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ft-lab/omniverse_sample_scripts/UI/Viewport/DrawText2.py
import omni.ui # Get main window viewport. window = omni.ui.Window('Viewport') with window.frame: with omni.ui.VStack(height=0): with omni.ui.Placer(offset_x=20, offset_y=50): # Set label. f = omni.ui.Label("Hello Omniverse!") f.visible = True f.set_style({"color": 0xff00ffff, "font_size": 32}) with omni.ui.Placer(offset_x=20, offset_y=0): f2 = omni.ui.Label("Line2!") f2.visible = True f2.set_style({"color": 0xff00ff00, "font_size": 32}) with omni.ui.Placer(offset_x=20, offset_y=0): f3 = omni.ui.Label("Line3!") f3.visible = True f3.set_style({"color": 0xff0000ff, "font_size": 32})
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ft-lab/omniverse_sample_scripts/knowledge/dev_method.md
# Omniverseでの開発手段 OmniverseはここでサンプルとしてアップしているPythonスクリプト以外に、 スクリプトを機能ごとにまとめてモジュール化した「Extension」、 外部ツールから3DモデルをUSDを経由して連携する「Connector」、 アプリケーション自身の「Omniverse App」があります。 ![knowledge_dev_method_01.png](./images/knowledge_dev_method_01.png) Pythonスクリプトを機能別にまとめてモジュール化したものがExtensionになります。 複数のExtensionを組み合わせて目的別にアプリケーション化したものがOmniverse CreateやOmniverse Viewなどのアプリになります。 サードパーティでもOmniverseアプリは開発できます。 また、C/C++言語を使用して「Connector」を実装することにより、 外部の3DCGツールとUSDを介して連携できます。 USD SDKでは、Pythonのモジュール/メソッドと、C/C++言語のクラスや関数は1対1で対応しています。 そのため、PythonスクリプトでUSDを操作できるようになればConnectorを実装する際にはそのままその知識は活かせるようになるかと思います。 Omniverse上でのマテリアル表現は、USD標準のUsdPreviewSurface、OmniPBR、OmniSurfaceが使用されます。 これらでもかなりのマテリアル表現ができますが、 MDL(Material Definition Language : マテリアル定義言語)を使うことで、よりマテリアルを自由にカスタマイズすることができるようになります。 OmniPBR、OmniSurfaceも固定(プリセット)のMDLで実装されている構成になります。 MDLは他の3DCGエンジンで言う「Shader」に近い存在です。 MDLについては、「NVIDIA MDL SDK - Get Started」に詳しい情報があります。 https://developer.nvidia.com/mdl-sdk このような感じで、Omniverseはあらゆる個所をカスタマイズしていくことができるようになっています。 それぞれは範囲が膨大になるため、まずはOmniverse CreateのScript Editor上でスクリプトを使ってシーンを制御できるようになる、というのが入口としてちょうどよいかもしれません。
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ft-lab/omniverse_sample_scripts/knowledge/dev_usd.md
# USDについての情報 USD(Universal Scene Description )はPixar社が提供している3Dのシーンを管理するファイルフォーマット/プラットフォームです。 オープンソースとして公開されています。 https://graphics.pixar.com/usd/release/index.html API Documentation : https://graphics.pixar.com/usd/release/api/index.html DCCツール間で3Dモデルやシーンをやりとりする中間ファイルとしての使用、大規模シーンの管理に向いています。 PythonやC++のAPIやビュワー(usdview)、usdファイル変換を行うコマンドラインツールなどが用意されており、アプリケーションに組み込むための機能が豊富にあります。 USDはファイルフォーマットとしてだけでなく、データ構造を表現するシステムとして大きな存在になっています。 iOS/iPadOSのAR(AR Quick LookやReality Composer)でも使用されています。 Omniverseではアセットやシーンすべての標準ファイルフォーマットとしてUSDを使用されています。 USDを使った開発については以下にもまとめ中です。 https://github.com/ft-lab/Documents_USD ## USDファイルの種類 USDファイルは、以下のものが存在します。 |USDファイルの拡張子|説明| |---|---| |usda|テキストファイル| |usd/usdc|バイナリファイル| |usdz|usdファイルとイメージファイルを1つのファイルにしたもの| usdaとusd/usdcファイルは、テキストとバイナリで異なりますが同じ内容を記載できます。 バイナリファイルのほうがファイルサイズを小さくできます。 usdファイルはテクスチャとしてイメージファイル(png/jpeg/exrなど)を参照します。 複数のusdファイルやイメージファイルをまとめたものが「usdz」というファイルになります。 これは無圧縮のzip形式です。 ## USDの構成 USDは以下のように記述されます。 以下はusdaというテキストファイルです。 ``` #usda 1.0 def Xform "World" { def Sphere "sphere" { color3f[] primvars:displayColor = [(0, 0, 1)] double radius = 1.0 } } ``` この場合は、半径1.0(cm)の球を原点の位置に青色で配置します。 ``` def Type名 "Prim名" { } ``` として1つの要素(Primと呼ばれます)が定義されます。 「Xform」は空のNULLノード相当。 その子として「Sphere」の球が配置されています。 Omniverse上では以下のように表示されました。 ![knowledge_dev_usd_01.png](./images/knowledge_dev_usd_01.png) このとき、"/World/sphere"が「Path」として表現されます。Stage上での絶対パス指定になります。 このPathはUSD内で重複はできません。 もし、同一Pathで形状を作成した場合は上書きされます。 たとえば以下のようにPythonを書いてみました。 Sphereを生成しそのあとに同一パスでCubeを生成すると、SphereはCubeに置き換えられます。 ```python from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() # Create sphere. pathName = '/World/xxx' sphereGeom = UsdGeom.Sphere.Define(stage, pathName) # Create Cube. cubeGeom = UsdGeom.Cube.Define(stage, pathName) # Set cube size. cubeGeom.CreateSizeAttr(10.0) ``` ## Primの名前 Prim名は記載ルールがあります。 * ASCIIの英数字、アンダーバーで構成 (日本語は使用できません) * 先頭の文字は、数値を指定できません。 * 同一階層に同一Prim名を指定できません。 例えば、「球体」「9ABC」「AB-CD」などはPrim名として指定できません。 C/Pythonプログラムでの変数名のような命名ルールです。 そのため、これに沿っていない形状名をusdに渡したい場合は、Prim名をあらかじめ変更して格納する必要があります。 Omniverseにこれらのルールに沿わない文字を無理やり入れた場合は、無効な文字は「_」(アンダーバー)に置き換えられます。
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ft-lab/omniverse_sample_scripts/knowledge/dev_info.md
# Omniverseのスクリプトの学習手順 Omniverseのスクリプトでは、大きく3つのアクセス先があるように思います。 * Pythonの既存モジュール (numpy/scipy/Pillow(PIL)など) * USDへのアクセス * Omniverseへのアクセス ## Pythonの既存モジュール 「Pythonの既存モジュール」は、一般的なPythonで追加できるモジュールです。 Omniverseでは「[omni.kit.pip_archive](../pip_archive/readme.md)」のExtensionとしてまとまっています。 これらは ```python import numpy v1 = numpy.array([0.0, 1.0, 2.0]) v2 = numpy.array([1.2, 1.5, 2.3]) v3 = v1 + v2 print(v3) ``` のように一般的なPythonのプログラムと同じように使用できます。 ## USDへのアクセス Omniverseは、データ構造として「USD」( https://graphics.pixar.com/usd/release/index.html )を採用しています。 Omniverseでも、USD SDKのPython使用時と同じように「from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf」としてインポートして使用します。 ```python from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() # Create sphere. pathName = '/World/sphere' sphereGeom = UsdGeom.Sphere.Define(stage, pathName) # Set radius. sphereGeom.CreateRadiusAttr(5.0) ``` 上記の場合は「omni.usd.get_context().get_stage()」は、「OmniverseからStage情報を取得」する機能となり、これはUSDではなくOmniverseへのアクセス(問い合わせ)になります。 「UsdGeom」「UsdPhysics」「Gf」などがUSDのモジュールです。 どの部分がUSDでどの部分がOmniverseが提供するのものか、というのはこのモジュールの名称で判断できそうです。 USDについては、USDのAPI Documentationですべてのメソッドが網羅されているため、ここをリファレンスにするのがよさそうです。 https://graphics.pixar.com/usd/release/api/index.html ### まずは「Gf」を把握する Omniverseに限らず、3DCGのエンジンで開発を行う場合はまずはベクトル・行列計算を先に把握するとスムーズに開発が進む場合が多いです。 USDのすべてのベクトル・行列計算は、「Gf」(Graphics Foundations : https://graphics.pixar.com/usd/release/api/gf_page_front.html )というモジュールにまとまっています。 これは非常によく使う部分となります。 本サンプル集では「[Math](../Math/readme.md)」に使い方をまとめていますので、ベクトル・行列計算をどう使えばいいのかはご確認くださいませ。 ## Omniverseへのアクセス Omniverseへのアクセスは「omni.xxx」や「carb」として指定する部分になります。 以下のようなものがあります。 * カレントStageの取得 (omni.usd) * Stageウィンドウでの選択処理 (どのPrimが選択されているか) (omni.usd) * UIの表示 (omni.ui) * キーボードやGamePadの入力 (carb.input) これらのOmniverseのアクセスは"Omniverse Kit"の"Kit Programming Manual"に情報があります。 Omniverse Createの場合は、メインメニューの[Help]-[Developers Manual]からドキュメントにアクセスできます。 ![knowledge_dev_info_01.png](./images/knowledge_dev_info_01.png) UIについては同じくメインメニューの[Help]-[Omni UI Docs]からアクセスして表示されるドキュメントが参考になります。 ## Omniverse上でのスクリプトの学習方法 Omniverseは範囲がすごく広いため、またUSD自身も情報量がすごく多いため、はじめの手ごたえをつかむのが難しいかもしれません。 USD単体については ```python from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() ``` としてStageを取得した後はUSDの操作になるため、そこで試しながら追いかけるのがよさそうです。 また、Physicsのサンプルとドキュメントはビジュアルとしての動きもあって分かりやすいため、そこから入るとスクリプトは理解しやすいかと思います。 Physicsのデモについてはメインメニューの[Window]-[Physics]-[Demo Scenes]を選択。 ![knowledge_dev_info_02.png](./images/knowledge_dev_info_02.png) "Physics Demo Scenes"ウィンドウにサンプルが列挙されます。 ソースコードも見ることができます。 ![knowledge_dev_info_03.jpg](./images/knowledge_dev_info_03.jpg) Physicsのドキュメントは、メインメニューの[Window]-[Physics]-[Physics Scripting Manual]を選択。 ![knowledge_dev_info_04.png](./images/knowledge_dev_info_04.png) このドキュメントはPhysicsに絞っているため、USDの使い方も合わせて分かりやすいと思います。 Physics自体はOmniverseの機能というわけではなく、USDのAPIとして「UsdPhysics」でアクセスできるようになっています。 ### Extensionを読む 難易度はありますが、既存ExtensionはPythonで書かれているためそれを解読して作法を学ぶというのもよさそうです。 "kit/exts"や"kit/extscore"にExtensionが格納されています。 サンプルExtensionも用意されています。 ### Omniverse Kitのドキュメントを読む Omniverse Kitのドキュメントは、ある程度Omniverseの開発(Python/Extension)に慣れてくると理解が進むように思います。 https://docs.omniverse.nvidia.com/py/kit/index.html どちらかというと、Kitのシステム的な側面から見たリファレンスという感じ。 ExtensionやOmni.Graphについてかなり詳しい情報があります。
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ft-lab/omniverse_sample_scripts/pip_archive/readme.md
# omni.kit.pip_archive Pythonでよく使用するモジュールは、"pip_archive"として用意されています。 これは"omni.kit.pip_archive"のExtensionとして提供されていますが、Pythonのこれらを使ったモジュールと同じ使い方ができます。 いくつか使用してみました。 |サンプル|説明| |---|---| |[numpy](./numpy)|ベクトル・行列計算を行う| |[PIL](./PIL)|2D画像操作を行う : Pillow(Python Imaging Library(PIL)).|
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ft-lab/omniverse_sample_scripts/pip_archive/numpy/CreateMatrix.py
import numpy # Create 4x4 matrix (identity matrix). m = numpy.matrix(numpy.identity(4)) print(m) # Set a value to a matrix. m[3,0] = 2.0 m[2] = [50.0, 100.0, -20.0, 1.0] print(m)
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ft-lab/omniverse_sample_scripts/pip_archive/numpy/CalcVector.py
import numpy v1 = numpy.array([0.0, 1.0, 2.0]) v2 = numpy.array([1.2, 1.5, 2.3]) v3 = v1 + v2 print(v3) v3 = v1 * v2 print(v3) v2[0] += 0.5 print(v2[0]) print(v2[1]) print(v2[2])
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ft-lab/omniverse_sample_scripts/pip_archive/numpy/CalcVectorLength.py
import numpy val = numpy.array([2.5, 1.0, 3.0]) lenV = numpy.linalg.norm(val) print(str(val) + " : Length = " + str(lenV)) # Normalized. lenV = numpy.linalg.norm(val) val2 = val if lenV != 0.0: val2 = val / lenV print("Normalized " + str(val) + " ==> " + str(val2))
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ft-lab/omniverse_sample_scripts/pip_archive/numpy/readme.md
# numpy numpyはベクトル・行列計算を行うモジュールです。 高速に数値計算を行うことができます。 USDでは"Gf"のモジュールがベクトル・行列計算で使用され、また3DCGでよく使う計算もここに内包されているため、 別途でnumpyを深く使うということは少ないかもしれません。 |ファイル|説明| |---|---| |[CalcVector.py](./CalcVector.py)|ベクトル計算を行う| |[CalcVectorLength.py](./CalcVectorLength.py)|ベクトルの長さを計算、正規化| |[CalcVectorDotCross.py](./CalcVectorDotCross.py)|ベクトルの内積、外積を計算| |[CreateMatrix.py](./CreateMatrix.py)|行列の作成/単位ベクトル| |[CalcMultiplyMatrix.py](./CalcMultiplyMatrix.py)|行列同士の乗算| |[CalcMultiplyMatrixVector.py](./CalcMultiplyMatrixVector.py)|行列とベクトルの乗算|
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ft-lab/omniverse_sample_scripts/pip_archive/numpy/CalcMultiplyMatrix.py
import numpy # Create 4x4 matrix (identity matrix). m1 = numpy.matrix(numpy.identity(4)) m2 = numpy.matrix(numpy.identity(4)) m1[3] = [22.3, 15.5, 3.0, 1.0] m2[3] = [50.0, 100.0, -20.0, 1.0] # Multiply matrix. # (Same result for mA and mB) mA = m1 * m2 mB = numpy.dot(m1, m2) print(mA) print(mB)
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ft-lab/omniverse_sample_scripts/pip_archive/numpy/CalcVectorDotCross.py
import numpy v1 = numpy.array([0.0, 1.0, 2.0]) v2 = numpy.array([1.2, 1.5, 2.3]) # Calculating the Inner Product. v = numpy.dot(v1, v2) print("Inner product : " + str(v)) # Calculating the Outer Product. v = numpy.cross(v1, v2) print("Outer product : " + str(v))
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ft-lab/omniverse_sample_scripts/pip_archive/numpy/CalcMultiplyMatrixVector.py
import numpy # Create Vector3. v1 = numpy.array([0.0, 1.0, 2.0]) # Create 4x4 matrix. m1 = numpy.matrix(numpy.identity(4)) m1[3] = [22.3, 15.5, 3.0, 1.0] # Make sure that the vector to be multiplied has four elements. vec4 = numpy.array(v1) if v1.size == 3: vec4 = numpy.array([v1[0], v1[1], v1[2], 1.0]) # Vector and matrix multiplication. retM = numpy.dot(vec4, m1) print(retM) # Replace the result with Vector3. retV = numpy.array([retM[0,0], retM[0,1], retM[0,2]]) print(retV)
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ft-lab/omniverse_sample_scripts/pip_archive/PIL/readme.md
# Pillow(PIL) Pillow(PIL)を使用して、2D画像の操作を行います。 |ファイル|説明| |---|---| |[LoadImage.py](./LoadImage.py) |画像の読み込み| |[DrawImage.py](./DrawImage.py) |画像の描画と出力|
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ft-lab/omniverse_sample_scripts/pip_archive/PIL/DrawImage.py
# PIL exists in "kit/extscore/omni.kit.pip_archive/pip_prebundle". from PIL import Image, ImageDraw, ImageFont # Create new image. im = Image.new("RGBA", (512, 512), (0, 0, 0, 0)) draw = ImageDraw.Draw(im) # Draw rectangle (fill). draw.rectangle((100, 100, 200, 200), fill=(255, 0, 0)) # Draw rectangle. draw.rectangle((100, 220, 200, 320), outline=(0, 0, 255), width=1) # Draw line. draw.line((0, 0, im.width, im.height), fill=(0, 255, 0), width=2) # Draw circle. draw.ellipse((100, 400, 150, 450), outline=(0, 0, 255), width=2) # Draw circle (fill). draw.ellipse((280, 300, 380, 400), fill=(0, 0, 255)) # Polygon. vers = ((40, 20), (140, 120), (180, 60)) draw.polygon(vers, outline=(128, 0, 0)) # Polygon (fill). vers = ((240, 20), (340, 120), (380, 60)) draw.polygon(vers, fill=(128, 128, 0)) # Font. font = None try: # The ttf font path should be replaced according to your environment. basePath = "K:/fonts" fontPath = basePath + "/SourceHanSansJP-Bold.otf" font = ImageFont.truetype(fontPath, 48) except Exception as e: print(e) # Draw text. if font != None: draw.multiline_text((16, 40), 'Draw Text!', fill=(0, 128, 0)) # Save image. # Rewrite it to any file path and uncomment the following. #im.save("K:/NVIDIA_omniverse/images/out.png", quality=95)
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ft-lab/omniverse_sample_scripts/pip_archive/PIL/LoadImage.py
# PIL exists in "kit/extscore/omni.kit.pip_archive/pip_prebundle". from PIL import Image # Load image from file. path = "K:/NVIDIA_omniverse/images/omniverse_64.png" im = None try: im = Image.open(path) # Get image size. wid = im.size[0] hei = im.size[1] print("Image size : " + str(wid) + " x " + str(hei)) # Get format (PNG, JPEG, etc). print("Format : " + str(im.format)) # Get mode (RGB, RGBA, etc.). print("Mode : " + str(im.mode)) except Exception as e: print(e)
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ft-lab/omniverse_sample_scripts/Material/readme.md
# Material マテリアルの割り当て/取得。 なお、テクスチャファイルについては「[textures](./textures)」をローカルの相対パスの位置に配置してご使用くださいませ。 マテリアルは UsdShade.Material ( https://graphics.pixar.com/usd/release/api/class_usd_shade_material.html )で定義されます。 Primに対して以下のようにバインドすることで、対象形状にマテリアルが反映されます。 ```python UsdShade.MaterialBindingAPI(prim).Bind(material) ``` また、マテリアルはShaderを割り当てる必要があります。 UsdShade.Shader ( https://graphics.pixar.com/usd/release/api/class_usd_shade_shader.html )。 このShaderは、USD標準のUsdPreviewSurfaceを使用するほか、独自のShaderを割り当てることができます。 Omniverseの場合は、MDL ( https://www.nvidia.com/ja-jp/design-visualization/technologies/material-definition-language/ )としてマテリアルを表現します。 |ファイル|説明| |---|---| |[UnbindMaterial.py](./UnbindMaterial.py)|選択Primに割り当てられているマテリアルのバインドをクリア| |サンプル|説明| |---|---| |[GetMaterial](./GetMaterial)|マテリアル情報を取得| |[UsdPreviewSurface](./UsdPreviewSurface)|マテリアルの割り当て (UsdPreviewSurface)| |[OmniPBR](./OmniPBR)|マテリアルの割り当て (OmniPBR)|
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ft-lab/omniverse_sample_scripts/Material/UnbindMaterial.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() # Get selection. selection = omni.usd.get_context().get_selection() paths = selection.get_selected_prim_paths() for path in paths: prim = stage.GetPrimAtPath(path) if prim.IsValid(): # Unbind Material. UsdShade.MaterialBindingAPI(prim).UnbindAllBindings()
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ft-lab/omniverse_sample_scripts/Material/OmniPBR/CreateMaterialWithDiffuseTexture.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() # Create mesh. meshPath = '/World/mesh' meshGeom = UsdGeom.Mesh.Define(stage, meshPath) meshGeom.CreatePointsAttr([(-10, 0, -10), (-10, 0, 10), (10, 0, 10), (10, 0, -10)]) meshGeom.CreateNormalsAttr([(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]) meshGeom.CreateFaceVertexCountsAttr([4]) meshGeom.CreateFaceVertexIndicesAttr([0, 1, 2, 3]) texCoords = meshGeom.CreatePrimvar("st", Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.varying) texCoords.Set([(0, 1), (0, 0), (1, 0), (1, 1)]) meshPrim = stage.GetPrimAtPath(meshPath) # Create material scope. materialScopePath = '/World/Materials' scopePrim = stage.GetPrimAtPath(materialScopePath) if scopePrim.IsValid() == False: UsdGeom.Scope.Define(stage, materialScopePath) # Create material (omniPBR). materialPath = '/World/Materials/omniPBR_mat1' material = UsdShade.Material.Define(stage, materialPath) shaderPath = materialPath + '/Shader' shader = UsdShade.Shader.Define(stage, shaderPath) shader.SetSourceAsset('OmniPBR.mdl', 'mdl') shader.GetPrim().CreateAttribute('info:mdl:sourceAsset:subIdentifier', Sdf.ValueTypeNames.Token, False, Sdf.VariabilityUniform).Set('OmniPBR') # Set Diffuse color. shader.CreateInput('diffuse_color_constant', Sdf.ValueTypeNames.Color3f).Set((1.0, 0.5, 0.4)) # Set Metallic. shader.CreateInput('metallic_constant', Sdf.ValueTypeNames.Float).Set(0.0) # Set Roughness. shader.CreateInput('reflection_roughness_constant', Sdf.ValueTypeNames.Float).Set(0.2) # Set Diffuse texture. # Note : Texture files should be specified in the path where they exist. #textureFilePath = '../textures/tile_image.png' textureFilePath = 'https://ft-lab.github.io/usd/omniverse/textures/tile_image.png' diffTexIn = shader.CreateInput('diffuse_texture', Sdf.ValueTypeNames.Asset) diffTexIn.Set(textureFilePath) diffTexIn.GetAttr().SetColorSpace('sRGB') # Set Diffuse value. diffTintIn = shader.CreateInput('diffuse_tint', Sdf.ValueTypeNames.Color3f) diffTintIn.Set((0.9, 0.9, 0.9)) # Connecting Material to Shader. mdlOutput = material.CreateSurfaceOutput('mdl') mdlOutput.ConnectToSource(shader, 'out') # Bind material. UsdShade.MaterialBindingAPI(meshPrim).Bind(material)
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ft-lab/omniverse_sample_scripts/Material/OmniPBR/CreateMaterialWithCommand.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf import omni.kit.commands # Get stage. stage = omni.usd.get_context().get_stage() # Create new material. omni.kit.commands.execute('CreateAndBindMdlMaterialFromLibrary', mdl_name='OmniPBR.mdl', mtl_name='OmniPBR', mtl_created_list=['/World/Looks/OmniPBR']) # Get selection. selection = omni.usd.get_context().get_selection() selectedPaths = selection.get_selected_prim_paths() # Path of the added material. selectPrimPath = "" for path in selectedPaths: selectPrimPath = path break print(selectPrimPath)
