.get_context().open_stage(block_usd_path) stage = omni.usd.get_context().get_stage() edits = Sdf.BatchNamespaceEdit() edits.Add(Sdf.NamespaceEdit.Remove('/object/object/collisions')) stage.GetRootLayer().Apply(edits) omni.usd.get_context().save_stage() if __name__ == '__main__': dofbot_urdf_path = f'{os.path.expanduser("~")}/OmniIsaacGymEnvs-DofbotReacher/thirdparty/dofbot_info/urdf/dofbot.urdf' dofbot_usd_path = 'omniverse://localhost/Projects/J3soon/Isaac/2023.1.0/Isaac/Robots/Dofbot/dofbot_urdf.usd' dofbot_mesh_usd_path = 'omniverse://localhost/Projects/J3soon/Isaac/2023.1.0/Isaac/Robots/Dofbot/dofbot_urdf_instanceable_meshes.usd' dofbot_instanceable_usd_path = 'omniverse://localhost/Projects/J3soon/Isaac/2023.1.0/Isaac/Robots/Dofbot/dofbot_urdf_instanceable.usd' create_dofbot_from_urdf(dofbot_urdf_path, dofbot_usd_path, dofbot_mesh_usd_path, dofbot_instanceable_usd_path) create_block_indicator() print("Done!")
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/robots/articulations/shadow_hand.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from typing import Optional import carb import numpy as np import torch from omni.isaac.core.robots.robot import Robot from omni.isaac.core.utils.nucleus import get_assets_root_path from omni.isaac.core.utils.stage import add_reference_to_stage from omniisaacgymenvs.tasks.utils.usd_utils import set_drive from pxr import Gf, PhysxSchema, Sdf, Usd, UsdGeom, UsdPhysics class ShadowHand(Robot): def __init__( self, prim_path: str, name: Optional[str] = "shadow_hand", usd_path: Optional[str] = None, translation: Optional[torch.tensor] = None, orientation: Optional[torch.tensor] = None, ) -> None: self._usd_path = usd_path self._name = name if self._usd_path is None: assets_root_path = get_assets_root_path() if assets_root_path is None: carb.log_error("Could not find Isaac Sim assets folder") self._usd_path = assets_root_path + "/Isaac/Robots/ShadowHand/shadow_hand_instanceable.usd" self._position = torch.tensor([0.0, 0.0, 0.5]) if translation is None else translation self._orientation = torch.tensor([1.0, 0.0, 0.0, 0.0]) if orientation is None else orientation add_reference_to_stage(self._usd_path, prim_path) super().__init__( prim_path=prim_path, name=name, translation=self._position, orientation=self._orientation, articulation_controller=None, ) def set_shadow_hand_properties(self, stage, shadow_hand_prim): for link_prim in shadow_hand_prim.GetChildren(): if link_prim.HasAPI(PhysxSchema.PhysxRigidBodyAPI): rb = PhysxSchema.PhysxRigidBodyAPI.Get(stage, link_prim.GetPrimPath()) rb.GetDisableGravityAttr().Set(True) rb.GetRetainAccelerationsAttr().Set(True) def set_motor_control_mode(self, stage, shadow_hand_path): joints_config = { "robot0_WRJ1": {"stiffness": 5, "damping": 0.5, "max_force": 4.785}, "robot0_WRJ0": {"stiffness": 5, "damping": 0.5, "max_force": 2.175}, "robot0_FFJ3": {"stiffness": 1, "damping": 0.1, "max_force": 0.9}, "robot0_FFJ2": {"stiffness": 1, "damping": 0.1, "max_force": 0.9}, "robot0_FFJ1": {"stiffness": 1, "damping": 0.1, "max_force": 0.7245}, "robot0_MFJ3": {"stiffness": 1, "damping": 0.1, "max_force": 0.9}, "robot0_MFJ2": {"stiffness": 1, "damping": 0.1, "max_force": 0.9}, "robot0_MFJ1": {"stiffness": 1, "damping": 0.1, "max_force": 0.7245}, "robot0_RFJ3": {"stiffness": 1, "damping": 0.1, "max_force": 0.9}, "robot0_RFJ2": {"stiffness": 1, "damping": 0.1, "max_force": 0.9}, "robot0_RFJ1": {"stiffness": 1, "damping": 0.1, "max_force": 0.7245}, "robot0_LFJ4": {"stiffness": 1, "damping": 0.1, "max_force": 0.9}, "robot0_LFJ3": {"stiffness": 1, "damping": 0.1, "max_force": 0.9}, "robot0_LFJ2": {"stiffness": 1, "damping": 0.1, "max_force": 0.9}, "robot0_LFJ1": {"stiffness": 1, "damping": 0.1, "max_force": 0.7245}, "robot0_THJ4": {"stiffness": 1, "damping": 0.1, "max_force": 2.3722}, "robot0_THJ3": {"stiffness": 1, "damping": 0.1, "max_force": 1.45}, "robot0_THJ2": {"stiffness": 1, "damping": 0.1, "max_force": 0.99}, "robot0_THJ1": {"stiffness": 1, "damping": 0.1, "max_force": 0.99}, "robot0_THJ0": {"stiffness": 1, "damping": 0.1, "max_force": 0.81}, } for joint_name, config in joints_config.items(): set_drive( f"{self.prim_path}/joints/{joint_name}", "angular", "position", 0.0, config["stiffness"] * np.pi / 180, config["damping"] * np.pi / 180, config["max_force"], )
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/robots/articulations/cabinet.py
# Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # from typing import Optional import numpy as np import torch from omni.isaac.core.robots.robot import Robot from omni.isaac.core.utils.nucleus import get_assets_root_path from omni.isaac.core.utils.stage import add_reference_to_stage class Cabinet(Robot): def __init__( self, prim_path: str, name: Optional[str] = "cabinet", usd_path: Optional[str] = None, translation: Optional[torch.tensor] = None, orientation: Optional[torch.tensor] = None, ) -> None: """[summary]""" self._usd_path = usd_path self._name = name if self._usd_path is None: assets_root_path = get_assets_root_path() if assets_root_path is None: carb.log_error("Could not find Isaac Sim assets folder") self._usd_path = assets_root_path + "/Isaac/Props/Sektion_Cabinet/sektion_cabinet_instanceable.usd" add_reference_to_stage(self._usd_path, prim_path) self._position = torch.tensor([0.0, 0.0, 0.4]) if translation is None else translation self._orientation = torch.tensor([0.1, 0.0, 0.0, 0.0]) if orientation is None else orientation super().__init__( prim_path=prim_path, name=name, translation=self._position, orientation=self._orientation, articulation_controller=None, )
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/robots/articulations/franka.py
# Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # import math from typing import Optional import numpy as np import torch from omni.isaac.core.robots.robot import Robot from omni.isaac.core.utils.nucleus import get_assets_root_path from omni.isaac.core.utils.prims import get_prim_at_path from omni.isaac.core.utils.stage import add_reference_to_stage from omniisaacgymenvs.tasks.utils.usd_utils import set_drive from pxr import PhysxSchema class Franka(Robot): def __init__( self, prim_path: str, name: Optional[str] = "franka", usd_path: Optional[str] = None, translation: Optional[torch.tensor] = None, orientation: Optional[torch.tensor] = None, ) -> None: """[summary]""" self._usd_path = usd_path self._name = name self._position = torch.tensor([1.0, 0.0, 0.0]) if translation is None else translation self._orientation = torch.tensor([0.0, 0.0, 0.0, 1.0]) if orientation is None else orientation if self._usd_path is None: assets_root_path = get_assets_root_path() if assets_root_path is None: carb.log_error("Could not find Isaac Sim assets folder") self._usd_path = assets_root_path + "/Isaac/Robots/Franka/franka_instanceable.usd" add_reference_to_stage(self._usd_path, prim_path) super().__init__( prim_path=prim_path, name=name, translation=self._position, orientation=self._orientation, articulation_controller=None, ) dof_paths = [ "panda_link0/panda_joint1", "panda_link1/panda_joint2", "panda_link2/panda_joint3", "panda_link3/panda_joint4", "panda_link4/panda_joint5", "panda_link5/panda_joint6", "panda_link6/panda_joint7", "panda_hand/panda_finger_joint1", "panda_hand/panda_finger_joint2", ] drive_type = ["angular"] * 7 + ["linear"] * 2 default_dof_pos = [math.degrees(x) for x in [0.0, -1.0, 0.0, -2.2, 0.0, 2.4, 0.8]] + [0.02, 0.02] stiffness = [400 * np.pi / 180] * 7 + [10000] * 2 damping = [80 * np.pi / 180] * 7 + [100] * 2 max_force = [87, 87, 87, 87, 12, 12, 12, 200, 200] max_velocity = [math.degrees(x) for x in [2.175, 2.175, 2.175, 2.175, 2.61, 2.61, 2.61]] + [0.2, 0.2] for i, dof in enumerate(dof_paths): set_drive( prim_path=f"{self.prim_path}/{dof}", drive_type=drive_type[i], target_type="position", target_value=default_dof_pos[i], stiffness=stiffness[i], damping=damping[i], max_force=max_force[i], ) PhysxSchema.PhysxJointAPI(get_prim_at_path(f"{self.prim_path}/{dof}")).CreateMaxJointVelocityAttr().Set( max_velocity[i] ) def set_franka_properties(self, stage, prim): for link_prim in prim.GetChildren(): if link_prim.HasAPI(PhysxSchema.PhysxRigidBodyAPI): rb = PhysxSchema.PhysxRigidBodyAPI.Get(stage, link_prim.GetPrimPath()) rb.GetDisableGravityAttr().Set(True)
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/robots/articulations/anymal.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from typing import Optional import numpy as np import torch from omni.isaac.core.prims import RigidPrimView from omni.isaac.core.robots.robot import Robot from omni.isaac.core.utils.nucleus import get_assets_root_path from omni.isaac.core.utils.stage import add_reference_to_stage from pxr import PhysxSchema class Anymal(Robot): def __init__( self, prim_path: str, name: Optional[str] = "Anymal", usd_path: Optional[str] = None, translation: Optional[np.ndarray] = None, orientation: Optional[np.ndarray] = None, ) -> None: """[summary]""" self._usd_path = usd_path self._name = name if self._usd_path is None: assets_root_path = get_assets_root_path() if assets_root_path is None: carb.log_error("Could not find nucleus server with /Isaac folder") self._usd_path = assets_root_path + "/Isaac/Robots/ANYbotics/anymal_instanceable.usd" add_reference_to_stage(self._usd_path, prim_path) super().__init__( prim_path=prim_path, name=name, translation=translation, orientation=orientation, articulation_controller=None, ) self._dof_names = [ "LF_HAA", "LH_HAA", "RF_HAA", "RH_HAA", "LF_HFE", "LH_HFE", "RF_HFE", "RH_HFE", "LF_KFE", "LH_KFE", "RF_KFE", "RH_KFE", ] @property def dof_names(self): return self._dof_names def set_anymal_properties(self, stage, prim): for link_prim in prim.GetChildren(): if link_prim.HasAPI(PhysxSchema.PhysxRigidBodyAPI): rb = PhysxSchema.PhysxRigidBodyAPI.Get(stage, link_prim.GetPrimPath()) rb.GetDisableGravityAttr().Set(False) rb.GetRetainAccelerationsAttr().Set(False) rb.GetLinearDampingAttr().Set(0.0) rb.GetMaxLinearVelocityAttr().Set(1000.0) rb.GetAngularDampingAttr().Set(0.0) rb.GetMaxAngularVelocityAttr().Set(64 / np.pi * 180) def prepare_contacts(self, stage, prim): for link_prim in prim.GetChildren(): if link_prim.HasAPI(PhysxSchema.PhysxRigidBodyAPI): if "_HIP" not in str(link_prim.GetPrimPath()): rb = PhysxSchema.PhysxRigidBodyAPI.Get(stage, link_prim.GetPrimPath()) rb.CreateSleepThresholdAttr().Set(0) cr_api = PhysxSchema.PhysxContactReportAPI.Apply(link_prim) cr_api.CreateThresholdAttr().Set(0)
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/robots/articulations/views/cabinet_view.py
from typing import Optional from omni.isaac.core.articulations import ArticulationView from omni.isaac.core.prims import RigidPrimView class CabinetView(ArticulationView): def __init__( self, prim_paths_expr: str, name: Optional[str] = "CabinetView", ) -> None: """[summary]""" super().__init__(prim_paths_expr=prim_paths_expr, name=name, reset_xform_properties=False) self._drawers = RigidPrimView( prim_paths_expr="/World/envs/.*/cabinet/drawer_top", name="drawers_view", reset_xform_properties=False )
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/robots/articulations/views/shadow_hand_view.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from typing import Optional import torch from omni.isaac.core.articulations import ArticulationView from omni.isaac.core.prims import RigidPrimView class ShadowHandView(ArticulationView): def __init__( self, prim_paths_expr: str, name: Optional[str] = "ShadowHandView", ) -> None: super().__init__(prim_paths_expr=prim_paths_expr, name=name, reset_xform_properties=False) self._fingers = RigidPrimView( prim_paths_expr="/World/envs/.*/shadow_hand/robot0.*distal", name="finger_view", reset_xform_properties=False, ) @property def actuated_dof_indices(self): return self._actuated_dof_indices def initialize(self, physics_sim_view): super().initialize(physics_sim_view) self.actuated_joint_names = [ "robot0_WRJ1", "robot0_WRJ0", "robot0_FFJ3", "robot0_FFJ2", "robot0_FFJ1", "robot0_MFJ3", "robot0_MFJ2", "robot0_MFJ1", "robot0_RFJ3", "robot0_RFJ2", "robot0_RFJ1", "robot0_LFJ4", "robot0_LFJ3", "robot0_LFJ2", "robot0_LFJ1", "robot0_THJ4", "robot0_THJ3", "robot0_THJ2", "robot0_THJ1", "robot0_THJ0", ] self._actuated_dof_indices = list() for joint_name in self.actuated_joint_names: self._actuated_dof_indices.append(self.get_dof_index(joint_name)) self._actuated_dof_indices.sort() limit_stiffness = torch.tensor([30.0] * self.num_fixed_tendons, device=self._device) damping = torch.tensor([0.1] * self.num_fixed_tendons, device=self._device) self.set_fixed_tendon_properties(dampings=damping, limit_stiffnesses=limit_stiffness) fingertips = ["robot0_ffdistal", "robot0_mfdistal", "robot0_rfdistal", "robot0_lfdistal", "robot0_thdistal"] self._sensor_indices = torch.tensor([self._body_indices[j] for j in fingertips], device=self._device, dtype=torch.long)
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/robots/articulations/views/franka_view.py
from typing import Optional from omni.isaac.core.articulations import ArticulationView from omni.isaac.core.prims import RigidPrimView class FrankaView(ArticulationView): def __init__( self, prim_paths_expr: str, name: Optional[str] = "FrankaView", ) -> None: """[summary]""" super().__init__(prim_paths_expr=prim_paths_expr, name=name, reset_xform_properties=False) self._hands = RigidPrimView( prim_paths_expr="/World/envs/.*/franka/panda_link7", name="hands_view", reset_xform_properties=False ) self._lfingers = RigidPrimView( prim_paths_expr="/World/envs/.*/franka/panda_leftfinger", name="lfingers_view", reset_xform_properties=False ) self._rfingers = RigidPrimView( prim_paths_expr="/World/envs/.*/franka/panda_rightfinger", name="rfingers_view", reset_xform_properties=False, ) def initialize(self, physics_sim_view): super().initialize(physics_sim_view) self._gripper_indices = [self.get_dof_index("panda_finger_joint1"), self.get_dof_index("panda_finger_joint2")] @property def gripper_indices(self): return self._gripper_indices
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j3soon/OmniIsaacGymEnvs-DofbotReacher/omniisaacgymenvs/robots/articulations/views/factory_franka_view.py
from typing import Optional from omni.isaac.core.articulations import ArticulationView from omni.isaac.core.prims import RigidPrimView class FactoryFrankaView(ArticulationView): def __init__( self, prim_paths_expr: str, name: Optional[str] = "FactoryFrankaView", ) -> None: """Initialize articulation view.""" super().__init__( prim_paths_expr=prim_paths_expr, name=name, reset_xform_properties=False ) self._hands = RigidPrimView( prim_paths_expr="/World/envs/.*/franka/panda_hand", name="hands_view", reset_xform_properties=False, ) self._lfingers = RigidPrimView( prim_paths_expr="/World/envs/.*/franka/panda_leftfinger", name="lfingers_view", reset_xform_properties=False, track_contact_forces=True, ) self._rfingers = RigidPrimView( prim_paths_expr="/World/envs/.*/franka/panda_rightfinger", name="rfingers_view", reset_xform_properties=False, track_contact_forces=True, ) self._fingertip_centered = RigidPrimView( prim_paths_expr="/World/envs/.*/franka/panda_fingertip_centered", name="fingertips_view", reset_xform_properties=False, ) def initialize(self, physics_sim_view): """Initialize physics simulation view.""" super().initialize(physics_sim_view)
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j3soon/OmniIsaacGymEnvs-DofbotReacher/docs/domain_randomization.md
Domain Randomization ==================== Overview -------- We sometimes need our reinforcement learning agents to be robust to different physics than they are trained with, such as when attempting a sim2real policy transfer. Using domain randomization (DR), we repeatedly randomize the simulation dynamics during training in order to learn a good policy under a wide range of physical parameters. OmniverseIsaacGymEnvs supports "on the fly" domain randomization, allowing dynamics to be changed without requiring reloading of assets. This allows us to efficiently apply domain randomizations without common overheads like re-parsing asset files. The OmniverseIsaacGymEnvs DR framework utilizes the `omni.replicator.isaac` extension in its backend to perform "on the fly" randomization. Users can add domain randomization by either directly using methods provided in `omni.replicator.isaac` in python, or specifying DR settings in the task configuration `yaml` file. The following sections will focus on setting up DR using the `yaml` file interface. For more detailed documentations regarding methods provided in the `omni.replicator.isaac` extension, please visit [here](https://docs.omniverse.nvidia.com/py/isaacsim/source/extensions/omni.replicator.isaac/docs/index.html). Domain Randomization Options ------------------------------- We will first explain what can be randomized in the scene and the sampling distributions. There are five main parameter groups that support randomization. They are: - `observations`: Add noise directly to the agent observations - `actions`: Add noise directly to the agent actions - `simulation`: Add noise to physical parameters defined for the entire scene, such as `gravity` - `rigid_prim_views`: Add noise to properties belonging to rigid prims, such as `material_properties`. - `articulation_views`: Add noise to properties belonging to articulations, such as `stiffness` of joints. For each parameter you wish to randomize, you can specify two ways that determine when the randomization is applied: - `on_reset`: Adds correlated noise to a parameter of an environment when that environment gets reset. This correlated noise will remain with an environment until that environemnt gets reset again, which will then set a new correlated noise. To trigger `on_reset`, the indices for the environemnts that need to be reset must be passed in to `omni.replicator.isaac.physics_view.step_randomization(reset_inds)`. - `on_interval`: Adds uncorrelated noise to a parameter at a frequency specified by `frequency_interval`. If a parameter also has `on_reset` randomization, the `on_interval` noise is combined with the noise applied at `on_reset`. - `on_startup`: Applies randomization once prior to the start of the simulation. Only available to rigid prim scale, mass, density and articulation scale parameters. For `on_reset`, `on_interval`, and `on_startup`, you can specify the following settings: - `distribution`: The distribution to generate a sample `x` from. The available distributions are listed below. Note that parameters `a` and `b` are defined by the `distribution_parameters` setting. - `uniform`: `x ~ unif(a, b)` - `loguniform`: `x ~ exp(unif(log(a), log(b)))` - `gaussian`: `x ~ normal(a, b)` - `distribution_parameters`: The parameters to the distribution. - For observations and actions, this setting is specified as a tuple `[a, b]` of real values. - For simulation and view parameters, this setting is specified as a nested tuple in the form of `[[a_1, a_2, ..., a_n], [[b_1, b_2, ..., b_n]]`, where the `n` is the dimension of the parameter (*i.e.* `n` is 3 for position). It can also be specified as a tuple in the form of `[a, b]`, which will be broadcasted to the correct dimensions. - For `uniform` and `loguniform` distributions, `a` and `b` are the lower and upper bounds. - For `gaussian`, `a` is the distribution mean and `b` is the variance. - `operation`: Defines how the generated sample `x` will be applied to the original simulation parameter. The options are `additive`, `scaling`, `direct`. - `additive`:, add the sample to the original value. - `scaling`: multiply the original value by the sample. - `direct`: directly sets the sample as the parameter value. - `frequency_interval`: Specifies the number of steps to apply randomization. - Only used with `on_interval`. - Steps of each environemnt are incremented with each `omni.replicator.isaac.physics_view.step_randomization(reset_inds)` call and reset if the environment index is in `reset_inds`. - `num_buckets`: Only used for `material_properties` randomization - Physx only allows 64000 unique physics materials in the scene at once. If more than 64000 materials are needed, increase `num_buckets` to allow materials to be shared between prims. YAML Interface -------------- Now that we know what options are available for domain randomization, let's put it all together in the YAML config. In your `omniverseisaacgymenvs/cfg/task` yaml file, you can specify your domain randomization parameters under the `domain_randomization` key. First, we turn on domain randomization by setting `randomize` to `True`: ```yaml domain_randomization: randomize: True randomization_params: ... ``` This can also be set as a command line argument at launch time with `task.domain_randomization.randomize=True`. Next, we will define our parameters under the `randomization_params` keys. Here you can see how we used the previous settings to define some randomization parameters for a ShadowHand cube manipulation task: ```yaml randomization_params: randomization_params: observations: on_reset: operation: "additive" distribution: "gaussian" distribution_parameters: [0, .0001] on_interval: frequency_interval: 1 operation: "additive" distribution: "gaussian" distribution_parameters: [0, .002] actions: on_reset: operation: "additive" distribution: "gaussian" distribution_parameters: [0, 0.015] on_interval: frequency_interval: 1 operation: "additive" distribution: "gaussian" distribution_parameters: [0., 0.05] simulation: gravity: on_reset: operation: "additive" distribution: "gaussian" distribution_parameters: [[0.0, 0.0, 0.0], [0.0, 0.0, 0.4]] rigid_prim_views: object_view: material_properties: on_reset: num_buckets: 250 operation: "scaling" distribution: "uniform" distribution_parameters: [[0.7, 1, 1], [1.3, 1, 1]] articulation_views: shadow_hand_view: stiffness: on_reset: operation: "scaling" distribution: "uniform" distribution_parameters: [0.75, 1.5] ``` Note how we structured `rigid_prim_views` and `articulation_views`. When creating a `RigidPrimView` or `ArticulationView` in the task python file, you have the option to pass in `name` as an argument. **To use domain randomization, the name of the `RigidPrimView` or `ArticulationView` must match the name provided in the randomization `yaml` file.** In the example above, `object_view` is the name of a `RigidPrimView` and `shadow_hand_view` is the name of the `ArticulationView`. The exact parameters that can be randomized are listed below: **simulation**: - gravity (dim=3): The gravity vector of the entire scene. **rigid\_prim\_views**: - position (dim=3): The position of the rigid prim. In meters. - orientation (dim=3): The orientation of the rigid prim, specified with euler angles. In radians. - linear_velocity (dim=3): The linear velocity of the rigid prim. In m/s. **CPU pipeline only** - angular_velocity (dim=3): The angular velocity of the rigid prim. In rad/s. **CPU pipeline only** - velocity (dim=6): The linear + angular velocity of the rigid prim. - force (dim=3): Apply a force to the rigid prim. In N. - mass (dim=1): Mass of the rigid prim. In kg. **CPU pipeline only during runtime**. - inertia (dim=3): The diagonal values of the inertia matrix. **CPU pipeline only** - material_properties (dim=3): Static friction, Dynamic friction, and Restitution. - contact_offset (dim=1): A small distance from the surface of the collision geometry at which contacts start being generated. - rest_offset (dim=1): A small distance from the surface of the collision geometry at which the effective contact with the shape takes place. - scale (dim=1): The scale of the rigid prim. `on_startup` only. - density (dim=1): Density of the rigid prim. `on_startup` only. **articulation\_views**: - position (dim=3): The position of the articulation root. In meters. - orientation (dim=3): The orientation of the articulation root, specified with euler angles. In radians. - linear_velocity (dim=3): The linear velocity of the articulation root. In m/s. **CPU pipeline only** - angular_velocity (dim=3): The angular velocity of the articulation root. In rad/s. **CPU pipeline only** - velocity (dim=6): The linear + angular velocity of the articulation root. - stiffness (dim=num_dof): The stiffness of the joints. - damping (dim=num_dof): The damping of the joints - joint_friction (dim=num_dof): The friction coefficient of the joints. - joint_positions (dim=num_dof): The joint positions. In radians or meters. - joint_velocities (dim=num_dof): The joint velocities. In rad/s or m/s. - lower_dof_limits (dim=num_dof): The lower limit of the joints. In radians or meters. - upper_dof_limits (dim=num_dof): The upper limit of the joints. In radians or meters. - max_efforts (dim=num_dof): The maximum force or torque that the joints can exert. In N or Nm. - joint_armatures (dim=num_dof): A value added to the diagonal of the joint-space inertia matrix. Physically, it corresponds to the rotating part of a motor - joint_max_velocities (dim=num_dof): The maximum velocity allowed on the joints. In rad/s or m/s. - joint_efforts (dim=num_dof): Applies a force or a torque on the joints. In N or Nm. - body_masses (dim=num_bodies): The mass of each body in the articulation. In kg. **CPU pipeline only** - body_inertias (dim=num_bodies×3): The diagonal values of the inertia matrix of each body. **CPU pipeline only** - material_properties (dim=num_bodies×3): The static friction, dynamic friction, and restitution of each body in the articulation, specified in the following order: [body_1_static_friciton, body_1_dynamic_friciton, body_1_restitution, body_1_static_friciton, body_2_dynamic_friciton, body_2_restitution, ... ] - tendon_stiffnesses (dim=num_tendons): The stiffness of the fixed tendons in the articulation. - tendon_dampings (dim=num_tendons): The damping of the fixed tendons in the articulation. - tendon_limit_stiffnesses (dim=num_tendons): The limit stiffness of the fixed tendons in the articulation. - tendon_lower_limits (dim=num_tendons): The lower limits of the fixed tendons in the articulation. - tendon_upper_limits (dim=num_tendons): The upper limits of the fixed tendons in the articulation. - tendon_rest_lengths (dim=num_tendons): The rest lengths of the fixed tendons in the articulation. - tendon_offsets (dim=num_tendons): The offsets of the fixed tendons in the articulation. - scale (dim=1): The scale of the articulation. `on_startup` only. Applying Domain Randomization ------------------------------ To parse the domain randomization configurations in the task `yaml` file and set up the DR pipeline, it is necessary to call `self._randomizer.set_up_domain_randomization(self)`, where `self._randomizer` is the `Randomizer` object created in RLTask's `__init__`. It is worth noting that the names of the views provided under `rigid_prim_views` or `articulation_views` in the task `yaml` file must match the names passed into `RigidPrimView` or `ArticulationView` objects in the python task file. In addition, all `RigidPrimView` and `ArticulationView` that would have domain randomizaiton applied must be added to the scene in the task's `set_up_scene()` via `scene.add()`. To trigger `on_startup` randomizations, call `self._randomizer.apply_on_startup_domain_randomization(self)` in `set_up_scene()` after all views are added to the scene. Note that `on_startup` randomizations are only availble to rigid prim scale, mass, density and articulation scale parameters since these parameters cannot be randomized after the simulation begins on GPU pipeline. Therefore, randomizations must be applied to these parameters in `set_up_scene()` prior to the start of the simulation. To trigger `on_reset` and `on_interval` randomizations, it is required to step the interal counter of the DR pipeline in `pre_physics_step()`: ```python if self._randomizer.randomize: omni.replicator.isaac.physics_view.step_randomization(reset_inds) ``` `reset_inds` is a list of indices of the environments that need to be reset. For those environments, it will trigger the randomizations defined with `on_reset`. All other environments will follow randomizations defined with `on_interval`. Randomization Scheduling ---------------------------- We provide methods to modify distribution parameters defined in the `yaml` file during training, which allows custom DR scheduling. There are three methods from the `Randomizer` class that are relevant to DR scheduling: - `get_initial_dr_distribution_parameters`: returns a numpy array of the initial parameters (as defined in the `yaml` file) of a specified distribution - `get_dr_distribution_parameters`: returns a numpy array of the current parameters of a specified distribution - `set_dr_distribution_parameters`: sets new parameters to a specified distribution Using the DR configuration example defined above, we can get the current parameters and set new parameters to gravity randomization and shadow hand joint stiffness randomization as follows: ```python current_gravity_dr_params = self._randomizer.get_dr_distribution_parameters( "simulation", "gravity", "on_reset", ) self._randomizer.set_dr_distribution_parameters( [[0.0, 0.0, 0.0], [0.0, 0.0, 0.5]], "simulation", "gravity", "on_reset", ) current_joint_stiffness_dr_params = self._randomizer.get_dr_distribution_parameters( "articulation_views", "shadow_hand_view", "stiffness", "on_reset", ) self._randomizer.set_dr_distribution_parameters( [0.7, 1.55], "articulation_views", "shadow_hand_view", "stiffness", "on_reset", ) ``` The following is an example of using these methods to perform linear scheduling of gaussian noise that is added to observations and actions in the above shadow hand example. The following method linearly adds more noise to observations and actions every epoch up until the `schedule_epoch`. This method can be added to the Task python class and be called in `pre_physics_step()`. ```python def apply_observations_actions_noise_linear_scheduling(self, schedule_epoch=100): current_epoch = self._env.sim_frame_count // self._cfg["task"]["env"]["controlFrequencyInv"] // self._cfg["train"]["params"]["config"]["horizon_length"] if current_epoch <= schedule_epoch: if (self._env.sim_frame_count // self._cfg["task"]["env"]["controlFrequencyInv"]) % self._cfg["train"]["params"]["config"]["horizon_length"] == 0: for distribution_path in [("observations", "on_reset"), ("observations", "on_interval"), ("actions", "on_reset"), ("actions", "on_interval")]: scheduled_params = self._randomizer.get_initial_dr_distribution_parameters(*distribution_path) scheduled_params[1] = (1/schedule_epoch) * current_epoch * scheduled_params[1] self._randomizer.set_dr_distribution_parameters(scheduled_params, *distribution_path) ```
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j3soon/OmniIsaacGymEnvs-DofbotReacher/docs/instanceable_assets.md
## A Note on Instanceable USD Assets The following section presents a method that modifies existing USD assets which allows Isaac Sim to load significantly more environments. This is currently an experimental method and has thus not been completely integrated into the framework. As a result, this section is reserved for power users who wish to maxmimize the performance of the Isaac Sim RL framework. ### Motivation One common issue in Isaac Sim that occurs when we try to increase the number of environments `numEnvs` is running out of RAM. This occurs because the Isaac Sim RL framework uses `omni.isaac.cloner` to duplicate environments. As a result, there are `numEnvs` number of identical copies of the visual and collision meshes in the scene, which consumes lots of memory. However, only one copy of the meshes are needed on stage since prims in all other environments could merely reference that one copy, thus reducing the amount of memory used for loading environments. To enable this functionality, USD assets need to be modified to be `instanceable`. ### Creating Instanceable Assets Assets can now be directly imported as Instanceable assets through the URDF and MJCF importers provided in Isaac Sim. By selecting this option, imported assets will be split into two separate USD files that follow the above hierarchy definition. Any mesh data will be written to an USD stage to be referenced by the main USD stage, which contains the main robot definition. To use the Instanceable option in the importers, first check the `Create Instanceable Asset` option. Then, specify a file path to indicate the location for saving the mesh data in the `Instanceable USD Path` textbox. This will default to `./instanceable_meshes.usd`, which will generate a file `instanceable_meshes.usd` that is saved to the current directory. Once the asset is imported with these options enabled, you will see the robot definition in the stage - we will refer to this stage as the master stage. If we expand the robot hierarchy in the Stage, we will notice that the parent prims that have mesh decendants have been marked as Instanceable and they reference a prim in our `Instanceable USD Path` USD file. We are also no longer able to modify attributes of descendant meshes. To add the instanced asset into a new stage, we will simply need to add the master USD file. ### Converting Existing Assets We provide the utility function `convert_asset_instanceable`, which creates an instanceable version of a given USD asset in `/omniisaacgymenvs/utils/usd_utils/create_instanceable_assets.py`. To run this function, launch Isaac Sim and open the script editor via `Window -> Script Editor`. Enter the following script and press `Run (Ctrl + Enter)`: ```bash from omniisaacgymenvs.utils.usd_utils.create_instanceable_assets import convert_asset_instanceable convert_asset_instanceable( asset_usd_path=ASSET_USD_PATH, source_prim_path=SOURCE_PRIM_PATH, save_as_path=SAVE_AS_PATH ) ``` Note that `ASSET_USD_PATH` is the file path to the USD asset (*e.g.* robot_asset.usd). `SOURCE_PRIM_PATH` is the USD path of the root prim of the asset on stage. `SAVE_AS_PATH` is the file path of the generated instanceable version of the asset (*e.g.* robot_asset_instanceable.usd). Assuming that `SAVE_AS_PATH` is `OUTPUT_NAME.usd`, the above script will generate two files: `OUTPUT_NAME.usd` and `OUTPUT_NAME_meshes.usd`. `OUTPUT_NAME.usd` is the instanceable version of the asset that can be imported to stage and used by `omni.isaac.cloner` to create numerous duplicates without consuming much memory. `OUTPUT_NAME_meshes.usd` contains all the visual and collision meshes that `OUTPUT_NAME.usd` references. It is worth noting that any [USD Relationships](https://graphics.pixar.com/usd/dev/api/class_usd_relationship.html) on the referenced meshes are removed in `OUTPUT_NAME.usd`. This is because those USD Relationships originally have targets set to prims in `OUTPUT_NAME_meshes.usd` and hence cannot be accessed from `OUTPUT_NAME.usd`. Common examples of USD Relationships that could exist on the meshes are visual materials, physics materials, and filtered collision pairs. Therefore, it is recommanded to set these USD Relationships on the meshes' parent Xforms instead of the meshes themselves. In a case where we would like to update the main USD file where the instanceable USD file is being referenced from, we also provide a utility method to update all references in the stage that matches a source reference path to a new USD file path. ```bash from omniisaacgymenvs.utils.usd_utils.create_instanceable_assets import update_reference update_reference( source_prim_path=SOURCE_PRIM_PATH, source_reference_path=SOURCE_REFERENCE_PATH, target_reference_path=TARGET_REFERENCE_PATH ) ``` ### Limitations USD requires a specific structure in the asset tree definition in order for the instanceable flag to take action. To mark any mesh or primitive geometry prim in the asset as instanceable, the mesh prim requires a parent Xform prim to be present, which will be used to add a reference to a master USD file containing definition of the mesh prim. For example, the following definition: ``` World |_ Robot |_ Collisions |_ Sphere |_ Box ``` would have to be modified to: ``` World |_ Robot |_ Collisions |_ Sphere_Xform | |_ Sphere |_ Box_Xform |_ Box ``` Any references that exist on the original `Sphere` and `Box` prims would have to be moved to `Sphere_Xform` and `Box_Xform` prims. To help with the process of creating new parent prims, we provide a utility method `create_parent_xforms()` in `omniisaacgymenvs/utils/usd_utils/create_instanceable_assets.py` to automatically insert a new Xform prim as a parent of every mesh prim in the stage. This method can be run on an existing non-instanced USD file for an asset from the script editor: ```bash from omniisaacgymenvs.utils.usd_utils.create_instanceable_assets import create_parent_xforms create_parent_xforms( asset_usd_path=ASSET_USD_PATH, source_prim_path=SOURCE_PRIM_PATH, save_as_path=SAVE_AS_PATH ) ``` This method can also be run as part of `convert_asset_instanceable()` method, by passing in the argument `create_xforms=True`. It is also worth noting that once an instanced asset is added to the stage, we can no longer modify USD attributes on the instanceable prims. For example, to modify attributes of collision meshes that are set as instanceable, we have to first modify the attributes on the corresponding prims in the master prim which our instanced asset references from. Then, we can allow the instanced asset to pick up the updated values from the master prim.