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ft-lab/omniverse_sample_scripts/Material/OmniPBR/readme.md
# OmniPBR OmniPBRのマテリアルを割り当て。 |ファイル|説明| |---|---| |[CreateMaterial.py](./CreateMaterial.py)|球にシンプルなマテリアルを割り当て。<br>![CreateMaterial.jpg](./images/CreateMaterial.jpg)| |[CreateMaterialWithCommand.py](./CreateMaterialWithCommand.py)|omni.kit.commandsを使ってOmniPBRの新しいマテリアルを作成| |[CreateMaterialWithDiffuseTexture.py](./CreateMaterialWithDiffuseTexture.py)|MeshにdiffuseColorテクスチャを割り当てる。<br>![CreateMaterialWithDiffuseTexture.jpg](./images/CreateMaterialWithDiffuseTexture.jpg)| |[CreateMaterialWithDiffuseNormalTexture.py](./CreateMaterialWithDiffuseNormalTexture.py)|MeshにdiffuseColorテクスチャ/法線マップテクスチャを割り当てる。<br>![CreateMaterialWithDiffuseNormalTexture.jpg](./images/CreateMaterialWithDiffuseNormalTexture.jpg)|
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ft-lab/omniverse_sample_scripts/Material/OmniPBR/CreateMaterial.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() # Create sphere. spherePath = '/World/sphere' sphereGeom = UsdGeom.Sphere.Define(stage, spherePath) sphereGeom.CreateRadiusAttr(20.0) spherePrim = stage.GetPrimAtPath(spherePath) spherePrim.CreateAttribute('refinementEnableOverride', Sdf.ValueTypeNames.Bool).Set(True) spherePrim.CreateAttribute('refinementLevel', Sdf.ValueTypeNames.Int).Set(2) prim = sphereGeom.GetPrim() # Create material scope. materialScopePath = '/World/Materials' scopePrim = stage.GetPrimAtPath(materialScopePath) if scopePrim.IsValid() == False: UsdGeom.Scope.Define(stage, materialScopePath) # Create material (omniPBR). materialPath = '/World/Materials/omniPBR_mat1' material = UsdShade.Material.Define(stage, materialPath) shaderPath = materialPath + '/Shader' shader = UsdShade.Shader.Define(stage, shaderPath) shader.SetSourceAsset('OmniPBR.mdl', 'mdl') shader.GetPrim().CreateAttribute('info:mdl:sourceAsset:subIdentifier', Sdf.ValueTypeNames.Token, False, Sdf.VariabilityUniform).Set('OmniPBR') # Set Diffuse color. shader.CreateInput('diffuse_color_constant', Sdf.ValueTypeNames.Color3f).Set((1.0, 0.5, 0.4)) # Set Metallic. shader.CreateInput('metallic_constant', Sdf.ValueTypeNames.Float).Set(0.0) # Set Roughness. shader.CreateInput('reflection_roughness_constant', Sdf.ValueTypeNames.Float).Set(0.2) # Connecting Material to Shader. mdlOutput = material.CreateSurfaceOutput('mdl') mdlOutput.ConnectToSource(shader, 'out') # Bind material. bindAPI = UsdShade.MaterialBindingAPI(prim) bindAPI.Bind(material) bindAPI.Apply(prim)
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ft-lab/omniverse_sample_scripts/Material/GetMaterial/GetMaterial.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() selection = omni.usd.get_context().get_selection() paths = selection.get_selected_prim_paths() for path in paths: prim = stage.GetPrimAtPath(path) # Get Material. rel = UsdShade.MaterialBindingAPI(prim).GetDirectBindingRel() pathList = rel.GetTargets() print('[ ' + prim.GetName() + ' ]') for mTargetPath in pathList: print(' material : ' + mTargetPath.pathString) material = UsdShade.Material(stage.GetPrimAtPath(mTargetPath)) print(material)
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ft-lab/omniverse_sample_scripts/Material/GetMaterial/readme.md
# GetMaterial マテリアル情報を取得。 以下は、形状からマテリアルを取得するサンプルです。 |ファイル|説明| |---|---| |[GetMaterial.py](./GetMaterial.py)|選択形状のマテリアル情報を取得| 以下は、マテリアルから情報を取得するサンプルです。 |ファイル|説明| |---|---| |[GetMaterialType.py](./GetMaterialType.py)|選択マテリアルの種類を取得(UsdPreviewSurface or MDL)| |[GetMaterialInputs.py](./GetMaterialInputs.py)|選択マテリアルの入力パラメータを取得| |[GetMaterialTexturePath.py](./GetMaterialTexturePath.py)|選択マテリアルの入力パラメータからテクスチャ情報のみを取得。<br>Sdf.AssetPathのpathは入力そのまま。resolvedPathはフルパスが入っている。|
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ft-lab/omniverse_sample_scripts/Material/GetMaterial/GetMaterialTexturePath.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() selection = omni.usd.get_context().get_selection() paths = selection.get_selected_prim_paths() for path in paths: prim = stage.GetPrimAtPath(path) if prim.GetTypeName() != "Material": continue # List textures referenced by Material. pChildren = prim.GetChildren() for cPrim in pChildren: if cPrim.GetTypeName() == "Shader": shaderPrim = UsdShade.Shader(cPrim) print(f"[{shaderPrim.GetPath().pathString}]") mInputs = shaderPrim.GetInputs() for inputV in mInputs: baseName = inputV.GetBaseName() typeName = inputV.GetTypeName() if typeName == "asset": v = inputV.Get() # Sdf.AssetPath if v.path != "": # v.path ... display path. # v.resolvedPath ... absolute path. print(f" {baseName}") print(f" path [ {v.path} ]") print(f" resolvedPath [ {v.resolvedPath} ]")
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ft-lab/omniverse_sample_scripts/Material/GetMaterial/GetMaterialType.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() selection = omni.usd.get_context().get_selection() paths = selection.get_selected_prim_paths() # Get material type (UsdPreviewSurface/OmniPBR/CustomMDL etc.) def GetMaterialType (path : str): prim = stage.GetPrimAtPath(path) if prim.GetTypeName() != "Material": return "" materialTypeName = "" pChildren = prim.GetChildren() for cPrim in pChildren: if cPrim.GetTypeName() == "Shader": shaderPrim = UsdShade.Shader(cPrim) # In the case of UsdPreviewSurface, ImplementationSource is "id". # In the case of MDL, the ImplementationSource is "sourceAsset". sourceV = shaderPrim.GetImplementationSource() if sourceV == "id": attr = shaderPrim.GetIdAttr() idValue = attr.Get() # "UsdPreviewSurface" if idValue == "UsdPreviewSurface": materialTypeName = idValue # Get MDL information. if sourceV == "sourceAsset": # Sdf.AssetPath # assetPath.path ... display path. # assetPath.resolvedPath ... absolute path. assetPath = shaderPrim.GetSourceAsset("mdl") # MDL name. subIdentifier = shaderPrim.GetSourceAssetSubIdentifier("mdl") if subIdentifier != "": materialTypeName = subIdentifier else: materialTypeName = assetPath.resolvedPath if materialTypeName != "": break return materialTypeName # -----------------------------------. for path in paths: materialTypeName = GetMaterialType(path) if materialTypeName != "": print(f"{path} : {materialTypeName}")
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ft-lab/omniverse_sample_scripts/Material/GetMaterial/GetMaterialInputs.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() selection = omni.usd.get_context().get_selection() paths = selection.get_selected_prim_paths() for path in paths: prim = stage.GetPrimAtPath(path) if prim.GetTypeName() != "Material": continue print("[" + prim.GetPath().pathString + "]") # Get Shader of Material and input parameters. pChildren = prim.GetChildren() for cPrim in pChildren: if cPrim.GetTypeName() == "Shader": shaderPrim = UsdShade.Shader(cPrim) mInputs = shaderPrim.GetInputs() for inputV in mInputs: baseName = inputV.GetBaseName() typeName = inputV.GetTypeName() print(" [" + baseName + "] (" + str(typeName) + ")") v = inputV.Get() print(" " + str(type(v)) + " ==> " + str(v))
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ft-lab/omniverse_sample_scripts/Material/UsdPreviewSurface/CreateMaterialWithDiffuseTexture.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() # Create mesh. meshPath = '/World/mesh' meshGeom = UsdGeom.Mesh.Define(stage, meshPath) meshGeom.CreatePointsAttr([(-10, 0, -10), (-10, 0, 10), (10, 0, 10), (10, 0, -10)]) meshGeom.CreateNormalsAttr([(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]) meshGeom.CreateFaceVertexCountsAttr([4]) meshGeom.CreateFaceVertexIndicesAttr([0, 1, 2, 3]) texCoords = meshGeom.CreatePrimvar("st", Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.varying) texCoords.Set([(0, 1), (0, 0), (1, 0), (1, 1)]) meshPrim = stage.GetPrimAtPath(meshPath) # Create material scope. materialScopePath = '/World/Materials' scopePrim = stage.GetPrimAtPath(materialScopePath) if scopePrim.IsValid() == False: UsdGeom.Scope.Define(stage, materialScopePath) # Create material (UsdPreviewSurface). materialPath = '/World/Materials/mat1' material = UsdShade.Material.Define(stage, materialPath) pbrShader = UsdShade.Shader.Define(stage, materialPath + '/PBRShader') pbrShader.CreateIdAttr("UsdPreviewSurface") pbrShader.CreateInput("diffuseColor", Sdf.ValueTypeNames.Color3f).Set((1.0, 0.2, 0.0)) pbrShader.CreateInput("roughness", Sdf.ValueTypeNames.Float).Set(0.4) pbrShader.CreateInput("metallic", Sdf.ValueTypeNames.Float).Set(0.0) # Set diffuse texture. stReader = UsdShade.Shader.Define(stage, materialPath + '/stReader') stReader.CreateIdAttr('UsdPrimvarReader_float2') diffuseTextureSampler = UsdShade.Shader.Define(stage, materialPath + '/diffuseTexture') diffuseTextureSampler.CreateIdAttr('UsdUVTexture') # Note : Texture files should be specified in the path where they exist. #textureFilePath = '../textures/tile_image.png' textureFilePath = 'https://ft-lab.github.io/usd/omniverse/textures/tile_image.png' diffuseTextureSampler.CreateInput('file', Sdf.ValueTypeNames.Asset).Set(textureFilePath) diffuseTextureSampler.CreateInput("st", Sdf.ValueTypeNames.Float2).ConnectToSource(stReader.ConnectableAPI(), 'result') diffuseTextureSampler.CreateOutput('rgb', Sdf.ValueTypeNames.Float3) pbrShader.CreateInput("diffuseColor", Sdf.ValueTypeNames.Color3f).ConnectToSource(diffuseTextureSampler.ConnectableAPI(), 'rgb') stInput = material.CreateInput('frame:stPrimvarName', Sdf.ValueTypeNames.Token) stInput.Set('st') stReader.CreateInput('varname',Sdf.ValueTypeNames.Token).ConnectToSource(stInput) # Connect PBRShader to Material. material.CreateSurfaceOutput().ConnectToSource(pbrShader.ConnectableAPI(), "surface") # Bind material. UsdShade.MaterialBindingAPI(meshPrim).Bind(material)
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ft-lab/omniverse_sample_scripts/Material/UsdPreviewSurface/CreateMaterial.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() # Create sphere. spherePath = '/World/sphere' sphereGeom = UsdGeom.Sphere.Define(stage, spherePath) sphereGeom.CreateRadiusAttr(20.0) spherePrim = stage.GetPrimAtPath(spherePath) spherePrim.CreateAttribute('refinementEnableOverride', Sdf.ValueTypeNames.Bool).Set(True) spherePrim.CreateAttribute('refinementLevel', Sdf.ValueTypeNames.Int).Set(2) # Create material scope. materialScopePath = '/World/Materials' scopePrim = stage.GetPrimAtPath(materialScopePath) if scopePrim.IsValid() == False: UsdGeom.Scope.Define(stage, materialScopePath) # Create material (UsdPreviewSurface). materialPath = '/World/Materials/mat1' material = UsdShade.Material.Define(stage, materialPath) pbrShader = UsdShade.Shader.Define(stage, materialPath + '/PBRShader') pbrShader.CreateIdAttr("UsdPreviewSurface") pbrShader.CreateInput("diffuseColor", Sdf.ValueTypeNames.Color3f).Set((1.0, 0.2, 0.0)) pbrShader.CreateInput("roughness", Sdf.ValueTypeNames.Float).Set(0.4) pbrShader.CreateInput("metallic", Sdf.ValueTypeNames.Float).Set(0.0) # Connect PBRShader to Material. material.CreateSurfaceOutput().ConnectToSource(pbrShader.ConnectableAPI(), "surface") # Bind material. UsdShade.MaterialBindingAPI(spherePrim).Bind(material)
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ft-lab/omniverse_sample_scripts/Python/readme.md
# Python Pythonの標準的な機能の覚書きです。 ## サンプル |ファイル|説明| |---|---| |[string](./string)|文字列処理| |[Class](./Class)|クラスの使用| |[Web](./Web)|Webブラウザへのアクセス|
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ft-lab/omniverse_sample_scripts/Python/Class/readme.md
# Class Classのサンプル。 ## サンプル |ファイル|説明| |---|---| |[SimpleClass.py](./SimpleClass.py)|簡単なクラス。<br>コンストラクタとデストラクタ。|
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ft-lab/omniverse_sample_scripts/Python/Class/SimpleClass.py
# -----------------------------------------------. # Simple class. # -----------------------------------------------. class ClassFoo: _name = "" # Constructor def __init__(self, name : str): self.name = name print("Constructor") # Destructor def __del__(self): print("Destructor") def printName (self): print("name = " + self.name) def add (self, a : float, b : float): return (a + b) # -----------------------------------------------. # Create new class. foo = ClassFoo("test") foo.printName() print(foo.add(12.5, 8.2)) # Destroying a class. foo = None
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ft-lab/omniverse_sample_scripts/Python/string/NumToStr.py
v = 0.25364 # number to string. # ==> "0.25364" print("Value = " + str(v)) # Digit number specification. # ==> "0000.25364" print("Value : {:#010}".format(v)) print("Value : " + format(v, '#010')) # Specify the number of decimal places. # ==> "0.254" print("Value : {:.3f}".format(v)) print("Value : " + format(v, '.3f')) # Replaced by hexadecimal. # ==> "0x7fff" v2 = 32767 print(hex(v2)) # Replaced by a binary number. # ==> "0b101" v2 = 5 print(bin(v2))
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ft-lab/omniverse_sample_scripts/Python/string/readme.md
# string 文字列処理。 ## サンプル |ファイル|説明| |---|---| |[NumToStr.py](./NumToStr.py)|数値を文字列に変換| |[StringTest.py](./StringTest.py)|文字列指定時に変数を埋め込む|
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ft-lab/omniverse_sample_scripts/Python/string/StringTest.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf v = 25.3674 print("Value = " + str(v)) print(f"Value = {v}") print(f"Type = {type(v)}") # Specify the number of decimal places. # ==> "25.367" print(f"Value = {'{:.3f}'.format(v)}") vec3 = Gf.Vec3f(1.2, 5.6, 90) print(f"vec3 = {vec3}") array = [1.2, "test", True] print(f"array = {array}")
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ft-lab/omniverse_sample_scripts/Python/Web/readme.md
# Web Webブラウザへのアクセス。 |サンプル|説明| |---|---| |[WebOpen](./WebOpen.py)|指定のURLをWebブラウザで開く。|
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ft-lab/omniverse_sample_scripts/Python/Web/WebOpen.py
import webbrowser url = "https://docs.omniverse.nvidia.com/" webbrowser.open(url)
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ft-lab/omniverse_sample_scripts/AssetConverter/readme.md
# Asset Converter obj/fbx/glTFなどのファイルをUSDにコンバートします。 |ファイル|説明| |---|---| |[importObjToUSD.py](./importObjToUSD.py)|指定のobjファイルをUSDファイルにコンバートします。<br>「[simple_obj.obj](./simple_obj/simple_obj.obj)」を入力のobjファイルの参考にしてくださいませ。|
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ft-lab/omniverse_sample_scripts/AssetConverter/importObjToUSD.py
# --------------------------------------------------. # obj to usd conversion. # See : https://docs.omniverse.nvidia.com/app_create/prod_extensions/ext_asset-converter.html # --------------------------------------------------. import carb import omni import asyncio import omni.kit.asset_converter # Progress of processing. def progress_callback (current_step: int, total: int): # Show progress print(f"{current_step} of {total}") # Convert asset file(obj/fbx/glTF, etc) to usd. async def convert_asset_to_usd (input_asset: str, output_usd: str): # Input options are defaults. converter_context = omni.kit.asset_converter.AssetConverterContext() converter_context.ignore_materials = False converter_context.ignore_camera = False converter_context.ignore_animations = False converter_context.ignore_light = False converter_context.export_preview_surface = False converter_context.use_meter_as_world_unit = False converter_context.create_world_as_default_root_prim = True converter_context.embed_textures = True converter_context.convert_fbx_to_y_up = False converter_context.convert_fbx_to_z_up = False converter_context.merge_all_meshes = False converter_context.use_double_precision_to_usd_transform_op = False converter_context.ignore_pivots = False converter_context.keep_all_materials = True converter_context.smooth_normals = True instance = omni.kit.asset_converter.get_instance() task = instance.create_converter_task(input_asset, output_usd, progress_callback, converter_context) # Wait for completion. success = await task.wait_until_finished() if not success: carb.log_error(task.get_status(), task.get_detailed_error()) print("converting done") # Rewrite it to suit your environment. input_obj = "K:/Modeling/obj/simple_obj2/simple_obj.obj" output_usd = "K:/Modeling/obj/simple_obj2/simple_obj/simple_obj.usd" # Convert to USD (obj to USD). asyncio.ensure_future( convert_asset_to_usd(input_obj, output_usd) )
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ft-lab/omniverse_sample_scripts/Event/UpdateInterval.py
import omni.ui import omni.kit.app import carb.events import time import asyncio class UpdateInterval: _viewportWindow = None _subs = None _visible = True _time = None _vTime = None def __init__(self): pass # Update event. def on_update (self, e: carb.events.IEvent): if self._viewportWindow == None: return curTime = time.time() diffTime = curTime - self._time self._time = curTime if self._vTime == None: self._vTime = curTime if curTime < self._vTime + 0.5 and self._visible: return self._vTime = curTime # Update UI. with self._viewportWindow.frame: with omni.ui.VStack(height=0): with omni.ui.Placer(offset_x=20, offset_y=30): # Set label. fpsV = 1.0 / diffTime msgStr = "Update interval(sec) : {:.5f} sec, {:.2f} fps".format(diffTime, fpsV) f = omni.ui.Label(msgStr) f.visible = self._visible f.set_style({"color": 0xff00ffff, "font_size": 32}) def startup (self): # Get main window viewport. self._viewportWindow = omni.ui.Window('Viewport') self._time = time.time() self._visible = True # Register for update event. self._subs = omni.kit.app.get_app().get_update_event_stream().create_subscription_to_pop(self.on_update) def shutdown (self): # Release the update event. async def _exitUpdateEvent (): self._visible = False await omni.kit.app.get_app().next_update_async() self._subs = None self._vTime = None asyncio.ensure_future(_exitUpdateEvent()) # -----------------------------------------. updateI = UpdateInterval() updateI.startup() # Finish the process below. #updateI.shutdown()