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j3soon/OmniIsaacGymEnvs-DofbotReacher/docs/reproducibility.md
Reproducibility and Determinism =============================== Seeds ----- To achieve deterministic behavior on multiple training runs, a seed value can be set in the training config file for each task. This will potentially allow for individual runs of the same task to be deterministic when executed on the same machine and system setup. Alternatively, a seed can also be set via command line argument `seed=<seed>` to override any settings in config files. If no seed is specified in either config files or command line arguments, we default to generating a random seed. In this case, individual runs of the same task should not be expected to be deterministic. For convenience, we also support setting `seed=-1` to generate a random seed, which will override any seed values set in config files. By default, we have explicitly set all seed values in config files to be 42. PyTorch Deterministic Training ------------------------------ We also include a `torch_deterministic` argument for use when running RL training. Enabling this flag (by passing `torch_deterministic=True`) will apply additional settings to PyTorch that can force the usage of deterministic algorithms in PyTorch, but may also negatively impact runtime performance. For more details regarding PyTorch reproducibility, refer to <https://pytorch.org/docs/stable/notes/randomness.html>. If both `torch_deterministic=True` and `seed=-1` are set, the seed value will be fixed to 42. Runtime Simulation Changes / Domain Randomization ------------------------------------------------- Note that using a fixed seed value will only **potentially** allow for deterministic behavior. Due to GPU work scheduling, it is possible that runtime changes to simulation parameters can alter the order in which operations take place, as environment updates can happen while the GPU is doing other work. Because of the nature of floating point numeric storage, any alteration of execution ordering can cause small changes in the least significant bits of output data, leading to divergent execution over the simulation of thousands of environments and simulation frames. As an example of this, runtime domain randomization of object scales is known to cause both determinancy and simulation issues when running on the GPU due to the way those parameters are passed from CPU to GPU in lower level APIs. Therefore, this is only supported at setup time before starting simulation, which is specified by the `on_startup` condition for Domain Randomization. At this time, we do not believe that other domain randomizations offered by this framework cause issues with deterministic execution when running GPU simulation, but directly manipulating other simulation parameters outside of the omni.isaac.core View APIs may induce similar issues. Also due to floating point precision, states across different environments in the simulation may be non-deterministic when the same set of actions are applied to the same initial states. This occurs as environments are placed further apart from the world origin at (0, 0, 0). As actors get placed at different origins in the world, floating point errors may build up and result in slight variance in results even when starting from the same initial states. One possible workaround for this issue is to place all actors/environments at the world origin at (0, 0, 0) and filter out collisions between the environments. Note that this may induce a performance degradation of around 15-50%, depending on the complexity of actors and environment. Another known cause of non-determinism is from resetting actors into contact states. If actors within a scene is reset to a state where contacts are registered between actors, the simulation may not be able to produce deterministic results. This is because contacts are not recorded and will be re-computed from scratch for each reset scenario where actors come into contact, which cannot guarantee deterministic behavior across different computations.
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j3soon/OmniIsaacGymEnvs-DofbotReacher/docs/training_with_camera.md
## Reinforcement Learning with Vision in the Loop Some reinforcement learning tasks can benefit from having image data in the pipeline by collecting sensor data from cameras to use as observations. However, high fidelity rendering can be expensive when scaled up towards thousands of environments during training. Although Isaac Sim does not currently have the capability to scale towards thousands of environments, we are continually working on improvements to reach the goal. As a starting point, we are providing a simple example showcasing a proof-of-concept for reinforcement learning with vision in the loop. ### CartpoleCamera [cartpole_camera.py](../omniisaacgymenvs/tasks/cartpole_camera.py) As an example showcasing the possiblity of reinforcmenet learning with vision in the loop, we provide a variation of the Cartpole task, which uses RGB image data as observations. This example can be launched with command line argument `task=CartpoleCamera`. Config files used for this task are: - **Task config**: [CartpoleCamera.yaml](../omniisaacgymenvs/cfg/task/CartpoleCamera.yaml) - **rl_games training config**: [CartpoleCameraPPO.yaml](../omniisaacgymenvs/cfg/train/CartpoleCameraPPO.yaml) ### Working with Cameras We have provided an individual app file `apps/omni.isaac.sim.python.gym.camera.kit`, designed specifically towards vision-based RL tasks. This app file provides necessary settings to enable multiple cameras to be rendered each frame. Additional settings are also applied to increase performance when rendering cameras across multiple environments. In addition, the following settings can be added to the app file to increase performance at a cost of accuracy. By setting these flags to `false`, data collected from the cameras may have a 1 to 2 frame delay. ``` app.renderer.waitIdle=false app.hydraEngine.waitIdle=false ``` We can also render in white-mode by adding the following line: ``` rtx.debugMaterialType=0 ``` ### Config Settings In order for rendering to occur during training, tasks using camera rendering must have the `enable_cameras` flag set to `True` in the task config file. By default, the `omni.isaac.sim.python.gym.camera.kit` app file will be used automatically when `enable_cameras` is set to `True`. This flag is located in the task config file, under the `sim` section. In addition, the `rendering_dt` parameter can be used to specify the rendering frequency desired. Similar to `dt` for physics simulation frequency, the `rendering_dt` specifies the amount of time in `s` between each rendering step. The `rendering_dt` should be larger or equal to the physics `dt`, and be a multiple of physics `dt`. Note that specifying the `controlFrequencyInv` flag will reduce the control frequency in terms of the physics simulation frequency. For example, assume control frequency is 30hz, physics simulation frequency is 120 hz, and rendering frequency is 10hz. In the task config file, we can set `dt: 1/120`, `controlFrequencyInv: 4`, such that control is applied every 4 physics steps, and `rendering_dt: 1/10`. In this case, render data will only be updated once every 12 physics steps. Note that both `dt` and `rendering_dt` parameters are under the `sim` section of the config file, while `controlFrequencyInv` is under the `env` section. ### Environment Setup To set up a task for vision-based RL, we will first need to add a camera to each environment in the scene and wrap it in a Replicator `render_product` to use the vectorized rendering API available in Replicator. This can be done with the following code in `set_up_scene`: ```python self.render_products = [] env_pos = self._env_pos.cpu() for i in range(self._num_envs): camera = self.rep.create.camera( position=(-4.2 + env_pos[i][0], env_pos[i][1], 3.0), look_at=(env_pos[i][0], env_pos[i][1], 2.55)) render_product = self.rep.create.render_product(camera, resolution=(self.camera_width, self.camera_height)) self.render_products.append(render_product) ``` Next, we need to initialize Replicator and the PytorchListener, which will be used to collect rendered data. ```python # start replicator to capture image data self.rep.orchestrator._orchestrator._is_started = True # initialize pytorch writer for vectorized collection self.pytorch_listener = self.PytorchListener() self.pytorch_writer = self.rep.WriterRegistry.get("PytorchWriter") self.pytorch_writer.initialize(listener=self.pytorch_listener, device="cuda") self.pytorch_writer.attach(self.render_products) ``` Then, we can simply collect rendered data from each environment using a single API call: ```python # retrieve RGB data from all render products images = self.pytorch_listener.get_rgb_data() ```
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j3soon/OmniIsaacGymEnvs-DofbotReacher/docs/rl_examples.md
## Reinforcement Learning Examples We introduce the following reinforcement learning examples that are implemented using Isaac Sim's RL framework. Pre-trained checkpoints can be found on the Nucleus server. To set up localhost, please refer to the [Isaac Sim installation guide](https://docs.omniverse.nvidia.com/isaacsim/latest/installation/install_workstation.html). *Note: All commands should be executed from `omniisaacgymenvs/omniisaacgymenvs`.* - [Reinforcement Learning Examples](#reinforcement-learning-examples) - [Cartpole cartpole.py](#cartpole-cartpolepy) - [Ant ant.py](#ant-antpy) - [Humanoid humanoid.py](#humanoid-humanoidpy) - [Shadow Hand Object Manipulation shadow_hand.py](#shadow-hand-object-manipulation-shadow_handpy) - [OpenAI Variant](#openai-variant) - [LSTM Training Variant](#lstm-training-variant) - [Allegro Hand Object Manipulation allegro_hand.py](#allegro-hand-object-manipulation-allegro_handpy) - [ANYmal anymal.py](#anymal-anymalpy) - [Anymal Rough Terrain anymal_terrain.py](#anymal-rough-terrain-anymal_terrainpy) - [NASA Ingenuity Helicopter ingenuity.py](#nasa-ingenuity-helicopter-ingenuitypy) - [Quadcopter quadcopter.py](#quadcopter-quadcopterpy) - [Crazyflie crazyflie.py](#crazyflie-crazyfliepy) - [Ball Balance ball_balance.py](#ball-balance-ball_balancepy) - [Franka Cabinet franka_cabinet.py](#franka-cabinet-franka_cabinetpy) - [Franka Deformable franka_deformable.py](#franka-deformablepy) - [Factory: Fast Contact for Robotic Assembly](#factory-fast-contact-for-robotic-assembly) ### Cartpole [cartpole.py](../omniisaacgymenvs/tasks/cartpole.py) Cartpole is a simple example that demonstrates getting and setting usage of DOF states using `ArticulationView` from `omni.isaac.core`. The goal of this task is to move a cart horizontally such that the pole, which is connected to the cart via a revolute joint, stays upright. Joint positions and joint velocities are retrieved using `get_joint_positions` and `get_joint_velocities` respectively, which are required in computing observations. Actions are applied onto the cartpoles via `set_joint_efforts`. Cartpoles are reset by using `set_joint_positions` and `set_joint_velocities`. Training can be launched with command line argument `task=Cartpole`. Training using the Warp backend can be launched with `task=Cartpole warp=True`. Running inference with pre-trained model can be launched with command line argument `task=Cartpole test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.0/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/cartpole.pth` Config files used for this task are: - **Task config**: [Cartpole.yaml](../omniisaacgymenvs/cfg/task/Cartpole.yaml) - **rl_games training config**: [CartpolePPO.yaml](../omniisaacgymenvs/cfg/train/CartpolePPO.yaml) #### CartpoleCamera [cartpole_camera.py](../omniisaacgymenvs/tasks/cartpole_camera.py) A variation of the Cartpole task showcases the usage of RGB image data as observations. This example can be launched with command line argument `task=CartpoleCamera`. Note that to use camera data as observations, `enable_cameras` must be set to `True` in the task config file. In addition, the example must be run with the `omni.isaac.sim.python.gym.camera.kit` app file provided under `apps`, which applies necessary settings to enable camera training. By default, this app file will be used automatically when `enable_cameras` is set to `True`. Config files used for this task are: - **Task config**: [CartpoleCamera.yaml](../omniisaacgymenvs/cfg/task/CartpoleCamera.yaml) - **rl_games training config**: [CartpoleCameraPPO.yaml](../omniisaacgymenvs/cfg/train/CartpoleCameraPPO.yaml) For more details on training with camera data, please visit [here](training_with_camera.md). <img src="https://user-images.githubusercontent.com/34286328/171454189-6afafbff-bb61-4aac-b518-24646007cb9f.gif" width="300" height="150"/> ### Ant [ant.py](../omniisaacgymenvs/tasks/ant.py) Ant is an example of a simple locomotion task. The goal of this task is to train quadruped robots (ants) to run forward as fast as possible. This example inherets from [LocomotionTask](../omniisaacgymenvs/tasks/shared/locomotion.py), which is a shared class between this example and the humanoid example; this simplifies implementations for both environemnts since they compute rewards, observations, and resets in a similar manner. This framework allows us to easily switch between robots used in the task. The Ant task includes more examples of utilizing `ArticulationView` from `omni.isaac.core`, which provides various functions to get and set both DOF states and articulation root states in a tensorized fashion across all of the actors in the environment. `get_world_poses`, `get_linear_velocities`, and `get_angular_velocities`, can be used to determine whether the ants have been moving towards the desired direction and whether they have fallen or flipped over. Actions are applied onto the ants via `set_joint_efforts`, which moves the ants by setting torques to the DOFs. Note that the previously used force sensors and `get_force_sensor_forces` API are now deprecated. Force sensors can now be retrieved directly using `get_measured_joint_forces` from `ArticulationView`. Training with PPO can be launched with command line argument `task=Ant`. Training with SAC with command line arguments `task=AntSAC train=AntSAC`. Training using the Warp backend can be launched with `task=Ant warp=True`. Running inference with pre-trained model can be launched with command line argument `task=Ant test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.0/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/ant.pth` Config files used for this task are: - **PPO task config**: [Ant.yaml](../omniisaacgymenvs/cfg/task/Ant.yaml) - **rl_games PPO training config**: [AntPPO.yaml](../omniisaacgymenvs/cfg/train/AntPPO.yaml) <img src="https://user-images.githubusercontent.com/34286328/171454182-0be1b830-bceb-4cfd-93fb-e1eb8871ec68.gif" width="300" height="150"/> ### Humanoid [humanoid.py](../omniisaacgymenvs/tasks/humanoid.py) Humanoid is another environment that uses [LocomotionTask](../omniisaacgymenvs/tasks/shared/locomotion.py). It is conceptually very similar to the Ant example, where the goal for the humanoid is to run forward as fast as possible. Training can be launched with command line argument `task=Humanoid`. Training with SAC with command line arguments `task=HumanoidSAC train=HumanoidSAC`. Training using the Warp backend can be launched with `task=Humanoid warp=True`. Running inference with pre-trained model can be launched with command line argument `task=Humanoid test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.0/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/humanoid.pth` Config files used for this task are: - **PPO task config**: [Humanoid.yaml](../omniisaacgymenvs/cfg/task/Humanoid.yaml) - **rl_games PPO training config**: [HumanoidPPO.yaml](../omniisaacgymenvs/cfg/train/HumanoidPPO.yaml) <img src="https://user-images.githubusercontent.com/34286328/171454193-e027885d-1510-4ef4-b838-06b37f70c1c7.gif" width="300" height="150"/> ### Shadow Hand Object Manipulation [shadow_hand.py](../omniisaacgymenvs/tasks/shadow_hand.py) The Shadow Hand task is an example of a challenging dexterity manipulation task with complex contact dynamics. It resembles OpenAI's [Learning Dexterity](https://openai.com/blog/learning-dexterity/) project and [Robotics Shadow Hand](https://github.com/openai/gym/tree/v0.21.0/gym/envs/robotics) training environments. The goal of this task is to orient the object in the robot hand to match a random target orientation, which is visually displayed by a goal object in the scene. This example inherets from [InHandManipulationTask](../omniisaacgymenvs/tasks/shared/in_hand_manipulation.py), which is a shared class between this example and the Allegro Hand example. The idea of this shared [InHandManipulationTask](../omniisaacgymenvs/tasks/shared/in_hand_manipulation.py) class is similar to that of the [LocomotionTask](../omniisaacgymenvs/tasks/shared/locomotion.py); since the Shadow Hand example and the Allegro Hand example only differ by the robot hand used in the task, using this shared class simplifies implementation across the two. In this example, motion of the hand is controlled using position targets with `set_joint_position_targets`. The object and the goal object are reset using `set_world_poses`; their states are retrieved via `get_world_poses` for computing observations. It is worth noting that the Shadow Hand model in this example also demonstrates the use of tendons, which are imported using the `omni.isaac.mjcf` extension. Training can be launched with command line argument `task=ShadowHand`. Training with Domain Randomization can be launched with command line argument `task.domain_randomization.randomize=True`. For best training results with DR, use `num_envs=16384`. Running inference with pre-trained model can be launched with command line argument `task=ShadowHand test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.0/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/shadow_hand.pth` Config files used for this task are: - **Task config**: [ShadowHand.yaml](../omniisaacgymenvs/cfg/task/ShadowHand.yaml) - **rl_games training config**: [ShadowHandPPO.yaml](../omniisaacgymenvs/cfg/train/ShadowHandPPO.yaml) #### OpenAI Variant In addition to the basic version of this task, there is an additional variant matching OpenAI's [Learning Dexterity](https://openai.com/blog/learning-dexterity/) project. This variant uses the **openai** observations in the policy network, but asymmetric observations of the **full_state** in the value network. This can be launched with command line argument `task=ShadowHandOpenAI_FF`. Running inference with pre-trained model can be launched with command line argument `task=ShadowHandOpenAI_FF test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.0/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/shadow_hand_openai_ff.pth` Config files used for this are: - **Task config**: [ShadowHandOpenAI_FF.yaml](../omniisaacgymenvs/cfg/task/ShadowHandOpenAI_FF.yaml) - **rl_games training config**: [ShadowHandOpenAI_FFPPO.yaml](../omniisaacgymenvs/cfg/train/ShadowHandOpenAI_FFPPO.yaml). #### LSTM Training Variant This variant uses LSTM policy and value networks instead of feed forward networks, and also asymmetric LSTM critic designed for the OpenAI variant of the task. This can be launched with command line argument `task=ShadowHandOpenAI_LSTM`. Running inference with pre-trained model can be launched with command line argument `task=ShadowHandOpenAI_LSTM test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.0/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/shadow_hand_openai_lstm.pth` Config files used for this are: - **Task config**: [ShadowHandOpenAI_LSTM.yaml](../omniisaacgymenvs/cfg/task/ShadowHandOpenAI_LSTM.yaml) - **rl_games training config**: [ShadowHandOpenAI_LSTMPPO.yaml](../omniisaacgymenvs/cfg/train/ShadowHandOpenAI_LSTMPPO.yaml). <img src="https://user-images.githubusercontent.com/34286328/171454160-8cb6739d-162a-4c84-922d-cda04382633f.gif" width="300" height="150"/> ### Allegro Hand Object Manipulation [allegro_hand.py](../omniisaacgymenvs/tasks/allegro_hand.py) This example performs the same object orientation task as the Shadow Hand example, but using the Allegro hand instead of the Shadow hand. Training can be launched with command line argument `task=AllegroHand`. Running inference with pre-trained model can be launched with command line argument `task=AllegroHand test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.0/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/allegro_hand.pth` Config files used for this task are: - **Task config**: [AllegroHand.yaml](../omniisaacgymenvs/cfg/task/Allegro.yaml) - **rl_games training config**: [AllegroHandPPO.yaml](../omniisaacgymenvs/cfg/train/AllegroHandPPO.yaml) <img src="https://user-images.githubusercontent.com/34286328/171454176-ce08f6d0-3087-4ecc-9273-7d30d8f73f6d.gif" width="300" height="150"/> ### ANYmal [anymal.py](../omniisaacgymenvs/tasks/anymal.py) This example trains a model of the ANYmal quadruped robot from ANYbotics to follow randomly chosen x, y, and yaw target velocities. Training can be launched with command line argument `task=Anymal`. Running inference with pre-trained model can be launched with command line argument `task=Anymal test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.0/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/anymal.pth` Config files used for this task are: - **Task config**: [Anymal.yaml](../omniisaacgymenvs/cfg/task/Anymal.yaml) - **rl_games training config**: [AnymalPPO.yaml](../omniisaacgymenvs/cfg/train/AnymalPPO.yaml) <img src="https://user-images.githubusercontent.com/34286328/184168200-152567a8-3354-4947-9ae0-9443a56fee4c.gif" width="300" height="150"/> ### Anymal Rough Terrain [anymal_terrain.py](../omniisaacgymenvs/tasks/anymal_terrain.py) A more complex version of the above Anymal environment that supports traversing various forms of rough terrain. Training can be launched with command line argument `task=AnymalTerrain`. Running inference with pre-trained model can be launched with command line argument `task=AnymalTerrain test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.0/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/anymal_terrain.pth` - **Task config**: [AnymalTerrain.yaml](../omniisaacgymenvs/cfg/task/AnymalTerrain.yaml) - **rl_games training config**: [AnymalTerrainPPO.yaml](../omniisaacgymenvs/cfg/train/AnymalTerrainPPO.yaml) **Note** during test time use the last weights generated, rather than the usual best weights. Due to curriculum training, the reward goes down as the task gets more challenging, so the best weights do not typically correspond to the best outcome. **Note** if you use the ANYmal rough terrain environment in your work, please ensure you cite the following work: ``` @misc{rudin2021learning, title={Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning}, author={Nikita Rudin and David Hoeller and Philipp Reist and Marco Hutter}, year={2021}, journal = {arXiv preprint arXiv:2109.11978} ``` **Note** The OmniIsaacGymEnvs implementation slightly differs from the implementation used in the paper above, which also uses a different RL library and PPO implementation. The original implementation is made available [here](https://github.com/leggedrobotics/legged_gym). Results reported in the Isaac Gym technical paper are based on that repository, not this one. <img src="https://user-images.githubusercontent.com/34286328/184170040-3f76f761-e748-452e-b8c8-3cc1c7c8cb98.gif" width="300" height="150"/> ### NASA Ingenuity Helicopter [ingenuity.py](../omniisaacgymenvs/tasks/ingenuity.py) This example trains a simplified model of NASA's Ingenuity helicopter to navigate to a moving target. It showcases the use of velocity tensors and applying force vectors to rigid bodies. Note that we are applying force directly to the chassis, rather than simulating aerodynamics. This example also demonstrates using different values for gravitational forces. Ingenuity Helicopter visual 3D Model courtesy of NASA: https://mars.nasa.gov/resources/25043/mars-ingenuity-helicopter-3d-model/. Training can be launched with command line argument `task=Ingenuity`. Running inference with pre-trained model can be launched with command line argument `task=Ingenuity test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.0/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/ingenuity.pth` Config files used for this task are: - **Task config**: [Ingenuity.yaml](../omniisaacgymenvs/cfg/task/Ingenuity.yaml) - **rl_games training config**: [IngenuityPPO.yaml](../omniisaacgymenvs/cfg/train/IngenuityPPO.yaml) <img src="https://user-images.githubusercontent.com/34286328/184176312-df7d2727-f043-46e3-b537-48a583d321b9.gif" width="300" height="150"/> ### Quadcopter [quadcopter.py](../omniisaacgymenvs/tasks/quadcopter.py) This example trains a very simple quadcopter model to reach and hover near a fixed position. Lift is achieved by applying thrust forces to the "rotor" bodies, which are modeled as flat cylinders. In addition to thrust, the pitch and roll of each rotor is controlled using DOF position targets. Training can be launched with command line argument `task=Quadcopter`. Running inference with pre-trained model can be launched with command line argument `task=Quadcopter test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.0/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/quadcopter.pth` Config files used for this task are: - **Task config**: [Quadcopter.yaml](../omniisaacgymenvs/cfg/task/Quadcopter.yaml) - **rl_games training config**: [QuadcopterPPO.yaml](../omniisaacgymenvs/cfg/train/QuadcopterPPO.yaml) <img src="https://user-images.githubusercontent.com/34286328/184178817-9c4b6b3c-c8a2-41fb-94be-cfc8ece51d5d.gif" width="300" height="150"/> ### Crazyflie [crazyflie.py](../omniisaacgymenvs/tasks/crazyflie.py) This example trains the Crazyflie drone model to hover near a fixed position. It is achieved by applying thrust forces to the four rotors. Training can be launched with command line argument `task=Crazyflie`. Running inference with pre-trained model can be launched with command line argument `task=Crazyflie test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.0/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/crazyflie.pth` Config files used for this task are: - **Task config**: [Crazyflie.yaml](../omniisaacgymenvs/cfg/task/Crazyflie.yaml) - **rl_games training config**: [CrazyfliePPO.yaml](../omniisaacgymenvs/cfg/train/CrazyfliePPO.yaml) <img src="https://user-images.githubusercontent.com/6352136/185715165-b430a0c7-948b-4dce-b3bb-7832be714c37.gif" width="300" height="150"/> ### Ball Balance [ball_balance.py](../omniisaacgymenvs/tasks/ball_balance.py) This example trains balancing tables to balance a ball on the table top. This is a great example to showcase the use of force and torque sensors, as well as DOF states for the table and root states for the ball. In this example, the three-legged table has a force sensor attached to each leg. We use the force sensor APIs to collect force and torque data on the legs, which guide position target outputs produced by the policy. Training can be launched with command line argument `task=BallBalance`. Running inference with pre-trained model can be launched with command line argument `task=BallBalance test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.0/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/ball_balance.pth` Config files used for this task are: - **Task config**: [BallBalance.yaml](../omniisaacgymenvs/cfg/task/BallBalance.yaml) - **rl_games training config**: [BallBalancePPO.yaml](../omniisaacgymenvs/cfg/train/BallBalancePPO.yaml) <img src="https://user-images.githubusercontent.com/34286328/184172037-cdad9ee8-f705-466f-bbde-3caa6c7dea37.gif" width="300" height="150"/> ### Franka Cabinet [franka_cabinet.py](../omniisaacgymenvs/tasks/franka_cabinet.py) This Franka example demonstrates interaction between Franka arm and cabinet, as well as setting states of objects inside the drawer. It also showcases control of the Franka arm using position targets. In this example, we use DOF state tensors to retrieve the state of the Franka arm, as well as the state of the drawer on the cabinet. Actions are applied as position targets to the Franka arm DOFs. Training can be launched with command line argument `task=FrankaCabinet`. Running inference with pre-trained model can be launched with command line argument `task=FrankaCabinet test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.0/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/franka_cabinet.pth` Config files used for this task are: - **Task config**: [FrankaCabinet.yaml](../omniisaacgymenvs/cfg/task/FrankaCabinet.yaml) - **rl_games training config**: [FrankaCabinetPPO.yaml](../omniisaacgymenvs/cfg/train/FrankaCabinetPPO.yaml) <img src="https://user-images.githubusercontent.com/34286328/184174894-03767aa0-936c-4bfe-bbe9-a6865f539bb4.gif" width="300" height="150"/> ### Franka Deformable [franka_deformable.py](../omniisaacgymenvs/tasks/franka_deformable.py) This Franka example demonstrates interaction between Franka arm and a deformable tube. It demonstrates the manipulation of deformable objects, using nodal positions and velocities of the simulation mesh as observations. Training can be launched with command line argument `task=FrankaDeformable`. Running inference with pre-trained model can be launched with command line argument `task=FrankaDeformable test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.0/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/franka_deformable.pth` Config files used for this task are: - **Task config**: [FrankaDeformable.yaml](../omniisaacgymenvs/cfg/task/FrankaDeformable.yaml) - **rl_games training config**: [FrankaCabinetFrankaDeformable.yaml](../omniisaacgymenvs/cfg/train/FrankaDeformablePPO.yaml) ### Factory: Fast Contact for Robotic Assembly We provide a set of Factory example tasks, [**FactoryTaskNutBoltPick**](../omniisaacgymenvs/tasks/factory/factory_task_nut_bolt_pick.py), [**FactoryTaskNutBoltPlace**](../omniisaacgymenvs/tasks/factory/factory_task_nut_bolt_place.py), and [**FactoryTaskNutBoltScrew**](../omniisaacgymenvs/tasks/factory/factory_task_nut_bolt_screw.py), `FactoryTaskNutBoltPick` can be executed with `python train.py task=FactoryTaskNutBoltPick`. This task trains policy for the Pick task, a simplified version of the corresponding task in the Factory paper. The policy may take ~1 hour to achieve high success rates on a modern GPU. - The general configuration file for the above task is [FactoryTaskNutBoltPick.yaml](../omniisaacgymenvs/cfg/task/FactoryTaskNutBoltPick.yaml). - The training configuration file for the above task is [FactoryTaskNutBoltPickPPO.yaml](../omniisaacgymenvs/cfg/train/FactoryTaskNutBoltPickPPO.yaml). Running inference with pre-trained model can be launched with command line argument `task=FactoryTaskNutBoltPick test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.0/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/factory_task_nut_bolt_pick.pth` `FactoryTaskNutBoltPlace` can be executed with `python train.py task=FactoryTaskNutBoltPlace`. This task trains policy for the Place task. - The general configuration file for the above task is [FactoryTaskNutBoltPlace.yaml](../omniisaacgymenvs/cfg/task/FactoryTaskNutBoltPlace.yaml). - The training configuration file for the above task is [FactoryTaskNutBoltPlacePPO.yaml](../omniisaacgymenvs/cfg/train/FactoryTaskNutBoltPlacePPO.yaml). Running inference with pre-trained model can be launched with command line argument `task=FactoryTaskNutBoltPlace test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.0/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/factory_task_nut_bolt_place.pth` `FactoryTaskNutBoltScrew` can be executed with `python train.py task=FactoryTaskNutBoltScrew`. This task trains policy for the Screw task. - The general configuration file for the above task is [FactoryTaskNutBoltScrew.yaml](../omniisaacgymenvs/cfg/task/FactoryTaskNutBoltScrew.yaml). - The training configuration file for the above task is [FactoryTaskNutBoltScrewPPO.yaml](../omniisaacgymenvs/cfg/train/FactoryTaskNutBoltScrewPPO.yaml). Running inference with pre-trained model can be launched with command line argument `task=FactoryTaskNutBoltScrew test=True checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2023.1.0/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/factory_task_nut_bolt_screw.pth` If you use the Factory simulation methods (e.g., SDF collisions, contact reduction) or Factory learning tools (e.g., assets, environments, or controllers) in your work, please cite the following paper: ``` @inproceedings{ narang2022factory, author = {Yashraj Narang and Kier Storey and Iretiayo Akinola and Miles Macklin and Philipp Reist and Lukasz Wawrzyniak and Yunrong Guo and Adam Moravanszky and Gavriel State and Michelle Lu and Ankur Handa and Dieter Fox}, title = {Factory: Fast contact for robotic assembly}, booktitle = {Robotics: Science and Systems}, year = {2022} } ``` Also note that our original formulations of SDF collisions and contact reduction were developed by [Macklin, et al.](https://dl.acm.org/doi/abs/10.1145/3384538) and [Moravanszky and Terdiman](https://scholar.google.com/scholar?q=Game+Programming+Gems+4%2C+chapter+Fast+Contact+Reduction+for+Dynamics+Simulation), respectively. <img src="https://user-images.githubusercontent.com/6352136/205978286-fa2ae714-a3cb-4acd-9f5f-a467338a8bb3.gif"/>
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j3soon/OmniIsaacGymEnvs-DofbotReacher/docs/release_notes.md
Release Notes ============= 2023.1.0a - October 20, 2023 ---------------------------- Fixes ----- - Fix extension loading error in camera app file 2023.1.0 - October 18, 2023 --------------------------- Additions --------- - Add support for Warp backend task implementation - Add Warp-based RL examples: Cartpole, Ant, Humanoid - Add new Factory environments for place and screw: FactoryTaskNutBoltPlace and FactoryTaskNutBoltScrew - Add new camera-based Cartpole example: CartpoleCamera - Add new deformable environment showing Franka picking up a deformable tube: FrankaDeformable - Add support for running OIGE as an extension in Isaac Sim - Add options to filter collisions between environments and specify global collision filter paths to `RLTask.set_to_scene()` - Add multinode training support - Add dockerfile with OIGE - Add option to select kit app file from command line argument `kit_app` - Add `rendering_dt` parameter to the task config file for setting rendering dt. Defaults to the same value as the physics dt. Changes ------- - `use_flatcache` flag has been renamed to `use_fabric` - Update hydra-core version to 1.3.2, omegaconf version to 2.3.0 - Update rlgames to version 1.6.1. - The `get_force_sensor_forces` API for articulations is now deprecated and replaced with `get_measured_joint_forces` - Remove unnecessary cloning of buffers in VecEnv classes - Only enable omni.replicator.isaac when domain randomization or cameras are enabled - The multi-threaded launch script `rlgames_train_mt.py` has been re-designed to support the extension workflow. This script can no longer be used to launch a training run from python. Please use `rlgames_train.py` instead. - Restructures for environments to support the new extension-based workflow - Add async workflow to factory pick environment to support extension-based workflow - Update docker scripts with cache directories Fixes ----- - Fix errors related to setting velocities to kinematic markers in Ingenuity and Quadcopter environments - Fix contact-related issues with quadruped assets - Fix errors in physics APIs when returning empty tensors - Fix orientation correctness issues when using some assets with omni.isaac.core. Additional orientations applied to accommodate for the error are no longer required (i.e. ShadowHand) - Updated the deprecated config name `seq_len` used with RNN networks to `seq_length` 2022.2.1 - March 16, 2023 ------------------------- Additions --------- - Add FactoryTaskNutBoltPick example - Add Ant and Humanoid SAC training examples - Add multi-GPU support for training - Add utility scripts for launching Isaac Sim docker with OIGE - Add support for livestream through the Omniverse Streaming Client Changes ------- - Change rigid body fixed_base option to make_kinematic, avoiding creation of unnecessary articulations - Update ShadowHand, Ingenuity, Quadcopter and Crazyflie marker objects to use kinematics - Update ShadowHand GPU buffer parameters - Disable PyTorch nvFuser for better performance - Enable viewport and replicator extensions dynamically to maintain order of extension startup - Separate app files for headless environments with rendering (requires Isaac Sim update) - Update rl-games to v1.6.0 Fixes ----- - Fix material property randomization at run-time, including friction and restitution (requires Isaac Sim update) - Fix a bug in contact reporting API where incorrect values were being reported (requires Isaac Sim update) - Enable render flag in Isaac Sim when enable_cameras is set to True - Add root pose and velocity reset to BallBalance environment 2.0.0 - December 15, 2022 ------------------------- Additions --------- - Update to Viewport 2.0 - Allow for runtime mass randomization on GPU pipeline - Add runtime mass randomization to ShadowHand environments - Introduce `disable_contact_processing` simulation parameter for faster contact processing - Use physics replication for cloning by default for faster load time Changes ------- - Update AnymalTerrain environment to use contact forces - Update Quadcopter example to apply local forces - Update training parameters for ShadowHandOpenAI_FF environment - Rename rlgames_play.py to rlgames_demo.py Fixes ----- - Remove fix_base option from articulation configs - Fix in_hand_manipulation random joint position sampling on reset - Fix mass and density randomization in MT training script - Fix actions/observations noise randomization in MT training script - Fix random seed when domain randomization is enabled - Check whether simulation is running before executing pre_physics_step logic 1.1.0 - August 22, 2022 ----------------------- Additions --------- - Additional examples: Anymal, AnymalTerrain, BallBalance, Crazyflie, FrankaCabinet, Ingenuity, Quadcopter - Add OpenAI variantions for Feed-Forward and LSTM networks for ShadowHand - Add domain randomization framework `using omni.replicator.isaac` - Add AnymalTerrain interactable demo - Automatically disable `omni.kit.window.viewport` and `omni.physx.flatcache` extensions in headless mode to improve start-up load time - Introduce `reset_xform_properties` flag for initializing Views of cloned environments to reduce load time - Add WandB support - Update RL-Games version to 1.5.2 Fixes ----- - Correctly sets simulation device for GPU simulation - Fix omni.client import order - Fix episode length reset condition for ShadowHand and AllegroHand 1.0.0 - June 03, 2022 ---------------------- - Initial release for RL examples with Isaac Sim - Examples provided: AllegroHand, Ant, Cartpole, Humanoid, ShadowHand
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# Changelog ## [0.0.0] - 2023-07-13 ### Added - UI for launching RL trasks