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ft-lab/omniverse_sample_scripts/Event/readme.md
# Event イベント処理を行います。 ## 更新イベント 以下のように更新イベントを登録すると、コールバックとして更新処理が呼ばれます。 ```python import omni.kit.app import carb.events def on_update(e: carb.events.IEvent): pass subs = omni.kit.app.get_app().get_update_event_stream().create_subscription_to_pop(on_update) ``` ## サンプル |ファイル|説明| |---|---| |[UpdateInterval.py](./UpdateInterval.py)|update_event_streamの更新間隔をビューポートに表示|
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ft-lab/omniverse_sample_scripts/System/readme.md
# System システムの情報を取得します。 |ファイル|説明| |---|---| |[GetPythonVersion.py](./GetPythonVersion.py)|Pythonのバージョンを取得| |[GetSysPath.py](./GetSysPath.py)|Pythonの検索パスの取得と追加| |[GetUSDVersion.py](./GetUSDVersion.py)|USDのバージョンを取得|
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ft-lab/omniverse_sample_scripts/System/GetUSDVersion.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf print(Usd.GetVersion())
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ft-lab/omniverse_sample_scripts/System/GetPythonVersion.py
import sys print(sys.version)
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ft-lab/omniverse_sample_scripts/System/GetSysPath.py
import sys import os # Append path. def appendSysPath (newPath): existF = False for path in sys.path: if path == newPath: existF = True break if existF: return sys.path.append(newPath) for path in sys.path: print(path)
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ft-lab/omniverse_sample_scripts/Geometry/readme.md
# Geometry ジオメトリを作成するためのサンプルです。 ## primvarの仕様変更 USD 20.08からUSD 22.11にかけて、primvarの仕様が変更されました。 「[UsdGeom.PrimvarsAPI](https://openusd.org/release/api/class_usd_geom_primvars_a_p_i.html)」を使用してprimvarを操作する必要があります。 ## Samples |サンプル|説明| |---|---| |[CreateSphere](./CreateSphere)|球を作成<br>UsdGeom.Sphere ( https://graphics.pixar.com/usd/release/api/class_usd_geom_sphere.html )を使用。| |[CreateCube](./CreateCube)|直方体を作成<br>UsdGeom.Cube ( https://graphics.pixar.com/usd/release/api/class_usd_geom_cube.html )を使用。| |[CreateMesh](./CreateMesh)|Meshを作成/Mesh情報を取得<br>UsdGeom.Mesh ( https://graphics.pixar.com/usd/release/api/class_usd_geom_mesh.html )を使用。| |ファイル|説明| |---|---| |[GetMeshPrimvars.py](./GetMeshPrimvars.py)|選択Meshの「primvars:xxx」の情報を取得。| |[SetMeshPrimvars.py](./SetMeshPrimvars.py)|選択Meshにprimvarを追加/削除。|
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ft-lab/omniverse_sample_scripts/Geometry/SetMeshPrimvars.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() # Get selection. selection = omni.usd.get_context().get_selection() paths = selection.get_selected_prim_paths() for path in paths: # Get prim. prim = stage.GetPrimAtPath(path) if prim.GetTypeName() != "Mesh": continue m = UsdGeom.Mesh(prim) # USD 22.11 : The specification has been changed to use UsdGeom.PrimvarsAPI. # Set primvar(float). primvarV = UsdGeom.PrimvarsAPI(prim).CreatePrimvar("dat1", Sdf.ValueTypeNames.Float) attr = primvarV.GetAttr() attr.Set((2.2)) if UsdGeom.primvarV(prim).HasPrimvar("dat1"): # Check primvar. # Remove primvar. UsdGeom.primvarV(prim).RemovePrimvar("dat1") # Set primvar (float2). # If there is already a primvar with the same name but a different type, # it must be removed using RemoveProperty. primvarV = UsdGeom.PrimvarsAPI(prim).CreatePrimvar("dat1", Sdf.ValueTypeNames.Float2) attr = primvarV.GetAttr() attr.Set((1.0, 2.0)) # Set primvar (color). primvarV = UsdGeom.PrimvarsAPI(prim).CreatePrimvar("dat2", Sdf.ValueTypeNames.Color3f) attr = primvarV.GetAttr() attr.Set((1.0, 0.5, 0.2)) # Set primvar (float3 array) primvarV = UsdGeom.PrimvarsAPI(prim).CreatePrimvar("dat3", Sdf.ValueTypeNames.Float3Array) attr = primvarV.GetAttr() attr.Set([(0.1, 0.2, 0.5), (0.4, 0.05, 0.0), (0.1, 0.4, 0.05)])
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ft-lab/omniverse_sample_scripts/Geometry/GetMeshPrimvars.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() # Get selection. selection = omni.usd.get_context().get_selection() paths = selection.get_selected_prim_paths() for path in paths: # Get prim. prim = stage.GetPrimAtPath(path) if prim.GetTypeName() != "Mesh": continue # USD 22.11 : The specification has been changed to use UsdGeom.PrimvarsAPI. primvarsAPI = UsdGeom.PrimvarsAPI(prim) primvars = primvarsAPI.GetPrimvars() if len(primvars) > 0: print("[" + prim.GetPath().pathString + "]") for primvar in primvars: primName = primvar.GetPrimvarName() typeName = primvar.GetTypeName() val = primvar.Get() print(" " + primName + " (" + str(typeName) + ") : " + str(val))
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ft-lab/omniverse_sample_scripts/Geometry/CreateMesh/CreateSimpleMesh.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() # Get default prim. defaultPrim = stage.GetDefaultPrim() # Get root path. rootPath = '/' if defaultPrim.IsValid(): rootPath = defaultPrim.GetPath().pathString # Create mesh. meshGeom = UsdGeom.Mesh.Define(stage, rootPath + "/mesh") # Set vertices. meshGeom.CreatePointsAttr([(-10, 0, -10), (-10, 0, 10), (10, 0, 10), (10, 0, -10)]) # Set normals. meshGeom.CreateNormalsAttr([(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]) meshGeom.SetNormalsInterpolation("vertex") # Set face vertex count. meshGeom.CreateFaceVertexCountsAttr([4]) # Set face vertex indices. meshGeom.CreateFaceVertexIndicesAttr([0, 1, 2, 3]) # Set uvs. # USD 22.11 : The specification has been changed to use UsdGeom.PrimvarsAPI. primvarV = UsdGeom.PrimvarsAPI(meshGeom).CreatePrimvar("st", Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.vertex) attr = primvarV.GetAttr() attr.Set([(0, 1), (0, 0), (1, 0), (1, 1)]) # Compute extent. boundable = UsdGeom.Boundable(meshGeom.GetPrim()) extent = boundable.ComputeExtent(Usd.TimeCode(0)) # Set Extent. meshGeom.CreateExtentAttr(extent) # Subdivision is set to none. meshGeom.CreateSubdivisionSchemeAttr().Set("none") # Set position. UsdGeom.XformCommonAPI(meshGeom).SetTranslate((0.0, 0.0, 0.0)) # Set rotation. UsdGeom.XformCommonAPI(meshGeom).SetRotate((0.0, 0.0, 0.0), UsdGeom.XformCommonAPI.RotationOrderXYZ) # Set scale. UsdGeom.XformCommonAPI(meshGeom).SetScale((1.0, 1.0, 1.0))
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ft-lab/omniverse_sample_scripts/Geometry/CreateMesh/CreateSimpleMeshWithSubset.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() # Get default prim. defaultPrim = stage.GetDefaultPrim() # Get root path. rootPath = '/' if defaultPrim.IsValid(): rootPath = defaultPrim.GetPath().pathString # --------------------------------------. # Create new Material (OmniPBR). # @param[in] materialPrimPath Prim path of Material # @param[in] diffuseColor Diffuse color. # --------------------------------------. def createMaterialOmniPBR (materialPrimPath : str, diffuseColor : Gf.Vec3f): material = UsdShade.Material.Define(stage, materialPrimPath) shaderPath = materialPrimPath + '/Shader' shader = UsdShade.Shader.Define(stage, shaderPath) shader.SetSourceAsset('OmniPBR.mdl', 'mdl') shader.GetPrim().CreateAttribute('info:mdl:sourceAsset:subIdentifier', Sdf.ValueTypeNames.Token, False, Sdf.VariabilityUniform).Set('OmniPBR') # Set Diffuse color. shader.CreateInput('diffuse_color_constant', Sdf.ValueTypeNames.Color3f).Set(diffuseColor) # Connecting Material to Shader. mdlOutput = material.CreateSurfaceOutput('mdl') mdlOutput.ConnectToSource(shader.ConnectableAPI(), 'out') return materialPrimPath # --------------------------------------. # Create mesh with subset. # --------------------------------------. def createMesh (meshPath : str): # Create mesh. meshGeom = UsdGeom.Mesh.Define(stage, meshPath) # Set vertices. meshGeom.CreatePointsAttr([(-10, 0, -10), (0, 0, -10), (10, 0, -10), (-10, 0, 0), (0, 0, 0), (10, 0, 0)]) # Set face vertex count. meshGeom.CreateFaceVertexCountsAttr([4, 4]) # Set face vertex indices. meshGeom.CreateFaceVertexIndicesAttr([0, 3, 4, 1, 1, 4, 5, 2]) # Set normals and UVs for each face vertex. # Set normals. normalList = [] for i in range(2): normalList.extend([(0.0, 1.0, 0.0), (0.0, 1.0, 0.0), (0.0, 1.0, 0.0), (0.0, 1.0, 0.0)]) meshGeom.CreateNormalsAttr(normalList) meshGeom.SetNormalsInterpolation("faceVarying") # Set uvs. # USD 22.11 : The specification has been changed to use UsdGeom.PrimvarsAPI. primvarV = UsdGeom.PrimvarsAPI(meshGeom).CreatePrimvar("st", Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.faceVarying) attr = primvarV.GetAttr() uvsList = [] uvsList.extend([(0.0, 1.0), (0.0, 0.0), (1.0, 0.0), (1.0, 1.0)]) uvsList.extend([(1.0, 1.0), (1.0, 0.0), (2.0, 0.0), (2.0, 1.0)]) attr.Set(uvsList) # Subdivision is set to none. meshGeom.CreateSubdivisionSchemeAttr().Set("none") # Set position. UsdGeom.XformCommonAPI(meshGeom).SetTranslate((0.0, 0.0, 0.0)) # Set rotation. UsdGeom.XformCommonAPI(meshGeom).SetRotate((0.0, 0.0, 0.0), UsdGeom.XformCommonAPI.RotationOrderXYZ) # Set scale. UsdGeom.XformCommonAPI(meshGeom).SetScale((1.0, 1.0, 1.0)) # Create subset 1. subsetPath = meshPath + "/submesh_1" geomSubset1 = UsdGeom.Subset.Define(stage, subsetPath) geomSubset1.CreateFamilyNameAttr("materialBind") geomSubset1.CreateElementTypeAttr("face") geomSubset1.CreateIndicesAttr([0]) # Set the index on the face. # Bind material. matPrim = stage.GetPrimAtPath(rootPath + "/Looks/mat1") if matPrim.IsValid(): UsdShade.MaterialBindingAPI(geomSubset1).Bind(UsdShade.Material(matPrim)) # Create subset 2. subsetPath = meshPath + "/submesh_2" geomSubset2 = UsdGeom.Subset.Define(stage, subsetPath) geomSubset2.CreateFamilyNameAttr("materialBind") geomSubset2.CreateElementTypeAttr("face") geomSubset2.CreateIndicesAttr([1]) # Set the index on the face. # Bind material. matPrim = stage.GetPrimAtPath(rootPath + "/Looks/mat2") if matPrim.IsValid(): UsdShade.MaterialBindingAPI(geomSubset2).Bind(UsdShade.Material(matPrim)) # -----------------------------------------------------------. # Create scope. looksScopePath = rootPath + "/Looks" scopePrim = stage.GetPrimAtPath(looksScopePath) if scopePrim.IsValid() == False: UsdGeom.Scope.Define(stage, looksScopePath) # Create material. createMaterialOmniPBR(rootPath + "/Looks/mat1", Gf.Vec3f(1.0, 0.0, 0.0)) createMaterialOmniPBR(rootPath + "/Looks/mat2", Gf.Vec3f(0.0, 1.0, 0.0)) # Create mesh. createMesh(rootPath + "/mesh")
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ft-lab/omniverse_sample_scripts/Geometry/CreateMesh/GetMeshInfo.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # ---------------------------------------. # Dump mesh data. # ---------------------------------------. def DumpMeshData (prim): typeName = prim.GetTypeName() if typeName == 'Mesh': m = UsdGeom.Mesh(prim) # Get prim name. name = prim.GetName() # Get prim path. path = prim.GetPath().pathString # Get show/hide. showF = (m.ComputeVisibility() == 'inherited') # Get the number of faces of Mesh. facesCou = len(m.GetFaceVertexCountsAttr().Get()) # Get number of normals. normalsCou = len(m.GetNormalsAttr().Get()) # Total number of vertices. versCou = len(m.GetPointsAttr().Get()) # Get UV. # USD 22.11 : The specification has been changed to use UsdGeom.PrimvarsAPI. primvarsAPI = UsdGeom.PrimvarsAPI(prim) primvars = primvarsAPI.GetPrimvars() uvsCou = 0 uvlayersCou = 0 for primvar in primvars: typeName = str(primvar.GetTypeName().arrayType) if typeName == 'float2[]' or typeName == 'texCoord2f[]': # 'st' pName = primvar.GetPrimvarName() uvlayersCou += 1 uvsCou = len(primvar.Get()) # Get Material. rel = UsdShade.MaterialBindingAPI(prim).GetDirectBindingRel() pathList = rel.GetTargets() print(f"[ {name} ] {path}") print(f"Show : {showF}") print(f"Points : {versCou}") print(f"Faces : {facesCou}") print(f"uvs : {uvsCou}") print(f"normals : {normalsCou}") print(f"UV sets : {uvlayersCou}") if len(pathList) > 0: print("Material : ") for mPath in pathList: print(f" {mPath.pathString}") print("") # ---------------------------------------. # Traverse the hierarchy. # ---------------------------------------. def TraverseHierarchy (prim): DumpMeshData(prim) # Recursively traverse the hierarchy. pChildren = prim.GetChildren() for cPrim in pChildren: TraverseHierarchy(cPrim) # ----------------------------------------------------. # Get stage. stage = omni.usd.get_context().get_stage() # Get selection. selection = omni.usd.get_context().get_selection() paths = selection.get_selected_prim_paths() for path in paths: # Get prim. prim = stage.GetPrimAtPath(path) TraverseHierarchy(prim)
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ft-lab/omniverse_sample_scripts/Geometry/CreateMesh/CreateGear.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf import math import omni.ui # Get stage. stage = omni.usd.get_context().get_stage() # -------------------------------------------------------. # Calculate normal. # -------------------------------------------------------. def calcTriangleNormal (v1 : Gf.Vec3d, v2 : Gf.Vec3d, v3 : Gf.Vec3d): e1 = v2 - v1 e2 = v3 - v2 e1 = Gf.Vec4f(e1[0], e1[1], e1[2],1.0) e2 = Gf.Vec4f(e2[0], e2[1], e2[2],1.0) e3 = Gf.HomogeneousCross(e1, e2) n = Gf.Vec3d(e3[0], e3[1], e3[2]) return n.GetNormalized() # -------------------------------------------------------. # Attach thickness. # @param[in] primPath Target Prim path. # @param[in] thickness Thickness. # -------------------------------------------------------. def AttachThickness (primPath : str, thickness : float): prim = stage.GetPrimAtPath(primPath) if prim.IsValid() == False: return if prim.GetTypeName() != 'Mesh': return m = UsdGeom.Mesh(prim) # Number of faces. faceVCouList = m.GetFaceVertexCountsAttr().Get() faceCou = len(faceVCouList) if faceCou == 0: return normalsList = m.GetNormalsAttr().Get() normalsCou = len(normalsList) if normalsCou == 0: return normalV = normalsList[0] versList = m.GetPointsAttr().Get() versCou = len(versList) if versCou < 3: return faceVIList = m.GetFaceVertexIndicesAttr().Get() faceVICou = len(faceVIList) # Stores the face number for each vertex. vFList = [[]] * (versCou) for i in range(versCou): vFList[i] = [] index = 0 for i in range(len(faceVCouList)): faceVCou = faceVCouList[i] for j in range(faceVCou): vI = faceVIList[index + j] vFList[vI].append(i) index += faceVCou faceIndicesList = [[]] * faceCou for i in range(faceCou): faceIndicesList[i] = [] # Rearrange the vertex indices per face. index = 0 for i in range(faceCou): faceVCou = faceVCouList[i] for j in range(faceVCou): faceIndicesList[i].append(faceVIList[index + j]) index += faceVCou # Create a list of independent edges. edgesList = [] for i in range(faceCou): faceVCou = faceVCouList[i] for j in range(faceVCou): vI1 = faceIndicesList[i][j] vI2 = faceIndicesList[i][(j + 1) % faceVCou] chkF = False cI = -1 for k in range(len(edgesList)): if (edgesList[k][0] == vI1 and edgesList[k][1] == vI2) or (edgesList[k][0] == vI2 and edgesList[k][1] == vI1): chkF = True cI = k break if chkF == False: edgesList.append([vI1, vI2, 1]) else: cou = edgesList[cI][2] edgesList[cI] = [vI1, vI2, cou + 1] edgesOneList = [] for p in edgesList: if p[2] == 1: edgesOneList.append([p[0], p[1]]) # Create a symmetrical face. faceVCouList2 = [0] * (faceCou * 2) normalsList2 = [(0.0, 0.0, 0.0)] * (normalsCou * 2) versList2 = [(0.0, 0.0, 0.0)] * (versCou * 2) faceVIList2 = [0] * (faceVICou * 2) for i in range(faceCou): faceVCouList2[i] = faceVCouList[i] faceVCouList2[i + faceCou] = faceVCouList[i] for i in range(faceVICou): faceVIList2[i] = faceVIList[i] faceVIList2[i + faceVICou] = faceVIList[faceVICou - i - 1] + versCou for i in range(normalsCou): normalsList2[i] = normalsList[i] normalsList2[i + normalsCou] = -normalsList[i] for i in range(versCou): versList2[i] = versList[i] n = normalsList[i] versList2[i + versCou] = versList[i] - (n * thickness) # Create side faces. vIndex = len(versList2) for edgeI in edgesOneList: e1 = edgeI[0] e2 = edgeI[1] i1 = e1 i2 = e2 i3 = e1 + versCou i4 = e2 + versCou v1 = versList2[i2] v2 = versList2[i1] v3 = versList2[i3] v4 = versList2[i4] n = calcTriangleNormal(v1, v2, v3) faceVCouList2.append(4) for j in range(4): normalsList2.append(n) versList2.append(v1) versList2.append(v2) versList2.append(v3) versList2.append(v4) for j in range(4): faceVIList2.append(vIndex + j) vIndex += 4 m.CreatePointsAttr(versList2) m.CreateNormalsAttr(normalsList2) m.CreateFaceVertexCountsAttr(faceVCouList2) m.CreateFaceVertexIndicesAttr(faceVIList2) # -------------------------------------------------------. # Create gear. # @param[in] name Prim name. # @param[in] gearR Radius of gear. # @param[in] filletCount Number of gear divisions. # @param[in] filletHeight Fillet height. # @param[in] gearWidth Gear width. # -------------------------------------------------------. def CreateGear (name : str, gearR : float, filletCount : int, filletHeight : float, gearWidth : float): angle = 360.0 / filletCount # Angle of one tooth. # Calculate the length of one tooth on the circumference. D = (gearR * math.sin((angle / 2.0) * math.pi / 180.0)) * 2 dHalf = D * 0.5 dQuarter = D * 0.25 centerV = Gf.Vec3d(0, 0, 0) versList = [] versList.append(centerV) faceIndexList = [] maxVCou = 1 + (5 * filletCount) index = 1 aV = 0.0 for i in range(filletCount): # Vertices of a single tooth. vDirX = math.cos(aV * math.pi / 180.0) vDirY = math.sin(aV * math.pi / 180.0) v2X = -vDirY v2Y = vDirX vD = Gf.Vec3d(vDirX, vDirY, 0) vCrossD = Gf.Vec3d(v2X, v2Y, 0) vCenter = vD * gearR v1 = vCenter - (vCrossD * dHalf) v2 = v1 + (vCrossD * dQuarter) v3 = v2 + (vD * filletHeight) v4 = v3 + (vCrossD * dHalf) v5 = v4 - (vD * filletHeight) v6 = v5 + (vCrossD * dQuarter) dd = D * 0.1 vCD = vCrossD * dd v3 += vCD v4 -= vCD v2 -= vCD v5 += vCD versList.append(v1) versList.append(v2) versList.append(v3) versList.append(v4) versList.append(v5) faceIndexList.append(0) faceIndexList.append(index) faceIndexList.append(index + 1) faceIndexList.append(index + 2) faceIndexList.append(index + 3) faceIndexList.append(index + 4) if index + 5 >= maxVCou: faceIndexList.append(1) else: faceIndexList.append(index + 5) index += 5 aV += angle # Get default prim. defaultPrim = stage.GetDefaultPrim() # Get root path. rootPath = '/' if defaultPrim.IsValid(): rootPath = defaultPrim.GetPath().pathString # Create mesh. pathName = rootPath + '/gears' prim = stage.GetPrimAtPath(pathName) if prim.IsValid() == False: UsdGeom.Xform.Define(stage, pathName) pathMeshName0 = pathName + '/' + name pathMeshName = pathMeshName0 index = 0 while True: pathMeshName = pathMeshName0 if index > 0: pathMeshName += '_' + str(index) prim = stage.GetPrimAtPath(pathMeshName) if prim.IsValid() == False: break index += 1 meshGeom = UsdGeom.Mesh.Define(stage, pathMeshName) # Set vertices. stVersList = [] stNormalList = [] for i in range(len(versList)): stVersList.append((versList[i][0], versList[i][1], versList[i][2])) stNormalList.append((0, 0, 1)) meshGeom.CreatePointsAttr(stVersList) # Set normals. meshGeom.CreateNormalsAttr(stNormalList) # Set face vertex count. faceVCouList = [] for i in range(filletCount): faceVCouList.append(7) meshGeom.CreateFaceVertexCountsAttr(faceVCouList) # Set face vertex indices. meshGeom.CreateFaceVertexIndicesAttr(faceIndexList) # Set position. UsdGeom.XformCommonAPI(meshGeom).SetTranslate((0.0, 0.0, 0.0)) # Set rotation. UsdGeom.XformCommonAPI(meshGeom).SetRotate((0.0, 0.0, 0.0), UsdGeom.XformCommonAPI.RotationOrderXYZ) # Set scale. UsdGeom.XformCommonAPI(meshGeom).SetScale((1.0, 1.0, 1.0)) # Attach thickness. if gearWidth > 0.0: AttachThickness(pathMeshName, gearWidth) # --------------------------------------------------------. # Main UI. # --------------------------------------------------------. # Clicked button event. def onButtonClick (hNameStringField, hRadiusFloatField, hFilletCouIntField, hFilletHeightFloatField, hGearWidthFloatField): name = hNameStringField.model.get_value_as_string() if name == '': name = 'gear' radius = hRadiusFloatField.model.get_value_as_float() if radius < 0.00001: radius = 0.00001 filletCou = hFilletCouIntField.model.get_value_as_int() if filletCou < 4: filletCou = 4 filletHeight = hFilletHeightFloatField.model.get_value_as_float() if filletHeight < 0.00001: filletHeight = 0.00001 gearWidth = hGearWidthFloatField.model.get_value_as_float() if gearWidth < 0.00001: gearWidth = 0.00001 # Create Cear. CreateGear(name, radius, filletCou, filletHeight, gearWidth) # ------------------------------------------. my_window = omni.ui.Window("Create Gear", width=350, height=250) with my_window.frame: with omni.ui.VStack(height=0): labelWidth = 120 with omni.ui.Placer(offset_x=8, offset_y=8): # Set label. f = omni.ui.Label("Create Gear.") with omni.ui.Placer(offset_x=8, offset_y=4): with omni.ui.HStack(width=300): omni.ui.Label("Name : ", width=labelWidth) hNameStringField = omni.ui.StringField(width=200, height=0) hNameStringField.model.set_value("gear") with omni.ui.Placer(offset_x=8, offset_y=4): with omni.ui.HStack(width=300): omni.ui.Label("Radius : ", width=labelWidth) hRadiusFloatField = omni.ui.FloatField(width=200, height=0) hRadiusFloatField.model.set_value(10.0) with omni.ui.Placer(offset_x=8, offset_y=4): with omni.ui.HStack(width=300): omni.ui.Label("Number of fillet : ", width=labelWidth) hFilletCouIntField = omni.ui.IntField(width=200, height=0) hFilletCouIntField.model.set_value(32) with omni.ui.Placer(offset_x=8, offset_y=4): with omni.ui.HStack(width=300): omni.ui.Label("Fillet height : ", width=labelWidth) hFilletHeightFloatField = omni.ui.FloatField(width=200, height=0) hFilletHeightFloatField.model.set_value(1.0) with omni.ui.Placer(offset_x=8, offset_y=4): with omni.ui.HStack(width=300): omni.ui.Label("Gear width : ", width=labelWidth) hGearWidthFloatField = omni.ui.FloatField(width=200, height=0) hGearWidthFloatField.model.set_value(2.0) with omni.ui.Placer(offset_x=8, offset_y=4): # Set button. btn = omni.ui.Button("Create", width=200, height=0) btn.set_clicked_fn(lambda name = hNameStringField, f = hRadiusFloatField, f2 = hFilletCouIntField, f3 = hFilletHeightFloatField, f4 = hGearWidthFloatField: onButtonClick(name, f, f2, f3, f4))
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ft-lab/omniverse_sample_scripts/Geometry/CreateMesh/readme.md
# CreateMesh Meshを生成/Mesh情報を取得します。 |ファイル|説明| |---|---| |[CreateSimpleMesh.py](./CreateSimpleMesh.py)|簡単な1枚板のMeshを作成<br>![createMesh.jpg](./images/createMesh.jpg)| |[CreateMeshInterpolation.py](./CreateMeshInterpolation.py)|2つの四角形で構成されるMeshを作成。<br>「頂点ごと(vertex)」「面の頂点ごと(faceVarying)」の法線/UVの指定。| |[CreateSimpleMeshWithSubset.py](./CreateSimpleMeshWithSubset.py)|2つの面を持つMeshにて、面のマテリアルを別々に指定。| |[CreateGear.py](./CreateGear.py)|歯車のMeshを作成<br>![createGear.jpg](./images/createGear.jpg)| |[GetMeshInfo.py](./GetMeshInfo.py)|選択形状がMeshの場合のMesh情報を取得|
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ft-lab/omniverse_sample_scripts/Geometry/CreateMesh/CreateMeshInterpolation.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() # Get default prim. defaultPrim = stage.GetDefaultPrim() # Get root path. rootPath = '/' if defaultPrim.IsValid(): rootPath = defaultPrim.GetPath().pathString # ------------------------------------------------. # Create mesh. # @param[in] path Prim path. # @param[in] interpolation "vertex" or "faceVarying". # ------------------------------------------------. def createTestMesh (path : str, interpolation : str = "vertex", pos : Gf.Vec3f = Gf.Vec3f(0, 0, 0)): if interpolation != "vertex" and interpolation != "faceVarying": return # Create mesh. meshGeom = UsdGeom.Mesh.Define(stage, path) # Set vertices. meshGeom.CreatePointsAttr([(-10, 0, -10), (0, 0, -10), (10, 0, -10), (-10, 0, 0), (0, 0, 0), (10, 0, 0)]) # Set face vertex count. meshGeom.CreateFaceVertexCountsAttr([4, 4]) # Set face vertex indices. meshGeom.CreateFaceVertexIndicesAttr([0, 3, 4, 1, 1, 4, 5, 2]) if interpolation == "vertex": # Set normals and UVs for each vertex. # Set normals. meshGeom.CreateNormalsAttr([(0.0, 1.0, 0.0), (0.0, 1.0, 0.0), (0.0, 1.0, 0.0), (0.0, 1.0, 0.0), (0.0, 1.0, 0.0), (0.0, 1.0, 0.0)]) meshGeom.SetNormalsInterpolation("vertex") # Set uvs. # USD 22.11 : The specification has been changed to use UsdGeom.PrimvarsAPI. primvarV = UsdGeom.PrimvarsAPI(meshGeom).CreatePrimvar("st", Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.vertex) attr = primvarV.GetAttr() attr.Set([(0.0, 1.0), (1.0, 1.0), (2.0, 1.0), (0.0, 0.0), (1.0, 0.0), (2.0, 0.0)]) else: # Set normals and UVs for each face vertex. # Set normals. normalList = [] for i in range(2): normalList.extend([(0.0, 1.0, 0.0), (0.0, 1.0, 0.0), (0.0, 1.0, 0.0), (0.0, 1.0, 0.0)]) meshGeom.CreateNormalsAttr(normalList) meshGeom.SetNormalsInterpolation("faceVarying") # Set uvs. primvarV = UsdGeom.PrimvarsAPI(meshGeom).CreatePrimvar("st", Sdf.ValueTypeNames.TexCoord2fArray, UsdGeom.Tokens.faceVarying) attr = primvarV.GetAttr() uvsList = [] uvsList.extend([(0.0, 1.0), (0.0, 0.0), (1.0, 0.0), (1.0, 1.0)]) uvsList.extend([(1.0, 1.0), (1.0, 0.0), (2.0, 0.0), (2.0, 1.0)]) attr.Set(uvsList) # Subdivision is set to none. meshGeom.CreateSubdivisionSchemeAttr().Set("none") # Set position. UsdGeom.XformCommonAPI(meshGeom).SetTranslate((pos[0], pos[1], pos[2])) # Set rotation. UsdGeom.XformCommonAPI(meshGeom).SetRotate((0.0, 0.0, 0.0), UsdGeom.XformCommonAPI.RotationOrderXYZ) # Set scale. UsdGeom.XformCommonAPI(meshGeom).SetScale((1.0, 1.0, 1.0)) # -----------------------------------------------. createTestMesh(rootPath + "/mesh_vertex", "vertex", Gf.Vec3f(0, 0, 0)) createTestMesh(rootPath + "/mesh_faceVarying", "faceVarying", Gf.Vec3f(0, 0, 20))
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ft-lab/omniverse_sample_scripts/Geometry/CreateCube/CreateCube.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() # Create cube. pathName = '/World/cube' cubeGeom = UsdGeom.Cube.Define(stage, pathName) # Set cube size. cubeGeom.CreateSizeAttr(10.0) # Set color. cubeGeom.CreateDisplayColorAttr([(0.0, 1.0, 0.0)]) # Set position. UsdGeom.XformCommonAPI(cubeGeom).SetTranslate((0.0, 5.0, 0.0)) # Set scale. UsdGeom.XformCommonAPI(cubeGeom).SetScale((2.0, 1.0, 2.0))
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ft-lab/omniverse_sample_scripts/Geometry/CreateCube/readme.md
# CreateCube |ファイル|説明| |---|---| |[CreateCube.py](./CreateCube.py)|直方体を作成<br>![createCube.jpg](./images/createCube.jpg)|
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ft-lab/omniverse_sample_scripts/Geometry/CreateSphere/GetSphereInfo.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, UsdSkel, Sdf, Gf, Tf xformCache = UsdGeom.XformCache(0) # ---------------------------------------. # Dump sphere data. # ---------------------------------------. def DumpSphereData (prim): typeName = prim.GetTypeName() if typeName == 'Sphere': sphereGeom = UsdGeom.Sphere(prim) # Get prim name. name = prim.GetName() # Get prim path. path = prim.GetPath().pathString # Get show/hide. showF = (sphereGeom.ComputeVisibility() == 'inherited') # Decompose transform. globalPose = xformCache.GetLocalToWorldTransform(prim) translate, rotation, scale = UsdSkel.DecomposeTransform(globalPose) # Get radius. r = sphereGeom.GetRadiusAttr().Get() # Get Material. rel = UsdShade.MaterialBindingAPI(prim).GetDirectBindingRel() pathList = rel.GetTargets() print(f"[ {name} ] {path}") print(f"Show : {showF}") print(f"Radius : {r * scale[0]} , {r * scale[1]} , {r * scale[2]}") if len(pathList) > 0: print("Material : ") for mPath in pathList: print(f" {mPath.pathString}") print("") # ---------------------------------------. # Traverse the hierarchy. # ---------------------------------------. def TraverseHierarchy (prim): DumpSphereData(prim) # Recursively traverse the hierarchy. pChildren = prim.GetChildren() for cPrim in pChildren: TraverseHierarchy(cPrim) # ----------------------------------------------------. # Get stage. stage = omni.usd.get_context().get_stage() # Get selection. selection = omni.usd.get_context().get_selection() paths = selection.get_selected_prim_paths() for path in paths: # Get prim. prim = stage.GetPrimAtPath(path) TraverseHierarchy(prim)
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ft-lab/omniverse_sample_scripts/Geometry/CreateSphere/CReateSphereWithRefinement.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() # Create sphere. pathName = '/World/sphere' sphereGeom = UsdGeom.Sphere.Define(stage, pathName) # Set radius. sphereGeom.CreateRadiusAttr(5.0) # Set color. sphereGeom.CreateDisplayColorAttr([(1.0, 0.0, 0.0)]) # Set position. UsdGeom.XformCommonAPI(sphereGeom).SetTranslate((0.0, 5.0, 0.0)) # Set refinement. objPrim = stage.GetPrimAtPath(pathName) objPrim.CreateAttribute('refinementEnableOverride', Sdf.ValueTypeNames.Bool).Set(True) objPrim.CreateAttribute('refinementLevel', Sdf.ValueTypeNames.Int).Set(2)
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ft-lab/omniverse_sample_scripts/Geometry/CreateSphere/readme.md
# CreateSphere 球を作成します。 |ファイル|説明| |---|---| |[CreateSphere.py](./CreateSphere.py)|簡単な球を作成<br>![createSphere_img.jpg](./images/createSphere_img.jpg)| |[CreateSphereWithRefinement.py](./CReateSphereWithRefinement.py)|作成する球の分割数を増やす。<br>属性"Refinement"を指定。<br>![createSphere2_img.jpg](./images/createSphere2_img.jpg)| |[GetSphereInfo.py](./GetSphereInfo.py)|球の情報を取得|
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ft-lab/omniverse_sample_scripts/Extensions/readme.md
# Extension 簡単なサンプルのExtensionです。 Extensionはモジュール的にOmniverse(Kit)を使ったアプリを拡張します。 ExtensionはベースはPythonとして記載し、別途C言語(動的ライブラリとして関数呼び出し)で外部機能を実装することができます。 ## Extensionの詳しいドキュメント Extensionは構成のルールがあります。 Omniverse Createの[Help]-[Developers Manual]からOmniverse Kitのドキュメントの「Extensions」で詳しく解説されています。 ## Extension作成に関する情報 * [extension.tomlでの記述内容](./knowledge/config_info.md) ## サンプル |Extension|説明| |---|---| |[ft_lab.sample.hello](./ft_lab.sample.hello)|開始(startup)/破棄(shutdown)のみの簡単なExtension| |[ft_lab.sample.callDLL](./ft_lab.sample.callDLL)|C言語のDLLより関数を読み込む| |[ft_lab.sample.menu](./ft_lab.sample.menu)|メニューを追加。<br>![extension_menu_01.png](./images/extension_menu_01.png)| |[ft_lab.sample.loadStage](./ft_lab.sample.loadStage)|Extension内に配置したusdファイルを新規Stageとして読み込む| |[ft_lab.sample.widgets](./ft_lab.sample.widgets)|omni.uiの使用例。<br>ウィンドウを表示し、ウィジットを配置。<br>![extension_widgets_01.png](./images/extension_widgets_01.png)| |[ft_lab.sample.widgets_progressBar](./ft_lab.sample.widgets_progressBar)|omni.ui.ProgressBarの使用例。<br>ボタンを押すとプログレスバーの開始/停止。<br>![extension_widgets_progressBar.png](./images/extension_widgets_progressBar.png)| |[ft_lab.sample.uiScene](./ft_lab.sample.uiScene)|omni.ui.sceneの使用例。<br>ウィンドウを表示し、SceneViewに描画を行う。<br>![omniverse_code_extension_uiScene.png](./images/omniverse_code_extension_uiScene.png)| |[ft_lab.sample.uiSceneDraw](./ft_lab.sample.uiSceneDraw)|omni.ui.sceneの使用例。<br>ウィンドウを表示し、SceneViewに順番を考慮した描画を行う。<br>また、描画を更新し、SceneViewでアニメーションする。<br>![omniverse_code_extension_uiSceneDraw.png](./images/omniverse_code_extension_uiSceneDraw.png)| |[ft_lab.sample.uiSceneViewportOverlay](./ft_lab.sample.uiSceneViewportOverlay)|Kit.104以上で動作。<br>omni.ui.sceneの使用例。<br>ViewportにSceneViewをオーバレイ表示する。<br>カメラと同じ変換行列を使用し、3Dのワールド座標指定でワイヤーフレーム描画します。<br>![omniverse_code_extension_uiSceneViewportOverlay.jpg](./images/omniverse_code_extension_uiSceneViewportOverlay.jpg)「[Viewport](../UI/Viewport/readme.md)」もご参照くださいませ。| |[ft_lab.sample.uiSceneShowPrimName](./ft_lab.sample.uiSceneShowPrimName)|Kit.104以上で動作。<br>omni.ui.sceneの使用例。<br>ViewportにSceneViewをオーバレイ表示する。<br>選択Prim名を形状のローカル座標の中心に表示。<br>NDC座標でラベルの描画を行います。![omniverse_code_extension_uiSceneShowPrimName.jpg](./images/omniverse_code_extension_uiSceneShowPrimName.jpg)<br>「[Viewport](../UI/Viewport/readme.md)」もご参照くださいませ。|
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ft-lab/omniverse_sample_scripts/Extensions/ft_lab.sample.hello/readme.md
# ft_lab.sample.hello "ft_lab.sample.hello" はExtensionの簡単なサンプルです。 "omni.example.hello"を参考にしました。 ## Extensionの構成 "ft_lab.sample.hello" Extensionの構成です。 ``` [ft_lab.sample.hello] [config] extension.toml [data] icon.png ... Icon file (256 x 256 pixel). preview.png [docs] CHANGELOG.md index.rst README.md [ft_lab] [sample] [hello] __init__.py hello.py ``` ## data/icon.png アイコンファイル(256 x 256 pixel)。 "config/extension.toml"から参照されます。 ## data/preview.png ExtensionウィンドウのOVERVIEWで表示される画像です。 "config/extension.toml"から参照されます。 ## docs ドキュメント。 |ファイル名|説明| |---|---| |index.rst|ドキュメントの構造を記載したファイル。| |README.md|OVERVIEWに表示される内容。| |CHANGELOG.md|CHANGELOGに表示される内容。| ### index.rst ``` ft_lab.sample.hello ########################### .. toctree:: :maxdepth: 1 README CHANGELOG ``` ## config/extension.toml "extension.toml"はExtentionの設定を記載します。 ``` [package] # Version. version = "0.0.1" # Authors. authors = ["ft-lab"] # The title and description. title = "Python Extension Example" description="xxxxxx." # Path (relative to the root) or content of readme markdown file for UI. readme = "docs/README.md" # URL of the extension source repository. repository = "" # One of categories for UI. category = "Example" # Keywords for the extension keywords = ["kit", "example"] # ChangeLog. changelog="docs/CHANGELOG.md" # Preview image. preview_image = "data/preview.png" # Icon image (256x256). icon = "data/icon.png" # We only depend on testing framework currently: [dependencies] # Main python module this extension provides. [[python.module]] name = "ft_lab.sample.hello" ``` ## ft_lab.sample.hello "ft_lab.sample.hello"内は、"ft_lab/sample/hello"の階層でフォルダを構成します。 ``` [ft_lab] [sample] [hello] __init__.py hello.py ``` ### __init__.py 開始するメインファイル (hello.py)のインポートを指定します. ``` from .hello import * ``` ### hello.py Extensionの開始時と終了時に呼び出すメソッドを指定します。 ```python import omni.ext class HelloExtension(omni.ext.IExt): # Call startup. def on_startup(self, ext_id): print("[ft_lab.sample.hello] HelloExtension startup") # Call shutdown. def on_shutdown(self): print("[ft_lab.sample.hello] HelloExtension shutdown") ``` このときのクラス名"HelloExtension"はどのような名前でも認識されるようでした。 "on_startup"でExtensionを開始したときの処理を記載します。 "on_shutdown"でExtensionを終了したときの処理を記載します。 ## Omniverse CreateにExtensionを入れる Omniverse Createが"pkg/create-2021.3.8"にインストールされているとします。 このとき、開発者が作成したExtensionを"pkg/create-2021.3.8/exts"に入れます。 なお、"pkg/create-2021.3.8/kit/exts"はOmniverse KitとしてのExtension、 "pkg/create-2021.3.8/kit/extscore"はコアExtensionとなり、 これらはOmniverseの内部的に使用されるExtensionのため、ここには独自Extensionは入れないほうがよさそうです。 作成した"ft_lab.sample.hello"をフォルダごと"pkg/create-2021.3.8/exts"に格納します。 Omniverse Createを起動したままでもExtensionを所定のフォルダに入れると、自動的にExtensionが認識されます。 メインメニューの"Window"-"Extensions" を選択し、Extensionsウィンドウを表示します。 Extensionのリストで"Python Extension Example"が存在するのを確認できました。 ![extension_cap_01.jpg](../images/extension_cap_01.jpg)
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ft-lab/omniverse_sample_scripts/Extensions/ft_lab.sample.hello/config/extension.toml