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## Transfering Policies from Isaac Gym Preview Releases This section delineates some of the differences between the standalone [Isaac Gym Preview Releases](https://developer.nvidia.com/isaac-gym) and Isaac Sim reinforcement learning extensions, in hopes of facilitating the process of transferring policies trained in the standalone preview releases to Isaac Sim. ### Isaac Sim RL Extensions Unlike the monolithic standalone Isaac Gym Preview Releases, Omniverse is a highly modular system, with functionality split between various [Extensions](https://docs.omniverse.nvidia.com/extensions/latest/index.html). The APIs used by typical robotics RL systems are split between a handful of extensions in Isaac Sim. These include `omni.isaac.core`, which provides tensorized access to physics simulation state as well as a task management framework, the `omni.isaac.cloner` extension for creating many copies of your environments, and the `omni.isaac.gym` extension for interfacing with external RL training libraries. For naming clarity, we'll refer collectively to the extensions used for RL within Isaac Sim as the **Isaac Sim RL extensions**, in contrast with the older **Isaac Gym Preview Releases**. ### Quaternion Convention The Isaac Sim RL extensions use various classes and methods in `omni.isaac.core`, which adopts `wxyz` as the quaternion convention. However, the quaternion convention used in Isaac Gym Preview Releases is `xyzw`. Therefore, if a policy trained in one of the Isaac Gym Preview Releases takes in quaternions as part of its observations, remember to switch all quaternions to use the `xyzw` convention in the observation buffer `self.obs_buf`. Similarly, please ensure all quaternions are in `wxyz` before passing them in any of the utility functions in `omni.isaac.core`. ### Assets Isaac Sim provides [URDF](https://docs.omniverse.nvidia.com/isaacsim/latest/advanced_tutorials/tutorial_advanced_import_urdf.html) and [MJCF](https://docs.omniverse.nvidia.com/isaacsim/latest/advanced_tutorials/tutorial_advanced_import_mjcf.html) importers for translating URDF and MJCF assets into USD format. Any robot or object assets must be in .usd, .usda, or .usdc format for Isaac Sim and Omniverse. For more details on working with USD, please see https://docs.omniverse.nvidia.com/isaacsim/latest/reference_glossary.html#usd. Importer tools are also available for other common geometry file formats, such as .obj, .fbx, and more. Please see [Asset Importer](https://docs.omniverse.nvidia.com/extensions/latest/ext_asset-importer.html) for more details. ### Joint Order Isaac Sim's `ArticulationView` in `omni.isaac.core` assumes a breadth-first ordering for the joints in a given kinematic tree. Specifically, for the following kinematic tree, the method `ArticulationView.get_joint_positions` returns a tensor of shape `(number of articulations in the view, number of joints in the articulation)`. Along the second dimension of this tensor, the values represent the articulation's joint positions in the following order: `[Joint 1, Joint 2, Joint 4, Joint 3, Joint 5]`. On the other hand, the Isaac Gym Preview Releases assume a depth-first ordering for the joints in the kinematic tree; In the example below, the joint orders would be the following: `[Joint 1, Joint 2, Joint 3, Joint 4, Joint 5]`. <img src="./media/KinematicTree.png" height="300"/> With this in mind, it is important to change the joint order to depth-first in the observation buffer before feeding it into an existing policy trained in one of the Isaac Gym Preview Releases. Similarly, you would also need to change the joint order in the output (the action buffer) of the Isaac Gym Preview Release trained policy to breadth-first before applying joint actions to articulations via methods in `ArticulationView`. ### Physics Parameters One factor that could dictate the success of policy transfer from Isaac Gym Preview Releases to Isaac Sim is to ensure the physics parameters used in both simulations are identical or very similar. In general, the `sim` parameters specified in the task configuration `yaml` file overwrite the corresponding parameters in the USD asset. However, there are additional parameters in the USD asset that are not included in the task configuration `yaml` file. These additional parameters may sometimes impact the performance of Isaac Gym Preview Release trained policies and hence need modifications in the USD asset itself to match the values set in Isaac Gym Preview Releases. For instance, the following parameters in the `RigidBodyAPI` could be modified in the USD asset to yield better policy transfer performance: | RigidBodyAPI Parameter | Default Value in Isaac Sim | Default Value in Isaac Gym Preview Releases | |:----------------------:|:--------------------------:|:--------------------------:| | Linear Damping | 0.00 | 0.00 | | Angular Damping | 0.05 | 0.00 | | Max Linear Velocity | inf | 1000 | | Max Angular Velocity | 5729.58008 (deg/s) | 64 (rad/s) | | Max Contact Impulse | inf | 1e32 | <img src="./media/RigidBodyAPI.png" width="500"/> Parameters in the `JointAPI` as well as the `DriveAPI` could be altered as well. Note that the Isaac Sim UI assumes the unit of angle to be degrees. It is particularly worth noting that the `Damping` and `Stiffness` paramters in the `DriveAPI` have the unit of `1/deg` in the Isaac Sim UI but `1/rad` in Isaac Gym Preview Releases. | Joint Parameter | Default Value in Isaac Sim | Default Value in Isaac Gym Preview Releases | |:----------------------:|:--------------------------:|:--------------------------:| | Maximum Joint Velocity | 1000000.0 (deg) | 100.0 (rad) | <img src="./media/JointAPI.png" width="500"/> ### Differences in APIs APIs for accessing physics states in Isaac Sim require the creation of an ArticulationView or RigidPrimView object. Multiple view objects can be initialized for different articulations or bodies in the scene by defining a regex expression that matches the paths of the desired objects. This approach eliminates the need of retrieving body handles to slice states for specific bodies in the scene. We have also removed `acquire` and `refresh` APIs in Isaac Sim. Physics states can be directly applied or retrieved by using `set`/`get` APIs defined for the views. New APIs provided in Isaac Sim no longer require explicit wrapping and un-wrapping of underlying buffers. APIs can now work with tensors directly for reading and writing data. Most APIs in Isaac Sim also provide the option to specify an `indices` parameter, which can be used when reading or writing data for a subset of environments. Note that when setting states with the `indices` parameter, the shape of the states buffer should match with the dimension of the `indices` list. Note some naming differences between APIs in Isaac Gym Preview Release and Isaac Sim. Most `dof` related APIs have been named to `joint` in Isaac Sim. `root_states` is now separated into different APIs for `world_poses` and `velocities`. Similary, `dof_states` are retrieved individually in Isaac Sim as `joint_positions` and `joint_velocities`. APIs in Isaac Sim also no longer follow the explicit `_tensors` or `_tensor_indexed` suffixes in naming. Indexed versions of APIs now happen implicitly through the optional `indices` parameter. ### Task Configuration Files There are a few modifications that need to be made to an existing Isaac Gym Preview Release task `yaml` file in order for it to be compatible with the Isaac Sim RL extensions. #### Frequencies of Physics Simulation and RL Policy The way in which physics simulation frequency and RL policy frequency are specified is different between Isaac Gym Preview Releases and Isaac Sim, dictated by the following three parameters: `dt`, `substeps`, and `controlFrequencyInv`. - `dt`: The simulation time difference between each simulation step. - `substeps`: The number of physics steps within one simulation step. *i.e.* if `dt: 1/60` and `substeps: 4`, physics is simulated at 240 hz. - `controlFrequencyInv`: The control decimation of the RL policy, which is the number of simulation steps between RL actions. *i.e.* if `dt: 1/60` and `controlFrequencyInv: 2`, RL policy is running at 30 hz. In Isaac Gym Preview Releases, all three of the above parameters are used to specify the frequencies of physics simulation and RL policy. However, Isaac Sim only uses `controlFrequencyInv` and `dt` as `substeps` is always fixed at `1`. Note that despite only using two parameters, Isaac Sim can still achieve the same substeps definition as Isaac Gym. For example, if in an Isaac Gym Preview Release policy, we set `substeps: 2`, `dt: 1/60` and `controlFrequencyInv: 1`, we can achieve the equivalent in Isaac Sim by setting `controlFrequencyInv: 2` and `dt: 1/120`. In the Isaac Sim RL extensions, `dt` is specified in the task configuration `yaml` file under `sim`, whereas `controlFrequencyInv` is a parameter under `env`. #### Physx Parameters Parameters under `physx` in the task configuration `yaml` file remain mostly unchanged. In Isaac Gym Preview Releases, `use_gpu` is frequently set to `${contains:"cuda",${....sim_device}}`. For Isaac Sim, please ensure this is changed to `${eq:${....sim_device},"gpu"}`. In Isaac Gym Preview Releases, GPU buffer sizes are specified using the following two parameters: `default_buffer_size_multiplier` and `max_gpu_contact_pairs`. With the Isaac Sim RL extensions, these two parameters are no longer used; instead, the various GPU buffer sizes can be set explicitly. For instance, in the [Humanoid task configuration file](../omniisaacgymenvs/cfg/task/Humanoid.yaml), GPU buffer sizes are specified as follows: ```yaml gpu_max_rigid_contact_count: 524288 gpu_max_rigid_patch_count: 81920 gpu_found_lost_pairs_capacity: 8192 gpu_found_lost_aggregate_pairs_capacity: 262144 gpu_total_aggregate_pairs_capacity: 8192 gpu_max_soft_body_contacts: 1048576 gpu_max_particle_contacts: 1048576 gpu_heap_capacity: 67108864 gpu_temp_buffer_capacity: 16777216 gpu_max_num_partitions: 8 ``` Please refer to the [Troubleshooting](./troubleshoot.md#simulation) documentation should you encounter errors related to GPU buffer sizes. #### Articulation Parameters The articulation parameters of each actor can now be individually specified tn the Isaac Sim task configuration `yaml` file. The following is an example template for setting these parameters: ```yaml ARTICULATION_NAME: # -1 to use default values override_usd_defaults: False fixed_base: False enable_self_collisions: True enable_gyroscopic_forces: True # per-actor solver_position_iteration_count: 4 solver_velocity_iteration_count: 0 sleep_threshold: 0.005 stabilization_threshold: 0.001 # per-body density: -1 max_depenetration_velocity: 10.0 ``` These articulation parameters can be parsed using the `parse_actor_config` method in the [SimConfig](../omniisaacgymenvs/utils/config_utils/sim_config.py) class, which can then be applied to a prim in simulation via the `apply_articulation_settings` method. A concrete example of this is the following code snippet from the [HumanoidTask](../omniisaacgymenvs/tasks/humanoid.py#L75): ```python self._sim_config.apply_articulation_settings("Humanoid", get_prim_at_path(humanoid.prim_path), self._sim_config.parse_actor_config("Humanoid")) ``` #### Additional Simulation Parameters - `use_fabric`: Setting this paramter to `True` enables [PhysX Fabric](https://docs.omniverse.nvidia.com/prod_extensions/prod_extensions/ext_physics.html#flatcache), which offers a significant increase in simulation speed. However, this parameter must be set to `False` if soft-body simulation is required because `PhysX Fabric` curently only supports rigid-body simulation. - `enable_scene_query_support`: Setting this paramter to `True` allows the user to interact with prims in the scene. Keeping this setting to `False` during training improves simulation speed. Note that this parameter is always set to `True` if in test/inference mode to enable user interaction with trained models. ### Training Configuration Files The Omniverse Isaac Gym RL Environments are trained using a third-party highly-optimized RL library, [rl_games](https://github.com/Denys88/rl_games), which is also used to train the Isaac Gym Preview Release examples in [IsaacGymEnvs](https://github.com/NVIDIA-Omniverse/IsaacGymEnvs). Therefore, the rl_games training configuration `yaml` files in Isaac Sim are compatible with those from IsaacGymEnvs. However, please add the following lines under `config` in the training configuration `yaml` files (*i.e.* line 41-42 in [HumanoidPPO.yaml](../omniisaacgymenvs/cfg/train/HumanoidPPO.yaml#L41)) to ensure RL training runs on the intended device. ```yaml device: ${....rl_device} device_name: ${....rl_device} ```
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j3soon/OmniIsaacGymEnvs-DofbotReacher/docs/framework.md
## RL Framework ### Overview Our RL examples are built on top of Isaac Sim's RL framework provided in `omni.isaac.gym`. Tasks are implemented following `omni.isaac.core`'s Task structure. PPO training is performed using the [rl_games](https://github.com/Denys88/rl_games) library, but we provide the flexibility to use other RL libraries for training. For a list of examples provided, refer to the [RL List of Examples](rl_examples.md) ### Class Definition The RL ecosystem can be viewed as three main pieces: the Task, the RL policy, and the Environment wrapper that provides an interface for communication between the task and the RL policy. #### Task The Task class is where main task logic is implemented, such as computing observations and rewards. This is where we can collect states of actors in the scene and apply controls or actions to our actors. For convenience, we provide a base Task class, `RLTask`, which inherits from the `BaseTask` class in `omni.isaac.core`. This class is responsible for dealing with common configuration parsing, buffer initialization, and environment creation. Note that some config parameters and buffers in this class are specific to the rl_games library, and it is not necessary to inherit new tasks from `RLTask`. A few key methods in `RLTask` include: * `__init__(self, name: str, env: VecEnvBase, offset: np.ndarray = None)` - Parses config values common to all tasks and initializes action/observation spaces if not defined in the child class. Defines a GridCloner by default and creates a base USD scope for holding all environment prims. Can be called from child class. * `set_up_scene(self, scene: Scene, replicate_physics=True, collision_filter_global_paths=[], filter_collisions=True)` - Adds ground plane and creates clones of environment 0 based on values specifid in config. Can be called from child class `set_up_scene()`. * `pre_physics_step(self, actions: torch.Tensor)` - Takes in actions buffer from RL policy. Can be overriden by child class to process actions. * `post_physics_step(self)` - Controls flow of RL data processing by triggering APIs to compute observations, retrieve states, compute rewards, resets, and extras. Will return observation, reward, reset, and extras buffers. #### Environment Wrappers As part of the RL framework in Isaac Sim, we have introduced environment wrapper classes in `omni.isaac.gym` for RL policies to communicate with simulation in Isaac Sim. This class provides a vectorized interface for common RL APIs used by `gym.Env` and can be easily extended towards RL libraries that require additional APIs. We show an example of this extension process in this repository, where we extend `VecEnvBase` as provided in `omni.isaac.gym` to include additional APIs required by the rl_games library. Commonly used APIs provided by the base wrapper class `VecEnvBase` include: * `render(self, mode: str = "human")` - renders the current frame * `close(self)` - closes the simulator * `seed(self, seed: int = -1)` - sets a seed. Use `-1` for a random seed. * `step(self, actions: Union[np.ndarray, torch.Tensor])` - triggers task `pre_physics_step` with actions, steps simulation and renderer, computes observations, rewards, dones, and returns state buffers * `reset(self)` - triggers task `reset()`, steps simulation, and re-computes observations ##### Multi-Threaded Environment Wrapper for Extension Workflows `VecEnvBase` is a simple interface that’s designed to provide commonly used `gym.Env` APIs required by RL libraries. Users can create an instance of this class, attach your task to the interface, and provide your wrapper instance to the RL policy. Since the RL algorithm maintains the main loop of execution, interaction with the UI and environments in the scene can be limited and may interfere with the training loop. We also provide another environment wrapper class called `VecEnvMT`, which is designed to isolate the RL policy in a new thread, separate from the main simulation and rendering thread. This class provides the same set of interface as `VecEnvBase`, but also provides threaded queues for sending and receiving actions and states between the RL policy and the task. In order to use this wrapper interface, users have to implement a `TrainerMT` class, which should implement a `run()` method that initiates the RL loop on a new thread. We show an example of this in OmniIsaacGymEnvs under `omniisaacgymenvs/utils/rlgames/rlgames_train_mt.py`. The setup for using `VecEnvMT` is more involved compared to the single-threaded `VecEnvBase` interface, but will allow users to have more control over starting and stopping the training loop through interaction with the UI. Note that `VecEnvMT` has a timeout variable, which defaults to 90 seconds. If either the RL thread waiting for physics state exceeds the timeout amount or the simulation thread waiting for RL actions exceeds the timeout amount, the threaded queues will throw an exception and terminate training. For larger scenes that require longer simulation or training time, try increasing the timeout variable in `VecEnvMT` to prevent unnecessary timeouts. This can be done by passing in a `timeout` argument when calling `VecEnvMT.initialize()`. This wrapper is currently only supported with the [extension workflow](extension_workflow.md). ### Creating New Examples For simplicity, we will focus on using the single-threaded `VecEnvBase` interface in this tutorial. To run any example, first make sure an instance of `VecEnvBase` or descendant of `VecEnvBase` is initialized. This will be required as an argumet to our new Task. For example: ``` python env = VecEnvBase(headless=False) ``` The headless parameter indicates whether a viewer should be created for visualizing results. Then, create our task class, extending it from `RLTask`: ```python class MyNewTask(RLTask): def __init__( self, name: str, # name of the Task sim_config: SimConfig, # SimConfig instance for parsing cfg env: VecEnvBase, # env instance of VecEnvBase or inherited class offset=None # transform offset in World ) -> None: # parse configurations, set task-specific members ... self._num_observations = 4 self._num_actions = 1 # call parent class’s __init__ RLTask.__init__(self, name, env) ``` The `__init__` method should take 4 arguments: * `name`: a string for the name of the task (required by BaseTask) * `sim_config`: an instance of `SimConfig` used for config parsing, can be `None`. This object is created in `omniisaacgymenvs/utils/task_utils.py`. * `env`: an instance of `VecEnvBase` or an inherited class of `VecEnvBase` * `offset`: any offset required to place the `Task` in `World` (required by `BaseTask`) In the `__init__` method of `MyNewTask`, we can populate any task-specific parameters, such as dimension of observations and actions, and retrieve data from config dictionaries. Make sure to make a call to `RLTask`’s `__init__` at the end of the method to perform additional data initialization. Next, we can implement the methods required by the RL framework. These methods follow APIs defined in `omni.isaac.core` `BaseTask` class. Below is an example of a simple implementation for each method. ```python def set_up_scene(self, scene: Scene) -> None: # implement environment setup here add_prim_to_stage(my_robot) # add a robot actor to the stage super().set_up_scene(scene) # pass scene to parent class - this method in RLTask also uses GridCloner to clone the robot and adds a ground plane if desired self._my_robots = ArticulationView(...) # create a view of robots scene.add(self._my_robots) # add view to scene for initialization def post_reset(self): # implement any logic required for simulation on-start here pass def pre_physics_step(self, actions: torch.Tensor) -> None: # implement logic to be performed before physics steps self.perform_reset() self.apply_action(actions) def get_observations(self) -> dict: # implement logic to retrieve observation states self.obs_buf = self.compute_observations() def calculate_metrics(self) -> None: # implement logic to compute rewards self.rew_buf = self.compute_rewards() def is_done(self) -> None: # implement logic to update dones/reset buffer self.reset_buf = self.compute_resets() ``` To launch the new example from one of our training scripts, add `MyNewTask` to `omniisaacgymenvs/utils/task_util.py`. In `initialize_task()`, add an import to the `MyNewTask` class and add an instance to the `task_map` dictionary to register it into the command line parsing. To use the Hydra config parsing system, also add a task and train config files into `omniisaacgymenvs/cfg`. The config files should be named `cfg/task/MyNewTask.yaml` and `cfg/train/MyNewTaskPPO.yaml`. Finally, we can launch `MyNewTask` with: ```bash PYTHON_PATH random_policy.py task=MyNewTask ``` ### Using a New RL Library In this repository, we provide an example of extending Isaac Sim's environment wrapper classes to work with the rl_games library, which can be found at `omniisaacgymenvs/envs/vec_env_rlgames.py` and `omniisaacgymenvs/envs/vec_env_rlgames_mt.py`. The first script, `omniisaacgymenvs/envs/vec_env_rlgames.py`, extends from `VecEnvBase`. ```python from omni.isaac.gym.vec_env import VecEnvBase class VecEnvRLGames(VecEnvBase): ``` One of the features in rl_games is the support for asymmetrical actor-critic policies, which requires a `states` buffer in addition to the `observations` buffer. Thus, we have overriden a few of the class in `VecEnvBase` to incorporate this requirement. ```python def set_task( self, task, backend="numpy", sim_params=None, init_sim=True ) -> None: super().set_task(task, backend, sim_params, init_sim) # class VecEnvBase's set_task to register task to the environment instance # special variables required by rl_games self.num_states = self._task.num_states self.state_space = self._task.state_space def step(self, actions): # we clamp the actions so that values are within a defined range actions = torch.clamp(actions, -self._task.clip_actions, self._task.clip_actions).to(self._task.device).clone() # pass actions buffer to task for processing self._task.pre_physics_step(actions) # allow users to specify the control frequency through config for _ in range(self._task.control_frequency_inv): self._world.step(render=self._render) self.sim_frame_count += 1 # compute new buffers self._obs, self._rew, self._resets, self._extras = self._task.post_physics_step() self._states = self._task.get_states() # special buffer required by rl_games # return buffers in format required by rl_games obs_dict = {"obs": self._obs, "states": self._states} return obs_dict, self._rew, self._resets, self._extras ``` Similarly, we also have a multi-threaded version of the rl_games environment wrapper implementation, `omniisaacgymenvs/envs/vec_env_rlgames_mt.py`. This class extends from `VecEnvMT` and `VecEnvRLGames`: ```python from omni.isaac.gym.vec_env import VecEnvMT from .vec_env_rlgames import VecEnvRLGames class VecEnvRLGamesMT(VecEnvRLGames, VecEnvMT): ``` In this class, we also have a special method `_parse_data(self, data)`, which is required to be implemented to parse dictionary values passed through queues. Since multiple buffers of data are required by the RL policy, we concatenate all of the buffers in a single dictionary, and send that to the queue to be received by the RL thread. ```python def _parse_data(self, data): self._obs = torch.clamp(data["obs"], -self._task.clip_obs, self._task.clip_obs).to(self._task.rl_device).clone() self._rew = data["rew"].to(self._task.rl_device).clone() self._states = torch.clamp(data["states"], -self._task.clip_obs, self._task.clip_obs).to(self._task.rl_device).clone() self._resets = data["reset"].to(self._task.rl_device).clone() self._extras = data["extras"].copy() ``` ### API Limitations #### omni.isaac.core Setter APIs Setter APIs in omni.isaac.core for ArticulationView, RigidPrimView, and RigidContactView should only be called once per simulation step for each view instance per API. This means that for use cases where multiple calls to the same setter API from the same view instance is required, users will need to cache the states to be set for intermmediate calls, and make only one call to the setter API prior to stepping physics with the complete buffer containing all cached states. If multiple calls to the same setter API from the same view object are made within the simulation step, subsequent calls will override the states that have been set by prior calls to the same API, voiding the previous calls to the API. The API can be called again once a simulation step is made. For example, the below code will override states. ```python my_view.set_world_poses(positions=[[0, 0, 1]], orientations=[[1, 0, 0, 0]], indices=[0]) # this call will void the previous call my_view.set_world_poses(positions=[[0, 1, 1]], orientations=[[1, 0, 0, 0]], indices=[1]) my_world.step() ``` Instead, the below code should be used. ```python my_view.set_world_poses(positions=[[0, 0, 1], [0, 1, 1]], orientations=[[1, 0, 0, 0], [1, 0, 0, 0]], indices=[0, 1]) my_world.step() ``` #### omni.isaac.core Getter APIs Getter APIs for cloth simulation may return stale states when used with the GPU pipeline. This is because the physics simulation requires a simulation step to occur in order to refresh the GPU buffers with new states. Therefore, when a getter API is called after a setter API before a simulation step, the states returned from the getter API may not reflect the values that were set using the setter API. For example: ```python my_view.set_world_positions(positions=[[0, 0, 1]], indices=[0]) # Values may be stale when called before step positions = my_view.get_world_positions() # positions may not match [[0, 0, 1]] my_world.step() # Values will be updated when called after step positions = my_view.get_world_positions() # positions will reflect the new states ``` #### Performing Resets When resetting the states of actors, impulses generated by previous target or effort controls will continue to be carried over from the previous states in simulation. Therefore, depending on the time step, the masses of the objects, and the magnitude of the impulses, the difference between the desired reset state and the observed first state after reset can be large. To eliminate this issue, users should also reset any position/velocity targets or effort controllers to the reset state or zero state when resetting actor states. For setting joint positions and velocities using the omni.isaac.core ArticulationView APIs, position targets and velocity targets will automatically be set to the same states as joint positions and velocities. #### Massless Links It may be helpful in some scenarios to introduce dummy bodies into articulations for retrieving transformations at certain locations of the articulation. Although it is possible to introduce rigid bodies with no mass and colliders APIs and attach them to the articulation with fixed joints, this can sometimes cause physics instabilities in simulation. To prevent instabilities from occurring, it is recommended to add a dummy geometry to the rigid body and include both Mass and Collision APIs. The mass of the geometry can be set to a very small value, such as 0.0001, to avoid modifying physical behaviors of the articulation. Similarly, we can also disable collision on the Collision API of the geometry to preserve contact behavior of the articulation.
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# Usage To enable this extension, go to the Extension Manager menu and enable omniisaacgymenvs extension
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RL Examples [omniisaacgymenvs] ######################################################
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# NVIDIA Isaac Summary A list of NVIDIA Isaac components. [[link](https://developer.nvidia.com/isaac)] - (Omniverse) Isaac Sim [[link](https://developer.nvidia.com/isaac-sim)][[docs](https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/overview.html)][[ngc](https://catalog.ngc.nvidia.com/orgs/nvidia/containers/isaac-sim)][[dli](https://courses.nvidia.com/courses/course-v1:DLI+T-OV-01+V1/)][[dli](https://courses.nvidia.com/courses/course-v1:DLI+S-OV-03+V1/)][[youtube](https://youtu.be/pxPFr58gHmQ?list=PL3jK4xNnlCVf1SzxjCm7ZxDBNl9QYyV8X)] a robotics simulation toolkit based on Omniverse. > a scalable robotics simulation application and synthetic data-generation tool that powers photorealistic, physically accurate virtual environments. > > -- [NVIDIA Isaac Sim](https://developer.nvidia.com/isaac-sim) Before starting, please make sure your hardware and software meet the [system requirements](https://docs.omniverse.nvidia.com/isaacsim/latest/installation/requirements.html#system-requirements). Technically, Isaac Sim is an app built upon Omniverse Kit, which is a SDK for building apps upon the Omniverse platform. The simulation is accelerated by PhysX, while the scene is rendered through RTX rendering. Isaac Sim can be downloaded through [Omniverse Launcher](https://www.nvidia.com/en-us/omniverse/download/) here: - [Linux](https://install.launcher.omniverse.nvidia.com/installers/omniverse-launcher-linux.AppImage) - [Windows](https://install.launcher.omniverse.nvidia.com/installers/omniverse-launcher-win.exe) The required assets are accessed through [Omniverse Nucleus](https://docs.omniverse.nvidia.com/nucleus/latest/index.html), which requires setting up a (local) Nucleus account. In addition, installing [Omniverse Cache](https://docs.omniverse.nvidia.com/prod_utilities/prod_utilities/cache/overview.html) can speed up the access to Nucleus. - Isaac Sim Unity3D [[docs](https://docs.nvidia.com/isaac/archive/2020.1/doc/simulation/unity3d.html)] Unity3D support has been deprecated ([source](https://forums.developer.nvidia.com/t/no-isaac-sim-unity3d-to-download/212951)). The term `Isaac Sim` now refer to the Omniverse-based version. > allows you to use Unity3D as the simulation environment for Isaac robotics. > > -- [NVIDIA Isaac SDK](https://docs.nvidia.com/isaac/archive/2020.1/doc/simulation/unity3d.html) - ROS & ROS 2 Bridges [[docs](https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/tutorial_ros_turtlebot.html)][[docs](https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/tutorial_ros2_turtlebot.html)] > tools to facilitate integration with ROS systems. > > -- [NVIDIA Isaac Sim](https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/tutorial_ros_turtlebot.html) - Isaac Cortex [[docs](https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/tutorial_cortex_1_overview.html)] A behavior programming tool. > enables programming task awareness and adaptive decision making into robots, and easily switching between simulation and reality. > > -- [NVIDIA Isaac Cortex](https://www.nvidia.com/en-us/on-demand/session/gtcspring22-s42693/) (slightly rephrased) - Isaac Core API [[docs](https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/tutorial_core_hello_world.html#isaac-sim-app-tutorial-core-hello-world)] A Python abstraction API (for Pixar USD API). > a set of APIs that are designed to be used in robotics applications, APIs that abstract away the complexity of USD APIs and merge multiple steps into one for frequently performed tasks. > > -- [NVIDIA Isaac Core API](https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/tutorial_core_hello_world.html#isaac-sim-app-tutorial-core-hello-world) - Isaac Sim Assets [[docs](https://docs.omniverse.nvidia.com/isaacsim/latest/features/environment_setup/assets/usd_assets_overview.html)] A collection of USD assets including environments, robots, sensors, props, and other featured assets. - other features such as [OmniGraph](https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/tutorial_gui_omnigraph.html), [Importers](https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/manual_isaac_extensions.html#asset-conversion-extensions), [etc.](https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/manual_isaac_extensions.html) - (Omniverse) Isaac Gym [[docs](https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/tutorial_gym_isaac_gym.html)][[github](https://github.com/NVIDIA-Omniverse/OmniIsaacGymEnvs)] a light-weight repository based on Isaac Sim that provides a variety of GPU-accelerated reinforcement learning environments and algorithms. The repository is named as Omniverse Isaac Gym Environments (OIGE), and is released under the BSD 3-Clause License ([source](https://github.com/NVIDIA-Omniverse/OmniIsaacGymEnvs/blob/main/LICENSE.txt)). > an interface for performing reinforcement learning training and inferencing in Isaac Sim. > > -- [NVIDIA Isaac Gym](https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/tutorial_gym_isaac_gym.html) - Isaac Gym (Preview Release) [[link](https://developer.nvidia.com/isaac-gym)][[github](https://github.com/NVIDIA-Omniverse/IsaacGymEnvs)][[arxiv](https://arxiv.org/abs/2108.10470)][[site](https://sites.google.com/view/isaacgym-nvidia)][[youtube](https://youtu.be/nleDq-oJjGk?list=PLq2Xfjf6QzkrgDkQdtEzlnXeUAbTPEXNH)] the predecessor of (Omniverse) Isaac Gym that does not base on Isaac Sim (and Omniverse). The repository is named as Isaac Gym Environments (IGE), and is released under the BSD 3-Clause License ([source](https://github.com/NVIDIA-Omniverse/IsaacGymEnvs/blob/main/LICENSE.txt)). The documentation is provided in an offline form that can be accessed after download. > NVIDIA’s physics simulation environment for reinforcement learning research. > > -- [NVIDIA Isaac Gym](https://developer.nvidia.com/isaac-gym) The term `Isaac Gym` is ambiguous when viewed from a technical perspective. It's better to specify whether the mentioned Isaac Gym is based on Isaac Sim, or the preview version that does not base on Isaac Sim. > Until Omniverse Isaac Gym functionality is feature complete, this standalone Isaac Gym Preview release will remain available. > > -- [NVIDIA Isaac Gym](https://developer.nvidia.com/isaac-gym) The latest release of Isaac Gym (Preview Release) is Preview 4, and will not be further updated. - Isaac Orbit [[docs](https://isaac-orbit.github.io/orbit/)][[docs](https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/ext_omni_isaac_orbit.html)][[arxiv](https://arxiv.org/abs/2301.04195)][[site](https://isaac-orbit.github.io/)][[github](https://github.com/NVIDIA-Omniverse/Orbit)] a general repository based on Isaac Sim that features a number of GPU-accelerated simulation environments, a variety of motion generators, integrations with several reinforcement learning libraries, utilities for imitation learning, etc. Released under the BSD 3-Clause License ([source](https://github.com/NVIDIA-Omniverse/Orbit/blob/main/LICENSE)). > a unified and modular framework for robot learning powered by NVIDIA Isaac Sim. > > -- [NVIDIA Isaac Orbit](https://arxiv.org/abs/2301.04195) Omniverse Isaac Gym is a light-weight framework focusing on reinforcement learning tasks, while Isaac Orbit is a more general and modular framework that focuses on robotics applications. ([source](https://nvidia.slack.com/archives/C01TGK0GSJG/p1675192628308169?thread_ts=1674981564.933639&cid=C01TGK0GSJG)) - Isaac Robot Operating System (ROS) [[link](https://developer.nvidia.com/isaac-ros)][[github](https://github.com/NVIDIA-ISAAC-ROS)][[docs](https://nvidia-isaac-ros.github.io/getting_started/index.html)] a collection of GPU-accelerated ROS2 packages (i.e., Isaac GEMs). > a collection of hardware-accelerated packages that make it easier for ROS developers to build high-performance solutions on NVIDIA hardware. > > -- [Isaac ROS](https://developer.nvidia.com/isaac-ros) The term `Isaac ROS` refer to the packages for ROS 2, instead of Isaac SDK. Isaac ROS should not be confused with the `ROS & ROS 2 Bridges` in Isaac Sim, or the `ROS Bridge` in Isaac SDK. The packages (i.e., Isaac GEMs) are named as `Isaac ROS <Package_Name>`. Unfortunately, ambiguous terms such as `Isaac Elbrus` still exist ([source](https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_visual_slam)). Since the Elbrus package exist in both Isaac ROS and Isaac SDK, Elbrus should be refered to as `Isaac ROS Elbrus` for preciseness. Before starting, please make sure your PC/Jetson hardware and software meet the [system requirements](https://nvidia-isaac-ros.github.io/getting_started/index.html#system-requirements). After checking the requirements, I suggest you start from the Nvblox tutorial below. - (Isaac ROS) Nvblox [[github](https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_nvblox)] > processes depth and pose to reconstruct a 3D scene in real-time and outputs a 2D costmap for Nav2. The costmap is used in planning during navigation as a vision-based solution to avoid obstacles. > > -- [Isaac ROS Nvblox](https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_nvblox) You can quickly experience the power of Isaac ROS by simply following the [the quick start guide](https://nvidia-isaac-ros.github.io/repositories_and_packages/isaac_ros_nvblox/isaac_ros_nvblox/index.html#quickstart) of Nvblox. - (Isaac ROS) NVIDIA Isaac for Transport for ROS (NITROS) [[github](https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_nitros)] > the NVIDIA implementation of type adaption and negotiation for ROS2 that eliminates software/CPU overhead and improves performance of hardware acceleration. > > -- [Isaac ROS](https://developer.nvidia.com/isaac-ros) (slightly rephrased) - [etc.](https://nvidia-isaac-ros.github.io/repositories_and_packages/index.html) - Isaac SDK [[docs](https://docs.nvidia.com/isaac/archive/2021.1/doc/index.html)] a toolkit for deploying GPU-accelerated algorithms on physical robots. > a toolkit that includes building blocks and tools that accelerate robot developments that require the increased perception and navigation features enabled by AI. > > -- [NVIDIA Isaac SDK](https://developer.nvidia.com/isaac-sdk) Personally, I suggest using Isaac ROS instead of Isaac SDK for simplicity. Since researchers/engineers working on robotics tend to be more familiar with the [Robot Operating System (ROS)](https://www.ros.org/) than the `bazel` command used in Isaac SDK. The Isaac GEMs and Isaac Applications included in Isaac SDK are also available in Isaac ROS. > Isaac includes Isaac GEMs for both NVIDIA’s Isaac SDK Engine and ROS2. Isaac ROS has been more recently updated to contribute hardware acceleration to the growing ROS ecosystem. You can choose whichever one is more suitable for your project. > > -- [NVIDIA Forum Moderator](https://forums.developer.nvidia.com/t/is-isaac-depreciated/224402) (slightly rephrased) The latest release of Isaac SDK is 2021.1, since the future roadmap of Isaac SDK is still under development ([source](https://forums.developer.nvidia.com/t/isaac-sdk-next-release/217841/2), [source](https://forums.developer.nvidia.com/t/is-isaac-depreciated/224402), [source](https://forums.developer.nvidia.com/t/isaac-sdk-is-dead/226267/2), [source](https://nvidia.slack.com/archives/CHG4MCWNQ/p1661260234425319?thread_ts=1658787137.725279&cid=CHG4MCWNQ)). - Isaac GEMs > a collection of high-performance algorithms, also called GEMs, to accelerate the development of challenging robotics applications. > > -- [NVIDIA Isaac SDK](https://docs.nvidia.com/isaac/archive/2021.1/doc/overview.html#isaac-gems) - Isaac Applications > provides various sample applications, which highlight features of Isaac SDK Engine or focus on the functionality of a particular Isaac SDK GEM. > > -- [NVIDIA Isaac SDK](https://docs.nvidia.com/isaac/archive/2021.1/doc/overview.html#isaac-applications) - Isaac (Robotics) Engine > a feature-rich framework for building modular robotics applications. > > -- [NVIDIA Isaac SDK](https://docs.nvidia.com/isaac/archive/2021.1/doc/overview.html#isaac-engine) - Isaac Perceptor [[link](https://developer.nvidia.com/isaac/perceptor)] Formerly _Isaac for AMRs_ and _Isaac AMR_. > a collection of hardware-accelerated packages for visual AI, tailored for Autonomous Mobile Robot (AMR) to perceive, localize, and operate robustly in unstructured environments. Robotics software developers can now easily access turnkey AI-based perception capabilities, ensuring reliable operations and obstacle detection in complex scenarios. > > -- [NVIDIA Isaac Perceptor](https://developer.nvidia.com/isaac/perceptor) - Isaac Nova Orin [[link](https://developer.nvidia.com/isaac/nova-orin)] a reference architecture for AMRs based on NVIDIA Jetson AGX Orin. > a state-of-the-art compute and sensor reference architecture to accelerate AMR development and deployment. It features up to two Jetson AGX Orin computers and a full sensor suite for next-gen AMRs that enable surround vision-based perception with lidar-based solutions. > > -- [NVIDIA Isaac Nova Orin](https://developer.nvidia.com/isaac/nova-orin) - Nova Carter [[link](https://robotics.segway.com/nova-carter/)] [[spec](https://docs.nvidia.com/isaac/doc/novacarter.html)] a reference design robot based on the Isaac Nova Orin architecture. > a reference design robot that uses the Nova Orin compute and sensor architecture. It’s a complete robotics development platform that accelerates the development and deployment of next-generation Autonomous Mobile Robots (AMRs). You can learn more about it from our partner, Segway Robotics > > -- [NVIDIA Isaac Nova Orin](https://developer.nvidia.com/isaac/nova-orin) - Isaac Manipulator [[link](https://developer.nvidia.com/isaac/manipulator)] > a collection of foundation models and modular GPU-accelerated libraries that help build scalable and repeatable workflows for dynamic manipulation tasks by accelerating AI model training and task (re)programming. It’s revolutionizing how robotics software developers can leverage customized software components for specific tasks such as machine tending, assembly tasks, etc., enabling manipulation arms to seamlessly perceive and interact with their surroundings. > > -- [NVIDIA Isaac Manipulator](https://developer.nvidia.com/isaac/manipulator) - Isaac Lab [[link](https://developer.nvidia.com/isaac-sim#isaac-lab)] > a lightweight reference application built on the Isaac Sim platform specifically optimized for robot learning and is pivotal for robot foundation model training. Isaac Lab optimizes for reinforcement, imitation, and transfer learning, and is capable of training all types of robot embodiments including the Project GR00T foundation model for humanoids. > > -- [NVIDIA Isaac Lab](https://developer.nvidia.com/isaac-sim#isaac-lab) - OSMO [[link](https://developer.nvidia.com/osmo)] > a cloud-native workflow orchestration platform that lets you easily scale your workloads across distributed environments—from on-premises to private and public cloud. It provides a single pane of glass for scheduling complex multi-stage and multi-container heterogeneous computing workflows. > > -- [NVIDIA OSMO](https://developer.nvidia.com/osmo) - Project GR00T [[link](https://developer.nvidia.com/project-GR00T)] > a general-purpose foundation model that promises to transform humanoid robot learning in simulation and the real world. Trained in NVIDIA GPU-accelerated simulation, GR00T enables humanoid embodiments to learn from a handful of human demonstrations with imitation learning and NVIDIA Isaac Lab for reinforcement learning, as well as generating robot movements from video data. The GR00T model takes multimodal instructions and past interactions as input and produces the actions for the robot to execute. > > -- [NVIDIA Project GR00T](https://developer.nvidia.com/project-GR00T) - cuOpt [[link](https://developer.nvidia.com/cuopt-logistics-optimization)][[docs](https://docs.nvidia.com/cuopt/index.html)][[ngc](https://catalog.ngc.nvidia.com/orgs/nvidia/teams/cuopt/containers/cuopt)][[dli](https://courses.nvidia.com/courses/course-v1:DLI+T-FX-05+V1/)][[github](https://github.com/NVIDIA/cuOpt-Resources)] a GPU-accelerated solver for [vehicle routing problem](https://en.wikipedia.org/wiki/Vehicle_routing_problem). Formerly _ReOpt_. > a GPU-accelerated logistics solver that uses heuristics and optimizations to calculate complex vehicle routing problem variants with a wide range of constraints. > > -- [NVIDIA cuOpt](https://courses.nvidia.com/courses/course-v1:DLI+T-FX-05+V1/) - cuOpt for Isaac Sim [[docs](https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/logistics_tutorial_cuopt.html)][[github](https://github.com/NVIDIA/cuOpt-Resources/tree/branch-22.12/cuopt-isaacsim)] > a reference for the use of NVIDIA cuOpt to solve routing optimization problems in simulation. > > -- [NVIDIA Isaac Sim](https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/logistics_tutorial_cuopt.html) - (Omniverse) Replicator [[link](https://developer.nvidia.com/nvidia-omniverse-platform/replicator)][[docs](https://docs.omniverse.nvidia.com/prod_extensions/prod_extensions/ext_replicator.html)][[blog](https://developer.nvidia.com/blog/build-custom-synthetic-data-generation-pipelines-with-omniverse-replicator/)] a synthetic data generation (SDG) toolkit based on Omniverse. > an advanced, extensible SDK to generate physically accurate 3D synthetic data, and easily build custom synthetic data generation (SDG) tools to accelerate the training and accuracy of perception networks. > > -- [NVIDIA Replicator](https://developer.nvidia.com/nvidia-omniverse-platform/replicator) - Isaac Sim Replicator [[docs](https://docs.omniverse.nvidia.com/isaacsim/latest/replicator_tutorials/index.html)] > a collection of extensions, python APIs, workflows, and tools such as Replicator Composer that enable a variety of synthetic data generation tasks. > > -- [NVIDIA Isaac Sim](https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/manual_replicator.html) - (Omniverse) Replicator Insight [[link](https://developer.nvidia.com/nvidia-omniverse/replicator-insight-eap)] > an app that enables developers to quickly view, navigate, and inspect their synthetically generated renders. > > -- [NVIDIA Replicator Insight](https://developer.nvidia.com/nvidia-omniverse/replicator-insight-eap) - Omniverse Cloud [[link](https://www.nvidia.com/en-us/omniverse/cloud/)] > a platform of APIs, SDKs, and services available within a full-stack cloud environment for enterprise developers to easily integrate Universal Scene Description (OpenUSD) and RTX rendering technologies into their 3D industrial digitalization applications. > > -- [NVIDIA Omniverse Cloud](https://www.nvidia.com/en-us/omniverse/cloud/) Please [open an issue](https://github.com/j3soon/nvidia-isaac-summary/issues) if you have spotted any errors. I have documented some bug fixes and workarounds for Isaac in the [j3soon/isaac-extended](https://github.com/j3soon/isaac-extended) repository. I recommend also checking out that repository for reference. Last updated on 2024/04/10.