[package] # Semantic Versionning is used: https://semver.org/ version = "0.0.1" # Lists people or organizations that are considered the "authors" of the package. authors = ["ft-lab"] # The title and description fields are primarily for displaying extension info in UI title = "Python Extension Example" description="Very simple extension." # Path (relative to the root) or content of readme markdown file for UI. readme = "docs/README.md" # URL of the extension source repository. repository = "" # One of categories for UI. category = "Example" # Keywords for the extension keywords = ["kit", "example"] # Location of change log file in target (final) folder of extension, relative to the root. Can also be just a content # of it instead of file path. More info on writing changelog: https://keepachangelog.com/en/1.0.0/ changelog="docs/CHANGELOG.md" # Preview image and icon. Folder named "data" automatically goes in git lfs (see .gitattributes file). # Preview image is shown in "Overview" of Extensions window. Screenshot of an extension might be a good preview image. preview_image = "data/preview.png" # Icon is shown in Extensions window, it is recommended to be square, of size 256x256. icon = "data/icon.png" # We only depend on testing framework currently: [dependencies] # Main python module this extension provides. [[python.module]] name = "ft_lab.sample.hello"
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ft-lab/omniverse_sample_scripts/Extensions/ft_lab.sample.hello/ft_lab/sample/hello/hello.py
import omni.ext # Any class derived from `omni.ext.IExt` in top level module (defined in `python.modules` of `extension.toml`) will be # instantiated when extension gets enabled and `on_startup(ext_id)` will be called. Later when extension gets disabled # on_shutdown() is called. class HelloExtension(omni.ext.IExt): # ext_id is current extension id. It can be used with extension manager to query additional information, like where # this extension is located on filesystem. def on_startup(self, ext_id): print("[ft_lab.sample.hello] HelloExtension startup") def on_shutdown(self): print("[ft_lab.sample.hello] HelloExtension shutdown")
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ft-lab/omniverse_sample_scripts/Extensions/ft_lab.sample.hello/ft_lab/sample/hello/__init__.py
from .hello import *
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ft-lab/omniverse_sample_scripts/Extensions/ft_lab.sample.hello/docs/index.rst
ft_lab.sample.hello ########################### .. toctree:: :maxdepth: 1 README CHANGELOG
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ft-lab/omniverse_sample_scripts/Extensions/ft_lab.sample.loadStage/readme.md
# ft_lab.sample.loadStage "ft_lab.sample.loadStage" は、あらかじめ用意したusdファイルを開くだけのExtensionです。 ## Extensionの構成 "ft_lab.sample.loadStage" Extensionの構成です。 ``` [ft_lab.sample.loadStage] [config] extension.toml [data] icon.png ... Icon file (256 x 256 pixel). preview.png [docs] CHANGELOG.md index.rst README.md [ft_lab] [sample] [loadStage] __init__.py main.py ``` ## data/icon.png アイコンファイル(256 x 256 pixel)。 "config/extension.toml"から参照されます。 ## data/preview.png ExtensionウィンドウのOVERVIEWで表示される画像です。 "config/extension.toml"から参照されます。 ## docs ドキュメント。 |ファイル名|説明| |---|---| |index.rst|ドキュメントの構造を記載したファイル。| |README.md|OVERVIEWに表示される内容。| |CHANGELOG.md|CHANGELOGに表示される内容。| ### index.rst ``` ft_lab.sample.loadStage ########################### .. toctree:: :maxdepth: 1 README CHANGELOG ``` ## config/extension.toml "extension.toml"はExtentionの設定を記載します。 ``` [package] # Version. version = "0.0.1" # Authors. authors = ["ft-lab"] # The title and description. title = "Python Extension Example" description="xxxxxx." # Path (relative to the root) or content of readme markdown file for UI. readme = "docs/README.md" # URL of the extension source repository. repository = "" # One of categories for UI. category = "Example" # Keywords for the extension keywords = ["kit", "example"] # ChangeLog. changelog="docs/CHANGELOG.md" # Preview image. preview_image = "data/preview.png" # Icon image (256x256). icon = "data/icon.png" # We only depend on testing framework currently: [dependencies] # Main python module this extension provides. [[python.module]] name = "ft_lab.sample.loadStage" ``` ## ft_lab.sample.loadStage "ft_lab.sample.loadStage"内は、"ft_lab/sample/loadStage"の階層でフォルダを構成します。 ``` [ft_lab] [sample] [loadStage] __init__.py main.py ``` ### __init__.py 開始するメインファイル (hello.py)のインポートを指定します. ``` from .main import * ``` ### main.py ```python from pathlib import Path # Get USD file. usdPath = Path(__file__).parent.joinpath("usd") usdFile = f"{usdPath}/test.usd" # Load stage. omni.usd.get_context().open_stage(usdFile) ``` 「Path(__file__)」で、main.py自身の絶対パスを返します。 「parent」でその親のフォルダ、「joinpath("usd")」でusdフォルダ。 この場合は、usdPathは「ft_lab/sample/loadStage/usd」のパスになります。 usdFileは「ft_lab/sample/loadStage/usd/test.usd」となります。 Extension内にusdファイルを入れている構成です。 「omni.usd.get_context().open_stage(usdFile)」で指定のパスのファイルをステージとして読み込みます。
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ft-lab/omniverse_sample_scripts/Extensions/ft_lab.sample.loadStage/ft_lab/sample/loadStage/main.py
from pxr import Usd, UsdGeom, UsdShade, Sdf, Gf, Tf import omni.ext from pathlib import Path class LoadStageExtension(omni.ext.IExt): def on_startup(self, ext_id): print("[ft_lab.sample.loadStage] LoadStageExtension startup") # Get USD file. usdPath = Path(__file__).parent.joinpath("usd") usdFile = f"{usdPath}/test.usd" # Load stage. omni.usd.get_context().open_stage(usdFile) def on_shutdown(self): print("[ft_lab.sample.loadStage] LoadStageExtension shutdown")
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ft-lab/omniverse_sample_scripts/Extensions/ft_lab.sample.loadStage/ft_lab/sample/loadStage/__init__.py
from .main import *
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ft-lab/omniverse_sample_scripts/Extensions/ft_lab.sample.uiSceneDraw/ft_lab/sample/uiSceneDraw/main.py
import omni.ext import omni.ui from omni.ui import color as cl from omni.ui import scene as sc from pathlib import Path import math # -------------------------------------. # Scene draw process. # -------------------------------------. class SceneDraw(sc.Manipulator): _angle1 = 0.0 _angle2 = 0.0 def __init__(self, **kwargs): super().__init__(**kwargs) self._angle1 = 0.0 self._angle2 = 45.0 def on_build(self): # Consider the order. This uses the z-value Depth. # -1.0 < depth <= 0.0 depth = 0.0 moveT = sc.Matrix44.get_translation_matrix(0.0, 0.0, depth) with sc.Transform(transform=moveT): sc.Rectangle(2.0, 2.0, wireframe=False, color=cl("#003000")) depth = -0.1 rotT = sc.Matrix44.get_rotation_matrix(0, 0, self._angle1, True) moveT = sc.Matrix44.get_translation_matrix(0.25, 0.3, depth) viewT = moveT * rotT with sc.Transform(transform=viewT): sc.Rectangle(1.5, 0.15, wireframe=False, color=cl("#3030ff")) depth = -0.15 rotT = sc.Matrix44.get_rotation_matrix(0, 0, self._angle2, True) moveT = sc.Matrix44.get_translation_matrix(-0.25, -0.1, depth) viewT = moveT * rotT with sc.Transform(transform=viewT): sc.Rectangle(1.5, 0.15, wireframe=False, color=cl("#ff3030")) self._angle1 = math.fmod(self._angle1 + 0.2, 360.0) self._angle2 = math.fmod(self._angle2 + 0.1, 360.0) self.invalidate() # ----------------------------------------------------------. class UISceneDrawExtension(omni.ext.IExt): _window = None _scene_view = None # ------------------------------------------------. # Init window. # ------------------------------------------------. def init_window (self): imagesPath = Path(__file__).parent.joinpath("images") # Create new window. self._window = omni.ui.Window("UI Scene Draw Window", width=400, height=400) # ------------------------------------------. with self._window.frame: # Create window UI. with omni.ui.VStack(height=0): omni.ui.Spacer(height=4) omni.ui.Label("Use omni.ui.scene for custom drawing.") omni.ui.Spacer(height=4) self._scene_view = sc.SceneView( aspect_ratio_policy=sc.AspectRatioPolicy.PRESERVE_ASPECT_FIT, height=300 ) with self._scene_view.scene: SceneDraw() # ------------------------------------------------. # Term window. # ------------------------------------------------. def term_window (self): if self._window != None: self._window = None # ------------------------------------------------. # Startup. # ------------------------------------------------. def on_startup(self, ext_id): self.init_window() # ------------------------------------------------. # Shutdown. # ------------------------------------------------. def on_shutdown(self): self.term_window()
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ft-lab/omniverse_sample_scripts/Extensions/ft_lab.sample.uiSceneDraw/docs/CHANGELOG.md
# CHANGELOG This document records all notable changes to ``ft_lab.sample.uiSceneDraw`` extension.
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ft-lab/omniverse_sample_scripts/Extensions/ft_lab.sample.menu/readme.md
# ft_lab.sample.menu "ft_lab.sample.menu" はメニューを追加する簡単なサンプルExtensionです。 ## Extensionの構成 "ft_lab.sample.menu" Extensionの構成です。 ``` [ft_lab.sample.menu] [config] extension.toml [data] icon.png ... Icon file (256 x 256 pixel). preview.png [docs] CHANGELOG.md index.rst README.md [ft_lab] [sample] [menu] __init__.py main.py ``` ## data/icon.png アイコンファイル(256 x 256 pixel)。 "config/extension.toml"から参照されます。 ## data/preview.png ExtensionウィンドウのOVERVIEWで表示される画像です。 "config/extension.toml"から参照されます。 ## docs ドキュメント。 |ファイル名|説明| |---|---| |index.rst|ドキュメントの構造を記載したファイル。| |README.md|OVERVIEWに表示される内容。| |CHANGELOG.md|CHANGELOGに表示される内容。| ### index.rst ``` ft_lab.sample.menu ########################### .. toctree:: :maxdepth: 1 README CHANGELOG ``` ## config/extension.toml "extension.toml"はExtentionの設定を記載します。 ``` [package] version = "0.0.1" authors = ["ft-lab"] title = "Menu Test" description="Sample of adding a Menu." readme = "docs/README.md" repository = "" category = "Example" keywords = ["kit", "example"] changelog="docs/CHANGELOG.md" preview_image = "data/preview.png" icon = "data/icon.png" [dependencies] [[python.module]] name = "ft_lab.sample.menu" ``` ## ft_lab.sample.menu "ft_lab.sample.menu"内は、"ft_lab/sample/menu"の階層でフォルダを構成します。 ``` [ft_lab] [sample] [menu] __init__.py main.py ``` ### __init__.py 開始するメインファイル (main.py)のインポートを指定します. ``` from .main import * ``` ### main.py Extensionの開始時と終了時に呼び出すメソッドを指定します。 ```python class MenuExtension(omni.ext.IExt): # Menu list. _menu_list = None _sub_menu_list = None # Menu name. _menu_name = "MenuTest" def on_startup(self, ext_id): print("[ft_lab.sample.menu] MenuExtension startup") # Initialize menu. self.init_menu() def on_shutdown(self): print("[ft_lab.sample.menu] MenuExtension shutdown") # Term menu. self.term_menu() ``` "on_startup"でExtensionを開始したときの処理を記載します。 ここの「self.init_menu()」にてメニューを作成しています。 "on_shutdown"でExtensionを終了したときの処理を記載します。 ここの「self.term_menu()」にてメニューの破棄処理を行っています。 メニューの初期化処理は以下のように記載。 ```python def init_menu (self): async def _rebuild_menus(): await omni.kit.app.get_app().next_update_async() omni.kit.menu.utils.rebuild_menus() def menu_select (mode): if mode == 0: print("Select MenuItem 1.") if mode == 1: print("Select MenuItem 2.") if mode == 2: print("Select MenuItem 3.") if mode == 10: print("Select Sub MenuItem 1.") if mode == 11: print("Select Sub MenuItem 2.") self._sub_menu_list = [ MenuItemDescription(name="Sub MenuItem 1", onclick_fn=lambda: menu_select(10)), MenuItemDescription(name="Sub MenuItem 2", onclick_fn=lambda: menu_select(11)), ] self._menu_list = [ MenuItemDescription(name="MenuItem 1", onclick_fn=lambda: menu_select(0)), MenuItemDescription(name="MenuItem 2", onclick_fn=lambda: menu_select(1)), MenuItemDescription(name="MenuItem 3", onclick_fn=lambda: menu_select(2)), MenuItemDescription(), MenuItemDescription(name="SubMenu", sub_menu=self._sub_menu_list), ] # Rebuild with additional menu items. omni.kit.menu.utils.add_menu_items(self._menu_list, self._menu_name) asyncio.ensure_future(_rebuild_menus()) ``` self._sub_menu_listにメニュー項目を格納しています。 「MenuItemDescription(name="SubMenu", sub_menu=self._sub_menu_list)」でサブメニューを追加しています。 ```python omni.kit.menu.utils.add_menu_items(self._menu_list, self._menu_name) asyncio.ensure_future(_rebuild_menus()) ``` で、メニュー項目を追加し、遅延でメニューを更新しています。 メニュー項目が選択されたときに、選択されているメニュー項目名をprintしています。 メニューの破棄処理は以下のように記載。 ```python def term_menu (self): async def _rebuild_menus(): await omni.kit.app.get_app().next_update_async() omni.kit.menu.utils.rebuild_menus() # Remove and rebuild the added menu items. omni.kit.menu.utils.remove_menu_items(self._menu_list, self._menu_name) asyncio.ensure_future(_rebuild_menus()) ``` 「omni.kit.menu.utils.remove_menu_items」で追加したメニュー項目を削除。 「asyncio.ensure_future(_rebuild_menus())」で遅延でメニューを更新しています。 ## Omniverse CreateにExtensionを入れる Omniverse Createが"pkg/create-2021.3.8"にインストールされているとします。 作成した"ft_lab.sample.menu"をフォルダごと"pkg/create-2021.3.8/exts"に格納します。 Omniverse Createを起動したままでもExtensionを所定のフォルダに入れると、自動的にExtensionが認識されます。 メインメニューの"Window"-"Extensions" を選択し、Extensionsウィンドウを表示します。 Extensionのリストで"Python Extension Example"が存在するのを確認できました。 ![extension_menu_00.png](../images/extension_menu_00.png) これをOnにすると、"MenuTest"というメニュー項目が表示されます。 ![extension_menu_01.png](../images/extension_menu_01.png) Offにした場合"MenuTest"内は空になりますが、トップメニューの"MenuTest"は残ってしまうようです (Omniverse Create 2021.3.8で確認)。 Omniverse Code 2022.1.0ではこの問題は起きなかったため、この現象は将来Kit側で修正されるものと思われます。
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ft-lab/omniverse_sample_scripts/Extensions/ft_lab.sample.menu/ft_lab/sample/menu/main.py
import omni.ext import asyncio import omni.kit.menu.utils import omni.kit.undo import omni.kit.commands import omni.usd from omni.kit.menu.utils import MenuItemDescription class MenuExtension(omni.ext.IExt): # Menu list. _menu_list = None _sub_menu_list = None # Menu name. _menu_name = "MenuTest" # ------------------------------------------. # Initialize menu. # ------------------------------------------. def init_menu (self): async def _rebuild_menus(): await omni.kit.app.get_app().next_update_async() omni.kit.menu.utils.rebuild_menus() def menu_select (mode): if mode == 0: print("Select MenuItem 1.") if mode == 1: print("Select MenuItem 2.") if mode == 2: print("Select MenuItem 3.") if mode == 10: print("Select Sub MenuItem 1.") if mode == 11: print("Select Sub MenuItem 2.") self._sub_menu_list = [ MenuItemDescription(name="Sub MenuItem 1", onclick_fn=lambda: menu_select(10)), MenuItemDescription(name="Sub MenuItem 2", onclick_fn=lambda: menu_select(11)), ] self._menu_list = [ MenuItemDescription(name="MenuItem 1", onclick_fn=lambda: menu_select(0)), MenuItemDescription(name="MenuItem 2", onclick_fn=lambda: menu_select(1)), MenuItemDescription(name="MenuItem 3", onclick_fn=lambda: menu_select(2)), MenuItemDescription(), MenuItemDescription(name="SubMenu", sub_menu=self._sub_menu_list), ] # Rebuild with additional menu items. omni.kit.menu.utils.add_menu_items(self._menu_list, self._menu_name) asyncio.ensure_future(_rebuild_menus()) # ------------------------------------------. # Term menu. # It seems that the additional items in the top menu will not be removed. # ------------------------------------------. def term_menu (self): async def _rebuild_menus(): await omni.kit.app.get_app().next_update_async() omni.kit.menu.utils.rebuild_menus() # Remove and rebuild the added menu items. omni.kit.menu.utils.remove_menu_items(self._menu_list, self._menu_name) asyncio.ensure_future(_rebuild_menus()) # ------------------------------------------. def on_startup(self, ext_id): print("[ft_lab.sample.menu] MenuExtension startup") # Initialize menu. self.init_menu() def on_shutdown(self): print("[ft_lab.sample.menu] MenuExtension shutdown") # Term menu. self.term_menu()
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ft-lab/omniverse_sample_scripts/Extensions/ft_lab.sample.callDLL/readme.md
# ft_lab.sample.callDLL "ft_lab.sample.hello" はExtensionからC言語のDLLを呼び出す簡単なサンプルです。 ## Extensionの構成 "ft_lab.sample.callDLL" Extensionの構成です。 ``` [ft_lab.sample.callDLL] [bin] [win] [x64] OmniverseSimpleDLL.dll ... dll(Win 64bit). [config] extension.toml [data] icon.png ... Icon file (256 x 256 pixel). preview.png [docs] CHANGELOG.md index.rst README.md [ft_lab] [sample] [callDLL] __init__.py callDLL.py [build] [OmniverseSimpleDLL] ... DLL source project for VS2017. ``` [build]フォルダは説明のために入れていますが、Extensionの構成としては不要な要素です。 削除しても問題ありません。 ## data/icon.png アイコンファイル(256 x 256 pixel)。 "config/extension.toml"から参照されます。 ## data/preview.png ExtensionウィンドウのOVERVIEWで表示される画像です。 "config/extension.toml"から参照されます。 ## docs ドキュメント。 |ファイル名|説明| |---|---| |index.rst|ドキュメントの構造を記載したファイル。| |README.md|OVERVIEWに表示される内容。| |CHANGELOG.md|CHANGELOGに表示される内容。| ### index.rst ``` ft_lab.sample.callDLL ########################### .. toctree:: :maxdepth: 1 README CHANGELOG ``` ## config/extension.toml "extension.toml"はExtentionの設定を記載します。 ``` [package] # Version. version = "0.0.1" # Authors. authors = ["ft-lab"] # The title and description. title = "Calling function from dll" description="This is sample of calling function from dll using Python's LoadLibrary." # Path (relative to the root) or content of readme markdown file for UI. readme = "docs/README.md" # URL of the extension source repository. repository = "" # One of categories for UI. category = "Example" # Keywords for the extension keywords = ["kit", "example"] # ChangeLog. changelog="docs/CHANGELOG.md" # Preview image. preview_image = "data/preview.png" # Icon image (256x256). icon = "data/icon.png" # We only depend on testing framework currently: [dependencies] # Main python module this extension provides. [[python.module]] name = "ft_lab.sample.callDLL" # Load native library. [[native.library]] path = "bin/win/x64/OmniverseSimpleDLL.dll" ``` [[native.library]]にDLLを参照するための相対パスを指定します(DLLファイル名も含む)。 上記の場合は、Extension実行時に自動的に"bin/win/x64/"がdllの検索パスとして参照されます。 ## ft_lab.sample.callDLL "ft_lab.sample.callDLL"内は、"ft_lab/sample/callDLL"の階層でフォルダを構成します。 ``` [ft_lab] [sample] [callDLL] __init__.py callDLL.py ``` ### __init__.py 開始するメインファイル (callDLL.py)のインポートを指定します. ``` from .callDLL import * ``` ### callDLL.py Extensionの開始時と終了時に呼び出すメソッドを指定します。 "dll = cdll.LoadLibrary(r"OmniverseSimpleDLL.dll")"の指定によりDLLが読み込まれます。 ```python import omni.ext from ctypes import * # Load library. # Add the search path for [[native.library]] to "config/extension.toml". dll = cdll.LoadLibrary(r"OmniverseSimpleDLL.dll") # ----------------------------------------------------. # Call external function. # ----------------------------------------------------. def callExtFunc(): if dll == None: return v = dll.ext_add(3, 8) print("dll.ext_add(3, 8) : " + str(v)) v2 = dll.ext_sub(3, 8) print("dll.ext_sub(3, 8) : " + str(v2)) # ----------------------------------------------------. class CallDLLExtension(omni.ext.IExt): def on_startup(self, ext_id): print("[ft_lab.sample.callDLL] HelloExtension startup") callExtFunc() def on_shutdown(self): print("[ft_lab.sample.callDLL] HelloExtension shutdown") ``` "ext_add"、"ext_sub"がDLLに定義されている外部関数になります。 ## Omniverse CreateにExtensionを入れる Omniverse Createが"pkg/create-2021.3.8"にインストールされているとします。 このとき、開発者が作成したExtensionを"pkg/create-2021.3.8/exts"に入れます。 作成した"ft_lab.sample.callDLL"をフォルダごと"pkg/create-2021.3.8/exts"に格納します。 Omniverse Createを起動したままでもExtensionを所定のフォルダに入れると、自動的にExtensionが認識されます。 メインメニューの"Window"-"Extensions" を選択し、Extensionsウィンドウを表示します。 Extensionのリストで"Calling function from dll"が存在するのを確認できました。 ![extension_cap_02.jpg](../images/extension_cap_02.jpg)
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ft-lab/omniverse_sample_scripts/Extensions/ft_lab.sample.callDLL/build/OmniverseSimpleDLL/OmniverseSimpleDLL/sources/dllmain.cpp
 #include <windows.h> #include <stdio.h> #define DLL_API extern "C" __declspec(dllexport) // ----------------------------------------------------------------. // DLLMain. // ----------------------------------------------------------------. BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } // ----------------------------------------------------------------. // External functions. // ----------------------------------------------------------------. DLL_API int ext_add (int a, int b) { return a + b; } DLL_API int ext_sub (int a, int b) { return a - b; }
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ft-lab/omniverse_sample_scripts/Extensions/ft_lab.sample.callDLL/ft_lab/sample/callDLL/__init__.py
from .callDLL import *
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ft-lab/omniverse_sample_scripts/Extensions/ft_lab.sample.callDLL/ft_lab/sample/callDLL/callDLL.py
import omni.ext from ctypes import * # Load library. # Add the search path for [[native.library]] to "config/extension.toml". dll = cdll.LoadLibrary(r"OmniverseSimpleDLL.dll") # ----------------------------------------------------. # Call external function. # ----------------------------------------------------. def callExtFunc(): if dll == None: return v = dll.ext_add(3, 8) print("dll.ext_add(3, 8) : " + str(v)) v2 = dll.ext_sub(3, 8) print("dll.ext_sub(3, 8) : " + str(v2)) # ----------------------------------------------------. class CallDLLExtension(omni.ext.IExt): def on_startup(self, ext_id): print("[ft_lab.sample.callDLL] HelloExtension startup") callExtFunc() def on_shutdown(self): print("[ft_lab.sample.callDLL] HelloExtension shutdown")
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ft-lab/omniverse_sample_scripts/Extensions/ft_lab.sample.callDLL/docs/README.md
# Calling function from dll [ft_lab.sample.callDLL] This is sample of calling function from dll using Python's LoadLibrary.
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ft-lab/omniverse_sample_scripts/Extensions/ft_lab.sample.widgets_progressBar/ft_lab/sample/widgets_progressBar/extension.py
import omni.ext import omni.ui from pathlib import Path import os.path import carb.tokens import carb.events import time # ----------------------------------------------------------. class WidgetsExtension(omni.ext.IExt): _window = None _btn = None # omni.ui.Button. _progressBar = None # omni.ui.ProgressBar. _progressValue = 0.2 # PrograssBar value. _progressStart = True # True if Progress is to proceed. _subs = None # Update Events. _timeV = 0 # ------------------------------------. # Update event. # ------------------------------------. def on_update (self, e: carb.events.IEvent): # Processing every 0.2 seconds. curTimeV = time.time() if curTimeV - self._timeV > 0.2: self._timeV = curTimeV # Update progressBar. if self._progressStart: self._progressValue += 0.05 if self._progressValue > 1.0: self._progressValue -= 1.0 self._progressBar.model.set_value(self._progressValue) # ------------------------------------------------. # Init window. # ------------------------------------------------. def init_window (self): self._progressStart = True self._timeV = time.time() # Create new window. self._window = omni.ui.Window("Widgets Window(ProgressBar)", width=300, height=100) # Callback when button is clicked. def onButtonClicked (self): if self._progressStart: self._progressStart = False else: self._progressStart = True # Change button text. if self._progressStart: self._btn.text = "Stop" else: self._btn.text = "Start" # ------------------------------------------. with self._window.frame: # Create window UI. with omni.ui.VStack(height=0): # ------------------------------------------. # ProgressBar & Button. # ------------------------------------------. omni.ui.Spacer(height=4) self._progressBar = omni.ui.ProgressBar(height=14, style={"color": 0xffdd0000}) self._progressBar.model.set_value(self._progressValue) omni.ui.Spacer(height=4) self._btn = omni.ui.Button(" Button ") self._btn.set_clicked_fn(lambda s = self : onButtonClicked(s)) if self._progressStart: self._btn.text = "Stop" else: self._btn.text = "Start" omni.ui.Spacer(height=4) # Register for update events. # To clear the event, specify "subs=None". self._subs = omni.kit.app.get_app().get_update_event_stream().create_subscription_to_pop(self.on_update) # ------------------------------------------------. # Term window. # ------------------------------------------------. def term_window (self): if self._subs != None: self._subs = None if self._window != None: self._window = None # ------------------------------------------------. # Startup. # ------------------------------------------------. def on_startup(self, ext_id): self.init_window() # ------------------------------------------------. # Shutdown. # ------------------------------------------------. def on_shutdown(self): self.term_window()
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ft-lab/omniverse_sample_scripts/Extensions/knowledge/config_info.md
# extension.tomlでの記述内容 "extension.toml"に記載する内容の覚書です。 ## 他のExtensionを使用し、機能を呼び出したい 他のExtensionの機能を使用したい場合、[dependencies]にExtension名を追加します。 ``` [dependencies] "omni.audioplayer" = {} ``` この場合は「omni.audioplayer」を有効にします。 こうすることで、Pythonで「import omni.audioplayer」が使用できるようになります。 なお、参照で記載するExtension名は [[python.module]] に記載しているものと同じになります。 以下は「omni.audioplayer」内の"extension.toml"の記載です。 ``` [[python.module]] name = "omni.audioplayer" ``` ここで記載しているExtensionがOnになっていない場合は、対象のExtensionを起動した時に自動的にOnになります。 ## 外部のC/C++モジュールを呼び出す Windows環境の場合、dllの形で外部関数を作成します。 これをExtensionから呼び出すことができます。 ``` [[native.library]] path = "bin/win/x64/OmniverseSimpleDLL.dll" ``` DLL呼び出しのサンプルExtensionは「[ft_lab.sample.callDLL](../ft_lab.sample.callDLL)」をご参照くださいませ。
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ft-lab/omniverse_sample_scripts/Extensions/ft_lab.sample.widgets/ft_lab/sample/widgets/extension.py
import omni.ext import omni.ui from pathlib import Path import os.path import carb.tokens # ----------------------------------------------------------. class WidgetsExtension(omni.ext.IExt): _window = None _sField = None _label0 = None _radioCollection = None _label1 = None _checkbox = None _label2 = None _combobox = None _label3 = None _slider = None _label4 = None # ------------------------------------------------. # Init window. # ------------------------------------------------. def init_window (self): imagesPath = Path(__file__).parent.joinpath("images") # Create new window. self._window = omni.ui.Window("Widgets Window", width=300, height=400) # Radio Button Style. style = { "": {"background_color": 0x0, "image_url": f"{imagesPath}/radio_off.svg"}, ":checked": {"image_url": f"{imagesPath}/radio_on.svg"}, } def onButtonClicked (uiFieldModel, uiLabel): if not uiFieldModel or not uiLabel: return v = uiFieldModel.model.get_value_as_string() uiLabel.text = "Input : " + v def onRadioValueChanged (uiFieldModel, uiLabel): if not uiFieldModel or not uiLabel: return v = uiFieldModel.get_value_as_int() uiLabel.text = "Select Radio : " + str(v) def onCheckBoxValueChanged (uiFieldModel, uiLabel): if not uiFieldModel or not uiLabel: return b = uiFieldModel.get_value_as_bool() uiLabel.text = "CheckBox : " + str(b) def onComboBoxValueChanged (uiFieldModel, uiLabel): if not uiFieldModel or not uiLabel: return v = uiFieldModel.get_value_as_int() uiLabel.text = "ComboBox : " + str(v) def onSliderValueChanged (uiFieldModel, uiLabel): if not uiFieldModel or not uiLabel: return v = uiFieldModel.get_value_as_float() uiLabel.text = "Slider : " + str(v) # ------------------------------------------. with self._window.frame: # Create window UI. with omni.ui.VStack(height=0): # ------------------------------------------. # StringField & Button. # ------------------------------------------. omni.ui.Spacer(height=4) self._sField = omni.ui.StringField(width=120, height=14, style={"color": 0xffffffff}) self._sField.model.set_value("xxx") omni.ui.Spacer(height=4) omni.ui.Spacer(height=4) btn = omni.ui.Button(" Button ") omni.ui.Spacer(height=4) # Label. with omni.ui.HStack(width=0): omni.ui.Spacer(width=8) self._label0 = omni.ui.Label("") btn.set_clicked_fn(lambda s = self._sField, l = self._label0: onButtonClicked(s, l)) # Separator. omni.ui.Spacer(height=4) omni.ui.Line(style={"border_width":2, "color":0xff202020}) omni.ui.Spacer(height=4) # ------------------------------------------. # Radio Button. # ------------------------------------------. # Radio button. self._radioCollection = omni.ui.RadioCollection() radioLBtnList = [] with omni.ui.HStack(width=0): for i in range(3): with omni.ui.HStack(style=style): radio = omni.ui.RadioButton(radio_collection=self._radioCollection, width=30, height=30) omni.ui.Label(f"Radio {i} ", name="text") radioLBtnList.append(radio) # Label. with omni.ui.HStack(width=0): omni.ui.Spacer(width=8) self._label1 = omni.ui.Label("") # Update label. onRadioValueChanged(self._radioCollection.model, self._label1) for radio in radioLBtnList: radio.set_clicked_fn(lambda f = self._radioCollection.model, l = self._label1: onRadioValueChanged(f, l)) # Separator. omni.ui.Spacer(height=4) omni.ui.Line(style={"border_width":2, "color":0xff202020}) omni.ui.Spacer(height=4) # ------------------------------------------. # CheckBox. # ------------------------------------------. # CheckBox omni.ui.Spacer(height=4) with omni.ui.HStack(width=0): self._checkbox = omni.ui.CheckBox() omni.ui.Label(" CheckBox") omni.ui.Spacer(height=4) # Label. with omni.ui.HStack(width=0): omni.ui.Spacer(width=8) self._label2 = omni.ui.Label("") # Update label. onCheckBoxValueChanged(self._checkbox.model, self._label2) self._checkbox.model.add_value_changed_fn(lambda f = self._checkbox.model, l = self._label2: onCheckBoxValueChanged(f, l)) # Separator. omni.ui.Spacer(height=4) omni.ui.Line(style={"border_width":2, "color":0xff202020}) omni.ui.Spacer(height=4) # ------------------------------------------. # ComboBox. # ------------------------------------------. # ComboBox omni.ui.Spacer(height=4) self._combobox = omni.ui.ComboBox(1, "Item1", "Item2", "Item3") omni.ui.Spacer(height=4) # Label. with omni.ui.HStack(width=0): omni.ui.Spacer(width=8) self._label3 = omni.ui.Label("") # Update label. onComboBoxValueChanged(self._combobox.model.get_item_value_model(), self._label3) cModel = self._combobox.model.get_item_value_model() cModel.add_value_changed_fn(lambda f = cModel, l = self._label3: onComboBoxValueChanged(f, l)) # Separator. omni.ui.Spacer(height=4) omni.ui.Line(style={"border_width":2, "color":0xff202020}) omni.ui.Spacer(height=4) # ------------------------------------------. # Slider. # ------------------------------------------. # Slider. omni.ui.Spacer(height=4) self._slider = omni.ui.FloatSlider(min=0.0, max=10.0) self._slider.model.set_value(1.2) omni.ui.Spacer(height=4) # Label. with omni.ui.HStack(width=0): omni.ui.Spacer(width=8) self._label4 = omni.ui.Label("") onSliderValueChanged(self._slider.model, self._label4) self._slider.model.add_value_changed_fn(lambda f = self._slider.model, l = self._label4: onSliderValueChanged(f, l)) # Separator. omni.ui.Spacer(height=4) omni.ui.Line(style={"border_width":2, "color":0xff202020}) omni.ui.Spacer(height=4) # ------------------------------------------. # Image. # ------------------------------------------. # Kit file path. kitAbsPath = os.path.abspath(carb.tokens.get_tokens_interface().resolve("${kit}")) # Load image (RGBA). imagePath = Path(kitAbsPath).joinpath("resources").joinpath("desktop-icons") imagePath = f"{imagePath}/omniverse_64.png" omni.ui.Image(imagePath, width=64, height=64) # ------------------------------------------------. # Term window. # ------------------------------------------------. def term_window (self): if self._window != None: self._window = None # ------------------------------------------------. # Startup. # ------------------------------------------------. def on_startup(self, ext_id): self.init_window() # ------------------------------------------------. # Shutdown. # ------------------------------------------------. def on_shutdown(self): self.term_window()
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ft-lab/omniverse_sample_scripts/Extensions/ft_lab.sample.uiSceneViewportOverlay/ft_lab/sample/uiSceneViewportOverlay/extension.py
from pxr import Usd, UsdGeom, CameraUtil, UsdShade, Sdf, Gf, Tf import omni.ext import omni.ui from omni.ui import color as cl from omni.ui import scene as sc import omni.kit from pathlib import Path import math # Kit104 : changed from omni.kit.viewport_legacy to omni.kit.viewport.utility.get_active_viewport_window import omni.kit.viewport.utility # Reference : https://github.com/NVIDIA-Omniverse/kit-extension-sample-ui-scene # ----------------------------------------------------------. class UISceneViewportOverlayExtension(omni.ext.IExt): _scene_view = None _stage = None _viewport_api = None _active_vp_window = None # ------------------------------------------------. # Init window. # ------------------------------------------------. def init_window (self, ext_id : str): imagesPath = Path(__file__).parent.joinpath("images") # Get current stage. self._stage = omni.usd.get_context().get_stage() # Kit104 : Get active viewport window. self._active_vp_window = omni.kit.viewport.utility.get_active_viewport_window() self._viewport_api = self._active_vp_window.viewport_api with self._active_vp_window.get_frame(ext_id): self._scene_view = sc.SceneView() with self._scene_view.scene: # Edges of cube cubeSize = 100.0 sc.Line([-cubeSize, -cubeSize, -cubeSize], [cubeSize, -cubeSize, -cubeSize]) sc.Line([-cubeSize, cubeSize, -cubeSize], [cubeSize, cubeSize, -cubeSize]) sc.Line([-cubeSize, -cubeSize, cubeSize], [cubeSize, -cubeSize, cubeSize]) sc.Line([-cubeSize, cubeSize, cubeSize], [cubeSize, cubeSize, cubeSize]) sc.Line([-cubeSize, -cubeSize, -cubeSize], [-cubeSize, cubeSize, -cubeSize]) sc.Line([cubeSize, -cubeSize, -cubeSize], [cubeSize, cubeSize, -cubeSize]) sc.Line([-cubeSize, -cubeSize, cubeSize], [-cubeSize, cubeSize, cubeSize]) sc.Line([cubeSize, -cubeSize, cubeSize], [cubeSize, cubeSize, cubeSize]) sc.Line([-cubeSize, -cubeSize, -cubeSize], [-cubeSize, -cubeSize, cubeSize]) sc.Line([-cubeSize, cubeSize, -cubeSize], [-cubeSize, cubeSize, cubeSize]) sc.Line([cubeSize, -cubeSize, -cubeSize], [cubeSize, -cubeSize, cubeSize]) sc.Line([cubeSize, cubeSize, -cubeSize], [cubeSize, cubeSize, cubeSize]) # Use Transform to change position. moveT = sc.Matrix44.get_translation_matrix(0, 0, 0) with sc.Transform(transform=moveT): sc.Label("Hello Omniverse !!", alignment = omni.ui.Alignment.CENTER, color=cl("#ffff00a0"), size=20) # Register the SceneView with the Viewport to get projection and view updates self._viewport_api.add_scene_view(self._scene_view) # ------------------------------------------------. # Term window. # ------------------------------------------------. def term_window (self): if self._scene_view: # Empty the SceneView of any elements it may have self._scene_view.scene.clear() # Be a good citizen, and un-register the SceneView from Viewport updates if self._active_vp_window: self._active_vp_window.viewport_api.remove_scene_view(self._scene_view) self._active_vp_window = None # ------------------------------------------------. # Startup. # ------------------------------------------------. def on_startup(self, ext_id): self.init_window(ext_id) # ------------------------------------------------. # Shutdown. # ------------------------------------------------. def on_shutdown(self): self.term_window()
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ft-lab/omniverse_sample_scripts/Extensions/ft_lab.sample.uiSceneViewportOverlay/docs/CHANGELOG.md