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j3soon/isaac-extended/README.md
# Isaac Extended Some examples, notes, and patches not yet included in the latest Isaac release. The description of each Isaac components can be found in the [j3soon/nvidia-isaac-summary](https://github.com/j3soon/nvidia-isaac-summary) repo. ## Set up ```sh git clone https://github.com/j3soon/isaac-extended.git cd isaac-extended ``` The following will assume you have cloned the directory and `cd` into it: ## Isaac Sim ### Conda issue on Linux Reference: <https://docs.omniverse.nvidia.com/isaacsim/latest/installation/install_python.html#advanced-running-with-anaconda> Bug reports: - [#3752249](https://github.com/j3soon/nvbugs/blob/master/3752249.md) Solutions: - Isaac Sim 2022.1.1 ```sh export ISAAC_SIM="$HOME/.local/share/ov/pkg/isaac_sim-2022.1.1" cp $ISAAC_SIM/setup_python_env.sh $ISAAC_SIM/setup_python_env.sh.bak cp ./isaac_sim-2022.1.1-patch/linux/setup_python_env.sh $ISAAC_SIM/setup_python_env.sh ``` - Isaac Sim 2022.2.0 ```sh export ISAAC_SIM="$HOME/.local/share/ov/pkg/isaac_sim-2022.2.0" cp $ISAAC_SIM/setup_python_env.sh $ISAAC_SIM/setup_python_env.sh.bak cp ./isaac_sim-2022.2.0-patch/linux/setup_python_env.sh $ISAAC_SIM/setup_python_env.sh ``` - Isaac Sim 2022.2.1 ```sh export ISAAC_SIM="$HOME/.local/share/ov/pkg/isaac_sim-2022.2.1" cp $ISAAC_SIM/setup_python_env.sh $ISAAC_SIM/setup_python_env.sh.bak cp ./isaac_sim-2022.2.1-patch/linux/setup_python_env.sh $ISAAC_SIM/setup_python_env.sh ``` - Isaac Sim 2023.1.0 ```sh export ISAAC_SIM="$HOME/.local/share/ov/pkg/isaac_sim-2023.1.0" cp $ISAAC_SIM/setup_python_env.sh $ISAAC_SIM/setup_python_env.sh.bak cp ./isaac_sim-2023.1.0-patch/linux/setup_python_env.sh $ISAAC_SIM/setup_python_env.sh ``` ### Conda issue on Windows Bug reports: - [#3837533](https://github.com/j3soon/nvbugs/blob/master/3837533.md) - [#3837573](https://github.com/j3soon/nvbugs/blob/master/3837573.md) - [#3837658](https://github.com/j3soon/nvbugs/blob/master/3837658.md) Solutions: - Isaac Sim 2022.1.1 ```sh set ISAAC_SIM="%LOCALAPPDATA%\ov\pkg\isaac_sim-2022.1.1" copy .\isaac_sim-2022.1.1-patch\windows\setup_conda_env.bat %ISAAC_SIM%\setup_conda_env.bat ``` and make sure to run the following after activating the conda environment: ```sh call setup_conda_env.bat ``` - If you need a patch for other Isaac Sim versions, please [open an issue](https://github.com/j3soon/isaac-extended/issues). - For other package version issues, please refer to the bug reports. ### Docker Container issue Bug reports: - [#4063971](https://github.com/j3soon/nvbugs/blob/master/4063971.md) Solution: - Run the following command immediately after starting a `nvcr.io/nvidia/isaac-sim:2022.2.1` container: ```sh rm /etc/vulkan/icd.d/nvidia_icd.json ``` ### Docker Container with Display Reference: <https://docs.omniverse.nvidia.com/isaacsim/latest/installation/install_container.html> The original docker command is: ```sh docker run --name isaac-sim --entrypoint bash -it --gpus all -e "ACCEPT_EULA=Y" --rm --network=host \ -e "PRIVACY_CONSENT=Y" \ -v ~/docker/isaac-sim/cache/kit:/isaac-sim/kit/cache:rw \ -v ~/docker/isaac-sim/cache/ov:/root/.cache/ov:rw \ -v ~/docker/isaac-sim/cache/pip:/root/.cache/pip:rw \ -v ~/docker/isaac-sim/cache/glcache:/root/.cache/nvidia/GLCache:rw \ -v ~/docker/isaac-sim/cache/computecache:/root/.nv/ComputeCache:rw \ -v ~/docker/isaac-sim/logs:/root/.nvidia-omniverse/logs:rw \ -v ~/docker/isaac-sim/data:/root/.local/share/ov/data:rw \ -v ~/docker/isaac-sim/documents:/root/Documents:rw \ nvcr.io/nvidia/isaac-sim:2023.1.1 ``` The modified docker command with display is: ```sh xhost +local:docker docker run --name isaac-sim --entrypoint bash -it --gpus all -e "ACCEPT_EULA=Y" --rm --network=host \ -e "PRIVACY_CONSENT=Y" \ -v ~/docker/isaac-sim/cache/kit:/isaac-sim/kit/cache:rw \ -v ~/docker/isaac-sim/cache/ov:/root/.cache/ov:rw \ -v ~/docker/isaac-sim/cache/pip:/root/.cache/pip:rw \ -v ~/docker/isaac-sim/cache/glcache:/root/.cache/nvidia/GLCache:rw \ -v ~/docker/isaac-sim/cache/computecache:/root/.nv/ComputeCache:rw \ -v ~/docker/isaac-sim/logs:/root/.nvidia-omniverse/logs:rw \ -v ~/docker/isaac-sim/data:/root/.local/share/ov/data:rw \ -v ~/docker/isaac-sim/documents:/root/Documents:rw \ -v $(pwd):/workspace \ -v /tmp/.X11-unix:/tmp/.X11-unix \ -e DISPLAY=$DISPLAY \ nvcr.io/nvidia/isaac-sim:2023.1.1 ``` and run `/isaac-sim/runapp.sh` inside the container to start Isaac Sim. ### Running on Omniverse Farm Please refer to <https://github.com/j3soon/omni-farm-isaac>. ### Minors Bug reports: - [#4035662](https://github.com/j3soon/nvbugs/blob/master/4035662.md) ## Nucleus ### Installation Many users often forget to install Nucleus before running Isaac Sim examples. Please follow [the official installation instructions](https://docs.omniverse.nvidia.com/nucleus/latest/workstation/installation.html#install-using-omniverse-launcher) carefully. Or follow our installation guide below: 1. Open Omniverse Launcher, go to the `Nucleus` tab, and click `Add Local Nucleus Service`. ![](./docs/images/nucleus/01-nucleus-not-installed.png) 2. Use the default `DATA PATH` and click `NEXT`. ![](./docs/images/nucleus/02-nucleus-add-service.png) 3. Create a local admin account for Nucleus by filling out the form and click `COMPLETE SETUP`. ![](./docs/images/nucleus/03-nucleus-create-admin-account.png) 4. Wait for the installation to finish. ![](./docs/images/nucleus/04-nucleus-installing.png) 5. Confirm that `Local Nucleus Service` is displayed instead of the original `Add Local Nucleus Service`, indicating that the installation is successful. ![](./docs/images/nucleus/05-nucleus-installed.png) 6. Launch Isaac Sim and click `Content > Omniverse > localhost` in the bottom tab. ![](./docs/images/nucleus/06-isaac-sim.png) 7. You should see a hint to login from your web browser. ![](./docs/images/nucleus/07-isaac-sim-login-required.png) 8. A new tab should be opened in your web browser. Login with the account you created in step 3. ![](./docs/images/nucleus/08-web-login.png) If you have trouble logging in, simply create a new account by clicking `Create Account`. ![](./docs/images/nucleus/09-web-create-user.png) 9. After logging in, you should see the following page. You can close the tab now. ![](./docs/images/nucleus/10-web-logged-in.png) 10. Go back to Isaac Sim and click `Content > Omniverse > localhost` again. You should see the built-in folders (`Library`, `NVIDIA`, `Projects`, `Users`). ![](./docs/images/nucleus/11-isaac-sim-nucleus.png) ### Troubleshooting In some cases, Nucleus may not be running properly. You can check the status of the Nucleus process by visiting the `Settings` page of Nucleus: 1. Go to the Nucleus tab and click `Settings`. ![](./docs/images/nucleus-troubleshooting/02-nucleus-settings.png) 2. A new tab should be opened in your web browser. Visit the `Apps` tab and make sure that all Apps are currently running. If not, click `Restart all` to start them. If your disk is almost full, you may want to visit the `Cache` tab and clear the cache. ![](./docs/images/nucleus-troubleshooting/03-nucleus-web-settings.png) 3. Open Isaac Sim and click `Content > Omniverse > localhost`, Nucleus may ask you to login. After that, you should see the built-in folders (`Library`, `NVIDIA`, `Projects`, `Users`). ![](./docs/images/nucleus/11-isaac-sim-nucleus.png) 4. As a side note, you may also need to re-login to the Omniverse Launcher after some time. ![](./docs/images/nucleus-troubleshooting/01-omniverse-launcher-login.png) ## Isaac ROS ### isaac_ros_common issue Bug reports: - [#4113333](https://github.com/j3soon/nvbugs/blob/master/4113333.md) Solution: - Change repo remote to <https://github.com/j3soon/isaac_ros_common> and reset to remote HEAD. ### Jetson Board Setup - Make sure to flash the supported Jetpack version: <https://github.com/NVIDIA-ISAAC-ROS/.github/blob/main/profile/hardware-setup.md>. - A large enough MicroSD Card seem to be able to replace the NVMe SSD card mentioned here: <https://github.com/NVIDIA-ISAAC-ROS/isaac_ros_common/blob/main/docs/dev-env-setup_jetson.md>.
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j3soon/OmniIsaacGymEnvs-UR10Reacher/setup.py
"""Installation script for the 'isaacgymenvs' python package.""" from __future__ import absolute_import from __future__ import print_function from __future__ import division from setuptools import setup, find_packages import os # Minimum dependencies required prior to installation INSTALL_REQUIRES = [ "protobuf==3.20.1", "omegaconf==2.1.1", "hydra-core==1.1.1", "redis==3.5.3", # needed by Ray on Windows "rl-games==1.5.2" ] # Installation operation setup( name="omniisaacgymenvs", author="NVIDIA", version="1.1.0", description="RL environments for robot learning in NVIDIA Isaac Sim.", keywords=["robotics", "rl"], include_package_data=True, install_requires=INSTALL_REQUIRES, packages=find_packages("."), classifiers=["Natural Language :: English", "Programming Language :: Python :: 3.7, 3.8"], zip_safe=False, ) # EOF
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j3soon/OmniIsaacGymEnvs-UR10Reacher/README.md
# UR10 Reacher Reinforcement Learning Sim2Real Environment for Omniverse Isaac Gym/Sim This repository adds a UR10Reacher environment based on [OmniIsaacGymEnvs](https://github.com/NVIDIA-Omniverse/OmniIsaacGymEnvs) (commit [d0eaf2e](https://github.com/NVIDIA-Omniverse/OmniIsaacGymEnvs/tree/d0eaf2e7f1e1e901d62e780392ca77843c08eb2c)), and includes Sim2Real code to control a real-world [UR10](https://www.universal-robots.com/products/ur10-robot/) with the policy learned by reinforcement learning in Omniverse Isaac Gym/Sim. We target Isaac Sim 2022.1.1 and tested the RL code on Windows 10 and Ubuntu 18.04. The Sim2Real code is tested on Linux and a real UR5 CB3 (since we don't have access to a real UR10). This repo is compatible with [OmniIsaacGymEnvs-DofbotReacher](https://github.com/j3soon/OmniIsaacGymEnvs-DofbotReacher). ## Preview ![](docs/media/UR10Reacher-Vectorized.gif) ![](docs/media/UR10Reacher-Sim2Real.gif) ## Installation Prerequisites: - Before starting, please make sure your hardware and software meet the [system requirements](https://docs.omniverse.nvidia.com/isaacsim/latest/installation/requirements.html#system-requirements). - [Install Omniverse Isaac Sim 2022.1.1](https://docs.omniverse.nvidia.com/isaacsim/latest/installation/install_workstation.html) (Must setup Cache and Nucleus) - You may try out newer versions of Isaac Sim along with [their corresponding patch](https://github.com/j3soon/isaac-extended#conda-issue-on-linux), but it is not guaranteed to work. - Double check that Nucleus is correctly installed by [following these steps](https://github.com/j3soon/isaac-extended#nucleus). - Your computer & GPU should be able to run the Cartpole example in [OmniIsaacGymEnvs](https://github.com/NVIDIA-Omniverse/OmniIsaacGymEnvs) - (Optional) [Set up a UR3/UR5/UR10](https://www.universal-robots.com/products/) in the real world Make sure to install Isaac Sim in the default directory and clone this repository to the home directory. Otherwise, you will encounter issues if you didn't modify the commands below accordingly. We will use Anaconda to manage our virtual environment: 1. Clone this repository: - Linux ```sh cd ~ git clone https://github.com/j3soon/OmniIsaacGymEnvs-UR10Reacher.git ``` - Windows ```sh cd %USERPROFILE% git clone https://github.com/j3soon/OmniIsaacGymEnvs-UR10Reacher.git ``` 2. Generate [instanceable](https://docs.omniverse.nvidia.com/isaacsim/latest/isaac_gym_tutorials/tutorial_gym_instanceable_assets.html) UR10 assets for training: [Launch the Script Editor](https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/tutorial_gui_interactive_scripting.html#script-editor) in Isaac Sim. Copy the content in `omniisaacgymenvs/utils/usd_utils/create_instanceable_ur10.py` and execute it inside the Script Editor window. Wait until you see the text `Done!`. 3. (Optional) [Install ROS Melodic for Ubuntu](https://wiki.ros.org/melodic/Installation/Ubuntu) and [Set up a catkin workspace for UR10](https://github.com/UniversalRobots/Universal_Robots_ROS_Driver/blob/master/README.md). Please change all `catkin_ws` in the commands to `ur_ws`, and make sure you can control the robot with `rqt-joint-trajectory-controller`. ROS support is not tested on Windows. 4. [Download and Install Anaconda](https://www.anaconda.com/products/distribution#Downloads). ```sh # For 64-bit Linux (x86_64/x64/amd64/intel64) wget https://repo.anaconda.com/archive/Anaconda3-2022.10-Linux-x86_64.sh bash Anaconda3-2022.10-Linux-x86_64.sh ``` For Windows users, make sure to use `Anaconda Prompt` instead of `Anaconda Powershell Prompt`, `Command Prompt`, or `Powershell` for the following commands. 5. Patch Isaac Sim 2022.1.1 - Linux ```sh export ISAAC_SIM="$HOME/.local/share/ov/pkg/isaac_sim-2022.1.1" cp $ISAAC_SIM/setup_python_env.sh $ISAAC_SIM/setup_python_env.sh.bak cp ~/OmniIsaacGymEnvs-UR10Reacher/isaac_sim-2022.1.1-patch/setup_python_env.sh $ISAAC_SIM/setup_python_env.sh ``` - Windows ```sh set ISAAC_SIM="%LOCALAPPDATA%\ov\pkg\isaac_sim-2022.1.1" copy %USERPROFILE%\OmniIsaacGymEnvs-UR10Reacher\isaac_sim-2022.1.1-patch\windows\setup_conda_env.bat %ISAAC_SIM%\setup_conda_env.bat ``` 6. [Set up conda environment for Isaac Sim](https://docs.omniverse.nvidia.com/isaacsim/latest/installation/install_python.html#advanced-running-with-anaconda) - Linux ```sh # conda remove --name isaac-sim --all export ISAAC_SIM="$HOME/.local/share/ov/pkg/isaac_sim-2022.1.1" cd $ISAAC_SIM conda env create -f environment.yml conda activate isaac-sim cd ~/OmniIsaacGymEnvs-UR10Reacher pip install -e . # Below is optional pip install pyyaml rospkg ``` - Windows ```sh # conda remove --name isaac-sim --all set ISAAC_SIM="%LOCALAPPDATA%\ov\pkg\isaac_sim-2022.1.1" cd %ISAAC_SIM% conda env create -f environment.yml conda activate isaac-sim :: Fix incorrect importlib-metadata version (isaac-sim 2022.1.1) pip install importlib-metadata==4.11.4 cd %USERPROFILE%\OmniIsaacGymEnvs-UR10Reacher pip install -e . :: Fix incorrect torch version (isaac-sim 2022.1.1) conda install -y pytorch==1.11.0 torchvision==0.12.0 torchaudio==0.11.0 -c pytorch ``` 7. Activate conda & ROS environment - Linux ```sh export ISAAC_SIM="$HOME/.local/share/ov/pkg/isaac_sim-2022.1.1" cd $ISAAC_SIM conda activate isaac-sim source setup_conda_env.sh # Below are optional cd ~/ur_ws source devel/setup.bash # or setup.zsh if you're using zsh ``` - Windows ```sh set ISAAC_SIM="%LOCALAPPDATA%\ov\pkg\isaac_sim-2022.1.1" cd %ISAAC_SIM% conda activate isaac-sim call setup_conda_env.bat ``` Please note that you should execute the commands in Step 7 for every new shell. For Windows users, replace `~` to `%USERPROFILE%` for all the following commands. ## Dummy Policy This is a sample to make sure you have setup the environment correctly. You should see a single UR10 in Isaac Sim. ```sh cd ~/OmniIsaacGymEnvs-UR10Reacher python omniisaacgymenvs/scripts/dummy_ur10_policy.py task=UR10Reacher test=True num_envs=1 ``` ## Training You can launch the training in `headless` mode as follows: ```sh cd ~/OmniIsaacGymEnvs-UR10Reacher python omniisaacgymenvs/scripts/rlgames_train.py task=UR10Reacher headless=True ``` The number of environments is set to 512 by default. If your GPU has small memory, you can decrease the number of environments by changing the arguments `num_envs` as below: ```sh cd ~/OmniIsaacGymEnvs-UR10Reacher python omniisaacgymenvs/scripts/rlgames_train.py task=UR10Reacher headless=True num_envs=512 ``` You can also skip training by downloading the pre-trained model checkpoint by: ```sh cd ~/OmniIsaacGymEnvs-UR10Reacher wget https://github.com/j3soon/OmniIsaacGymEnvs-UR10Reacher/releases/download/v1.0.0/runs.zip unzip runs.zip # For Sim2Real only, requires editing config file as mentioned in the Sim2Real section wget https://github.com/j3soon/OmniIsaacGymEnvs-UR10Reacher/releases/download/v1.0.0/runs_safety.zip unzip runs_safety.zip ``` The learning curve of the pre-trained model (normal vs. safety): ![](docs/media/UR10Reacher-Learning-Curve.png) ![](docs/media/UR10Reacher-Learning-Curve-Safety.png) ## Testing Make sure you have model checkpoints at `~/OmniIsaacGymEnvs-UR10Reacher/runs`, you can check it with the following command: ```sh ls ~/OmniIsaacGymEnvs-UR10Reacher/runs/UR10Reacher/nn/ ``` You can visualize the learned policy by the following command: ```sh cd ~/OmniIsaacGymEnvs-UR10Reacher python omniisaacgymenvs/scripts/rlgames_train.py task=UR10Reacher test=True num_envs=512 checkpoint=./runs/UR10Reacher/nn/UR10Reacher.pth ``` Likewise, you can decrease the number of environments by modifying the parameter `num_envs=512`. ## Sim2Real It is important to make sure that you know how to safely control your robot by reading the manual. For additional safety, please add the following configurations: 1. Set `General Limits` to `Very restricted` ![](docs/media/UR5-Safety-Very-Restricted.jpeg) 2. Set `Joint Limits` according to your robot mounting point and the environment. ![](docs/media/UR5-Safety-Joint-Limits.jpeg) 3. Set `Boundaries` according to the robot's environment. ![](docs/media/UR5-Safety-Boundaries.jpeg) Play with the robot and make sure it won't hit anything under the current configuration. If anything goes wrong, press the red `EMERGENCY-STOP` button. In the following, we'll assume you have the same mounting direction and workspace as the preview GIF. If you have a different setup, you need to modify the code. Please [open an issue](https://github.com/j3soon/OmniIsaacGymEnvs-UR10Reacher/issues) if you need more information on where to modify. We'll use ROS to control the real-world robot. Run the following command in a Terminal: (Replace `192.168.50.50` to your robot's IP address) ```sh roslaunch ur_robot_driver ur5_bringup.launch robot_ip:=192.168.50.50 headless_mode:=true ``` Edit `omniisaacgymenvs/cfg/task/UR10Reacher.yaml`. Set `sim2real.enabled` and `safety.enabled` to `True`: ```yaml sim2real: enabled: True fail_quietely: False verbose: False safety: # Reduce joint limits during both training & testing enabled: True ``` Now you can control the real-world UR10 in real-time by the following command: ```sh cd ~/OmniIsaacGymEnvs-UR10Reacher python omniisaacgymenvs/scripts/rlgames_train.py task=UR10Reacher test=True num_envs=1 checkpoint=./runs/UR10Reacher/nn/UR10Reacher.pth # or if you want to use the pre-trained checkpoint python omniisaacgymenvs/scripts/rlgames_train.py task=UR10Reacher test=True num_envs=1 checkpoint=./runs_safety/UR10Reacher/nn/UR10Reacher.pth ``` ## Demo We provide an interactable demo based on the `UR10Reacher` RL example. In this demo, you can click on any of the UR10 in the scene to manually control the robot with your keyboard as follows: - `Q`/`A`: Control Joint 0. - `W`/`S`: Control Joint 1. - `E`/`D`: Control Joint 2. - `R`/`F`: Control Joint 3. - `T`/`G`: Control Joint 4. - `Y`/`H`: Control Joint 5. - `ESC`: Unselect a selected UR10 and yields manual control Launch this demo with the following command. Note that this demo limits the maximum number of UR10 in the scene to 128. ```sh cd ~/OmniIsaacGymEnvs-UR10Reacher python omniisaacgymenvs/scripts/rlgames_play.py task=UR10Reacher num_envs=64 ``` ## Running in Docker If you have a [NVIDIA Enterprise subscription](https://docs.omniverse.nvidia.com/prod_nucleus/prod_nucleus/enterprise/installation/planning.html), you can run all services with Docker Compose. For users without a subscription, you can pull the [Isaac Docker image](https://catalog.ngc.nvidia.com/orgs/nvidia/containers/isaac-sim), but should still install Omniverse Nucleus beforehand. (only Isaac itself is dockerized) Follow [this tutorial](https://docs.omniverse.nvidia.com/isaacsim/latest/installation/install_container.html#isaac-sim-setup-remote-headless-container) to generate your NGC API Key, and make sure you can access Isaac with Omniverse Streaming Client, WebRTC, or WebSocket. After that, exit the Docker container. Please note that you should generate instanceable assets beforehand as mentioned in the [Installation](#installation) section. We will now set up the environment inside Docker: 1. Launch an Isaac Container: ```sh docker run --name isaac-sim --entrypoint bash -it --gpus all -e "ACCEPT_EULA=Y" --rm --network=host \ -v ~/docker/isaac-sim/cache/ov:/root/.cache/ov:rw \ -v ~/docker/isaac-sim/cache/pip:/root/.cache/pip:rw \ -v ~/docker/isaac-sim/cache/glcache:/root/.cache/nvidia/GLCache:rw \ -v ~/docker/isaac-sim/cache/computecache:/root/.nv/ComputeCache:rw \ -v ~/docker/isaac-sim/logs:/root/.nvidia-omniverse/logs:rw \ -v ~/docker/isaac-sim/config:/root/.nvidia-omniverse/config:rw \ -v ~/docker/isaac-sim/data:/root/.local/share/ov/data:rw \ -v ~/docker/isaac-sim/documents:/root/Documents:rw \ nvcr.io/nvidia/isaac-sim:2022.1.1 ``` 2. Install common tools: ```sh apt update && apt install -y git wget vim ``` 3. Clone this repository: ```sh cd ~ git clone https://github.com/j3soon/OmniIsaacGymEnvs-UR10Reacher.git ``` 4. [Download and Install Anaconda](https://www.anaconda.com/products/distribution#Downloads). ```sh # For 64-bit (x86_64/x64/amd64/intel64) wget https://repo.anaconda.com/archive/Anaconda3-2022.10-Linux-x86_64.sh bash Anaconda3-2022.10-Linux-x86_64.sh -b -p $HOME/anaconda3 ``` 5. Patch Isaac Sim 2022.1.1 ```sh export ISAAC_SIM="/isaac-sim" cp $ISAAC_SIM/setup_python_env.sh $ISAAC_SIM/setup_python_env.sh.bak cp ~/OmniIsaacGymEnvs-UR10Reacher/isaac_sim-2022.1.1-patch/setup_python_env.sh $ISAAC_SIM/setup_python_env.sh ``` 6. [Set up conda environment for Isaac Sim](https://docs.omniverse.nvidia.com/isaacsim/latest/installation/install_python.html#advanced-running-with-anaconda) ```sh source ~/anaconda3/etc/profile.d/conda.sh # conda remove --name isaac-sim --all export ISAAC_SIM="/isaac-sim" cd $ISAAC_SIM conda env create -f environment.yml conda activate isaac-sim cd ~/OmniIsaacGymEnvs-UR10Reacher pip install -e . ``` 7. Activate conda environment ```sh source ~/anaconda3/etc/profile.d/conda.sh export ISAAC_SIM="/isaac-sim" cd $ISAAC_SIM conda activate isaac-sim source setup_conda_env.sh ./vulkan_check.sh ``` We can now train a RL policy in this container: ```sh cd ~/OmniIsaacGymEnvs-UR10Reacher python omniisaacgymenvs/scripts/rlgames_train.py task=UR10Reacher headless=True num_envs=512 ``` Make sure to copy the learned weights to a mounted volume before exiting the container, otherwise it will be deleted: ```sh # In container cp -r ~/OmniIsaacGymEnvs-UR10Reacher/runs ~/Documents/runs # In host ls ~/docker/isaac-sim/documents/ ``` You can watch the training progress with: ```sh docker ps # Observe Container ID docker exec -it <CONTAINER_ID> /bin/bash conda activate isaac-sim cd ~/OmniIsaacGymEnvs-UR10Reacher tensorboard --logdir=./runs ``` Currently we do not support running commands that requires visualization (Testing, Sim2Real, etc.) in Docker. Since I haven't figured out how to make Vulkan render a Isaac window inside a container yet. Alternatively, it may be possible to add `headless=True` and view them in Omniverse Streaming Client, WebRTC, or WebSocket, but I haven't tested this by myself. ## Acknowledgement This project has been made possible through the support of [ElsaLab][elsalab] and [NVIDIA AI Technology Center (NVAITC)][nvaitc]. I would also like to express my gratitude to [@tony2guo](https://github.com/tony2guo) for his invaluable assistance in guiding me through the setup process of the real-world UR10. For a complete list of contributors to the code of this repository, please visit the [contributor list](https://github.com/j3soon/OmniIsaacGymEnvs-UR10Reacher/graphs/contributors). [![](docs/media/logos/elsalab.png)][elsalab] [![](docs/media/logos/nvaitc.png)][nvaitc] [elsalab]: https://github.com/elsa-lab [nvaitc]: https://github.com/NVAITC Disclaimer: this is not an official NVIDIA product. > **Note**: below are the original README of [OmniIsaacGymEnvs](https://github.com/NVIDIA-Omniverse/OmniIsaacGymEnvs). # Omniverse Isaac Gym Reinforcement Learning Environments for Isaac Sim ### About this repository This repository contains Reinforcement Learning examples that can be run with the latest release of [Isaac Sim](https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/overview.html). RL examples are trained using PPO from [rl_games](https://github.com/Denys88/rl_games) library and examples are built on top of Isaac Sim's `omni.isaac.core` and `omni.isaac.gym` frameworks. <img src="https://user-images.githubusercontent.com/34286328/171454189-6afafbff-bb61-4aac-b518-24646007cb9f.gif" width="300" height="150"/>&emsp;<img src="https://user-images.githubusercontent.com/34286328/184172037-cdad9ee8-f705-466f-bbde-3caa6c7dea37.gif" width="300" height="150"/> <img src="https://user-images.githubusercontent.com/34286328/171454182-0be1b830-bceb-4cfd-93fb-e1eb8871ec68.gif" width="300" height="150"/>&emsp;<img src="https://user-images.githubusercontent.com/34286328/171454193-e027885d-1510-4ef4-b838-06b37f70c1c7.gif" width="300" height="150"/> <img src="https://user-images.githubusercontent.com/34286328/184174894-03767aa0-936c-4bfe-bbe9-a6865f539bb4.gif" width="300" height="150"/>&emsp;<img src="https://user-images.githubusercontent.com/34286328/184168200-152567a8-3354-4947-9ae0-9443a56fee4c.gif" width="300" height="150"/> <img src="https://user-images.githubusercontent.com/34286328/184176312-df7d2727-f043-46e3-b537-48a583d321b9.gif" width="300" height="150"/>&emsp;<img src="https://user-images.githubusercontent.com/34286328/184178817-9c4b6b3c-c8a2-41fb-94be-cfc8ece51d5d.gif" width="300" height="150"/> <img src="https://user-images.githubusercontent.com/34286328/171454160-8cb6739d-162a-4c84-922d-cda04382633f.gif" width="300" height="150"/>&emsp;<img src="https://user-images.githubusercontent.com/34286328/171454176-ce08f6d0-3087-4ecc-9273-7d30d8f73f6d.gif" width="300" height="150"/> <img src="https://user-images.githubusercontent.com/34286328/184170040-3f76f761-e748-452e-b8c8-3cc1c7c8cb98.gif" width="614" height="307"/> ### Installation Follow the Isaac Sim [documentation](https://docs.omniverse.nvidia.com/isaacsim/latest/install_workstation.html) to install the latest Isaac Sim release. *Examples in this repository rely on features from the most recent Isaac Sim release. Please make sure to update any existing Isaac Sim build to the latest release version, 2022.1.1, to ensure examples work as expected.* Once installed, this repository can be used as a python module, `omniisaacgymenvs`, with the python executable provided in Isaac Sim. To install `omniisaacgymenvs`, first clone this repository: ```bash git clone https://github.com/NVIDIA-Omniverse/OmniIsaacGymEnvs.git ``` Once cloned, locate the [python executable in Isaac Sim](https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/install_python.html). By default, this should be `python.sh`. We will refer to this path as `PYTHON_PATH`. To set a `PYTHON_PATH` variable in the terminal that links to the python executable, we can run a command that resembles the following. Make sure to update the paths to your local path. ``` For Linux: alias PYTHON_PATH=~/.local/share/ov/pkg/isaac_sim-*/python.sh For Windows: doskey PYTHON_PATH=C:\Users\user\AppData\Local\ov\pkg\isaac_sim-*\python.bat $* ``` Install `omniisaacgymenvs` as a python module for `PYTHON_PATH`: ```bash PYTHON_PATH -m pip install -e . ``` ### Running the examples *Note: All commands should be executed from `omniisaacgymenvs/omniisaacgymenvs`.* To train your first policy, run: ```bash PYTHON_PATH scripts/rlgames_train.py task=Cartpole ``` You should see an Isaac Sim window pop up. Once Isaac Sim initialization completes, the Cartpole scene will be constructed and simulation will start running automatically. The process will terminate once training finishes. Here's another example - Ant locomotion - using the multi-threaded training script: ```bash PYTHON_PATH scripts/rlgames_train_mt.py task=Ant ``` Note that by default, we show a Viewport window with rendering, which slows down training. You can choose to close the Viewport window during training for better performance. The Viewport window can be re-enabled by selecting `Window > Viewport` from the top menu bar. To achieve maximum performance, you can launch training in `headless` mode as follows: ```bash PYTHON_PATH scripts/rlgames_train.py task=Ant headless=True ``` #### A Note on the Startup Time of the Simulation Some of the examples could take a few minutes to load because the startup time scales based on the number of environments. The startup time will continually be optimized in future releases. ### Loading trained models // Checkpoints Checkpoints are saved in the folder `runs/EXPERIMENT_NAME/nn` where `EXPERIMENT_NAME` defaults to the task name, but can also be overridden via the `experiment` argument. To load a trained checkpoint and continue training, use the `checkpoint` argument: ```bash PYTHON_PATH scripts/rlgames_train.py task=Ant checkpoint=runs/Ant/nn/Ant.pth ``` To load a trained checkpoint and only perform inference (no training), pass `test=True` as an argument, along with the checkpoint name. To avoid rendering overhead, you may also want to run with fewer environments using `num_envs=64`: ```bash PYTHON_PATH scripts/rlgames_train.py task=Ant checkpoint=runs/Ant/nn/Ant.pth test=True num_envs=64 ``` Note that if there are special characters such as `[` or `=` in the checkpoint names, you will need to escape them and put quotes around the string. For example, `checkpoint="runs/Ant/nn/last_Antep\=501rew\[5981.31\].pth"` We provide pre-trained checkpoints on the [Nucleus](https://docs.omniverse.nvidia.com/nucleus/latest/index.html) server under `Assets/Isaac/2022.1/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints`. Run the following command to launch inference with pre-trained checkpoint: Localhost (To set up localhost, please refer to the [Isaac Sim installation guide](https://docs.omniverse.nvidia.com/isaacsim/latest/install_workstation.html)): ```bash PYTHON_PATH scripts/rlgames_train.py task=Ant checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2022.1/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/ant.pth test=True num_envs=64 ``` Production server: ```bash PYTHON_PATH scripts/rlgames_train.py task=Ant checkpoint=http://omniverse-content-production.s3-us-west-2.amazonaws.com/Assets/Isaac/2022.1/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/ant.pth test=True num_envs=64 ``` When running with a pre-trained checkpoint for the first time, we will automatically download the checkpoint file to `omniisaacgymenvs/checkpoints`. For subsequent runs, we will re-use the file that has already been downloaded, and will not overwrite existing checkpoints with the same name in the `checkpoints` folder. ## Training Scripts All scripts provided in `omniisaacgymenvs/scripts` can be launched directly with `PYTHON_PATH`. To test out a task without RL in the loop, run the random policy script with: ```bash PYTHON_PATH scripts/random_policy.py task=Cartpole ``` This script will sample random actions from the action space and apply these actions to your task without running any RL policies. Simulation should start automatically after launching the script, and will run indefinitely until terminated. To run a simple form of PPO from `rl_games`, use the single-threaded training script: ```bash PYTHON_PATH scripts/rlgames_train.py task=Cartpole ``` This script creates an instance of the PPO runner in `rl_games` and automatically launches training and simulation. Once training completes (the total number of iterations have been reached), the script will exit. If running inference with `test=True checkpoint=<path/to/checkpoint>`, the script will run indefinitely until terminated. Note that this script will have limitations on interaction with the UI. Lastly, we provide a multi-threaded training script that executes the RL policy on a separate thread than the main thread used for simulation and rendering: ```bash PYTHON_PATH scripts/rlgames_train_mt.py task=Cartpole ``` This script uses the same RL Games PPO policy as the above, but runs the RL loop on a new thread. Communication between the RL thread and the main thread happens on threaded Queues. Simulation will start automatically, but the script will **not** exit when training terminates, except when running in headless mode. Simulation will stop when training completes or can be stopped by clicking on the Stop button in the UI. Training can be launched again by clicking on the Play button. Similarly, if running inference with `test=True checkpoint=<path/to/checkpoint>`, simulation will run until the Stop button is clicked, or the script will run indefinitely until the process is terminated. ### Configuration and command line arguments We use [Hydra](https://hydra.cc/docs/intro/) to manage the config. Common arguments for the training scripts are: * `task=TASK` - Selects which task to use. Any of `AllegroHand`, `Ant`, `Anymal`, `AnymalTerrain`, `BallBalance`, `Cartpole`, `Crazyflie`, `FrankaCabinet`, `Humanoid`, `Ingenuity`, `Quadcopter`, `ShadowHand`, `ShadowHandOpenAI_FF`, `ShadowHandOpenAI_LSTM` (these correspond to the config for each environment in the folder `omniisaacgymenvs/cfg/task`) * `train=TRAIN` - Selects which training config to use. Will automatically default to the correct config for the environment (ie. `<TASK>PPO`). * `num_envs=NUM_ENVS` - Selects the number of environments to use (overriding the default number of environments set in the task config). * `seed=SEED` - Sets a seed value for randomization, and overrides the default seed in the task config * `pipeline=PIPELINE` - Which API pipeline to use. Defaults to `gpu`, can also set to `cpu`. When using the `gpu` pipeline, all data stays on the GPU. When using the `cpu` pipeline, simulation can run on either CPU or GPU, depending on the `sim_device` setting, but a copy of the data is always made on the CPU at every step. * `sim_device=SIM_DEVICE` - Device used for physics simulation. Set to `gpu` (default) to use GPU and to `cpu` for CPU. * `device_id=DEVICE_ID` - Device ID for GPU to use for simulation and task. Defaults to `0`. This parameter will only be used if simulation runs on GPU. * `rl_device=RL_DEVICE` - Which device / ID to use for the RL algorithm. Defaults to `cuda:0`, and follows PyTorch-like device syntax. * `test=TEST`- If set to `True`, only runs inference on the policy and does not do any training. * `checkpoint=CHECKPOINT_PATH` - Path to the checkpoint to load for training or testing. * `headless=HEADLESS` - Whether to run in headless mode. * `experiment=EXPERIMENT` - Sets the name of the experiment. * `max_iterations=MAX_ITERATIONS` - Sets how many iterations to run for. Reasonable defaults are provided for the provided environments. Hydra also allows setting variables inside config files directly as command line arguments. As an example, to set the minibatch size for a rl_games training run, you can use `train.params.config.minibatch_size=64`. Similarly, variables in task configs can also be set. For example, `task.env.episodeLength=100`. #### Hydra Notes Default values for each of these are found in the `omniisaacgymenvs/cfg/config.yaml` file. The way that the `task` and `train` portions of the config works are through the use of config groups. You can learn more about how these work [here](https://hydra.cc/docs/tutorials/structured_config/config_groups/) The actual configs for `task` are in `omniisaacgymenvs/cfg/task/<TASK>.yaml` and for `train` in `omniisaacgymenvs/cfg/train/<TASK>PPO.yaml`. In some places in the config you will find other variables referenced (for example, `num_actors: ${....task.env.numEnvs}`). Each `.` represents going one level up in the config hierarchy. This is documented fully [here](https://omegaconf.readthedocs.io/en/latest/usage.html#variable-interpolation). ### Tensorboard Tensorboard can be launched during training via the following command: ```bash PYTHON_PATH -m tensorboard.main --logdir runs/EXPERIMENT_NAME/summaries ``` ## WandB support You can run (WandB)[https://wandb.ai/] with OmniIsaacGymEnvs by setting `wandb_activate=True` flag from the command line. You can set the group, name, entity, and project for the run by setting the `wandb_group`, `wandb_name`, `wandb_entity` and `wandb_project` arguments. Make sure you have WandB installed in the Isaac Sim Python executable with `PYTHON_PATH -m pip install wandb` before activating. ## Tasks Source code for tasks can be found in `omniisaacgymenvs/tasks`. Each task follows the frameworks provided in `omni.isaac.core` and `omni.isaac.gym` in Isaac Sim. Refer to [docs/framework.md](docs/framework.md) for how to create your own tasks. Full details on each of the tasks available can be found in the [RL examples documentation](docs/rl_examples.md). ## Demo We provide an interactable demo based on the `AnymalTerrain` RL example. In this demo, you can click on any of the ANYmals in the scene to go into third-person mode and manually control the robot with your keyboard as follows: - `Up Arrow`: Forward linear velocity command - `Down Arrow`: Backward linear velocity command - `Left Arrow`: Leftward linear velocity command - `Right Arrow`: Rightward linear velocity command - `Z`: Counterclockwise yaw angular velocity command - `X`: Clockwise yaw angular velocity command - `C`: Toggles camera view between third-person and scene view while maintaining manual control - `ESC`: Unselect a selected ANYmal and yields manual control Launch this demo with the following command. Note that this demo limits the maximum number of ANYmals in the scene to 128. ``` PYTHON_PATH scripts/rlgames_play.py task=AnymalTerrain num_envs=64 checkpoint=omniverse://localhost/NVIDIA/Assets/Isaac/2022.1/Isaac/Samples/OmniIsaacGymEnvs/Checkpoints/anymal_terrain.pth ``` <img src="https://user-images.githubusercontent.com/34286328/184688654-6e7899b2-5847-4184-8944-2a96b129b1ff.gif" width="600" height="300"/> ## A note about Force Sensors Force sensors are supported in Isaac Sim and OIGE via the `ArticulationView` class. Sensor readings can be retrieved using `get_force_sensor_forces()` API, as shown in the Ant/Humanoid Locomotion task, as well as in the Ball Balance task. Please note that there is currently a known bug regarding force sensors in Omniverse Physics. Transforms of force sensors (i.e. their local poses) are set in the actor space of the Articulation instead of the body space, which is the expected behaviour. We will be fixing this in the coming release.