# CHANGELOG This document records all notable changes to ``ft_lab.sample.uiSceneViewportOverlay`` extension.
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ft-lab/omniverse_sample_scripts/Extensions/ft_lab.sample.uiSceneShowPrimName/ft_lab/sample/uiSceneShowPrimName/extension.py
from pxr import Usd, UsdGeom, CameraUtil, UsdShade, UsdSkel, Sdf, Gf, Tf import omni.ext import omni.ui from omni.ui import color as cl from omni.ui import scene as sc import omni.kit import omni.kit.app import carb.events from pathlib import Path import time # Kit104 : changed from omni.kit.viewport_legacy to omni.kit.viewport.utility.get_active_viewport_window import omni.kit.viewport.utility # Reference : https://github.com/NVIDIA-Omniverse/kit-extension-sample-ui-scene # -------------------------------------. # Scene draw process. # -------------------------------------. class SceneDraw (sc.Manipulator): _viewport_api = None def __init__(self, viewport_api, **kwargs): super().__init__ (**kwargs) # Set Viewport API. self._viewport_api = viewport_api # -------------------------------------------. # Repaint. # -------------------------------------------. def on_build (self): stage = omni.usd.get_context().get_stage() # Get selection. selection = omni.usd.get_context().get_selection() paths = selection.get_selected_prim_paths() time_code = Usd.TimeCode.Default() xformCache = UsdGeom.XformCache(time_code) for path in paths: prim = stage.GetPrimAtPath(path) if prim.IsValid(): # Get world Transform. globalPose = xformCache.GetLocalToWorldTransform(prim) # Decompose transform. translate, rotation, scale = UsdSkel.DecomposeTransform(globalPose) # World to NDC space (X : -1.0 to +1.0, Y : -1.0 to +1.0). ndc_pos = self._viewport_api.world_to_ndc.Transform(translate) # Translation matrix. moveT = sc.Matrix44.get_translation_matrix(ndc_pos[0], ndc_pos[1], 0.0) # Draw prim name. with sc.Transform(transform=moveT): sc.Label(prim.GetName(), alignment = omni.ui.Alignment.CENTER, color=cl("#ffff00a0"), size=20) # ----------------------------------------------------------. class UISceneShowPrimNameExtension(omni.ext.IExt): _scene_view = None _stage = None _sceneDraw = None _time = 0 _selectedPrimPaths = None _active_vp_window = None _viewport_api = None _active_viewport_name = "" _ext_id = "" # ------------------------------------------------. # Update event. # Update when selection shape changes. # Update when the active viewport is switched. # ------------------------------------------------. def on_update (self, e: carb.events.IEvent): # Check every 0.2 seconds. curTime = time.time() diffTime = curTime - self._time if diffTime > 0.2: self._time = curTime # Get selection. selection = omni.usd.get_context().get_selection() paths = selection.get_selected_prim_paths() # Selection changed. if self._selectedPrimPaths == None or self._selectedPrimPaths != paths: self._selectedPrimPaths = paths # Update drawing. if self._sceneDraw != None: self._sceneDraw.invalidate() # If the active viewport name has changed. active_vp_window = omni.kit.viewport.utility.get_active_viewport_window() if active_vp_window != None and active_vp_window.name != self._active_viewport_name: # Rebuild overlay. self.term_window() self.init_window(self._ext_id) # ------------------------------------------------. # Init window. # ------------------------------------------------. def init_window (self, ext_id : str): self._ext_id = ext_id # Get current stage. self._stage = omni.usd.get_context().get_stage() self._time = time.time() # Kit104 : Get active viewport window. self._active_vp_window = omni.kit.viewport.utility.get_active_viewport_window() # Get viewport API. self._viewport_api = self._active_vp_window.viewport_api # Register a callback to be called when the camera in the viewport is changed. self._subs_viewport_change = self._viewport_api.subscribe_to_view_change(self._viewport_changed) with self._active_vp_window.get_frame(ext_id): self._scene_view = sc.SceneView() # Add the manipulator into the SceneView's scene with self._scene_view.scene: ObjectInfoManipulator(model=ObjectInfoModel()) # Register the SceneView with the Viewport to get projection and view updates self._viewport_api.add_scene_view(self._scene_view) # ------------------------------------------------. # Term window. # ------------------------------------------------. def term_window (self): if self._scene_view: # Empty the SceneView of any elements it may have self._scene_view.scene.clear() # Be a good citizen, and un-register the SceneView from Viewport updates if self._active_vp_window: self._active_vp_window.viewport_api.remove_scene_view(self._scene_view) self._active_vp_window = None # ------------------------------------------------. # Startup. # ------------------------------------------------. def on_startup(self, ext_id): self.init_window(ext_id) # ------------------------------------------------. # Shutdown. # ------------------------------------------------. def on_shutdown(self): self.term_window()
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ft-lab/omniverse_sample_scripts/Extensions/ft_lab.sample.uiSceneShowPrimName/docs/CHANGELOG.md
# CHANGELOG This document records all notable changes to ``ft_lab.sample.uiSceneShowPrimName`` extension.
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ft-lab/omniverse_sample_scripts/Extensions/ft_lab.sample.uiScene/ft_lab/sample/uiScene/extension.py
import omni.ext import omni.ui from omni.ui import color as cl from omni.ui import scene as sc from pathlib import Path # ----------------------------------------------------------. class UISceneExtension(omni.ext.IExt): _window = None _scene_view = None # ------------------------------------------------. # Init window. # ------------------------------------------------. def init_window (self): imagesPath = Path(__file__).parent.joinpath("images") # Create new window. self._window = omni.ui.Window("UI Scene Window", width=300, height=400) # ------------------------------------------. with self._window.frame: # Create window UI. with omni.ui.VStack(height=0): omni.ui.Spacer(height=4) omni.ui.Label("Use omni.ui.scene for custom drawing.") omni.ui.Spacer(height=4) self._scene_view = sc.SceneView( aspect_ratio_policy=sc.AspectRatioPolicy.PRESERVE_ASPECT_FIT, height=200 ) with self._scene_view.scene: sc.Line([-1.0, -1.0, 0], [1.0, 1.0, 0], color=cl.red, thickness=2) sc.Line([-1.0, 1.0, 0], [1.0, -1.0, 0], color=cl.green, thickness=1) sc.Arc(0.5, color=cl("#5040ff")) sc.Rectangle(0.3, 0.3, wireframe=False, color=cl("#c0ff00")) # Use Transform to change position. moveT = sc.Matrix44.get_translation_matrix(0.0, -0.8, 0) with sc.Transform(transform=moveT): sc.Label("Test", alignment = omni.ui.Alignment.CENTER, color=cl.black, size=20) # ------------------------------------------------. # Term window. # ------------------------------------------------. def term_window (self): if self._window != None: self._window = None # ------------------------------------------------. # Startup. # ------------------------------------------------. def on_startup(self, ext_id): self.init_window() # ------------------------------------------------. # Shutdown. # ------------------------------------------------. def on_shutdown(self): self.term_window()
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ft-lab/omniverse_sample_scripts/Rendering/readme.md
# Rendering レンダリング画像を取得します。 |サンプル|説明| |---|---| |[Capture](./Capture)|レンダリング画像を取得|
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ft-lab/omniverse_sample_scripts/Rendering/Capture/CaptureRenderingColorToBuffer.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf import asyncio from PIL import Image import ctypes import carb from omni.kit.viewport.utility import get_active_viewport, capture_viewport_to_buffer # See also : https://forums.developer.nvidia.com/t/how-to-get-the-backbuffer-of-omniverses-current-viewport/236825 # -------------------------------------------. # Capture LDR. # -------------------------------------------. async def capture(): # Get active viewport. active_viewport = get_active_viewport() await active_viewport.wait_for_rendered_frames() # Called when capture is complete. callbackExit = False def capture_callback(buffer, buffer_size, width, height, format): nonlocal callbackExit print(f"Buffer size : {buffer_size}") print(f"Resolution : {width} x {height} ") print(f"TextureFormat : {format}") # TextureFormat.RGBA8_UNORM # Get capture image. if str(format) == "TextureFormat.RGBA8_UNORM": # Get buffer from void *. try: ctypes.pythonapi.PyCapsule_GetPointer.restype = ctypes.POINTER(ctypes.c_byte * buffer_size) ctypes.pythonapi.PyCapsule_GetPointer.argtypes = [ctypes.py_object, ctypes.c_char_p] content = ctypes.pythonapi.PyCapsule_GetPointer(buffer, None) except Exception as e: carb.log_error(f"Failed to get capture buffer: {e}") callbackExit = True return # Create image. # content.contents is RGBA buffers. image = Image.frombytes("RGBA", (width, height), content.contents) # Show. image.show() callbackExit = True # Capturing. cap_obj = capture_viewport_to_buffer(active_viewport, capture_callback) await omni.kit.app.get_app_interface().next_update_async() # Wait for a callback to return from a callback. while callbackExit == False: await asyncio.sleep(0.05) print(f"Capture complete.") # -------------------------------------------. asyncio.ensure_future( capture() )
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ft-lab/omniverse_sample_scripts/Rendering/Capture/CaptureRenderingColorToFile.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf import asyncio import carb import carb.settings from omni.kit.viewport.utility import get_active_viewport, capture_viewport_to_file # See also : omni.kit.capture. # -------------------------------------------. # Capture LDR/HDR. # -------------------------------------------. async def capture(filePath : str, hdr : bool = False): # Assign ldr/hdr in settings. settings = carb.settings.get_settings() prevAsyncRendering = settings.get("/app/asyncRendering") prevAsyncRenderingLowLatency = settings.get("/app/asyncRenderingLowLatency") prevHdr = settings.get("/app/captureFrame/hdr") settings.set("/app/asyncRendering", False) settings.set("/app/asyncRenderingLowLatency", False) settings.set("/app/captureFrame/hdr", hdr) # Get active viewport. active_viewport = get_active_viewport() await active_viewport.wait_for_rendered_frames() # Capturing. cap_obj = capture_viewport_to_file(active_viewport, filePath) await omni.kit.app.get_app_interface().next_update_async() # awaiting completion. result = await cap_obj.wait_for_result(completion_frames=30) settings.set("/app/asyncRendering", prevAsyncRendering) settings.set("/app/asyncRenderingLowLatency", prevAsyncRenderingLowLatency) settings.set("/app/captureFrame/hdr", prevHdr) print(f"Capture complete [{filePath}].") # -------------------------------------------. asyncio.ensure_future( capture("K:/temp/output.png") ) # HDR capture not working? asyncio.ensure_future( capture("K:/temp/output.exr", True) )
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ft-lab/omniverse_sample_scripts/Rendering/Capture/readme.md
# Capture レンダリング画像を取得。 Kit.104で動作するように確認。 "omni.kit.viewport.utility"を使用したキャプチャ。 |サンプル|説明| |---|---| |[CaptureRenderingColorToFile.py](./CaptureRenderingColorToFile.py) |レンダリング画像をファイルに保存。| |[CaptureRenderingColorToBuffer.py](./CaptureRenderingColorToBuffer.py) |レンダリング画像をバッファ(RGBA)で取得し、PILのImageで表示。| |[CaptureCameraRenderingColorToBuffer.py](./CaptureCameraRenderingColorToBuffer.py) |指定のカメラからのレンダリングを行い、PILのImageで表示。<br>レンダリングのViewportは非表示にして、オフラインレンダリングを行う。| ## 古い実装 キャプチャを行うには、Extensionの"omni.syntheticdata"をOnにして使用する必要があります。 |サンプル|説明| |---|---| |[CaptureRenderingDepth.py](./CaptureRenderingDepth.py)|Synthetic Data Sensorを使用して、レンダリングのDepthをファイル保存。<br>また、Viewportで"Synthetic Data Sensor"の"Depth"をOnにしておく必要があります。<br>![capture_SyntheticDataSensor_1.jpg](./images/capture_SyntheticDataSensor_1.jpg)|
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ft-lab/omniverse_sample_scripts/Rendering/Capture/CaptureRenderingDepth.py
""" Use "Synthetic Data Sensor". This requires that Extension "omni.syntheticdata" be enabled. Set "Depth" of "Synthetic Data Sensor" to On. """ from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf import omni.ui import omni.kit.app import omni.syntheticdata # Use omni.syntheticdata extension. import numpy as np from PIL import Image import itertools # Colorize Helpers (ref : omni.syntheticdata) def colorize_depth(depth_image): height, width = depth_image.shape[:2] colorized_image = np.zeros((height, width, 4)) depth_image[depth_image == 0.0] = 1e-5 depth_image = np.clip(depth_image, 0, 255) depth_image -= np.min(depth_image) depth_image /= np.max(depth_image) + 1e-8 colorized_image[:, :, 0] = depth_image colorized_image[:, :, 1] = depth_image colorized_image[:, :, 2] = depth_image colorized_image[:, :, 3] = 1 colorized_image = (colorized_image * 255).astype(int) return colorized_image # Get main window viewport. window = omni.ui.Window('Viewport') viewportI = omni.kit.viewport_legacy.acquire_viewport_interface() vWindow = viewportI.get_viewport_window(None) iface = omni.syntheticdata._syntheticdata.acquire_syntheticdata_interface() sensor_list = iface.get_sensor_list(vWindow) for sensorD in sensor_list: if iface.get_sensor_type(sensorD) == omni.syntheticdata._syntheticdata.SensorType.DepthLinear: # Get viewport image. data = iface.get_sensor_host_float_texture_array(sensorD) # Get size. hei, wid = data.shape[:2] # Store data (buff[hei][wid]). buff = np.frombuffer(data, np.float32).reshape(hei, wid, -1) buff[buff == buff.max()] = 0 # Save the Viewport image as a file. # The path should be rewritten to match your environment. filePath = "K:/temp/output_depth.png" # Convert float32 to RGBA. rgbaBuff = colorize_depth(buff.squeeze()) rgbaBuff2 = list(itertools.chain.from_iterable(rgbaBuff)) rgbaBuff3 = [] for item in rgbaBuff2: rgbaBuff3.append((item[0], item[1], item[2], item[3])) # Create new image (with PIL). im = Image.new("RGBA", (wid, hei), (0, 0, 0, 0)) im.putdata(rgbaBuff3) # store rgba. im.save(filePath, quality=95)
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ft-lab/omniverse_sample_scripts/Rendering/Capture/CaptureCameraRenderingColorToBuffer.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf import asyncio from PIL import Image import ctypes import carb from omni.kit.viewport.utility import get_active_viewport, capture_viewport_to_buffer, create_viewport_window, get_viewport_from_window_name from omni.kit.viewport.utility.camera_state import ViewportCameraState # See also : https://forums.developer.nvidia.com/t/how-to-get-the-backbuffer-of-omniverses-current-viewport/236825 # -------------------------------------------. # Search for viewport with specified name. # -------------------------------------------. def SearchViewportWindow(window_name : str): try: from omni.kit.viewport.window import get_viewport_window_instances for window in get_viewport_window_instances(None): if window.title == window_name: return window except ImportError: pass return None # -------------------------------------------. # Capture LDR. # -------------------------------------------. async def captureCamera(cameraPrimPath : str): if cameraPrimPath == None or cameraPrimPath == "": carb.log_error("Camera path is not specified.") return stage = omni.usd.get_context().get_stage() prim = stage.GetPrimAtPath(cameraPrimPath) if prim.IsValid() == False: carb.log_error(f"[{cameraPrimPath}] could not be found.") return # Create a Viewport corresponding to the camera. # If a Viewport already exists, reuse it. viewportName = "Viewport Camera" #viewport_api = get_viewport_from_window_name(viewportName) viewport_api = None viewportWindow = SearchViewportWindow(viewportName) if viewportWindow != None: viewport_api = viewportWindow.viewport_api if viewport_api == None: # Create new viewport. viewportWindow = create_viewport_window(viewportName, width=800, height=600) viewport_api = viewportWindow.viewport_api # Hide Viewport viewportWindow.visible = False if viewport_api == None: carb.log_error("Viewport could not be created.") return viewport_api.set_active_camera(cameraPrimPath) await viewport_api.wait_for_rendered_frames() # Called when capture is complete. cImage = None callbackExit = False def capture_callback(buffer, buffer_size, width, height, format): nonlocal cImage nonlocal callbackExit print(f"Buffer size : {buffer_size}") print(f"Resolution : {width} x {height} ") print(f"TextureFormat : {format}") # TextureFormat.RGBA8_UNORM if str(format) != "TextureFormat.RGBA8_UNORM": callbackExit = True return # Get capture image. try: ctypes.pythonapi.PyCapsule_GetPointer.restype = ctypes.POINTER(ctypes.c_byte * buffer_size) ctypes.pythonapi.PyCapsule_GetPointer.argtypes = [ctypes.py_object, ctypes.c_char_p] content = ctypes.pythonapi.PyCapsule_GetPointer(buffer, None) except Exception as e: carb.log_error(f"Failed to get capture buffer: {e}") callbackExit = True return # Create image. # content.contents is RGBA buffers. cImage = Image.frombytes("RGBA", (width, height), content.contents) callbackExit = True # Capturing. cap_obj = capture_viewport_to_buffer(viewport_api, capture_callback) await omni.kit.app.get_app_interface().next_update_async() # Wait for a callback to return from a callback. while callbackExit == False: await asyncio.sleep(0.05) # Destroy Viewport window. # Note that Viewport must be discarded completely or it will consume the GPU. viewportWindow.destroy() viewportWindow = None print(f"Capture complete.") # Show image. if cImage != None: cImage.show() # -------------------------------------------. asyncio.ensure_future( captureCamera("/World/Camera") )
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ft-lab/omniverse_sample_scripts/Camera/GetCurrentCamera.py