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j3soon/OmniIsaacGymEnvs-UR10Reacher/omniisaacgymenvs/tasks/ur10_reacher.py
# Copyright (c) 2018-2022, NVIDIA Corporation # Copyright (c) 2022-2023, Johnson Sun # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from omniisaacgymenvs.sim2real.ur10 import RealWorldUR10 from omniisaacgymenvs.utils.config_utils.sim_config import SimConfig from omniisaacgymenvs.tasks.shared.reacher import ReacherTask from omniisaacgymenvs.robots.articulations.views.ur10_view import UR10View from omniisaacgymenvs.robots.articulations.ur10 import UR10 from omni.isaac.core.utils.prims import get_prim_at_path from omni.isaac.core.utils.torch import * from omni.isaac.gym.vec_env import VecEnvBase import numpy as np import torch import math class UR10ReacherTask(ReacherTask): def __init__( self, name: str, sim_config: SimConfig, env: VecEnvBase, offset=None ) -> None: self._sim_config = sim_config self._cfg = sim_config.config self._task_cfg = sim_config.task_config self.obs_type = self._task_cfg["env"]["observationType"] if not (self.obs_type in ["full"]): raise Exception( "Unknown type of observations!\nobservationType should be one of: [full]") print("Obs type:", self.obs_type) self.num_obs_dict = { "full": 29, # 6: UR10 joints position (action space) # 6: UR10 joints velocity # 3: goal position # 4: goal rotation # 4: goal relative rotation # 6: previous action } self.object_scale = torch.tensor([1.0] * 3) self.goal_scale = torch.tensor([2.0] * 3) self._num_observations = self.num_obs_dict[self.obs_type] self._num_actions = 6 self._num_states = 0 pi = math.pi if self._task_cfg['safety']['enabled']: # Depends on your real robot setup self._dof_limits = torch.tensor([[ [np.deg2rad(-135), np.deg2rad(135)], [np.deg2rad(-180), np.deg2rad(-60)], [np.deg2rad(0), np.deg2rad(180)], [np.deg2rad(-180), np.deg2rad(0)], [np.deg2rad(-180), np.deg2rad(0)], [np.deg2rad(-180), np.deg2rad(180)], ]], dtype=torch.float32, device=self._cfg["sim_device"]) else: # For actions self._dof_limits = torch.tensor([[ [-2*pi, 2*pi], # [-2*pi, 2*pi], [-pi + pi/8, 0 - pi/8], # [-2*pi, 2*pi], [-pi + pi/8, pi - pi/8], # [-2*pi, 2*pi], [-pi, 0], # [-2*pi, 2*pi], [-pi, pi], # [-2*pi, 2*pi], [-2*pi, 2*pi], # [-2*pi, 2*pi], ]], dtype=torch.float32, device=self._cfg["sim_device"]) # The last action space cannot be [0, 0] # It will introduce the following error: # ValueError: Expected parameter loc (Tensor of shape (2048, 6)) of distribution Normal(loc: torch.Size([2048, 6]), scale: torch.Size([2048, 6])) to satisfy the constraint Real(), but found invalid values ReacherTask.__init__(self, name=name, env=env) # Setup Sim2Real sim2real_config = self._task_cfg['sim2real'] if sim2real_config['enabled'] and self.test and self.num_envs == 1: self.act_moving_average /= 5 # Reduce moving speed self.real_world_ur10 = RealWorldUR10( sim2real_config['fail_quietely'], sim2real_config['verbose'] ) return def get_num_dof(self): return self._arms.num_dof def get_arm(self): ur10 = UR10(prim_path=self.default_zero_env_path + "/ur10", name="UR10") self._sim_config.apply_articulation_settings( "ur10", get_prim_at_path(ur10.prim_path), self._sim_config.parse_actor_config("ur10"), ) def get_arm_view(self, scene): arm_view = UR10View(prim_paths_expr="/World/envs/.*/ur10", name="ur10_view") scene.add(arm_view._end_effectors) return arm_view def get_object_displacement_tensor(self): return torch.tensor([0.0, 0.05, 0.0], device=self.device).repeat((self.num_envs, 1)) def get_observations(self): self.arm_dof_pos = self._arms.get_joint_positions() self.arm_dof_vel = self._arms.get_joint_velocities() if self.obs_type == "full_no_vel": self.compute_full_observations(True) elif self.obs_type == "full": self.compute_full_observations() else: print("Unkown observations type!") observations = { self._arms.name: { "obs_buf": self.obs_buf } } return observations def get_reset_target_new_pos(self, n_reset_envs): # Randomly generate goal positions, although the resulting goal may still not be reachable. new_pos = torch_rand_float(-1, 1, (n_reset_envs, 3), device=self.device) if self._task_cfg['sim2real']['enabled'] and self.test and self.num_envs == 1: # Depends on your real robot setup new_pos[:, 0] = torch.abs(new_pos[:, 0] * 0.1) + 0.35 new_pos[:, 1] = torch.abs(new_pos[:, 1] * 0.1) + 0.35 new_pos[:, 2] = torch.abs(new_pos[:, 2] * 0.5) + 0.3 else: new_pos[:, 0] = new_pos[:, 0] * 0.4 + 0.5 * torch.sign(new_pos[:, 0]) new_pos[:, 1] = new_pos[:, 1] * 0.4 + 0.5 * torch.sign(new_pos[:, 1]) new_pos[:, 2] = torch.abs(new_pos[:, 2] * 0.8) + 0.1 if self._task_cfg['safety']['enabled']: new_pos[:, 0] = torch.abs(new_pos[:, 0]) / 1.25 new_pos[:, 1] = torch.abs(new_pos[:, 1]) / 1.25 return new_pos def compute_full_observations(self, no_vel=False): if no_vel: raise NotImplementedError() else: # There are many redundant information for the simple Reacher task, but we'll keep them for now. self.obs_buf[:, 0:self.num_arm_dofs] = unscale(self.arm_dof_pos[:, :self.num_arm_dofs], self.arm_dof_lower_limits, self.arm_dof_upper_limits) self.obs_buf[:, self.num_arm_dofs:2*self.num_arm_dofs] = self.vel_obs_scale * self.arm_dof_vel[:, :self.num_arm_dofs] base = 2 * self.num_arm_dofs self.obs_buf[:, base+0:base+3] = self.goal_pos self.obs_buf[:, base+3:base+7] = self.goal_rot self.obs_buf[:, base+7:base+11] = quat_mul(self.object_rot, quat_conjugate(self.goal_rot)) self.obs_buf[:, base+11:base+17] = self.actions def send_joint_pos(self, joint_pos): self.real_world_ur10.send_joint_pos(joint_pos)
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j3soon/OmniIsaacGymEnvs-UR10Reacher/omniisaacgymenvs/tasks/base/rl_task.py
# Copyright (c) 2018-2022, NVIDIA Corporation # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. from abc import abstractmethod import numpy as np import torch from gym import spaces from omni.isaac.core.tasks import BaseTask from omni.isaac.core.utils.types import ArticulationAction from omni.isaac.core.utils.prims import define_prim from omni.isaac.cloner import GridCloner from omniisaacgymenvs.tasks.utils.usd_utils import create_distant_light from omniisaacgymenvs.utils.domain_randomization.randomize import Randomizer import omni.kit class RLTask(BaseTask): """ This class provides a PyTorch RL-specific interface for setting up RL tasks. It includes utilities for setting up RL task related parameters, cloning environments, and data collection for RL algorithms. """ def __init__(self, name, env, offset=None) -> None: """ Initializes RL parameters, cloner object, and buffers. Args: name (str): name of the task. env (VecEnvBase): an instance of the environment wrapper class to register task. offset (Optional[np.ndarray], optional): offset applied to all assets of the task. Defaults to None. """ super().__init__(name=name, offset=offset) self.test = self._cfg["test"] self._device = self._cfg["sim_device"] self._dr_randomizer = Randomizer(self._sim_config) print("Task Device:", self._device) self.randomize_actions = False self.randomize_observations = False self.clip_obs = self._cfg["task"]["env"].get("clipObservations", np.Inf) self.clip_actions = self._cfg["task"]["env"].get("clipActions", np.Inf) self.rl_device = self._cfg.get("rl_device", "cuda:0") self.control_frequency_inv = self._cfg["task"]["env"].get("controlFrequencyInv", 1) print("RL device: ", self.rl_device) self._env = env if not hasattr(self, "_num_agents"): self._num_agents = 1 # used for multi-agent environments if not hasattr(self, "_num_states"): self._num_states = 0 # initialize data spaces (defaults to gym.Box) if not hasattr(self, "action_space"): self.action_space = spaces.Box(np.ones(self.num_actions) * -1.0, np.ones(self.num_actions) * 1.0) if not hasattr(self, "observation_space"): self.observation_space = spaces.Box(np.ones(self.num_observations) * -np.Inf, np.ones(self.num_observations) * np.Inf) if not hasattr(self, "state_space"): self.state_space = spaces.Box(np.ones(self.num_states) * -np.Inf, np.ones(self.num_states) * np.Inf) self._cloner = GridCloner(spacing=self._env_spacing) self._cloner.define_base_env(self.default_base_env_path) define_prim(self.default_zero_env_path) self.cleanup() def cleanup(self) -> None: """ Prepares torch buffers for RL data collection.""" # prepare tensors self.obs_buf = torch.zeros((self._num_envs, self.num_observations), device=self._device, dtype=torch.float) self.states_buf = torch.zeros((self._num_envs, self.num_states), device=self._device, dtype=torch.float) self.rew_buf = torch.zeros(self._num_envs, device=self._device, dtype=torch.float) self.reset_buf = torch.ones(self._num_envs, device=self._device, dtype=torch.long) self.progress_buf = torch.zeros(self._num_envs, device=self._device, dtype=torch.long) self.extras = {} def set_up_scene(self, scene) -> None: """ Clones environments based on value provided in task config and applies collision filters to mask collisions across environments. Args: scene (Scene): Scene to add objects to. """ super().set_up_scene(scene) collision_filter_global_paths = list() if self._sim_config.task_config["sim"].get("add_ground_plane", True): self._ground_plane_path = "/World/defaultGroundPlane" collision_filter_global_paths.append(self._ground_plane_path) scene.add_default_ground_plane(prim_path=self._ground_plane_path) prim_paths = self._cloner.generate_paths("/World/envs/env", self._num_envs) self._env_pos = self._cloner.clone(source_prim_path="/World/envs/env_0", prim_paths=prim_paths) self._env_pos = torch.tensor(np.array(self._env_pos), device=self._device, dtype=torch.float) self._cloner.filter_collisions( self._env._world.get_physics_context().prim_path, "/World/collisions", prim_paths, collision_filter_global_paths) self.set_initial_camera_params(camera_position=[10, 10, 3], camera_target=[0, 0, 0]) if self._sim_config.task_config["sim"].get("add_distant_light", True): create_distant_light() def set_initial_camera_params(self, camera_position=[10, 10, 3], camera_target=[0, 0, 0]): if self._env._render: viewport = omni.kit.viewport_legacy.get_default_viewport_window() viewport.set_camera_position("/OmniverseKit_Persp", camera_position[0], camera_position[1], camera_position[2], True) viewport.set_camera_target("/OmniverseKit_Persp", camera_target[0], camera_target[1], camera_target[2], True) @property def default_base_env_path(self): """ Retrieves default path to the parent of all env prims. Returns: default_base_env_path(str): Defaults to "/World/envs". """ return "/World/envs" @property def default_zero_env_path(self): """ Retrieves default path to the first env prim (index 0). Returns: default_zero_env_path(str): Defaults to "/World/envs/env_0". """ return f"{self.default_base_env_path}/env_0" @property def num_envs(self): """ Retrieves number of environments for task. Returns: num_envs(int): Number of environments. """ return self._num_envs @property def num_actions(self): """ Retrieves dimension of actions. Returns: num_actions(int): Dimension of actions. """ return self._num_actions @property def num_observations(self): """ Retrieves dimension of observations. Returns: num_observations(int): Dimension of observations. """ return self._num_observations @property def num_states(self): """ Retrieves dimesion of states. Returns: num_states(int): Dimension of states. """ return self._num_states @property def num_agents(self): """ Retrieves number of agents for multi-agent environments. Returns: num_agents(int): Dimension of states. """ return self._num_agents def get_states(self): """ API for retrieving states buffer, used for asymmetric AC training. Returns: states_buf(torch.Tensor): States buffer. """ return self.states_buf def get_extras(self): """ API for retrieving extras data for RL. Returns: extras(dict): Dictionary containing extras data. """ return self.extras def reset(self): """ Flags all environments for reset. """ self.reset_buf = torch.ones_like(self.reset_buf) def pre_physics_step(self, actions): """ Optionally implemented by individual task classes to process actions. Args: actions (torch.Tensor): Actions generated by RL policy. """ pass def post_physics_step(self): """ Processes RL required computations for observations, states, rewards, resets, and extras. Also maintains progress buffer for tracking step count per environment. Returns: obs_buf(torch.Tensor): Tensor of observation data. rew_buf(torch.Tensor): Tensor of rewards data. reset_buf(torch.Tensor): Tensor of resets/dones data. extras(dict): Dictionary of extras data. """ self.progress_buf[:] += 1 if self._env._world.is_playing(): self.get_observations() self.get_states() self.calculate_metrics() self.is_done() self.get_extras() return self.obs_buf, self.rew_buf, self.reset_buf, self.extras
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j3soon/OmniIsaacGymEnvs-UR10Reacher/omniisaacgymenvs/sim2real/ur10.py
# Copyright (c) 2022-2023, Johnson Sun # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import asyncio import math import numpy as np try: import rospy # Ref: https://github.com/ros-controls/ros_controllers/blob/melodic-devel/rqt_joint_trajectory_controller/src/rqt_joint_trajectory_controller/joint_trajectory_controller.py from control_msgs.msg import JointTrajectoryControllerState from trajectory_msgs.msg import JointTrajectory, JointTrajectoryPoint except ImportError: rospy = None class RealWorldUR10(): # Defined in ur10.usd sim_dof_angle_limits = [ (-360, 360, False), (-360, 360, False), (-360, 360, False), (-360, 360, False), (-360, 360, False), (-360, 360, False), ] # _sim_dof_limits[:,2] == True indicates inversed joint angle compared to real # Ref: https://github.com/ros-industrial/universal_robot/issues/112 pi = math.pi servo_angle_limits = [ (-2*pi, 2*pi), (-2*pi, 2*pi), (-2*pi, 2*pi), (-2*pi, 2*pi), (-2*pi, 2*pi), (-2*pi, 2*pi), ] # ROS-related strings state_topic = '/scaled_pos_joint_traj_controller/state' cmd_topic = '/scaled_pos_joint_traj_controller/command' joint_names = [ 'elbow_joint', 'shoulder_lift_joint', 'shoulder_pan_joint', 'wrist_1_joint', 'wrist_2_joint', 'wrist_3_joint' ] # Joint name mapping to simulation action index joint_name_to_idx = { 'elbow_joint': 2, 'shoulder_lift_joint': 1, 'shoulder_pan_joint': 0, 'wrist_1_joint': 3, 'wrist_2_joint': 4, 'wrist_3_joint': 5 } def __init__(self, fail_quietely=False, verbose=False) -> None: print("Connecting to real-world UR10") self.fail_quietely = fail_quietely self.verbose = verbose self.pub_freq = 10 # Hz # Not really sure if current_pos and target_pos require mutex here. self.current_pos = None self.target_pos = None if rospy is None: if not self.fail_quietely: raise ValueError("ROS is not installed!") print("ROS is not installed!") return try: rospy.init_node("custom_controller", anonymous=True, disable_signals=True, log_level=rospy.ERROR) except rospy.exceptions.ROSException as e: print("Node has already been initialized, do nothing") if self.verbose: print("Receiving real-world UR10 joint angles...") print("If you didn't see any outputs, you may have set up UR5 or ROS incorrectly.") self.sub = rospy.Subscriber( self.state_topic, JointTrajectoryControllerState, self.sub_callback, queue_size=1 ) self.pub = rospy.Publisher( self.cmd_topic, JointTrajectory, queue_size=1 ) # self.min_traj_dur = 5.0 / self.pub_freq # Minimum trajectory duration self.min_traj_dur = 0 # Minimum trajectory duration # For catching exceptions in asyncio def custom_exception_handler(loop, context): print(context) # Ref: https://docs.python.org/3/library/asyncio-eventloop.html#asyncio.loop.set_exception_handler asyncio.get_event_loop().set_exception_handler(custom_exception_handler) # Ref: https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/tutorial_ros_custom_message.html asyncio.ensure_future(self.pub_task()) def sub_callback(self, msg): # msg has type: JointTrajectoryControllerState actual_pos = {} for i in range(len(msg.joint_names)): joint_name = msg.joint_names[i] joint_pos = msg.actual.positions[i] actual_pos[joint_name] = joint_pos self.current_pos = actual_pos if self.verbose: print(f'(sub) {actual_pos}') async def pub_task(self): while not rospy.is_shutdown(): await asyncio.sleep(1.0 / self.pub_freq) if self.current_pos is None: # Not ready (recieved UR state) yet continue if self.target_pos is None: # No command yet continue # Construct message dur = [] # move duration of each joints traj = JointTrajectory() traj.joint_names = self.joint_names point = JointTrajectoryPoint() moving_average = 1 for name in traj.joint_names: pos = self.current_pos[name] cmd = pos * (1-moving_average) + self.target_pos[self.joint_name_to_idx[name]] * moving_average max_vel = 3.15 # from ur5.urdf (or ur5.urdf.xacro) duration = abs(cmd - pos) / max_vel # time = distance / velocity dur.append(max(duration, self.min_traj_dur)) point.positions.append(cmd) point.time_from_start = rospy.Duration(max(dur)) traj.points.append(point) self.pub.publish(traj) print(f'(pub) {point.positions}') def send_joint_pos(self, joint_pos): if len(joint_pos) != 6: raise Exception("The length of UR10 joint_pos is {}, but should be 6!".format(len(joint_pos))) # Convert Sim angles to Real angles target_pos = [0] * 6 for i, pos in enumerate(joint_pos): if i == 5: # Ignore the gripper joints for Reacher task continue # Map [L, U] to [A, B] L, U, inversed = self.sim_dof_angle_limits[i] A, B = self.servo_angle_limits[i] angle = np.rad2deg(float(pos)) if not L <= angle <= U: print("The {}-th simulation joint angle ({}) is out of range! Should be in [{}, {}]".format(i, angle, L, U)) angle = np.clip(angle, L, U) target_pos[i] = (angle - L) * ((B-A)/(U-L)) + A # Map [L, U] to [A, B] if inversed: target_pos[i] = (B-A) - (target_pos[i] - A) + A # Map [A, B] to [B, A] if not A <= target_pos[i] <= B: raise Exception("(Should Not Happen) The {}-th real world joint angle ({}) is out of range! hould be in [{}, {}]".format(i, target_pos[i], A, B)) self.target_pos = target_pos if __name__ == "__main__": print("Make sure you are running `roslaunch ur_robot_driver`.") print("If the machine running Isaac is not the ROS master node, " + \ "make sure you have set the environment variables: " + \ "`ROS_MASTER_URI` and `ROS_HOSTNAME`/`ROS_IP` correctly.") ur10 = RealWorldUR10(verbose=True) rospy.spin()
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j3soon/OmniIsaacGymEnvs-UR10Reacher/omniisaacgymenvs/utils/usd_utils/create_instanceable_ur10.py
# Copyright (c) 2018-2022, NVIDIA Corporation # Copyright (c) 2022-2023, Johnson Sun # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # 1. Redistributions of source code must retain the above copyright notice, this # list of conditions and the following disclaimer. # # 2. Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # # 3. Neither the name of the copyright holder nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. import omni.usd import omni.client from pxr import UsdGeom, Sdf, UsdPhysics, UsdShade # Note: this script should be executed in Isaac Sim `Script Editor` window def create_ur10(asset_dir_usd_path, ur10_dir_usd_path): # Duplicate UR10 folder omni.client.copy(asset_dir_usd_path, ur10_dir_usd_path) def create_ur10_mesh(asset_usd_path, ur10_mesh_usd_path): # Create ur10_mesh.usd file omni.client.copy(asset_usd_path, ur10_mesh_usd_path) omni.usd.get_context().open_stage(ur10_mesh_usd_path) stage = omni.usd.get_context().get_stage() edits = Sdf.BatchNamespaceEdit() # Create parent Xforms reparent_tasks = [ # base_link ['/ur10/base_link/cylinder', 'geoms_xform'], ['/ur10/base_link/ur10_base', 'geoms_xform'], # shoulder_link ['/ur10/shoulder_link/cylinder', 'geoms_xform'], ['/ur10/shoulder_link/cylinder_0', 'geoms_xform'], ['/ur10/shoulder_link/ur10_shoulder', 'geoms_xform'], # upper_arm_link ['/ur10/upper_arm_link/cylinder', 'geoms_xform'], ['/ur10/upper_arm_link/cylinder_0', 'geoms_xform'], ['/ur10/upper_arm_link/cylinder_1', 'geoms_xform'], ['/ur10/upper_arm_link/ur10_upper_arm', 'geoms_xform'], # forearm_link ['/ur10/forearm_link/cylinder', 'geoms_xform'], ['/ur10/forearm_link/cylinder_0', 'geoms_xform'], ['/ur10/forearm_link/cylinder_1', 'geoms_xform'], ['/ur10/forearm_link/ur10_forearm', 'geoms_xform'], # wrist_1_link ['/ur10/wrist_1_link/cylinder', 'geoms_xform'], ['/ur10/wrist_1_link/cylinder_0', 'geoms_xform'], ['/ur10/wrist_1_link/ur10_wrist_1', 'geoms_xform'], # wrist_2_link ['/ur10/wrist_2_link/cylinder', 'geoms_xform'], ['/ur10/wrist_2_link/cylinder_0', 'geoms_xform'], ['/ur10/wrist_2_link/ur10_wrist_2', 'geoms_xform'], # wrist_3_link ['/ur10/wrist_3_link/cylinder', 'geoms_xform'], ['/ur10/wrist_3_link/ur10_wrist_3', 'geoms_xform'], ] # [prim_path, parent_xform_name] for task in reparent_tasks: prim_path, parent_xform_name = task old_parent_path = '/'.join(prim_path.split('/')[:-1]) new_parent_path = f'{old_parent_path}/{parent_xform_name}' UsdGeom.Xform.Define(stage, new_parent_path) edits.Add(Sdf.NamespaceEdit.Reparent(prim_path, new_parent_path, -1)) stage.GetRootLayer().Apply(edits) # Save to file omni.usd.get_context().save_stage() def create_ur10_instanceable(ur10_mesh_usd_path, ur10_instanceable_usd_path): omni.client.copy(ur10_mesh_usd_path, ur10_instanceable_usd_path) omni.usd.get_context().open_stage(ur10_instanceable_usd_path) stage = omni.usd.get_context().get_stage() # Set up references and instanceables for prim in stage.Traverse(): if prim.GetTypeName() != 'Xform': continue # Add reference to visuals_xform, collisions_xform, geoms_xform, and make them instanceable path = str(prim.GetPath()) if path.endswith('visuals_xform') or path.endswith('collisions_xform') or path.endswith('geoms_xform'): ref = prim.GetReferences() ref.ClearReferences() ref.AddReference('./ur10_mesh.usd', path) prim.SetInstanceable(True) # Save to file omni.usd.get_context().save_stage() def create_block_indicator(): asset_usd_path = 'omniverse://localhost/NVIDIA/Assets/Isaac/2022.1/Isaac/Props/Blocks/block.usd' block_usd_path = 'omniverse://localhost/Projects/J3soon/Isaac/2022.1/Isaac/Props/Blocks/block.usd' omni.client.copy(asset_usd_path, block_usd_path) omni.usd.get_context().open_stage(block_usd_path) stage = omni.usd.get_context().get_stage() edits = Sdf.BatchNamespaceEdit() edits.Add(Sdf.NamespaceEdit.Remove('/object/object/collisions')) stage.GetRootLayer().Apply(edits) omni.usd.get_context().save_stage() asset_usd_path = 'omniverse://localhost/NVIDIA/Assets/Isaac/2022.1/Isaac/Props/Blocks/block_instanceable.usd' block_usd_path = 'omniverse://localhost/Projects/J3soon/Isaac/2022.1/Isaac/Props/Blocks/block_instanceable.usd' omni.client.copy(asset_usd_path, block_usd_path) omni.usd.get_context().open_stage(block_usd_path) stage = omni.usd.get_context().get_stage() edits = Sdf.BatchNamespaceEdit() edits.Add(Sdf.NamespaceEdit.Remove('/object/object/collisions')) stage.GetRootLayer().Apply(edits) omni.usd.get_context().save_stage() if __name__ == '__main__': asset_dir_usd_path = 'omniverse://localhost/NVIDIA/Assets/Isaac/2022.1/Isaac/Robots/UR10' ur10_dir_usd_path = 'omniverse://localhost/Projects/J3soon/Isaac/2022.1/Isaac/Robots/UR10' ur10_usd_path = 'omniverse://localhost/Projects/J3soon/Isaac/2022.1/Isaac/Robots/UR10/ur10.usd' ur10_mesh_usd_path = 'omniverse://localhost/Projects/J3soon/Isaac/2022.1/Isaac/Robots/UR10/ur10_mesh.usd' ur10_instanceable_usd_path = 'omniverse://localhost/Projects/J3soon/Isaac/2022.1/Isaac/Robots/UR10/ur10_instanceable.usd' create_ur10(asset_dir_usd_path, ur10_dir_usd_path) create_ur10_mesh(ur10_usd_path, ur10_mesh_usd_path) create_ur10_instanceable(ur10_mesh_usd_path, ur10_instanceable_usd_path) create_block_indicator() print("Done!")