from pxr import Usd, UsdGeom, CameraUtil, UsdShade, Sdf, Gf, Tf import omni.kit # Get viewport. # Kit103 : changed from omni.kit.viewport to omni.kit.viewport_legacy #viewport = omni.kit.viewport_legacy.get_viewport_interface() #viewportWindow = viewport.get_viewport_window() # Kit104 : changed from omni.kit.viewport_legacy to omni.kit.viewport.utility.get_active_viewport_window import omni.kit.viewport.utility # Get active viewport window. active_vp_window = omni.kit.viewport.utility.get_active_viewport_window() viewport_api = active_vp_window.viewport_api # Get camera path ("/OmniverseKit_Persp" etc). cameraPath = viewport_api.camera_path.pathString print("Active camera path : " + cameraPath) # Get stage. stage = omni.usd.get_context().get_stage() #time_code = omni.timeline.get_timeline_interface().get_current_time() * stage.GetTimeCodesPerSecond() time_code = Usd.TimeCode.Default() # Get active camera. cameraPrim = stage.GetPrimAtPath(cameraPath) if cameraPrim.IsValid(): camera = UsdGeom.Camera(cameraPrim) # UsdGeom.Camera cameraV = camera.GetCamera(time_code) # Gf.Camera print("Aspect : " + str(cameraV.aspectRatio)) print("fov(H) : " + str(cameraV.GetFieldOfView(Gf.Camera.FOVHorizontal))) print("fov(V) : " + str(cameraV.GetFieldOfView(Gf.Camera.FOVVertical))) print("FocalLength : " + str(cameraV.focalLength)) print("World to camera matrix : " + str(cameraV.transform)) viewMatrix = cameraV.frustum.ComputeViewMatrix() print("View matrix : {viewMatrix}") viewInv = viewMatrix.GetInverse() # Camera position(World). cameraPos = viewInv.Transform(Gf.Vec3f(0, 0, 0)) print(f"Camera position(World) : {cameraPos}") # Camera vector(World). cameraVector = viewInv.TransformDir(Gf.Vec3f(0, 0, -1)) print(f"Camera vector(World) : {cameraVector}") projectionMatrix = cameraV.frustum.ComputeProjectionMatrix() print(f"Projection matrix : {projectionMatrix}") #cv = CameraUtil.ScreenWindowParameters(cameraV) #print(cv.screenWindow)
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ft-lab/omniverse_sample_scripts/Camera/readme.md
# Camera カメラ操作を行います。 カメラはUsdGeom.Camera ( https://graphics.pixar.com/usd/release/api/class_usd_geom_camera.html ) を使用します。 Omniverse Kit.102では「omni.kit.viewport」を使っていましたが、kit.103では「omni.kit.viewport_legacy」となりました(とりあえずの変更)。 kit.104では「omni.kit.viewport_legacy」は廃止になっています。 ```python import omni.kit.viewport.utility # Get active viewport window. active_vp_window = omni.kit.viewport.utility.get_active_viewport_window() viewport_api = active_vp_window.viewport_api # Get camera path ("/OmniverseKit_Persp" etc). cameraPath = viewport_api.camera_path.pathString ``` としてviewport_apiからカメラのPrimパスを取得します。 kit.104は"Viewport 2.0"となっており、複数のViewportを持つことができます。 そのため、アクティブなビューポートを"omni.kit.viewport.utility.get_active_viewport_window()"から取得してきています。 ## サンプル Kit104以上で動作。 |ファイル|説明| |---|---| |[CreateCamera.py](./CreateCamera.py)|カメラを作成| |[GetCurrentCamera.py](./GetCurrentCamera.py)|カレントのカメラを情報を取得| |[CalcPanoramaCameraVector.py](./CalcPanoramaCameraVector.py)|立体視用の2つのカメラを作成|
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ft-lab/omniverse_sample_scripts/Camera/CalcPanoramaCameraVector.py
from pxr import Usd, UsdGeom, CameraUtil, UsdShade, Sdf, Gf, Tf import omni.kit # IPD (cm). ipdValue = 6.4 # Get viewport. # Kit103 : changed from omni.kit.viewport to omni.kit.viewport_legacy #viewport = omni.kit.viewport_legacy.get_viewport_interface() #viewportWindow = viewport.get_viewport_window() # Kit104 : changed from omni.kit.viewport_legacy to omni.kit.viewport.utility.get_active_viewport_window import omni.kit.viewport.utility # Get active viewport window. active_vp_window = omni.kit.viewport.utility.get_active_viewport_window() viewport_api = active_vp_window.viewport_api # Get camera path ("/OmniverseKit_Persp" etc). cameraPath = viewport_api.camera_path.pathString # Get stage. stage = omni.usd.get_context().get_stage() #time_code = omni.timeline.get_timeline_interface().get_current_time() * stage.GetTimeCodesPerSecond() time_code = Usd.TimeCode.Default() # ---------------------------------. # Create new camera. # ---------------------------------. def createNewCamera (orgCamera : Gf.Camera, pathName : str, position : Gf.Vec3f, direction : Gf.Vec3f): cameraGeom = UsdGeom.Camera.Define(stage, pathName) cameraGeom.CreateFocusDistanceAttr(orgCamera.GetFocusDistanceAttr().Get()) cameraGeom.CreateFocalLengthAttr(orgCamera.GetFocalLengthAttr().Get()) cameraGeom.CreateFStopAttr(orgCamera.GetFStopAttr().Get()) # Set position. UsdGeom.XformCommonAPI(cameraGeom).SetTranslate((position[0], position[1], position[2])) # Set rotation(Y-Up (0, 1, 0)). m = Gf.Matrix4f().SetLookAt(Gf.Vec3f(0, 0, 0), direction, Gf.Vec3f(0, 1, 0)) rV = -m.ExtractRotation().Decompose(Gf.Vec3d(1, 0, 0), Gf.Vec3d(0, 1, 0), Gf.Vec3d(0, 0, 1)) UsdGeom.XformCommonAPI(cameraGeom).SetRotate((rV[0], rV[1], rV[2]), UsdGeom.XformCommonAPI.RotationOrderXYZ) # Set scale. UsdGeom.XformCommonAPI(cameraGeom).SetScale((1, 1, 1)) # ---------------------------------. # Get active camera. cameraPrim = stage.GetPrimAtPath(cameraPath) if cameraPrim.IsValid(): camera = UsdGeom.Camera(cameraPrim) # UsdGeom.Camera cameraV = camera.GetCamera(time_code) # Gf.Camera # Get view matrix. viewMatrix = cameraV.frustum.ComputeViewMatrix() # Two camera positions in the view. ipdH = ipdValue * 0.5 leftVPos = Gf.Vec3f(-ipdH, 0, 0) rightVPos = Gf.Vec3f( ipdH, 0, 0) # Camera vector(World). viewInv = viewMatrix.GetInverse() vVector = viewInv.TransformDir(Gf.Vec3f(0, 0, -1)) # Convert to camera position in world coordinates. leftWPos = viewInv.Transform(leftVPos) rightWPos = viewInv.Transform(rightVPos) # Create camera. pathStr = '/World' leftPathStr = pathStr + '/camera_left' createNewCamera(camera, leftPathStr, leftWPos, vVector) rightPathStr = pathStr + '/camera_right' createNewCamera(camera, rightPathStr, rightWPos, vVector)
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ft-lab/omniverse_sample_scripts/Camera/CreateCamera.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() # Create camera. pathName = '/World/camera' cameraGeom = UsdGeom.Camera.Define(stage, pathName) cameraGeom.CreateFocalLengthAttr(24.0) cameraGeom.CreateFocusDistanceAttr(400.0) cameraGeom.CreateFStopAttr(0.0) cameraGeom.CreateProjectionAttr('perspective') # Set position. UsdGeom.XformCommonAPI(cameraGeom).SetTranslate((0.0, 20.0, 40.0)) # Set rotation. UsdGeom.XformCommonAPI(cameraGeom).SetRotate((-20, 15.0, 0.0), UsdGeom.XformCommonAPI.RotationOrderXYZ) # Set scale. UsdGeom.XformCommonAPI(cameraGeom).SetScale((1, 1, 1)) # Change active camera. # Kit103 : changed from omni.kit.viewport to omni.kit.viewport_legacy #viewport = omni.kit.viewport_legacy.get_viewport_interface() #viewport.get_viewport_window().set_active_camera(pathName) # Kit104 : changed from omni.kit.viewport_legacy to omni.kit.viewport.utility.get_active_viewport_window import omni.kit.viewport.utility # Get active viewport window. active_vp_window = omni.kit.viewport.utility.get_active_viewport_window() viewport_api = active_vp_window.viewport_api viewport_api.set_active_camera(pathName)
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ft-lab/omniverse_sample_scripts/Samples/readme.md
# Samples 実用的に使えそうなスクリプトのサンプルです。 |サンプル|説明| |---|---| |[CreateSimpleCurve](./CreateSimpleCurve)|複数のSphereをつなぐチューブ形状を生成| |[UnitsToCentimeters](./UnitsToCentimeters)|Stageの単位をセンチメートルに統一(MetersPerUnitを0.01にする)|
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ft-lab/omniverse_sample_scripts/Samples/CreateSimpleCurve/readme.md
# CreateSimpleCurve Xform内の複数のSphereを使用し、Spbereをスプライン補間したチューブ形状を作成します。 ## 使い方 複数のSphereを配置します。 このSphereをつなぐようにスプラインでチューブ形状がMeshとして作成されることになります。 ![createSimpleCurve_01.jpg](./images/createSimpleCurve_01.jpg) また、Xformに対してマテリアルを割り当てておきます。 Xformを選択した状態でScript Editorで「[CreateSimpleCurve.py](./CreateSimpleCurve.py)」を実行します。 Create Curveウィンドウが表示されました。 ![createSimpleCurve_02.png](./images/createSimpleCurve_02.png) "Number of divisions"で分割数を指定して"Create"ボタンを押します。 Sphereを曲線上でつないだチューブ形状がMeshとして生成されます。 ![createSimpleCurve_03.png](./images/createSimpleCurve_03.png) ![createSimpleCurve_04.png](./images/createSimpleCurve_04.png)
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ft-lab/omniverse_sample_scripts/Samples/CreateSimpleCurve/CreateSimpleCurve.py
# ----------------------------------------------------------. # SplineのCurveを作成するスクリプト. # ----------------------------------------------------------. from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, UsdSkel, Sdf, Gf, Tf from scipy import interpolate import numpy as np import math import omni.ui # Get stage. stage = omni.usd.get_context().get_stage() rootPath = '/World' # --------------------------------------------------------. # 3Dの頂点座標より、スプラインとして細分割した頂点を返す. # @param[in] vList Gf.Vec3fの配列.4つ以上であること. # @param[in] divCou 分割数。len(vList)よりも大きい値のこと. # @return 再分割されたGf.Vec3fの配列. # --------------------------------------------------------. def curveInterpolation (vList, divCou : int): # XYZを配列に分離. xList = [] yList = [] zList = [] for p in vList: xList.append(p[0]) yList.append(p[1]) zList.append(p[2]) retVList = [] tck,u = interpolate.splprep([xList, yList, zList], k=3, s=0) u = np.linspace(0, 1, num=divCou, endpoint=True) spline = interpolate.splev(u, tck) for i in range(divCou): retVList.append(Gf.Vec3f(spline[0][i], spline[1][i], spline[2][i])) return retVList # --------------------------------------------------------. # 選択Primの子で球の座標を配列に格納. # @return Gf.Vec3fの配列, 半径(cm), マテリアル. # --------------------------------------------------------. def getSelectedSpheresPoint (): selection = omni.usd.get_context().get_selection() paths = selection.get_selected_prim_paths() if len(paths) == 0: return None xformCache = UsdGeom.XformCache(0) prim = stage.GetPrimAtPath(paths[0]) # retRに半径(cm)が入る。vPosList[]に頂点座標が入る. retR = -1.0 vPosList = [] pChildren = prim.GetChildren() for cPrim in pChildren: typeName = cPrim.GetTypeName() if typeName == 'Sphere': globalPose = xformCache.GetLocalToWorldTransform(cPrim) # Decompose transform. translate, rotation, scale = UsdSkel.DecomposeTransform(globalPose) # 半径を取得. if retR < 0.0: sphereGeom = UsdGeom.Sphere(cPrim) r = sphereGeom.GetRadiusAttr().Get() retR = r * scale[0] vPosList.append(translate) if len(vPosList) == 0: return None # primに割り当てられているマテリアルを取得. material = None rel = UsdShade.MaterialBindingAPI(prim).GetDirectBindingRel() pathList = rel.GetTargets() if len(pathList) > 0: materialPath = pathList[0] material = UsdShade.Material(stage.GetPrimAtPath(materialPath)) return vPosList, retR, material # --------------------------------------------------------. # 外積の計算. # --------------------------------------------------------. def calcCross (v1 : Gf.Vec3f, v2 : Gf.Vec3f): v1_2 = Gf.Vec4f(v1[0], v1[1], v1[2], 1.0) v2_2 = Gf.Vec4f(v2[0], v2[1], v2[2], 1.0) v3 = Gf.HomogeneousCross(v1_2, v2_2) return Gf.Vec3f(v3[0], v3[1], v3[2]) # --------------------------------------------------------. # 進行方向からベクトルを計算. # @param[in] vDir 進行方向のベクトル. # @return 4x4行列. # --------------------------------------------------------. def calcDirToMatrix (vDir : Gf.Vec3f): vDir0 = vDir.GetNormalized() m = Gf.Matrix4f() vX = Gf.Vec3f(1.0, 0.0, 0.0) vY = Gf.Vec3f(0.0, 1.0, 0.0) dirY = vY angleV = Gf.Dot(vDir0, vY) if math.fabs(angleV) > 0.999: dirY = vX dirX = calcCross(vDir0, dirY) dirX = dirX.GetNormalized() dirY = calcCross(dirX, vDir0) dirY = dirY.GetNormalized() m[0, 0] = dirX[0] m[0, 1] = dirX[1] m[0, 2] = dirX[2] m[1, 0] = dirY[0] m[1, 1] = dirY[1] m[1, 2] = dirY[2] m[2, 0] = vDir0[0] m[2, 1] = vDir0[1] m[2, 2] = vDir0[2] return m # --------------------------------------------------------. # 頂点の配列と半径、分割数により、チューブ状のMeshを作成. # @param[in] name 形状名. # @param[in] vList Gf.Vec3fの配列. # @param[in] radiusV 半径. # @param[in] divUCou 円の分割数. # @param[in] divVCou 進行方向での分割数. # @param[in] material 割り当てるマテリアル. # --------------------------------------------------------. def createTubeMesh (name : str, vList, radiusV : float, divUCou : int, divVCou : int, material : UsdShade.Material): pathStr = rootPath + '/cables' prim = stage.GetPrimAtPath(pathStr) if prim.IsValid() == False: UsdGeom.Xform.Define(stage, pathStr) prim = stage.GetPrimAtPath(pathStr) # 子形状に同一名がある場合は連番を付ける. newName = name index = 0 pChildren = prim.GetChildren() if pChildren != None: while True: chkF = False for cPrim in pChildren: name2 = cPrim.GetName() if name2 == newName: index += 1 newName = name + '_' + str(index) chkF = True break if chkF == False: break name = newName meshName = pathStr + '/' + name meshGeom = UsdGeom.Mesh.Define(stage, meshName) # Bind material. if material != None: UsdShade.MaterialBindingAPI(meshGeom).Bind(material) # +Zを中心とした半径radiusVのポイントを計算. circleV = [] dd = (math.pi * 2.0) / ((float)(divUCou)) dPos = 0.0 for i in range(divUCou): circleV.append(Gf.Vec3f(math.cos(dPos), math.sin(dPos), 0.0)) dPos += dd # ポリゴンメッシュのポイントと法線. m = Gf.Matrix4f() vDir0 = Gf.Vec3f(0.0, 0.0, 1.0) newVList = [] newVNList = [] vListCou = len(vList) for i in range(vListCou): if i + 1 >= vListCou: p1 = vList[i] else: p1 = vList[i] p2 = vList[(i + 1) % vListCou] vDir = (p2 - p1).GetNormalized() if i == 0: m = calcDirToMatrix(p2 - p1) vDir0 = vDir else: mInv = m.GetInverse() pV0 = mInv.TransformDir(vDir0) pV1 = mInv.TransformDir(vDir) m0 = calcDirToMatrix(pV0) m1 = calcDirToMatrix(pV1) m = (m1.GetInverse() * m0).GetInverse() * m for j in range(divUCou): p = circleV[j] p = m.Transform(Gf.Vec3f(p[0] * radiusV, p[1] * radiusV, p[2] * radiusV)) pp = p + p1 newVList.append([pp[0], pp[1], pp[2]]) pN = p.GetNormalized() newVNList.append([pN[0], pN[1], pN[2]]) vDir0 = vDir meshGeom.CreatePointsAttr(newVList) meshGeom.CreateNormalsAttr(newVNList) # 面の頂点数の配列を格納. facesCou = (vListCou - 1) * divUCou faceVCouList = [int] * (facesCou) for i in range(facesCou): faceVCouList[i] = 4 meshGeom.CreateFaceVertexCountsAttr(faceVCouList) # ポリゴンメッシュの面を配置. faceIndexList = [] iPos = 0 vCou = vListCou - 1 for i in range(vCou): for j in range(divUCou): i0 = iPos + j i1 = iPos + ((j + 1) % divUCou) if i + 1 >= vListCou: i2 = ((j + 1) % divUCou) i3 = j else: i2 = iPos + divUCou + ((j + 1) % divUCou) i3 = iPos + divUCou + j faceIndexList.append(i3) faceIndexList.append(i2) faceIndexList.append(i1) faceIndexList.append(i0) iPos += divUCou meshGeom.CreateFaceVertexIndicesAttr(faceIndexList) # ------------------------------------------. # Clicked button event. # ------------------------------------------. def onButtonClick(hDivCouIntField): hDivCou = hDivCouIntField.model.get_value_as_int() if hDivCou < 4: hDivCou = 4 # 選択Primの子で球の座標を配列に格納. retV = getSelectedSpheresPoint() if retV == None: print("Select an XForm that contains spheres.") else: vPosList, retR, material = retV # 頂点座標の配置から、細分化した頂点を計算. newVPosList = curveInterpolation(vPosList, hDivCou) # チューブ形状を作成. createTubeMesh('cable', newVPosList, retR, 12, hDivCou, material) # --------------------------------------------------------. # メイン部. # --------------------------------------------------------. # ------------------------------------------. # Create new window. my_window = omni.ui.Window("Create Curve", width=300, height=200) with my_window.frame: with omni.ui.VStack(height=0): hDivCouIntField = None with omni.ui.Placer(offset_x=8, offset_y=8): # Set label. f = omni.ui.Label("Select a Prim with multiple spheres as children.") with omni.ui.Placer(offset_x=8, offset_y=4): with omni.ui.HStack(width=300): omni.ui.Label("Number of divisions : ", width=50) hDivCouIntField = omni.ui.IntField(width=200, height=0) hDivCouIntField.model.set_value(50) with omni.ui.Placer(offset_x=8, offset_y=4): # Set button. btn = omni.ui.Button("Create", width=200, height=0) btn.set_clicked_fn(lambda f = hDivCouIntField: onButtonClick(f))
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ft-lab/omniverse_sample_scripts/Samples/UnitsToCentimeters/readme.md
# UnitsToCentimeters Stageの単位をセンチメートルに統一します。 [UnitsToCentimeters.py](./UnitsToCentimeters.py) は、 metersPerUnitを0.01に変換するスクリプトです。 ## 使い方 このスクリプトは、StageのmetersPerUnitが0.01(センチメートル)でない場合に DefaultPrimのscaleを調整し、metersPerUnitを0.01に置き換えます。 ルートPrimがXformで「DefaultPrim」の指定がされているのが必要条件になります。 なお、Nucleus上のusdファイルの場合はmetersPerUnitの変更が許可されないことがありました。 そのため、このスクリプトはローカルのusdに対して行うようにしてください。 なお、このスクリプトはファイル保存は行いません。 必要であれば、処理後にusdファイルを保存してご使用くださいませ。
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ft-lab/omniverse_sample_scripts/Samples/UnitsToCentimeters/UnitsToCentimeters.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() # Get metersPerUnit (default : 0.01). metersPerUnit = UsdGeom.GetStageMetersPerUnit(stage) # ----------------------------------------------------------------------. # Convert the scale of Mesh and Xform so that metersPerUnit is 0.01. # ----------------------------------------------------------------------. def ConvPrimScale (_metersPerUnit, path): prim = stage.GetPrimAtPath(path) if prim.IsValid() == False: return False # Set xformOpOrder (Xform/Mesh). transformOrder = prim.GetAttribute('xformOpOrder') typeName = prim.GetTypeName() if typeName == 'Xform' or typeName == 'Mesh': tV = prim.GetAttribute('xformOp:scale') if tV.IsValid() == False: if prim.GetAttribute('xformOp:translate').IsValid() == False: prim.CreateAttribute("xformOp:translate", Sdf.ValueTypeNames.Float3, False).Set(Gf.Vec3f(0, 0, 0)) if prim.GetAttribute('xformOp:scale').IsValid() == False: prim.CreateAttribute("xformOp:scale", Sdf.ValueTypeNames.Float3, False).Set(Gf.Vec3f(1, 1, 1)) if prim.GetAttribute('xformOp:rotateXYZ').IsValid() == False: prim.CreateAttribute("xformOp:rotateXYZ", Sdf.ValueTypeNames.Float3, False).Set(Gf.Vec3f(0, 0, 0)) transformOrder = prim.CreateAttribute("xformOpOrder", Sdf.ValueTypeNames.String, False) transformOrder.Set(["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]) if transformOrder.IsValid() and transformOrder.Get() != None: tV = prim.GetAttribute('xformOp:scale') if tV.IsValid(): scaleV = tV.Get() scale = _metersPerUnit / 0.01 tV.Set(scaleV * scale) return True return False # ----------------------------------------------------------------------. if abs(metersPerUnit - 0.01) < 1e-5: print("The units of Stage are already centimeters.") else: # Get default prim. defaultPrim = stage.GetDefaultPrim() if defaultPrim == None or defaultPrim.IsValid() == False: print("DefaultPrim does not exist.") else: path = defaultPrim.GetPath().pathString if ConvPrimScale(metersPerUnit, path) == False: print("Failed to change DefaultPrim.") else: # Set metersPerUnit. try: UsdGeom.SetStageMetersPerUnit(stage, 0.01) print("DefaultPrim has been successfully changed.") except Exception as e: print(e)
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ft-lab/omniverse_sample_scripts/Samples/FlipMeshNormals/FlipMeshNormals.py
from pxr import Usd, UsdGeom, UsdPhysics, UsdShade, UsdSkel, Sdf, Gf, Tf # Get stage. stage = omni.usd.get_context().get_stage() # ------------------------------------------------------------. # Flip mesh normals. # ------------------------------------------------------------. def FlipMeshNormals (prim): if prim.GetTypeName() == 'Mesh': m = UsdGeom.Mesh(prim) # If it is displayed. if m.ComputeVisibility() == 'inherited': # Get prim path. path = prim.GetPath().pathString print(prim.GetName()) pChildren = prim.GetChildren() for cPrim in pChildren: FlipMeshNormals(cPrim) # ------------------------------------------------------------. # Get selection. selection = omni.usd.get_context().get_selection() paths = selection.get_selected_prim_paths() for path in paths: prim = stage.GetPrimAtPath(path) if prim.IsValid(): FlipMeshNormals(prim)
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