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j3soon/OmniIsaacGymEnvs-UR10Reacher/omniisaacgymenvs/robots/articulations/views/cabinet_view.py
from typing import Optional from omni.isaac.core.articulations import ArticulationView from omni.isaac.core.prims import RigidPrimView class CabinetView(ArticulationView): def __init__( self, prim_paths_expr: str, name: Optional[str] = "CabinetView", ) -> None: """[summary] """ super().__init__( prim_paths_expr=prim_paths_expr, name=name, reset_xform_properties=False ) self._drawers = RigidPrimView(prim_paths_expr="/World/envs/.*/cabinet/drawer_top", name="drawers_view", reset_xform_properties=False)
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j3soon/OmniIsaacGymEnvs-UR10Reacher/omniisaacgymenvs/robots/articulations/views/franka_view.py
from typing import Optional from omni.isaac.core.articulations import ArticulationView from omni.isaac.core.prims import RigidPrimView class FrankaView(ArticulationView): def __init__( self, prim_paths_expr: str, name: Optional[str] = "FrankaView", ) -> None: """[summary] """ super().__init__( prim_paths_expr=prim_paths_expr, name=name, reset_xform_properties=False ) self._hands = RigidPrimView(prim_paths_expr="/World/envs/.*/franka/panda_link7", name="hands_view", reset_xform_properties=False) self._lfingers = RigidPrimView(prim_paths_expr="/World/envs/.*/franka/panda_leftfinger", name="lfingers_view", reset_xform_properties=False) self._rfingers = RigidPrimView(prim_paths_expr="/World/envs/.*/franka/panda_rightfinger", name="rfingers_view", reset_xform_properties=False) def initialize(self, physics_sim_view): super().initialize(physics_sim_view) self._gripper_indices = [self.get_dof_index("panda_finger_joint1"), self.get_dof_index("panda_finger_joint2")] @property def gripper_indices(self): return self._gripper_indices
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j3soon/OmniIsaacGymEnvs-UR10Reacher/docs/release_notes.md
Release Notes ============= 1.1.0 - August 22, 2022 ----------------------- Additions --------- - Additional examples: Anymal, AnymalTerrain, BallBalance, Crazyflie, FrankaCabinet, Ingenuity, Quadcopter - Add OpenAI variantions for Feed-Forward and LSTM networks for ShadowHand - Add domain randomization framework `using omni.replicator.isaac` - Add AnymalTerrain interactable demo - Automatically disable `omni.kit.window.viewport` and `omni.physx.flatcache` extensions in headless mode to improve start-up load time - Introduce `reset_xform_properties` flag for initializing Views of cloned environments to reduce load time - Add WandB support - Update RL-Games version to 1.5.2 Fixes ----- - Correctly sets simulation device for GPU simulation - Fix omni.client import order - Fix episode length reset condition for ShadowHand and AllegroHand 1.0.0 - June 03, 2022 ---------------------- - Initial release for RL examples with Isaac Sim - Examples provided: AllegroHand, Ant, Cartpole, Humanoid, ShadowHand
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timedomain-tech/Timedomain-Ai-Singer-Extension/README.md
# Abstract Timedomain AI Singer Omniverse Extension is a convenient tool for singing synthesis on the Omniverse platform. FEATURES: - Create lifelike human singing voices with one click - Choose from a rich variety of voice library - Mix up to 10 singer voices to create your own singing - Support utafomatix file which can be converted from almost all kinds of singing score format <img src="./image/demo.gif"> # About TimedomAIn is a technology company that focuses on AI. We aim to make AI meet the emotional needs of human beings and endow AI with the ability to express emotion through “Rich-Emotion” human voice synthesis technology. # Get started ## Add extension to Omniverse 1. **[Open extension manager]** After opening Omniverse Code, go to `Menu` -> `Window` -> `Extension` 2. **[Add this extension to Omniverse]** Click the <img src="https://github.githubassets.com/images/icons/emoji/unicode/2699.png?v8" width="18"> button and add absolute extension path to `Extension Search Paths`. Finally, you can search `timedomain.ai.singer` and enable this extension. > **Note**: > the extension path to add is: `<your-path-to-timedomain-ai-singer>/exts` ![add_extension](./image/picture_6.png) 3. **[We also need to add some dependencies]** Click the <img src="https://github.githubassets.com/images/icons/emoji/unicode/2699.png?v8" width="18"> button and add absolute extension path to `Extension Registries`. > **Note**: > the extension registries to add is: `omniverse://kit-extensions.ov.nvidia.com/exts/kit/default` ![add_registries](./image/picture_7.png) ## Usage Click the file button on the right to open the directory selection window, select the directory and the path will be displayed in the box. You can also paste the directory path directly to the display box. <img src="./image/picture_1.png"> Currently, only utafomatix files are available, and more file formats will be supported in the future. <img src="./image/picture_2.png"> > **Note**: > the duration of the score must within 10 minutes > **Note**: > only the first track of the score will be synthesised Once you have your score chosen, you can select a singer voice or mix singer voices: > **Note**: > up to 10 singer voices can be used for mixing <img src="./image/picture_5.png"> Click "add" button to add a singer voice, move the slider (from 0 to 1) to adjust the similarity between the synthesis result and the chosen singer voice Finally, click "synthesis" button to send the request, the button will change to loading state when the request is being processed. <img src="./image/picture_3.png"> <img src="./image/picture_4.png"> > **Note**: > the frequency of the synthesis request is limited to 4 per minute > **Note**: > The synthesis time will increase according to the score duration
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timedomain-tech/Timedomain-Ai-Singer-Extension/exts/timedomain.ai.singer/timedomain/ai/singer/instance.py
from .settings import BoolSetting, CategoricalSetting, SettingItem class InstanceManagerBase: def __init__(self): self._settings = SettingItem("ace") self._setting = CategoricalSetting("ace") self.boolSetting = BoolSetting("ace") def shutdown(self): self._settings = None self._setting = None self.boolSetting = None
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timedomain-tech/Timedomain-Ai-Singer-Extension/exts/timedomain.ai.singer/timedomain/ai/singer/utils_io.py
import os import omni.client A2F_SERVER_TYPE = "omniverse:" def is_ov_path(path): return A2F_SERVER_TYPE in path def path_join(root, fname): if A2F_SERVER_TYPE in root: return f"{root}/{fname}" else: return os.path.normpath(os.path.join(root, fname)) def is_folder(path): result, entry = omni.client.stat(path) # bitewise operation, folder flags is 4 return entry.flags & omni.client.ItemFlags.CAN_HAVE_CHILDREN def is_valid_path(path): result, entry = omni.client.stat(path) return result == omni.client.Result.OK def list_folder(path): items = [] path = path.rstrip("/") result, entries = omni.client.list(path) if result != omni.client.Result.OK: return items for en in entries: # Skip if it is a folder if en.flags & omni.client.ItemFlags.CAN_HAVE_CHILDREN: continue name = en.relative_path items.append(name) return items def read_file(fpath): result, _str, bytes_data = omni.client.read_file(fpath) if result != omni.client.Result.OK: raise RuntimeError("Unable to read file: {}".format(fpath)) return bytes_data def write_file(fpath, bytes_data): result = omni.client.write_file(fpath, bytes_data) if result != omni.client.Result.OK: raise RuntimeError("Unable to write file: {}".format(fpath))
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timedomain-tech/Timedomain-Ai-Singer-Extension/exts/timedomain.ai.singer/timedomain/ai/singer/styles.py
import os import omni.ui as ui from omni.ui import color as cl ELEM_MARGIN = 4 BORDER_RADIUS = 4 VSPACING = ELEM_MARGIN * 2 RECORDER_BTN_WIDTH = 75 LABEL_WIDTH = 100 BTN_WIDTH = 40 BTN_HEIGHT = 16 WAVEFORM_HEIGHT = 22 * 2 + VSPACING + 10 ERROR_CLR = 0xCC7777FF WARN_CLR = 0xCC77FFFF KEYFRAME_CLR = 0xAAAA77FF IMAGE_SIZE = 25 A2F_SERVER_TYPE = "omniverse:" EXT_ROOT = os.path.normpath(os.path.join(os.path.dirname(os.path.abspath(__file__)), "../../../")) DATA_PATH = os.path.join(EXT_ROOT, "icons") PlayBtnStyle = {"image_url": DATA_PATH + "/timeline_play.svg"} PauseBtnStyle = {"image_url": DATA_PATH + "/timeline_pause.svg"} ComposeBtnStyle = {"image_url": DATA_PATH + "/timeline_loop.svg"} LoadingBtnStyle = {"image_url": DATA_PATH + "/loading.gif"} LocationBtnStyle = {"image_url": DATA_PATH + "/folder.svg"} AUDIO_FILE_TYPES = [".ufdata"] StringFieldStyle = {"margin_height": 0, "margin_width": ELEM_MARGIN, "border_radius": BORDER_RADIUS} ComboBoxStyle = {"border_radius": BORDER_RADIUS + 2} HandlePlaybackStyle = {"border_radius": 0, "background_color": 0xFFEEEE33} HandleRecordingStyle = {"border_radius": 0, "background_color": 0xFF3333EE} HandleStreamingStyle = {"border_radius": 0, "background_color": 0xFF33EE33} TrackWaveformStyle = {"margin_height": 0, "margin_width": 0, "border_radius": 0} RangeStartSpacerStyle = {"border_width": 0, "padding": 0, "border_radius": 0, "margin_width": 0} BigLableStyle = {"font_size": 16, "color": 0xFFFFFFFF} SmallLableStyle = {"font_size": 14, "color": 0xFF4B4B4B} ScrollingFrameStyle = {"background_color": 0xFF323232} MainWindowStyle = { "Image::header_frame": {"image_url": DATA_PATH + "/head.png"}, "Line::group_line": {"color": cl("#4B4B4B"), "margin_height": 0, "padding": 0}, "Slider::float_slider": { "background_color": cl("#FF3300"), "secondary_color": cl("#24211F"), "border_radius": 3, "corner_flag": ui.CornerFlag.ALL, "draw_mode": ui.SliderDrawMode.FILLED, }, } PlaybackSliderBackgroundStyle = { "background_color": 0xFF24211F, "margin_height": 0, "margin_width": 0, "border_radius": 0, } LargeBtnStyle = { "border_radius": BORDER_RADIUS, "border_width": 0, "font_size": 14, "padding": ELEM_MARGIN * 2, "margin_width": ELEM_MARGIN, "margin_height": ELEM_MARGIN, } FileBrowseBtnStyle = { "image_url": DATA_PATH + "/folder.svg", "background_color": 0xFF333333, ":hovered": {"background_color": 0xFF9E9E9E}, } ModalBtnStyle = { "border_radius": BORDER_RADIUS, "border_width": 0, "font_size": 14, "padding": ELEM_MARGIN * 2, "margin_width": ELEM_MARGIN, "margin_height": ELEM_MARGIN, } TrashBtnStyle = { "image_url": "${glyphs}/trash.svg", "background_color": 0xFF333333, ":hovered": {"background_color": 0xFF9E9E9E}, ":disabled": {"color": 0x60FFFFFF}, } TrashDarkBtnStyle = { "image_url": "${glyphs}/trash.svg", ":hovered": {"background_color": 0xFF9E9E9E}, ":disabled": {"color": 0x60FFFFFF}, } PlusBtnStyle = { "image_url": "${glyphs}/plus.svg", "background_color": 0xFF333333, ":hovered": {"background_color": 0xFF9E9E9E}, ":disabled": {"color": 0x60FFFFFF}, } PlusDarkBtnStyle = { "image_url": "${glyphs}/plus.svg", ":hovered": {"background_color": 0xFF9E9E9E}, ":disabled": {"color": 0x60FFFFFF}, } PlusDarkExcitedBtnStyle = { "image_url": "${glyphs}/plus.svg", "color": WARN_CLR, ":hovered": {"background_color": 0xFF9E9E9E}, ":disabled": {"color": 0x60FFFFFF}, } MinusDarkBtnStyle = { "image_url": "${omni_audio2face_common_resources}/minus.png", ":hovered": {"background_color": 0xFF9E9E9E}, ":disabled": {"color": 0x60FFFFFF}, } AngleLeftDarkBtnStyle = { "image_url": "${glyphs}/angle_left.svg", ":hovered": {"background_color": 0xFF9E9E9E}, ":disabled": {"color": 0x60FFFFFF}, } AngleRightDarkBtnStyle = { "image_url": "${glyphs}/angle_right.svg", ":hovered": {"background_color": 0xFF9E9E9E}, ":disabled": {"color": 0x60FFFFFF}, } FileBrowseBtnStyle = { "image_url": "resources/glyphs/folder.svg", "background_color": 0xFF333333, ":hovered": {"background_color": 0xFF9E9E9E}, } RangeRectStyle = { "background_color": 0x30BBAB58, "padding": 0, "margin_width": 0, "margin_height": 0, "border_radius": 0, "border_color": 0x70BBAB58, "border_width": 1, } RangeRectRecordingStyle = { "background_color": 0x305858BB, "padding": 0, "margin_width": 0, "margin_height": 0, "border_radius": 0, "border_color": 0x705858BB, "border_width": 1, } RangeRectStreamingStyle = { "background_color": 0x3058BB58, "padding": 0, "margin_width": 0, "margin_height": 0, "border_radius": 0, "border_color": 0x7058BB58, "border_width": 1, }
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timedomain-tech/Timedomain-Ai-Singer-Extension/exts/timedomain.ai.singer/timedomain/ai/singer/extension.py
from .styles import VSPACING, BigLableStyle, MainWindowStyle from .ui import ( WAVEFORM_HEIGHT, ButtonComposing, ButtonLocation, ButtonPlayPause, CategoricalSettingWidgetWithReset, PathWidgetWithReset, FemaleEntertainerWidger, TimecodeWidget, TimelineWidget, ) import omni.ext import omni.ui as ui import omni.client class MyExtension(omni.ext.IExt): def on_startup(self, ext_id): print("[timedomain.ai.singer] MyExtension startup") self._window = ui.Window("TIMEDOMAIN AI SINGER", width=840, height=650) self._window.frame.set_build_fn(self.show_window) self._window.frame.style = MainWindowStyle def on_shutdown(self): print("[timedomain.ai.singer] MyExtension shutdown") self._root_path_widget = None self._track_widget = None self._range_widget = None self.frame = None self._btn_loop = None self._timecode_widget.shutdown() self._timecode_widget = None self._btn_play.shutdown() self._btn_play = None self._timeline_widget.shutdown() self._timeline_widget = None self._btn_recorder = None if self._window: self._window.destroy() self._window = None def show_window(self): with self._window.frame: with ui.VStack(spacing=10): self._root_path_widget = PathWidgetWithReset() self._root_path_widget._build_content() self._track_widget = CategoricalSettingWidgetWithReset() self._track_widget._build_content() with ui.VStack(height=5): ui.Line(name="group_line", alignment=ui.Alignment.CENTER) self.frame = FemaleEntertainerWidger() self.frame._build_glyph() with ui.HStack(height=0): ui.Line(name="group_line", alignment=ui.Alignment.CENTER) with ui.VStack(height=20): ui.Label("Mix Your Voice Style", style=BigLableStyle) self.frame._build_content() self._btn_loop = ButtonComposing() self._btn_loop._build_widget() with ui.HStack(height=WAVEFORM_HEIGHT): self._timeline_widget = TimelineWidget() self._timeline_widget._build_content() ui.Spacer(width=4) with ui.VStack(spacing=VSPACING, width=0): self._timecode_widget = TimecodeWidget() self._timecode_widget._build_content() with ui.HStack(): self._btn_play = ButtonPlayPause() self._btn_play._build_content() self._btn_recorder = ButtonLocation() self._btn_recorder._build_widget()
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timedomain-tech/Timedomain-Ai-Singer-Extension/exts/timedomain.ai.singer/timedomain/ai/singer/settings.py
from typing import TypeVar from pxr import Sdf SettingType = TypeVar("SettingType", bound="SettingItem") class SettingItem: _val = None _filename = None _state = None _mix_info = { "duration": [], "pitch": [], "air": [], "falsetto": [], "tension": [], "energy": [], "mel": [], } def __init__(self, name): self._name = name self._init_fn = None self._changed_fn = None self._prim = None self._default_val = None self._org_default_val = None self._initialized = False def shutdown(self): self._prim = None def init(self, default_val=None, init_fn=None, changed_fn=None, prim=None): self._init_fn = init_fn self._changed_fn = changed_fn self._prim = prim self._default_val = self._check(default_val) self._org_default_val = self._default_val SettingItem._val = self._default_val # Required if set_val(val) will fail if self._prim is not None and self._prim.HasAttribute(self.get_usd_attr_name()): val = self._prim.GetAttribute(self.get_usd_attr_name()).Get() else: val = self._default_val self.set_val(val, use_callback=True, use_init_fn=True) self._initialized = True def initialized(self): return self._initialized def get_name(self): return self._name def get_ui_name(self): return self._name.replace("_", " ").title() def get_usd_attr_name(self): return f"state:setting_{self._name}" def get_val(self): if SettingItem._filename is not None: SettingItem._state = False return SettingItem._val def get_default(self): return self._default_val def is_default(self): return SettingItem._val == self._default_val def set_val(self, val, use_callback=True, use_init_fn=False): # val_checked = self._check(val) # callback_fn = self._init_fn if use_init_fn else self._changed_fn # val_prev = SettingItem._val SettingItem._val = val # if use_callback and callback_fn is not None: # try: # callback_fn(val_checked) # except Exception as e: # SettingItem._val = val_prev # print(e) # raise # self._update_usd_prim_attr() def set_default(self, default_val): self._default_val = self._check(default_val) def reset_default(self): self._default_val = self._get_safe_default() def reset(self): self.set_val(self._default_val, use_callback=True, use_init_fn=False) def get_usd_type(self): raise NotImplementedError def get_arr_usd_type(self): raise NotImplementedError # Should be implemented in derived class def to_arr_usd_data(self, arr): raise NotImplementedError # Should be implemented in derived class def from_arr_usd_data(self, arr, arr_len): raise NotImplementedError # Should be implemented in derived class def interpolate(self, val1, val2, alpha): raise NotImplementedError # Should be implemented in derived class def _update_usd_prim_attr(self): if self._prim is not None and self._prim.IsValid(): if SettingItem._val is not None: self._prim.CreateAttribute(self.get_usd_attr_name(), self.get_usd_type()).Set(SettingItem._val) def _check(self, val): return val class CategoricalSetting(SettingItem): def __init__(self, name, options=[], value=None): self.options = options self._value = value super().__init__(name) def init(self, default_val, init_fn, changed_fn, prim): super().init(default_val, init_fn, changed_fn, prim) def get_options(self): if len(self._options) > 0: SettingItem._filename = self._options[0] return self._options def set_options_and_keep(self, options): self._options = options # if SettingItem._val not in self._options: # # log_warn( # # f"Setting [{self.get_name()}]: Old value [{self._val}] # # is not in the new list [{self._options}], resetting to default" # # ) # self.reset_default() # self.reset() def set_options_and_reset(self, options): self._options = options self.reset_default() self.reset() def set_value(self, val): self._value = val SettingItem._filename = val SettingItem._state = False def get_value(self): return self._value def set_options_and_val(self, options, val): self._options = options self.reset_default() self.set_value(val, use_callback=True, use_init_fn=False) def get_index(self): if self._value is not None: BoolSetting._filename = self._value return self._options.index(self._value) else: return None def set_index(self, val_index): val = self._options[val_index] self.set_value(val) def get_usd_type(self): return Sdf.ValueTypeNames.String def get_arr_usd_type(self): return Sdf.ValueTypeNames.StringArray def to_arr_usd_data(self, arr): return list(arr) def from_arr_usd_data(self, arr, arr_len): return list(arr) def interpolate(self, val1, val2, alpha): return val1 def _get_safe_default(self): if len(self._options) > 0: return self._options[0] else: return None def _check(self, val): if val is None: return self._get_safe_default() if val not in self._options: raise AttributeError( f"Setting [{self.get_name()}]: value '{val}' is not in the list of options {self._options}" ) return val class BoolSetting(SettingItem): def __init__(self, name): super().__init__(name) def init(self, default_val, init_fn, changed_fn, prim): super().init(default_val, init_fn, changed_fn, prim) def get_usd_type(self): return Sdf.ValueTypeNames.Bool def get_arr_usd_type(self): return Sdf.ValueTypeNames.BoolArray def to_arr_usd_data(self, arr): return list(arr) def from_arr_usd_data(self, arr, arr_len): return list(arr) def interpolate(self, val1, val2, alpha): return val1 def toggle(self, use_callback=True): pass def get_state(self): return SettingItem._state def _get_safe_default(self): return False def _check(self, val): if val is None: return self._get_safe_default() return bool(val)
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timedomain-tech/Timedomain-Ai-Singer-Extension/exts/timedomain.ai.singer/timedomain/ai/singer/ui.py
import os import pathlib import json import omni.kit.pipapi from .scripts.ui import BoolSettingWidgetBase, SimpleWidget from threading import Thread from .styles import ( A2F_SERVER_TYPE, AUDIO_FILE_TYPES, BTN_HEIGHT, BTN_WIDTH, DATA_PATH, EXT_ROOT, LABEL_WIDTH, WAVEFORM_HEIGHT, ComboBoxStyle, FileBrowseBtnStyle, HandlePlaybackStyle, HandleRecordingStyle, HandleStreamingStyle, BigLableStyle, LargeBtnStyle, LocationBtnStyle, PauseBtnStyle, PlayBtnStyle, PlaybackSliderBackgroundStyle, RangeRectRecordingStyle, RangeRectStreamingStyle, RangeRectStyle, RangeStartSpacerStyle, ScrollingFrameStyle, SmallLableStyle, StringFieldStyle, TrackWaveformStyle, ) from .instance import InstanceManagerBase import omni.client import omni.ui as ui import numpy as np import scipy.ndimage os.environ["PATH"] += os.pathsep + os.path.join(EXT_ROOT, "dep/ffmpeg") omni.kit.pipapi.install("pydub") omni.kit.pipapi.install("requests") from pydub import AudioSegment import requests from .requestData import GetData class PathWidgetWithReset(InstanceManagerBase): def __init__(self): super().__init__() self._lbl = None self._field_model = None self._field = None self._browse_btn = None self._browse_dialog = None def _on_browse_selected(self, filename, dirname): if self._field is not None: self._settings.set_val(dirname, use_callback=True) if self._browse_dialog is not None: self._browse_dialog.hide() self._field_model.set_value(self._settings.get_val()) def _on_browse_canceled(self, filename, dirname): if self._browse_dialog is not None: self._browse_dialog.hide() def _on_browse(self): if self._browse_dialog is None: self._browse_dialog = omni.kit.window.filepicker.FilePickerDialog( "Select Audio Directory", allow_multi_selection=False, apply_button_label="Select", click_apply_handler=self._on_browse_selected, click_cancel_handler=self._on_browse_canceled, current_directory=str(pathlib.Path.home()), enable_filename_input=False, ) else: self._browse_dialog.show() self._browse_dialog.refresh_current_directory() def _on_changed(self, val): self._settings.set_val(val, use_callback=True) self._field_model.set_value(self._settings.get_val()) def _on_begin_edit(self, *_): pass def _build_content(self): with ui.VStack(height=28): ui.Label("Import Your Score", style=BigLableStyle) ui.Label("Support format: ufdata", style=SmallLableStyle) with ui.HStack(height=20): ui.Label("Score Root Path", width=LABEL_WIDTH) value = self._settings.get_val() self._field_model = StringFieldModel(value, self._on_changed) self._field_model.add_begin_edit_fn(self._on_begin_edit) self._field_model.set_value(self._settings.get_val()) self._field = ui.StringField(self._field_model, style=StringFieldStyle) self._browse_btn = ui.Button( width=BTN_WIDTH, image_height=BTN_HEIGHT, style=FileBrowseBtnStyle, clicked_fn=self._on_browse ) class CategoricalSettingWidgetWithReset(InstanceManagerBase): def __init__(self): super().__init__() self._lbl = None self._combo_model = None self._combo = None self._update_sub = omni.kit.app.get_app().get_update_event_stream().create_subscription_to_pop(self._on_update) self._frame = None def shutdown(self): self._update_sub = None self._lbl = None if self._combo_model is not None: self._combo_model.shutdown() self._combo_model = None self._combo = None super().shutdown() def _build_content(self): self._frame = ui.HStack(height=20) with self._frame: self._lbl = ui.Label("Score Name", width=LABEL_WIDTH) # # options: 列表数组 tracks = self._load_track_list(self.get_abs_track_root_path()) self._setting.set_options_and_keep(tracks) options = self._setting.get_options() cur_option = self._setting.get_index() self._combo_model = ComboBoxMinimalModel(options, cur_option, self._on_changed) if len(self._setting.get_options()) == 0 or self._setting.get_val() is None: self._combo = None ui.Label("No options") else: self._combo = ui.ComboBox(self._combo_model, style=ComboBoxStyle) def _on_changed(self, val_index): self._setting.set_index(val_index) def _on_update(self, *_): if self.get_abs_track_root_path(): tracks = self._load_track_list(self.get_abs_track_root_path()) if tracks != self._setting.get_options(): self._setting.set_options_and_keep(tracks) if self._combo_model is not None: if self._setting.get_val() is not None: self._combo_model.set_index(self._setting.get_index()) if self._combo_model.get_options() != self._setting.get_options(): self._refresh() def _load_track_list(self, path: str): # path = path.replace("\\", "/") if not self.is_folder(path): print(f"Unable to load list of tracks from {path}") return [] dir_files = self.list_folder(path) return [x for x in dir_files if (os.path.splitext(x)[1] in AUDIO_FILE_TYPES)] def is_folder(self, path): result, entry = omni.client.stat(path) # bitewise operation, folder flags is 4 return entry.flags & omni.client.ItemFlags.CAN_HAVE_CHILDREN def list_folder(self, path): items = [] # rstrip() 删除 string 字符串末尾的指定字符,默认为空白符,包括空格、换行符、回车符、制表符。 # path = path.rstrip("/") result, entries = omni.client.list(path) if result != omni.client.Result.OK: return items for en in entries: # Skip if it is a folder if en.flags & omni.client.ItemFlags.CAN_HAVE_CHILDREN: continue name = en.relative_path items.append(name) return items def is_ov_path(path): return A2F_SERVER_TYPE in path def get_abs_track_root_path(self): """normpath if it is local path for ov path not apply normpath """ path = self._setting.get_val() # path = self._setting._val # if not self.is_ov_path(path): # if not os.path.isabs(path): # path = os.path.abspath(os.path.join(PLAYER_DEPS_ROOT, path)) # return os.path.normpath(path).replace("\\", "/") return path def _changed_fn(self, model): index = model.as_int self._item_changed(None) if not self._from_set_index: if self._changed_callback_fn is not None: self._changed_callback_fn(index) def _build_content_wrapper(self): # Required for extra UI wrapers in intermediate dervied classes self._build_content() def _refresh(self): if self._frame is not None: self._frame.clear() with self._frame: self._build_content_wrapper() class StringFieldModel(ui.AbstractValueModel): def __init__(self, initial_value, changed_callback_fn=None): super().__init__() self._value = initial_value self._changed_callback_fn = changed_callback_fn self.add_end_edit_fn(self._end_edit_fn) def shutdown(self): self._changed_callback_fn = None def get_value(self): return self._value def get_value_as_string(self): return str(self._value) def set_value(self, value): self._value = value self._value_changed() def _end_edit_fn(self, model): value = model.get_value() if self._changed_callback_fn is not None: self._changed_callback_fn(value) class ComboBoxMinimalItem(ui.AbstractItem): def __init__(self, text): super().__init__() self.model = ui.SimpleStringModel(text) class ComboBoxMinimalModel(ui.AbstractItemModel): def __init__(self, options, initial_index, changed_callback_fn=None): super().__init__() self._options = options self._changed_callback_fn = changed_callback_fn self._items = [ComboBoxMinimalItem(text) for text in self._options] self._current_index = ui.SimpleIntModel() if initial_index is not None: self._current_index.as_int = initial_index self._from_set_index = False self._current_index.add_value_changed_fn(self._changed_fn) def shutdown(self): self._changed_callback_fn = None self._current_index = None self._items = None def get_options(self): return self._options def get_item_children(self, item): return self._items def get_item_value_model(self, item, column_id): if item is None: return self._current_index return item.model def get_index(self): return self._current_index.as_int def set_index(self, index): if index is not None: if index >= 0 and index < len(self._items): self._from_set_index = True self._current_index.as_int = index self._from_set_index = False def _changed_fn(self, model): index = model.as_int self._item_changed(None) if not self._from_set_index: if self._changed_callback_fn is not None: self._changed_callback_fn(index) class FemaleEntertainerWidger(InstanceManagerBase): list_array_name = [] list_array_id = [] list_array_float = [] list_array_avatar = [] def __init__(self): self._btn_create_timedomain_pipeline = None self._btn_create_audio_palyer = None self._btn_create_a2f_core = None self._btn_create_head_template = None self._frame = None self._female_entertainer_data = None self._id = None def shutdown(self): self._btn_create_timedomain_pipeline = None self._btn_create_audio_palyer = None self._btn_create_a2f_core = None self._btn_create_head_template = None self._frame = None self._female_entertainer_data = None self._id = None def _add_menu_item(self, *args, **kwargs): editor_menu = omni.kit.ui.get_editor_menu() self._menu_items.append(editor_menu.add_item(*args, **kwargs)) def _build_content(self): if self._frame is None: self._frame = ui.ScrollingFrame(height=ui.Percent(35), style=ScrollingFrameStyle) self._frame.set_build_fn(self._build_fn) self._frame.rebuild() def _build_fn(self): with self._frame: with ui.VStack(spacing=5): sliders = [self.create_ui_float_slider(i) for i in range(len(FemaleEntertainerWidger.list_array_name))] if len(FemaleEntertainerWidger.list_array_name) > 0: for i in range(len(FemaleEntertainerWidger.list_array_name)): with ui.HStack(height=25): IMAGE = FemaleEntertainerWidger.list_array_avatar[i] ui.Image(IMAGE, width=25, height=25) ui.Label( f"{FemaleEntertainerWidger.list_array_name[i]}", width=ui.Percent(8), name="text", ) sliders[i]() else: ui.Label("No Voiceseed Selected", alignment=ui.Alignment.CENTER) def _build_glyph(self): self._request_female_entertainer_data() with ui.VStack(height=28): ui.Label("Choose Your Voice Style (up to 10)", style=BigLableStyle) ui.Label("Choose one or more voiceseeds to mix a voice", style=SmallLableStyle) with ui.ScrollingFrame(height=ui.Percent(15)): with ui.VGrid(column_width=200): glyph_plus = ui.get_custom_glyph_code("${glyphs}/plus.svg") if isinstance(self._female_entertainer_data["data"], list): functions = [ self.create_female_entertainer_clicked(i) for i in range(len(self._female_entertainer_data["data"])) ] for index in range(len(self._female_entertainer_data["data"])): _name = self._female_entertainer_data["data"][index]["name_chn"] _tooltip = self._female_entertainer_data["data"][index]["characteristic"] with ui.HStack(): ui.Button( f"{_name} {glyph_plus}", style=LargeBtnStyle, clicked_fn=functions[index], tooltip=_tooltip ) def _refresh(self): if self._frame is not None: self._frame.rebuild() def _build_content_wrapper(self): # Required for extra UI wrapers in intermediate dervied classes self._build_content() def create_ui_float_slider(self, index): def set_value(value, index): value = round(value, 2) FemaleEntertainerWidger.list_array_float[index] = value def _delete_avatar(): del FemaleEntertainerWidger.list_array_name[index] del FemaleEntertainerWidger.list_array_id[index] del FemaleEntertainerWidger.list_array_avatar[index] del FemaleEntertainerWidger.list_array_float[index] self._refresh() def _click_get_model_value(): IMAGE_DELETE = DATA_PATH + "/delete.svg" slider = ui.FloatSlider(name="float_slider", min=0, max=1).model slider.set_value(0.5) FemaleEntertainerWidger.list_array_float[index] = 0.5 slider.add_value_changed_fn(lambda m: set_value(m.get_value_as_float(), index)) ui.Button(width=25, height=25, image_url=IMAGE_DELETE, clicked_fn=_delete_avatar) return _click_get_model_value def create_female_entertainer_clicked(self, index): name = self._female_entertainer_data["data"][index]["name_chn"] id = self._female_entertainer_data["data"][index]["id"] avatar = self._female_entertainer_data["data"][index]["avatar"] def _on_btn_create_female_entertainer_clicked(): if name not in FemaleEntertainerWidger.list_array_name: FemaleEntertainerWidger.list_array_name.append(name) FemaleEntertainerWidger.list_array_id.append(id) FemaleEntertainerWidger.list_array_avatar.append(avatar) FemaleEntertainerWidger.list_array_float.append([]) self._refresh() return _on_btn_create_female_entertainer_clicked def _request_female_entertainer_data(self): self._female_entertainer_data = GetData._get_female_entertainer_data() def _get_female_data(): _array = [] for i in range(len(FemaleEntertainerWidger.list_array_name)): _array.append([]) _array[i] = [FemaleEntertainerWidger.list_array_id[i], FemaleEntertainerWidger.list_array_float[i]] return _array class ScalarSliderModel(ui.AbstractValueModel): def __init__(self, initial_value, min_val, max_val, changed_callback_fn=None, fast_change=True): super().__init__() self._value = initial_value self._min_val = min_val self._max_val = max_val self._changed_callback_fn = changed_callback_fn self._fast_change = fast_change if not self._fast_change: self.add_end_edit_fn(self._end_edit_fn) def shutdown(self): self._changed_callback_fn = None def get_value(self): return self._value def get_min(self): return self._min_val def get_max(self): return self._max_val def get_value_as_int(self): return int(self._value) def get_value_as_float(self): return float(self._value) def set_value(self, value): self._value = value self._value_changed() if self._fast_change and self._changed_callback_fn is not None: self._changed_callback_fn(self._value) def set_field(self, value): if value is not None: self._value = value self._value_changed() def _end_edit_fn(self, model): value = model.get_value() if self._changed_callback_fn is not None: self._changed_callback_fn(value) class WaveformWidget(SimpleWidget): def __init__(self, height): super().__init__() self._height = height self._waveform_image_provider = None self._waveform_image = None self._canvas = None self._canvas_width = 1024 self._canvas_height = WAVEFORM_HEIGHT def shutdown(self): self._waveform_image_provider = None self._waveform_image = None self._canvas = None super().shutdown() def update_track_waveform(self, track): num_samples = track.get_num_samples() width, height = self._canvas_width, self._canvas_height ex_factor = 1 width_ex = width * ex_factor shrink_factor = max(num_samples // width_ex, 1) if 0: volume = np.abs(track.data[::shrink_factor][:width_ex]) else: if num_samples >= shrink_factor * width_ex: volume = track.data[: shrink_factor * width_ex].reshape(width_ex, shrink_factor) else: tmp = np.zeros((shrink_factor * width_ex), np.float32) tmp[:num_samples] = track.data volume = tmp.reshape(width_ex, shrink_factor) volume = np.abs(np.max(volume, axis=1)) # volume /= max(np.max(volume), 1e-8) # dB logarithmic scale if 0: volume = np.maximum(volume, 1e-6) volume = 20.0 * np.log10(volume / 1.0) # [-50, 0] dB volume = np.maximum((volume / 50.0) + 1.0, 0.0) volume *= 0.7 canvas = np.zeros((height, width_ex, 4), dtype=np.uint8) print("canvas.shape[1]======>", canvas.shape[1]) for x in range(canvas.shape[1]): start = int(round((1.0 - volume[x]) * float(height) / 2)) end = int(round((1.0 + volume[x]) * float(height) / 2)) canvas[start:end, x, :] = [255, 255, 255, 130] if start == end: canvas[start: end + 1, x, :] = [255, 255, 255, 60] if ex_factor > 1: canvas = scipy.ndimage.zoom(canvas.astype(np.float32), (1, 1.0 / ex_factor, 1), order=1).astype(np.uint8) self._canvas = canvas.flatten().tolist() if self._waveform_image_provider is not None: self._waveform_image_provider.set_bytes_data(self._canvas, [self._canvas_width, self._canvas_height]) def _build_content(self): self._waveform_image_provider = ui.ByteImageProvider() if self._canvas is not None: self._waveform_image_provider.set_bytes_data(self._canvas, [self._canvas_width, self._canvas_height]) with ui.HStack(): self._waveform_image = ui.ImageWithProvider( self._waveform_image_provider, height=self._height, style=TrackWaveformStyle, fill_policy=ui.IwpFillPolicy.IWP_STRETCH, ) class TimelineRangeWidget(InstanceManagerBase): def __init__(self, height): super().__init__() self._height = height self._rect_range_start = None self._rect_range = None def shutdown(self): self._rect_range_start = None self._rect_range = None super().shutdown() def set_rect_style(self, style): if self._rect_range is not None: self._rect_range.set_style(style) def update_range_rect(self, range_start, range_end, track_len): if self._rect_range_start is not None and self._rect_range is not None: if track_len == 0: start_perc = 0 rect_perc = 0 else: start_perc = range_start / track_len * 100.0 rect_perc = (range_end - range_start) / track_len * 100.0 self._rect_range_start.width = ui.Percent(start_perc) self._rect_range.width = ui.Percent(rect_perc) def _build_content(self): with ui.HStack(height=self._height): self._rect_range_start = ui.Spacer(width=omni.ui.Percent(0), style=RangeStartSpacerStyle) self._rect_range = ui.Rectangle(width=omni.ui.Percent(100), height=self._height, style=RangeRectStyle) class PlaybackSliderWidget(SimpleWidget): def __init__(self, height, on_changed_fn=None, on_changed_from_mouse_fn=None): super().__init__() self._height = height self._on_changed_fn = on_changed_fn self._on_changed_from_mouse_fn = on_changed_from_mouse_fn self._max_value = 0.001 self._value = 0.0 self._handle_width = 1 self._pressed = False self._mouse_catcher = None self._slider_placer = None self._handle = None self._update_sub = omni.kit.app.get_app().get_update_event_stream().create_subscription_to_pop(self._on_update) def shutdown(self): self._update_sub = None self._on_changed_fn = None self._on_changed_from_mouse_fn = None self._max_value = 0.001 self._value = 0.0 self._pressed = False self._mouse_catcher = None self._slider_placer = None self._handle = None super().shutdown() def set_value(self, value): if self._pressed: return # pressed mouse overrides external change of the value self._value = value if self._value < 0.0: self._value = 0.0 elif self._value > self._max_value: self._value = self._max_value if self._on_changed_fn is not None: self._on_changed_fn(self._value) if self._max_value > 0: rel_x_perc = self._value / self._max_value self._set_slider_position(rel_x_perc) elif self._max_value == 0: self._set_slider_position(0) def get_value(self): return self._value def set_max(self, max_value): if max_value < 0: raise ValueError("Playback Slider max value can't be less than zero") self._max_value = max_value if max_value > 0 else 0.001 def set_handle_style(self, style): if self._handle is not None: self._handle.set_style(style) def _set_slider_position(self, rel_x_perc): if self._slider_placer is not None: self._slider_placer.offset_x = ui.Percent(rel_x_perc * 100.0) def _on_mouse_moved(self, x, y, _, btn): if btn is True: self._update_from_mouse(x) def _on_mouse_pressed(self, x, y, btn, *args): if btn == 0: self._pressed = True self._update_from_mouse(x) def _on_mouse_released(self, x, y, btn, *args): if btn == 0: self._pressed = False def _update_from_mouse(self, x): if self._mouse_catcher is not None and self._slider_placer is not None: rel_x = x - self._mouse_catcher.screen_position_x if rel_x < 0: rel_x = 0 elif rel_x >= self._mouse_catcher.computed_width: rel_x = self._mouse_catcher.computed_width rel_x_perc = rel_x / self._mouse_catcher.computed_width self._set_slider_position(rel_x_perc) self._value = self._max_value * rel_x_perc if self._on_changed_fn is not None: self._on_changed_fn(self._value) def _build_content(self): with ui.ZStack(): self._mouse_catcher = ui.Rectangle( height=self._height, style={ "background_color": 0x0, "padding": 0, "margin_width": 0, "margin_height": 0, "border_radius": 0, "border_color": 0x0, "border_width": 0, }, mouse_moved_fn=self._on_mouse_moved, mouse_pressed_fn=self._on_mouse_pressed, mouse_released_fn=self._on_mouse_released, ) with ui.HStack(): self._slider_placer = ui.Placer(draggable=False, stable_size=True) with self._slider_placer: with ui.HStack(): self._handle = ui.Rectangle( width=self._handle_width, height=self._height, style=HandlePlaybackStyle ) ui.Spacer() def _on_update(self, *_): if self._pressed: if self._on_changed_from_mouse_fn is not None: self._on_changed_from_mouse_fn(self._value) class TimelineWidget(BoolSettingWidgetBase): _frame = None def __init__(self): super().__init__() self._waveform_widget = WaveformWidget(height=WAVEFORM_HEIGHT) self._timeline_range_widget = TimelineRangeWidget(height=WAVEFORM_HEIGHT) self._playback_slider_widget = PlaybackSliderWidget( height=WAVEFORM_HEIGHT, on_changed_fn=None, on_changed_from_mouse_fn=self._on_changed ) self._update_sub = omni.kit.app.get_app().get_update_event_stream().create_subscription_to_pop(self._on_update) def shutdown(self): self._update_sub = None self._waveform_widget.shutdown() self._waveform_widget = None self._timeline_range_widget.shutdown() self._timeline_range_widget = None self._playback_slider_widget.shutdown() self._playback_slider_widget = None # super().shutdown() def set_style(self, style): if style == "regular": self._playback_slider_widget.set_handle_style(HandlePlaybackStyle) self._timeline_range_widget.set_rect_style(RangeRectStyle) elif style == "streaming": self._playback_slider_widget.set_handle_style(HandleStreamingStyle) self._timeline_range_widget.set_rect_style(RangeRectStreamingStyle) elif style == "recording": self._playback_slider_widget.set_handle_style(HandleRecordingStyle) self._timeline_range_widget.set_rect_style(RangeRectRecordingStyle) def update_track_waveform(self): track = self._audio_player.get_track_ref() self._waveform_widget.update_track_waveform(track) def _build_content(self): TimelineWidget._frame = ui.ZStack() with TimelineWidget._frame: ui.Rectangle(style=PlaybackSliderBackgroundStyle) self._waveform_widget._build_content() self._timeline_range_widget._build_content() self._playback_slider_widget._build_content() def _refresh(self): if TimelineWidget._frame is not None: TimelineWidget._frame.clear() with TimelineWidget._frame: self._build_content_wrapper() def _build_content_wrapper(self): # Required for extra UI wrapers in intermediate dervied classes self._build_content() def _on_changed(self, t): if self._track is not None: track_len = self._track.get_length() self._playback_slider_widget.set_max(track_len) self._playback_slider_widget.set_value(t) seek_sample = self._track.sec_to_sample(t) self._audio_player.seek(seek_sample) def _on_update(self, *_): if self._track is not None and self._audio_player is not None: self._pressed = False track_len = self._track.get_length() self._playback_slider_widget.set_max(track_len) t = self._audio_player.get_current_time() self._playback_slider_widget.set_value(t) # if t == track_len and not self.boolSetting._state: # self.boolSetting._state = True # self._on_toggled() class TimecodeWidget(BoolSettingWidgetBase): def __init__(self): super().__init__() self.ts = None self._timecode_lbl = None self._timecode_tms_lbl = None self._timecode_max_lbl = None self._timecode_max_tms_lbl = None self._button_play_pause = ButtonPlayPause() self._update_sub = omni.kit.app.get_app().get_update_event_stream().create_subscription_to_pop(self._on_update) def shutdown(self): self.ts = None self._update_sub = None self._timecode_lbl = None self._timecode_tms_lbl = None self._timecode_max_lbl = None self._timecode_max_tms_lbl = None # super().shutdown() def _build_content(self): with ui.HStack(height=22, style={"margin_width": 0}): ui.Spacer() self._timecode_lbl = ui.Label("0:00", width=0) self._timecode_tms_lbl = ui.Label(".00", width=0, style={"color": 0x50FFFFFF}) ui.Label(" | ", style={"color": 0x70FFFFFF}) self._timecode_max_lbl = ui.Label("0:00", width=0) self._timecode_max_tms_lbl = ui.Label(".00", width=0, style={"color": 0x50FFFFFF}) ui.Spacer() def _set_timecode(self, t, m_sec_lbl, tms_lbl): tmss = int(round(t * 100)) secs = tmss // 100 mins = secs // 60 secs_sub = secs % 60 tmss_sub = tmss % 100 m_sec_lbl.text = "{}:{:02d}".format(mins, secs_sub) tms_lbl.text = ".{:02d}".format(tmss_sub) if self.ts is not None and t == self.ts: self._button_play_pause._update_from_state(is_playing=False) else: self.ts = t def _on_update(self, *_): if self._timecode_lbl is not None and self._timecode_tms_lbl is not None: t = self._audio_player.get_current_time() self._set_timecode(t, self._timecode_lbl, self._timecode_tms_lbl) if self._timecode_max_lbl is not None and self._timecode_max_tms_lbl is not None and self._track is not None: track_len = self._track.get_length() self._set_timecode(track_len, self._timecode_max_lbl, self._timecode_max_tms_lbl) class ButtonPlayPause(BoolSettingWidgetBase): _btn = None def __init__(self): super().__init__() def shutdown(self): ButtonPlayPause._btn = None super().shutdown() def _build_widget(self): with ui.HStack(width=BTN_WIDTH, height=30): ButtonPlayPause._btn = ui.Button(width=BTN_WIDTH, style=PlayBtnStyle, tooltip="Play/Pause (P)") ButtonPlayPause._btn.set_clicked_fn(self._on_toggled) def _update_from_state(self, is_playing): if ButtonPlayPause._btn is not None: if is_playing is True: ButtonPlayPause._btn.set_style(PauseBtnStyle) else: ButtonPlayPause._btn.set_style(PlayBtnStyle) class ButtonComposing(BoolSettingWidgetBase): def __init__(self): super().__init__() self._btn = None self._compose_data = None self._timeline_widget = TimelineWidget() def shutdown(self): self._btn = None super().shutdown() def _build_widget(self): with ui.VStack(): self._btn = ui.Button('Synthesis your song', height=BTN_HEIGHT*2.5, tooltip="Synthesized Voice") self._btn.set_clicked_fn(self._on_compound) def _on_compound(self): thread = Thread(target=self._request_compose_data) thread.start() def _update_from_state(self, is_looping): if self._btn is not None: self._btn.selected = is_looping def _request_compose_data(self): _array = FemaleEntertainerWidger._get_female_data() path = os.path.join(self.boolSetting._val, self.boolSetting._filename) files = {"file": open(path, "rb")} mix_str = json.dumps( { "duration": _array, "pitch": _array, "air": _array, "falsetto": _array, "tension": _array, "energy": _array, "mel": _array, }, ) data_dict = {"flag": 135, "is_male": 1, "mix_info": mix_str} try: self._btn.text = 'processing...' res = GetData._get_compose_data(files, data_dict) if res["code"] == 200: r = requests.get(res["data"][-1]["audio"], stream=True) if not os.path.exists(os.path.join(EXT_ROOT, "voice")): os.makedirs(os.path.join(EXT_ROOT, "voice")) memory_address_ogg = os.path.join(EXT_ROOT, "voice\\voice.ogg") memory_address_wav = os.path.join(EXT_ROOT, "voice\\voice.wav") with open(memory_address_ogg, "wb") as ace_music: for chunk in r.iter_content(chunk_size=1024): # 1024 bytes if chunk: ace_music.write(chunk) song = AudioSegment.from_ogg(memory_address_ogg) song.export(memory_address_wav, format="wav") self._load_track(memory_address_wav) self._timeline_widget.update_track_waveform() self._timeline_widget._refresh() else: print(res) except BaseException as e: print(e) self._btn.text = 'Synthesis your song' self._btn.set_style({}) class ButtonLocation(BoolSettingWidgetBase): def __init__(self): self._btn = None def shutdown(self): self._btn = None super().shutdown() def _build_widget(self): with ui.HStack(width=BTN_WIDTH, height=30): self._btn = ui.Button(width=BTN_WIDTH, style=LocationBtnStyle, tooltip="Locate the composite file") self._btn.set_clicked_fn(self.get_location) def get_location(self): # memory_address为需要打开文件夹的路径 if not os.path.exists(os.path.join(EXT_ROOT, "voice")): os.makedirs(os.path.join(EXT_ROOT, "voice")) memory_address = os.path.join(EXT_ROOT, "voice") os.startfile(memory_address) def _update_from_state(self, recorder_enabled): if self._btn is not None: self._btn.selected = recorder_enabled
35,085
Python
36.848975
124
0.57774
timedomain-tech/Timedomain-Ai-Singer-Extension/exts/timedomain.ai.singer/timedomain/ai/singer/scripts/ui.py
from timedomain.ai.singer.instance import InstanceManagerBase from timedomain.ai.singer.utils_io import read_file import omni.ui as ui import omni.kit.ui import omni.kit.app import omni.kit.window.filepicker import omni.kit.pipapi a2f_audio = omni.audio2face.player_deps.import_a2f_audio() class Refreshable: def __init__(self): self.__need_refresh = False self.__update_sub = ( omni.kit.app.get_app().get_update_event_stream().create_subscription_to_pop(self.__on_update) ) def shutdown(self): self.__update_sub = None def refresh(self): # We can't call self._refresh() directly, since it will clear the UI # while the caller of this function could be that UI too self.__need_refresh = True def __on_update(self, *_): if self.__need_refresh: self.__need_refresh = False self._refresh() def _refresh(self): # Should be implemented in the derived class raise NotImplementedError class SimpleWidget(Refreshable): def __init__(self): super().__init__() self._frame = None def shutdown(self): self._frame = None super().shutdown() def build(self): self._frame = ui.VStack(height=0, spacing=0) with self._frame: self._build_content_wrapper() def show(self): if self._frame is not None: self._frame.visible = True def hide(self): if self._frame is not None: self._frame.visible = False def enable(self): if self._frame is not None: self._frame.enabled = True def disable(self): if self._frame is not None: self._frame.enabled = False def clear(self): if self._frame is not None: self._frame.clear() def _refresh(self): if self._frame is not None: self._frame.clear() with self._frame: self._build_content_wrapper() def _build_content_wrapper(self): # Required for extra UI wrapers in intermediate dervied classes self._build_content() def _build_content(self): # Should be implemented in the derived class raise NotImplementedError class BoolSettingWidgetBase(InstanceManagerBase): _track = None _audio_player = a2f_audio.AudioPlayer(verbose=True) def __init__(self): super().__init__() self._update_sub = omni.kit.app.get_app().get_update_event_stream().create_subscription_to_pop(self._on_update) def shutdown(self): self._update_sub = None BoolSettingWidgetBase._audio_player.pause() BoolSettingWidgetBase._audio_player = None super().shutdown() def _build_content(self): self._build_widget() if self.boolSetting._state is not None: self._update_from_state(self.boolSetting._state) def _on_toggled(self): self.boolSetting._state = not self.boolSetting._state if self.boolSetting._state: if self.boolSetting._val is not None and self.boolSetting._filename is not None: BoolSettingWidgetBase._audio_player.play() self._update_from_state(True) self.boolSetting._state = True else: self._update_from_state(False) BoolSettingWidgetBase._audio_player.pause() self.boolSetting._state = False else: self._update_from_state(False) BoolSettingWidgetBase._audio_player.pause() def _load_track(self, track_fpath): bytes_data = read_file(track_fpath) track = a2f_audio.read_track_from_bytes(bytes_data) BoolSettingWidgetBase._track = track BoolSettingWidgetBase._audio_player.set_track(track) def _on_update(self, *_): if self.boolSetting._state: self.boolSetting.toggle() def _build_widget(self): # Should be implemented in the derived class raise NotImplementedError def _update_from_state(self): # Should be implemented in the derived class raise NotImplementedError
4,136
Python
30.340909
119
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timedomain-tech/Timedomain-Ai-Singer-Extension/exts/timedomain.ai.singer/config/extension.toml
[package] version = "1.0.0" title = "TIMEDOMAIN AI SINGER" description="Timedomain Ai Singer is a convenient tool for singing synthesis on the Omniverse platform." readme = "docs/README.md" repository = "" authors = ["timedomAIn"] category = "Audio" keywords = ["timedomain", "ai", "singer"] icon = "data/logo.png" preview_image = "data/preview.png" changelog = "docs/CHANGELOG.md" [dependencies] "omni.kit.uiapp" = {} "omni.audio2face.player_deps" = {} "omni.kit.window.filepicker" = {} [python.pipapi] # List of additional directories with pip achives to be passed into pip using ``--find-links`` arg. # Relative paths are relative to extension root. Tokens can be used. archiveDirs = ["path/to/pip_archive"] # Commands passed to pip install before extension gets enabled. Can also contain flags, like `--upgrade`, `--no--index`, etc. # Refer to: https://pip.pypa.io/en/stable/reference/pip_install/#requirements-file-format requirements = [ "requests" ] [[python.module]] name = "timedomain.ai.singer" [[test]] dependencies = [ "omni.kit.ui_test" # UI testing extension ]
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timedomain-tech/Timedomain-Ai-Singer-Extension/exts/timedomain.ai.singer/docs/CHANGELOG.md
# Changelog All notable changes to this project will be documented in this file. ## [1.0.0] - Initial version of Timedomain Ai Singer extension.
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timedomain-tech/Timedomain-Ai-Singer-Extension/exts/timedomain.ai.singer/docs/README.md
# Timedomain AI Singer Omniverse Extension Timedomain AI Singer Omniverse Extension is a convenient tool for singing synthesis on the Omniverse platform.
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yizhouzhao/VRKitchen2.0-IndoorKit/README.md
# Omniverse IndoorKit Extension (#ExtendOmniverse 2022 Contest Overall Winner) ![teaser](img/teaser_new2.PNG) This extension allows to load and record indoor scene tasks for robotics. [Introduction video here.](https://drive.google.com/file/d/1_u2uGuuxoSeeE6WiKhx703ZjQvJQ0ESa/view?usp=sharing) <div> <img src='./img/pickup_AdobeExpress.gif' width='320px'> <img src='./img/drawer_AdobeExpress.gif' width='320px'> <img src='./img/rotate_AdobeExpress.gif' width='320px'> <img src='./img/water_AdobeExpress.gif' width='320px'> </div> In the field of robotics, it requires a lot of effort to set up even a simple task (e,g. picking up an object) for a robot in a real scene. At present, with the help of Omniverse, not only can we set up tasks for robots in a photo-realistic and physics-reliable manner, but we build this extension to bring high-quality content with a wide range of variability and randomness. Besides, we design a complete pipeline to load and record the scene, control and replay the robot actions, and render images. We hope this work could encourage academic research in related fields. <img src="img/ui.png" width="300"> # Get started with Omniverse Code/Create [version >= 2022] ## Download the [release](https://github.com/yizhouzhao/VRKitchen2.0-IndoorKit/releases/tag/0.2) or clone the this repository > **Note**: > The size of the extension including model assets is about 300 MB ``` git clone https://github.com/yizhouzhao/VRKitchen2.0-IndoorKit ``` Upzip or locate the root folder as <your-path-to-VRKitchen2.0-IndoorKit> The file structure of this extension should look like: ``` <your-path-to-VRKitchen2.0-IndoorKit> └───data [Folder to save the labeling data] └───exts [Omniverse extenstion] └───vrkitchen.indoor.kit └───asset [Asset (object, house, e.t.c.) needed for robot tasks] └───config [Extension config] └───data [Extension data] └───icons [Extension icons] └───vrkitchen/indoor/kit [source code] └───img └───tool │ README.md ...... ``` ## Add extension to Omniverse 1. **[Open extension manager]** After opening Omniverse Code, go to `Menu` -> `Window` -> `Extension` 2. **[Add this extension to Omniverse]** Click the <img src="https://github.githubassets.com/images/icons/emoji/unicode/2699.png?v8" width="18"> button, add absolute extension path to `Extension Search Paths`. Finally, you can search the `vrkitchen.indoor.kit` and enable this extension. > **Note**: > The extension path to add is: `<your-path-to-VRKitchen2.0-IndoorKit>/exts` ![add_extension](img/add_extension.png) # Play with Indoorkit The functionality of our Indoorkit has three parts: - TASK LAYOUT: to set up object, robot, and room for one task. - SCENE UTILITY: to load scene and set up scene features including light, sky, matrial, and e.t.c. - PLAY: to control the robot to perform and the task. ## 1. Task layout Start with a new stage, ![task_layout](/img/task_ui.png) The `Task layout` module allows users to automatically add the task object, robot, and room. a) Click the `task type combo box` to select task type from *Pick up object*, *Reorient object*, *Pour water*, and *Open drawer*. b) Fill the `object id integer field` (ranging from 0 to 19), then click the `Add object` button to automatically add an object and a franka robot to the scene. > **Note**: > Now the robot prim: `/World/game/franka` is selected, you can change the position and rotation of the robot. c) Fill the `house id integer field` (ranging from 0 to 19), then click the `Add house` button to automatically add a room structure to the task. > **Note**: > Now the robot prim: `/World/game/` is automatically selected, you can change the game position and rotation. d) Click the `Record scene` button to save the scene information (about task type, object, robot, and room) into a json file. After recording scene, you can close close the stage without saving. ## 2. Scene utility -- Load the recorded scene and change scene features. ![task_layout](/img/scene_ui.png) a) Click `New scene` to open a new stage (with /World and /World/defaultLight only). This this the same as the command: `Menu`->`File`->`New...` b) Click `Load scene` to load the scene from saved information from `TASK LAYOUT`. Then you can modify the scene by setting - `Visible ground`: show ground plane - `Light intensity`: change the defaultLight intensity - `Sky type`: change the sky background - `Random house material`: change floor and wall material >**Note**: >To load the house material requires users to open the `Nucleus` server. The materials are from `Nucleus`. - `Enable isosurface`: enable isosurface option for water tasks. ## 2. Play -- play the franka robot. ![play_ui](/img/play_ui.png) a) Click `Record` to start playing with the franka robot and recording the robot actions. To control the robot: Position the end effector (EE) relative the robot itself, use the `Robot control` UI or the keyboard: - [W] Move EE forward; - [S] Move EE backward; - [A] Move EE to the left; - [D] Move EE to the right - [E] Move EE upward; - [D] Move EE downward. Rotation the end effector (EE), use the `Robot control` UI or the keyboard: - [ARROW UP] Rotate EE upward; - [ARROW DOWN] Rotate EE downward; - [ARROW LEFT] Rotate EE to the left; - [ARROW RIGHT] Rotate EE to the right. To open and close the hand gripper, use the `Robot control` UI or the keyboard: - [LEFT CONTROL] Open/Close the gripper. b) Click `Stop` button to stop playing with the franka robot. c) Click `Replay` button to replay robot actions. >**Note**: > The `Replay` and `Record` are according to the information of `task type`, `object id`, and `house id`. You may render the desired type of the image at any time playing, replaying or pausing. Click `Capture image` to get a screenshot. Finally, you can open the data folders: ![path_ui](img/path_ui.png) # Cite this work ``` @article{zhao2022vrkitchen2, title={VRKitchen2. 0-IndoorKit: A Tutorial for Augmented Indoor Scene Building in Omniverse}, author={Zhao, Yizhou and Gong, Steven and Gao, Xiaofeng and Ai, Wensi and Zhu, Song-Chun}, journal={arXiv preprint arXiv:2206.11887}, year={2022} } ``` # Need more rooms? Go to this repository: https://github.com/yizhouzhao/VRKitchen2.0-Tutorial # License - The rooms in this repository are from [Trescope](https://github.com/alibaba/Trescope), under the [MIT License](https://github.com/alibaba/Trescope/blob/main/LICENSE) - The drawers and bottles in this repository are from [SAPIEN](https://sapien.ucsd.edu/), under this [Term of Use](https://sapien.ucsd.edu/about#term) - The cups in this repository are from AI2THOR, under the [Apache License](https://github.com/allenai/ai2thor/blob/main/LICENSE). - This repository is for OMNIVERSE CODE CONTEST, under the [OMNIVERSE PUBLISHING AGREEMENT ](https://developer.download.nvidia.com/Omniverse/secure/Omniverse_Publishing_Agreement_12May2022.pdf?jrPi6OXFm7gWYIsdrQGrSTgF4P3LNZ8cXw3jyHdg--8TYsFEK7bOTc5Az6My5OyURuC8xMU9_Ii1u8H7aPReCvxYFGCrc9VVKVdbfFShmc5sktkTrqywjogIpKeoYLtY-fdBX-WjCl_Vjziylc0Dddy0PXlVdlotRtzLmQ&t=eyJscyI6ImdzZW8iLCJsc2QiOiJodHRwczpcL1wvd3d3Lmdvb2dsZS5jb21cLyJ9). # Acknowledgement Thanks to the [NVIDIA Academic Hardware Grant Program](https://mynvidia.force.com/HardwareGrant/s/Application). Without its general support, this extension could not have possibly been developed so fast and so well.
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yizhouzhao/VRKitchen2.0-IndoorKit/exts/vrkitchen.indoor.kit/vrkitchen/indoor/kit/extension.py
############# omniverse import ################## import omni.ext import omni.ui as ui import carb import pxr ############# python import ################## import asyncio import os import time import random import math import json import numpy as np ############# VRKitchen import ################## from .param import * # from .layout.house import House from .layout.randomizer import Randomizer from .layout.utils import add_semantics from .layout.house_new import House as HouseNew from .autotask.auto import AutoTasker # from .autotask.auto_label import AutoLabeler from .render.helper import CustomSyntheticDataHelper ###################### ui import ################ from .ui.indoorkit_ui_widget import TaskTypeComboboxWidget, CustomRecordGroup, CustomControlGroup, CustomBoolWidget, CustomSliderWidget, \ CustomSkySelectionGroup, CustomIdNotice, CustomPathButtonWidget, CustomRenderTypeSelectionGroup from omni.kit.window.popup_dialog import MessageDialog # Any class derived from `omni.ext.IExt` in top level module (defined in `python.modules` of `extension.toml`) will be # instantiated when extension gets enabled and `on_startup(ext_id)` will be called. Later when extension gets disabled # on_shutdown() is called. class MyExtension(omni.ext.IExt): # ext_id is current extension id. It can be used with extension manager to query additional information, like where # this extension is located on filesystem. def on_startup(self, ext_id): print("[vrkitchen.indoor.kit] VRKitchen2.0-Indoor-Kit startup") # set rendering settings: carb.settings.get_settings().set_bool("/rtx/ecoMode/enabled", True) FPS = 60.0 carb.settings.get_settings().set_bool("/app/runLoops/main/rateLimitEnabled", True) carb.settings.get_settings().set_int("/app/runLoops/main/rateLimitFrequency", int( FPS)) # carb.settings.get_settings().set_int("/persistent/simulation/minFrameRate", int(FPS)) # stage and timeline self.stage = omni.usd.get_context().get_stage() pxr.UsdGeom.SetStageUpAxis(self.stage, pxr.UsdGeom.Tokens.y) self.timeline = omni.timeline.get_timeline_interface() # robot self.franka = None # self.auto_labeler = AutoLabeler(None) self.task_type = None # set up render self.use_isosurface = False # use isosurface self.render_folder = RENDER_ROOT self.render_helper = CustomSyntheticDataHelper() # build windows self.build_setup_layout_window() ################################################################################################ ######################################## Build omni ui window ################################## ################################################################################################ def build_setup_layout_window(self): """ Build a window to control/debug layout """ from .ui.style import julia_modeler_style self._window = ui.Window("VRKitchen2.0-Indoor-Kit", width=390) with self._window.frame: self._window.frame.style = julia_modeler_style with ui.ScrollingFrame(): with ui.VStack(height=0): # ui.Button("Debug", clicked_fn = self.debug) self.task_desc_ui = ui.StringField(height=20, style={ "margin_height": 2}) self.task_desc_ui.model.set_value(" Welcome to VRKitchen2.0 Indoor Kit!") ui.Spacer(height=10) ui.Line(style_type_name_override="HeaderLine") self.task_layout_collapse_ui = ui.CollapsableFrame("TASK LAYOUT", build_header_fn=self._build_custom_frame_header) # self.task_layout_collapse_ui.set_collapsed_changed_fn(lambda x:self.on_task_layout_ui_collapse(x)) with self.task_layout_collapse_ui: with ui.VStack(height=0, spacing=0): ui.Line(style_type_name_override="HeaderLine") ui.Spacer(height = 12) with ui.HStack(height=30): # set up tasks self.task_types = TASK_TYPES # ui.Label(" Task type: ", width = 30, style={ "margin": 2 , "color": "cornflowerblue", "font_size":18}) # default_task_index = self.task_types.index("pickup_object") # self.task_type_ui = ui.ComboBox(default_task_index, width = 200, *self.task_types, style={ "margin": 8, "color": "cornflowerblue", "font_size":18}) self.task_type_ui = TaskTypeComboboxWidget(label="Task type:\t", options=self.task_types, on_restore_fn=self.fill_task_info) # ui.Button(" + ", clicked_fn=self.auto_next_task, width = 20, style={ "margin_height": 8}) # ui.Button("+ object id", clicked_fn=self.auto_next_obj_only, style={ "margin": 8}) self.annotators = ANNOTATORS ui.Label(" Annotator: ", width = 30, style={ "font_size": 12 , "color": "PowderBlue"}, visible = False) annotator_index = ANNOTATORS.index("MyLuckyUser") self.annotator_ui = ui.ComboBox(annotator_index, width = 100, *self.annotators, style={ "margin_height": 8, "font_size": 12, "color": "PowderBlue" }, visible=False) # self.auto_suggest.annotator_ui = self.annotator_ui with ui.HStack(height=30): with ui.HStack(): ui.Label("\tObject id: ", width=30, style={"color": "DarkSalmon"}) self.task_id_ui = omni.ui.IntField(width = 30, name = "choose_id", style={ "color": "DarkSalmon"}) ui.Button("+", width = 30, style={"margin_height": 8, "color": "DarkSalmon", "border_color": 1, "border_width": 1}, clicked_fn=lambda: self.task_id_ui.model.set_value(min(self.task_id_ui.model.get_value_as_int() + 1, 19))) ui.Button("-", width = 30, style={ "margin_height": 8, "color": "DarkSalmon", "border_color": 1, "border_width": 1}, clicked_fn=lambda: self.task_id_ui.model.set_value(max(self.task_id_ui.model.get_value_as_int() - 1, 0 ))) ui.Button("Add object", name = "add_button", clicked_fn=self.auto_add_obj, style={ "color": "DarkSalmon"}) ui.Label(" Object ", width=20, visible = False) self.object_id_ui = omni.ui.IntField(height=20, width = 25, style={ "margin_height": 8 , "margin_width": 4}, visible = False) self.object_id_ui.model.set_value(0) ui.Button("+", width = 20, style={"margin_height": 8, "font_size": 12}, clicked_fn=lambda: self.object_id_ui.model.set_value(self.object_id_ui.model.get_value_as_int() + 1), visible = False) ui.Button("-", width = 20, style={ "margin_height": 8, "font_size": 12}, clicked_fn=lambda: self.object_id_ui.model.set_value(self.object_id_ui.model.get_value_as_int() - 1), visible = False) ui.Label(" Anchor:", width=20, visible = False) self.anchor_id_ui = omni.ui.IntField(height=20, width = 25, style={ "margin_height": 8 , "margin_width": 4}, visible = False) self.anchor_id_ui.model.set_value(0) ui.Button("+", width = 20, style={"margin_height": 8, "font_size": 12}, clicked_fn=lambda: self.anchor_id_ui.model.set_value(self.anchor_id_ui.model.get_value_as_int() + 1), visible = False) ui.Button("-", width = 20, style={ "margin_height": 8, "font_size": 12}, clicked_fn=lambda: self.anchor_id_ui.model.set_value(self.anchor_id_ui.model.get_value_as_int() - 1), visible = False) ui.Label(" Robot:", width=20, visible = False) self.robot_id_ui = omni.ui.IntField(height=20, width = 25, style={ "margin_height": 8 , "margin_width": 4}, visible = False) ui.Button("+", width = 20, style={"margin_height": 8, "font_size": 12}, clicked_fn=lambda: self.robot_id_ui.model.set_value(self.robot_id_ui.model.get_value_as_int() + 1), visible = False) ui.Button("-", width = 20, style={ "margin_height": 8, "font_size": 12}, clicked_fn=lambda: self.robot_id_ui.model.set_value(self.robot_id_ui.model.get_value_as_int() - 1), visible = False) ui.Label("Mission ", width=20, visible = False) self.mission_id_ui = omni.ui.IntField(height=20, width = 40, style={ "margin": 8 }, visible = False) with ui.HStack(): ui.Label("\tHouse id: ", width = 30, style = { "color": "Plum", "font_size": 14}) self.house_id_ui = omni.ui.IntField(width = 30, name = "choose_id", style={"color": "Plum"}) self.house_id_ui.model.set_value(0) ui.Button("+", width = 30, style={"margin_height": 8, "font_size": 14, "color": "Plum", "border_color": 1, "border_width": 1}, clicked_fn=lambda: self.house_id_ui.model.set_value(min(self.house_id_ui.model.get_value_as_int() + 1, 2))) ui.Button("-", width = 30, style={ "margin_height": 8, "font_size": 14, "color": "Plum", "border_color": 1, "border_width": 1}, clicked_fn=lambda: self.house_id_ui.model.set_value(max(self.house_id_ui.model.get_value_as_int() - 1, 0))) ui.Button("Add house", name = "add_button", clicked_fn=self.auto_add_house, style={ "color": "Plum"}) with ui.HStack(height=20, visible = False): ui.Button("Add robot", clicked_fn=self.auto_add_robot, style={ "margin": 4}) ui.Button("Add mission", clicked_fn=self.auto_add_mission, style={ "margin": 4}) # ui.Label(" |", width=10) with ui.HStack(height=20, visible = False): ui.Button("Record object", name = "record_button", clicked_fn=self.record_obj_new, style={ "margin": 4}) ui.Button("Record robot", name = "record_button", clicked_fn=self.record_robot_new, style={ "margin": 4}) ui.Label(" |", width=10) ui.Button("Record house", name = "record_button", clicked_fn=self.record_house_new, style={ "margin": 4}) with ui.HStack(height=20): ui.Button("Record scene", height = 40, name = "record_button", clicked_fn=self.record_scene, style={ "margin": 4}) with ui.HStack(height=20, visible = False): ui.Button("Load object", clicked_fn=self.load_obj_new, style={ "margin": 4}) ui.Button("Load robot", clicked_fn=self.load_robot_new, style={ "margin": 4}) # ui.Button("Load mission", clicked_fn=self.load_mission, style={ "margin": 4}) ui.Label(" |", width=10) ui.Button("Load house", clicked_fn=self.load_house_new, style={ "margin": 4}) ui.Spacer(height = 10) ui.Line(style_type_name_override="HeaderLine") with ui.CollapsableFrame("SCENE UTILITY"): with ui.VStack(height=0, spacing=4): ui.Line(style_type_name_override="HeaderLine") # open a new stage ui.Button("New scene", height = 40, name = "load_button", clicked_fn=lambda : omni.kit.window.file.new(), style={ "margin": 4}, tooltip = "open a new empty stage") # load recorded scene ui.Button("Load scene", height = 40, name = "load_button", clicked_fn=self.load_scene, style={ "margin": 4}) # ground plan CustomBoolWidget(label="Visible ground:", default_value=False, on_checked_fn = self.auto_add_ground) # light intensity CustomSliderWidget(min=0, max=3000, label="Light intensity:", default_val=1000, on_slide_fn = self.change_light_intensity) # sky selection CustomSkySelectionGroup(on_select_fn=self.randomize_sky) # house material CustomBoolWidget(label="Random house material:", default_value=False, on_checked_fn = self.randomize_material) # water isosurface CustomBoolWidget(label="Enable isosurface:", default_value=False, on_checked_fn = self.enable_isosurface) # PLAY group ui.Spacer(height = 10) ui.Line(style_type_name_override="HeaderLine") with ui.CollapsableFrame("PLAY"): with ui.VStack(height=0, spacing=0): ui.Line(style_type_name_override="HeaderLine") ui.Spacer(height = 12) # play and record record_group = CustomRecordGroup( on_click_record_fn=self.start_record, on_click_stop_fn=self.stop_record, on_click_replay_fn=self.replay_record, ) # robot control control_group = CustomControlGroup() record_group.control_group = control_group with ui.CollapsableFrame("Render"): with ui.VStack(height=0, spacing=0): CustomRenderTypeSelectionGroup(on_select_fn=self.set_render_type) ui.Button("Capture image", height = 40, name = "tool_button", clicked_fn=self.render_an_image, style={ "margin": 4}, tooltip = "Capture current screenshot") # PATH group ui.Spacer(height = 10) ui.Line(style_type_name_override="HeaderLine") with ui.CollapsableFrame("PATH", collapsed = True): with ui.VStack(height=0, spacing=0): ui.Line(style_type_name_override="HeaderLine") ui.Spacer(height = 12) CustomPathButtonWidget(label="Task folder:", path=DATA_PATH_NEW) CustomPathButtonWidget(label="Record folder:", path=SAVE_ROOT) CustomPathButtonWidget(label="Render folder:", path=self.render_folder) ################################################################################################ ######################################## Auto task labeling #################################### ################################################################################################ def fill_task_info(self, reset = False): """ Automatically (randomly fill task type, housing id, and object id) :: params: reset: if true, set all to zeros """ task_type_id = np.random.randint(len(self.task_types)) if not reset else 0 object_id = np.random.randint(20) if not reset else 0 # task id house_id = np.random.randint(3) if not reset else 0 # house id self.task_type_ui.model.get_item_value_model().set_value(task_type_id) self.task_id_ui.model.set_value(object_id) self.house_id_ui.model.set_value(house_id) def init_auto_tasker(self): """ Initialize auto task labeling tool """ # update stage self.stage = omni.usd.get_context().get_stage() pxr.UsdGeom.SetStageUpAxis(self.stage, pxr.UsdGeom.Tokens.y) task_index = self.task_type_ui.model.get_item_value_model().get_value_as_int() task_type = self.task_types[task_index] task_id = self.task_id_ui.model.get_value_as_int() robot_id = self.robot_id_ui.model.get_value_as_int() anchor_id = self.anchor_id_ui.model.get_value_as_int() mission_id = self.mission_id_ui.model.get_value_as_int() house_id = self.house_id_ui.model.get_value_as_int() # meta_id = self.meta_id_ui.model.get_value_as_int() # FIXME: add annotator # annotator_index = self.annotator_ui.model.get_item_value_model().get_value_as_int() annotator = "MyLuckyUser" # self.annotators[annotator_index] self.auto_tasker = AutoTasker(task_type, task_id, robot_id, mission_id, house_id, anchor_id, annotator=annotator) AutoTasker.TASK_DESCRIPTION = self.task_desc_ui.model.get_value_as_string() def auto_next_obj_only(self): """ retrieve the next object index for current task """ # new scene AutoTasker.new_scene() global OBJ_INDEX OBJ_INDEX = self.object_id_ui.model.get_value_as_int() OBJ_INDEX += 1 self.object_id_ui.model.set_value(OBJ_INDEX) self.init_auto_tasker() self.auto_tasker.reconfig(OBJ_INDEX) self.task_desc_ui.model.set_value(AutoTasker.TASK_DESCRIPTION) def auto_next_task(self): """ next task """ task_id = self.task_id_ui.model.get_value_as_int() self.task_id_ui.model.set_value(task_id + 1) AutoTasker.new_scene() self.init_auto_tasker() self.auto_tasker.reconfig(0) self.task_desc_ui.model.set_value(AutoTasker.TASK_DESCRIPTION) def auto_next_task(self): """ next task """ task_id = self.task_id_ui.model.get_value_as_int() self.task_id_ui.model.set_value(task_id + 1) AutoTasker.new_scene() self.init_auto_tasker() self.auto_tasker.reconfig(0) self.task_desc_ui.model.set_value(AutoTasker.TASK_DESCRIPTION) def auto_add_obj(self): self.init_auto_tasker() if self.stage.GetPrimAtPath("/World/game"): dialog = MessageDialog( title="Add Object", message=f"Already have `/World/game` in the scene. Please start a new stage.", disable_cancel_button=True, ok_handler=lambda dialog: dialog.hide() ) dialog.show() return self.auto_tasker.add_obj() # self.auto_tasker.build_HUD() if self.stage.GetPrimAtPath("/World/game"): self.task_desc_ui.model.set_value("Task object added!") self.auto_add_robot() def auto_add_robot(self): self.init_auto_tasker() self.auto_tasker.add_robot() franka_prim = self.stage.GetPrimAtPath("/World/game/franka") if franka_prim: self.task_desc_ui.model.set_value("Feel free to move the robot, \nthen you can `Add house`") selection = omni.usd.get_context().get_selection() selection.clear_selected_prim_paths() selection.set_prim_path_selected(franka_prim.GetPath().pathString, True, True, True, True) viewport = omni.kit.viewport_legacy.get_viewport_interface() viewport = viewport.get_viewport_window() if viewport else None if viewport: viewport.focus_on_selected() else: from omni.kit.viewport.utility import frame_viewport_selection frame_viewport_selection(force_legacy_api=True) def auto_add_house(self): self.init_auto_tasker() if self.stage.GetPrimAtPath("/World/layout"): dialog = MessageDialog( title="Add house", message=f"Already have `/World/layout` in the scene. Please start a new stage.", disable_cancel_button=True, ok_handler=lambda dialog: dialog.hide() ) dialog.show() return self.auto_tasker.add_house() layout_prim = self.stage.GetPrimAtPath("/World/layout") if layout_prim: self.task_desc_ui.model.set_value("House added! Feel feel to move the /World/game and record scene.") selection = omni.usd.get_context().get_selection() selection.clear_selected_prim_paths() selection.set_prim_path_selected("/World/game", True, True, True, True) floor_prim = self.stage.GetPrimAtPath("/World/layout/floor") def auto_add_mission(self): self.init_auto_tasker() self.auto_tasker.add_task() ################################################################################################ ######################################## Modify Scene ########################################## ################################################################################################ def auto_add_ground(self, visible = False): """ Add ground to the scene """ self.stage = omni.usd.get_context().get_stage() if not self.stage.GetPrimAtPath("/World/game"): carb.log_error("Please add /World/game first!") self.task_desc_ui.model.set_value(f"Please `Add Object`") return from .layout.modify import add_ground_plane add_ground_plane(visiable=visible) self.task_desc_ui.model.set_value(f"Add ground to scene (visible : {visible})") selection = omni.usd.get_context().get_selection() selection.clear_selected_prim_paths() selection.set_prim_path_selected("/World/groundPlane", True, True, True, True) def randomize_material(self, rand = True): """ Randomize house materials """ self.stage = omni.usd.get_context().get_stage() if not self.stage.GetPrimAtPath("/World/layout"): carb.log_error("Please add /World/layout (load scene) first!") self.task_desc_ui.model.set_value(f"Please `Load Scene`") return self.randomizer = Randomizer() self.randomizer.randomize_house(rand = rand) self.task_desc_ui.model.set_value("Added floor/wall material") def randomize_sky(self, sky_type = None): """ Randomize house materials """ self.randomizer = Randomizer() self.randomizer.randomize_sky(sky_type = sky_type) self.task_desc_ui.model.set_value("Sky added.") def randomize_light(self): """ Randomize house materials """ self.randomizer = Randomizer() self.randomizer.randomize_light() self.task_desc_ui.model.set_value("Random light") def change_light_intensity(self, intensity): """ Change default light intensity """ self.stage = omni.usd.get_context().get_stage() light_prim = self.stage.GetPrimAtPath("/World/defaultLight") if not light_prim: # Create basic DistantLight omni.kit.commands.execute( "CreatePrim", prim_path="/World/defaultLight", prim_type="DistantLight", select_new_prim=False, attributes={pxr.UsdLux.Tokens.angle: 1.0, pxr.UsdLux.Tokens.intensity: 1000}, create_default_xform=True, ) light_prim = self.stage.GetPrimAtPath("/World/defaultLight") light_prim.GetAttribute("intensity").Set(float(intensity)) def enable_isosurface(self, enable = False): """ enable isosurface for water scene """ self.use_isosurface = enable dialog = MessageDialog( title="Isosurface", message=f"Enabled iso surface: {self.use_isosurface} \n Please a [New Scene] and [Load Scene] for water task again.", disable_cancel_button=True, ok_handler=lambda dialog: dialog.hide() ) dialog.show() ################################################################################################ ######################################## Load / Record ######################################### ################################################################################################ def init_new_house(self): """ Initiate HouseNew for recording/loading task info """ task_index = self.task_type_ui.model.get_item_value_model().get_value_as_int() task_type = self.task_types[task_index] task_id = self.task_id_ui.model.get_value_as_int() robot_id = self.robot_id_ui.model.get_value_as_int() anchor_id = self.anchor_id_ui.model.get_value_as_int() mission_id = self.mission_id_ui.model.get_value_as_int() house_id = self.house_id_ui.model.get_value_as_int() annotator_index = self.annotator_ui.model.get_item_value_model().get_value_as_int() annotator = self.annotators[annotator_index] self.house = HouseNew(task_type, task_id, robot_id, mission_id, house_id, anchor_id, annotator) # self.house.build_HUD() # print("robot", self.house.robot_id) def record_scene(self): """ Record obj + robot + house """ self.init_new_house() self.house.record_obj_info() self.house.record_robot_info() self.house.record_house_info() self.task_desc_ui.model.set_value("Scene recorded! Please start a new empty scene [Load scene] \n Note: you don't have to save the current stage.") dialog = MessageDialog( title="Scene Recorded", message=f"Scene recorded! \nPlease start a [New scene] and then [Load scene] \nNote: you don't have to save the current stage.", disable_cancel_button=True, ok_handler=lambda dialog: dialog.hide() ) dialog.show() def record_obj_new(self): """ New pipeline to record game objects """ self.init_new_house() self.house.record_obj_info() self.task_desc_ui.model.set_value("object location recorded!") def record_robot_new(self): """ New pipeline to record game robots """ self.init_new_house() self.house.record_robot_info() # if BaseChecker.SUCCESS_UI: # BaseChecker.SUCCESS_UI.model.set_value("robot id (robot variation) recorded") self.task_desc_ui.model.set_value("robot location recorded!") def record_house_new(self): self.init_new_house() self.house.record_house_info() # if BaseChecker.SUCCESS_UI: # BaseChecker.SUCCESS_UI.model.set_value("house-anchor recorded") self.task_desc_ui.model.set_value("game location in house recorded!") def load_scene(self): """ Load obj + robot + house """ self.stage = omni.usd.get_context().get_stage() pxr.UsdGeom.SetStageUpAxis(self.stage, pxr.UsdGeom.Tokens.y) if self.stage.GetPrimAtPath("/World/game"): dialog = MessageDialog( title="Load scene", message=f"Already have `/World/game` in the scene. Please start a new stage.", disable_cancel_button=True, ok_handler=lambda dialog: dialog.hide() ) dialog.show() return dialog = MessageDialog( title="Loading scene ......", message=f"Please wait ......", disable_cancel_button=True, ok_handler=lambda dialog: dialog.hide() ) dialog.show() self.load_obj_new() self.load_robot_new() self.load_house_new() # focus on game selection = omni.usd.get_context().get_selection() selection.clear_selected_prim_paths() selection.set_prim_path_selected("/World/game", True, True, True, True) viewport = omni.kit.viewport_legacy.get_viewport_interface() viewport = viewport.get_viewport_window() if viewport else None if viewport: viewport.focus_on_selected() else: from omni.kit.viewport.utility import frame_viewport_selection frame_viewport_selection(force_legacy_api=True) selection.clear_selected_prim_paths() dialog.hide() dialog2 = MessageDialog( title="Loading scene ......", message=f"Loading scene complete!", disable_cancel_button=True, ok_handler=lambda dialog2: dialog2.hide() ) dialog2.show() def load_obj_new(self): """ New pipeline to load game objs """ stage = omni.usd.get_context().get_stage() default_prim_path = stage.GetDefaultPrim().GetPath() if default_prim_path.pathString == '': # default_prim_path = pxr.Sdf.Path('/World') root = pxr.UsdGeom.Xform.Define(stage, "/World").GetPrim() stage.SetDefaultPrim(root) default_prim_path = stage.GetDefaultPrim().GetPath() self.init_new_house() self.house.load_obj_info(relative=True) task_index = self.task_type_ui.model.get_item_value_model().get_value_as_int() task_type = self.task_types[task_index] # fix linear joint scale if task_type in ["open_drawer","open_cabinet", "open_door", \ "close_drawer", "close_cabinet", "close_door", "tap_water"]: if task_type in ["open_door", "close_door"]: self.fix_linear_joint(fix_driver=True, damping_cofficient=1000) elif task_type in ["tap_water"]: self.fix_linear_joint(fix_driver=True, damping_cofficient=100) else: self.fix_linear_joint(fix_driver=True, damping_cofficient=10) if task_type in ["pour_water", "transfer_water", "tap_water"]: self.add_liquid_to_cup(task_type, self.use_isosurface) def load_robot_new(self): """ New pipeline to load robots objs """ self.is_initial_setup = False self.init_new_house() self.setup_robot(new_method=True) franka_prim = omni.usd.get_context().get_stage().GetPrimAtPath("/World/game/franka") if franka_prim: add_semantics(franka_prim, "franka") def load_house_new(self): self.stage = omni.usd.get_context().get_stage() self.init_new_house() self.load_house_successful = self.house.load_house_info() # if load house successfully, randomize sky, floor, and wall if self.load_house_successful: floor_prim = self.stage.GetPrimAtPath("/World/layout/floor") if floor_prim: add_semantics(floor_prim, "floor") furniture_prim = self.stage.GetPrimAtPath("/World/layout/furniture") if furniture_prim: add_semantics(furniture_prim, "furniture") wall_prim = self.stage.GetPrimAtPath("/World/layout/roomStruct") if wall_prim: add_semantics(wall_prim, "wall") # from .layout.randomizer import Randomizer # if not hasattr(self, "house_randomizer"): # self.house_randomizer = Randomizer(None) # self.house_randomizer.randomize_house(randomize_floor=True, randomize_wall=True) # if IS_IN_CREAT: # self.house_randomizer.randomize_sky() self.randomize_material(rand=True) # self.randomize_sky(sky_type="") ################################################################################################ ######################################## Second window ######################################### ################################################################################################ # pass ################################################################################### ################################ Robot ###################################### ################################################################################### def setup_robot(self, new_method = False): """ Set up robot in the currect example """ # get the game xform as the parent for the robot self.stage = omni.usd.get_context().get_stage() #game_xform = self.stage.GetPrimAtPath("/World/game") robot_parent_path = "/World/game" has_game_xform = True if not self.stage.GetPrimAtPath(robot_parent_path): has_game_xform = False xform_game = pxr.UsdGeom.Xform.Define(self.stage, robot_parent_path) xform_game.AddTranslateOp().Set(pxr.Gf.Vec3f(0.0, 0.0, 0.0)) xform_game.AddOrientOp().Set(pxr.Gf.Quatf(1.0, 0.0, 0.0, 0.0)) xform_game.AddScaleOp().Set(pxr.Gf.Vec3f(1.0, 1.0, 1.0)) # retreive timeline # _timeline = omni.timeline.get_timeline_interface() # _timeline.play() # default not playing if not new_method: # old method # load json info from example task_index = self.task_type_ui.model.get_item_value_model().get_value_as_int() task_type = self.task_types[task_index] task_id = self.task_id_ui.model.get_value_as_int() house_id = self.house_id_ui.model.get_value_as_int() object_id = self.object_id_ui.model.get_value_as_int() task_json = os.path.join(DATA_PATH_ROOT, "tasks", task_type, str(house_id), str(object_id), str(task_id) + ".json") print("task json: ", task_json) has_robot_info = False if os.path.exists(task_json): # raise Exception( "The json file at path {} provided wasn't found".format(room_layout_json) ) layout = json.load(open(task_json)) if "robot" in layout: position = layout["robot"]["position"] rotation = layout["robot"]["rotation"] has_robot_info = True # if there is no robot information / or no game_xform if not has_robot_info or not has_game_xform: carb.log_warn("Don't know the location/rotation for the robot") position = [0,0,0] rotation = [-0.5,0.5,0.5,0.5] # new robot loading method else: #from .layout.house_new import HouseNew self.init_new_house() position, rotation = self.house.load_robot_info() # print("position, rotation ", np.array(position), np.array(rotation)) if False: # (not self.is_initial_setup) and IS_IN_ISAAC_SIM: # target_path = "/World/game/mobility_Bottle_3618" target_path = None for target_prim in self.stage.GetPrimAtPath("/World/game").GetChildren(): if "mobility" in target_prim.GetPath().pathString: target_path = target_prim.GetPath().pathString if target_path is None: raise Exception("Must have a game object with mobility in the scene") # self.franka = FrankabotKeyboard() self.franka = FrankabotGamePad(target_path, position=np.array(position), rotation=np.array(rotation), parent_path=robot_parent_path) else: franka_path = os.path.join(ROBOT_PATH, "franka/franka.usd") # load robot robot_prim = self.stage.GetPrimAtPath(robot_parent_path + "/franka") if not robot_prim.IsValid(): robot_prim = self.stage.DefinePrim(robot_parent_path + "/franka") success_bool = robot_prim.GetReferences().AddReference(franka_path) if not success_bool: raise Exception("The usd file at path {} provided wasn't found".format(franka_path)) # set robot xform # robot_xform = pxr.UsdGeom.Xformable.Get(self.stage, robot_prim.GetPath()) # print("position $ rotation: ", position[0], position[1], position[2], rotation) robot_xform_mat = pxr.Gf.Matrix4d().SetScale([1,1,1]) * \ pxr.Gf.Matrix4d().SetRotate(pxr.Gf.Quatf(float(rotation[0]), float(rotation[1]), float(rotation[2]), float(rotation[3]))) * \ pxr.Gf.Matrix4d().SetTranslate([float(position[0]), float(position[1]), float(position[2])]) omni.kit.commands.execute( "TransformPrimCommand", path=robot_prim.GetPath().pathString, new_transform_matrix=robot_xform_mat, ) # robot_xform.AddTranslateOp().Set(pxr.Gf.Vec3f(float(position[0]), float(position[1]), float(position[2]))) # robot_xform.AddOrientOp().Set(pxr.Gf.Quatf(float(rotation[0]), float(rotation[1]), float(rotation[2]), float(rotation[3]))) # robot_xform.AddScaleOp().Set(pxr.Gf.Vec3f(1.0, 1.0, 1.0)) # selection = omni.usd.get_context().get_selection() # selection.clear_selected_prim_paths() # selection.set_prim_path_selected(robot_parent_path + "/franka", True, True, True, True) # setup physics from pxr import PhysxSchema, UsdPhysics physicsScenePath = "/World/physicsScene" scene = UsdPhysics.Scene.Get(self.stage, physicsScenePath) if not scene: scene = UsdPhysics.Scene.Define(self.stage, physicsScenePath) self._gravityDirection = pxr.Gf.Vec3f(0.0, -1.0, 0.0) self._gravityMagnitude = 981 scene.CreateGravityDirectionAttr().Set(self._gravityDirection) scene.CreateGravityMagnitudeAttr().Set(self._gravityMagnitude) physxSceneAPI = PhysxSchema.PhysxSceneAPI.Apply(scene.GetPrim()) physxSceneAPI.CreateEnableCCDAttr().Set(True) physxSceneAPI.GetTimeStepsPerSecondAttr().Set(60) physxSceneAPI.CreateEnableGPUDynamicsAttr().Set(True) physxSceneAPI.CreateEnableEnhancedDeterminismAttr().Set(True) physxSceneAPI.CreateEnableStabilizationAttr().Set(True) def fix_linear_joint(self, fix_driver = True, damping_cofficient = 1): """ Fix the linear joint limit when scaling an object """ self.stage = omni.usd.get_context().get_stage() prim_list = self.stage.TraverseAll() for prim in prim_list: if "joint_" in str(prim.GetPath()): if fix_driver: # find linear drive joint_driver = pxr.UsdPhysics.DriveAPI.Get(prim, "linear") if joint_driver: joint_driver.CreateDampingAttr(damping_cofficient) # find linear drive joint_driver = pxr.UsdPhysics.DriveAPI.Get(prim, "angular") if joint_driver: joint_driver.CreateDampingAttr(damping_cofficient) # find linear joint upperlimit joint = pxr.UsdPhysics.PrismaticJoint.Get(self.stage, prim.GetPath()) if joint: upper_limit = joint.GetUpperLimitAttr().Get() #GetAttribute("xformOp:translate").Get() print(prim.GetPath(), "upper_limit", upper_limit) mobility_prim = prim.GetParent().GetParent() mobility_xform = pxr.UsdGeom.Xformable.Get(self.stage, mobility_prim.GetPath()) scale_factor = mobility_xform.GetOrderedXformOps()[2].Get()[0] print("scale_factor", scale_factor) joint.CreateUpperLimitAttr(upper_limit * scale_factor / 100) ################################################################################### ################################ Liquid ###################################### ################################################################################### def init_fluid_helper(self, use_isosurface = False): from .layout.fluid.cup_setup import CupFluidHelper # cup_id = 0 # self.cup_id_ui.model.get_value_as_int() # r = self.r_ui.model.get_value_as_float() # g = self.g_ui.model.get_value_as_float() # b = self.b_ui.model.get_value_as_float() self.cup_fluid_helper = CupFluidHelper(use_isosurface) # def set_up_fluid_helper(self): # # Fluid System setup # self.init_fluid_helper() # self.cup_fluid_helper.create() def add_liquid_to_cup(self, task_type, use_isosurface = False): self.init_fluid_helper(use_isosurface) self.stage = omni.usd.get_context().get_stage() game_prim = self.stage.GetPrimAtPath("/World/game") enable_physics = True if task_type == 'tap_water': enable_physics = False for prim in game_prim.GetChildren(): if "mobility_" in prim.GetPath().pathString and task_type in ["pour_water", "transfer_water"]: self.cup_fluid_helper.modify_cup_scene(prim, add_liquid = True, set_physics = enable_physics) elif "container_" in prim.GetPath().pathString: self.cup_fluid_helper.modify_cup_scene(prim, add_liquid = False, set_physics = enable_physics) ################################################################################### ################################ Play and Record ############################# ################################################################################### def init_franka_tensor(self): """ Init franka tensor controller """ from .param import APP_VERION assert APP_VERION >= "2022.0.0", "need Omniverse Isaac-Sim/Create in 2022" task_index = self.task_type_ui.model.get_item_value_model().get_value_as_int() task_type = self.task_types[task_index] task_id = self.task_id_ui.model.get_value_as_int() # robot_id = self.robot_id_ui.model.get_value_as_int() # mission_id = self.mission_id_ui.model.get_value_as_int() house_id = self.house_id_ui.model.get_value_as_int() # anchor_id = self.anchor_id_ui.model.get_value_as_int() annotator_index = self.annotator_ui.model.get_item_value_model().get_value_as_int() annotator = ANNOTATORS[annotator_index] root_dir = '-'.join([str(os.path.join(SAVE_ROOT, annotator, task_type)),str(task_id), str(house_id)])#, \ #str(robot_id), str(mission_id), str(house_id), str(anchor_id)]) traj_dir = os.path.join(root_dir, TRAJ_FOLDER) # print("traj_dir", traj_dir) from .robot_setup.franka_tensor import FrankaTensor self.ft = FrankaTensor(save_path=traj_dir) def stop_record(self): """ Stop recording button """ if not hasattr(self, "ft"): self.timeline.stop() carb.log_error( "please load layout and start recording first") return self.ft.is_record = False self.ft.is_replay = False self.timeline.stop() self.task_desc_ui.model.set_value("Stop.") def replay_record(self): """ Replay recording button """ self.init_franka_tensor() self.ft.is_replay = True self.ft.is_record = False self.ft.load_record() self.timeline.play() self.task_desc_ui.model.set_value("Start replaying...") def start_record(self): """ Play and record """ self.init_franka_tensor() self.ft.is_replay = False self.ft.is_record = True import shutil if os.path.exists(self.ft.save_path): shutil.rmtree(self.ft.save_path) os.makedirs(self.ft.save_path, exist_ok=True) self.timeline.play() self.task_desc_ui.model.set_value("Start recording...") def set_render_type(self, render_type): """ Set up rendering type for current camera """ self.render_helper.reset() self.render_helper.render_type = render_type print("Setting render_type", self.render_helper.render_type) def render_an_image(self): """ Render an image to render folder according render type """ task_index = self.task_type_ui.model.get_item_value_model().get_value_as_int() task_type = self.task_types[task_index] task_id = self.task_id_ui.model.get_value_as_int() house_id = self.house_id_ui.model.get_value_as_int() self.render_helper.render_image(self.render_folder, prefix = f"{task_type}_{task_id}_{house_id}") self.task_desc_ui.model.set_value("image captured!") ######################## ui ############################### def _build_custom_frame_header(self, collapsed, text): """ When task layout ui collapse, show id notified for task, object, and house id """ if collapsed: alignment = ui.Alignment.RIGHT_CENTER width = 8 height = 8 else: alignment = ui.Alignment.CENTER_BOTTOM width = 8 height = 8 with ui.HStack(): ui.Spacer(width=8) with ui.VStack(width=0): ui.Spacer() ui.Triangle( style = {"Triangle": {"background_color": 0xDDDDDDDD}}, width=width, height=height, alignment=alignment ) ui.Spacer() ui.Spacer(width=8) ui.Label(text, width = 100) if collapsed: self.id_note_ui = CustomIdNotice() # print("on_task_layout_ui_collapse", task_block_collapsed) self.id_note_ui.ui.visible = collapsed task_index = self.task_type_ui.model.get_item_value_model().get_value_as_int() task_type = self.task_types[task_index] task_id = self.task_id_ui.model.get_value_as_int() robot_id = self.robot_id_ui.model.get_value_as_int() anchor_id = self.anchor_id_ui.model.get_value_as_int() mission_id = self.mission_id_ui.model.get_value_as_int() house_id = self.house_id_ui.model.get_value_as_int() self.id_note_ui.task_ui.text = task_type self.id_note_ui.object_ui.text = f"Object: {task_id}" self.id_note_ui.house_ui.text = f"House: {house_id}" ############################# shot down ######################### def on_shutdown(self): print("[vrkitchen.indoor.kit] VRKitchen2.0-Indoor-Kit shutdown") ############################# debug ############################# def debug(self): """ Debug """ print("debug")
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yizhouzhao/VRKitchen2.0-IndoorKit/exts/vrkitchen.indoor.kit/vrkitchen/indoor/kit/param.py
import omni import carb import os from pathlib import Path EXTENSION_FOLDER_PATH = Path( omni.kit.app.get_app().get_extension_manager().get_extension_path_by_module(__name__) ) ROOT = str(EXTENSION_FOLDER_PATH.parent.parent.resolve()) # ROOT = str(Path(__file__).parent.joinpath("../../../../../").resolve()) print("EXTENSION_FOLDER_PATH", EXTENSION_FOLDER_PATH, "ROOT", ROOT) IS_IN_ISAAC_SIM = str(carb.settings.get_settings().get("/app/window/title")).startswith("Isaac Sim") IS_IN_CREAT = str(carb.settings.get_settings().get("/app/window/title")).startswith("Create") IS_IN_CODE = str(carb.settings.get_settings().get("/app/window/title")).startswith("Code") APP_VERION = str(carb.settings.get_settings().get("/app/version")) assert APP_VERION >= "2022.1.0", "Please start Isaac-Sim/Create/Code with version no small than 2022.1.0" print("APP name: ", str(carb.settings.get_settings().get("/app/window/title")), APP_VERION) # root = '/home/yizhou/Research/' # root = '/home/vince/Documents/Research/' # ROOT = '/home/nikepupu/Desktop' if IS_IN_ISAAC_SIM else 'E:/researches' # Asset paths ASSET_PATH = ROOT + "/exts/vrkitchen.indoor.kit/asset/" SAPIEN_ASSET_PATH = ASSET_PATH + "/Sapien/" HOUSE_INFO_PATH = ASSET_PATH + "/3DFront/" CUSTOM_ASSET_PATH = ASSET_PATH + "/Custom/" # STORAGE_ASSET_PATH = ROOT + "/asset/sapien_parsed/StorageFurniture/" # Data path DATA_PATH_ROOT = ROOT + "/data/" DATA_PATH_NEW = DATA_PATH_ROOT + "/data_auto/" SAVE_ROOT = DATA_PATH_ROOT + '/data_record/' RENDER_ROOT = DATA_PATH_ROOT + '/data_render/' # ROBOT_PATH = ASSET_PATH + "Robot/" ORIGINAL_IMAGES_FORLDER = "raw_images" TRAJ_FOLDER = "trajectory" DEPTH_IMAGES_FOLDER = "depth_images" SEMANTIC_IMAGES_FOLDER = "semantic_images" USE_ISO_SURFACE = False #Annotator ANNOTATORS = [ "MyLuckyUser", ] # Task TASK_TYPES = ["pickup_object","reorient_object", "pour_water", "open_drawer"] # ,"open_cabinet", "put_object_into_box", "open_door", "transfer_water", #"close_drawer", "close_cabinet", "close_door", "take_object_out_box"] #Objects OBJECT_TYPES = ["Bottle", "Box", "Door", "Faucet", "LightSwitch", "Microwave", "StorageFurniture"] # Task objects GAME_OBJ_NAMES = ["mobility", "switch", "SM_", "watercup", "fluid"] CONTAINER_NAMES = ["box", "cup"] OTHER_OBJ_NAMES = ["basin"] # Physics RIGIDBODY_OBJ_TYPES = ["Bottle", "SM_"]
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yizhouzhao/VRKitchen2.0-IndoorKit/exts/vrkitchen.indoor.kit/vrkitchen/indoor/kit/render/helper.py
import math import time import typing import asyncio import carb import omni import numpy as np from PIL import Image import os import omni.syntheticdata as syn from omni.kit.window.popup_dialog import MessageDialog class CustomSyntheticDataHelper: def __init__(self): # initialize syntheticdata extension self.app = omni.kit.app.get_app_interface() ext_manager = self.app.get_extension_manager() if not ext_manager.is_extension_enabled("omni.syntheticdata"): ext_manager.set_extension_enabled("omni.syntheticdata", True) self.reset() def reset(self): # viewport self.render_type = "Rgb" # viewport = omni.kit.viewport_legacy.get_viewport_interface() # viewport_handle = viewport.get_instance("Viewport") from omni.kit.viewport.utility import get_active_viewport self.viewport = get_active_viewport() self.viewport_window = omni.kit.viewport.utility.get_viewport_from_window_name() # viewport.get_viewport_window(None) self.timeline = omni.timeline.get_timeline_interface() def render_image(self, export_folder = None, prefix = ""): print("rendering image...") self.stage = omni.usd.get_context().get_stage() # get camera # self.viewport_window.set_texture_resolution(*resolution) camera_name = self.viewport_window.get_active_camera().pathString.replace("/","") # set up export folder if export_folder: if not os.path.exists(export_folder): os.makedirs(export_folder, exist_ok=True) time_str = str(int(self.timeline.get_current_time() * self.stage.GetTimeCodesPerSecond())) img_save_path = f"{export_folder}/{prefix}_{camera_name}_{self.render_type}_{time_str}.png" # get render type # synthetic_type = syn._syntheticdata.SensorType.Rgb # if self.render_type == "Depth": # synthetic_type = syn._syntheticdata.SensorType.DepthLinear # elif self.render_type == "Semantic": # synthetic_type = syn._syntheticdata.SensorType.SemanticSegmentation # render and export async def render_img(): # Render one frame await omni.kit.app.get_app().next_update_async() syn.sensors.enable_sensors( self.viewport, [ syn._syntheticdata.SensorType.Rgb, syn._syntheticdata.SensorType.DepthLinear, syn._syntheticdata.SensorType.SemanticSegmentation, syn._syntheticdata.SensorType.InstanceSegmentation ], ) # # await syn.sensors.initialize_async(self.viewport_window, []) # await syn.sensors.next_sensor_data_async(self.viewport, True) # if self.render_type == "Depth": # from omni.syntheticdata.scripts.visualize import get_depth # data = get_depth(self.viewport_window, mode = "linear") # # print("img", data.shape) # img = Image.fromarray(data.astype(np.uint8)) if self.render_type == "Depth": await syn.sensors.next_sensor_data_async(self.viewport) data = syn.sensors.get_depth_linear(self.viewport) print("depthimg", data.shape) img = Image.fromarray(data.astype(np.uint8)) elif self.render_type == "Semantic": await syn.sensors.next_sensor_data_async(self.viewport) data = syn.sensors.get_instance_segmentation(self.viewport, parsed = True) img = Image.fromarray(data.astype(np.uint8)) else: await syn.sensors.next_sensor_data_async(self.viewport) data = syn.sensors.get_rgb(self.viewport) print("img", data.shape, data.dtype) img = Image.fromarray(data) if export_folder: img.save(img_save_path) print("image saved at path: ", img_save_path) dialog = MessageDialog( title="Image capture", message=f"Screenshot captured!", disable_cancel_button=True, ok_handler=lambda dialog: dialog.hide() ) dialog.show() asyncio.ensure_future(render_img())
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yizhouzhao/VRKitchen2.0-IndoorKit/exts/vrkitchen.indoor.kit/vrkitchen/indoor/kit/ui/style.py
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # __all__ = ["julia_modeler_style"] from omni.ui import color as cl from omni.ui import constant as fl from omni.ui import url import omni.kit.app import omni.ui as ui import pathlib EXTENSION_FOLDER_PATH = pathlib.Path( omni.kit.app.get_app().get_extension_manager().get_extension_path_by_module(__name__) ) ATTR_LABEL_WIDTH = 150 BLOCK_HEIGHT = 22 TAIL_WIDTH = 35 WIN_WIDTH = 400 WIN_HEIGHT = 930 # Pre-defined constants. It's possible to change them at runtime. cl.window_bg_color = cl(0.2, 0.2, 0.2, 1.0) cl.window_title_text = cl(.9, .9, .9, .9) cl.collapsible_header_text = cl(.8, .8, .8, .8) cl.collapsible_header_text_hover = cl(.95, .95, .95, 1.0) cl.main_attr_label_text = cl(.65, .65, .65, 1.0) cl.main_attr_label_text_hover = cl(.9, .9, .9, 1.0) cl.multifield_label_text = cl(.65, .65, .65, 1.0) cl.combobox_label_text = cl(.65, .65, .65, 1.0) cl.field_bg = cl(0.18, 0.18, 0.18, 1.0) cl.field_border = cl(1.0, 1.0, 1.0, 0.2) cl.btn_border = cl(1.0, 1.0, 1.0, 0.4) cl.slider_fill = cl(1.0, 1.0, 1.0, 0.3) cl.revert_arrow_enabled = cl(.25, .5, .75, 1.0) cl.revert_arrow_disabled = cl(.75, .75, .75, 1.0) cl.transparent = cl(0, 0, 0, 0) fl.main_label_attr_hspacing = 10 fl.attr_label_v_spacing = 3 fl.collapsable_group_spacing = 2 fl.outer_frame_padding = 15 fl.tail_icon_width = 15 fl.border_radius = 3 fl.border_width = 1 fl.window_title_font_size = 18 fl.field_text_font_size = 14 fl.main_label_font_size = 14 fl.multi_attr_label_font_size = 14 fl.radio_group_font_size = 14 fl.collapsable_header_font_size = 13 fl.range_text_size = 10 url.closed_arrow_icon = f"{EXTENSION_FOLDER_PATH}/icons/closed.svg" url.open_arrow_icon = f"{EXTENSION_FOLDER_PATH}/icons/opened.svg" url.revert_arrow_icon = f"{EXTENSION_FOLDER_PATH}/icons/revert_arrow.svg" url.checkbox_on_icon = f"{EXTENSION_FOLDER_PATH}/icons/checkbox_on.svg" url.checkbox_off_icon = f"{EXTENSION_FOLDER_PATH}/icons/checkbox_off.svg" url.radio_btn_on_icon = f"{EXTENSION_FOLDER_PATH}/icons/radio_btn_on.svg" url.radio_btn_off_icon = f"{EXTENSION_FOLDER_PATH}/icons/radio_btn_off.svg" url.diag_bg_lines_texture = f"{EXTENSION_FOLDER_PATH}/icons/diagonal_texture_screenshot.png" ####################### Indoor Kit ########################################### # url.start_btn_on_icon = f"{EXTENSION_FOLDER_PATH}/icons/random.svg" url.start_btn_on_icon = f"{EXTENSION_FOLDER_PATH}/icons/toolbar_play.svg" url.replay_btn_on_icon = f"{EXTENSION_FOLDER_PATH}/icons/toolbar_replay.svg" url.stop_btn_on_icon = f"{EXTENSION_FOLDER_PATH}/icons/toolbar_stop.svg" url.pause_btn_on_icon = f"{EXTENSION_FOLDER_PATH}/icons/timeline_pause.svg" url.pencil_btn_on_icon = f"{EXTENSION_FOLDER_PATH}/icons/pencil.svg" url.open_folder_btn_on_icon = f"{EXTENSION_FOLDER_PATH}/icons/open_folder.svg" # The main style dict julia_modeler_style = { "Button::tool_button": { "background_color": cl.field_bg, "margin_height": 8, "margin_width": 6, "border_color": cl.btn_border, "border_width": fl.border_width, "font_size": fl.field_text_font_size, }, "CollapsableFrame::group": { "margin_height": fl.collapsable_group_spacing, "background_color": cl.transparent, }, # TODO: For some reason this ColorWidget style doesn't respond much, if at all (ie, border_radius, corner_flag) "ColorWidget": { "border_radius": fl.border_radius, "border_color": cl(0.0, 0.0, 0.0, 0.0), }, "Field": { "background_color": cl.field_bg, "border_radius": fl.border_radius, "border_color": cl.field_border, "border_width": fl.border_width, }, "Field::attr_field": { "corner_flag": ui.CornerFlag.RIGHT, "font_size": 2, # fl.field_text_font_size, # Hack to allow for a smaller field border until field padding works }, "Field::attribute_color": { "font_size": fl.field_text_font_size, }, "Field::multi_attr_field": { "padding": 4, # TODO: Hacky until we get padding fix "font_size": fl.field_text_font_size, }, "Field::path_field": { "corner_flag": ui.CornerFlag.RIGHT, "font_size": fl.field_text_font_size, }, "HeaderLine": {"color": cl(.5, .5, .5, .5)}, "Image::collapsable_opened": { "color": cl.collapsible_header_text, "image_url": url.open_arrow_icon, }, "Image::collapsable_opened:hovered": { "color": cl.collapsible_header_text_hover, "image_url": url.open_arrow_icon, }, "Image::collapsable_closed": { "color": cl.collapsible_header_text, "image_url": url.closed_arrow_icon, }, "Image::collapsable_closed:hovered": { "color": cl.collapsible_header_text_hover, "image_url": url.closed_arrow_icon, }, "Image::radio_on": {"image_url": url.radio_btn_on_icon}, "Image::radio_off": {"image_url": url.radio_btn_off_icon}, "Image::revert_arrow": { "image_url": url.revert_arrow_icon, "color": cl.revert_arrow_enabled, }, "Image::revert_arrow:disabled": { "image_url": url.revert_arrow_icon, "color": cl.revert_arrow_disabled }, "Image::revert_arrow_task_type": { "image_url": url.revert_arrow_icon, "color": cl.revert_arrow_enabled, }, "Image::revert_arrow_task_type:disabled": { "image_url": url.pencil_btn_on_icon, "color": cl.revert_arrow_disabled }, "Image::open_folder": { "image_url": url.open_folder_btn_on_icon, "color": cl.revert_arrow_disabled }, "Image::checked": {"image_url": url.checkbox_on_icon}, "Image::unchecked": {"image_url": url.checkbox_off_icon}, "Image::slider_bg_texture": { "image_url": url.diag_bg_lines_texture, "border_radius": fl.border_radius, "corner_flag": ui.CornerFlag.LEFT, }, "Label::attribute_name": { "alignment": ui.Alignment.RIGHT_TOP, "margin_height": fl.attr_label_v_spacing, "margin_width": fl.main_label_attr_hspacing, # "color": "lightsteelblue", "font_size": fl.main_label_font_size, }, "Label::attribute_name:hovered": {"color": cl.main_attr_label_text_hover}, "Label::collapsable_name": {"font_size": fl.collapsable_header_font_size}, "Label::multi_attr_label": { "color": cl.multifield_label_text, "font_size": fl.multi_attr_label_font_size, }, "Label::radio_group_name": { "font_size": fl.radio_group_font_size, "alignment": ui.Alignment.CENTER, "color": cl.main_attr_label_text, }, "Label::range_text": { "font_size": fl.range_text_size, }, "Label::window_title": { "font_size": fl.window_title_font_size, "color": cl.window_title_text, }, "ScrollingFrame::window_bg": { "background_color": cl.window_bg_color, "padding": fl.outer_frame_padding, "border_radius": 20 # Not obvious in a window, but more visible with only a frame }, "Slider::attr_slider": { "draw_mode": ui.SliderDrawMode.FILLED, "padding": 0, "color": cl.transparent, # Meant to be transparent, but completely transparent shows opaque black instead. "background_color": cl(0.28, 0.28, 0.28, 0.01), "secondary_color": cl.slider_fill, "border_radius": fl.border_radius, "corner_flag": ui.CornerFlag.LEFT, # TODO: Not actually working yet OM-53727 }, # Combobox workarounds "Rectangle::combobox": { # TODO: remove when ComboBox can have a border "background_color": cl.field_bg, "border_radius": fl.border_radius, "border_color": cl.btn_border, "border_width": fl.border_width, }, "ComboBox::dropdown_menu": { "color": "lightsteelblue", # label color "padding_height": 1.25, "margin": 2, "background_color": cl.field_bg, "border_radius": fl.border_radius, "font_size": fl.field_text_font_size, "secondary_color": cl.transparent, # button background color }, "Rectangle::combobox_icon_cover": {"background_color": cl.field_bg}, ################## VRKitchen Indoor Kit ############### "Field::choose_id": { "margin": 8, }, "Button::record_button": { "background_color": cl.field_bg, "border_color": cl.btn_border, "border_width": fl.border_width, "border_radius": 6, "margin": 4, "corner_flag": ui.CornerFlag.ALL, }, "Button::load_button": { "background_color": cl.field_bg, "border_color": cl.btn_border, "border_width": fl.border_width, "border_radius": 10, "margin": 4, "corner_flag": ui.CornerFlag.ALL, }, "Button::add_button": { "background_color": cl.field_bg, "border_color": cl.btn_border, "border_width": fl.border_width, "border_radius": 2, "margin": 8, "corner_flag": ui.CornerFlag.ALL, }, "Button::control_button": { "background_color": cl.field_bg, "border_color": cl.btn_border, "border_width": fl.border_width, "border_radius": 4, "margin": 2, "corner_flag": ui.CornerFlag.ALL, }, "Button::control_button_disabled": { "background_color": cl(0.1, 0.7, 0.3, 0.4), "border_color": cl.btn_border, "border_width": fl.border_width, "border_radius": 4, "margin": 2, "corner_flag": ui.CornerFlag.ALL, }, "Button::control_button_pressed1": { "background_color": cl( 0.7, 0.1, 0.3, 0.3), "border_color": cl.btn_border, "border_width": fl.border_width, "border_radius": 4, "margin": 2, "corner_flag": ui.CornerFlag.ALL, }, "Button::control_button_pressed2": { "background_color": cl(0.1, 0.3, 0.7, 0.3), "border_color": cl.btn_border, "border_width": fl.border_width, "border_radius": 4, "margin": 2, "corner_flag": ui.CornerFlag.ALL, }, "Button::control_button_pressed3": { "background_color": cl(0.7, 0.3, 0.7, 0.3), "border_color": cl.btn_border, "border_width": fl.border_width, "border_radius": 4, "margin": 2, "corner_flag": ui.CornerFlag.ALL, }, "Image::start_on": { "image_url": url.start_btn_on_icon, }, "Image::replay_on": { "image_url": url.replay_btn_on_icon, }, "Image::stop_on": { "image_url": url.stop_btn_on_icon, }, "Image::pause_on": { "image_url": url.pause_btn_on_icon, }, # "Image::radio_off": {"image_url": url.radio_btn_off_icon}, }
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121
0.601373